From e4875de2bbf113e047da6625523a225e03d6d46b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 23 Mar 2025 15:36:25 -0400 Subject: [PATCH 001/178] v3.1.0: big game hunter badge now requires 10 entries, not all --- core/src/main/assets/messages/misc/misc.properties | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/Badges.java | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/misc/misc.properties b/core/src/main/assets/messages/misc/misc.properties index b577ba1a5..a254fee9d 100644 --- a/core/src/main/assets/messages/misc/misc.properties +++ b/core/src/main/assets/messages/misc/misc.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Fill in one catalog entry for every type badges$badge.catalog_potions_scrolls.title=Fully Stocked badges$badge.catalog_potions_scrolls.desc=Identify every regular potion and scroll in one run badges$badge.all_rare_enemies.title=Big Game Hunter -badges$badge.all_rare_enemies.desc=Fill in all catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Not So Intimidating Now badges$badge.rodney.desc=Learn the true name of the King of Dwarves diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java index de46195b6..2b0797a45 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java @@ -154,7 +154,7 @@ public class Badges { BOSS_SLAIN_4 ( 78 ), ALL_RINGS_IDENTIFIED , //still exists internally for pre-2.5 saves ALL_ARTIFACTS_IDENTIFIED , //still exists internally for pre-2.5 saves - ALL_RARE_ENEMIES ( 79, BadgeType.JOURNAL ), + ALL_RARE_ENEMIES ( 79, BadgeType.JOURNAL ), //no longer all, just 10 as of v3.1 DEATH_FROM_GRIM_TRAP ( 80 ), //also disintegration traps VICTORY ( 81 ), BOSS_CHALLENGE_1 ( 82 ), @@ -684,7 +684,7 @@ public class Badges { displayBadge(Badge.CATALOG_POTIONS_SCROLLS); } - if (Bestiary.RARE.totalEntities() == Bestiary.RARE.totalSeen()){ + if (Bestiary.RARE.totalSeen() >= 10){ displayBadge(Badge.ALL_RARE_ENEMIES); } From fe21b3e7ca93fa84e5faf6702ac9882ff5701893 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 23 Mar 2025 16:26:05 -0400 Subject: [PATCH 002/178] v3.1.0: added discovery hints to all items in the catalog --- .../assets/messages/items/items.properties | 73 +++++++++++++++++++ .../assets/messages/plants/plants.properties | 1 + .../windows/WndJournal.java | 3 + 3 files changed, 77 insertions(+) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 7c1606f07..1a799fea5 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -96,6 +96,7 @@ items.armor.armor.seal_attached=The Warrior's broken seal is attached to this ar items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s killed you... items.armor.armor$glyph.rankings_desc=Killed by a glyph +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=CHOOSE ABILITY items.armor.classarmor.ac_transfer=TRANSFER @@ -108,12 +109,14 @@ items.armor.classarmor.transfer_desc=The magic of the dwarf king's crown can be items.armor.classarmor.transfer_prompt=Select an Armor items.armor.classarmor.transfer_cancel=Cancel items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=hero's vestments items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. items.armor.clotharmor.name=cloth armor items.armor.clotharmor.desc=This lightweight armor offers basic protection. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=hero's breastplate items.armor.duelistarmor.desc=While wearing this plate armor and cape, the Duelist can perform a special ability. @@ -195,6 +198,7 @@ items.artifacts.cloakofshadows.cooldown=Your cloak needs %d more rounds to re-en items.artifacts.cloakofshadows.cursed=You cannot use a cursed cloak. items.artifacts.cloakofshadows.no_charge=Your cloak hasn't recharged enough to be usable yet. items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy. items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger! items.artifacts.cloakofshadows$cloakstealth.name=cloaked @@ -346,6 +350,7 @@ items.artifacts.holytome.no_spell=You're not able to cast that spell right now. items.artifacts.holytome.cursed=You cannot use a cursed tome. items.artifacts.holytome.levelup=Your tome grows stronger! items.artifacts.holytome.desc=A holy tome that acts as a focus for the Cleric's divine magic. Using the tome lets the Cleric cast a variety of magical spells.\n\nThe tome will steadily get more powerful as the Cleric uses it, giving the Cleric more maximum charges and slightly increasing the recharging speed. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=horn of plenty items.artifacts.hornofplenty.ac_snack=SNACK @@ -469,6 +474,7 @@ items.artifacts.unstablespellbook.read_empowered=The scroll you added to the spe ###bags items.bags.bag.name=backpack +items.bags.bag.discover_hint=This item is sold in a shop. items.bags.potionbandolier.name=potion bandolier items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many insulated straps on it to hold potion vials, your waterskin, or liquid metal vials.\n\nWhile inside the bandolier, your potions should be protected from the cold. @@ -487,6 +493,7 @@ items.bags.magicalholster.desc=This slim holster is made from some exotic animal ###bombs items.bombs.arcanebomb.name=arcane bomb items.bombs.arcanebomb.desc=This bomb has been imbued with arcane properties. It will explode into a powerful blast similar to Goo's pumped up attack, dealing _%1$d-%2$d magical damage_ to anything within 2 tiles. +items.bombs.arcanebomb.discover_hint=This item can be crafted via alchemy. items.bombs.bomb.name=bomb items.bombs.bomb.ac_lightthrow=LIGHT & THROW @@ -501,36 +508,46 @@ items.bombs.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks items.bombs.firebomb.name=firebomb items.bombs.firebomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading sustained flame within 2 tiles. +items.bombs.firebomb.discover_hint=This item can be crafted via alchemy. items.bombs.flashbangbomb.name=flashbang items.bombs.flashbangbomb.desc=This customized bomb will erupt into a blast of light, sound, and electricity when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, an additional 25%% damage from the electricity, and be stunned for 10 turns. +items.bombs.flashbangbomb.discover_hint=This item can be crafted via alchemy. items.bombs.frostbomb.name=frost bomb items.bombs.frostbomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading a sustained gust of freezing air within 2 tiles. +items.bombs.frostbomb.discover_hint=This item can be crafted via alchemy. items.bombs.holybomb.name=holy bomb items.bombs.holybomb.desc=This bomb has been modified to flash holy light in a larger area when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, and undead or demonic enemies will take an additional 50%% damage from the holy light. +items.bombs.holybomb.discover_hint=This item can be crafted via alchemy. items.bombs.noisemaker.name=noisemaker items.bombs.noisemaker.desc=This customized bomb will repeatedly make noise when its fuse runs out. When something touches the bomb, it will explode and deal _%1$d-%2$d damage_ to anything within 2 tiles! items.bombs.noisemaker.desc_burning=The noisemaker is ticking away, it'll explode when something gets near! +items.bombs.noisemaker.discover_hint=This item can be crafted via alchemy. items.bombs.smokebomb.name=smoke bomb items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. +items.bombs.smokebomb.discover_hint=This item can be crafted via alchemy. items.bombs.regrowthbomb.name=regrowth bomb items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid everywhere within 3 tiles instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed as if they had drank a potion of healing. +items.bombs.regrowthbomb.discover_hint=This item can be crafted via alchemy. items.bombs.shrapnelbomb.name=shrapnel bomb items.bombs.shrapnelbomb.desc=This bomb has been modified with scraps of DM-300's metal, which will fragment and fly everywhere when it explodes, dealing _%1$d-%2$d damage_ in a huge range around the bomb. You had better hide behind something when using it... +items.bombs.shrapnelbomb.discover_hint=This item can be crafted via alchemy. items.bombs.woollybomb.name=woolly bomb items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. The explosion will deal _%1$d-%2$d damage_ to anything within 2 tiles. The sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them. +items.bombs.woollybomb.discover_hint=This item can be crafted via alchemy. ###food items.food.berry.name=dungeon berry items.food.berry.eat_msg=That berry was tasty! items.food.berry.desc=This small berry was found by the Huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed! +items.food.berry.discover_hint=This item is tied to a certain hero talent. items.food.blandfruit.name=blandfruit items.food.blandfruit.cooked=cooked blandfruit @@ -556,6 +573,7 @@ items.food.blandfruit$chunks.desc=The blandfruit has exploded on impact, leaving items.food.chargrilledmeat.name=chargrilled meat items.food.chargrilledmeat.desc=It looks like a decent steak. +items.food.chargrilledmeat.discover_hint=This item can be created using another item. items.food.food.name=ration of food items.food.food.ac_eat=EAT @@ -568,10 +586,12 @@ items.food.frozencarpaccio.hard=You feel your skin harden! items.food.frozencarpaccio.refresh=Refreshing! items.food.frozencarpaccio.better=You feel better! items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's surprisingly good. +items.food.frozencarpaccio.discover_hint=This item can be created using another item. items.food.meatpie.name=meat pie items.food.meatpie.eat_msg=That food was incredible! items.food.meatpie.desc=A delicious pie filled with savoury meat. This will satiate you far more than any other meal. +items.food.meatpie.discover_hint=This item can be crafted via alchemy. items.food.mysterymeat.name=mystery meat items.food.mysterymeat.eat_msg=That food tasted... strange. @@ -580,10 +600,12 @@ items.food.mysterymeat.legs=You can't feel your legs! items.food.mysterymeat.not_well=You are not feeling well. items.food.mysterymeat.stuffed=You are stuffed. items.food.mysterymeat.desc=Eat at your own risk! +items.food.mysterymeat.discover_hint=Certain monsters drop this item. items.food.mysterymeat$placeholder.name=meat items.food.phantommeat.name=phantom meat items.food.phantommeat.desc=A large glistening translucent steak, cut from a phantom piranha. This magical meat doesn't need to be cooked and grants a number of defensive benefits in addition to fully satiating you. When eaten it will grant invisibility, barkskin, some healing, and cures many harmful effects. +items.food.phantommeat.discover_hint=Certain monsters drop this item. items.food.pasty.name=pasty items.food.pasty.fish_name=steamed fish @@ -612,13 +634,16 @@ items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. Yo items.food.smallration.name=small food ration items.food.smallration.eat_msg=That food tasted ok. items.food.smallration.desc=It looks exactly like a standard ration of food but smaller. +items.food.smallration.discover_hint=This item is sold in a shop. items.food.stewedmeat.name=stewed meat items.food.stewedmeat.eat_msg=That food tasted ok. items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat. +items.food.stewedmeat.discover_hint=This item can be crafted via alchemy. items.food.supplyration.name=supply ration items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. +items.food.supplyration.discover_hint=This item is tied to a certain hero talent. @@ -691,6 +716,7 @@ items.potions.potion.no=No, I changed my mind items.potions.potion.sure_drink=Are you sure you want to drink it? In most cases you should throw such potions at your enemies. items.potions.potion.sure_throw=Are you sure you want to throw it? In most cases it makes sense to drink it. items.potions.potion.shatter=The flask shatters and the liquid splashes harmlessly. +items.potions.potion.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=potion items.potions.potion$seedtopotion.name=Random Potion @@ -742,6 +768,8 @@ items.potions.potionoftoxicgas.desc=Uncorking or shattering this pressurized gla ###brews +items.potions.brews.brew.discover_hint=This item can be crafted via alchemy. + items.potions.brews.aquabrew.name=aqua brew items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. @@ -761,6 +789,8 @@ items.potions.brews.unstablebrew.name=unstable brew items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will always be beneficial if it is drank, and will always be harmful if it is thrown. ###elixirs +items.potions.elixirs.elixir.discover_hint=This item can be crafted via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=elixir of arcane armor items.potions.elixirs.elixirofarcanearmor.desc=This elixir will grant the drinker a long lasting resistance to magical damage. @@ -812,6 +842,7 @@ items.potions.exotic.exoticpotion.unknown_desc=This round flask contains a grain items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway. items.potions.exotic.exoticpotion.yes=Yes, I'm positive items.potions.exotic.exoticpotion.no=No, I changed my mind +items.potions.exotic.exoticpotion.discover_hint=This item can be crafted via alchemy. items.potions.exotic.potionofcleansing.name=potion of cleansing items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. @@ -863,32 +894,40 @@ items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a ###quest items items.quest.ceremonialcandle.name=ceremonial candle items.quest.ceremonialcandle.desc=A set of candles, melted down and fused together through use.\n\nAlone they are worthless, but used with other candles in a pattern, they can focus the energy for a summoning ritual. +items.quest.ceremonialcandle.discover_hint=You can find this item during a quest. items.quest.corpsedust.name=corpse dust items.quest.corpsedust.chill=A chill runs down your spine. items.quest.corpsedust.desc=The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.\n\nGetting rid of it as soon as possible would be a good idea. +items.quest.corpsedust.discover_hint=You can find this item during a quest. items.quest.darkgold.name=dark gold ore items.quest.darkgold.you_now_have=You now have %d dark gold ore. items.quest.darkgold.desc=This metal is called dark not because of its color (it doesn't differ from the normal gold), but because it melts under the daylight, making it useless on the surface. +items.quest.darkgold.discover_hint=You can find this item during a quest. items.quest.dwarftoken.name=dwarf token items.quest.dwarftoken.desc=Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk. +items.quest.dwarftoken.discover_hint=You can find this item during a quest. items.quest.embers.name=elemental embers items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy. +items.quest.embers.discover_hint=You can find this item during a quest. items.quest.gooblob.name=blob of goo items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy. +items.quest.gooblob.discover_hint=A certain boss drops this item. items.quest.metalshard.name=cursed metal shard items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy. +items.quest.metalshard.discover_hint=A certain boss drops this item. items.quest.pickaxe.name=pickaxe items.quest.pickaxe.ability_name=pierce items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. items.quest.pickaxe.upgrade_ability_stat_name=Ability Damage items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch. +items.quest.pickaxe.discover_hint=You can find this item during a quest. items.quest.ratskull.name=giant rat skull items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on. @@ -897,16 +936,23 @@ items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great ###remains items.remains.remainsitem.ac_use=USE +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=bow fragment items.remains.bowfragment.desc=This broken fragment of wood was once part of a lost Huntress' spirit bow. You can still feel a little nature energy left in the fragment, you can use the fragment to grow some high grass around you. Doing this will destroy the fragment however. + items.remains.brokenhilt.name=broken hilt items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee hits. Doing this will destroy the hilt however. + items.remains.brokenstaff.name=broken staff items.remains.brokenstaff.desc=This Mage's staff has been broken in half after its owner met their demise. You can still feel some magical energy left in the staff, you can use it to give your wands a little charge boost. Doing this will destroy the staff however. + items.remains.cloakscrap.name=scrap of fabric items.remains.cloakscrap.desc=This scrap of translucent fabric looks like it came from a late Rogue's cloak of shadows. You can still feel a little mystical energy left in it, you can use it to give your artifacts a little charge boost. Doing this will destroy the fabric however. + items.remains.sealshard.name=seal shards items.remains.sealshard.desc=These tiny shards of red wax look like they came from the seal of a fallen Warrior. You can still feel a bit of willpower clinging to the seal, you can use it to give yourself a bit of shielding. Doing this will destroy the seal shards however. + items.remains.tornpage.name=torn page items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1130,6 +1176,7 @@ items.scrolls.exotic.exoticscroll.berkanan=exotic scroll of BERKANAN items.scrolls.exotic.exoticscroll.odal=exotic scroll of ODAL items.scrolls.exotic.exoticscroll.tiwaz=exotic scroll of TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=A glowing indecipherable magical rune is written on this black parchment. It seems to be foreign to this land, who knows what it will do when read aloud? +items.scrolls.exotic.exoticscroll.discover_hint=This item can be crafted via alchemy. items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song items.scrolls.exotic.scrollofsirenssong.prompt=Choose a target @@ -1217,6 +1264,7 @@ items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the items.spells.spell.ac_cast=CAST items.spells.spell.no_magic=You can't cast spells while magic immune. +items.spells.spell.discover_hint=This item can be crafted via alchemy. items.spells.magicalinfusion.name=magical infusion items.spells.magicalinfusion.inv_title=Infuse an item @@ -1271,6 +1319,7 @@ items.spells.wildenergy.desc=This spell contains some of the cursed energy which items.stones.inventorystone.ac_use=USE items.stones.runestone$placeholder.name=runestone +items.stones.runestone.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=stone of aggression items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. @@ -1429,6 +1478,7 @@ items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in items.trinkets.trinketcatalyst$randomtrinket.name=random trinket items.trinkets.trinketcatalyst$randomtrinket.desc=One nearby item is stuck inside a pouch that you can't get open.\n\nThe alchemy process will dissolve the pouch away, but you won't know what trinket you'll get until you do it! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=trinket ###wands @@ -1549,6 +1599,7 @@ items.wands.wandofmagicmissile.desc=This fairly plain wand launches missiles of items.wands.wandofmagicmissile.stats_desc=Each bolt from this wand deals _%1$d-%2$d damage,_ and will briefly empower other wands if it is upgraded. items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff. items.wands.wandofmagicmissile.eleblast_desc=An elemental blast with a staff of magic missile deals 50% damage, and grants the mage 15 turns of recharging. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=magic charge items.wands.wandofmagicmissile$magiccharge.desc=Your wand of magic missile has fed power back into your wands, boosting the effective level of the next zap they make.\n\nYour wands are boosted to: +%d.\n\nTurns of magic charge remaining: %s. @@ -1762,6 +1813,7 @@ items.weapon.melee.cudgel.ability_name=heavy blow items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=dagger items.weapon.melee.dagger.stats_desc=This weapon is stronger against unaware enemies. @@ -1770,6 +1822,7 @@ items.weapon.melee.dagger.typical_ability_desc=The Duelist can _sneak_ while wie items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 5 tiles away and grants her _%d turns of invisibility._ items.weapon.melee.dagger.upgrade_ability_stat_name=Ability Duration items.weapon.melee.dagger.desc=A simple iron dagger with a worn wooden handle. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=This weapon is stronger against unaware enemies. @@ -1809,6 +1862,7 @@ items.weapon.melee.gloves.ability_name=combo strike items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=greataxe items.weapon.melee.greataxe.stats_desc=This weapon is incredibly heavy. @@ -1877,6 +1931,7 @@ items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a items.weapon.melee.magesstaff.no_wand=The staff currently has no magic in it, it must be _imbued with a wand's power_ before it can be used to cast spells. items.weapon.melee.magesstaff.has_wand=The staff is currently imbued with a _%s._ items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=ABILITY items.weapon.melee.meleeweapon.stats_known=This _tier-%1$d_ melee weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly. @@ -1895,6 +1950,7 @@ items.weapon.melee.meleeweapon.prompt=Select a Target items.weapon.melee.meleeweapon.swap=Swap Weapons items.weapon.melee.meleeweapon.swap_full=You can't do that with a full inventory. + items.weapon.melee.shortsword.name=shortsword items.weapon.melee.shortsword.ability_name=cleave items.weapon.melee.shortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. @@ -1917,6 +1973,7 @@ items.weapon.melee.rapier.ability_name=lunge items.weapon.melee.rapier.typical_ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, typically deals _%1$d-%2$d damage_, and is guaranteed to hit. items.weapon.melee.rapier.ability_desc=The Duelist can _lunge_ with a rapier at an enemy 1 tile away. This moves toward the enemy, deals _%1$d-%2$d damage_, and is guaranteed to hit. items.weapon.melee.rapier.desc=A slim straight sword that offers some protection in exchange for less slashing power. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=round shield items.weapon.melee.roundshield.typical_stats_desc=Typically this weapon blocks 0-%d damage. This blocking scales with upgrades. @@ -2005,6 +2062,7 @@ items.weapon.melee.wornshortsword.ability_name=cleave items.weapon.melee.wornshortsword.typical_ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This typically deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.ability_desc=The Duelist can _cleave_ an enemy with a worn shortsword. This deals _%1$d-%2$d damage_ and is guaranteed to hit. If cleave kills an enemy it is instantaneous and the Duelist can use cleave again within 5 turns for free. items.weapon.melee.wornshortsword.desc=A quite short sword, worn down through heavy use. It is both weaker and a bit lighter than a shortsword in better condition. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2067,6 +2125,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._ items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. +items.weapon.missiles.darts.tippeddart.discover_hint=This item is sold in shops, or can be created using another item. items.weapon.missiles.bolas.name=bolas @@ -2112,15 +2171,18 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=throwing spear items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. +items.weapon.missiles.throwingspear.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspike.name=throwing spike items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship they still aren't a very reliable weapon, but at least they won't stick to enemies. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge that makes them a bit tricky to use. However, a solid blow with this weapon will cause an enemy to bleed. @@ -2134,6 +2196,7 @@ items.weapon.spiritbow.ac_shoot=SHOOT items.weapon.spiritbow.prompt=Choose a target items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly. items.weapon.spiritbow.desc=A bow made out of ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=You are now familiar enough with your weapon to identify it. items.weapon.weapon.too_heavy=Because of your inadequate strength this weapon will hinder your attack speed, accuracy, and ability to surprise attack. @@ -2151,6 +2214,7 @@ items.weapon.weapon.enchant_hardened=It has been _hardened._ items.weapon.weapon.hardened_no_enchant=This weapon has been _hardened,_ but is not currently enchanted. items.weapon.weapon$enchantment.enchant=enchantment items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2163,12 +2227,14 @@ items.amulet.ascent_title=Ascension items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by defeating enemies as you ascend through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally. items.amulet.ascent_yes=Continue! items.amulet.ascent_no=Stop for Now +items.amulet.discover_hint=This item is found at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BLESS items.ankh.bless=You bless the ankh with magical water. items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Most items will be dropped where you died, but can be reclaimed if you return to it. Using a full waterskin, the ankh can be blessed with extra strength. items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril. +items.ankh.discover_hint=This item is sold in a shop items.arcaneresin.name=arcane resin items.arcaneresin.prompt=Select a wand @@ -2177,6 +2243,7 @@ items.arcaneresin.level_too_high=That wand is too powerful for resin to improve. items.arcaneresin.not_enough=You don't have enough resin for that! items.arcaneresin.apply=You coat your wand with resin, increasing its power! items.arcaneresin.desc=This fine powder shimmers between shades of purple and white. It can act as an amplifier to magical energies, increasing the level of wands when it is applied to them!\n\nUpgrading a wand costs 1, 2, or 3 resin depending on the wand's initial level. Resin can upgrade wands to a maximum of +3.\n\nResin upgrades are _overridden by other upgrade sources_ however (such as scrolls of upgrade), and do not apply when imbuing a wand into the Mage's staff. +items.arcaneresin.discover_hint=This item can be crafted via alchemy. items.brokenseal.name=broken seal items.brokenseal.ac_affix=AFFIX @@ -2188,6 +2255,7 @@ items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Choose a Glyph items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.discover_hint=One of the heroes starts with this item. items.dewdrop.name=dewdrop items.dewdrop.already_full=You already have full health. @@ -2233,6 +2301,7 @@ items.item.ac_throw=THROW items.item.rankings_desc=Killed by: %s items.item.curse=curse items.item.custom_note=This item has a custom note: "_%s_" +items.item.discover_hint=You can find this item randomly in the Dungeon. items.kindofmisc.unequip_title=Unequip one item items.kindofmisc.unequip_message=You must unequip one of these items first. Select an item to swap with. @@ -2250,6 +2319,7 @@ items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear. items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms! items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms! items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor. +items.kingscrown.discover_hint=A certain boss drops this item. items.liquidmetal.name=liquid metal items.liquidmetal.ac_apply=APPLY @@ -2257,6 +2327,7 @@ items.liquidmetal.prompt=Select a thrown weapon items.liquidmetal.already_fixed=That thrown weapon is already in perfect condition! items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon. items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.\n\nLiquid metal cannot be used to repair the tips on tipped darts. +items.liquidmetal.discover_hint=This item can be crafted via alchemy. items.lostbackpack.name=lost backpack items.lostbackpack.desc=This is your lost inventory. Collect it to reclaim all the items you lost! @@ -2277,6 +2348,7 @@ items.tengusmask.name=Tengu's mask items.tengusmask.ac_wear=WEAR items.tengusmask.used=The mask disintegrates as its power flows into you! items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose? +items.tengusmask.discover_hint=A certain boss drops this item. items.torch.name=torch items.torch.ac_light=LIGHT @@ -2291,3 +2363,4 @@ items.waterskin.desc=A container for liquid, made from leather and string, seale items.waterskin.desc_water=Right now the waterskin just contains some plain drinking water. Surely there is something in the dungeon that the waterskin could store instead. items.waterskin.desc_heal=The waterskin is currently being used to store healing water. The more full the waterskin is, the more you will be instantly healed when drinking from it. You will only drink as much as you need. items.waterskin.desc_full=The full waterskin seems to radiate energy, perhaps it can be used to bless another survival item? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/plants/plants.properties b/core/src/main/assets/messages/plants/plants.properties index 1b7260b1f..017aec507 100644 --- a/core/src/main/assets/messages/plants/plants.properties +++ b/core/src/main/assets/messages/plants/plants.properties @@ -45,6 +45,7 @@ plants.rotberry.name=rotberry plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart. When trampled, a young rotberry will produce a small puff of toxic gas. plants.rotberry.warden_desc=Normally a rotberry bush only produces a little gas when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength! plants.rotberry$seed.name=seed of rotberry +plants.rotberry$seed.discover_hint=You can find this item during a quest. plants.sorrowmoss.name=sorrowmoss plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java index c2b8c70c6..8b9f7fc15 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java @@ -769,6 +769,7 @@ public class WndJournal extends WndTabbed { sprite.lightness(0); title = "???"; desc = Messages.get(CatalogTab.class, "not_seen_item"); + desc += "\n\n" + Messages.get(item, "discover_hint"); } else { title = Messages.titleCase( item.name() ); //some items don't include direct stats, generally when they're not applicable @@ -818,6 +819,7 @@ public class WndJournal extends WndTabbed { sprite.lightness(0f); title = "???"; desc = Messages.get(CatalogTab.class, "not_seen_enchantment"); + desc += "\n\n" + Messages.get(ench, "discover_hint"); } } else if (Armor.Glyph.class.isAssignableFrom(itemClass)){ @@ -833,6 +835,7 @@ public class WndJournal extends WndTabbed { sprite.lightness(0f); title = "???"; desc = Messages.get(CatalogTab.class, "not_seen_glyph"); + desc += "\n\n" + Messages.get(glyph, "discover_hint"); } } From a0f58ef8b28b8822490a368a607866bac7aea84e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 23 Mar 2025 16:46:13 -0400 Subject: [PATCH 003/178] v3.1.0: adjusted hints for more consistent wording --- .../assets/messages/items/items.properties | 68 +++++++++---------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 1a799fea5..04a3733a6 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -474,7 +474,7 @@ items.artifacts.unstablespellbook.read_empowered=The scroll you added to the spe ###bags items.bags.bag.name=backpack -items.bags.bag.discover_hint=This item is sold in a shop. +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=potion bandolier items.bags.potionbandolier.desc=This thick bandolier fits around your chest like a sash, it has many insulated straps on it to hold potion vials, your waterskin, or liquid metal vials.\n\nWhile inside the bandolier, your potions should be protected from the cold. @@ -493,7 +493,7 @@ items.bags.magicalholster.desc=This slim holster is made from some exotic animal ###bombs items.bombs.arcanebomb.name=arcane bomb items.bombs.arcanebomb.desc=This bomb has been imbued with arcane properties. It will explode into a powerful blast similar to Goo's pumped up attack, dealing _%1$d-%2$d magical damage_ to anything within 2 tiles. -items.bombs.arcanebomb.discover_hint=This item can be crafted via alchemy. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bomb items.bombs.bomb.ac_lightthrow=LIGHT & THROW @@ -508,46 +508,46 @@ items.bombs.bomb$doublebomb.desc=A stack of two hefty black powder bombs, looks items.bombs.firebomb.name=firebomb items.bombs.firebomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading sustained flame within 2 tiles. -items.bombs.firebomb.discover_hint=This item can be crafted via alchemy. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=flashbang items.bombs.flashbangbomb.desc=This customized bomb will erupt into a blast of light, sound, and electricity when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, an additional 25%% damage from the electricity, and be stunned for 10 turns. -items.bombs.flashbangbomb.discover_hint=This item can be crafted via alchemy. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=frost bomb items.bombs.frostbomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading a sustained gust of freezing air within 2 tiles. -items.bombs.frostbomb.discover_hint=This item can be crafted via alchemy. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=holy bomb items.bombs.holybomb.desc=This bomb has been modified to flash holy light in a larger area when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, and undead or demonic enemies will take an additional 50%% damage from the holy light. -items.bombs.holybomb.discover_hint=This item can be crafted via alchemy. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=noisemaker items.bombs.noisemaker.desc=This customized bomb will repeatedly make noise when its fuse runs out. When something touches the bomb, it will explode and deal _%1$d-%2$d damage_ to anything within 2 tiles! items.bombs.noisemaker.desc_burning=The noisemaker is ticking away, it'll explode when something gets near! -items.bombs.noisemaker.discover_hint=This item can be crafted via alchemy. +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=smoke bomb items.bombs.smokebomb.desc=This bomb has been modified to spew a thick cloud of gas at the same time as exploding. It will deal _%1$d-%2$d damage_ and spread shrouding fog within 2 tiles. -items.bombs.smokebomb.discover_hint=This item can be crafted via alchemy. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=regrowth bomb items.bombs.regrowthbomb.desc=This customized bomb will splash life-giving liquid everywhere within 3 tiles instead of exploding. The area caught in the blast will rapidly sprout grass and plants. Yourself and any allies caught in the blast will be healed as if they had drank a potion of healing. -items.bombs.regrowthbomb.discover_hint=This item can be crafted via alchemy. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=shrapnel bomb items.bombs.shrapnelbomb.desc=This bomb has been modified with scraps of DM-300's metal, which will fragment and fly everywhere when it explodes, dealing _%1$d-%2$d damage_ in a huge range around the bomb. You had better hide behind something when using it... -items.bombs.shrapnelbomb.discover_hint=This item can be crafted via alchemy. +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=woolly bomb items.bombs.woollybomb.desc=This customized bomb will create a wide field of magical sheep after exploding. The explosion will deal _%1$d-%2$d damage_ to anything within 2 tiles. The sheep will block movement and persist for a very long time! The sheep will not last as long in the presence of powerful enemies though, and can be manually dispelled sooner by interacting with them. -items.bombs.woollybomb.discover_hint=This item can be crafted via alchemy. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=dungeon berry items.food.berry.eat_msg=That berry was tasty! items.food.berry.desc=This small berry was found by the Huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed! -items.food.berry.discover_hint=This item is tied to a certain hero talent. +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=blandfruit items.food.blandfruit.cooked=cooked blandfruit @@ -573,7 +573,7 @@ items.food.blandfruit$chunks.desc=The blandfruit has exploded on impact, leaving items.food.chargrilledmeat.name=chargrilled meat items.food.chargrilledmeat.desc=It looks like a decent steak. -items.food.chargrilledmeat.discover_hint=This item can be created using another item. +items.food.chargrilledmeat.discover_hint=You can craft this item using another item. items.food.food.name=ration of food items.food.food.ac_eat=EAT @@ -586,12 +586,12 @@ items.food.frozencarpaccio.hard=You feel your skin harden! items.food.frozencarpaccio.refresh=Refreshing! items.food.frozencarpaccio.better=You feel better! items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's surprisingly good. -items.food.frozencarpaccio.discover_hint=This item can be created using another item. +items.food.frozencarpaccio.discover_hint=You can craft this item using another item. items.food.meatpie.name=meat pie items.food.meatpie.eat_msg=That food was incredible! items.food.meatpie.desc=A delicious pie filled with savoury meat. This will satiate you far more than any other meal. -items.food.meatpie.discover_hint=This item can be crafted via alchemy. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=mystery meat items.food.mysterymeat.eat_msg=That food tasted... strange. @@ -600,12 +600,12 @@ items.food.mysterymeat.legs=You can't feel your legs! items.food.mysterymeat.not_well=You are not feeling well. items.food.mysterymeat.stuffed=You are stuffed. items.food.mysterymeat.desc=Eat at your own risk! -items.food.mysterymeat.discover_hint=Certain monsters drop this item. +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=meat items.food.phantommeat.name=phantom meat items.food.phantommeat.desc=A large glistening translucent steak, cut from a phantom piranha. This magical meat doesn't need to be cooked and grants a number of defensive benefits in addition to fully satiating you. When eaten it will grant invisibility, barkskin, some healing, and cures many harmful effects. -items.food.phantommeat.discover_hint=Certain monsters drop this item. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=pasty items.food.pasty.fish_name=steamed fish @@ -634,16 +634,16 @@ items.food.pasty$fishleftover.desc=Some surplus fish from your previous meal. Yo items.food.smallration.name=small food ration items.food.smallration.eat_msg=That food tasted ok. items.food.smallration.desc=It looks exactly like a standard ration of food but smaller. -items.food.smallration.discover_hint=This item is sold in a shop. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=stewed meat items.food.stewedmeat.eat_msg=That food tasted ok. items.food.stewedmeat.desc=Stewing the meat has cleansed it of any disease or parasites. It should be safe to eat. -items.food.stewedmeat.discover_hint=This item can be crafted via alchemy. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=supply ration items.food.supplyration.desc=This ration was left in the dungeon by and for members of the thieves guild. It's specifically designed to be eaten on the go, and aid with general skullduggery.\n\nWhile it doesn't fill you up as much as a regular ration, it can be eaten quickly, provides a little direct healing, and will restore a charge to the Rogue's cloak of shadows. -items.food.supplyration.discover_hint=This item is tied to a certain hero talent. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -768,7 +768,7 @@ items.potions.potionoftoxicgas.desc=Uncorking or shattering this pressurized gla ###brews -items.potions.brews.brew.discover_hint=This item can be crafted via alchemy. +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. items.potions.brews.aquabrew.name=aqua brew items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. @@ -789,7 +789,7 @@ items.potions.brews.unstablebrew.name=unstable brew items.potions.brews.unstablebrew.desc=This magical brew glows with shifting colors of the rainbow.\n\nWhen drank or thrown it will trigger the effect of a random potion. The potion effect will always be beneficial if it is drank, and will always be harmful if it is thrown. ###elixirs -items.potions.elixirs.elixir.discover_hint=This item can be crafted via alchemy. +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. items.potions.elixirs.elixirofarcanearmor.name=elixir of arcane armor items.potions.elixirs.elixirofarcanearmor.desc=This elixir will grant the drinker a long lasting resistance to magical damage. @@ -842,7 +842,7 @@ items.potions.exotic.exoticpotion.unknown_desc=This round flask contains a grain items.potions.exotic.exoticpotion.warning=Do you really want to cancel this potion usage? It will be consumed anyway. items.potions.exotic.exoticpotion.yes=Yes, I'm positive items.potions.exotic.exoticpotion.no=No, I changed my mind -items.potions.exotic.exoticpotion.discover_hint=This item can be crafted via alchemy. +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=potion of cleansing items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. @@ -916,11 +916,11 @@ items.quest.embers.discover_hint=You can find this item during a quest. items.quest.gooblob.name=blob of goo items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy. -items.quest.gooblob.discover_hint=A certain boss drops this item. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=cursed metal shard items.quest.metalshard.desc=A shard of rusted cursed metal, which broke off DM-300 as it was destroyed. You can feel an inactive malevolent magic within it.\n\nIt does nothing on its own, but it might be useful when combined with certain scrolls, or a bomb. At the very least it should convert into a decent amount of energy. -items.quest.metalshard.discover_hint=A certain boss drops this item. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=pickaxe items.quest.pickaxe.ability_name=pierce @@ -1176,7 +1176,7 @@ items.scrolls.exotic.exoticscroll.berkanan=exotic scroll of BERKANAN items.scrolls.exotic.exoticscroll.odal=exotic scroll of ODAL items.scrolls.exotic.exoticscroll.tiwaz=exotic scroll of TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=A glowing indecipherable magical rune is written on this black parchment. It seems to be foreign to this land, who knows what it will do when read aloud? -items.scrolls.exotic.exoticscroll.discover_hint=This item can be crafted via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=scroll of siren's song items.scrolls.exotic.scrollofsirenssong.prompt=Choose a target @@ -1264,7 +1264,7 @@ items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the items.spells.spell.ac_cast=CAST items.spells.spell.no_magic=You can't cast spells while magic immune. -items.spells.spell.discover_hint=This item can be crafted via alchemy. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=magical infusion items.spells.magicalinfusion.inv_title=Infuse an item @@ -2125,7 +2125,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._ items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. -items.weapon.missiles.darts.tippeddart.discover_hint=This item is sold in shops, or can be created using another item. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using another item. items.weapon.missiles.bolas.name=bolas @@ -2227,14 +2227,14 @@ items.amulet.ascent_title=Ascension items.amulet.ascent_desc=You begin to feel Yog-Dzewa's great and terrible power radiating from the amulet. Ascending back through the dungeon as a mortal might be more difficult than you thought!\n\nIf you continue ascending with the amulet the dungeon will become more dangerous, teleports between floors will be disabled, and you will only be able to win the game by defeating enemies as you ascend through the dungeon!\n\nYou can leave the amulet here for now if you want to ascend without starting this challenge, or activate the amulet before ascending to end the game normally. items.amulet.ascent_yes=Continue! items.amulet.ascent_no=Stop for Now -items.amulet.discover_hint=This item is found at the bottom of the dungeon... +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BLESS items.ankh.bless=You bless the ankh with magical water. items.ankh.desc=This ancient symbol of immortality grants the ability to return to life after death. Most items will be dropped where you died, but can be reclaimed if you return to it. Using a full waterskin, the ankh can be blessed with extra strength. items.ankh.desc_blessed=This ancient symbol of immortality grants the ability to return to life after death. The ankh has been blessed and is now much stronger. The Ankh will sacrifice itself to save you in a moment of deadly peril. -items.ankh.discover_hint=This item is sold in a shop +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=arcane resin items.arcaneresin.prompt=Select a wand @@ -2243,7 +2243,7 @@ items.arcaneresin.level_too_high=That wand is too powerful for resin to improve. items.arcaneresin.not_enough=You don't have enough resin for that! items.arcaneresin.apply=You coat your wand with resin, increasing its power! items.arcaneresin.desc=This fine powder shimmers between shades of purple and white. It can act as an amplifier to magical energies, increasing the level of wands when it is applied to them!\n\nUpgrading a wand costs 1, 2, or 3 resin depending on the wand's initial level. Resin can upgrade wands to a maximum of +3.\n\nResin upgrades are _overridden by other upgrade sources_ however (such as scrolls of upgrade), and do not apply when imbuing a wand into the Mage's staff. -items.arcaneresin.discover_hint=This item can be crafted via alchemy. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=broken seal items.brokenseal.ac_affix=AFFIX @@ -2319,7 +2319,7 @@ items.kingscrown.naked=Unfortunately, the crown cannot transform your underwear. items.kingscrown.upgraded=The crown glows brightly and then disintegrates as your armor transforms! items.kingscrown.ratgraded=Rat King's paws glow brightly as your armor transforms! items.kingscrown.desc=The crown of the last dwarven king, it glows with tremendous magical energy.\n\nWhen worn, the crown's magic will flow into the armor you're currently wearing, transforming it into a _unique epic armor with special abilities._ The new armor will keep all the properties of the original armor. -items.kingscrown.discover_hint=A certain boss drops this item. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=liquid metal items.liquidmetal.ac_apply=APPLY @@ -2327,7 +2327,7 @@ items.liquidmetal.prompt=Select a thrown weapon items.liquidmetal.already_fixed=That thrown weapon is already in perfect condition! items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon. items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.\n\nLiquid metal cannot be used to repair the tips on tipped darts. -items.liquidmetal.discover_hint=This item can be crafted via alchemy. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=lost backpack items.lostbackpack.desc=This is your lost inventory. Collect it to reclaim all the items you lost! @@ -2348,7 +2348,7 @@ items.tengusmask.name=Tengu's mask items.tengusmask.ac_wear=WEAR items.tengusmask.used=The mask disintegrates as its power flows into you! items.tengusmask.desc=This mask fell off Tengu's face as he died, you can feel great magical power emanating from it. Was the mask Tengu's source of strength?\n\nWhen worn, the tremendous power of the mask will be transferred into you, enabling you to _choose a subclass for your hero._\n\nWhich subclass will you choose? -items.tengusmask.discover_hint=A certain boss drops this item. +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=torch items.torch.ac_light=LIGHT From 20aff791f64297b7195bb092076656f3a3b74310 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 23 Mar 2025 19:22:22 -0400 Subject: [PATCH 004/178] v3.1.0: added a missing name to the translator credits --- .../shatteredpixeldungeon/messages/Languages.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index c7e22cdae..759246cb5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -29,7 +29,7 @@ public enum Languages { KOREAN("한국어", "ko", Status.O_COMPLETE, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "benepaper", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lemonam", "lsiebnie", "sora0430"}), RUSSIAN("русский", "ru", Status.X_UNFINISH, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"5r", "AngryPotato", "AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "OneDuo", "Originalej0name", "Raymundo", "Roycce", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "chelikchelik", "dasfan123", "ifritdiezel", "kirusyaga", "kptmx", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "wntrau", "Вoвa"}), SPANISH("español", "es", Status.__UNREVIEW, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "No_se145", "STKmonoqui", "Sh4rkill3r", "Uri2523", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), - PORTUGUESE("português", "pt", Status.__UNREVIEW, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "phobos445", "rafazago", "renan408", "try31"}), + PORTUGUESE("português", "pt", Status.__UNREVIEW, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "DRACOnicus", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "phobos445", "rafazago", "renan408", "try31"}), GERMAN("deutsch", "de", Status.X_UNFINISH, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Anaklysmos", "Ceeee", "DarkPixel", "David.transifex", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "tanjay", "unbekannterTyp", "wunst"}), FRENCH("français", "fr", Status.O_COMPLETE, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob", "Lucasgstar"}, new String[]{"3raven", "Alsydis", "Anonyme48", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "L.E.V.", "Lama", "Le_Valla", "Leandre", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "STPayoube", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "fricht", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "tkf_", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), JAPANESE("日本語", "ja", Status.O_COMPLETE, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}), From 537625c6d8307efab0473ee9d8f7a8262f1e5f31 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 23 Mar 2025 20:24:17 -0400 Subject: [PATCH 005/178] v3.1.0: finished discovery hints in the catalog --- .../assets/messages/actors/actors.properties | 31 ++++++++++++++++ .../assets/messages/items/items.properties | 35 ++++++++++++------- .../messages/journal/journal.properties | 11 ++++++ .../assets/messages/levels/levels.properties | 3 ++ .../assets/messages/plants/plants.properties | 3 ++ .../journal/Document.java | 4 +++ .../windows/WndJournal.java | 18 ++++++++-- 7 files changed, 89 insertions(+), 16 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 8aba7b451..5fa72dc81 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -484,6 +484,7 @@ actors.hero.abilities.rogue.smokebomb.fov=You can only jump to an empty location actors.hero.abilities.rogue.smokebomb.prompt=Choose a location to jump to actors.hero.abilities.rogue.smokebomb$ninjalog.name=wooden decoy actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Somehow, enemies are easily convinced that this wooden decoy is the real Rogue! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=The Rogue throws down a _Smoke Bomb_ while blinking away. He blinds enemies near his old location. actors.hero.abilities.rogue.smokebomb.desc=The Rogue throws down a smoke bomb and blinks up to 6 tiles away. He can blink through hazards and enemies, but not through solid terrain like walls.\n\nEnemies that are adjacent to the Rogue's old position will be blinded for 5 turns. actors.hero.abilities.rogue.deathmark.name=death mark @@ -500,6 +501,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Your clone move actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Your clone moves to follow you. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Your clone moves to attack! actors.hero.abilities.rogue.shadowclone$shadowally.desc=A copy of the Rogue, made from shadowy darkness. It stands stock still, with empty eyes and tiny wisps of darkness rising from it like steam.\n\nThe clone is not a perfect copy of the Rogue, but is still a decent fighter, and can benefit from the Rogue's equipment with the right talents. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=spectral blades actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Spectral Blades_ at a target, inflicting damage depending on her currently equipped melee weapon. @@ -520,6 +522,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Your hawk moves actors.hero.abilities.huntress.spirithawk$hawkally.desc=A magical hawk, summoned by the Huntress. It glows a bright ethereal blue, its head constantly shifts around as it surveys the area.\n\nWhile it isn't much of a fighter its speed and vision make it excellent for scouting and distracting enemies. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turns remaining: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Guaranteed dodges remaining: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=challenge actors.hero.abilities.duelist.challenge.prompt=Choose an enemy to challenge @@ -592,6 +595,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack! actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=ratmogrify @@ -1359,9 +1363,13 @@ actors.mobs.npcs.impshopkeeper.desc=The imp has set up a little shop on the bord actors.mobs.npcs.mirrorimage.name=mirror image actors.mobs.npcs.mirrorimage.desc=This illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nMirror images will seek and attack enemies using their mimicked weapon, which behaves the same as yours, but deals less damage. They start out nearly invisible, but must take on a form that's more easily seen in order to attack.\n\nWhile their offensive power can be potent, mirror images have no durability, and will fade the moment they take damage. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=prismatic image actors.mobs.npcs.prismaticimage.desc=This shimmering illusion bears a close resemblance to you, even seeming to wield your current weapon and armor.\n\nPrismatic images will attempt to seek and draw focus from enemies, using their enhanced defense and health to protect you. While they do not have the same offensive power as mirror images, they have enhanced durability, including receiving benefits from your armor.\n\nWhen reduced to 0 hp, prismatic images will fade over several turns, and can still be healed during this time. When no enemies are present, prismatic images will fade and rejoin their master. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=rat king actors.mobs.npcs.ratking.not_sleeping=I'm not sleeping! @@ -1379,6 +1387,7 @@ actors.mobs.npcs.ratking.desc_crown=This rat is a little bigger than a regular m actors.mobs.npcs.ratking.desc_birthday=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny green party hat instead of its usual crown. Happy birthday Rat King! actors.mobs.npcs.ratking.desc_winter=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny festive hat instead of its usual crown. Happy Holidays! actors.mobs.npcs.ratking.desc=This rat is a little bigger than a regular marsupial rat. It's wearing a tiny crown on its head. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=sheep actors.mobs.npcs.sheep.baa!=Baa! @@ -1387,6 +1396,7 @@ actors.mobs.npcs.sheep.baa.=Baa. actors.mobs.npcs.sheep.baa...=Baa... actors.mobs.npcs.sheep.def_verb=blocked actors.mobs.npcs.sheep.desc=This is a magic sheep. What's so magical about it? You can't kill it. It will stand there until it magically fades away, all the while chewing cud with a blank stare. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=shopkeeper actors.mobs.npcs.shopkeeper.thief=Thief, Thief! @@ -1434,6 +1444,7 @@ actors.mobs.acidic.desc=These huge arachnid-like demonic creatures avoid close c actors.mobs.albino.name=albino rat actors.mobs.albino.desc=This is a rare breed of marsupial rat, with pure white fur and jagged teeth. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=armored statue actors.mobs.armoredstatue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nIt seems to be in great condition because of the armor it's wearing, it might be very hard to kill. @@ -1448,6 +1459,7 @@ actors.mobs.bat.desc=These brisk and tenacious inhabitants of the caves are much actors.mobs.bee.name=golden bee actors.mobs.bee.desc_honey=Despite their small size, golden bees tend to protect their home fiercely. This one has been placated, and seems to want to follow you. actors.mobs.bee.desc=Despite their small size, golden bees tend to protect their home fiercely. This one is very mad, better keep your distance. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=gnoll brute actors.mobs.brute.enraged=enraged @@ -1458,6 +1470,7 @@ actors.mobs.brute$bruterage.desc=This gnoll brute is dying, but wants to take yo actors.mobs.causticslime.name=caustic slime actors.mobs.causticslime.desc=This slime seems to have been tainted by the dark magic emanating from below. It has lost its usual green color, and drips with caustic ooze. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=sewer crab actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the sewers. They are extremely fast and their thick carapace can withstand heavy blows. @@ -1465,6 +1478,7 @@ actors.mobs.crab.desc=These huge crabs are at the top of the food chain in the s actors.mobs.crystalguardian.name=crystal guardian actors.mobs.crystalguardian.def_verb=blocked actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=crystal mimic actors.mobs.crystalmimic.ate=The mimic ate your %s! @@ -1475,10 +1489,12 @@ actors.mobs.crystalspire.name=crystal spire actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=crystal wisp actors.mobs.crystalwisp.beam_kill=The beam of light killed you... actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=demon spawner actors.mobs.demonspawner.on_death=The demonic energy here seems to lessen as the spawner dies. @@ -1534,6 +1550,7 @@ actors.mobs.ebonymimic.reveal=There was a mimic there! actors.mobs.ebonymimic.hidden_name=suspicious outline actors.mobs.ebonymimic.hidden_desc=There seems to be something here, but it's almost totally transparent. actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=fire elemental actors.mobs.elemental$fireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFire elementals are a common type of elemental which deals damage with fiery magic. They will set their target ablaze with melee attacks, and can occasionally shoot bolts of fire as well. @@ -1542,6 +1559,7 @@ actors.mobs.elemental$newbornfireelemental.charging=The elemental is charging up actors.mobs.elemental$newbornfireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nThis fire elemental is freshly summoned, but still quite dangerous! actors.mobs.elemental$newbornfireelemental.desc_boss=Because of the chaotic nature of its summoning, this elemental can only spread fire in inaccurate blasts after charging for a turn. actors.mobs.elemental$newbornfireelemental.desc_ally=Because this elemental was summoned by a spell, it has a little more control over its flame. It's incapable of making ranged attacks, but will ignite enemies it attacks in melee. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=frost elemental actors.mobs.elemental$frostelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFrost elementals are a common type of elemental which weakens enemies with chilling magic. They will chill their target with melee and occasional ranged attacks. Their magic is much more effective in water. actors.mobs.elemental$shockelemental.name=shock elemental @@ -1555,6 +1573,7 @@ actors.mobs.eye.desc=Evil Eyes are floating balls of pent up demonic energy. Whi actors.mobs.fetidrat.name=fetid rat actors.mobs.fetidrat.desc=Something is clearly wrong with this rat. Its greasy black fur and rotting skin are very different from the healthy rats you've seen previously. Its pale green eyes make it seem especially menacing.\n\nThe rat carries a cloud of horrible stench with it, it's overpoweringly strong up close.\n\nDark ooze dribbles from the rat's mouth, it eats through the floor but seems to dissolve in water. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=fungal core actors.mobs.fungalcore.desc=This gigantic mushroom must be the source of all the fungal activity in this cave. @@ -1580,18 +1599,22 @@ actors.mobs.gnollgeomancer.desc=This impressively tall senior gnoll must be the actors.mobs.gnollgeomancer.desc_armor=The geomancer is currently encased in a layer of rock armor. _You'll need to get up close and break it away with your pickaxe before you can damage the geomancer._ actors.mobs.gnollgeomancer.desc_armor_sapper=_A nearby gnoll sapper is holding a device that is empowering the geomancer's rock armor. You won't be able to damage it at all right now!_ actors.mobs.gnollgeomancer.desc_sleeping=This impressively tall gnoll shaman is surrounded by a layer of rock, and looks almost like a statue. Looking closely you can see the rock magically move in time with the senior gnoll's breathing. It can't be harmed while encased in rock like this, and it appears to be enjoying a literal dirt nap.\n\nYou can probably break through the layers of rock with your pickaxe, but _be sure you're ready for a fight when you do so._ The geomancer must be the source of the various earth-moving magic around here, and the organizer of all the gnoll activity. _Defeating the gnolls scattered around here before fighting it might be a good idea._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=gnoll guard actors.mobs.gnollguard.def_verb=blocked actors.mobs.gnollguard.spear_warn=The gnoll lands a vicious blow with the tip of its spear! actors.mobs.gnollguard.desc=A large and tough looking gnoll wielding a spear and a shield, but no helmet. These guards are likely brutes in training, roped into helping protect the mine from encroaching wildlife.\n\nThe gnoll guard is strong enough to wield the spear in one hand, but can't use it very well. _It will need fairly open space to attack at a distance, and will do notably less damage to you if you get up close._ actors.mobs.gnollguard.desc_armor=_A nearby gnoll sapper is holding a device that is granting this guard earthen armor, heavily reducing the damage it takes._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnoll sapper actors.mobs.gnollsapper.desc=A small and weak but intelligent gnoll with pale fur and a satchel full of various gadgets. They are likely here to assist with prospecting and mining dark gold, and have a nearby guard for protection. They are capable of fighting, but their attacks are pitifully weak, no stronger than a gnoll scout.\n\nInstead of fighting directly, sappers prefer to use the various gadgets they have to make the rocky environment attack for them. They don't know earth-moving magic themselves though, and so are pretty likely to use their gadgets recklessly. _There should be lots of ways to use their attacks against them, or their guard._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=gnoll trickster actors.mobs.gnolltrickster.desc=A strange looking creature, even by gnoll standards. It hunches forward with a wicked grin, almost cradling the satchel hanging over its shoulder. Its eyes are wide with a strange mix of fear and excitement.\n\nThere is a large collection of poorly made darts in its satchel, they all seem to be tipped with various harmful substances. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=golden mimic actors.mobs.goldenmimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nGolden mimics are tougher mimics which try to attract the strongest adventurers. They have better loot, but are also much stronger than regular mimics. @@ -1614,6 +1637,7 @@ actors.mobs.greatcrab.name=great crab actors.mobs.greatcrab.noticed=The crab blocks with its massive claw. actors.mobs.greatcrab.def_verb=blocked actors.mobs.greatcrab.desc=This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.\n\nWhile the crab only has one claw, its size easily compensates. The crab holds the claw in front of any threat, shielding itself behind an impenetrable wall of carapace. However, the crab cannot block attacks it doesn't see coming, or attacks from multiple enemies at once. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=prison guard actors.mobs.guard.scorpion=Get over here! @@ -1624,6 +1648,7 @@ actors.mobs.mimic.name=mimic actors.mobs.mimic.reveal=That chest is a mimic! actors.mobs.mimic.hidden_hint=Something about this chest feels off... Walking up and trying to open it might be a bad idea. actors.mobs.mimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nMimics have a nasty bite, but often hold more treasure than a regular chest. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=necromancer actors.mobs.necromancer.desc=These apprentice dark mages have flocked to the prison, as it is the perfect place to practise their evil craft.\n\nNecromancers will summon and empower skeletons to fight for them. Killing the necromancer will also kill the skeleton it summons. @@ -1633,6 +1658,7 @@ actors.mobs.necromancer$necroskeleton.desc=This skeleton has been summoned by a actors.mobs.mob.died=You hear something die in the distance. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Slain by: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=dwarf monk actors.mobs.monk.def_verb=blocked @@ -1647,6 +1673,7 @@ actors.mobs.phantompiranha.desc=Phantom piranhas are a rare breed of piranha wit actors.mobs.piranha.name=giant piranha actors.mobs.piranha.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=power pylon actors.mobs.pylon.desc_inactive=A power pylon, meant to help regulate the electricity which powers the machinery in this area.\n\nThe pylon is currently inactive and immune to damage. @@ -1661,9 +1688,11 @@ actors.mobs.ripperdemon.desc=These horrific creatures are the result of the many actors.mobs.rotheart.name=rot heart actors.mobs.rotheart.desc=A Rotberry's fruit is very unique. Instead of rotting away and providing nutrients, the fruit grows, hardens, and encompasses the seed. It provides protection for the internal organs which grow inside the fruit. This giant orb is referred to as the heart of an adult rotberry plant. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=rot lasher actors.mobs.rotlasher.desc=The rot lasher is a part of a mature rotberry plant's root structure, and also their primary means of defense. Lashers are blind and stuck into the ground, but will violently assault any nearby threat after taking a moment to detect them. When there is no nearby enemies, they stand motionless, attempting to blend in with surrounding vegetation. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=scorpio actors.mobs.scorpio.desc=These huge arachnid-like demonic creatures avoid close combat, preferring to fire crippling serrated spikes from long distances. @@ -1704,6 +1733,7 @@ actors.mobs.statue.name=animated statue actors.mobs.statue.def_verb=blocked actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away. actors.mobs.statue.desc_weapon=While the statue itself is made of stone, the _%s_ it's wielding looks real. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi are shapeshifting demons that manipulate the minds of their prey. This one has taken the form of a pale gothic humanoid, perhaps to attract dwarven warlocks?\n\nSuccubi may temporarily charm their enemy when they attack, making their enemy unable to directly attack them. When succubi attack a charmed enemy, they will steal some of their life essence. @@ -1747,6 +1777,7 @@ actors.mobs.warlock.desc=As the dwarves' interests shifted from engineering to a actors.mobs.wraith.name=wraith actors.mobs.wraith.desc=A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. Being an ethereal entity, it is very hard to hit with a regular weapon. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=I. SEE. YOU. diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 04a3733a6..4bc61f7e5 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -238,6 +238,7 @@ items.artifacts.driedrose$wndghosthero.cant_strength=The ghost is not strong eno ##ghost hero items.artifacts.driedrose$ghosthero.name=sad ghost items.artifacts.driedrose$ghosthero.def_verb=evaded +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Hello again %s. items.artifacts.driedrose$ghosthero.introduce=My spirit is bound to this rose, it was very precious to me, a gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\nAs long as you have the rose I can hear your voice, so you can use it to direct me from afar.\n\nHopefully you may succeed where I failed... @@ -484,6 +485,7 @@ items.bags.scrollholder.desc=This tubular container looks like it would hold an items.bags.velvetpouch.name=velvet pouch items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds, runestones, and some alchemy ingredients. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=magical holster items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and possesses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it. @@ -573,7 +575,7 @@ items.food.blandfruit$chunks.desc=The blandfruit has exploded on impact, leaving items.food.chargrilledmeat.name=chargrilled meat items.food.chargrilledmeat.desc=It looks like a decent steak. -items.food.chargrilledmeat.discover_hint=You can craft this item using another item. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=ration of food items.food.food.ac_eat=EAT @@ -586,7 +588,7 @@ items.food.frozencarpaccio.hard=You feel your skin harden! items.food.frozencarpaccio.refresh=Refreshing! items.food.frozencarpaccio.better=You feel better! items.food.frozencarpaccio.desc=It's a piece of frozen raw meat. The only way to eat it is by cutting thin slices of it. And this way it's surprisingly good. -items.food.frozencarpaccio.discover_hint=You can craft this item using another item. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=meat pie items.food.meatpie.eat_msg=That food was incredible! @@ -716,7 +718,7 @@ items.potions.potion.no=No, I changed my mind items.potions.potion.sure_drink=Are you sure you want to drink it? In most cases you should throw such potions at your enemies. items.potions.potion.sure_throw=Are you sure you want to throw it? In most cases it makes sense to drink it. items.potions.potion.shatter=The flask shatters and the liquid splashes harmlessly. -items.potions.potion.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=potion items.potions.potion$seedtopotion.name=Random Potion @@ -894,25 +896,25 @@ items.potions.exotic.potionofstormclouds.desc=Throwing this potion will create a ###quest items items.quest.ceremonialcandle.name=ceremonial candle items.quest.ceremonialcandle.desc=A set of candles, melted down and fused together through use.\n\nAlone they are worthless, but used with other candles in a pattern, they can focus the energy for a summoning ritual. -items.quest.ceremonialcandle.discover_hint=You can find this item during a quest. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=corpse dust items.quest.corpsedust.chill=A chill runs down your spine. items.quest.corpsedust.desc=The ball of corpse dust doesn't differ outwardly from a regular dust ball. But you can feel a malevolent energy lurking within it.\n\nGetting rid of it as soon as possible would be a good idea. -items.quest.corpsedust.discover_hint=You can find this item during a quest. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=dark gold ore items.quest.darkgold.you_now_have=You now have %d dark gold ore. items.quest.darkgold.desc=This metal is called dark not because of its color (it doesn't differ from the normal gold), but because it melts under the daylight, making it useless on the surface. -items.quest.darkgold.discover_hint=You can find this item during a quest. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=dwarf token items.quest.dwarftoken.desc=Many dwarves and some of their larger creations carry these small pieces of metal of unknown purpose. Maybe they are jewelry or maybe some kind of ID. Dwarves are strange folk. -items.quest.dwarftoken.discover_hint=You can find this item during a quest. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=elemental embers items.quest.embers.desc=Special embers which can only be harvested from young fire elementals. They radiate thermal energy. -items.quest.embers.discover_hint=You can find this item during a quest. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=blob of goo items.quest.gooblob.desc=A jiggly blob of goop, split off from Goo as it died. It's almost like a big ball of jelly, though you wouldn't dare eat it.\n\nIt does nothing on its own, but it might be useful when combined with certain potions, or a bomb. At the very least it should convert into a decent amount of energy. @@ -927,7 +929,7 @@ items.quest.pickaxe.ability_name=pierce items.quest.pickaxe.ability_desc=The Duelist can _pierce_ an enemy with a pickaxe. This is guaranteed to hit, applies vulnerable for 3 turns, and deals _%1$d-%2$d damage_ to enemies with rigid skin. items.quest.pickaxe.upgrade_ability_stat_name=Ability Damage items.quest.pickaxe.desc=This is a sturdy and heavy tool for breaking rocks. You don't need to equip the pickaxe to mine with it, but it can probably be equipped as a weapon in a pinch. -items.quest.pickaxe.discover_hint=You can find this item during a quest. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=giant rat skull items.quest.ratskull.desc=A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on. @@ -1319,7 +1321,7 @@ items.spells.wildenergy.desc=This spell contains some of the cursed energy which items.stones.inventorystone.ac_use=USE items.stones.runestone$placeholder.name=runestone -items.stones.runestone.discover_hint=You can find this item randomly in the Dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=stone of aggression items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. @@ -1329,6 +1331,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all items.stones.stoneofaugmentation.name=stone of augmentation items.stones.stoneofaugmentation.inv_title=Augment an item items.stones.stoneofaugmentation.desc=This runestone possesses potent magic which can augment equipment to enhance one property at the cost of another.\n\nUsing on a weapon will allow you to enhance either speed or damage.\n\nUsing on armor will allow you to enhance either defense or evasion. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=What would you like to enhance? items.stones.stoneofaugmentation$wndaugment.speed=Speed items.stones.stoneofaugmentation$wndaugment.damage=Damage @@ -1592,6 +1595,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=This earthen guardian is also items.wands.wandoflivingearth$earthguardian.name=earthen guardian items.wands.wandoflivingearth$earthguardian.desc=The rocks from your wand of living earth have formed into a protective earthen guardian! This rocky protector will attack nearby enemies, which will force them to attack the guardian instead of you. When all nearby threats are gone, the guardian will re-form around you, and will return when you next use your wand. items.wands.wandoflivingearth$earthguardian.wand_info=The guardian's defensive power is tied to the level of your wand. It currently blocks _%1$d-%2$d damage._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=wand of magic missile items.wands.wandofmagicmissile.staff_name=staff of magic missile @@ -1623,11 +1627,14 @@ items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy wit items.wands.wandofregrowth.eleblast_desc=An elemental blast with a staff of regrowth roots enemies and grows grass randomly over the blasts area. items.wands.wandofregrowth$dewcatcher.name=Dewcatcher items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Seed Pod items.wands.wandofregrowth$seedpod.desc=Seed Pods are magical plants that produce seeds from other plant types, rather than any seeds of their own. They somehow manage to spread despite having no seed of their own. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Golden Lotus items.wands.wandofregrowth$lotus.desc=The golden lotus is a mystical plant that can only be conjured by a powerful wand of regrowth. Its aura enhances all plants and plant effects, but it burns through its energy and dies after a short time. items.wands.wandofregrowth$lotus.wand_info=This lotus was produced by a _+%1$d_ wand of regrowth. All plants in its effect will _instantly trigger_ if they are planted on a character. Plants will also have a _%2$d%% chance_ to drop their seed, and tipped darts will use _%3$d%% less durability_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=wand of transfusion items.wands.wandoftransfusion.staff_name=staff of transfusion @@ -1665,6 +1672,7 @@ items.wands.wandofwarding$ward.name_5=sentry items.wands.wandofwarding$ward.desc_5=This upgraded sentry is larger and more durable than a lesser sentry. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will upgrade and heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry. items.wands.wandofwarding$ward.name_6=greater sentry items.wands.wandofwarding$ward.desc_6=This fully upgraded sentry is significantly more durable than its predecessors. Each zap from this sentry will deal _%1$d-%2$d damage._\n\nZapping this sentry with your wand of warding will heal it.\n\nThis sentry will spend some health each time it zaps an enemy, but can be healed by using your wand of warding on it.\n\nYour wand of warding is using _%3$d energy_ to sustain this sentry. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Dismiss this ward? items.wands.wandofwarding$ward.dismiss_body=You can dispel this ward if you no longer want your wand to maintain it. Doing so immediately destroys the ward.\n\nDismiss this ward? items.wands.wandofwarding$ward.dismiss_confirm=yes @@ -2110,6 +2118,7 @@ items.weapon.missiles.darts.poisondart.desc=These darts are tipped with a sorrow items.weapon.missiles.darts.rotdart.name=rot dart items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. These last longer than other tipped darts, but their durability cannot be boosted. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=shocking dart items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stormvine-based compound which will deliver a nasty shock to their target. @@ -2125,7 +2134,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._ items.weapon.missiles.darts.tippeddart.about_to_break=Your dart's tip is about to expire. items.weapon.missiles.darts.tippeddart.has_broken=Your dart's tip has expired. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using another item. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolas @@ -2175,10 +2184,10 @@ items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with items.weapon.missiles.throwingspear.name=throwing spear items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. -items.weapon.missiles.throwingspear.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspike.name=throwing spike items.weapon.missiles.throwingspike.desc=These pointed shafts of metal are meant to be thrown into distant enemies. While they aren't very strong, their simple all-metal construction makes them reasonably durable. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship they still aren't a very reliable weapon, but at least they won't stick to enemies. @@ -2301,7 +2310,7 @@ items.item.ac_throw=THROW items.item.rankings_desc=Killed by: %s items.item.curse=curse items.item.custom_note=This item has a custom note: "_%s_" -items.item.discover_hint=You can find this item randomly in the Dungeon. +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Unequip one item items.kindofmisc.unequip_message=You must unequip one of these items first. Select an item to swap with. diff --git a/core/src/main/assets/messages/journal/journal.properties b/core/src/main/assets/messages/journal/journal.properties index 68395052c..d9216c2d0 100644 --- a/core/src/main/assets/messages/journal/journal.properties +++ b/core/src/main/assets/messages/journal/journal.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Spells journal.document.alchemy_guide.spells.body=Spells are contained in crystals and provide a variety of effects, usually with multiple uses. journal.document.intros.title=Region Introductions +journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. journal.document.intros.dungeon.title=Dungeon journal.document.intros.dungeon.body=Many heroes have ventured into the dungeon before you from the city above, most have never been heard from again.\n\nIt is said that an ancient evil lurks in the depths, guarding the almighty Amulet of Yendor. Even now dark energy radiates from below, making its way up into the city.\n\nWill you conquer the dungeon and claim the amulet? It's time to start your own adventure! journal.document.intros.sewers.title=Sewers @@ -96,8 +97,10 @@ journal.document.intros.city.title=Dwarven Metropolis journal.document.intros.city.body=The Dwarven Metropolis was once the greatest of all dwarven city-states. In its heyday the dwarves built wondrous machines of metal and magic that allowed their city to expand rapidly.\n\nThen, one day, the city gates were barred and nobody heard from the dwarves again. The few who escaped the city as it closed told stories of a mad warlock who stole the throne, and the terrible magic he had learned to harness. journal.document.intros.halls.title=Demon Halls journal.document.intros.halls.body=These deep halls of the Dwarven Metropolis have been twisted by dark magic. In the past these regions played host to the Dwarf King's court of elite warlocks, but now they seem to have been taken over by something even more sinister...\n\nAll sorts of horrific demonic creatures inhabit these halls, being led by some terrible dark power. If the King of Dwarves wasn't the source of the spreading corruption, whatever is down here must be.\n\nTread carefully, very few adventurers have ever descended this far... +journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.title=Guard's Letters +journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.new_position.title=My New Position! journal.document.sewers_guard.new_position.body=85th of Autumn, 375\nDear Mom and Dad,\n\nI told you all the hard work at the city guard would pay off. I just got promoted!\n\nI've been invited to join a specialist team that works in the sewers. Apparently there are problems with vermin and outlaws down there, and it's our job to clear them out. It's messy work, but the sewers are warm in the winter and it pays three times as much as regular guard duty!\n\nIt's all a bit secretive though, so I can't actually send this letter. It feels weird to not write to you, so I'm going to keep writing them anyway. Maybe I can show them to you one day.\n\nBest,\n- Sonya journal.document.sewers_guard.dangerous.title=A Dangerous Position... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=We're Lost journal.document.sewers_guard.lost.body=40th of Winter, 376\n\nThomas and I are lost. We got driven away from the rest of the team while fighting some gnolls. Neither of us are hurt, but the lower sewers are like a maze.\n\nThomas says he knows a route out, but it starts at the old prison entrance at the bottom of the sewers. I really don't like going deeper, but we don't have any rations and going down is much faster than wandering around looking for our patrol route.\n\nIt'll be alright. Thomas knows what he's doing. journal.document.sewers_guard.not_worth.title=It's Not Worth It journal.document.sewers_guard.not_worth.body=Thomas and I ran into some sort of massive ooze monster at the prison entrance. Before we could react it blasted us with magic. Thomas took most of it. He's gone.\n\nNo amount of money is worth this. I'm going to leave through the route Thomas told me about. Then I'll take what I've earned as a guard and use it to move my parents and I away from this cursed city. Part of me wants to hope that the King has a plan for all this, but I doubt it.\n\nI'm leaving these letters behind as a warning to others. It's more than just giant rats and crabs, something is very wrong down here. + journal.document.prison_warden.title=Warden's Journal +journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.prison_warden.journal.title=Keeping a Journal journal.document.prison_warden.journal.body=1st of Spring, 362\n\nThis is the first entry in the work journal of prison warden Kiana Smith. With all that's been going on lately, I've decided to start a journal to keep my thoughts in order.\n\nManaging a prison half a mile underground was never going to be easy, but lately it seems like some sort of organized disruption is happening. Inmates have been acting out for no reason and then refusing to explain why.\n\nSome of the guards are starting to say the place is haunted. I can't let my own people spread rumours, but I can't exactly blame them for being uneasy.\n- Smith journal.document.prison_warden.recruits.title=New Recruits @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=No Support journal.document.prison_warden.no_support.body=11th of Spring, 364\n\nWhat the hell is the city thinking? After urgently requesting help I've heard nothing, not even an empty apology like they usually send when my requests are denied.\n\nMeanwhile the inmates continue to get worse, and some of the guards have even started to cause trouble. Do they plan to just let this keep getting worse until we're dealing with a riot!?\n\nThomas has stayed reliable as ever at least. His organizational help has been invaluable, and his idea to activate those old DM-100 units was regrettable but necessary. I'm confident I can get back on top of this situation, I just need some damned support!\n-Smith journal.document.prison_warden.letter.title=Letter to Thomas journal.document.prison_warden.letter.body=Thomas,\n\nYou've been a great friend, so I'm doing you a favour.\n\nWhen you start your shift tonight, lock and reinforce Tengu's cell, throw the key into some alcove, and get out. It doesn't matter if the other prisoners are unattended, pretty soon nobody will be able to leave this place. That freak has to stay secured though, if he escapes there's no telling what he'll do.\n\nTell nobody of this, and don't bother looking for me. A captain must go down with her ship.\n- Kiana + journal.document.caves_explorer.title=Explorer's Log +journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.caves_explorer.expedition.title=Expedition Start! journal.document.caves_explorer.expedition.body=1st of Summer, 308\n\nToday begins our four week expedition into the abandoned dwarven mines! I have been commissioned by the king himself to explore the region. My chief goals are to find any untapped natural resources and to survey the caves for a potential prison construction project.\n\nWhile I am capable of defending myself, I have accepted an escort from the city guard at the king's insistence. They're a bunch of simpletons, but as long as they don't slow me down their presence is tolerable.\n\nWe are expected to clear the sewers and reach the mines by evening.\n- Archibald Drummond. Archmage, southern wizarding institute. journal.document.caves_explorer.gold.title=So Much Gold! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=It's Alive! journal.document.caves_explorer.alive.body=23rd of Summer, 308\n\nOne of the dwarven machines came to life somehow! We were merely passing by when it charged and almost crushed two of our group with its huge metal fists. Luckily, I was carrying my wand of disintegration with me. A few well-aimed blasts from that and the beastly thing was reduced to scrap metal.\n\nWhat troubles me is that we did absolutely nothing to provoke the machine. The dwarves couldn't possibly have designed the machines to be so aggressive, it's as if it was trying to ambush us!\n\nAt least I was able to offer some help to my companions for once.\n- Archibald journal.document.caves_explorer.report.title=Final Report journal.document.caves_explorer.report.body=28th of Summer, 308\n\nToday we will finish packing up our belongings and prepare to leave. Just in time as well, several of our group have begun having terrible nightmares following the incident with the aggressive machine. It's probably just fatigue, but their nightmares are all worryingly similar.\n\nIn summary, the upper areas of the mine are quite safe. If a use could be found for dark gold then mining it may be quite lucrative. The large open spaces would work very well for the city's construction plans as well. The lower mines are more dangerous however, and should be avoided.\n\nI'll write all this into my final report over the next few days.\n- Archibald + journal.document.city_warlock.title=Warlock's Journal +journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.city_warlock.old_king.title=The King is Dead journal.document.city_warlock.old_king.body=It is the 5th day of the 2nd month of the 33rd year of the age of magic. If an overworlder is reading this, it is sometime in Winter 264. My name is Thymor Zahir, and to the best of my knowledge I am the last surviving member of the dwarven court.\n\nOur King is dead, replaced by one of my former colleagues who has gone mad with power. The rest of the court submitted to him, like the fools they are, and lost their free will in the process. I alone saw this coming and fled before his ritual could be completed.\n\nThe inner circle has fallen, but the New King's power has not yet reached everyone. I must mount a resistance as quickly as possible. I refuse to let our glorious civilization fall to this megalomaniac! journal.document.city_warlock.resistance.title=A Resistance @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=A New Power journal.document.city_warlock.new_power.body=What is happening here? The power emanating from the New King is indeed different than at first, but there is something else too. This new power seems to radiate from the innermost halls of our city.\n\nEven more puzzling is that activity in the upper metropolis has decreased as well. I do not know what is happening down there, but it is attracting almost all of the New King's attention.\n\nReturning to the deep halls will be dangerous, but I must discover what is causing this change. Perhaps the New King has a weakness after all? journal.document.city_warlock.seen_it.title=I've Seen It journal.document.city_warlock.seen_it.body=I have seen what lies below, but I cannot describe it. My hands shake uncontrollably as I try to put my thoughts into writing.\n\nWhy is this happening? Did the New King do this? It makes no sense. Perhaps his wanton use of power attracted it? I had hoped to save our civilization, but now I see that the entire world is at stake.\n\nSomehow, the king is the lesser evil. I have no other choice, for the greater good I will surrender myself. Please guide me my king, use me as an instrument to hold Yog-Dzewa at bay! + journal.document.halls_king.title=???'s Journal +journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.halls_king.rejection.title=Rejection journal.document.halls_king.rejection.body=IMBECILES!\n\nOver the last 33 years our kingdom has flourished with our new magical technology. We've learned how to summon elemental spirits and bend them to our will, but somehow now further experimentation is 'too dangerous'.\n\nI know what's really going on. The rejection of my theories has nothing to do with their merit and everything to do with the person who suggests them. They're probably all laughing at me behind my back.\n\nWell no more! I don't care what they say, I will explore the furthest reaches of our universe alone, and keep everything I discover for myself!\n- R. journal.document.halls_king.amulet.title=The Amulet diff --git a/core/src/main/assets/messages/levels/levels.properties b/core/src/main/assets/messages/levels/levels.properties index 624cc18c2..a1dc04f7f 100644 --- a/core/src/main/assets/messages/levels/levels.properties +++ b/core/src/main/assets/messages/levels/levels.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=A wall of dense bright gre levels.rooms.special.sentryroom$sentry.name=red sentry levels.rooms.special.sentryroom$sentry.desc=This blood-red sentry seems to be positioned here to guard the treasure at the other end of this room. It will fire beams of disintegration magic at you if you step in the area it defends.\n\nIt's immune to all harmful effects and can see through invisibility, but seems to take a while to charge up before it starts firing.\n\nSomehow the sentry only wants to fire on you, as if it knows that the denizens of the dungeon are no threat to the treasure. +levels.rooms.special.sentryroom$sentry.discover_hint=You can find this enemy anywhere in the dungeon. levels.rooms.special.toxicgasroom$toxicvent.name=toxic vent levels.rooms.special.toxicgasroom$toxicvent.desc=A careless adventurer must have triggered this trap ages ago. Despite its inactive state, it's still spewing toxic gas into the room and shows no signs of stopping. You'll need some way to prevent damage from the gas if you want to explore this room. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, levels.traps.guardiantrap$guardian.name=summoned guardian levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians. levels.traps.guardiantrap$guardian.desc_weapon=While the statue itself is almost incorporeal, the _%s_ it's wielding looks real. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=ooze trap levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu has clearly been preparing for a fight. Th levels.traps.toxictrap.name=toxic gas trap levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=Killed by: %s levels.traps.corrosiontrap.name=corrosive gas trap diff --git a/core/src/main/assets/messages/plants/plants.properties b/core/src/main/assets/messages/plants/plants.properties index 017aec507..8e7ecc2aa 100644 --- a/core/src/main/assets/messages/plants/plants.properties +++ b/core/src/main/assets/messages/plants/plants.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=blandfruit plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked. +plants.blandfruitbush.discover_hint=You can find this plant randomly in the dungeon. plants.blandfruitbush$seed.name=seed of blandfruit plants.blindweed.name=blindweed @@ -36,6 +37,7 @@ plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be brie plants.icecap$seed.name=seed of icecap plants.plant.warden_desc=This plant has no special effect when used by the Warden. +plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed. plants.plant$seed.seed_of=seed of %s plants.plant$seed.ac_plant=PLANT plants.plant$seed.info=Throw this seed to the place where you want to grow a plant.\n\n%s @@ -44,6 +46,7 @@ plants.plant$seed$placeholder.name=seed plants.rotberry.name=rotberry plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart. When trampled, a young rotberry will produce a small puff of toxic gas. plants.rotberry.warden_desc=Normally a rotberry bush only produces a little gas when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength! +plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. plants.rotberry$seed.name=seed of rotberry plants.rotberry$seed.discover_hint=You can find this item during a quest. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java index 69624f127..48db6fa78 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java @@ -222,6 +222,10 @@ public enum Document { public String title(){ return Messages.get( this, name() + ".title"); } + + public String discoverHint(){ + return Messages.get( this, name() + ".discover_hint"); + } public String pageTitle( String page ){ return Messages.get( this, name() + "." + page + ".title"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java index 8b9f7fc15..b94549289 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java @@ -42,6 +42,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion; import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.Trinket; +import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfWarding; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon; @@ -909,7 +910,14 @@ public class WndJournal extends WndTabbed { } else { icon.lightness(0f); title = "???"; - desc = mob.alignment == Char.Alignment.ENEMY ? Messages.get(CatalogTab.class, "not_seen_enemy") : Messages.get(CatalogTab.class, "not_seen_ally"); + if (mob instanceof WandOfRegrowth.Lotus){ + desc = Messages.get(CatalogTab.class, "not_seen_plant"); + } else if (mob.alignment == Char.Alignment.ENEMY){ + desc = Messages.get(CatalogTab.class, "not_seen_enemy"); + } else { + desc = Messages.get(CatalogTab.class, "not_seen_ally"); + } + desc += "\n\n" + Messages.get(mob, "discover_hint"); } //we have to clip the bounds of the sprite if it's too large @@ -943,6 +951,7 @@ public class WndJournal extends WndTabbed { icon.lightness(0f); title = "???"; desc = Messages.get(CatalogTab.class, "not_seen_trap"); + desc += "\n\n" + Messages.get(trap, "discover_hint"); } } else if (Plant.class.isAssignableFrom(entityCls)){ @@ -960,6 +969,7 @@ public class WndJournal extends WndTabbed { icon.lightness(0f); title = "???"; desc = Messages.get(CatalogTab.class, "not_seen_plant"); + desc += "\n\n" + Messages.get(plant, "discover_hint"); } } @@ -1025,9 +1035,11 @@ public class WndJournal extends WndTabbed { hardLightBG(1, 1, 1); } else { if (ShatteredPixelDungeon.scene() instanceof GameScene){ - GameScene.show(new WndJournalItem(sprite, "???", Messages.get(CatalogTab.class, "not_seen_lore"))); + GameScene.show(new WndJournalItem(sprite, "???", + Messages.get(CatalogTab.class, "not_seen_lore") + "\n\n" + doc.discoverHint())); } else { - ShatteredPixelDungeon.scene().addToFront(new WndJournalItem(sprite, "???", Messages.get(CatalogTab.class, "not_seen_lore"))); + ShatteredPixelDungeon.scene().addToFront(new WndJournalItem(sprite, "???", + Messages.get(CatalogTab.class, "not_seen_lore") + "\n\n" + doc.discoverHint())); } } From 5c8d4c8701153ccb6e8c5e306ecbfbe12185df28 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 24 Mar 2025 13:07:24 -0400 Subject: [PATCH 006/178] v3.1.0: added landmark entries for lost pack and beacon location --- .../items/LostBackpack.java | 3 +++ .../items/spells/BeaconOfReturning.java | 10 ++++++++++ .../shatteredpixeldungeon/journal/Notes.java | 16 ++++++++++++++++ .../scenes/InterlevelScene.java | 3 +++ 4 files changed, 32 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java index e5ed4af1d..ff73a94e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java @@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome; import com.shatteredpixel.shatteredpixeldungeon.items.bags.MagicalHolster; import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff; +import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; @@ -79,6 +80,8 @@ public class LostBackpack extends Item { hero.spendAndNext(TIME_TO_PICK_UP); GameScene.pickUp( this, pos ); ((HeroSprite)hero.sprite).updateArmor(); + + Notes.remove(Notes.Landmark.LOST_PACK); return true; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java index 0f119ef86..315f22ae9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java @@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfPassage; import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog; +import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; @@ -90,12 +91,16 @@ public class BeaconOfReturning extends Spell { @Override protected void onThrow(int cell) { returnDepth = -1; + if (Dungeon.hero.belongings.getItem(getClass()) == null){ + Notes.remove(Notes.Landmark.BEACON_LOCATION); + } super.onThrow(cell); } @Override public void doDrop(Hero hero) { returnDepth = -1; + Notes.remove(Notes.Landmark.BEACON_LOCATION); super.doDrop(hero); } @@ -103,6 +108,8 @@ public class BeaconOfReturning extends Spell { returnDepth = Dungeon.depth; returnBranch = Dungeon.branch; returnPos = hero.pos; + + Notes.add(Notes.Landmark.BEACON_LOCATION); hero.spend( 1f ); hero.busy(); @@ -173,6 +180,9 @@ public class BeaconOfReturning extends Spell { InterlevelScene.returnPos = returnPos; Game.switchScene( InterlevelScene.class ); } + if (quantity == 1){ + Notes.remove(Notes.Landmark.BEACON_LOCATION); + } detach(hero.belongings.backpack); Catalog.countUse(getClass()); if (Random.Float() < talentChance){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java index 42491e3a0..4f75cbf5f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java @@ -38,7 +38,9 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Item; +import com.shatteredpixel.shatteredpixeldungeon.items.LostBackpack; import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key; +import com.shatteredpixel.shatteredpixeldungeon.items.spells.BeaconOfReturning; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.WeakFloorRoom; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; @@ -126,6 +128,9 @@ public class Notes { WELL_OF_AWARENESS, SACRIFICIAL_FIRE, STATUE, + + LOST_PACK, + BEACON_LOCATION, GHOST, RAT_KING, @@ -185,6 +190,11 @@ public class Notes { case STATUE: return new Image(new StatueSprite()); + case LOST_PACK: + return Icons.get(Icons.BACKPACK_LRG); + case BEACON_LOCATION: + return new ItemSprite(ItemSpriteSheet.RETURN_BEACON); + case GHOST: return new Image(new GhostSprite()); case RAT_KING: @@ -212,6 +222,9 @@ public class Notes { case LARGE_FLOOR: return Messages.get(Level.Feeling.class, "large_title"); case TRAPS_FLOOR: return Messages.get(Level.Feeling.class, "traps_title"); case SECRETS_FLOOR: return Messages.get(Level.Feeling.class, "secrets_title"); + + case LOST_PACK: return Messages.get(LostBackpack.class, "name"); + case BEACON_LOCATION:return Messages.get(BeaconOfReturning.class, "name"); } } @@ -239,6 +252,9 @@ public class Notes { case SACRIFICIAL_FIRE: return Messages.get(SacrificialFire.class, "desc"); case STATUE: return Messages.get(Statue.class, "desc"); + case LOST_PACK: return Messages.get(LostBackpack.class, "desc"); + case BEACON_LOCATION: return Messages.get(BeaconOfReturning.class, "desc"); + case GHOST: return Messages.get(Ghost.class, "desc"); case RAT_KING: return new RatKing().description(); //variable description based on holiday/run state case WANDMAKER: return Messages.get(Wandmaker.class, "desc"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java index 179d7a8cd..8a485beea 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java @@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.ShadowBox; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.LostBackpack; import com.shatteredpixel.shatteredpixeldungeon.journal.Document; +import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm; @@ -764,6 +765,8 @@ public class InterlevelScene extends PixelScene { level.drop(new LostBackpack(), invPos); } + Notes.add(Notes.Landmark.LOST_PACK); + Dungeon.switchLevel( level, Dungeon.hero.pos ); } From f593824f9c8f5a416ba1f13a951d11fcb41270c2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 24 Mar 2025 13:28:18 -0400 Subject: [PATCH 007/178] v3.1.0: improved how hallowed ground furrowing is tracked --- .../shatteredpixeldungeon/actors/hero/Hero.java | 2 +- .../actors/hero/spells/HallowedGround.java | 10 ++++++---- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 5a4cd2388..c59871292 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -1968,7 +1968,7 @@ public class Hero extends Char { } } if (buff(HallowedGround.HallowedFurrowTracker.class) != null){ - buff(HallowedGround.HallowedFurrowTracker.class).countDown(percent*5f); + buff(HallowedGround.HallowedFurrowTracker.class).countDown(percent*100f); if (buff(HallowedGround.HallowedFurrowTracker.class).count() <= 0){ buff(HallowedGround.HallowedFurrowTracker.class).detach(); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java index 04b223f24..272f8101f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java @@ -127,9 +127,6 @@ public class HallowedGround extends TargetedClericSpell { affectChar(ch); } - //5 casts per hero level before furrowing - Buff.affect(hero, HallowedFurrowTracker.class).countUp(1); - Sample.INSTANCE.play(Assets.Sounds.MELD); hero.sprite.zap(target); hero.spendAndNext( 1f ); @@ -193,7 +190,7 @@ public class HallowedGround extends TargetedClericSpell { if (c == Terrain.GRASS && Dungeon.level.plants.get(c) == null) { if (Random.Int(chance) == 0) { if (!Regeneration.regenOn() - || (Dungeon.hero.buff(HallowedFurrowTracker.class) != null && Dungeon.hero.buff(HallowedFurrowTracker.class).count() > 5)){ + || (Dungeon.hero.buff(HallowedFurrowTracker.class) != null && Dungeon.hero.buff(HallowedFurrowTracker.class).count() > 100)){ Level.set(cell, Terrain.FURROWED_GRASS); } else { Level.set(cell, Terrain.HIGH_GRASS); @@ -220,6 +217,11 @@ public class HallowedGround extends TargetedClericSpell { } } + //max of 100 turns of grass per hero level before it starts to furrow + if (volume > 0){ + Buff.count(Dungeon.hero, HallowedFurrowTracker.class, 1); + } + Char ally = PowerOfMany.getPoweredAlly(); if (ally != null && ally.buff(LifeLinkSpell.LifeLinkSpellBuff.class) != null){ if (affected.contains(Dungeon.hero) && !affected.contains(ally)){ From abd6b494f23bc567a2d454dea96085f73663e672 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 24 Mar 2025 13:31:55 -0400 Subject: [PATCH 008/178] v3.1.0: adjusted logic for applying/removing paralysed state fixes bugs where sprites might stay visually paralysed for a frame --- .../sprites/CharSprite.java | 22 ++++++++++++++----- 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java index d0c1bb5b0..77b06149a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java @@ -361,9 +361,14 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip private final HashSet stateAdditions = new HashSet<>(); public void add( State state ) { - synchronized (State.class) { - stateRemovals.remove(state); - stateAdditions.add(state); + //instant as it just changes an animation property that will get read later + if (state == State.PARALYSED){ + paused = true; + } else { + synchronized (State.class) { + stateRemovals.remove(state); + stateAdditions.add(state); + } } } @@ -460,9 +465,14 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip private final HashSet stateRemovals = new HashSet<>(); public void remove( State state ) { - synchronized (State.class) { - stateAdditions.remove(state); - stateRemovals.add(state); + //instant as it just changes an animation property that will get read later + if (state == State.PARALYSED){ + paused = false; + } else { + synchronized (State.class) { + stateAdditions.remove(state); + stateRemovals.add(state); + } } } From 91cd59cb630eb26464ace4decfeafadcaa6c13ea Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 24 Mar 2025 13:33:43 -0400 Subject: [PATCH 009/178] v3.1.0: clarified that cleanse spell applies to harmful status effects --- core/src/main/assets/messages/actors/actors.properties | 2 +- core/src/main/assets/messages/items/items.properties | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 5fa72dc81..a8d080923 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -634,7 +634,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently g actors.hero.spells.cleanse.name=cleanse actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. -actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Choose a target actors.hero.spells.clericspell.no_target=There is no target there. diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 4bc61f7e5..c18059da2 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -847,9 +847,9 @@ items.potions.exotic.exoticpotion.no=No, I changed my mind items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=potion of cleansing -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=cleansed -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=potion of corrosive gas items.potions.exotic.potionofcorrosivegas.desc=Uncorking or shattering this pressurized glass will cause its contents to explode into a deadly cloud of corrosive rust-colored gas. The gas spreads more quickly than toxic gas and is more deadly, but also won't last as long. From 0680b6b7088034a260c833f802616587644c6290 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 24 Mar 2025 13:40:22 -0400 Subject: [PATCH 010/178] v3.1.0: improved combo strike's description --- .../main/assets/messages/items/items.properties | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index c18059da2..0a1e050c7 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1853,8 +1853,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla items.weapon.melee.gauntlet.name=stone gauntlet items.weapon.melee.gauntlet.stats_desc=This is a very fast weapon. items.weapon.melee.gauntlet.ability_name=combo strike -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered on top. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon requires strength, but adds tremendous force to your blows. items.weapon.melee.glaive.name=glaive @@ -1867,8 +1867,8 @@ items.weapon.melee.glaive.desc=A massive polearm consisting of a sword blade on items.weapon.melee.gloves.name=studded gloves items.weapon.melee.gloves.stats_desc=This is a very fast weapon. items.weapon.melee.gloves.ability_name=combo strike -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=These studded gloves don't provide any real protection, but they act as a serviceable weapon while keeping the hands free. items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. @@ -2006,11 +2006,11 @@ items.weapon.melee.runicblade.desc=A mysterious weapon from a distant land, with items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=This is a very fast weapon. items.weapon.melee.sai.ability_name=combo strike -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Two thin blades meant to be wielded in one hand each. Excellent for tearing down enemies with a flurry of cuts. items.weapon.melee.sai$combostriketracker.name=combo strike -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each sucessful attack made with a melee or thrown weapon will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=scimitar items.weapon.melee.scimitar.stats_desc=This is a rather fast weapon. From b67583c4d60852f81922b76d259c3c6815a5421e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 24 Mar 2025 15:07:57 -0400 Subject: [PATCH 011/178] v3.1.0: consistency pass on potions, they no longer stack on themselves --- .../shatteredpixeldungeon/actors/hero/spells/Cleanse.java | 2 +- .../items/potions/PotionOfInvisibility.java | 2 +- .../shatteredpixeldungeon/items/potions/PotionOfLevitation.java | 2 +- .../shatteredpixeldungeon/items/potions/PotionOfMindVision.java | 2 +- .../items/potions/elixirs/ElixirOfIcyTouch.java | 2 +- .../items/potions/exotic/PotionOfCleansing.java | 2 +- .../items/potions/exotic/PotionOfDragonsBreath.java | 2 +- .../items/potions/exotic/PotionOfMagicalSight.java | 2 +- .../items/potions/exotic/PotionOfSnapFreeze.java | 2 +- .../items/potions/exotic/PotionOfStamina.java | 2 +- 10 files changed, 10 insertions(+), 10 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java index 6db00d88b..2381f9569 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java @@ -97,7 +97,7 @@ public class Cleanse extends ClericSpell { if (hero.pointsInTalent(Talent.CLEANSE) > 1) { //0, 2, or 4. 1 less than displayed as spell is instant - Buff.affect(ch, PotionOfCleansing.Cleanse.class, 2 * (Dungeon.hero.pointsInTalent(Talent.CLEANSE)-1)); + Buff.prolong(ch, PotionOfCleansing.Cleanse.class, 2 * (Dungeon.hero.pointsInTalent(Talent.CLEANSE)-1)); } Buff.affect(ch, Barrier.class).setShield(10 * hero.pointsInTalent(Talent.CLEANSE)); new Flare( 6, 32 ).color(0xFF4CD2, true).show( ch.sprite, 2f ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java index 0f5b275d8..54fe5c071 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java @@ -39,7 +39,7 @@ public class PotionOfInvisibility extends Potion { @Override public void apply( Hero hero ) { identify(); - Buff.affect( hero, Invisibility.class, Invisibility.DURATION ); + Buff.prolong( hero, Invisibility.class, Invisibility.DURATION ); GLog.i( Messages.get(this, "invisible") ); Sample.INSTANCE.play( Assets.Sounds.MELD ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java index e694bf119..59ba578a6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java @@ -57,7 +57,7 @@ public class PotionOfLevitation extends Potion { @Override public void apply( Hero hero ) { identify(); - Buff.affect( hero, Levitation.class, Levitation.DURATION ); + Buff.prolong( hero, Levitation.class, Levitation.DURATION ); GLog.i( Messages.get(this, "float") ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java index 5e77ac9da..596a1f1df 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java @@ -39,7 +39,7 @@ public class PotionOfMindVision extends Potion { @Override public void apply( Hero hero ) { identify(); - Buff.affect( hero, MindVision.class, MindVision.DURATION ); + Buff.prolong( hero, MindVision.class, MindVision.DURATION ); SpellSprite.show(hero, SpellSprite.VISION, 1, 0.77f, 0.9f); Dungeon.observe(); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java index 0b0efe9be..004089d23 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java @@ -36,7 +36,7 @@ public class ElixirOfIcyTouch extends Elixir { @Override public void apply(Hero hero) { - Buff.affect(hero, FrostImbue.class, FrostImbue.DURATION); + Buff.prolong(hero, FrostImbue.class, FrostImbue.DURATION); hero.sprite.emitter().burst(SnowParticle.FACTORY, 5); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java index fbbadaf51..a63f1b2cd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java @@ -83,7 +83,7 @@ public class PotionOfCleansing extends ExoticPotion { ((Hunger) b).satisfy(Hunger.STARVING); } } - Buff.affect(ch, Cleanse.class, duration); + Buff.prolong(ch, Cleanse.class, duration); } public static class Cleanse extends FlavourBuff { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java index 9c8e6f31d..516c4e304 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java @@ -182,7 +182,7 @@ public class PotionOfDragonsBreath extends ExoticPotion { if (ch != null) { Buff.affect( ch, Burning.class ).reignite( ch ); - Buff.affect(ch, Cripple.class, 5f); + Buff.prolong(ch, Cripple.class, 5f); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java index 61df497c5..e3f332762 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java @@ -37,7 +37,7 @@ public class PotionOfMagicalSight extends ExoticPotion { @Override public void apply(Hero hero) { identify(); - Buff.affect(hero, MagicalSight.class, MagicalSight.DURATION); + Buff.prolong(hero, MagicalSight.class, MagicalSight.DURATION); SpellSprite.show(hero, SpellSprite.VISION); Dungeon.observe(); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java index 25ae8b328..983b0cbfe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java @@ -55,7 +55,7 @@ public class PotionOfSnapFreeze extends ExoticPotion { Char ch = Actor.findChar( cell + offset); if (ch != null){ - Buff.affect(ch, Roots.class, Roots.DURATION*2f); + Buff.prolong(ch, Roots.class, Roots.DURATION*2f); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java index ba3559412..0f420fa59 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java @@ -37,7 +37,7 @@ public class PotionOfStamina extends ExoticPotion { public void apply(Hero hero) { identify(); - Buff.affect(hero, Stamina.class, Stamina.DURATION); + Buff.prolong(hero, Stamina.class, Stamina.DURATION); SpellSprite.show(hero, SpellSprite.HASTE, 0.5f, 1, 0.5f); } From dff1131bfc392a61a887947517d9798e64c81b9c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 25 Mar 2025 12:15:42 -0400 Subject: [PATCH 012/178] v3.1.0: updated AGP, compile/target Android SDK, and gradle --- .../android/AndroidLauncher.java | 20 ++++++++++++++++++- build.gradle | 8 ++++---- gradle/wrapper/gradle-wrapper.properties | 2 +- 3 files changed, 24 insertions(+), 6 deletions(-) diff --git a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java index 34c1654ac..983f40f49 100644 --- a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java +++ b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java @@ -29,8 +29,12 @@ import android.content.pm.PackageManager; import android.os.Build; import android.os.Bundle; import android.view.ViewConfiguration; +import android.window.OnBackInvokedCallback; +import android.window.OnBackInvokedDispatcher; import com.badlogic.gdx.Files; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.badlogic.gdx.backends.android.AndroidAudio; @@ -44,6 +48,7 @@ import com.shatteredpixel.shatteredpixeldungeon.services.news.NewsImpl; import com.shatteredpixel.shatteredpixeldungeon.services.updates.UpdateImpl; import com.shatteredpixel.shatteredpixeldungeon.services.updates.Updates; import com.shatteredpixel.shatteredpixeldungeon.ui.Button; +import com.watabou.input.KeyEvent; import com.watabou.noosa.Game; import com.watabou.utils.FileUtils; @@ -85,6 +90,7 @@ public class AndroidLauncher extends AndroidApplication { Game.versionCode = 0; } + Gdx.app = this; if (UpdateImpl.supportsUpdates()) { Updates.service = UpdateImpl.getUpdateService(); } @@ -103,7 +109,19 @@ public class AndroidLauncher extends AndroidApplication { } else { instance = this; } - + + //Shattered still overrides the back gesture behaviour, but we need to do it in a new way + // (API added in Android 13, functionality enforced in Android 16) + if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) { + getOnBackInvokedDispatcher().registerOnBackInvokedCallback(OnBackInvokedDispatcher.PRIORITY_DEFAULT, new OnBackInvokedCallback() { + @Override + public void onBackInvoked() { + KeyEvent.addKeyEvent(new KeyEvent(Input.Keys.BACK, true)); + KeyEvent.addKeyEvent(new KeyEvent(Input.Keys.BACK, false)); + } + }); + } + //set desired orientation (if it exists) before initializing the app. if (SPDSettings.landscape() != null) { instance.setRequestedOrientation( SPDSettings.landscape() ? diff --git a/build.gradle b/build.gradle index 20c6c362a..37ea57de4 100644 --- a/build.gradle +++ b/build.gradle @@ -7,7 +7,7 @@ buildscript { } } dependencies { - classpath 'com.android.tools.build:gradle:8.7.1' + classpath 'com.android.tools.build:gradle:8.9.1' } } @@ -22,9 +22,9 @@ allprojects { appJavaCompatibility = JavaVersion.VERSION_1_8 - appAndroidCompileSDK = 34 - appAndroidMinSDK = 14 - appAndroidTargetSDK = 34 + appAndroidCompileSDK = 36 //Android 16 + appAndroidMinSDK = 14 //Android 4.0 + appAndroidTargetSDK = 36 //Android 16 gdxVersion = '1.12.1' gdxControllersVersion = '2.2.4-SNAPSHOT' diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties index 1e2fbf0d4..2733ed5dc 100644 --- a/gradle/wrapper/gradle-wrapper.properties +++ b/gradle/wrapper/gradle-wrapper.properties @@ -1,5 +1,5 @@ distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-8.10.2-bin.zip +distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists From 5f1bee8826ad48fa417aa9b9d53c21036f4044f2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 25 Mar 2025 12:28:48 -0400 Subject: [PATCH 013/178] v3.1.0: updated minimum iOS version to 12 from 11 --- ios/Info.plist | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ios/Info.plist b/ios/Info.plist index 9c7288574..d1c6fc9c4 100644 --- a/ios/Info.plist +++ b/ios/Info.plist @@ -31,7 +31,7 @@ UIStatusBarStyle UIStatusBarStyleLightContent MinimumOSVersion - 11.0 + 12.0 UIDeviceFamily 1 From 61a68b2fe32da0b58351f79b7e854d993755e549 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 25 Mar 2025 12:47:03 -0400 Subject: [PATCH 014/178] v3.1.0: fixed shocking enchant triggering on characters multiple times --- .../items/weapon/enchantments/Shocking.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java index d72530279..8fb2c4f29 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java @@ -84,8 +84,6 @@ public class Shocking extends Weapon.Enchantment { public static void arc( Char attacker, Char defender, int dist, ArrayList affected, ArrayList arcs ) { - affected.add(defender); - defender.sprite.centerEmitter().burst(SparkParticle.FACTORY, 3); defender.sprite.flash(); From c5f10254782577a7404de892b3c7f93be43dd9c3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 26 Mar 2025 14:51:08 -0400 Subject: [PATCH 015/178] v3.1.0: fixed wrong cases if canPlaceChar called super.canPlaceItem in these cases both super methods did the same thing so this changes no actual functionality --- .../levels/rooms/quest/RitualSiteRoom.java | 2 +- .../levels/rooms/standard/CavesFissureRoom.java | 2 +- .../levels/rooms/standard/StandardBridgeRoom.java | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java index 054722055..9ef7f6956 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java @@ -76,7 +76,7 @@ public class RitualSiteRoom extends StandardRoom { @Override public boolean canPlaceCharacter(Point p, Level l) { - return super.canPlaceItem(p, l) && l.distance(CeremonialCandle.ritualPos, l.pointToCell(p)) >= 2; + return super.canPlaceCharacter(p, l) && l.distance(CeremonialCandle.ritualPos, l.pointToCell(p)) >= 2; } public static class RitualMarker extends CustomTilemap { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java index 1c2396387..ecad40240 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java @@ -66,7 +66,7 @@ public class CavesFissureRoom extends StandardRoom { @Override public boolean canPlaceCharacter(Point p, Level l) { - return super.canPlaceItem(p, l) && l.map[l.pointToCell(p)] != Terrain.EMPTY_SP; + return super.canPlaceCharacter(p, l) && l.map[l.pointToCell(p)] != Terrain.EMPTY_SP; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java index eb765371b..e48c3c7a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java @@ -58,7 +58,7 @@ public abstract class StandardBridgeRoom extends StandardRoom { @Override public boolean canPlaceCharacter(Point p, Level l) { - return super.canPlaceItem(p, l) && (spaceRect == null || !spaceRect.inside(p)); + return super.canPlaceCharacter(p, l) && (spaceRect == null || !spaceRect.inside(p)); } //keep these so that subclasses can use them in their methods From 911581f150c9cfa88df6b03e6d151e3ce49ca2c4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 27 Mar 2025 13:11:18 -0400 Subject: [PATCH 016/178] v3.1.0: fissure rooms now have a minimum size of 5x5 --- .../levels/rooms/standard/FissureRoom.java | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java index 8535606f0..7391a3f0d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java @@ -34,6 +34,16 @@ public class FissureRoom extends StandardRoom { public float[] sizeCatProbs() { return new float[]{6, 3, 1}; } + + @Override + public int minHeight() { + return Math.max(5, super.minHeight()); + } + + @Override + public int minWidth() { + return Math.max(5, super.minWidth()); + } @Override public void paint(Level level) { From 8e519303c589dfc0e04bb04c80cca779e49a4c1b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 27 Mar 2025 14:09:15 -0400 Subject: [PATCH 017/178] v3.1.0: mirror images now benefit from body form and holy weapon when hero is unarmed --- .../actors/mobs/npcs/MirrorImage.java | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java index f7100d98a..220089750 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java @@ -31,9 +31,14 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.BodyForm; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.HolyWeapon; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfAccuracy; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEvasion; +import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon; +import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.MirrorSprite; @@ -177,6 +182,18 @@ public class MirrorImage extends NPC { } return damage; } else { + //hero benefits from holy weapon and body form when unarmed, so do mirror images + boolean wasEnemy = enemy.alignment == Alignment.ENEMY; + if (hero.buff(BodyForm.BodyFormBuff.class) != null + && hero.buff(BodyForm.BodyFormBuff.class).enchant() != null){ + damage = hero.buff(BodyForm.BodyFormBuff.class).enchant().proc(new WornShortsword(), this, enemy, damage); + } + if (!wasEnemy || enemy.alignment == Alignment.ENEMY) { + if (hero.buff(HolyWeapon.HolyWepBuff.class) != null) { + int dmg = hero.subClass == HeroSubClass.PALADIN ? 6 : 2; + enemy.damage(Math.round(dmg * Weapon.Enchantment.genericProcChanceMultiplier(this)), HolyWeapon.INSTANCE); + } + } return damage; } } From 0534c3a8dd3f91191b5b66b571c1e85b2cfd6df1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 28 Mar 2025 12:30:40 -0400 Subject: [PATCH 018/178] v3.1.0: fixed ascended form shield detaching at 0 (oops =S) --- .../actors/hero/abilities/cleric/AscendedForm.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java index cc7803964..66f15abc6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java @@ -76,7 +76,7 @@ public class AscendedForm extends ArmorAbility { { type = buffType.POSITIVE; - detachesAtZero = true; + detachesAtZero = false; } public static float DURATION = 10f; From fe5a6dee85c2a46e576f4a81cb9612ad0e40b52a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 28 Mar 2025 12:46:52 -0400 Subject: [PATCH 019/178] v3.1.0: shield buffs now have a priority order in which they are used --- .../shatteredpixeldungeon/actors/Char.java | 8 +---- .../actors/buffs/ShieldBuff.java | 34 +++++++++++++++++++ .../hero/abilities/cleric/AscendedForm.java | 1 + .../hero/spells/DivineIntervention.java | 4 +++ .../items/weapon/enchantments/Blocking.java | 2 ++ 5 files changed, 42 insertions(+), 7 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 4145fc82e..524e60bd3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -901,13 +901,7 @@ public abstract class Char extends Actor { } int shielded = dmg; - //FIXME: when I add proper damage properties, should add an IGNORES_SHIELDS property to use here. - if (!(src instanceof Hunger)){ - for (ShieldBuff s : buffs(ShieldBuff.class)){ - dmg = s.absorbDamage(dmg); - if (dmg == 0) break; - } - } + dmg = ShieldBuff.processDamage(this, dmg, src); shielded -= dmg; HP -= dmg; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java index 3a5f65a47..cb945cc18 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java @@ -24,10 +24,20 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.watabou.utils.Bundle; +import java.util.ArrayList; +import java.util.Collections; +import java.util.Comparator; + public abstract class ShieldBuff extends Buff { private int shielding; + //higher priority shielding buffs are consumed first if multiple exist + //currently we have the following: + // 2: relatively weak and short term shields like blocking buff + // 1: larger but still short-term shields from Cleric's ascended form + // 0: everything else, mostly the various sources of generic barrier + protected int shieldUsePriority = 0; protected boolean detachesAtZero = true; @Override @@ -93,6 +103,30 @@ public abstract class ShieldBuff extends Buff { if (target != null) target.needsShieldUpdate = true; return dmg; } + + public static int processDamage( Char target, int damage, Object src ){ + //hunger damage is not affected by shielding + if (src instanceof Hunger){ + return damage; + } + + ArrayList buffs = new ArrayList<>(target.buffs(ShieldBuff.class)); + if (!buffs.isEmpty()){ + //sort in descending order based on shield use priority + Collections.sort(buffs, new Comparator() { + @Override + public int compare(ShieldBuff a, ShieldBuff b) { + return b.shieldUsePriority - a.shieldUsePriority; + } + }); + for (ShieldBuff buff : buffs){ + damage = buff.absorbDamage(damage); + if (damage == 0) break; + } + } + + return damage; + } private static final String SHIELDING = "shielding"; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java index 66f15abc6..8f3c7538e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java @@ -77,6 +77,7 @@ public class AscendedForm extends ArmorAbility { type = buffType.POSITIVE; detachesAtZero = false; + shieldUsePriority = 1; } public static float DURATION = 10f; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java index de65f2314..a236aa138 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java @@ -93,6 +93,10 @@ public class DivineIntervention extends ClericSpell { public static class DivineShield extends ShieldBuff{ + { + shieldUsePriority = 1; + } + @Override public boolean act() { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java index 013cf8811..d5f2af1c5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java @@ -70,6 +70,8 @@ public class Blocking extends Weapon.Enchantment { { type = buffType.POSITIVE; + + shieldUsePriority = 2; } @Override From 564b74129364a33da4d909af04332ed7841d5d22 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 28 Mar 2025 13:26:47 -0400 Subject: [PATCH 020/178] v3.1.0: Improved Tengu's target selection, no longer always atks hero --- .../actors/mobs/Mob.java | 2 +- .../actors/mobs/Tengu.java | 44 ++++++++++--------- 2 files changed, 24 insertions(+), 22 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index 7a167bc63..0a0825ac3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -1209,7 +1209,7 @@ public abstract class Mob extends Char { public static final String TAG = "HUNTING"; //prevents rare infinite loop cases - private boolean recursing = false; + protected boolean recursing = false; @Override public boolean act( boolean enemyInFOV, boolean justAlerted ) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java index 563715991..b7c4404cb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java @@ -380,11 +380,8 @@ public class Tengu extends Mob { BossHealthBar.assignBoss(this); if (HP <= HT/2) BossHealthBar.bleed(true); } - - //don't bother bundling this, as its purely cosmetic - private boolean yelledCoward = false; - - //tengu is always hunting + + //tengu is always hunting, and can use simpler rules because he never moves private class Hunting extends Mob.Hunting{ @Override @@ -402,19 +399,22 @@ public class Tengu extends Mob { return doAttack( enemy ); } else { - - if (enemyInFOV) { - target = enemy.pos; - } else { - chooseEnemy(); - if (enemy == null){ - //if nothing else can be targeted, target hero - enemy = Dungeon.hero; + + //Try to switch targets to another enemy that is closer + //unless we have already done that and still can't attack them, then move on. + if (!recursing) { + Char oldEnemy = enemy; + enemy = null; + enemy = chooseEnemy(); + if (enemy != null && enemy != oldEnemy) { + recursing = true; + boolean result = act(enemyInFOV, justAlerted); + recursing = false; + return result; } - target = enemy.pos; } - //if not charmed, attempt to use an ability, even if the enemy can't be seen + //attempt to use an ability, even if enemy can't be decided if (canUseAbility()){ return useAbility(); } @@ -502,33 +502,35 @@ public class Tengu extends Mob { } else { abilityToUse = Random.Int(3); } + + //all abilities always target the hero, even if something else is taking Tengu's normal attacks //If we roll the same ability as last time, 9/10 chance to reroll if (abilityToUse != lastAbility || Random.Int(10) == 0){ switch (abilityToUse){ case BOMB_ABILITY : default: - abilityUsed = throwBomb(Tengu.this, enemy); + abilityUsed = throwBomb(Tengu.this, Dungeon.hero); //if Tengu cannot use his bomb ability first, use fire instead. if (abilitiesUsed == 0 && !abilityUsed){ abilityToUse = FIRE_ABILITY; - abilityUsed = throwFire(Tengu.this, enemy); + abilityUsed = throwFire(Tengu.this, Dungeon.hero); } break; case FIRE_ABILITY: - abilityUsed = throwFire(Tengu.this, enemy); + abilityUsed = throwFire(Tengu.this, Dungeon.hero); break; case SHOCKER_ABILITY: - abilityUsed = throwShocker(Tengu.this, enemy); + abilityUsed = throwShocker(Tengu.this, Dungeon.hero); //if Tengu cannot use his shocker ability second, use fire instead. if (abilitiesUsed == 1 && !abilityUsed){ abilityToUse = FIRE_ABILITY; - abilityUsed = throwFire(Tengu.this, enemy); + abilityUsed = throwFire(Tengu.this, Dungeon.hero); } break; } //always use the fire ability with the bosses challenge if (abilityUsed && abilityToUse != FIRE_ABILITY && Dungeon.isChallenged(Challenges.STRONGER_BOSSES)){ - throwFire(Tengu.this, enemy); + throwFire(Tengu.this, Dungeon.hero); } } From 137782e8934a2347b1319885b4924d179cefec63 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 30 Mar 2025 15:32:44 -0400 Subject: [PATCH 021/178] v3.1.0: overhauled floor explore logic, now allows partial score --- .../messages/windows/windows.properties | 6 +- .../shatteredpixeldungeon/Dungeon.java | 2 +- .../shatteredpixeldungeon/Rankings.java | 4 +- .../shatteredpixeldungeon/Statistics.java | 9 +- .../shatteredpixeldungeon/levels/Level.java | 4 +- .../levels/RegularLevel.java | 90 ++++++++++++++----- .../levels/rooms/special/SpecialRoom.java | 2 +- 7 files changed, 85 insertions(+), 32 deletions(-) diff --git a/core/src/main/assets/messages/windows/windows.properties b/core/src/main/assets/messages/windows/windows.properties index 54b0bc4c2..960df1f5a 100644 --- a/core/src/main/assets/messages/windows/windows.properties +++ b/core/src/main/assets/messages/windows/windows.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Treasure windows.wndscorebreakdown.treasure_desc=Based on gold collected and held item value. windows.wndscorebreakdown.treasure_desc_old=Based on gold collected. windows.wndscorebreakdown.explore_title=Exploration -windows.wndscorebreakdown.explore_desc=Based on floors with all items found, all secrets found, and all puzzles solved. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Bosses -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated, reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Quests -windows.wndscorebreakdown.quests_desc=Based on quests completed. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Win Multiplier windows.wndscorebreakdown.challenge_multiplier=Challenge Multiplier windows.wndscorebreakdown.total=Total Score diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java index 08a63bec2..ba5f62475 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java @@ -882,7 +882,7 @@ public class Dungeon { public static void updateLevelExplored(){ if (branch == 0 && level instanceof RegularLevel && !Dungeon.bossLevel()){ - Statistics.floorsExplored.put( depth, level.isLevelExplored(depth)); + Statistics.floorsExplored.put( depth, level.levelExplorePercent(depth)); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java index 816639bd0..88936a385 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java @@ -189,8 +189,8 @@ public enum Rankings { Statistics.exploreScore = 0; int scorePerFloor = Statistics.floorsExplored.size * 50; - for (Boolean b : Statistics.floorsExplored.valueList()){ - if (b) Statistics.exploreScore += scorePerFloor; + for (float percentExplored : Statistics.floorsExplored.valueList()){ + Statistics.exploreScore += Math.round(percentExplored*scorePerFloor); } Statistics.totalBossScore = 0; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java index fb937a551..a13255cf7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java @@ -45,7 +45,7 @@ public class Statistics { public static int progressScore; public static int heldItemValue; public static int treasureScore; - public static SparseArray floorsExplored = new SparseArray<>(); + public static SparseArray floorsExplored = new SparseArray<>(); public static int exploreScore; public static int[] bossScores = new int[5]; public static int totalBossScore; @@ -128,7 +128,7 @@ public class Statistics { private static final String PROG_SCORE = "prog_score"; private static final String ITEM_VAL = "item_val"; private static final String TRES_SCORE = "tres_score"; - private static final String FLR_EXPL = "flr_expl"; + private static final String FLR_EXPL = "flr_expl_"; private static final String EXPL_SCORE = "expl_score"; private static final String BOSS_SCORES = "boss_scores"; private static final String TOT_BOSS = "tot_boss"; @@ -223,7 +223,10 @@ public class Statistics { floorsExplored.clear(); for (int i = 1; i < 26; i++){ if (bundle.contains( FLR_EXPL+i )){ - floorsExplored.put(i, bundle.getBoolean( FLR_EXPL+i )); + floorsExplored.put(i, bundle.getFloat( FLR_EXPL+i )); + //pre-3.1 saves. The bundle key does have an underscore and is a boolean + } else if (bundle.contains( "flr_expl"+1 )){ + floorsExplored.put(i, bundle.getBoolean( "flr_expl"+i ) ? 1f : 0f); } } exploreScore = bundle.getInt( EXPL_SCORE ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index b6c530cb1..7cb18f4fc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -1471,8 +1471,8 @@ public abstract class Level implements Bundlable { } - public boolean isLevelExplored( int depth ){ - return false; + public float levelExplorePercent( int depth ){ + return 0; } public int distance( int a, int b ) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java index 091a2b34a..822cf5f77 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java @@ -47,6 +47,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.food.SupplyRation; import com.shatteredpixel.shatteredpixeldungeon.items.journal.DocumentPage; import com.shatteredpixel.shatteredpixeldungeon.items.journal.GuidePage; import com.shatteredpixel.shatteredpixeldungeon.items.journal.RegionLorePage; +import com.shatteredpixel.shatteredpixeldungeon.items.keys.CrystalKey; import com.shatteredpixel.shatteredpixeldungeon.items.keys.GoldenKey; import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.MimicTooth; @@ -61,8 +62,10 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.secret.SecretRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.MagicalFireRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.PitRoom; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.SacrificeRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.ShopRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.SpecialRoom; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.StatueRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance.EntranceRoom; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit.ExitRoom; @@ -85,6 +88,7 @@ import com.watabou.utils.Random; import java.util.ArrayList; import java.util.Collection; import java.util.HashMap; +import java.util.HashSet; import java.util.Iterator; public abstract class RegularLevel extends Level { @@ -674,11 +678,16 @@ public abstract class RegularLevel extends Level { protected Room randomRoom( Class type ) { Random.shuffle( rooms ); + return room( type ); + } + + public Room room (Class type){ for (Room r : rooms) { if (type.isInstance(r)) { return r; } } + return null; } @@ -753,57 +762,98 @@ public abstract class RegularLevel extends Level { } @Override - public boolean isLevelExplored( int depth ) { - //A level is considered fully explored if: + public float levelExplorePercent( int depth ) { + //A room is considered not explored if: + HashSet missedRooms = new HashSet<>(); - //There are no levelgen heaps which are undiscovered, in an openable container, or which contain keys + //There are levelgen heaps which are undiscovered, in an openable container, or which contain keys for (Heap h : heaps.valueList()){ if (h.autoExplored) continue; + //we ignore crystal chests too as not all are openable if (!h.seen || (h.type != Heap.Type.HEAP && h.type != Heap.Type.FOR_SALE && h.type != Heap.Type.CRYSTAL_CHEST)){ - return false; - } - for (Item i : h.items){ - if (i instanceof Key){ - return false; + missedRooms.add(room(h.pos)); + } else { + for (Item i : h.items){ + if (i instanceof Key){ + missedRooms.add(room(h.pos)); + break; + } } } } - //There is no magical fire or sacrificial fire + //There is magical fire (blocks items) or sacrificial fire (contains items) in it for (Blob b : blobs.values()){ - if (b.volume > 0 && (b instanceof MagicalFireRoom.EternalFire || b instanceof SacrificialFire)){ - return false; + if (b.volume > 0) { + if (b instanceof MagicalFireRoom.EternalFire) { + missedRooms.add(room(MagicalFireRoom.class)); + } else if (b instanceof SacrificialFire) { + missedRooms.add(room(SacrificeRoom.class)); + } } } - //There are no statues or mimics (unless they were made allies) + //There are undefeated statues or mimics in it for (Mob m : mobs.toArray(new Mob[0])){ if (m.alignment != Char.Alignment.ALLY){ if (m instanceof Statue && ((Statue) m).levelGenStatue){ - return false; + missedRooms.add(room(StatueRoom.class)); //use room the statue came from } else if (m instanceof Mimic){ - return false; + missedRooms.add(room(m.pos)); } } } - //There are no barricades, locked doors, or hidden doors + //it contains a barricade, locked door, or hidden door for (int i = 0; i < length; i++){ if (map[i] == Terrain.BARRICADE || map[i] == Terrain.LOCKED_DOOR || map[i] == Terrain.SECRET_DOOR){ - return false; + //we use adjacent cells to find the room this is connected to + // we ignore connection rooms and prefer rooms already missed + // note that if the tile borders two non-connection rooms, it only counts one + Room candidate = null; + for (int j : PathFinder.NEIGHBOURS4){ + if (room(i+j) != null){ + if (candidate == null || !missedRooms.contains(candidate)){ + candidate = room(i+j); + } + } + } + if (candidate != null) { + missedRooms.add(candidate); + } + } } - //There are no unused keys for this depth in the journal + //There are unused crystal keys for this room (only one crystal key room can be on each floor) + // we ignore regular and golden keys as earlier checks would have already caught them for (Notes.KeyRecord rec : Notes.getRecords(Notes.KeyRecord.class)){ - if (rec.depth() == depth){ - return false; + if (rec.depth() == depth && rec.type() == CrystalKey.class){ + for (Room r : rooms()){ + if (SpecialRoom.CRYSTAL_KEY_SPECIALS.contains(r.getClass())){ + missedRooms.add(r); + } + } } } //Note that it is NOT required for the player to see every tile or discover every trap. - return true; + + //score is reduced by 50%/30%/20% for each room missed + // at 3 rooms missed this gives a score of 0 for the floor. + //Yes this is a bit harsh, but it's to preserve balance from older versions + // where a single missed room gave a score of 0. + switch (missedRooms.size()){ + case 0: + return 1f; + case 1: + return 0.5f; + case 2: + return 0.2f; + default: + return 0f; + } } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java index 6b11b5e0c..90a20e377 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java @@ -94,7 +94,7 @@ public abstract class SpecialRoom extends Room { ) ); //only one special that uses crystal keys per floor - private static final ArrayList> CRYSTAL_KEY_SPECIALS = new ArrayList<>( Arrays.asList( + public static final ArrayList> CRYSTAL_KEY_SPECIALS = new ArrayList<>( Arrays.asList( PitRoom.class, CrystalVaultRoom.class, CrystalChoiceRoom.class, CrystalPathRoom.class ) ); From b43b470329c39c1ba3a2d26d74dad9d6f65f5353 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 31 Mar 2025 15:52:42 -0400 Subject: [PATCH 022/178] v3.1.0: fixed an errant pixel on the 'not so intinidating now' badge --- core/src/main/assets/interfaces/badges.png | Bin 5966 -> 5972 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/core/src/main/assets/interfaces/badges.png b/core/src/main/assets/interfaces/badges.png index 8027e01e1abcb73ba996df2d909e9c118dd0afd5..7feb18716d5724671be01713bbde6f6f5b1616cc 100644 GIT binary patch delta 5310 zcmZuzXH=6}w@!mdkpz&YKtNDXNP+fBdTCG5-D6nNF!g$yVx|JQD= zz{Hy9SGKWqDjB>vEzpRcx`}-I?MmvifQN8V)#o;nPkMwb{2mJ^zw@RZiUCno8C%yw#(78YwcoVjC#_D~fwOc6=fieaE&!Q0!s?UwQ) zubu5%L9AYkMbehGY*USGlyz8x(%0$on6;0-Z??+-xH{37i1xqK%w;rfVkT`_rG*2J zS%g=AUW&6tBR+=QnKFiqMvd(fXqR5uUYTh+<2u{=y*>vj@4K)(uZOxCAQ+3}2smx- z;<$}fW;Y7s6UnbnL8cL+A|aFtu^UAP_!q;0Dp}c;{+m`t>OCiFChp|QIqAwD*D1H= z--H0ph`}8?<-vHEDBn$p70)U)fX#H)64CK_a^s|s|vG|vmb#1}*`!WUdFDGBf7M^=QCZ5WB9Sk$+ zP=~~3jJ}P2CQYfbXIiuL0ET_>=6@?}YG zg|csFQeKMc1+{Su|>_i(Z!0jY||{JW=GRGOq&BN 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zkG|?bZskM(=LRjrIBUb!w2U2GEQ@c{K;B~GFaDp<=X|SU4AU!n(m&Nw+>7m*c^$Y*wM8ex*#Y$jM6 zyiHi5z+_2fml341epG++*Io)@e9KmGo9g!X!`1dxr~Avo?n<3IS~51n7rDzg2S6N^ zH61@wT_fKuctcQbb%#ZI}fkjo0J@0t^is@?!wXLd8%deJdcd_QX^Va1mZ`HxWg3a;1Bb!DRhU;aS`%#N~UHK zC9|TG=apU`E55oE>u?cv?vM2|=7#u%>bQ9CYP5^ZWYfeDB9FH0b%zRd5hN%@FG+!kIvYrBKvC0GWxrsE6GpqnPtY6>Gp=#L8LL!+SzCm z^^&C1Pj|ojHKA#Glr2@i+hA_KAp8v(GT*5fc6Gjx7qYoU&@MygadL$Bmy;k51@X>D z<{OqC?&@}et&_0Pp?@Y~qr%hoPHQd0&~c`sZ_teBw`jl{LqdV!U&dyeZ;51NJYcl6 z=&n}Xe}>LBrgb6d&(K&-xR~mM_{`es%=~I}BX-8Q&1IH%Ao1)@YuyOIX$2^RI6*uh#*qgUEP|}*(#V>F6ZYZLBI+3#8JU<)k-ay?WAteA zpvO;m(;x~w@xz##BLZ(PN47HXB`E&`rffwZ6dm*w)|xlJvA3LIYFgKukdY zrMIE>Flopqcow7;48_4NVpvABH)w2&IhD!TSa1jCI9DoW&@)0vyf(3Igi<{w5{LnMgni(GEZ=VOEe`*^wreoH^v7ycdm5pi z-T0@kzu-+pXb2l-K&7T*Hj@xC1)KnF87|Ks_5p3J%L9sp4r-{{<#RARV|h%KR)pe3 zgzW{tAgMurllN(ErlNdcHW>g)_q@CfPk0^wR794+(ZpufjY<44$A%+r`qdTvEhC2q z^u`%mWjUHW)m`pT^v-*=H7ZwobnoQ From 7909952ab6673965e79cc07f9b548639b02d41a4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 31 Mar 2025 16:40:20 -0400 Subject: [PATCH 023/178] v3.1.0: implemented score penalties for quests --- .../shatteredpixeldungeon/Rankings.java | 1 + .../actors/blobs/StenchGas.java | 19 +++++++++-- .../actors/mobs/CrystalGuardian.java | 18 ++++++++++ .../actors/mobs/CrystalSpire.java | 5 ++- .../actors/mobs/Elemental.java | 6 +++- .../actors/mobs/FetidRat.java | 4 +++ .../actors/mobs/GnollGeomancer.java | 8 +++++ .../actors/mobs/GnollTrickster.java | 14 ++++++-- .../actors/mobs/GreatCrab.java | 5 +++ .../actors/mobs/RotHeart.java | 3 +- .../actors/mobs/RotLasher.java | 4 +++ .../actors/mobs/npcs/Blacksmith.java | 2 +- .../actors/mobs/npcs/Ghost.java | 2 +- .../actors/mobs/npcs/Wandmaker.java | 5 ++- .../items/quest/CorpseDust.java | 33 ++++++++++++++++++- 15 files changed, 117 insertions(+), 12 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java index 88936a385..5d0c7ef4a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java @@ -180,6 +180,7 @@ public enum Rankings { Statistics.heldItemValue += i.value(); if (i instanceof CorpseDust && Statistics.deepestFloor >= 10){ // in case player kept the corpse dust, for a necromancer run + //we also override the score here, ignoring penalties Statistics.questScores[1] = 2000; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java index 33ca913ba..a1edf198a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java @@ -22,10 +22,13 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.FetidRat; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; @@ -39,12 +42,24 @@ public class StenchGas extends Blob { Char ch; int cell; + boolean fetidRatSpawned = false; + for (Mob m : Dungeon.level.mobs){ + if (m instanceof FetidRat){ + fetidRatSpawned = true; + break; + } + } + for (int i = area.left; i < area.right; i++){ for (int j = area.top; j < area.bottom; j++){ cell = i + j*Dungeon.level.width(); if (cur[cell] > 0 && (ch = Actor.findChar( cell )) != null) { - if (!ch.isImmune(this.getClass())) - Buff.prolong( ch, Paralysis.class, Paralysis.DURATION/5 ); + if (!ch.isImmune(this.getClass())) { + if (ch == Dungeon.hero && ch.buff(Paralysis.class) == null && fetidRatSpawned){ + Statistics.questScores[0] -= 100; + } + Buff.prolong(ch, Paralysis.class, Paralysis.DURATION / 5); + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java index 143653165..95211e990 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; @@ -115,6 +116,23 @@ public class CrystalGuardian extends Mob{ return true; } + @Override + public int attackProc(Char enemy, int damage) { + //if enemy is hero, and they aren't currently fighting the spire, -100 points + if (enemy == Dungeon.hero){ + boolean spireNear = false; + for (Mob m : Dungeon.level.mobs.toArray(new Mob[0])){ + if (m instanceof CrystalSpire && m.HP != m.HT && Dungeon.level.distance(pos, m.pos) <= 8){ + spireNear = true; + } + } + if (!spireNear){ + Statistics.questScores[2] -= 100; + } + } + return super.attackProc(enemy, damage); + } + @Override public int defenseProc(Char enemy, int damage) { if (recovering){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java index ceb0721a7..a91347898 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness; @@ -129,6 +130,8 @@ public class CrystalSpire extends Mob { if (ch instanceof CrystalGuardian) { dmg += 12; //18-27 damage Buff.prolong(ch, Cripple.class, 30f); + } else if (ch == Dungeon.hero){ + Statistics.questScores[2] -= 100; } ch.damage(dmg, new SpireSpike()); @@ -303,7 +306,7 @@ public class CrystalSpire extends Mob { return false; //immune to all buffs and debuffs } - int hits = 0; + private int hits = 0; @Override public boolean interact(Char c) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java index d85e5ac81..ad61f413a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java @@ -368,6 +368,9 @@ public abstract class Elemental extends Mob { Char target = Actor.findChar(targetingPos + i); if (target != null && target != this) { Buff.affect(target, Burning.class).reignite(target); + if (target == Dungeon.hero){ + Statistics.questScores[1] -= 200; + } } } } @@ -409,7 +412,8 @@ public abstract class Elemental extends Mob { super.die(cause); if (alignment == Alignment.ENEMY) { Dungeon.level.drop( new Embers(), pos ).sprite.drop(); - Statistics.questScores[1] = 2000; + //assign score here as player may choose to keep the embers + Statistics.questScores[1] += 2000; Game.runOnRenderThread(new Callback() { @Override public void call() { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java index 74b8124d5..c5afb1f15 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java @@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.StenchGas; @@ -65,6 +66,9 @@ public class FetidRat extends Rat { damage = super.attackProc( enemy, damage ); if (Random.Int(3) == 0) { Buff.affect(enemy, Ooze.class).set( Ooze.DURATION ); + if (enemy == Dungeon.hero && !Dungeon.level.water[enemy.pos]){ + Statistics.questScores[0] -= 50; + } } return damage; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java index ab7f85a01..b798a214b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java @@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; @@ -704,6 +705,10 @@ public class GnollGeomancer extends Mob { if (ch != null && !(ch instanceof GnollGeomancer)){ ch.damage(Random.NormalIntRange(6, 12), new GnollGeomancer.Boulder()); + if (ch == Dungeon.hero){ + Statistics.questScores[2] -= 100; + } + if (ch.isAlive()){ Buff.prolong( ch, Paralysis.class, ch instanceof GnollGuard ? 10 : 3 ); } else if (!ch.isAlive() && ch == Dungeon.hero) { @@ -806,6 +811,9 @@ public class GnollGeomancer extends Mob { @Override public void affectChar(Char ch) { ch.damage(Random.NormalIntRange(6, 12), this); + if (ch == Dungeon.hero){ + Statistics.questScores[2] -= 100; + } if (ch.isAlive()) { Buff.prolong(ch, Paralysis.class, ch instanceof GnollGuard ? 10 : 3); } else if (ch == Dungeon.hero){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java index ac01c05a3..73e400b33 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java @@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; @@ -75,6 +76,11 @@ public class GnollTrickster extends Gnoll { @Override public int attackProc( Char enemy, int damage ) { damage = super.attackProc( enemy, damage ); + + if (combo >= 1){ + Statistics.questScores[0] -= 50; + } + //The gnoll's attacks get more severe the more the player lets it hit them combo++; int effect = Random.Int(4)+combo; @@ -83,12 +89,14 @@ public class GnollTrickster extends Gnoll { if (effect >=6 && enemy.buff(Burning.class) == null){ - if (Dungeon.level.flamable[enemy.pos]) + if (Dungeon.level.flamable[enemy.pos]) { GameScene.add(Blob.seed(enemy.pos, 4, Fire.class)); + } Buff.affect(enemy, Burning.class).reignite( enemy ); - } else - Buff.affect( enemy, Poison.class).set((effect-2) ); + } else { + Buff.affect(enemy, Poison.class).set((effect - 2)); + } } return damage; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java index 6e77edf06..2e1b2db5c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost; @@ -84,6 +85,7 @@ public class GreatCrab extends Crab { GLog.n( Messages.get(this, "noticed") ); sprite.showStatus( CharSprite.NEUTRAL, Messages.get(this, "def_verb") ); Sample.INSTANCE.play( Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f)); + Statistics.questScores[0] -= 50; } else { super.damage( dmg, src ); } @@ -101,6 +103,9 @@ public class GreatCrab extends Crab { Sample.INSTANCE.play(Assets.Sounds.HIT_PARRY, 1, Random.Float(0.96f, 1.05f)); GLog.n( Messages.get(this, "noticed") ); } + if (enemy == Dungeon.hero){ + Statistics.questScores[0] -= 50; + } return INFINITE_EVASION; } return super.defenseSkill( enemy ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java index 8be998c50..826cd72d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java @@ -109,7 +109,8 @@ public class RotHeart extends Mob { public void die(Object cause) { super.die(cause); Dungeon.level.drop( new Rotberry.Seed(), pos ).sprite.drop(); - Statistics.questScores[1] = 2000; + //assign score here as player may choose to keep the rotberry seed + Statistics.questScores[1] += 2000; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java index a5689eeef..709762317 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java @@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; @@ -76,6 +77,9 @@ public class RotLasher extends Mob { public int attackProc(Char enemy, int damage) { damage = super.attackProc( enemy, damage ); Buff.affect( enemy, Cripple.class, 2f ); + if (enemy == Dungeon.hero){ + Statistics.questScores[1] -= 100; + } return super.attackProc(enemy, damage); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java index 1379280d2..fdfe10008 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java @@ -452,7 +452,7 @@ public class Blacksmith extends NPC { if (bossBeaten) favor += 1000; - Statistics.questScores[2] = favor; + Statistics.questScores[2] += favor; } public static boolean rewardsAvailable(){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java index c35d38182..fed07e3c1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java @@ -369,7 +369,7 @@ public class Ghost extends NPC { GLog.n( Messages.get(Ghost.class, "find_me") ); Sample.INSTANCE.play( Assets.Sounds.GHOST ); processed = true; - Statistics.questScores[0] = 1000; + Statistics.questScores[0] += 1000; Game.runOnRenderThread(new Callback() { @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java index 7d9c03572..477e3547e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java @@ -446,7 +446,10 @@ public class Wandmaker extends NPC { wand2 = null; Notes.remove( Notes.Landmark.WANDMAKER ); - Statistics.questScores[1] = 2000; + //other quests award score when their boss is defeated + if (Quest.type == 1) { + Statistics.questScores[1] += 2000; + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java index 64b3c342a..cee58eca9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java @@ -23,7 +23,9 @@ package com.shatteredpixel.shatteredpixeldungeon.items.quest; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; +import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; @@ -180,6 +182,35 @@ public class CorpseDust extends Item { } } - public static class DustWraith extends Wraith{}; + public static class DustWraith extends Wraith{ + + private int hitCount = 0; + + @Override + public int attackProc(Char enemy, int damage) { + if (enemy == Dungeon.hero){ + hitCount++; + //first hit from each wraith is free, max of -200 point penalty per wraith + if (hitCount == 2 || hitCount == 3){ + Statistics.questScores[1] -= 100; + } + } + return super.attackProc(enemy, damage); + } + + private static final String HIT_COUNT = "hit_count"; + + @Override + public void storeInBundle(Bundle bundle) { + super.storeInBundle(bundle); + bundle.put(HIT_COUNT, hitCount); + } + + @Override + public void restoreFromBundle(Bundle bundle) { + super.restoreFromBundle(bundle); + hitCount = bundle.getInt(HIT_COUNT); + } + } } From e378152da803a71c4c4d7e87dfe836b2bef92fac Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 1 Apr 2025 12:48:06 -0400 Subject: [PATCH 024/178] v3.1.0: added a few crash safety checks --- .../com/shatteredpixel/shatteredpixeldungeon/actors/Char.java | 4 +++- .../shatteredpixeldungeon/actors/buffs/EnhancedRings.java | 4 ++-- .../shatteredpixeldungeon/sprites/MobSprite.java | 2 +- 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 524e60bd3..b3ea9e804 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -586,7 +586,9 @@ public abstract class Char extends Actor { } else { - enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() ); + if (enemy.sprite != null){ + enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() ); + } if (visibleFight) { //TODO enemy.defenseSound? currently miss plays for monks/crab even when they parry Sample.INSTANCE.play(Assets.Sounds.MISS); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java index 26098084d..dcc22bdee 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java @@ -37,7 +37,7 @@ public class EnhancedRings extends FlavourBuff { @Override public boolean attachTo(Char target) { if (super.attachTo(target)){ - if (target instanceof Hero) ((Hero) target).updateHT(false); + if (target == Dungeon.hero) ((Hero) target).updateHT(false); return true; } return false; @@ -46,7 +46,7 @@ public class EnhancedRings extends FlavourBuff { @Override public void detach() { super.detach(); - if (target instanceof Hero) ((Hero) target).updateHT(false); + if (target == Dungeon.hero) ((Hero) target).updateHT(false); } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java index 947056d96..2080e9002 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java @@ -67,7 +67,7 @@ public class MobSprite extends CharSprite { health.killAndErase(); } - parent.add( new ScaleTweener( this, new PointF( 0, 0 ), FALL_TIME ) { + if (parent != null) parent.add( new ScaleTweener( this, new PointF( 0, 0 ), FALL_TIME ) { @Override protected void onComplete() { MobSprite.this.killAndErase(); From 2fd975707dfd5370d9ed8fde4c780b1904ee2d0a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 1 Apr 2025 13:25:12 -0400 Subject: [PATCH 025/178] v3.1.0: fixed magical sleep not cancelling sleep state on allies --- .../shatteredpixeldungeon/actors/buffs/MagicalSleep.java | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java index d0ab3a0d1..136630229 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java @@ -43,6 +43,7 @@ public class MagicalSleep extends Buff { if (target.HP == target.HT) { if (target instanceof Hero) GLog.i(Messages.get(this, "toohealthy")); detach(); + return true; } else { if (target instanceof Hero) GLog.i(Messages.get(this, "fallasleep")); } @@ -78,10 +79,14 @@ public class MagicalSleep extends Buff { @Override public void detach() { - if (target.paralysed > 0) + if (target.paralysed > 0) { target.paralysed--; - if (target instanceof Hero) + } + if (target instanceof Hero) { ((Hero) target).resting = false; + } else if (target instanceof Mob && target.alignment == Char.Alignment.ALLY && ((Mob) target).state == ((Mob) target).SLEEPING){ + ((Mob) target).state = ((Mob) target).WANDERING; + } super.detach(); } From e2e05a41705db2316f781b625fa1747095b7ef8f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 2 Apr 2025 17:20:54 -0400 Subject: [PATCH 026/178] v3.1.0: gravity chaos now has an icon, name, and desc --- .../assets/messages/actors/actors.properties | 5 ++++ .../actors/buffs/GravityChaosTracker.java | 26 +++++++++++++++++++ 2 files changed, 31 insertions(+) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index a8d080923..c4872a778 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -235,6 +235,11 @@ actors.buffs.fury.desc=You are angry, enemies won't like you when you're angry.\ actors.buffs.blobimmunity.name=purification barrier actors.buffs.blobimmunity.desc=Some strange force is encasing you in a thin protective barrier, blocking out all harmful airborne effects.\n\nYou are immune to all area-bound effects while this barrier lasts.\n\nTurns of immunity remaining: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=greater haste actors.buffs.greaterhaste.desc=An incredible boost of speed, for a moment it feels as if everything else is standing still.\n\nWhile under the effects of greater haste moving actions take no time at all, but other actions are still performed at normal speed. Each step of movement consumes a turn of greater haste.\n\nTurns of greater haste remaining: %d. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java index 6a143440c..890e543a0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java @@ -30,7 +30,9 @@ import com.shatteredpixel.shatteredpixeldungeon.items.wands.CursedWand; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; +import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; +import com.watabou.noosa.Image; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Bundle; import com.watabou.utils.PathFinder; @@ -44,6 +46,20 @@ public class GravityChaosTracker extends Buff { actPriority = BUFF_PRIO-10; //acts after other buffs } + @Override + public int icon() { + return BuffIndicator.VERTIGO; + } + + @Override + public void tintIcon(Image icon) { + if (positiveOnly){ + icon.hardlight(0, 1, 0); + } else { + icon.hardlight(1, 0, 0); + } + } + //lasts an average of 100 turns, with high variance public int left = Random.NormalIntRange(30, 70); @@ -131,6 +147,16 @@ public class GravityChaosTracker extends Buff { } + @Override + public String desc() { + String desc = Messages.get(this, "desc_intro"); + if (positiveOnly){ + desc += " " + Messages.get(this, "desc_positive"); + } + desc += "\n\n" + Messages.get(this, "desc_duration"); + return desc; + } + private static final String LEFT = "left"; private static final String POSITIVE_ONLY = "positive_only"; From 7f6c749e5bd29d88153c27b03f485a6b195df81e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 2 Apr 2025 17:23:14 -0400 Subject: [PATCH 027/178] v3.1.0: snakes no longer give tutorial text if they dodge out of FOV --- .../shatteredpixeldungeon/actors/mobs/Snake.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java index bb39bb715..4fc85d447 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java @@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Badges; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.journal.Document; @@ -58,7 +59,9 @@ public class Snake extends Mob { @Override public String defenseVerb() { - dodges++; + if (Dungeon.level.heroFOV[pos]) { + dodges++; + } if ((dodges >= 2 && !Document.ADVENTURERS_GUIDE.isPageRead(Document.GUIDE_SURPRISE_ATKS)) || (dodges >= 4 && !Badges.isUnlocked(Badges.Badge.BOSS_SLAIN_1))){ GameScene.flashForDocument(Document.ADVENTURERS_GUIDE, Document.GUIDE_SURPRISE_ATKS); From 3b7356a4d3aabb2d00e02aa74e531037bfe3cac9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 3 Apr 2025 12:25:45 -0400 Subject: [PATCH 028/178] v3.1.0: fixed ally swapping not counting as movement for shurikens --- .../com/shatteredpixel/shatteredpixeldungeon/actors/Char.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index b3ea9e804..47281ec43 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -298,6 +298,7 @@ public abstract class Char extends Actor { if (Dungeon.hero.subClass == HeroSubClass.FREERUNNER){ Buff.affect(Dungeon.hero, Momentum.class).gainStack(); } + Dungeon.hero.justMoved = true; Dungeon.hero.busy(); } From e1d677845f582a44b24c09dc28610a75be6f78be Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 3 Apr 2025 12:52:04 -0400 Subject: [PATCH 029/178] v3.1.0: reworked Warrior's shielding ability, no longer purely passive --- core/src/main/assets/interfaces/buffs.png | Bin 7846 -> 1865 bytes .../main/assets/interfaces/large_buffs.png | Bin 13152 -> 4244 bytes .../assets/messages/items/items.properties | 7 +- .../shatteredpixeldungeon/actors/Char.java | 12 ++ .../items/BrokenSeal.java | 125 ++++++++++++++++-- .../ui/BuffIndicator.java | 1 + 6 files changed, 132 insertions(+), 13 deletions(-) diff --git a/core/src/main/assets/interfaces/buffs.png b/core/src/main/assets/interfaces/buffs.png index f1e5d34c36c8747b33ef6b11459feaa3c3099ac3..8772efc8efd14037fcba221f2b98c2113d09cd0f 100644 GIT binary patch literal 1865 zcmY+EdpOhy7st=+5g`6^E~IA=Q-#6^Zh>0Io}C3`k5Hf zi~zud@9!o&PT z0AUwli=$kg>G$>dhK2@RbF8qFxHmu$5?n_D_kEe<{p)89)#ZKSXoy@(&}g`c39)}c zR!uhyfD4VgIkkE5GF%_lq$F+oHpYl}6byBy_6=frzUa;T)xd}-c9RcuiGo+y5?rpQ zPjH;Agl)oJ;YwGjRC2;S*poe;e4J1{SM`|R_})(iAQTFvo-2~qiE_TuzZqp6xr|N_ zpiHm&_xYys?k>4pUYoR|ewZk4|2~F>7dmwiIuY(W52Yo!(A;z4*>YRkb&G>Dl6SUn ziMb}Uefy$9Lqko{*TVN+A0|aar^3bU912z_-5ZgAS9P0M;Odk=l=9m~FMb~Dfwd_m z5o6LgeUy(V{L$V-Tlp$MDYXiDH5pKF%PCicm4b1R+$bzuZ~AObyzSZR-<&f$;C1L; 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z2Q5Zw3=OViQ9*L`g}eND!0a8-o@PjXeBm>Obns~FCnQgR4Fdt@oM8u*JqKbmN~(rR z6F2f>VfI%}_nC8Qvari+12XWU>q2m`_t!TMoDa+I)OP^@HPz9(010I~(G?lh6_puSCZy9;n??`G@lvgkK!Q{lH1D=te96R)dar}S2U}$B1|){H#IDLqzhgD zh&+XtK-0i7TLGSf{ee2N555M!W|q6{fbR}C+zO*=-m`c86}Qb3tnRn9|5ACv=2BXb zYXg6b*j01L%@1J=6_kN(B=W5m6=Rr3)Z4huZjJ(3%vK`TxB-`TXm_=6fOqL?qbj@q z-bir)_t}y6g6f1_{xVJL$3Y)*2~ji{S##q@pWj4s*Y-EHH{Ai-p9j!}FD1BI5^m{& z2Mo!j>)Pv&exleDPrj`2rDK0+HmyQ9t6~TRbbU8(dn6r%XEZ5pS{Rjcvx#D#6TVYd zHV$S?wrh(3a+zM{PE1|9_EV6af-3jqiPbk$kfL65y@W(yyuZDj9{BQUxQ=AKA`sP6 z@|}#oWBj}scrY**OP|I8L8xF2B4`uDm#o*`X7u3%vCDVm+m8V|qv1EjEHwQPdQkx% z+uOB&LU?qwq9hklihqbBqRj|Z(_NzUe7p~7{rNK{xp?~bZU z1Dh6{>fPlsI{D){g>~~Qjn2EODiIF_^O@pP?~T%HsLh6C#qjdpvH(5^2MosW@&5n* csO({piDjR>baI`*mt_DW{quSiI*zgb3%6GlT>t<8 diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 0a1e050c7..9beb9f2c7 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor. items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor. items.armor.armor.not_cursed=This armor is free of malevolent magic. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor, it is providing him up to _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s killed you... items.armor.armor$glyph.rankings_desc=Killed by a glyph @@ -2260,11 +2260,14 @@ items.brokenseal.prompt=Select an armor items.brokenseal.unknown_armor=You must identify that armor first. items.brokenseal.cursed_armor=The seal won't apply to cursed armor. items.brokenseal.affix=You affix the seal to your armor! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will slowly generate shielding on top of his health based on the quality of his armor.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Choose a Glyph items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=dewdrop items.dewdrop.already_full=You already have full health. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 47281ec43..79e60eb00 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -99,6 +99,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.PrismaticImage; import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; +import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor; import com.shatteredpixel.shatteredpixeldungeon.items.armor.curses.Bulk; @@ -903,6 +904,17 @@ public abstract class Char extends Actor { buff( Paralysis.class ).processDamage(dmg); } + BrokenSeal.WarriorShield shield = buff(BrokenSeal.WarriorShield.class); + if (!(src instanceof Hunger) + && dmg > 0 + //either HP is already half or below (ignoring shield) + // or the hit will reduce it to half or below + && (HP <= HT/2 || HP + shielding() - dmg <= HT/2) + && shield != null && !shield.coolingDown()){ + sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(buff(BrokenSeal.WarriorShield.class).maxShield()), FloatingText.SHIELDING); + shield.activate(); + } + int shielded = dmg; dmg = ShieldBuff.processDamage(this, dmg, src); shielded -= dmg; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index b1431c4c8..39435f6b2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -23,7 +23,6 @@ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; -import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Regeneration; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ShieldBuff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; @@ -35,12 +34,15 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions; import com.shatteredpixel.shatteredpixeldungeon.windows.WndUseItem; +import com.watabou.noosa.Image; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Bundle; +import com.watabou.utils.GameMath; import java.util.ArrayList; import java.util.Arrays; @@ -88,7 +90,8 @@ public class BrokenSeal extends Item { } public int maxShield( int armTier, int armLvl ){ - return armTier + armLvl + Dungeon.hero.pointsInTalent(Talent.IRON_WILL); + // 5-15, based on equip tier and iron will + return 3 + 2*armTier + Dungeon.hero.pointsInTalent(Talent.IRON_WILL); } @Override @@ -213,35 +216,112 @@ public class BrokenSeal extends Item { public static class WarriorShield extends ShieldBuff { { + type = buffType.POSITIVE; + detachesAtZero = false; + shieldUsePriority = 2; } private Armor armor; - private float partialShield; + + private int cooldown = 0; + private int turnsSinceEnemies = 0; + + private static int COOLDOWN_START = 100; + + @Override + public int icon() { + if (coolingDown() || shielding() > 0){ + return BuffIndicator.SEAL_SHIELD; + } else { + return BuffIndicator.NONE; + } + } + + @Override + public void tintIcon(Image icon) { + if (coolingDown() && shielding() == 0){ + icon.brightness(0.3f); + } else { + icon.resetColor(); + } + } + + @Override + public float iconFadePercent() { + if (shielding() > 0){ + return GameMath.gate(0, 1f - shielding()/(float)maxShield(), 1); + } else if (coolingDown()){ + return GameMath.gate(0, cooldown / (float)COOLDOWN_START, 1); + } else { + return 0; + } + } + + @Override + public String iconTextDisplay() { + if (shielding() > 0){ + return Integer.toString(shielding()); + } else if (coolingDown()){ + return Integer.toString(cooldown); + } else { + return ""; + } + } + + @Override + public String desc() { + if (shielding() > 0){ + return Messages.get(this, "desc_active", shielding(), cooldown); + } else { + return Messages.get(this, "desc_cooldown", cooldown); + } + } @Override public synchronized boolean act() { - if (Regeneration.regenOn() && shielding() < maxShield()) { - partialShield += 1/30f; + if (cooldown > 0){ + cooldown--; + } + + if (shielding() > 0){ + if (Dungeon.hero.visibleEnemies() == 0){ + turnsSinceEnemies++; + //TODO + if (turnsSinceEnemies >= 5){ + float percentLeft = shielding() / (float)maxShield(); + cooldown -= COOLDOWN_START*(percentLeft/2f); //max of 50% cooldown refund + decShield(shielding()); + } + } else { + turnsSinceEnemies = 0; + } } - while (partialShield >= 1){ - incShield(); - partialShield--; - } - - if (shielding() <= 0 && maxShield() <= 0){ + if (shielding() <= 0 && maxShield() <= 0 && cooldown == 0){ detach(); } spend(TICK); return true; } + + public synchronized void activate() { + setShield(maxShield()); + cooldown = COOLDOWN_START; + turnsSinceEnemies = 0; + } + + public boolean coolingDown(){ + return cooldown > 0; + } public synchronized void supercharge(int maxShield){ if (maxShield > shielding()){ setShield(maxShield); } + cooldown = COOLDOWN_START; + turnsSinceEnemies = 0; } public synchronized void setArmor(Armor arm){ @@ -260,5 +340,28 @@ public class BrokenSeal extends Item { return 0; } } + + public static final String COOLDOWN = "cooldown"; + public static final String TURNS_SINCE_ENEMIES = "turns_since_enemies"; + + @Override + public void storeInBundle(Bundle bundle) { + super.storeInBundle(bundle); + bundle.put(COOLDOWN, cooldown); + bundle.put(TURNS_SINCE_ENEMIES, turnsSinceEnemies); + } + + @Override + public void restoreFromBundle(Bundle bundle) { + super.restoreFromBundle(bundle); + if (bundle.contains(COOLDOWN)) { + cooldown = bundle.getInt(COOLDOWN); + turnsSinceEnemies = bundle.getInt(TURNS_SINCE_ENEMIES); + } else { + //TODO what about berserker runs in progress? + // we could potentially screw someone who had a big shield prior to v3.1 + setShield(0); //clears old pre-v3.1 shield + } + } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java index 27f3839ed..b82afea9b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java @@ -133,6 +133,7 @@ public class BuffIndicator extends Component { public static final int ILLUMINATED = 81; public static final int TRINITY_FORM= 82; public static final int MANY_POWER = 83; + public static final int SEAL_SHIELD = 84; public static final int SIZE_SMALL = 7; public static final int SIZE_LARGE = 16; From e7bdda0dbed233cbab711c489c8696b260e9bc53 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 3 Apr 2025 13:12:33 -0400 Subject: [PATCH 030/178] v3.1.0: broken seal no longer requires ID or uncurse, just curse known --- .../assets/messages/actors/actors.properties | 2 +- .../assets/messages/items/items.properties | 4 +-- .../items/BrokenSeal.java | 26 ++++++++++++++----- 3 files changed, 23 insertions(+), 9 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index c4872a778..b3e3476cc 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -799,7 +799,7 @@ actors.hero.hero.revive=The ankh explodes with life-giving energy! ##classes actors.hero.heroclass.warrior=warrior actors.hero.heroclass.warrior_desc_short=The Warrior endures extra damage with shielding granted by his _broken seal._ The seal can be moved between armors and _transfers a single upgrade._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=The Warrior is automatically unlocked. actors.hero.heroclass.mage=mage diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 9beb9f2c7..af2122b2a 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -2257,13 +2257,13 @@ items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=broken seal items.brokenseal.ac_affix=AFFIX items.brokenseal.prompt=Select an armor -items.brokenseal.unknown_armor=You must identify that armor first. -items.brokenseal.cursed_armor=The seal won't apply to cursed armor. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=You affix the seal to your armor! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Choose a Glyph items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ items.brokenseal.discover_hint=One of the heroes starts with this item. items.brokenseal$warriorshield.name=Warrior Shield items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index 39435f6b2..33f982907 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -162,21 +162,27 @@ public class BrokenSeal extends Item { BrokenSeal seal = (BrokenSeal) curItem; if (item != null && item instanceof Armor) { Armor armor = (Armor)item; - if (!armor.levelKnown){ + if (!armor.cursedKnown){ GLog.w(Messages.get(BrokenSeal.class, "unknown_armor")); - } else if (armor.cursed && (seal.getGlyph() == null || !seal.getGlyph().curse())){ - GLog.w(Messages.get(BrokenSeal.class, "cursed_armor")); - - } else if (armor.glyph != null && seal.getGlyph() != null + } else if (armor.glyph != null && seal.getGlyph() != null && armor.glyph.getClass() != seal.getGlyph().getClass()) { + + //cannot apply the seal's non-curse glyph to a curse glyph armor + final boolean sealGlyphApplicable = !armor.glyph.curse() || seal.getGlyph().curse(); + String bodyText = Messages.get(BrokenSeal.class, "choose_desc"); + if (!sealGlyphApplicable){ + bodyText += "\n\n" + Messages.get(BrokenSeal.class, "choose_curse_warn"); + } + GameScene.show(new WndOptions(new ItemSprite(seal), Messages.get(BrokenSeal.class, "choose_title"), - Messages.get(BrokenSeal.class, "choose_desc"), + bodyText, armor.glyph.name(), seal.getGlyph().name()){ @Override protected void onSelect(int index) { + if (index == -1) return; if (index == 0) seal.setGlyph(null); //if index is 1, then the glyph transfer happens in affixSeal @@ -186,6 +192,14 @@ public class BrokenSeal extends Item { armor.affixSeal(seal); seal.detach(Dungeon.hero.belongings.backpack); } + + @Override + protected boolean enabled(int index) { + if (index == 1 && !sealGlyphApplicable){ + return false; + } + return super.enabled(index); + } }); } else { From 81d53f2e3a94ced53cc9d09311e7dd006804b16c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 3 Apr 2025 14:13:01 -0400 Subject: [PATCH 031/178] v3.1.0: Warrior talent changes to accommodate new seal effect: - provoked anger now triggers when any individual shield breaks, dmg up to +3/+5 - liquid willpower now grants regular barrier equal to 6.5%/10% of max HP - lethal defence now grants a flat 5/10/15 barrier, instead of using broken seal's buff --- .../assets/messages/actors/actors.properties | 11 +++++----- .../shatteredpixeldungeon/actors/Char.java | 6 ------ .../actors/buffs/Combo.java | 11 ++++------ .../actors/buffs/ShieldBuff.java | 8 ++++++++ .../actors/hero/Talent.java | 20 +++++-------------- 5 files changed, 22 insertions(+), 34 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index b3e3476cc..88ec43b64 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -903,16 +903,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 H actors.hero.talent.veterans_intuition.title=veteran's intuition actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _3 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=iron will -actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will grant its shielding benefit without the broken seal. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=iron stomach actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating. actors.hero.talent.liquid_willpower.title=liquid willpower -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion, brew, or elixir.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. -actors.hero.talent.liquid_willpower.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding equal to 5% max hp at +1, or 7.5% max hp at +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=runic transference actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.\n\nThe seal can only transfer glyphs if they were applied to the armor when the seal was attached. actors.hero.talent.runic_transference.meta_desc=_If this talent is gained by a different hero_ it will instead help glyphs on your armor resist being removed by scrolls of upgrade. Glyphs will begin to be lost when upgrading from level 6(up from 4) at +1, or level 7(up from 4) at +2. The level where glyphs are guaranteed to be lost is unchanged at +8. @@ -936,7 +935,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Be actors.hero.talent.cleave.title=cleave actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_. actors.hero.talent.lethal_defense.title=lethal defense -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he gains _7 shielding_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he gains _13 shielding_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he gains _20 shielding_. actors.hero.talent.enhanced_combo.title=enhanced combo actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 79e60eb00..a5a10c223 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -920,12 +920,6 @@ public abstract class Char extends Actor { shielded -= dmg; HP -= dmg; - if (HP > 0 && shielded > 0 && shielding() == 0){ - if (this instanceof Hero && ((Hero) this).hasTalent(Talent.PROVOKED_ANGER)){ - Buff.affect(this, Talent.ProvokedAngerTracker.class, 5f); - } - } - if (HP > 0 && buff(Grim.GrimTracker.class) != null){ float finalChance = buff(Grim.GrimTracker.class).maxChance; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index 16fc5993f..0990c55db 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -411,13 +411,10 @@ public class Combo extends Buff implements ActionIndicator.Action { ch.sprite.bloodBurstA(target.sprite.center(), aoeHit); ch.sprite.flash(); - if (!ch.isAlive()) { - if (hero.hasTalent(Talent.LETHAL_DEFENSE) && hero.buff(BrokenSeal.WarriorShield.class) != null) { - BrokenSeal.WarriorShield shield = hero.buff(BrokenSeal.WarriorShield.class); - int shieldAmt = Math.round(shield.maxShield() * hero.pointsInTalent(Talent.LETHAL_DEFENSE) / 3f); - shield.supercharge(shieldAmt); - hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldAmt), FloatingText.SHIELDING); - } + if (!ch.isAlive() && hero.hasTalent(Talent.LETHAL_DEFENSE)) { + int shieldToGive = Math.round(6.67f*hero.pointsInTalent(Talent.LETHAL_DEFENSE)); + hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldToGive), FloatingText.SHIELDING); + Buff.affect(hero, Barrier.class).setShield(shieldToGive); } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java index cb945cc18..83ebe6fc6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java @@ -22,6 +22,8 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.watabou.utils.Bundle; import java.util.ArrayList; @@ -120,7 +122,13 @@ public abstract class ShieldBuff extends Buff { } }); for (ShieldBuff buff : buffs){ + if (buff.shielding() <= 0) continue; damage = buff.absorbDamage(damage); + if (buff.shielding() <= 0){ + if (target instanceof Hero && ((Hero) target).hasTalent(Talent.PROVOKED_ANGER)){ + Buff.affect(target, Talent.ProvokedAngerTracker.class, 5f); + } + } if (damage == 0) break; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java index 78c2c9c0d..9b56c7070 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java @@ -692,20 +692,10 @@ public enum Talent { public static void onPotionUsed( Hero hero, int cell, float factor ){ if (hero.hasTalent(LIQUID_WILLPOWER)){ - if (hero.heroClass == HeroClass.WARRIOR) { - BrokenSeal.WarriorShield shield = hero.buff(BrokenSeal.WarriorShield.class); - if (shield != null) { - // 50/75% of total shield - int shieldToGive = Math.round(factor * shield.maxShield() * 0.25f * (1 + hero.pointsInTalent(LIQUID_WILLPOWER))); - hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldToGive), FloatingText.SHIELDING); - shield.supercharge(shieldToGive); - } - } else { - // 5/7.5% of max HP - int shieldToGive = Math.round( factor * hero.HT * (0.025f * (1+hero.pointsInTalent(LIQUID_WILLPOWER)))); - hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldToGive), FloatingText.SHIELDING); - Buff.affect(hero, Barrier.class).setShield(shieldToGive); - } + // 6.5/10% of max HP + int shieldToGive = Math.round( factor * hero.HT * (0.030f + 0.035f*hero.pointsInTalent(LIQUID_WILLPOWER))); + hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldToGive), FloatingText.SHIELDING); + Buff.affect(hero, Barrier.class).setShield(shieldToGive); } if (hero.hasTalent(LIQUID_NATURE)){ ArrayList grassCells = new ArrayList<>(); @@ -850,7 +840,7 @@ public enum Talent { if (hero.hasTalent(Talent.PROVOKED_ANGER) && hero.buff(ProvokedAngerTracker.class) != null){ - dmg += 1 + hero.pointsInTalent(Talent.PROVOKED_ANGER); + dmg += 1 + 2*hero.pointsInTalent(Talent.PROVOKED_ANGER); hero.buff(ProvokedAngerTracker.class).detach(); } From d730f3b49fc08ae731e03f6983fc22f0f8f5ab51 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 4 Apr 2025 12:12:47 -0400 Subject: [PATCH 032/178] v3.1.0: improved the weird steam deck reported display dimensions test --- .../src/main/java/com/watabou/noosa/Game.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Game.java b/SPD-classes/src/main/java/com/watabou/noosa/Game.java index 7d95a5685..8024298ea 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Game.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Game.java @@ -100,15 +100,15 @@ public class Game implements ApplicationListener { if (density == Float.POSITIVE_INFINITY){ density = 100f / 160f; //assume 100PPI if density can't be found } else if (DeviceCompat.isDesktop()) { - float PpiX = Gdx.graphics.getPpiX(); - float PpiY = Gdx.graphics.getPpiY(); + float reportedWidth = dispWidth / Gdx.graphics.getPpiX(); + float reportedHeight = dispHeight / Gdx.graphics.getPpiY(); //this exists because Steam deck reports its display size as 4"x6.3" for some reason // as if in portrait, instead of 6.3"x4". This results in incorrect PPI measurements. - // So when the PPIs differ, we assume reported display size is flipped and adjust - if (PpiX / PpiY > 1.1f || PpiX / PpiY < 0.9f ){ - float reportedDisplayHeightInches = dispHeight / PpiY; //it's actually the width - float realPpiX = dispWidth / reportedDisplayHeightInches; + // So we check that the orientation of the resolution and the display dimensions match. + // If they don't, re-calculate density assuming reported dimensions are flipped. + if (dispWidth > dispHeight != reportedWidth > reportedHeight){ + float realPpiX = dispWidth / reportedHeight; density = realPpiX / 160f; } } From 0cc6a7f2234621cca41509640824611f847166fe Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 6 Apr 2025 12:57:46 -0400 Subject: [PATCH 033/178] v3.1.0: fixed sheep lifespan being reset on save/load --- .../actors/mobs/npcs/Sheep.java | 22 +++++++++---------- .../items/bombs/WoollyBomb.java | 2 +- .../items/stones/StoneOfFlock.java | 2 +- .../items/wands/CursedWand.java | 2 +- .../levels/traps/FlockTrap.java | 2 +- 5 files changed, 14 insertions(+), 16 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java index 7e1339f12..61053e048 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java @@ -41,28 +41,25 @@ public class Sheep extends NPC { spriteClass = SheepSprite.class; } - public float lifespan; - - private boolean initialized = false; + private float lifespan; @Override protected boolean act() { if (Dungeon.level.heroFOV[pos]){ Bestiary.setSeen(getClass()); } - if (initialized) { - HP = 0; + HP = 0; - destroy(); - sprite.die(); - - } else { - initialized = true; - spend( lifespan + Random.Float(-2, 2) ); - } + destroy(); + sprite.die(); return true; } + public void initialize(float lifespan){ + this.lifespan = lifespan; + spend( lifespan + Random.Float(-2, 2) ); + } + @Override public int defenseSkill(Char enemy) { return INFINITE_EVASION; @@ -80,6 +77,7 @@ public class Sheep extends NPC { @Override public boolean interact(Char c) { + Bestiary.setSeen(getClass()); sprite.showStatus( CharSprite.NEUTRAL, Messages.get(this, Random.element( LINE_KEYS )) ); if (c == Dungeon.hero) { Dungeon.hero.spendAndNext(1f); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java index 0823a0b87..9a89e7709 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java @@ -63,7 +63,7 @@ public class WoollyBomb extends Bomb { && Actor.findChar(i) == null && !(Dungeon.level.pit[i])) { Sheep sheep = new Sheep(); - sheep.lifespan = Dungeon.bossLevel() ? 20 : 200; + sheep.initialize(Dungeon.bossLevel() ? 20 : 200); sheep.pos = i; GameScene.add(sheep); Dungeon.level.occupyCell(sheep); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java index a55bd69dd..a99e0190d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java @@ -57,7 +57,7 @@ public class StoneOfFlock extends Runestone { && Actor.findChar(i) == null && !(Dungeon.level.pit[i])) { Sheep sheep = new Sheep(); - sheep.lifespan = 8; + sheep.initialize(8); sheep.pos = i; GameScene.add(sheep); Dungeon.level.occupyCell(sheep); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java index aee46b7aa..9c0602586 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java @@ -707,7 +707,7 @@ public class CursedWand { if (valid(origin, user, bolt, positiveOnly)){ Char ch = Actor.findChar( bolt.collisionPos ); Sheep sheep = new Sheep(); - sheep.lifespan = 10; + sheep.initialize(10); sheep.pos = ch.pos; ch.destroy(); ch.sprite.killAndErase(); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java index 7fa49cc8a..bd483d718 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java @@ -59,7 +59,7 @@ public class FlockTrap extends Trap { && Actor.findChar(i) == null && !(Dungeon.level.pit[i])) { Sheep sheep = new Sheep(); - sheep.lifespan = 6; + sheep.initialize(6); sheep.pos = i; GameScene.add(sheep); CellEmitter.get(i).burst(Speck.factory(Speck.WOOL), 4); From 51c6d7e10b1d743b76201966be925d35669ee9dd Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 6 Apr 2025 17:40:27 -0400 Subject: [PATCH 034/178] v3.1.0: adjusted berserker rage mechanic for new seal effect --- .../assets/messages/actors/actors.properties | 6 ++-- .../actors/buffs/Berserk.java | 31 ++++++++----------- .../actors/hero/HeroClass.java | 13 ++++++++ .../items/BrokenSeal.java | 7 +++-- 4 files changed, 33 insertions(+), 24 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 88ec43b64..d033d62fa 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=angered actors.buffs.berserk.berserk=berserking actors.buffs.berserk.exhausted=exhausted actors.buffs.berserk.recovering=recovering -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him 2x his seal's max shielding, increasing to 6x if he has very low health. This shielding decays over time and once it runs out the berserker will have to rest before building rage again.\n\nCurrent Rage: _%.0f%%_\n_+%.0f%%_ damage -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50% damage and gaining bonus shielding._\n\nThis bonus shielding is equal to 2x his seal's max shielding, increasing to 6x if he has very low health. When this shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding equal to 10 plus 2x his armor's level. This shielding can have up to a 3x multiplier if he has very low health. His shielding decays over time and once it runs out the berserker will have to rest before building rage again.\n\nCurrent Rage: _%.0f%%_\n_+%.0f%%_ damage +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50% damage and gaining bonus shielding._\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again. actors.buffs.berserk.recovering_desc=Inner strength has its limits. The Berserker must rest before using his rage again.\n\nWhile recovering the Berserker does not build any rage from taking damage. actors.buffs.berserk.recovering_desc_turns=Turns until recovered: _%d_ actors.buffs.berserk.recovering_desc_levels=Levels until recovered: _%.2f_ @@ -829,7 +829,7 @@ actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curs actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining 2-6x his seal's maximum shielding depending on his missing health and keeping his rage at 100% as long as he has shielding left. However, the Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining a burst of shielding and keeping his rage at 100% as long as he has shielding left. The shielding gained has a base value of 10 plus 2x the level of the berserker's armor, but can be boosted by up to 3x based on his missing health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities. actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java index 21d990b6c..2a710e80d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java @@ -43,10 +43,13 @@ import com.watabou.noosa.audio.Sample; import com.watabou.utils.Bundle; import com.watabou.utils.GameMath; -public class Berserk extends Buff implements ActionIndicator.Action { +public class Berserk extends ShieldBuff implements ActionIndicator.Action { { type = buffType.POSITIVE; + + detachesAtZero = false; + shieldUsePriority = -1; //other shielding buffs are always consumed first } private enum State{ @@ -97,21 +100,11 @@ public class Berserk extends Buff implements ActionIndicator.Action { @Override public boolean act() { if (state == State.BERSERK){ - ShieldBuff buff = target.buff(WarriorShield.class); if (target.shielding() > 0) { //lose 2.5% of shielding per turn, but no less than 1 int dmg = (int)Math.ceil(target.shielding() * 0.025f); - if (buff != null && buff.shielding() > 0) { - dmg = buff.absorbDamage(dmg); - } - if (dmg > 0){ - //if there is leftover damage, then try to remove from other shielding buffs - for (ShieldBuff s : target.buffs(ShieldBuff.class)){ - dmg = s.absorbDamage(dmg); - if (dmg == 0) break; - } - } + dmg = ShieldBuff.processDamage(target, dmg, this); if (target.shielding() <= 0){ state = State.RECOVERING; @@ -177,7 +170,6 @@ public class Berserk extends Buff implements ActionIndicator.Action { if (target.HP == 0 && state == State.NORMAL && power >= 1f - && target.buff(WarriorShield.class) != null && ((Hero)target).hasTalent(Talent.DEATHLESS_FURY)){ startBerserking(); ActionIndicator.clearAction(this); @@ -200,8 +192,8 @@ public class Berserk extends Buff implements ActionIndicator.Action { turnRecovery = 0; } - //base multiplier scales at 2/3/4/5/6x at 100/37/20/9/0% HP - float shieldMultiplier = 2f + 4*(float)Math.pow((1f-(target.HP/(float)target.HT)), 3); + //base multiplier scales at 1/1.5/2/2.5/3x at 100/37/20/9/0% HP + float shieldMultiplier = 1f + 2*(float)Math.pow((1f-(target.HP/(float)target.HT)), 3); //Endless rage effect on shield and cooldown if (power > 1f){ @@ -210,9 +202,12 @@ public class Berserk extends Buff implements ActionIndicator.Action { turnRecovery *= 2f - power; } - WarriorShield shield = target.buff(WarriorShield.class); - int shieldAmount = Math.round(shield.maxShield() * shieldMultiplier); - shield.supercharge(shieldAmount); + int baseShield = 10; + if (target instanceof Hero && ((Hero) target).belongings.armor() != null){ + baseShield += 2*((Hero) target).belongings.armor().buffedLvl(); + } + int shieldAmount = Math.round(baseShield * shieldMultiplier); + setShield(shieldAmount); target.sprite.showStatusWithIcon( CharSprite.POSITIVE, Integer.toString(shieldAmount), FloatingText.SHIELDING ); BuffIndicator.refreshHero(); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java index ede09dd28..697eb7987 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java @@ -48,6 +48,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.warrior.He import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.warrior.Shockwave; import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal; import com.shatteredpixel.shatteredpixeldungeon.items.Item; +import com.shatteredpixel.shatteredpixeldungeon.items.TengusMask; import com.shatteredpixel.shatteredpixeldungeon.items.Waterskin; import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows; @@ -60,6 +61,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlam import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfPurity; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength; +import com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.PotionOfShielding; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfLullaby; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping; @@ -67,6 +69,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMirrorImag import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRage; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade; +import com.shatteredpixel.shatteredpixeldungeon.items.spells.CurseInfusion; +import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfEnchantment; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Cudgel; @@ -142,6 +146,15 @@ public enum HeroClass { break; } + new ClothArmor().collect(); + + new CurseInfusion().quantity(4).collect(); + new StoneOfEnchantment().quantity(3).collect(); + + new PotionOfShielding().quantity(5).collect(); + + new TengusMask().collect(); + if (SPDSettings.quickslotWaterskin()) { for (int s = 0; s < QuickSlot.SIZE; s++) { if (Dungeon.quickslot.getItem(s) == null) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index 33f982907..f2eb66d64 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -372,9 +372,10 @@ public class BrokenSeal extends Item { cooldown = bundle.getInt(COOLDOWN); turnsSinceEnemies = bundle.getInt(TURNS_SINCE_ENEMIES); } else { - //TODO what about berserker runs in progress? - // we could potentially screw someone who had a big shield prior to v3.1 - setShield(0); //clears old pre-v3.1 shield + //pre-3.1 shield, normally just clear it, but retain if it's big and possibly from berserking + if (shielding() < maxShield()+5 && target.HP > 0){ + setShield(0); + } } } } From 2db280d1b91b5c4e6ef12f038ee0525c4e5ceeff Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 7 Apr 2025 11:51:32 -0400 Subject: [PATCH 035/178] v3.1.0: added 4 new badges to the code (disabled out of debug for now) --- core/src/main/assets/interfaces/badges.png | Bin 5972 -> 6214 bytes .../main/assets/messages/misc/misc.properties | 9 +- .../shatteredpixeldungeon/Badges.java | 102 ++++++++++-------- 3 files changed, 67 insertions(+), 44 deletions(-) diff --git a/core/src/main/assets/interfaces/badges.png b/core/src/main/assets/interfaces/badges.png index 7feb18716d5724671be01713bbde6f6f5b1616cc..a678c80402424aef254cadaf763cad00d8aef56f 100644 GIT binary patch delta 5583 zcmY*adpwhW``^jtlnupHY@rY_heR|BJ#?b;0Wn08oXIlod(xM_#H7B2*tZj+C?zti 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zcJ^29E(xm}IoNVBUsxu6yU+lzOrlfD2CRy#&H^+`r}3Ry`UeZTC$^jhzlYrPOZ>DD z7e$0UVIs#jW`EhjzVQ*-U{E*^06iPD8^tPurVS^b-R1q;l81j44j$PK&p(R@T@t!^Ci{EJ5+g51cY zENtvNnW7sqR45-IkM9*_fqE{Ye8?_yKB$kiU=xY3G z7%A>XtBpHTu{ubyBciEf8Vq6zZ(bdH2hoR3WuLhYnB^y+cFUbG$E&s{zs!mwWC*)$fX16#4 zBjHi+ocJ~SiQUutdS*L%9-z67%b%7?$3N-TzC~!u&8${W62xCoZx~EyFGSg?VyY%3G__Qw4Sdi z;ljH$vEOn|cbJN-v)3zrNUx?&*X}3fP#Lh7bbXw}AA`Q+D>we_Lxc-S)xKitno68O zl;LWo8muX_9X$unv1zxsW3RSgVR!q4s^xVtTixEEe4+$-(ArK$9IzdMr7bu@vyrqX z7AVN96(reWDFP3eQW6EemDT%c49+uRCi1{Y9s}OC8>R6QkLW(l+ICg5{FivF1rr0q z6Q`iQ75@gOgAHNdGGXLQH(lx;JO%e@EsBJ^rVbe(L!73etZR1W`BD7t3BTxu?UTo@ zU#E3*e1PAQPC?z%k<>qurb?wj5hZn1@Q^w;%Ye1_3Y}JP$cXihItLt(> Date: Mon, 7 Apr 2025 12:35:52 -0400 Subject: [PATCH 036/178] v3.1.0: added unlock logic for 3 of the new badges (debug only atm) --- .../shatteredpixeldungeon/Badges.java | 27 +++++++++++++++++++ .../actors/buffs/AscensionChallenge.java | 19 +++++++++++++ .../actors/hero/HeroClass.java | 13 --------- .../actors/mobs/YogDzewa.java | 2 ++ .../ui/BuffIndicator.java | 5 ++++ 5 files changed, 53 insertions(+), 13 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java index c40b2561d..45ff5f45d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java @@ -21,6 +21,7 @@ package com.shatteredpixel.shatteredpixeldungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.items.Item; @@ -30,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.PotionBandolier; import com.shatteredpixel.shatteredpixeldungeon.items.bags.ScrollHolder; import com.shatteredpixel.shatteredpixeldungeon.items.bags.VelvetPouch; import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion; +import com.shatteredpixel.shatteredpixeldungeon.items.quest.Pickaxe; import com.shatteredpixel.shatteredpixeldungeon.items.remains.RemainsItem; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon; @@ -1027,6 +1029,16 @@ public class Badges { } } + public static void validateTakingTheMick(Object cause){ + if (!DeviceCompat.isDebug()) return; + if (cause == Dungeon.hero && + Dungeon.hero.belongings.attackingWeapon() instanceof Pickaxe + && Dungeon.hero.belongings.attackingWeapon().buffedLvl() >= 20){ + local.add( Badge.TAKING_THE_MICK ); + displayBadge(Badge.TAKING_THE_MICK); + } + } + public static void validateNoKilling() { if (!local.contains( Badge.NO_MONSTERS_SLAIN ) && Statistics.completedWithNoKilling) { Badge badge = Badge.NO_MONSTERS_SLAIN; @@ -1043,6 +1055,15 @@ public class Badges { displayBadge( badge ); } } + + public static void validateManyBuffs(){ + if (!DeviceCompat.isDebug()) return; + if (!local.contains( Badge.MANY_BUFFS )) { + Badge badge = Badge.MANY_BUFFS; + local.add( badge ); + displayBadge( badge ); + } + } public static void validateGamesPlayed() { Badge badge = null; @@ -1107,6 +1128,12 @@ public class Badges { local.add( Badge.HAPPY_END_REMAINS ); displayBadge( Badge.HAPPY_END_REMAINS ); } + + if (!DeviceCompat.isDebug()) return; + if (AscensionChallenge.qualifiedForPacifist()) { + local.add( Badge.PACIFIST_ASCENT ); + displayBadge( Badge.PACIFIST_ASCENT ); + } } public static void validateChampion( int challenges ) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java index 118ab6b4b..4bafcc305 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java @@ -156,6 +156,13 @@ public class AscensionChallenge extends Buff { return speed; } + public static boolean qualifiedForPacifist(){ + if (Dungeon.hero.buff(AscensionChallenge.class) != null){ + return !Dungeon.hero.buff(AscensionChallenge.class).stacksLowered; + } + return false; + } + public static void processEnemyKill(Char enemy){ AscensionChallenge chal = Dungeon.hero.buff(AscensionChallenge.class); if (chal == null) return; @@ -185,6 +192,7 @@ public class AscensionChallenge extends Buff { } else { chal.stacks -= 1; } + chal.stacksLowered = true; chal.stacks = Math.max(0, chal.stacks); if (chal.stacks < 8f && (int)(chal.stacks/2) != (int)(oldStacks/2f)){ GLog.p(Messages.get(AscensionChallenge.class, "weaken")); @@ -234,6 +242,8 @@ public class AscensionChallenge extends Buff { private float stacks = 0; private float damageInc = 0; + private boolean stacksLowered = false; + public void onLevelSwitch(){ if (Dungeon.depth < Statistics.highestAscent){ Statistics.highestAscent = Dungeon.depth; @@ -366,11 +376,14 @@ public class AscensionChallenge extends Buff { public static final String STACKS = "enemy_stacks"; public static final String DAMAGE = "damage_inc"; + public static final String STACKS_LOWERED = "stacks_lowered"; + @Override public void storeInBundle(Bundle bundle) { super.storeInBundle(bundle); bundle.put(STACKS, stacks); bundle.put(DAMAGE, damageInc); + bundle.put(STACKS_LOWERED, stacksLowered); } @Override @@ -378,6 +391,12 @@ public class AscensionChallenge extends Buff { super.restoreFromBundle(bundle); stacks = bundle.getFloat(STACKS); damageInc = bundle.getFloat(DAMAGE); + if (bundle.contains(STACKS_LOWERED)){ + stacksLowered = bundle.getBoolean(STACKS_LOWERED); + //pre-v3.1 saves + } else { + stacksLowered = true; + } } //chars with this buff are not boosted by the ascension challenge diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java index 697eb7987..ede09dd28 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java @@ -48,7 +48,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.warrior.He import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.warrior.Shockwave; import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal; import com.shatteredpixel.shatteredpixeldungeon.items.Item; -import com.shatteredpixel.shatteredpixeldungeon.items.TengusMask; import com.shatteredpixel.shatteredpixeldungeon.items.Waterskin; import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows; @@ -61,7 +60,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlam import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMindVision; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfPurity; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength; -import com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.PotionOfShielding; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfIdentify; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfLullaby; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMapping; @@ -69,8 +67,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMirrorImag import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRage; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRemoveCurse; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade; -import com.shatteredpixel.shatteredpixeldungeon.items.spells.CurseInfusion; -import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfEnchantment; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Cudgel; @@ -146,15 +142,6 @@ public enum HeroClass { break; } - new ClothArmor().collect(); - - new CurseInfusion().quantity(4).collect(); - new StoneOfEnchantment().quantity(3).collect(); - - new PotionOfShielding().quantity(5).collect(); - - new TengusMask().collect(); - if (SPDSettings.quickslotWaterskin()) { for (int s = 0; s < QuickSlot.SIZE; s++) { if (Dungeon.quickslot.getItem(s) == null) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java index 3d200093c..2ca2a32d6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java @@ -536,6 +536,8 @@ public class YogDzewa extends Mob { } Statistics.bossScores[4] += 5000 + 1250*Statistics.spawnersAlive; + Badges.validateTakingTheMick(cause); + Dungeon.level.unseal(); super.die( cause ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java index b82afea9b..abaf736d3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java @@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui; import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; @@ -260,6 +261,10 @@ public class BuffIndicator extends Component { cumulativeAdjust -= leftAdjust; } } + + if (this == heroInstance && buffButtons.size() >= 10){ + Badges.validateManyBuffs(); + } } public boolean allBuffsVisible(){ From 8e4901ac81c2d037ab713935255d155b9088f786 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 7 Apr 2025 13:49:22 -0400 Subject: [PATCH 037/178] v3.1.0: added unlock logic for hazard badge (debug only atm) --- .../shatteredpixel/shatteredpixeldungeon/Badges.java | 8 ++++++++ .../shatteredpixeldungeon/Statistics.java | 5 +++++ .../shatteredpixeldungeon/actors/mobs/Mob.java | 6 ++++++ .../shatteredpixeldungeon/levels/CavesBossLevel.java | 7 +++++++ .../shatteredpixeldungeon/levels/features/Chasm.java | 6 +++++- .../levels/traps/BlazingTrap.java | 11 +++++++++-- .../levels/traps/BurningTrap.java | 6 ++++++ .../levels/traps/ChillingTrap.java | 6 ++++++ .../levels/traps/ConfusionTrap.java | 10 ++++++++++ .../levels/traps/CorrosionTrap.java | 10 ++++++++++ .../levels/traps/DisintegrationTrap.java | 5 +++++ .../levels/traps/ExplosiveTrap.java | 11 +++++++++++ .../levels/traps/FlashingTrap.java | 1 + .../shatteredpixeldungeon/levels/traps/FlockTrap.java | 4 ++++ .../shatteredpixeldungeon/levels/traps/FrostTrap.java | 6 ++++++ .../levels/traps/GatewayTrap.java | 2 ++ .../levels/traps/GeyserTrap.java | 9 +++++++++ .../levels/traps/GnollRockfallTrap.java | 5 +++++ .../shatteredpixeldungeon/levels/traps/GrimTrap.java | 5 +++++ .../levels/traps/GrippingTrap.java | 4 ++++ .../shatteredpixeldungeon/levels/traps/OozeTrap.java | 4 ++++ .../levels/traps/PoisonDartTrap.java | 4 ++++ .../levels/traps/RockfallTrap.java | 4 ++++ .../levels/traps/ShockingTrap.java | 6 ++++++ .../shatteredpixeldungeon/levels/traps/StormTrap.java | 6 ++++++ .../levels/traps/TeleportationTrap.java | 2 ++ .../shatteredpixeldungeon/levels/traps/ToxicTrap.java | 10 ++++++++++ .../shatteredpixeldungeon/levels/traps/Trap.java | 6 ++++++ .../levels/traps/WeakeningTrap.java | 4 ++++ .../levels/traps/WornDartTrap.java | 5 +++++ .../shatteredpixeldungeon/plants/Blindweed.java | 2 ++ .../shatteredpixeldungeon/plants/Fadeleaf.java | 3 +++ .../shatteredpixeldungeon/plants/Firebloom.java | 6 ++++++ .../shatteredpixeldungeon/plants/Icecap.java | 6 ++++++ .../shatteredpixeldungeon/plants/Sorrowmoss.java | 5 +++++ .../shatteredpixeldungeon/plants/Stormvine.java | 5 +++++ 36 files changed, 202 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java index 45ff5f45d..6f4c4525d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java @@ -533,6 +533,14 @@ public class Badges { displayBadge( badge ); } + + public static void validateHazardAssists() { + if (!DeviceCompat.isDebug()) return; + if (!local.contains( Badge.PIRANHAS ) && Statistics.hazardAssistedKills >= 10) { + local.add( Badge.ENEMY_HAZARDS ); + displayBadge( Badge.ENEMY_HAZARDS ); + } + } public static void validatePiranhasKilled() { Badge badge = null; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java index a13255cf7..ecd834104 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java @@ -36,6 +36,7 @@ public class Statistics { public static int foodEaten; public static int itemsCrafted; public static int piranhasKilled; + public static int hazardAssistedKills; public static int ankhsUsed; //tracks every item type 'seen' this run (i.e. would be added to catalogs) public static HashSet itemTypesDiscovered = new HashSet<>(); @@ -82,6 +83,7 @@ public class Statistics { foodEaten = 0; itemsCrafted = 0; piranhasKilled = 0; + hazardAssistedKills = 0; ankhsUsed = 0; itemTypesDiscovered.clear(); @@ -123,6 +125,7 @@ public class Statistics { private static final String FOOD = "foodEaten"; private static final String ALCHEMY = "potionsCooked"; private static final String PIRANHAS = "priranhas"; + private static final String HAZARD_ASSISTS = "hazard_assists"; private static final String ANKHS = "ankhsUsed"; private static final String PROG_SCORE = "prog_score"; @@ -164,6 +167,7 @@ public class Statistics { bundle.put( FOOD, foodEaten ); bundle.put( ALCHEMY, itemsCrafted ); bundle.put( PIRANHAS, piranhasKilled ); + bundle.put(HAZARD_ASSISTS, hazardAssistedKills); bundle.put( ANKHS, ankhsUsed ); bundle.put( ITEM_TYPES_DISCOVERED, itemTypesDiscovered.toArray(new Class[0]) ); @@ -209,6 +213,7 @@ public class Statistics { foodEaten = bundle.getInt( FOOD ); itemsCrafted = bundle.getInt( ALCHEMY ); piranhasKilled = bundle.getInt( PIRANHAS ); + hazardAssistedKills = bundle.getInt( HAZARD_ASSISTS ); ankhsUsed = bundle.getInt( ANKHS ); if (bundle.contains( ITEM_TYPES_DISCOVERED )) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index 0a0825ac3..71d524c39 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -84,6 +84,7 @@ import com.shatteredpixel.shatteredpixeldungeon.journal.Bestiary; import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.plants.Swiftthistle; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; @@ -875,6 +876,11 @@ public abstract class Mob extends Char { } if (alignment == Alignment.ENEMY){ + if (buff(Trap.HazardAssistTracker.class) != null){ + Statistics.hazardAssistedKills++; + Badges.validateHazardAssists(); + } + rollToDropLoot(); if (cause == Dungeon.hero || cause instanceof Weapon || cause instanceof Weapon.Enchantment){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java index 80185ffb2..9eac1c9c2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java @@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Electricity; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DM300; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Pylon; @@ -43,6 +44,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.CavesPainter; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; @@ -841,6 +843,11 @@ public class CavesBossLevel extends Level { Char ch = Actor.findChar(cell); if (ch != null && !(ch instanceof DM300) && !ch.flying) { + if (ch instanceof Mob){ + //incredibly specific but I'll 100% get a bug report in a year if I don't add this + Buff.prolong(ch, Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); + } + Sample.INSTANCE.play( Assets.Sounds.LIGHTNING ); ch.damage( Random.NormalIntRange(6, 12), new Electricity()); ch.sprite.flash(); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java index 1d5b7e6a2..010f34de2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java @@ -35,6 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.RegularLevel; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.WeakFloorRoom; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene; @@ -151,7 +152,10 @@ public class Chasm implements Hero.Doom { } public static void mobFall( Mob mob ) { - if (mob.isAlive()) mob.die( Chasm.class ); + if (mob.isAlive()) { + Buff.prolong(mob, Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); + mob.die( Chasm.class ); + } if (mob.sprite != null) ((MobSprite)mob.sprite).fall(); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java index d599a15c3..cc1a27cf1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java @@ -23,8 +23,11 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; @@ -45,11 +48,15 @@ public class BlazingTrap extends Trap { PathFinder.buildDistanceMap( pos, BArray.not( Dungeon.level.solid, null ), 2 ); for (int i = 0; i < PathFinder.distance.length; i++) { if (PathFinder.distance[i] < Integer.MAX_VALUE) { - if (Dungeon.level.pit[i] || Dungeon.level.water[i]) + if (Dungeon.level.pit[i] || Dungeon.level.water[i]) { GameScene.add(Blob.seed(i, 1, Fire.class)); - else + } else { GameScene.add(Blob.seed(i, 5, Fire.class)); + } CellEmitter.get(i).burst(FlameParticle.FACTORY, 5); + if (Actor.findChar(i) instanceof Mob){ + Buff.prolong(Actor.findChar(i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } Sample.INSTANCE.play(Assets.Sounds.BURNING); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java index 262d1c6b8..cac89551d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java @@ -23,8 +23,11 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; @@ -45,6 +48,9 @@ public class BurningTrap extends Trap { if (!Dungeon.level.solid[pos + i]) { GameScene.add( Blob.seed( pos+i, 2, Fire.class ) ); CellEmitter.get( pos+i ).burst( FlameParticle.FACTORY, 5 ); + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } Sample.INSTANCE.play(Assets.Sounds.BURNING); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java index 620071e46..176f2338b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java @@ -23,8 +23,11 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Freezing; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.noosa.audio.Sample; @@ -47,6 +50,9 @@ public class ChillingTrap extends Trap{ for( int i : PathFinder.NEIGHBOURS9) { if (!Dungeon.level.solid[pos + i]) { GameScene.add(Blob.seed(pos + i, 10, Freezing.class)); + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java index 5b55a868d..485ced277 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java @@ -22,10 +22,14 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ConfusionGas; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.noosa.audio.Sample; +import com.watabou.utils.PathFinder; public class ConfusionTrap extends Trap { @@ -40,5 +44,11 @@ public class ConfusionTrap extends Trap { GameScene.add(Blob.seed(pos, 300 + 20 * scalingDepth(), ConfusionGas.class)); Sample.INSTANCE.play(Assets.Sounds.GAS); + for( int i : PathFinder.NEIGHBOURS9) { + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } + } + } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java index 01fad63af..38bb4ad6d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java @@ -22,10 +22,14 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.CorrosiveGas; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.noosa.audio.Sample; +import com.watabou.utils.PathFinder; public class CorrosionTrap extends Trap { @@ -42,6 +46,12 @@ public class CorrosionTrap extends Trap { corrosiveGas.setStrength(1+scalingDepth()/4); + for( int i : PathFinder.NEIGHBOURS9) { + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } + } + GameScene.add(corrosiveGas); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java index d41974393..60ddeb5bc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java @@ -27,7 +27,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Beam; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; @@ -77,6 +79,9 @@ public class DisintegrationTrap extends Trap { if (heap != null) heap.explode(); if (target != null) { + if (target instanceof Mob){ + Buff.prolong(target, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[target.pos]) { Sample.INSTANCE.play(Assets.Sounds.RAY); ShatteredPixelDungeon.scene().add(new Beam.DeathRay(DungeonTilemap.tileCenterToWorld(pos), target.sprite.center())); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java index f1c151447..f84477cfa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java @@ -23,7 +23,11 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.items.bombs.Bomb; +import com.watabou.utils.PathFinder; public class ExplosiveTrap extends Trap { @@ -34,6 +38,13 @@ public class ExplosiveTrap extends Trap { @Override public void activate() { + + for( int i : PathFinder.NEIGHBOURS9) { + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } + } + new Bomb().explode(pos); if (reclaimed && !Dungeon.hero.isAlive()) { Badges.validateDeathFromFriendlyMagic(); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java index 8af940d16..cb58f8697 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java @@ -55,6 +55,7 @@ public class FlashingTrap extends Trap { Buff.prolong( c, Cripple.class, Cripple.DURATION*2f ); if (c instanceof Mob) { + Buff.prolong(c, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); if (((Mob)c).state == ((Mob)c).HUNTING) ((Mob)c).state = ((Mob)c).WANDERING; ((Mob)c).beckon( Dungeon.level.randomDestination( c ) ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java index bd483d718..0109af685 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java @@ -24,6 +24,8 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Sheep; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; @@ -72,6 +74,8 @@ public class FlockTrap extends Trap { t.activate(); } Dungeon.level.occupyCell(sheep); + } else if (Actor.findChar(i) instanceof Mob){ + Buff.prolong(Actor.findChar(i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); } } Sample.INSTANCE.play(Assets.Sounds.PUFF); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java index 58211441b..d32f74ec1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java @@ -23,8 +23,11 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Freezing; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.utils.BArray; @@ -50,6 +53,9 @@ public class FrostTrap extends Trap { for (int i = 0; i < PathFinder.distance.length; i++) { if (PathFinder.distance[i] < Integer.MAX_VALUE) { GameScene.add(Blob.seed(i, 20, Freezing.class)); + if (Actor.findChar(i) instanceof Mob){ + Buff.prolong(Actor.findChar(i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java index 0e1329cf0..7fd412548 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java @@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; @@ -61,6 +62,7 @@ public class GatewayTrap extends Trap { if (ScrollOfTeleportation.teleportChar(ch)) { if (ch instanceof Mob && ((Mob) ch).state == ((Mob) ch).HUNTING) { ((Mob) ch).state = ((Mob) ch).WANDERING; + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); } telePos = ch.pos; break; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java index 3a2b35058..ec32cf17d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java @@ -26,7 +26,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; @@ -74,6 +76,10 @@ public class GeyserTrap extends Trap { Char ch = Actor.findChar(pos + i); if (ch != null){ + if (source == this && ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } + //does the equivalent of a bomb's damage against fiery enemies. if (Char.hasProp(ch, Char.Property.FIERY)){ int dmg = Random.NormalIntRange(5 + scalingDepth(), 10 + scalingDepth()*2); @@ -100,6 +106,9 @@ public class GeyserTrap extends Trap { Char ch = Actor.findChar(pos); if (ch != null){ + if (source == this && ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } int targetpos = -1; if (centerKnockBackDirection != -1){ targetpos = centerKnockBackDirection; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java index 3a7eb04a3..6d5634b5b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java @@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollGeomancer; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollGuard; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; @@ -81,6 +82,10 @@ public class GnollRockfallTrap extends RockfallTrap { Char ch = Actor.findChar( cell ); if (ch != null && ch.isAlive() && !(ch instanceof GnollGeomancer)){ + if (ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } + //deals notably less damage than a regular rockfall trap, but ignores armor int damage = Random.NormalIntRange(6, 12); ch.damage( Math.max(damage, 0) , this); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java index 420c95540..5227f4f1c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java @@ -26,7 +26,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; @@ -85,6 +87,9 @@ public class GrimTrap extends Trap { } if (target != null) { + if (target instanceof Mob){ + Buff.prolong(target, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } final Char finalTarget = target; //instant kill, use a mix of current HP and max HP, just like psi blast (for resistances) int damage = Math.round(finalTarget.HT/2f + finalTarget.HP/2f); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java index 4fe014e53..f1d2b770c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java @@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Wound; public class GrippingTrap extends Trap { @@ -44,6 +45,9 @@ public class GrippingTrap extends Trap { Char c = Actor.findChar( pos ); if (c != null && !c.flying) { + if (c instanceof Mob) { + Buff.prolong(c, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } int damage = Math.max( 0, (2 + scalingDepth()/2) - c.drRoll()/2 ); Buff.affect( c, Bleeding.class ).set( damage ); Buff.prolong( c, Cripple.class, Cripple.DURATION); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java index 59c4ea733..da9d7f1c3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java @@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.watabou.utils.PathFinder; @@ -45,6 +46,9 @@ public class OozeTrap extends Trap { Char ch = Actor.findChar( pos + i ); if (ch != null && !ch.flying){ Buff.affect(ch, Ooze.class).set( Ooze.DURATION ); + if (ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java index 071fecb55..60ba80cca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java @@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.PoisonDart; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; @@ -100,6 +101,9 @@ public class PoisonDartTrap extends Trap { } if (target != null) { + if (target instanceof Mob){ + Buff.prolong(target, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } final Char finalTarget = target; if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[target.pos]) { ((MissileSprite) ShatteredPixelDungeon.scene().recycle(MissileSprite.class)). diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java index 9612d95d5..9bb27b390 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java @@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.levels.RegularLevel; @@ -95,6 +96,9 @@ public class RockfallTrap extends Trap { Char ch = Actor.findChar( cell ); if (ch != null && ch.isAlive()){ + if (ch instanceof Mob) { + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } int damage = Random.NormalIntRange(5+scalingDepth(), 10+scalingDepth()*2); damage -= ch.drRoll(); ch.damage( Math.max(damage, 0) , this); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java index d7cba44fd..e4569632f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java @@ -23,8 +23,11 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Electricity; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.noosa.audio.Sample; import com.watabou.utils.PathFinder; @@ -47,6 +50,9 @@ public class ShockingTrap extends Trap { if (!Dungeon.level.solid[pos + i]) { GameScene.add(Blob.seed(pos + i, 10, Electricity.class)); } + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java index 05130a2b4..afdf7fcbe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java @@ -23,8 +23,11 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Electricity; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.utils.BArray; import com.watabou.noosa.audio.Sample; @@ -48,6 +51,9 @@ public class StormTrap extends Trap { for (int i = 0; i < PathFinder.distance.length; i++) { if (PathFinder.distance[i] < Integer.MAX_VALUE) { GameScene.add(Blob.seed(i, 20, Electricity.class)); + if (Actor.findChar(i) instanceof Mob){ + Buff.prolong(Actor.findChar(i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java index b93a8c859..1c3dd3394 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java @@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; @@ -51,6 +52,7 @@ public class TeleportationTrap extends Trap { if (ScrollOfTeleportation.teleportChar(ch)) { if (ch instanceof Mob && ((Mob) ch).state == ((Mob) ch).HUNTING) { ((Mob) ch).state = ((Mob) ch).WANDERING; + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java index fefed520d..51536c9b2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java @@ -22,10 +22,14 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.watabou.noosa.audio.Sample; +import com.watabou.utils.PathFinder; public class ToxicTrap extends Trap{ @@ -40,5 +44,11 @@ public class ToxicTrap extends Trap{ GameScene.add( Blob.seed( pos, 300 + 20 * scalingDepth(), ToxicGas.class ) ); Sample.INSTANCE.play(Assets.Sounds.GAS); + for( int i : PathFinder.NEIGHBOURS9) { + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } + } + } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java index 57a3c4e13..dc680b197 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff; import com.shatteredpixel.shatteredpixeldungeon.journal.Bestiary; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; @@ -142,4 +143,9 @@ public abstract class Trap implements Bundlable { bundle.put( VISIBLE, visible ); bundle.put( ACTIVE, active ); } + + //this buff is used to keep track of hazards recently affecting a character + public static class HazardAssistTracker extends FlavourBuff{ + public static final float DURATION = 50f; + } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java index 7d8ddf1d6..267959365 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java @@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; @@ -49,6 +50,9 @@ public class WeakeningTrap extends Trap{ Buff.prolong( ch, Weakness.class, Weakness.DURATION/2f ); } Buff.prolong( ch, Weakness.class, Weakness.DURATION*3f ); + if (ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java index 3ae6fc6ef..2a22f7642 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java @@ -27,7 +27,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.Dart; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; @@ -85,6 +87,9 @@ public class WornDartTrap extends Trap { } if (target != null) { + if (target instanceof Mob){ + Buff.prolong(target, Trap.HazardAssistTracker.class, HazardAssistTracker.DURATION); + } final Char finalTarget = target; if (Dungeon.level.heroFOV[pos] || Dungeon.level.heroFOV[target.pos]) { ((MissileSprite) ShatteredPixelDungeon.scene().recycle(MissileSprite.class)). diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java index 3855260ed..cfa0caa35 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java @@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Blindweed extends Plant { @@ -51,6 +52,7 @@ public class Blindweed extends Plant { Buff.prolong(ch, Blindness.class, Blindness.DURATION); Buff.prolong(ch, Cripple.class, Cripple.DURATION); if (ch instanceof Mob) { + Buff.prolong(ch, Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); if (((Mob) ch).state == ((Mob) ch).HUNTING) ((Mob) ch).state = ((Mob) ch).WANDERING; ((Mob) ch).beckon(Dungeon.level.randomDestination( ch )); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java index b96430c52..d17891dfd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.plants; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; @@ -30,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.noosa.Game; @@ -63,6 +65,7 @@ public class Fadeleaf extends Plant { } else if (ch instanceof Mob && !ch.properties().contains(Char.Property.IMMOVABLE)) { + Buff.prolong(ch, Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); ScrollOfTeleportation.teleportChar(ch, Fadeleaf.class); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java index a9d4bb857..23efb1994 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java @@ -29,8 +29,10 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FireImbue; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; @@ -47,6 +49,10 @@ public class Firebloom extends Plant { if (ch instanceof Hero && ((Hero) ch).subClass == HeroSubClass.WARDEN){ Buff.affect(ch, FireImbue.class).set( FireImbue.DURATION*0.3f ); } + + if (ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); + } GameScene.add( Blob.seed( pos, 2, Fire.class ) ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java index b3eeefe45..90aa07ca8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java @@ -22,12 +22,15 @@ package com.shatteredpixel.shatteredpixeldungeon.plants; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Freezing; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FrostImbue; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.PathFinder; @@ -48,6 +51,9 @@ public class Icecap extends Plant { for (int i : PathFinder.NEIGHBOURS9){ if (!Dungeon.level.solid[pos+i]) { Freezing.affect( pos+i ); + if (Actor.findChar(pos+i) instanceof Mob){ + Buff.prolong(Actor.findChar(pos+i), Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); + } } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java index cd36f1427..d50fb2f62 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java @@ -28,8 +28,10 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ToxicImbue; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Sorrowmoss extends Plant { @@ -46,6 +48,9 @@ public class Sorrowmoss extends Plant { } if (ch != null) { + if (ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); + } Buff.affect( ch, Poison.class ).set( 5 + Math.round(2*Dungeon.scalingDepth() / 3f) ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java index 78c8e7f1c..388464437 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java @@ -27,6 +27,8 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Levitation; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; +import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Stormvine extends Plant { @@ -43,6 +45,9 @@ public class Stormvine extends Plant { if (ch instanceof Hero && ((Hero) ch).subClass == HeroSubClass.WARDEN){ Buff.affect(ch, Levitation.class, Levitation.DURATION/2f); } else { + if (ch instanceof Mob){ + Buff.prolong(ch, Trap.HazardAssistTracker.class, Trap.HazardAssistTracker.DURATION); + } Buff.affect(ch, Vertigo.class, Vertigo.DURATION); } } From 111e652e933be0e6b6ab78863cdf406aa0dd1ccb Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 7 Apr 2025 20:46:37 -0400 Subject: [PATCH 038/178] v3.1.0: reduced target and compile SDKs for now, due to layout changes --- build.gradle | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/build.gradle b/build.gradle index 37ea57de4..9a10b0be7 100644 --- a/build.gradle +++ b/build.gradle @@ -22,9 +22,11 @@ allprojects { appJavaCompatibility = JavaVersion.VERSION_1_8 - appAndroidCompileSDK = 36 //Android 16 + appAndroidCompileSDK = 35 //Android 15 appAndroidMinSDK = 14 //Android 4.0 - appAndroidTargetSDK = 36 //Android 16 + //significant layout management changes required for API 35+ as edge-to-edge is forced on + //will do this at the same time as dropping support for Android 4.4- (later in 2025) + appAndroidTargetSDK = 34 //Android 14 gdxVersion = '1.12.1' gdxControllersVersion = '2.2.4-SNAPSHOT' From 22392538ec09c5f782113517bd61d08e415e3d1f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 9 Apr 2025 12:43:17 -0400 Subject: [PATCH 039/178] v3.1.0: nerfed telegrab value to prevent turning thrown weps into energy --- .../shatteredpixeldungeon/items/spells/TelekineticGrab.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java index 2e1f7fbd7..995db302a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java @@ -118,12 +118,12 @@ public class TelekineticGrab extends TargetedSpell { @Override public int value() { - return (int)(60 * (quantity/(float)Recipe.OUT_QUANTITY)); + return (int)(50 * (quantity/(float)Recipe.OUT_QUANTITY)); } @Override public int energyVal() { - return (int)(12 * (quantity/(float)Recipe.OUT_QUANTITY)); + return (int)(10 * (quantity/(float)Recipe.OUT_QUANTITY)); } public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe.SimpleRecipe { From 743164f4858e816211fc0039cdedcb9d3391f43f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 9 Apr 2025 12:45:58 -0400 Subject: [PATCH 040/178] v3.1.0: tweaked the badge icon for taking the mick --- core/src/main/assets/interfaces/badges.png | Bin 6214 -> 6213 bytes .../shatteredpixeldungeon/Badges.java | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/interfaces/badges.png b/core/src/main/assets/interfaces/badges.png index a678c80402424aef254cadaf763cad00d8aef56f..7a1a6233e8411085e6988b94c0400c267736d8f7 100644 GIT binary patch delta 5550 zcmYLKc|4Ts`+nb9jAa-ld(4!CvJ5I?$xLalgG!|$lh9@@A~EkfQJj(#C0R?Bkge?7 z*r#JHMM5)xsFa5OM`muV4sa2SRR3XnMsibkY4)+4)xBo9SZFg+E%3+jI_zP5zF=ZlJ~lGB$!iTZn9MfvJjw3bC(Fe10nGS)s@- z(FQm^oWa$RZPYxwdC{Fg=qw|_WGahgt4%E;ON*E>6rY5{e;_^A#Arz{DQ5bvs@$qB z!y&8iFo76=746!v~<0j}!~Z_gAHc}EoDiSJXi8BK+a+V?UOz1S&U 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z*~}5<^Nfxad_h-V@v`;I^7WJvSpUssf$DR`>vh$P{@i6x%Ql_8w{U;_Rb|_rkU?fo zPN;xa6KCI6X5Q1_fAQRxxL+oKzUPQI+4+{2*l!=q(e;!ak;FcJZd})1aYm%SkO-qn zT)x^-mqB{mh5|NS+9@Y&R{ z8gcN1adZshmff1si^bPW$s!ie9-mF0*pGPE9DKt2;bpYL}toV zmjiA&{!Ba zxUg$6&O|@l#)IT!DD)!u2Jn)4KFOIEWSfd05V_WB{?w5V{*PMC~LXi(>s6M6a zR1LUTt&q^it&um}xcin(;4ui`qadq1w=})>13F6Hyt<>)1tDzBkfMn_m&dtO~)l z^~=>7NEBl?6^r`?+$9CQsYiVFUuQ6>w+`I)`@1#FMY1k`_t+K(?rpv1GdX^|y<0`d zFq0QURV+hOvOL+T@gk%9)){UpzeT3P_0+bR+NpAOzXvw$5XBz$Niqu#RmpPV>|}Uk zSZjRfrpw5ha^y@S-`4-2nux=@I!ER~Y86AL+nK3_TjNl+Z$k+@BqDVY*MLcgEIipq#bfPJCP2I?(&2QkVCiQjH_~ zk|+AWR0KN?Bb~;*bX}bAx$o*N!)r z$>+YJOB?>bP8OqRU;x%PRz`qd&HI~tt`Cj-*CdU1W#AkY#wBGYjJG76@Yi&WZ!t4) z7BUGL(Vus&q-+|I9EqnEi-4h*0Y?^PKfU>G@bNpJmwY?e)TO3Dy7$17cgLPnme#~; z#p6N=1LL&;w^i>dn?RCPg#Qz$6PgAoe7h{C*@!FnDuACKJh;5>0KFN@$v-%UL)#+b zNZM#^&0v=;yxIBiM2w9)YTJ;1q9NfgC;_e_pU``hkU+=Tn`~L1W~|J%!7DG@4a!82 zsoOsbp%?9FF!`B_ZFZaXRSL^TvV7?VTe#*?tQ8_yJ3|>onA%`R5$En<(oPQ`{XD4p z{W}VUU*?Vrf3OwlXfbQxGBZ~09GUW`5U7l2$T4epfZ_pQfu}UQ{F%jKzj-jtHV?>V z@S(gVk&=aHptL8B8J>{g$DOEB%7pQ*NM4jBtzW(q%43IHNQo#U|DTaBXkZt0YMyZ?^-MM$xo zn!B({F6Ry_ Date: Wed, 9 Apr 2025 13:05:53 -0400 Subject: [PATCH 041/178] v3.1.0: condensed v3.0 changelog --- .../ui/changelist/v3_X_Changes.java | 138 ++++++++---------- 1 file changed, 60 insertions(+), 78 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index a04fba3df..3fa3a13e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -21,7 +21,6 @@ package com.shatteredpixel.shatteredpixeldungeon.ui.changelist; -import com.badlogic.gdx.utils.SharedLibraryLoader; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; @@ -35,14 +34,13 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Icons; import com.shatteredpixel.shatteredpixeldungeon.ui.TalentIcon; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.watabou.noosa.Image; -import com.watabou.utils.DeviceCompat; import java.util.ArrayList; public class v3_X_Changes { public static void addAllChanges( ArrayList changeInfos ){ - add_Coming_Soon(changeInfos); + add_v3_1_Changes(changeInfos); add_v3_0_Changes(changeInfos); } @@ -79,84 +77,36 @@ public class v3_X_Changes { } + public static void add_v3_1_Changes( ArrayList changeInfos ) { + + ChangeInfo changes = new ChangeInfo("v3.1", true, ""); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo(Messages.get(ChangesScene.class, "changes"), false, null); + changes.hardlight(CharSprite.WARNING); + changeInfos.add(changes); + + changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null); + changes.hardlight(CharSprite.POSITIVE); + changeInfos.add(changes); + + changes = new ChangeInfo(Messages.get(ChangesScene.class, "nerfs"), false, null); + changes.hardlight(CharSprite.NEGATIVE); + changeInfos.add(changes); + + } + public static void add_v3_0_Changes( ArrayList changeInfos ) { ChangeInfo changes = new ChangeInfo("v3.0", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("v3.0.2", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - if (DeviceCompat.isDesktop() && SharedLibraryLoader.isLinux) { - changes.addButton(new ChangeButton(Icons.DISPLAY.get(), "A Note for Steam Deck users", - "A bug was fixed in this patch which affected display scaling on Steam Deck. Due to a quirk in how the Steam Deck reported display dimensions, the game incorrectly thought Steam Deck's screen was about 4\", instead of 7\".\n" + - "\n" + - "As a result of this fix, you might notice that the interface appears differently as it now defaults to the 'full' UI mode instead of 'mobile'. If you prefer the previous interface mode, you can swap to it in the settings by using the mobile interface mode and 5x interface scale.")); - } - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Music muting while game is in background on desktop now also applies to blacksmith's hammering sfx\n" + - "**-** Improved number rounding logic when damage hero takes is affected by several modifiers at once\n" + - "**-** Updated translations and translator credits")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by v3.0:**\n" + - "**-** Errors with Android golden supporter UI and full interface mode\n" + - "**-** Cleric's Recall Glyph spell not working with some runestones while time was frozen\n" + - "\n" + - "**Existed Prior to v3.0:**\n" + - "**-** Game incorrectly thinking it is on a phone screen when played on Steam Deck\n" + - "**-** Water of Awareness buff persisting between floors if the hero is very fast\n" + - "**-** Various errors when saving/loading custom controller bindings\n" + - "**-** Visual errors when Tengu's sprite animations are frozen (e.g. via paralysis)\n" + - "**-** Characters still appearing as visible if knocked out of hero FOV in specific cases\n" + - "**-** Talisman of Foresight's scry ability not detecting hiding mimics\n" + - "**-** Quick-using an item from a bag not using that item's autotarget properties (for real this time)\n")); - - changes = new ChangeInfo("v3.0.1", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton( new ChangeButton(Icons.BUFFS.get(), "Balance Changes", - "So far the Cleric is doing surprisingly well balance-wise! There are definitely some things to adjust, but nothing that's serious enough to need doing in a patch. I'm just making one change to put a limit on ring of energy shenanigans for the Paladin:\n" + - "**- Holy Weapon and Ward** can now be extended to a max of 100 turns at a time.\n" + - "\n" + - "After v3.0's nerf to the Mossy Clump, I'm going to experiment with scaling back its absurd upgrade cost. Hopefully it's at a power level now where it doesn't need to cost massively more than other trinkets:\n" + - "**- Mossy Clump** upgrade energy cost reduced to 10/15/20 from 20/25/30. This is now the same as other 'higher cost' trinkets.")); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "Firstly, two trinket changes that are meant as QoL, but are effectively mild buffs:\n" + - "**-** Salt Cube's regen reduction now automatically disables itself during boss fights, the trinket doesn't need to be dropped.\n" + - "**-** Waterskin drinking now more intelligently handles the extra healing from vial of blood, no longer consuming excess dew.\n" + - "\n" + - "And some other things:\n" + - "**-** Updated Translations\n" + - "**-** Cursed wand pitfall effect no longer drops items if triggered via wondrous resin\n" + - "**-** Feint armor ability no longer autotargets\n" + - "**-** Removed support for runs in progress from prior to v2.3.2 (Jan. 2024)\n" + - "**-** Removed internal code for old blacksmith quest from prior to v2.2 (Oct. 2023)")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by v3.0:**\n" + - "**-** Enemies getting many actions after recovering from transmogrification\n" + - "**-** Save/load errors with sniper's mark buff\n" + - "**-** Incorrect shielding amount shown when using Warrior's remains item\n" + - "**-** Various uncommon crash bugs\n" + - "\n" + - "**Existed Prior to v3.0:**\n" + - "**-** Exploit involving unidentified crossbow and curse infusion\n" + - "**-** Exploit involving placing wards on a necromancer's summoning position\n" + - "**-** Shocking enchantment missing valid targets in some cases\n" + - "**-** Rare cases where bees would refuse to attack near enemies vs. far ones\n" + - "**-** quick-using an item from a bag not using that item's autotarget properties\n" + - "**-** Alchemy guide items being greyed out in main menu\n" + - "**-** Various rare crash bugs\n" + - "**-** Various minor visual & textual errors")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -229,7 +179,20 @@ public class v3_X_Changes { "**-** Improved the game's monochrome Android icon\n" + "**-** Added developer commentary for v2.0.0\n" + "**-** Improved text clarity in a few cases\n" + - "**-** Updated internal code libraries")); + "**-** Updated internal code libraries", + + "**v3.0.1:**\n" + + "**-** Salt Cube's regen reduction now automatically disables itself during boss fights, the trinket doesn't need to be dropped.\n" + + "**-** Waterskin drinking now more intelligently handles the extra healing from vial of blood, no longer consuming excess dew.\n" + + "**-** Cursed wand pitfall effect no longer drops items if triggered via wondrous resin\n" + + "**-** Feint armor ability no longer autotargets\n" + + "**-** Removed support for runs in progress from prior to v2.3.2 (Jan. 2024)\n" + + "**-** Removed internal code for old blacksmith quest from prior to v2.2 (Oct. 2023)\n" + + "\n" + + "**v3.0.2:**\n" + + "**-** Music muting while game is in background on desktop now also applies to blacksmith's hammering sfx\n" + + "**-** Improved number rounding logic when damage hero takes is affected by several modifiers at once\n" + + "**-** Updated translations and translator credits")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + @@ -274,7 +237,25 @@ public class v3_X_Changes { "**-** Rare cases where game win scene wouldn't trigger immediately\n" + "**-** Ripper demons sometimes losing their target early\n" + "**-** Various minor textual errors\n" + - "**-** Various rare crash errors")); + "**-** Various rare crash errors", + + "**v3.0.1:**\n" + + "**-** Exploit involving unidentified crossbow and curse infusion\n" + + "**-** Exploit involving placing wards on a necromancer's summoning position\n" + + "**-** Shocking enchantment missing valid targets in some cases\n" + + "**-** Rare cases where bees would refuse to attack near enemies vs. far ones\n" + + "**-** quick-using an item from a bag not using that item's autotarget properties\n" + + "**-** Alchemy guide items being greyed out in main menu\n" + + "**-** Various rare crash bugs\n" + + "**-** Various minor visual & textual errors", + + "**v3.0.2:**\n" + + "**-** Game incorrectly thinking it is on a phone screen when played on Steam Deck\n" + + "**-** Water of Awareness buff persisting between floors if the hero is very fast\n" + + "**-** Various errors when saving/loading custom controller bindings\n" + + "**-** Visual errors when Tengu's sprite animations are frozen (e.g. via paralysis)\n" + + "**-** Characters still appearing as visible if knocked out of hero FOV in specific cases\n" + + "**-** Talisman of Foresight's scry ability not detecting hiding mimics")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null); changes.hardlight(CharSprite.POSITIVE); @@ -302,7 +283,8 @@ public class v3_X_Changes { changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.MOSSY_CLUMP), "Trinket Nerfs", "Despite nerfs in v2.5 the Mossy Clump is still far and away the strongest trinket. For now I'm going to experiment with adjusting the ratios on the floors it grants.\n" + "\n" + - "**- Mossy Clump** now generates grassy floors 1/3 of the time and water floors 2/3 of the time, instead of 1/2 each. This will usually result in one fewer grassy floor over a whole run.")); + "**- Mossy Clump** now generates grassy floors 1/3 of the time and water floors 2/3 of the time, instead of 1/2 each. This will usually result in one fewer grassy floor over a whole run.\n" + + "**- Mossy Clump** upgrade energy cost reduced to 10/15/20 from 20/25/30. This is now the same as other 'higher cost' trinkets.")); changes.addButton(new ChangeButton(new TalentIcon(Talent.SHARED_UPGRADES), "Shared Upgrades Nerf", "Thrown weapons aren't an especially popular category of item to upgrade, and I would like to make more extensive changes to them in the future, but for the moment I'm making a targeted adjustment to the Shared Upgrades talent. The bonus damage it provided wasn't tied to the tier of thrown weapon used, which made T2 thrown weapons disproportionally powerful for the Sniper.\n" + From 1095ee1e35e5fc49fbbeca655dc287d5e2dd1d1f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 9 Apr 2025 20:45:11 -0400 Subject: [PATCH 042/178] v3.1.0: little bit of text and buff icon status cleanup for berserker --- .../assets/messages/actors/actors.properties | 6 ++-- .../actors/buffs/Berserk.java | 35 +++++++++++++------ 2 files changed, 28 insertions(+), 13 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index d033d62fa..d2f1143e0 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=angered actors.buffs.berserk.berserk=berserking actors.buffs.berserk.exhausted=exhausted actors.buffs.berserk.recovering=recovering -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding equal to 10 plus 2x his armor's level. This shielding can have up to a 3x multiplier if he has very low health. His shielding decays over time and once it runs out the berserker will have to rest before building rage again.\n\nCurrent Rage: _%.0f%%_\n_+%.0f%%_ damage -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50% damage and gaining bonus shielding._\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Inner strength has its limits. The Berserker must rest before using his rage again.\n\nWhile recovering the Berserker does not build any rage from taking damage. actors.buffs.berserk.recovering_desc_turns=Turns until recovered: _%d_ actors.buffs.berserk.recovering_desc_levels=Levels until recovered: _%.2f_ @@ -829,7 +829,7 @@ actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curs actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=The _Berserker_ builds rage as he takes damage. Rage increases his damage and can be activated at 100% for bonus shielding. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nThe Berserker deals up to +50% damage at 100% rage. At 100% rage he can also go berserk, gaining a burst of shielding and keeping his rage at 100% as long as he has shielding left. The shielding gained has a base value of 10 plus 2x the level of the berserker's armor, but can be boosted by up to 3x based on his missing health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=The _Gladiator_ builds combo when he makes successful attacks. He can spend combo to use unique abilities. actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java index 2a710e80d..d60c98229 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java @@ -192,6 +192,14 @@ public class Berserk extends ShieldBuff implements ActionIndicator.Action { turnRecovery = 0; } + int shieldAmount = currentShieldBoost(); + setShield(shieldAmount); + target.sprite.showStatusWithIcon( CharSprite.POSITIVE, Integer.toString(shieldAmount), FloatingText.SHIELDING ); + + BuffIndicator.refreshHero(); + } + + public int currentShieldBoost(){ //base multiplier scales at 1/1.5/2/2.5/3x at 100/37/20/9/0% HP float shieldMultiplier = 1f + 2*(float)Math.pow((1f-(target.HP/(float)target.HT)), 3); @@ -206,11 +214,16 @@ public class Berserk extends ShieldBuff implements ActionIndicator.Action { if (target instanceof Hero && ((Hero) target).belongings.armor() != null){ baseShield += 2*((Hero) target).belongings.armor().buffedLvl(); } - int shieldAmount = Math.round(baseShield * shieldMultiplier); - setShield(shieldAmount); - target.sprite.showStatusWithIcon( CharSprite.POSITIVE, Integer.toString(shieldAmount), FloatingText.SHIELDING ); + return Math.round(baseShield * shieldMultiplier); + } - BuffIndicator.refreshHero(); + //not accounting for talents + public int maxShieldBoost(){ + int baseShield = 10; + if (target instanceof Hero && ((Hero) target).belongings.armor() != null){ + baseShield += 2*((Hero) target).belongings.armor().buffedLvl(); + } + return baseShield*3; } public void damage(int damage){ @@ -299,20 +312,22 @@ public class Berserk extends ShieldBuff implements ActionIndicator.Action { float maxPower = 1f + 0.1667f*((Hero)target).pointsInTalent(Talent.ENDLESS_RAGE); return (maxPower - power)/maxPower; case BERSERK: - return 0f; + return 1f - shielding() / (float)maxShieldBoost(); case RECOVERING: if (levelRecovery > 0) { - return 1f - levelRecovery/(LEVEL_RECOVER_START-Dungeon.hero.pointsInTalent(Talent.DEATHLESS_FURY)); + return levelRecovery/(LEVEL_RECOVER_START-Dungeon.hero.pointsInTalent(Talent.DEATHLESS_FURY)); } else { - return 1f - turnRecovery/(float)TURN_RECOVERY_START; + return turnRecovery/(float)TURN_RECOVERY_START; } } } public String iconTextDisplay(){ switch (state){ - case NORMAL: case BERSERK: default: + case NORMAL: default: return (int)(power*100) + "%"; + case BERSERK: + return Integer.toString(shielding()); case RECOVERING: if (levelRecovery > 0) { return Messages.decimalFormat("#.##", levelRecovery); @@ -339,9 +354,9 @@ public class Berserk extends ShieldBuff implements ActionIndicator.Action { float dispDamage = ((int)damageFactor(10000) / 100f) - 100f; switch (state){ case NORMAL: default: - return Messages.get(this, "angered_desc", Math.floor(power * 100f), dispDamage); + return Messages.get(this, "angered_desc", Math.floor(power * 100f), dispDamage, currentShieldBoost()); case BERSERK: - return Messages.get(this, "berserk_desc"); + return Messages.get(this, "berserk_desc", shielding()); case RECOVERING: if (levelRecovery > 0){ return Messages.get(this, "recovering_desc") + "\n\n" + Messages.get(this, "recovering_desc_levels", levelRecovery); From 3b9428cba8153292596cbf21ea35e4a6cae7f50c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 10 Apr 2025 12:48:55 -0400 Subject: [PATCH 043/178] v3.1.0: fixed boomerang circleback detaching at animation start, not end --- .../items/weapon/missiles/HeavyBoomerang.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java index 0c4e462bb..d4416e204 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java @@ -125,6 +125,7 @@ public class HeavyBoomerang extends MissileWeapon { new Callback() { @Override public void call() { + detach(); if (returnTarget == target){ if (!boomerang.spawnedForEffect) { if (target instanceof Hero && boomerang.doPickUp((Hero) target)) { @@ -153,7 +154,6 @@ public class HeavyBoomerang extends MissileWeapon { visual.alpha(0f); float duration = Dungeon.level.trueDistance(thrownPos, returnPos) / 20f; target.sprite.parent.add(new AlphaTweener(visual, 1f, duration)); - detach(); return false; } } From 18c02039061db990e7c4912f3e918fb1477c5ffb Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 10 Apr 2025 13:05:21 -0400 Subject: [PATCH 044/178] v3.1.0: updated version and changelog for early ALPHA-0.1! --- build.gradle | 4 +- .../ShatteredPixelDungeon.java | 2 +- .../scenes/WelcomeScene.java | 6 +- .../ui/changelist/v3_X_Changes.java | 74 ++++++++++++++++++- 4 files changed, 81 insertions(+), 5 deletions(-) diff --git a/build.gradle b/build.gradle index 9a10b0be7..d3e2145fd 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 833 - appVersionName = '3.0.2' + appVersionCode = 836 + appVersionName = '3.1.0-ALPHA-0.1' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java index a6c72e18d..1d0499da8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java @@ -41,7 +41,7 @@ public class ShatteredPixelDungeon extends Game { public static final int v2_4_2 = 782; public static final int v2_5_4 = 802; - public static final int v3_0_0 = 831; + public static final int v3_0_2 = 833; public ShatteredPixelDungeon( PlatformSupport platform ) { super( sceneClass == null ? WelcomeScene.class : sceneClass, platform ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 765d31f5d..ff1e682f1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -53,7 +53,7 @@ import java.util.Collections; public class WelcomeScene extends PixelScene { - private static final int LATEST_UPDATE = ShatteredPixelDungeon.v3_0_0; + private static final int LATEST_UPDATE = 836; //used so that the game does not keep showing the window forever if cleaning fails private static boolean triedCleaningTemp = false; @@ -209,6 +209,10 @@ public class WelcomeScene extends PixelScene { } + message = "Welcome Alpha testers!\n\n" + + "This is an early look at v3.1, with the goal of getting some feedback on the Warrior's new broken seal ability.\n\n" + + "I'm hopeful that it feels better compared to the more passive ability he used to have, but things are definitely still a bit rough and experimental, so please let me know what you think!"; + } else { message = Messages.get(this, "what_msg"); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 3fa3a13e1..dc9de0888 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -79,7 +79,7 @@ public class v3_X_Changes { public static void add_v3_1_Changes( ArrayList changeInfos ) { - ChangeInfo changes = new ChangeInfo("v3.1", true, ""); + ChangeInfo changes = new ChangeInfo("v3.1-ALPHA-0.1", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -87,10 +87,82 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary", + "Hey Alpha testers!\n\n" + + "This is an early look at v3.1, with the goal of getting some feedback on the Warrior's new broken seal ability.\n\n" + + "I'm hopeful that it feels better compared to the more passive ability he used to have, but things are definitely still a bit rough and experimental, so please let me know what you think!\n\n" + + "v3.1 will also include other new content and changes when it released, none of which are currently present in the Alpha.")); + + changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SEAL), "Warrior's Broken Seal", + "**The Warrior has had a mini overhaul to his broken seal ability!** The seal's shielding should now feel more impactful and interactive, while still being easy to use for new players:\n" + + "\n" + + "**-** Broken Seal shield no longer passively builds, it now triggers all at once just before the Warrior gets damaged to 50% health or lower.\n" + + "**-** Max shield is now based on armor tier, scaling from 5-13 (max of 15 with iron will talent)\n" + + "**-** This shielding has a 100 turn cooldown, unused shield refunds up to 50% cooldown\n" + + "**-** Significantly loosened the criteria for applying broken seal to new armor, it now only needs the new armor to be curse-IDed.", + + "Various other Warrior mechanics have been adjusted to compensate:\n" + + "**- Provoked Anger** talent now triggers when any shield buff breaks, and grants +3/+5 bonus damage, up from +2/+3.\n" + + "**- Iron Will** talent unchanged, still grants +1 or +2 max shield.\n" + + "**- Liquid Willpower** talent now grants regular barrier equal to 6.5%/10% of max HP, instead of recharging 50%/75% of max seal shield.\n" + + "**- Lethal Defence** talent now grants 7/13/20 regular barrier, instead of recharging 33%/67%/100% of max seal shield.\n" + + "**- Berserker** enrage shield is now its own separate shielding buff, and has its own scaling separate from the seal's max shield.")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "changes"), false, null); changes.hardlight(CharSprite.WARNING); changeInfos.add(changes); + changes.addButton( new ChangeButton(Icons.get(Icons.RANKINGS), "Exploration and Quest Score", + "I've made adjustments to how score is calculated to balance the difficulty of the various score categories a little better:\n" + + "\n" + + "**Exploration Score** is no longer all-or-nothing for each floor. It is now based on how many rooms were not fully explored. For each floor, score is reduced to 50%/20%/0% for 1/2/3+ missed rooms. The criteria for whether something is 'fully explored' is unchanged.\n" + + "\n" + + "**Quest Score** can now be reduced in a similar manner to boss score. Make sure to position well to avoid penalties! This reduction includes telegraphed attacks/effects (e.g. crystal spire, gnoll geomancer), and regular attacks that you should be able to always avoid (e.g. rot lashers, fetid rat's ooze). Cases where attacks are sometimes unavoidable (e.g. corpse dust wraiths, gnoll trickster) have some leeway before penalties apply.")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "**Highlights:**\n" + + "**-** All potions now refresh the duration of their specific effects. Previously the duration of some potion effects could stack on themselves.\n" + + "**-** The big game hunter badge now requires discovering 10 types of rare enemies, down from all of them.\n" + + "**-** Added discovery hints for all catalog entries\n" + + "**-** Added landmark entries for lost backpack and beacon of returning\n" + + "\n" + + "**Characters:**\n" + + "**-** Improved Tengu's AI, he can now switch targets if he is unable to attack the hero\n" + + "\n" + + "**Items:**\n" + + "**-** Slightly reduced telekinetic grab's sale/energy value, so that it can't be used to effectively turn high-tier thrown weapons into energy.", + + "**Effects:**\n" + + "**-** Smaller shorter-term shielding buffs are now consumed before larger longer-term ones\n" + + "**-** The gravity chaos cursed wand effect now has its own debuff icon\n" + + "\n" + + "**Misc:**\n" + + "**-** Rooms with a chasm in the center must now be at least 3x3, up from 2x2.\n" + + "**-** Increased the minimum supported iOS version to 12, from 11.\n" + + "**-** Moved the notification position to the top-left on the Steam version. It should no longer obscure UI elements.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Highlights:**\n" + + "**-** Shocking enchantment triggering its damage twice in many cases since v3.0\n" + + "\n" + + "**Effects:**\n" + + "**-** Allies not waking from magical sleep after it has healed them\n" + + "**-** Hallowed ground producing furrowed grass more often than intended in some cases\n" + + "**-** Paralysis vfx on enemies sometimes cancelling animations right as it ends\n" + + "**-** Mirror images not benefitting from body form or holy weapon if the Cleric was unarmed\n" + + "**-** Ascended form ending early if its shielding was reduced to 0\n" + + "**-** Boomerangs disappearing if the game was closed during their circle back animation", + + "**Characters:**\n" + + "**-** Swapping places with allies not being counted as movement for shuriken's instant attack\n" + + "**-** Exploits where sheep could last forever if game was frequently saved/loaded\n" + + "\n" + + "**Misc:**\n" + + "**-** Rare cases of wonky display scaling on Linux systems\n" + + "**-** Various minor textual errors\n" + + "**-** Various rare crash errors")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null); changes.hardlight(CharSprite.POSITIVE); changeInfos.add(changes); From 2b4cfd79eadeafd65cd64e1eef259b08aca3fb3f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 11 Apr 2025 12:19:23 -0400 Subject: [PATCH 045/178] v3.1.0: fixed crashes caused by loading existing Warrior saves --- .../shatteredpixeldungeon/items/BrokenSeal.java | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index f2eb66d64..b037daaa9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -371,11 +371,10 @@ public class BrokenSeal extends Item { if (bundle.contains(COOLDOWN)) { cooldown = bundle.getInt(COOLDOWN); turnsSinceEnemies = bundle.getInt(TURNS_SINCE_ENEMIES); - } else { - //pre-3.1 shield, normally just clear it, but retain if it's big and possibly from berserking - if (shielding() < maxShield()+5 && target.HP > 0){ - setShield(0); - } + + //if we have shield from pre-3.1, have it last a bit + } else if (shielding() > 0) { + turnsSinceEnemies = -100; } } } From 65bf2c1547e5052c2b0ce512cbdbacc1ab9e101b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 11 Apr 2025 12:47:33 -0400 Subject: [PATCH 046/178] v3.1.0: added internal code for region decos and a very WIP sewer visual --- .../main/assets/environment/tiles_sewers.png | Bin 20440 -> 20880 bytes .../shatteredpixeldungeon/levels/Terrain.java | 5 ++++- .../tiles/DungeonTerrainTilemap.java | 4 ++++ .../tiles/DungeonTileSheet.java | 12 +++++++++++- .../tiles/DungeonWallsTilemap.java | 4 ++++ 5 files changed, 23 insertions(+), 2 deletions(-) diff --git a/core/src/main/assets/environment/tiles_sewers.png b/core/src/main/assets/environment/tiles_sewers.png index 083273c97d388a574c1fbe122a525e373f647e75..a2ed23896a86f4e1c1bbe1f657ba81e5c5bb8a46 100644 GIT binary patch literal 20880 zcmW(+2Q(bt7oOFL8br555(Gg+l(35=L_`n~y@Vjq6P>ks38F-_C`$-IqC}0hN_4S$ z@4YX(+S;}I_xsP8b7sz)d2`>r@4NTid)_x6b)Rc6&~eiN0KlO6x zi`j=Cb^xGfsQF0sr4MNKD<#wFeYP<3^;aJK{~g{TcV#}}O?v}n#~z*MPbBgQKYg{Q zJ}hD(EcBof1z*g!*8$&e`?#X53vJEk#GZ|2Ex^`8IRKyw*1P-w{V2| zK!UGi+3ih_**5REOykjyx62q>Hp(D#G7@S33EB;!VYYlOIb(tQg}>86`bb**ZfNVa zN3}?}vVp3)7$BVw6woNeT2d;pX45_A1|5N&f}E_(VG`$($hjHV`5I$&I1$D}YFgNT z)wNLLiCx5L%z^5!%nDuaRzj!)7kMK~U!AYG*;RrBf+D>t;s>HdoImU9@;}^;f;A#zbvq-3m$}aC&*~k75?W~+ zylYXFn(}fkzWIZ%oq5uGaTQPm98^CL}qVfT{9%?Uqh 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zZ7j9pzTOt%;7S&#(7dtsD11M+fTIf0kI@dOPFHCNPwpx{cBb|eP~jBlW@I*A2vJD0 zpZ@$3xLHeRu8M`A*b_2Apu@;&_Rao2SN>crIE(2~Gs2s`i#~WFX-&MR| zdZ-W{8^XBi9*$r#**wGT3!Jd5^XC4XMn^`;?>#|7iB{XxeF@GlZ}u1aPXx|CnD> zru!pTgSV48w0B_dz^mXG*rnln03%p;9{y2a(jHO-QRr+@vQ`CTVq7KR(8cDcfo4d5 z5-1si_G`mz0^y-6tmP}$&H)Z8!1Q3V3>ePVLKJ7uw1|tpWmrr%1qT&^yFz=$2dXQb zPinRJY;tUEtyE9LmB;$>h3)(*F>x)r*=Jj*kSCH&;eGpNn5uP@M3&Ah{aQ5 nlUlm$>HbVk=x%p~Hb?;@=&Ol;Z=pD2A8^3I#lB`wK+1ms*>AcY diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java index cfae6e4d1..f9d1de59a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java @@ -61,7 +61,8 @@ public class Terrain { public static final int STATUE = 25; public static final int STATUE_SP = 26; //These decorations are environment-specific - //33 and 34 are reserved for future statue-like decorations + public static final int REGION_DECO = 33; + public static final int REGION_DECO_SP = 34; public static final int MINE_CRYSTAL = 35; public static final int MINE_BOULDER = 36; @@ -116,6 +117,8 @@ public class Terrain { flags[STATUE] = SOLID; flags[STATUE_SP] = flags[STATUE]; + flags[REGION_DECO] = flags[STATUE]; + flags[REGION_DECO_SP] = flags[STATUE_SP]; flags[MINE_CRYSTAL] = SOLID; flags[MINE_BOULDER] = SOLID; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java index 6a0bcfb4d..9569c350a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java @@ -70,6 +70,10 @@ public class DungeonTerrainTilemap extends DungeonTilemap { return DungeonTileSheet.RAISED_STATUE; } else if (tile == Terrain.STATUE_SP) { return DungeonTileSheet.RAISED_STATUE_SP; + } else if (tile == Terrain.REGION_DECO) { + return DungeonTileSheet.RAISED_REGION_DECO; + } else if (tile == Terrain.REGION_DECO_SP) { + return DungeonTileSheet.RAISED_REGION_DECO_SP; } else if (tile == Terrain.MINE_CRYSTAL) { return DungeonTileSheet.getVisualWithAlts( DungeonTileSheet.RAISED_MINE_CRYSTAL, diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java index a0712f3bf..bc2ff3a63 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java @@ -92,6 +92,7 @@ public class DungeonTileSheet { chasmStitcheable.put( Terrain.EMPTY_WELL, CHASM_FLOOR ); chasmStitcheable.put( Terrain.WELL, CHASM_FLOOR ); chasmStitcheable.put( Terrain.STATUE, CHASM_FLOOR ); + chasmStitcheable.put( Terrain.REGION_DECO, CHASM_FLOOR ); chasmStitcheable.put( Terrain.SECRET_TRAP, CHASM_FLOOR ); chasmStitcheable.put( Terrain.INACTIVE_TRAP,CHASM_FLOOR ); chasmStitcheable.put( Terrain.TRAP, CHASM_FLOOR ); @@ -105,6 +106,7 @@ public class DungeonTileSheet { //special floor chasmStitcheable.put( Terrain.EMPTY_SP, CHASM_FLOOR_SP ); chasmStitcheable.put( Terrain.STATUE_SP, CHASM_FLOOR_SP ); + chasmStitcheable.put( Terrain.REGION_DECO_SP,CHASM_FLOOR_SP ); //wall chasmStitcheable.put( Terrain.WALL, CHASM_WALL ); @@ -136,7 +138,7 @@ public class DungeonTileSheet { Terrain.ENTRANCE, Terrain.EXIT, Terrain.EMBERS, Terrain.BARRICADE, Terrain.HIGH_GRASS, Terrain.FURROWED_GRASS, Terrain.SECRET_TRAP, Terrain.TRAP, Terrain.INACTIVE_TRAP, Terrain.EMPTY_DECO, - Terrain.CUSTOM_DECO, Terrain.WELL, Terrain.STATUE, Terrain.ALCHEMY, + Terrain.CUSTOM_DECO, Terrain.WELL, Terrain.STATUE, Terrain.REGION_DECO, Terrain.ALCHEMY, Terrain.CUSTOM_DECO_EMPTY, Terrain.MINE_CRYSTAL, Terrain.MINE_BOULDER, Terrain.DOOR, Terrain.OPEN_DOOR, Terrain.LOCKED_DOOR, Terrain.CRYSTAL_DOOR )); @@ -187,6 +189,8 @@ public class DungeonTileSheet { public static final int FLAT_STATUE = FLAT_OTHER+8; public static final int FLAT_STATUE_SP = FLAT_OTHER+9; + public static final int FLAT_REGION_DECO = FLAT_OTHER+10; + public static final int FLAT_REGION_DECO_SP = FLAT_OTHER+11; public static final int FLAT_MINE_CRYSTAL = FLAT_OTHER+12; public static final int FLAT_MINE_CRYSTAL_ALT = FLAT_OTHER+13; @@ -284,6 +288,8 @@ public class DungeonTileSheet { public static final int RAISED_STATUE = RAISED_OTHER+8; public static final int RAISED_STATUE_SP = RAISED_OTHER+9; + public static final int RAISED_REGION_DECO = RAISED_OTHER+10; + public static final int RAISED_REGION_DECO_SP = RAISED_OTHER+11; public static final int RAISED_MINE_CRYSTAL = RAISED_OTHER+12; public static final int RAISED_MINE_CRYSTAL_ALT = RAISED_OTHER+13; @@ -367,6 +373,8 @@ public class DungeonTileSheet { public static final int STATUE_OVERHANG = OTHER_OVERHANG+8; public static final int STATUE_SP_OVERHANG = OTHER_OVERHANG+9; + public static final int REGION_DECO_OVERHANG = OTHER_OVERHANG+10; + public static final int REGION_DECO_SP_OVERHANG = OTHER_OVERHANG+11; public static final int MINE_CRYSTAL_OVERHANG = OTHER_OVERHANG+12; public static final int MINE_CRYSTAL_OVERHANG_ALT = OTHER_OVERHANG+13; @@ -428,6 +436,8 @@ public class DungeonTileSheet { directFlatVisuals.put(Terrain.STATUE, FLAT_STATUE); directFlatVisuals.put(Terrain.STATUE_SP, FLAT_STATUE_SP); + directFlatVisuals.put(Terrain.REGION_DECO, FLAT_REGION_DECO); + directFlatVisuals.put(Terrain.REGION_DECO_SP, FLAT_REGION_DECO_SP); directFlatVisuals.put(Terrain.MINE_CRYSTAL, FLAT_MINE_CRYSTAL); directFlatVisuals.put(Terrain.MINE_BOULDER, FLAT_MINE_BOULDER); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java index 7640e54b8..751bf945a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java @@ -92,6 +92,10 @@ public class DungeonWallsTilemap extends DungeonTilemap { return DungeonTileSheet.STATUE_OVERHANG; } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.STATUE_SP){ return DungeonTileSheet.STATUE_SP_OVERHANG; + } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.REGION_DECO){ + return DungeonTileSheet.REGION_DECO_OVERHANG; + } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.REGION_DECO_SP){ + return DungeonTileSheet.REGION_DECO_SP_OVERHANG; } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_CRYSTAL){ return DungeonTileSheet.getVisualWithAlts(DungeonTileSheet.MINE_CRYSTAL_OVERHANG, pos + mapWidth); } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_BOULDER){ From 70e9f3f9f7eb8d517591859a81df470fa7ed395b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 13 Apr 2025 11:34:16 -0400 Subject: [PATCH 047/178] v3.1.0: fixed lethal defense not using new logic in all places --- .../shatteredpixeldungeon/actors/buffs/Combo.java | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index 0990c55db..b78f338aa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -30,7 +30,6 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DwarfKing; import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText; -import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; @@ -42,13 +41,13 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon; -import com.watabou.utils.BArray; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndCombo; import com.watabou.noosa.BitmapText; import com.watabou.noosa.Image; import com.watabou.noosa.Visual; import com.watabou.noosa.audio.Sample; +import com.watabou.utils.BArray; import com.watabou.utils.Bundle; import com.watabou.utils.Callback; import com.watabou.utils.PathFinder; @@ -466,11 +465,10 @@ public class Combo extends Buff implements ActionIndicator.Action { } if (!enemy.isAlive() || (!wasAlly && enemy.alignment == target.alignment)) { - if (hero.hasTalent(Talent.LETHAL_DEFENSE) && hero.buff(BrokenSeal.WarriorShield.class) != null){ - BrokenSeal.WarriorShield shield = hero.buff(BrokenSeal.WarriorShield.class); - int shieldAmt = Math.round(shield.maxShield() * hero.pointsInTalent(Talent.LETHAL_DEFENSE) / 3f); - shield.supercharge(shieldAmt); - hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldAmt), FloatingText.SHIELDING); + if (hero.hasTalent(Talent.LETHAL_DEFENSE)){ + int shieldToGive = Math.round(6.67f * hero.pointsInTalent(Talent.LETHAL_DEFENSE)); + hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldToGive), FloatingText.SHIELDING); + Buff.affect(hero, Barrier.class).setShield(shieldToGive); } } From 92e553fb3eb5141fea76e389ebe50bed9c21cd19 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 13 Apr 2025 11:49:35 -0400 Subject: [PATCH 048/178] v3.1.0: updated version and changelog for ALPHA-0.2 --- build.gradle | 4 ++-- .../ui/changelist/v3_X_Changes.java | 14 ++++++++++++++ 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/build.gradle b/build.gradle index d3e2145fd..0c519cc30 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 836 - appVersionName = '3.1.0-ALPHA-0.1' + appVersionCode = 837 + appVersionName = '3.1.0-ALPHA-0.2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index dc9de0888..c2af157e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -83,6 +83,20 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("ALPHA-0.2", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by ALPHA:**\n" + + "**-** Crashes when loading older Warrior runs\n" + + "**-** Errors with new Lethal Defense logic")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); From 5212e1818ae82950c99cfe94c295aa252150b59f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 13 Apr 2025 12:11:33 -0400 Subject: [PATCH 049/178] v3.1.0: fixed Tengu not jumping anymore if he can't see an enemy --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java index b7c4404cb..4397cc120 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java @@ -246,7 +246,7 @@ public class Tengu extends Mob { } if (enemy == null) enemy = chooseEnemy(); - if (enemy == null) return; + if (enemy == null) enemy = Dungeon.hero; //jump away from hero if nothing else is being targeted int newPos; if (Dungeon.level instanceof PrisonBossLevel){ From c55ccb26d7f530a1d716f82d9d0852ef12cfa095 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 13 Apr 2025 15:27:41 -0400 Subject: [PATCH 050/178] v3.1.0: Loosened ID and uncurse reqs for Mage's Staff and Dried Rose --- .../assets/messages/items/items.properties | 12 ++++----- .../items/artifacts/DriedRose.java | 16 +++++------ .../items/weapon/melee/MagesStaff.java | 27 ++++++++++++------- 3 files changed, 32 insertions(+), 23 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index af2122b2a..91c403dac 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -231,8 +231,8 @@ items.artifacts.driedrose$wndghosthero.desc=The ghost is weak on their own, but items.artifacts.driedrose$wndghosthero.weapon_prompt=Select a weapon items.artifacts.driedrose$wndghosthero.armor_prompt=Select an armor items.artifacts.driedrose$wndghosthero.cant_unique=The ghost can't use unique items. -items.artifacts.driedrose$wndghosthero.cant_unidentified=You don't know enough about that item. -items.artifacts.driedrose$wndghosthero.cant_cursed=You can't give the ghost cursed equipment. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=The ghost is not strong enough to use that. ##ghost hero @@ -1927,10 +1927,10 @@ items.weapon.melee.magesstaff.ac_zap=ZAP items.weapon.melee.magesstaff.prompt=Select a wand items.weapon.melee.magesstaff.imbue=You imbue your staff with the %s. items.weapon.melee.magesstaff.preserved=The previous wand was preserved! -items.weapon.melee.magesstaff.conflict=The conflicting magics erase the enchantment on your staff. -items.weapon.melee.magesstaff.id_first=You'll need to identify this wand first. -items.weapon.melee.magesstaff.cursed=You can't use a cursed wand. -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a _level %d_ staff. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff _will be lost_. items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff _will be returned at +0_. items.weapon.melee.magesstaff.yes=Yes, I'm sure diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java index 1045bf409..180322c3c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java @@ -904,11 +904,11 @@ public class DriedRose extends Artifact { } else if (item.unique) { GLog.w( Messages.get(WndGhostHero.class, "cant_unique")); hide(); - } else if (!item.isIdentified()) { - GLog.w( Messages.get(WndGhostHero.class, "cant_unidentified")); + } else if (item.cursed || !item.cursedKnown) { + GLog.w(Messages.get(WndGhostHero.class, "cant_cursed")); hide(); - } else if (item.cursed) { - GLog.w( Messages.get(WndGhostHero.class, "cant_cursed")); + } else if (!item.levelKnown && ((MeleeWeapon)item).STRReq(0) > rose.ghostStrength()){ + GLog.w( Messages.get(WndGhostHero.class, "cant_strength_unknown")); hide(); } else if (((MeleeWeapon)item).STRReq() > rose.ghostStrength()) { GLog.w( Messages.get(WndGhostHero.class, "cant_strength")); @@ -979,11 +979,11 @@ public class DriedRose extends Artifact { } else if (item.unique || ((Armor) item).checkSeal() != null) { GLog.w( Messages.get(WndGhostHero.class, "cant_unique")); hide(); - } else if (!item.isIdentified()) { - GLog.w( Messages.get(WndGhostHero.class, "cant_unidentified")); + } else if (item.cursed || !item.cursedKnown) { + GLog.w(Messages.get(WndGhostHero.class, "cant_cursed")); hide(); - } else if (item.cursed) { - GLog.w( Messages.get(WndGhostHero.class, "cant_cursed")); + } else if (!item.levelKnown && ((Armor)item).STRReq(0) > rose.ghostStrength()){ + GLog.w( Messages.get(WndGhostHero.class, "cant_strength_unknown")); hide(); } else if (((Armor)item).STRReq() > rose.ghostStrength()) { GLog.w( Messages.get(WndGhostHero.class, "cant_strength")); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java index e66033098..f3fa93cde 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java @@ -249,6 +249,7 @@ public class MagesStaff extends MeleeWeapon { level(targetLevel); this.wand = wand; + wand.levelKnown = wand.curChargeKnown = true; updateWand(false); wand.curCharges = Math.min(wand.maxCharges, wand.curCharges+oldStaffcharges); if (owner != null){ @@ -257,6 +258,12 @@ public class MagesStaff extends MeleeWeapon { applyWandChargeBuff(Dungeon.hero); } + if (wand.cursed && (!this.cursed || !this.hasCurseEnchant())){ + equipCursed(Dungeon.hero); + this.cursed = this.cursedKnown = true; + enchant(Enchantment.randomCurse()); + } + //This is necessary to reset any particles. //FIXME this is gross, should implement a better way to fully reset quickslot visuals int slot = Dungeon.quickslot.getSlot(this); @@ -416,14 +423,6 @@ public class MagesStaff extends MeleeWeapon { public void onSelect( final Item item ) { if (item != null) { - if (!item.isIdentified()) { - GLog.w(Messages.get(MagesStaff.class, "id_first")); - return; - } else if (item.cursed){ - GLog.w(Messages.get(MagesStaff.class, "cursed")); - return; - } - if (wand == null){ applyWand((Wand)item); } else { @@ -436,7 +435,17 @@ public class MagesStaff extends MeleeWeapon { newLevel = trueLevel(); } - String bodyText = Messages.get(MagesStaff.class, "imbue_desc", newLevel); + String bodyText = Messages.get(MagesStaff.class, "imbue_desc"); + if (item.isIdentified()){ + bodyText += "\n\n" + Messages.get(MagesStaff.class, "imbue_level", newLevel); + } else { + bodyText += "\n\n" + Messages.get(MagesStaff.class, "imbue_unknown", trueLevel()); + } + + if (!item.cursedKnown || item.cursed){ + bodyText += "\n\n" + Messages.get(MagesStaff.class, "imbue_cursed"); + } + if (Dungeon.hero.hasTalent(Talent.WAND_PRESERVATION) && Dungeon.hero.buff(Talent.WandPreservationCounter.class) == null){ bodyText += "\n\n" + Messages.get(MagesStaff.class, "imbue_talent"); From c7a7cf895565a80ea8512f863878a382bea253be Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 14 Apr 2025 15:11:23 -0400 Subject: [PATCH 051/178] v3.1.0: rough initial impl for gnoll exiles --- .../assets/messages/actors/actors.properties | 5 + core/src/main/assets/sprites/gnoll.png | Bin 1004 -> 1516 bytes .../actors/buffs/ChampionEnemy.java | 17 ++- .../actors/mobs/GnollExile.java | 103 ++++++++++++++++++ .../actors/mobs/MobSpawner.java | 3 + .../sprites/GnollExileSprite.java | 53 +++++++++ .../sprites/GnollTricksterSprite.java | 12 +- 7 files changed, 178 insertions(+), 15 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollExileSprite.java diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index d2f1143e0..b9a6c8402 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1594,6 +1594,11 @@ actors.mobs.ghoul.desc=As dwarven society slowly began to collapse, and the curr actors.mobs.gnoll.name=gnoll scout actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=Gnolls are sometimes exiled from their society for a variety of reasons. The unusual grey fur on this gnoll indicates it was probably kicked out for just not fitting in. Exiles have to be strong and smart to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, it probably doesn't want a fight. You could just let it pass, although it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! + actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue! actors.mobs.gnollgeomancer.alert=The geomancer awakens! The entire cave seems to shift as it leaps away while laughing madly! diff --git a/core/src/main/assets/sprites/gnoll.png b/core/src/main/assets/sprites/gnoll.png index 23f1d18a4a4f83de147c993428bf34f7b481b703..7c74c6a3bc3c0dec5295ac9d0dc8e803f7e67a1b 100644 GIT binary patch delta 1406 zcmV-^1%dkP2kZ-w7Y;xO0{{R3!h>0i0001%ktI4R5)u+1ARt#)S1v9tF)=YoNlAu= zhF@P_|NsC0003i49GM>4?ckVZiB@f8k}lubB39Re&OrrV%Kfpp$9)2+xHAJ554r=BRq_@ zVYdPvwRI7*y~^B*S^650SfsPMZ+9Hje}Av5R$~T|Z~xEm&}%=a4B7_OJ&uFovv+mb z6YEhT@d`l!T}P>$p)y|kjxx^Hz<)Nkq5E4L2TYoOyvh@+NC2-UC;$>^_q@-NZvIig ze{6Jj;q}9x+n^3@@jVc!cv)3${AI~4(Z>?cjC;?N!yXm+zXIPCEXZdl^JYguj~!8l zjcw5In8)G6GB@kjdu%1U2w=FSFCzn4z)lcpr~-VH@X<@q$MM55!L7W-7=M0ZwlOT= z2vK|nq>Vi)CBnvW*x(T4?LCIp4u1Ke2vefjdA2+bAJ;$T%Wy?*7zV=mdnpS=_D!U$ zcKiNsS<7n7gsth%T5#d>ScZ(Sax2L{M&|hj$6Q}Oq|_E2zYCIC<^?mGp6lz!_n{HB zvn8|4Im~Q&s^?BXQN+fTySF)qkR+YS`~}$#(Gb%wAZc03y4`7%R-(sgH5kuZ|u$ zs-s|SfRu3mr{#_oU8%|7Na?awCUf82a5?$f_ba<9{aEz5nGlv<3!eQGd+W zm_XAPnkXPbPP_2m;lq;rVPu{ku;%{ylA^adeiut-n_rlD=()eXzBh-ob0o9P8D<`O z?nAP68R}h{9A6P%#x`e|dFZJR6)^>^DjP$C>t5?agl*0+^UzZtyaCtU28%H?xT~?v znOEkar@oFZmVev^8hY>!WSd`@dFZ+C9^qlU4T}}9*LI7T?OEovn7OZ!T;yhTU+y}n z|NI=sS&bP;zWtuzq33>38MFLwpnzLjshr_5e)X@X?c6XgE%O2aH4lVIL z5UJ-`YZYc3Sm)N!2R}3JccyH%_xxXh?}`^eK0^&?TS1TcXWX9Kpy4sD!-r*VW^V7X zmEJ`FBM(e6lcDG~K%~`{=2imR&~5%WepV)Ul(!he56m{w0%nNgBOvX}GD?ZC+SL}g z1o?Q2p*OjM-+U-SlxX&Nw0<4_wFk!n00000gZ!;$v8w_A0000s0jj?lVigQc^#A|> M07*qoM6N<$f~QZtjsO4v delta 889 zcmV-<1BU$U3+xAw7Y-l@0{{R3%6C@Q0001NktI5ji8g=ghl&OO0004WQchC8D<{(-iKuGGSpL=?C~A(ZESOfn95lA zP!UtmuCjkQG`K!%eTlHm8D<*#-UlDReYe444h>E-M2dq>OVi{S*tMv$+!PzXy}z6R0eH> z>K?~I@!31O>=)}%BJm7C0bNI_oS`z-zN3s+YhZty+tB?jjsqsmKVIb*t4ILPCMWpixTT?8=P(wC8eEMO;yG*kgTO8Dp{=;Qcdnc!C5 zVhn#jG20jxaD*s61JcGGl@eh!)iyW;d3%eYm4jb;D8iIz_IkBE4xiTJA2VgJ^Ee0t z;l2J>;~JZUCfR-ecU%S{cd_U;^r1U%+1q2rvmbiutD32a--g8s*itTX z?Cn`*C}!%jH4apmRhK&stk36hoJl+boiFb*e(1Sxt_-&g%xfG6#zR6 z8FFs}n_52(UzVsyc|KzawF?7U`ygF(XCN`y6^Jsb0LNf;8({m(@w*bjD}2NlzGG{n zS-=+Z@gAUjwlYF6lYTjVSw!{q8AEdizy2eUr-~x`p6hY=zkvgzU=#oV0#=7hqWMZy P00000NkvXXu0mjfIH#-y diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java index d13c6ec38..9f0d1acb8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java @@ -23,7 +23,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Challenges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; -import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; @@ -31,8 +30,8 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; -import com.watabou.utils.BArray; import com.watabou.noosa.Image; +import com.watabou.utils.BArray; import com.watabou.utils.Bundle; import com.watabou.utils.PathFinder; import com.watabou.utils.Random; @@ -162,10 +161,9 @@ public abstract class ChampionEnemy extends Buff { return false; } else { boolean[] passable = BArray.not(Dungeon.level.solid, null); - for (Char ch : Actor.chars()) { - //our own tile is always passable - passable[ch.pos] = ch == target; - } + + //our own tile is always passable + passable[target.pos] = true; PathFinder.buildDistanceMap(enemy.pos, passable, 4); @@ -209,10 +207,9 @@ public abstract class ChampionEnemy extends Buff { return false; } else { boolean[] passable = BArray.not(Dungeon.level.solid, null); - for (Char ch : Actor.chars()) { - //our own tile is always passable - passable[ch.pos] = ch == target; - } + + //our own tile is always passable + passable[target.pos] = true; PathFinder.buildDistanceMap(enemy.pos, passable, 2); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java new file mode 100644 index 000000000..0daeb76fe --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java @@ -0,0 +1,103 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; + + +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.items.Gold; +import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; +import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollExileSprite; +import com.watabou.utils.BArray; +import com.watabou.utils.PathFinder; + +public class GnollExile extends Gnoll { + + { + spriteClass = GnollExileSprite.class; + + PASSIVE = new Passive(); + state = PASSIVE; + + loot = Gold.class; + lootChance = 1f; + } + + //TODO higher stats, more detailed behaviour, better loot + + //"the spear-wielding gnoll pauses and eyes you suspiciously, but doesn't move to attack" + //"After a moment the gnoll nods its head toward you and begins to move on" + + // offer 1 ration to get all of its drops + + //has 1 extra reach from their spear + @Override + protected boolean canAttack( Char enemy ) { + if (Dungeon.level.adjacent( pos, enemy.pos )){ + return true; + } + + if (Dungeon.level.distance( pos, enemy.pos ) <= 2){ + boolean[] passable = BArray.not(Dungeon.level.solid, null); + + //our own tile is always passable + passable[pos] = true; + + PathFinder.buildDistanceMap(enemy.pos, passable, 2); + + if (PathFinder.distance[pos] <= 2){ + return true; + } + } + + return super.canAttack(enemy); + } + + @Override + public String description() { + String desc = super.description(); + if (state == PASSIVE){ + desc += "\n\n" + Messages.get(this, "desc_passive"); + } else { + desc += "\n\n" + Messages.get(this, "desc_aggro"); + } + return desc; + } + + //while passive gnoll exiles wander around + private class Passive extends Mob.Wandering { + @Override + public boolean act( boolean enemyInFOV, boolean justAlerted ) { + if (enemyInFOV && justAlerted) { + + //TODO pause if hero first enters fov? + + return noticeEnemy(); + + } else { + + return continueWandering(); + + } + } + } +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java index 79dfa62ff..a9253a16b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java @@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.RatSkull; +import com.watabou.utils.DeviceCompat; import com.watabou.utils.Random; import java.util.ArrayList; @@ -247,6 +248,8 @@ public class MobSpawner extends Actor { Class cl = rotation.get(i); if (cl == Rat.class) { cl = Albino.class; + } else if (cl == Gnoll.class && DeviceCompat.isDebug()) { + cl = GnollExile.class; } else if (cl == Slime.class) { cl = CausticSlime.class; } else if (cl == Thief.class) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollExileSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollExileSprite.java new file mode 100644 index 000000000..c6550e13c --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollExileSprite.java @@ -0,0 +1,53 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.sprites; + +import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.watabou.noosa.TextureFilm; + +public class GnollExileSprite extends MobSprite { + + public GnollExileSprite() { + super(); + + texture( Assets.Sprites.GNOLL ); + + TextureFilm frames = new TextureFilm( texture, 12, 15 ); + + int c = 21; + + idle = new Animation( 2, true ); + idle.frames( frames, 0+c, 0+c, 0+c, 1+c, 0+c, 0+c, 1+c, 1+c ); + + run = new Animation( 12, true ); + run.frames( frames, 4+c, 5+c, 6+c, 7+c ); + + attack = new Animation( 12, false ); + attack.frames( frames, 2+c, 3+c, 0+c ); + + die = new Animation( 12, false ); + die.frames( frames, 8+c, 9+c, 10+c ); + + play( idle ); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java index 3bccacd1e..0775a66e8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java @@ -39,19 +39,21 @@ public class GnollTricksterSprite extends MobSprite { TextureFilm frames = new TextureFilm( texture, 12, 15 ); + int c = 42; + idle = new MovieClip.Animation( 2, true ); - idle.frames( frames, 21, 21, 21, 22, 21, 21, 22, 22 ); + idle.frames( frames, 0+c, 0+c, 0+c, 1+c, 0+c, 0+c, 1+c, 1+c ); run = new MovieClip.Animation( 12, true ); - run.frames( frames, 25, 26, 27, 28 ); + run.frames( frames, 4+c, 5+c, 6+c, 7+c ); attack = new MovieClip.Animation( 12, false ); - attack.frames( frames, 23, 24, 21 ); + attack.frames( frames, 2+c, 3+c, 0+c ); cast = attack.clone(); - die = new MovieClip.Animation( 12, false ); - die.frames( frames, 29, 30, 31 ); + die = new Animation( 12, false ); + die.frames( frames, 8+c, 9+c, 10+c ); play( idle ); } From 809aef5f4deaae57aa7147fb9f284e04171d4b46 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 14 Apr 2025 21:01:13 -0400 Subject: [PATCH 052/178] v3.1.0: added a new prompt to swap your seal when swapping armor --- .../assets/messages/items/items.properties | 5 +- .../items/BrokenSeal.java | 124 +++++++++++------- .../items/armor/Armor.java | 76 ++++++++--- 3 files changed, 139 insertions(+), 66 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 91c403dac..9c04c93bd 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -93,6 +93,9 @@ items.armor.armor.cursed=You can feel a malevolent magic lurking within this arm items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor. items.armor.armor.not_cursed=This armor is free of malevolent magic. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s killed you... items.armor.armor$glyph.rankings_desc=Killed by a glyph @@ -2262,7 +2265,7 @@ items.brokenseal.affix=You affix the seal to your armor! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Choose a Glyph -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ items.brokenseal.discover_hint=One of the heroes starts with this item. items.brokenseal$warriorshield.name=Warrior Shield diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index b037daaa9..cdd0bba3c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -119,6 +119,77 @@ public class BrokenSeal extends Item { } } + //outgoing is either the seal itself as an item, or an armor the seal is affixed to + public void affixToArmor(Armor armor, Item outgoing){ + if (armor != null) { + if (!armor.cursedKnown){ + GLog.w(Messages.get(BrokenSeal.class, "unknown_armor")); + + } else if (armor.glyph != null && getGlyph() != null + && armor.glyph.getClass() != getGlyph().getClass()) { + + //cannot apply the seal's non-curse glyph to a curse glyph armor + final boolean sealGlyphApplicable = !armor.glyph.curse() || getGlyph().curse(); + String bodyText = Messages.get(BrokenSeal.class, "choose_desc", armor.glyph.name(), getGlyph().name()); + if (!sealGlyphApplicable){ + bodyText += "\n\n" + Messages.get(BrokenSeal.class, "choose_curse_warn"); + } + + GameScene.show(new WndOptions(new ItemSprite(ItemSpriteSheet.SEAL), + Messages.get(BrokenSeal.class, "choose_title"), + bodyText, + armor.glyph.name(), + getGlyph().name()){ + @Override + protected void onSelect(int index) { + if (index == -1) return; + + if (outgoing == BrokenSeal.this) { + detach(Dungeon.hero.belongings.backpack); + } else if (outgoing instanceof Armor){ + ((Armor) outgoing).detachSeal(); + } + + if (index == 0) setGlyph(null); + //if index is 1, then the glyph transfer happens in affixSeal + + GLog.p(Messages.get(BrokenSeal.class, "affix")); + Dungeon.hero.sprite.operate(Dungeon.hero.pos); + Sample.INSTANCE.play(Assets.Sounds.UNLOCK); + armor.affixSeal(BrokenSeal.this); + } + + @Override + protected boolean enabled(int index) { + if (index == 1 && !sealGlyphApplicable){ + return false; + } + return super.enabled(index); + } + + @Override + public void hide() { + super.hide(); + Dungeon.hero.next(); + } + }); + + } else { + if (outgoing == this) { + detach(Dungeon.hero.belongings.backpack); + } else if (outgoing instanceof Armor){ + ((Armor) outgoing).detachSeal(); + } + + GLog.p(Messages.get(BrokenSeal.class, "affix")); + Dungeon.hero.sprite.operate(Dungeon.hero.pos); + Sample.INSTANCE.play(Assets.Sounds.UNLOCK); + armor.affixSeal(this); + Dungeon.hero.next(); + } + } + } + @Override public String name() { return glyph != null ? glyph.name( super.name() ) : super.name(); @@ -159,56 +230,9 @@ public class BrokenSeal extends Item { @Override public void onSelect( Item item ) { - BrokenSeal seal = (BrokenSeal) curItem; - if (item != null && item instanceof Armor) { - Armor armor = (Armor)item; - if (!armor.cursedKnown){ - GLog.w(Messages.get(BrokenSeal.class, "unknown_armor")); - - } else if (armor.glyph != null && seal.getGlyph() != null - && armor.glyph.getClass() != seal.getGlyph().getClass()) { - - //cannot apply the seal's non-curse glyph to a curse glyph armor - final boolean sealGlyphApplicable = !armor.glyph.curse() || seal.getGlyph().curse(); - String bodyText = Messages.get(BrokenSeal.class, "choose_desc"); - if (!sealGlyphApplicable){ - bodyText += "\n\n" + Messages.get(BrokenSeal.class, "choose_curse_warn"); - } - - GameScene.show(new WndOptions(new ItemSprite(seal), - Messages.get(BrokenSeal.class, "choose_title"), - bodyText, - armor.glyph.name(), - seal.getGlyph().name()){ - @Override - protected void onSelect(int index) { - if (index == -1) return; - if (index == 0) seal.setGlyph(null); - //if index is 1, then the glyph transfer happens in affixSeal - - GLog.p(Messages.get(BrokenSeal.class, "affix")); - Dungeon.hero.sprite.operate(Dungeon.hero.pos); - Sample.INSTANCE.play(Assets.Sounds.UNLOCK); - armor.affixSeal(seal); - seal.detach(Dungeon.hero.belongings.backpack); - } - - @Override - protected boolean enabled(int index) { - if (index == 1 && !sealGlyphApplicable){ - return false; - } - return super.enabled(index); - } - }); - - } else { - GLog.p(Messages.get(BrokenSeal.class, "affix")); - Dungeon.hero.sprite.operate(Dungeon.hero.pos); - Sample.INSTANCE.play(Assets.Sounds.UNLOCK); - armor.affixSeal((BrokenSeal)curItem); - curItem.detach(Dungeon.hero.belongings.backpack); - } + if (item instanceof Armor) { + BrokenSeal seal = (BrokenSeal) curItem; + seal.affixToArmor((Armor)item, seal); } } }; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index 8f21bbd93..582f2e50b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -68,10 +68,12 @@ import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.ParchmentScrap; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.ShardOfOblivion; import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; +import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; +import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions; import com.watabou.noosa.particles.Emitter; import com.watabou.utils.Bundlable; import com.watabou.utils.Bundle; @@ -184,20 +186,7 @@ public class Armor extends EquipableItem { super.execute(hero, action); if (action.equals(AC_DETACH) && seal != null){ - BrokenSeal.WarriorShield sealBuff = hero.buff(BrokenSeal.WarriorShield.class); - if (sealBuff != null) sealBuff.setArmor(null); - - BrokenSeal detaching = seal; - seal = null; - - if (detaching.level() > 0){ - degrade(); - } - if (detaching.canTransferGlyph()){ - inscribe(null); - } else { - detaching.setGlyph(null); - } + BrokenSeal detaching = detachSeal(); GLog.i( Messages.get(Armor.class, "detach_seal") ); hero.sprite.operate(hero.pos); if (!detaching.collect()){ @@ -251,6 +240,7 @@ public class Armor extends EquipableItem { return false; } + Armor oldArmor = hero.belongings.armor; if (hero.belongings.armor == null || hero.belongings.armor.doUnequip( hero, true, false )) { hero.belongings.armor = this; @@ -264,7 +254,38 @@ public class Armor extends EquipableItem { ((HeroSprite)hero.sprite).updateArmor(); activate(hero); Talent.onItemEquipped(hero, this); - hero.spendAndNext( timeToEquip( hero ) ); + hero.spend( timeToEquip( hero ) ); + + if (Dungeon.hero.heroClass == HeroClass.WARRIOR && checkSeal() == null){ + BrokenSeal seal = oldArmor != null ? oldArmor.checkSeal() : null; + if (seal != null){ + + GameScene.show(new WndOptions(new ItemSprite(ItemSpriteSheet.SEAL), + Messages.titleCase(seal.title()), + Messages.get(Armor.class, "seal_transfer"), + Messages.get(Armor.class, "seal_transfer_yes"), + Messages.get(Armor.class, "seal_transfer_no")){ + @Override + protected void onSelect(int index) { + super.onSelect(index); + if (index == 0){ + seal.affixToArmor(Armor.this, oldArmor); + updateQuickslot(); + } + super.hide(); + } + + @Override + public void hide() { + //do nothing, must press button + } + }); + } else { + hero.next(); + } + } else { + hero.next(); + } return true; } else { @@ -296,6 +317,31 @@ public class Armor extends EquipableItem { } } + public BrokenSeal detachSeal(){ + if (seal != null){ + + if (isEquipped(Dungeon.hero)) { + BrokenSeal.WarriorShield sealBuff = Dungeon.hero.buff(BrokenSeal.WarriorShield.class); + if (sealBuff != null) sealBuff.setArmor(null); + } + + BrokenSeal detaching = seal; + seal = null; + + if (detaching.level() > 0){ + degrade(); + } + if (detaching.canTransferGlyph()){ + inscribe(null); + } else { + detaching.setGlyph(null); + } + return detaching; + } else { + return null; + } + } + public BrokenSeal checkSeal(){ return seal; } From 46861ccef4ae022d5be8620c269b5f76d091d763 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 16 Apr 2025 16:34:15 -0400 Subject: [PATCH 053/178] v3.1.0: implemented new terrain types with very WIP visuals --- .../main/assets/environment/tiles_caves.png | Bin 18159 -> 18589 bytes .../environment/tiles_caves_crystal.png | Bin 19045 -> 19378 bytes .../assets/environment/tiles_caves_gnoll.png | Bin 19246 -> 19570 bytes .../main/assets/environment/tiles_city.png | Bin 18790 -> 19435 bytes .../main/assets/environment/tiles_halls.png | Bin 15760 -> 16119 bytes .../main/assets/environment/tiles_prison.png | Bin 23805 -> 24443 bytes .../assets/messages/levels/levels.properties | 11 ++++ .../levels/CavesBossLevel.java | 6 ++ .../levels/CavesLevel.java | 6 ++ .../levels/CityBossLevel.java | 13 ++++ .../levels/CityLevel.java | 58 ++++++++++++++++++ .../levels/HallsBossLevel.java | 6 ++ .../levels/HallsLevel.java | 6 ++ .../levels/LastLevel.java | 6 ++ .../levels/LastShopLevel.java | 14 +++++ .../levels/PrisonBossLevel.java | 6 ++ .../levels/PrisonLevel.java | 6 ++ .../levels/SewerLevel.java | 6 ++ 18 files changed, 144 insertions(+) diff --git a/core/src/main/assets/environment/tiles_caves.png b/core/src/main/assets/environment/tiles_caves.png index 726ef8558071a2f1d308045bcc47dde0e6e45151..b493b62926706caa1ee9e945e9512a564a380f57 100644 GIT binary patch delta 17555 zcmZ6ycUV(T&?tODm5zXbw4hQ%x+q9ZR1}adQWPnQbZH_z1FIi{P!T=T*{Z>M?m)#mUmp3aGhJ@U4G!ByuhH95_dN{zM$wQXVjgA zl!r*Y(Gt;2J;@%MX0?xL`@eoJk(f zJSBkjOy_34Nn@-oO6mFBnlLp*OX%JVAna|{R+ld~^m>WAf-d9LK-oICJ!<@5m$Vz6 z(s7q#oqdI+juwtr`xEGBdi`0>q^qT(uKANTqj?Pz6L;I8M`m25b$=pzTOSnBQkWh1 zdvw7*pqe4*k#Lt&K?%x{mMq!_9Rca&z)Qe&ho(G*?3a1E2ioRLG&9@j7dyK;)U|b) zoV3HQ9V&VvKuXFw3!I`$DYyMdocD-`OOQ9|<9C77vx8M@=#?JifK>s!Um~S+ISpm| zi*mF~FIi)f?)9RD3{zDng)P8}|3EjbGFd|Z+*-K<9i7A

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zy%KWtX-nDDvz){jGx2-(6&DNfi8?R!m4Hy6Xp?lsMJmkrkG19oe^*X NH?Nx-l<7N0{VxrAB2oYV diff --git a/core/src/main/assets/messages/levels/levels.properties b/core/src/main/assets/messages/levels/levels.properties index a1dc04f7f..faebb05eb 100644 --- a/core/src/main/assets/messages/levels/levels.properties +++ b/core/src/main/assets/messages/levels/levels.properties @@ -177,6 +177,8 @@ levels.caveslevel.exit_desc=The ladder leads down to the lower depth. levels.caveslevel.high_grass_desc=Huge mushrooms block the view. levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold? levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Suspiciously colored water levels.citylevel.high_grass_name=High blooming flowers @@ -186,6 +188,8 @@ levels.citylevel.deco_desc=Several tiles are missing here. levels.citylevel.sp_desc=Thick carpet covers the floor. levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance. levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Cold lava levels.hallslevel.grass_name=Embermoss @@ -194,6 +198,9 @@ levels.hallslevel.statue_name=Pillar levels.hallslevel.water_desc=It looks like lava, but it's cold and probably safe to touch. levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome. levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=A hidden %s activates! levels.level.chasm_name=Chasm @@ -262,7 +269,11 @@ levels.mininglevel.barricade_desc=The wooden barricade is firmly set and acts as levels.prisonlevel.water_name=Dark cold water levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor. levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. levels.sewerlevel.water_name=Murky water levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor. levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java index 9eac1c9c2..0f4c9a9a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java @@ -431,6 +431,9 @@ public class CavesBossLevel extends Level { case Terrain.STATUE: //city statues are used return Messages.get(CityLevel.class, "statue_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CavesLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -456,6 +459,9 @@ public class CavesBossLevel extends Level { //city statues are used case Terrain.STATUE: return Messages.get(CityLevel.class, "statue_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CavesLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java index db732670e..482e30ac8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java @@ -199,6 +199,9 @@ public class CavesLevel extends RegularLevel { return Messages.get(CavesLevel.class, "high_grass_name"); case Terrain.WATER: return Messages.get(CavesLevel.class, "water_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CavesLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -218,6 +221,9 @@ public class CavesLevel extends RegularLevel { return Messages.get(CavesLevel.class, "wall_deco_desc"); case Terrain.BOOKSHELF: return Messages.get(CavesLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CavesLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java index 65a5d7838..4a17dca16 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java @@ -388,6 +388,9 @@ public class CityBossLevel extends Level { return Messages.get(CityLevel.class, "water_name"); case Terrain.HIGH_GRASS: return Messages.get(CityLevel.class, "high_grass_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CityLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -411,6 +414,9 @@ public class CityBossLevel extends Level { return Messages.get(CityLevel.class, "statue_desc"); case Terrain.BOOKSHELF: return Messages.get(CityLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CityLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } @@ -423,6 +429,13 @@ public class CityBossLevel extends Level { return visuals; } + @Override + public Group addWallVisuals() { + super.addWallVisuals(); + CityLevel.addCityWallVisuals( this, wallVisuals ); + return wallVisuals; + } + public static class CustomGroundVisuals extends CustomTilemap { { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java index 1022748b7..4e68f8279 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java @@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Imp; +import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.CityPainter; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.traps.BlazingTrap; @@ -136,6 +137,9 @@ public class CityLevel extends RegularLevel { return Messages.get(CityLevel.class, "water_name"); case Terrain.HIGH_GRASS: return Messages.get(CityLevel.class, "high_grass_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CityLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -159,6 +163,9 @@ public class CityLevel extends RegularLevel { return Messages.get(CityLevel.class, "statue_desc"); case Terrain.BOOKSHELF: return Messages.get(CityLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CityLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } @@ -178,6 +185,57 @@ public class CityLevel extends RegularLevel { } } } + + @Override + public Group addWallVisuals() { + super.addWallVisuals(); + addCityWallVisuals( this, wallVisuals ); + return wallVisuals; + } + + public static void addCityWallVisuals( Level level, Group group ) { + for (int i=0; i < level.length(); i++) { + if (level.map[i] == Terrain.REGION_DECO || level.map[i] == Terrain.REGION_DECO_SP) { + group.add( new GreenFlame( i ) ); + } + } + } + + public static class GreenFlame extends Emitter { + + private int pos; + + public static final Emitter.Factory factory = new Factory() { + @Override + public void emit( Emitter emitter, int index, float x, float y ) { + ElmoParticle p = (ElmoParticle)emitter.recycle( ElmoParticle.class ); + p.reset( x, y ); + } + @Override + public boolean lightMode() { + return true; + } + }; + + public GreenFlame( int pos ) { + super(); + + this.pos = pos; + + PointF p = DungeonTilemap.raisedTileCenterToWorld( pos ); + pos( p.x - 3, p.y - 6, 6, 6 ); + + pour( factory, 0.05f ); + } + + @Override + public void update() { + if (visible = (pos < Dungeon.level.heroFOV.length && Dungeon.level.heroFOV[pos])) { + super.update(); + } + } + + } public static class Smoke extends Emitter { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java index 8c0b851c0..d8059afc1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java @@ -367,6 +367,9 @@ public class HallsBossLevel extends Level { case Terrain.STATUE: case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(HallsLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -382,6 +385,9 @@ public class HallsBossLevel extends Level { return Messages.get(HallsLevel.class, "statue_desc"); case Terrain.BOOKSHELF: return Messages.get(HallsLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(HallsLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java index ceb70d0e2..8b597ad0a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java @@ -160,6 +160,9 @@ public class HallsLevel extends RegularLevel { case Terrain.STATUE: case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(HallsLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -175,6 +178,9 @@ public class HallsLevel extends RegularLevel { return Messages.get(HallsLevel.class, "statue_desc"); case Terrain.BOOKSHELF: return Messages.get(HallsLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(HallsLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java index 08dcffbec..679673552 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java @@ -200,6 +200,9 @@ public class LastLevel extends Level { case Terrain.STATUE: case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(HallsLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -215,6 +218,9 @@ public class LastLevel extends Level { return Messages.get(HallsLevel.class, "statue_desc"); case Terrain.BOOKSHELF: return Messages.get(HallsLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(HallsLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java index e46e94f7e..a634c3a65 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java @@ -158,6 +158,9 @@ public class LastShopLevel extends RegularLevel { return Messages.get(CityLevel.class, "water_name"); case Terrain.HIGH_GRASS: return Messages.get(CityLevel.class, "high_grass_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CityLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -181,6 +184,9 @@ public class LastShopLevel extends RegularLevel { return Messages.get(CityLevel.class, "statue_desc"); case Terrain.BOOKSHELF: return Messages.get(CityLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(CityLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } @@ -192,4 +198,12 @@ public class LastShopLevel extends RegularLevel { CityLevel.addCityVisuals(this, visuals); return visuals; } + + @Override + public Group addWallVisuals() { + super.addWallVisuals(); + CityLevel.addCityWallVisuals( this, wallVisuals ); + return wallVisuals; + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java index af4563a4d..f14070cb3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java @@ -722,6 +722,9 @@ public class PrisonBossLevel extends Level { switch (tile) { case Terrain.WATER: return Messages.get(PrisonLevel.class, "water_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(PrisonLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -734,6 +737,9 @@ public class PrisonBossLevel extends Level { return Messages.get(PrisonLevel.class, "empty_deco_desc"); case Terrain.BOOKSHELF: return Messages.get(PrisonLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(PrisonLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java index f61ca8c3e..30b8ad23a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java @@ -177,6 +177,9 @@ public class PrisonLevel extends RegularLevel { switch (tile) { case Terrain.WATER: return Messages.get(PrisonLevel.class, "water_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(PrisonLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -189,6 +192,9 @@ public class PrisonLevel extends RegularLevel { return Messages.get(PrisonLevel.class, "empty_deco_desc"); case Terrain.BOOKSHELF: return Messages.get(PrisonLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(PrisonLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java index 77f85cad5..fafae0c54 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java @@ -195,6 +195,9 @@ public class SewerLevel extends RegularLevel { switch (tile) { case Terrain.WATER: return Messages.get(SewerLevel.class, "water_name"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(SewerLevel.class, "region_deco_name"); default: return super.tileName( tile ); } @@ -207,6 +210,9 @@ public class SewerLevel extends RegularLevel { return Messages.get(SewerLevel.class, "empty_deco_desc"); case Terrain.BOOKSHELF: return Messages.get(SewerLevel.class, "bookshelf_desc"); + case Terrain.REGION_DECO: + case Terrain.REGION_DECO_SP: + return Messages.get(SewerLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); } From 9a5748ebe1c951b604b7f3663b8d63cfd9af64c5 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 18 Apr 2025 16:18:07 -0400 Subject: [PATCH 054/178] v3.1.0: fixed metamorphed cleanse clearing lost inventory debuff --- .../shatteredpixeldungeon/actors/hero/Talent.java | 4 +++- .../shatteredpixeldungeon/items/wands/Wand.java | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java index 9b56c7070..a2a5b1958 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java @@ -35,6 +35,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.EnhancedRings; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LostInventory; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.PhysicalEmpower; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.RevealedArea; @@ -799,7 +800,8 @@ public enum Talent { && Random.Int(10) < Dungeon.hero.pointsInTalent(Talent.CLEANSE)){ boolean removed = false; for (Buff b : Dungeon.hero.buffs()) { - if (b.type == Buff.buffType.NEGATIVE) { + if (b.type == Buff.buffType.NEGATIVE + && !(b instanceof LostInventory)) { b.detach(); removed = true; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java index 67da7638b..6fd77a80f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java @@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Degrade; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LostInventory; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Regeneration; @@ -526,7 +527,8 @@ public abstract class Wand extends Item { && Random.Int(10) < Dungeon.hero.pointsInTalent(Talent.CLEANSE)){ boolean removed = false; for (Buff b : Dungeon.hero.buffs()) { - if (b.type == Buff.buffType.NEGATIVE) { + if (b.type == Buff.buffType.NEGATIVE + && !(b instanceof LostInventory)) { b.detach(); removed = true; } From 1b04254c8f35238fe6f95a787b48b76f8b14b9e6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 11:30:25 -0400 Subject: [PATCH 055/178] v3.1.0: fixed errors with tooltips and curse vfx in body form window --- .../actors/hero/abilities/cleric/Trinity.java | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java index cda8cca34..16a0acff7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java @@ -359,18 +359,32 @@ public class Trinity extends ArmorAbility { ArrayList options = new ArrayList<>(); for (Class cls : discoveredClasses){ if (Weapon.Enchantment.class.isAssignableFrom(cls)){ - MeleeWeapon w = new WornShortsword(); + MeleeWeapon w = new WornShortsword(){ + @Override + public String name() { + //for button tooltips + return enchantment.name(); + } + }; if (Dungeon.hero.belongings.weapon() != null){ w.image = Dungeon.hero.belongings.weapon().image; } w.enchant((Weapon.Enchantment) Reflection.newInstance(cls)); + w.cursedKnown = true; options.add(w); } else if (Armor.Glyph.class.isAssignableFrom(cls)) { - Armor a = new ClothArmor(); + Armor a = new ClothArmor(){ + @Override + public String name() { + //for button tooltips + return glyph.name(); + } + }; if (Dungeon.hero.belongings.armor() != null){ a.image = Dungeon.hero.belongings.armor().image; } a.inscribe((Armor.Glyph) Reflection.newInstance(cls)); + a.cursedKnown = true; options.add(a); } else { options.add((Item) Reflection.newInstance(cls)); From 07e3e1f72457d73fe0d2660eee1f495fb08dcede Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 13:40:18 -0400 Subject: [PATCH 056/178] v3.1.0: implemented a custom note button for WndUseItem --- .../ui/CustomNoteButton.java | 24 +++- .../ui/ItemJournalButton.java | 109 ++++++++++++++++++ .../windows/WndJournal.java | 2 +- .../windows/WndUseItem.java | 35 ++++-- 4 files changed, 151 insertions(+), 19 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java index 1bbcc4cb1..0e9774444 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java @@ -38,6 +38,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndJournalItem; import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions; import com.shatteredpixel.shatteredpixeldungeon.windows.WndTextInput; import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage; +import com.shatteredpixel.shatteredpixeldungeon.windows.WndUseItem; import com.watabou.utils.Reflection; import java.util.ArrayList; @@ -265,7 +266,7 @@ public class CustomNoteButton extends IconButton { public static class CustomNoteWindow extends WndJournalItem { - public CustomNoteWindow(Notes.CustomRecord rec) { + public CustomNoteWindow(Notes.CustomRecord rec, Window parentWindow) { super(rec.icon(), rec.title(), rec.desc()); RedButton title = new RedButton( Messages.get(CustomNoteWindow.class, "edit_title") ){ @@ -283,7 +284,13 @@ public class CustomNoteButton extends IconButton { if (positive && !text.isEmpty()){ rec.editText(text, rec.desc()); CustomNoteWindow.this.hide(); - ShatteredPixelDungeon.scene().addToFront(new CustomNoteWindow(rec)); + if (parentWindow instanceof WndUseItem){ + WndUseItem newParent = new WndUseItem(((WndUseItem) parentWindow).owner, ((WndUseItem) parentWindow).item); + GameScene.show(newParent); + GameScene.show(new CustomNoteWindow(rec, newParent)); + } else { + GameScene.show(new CustomNoteWindow(rec, parentWindow)); + } } } }); @@ -308,7 +315,7 @@ public class CustomNoteButton extends IconButton { if (positive){ rec.editText(rec.title(), text); CustomNoteWindow.this.hide(); - ShatteredPixelDungeon.scene().addToFront(new CustomNoteWindow(rec)); + GameScene.show(new CustomNoteWindow(rec, parentWindow)); } } }); @@ -330,7 +337,11 @@ public class CustomNoteButton extends IconButton { if (index == 0){ Notes.remove(rec); CustomNoteWindow.this.hide(); - ShatteredPixelDungeon.scene().addToFront(new WndJournal()); + if (parentWindow instanceof WndJournal || parentWindow == null){ + ShatteredPixelDungeon.scene().addToFront(new WndJournal()); + } else if (parentWindow instanceof WndUseItem){ + GameScene.show(new WndUseItem(((WndUseItem) parentWindow).owner, ((WndUseItem) parentWindow).item)); + } } } }); @@ -371,8 +382,9 @@ public class CustomNoteButton extends IconButton { NOTE_SELECT_INSTANCE.onBackPressed(); } hide(); - ShatteredPixelDungeon.scene().addToFront(new WndJournal()); - ShatteredPixelDungeon.scene().addToFront(new CustomNoteWindow(note)); + WndJournal wnd = new WndJournal(); + ShatteredPixelDungeon.scene().addToFront(wnd); + ShatteredPixelDungeon.scene().addToFront(new CustomNoteWindow(note, wnd)); } } }); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java new file mode 100644 index 000000000..092d1879d --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java @@ -0,0 +1,109 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.ui; + +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; +import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem; +import com.shatteredpixel.shatteredpixeldungeon.items.Item; +import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; +import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; +import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; +import com.shatteredpixel.shatteredpixeldungeon.scenes.SupporterScene; +import com.shatteredpixel.shatteredpixeldungeon.services.payment.Payment; +import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions; +import com.shatteredpixel.shatteredpixeldungeon.windows.WndTextInput; +import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage; +import com.shatteredpixel.shatteredpixeldungeon.windows.WndUseItem; + +public class ItemJournalButton extends IconButton { + + Item item; + Window parentWnd; + + public ItemJournalButton(Item item, Window parentWnd){ + super(Icons.JOURNAL.get()); + this.item = item; + this.parentWnd = parentWnd; + } + + @Override + protected void onClick() { + + customNote(); + + } + + private void customNote(){ + Notes.CustomRecord note = null; + if (item instanceof EquipableItem){ + note = Notes.findCustomRecord(((EquipableItem) item).customNoteID); + } + if (note == null) { + note = Notes.findCustomRecord(item.getClass()); + } + //TODO custom note functionality for rings doesn't really work atm, need to let them have equip-specific notes + if (note == null){ + if (Notes.getRecords(Notes.CustomRecord.class).size() >= Notes.customRecordLimit()){ + GameScene.show(new WndTitledMessage(Icons.INFO.get(), + Messages.get(CustomNoteButton.class, "limit_title"), + Messages.get(CustomNoteButton.class, "limit_text"))); + } else { + note = new Notes.CustomRecord(item, "", ""); + note.assignID(); + if (item instanceof EquipableItem){ + ((EquipableItem) item).customNoteID = note.ID(); + } + addNote(parentWnd, note, Messages.get(CustomNoteButton.class, "new_inv"), + Messages.get(CustomNoteButton.class, "new_item_title", Messages.titleCase(item.name()))); + } + } else { + GameScene.show(new CustomNoteButton.CustomNoteWindow(note, parentWnd)); + } + } + + private static void addNote(Window parentWindow, Notes.CustomRecord note, String promptTitle, String prompttext){ + GameScene.show(new WndTextInput(promptTitle, + prompttext, + "", + 50, + false, + Messages.get(CustomNoteButton.CustomNoteWindow.class, "confirm"), + Messages.get(CustomNoteButton.CustomNoteWindow.class, "cancel")){ + @Override + public void onSelect(boolean positive, String text) { + if (positive && !text.isEmpty()){ + Notes.add(note); + note.editText(text, ""); + if (parentWindow != null) { + parentWindow.hide(); + } + + hide(); + if (parentWindow instanceof WndUseItem){ + GameScene.show(new WndUseItem(((WndUseItem) parentWindow).owner, ((WndUseItem) parentWindow).item)); + } + } + } + }); + } +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java index b94549289..73b6ce002 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java @@ -503,7 +503,7 @@ public class WndJournal extends WndTabbed { @Override public boolean onClick(float x, float y) { if (inside(x, y)) { - GameScene.show(new CustomNoteButton.CustomNoteWindow(rec)); + GameScene.show(new CustomNoteButton.CustomNoteWindow(rec, WndJournal.INSTANCE)); return true; } else { return false; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java index 776b959b6..83ef9ce82 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java @@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.ui.InventoryPane; +import com.shatteredpixel.shatteredpixeldungeon.ui.ItemJournalButton; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; @@ -34,44 +35,54 @@ public class WndUseItem extends WndInfoItem { private static final float BUTTON_HEIGHT = 16; private static final float GAP = 2; - + + public Window owner; + public Item item; + public WndUseItem( final Window owner, final Item item ) { super(item); + this.owner = owner; + this.item = item; + float y = height; if (Dungeon.hero.isAlive() && Dungeon.hero.belongings.contains(item)) { y += GAP; ArrayList buttons = new ArrayList<>(); - for (final String action : item.actions( Dungeon.hero )) { - - RedButton btn = new RedButton( item.actionName(action, Dungeon.hero), 8 ) { + for (final String action : item.actions(Dungeon.hero)) { + + RedButton btn = new RedButton(item.actionName(action, Dungeon.hero), 8) { @Override protected void onClick() { hide(); if (owner != null && owner.parent != null) owner.hide(); - if (Dungeon.hero.isAlive() && Dungeon.hero.belongings.contains(item)){ - item.execute( Dungeon.hero, action ); + if (Dungeon.hero.isAlive() && Dungeon.hero.belongings.contains(item)) { + item.execute(Dungeon.hero, action); } Item.updateQuickslot(); - if (action.equals(item.defaultAction()) && item.usesTargeting && owner == null){ + if (action.equals(item.defaultAction()) && item.usesTargeting && owner == null) { InventoryPane.useTargeting(); } } }; - btn.setSize( btn.reqWidth(), BUTTON_HEIGHT ); + btn.setSize(btn.reqWidth(), BUTTON_HEIGHT); buttons.add(btn); - add( btn ); + add(btn); if (action.equals(item.defaultAction())) { - btn.textColor( TITLE_COLOR ); + btn.textColor(TITLE_COLOR); } - + } y = layoutButtons(buttons, width, y); + + ItemJournalButton btn = new ItemJournalButton(item, this); + btn.setRect(width - 16, 0, 16, 16); + add(btn); } - + resize( width, (int)(y) ); } From 374df404085b0c10ce6696bf8599109d7a861d89 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 17:02:33 -0400 Subject: [PATCH 057/178] v3.1.0: improved custom notes, work better with wands, rings, trinkets --- .../assets/messages/items/items.properties | 1 + .../items/EquipableItem.java | 15 ------- .../shatteredpixeldungeon/items/Item.java | 20 ++++++--- .../items/rings/Ring.java | 10 ----- .../shatteredpixeldungeon/journal/Notes.java | 43 ++++++++++++++++--- .../ui/CustomNoteButton.java | 20 ++++++--- .../ui/ItemJournalButton.java | 28 ++++++------ 7 files changed, 77 insertions(+), 60 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 9c04c93bd..ce5e08231 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -2315,6 +2315,7 @@ items.item.ac_drop=DROP items.item.ac_throw=THROW items.item.rankings_desc=Killed by: %s items.item.curse=curse +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=This item has a custom note: "_%s_" items.item.discover_hint=You can find this item randomly in the dungeon. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java index 16da9d9ea..8d7ad52bd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java @@ -41,8 +41,6 @@ public abstract class EquipableItem extends Item { public static final String AC_EQUIP = "EQUIP"; public static final String AC_UNEQUIP = "UNEQUIP"; - public int customNoteID = -1; - { bones = true; } @@ -160,17 +158,4 @@ public abstract class EquipableItem extends Item { public void activate( Char ch ){} - private static final String CUSTOM_NOTE_ID = "custom_note_id"; - - @Override - public void storeInBundle(Bundle bundle) { - super.storeInBundle(bundle); - if (customNoteID != -1) bundle.put(CUSTOM_NOTE_ID, customNoteID); - } - - @Override - public void restoreFromBundle(Bundle bundle) { - super.restoreFromBundle(bundle); - if (bundle.contains(CUSTOM_NOTE_ID)) customNoteID = bundle.getInt(CUSTOM_NOTE_ID); - } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java index 1ed4e4dd8..63c2ba3cb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java @@ -96,6 +96,8 @@ public class Item implements Bundlable { // whether an item can be included in heroes remains public boolean bones = false; + + public int customNoteID = -1; public static final Comparator itemComparator = new Comparator() { @Override @@ -512,15 +514,16 @@ public class Item implements Bundlable { public String info() { if (Dungeon.hero != null) { - Notes.CustomRecord note; - if (this instanceof EquipableItem) { - note = Notes.findCustomRecord(((EquipableItem) this).customNoteID); - } else { - note = Notes.findCustomRecord(getClass()); - } - if (note != null){ + Notes.CustomRecord note = Notes.findCustomRecord(customNoteID); + if (note != null) { //we swap underscore(0x5F) with low macron(0x2CD) here to avoid highlighting in the item window return Messages.get(this, "custom_note", note.title().replace('_', 'ˍ')) + "\n\n" + desc(); + } else { + note = Notes.findCustomRecord(getClass()); + if (note != null) { + //we swap underscore(0x5F) with low macron(0x2CD) here to avoid highlighting in the item window + return Messages.get(this, "custom_note_type", note.title().replace('_', 'ˍ')) + "\n\n" + desc(); + } } } @@ -578,6 +581,7 @@ public class Item implements Bundlable { private static final String CURSED_KNOWN = "cursedKnown"; private static final String QUICKSLOT = "quickslotpos"; private static final String KEPT_LOST = "kept_lost"; + private static final String CUSTOM_NOTE_ID = "custom_note_id"; @Override public void storeInBundle( Bundle bundle ) { @@ -590,6 +594,7 @@ public class Item implements Bundlable { bundle.put( QUICKSLOT, Dungeon.quickslot.getSlot(this) ); } bundle.put( KEPT_LOST, keptThoughLostInvent ); + if (customNoteID != -1) bundle.put(CUSTOM_NOTE_ID, customNoteID); } @Override @@ -615,6 +620,7 @@ public class Item implements Bundlable { } keptThoughLostInvent = bundle.getBoolean( KEPT_LOST ); + if (bundle.contains(CUSTOM_NOTE_ID)) customNoteID = bundle.getInt(CUSTOM_NOTE_ID); } public int targetingPos( Hero user, int dst ){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java index 744bf3c2f..84d056b52 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java @@ -37,7 +37,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.ItemStatusHandler; import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.ShardOfOblivion; import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog; -import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; @@ -187,15 +186,6 @@ public class Ring extends KindofMisc { if (anonymous && (handler == null || !handler.isKnown( this ))){ desc = desc(); - //otherwise, check for item type note, rings can have either but not both - } else if (Notes.findCustomRecord(customNoteID) == null) { - Notes.CustomRecord note = Notes.findCustomRecord(getClass()); - if (note != null){ - //we swap underscore(0x5F) with low macron(0x2CD) here to avoid highlighting in the item window - desc = Messages.get(this, "custom_note", note.title().replace('_', 'ˍ')) + "\n\n" + super.info(); - } else { - desc = super.info(); - } } else { desc = super.info(); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java index 4f75cbf5f..af5718939 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java @@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.ImpShopkeeper; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.RatKing; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker; +import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.LostBackpack; @@ -374,7 +375,8 @@ public class Notes { public enum CustomType { TEXT, DEPTH, - ITEM, + ITEM_TYPE, + SPECIFIC_ITEM, } public static class CustomRecord extends Record { @@ -402,8 +404,15 @@ public class Notes { body = desc; } + public CustomRecord(Class itemCls, String title, String desc) { + type = CustomType.ITEM_TYPE; + itemClass = itemCls; + this.title = title; + body = desc; + } + public CustomRecord(Item item, String title, String desc) { - type = CustomType.ITEM; + type = CustomType.SPECIFIC_ITEM; itemClass = item.getClass(); this.title = title; body = desc; @@ -435,7 +444,8 @@ public class Notes { return Icons.SCROLL_COLOR.get(); case DEPTH: return Icons.STAIRS.get(); - case ITEM: + case ITEM_TYPE: + case SPECIFIC_ITEM: Item i = (Item) Reflection.newInstance(itemClass); return new ItemSprite(i); } @@ -450,7 +460,8 @@ public class Notes { BitmapText text = new BitmapText(Integer.toString(depth()), PixelScene.pixelFont); text.measure(); return text; - case ITEM: + case ITEM_TYPE: + case SPECIFIC_ITEM: Item item = (Item) Reflection.newInstance(itemClass); if (item.isIdentified() && item.icon != -1) { Image secondIcon = new Image(Assets.Sprites.ITEM_ICONS); @@ -507,10 +518,26 @@ public class Notes { @Override public void restoreFromBundle(Bundle bundle) { super.restoreFromBundle(bundle); - type = bundle.getEnum(TYPE, CustomType.class); + try { + type = bundle.getEnum(TYPE, CustomType.class); + } catch (Exception e){ + //prior to v3.1 specific item notes and item type notes were the same + type = null; + } ID = bundle.getInt(ID_NUMBER); - if (bundle.contains(ITEM_CLASS)) itemClass = bundle.getClass(ITEM_CLASS); + if (bundle.contains(ITEM_CLASS)) { + itemClass = bundle.getClass(ITEM_CLASS); + if (type == null){ + //prior to v3.1 specific item notes and item type notes were the same + //we assume notes are for a specific item if they're for an equipment + if (EquipableItem.class.isAssignableFrom(itemClass)){ + type = CustomType.SPECIFIC_ITEM; + } else { + type = CustomType.ITEM_TYPE; + } + } + } title = bundle.getString(TITLE); body = bundle.getString(BODY); @@ -648,7 +675,9 @@ public class Notes { public static CustomRecord findCustomRecord( Class itemClass ){ for (Record rec : records){ - if (rec instanceof CustomRecord && ((CustomRecord) rec).itemClass == itemClass) { + if (rec instanceof CustomRecord + && ((CustomRecord) rec).type == CustomType.ITEM_TYPE + && ((CustomRecord) rec).itemClass == itemClass) { return (CustomRecord) rec; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java index 0e9774444..6a79bc3d5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java @@ -28,6 +28,8 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll; +import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.Trinket; +import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand; import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; @@ -171,8 +173,8 @@ public class CustomNoteButton extends IconButton { if (item instanceof Ring && Notes.findCustomRecord(item.getClass()) != null){ return false; } - return ((EquipableItem) item).customNoteID == -1 - || Notes.findCustomRecord(((EquipableItem) item).customNoteID) == null; + return item.customNoteID == -1 + || Notes.findCustomRecord(item.customNoteID) == null; } else { return Notes.findCustomRecord(item.getClass()) == null; } @@ -181,10 +183,14 @@ public class CustomNoteButton extends IconButton { @Override public void onSelect( Item item ) { if (item != null){ - Notes.CustomRecord custom = new Notes.CustomRecord(item, "", ""); - custom.assignID(); - if (item instanceof EquipableItem){ - ((EquipableItem) item).customNoteID = custom.ID(); + Notes.CustomRecord custom; + if (item instanceof EquipableItem || item instanceof Wand || item instanceof Trinket) { + custom = new Notes.CustomRecord(item, "", ""); + custom.assignID(); + item.customNoteID = custom.ID(); + } else { + custom = new Notes.CustomRecord(item.getClass(), "", ""); + custom.assignID(); } addNote(null, custom, @@ -219,7 +225,7 @@ public class CustomNoteButton extends IconButton { ItemButton itemButton = new ItemButton(){ @Override protected void onClick() { - addNote(WndItemtypeSelect.this, new Notes.CustomRecord(item, "", ""), + addNote(WndItemtypeSelect.this, new Notes.CustomRecord(item.getClass(), "", ""), Messages.get(CustomNoteButton.class, "new_type"), Messages.get(CustomNoteButton.class, "new_item_title", Messages.titleCase(item.name()))); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java index 092d1879d..781794e90 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemJournalButton.java @@ -21,16 +21,13 @@ package com.shatteredpixel.shatteredpixeldungeon.ui; -import com.shatteredpixel.shatteredpixeldungeon.Dungeon; -import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem; import com.shatteredpixel.shatteredpixeldungeon.items.Item; +import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.Trinket; +import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand; import com.shatteredpixel.shatteredpixeldungeon.journal.Notes; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; -import com.shatteredpixel.shatteredpixeldungeon.scenes.SupporterScene; -import com.shatteredpixel.shatteredpixeldungeon.services.payment.Payment; -import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions; import com.shatteredpixel.shatteredpixeldungeon.windows.WndTextInput; import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage; import com.shatteredpixel.shatteredpixeldungeon.windows.WndUseItem; @@ -55,24 +52,27 @@ public class ItemJournalButton extends IconButton { private void customNote(){ Notes.CustomRecord note = null; - if (item instanceof EquipableItem){ - note = Notes.findCustomRecord(((EquipableItem) item).customNoteID); - } - if (note == null) { + if (item instanceof EquipableItem || item instanceof Wand || item instanceof Trinket){ + note = Notes.findCustomRecord(item.customNoteID); + } else { note = Notes.findCustomRecord(item.getClass()); } - //TODO custom note functionality for rings doesn't really work atm, need to let them have equip-specific notes if (note == null){ if (Notes.getRecords(Notes.CustomRecord.class).size() >= Notes.customRecordLimit()){ GameScene.show(new WndTitledMessage(Icons.INFO.get(), Messages.get(CustomNoteButton.class, "limit_title"), Messages.get(CustomNoteButton.class, "limit_text"))); } else { - note = new Notes.CustomRecord(item, "", ""); - note.assignID(); - if (item instanceof EquipableItem){ - ((EquipableItem) item).customNoteID = note.ID(); + + if (item instanceof EquipableItem || item instanceof Wand || item instanceof Trinket) { + note = new Notes.CustomRecord(item, "", ""); + note.assignID(); + item.customNoteID = note.ID(); + } else { + note = new Notes.CustomRecord(item.getClass(), "", ""); + note.assignID(); } + addNote(parentWnd, note, Messages.get(CustomNoteButton.class, "new_inv"), Messages.get(CustomNoteButton.class, "new_item_title", Messages.titleCase(item.name()))); } From 00a82e2e69a5743d6a485cd728df4fe3253ea60e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 19:25:11 -0400 Subject: [PATCH 058/178] v3.1.0: adjusted lethal defence talent to instead affect shield CD --- .../assets/messages/actors/actors.properties | 2 +- .../actors/buffs/Combo.java | 14 ++++++-------- .../shatteredpixeldungeon/items/BrokenSeal.java | 16 ++++++---------- 3 files changed, 13 insertions(+), 19 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index b9a6c8402..0db0ff8f9 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -935,7 +935,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Be actors.hero.talent.cleave.title=cleave actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_. actors.hero.talent.lethal_defense.title=lethal defense -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he gains _7 shielding_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, he gains _13 shielding_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, he gains _20 shielding_. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=enhanced combo actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index b78f338aa..4464622bf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -29,7 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.DwarfKing; -import com.shatteredpixel.shatteredpixeldungeon.effects.FloatingText; +import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; @@ -410,10 +410,10 @@ public class Combo extends Buff implements ActionIndicator.Action { ch.sprite.bloodBurstA(target.sprite.center(), aoeHit); ch.sprite.flash(); - if (!ch.isAlive() && hero.hasTalent(Talent.LETHAL_DEFENSE)) { - int shieldToGive = Math.round(6.67f*hero.pointsInTalent(Talent.LETHAL_DEFENSE)); - hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldToGive), FloatingText.SHIELDING); - Buff.affect(hero, Barrier.class).setShield(shieldToGive); + if (!ch.isAlive() + && hero.hasTalent(Talent.LETHAL_DEFENSE) + && hero.buff(BrokenSeal.WarriorShield.class) != null) { + hero.buff(BrokenSeal.WarriorShield.class).reduceCooldown(hero.pointsInTalent(Talent.LETHAL_DEFENSE)/3f); } } } @@ -466,9 +466,7 @@ public class Combo extends Buff implements ActionIndicator.Action { if (!enemy.isAlive() || (!wasAlly && enemy.alignment == target.alignment)) { if (hero.hasTalent(Talent.LETHAL_DEFENSE)){ - int shieldToGive = Math.round(6.67f * hero.pointsInTalent(Talent.LETHAL_DEFENSE)); - hero.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldToGive), FloatingText.SHIELDING); - Buff.affect(hero, Barrier.class).setShield(shieldToGive); + hero.buff(BrokenSeal.WarriorShield.class).reduceCooldown(hero.pointsInTalent(Talent.LETHAL_DEFENSE)/3f); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index cdd0bba3c..800035424 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -325,7 +325,6 @@ public class BrokenSeal extends Item { if (shielding() > 0){ if (Dungeon.hero.visibleEnemies() == 0){ turnsSinceEnemies++; - //TODO if (turnsSinceEnemies >= 5){ float percentLeft = shielding() / (float)maxShield(); cooldown -= COOLDOWN_START*(percentLeft/2f); //max of 50% cooldown refund @@ -345,21 +344,18 @@ public class BrokenSeal extends Item { } public synchronized void activate() { - setShield(maxShield()); - cooldown = COOLDOWN_START; + incShield(maxShield()); + cooldown += COOLDOWN_START; turnsSinceEnemies = 0; } public boolean coolingDown(){ return cooldown > 0; } - - public synchronized void supercharge(int maxShield){ - if (maxShield > shielding()){ - setShield(maxShield); - } - cooldown = COOLDOWN_START; - turnsSinceEnemies = 0; + + public void reduceCooldown(float percentage){ + cooldown -= Math.round(COOLDOWN_START*percentage); + cooldown = Math.max(cooldown, -COOLDOWN_START); } public synchronized void setArmor(Armor arm){ From ce5ace7f4f6889e3745986cf7e75dd6079ec00f7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 19:27:01 -0400 Subject: [PATCH 059/178] v3.1.0: Hopefully fixed 120hz iOS devices only running at 60hz --- ios/Info.plist | 2 ++ 1 file changed, 2 insertions(+) diff --git a/ios/Info.plist b/ios/Info.plist index d1c6fc9c4..8a6a7f091 100644 --- a/ios/Info.plist +++ b/ios/Info.plist @@ -57,5 +57,7 @@ AppIcon ITSAppUsesNonExemptEncryption + CADisableMinimumFrameDurationOnPhone + From 5e00373da749c4fd9929e50de868c4d3d72dcb54 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 19:42:23 -0400 Subject: [PATCH 060/178] v3.1.0: updated version and changelog for ALPHA-0.3! --- build.gradle | 4 +-- .../ui/changelist/v3_X_Changes.java | 28 +++++++++++++++++-- 2 files changed, 28 insertions(+), 4 deletions(-) diff --git a/build.gradle b/build.gradle index 0c519cc30..b72d77bc3 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 837 - appVersionName = '3.1.0-ALPHA-0.2' + appVersionCode = 838 + appVersionName = '3.1.0-ALPHA-0.3' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index c2af157e1..ae3a47b2e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -79,14 +79,38 @@ public class v3_X_Changes { public static void add_v3_1_Changes( ArrayList changeInfos ) { - ChangeInfo changes = new ChangeInfo("v3.1-ALPHA-0.1", true, ""); + ChangeInfo changes = new ChangeInfo("v3.1-ALPHA", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("ALPHA-0.3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(new TalentIcon(Talent.LETHAL_DEFENSE), "Lethal Defense changes", + "Two of the Warrior's new talent mechanics just grant him a bunch of shielding, which is kind of boring, and also not the best if you're just finishing a fight. I'm changing up lethal defence, which has the more rigid trigger, to instead interact with the Warrior's seal cooldown.\n" + + "\n" + + "**- Lethal Defense** Now refunds 33/67/100% of broken seal's cooldown, instead of granting barrier. This can reduce the cooldown to as low as -100%, which means the seal shield is immediately available again after it is activated.")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "**-** Custom notes for items can now be created or edited from the item's info window\n" + + "**-** Hero renaming can now be done in the hero info window while a run is in progress\n" + + "\n" + + "**-** When equipping new armor, the Warrior is now given a prompt to automatically swap his seal\n" + + "**-** unidentified wands can now be used with the mage's staff\n" + + "**-** partially IDed items can now be used with the dried rose")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by ALPHA:**\n" + + "**-** Tengu not jumping when he doesn't see an enemy\n" + + "\n" + + "**Existed prior to ALPHA:**\n" + + "**-** Shattered locking to 60fps on 120hz iOS devices\n" + + "**-** metamorphed cleanse clearing lost inventory debuff\n" + + "**-** Custom notes not properly applying to specific rings, wands, and trinkets\n" + + "**-** Minor visual errors")); + changes = new ChangeInfo("ALPHA-0.2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); From 487d0c7fe7c5b82d34bb91511f12a97c5b6e7cca Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 19:45:38 -0400 Subject: [PATCH 061/178] v3.1.0: improved clarity on note limit text --- core/src/main/assets/messages/ui/ui.properties | 2 +- .../shatteredpixeldungeon/windows/WndInfoItem.java | 7 ++++++- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/core/src/main/assets/messages/ui/ui.properties b/core/src/main/assets/messages/ui/ui.properties index 21d9971fb..011a81811 100644 --- a/core/src/main/assets/messages/ui/ui.properties +++ b/core/src/main/assets/messages/ui/ui.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Add a Custom Note ui.customnotebutton.limit_title=Note Limit Reached -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Custom Notes let you record anything you'd like in the journal.\n\nThey can be just text on its own, or they can be associated with a dungeon floor, one of your items, or a type of potion/scroll/ring. ui.customnotebutton.new_text=New Text Note ui.customnotebutton.new_text_title=Write a title for this custom text note: diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java index ecb3d96ca..dc8aa5187 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java @@ -115,7 +115,12 @@ public class WndInfoItem extends Window { info.maxWidth(width); } - title.setRect( 0, 0, width, 0 ); + //leaves some space to add the journal button in WndUseItem. This is messy I know. + if (this instanceof WndUseItem){ + title.setRect( 0, 0, width-16, 0 ); + } else { + title.setRect( 0, 0, width, 0 ); + } add( title ); info.setPos(title.left(), title.bottom() + GAP); From 8fcb0d03a93f3571c26feee6d1620fa0efcb94ac Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 20 Apr 2025 19:57:30 -0400 Subject: [PATCH 062/178] v3.1.0: fixed errors in note conversion for old runs --- .../shatteredpixeldungeon/journal/Notes.java | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java index af5718939..57a67ebd1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java @@ -377,6 +377,7 @@ public class Notes { DEPTH, ITEM_TYPE, SPECIFIC_ITEM, + ITEM //for pre-3.1 save conversion } public static class CustomRecord extends Record { @@ -518,17 +519,12 @@ public class Notes { @Override public void restoreFromBundle(Bundle bundle) { super.restoreFromBundle(bundle); - try { - type = bundle.getEnum(TYPE, CustomType.class); - } catch (Exception e){ - //prior to v3.1 specific item notes and item type notes were the same - type = null; - } + type = bundle.getEnum(TYPE, CustomType.class); ID = bundle.getInt(ID_NUMBER); if (bundle.contains(ITEM_CLASS)) { itemClass = bundle.getClass(ITEM_CLASS); - if (type == null){ + if (type == CustomType.ITEM){ //prior to v3.1 specific item notes and item type notes were the same //we assume notes are for a specific item if they're for an equipment if (EquipableItem.class.isAssignableFrom(itemClass)){ From 16d30a0d6153755372a79a4eb7f22cbbd326e55e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 22 Apr 2025 11:42:50 -0400 Subject: [PATCH 063/178] v3.1.0: fixed taking the mick including temporary pickaxe levels --- .../java/com/shatteredpixel/shatteredpixeldungeon/Badges.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java index 0471c3340..563380942 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java @@ -1041,7 +1041,7 @@ public class Badges { if (!DeviceCompat.isDebug()) return; if (cause == Dungeon.hero && Dungeon.hero.belongings.attackingWeapon() instanceof Pickaxe - && Dungeon.hero.belongings.attackingWeapon().buffedLvl() >= 20){ + && Dungeon.hero.belongings.attackingWeapon().level() >= 20){ local.add( Badge.TAKING_THE_MICK ); displayBadge(Badge.TAKING_THE_MICK); } From 8b68684fce8e79eb7d2279734b1a92be7d07e989 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 22 Apr 2025 11:49:09 -0400 Subject: [PATCH 064/178] v3.1.0: fixed games in progress text not working for "X months" --- core/src/main/assets/messages/scenes/scenes.properties | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/assets/messages/scenes/scenes.properties b/core/src/main/assets/messages/scenes/scenes.properties index 2367a3180..d93b43023 100644 --- a/core/src/main/assets/messages/scenes/scenes.properties +++ b/core/src/main/assets/messages/scenes/scenes.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 minute ago scenes.startscene.minutes_ago=%d minutes ago scenes.startscene.hours_ago=%d hours ago scenes.startscene.days_ago=%d days ago +scenes.startscene.months_ago=%d months ago scenes.startscene.new=New Game scenes.startscene.sort_level=Sort: Level scenes.startscene.sort_recent=Sort: Recent From 09cf18ad8a640d109300e763d8a811f480b8ac4d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 22 Apr 2025 13:41:37 -0400 Subject: [PATCH 065/178] v3.1.0: clarified unencumbered spirit desc a bit --- core/src/main/assets/messages/actors/actors.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 0db0ff8f9..4f87319d0 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1187,7 +1187,7 @@ actors.hero.talent.combined_lethality.title=combined lethality actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 40% HP_.\n\nThis attack can be a regular melee weapon attack, or part of a weapon ability. actors.hero.talent.unencumbered_spirit.title=unencumbered spirit -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ This talent's effect is increased to _75% more energy_ for each piece of _tier 2 or lower_ equipment the Monk is using.\n\n_+3:_ This talent's effect is increased to _100% more energy_ for each piece of _tier 1_ equipment the Monk is using. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=monastic vigor actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +4 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance. actors.hero.talent.combined_energy.title=combined energy From c5d3609bd553c210f1bbed5e580c0e97914a5ee7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 22 Apr 2025 14:11:56 -0400 Subject: [PATCH 066/178] v3.1.0: fixed some trinkets not using base lvl for desc when un-IDed --- .../shatteredpixeldungeon/items/trinkets/SaltCube.java | 4 ++-- .../shatteredpixeldungeon/items/trinkets/VialOfBlood.java | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java index 27e9618b2..28ee0b58d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java @@ -46,8 +46,8 @@ public class SaltCube extends Trinket { } else { return Messages.get(this, "typical_stats_desc", - Messages.decimalFormat("#.##", 100*((1f/hungerGainMultiplier(buffedLvl()))-1f)), - Messages.decimalFormat("#.##", 100*(1f-healthRegenMultiplier(buffedLvl())))); + Messages.decimalFormat("#.##", 100*((1f/hungerGainMultiplier(0))-1f)), + Messages.decimalFormat("#.##", 100*(1f-healthRegenMultiplier(0)))); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java index 3365f2629..3e3303c47 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java @@ -47,8 +47,8 @@ public class VialOfBlood extends Trinket { } else { return Messages.get(this, "typical_stats_desc", - Messages.decimalFormat("#.##", 100*(totalHealMultiplier(buffedLvl())-1f)), - Integer.toString(maxHealPerTurn(buffedLvl()))); + Messages.decimalFormat("#.##", 100*(totalHealMultiplier(0)-1f)), + Integer.toString(maxHealPerTurn(0))); } } From bdef93b9ccce9fd7fa22e5a6b10d5b778c708e11 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 22 Apr 2025 14:23:08 -0400 Subject: [PATCH 067/178] v3.1.0: added a new simpler trinket which boosts evasion --- .../assets/messages/items/items.properties | 5 ++ core/src/main/assets/sprites/items.png | Bin 24677 -> 24814 bytes .../shatteredpixeldungeon/actors/Char.java | 2 + .../items/Generator.java | 6 +- .../items/trinkets/FerretTuft.java | 60 ++++++++++++++++++ .../sprites/ItemSpriteSheet.java | 2 + 6 files changed, 73 insertions(+), 2 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index ce5e08231..6f4cdfc7e 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1415,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingre items.trinkets.eyeofnewt.typical_stats_desc=Typically this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. items.trinkets.eyeofnewt.stats_desc=At its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=mimic tooth items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous. items.trinkets.mimictooth.typical_stats_desc=Typically this trinket will make all kinds of mimic _%1$sx_ more common and much more difficult to detect, but will also increase the amount of loot they drop. 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zg+uc8z*8~oI~~rrtcsZS5hY&v4F7j$7)xiZS5$yXvnsNufiFK-yDn2Xfnb;F9Zi$V zPo$6%A5aIRKxN>EY;I@GSM-inNCP5tJ5+D_mVCS=92t;~d}H|{n=eKa566an!v*9P zq2QOMPDSKn-+aeK4&T>=Un;w|8x*DUOcAwFqL5yBmZaiYpd!ru;@|5)l5HPLvT1y8 zuY}eE3Lf>Ouq0;-b^T6N;0n2n3fz;GmjF*Fu}`wDS7Ii*`An=N7r~fR(}b=DlBbri z!3R-Zrf#^nCZ11ZJE6ul()P#u$(t83)qW3n4fE6oLK{u!z0;*Gh4z4B4?Q12$9O-v>bZ_Z;3` I>_ABPAF4PvlK=n! diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index a5a10c223..6885851f9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -120,6 +120,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportat import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfChallenge; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfPsionicBlast; import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfAggression; +import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.FerretTuft; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFrost; @@ -662,6 +663,7 @@ public abstract class Char extends Actor { // + 3%/5% defRoll *= 1.01f + 0.02f*Dungeon.hero.pointsInTalent(Talent.BLESS); } + defRoll *= FerretTuft.evasionMultiplier(); return (acuRoll * accMulti) >= defRoll; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java index a61db1a36..da5cf0e70 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java @@ -113,6 +113,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.ChaoticCenser; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.DimensionalSundial; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.ExoticCrystals; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.EyeOfNewt; +import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.FerretTuft; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.MimicTooth; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.MossyClump; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.ParchmentScrap; @@ -588,9 +589,10 @@ public class Generator { SaltCube.class, VialOfBlood.class, ShardOfOblivion.class, - ChaoticCenser.class + ChaoticCenser.class, + FerretTuft.class }; - TRINKET.defaultProbs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; + TRINKET.defaultProbs = new float[]{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; TRINKET.probs = TRINKET.defaultProbs.clone(); for (Category cat : Category.values()){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java new file mode 100644 index 000000000..79e6db054 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java @@ -0,0 +1,60 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.items.trinkets; + +import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; + +public class FerretTuft extends Trinket { + + { + image = ItemSpriteSheet.FERRET_TUFT; + } + + @Override + protected int upgradeEnergyCost() { + //6 -> 8(14) -> 10(24) -> 12(36) + return 6+2*level(); + } + + @Override + public String statsDesc() { + if (isIdentified()){ + return Messages.get(this, "stats_desc", Math.round(100 * (evasionMultiplier(buffedLvl())-1f))); + } else { + return Messages.get(this, "typical_stats_desc", Math.round(100 * (evasionMultiplier(0)-1f))); + } + } + + public static float evasionMultiplier(){ + return evasionMultiplier(trinketLevel(FerretTuft.class)); + } + + public static float evasionMultiplier(int level ){ + if (level <= -1){ + return 1; + } else { + return 1 + 0.1f*(level+1); + } + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java index 57e00a425..0e7c383c8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java @@ -498,6 +498,7 @@ public class ItemSpriteSheet { public static final int BLOOD_VIAL = TRINKETS+12; public static final int OBLIVION_SHARD = TRINKETS+13; public static final int CHAOTIC_CENSER = TRINKETS+14; + public static final int FERRET_TUFT = TRINKETS+15; static{ assignItemRect(RAT_SKULL, 16, 11); assignItemRect(PARCHMENT_SCRAP, 10, 14); @@ -514,6 +515,7 @@ public class ItemSpriteSheet { assignItemRect(BLOOD_VIAL, 6, 15); assignItemRect(OBLIVION_SHARD, 7, 14); assignItemRect(CHAOTIC_CENSER, 13, 15); + assignItemRect(FERRET_TUFT, 16, 15); } private static final int SCROLLS = xy(1, 19); //16 slots From 1bea9519ac45437f88fee8a55fdf46c968c17eb9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 23 Apr 2025 12:12:17 -0400 Subject: [PATCH 068/178] v3.1.0: adjusted balance in new trinket --- .../assets/messages/items/items.properties | 4 ++-- .../shatteredpixeldungeon/actors/Char.java | 2 +- .../items/trinkets/FerretTuft.java | 18 ++++++++++++------ 3 files changed, 15 insertions(+), 9 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 6f4cdfc7e..fb88141e9 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=At its current level this trinket will reduc items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase your evasion by _%1$d%%_, and the evasion of other characters by _%2$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase your evasion by _%1$d%%_, and the evasion of other characters by _%2$d%%_. items.trinkets.mimictooth.name=mimic tooth items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 6885851f9..e6284a2bd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -663,7 +663,7 @@ public abstract class Char extends Actor { // + 3%/5% defRoll *= 1.01f + 0.02f*Dungeon.hero.pointsInTalent(Talent.BLESS); } - defRoll *= FerretTuft.evasionMultiplier(); + defRoll *= FerretTuft.evasionMultiplier(defender == Dungeon.hero); return (acuRoll * accMulti) >= defRoll; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java index 79e6db054..5d388ce38 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java @@ -39,21 +39,27 @@ public class FerretTuft extends Trinket { @Override public String statsDesc() { if (isIdentified()){ - return Messages.get(this, "stats_desc", Math.round(100 * (evasionMultiplier(buffedLvl())-1f))); + return Messages.get(this, "stats_desc", + Math.round(100 * (evasionMultiplier(true, buffedLvl())-1f)), + Math.round(100 * (evasionMultiplier(false, buffedLvl())-1f))); } else { - return Messages.get(this, "typical_stats_desc", Math.round(100 * (evasionMultiplier(0)-1f))); + return Messages.get(this, "typical_stats_desc", + Math.round(100 * (evasionMultiplier(true, 0)-1f)), + Math.round(100 * (evasionMultiplier(false, 0)-1f))); } } - public static float evasionMultiplier(){ - return evasionMultiplier(trinketLevel(FerretTuft.class)); + public static float evasionMultiplier(boolean hero){ + return evasionMultiplier(hero, trinketLevel(FerretTuft.class)); } - public static float evasionMultiplier(int level ){ + public static float evasionMultiplier(boolean hero, int level ){ if (level <= -1){ return 1; - } else { + } else if (hero) { return 1 + 0.1f*(level+1); + } else { + return 1 + 0.05f*(level+1); } } From 31741b931e8f1a84032f7474a57a5875378d646d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 23 Apr 2025 17:15:39 -0400 Subject: [PATCH 069/178] v3.1.0: added a new type of standard room to replace empty ones --- .../main/java/com/watabou/utils/Random.java | 9 +- .../rooms/standard/RegionDecoLineRoom.java | 33 ++++++ .../levels/rooms/standard/StandardRoom.java | 22 ++-- .../levels/rooms/standard/StatueLineRoom.java | 109 ++++++++++++++++++ .../rooms/standard/entrance/EntranceRoom.java | 23 ++-- .../entrance/RegionDecoLineEntranceRoom.java | 33 ++++++ .../entrance/StatueLineEntranceRoom.java | 60 ++++++++++ .../levels/rooms/standard/exit/ExitRoom.java | 17 ++- .../standard/exit/RegionDecoLineExitRoom.java | 33 ++++++ .../standard/exit/StatueLineExitRoom.java | 60 ++++++++++ 10 files changed, 377 insertions(+), 22 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoLineRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatueLineRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoLineEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatueLineEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoLineExitRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java diff --git a/SPD-classes/src/main/java/com/watabou/utils/Random.java b/SPD-classes/src/main/java/com/watabou/utils/Random.java index 27d7227fa..977274d3c 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Random.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Random.java @@ -171,19 +171,24 @@ public class Random { } //returns an index from chances, the probability of each index is the weight values in changes + //negative values are treated as 0 public static int chances( float[] chances ) { int length = chances.length; float sum = 0; for (int i=0; i < length; i++) { - sum += chances[i]; + sum += Math.max(0, chances[i]); + } + + if (sum <= 0){ + return -1; } float value = Float( sum ); sum = 0; for (int i=0; i < length; i++) { - sum += chances[i]; + sum += Math.max(0, chances[i]); if (value < sum) { return i; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoLineRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoLineRoom.java new file mode 100644 index 000000000..d0564f41b --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoLineRoom.java @@ -0,0 +1,33 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; + +public class RegionDecoLineRoom extends StatueLineRoom { + + @Override + protected int decoTerrain() { + return Terrain.REGION_DECO; + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index 88aa65e92..5519634be 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -121,32 +121,38 @@ public abstract class StandardRoom extends Room { private static ArrayList> rooms = new ArrayList<>(); static { rooms.add(EmptyRoom.class); - + rooms.add(RegionDecoLineRoom.class); + rooms.add(StatueLineRoom.class); rooms.add(SewerPipeRoom.class); rooms.add(RingRoom.class); rooms.add(WaterBridgeRoom.class); rooms.add(CircleBasinRoom.class); + rooms.add(EmptyRoom.class); //TODO rooms.add(SegmentedRoom.class); rooms.add(PillarsRoom.class); rooms.add(ChasmBridgeRoom.class); rooms.add(CellBlockRoom.class); + rooms.add(EmptyRoom.class); //TODO rooms.add(CaveRoom.class); rooms.add(CavesFissureRoom.class); rooms.add(CirclePitRoom.class); rooms.add(CircleWallRoom.class); + rooms.add(EmptyRoom.class); rooms.add(HallwayRoom.class); rooms.add(StatuesRoom.class); rooms.add(LibraryRingRoom.class); rooms.add(SegmentedLibraryRoom.class); + rooms.add(EmptyRoom.class); //TODO rooms.add(RuinsRoom.class); rooms.add(ChasmRoom.class); rooms.add(SkullsRoom.class); rooms.add(RitualRoom.class); + rooms.add(EmptyRoom.class); //TODO rooms.add(PlantsRoom.class); @@ -163,21 +169,21 @@ public abstract class StandardRoom extends Room { private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; - chances[2] = new float[]{5, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[1] = new float[]{0,5,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; + chances[2] = new float[]{0,5,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[4] = chances[3] = chances[2]; - chances[5] = new float[]{5, 10,10,10,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; + chances[5] = new float[]{0,5,0, 10,10,10,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; - chances[6] = new float[]{5, 0,0,0,0, 10,10,10,5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[6] = new float[]{0,5,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{5, 0,0,0,0, 0,0,0,0, 15,10,5,5, 0,0,0,0, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[11] = new float[]{0,5,0, 0,0,0,0,0, 0,0,0,0,0, 15,10,5,5,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 10,10,10,5, 0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{5, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 15,10,5,5, 1,1,1,1,1,1,1,1,1,1}; + chances[21] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 15,10,5,5,0, 1,1,1,1,1,1,1,1,1,1}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatueLineRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatueLineRoom.java new file mode 100644 index 000000000..7d04da59b --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatueLineRoom.java @@ -0,0 +1,109 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.watabou.utils.Point; +import com.watabou.utils.Random; + +//places a line of statues along the least used wall +public class StatueLineRoom extends StandardRoom { + + @Override + public int minWidth() { + return Math.max(5, super.minWidth()); + } + + @Override + public int minHeight() { + return Math.max(5, super.minHeight()); + } + + private static final Integer N = 0; + private static final Integer E = 1; + private static final Integer S = 2; + private static final Integer W = 3; + + @Override + public void paint(Level level) { + Painter.fill( level, this, Terrain.WALL ); + Painter.fill( level, this, 1 , Terrain.EMPTY ); + + float[] sidePreferences = new float[]{1, 1, 1, 1}; + + //try to place the deco objects along a wall without doors + for (Door door : connected.values()) { + door.set( Door.Type.REGULAR ); + if (door.y == top) sidePreferences[N] -= 2; + if (door.y == top+1) sidePreferences[N] -= 1; + + if (door.y == bottom) sidePreferences[S] -= 2; + if (door.y == bottom-1) sidePreferences[S] -= 1; + + if (door.x == left) sidePreferences[W] -= 2; + if (door.x == left+1) sidePreferences[W] -= 1; + + if (door.x == right) sidePreferences[E] -= 2; + if (door.x == right-1) sidePreferences[E] -= 1; + } + + //if there are no walls with no doors, prefer fewer doors (corner doors count for half) + int chosenSide = Random.chances(sidePreferences); + while (chosenSide == -1) { + sidePreferences[N]++; + sidePreferences[E]++; + sidePreferences[S]++; + sidePreferences[W]++; + chosenSide = Random.chances(sidePreferences); + } + + fillAlongSide(chosenSide, level); + for (Door door : connected.values()) { + door.set( Door.Type.REGULAR ); + Painter.drawInside(level, this, door, 1, Terrain.EMPTY); + } + } + + protected int decoTerrain(){ + return Terrain.STATUE; + } + + private void fillAlongSide(Integer side, Level level){ + switch (side){ + case 0: //N + Painter.drawLine(level, new Point(left+1, top+1), new Point(right-1, top+1), decoTerrain()); + break; + case 1: //E + Painter.drawLine(level, new Point(right-1, top+1), new Point(right-1, bottom-1), decoTerrain()); + break; + case 2: //S + Painter.drawLine(level, new Point(left+1, bottom-1), new Point(right-1, bottom-1), decoTerrain()); + break; + case 3: //W + Painter.drawLine(level, new Point(left+1, top+1), new Point(left+1, bottom-1), decoTerrain()); + break; + } + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index 17d43b640..a3207e2ad 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -130,41 +130,50 @@ public class EntranceRoom extends StandardRoom { private static ArrayList> rooms = new ArrayList<>(); static { rooms.add(EntranceRoom.class); - + rooms.add(RegionDecoLineEntranceRoom.class); + rooms.add(StatueLineEntranceRoom.class); rooms.add(WaterBridgeEntranceRoom.class); rooms.add(CircleBasinEntranceRoom.class); + rooms.add(EntranceRoom.class); //TODO rooms.add(ChasmBridgeEntranceRoom.class); rooms.add(PillarsEntranceRoom.class); + rooms.add(EntranceRoom.class); //TODO rooms.add(CaveEntranceRoom.class); rooms.add(CavesFissureEntranceRoom.class); + rooms.add(EntranceRoom.class); //TODO rooms.add(HallwayEntranceRoom.class); rooms.add(StatuesEntranceRoom.class); + rooms.add(EntranceRoom.class); //TODO rooms.add(ChasmEntranceRoom.class); rooms.add(RitualEntranceRoom.class); + rooms.add(EntranceRoom.class); //TODO } private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{1, 0,0, 0,0, 0,0, 0,0, 0,0}; + //first 2 floors only use empty room. + // First floor is to give a simple start room + // 2nd floor for tutorialization + chances[1] = new float[]{1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; chances[2] = chances[1]; - chances[3] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0}; + chances[3] = new float[]{0,3,0, 6,1,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; chances[5] = chances[4] = chances[3]; - chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0}; + chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0}; + chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0}; + chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1}; + chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoLineEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoLineEntranceRoom.java new file mode 100644 index 000000000..914ea64cf --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoLineEntranceRoom.java @@ -0,0 +1,33 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; + +public class RegionDecoLineEntranceRoom extends StatueLineEntranceRoom { + + @Override + protected int decoTerrain() { + return Terrain.REGION_DECO; + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatueLineEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatueLineEntranceRoom.java new file mode 100644 index 000000000..b1cafe593 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatueLineEntranceRoom.java @@ -0,0 +1,60 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatueLineRoom; + +public class StatueLineEntranceRoom extends StatueLineRoom { + + @Override + public int minWidth() { + return Math.max(7, super.minWidth()); + } + + @Override + public int minHeight() { + return Math.max(7, super.minHeight()); + } + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int entrance; + do { + entrance = level.pointToCell(random(3)); + } while (level.findMob(entrance) != null); + + Painter.set( level, entrance, Terrain.ENTRANCE ); + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index a2ffedde3..53a4acbe8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -73,38 +73,45 @@ public class ExitRoom extends StandardRoom { private static ArrayList> rooms = new ArrayList<>(); static { rooms.add(ExitRoom.class); + rooms.add(RegionDecoLineExitRoom.class); + rooms.add(StatueLineExitRoom.class); rooms.add(WaterBridgeExitRoom.class); rooms.add(CircleBasinExitRoom.class); + rooms.add(ExitRoom.class); //todo rooms.add(ChasmBridgeExitRoom.class); rooms.add(PillarsExitRoom.class); + rooms.add(ExitRoom.class); //todo rooms.add(CaveExitRoom.class); rooms.add(CavesFissureExitRoom.class); + rooms.add(ExitRoom.class); //todo rooms.add(HallwayExitRoom.class); rooms.add(StatuesExitRoom.class); + rooms.add(ExitRoom.class); //todo rooms.add(ChasmExitRoom.class); rooms.add(RitualExitRoom.class); + rooms.add(ExitRoom.class); //todo } private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{3, 6,1, 0,0, 0,0, 0,0, 0,0}; + chances[1] = new float[]{0,3,0, 6,1,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; chances[5] = chances[4] = chances[3] = chances[2] = chances[1]; - chances[6] = new float[]{2, 0,0, 4,4, 0,0, 0,0, 0,0}; + chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{2, 0,0, 0,0, 4,4, 0,0, 0,0}; + chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{2, 0,0, 0,0, 0,0, 4,4, 0,0}; + chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{3, 0,0, 0,0, 0,0, 0,0, 6,1}; + chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoLineExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoLineExitRoom.java new file mode 100644 index 000000000..5808bc545 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoLineExitRoom.java @@ -0,0 +1,33 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; + +public class RegionDecoLineExitRoom extends StatueLineExitRoom { + + @Override + protected int decoTerrain() { + return Terrain.REGION_DECO; + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java new file mode 100644 index 000000000..3bee69abe --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java @@ -0,0 +1,60 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatueLineRoom; + +public class StatueLineExitRoom extends StatueLineRoom { + + @Override + public int minWidth() { + return Math.max(7, super.minWidth()); + } + + @Override + public int minHeight() { + return Math.max(7, super.minHeight()); + } + + @Override + public boolean isExit() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int exit; + do { + exit = level.pointToCell(random(3)); + } while (level.findMob(exit) != null); + + Painter.set(level, exit, Terrain.EXIT); + level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); + } + +} From 983a805b67d4dd157206c7bb5ed50cbad5e5c4be Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 24 Apr 2025 15:25:48 -0400 Subject: [PATCH 070/178] v3.1.0: improved connection limit logic on exits/entrances --- .../shatteredpixeldungeon/levels/rooms/Room.java | 9 +++++---- .../levels/rooms/standard/entrance/CaveEntranceRoom.java | 8 -------- .../rooms/standard/entrance/CircleBasinEntranceRoom.java | 7 ------- .../levels/rooms/standard/exit/CaveExitRoom.java | 7 ------- .../levels/rooms/standard/exit/CircleBasinExitRoom.java | 8 -------- 5 files changed, 5 insertions(+), 34 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java index f273c03dc..15771aff6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java @@ -216,6 +216,11 @@ public abstract class Room extends Rect implements Graph.Node, Bundlable { //considers both direction and point limits public boolean canConnect( Room r ){ + if (isExit() && r.isEntrance() || isEntrance() && r.isExit()){ + //entrance and exit rooms cannot directly connect + return false; + } + Rect i = intersect( r ); boolean foundPoint = false; @@ -263,10 +268,6 @@ public abstract class Room extends Rect implements Graph.Node, Bundlable { } public boolean connect( Room room ) { - if (isExit() && room.isEntrance() || isEntrance() && room.isExit()){ - //entrance and exit rooms cannot directly connect - return false; - } if ((neigbours.contains(room) || addNeigbour(room)) && !connected.containsKey( room ) && canConnect(room)) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java index e4786de41..249ec086c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java @@ -25,7 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; -import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom; import com.watabou.utils.PathFinder; @@ -83,11 +82,4 @@ public class CaveEntranceRoom extends CaveRoom { level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); } - @Override - public boolean connect(Room room) { - //cannot connect to exit, otherwise works normally - if (room.isExit()) return false; - else return super.connect(room); - } - } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java index 0db51d57e..23228766b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java @@ -25,7 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; -import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CircleBasinRoom; public class CircleBasinEntranceRoom extends CircleBasinRoom { @@ -50,10 +49,4 @@ public class CircleBasinEntranceRoom extends CircleBasinRoom { level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); } - @Override - public boolean connect(Room room) { - //cannot connect to exit, otherwise works normally - if (room.isExit()) return false; - else return super.connect(room); - } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java index 18a605d67..381e4b9de 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java @@ -25,7 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; -import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CaveRoom; import com.watabou.utils.PathFinder; import com.watabou.utils.Point; @@ -89,10 +88,4 @@ public class CaveExitRoom extends CaveRoom { return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); } - @Override - public boolean connect(Room room) { - //cannot connect to entrance, otherwise works normally - if (room.isEntrance()) return false; - else return super.connect(room); - } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java index 7cb5fecc4..38bc0e882 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java @@ -25,7 +25,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; -import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CircleBasinRoom; public class CircleBasinExitRoom extends CircleBasinRoom { @@ -50,11 +49,4 @@ public class CircleBasinExitRoom extends CircleBasinRoom { level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); } - @Override - public boolean connect(Room room) { - //cannot connect to exit, otherwise works normally - if (room.isExit()) return false; - else return super.connect(room); - } - } From 6f8b31769b60d1be049d6fb5cb32e95ce3f89a4c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 24 Apr 2025 15:58:36 -0400 Subject: [PATCH 071/178] v3.1.0: expanded standard rooms in the sewers --- .../rooms/standard/RegionDecoPatchRoom.java | 75 +++++++++++++++++++ .../levels/rooms/standard/RingRoom.java | 35 ++++++++- .../levels/rooms/standard/SewerPipeRoom.java | 2 +- .../rooms/standard/StandardBridgeRoom.java | 8 +- .../levels/rooms/standard/StandardRoom.java | 8 +- .../rooms/standard/entrance/EntranceRoom.java | 10 +-- .../standard/entrance/RingEntranceRoom.java | 52 +++++++++++++ .../levels/rooms/standard/exit/ExitRoom.java | 8 +- .../rooms/standard/exit/RingExitRoom.java | 52 +++++++++++++ 9 files changed, 234 insertions(+), 16 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RingEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java new file mode 100644 index 000000000..a9088e82d --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java @@ -0,0 +1,75 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; + +public class RegionDecoPatchRoom extends PatchRoom { + + @Override + public int minHeight() { + return Math.max(5, super.minHeight()); + } + + @Override + public int minWidth() { + return Math.max(5, super.minWidth()); + } + + @Override + protected float fill() { + //fill scales from ~30% at 4x4, to ~50% at 10x10 + int scale = Math.min(width()*height(), 10*10); + return 0.30f + scale/512f; + } + + @Override + protected int clustering() { + return 2; + } + + @Override + protected boolean ensurePath() { + return connected.size() > 0; + } + + @Override + protected boolean cleanEdges() { + return true; + } + + @Override + public void paint(Level level) { + Painter.fill( level, this, Terrain.WALL ); + Painter.fill( level, this, 1 , Terrain.EMPTY ); + for (Room.Door door : connected.values()) { + door.set( Room.Door.Type.REGULAR ); + } + + setupPatch(level); + fillPatch(level, Terrain.REGION_DECO); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java index 5f160386b..67d04f0f5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java @@ -24,6 +24,8 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.watabou.utils.Point; +import com.watabou.utils.Random; public class RingRoom extends StandardRoom { @@ -48,11 +50,42 @@ public class RingRoom extends StandardRoom { Painter.fill( level, this, 1 , Terrain.EMPTY ); int minDim = Math.min(width(), height()); - int passageWidth = (int)Math.floor(0.25f*(minDim+1)); + int passageWidth = (int)Math.floor(0.2f*(minDim+3)); Painter.fill(level, this, passageWidth+1, Terrain.WALL); + + if (minDim >= 10){ + Painter.fill(level, this, passageWidth+2, centerDecoTiles()); + Point center = center(); + int xDir = 0, yDir = 0; + if (Random.Int(2) == 0) { + xDir = Random.Int(2) == 0 ? 1 : -1; + } else { + yDir = Random.Int(2) == 0 ? 1 : -1; + } + + Painter.set(level, center, Terrain.EMPTY_SP); + placeCenterDetail(level, level.pointToCell(center)); + + center.x += xDir; + center.y += yDir; + while (level.map[level.pointToCell(center)] != Terrain.WALL){ + Painter.set(level, center, Terrain.EMPTY_SP); + center.x += xDir; + center.y += yDir; + } + Painter.set(level, center, Terrain.DOOR); + } for (Door door : connected.values()) { door.set( Door.Type.REGULAR ); } } + + protected int centerDecoTiles(){ + return Terrain.REGION_DECO_SP; + } + + protected void placeCenterDetail(Level level, int pos){ + level.drop(level.findPrizeItem(), pos); + } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java index d6565b46f..dd3c36099 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java @@ -48,7 +48,7 @@ public class SewerPipeRoom extends StandardRoom { @Override public float[] sizeCatProbs() { - return new float[]{4, 2, 1}; + return new float[]{3, 2, 1}; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java index e48c3c7a2..85a79ba00 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java @@ -169,11 +169,17 @@ public abstract class StandardBridgeRoom extends StandardRoom { } Painter.fill(level, spaceRect, spaceTile()); - Painter.fill(level, bridgeRect, Terrain.EMPTY_SP); + Painter.fill(level, bridgeRect, bridgeTile()); } protected abstract int maxBridgeWidth( int roomDimension ); protected abstract int spaceTile(); + + //defaults to special terrain + protected int bridgeTile(){ + return Terrain.EMPTY_SP; + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index 5519634be..e1372b55c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -128,7 +128,7 @@ public abstract class StandardRoom extends Room { rooms.add(RingRoom.class); rooms.add(WaterBridgeRoom.class); rooms.add(CircleBasinRoom.class); - rooms.add(EmptyRoom.class); //TODO + rooms.add(RegionDecoPatchRoom.class); rooms.add(SegmentedRoom.class); rooms.add(PillarsRoom.class); @@ -169,10 +169,10 @@ public abstract class StandardRoom extends Room { private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{0,5,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; - chances[2] = new float[]{0,5,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[1] = new float[]{0,5,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; + chances[2] = new float[]{0,5,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[4] = chances[3] = chances[2]; - chances[5] = new float[]{0,5,0, 10,10,10,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; + chances[5] = new float[]{0,5,0, 15,5,5,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; chances[6] = new float[]{0,5,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index a3207e2ad..7d1124815 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -135,7 +135,7 @@ public class EntranceRoom extends StandardRoom { rooms.add(WaterBridgeEntranceRoom.class); rooms.add(CircleBasinEntranceRoom.class); - rooms.add(EntranceRoom.class); //TODO + rooms.add(RingEntranceRoom.class); rooms.add(ChasmBridgeEntranceRoom.class); rooms.add(PillarsEntranceRoom.class); @@ -156,12 +156,10 @@ public class EntranceRoom extends StandardRoom { private static float[][] chances = new float[27][]; static { - //first 2 floors only use empty room. - // First floor is to give a simple start room - // 2nd floor for tutorialization - chances[1] = new float[]{1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; + //first 2 floors only use simpler entrance rooms + chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; chances[2] = chances[1]; - chances[3] = new float[]{0,3,0, 6,1,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; + chances[3] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; chances[5] = chances[4] = chances[3]; chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RingEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RingEntranceRoom.java new file mode 100644 index 000000000..16e0a5fea --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RingEntranceRoom.java @@ -0,0 +1,52 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RingRoom; + +public class RingEntranceRoom extends RingRoom { + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isEntrance() { + return true; + } + + protected int centerDecoTiles(){ + return Terrain.EMPTY_SP; + } + + @Override + protected void placeCenterDetail(Level level, int pos) { + Painter.set(level, pos, Terrain.ENTRANCE_SP); + level.transitions.add(new LevelTransition(level, pos, LevelTransition.Type.REGULAR_ENTRANCE)); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index 53a4acbe8..5e77b4b9e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -78,7 +78,7 @@ public class ExitRoom extends StandardRoom { rooms.add(WaterBridgeExitRoom.class); rooms.add(CircleBasinExitRoom.class); - rooms.add(ExitRoom.class); //todo + rooms.add(RingExitRoom.class); rooms.add(ChasmBridgeExitRoom.class); rooms.add(PillarsExitRoom.class); @@ -99,8 +99,10 @@ public class ExitRoom extends StandardRoom { private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{0,3,0, 6,1,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; - chances[5] = chances[4] = chances[3] = chances[2] = chances[1]; + //floor 1 only uses simpler exit rooms + chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; + chances[2] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; + chances[5] = chances[4] = chances[3] = chances[2]; chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java new file mode 100644 index 000000000..6fc382ed4 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java @@ -0,0 +1,52 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RingRoom; + +public class RingExitRoom extends RingRoom { + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isExit() { + return true; + } + + protected int centerDecoTiles(){ + return Terrain.EMPTY_SP; + } + + @Override + protected void placeCenterDetail(Level level, int pos) { + Painter.set(level, pos, Terrain.EXIT); + level.transitions.add(new LevelTransition(level, pos, LevelTransition.Type.REGULAR_EXIT)); + } + +} From 0b3176ed5501ac296f5705530cdd4fa48161d604 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 25 Apr 2025 13:50:34 -0400 Subject: [PATCH 072/178] v3.1.0: expanded standard rooms in the caves --- .../levels/painters/CavesPainter.java | 16 ++-- .../levels/rooms/standard/CirclePitRoom.java | 44 ++++++++++ .../rooms/standard/CustomDecoBridgeRoom.java | 46 ++++++++++ .../levels/rooms/standard/StandardRoom.java | 4 +- .../rooms/standard/entrance/EntranceRoom.java | 5 +- .../standard/exit/CircleWallEntranceRoom.java | 86 ++++++++++++++++++ .../standard/exit/CircleWallExitRoom.java | 87 +++++++++++++++++++ .../levels/rooms/standard/exit/ExitRoom.java | 4 +- 8 files changed, 280 insertions(+), 12 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java index 54c84aab6..66c31033a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java @@ -42,7 +42,7 @@ public class CavesPainter extends RegularPainter { for (Room r : rooms) { for (Room n : r.neigbours) { if (!r.connected.containsKey( n )) { - mergeRooms(level, r, n, null, Terrain.CHASM); + mergeRooms(level, r, n, null, Random.Int(3) == 0 ? Terrain.REGION_DECO : Terrain.CHASM); } } } @@ -59,10 +59,11 @@ public class CavesPainter extends RegularPainter { int s = room.square(); //for each corner, we have a chance to fill based on room size - //but not if filling that corner blocks a connection or places a visible trap next to a wall + //but not if filling that corner replaces solid terrain, blocks a connection, or places a visible trap next to a wall if (Random.Int( s ) > 8) { int corner = (room.left + 1) + (room.top + 1) * w; - if (map[corner-1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner-1)) + if ((Terrain.flags[map[corner]] & Terrain.SOLID) == 0 + && map[corner-1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner-1)) && map[corner-w] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner-w)) && map[corner+1] != Terrain.TRAP && map[corner+w] != Terrain.TRAP) { map[corner] = Terrain.WALL; @@ -72,7 +73,8 @@ public class CavesPainter extends RegularPainter { if (Random.Int( s ) > 8) { int corner = (room.right - 1) + (room.top + 1) * w; - if (map[corner+1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner+1)) + if ((Terrain.flags[map[corner]] & Terrain.SOLID) == 0 + && map[corner+1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner+1)) && map[corner-w] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner-w)) && map[corner-1] != Terrain.TRAP && map[corner+w] != Terrain.TRAP) { map[corner] = Terrain.WALL; @@ -82,7 +84,8 @@ public class CavesPainter extends RegularPainter { if (Random.Int( s ) > 8) { int corner = (room.left + 1) + (room.bottom - 1) * w; - if (map[corner-1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner-1)) + if ((Terrain.flags[map[corner]] & Terrain.SOLID) == 0 + && map[corner-1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner-1)) && map[corner+w] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner+w)) && map[corner+1] != Terrain.TRAP && map[corner-w] != Terrain.TRAP) { map[corner] = Terrain.WALL; @@ -92,7 +95,8 @@ public class CavesPainter extends RegularPainter { if (Random.Int( s ) > 8) { int corner = (room.right - 1) + (room.bottom - 1) * w; - if (map[corner+1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner+1)) + if ((Terrain.flags[map[corner]] & Terrain.SOLID) == 0 + && map[corner+1] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner+1)) && map[corner+w] == Terrain.WALL && !room.connected.containsValue(level.cellToPoint(corner+w)) && map[corner-1] != Terrain.TRAP && map[corner-w] != Terrain.TRAP) { map[corner] = Terrain.WALL; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java index 26a7cad26..b9d2b6b11 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java @@ -24,6 +24,8 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.watabou.utils.Point; +import com.watabou.utils.Random; public class CirclePitRoom extends StandardRoom { @@ -58,5 +60,47 @@ public class CirclePitRoom extends StandardRoom { } Painter.fillEllipse( level, this, 3 , Terrain.CHASM ); + + //50/100% chance based on size + if (sizeCat != SizeCategory.NORMAL && Random.Int(4-sizeFactor()) == 0) { + while (true){ + //draw line from center (plus or minus one in each DIR) to side + Point center = center(); + center.x += Random.IntRange(-1, 1); + center.y += Random.IntRange(-1, 1); + + Point edge = new Point(center); + switch (Random.Int(4)){ + case 0: + edge.x = left; + break; + case 1: + edge.y = top; + break; + case 2: + edge.x = right; + break; + case 3: + edge.y = bottom; + break; + } + + boolean valid = true; + for (Point door : connected.values()){ + if (door.equals(edge)){ + valid = false; + } + } + + if (valid) { + Painter.drawLine(level, edge, center, Terrain.REGION_DECO_SP); + Painter.drawInside(level, this, edge, 1, Terrain.EMPTY_SP); + Painter.set(level, edge, Terrain.WALL); + + //TODO pick a random cell to make empty_sp? + } + break; + } + } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java new file mode 100644 index 000000000..3123652c5 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java @@ -0,0 +1,46 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; + +//doesn't look much like a bridge, but can easily use it internally +public class CustomDecoBridgeRoom extends StandardBridgeRoom { + + //can be large because the line breaks the space up + public float[] sizeCatProbs(){ + return new float[]{2, 1, 0}; + } + + protected int maxBridgeWidth( int roomDimension ) { + return 1; + } + + protected int spaceTile(){ + return Terrain.REGION_DECO_SP; + } + + @Override + protected int bridgeTile() { + return Terrain.EMPTY_SP; + } +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index e1372b55c..217fa79c5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -140,7 +140,7 @@ public abstract class StandardRoom extends Room { rooms.add(CavesFissureRoom.class); rooms.add(CirclePitRoom.class); rooms.add(CircleWallRoom.class); - rooms.add(EmptyRoom.class); + rooms.add(CustomDecoBridgeRoom.class); rooms.add(HallwayRoom.class); rooms.add(StatuesRoom.class); @@ -177,7 +177,7 @@ public abstract class StandardRoom extends Room { chances[6] = new float[]{0,5,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{0,5,0, 0,0,0,0,0, 0,0,0,0,0, 15,10,5,5,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[11] = new float[]{0,5,0, 0,0,0,0,0, 0,0,0,0,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index 7d1124815..f764a3581 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit.CircleWallEntranceRoom; import com.watabou.utils.Point; import com.watabou.utils.Random; import com.watabou.utils.Reflection; @@ -143,7 +144,7 @@ public class EntranceRoom extends StandardRoom { rooms.add(CaveEntranceRoom.class); rooms.add(CavesFissureEntranceRoom.class); - rooms.add(EntranceRoom.class); //TODO + rooms.add(CircleWallEntranceRoom.class); rooms.add(HallwayEntranceRoom.class); rooms.add(StatuesEntranceRoom.class); @@ -165,7 +166,7 @@ public class EntranceRoom extends StandardRoom { chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0}; + chances[11] = new float[]{0,3,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0, 0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0}; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallEntranceRoom.java new file mode 100644 index 000000000..bc44f9eaa --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallEntranceRoom.java @@ -0,0 +1,86 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CircleWallRoom; +import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; +import com.watabou.utils.Random; + +public class CircleWallEntranceRoom extends CircleWallRoom { + + @Override + public int minWidth() { + return Math.max(super.minWidth(), 11); + } + + @Override + public int minHeight() { + return Math.max(super.minHeight(), 11); + } + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + Point p = center(); + + int cell = level.pointToCell(p); + for (int i : PathFinder.NEIGHBOURS8){ + if (level.map[cell+2*i] == Terrain.WALL){ + Painter.set(level, cell+i, Terrain.EMPTY); + } + } + Painter.set(level, p, Terrain.ENTRANCE); + level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_ENTRANCE)); + + int xDir = 0, yDir = 0; + if (Random.Int(2) == 0) { + xDir = Random.Int(2) == 0 ? 1 : -1; + } else { + yDir = Random.Int(2) == 0 ? 1 : -1; + } + + p.x += 2*xDir; + p.y += 2*yDir; + + while (level.map[level.pointToCell(p)] == Terrain.WALL){ + Painter.set(level, p, Terrain.EMPTY); + p.x += xDir; + p.y += yDir; + } + } +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java new file mode 100644 index 000000000..97bd5d113 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java @@ -0,0 +1,87 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CircleWallRoom; +import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; +import com.watabou.utils.Random; + +public class CircleWallExitRoom extends CircleWallRoom { + + @Override + public int minWidth() { + return Math.max(super.minWidth(), 11); + } + + @Override + public int minHeight() { + return Math.max(super.minHeight(), 11); + } + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isExit() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + Point p = center(); + + int cell = level.pointToCell(p); + for (int i : PathFinder.NEIGHBOURS8){ + if (level.map[cell+2*i] == Terrain.WALL){ + Painter.set(level, cell+i, Terrain.EMPTY); + } + } + Painter.set(level, p, Terrain.EXIT); + level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_EXIT)); + + int xDir = 0, yDir = 0; + if (Random.Int(2) == 0) { + xDir = Random.Int(2) == 0 ? 1 : -1; + } else { + yDir = Random.Int(2) == 0 ? 1 : -1; + } + + p.x += 2*xDir; + p.y += 2*yDir; + + while (level.map[level.pointToCell(p)] == Terrain.WALL){ + Painter.set(level, p, Terrain.EMPTY); + p.x += xDir; + p.y += yDir; + } + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index 5e77b4b9e..bec1c4eed 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -86,7 +86,7 @@ public class ExitRoom extends StandardRoom { rooms.add(CaveExitRoom.class); rooms.add(CavesFissureExitRoom.class); - rooms.add(ExitRoom.class); //todo + rooms.add(CircleWallExitRoom.class); rooms.add(HallwayExitRoom.class); rooms.add(StatuesExitRoom.class); @@ -107,7 +107,7 @@ public class ExitRoom extends StandardRoom { chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0}; + chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 3,3,2, 0,0,0, 0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0}; From b2dfcb95009fce03fab8189ddced25915b11efb6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 25 Apr 2025 17:40:18 -0400 Subject: [PATCH 073/178] v3.1.0: Fixed github updates checking Android API on desktop --- .../shatteredpixeldungeon/services/updates/GitHubUpdates.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java index 582668dd3..ca778c481 100644 --- a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java +++ b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java @@ -68,7 +68,7 @@ public class GitHubUpdates extends UpdateService { public void handleHttpResponse(Net.HttpResponse httpResponse) { try { Bundle latestRelease = null; - int latestVersionCode = Game.versionCode; + int latestVersionCode = Game.versionCode-10; for (Bundle b : Bundle.read( httpResponse.getResultAsStream() ).getBundleArray()){ Matcher m = versionCodePattern.matcher(b.getString("body")); @@ -86,7 +86,7 @@ public class GitHubUpdates extends UpdateService { continue; // or that aren't compatible - } else if (DeviceCompat.isDesktop()){ + } else if (DeviceCompat.isAndroid()){ Matcher minAndroid = minAndroidPattern.matcher(b.getString("body")); if (minAndroid.find() && DeviceCompat.getPlatformVersion() < Integer.parseInt(minAndroid.group(1))){ continue; From 6512c8b8cdb0645b7fab41ad6d1c76e0ea18c183 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 25 Apr 2025 17:46:31 -0400 Subject: [PATCH 074/178] v3.1.0: Fixed metamorphed aggro barrier using old logic --- .../shatteredpixeldungeon/actors/hero/Hero.java | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index c59871292..acb3ae990 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -1392,9 +1392,10 @@ public class Hero extends Char { if (heroClass != HeroClass.DUELIST && hasTalent(Talent.AGGRESSIVE_BARRIER) && buff(Talent.AggressiveBarrierCooldown.class) == null - && (HP / (float)HT) < 0.20f*(1+pointsInTalent(Talent.AGGRESSIVE_BARRIER))){ - Buff.affect(this, Barrier.class).setShield(3); - sprite.showStatusWithIcon(CharSprite.POSITIVE, "3", FloatingText.SHIELDING); + && (HP / (float)HT) <= 0.5f){ + int shieldAmt = 1 + 2*pointsInTalent(Talent.AGGRESSIVE_BARRIER); + Buff.affect(this, Barrier.class).setShield(shieldAmt); + sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(shieldAmt), FloatingText.SHIELDING); Buff.affect(this, Talent.AggressiveBarrierCooldown.class, 50f); } From 5f02b2c99687ed8604110970a490a0fa904c2aee Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 26 Apr 2025 14:58:59 -0400 Subject: [PATCH 075/178] v3.1.0: Fixed lay on hands applying 0 barrier to allies --- .../actors/hero/spells/LayOnHands.java | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java index eec6206ad..37fa8172f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java @@ -105,10 +105,10 @@ public class LayOnHands extends TargetedClericSpell { } private void affectChar(Hero hero, Char ch){ - Barrier barrier = Buff.affect(ch, Barrier.class); int totalHeal = 5 + 5*hero.pointsInTalent(Talent.LAY_ON_HANDS); int totalBarrier = 0; if (ch == hero){ + Barrier barrier = Buff.affect(ch, Barrier.class); totalBarrier = totalHeal; totalBarrier = Math.min(3*totalHeal - barrier.shielding(), totalBarrier); totalBarrier = Math.max(0, totalBarrier); @@ -117,15 +117,18 @@ public class LayOnHands extends TargetedClericSpell { } else { if (ch.HT - ch.HP < totalHeal){ totalBarrier = totalHeal - (ch.HT - ch.HP); - totalBarrier = Math.min(3*totalHeal - barrier.shielding(), totalBarrier); - totalBarrier = Math.max(0, totalBarrier); if (ch.HP != ch.HT) { ch.HP = ch.HT; ch.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(totalHeal - totalBarrier), FloatingText.HEALING); } if (totalBarrier > 0) { - barrier.incShield(totalBarrier); - ch.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(totalBarrier), FloatingText.SHIELDING); + Barrier barrier = Buff.affect(ch, Barrier.class); + totalBarrier = Math.min(3 * totalHeal - barrier.shielding(), totalBarrier); + totalBarrier = Math.max(0, totalBarrier); + if (totalBarrier > 0) { + barrier.incShield(totalBarrier); + ch.sprite.showStatusWithIcon(CharSprite.POSITIVE, Integer.toString(totalBarrier), FloatingText.SHIELDING); + } } } else { ch.HP = ch.HP + totalHeal; From 39256fdfea94dfa73450c55123e025c23cf6c7ea Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 27 Apr 2025 15:18:39 -0400 Subject: [PATCH 076/178] v3.1.0: improved clarity relating to IDing items and shard of oblivion --- core/src/main/assets/messages/items/items.properties | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index fb88141e9..fba85c393 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will in items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFY items.trinkets.shardofoblivion.identify_prompt=Identify an Item -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet. items.trinkets.shardofoblivion.identify=You identify the item! items.trinkets.shardofoblivion$wandusetracker.name=Unidentified Wand Used From a9b134dc79308f63be4c05d66c5cbd857363210f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 27 Apr 2025 17:19:09 -0400 Subject: [PATCH 077/178] v3.1.0: adjusted controller handler to no longer eat exception on init --- .../src/main/java/com/watabou/input/ControllerHandler.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java b/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java index ab7d67aeb..d254e4ae9 100644 --- a/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java +++ b/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java @@ -28,6 +28,7 @@ import com.badlogic.gdx.controllers.Controller; import com.badlogic.gdx.controllers.ControllerListener; import com.badlogic.gdx.controllers.ControllerMapping; import com.badlogic.gdx.controllers.Controllers; +import com.watabou.noosa.Game; import com.watabou.noosa.ui.Cursor; import com.watabou.utils.DeviceCompat; import com.watabou.utils.PointF; @@ -78,6 +79,7 @@ public class ControllerHandler implements ControllerListener { initialized = true; return true; } catch (Exception e){ + Game.reportException(e); failedInit = true; return false; } From d7ed1d96dbe8848255b575809118016b447ffcf0 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 27 Apr 2025 17:31:35 -0400 Subject: [PATCH 078/178] v3.1.0: wand and artifact charge from separate talents can now stack --- .../assets/messages/actors/actors.properties | 2 +- .../actors/hero/Talent.java | 39 +++++++++++-------- 2 files changed, 23 insertions(+), 18 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 4f87319d0..51a495bdd 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1230,7 +1230,7 @@ actors.hero.talent.shield_of_light.meta_desc=_If this talent is gained by a diff actors.hero.talent.enlightening_meal.title=Enlightening Meal actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Recall Inscription actors.hero.talent.recall_inscription.refunded=Your item was refunded! actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java index a2a5b1958..0810dfabb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java @@ -596,20 +596,15 @@ public enum Talent { Buff.affect( hero, WandEmpower.class).set(1 + hero.pointsInTalent(EMPOWERING_MEAL), 3); ScrollOfRecharging.charge( hero ); } + int wandChargeTurns = 0; if (hero.hasTalent(ENERGIZING_MEAL)){ //5/8 turns of recharging - Buff.prolong( hero, Recharging.class, 2 + 3*(hero.pointsInTalent(ENERGIZING_MEAL)) ); - ScrollOfRecharging.charge( hero ); - SpellSprite.show(hero, SpellSprite.CHARGE); + wandChargeTurns += 2 + 3*hero.pointsInTalent(ENERGIZING_MEAL); } + int artifactChargeTurns = 0; if (hero.hasTalent(MYSTICAL_MEAL)){ //3/5 turns of recharging - ArtifactRecharge buff = Buff.affect( hero, ArtifactRecharge.class); - if (buff.left() < 1 + 2*(hero.pointsInTalent(MYSTICAL_MEAL))){ - Buff.affect( hero, ArtifactRecharge.class).set(1 + 2*(hero.pointsInTalent(MYSTICAL_MEAL))).ignoreHornOfPlenty = foodSource instanceof HornOfPlenty; - } - ScrollOfRecharging.charge( hero ); - SpellSprite.show(hero, SpellSprite.CHARGE, 0, 1, 1); + artifactChargeTurns += 1 + 2*hero.pointsInTalent(MYSTICAL_MEAL); } if (hero.hasTalent(INVIGORATING_MEAL)){ //effectively 1/2 turns of haste @@ -650,16 +645,26 @@ public enum Talent { ScrollOfRecharging.charge(hero); } } else { - //2/3 turns of recharging - ArtifactRecharge buff = Buff.affect( hero, ArtifactRecharge.class); - if (buff.left() < 1 + (hero.pointsInTalent(ENLIGHTENING_MEAL))){ - Buff.affect( hero, ArtifactRecharge.class).set(1 + (hero.pointsInTalent(ENLIGHTENING_MEAL))).ignoreHornOfPlenty = foodSource instanceof HornOfPlenty; - } - Buff.prolong( hero, Recharging.class, 1 + (hero.pointsInTalent(ENLIGHTENING_MEAL)) ); - ScrollOfRecharging.charge( hero ); - SpellSprite.show(hero, SpellSprite.CHARGE); + //2/3 turns of recharging, both kinds + wandChargeTurns += 1 + hero.pointsInTalent(ENLIGHTENING_MEAL); + artifactChargeTurns += 1 + hero.pointsInTalent(ENLIGHTENING_MEAL); } } + + //we process these at the end as they can stack together from some talents + if (wandChargeTurns > 0){ + Buff.prolong( hero, Recharging.class, wandChargeTurns ); + ScrollOfRecharging.charge( hero ); + SpellSprite.show(hero, SpellSprite.CHARGE); + } + if (artifactChargeTurns > 0){ + ArtifactRecharge buff = Buff.affect( hero, ArtifactRecharge.class); + if (buff.left() < artifactChargeTurns){ + buff.set(artifactChargeTurns).ignoreHornOfPlenty = foodSource instanceof HornOfPlenty; + } + ScrollOfRecharging.charge( hero ); + SpellSprite.show(hero, SpellSprite.CHARGE, 0, 1, 1); + } } public static class WarriorFoodImmunity extends FlavourBuff{ From 01075e132fb0bd0a00577edd9d9ab0acac94f850 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 27 Apr 2025 17:33:00 -0400 Subject: [PATCH 079/178] v3.1.0: fixed typos that affected item sorting in crystal path rooms --- .../levels/rooms/special/CrystalPathRoom.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java index 6d0a3cb2f..b7a0dfc49 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java @@ -203,7 +203,7 @@ public class CrystalPathRoom extends SpecialRoom { aCls = ExoticPotion.exoToReg.get(aCls); } if (b instanceof ExoticPotion){ - bCls = ExoticPotion.exoToReg.get(aCls); + bCls = ExoticPotion.exoToReg.get(bCls); } for (int i = 0; i < Generator.Category.POTION.classes.length; i++){ if (aCls == Generator.Category.POTION.classes[i]) aVal = (int)Generator.Category.POTION.defaultProbsTotal[i]; @@ -221,7 +221,7 @@ public class CrystalPathRoom extends SpecialRoom { aCls = ExoticScroll.exoToReg.get(aCls); } if (b instanceof ExoticScroll){ - bCls = ExoticScroll.exoToReg.get(aCls); + bCls = ExoticScroll.exoToReg.get(bCls); } for (int i = 0; i < Generator.Category.SCROLL.classes.length; i++){ if (aCls == Generator.Category.SCROLL.classes[i]) aVal = (int)Generator.Category.SCROLL.defaultProbsTotal[i]; From 150718e9b7b16fa66884ebeba21b3f191c8be066 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 28 Apr 2025 13:23:18 -0400 Subject: [PATCH 080/178] v3.1.0: expanded standard rooms in the metropolis --- .../levels/rooms/standard/HallwayRoom.java | 6 +- .../rooms/standard/LibraryHallRoom.java | 144 ++++++++++++++++++ .../levels/rooms/standard/StandardRoom.java | 4 +- .../levels/rooms/standard/StatuesRoom.java | 12 +- .../rooms/standard/entrance/EntranceRoom.java | 4 +- .../entrance/HallwayEntranceRoom.java | 3 +- .../entrance/LibraryRingEntranceRoom.java | 79 ++++++++++ .../levels/rooms/standard/exit/ExitRoom.java | 4 +- .../rooms/standard/exit/HallwayExitRoom.java | 3 +- .../standard/exit/LibraryRingExitRoom.java | 80 ++++++++++ 10 files changed, 329 insertions(+), 10 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryHallRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryRingEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java index 7339b94d6..9eaf1b5d0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java @@ -103,7 +103,11 @@ public class HallwayRoom extends StandardRoom { } Painter.fill( level, c.left, c.top, 3, 3, Terrain.EMPTY_SP ); - Painter.fill( level, c.left+1, c.top+1, 1, 1, Terrain.STATUE_SP ); + if (Random.Int(2) == 0) { + Painter.fill(level, c.left + 1, c.top + 1, 1, 1, Terrain.STATUE_SP); + } else { + Painter.fill(level, c.left + 1, c.top + 1, 1, 1, Terrain.REGION_DECO_SP); + } for (Door door : connected.values()) { door.set( Door.Type.REGULAR ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryHallRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryHallRoom.java new file mode 100644 index 000000000..224e121dd --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryHallRoom.java @@ -0,0 +1,144 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.watabou.utils.Point; +import com.watabou.utils.Random; + +public class LibraryHallRoom extends StandardRoom { + + @Override + public int minWidth() { + return Math.max(7, super.minWidth()); + } + + @Override + public int minHeight() { + return Math.max(7, super.minHeight()); + } + + @Override + public float[] sizeCatProbs(){ + //TODO this room could probably have a giant variant? + // possible with three lines of bookcases instead of 2, and/or will holes in the middle + return new float[]{2, 1, 0}; + } + + @Override + public void paint(Level level) { + Painter.fill( level, this, Terrain.WALL ); + Painter.fill( level, this, 1 , Terrain.EMPTY ); + + //we decide which way to lay out the room based on a few factors: + float topBottomBooks = 0; + float leftRightBooks = 0; + + //primarily we decide based on whether it is taller or wider + if (width() > height()){ + topBottomBooks += (width() - height()); + } else if (height() > width()){ + leftRightBooks += (height() - width()); + } + + //but if one dimension is odd and the other's even, favor the odd one + if (width()%2 == 0 && height()%2 != 0){ + topBottomBooks += 2; + } else if (width()%2 != 0 && height()%2 == 0){ + leftRightBooks += 2; + } + + //lastly, if all else is equal, prefer to leave the sides with the most doors open + for (Door door : connected.values()) { + if (door.x == left || door.x == right){ + topBottomBooks += 0.1f; + } else { + leftRightBooks += 0.1f; + } + } + + boolean layingOutLeftToRight = topBottomBooks > leftRightBooks + || (topBottomBooks == leftRightBooks && Random.Int(2) == 0); + + int majorDim = layingOutLeftToRight ? height() : width(); + int minorDim = layingOutLeftToRight ? width() : height(); + + //if room is sufficiently small/big, place row of bookcases along edges + if (majorDim >= 11 || majorDim < 9){ + if (layingOutLeftToRight) { + Painter.drawLine(level, new Point(left + 1, top + 1), new Point(right - 1, top + 1), Terrain.BOOKSHELF); + Painter.drawLine(level, new Point(left + 1, bottom - 1), new Point(right - 1, bottom - 1), Terrain.BOOKSHELF); + } else { + Painter.drawLine(level, new Point(left+1, top+1), new Point(left+1, bottom-1), Terrain.BOOKSHELF); + Painter.drawLine(level, new Point(right-1, top+1), new Point(right-1, bottom-1), Terrain.BOOKSHELF); + } + + } + + Point center = center(); + + //if room is sufficiently big, place rows inset as well + int lengthInset = 2; + if (majorDim >= 9){ + if (minorDim >= 13){ + lengthInset++; + } + + if (layingOutLeftToRight) { + Painter.drawLine(level, new Point(left + lengthInset, center.y - 2), new Point(right - lengthInset, center.y - 2), Terrain.BOOKSHELF); + Painter.drawLine(level, new Point(left + lengthInset, center.y + 2), new Point(right - lengthInset, center.y + 2), Terrain.BOOKSHELF); + } else { + Painter.drawLine(level, new Point(center.x-2, top+lengthInset), new Point(center.x-2, bottom-lengthInset), Terrain.BOOKSHELF); + Painter.drawLine(level, new Point(center.x+2, top+lengthInset), new Point(center.x+2, bottom-lengthInset), Terrain.BOOKSHELF); + } + } + + if (minorDim % 2 == 1 && minorDim < 9){ + Painter.set(level, center, Terrain.REGION_DECO); + } else { + int pedestalInset = 2; + if (minorDim >= 10){ + pedestalInset++; + if (minorDim >= 13){ + pedestalInset++; + } + } + if (layingOutLeftToRight) { + Painter.set(level, left+pedestalInset, center.y, Terrain.REGION_DECO); + Painter.set(level, right-pedestalInset, center.y, Terrain.REGION_DECO); + } else { + Painter.set(level, center.x, top+pedestalInset, Terrain.REGION_DECO); + Painter.set(level, center.x, bottom-pedestalInset, Terrain.REGION_DECO); + } + } + + //ensure doors can still be accessed + for (Door door : connected.values()) { + Painter.drawInside(level, this, door, 1, Terrain.EMPTY); + door.set( Door.Type.REGULAR ); + } + + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index 217fa79c5..3811b1a58 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -146,7 +146,7 @@ public abstract class StandardRoom extends Room { rooms.add(StatuesRoom.class); rooms.add(LibraryRingRoom.class); rooms.add(SegmentedLibraryRoom.class); - rooms.add(EmptyRoom.class); //TODO + rooms.add(LibraryHallRoom.class); rooms.add(RuinsRoom.class); rooms.add(ChasmRoom.class); @@ -180,7 +180,7 @@ public abstract class StandardRoom extends Room { chances[11] = new float[]{0,5,0, 0,0,0,0,0, 0,0,0,0,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,5,5,5,10, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; chances[21] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 15,10,5,5,0, 1,1,1,1,1,1,1,1,1,1}; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java index c42e8d09f..206d3f277 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java @@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.watabou.utils.Random; public class StatuesRoom extends StandardRoom { @@ -73,8 +74,17 @@ public class StatuesRoom extends StandardRoom { Painter.set(level, left, top + h-1, Terrain.STATUE_SP); Painter.set(level, left + w-1, top + h-1, Terrain.STATUE_SP); + //place a flaming pedestal in the center if (w >= 5 && h >= 5){ - Painter.fill(level, left+2, top+2, w-4, h-4, Terrain.STATUE_SP); + int cx = left + w/2; + if (w % 2 == 0 && Random.Int(2) == 0){ + cx--; + } + int cy = top + h/2; + if (h % 2 == 0 && Random.Int(2) == 0){ + cy--; + } + Painter.set(level, cx, cy, Terrain.REGION_DECO_SP); } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index f764a3581..d92647a24 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -148,7 +148,7 @@ public class EntranceRoom extends StandardRoom { rooms.add(HallwayEntranceRoom.class); rooms.add(StatuesEntranceRoom.class); - rooms.add(EntranceRoom.class); //TODO + rooms.add(LibraryRingEntranceRoom.class); rooms.add(ChasmEntranceRoom.class); rooms.add(RitualEntranceRoom.class); @@ -169,7 +169,7 @@ public class EntranceRoom extends StandardRoom { chances[11] = new float[]{0,3,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0, 0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0}; + chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0}; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java index 779d25db1..db76c2d8f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java @@ -41,7 +41,8 @@ public class HallwayEntranceRoom extends HallwayRoom { int entrance = -1; for ( Point p : getPoints()){ - if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP){ + if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP + || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_SP){ entrance = level.pointToCell(p); break; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryRingEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryRingEntranceRoom.java new file mode 100644 index 000000000..29bcf27ba --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryRingEntranceRoom.java @@ -0,0 +1,79 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryRingRoom; +import com.watabou.utils.Point; +import com.watabou.utils.Random; + +public class LibraryRingEntranceRoom extends LibraryRingRoom { + + @Override + public int minWidth() { + return Math.max(super.minWidth(), 13); + } + + @Override + public int minHeight() { + return Math.max(super.minHeight(), 13); + } + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + Painter.fill(level, this, 5, Terrain.EMPTY_SP); + + Point p = center(); + Painter.set(level, p, Terrain.ENTRANCE_SP); + level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_ENTRANCE)); + + int dirX = 0, dirY = 0; + if (Random.Int(2) == 0){ + dirX = Random.Int(2) == 0 ? +1 : -1; + } else { + dirY = Random.Int(2) == 0 ? +1 : -1; + } + + p.x += dirX; + p.y += dirY; + while (level.map[level.pointToCell(p)] != Terrain.EMPTY){ + Painter.set(level, p, Terrain.EMPTY_SP); + p.x += dirX; + p.y += dirY; + } + } +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index bec1c4eed..17930161c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -90,7 +90,7 @@ public class ExitRoom extends StandardRoom { rooms.add(HallwayExitRoom.class); rooms.add(StatuesExitRoom.class); - rooms.add(ExitRoom.class); //todo + rooms.add(LibraryRingExitRoom.class); rooms.add(ChasmExitRoom.class); rooms.add(RitualExitRoom.class); @@ -110,7 +110,7 @@ public class ExitRoom extends StandardRoom { chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 3,3,2, 0,0,0, 0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 4,4,0, 0,0,0}; + chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0}; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java index 068e82a36..c37a41ef0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java @@ -41,7 +41,8 @@ public class HallwayExitRoom extends HallwayRoom { int exit = -1; for ( Point p : getPoints()){ - if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP){ + if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP + || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_SP){ exit = level.pointToCell(p); break; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java new file mode 100644 index 000000000..ef444cbe6 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java @@ -0,0 +1,80 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryRingRoom; +import com.watabou.utils.Point; +import com.watabou.utils.Random; + +public class LibraryRingExitRoom extends LibraryRingRoom { + + @Override + public int minWidth() { + return Math.max(super.minWidth(), 13); + } + + @Override + public int minHeight() { + return Math.max(super.minHeight(), 13); + } + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isExit() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + Painter.fill(level, this, 5, Terrain.EMPTY_SP); + + Point p = center(); + Painter.set(level, p, Terrain.EXIT); + level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_EXIT)); + + int dirX = 0, dirY = 0; + if (Random.Int(2) == 0){ + dirX = Random.Int(2) == 0 ? +1 : -1; + } else { + dirY = Random.Int(2) == 0 ? +1 : -1; + } + + p.x += dirX; + p.y += dirY; + while (level.map[level.pointToCell(p)] != Terrain.EMPTY){ + Painter.set(level, p, Terrain.EMPTY_SP); + p.x += dirX; + p.y += dirY; + } + } + +} From f055e5bb3638d3abfb5ae72673de7ad6d65fff63 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 30 Apr 2025 14:49:28 -0400 Subject: [PATCH 081/178] v3.1.0: expanded standard rooms in the demon halls --- .../levels/painters/HallsPainter.java | 2 +- .../rooms/standard/RegionDecoPatchRoom.java | 11 ++- .../levels/rooms/standard/RitualRoom.java | 48 +++++++---- .../levels/rooms/standard/RuinsRoom.java | 24 +++++- .../levels/rooms/standard/StandardRoom.java | 4 +- .../rooms/standard/entrance/EntranceRoom.java | 4 +- .../entrance/RegionDecoPatchEntranceRoom.java | 80 +++++++++++++++++ .../standard/entrance/RitualEntranceRoom.java | 5 ++ .../standard/exit/CavesFissureExitRoom.java | 6 ++ .../standard/exit/ChasmBridgeExitRoom.java | 6 ++ .../rooms/standard/exit/ChasmExitRoom.java | 6 ++ .../standard/exit/CircleBasinExitRoom.java | 6 ++ .../standard/exit/CircleWallExitRoom.java | 5 ++ .../levels/rooms/standard/exit/ExitRoom.java | 4 +- .../rooms/standard/exit/HallwayExitRoom.java | 5 ++ .../standard/exit/LibraryRingExitRoom.java | 5 ++ .../rooms/standard/exit/PillarsExitRoom.java | 6 ++ .../exit/RegionDecoPatchExitRoom.java | 86 +++++++++++++++++++ .../rooms/standard/exit/RingExitRoom.java | 6 ++ .../rooms/standard/exit/RitualExitRoom.java | 10 +++ .../standard/exit/StatueLineExitRoom.java | 7 ++ .../rooms/standard/exit/StatuesExitRoom.java | 6 ++ .../standard/exit/WaterBridgeExitRoom.java | 6 ++ 23 files changed, 322 insertions(+), 26 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java index 17981031d..a5ac0a05d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java @@ -65,7 +65,7 @@ public class HallsPainter extends RegularPainter { for (Room r : rooms) { for (Room n : r.neigbours) { if (!r.connected.containsKey( n )) { - mergeRooms(level, r, n, null, Terrain.CHASM); + mergeRooms(level, r, n, null, Random.Int(3) == 0 ? Terrain.REGION_DECO : Terrain.CHASM); } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java index a9088e82d..44be4ffaf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java @@ -28,6 +28,11 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; public class RegionDecoPatchRoom extends PatchRoom { + @Override + public float[] sizeCatProbs() { + return new float[]{4, 1, 0}; + } + @Override public int minHeight() { return Math.max(5, super.minHeight()); @@ -40,14 +45,14 @@ public class RegionDecoPatchRoom extends PatchRoom { @Override protected float fill() { - //fill scales from ~30% at 4x4, to ~50% at 10x10 + //fill scales from ~20% at 4x4, to ~40% at 10x10 int scale = Math.min(width()*height(), 10*10); - return 0.30f + scale/512f; + return 0.20f + scale/512f; } @Override protected int clustering() { - return 2; + return 1; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java index 4e7b6941d..05b8ae116 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java @@ -29,7 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.watabou.utils.Point; import com.watabou.utils.Random; -public class RitualRoom extends StandardRoom { +public class RitualRoom extends PatchRoom { @Override public int minWidth() { @@ -43,7 +43,33 @@ public class RitualRoom extends StandardRoom { @Override public float[] sizeCatProbs() { - return new float[]{2, 1, 0}; + return new float[]{6, 3, 1}; + } + + @Override + protected float fill() { + //fill scales from ~30% at 4x4, to ~60% at 18x18 + // normal ~30% to ~40% + // large ~40% to ~50% + // giant ~50% to ~60% + // however, the inner 7x7 is overridden, so overall fill is much lower + int scale = Math.min(width()*height(), 18*18); + return 0.30f + scale/1024f; + } + + @Override + protected int clustering() { + return 0; + } + + @Override + protected boolean ensurePath() { + return connected.size() > 0; + } + + @Override + protected boolean cleanEdges() { + return true; } @Override @@ -53,6 +79,11 @@ public class RitualRoom extends StandardRoom { Point c = center(); + setupPatch(level); + fillPatch(level, Terrain.REGION_DECO); + + Painter.fill(level, c.x - 3, c.y - 3, 7, 7, Terrain.EMPTY); + Painter.set(level, c.x-2, c.y-1, Terrain.STATUE); Painter.set(level, c.x-1, c.y-2, Terrain.STATUE); Painter.set(level, c.x+2, c.y-1, Terrain.STATUE); @@ -64,19 +95,6 @@ public class RitualRoom extends StandardRoom { Painter.fill(level, c.x-1, c.y-1, 3, 3, Terrain.EMBERS); Painter.set(level, c, Terrain.PEDESTAL); - if (width() >= 11 && height() >= 11){ - Painter.set(level, left+2, top+2, Terrain.STATUE); - Painter.set(level, right-2, top+2, Terrain.STATUE); - Painter.set(level, left+2, bottom-2, Terrain.STATUE); - Painter.set(level, right-2, bottom-2, Terrain.STATUE); - if (width() >= 13 && height() >= 13){ - Painter.set(level, left+3, top+3, Terrain.STATUE); - Painter.set(level, right-3, top+3, Terrain.STATUE); - Painter.set(level, left+3, bottom-3, Terrain.STATUE); - Painter.set(level, right-3, bottom-3, Terrain.STATUE); - } - } - placeloot(level, c); for (Door door : connected.values()) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java index 919abdd50..b490d501b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java @@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.watabou.utils.Point; +import com.watabou.utils.Random; public class RuinsRoom extends PatchRoom { @@ -73,6 +74,27 @@ public class RuinsRoom extends PatchRoom { } setupPatch(level); - fillPatch(level, Terrain.WALL); + for (int i = top + 1; i < bottom; i++) { + for (int j = left + 1; j < right; j++) { + if (patch[xyToPatchCoords(j, i)]) { + + //isolated bits of wall are turned into rubble + boolean wall; + if (i > top+1 && i < bottom-1 && j >left+1 && j + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoPatchRoom; +import com.watabou.utils.PathFinder; + +public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom { + + @Override + public int minHeight() { + return Math.max(7, super.minHeight()); + } + + @Override + public int minWidth() { + return Math.max(7, super.minWidth()); + } + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int entrance; + int tries = 30; + boolean valid; + do { + entrance = level.pointToCell(random(2)); + + //need extra logic here as these rooms can spawn small and cramped in very rare cases + if (tries-- > 0){ + valid = level.map[entrance] != Terrain.WALL && level.findMob(entrance) == null; + } else { + valid = false; + for (int i : PathFinder.NEIGHBOURS4){ + if (level.map[entrance+i] != Terrain.WALL){ + valid = true; + } + } + valid = valid && level.findMob(entrance) == null; + } + } while (!valid); + Painter.set( level, entrance, Terrain.ENTRANCE ); + + for (int i : PathFinder.NEIGHBOURS8){ + Painter.set( level, entrance+i, Terrain.EMPTY ); + } + + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java index 60fbe0c92..53344be8c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java @@ -30,6 +30,11 @@ import com.watabou.utils.Point; public class RitualEntranceRoom extends RitualRoom { + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + @Override public boolean isEntrance() { return true; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java index b0fd707eb..8c24f8c87 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CavesFissureRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class CavesFissureExitRoom extends CavesFissureRoom { @@ -64,4 +65,9 @@ public class CavesFissureExitRoom extends CavesFissureRoom { } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java index 2af26b271..d416cfa60 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ChasmBridgeRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class ChasmBridgeExitRoom extends ChasmBridgeRoom { @@ -63,4 +64,9 @@ public class ChasmBridgeExitRoom extends ChasmBridgeRoom { level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java index 83f0ab86b..a0d63160a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ChasmRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class ChasmExitRoom extends ChasmRoom { @@ -82,4 +83,9 @@ public class ChasmExitRoom extends ChasmRoom { level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java index 38bc0e882..75cc0269f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java @@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CircleBasinRoom; +import com.watabou.utils.Point; public class CircleBasinExitRoom extends CircleBasinRoom { @@ -49,4 +50,9 @@ public class CircleBasinExitRoom extends CircleBasinRoom { level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java index 97bd5d113..69a2152b6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleWallExitRoom.java @@ -84,4 +84,9 @@ public class CircleWallExitRoom extends CircleWallRoom { } } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index 17930161c..a5684dcd7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -94,7 +94,7 @@ public class ExitRoom extends StandardRoom { rooms.add(ChasmExitRoom.class); rooms.add(RitualExitRoom.class); - rooms.add(ExitRoom.class); //todo + rooms.add(RegionDecoPatchExitRoom.class); } private static float[][] chances = new float[27][]; @@ -113,7 +113,7 @@ public class ExitRoom extends StandardRoom { chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 6,1,0}; + chances[21] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 3,2,3}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java index c37a41ef0..0577fc15d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java @@ -52,4 +52,9 @@ public class HallwayExitRoom extends HallwayRoom { } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java index ef444cbe6..2520c06fb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryRingExitRoom.java @@ -77,4 +77,9 @@ public class LibraryRingExitRoom extends LibraryRingRoom { } } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java index 2f25993b5..db0224744 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.PillarsRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class PillarsExitRoom extends PillarsRoom { @@ -63,4 +64,9 @@ public class PillarsExitRoom extends PillarsRoom { level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java new file mode 100644 index 000000000..3c3646baf --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java @@ -0,0 +1,86 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoPatchRoom; +import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; + +public class RegionDecoPatchExitRoom extends RegionDecoPatchRoom { + + @Override + public int minHeight() { + return Math.max(7, super.minHeight()); + } + + @Override + public int minWidth() { + return Math.max(7, super.minWidth()); + } + + @Override + public boolean isExit() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int exit; + int tries = 30; + boolean valid; + do { + exit = level.pointToCell(random(2)); + + //need extra logic here as these rooms can spawn small and cramped in very rare cases + if (tries-- > 0){ + valid = level.map[exit] != Terrain.WALL && level.findMob(exit) == null; + } else { + valid = false; + for (int i : PathFinder.NEIGHBOURS4){ + if (level.map[exit+i] != Terrain.WALL){ + valid = true; + } + } + valid = valid && level.findMob(exit) == null; + } + } while (!valid); + Painter.set( level, exit, Terrain.EXIT ); + + for (int i : PathFinder.NEIGHBOURS8){ + Painter.set( level, exit+i, Terrain.EMPTY ); + } + + level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); + } + + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java index 6fc382ed4..b69b5bdb7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RingExitRoom.java @@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RingRoom; +import com.watabou.utils.Point; public class RingExitRoom extends RingRoom { @@ -49,4 +50,9 @@ public class RingExitRoom extends RingRoom { level.transitions.add(new LevelTransition(level, pos, LevelTransition.Type.REGULAR_EXIT)); } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java index 35ec2c3d6..cf405ea9e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java @@ -30,6 +30,11 @@ import com.watabou.utils.Point; public class RitualExitRoom extends RitualRoom { + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + @Override public boolean isExit() { return true; @@ -40,4 +45,9 @@ public class RitualExitRoom extends RitualRoom { Painter.set(level, p, Terrain.EXIT); level.transitions.add(new LevelTransition(level, level.pointToCell(p), LevelTransition.Type.REGULAR_EXIT)); } + + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java index 3bee69abe..45e9dfea0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatueLineExitRoom.java @@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatueLineRoom; +import com.watabou.utils.Point; public class StatueLineExitRoom extends StatueLineRoom { @@ -57,4 +58,10 @@ public class StatueLineExitRoom extends StatueLineRoom { level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java index 97c6c5f4e..246e234ff 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StatuesRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class StatuesExitRoom extends StatuesRoom { @@ -61,4 +62,9 @@ public class StatuesExitRoom extends StatuesRoom { } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java index 150b02d1d..b16815621 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class WaterBridgeExitRoom extends WaterBridgeRoom { @@ -63,4 +64,9 @@ public class WaterBridgeExitRoom extends WaterBridgeRoom { level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); } + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + } From 7b4e39da845f4787c88ca906ec1cc9e019a3cff1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 30 Apr 2025 16:45:17 -0400 Subject: [PATCH 082/178] v3.1.0: adjusted new region deco, 2nd version is not always SP floor --- .../main/assets/environment/tiles_halls.png | Bin 16119 -> 16223 bytes .../main/assets/environment/tiles_prison.png | Bin 24443 -> 24323 bytes .../assets/messages/levels/levels.properties | 2 ++ .../levels/CavesBossLevel.java | 4 +-- .../levels/CavesLevel.java | 4 +-- .../levels/CityBossLevel.java | 4 +-- .../levels/CityLevel.java | 6 ++-- .../levels/HallsBossLevel.java | 4 +-- .../levels/HallsLevel.java | 4 +-- .../levels/LastLevel.java | 4 +-- .../levels/LastShopLevel.java | 4 +-- .../levels/PrisonBossLevel.java | 4 +-- .../levels/PrisonLevel.java | 11 ++++-- .../levels/SewerLevel.java | 4 +-- .../shatteredpixeldungeon/levels/Terrain.java | 4 +-- .../levels/painters/HallsPainter.java | 2 ++ .../levels/rooms/standard/CirclePitRoom.java | 2 +- .../rooms/standard/CustomDecoBridgeRoom.java | 2 +- .../levels/rooms/standard/FissureRoom.java | 1 + .../levels/rooms/standard/HallwayRoom.java | 2 +- .../levels/rooms/standard/RingRoom.java | 2 +- .../levels/rooms/standard/StatuesRoom.java | 2 +- .../entrance/HallwayEntranceRoom.java | 2 +- .../rooms/standard/exit/HallwayExitRoom.java | 2 +- .../tiles/DungeonTerrainTilemap.java | 4 +-- .../tiles/DungeonTileSheet.java | 33 +++++++++++++----- .../tiles/DungeonWallsTilemap.java | 4 +-- 27 files changed, 72 insertions(+), 45 deletions(-) diff --git a/core/src/main/assets/environment/tiles_halls.png b/core/src/main/assets/environment/tiles_halls.png index cf4c5155f6b410133de0cb7747147470b0c5a046..49a9505e8d5407f3b99434410ff8d6de00329a8d 100644 GIT binary patch delta 13424 zcmZ9y2Ut@-)IWaPvS$%w$r2P)_8tN)pn!saq5?7n843!5%I+;2WQz(YSP&5v8H&iJ z1(XeC@4fe4EwugB@B98|p65OpPtGSNpPc06COHhAL?wwq5#m42_cMXw6sJuVv+?Nr zA}gzVcP4>cIp-8Dtc_(FWU1J*k0^zt+|QdhW){66ClDT#8!KM*}(68bG~&; zlgxg)2$I8gJdyU?re#EV$(+x2UT|tPKZ5vS8$*1EfQ{f~p3S&07y02%SrBFY>c#JI z3Tr*t2W!@txCwb)q67;P=C8;>D=>t&DOEjUWbTKQqXgzv=cn&pi{R&QnQD?cjCnc+9c%h)hu}IbqL9y7Lc5L z0ZqZ&sHG3$)VKwNd%X9q1&-!q&v7ITLOaWV3>oMfngtHS$V4H}6IU*4-XMK(LdYZe 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Might it burn? levels.prisonlevel.region_deco_name=Prison cage levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Murky water levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java index 0f4c9a9a2..8cbf7054f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java @@ -432,7 +432,7 @@ public class CavesBossLevel extends Level { //city statues are used return Messages.get(CityLevel.class, "statue_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CavesLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -460,7 +460,7 @@ public class CavesBossLevel extends Level { case Terrain.STATUE: return Messages.get(CityLevel.class, "statue_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CavesLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java index 482e30ac8..658f66f5e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java @@ -200,7 +200,7 @@ public class CavesLevel extends RegularLevel { case Terrain.WATER: return Messages.get(CavesLevel.class, "water_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CavesLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -222,7 +222,7 @@ public class CavesLevel extends RegularLevel { case Terrain.BOOKSHELF: return Messages.get(CavesLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CavesLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java index 4a17dca16..3e6d08861 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java @@ -389,7 +389,7 @@ public class CityBossLevel extends Level { case Terrain.HIGH_GRASS: return Messages.get(CityLevel.class, "high_grass_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CityLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -415,7 +415,7 @@ public class CityBossLevel extends Level { case Terrain.BOOKSHELF: return Messages.get(CityLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CityLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java index 4e68f8279..4b538e22a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java @@ -138,7 +138,7 @@ public class CityLevel extends RegularLevel { case Terrain.HIGH_GRASS: return Messages.get(CityLevel.class, "high_grass_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CityLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -164,7 +164,7 @@ public class CityLevel extends RegularLevel { case Terrain.BOOKSHELF: return Messages.get(CityLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CityLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); @@ -195,7 +195,7 @@ public class CityLevel extends RegularLevel { public static void addCityWallVisuals( Level level, Group group ) { for (int i=0; i < level.length(); i++) { - if (level.map[i] == Terrain.REGION_DECO || level.map[i] == Terrain.REGION_DECO_SP) { + if (level.map[i] == Terrain.REGION_DECO || level.map[i] == Terrain.REGION_DECO_ALT) { group.add( new GreenFlame( i ) ); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java index d8059afc1..606d79f6e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java @@ -368,7 +368,7 @@ public class HallsBossLevel extends Level { case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(HallsLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -386,7 +386,7 @@ public class HallsBossLevel extends Level { case Terrain.BOOKSHELF: return Messages.get(HallsLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(HallsLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java index 8b597ad0a..2b3801664 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java @@ -161,7 +161,7 @@ public class HallsLevel extends RegularLevel { case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(HallsLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -179,7 +179,7 @@ public class HallsLevel extends RegularLevel { case Terrain.BOOKSHELF: return Messages.get(HallsLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(HallsLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java index 679673552..fa87e1320 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java @@ -201,7 +201,7 @@ public class LastLevel extends Level { case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(HallsLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -219,7 +219,7 @@ public class LastLevel extends Level { case Terrain.BOOKSHELF: return Messages.get(HallsLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(HallsLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java index a634c3a65..3445e38dc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java @@ -159,7 +159,7 @@ public class LastShopLevel extends RegularLevel { case Terrain.HIGH_GRASS: return Messages.get(CityLevel.class, "high_grass_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CityLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -185,7 +185,7 @@ public class LastShopLevel extends RegularLevel { case Terrain.BOOKSHELF: return Messages.get(CityLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(CityLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java index f14070cb3..67791b0a8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java @@ -723,7 +723,7 @@ public class PrisonBossLevel extends Level { case Terrain.WATER: return Messages.get(PrisonLevel.class, "water_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(PrisonLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -738,7 +738,7 @@ public class PrisonBossLevel extends Level { case Terrain.BOOKSHELF: return Messages.get(PrisonLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(PrisonLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java index 30b8ad23a..df5a7725e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; +import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.PrisonPainter; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; @@ -178,8 +179,9 @@ public class PrisonLevel extends RegularLevel { case Terrain.WATER: return Messages.get(PrisonLevel.class, "water_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: return Messages.get(PrisonLevel.class, "region_deco_name"); + case Terrain.REGION_DECO_ALT: + return Messages.get(PrisonLevel.class, "region_deco_alt_name"); default: return super.tileName( tile ); } @@ -193,8 +195,9 @@ public class PrisonLevel extends RegularLevel { case Terrain.BOOKSHELF: return Messages.get(PrisonLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: return Messages.get(PrisonLevel.class, "region_deco_desc"); + case Terrain.REGION_DECO_ALT: + return Messages.get(PrisonLevel.class, "region_deco_alt_desc"); default: return super.tileDesc( tile ); } @@ -212,6 +215,10 @@ public class PrisonLevel extends RegularLevel { if (level.map[i] == Terrain.WALL_DECO) { group.add( new Torch( i ) ); } + //alt deco is a chasm visual in the prison + if (level.map[i] == Terrain.REGION_DECO_ALT) { + group.add( new WindParticle.Wind( i ) ); + } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java index fafae0c54..e4986f1c8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java @@ -196,7 +196,7 @@ public class SewerLevel extends RegularLevel { case Terrain.WATER: return Messages.get(SewerLevel.class, "water_name"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(SewerLevel.class, "region_deco_name"); default: return super.tileName( tile ); @@ -211,7 +211,7 @@ public class SewerLevel extends RegularLevel { case Terrain.BOOKSHELF: return Messages.get(SewerLevel.class, "bookshelf_desc"); case Terrain.REGION_DECO: - case Terrain.REGION_DECO_SP: + case Terrain.REGION_DECO_ALT: return Messages.get(SewerLevel.class, "region_deco_desc"); default: return super.tileDesc( tile ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java index f9d1de59a..61c954fcc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java @@ -62,7 +62,7 @@ public class Terrain { public static final int STATUE_SP = 26; //These decorations are environment-specific public static final int REGION_DECO = 33; - public static final int REGION_DECO_SP = 34; + public static final int REGION_DECO_ALT = 34; //alt visual for region deco, sometimes SP, sometimes other public static final int MINE_CRYSTAL = 35; public static final int MINE_BOULDER = 36; @@ -118,7 +118,7 @@ public class Terrain { flags[STATUE_SP] = flags[STATUE]; flags[REGION_DECO] = flags[STATUE]; - flags[REGION_DECO_SP] = flags[STATUE_SP]; + flags[REGION_DECO_ALT] = flags[STATUE_SP]; flags[MINE_CRYSTAL] = SOLID; flags[MINE_BOULDER] = SOLID; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java index a5ac0a05d..bc78a34de 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java @@ -59,6 +59,8 @@ public class HallsPainter extends RegularPainter { map[i] = Terrain.WALL_DECO; + } else if (map[i] == Terrain.REGION_DECO && Random.Int(2) == 0){ + map[i] = Terrain.REGION_DECO_ALT; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java index b9d2b6b11..7e3d2fa1a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java @@ -93,7 +93,7 @@ public class CirclePitRoom extends StandardRoom { } if (valid) { - Painter.drawLine(level, edge, center, Terrain.REGION_DECO_SP); + Painter.drawLine(level, edge, center, Terrain.REGION_DECO_ALT); Painter.drawInside(level, this, edge, 1, Terrain.EMPTY_SP); Painter.set(level, edge, Terrain.WALL); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java index 3123652c5..a46cf8e64 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java @@ -36,7 +36,7 @@ public class CustomDecoBridgeRoom extends StandardBridgeRoom { } protected int spaceTile(){ - return Terrain.REGION_DECO_SP; + return Terrain.REGION_DECO_ALT; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java index 7391a3f0d..693052085 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java @@ -76,6 +76,7 @@ public class FissureRoom extends StandardRoom { } } } + Painter.fill(level, this, 5, Terrain.REGION_DECO_ALT); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java index 9eaf1b5d0..b0478cde4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java @@ -106,7 +106,7 @@ public class HallwayRoom extends StandardRoom { if (Random.Int(2) == 0) { Painter.fill(level, c.left + 1, c.top + 1, 1, 1, Terrain.STATUE_SP); } else { - Painter.fill(level, c.left + 1, c.top + 1, 1, 1, Terrain.REGION_DECO_SP); + Painter.fill(level, c.left + 1, c.top + 1, 1, 1, Terrain.REGION_DECO_ALT); } for (Door door : connected.values()) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java index 67d04f0f5..e8e62ead0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java @@ -82,7 +82,7 @@ public class RingRoom extends StandardRoom { } protected int centerDecoTiles(){ - return Terrain.REGION_DECO_SP; + return Terrain.REGION_DECO_ALT; } protected void placeCenterDetail(Level level, int pos){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java index 206d3f277..1270c97d0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java @@ -84,7 +84,7 @@ public class StatuesRoom extends StandardRoom { if (h % 2 == 0 && Random.Int(2) == 0){ cy--; } - Painter.set(level, cx, cy, Terrain.REGION_DECO_SP); + Painter.set(level, cx, cy, Terrain.REGION_DECO_ALT); } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java index db76c2d8f..2ad748576 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java @@ -42,7 +42,7 @@ public class HallwayEntranceRoom extends HallwayRoom { int entrance = -1; for ( Point p : getPoints()){ if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP - || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_SP){ + || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_ALT){ entrance = level.pointToCell(p); break; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java index 0577fc15d..29d4c2a4b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java @@ -42,7 +42,7 @@ public class HallwayExitRoom extends HallwayRoom { int exit = -1; for ( Point p : getPoints()){ if (level.map[level.pointToCell(p)] == Terrain.STATUE_SP - || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_SP){ + || level.map[level.pointToCell(p)] == Terrain.REGION_DECO_ALT){ exit = level.pointToCell(p); break; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java index 9569c350a..f3b8bb90e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java @@ -72,8 +72,8 @@ public class DungeonTerrainTilemap extends DungeonTilemap { return DungeonTileSheet.RAISED_STATUE_SP; } else if (tile == Terrain.REGION_DECO) { return DungeonTileSheet.RAISED_REGION_DECO; - } else if (tile == Terrain.REGION_DECO_SP) { - return DungeonTileSheet.RAISED_REGION_DECO_SP; + } else if (tile == Terrain.REGION_DECO_ALT) { + return DungeonTileSheet.RAISED_REGION_DECO_ALT; } else if (tile == Terrain.MINE_CRYSTAL) { return DungeonTileSheet.getVisualWithAlts( DungeonTileSheet.RAISED_MINE_CRYSTAL, diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java index bc2ff3a63..065a59945 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java @@ -106,7 +106,6 @@ public class DungeonTileSheet { //special floor chasmStitcheable.put( Terrain.EMPTY_SP, CHASM_FLOOR_SP ); chasmStitcheable.put( Terrain.STATUE_SP, CHASM_FLOOR_SP ); - chasmStitcheable.put( Terrain.REGION_DECO_SP,CHASM_FLOOR_SP ); //wall chasmStitcheable.put( Terrain.WALL, CHASM_WALL ); @@ -121,6 +120,13 @@ public class DungeonTileSheet { } public static int stitchChasmTile(int above){ + //alt region deco has different visuals per region, but most commonly FLOOR_SP + if (above == Terrain.REGION_DECO_ALT){ + if (Dungeon.depth <= 5) return CHASM_FLOOR_SP; + if (Dungeon.depth <= 10) return CHASM; + if (Dungeon.depth <= 20) return CHASM_FLOOR_SP; + else return CHASM_FLOOR; + } return chasmStitcheable.get(above, CHASM); } @@ -143,13 +149,22 @@ public class DungeonTileSheet { Terrain.DOOR, Terrain.OPEN_DOOR, Terrain.LOCKED_DOOR, Terrain.CRYSTAL_DOOR )); + public static boolean waterStitcheable(int tile){ + //alt region deco has different visuals per region, is stitcheable in demon halls + if (tile == Terrain.REGION_DECO_ALT){ + if (Dungeon.depth <= 20) return false; + else return true; + } + return waterStitcheable.contains(tile); + } + //+1 for ground above, +2 for ground right, +4 for ground below, +8 for ground left. public static int stitchWaterTile(int top, int right, int bottom, int left){ int result = WATER; - if (waterStitcheable.contains(top)) result += 1; - if (waterStitcheable.contains(right)) result += 2; - if (waterStitcheable.contains(bottom)) result += 4; - if (waterStitcheable.contains(left)) result += 8; + if (waterStitcheable(top)) result += 1; + if (waterStitcheable(right)) result += 2; + if (waterStitcheable(bottom)) result += 4; + if (waterStitcheable(left)) result += 8; return result; } @@ -190,7 +205,7 @@ public class DungeonTileSheet { public static final int FLAT_STATUE = FLAT_OTHER+8; public static final int FLAT_STATUE_SP = FLAT_OTHER+9; public static final int FLAT_REGION_DECO = FLAT_OTHER+10; - public static final int FLAT_REGION_DECO_SP = FLAT_OTHER+11; + public static final int FLAT_REGION_DECO_ALT= FLAT_OTHER+11; public static final int FLAT_MINE_CRYSTAL = FLAT_OTHER+12; public static final int FLAT_MINE_CRYSTAL_ALT = FLAT_OTHER+13; @@ -289,7 +304,7 @@ public class DungeonTileSheet { public static final int RAISED_STATUE = RAISED_OTHER+8; public static final int RAISED_STATUE_SP = RAISED_OTHER+9; public static final int RAISED_REGION_DECO = RAISED_OTHER+10; - public static final int RAISED_REGION_DECO_SP = RAISED_OTHER+11; + public static final int RAISED_REGION_DECO_ALT = RAISED_OTHER+11; public static final int RAISED_MINE_CRYSTAL = RAISED_OTHER+12; public static final int RAISED_MINE_CRYSTAL_ALT = RAISED_OTHER+13; @@ -374,7 +389,7 @@ public class DungeonTileSheet { public static final int STATUE_OVERHANG = OTHER_OVERHANG+8; public static final int STATUE_SP_OVERHANG = OTHER_OVERHANG+9; public static final int REGION_DECO_OVERHANG = OTHER_OVERHANG+10; - public static final int REGION_DECO_SP_OVERHANG = OTHER_OVERHANG+11; + public static final int REGION_DECO_ALT_OVERHANG = OTHER_OVERHANG+11; public static final int MINE_CRYSTAL_OVERHANG = OTHER_OVERHANG+12; public static final int MINE_CRYSTAL_OVERHANG_ALT = OTHER_OVERHANG+13; @@ -437,7 +452,7 @@ public class DungeonTileSheet { directFlatVisuals.put(Terrain.STATUE, FLAT_STATUE); directFlatVisuals.put(Terrain.STATUE_SP, FLAT_STATUE_SP); directFlatVisuals.put(Terrain.REGION_DECO, FLAT_REGION_DECO); - directFlatVisuals.put(Terrain.REGION_DECO_SP, FLAT_REGION_DECO_SP); + directFlatVisuals.put(Terrain.REGION_DECO_ALT, FLAT_REGION_DECO_ALT); directFlatVisuals.put(Terrain.MINE_CRYSTAL, FLAT_MINE_CRYSTAL); directFlatVisuals.put(Terrain.MINE_BOULDER, FLAT_MINE_BOULDER); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java index 751bf945a..a847323f7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java @@ -94,8 +94,8 @@ public class DungeonWallsTilemap extends DungeonTilemap { return DungeonTileSheet.STATUE_SP_OVERHANG; } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.REGION_DECO){ return DungeonTileSheet.REGION_DECO_OVERHANG; - } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.REGION_DECO_SP){ - return DungeonTileSheet.REGION_DECO_SP_OVERHANG; + } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.REGION_DECO_ALT){ + return DungeonTileSheet.REGION_DECO_ALT_OVERHANG; } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_CRYSTAL){ return DungeonTileSheet.getVisualWithAlts(DungeonTileSheet.MINE_CRYSTAL_OVERHANG, pos + mapWidth); } else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.MINE_BOULDER){ From a7d17836f0e9d85e1f8f107273ae6fc486c4fa61 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 1 May 2025 11:15:53 -0400 Subject: [PATCH 083/178] v3.1.0: adjusted prison standard rooms and overall standard room chances --- .../levels/painters/PrisonPainter.java | 28 ++++++++++++++++ .../levels/rooms/standard/CellBlockRoom.java | 6 +++- .../levels/rooms/standard/FissureRoom.java | 1 - .../levels/rooms/standard/StandardRoom.java | 32 ++++++++----------- 4 files changed, 47 insertions(+), 20 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java index 83a4800ed..083a55768 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java @@ -24,6 +24,9 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.painters; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.SpecialRoom; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ChasmBridgeRoom; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.FissureRoom; import com.watabou.utils.Random; import java.util.ArrayList; @@ -59,6 +62,31 @@ public class PrisonPainter extends RegularPainter { } } } + + for (Room r : rooms){ + if (r instanceof SpecialRoom){ + continue; + } + int chance = 15; //1/15 by default, some rooms can be more common though + if (r instanceof FissureRoom){ + chance = 3; + } else if (r instanceof ChasmBridgeRoom){ + chance = 5; + } + + int cell; + for (int y = r.bottom-1; y > r.top; y--){ + cell = r.left+1 + level.width()*y; + for (int x = r.left+1; x < r.right; x++){ + if (level.map[cell] == Terrain.CHASM && level.map[cell-level.width()] == Terrain.CHASM){ + if (Random.Int(chance) == 0){ + level.map[cell] = Terrain.REGION_DECO_ALT; + } + } + cell++; + } + } + } for (int i=0; i < w; i++) { if (map[i] == Terrain.WALL && diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java index d946f8e4f..41affe100 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java @@ -73,7 +73,11 @@ public class CellBlockRoom extends StandardRoom { int left = internal.left + 1 + (x * (w + Wspacing)); int top = internal.top + 1 + (y * (h + Hspacing)); - Painter.fill(level, left, top, w, h, Terrain.EMPTY_SP); + if (Random.Int(w*h) == 0){ + Painter.fill(level, left, top, w, h, Terrain.REGION_DECO); + } else { + Painter.fill(level, left, top, w, h, Terrain.EMPTY_SP); + } if (topBottomDoors == null) { switch (Random.Int(4)){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java index 693052085..7391a3f0d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java @@ -76,7 +76,6 @@ public class FissureRoom extends StandardRoom { } } } - Painter.fill(level, this, 5, Terrain.REGION_DECO_ALT); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index 069cdfec0..7cac206f1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -120,39 +120,35 @@ public abstract class StandardRoom extends Room { //FIXME this is a very messy way of handing variable standard rooms private static ArrayList> rooms = new ArrayList<>(); static { - rooms.add(EmptyRoom.class); - rooms.add(RegionDecoLineRoom.class); - rooms.add(StatueLineRoom.class); - rooms.add(SewerPipeRoom.class); + rooms.add(RegionDecoPatchRoom.class); rooms.add(RingRoom.class); rooms.add(WaterBridgeRoom.class); rooms.add(CircleBasinRoom.class); - rooms.add(RegionDecoPatchRoom.class); rooms.add(SegmentedRoom.class); + rooms.add(RegionDecoLineRoom.class); rooms.add(PillarsRoom.class); rooms.add(ChasmBridgeRoom.class); rooms.add(CellBlockRoom.class); - rooms.add(EmptyRoom.class); //TODO rooms.add(CaveRoom.class); + rooms.add(CustomDecoBridgeRoom.class); rooms.add(CavesFissureRoom.class); rooms.add(CirclePitRoom.class); rooms.add(CircleWallRoom.class); - rooms.add(CustomDecoBridgeRoom.class); rooms.add(HallwayRoom.class); - rooms.add(StatuesRoom.class); - rooms.add(LibraryRingRoom.class); - rooms.add(SegmentedLibraryRoom.class); rooms.add(LibraryHallRoom.class); + rooms.add(LibraryRingRoom.class); + rooms.add(StatuesRoom.class); + rooms.add(SegmentedLibraryRoom.class); rooms.add(RuinsRoom.class); + rooms.add(RegionDecoPatchRoom.class); rooms.add(ChasmRoom.class); rooms.add(SkullsRoom.class); rooms.add(RitualRoom.class); - rooms.add(RegionDecoPatchRoom.class); rooms.add(PlantsRoom.class); @@ -169,21 +165,21 @@ public abstract class StandardRoom extends Room { private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{0,5,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; - chances[2] = new float[]{0,5,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[1] = new float[]{12,8,8,8,4, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; + chances[2] = new float[]{12,8,8,8,4, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[4] = chances[3] = chances[2]; - chances[5] = new float[]{0,5,0, 15,5,5,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; + chances[5] = new float[]{12,8,8,8,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; - chances[6] = new float[]{0,5,0, 0,0,0,0,0, 10,10,10,5,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[6] = new float[]{0,0,0,0,0, 10,10,10,5,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{0,5,0, 0,0,0,0,0, 0,0,0,0,0, 15,5,5,5,5, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[11] = new float[]{0,0,0,0,0, 0,0,0,0,0, 16,8,8,4,4, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,5,5,5,10, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[16] = new float[]{0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,10,10,5,5, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{0,0,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 11,8,5,5,8, 1,1,1,1,1,1,1,1,1,1}; + chances[21] = new float[]{0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 10,10,10,5,5, 1,1,1,1,1,1,1,1,1,1}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; } From 1c135bc16b47522ce64c11c23e62477989b25b16 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 1 May 2025 13:32:29 -0400 Subject: [PATCH 084/178] v3.1.0: final adjustments to entrance/exit rooms --- .../levels/rooms/standard/CellBlockRoom.java | 8 +- ...dgeRoom.java => RegionDecoBridgeRoom.java} | 2 +- .../rooms/standard/RegionDecoPatchRoom.java | 5 - .../levels/rooms/standard/RuinsRoom.java | 10 +- .../levels/rooms/standard/StandardRoom.java | 4 +- .../entrance/CellBlockEntranceRoom.java | 71 +++++++++++++++ .../rooms/standard/entrance/EntranceRoom.java | 27 +++--- .../entrance/LibraryHallEntranceRoom.java | 56 ++++++++++++ .../RegionDecoBridgeEntranceRoom.java | 74 +++++++++++++++ .../entrance/RegionDecoPatchEntranceRoom.java | 31 ++++++- .../standard/entrance/RuinsEntranceRoom.java | 84 +++++++++++++++++ .../entrance/WaterBridgeEntranceRoom.java | 27 +++++- .../standard/exit/CellBlockExitRoom.java | 76 ++++++++++++++++ .../levels/rooms/standard/exit/ExitRoom.java | 27 +++--- .../standard/exit/LibraryHallExitRoom.java | 61 +++++++++++++ .../exit/RegionDecoBridgeExitRoom.java | 80 ++++++++++++++++ .../exit/RegionDecoPatchExitRoom.java | 4 +- .../rooms/standard/exit/RuinsExitRoom.java | 91 +++++++++++++++++++ 18 files changed, 692 insertions(+), 46 deletions(-) rename core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/{CustomDecoBridgeRoom.java => RegionDecoBridgeRoom.java} (95%) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CellBlockEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryHallEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoBridgeEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RuinsEntranceRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CellBlockExitRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryHallExitRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoBridgeExitRoom.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RuinsExitRoom.java diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java index 41affe100..8b52381ed 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java @@ -65,6 +65,11 @@ public class CellBlockRoom extends StandardRoom { topBottomDoors = null; } + int openRooms = rows*cols; + if (openRooms == 9) openRooms--; + //if we're an entrance or exit, one room must be open + boolean guaranteeOpenRoom = isEntrance() || isExit(); + for (int x = 0; x < rows; x++){ for (int y = 0; y < cols; y++){ //no center room @@ -73,8 +78,9 @@ public class CellBlockRoom extends StandardRoom { int left = internal.left + 1 + (x * (w + Wspacing)); int top = internal.top + 1 + (y * (h + Hspacing)); - if (Random.Int(w*h) == 0){ + if (Random.Int(w*h) == 0 && (!guaranteeOpenRoom || openRooms > 1)){ Painter.fill(level, left, top, w, h, Terrain.REGION_DECO); + openRooms--; } else { Painter.fill(level, left, top, w, h, Terrain.EMPTY_SP); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoBridgeRoom.java similarity index 95% rename from core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java rename to core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoBridgeRoom.java index a46cf8e64..20939797b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CustomDecoBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoBridgeRoom.java @@ -24,7 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; //doesn't look much like a bridge, but can easily use it internally -public class CustomDecoBridgeRoom extends StandardBridgeRoom { +public class RegionDecoBridgeRoom extends StandardBridgeRoom { //can be large because the line breaks the space up public float[] sizeCatProbs(){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java index 44be4ffaf..07781f48d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java @@ -28,11 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; public class RegionDecoPatchRoom extends PatchRoom { - @Override - public float[] sizeCatProbs() { - return new float[]{4, 1, 0}; - } - @Override public int minHeight() { return Math.max(5, super.minHeight()); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java index b490d501b..60a397e5c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java @@ -42,12 +42,12 @@ public class RuinsRoom extends PatchRoom { @Override protected float fill() { - //fill scales from ~20% at 4x4, to ~50% at 18x18 - // normal ~20% to ~30% - // large ~30% to ~40% - // giant ~40% to ~50% + //fill scales from ~30% at 4x4, to ~60% at 18x18 + // normal ~30% to ~40% + // large ~40% to ~50% + // giant ~50% to ~60% int scale = Math.min(width()*height(), 18*18); - return 0.20f + scale/1024f; + return 0.30f + scale/1024f; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index 7cac206f1..05a48c8a3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -126,14 +126,14 @@ public abstract class StandardRoom extends Room { rooms.add(WaterBridgeRoom.class); rooms.add(CircleBasinRoom.class); - rooms.add(SegmentedRoom.class); rooms.add(RegionDecoLineRoom.class); + rooms.add(SegmentedRoom.class); rooms.add(PillarsRoom.class); rooms.add(ChasmBridgeRoom.class); rooms.add(CellBlockRoom.class); rooms.add(CaveRoom.class); - rooms.add(CustomDecoBridgeRoom.class); + rooms.add(RegionDecoBridgeRoom.class); rooms.add(CavesFissureRoom.class); rooms.add(CirclePitRoom.class); rooms.add(CircleWallRoom.class); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CellBlockEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CellBlockEntranceRoom.java new file mode 100644 index 000000000..e25670016 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CellBlockEntranceRoom.java @@ -0,0 +1,71 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CellBlockRoom; +import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; + +public class CellBlockEntranceRoom extends CellBlockRoom { + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + while (true){ + Point p = random(3); + + if (level.map[level.pointToCell(p)] == Terrain.EMPTY_SP){ + boolean valid = true; + for (int i : PathFinder.NEIGHBOURS8){ + if (level.map[level.pointToCell(p)+i] == Terrain.DOOR){ + valid = false; + } + } + + if (valid){ + int entrance = level.pointToCell(p); + Painter.set( level, entrance, Terrain.ENTRANCE_SP ); + + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + return; + } + } + } + + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index cd7938068..a969c8619 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -130,49 +130,50 @@ public class EntranceRoom extends StandardRoom { private static ArrayList> rooms = new ArrayList<>(); static { - rooms.add(EntranceRoom.class); - rooms.add(RegionDecoLineEntranceRoom.class); - rooms.add(StatueLineEntranceRoom.class); - + rooms.add(RegionDecoPatchEntranceRoom.class); rooms.add(WaterBridgeEntranceRoom.class); - rooms.add(CircleBasinEntranceRoom.class); rooms.add(RingEntranceRoom.class); + rooms.add(CircleBasinEntranceRoom.class); + rooms.add(RegionDecoLineEntranceRoom.class); rooms.add(ChasmBridgeEntranceRoom.class); rooms.add(PillarsEntranceRoom.class); - rooms.add(EntranceRoom.class); //TODO + rooms.add(CellBlockEntranceRoom.class); rooms.add(CaveEntranceRoom.class); + rooms.add(RegionDecoBridgeEntranceRoom.class); rooms.add(CavesFissureEntranceRoom.class); rooms.add(CircleWallEntranceRoom.class); rooms.add(HallwayEntranceRoom.class); rooms.add(StatuesEntranceRoom.class); + rooms.add(LibraryHallEntranceRoom.class); rooms.add(LibraryRingEntranceRoom.class); + rooms.add(RegionDecoPatchEntranceRoom.class); + rooms.add(RuinsEntranceRoom.class); rooms.add(ChasmEntranceRoom.class); rooms.add(RitualEntranceRoom.class); - rooms.add(RegionDecoPatchEntranceRoom.class); } private static float[][] chances = new float[27][]; static { //first 2 floors only use simpler entrance rooms - chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; + chances[1] = new float[]{4,3,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0}; chances[2] = chances[1]; - chances[3] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; + chances[3] = new float[]{4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0}; chances[5] = chances[4] = chances[3]; - chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; + chances[6] = new float[]{0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{0,3,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0, 0,0,0}; + chances[11] = new float[]{0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0}; + chances[16] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 3,2,3}; + chances[21] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryHallEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryHallEntranceRoom.java new file mode 100644 index 000000000..0f9ae9e26 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/LibraryHallEntranceRoom.java @@ -0,0 +1,56 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryHallRoom; +import com.watabou.utils.Point; + +public class LibraryHallEntranceRoom extends LibraryHallRoom { + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + while (true){ + Point p = random(2); + + if (level.map[level.pointToCell(p)] == Terrain.REGION_DECO){ + int entrance = level.pointToCell(p); + Painter.set( level, entrance, Terrain.ENTRANCE ); + + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + return; + } + } + + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoBridgeEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoBridgeEntranceRoom.java new file mode 100644 index 000000000..fe3b3a02e --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoBridgeEntranceRoom.java @@ -0,0 +1,74 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoBridgeRoom; +import com.watabou.utils.PathFinder; + +public class RegionDecoBridgeEntranceRoom extends RegionDecoBridgeRoom { + + @Override + public int minWidth() { + return Math.max(8, super.minWidth()); + } + + @Override + public int minHeight() { + return Math.max(8, super.minHeight()); + } + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int entrance; + boolean valid; + do { + valid = true; + entrance = level.pointToCell(random(2)); + + if (spaceRect.inside(level.cellToPoint(entrance))){ + valid = false; + } else { + for (int i : PathFinder.NEIGHBOURS8){ + if (level.map[entrance+i] == Terrain.REGION_DECO_ALT){ + valid = false; + } + } + } + + } while (!valid); + + Painter.set( level, entrance, Terrain.ENTRANCE ); + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java index fe0d6b483..b7cb96029 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java @@ -21,12 +21,15 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoPatchRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom { @@ -45,6 +48,24 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom { return true; } + @Override + public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) { + if (Dungeon.depth <= 2) { + return false; + } else { + return super.canMerge(l, other, p, mergeTerrain); + } + } + + @Override + public boolean canPlaceTrap(Point p) { + if (Dungeon.depth == 1) { + return false; + } else { + return super.canPlaceTrap(p); + } + } + @Override public void paint(Level level) { super.paint(level); @@ -57,11 +78,11 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom { //need extra logic here as these rooms can spawn small and cramped in very rare cases if (tries-- > 0){ - valid = level.map[entrance] != Terrain.WALL && level.findMob(entrance) == null; + valid = level.map[entrance] != Terrain.REGION_DECO && level.findMob(entrance) == null; } else { valid = false; for (int i : PathFinder.NEIGHBOURS4){ - if (level.map[entrance+i] != Terrain.WALL){ + if (level.map[entrance+i] != Terrain.REGION_DECO){ valid = true; } } @@ -74,7 +95,11 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom { Painter.set( level, entrance+i, Terrain.EMPTY ); } - level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + if (Dungeon.depth == 1){ + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.SURFACE)); + } else { + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RuinsEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RuinsEntranceRoom.java new file mode 100644 index 000000000..c163ce1fc --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RuinsEntranceRoom.java @@ -0,0 +1,84 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RuinsRoom; +import com.watabou.utils.PathFinder; + +public class RuinsEntranceRoom extends RuinsRoom { + + @Override + public int minWidth() { + return Math.max(super.minWidth(), 7); + } + + @Override + public int minHeight() { + return Math.max(super.minHeight(), 7); + } + + @Override + public boolean isEntrance() { + return true; + } + + @Override + public float[] sizeCatProbs() { + return new float[]{2, 1, 0}; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int entrance; + int tries = 30; + boolean valid; + do { + entrance = level.pointToCell(random(2)); + + //need extra logic here as these rooms can spawn small and cramped in very rare cases + if (tries-- > 0){ + valid = level.map[entrance] != Terrain.WALL && level.findMob(entrance) == null; + } else { + valid = false; + for (int i : PathFinder.NEIGHBOURS4){ + if (level.map[entrance+i] != Terrain.WALL && level.map[entrance+i] != Terrain.REGION_DECO){ + valid = true; + } + } + valid = valid && level.findMob(entrance) == null; + } + } while (!valid); + Painter.set( level, entrance, Terrain.ENTRANCE ); + + for (int i : PathFinder.NEIGHBOURS8){ + Painter.set( level, entrance+i, Terrain.EMPTY ); + } + + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + } +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java index e135a607c..84c3a0d5e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java @@ -21,12 +21,15 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom; import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; public class WaterBridgeEntranceRoom extends WaterBridgeRoom { @@ -45,6 +48,24 @@ public class WaterBridgeEntranceRoom extends WaterBridgeRoom { return true; } + @Override + public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) { + if (Dungeon.depth <= 2) { + return false; + } else { + return super.canMerge(l, other, p, mergeTerrain); + } + } + + @Override + public boolean canPlaceTrap(Point p) { + if (Dungeon.depth == 1) { + return false; + } else { + return super.canPlaceTrap(p); + } + } + @Override public void paint(Level level) { super.paint(level); @@ -60,6 +81,10 @@ public class WaterBridgeEntranceRoom extends WaterBridgeRoom { } Painter.set( level, entrance, Terrain.ENTRANCE ); - level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + if (Dungeon.depth == 1){ + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.SURFACE)); + } else { + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); + } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CellBlockExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CellBlockExitRoom.java new file mode 100644 index 000000000..4b60901b5 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CellBlockExitRoom.java @@ -0,0 +1,76 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CellBlockRoom; +import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; + +public class CellBlockExitRoom extends CellBlockRoom { + + @Override + public float[] sizeCatProbs() { + return new float[]{0, 1, 0}; + } + + @Override + public boolean isExit() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + while (true){ + Point p = random(3); + + if (level.map[level.pointToCell(p)] == Terrain.EMPTY_SP){ + boolean valid = true; + for (int i : PathFinder.NEIGHBOURS8){ + if (level.map[level.pointToCell(p)+i] == Terrain.DOOR){ + valid = false; + } + } + + if (valid){ + int entrance = level.pointToCell(p); + Painter.set( level, entrance, Terrain.EXIT ); + + level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_EXIT)); + return; + } + } + } + + } + + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index a5684dcd7..729df6679 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -72,48 +72,49 @@ public class ExitRoom extends StandardRoom { private static ArrayList> rooms = new ArrayList<>(); static { - rooms.add(ExitRoom.class); - rooms.add(RegionDecoLineExitRoom.class); - rooms.add(StatueLineExitRoom.class); - + rooms.add(RegionDecoPatchExitRoom.class); rooms.add(WaterBridgeExitRoom.class); - rooms.add(CircleBasinExitRoom.class); rooms.add(RingExitRoom.class); + rooms.add(CircleBasinExitRoom.class); + rooms.add(RegionDecoLineExitRoom.class); rooms.add(ChasmBridgeExitRoom.class); rooms.add(PillarsExitRoom.class); - rooms.add(ExitRoom.class); //todo + rooms.add(CellBlockExitRoom.class); rooms.add(CaveExitRoom.class); + rooms.add(RegionDecoBridgeExitRoom.class); rooms.add(CavesFissureExitRoom.class); rooms.add(CircleWallExitRoom.class); rooms.add(HallwayExitRoom.class); rooms.add(StatuesExitRoom.class); + rooms.add(LibraryHallExitRoom.class); rooms.add(LibraryRingExitRoom.class); + rooms.add(RegionDecoPatchExitRoom.class); + rooms.add(RuinsExitRoom.class); rooms.add(ChasmExitRoom.class); rooms.add(RitualExitRoom.class); - rooms.add(RegionDecoPatchExitRoom.class); } private static float[][] chances = new float[27][]; static { //floor 1 only uses simpler exit rooms - chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; - chances[2] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0}; + chances[1] = new float[]{4,3,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0}; + chances[2] = new float[]{4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0}; chances[5] = chances[4] = chances[3] = chances[2]; - chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0}; + chances[6] = new float[]{0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; - chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 3,3,2, 0,0,0, 0,0,0}; + chances[11] = new float[]{0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0}; chances[15] = chances[14] = chances[13] = chances[12] = chances[11]; - chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0}; + chances[16] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0}; chances[20] = chances[19] = chances[18] = chances[17] = chances[16]; - chances[21] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 3,2,3}; + chances[21] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1}; chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21]; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryHallExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryHallExitRoom.java new file mode 100644 index 000000000..ccc77a6dc --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/LibraryHallExitRoom.java @@ -0,0 +1,61 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryHallRoom; +import com.watabou.utils.Point; + +public class LibraryHallExitRoom extends LibraryHallRoom { + + @Override + public boolean isExit() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + while (true){ + Point p = random(2); + + if (level.map[level.pointToCell(p)] == Terrain.REGION_DECO){ + int exit = level.pointToCell(p); + Painter.set( level, exit, Terrain.EXIT ); + + level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); + return; + } + } + + } + + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoBridgeExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoBridgeExitRoom.java new file mode 100644 index 000000000..ca6ebe793 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoBridgeExitRoom.java @@ -0,0 +1,80 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoBridgeRoom; +import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; + +public class RegionDecoBridgeExitRoom extends RegionDecoBridgeRoom { + + @Override + public int minWidth() { + return Math.max(8, super.minWidth()); + } + + @Override + public int minHeight() { + return Math.max(8, super.minHeight()); + } + + @Override + public boolean isExit() { + return true; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int exit; + boolean valid; + do { + valid = true; + exit = level.pointToCell(random(2)); + + if (spaceRect.inside(level.cellToPoint(exit))){ + valid = false; + } else { + for (int i : PathFinder.NEIGHBOURS8){ + if (level.map[exit+i] == Terrain.REGION_DECO_ALT){ + valid = false; + } + } + } + + } while (!valid); + + Painter.set( level, exit, Terrain.EXIT ); + level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); + } + + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java index 3c3646baf..43077513f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RegionDecoPatchExitRoom.java @@ -58,11 +58,11 @@ public class RegionDecoPatchExitRoom extends RegionDecoPatchRoom { //need extra logic here as these rooms can spawn small and cramped in very rare cases if (tries-- > 0){ - valid = level.map[exit] != Terrain.WALL && level.findMob(exit) == null; + valid = level.map[exit] != Terrain.REGION_DECO && level.findMob(exit) == null; } else { valid = false; for (int i : PathFinder.NEIGHBOURS4){ - if (level.map[exit+i] != Terrain.WALL){ + if (level.map[exit+i] != Terrain.REGION_DECO){ valid = true; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RuinsExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RuinsExitRoom.java new file mode 100644 index 000000000..a83bab223 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RuinsExitRoom.java @@ -0,0 +1,91 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit; + +import com.shatteredpixel.shatteredpixeldungeon.levels.Level; +import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; +import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; +import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; +import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RuinsRoom; +import com.watabou.utils.PathFinder; +import com.watabou.utils.Point; + +public class RuinsExitRoom extends RuinsRoom { + + @Override + public int minWidth() { + return Math.max(super.minWidth(), 7); + } + + @Override + public int minHeight() { + return Math.max(super.minHeight(), 7); + } + + @Override + public boolean isExit() { + return true; + } + + @Override + public float[] sizeCatProbs() { + return new float[]{2, 1, 0}; + } + + @Override + public void paint(Level level) { + super.paint(level); + + int exit; + int tries = 30; + boolean valid; + do { + exit = level.pointToCell(random(2)); + + //need extra logic here as these rooms can spawn small and cramped in very rare cases + if (tries-- > 0){ + valid = level.map[exit] != Terrain.WALL && level.findMob(exit) == null; + } else { + valid = false; + for (int i : PathFinder.NEIGHBOURS4){ + if (level.map[exit+i] != Terrain.WALL && level.map[exit+i] != Terrain.REGION_DECO){ + valid = true; + } + } + valid = valid && level.findMob(exit) == null; + } + } while (!valid); + Painter.set( level, exit, Terrain.EXIT ); + + for (int i : PathFinder.NEIGHBOURS8){ + Painter.set( level, exit+i, Terrain.EMPTY ); + } + + level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT)); + } + + @Override + public boolean canPlaceCharacter(Point p, Level l) { + return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit(); + } + +} From 4f93e9d8c95cea27fe860e7c646a5de61a67938d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 1 May 2025 16:02:47 -0400 Subject: [PATCH 085/178] v3.1.0: small levelgen sewers tweaks: - fixed tutorial not working with new entrances - improved internal layout in ring rooms a bit --- .../levels/rooms/standard/RingRoom.java | 18 ++++++++++++++++-- .../rooms/standard/entrance/EntranceRoom.java | 18 +++++++++++------- .../entrance/RegionDecoPatchEntranceRoom.java | 3 +++ .../entrance/WaterBridgeEntranceRoom.java | 3 +++ 4 files changed, 33 insertions(+), 9 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java index e8e62ead0..004aebd3d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java @@ -57,10 +57,24 @@ public class RingRoom extends StandardRoom { Painter.fill(level, this, passageWidth+2, centerDecoTiles()); Point center = center(); int xDir = 0, yDir = 0; + + //prefer to make the door further away if possible if (Random.Int(2) == 0) { - xDir = Random.Int(2) == 0 ? 1 : -1; + if (center.x < (left+right)/2f){ + xDir = 1; + } else if (center.x > (left+right)/2f){ + xDir = -1; + } else { + xDir = Random.Int(2) == 0 ? 1 : -1; + } } else { - yDir = Random.Int(2) == 0 ? 1 : -1; + if (center.y < (top+bottom)/2f){ + yDir = 1; + } else if (center.y > (top+bottom)/2f){ + yDir = -1; + } else { + yDir = Random.Int(2) == 0 ? 1 : -1; + } } Painter.set(level, center, Terrain.EMPTY_SP); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index a969c8619..5eabc9725 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -95,6 +95,11 @@ public class EntranceRoom extends StandardRoom { level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); } + placeEarlyGuidePages(level, this); + + } + + public static void placeEarlyGuidePages(Level level, Room r){ //use a separate generator here so meta progression doesn't affect levelgen Random.pushGenerator(); @@ -104,9 +109,9 @@ public class EntranceRoom extends StandardRoom { int pos; do { //can't be on bottom row of tiles - pos = level.pointToCell(new Point( Random.IntRange( left + 1, right - 1 ), - Random.IntRange( top + 1, bottom - 2 ))); - } while (pos == level.entrance() || level.findMob(level.entrance()) != null); + pos = level.pointToCell(new Point( Random.IntRange( r.left + 1, r.right - 1 ), + Random.IntRange( r.top + 1, r.bottom - 2 ))); + } while (pos == level.entrance() || level.map[pos] == Terrain.REGION_DECO); level.drop( new Guidebook(), pos ); Document.ADVENTURERS_GUIDE.deletePage(Document.GUIDE_INTRO); } @@ -116,16 +121,15 @@ public class EntranceRoom extends StandardRoom { int pos; do { //can't be on bottom row of tiles - pos = level.pointToCell(new Point( Random.IntRange( left + 1, right - 1 ), - Random.IntRange( top + 1, bottom - 2 ))); - } while (pos == level.entrance() || level.findMob(level.entrance()) != null); + pos = level.pointToCell(new Point( Random.IntRange( r.left + 1, r.right - 1 ), + Random.IntRange( r.top + 1, r.bottom - 2 ))); + } while (pos == level.entrance() || level.map[pos] == Terrain.REGION_DECO); GuidePage p = new GuidePage(); p.page(Document.GUIDE_SEARCHING); level.drop( p, pos ); } Random.popGenerator(); - } private static ArrayList> rooms = new ArrayList<>(); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java index b7cb96029..565283123 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RegionDecoPatchEntranceRoom.java @@ -100,6 +100,9 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom { } else { level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); } + + EntranceRoom.placeEarlyGuidePages(level, this); + } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java index 84c3a0d5e..a9277007a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java @@ -86,5 +86,8 @@ public class WaterBridgeEntranceRoom extends WaterBridgeRoom { } else { level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE)); } + + EntranceRoom.placeEarlyGuidePages(level, this); + } } From d880102af484d8f2a4641e535efda61f54347d44 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 2 May 2025 13:39:35 -0400 Subject: [PATCH 086/178] v3.1.0: balance changes again to ferret tuft --- .../assets/messages/items/items.properties | 4 ++-- .../shatteredpixeldungeon/actors/Char.java | 2 +- .../items/trinkets/FerretTuft.java | 18 ++++++------------ 3 files changed, 9 insertions(+), 15 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index fba85c393..dbeff31b4 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=At its current level this trinket will reduc items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase your evasion by _%1$d%%_, and the evasion of other characters by _%2$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase your evasion by _%1$d%%_, and the evasion of other characters by _%2$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. items.trinkets.mimictooth.name=mimic tooth items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index e6284a2bd..6885851f9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -663,7 +663,7 @@ public abstract class Char extends Actor { // + 3%/5% defRoll *= 1.01f + 0.02f*Dungeon.hero.pointsInTalent(Talent.BLESS); } - defRoll *= FerretTuft.evasionMultiplier(defender == Dungeon.hero); + defRoll *= FerretTuft.evasionMultiplier(); return (acuRoll * accMulti) >= defRoll; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java index 5d388ce38..30b055898 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java @@ -39,27 +39,21 @@ public class FerretTuft extends Trinket { @Override public String statsDesc() { if (isIdentified()){ - return Messages.get(this, "stats_desc", - Math.round(100 * (evasionMultiplier(true, buffedLvl())-1f)), - Math.round(100 * (evasionMultiplier(false, buffedLvl())-1f))); + return Messages.get(this, "stats_desc", Math.round(100 * (evasionMultiplier(buffedLvl())-1f))); } else { - return Messages.get(this, "typical_stats_desc", - Math.round(100 * (evasionMultiplier(true, 0)-1f)), - Math.round(100 * (evasionMultiplier(false, 0)-1f))); + return Messages.get(this, "typical_stats_desc", Math.round(100 * (evasionMultiplier(0)-1f))); } } - public static float evasionMultiplier(boolean hero){ - return evasionMultiplier(hero, trinketLevel(FerretTuft.class)); + public static float evasionMultiplier(){ + return evasionMultiplier(trinketLevel(FerretTuft.class)); } - public static float evasionMultiplier(boolean hero, int level ){ + public static float evasionMultiplier(int level ){ if (level <= -1){ return 1; - } else if (hero) { - return 1 + 0.1f*(level+1); } else { - return 1 + 0.05f*(level+1); + return 1 + 0.15f*(level+1); } } From 1303e9076503aaafb9bda702f325076447dc3a73 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 5 May 2025 16:24:21 -0400 Subject: [PATCH 087/178] v3.1.0: finished impl on gnoll exiles --- .../assets/messages/actors/actors.properties | 6 +- .../actors/mobs/GnollExile.java | 103 ++++++++++++++++-- .../actors/mobs/Mimic.java | 4 +- .../actors/mobs/MobSpawner.java | 3 +- .../actors/mobs/Statue.java | 4 +- 5 files changed, 104 insertions(+), 16 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 51a495bdd..ff22b4b79 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1595,9 +1595,11 @@ actors.mobs.gnoll.name=gnoll scout actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=Gnolls are sometimes exiled from their society for a variety of reasons. The unusual grey fur on this gnoll indicates it was probably kicked out for just not fitting in. Exiles have to be strong and smart to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, it probably doesn't want a fight. You could just let it pass, although it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=The geomancer begins to stir. Make sure you're ready before you continue! diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java index 0daeb76fe..df43d65ce 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java @@ -24,32 +24,52 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; -import com.shatteredpixel.shatteredpixeldungeon.items.Gold; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.items.Generator; +import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollExileSprite; +import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.BArray; import com.watabou.utils.PathFinder; +import com.watabou.utils.Random; + +import java.util.ArrayList; public class GnollExile extends Gnoll { + //has 2x HP, +50% other stats, and +1 reach vs. a regular gnoll scout + //in exchange, they do not aggro automatically, and drop extra loot + { spriteClass = GnollExileSprite.class; PASSIVE = new Passive(); + WANDERING = new Wandering(); state = PASSIVE; - loot = Gold.class; + defenseSkill = 6; + HP = HT = 24; + + loot = Generator.randomUsingDefaults(); lootChance = 1f; } - //TODO higher stats, more detailed behaviour, better loot + @Override + public int damageRoll() { + return Random.NormalIntRange( 1, 10 ); + } - //"the spear-wielding gnoll pauses and eyes you suspiciously, but doesn't move to attack" - //"After a moment the gnoll nods its head toward you and begins to move on" + @Override + public int attackSkill( Char target ) { + return 15; + } - // offer 1 ration to get all of its drops + @Override + public int drRoll() { + return super.drRoll() + Random.NormalIntRange(0, 3); + } - //has 1 extra reach from their spear @Override protected boolean canAttack( Char enemy ) { if (Dungeon.level.adjacent( pos, enemy.pos )){ @@ -72,6 +92,37 @@ public class GnollExile extends Gnoll { return super.canAttack(enemy); } + @Override + public void rollToDropLoot() { + super.rollToDropLoot(); + + if (Dungeon.hero.lvl > maxLvl + 2) return; + + //in addition to normal drop drop, also drops 1 or 2 random extras + ArrayList items = new ArrayList<>(); + items.add(Generator.randomUsingDefaults()); + if (Random.Int(2) == 0) items.add(Generator.randomUsingDefaults()); + + for (Item item : items){ + int ofs; + do { + ofs = PathFinder.NEIGHBOURS8[Random.Int(8)]; + } while (Dungeon.level.solid[pos + ofs] && !Dungeon.level.passable[pos + ofs]); + Dungeon.level.drop( item, pos + ofs ).sprite.drop( pos ); + } + + } + + @Override + public void beckon(int cell) { + if (state != PASSIVE) { + super.beckon(cell); + } else { + //still attracts if passive, but doesn't remove passive state + target = cell; + } + } + @Override public String description() { String desc = super.description(); @@ -83,14 +134,36 @@ public class GnollExile extends Gnoll { return desc; } - //while passive gnoll exiles wander around + //gnoll exiles wander around while passive private class Passive extends Mob.Wandering { + + private int seenNotifyCooldown = 0; + @Override public boolean act( boolean enemyInFOV, boolean justAlerted ) { + + for (Buff b : buffs()){ + if (b.type == Buff.buffType.NEGATIVE){ + //swap to aggro if we've been debuffed + state = WANDERING; + return true; + } + } + + if (fieldOfView[Dungeon.hero.pos] && Dungeon.level.heroFOV[pos]){ + if (seenNotifyCooldown <= 0){ + GLog.p(Messages.get(GnollExile.class, "seen_passive")); + } + seenNotifyCooldown = 10; + } else { + seenNotifyCooldown--; + } + if (enemyInFOV && justAlerted) { - //TODO pause if hero first enters fov? - + if (Dungeon.level.heroFOV[pos]) { + GLog.w(Messages.get(GnollExile.class, "seen_aggro")); + } return noticeEnemy(); } else { @@ -100,4 +173,14 @@ public class GnollExile extends Gnoll { } } } + + //standard wandering but with a warning that the exile is aggroed + private class Wandering extends Mob.Wandering { + @Override + protected boolean noticeEnemy() { + GLog.w(Messages.get(GnollExile.class, "seen_aggro")); + return super.noticeEnemy(); + } + } + } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java index 536f18974..4c5a9face 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java @@ -241,7 +241,9 @@ public class Mimic extends Mob { @Override public void beckon( int cell ) { - // Do nothing + if (alignment != Alignment.NEUTRAL) { + super.beckon(cell); + } } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java index a9253a16b..d20022549 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java @@ -24,7 +24,6 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.RatSkull; -import com.watabou.utils.DeviceCompat; import com.watabou.utils.Random; import java.util.ArrayList; @@ -248,7 +247,7 @@ public class MobSpawner extends Actor { Class cl = rotation.get(i); if (cl == Rat.class) { cl = Albino.class; - } else if (cl == Gnoll.class && DeviceCompat.isDebug()) { + } else if (cl == Gnoll.class) { cl = GnollExile.class; } else if (cl == Slime.class) { cl = CausticSlime.class; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java index 2c46803ae..3ecf70ead 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java @@ -143,7 +143,9 @@ public class Statue extends Mob { @Override public void beckon( int cell ) { - // Do nothing + if (state != PASSIVE){ + super.beckon(cell); + } } @Override From 278c80af57cc8e749d37e4f6affa0d9fa4c2ae87 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 5 May 2025 16:24:38 -0400 Subject: [PATCH 088/178] v3.1.0: removed debug checks on new badges --- .../shatteredpixel/shatteredpixeldungeon/Badges.java | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java index 563380942..dad9ea5e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java @@ -42,7 +42,6 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Bundle; -import com.watabou.utils.DeviceCompat; import com.watabou.utils.FileUtils; import java.io.IOException; @@ -535,7 +534,6 @@ public class Badges { } public static void validateHazardAssists() { - if (!DeviceCompat.isDebug()) return; if (!local.contains( Badge.PIRANHAS ) && Statistics.hazardAssistedKills >= 10) { local.add( Badge.ENEMY_HAZARDS ); displayBadge( Badge.ENEMY_HAZARDS ); @@ -1038,7 +1036,6 @@ public class Badges { } public static void validateTakingTheMick(Object cause){ - if (!DeviceCompat.isDebug()) return; if (cause == Dungeon.hero && Dungeon.hero.belongings.attackingWeapon() instanceof Pickaxe && Dungeon.hero.belongings.attackingWeapon().level() >= 20){ @@ -1065,7 +1062,6 @@ public class Badges { } public static void validateManyBuffs(){ - if (!DeviceCompat.isDebug()) return; if (!local.contains( Badge.MANY_BUFFS )) { Badge badge = Badge.MANY_BUFFS; local.add( badge ); @@ -1137,7 +1133,6 @@ public class Badges { displayBadge( Badge.HAPPY_END_REMAINS ); } - if (!DeviceCompat.isDebug()) return; if (AscensionChallenge.qualifiedForPacifist()) { local.add( Badge.PACIFIST_ASCENT ); displayBadge( Badge.PACIFIST_ASCENT ); @@ -1309,13 +1304,6 @@ public class Badges { leaveWorst( badges, tierReplace ); } - if (!DeviceCompat.isDebug()){ - badges.remove(Badge.ENEMY_HAZARDS); - badges.remove(Badge.MANY_BUFFS); - badges.remove(Badge.PACIFIST_ASCENT); - badges.remove(Badge.TAKING_THE_MICK); - } - Collections.sort( badges ); return badges; From 4cc6a4a299a6ea52785a2ecf2f0c44eb5cb9456b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 5 May 2025 17:01:16 -0400 Subject: [PATCH 089/178] v3.1.0: added gnoll exiles to the bestiary --- .../shatteredpixeldungeon/actors/mobs/GnollExile.java | 7 ++++--- .../shatteredpixeldungeon/journal/Bestiary.java | 3 ++- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java index df43d65ce..50f104c22 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java @@ -51,7 +51,7 @@ public class GnollExile extends Gnoll { defenseSkill = 6; HP = HT = 24; - loot = Generator.randomUsingDefaults(); + loot = null; //see rollToDropLoot lootChance = 1f; } @@ -98,15 +98,16 @@ public class GnollExile extends Gnoll { if (Dungeon.hero.lvl > maxLvl + 2) return; - //in addition to normal drop drop, also drops 1 or 2 random extras + //drops 2 or 3 random items ArrayList items = new ArrayList<>(); items.add(Generator.randomUsingDefaults()); + items.add(Generator.randomUsingDefaults()); if (Random.Int(2) == 0) items.add(Generator.randomUsingDefaults()); for (Item item : items){ int ofs; do { - ofs = PathFinder.NEIGHBOURS8[Random.Int(8)]; + ofs = PathFinder.NEIGHBOURS9[Random.Int(9)]; } while (Dungeon.level.solid[pos + ofs] && !Dungeon.level.passable[pos + ofs]); Dungeon.level.drop( item, pos + ofs ).sprite.drop( pos ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java index 19661f05f..b546f22a1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java @@ -52,6 +52,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Eye; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.FetidRat; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Ghoul; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Gnoll; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollExile; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollGeomancer; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollGuard; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GnollSapper; @@ -220,7 +221,7 @@ public enum Bestiary { UNIVERSAL.addEntities(Wraith.class, Piranha.class, Mimic.class, GoldenMimic.class, EbonyMimic.class, Statue.class, GuardianTrap.Guardian.class, SentryRoom.Sentry.class); - RARE.addEntities(Albino.class, CausticSlime.class, + RARE.addEntities(Albino.class, GnollExile.class, CausticSlime.class, Bandit.class, SpectralNecromancer.class, ArmoredBrute.class, DM201.class, Elemental.ChaosElemental.class, Senior.class, From d15f1073a2903fa136794946f8a74b23d516a4c8 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 6 May 2025 11:44:55 -0400 Subject: [PATCH 090/178] v3.1.0: Warrior's broken seal no longer recharges when regen is off --- .../shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index 800035424..183ded45b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Regeneration; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ShieldBuff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; @@ -318,7 +319,7 @@ public class BrokenSeal extends Item { @Override public synchronized boolean act() { - if (cooldown > 0){ + if (cooldown > 0 && Regeneration.regenOn()){ cooldown--; } From 830680498b7074f0f68a973ab73b08975e14f4f8 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 6 May 2025 12:32:50 -0400 Subject: [PATCH 091/178] v3.1.0: fixed missile weapon adjacent acc effect triggering twice --- .../shatteredpixeldungeon/actors/hero/Hero.java | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index acb3ae990..1334f2b51 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -489,14 +489,8 @@ public class Hero extends Char { float accuracy = 1; accuracy *= RingOfAccuracy.accuracyMultiplier( this ); - if (wep instanceof MissileWeapon){ - if (Dungeon.level.adjacent( pos, target.pos )) { - accuracy *= (0.5f + 0.2f*pointsInTalent(Talent.POINT_BLANK)); - } else { - accuracy *= 1.5f; - } //precise assault and liquid agility - } else { + if (!(wep instanceof MissileWeapon)) { if ((hasTalent(Talent.PRECISE_ASSAULT) || hasTalent(Talent.LIQUID_AGILITY)) //does not trigger on ability attacks && belongings.abilityWeapon != wep && buff(MonkEnergy.MonkAbility.UnarmedAbilityTracker.class) == null){ From 9e6c74c5197554afa6db2f134b84b0b4f6266439 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 6 May 2025 13:00:22 -0400 Subject: [PATCH 092/178] v3.1.0: added hermit crabs --- .../assets/messages/actors/actors.properties | 4 ++ core/src/main/assets/sprites/crab.png | Bin 1308 -> 1763 bytes .../actors/mobs/HermitCrab.java | 44 +++++++++++++ .../actors/mobs/MobSpawner.java | 35 +++++------ .../journal/Bestiary.java | 3 +- .../sprites/GreatCrabSprite.java | 19 +++--- .../sprites/HermitCrabSprite.java | 58 ++++++++++++++++++ 7 files changed, 134 insertions(+), 29 deletions(-) create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java create mode 100644 core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HermitCrabSprite.java diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index ff22b4b79..1f9c8167e 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1655,6 +1655,10 @@ actors.mobs.guard.scorpion=Get over here! actors.mobs.guard.def_verb=blocked actors.mobs.guard.desc=Once keepers of the prison, these guards have long since become no different than the inmates. They shamble like zombies, brainlessly roaming through the halls in search of anything out of place, like you!\n\nThey carry chains around their hip, possibly used to pull in enemies to close range. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mimic actors.mobs.mimic.reveal=That chest is a mimic! actors.mobs.mimic.hidden_hint=Something about this chest feels off... Walking up and trying to open it might be a bad idea. diff --git a/core/src/main/assets/sprites/crab.png b/core/src/main/assets/sprites/crab.png index dcd54be5fea0e80f3b571b54a43e0637c8ccbe7f..73f664a936236a8ba278f60793aa63bdbdc2097e 100644 GIT binary patch delta 1616 zcmV-W2Cw;?3gZos7Y;xO0{{R3!h>0i0001%ktI3d^5L2)B`+NFo|(q3lAMf#Wl{k4E$7qXStr)vI~&(R(y|n zzl9LIN4nsFf_aSdTKLgBju{$H&x;>3m(s>R_$+~WcdHEF_s=G^?$SO2Azko5!4!sh zEv#`3V}^g0m%ZG=X$z%=Q`r&coHkCIqe$m_f*HA6_VVFBwGS^y7d=ogV){lL=7lh1 zV7v>Go;rUiTl*F^X0}J-xIlF8I{5H%S|Aul6D|)FC|(V(1GYHikLN=e`(gYFmxee| z2%L(9&j@KRAfr_28d^q2Z z!+se5ydX&hDW&KW!OX(D929N|p#1e4eG`MjoTu-^@%(}qluzLsf^dH3W+m^IQgV0f zeIM|?50GX*R4|KSA0YDieE^jIeDhAEHnSGc4?IvXh2b0DeDT5Wh%OJ0Cgh z2cCbHX$6xQPP2W0G8jCy+Ut+}^Z>5H%s)dAPeKQyB@p%lkMipUv)E2k+zH4&u3Q~y z$N+wBN1ST4eZUXh5bZ{-SXxtx&<_}#{Gt_1VjVZ?Y1clWfo8Q{`vB<~$j=e;E`Z3n z50J`idZ8e<_5oT>F+}L+(4&9fTfrd58 z9;gr$Ok$YV!eWZ-eTEE;b1nlvIrafUc4bSc)%F2$3@^8@fK)GA2tj-mqz@h_n8bfD zuZ6ulV!y)PGR}BF#P(zN(ha3=A_zo-Ge^G80F)Ss0cvt}A|A@^-bg~}9nmZOF|kQ+1oJZn>}uU) z8c;V)zFssyLq`qv$7wg#SnHA-#g?8x={GzNBiLZRhHCMA{Sd(Z*qUU&v4V>R7}6x- zIR`pnR+wMjkgY|~YB|WWb!mTga$xV~`{^7#L)RUIuETyH0vob5RKw*;H=U5?%|7Xm z*}1*D-3Vq%=_!|^oLYoSVy0XZ|}lNgGE3TWd~i zPS^SWr(Dh-KLQ_TY#$=HA=Q2*5A#AARzQ9>#O%ZT&Yk2loS0d3@5z5tFVJV{hjV1` zIF8WI5!ev)c-3Q~V;v+oCinLdXf=`s?H7aD!g zw{fB#Zv%`@Iz1Q_|Sj& z_*IR87>u!~FYzC8ustwOuN%U4Zv|&3j4|{;p-?Ck3WY+UP$(1%g~Crz+7pa)D+u)f O0000AiK62m2!s+4CGYzGpIt*->tgSAZ+gxkVVIooX9R9BGYJ1jARdTl z!5N->QEvF@S);V_};61*Yli1$SdyP6+UEhmLerpXT~0#a?JY{UV9|W(7^3w1T^F z1B0JS+P=q*i*(0N>Qi+Cz>M}o;;BQScHR4tuuT2n1cNNn3hu|;Tq)Rc1dT6ASLgao(ODJC2TfUW*O-+<`Ycp0l)$Z^0#Wc%}%v^9kj`I??yr<)eR&HM2(s^a8 z>1=-+(o*uOc?A;MuL(T}ZiDVviqajw2W@6S{4cVUyP?h`u+U!{H zwrijyfFzK}aUZAQ)CZzd1;ha25TN7axNU#Has6@}wmw6Rrp@(Y zktC7}mSw9y{)qu-(rF%`pyRPTOv7=Sv_!Db@p&p6wEAQ7R(@6hKtTb4ig7#;7?&+c zr1*{K4u4E+;upa@C4el~#lQgaq8NX{+XB#uqayXku^Vfwb09r{36dU_&pyfAW7lPJ0~> z^&Q?9jdSmDv@(Z{ld=gRu(jsM=J?$IL_=}DTmvrW)IKWM0Ni)fabGNBB2b4w%sTAv z+)@5jM`jkj_2g+QpuX5v=Laf}>jZ4U0XA&wC$E7^9na%@DC2!lhd`V#HomIZxX%?^ z>qu>x{k9S?Q$P5cZZ%PTquOW({#xh3>(@eoV}q}VZh;cLc-`>lz`*67aGa0h@II)w z1!6)V&N)&N12cc-CJtY1sT)4{5C42ON8u?3`Yea + */ + +package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; + +import com.shatteredpixel.shatteredpixeldungeon.items.Generator; +import com.shatteredpixel.shatteredpixeldungeon.sprites.HermitCrabSprite; + +public class HermitCrab extends Crab { + + { + spriteClass = HermitCrabSprite.class; + + HP = HT = 25; //+67% HP + baseSpeed = 1f; //-50% speed + + loot = Generator.Category.ARMOR; + lootChance = 1f; + } + + @Override + public int drRoll() { + return super.drRoll() + 2; //2-6 DR total, up from 0-4 + } + +} diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java index d20022549..ed5244cfc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java @@ -245,25 +245,22 @@ public class MobSpawner extends Actor { for (int i = 0; i < rotation.size(); i++) { if (Random.Float() < altChance) { Class cl = rotation.get(i); - if (cl == Rat.class) { - cl = Albino.class; - } else if (cl == Gnoll.class) { - cl = GnollExile.class; - } else if (cl == Slime.class) { - cl = CausticSlime.class; - } else if (cl == Thief.class) { - cl = Bandit.class; - } else if (cl == Necromancer.class) { - cl = SpectralNecromancer.class; - } else if (cl == Brute.class) { - cl = ArmoredBrute.class; - } else if (cl == DM200.class) { - cl = DM201.class; - } else if (cl == Monk.class) { - cl = Senior.class; - } else if (cl == Scorpio.class) { - cl = Acidic.class; - } + if (cl == Rat.class) cl = Albino.class; + else if (cl == Gnoll.class) cl = GnollExile.class; + else if (cl == Crab.class) cl = HermitCrab.class; + else if (cl == Slime.class) cl = CausticSlime.class; + + else if (cl == Thief.class) cl = Bandit.class; + else if (cl == Necromancer.class) cl = SpectralNecromancer.class; + + else if (cl == Brute.class) cl = ArmoredBrute.class; + else if (cl == DM200.class) cl = DM201.class; + + else if (cl == Monk.class) cl = Senior.class; + //chaos elemental spawning happens in Elemental.Random + + else if (cl == Scorpio.class) cl = Acidic.class; + rotation.set(i, cl); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java index b546f22a1..52530f736 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java @@ -62,6 +62,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Golem; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Goo; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.GreatCrab; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Guard; +import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.HermitCrab; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Monk; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Necromancer; @@ -221,7 +222,7 @@ public enum Bestiary { UNIVERSAL.addEntities(Wraith.class, Piranha.class, Mimic.class, GoldenMimic.class, EbonyMimic.class, Statue.class, GuardianTrap.Guardian.class, SentryRoom.Sentry.class); - RARE.addEntities(Albino.class, GnollExile.class, CausticSlime.class, + RARE.addEntities(Albino.class, GnollExile.class, HermitCrab.class, CausticSlime.class, Bandit.class, SpectralNecromancer.class, ArmoredBrute.class, DM201.class, Elemental.ChaosElemental.class, Senior.class, diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java index 8f4f2f8ed..660eb81a9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java @@ -22,7 +22,6 @@ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.shatteredpixel.shatteredpixeldungeon.Assets; -import com.watabou.noosa.MovieClip; import com.watabou.noosa.TextureFilm; public class GreatCrabSprite extends MobSprite { @@ -34,17 +33,19 @@ public class GreatCrabSprite extends MobSprite { TextureFilm frames = new TextureFilm( texture, 16, 16 ); - idle = new MovieClip.Animation( 5, true ); - idle.frames( frames, 16, 17, 16, 18 ); + int c = 32; - run = new MovieClip.Animation( 10, true ); - run.frames( frames, 19, 20, 21, 22 ); + idle = new Animation( 5, true ); + idle.frames( frames, 0+c, 1+c, 0+c, 2+c ); - attack = new MovieClip.Animation( 12, false ); - attack.frames( frames, 23, 24, 25 ); + run = new Animation( 10, true ); //slower run animation + run.frames( frames, 3+c, 4+c, 5+c, 6+c ); - die = new MovieClip.Animation( 12, false ); - die.frames( frames, 26, 27, 28, 29 ); + attack = new Animation( 12, false ); + attack.frames( frames, 7+c, 8+c, 9+c ); + + die = new Animation( 12, false ); + die.frames( frames, 10+c, 11+c, 12+c, 13+c ); play( idle ); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HermitCrabSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HermitCrabSprite.java new file mode 100644 index 000000000..e5d96b0b6 --- /dev/null +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HermitCrabSprite.java @@ -0,0 +1,58 @@ +/* + * Pixel Dungeon + * Copyright (C) 2012-2015 Oleg Dolya + * + * Shattered Pixel Dungeon + * Copyright (C) 2014-2025 Evan Debenham + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see + */ + +package com.shatteredpixel.shatteredpixeldungeon.sprites; + +import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.watabou.noosa.TextureFilm; + +public class HermitCrabSprite extends MobSprite { + + public HermitCrabSprite() { + super(); + + texture( Assets.Sprites.CRAB ); + + TextureFilm frames = new TextureFilm( texture, 16, 16 ); + + int c = 16; + + idle = new Animation( 5, true ); + idle.frames( frames, 0+c, 1+c, 0+c, 2+c ); + + run = new Animation( 10, true ); //slower run animation + run.frames( frames, 3+c, 4+c, 5+c, 6+c ); + + attack = new Animation( 12, false ); + attack.frames( frames, 7+c, 8+c, 9+c ); + + die = new Animation( 12, false ); + die.frames( frames, 10+c, 11+c, 12+c, 13+c ); + + play( idle ); + } + + @Override + public int blood() { + return 0xFFFFEA80; + } + +} From 5ad6f6e40d70883d131a1e3cff6349fb7731dab7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 6 May 2025 13:26:11 -0400 Subject: [PATCH 093/178] v3.1.0: experimenting with adding an icon for sources of dodge --- core/src/main/assets/effects/text_icons.png | Bin 495 -> 514 bytes .../shatteredpixeldungeon/actors/Char.java | 21 ++++++++++++++---- .../effects/FloatingText.java | 3 +++ 3 files changed, 20 insertions(+), 4 deletions(-) diff --git a/core/src/main/assets/effects/text_icons.png b/core/src/main/assets/effects/text_icons.png index faa354c4e3a8442ed33b56d1de464aaedf6f4863..e7714a2b18088f9c055b6c4efb6a663bd351d8c1 100644 GIT binary patch delta 384 zcmV-`0e}AQ1A+vQi+^HCL_t(|0j$!CiXt%-gyH(q?Tq) z7``|jk1$OWEXy+X8ZZ%N1dVj8?gmy8C;I)^)L^^aLTe4Xf`5I%p^$JsbLq`867ACKXst+u1EMcT$Kv; eTtMY~FbV)E5fGBkKFpf{0000u5HvEddj{A^Tp9OcUxUNp0If9~3x7@p=R(5m#$_bv15aBjR5%8z<kioN0NX`J zz5!PIdGEIZyk|~{Fq3dE4R|~rgy{_l@Cm)Z*Zc+d`= acuRoll){ + tuftDodged = true; + } defRoll *= FerretTuft.evasionMultiplier(); - - return (acuRoll * accMulti) >= defRoll; + + return acuRoll >= defRoll; } + //TODO this is messy and hacky atm, should consider standardizing this so we can have many 'dodge reasons' + private static boolean tuftDodged = false; + public int attackSkill( Char target ) { return 0; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java index 0a9117a11..e2a366ba9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java @@ -77,6 +77,9 @@ public class FloatingText extends RenderedTextBlock { public static int GOLD = 23; public static int ENERGY = 24; + //dodge icons + public static int TUFT = 26; + private Image icon; private boolean iconLeft; From 6a31a1bcb92bfdd3b7aa5686989022e504126764 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 7 May 2025 14:26:58 -0400 Subject: [PATCH 094/178] v3.1.0: added sync checks to camera class --- .../main/java/com/watabou/noosa/Camera.java | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Camera.java b/SPD-classes/src/main/java/com/watabou/noosa/Camera.java index f0bd5ba9d..f59561d6b 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Camera.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Camera.java @@ -136,13 +136,13 @@ public class Camera extends Gizmo { panIntensity = 0f; } - public void zoom( float value ) { + public synchronized void zoom( float value ) { zoom( value, scroll.x + width / 2f, scroll.y + height / 2f ); } - public void zoom( float value, float fx, float fy ) { + public synchronized void zoom( float value, float fx, float fy ) { PointF offsetAdjust = centerOffset.clone(); centerOffset.scale(zoom).invScale(value); @@ -154,7 +154,7 @@ public class Camera extends Gizmo { snapTo( fx - offsetAdjust.x, fy - offsetAdjust.y ); } - public void resize( int width, int height ) { + public synchronized void resize( int width, int height ) { this.width = width; this.height = height; screenWidth = (int)(width * zoom); @@ -172,7 +172,7 @@ public class Camera extends Gizmo { float followDeadzone = 0f; @Override - public void update() { + public synchronized void update() { super.update(); float deadX = 0; @@ -233,12 +233,12 @@ public class Camera extends Gizmo { return x >= this.x && y >= this.y && x < this.x + screenWidth && y < this.y + screenHeight; } - public void shift( PointF point ){ + public synchronized void shift( PointF point ){ scroll.offset(point); panIntensity = 0f; } - public void setCenterOffset( float x, float y ){ + public synchronized void setCenterOffset( float x, float y ){ scroll.x += x - centerOffset.x; scroll.y += y - centerOffset.y; if (panTarget != null) { @@ -248,7 +248,7 @@ public class Camera extends Gizmo { centerOffset.set(x, y); } - public void snapTo(float x, float y ) { + public synchronized void snapTo(float x, float y ) { scroll.set( x - width / 2f, y - height / 2f ).offset(centerOffset); panIntensity = 0f; followTarget = null; @@ -258,18 +258,18 @@ public class Camera extends Gizmo { snapTo( point.x, point.y ); } - public void panTo( PointF dst, float intensity ){ + public synchronized void panTo( PointF dst, float intensity ){ panTarget = dst.offset(centerOffset); panIntensity = intensity; followTarget = null; } - public void panFollow(Visual target, float intensity ){ + public synchronized void panFollow(Visual target, float intensity ){ followTarget = target; panIntensity = intensity; } - public void setFollowDeadzone( float deadzone ){ + public synchronized void setFollowDeadzone( float deadzone ){ followDeadzone = deadzone; } @@ -310,7 +310,7 @@ public class Camera extends Gizmo { } - public void shake( float magnitude, float duration ) { + public synchronized void shake( float magnitude, float duration ) { shakeMagX = shakeMagY = magnitude; shakeTime = shakeDuration = duration; } From ed71b191a1165d32953d3b3f1d1e90a94720faf8 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 12:28:56 -0400 Subject: [PATCH 095/178] v3.1.0: balance changes to Cleric base class --- .../assets/messages/actors/actors.properties | 16 ++++++++-------- .../shatteredpixeldungeon/actors/Char.java | 2 +- .../actors/hero/spells/DivineSense.java | 2 -- .../actors/hero/spells/GuidingLight.java | 2 +- .../actors/hero/spells/HolyWard.java | 2 -- .../actors/hero/spells/HolyWeapon.java | 2 -- .../actors/hero/spells/ShieldOfLight.java | 4 ++-- 7 files changed, 12 insertions(+), 18 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 1f9c8167e..fca18d82b 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -649,7 +649,7 @@ actors.hero.spells.clericspell.charge_cost=Charge cost: %d actors.hero.spells.divinesense.name=divine sense actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=divine sense actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. @@ -664,7 +664,7 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. @@ -696,7 +696,7 @@ actors.hero.spells.holyward.name=holy ward actors.hero.spells.holyward.glyph_name=%s of light actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=holy ward actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. @@ -706,7 +706,7 @@ actors.hero.spells.holyweapon.name=holy weapon actors.hero.spells.holyweapon.ench_name=holy %s actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=holy weapon actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. @@ -746,7 +746,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl actors.hero.spells.shieldoflight.name=shield of light actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s @@ -1222,10 +1222,10 @@ actors.hero.talent.holy_intuition.title=holy intuition actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ actors.hero.talent.holy_intuition.meta_desc=_If this talent is gained by a different hero_ it will instead let the hero identify the curse status on a cursed item just before equipping it, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.searing_light.title=searing light -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_If this talent is gained by a different hero_ it will instead grant its bonus damage after a wand or artifact is used on an enemy, with a 20 turn cooldown. actors.hero.talent.shield_of_light.title=shield of light -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_If this talent is gained by a different hero_ it will instead reduce physical damage taken from your targeted enemy by 1, 33% of the time at +1 or 50% of the time at +2. actors.hero.talent.enlightening_meal.title=Enlightening Meal @@ -1239,7 +1239,7 @@ actors.hero.talent.sunray.title=Sunray actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. actors.hero.talent.sunray.meta_desc=_If this talent is gained by a different hero_ it will instead cause wands and artifacts to blind enemies for 4 turns, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.divine_sense.title=Divine Sense -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2. actors.hero.talent.bless.title=Bless actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 89efc5d25..000cc7307 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -419,7 +419,7 @@ public abstract class Char extends Actor { if (enemy.buff(GuidingLight.Illuminated.class) != null){ enemy.buff(GuidingLight.Illuminated.class).detach(); if (this == Dungeon.hero && Dungeon.hero.hasTalent(Talent.SEARING_LIGHT)){ - dmg += 2 + 2*Dungeon.hero.pointsInTalent(Talent.SEARING_LIGHT); + dmg += 1 + 2*Dungeon.hero.pointsInTalent(Talent.SEARING_LIGHT); } if (this != Dungeon.hero && Dungeon.hero.subClass == HeroSubClass.PRIEST){ enemy.damage(Dungeon.hero.lvl, GuidingLight.INSTANCE); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java index 66c4475f6..6f019ba56 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java @@ -63,8 +63,6 @@ public class DivineSense extends ClericSpell { Sample.INSTANCE.play(Assets.Sounds.READ); - hero.spend( 1f ); - hero.busy(); SpellSprite.show(hero, SpellSprite.VISION); hero.sprite.operate(hero.pos); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java index e177b55e6..40cdfcc80 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java @@ -82,7 +82,7 @@ public class GuidingLight extends TargetedClericSpell { Char ch = Actor.findChar( aim.collisionPos ); if (ch != null) { - ch.damage(Random.NormalIntRange(2, 6), GuidingLight.this); + ch.damage(Random.NormalIntRange(2, 8), GuidingLight.this); Sample.INSTANCE.play(Assets.Sounds.HIT_MAGIC, 1, Random.Float(0.87f, 1.15f)); ch.sprite.burst(0xFFFFFF44, 3); if (ch.isAlive()){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java index 3dadad7a5..4266f55b3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java @@ -52,8 +52,6 @@ public class HolyWard extends ClericSpell { Sample.INSTANCE.play(Assets.Sounds.READ); - hero.spend( 1f ); - hero.busy(); hero.sprite.operate(hero.pos); if (hero.belongings.armor() != null) Enchanting.show(hero, hero.belongings.armor()); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java index b810a49fd..3a69de50c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java @@ -57,8 +57,6 @@ public class HolyWeapon extends ClericSpell { Sample.INSTANCE.play(Assets.Sounds.READ); - hero.spend( 1f ); - hero.busy(); hero.sprite.operate(hero.pos); if (hero.belongings.weapon() != null) Enchanting.show(hero, hero.belongings.weapon()); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java index f2ea0f76e..75d37354b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java @@ -79,7 +79,7 @@ public class ShieldOfLight extends TargetedClericSpell { hero.sprite.operate(hero.pos); //1 turn less as the casting is instant - Buff.prolong( hero, ShieldOfLightTracker.class, 3f).object = ch.id(); + Buff.prolong( hero, ShieldOfLightTracker.class, 4f).object = ch.id(); hero.busy(); hero.sprite.operate(hero.pos); @@ -106,7 +106,7 @@ public class ShieldOfLight extends TargetedClericSpell { public int object = 0; - private static final float DURATION = 4; + private static final float DURATION = 5; { type = buffType.POSITIVE; From 3096552a29df6408cd83f1f333fdb28133a619e1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 12:55:51 -0400 Subject: [PATCH 096/178] v3.1.0: balance changes to Paladin subclass --- core/src/main/assets/messages/actors/actors.properties | 8 ++++---- .../shatteredpixel/shatteredpixeldungeon/actors/Char.java | 6 +++--- .../actors/hero/spells/AuraOfProtection.java | 2 +- .../actors/hero/spells/LayOnHands.java | 4 ++-- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index fca18d82b..a85d4d9fe 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -665,12 +665,12 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. actors.hero.spells.guidinglight$illuminated.name=Illuminated actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Other heroes can still use illuminated to benefit from the searing light talent, but will not gain any accuracy. actors.hero.spells.hallowedground.name=hallowed ground @@ -1260,9 +1260,9 @@ actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura of protection -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=wall of light actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 000cc7307..3606c4833 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -465,7 +465,7 @@ public abstract class Char extends Actor { if (Dungeon.hero.alignment == enemy.alignment && Dungeon.hero.buff(AuraOfProtection.AuraBuff.class) != null && (Dungeon.level.distance(enemy.pos, Dungeon.hero.pos) <= 2 || enemy.buff(LifeLinkSpell.LifeLinkSpellBuff.class) != null)){ - dmg *= 0.925f - 0.075f*Dungeon.hero.pointsInTalent(Talent.AURA_OF_PROTECTION); + dmg *= 0.9f - 0.1f*Dungeon.hero.pointsInTalent(Talent.AURA_OF_PROTECTION); } if (enemy.buff(MonkEnergy.MonkAbility.Meditate.MeditateResistance.class) != null){ @@ -833,12 +833,12 @@ public abstract class Char extends Actor { //temporarily assign to a float to avoid rounding a bunch float damage = dmg; - //if dmg is from a character we already reduced it in defenseProc + //if dmg is from a character we already reduced it in Char.attack if (!(src instanceof Char)) { if (Dungeon.hero.alignment == alignment && Dungeon.hero.buff(AuraOfProtection.AuraBuff.class) != null && (Dungeon.level.distance(pos, Dungeon.hero.pos) <= 2 || buff(LifeLinkSpell.LifeLinkSpellBuff.class) != null)) { - damage *= 0.925f - 0.075f*Dungeon.hero.pointsInTalent(Talent.AURA_OF_PROTECTION); + damage *= 0.9f - 0.1f*Dungeon.hero.pointsInTalent(Talent.AURA_OF_PROTECTION); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/AuraOfProtection.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/AuraOfProtection.java index 3a4ff764f..a149471db 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/AuraOfProtection.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/AuraOfProtection.java @@ -46,7 +46,7 @@ public class AuraOfProtection extends ClericSpell { @Override public String desc() { - int dmgReduction = Math.round(7.5f + 7.5F*Dungeon.hero.pointsInTalent(Talent.AURA_OF_PROTECTION)); + int dmgReduction = 10 + 10*Dungeon.hero.pointsInTalent(Talent.AURA_OF_PROTECTION); int glyphPow = 25 + 25*Dungeon.hero.pointsInTalent(Talent.AURA_OF_PROTECTION); return Messages.get(this, "desc", dmgReduction, glyphPow) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero)); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java index 37fa8172f..055abcca0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LayOnHands.java @@ -49,7 +49,7 @@ public class LayOnHands extends TargetedClericSpell { @Override public String desc() { - return Messages.get(this, "desc", 5 + 5*Dungeon.hero.pointsInTalent(Talent.LAY_ON_HANDS)) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero)); + return Messages.get(this, "desc", 10 + 5*Dungeon.hero.pointsInTalent(Talent.LAY_ON_HANDS)) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero)); } @Override @@ -105,7 +105,7 @@ public class LayOnHands extends TargetedClericSpell { } private void affectChar(Hero hero, Char ch){ - int totalHeal = 5 + 5*hero.pointsInTalent(Talent.LAY_ON_HANDS); + int totalHeal = 10 + 5*hero.pointsInTalent(Talent.LAY_ON_HANDS); int totalBarrier = 0; if (ch == hero){ Barrier barrier = Buff.affect(ch, Barrier.class); From 1331d5138921b52f899dc1877184e56b495ad211 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 13:08:28 -0400 Subject: [PATCH 097/178] v3.1.0: balance changes to Priest subclass --- .../assets/messages/actors/actors.properties | 20 +++++++++---------- .../shatteredpixeldungeon/actors/Char.java | 2 +- .../actors/hero/spells/HallowedGround.java | 13 ++++++------ .../actors/hero/spells/HolyLance.java | 6 +++--- .../actors/hero/spells/MnemonicPrayer.java | 4 +--- .../actors/hero/spells/Radiance.java | 9 +++++++-- .../items/artifacts/Artifact.java | 2 +- .../items/wands/Wand.java | 2 +- 8 files changed, 31 insertions(+), 27 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index a85d4d9fe..c7c040ded 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -665,18 +665,18 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. actors.hero.spells.guidinglight$illuminated.name=Illuminated actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Other heroes can still use illuminated to benefit from the searing light talent, but will not gain any accuracy. actors.hero.spells.hallowedground.name=hallowed ground actors.hero.spells.hallowedground.prompt=Choose a location actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. actors.hero.spells.holyintuition.name=holy intuition @@ -688,7 +688,7 @@ actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item actors.hero.spells.holylance.name=holy lance actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. @@ -732,11 +732,11 @@ actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons tha actors.hero.spells.mnemonicprayer.name=mnemonic prayer actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=recall inscription actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. @@ -859,7 +859,7 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -1253,11 +1253,11 @@ actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome w actors.hero.talent.light_reading.meta_desc=_If this talent is gained by a different hero_ it will instead increase the recharging speed of all wands by 7/13/20% at +1/+2/+3. actors.hero.talent.holy_lance.title=Holy Lance -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Hallowed Ground -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=lay on hands actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 3606c4833..ed16b186f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -422,7 +422,7 @@ public abstract class Char extends Actor { dmg += 1 + 2*Dungeon.hero.pointsInTalent(Talent.SEARING_LIGHT); } if (this != Dungeon.hero && Dungeon.hero.subClass == HeroSubClass.PRIEST){ - enemy.damage(Dungeon.hero.lvl, GuidingLight.INSTANCE); + enemy.damage(5+Dungeon.hero.lvl, GuidingLight.INSTANCE); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java index 272f8101f..77fc9e9bf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java @@ -139,20 +139,21 @@ public class HallowedGround extends TargetedClericSpell { if (ch.alignment == Char.Alignment.ALLY){ if (ch == Dungeon.hero || ch.HP == ch.HT){ - Buff.affect(ch, Barrier.class).incShield(10); - ch.sprite.showStatusWithIcon( CharSprite.POSITIVE, "10", FloatingText.SHIELDING ); + int barrierToGive = Math.min(15, 30 - ch.shielding()); + Buff.affect(ch, Barrier.class).incShield(barrierToGive); + ch.sprite.showStatusWithIcon( CharSprite.POSITIVE, Integer.toString(barrierToGive), FloatingText.SHIELDING ); } else { - int barrier = 10 - (ch.HT - ch.HP); + int barrier = 15 - (ch.HT - ch.HP); barrier = Math.max(barrier, 0); - ch.HP += 10 - barrier; - ch.sprite.showStatusWithIcon( CharSprite.POSITIVE, Integer.toString(10-barrier), FloatingText.HEALING ); + ch.HP += 15 - barrier; + ch.sprite.showStatusWithIcon( CharSprite.POSITIVE, Integer.toString(15-barrier), FloatingText.HEALING ); if (barrier > 0){ Buff.affect(ch, Barrier.class).incShield(barrier); ch.sprite.showStatusWithIcon( CharSprite.POSITIVE, Integer.toString(barrier), FloatingText.SHIELDING ); } } } else if (!ch.flying) { - Buff.affect(ch, Roots.class, 1f); + Buff.affect(ch, Roots.class, 2f); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java index b6b6cb387..47186702a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java @@ -126,7 +126,7 @@ public class HolyLance extends TargetedClericSpell { enemy.sprite.burst(0xFFFFFFFF, 10); hero.spendAndNext(1f); onSpellCast(tome, hero); - FlavourBuff.affect(hero, LanceCooldown.class, 50f); + FlavourBuff.affect(hero, LanceCooldown.class, 30f); } }); } else { @@ -141,7 +141,7 @@ public class HolyLance extends TargetedClericSpell { Dungeon.level.pressCell(aim.collisionPos); hero.spendAndNext(1f); onSpellCast(tome, hero); - FlavourBuff.affect(hero, LanceCooldown.class, 50f); + FlavourBuff.affect(hero, LanceCooldown.class, 30f); } }); } @@ -181,6 +181,6 @@ public class HolyLance extends TargetedClericSpell { icon.hardlight(0.67f, 0.67f, 0); } - public float iconFadePercent() { return Math.max(0, visualcooldown() / 50); } + public float iconFadePercent() { return Math.max(0, visualcooldown() / 30); } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java index 9ef78bc02..a7c404df5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java @@ -111,13 +111,11 @@ public class MnemonicPrayer extends TargetedClericSpell { } if (ch == hero){ - hero.busy(); hero.sprite.operate(ch.pos); - hero.spend( 1f ); BuffIndicator.refreshHero(); } else { hero.sprite.zap(ch.pos); - hero.spendAndNext( 1f ); + hero.next(); } onSpellCast(tome, hero); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java index e5452dff8..4b441921e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java @@ -67,8 +67,13 @@ public class Radiance extends ClericSpell { for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) { if (mob.alignment != Char.Alignment.ALLY && Dungeon.level.heroFOV[mob.pos]) { - Buff.affect(mob, GuidingLight.Illuminated.class); - Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class); + + if (mob.buff(GuidingLight.Illuminated.class) != null){ + mob.damage(hero.lvl+5, GuidingLight.class); + } else { + Buff.affect(mob, GuidingLight.Illuminated.class); + Buff.affect(mob, GuidingLight.WasIlluminatedTracker.class); + } Buff.affect(mob, Paralysis.class, 3f); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java index 49661e55b..21c33fc3a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java @@ -150,7 +150,7 @@ public class Artifact extends KindofMisc { public static void artifactProc(Char target, int artifLevel, int chargesUsed){ if (Dungeon.hero.subClass == HeroSubClass.PRIEST && target.buff(GuidingLight.Illuminated.class) != null) { target.buff(GuidingLight.Illuminated.class).detach(); - target.damage(Dungeon.hero.lvl, GuidingLight.INSTANCE); + target.damage(5+Dungeon.hero.lvl, GuidingLight.INSTANCE); } if (target.alignment != Char.Alignment.ALLY diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java index 6fd77a80f..6a122e5e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java @@ -222,7 +222,7 @@ public abstract class Wand extends Item { if (Dungeon.hero.subClass == HeroSubClass.PRIEST && target.buff(GuidingLight.Illuminated.class) != null) { target.buff(GuidingLight.Illuminated.class).detach(); - target.damage(Dungeon.hero.lvl, GuidingLight.INSTANCE); + target.damage(Dungeon.hero.lvl+5, GuidingLight.INSTANCE); } if (target.alignment != Char.Alignment.ALLY From c562305388bbd5e7ab0f31e284a84cb1b3717bc2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 13:27:01 -0400 Subject: [PATCH 098/178] v3.1.0: additional nerfs to some base cleric talents --- core/src/main/assets/messages/actors/actors.properties | 6 +++--- .../shatteredpixeldungeon/actors/hero/Talent.java | 3 ++- .../shatteredpixeldungeon/actors/hero/spells/Cleanse.java | 1 + 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index c7c040ded..0115e034c 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -639,7 +639,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently g actors.hero.spells.cleanse.name=cleanse actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. -actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Choose a target actors.hero.spells.clericspell.no_target=There is no target there. @@ -1229,7 +1229,7 @@ actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Lig actors.hero.talent.shield_of_light.meta_desc=_If this talent is gained by a different hero_ it will instead reduce physical damage taken from your targeted enemy by 1, 33% of the time at +1 or 50% of the time at +2. actors.hero.talent.enlightening_meal.title=Enlightening Meal -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Recall Inscription actors.hero.talent.recall_inscription.refunded=Your item was refunded! @@ -1246,7 +1246,7 @@ actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that gr actors.hero.talent.bless.meta_desc=_If this talent is gained by a different hero_ it will instead boost accuracy and evasion for the hero and all allies by 3% at +1 or 5% at +2. actors.hero.talent.cleanse.title=Cleanse -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_If this talent is gained by a different hero_ it will instead cleanse negative status effects on the hero after using a wand or artifact, 10/20/30% of the time at +1/+2/+3. actors.hero.talent.light_reading.title=Light Reading actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java index 0810dfabb..ec72cbbb9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java @@ -641,7 +641,8 @@ public enum Talent { if (hero.heroClass == HeroClass.CLERIC) { HolyTome tome = hero.belongings.getItem(HolyTome.class); if (tome != null) { - tome.directCharge( 0.5f * (1+hero.pointsInTalent(ENLIGHTENING_MEAL))); + // 2/3 of a charge at +1, 1 full charge at +2 + tome.directCharge( (1+hero.pointsInTalent(ENLIGHTENING_MEAL))/3f ); ScrollOfRecharging.charge(hero); } } else { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java index 2381f9569..32b1cfa4f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java @@ -103,6 +103,7 @@ public class Cleanse extends ClericSpell { new Flare( 6, 32 ).color(0xFF4CD2, true).show( ch.sprite, 2f ); } + hero.spend( 1f ); hero.busy(); hero.sprite.operate(hero.pos); Sample.INSTANCE.play(Assets.Sounds.READ); From 5bdab4dc851154adf3de725098eaeacd6389f8ad Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 13:37:33 -0400 Subject: [PATCH 099/178] v3.1.0: balance changes to ascended form armor ability --- core/src/main/assets/messages/actors/actors.properties | 8 ++++---- .../actors/hero/spells/DivineIntervention.java | 4 ++-- .../shatteredpixeldungeon/actors/hero/spells/Flash.java | 4 ++-- .../actors/hero/spells/Judgement.java | 4 ++-- 4 files changed, 10 insertions(+), 10 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 0115e034c..6a9e0681d 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -714,7 +714,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued th actors.hero.spells.judgement.name=judgement actors.hero.spells.judgement.short_desc=Damages all visible enemies. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=lay on hands actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. @@ -1267,11 +1267,11 @@ actors.hero.talent.wall_of_light.title=wall of light actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=divine intervention -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=judgement -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=flash -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=body form actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java index a236aa138..a015f8cb3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java @@ -80,14 +80,14 @@ public class DivineIntervention extends ClericSpell { new Flare(6, 32).color(0xFFFF00, true).show(hero.sprite, 2f); hero.buff(AscendedForm.AscendBuff.class).divineInverventionCast = true; - hero.buff(AscendedForm.AscendBuff.class).extend(hero.pointsInTalent(Talent.DIVINE_INTERVENTION)); + hero.buff(AscendedForm.AscendBuff.class).extend(2+hero.pointsInTalent(Talent.DIVINE_INTERVENTION)); } @Override public String desc() { int shield = 100 + 50*Dungeon.hero.pointsInTalent(Talent.DIVINE_INTERVENTION); - int leftBonus = Dungeon.hero.pointsInTalent(Talent.DIVINE_INTERVENTION); + int leftBonus = 2+Dungeon.hero.pointsInTalent(Talent.DIVINE_INTERVENTION); return Messages.get(this, "desc", shield, leftBonus) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero)); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java index 209e62fcd..d0b3aea06 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java @@ -43,9 +43,9 @@ public class Flash extends TargetedClericSpell { @Override public float chargeUse(Hero hero) { if (hero.buff(AscendedForm.AscendBuff.class) != null){ - return 1 + hero.buff(AscendedForm.AscendBuff.class).flashCasts; + return 2 + hero.buff(AscendedForm.AscendBuff.class).flashCasts; } else { - return 1; + return 2; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java index 0ba7922c7..f5cf0f671 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java @@ -67,7 +67,7 @@ public class Judgement extends ClericSpell { Sample.INSTANCE.play(Assets.Sounds.BLAST); int damageBase = 5 + 5*hero.pointsInTalent(Talent.JUDGEMENT); - damageBase += 5*hero.buff(AscendedForm.AscendBuff.class).spellCasts; + damageBase += Math.round(damageBase*hero.buff(AscendedForm.AscendBuff.class).spellCasts/3f); for (Char ch : Actor.chars()){ if (ch.alignment != hero.alignment && Dungeon.level.heroFOV[ch.pos]){ @@ -91,7 +91,7 @@ public class Judgement extends ClericSpell { int baseDmg = 5 + 5*Dungeon.hero.pointsInTalent(Talent.JUDGEMENT); int totalBaseDmg = baseDmg; if (Dungeon.hero.buff(AscendedForm.AscendBuff.class) != null) { - totalBaseDmg += 5 * Dungeon.hero.buff(AscendedForm.AscendBuff.class).spellCasts; + totalBaseDmg += Math.round(baseDmg*Dungeon.hero.buff(AscendedForm.AscendBuff.class).spellCasts/3f); } return Messages.get(this, "desc", baseDmg, 2*baseDmg, totalBaseDmg, 2*totalBaseDmg) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero)); From a9984e5b7d0df5e96f68801ef333fc127bedd6bd Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 13:41:39 -0400 Subject: [PATCH 100/178] v3.1.0: balance changes to power of many armor ability --- core/src/main/assets/messages/actors/actors.properties | 4 ++-- .../shatteredpixeldungeon/actors/buffs/LifeLink.java | 2 +- .../actors/hero/spells/LifeLinkSpell.java | 4 ++-- .../shatteredpixeldungeon/actors/hero/spells/Stasis.java | 8 ++++---- 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 6a9e0681d..4fcd4f9f6 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1283,9 +1283,9 @@ actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imb actors.hero.talent.beaming_ray.title=beaming ray actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=life link -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java index 87711696b..2f0f9023f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java @@ -77,7 +77,7 @@ public class LifeLink extends FlavourBuff { @Override public float iconFadePercent() { - int duration = 4 + 2*Dungeon.hero.pointsInTalent(Talent.LIFE_LINK); + int duration = Math.round(6.67f + 3.33f*Dungeon.hero.pointsInTalent(Talent.LIFE_LINK)); return Math.max(0, (duration - visualcooldown()) / duration); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LifeLinkSpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LifeLinkSpell.java index 3976ce8c5..53c8b39f8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LifeLinkSpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/LifeLinkSpell.java @@ -66,7 +66,7 @@ public class LifeLinkSpell extends ClericSpell { @Override public void onCast(HolyTome tome, Hero hero) { - int duration = 4 + 2*hero.pointsInTalent(Talent.LIFE_LINK); + int duration = Math.round(6.67f + 3.33f*Dungeon.hero.pointsInTalent(Talent.LIFE_LINK)); Char ally = PowerOfMany.getPoweredAlly(); @@ -110,7 +110,7 @@ public class LifeLinkSpell extends ClericSpell { @Override public float iconFadePercent() { - int duration = 4 + 2*Dungeon.hero.pointsInTalent(Talent.LIFE_LINK); + int duration = Math.round(6.67f + 3.33f*Dungeon.hero.pointsInTalent(Talent.LIFE_LINK)); return Math.max(0, (duration - visualcooldown()) / duration); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java index a28e97a3e..0c432e6c8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Stasis.java @@ -59,7 +59,7 @@ public class Stasis extends ClericSpell { @Override public String desc() { - return Messages.get(this, "desc", 20 + 20*Dungeon.hero.pointsInTalent(Talent.STASIS)) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero)); + return Messages.get(this, "desc", 30 + 30*Dungeon.hero.pointsInTalent(Talent.STASIS)) + "\n\n" + Messages.get(this, "charge_cost", (int)chargeUse(Dungeon.hero)); } @Override @@ -74,7 +74,7 @@ public class Stasis extends ClericSpell { if (hero.buff(StasisBuff.class) != null){ return 0; } - return super.chargeUse(hero); + return 2; } @Override @@ -105,7 +105,7 @@ public class Stasis extends ClericSpell { } ally.clearTime(); - Buff.prolong(hero, StasisBuff.class, 20 + 20*hero.pointsInTalent(Talent.STASIS)).stasisAlly = (Mob)ally; + Buff.prolong(hero, StasisBuff.class, 30 + 30*hero.pointsInTalent(Talent.STASIS)).stasisAlly = (Mob)ally; Sample.INSTANCE.play(Assets.Sounds.TELEPORT); if (hero.buff(LifeLink.class) != null && hero.buff(LifeLink.class).object == ally.id()){ @@ -138,7 +138,7 @@ public class Stasis extends ClericSpell { @Override public float iconFadePercent() { - int duration = 20 + 20*Dungeon.hero.pointsInTalent(Talent.STASIS); + int duration = 30 + 30*Dungeon.hero.pointsInTalent(Talent.STASIS); return Math.max(0, (duration - visualcooldown()) / duration); } From 76e698cb0a06aef74675823c0a915f55450a9bd2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 13:51:34 -0400 Subject: [PATCH 101/178] v3.1.0: fixed no entry appearing in rankings for death by life link --- core/src/main/assets/messages/actors/actors.properties | 1 + .../shatteredpixel/shatteredpixeldungeon/actors/Char.java | 5 +++++ 2 files changed, 6 insertions(+) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 4fcd4f9f6..a4e09651e 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -280,6 +280,7 @@ actors.buffs.levitation.name=levitating actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nLevitating characters move silently and ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s. actors.buffs.lifelink.name=life link +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=This character's life force is linked to another character nearby. Any damage taken is shared between them.\n\nWhenever this character takes damage, half of it will be dealt to the life link target instead.\n\nTurns of life link remaining: %s. actors.buffs.light.name=illuminated diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index ed16b186f..d522dbe56 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -825,6 +825,11 @@ public abstract class Char extends Actor { ch.damage(dmg, link); if (!ch.isAlive()) { link.detach(); + if (ch == Dungeon.hero){ + Badges.validateDeathFromFriendlyMagic(); + Dungeon.fail(src); + GLog.n( Messages.get(LifeLink.class, "ondeath") ); + } } } } From 08f0b8d669bf1a8135ea1d8f68b206fcde06deac Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 May 2025 14:11:51 -0400 Subject: [PATCH 102/178] v3.1.0: gold now shows on the toolbar on mobile while buying items --- .../actors/mobs/npcs/Shopkeeper.java | 8 ++++++++ .../ui/CurrencyIndicator.java | 19 +++++++++++++++++-- .../windows/WndTradeItem.java | 3 +++ 3 files changed, 28 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java index 5584f1e80..e398c7e47 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java @@ -42,6 +42,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ShopkeeperSprite; +import com.shatteredpixel.shatteredpixeldungeon.ui.CurrencyIndicator; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions; @@ -250,6 +251,7 @@ public class Shopkeeper extends NPC { if (options[i].length() > maxLen) options[i] = options[i].substring(0, maxLen-3) + "..."; i++; } + CurrencyIndicator.showGold = true; GameScene.show(new WndOptions(sprite(), Messages.titleCase(name()), description(), options){ @Override protected void onSelect(int index) { @@ -290,6 +292,12 @@ public class Shopkeeper extends NPC { } return null; } + + @Override + public void hide() { + super.hide(); + CurrencyIndicator.showGold = false; + } }); } }); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java index 89eecf5ae..39cf27ae9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java @@ -39,13 +39,21 @@ public class CurrencyIndicator extends Component { private float goldTime; private float energyTime; + + public static boolean showGold = false; @Override protected void createChildren() { gold = new BitmapText( PixelScene.pixelFont); + gold.text( Integer.toString(lastGold) ); + gold.measure(); + gold.hardlight( 0xFFFF00 ); add( gold ); energy = new BitmapText( PixelScene.pixelFont); + energy.text( Integer.toString(lastEnergy) ); + energy.measure(); + energy.hardlight( 0x44CCFF ); add( energy ); gold.visible = energy.visible = false; @@ -96,7 +104,6 @@ public class CurrencyIndicator extends Component { gold.text( Integer.toString(lastGold) ); gold.measure(); - gold.hardlight( 0xFFFF00 ); gold.visible = true; goldTime = TIME; @@ -109,12 +116,20 @@ public class CurrencyIndicator extends Component { energy.text( Integer.toString(lastEnergy) ); energy.measure(); - energy.hardlight( 0x44CCFF ); energy.visible = true; energyTime = TIME; layout(); } + + if (showGold){ + if (!gold.visible){ + gold.visible = true; + layout(); + } + goldTime = TIME/2; + } + } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java index 1d992ca74..6f40a70ca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java @@ -37,6 +37,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.shatteredpixel.shatteredpixeldungeon.ui.CurrencyIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; public class WndTradeItem extends WndInfoItem { @@ -121,6 +122,7 @@ public class WndTradeItem extends WndInfoItem { super(heap); selling = false; + CurrencyIndicator.showGold = true; Item item = heap.peek(); @@ -207,6 +209,7 @@ public class WndTradeItem extends WndInfoItem { public void hide() { super.hide(); + CurrencyIndicator.showGold = false; if (owner != null) { owner.hide(); From e51d0f5f621b4b48f3e51210bea482b1aa2e6f99 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:32:58 -0400 Subject: [PATCH 103/178] v3.1.0: fixed exiles having more DR than intended and aggroing as champs --- .../shatteredpixeldungeon/actors/buffs/ChampionEnemy.java | 4 +++- .../shatteredpixeldungeon/actors/mobs/GnollExile.java | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java index 9f0d1acb8..3e7310578 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java @@ -104,7 +104,9 @@ public abstract class ChampionEnemy extends Buff { if (Dungeon.mobsToChampion <= 0 && Dungeon.isChallenged(Challenges.CHAMPION_ENEMIES)) { Buff.affect(m, buffCls); - m.state = m.WANDERING; + if (m.state != m.PASSIVE) { + m.state = m.WANDERING; + } } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java index 50f104c22..52441cc7c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java @@ -67,7 +67,7 @@ public class GnollExile extends Gnoll { @Override public int drRoll() { - return super.drRoll() + Random.NormalIntRange(0, 3); + return super.drRoll() + Random.NormalIntRange(0, 1); } @Override From 853a3d901a85ea4597016826ada9102e61f7d4f5 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:35:30 -0400 Subject: [PATCH 104/178] v3.1.0: hermit crabs can now drop mystery meat too (3x odds) --- .../actors/mobs/HermitCrab.java | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java index 7d190c8ec..cc7792414 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java @@ -21,6 +21,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.sprites.HermitCrabSprite; @@ -32,8 +33,17 @@ public class HermitCrab extends Crab { HP = HT = 25; //+67% HP baseSpeed = 1f; //-50% speed - loot = Generator.Category.ARMOR; - lootChance = 1f; + //3x more likely to drop meat, and drops a guaranteed armor + lootChance = 0.5f; + } + + @Override + public void rollToDropLoot() { + super.rollToDropLoot(); + + if (Dungeon.hero.lvl > maxLvl + 2){ + Dungeon.level.drop(Generator.randomArmor(), pos).sprite.drop(); + } } @Override From c43a89e31326a2cf432e8be60811882857e59460 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:36:55 -0400 Subject: [PATCH 105/178] v3.1.0: minor QoL, killing DK now cleanses degraded from the hero --- .../shatteredpixeldungeon/actors/mobs/DwarfKing.java | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java index 6f6b01b80..e5573aec8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java @@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barrier; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Degrade; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Doom; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LifeLink; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor; @@ -578,6 +579,11 @@ public class DwarfKing extends Mob { beacon.upgrade(); } + //cleanses degrade that may have been applied by a DK warlock, mainly for convenience + if (Dungeon.hero.buff(Degrade.class) != null){ + Dungeon.hero.buff(Degrade.class).detach(); + } + yell( Messages.get(this, "defeated") ); } From 43cec184f9b023237f28661c4f9af33fa0a1c666 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:39:22 -0400 Subject: [PATCH 106/178] v3.1.0: fixed armor ability allies having 1 more acc/eva than hero --- .../actors/hero/abilities/cleric/PowerOfMany.java | 2 +- .../actors/hero/abilities/rogue/ShadowClone.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java index 7b390020c..d9382b4c3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java @@ -262,7 +262,7 @@ public class PowerOfMany extends ArmorAbility { public LightAlly(int heroLevel ){ this(); - defenseSkill = heroLevel + 5; //equal to base hero defense skill + defenseSkill = heroLevel + 4; //equal to base hero defense skill } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java index 1ccefe661..6d9fa2a93 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java @@ -165,7 +165,7 @@ public class ShadowClone extends ArmorAbility { HT += hpBonus; HP += hpBonus; } - defenseSkill = heroLevel + 5; //equal to base hero defense skill + defenseSkill = heroLevel + 4; //equal to base hero defense skill } @Override From 7b91265cffdd812ecc52faac20934d139b51e717 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:43:47 -0400 Subject: [PATCH 107/178] v3.1.0: improved vfx for activating or deactivating brawler's stance --- .../shatteredpixeldungeon/items/rings/RingOfForce.java | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java index 085eb9007..2136d5904 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java @@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; +import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; @@ -210,12 +211,14 @@ public class RingOfForce extends Ring { } BuffIndicator.refreshHero(); AttackIndicator.updateState(); + hero.sprite.operate(hero.pos); } else if (!isEquipped(hero)) { GLog.w(Messages.get(MeleeWeapon.class, "ability_need_equip")); } else { Buff.affect(hero, BrawlersStance.class).reset(); AttackIndicator.updateState(); + hero.sprite.operate(hero.pos); } } else { super.execute(hero, action); @@ -298,10 +301,14 @@ public class RingOfForce extends Ring { } //buff must be active for at least 50 turns, to discourage micro-managing for max charges - public boolean active; + public boolean active = true; private int minTurnsLeft; public void reset(){ + if (!active){ + //announce the buff + target.sprite.showStatus(CharSprite.POSITIVE, Messages.titleCase(name())); + } active = true; minTurnsLeft = 50; } From cda9aec9375101f7661bead0ee8027cc0a204abb Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:51:05 -0400 Subject: [PATCH 108/178] v3.1.0: added a little joke to the ferret tuft --- .../shatteredpixeldungeon/actors/Char.java | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index d522dbe56..dbec19c32 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -141,6 +141,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.Door; import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GeyserTrap; import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GnollRockfallTrap; import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrimTrap; +import com.shatteredpixel.shatteredpixeldungeon.messages.Languages; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.plants.Earthroot; import com.shatteredpixel.shatteredpixeldungeon.plants.Swiftthistle; @@ -591,7 +592,13 @@ public abstract class Char extends Actor { if (enemy.sprite != null){ if (tuftDodged){ - enemy.sprite.showStatusWithIcon(CharSprite.NEUTRAL, enemy.defenseVerb(), FloatingText.TUFT); + //dooking is a playful sound Ferrets can make, like low pitched chirping + // I doubt this will translate, so it's only in English + if (Messages.lang() == Languages.ENGLISH && Random.Int(10) == 0) { + enemy.sprite.showStatusWithIcon(CharSprite.NEUTRAL, "dooked", FloatingText.TUFT); + } else { + enemy.sprite.showStatusWithIcon(CharSprite.NEUTRAL, enemy.defenseVerb(), FloatingText.TUFT); + } } else { enemy.sprite.showStatus(CharSprite.NEUTRAL, enemy.defenseVerb()); } From f2010a7deaab801374042ceddb81d4952a74c96e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:54:14 -0400 Subject: [PATCH 109/178] v3.1.0: slightly upped range on targeted traps, for consistency with FOV --- .../shatteredpixeldungeon/levels/traps/DisintegrationTrap.java | 3 ++- .../shatteredpixeldungeon/levels/traps/GrimTrap.java | 3 ++- .../shatteredpixeldungeon/levels/traps/PoisonDartTrap.java | 3 ++- .../shatteredpixeldungeon/levels/traps/WornDartTrap.java | 3 ++- 4 files changed, 8 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java index 60ddeb5bc..6e8858a86 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java @@ -55,7 +55,8 @@ public class DisintegrationTrap extends Trap { //find the closest char that can be aimed at //can't target beyond view distance, with a min of 6 (torch range) - int range = Math.max(6, Dungeon.level.viewDistance); + //add 0.5 for better consistency with vision radius shape + float range = Math.max(6, Dungeon.level.viewDistance)+0.5f; if (target == null){ float closestDist = Float.MAX_VALUE; for (Char ch : Actor.chars()){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java index 5227f4f1c..74a0695fa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java @@ -66,7 +66,8 @@ public class GrimTrap extends Trap { //find the closest char that can be aimed at //can't target beyond view distance, with a min of 6 (torch range) - int range = Math.max(6, Dungeon.level.viewDistance); + //add 0.5 for better consistency with vision radius shape + float range = Math.max(6, Dungeon.level.viewDistance)+0.5f; if (target == null){ float closestDist = Float.MAX_VALUE; for (Char ch : Actor.chars()){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java index 60ba80cca..b805b3eb4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java @@ -80,7 +80,8 @@ public class PoisonDartTrap extends Trap { //find the closest char that can be aimed at //can't target beyond view distance, with a min of 6 (torch range) - int range = Math.max(6, Dungeon.level.viewDistance); + //add 0.5 for better consistency with vision radius shape + float range = Math.max(6, Dungeon.level.viewDistance)+0.5f; if (target == null){ float closestDist = Float.MAX_VALUE; for (Char ch : Actor.chars()){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java index 2a22f7642..0c5c8a2a9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java @@ -66,7 +66,8 @@ public class WornDartTrap extends Trap { //find the closest char that can be aimed at //can't target beyond view distance, with a min of 6 (torch range) - int range = Math.max(6, Dungeon.level.viewDistance); + //add 0.5 for better consistency with vision radius shape + float range = Math.max(6, Dungeon.level.viewDistance)+0.5f; if (target == null){ float closestDist = Float.MAX_VALUE; for (Char ch : Actor.chars()){ From ebee0a6014268cec9d5809ef2d62da6b0a4185a4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 13:59:09 -0400 Subject: [PATCH 110/178] v3.1.0: updated copyright for 2025 --- SPD-classes/src/main/java/com/watabou/glscripts/Script.java | 2 +- SPD-classes/src/main/java/com/watabou/gltextures/Atlas.java | 2 +- .../src/main/java/com/watabou/gltextures/SmartTexture.java | 2 +- .../src/main/java/com/watabou/gltextures/TextureCache.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Attribute.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Blending.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Framebuffer.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Program.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Quad.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Renderbuffer.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Shader.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Texture.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Uniform.java | 2 +- SPD-classes/src/main/java/com/watabou/glwrap/Vertexbuffer.java | 2 +- .../src/main/java/com/watabou/input/ControllerHandler.java | 2 +- SPD-classes/src/main/java/com/watabou/input/GameAction.java | 2 +- SPD-classes/src/main/java/com/watabou/input/InputHandler.java | 2 +- SPD-classes/src/main/java/com/watabou/input/KeyBindings.java | 2 +- SPD-classes/src/main/java/com/watabou/input/KeyEvent.java | 2 +- SPD-classes/src/main/java/com/watabou/input/PointerEvent.java | 2 +- SPD-classes/src/main/java/com/watabou/input/ScrollEvent.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/BitmapText.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Camera.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/ColorBlock.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Game.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Gizmo.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Group.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Halo.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Image.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/MovieClip.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/NinePatch.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/NoosaScript.java | 2 +- .../src/main/java/com/watabou/noosa/NoosaScriptNoLighting.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/PointerArea.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/PseudoPixel.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/RenderedText.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Resizable.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Scene.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/ScrollArea.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/SkinnedBlock.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/TextInput.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/TextureFilm.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Tilemap.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/Visual.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/audio/Music.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/audio/Sample.java | 2 +- .../main/java/com/watabou/noosa/particles/BitmaskEmitter.java | 2 +- .../src/main/java/com/watabou/noosa/particles/Emitter.java | 2 +- .../main/java/com/watabou/noosa/particles/PixelParticle.java | 2 +- .../src/main/java/com/watabou/noosa/tweeners/AlphaTweener.java | 2 +- .../java/com/watabou/noosa/tweeners/CameraScrollTweener.java | 2 +- .../src/main/java/com/watabou/noosa/tweeners/Delayer.java | 2 +- .../src/main/java/com/watabou/noosa/tweeners/PosTweener.java | 2 +- .../src/main/java/com/watabou/noosa/tweeners/ScaleTweener.java | 2 +- .../src/main/java/com/watabou/noosa/tweeners/Tweener.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/ui/Component.java | 2 +- SPD-classes/src/main/java/com/watabou/noosa/ui/Cursor.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/BArray.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/BitmapCache.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/BitmapFilm.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Bundlable.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Bundle.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Callback.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/ColorMath.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/DeviceCompat.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/FileUtils.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/GameMath.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/GameSettings.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Graph.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/PathFinder.java | 2 +- .../src/main/java/com/watabou/utils/PlatformSupport.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Point.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/PointF.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Random.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Rect.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/RectF.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Reflection.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/Signal.java | 2 +- SPD-classes/src/main/java/com/watabou/utils/SparseArray.java | 2 +- .../shatteredpixeldungeon/android/AndroidBackupHandler.java | 2 +- .../shatteredpixeldungeon/android/AndroidLauncher.java | 2 +- .../android/AndroidMissingNativesHandler.java | 2 +- .../shatteredpixeldungeon/android/AndroidPlatformSupport.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/Assets.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/Badges.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/Bones.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/Challenges.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/Chrome.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/GamesInProgress.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/SPDAction.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java | 2 +- .../shatteredpixeldungeon/ShatteredPixelDungeon.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/Statistics.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/actors/Char.java | 2 +- .../shatteredpixeldungeon/actors/blobs/Alchemy.java | 2 +- .../shatteredpixeldungeon/actors/blobs/Blizzard.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java | 2 +- .../shatteredpixeldungeon/actors/blobs/ConfusionGas.java | 2 +- .../shatteredpixeldungeon/actors/blobs/CorrosiveGas.java | 2 +- .../shatteredpixeldungeon/actors/blobs/Electricity.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/blobs/Fire.java | 2 +- .../shatteredpixeldungeon/actors/blobs/Foliage.java | 2 +- .../shatteredpixeldungeon/actors/blobs/Freezing.java | 2 +- .../shatteredpixeldungeon/actors/blobs/GooWarn.java | 2 +- .../shatteredpixeldungeon/actors/blobs/Inferno.java | 2 +- .../shatteredpixeldungeon/actors/blobs/ParalyticGas.java | 2 +- .../shatteredpixeldungeon/actors/blobs/Regrowth.java | 2 +- .../shatteredpixeldungeon/actors/blobs/SacrificialFire.java | 2 +- .../shatteredpixeldungeon/actors/blobs/SmokeScreen.java | 2 +- .../shatteredpixeldungeon/actors/blobs/StenchGas.java | 2 +- .../shatteredpixeldungeon/actors/blobs/StormCloud.java | 2 +- .../shatteredpixeldungeon/actors/blobs/ToxicGas.java | 2 +- .../shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java | 2 +- .../shatteredpixeldungeon/actors/blobs/WaterOfHealth.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/blobs/Web.java | 2 +- .../shatteredpixeldungeon/actors/blobs/WellWater.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Adrenaline.java | 2 +- .../shatteredpixeldungeon/actors/buffs/AdrenalineSurge.java | 2 +- .../shatteredpixeldungeon/actors/buffs/AllyBuff.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java | 2 +- .../shatteredpixeldungeon/actors/buffs/ArcaneArmor.java | 2 +- .../shatteredpixeldungeon/actors/buffs/ArtifactRecharge.java | 2 +- .../shatteredpixeldungeon/actors/buffs/AscensionChallenge.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Awareness.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Barkskin.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Barrier.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Berserk.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Bleeding.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Bless.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Blindness.java | 2 +- .../shatteredpixeldungeon/actors/buffs/BlobImmunity.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Burning.java | 2 +- .../shatteredpixeldungeon/actors/buffs/ChampionEnemy.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Charm.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Chill.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Combo.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Corrosion.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Corruption.java | 2 +- .../shatteredpixeldungeon/actors/buffs/CounterBuff.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Cripple.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Daze.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Degrade.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Doom.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Dread.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Drowsy.java | 2 +- .../shatteredpixeldungeon/actors/buffs/EnhancedRings.java | 2 +- .../shatteredpixeldungeon/actors/buffs/FireImbue.java | 2 +- .../shatteredpixeldungeon/actors/buffs/FlavourBuff.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Foresight.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Frost.java | 2 +- .../shatteredpixeldungeon/actors/buffs/FrostImbue.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Fury.java | 2 +- .../shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java | 2 +- .../shatteredpixeldungeon/actors/buffs/GreaterHaste.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Haste.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Healing.java | 2 +- .../shatteredpixeldungeon/actors/buffs/HeroDisguise.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Hex.java | 2 +- .../shatteredpixeldungeon/actors/buffs/HoldFast.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Hunger.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Invisibility.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Invulnerability.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Levitation.java | 2 +- .../shatteredpixeldungeon/actors/buffs/LifeLink.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Light.java | 2 +- .../shatteredpixeldungeon/actors/buffs/LockedFloor.java | 2 +- .../shatteredpixeldungeon/actors/buffs/LostInventory.java | 2 +- .../shatteredpixeldungeon/actors/buffs/MagicImmune.java | 2 +- .../shatteredpixeldungeon/actors/buffs/MagicalSight.java | 2 +- .../shatteredpixeldungeon/actors/buffs/MagicalSleep.java | 2 +- .../shatteredpixeldungeon/actors/buffs/MindVision.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Momentum.java | 2 +- .../shatteredpixeldungeon/actors/buffs/MonkEnergy.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Paralysis.java | 2 +- .../shatteredpixeldungeon/actors/buffs/PhysicalEmpower.java | 2 +- .../shatteredpixeldungeon/actors/buffs/PinCushion.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Poison.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Preparation.java | 2 +- .../shatteredpixeldungeon/actors/buffs/PrismaticGuard.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Recharging.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Regeneration.java | 2 +- .../shatteredpixeldungeon/actors/buffs/RevealedArea.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Roots.java | 2 +- .../shatteredpixeldungeon/actors/buffs/ScrollEmpower.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Shadows.java | 2 +- .../shatteredpixeldungeon/actors/buffs/ShieldBuff.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Sleep.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Slow.java | 2 +- .../shatteredpixeldungeon/actors/buffs/SnipersMark.java | 2 +- .../shatteredpixeldungeon/actors/buffs/SoulMark.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Speed.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Stamina.java | 2 +- .../shatteredpixeldungeon/actors/buffs/SuperNovaTracker.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Terror.java | 2 +- .../shatteredpixeldungeon/actors/buffs/TimeStasis.java | 2 +- .../shatteredpixeldungeon/actors/buffs/ToxicImbue.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Vertigo.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Vulnerable.java | 2 +- .../shatteredpixeldungeon/actors/buffs/WandEmpower.java | 2 +- .../shatteredpixeldungeon/actors/buffs/Weakness.java | 2 +- .../shatteredpixeldungeon/actors/buffs/WellFed.java | 2 +- .../shatteredpixeldungeon/actors/hero/Belongings.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java | 2 +- .../shatteredpixeldungeon/actors/hero/HeroAction.java | 2 +- .../shatteredpixeldungeon/actors/hero/HeroClass.java | 2 +- .../shatteredpixeldungeon/actors/hero/HeroSubClass.java | 2 +- .../shatteredpixeldungeon/actors/hero/Talent.java | 2 +- .../actors/hero/abilities/ArmorAbility.java | 2 +- .../shatteredpixeldungeon/actors/hero/abilities/Ratmogrify.java | 2 +- .../actors/hero/abilities/cleric/AscendedForm.java | 2 +- .../actors/hero/abilities/cleric/PowerOfMany.java | 2 +- .../actors/hero/abilities/cleric/Trinity.java | 2 +- .../actors/hero/abilities/duelist/Challenge.java | 2 +- .../actors/hero/abilities/duelist/ElementalStrike.java | 2 +- .../actors/hero/abilities/duelist/Feint.java | 2 +- .../actors/hero/abilities/huntress/NaturesPower.java | 2 +- .../actors/hero/abilities/huntress/SpectralBlades.java | 2 +- .../actors/hero/abilities/huntress/SpiritHawk.java | 2 +- .../actors/hero/abilities/mage/ElementalBlast.java | 2 +- .../actors/hero/abilities/mage/WarpBeacon.java | 2 +- .../actors/hero/abilities/mage/WildMagic.java | 2 +- .../actors/hero/abilities/rogue/DeathMark.java | 2 +- .../actors/hero/abilities/rogue/ShadowClone.java | 2 +- .../actors/hero/abilities/rogue/SmokeBomb.java | 2 +- .../actors/hero/abilities/warrior/Endure.java | 2 +- .../actors/hero/abilities/warrior/HeroicLeap.java | 2 +- .../actors/hero/abilities/warrior/Shockwave.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/BlessSpell.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/Cleanse.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/ClericSpell.java | 2 +- .../actors/hero/spells/DivineIntervention.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/DivineSense.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/Flash.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/GuidingLight.java | 2 +- .../actors/hero/spells/HallowedGround.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/HolyIntuition.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/HolyLance.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/HolyWard.java | 2 +- .../shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java | 2 +- 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.../shatteredpixeldungeon/items/remains/BowFragment.java | 2 +- .../shatteredpixeldungeon/items/remains/BrokenHilt.java | 2 +- .../shatteredpixeldungeon/items/remains/BrokenStaff.java | 2 +- .../shatteredpixeldungeon/items/remains/CloakScrap.java | 2 +- .../shatteredpixeldungeon/items/remains/RemainsItem.java | 2 +- .../shatteredpixeldungeon/items/remains/SealShard.java | 2 +- .../shatteredpixeldungeon/items/remains/TornPage.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfAccuracy.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfArcana.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfElements.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfEnergy.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfEvasion.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfForce.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfFuror.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfHaste.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfMight.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfSharpshooting.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfTenacity.java | 2 +- .../shatteredpixeldungeon/items/rings/RingOfWealth.java | 2 +- .../shatteredpixeldungeon/items/scrolls/InventoryScroll.java | 2 +- .../shatteredpixeldungeon/items/scrolls/Scroll.java | 2 +- .../shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java | 2 +- .../shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java | 2 +- .../items/scrolls/ScrollOfMagicMapping.java | 2 +- .../items/scrolls/ScrollOfMirrorImage.java | 2 +- .../shatteredpixeldungeon/items/scrolls/ScrollOfRage.java | 2 +- .../shatteredpixeldungeon/items/scrolls/ScrollOfRecharging.java | 2 +- .../items/scrolls/ScrollOfRemoveCurse.java | 2 +- .../items/scrolls/ScrollOfRetribution.java | 2 +- .../items/scrolls/ScrollOfTeleportation.java | 2 +- .../shatteredpixeldungeon/items/scrolls/ScrollOfTerror.java | 2 +- .../items/scrolls/ScrollOfTransmutation.java | 2 +- .../shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java | 2 +- .../items/scrolls/exotic/ExoticScroll.java | 2 +- .../items/scrolls/exotic/ScrollOfAntiMagic.java | 2 +- .../items/scrolls/exotic/ScrollOfChallenge.java | 2 +- .../items/scrolls/exotic/ScrollOfDivination.java | 2 +- .../items/scrolls/exotic/ScrollOfDread.java | 2 +- .../items/scrolls/exotic/ScrollOfEnchantment.java | 2 +- .../items/scrolls/exotic/ScrollOfForesight.java | 2 +- .../items/scrolls/exotic/ScrollOfMetamorphosis.java | 2 +- .../items/scrolls/exotic/ScrollOfMysticalEnergy.java | 2 +- .../items/scrolls/exotic/ScrollOfPassage.java | 2 +- .../items/scrolls/exotic/ScrollOfPrismaticImage.java | 2 +- .../items/scrolls/exotic/ScrollOfPsionicBlast.java | 2 +- .../items/scrolls/exotic/ScrollOfSirensSong.java | 2 +- .../shatteredpixeldungeon/items/spells/Alchemize.java | 2 +- .../shatteredpixeldungeon/items/spells/BeaconOfReturning.java | 2 +- .../shatteredpixeldungeon/items/spells/CurseInfusion.java | 2 +- .../shatteredpixeldungeon/items/spells/InventorySpell.java | 2 +- .../shatteredpixeldungeon/items/spells/MagicalInfusion.java | 2 +- .../shatteredpixeldungeon/items/spells/PhaseShift.java | 2 +- .../shatteredpixeldungeon/items/spells/ReclaimTrap.java | 2 +- .../shatteredpixeldungeon/items/spells/Recycle.java | 2 +- .../shatteredpixeldungeon/items/spells/Spell.java | 2 +- .../shatteredpixeldungeon/items/spells/SummonElemental.java | 2 +- .../shatteredpixeldungeon/items/spells/TargetedSpell.java | 2 +- .../shatteredpixeldungeon/items/spells/TelekineticGrab.java | 2 +- .../shatteredpixeldungeon/items/spells/UnstableSpell.java | 2 +- .../shatteredpixeldungeon/items/spells/WildEnergy.java | 2 +- .../shatteredpixeldungeon/items/stones/InventoryStone.java | 2 +- .../shatteredpixeldungeon/items/stones/Runestone.java | 2 +- 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.../shatteredpixeldungeon/items/trinkets/ExoticCrystals.java | 2 +- .../shatteredpixeldungeon/items/trinkets/EyeOfNewt.java | 2 +- .../shatteredpixeldungeon/items/trinkets/MimicTooth.java | 2 +- .../shatteredpixeldungeon/items/trinkets/MossyClump.java | 2 +- .../shatteredpixeldungeon/items/trinkets/ParchmentScrap.java | 2 +- .../shatteredpixeldungeon/items/trinkets/PetrifiedSeed.java | 2 +- .../shatteredpixeldungeon/items/trinkets/RatSkull.java | 2 +- .../shatteredpixeldungeon/items/trinkets/SaltCube.java | 2 +- .../shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java | 2 +- .../items/trinkets/ThirteenLeafClover.java | 2 +- .../shatteredpixeldungeon/items/trinkets/TrapMechanism.java | 2 +- .../shatteredpixeldungeon/items/trinkets/Trinket.java | 2 +- .../shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java | 2 +- .../shatteredpixeldungeon/items/trinkets/VialOfBlood.java | 2 +- .../shatteredpixeldungeon/items/trinkets/WondrousResin.java | 2 +- 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.../shatteredpixeldungeon/items/weapon/melee/Glaive.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Gloves.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Greataxe.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Greatshield.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Greatsword.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/HandAxe.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Katana.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Longsword.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Mace.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/MagesStaff.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Quarterstaff.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Rapier.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/RoundShield.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/RunicBlade.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Sai.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Scimitar.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Shortsword.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Sickle.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Spear.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Sword.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/WarHammer.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/WarScythe.java | 2 +- .../shatteredpixeldungeon/items/weapon/melee/Whip.java | 2 +- .../items/weapon/melee/WornShortsword.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/Bolas.java | 2 +- .../items/weapon/missiles/FishingSpear.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/ForceCube.java | 2 +- .../items/weapon/missiles/HeavyBoomerang.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/Javelin.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/Kunai.java | 2 +- .../items/weapon/missiles/MissileWeapon.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/Shuriken.java | 2 +- .../items/weapon/missiles/ThrowingClub.java | 2 +- .../items/weapon/missiles/ThrowingHammer.java | 2 +- .../items/weapon/missiles/ThrowingKnife.java | 2 +- .../items/weapon/missiles/ThrowingSpear.java | 2 +- .../items/weapon/missiles/ThrowingSpike.java | 2 +- .../items/weapon/missiles/ThrowingStone.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/Trident.java | 2 +- .../items/weapon/missiles/darts/AdrenalineDart.java | 2 +- .../items/weapon/missiles/darts/BlindingDart.java | 2 +- .../items/weapon/missiles/darts/ChillingDart.java | 2 +- .../items/weapon/missiles/darts/CleansingDart.java | 2 +- .../shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java | 2 +- .../items/weapon/missiles/darts/DisplacingDart.java | 2 +- .../items/weapon/missiles/darts/HealingDart.java | 2 +- .../items/weapon/missiles/darts/HolyDart.java | 2 +- .../items/weapon/missiles/darts/IncendiaryDart.java | 2 +- .../items/weapon/missiles/darts/ParalyticDart.java | 2 +- .../items/weapon/missiles/darts/PoisonDart.java | 2 +- .../items/weapon/missiles/darts/RotDart.java | 2 +- .../items/weapon/missiles/darts/ShockingDart.java | 2 +- .../items/weapon/missiles/darts/TippedDart.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/journal/Catalog.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/journal/Document.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/journal/Journal.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java | 2 +- .../shatteredpixeldungeon/levels/CavesBossLevel.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java | 2 +- .../shatteredpixeldungeon/levels/CityBossLevel.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java | 2 +- .../shatteredpixeldungeon/levels/DeadEndLevel.java | 2 +- .../shatteredpixeldungeon/levels/HallsBossLevel.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java | 2 +- .../shatteredpixeldungeon/levels/LastShopLevel.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/levels/Level.java | 2 +- .../shatteredpixeldungeon/levels/MiningLevel.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/levels/Patch.java | 2 +- .../shatteredpixeldungeon/levels/PrisonBossLevel.java | 2 +- .../shatteredpixeldungeon/levels/PrisonLevel.java | 2 +- .../shatteredpixeldungeon/levels/RegularLevel.java | 2 +- .../shatteredpixeldungeon/levels/SewerBossLevel.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/levels/Terrain.java | 2 +- .../shatteredpixeldungeon/levels/builders/BranchesBuilder.java | 2 +- .../shatteredpixeldungeon/levels/builders/Builder.java | 2 +- .../levels/builders/FigureEightBuilder.java | 2 +- .../shatteredpixeldungeon/levels/builders/LineBuilder.java | 2 +- .../shatteredpixeldungeon/levels/builders/LoopBuilder.java | 2 +- .../shatteredpixeldungeon/levels/builders/RegularBuilder.java | 2 +- .../shatteredpixeldungeon/levels/features/Chasm.java | 2 +- .../shatteredpixeldungeon/levels/features/Door.java | 2 +- .../shatteredpixeldungeon/levels/features/HighGrass.java | 2 +- .../shatteredpixeldungeon/levels/features/LevelTransition.java | 2 +- .../shatteredpixeldungeon/levels/features/Maze.java | 2 +- .../shatteredpixeldungeon/levels/painters/CavesPainter.java | 2 +- .../shatteredpixeldungeon/levels/painters/CityPainter.java | 2 +- .../shatteredpixeldungeon/levels/painters/HallsPainter.java | 2 +- .../levels/painters/MiningLevelPainter.java | 2 +- .../shatteredpixeldungeon/levels/painters/Painter.java | 2 +- .../shatteredpixeldungeon/levels/painters/PrisonPainter.java 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.../levels/rooms/quest/MineSecretRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/quest/MineSmallRoom.java | 2 +- .../levels/rooms/quest/RitualSiteRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/quest/RotGardenRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/secret/RatKingRoom.java | 2 +- .../levels/rooms/secret/SecretArtilleryRoom.java | 2 +- .../levels/rooms/secret/SecretChestChasmRoom.java | 2 +- .../levels/rooms/secret/SecretGardenRoom.java | 2 +- .../levels/rooms/secret/SecretHoardRoom.java | 2 +- .../levels/rooms/secret/SecretHoneypotRoom.java | 2 +- .../levels/rooms/secret/SecretLaboratoryRoom.java | 2 +- .../levels/rooms/secret/SecretLarderRoom.java | 2 +- .../levels/rooms/secret/SecretLibraryRoom.java | 2 +- .../levels/rooms/secret/SecretMazeRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/secret/SecretRoom.java | 2 +- .../levels/rooms/secret/SecretRunestoneRoom.java | 2 +- .../levels/rooms/secret/SecretSummoningRoom.java | 2 +- .../levels/rooms/secret/SecretWellRoom.java | 2 +- .../levels/rooms/sewerboss/DiamondGooRoom.java | 2 +- .../levels/rooms/sewerboss/GooBossRoom.java | 2 +- .../levels/rooms/sewerboss/SewerBossEntranceRoom.java | 2 +- .../levels/rooms/sewerboss/SewerBossExitRoom.java | 2 +- .../levels/rooms/sewerboss/ThickPillarsGooRoom.java | 2 +- .../levels/rooms/sewerboss/ThinPillarsGooRoom.java | 2 +- .../levels/rooms/sewerboss/WalledGooRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/ArmoryRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/CryptRoom.java | 2 +- .../levels/rooms/special/CrystalChoiceRoom.java | 2 +- .../levels/rooms/special/CrystalPathRoom.java | 2 +- .../levels/rooms/special/CrystalVaultRoom.java | 2 +- .../levels/rooms/special/DemonSpawnerRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/GardenRoom.java | 2 +- .../levels/rooms/special/LaboratoryRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/LibraryRoom.java | 2 +- .../levels/rooms/special/MagicWellRoom.java | 2 +- .../levels/rooms/special/MagicalFireRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/PitRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/PoolRoom.java | 2 +- .../levels/rooms/special/RunestoneRoom.java | 2 +- .../levels/rooms/special/SacrificeRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/SentryRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/ShopRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/StatueRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/StorageRoom.java | 2 +- .../levels/rooms/special/ToxicGasRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/special/TrapsRoom.java | 2 +- .../levels/rooms/special/TreasuryRoom.java | 2 +- .../levels/rooms/special/WeakFloorRoom.java | 2 +- .../levels/rooms/standard/AquariumRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/BurnedRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/CaveRoom.java | 2 +- .../levels/rooms/standard/CavesFissureRoom.java | 2 +- .../levels/rooms/standard/CellBlockRoom.java | 2 +- .../levels/rooms/standard/ChasmBridgeRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/ChasmRoom.java | 2 +- .../levels/rooms/standard/CircleBasinRoom.java | 2 +- .../levels/rooms/standard/CirclePitRoom.java | 2 +- .../levels/rooms/standard/CircleWallRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/EmptyRoom.java | 2 +- .../levels/rooms/standard/FissureRoom.java | 2 +- .../levels/rooms/standard/GrassyGraveRoom.java | 2 +- .../levels/rooms/standard/HallwayRoom.java | 2 +- .../levels/rooms/standard/ImpShopRoom.java | 2 +- .../levels/rooms/standard/LibraryRingRoom.java | 2 +- .../levels/rooms/standard/MinefieldRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/PatchRoom.java | 2 +- .../levels/rooms/standard/PillarsRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/PlantsRoom.java | 2 +- .../levels/rooms/standard/PlatformRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/RingRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java | 2 +- .../levels/rooms/standard/SegmentedLibraryRoom.java | 2 +- .../levels/rooms/standard/SegmentedRoom.java | 2 +- .../levels/rooms/standard/SewerPipeRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/SkullsRoom.java | 2 +- .../levels/rooms/standard/StandardBridgeRoom.java | 2 +- .../levels/rooms/standard/StandardRoom.java | 2 +- .../levels/rooms/standard/StatuesRoom.java | 2 +- .../levels/rooms/standard/StripedRoom.java | 2 +- .../shatteredpixeldungeon/levels/rooms/standard/StudyRoom.java | 2 +- .../levels/rooms/standard/SuspiciousChestRoom.java | 2 +- .../levels/rooms/standard/WaterBridgeRoom.java | 2 +- .../levels/rooms/standard/entrance/CaveEntranceRoom.java | 2 +- .../rooms/standard/entrance/CavesFissureEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/ChasmBridgeEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/ChasmEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/CircleBasinEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/EntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/HallwayEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/PillarsEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/RitualEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/StatuesEntranceRoom.java | 2 +- .../levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java | 2 +- .../levels/rooms/standard/exit/CaveExitRoom.java | 2 +- .../levels/rooms/standard/exit/CavesFissureExitRoom.java | 2 +- .../levels/rooms/standard/exit/ChasmBridgeExitRoom.java | 2 +- .../levels/rooms/standard/exit/ChasmExitRoom.java | 2 +- .../levels/rooms/standard/exit/CircleBasinExitRoom.java | 2 +- .../levels/rooms/standard/exit/ExitRoom.java | 2 +- .../levels/rooms/standard/exit/HallwayExitRoom.java | 2 +- .../levels/rooms/standard/exit/PillarsExitRoom.java | 2 +- .../levels/rooms/standard/exit/RitualExitRoom.java | 2 +- .../levels/rooms/standard/exit/StatuesExitRoom.java | 2 +- .../levels/rooms/standard/exit/WaterBridgeExitRoom.java | 2 +- .../shatteredpixeldungeon/levels/traps/AlarmTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/BlazingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/BurningTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/ChillingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/ConfusionTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/CorrosionTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/CursingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/DisarmingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/DisintegrationTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/DistortionTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/ExplosiveTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/FlashingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/FlockTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/FrostTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/GatewayTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/GeyserTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/GrimTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/GrippingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/GuardianTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/OozeTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/PitfallTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/PoisonDartTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/RockfallTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/ShockingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/StormTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/SummoningTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/TeleportationTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/TenguDartTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/ToxicTrap.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java | 2 +- .../shatteredpixeldungeon/levels/traps/WarpingTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/WeakeningTrap.java | 2 +- .../shatteredpixeldungeon/levels/traps/WornDartTrap.java | 2 +- .../shatteredpixeldungeon/mechanics/Ballistica.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/mechanics/ConeAOE.java | 2 +- .../shatteredpixeldungeon/mechanics/ShadowCaster.java | 2 +- .../shatteredpixeldungeon/messages/Languages.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/messages/Messages.java | 2 +- .../shatteredpixeldungeon/plants/BlandfruitBush.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Mageroyal.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Rotberry.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Starflower.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java | 2 +- .../shatteredpixeldungeon/plants/Swiftthistle.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java | 2 +- .../shatteredpixeldungeon/scenes/AlchemyScene.java | 2 +- .../shatteredpixeldungeon/scenes/AmuletScene.java | 2 +- .../shatteredpixeldungeon/scenes/CellSelector.java | 2 +- .../shatteredpixeldungeon/scenes/ChangesScene.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java | 2 +- .../shatteredpixeldungeon/scenes/HeroSelectScene.java | 2 +- .../shatteredpixeldungeon/scenes/InterlevelScene.java | 2 +- .../shatteredpixeldungeon/scenes/JournalScene.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/scenes/NewsScene.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java | 2 +- .../shatteredpixeldungeon/scenes/RankingsScene.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java | 2 +- .../shatteredpixeldungeon/scenes/SupporterScene.java | 2 +- .../shatteredpixeldungeon/scenes/SurfaceScene.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java | 2 +- .../shatteredpixeldungeon/scenes/WelcomeScene.java | 2 +- .../shatteredpixeldungeon/services/news/News.java | 2 +- .../shatteredpixeldungeon/services/updates/Updates.java | 2 +- .../shatteredpixeldungeon/sprites/AcidicSprite.java | 2 +- .../shatteredpixeldungeon/sprites/AlbinoSprite.java | 2 +- .../shatteredpixeldungeon/sprites/BanditSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/BatSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/BeeSprite.java | 2 +- .../shatteredpixeldungeon/sprites/BlacksmithSprite.java | 2 +- .../shatteredpixeldungeon/sprites/BruteSprite.java | 2 +- .../shatteredpixeldungeon/sprites/CausticSlimeSprite.java | 2 +- .../shatteredpixeldungeon/sprites/CharSprite.java | 2 +- .../shatteredpixeldungeon/sprites/CrabSprite.java | 2 +- .../shatteredpixeldungeon/sprites/CrystalGuardianSprite.java | 2 +- .../shatteredpixeldungeon/sprites/CrystalSpireSprite.java | 2 +- .../shatteredpixeldungeon/sprites/CrystalWispSprite.java | 2 +- .../shatteredpixeldungeon/sprites/DM100Sprite.java | 2 +- .../shatteredpixeldungeon/sprites/DM200Sprite.java | 2 +- .../shatteredpixeldungeon/sprites/DM201Sprite.java | 2 +- .../shatteredpixeldungeon/sprites/DM300Sprite.java | 2 +- .../shatteredpixeldungeon/sprites/DiscardedItemSprite.java | 2 +- .../shatteredpixeldungeon/sprites/EarthGuardianSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ElementalSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java | 2 +- .../shatteredpixeldungeon/sprites/FetidRatSprite.java | 2 +- .../shatteredpixeldungeon/sprites/FistSprite.java | 2 +- .../shatteredpixeldungeon/sprites/FungalCoreSprite.java | 2 +- .../shatteredpixeldungeon/sprites/FungalSentrySprite.java | 2 +- .../shatteredpixeldungeon/sprites/FungalSpinnerSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GhostSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GhoulSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GnollGeomancerSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GnollGuardSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GnollSapperSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GnollSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GnollTricksterSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GolemSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GreatCrabSprite.java | 2 +- .../shatteredpixeldungeon/sprites/GuardSprite.java | 2 +- .../shatteredpixeldungeon/sprites/HeroSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ItemSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ItemSpriteSheet.java | 2 +- .../shatteredpixeldungeon/sprites/KingSprite.java | 2 +- .../shatteredpixeldungeon/sprites/LarvaSprite.java | 2 +- .../shatteredpixeldungeon/sprites/LotusSprite.java | 2 +- .../shatteredpixeldungeon/sprites/MimicSprite.java | 2 +- .../shatteredpixeldungeon/sprites/MirrorSprite.java | 2 +- .../shatteredpixeldungeon/sprites/MissileSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java | 2 +- .../shatteredpixeldungeon/sprites/MonkSprite.java | 2 +- .../shatteredpixeldungeon/sprites/NecromancerSprite.java | 2 +- .../shatteredpixeldungeon/sprites/NewbornElementalSprite.java | 2 +- .../shatteredpixeldungeon/sprites/PhantomPiranhaSprite.java | 2 +- .../shatteredpixeldungeon/sprites/PiranhaSprite.java | 2 +- .../shatteredpixeldungeon/sprites/PrismaticSprite.java | 2 +- .../shatteredpixeldungeon/sprites/PylonSprite.java | 2 +- .../shatteredpixeldungeon/sprites/RatKingSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/RatSprite.java | 2 +- .../shatteredpixeldungeon/sprites/RipperSprite.java | 2 +- .../shatteredpixeldungeon/sprites/RotHeartSprite.java | 2 +- .../shatteredpixeldungeon/sprites/RotLasherSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ScorpioSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SeniorSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ShamanSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SheepSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ShieldedSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ShopkeeperSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SkeletonSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SlimeSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SnakeSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SpawnerSprite.java | 2 +- .../sprites/SpectralNecromancerSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SpinnerSprite.java | 2 +- .../shatteredpixeldungeon/sprites/StatueSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SuccubusSprite.java | 2 +- .../shatteredpixeldungeon/sprites/SwarmSprite.java | 2 +- .../shatteredpixeldungeon/sprites/TenguSprite.java | 2 +- .../shatteredpixeldungeon/sprites/ThiefSprite.java | 2 +- .../shatteredpixeldungeon/sprites/TormentedSpiritSprite.java | 2 +- .../shatteredpixeldungeon/sprites/UndeadSprite.java | 2 +- .../shatteredpixeldungeon/sprites/WandmakerSprite.java | 2 +- .../shatteredpixeldungeon/sprites/WardSprite.java | 2 +- .../shatteredpixeldungeon/sprites/WarlockSprite.java | 2 +- .../shatteredpixeldungeon/sprites/WraithSprite.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/sprites/YogSprite.java | 2 +- .../shatteredpixeldungeon/tiles/CustomTilemap.java | 2 +- .../shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java | 2 +- .../shatteredpixeldungeon/tiles/DungeonTileSheet.java | 2 +- .../shatteredpixeldungeon/tiles/DungeonTilemap.java | 2 +- .../shatteredpixeldungeon/tiles/DungeonWallsTilemap.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/tiles/FogOfWar.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/tiles/GridTileMap.java | 2 +- .../shatteredpixeldungeon/tiles/RaisedTerrainTilemap.java | 2 +- .../shatteredpixeldungeon/tiles/TerrainFeaturesTilemap.java | 2 +- .../shatteredpixeldungeon/tiles/WallBlockingTilemap.java | 2 +- .../shatteredpixeldungeon/ui/ActionIndicator.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java | 2 +- .../shatteredpixeldungeon/ui/AttackIndicator.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/BadgesGrid.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/BadgesList.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/Banner.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/BossHealthBar.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/BuffIcon.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/BusyIndicator.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/Button.java | 2 +- .../shatteredpixeldungeon/ui/CharHealthIndicator.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java | 2 +- .../shatteredpixeldungeon/ui/CurrencyIndicator.java | 2 +- .../shatteredpixeldungeon/ui/CustomNoteButton.java | 2 +- .../shatteredpixeldungeon/ui/DangerIndicator.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/HealthBar.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/HeroIcon.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/IconButton.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/InventoryPane.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/ItemButton.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/KeyDisplay.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/MenuPane.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/OptionSlider.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/QuickRecipe.java | 2 +- .../shatteredpixeldungeon/ui/QuickSlotButton.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/RadialMenu.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java | 2 +- .../shatteredpixeldungeon/ui/RenderedTextBlock.java | 2 +- .../shatteredpixeldungeon/ui/ResumeIndicator.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/RightClickMenu.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java | 2 +- .../shatteredpixeldungeon/ui/ScrollingGridPane.java | 2 +- .../shatteredpixeldungeon/ui/ScrollingListPane.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/StyledButton.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/ui/Tag.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/TalentButton.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/TalentIcon.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ui/TalentsPane.java | 2 +- .../shatteredpixeldungeon/ui/TargetHealthIndicator.java | 2 +- .../java/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/Tooltip.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/ui/Window.java | 2 +- .../shatteredpixeldungeon/ui/changelist/ChangeButton.java | 2 +- .../shatteredpixeldungeon/ui/changelist/ChangeInfo.java | 2 +- .../shatteredpixeldungeon/ui/changelist/WndChanges.java | 2 +- .../shatteredpixeldungeon/ui/changelist/WndChangesTabbed.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_1_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_3_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_4_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_5_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_6_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v1_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v2_X_Changes.java | 2 +- .../shatteredpixeldungeon/ui/changelist/v3_X_Changes.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/utils/DungeonSeed.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/utils/GLog.java | 2 +- .../com/shatteredpixel/shatteredpixeldungeon/utils/Holiday.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndBag.java | 2 +- .../shatteredpixeldungeon/windows/WndBlacksmith.java | 2 +- .../shatteredpixeldungeon/windows/WndChallenges.java | 2 +- .../shatteredpixeldungeon/windows/WndChooseAbility.java | 2 +- .../shatteredpixeldungeon/windows/WndChooseSubclass.java | 2 +- .../shatteredpixeldungeon/windows/WndClericSpells.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndCombo.java | 2 +- .../shatteredpixeldungeon/windows/WndDailies.java | 2 +- .../shatteredpixeldungeon/windows/WndDocument.java | 2 +- .../shatteredpixeldungeon/windows/WndEnergizeItem.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndError.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndGame.java | 2 +- .../shatteredpixeldungeon/windows/WndGameInProgress.java | 2 +- .../shatteredpixeldungeon/windows/WndHardNotification.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndHero.java | 2 +- .../shatteredpixeldungeon/windows/WndHeroInfo.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndImp.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoArmorAbility.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoBuff.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoCell.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoItem.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoMob.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoPlant.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoSubclass.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoTalent.java | 2 +- .../shatteredpixeldungeon/windows/WndInfoTrap.java | 2 +- .../shatteredpixeldungeon/windows/WndJournal.java | 2 +- .../shatteredpixeldungeon/windows/WndJournalItem.java | 2 +- .../shatteredpixeldungeon/windows/WndKeyBindings.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndList.java | 2 +- .../shatteredpixeldungeon/windows/WndMessage.java | 2 +- .../shatteredpixeldungeon/windows/WndMonkAbilities.java | 2 +- .../shatteredpixeldungeon/windows/WndOptions.java | 2 +- .../shatteredpixeldungeon/windows/WndOptionsCondensed.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java | 2 +- .../shatteredpixeldungeon/windows/WndQuickBag.java | 2 +- .../shatteredpixeldungeon/windows/WndRanking.java | 2 +- .../shatteredpixeldungeon/windows/WndResurrect.java | 2 +- .../shatteredpixeldungeon/windows/WndSadGhost.java | 2 +- .../shatteredpixeldungeon/windows/WndScoreBreakdown.java | 2 +- .../shatteredpixeldungeon/windows/WndSettings.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndStory.java | 2 +- .../shatteredpixeldungeon/windows/WndSupportPrompt.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java | 2 +- .../shatteredpixeldungeon/windows/WndTextInput.java | 2 +- .../shatteredpixeldungeon/windows/WndTitledMessage.java | 2 +- .../shatteredpixeldungeon/windows/WndTradeItem.java | 2 +- .../shatteredpixeldungeon/windows/WndUpgrade.java | 2 +- .../shatteredpixeldungeon/windows/WndUseItem.java | 2 +- .../shatteredpixeldungeon/windows/WndVictoryCongrats.java | 2 +- .../shatteredpixeldungeon/windows/WndWandmaker.java | 2 +- .../shatteredpixeldungeon/desktop/DesktopLaunchValidator.java | 2 +- .../shatteredpixeldungeon/desktop/DesktopLauncher.java | 2 +- .../shatteredpixeldungeon/desktop/DesktopPlatformSupport.java | 2 +- .../shatteredpixeldungeon/desktop/DesktopWindowListener.java | 2 +- .../shatteredpixel/shatteredpixeldungeon/ios/IOSLauncher.java | 2 +- .../shatteredpixeldungeon/ios/IOSPlatformSupport.java | 2 +- .../shatteredpixeldungeon/services/news/DebugNews.java | 2 +- .../shatteredpixeldungeon/services/news/NewsImpl.java | 2 +- .../shatteredpixeldungeon/services/news/NewsImpl.java | 2 +- .../shatteredpixeldungeon/services/news/ShatteredNews.java | 2 +- .../shatteredpixeldungeon/services/news/NewsArticle.java | 2 +- .../shatteredpixeldungeon/services/news/NewsService.java | 2 +- .../services/updates/AvailableUpdateData.java | 2 +- .../shatteredpixeldungeon/services/updates/UpdateService.java | 2 +- .../shatteredpixeldungeon/services/updates/DebugUpdates.java | 2 +- .../shatteredpixeldungeon/services/updates/UpdateImpl.java | 2 +- .../shatteredpixeldungeon/services/updates/GitHubUpdates.java | 2 +- .../shatteredpixeldungeon/services/updates/UpdateImpl.java | 2 +- 1217 files changed, 1217 insertions(+), 1217 deletions(-) diff --git a/SPD-classes/src/main/java/com/watabou/glscripts/Script.java b/SPD-classes/src/main/java/com/watabou/glscripts/Script.java index 01f0cd5bd..212704962 100644 --- a/SPD-classes/src/main/java/com/watabou/glscripts/Script.java +++ b/SPD-classes/src/main/java/com/watabou/glscripts/Script.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/gltextures/Atlas.java b/SPD-classes/src/main/java/com/watabou/gltextures/Atlas.java index 5fbd1ebb1..e07be2b5a 100644 --- a/SPD-classes/src/main/java/com/watabou/gltextures/Atlas.java +++ b/SPD-classes/src/main/java/com/watabou/gltextures/Atlas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/gltextures/SmartTexture.java b/SPD-classes/src/main/java/com/watabou/gltextures/SmartTexture.java index f2bc20e3c..bc7a15574 100644 --- a/SPD-classes/src/main/java/com/watabou/gltextures/SmartTexture.java +++ b/SPD-classes/src/main/java/com/watabou/gltextures/SmartTexture.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/gltextures/TextureCache.java b/SPD-classes/src/main/java/com/watabou/gltextures/TextureCache.java index 5dfa605cf..e6813193c 100644 --- a/SPD-classes/src/main/java/com/watabou/gltextures/TextureCache.java +++ b/SPD-classes/src/main/java/com/watabou/gltextures/TextureCache.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Attribute.java b/SPD-classes/src/main/java/com/watabou/glwrap/Attribute.java index 8810dd3dc..3a2a1a7e1 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Attribute.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Attribute.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Blending.java b/SPD-classes/src/main/java/com/watabou/glwrap/Blending.java index bf04c9a74..a212d6c1b 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Blending.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Blending.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Framebuffer.java b/SPD-classes/src/main/java/com/watabou/glwrap/Framebuffer.java index 04413e5ff..39d4c2ee9 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Framebuffer.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Framebuffer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java b/SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java index 9f72613b9..c4c1bae14 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Program.java b/SPD-classes/src/main/java/com/watabou/glwrap/Program.java index 8f31e1feb..3c8c33b59 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Program.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Program.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Quad.java b/SPD-classes/src/main/java/com/watabou/glwrap/Quad.java index 9694cf7aa..2bbcfee16 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Quad.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Quad.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Renderbuffer.java b/SPD-classes/src/main/java/com/watabou/glwrap/Renderbuffer.java index 9c2d1b9d7..2618d1187 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Renderbuffer.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Renderbuffer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Shader.java b/SPD-classes/src/main/java/com/watabou/glwrap/Shader.java index 576fe9a18..bf26a20d3 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Shader.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Shader.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Texture.java b/SPD-classes/src/main/java/com/watabou/glwrap/Texture.java index ac64468ee..f6a4b1eb1 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Texture.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Texture.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Uniform.java b/SPD-classes/src/main/java/com/watabou/glwrap/Uniform.java index 1b7110bfb..eba5e620f 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Uniform.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Uniform.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/glwrap/Vertexbuffer.java b/SPD-classes/src/main/java/com/watabou/glwrap/Vertexbuffer.java index 0cd5109ee..7546a9023 100644 --- a/SPD-classes/src/main/java/com/watabou/glwrap/Vertexbuffer.java +++ b/SPD-classes/src/main/java/com/watabou/glwrap/Vertexbuffer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java b/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java index d254e4ae9..8afd01978 100644 --- a/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java +++ b/SPD-classes/src/main/java/com/watabou/input/ControllerHandler.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/input/GameAction.java b/SPD-classes/src/main/java/com/watabou/input/GameAction.java index 0fc7a3e32..9e5493741 100644 --- a/SPD-classes/src/main/java/com/watabou/input/GameAction.java +++ b/SPD-classes/src/main/java/com/watabou/input/GameAction.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/input/InputHandler.java b/SPD-classes/src/main/java/com/watabou/input/InputHandler.java index 2870e4321..2bc99b4ed 100644 --- a/SPD-classes/src/main/java/com/watabou/input/InputHandler.java +++ b/SPD-classes/src/main/java/com/watabou/input/InputHandler.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/input/KeyBindings.java b/SPD-classes/src/main/java/com/watabou/input/KeyBindings.java index 09e6c3316..09471d06a 100644 --- a/SPD-classes/src/main/java/com/watabou/input/KeyBindings.java +++ b/SPD-classes/src/main/java/com/watabou/input/KeyBindings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/input/KeyEvent.java b/SPD-classes/src/main/java/com/watabou/input/KeyEvent.java index 49adb1980..3a0d6aa13 100644 --- a/SPD-classes/src/main/java/com/watabou/input/KeyEvent.java +++ b/SPD-classes/src/main/java/com/watabou/input/KeyEvent.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/input/PointerEvent.java b/SPD-classes/src/main/java/com/watabou/input/PointerEvent.java index 75ba56f34..a5141022d 100644 --- a/SPD-classes/src/main/java/com/watabou/input/PointerEvent.java +++ b/SPD-classes/src/main/java/com/watabou/input/PointerEvent.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/input/ScrollEvent.java b/SPD-classes/src/main/java/com/watabou/input/ScrollEvent.java index efdffa183..4cd00e0fa 100644 --- a/SPD-classes/src/main/java/com/watabou/input/ScrollEvent.java +++ b/SPD-classes/src/main/java/com/watabou/input/ScrollEvent.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/BitmapText.java b/SPD-classes/src/main/java/com/watabou/noosa/BitmapText.java index 48f9324c0..547d16861 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/BitmapText.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/BitmapText.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Camera.java b/SPD-classes/src/main/java/com/watabou/noosa/Camera.java index f59561d6b..20aaa1a9c 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Camera.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Camera.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/ColorBlock.java b/SPD-classes/src/main/java/com/watabou/noosa/ColorBlock.java index 6d6b08bcc..1c388c823 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/ColorBlock.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/ColorBlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Game.java b/SPD-classes/src/main/java/com/watabou/noosa/Game.java index 8024298ea..d6b9bbe49 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Game.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Game.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Gizmo.java b/SPD-classes/src/main/java/com/watabou/noosa/Gizmo.java index 738001025..f1a47b4b7 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Gizmo.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Gizmo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Group.java b/SPD-classes/src/main/java/com/watabou/noosa/Group.java index 084acb573..3f23fa1fd 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Group.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Group.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Halo.java b/SPD-classes/src/main/java/com/watabou/noosa/Halo.java index 914d4d9e0..11e163885 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Halo.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Halo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Image.java b/SPD-classes/src/main/java/com/watabou/noosa/Image.java index 6acde5fcc..269be4e14 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Image.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Image.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/MovieClip.java b/SPD-classes/src/main/java/com/watabou/noosa/MovieClip.java index 1b9d55b7d..ae99700f0 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/MovieClip.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/MovieClip.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/NinePatch.java b/SPD-classes/src/main/java/com/watabou/noosa/NinePatch.java index d9c2a0937..d67a99c5a 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/NinePatch.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/NinePatch.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/NoosaScript.java b/SPD-classes/src/main/java/com/watabou/noosa/NoosaScript.java index 0f3416ee5..c2340213a 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/NoosaScript.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/NoosaScript.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/NoosaScriptNoLighting.java b/SPD-classes/src/main/java/com/watabou/noosa/NoosaScriptNoLighting.java index 689a8d2f5..5c6243cef 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/NoosaScriptNoLighting.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/NoosaScriptNoLighting.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/PointerArea.java b/SPD-classes/src/main/java/com/watabou/noosa/PointerArea.java index 82c4f60ae..800c3c21d 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/PointerArea.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/PointerArea.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/PseudoPixel.java b/SPD-classes/src/main/java/com/watabou/noosa/PseudoPixel.java index 5ef7bb6c0..e8cd9f5aa 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/PseudoPixel.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/PseudoPixel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/RenderedText.java b/SPD-classes/src/main/java/com/watabou/noosa/RenderedText.java index 0cc0648e4..9c7584445 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/RenderedText.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/RenderedText.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Resizable.java b/SPD-classes/src/main/java/com/watabou/noosa/Resizable.java index e8915212c..65af31af3 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Resizable.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Resizable.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Scene.java b/SPD-classes/src/main/java/com/watabou/noosa/Scene.java index cd6d18743..555636fe3 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Scene.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Scene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/ScrollArea.java b/SPD-classes/src/main/java/com/watabou/noosa/ScrollArea.java index a545dfbbd..618413f37 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/ScrollArea.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/ScrollArea.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/SkinnedBlock.java b/SPD-classes/src/main/java/com/watabou/noosa/SkinnedBlock.java index c4a6b4c5c..b1f647c0f 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/SkinnedBlock.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/SkinnedBlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/TextInput.java b/SPD-classes/src/main/java/com/watabou/noosa/TextInput.java index aa5bdc8ee..632fe3c01 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/TextInput.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/TextInput.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/TextureFilm.java b/SPD-classes/src/main/java/com/watabou/noosa/TextureFilm.java index 0e9849a74..53ed9ca5c 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/TextureFilm.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/TextureFilm.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Tilemap.java b/SPD-classes/src/main/java/com/watabou/noosa/Tilemap.java index 46782fb91..0ac44df56 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Tilemap.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Tilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Visual.java b/SPD-classes/src/main/java/com/watabou/noosa/Visual.java index 245e5f80f..09c4b35a2 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Visual.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Visual.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/audio/Music.java b/SPD-classes/src/main/java/com/watabou/noosa/audio/Music.java index 230ae2a4a..f33338deb 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/audio/Music.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/audio/Music.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/audio/Sample.java b/SPD-classes/src/main/java/com/watabou/noosa/audio/Sample.java index f1d206d4d..67e7a41a6 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/audio/Sample.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/audio/Sample.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/particles/BitmaskEmitter.java b/SPD-classes/src/main/java/com/watabou/noosa/particles/BitmaskEmitter.java index ec833d71e..9c08fa299 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/particles/BitmaskEmitter.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/particles/BitmaskEmitter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/particles/Emitter.java b/SPD-classes/src/main/java/com/watabou/noosa/particles/Emitter.java index b94efacf1..6cc3e846e 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/particles/Emitter.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/particles/Emitter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/particles/PixelParticle.java b/SPD-classes/src/main/java/com/watabou/noosa/particles/PixelParticle.java index 536609b47..cb942a584 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/particles/PixelParticle.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/particles/PixelParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/AlphaTweener.java b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/AlphaTweener.java index 8e82ea1e8..5ddab812c 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/AlphaTweener.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/AlphaTweener.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/CameraScrollTweener.java b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/CameraScrollTweener.java index 0efd26a83..df3296306 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/CameraScrollTweener.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/CameraScrollTweener.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Delayer.java b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Delayer.java index 566dabe24..d601fd175 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Delayer.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Delayer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/PosTweener.java b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/PosTweener.java index 4e249e82c..5eabe1c08 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/PosTweener.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/PosTweener.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/ScaleTweener.java b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/ScaleTweener.java index c6007c0e0..db75225b9 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/ScaleTweener.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/ScaleTweener.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Tweener.java b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Tweener.java index 05e91c464..bfc047754 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Tweener.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/tweeners/Tweener.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/ui/Component.java b/SPD-classes/src/main/java/com/watabou/noosa/ui/Component.java index 33428a24e..e817348c4 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/ui/Component.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/ui/Component.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/noosa/ui/Cursor.java b/SPD-classes/src/main/java/com/watabou/noosa/ui/Cursor.java index 1c95f7503..4becc00fc 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/ui/Cursor.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/ui/Cursor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/BArray.java b/SPD-classes/src/main/java/com/watabou/utils/BArray.java index 3015df3f0..673880abd 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/BArray.java +++ b/SPD-classes/src/main/java/com/watabou/utils/BArray.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/BitmapCache.java b/SPD-classes/src/main/java/com/watabou/utils/BitmapCache.java index d0d4b07b1..1062cc4a3 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/BitmapCache.java +++ b/SPD-classes/src/main/java/com/watabou/utils/BitmapCache.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/BitmapFilm.java b/SPD-classes/src/main/java/com/watabou/utils/BitmapFilm.java index 83d11cab8..0e73875c2 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/BitmapFilm.java +++ b/SPD-classes/src/main/java/com/watabou/utils/BitmapFilm.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Bundlable.java b/SPD-classes/src/main/java/com/watabou/utils/Bundlable.java index ce93a2901..231f70125 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Bundlable.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Bundlable.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Bundle.java b/SPD-classes/src/main/java/com/watabou/utils/Bundle.java index 70d2a01b2..a17de1d55 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Bundle.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Bundle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Callback.java b/SPD-classes/src/main/java/com/watabou/utils/Callback.java index 95be3e937..4113b7cfb 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Callback.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Callback.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/ColorMath.java b/SPD-classes/src/main/java/com/watabou/utils/ColorMath.java index f81b4778f..6ba30a1f2 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/ColorMath.java +++ b/SPD-classes/src/main/java/com/watabou/utils/ColorMath.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/DeviceCompat.java b/SPD-classes/src/main/java/com/watabou/utils/DeviceCompat.java index e7d86d476..e8ee95e27 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/DeviceCompat.java +++ b/SPD-classes/src/main/java/com/watabou/utils/DeviceCompat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/FileUtils.java b/SPD-classes/src/main/java/com/watabou/utils/FileUtils.java index c259e2272..0e418b99d 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/FileUtils.java +++ b/SPD-classes/src/main/java/com/watabou/utils/FileUtils.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/GameMath.java b/SPD-classes/src/main/java/com/watabou/utils/GameMath.java index 037c0b6bb..0a5253e76 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/GameMath.java +++ b/SPD-classes/src/main/java/com/watabou/utils/GameMath.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/GameSettings.java b/SPD-classes/src/main/java/com/watabou/utils/GameSettings.java index e48b2311f..8b7df47d2 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/GameSettings.java +++ b/SPD-classes/src/main/java/com/watabou/utils/GameSettings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Graph.java b/SPD-classes/src/main/java/com/watabou/utils/Graph.java index af554d723..53dd716cc 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Graph.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Graph.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/PathFinder.java b/SPD-classes/src/main/java/com/watabou/utils/PathFinder.java index 7690040e4..6cf79d2ba 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/PathFinder.java +++ b/SPD-classes/src/main/java/com/watabou/utils/PathFinder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/PlatformSupport.java b/SPD-classes/src/main/java/com/watabou/utils/PlatformSupport.java index ba40f38d3..b07f65850 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/PlatformSupport.java +++ b/SPD-classes/src/main/java/com/watabou/utils/PlatformSupport.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Point.java b/SPD-classes/src/main/java/com/watabou/utils/Point.java index e370a66bf..21857168b 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Point.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Point.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/PointF.java b/SPD-classes/src/main/java/com/watabou/utils/PointF.java index 92b709e7c..f5352412a 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/PointF.java +++ b/SPD-classes/src/main/java/com/watabou/utils/PointF.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Random.java b/SPD-classes/src/main/java/com/watabou/utils/Random.java index 977274d3c..6afd0c3fc 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Random.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Random.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Rect.java b/SPD-classes/src/main/java/com/watabou/utils/Rect.java index 57a844d9b..17aa92b68 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Rect.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Rect.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/RectF.java b/SPD-classes/src/main/java/com/watabou/utils/RectF.java index 736896aa2..4e942cc54 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/RectF.java +++ b/SPD-classes/src/main/java/com/watabou/utils/RectF.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Reflection.java b/SPD-classes/src/main/java/com/watabou/utils/Reflection.java index 2eb9fa843..1b92751e0 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Reflection.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Reflection.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/Signal.java b/SPD-classes/src/main/java/com/watabou/utils/Signal.java index 7266ff854..5171bff99 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/Signal.java +++ b/SPD-classes/src/main/java/com/watabou/utils/Signal.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/SPD-classes/src/main/java/com/watabou/utils/SparseArray.java b/SPD-classes/src/main/java/com/watabou/utils/SparseArray.java index f4eb350e7..df87849fa 100644 --- a/SPD-classes/src/main/java/com/watabou/utils/SparseArray.java +++ b/SPD-classes/src/main/java/com/watabou/utils/SparseArray.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidBackupHandler.java b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidBackupHandler.java index 9c4777114..a27330c6f 100644 --- a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidBackupHandler.java +++ b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidBackupHandler.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java index 983f40f49..6169b2d2f 100644 --- a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java +++ b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidLauncher.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidMissingNativesHandler.java b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidMissingNativesHandler.java index 8910f752e..418fe8401 100644 --- a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidMissingNativesHandler.java +++ b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidMissingNativesHandler.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidPlatformSupport.java b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidPlatformSupport.java index e128df0af..06af7fb7b 100644 --- a/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidPlatformSupport.java +++ b/android/src/main/java/com/shatteredpixel/shatteredpixeldungeon/android/AndroidPlatformSupport.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Assets.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Assets.java index bde735959..c20806af6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Assets.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Assets.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java index dad9ea5e4..6f2c27a09 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Bones.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Bones.java index 122b0ad28..9707ddf2b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Bones.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Bones.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Challenges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Challenges.java index b94cfa1c9..2372b2aa7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Challenges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Challenges.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Chrome.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Chrome.java index e6e085119..13c507087 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Chrome.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Chrome.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java index ba5f62475..6c072b59d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Dungeon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/GamesInProgress.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/GamesInProgress.java index 78db61fa0..678aac819 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/GamesInProgress.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/GamesInProgress.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java index fd4495b0b..7527d9790 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/QuickSlot.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java index 5d0c7ef4a..aeb764d27 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Rankings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDAction.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDAction.java index 6b13ce769..43450cf8a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDAction.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDAction.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java index 4649d9483..e108ba4d4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/SPDSettings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java index 1d0499da8..5296ec527 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java index ecd834104..f50f5ac94 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java index e5cb59d04..ef7143e6b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Actor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index dbec19c32..b4e8b8e65 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java index 8b1f2097f..cc31914ac 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Alchemy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blizzard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blizzard.java index 666a68629..98cd7b112 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blizzard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blizzard.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java index 72f91b443..fec049b39 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Blob.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java index bc4a71cc9..81415be67 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ConfusionGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/CorrosiveGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/CorrosiveGas.java index 65251b9ba..8d373d8be 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/CorrosiveGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/CorrosiveGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Electricity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Electricity.java index 387f3cec5..1cdb204df 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Electricity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Electricity.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Fire.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Fire.java index 6bb2a6e57..1a468b383 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Fire.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Fire.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java index 4ade5c030..469edc2b9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Foliage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java index 633598205..0ca9d1dd0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Freezing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java index 4a60c8c5a..eadfac989 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/GooWarn.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Inferno.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Inferno.java index 757186f6c..2a99bfda0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Inferno.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Inferno.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java index 353b2c37d..d834c1f8a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ParalyticGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Regrowth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Regrowth.java index c577c7a00..36070f518 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Regrowth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Regrowth.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SacrificialFire.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SacrificialFire.java index 3a4543c66..015ee8ebe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SacrificialFire.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SacrificialFire.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SmokeScreen.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SmokeScreen.java index 9fda30efc..380aa3e42 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SmokeScreen.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/SmokeScreen.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java index a1edf198a..53be85743 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StenchGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StormCloud.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StormCloud.java index 58c9718d7..f146c1102 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StormCloud.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/StormCloud.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java index 73dbcbaa4..4148cf137 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/ToxicGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java index 37b5de0f2..52873cf7b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfAwareness.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java index 5b400710a..23554650a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WaterOfHealth.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Web.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Web.java index 8c2d3db14..b53d37ff7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Web.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Web.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java index 5d28067b6..b3133a026 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/WellWater.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Adrenaline.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Adrenaline.java index e48d001ab..ed055069f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Adrenaline.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Adrenaline.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AdrenalineSurge.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AdrenalineSurge.java index 667046191..b068f2356 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AdrenalineSurge.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AdrenalineSurge.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AllyBuff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AllyBuff.java index a64062095..94f122d5b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AllyBuff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AllyBuff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java index fddf2ed5d..6258488bd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Amok.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArcaneArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArcaneArmor.java index 977690bc9..7dba900d7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArcaneArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArcaneArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArtifactRecharge.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArtifactRecharge.java index 6da88bccf..da6278a9a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArtifactRecharge.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ArtifactRecharge.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java index 4bafcc305..b025cfac5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/AscensionChallenge.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Awareness.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Awareness.java index e3b5337f5..072c49fdd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Awareness.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Awareness.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barkskin.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barkskin.java index 69973d006..b5c1f5b18 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barkskin.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barkskin.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barrier.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barrier.java index 97c14a2ab..116eed496 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barrier.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Barrier.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java index d60c98229..0efaa1932 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Berserk.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java index 640737b72..e7eb6f4a4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bleeding.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java index 5209d759b..b72221281 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Bless.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Blindness.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Blindness.java index 7ba34df4c..d2dca3369 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Blindness.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Blindness.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/BlobImmunity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/BlobImmunity.java index f44b103d1..acc89ba8a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/BlobImmunity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/BlobImmunity.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java index 4750208ac..b92a9b326 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Buff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java index f55bb897d..a8bd4a32d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java index 3e7310578..b4d23a4ff 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Charm.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Charm.java index 09e553994..e7dbc8037 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Charm.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Charm.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java index f476c682a..a593c3599 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Chill.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index 4464622bf..08583373e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corrosion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corrosion.java index 51fd1fc09..20f784d2a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corrosion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corrosion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java index 47a7f2f67..43e6fef31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Corruption.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/CounterBuff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/CounterBuff.java index 4581d6ab9..31403940c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/CounterBuff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/CounterBuff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Cripple.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Cripple.java index bafc8ad31..653110d79 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Cripple.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Cripple.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Daze.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Daze.java index 131f38ebf..e07a8b9ee 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Daze.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Daze.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Degrade.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Degrade.java index f6c88d194..f5aa188b8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Degrade.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Degrade.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Doom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Doom.java index 5fd75cf77..d24b6f55e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Doom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Doom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Dread.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Dread.java index c5a7d3085..1e7de048a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Dread.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Dread.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java index 84f72af17..3d1866f54 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Drowsy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java index dcc22bdee..b91651611 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/EnhancedRings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java index d22cbe769..dda71b0c5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FireImbue.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FlavourBuff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FlavourBuff.java index 92429f356..8cd0418be 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FlavourBuff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FlavourBuff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Foresight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Foresight.java index e5f4f5094..978deff40 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Foresight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Foresight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java index 0b0188253..bd1e76c62 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Frost.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FrostImbue.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FrostImbue.java index a35853328..ccd2395e0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FrostImbue.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/FrostImbue.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Fury.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Fury.java index 3c0b0befc..3688adcb5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Fury.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Fury.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java index 890e543a0..298b3437d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GravityChaosTracker.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GreaterHaste.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GreaterHaste.java index 3a4b59dba..27beeda7e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GreaterHaste.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/GreaterHaste.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Haste.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Haste.java index 9e6d02cda..a253ed6e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Haste.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Haste.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Healing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Healing.java index 0e75237be..2c4b4c29a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Healing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Healing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HeroDisguise.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HeroDisguise.java index e36329da6..4751426b0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HeroDisguise.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HeroDisguise.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hex.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hex.java index d829fa2bd..32d24f5dc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hex.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hex.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HoldFast.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HoldFast.java index cad5a931f..8ae8c5328 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HoldFast.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/HoldFast.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hunger.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hunger.java index 324249ecd..10153a89d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hunger.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Hunger.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java index f6a2fa34b..18814cfdd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invisibility.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invulnerability.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invulnerability.java index 3ac7cc91b..ccbbe356e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invulnerability.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Invulnerability.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Levitation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Levitation.java index 7a47bfced..c1749d801 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Levitation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Levitation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java index 2f0f9023f..65784c82a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LifeLink.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java index 3faf7fb04..4e3a85f4a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Light.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java index a2a4b4851..6ef403ff4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LockedFloor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LostInventory.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LostInventory.java index c50c3e2d6..982475a3c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LostInventory.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/LostInventory.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicImmune.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicImmune.java index 184932a12..0aa5f4e71 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicImmune.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicImmune.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSight.java index 07259d7a5..62308f2ed 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java index 136630229..538f0bfdd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MagicalSleep.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MindVision.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MindVision.java index c893b4dd9..793c6f27d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MindVision.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MindVision.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Momentum.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Momentum.java index be6ccdfed..e7028c66a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Momentum.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Momentum.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MonkEnergy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MonkEnergy.java index e2168e960..b43194ae9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MonkEnergy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/MonkEnergy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java index 5b1948a70..98ba38ed3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Ooze.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Paralysis.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Paralysis.java index 18300679c..84a98a824 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Paralysis.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Paralysis.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PhysicalEmpower.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PhysicalEmpower.java index 0e48f1502..7fcc9ab0a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PhysicalEmpower.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PhysicalEmpower.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java index bea47f620..dfed86573 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PinCushion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Poison.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Poison.java index 3f020ad7e..d066f3cba 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Poison.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Poison.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java index f62931353..dc8e603d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PrismaticGuard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PrismaticGuard.java index 56f451b27..258a18e05 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PrismaticGuard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/PrismaticGuard.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Recharging.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Recharging.java index 543113a3b..7572c6562 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Recharging.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Recharging.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java index 3218c0eda..ac0a38cd5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Regeneration.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/RevealedArea.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/RevealedArea.java index 316f2fec2..2c8fe6c20 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/RevealedArea.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/RevealedArea.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Roots.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Roots.java index fdb3e17d5..5b4761cdc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Roots.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Roots.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ScrollEmpower.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ScrollEmpower.java index 91ea91197..bae0cca5d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ScrollEmpower.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ScrollEmpower.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Shadows.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Shadows.java index cdd668e21..5a71a5345 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Shadows.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Shadows.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java index 83ebe6fc6..0e5c8dab0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ShieldBuff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Sleep.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Sleep.java index 822f64975..8ba791603 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Sleep.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Sleep.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Slow.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Slow.java index 88b77edad..212970cfb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Slow.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Slow.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SnipersMark.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SnipersMark.java index 7c3df8f37..7fc4d9981 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SnipersMark.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SnipersMark.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SoulMark.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SoulMark.java index 6b74254f2..d9e35639d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SoulMark.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SoulMark.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Speed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Speed.java index eca1ca478..8044bee52 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Speed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Speed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Stamina.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Stamina.java index c7f624347..3b11f5e71 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Stamina.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Stamina.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SuperNovaTracker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SuperNovaTracker.java index d384a6eac..2d68dc1d3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SuperNovaTracker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/SuperNovaTracker.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Terror.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Terror.java index 8e8311506..812056304 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Terror.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Terror.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/TimeStasis.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/TimeStasis.java index 0c0a9ba86..04ee3d68c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/TimeStasis.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/TimeStasis.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java index f2f46cf48..83998a0a0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ToxicImbue.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java index 1c63081fc..6d895b2d6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vertigo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vulnerable.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vulnerable.java index 5744225d4..07d64b96a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vulnerable.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Vulnerable.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WandEmpower.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WandEmpower.java index 34578579a..4fd5f34f1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WandEmpower.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WandEmpower.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Weakness.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Weakness.java index dc209bd2f..46c2438a0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Weakness.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Weakness.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WellFed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WellFed.java index 3579d801c..805527b71 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WellFed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/WellFed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java index 788cb7448..0ab441279 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Belongings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 1334f2b51..d32e13ca0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroAction.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroAction.java index 031af59ec..06812bdd0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroAction.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroAction.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java index ede09dd28..b7fba937d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroClass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java index 21891d048..84a157884 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/HeroSubClass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java index ec72cbbb9..d4a2d5139 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Talent.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/ArmorAbility.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/ArmorAbility.java index 7bc6730e8..533582015 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/ArmorAbility.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/ArmorAbility.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/Ratmogrify.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/Ratmogrify.java index 54a6bea9f..4779db249 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/Ratmogrify.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/Ratmogrify.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java index 8f3c7538e..c05034440 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/AscendedForm.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java index d9382b4c3..f9f5d190a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/PowerOfMany.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java index 16a0acff7..910ec1ab3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/cleric/Trinity.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Challenge.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Challenge.java index d90c1083a..5400db88c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Challenge.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Challenge.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/ElementalStrike.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/ElementalStrike.java index b43ef37a1..9306b9504 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/ElementalStrike.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/ElementalStrike.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java index 799b1b93b..df5045e6e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/duelist/Feint.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/NaturesPower.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/NaturesPower.java index f397bb465..f6fdfbdb8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/NaturesPower.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/NaturesPower.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpectralBlades.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpectralBlades.java index fe5fe5b33..0efa91f5f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpectralBlades.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpectralBlades.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpiritHawk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpiritHawk.java index 675b8bdcb..679efc999 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpiritHawk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/huntress/SpiritHawk.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/ElementalBlast.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/ElementalBlast.java index 280ab5983..166485007 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/ElementalBlast.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/ElementalBlast.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WarpBeacon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WarpBeacon.java index fe9320f33..ecf6454fa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WarpBeacon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WarpBeacon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java index 0491afd3f..a02d9cd02 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/DeathMark.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/DeathMark.java index 870381f10..ea71807ad 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/DeathMark.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/DeathMark.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java index 6d9fa2a93..f383ede84 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/ShadowClone.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/SmokeBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/SmokeBomb.java index d0f948c2f..dd74ffe80 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/SmokeBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/rogue/SmokeBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Endure.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Endure.java index d8a4f62c8..fb7859cfc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Endure.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Endure.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/HeroicLeap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/HeroicLeap.java index 48a5a3cfb..c297dd303 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/HeroicLeap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/HeroicLeap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java index 59d29204d..0c9485cf2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/BlessSpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/BlessSpell.java index 8e76baf48..6b2f65521 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/BlessSpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/BlessSpell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java index 32b1cfa4f..07b3d901c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Cleanse.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ClericSpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ClericSpell.java index f71795372..a4865372f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ClericSpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ClericSpell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java index a015f8cb3..6c459909b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineIntervention.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java index 6f019ba56..6688d2433 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/DivineSense.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java index d0b3aea06..54db2643e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Flash.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java index 40cdfcc80..a76a5edf5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java index 77fc9e9bf..1258c019b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HallowedGround.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyIntuition.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyIntuition.java index c571757f6..db069f9ad 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyIntuition.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyIntuition.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java index 47186702a..5784635fe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyLance.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java index 4266f55b3..9696d057f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWard.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java index 3a69de50c..c2c476b45 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/HolyWeapon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/InventoryClericSpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/InventoryClericSpell.java index d5cd54347..4bb6293c2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/InventoryClericSpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/InventoryClericSpell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java index f5cf0f671..18c941169 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Judgement.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java index a7c404df5..54bb1737d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/MnemonicPrayer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java index 4b441921e..0f830071f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Radiance.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/RecallInscription.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/RecallInscription.java index 88dd8b2ba..2a3ab966a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/RecallInscription.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/RecallInscription.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java index 75d37354b..9cf4e3c2f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/ShieldOfLight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Sunray.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Sunray.java index dd33a7a4e..658881ae0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Sunray.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/Sunray.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/TargetedClericSpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/TargetedClericSpell.java index f92691db5..003e089cc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/TargetedClericSpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/TargetedClericSpell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Acidic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Acidic.java index 4b923d65c..c7d9c6d2f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Acidic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Acidic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java index 0fda19d6c..f2d265c73 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Albino.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredBrute.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredBrute.java index 50bb0d5e2..baad7aa29 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredBrute.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredBrute.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredStatue.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredStatue.java index 0701a837c..f6922648b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredStatue.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/ArmoredStatue.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java index 1b1839b24..118ab66a3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java index ad5ca2333..c3d8f21cd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java index 2f05a9dc3..a36f8eb4b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bee.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java index 6d39749a8..1441f4adf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Brute.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CausticSlime.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CausticSlime.java index e7981daa6..082ddffe3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CausticSlime.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CausticSlime.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Crab.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Crab.java index e30827bdc..a5695fa3a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Crab.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Crab.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java index 95211e990..afac28a7b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalMimic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalMimic.java index 3028a682b..e9ab363a7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalMimic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalMimic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java index a91347898..9024822a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalSpire.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalWisp.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalWisp.java index 8bd2df9b6..9db82f858 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalWisp.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalWisp.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM100.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM100.java index b99c05603..b55f3c914 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM100.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM100.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM200.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM200.java index 0fa3600f1..2705ff1ad 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM200.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM200.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java index 8462f91a9..435f534e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM201.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java index 765f51b3a..f49ec9f7a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DM300.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DelayedRockFall.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DelayedRockFall.java index feb863db2..f2dba6263 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DelayedRockFall.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DelayedRockFall.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DemonSpawner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DemonSpawner.java index 467fecf41..6c6748189 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DemonSpawner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DemonSpawner.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java index e5573aec8..eca2a0643 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/DwarfKing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/EbonyMimic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/EbonyMimic.java index 0e1fd8235..1c15ed383 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/EbonyMimic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/EbonyMimic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java index ad61f413a..607d61c7e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Elemental.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java index 42d8d02db..8bf116c07 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Eye.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java index c5afb1f15..53fb1827a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalCore.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalCore.java index 59ed7410c..2545c1ad7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalCore.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalCore.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSentry.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSentry.java index 061d75641..031032ea6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSentry.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSentry.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSpinner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSpinner.java index 9f7764a68..e878bbfc1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSpinner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FungalSpinner.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Ghoul.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Ghoul.java index 77474f1be..387d3002c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Ghoul.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Ghoul.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Gnoll.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Gnoll.java index b11760143..1a3f8dd2e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Gnoll.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Gnoll.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java index b798a214b..870b2cd79 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGeomancer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGuard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGuard.java index 5238b182e..cd722ce6c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGuard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollGuard.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollSapper.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollSapper.java index 7659e0f95..b9066dd08 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollSapper.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollSapper.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java index 73e400b33..a7c444f6e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GoldenMimic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GoldenMimic.java index 3cde1a1a6..b79294dad 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GoldenMimic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GoldenMimic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Golem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Golem.java index 3e0c516de..e7223c8d7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Golem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Golem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java index d9c9b880c..7b718a163 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Goo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java index 2e1b2db5c..693907b8f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GreatCrab.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java index 4647a34b2..76265d9aa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java index 4c5a9face..7d96ead0f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index 71d524c39..e280c9785 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java index ed5244cfc..651c154a0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/MobSpawner.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Monk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Monk.java index 2b4e79f79..400e900d6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Monk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Monk.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index 5421ee7d2..93bfafb31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/PhantomPiranha.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/PhantomPiranha.java index 580915fa4..bd7a16fff 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/PhantomPiranha.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/PhantomPiranha.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java index a6d409f9d..7b27f0fbc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Piranha.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Pylon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Pylon.java index 96462d50c..036ab9fc4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Pylon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Pylon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Rat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Rat.java index e093f9fa2..f9d323d7d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Rat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Rat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RipperDemon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RipperDemon.java index 0d51b2545..805d095ab 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RipperDemon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RipperDemon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java index 826cd72d8..ff4d4ef16 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotHeart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java index 709762317..a028746cf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java index 865088d22..7a03b1f6e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Scorpio.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Senior.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Senior.java index 03852d7dc..78330dc9d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Senior.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Senior.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java index c3021f11d..60a1b8fef 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Shaman.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java index 13bc06290..32a4886ae 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Skeleton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Slime.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Slime.java index cdcf79200..813d5c8f7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Slime.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Slime.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java index 4fc85d447..2bb44882b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Snake.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/SpectralNecromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/SpectralNecromancer.java index 21ab3b487..db98d9e99 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/SpectralNecromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/SpectralNecromancer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java index d9ccf41e4..e4c0f2af6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Spinner.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java index 3ecf70ead..ede942e3a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Statue.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java index 93d23b766..c15635739 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Succubus.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java index eabe0c944..97f71746d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Swarm.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java index 4397cc120..e8e74f892 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java index e9889d34c..9256c370d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/TormentedSpirit.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/TormentedSpirit.java index f62627eea..f8a473c22 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/TormentedSpirit.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/TormentedSpirit.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java index d830256b5..7228eaaca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Warlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Wraith.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Wraith.java index 6b6ee41ab..a427ade5e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Wraith.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Wraith.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java index 2ca2a32d6..95183d9e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogDzewa.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogFist.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogFist.java index 8c4205568..2ee953bc5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogFist.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/YogFist.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java index fdfe10008..6fbb5a35f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/DirectableAlly.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/DirectableAlly.java index 49bf4d6a5..8d4afbe58 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/DirectableAlly.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/DirectableAlly.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java index fed07e3c1..abca9c21c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java index 5eb35068d..4f0fb2a88 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Imp.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java index 741621d69..b57afdfee 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/ImpShopkeeper.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java index 220089750..8530a2671 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/MirrorImage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java index 4f00b63c8..714f53a33 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/NPC.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/PrismaticImage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/PrismaticImage.java index e31360040..e5059aaa8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/PrismaticImage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/PrismaticImage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/RatKing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/RatKing.java index 06d9eae5b..62b4643b2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/RatKing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/RatKing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java index 61053e048..2bea1a0b9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Sheep.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java index e398c7e47..16f056622 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Shopkeeper.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java index 477e3547e..a690e7c94 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java index 50bc0b206..8ded21394 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BadgeBanner.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java index 8503181b0..8f10903d0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BannerSprites.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Beam.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Beam.java index 6c04513fa..989e19247 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Beam.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Beam.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BlobEmitter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BlobEmitter.java index 0f1716176..b910da418 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BlobEmitter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/BlobEmitter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CellEmitter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CellEmitter.java index 940e442ad..dfbc93c85 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CellEmitter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CellEmitter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java index ecb5c15e1..60a18e580 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Chains.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java index 494cabe8d..6a8d2e215 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CircleArc.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CircleArc.java index 988d4c25e..edca45a8b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CircleArc.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CircleArc.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java index 6845b3637..e444d0072 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/DarkBlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Degradation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Degradation.java index 4c5f483d3..896ea3294 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Degradation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Degradation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Effects.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Effects.java index 40e5d6c75..63cf5606a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Effects.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Effects.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/EmoIcon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/EmoIcon.java index 35873e111..b7c55e1b1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/EmoIcon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/EmoIcon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java index c38ab2b2a..e7d51a3d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Enchanting.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java index 413895a44..9c94423ed 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Fireball.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java index 490f4706d..f8ed1e20f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Flare.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java index e2a366ba9..88e11186c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/GlowBlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/GlowBlock.java index a2f6902c0..afe69b578 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/GlowBlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/GlowBlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java index 1a5a8d7df..d3e4cdc70 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/IceBlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Identification.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Identification.java index deaffec1a..ca3aaa906 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Identification.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Identification.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Lightning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Lightning.java index 287ec8a9d..dece95795 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Lightning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Lightning.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java index 3faa772fe..57e1ff9a7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/MagicMissile.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Pushing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Pushing.java index 3255900a6..c9efbfe68 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Pushing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Pushing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Ripple.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Ripple.java index 4b8c24ebc..ee828a2e6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Ripple.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Ripple.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShadowBox.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShadowBox.java index bfe6fdcd4..c3d025f63 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShadowBox.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShadowBox.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShieldHalo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShieldHalo.java index 4b5c02cbf..323a153a6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShieldHalo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/ShieldHalo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java index 9c5da36da..9131c6e0d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Speck.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/SpellSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/SpellSprite.java index d3acb5f62..77719a7aa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/SpellSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/SpellSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java index dffe12e83..077f975f4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Splash.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java index e3f45e4a9..30987dfcc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Surprise.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Swap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Swap.java index 0fd802651..a7b6d09b6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Swap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Swap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TargetedCell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TargetedCell.java index 45e363290..b892a5d6b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TargetedCell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TargetedCell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TorchHalo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TorchHalo.java index db8f6fed8..942417db0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TorchHalo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/TorchHalo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Transmuting.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Transmuting.java index 0ea21bd5e..644814614 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Transmuting.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Transmuting.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java index c96cd9e05..0494badf7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/Wound.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java index fd853be41..c49005275 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BlastParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java index a42451192..d272018f0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/BloodParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ChallengeParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ChallengeParticle.java index 4ea1bff57..71c57678b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ChallengeParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ChallengeParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/CorrosionParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/CorrosionParticle.java index f911fe611..a10508bec 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/CorrosionParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/CorrosionParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java index 6e3e6c6e9..b0bc88f88 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EarthParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java index 3da3430ed..8cb62c363 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ElmoParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java index 3f124361e..41d4e32da 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/EnergyParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java index ab791e665..189e86023 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlameParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java index 1e143e712..0c008c0ad 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/FlowParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java index e737359a5..d1d670798 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/LeafParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PitfallParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PitfallParticle.java index 459bd69d4..b0b72c4a8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PitfallParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PitfallParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java index 23208c4e8..612208daa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PoisonParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java index 99415b4a5..034d5fe8c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/PurpleParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java index f19793fb4..c3617069c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/RainbowParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SacrificialParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SacrificialParticle.java index 7b440e056..d02fbe035 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SacrificialParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SacrificialParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java index badf4a0c5..8bf7446c2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShadowParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java index a4c653156..6b9e60282 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/ShaftParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SmokeParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SmokeParticle.java index 8e52d0735..9ab1fb5c4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SmokeParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SmokeParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java index 917d09b94..412449936 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SnowParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java index 0eab9341b..0964d3adc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/SparkParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java index d0b401242..4004e03e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WebParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java index 57719a0cf..4e91568e3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WindParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java index 5fcc99832..e44b17a92 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/particles/WoolParticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java index 5d2eafa66..1f7b825da 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Amulet.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java index 634b0d0e1..d9c0c8630 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Ankh.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ArcaneResin.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ArcaneResin.java index f7fe4fcbf..63d55de07 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ArcaneResin.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ArcaneResin.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index 183ded45b..9b5cc1a40 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java index 1e97a5fe3..9322ae946 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Dewdrop.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EnergyCrystal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EnergyCrystal.java index dc437a1c8..158e3c1b3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EnergyCrystal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EnergyCrystal.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java index 8d7ad52bd..fa10612aa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java index da5cf0e70..616dfa024 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java index b83b76b51..6994ae0eb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Gold.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java index 7ea41cc1d..8d0f97a92 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Heap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java index e37be274a..600ebab71 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java index 63c2ba3cb..36436e12c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Item.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java index db2b8dc19..bc89a5664 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/ItemStatusHandler.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java index 71f01bcec..f730d693c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindOfWeapon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java index 337d0e5b2..9b405345d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KindofMisc.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KingsCrown.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KingsCrown.java index c12081ee1..9d3d33dda 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KingsCrown.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/KingsCrown.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java index 25286a2cd..466c8265a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LiquidMetal.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java index ff73a94e1..0431fbffa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/LostBackpack.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Recipe.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Recipe.java index 2c9e278eb..40aa0155d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Recipe.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Recipe.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java index a7075bf08..0d57c844b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Stylus.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/TengusMask.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/TengusMask.java index c3cb07d04..d10761f3d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/TengusMask.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/TengusMask.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Torch.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Torch.java index 7b43dcb68..4d433432b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Torch.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Torch.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Waterskin.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Waterskin.java index a5ff59979..2a200ae5c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Waterskin.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Waterskin.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index 582f2e50b..395d4190a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java index 871bcaa23..d4ff4ae51 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClassArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClericArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClericArmor.java index 4b8ed5901..b153c5193 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClericArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClericArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java index f7090f3ec..a92624cc6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ClothArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/DuelistArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/DuelistArmor.java index b97eeed31..0d8dbf52f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/DuelistArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/DuelistArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java index c3365b233..6c68d5e56 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/HuntressArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java index dd0e7ce1f..d9a063aa9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/LeatherArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java index 32cc57841..54dd589da 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MageArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java index 34db04045..2d84de36f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/MailArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java index 41f99ce55..98a03c6ba 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/PlateArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java index 6867370f3..0b1c9ba68 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/RogueArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java index 0d8e58eaf..5a73133b4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/ScaleArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java index 9f5dd14f0..0605dc229 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/WarriorArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/AntiEntropy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/AntiEntropy.java index 98a54037a..f3b47ecc5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/AntiEntropy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/AntiEntropy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Bulk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Bulk.java index 38e872c5c..b0ef7fdea 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Bulk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Bulk.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Corrosion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Corrosion.java index 2dc0193f8..fc147879a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Corrosion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Corrosion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Displacement.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Displacement.java index 0e8263eb2..a63920da3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Displacement.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Displacement.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Metabolism.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Metabolism.java index 312c5da14..a4cc6e006 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Metabolism.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Metabolism.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java index 8ac09adfd..fe9eb4c76 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Multiplicity.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Overgrowth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Overgrowth.java index 2f73272e3..27d5a8a38 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Overgrowth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Overgrowth.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java index f28b9c0ee..06f559bb0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/curses/Stench.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Affection.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Affection.java index a0fcdc32f..adeeb5414 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Affection.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Affection.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/AntiMagic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/AntiMagic.java index 7d755c5b8..efad312c0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/AntiMagic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/AntiMagic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Brimstone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Brimstone.java index 74e39c165..29d8b9ca6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Brimstone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Brimstone.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Camouflage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Camouflage.java index b2b8c1180..2c5c67906 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Camouflage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Camouflage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Entanglement.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Entanglement.java index 0b062b944..8899e2312 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Entanglement.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Entanglement.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Flow.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Flow.java index 29aaa94d3..1a7ca6d53 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Flow.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Flow.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Obfuscation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Obfuscation.java index 83f2f7f72..abfac466e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Obfuscation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Obfuscation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java index b51c3e708..dee42cb73 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Repulsion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Repulsion.java index d2a7d7e26..9e5a5fafa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Repulsion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Repulsion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java index 85980a0e3..053019cc1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Swiftness.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Swiftness.java index 2c616c20e..27c1f3069 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Swiftness.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Swiftness.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Thorns.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Thorns.java index 200e7ea41..aaaf85230 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Thorns.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Thorns.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Viscosity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Viscosity.java index bbefd2ce6..e600c2e56 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Viscosity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Viscosity.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java index ccc76e23a..c3ff71d3b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/AlchemistsToolkit.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java index 21c33fc3a..3949375d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/Artifact.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java index e9c65f48e..59341d08b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CapeOfThorns.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java index d9ef9b56c..531988e27 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java index 11c8d09a0..6ca88d86f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java index 180322c3c..09cc3be00 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java index 5189564a7..3616883b8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/EtherealChains.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java index 2bfec0516..c4f1a8782 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java index 4039822d6..0548c4965 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HornOfPlenty.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java index 8efe694e4..31b73499b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/LloydsBeacon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java index 332c74a46..3d860237e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/MasterThievesArmband.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java index 09b200b51..d304b9156 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/SandalsOfNature.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java index a71aa7def..43a06fb42 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TalismanOfForesight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java index 5fcdd7b66..3a2c11f5c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/TimekeepersHourglass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java index 0afa42419..db2dccbf5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/UnstableSpellbook.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java index 961bce024..12ef0b90e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/Bag.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/MagicalHolster.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/MagicalHolster.java index fc07456fd..f435323e3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/MagicalHolster.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/MagicalHolster.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java index 1a316c3f8..1c4fc3152 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/PotionBandolier.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/ScrollHolder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/ScrollHolder.java index 9d178b29a..9df29859d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/ScrollHolder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/ScrollHolder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/VelvetPouch.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/VelvetPouch.java index 0bdf8ca93..44dd88f32 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/VelvetPouch.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bags/VelvetPouch.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ArcaneBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ArcaneBomb.java index 895b213b1..2ec762614 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ArcaneBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ArcaneBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Bomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Bomb.java index 85721f317..4a05e547e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Bomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Bomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Firebomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Firebomb.java index 8f3132f42..4906b9b0f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Firebomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Firebomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FlashBangBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FlashBangBomb.java index 187f80cb2..9def0ba04 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FlashBangBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FlashBangBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FrostBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FrostBomb.java index 37a998482..cf536a070 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FrostBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/FrostBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/HolyBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/HolyBomb.java index 3b5ba3f91..79a5aad6c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/HolyBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/HolyBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java index d891752ea..5ac5c40c3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/Noisemaker.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/RegrowthBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/RegrowthBomb.java index 368f92a25..3ff861505 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/RegrowthBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/RegrowthBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ShrapnelBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ShrapnelBomb.java index 3a81b0baf..864c62f31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ShrapnelBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/ShrapnelBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/SmokeBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/SmokeBomb.java index cdf480636..0c6e8f260 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/SmokeBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/SmokeBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java index 9a89e7709..bd294c291 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/bombs/WoollyBomb.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Berry.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Berry.java index 9e9e4b461..04c05e2cf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Berry.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Berry.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java index 942ca3701..7a3a908b5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Blandfruit.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java index 69ee94339..4a92fa62b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/ChargrilledMeat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java index 93bf9f126..4115a9297 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Food.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java index 4ceb59935..cf637ca7b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/FrozenCarpaccio.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MeatPie.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MeatPie.java index 932bf5609..856e1a8f3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MeatPie.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MeatPie.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java index 01d994099..260841979 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/MysteryMeat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java index 726991788..e4f131f9a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/Pasty.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/PhantomMeat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/PhantomMeat.java index 134db333e..41952b826 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/PhantomMeat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/PhantomMeat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SmallRation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SmallRation.java index 82c7a093e..9c91ce360 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SmallRation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SmallRation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/StewedMeat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/StewedMeat.java index f294baec0..ebc606fe3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/StewedMeat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/StewedMeat.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SupplyRation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SupplyRation.java index 8cb69d1cc..2904babb7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SupplyRation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/food/SupplyRation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/AlchemyPage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/AlchemyPage.java index 30a904b74..55186121b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/AlchemyPage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/AlchemyPage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/DocumentPage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/DocumentPage.java index 2826e5fbb..3d1a2f8a6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/DocumentPage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/DocumentPage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/GuidePage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/GuidePage.java index 10e4d5a1d..dd744592e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/GuidePage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/GuidePage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/Guidebook.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/Guidebook.java index d8ca929b5..af1b391b1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/Guidebook.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/Guidebook.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/RegionLorePage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/RegionLorePage.java index bc2ba7acb..482b49208 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/RegionLorePage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/journal/RegionLorePage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/CrystalKey.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/CrystalKey.java index 920fcdaac..110487687 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/CrystalKey.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/CrystalKey.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java index fd12e880a..8f6408eb1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/GoldenKey.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java index c759d069f..3ff3a9a52 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/IronKey.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/Key.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/Key.java index c760994db..e5b517499 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/Key.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/Key.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java index 10de75d86..e6ecd3220 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/keys/SkeletonKey.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java index 1aa06f278..56dbfad57 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/Potion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java index 580e6aa3c..7206cd676 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfExperience.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java index a2c0ec21e..93dc52c87 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfFrost.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHaste.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHaste.java index 5bc62f345..0adb647f8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHaste.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHaste.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java index 1dab97fad..3396a0747 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfHealing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java index 54fe5c071..697e49a63 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfInvisibility.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java index 59ba578a6..3b1c7f56e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLevitation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java index 5e06fdbee..7bb1625ce 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfLiquidFlame.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java index 596a1f1df..08090666a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfMindVision.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfParalyticGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfParalyticGas.java index ac7a6428d..16adec6e5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfParalyticGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfParalyticGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java index dba3e5fc9..4289dbd25 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfPurity.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java index 2faadbeea..16ca21a51 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfStrength.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfToxicGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfToxicGas.java index 37d852f30..d25c299e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfToxicGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/PotionOfToxicGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/AquaBrew.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/AquaBrew.java index 35c897008..44d9c20e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/AquaBrew.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/AquaBrew.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/BlizzardBrew.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/BlizzardBrew.java index e99484a77..881b1c795 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/BlizzardBrew.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/BlizzardBrew.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/Brew.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/Brew.java index f49cd7d29..323c4aa6b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/Brew.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/Brew.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/CausticBrew.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/CausticBrew.java index 703943a71..9a5618ea2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/CausticBrew.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/CausticBrew.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/InfernalBrew.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/InfernalBrew.java index ef34a825e..7ce94236d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/InfernalBrew.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/InfernalBrew.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/ShockingBrew.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/ShockingBrew.java index 598a8fdf8..2918b5169 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/ShockingBrew.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/ShockingBrew.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/UnstableBrew.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/UnstableBrew.java index 71b76c95f..1c31142d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/UnstableBrew.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/brews/UnstableBrew.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/Elixir.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/Elixir.java index ac78e6d64..99d695150 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/Elixir.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/Elixir.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfAquaticRejuvenation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfAquaticRejuvenation.java index c7e7bdf6f..26d1061d4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfAquaticRejuvenation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfAquaticRejuvenation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfArcaneArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfArcaneArmor.java index 5f07966f6..ab4282b52 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfArcaneArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfArcaneArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfDragonsBlood.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfDragonsBlood.java index ebfcd9a71..8d9c66904 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfDragonsBlood.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfDragonsBlood.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfFeatherFall.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfFeatherFall.java index 8bfce468f..16b260e31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfFeatherFall.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfFeatherFall.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfHoneyedHealing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfHoneyedHealing.java index d58470ea2..7b4aa966c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfHoneyedHealing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfHoneyedHealing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java index 004089d23..8962b5cf4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfIcyTouch.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfMight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfMight.java index cc371ebe0..6e30c9dd1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfMight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfMight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfToxicEssence.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfToxicEssence.java index 655878255..1594e3005 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfToxicEssence.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/elixirs/ElixirOfToxicEssence.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/ExoticPotion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/ExoticPotion.java index a530aead9..39e8d85d9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/ExoticPotion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/ExoticPotion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java index a63f1b2cd..41dd1b87f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCleansing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCorrosiveGas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCorrosiveGas.java index 4da70a9be..62b9ff52f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCorrosiveGas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfCorrosiveGas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDivineInspiration.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDivineInspiration.java index 2bb68e08c..7cc9a943e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDivineInspiration.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDivineInspiration.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java index 516c4e304..359ae778a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfDragonsBreath.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfEarthenArmor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfEarthenArmor.java index 4d6321a52..3fc6a8b35 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfEarthenArmor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfEarthenArmor.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java index e3f332762..4817afca8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMagicalSight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMastery.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMastery.java index e062ea679..3566f671b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMastery.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfMastery.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShielding.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShielding.java index 249942ba7..c21b7d8f9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShielding.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShielding.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShroudingFog.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShroudingFog.java index 1461c9d4d..2639ea09b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShroudingFog.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfShroudingFog.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java index 983b0cbfe..9056e0a81 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfSnapFreeze.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java index 0f420fa59..6fe781e2b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStamina.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStormClouds.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStormClouds.java index 41b3c9bcb..e1a9b0d34 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStormClouds.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/potions/exotic/PotionOfStormClouds.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CeremonialCandle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CeremonialCandle.java index a2cac1826..0592c1b23 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CeremonialCandle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CeremonialCandle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java index cee58eca9..a51861629 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DarkGold.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DarkGold.java index 44d813374..2dff3fdba 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DarkGold.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DarkGold.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DwarfToken.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DwarfToken.java index 1017c3c3f..2576835cb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DwarfToken.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/DwarfToken.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Embers.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Embers.java index 77c579b08..7d4115366 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Embers.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Embers.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/GooBlob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/GooBlob.java index 09e5bbff5..28428331c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/GooBlob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/GooBlob.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/MetalShard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/MetalShard.java index 065121e58..8ef7c7ffb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/MetalShard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/MetalShard.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Pickaxe.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Pickaxe.java index ffa205e7d..709d42cd7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Pickaxe.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/Pickaxe.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BowFragment.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BowFragment.java index dcd30c758..c886df45e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BowFragment.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BowFragment.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenHilt.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenHilt.java index bec2d5414..2c332bf32 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenHilt.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenHilt.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenStaff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenStaff.java index e0d05bb9d..6c87e65a7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenStaff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/BrokenStaff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/CloakScrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/CloakScrap.java index 8c62f844d..b58a11cb3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/CloakScrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/CloakScrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/RemainsItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/RemainsItem.java index e453d7ea5..15d6ae912 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/RemainsItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/RemainsItem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/SealShard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/SealShard.java index 05d62acd7..5253d0199 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/SealShard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/SealShard.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/TornPage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/TornPage.java index 57008b127..915ab9b3e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/TornPage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/remains/TornPage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java index 84d056b52..e404adaac 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java index a8de3aa45..599bdd2b6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfAccuracy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfArcana.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfArcana.java index 8a77d96de..f17fffaf3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfArcana.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfArcana.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfElements.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfElements.java index 7c1f5f85b..a62b4f62a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfElements.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfElements.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEnergy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEnergy.java index d9c93ce71..9b6eedf39 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEnergy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEnergy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java index 41c2e4501..b80c640f5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfEvasion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java index 2136d5904..8aaf19a2a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfForce.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java index cab830751..e03e8d3d0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfFuror.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java index 3b8b8d6da..cbd6893f1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfHaste.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java index df2d618e5..24290e0b1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfMight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java index 3ce8f4f29..f09998b34 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfSharpshooting.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java index 6c392914e..e3d32da31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfTenacity.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java index e89bd41bd..452ebfebc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java index 4ef8221f1..3786e8d65 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/InventoryScroll.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java index 1ba0ba4b8..379545346 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/Scroll.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java index 7a97f981e..af02f5481 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfIdentify.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java index c244dde34..007c6fe41 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfLullaby.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicMapping.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicMapping.java index a0f45356f..e321ed7bb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicMapping.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMagicMapping.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java index 51650b221..cabca280e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfMirrorImage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java index 47c54ae9f..9500e0f4d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRecharging.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRecharging.java index 6ef2e7bf3..76d74246e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRecharging.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRecharging.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java index b34d53026..3b30b4e26 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRemoveCurse.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRetribution.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRetribution.java index 7994b1eae..f56e0826a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRetribution.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfRetribution.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java index e3766d7f2..e6c38004e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTerror.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTerror.java index dc3f9d0e3..1f8904bb4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTerror.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTerror.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java index 979e4c70e..c849d4bce 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java index 2c487ac1b..6513163fe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfUpgrade.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ExoticScroll.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ExoticScroll.java index 2ea8ec362..a337eecd6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ExoticScroll.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ExoticScroll.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfAntiMagic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfAntiMagic.java index 11dd8b302..6a9fc65c4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfAntiMagic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfAntiMagic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfChallenge.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfChallenge.java index 7f2bb3f2f..668ad625f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfChallenge.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfChallenge.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDivination.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDivination.java index 1d6df7158..daa31eccb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDivination.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDivination.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDread.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDread.java index 86cd6ebc6..9d7e19b8b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDread.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfDread.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfEnchantment.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfEnchantment.java index cd960b3c7..702f2b195 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfEnchantment.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfEnchantment.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfForesight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfForesight.java index 1d9132193..e3338b9bc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfForesight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfForesight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMetamorphosis.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMetamorphosis.java index 487f24f68..0d5b143ca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMetamorphosis.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMetamorphosis.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMysticalEnergy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMysticalEnergy.java index a068f4d1b..be72ba104 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMysticalEnergy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfMysticalEnergy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPassage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPassage.java index 3981e7cf8..1a63d9e08 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPassage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPassage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPrismaticImage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPrismaticImage.java index af465d24d..793145753 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPrismaticImage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPrismaticImage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPsionicBlast.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPsionicBlast.java index ce9ceb68d..4e128b4a5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPsionicBlast.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfPsionicBlast.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfSirensSong.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfSirensSong.java index 0b5af7ede..8f725d7a9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfSirensSong.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/exotic/ScrollOfSirensSong.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Alchemize.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Alchemize.java index 318419b41..68fa2f178 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Alchemize.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Alchemize.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java index 315f22ae9..8dad62f14 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/CurseInfusion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/CurseInfusion.java index a786d9a0c..de5a3afdc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/CurseInfusion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/CurseInfusion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/InventorySpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/InventorySpell.java index d21be8452..b1111d5bb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/InventorySpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/InventorySpell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/MagicalInfusion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/MagicalInfusion.java index 5257496a4..3a5c7868a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/MagicalInfusion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/MagicalInfusion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/PhaseShift.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/PhaseShift.java index e7520af82..89fa6d026 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/PhaseShift.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/PhaseShift.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/ReclaimTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/ReclaimTrap.java index 8a456a711..10e84c464 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/ReclaimTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/ReclaimTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Recycle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Recycle.java index b71562ff2..282047a61 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Recycle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Recycle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Spell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Spell.java index a02b3048a..1f0cf87a9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Spell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/Spell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/SummonElemental.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/SummonElemental.java index 8c4950fcd..071c44644 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/SummonElemental.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/SummonElemental.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TargetedSpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TargetedSpell.java index 53a7a7fce..97e4f4a41 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TargetedSpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TargetedSpell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java index 995db302a..6cd4331cc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/TelekineticGrab.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/UnstableSpell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/UnstableSpell.java index 4661e52c8..0cd39732d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/UnstableSpell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/UnstableSpell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/WildEnergy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/WildEnergy.java index 24f617ade..d6a3f7fab 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/WildEnergy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/WildEnergy.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/InventoryStone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/InventoryStone.java index 528126edd..787093ab3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/InventoryStone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/InventoryStone.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/Runestone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/Runestone.java index 70267ece6..55d61b9d2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/Runestone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/Runestone.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAggression.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAggression.java index 857a27bb1..405f24dee 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAggression.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAggression.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAugmentation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAugmentation.java index 605acf0d6..23e11d12b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAugmentation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfAugmentation.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlast.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlast.java index f380b520b..cda76b089 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlast.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlast.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlink.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlink.java index 85d64829e..d460dc044 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlink.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfBlink.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfClairvoyance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfClairvoyance.java index df73886cc..d519840f9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfClairvoyance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfClairvoyance.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDeepSleep.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDeepSleep.java index 6f6faaca2..a77f71879 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDeepSleep.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDeepSleep.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDetectMagic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDetectMagic.java index 0eed566ed..48849d073 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDetectMagic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDetectMagic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDisarming.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDisarming.java index f9e931876..a46de678e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDisarming.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfDisarming.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfEnchantment.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfEnchantment.java index 3f2970359..58fc5b5a1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfEnchantment.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfEnchantment.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFear.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFear.java index d03342762..48bb70b6b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFear.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFear.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java index a99e0190d..a29c37329 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfFlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfIntuition.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfIntuition.java index 6a8209180..b41e9eb0a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfIntuition.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfIntuition.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfShock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfShock.java index 2ad724f60..152686b0f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfShock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/stones/StoneOfShock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java index 6d9c139b6..23d36435d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ChaoticCenser.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/DimensionalSundial.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/DimensionalSundial.java index 357557840..4515800f1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/DimensionalSundial.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/DimensionalSundial.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ExoticCrystals.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ExoticCrystals.java index 42a544903..0e0f3964b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ExoticCrystals.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ExoticCrystals.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/EyeOfNewt.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/EyeOfNewt.java index f75d91f2c..8c6cec48f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/EyeOfNewt.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/EyeOfNewt.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MimicTooth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MimicTooth.java index 15bf883fb..eafffeccd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MimicTooth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MimicTooth.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MossyClump.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MossyClump.java index 23975a911..9e70bfdb5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MossyClump.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/MossyClump.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ParchmentScrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ParchmentScrap.java index 168047014..346eb66e8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ParchmentScrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ParchmentScrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/PetrifiedSeed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/PetrifiedSeed.java index 8af6cb7d4..15f6f3083 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/PetrifiedSeed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/PetrifiedSeed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/RatSkull.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/RatSkull.java index 08d372675..f480d1e80 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/RatSkull.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/RatSkull.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java index 28ee0b58d..0f9e6ee08 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/SaltCube.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java index 07cf58885..7a4f5be86 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ThirteenLeafClover.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ThirteenLeafClover.java index bf34487a1..824beb2c2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ThirteenLeafClover.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ThirteenLeafClover.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrapMechanism.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrapMechanism.java index 4c8970486..eb90849c4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrapMechanism.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrapMechanism.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/Trinket.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/Trinket.java index 6ad0d70de..6eada5283 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/Trinket.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/Trinket.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java index 8076feed0..b7c73ddfb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java index 3e3303c47..325451e8b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/VialOfBlood.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/WondrousResin.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/WondrousResin.java index 1e9d53e0a..6f65373bb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/WondrousResin.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/WondrousResin.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java index 9c0602586..a441d2672 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/CursedWand.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/DamageWand.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/DamageWand.java index 1480af1f6..52f46c7d3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/DamageWand.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/DamageWand.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java index 6a122e5e4..d8fce851d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/Wand.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java index 6db4bfe73..934f270b0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfBlastWave.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorrosion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorrosion.java index 0f20ae58c..add5adc0e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorrosion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorrosion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java index c1546a3ab..802617bbf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfCorruption.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java index 97308d31c..9907b25eb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfDisintegration.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFireblast.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFireblast.java index d9c6e737d..4063f7fed 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFireblast.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFireblast.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java index 9e6cd5965..8512563d4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfFrost.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLightning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLightning.java index fbe547386..a016c42d9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLightning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLightning.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLivingEarth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLivingEarth.java index 833e910a6..0dec0d67f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLivingEarth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfLivingEarth.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java index c4a86f6cc..18a09a265 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfMagicMissile.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java index 91ba34821..4358b973d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfRegrowth.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfRegrowth.java index 2354d3340..e63abf602 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfRegrowth.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfRegrowth.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java index 3e3e575d5..5c997ae32 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfTransfusion.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java index 5d05d9c0e..b85174c9e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java index 5a32b3b83..263931033 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/SpiritBow.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java index bfce3f6ec..b0a9eb823 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Annoying.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Annoying.java index c31ce77ba..4d403f797 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Annoying.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Annoying.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Dazzling.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Dazzling.java index b8ec1f155..99c8ef383 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Dazzling.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Dazzling.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Displacing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Displacing.java index a9f4c6f31..e1b5ffb31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Displacing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Displacing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Explosive.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Explosive.java index 3b007a263..bdd1a69e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Explosive.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Explosive.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Friendly.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Friendly.java index 4bdea3eb2..6aef6d8a0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Friendly.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Friendly.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Polarized.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Polarized.java index 5ae33557d..74d4e6e76 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Polarized.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Polarized.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java index d797bec37..75ee5fa8c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Sacrificial.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Wayward.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Wayward.java index 69a42522e..61dfc68b4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Wayward.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Wayward.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blazing.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blazing.java index 189849f43..059f89c08 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blazing.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blazing.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java index d5f2af1c5..492c90c1f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blocking.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java index 1d5e3cb4d..1ceb36ea2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Blooming.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Chilling.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Chilling.java index 186dfa9d3..ae7347204 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Chilling.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Chilling.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Corrupting.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Corrupting.java index ca1e9ca78..d60d2da57 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Corrupting.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Corrupting.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java index 08f88a429..30f8c4fa9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Elastic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Grim.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Grim.java index 4baf93df1..a641fac55 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Grim.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Grim.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Kinetic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Kinetic.java index ce0afe5e1..baf116a53 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Kinetic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Kinetic.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java index 7bbcd9bf9..b149f0568 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Lucky.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Projecting.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Projecting.java index de3092ad8..fbe13fd9d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Projecting.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Projecting.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java index 8fb2c4f29..eaffc8751 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Shocking.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Unstable.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Unstable.java index d8816d897..7a9949ef3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Unstable.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Unstable.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Vampiric.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Vampiric.java index 010ce4268..a81fbe2a9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Vampiric.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Vampiric.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/AssassinsBlade.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/AssassinsBlade.java index 0f2586ae2..bf806f3a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/AssassinsBlade.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/AssassinsBlade.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/BattleAxe.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/BattleAxe.java index 816a3d857..3148a46f5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/BattleAxe.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/BattleAxe.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Crossbow.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Crossbow.java index f2e208f85..208dd8e0d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Crossbow.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Crossbow.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Cudgel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Cudgel.java index 801fa7551..032d00f59 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Cudgel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Cudgel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java index 8ccd50e4c..bec236048 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dirk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dirk.java index 902eacc41..d961ec405 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dirk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dirk.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java index 01d19c95c..416759bc3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Flail.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gauntlet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gauntlet.java index 5cd03a612..00aa1a2b4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gauntlet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gauntlet.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Glaive.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Glaive.java index 2afe0c182..b9ab348cb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Glaive.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Glaive.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gloves.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gloves.java index cfcca8876..dfe7c1a5d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gloves.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Gloves.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greataxe.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greataxe.java index 71f773ec9..ae5562529 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greataxe.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greataxe.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatshield.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatshield.java index b09f93e35..8717a56f7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatshield.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatshield.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatsword.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatsword.java index e70a4c209..cfc44e0c0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatsword.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Greatsword.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/HandAxe.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/HandAxe.java index 71547dd90..20046cdff 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/HandAxe.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/HandAxe.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Katana.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Katana.java index 63bcca115..85d5a019f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Katana.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Katana.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Longsword.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Longsword.java index 33f1d5e45..62335a6cc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Longsword.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Longsword.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Mace.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Mace.java index e9aaf72b9..8a0d13d10 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Mace.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Mace.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java index f3fa93cde..33578ed6c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MagesStaff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java index ea652374b..fbaaf76ac 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Quarterstaff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Quarterstaff.java index 1aaecb474..ac554ea95 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Quarterstaff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Quarterstaff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java index 9ab428a8c..018f73645 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Rapier.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RoundShield.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RoundShield.java index 39a134c06..952bae279 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RoundShield.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RoundShield.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java index d12e2f3d6..dece4a2e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/RunicBlade.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sai.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sai.java index 565f0efc8..6e076390e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sai.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sai.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Scimitar.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Scimitar.java index 4486aaaa7..a45f0e287 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Scimitar.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Scimitar.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Shortsword.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Shortsword.java index da45a6230..445a539f8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Shortsword.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Shortsword.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sickle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sickle.java index a5dc33519..9d64bcc2f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sickle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sickle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Spear.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Spear.java index 1d6202235..2666b7c35 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Spear.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Spear.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sword.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sword.java index 388d07632..f986450f4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sword.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Sword.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java index 60138379d..776b3fa34 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarHammer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarScythe.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarScythe.java index b443234fa..0aa2a511c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarScythe.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WarScythe.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Whip.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Whip.java index 428b1ce5f..471c25a40 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Whip.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Whip.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java index ee2b44f9b..cecb189d5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/WornShortsword.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Bolas.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Bolas.java index b951f2d1b..d6c8b48b0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Bolas.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Bolas.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/FishingSpear.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/FishingSpear.java index b76be968b..fc5ddca0b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/FishingSpear.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/FishingSpear.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java index 542ba0b8e..634d7b9d7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ForceCube.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java index d4416e204..142f0b878 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/HeavyBoomerang.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java index 6562e7375..7c08ca570 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Javelin.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Kunai.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Kunai.java index 183c777a0..06e434b91 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Kunai.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Kunai.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java index 0dc809c43..828742475 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/MissileWeapon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java index 1826c4227..d2adfbcdc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Shuriken.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingClub.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingClub.java index 3fef0e4d2..1ae8bfeae 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingClub.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingClub.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingHammer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingHammer.java index be312a3d8..ff46e38f4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingHammer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingHammer.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingKnife.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingKnife.java index 1309aa023..6b66ceccd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingKnife.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingKnife.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpear.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpear.java index fadd89c0a..abdd6ea2d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpear.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpear.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpike.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpike.java index 1aebdbb0c..a1eb33f2a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpike.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingSpike.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingStone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingStone.java index 1c0a28314..27a65f4fd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingStone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/ThrowingStone.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java index afac3a351..9716ee21c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Tomahawk.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Trident.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Trident.java index 8e61e1d64..b6ed2213c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Trident.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/Trident.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/AdrenalineDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/AdrenalineDart.java index 9a41891b1..cda7a0f05 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/AdrenalineDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/AdrenalineDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/BlindingDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/BlindingDart.java index 92340f467..dd4da4d96 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/BlindingDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/BlindingDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ChillingDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ChillingDart.java index 5460c2f92..06b5e6317 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ChillingDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ChillingDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/CleansingDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/CleansingDart.java index 79fa1864f..5b217061e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/CleansingDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/CleansingDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java index 13c366b22..ab2b759bd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/Dart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/DisplacingDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/DisplacingDart.java index e0e005f33..6e487a25c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/DisplacingDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/DisplacingDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HealingDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HealingDart.java index b3aeabf84..e4b6344a5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HealingDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HealingDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HolyDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HolyDart.java index b5114cb7d..12d61dc7a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HolyDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/HolyDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/IncendiaryDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/IncendiaryDart.java index e06cbaa4a..721d4d69b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/IncendiaryDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/IncendiaryDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ParalyticDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ParalyticDart.java index 895a811d7..db2eb4264 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ParalyticDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ParalyticDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/PoisonDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/PoisonDart.java index 09ac29b5c..0470e6761 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/PoisonDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/PoisonDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/RotDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/RotDart.java index 28846f05d..ac60ea70a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/RotDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/RotDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ShockingDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ShockingDart.java index df1ef7ac4..30e709acd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ShockingDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/ShockingDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/TippedDart.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/TippedDart.java index 60192d5e4..06445412e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/TippedDart.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/missiles/darts/TippedDart.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java index 52530f736..20f70385e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Bestiary.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Catalog.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Catalog.java index d81b00164..ac393ad40 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Catalog.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Catalog.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java index 48db6fa78..a520159f9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Document.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Journal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Journal.java index 4ecfe75ad..418cafaaa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Journal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Journal.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java index 57a67ebd1..6d9a3fbbd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java index 8cbf7054f..3f43d544c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java index 658f66f5e..3061d9fdf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java index 3e6d08861..dfc45b819 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java index 4b538e22a..256059fd9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java index 478e80eba..b1078dadb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/DeadEndLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java index 606d79f6e..f8220c723 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsBossLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java index 2b3801664..38343c222 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/HallsLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java index fa87e1320..0b44a6785 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java index 3445e38dc..ce7f2b29e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/LastShopLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index 7cb18f4fc..ed6116b67 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/MiningLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/MiningLevel.java index d7480ff99..4318fc577 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/MiningLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/MiningLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Patch.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Patch.java index 9d4f57e32..3452b8e76 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Patch.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Patch.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java index 67791b0a8..0c5bf2b6b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java index df5a7725e..a912c79cd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java index 822cf5f77..550e6d0ef 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java index a343f4c83..d71534ebd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerBossLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java index e4986f1c8..c5e294616 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java index 61c954fcc..b5477326f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Terrain.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/BranchesBuilder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/BranchesBuilder.java index fbf535f61..bd834e477 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/BranchesBuilder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/BranchesBuilder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/Builder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/Builder.java index 5c5879435..df2282e71 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/Builder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/Builder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java index 4075aacf9..57e28431e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/FigureEightBuilder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LineBuilder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LineBuilder.java index 94c13404b..9fe5132a0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LineBuilder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LineBuilder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LoopBuilder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LoopBuilder.java index c21822547..8db7a06fa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LoopBuilder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/LoopBuilder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java index 942186b9b..9d7b4026e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/builders/RegularBuilder.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java index 010f34de2..9b85a5d96 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Chasm.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Door.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Door.java index aa2abc500..1925deef2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Door.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Door.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java index e215d7470..1e983b313 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/HighGrass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/LevelTransition.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/LevelTransition.java index d0805842e..2e77e7d78 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/LevelTransition.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/LevelTransition.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Maze.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Maze.java index 69348888b..f7d3d7bf7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Maze.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/features/Maze.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java index 66c31033a..57c2d2231 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CavesPainter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CityPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CityPainter.java index c6fc468a3..2e15bfc19 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CityPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/CityPainter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java index bc78a34de..f650e9fdf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/HallsPainter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MiningLevelPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MiningLevelPainter.java index ab7210e23..f4772e7e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MiningLevelPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/MiningLevelPainter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/Painter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/Painter.java index c79d7a33a..495eae73b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/Painter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/Painter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java index 083a55768..d7e84daf3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/PrisonPainter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RegularPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RegularPainter.java index ddb496372..aca603283 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RegularPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RegularPainter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/SewerPainter.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/SewerPainter.java index 0e946eae9..89b09050f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/SewerPainter.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/painters/SewerPainter.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java index 15771aff6..ad061cf69 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/Room.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/BridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/BridgeRoom.java index 608eb042c..a1d7d192b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/BridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/BridgeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/ConnectionRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/ConnectionRoom.java index 4b0cd22fb..80f4292f5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/ConnectionRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/ConnectionRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/MazeConnectionRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/MazeConnectionRoom.java index 08c2f04d4..7b535b641 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/MazeConnectionRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/MazeConnectionRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/PerimeterRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/PerimeterRoom.java index 1d21aa5f1..2dfd00205 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/PerimeterRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/PerimeterRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingBridgeRoom.java index 1ee8b4363..fed9fffe5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingBridgeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingTunnelRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingTunnelRoom.java index 880a4bd42..6d41274c2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingTunnelRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/RingTunnelRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/TunnelRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/TunnelRoom.java index af0c35401..70687217c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/TunnelRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/TunnelRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/WalkwayRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/WalkwayRoom.java index 3082a2ce6..c45de4ca0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/WalkwayRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/connection/WalkwayRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/BlacksmithRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/BlacksmithRoom.java index 528b92dd7..ea347c471 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/BlacksmithRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/BlacksmithRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MassGraveRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MassGraveRoom.java index c8f4894cb..92f1a7764 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MassGraveRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MassGraveRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineEntrance.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineEntrance.java index d8b6c7146..6561da7d5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineEntrance.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineEntrance.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java index b845cf9e2..76ca23dda 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineGiantRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineLargeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineLargeRoom.java index c51980ac5..5c9970d62 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineLargeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineLargeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSecretRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSecretRoom.java index a4c3f8caa..3524473c8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSecretRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSecretRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSmallRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSmallRoom.java index 877386099..25f3c7342 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSmallRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/MineSmallRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java index 9ef7f6956..48bc03b01 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RitualSiteRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RotGardenRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RotGardenRoom.java index 15ad2f89f..1e508d309 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RotGardenRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/quest/RotGardenRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/RatKingRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/RatKingRoom.java index 6d7b014e8..8d0c8e435 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/RatKingRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/RatKingRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretArtilleryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretArtilleryRoom.java index fdf97bce1..559d29e2c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretArtilleryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretArtilleryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretChestChasmRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretChestChasmRoom.java index abcbf026d..7403c4502 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretChestChasmRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretChestChasmRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretGardenRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretGardenRoom.java index dc2be2884..17e867e7b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretGardenRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretGardenRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoardRoom.java index 253ea4dc3..f71b8c832 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoardRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoneypotRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoneypotRoom.java index 2394f962e..3cbcdee92 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoneypotRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretHoneypotRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLaboratoryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLaboratoryRoom.java index c95b37b9f..43bb9586a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLaboratoryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLaboratoryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLarderRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLarderRoom.java index fc820eddf..e8a37525f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLarderRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLarderRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLibraryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLibraryRoom.java index 99ce6eeac..a4b1fc5fb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLibraryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretLibraryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretMazeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretMazeRoom.java index d49d67fc8..e641e2dc0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretMazeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretMazeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRoom.java index 42a376e7c..3f7df7646 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRunestoneRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRunestoneRoom.java index b7c7523d1..2f02c2626 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRunestoneRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretRunestoneRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretSummoningRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretSummoningRoom.java index a0af623a5..26cb43429 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretSummoningRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretSummoningRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretWellRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretWellRoom.java index bb459c6ed..357270a60 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretWellRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/secret/SecretWellRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/DiamondGooRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/DiamondGooRoom.java index c4be2ad6d..baa3a54aa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/DiamondGooRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/DiamondGooRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/GooBossRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/GooBossRoom.java index 7f2401ec5..c4264eeb6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/GooBossRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/GooBossRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossEntranceRoom.java index 9af583c30..135802985 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossExitRoom.java index 1b31a950e..9e5e0f621 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/SewerBossExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThickPillarsGooRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThickPillarsGooRoom.java index debf5bd0e..92e967425 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThickPillarsGooRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThickPillarsGooRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThinPillarsGooRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThinPillarsGooRoom.java index 56517a80a..63fb21191 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThinPillarsGooRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/ThinPillarsGooRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/WalledGooRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/WalledGooRoom.java index a292178a9..7433ddbf8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/WalledGooRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/sewerboss/WalledGooRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ArmoryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ArmoryRoom.java index fd99df2a3..3cd5aec39 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ArmoryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ArmoryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CryptRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CryptRoom.java index 64b47a32b..ea001f7d6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CryptRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CryptRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java index a9e2fd0f3..2b02ed0fc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalChoiceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java index b7a0dfc49..2e696151a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalPathRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalVaultRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalVaultRoom.java index 810762d8c..77cd66edc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalVaultRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/CrystalVaultRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/DemonSpawnerRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/DemonSpawnerRoom.java index 841ff4e46..54a539d92 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/DemonSpawnerRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/DemonSpawnerRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/GardenRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/GardenRoom.java index cd9f75d99..cb225ccc2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/GardenRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/GardenRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LaboratoryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LaboratoryRoom.java index 726a4d027..95c4ac049 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LaboratoryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LaboratoryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LibraryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LibraryRoom.java index ecb7049bc..97905e0d5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LibraryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/LibraryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicWellRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicWellRoom.java index d94d1364f..a091d272b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicWellRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicWellRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java index d8d0300dd..9f589914b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/MagicalFireRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java index f10055ff7..6e321e341 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PoolRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PoolRoom.java index fddd8c75e..12937df4f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PoolRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PoolRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/RunestoneRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/RunestoneRoom.java index 9234c7b9d..d46fe1073 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/RunestoneRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/RunestoneRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SacrificeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SacrificeRoom.java index d007bd8df..51eadeb71 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SacrificeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SacrificeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java index e6adcd81f..8e14f408c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SentryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java index 6abe0a742..c52f9cc0a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ShopRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java index 90a20e377..fd91a8e75 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/SpecialRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StatueRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StatueRoom.java index 1953f2c11..2b6ec7fa9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StatueRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StatueRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StorageRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StorageRoom.java index b9c5262cc..cc889b576 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StorageRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/StorageRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ToxicGasRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ToxicGasRoom.java index 3dbaf0249..81f733cd7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ToxicGasRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/ToxicGasRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TrapsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TrapsRoom.java index 8bd3f4ccc..9c5d9e3d8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TrapsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TrapsRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TreasuryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TreasuryRoom.java index 4b5104e92..25b650f32 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TreasuryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/TreasuryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/WeakFloorRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/WeakFloorRoom.java index 9b17a381c..b41ae52e3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/WeakFloorRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/WeakFloorRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/AquariumRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/AquariumRoom.java index 4812b5223..849fea329 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/AquariumRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/AquariumRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/BurnedRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/BurnedRoom.java index af0db98c1..27b56f18e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/BurnedRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/BurnedRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CaveRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CaveRoom.java index 9b0744da9..8c7bc78cf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CaveRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CaveRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java index ecad40240..421c70e78 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CavesFissureRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java index 8b52381ed..ae9fa28cd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CellBlockRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmBridgeRoom.java index 02f3e4619..dac0e9502 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmBridgeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmRoom.java index 2dccd21f8..83140bca4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ChasmRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleBasinRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleBasinRoom.java index bbd910548..4e811290d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleBasinRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleBasinRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java index 7e3d2fa1a..8de1ff528 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CirclePitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleWallRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleWallRoom.java index 7623461ac..28735f17e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleWallRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/CircleWallRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EmptyRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EmptyRoom.java index 691b6db5a..35d9f3c0c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EmptyRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EmptyRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java index 7391a3f0d..963df977e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/FissureRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/GrassyGraveRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/GrassyGraveRoom.java index ba00713ac..6ba28cbbe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/GrassyGraveRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/GrassyGraveRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java index b0478cde4..68bbb4170 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/HallwayRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ImpShopRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ImpShopRoom.java index b03085136..213ad898d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ImpShopRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/ImpShopRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryRingRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryRingRoom.java index 9066284ba..ed350052d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryRingRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/LibraryRingRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/MinefieldRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/MinefieldRoom.java index 39bbeca9c..112c30877 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/MinefieldRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/MinefieldRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PatchRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PatchRoom.java index b90d32453..4715a63fd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PatchRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PatchRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java index c41deb66c..c1e7ef12f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PillarsRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlantsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlantsRoom.java index 34a5da1f4..fe92decb7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlantsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlantsRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java index 7916257f4..8c89c1e65 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java index 004aebd3d..ab9ea7cd0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RingRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java index 05b8ae116..1ab19eda6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RitualRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java index 60a397e5c..737bdfb39 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RuinsRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedLibraryRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedLibraryRoom.java index 383567115..98217661c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedLibraryRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedLibraryRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedRoom.java index d689f752e..932a80596 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SegmentedRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java index dd3c36099..7d236d392 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SewerPipeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SkullsRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SkullsRoom.java index d514833fb..a72011944 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SkullsRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SkullsRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java index 85a79ba00..8af6634ca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardBridgeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index 05a48c8a3..a5ddbfada 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java index 1270c97d0..af05e2112 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StatuesRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StripedRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StripedRoom.java index 91fe94673..ae359b951 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StripedRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StripedRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StudyRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StudyRoom.java index d8a5e91b0..ad7b5320a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StudyRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StudyRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SuspiciousChestRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SuspiciousChestRoom.java index 2d8d4d655..9c43a2529 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SuspiciousChestRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/SuspiciousChestRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/WaterBridgeRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/WaterBridgeRoom.java index 204157fd8..4344a21b4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/WaterBridgeRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/WaterBridgeRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java index 249ec086c..778ae7804 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CaveEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CavesFissureEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CavesFissureEntranceRoom.java index c9cefd466..51308d8b8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CavesFissureEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CavesFissureEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmBridgeEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmBridgeEntranceRoom.java index 5fbb682a9..ace1934a3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmBridgeEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmBridgeEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmEntranceRoom.java index 8ede6c9b7..6f332d321 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/ChasmEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java index 23228766b..04b9795e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/CircleBasinEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index 5eabc9725..e8ac71927 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java index 2ad748576..cdce211a3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/HallwayEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/PillarsEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/PillarsEntranceRoom.java index d05aec9b7..3ad63f4f6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/PillarsEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/PillarsEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java index 53344be8c..7676a5efb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/RitualEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatuesEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatuesEntranceRoom.java index 8471ba973..7eb801671 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatuesEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/StatuesEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java index a9277007a..a2ef3793f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/WaterBridgeEntranceRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java index 381e4b9de..bb995e6df 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CaveExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java index 8c24f8c87..fe59a765b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CavesFissureExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java index d416cfa60..c1c6e9ed7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmBridgeExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java index a0d63160a..77716aaaa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ChasmExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java index 75cc0269f..470911d66 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/CircleBasinExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index 729df6679..68c5e6824 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java index 29d4c2a4b..17112b677 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/HallwayExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java index db0224744..c0db70dab 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/PillarsExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java index cf405ea9e..b9b6b4881 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/RitualExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java index 246e234ff..cfdd9ebf8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/StatuesExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java index b16815621..87eebb28b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/WaterBridgeExitRoom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/AlarmTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/AlarmTrap.java index 8376c1114..0258256c0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/AlarmTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/AlarmTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java index cc1a27cf1..11a51e70f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java index cac89551d..1211896eb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BurningTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java index 176f2338b..9631a8372 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ChillingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java index 485ced277..965ec9a11 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ConfusionTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java index 38bb4ad6d..46ea9b608 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CorrosionTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CursingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CursingTrap.java index eab4b7954..95fa81d6e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CursingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/CursingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisarmingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisarmingTrap.java index 8489b85d7..e7c74c926 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisarmingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisarmingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java index 6e8858a86..e886f1404 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DisintegrationTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java index b3188cbe7..3769e3a89 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java index f84477cfa..d6182ae36 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ExplosiveTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java index cb58f8697..920c93b8f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlashingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java index 0109af685..0f55b4a37 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FlockTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java index d32f74ec1..917e272ad 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java index 7fd412548..5a6d84fb6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GatewayTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java index ec32cf17d..0cbd821f6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GeyserTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java index 6d5634b5b..bcc828c0c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GnollRockfallTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java index 74a0695fa..d24f74bc7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrimTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java index f1d2b770c..dec9875f0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GrippingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java index 448fffb50..113b8662f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/GuardianTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java index da9d7f1c3..c578fa270 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/OozeTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PitfallTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PitfallTrap.java index d0225cca7..3c53e1d27 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PitfallTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PitfallTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java index b805b3eb4..619217461 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/PoisonDartTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java index 9bb27b390..3b5672e4b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/RockfallTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java index e4569632f..0768f89e3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ShockingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java index afdf7fcbe..44b4304e0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/StormTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java index 202addd99..5dcd5e43d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java index 1c3dd3394..452fbde0a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TeleportationTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TenguDartTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TenguDartTrap.java index 8862fc248..1586d1978 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TenguDartTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/TenguDartTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java index 51536c9b2..b260da525 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/ToxicTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java index dc680b197..7dd5898eb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/Trap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WarpingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WarpingTrap.java index c88d97f25..1737fac24 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WarpingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WarpingTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java index 267959365..10cb27b32 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WeakeningTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java index 0c5c8a2a9..e4a241d58 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WornDartTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java index 1d97c8d68..8b313c136 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ConeAOE.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ConeAOE.java index a255dc580..474a8daaf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ConeAOE.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ConeAOE.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java index ce6f6341b..2d8a36ec3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/mechanics/ShadowCaster.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index 759246cb5..d100169f3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Messages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Messages.java index 9e64c295e..d45e543b8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Messages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Messages.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java index 86254bc8a..f71dc237b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/BlandfruitBush.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java index cfa0caa35..0bd2f615d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java index 451bf2da6..e00fd4a5d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Earthroot.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java index d17891dfd..6b7f67fb7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Fadeleaf.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java index 23efb1994..d5b4ab700 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Firebloom.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java index 90aa07ca8..9d00a328e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Icecap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Mageroyal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Mageroyal.java index 70a15926e..ceeb4a99a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Mageroyal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Mageroyal.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java index e2871f10d..68d62abd3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Plant.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Rotberry.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Rotberry.java index 9450f3a5c..95e1422e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Rotberry.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Rotberry.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java index d50fb2f62..b8095fe7d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sorrowmoss.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Starflower.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Starflower.java index 492153490..d62051914 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Starflower.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Starflower.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java index 388464437..92e5be671 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Stormvine.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java index a9e8447ff..f9d074710 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Sungrass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Swiftthistle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Swiftthistle.java index 6c70c48c1..f6527b3cc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Swiftthistle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/plants/Swiftthistle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java index a2845031c..aad4414d1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AboutScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java index 978712624..76a5ed428 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java index d88974e7c..6917751c1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AmuletScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java index f3a074ade..a56ba45ba 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/CellSelector.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java index 16e00c6eb..d40a27b8d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index 497719af6..a38868956 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/HeroSelectScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/HeroSelectScene.java index e6bdb242a..462bf32e5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/HeroSelectScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/HeroSelectScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java index 8a485beea..5c993e7ac 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/InterlevelScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/JournalScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/JournalScene.java index 891d79eea..53fb82f76 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/JournalScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/JournalScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/NewsScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/NewsScene.java index 67b82aa7b..5de715152 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/NewsScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/NewsScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java index 57c7b4cbf..57d974615 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/PixelScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java index 8229092db..553834840 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/RankingsScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java index 83bbc92bc..36da38485 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/StartScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SupporterScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SupporterScene.java index 0244d4e91..a55493bdb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SupporterScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SupporterScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java index 690633c09..7bbad82f9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/SurfaceScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java index b5f1bd814..bb5d5d5be 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/TitleScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index ff1e682f1..18f052e12 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/News.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/News.java index 5c80baf14..82487ba13 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/News.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/News.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/Updates.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/Updates.java index 90914d9d3..e325e12c2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/Updates.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/Updates.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java index df20a3009..a36c631eb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AcidicSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AlbinoSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AlbinoSprite.java index d445031cf..cac912091 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AlbinoSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/AlbinoSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BanditSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BanditSprite.java index 117ad6dc8..abdd40c65 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BanditSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BanditSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BatSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BatSprite.java index 9a17ad027..0282f209f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BatSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BatSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BeeSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BeeSprite.java index e72e9a5d4..d7d52066d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BeeSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BeeSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BlacksmithSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BlacksmithSprite.java index 628c31794..d697bb187 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BlacksmithSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BlacksmithSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BruteSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BruteSprite.java index 43a03f257..de96f97e6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BruteSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/BruteSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CausticSlimeSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CausticSlimeSprite.java index c183b2c88..eefe0a2ca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CausticSlimeSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CausticSlimeSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java index 77b06149a..6fde92721 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CharSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrabSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrabSprite.java index 9719f99b2..08de44bcc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrabSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrabSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalGuardianSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalGuardianSprite.java index 38977a040..125810fd7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalGuardianSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalGuardianSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalSpireSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalSpireSprite.java index e526f9696..24f771071 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalSpireSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalSpireSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java index fac67a105..34dad8ee8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/CrystalWispSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM100Sprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM100Sprite.java index 1633ae01a..34fc74b1e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM100Sprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM100Sprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM200Sprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM200Sprite.java index 6810e377b..94444c0b0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM200Sprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM200Sprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM201Sprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM201Sprite.java index ae7d12f71..ed9e7c399 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM201Sprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM201Sprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM300Sprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM300Sprite.java index 64ea667d3..b259fe6ca 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM300Sprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DM300Sprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DiscardedItemSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DiscardedItemSprite.java index 7fd555ed4..9413c7984 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DiscardedItemSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/DiscardedItemSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EarthGuardianSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EarthGuardianSprite.java index e0c2cb821..e1c023eb5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EarthGuardianSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EarthGuardianSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ElementalSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ElementalSprite.java index 8436b4ec6..af9a47194 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ElementalSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ElementalSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java index c6557dc76..7013989b3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/EyeSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java index a17b2af98..c37ac0eef 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FetidRatSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FistSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FistSprite.java index ee798e795..eb6fefa1a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FistSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FistSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalCoreSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalCoreSprite.java index c4e046158..ee63cd090 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalCoreSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalCoreSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSentrySprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSentrySprite.java index 588b0dc7e..7fdd66247 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSentrySprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSentrySprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSpinnerSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSpinnerSprite.java index cb8d1f7c5..07fb8f766 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSpinnerSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/FungalSpinnerSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java index a34cf028e..a058100d7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhostSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhoulSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhoulSprite.java index 554ac4006..5d9ca5479 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhoulSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GhoulSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGeomancerSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGeomancerSprite.java index c28ee7434..ce8fe9e49 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGeomancerSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGeomancerSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGuardSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGuardSprite.java index 70a0b331c..8949cfa54 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGuardSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollGuardSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSapperSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSapperSprite.java index c7ba461d4..0be78db98 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSapperSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSapperSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSprite.java index 99200a8f7..b243fd406 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java index 0775a66e8..53cd1aa50 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GnollTricksterSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GolemSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GolemSprite.java index 33ac4f901..f6167c4bf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GolemSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GolemSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java index 3bf5dc10f..e364856d2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GooSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java index 660eb81a9..3aefa96bc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GreatCrabSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GuardSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GuardSprite.java index 3bf2a9047..af30d705f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GuardSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/GuardSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java index bce52f5f5..1a1148509 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/HeroSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java index a758b0f26..48dd07a56 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ImpSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java index 02b124fa9..1103443b0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java index 0e7c383c8..72d82a5c1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ItemSpriteSheet.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/KingSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/KingSprite.java index 3cba5da42..e99e45bbe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/KingSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/KingSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LarvaSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LarvaSprite.java index 388f78307..fd5fa95d1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LarvaSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LarvaSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LotusSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LotusSprite.java index f7e663cb8..7de19eaa1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LotusSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/LotusSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MimicSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MimicSprite.java index ac1ca7c3e..5a711257e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MimicSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MimicSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MirrorSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MirrorSprite.java index 3b5d14ca4..98ec60523 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MirrorSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MirrorSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java index e74ade350..78b0b5d9a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MissileSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java index 2080e9002..35cf4cc7d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MobSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MonkSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MonkSprite.java index 7ed241265..b0fcb3d44 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MonkSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/MonkSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NecromancerSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NecromancerSprite.java index 6792c5c34..736f93f13 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NecromancerSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NecromancerSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NewbornElementalSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NewbornElementalSprite.java index ae3917aea..80652cf5e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NewbornElementalSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/NewbornElementalSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PhantomPiranhaSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PhantomPiranhaSprite.java index dba216c09..a9d5c8460 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PhantomPiranhaSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PhantomPiranhaSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PiranhaSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PiranhaSprite.java index 0fc1deee6..6c652a152 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PiranhaSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PiranhaSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PrismaticSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PrismaticSprite.java index 7832a9dfe..32f60c20a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PrismaticSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PrismaticSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PylonSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PylonSprite.java index 7f56af318..4c6877304 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PylonSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/PylonSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatKingSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatKingSprite.java index 5d6ae809a..08a70da92 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatKingSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatKingSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatSprite.java index 4dd017d92..f7925086f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RatSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RipperSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RipperSprite.java index ab3cd1ce3..9caa90f02 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RipperSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RipperSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java index c8d30252e..929179ede 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotHeartSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java index fa3953ac0..b61e9be16 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/RotLasherSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java index 688603468..4bfd800cf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ScorpioSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SeniorSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SeniorSprite.java index d7a35dc05..fc4ea7339 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SeniorSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SeniorSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShamanSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShamanSprite.java index 423a1cf02..349471544 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShamanSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShamanSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java index 67cc5b8f9..a25c0bc0f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SheepSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShieldedSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShieldedSprite.java index c7107f5c7..dbe937189 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShieldedSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShieldedSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShopkeeperSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShopkeeperSprite.java index 3c337ae17..8860220bf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShopkeeperSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ShopkeeperSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SkeletonSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SkeletonSprite.java index e412f7022..9aec06c7b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SkeletonSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SkeletonSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SlimeSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SlimeSprite.java index 785f6ce58..838317529 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SlimeSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SlimeSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SnakeSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SnakeSprite.java index 49203d08d..18670af16 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SnakeSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SnakeSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpawnerSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpawnerSprite.java index 06f076da4..7a3a13fdf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpawnerSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpawnerSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpectralNecromancerSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpectralNecromancerSprite.java index d4f5667ef..9f70580ed 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpectralNecromancerSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpectralNecromancerSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpinnerSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpinnerSprite.java index da3da0a39..ff7d183ba 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpinnerSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SpinnerSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/StatueSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/StatueSprite.java index 4d6b6aef2..843ef34e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/StatueSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/StatueSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SuccubusSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SuccubusSprite.java index 36a876116..092586f08 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SuccubusSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SuccubusSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SwarmSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SwarmSprite.java index 095104b81..ef23d9ba6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SwarmSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/SwarmSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java index 8b89d29b5..ebbea69bf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ThiefSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ThiefSprite.java index 742a5059b..0d4e305ac 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ThiefSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/ThiefSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TormentedSpiritSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TormentedSpiritSprite.java index ec28935cc..9e0abe953 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TormentedSpiritSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/TormentedSpiritSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/UndeadSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/UndeadSprite.java index 383895eb6..21fae6cd3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/UndeadSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/UndeadSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WandmakerSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WandmakerSprite.java index 4f56d15a7..20afa70e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WandmakerSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WandmakerSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WardSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WardSprite.java index 5e6e1b446..6d25dbad5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WardSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WardSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java index 71f08f133..f2a89a10b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WarlockSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WraithSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WraithSprite.java index c4480b80f..58211e013 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WraithSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/WraithSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/YogSprite.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/YogSprite.java index 75d8960fa..453e9e794 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/YogSprite.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/sprites/YogSprite.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/CustomTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/CustomTilemap.java index 6a4193061..9da74573e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/CustomTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/CustomTilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java index f3b8bb90e..2faac39c7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTerrainTilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java index 065a59945..5508e38ec 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTileSheet.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTilemap.java index dd576ba38..5486468d2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonTilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java index a847323f7..716269e7f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/DungeonWallsTilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/FogOfWar.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/FogOfWar.java index 5324c3be2..546709ba7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/FogOfWar.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/FogOfWar.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/GridTileMap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/GridTileMap.java index a07d2d64f..164b1ed2a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/GridTileMap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/GridTileMap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/RaisedTerrainTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/RaisedTerrainTilemap.java index 24f987fa2..f6efc915d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/RaisedTerrainTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/RaisedTerrainTilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/TerrainFeaturesTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/TerrainFeaturesTilemap.java index 99a0a73ab..d8d7a6b1e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/TerrainFeaturesTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/TerrainFeaturesTilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/WallBlockingTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/WallBlockingTilemap.java index db3766d5c..db3fcb51f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/WallBlockingTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/tiles/WallBlockingTilemap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ActionIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ActionIndicator.java index ed1823e82..9f27f80ee 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ActionIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ActionIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java index de1675181..c914961fa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Archs.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java index 13b8c2d01..83348d963 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/AttackIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesGrid.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesGrid.java index 3235ad7bc..65d66d636 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesGrid.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesGrid.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesList.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesList.java index 7f697a410..0e1e9b28e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesList.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BadgesList.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Banner.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Banner.java index 1362bc986..3359cf5a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Banner.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Banner.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BossHealthBar.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BossHealthBar.java index da4ad5a7b..2995f626b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BossHealthBar.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BossHealthBar.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIcon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIcon.java index 677b15fa5..68f82d35b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIcon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIcon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java index abaf736d3..7d36ea0c8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BuffIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BusyIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BusyIndicator.java index 982661f83..747fe3409 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BusyIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/BusyIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Button.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Button.java index dd13575f2..6b38b64f2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Button.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Button.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CharHealthIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CharHealthIndicator.java index 9a80295cc..040326e61 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CharHealthIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CharHealthIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java index 7c4dfa57e..100756d67 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CheckBox.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java index 28b484032..d5f0c3c30 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Compass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java index 39cf27ae9..1af7af41f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CurrencyIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java index 6a79bc3d5..029904579 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/CustomNoteButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/DangerIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/DangerIndicator.java index 88bf6a9ed..f0440efbf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/DangerIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/DangerIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java index e9a0327a4..0bed248fb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ExitButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java index 6e40f7fb9..0b82a1457 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HealthBar.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HealthBar.java index b866a613e..e176694a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HealthBar.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HealthBar.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HeroIcon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HeroIcon.java index 37f6f81a7..071914801 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HeroIcon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/HeroIcon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/IconButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/IconButton.java index ef8a93182..1c1e38407 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/IconButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/IconButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java index 4e43accb8..1127365fd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Icons.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventoryPane.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventoryPane.java index 2bb7ffb83..57a4bce45 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventoryPane.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventoryPane.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java index 5c46938b7..e034e7c66 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemButton.java index f033704fe..a6f4ce8d5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java index e30acf430..f784e416e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ItemSlot.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/KeyDisplay.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/KeyDisplay.java index c63e93401..68f696835 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/KeyDisplay.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/KeyDisplay.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java index f117f9182..ea6bbfaa8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/LootIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/MenuPane.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/MenuPane.java index bcb86b462..9d89dda48 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/MenuPane.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/MenuPane.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/OptionSlider.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/OptionSlider.java index 0345cbebe..81c5d12dc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/OptionSlider.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/OptionSlider.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickRecipe.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickRecipe.java index bd9b5eb80..73fe8cc48 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickRecipe.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickRecipe.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java index 2a6493699..1f87066f5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RadialMenu.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RadialMenu.java index 99ddc33df..76de9159d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RadialMenu.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RadialMenu.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java index 194dcf2d3..0fa3adf0f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RedButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RenderedTextBlock.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RenderedTextBlock.java index 93a3cd0dd..774570364 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RenderedTextBlock.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RenderedTextBlock.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java index 6214ccf60..28f067c2e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ResumeIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RightClickMenu.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RightClickMenu.java index 256be8ba3..7e22d357a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RightClickMenu.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/RightClickMenu.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java index a189a40cf..d066c2c2b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollPane.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingGridPane.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingGridPane.java index aaab005e2..a403c3a01 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingGridPane.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingGridPane.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingListPane.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingListPane.java index 6c14d9216..1bf7d7d67 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingListPane.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/ScrollingListPane.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java index 500d24db0..258f5db0e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StatusPane.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StyledButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StyledButton.java index cc5cb087f..ff2e9632a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StyledButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/StyledButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tag.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tag.java index 7ee024ed7..ebbe7f0f5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tag.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tag.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentButton.java index ccf9f3d1e..bdab7ece4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentIcon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentIcon.java index 86c8333dc..4e47c150d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentIcon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentIcon.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentsPane.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentsPane.java index 148433b35..123b831a7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentsPane.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TalentsPane.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TargetHealthIndicator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TargetHealthIndicator.java index 3c9653ea7..876ae5a87 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TargetHealthIndicator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/TargetHealthIndicator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java index 1044aab70..341dcf6ab 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toast.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java index 87333ca90..7ca717dd8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Toolbar.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tooltip.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tooltip.java index 49c8ecbf6..4dee9197a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tooltip.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Tooltip.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java index d955260cf..2f3ceb36a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/Window.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeButton.java index edaa2fc35..6d9960501 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeButton.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeInfo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeInfo.java index 369191ff3..a20f37835 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeInfo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/ChangeInfo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChanges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChanges.java index 918ee4a9a..8b88ece98 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChanges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChanges.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChangesTabbed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChangesTabbed.java index 83df94dfd..f10efbd94 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChangesTabbed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/WndChangesTabbed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_1_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_1_X_Changes.java index 1fab47482..ac77bae18 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_1_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_1_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java index f4e53c20f..40f2d756c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_3_X_Changes.java index 49daf6ace..1df7401de 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_3_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_4_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_4_X_Changes.java index 26f33fbcb..316a0288c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_4_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_4_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_5_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_5_X_Changes.java index a894146fa..e27a88955 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_5_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_5_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_6_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_6_X_Changes.java index 5f38d242a..65e916c9c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_6_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_6_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java index 65ebfad87..5f145d30a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java index cba0af19b..4e68038d9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_8_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java index 67c1483a7..f3e46b938 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_9_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java index 167b2f426..1b4e243f2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v1_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 14c9308aa..309eb25f4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index ae3a47b2e..5a7ed8ce0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/DungeonSeed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/DungeonSeed.java index cd2500e3b..c92786253 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/DungeonSeed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/DungeonSeed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/GLog.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/GLog.java index 497f9d665..50c5eac54 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/GLog.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/GLog.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/Holiday.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/Holiday.java index 0ab2a7fbd..e22347374 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/Holiday.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/utils/Holiday.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java index 3530d3ce3..2ca8214db 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/IconTitle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java index 1dbceff31..f25b82af5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBadge.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java index 53ab2e8f3..6d2b0c581 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBag.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java index d4a6ff50f..7435f6a0d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java index b521b8926..3a693e30a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChallenges.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseAbility.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseAbility.java index a7b96b2db..231afae82 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseAbility.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseAbility.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java index e2e1b9209..b94aa2422 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndChooseSubclass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java index abbca3612..a6a7281ae 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndCombo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndCombo.java index 5f945f8cb..55fb021e4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndCombo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndCombo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDailies.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDailies.java index 93dceabca..fc6f092c7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDailies.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDailies.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDocument.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDocument.java index 5f39242d4..a30a8eb25 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDocument.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndDocument.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndEnergizeItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndEnergizeItem.java index 612036475..a2541b5fe 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndEnergizeItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndEnergizeItem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndError.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndError.java index 8d5eef132..33ce52bb4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndError.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndError.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java index 08cfcb2a7..012909f0d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGame.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGameInProgress.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGameInProgress.java index 892726620..c27d389a5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGameInProgress.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndGameInProgress.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHardNotification.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHardNotification.java index 21c1f1504..db1481fa5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHardNotification.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHardNotification.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java index 5e8eec4f3..7d6bac4f6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHero.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHeroInfo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHeroInfo.java index ce90e58ac..90c7a800d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHeroInfo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndHeroInfo.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java index 72d23b5a8..d06e9a5d0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndImp.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoArmorAbility.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoArmorAbility.java index c632949c1..f7d825197 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoArmorAbility.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoArmorAbility.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java index 8a8edad0b..48ad3e2a8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoBuff.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoCell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoCell.java index 35bc018a1..4b9bf633d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoCell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoCell.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java index dc8aa5187..b04734027 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoItem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java index 905619771..619bf7005 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoMob.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoPlant.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoPlant.java index e5450c189..bbd5443ef 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoPlant.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoPlant.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoSubclass.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoSubclass.java index a75d8b35b..cbea75419 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoSubclass.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoSubclass.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTalent.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTalent.java index d62933190..21aabe7d2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTalent.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTalent.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTrap.java index 1ef8fa963..4c346377d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndInfoTrap.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java index 73b6ce002..f4745a3d6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournalItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournalItem.java index 5614ea899..320336f83 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournalItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournalItem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndKeyBindings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndKeyBindings.java index a81a0ca0a..f260d7fec 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndKeyBindings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndKeyBindings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndList.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndList.java index 89ec846d9..581b80559 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndList.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndList.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java index a3819a45e..b7b79eeb0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMessage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMonkAbilities.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMonkAbilities.java index 892e4ed34..0d3a0b97a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMonkAbilities.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndMonkAbilities.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptions.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptions.java index 66bb316fa..540ec808f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptions.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptions.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptionsCondensed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptionsCondensed.java index 525474a27..9eb6a8710 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptionsCondensed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndOptionsCondensed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java index 45c9fc70f..b32917619 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuest.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuickBag.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuickBag.java index 944c172ba..d0d99c937 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuickBag.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndQuickBag.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java index 5dc50aedd..1a06ecccc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndResurrect.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndResurrect.java index b4358a2f9..34039c3a2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndResurrect.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndResurrect.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java index 303bbfebb..eb1afaac9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSadGhost.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndScoreBreakdown.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndScoreBreakdown.java index 6157035c8..999c3f21f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndScoreBreakdown.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndScoreBreakdown.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java index c0a0981ce..db1702303 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSettings.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java index d50497698..10137f80d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndStory.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSupportPrompt.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSupportPrompt.java index 5252b1cc6..e40e95cff 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSupportPrompt.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndSupportPrompt.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java index aaf7ca10f..5a9f18357 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTabbed.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTextInput.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTextInput.java index adef26f3c..fc1fbcdf8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTextInput.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTextInput.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTitledMessage.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTitledMessage.java index 2ff294892..194efbcb2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTitledMessage.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTitledMessage.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java index 6f40a70ca..9419ca453 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndTradeItem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java index 3a44de1cb..9106f56de 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUpgrade.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java index 83ef9ce82..c1e0e672e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndUseItem.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndVictoryCongrats.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndVictoryCongrats.java index 94908b84c..ff997063b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndVictoryCongrats.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndVictoryCongrats.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java index 72613641f..7fad4cdf7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndWandmaker.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLaunchValidator.java b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLaunchValidator.java index 34fed28e6..00506cd0c 100644 --- a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLaunchValidator.java +++ b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLaunchValidator.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLauncher.java b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLauncher.java index 0dee850d1..c0090d36b 100644 --- a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLauncher.java +++ b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopLauncher.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopPlatformSupport.java b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopPlatformSupport.java index c07c36e63..99cf6c19e 100644 --- a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopPlatformSupport.java +++ b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopPlatformSupport.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopWindowListener.java b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopWindowListener.java index 6fdadfb70..46c6225df 100644 --- a/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopWindowListener.java +++ b/desktop/src/main/java/com/shatteredpixel/shatteredpixeldungeon/desktop/DesktopWindowListener.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSLauncher.java b/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSLauncher.java index 3e2c7da68..ff32e53f6 100644 --- a/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSLauncher.java +++ b/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSLauncher.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java b/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java index 98e151607..e1165e12f 100644 --- a/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java +++ b/ios/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ios/IOSPlatformSupport.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/DebugNews.java b/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/DebugNews.java index 6cdecc3a9..4d02a36f0 100644 --- a/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/DebugNews.java +++ b/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/DebugNews.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java b/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java index 5ed0c25ba..020f95c4f 100644 --- a/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java +++ b/services/news/debugNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java b/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java index b26c3e33b..cd79a15c5 100644 --- a/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java +++ b/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsImpl.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/ShatteredNews.java b/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/ShatteredNews.java index d5b59e794..9dd98be13 100644 --- a/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/ShatteredNews.java +++ b/services/news/shatteredNews/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/ShatteredNews.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsArticle.java b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsArticle.java index ea2629b91..35f7d853f 100644 --- a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsArticle.java +++ b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsArticle.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsService.java b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsService.java index 649ddf98d..4ed23917f 100644 --- a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsService.java +++ b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/news/NewsService.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/AvailableUpdateData.java b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/AvailableUpdateData.java index b92653587..bbf217b5d 100644 --- a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/AvailableUpdateData.java +++ b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/AvailableUpdateData.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateService.java b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateService.java index 9d564e72c..ddac26655 100644 --- a/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateService.java +++ b/services/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateService.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/DebugUpdates.java b/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/DebugUpdates.java index 4349817ee..c560f9702 100644 --- a/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/DebugUpdates.java +++ b/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/DebugUpdates.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java b/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java index e214e18d9..63aa981e0 100644 --- a/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java +++ b/services/updates/debugUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java index ca778c481..0951e6269 100644 --- a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java +++ b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java index 3145ef7c7..f49b83acb 100644 --- a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java +++ b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/UpdateImpl.java @@ -3,7 +3,7 @@ * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon - * Copyright (C) 2014-2024 Evan Debenham + * Copyright (C) 2014-2025 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by From 047c9884a29d4d658a9b2292e965fa38ccfc7eb4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 14:45:05 -0400 Subject: [PATCH 111/178] v3.1.0: fixed glyph of stone not accounting for various buffs/debuffs --- .../items/armor/glyphs/Stone.java | 44 ++++++++++++++++++- 1 file changed, 43 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java index 053019cc1..58c9a3e00 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Stone.java @@ -21,8 +21,17 @@ package com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs; +import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.AscensionChallenge; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bless; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ChampionEnemy; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Daze; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hex; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor; +import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.FerretTuft; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.watabou.utils.GameMath; @@ -34,10 +43,43 @@ public class Stone extends Armor.Glyph { public int proc(Armor armor, Char attacker, Char defender, int damage) { testing = true; - float evasion = defender.defenseSkill(attacker); float accuracy = attacker.attackSkill(defender); + float evasion = defender.defenseSkill(attacker); testing = false; + //FIXME this is duplicated here because these apply in hit(), not in attack/defenseskill + // the true solution is probably to refactor accuracy/evasion code a little bit + if (attacker.buff(Bless.class) != null) accuracy *= 1.25f; + if (attacker.buff( Hex.class) != null) accuracy *= 0.8f; + if (attacker.buff( Daze.class) != null) accuracy *= 0.5f; + for (ChampionEnemy buff : attacker.buffs(ChampionEnemy.class)){ + accuracy *= buff.evasionAndAccuracyFactor(); + } + accuracy *= AscensionChallenge.statModifier(attacker); + if (Dungeon.hero.heroClass != HeroClass.CLERIC + && Dungeon.hero.hasTalent(Talent.BLESS) + && attacker.alignment == Char.Alignment.ALLY){ + // + 3%/5% + accuracy *= 1.01f + 0.02f*Dungeon.hero.pointsInTalent(Talent.BLESS); + } + + if (defender.buff(Bless.class) != null) evasion *= 1.25f; + if (defender.buff( Hex.class) != null) evasion *= 0.8f; + if (defender.buff( Daze.class) != null) evasion *= 0.5f; + for (ChampionEnemy buff : defender.buffs(ChampionEnemy.class)){ + evasion *= buff.evasionAndAccuracyFactor(); + } + evasion *= AscensionChallenge.statModifier(defender); + if (Dungeon.hero.heroClass != HeroClass.CLERIC + && Dungeon.hero.hasTalent(Talent.BLESS) + && defender.alignment == Char.Alignment.ALLY){ + // + 3%/5% + evasion *= 1.01f + 0.02f*Dungeon.hero.pointsInTalent(Talent.BLESS); + } + evasion *= FerretTuft.evasionMultiplier(); + + // end of copy-pasta + evasion *= genericProcChanceMultiplier(defender); float hitChance; From 759f550a20950ad229f6d21071823bbd3bc9693a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 12 May 2025 17:42:54 -0400 Subject: [PATCH 112/178] v3.1.0: improvements to color clarity, mainly for colorblind players: - increased opacity on flare vfx - added different flare counts for champions - lightened growing champs slightly - darkened hero health bar BG on mobile - lightened shielding on mob HP bar - increased constrast on inventory button backgrounds --- .../main/assets/interfaces/status_pane.png | Bin 976 -> 1045 bytes .../actors/buffs/ChampionEnemy.java | 11 +++++++++-- .../actors/buffs/Invulnerability.java | 2 +- .../shatteredpixeldungeon/effects/Flare.java | 2 +- .../sprites/CharSprite.java | 8 +++++--- .../sprites/RatKingSprite.java | 4 ++-- .../shatteredpixeldungeon/ui/HealthBar.java | 2 +- .../ui/InventorySlot.java | 10 +++++++--- .../windows/WndJournal.java | 8 ++++---- .../windows/WndRanking.java | 18 ++++++++++++++---- 10 files changed, 44 insertions(+), 21 deletions(-) diff --git a/core/src/main/assets/interfaces/status_pane.png b/core/src/main/assets/interfaces/status_pane.png index 7a4daf723c72c15e1f74824b4b38571f62946f16..1e409a3a0a689c5f18c677789d8faf2c0d7b8603 100644 GIT binary patch delta 810 zcmV+_1J(S{2bBnrBu67qOjJcaKskGWb7*W~RasDTcx*X4HG_zHB_|;O001~TG&?;v zqo$Q4CLk&-C6AMYH#svpJT@aGA1Ny&HaIdpKR6;J9+6yN1}rWoD=j9G)O&vd8cQJn z000SeQchF<|NsC0|Ns90Q%`sj0007*NklKeoH{jj2n=R<10@TP zfNx;-u!kjVc|uub5eR$s00W4V2+32ZFoVWvJ85hh7)x^t`b+`0erzQJ^hbfk@~1SF zvJ@dai!cFw=}!wrKuK$7t&xALYa=-fWy`kg7sCuI7KNy(?=`ITwO zXJq+>iOJ{W`k5)o7i53>iAl+q{wHnQCJPA0X3io)PNdL z18RU#m_B zPy?DZqrDOVtH7WQln4kIJ?>|1kpSKp7u+%d{tNCn-zVtO{1<=RalTK`*d-R+UCsBy zz56e?>G_`F-u)NcalTK82TT72cbxB2F5vu#9t;2ZK4oR&msbHFqQa|*xUf!`lXh(_ z^YMregST%;duQDazx7AY|ALQ6>0h7zH}{7~qL31W-8@9WloSi><{|1Io0LOkHxJSI z5owEEJw%Jw`XNrDIWDTkZT!IFq8zj4R6ewlKXaOy4R@>kZT!IF+JK o4WX>>3R5Ypd_WC2k)lri1sl;tVaB5(>;M1&07*qoM6N<$f?w!x0MN zKS4T=lY}=pGdesrHaIdpKRA(VU>GGQAuKK@Bqks$EhZx+A1W**A|xIuDz{g0D3?V=m9;T2Y3a1 z0e}IB9s!>g3W=;I4gu&UB%haf1fa(NFa@Uo9RQZvB;Z#rKmoKtfE;d;3xBXi0k&En zaGIz9s8kPF+mcfTEGmFn^?(UkYAXQK>H*}*l*A`MZAQXEsY(WNR{6vl24}KOsrQUY z?oj9*qmsLndCR!u9!1_TGPzHw*NjOXQ0Nt-l82Oe$++YZMP4v6c}#*N&uMIM7I4-B zdO#280X?7x^nf1V9w5Sbrhn8HI5Ex=jq3g}-%~}wd`}ex^L-r!^L-Ts^L-r!^L^ip zdO#280X<+?@YmEMU~VKt!y~}h1b`3I=n}w z;I^3WQ$T|SH_i8X2e7{d0JGNfeKHTsNajWzqT>5MI-Cf%$lDJwy?;xObp+TtChzuP zOz-|YRz1a+$oZ-1U3#QmfT)n8(&!LbRC3f>9U@ziW33KRIyM=zR)=WzUmqfdZC3+N zoat9*y5X#Uf&K+_Ph9N(2TY=wCp0#no;=@b%1@iZlO!9>c76kx XXD6?lfFczD0000 Date: Tue, 13 May 2025 11:39:28 -0400 Subject: [PATCH 113/178] v3.1.0: adjusted aqua brew desc to mention breaking traps --- core/src/main/assets/messages/items/items.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index dbeff31b4..b2ed4d1c8 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -776,7 +776,7 @@ items.potions.potionoftoxicgas.desc=Uncorking or shattering this pressurized gla items.potions.brews.brew.discover_hint=You can craft this item via alchemy. items.potions.brews.aquabrew.name=aqua brew -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=blizzard brew items.potions.brews.blizzardbrew.desc=When shattered, this brew will unleash a swirling blizzard which quickly spreads like a gas. From f84c11b1107acf25c2919cee23e9e952c3e01ee9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 13 May 2025 11:55:45 -0400 Subject: [PATCH 114/178] v3.1.0: changed non-sewers quest penalties to on-attack, not on-hit --- .../actors/mobs/CrystalGuardian.java | 4 ++-- .../actors/mobs/FetidRat.java | 1 + .../actors/mobs/GnollTrickster.java | 1 + .../actors/mobs/RotLasher.java | 11 ++++++++--- .../items/quest/CorpseDust.java | 18 +++++++++--------- 5 files changed, 21 insertions(+), 14 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java index afac28a7b..ff552703a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/CrystalGuardian.java @@ -117,7 +117,7 @@ public class CrystalGuardian extends Mob{ } @Override - public int attackProc(Char enemy, int damage) { + public boolean attack(Char enemy, float dmgMulti, float dmgBonus, float accMulti) { //if enemy is hero, and they aren't currently fighting the spire, -100 points if (enemy == Dungeon.hero){ boolean spireNear = false; @@ -130,7 +130,7 @@ public class CrystalGuardian extends Mob{ Statistics.questScores[2] -= 100; } } - return super.attackProc(enemy, damage); + return super.attack(enemy, dmgMulti, dmgBonus, accMulti); } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java index 53fb1827a..255709b27 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/FetidRat.java @@ -66,6 +66,7 @@ public class FetidRat extends Rat { damage = super.attackProc( enemy, damage ); if (Random.Int(3) == 0) { Buff.affect(enemy, Ooze.class).set( Ooze.DURATION ); + //score loss is on-hit instead of on-attack because it's tied to ooze if (enemy == Dungeon.hero && !Dungeon.level.water[enemy.pos]){ Statistics.questScores[0] -= 50; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java index a7c444f6e..ccdc5d889 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollTrickster.java @@ -78,6 +78,7 @@ public class GnollTrickster extends Gnoll { damage = super.attackProc( enemy, damage ); if (combo >= 1){ + //score loss is on-hit instead of on-attack as it's tied to combo Statistics.questScores[0] -= 50; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java index a028746cf..10321fa85 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/RotLasher.java @@ -74,12 +74,17 @@ public class RotLasher extends Mob { } @Override - public int attackProc(Char enemy, int damage) { - damage = super.attackProc( enemy, damage ); - Buff.affect( enemy, Cripple.class, 2f ); + public boolean attack(Char enemy, float dmgMulti, float dmgBonus, float accMulti) { if (enemy == Dungeon.hero){ Statistics.questScores[1] -= 100; } + return super.attack(enemy, dmgMulti, dmgBonus, accMulti); + } + + @Override + public int attackProc(Char enemy, int damage) { + damage = super.attackProc( enemy, damage ); + Buff.affect( enemy, Cripple.class, 2f ); return super.attackProc(enemy, damage); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java index a51861629..de0d36d47 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/quest/CorpseDust.java @@ -184,32 +184,32 @@ public class CorpseDust extends Item { public static class DustWraith extends Wraith{ - private int hitCount = 0; + private int atkCount = 0; @Override - public int attackProc(Char enemy, int damage) { + public boolean attack(Char enemy, float dmgMulti, float dmgBonus, float accMulti) { if (enemy == Dungeon.hero){ - hitCount++; - //first hit from each wraith is free, max of -200 point penalty per wraith - if (hitCount == 2 || hitCount == 3){ + atkCount++; + //first attack from each wraith is free, max of -200 point penalty per wraith + if (atkCount == 2 || atkCount == 3){ Statistics.questScores[1] -= 100; } } - return super.attackProc(enemy, damage); + return super.attack(enemy, dmgMulti, dmgBonus, accMulti); } - private static final String HIT_COUNT = "hit_count"; + private static final String ATK_COUNT = "atk_count"; @Override public void storeInBundle(Bundle bundle) { super.storeInBundle(bundle); - bundle.put(HIT_COUNT, hitCount); + bundle.put(ATK_COUNT, atkCount); } @Override public void restoreFromBundle(Bundle bundle) { super.restoreFromBundle(bundle); - hitCount = bundle.getInt(HIT_COUNT); + atkCount = bundle.getInt(ATK_COUNT); } } From 23e6b704ae21e979e6565ceecba327eefdf682b6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 13 May 2025 12:52:23 -0400 Subject: [PATCH 115/178] v3.1.0: updated changelog and version for ALPHA-1.0! --- build.gradle | 4 +- .../scenes/WelcomeScene.java | 6 +- .../ui/changelist/v3_X_Changes.java | 223 ++++++++++++------ 3 files changed, 150 insertions(+), 83 deletions(-) diff --git a/build.gradle b/build.gradle index b72d77bc3..88025e4ec 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 838 - appVersionName = '3.1.0-ALPHA-0.3' + appVersionCode = 839 + appVersionName = '3.1.0-ALPHA-1.0' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 18f052e12..8b2d8719a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -209,9 +209,9 @@ public class WelcomeScene extends PixelScene { } - message = "Welcome Alpha testers!\n\n" + - "This is an early look at v3.1, with the goal of getting some feedback on the Warrior's new broken seal ability.\n\n" + - "I'm hopeful that it feels better compared to the more passive ability he used to have, but things are definitely still a bit rough and experimental, so please let me know what you think!"; + message = "Hey again Alpha testers!\n" + + "\n" + + "After a bit of time, v3.1 is now content complete! I expect to release the update to beta in another few days. Please let me know what you think, and if you encounter any issues!"; } else { message = Messages.get(this, "what_msg"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 5a7ed8ce0..0e2240c42 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -22,11 +22,14 @@ package com.shatteredpixel.shatteredpixeldungeon.ui.changelist; import com.shatteredpixel.shatteredpixeldungeon.Assets; +import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; +import com.shatteredpixel.shatteredpixeldungeon.effects.BadgeBanner; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; +import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollExileSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; @@ -82,70 +85,74 @@ public class v3_X_Changes { ChangeInfo changes = new ChangeInfo("v3.1-ALPHA", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - - changes = new ChangeInfo("ALPHA-0.3", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(new TalentIcon(Talent.LETHAL_DEFENSE), "Lethal Defense changes", - "Two of the Warrior's new talent mechanics just grant him a bunch of shielding, which is kind of boring, and also not the best if you're just finishing a fight. I'm changing up lethal defence, which has the more rigid trigger, to instead interact with the Warrior's seal cooldown.\n" + - "\n" + - "**- Lethal Defense** Now refunds 33/67/100% of broken seal's cooldown, instead of granting barrier. This can reduce the cooldown to as low as -100%, which means the seal shield is immediately available again after it is activated.")); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Custom notes for items can now be created or edited from the item's info window\n" + - "**-** Hero renaming can now be done in the hero info window while a run is in progress\n" + - "\n" + - "**-** When equipping new armor, the Warrior is now given a prompt to automatically swap his seal\n" + - "**-** unidentified wands can now be used with the mage's staff\n" + - "**-** partially IDed items can now be used with the dried rose")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by ALPHA:**\n" + - "**-** Tengu not jumping when he doesn't see an enemy\n" + - "\n" + - "**Existed prior to ALPHA:**\n" + - "**-** Shattered locking to 60fps on 120hz iOS devices\n" + - "**-** metamorphed cleanse clearing lost inventory debuff\n" + - "**-** Custom notes not properly applying to specific rings, wands, and trinkets\n" + - "**-** Minor visual errors")); - - changes = new ChangeInfo("ALPHA-0.2", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by ALPHA:**\n" + - "**-** Crashes when loading older Warrior runs\n" + - "**-** Errors with new Lethal Defense logic")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary", - "Hey Alpha testers!\n\n" + - "This is an early look at v3.1, with the goal of getting some feedback on the Warrior's new broken seal ability.\n\n" + - "I'm hopeful that it feels better compared to the more passive ability he used to have, but things are definitely still a bit rough and experimental, so please let me know what you think!\n\n" + - "v3.1 will also include other new content and changes when it released, none of which are currently present in the Alpha.")); + "Hey again Alpha testers!\n" + + "\n" + + "After a bit of time, v3.1 is now content complete! I expect to release the update to beta in another few days. Please let me know what you think, and if you encounter any issues!\n" + + "\n" + + "There are a few, mostly visual, things left to do before v3.1 fully releases:\n" + + "**-** New terrain (and by extension hermit crabs) are currently using placeholder visuals\n" + + "**-** Warrior has a few visual tweaks I'd like to make before release\n" + + "**-** Any balance/bug issues that crop up during the alpha/beta will be addressed\n" + + "**-** I may make a few more small misc of QoL changes before release")); - changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SEAL), "Warrior's Broken Seal", + changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.WARRIOR, 1), "Warrior Mini Rework", "**The Warrior has had a mini overhaul to his broken seal ability!** The seal's shielding should now feel more impactful and interactive, while still being easy to use for new players:\n" + "\n" + "**-** Broken Seal shield no longer passively builds, it now triggers all at once just before the Warrior gets damaged to 50% health or lower.\n" + - "**-** Max shield is now based on armor tier, scaling from 5-13 (max of 15 with iron will talent)\n" + - "**-** This shielding has a 100 turn cooldown, unused shield refunds up to 50% cooldown\n" + - "**-** Significantly loosened the criteria for applying broken seal to new armor, it now only needs the new armor to be curse-IDed.", + "**-** Max shield is now based on armor tier, scaling from 5-13 (max of 15 with iron will talent).\n" + + "**-** This shielding has a 100 turn cooldown, unused shield refunds up to 50% cooldown.\n" + + "**-** Significantly loosened the criteria for applying broken seal to new armor, it now only needs the new armor to be curse-IDed.\n" + + "**-** When swapping armor, the Warrior now gets a prompt to swap his seal too.", - "Various other Warrior mechanics have been adjusted to compensate:\n" + + "Various other Warrior mechanics have been adjusted to compensate for the seal changes:\n" + "**- Provoked Anger** talent now triggers when any shield buff breaks, and grants +3/+5 bonus damage, up from +2/+3.\n" + - "**- Iron Will** talent unchanged, still grants +1 or +2 max shield.\n" + + "**- Iron Will** talent unchanged, still grants 1 or 2 max shield.\n" + "**- Liquid Willpower** talent now grants regular barrier equal to 6.5%/10% of max HP, instead of recharging 50%/75% of max seal shield.\n" + - "**- Lethal Defence** talent now grants 7/13/20 regular barrier, instead of recharging 33%/67%/100% of max seal shield.\n" + + "**- Lethal Defence** talent now reduces seal cooldown, instead of recharging seal shield.\n" + "**- Berserker** enrage shield is now its own separate shielding buff, and has its own scaling separate from the seal's max shield.")); + changes.addButton( new ChangeButton(Icons.STAIRS.get(), "New Rooms and Terrain Types", + "This update includes an **expansion to the dungeon's standard rooms!**\n" + + "\n" + + "**- New decorative terrain** has been added to each region, largely inspired by details from the region splash arts. \n" + + "**- 5 new standard rooms** have been added that use these new terrain objects, one per region.\n" + + "**- 8 existing standard rooms** have been modified to use the new terrain objects.\n" + + "**- 10 new entrance/exit variants** of standard rooms have been added as well. two per region.\n" + + "**- Plain empty rooms** no longer spawn normally.\n" + + "\n" + + "**Note that the new terrain is currently using placeholder visuals**")); + + changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.FERRET_TUFT), "Ferret Tuft", + "**A new trinket has been added to the game!**\n" + + "\n" + + "The **Ferret Tuft** is a simpler evasion-boosting trinket with more of a cute aesthetic. It's a little reference to a favourite ferret.\n" + + "\n" + + "Choosing and upgrade the trinket will cause all characters to gain evasion, including enemies! That might sound like a mixed bag, but keep in mind that there are lots of ways to counter enemy evasion.")); + + changes.addButton( new ChangeButton(BadgeBanner.image( Badges.Badge.TAKING_THE_MICK.image ), "New Badges", + "v3.1 also includes **four new badges**, each themed around a specific challenge:\n" + + "\n" + + "**- Safety Hazard** is a gold-tier badge that requires using terrain against enemies\n" + + "**- So Many Colors** is a platinum-tier badge that requires having a bunch of buffs/debuffs at once\n" + + "**- Pacifist Ascent** is a diamond-tier badge that require surviving an ascension without any enemy kills.\n" + + "**- Taking the Mick** is a diamond-tier badge that requires defeating the final boss with a VERY high level pickaxe\n" + + "\n" + + "I've also reduced the difficulty of the **Big Game Hunter** badge. It now requires discovering 10 types of rare enemies, down from all of them.")); + + changes.addButton( new ChangeButton(new Image(new GnollExileSprite()), "New Rare Enemies", + "**Two new rare enemies** have been added to the sewers:\n" + + "\n" + + "**Gnoll Exiles** are exceptionally strong, but also wary of combat. They won't attack unprovoked, so you can just let them pass, but maybe you'll be interested in the loot they carry...\n" + + "\n" + + "**Hermit Crabs** are sturdy but slow crabs that use a broken barrel for extra support. They're a bit tough to fight, but much easier to run away from, and have a good chance to drop some armor for you.\n" + + "\n" + + "**Note that hermit crabs currently use a placeholder sprite**")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "changes"), false, null); changes.hardlight(CharSprite.WARNING); changeInfos.add(changes); @@ -159,56 +166,116 @@ public class v3_X_Changes { changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), "**Highlights:**\n" + - "**-** All potions now refresh the duration of their specific effects. Previously the duration of some potion effects could stack on themselves.\n" + - "**-** The big game hunter badge now requires discovering 10 types of rare enemies, down from all of them.\n" + - "**-** Added discovery hints for all catalog entries\n" + - "**-** Added landmark entries for lost backpack and beacon of returning\n" + - "\n" + - "**Characters:**\n" + - "**-** Improved Tengu's AI, he can now switch targets if he is unable to attack the hero\n" + - "\n" + - "**Items:**\n" + - "**-** Slightly reduced telekinetic grab's sale/energy value, so that it can't be used to effectively turn high-tier thrown weapons into energy.", + "**-** Various small color tweaks to health bars, inventory buttons, and flare vfx to improve the experience for colorblind players\n" + + "**-** Custom notes for items can now be created or edited from the item's info window\n" + + "**-** Hero renaming can now be done in the hero info window while a run is in progress\n" + + "**-** All potions now refresh the duration of their specific effects. Previously the duration of some potion effects could stack on themselves\n" + + "**-** Added discovery hints for all catalog entries\n" + + "**-** Added landmark entries for lost backpack and beacon of returning", - "**Effects:**\n" + - "**-** Smaller shorter-term shielding buffs are now consumed before larger longer-term ones\n" + - "**-** The gravity chaos cursed wand effect now has its own debuff icon\n" + - "\n" + - "**Misc:**\n" + - "**-** Rooms with a chasm in the center must now be at least 3x3, up from 2x2.\n" + - "**-** Increased the minimum supported iOS version to 12, from 11.\n" + - "**-** Moved the notification position to the top-left on the Steam version. It should no longer obscure UI elements.")); + "**Items:**\n" + + "**-** Slightly reduced telekinetic grab's sale/energy value, so that it can't be used to effectively turn high-tier thrown weapons into energy\n" + + "**-** Unidentified wands can now be imbued in the mage's staff\n" + + "**-** Partially IDed items can now be used with the dried rose\n" + + "\n" + + "**Characters:**\n" + + "**-** Improved Tengu's AI, he can now switch targets if he is unable to attack the hero\n" + + "**-** Defeating Dwarf King now cleanses the player of the degraded debuff\n" + + "**-** Light Ally and Shadow Clone having very slightly more accuracy/evasion than the hero at base", + + "**Effects:**\n" + + "**-** Smaller shorter-term shielding buffs are now consumed before larger longer-term ones\n" + + "**-** The gravity chaos cursed wand effect now has its own debuff icon\n" + + "**-** When using metamorph, food talents that grant the same type of recharging can now stack\n" + + "**-** Improved VFX for activating or deactivating brawler's stance\n" + + "\n" + + "**Misc:**\n" + + "**-** The inventory button gold indicator on mobile now shows when buying items\n" + + "**-** Rooms with a chasm in the center must now be at least 3x3, up from 2x2\n" + + "**-** Increased the minimum supported iOS version to 12, from 11\n" + + "**-** Moved the notification position to the top-left on the Steam version. It should no longer obscure UI elements")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + "**Highlights:**\n" + + "**-** Thrown weapons gaining or losing more accuracy than intended based on enemy adjacency\n" + "**-** Shocking enchantment triggering its damage twice in many cases since v3.0\n" + - "\n" + - "**Effects:**\n" + + "**-** Runs in progress older than 2 months showing 'NO TEXT FOUND'\n" + "**-** Allies not waking from magical sleep after it has healed them\n" + - "**-** Hallowed ground producing furrowed grass more often than intended in some cases\n" + - "**-** Paralysis vfx on enemies sometimes cancelling animations right as it ends\n" + - "**-** Mirror images not benefitting from body form or holy weapon if the Cleric was unarmed\n" + - "**-** Ascended form ending early if its shielding was reduced to 0\n" + - "**-** Boomerangs disappearing if the game was closed during their circle back animation", - + "**-** Desktop versions downloaded via github not notifying when updates are available\n" + + "\n" + "**Characters:**\n" + "**-** Swapping places with allies not being counted as movement for shuriken's instant attack\n" + "**-** Exploits where sheep could last forever if game was frequently saved/loaded\n" + - "\n" + + "**-** Mirror images not benefitting from body form or holy weapon if the Cleric was unarmed\n" + + "**-** Light Ally and Shadow Clone having very slightly more accuracy/evasion than the hero at base", + + "**Effects:**\n" + + "**-** Glyph of stone not considering some evasion/accuracy buffs when determining damage reduction\n" + + "**-** Hallowed ground producing furrowed grass more often than intended in some cases\n" + + "**-** Ascended form ending early if its shielding was reduced to 0\n" + + "**-** Boomerangs disappearing if the game was closed during their circle back animation\n" + + "**-** Metamorphed cleanse clearing lost inventory debuff\n" + + "**-** Metamorphed aggressive barrier using incorrect logic\n" + + "**-** Lay on Hands sometimes applying 0 barrier to allies\n" + + "**-** Death via the Cleric's like link not being recorded in rankings\n" + + "**-** Targeting traps having very slightly less range than intended", + "**Misc:**\n" + + "**-** Shattered locking to 60fps on 120hz iOS devices\n" + + "**-** Crystal path rooms sometimes sorting items incorrectly when player had the exotic crystals trinket\n" + + "**-** Custom notes not properly applying to specific rings, wands, & trinkets\n" + + "**-** Paralysis vfx on enemies sometimes cancelling animations as it ends\n" + "**-** Rare cases of wonky display scaling on Linux systems\n" + - "**-** Various minor textual errors\n" + + "**-** Various minor visual & textual errors\n" + "**-** Various rare crash errors")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null); changes.hardlight(CharSprite.POSITIVE); changeInfos.add(changes); + changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 6), "Cleric Buffs", + "Overall the Cleric is doing well following their initial release. Their winrate is low currently, but they are also very popular so I expect some of that is people still figuring them out. For the moment I'm focusing on multiple targeted buffs to specific Cleric mechanics that are weaker vs. others.\n" + + "\n" + + "**Base class:**\n" + + "**- Guiding light** base damage up to 2-8 from 2-6\n" + + "**- Holy Weapon & Ward** are now cast instantly\n" + + "**- Shield of Light** duration up to 5 from 4\n" + + "**- Divine Sense** is now cast instantly\n" + + "\n" + + "**Paladin:**\n" + + "**- Lay on Hands** healing up to 15/20/25 from 10/15/20\n" + + "**- Aura of Protection** dmg resist up to 20%/30%/40% from 15%/23%/30%", + + "**Priest:**\n" + + "**- Illuminate** bonus damage up to 5+lvl from lvl\n" + + "**- Radiance** now triggers and applies illuminate\n" + + "**- Holy Lance** cooldown down to 30 from 50\n" + + "**- Hallowed Ground** heal up to 15 from 10\n" + + "**- Hallowed Ground** root up to 2 turns from 1\n" + + "**- Mnemonic Prayer** is now cast instantly\n" + + "\n" + + "**Ascended Form:**\n" + + "**- Divine Intervention** duration extension up to 3/4/5/6 from 1/2/3/4\n" + + "**- Judgement** extra dmg increased to +33% per spell from 5-10 per spell\n" + + "\n" + + "**Power of Many:**\n" + + "**- Life Link** duration up to 10/13/17/20 from 6/8/10/12")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "nerfs"), false, null); changes.hardlight(CharSprite.NEGATIVE); changeInfos.add(changes); + changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 6), "Cleric Nerfs", + "A few Cleric mechanics are standouts in terms of power though, so I am scaling some of those back:\n" + + "\n" + + "**- Searing Light** dmg down to +3/+5 from +4/+6\n" + + "**- Enlightening Meal** charge gain down to +0.67/+1 from +1/+1.5\n" + + "**- Cleanse** is no longer cast instantly\n" + + "**- Hallowed Ground** barrier now caps at 30\n" + + "**- Flash** starting charge cost up to 2 from 1\n" + + "**- Stasis** charge cost up to 2 from 1, but duration +50%")); + } public static void add_v3_0_Changes( ArrayList changeInfos ) { From 06130de8160f223a45f00874bb302a30a5e4d78a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 14 May 2025 13:33:26 -0400 Subject: [PATCH 116/178] v3.1.0: fixed the endorse msg for safety hazard appearing multiple times --- .../java/com/shatteredpixel/shatteredpixeldungeon/Badges.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java index 6f2c27a09..05adcbac8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Badges.java @@ -534,7 +534,7 @@ public class Badges { } public static void validateHazardAssists() { - if (!local.contains( Badge.PIRANHAS ) && Statistics.hazardAssistedKills >= 10) { + if (!local.contains( Badge.ENEMY_HAZARDS ) && Statistics.hazardAssistedKills >= 10) { local.add( Badge.ENEMY_HAZARDS ); displayBadge( Badge.ENEMY_HAZARDS ); } From 24db6d0bb91720924bcde9dd3afa3eb270a2b372 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 15 May 2025 10:47:24 -0400 Subject: [PATCH 117/178] v3.1.0: fixed gnoll exiles being set to wandering when spawned over time --- .../shatteredpixel/shatteredpixeldungeon/levels/Level.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index ed6116b67..171f8f3bc 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -740,7 +740,9 @@ public abstract class Level implements Bundlable { PathFinder.buildDistanceMap(Dungeon.hero.pos, BArray.or(passable, avoid, null)); Mob mob = createMob(); - mob.state = mob.WANDERING; + if (mob.state != mob.PASSIVE) { + mob.state = mob.WANDERING; + } int tries = 30; do { mob.pos = randomRespawnCell(mob); From 57a12859058026e37073795dd9d640a56bbb8e22 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 15 May 2025 11:02:36 -0400 Subject: [PATCH 118/178] v3.1.0: final adjustments to HP bar visuals: - also darkened boss HP background - changed enemy HP shielding to pure white, better contrast --- core/src/main/assets/interfaces/boss_hp.png | Bin 428 -> 402 bytes .../shatteredpixeldungeon/ui/HealthBar.java | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/interfaces/boss_hp.png b/core/src/main/assets/interfaces/boss_hp.png index 6d5d4d3866b820149058b40d62ba9605cd10c82f..b664ac59211f9dd5239391d0d2f9f0be187e2aa5 100644 GIT binary patch delta 314 zcmV-A0mc5T1Cj%fBu9ZzOjJbx000000Hdarpr)03fOAz@P=kniB_|;yCLkv%BPuK< zBPAauC?Y8$(KAR-(mDIz{VIgxrme-I8S00002bW%=J02+(& zG(rFX0KQ2?K~#7F-Ox1xR6!5~&{xxqYmSB7|2SkgA@1voXUxZWachOJ+_vN^BeV3O z3qUq8Wn+->*(zfWjRdfb3==jCROP6OnnR=Bo&@hsQDzj4q(I_)p7?HItQ);*P_3Vo z87qyd0#%+^XqmCq7#Sdg)z+NG=y#xpd5xU5T)X_@5rAP@qya35KnMV~{#jS|ED~@v z$X(np<&Fj_wi_sOe%65dR|j_?mbu1te@1-krYX0yZ^fiPKj1&G15M~7K+zO88UO$Q M07*qoM6N<$g0k*=6#xJL delta 340 zcmV-a0jvI!1FQp(Bvz16OjJbx000000Hdarpr)03fOAz@P=kniB_|;{J2fOGASWp! zI65>xK{_@#G9x7)CMY5*EG0KNGd@5$A|xIuD{0007XQchC<8jJBXLI3~&$w@>(RCoc@(1At;Q51#YZ|~VtP!Iy(R)F6BNdk05 zfDqh3Gu=}#RG@Q2`W|4h{va6FCh Date: Thu, 15 May 2025 11:20:09 -0400 Subject: [PATCH 119/178] v3.1.0: fixed body form only granting enchants/glyphs if one exists --- .../shatteredpixeldungeon/items/armor/Armor.java | 11 ++++++----- .../shatteredpixeldungeon/items/weapon/Weapon.java | 13 +++++++------ 2 files changed, 13 insertions(+), 11 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index 395d4190a..d241f8bc9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -739,11 +739,10 @@ public class Armor extends EquipableItem { } public boolean hasGlyph(Class type, Char owner) { - if (glyph == null){ + if (owner.buff(MagicImmune.class) != null) { return false; - } else if (owner.buff(MagicImmune.class) != null) { - return false; - } else if (!glyph.curse() + } else if (glyph != null + && !glyph.curse() && owner instanceof Hero && isEquipped((Hero) owner) && owner.buff(HolyWard.HolyArmBuff.class) != null @@ -753,8 +752,10 @@ public class Armor extends EquipableItem { && owner.buff(BodyForm.BodyFormBuff.class).glyph() != null && owner.buff(BodyForm.BodyFormBuff.class).glyph().getClass().equals(type)){ return true; - } else { + } else if (glyph != null) { return glyph.getClass() == type; + } else { + return false; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java index b0a9eb823..7a6a8d934 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java @@ -325,7 +325,7 @@ abstract public class Weapon extends KindOfWeapon { reach += 2; } if (hasEnchant(Projecting.class, owner)){ - return reach + Math.round(enchantment.procChanceMultiplier(owner)); + return reach + Math.round(Enchantment.genericProcChanceMultiplier(owner)); } else { return reach; } @@ -449,11 +449,10 @@ abstract public class Weapon extends KindOfWeapon { } public boolean hasEnchant(Class type, Char owner) { - if (enchantment == null){ + if (owner.buff(MagicImmune.class) != null) { return false; - } else if (owner.buff(MagicImmune.class) != null) { - return false; - } else if (!enchantment.curse() + } else if (enchantment != null + && !enchantment.curse() && owner instanceof Hero && isEquipped((Hero) owner) && owner.buff(HolyWeapon.HolyWepBuff.class) != null @@ -463,8 +462,10 @@ abstract public class Weapon extends KindOfWeapon { && owner.buff(BodyForm.BodyFormBuff.class).enchant() != null && owner.buff(BodyForm.BodyFormBuff.class).enchant().getClass().equals(type)){ return true; - } else { + } else if (enchantment != null) { return enchantment.getClass() == type; + } else { + return false; } } From 877ea96862283f0a2810552084f7457828087a86 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 15 May 2025 11:58:49 -0400 Subject: [PATCH 120/178] v3.1.0: updated version, changelog, and translations for BETA-1.0! --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 150 +++++---- .../messages/actors/actors_cs.properties | 150 +++++---- .../messages/actors/actors_de.properties | 242 ++++++++------ .../messages/actors/actors_el.properties | 168 ++++++---- .../messages/actors/actors_eo.properties | 156 +++++---- .../messages/actors/actors_es.properties | 150 +++++---- .../messages/actors/actors_fr.properties | 152 +++++---- .../messages/actors/actors_hu.properties | 150 +++++---- .../messages/actors/actors_in.properties | 194 ++++++----- .../messages/actors/actors_it.properties | 278 +++++++++------- .../messages/actors/actors_ja.properties | 150 +++++---- .../messages/actors/actors_ko.properties | 150 +++++---- .../messages/actors/actors_nl.properties | 238 ++++++++------ .../messages/actors/actors_pl.properties | 168 ++++++---- .../messages/actors/actors_pt.properties | 166 ++++++---- .../messages/actors/actors_ru.properties | 206 +++++++----- .../messages/actors/actors_tr.properties | 298 +++++++++-------- .../messages/actors/actors_uk.properties | 152 +++++---- .../messages/actors/actors_vi.properties | 236 ++++++++------ .../messages/actors/actors_zh.properties | 272 +++++++++------- .../assets/messages/items/items_be.properties | 164 ++++++++-- .../assets/messages/items/items_cs.properties | 162 ++++++++-- .../assets/messages/items/items_de.properties | 246 +++++++++----- .../assets/messages/items/items_el.properties | 162 ++++++++-- .../assets/messages/items/items_eo.properties | 204 ++++++++---- .../assets/messages/items/items_es.properties | 162 ++++++++-- .../assets/messages/items/items_fr.properties | 164 +++++++--- .../assets/messages/items/items_hu.properties | 162 ++++++++-- .../assets/messages/items/items_in.properties | 188 ++++++++--- .../assets/messages/items/items_it.properties | 166 +++++++--- .../assets/messages/items/items_ja.properties | 162 ++++++++-- .../assets/messages/items/items_ko.properties | 180 ++++++++--- .../assets/messages/items/items_nl.properties | 300 ++++++++++++------ .../assets/messages/items/items_pl.properties | 162 ++++++++-- .../assets/messages/items/items_pt.properties | 168 +++++++--- .../assets/messages/items/items_ru.properties | 180 ++++++++--- .../assets/messages/items/items_tr.properties | 194 ++++++++--- .../assets/messages/items/items_uk.properties | 162 ++++++++-- .../assets/messages/items/items_vi.properties | 282 ++++++++++------ .../assets/messages/items/items_zh.properties | 176 +++++++--- .../messages/journal/journal_nl.properties | 13 +- .../messages/journal/journal_pt.properties | 13 +- .../messages/journal/journal_vi.properties | 21 +- .../messages/levels/levels_eo.properties | 18 +- .../messages/levels/levels_nl.properties | 38 ++- .../assets/messages/misc/misc_cs.properties | 11 +- .../assets/messages/misc/misc_de.properties | 11 +- .../assets/messages/misc/misc_el.properties | 11 +- .../assets/messages/misc/misc_eo.properties | 11 +- .../assets/messages/misc/misc_es.properties | 11 +- .../assets/messages/misc/misc_fr.properties | 11 +- .../assets/messages/misc/misc_hu.properties | 11 +- .../assets/messages/misc/misc_in.properties | 11 +- .../assets/messages/misc/misc_it.properties | 11 +- .../assets/messages/misc/misc_ja.properties | 11 +- .../assets/messages/misc/misc_ko.properties | 11 +- .../assets/messages/misc/misc_nl.properties | 17 +- .../assets/messages/misc/misc_pl.properties | 11 +- .../assets/messages/misc/misc_pt.properties | 11 +- .../assets/messages/misc/misc_ru.properties | 11 +- .../assets/messages/misc/misc_tr.properties | 11 +- .../assets/messages/misc/misc_uk.properties | 11 +- .../assets/messages/misc/misc_vi.properties | 39 ++- .../assets/messages/misc/misc_zh.properties | 11 +- .../messages/plants/plants_nl.properties | 6 +- .../messages/private/private_be.properties | 4 +- .../messages/private/private_eo.properties | 4 +- .../assets/messages/scenes/scenes.properties | 3 +- .../messages/scenes/scenes_cs.properties | 4 +- .../messages/scenes/scenes_de.properties | 4 +- .../messages/scenes/scenes_el.properties | 4 +- .../messages/scenes/scenes_eo.properties | 4 +- .../messages/scenes/scenes_es.properties | 4 +- .../messages/scenes/scenes_fr.properties | 4 +- .../messages/scenes/scenes_hu.properties | 4 +- .../messages/scenes/scenes_in.properties | 6 +- .../messages/scenes/scenes_it.properties | 4 +- .../messages/scenes/scenes_ja.properties | 4 +- .../messages/scenes/scenes_ko.properties | 4 +- .../messages/scenes/scenes_nl.properties | 6 +- .../messages/scenes/scenes_pl.properties | 4 +- .../messages/scenes/scenes_pt.properties | 4 +- .../messages/scenes/scenes_ru.properties | 4 +- .../messages/scenes/scenes_tr.properties | 6 +- .../messages/scenes/scenes_uk.properties | 4 +- .../messages/scenes/scenes_vi.properties | 4 +- .../messages/scenes/scenes_zh.properties | 4 +- .../main/assets/messages/ui/ui_be.properties | 2 +- .../main/assets/messages/ui/ui_cs.properties | 2 +- .../main/assets/messages/ui/ui_de.properties | 2 +- .../main/assets/messages/ui/ui_el.properties | 2 +- .../main/assets/messages/ui/ui_eo.properties | 2 +- .../main/assets/messages/ui/ui_es.properties | 2 +- .../main/assets/messages/ui/ui_fr.properties | 2 +- .../main/assets/messages/ui/ui_hu.properties | 2 +- .../main/assets/messages/ui/ui_in.properties | 2 +- .../main/assets/messages/ui/ui_it.properties | 2 +- .../main/assets/messages/ui/ui_ja.properties | 2 +- .../main/assets/messages/ui/ui_ko.properties | 2 +- .../main/assets/messages/ui/ui_nl.properties | 4 +- .../main/assets/messages/ui/ui_pl.properties | 2 +- .../main/assets/messages/ui/ui_pt.properties | 2 +- .../main/assets/messages/ui/ui_ru.properties | 2 +- .../main/assets/messages/ui/ui_tr.properties | 2 +- .../main/assets/messages/ui/ui_uk.properties | 2 +- .../main/assets/messages/ui/ui_vi.properties | 4 +- .../main/assets/messages/ui/ui_zh.properties | 2 +- .../messages/windows/windows_be.properties | 8 +- .../messages/windows/windows_cs.properties | 6 +- .../messages/windows/windows_de.properties | 6 +- .../messages/windows/windows_el.properties | 6 +- .../messages/windows/windows_eo.properties | 8 +- .../messages/windows/windows_es.properties | 6 +- .../messages/windows/windows_fr.properties | 6 +- .../messages/windows/windows_hu.properties | 6 +- .../messages/windows/windows_in.properties | 6 +- .../messages/windows/windows_it.properties | 6 +- .../messages/windows/windows_ja.properties | 6 +- .../messages/windows/windows_ko.properties | 6 +- .../messages/windows/windows_nl.properties | 24 +- .../messages/windows/windows_pl.properties | 6 +- .../messages/windows/windows_pt.properties | 6 +- .../messages/windows/windows_ru.properties | 8 +- .../messages/windows/windows_tr.properties | 6 +- .../messages/windows/windows_uk.properties | 6 +- .../messages/windows/windows_vi.properties | 10 +- .../messages/windows/windows_zh.properties | 6 +- .../scenes/WelcomeScene.java | 6 +- .../ui/changelist/v3_X_Changes.java | 2 +- 130 files changed, 5534 insertions(+), 2687 deletions(-) diff --git a/build.gradle b/build.gradle index 88025e4ec..c52c12f1c 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 839 - appVersionName = '3.1.0-ALPHA-1.0' + appVersionCode = 840 + appVersionName = '3.1.0-BETA-1.0' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index e07b225eb..0a75b93a7 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=раззлаваны actors.buffs.berserk.berserk=у апантанасці actors.buffs.berserk.exhausted=знясілен actors.buffs.berserk.recovering=аднаўленне -actors.buffs.berserk.angered_desc=Цяжар траўмаў Берсерка ўзмацняе яго ўдары. Калі Берсерк атрымлівае фізічныя пашкоджанні, яго Лютасць расце, даруючы яму бонус да страт. Страты, блакаваныя даспехам, таксама павялічвае лютасць.\n\nЗ часам, лютасць спадае. Чым менш у Берсерка здароўя, тым даўжэй яна будзе доўжыцца.\n\nПры 100%% лютасці Берсерк можа ўпасці ў апантанасць, падвойваючы максімальную абарону пячаткі. Пры вельмі нізкім здароўі абарона павялічваецца да 6 разоў. Абарона з часам руйнуецца, і як толькі яна вычарпаецца, Берсерку прыйдзецца адпачыць, перш чым зноў набірацца лютасці.\n\nБягучая лютасць: _%.0f%%_\n_+%.0f%%_ страт -actors.buffs.berserk.berserk_desc=Страх і няўпэўненасць знікаюць, пакідаючы чысты гнеў. У гэтым стане Берсерк гранічна моцны, _наносіць на 50% больш страт і атрымлівае дадатковую абарону._\n\nДадатковая абарона падвойвае абарону пячаткі і павялічвае ў 6 разоў пры вельмі нізкім здароўе. Калі абарона дасягне нуля, апантанасць спыняецца.\n\nПасля таго, як завяршаецца час лютасьці, Берсерку трэба адпачыць, каб зноў набірацца лютасьці. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=У ўнутранай моцы ёсць свае межы. Берсерку трэба перадыхнуць, перш чым зноў выкарыстоўваць лютасьць.\n\nПакуль Берсерк аднаўляецца, ад атрымання страт яго лютасьць не назапашваецца. actors.buffs.berserk.recovering_desc_turns=Хадоў да аднаўлення: _%d_ actors.buffs.berserk.recovering_desc_levels=Узроўняў да аднаўлення:_%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Вы злуецеся, і вашым ворагам не actors.buffs.blobimmunity.name=бар'ер ачышчэння actors.buffs.blobimmunity.desc=Нейкая міфічная сіла акружае вас тонкім ахоўным бар'ерам і агароджве ад любых шкодных выпарэнняў.\n\nПадчас дзеяння гэтага бар'ера вы непаражальны для любых эфектаў, якія дзейнічаюць па плошчы.\n\nХадоў засталося: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=greater haste actors.buffs.greaterhaste.desc=An incredible boost of speed, for a moment it feels as if everything else is standing still.\n\nWhile under the effects of greater haste moving actions take no time at all, but other actions are still performed at normal speed. Each step of movement consumes a turn of greater haste.\n\nTurns of greater haste remaining: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=лунае actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nLevitating characters move silently and ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss, and pits will be hovered over. Be careful, as all these things can come into effect the second the levitation ends!\n\nTurns of levitation remaining: %s. actors.buffs.lifelink.name=жыццёвая сувязь +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Жыццёвая сіла гэтага персанажа звязана з іншым, якія знаходзяцца недалёка персанажам. Любы ўрон падзяляецца паміж імі.\n\nКалі гэтаму персанажу наносіцца ўрон, палова дастаецца звязанаму з ім вузамі жыцця.\n\nЗасталося хадоў з вузамі жыцця: %s. actors.buffs.light.name=асветлены @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Скачок можна здзейсн actors.hero.abilities.rogue.smokebomb.prompt=Выберыце клетку для скачка actors.hero.abilities.rogue.smokebomb$ninjalog.name=драўляная прынада actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Нейкім чынам ворагі лёгка пераконваюцца, што гэтая драўляная прынада - сапраўдны Разбойнік! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Разбойнік кідае _дымавую бомбу_ і здзяйсняе скачок. Ён становіцца часова нябачным і асляпляе ворагаў побач са сваім старым месцазнаходжаннем. actors.hero.abilities.rogue.smokebomb.desc=Разбойнік кідае дымавую шашку і здзяйсняе скачок на адлегласць да 6 клетак. Ён можа пераскокваць праз пасткі і ворагаў, але не праз цвёрдую мясцовасць, напрыклад, сцены.\n\nВорагі, якія знаходзяцца побач са старой пазіцыяй разбойніка, будуць аслеплены на 5 хадоў. actors.hero.abilities.rogue.deathmark.name=пазнака смерці @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Ваш клон actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Ваш клан ідзе за вамі. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Ваш клон ідзе ў атаку! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Копія разбойніка, створаная з цемры. Яна стаіць нерухома, з пустымі вачніцамі і малюсенькімі аблачынкамі цемры, выходнымі ад яе, нібы пар.\n\nГэта не ідэальная копія разбойніка, аднак яна па-ранейшаму з'яўляецца годным байцом, які можа здабываць выгаду з экіпіроўкі разбойніка пры прапампоўцы патрэбных талентаў. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=спектральныя клінкі actors.hero.abilities.huntress.spectralblades.short_desc=Паляўнічая шпурляе _Спектральныя Клінкі_ ў цэль, наносячы страты ў залежнасці ад яе экіпіяванай зброі блізкага бою. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр actors.hero.abilities.huntress.spirithawk$hawkally.desc=Чароўны ястраб, закліканы Паляўнічай. Ён свеціцца яркім сінім эфірным колерам і ўвесь час круціць галавой, аглядаючы мясцовасць.\n\nХоць ён і не лепшы баец, яго хуткасць і зрок робяць яго цудоўным у выведцы і адцягненні ворагаў. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Хадоў засталося: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Засталося гарантаваных уваротаў: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=выклік actors.hero.abilities.duelist.challenge.prompt=Выберыце ворага для выкліка @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Your ally moves actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Your ally moves to follow you. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Your ally moves to attack! actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=пацукамарфоз @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently g actors.hero.spells.cleanse.name=cleanse actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding. -actors.hero.spells.cleanse.desc=The Cleric instantly clears all harmful effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Выберыце цэль actors.hero.spells.clericspell.no_target=Там няма цэлі. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Charge cost: %d actors.hero.spells.divinesense.name=divine sense actors.hero.spells.divinesense.short_desc=Gain temporary mind vision in a wide range. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=divine sense actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=The Cleric channels their ascended form at a nearb actors.hero.spells.guidinglight.name=guiding light actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. actors.hero.spells.guidinglight$illuminated.name=Illuminated actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Other heroes can still use illuminated to benefit from the searing light talent, but will not gain any accuracy. actors.hero.spells.hallowedground.name=hallowed ground actors.hero.spells.hallowedground.prompt=Choose a location actors.hero.spells.hallowedground.short_desc=Heals allies, slows enemies, and spreads grass in an AOE. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 10 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=The ground has been hallowed here. Hallowed ground slows enemies, heals allies, and causes grass to spread. actors.hero.spells.holyintuition.name=holy intuition @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=The Cleric focuses their senses on an item actors.hero.spells.holylance.name=holy lance actors.hero.spells.holylance.short_desc=Deals heavy ranged magic damage. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=holy ward actors.hero.spells.holyward.glyph_name=%s of light actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyward$holyarmbuff.name=holy ward actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=holy weapon actors.hero.spells.holyweapon.ench_name=holy %s actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. actors.hero.spells.holyweapon$holywepbuff.name=holy weapon actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued th actors.hero.spells.judgement.name=judgement actors.hero.spells.judgement.short_desc=Damages all visible enemies. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=lay on hands actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=жыццёвая сувязь actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken. actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=mind form actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons tha actors.hero.spells.mnemonicprayer.name=mnemonic prayer actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=recall inscription actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recentl actors.hero.spells.shieldoflight.name=shield of light actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous actors.hero.spells.stasis.name=stasis actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=ally in stasis actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind. actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=Анх выбухае энергіей, якая дар ##classes actors.hero.heroclass.warrior=ваяр actors.hero.heroclass.warrior_desc_short=Ваяр - устойлівы баец з моцнай вытрымкай, дзякуючы шчыту ад _зламанай пячаткі_. Пячатку можна перамяшчаць з аднаго даспеха на іншы. Таксама яна можа _пераносіць адно паляпшэнне_ з сабою. -actors.hero.heroclass.warrior_desc=Ваяр пачынае з _унікальнай зламанай пячаткай_, якая стварае дадатковую браню па-над яго здароўя. Пячатку можна здымаць з аднаго даспеха і прымацаваць на іншы. Разам з тым, мажлiва _перанесцi адно паляпшэнне_.\n\nВаяр таксама пачынае са _зношаным кароткім мячом_, _трыма кідальнымі камнями_, тканай бранёй, бурдзюком і аксамітным мяшочкам.\n\nВоін аўтаматычна апазнае:\n_ - _Скрутак Апазнання\n_ - _Зелле Ацалення\n_ - _Скрутак Лютасці +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Ваяр разблакаваны аўтаматычна. actors.hero.heroclass.mage=Маг @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curs actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=_Берсерк_ назапашвае лютасць, калі атрымлівае страты. Лютасць павялічвае нанасімыя ім страты і пры 100% можа быць актывавана асабістая здольнасць для атрымання дадатковага шчыта. -actors.hero.herosubclass.berserker_desc=Берсерк апускаецца ў лютасць, калі ён атрымлівае фізічны ўрон, уключаючы страты, якія блакуюцца яго даспехам! Лютасць паступова згасае з цягам часу, але яна згасае павольней, калі ў яго мала АЗ.\n\nБерсерк наносіць да 50% дадатковага ўрону пры 100% лютасці. Пры 100% лютасці Берсерк таксама можа ўпасці ў шаленства, пры гэтым атрымліваючы 2-6-кратную максімальную абарону пячаткі ў залежнасці ад не хапаючага здароўя, і ўтрымліваючы лютасць на ўзроўні 100%, пакуль у яго застаецца браня. Берсерку, аднак, патрэбен час, каб прыйсці ў сябе пасля таго, як ён запаў у шаленства. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=гладыятар actors.hero.herosubclass.gladiator_short_desc=Паспяховыя атакі ў блізкім бою дазваляюць _гладіяатару_ пачаць комба, якое адкрые доступ да асаблівых завяршальных удараў. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs combo builds it unlocks various abilities which he can spend his combo to use:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=Чараўнік actors.hero.herosubclass.battlemage_short_desc=_Чараўнік_ атрымлівае бонусныя эфекты, калі змагаецца ў блізкім баю са сваім посахам. Гэтыя эфекты залежаць ад палачкі, якой надзелены яго посах. actors.hero.herosubclass.battlemage_desc=Чараўнік атрымлівае бонусны эфект кожны раз, калі ён наносіць удар у блізкім бою сваім посахам, быццам накладвае дадатковае зачаравання. Гэтыя эфекты залежаць ад палачкі, якой надзелены яго посах. Кожная палачка мае ўласны эфект. У дадатак да эфектаў палачкі, посах Чараўніка таксама атрымае 0,5 зарада кожны раз, калі маг страляе ім паблізу. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Асвечаная_ збірае эн actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Перакус аднаўляе Вая actors.hero.talent.veterans_intuition.title=інтуіцыя ветэрана actors.hero.talent.veterans_intuition.desc=_+ 1:_ Ваяр апазнае зброю ў _1.75 разы_ хутчэй, а даспехі - ў _2.5 разы_ хутчэй.\n\n_+2:_ Ваяр апазнае зброю ў _2.5 разы_ хутчэй, а даспехі - _калi апранае іх_. actors.hero.talent.provoked_anger.title=справакаваны гнеў -actors.hero.talent.provoked_anger.desc=_+1:_ When the Warrior's shielding breaks, his next physical attack will deal _2 bonus damage_.\n\n_+2:_ When the Warrior's shielding breaks, his next physical attack will deal _3 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=Сталёвая воля -actors.hero.talent.iron_will.desc=_+1:_ Максімальны парог шчыта ад зламанай пячаткi павялічваецца на _1_.\n\n_+2:_ Максімальны парог шчыта ад зламанай пячаткi павялічваецца на _2_. -actors.hero.talent.iron_will.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, замест гэтага ён дасць шчыт без зламанай пячаткі. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=жалезны страўнік actors.hero.talent.iron_stomach.desc=_+1:_ Перакус займае ў Ваяра 1 ход і дае яму _75% супраціву стратам_, пакуль ён есць.\n\n_+2:_ Перакус займае ў Ваяра 1 ход і дае яму _100% супраціву стратам_, пакуль ён есць. actors.hero.talent.liquid_willpower.title=вадкая сіла волі -actors.hero.talent.liquid_willpower.desc=_+1:_ Ваяр імгненна атрмылівае _50% трываласці шчыта_ ад яго зламанай пячаткі, калі выпівае ці кідае зелле.\n\n_+2:_ Ваяр імгненна атрмылівае _75% трываласці шчыта_ ад яго зламанай пячаткі, калі выпівае ці кідае зелле.\n\nЭфект аднаўлення шчыта падвойваецца пасля выкарыстання зелляў сілы, досведа, майстэрства, або натхнення.\n\nДля алхімічных прадметаў, у якіх некалькі выкарыстанняў (як водны напой), гэты талент можа спрацаваць з адпаведным шанцам, які залежыць от колькаці зробленных такіх прадметаў. -actors.hero.talent.liquid_willpower.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, замест гэтага ён дае шчыт на 5% ад максімальных АЗ пры +1 або 7,5% ад максімальных АЗ пры +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=перанос рун actors.hero.talent.runic_transference.desc=_+1:_ Зламаная пячатка Ваяра можа пераносіць _звычайныя гліфы_ гэтак жа, як і паляпшэнні.\n\n_+2:_ Зламаная пячатка Ваяра можа пераносіць _звычайныя, магутныя і праклятыя гліфы_ гэтак жа, як і паляпшэнні.\n\nПячатка можа пераносіць тыя гліфы, якія былі нанесены на даспех, калі пячатка была на ёй. actors.hero.talent.runic_transference.meta_desc=_Калі гэты талент быў атрыманы іншым героем_, ён павялічыць супраціў рун да сцірання Скруткамі Паляпшэння. Пры паляпшэнні руны могуць быць сцёртыя з 6 ўзроўню (замест 4) пры +1 або з 7 ўзроўню (замест 4) пры +2. Пачынаючы з 8 ўзроўню руна гарантавана сатрэцца пры паляпшэнні прадмета. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачараванні і пра actors.hero.talent.cleave.title=расколванне чэрапоў actors.hero.talent.cleave.desc=_+1:_ Калі Гладыятар забівае ворага, перазарадка комба да наступнага ўдару павялічваецца да _15 хадоў_.\n\n_+2:_ Калі Гладыятар забівае ворага, перазарадка комба да наступнага ўдару павялічваецца да _30 хадоў_.\n\n_+3:_ Калі Гладыятар забівае ворага, перазарадка комба да наступнага ўдару павялічваецца да _45 хадоў_. actors.hero.talent.lethal_defense.title=смяротная абарона -actors.hero.talent.lethal_defense.desc=_+1:_ Калі Гладыятар забівае ворага комба-атакай, ён _аднаўляе 33%_ шчыта пячаткі.\n\n_+2:_ Калі Гладыятар забівае ворага комба-атакай, ён _аднаўляе 67%_ шчыта пячаткі.\n\n_+3:_ Калі Гладыятар забівае ворага комба-атакай, ён _аднаўляе 100%_ шчыта пячаткі. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=палепшанае комба actors.hero.talent.enhanced_combo.desc=_+1:_ Калі комба Гладыятара 7 або вышэй, павялічваецца адлегласць адштурхвання Тарана на 3, а таксама Таран накладвае галавакружэнне і можа сапхнуць ворага ў яму.\n\n_+2:_ У дадатак да бонусаў ад +1, калі комба Гладыятара 9 і вышэй, Парыраванне працуе на некалькіх нападах.\n\n_+3:_ У дадатак да бонусаў ад +1 і +2, Гладыятар можа скакаць на адлегласць аж да комба/3, калі выкарыстоўвае Націск, Абвальванне або Апантанасць. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Калі разбойнік выкар actors.hero.talent.fear_the_reaper.title=страх смерці actors.hero.talent.fear_the_reaper.desc=_+1:_ Калі здароўе ворага, адзначанага Пазнакай смерці, дасягае 0 АЗ, ён атрымлівае _кульгавасць_.\n\n_ +2: _ Калі здароўе ворага, адзначанага Пазнакай смерці, дасягае 0 АЗ, ён атрымлівае _спалох і кульгавасць_.\n\n_+3:_ Калі здароўе ворага, адзначанага Пазнакай, смерці дасягае 0 АЗ, ён атрымлівае _спалох і кульгавасць_, і ворагі ў межах 3 клетак таксама атрымліваюць _кульгавасць_.\n\n_+4:_ Калі здароўе ворага, адзначанага Пазнакай смерці дасягае 0 АЗ, ён атрымлівае _спалох і кульгавасць_, ворагі ў межах 3 клетак таксама атрымліваюць _спалох і кульгавасць_. actors.hero.talent.deathly_durability.title=смяротная ўстойлівасць -actors.hero.talent.deathly_durability.desc=_+1:_ Ворагі, забітыя Пазнакай смерці, даюць Разбойніку шчыт, роўны _13%_ ад іх здароўя ў момант нанясення Пазнакі.\n\n_+1:_ Ворагі, забітыя Пазнакай смерці, даюць Разбойніку шчыт, роўны _25%_ ад іх здароўя ў момант нанясення Пазнакі.\n\n_+1:_ Ворагі, забітыя Пазнакай смерці, даюць Разбойніку шчыт, роўны _38%_ ад іх здароўя ў момант нанясення Пазнакі.\n\n_+1:_ Ворагі, забітыя Пазнакай смерці, даюць Разбойніку шчыт, роўны _50%_ ад іх здароўя ў момант нанясення Пазнакі. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=двайная пазнака actors.hero.talent.double_mark.desc=_+1:_ Маркіроўка адначасова двух цэляў прыводзіць да зніжэння кошту зарада на _30%_.\n\n_+2:_ Маркіроўка адначасова двух цэляў прыводзіць да зніжэння кошту зарада на _50%_.\n\n_+3:_ Маркіроўка адначасова двух цэляў прыводзіць да зніжэння кошту зарада на _65%_.\n\n_+4:_ Маркіроўка адначасова двух цэляў прыводзіць да зніжэння кошту зарада на _75%_. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=двайная лятальнасц actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 40% HP_.\n\nThis attack can be a regular melee weapon attack, or part of a weapon ability. actors.hero.talent.unencumbered_spirit.title=вольны дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ This talent's effect is increased to _75% more energy_ for each piece of _tier 2 or lower_ equipment the Monk is using.\n\n_+3:_ This talent's effect is increased to _100% more energy_ for each piece of _tier 1_ equipment the Monk is using. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=мастацтва пустэльніка actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +4 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance. actors.hero.talent.combined_energy.title=гарманічныя патокі @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=holy intuition actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ actors.hero.talent.holy_intuition.meta_desc=_If this talent is gained by a different hero_ it will instead let the hero identify the curse status on a cursed item just before equipping it, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.searing_light.title=searing light -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_If this talent is gained by a different hero_ it will instead grant its bonus damage after a wand or artifact is used on an enemy, with a 20 turn cooldown. actors.hero.talent.shield_of_light.title=shield of light -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_If this talent is gained by a different hero_ it will instead reduce physical damage taken from your targeted enemy by 1, 33% of the time at +1 or 50% of the time at +2. actors.hero.talent.enlightening_meal.title=Enlightening Meal -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Recall Inscription actors.hero.talent.recall_inscription.refunded=Your item was refunded! actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Sunray actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. actors.hero.talent.sunray.meta_desc=_If this talent is gained by a different hero_ it will instead cause wands and artifacts to blind enemies for 4 turns, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.divine_sense.title=Divine Sense -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2. actors.hero.talent.bless.title=Bless actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. actors.hero.talent.bless.meta_desc=_If this talent is gained by a different hero_ it will instead boost accuracy and evasion for the hero and all allies by 3% at +1 or 5% at +2. actors.hero.talent.cleanse.title=Cleanse -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_If this talent is gained by a different hero_ it will instead cleanse negative status effects on the hero after using a wand or artifact, 10/20/30% of the time at +1/+2/+3. actors.hero.talent.light_reading.title=Light Reading actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_reading.meta_desc=_If this talent is gained by a different hero_ it will instead increase the recharging speed of all wands by 7/13/20% at +1/+2/+3. actors.hero.talent.holy_lance.title=Holy Lance -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Hallowed Ground -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura of protection -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=wall of light actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=divine intervention -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=judgement -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=flash -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=body form actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=spirit form actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.beaming_ray.title=beaming ray -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=жыццёвая сувязь -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=У гэта месяца нельга actors.mobs.npcs.blacksmith.def_verb=заблакаваў actors.mobs.npcs.blacksmith.desc=Троль-каваль выглядае як і ўсе тролі: высокі і худы, а скура падобная на камень і колерам, і фактурай. Ён працуе непрапарцыйна маленькімі інструментамі. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Гэй, чалавек! Ня хош дапамагчы, а? Хапай гэтую кірку і накапай мне _руды цёмнага золата, штук 15_ цалкам хопіць. Што значыць чым я заплачу? Вось жадюга...\nДобра, грошай у мяне няма, затое магу табе чаго-небудзь скаваць. Лічы, табе пашанцавала, тут акрамя мяне кавалёў няма. -actors.mobs.npcs.blacksmith.blood_1=Гэй, чалавек! Не хошь дапамагчы, а? Хапай гэтую кірку і _забей лятучую мыш_ з яе дапамогай, каб обагрить яе крывёю. Што значыць чым я заплачу? Вось жадюга...\nДобра, грошай у мяне няма, затое магу табе чаго-небудзь скаваць. Лічы, табе пашанцавала, тут акрамя мяне кавалёў няма. -actors.mobs.npcs.blacksmith.gold_2=Руда цёмнага золата. 15 кавалкаў. Сур'ёзна, гэта што, так складана? -actors.mobs.npcs.blacksmith.blood_2=Я сказаў, мне патрэбна кроў лятучай мышы на кірсе. Ногі ў рукі і пайшоў! -actors.mobs.npcs.blacksmith.completed=Ну нарэшце-то... Лепш позна, чым ніколі. - actors.mobs.npcs.ghost.name=сумны здань actors.mobs.npcs.ghost.rat_1=Дзень добры, %s... Калісьці і я быў такім, як ты - моцным і упэўненым у сабе... Але я загінуў ад жудаснага звера... Я не магу пакінуць гэтае месца... Не раней, чым адбудзецца помста... Забі _смярдзючага пацука_, што забрала маё жыццё...\n\nЯна блукае па гэтым узроўні... І распаўсюджвае смурод паўсюль... _Сцеражыся аблока смуроду і ўкусу, якія раз'ядае скуру... Кіслата змываецца вадой..._ actors.mobs.npcs.ghost.rat_2=Прашу... Дапамажы мне... Забі пачвару...\n\n_Бейся ў вадзе... Пазбягай смуроду..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Бес зладзіў маленькі ма actors.mobs.npcs.mirrorimage.name=люстраная копія actors.mobs.npcs.mirrorimage.desc=Гэтая ілюзія з'яўляецца вашай дакладнай копіяй, і нават ўзброена тымі ж зброяй і даспехамі, што і вы.\n\nЛюстраныя копіі бясплатныя, і прымаюць матэрыяльную форму толькі пры атацы. Іх зброя паводзіць сябе так жа, як і ваша, але наносіць менш страт. \n\nІлюзіі здольныя атакаваць і ўхіляцца, але знікнуць адразу ж пры атрыманні любых страт. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=вясёлкавая копія actors.mobs.npcs.prismaticimage.desc=Гэтая мігатлівая ілюзія мае з вамі блізкае падабенства, аж да вашай зброі і брані.\n\nВясёлкавыя копіі паспрабуюць адцягнуць на сябе ўвагу ворагаў. Хоць яны і не так добрыя ў атацы, як люстраныя копіі, затое яны маюць павышаную трываласць і атрымліваюць перавагі вашай брані.\n\nКалі здароўе копіі ўпадзе да нуля, яна знікне на некалькіх хадоў. У гэты час яе ўсё яшчэ можна вылечыць. Калі паблізу не застаецца ворагаў, вясёлкавыя копіі знікаюць і ўз'ядноўваюцца са сваім гаспадаром. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=кароль пацукоў actors.mobs.npcs.ratking.not_sleeping=Я не сплю! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Гэты пацук трохі больш, actors.mobs.npcs.ratking.desc_birthday=Гэты пацук трохі больш, чым звычайны сумчаты пацук. Ён носіць невялікую зялёную карону замест звычайнай. С Днем нарадження, Кароль Пацукоў! actors.mobs.npcs.ratking.desc_winter=Гэты пацук трохі больш, чым звычайны сумчаты пацук. Яна носіць невялікі святочны каўпак, замест звычайнай кароны. Шчаслівых святаў! actors.mobs.npcs.ratking.desc=Гэты пацук трохі больш, чым звычайны сумчаты пацук. Ён носіць невялікую карону. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=авечка actors.mobs.npcs.sheep.baa!=Бээ! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Бээ. actors.mobs.npcs.sheep.baa...=Бээ... actors.mobs.npcs.sheep.def_verb=заблакаваў actors.mobs.npcs.sheep.desc=Гэта чароўная авечка. Што ў ёй чароўнага? Яе нельга забіць. Яна будзе тут стаяць, пакуль чароўным чынам не знікне, жуючы жуйку з пустым позіркам. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=гандляр actors.mobs.npcs.shopkeeper.thief=Злодзей, Злодзей! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Гэтыя велізарныя, павукападоб actors.mobs.albino.name=пацук-альбінос actors.mobs.albino.desc=Гэта рэдкая разнавіднасць сумчатых пацукоў з абсалютна белым мехам і вышчэрбленымі зубамі. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=браняваная статуя actors.mobs.armoredstatue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nIt seems to be in great condition because of the armor it's wearing, it might be very hard to kill. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Гэтыя шустрыя і вынослівыя насе actors.mobs.bee.name=залатая пчала actors.mobs.bee.desc_honey=Нягледзячы на свой малы памер, залатыя пчолы звычайна вельмі люта абараняюць сваё жыллё. Але гэтая пчала задобрена і, падобна, хоча ісці за вамі. actors.mobs.bee.desc=Нягледзячы на свой малы памер, залатыя пчолы звычайна вельмі люта абараняюць сваё жыллё. Гэта зусім з глузду з'ехала, лепш трымацца ад яе як мага далей. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=гнол-граміла actors.mobs.brute.enraged=у лютасьці @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Гэты гнолл-граміла паміра actors.mobs.causticslime.name=цёмны смоўж actors.mobs.causticslime.desc=Гэты смоўж, павінна быць, быў заражаны цёмнай магіяй, якая выпраменьваецца з глыбінь. Ён страціў свой звычайны зялёны колер і з яго капае з'едлівая слізь. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=сцёкавы краб actors.mobs.crab.desc=Гэтыя буйныя крабы знаходзяцца на вяршыні харчовага ланцугу ў каналізацыі. Яны вельмі хуткія, а іх тоўсты панцыр дазваляе ім перажыць магутныя ўдары. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Гэтыя буйныя крабы знаходзяцца actors.mobs.crystalguardian.name=крыштальны вартавы actors.mobs.crystalguardian.def_verb=заблакаваў actors.mobs.crystalguardian.desc=Гэтыя вялікія крышталічныя вартавыя выглядалі б амаль як статуі, калі б не іх яркія вочы, якія свецяцца ў цемры. Зацвярдзелы крышталь, з якога яны зроблены, надае ім млявасць і трываласць, таму лепш пакінуць іх спаць у іх крыштальным гняздзе як мага даўжэй._\n\nЗ-за сваіх памераў крыштальныя вартавыя будуць перасоўвацца значна павольней у замкнёных прасторах. Акрамя таго, яны настолькі даўгавечныя, што іх немагчыма забіць адразу. Іх можна збіць з ног і часова вывесці з ладу, але праз некаторы час яны проста адновяцца. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=крыштальны мімік actors.mobs.crystalmimic.ate=Мімік з'еў ваш %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=крыштальны шпіль actors.mobs.crystalspire.warning=Крышталь вібруе, калі вы ціснеце на яго. Працягваючы ў тым жа духу, вы абавязкова прыцягнеце да сябе ўвагу... actors.mobs.crystalspire.alert=Вібрацыя нарастае і грукоча па ўсёй пячоры! actors.mobs.crystalspire.desc=Гэты гіганцкі шпіль з звышцвёрдых крышталяў, верагодна, з'яўляецца крыніцай усіх дзіўных істот у гэтай пячоры. Звычайная зброя неэфектыўна супраць яго, таму вам трэба будзе выкарыстоўваць кірку, каб знішчыць яго.\n\n_Пераканайцеся, што вы гатовыя, перш чым пачаць парушаць яго._ Здабыванне такога вялікага крышталя, верагодна, зойме некаторы час, і вы не зможаце зрабіць гэта без перашкод. У самога шпіля нават ёсць нейкія сродкі самаабароны. _Магчыма, уласныя атакі шпіля будуць наносиць страты нават яго паслугачам._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=крыштальны агеньчык actors.mobs.crystalwisp.beam_kill=Прамень святла забіў цябе... actors.mobs.crystalwisp.desc=Маленькі і сярдзіты кавалачак зацвярдзелага крышталя, які выпускае яркае свячэнне, плавае ў паветры. Хоць яны і не асабліва моцныя, крыштальныя згусткі стрэляць у вас разбуральным прамянём святла, калі ў іх будзе чыстая прастора агляду на цэль.\n\nСтруменьчыкі досыць малыя, каб лёгка перамяшчацца па розных крышталічным выступах, але яны не здольныя прабівацца скрозь іх. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=рассаднік дэманаў actors.mobs.demonspawner.on_death=Са смерцю рассадніка дэманічная энергія гэтага месца слабее. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Гэта быў мімік! actors.mobs.ebonymimic.hidden_name=падазроная лінія actors.mobs.ebonymimic.hidden_desc=Здаецца, тут нешта ёсць, але гэта амаль цалкам празрыста. actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=вогненны элементаль actors.mobs.elemental$fireelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет тады, калі моцная акультная магія не дастаткова кантралюецца. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nВогненныя элементалі - часта сустракаемы від, які прычыняе страты вогненнай магіяй. Яны прыводзяць да ўзгарання сваёй цэлі, якую яны атакуюць ў блізкім баі, і часам яны таксама могуць стрэліць вогненным зарадам. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Элементаль зар actors.mobs.elemental$newbornfireelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет пры дрэнна кантраляваных рытуалах. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nГэты элементаль полымі быў прызваны нядаўна, але ён ўсё роўна небяспечны. actors.mobs.elemental$newbornfireelemental.desc_boss=З-за хаатычнай прыроды гэтага прызыву, гэты элементаль можа стрэліць огненнымі ўспышкамі пасля зарадкі, якая доўжыцца адзін ход. actors.mobs.elemental$newbornfireelemental.desc_ally=З-за прызыву элементаля праз заклінанне, у яго лепей атрымліваецца кантраліраваць полымя. Ён не здольны стрэліць агнём, але можа падпальваць ворагаў пры кантакце. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=ледзяны элементаль actors.mobs.elemental$frostelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет пры дрэнна кантраляваных рытуалах. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nЛедзяныя элементалі - часта сустракаемы від, які аслабляе сваіх праціўнікаў магіяй холаду. Яны замарожваюць сваю цэль ў блізкім баі, і, часам, нападамі здалёку. Іх магія нашмат больш эфектыўна ў вадзе. actors.mobs.elemental$shockelemental.name=электрычны элементаль @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Злыя вочы - падобныя на лятучыя у actors.mobs.fetidrat.name=смярдючы пацук actors.mobs.fetidrat.desc=Нешта дакладна не так з гэтым пацуком. Яго зашмальцаваны чорны мех і гнілая скура зусім не падобныя на здаровых пацукоў, якіх вы бачылі раней. А цьмяныя зялёныя вочы надаюць ёй зусім ужо пужалы выгляд.\n\nЗа пацуком варта жудаснае воблака смуроду, неверагодна моцнае паблізу.\n\nЦёмная слізь капае з рота пацука і раз'ядае падлогу, але раствараецца ў вадзе. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=грыбны стрыжань actors.mobs.fungalcore.desc=Гэты гіганцкі грыб, відавочна, з’яўляецца крыніцай усёй грыбковай дзейнасці ў гэтай пячоры. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Калі дварфаўскае грамадства па actors.mobs.gnoll.name=гнол-выведнік actors.mobs.gnoll.desc=Гнолы - гіенападобныя гуманоіды, якія насяляюць каналізацыі і сутарэнні і перыядычна збіраюцца для рэйдаў на паверхню. Гноллы-выведнікі - звычайныя члены зграі. Яны не такія моцныя, як грамілы, і не такія разумныя, як шаманы. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=гнол-геамант actors.mobs.gnollgeomancer.warning=Геамант пачынае варушыцца. Пераканайцеся, што вы гатовыя, перш чым працягваць! actors.mobs.gnollgeomancer.alert=Геамант прачынаецца! Здаецца, што ўся пячора зрушваецца, калі яна адскоквае, шалёна смеючыся! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Гэты ўражліва высокі стар actors.mobs.gnollgeomancer.desc_armor=Зараз гнол-геамант знаходзіцца ў слоі каменнага даспеха. _Вам трэба будзе падысці бліжэй і адламаць яго кіркай, перш чым вы зможаце пашкодзіць геаманта._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнол-сапёр паблізу трымае ў руках прыладу, якая ўзмацняе каменны даспех гнола-геаманта. Вы не зможаце яго пашкодзіць зараз!_ actors.mobs.gnollgeomancer.desc_sleeping=Гэты ўражліва высокі шаман-гнол, які акружаны пластом скалы, выглядае амаль як статуя. Прыгледзеўшыся, можна ўбачыць, як камень чароўным чынам рухаецца ў такт дыханню старэйшага гнола. Яму нельга пашкодзіць, пакуль ён знаходзіцца ў такой скале, і, здаецца, ён атрымлівае асалоду ад літаральнай дрымоты ў брудзе.\n\nВерагодна, вы можаце прабівацца скрозь пласты скалы сваёй кіркай, але _будзьце ўпэўненыя, што вы гатовыя да бітвы, калі зробіце гэта._ Геамант, напэўна, з'яўляецца крыніцай рознай магіі зямлі тут і арганізатарам усёй дзейнасці гнолаў. _Перамагчы гнолаў, раскіданых тут, перш чым змагацца х геамантам, можа быць добрай ідэяй._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=гнол-вартавы actors.mobs.gnollguard.def_verb=заблакаваў actors.mobs.gnollguard.spear_warn=Гнол наносіць моцны ўдар наканечнікам дзіды! actors.mobs.gnollguard.desc=Гэта вялікі і моцны на выгляд гнол з дзідай і шчытом, але без шлема. Верагодна, гэтыя ахоўнікі - сапраўдныя ваяры, якія дапамагаюць абараняць шахту ад замахаў на дзікую прыроду.\n\nГнол-ахоўнік дастаткова моцны, каб валодаць дзідай у адной руцэ, але ён не можа ім карыстацца вельмі добра. _Яму спатрэбіцца дастаткова адкрытая прастора для атакі на адлегласці, і ён нанясе вам значна менш шкоды, калі вы падыдзеце блізка._ actors.mobs.gnollguard.desc_armor=_Гнол-сапёр, які знаходзіцца побач, трымае ў руках прыладу, якая надзяляе гэтага ахоўніка земляным даспехам, што значна зніжае магчымасць нанесці ім страты._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=гнол-сапёр actors.mobs.gnollsapper.desc=Гэта маленькі і слабы, але разумны гнол са светлай поўсцю і сумкай, поўнай розных прыстасаванняў. Верагодна, яны тут бегаюць, каб дапамагчы з разведкай і здабычай цёмнага золата. Яны здольныя ваяваць, але іх атакі вельмі слабыя, не мацнейшыя за гнолаў-разведчыкаў. Таму, верагодна, гнолы-сапёры маюць побач ахоўніка. \n\nЗамест таго, каб ваяваць наўпрост, сапёры аддаюць перавагу выкарыстоўванню розных гаджэтаў, якія ў іх ёсць, каб вымусіць камяністае асяроддзе за атакаваць іх ворагаў. Аднак самі яны не ведаюць магіі зямлі, і таму, хутчэй за ўсё, будуць выкарыстоўваць свае прылады неабдумана. _Павінна быць шмат спосабаў перавесці іх атакі супраць іх ці іх аховы._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=гнол-штукар actors.mobs.gnolltrickster.desc=Нават у параўнанні са звычайнымі гноламі, гэты здаецца трохі дзіўным. Ледзь схіліўшыся наперад з дзікай ухмылкай, ён ледзь не калыхае перакінутую праз плячо сумку. Яго вочы поўныя дзіўнай сумесі страху і асалоды.\n\nУ яго сумцы вялікая калекцыя самаробных дроцікаў, відавочна пакрытых нейкай гадасцю. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=залаты мімік actors.mobs.goldenmimic.desc=Мімікі - чароўныя істоты, здольныя прымаць любое аблічча. У сутарэннях яны амаль заўсёды прымаюць аблічча куфра, каб прывабіць нічога не падазравалых падарожнікаў.\n\nЗалатыя мімікі - больш моцныя мімікі, якія імкнуцца прыцягнуць самых моцных падарожнікаў. У іх бываюць скарбы лепей, але яны нашмат мацней звычайных мімікаў. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=старажытны краб actors.mobs.greatcrab.noticed=Краб абараняецца сваёй велізарнай клюшанню. actors.mobs.greatcrab.def_verb=заблакаваў actors.mobs.greatcrab.desc=Гэты краб велізарны нават у параўнанні з іншымі сцёкавымі крабамі. Яго сіні панцыр пакрыты расколінамі і прыліпаламі, выдаючы яго старажытны ўзрост. Ён павольна хістаецца, ледзь утрымліваючы раўнавагу са сваёй гіганцкай клюшанню.\n\nХоць у краба ўсяго адна клюшня, яе памер гэта з лішкам кампенсуе. Краб трымае клюшню перад любой пагрозай, абараняючы сябе ад нападаў непрабіўным шчытом. Аднак, краб не можа блакаваць атакі, якія ён не бачыць або атакі адразу ад некалькіх ворагаў. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=вартаўнік вязніцы actors.mobs.guard.scorpion=Ідзі сюды! actors.mobs.guard.def_verb=заблакаваў actors.mobs.guard.desc=Калісьці наглядчыкі вязніцы, гэтыя вартавыя даўно сталі такімі ж, як зняволеныя. Як зомбі, яны бессэнсоўна блукаюць па калідорах у пошуках таго, чаго тут не павінна быць - напрыклад, Вас!\n\nЯны носяць ланцуг на поясе, магчыма, каб прыцягваць да сябе ворагаў. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=мімік actors.mobs.mimic.reveal=Гэты куфар апынуўся мімікам! actors.mobs.mimic.hidden_hint=Нешта з гэтым куфрам не так... Здаецца, падысці і паспрабаваць адкрыць яго - не лепшая з ідэй. actors.mobs.mimic.desc=Мімікі - чароўныя істоты, здольныя прымаць любыя аблічча. У сутарэннях яны амаль заўсёды прымаюць аблічча куфра, каб прывабіць нічога не падазравалых падарожнікаў.\n\nМімікі вельмі балюча кусаюцца, але затое ў іх, звычайна, больш скарбаў чым у нармальных куфарах. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=варажбіт actors.mobs.necromancer.desc=Гэтыя пачаткоўцы ў цёмнай магіі - варажбіты - сцякаліся ў вязніцу, так як гэта лепшае месца для практыкавання іх цёмнага рамёства.\n\nВаражбіты будуць заклікаць і паляпшаць шкілетаў, якія б'юцца на яго баку. Гэтыя шкілеты будуць існаваць толькі пакуль жывы іх гаспадар. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Гэты шкілет быў прыз actors.mobs.mob.died=Вы пачулі, як удалечыні хтосьці памёр. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Забойца: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=дварф-манах actors.mobs.monk.def_verb=заблакаваў actors.mobs.monk.parried=парыраваў -actors.mobs.monk.desc=Гэтыя манахі - фанатыкі, якія прысвяцілі сябе абароне караля з дапамогай фізічнай сілы. Іх адданасць настолькі вялікая, што яны цалкам перадалі сваю свядомасць свайму каралю, і цяпер яны блукаюць па горадзе дварфаў як бязмозглыя зомбі.\n\nМанахі належаць выключна на рукапашны бой. Яны выкарыстоўваюць свае няўзброеныя кулакі як для нападу, так і для абароны. Калі яны сфакусуюцца, то змогуць парыраваць наступную фізічную атаку, накіраваную супраць іх, нават калі тая ў звычайных умовах абавязкова патрапіла б. Манахі хутчэй факусуюцца ў руху і павольней у прамым баі. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=сфакусавана actors.mobs.monk$focus.desc=Гэты манах выдатна вывучыў сваю цэль і, здаецца, прадугледжвае рухі ворага перш, чым ён іх зробіць.\n\nПакуль ён сфакусаваны, наступная фізічная атака, супраць гэтага персанажа гарантавана прамахнецца, незалежна ад абставін. Парыраванне гэтай атакі выдаткуе фокус манаха, і яму трэба будзе зноў набраць яго, каб парыраваць яшчэ адну атаку. Манахі хутчэй засяроджваюцца падчас руху. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Пірання-прывід - рэдкая па actors.mobs.piranha.name=гіганцкая пірання actors.mobs.piranha.desc=Гэтыя драпежныя рыбы не з'яўляюцца звыклымі насельнікамі падзямелляў. Іх прынеслі сюды спецыяльна для абароны скарбаў у вадзе. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=высакавольтная апора actors.mobs.pylon.desc_inactive=Высакавольтная апора для кіравання электрычнасцю, якія забяспечваюць мясцовае абсталяванне.\n\nУ дадзены момант апора неактыўная і неўспрымальная да страт. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Гэтыя страшныя істоты - рэзу actors.mobs.rotheart.name=сэрца гнілаягады actors.mobs.rotheart.desc=Плод гнілыягады ўнікальны. Замест раскладання і cтварэння пажыўных рэчываў, плод расце, цвярдзее і захоўвае ў сабе насенне. Ён забяспечвае абарону органаў, якія растуць ўнутры фрукта. Гэтая гіганцкая сфера звычайна і называецца сэрцам гнілаягады. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=гнілапляточнік actors.mobs.rotlasher.desc=Гнілапляточнікі - частка каранёвай сістэмы прарослай гнілаягады, а таксама яе асноўны сродак абароны. Яны нічога не бачаць і не могуць перамяшчацца, але атакуюць любога, хто апынецца побач. У астатні час яны не рухаюцца, імкнучыся зліцца з навакольнай расліннасцю. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=скарпід actors.mobs.scorpio.desc=Гэтыя велізарныя, павукападобныя дэманічныя істоты пазбягаюць блізкага бою, аддаючы перавагу стрэлам здалёку вышчэрбленымі шыпамі. actors.mobs.senior.name=манах-настаўнік -actors.mobs.senior.desc=Гэтыя манахі - фанатыкі, якія прысвяцілі сябе абароне свайго караля фізічнай сілай. Іх адданасць настолькі вялікая, што яны цалкам перадалі свядомасць свайму каралю, і цяпер яны блукаюць па горадзе дварфаў як бязмозглыя зомбі.\n\nГэты манах цалкам асвоіў мастацтва рукапашнага бою і можа сфакусавацца ў руху значна хутчэй, чым звычайныя манахі. Як толькі ён сфакусуецца, ён адлюструе наступную фізічную атаку, накіраваную супраць яго, нават, калі тая ў звычайных умовах абавязкова патрапіла б. Манахі хутчэй факусуюцца ў руху і павольней у прамым баі. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=гнол-шаман actors.mobs.shaman.bolt_kill=Вас забіла магічная страла... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=жывая статуя actors.mobs.statue.def_verb=заблакаваў actors.mobs.statue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away. actors.mobs.statue.desc_weapon=While the statue itself is made of stone, the _%s_ it's wielding looks real. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=сукуб actors.mobs.succubus.desc=Сукубы - дэманы-пярэваратні, якія маніпулююць свядомасцю сваёй ахвяры. Гэты прыняў вобраз бледнага гатычнага гуманоіда, магчыма, каб прыцягнуць дварфаў-чарнакніжнікаў?\n\nСукубы могуць часова зачараваць суперніка пры атацы, пазбаўляючы яго здольнасці нанесці прамую атаку ў адказ. Калі сукубы атакуюць зачараванага ворага, яны крадуць трохі яго жыццёвай сілы. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Калі цікавасць дварфаў перайш actors.mobs.wraith.name=Зданя actors.mobs.wraith.desc=Зданя - гэта помсны дух грэшніка, чыя магіла была патрывожаная. Будучы нематэрыяльнай сутнасцю, зданя лёгка пазбягае атакі простай зброяй. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Ёг-Джава actors.mobs.yogdzewa.notice=Я. ТАБЕ. БАЧУ. diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 12b8f51a9..d0d541599 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=Rozzuření actors.buffs.berserk.berserk=Berserk actors.buffs.berserk.exhausted=Vyčerpání actors.buffs.berserk.recovering=Zotavující se -actors.buffs.berserk.angered_desc=Závažnost Berserkrových zranění zesiluje jeho rány. Když Berserkr dostává fyzické poškození, buduje se v něm zlost, která mu poskytuje bonusové poškození. Poškození zablokované zbrojí se také počítá k budování zlosti.\n\nZlost postupem času opadá. Čím méně má berserkr životů, tím déle vydrží.\n\nNa 100%% zlosti může Berserkr vstoupit do berserku, což mu poskytne od 2násobku maximální ochrany jeho pečeti až do 6násobku, pokud má velmi málo životů. Tato ochrana časem vyprchává a jakmile opadne úplně, musí si berserkr odpočinout, než opět začne budovat zlost.\n\nMomentální zlost: _%.0f%%_\n_+%.0f%%_ poškození -actors.buffs.berserk.berserk_desc=Strach a nejistota se utopily v krvi a zanechaly za sebou jen hněv. V tomto stavu je Berserkr velmi mocný, _způsobuje +50% poškození a získává dodatečnou ochranu_.\n\nTato bonusová ochrana je rovna dvojnásobku maximální ochrany jeho pečeti, zvyšujíc se až na šestinásobek, pokud má velmi málo životů. Když tato ochrana dosáhne 0, berserk skončí.\n\nPo svém běsnění se Berserkr musí zotavit, než bude znovu moct budovat zlost. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Vnitřní síla má své hranice. Berserkr si musí odpočinost, než bude zase moci používat svou zlost.\n\nBěhem zotavování se nemůže Berserkr budovat žádnou zlost. actors.buffs.berserk.recovering_desc_turns=Tahů k zotavení: _%d_ actors.buffs.berserk.recovering_desc_levels=Úrovní k zotavení: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Zlobíš se, nepřátelé tě nebudou mít rádi, když s actors.buffs.blobimmunity.name=Očišťující bariéra actors.buffs.blobimmunity.desc=Nějaká zvláštní síla tě zabaluje do tenké ochranné bariéry, která blokuje okolní škodlivé efekty.\n\nZatímco tato bariéra trvá, jsi imunní vůči všem efektům, které ovlivňují okolní prostředí.\n\nZbývající tahy imunity: %s +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=Větší spěch actors.buffs.greaterhaste.desc=Neuvěřitelné zvýšení rychlosti, na okamžik se zdá, jako by vše ostatní stálo na místě.\n\nPod účinkem většího spěchu pohybové akce nezaberou vůbec žádný čas, ale ostatní akce se stále provádějí normální rychlostí. Každý krok pohybu spotřebuje tah většího spěchu.\n\nZbývající tahy většího spěchu: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=Levitace actors.buffs.levitation.desc=Nad zemí tě udržuje magická síla, díky které se cítíš jako ve stavu beztíže.\n\nPostavy ve stavu levitace se pohybují potichu a ignorují přitom všechny pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou zašlápnuty, kořeny minou a dokonce se lze vznášet nad propastmi. Buď opatrný, protože všechny tyto věci mohou začít působit okamžitě po skončení levitace!\n\nZbývající tahy levitace: %s. actors.buffs.lifelink.name=Životní pouto +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Životní síla této postavy je propojena s jinou blízkou postavou. Jakékoli utrpěné zranění se mezi nimi sdílí.\n\nKdykoli tato postava utrpí zranění, polovina z něj bude udělena druhé postavě.\n\nZbývající tahy propojení životů: %s, actors.buffs.light.name=Osvětlení @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Můžeš skočit pouze na prázdné m actors.hero.abilities.rogue.smokebomb.prompt=Vyber místo ke skoku actors.hero.abilities.rogue.smokebomb$ninjalog.name=Dřevěná návnada actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nepřátelé jsou z nějakého důvodu přesvědčeni, že tahle dřevěná figurína je skutečný zloděj! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Zloděj pod sebe hodí _Dýmovnici_ a přesune se pryč, čímž oslepí nepřátele poblíž své původní pozice. actors.hero.abilities.rogue.smokebomb.desc=Zloděj pod sebe hodí dýmovnici a přemístí se až o 6 políček pryč. Může se přemístit přes překážky a nepřátele, ne však přes pevné překážky, jako jsou zdi.\n\nNepřátelé, kteří stáli vedle Zlodějovy původní pozice, jsou na 5 tahů oslepeni. actors.hero.abilities.rogue.deathmark.name=Znak smrti @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tvůj dvojník actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tvůj dvojník tě následuje. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Tvůj dvojník se chystá zaútočit! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Kopie Zloděje, vytvořená ze stínů a tmy. Stojí nehybně jako sloup s prázdnýma očima, zatímco se z něj útržky tmy odlupují jako pára.\n\nAčkoliv není perfektní kopií Zloděje, pořád dokáže slušně bojovat a se správnými schopnostmi může benefitovat ze Zlodějovy výzbroje. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=Spektrální čepele actors.hero.abilities.huntress.spectralblades.short_desc=Lovkyně vrhne _Spektrální čepele_ na svůj cíl, které způsobí poškození závislé na zbrani zblízka, kterou je Lovkyně vybavena. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dravý pták se actors.hero.abilities.huntress.spirithawk$hawkally.desc=Kouzelný dravý pták, vyvolaný Lovkyní. Září přízračnou modrou barvou, zatímco se neustále rozhlíží kolem ve snaze prozkoumat oblast.\n\nAčkoliv není zdatným bojovníkem, jeho rychlost a bystrý zrak ho činí skvělým pomocníkem k průzkumu a obtěžování nepřátel. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Zbývá tahů: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Zvývá garantovaných vyhnutí: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=Výzva actors.hero.abilities.duelist.challenge.prompt=Vyber protivníka k výzvě @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Tvůj spojenec actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Tvůj spojenec tě následuje. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Tvůj spojenec se chystá zaútočit! actors.hero.abilities.cleric.powerofmany$lightally.desc=Kopie jednoho z Klerikových druhů vytvořená z čistého pevného světla. Ačkoliv má podobu jiného hrdiny, nemá žádné jejich speciální schopnosti. Tento spojenec zůstane vyvolaný, dokud bude pod vlivem Síly mnoha.\n\nTohoto spojence lze zadarmo ovládat opětovným použitím schopnosti Síly mnoha. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=Krysomorfóza @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Podoba Těla ti skrze Trojici posk actors.hero.spells.cleanse.name=Očištění actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu. -actors.hero.spells.cleanse.desc=Klerik okamžitě zruší všechny škodlivé efekty sobě a spojencům v zorném poli. Po seslání kouzla získají všechny zasažené postavy %1$d tahů imunity proti škodlivým efektům a %2$d bodů bariéry. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Vyber cíl actors.hero.spells.clericspell.no_target=Tam není žadný cíl. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Stojí nabití: %d actors.hero.spells.divinesense.name=Nadpozemský smysl actors.hero.spells.divinesense.short_desc=Poskytne dočasný efekt vidění mysli v širokém okruhu. -actors.hero.spells.divinesense.desc=Klerik soustředí své smysly na své okolí, díky čemuž získá efekt vidění mysli v okruhu %d políček na 30 tahů. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=Nadpozemský smysl actors.hero.spells.divinesense$divinesensetracker.desc=Tato postava dokáže dočasně vidět okolní stvoření svou myslí!\n\nZbývá tahů: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povzne actors.hero.spells.guidinglight.name=Naváděcí světlo actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah. -actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-6 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne. -actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být spotřebováno i hůlkami, útoky spojenců nebo artefakty, které přímo zacílí nepřátele. Tím způsobí bonusové poškození rovné úrovni Kněze. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s. actors.hero.spells.guidinglight$illuminated.name=Osvětlení actors.hero.spells.guidinglight$illuminated.desc=Tato postava je osvětlena zásahem naváděcího světla. Ačkoliv zář není dost jasná, aby osvětlila okolní terén, tento efekt pomůže Klerikovi zasadit ránu mnohem snáz. -actors.hero.spells.guidinglight$illuminated.desc_priest=Kněz navíc může osvětlení spotřebovat pomocí hůlek, artefaktů nebo útoků svých spojenců. Využití osvětlení tímto způsobem způsobí bonusové poškození. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Jiní hrdinové mohou stále využít osvětlení pro výhody spalujícího světla, ovšem nezískají tím žádnou přesnost. actors.hero.spells.hallowedground.name=Posvěcená země actors.hero.spells.hallowedground.prompt=Vyber lokaci actors.hero.spells.hallowedground.short_desc=Vyléčí spojence, zpomalí nepřátele a rozšíří vegetaci v plošné oblasti. -actors.hero.spells.hallowedground.desc=Kněz soustředí svou božskou moc do země opodál, čímž vytvoří %1$dx%1$d políček velkou oblast posvátného terénu na 20 kol.\n\nPři seslání toto kouzlo vyléčí všem spojencům 10 životů (plně zdraví spojenci a Kněz sám namísto toho získají bariéru), krátkodobě zastaví protivníky a nechá vyrůst krátkou trávu.\n\nPosvátná země pak každé kolo léčí spojence za 1 život (plně zdraví spojenci a Kněz sám namísto toho získají bariéru), zmrzačí protivníky a náhodně způsobí růst vysoké trávy.\n\nPosvátná země může být zničena ohněm, a způsobí růst pomačkané trávy, pokud nefunguje pasivní regenerace zdraví nebo pokud Kněz dlouho nezískal žádné zkušenosti. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Země zde byla posvěcena. Posvátná země zmrzačí protivníky, vyléčí spojence a způsobí růst vysoké trávy. actors.hero.spells.holyintuition.name=Svatá intuice @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Klerik soustředí své smysly na jeden p actors.hero.spells.holylance.name=Svaté kopí actors.hero.spells.holylance.short_desc=Způsobí mohutné poškození na dálku. -actors.hero.spells.holylance.desc=Kněz soustředí velké množství své energie do podoby zničujícího kopí z čirého světla. Toto kopí způsobí %1$d-%2$d poškození, přičemž nemrtvým a démonům způsobí vždy nejvyšší možné poškození.\n\nJedná se o velice drahé kouzlo, které lze seslat jen jednou za 50 tahů. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=Cooldown svatého kopí actors.hero.spells.holylance$lancecooldown.desc=Kněz nedávno seslal Svaté kopí, a musí počkat, než ho bude moci seslat znovu.\n\nZbývá tahů: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=Svěcená zbroj actors.hero.spells.holyward.glyph_name=%s Světla actors.hero.spells.holyward.glyph_desc=Tato runa lehce zvyšuje množství poškození, které zbroj blokuje. actors.hero.spells.holyward.short_desc=Dočasně přepíše runu na zbroji pro zvýšení jejího blokování. -actors.hero.spells.holyward.desc=Klerik naplní svou zbroj runou světla, čímž zvýší hodnotu jejího blokování o 1.\n\nRuna na zbroji vydrží 50 tahů, a po tuto dobu přepíše jakékoliv jiné prospěšné runy na této zbroji. Klerik získá výhody tohoto efektu i tehdy, když na sobě žádnou zbroj nemá. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Toto kouzlo je silnější, když ho sesílá Paladin._ Navýšení blokování se zvyšuje na 3, kouzlo již nepřepisuje existující runy ve zbroji, a sesílání jiných kouzel pod vlivem svěcené zbroje prodlouží její trvání o 10 tahů za každé utracené nabití. actors.hero.spells.holyward$holyarmbuff.name=Svěcená zbroj actors.hero.spells.holyward$holyarmbuff.desc=Klerik naplnil svou zbroj runou světla, dočasně přepisujíc jiné runy a poskytujíc této zbroji o 1 vyšší hodnotu blokování.\n\nZbývá tahů: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=Svěcená zbraň actors.hero.spells.holyweapon.ench_name=%s Posvěcení actors.hero.spells.holyweapon.ench_desc=Nepřátelé zasažení zbraní posvěcení utrpí bonusové magické poškození. actors.hero.spells.holyweapon.short_desc=Dočasně přepíše očarování na zbrani pro zvýšení jejího poškození. -actors.hero.spells.holyweapon.desc=Klerik očaruje svou zbraň svěcenou mocí, která díky tomu způsobí při každém zásahu nepříteli navíc 2 body magického poškození.\n\nToto očarování trvá 50 tahů, a po tuto dobu přepíše jakákoliv jiná prospěšná očarování zbraně. Tento efekt se vztahuje i na útoky beze zbraně. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Toto kouzlo je silnější, když ho sesílá Paladin._ Dodatečné poškození se zvyšuje na 6, kouzlo již nepřepisuje existující očarování zbraně, a sesílání jiných kouzel pod vlivem svěcené zbraně prodlouží její trvání o 10 tahů za každé utracené nabití. actors.hero.spells.holyweapon$holywepbuff.name=Svěcená zbraň actors.hero.spells.holyweapon$holywepbuff.desc=Klerik naplnil svou zbraň posvátným očarováním, čímž dočasně přepsal její jiná očarování a způsobil, že zbraň každým svým zásahem způsobí nepřátelům navíc 2 body magického pooškození.\n\nZbývá tahů: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladin naplnil svou zbra actors.hero.spells.judgement.name=Rozsudek actors.hero.spells.judgement.short_desc=Zraní všechny viditelné nepřátele -actors.hero.spells.judgement.desc=Klerik bouchne pěstí do země, čímž vyvolá erupci světla, která zraní všechny nepřátele v jeho zorném poli. Tím způsobí v základu %1$d-%2$d poškození, plus dalších 5-10 poškození za každé kouzlo, které Klerik seslal od vstoupení do povznesené formy (nebo od posledního seslání Rozsudku).\n\nNyní způsobí Rozsudek %3$d-%4$d poškození. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=Léčivé ruce actors.hero.spells.layonhands.short_desc=Okamžitě vyléčí sousedící postavu nebo poskytne ochranu Paladinovi. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=Životní pouto actors.hero.spells.lifelinkspell.short_desc=Sdílí poškození se spojencem, a snižuje jeho utržené poškození. actors.hero.spells.lifelinkspell.desc=Klerik posílí pouto mezi sebou a svým posíleným spojencem. Díky takto posílenému poutu se po dobu %1$d tahů veškeré poškození rovnoměrně rozdělí mezi hrdinu a jeho spojence, a ochranný bonus poskytnutý Silou mnoha se zvýší na -%2$d%% utrženého poškození. Poškození je kouzlem sdíleno po aplikování zbroje, ale před jeho snížením Silou mnoha.\n\nDokud je tento efekt aktivní, budou všechna Klerikova positivní kouzla třetího nebo nižšího stupně účinkovat jak na Klerika, tak na jeho spojence, i kdyby normálně ovlivnila jen jednoho z nich. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Ochrana životního pouta -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Klerik na toho spojence nedávno seslal Životní pouto.\n\nNavíc k běžným účinkům Životního pouta utrží snížené poškození, všechna Klerikova pozitivní kouzla účinkují jak na něj, tak na Klerika, namísto jen jednoho z nich, a trvání Síly mnoha nemůže spončit, dokud trvá efekt tohoto kouzla.\n\nZbývá tahů: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=Podoba Mysli actors.hero.spells.mindform.short_desc=Přidělí Trojici hůlku nebo vrhací zbraň. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=Klerik si zvolí hůlku nebo vrhací zbraň, kt actors.hero.spells.mnemonicprayer.name=Modlitba actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení. -actors.hero.spells.mnemonicprayer.desc=Kněz odříká modlitbu, která prodlouží trvání všech kladných nebo škodlivých efektů na jednom cíli o %1$d tahů. Kladné efekty budou prodlouženy spojencům (včetně Kněze samotného), zatímco škodlivé efekty nepřátelům. Toto kouzlo navíc obnoví nepříteli efekt osvětlení, pokud byl někdy v minulosti osvětlen.\n\nModlitba může prodloužit trvání každého konkrétního efektu jen jednou, a nedokáže prodloužit efekty poskytnuté hrdinnými zbrojemi. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=Zář actors.hero.spells.radiance.short_desc=Osvětlí a krátce omráčí viditelné protivníky. -actors.hero.spells.radiance.desc=Kněz zazáří svatým světlem, čímž omráčí všechny viditelné nepřátele na 3 tahy a osvětlí je stejně, jako kdyby byli zasaženi Naváděcím světlem. Zář navíc způsobí, že Kněž bude po 100 tahů svítit ve tmě, pokud se nachází na neosvětleném podlaží. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=Obnovení písma actors.hero.spells.recallinscription.short_desc=Zopakuje účinek nedávno použitého runového kamene nebo svitku @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Klerik nedávno použi actors.hero.spells.shieldoflight.name=Štít světla actors.hero.spells.shieldoflight.short_desc=Získá dočasně zvýšenou zbroj proti cíli. -actors.hero.spells.shieldoflight.desc=Klerik vyvolá tenkou bariéru mezi sebou a nepřítelem, čímž zvýší hodnotu své zbroje proti tomuto cíli o %1$d-%2$d bodů blokování na 4 tahy.\n\nToto kouzlo lze seslat okamžitě, ovšem nelze se jím chránit proti více protivníkům naráz. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi touto postavou a jejím nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=Paladin naplní svůj úder ničivou silou spraved actors.hero.spells.stasis.name=Stáze actors.hero.spells.stasis.short_desc=Odstraní spojence z podzemí a uschová jej. -actors.hero.spells.stasis.desc=Klerik soustředí pouto se svým spojencem do sebe, čímž dočasně uschová spojence do zvláštní energetické stáze v sobě samém. Spojenec může být takto uschován až %d tahů, běhen nichž zůstanou všechny jeho positivní efekty pozastaveny a uchovány.\n\nSpojenec se objeví vedle Klerika, když trvání stáze vyprchá, nebo může Klerik opětovně zadarmo seslat toto kouzlo pro předčasné ukončení efektu. Pomocí stáze lze přesouvat i jinak nepohyblivé spojence, nelze je takto však přenášet mezi poschodími. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=Spojenec ve stázi actors.hero.spells.stasis$stasisbuff.left_behind=Tvůj nepohyblivý spojenec zůstává opuštěn. actors.hero.spells.stasis$stasisbuff.desc=Klerik si uschoval svého spojence ve stázi. Všechny jeho positivní efekty, včetně Síly mnoha, jsou po dobu stáze pozastaveny. Spojenec se zhmotní vedle Klerika, když efekt vyprchá, a lze jej předčasně zadarmo ukončit opětovným sesláním Stáze.\n\nSpojenec ve stázi: %1$s.\nZbývá tahů: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=Ankh explodoval životodárnou energií! ##classes actors.hero.heroclass.warrior=Válečník actors.hero.heroclass.warrior_desc_short=Válečník vydrží více poškození díky dodatečné ochraně ze své _zlomené pečetě._ Pečeť lze přenášet ze zbroje na zbroj a tím _přesouvat jedno vylepšení._ -actors.hero.heroclass.warrior_desc=Válečník začíná s _unikátní rozbitou pečetí_, která mu poskytuje dodatečnou ochranu nad jeho životy. Pečeť je možno přesouvat ze zbroje na zbroj, a tím zároveň _přesouvat jedno vylepšení_.\n\nVálečník také začína s _opotřebeným krátkým mečem_, _třemi kameny_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nVálečník automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary léčení\n_-_ Svitky hněvu +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Válečník je automaticky odemčen. actors.hero.heroclass.mage=Mág @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Pro odemčení Klerika _plně zlom kletbu ja actors.hero.herosubclass.berserker=Berserkr actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduje si _Berserkr_ zlost. Ta mu zvyšuje udělované poškození a může být při dosažení 100% použita pro získání dodatečné ochrany. -actors.hero.herosubclass.berserker_desc=Berserkr získává zlost, když obdržuje fyzické poškození, včetně poškození zablokovaného svou zbrojí! Zlost postupně časem opadá, ale opadá mnohem pomaleji, pokud má málo HP.\n\nBerserkr způsobuje až +50 % poškození při 100% zlosti. Při 100% zlosti také může dosáhnout berserku, přičemž získá 2-6násobek ochrany své pečetě podle svých chybějících životů a udrží si 100% vztek, dokud mu zbývá tato ochrana. Berserkr však po stavu berserku potřebuje odpočívat. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=Gladiátor actors.hero.herosubclass.gladiator_short_desc=Úspěšné zásahy umožňují _Gladiátorovi_ budování komba, které může použít k provedení speciálních útoků. -actors.hero.herosubclass.gladiator_desc=Gladiátor získá 1 bod komba za každý úspěšný zásah ruční nebo vrhací zbraní. Pokud se mu během 5 tahů nepodaří úspěšně zaútočit, kombo se resetuje.\n\nKombo odemyká řadu speciálních útoků, které pomocí něj může použít:\n2 kombo: odhodí nepřítele zpět, zachová kombo\n4 kombo: způsobí poškození podle své zbroje\n6 kombo: odrazí útok, zachová kombo\n8 kombo: zraní cíl i nepřátele v okolí\n10 kombo: zaútočí jednou za každé kombo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=Bojový mág actors.hero.herosubclass.battlemage_short_desc=_Bojový mág_ získává bonusový efekt, když bojuje zblízka svou holí. Tento efekt závisí na hůlce, kterou je jeho hůl naplněna. actors.hero.herosubclass.battlemage_desc=Bojový mág získává bonusový efekt, pokud udeří zblízka svou holí, jako kdyby měla jeho hůl další očarování. Tyto efekty závisí na hůlce, kterou je hůl naplněna, každá hůlka má svůj vlastní efekt. Hůl Bojového mága navíc získá 0.5 nabití pokaždé, když s ní udeří. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů actors.hero.herosubclass.priest=Kněz actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. -actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může spotřebovat osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu a osvětlí a krátkodobě omráčí všechny viditelné nepřátele za cenu 2 nabití. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. actors.hero.herosubclass.paladin_desc=Paladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně.\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy, nepřepisují stávající očarování či runy, a jejich trvání lze prodloužit sesíláním jiných kouzel.\n\nTaké se naučí kouzlo _Božský úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Najezení se obnoví Válečníkovi _3 actors.hero.talent.veterans_intuition.title=Intuice veterána actors.hero.talent.veterans_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně _1.75x rychleji_ a zbroje _2.5x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně _2.5x rychleji_ a zbroje _ve chvíli, kdy se s nimi vybaví_. actors.hero.talent.provoked_anger.title=Vyprovokovaný hněv -actors.hero.talent.provoked_anger.desc=_+1:_ Když se Válečníkovi rozbije jeho dodatečná ochrana, způsobí jeho příští fyzický útok o _2 poškození navíc_.\n\n_+2:_ Když se Válečníkovi rozbije jeho dodatečná ochrana, způsobí jeho příští fyzický útok o _3 poškození navíc_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=Železná vytrvalost -actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_. -actors.hero.talent.iron_will.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu dodatečou ochranu i bez rozbité pečeti. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=Ocelový žaludek actors.hero.talent.iron_stomach.desc=_+1:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _75% odolnost vůči poškození_.\n\n_+2:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _100% odolnost vůči poškození_. actors.hero.talent.liquid_willpower.title=Zkapalněná vůle -actors.hero.talent.liquid_willpower.desc=_+1:_ Válečník si obnoví _50% ochrany_, kterou mu poskytuje jeho zlomená pečeť, když vypije nebo hodí lektvar, směs nebo elixír.\n\n_+2:_ Válečník si obnoví _75% ochrany_, kterou mu poskytuje jeho zlomená pečeť, když vypije nebo hodí lektvar, směs nebo elixír.\n\nTento efekt je dvojnásobný při použití lektvarů síly, zkušeností, mistrovství nebo nebeské inspirace.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. vodní směs), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. -actors.hero.talent.liquid_willpower.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne namísto toho dodatečnou ochrannu v hodnotě 5% z maximálních životů na +1, nebo 7.5% z maximálních životů na +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=Runová přenosnost actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení.\n\nPečeť dokáže přenést pouze takové runy, které byly do zbrojí vyryty, když na nich byla pečeť připnuta. actors.hero.talent.runic_transference.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší namísto toho úroveň zbroje, do níž je garantováno zachování runy při jejím vylepšení na 6 (namísto 4) se schopností +1, nebo na 7 (namísto 4) se schopností +2. Úroveň vylepšení, kde je jisté smazání runy zůstává nepozměněna na +8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby berserkrovy actors.hero.talent.cleave.title=Rozpolcení actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _15 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _30 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _45 tahů_. actors.hero.talent.lethal_defense.title=Smrtící obrana -actors.hero.talent.lethal_defense.desc=_+1:_ Když Gladiátor zabije nepřítele speciálním útokem, získá _33% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\n_+2:_ Když Gladiátor zabije nepřítele speciálním útokem, získá _67% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť.\n\n_+3:_ Když Gladiátor zabije nepřítele speciálním útokem, získá _100% dodatečné ochrany_, kterou mu poskytuje jeho rozbitá pečeť. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Vylepšené kombo actors.hero.talent.enhanced_combo.desc=_+1:_ Pokud je Gladiátorovo kombo 7 nebo více, je odhození pomocí Úderu zvýšeno na 3 pole, způsobuje závrať a může nepřátele shodit do propastí.\n\n_+2:_ Navíc k výhodám +1, pokud je Gladiátorovo kombo 9 nebo více, funguje Odražení na více útoků.\n\n_+3:_ Navíc k výhodám +2 a +3, Gladiátor může skočit až kombo/3 políček při použití Prásknutí, Rozdrcení nebo Zuřivosti. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Pokud Zloděj použije dýmovnici, kdy actors.hero.talent.fear_the_reaper.title=Strach ze smrti actors.hero.talent.fear_the_reaper.desc=_+1:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen_.\n\n_+2:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_.\n\n_+3:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni_.\n\n_+4:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni a vyděšeni_. actors.hero.talent.deathly_durability.title=Smrtelná výdrž -actors.hero.talent.deathly_durability.desc=_+1:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _13% jeho životů v okamžiku, kdy byl označen_.\n\n_+2:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _25% jeho životů v okamžiku, kdy byl označen_.\n\n_+3:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _38% jeho životů v okamžiku, kdy byl označen_.\n\n_+4:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _50% jeho životů v okamžiku, kdy byl označen_. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=Dvojný znak actors.hero.talent.double_mark.desc=_+1:_ Označení druhého cíle spolu s prvním stojí o _30% méně_ energie.\n\n_+2:_ Označení druhého cíle spolu s prvním stojí o _50% méně_ energie.\n\n_+3:_ Označení druhého cíle spolu s prvním stojí o _65% méně_ energie.\n\n_+4:_ Označení druhého cíle spolu s prvním stojí o _75% méně_ energie. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=Kombinovaná smrtelnost actors.hero.talent.combined_lethality.desc=_+1:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 13% životů_, kromě bossů.\n\n_+2:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 27% životů_, kromě bossů.\n\n_+3:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 40% životů_, kromě bossů.\n\nTímto útokem může být jak klasický útok zblízka, tak součást schopnosti zbraně. actors.hero.talent.unencumbered_spirit.title=neobtěžkaná duše -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Mnich získává o _50% více chi_ za každý kus vybavení _3. nebo nižšího stupně_, kterým je vybavena.\n\n_+2:_ Mnich získává o _75% více chi_ za každý kus vybavení _2. nebo nižšího stupně_, kterým je vybavena.\n\n_+3:_ Mnich získává o _100% více chi_ za každý kus vybavení _1. stupně_, kterým je vybavena. Také obdrží zadarmo látkovou zbroj a okované rukavice.\n\nTato schopnost neposkytuje žádné výhody, pokud Mnich bojuje beze zbraně nebo s prstenem údernosti. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=Klášterní síla actors.hero.talent.monastic_vigor.desc=_+1:_ Když má Mnich _100% chi_, jsou její schopnosti mnicha posílené.\n\n_+2:_ Když má Mnich _80% chi nebo více_, jsou její schopnosti mnicha posílené.\n\n_+3:_ Když má Mnich _60% chi nebo více_, jsou její schopnosti mnicha posílené.\n\nJsou-li posílené:\n- Smršť úderů používá očarování zbraně\n- Soustředění je okamžité\n- Skok získává dosah +4 dosah\n- Dračí kop způsobuje +50% poškození a způsobí odmrštění a omráčení všem nepřátelům okolo\n- Meditace postupně doplní 20% chybějících životů a poskytuje 80% odolnost vůči poškození actors.hero.talent.combined_energy.title=Kombinovaná energie @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=Svatá intuice actors.hero.talent.holy_intuition.desc=_+1:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _3 nabití_.\n\n_+2:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _2 nabití_. actors.hero.talent.holy_intuition.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, umožní mu rozpoznat prokletý předmět těsně předtím, než by se jím měl vybavit, a to s 15% pravděpodobností na +1 a s 25% pravděpodobností na +2. actors.hero.talent.searing_light.title=Spalující světlo -actors.hero.talent.searing_light.desc=_+1:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+4 poškození_.\n\n_+2:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+6 poškození_. +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, způsobí své bonusové poškození poté, co je proti nepříteli použita hůlka nebo artefakt, s cooldownem 20 tahů. actors.hero.talent.shield_of_light.title=Štít světla -actors.hero.talent.shield_of_light.desc=_+1:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc _2-4 blokování_ proti jednomu nepříteli na 4 tahy, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc _3-6 blokování_ proti jednomu nepříteli na 4 tahy, za cenu 1 nabití. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, sníží fyzické poškození způsobené zacíleným nepřítelem o 1 s 33% šancí na +1, nebo s 50% šancí na +2. actors.hero.talent.enlightening_meal.title=Osvícené jídlo -actors.hero.talent.enlightening_meal.desc=_+1:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _1 nabití_ jeho svaté knihy.\n\n_+2:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _1.5 nabití_ jeho svaté knihy. -actors.hero.talent.enlightening_meal.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 2 tahy dobíjení hůlek i artefaktů na +1, nebo 3 tahy na +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Obnovení runy actors.hero.talent.recall_inscription.refunded=Tvůj předmět byl navrácen! actors.hero.talent.recall_inscription.desc=_+1:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _10 tahů._\n\n_+2:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _300 tahů._\n\nObnovení runy nelze použít na svitky vylepšení. Cena nabití tohoto kouzla se odvíjí od toho, jaký byl poslední použitý předmět k obnově: 2 pro runový kámen, 3 pro svitek a 4 pro vzácný svitek. Tato cena je dvojnásobná při opakování svitku proměny, nebo alchymických produktů svitků proměny nebo vylepšení. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Sluneční paprsek actors.hero.talent.sunray.desc=_+1:_ Klerik může seslat _Sluneční paprsek_, kouzlo, které způsobí _4-8 poškození_ a oslepí cíl na _4 tahy_, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Sluneční paprsek_, kouzlo, které způsobí _6-12 poškození_ a oslepí cíl na _6 tahů_, za cenu 1 nabití.\n\nSluneční paprsek může každý cíl oslepit kouze jednou, ovšem je-li seslán na již oslepený cíl, namísto toho je paralyzuje. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům. actors.hero.talent.sunray.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, způsbobí, že jeho hůlky a artefakty mohou nepřátele na 4 kola oslepit s 15% šancí na +1, nebo s 25% šancí na +2. actors.hero.talent.divine_sense.title=Nadpozemský smysl -actors.hero.talent.divine_sense.desc=_+1:_ Klerik může seslat _Nadpozemský smysl_, kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _8 políček_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Nadpozemský smysl_, kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _12 políček_, za cenu 2 nabití. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu hned po použití hůlky či artefaktu krátkodobý efekt vidění mysli s dosahem 3 políček na +1, nebo 5 políček na +2. actors.hero.talent.bless.title=Požehnání actors.hero.talent.bless.desc=_+1:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _6 tahů požehnání a 10 bodů dodatečné ochrany_ při seslání na sebe nebo _10 tahů požehnání a 10 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _10 tahů požehnání a 15 bodů dodatečné ochrany_ při seslání na sebe nebo _15 tahů požehnání a 15 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. actors.hero.talent.bless.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší přesnost a vyhýbání jemu a všem jeho spojencům o 3% na +1, nebo o 5% na +2. actors.hero.talent.cleanse.title=Očištění -actors.hero.talent.cleanse.desc=_+1:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _odstraní všechny negativní efekty_ z Klerika a jeho spojenců v dosahu, a poskytne jiim _10 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _poskytne 3 tahy imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _20 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+3:_ Klerik může seslat _Očištění_, okamžité kouzlo, které _poskytne 5 tahů imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _30 bodů dodatečné ochrany_, za cenu 2 nabití. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, očistí z něj negativní efekty po použití hůlky nebo artefaktu s 10/20/30% šancí na +1/+2/+3. actors.hero.talent.light_reading.title=Lehká četba actors.hero.talent.light_reading.desc=_+1:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _25% rychlostí_.\n\n_+2:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _50% rychlostí_.\n\n_+3:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _75% rychlostí_. actors.hero.talent.light_reading.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší rychlost dobíjení všech jeho hůlek o 7/13/20% na +1/+2/+3. actors.hero.talent.holy_lance.title=Svaté kopí -actors.hero.talent.holy_lance.desc=_+1:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _30-55 poškození_ za cenu 4 nabití.\n\n_+2:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _45-83 poškození_ za cenu 4 nabití.\n\n_+3:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _60-110 poškození_ za cenu 4 nabití.\n\nSvaté kopí způsobí vždy nejvyšší možné poškození nemrtvým a démonům, a lze ho seslat jen jednou za 50 tahů. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Posvátná země -actors.hero.talent.hallowed_ground.desc=_+1:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _3x3 políčka_ na 20 tahů, za cenu 2 nabití.\n\n_+2:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _5x5 políček_ na 20 tahů, za cenu 2 nabití.\n\n_+3:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _7x7 políček_ na 20 tahů, za cenu 2 nabití.\n\nPři seslání Posvátná země vyléčí spojencům 10 životů, krátce zastaví nepřátele a rozšíří krátkou trávu. Poté bude pomalu léčit spojence, mrzačit protivníky a náhodně způsobovat růst vysoké trávy. Posvátná země poskytuje Klerikovi namísto léčení dodatečnou ochranu a lze ji zničit ohněm. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Modlitba -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _3 tahy_, za cenu 1 nabití.\n\n_+2:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _4 tahy_, za cenu 1 nabití.\n\n_+3:_ Kněz může seslat _Modlitbu_, kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _5 tahů_, za cenu 1 nabití.\n\nModlitba také znovu-osvětlí nepřátele, kteří v minulosti byli osvětleni. Modlitba může prodloužit každý jeden konkrétní efekt jen jednou a nedokáže prodloužit trvání efektů poskytnutých hrdinnými zbrojemi. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=Léčivé ruce -actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _10 životů_ nebo poskytne Paladinovi _10 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+2:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _15 životů_ nebo poskytne Paladinovi _15 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+3:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _20 životů_ nebo poskytne Paladinovi _20 bodů dodatečné ochrany_, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. Léčivé ruce lze seslat opakovaně, naráz však mohou poskytnout jen tolik dodatečné ochrany, kolik je ekvivalent tří seslání kouzla. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=Aura ochrany -actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _15% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+50% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+2:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _23% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+75% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+3:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _30% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinovoě zbroji s _+100% silou_ po dobu 20 tahů, za cenu 2 nabití. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=Zeď světla actors.hero.talent.wall_of_light.desc=_+1:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _3 políčka širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+2:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _5 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+3:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _7 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\nZeď může být umístěna rovně i diagonálně, a naráz může být vyvolána jen jedna. actors.hero.talent.divine_intervention.title=Božský zásah -actors.hero.talent.divine_intervention.desc=_+1:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _150 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _1 tah_.\n\n_+2:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _200 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _2 tahy_.\n\n_+3:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _250 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _3 tahy_.\n\n_+4:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _300 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _4 tahy_.\n\nBožský zásah stojí celých 5 nabití svaté knihy, a během jedné povznesené formy jej lze seslat nanejvýš jednou. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=Rozsudek -actors.hero.talent.judgement.desc=_+1:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _10-20 poškození_ všem viditelným nepřátelům.\n\n_+2:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _15-30 poškození_ všem viditelným nepřátelům.\n\n_+3:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _20-40 poškození_ všem viditelným nepřátelům.\n\n_+4:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _25-50 poškození_ všem viditelným nepřátelům.\n\nRozsudek stojí 3 nabití. Rozsudek způsobje navíc 5-10 poškození za každí kouzlo seslané od začátku povznesené formy, případně od posledního seslání Rozsudku. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=Záblesk -actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 1 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=Podoba Těla actors.hero.talent.body_form.desc=Klerik může seslat _Podobu Těla_, kterou na sebe Trojice převezme sílu očarování nebo runy, kterou v této hře identifikoval, za cenu 2 nabití.\n\n_+1:_ Při použití Trojice získá Klerik zvolený efekt na _20 tahů_.\n\n_+2:_ Při použití Trojice získá Klerik zvolený efekt na _27 tahů_.\n\n_+3:_ Při použití Trojice získá Klerik zvolený efekt na _33 tahů_.\n\n_+4:_ Při použití Trojice získá Klerik zvolený efekt na _40 tahů_.\n\nTrojice může mít naráz jen jeden efekt podoby Těla. Cena energie je vyšší, pokud se jedná o vzácné a mocné očarování nebo runu. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=Podoba Ducha actors.hero.talent.spirit_form.desc=Klerik může seslat _Podobu Ducha_, čímž na sebe Trojice převezme moc prstenu nebo artefaktu (vyjma svaté knihy), který Klerik tuto hru identifikoval, za cenu 4 nabití.\n\n_+1:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+1_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+4_.\n\n_+2:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+2_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+6_.\n\n_+3:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+3_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+8_.\n\n_+4:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+4_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+10_.\n\nTrojice může mít naráz jen jeden efekt podoby Ducha. Některé artefakty mají jiné efekty nebo cenu energie, pokud jsou použity skrze Trojici. actors.hero.talent.beaming_ray.title=Přesouvací paprsek -actors.hero.talent.beaming_ray.desc=Klerik může z posíleného spojence seslat _Přesouvací paprsek_ za cenu 1 nabití. Tento paprsek může procházet zdmi a spojence teleportuje na vybrané místo. Pokud je na tomto místě nepřítel, spojenec se objeví vedle něj a zacílí jej. Toto kouzlo může přesunout i jinak nepohyblivé spojence, ovšem jen s polovičním dosahem.\n\n_+1:_ Přesouvací paprsek má maximální dosah _4 políčka_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+35% poškození_ po dobu 10 tahů.\n\n_+2:_ Přesouvací paprsek má maximální dosah _8 políček_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+40% poškození_ po dobu 10 tahů.\n\n_+3:_ Přesouvací paprsek má maximální dosah _12 políček_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+45% poškození_ po dobu 10 tahů.\n\n_+4:_ Přesouvací paprsek má maximální dosah _16 políček_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+50% poškození_ po dobu 10 tahů. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=Životní pouto -actors.hero.talent.life_link.desc=Klerik může mezi sebou a posíleným spojencem seslat _Životní pouto_ za cenu 2 nabití. Toto kouzlo způsobí, že se veškeré zranění budou dělit rovnoměrně mezi ně, a že veškerá positivní Klerikova kouzla třetího nebo nižšího stupně ovlivní jak Klerika, tak jeho spojence.\n\n_+1:_ Životní pouto přetrvá _6 tahů_ a zvýší ochranný bonus Síly mnoha na _-35% poškození_.\n\n_+2:_ Životní pouto přetrvá _8 tahů_ a zvýší ochranný bonus Síly mnoha na _-40% poškození_.\n\n_+3:_ Životní pouto přetrvá _12 tahů_ a zvýší ochranný bonus Síly mnoha na _-45% poškození_.\n\n_+4:_ Životní pouto přetrvá _16 tahů_ a zvýší ochranný bonus Síly mnoha na _-50% poškození_. +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Stáze -actors.hero.talent.stasis.desc=Klerik může na posíleného spojence seslat _Stázi_ za cenu 1 nabití. Stáze spojence dočasně odstraní z kobky a uschová jej, přičemž po svou dobu pozastaví trvání všech pozitivních efektů, včetně Síly mnoha. Spojenec se znovuzhmotní vedle Klerika, až efekt skončí, přičemž jej lze předčasně zadarmo ukončit opětovným sesláním Stáze. Stází funguje i na jinak nehybné spojence, nelze je v ní však přenášet mezi podlažími.\n\n_+1:_ Stáze může trvat maximálně _40 tahů_.\n\n_+2:_ Stáze může trvat maximálně _60 tahů_.\n\n_+3:_ Stáze může trvat maximálně _80 tahů_.\n\n_+4:_ Stáze může trvat maximálně _100 tahů_.\n\nKlerik může vyvolat spojence ze stáze také sesláním Přesouvacího parsku, nebo si na něj může dopředu seslat Životní pouto. Na spojence ve stázi však Životní pouto neúčinkuje. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Tato oblast není v této hře dostup actors.mobs.npcs.blacksmith.def_verb=blokováno actors.mobs.npcs.blacksmith.desc=Tento trollí kovář vypadá jako všichni trollové. Je vysoký, štíhlý a jeho kůže připomíná kámen barvou i texturou. Něco si zde kutí s nepoměrně malými nástroji. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Hej, človíčku! Chceš být k užitku, co? Vem tady ten krumpáč a _natěž nějaké temné zlato, 15 kousků_ by mohlo stačit. Co myslíš tím, jak zaplatím? Ty chamtivče...\nDobře, dobře. Nemám sice peníze na zaplacení, ale můžu pro tebe něco skout. Uvědom si své štěstí, jsem jediný kovář v okolí. -actors.mobs.npcs.blacksmith.blood_1=Hej, človíčku! Chceš být k užitku, co? Vem tady ten krumpáč a _zabij s ním netopýra._ Potřebuju na něm jeho krev. Co myslíš tím, jak zaplatím? Ty chamtivče...\nDobře, dobře. Nemám sice peníze na zaplacení, ale můžu pro tebe něco skout. Uvědom si své štěstí, jsem jediný kovář v okolí. -actors.mobs.npcs.blacksmith.gold_2=Temné zlato. 15 kousků. Je to vážně tak těžký? -actors.mobs.npcs.blacksmith.blood_2=Řekl jsem, že na tom krumpáči potřebuju netopýří krev! Sek, sek! -actors.mobs.npcs.blacksmith.completed=Ou, jsi zpátky... Lepší pozdě, než nikdy. - actors.mobs.npcs.ghost.name=Smutný duch actors.mobs.npcs.ghost.rat_1=%s... Zdravím... Kdysi jsem byl jako ty - silný a sebejistý... Ale byl jsem zabit odpornou bestií... Nemohu toto místo opustit... Ne, dokud se nepomstím... Zabij _páchnoucí krysu,_ která mi vzala život...\n\nChodí po tomto podlaží... Všude šíří špínu... _Dej pozor na oblaka puchu a její leptavý skus! Kyselina se dá smýt ve vodě..._ actors.mobs.npcs.ghost.rat_2=Prosím... Pomoz mi... Zabij tu ohavnost...\n\n_Bojuj s ní ve vodě... Vyhni se puchu..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Imp si založil malý obchůdek u vstupu do actors.mobs.npcs.mirrorimage.name=Zrcadlový odraz actors.mobs.npcs.mirrorimage.desc=Tato iluze je ti velmi podobná, dokonce to vypadá, že požívá tvou současnou zbraň i zbroj.\n\nZrcadlové obrazy budou vyhledávat a napadat nepřátele svými napodobenými zbraněmi, které se chovají stejně jako tvoje, ale způsobují méně poškození. Zpočátku jsou téměř neviditelné, ale musí na sebe vzít viditelnější podobu, aby mohly útočit.\n\nAčkoliv jejich útočná síla se může zdát dost pádná, zrcadlové obrazy jsou velmi křehké a po jakémkoli poškození se rozplynou. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=Průzračný odraz actors.mobs.npcs.prismaticimage.desc=Tato třpytivá iluze se ti velmi podobná. Dokonce to vypadá, že používá tvou současnou zbraň i zbroj.\n\nAby tě ochránil, bude průzračný odraz, se svou zvýšenou obranou a zdravím, vyhledávat a přetahovat na sebe pozornost nepřátel. Přestože nemá stejnou sílu útoku jako zrcadlové odrazy, je obdařen zvýšenou výdrží a získává i výhody tvé zbroje.\n\nKdyž zdraví odrazu klesne na 0, na několik tahů vybledne. Během této doby může být ovšem stále léčen. Když nejsou přítomni žádní nepřátelé, průzračný odraz zmizí a připojí se ke svému pánovi. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=Krysí král actors.mobs.npcs.ratking.not_sleeping=Já rozhodně nespím! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Tato krysa je o něco větší než obyčejn actors.mobs.npcs.ratking.desc_birthday=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou zelenou narozeninovou čepičku místo obvyklé koruny. Všechno nejlepší k narozeninám, Krysí Králi! actors.mobs.npcs.ratking.desc_winter=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou sváteční čepičku místo obvyklé koruny. Pěkné svátky! actors.mobs.npcs.ratking.desc=Tato krysa je o něco větší než obyčejná krysa. Má na hlavě malou korunu. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=Ovce actors.mobs.npcs.sheep.baa!=Bee! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=blokováno actors.mobs.npcs.sheep.desc=Tohle je magická ovce. Co je na ní tak magického? Nemůžeš ji zabít. Bude zde stát, dokud magicky nezmizí, po celou dobu žvýkající s prázdným pohledem. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=Kupec actors.mobs.npcs.shopkeeper.thief=Zloděj! Zloděj! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Tato obrovská pavouku podobná démonická stvoření s actors.mobs.albino.name=Albínská krysa actors.mobs.albino.desc=Tohle je vzácný druh krysy, s čistě bílou srstí a špičatými zuby. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=Obrněná socha actors.mobs.armoredstatue.desc=Člověk by si myslel, že je to jen jedna další z těch neživých soch tady v kobce, ale její červeně žhnoucí oči říkají něco jiného.\n\nZdá se, že díky zbroji, kterou má na sobě, je ve skvělém stavu. Může být velmi těžké ji zabít. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Tito svižní a houževnatí obyvatelé jeskyní jsou mnohe actors.mobs.bee.name=Zlatá včela actors.mobs.bee.desc_honey=Navzdory své malé velikosti chrání zlaté včely zuřivě svůj domov. Tato byla usmířena a zdá se, že je ochotná tě následovat. actors.mobs.bee.desc=Navzdory své malé velikosti chrání zlaté včely zuřivě svůj domov. Tato je velmi rozzuřená, bude lepší držet se od ní dál. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=Gnollí zuřivec actors.mobs.brute.enraged=rozzuřen @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Tento gnollí zuřivec sice umírá, ale chce t actors.mobs.causticslime.name=Žíravý slizoun actors.mobs.causticslime.desc=Zdá se, že tento Slizoun byl poskvrněn temnou magií vycházející ze zdola. Ztratil svou obvyklou zelenou barvu a odkapává z něj žíravý sliz. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=Krab actors.mobs.crab.desc=Tito velcí krabi jsou ve stokách na vrcholu potravinového řetězce. Jsou extrémně rychlí a jejich tlustý krunýř odolává těžkým úderům. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Tito velcí krabi jsou ve stokách na vrcholu potravinové actors.mobs.crystalguardian.name=Krystalický strážce actors.mobs.crystalguardian.def_verb=blokováno actors.mobs.crystalguardian.desc=Tito velcí krystaličtí strážci by vypadali skoro jako sochy, kdyby nebylo jejich jasně zářících očí. Kvůli tvrdým krystalům, z nichž jsou vytvořeni, jsou celkem pomalí, zato však velmi odolní, takže _je nejlepší nechat je spát v jejich krystalovém doupěti jak dlouho to jen bude možné._\n\nKvůli své velikosti se krystaličtí strážci pohybují mnohem pomaleji v těsných prostorech. Navíc jsou tak odolní, že je téměř nemožné je zabít. Lze je porazit a tím na krátkou dobu vyřadit, ovšem přesto za krátkou dobu opět povstanou. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=Krystalový mimik actors.mobs.crystalmimic.ate=Mimik pozřel tvůj předmět: %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=Krystalický sloup actors.mobs.crystalspire.warning=Krystal zavibroval, když jsi do něj udeřil. Jestli v tom budeš pokračovat, určitě to přitáhne pozornost... actors.mobs.crystalspire.alert=Vibrace sílí a s burácením se ozývá celou jeskyní! actors.mobs.crystalspire.desc=Tento gigantický špičatý sloup z extrémně tvrdého krystalu je pravděpodobně zdrojem všech těch podivných tvorů v této jeskyni. Tvé zbraně jsou proti němu k ničemu, takže pokud jej chceš zničit, budeš muset použít krumpáč.\n\n_Ujisti se, že jsi připravený, než ho začneš rozbíjet._ Rozkopat tak veliký krystal dá určitě hodně práce, a pravděpodobně u toho nebudeš nevyrušován. Sloup jako takový také může mít nějaké ochranné prostředky sám o sobě. _Možná bys mohl nějak použít jeho vlastní útoky proti jeho přisluhovačům._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=Krystalický odštěpek actors.mobs.crystalwisp.beam_kill=Zabíjí tě paprsek světla... actors.mobs.crystalwisp.desc=Malý a rozzuřený kousek ztvrdlého krystalu, který svítí jasným světlem. Ačkoliv nejsou nijak zvlášť silné, dokážou krystalické odštěpky střílet nebezpečné paprsky světla, pokud mají čistý výhled.\n\nOdštěpky jsou dost malé na to, aby se dokázaly pohybovat skrze rozličné krystalové výrůstky, nedokáží skrz ně však střílet. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=Líheň démonů actors.mobs.demonspawner.on_death=Zdá se, že se zničenou líhní je zde méně démonické energie. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Byl zde mimik! actors.mobs.ebonymimic.hidden_name=Podezřelý obrys actors.mobs.ebonymimic.hidden_desc=Zdá se, že tu něco je, ale je to skoro úplně průhledné. actors.mobs.ebonymimic.desc=Mimikové jsou magické bytosti, které na sebe dokáží vzít jakoukoliv podobu. V kobkách si obvykle volí podobu truhly s pokladem, aby k sobě nalákali nic netušící dobrodruhy.\n\nEbenoví mimici jsou nenápadným druhem mimiků se schopností učinit se téměř neviditelnými. Běžně číhají na věcech, s nimiž dobrodruzi často interagují, a sami o sobě také nosí nějakou kořist. Ačkoliv nejsou silnější než běžní mimikové, jejich kousnutí ze zálohy dokáže být zničující. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=Ohnivý elementál actors.mobs.elemental$fireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nOhnivý elementálové jsou běžným typem elementálů, kteří způsobují poškození ohnivou magií. Zapálí své cíle útokem na blízko a občas také mohou vypálit ohnivé střely. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Elementál se nabíjí! actors.mobs.elemental$newbornfireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nTenhle ohnivý elementál je sice čerstvě zrozený, přesto však dost nebezpečný! actors.mobs.elemental$newbornfireelemental.desc_boss=Vzhledem k chaotické povaze jeho vyvolávání dokáže tento elementál šířit plameny pouze pomocí nepřesných výšlehů poté, co se celé kolo nabíjí. actors.mobs.elemental$newbornfireelemental.desc_ally=Jelikož byl tento elementál vovolán kouzlem, má poněkud lepší kontrolu nad svými plameny. Nedokáže útočit zdálky, zapálí však nepřátele, které zasáhne útoky zblízka. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=Ledový elementál actors.mobs.elemental$frostelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nLedový elementálové jsou běžným typem elementálů, kteří oslabují nepřátele mrazivou magií. Své nepřátele ochladí útoky zblízka i občasnými útoky na dálku. Jejich magie je ve vodě mnohem účinnější. actors.mobs.elemental$shockelemental.name=Elektrický elementál @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Oči zla jsou létající koule nahromaděné démonickou e actors.mobs.fetidrat.name=Páchnoucí krysa actors.mobs.fetidrat.desc=Něco je s touto krysou zjevně špatně. Její mastná černá srst a hnijící kůže je velmi odlišná od zdravých krys, které tu běžně potkáváš. Její bledě zelené oči se zdají být obzvlášť hrozivé.\n\nKrysa kolem sebe šíří oblak strašného zápachu, který je při kontaktu velmi nebezpečný.\n\nČerný sliz odkapávající z úst krysy se prožírá podlahou, ale vypadá to, že ve vodě se rozplývá. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=Houbové jádro actors.mobs.fungalcore.desc=Tato obří houba musí být zdrojem veškeré houbové aktivity v této jeskyni. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Když se začala trpasličí společnost pomalu hroutit a actors.mobs.gnoll.name=Gnollí průzkumník actors.mobs.gnoll.desc=Gnollové jsou lidem podobné hyeny. Pobývají ve stokách a kobkách, čas od času provádějí nájezdy na povrch. Gnollí průzkumníci jsou obyčejní členové smečky. Nejsou tak silní jako gnollí zuřivci a ani tak inteligentní jako gnollí šamani. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=Gnollí geomancer actors.mobs.gnollgeomancer.warning=Geomancer se začíná probouzet. Ujisti se, že jsi připraven, než budeš pokračovat! actors.mobs.gnollgeomancer.alert=Geomancer se probudil! Zdá se, jako by se celá jeskyně dala do pohybu, zatímco se s šíleným smíchem přesouvá pryč! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Tento působivě vysoký gnoll musí být zdroje actors.mobs.gnollgeomancer.desc_armor=Geomancer je momentálně obalen vrstvou kamenné zbroje. _Budeš se muset dostat blízko a rozbít ji svým krumpáčem, abys ho dokázal zranit._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Blízký gnollí ženista drží zařízení, které posiluje geomancerovu kamennou zbroj. Nedokážeš ji teď vůbec poškodit!_ actors.mobs.gnollgeomancer.desc_sleeping=Tento působivě vysoký gnollí šaman je obklopen vrstvou kamení, a vypadá skoro jako socha. Při pohledu zblízka vidíš, jak se kamení magicky pohybuje s každým jeho nádechem. Dokud je obklopen skálou, nedokážeš ho zranit, a zdá se, že si vcelku užívá, že může doslova spát jako šutr.\n\nVrstvy kamene nejspíš dokážeš rozbít svým krumpáčem, ale _ujisti se, že jsi připraven na souboj, než s tím začneš._ Geomancer je pravděpodobně zdrojem rozličné zemí pohybující magie v této jeskyni, a zároveň organizátorem zdejších gnollích aktivit. _Pobít gnolly roztroušené po okolí by mohl být dobrý nápad._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=Gnollí hlídač actors.mobs.gnollguard.def_verb=blokováno actors.mobs.gnollguard.spear_warn=Gnoll zasadil těžkou ránu hrotem svého kopí! actors.mobs.gnollguard.desc=Velký a drsňácky vyhlížející gnoll s kopím a štítem. Tito hlídači jsou pravděpodobně gnollí zuřivci ve výcviku, zlanařeni pomáhat v ochraně dolu před nebezpečnými zvířaty.\n\nGnollí hlídač je dost silný, aby bojoval kopím v jedné ruce, ale nedokáže ho používat příliš dobře. _Bude potřebovat otevřený prostor, aby jím dokázal zaútočit zdálky, a bude způsobovat znatelně nižší poškození, pokud se k němu dostaneš blízko._ actors.mobs.gnollguard.desc_armor=_Blízký gnollí ženista drží zařízení, které tomuto hlídači poskytuje kamennou zbroj, která výrazně snižuje poškození, které utrží._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=Gnollí ženista actors.mobs.gnollsapper.desc=Malý a slabý, zato však inteligentně vypadající gnoll s bledou srstí a brašnou plnou rozličných zařízení. Zřejmě jsou tu, aby obhlédli ložiska temného zlata a těžili jej, a mají blízko sebe gnollího hlídače jako ochranu. Jsou bojeschopní, ovšem zoufale slabí, ne silnější než gnollí průzkumníci.\n\nNamísto přímého boje používají gnollí ženisti různorodá zařízení, pomocí nichž ovládají skalnatý terén jeskyně, aby bojoval za ně. Sami však žádnou zemí manipulující magii neznají, a tak mohou svá zařízení používat poněkud ledabyle. _Mělo by být mnoho způsobů, jak jejich útoky obrátit proti nim nebo proti jejich hlídačům._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=Zákeřný gnoll actors.mobs.gnolltrickster.desc=Podivně vypadající tvor, i na gnollí standardy. Hrbí se dopředu se zlým úšklebkem a téměř skrývá brašnu, visící mu přes ramena. Jeho oči jsou široce otevřené s podivnou kombinací strachu a vzrušení.\n\nVelká sbírka špatně vyrobených šipek v jeho brašně vypadá, že je napuštěna různými škodlivými látkami. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=Zlatý mimik actors.mobs.goldenmimic.desc=Mimici jsou magické bytosti, které na sebe mohou převzít jakoukoliv podobu, kterou si přejí. V kobkách si téměř vždy vybírají podobu truhly s pokladem, aby přilákali nic netušící dobrodruhy.\n\nZlatí mimici jsou odolnější mimici, kteří se snaží přilákat ty nejsilnější dobrodruhy. Mají u sebe lepší předměty, ale jsou také mnohem silnější než obyčejní mimici. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=Velký krab actors.mobs.greatcrab.noticed=Krab blokuje útok svým masivním klepetem. actors.mobs.greatcrab.def_verb=blokováno actors.mobs.greatcrab.desc=Tento krab je v porovnání s ostatními kraby ze stok obrovský. Jeho modrý krunýř je pokryt prasklinami a rýhami, naznačující dlouhý věk. Pomalu se vleče se svým masivním klepetem a sotva udržuje rovnováhu.\n\nPřestože má krab pouze jedno klepeto, jeho velikost to lehce vynahrazuje. Drží ho před sebou při každé hrozbě a kryje se za neproniknutelný krunýř. Krab ovšem nedokáže blokovat útoky, které nevidí přicházet, nebo útoky od více nepřátel najednou. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=Hlídač vězení actors.mobs.guard.scorpion=Pojď sem! actors.mobs.guard.def_verb=blokováno actors.mobs.guard.desc=Kdysi to bývali hlídači vězení, tito strážní se ale dávno sami stali vězni. Vlečou se jako zombie, bezmocně procházejí po místnostech a hledají cokoliv, co je neobvyklé. Jako třeba ty!\n\nNosí kolem těla řetězy, které pravděpodobně používají k tomu, aby si své nepřátele přitáhli na dosah. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=Mimik actors.mobs.mimic.reveal=Tato truhla je mimik! actors.mobs.mimic.hidden_hint=Na této truhle něco nesedí... Jít k ní blíž a pokusit se ji otevřít možná nebude dobrý nápad. actors.mobs.mimic.desc=Mimici jsou magické bytosti, které na sebe mohou převzít jakoukoliv podobu, kterou si přejí. V kobkách si téměř vždy vybírají podobu truhly s pokladem, aby přilákali nic netušící dobrodruhy.\n\nMimici sice ošklivě koušou, ale často ukrývají víc pokladů než normální truhly. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=Nekromancer actors.mobs.necromancer.desc=Tito začínající temní mágové se vloudili do vězení, protože je to ideální místo pro praktikování jejich zlovolného řemesla.\n\nNekromanceři vyvolají a ovládnou kostlivce, aby za ně bojovali. Zabití nekromancera zabije také kostlivce, kterého vyvolal. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Tento kostlivec byl vyvolán nekroman actors.mobs.mob.died=V dálce něco zemřelo. actors.mobs.mob.rage=#$%! actors.mobs.mob.rankings_desc=Zabití: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=Trpasličí mnich actors.mobs.monk.def_verb=blokováno actors.mobs.monk.parried=odraženo -actors.mobs.monk.desc=Tito mniši jsou fanatici, kteří se zasvětili ochraňovat svého krále fyzickou silou. Jejich oddanost je tak velká, že svému králi zcela odevzdali i svou mysl a nyní se potulují trpasličím městem jako bezduché zombie.\n\nMniši se výhradně spoléhají na umění boje, které zahrnuje pouze ruce a jsou schopni používat své neozbrojené pěsti jak k útoku, tak k obraně. Během soustředění odrazí mniši následující fyzický útok použitý proti nim, i když měl tento útok zaručeno, že zasáhne. Mniši budují své soustředění mnohem rychleji během pohybu a mnohem pomaleji v přímém boji. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=Soustředění actors.mobs.monk$focus.desc=Tento mnich je dokonale soustředěn na svůj cíl. Zdá se, že předvídá jeho pohyby dřív, než je učiní.\n\nBěhem soustředění je zaručeno, že fyzický útok, provedený proti soustředěné postavě, svůj cíl v žádném případě nezasáhne. Odražení tvého útoku ovšem spotřebuje mnichovo soustředění a aby mohl odrazit další útok, musí soustředění znovu nahromadit. Mniši budují své soustředění mnohem rychleji, když se pohybují. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Přízračné piraně jsou vzácným plemenem pi actors.mobs.piranha.name=Obří piraňa actors.mobs.piranha.desc=Tyto masožravé ryby nejsou přirozenými obyvateli podzemních vod. Byly vyšlechtěny speciálně pro ochranu zaplavených hrobek s poklady. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=Energetický pylon actors.mobs.pylon.desc_inactive=Energetický pylon, který pomáhá regulovat elektřinu, pohánějící zařízení v této oblasti.\n\nPylon je v současné době neaktivní a imunní vůči poškození. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Tato strašlivá stvoření jsou výsledkem mnoha t actors.mobs.rotheart.name=Tlející srdce actors.mobs.rotheart.desc=Plod Hnilůvky je velmi unikátní. Namísto toho aby uhnil a poskytoval živiny, plod roste, zpevňuje se a obklopuje semínko. To poskytuje ochranu vnitřním orgánům, které rostou uvnitř plodu. Tato obrovská koule je označována jako srdce dospělé rostliny Hnilůvky. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=Tlející šlahoun actors.mobs.rotlasher.desc=Tlející šlahoun je součástí kořenové struktury vyspělé Hnilůvky a také její primární obranný prostředek. Šlahouny jsou slepé a uvízlé v zemi, ale agresivně napadnou jakoukoliv možnou hrozbu, které si v okolí všimnou. Když nejsou poblíž žádní nepřátelé, stojí nehybně a snaží se splynout s okolními rostlinami. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=Štír actors.mobs.scorpio.desc=Tato obrovská pavouku podobná démonická stvoření se vyhýbají boji zblízka a raději preferují střílet z velké dálky mrzačící zoubkované hroty. actors.mobs.senior.name=Mnich senior -actors.mobs.senior.desc=Tito mniši jsou fanatici, kteří se zasvětili ochraňovat svého krále fyzickou silou. Jejich oddanost je tak velká, že svému králi zcela odevzdali i svou mysl a nyní se potulují trpasličím městem jako bezduché zombie.\n\nTento mnich zcela ovládl umění boje pěstmi a je schopen během pohybu budovat své soustředění mnohem rychleji, než běžní mniši. Během soustředění odrazí mniši následující fyzický útok použitý proti nim, i když měl tento útok zaručeno, že zasáhne. Mniši budují své soustředění mnohem rychleji během pohybu a mnohem pomaleji v přímém boji. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=Gnollí šaman actors.mobs.shaman.bolt_kill=Zabila tě magická střela... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=Oživlá socha actors.mobs.statue.def_verb=blokováno actors.mobs.statue.desc=Jeden by řekl, že to je jen další z obyčejných neživých soch zdobících kobku, ale její rudě svítící oči ji prozrazují. actors.mobs.statue.desc_weapon=Zatímco socha samotná je z kamene, _%s_ v jejích rukou vypadá skutečně. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=Sukuba actors.mobs.succubus.desc=Sukuby jsou podobu-měnící démoni, kteří manipulují s myslí svých obětí. Tato se změnila na bledou goticky vypadající ženu. Možná aby upoutala pozornost trpasličích čarodějů?\n\nKdyž zaútočí, mohou sukuby svého nepřítele dočasně okouzlit, což způsobí, že na ně nebude schopen přímo zaútočit. Když sukuba zaútočí na někoho již okouzleného, vysaje z něj část života. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Když se zájmy trpaslíků přesunuly z inženýrství actors.mobs.wraith.name=Přízrak actors.mobs.wraith.desc=Přízrak je pomstychtivý duch hříšníka, jehož hrob nebo hrobka byli narušeny. Tuto přízračnou entitu je s běžnou zbraní velmi těžké zasáhnout. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=JÁ. TĚ. VIDÍM. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index d3f1bc667..1c31792d0 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -25,7 +25,7 @@ actors.blobs.goowarn.desc=Partikel dunkler Energie schwärmen hier umher! actors.blobs.inferno.name=Inferno actors.blobs.inferno.desc=Hier wütet ein Inferno. -actors.blobs.paralyticgas.name=Paralysegas +actors.blobs.paralyticgas.name=Lähmungsgas actors.blobs.paralyticgas.desc=Eine Wolke aus Lähmungsgas wirbelt hier herum. actors.blobs.regrowth.name=Wildwuchs @@ -53,7 +53,7 @@ actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben... actors.blobs.corrosivegas.name=Zersetzungsgas actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas herum. -actors.blobs.waterofawareness.name=Wasser des Bewusstseins +actors.blobs.waterofawareness.name=Wasser der Wahrnehmung actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, spürst du, wie sich dein Geist mit Erkenntnis füllt. actors.blobs.waterofawareness.desc=Die Macht des Wissens strahlt aus dem Wasser dieses Brunnens. Wenn du davon trinkst, werden alle getragenen Gegenstände vollständig identifiziert, Flüche auf allen Gegenständen in deinem Inventar erkannt und alle Gegenstände in der aktuellen Ebene offenbart. @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=verärgert actors.buffs.berserk.berserk=rasend actors.buffs.berserk.exhausted=erschöpft actors.buffs.berserk.recovering=sich erholend -actors.buffs.berserk.angered_desc=Die Schwere der Verletzungen des Berserkers verstärkt seine Angriffe. Wenn der Berserker physischen Schaden nimmt, baut sich seine Wut auf und verleiht ihm zusätzlichen Schaden auf seine Angriffe. Auch Schaden, der von der Rüstung absorbiert wird, steigert die Wut.\n\nDiese Wut nimmt jedoch mit der Zeit ab. Je niedriger die Lebenspunkte, desto länger hält sie an.\n\nBei 100%% Wut kann der Berserker in Rage verfallen, wodurch er das Doppelte des maximalen Schutzes seines Siegels bekommt bis hin zum Sechsfachen bei sehr niedrigen Lebenspunkten. Dieser Schutz verfällt mit der Zeit, und sobald er verschwunden ist, muss der Berserker ausruhen, ehe er wieder Wut aufbauen kann.\n\nDerzeitige Wut: _%.0f%%_\n_+%.0f%%_ Schaden -actors.buffs.berserk.berserk_desc=Furcht und Unsicherheit verblassen, nur der blanke Zorn bleibt. Dieser Zustand verleiht dem Berserker große Macht: _Er teilt 50% mehr Schaden aus und die Stärke seines Schilds wächst._\n\nDieser Schildbonus entspricht 2x dem maximalen Schild seines Siegels, und erhöht sich bis auf 6x, wenn der Berserker nur noch wenige Lebenspunkte hat. Sobald der Schild auf 0 gefallen ist, endet die Raserei.\n\nDer Berserker muss nun eine Zeitlang ruhen, bis sich seine Wut wieder aufbauen kann. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Innere Stärke hat ihre Grenzen. Der Berserker muss sich ausruhen, bevor er sich wieder in Rage bringen kann.\n\nWährend der Berserker sich erholt, erzeugt erlittener Schaden keine Wut. actors.buffs.berserk.recovering_desc_turns=Züge bis zur Genesung: _%d_ actors.buffs.berserk.recovering_desc_levels=Level bis zur Erholung: _%.2f_ @@ -235,8 +235,13 @@ actors.buffs.fury.desc=Du bist wütend und das mögen deine Feinde ganz und gar actors.buffs.blobimmunity.name=reinigende Barriere actors.buffs.blobimmunity.desc=Eine wunderliche Kraft umgibt dich mit einer Schutzschicht, welche alle über die Luft kommenden negativen Effekte blockiert.\n\nDu bist immun gegen alle an den Ort gebundenen Effekte, solange die Barriere anhält.\n\nVerbleibende Züge mit Immunität: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=größere Eile -actors.buffs.greaterhaste.desc=Ein unglaublicher Geschwindigkeitsschub, für einen Moment fühlt es sich an, als ob alles andere stillsteht.\n\nUnter dem Einfluss größerer Eile dauern Bewegungsaktionen überhaupt keine Zeit, andere Aktionen werden jedoch weiterhin mit normaler Geschwindigkeit ausgeführt. Jeder Bewegungsschritt verbraucht eine Runde größerer Eile.\n\nVerbleibende Züge größerer Eile: %d +actors.buffs.greaterhaste.desc=Ein unglaublicher Geschwindigkeitsschub, für einen Moment fühlt es sich an, als ob alles andere stillsteht.\n\nUnter dem Einfluss größerer Eile dauern Bewegungsaktionen überhaupt keine Zeit, andere Aktionen werden jedoch weiterhin mit normaler Geschwindigkeit ausgeführt. Jeder Bewegungsschritt verbraucht einen Zug größerer Eile.\n\nVerbleibende Züge größerer Eile: %d actors.buffs.haste.name=Eile actors.buffs.haste.desc=Energie fließt durch deine Muskeln, was dich dazu befähigt, unglaublich schnell zu laufen!\n\nWährend du unter Eile stehst, rennst du mit 3-facher Geschwindigkeit, wirst aber alle anderen Aktionen mit normaler Geschwindigkeit ausführen\n\nVerbleibende Züge mit Eile: %s. @@ -275,7 +280,8 @@ actors.buffs.levitation.name=schwebend actors.buffs.levitation.desc=Eine magische Kraft lässt dich schwerelos über dem Boden schweben.\n\nSchwebende Charaktere bewegen sich lautlos und ignorieren alle bodenbasierten Effekte. Fallen lösen nicht aus, brennende Charaktere können sich nicht im Wasser löschen, Pflanzen werden nicht zertrampelt, Wurzeln verfehlen und Gruben werden überflogen. Sei vorsichtig, denn all diese Dinge können in der Sekunde in Kraft treten, in der die Levitation endet!\n\nVerbleibende Züge mit Schweben: %s actors.buffs.lifelink.name=Lebensverbindung -actors.buffs.lifelink.desc=Die Lebenskraft dieses Charakters ist mit einem anderen Charakter in der Nähe verbunden. Jeglicher Schaden wird von diesen beiden geteilt.\n\nSobald diesem Charakter Schaden zugefügt wird, wird die Hälfte davon stattdessen an den Charakter am Ende der Lebensverbindung weitergegeben.\n\nVerbleibende Züge mit Lebensverbindung: %s. +actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.desc=Die Lebenskraft dieses Charakters ist mit einem anderen Charakter in der Nähe verbunden. Jeglicher Schaden wird von diesen beiden geteilt.\n\nSobald diesem Charakter Schaden zugefügt wird, wird die Hälfte davon stattdessen an den Charakter am Ende der Lebensband weitergegeben.\n\nVerbleibende Züge mit Lebensband: %s. actors.buffs.light.name=beleuchtet actors.buffs.light.desc=Selbst im dunkelsten Dungeon ist ein ruhiges Licht an deiner Seite tröstlich.\n\nLicht hält Dunkelheit in Schach und erlaubt es dir, die umliegende Gegend angemessen zu erhellen.\n\nVerbleibende Züge mit Illumination: %s. @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Du kannst nur zu einem leeren Feld in actors.hero.abilities.rogue.smokebomb.prompt=Wähle, wohin du springen möchtest actors.hero.abilities.rogue.smokebomb$ninjalog.name=hölzerner Köder actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Irgendwie sind Gegner einfach davon überzeugt, dass dieser hölzerne Köder der echte Schurke ist! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Der Schurke lässt eine _Rauchbombe_ fallen, während er sich wegteleportiert. Er blendet die Gegner nahe seiner alten Position. actors.hero.abilities.rogue.smokebomb.desc=Der Schurke wirft eine Rauchbombe und teleportiert sich bis zu 6 Felder weit weg. Er kann durch Gefahren und Feinde hindurch teleportieren, aber nicht durch festes Terrain wie Wände.\n\nFeinde, die sich in der Nähe der alten Position des Schurken befinden, werden 5 Züge lang geblendet. actors.hero.abilities.rogue.deathmark.name=Todesmakierung @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Dein Klon beweg actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Dein Klon wird dir folgen. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Dein Klon greift jetzt an! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Eine Kopie des Schurken aus schattenhafter Dunkelheit. Es steht still wie eine Statue, mit leeren Augen und winzigen Irrlichtern aus Dunkelheit, die wie Dampf aus ihm aufsteigen.\n\nDer Klon ist keine perfekte Kopie des Schurken, aber dennoch ein anständiger Kämpfer und kann mit den richtigen Talenten von der Ausrüstung des Schurken profitieren. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=Spektralklingen actors.hero.abilities.huntress.spectralblades.short_desc=Die Jägerin wirft _Spektralklingen_ auf ein Ziel und verursacht Schaden auf Grundlage ihrer momentan ausgerüsteten Nahkampfwaffe. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dein Falke bewe actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ein magischer Falke, beschworen von der Jägerin. Er leuchtet in einem hellen ätherischen Blau, sein Kopf bewegt sich ständig, während er die Umgebung überblickt. \n\nObwohl er kein großer Kämpfer ist, eignen sich seine Geschwindigkeit und seine Sicht hervorragend zum Aufspüren und Ablenken von Feinden. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Verbleibende Züge: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=garantiertes Ausweichen übrig: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=herausfordern actors.hero.abilities.duelist.challenge.prompt=Wähle einen Feind zum Herausfordern @@ -568,7 +577,7 @@ actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Dreieinigkeit wird actors.hero.abilities.cleric.trinity.unstablespellbook_use=Dreieinigkeit wird die zufällige Schriftrollen-Wirkung dieses Artefakts entfalten, mit einer _%1$d/10_ Chance, die exotische Variante ohne zusätzliche Kosten zu gewähren, zum Preis von _%2$s Ladung._ actors.hero.abilities.cleric.trinity.cost=Die Ladungskosten dieser Fähigkeit variieren, betragen jedoch meist _%d._ actors.hero.abilities.cleric.trinity.short_desc=Der Kleriker erhält eine _Dreieinigkeit_ an Fähigkeiten, die Ausrüstung simulieren, welche er gesehen hat und die durch Einsatz neuer Zaubersprüche zugeordnet werden können. -actors.hero.abilities.cleric.trinity.desc=Der Kleriker erhält eine _Dreieinigkeit_ neuer Rüstungsfähigkeiten, die durch Einsatz dreier neuer Zaubersprüche verschiedenen Effekten von Gegenständen zugeordnet werden können. Jeder dieser Zaubersprüche simuliert den Effekt verschiedener Arten von Ausrüstungsgegenständen, den der Kleriker im Verlauf seines aktuellen Abenteuers identifiziert hat: Körperform (Waffen und Rüstungen), Verstandesform (Zauberstäbe und Wurfwaffen) und Geistform (Ringe und Artefakte).\n\nJede Dreieinigkeit kann mit einem Effekt gleichzeitig geprägt sein, und der Kleriker wählt, welche davon aktiviert wird, wenn Dreieinigkeit genutzt wird. Dreieinigkeit dupliziert nicht die Effekte von Gegenständen, die bereits ausgerüstet sind. +actors.hero.abilities.cleric.trinity.desc=Der Kleriker erhält eine _Dreieinigkeit_ neuer Rüstungsfähigkeiten, die durch Einsatz dreier neuer Zaubersprüche verschiedenen Effekten von Gegenständen zugeordnet werden können. Jeder dieser Zaubersprüche simuliert den Effekt verschiedener Arten von Ausrüstungsgegenständen, den der Kleriker im Verlauf seines aktuellen Abenteuers identifiziert hat: Körperform (Waffen und Rüstungen), Verstandesform (Zauberstäbe und Wurfwaffen) und Geistform (Ringe und Artefakte).\n\nJede Dreieinigkeit kann mit nur einem Effekt gleichzeitig geprägt sein, und der Kleriker wählt, welcher davon aktiviert wird, wenn Dreieinigkeit genutzt wird. Dreieinigkeit dupliziert nicht die Effekte von Gegenständen, die bereits ausgerüstet sind. actors.hero.abilities.cleric.trinity$wndusetrinity.text=Wähle aus, welche Form der Dreieinigkeit genutzt werden soll. Die Wirkungen unterschiedlicher Formen können gleichzeitig aktiv sein. actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Körperform: %s._ actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Verstandesform: %s._ @@ -584,7 +593,7 @@ actors.hero.abilities.cleric.powerofmany.ally_exists=Du hast bereits einen ermä actors.hero.abilities.cleric.powerofmany.no_vision=Du kannst keinen Ort als Ziel wählen, den du nicht siehst. actors.hero.abilities.cleric.powerofmany.only_allies=Du kannst nur Verbündete ermächtigen. actors.hero.abilities.cleric.powerofmany.short_desc=Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft einen neuen. -actors.hero.abilities.cleric.powerofmany.desc=Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft für 100 Züge einen neuen, so bemächtigten.\n\nSolange der Verbündete durch die Macht der Vielen bemächtigt ist, verursacht er +25% Schaden, erleidet -25% Schaden und teilt seinen Sichtkreis mit dem Kleriker. Außerdem bekommt er 25 Schildpunkte, wenn die Fähigkeit genutzt wird.\n\nDer Kleriker erlangt ebenso drei neue Zaubersprüche, die nur mit einem bemächtigten Verbündeten gewirkt werden können. Die Macht der Vielen endet nicht, solange einer dieser Zaubersprüche aktiv ist. +actors.hero.abilities.cleric.powerofmany.desc=Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft für 100 Züge einen neuen, so bemächtigten. Zielt man damit auf ein leeres Feld, wird ein neuer Verbündeter geschaffen.\n\nSolange der Verbündete durch die Macht der Vielen bemächtigt ist, verursacht er +25% Schaden, erleidet -25% Schaden und teilt seinen Sichtkreis mit dem Kleriker. Außerdem bekommt er 25 Abschirmung, wenn die Fähigkeit genutzt wird.\n\nDer Kleriker erlangt ebenso drei neue Zaubersprüche, die nur mit einem bemächtigten Verbündeten gewirkt werden können. Die Macht der Vielen endet nicht, solange einer dieser Zaubersprüche aktiv ist. actors.hero.abilities.cleric.powerofmany$powerbuff.name=die Macht der Vielen actors.hero.abilities.cleric.powerofmany$powerbuff.desc=Dieser Verbündete wurde von der Macht der Vielen gestärkt, was ihm +25%% verursachten Schaden und -25%% erlittenen Schaden gewährt. Zudem teilt er sein Sichtfeld mit dem Kleriker und kann von Zaubern der Macht der Vielen profitieren.\n\nDie Macht der Vielen bleibt bestehen, selbst wenn Verbündete wie ein spektrales Abbild sich verbergen, aber die Dauer läuft dennoch weiter ab.\n\nVerbleibende Züge: %s. actors.hero.abilities.cleric.powerofmany$lightally.name=Lichtverbündeter @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Dein Verbündet actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Dein Verbündeter bewegt sich und folgt dir. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Dein Verbündeter geht zum Angriff über! actors.hero.abilities.cleric.powerofmany$lightally.desc=Eine Kopie eines der Abenteuer suchenden Gefährten des Klerikers, bestehend aus festem Licht. Obwohl sie die Gestalt eines anderen Helden hat, besitzt sie keine seiner einzigartigen Fähigkeiten. Dieser Verbündete bleibt bestehen, solange die Macht der Vielen auf ihn angewandt ist.\n\nDieser Verbündete kann ohne Kosten gelenkt werden, indem die Rüstungsfähigkeit der Macht der Vielen erneut verwendet wird. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=rattifizieren @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Die Körperform der Dreieinigkeit actors.hero.spells.cleanse.name=reinigen actors.hero.spells.cleanse.short_desc=Hebt Schwächungen auf und gewährt Abschirmung. -actors.hero.spells.cleanse.desc=Der Kleriker hebt sofort alle schädlichen Effekte an sich und an Verbündeten im Sichtfeld auf. Nachdem der Spruch abgelaufen ist, erhalten alle betroffenen Charaktere auch %1$d Züge Immunität gegen Schwächung und %2$d Barriere. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Wähle ein Ziel actors.hero.spells.clericspell.no_target=Es ist kein Ziel da. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Ladungskosten: %d actors.hero.spells.divinesense.name=göttlicher Sinn actors.hero.spells.divinesense.short_desc=Erhalte zeitweilig übersinnliche Wahrnehmung in einem weiten Umkreis. -actors.hero.spells.divinesense.desc=Der Kleriker fokussiert seine Sinne auf seiner Umgebung und erhält für 30 Züge übersinnliche Wahrnehmung in einem Umkreis von %d Feldern. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=göttlicher Sinn actors.hero.spells.divinesense$divinesensetracker.desc=Dieser Charakter ist vorübergehend in der Lage, andere nahe Kreaturen mit seinem Verstand wahrzunehmen!\n\nVerbleibende Züge: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Der Kleriker kanalisiert seine aufgestiegene Form actors.hero.spells.guidinglight.name=Leitlicht actors.hero.spells.guidinglight.short_desc=Fügt auf die Entfernung magischen Schaden zu und garantiert einen Treffer. -actors.hero.spells.guidinglight.desc=Der Kleriker feuert einen Blitz aus magischer Energie ab, der ein Ziel trifft, 2-6 Schaden verursacht und es erleuchtet. Der nächste ungehinderte physische Angriff auf einen erleuchteten Feind trifft ihn garantiert. -actors.hero.spells.guidinglight.desc_priest=_Dieser Zauber ist mächtiger, wenn er vom Priester gewirkt wird._ Der erste Einsatz des Zaubers innerhalb von 100 Zügen kostet keine Foliantenladungen, und die Erleuchtung wird von Stäben, anderen Charakteren und Artefakten verbraucht, die direkt auf Feinde wirken. Wenn die Erleuchtung auf diese Weise verwendet wird, verursacht sie zusätzlichen Magieschaden in Höhe der Stufe des Priesters. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leitlicht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Der Priester kann nach 100 Zügen erneut kostenfrei Leitlicht zaubern.\n\nVerbleibende Züge: %s. actors.hero.spells.guidinglight$illuminated.name=Beleuchtet actors.hero.spells.guidinglight$illuminated.desc=Dieser Charakter leuchtet infolge des Treffers durch das Leitlicht. Obwohl das Leuchten nicht stark genug ist, um die Umgebung zu erhellen, macht die magische Wirkung es dem Kleriker wesentlich leichter, ihn zu treffen. -actors.hero.spells.guidinglight$illuminated.desc_priest=Der Priester kann die Erleuchtung zusätzlich durch einen Stabblitz, einen Schlag eines Verbündeten oder die Wirkung mancher Artefakte verbrauchen. Auf diese Weise verursacht die Erleuchtung zusätzlichen Schaden. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Andere Helden können die Erleuchtung weiterhin nutzen, um von der Fähigkeit des sengenden Lichts zu profitieren, erhalten jedoch keine zusätzliche Präzision. actors.hero.spells.hallowedground.name=geweihter Boden actors.hero.spells.hallowedground.prompt=Wähle einen Ort actors.hero.spells.hallowedground.short_desc=Heilt Verbündete, verlangsamt Feinde und verbreitet in seinem Wirkungsbereich Gras. -actors.hero.spells.hallowedground.desc=Der Priester konzentriert seine göttliche Magie auf den Boden in der Nähe und erschafft so für 20 Runden einen %1$dx%1$d großen, geweihten Bereich.\n\nWenn dieser Zauber gewirkt wird, heilt er alle Verbündeten um 10 LP (gesunde Verbündete und der Priester erhalten Abschirmung), lässt Feinde kurzzeitig verwurzeln und breitet kurzes Gras aus.\n\nDer geweihte Boden heilt Verbündete um 1 LP pro Zug (gesunde Verbündete und der Priester erhalten Schutz), lähmt Feinde und lässt zufällig hohes Gras wachsen.\n\nGeweihter Boden wird durch Feuer zerstört und erzeugt zerfurchtes Gras, wenn passive Regenerationseffekte deaktiviert sind oder der Priester eine Zeit lang keine Erfahrung gesammelt hat. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Der Boden hier wurde geweiht. Geweihter Boden verlangsamt Feinde, heilt Verbündete und lässt Gras hervorsprießen. actors.hero.spells.holyintuition.name=heilige Intuition @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Der Kleriker fokussiert seine Sinne auf ei actors.hero.spells.holylance.name=heilige Lanze actors.hero.spells.holylance.short_desc=Fügt auf Entfernung schweren magischen Schaden zu. -actors.hero.spells.holylance.desc=Der Priester konzentriert eine große Menge Energie in einer verheerenden Wurflanze aus Licht. Diese Lanze verursacht %1$d-%2$d Schaden und fügt untoten und dämonischen Zielen immer maximalen Schaden zu.\n\nDieser Zauber ist sehr teuer und hat eine Abklingzeit von 50 Zügen. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=Abklingzeit heilige Lanze actors.hero.spells.holylance$lancecooldown.desc=Der Priester hat vor kurzem die Heilige Lanze gewirkt und muss warten, bevor er sie nochmals wirken kann.\n\nVerbleibende Züge: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=heilige Wache actors.hero.spells.holyward.glyph_name=%s des Lichts actors.hero.spells.holyward.glyph_desc=Diese Glyphe erhöht ein wenig den Schaden, den eine Rüstung abblocken kann. actors.hero.spells.holyward.short_desc=Überschreibt zeitweilig Glyphen, um die Rüstungsstärke zu erhöhen. -actors.hero.spells.holyward.desc=Der Kleriker verleiht der von ihm getragenen Rüstung Glyphen des heiligen Lichts, wodurch deren Rüstungswert um 1 erhöht wird.\n\nDiese Glyphe verweilt 50 Züge und überschreibt für diese Dauer jede andere nützliche Glyphe, die der Rüstung anhaftet. Der Kleriker profitiert von diesem Effekt selbst dann, wenn er keine Rüstung hat. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Dieser Zauber ist mächtiger, wenn er vom Paladin gewirkt wird._ Die zusätzliche Schadensverringerung erhöht sich auf 3, der Zauber überschreibt keine bestehenden Glyphen mehr, und das Wirken anderer Zauber während der aktiven heiligen Wache verlängert deren Dauer um 10 Züge pro verwendeter Ladung. actors.hero.spells.holyward$holyarmbuff.name=heilige Wache actors.hero.spells.holyward$holyarmbuff.desc=Der Kleriker verleiht der von ihm getragenen Rüstung heilige Energie, wodurch jede eventuell vorhandene Glyphe überschrieben wird und die Rüstung einen zusätzlichen Schadenspunkt abblockt.\n\nVerbleibende Züge: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=heilige Waffe actors.hero.spells.holyweapon.ench_name=heiliges %s actors.hero.spells.holyweapon.ench_desc=Feinde, die von einer heiligen Waffe getroffen wurden, bekommen zusätzlichen magischen Schaden. actors.hero.spells.holyweapon.short_desc=Überschreibt zeitweilig Verzauberungen, um den Schaden zu erhöhen. -actors.hero.spells.holyweapon.desc=Der Kleriker verzaubert die von ihm getragene Waffe mit heiliger Energie, wodurch die Waffe jedes Mal, wenn er einen Gegner damit trifft, 2 zusätzlichen magischen Schaden verursacht.\n\nDiese Verzauberung hält 50 Züge an und überschreibt für diese Dauer alle positiven Verzauberungen der Waffe. Auch unbewaffnete Schläge können von diesem Effekt profitieren. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Dieser Zauber ist mächtiger, wenn er vom Paladin gewirkt wird._ Der zusätzliche magische Schaden erhöht sich auf 6, der Zauber überschreibt keine bestehenden Verzauberungen mehr, und das Wirken anderer Zauber während der aktiven heiligen Waffe verlängert deren Dauer um 10 Züge pro verwendeter Ladung. actors.hero.spells.holyweapon$holywepbuff.name=heilige Waffe actors.hero.spells.holyweapon$holywepbuff.desc=Der Kleriker verleiht der von ihm getragenen Waffe heilige Energie, wodurch jede eventuell vorhandene Verzauberung überschrieben wird und die Waffe zusätzlich 2 magischen Schaden verursacht.\n\nVerbleibende Züge: %s. @@ -705,17 +715,17 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Der Paladin hat seine get actors.hero.spells.judgement.name=Urteil actors.hero.spells.judgement.short_desc=Schädigt alle sichtbaren Feinde. -actors.hero.spells.judgement.desc=Der Kleriker schlägt seine Faust gegen den Boden und erzeugt so eine Lichteruption, die allen Feinden in seinem Sichtbereich Schaden zufügt. Dies fügt %1$d-%2$d Grundschaden und weitere 5-10 Schadenspunkte pro Zauberspruch zu, den der Kleriker gewirkt hat, seit er zuletzt die aufgestiegene Form angenommen hat (oder seit dem letzten Spruch des Urteils).\n\nDerzeit wird Urteil %3$d-%4$d Schaden zufügen. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=Handauflegung actors.hero.spells.layonhands.short_desc=Heilt sofort einen direkt benachbarten Charakter oder schirmt den Paladin ab. -actors.hero.spells.layonhands.desc=Der Paladin bündelt heilige Energie in seinen Händen, um alles zu heilen oder zu schützen, was er berührt. \n\nDer Paladin kann diesen Zauber auf einen benachbarten Charakter wirken, um ihm %1$d Heilung zu gewähren, oder auf sich selbst, um %1$d Schildkraft zu erhalten. Überschüssige Heilung durch diesen Zauber wird in Schildkraft umgewandelt. \n\nDieser Zauber wird augenblicklich gewirkt und kann wiederholt eingesetzt werden, jedoch nicht mehr als die dreifache Menge an Schildkraft gleichzeitig gewähren. +actors.hero.spells.layonhands.desc=Der Paladin bündelt heilige Energie in seinen Händen, um alles zu heilen oder zu schützen, was er berührt. \n\nDer Paladin kann diesen Zauber auf einen benachbarten Charakter wirken, um ihm %1$d Heilung zu gewähren, oder auf sich selbst, um %1$d Abschirmung zu erhalten. Überschüssige Heilung durch diesen Zauber wird in Abschirmung umgewandelt. \n\nDieser Zauber wird augenblicklich gewirkt und kann wiederholt eingesetzt werden, jedoch nicht mehr als die dreifache Menge an Abschirmung gleichzeitig gewähren. actors.hero.spells.lifelinkspell.name=Lebensverbindung actors.hero.spells.lifelinkspell.short_desc=Teilt Schaden mit einem Verbündeten und reduziert dessen erlittenen Schaden. actors.hero.spells.lifelinkspell.desc=Der Kleriker stärkt die Verbindung zwischen sich und seinem gestärkten Verbündeten. Durch diese gestärkte Verbindung wird jeglicher erlittener Schaden für %1$d Züge zwischen dem Helden und seinem Verbündeten geteilt, und der defensive Bonus der Macht der Vielen wird auf -%2$d%% erlittenen Schaden erhöht. Beachte, dass der Schaden nach der Rüstungsreduktion, aber vor der Schadensminderung durch die Macht der Vielen geteilt wird.\n\nSolange dieser Effekt aktiv ist, wirken wohltätige Klerikerzauber der Stufe 3 oder darunter sowohl auf den Kleriker als auch auf seinen Verbündeten, wenn sie ansonsten nur auf einen von beiden wirken würden. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Schutz durch Lebensband -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Der Kleriker hat kürzlich Lebensband auf diesen Verbündeten gewirkt.\n\nZusätzlich zu den üblichen Vorteilen von Lebensband erleidet diese Gestalt verminderten Schaden, wohltätige Klerikerzauber wirken auf sowohl den Kleriker als auch diesen Verbündeten, anstatt nur auf einen von beiden, und die Macht der Vielen läuft nicht ab, solange dieser Segen aktiv ist.\n\nVerbleibende Züge: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=Verstandesform actors.hero.spells.mindform.short_desc=Ordnet Dreieinigkeit einem Zauberstab oder einer Wurfwaffe zu. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=Der Kleriker wählt einen Zauberstab oder Wurfw actors.hero.spells.mnemonicprayer.name=Gebet zum Gedenken actors.hero.spells.mnemonicprayer.short_desc=Verlängert positive wie negative Effekte an einem Verbündeten oder Feind und wendet Erleuchtet erneut an. -actors.hero.spells.mnemonicprayer.desc=Der Priester spricht ein Gebet, das die Dauer aller positiven oder negativen Effekte an einem bestimmten Ziel um %1$d Züge verlängert. Positive Effekte halten bei Verbündeten (einschließlich des Priesters selbst) länger an, schädliche Effekte halten bei Feinden länger an. Dieser Zauber wendet auch Erleuchtet auf einem Fein an, der vorher bereits erleuchtet wurde.\n\nDas Gebet zum Gedenken kann nur eine bestimmte Instanz eines positiven oder negativen Effekts einmal verlängern, und es eignet sich nicht dazu, Effekte, die durch Rüstungsfähigkeiten verliehen werden, zu verlängern. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=Gnadenstrahl actors.hero.spells.radiance.short_desc=Beleuchtet und betäubt kurzzeitig sichtbare Feinde. -actors.hero.spells.radiance.desc=Der Priester entfesselt ein heiliges Strahlen, das alle sichtbaren Feinde für 3 Züge betäubt und sie beleuchtet, als wären sie vom Leitlicht berührt. Gnadenstrahl lässt auch den Priester selbst für 100 Züge leuchten, wenn die aktuelle Ebene in Dunkelheit gehüllt ist. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=Runen-Echo actors.hero.spells.recallinscription.short_desc=Wiederholt einen kürzlich eingesetzten Runenstein oder Schriftrolle. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Der Kleriker hat kürz actors.hero.spells.shieldoflight.name=Lichtschild actors.hero.spells.shieldoflight.short_desc=Gewährt zeitweilig Rüstungsschutz gegen ein Ziel. -actors.hero.spells.shieldoflight.desc=Der Kleriker schafft eine dünne Lichtbarriere zwischen sich und einem Feind, wodurch der Rüstungswert gegen diesen Feind für 4 Züge um %1$d-%2$d erhöht wird.\n\nDieser Spruch benötigt keine Zeit für seine Wirkung, er kann jedoch nicht gegen mehrere Ziele gleichzeitig eingesetzt werden. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Lichtschild actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ein feiner Lichtschild steht zwischen diesem Charakter und einem Feind. Er ist nicht stark genug, um Angriffe vollständig abzublocken, wird sie aber abschwächen.\n\nVerbleibende Züge: %s @@ -751,12 +761,12 @@ actors.hero.spells.smite.name=zerschlagen actors.hero.spells.smite.short_desc=Garantiert einen Treffer mit Bonusschaden und Kraft durch Verzauberung. actors.hero.spells.smite.desc=Der Paladin durchdringt einen Nahkampfangriff mit rechtschaffener Zerstörungskraft.\n\nZusätzlich zum normalen Nahkampfschaden macht Göttliche Strafgewalt nicht behinderte Angriffe garantiert treffsicher, verleiht +300%% Verzauberungsmacht und verursacht zusätzlichen magischen Schaden von %1$d - %2$d.\n\nDer zusätzliche magische Schaden von Göttliche Strafgewalt skaliert mit der Stufe des Paladins und erreicht gegen untote oder dämonische Feinde stets den maximalen Schaden. -actors.hero.spells.stasis.name=Stasis +actors.hero.spells.stasis.name=Entrückung actors.hero.spells.stasis.short_desc=Entfernt Verbündete aus dem Dungeon und bewahrt sie auf. -actors.hero.spells.stasis.desc=Der Kleriker konzentriert seine Verbindung zu seinem Verbündeten auf sich selbst, wodurch dieser vorübergehend in einer Art Energiestasis im Inneren des Klerikers gefangen gehalten wird. Der Verbündete bleibt bis zu %d Züge lang erhalten, wobei alle auf ihn wirkenden positiven Effekte in der Zeit in Stasis unberührt bleiben.\n\nDer Verbündete erscheint neben dem Kleriker, sobald die Stasis auf natürliche Weise endet, oder er kann den Zauber sofort und kostenlos erneut wirken, um den Effekt vorzeitig zu beenden. Stasis kann sogar unbewegliche Verbündete bewegen, sie aber nicht zwischen Ebenen transferieren. -actors.hero.spells.stasis$stasisbuff.name=Verbündeter in Stasis +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis$stasisbuff.name=Verbündeter in Entrückung actors.hero.spells.stasis$stasisbuff.left_behind=Dein unbeweglicher Verbündeter bleibt zurück. -actors.hero.spells.stasis$stasisbuff.desc=Der Kleriker hat derzeit einen Verbündeten in Stasis. Alle positiven Effekte dieses Verbündeten, einschließlich der Macht der Vielen, bleiben erhalten, und er erscheint nach Ablauf des Effekts wieder neben dem Kleriker. Der Effekt kann auch vorzeitig durch erneutes Wirken von Stasis beendet werden.\n\nVerbündeter in Stasis: %1$s.\nVerbleibende Züge: %2$s. +actors.hero.spells.stasis$stasisbuff.desc=Der Kleriker hat derzeit einen Verbündeten in Entrückung. Alle positiven Effekte dieses Verbündeten, einschließlich der Macht der Vielen, bleiben erhalten, und er erscheint nach Ablauf des Effekts wieder neben dem Kleriker. Der Effekt kann auch vorzeitig durch erneutes Wirken von Entrückung beendet werden.\n\nVerbündeter in Entrückung: %1$s.\nVerbleibende Züge: %2$s. actors.hero.spells.sunray.name=Sonnenstrahl actors.hero.spells.sunray.short_desc=Fügt auf Entfernung magischen Schaden zu und blendet das Ziel einmal. @@ -790,7 +800,7 @@ actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie! ##classes actors.hero.heroclass.warrior=Krieger actors.hero.heroclass.warrior_desc_short=Der Krieger hält zusätzlichen Schaden aus, wenn sein _gebrochenes Siegel_ ihm Schild gewährt. Das Siegel kann von Rüstung zu Rüstung übertragen werden und _überträgt eine einzelne Verbesserung._ -actors.hero.heroclass.warrior_desc=Der Krieger beginnt mit einem _einzigartigen gebrochenen Siegel,_ das Schild über sein Leben generiert. Das Siegel kann von einer Rüstung auf eine andere übertragen werden und _eine Verbesserung mit übernehmen_.\n\nDer Krieger startet ebenfalls mit einem _abgenutzten Kurzschwert_, _drei Wurfsteinen_, einer Stoffrüstung, einem Wasserschlauch und einem Samtbeutel.\n\nDer Krieger identifiziert automatisch:\n_-_ Schriftrollen der Identifizierung\n_-_ Heiltränke\n_-_ Schriftrollen der Wut +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Der Krieger ist automatisch freigeschaltet. actors.hero.heroclass.mage=Magier @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Um den Kleriker freizuschalten, musst du _de actors.hero.herosubclass.berserker=Berserker actors.hero.herosubclass.berserker_short_desc=Der _Berserker_ baut Wut auf, wenn er Schaden erleidet. Wut erhöht den von ihm ausgeteilten Schaden und kann bei 100% aktiviert werden, wodurch er einen zusätzlichen Schild erhält. -actors.hero.herosubclass.berserker_desc=Der Berserker gewinnt an Wut, wenn er physischen Schaden erleidet, einschließlich Schaden, der von seiner Rüstung blockiert wird! Die Wut lässt mit der Zeit stetig nach, schwindet aber langsamer, wenn er nur noch wenige LP hat.\n\nDer Berserker verursacht bei 100% Wut bis zu +50% Schaden. Bei 100% Wut kann er auch in Rage verfallen, und dabei erhält er das 2- bis 6-fache der maximalen Abschirmung seines Siegels in Abhängigkeit von den ihm fehlenden Lebenspunkten, und bleibt bei 100% Wut, solange er noch Abschirmung übrig hat. Der Berserker braucht jedoch Zeit, um sich zu erholen, nachdem er in Rage verfallen ist. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=Gladiator actors.hero.herosubclass.gladiator_short_desc=Der _Gladiator_ baut eine Kombi auf, wenn er erfolgreiche Attacken durchführt. Er kann die Kombi einsetzen, um einzigartige Fähigkeiten zu nutzen. -actors.hero.herosubclass.gladiator_desc=Der Gladiator bekommt jedes mal einen Kombi-Punkt, wenn er erfolgreich mit einem Nahkampf- oder einer Wurfwaffe angreift. Wenn der Gladiator innerhalb von 5 Zügen keinen erfolgreichen Angriff ausführt, wird sein Kombi-Zähler zurückgesetzt.\n\nWährend des Kombi-Aufbaus werden verschiedene Kombi-Fähigkeiten freigeschaltet, für die er seine Kombi-Punkte einsetzen kann:\n2 Kombi: Gegner wird zurückgestoßen, Kombi bleibt erhalten\n4 Kombi: verursacht Schaden basierend auf der Rüstung\n6 Kombi: pariert, Kombi bleibt erhalten\n8 Kombi: schädigt Ziel und nahe befindliche Gegner\n10 Kombi: greift einmal für jede Kombi an +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=Kampfmagier actors.hero.herosubclass.battlemage_short_desc=Der _Kampfmagier_ löst Bonuseffekte aus, wenn er seinen Stab als Nahkampfwaffe einsetzt. Diese Effekte basieren auf dem Zauberstab, welcher mit dem Stab des Magiers verbunden ist. actors.hero.herosubclass.battlemage_desc=Der Kampfmagier erhält einen Bonuseffekt, wenn er mit seinem Stab im Nahkampf zuschlägt, als hätte sein Stab eine zusätzliche Verzauberung. Diese Effekte hängen von dem Zauberstab ab, mit dem der Stab verschmolzen ist; jeder Zauberstab hat dabei seinen eigenen Effekt. Zusätzlich zu den Zauberstab-Effekten erhält der Stab des Kampfmagiers 0,5 Ladungen, wenn er damit zuschlägt. @@ -850,9 +860,9 @@ actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne.\n\n1 Energie: schnelle Faustschläge\n2 Energie: fokussiert aufs Ausweichen gegen den nächsten Angriff\n3 Energie: augenblicklich im Nahbereich springen\n4 Energie: einen Feind zurücktreten\n5 Energie: meditieren zum Löschen des Status und zur Wiederherstellung der Ladungen von Zauberstäben und Artefakten actors.hero.herosubclass.priest=Priester actors.hero.herosubclass.priest_short_desc=Der _Priester_ erhält neue, weit reichende Sprüche und eine verstärkte Version des Leitlichts. -actors.hero.herosubclass.priest_desc=Der Priester erhält eine Vielzahl neuer und verbesserter Zauber, die den Fernkampf und die Synergie mit magischen Gegenständen betonen.\n\nDer Priester kann alle 100 Züge kostenlos _Leitlicht_ wirken und den Erleuchtungs-Debuff auf Verbündete, Zauberstäbe und einige Artefakte verwenden, um in der Höhe ihrer Stufe Bonusschaden zu erreichen.\n\nDer Priester erhält außerdem den Zauber _Gnadenstrahl_, der Dunkelheit vertreibt und alle sichtbaren Gegner erleuchtet und kurzzeitig betäubt. Dies kostet 2 Ladungen. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin -actors.hero.herosubclass.paladin_short_desc=Der Paladin erhält neue Zauber mit kurzer Reichweite und verstärkte Versionen der heiligen Waffe und der heiligen Wache. +actors.hero.herosubclass.paladin_short_desc=Der _Paladin_ erhält neue Zauber mit kurzer Reichweite und verstärkte Versionen der heiligen Waffe und der heiligen Wache. actors.hero.herosubclass.paladin_desc=Der Paladin erhält eine Vielzahl neuer und verbesserter Zauber, die den Nahkampf und die Synergie mit Waffen und Rüstungen betonen.\n\nDie Zauber _Heilige Waffe_ und _Heiliger Schutz_ des Paladins gewähren höhere Boni, überschreiben nicht mehr bereits bestehende Verzauberungen und Glyphen und können durch das Wirken anderer Zauber verlängert werden.\n\nDer Paladin erhält außerdem den Zauber _Göttliche Strafgewalt_, der einen garantierten Nahkampftreffer mit Bonusschaden und Verzauberungskraft ermöglicht. ##talents @@ -884,7 +894,7 @@ actors.hero.talent$deadlyfollowuptracker.name=tödliches Nachtreten actors.hero.talent$deadlyfollowuptracker.desc=Nachdem die Zweikämpferin einen Feind mit einer Wurfwaffe angegriffen hat, verursacht sie bei ihren nächsten Nahkampfangriff gegen dasselbe Ziel Bonusschaden.\n\nVerbleibende Züge: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=hingerichtet actors.hero.talent$satiatedspellstracker.name=Schutzzauber -actors.hero.talent$satiatedspellstracker.desc=Der nächste Zauber, den der Kleriker wirkt, verleiht ihm einen kleinen Schutz. +actors.hero.talent$satiatedspellstracker.desc=Der nächste Zauber, den der Kleriker wirkt, verleiht ihm eine geringe Menge an Abschirmung. actors.hero.talent$searinglightcooldown.name=Sengendes Licht actors.hero.talent$searinglightcooldown.desc=Du hast dieses Talent vor kurzem benutzt und musst warten, bevor du es erneut nutzen kannst.\n\nVerbleibende Züge: %s. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Das Essen von Nahrung heilt den Kriege actors.hero.talent.veterans_intuition.title=Intuition des Veteranen actors.hero.talent.veterans_intuition.desc=_+1:_ Der Krieger identifiziert Waffen _1,75x schneller_ und Rüstungen _2,5x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen _2,5x schneller_ und Rüstungen, _sobald er sie ausrüstet_. actors.hero.talent.provoked_anger.title=provozierter Zorn -actors.hero.talent.provoked_anger.desc=_+1:_ Wenn die Abschirmung des Kriegers zerbricht, wird sein nächster physischer Angriff _2 Punkte Zusatzschaden_ verursachen.\n\n_+2:_ Wenn die Abschirmung des Kriegers zerbricht, wird sein nächster physischer Angriff _3 Punkte Zusatzschaden_ verursachen. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=eiserner Wille -actors.hero.talent.iron_will.desc=_+1:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 1_ erhöht.\n\n_+2:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 2_ erhöht. -actors.hero.talent.iron_will.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es seinen Schildbonus ohne das gebrochene Siegel. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=eiserner Magen actors.hero.talent.iron_stomach.desc=_+1:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _75% Schadenswiderstand_ während des Essens.\n\n_+2:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _100% Schadenswiderstand_ beim Essen. actors.hero.talent.liquid_willpower.title=flüssige Willenskraft -actors.hero.talent.liquid_willpower.desc=_+1:_ Der Krieger erhält sofort _50% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank, ein Gebräu oder Elixier trinkt oder wirft.\n\n_+2:_ Der Krieger erhält sofort _75% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank, ein Gebräu oder Elixier trinkt oder wirft\n\nDer Schildregenerationseffekt verdoppelt sich, wenn Tränke der Stärke, der Erfahrung oder alchemisch aus diesen Tränken hergestellte Gegenstände verwendet werden.\n\nBei alchemischen Gegenständen mit größerer Ausgabemenge (z.B. Aqua-Gebräu) kann dieses Talent abhängig davon, wieviel dieses Gegenstands hergestellt wurde, ausgelöst werden. -actors.hero.talent.liquid_willpower.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es stattdessen Schildstärke entsprechend 5% der maximalen LP bei +1, oder 7,5% der maximalen LP bei +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=Runentransfer actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung.\n\nDas Siegel kann nur Glyphen transferieren, die an der Rüstung angewandt wurden, als das Siegel daran angebracht war. actors.hero.talent.runic_transference.meta_desc=_Wenn dieses Talent von einem anderen Helden erworben wird_, verringert sich stattdessen die Wahrscheinlichkeit, dass Rüstungsverzauberungen durch den Einsatz von Schriftrollen der Verbesserung entfernt werden. Die Wahrscheinlichkeit, dass Rüstungsverzauberungen verloren gehen, beginnt bei Level 6 (statt 4) bei +1, oder bei Level 7 (statt 4) bei +2. Die Stufe, bei der Rüstungsverzauberungen garantiert verloren gehen, verbleibt unverändert bei +8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Verzauberungen und Flüche auf de actors.hero.talent.cleave.title=Durchschneiden actors.hero.talent.cleave.desc=_+1:_ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten Treffer auf _15 Züge_ gesetzt.\n\n_+2:_ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten Treffer auf _30 Züge_ gesetzt.\n\n_+3 _ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten Treffer auf _45 Züge_ gesetzt. actors.hero.talent.lethal_defense.title=tödliche Abwehr -actors.hero.talent.lethal_defense.desc=_+1:_ Wenn der Gladiator einen Gegner mit einem Kombiangriff tötet, _erhält er 33%_ Schild des zerbrochenen Siegels zurück.\n\n_+2:_ Wenn der Gladiator einen Gegner mit einem Kombiangriff tötet, _erhält er 67%_ Schild des zerbrochenen Siegels zurück.\n\n_+3:_ Wenn der Gladiator einen Gegner mit einem Kombiangriff tötet, _erhält er 100%_ Schildschutz des zerbrochenen Siegels zurück. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=verbesserte Kombi actors.hero.talent.enhanced_combo.desc=_+1:_ Wenn der Kombiwert des Gladiators 7 oder mehr beträgt, erhöht sich der Rückstoß des Schlags auf 3, er verursacht Schwindel, und er kann Feinde in Gruben stoßen.\n\n_+2:_ Zusätzlich zu den Vorteilen von +1 funktioniert die Parade bei mehreren Angriffen, wenn der Kombiwert 9 oder höher beträgt.\n\n_+3:_ Zusätzlich zu den Vorteilen von +1 und +2 kann der Gladiator bis zu Kombiwert/3 Felder hervorspringen, wenn er Slam, Crush, oder Wut einsetzt. @@ -964,7 +973,7 @@ actors.hero.talent.backup_barrier.desc=_+1:_ Der Magier erhält _3 Schildpunkte_ actors.hero.talent.backup_barrier.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, wird es stattdessen durch den Zauberstab des Helden mit dem höchsten Level ausgelöst. actors.hero.talent.energizing_meal.title=energiereiche Mahlzeit -actors.hero.talent.energizing_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _5 Züge Zauberstab-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _8 Züge Zauberstab-Aufladung_. +actors.hero.talent.energizing_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Magier 1 Zug und gewährt ihm _5 Züge Zauberstab-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Magier 1 Zug und gewährt ihm _8 Züge Zauberstab-Aufladung_. actors.hero.talent.inscribed_power.title=niedergeschriebene Macht actors.hero.talent.inscribed_power.desc=_+1:_ Wenn der Magier eine Schriftrolle liest oder einen Zaubergegenstand verwendet, erhalten seine _nächsten 2 Zauberstab-Zaps_ +2 Stufen.\n\n_+2:_ Wenn der Magier eine Schriftrolle liest oder einen Zaubergegenstand verwendet, erhalten seine _nächsten 3 Zauberstab-Zaps_ +2 Stufen.\n\nDie Anzahl der verbesserten Zauberstab-Zaps wird verdoppelt, wenn eine Schriftrolle mit Upgrade-, Transmutations- oder Alchemiegegenständen verwendet wird, die mit diesen Schriftrollen hergestellt wurde..\n\nBei Alchemiegegenständen mit höheren Produktionsmengen (z. B. den meisten Zaubersprüchen) besteht eine Chance, dass dieses Talent ausgelöst wird, je nachdem, wie viele dieser Gegenstände produziert werden. actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben @@ -1028,7 +1037,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Der Schurke erhält _aller zwei actors.hero.talent.mystical_meal.title=mystische Mahlzeit actors.hero.talent.mystical_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Schurken einen Zug (Versorgungsrationen werden sofort gegessen) und gewährt ihm _3 Züge mit Artefakt-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Schurken einen Zug (Versorgungsrationen werden sofort gegessen) und gewährt ihm _5 Züge mit Artefakt-Aufladung_.\n\nDieses Talent kann nicht dazu eingesetzt werden, dass sich das Horn des Überflusses selbst auflädt. actors.hero.talent.inscribed_stealth.title=niedergeschriebene Unsichtbarkeit -actors.hero.talent.inscribed_stealth.desc=_+1:_ Der Schurke erhält _3 Runden_ Unsichtbarkeit, nachdem er eine Schriftrolle gelesen oder einen Zaubergegenstand benutzt hat.\n\n_+2:_ Der Schurke erhält _5 Runden_ Unsichtbarkeit, nachdem er eine Schriftrolle gelesen oder einen Zaubergegenstand benutzt hat.\n\nDie Dauer der Unsichtbarkeit verdoppelt sich bei Verwendung einer Schriftrolle der Verbesserung, einer Schriftrolle der Umwandlung oder von Alchemiegegenständen, die mit diesen Schriftrollen hergestellt worden sind.\n\nBei Alchemiegegenständen mit höheren Produktionsmengen (z. B. den meisten Zaubern) besteht eine Chance, dass dieses Talent ausgelöst wird, abhängig von der Menge des hergestellten Gegenstands. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Der Schurke erhält _3 Züge_ Unsichtbarkeit, nachdem er eine Schriftrolle gelesen oder einen Zaubergegenstand benutzt hat.\n\n_+2:_ Der Schurke erhält _5 Züge_ Unsichtbarkeit, nachdem er eine Schriftrolle gelesen oder einen Zaubergegenstand benutzt hat.\n\nDie Dauer der Unsichtbarkeit verdoppelt sich bei Verwendung einer Schriftrolle der Verbesserung, einer Schriftrolle der Umwandlung oder von Alchemiegegenständen, die mit diesen Schriftrollen hergestellt worden sind.\n\nBei Alchemiegegenständen mit höheren Produktionsmengen (z. B. den meisten Zaubern) besteht eine Chance, dass dieses Talent ausgelöst wird, abhängig von der Menge des hergestellten Gegenstands. actors.hero.talent.wide_search.title=großangelegte Suche actors.hero.talent.wide_search.desc=_+1:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Kreis_ erweitert.\n\n_+2:_ Der Suchradius des Schurken wird von einem 5x5 Felder großen Bereich zu einem _7x7 Felder großen Bereich_ erweitert.. actors.hero.talent.wide_search.meta_desc=_Wenn dieses Talent durch einen anderen Helden erworben wird_, wird es seinen Suchradius stattdessen von einem 3x3-Quadrat bei +1 zu einem 5x5-Kreis, bei +2 zu einem 5x5-Quadrat erweitern. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Wenn der Schurke eine Rauchbombe einse actors.hero.talent.fear_the_reaper.title=fürchte den Sensenmann actors.hero.talent.fear_the_reaper.desc=_+1:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verkrüppelt_.\n\n_+2:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_.\n\n_+3:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verkrüppelt_.\n\n_+4:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verängstigt und verkrüppelt_. actors.hero.talent.deathly_durability.title=tödliche Haltbarkeit -actors.hero.talent.deathly_durability.desc=_+1:_ Gegner, die durch Todesmarkierung getötet wurden, geben dem Schurken einen Schild in Höhe von _13%_ ihrer LP, die sie besaßen, als sie markiert wurden.\n\n_+2:_ Gegner, die durch Todesmarkierung getötet wurden geben dem Schurken einen Schild in Höhe von _25%_ ihrer LP, die sie besaßen, als sie markiert wurden.\n\n_+3:_ Gegner, die durch Todesmarkierung getötet wurden geben dem Schurken einen Schild in Höhe von _38%_ ihrer LP, die sie besaßen, als sie markiert wurden.\n\n_+4:_ Gegner, die durch Todesmarkierung getötet wurden geben dem Schurken einen Schild in Höhe von _50%_ ihrer LP, die sie besaßen, als sie markiert wurden. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=Doppelmarkierung actors.hero.talent.double_mark.desc=_+1:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _30% reduzierte_ Ladekosten.\n\n_+2:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _50% reduzierte_ Ladekosten.\n\n_+3:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _65% reduzierte_ Ladekosten.\n\n_+4:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _75% reduzierte_ Ladekosten. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kombinierte Letalität actors.hero.talent.combined_lethality.desc=_+1:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _weniger als 13% seiner maximalen Lebenspunkte_ hat.\n\n_+2:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _weniger als 27% seiner maximalen Lebenspunkte_ hat.\n\n_+3:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _weniger als 40% seiner maximalen Lebenspunkte_ hat.\n\nDieser Angriff kann ein regulärer Nahkampfangriff oder Teil einer Waffenfähigkeit sein. actors.hero.talent.unencumbered_spirit.title=Unbeschwerter Geist -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Die Nonne erhält _50% mehr Energie_ für jedes Ausrüstungsteil _der Klasse 3 oder niedriger_, das sie verwendet.\n\n_+2:_ Die Nonne erhält _75% mehr Energie_ für jedes Ausrüstungsteil _der Klasse 2 oder niedriger_, das sie verwendet.\n\n_+3:_ Die Nonne erhält _100% mehr Energie_ für jedes Ausrüstungsteil _der Klasse 1_, das sie verwendet. Sie erhält außerdem eine Stoffrüstung und Kampfhandschuhe.\n\nDas Talent gewährt keinen Bonus, wenn sie keine Waffe trägt oder mit einem Ring der Kraft angreift. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=klösterliche Lebenskraft actors.hero.talent.monastic_vigor.desc=_+1:_ Wenn die Nonne _100% Energie_ hat, sind ihre Fähigkeiten verstärkt.\n\n_+2:_ Wenn die Nonne _80% oder mehr Energie_ hat, sind ihre Fähigkeiten verstärkt.\n\n_+3:_ Wenn die Nonne _60% oder mehr Energie_ hat, sind ihre Fähigkeiten verstärkt.\n\nWenn die Fähigkeiten verstärkt sind:\n- Hastige Hiebe verwenden Waffenverzauberungen\n- Konzentration passiert augenblicklich\n- Sprint erhält +4 Reichweite\n- Drachentritt fügt +50% Schaden zu, schleudert alle benachbarten Feinde zurück und paralysiert sie.\n- Meditation gewährt 80% Schadensresistenz und heilt langsam 20% der fehlenden Lebenspunkte. actors.hero.talent.combined_energy.title=kombinierte Energie @@ -1208,76 +1217,76 @@ actors.hero.talent.counter_ability.desc=_+1:_ Wenn die Zweikämpferin innerhalb #cleric actors.hero.talent.satiated_spells.title=verstärkte Zauber -actors.hero.talent.satiated_spells.desc=_+1:_ Durch Essen erhält der Kleriker _3 Schutzschild_, wenn er das nächste Mal einen Zauber wirkt.\n\n_+2:_ Durch Essen erhält der Kleriker _5 Schutzschild_, wenn er das nächste Mal einen Zauber wirkt. -actors.hero.talent.satiated_spells.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird_, gewährt es stattdessen sofort Schutzschild, der normalerweise nach 10 Runden nachzulassen beginnt. +actors.hero.talent.satiated_spells.desc=_+1:_ Durch Essen erhält der Kleriker _3 Abschirmung_, wenn er das nächste Mal einen Zauber wirkt.\n\n_+2:_ Durch Essen erhält der Kleriker _5 Abschirmung_, wenn er das nächste Mal einen Zauber wirkt. +actors.hero.talent.satiated_spells.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird_, gewährt es stattdessen sofort Abschirmung, der normalerweise nach 10 Zügen nachzulassen beginnt. actors.hero.talent.holy_intuition.title=heilige Intuition actors.hero.talent.holy_intuition.desc=+1: Der Kleriker kann _Heilige Intuition_ wirken, einen Zauber, der _3 Ladungen_ kostet und enthüllt, ob ein Gegenstand verflucht ist.\n\n+2: Der Kleriker kann _Heilige Intuition_ wirken, einen Zauber, der _2 Ladungen_ kostet und enthüllt, ob ein Gegenstand verflucht ist. actors.hero.talent.holy_intuition.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ kann der Held stattdessen den Fluchstatus eines verfluchten Gegenstands unmittelbar vor dem Ausrüsten erkennen, und zwar in 15% der Fälle bei +1 oder in 25% der Fälle bei +2. actors.hero.talent.searing_light.title=sengendes Licht -actors.hero.talent.searing_light.desc=_+1:_ Die physischen Angriffe des Klerikers auf von _Leitlicht_ erleuchtete Gegner verursachen _+4 Schaden._\n\n_+2:_ Die physischen Angriffe des Klerikers auf von Leitlicht_ erleuchtete Gegner verursachen _+6 Schaden._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ gewährt es stattdessen seinen Bonusschaden, nachdem ein Zauberstab oder Artefakt auf einen Feind angewendet wurde, mit einer Abklingzeit von 20 Zügen. actors.hero.talent.shield_of_light.title=Lichtschild -actors.hero.talent.shield_of_light.desc=_+1:_ Der Kleriker kann _Lichtschild_ wirken, einen Zauber, der sofort wirkt und ihm _2–4 Rüstung_ für 4 Züge gegen ein Ziel gewährt, was 1 Ladung kostet.\n\n_+2:_ Der Kleriker kann _Lichtschild_ wirken, einen Zauber, der sofort wirkt und ihm _3–6 Rüstung_ für 4 Züge gegen ein Ziel gewährt, was 1 Ladung kostet. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ verringert es stattdessen den physischen Schaden, den dir dein anvisierter Feind zufügt, um 1, zu 33% der Zeit bei +1 oder zu 50% der Zeit bei +2. -actors.hero.talent.enlightening_meal.title=erleuchtende Mahlzeit -actors.hero.talent.enlightening_meal.desc=_+1:_ Das Essen von Nahrung kostet den Kleriker _1 Zug_ und gewährt ihm _1 Ladung_ für seinen Heiligen Folianten.\n\n_+2:_ Das Essen von Nahrung kostet den Kleriker _1 Zug_ und gewährt ihm _1,5 Ladungen_ für seinen Heiligen Folianten. -actors.hero.talent.enlightening_meal.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ gewährt es stattdessen 2 Züge Zauberstab- und Artefaktaufladung bei +1 oder 3 Züge bei +2. +actors.hero.talent.enlightening_meal.title=Erleuchtende Mahlzeit +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Runen-Echo actors.hero.talent.recall_inscription.refunded=Dein Gegenstand wurde erstattet! -actors.hero.talent.recall_inscription.desc=_+1:_ Der Kleriker kann _Runen-Echo_ wirken,_ einen Zauber, der den Effekt des letzten Runensteins oder der letzten Schriftrolle, die er in den letzten _10 Zügen_ verwendet hat, repliziert.\n\n_+2:_ Der Kleriker kann _Runen-Echo_ wirken,_ einen Zauber, der den Effekt des letzten Runensteins oder der letzten Schriftrolle, die er in den letzten _300 Zügen_ verwendet hat, repliziert.\n\nRunen-Echo kann nicht verwendet werden, um Schriftrollen der Verbesserung zu replizieren. Die Aufladekosten dieses Zaubers variieren je nachdem, welcher Gegenstand zuletzt verwendet wurde: 2 für einen Runenstein, 3 für eine Schriftrolle, 4 für eine exotische Schriftrolle. Diese Aufladekosten verdoppeln sich auch beim Replizieren einer Schriftrolle der Umwandlung oder von Alchemiegegenständen, die mithilfe von Umwandlung oder Verbesserung hergestellt werden müssen. +actors.hero.talent.recall_inscription.desc=_+1:_ Der Kleriker kann _Runen-Echo_ wirken, einen Zauber, der den Effekt des letzten Runensteins oder der letzten Schriftrolle, die er in den letzten _10 Zügen_ verwendet hat, repliziert.\n\n_+2:_ Der Kleriker kann _Runen-Echo_ wirken, einen Zauber, der den Effekt des letzten Runensteins oder der letzten Schriftrolle, die er in den letzten _300 Zügen_ verwendet hat, repliziert.\n\nRunen-Echo kann nicht verwendet werden, um Schriftrollen der Verbesserung zu replizieren. Die Aufladekosten dieses Zaubers variieren je nachdem, welcher Gegenstand zuletzt verwendet wurde: 2 für einen Runenstein, 3 für eine Schriftrolle, 4 für eine exotische Schriftrolle. Diese Aufladekosten verdoppeln sich auch beim Replizieren einer Schriftrolle der Umwandlung oder von Alchemiegegenständen, die mithilfe von Umwandlung oder Verbesserung hergestellt werden müssen. actors.hero.talent.recall_inscription.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ werden stattdessen alle Schriftrollen und Runensteine in 10% der Fälle mit +1 und in 15% der Fälle mit +2 zurückerstattet. Schriftrollen der Verbesserung sind von diesem Effekt ausgenommen. actors.hero.talent.sunray.title=Sonnenstrahl actors.hero.talent.sunray.desc=_+1:_ Der Kleriker kann _Sonnenstrahl_ wirken, einen Zauber, der 4–8 Schaden verursacht und das Ziel für 4 Züge blendet. Dies kostet 1 Ladung.\n\n_+2:_ Der Kleriker kann _Sonnenstrahl_ wirken, einen Zauber, der 6–12 Schaden verursacht und das Ziel für 6 Züge blendet. Dies kostet 1 Ladung.\n\nSonnenstrahl kann jedes Ziel nur einmal blenden. Ist das Ziel bereits durch Sonnenstrahl geblendet, wird es gelähmt. Dämonischen und untoten Gegnern fügt Sonnenstrahl stets maximalen Schaden zu. actors.hero.talent.sunray.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ führt es stattdessen dazu, dass Zauberstäbe und Artefakte Feinde 4 Züge lang blenden, 15% der Zeit bei +1 oder 25% der Zeit bei +2. actors.hero.talent.divine_sense.title=Göttlicher Sinn -actors.hero.talent.divine_sense.desc=_+1:_ Der Kleriker kann _Göttlicher Sinn_ wirken, einen Zauber, der ihm 30 Züge lang _8 Felder_ Übersinnliche Wahrnehmung gewährt, was 2 Ladungen kostet.\n\n_+2:_ Der Kleriker kann _Göttlicher Sinn_ wirken, einen Zauber, der ihm 30 Züge lang _12 Felder_ Übersinnliche Wahrnehmung gewährt, was 2 Ladungen kostet. -actors.hero.talent.divine_sense.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ gewährt es ihm stattdessen für einen kurzen Moment Übersinnliche Wahrnehmung, nachdem er einen Zauberstab oder ein Artefakt mit einer Reichweite von 3 Feldern bei +1 oder 5 Feldern bei +2 verwendet hat. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ gewährt es ihm stattdessen für einen kurzen Moment Übersinnliche Wahrnehmung, nachdem er einen Zauberstab oder ein Artefakt verwendet hat, mit einer Reichweite von 3 Feldern bei +1 oder 5 Feldern bei +2. actors.hero.talent.bless.title=Segen -actors.hero.talent.bless.desc=_+1:_ Der Kleriker kann _Segen_ spenden, einen Zauber, der _6 Züge Segen und 10 Schutzschild_ gewährt, wenn er auf sich selbst gewirkt wird, oder _10 Züge Segen und 10 Heilung_, wenn er auf einen anderen Charakter gewirkt wird. Dies kostet 1 Ladung.\n\n_+2:_ Der Kleriker kann _Segen_ spenden, einen Zauber, der _10 Züge Segen und 15 Schutzschild_ gewährt, wenn er auf sich selbst gewirkt wird, oder _15 Züge Segen und 15 Heilung_, wenn er auf einen anderen Charakter gewirkt wird. Dies kostet 1 Ladung.\n\nÜberschüssige Heilung durch diesen Zauber wird in Schutzscjild umgewandelt. +actors.hero.talent.bless.desc=_+1:_ Der Kleriker kann _Segen_ spenden, einen Zauber, der _6 Züge Segen und 10 Abschirmung_ gewährt, wenn er auf sich selbst gewirkt wird, oder _10 Züge Segen und 10 Heilung_, wenn er auf einen anderen Charakter gewirkt wird. Dies kostet 1 Ladung.\n\n_+2:_ Der Kleriker kann _Segen_ spenden, einen Zauber, der _10 Züge Segen und 15 Abschirmung_ gewährt, wenn er auf sich selbst gewirkt wird, oder _15 Züge Segen und 15 Heilung_, wenn er auf einen anderen Charakter gewirkt wird. Dies kostet 1 Ladung.\n\nÜberschüssige Heilung durch diesen Zauber wird in Abschirmung umgewandelt. actors.hero.talent.bless.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ erhöht es stattdessen die Genauigkeit und Ausweichfähigkeit des Helden und aller Verbündeten um 3% bei +1 oder um 5% bei +2. actors.hero.talent.cleanse.title=Läuterung -actors.hero.talent.cleanse.desc=_+1:_ Der Kleriker kann _Läuterung_ wirken, einen Zauber, der sofort wirkt, negative Statuseffekte von ihm und seinen Verbündeten in der Nähe entfernt und ihnen 10 Schutzschild gewährt. Dies kostet 2 Ladungen.\n\n_+2:_ Der Kleriker kann _Läuterung_ wirken, einen Zauber, der sofort wirkt, ihm und seinen Verbündeten in der Nähe 3 Züge lang Immunität gegen negative Status gewährt und ihnen 20 Schutz gewährt. Dies kostet 2 Ladungen.\n\n_+3:_ Der Kleriker kann _Läuterung_ wirken, einen Zauber, der sofort wirkt, ihm und seinen Verbündeten in der Nähe 5 Züge lang Immunität gegen negative Status gewährt und ihnen 30 Schutz gewährt. Dies kostet 2 Ladungen. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ werden stattdessen negative Statuseffekte des Helden nach der Verwendung eines Zauberstabs oder Artefakts beseitigt, und zwar in 10/20/30% der Fälle bei +1/+2/+3. actors.hero.talent.light_reading.title=Leichte Lektüre actors.hero.talent.light_reading.desc=_+1:_ Der Kleriker kann seinen Heiligen Folianten auch verwenden, wenn er nicht ausgerüstet ist. Ist dies der Fall, lädt er sich allerdings nur mit _25% der Geschwindigkeit_ auf.\n\n_+2:_ Der Kleriker kann seinen Heiligen Folianten auch verwenden, wenn er nicht ausgerüstet ist. Ist dies der Fall, lädt er sich allerdings nur mit _50% der Geschwindigkeit_ auf.\n\n_+3:_ Der Kleriker kann seinen Heiligen Folianten auch verwenden, wenn er nicht ausgerüstet ist. Ist dies der Fall, lädt er sich allerdings nur mit _75% der Geschwindigkeit_ auf. actors.hero.talent.light_reading.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ erhöht es stattdessen die Aufladegeschwindigkeit aller Zauberstäbe um 7/13/20% bei +1/+2/+3. actors.hero.talent.holy_lance.title=Heilige Lanze -actors.hero.talent.holy_lance.desc=_+1:_ Der Priester kann _Heilige Lanze_ wirken, einen verheerenden Zauber, der _30–55 Schaden_ verursacht und 4 Ladungen kostet.\n\n_+2:_ Der Priester kann _Heilige Lanze_ wirken, einen verheerenden Zauber, der _45–83 Schaden_ verursacht und 4 Ladungen kostet.\n\n_+3:_ Der Priester kann _Heilige Lanze_ wirken, einen verheerenden Zauber, der _60–110 Schaden_ verursacht und 4 Ladungen kostet.\n\nHeilige Lanze fügt dämonischen und untoten Gegnern immer maximalen Schaden zu. Heilige Lanze hat eine Abklingzeit von 50 Runden, bevor sie erneut gewirkt werden kann. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Geheiligter Boden -actors.hero.talent.hallowed_ground.desc=_+1:_ Der Priester kann _Geheiligter Boden_ wirken, einen Zauber, der Gelände in einem _3x3-Bereich_ für 20 Züge heiligt und dafür 2 Ladungen benötigt.\n\n_+2:_ Der Priester kann _Geheiligter Boden_ wirken, einen Zauber, der Gelände in einem _5x5-Bereich_ für 20 Züge heiligt und dafür 2 Ladungen benötigt.\n\n_+3:_ Der Priester kann _Geheiligter Boden_ wirken, einen Zauber, der Gelände in einem _7x7-Bereich_ für 20 Züge heiligt und dafür 2 Ladungen benötigt.\n\nWenn er gewirkt wird, heilt Geheiligter Boden Verbündete um 10 LP, macht Gegner kurzzeitig bewegungsunfähig und verbreitet kurzes Gras. Anschließend heilt er langsam Verbündete, verkrüppelt Gegner und lässt hohes Gras zufällig wachsen. Geheiligter Boden gewährt dem Priester Schutz statt Heilung und wird durch Feuer zerstört. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Eingedenken -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Der Priester kann _Eingedenken_ wirken, einen Zauber, der die Wirkung von positiven und negativen Effekten auf Verbündete/Feinde _3 Züge_ lang und 1 Ladung kostet.\n\n_+2:_ Der Priester kann _Eingedenken_ wirken, einen Zauber, der die Wirkung von positiven und negativen Effekten auf Verbündete/Feinde _4 Züge_ lang und 1 Ladung kostet.\n\n_+3:_ Der Priester kann _Eingedenken_ wirken, einen Zauber, der die Wirkung von positiven und negativen Effekten auf Verbündete/Feinde _5 Züge_ lang und 1 Ladung kostet.\n\nEingedenken erleuchtet das Ziel außerdem erneut, wenn es zuvor erleuchtet war. Eingedenken kann eine bestimmte Wirkung von positiven und negativen Effekten nur einmal und kann keine Wirkungen von Rüstungsfähigkeiten verlängern. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=Handauflegung -actors.hero.talent.lay_on_hands.desc=_+1:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um 10 LP heilt oder dem Paladin 10 Schildschutz gewährt. Dies kostet 1 Ladung.\n\n_+2:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um 15 LP heilt oder dem Paladin 15 Schildschutz gewährt Dies kostet 1 Ladung.\n\n_+3:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um 20 LP heilt oder dem Paladin 20 Schildschutz gewährt Dies kostet 1 Ladung.\n\nÜberschüssige Heilung durch diesen Zauber wird in Schildschutz umgewandelt. Handauflegung kann wiederholt gewirkt werden, kann aber nicht mehr als einen dreifach gewirkten Schildschutz gewähren. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=Aura des Schutzes -actors.hero.talent.aura_of_protection.desc=_+1:_ Der Paladin kann die _Aura des Schutzes_ wirken, einen Zauber, der dem Paladin und allen Verbündeten im Umkreis von 2 Feldern 15% Schadensresistenz und den Effekt der Rüstungsglyphe des Paladins mit +50% Stärke für 20 Züge gewährt. Dies kostet 2 Ladungen.\n\n_+2:_ Der Paladin kann die _Aura des Schutzes_ wirken, einen Zauber, der dem Paladin und allen Verbündeten im Umkreis von 2 Feldern 23% Schadensresistenz und den Effekt der Rüstungsglyphe des Paladins mit +75% Stärke für 20 Züge gewährt. Dies kostet 2 Ladungen.\n\n_+3:_ Der Paladin kann die _Aura des Schutzes_ wirken, einen Zauber, der dem Paladin und allen Verbündeten im Umkreis von 2 Feldern 30% Schadensresistenz und den Effekt der Rüstungsglyphe des Paladins mit +100% Stärke für 20 Züge gewährt. Dies kostet 2 Ladungen. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=Wand aus Licht actors.hero.talent.wall_of_light.desc=_+1:_ Der Paladin kann _Wand aus Licht_ wirken, einen Zauber, der eine _3 Felder breite_ massive Wand vor dem Paladin erschafft, die Gegner abwehrt und 20 Züge lang anhält. Dies kostet 3 Ladungen.\n\n_+2:_ Der Paladin kann _Wand aus Licht_ wirken, einen Zauber, der eine _5 Felder breite_ massive Wand vor dem Paladin erschafft, die Gegner abwehrt und 20 Züge lang anhält. Dies kostet 3 Ladungen.\n\n_+3:_ Der Paladin kann _Wand aus Licht_ wirken, einen Zauber, der eine _7 Felder breite_ massive Wand vor dem Paladin erschafft, die Gegner abwehrt und 20 Züge lang anhält. Dies kostet 3 Ladungen.\n\nDie Wand kann gerade oder diagonal platziert werden; es kann immer nur eine Wand gleichzeitig existieren. actors.hero.talent.divine_intervention.title=göttlicher Eingriff -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. -actors.hero.talent.judgement.title=Urteil -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.judgement.title=Richtspruch +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=Blitz -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=Körperform -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=Der Kleriker kann _Körperform_ wirken, wodurch Dreieinigkeit die Kraft einer Verzauberung oder Glyphe erhält, die er in diesem Abenteuer identifiziert hat. Dies kostet 2 Ladungen.\n\n+1: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _20 Züge._\n\n+2: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _27 Züge._\n\n+3: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _33 Züge._\n\n+4: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _40 Züge._\n\nDreieinigkeit kann jeweils nur mit einer Körperform erfüllt werden. Die Rüstungskosten von Dreieinigkeit sind höher, wenn die gewählte Glyphe selten und mächtig ist. actors.hero.talent.mind_form.title=Verstandesform -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. +actors.hero.talent.mind_form.desc=Der Kleriker kann _Verstandesform_ wirken, die Dreieinigkeit die Kraft eines Zauberstabs oder einer Wurfwaffe verleiht, die der Kleriker in diesem Abenteuer verwendet hat. Dies kostet 3 Ladungen.\n\n_+1:_ Bei Dreieinigkeit nutzt der Kleriker den Zauber- oder Wurfeffekt des gewählten Gegenstands, als wäre dieser _+3._\n\n_+2:_ Bei Dreieinigkeit nutzt der Kleriker den Zauber- oder Wurfeffekt des gewählten Gegenstands, als wäre dieser _+4._\n\n_+3:_ Bei Dreieinigkeit nutzt der Kleriker den Zauber- oder Wurfeffekt des gewählten Gegenstands, als wäre dieser _+5._\n\n_+4:_ Bei Dreieinigkeit nutzt der Kleriker den Zauber- oder Wurfeffekt des gewählten Gegenstands, als wäre dieser _+6._\n\nDreieinigkeit kann jeweils nur mit einer Verstandesform erfüllt werden. actors.hero.talent.spirit_form.title=Geistform -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=Der Kleriker kann _Geistform_ wirken, die Dreieinigkeit mit der Kraft eines Rings oder Artefakts erfüllt, das der Kleriker in diesem Abenteuer identifiziert hat (mit Ausnahme des Heiligen Folianten). Dies kostet 4 Ladungen.\n\n_+1:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+1_ oder löst den Effekt eines Artefakts mit _+4_ aus.\n\n_+2:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+2_ oder löst den Effekt eines Artefakts mit _+6_ aus.\n\n_+3:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+3_ oder löst den Effekt eines Artefakts mit _+8_ aus.\n\n_+4:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+4_ oder löst den Effekt eines Artefakts mit _+10_ aus.\n\nDreieinigkeit kann jeweils nur mit einer Geistform erfüllt werden. Artefakte haben unterschiedliche Effekte und Rüstungskosten, wenn sie durch Dreieinigkeit ausgelöst werden. -actors.hero.talent.beaming_ray.title=glänzender Strahl -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.title=Strahl der Versetzung +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=Lebensband -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._ -actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.stasis.title=Entrückung +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1321,22 +1330,15 @@ actors.mobs.npcs.blacksmith.exit_warn_high=Biste schon fertig? Hast ja ordentlic actors.mobs.npcs.blacksmith.exit_warn_full=Biste schon fertig? Du hast ja viel Gold dabei, aber sieh zu, dass du nix von deinem Krempel unten liegen lässt.\n\n_Denk dran, ich lass dich nich' noch mal runter, wenn du erst wieder oben bist._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Der Riesenkristall is' auch noch da unten. Ich zahl' extra, wenn du den zerstörst. actors.mobs.npcs.blacksmith.exit_warn_gnoll=Der Gnoll-Geomant is' auch noch da unten. Ich zahl' extra, wenn du den umbringst. -actors.mobs.npcs.blacksmith.exit_warn_fungi=Der Riesenpilz is' auch noch da unten. Ich zahl' extra, wenn du den tötest. +actors.mobs.npcs.blacksmith.exit_warn_fungi=Der Riesenpilz is' auch noch da unten. Ich zahl' extra, wenn du den platt machst. actors.mobs.npcs.blacksmith.exit_yes=Bin Fertig actors.mobs.npcs.blacksmith.exit_no=Noch nicht actors.mobs.npcs.blacksmith.get_lost=Ich bin beschäftigt. Zisch ab! actors.mobs.npcs.blacksmith.entrance_blocked=Der Weg nach unten ist versperrt. -actors.mobs.npcs.blacksmith.cant_enter_old=Dieses Gebiet ist in diesem Run nicht zugänglich. Beginne ein neues Spiel, um das neue Abenteuer zu versuchen! +actors.mobs.npcs.blacksmith.cant_enter_old=Dieses Gebiet ist in diesem Abenteuer nicht zugänglich. Beginne ein neues Spiel, um das neue Abenteuer zu versuchen! actors.mobs.npcs.blacksmith.def_verb=geblockt actors.mobs.npcs.blacksmith.desc=Der Trollschmied sieht aus wie alle Trolle: Er ist hochgewachsen und mager, und seine Haut erinnert in Farbe und Struktur an Stein. Der Trollschmied hantiert mit unverhältnismäßig kleinen Werkzeugen herum. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Hey Mensch! Willst’ nützlich sein, was? Nimm’ die Spitzhacke und hol’ mir mal _Dunkelgold-Erz. 15 Stück_ sollten genug sein. Wie? Du willst bezahlt werden? Du gieriges ... \n\nOkay, Okay, Ich hab’ zwar kein Geld, um dich zu bezahlen, aber ich kann was für dich anfertig’n. Schätze Dich glücklich, ich bin der einzige Schmied in dieser Gegend. -actors.mobs.npcs.blacksmith.blood_1=Hey Mensch! Willst’ nützlich sein, Huh? Nimm’ diese Spitzhacke und töte ’ne Fledermaus damit. Was? Du willst bezahlt werden? Du gieriges ...\n\nOkay, Okay, Ich hab’ zwar kein Geld, um dich zu bezahlen, aber ich kann was für dich anfertig’n. Schätze dich glücklich, ich bin der einzige Schmied in dieser Gegend. -actors.mobs.npcs.blacksmith.gold_2=Dunkelgold. 15 Stück. Ernsthaft, is´ dat´ so schwer? -actors.mobs.npcs.blacksmith.blood_2=Ich sagte, ich brauch´ Fledermausblut auf der Spitzhacke. Geh´ los, mach Zack und Hack! -actors.mobs.npcs.blacksmith.completed=Oh, da bisse´ ja wieder... Besser jetzt als nie. - actors.mobs.npcs.ghost.name=Trauriger Geist actors.mobs.npcs.ghost.rat_1=Seid gegrüßt, %s... Einst war ich wie Ihr – stark und zuversichtlich... Doch dann wurde ich von einem widerwärtigen Wesen erschlagen... Ich kann diesen Ort nicht verlassen... Nicht, bevor ich gerächt werde... Vernichtet die _verfaulende Ratte,_ die mir das Leben nahm...\n\nSie kriecht auf dieser Ebene umher... Verteilt ihren Gestank überall... _Hütet Euch vor ihrem widerwärtigen Geruch und zersetzenden Biss. Ihr Gift löst sich im Wasser auf..._ actors.mobs.npcs.ghost.rat_2=Bitte... Helft mir... Erschlagt die abscheuliche Kreatur...\n\n_Bekämpft sie nah am Wasser... Meidet ihren Gestank..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Der Wicht hat am Übergang zu den inneren Ha actors.mobs.npcs.mirrorimage.name=Spiegelbild actors.mobs.npcs.mirrorimage.desc=Diese Illusion sieht dir sehr ähnlich, sie scheint sogar deine aktuelle Rüstung und Waffe zu tragen.\n\nSpiegelbilder suchen nach Feinden und greifen diese mit ihren imitierten Waffen an, welche sich genauso verhalten wie deine, aber weniger Schaden anrichten. Zuerst sind sie fast unsichtbar, aber um angreifen zu können, müssen Spielbilder eine feste Form annehmen.\n\nObwohl sie viel Schaden austeilen können, halten Spiegelbilder nicht lange durch und verblassen, sobald sie getroffen werden. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=Lichtbrechung actors.mobs.npcs.prismaticimage.desc=Diese glitzernde Illusion sieht dir sehr ähnlich, sie scheint sogar deine derzeitige Waffe und Rüstung zu tragen.\n\nPrismatische Abbilder versuchen, die Aufmerksamkeit der Feinde auf sich zu lenken und setzen ihre verbesserte Verteidigung und Gesundheit dazu ein, dich zu schützen. Sie verfügen zwar nicht über die gleiche Schlagkraft wie Spiegelbilder, so aber doch über bessere Ausdauer und profitieren auch von den Vorteilen deiner Rüstung.\n\nWenn ihre Lebenspunkte auf 0 fallen, verblassen sie über mehrere Züge und können in dieser Zeit immer noch geheilt werden. Wenn keine Feinde zugegen sind, verblassen die Abbilder und finden zu ihrem Herrn zurück. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=König der Ratten actors.mobs.npcs.ratking.not_sleeping=Ich schlafe nicht! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Diese Ratte ist etwas größer als eine gew actors.mobs.npcs.ratking.desc_birthday=Diese Ratte ist etwas größer als eine gewöhnliche Beutelratte. Sie trägt einen klitzekleinen grüne Partyhut anstelle der üblichen Krone. Alles Gute zum Geburtstag, Rattenkönig! actors.mobs.npcs.ratking.desc_winter=Diese Ratte ist etwas größer als eine gewöhnliche Beutelratte. Sie trägt eine klitzekleine festliche Kopfbedeckung anstelle der üblichen Krone. Schöne Feiertage! actors.mobs.npcs.ratking.desc=Diese Ratte ist etwas größer als eine gewöhnliche Beutelratte. Sie trägt eine klitzekleine Krone auf ihrem Kopf. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=Schaf actors.mobs.npcs.sheep.baa!=Bäh! @@ -1393,7 +1400,8 @@ actors.mobs.npcs.sheep.baa?=Bäh? actors.mobs.npcs.sheep.baa.=Bäh. actors.mobs.npcs.sheep.baa...=Bäh... actors.mobs.npcs.sheep.def_verb=geblockt -actors.mobs.npcs.sheep.desc=Dies ist ein magisches Schaf. Was daran so magisch sein soll? Du kannst es nicht töten. Es wird einfach stehenbleiben, sein Futter wiederkauen und sein sorgenfreies Leben genießen, bis es wie durch Zauberhand verschwindet. +actors.mobs.npcs.sheep.desc=Dies ist ein magisches Schaf. Was daran so magisch sein soll? Du kannst es nicht töten. Es wird einfach stehenbleiben, sein Futter wiederkäuen und sein sorgenfreies Leben genießen, bis es wie durch Zauberhand verschwindet. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=Händler actors.mobs.npcs.shopkeeper.thief=Dieb, Dieb! @@ -1402,13 +1410,13 @@ actors.mobs.npcs.shopkeeper.flee=Der Ladeninhaber flieht! actors.mobs.npcs.shopkeeper.sell=Verkaufe einen Gegenstand actors.mobs.npcs.shopkeeper.talk=Unterhalten actors.mobs.npcs.shopkeeper.buyback=Der Ladenbesitzer gibt dir den Gegenstand widerwillig zurück. -actors.mobs.npcs.shopkeeper.talk_prison_intro=Ich habe alles, was du für ein erfolgreiches Abenteuer brauchst! -actors.mobs.npcs.shopkeeper.talk_prison_warrior=Das ist ein interessantes Siegel, das du da hast. Die gibt es normalerweise nur im Ganzen. Bist du ein in Ungnade gefallener Held oder sowas? Na, wie auch immer, was du getan hast ist nicht mein Problem, und es ändert nichts am Wert deiner Münzen. -actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, ich glaube, ich habe einen Steckbrief mit deinem Namen irgendwo in der Stadt gesehen. Auf der Flucht, wie? Ach, du bist unschuldig? Klar, logisch... keine Sorge, ich habe besseres zu tun, als dich zu verpfeifen, aber vielleicht solltest du mir sicherheitshalber etwas abkaufen? -actors.mobs.npcs.shopkeeper.talk_prison_rogue=Kommst du von der Diebesgilde, um die Gegend leerzuräumen? Nein, nur einkaufen? Gut, erledige ein paar Monster, wenn du schonmal da bist. Aber erwarte keinen Rabatt, ich bezahle schon genug Schutzgeld an euch Leute, dabei sorgt ihr hier unten kaum für meine Sicherheit. +actors.mobs.npcs.shopkeeper.talk_prison_intro=Ich habe alles, was Du für ein erfolgreiches Abenteuer brauchst! +actors.mobs.npcs.shopkeeper.talk_prison_warrior=Das ist ein interessantes Siegel, das Du da hast. Die gibt es normalerweise nur im Ganzen. Bist Du ein in Ungnade gefallener Held oder sowas? Na, wie auch immer, was Du getan hast, ist nicht mein Problem, und es ändert nichts am Wert Deiner Münzen. +actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, ich glaube, ich habe einen Steckbrief mit Deinem Namen irgendwo in der Stadt gesehen. Auf der Flucht, wie? Ach, Du bist unschuldig? Klar, logisch... keine Sorge, ich habe besseres zu tun, als Dich zu verpfeifen, aber vielleicht solltest Du mir sicherheitshalber etwas abkaufen? +actors.mobs.npcs.shopkeeper.talk_prison_rogue=Kommst Du von der Diebesgilde, um die Gegend leerzuräumen? Nein, nur einkaufen? Gut, erledige ein paar Monster, wenn Du schonmal da bist. Aber erwarte keinen Rabatt, ich bezahle schon genug Schutzgeld an euch Leute, dabei sorgt ihr hier unten kaum für meine Sicherheit. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Du scheinst nicht gerade in deinem Element zu sein, Miss. Enge Dungeongänge sind nicht so weitläufig wie große Hallen oder die Wälder, die die Stadt umgeben, nicht wahr? Ach, lass dich von meinem Geschwafel nicht ärgern. Möchtest Du vielleicht etwas kaufen? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Na, wenn das mal nicht die reisende Heldin ist! Wenn Du versuchst, mal wieder eine Stadt zu retten, dann viel Glück. Die Gefahren hier sind nämlich wesentlich schlimmer als ein paar läppische Gaunerbanden. Ich bin sicher, Du schlägst Dich besser als jede andere, nur versuche bitte, nicht direkt vor meiner Ladentür zu sterben. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Nun, ich grüße Dich, Hochwürden, oder ist es inzwischen Eure Heiligkeit? Hehe, wie dem auch sei, das hier ist kein Ort für Dich, und eine Menge an Leute wäre sicher ziemlich bestürzt, wenn Du plötzlich tot sein solltest. Aber sicher hast du ein paar Geldstücke dabei, warum kaufst Du also nicht etwas, um das zu vermeiden? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Nun, ich grüße Dich, Hochwürden, oder ist es inzwischen Eure Heiligkeit? Hehe, wie dem auch sei, das hier ist kein Ort für Dich, und eine Menge an Leute wäre sicher ziemlich bestürzt, wenn Du plötzlich tot sein solltest. Aber sicher hast Du ein paar Geldstücke dabei, warum kaufst Du also nicht etwas, um das zu vermeiden? actors.mobs.npcs.shopkeeper.talk_caves=Gib Geld aus, lebe länger.\n\nOh, und grüße den Trollschmied von mir, wenn Du ihn siehst. Erinnere das Schlitzohr an das Geld, das er mir immer noch für den Hammer schuldet, den ich ihm letzte Woche verkauft habe. actors.mobs.npcs.shopkeeper.talk_city=Meine Waren können Dich hier unten schützen.\n\n... und trödel bitte nicht herum. Es hat ewig gedauert, die Bewohner hier dazu zu bringen, mich in Ruhe zu lassen. Ich will nicht, dass Du mir irgendwelchen Ärger verursachst. actors.mobs.npcs.shopkeeper.talk_halls=Hey, ich hab Sonderangebote für Dämonenjäger!\n\nOh, und sei vorsichtig dort unten. Die Dämonen kümmern sich nicht darum, wie mutig du bist. Du kannst nicht zurückkommen und mehr Geld ausgeben, wenn du tot bist! ;)\n\nOb die Dämonen sind wie ich? Ha, nicht im geringsten. Ich bin nur ein gewöhnlicher Bursche, nicht gerade ein Kämpfer, und ich hab's geschafft, meinen Verstand intakt zu halten. Die Dämonen unten sind wesentlich stärkere Wesen, und sie alle wurden versklavt von... naja... sei einfach vorsichtig dort unten. @@ -1417,7 +1425,7 @@ actors.mobs.npcs.shopkeeper.desc=Dieser stämmige Typ würde von seinem Erschein actors.mobs.npcs.wandmaker.name=Alter Stabmacher actors.mobs.npcs.wandmaker.intro_warrior=Oh, sei gegrüßt! Welch eine angenehme Überraschung, einen Krieger aus dem Norden an diesem deprimierenden Ort anzutreffen! Du musst weit gereist sein, bevor du hierhergekommen bist. Wenn du auf Abenteuer aus bist, hätte ich vielleicht eine Aufgabe für dich. -actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! Ich habe keinen Banditen an diesem Ort entdeckt, der immer noch bei Verstand ist, also musst du von der Oberfläche sein! Wenn du Interesse hast, einem Fremden zu helfen, hätte ich eine Aufgabe für dich. +actors.mobs.npcs.wandmaker.intro_rogue=Du meine Güte, hast du mich erschreckt! Ich habe keinen Banditen an diesem Ort entdeckt, der immer noch bei Verstand wäre, also musst du von der Oberfläche sein! Wenn du Interesse hast, einem Fremden zu helfen, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_mage=Oh, Hallo %s! Ich habe mitbekommen, dass da wohl etwas Unruhe zwischen dir und dem Institut der Zauberer herrschte? Vergiss es, ich war niemals ein Freund dieser Engstirnigen. Wenn du möchtest, hätte ich eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_huntress=Oh, hallo, meine Dame! Ein freundliches Gesicht hier in dieser Tiefe zu entdecken ist wahrlich eine erfreuliche Überraschung, oder? Tatsächlich kommt mir dein Gesicht bekannt vor. Es liegt mir auf der Zunge... Wie dem auch sei, falls du hier auf Abenteuer aus bist, hätte ich vielleicht eine Aufgabe für dich. actors.mobs.npcs.wandmaker.intro_duelist=Oh, hallo, meine Dame! Welch angenehme Überraschung, in dieser deprimierenden Umgebung einer Heldin zu begegnen! Wenn Du gewillt wärest, einem alten Mann zu helfen, hätte ich eine Aufgabe für Dich. @@ -1436,18 +1444,19 @@ actors.mobs.npcs.wandmaker.desc=Dieser alte, aber noch rüstige Herr blickt leic ###mobs -actors.mobs.acidic.name=Ätzender Skorpion +actors.mobs.acidic.name=ätzender Skorpion actors.mobs.acidic.desc=Diese riesigen, spinnenartigen Dämonenkreaturen vermeiden den Nahkampf, sie ziehen es vor, verkrüppelnde, zahnbesetzte Stacheln aus weiter Entfernung zu schießen. Diese hier trieft vor zersetzendem Schlamm. actors.mobs.albino.name=Albinoratte actors.mobs.albino.desc=Dies ist eine seltene Gattung der Ratte, erkennbar an ihrem weißen Fell und ihren gezackten Zähnen. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=gepanzerte Statue actors.mobs.armoredstatue.desc=Wären da nicht diese beunruhigend rot leuchtenden Augen, könnte man annehmen, es handle sich nur um eine weitere Skulptur in diesem Dungeon.\n\nAugenscheinlich ist sie aufgrund der Rüstung, die sie trägt, in hervorragender Verfassung; es könnte sehr schwer werden, sie zu besiegen. actors.mobs.armoredstatue.desc_arm_wep=Die Statue an sich ist aus Stein, aber _%1$s_ und _%2$s_, die sie bei sich trägt, sehen sehr echt aus. actors.mobs.bandit.name=verrückter Bandit -actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. +actors.mobs.bandit.desc=Ein Elitedieb, der sich durch sein opulenteres lilafarbenes Gewand auszeichnet. Trotz seines größeren Könnens ist er genauso hirnlos geworden wie normale Diebe.\n\nVerrückte Banditen bestehlen dich nicht nur, sondern blenden, verkrüppeln und vergiften dich auch kurzzeitig! Allerdings ist die Wahrscheinlichkeit, dass sie zusätzliche Beute mit sich führen, viel höher als bei normalen Dieben. actors.mobs.bat.name=Vampirfledermaus actors.mobs.bat.desc=Diese flinken und hartnäckigen Höhlenbewohner sind weit gefährlicher, als es den Anschein hat. Durch jeden erfolgreichen Angriff gewinnen sie Lebensenergie, wodurch sie in der Lage sind, weit größere Gegner zu besiegen. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Diese flinken und hartnäckigen Höhlenbewohner sind weit g actors.mobs.bee.name=goldene Biene actors.mobs.bee.desc_honey=Ungeachtet ihrer geringen Größe verteidigen Goldbienen ihr Heim bis aufs Blut. Diese aber ist besänftigt und scheint dir folgen zu wollen. actors.mobs.bee.desc=Trotz der geringen Größe der goldenen Bienen, verteidigen sie erbittert ihre Behausung. Diese hier ist sehr wütend, bleib lieber auf Distanz. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=Gnoll-Grobian actors.mobs.brute.enraged=rasend @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Dieser Gnoll-Grobian ist tödlich verletzt, doc actors.mobs.causticslime.name=ätzender Schleim actors.mobs.causticslime.desc=Dieser Schleim scheint von der dunklen Magie, welche von der Tiefe ausgeht, verdorben worden zu sein. Er hat seine normale grüne Farbe verloren und ätzender Schlamm tropft von ihm herunter. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=Kanalkrabbe actors.mobs.crab.desc=Diese riesigen Krabben stehen in der Nahrungskette der Abwasserkanäle am höchsten. Sie sind extremst schnell und ihr dicker Panzer widersteht auch schweren Schlägen. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Diese riesigen Krabben stehen in der Nahrungskette der Abw actors.mobs.crystalguardian.name=Kristallwächter actors.mobs.crystalguardian.def_verb=geblockt actors.mobs.crystalguardian.desc=Diese großen, kristallinen Wächter sehen fast wie Statuen aus, wären da nicht die hell strahlenden Augen. Das verhärtete Kristall, aus dem sie bestehen, führt dazu, dass sie zwar träge, aber sehr robust sind, es wäre also besser, _sie so lange wie möglich in ihrem Kristallnest schlafen zu lassen._\n\nAufgrund ihrer Größe bewegen sich Kristallwächter in eng umschlossenen Räumen sehr viel langsamer. Außerdem sind sie so widerstandsfähig, dass sie nicht endgültig getötet werden können. Man kann sie niederschlagen und so für eine Zeitlang ausschalten, aber nach einer Weile stehen sie einfach wieder auf. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=Kristall-Mimik actors.mobs.crystalmimic.ate=Das Mimik hat dein %s gefressen! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=Kristallspitze actors.mobs.crystalspire.warning=Der Kristall vibriert, als du darauf schlägst. Wenn du so weitermachst, wird das Aufmerksamkeit auf dich ziehen... actors.mobs.crystalspire.alert=Die Vibrationen werden stärker und rollen durch die ganze Höhle! actors.mobs.crystalspire.desc=Diese gigantische Kristallspitze aus ultrahartem Kristall ist vermutlich der Ursprung all der eigenartigen kristallinen Kreaturen in dieser Höhle. Deine normalen Waffen sind dagegen kaum zu gebrauchen, du müsstest schon deine Spitzhacke verwenden, falls du sie zerstören willst.\n\n_Sieh zu, dass du vorbereitet bist, bevor du loslegst._ Einen derart mächtigen Kristall zu zertrümmern wird bestimmt eine Weile dauern, und wahrscheinlich wirst du dabei auch nicht ungestört bleiben. Die Kristallspitze selbst verfügt möglicherweise sogar über gewisse Mittel der Selbstverteidigung. _Vielleicht können die Angriffe der Kristallspitze gegen ihre eigenen Lakaien gerichtet werden._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=Kristallbüschel actors.mobs.crystalwisp.beam_kill=Der Lichtstrahl hat dich getötet... actors.mobs.crystalwisp.desc=Ein kleiner, zorniger fliegender Brocken aus gehärtetem Kristall, der ein helles Leuchten hervorbringt. Kristallbüschel sind nicht allzu stark, aber bei freier Schusslinie werden sie Lichtstrahlen auf dich abfeuern.\n\nKristallbüschel sind klein genug, um sich durch die verschiedenen Kristallspitzen zu bewegen, aber sie können nicht hindurchschießen. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=Dämonenschleuder actors.mobs.demonspawner.on_death=Als die Dämonenschleuder stirbt, scheint die dämonische Energie hier nachzulassen. @@ -1540,7 +1554,8 @@ actors.mobs.ebonymimic.name=Ebenholz-Mimik actors.mobs.ebonymimic.reveal=Da war ein Mimik! actors.mobs.ebonymimic.hidden_name=verdächtiger Umriss actors.mobs.ebonymimic.hidden_desc=Es scheint etwas da zu sein, aber es ist fast vollkommen durchsichtig. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Mimiks sind magische Kreaturen, die jede beliebige Gestalt annehmen können. Im Dungeon nehmen sie fast immer die Gestalt einer Schatztruhe an, um damit arglose Abenteurer zu verführen.\n\nEbenholz-Mimiks sind verstohlene Mimiks, die über die Fähigkeit verfügen, nahezu unsichtbar zu werden. Sie lauern auf Dingen, mit denen Abenteurer wahrscheinlich interagieren werden, beinhalten aber auch eigene Beute. Sie sind nicht zäher als normale Mimiks, sobald sie entdeckt werden, aber ihr Überraschungsbiss ist verheerend. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=Feuerelementar actors.mobs.elemental$fireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFeuerelementare sind eine häufige Art von Elementaren, sie fügen durch Feuermagie Schaden zu. Im Nahkampf setzen sie ihr Ziel in Brand, und gelegentlich können sie auch Feuerschläge schießen. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Das Elementar lädt sich auf actors.mobs.elemental$newbornfireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke, okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nDieses Feuerelementar ist frisch beschworen, aber trotzdem schon ziemlich gefährlich! actors.mobs.elemental$newbornfireelemental.desc_boss=Weil es so stümperhaft beschworen wurde, kann dieses Elementar Feuer erst nach einem Zug Aufladung und nur in ungenauen Stößen verschießen. actors.mobs.elemental$newbornfireelemental.desc_ally=Da dieses Elementar durch einen Zauberspruch beschworen wurde, hat es etwas mehr Kontrolle über seine Flamme. Es ist zu Fernangriffen nicht in der Lage, aber es kann Feinde durch Nahkampfangriffe in Flammen setzen. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=Frostelementar actors.mobs.elemental$frostelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFrostelementare sind eine häufige Art von Elementaren, sie schwächen ihre Feinde durch Kälte-Magie. Sie frieren ihr Ziel im Nahkampf oder durch einen gelegentlichen Fernkampfangriff ein. Ihre Magie ist in Wasser wesentlich effektiver. actors.mobs.elemental$shockelemental.name=Schockelementar @@ -1560,8 +1576,9 @@ actors.mobs.eye.name=Übles Auge actors.mobs.eye.deathgaze_kill=Der Blick des Bösen hat dich getötet... actors.mobs.eye.desc=Üble Augen sind schwebende Bälle aufgestauter dämonischer Energie. Sie besitzen Nahkampffähigkeiten, aber ihre wahre Stärke zeigt sich durch ihre magischen Kräfte.\n\nNachdem sie kurz Energie aufbauen verschießt ein Übles Auge einen verheerenden Energiestrahl, welcher _Todesblick_ genannt wird. Alles im Sichtfeld des Üblen Auges nimmt enormen Schaden. Kluge Abenteurer nehmen hier schnell Deckung. -actors.mobs.fetidrat.name=Verfaulende Ratte +actors.mobs.fetidrat.name=verfaulende Ratte actors.mobs.fetidrat.desc=Es ist offensichtlich, dass etwas mit dieser Ratte nicht stimmt. Ihr schmieriges, schwarzes Fell und die faulende Haut sind keineswegs mit den gesunden Ratten vergleichbar, welche du bisher gesehen hast. Ihre blassen, grünen Augen lassen sie besonders bedrohlich erscheinen.\n\nDie Ratte sondert eine übelriechende Wolke ab und der Gestank macht dich benommen, wenn du nahe herankommst.\n\nDunkler Schleim tropft Ihr aus dem Mundwinkel, welcher sich durch den Boden frisst. Es scheint sich aber in Wasser aufzulösen. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=Pilzkern actors.mobs.fungalcore.desc=Dieser gigantische Pilz muss wohl die Quelle für den Pilzbefall in dieser Höhle sein. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Als die Zwergengesellschaft allmählich zusammenbrach und actors.mobs.gnoll.name=Gnoll-Späher actors.mobs.gnoll.desc=Gnolle sind Hyänen-ähnliche Humanoide. Sie hausen in der Kanalisation dieses Dungeons und wagen sich manchmal hinauf an die Oberfläche, um diese zu überfallen. Gnoll-Späher sind normale Mitglieder ihres Stammes,; Sie sind nicht so stark wie Rohlinge und nicht so intelligent wie Schamanen. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=Gnoll-Geomant actors.mobs.gnollgeomancer.warning=Der Geomant beginnt sich zu rühren. Vergewissere dich, dass du bereit bist, bevor du fortfährst! actors.mobs.gnollgeomancer.alert=Der Geomant erwacht! Die gesamte Höhle scheint in Bewegung zu geraten, als er mit verrücktem Gelächter davonspringt! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Dieser beeindruckend große, ältere Gnoll muss actors.mobs.gnollgeomancer.desc_armor=Der Geomant ist derzeit in einer Schicht aus Steinrüstung eingekapselt. _Du musst nahe heran, um sie mit deiner Spitzhacke zu brechen, bevor du dem Geomanten Schaden zufügen kannst._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Ein Gnoll-Pionier in der Nähe hält ein Gerät, das die Steinrüstung des Geomanten mit Energie versorgt. Momentan kannst du sie in keiner Weise beschädigen!_ actors.mobs.gnollgeomancer.desc_sleeping=Dieser beeindruckend große Gnoll-Schamane ist von einer Steinschicht umgeben und sieht beinahe wie eine Statue aus. Bei genauerem Hinsehen erkennt man, wie die Steine sich auf magische Weise im Einklang mit dem Atem des älteren Gnolls bewegen. Solange er auf diese Weise in Stein eingekapselt ist, kann er nicht verletzt werden, und derzeit schläft er buchstäblich wie ein Stein.\n\nDu kannst mit deiner Spitzhacke vermutlich durch die Steinschichten hacken, aber _mach dich auf einen Kampf gefasst, wenn du das tust._ Der Geomant muss wohl die Quelle der verschiedenen Erdreich bewegenden Magie sein, die hier wirkt, und er ist wohl auch der Anführer der ganzen Gnoll-Aktivität. _Es wäre keine schlechte Idee, die hier versprengten Gnolle zu besiegen, bevor du ihn angreifst._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=Gnoll-Wächter actors.mobs.gnollguard.def_verb=geblockt actors.mobs.gnollguard.spear_warn=Der Gnoll landet einen bösen Treffer mit der Spitze seines Speers! actors.mobs.gnollguard.desc=Ein groß und stark aussehender Gnoll, bewaffnet mit Speer und Schild, aber ohne Helm. Diese Wächter sind wahrscheinlich Grobiane in Ausbildung, die man dazu abgestellt hat, die Mine vor eindringenden Wildtieren schützen zu helfen.\n\nDer Gnoll-Wächter ist stark genug, um den Speer mit einer Hand zu führen, aber er ist nicht sehr gut damit. _Er braucht genug offenes Gelände, um damit aus der Entfernung anzugreifen, und er verursacht wesentlich weniger Schaden, wenn du nah genug dran bist._ actors.mobs.gnollguard.desc_armor=_Ein Gnoll-Pionier in der Nähe hält ein Gerät, das diesem Wächter eine irdene Rüstung verleiht, die ihm zugefügten Schaden wesentlich verringert._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=Gnoll-Pionier actors.mobs.gnollsapper.desc=Ein kleiner und schwacher, aber intelligenter Gnoll mit bleichem Fell und einem Ranzen voll von verschiedenen Geräten. Sie sind vermutlich hier, um Dunkelgold zu erkunden und zu schürfen und haben zu ihrem Schutz einen Wächter in der Nähe. Sie können zwar kämpfen, aber ihre Angriffe sind erbärmlich schwach, nicht stärker als die eines Gnoll-Spähers.\n\nAnstelle eines direkten Kampfes bevorzugen es die Pioniere, ihre verschiedenen Geräte einzusetzen, um so das Gestein für sich kämpfen zu lassen. Sie selbst sind nicht mit Erdreich bewegender Magie vertraut und werden daher umso mehr Gebrauch von ihren Geräten und Vorrichtungen machen. _Es dürfte eine Menge Wege geben, ihre Angriffe gegen sie selbst oder gegen ihren Wächter zu richten._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=Gnoll-Trickser actors.mobs.gnolltrickster.desc=Eine merkwürdig ausschauende Kreatur, sogar unter den Gnollen. Er ist gebuckelt und trägt ein boshaftes Grinsen im Gesicht, bedacht darauf seine Schultertasche zu schützen.\n\nEine große Sammlung dürftig gefertigter Pfeile befindet sich in der Tasche, alle davon scheinen mit gefährlichen Substanzen versetzt worden zu sein. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=Gold-Mimik actors.mobs.goldenmimic.desc=Mimiks sind magische Kreaturen, die jede Gestalt annehmen können, die sie wollen. In den Dungeons wählen sie fast immer die Gestalt einer Schatztruhe, um so arglose Abenteurer zu verführen.\n\nGold-Mimiks sind eine stärkere Art, sie versuchen, die stärksten Abenteurer anzugreifen. Sie haben bessere Schätze, sind aber auch viel stärker als normale Mimiks. @@ -1617,20 +1645,26 @@ actors.mobs.goo.gluuurp=GLUUUUPP! actors.mobs.goo.rankings_desc=Vom Schleim absorbiert actors.mobs.goo.desc=Es ist wenig über den Schleim bekannt. Es kann gut sein, dass er nicht mal eine Kreatur ist, sondern eher eine Ansammlung von abscheulichen Substanzen der Kanalisation, die irgendwie intelligent geworden sind. Unabhängig davon ist es die dunkle Magie die diesem Wesen erlaubt zu existieren\n\nSeine glibbrige Beschaffenheit ließ ihn viel dunkle Magie absorbieren, du fühlst schon eine Kälte nur, weil du hier bist. Wenn der Schleim dich mit seiner Energie angreifen kann, wirst du nicht lange leben. -actors.mobs.greatcrab.name=Große Krabbe -actors.mobs.greatcrab.noticed=Die Krabbe verteidigt sich mit Ihrer riesigen Scherenklaue. +actors.mobs.greatcrab.name=große Krabbe +actors.mobs.greatcrab.noticed=Die Krabbe verteidigt sich mit ihrer riesigen Scherenklaue. actors.mobs.greatcrab.def_verb=geblockt actors.mobs.greatcrab.desc=Diese Krabbe ist riesig, sogar im Vergleich mit anderen Kanalkrabben. Ihre blaue Schale ist von Rissen und Seepocken überzogen und weisen auf ein hohes Alter hin. Sie bewegt sich schwerfällig umher, dabei schafft Sie es eben gerade Ihr Gleichgewicht mit der enormen Scherenklaue zu bewahren. Obwohl diese Krabbe nur eine Scherenklaue hat, gleicht ihre Größe das leicht aus. Die Krabbe hält die Klaue vor sich, wenn immer sie einen Feind erblickt, damit schützt sie sich vor Angriffen hinter einem undurchdringlichen Schutzpanzer. Jedoch kann die Krabbe sich nicht gegen Angriffe verteidigen, die sie nicht kommen sieht oder die von mehreren Gegnern ausgehen. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=Gefängniswache actors.mobs.guard.scorpion=Komm hierher! actors.mobs.guard.def_verb=geblockt -actors.mobs.guard.desc=Einst Hüter des unterirdischen Gefängnisses, sind diese Wächter schon lange nicht mehr besser als die Insassen. Sie schleifen sich fort wie Zombies, hirnlos durch die Hallen streifend auf der Suche nach allem was dort nicht hingehört, so wie du!\n\nSie tragen Ketten um ihre Hüfte, möglicherweise um Feinde nah heranzuziehen. +actors.mobs.guard.desc=Einst Hüter des unterirdischen Gefängnisses, sind diese Wächter schon lange nicht mehr besser als die Insassen. Sie schleppen sich fort wie Zombies, hirnlos durch die Hallen streifend auf der Suche nach allem, was dort nicht hingehört, so wie du!\n\nSie tragen Ketten um ihre Hüfte, möglicherweise, um Feinde nah heranzuziehen. + +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=Mimik actors.mobs.mimic.reveal=Diese Truhe ist ein Mimik! actors.mobs.mimic.hidden_hint=An dieser Kiste scheint etwas eigenartig zu sein... Es wäre keine gute Idee, da heranzugehen und sie zu öffnen versuchen. actors.mobs.mimic.desc=Mimiks sind magische Kreaturen, die jede Gestalt annehmen können, die sie wollen. In den Dungeons wählen sie fast immer die Gestalt einer Schatztruhe, um so arglose Abenteurer zu verführen.\n\nMimiks fügen heftige Bisse zu, aber sie haben oft mehr Schätze, als eine normale Truhe. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=Nekromant actors.mobs.necromancer.desc=Diese Schüler von dunklen Magiern haben sich im Gefängnis zusammengerottet, da es der perfekte Ort ist, wo sie ihre dunkle Kunst ausüben können.\n\nNekromanten werden Skelette beschwören und verzaubern, sodass sie für die Nekromanten kämpfen. Wird der Nekromant getötet, so stirbt auch das Skelett, das er beschworen hat. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Dieses Skelett wurde von einem Nekrom actors.mobs.mob.died=Du hörst etwas in der Ferne sterben. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Getötet von: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=Zwergenmönch actors.mobs.monk.def_verb=geblockt actors.mobs.monk.parried=pariert -actors.mobs.monk.desc=Diese Mönche sind Fanatiker, welche sich dem Schutz ihres Königs durch körperliche Kraft verschrieben haben. Ihre Ergebenheit ist so groß, dass sie ihren Geist vollständig ihrem König unterstellt haben, und nun streifen sie in der Zwergenstadt wie geistlose Zombies umher.\n\nMönche verlassen sich einzig auf die Kunst des Nahkampfs, sie sind dazu in der Lage, ihre unbewaffneten Fäuste sowohl offensiv, als auch defensiv einzusetzen. Wenn sie sich konzentrieren, werden Mönche die nächste physische Attacke gegen sie abwehren, selbst, wenn diese normalerweise garantiert getroffen hätte. Mönche bauen schneller Konzentration auf, wenn sie sich bewegen, und im direkten Kampf langsamer. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=konzentriert actors.mobs.monk$focus.desc=Dieser Mönch ist vollständig auf sein Ziel konzentriert und scheint dessen Bewegungen vorauszuahnen, bevor diese passieren.\n\nWährend er so konzentriert ist, wird die nächste physische Attacke gegen diesen Charakter garantiert fehlgehen, ganz egal, unter welchen Bedingungen sie stattfindet. Die Abwehr dieser Attacke wird die Konzentration des Mönchs aufbrauchen, und er wird sie wieder aufbauen müssen, um eine weitere Attacke abzuwehren. Mönche bauen schneller Konzentration auf, wenn sie sich bewegen. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Phantom-Piranhas sind eine seltene Piranha-Art m actors.mobs.piranha.name=Riesenpiranha actors.mobs.piranha.desc=Diese fleischfressenden Fische sind keine natürlichen Bewohner unterirdischer Gewässer. Sie wurden speziell gezüchtet, um überflutete Schatzkammern zu beschützen. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=Strommast actors.mobs.pylon.desc_inactive=Ein Strommast, welcher dazu gedacht ist, die Elektrizität zu regeln, die die Maschinen hier in dieser Gegend versorgt.\n\nDieser Mast ist derzeit nicht aktiv und gegen Schaden immun. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Diese schrecklichen Kreaturen sind das Ergebnis von actors.mobs.rotheart.name=Fäulnisherz actors.mobs.rotheart.desc=Die Frucht der Fäulnispflanze ist sehr einzigartig. Anstatt zu verrotten und Nährstoffe herzugeben, wächst diese Frucht, verhärtet sich und umschließt den Samen. Sie schützt damit die inneren Organe, welche in der Frucht wachsen. Diese große Kugelform bezeichnet man als das Herz einer ausgewachsenen Fäulnispflanze. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=Fäulnispeitsche actors.mobs.rotlasher.desc=Die Fäulnispeitsche ist Teil der Wurzelstruktur einer reifen Faulbeerenpflanze und zugleich ihr wichtigstes Verteidigungsmittel. Peitschen sind blind und stecken fest im Boden, greifen aber jede Bedrohung, die ihnen nahe kommt, heftig an. Wenn es keine Feinde in der Nähe gibt, stehen sie bewegungslos und versuchen, sich in die umgebende Vegetation einzufügen. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=Skorpion actors.mobs.scorpio.desc=Diese riesigen, spinnenartigen Dämonenkreaturen vermeiden den Nahkampf, sie ziehen es vor, verkrüppelnde, zahnbesetzte Stacheln aus weiter Entfernung zu schießen. actors.mobs.senior.name=Ältesten-Mönch -actors.mobs.senior.desc=Diese Mönche sind Fanatiker, welche sich dem Schutz ihres Königs durch körperliche Kraft verschrieben haben. Ihre Ergebenheit ist so groß, dass sie ihren Geist vollständig ihrem König unterstellt haben, und nun streifen sie in der Zwergenstadt wie geistlose Zombies umher.\n\nDieser Mönch beherrscht den Nahkampf, er kann in Bewegung viel schneller an Konzentration gewinnen als normale Mönche. Wenn sie sich konzentrieren, werden Mönche die nächste physische Attacke gegen sie abwehren, selbst, wenn diese normalerweise garantiert getroffen hätte. Mönche bauen schneller Konzentration auf, wenn sie in Bewegung sind, und im direkten Kampf langsamer. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=Gnoll-Schamane actors.mobs.shaman.bolt_kill=Der Zauberblitz hat dich getötet... @@ -1707,10 +1745,11 @@ actors.mobs.spectralnecromancer.desc=Skelette sind zwar das tägliche Brot eines actors.mobs.spinner.name=Höhlenspinner actors.mobs.spinner.desc=Diese grünlichen, behaarten Höhlenspinnen versuchen, den direkten Kampf zu vermeiden. Stattdessen ziehen sie es vor, in einer Entfernung abzuwarten, während ihre Opfer in dem von ihnen abgesonderten Spinnennetz gefangen sind und langsam an ihrem giftigen Biss sterben. Sie sind dazu in der Lage. ihre Netze über große Entfernungen zu verschießen, und versuchen, jeden Weg, den ihr Opfer nimmt, zu blockieren. -actors.mobs.statue.name=Belebte Statue +actors.mobs.statue.name=belebte Statue actors.mobs.statue.def_verb=geblockt actors.mobs.statue.desc=Man könnte denken, dies sei nur eine weitere unbewegliche Statue dieses Dungeons, aber die rot leuchtenden Augen verraten sie. actors.mobs.statue.desc_weapon=Die Statue an sich ist aus Stein, aber ihr _%s_, das sie bei sich trägt, sieht sehr echt aus. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=Succubus actors.mobs.succubus.desc=Succubi sind Dämonen, die den Verstand ihrer Opfer manipulieren. Dieser hier hat die eine blasse, gotisch anmutende Menschengestalt angenommen, vielleicht, um Zwergen-Hexer anzuziehen?\n\nSuccubi können, wenn sie angreifen, ihren Feind zeitweilig betören, wodurch der Feind nicht mehr in der Lage ist, sie direkt anzugreifen. Wenn Succubi einen betörten Feind angreifen, stehlen sie ein wenig Lebenskraft von ihm. @@ -1742,10 +1781,10 @@ actors.mobs.thief.name=verrückter Dieb actors.mobs.thief.stole=Der Dieb hat %s von dir gestohlen! actors.mobs.thief.carries=\n\nDer Dieb trägt ein _%s._ Gestohlen, versteht sich. actors.mobs.thief.escapes=Der Dieb konnte mit deinem %s entkommen! -actors.mobs.thief.desc=Obwohl diese Insassen aus ihren Zellen befreit sind, ist dieser Ort immer noch ihr Gefängnis. Mit der Zeit hat dieser Ort sie sowohl ihres Verstands als auch ihrer Freiheit beraubt. Diese wahnwitzigen Diebe und Banditen haben schon vor langer Zeit vergessen, wer sie sind und warum sie stehlen.\n\nDiese Feinde tendieren dazu, zu stehlen und wegzulaufen, anstatt zu kämpfen. Stelle sicher, sie im Blick zu behalten, oder du wirst deine gestohlenen Dinge vielleicht nie wieder finden. +actors.mobs.thief.desc=Obwohl diese Insassen aus ihren Zellen befreit sind, ist dieser Ort immer noch ihr Gefängnis. Mit der Zeit hat dieser Ort sie sowohl ihres Verstands als auch ihrer Freiheit beraubt. Diese wahnwitzigen Diebe und Banditen haben schon vor langer Zeit vergessen, wer sie sind und warum sie stehlen.\n\nDiese Feinde tendieren dazu, zu stehlen und wegzulaufen, anstatt zu kämpfen. Stelle sicher, sie im Blick zu behalten, sonst wirst du deine gestohlenen Dinge vielleicht nie wieder finden. actors.mobs.tormentedspirit.name=gequälte Seele -actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... +actors.mobs.tormentedspirit.desc=Gequälte Seelen sind eigentlich gutmütige Geister, die allerdings verflucht wurden. Solange sie verflucht sind, werden sie genau wie Spuk alles und jeden angreifen, und sind dazu noch stärker!\n\nEs könnte möglich sein, den Fluch durch Benutzung des richtigen Gegenstandes in unmittelbarer Nähe der gequälten Seele zu lösen. Sicherlich wird die Seele dafür dankbar sein... actors.mobs.tormentedspirit.thank_you=Danke... actors.mobs.warlock.name=Zwergenhexer @@ -1753,7 +1792,8 @@ actors.mobs.warlock.bolt_kill=Der Schattenblitz hat dich getötet... actors.mobs.warlock.desc=Als das Interesse der Zwerge von der Ingenieurskunst zur Magie wechselte, kamen die Hexer in der Stadt an die Macht. Sie begannen mit Elementarmagie, wandten sich aber schnell der Dämonologie und Totenbeschwörung zu. Der stärkste dieser Hexer besetzte den Thron in der Zwergenstadt, und seinen Kumpanen wurde es gestattet, weiterhin ihre dunkle Magie zu praktizieren, solange sie ihm ihren freien Willen unterordnen.\n\nDiese Hexer besitzen starke, zerstörerische Magie, und sie sind dazu in der Lage, zeitweise die Verbesserungsmagie an deiner Ausrüstung außer Kraft zu setzen. Je mehr ein Gegenstand verbessert ist, desto stärker wird er davon betroffen sein. actors.mobs.wraith.name=Spuk -actors.mobs.wraith.desc=Dies ist ein rachsüchtiges Gespenst eines Sünders, dessen Grabstätte gestört wurde. Als ätherisches Wesen ist es sehr schwer ihn mit gewöhnlichen Waffen zu treffen. +actors.mobs.wraith.desc=Dies ist ein rachsüchtiges Gespenst eines Sünders, dessen Grabstätte gestört wurde. Da es ein ätherisches Wesen ist, ist es sehr schwer, es mit gewöhnlichen Waffen zu treffen. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=ICH. SEHE. DICH. diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index c1fa1ea4a..96683c4d9 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=θυμός actors.buffs.berserk.berserk=εξαγρίωση actors.buffs.berserk.exhausted=εξάντληση actors.buffs.berserk.recovering=ανάκαμψη -actors.buffs.berserk.angered_desc=Τα τραύματα του Βάρβαρου δυναμώνουν τα χτυπήματά του. Η οργή του μεγαλώνει όσο δέχεται φυσιολογική ζημιά και αυξάνει τη ζημιά των επιθέσεών του. Η ζημιά που εμποδίζεται από την πανοπλία συμβάλλει κι αυτή στην αύξηση της οργής.\n\nΗ οργή του Βάρβαρου καταλαγιάζει σταδιακά· όσο χαμηλότερη η ζωή του, τόσο περισσότερο διαρκεί η οργή.\n\nΣε 100%% οργή, μπορεί να εξαγριωθεί και να λάβει 2x της μέγιστης προστασίας της σφραγίδας – αυξανόμενη στο 6x αν έχει πολύ χαμηλή ζωή. Αυτή η προστασία φθίνει με τον χρόνο και, όταν τελειώσει, ο Βάρβαρος θα πρέπει να ξεκουραστεί προτού μαζέψει ξανά οργή.\n\nΤρέχουσα οργή: _%.0f%%_\nΕπιπλέον ζημιά: _+%.0f%%_ -actors.buffs.berserk.berserk_desc=Ο φόβος και η αβεβαιότητα χάνονται και παραμένει μόνο ο θυμός. Ο Βάρβαρος είναι ιδιαίτερα ισχυρός σε αυτήν την κατάσταση: _προκαλεί +50% ζημιά και λαμβάνει επιπλέον προστασία._\n\nΑυτή η επιπλέον προστασία είναι 2x της μέγιστης προστασίας της σφραγίδας – αυξανόμενη στο 6x αν έχει πολύ χαμηλή ζωή. Όταν αυτή η προστασία φτάσει στο 0, η εξαγρίωση θα σταματήσει.\n\nΜετά την εξαγρίωση, Ο Βάρβαρος θα χρειαστεί να ανακάμψει προτού μπορέσει να μαζέψει ξανά οργή. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Η εσωτερική δύναμη έχει τα όριά της. Ο Βάρβαρος πρέπει να ξεκουραστεί πριν αξιοποιήσει ξανά την οργή του.\n\nΌσο ανακτά τις δυνάμεις του, ο Βάρβαρος δεν μαζεύει οργή από τη λήψη ζημιάς. actors.buffs.berserk.recovering_desc_turns=Γύροι μέχρι την ανάκαμψη: _%d_ actors.buffs.berserk.recovering_desc_levels=Επίπεδα μέχρι την ανάκαμψη: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Έχεις εξαγριωθεί. Οι εχθροί δεν actors.buffs.blobimmunity.name=φράγμα αγνότητας actors.buffs.blobimmunity.desc=Μια άγνωστη δύναμη σε περικλείει με ένα λεπτό προστατευτικό πεδίο, το οποίο προστατεύει από αιωρούμενες επιβλαβείς επιδράσεις.\n\nΘα έχεις ατρωσία από όλες τις επιδράσεις που σχετίζονται με το περιβάλλον για όσο υπάρχει το πεδίο.\n\nΓύροι ατρωσίας που απομένουν: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=ανώτερη βιασύνη actors.buffs.greaterhaste.desc=Μια απίστευτη αύξηση ταχύτητας. Για μια στιγμή είναι λες και τα πάντα γύρω σου έχουν ακινητοποιηθεί.\n\nΥπό την επίδραση της ανώτερης βιασύνης οι ενέργειες μετακίνησης δεν απαιτούν καθόλου χρόνο, αλλά οι άλλες ενέργειες εκτελούνται με κανονική ταχύτητα. Κάθε βημα κίνησης καταναλώνει έναν γύρο ανώτερης βιασύνης.\n\nΓύροι ανώτερης βιασύνης που απομένουν: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=αιώρηση actors.buffs.levitation.desc=Μια μαγική δύναμη που σε ανυψώνει από το έδαφος· νιώθεις σαν να μην έχεις καθόλου βάρος.\n\nΟι χαρακτήρες που αιωρούνται κινούνται αθόρυβα και παρακάμπτουν όλες τις επιδράσεις που προέρχονται από το έδαφος. Οι παγίδες δεν ενεργοποιούνται, το νερό δεν σβήνει τη φωτιά τους, τα φυτά δεν ποδοπατιούνται, οι ρίζες δεν τους αγγίζουν, ίπτανται πάνω από τα χάσματα. Προσοχή, όμως, γιατί όλες αυτές οι επιδράσεις μπορεί να συμβούν όταν τελειώσει η επίδραση και πέσει ο χαρακτήρας στο έδαφος!\n\nΓύροι αιώρησης που απομένουν: %s. actors.buffs.lifelink.name=σύνδεσμος ζωής +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Η ισχύς ζωής αυτού του χαρακτήρα είναι συνδεδεμένη με έναν άλλον κοντινό στόχο. Κάθε ληφθείσα ζημιά μοιράζεται μεταξύ τους.\n\nΌποτε αυτός ο χαρακτήρας λαμβάνει ζημιά, η μισή θα προκληθεί στον σύνδεσμο ζωής του αντί για τον ίδιο.\n\nΓύροι συνδέσμου ζωής που απομένουν: %s . actors.buffs.light.name=φωτισμός @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Μπορείς να πηδήξεις actors.hero.abilities.rogue.smokebomb.prompt=Διάλεξε την περιοχή άλματος actors.hero.abilities.rogue.smokebomb$ninjalog.name=ξύλινο δόλωμα actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Παραδόξως, οι εχθροί δεν θέλουν πολύ για να πειστούν ότι αυτό το ξύλινο δόλωμα είναι ο Κλέφτης! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Ο Κλέφτης ρίχνει κάτω μία _Βόμβα καπνού_ και αναπηδά μακριά. Τυφλώνει τους εχθρούς δίπλα στην παλιά του θέση. actors.hero.abilities.rogue.smokebomb.desc=Ο Κλέφτης αφήνει κάτω μία βόμβα καπνού και αναπηδά μέχρι 6 τετράγωνα μακριά. Μπορεί να αναπηδήσει πάνω από εχθρούς και κακοτοπιές, αλλά όχι διαμέσω συμπαγών περιοχών όπως είναι οι τοίχοι.\n\nΟι διπλανοί εχθροί στην παλιά θέση του Κλέφτη τυφλώνονται για 5 γύρους. actors.hero.abilities.rogue.deathmark.name=σημάδι θανάτου @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Ο κλώνος actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Ο κλώνος σου ξεκινά να σε ακολουθεί. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Ο κλώνος σου πάει για επίθεση! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Ένα αντίγραφο του Κλέφτη, φτιαγμένο από σκιώδες σκότος. Στέκεται εντελώς ακίνητο, με άδεια μάτια, και αναδίδει μικρές δέσμες σκότους σαν ατμό.\n\nΟ κλώνος δεν είναι τέλειο αντίγραφο του Κλέφτη, αλλά παραμένει ικανός μαχητής. Μπορεί να επωφεληθεί από τον εξοπλισμό του Κλέφτη με τα κατάλληλα ταλέντα. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=φασματικές λεπίδες actors.hero.abilities.huntress.spectralblades.short_desc=Η Κυνηγός πετά _Φασματικές λεπίδες_ στον στόχο, προκαλώντας μια ποσότητα ζημιάς βάσει του όπλου που κρατά. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Το γεράκ actors.hero.abilities.huntress.spirithawk$hawkally.desc=Ένα μαγικό γεράκι, επικαλεσμένο από την Κυνηγό. Λάμπει με ένα ζωηρό αιθέριο μπλε. Το κεφάλι του γυρίζει συνεχώς καθώς ελέγχει τη γύρω περιοχή.\n\nΑν και δεν είναι τρομερός μαχητής, η αντίληψη και η ταχύτητά του το κάνουν ιδανικό για ανίχνευση και αντιπερισπασμό εχθρών. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Γύροι που απομένουν: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Εγγυημένες αποφυγές που απομένουν: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=πρόκληση actors.hero.abilities.duelist.challenge.prompt=Επίλεξε τον εχθρό που θα προκαλέσεις @@ -576,7 +585,7 @@ actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Πνευματική actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Ανάθεση στη σωματική μορφή actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Ανάθεση στη νοητική μορφή -actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Ανάθεση στη πνευματική μορφή +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Ανάθεση στην πνευματική μορφή actors.hero.abilities.cleric.powerofmany.name=ισχύς των πολλών actors.hero.abilities.cleric.powerofmany.prompt_default=Επίλεξε σύμμαχο ή τοποθεσία actors.hero.abilities.cleric.powerofmany.prompt_ally=Κατεύθυνε τον σύμμαχο φωτός @@ -589,9 +598,10 @@ actors.hero.abilities.cleric.powerofmany$powerbuff.name=ισχύς των πολ actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s. actors.hero.abilities.cleric.powerofmany$lightally.name=σύμμαχος φωτός actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Ο σύμμαχος μετακινείται σε αυτή τη θέση. -actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Ο σύμμαχος σου ξεκινάει να σε ακολουθεί. -actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Ο σύμμαχος σου πάει για επίθεση! +actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Ο σύμμαχός σου ξεκινά να σε ακολουθεί. +actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Ο σύμμαχός σου πάει για επίθεση! actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=αρουραιοποίηση @@ -610,12 +620,12 @@ actors.hero.spells.auraofprotection.desc=Ο Σταυροφόρος ξεκινά actors.hero.spells.auraofprotection$aurabuff.name=αύρα προστασίας actors.hero.spells.auraofprotection$aurabuff.desc=Ο Σταυροφόρος εκπέμπει προστατευτική ενέργεια γύρω του.\n\nΚάθε κοντινός σύμμαχος (συμπεριλαμβανομένου του ίδιου του Σταυροφόρου) δέχεται μειωμένη ζημιά και αποκτά την επίδραση του γλύφου πανοπλίας του Σταυροφόρου με ενισχυμένη δύναμη.\n\nΓύροι που απομένουν: %s. -actors.hero.spells.beamingray.name=Ανάθεση Τριάδας σε μαγική ενίσχυση ή γλύφο. +actors.hero.spells.beamingray.name=ακτίνα τηλεμεταφοράς actors.hero.spells.beamingray.no_space=Δεν υπάρχει χώρος για τον σύμμαχο σου να εμφανιστεί εκεί actors.hero.spells.beamingray.out_of_range=Αυτή η περιοχή είναι εκτός εύρους. actors.hero.spells.beamingray.short_desc=Τηλεμεταφέρει τον σύμμαχο σου και αυξάνει την ζημιά των επιθέσεων. actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases. -actors.hero.spells.beamingray$beamingrayboost.name=beaming ray +actors.hero.spells.beamingray$beamingrayboost.name=ακτίνα τηλεμεταφοράς actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.blessspell.name=ευλογία @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently g actors.hero.spells.cleanse.name=καθαγίαση actors.hero.spells.cleanse.short_desc=Καθαρίζει τις αρνητικές επιδράσεις και παρέχει ασπίδα. -actors.hero.spells.cleanse.desc=Ο Κληρικός καθαρίζει όλες τις επιβλαβείς επιδράσεις από τον εαυτό του και τους ορατούς συμμάχους. Αφού τελειώσει το ξόρκι, όλοι οι επηρεασμένοι χαρακτήρες λαμβάνουν επίσης %1$d γύρους ανοσίας από αρνητικές επιδράσεις και %2$d προστατευτικό πεδίο. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Επίλεξε έναν στόχο actors.hero.spells.clericspell.no_target=Δεν υπάρχει στόχος εκεί. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Κόστος φορτίου: %d actors.hero.spells.divinesense.name=θεϊκή αίσθηση actors.hero.spells.divinesense.short_desc=Λαμβάνεις προσωρινά ενόραση σε ευρεία έκταση. -actors.hero.spells.divinesense.desc=Ο Κληρικός συγκεντρώνεται στο περιβάλλον γύρω του. Αποκτά ενόραση σε εμβέλεια %d τετραγώνων για 30 γύρους. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=θεϊκή αίσθηση actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Ο Κληρικός διοχετεύει την ε actors.hero.spells.guidinglight.name=καθοδηγητικό φως actors.hero.spells.guidinglight.short_desc=Προκαλεί μαγική ζημιά απόστασης και διασφαλίζει το επόμενο χτύπημα. -actors.hero.spells.guidinglight.desc=Ο Κληρικός εξαπολύει μια βολή μαγικής ενέργειας που προκαλεί 2-6 ζημιά και φωτίζει τον στόχο. Η επόμενη φυσιολογική επίθεση (χωρίς ποινή δύναμης) εναντίον του φωτισμένου εχθρού θα χτυπήσει εγγυημένα. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Καθοδηγητικό φως actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Ο Ιερέας μπορεί να εκτελέσει ξανά το καθοδηγητικό φως χωρίς κόστος αφού περάσουν 100 γύροι.\n\nΓύροι που απομένουν: %s. actors.hero.spells.guidinglight$illuminated.name=Φωτισμός actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Other heroes can still use illuminated to benefit from the searing light talent, but will not gain any accuracy. actors.hero.spells.hallowedground.name=γαία άγια actors.hero.spells.hallowedground.prompt=Επίλεξε ένα σημείο actors.hero.spells.hallowedground.short_desc=Θεραπεύει συμμάχους, επιβραδύνει εχθρούς και απλώνει γρασίδι σε μια περιοχή. -actors.hero.spells.hallowedground.desc=Ο Ιερέας συγκεντρώνει τη θεϊκή του μαγεία στο έδαφος και αγιάζει μια περιοχή %1$dx%1$d για 20 γύρους.\n\nΤο ξόρκι θεραπεύει κατά την εκτέλεση όλους τους συμμάχους για 10 γύρους (οι ήδη υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), ριζώνει για λίγο τους εχθρούς και απλώνει κοντό γρασίδι.\n\nΤο αγιασμένο έδαφος θεραπεύει τους συμμάχους για 1 ζωή ανά γύρο (οι υγιείς σύμμαχοι και ο Ιερέας λαμβάνουν ασπίδα προστασίας), σακατεύει τους εχθρούς και κάνει το ψηλό γρασίδι να φυτρώσει τυχαία.\n\nΤο αγιασμένο έδαφος καταστρέφεται από τη φωτιά. Θα παραχθεί στραπατσαρισμένο γρασίδι αν οι παθητικές επιδράσεις αναπλήρωσης (όπως η παθητική αναπλήρωση ζωής και φορτίων σε επίπεδα αφεντικών) είναι απενεργοποιημένες ή αν δεν έχεις λάβει εμπειρία για μεγάλο διάστημα. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Το έδαφος έχει καθαγιαστεί εδώ. Αυτό επιβραδύνει τους εχθρούς, θεραπεύει τους συμμάχους και κάνει το γρασίδι να εξαπλώνεται. actors.hero.spells.holyintuition.name=ιερή διαίσθηση @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Ο Κληρικός συγκεντρώνε actors.hero.spells.holylance.name=ιερή λόγχη actors.hero.spells.holylance.short_desc=Προκαλεί βαριά μαγική ζημιά απόστασης. -actors.hero.spells.holylance.desc=Ο Ιερέας συγκεντρώνει μεγάλη ποσότητα ενέργειας σε μια καταστροφική πετούμενη λόγχη φτιαγμένη από φως. Η λόγχη προκαλεί %1$d-%2$d ζημιά και προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους ή δαιμονικούς εχθρούς.\n\nΤο ξόρκι είναι πολύ δαπανηρό και έχει αναπλήρωση 50 γύρων. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=αναπλήρωση ιερής λόγχης actors.hero.spells.holylance$lancecooldown.desc=Ο Ιερέας εκτέλεσε πρόσφατα την Ιερή λόγχη και πρέπει να περιμένει προτού την ξαναεκτελέσει.\n\nΓύροι που απομένουν: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=ιερός φρουρός actors.hero.spells.holyward.glyph_name=%s φωτός actors.hero.spells.holyward.glyph_desc=Αυτός ο γλύφος αυξάνει ελαφρά την ποσότητα ζημιάς που αποκρούει η πανοπλία. actors.hero.spells.holyward.short_desc=Παρακάμπτει προσωρινά τον γλύφο για να αυξήσει την απόκρουση της πανοπλίας. -actors.hero.spells.holyward.desc=Ο Κληρικός εμποτίζει την πανοπλία του με ιερό φως, αυξάνοντας την απόκρουση ζημιάς της πανοπλίας κατά 1.\n\nΑυτός ο γλύφος διαρκεί για 50 γύρους και, κατά τη διάρκειά του, ακυρώνεται προσωρινά κάθε ωφέλιμος γλύφος που έχει ήδη η πανοπλία. Ο Κληρικός επωφελείται από αυτό το αποτέλεσμα ακόμη και αν δεν έχει πανοπλία. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Αυτό το ξόρκι είναι πιο ισχυρό όταν το εκτελεί ο Σταυροφόρος._ Η πρόσθετη παρεμπόδιση ζημιάς αυξάνεται σε 3, το ξόρκι δεν παρακάμπτει πλέον τους υπάρχοντες γλύφους και η χρήση άλλων ξορκιών ενώ ο ιερός φρουρός είναι ενεργός θα παρατείνει τη διάρκειά του κατά 10 γύρους ανά φορτίο που χρησιμοποιείται. actors.hero.spells.holyward$holyarmbuff.name=ιερός φρουρός actors.hero.spells.holyward$holyarmbuff.desc=Ο Κληρικός έχει εμποτίσει την πανοπλία του με ιερή ενέργεια, ακυρώνοντας προσωρινά τον υπάρχοντα γλύφο και κάνοντάς τη να αποκρούει 1 επιπλέον πόντο ζημιάς.\n\nΓύροι που απομένουν: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=ιερό όπλο actors.hero.spells.holyweapon.ench_name=%s ιεροσύνης actors.hero.spells.holyweapon.ench_desc=Οι εχθροί που χτυπιούνται από ιερό όπλο θα λάβουν επιπλέον μαγική ζημιά. actors.hero.spells.holyweapon.short_desc=Παρακάμπτει προσωρινά τη μαγική ενίσχυση του όπλου για να αυξήσει τη ζημιά. -actors.hero.spells.holyweapon.desc=Ο Κληρικός ενισχύει το φορεμένο όπλο του με ιερή ενέργεια, κάνοντας το όπλο να προκαλεί επιπλέον 2 μαγική ζημιά κάθε φορά που χτυπάει έναν εχθρό με αυτό.\n\nΑυτή η μαγεία διαρκεί για 50 γύρους και παρακάμπτει κάθε ευεργετική μαγεία που έχει το όπλο κατά τη διάρκειά της. Τα άοπλα χτυπήματα μπορούν επίσης να επωφεληθούν από αυτήν την επίδραση. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Αυτό το ξόρκι είναι πιο ισχυρό όταν το εκτελεί ο Σταυροφόρος._ Η πρόσθετη μαγική ζημιά αυξάνεται σε 6, το ξόρκι δεν παρακάμπτει πλέον τις υπάρχοουσες μαγ. ενισχύσεις, και η ρίψη άλλων ξορκιών ενώ το ιερό όπλο είναι ενεργό θα παρατείνει τη διάρκειά του κατά 10 γύρους για κάθε φορτίο που χρησιμοποιείται. actors.hero.spells.holyweapon$holywepbuff.name=ιερό όπλο actors.hero.spells.holyweapon$holywepbuff.desc=Ο Κληρικός έχει εμποτίσει το όπλο του με ιερή ενέργεια, ακυρώνοντας προσωρινά την υπάρχουσα μαγική ενίσχυση και κάνοντάς το να προκαλεί 2 επιπλέον πόντους μαγικής ζημιάς.\n\nΓύροι που απομένουν: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Ο Σταυροφόρος actors.hero.spells.judgement.name=τελική κρίση actors.hero.spells.judgement.short_desc=Προκαλεί ζημιά σε όλους τους ορατούς εχθρούς. -actors.hero.spells.judgement.desc=Ο Κληρικός χτυπά τη γροθιά του στο έδαφος, προκαλώντας μια έκρηξη φωτός που προκαλεί ζημιά σε όλους τους εχθρούς που μπορεί να δει. Αυτό προκαλεί %1$d-%2$d ζημιά, συν επιπλέον 5-10 ζημιά για κάθε ξόρκι που έχει κάνει ο Κληρικός από τότε που μπήκε στην εξυψωμένη μορφή (ή από την τελευταία φορά που εκτέλεσε την τελική κρίση).\n\nΕπί του παρόντος, η Κρίση θα προκαλέσει %3$d-%4$d ζημιά. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=ιερό άγγιγμα actors.hero.spells.layonhands.short_desc=Θεραπεύει αμέσως έναν διπλανό χαρακτήρα ή δίνει προστασία στον Σταυροφόρο. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=σύνδεσμος ζωής actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken. actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=προστασία συνδέσμου ζωής -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=νοητική μορφή actors.hero.spells.mindform.short_desc=Ανάθεση Τριάδας σε ραβδί ή όπλο ρίψης @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons tha actors.hero.spells.mnemonicprayer.name=μνημονική προσευχή actors.hero.spells.mnemonicprayer.short_desc=Επεκτείνει ωφέλιμες/επιβλαβείς επιδράσεις σε έναν σύμμαχο/εχθρό & εφαρμόζει εκ νέου τον φωτισμό. -actors.hero.spells.mnemonicprayer.desc=Ο Ιερέας προφέρει μια προσευχή που παρατείνει τη διάρκεια όλων των θετικών ή αρνητικών επιδράσεων ενός συγκεκριμένου στόχου κατά %1$d γύρους. Οι θετικές επιδράσεις θα διαρκούν περισσότερο στους συμμάχους (συμπεριλαμβανομένου του ίδιου του Ιερέα) και οι επιβλαβείς επιδράσεις θα διαρκούν περισσότερο στους εχθρούς. Το ξόρκι θα εφαρμόσει επίσης εκ νέου τον φωτισμό σε έναν εχθρό που είχε φωτιστεί προηγουμένως.\n\nΗ μνημονική προσευχή μπορεί να παρατείνει μόνο μία φορά την κάθε φάση μιας επίδρασης, και δεν μπορεί να παρατείνει θετικές επιδράσεις που παρέχονται από ικανότητες πανοπλίας. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=λάμψη actors.hero.spells.radiance.short_desc=Φωτίζει και ακινητοποιεί προσωρινά τους ορατούς εχθρούς. -actors.hero.spells.radiance.desc=Ο Ιερέας ξεσπά σε μια λάμψη ιερού φωτός, ακινητοποιώντας όλους τους ορατούς εχθρούς για 3 γύρους και φωτίζοντάς τους σαν να είχαν χτυπηθεί από το Καθοδηγητικό φως. Η Λάμψη θα κάνει επίσης τον Ιερέα να φωτιστεί για 100 γύρους, εφόσον ο τρέχων όροφος είναι σκοτεινός. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=ανάκληση εγγραφής actors.hero.spells.recallinscription.short_desc=Επαναλαμβάνει τη χρήση ενός πρόσφατου ρουνικού λίθου ή παπύρου. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Ο Κληρικός χ actors.hero.spells.shieldoflight.name=ασπίδα φωτός actors.hero.spells.shieldoflight.short_desc=Παρέχει προσωρινή πανοπλία εναντίον ενός στόχου. -actors.hero.spells.shieldoflight.desc=Ο Κληρικός δημιουργεί ένα λεπτό φράγμα φωτός ανάμεσα σε αυτόν και έναν επιλεγμένο εχθρό. Αυτό αυξάνει την αμυντική ισχύ της πανοπλίας του εναντίον του συγκεκριμένου εχθρού κατά %1$d-%2$d για 4 γύρους.\n\nΤο ξόρκι δεν απαιτεί γύρους για να εκτελεστεί, αλλά δεν μπορεί να χρησιμοποιηθεί εναντίον πολλαπλών στόχων ταυτοχρόνως. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=ασπίδα φωτός actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s @@ -752,10 +762,10 @@ actors.hero.spells.smite.short_desc=Εγγυάται ένα χτύπημα με actors.hero.spells.smite.desc=Ο Σταυροφόρος ενδυναμώνει ένα χτύπημα μάχης σώμα-με-σώμα με μια καταστροφική ισχύ.\n\nΕκτός από το να προκαλεί ζημιά μάχης σώμα-με-σώμα, το Πλήγμα χτυπά εγγυημένα (εφόσον δεν έχεις ποινή δύναμης), έχει +300%% ισχύ στη μαγική ενίσχυση του όπλου και προκαλεί %1$d-%2$d επιπλέον μαγική ζημιά.\n\nΗ πρόσθετη μαγική ζημιά του Πλήγματος κλιμακώνεται με το επίπεδο του Σταυροφόρου και θα είναι πάντοτε η μέγιστη εναντίον απέθαντων ή δαιμονικών εχθρών. actors.hero.spells.stasis.name=στασιμότητα -actors.hero.spells.stasis.short_desc=Απομακρύνει τον σύμμαχο από την κατακόμβη και τον συντηρεί. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.short_desc=Απομακρύνει τον σύμμαχο από την κατακόμβη και τον διατηρεί. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=σύμμαχος σε στασιμότητα -actors.hero.spells.stasis$stasisbuff.left_behind=Ο ακίνητος σου σύμμαχος έμεινε πίσω. +actors.hero.spells.stasis$stasisbuff.left_behind=Ο στάσιμος σύμμαχός σου έμεινε πίσω. actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s. actors.hero.spells.sunray.name=ακτίνα ηλίου @@ -790,7 +800,7 @@ actors.hero.hero.revive=Το ανκχ εκρήγνυται με ζωτική ε ##classes actors.hero.heroclass.warrior=Πολεμιστής actors.hero.heroclass.warrior_desc_short=Ο Πολεμιστής αντέχει περισσότερο τις επιθέσεις χάρη στην προστασία της _σπασμένης σφραγίδας._ Η σφραγίδα μετακινείται μεταξύ πανοπλιών και _μεταφέρει μία αναβάθμιση._ -actors.hero.heroclass.warrior_desc=Ο Πολεμιστής ξεκινά με μια μοναδική _σπασμένη σφραγίδα_ που παράγει αργά ένα στρώμα προστασίας πάνω από τη ζωή του. Μπορεί να μετακινείται μεταξύ πανοπλιών και να _μεταφέρει μία αναβάθμιση_ μαζί.\n\nΟ Πολεμιστής ξεκινά επίσης με ένα _φθαρμένο ξίφος,_ _τρεις πέτρες ρίψης,_ υφασμάτινη πανοπλία, φλασκί νερού και βελούδινο πουγκί.\n\nΟ Πολεμιστής αναγνωρίζει αυτόματα:\n_-_ Παπύρους αναγνώρισης\n_-_ Φίλτρα γιατρειάς\n_-_ Παπύρους οργής +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Ο Πολεμιστής ξεκλειδώνεται αυτόματα. actors.hero.heroclass.mage=Μάγος @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Για να ξεκλειδώσεις τον actors.hero.herosubclass.berserker=Βάρβαρος actors.hero.herosubclass.berserker_short_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο δέχεται ζημιά. Η οργή ανεβάζει τη ζημιά που προκαλεί και μπορεί να ενεργοποιηθεί στο 100% για επιπλέον προστασία. -actors.hero.herosubclass.berserker_desc=Ο _Βάρβαρος_ συσσωρεύει οργή όσο λαμβάνει φυσιολογική ζημιά – συμπεριλαμβανομένης της ζημιάς που εμποδίζεται από την πανοπλία! Η οργή εξασθενεί με τον χρόνο, αλλά η μείωση είναι πιο αργή όταν έχει χαμηλή ζωή.\n\nΟ Βάρβαρος προκαλεί έως και +50% ζημιά σε 100% οργή. Σε 100% οργή, μπορεί να εξαγριωθεί και να λάβει 2-6 φορές τη μέγιστη προστασία της σφραγίδας ανάλογα με τη χαμένη του ζωή – και θα διατηρεί την οργή στο 100% για όσο έχει ακόμα προστασία. Χρειάζεται, όμως, χρόνο για να ανακάμψει αφού εξαγριωθεί. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=Μονομάχος actors.hero.herosubclass.gladiator_short_desc=Ο _Μονομάχος_ αυξάνει τη διαδοχή χτυπημάτων όταν κάνει επιτυχημένες επιθέσεις. Μπορεί να αξιοποιήσει τη διαδοχή του για να κάνει χρήση μοναδικών ικανοτήτων. -actors.hero.herosubclass.gladiator_desc=Ο Μονομάχος συγκεντρώνει έναν πόντο διαδοχής κάθε φορά που πετυχαίνει επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα. Εάν ο Μονομάχος δεν πετύχει έστω μία επίθεση εντός 5 γύρων, η διαδοχή μηδενίζεται.\n\nΌσο η διαδοχή μεγαλώνει, ξεκλειδώνονται διάφορες ικανότητες για τις οποίες μπορεί να ξοδέψε τη διαδοχή:\n2 διαδοχή: πετά τον εχθρό πίσω· διατηρεί τη διαδοχή\n4 διαδοχή: προκαλεί ζημιά βάσει της πανοπλίας\n6 διαδοχή: αντεπιτίθεται· διατηρεί τη διαδοχή\n8 διαδοχή: ζημιά σε στόχο και κοντινούς εχθρούς\n10 διαδοχή: επιτίθεται μία φορά ανά πόντο διαδοχής +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=Μαγομαχητής actors.hero.herosubclass.battlemage_short_desc=Ο _Μαγομαχητής_ ενεργοποιεί επιπλέον επιδράσεις όταν παλεύει σώμα-με-σώμα με τη ράβδο του. Οι επιδράσεις εξαρτώνται από το ραβδί που έχει εμποτιστεί στη ράβδο. actors.hero.herosubclass.battlemage_desc=Ο Μαγομαχητής ενεργοποιεί μια επίδραση όποτε χτυπάει με τη ράβδο του σε μάχη σώμα-με-σώμα – σαν να είχε η ράβδος μία επιπλέον μαγική ενίσχυση. Οι επιδράσεις εξαρτώνται από το ραβδί που είναι εμποτισμένο στη ράβδο· κάθε ραβδί έχει τη δική του επίδραση. Εκτός από την επίδραση του ραβδιού, η ράβδος θα λαμβάνει και 0.5 φορτίο με κάθε χτύπημα. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός για τον καθαρισμό επιδράσεων και την αναπλήρωση φορτίου ραβδιών & τεχνουργημάτων actors.hero.herosubclass.priest=Ιερέας actors.hero.herosubclass.priest_short_desc=Ο _Ιερέας_ λαμβάνει νέα ξόρκια μακρινής απόστασης και μια ενδυναμωμένη εκδοχή του καθοδηγητικού φωτός. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Σταυροφόρος actors.hero.herosubclass.paladin_short_desc=Ο _Σταυροφόρος_ λαμβάνει νέες ικανότητες κοντινής απόστασης και ενδυναμωμένες εκδοχές του ιερού όπλου και του ιερού φρουρού. actors.hero.herosubclass.paladin_desc=Ο Σταυροφόρος αποκτά μια ποικιλία από νέα και αναβαθμισμένα ξόρκια που δίνουν έμφαση στη μάχη σώμα-με-σώμα και στη συνέργεια με όπλα και πανοπλίες.\n\nΤα ξόρκια _Ιερό όπλο_ και _Ιερός φρουρός_ παρέχουν μεγαλύτερα μπόνους, δεν παρακάμπτουν πλέον τα υπάρχοντα ξόρκια και γλύφους, και μπορούν να επεκταθούν εκτελώντας άλλα ξόρκια.\n\nΟ Σταυροφόρος αποκτά επίσης το ξόρκι _Πλήγμα,_ το οποίο του επιτρέπει να εκτελέσει ένα εγγυημένο χτύπημα μάχης σώμα-με-σώμα με μπόνους στη ζημιά και στη μαγική ενίσχυση. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Τρώγοντας, ο Πολεμισ actors.hero.talent.veterans_intuition.title=διαίσθηση του βετεράνου actors.hero.talent.veterans_intuition.desc=_+1:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x1.75 γρηγορότερα_ και την πανοπλία _x2.5 γρηγορότερα._ \n\n_+2:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _μόλις την εξοπλίσει._ actors.hero.talent.provoked_anger.title=προκληθείσα οργή -actors.hero.talent.provoked_anger.desc=_+1:_ Όταν η ασπίδα προστασίας του Πολεμιστή σπάσει, η επόμενη φυσιολογική του επίθεση θα προκαλέσει _2 επιπλέον ζημιά._\n\n_+2:_ Όταν η ασπίδα προστασίας του Πολεμιστή σπάσει, η επόμενη φυσιολογική του επίθεση θα προκαλέσει _3 επιπλέον ζημιά._ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=σιδηρά θέληση -actors.hero.talent.iron_will.desc=_+1:_ Η μέγιστη ασπίδα που παρέχεται από τη σφραγίδα του Πολεμιστή _αυξάνεται κατά 1_.\n\n_+2:_ Η μέγιστη ασπίδα που παρέχεται από τη σφραγίδα του Πολεμιστή _αυξάνεται κατά 2_. -actors.hero.talent.iron_will.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει την πρόσθετη ασπίδα προστασίας χωρίς τη σπασμένη σφραγίδα. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=σιδερένιο στομάχι actors.hero.talent.iron_stomach.desc=_+1:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να καταναλώσει φαγητό, και λαμβάνει _75% αντίσταση στη ζημιά_ ενώ τρώει.\n\n_+2:_ Ο Πολεμιστής ξοδεύει 1 γύρο για να καταναλώνει φαγητό, και λαμβάνει _100% αντίσταση στη ζημιά_ ενώ τρώει. actors.hero.talent.liquid_willpower.title=υγρή θέληση -actors.hero.talent.liquid_willpower.desc=_+1:_ Ο Πολεμιστής αναπληρώνει αμέσως το _50% της προστασίας_ της σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο.\n\n_+2:_ Ο Πολεμιστής αναπληρώνει αμέσως το _75% της προστασίας_ της σφραγίδας όποτε πίνει ή πετά φίλτρο, σκεύασμα ή ελιξίριο.\n\nΗ αναπλήρωση διπλασιάζεται με τη χρήση φίλτρου δύναμης ή εμπειρίας, καθώς και αντικείμενα που απαιτούν αυτά τα φίλτρα για να παρασκευαστούν αλχημικά.\n\nΓια αλχημικά αντικείμενα με μεγαλύτερη ποσότητα παραγωγής (π.χ. υδατικό σκεύασμα), το ταλέντο έχει πιθανότητα να ενεργοποιηθεί βάσει της ποσότητας του αντικειμένου που παράγεται. -actors.hero.talent.liquid_willpower.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα παρέχει προστασία ίση με 5% της μέγιστης ζωής στο +1 και 7.5% της μέγιστης ζωής στο +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=ρουνική μεταφορά actors.hero.talent.runic_transference.desc=_+1:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\n_+2:_ Η σπασμένη σφραγίδα του Πολεμιστή μπορεί να μεταφέρει _κανονικούς, ισχυρούς, και καταραμένους γλύφους_ με τον ίδιο τρόπο που μεταφέρει μία αναβάθμιση.\n\nΗ σφραγίδα μπορεί να μεταφέρει μόνο τους γλύφους που είχαν εφαρμοστεί στην πανοπλία ενώ η σφραγίδα ήταν προσαρτημένη. actors.hero.talent.runic_transference.meta_desc=_Αν το ταλέντο παρθεί από διαφορετικό ήρωα,_ θα κάνει τον γλύφο της πανοπλίας σου να αντιστέκεται στους παπύρους αναβάθμισης. Οι γλύφοι θα αρχίσουν να χάνονται με την αναβάθμιση από το 6ο επίπεδο στο +1 (αντί για το 4ο), και από το 7ο επίπεδο στο +2 (αντί για το 4ο). Το επίπεδο που οι γλύφοι χάνονται εγγυημένα παραμένει το 8ο. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Οι μαγικές ενισχύ actors.hero.talent.cleave.title=κοψιά actors.hero.talent.cleave.desc=_+1:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η διάρκεια της διαδοχής του μέχρι το επόμενο χτύπημα αυξάνεται στους _15 γύρους._\n\n_+2:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η διάρκεια της διαδοχής του μέχρι το επόμενο χτύπημα αυξάνεται στους _30 γύρους._\n\n_+3:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η διάρκεια της διαδοχής του μέχρι το επόμενο χτύπημα αυξάνεται στους _45 γύρους._ actors.hero.talent.lethal_defense.title=φονική άμυνα -actors.hero.talent.lethal_defense.desc=_+1:_ Όταν ο Μονομάχος σκοτώνει εχθρό με ειδική κίνηση διαδοχής, _αναπληρώνει το 33%_ της προστασίας της σπασμένης σφραγίδας.\n\n_+2:_ Όταν ο Μονομάχος σκοτώνει εχθρό με ειδική κίνηση διαδοχής, _αναπληρώνει το 67%_ της προστασίας της σπασμένης σφραγίδας.\n\n_+3:_ Όταν ο Μονομάχος σκοτώνει εχθρό με ειδική κίνηση διαδοχής, _αναπληρώνει το 100%_ της προστασίας της σπασμένης σφραγίδας. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=βελτιωμένη διαδοχή χτυπημάτων actors.hero.talent.enhanced_combo.desc=_+1:_ Όταν η διαδοχή του Μονομάχου είναι 7 και άνω, η Σπρωξιά στέλνει τον στόχο πίσω στα 3 τετράγωνα, του προκαλεί ζαλάδα, και μπορεί να τον ρίξει σε χάσμα.\n\n_+2:_ Επιπρόσθετα στα οφέλη του +1, όταν η διαδοχή του Μονομάχου είναι 9 και άνω, η Αντεπίθεση λειτουργεί σε πολλαπλές επιθέσεις.\n\n_+3:_ Επιπρόσθετα στα οφέλη των +1 και +2, ο Μονομάχος μπορεί να πηδήξει έως και διαδοχή÷3 τετράγωνα όταν χρησιμοποιεί το Κοπάνημα, τη Σύνθλιψη ή τη Μανία. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Αν ο Κλέφτης ρίξει βό actors.hero.talent.fear_the_reaper.title=τρέμε τον Θεριστή actors.hero.talent.fear_the_reaper.desc=_+1:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _σακατεύεται._\n\n_+2:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται._\n\n_+3:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται·_ οι εχθροί μέχρι 3 τετράγωνα μακριά _σακατεύονται._\n\n_+4:_ Όταν ένας εχθρός με σημάδι θανάτου φτάσει σε 0 ζωή, _τρομοκρατείται και σακατεύεται·_ οι εχθροί μέχρι 3 τετράγωνα μακριά _τρομοκρατούνται και σακατεύονται._ actors.hero.talent.deathly_durability.title=θανατική αντοχή -actors.hero.talent.deathly_durability.desc=_+1:_ Οι εχθροί που σκοτώνονται από το σημάδι θανάτου προσδίδουν προστασία στον Κλέφτη, ίση με το _13%_ της ζωής που είχαν όταν σημαδεύτηκαν.\n\n_+2:_ Οι εχθροί που σκοτώνονται από το σημάδι θανάτου προσδίδουν προστασία στον Κλέφτη, ίση με το _25%_ της ζωής που είχαν όταν σημαδεύτηκαν.\n\n_+3:_ Οι εχθροί που σκοτώνονται από το σημάδι θανάτου προσδίδουν προστασία στον Κλέφτη, ίση με το _38%_ της ζωής που είχαν όταν σημαδεύτηκαν.\n\n_+4:_ Οι εχθροί που σκοτώνονται από το σημάδι θανάτου προσδίδουν προστασία στον Κλέφτη, ίση με το _50%_ της ζωής που είχαν όταν σημαδεύτηκαν. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=διπλό σημάδι actors.hero.talent.double_mark.desc=_+1:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _30% μειωμένο_ κόστος φορτίου.\n\n_+2:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _50% μειωμένο_ κόστος φορτίου.\n\n_+3:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _65% μειωμένο_ κόστος φορτίου.\n\n_+4:_ Το σημάδεμα ενός δεύτερου στόχου, αμέσως μετά τον πρώτο, έχει κατά _75% μειωμένο_ κόστος φορτίου. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=συνδυαστική φονικό actors.hero.talent.combined_lethality.desc=_+1:_ Αν η Μαχήτρια επιτεθεί με όπλο μάχης σώμα-με-σώμα αμέσως αφού χρησιμοποιήσει μια οπλική ικανότητα από διαφορετικό όπλο, αυτή η επίθεση θα εκτελέσει οποιοδήποτε μη-αφεντικό που έχει _κάτω από 13% ζωή._\n\n_+2:_ Αν η Μαχήτρια επιτεθεί με όπλο μάχης σώμα-με-σώμα αμέσως αφού \nχρησιμοποιήσει μια οπλική ικανότητα από διαφορετικό όπλο, αυτή η \nεπίθεση θα εκτελέσει οποιοδήποτε μη-αφεντικό που έχει _κάτω από 27% ζωή._\n\n_+3:_ Αν η Μαχήτρια επιτεθεί με όπλο μάχης σώμα-με-σώμα αμέσως αφού \nχρησιμοποιήσει μια οπλική ικανότητα από διαφορετικό όπλο, αυτή η \nεπίθεση θα εκτελέσει οποιοδήποτε μη-αφεντικό που έχει _κάτω από 40% ζωή._\n\nΑυτή η επίθεση μπορεί να είναι κανονική επίθεση όπλου μάχης σώμα-με-σώμα ή και κομμάτι μιας οπλικής ικανότητας. actors.hero.talent.unencumbered_spirit.title=ελεύθερο πνεύμα -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Η Μοναχή λαμβάνει _50% περισσότερη ενέργεια_ για κάθε κομμάτι εξοπλισμού _3ης βαθμίδας και κάτω_ που χρησιμοποιεί.\n\n_+2:_ Το μπόνους αυτό αυξάνεται στο _75%_ για κάθε κομμάτι εξοπλισμού _2ης βαθμίδας και κάτω_ που χρησιμοποιεί η Μοναχή.\n\n_+3:_ Το μπόνους αυτό αυξάνεται στο _100%_ για κάθε κομμάτι εξοπλισμού _1ης βαθμίδας_ που χρησιμοποιεί η Μοναχή. Επιπλέον, αποκτά αμέσως μία υφασμάτινη πανοπλία και γάντια με καρφιά.\n\nΝα σημειωθεί ότι το ταλέντο δεν προσφέρει όφελος αν δεν έχεις εξοπλισμένο όπλο ή αν επιτίθεσαι με το δαχτυλίδι της ισχύος. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=μοναστική ρώμη actors.hero.talent.monastic_vigor.desc=_+1:_ Αν η Μοναχή έχει _100% ενέργεια,_ οι μοναστικές ικανότητες ενδυναμώνονται.\n\n_+2:_ Αν η Μοναχή έχει _80%+ ενέργεια,_ οι μοναστικές ικανότητες ενδυναμώνονται.\n\n_+3:_ Αν η Μοναχή έχει _60%+ ενέργεια,_ οι μοναστικές ικανότητες ενδυναμώνονται.\n\nΌταν έχει ενδυναμωθεί:\n- Ο καταιγισμός εφαρμόζει τη μαγική ενίσχυση του όπλου\n- Η συγκέντρωση είναι ακαριαία\n- Η αναπήδηση αποκτά +4 εμβέλεια\n- Το λάκτισμα του δράκου προκαλεί +50% ζημιά· σπρώχνει και παραλύει όλους τους διπλανούς εχθρούς\n- Ο διαλογισμός αναπληρώνει αργά το 20% της χαμένης ζωής και προσδίδει 80% αντίσταση στη ζημιά actors.hero.talent.combined_energy.title=συνδυαστική ενέργεια @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=ιερή διαίσθηση actors.hero.talent.holy_intuition.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _3 φορτίου._\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _2 φορτίου._ actors.hero.talent.holy_intuition.meta_desc=_If this talent is gained by a different hero_ it will instead let the hero identify the curse status on a cursed item just before equipping it, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.searing_light.title=καυστικό φως -actors.hero.talent.searing_light.desc=_+1:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +4 ζημιά._\n\n_+2:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +6 ζημιά._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_If this talent is gained by a different hero_ it will instead grant its bonus damage after a wand or artifact is used on an enemy, with a 20 turn cooldown. actors.hero.talent.shield_of_light.title=ασπίδα φωτός -actors.hero.talent.shield_of_light.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ασπίδα φωτός,_ ένα ξόρκι που ρίχνεται άμεσα και του δίνει _2-4 πανοπλία_ εναντίον ενός συγκεκριμένου στόχου για 4 γύρους με κόστος 1 φορτίο.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ασπίδα φωτός,_ ένα ξόρκι που ρίχνεται άμεσα και του δίνει _3-6 πανοπλία_ εναντίον ενός συγκεκριμένου στόχου για 4 γύρους με κόστος 1 φορτίο. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_If this talent is gained by a different hero_ it will instead reduce physical damage taken from your targeted enemy by 1, 33% of the time at +1 or 50% of the time at +2. actors.hero.talent.enlightening_meal.title=Διαφωτιστικό γεύμα -actors.hero.talent.enlightening_meal.desc=_+1:_ Η κατανάλωση τροφής απαιτεί από τον Κληρικό 1 γύρο και του παρέχει _1 φορτίο_ στον ιερό του τόμο.\n\n_+2:_ Η κατανάλωση τροφής απαιτεί από τον Κληρικό 1 γύρο και του παρέχει _1,5 φορτίο_ στον ιερό του τόμο. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Ανάκληση εγγραφής actors.hero.talent.recall_inscription.refunded=Το αντικείμενο σου επιστράφηκε! actors.hero.talent.recall_inscription.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ανάκληση εγγραφής,_ ένα ξόρκι που του επιτρέπει να επαναλάβει την επίδραση του τελευταίου ρουνικού λίθου ή παπύρου που χρησιμοποίησε εντός _10 γύρων._\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει το ξόρκι _Ανάκληση εγγραφής,_ ένα ξόρκι που του επιτρέπει να επαναλάβει την επίδραση του τελευταίου ρουνικού λίθου ή παπύρου που χρησιμοποίησε εντός _300 γύρων._\n\nΗ Ανάκληση εγγραφής δεν μπορεί να χρησιμοποιηθεί με παπύρους αναβάθμισης. Το κόστος φορτίου αυτού του ξορκιού ποικίλλει ανάλογα με το αντικείμενο που χρησιμοποιήθηκε πρόσφατα: 2 για ρουνικό λίθο, 3 για πάπυρο, 4 για εξωτικό πάπυρο. Αυτό το κόστος φορτίου διπλασιάζεται επίσης όταν χρησιμοποιείται με πάπυρο μεταστοιχείωσης ή αντικείμενα αλχημείας που πρέπει να κατασκευαστούν με πάπυρο μεταστοιχείωσης ή αναβάθμισης. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Ακτίνα ηλίου actors.hero.talent.sunray.desc=Ο Κληρικός μπορεί να εκτελέσει την _Ηλιακή ακτίνα,_ ένα ξόρκι που προκαλεί _4-8 ζημιά_ και τυφλώνει τον στόχο για _4 γύρους_ με κόστος 1 φορτίου.\n\nΟ Κληρικός μπορεί να εκτελέσει την _Ηλιακή ακτίνα,_ ένα ξόρκι που προκαλεί _6-12 ζημιά_ και τυφλώνει τον στόχο για _6 γύρους_ με κόστος 1 φορτίου.\n\nΑφού χτυπηθεί από το ξόρκι, δεν θα μπορεί να τυφλωθεί ξανά από αυτό. Ωστόσο, αν χτυπηθεί ξανά ενώ είναι ήδη τυφλωμένος από το ξόρκι, το φως θα γίνει συντριπτικό και θα τον παραλύσει. Η ηλιακή ακτίνα προκαλεί πάντα τη μέγιστη ζημιά σε απέθαντους και δαιμονικούς στόχους. actors.hero.talent.sunray.meta_desc=_If this talent is gained by a different hero_ it will instead cause wands and artifacts to blind enemies for 4 turns, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.divine_sense.title=Θεϊκή αίσθηση -actors.hero.talent.divine_sense.desc=_+1:_ Ο Κληρικός μπορεί να εκτελεί τη _Θεϊκή αίσθηση,_ ένα ξόρκι που του δίνει ενόραση σε _8 τετράγωνα_ για 30 γύρους με κόστος 2 φορτίου.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελεί τη _Θεϊκή αίσθηση,_ ένα ξόρκι που του δίνει ενόραση_12 τετράγωνα_ για 30 γύρους με κόστος 2 φορτίου. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2. actors.hero.talent.bless.title=Ευλογία actors.hero.talent.bless.desc=_+1:_ Ο Κληρικός μπορεί να εκτελεί το ξόρκι _Ευλογία,_ το οποίο δίνει _6 γύρους ευλογίας και 10 προστασία_ όταν το κάνει στον εαυτό του ή _10 γύρους ευλογίας και 10 θεραπεία_ όταν το κάνει σε άλλον χαρακτήρα με κόστος 1 φορτίου.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελεί το ξόρκι _Ευλογία,_ το οποίο δίνει _10 γύρους ευλογίας και 10 προστασία_ όταν το κάνει στον εαυτό του ή _15 γύρους ευλογίας και 15 θεραπεία_ όταν το κάνει σε άλλον χαρακτήρα με κόστος 1 φορτίου.\n\nΗ πλεονάζουσα θεραπεία από το ξόρκι μετατρέπεται σε προστασία. actors.hero.talent.bless.meta_desc=_If this talent is gained by a different hero_ it will instead boost accuracy and evasion for the hero and all allies by 3% at +1 or 5% at +2. actors.hero.talent.cleanse.title=Καθαγίαση -actors.hero.talent.cleanse.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει την _Καθαγίαση,_ ένα ξόρκι που εκτελείται ακαριαία, _αφαιρεί όλες τις αρνητικές επιδράσεις_ από τον Κληρικό και κάθε κοντινό σύμμαχο και τους παρέχει _10 προστασία_ με κόστος 2 φορτίου.\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει την _Καθαγίαση,_ ένα ξόρκι που εκτελείται ακαριαία και _παρέχει 3 γύρους ανοσίας σε κάθε αρνητική επίδραση_ καθώς και _20 προστασία_ στον Κληρικό και όλους τους κοντινούς συμμάχους, με κόστος 2 φορτίου.\n\n_+3:_ Ο Κληρικός μπορεί να εκτελέσει την _Καθαγίαση,_ ένα ξόρκι που εκτελείται ακαριαία, _παρέχει 5 γύρους ανοσίας σε κάθε αρνητική επίδραση_ καθώς και _30 προστασία_ στον Κληρικό και όλους τους κοντινούς συμμάχους, με κόστος 2 φορτίου. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_If this talent is gained by a different hero_ it will instead cleanse negative status effects on the hero after using a wand or artifact, 10/20/30% of the time at +1/+2/+3. actors.hero.talent.light_reading.title=Φωτεινό ανάγνωσμα actors.hero.talent.light_reading.desc=_+1:_ Ο Κληρικός μπορεί να χρησιμοποιήσει τον ιερό του τόμο όταν δεν είναι εξοπλισμένος, αλλά τότε επαναφορτίζεται με ταχύτητα _25%._\n\n_+2:_ Ο Κληρικός μπορεί να χρησιμοποιήσει τον ιερό του τόμο όταν δεν είναι εξοπλισμένος, αλλά τότε επαναφορτίζεται με ταχύτητα _50%._\n\n_+3:_ Ο Κληρικός μπορεί να χρησιμοποιήσει τον ιερό του τόμο όταν δεν είναι εξοπλισμένος, αλλά τότε επαναφορτίζεται με ταχύτητα _75%._ actors.hero.talent.light_reading.meta_desc=_If this talent is gained by a different hero_ it will instead increase the recharging speed of all wands by 7/13/20% at +1/+2/+3. actors.hero.talent.holy_lance.title=Ιερή λόγχη -actors.hero.talent.holy_lance.desc=_+1:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _30-55 ζημιά_ με κόστος 4 φορτίο.\n\n_+2:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _45-83 ζημιά_ με κόστος 4 φορτίο.\n\n_+3:_ Ο Ιερέας μπορεί να εκτελέσει την _Ιερή λόγχη,_ ένα καταστροφικό ξόρκι που προκαλεί _60-110 ζημιά_ με κόστος 4 φορτίο.\n\nΗ Ιερή λόγχη προκαλεί πάντα τη μέγιστη ζημιά σε δαιμονικούς και απέθαντους εχθρούς. Έχει περίοδο αναπλήρωσης 50 γύρων προτού μπορέσει να εκτελεστεί ξανά. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Γαία άγια -actors.hero.talent.hallowed_ground.desc=_+1:_ Ο Ιερέας μπορεί να εκτελεί το ξόρκι _Γαία άγια,_ ένα ξόρκι που αγιάζει το έδαφος σε μια _περιοχή 3x3_ για 20 γύρους, με κόστος 2 φορτίου.\n\n_+2:_ Ο Ιερέας μπορεί να εκτελεί το ξόρκι _Γαία άγια,_ ένα ξόρκι που αγιάζει το έδαφος σε μια _περιοχή 5x5_ για 20 γύρους, με κόστος 2 φορτίου.\n\n_+3:_ Ο Ιερέας μπορεί να εκτελεί το ξόρκι _Γαία άγια,_ ένα ξόρκι που αγιάζει το έδαφος σε μια _περιοχή 7x7_ για 20 γύρους, με κόστος 2 φορτίου.\n\nΤο ξόρκι θεραπεύει κατά την εκτέλεση όλους τους συμμάχους για 10 ζωή, ριζώνει για λίγο τους εχθρούς και απλώνει κοντό γρασίδι. Στη συνέχεια, θεραπεύει αργά τους συμμάχους, σακατεύει τους εχθρούς και ξεπηδά τυχαία ψηλό γρασίδι. Το αγιασμένο έδαφος παρέχει προστασία στον Ιερέα αντί για θεραπεία και καταστρέφεται από τη φωτιά. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Μνημονική προσευχή -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Ο Ιερέας μπορεί να εκτελέσει τη _Μνημονική προσευχή,_ ένα ξόρκι που επεκτείνει τις θετικές/αρνητικές επιδράσεις σε έναν σύμμαχο/εχθρό για _3 γύρους_ με κόστος 1 φορτίου.\n\n_+2:_ Ο Ιερέας μπορεί να εκτελέσει τη _Μνημονική προσευχή,_ ένα ξόρκι που επεκτείνει τις θετικές/αρνητικές επιδράσεις σε έναν σύμμαχο/εχθρό για _4 γύρους_ με κόστος 1 φορτίου.\n\n_+3:_ Ο Ιερέας μπορεί να εκτελέσει τη _Μνημονική προσευχή,_ ένα ξόρκι που επεκτείνει τις θετικές/αρνητικές επιδράσεις σε έναν σύμμαχο/εχθρό για _5 γύρους_ με κόστος 1 φορτίου.\n\nΗ Μνημονική προσευχή φωτίζει επίσης εκ νέου τον στόχο αν είχε φωτιστεί προηγουμένως. Μπορεί να παρατείνει μόνο μία φορά την κάθε φάση μιας θετικής/αρνητικής επίδρασης, και δεν μπορεί να παρατείνει θετικές επιδράσεις που παρέχονται από ικανότητες πανοπλίας. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=ιερό άγγιγμα -actors.hero.talent.lay_on_hands.desc=_+1:_ Ο Σταυροφόρος μπορεί να κάνει το ξόρκι _ιερό άγγιγμα,_ ένα ξόρκι που θεραπεύει άμεσα έναν κοντινό χαρακτήρα για _10 HP,_ ή χορηγεί στον Σταυροφόρο _10 προστασία,_ με κόστος 1 φορτίο.\n\n_+2:_ Ο Σταυροφόρος μπορεί να κάνει το ξόρκι _ιερό άγγιγμα,_ ένα ξόρκι που θεραπεύει άμεσα έναν κοντινό χαρακτήρα για _15 HP,_ ή χορηγεί στον Σταυροφόρο _15 προστασία,_ με κόστος 1 φορτίο.\n\n_+3:_ Ο Σταυροφόρος μπορεί να κάνει το ξόρκι _ιερό άγγιγμα,_ το οποίο θεραπεύει άμεσα έναν κοντινό χαρακτήρα για _20 HP,_ ή χορηγεί στον Σταυροφόρο _20 προστασία,_ με κόστος 1 φορτίο.\n\nΗ πλεονάζουσα θεραπεία από αυτό το ξόρκι μετατρέπεται σε προστασία. Το Ιερό άγγιγμα μπορεί να χρησιμοποιηθεί επανειλημμένα, αλλά δεν μπορεί να εφαρμόσει περισσότερα από τρία ξόρκια προστασίας ταυτόχρονα. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=αύρα προστασίας -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=τείχος φωτός actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=θεϊκή παρέμβαση -actors.hero.talent.divine_intervention.desc=_+1:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _150_ και παρατείνει την Εξυψωμένη μορφή κατά _1 γύρο._\n\n_+2:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _200_ και παρατείνει την Εξυψωμένη μορφή κατά _2 γύρους._\n\n_+3:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _250_ και παρατείνει την Εξυψωμένη μορφή κατά _3 γύρους._\n\n_+4:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _300_ και παρατείνει την Εξυψωμένη μορφή κατά _4 γύρους._\n\nΗ Θεϊκή παρέμβαση κοστίζει 5 φορτίο και μπορεί να γίνει μόνο μία φορά στην ίδια Εξυψωμένη μορφή. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=τελική κρίση -actors.hero.talent.judgement.desc=_+1:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _10-20 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\n_+2:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _15-30 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\n_+3:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _20-40 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\n_+4:_ Ενώ βρίσκεται στην εξυψωμένη μορφή ο Κληρικός μπορεί να εκτελέσει την _Τελική κρίση,_ που προκαλεί _25-50 ζημιά_ σε όλους τους ορατούς εχθρούς.\n\nΗ τελική κρίση απαιτεί 3 φορτίο. Προκαλεί 5-10 επιπλέον ζημιά για κάθε ξόρκι που έχει εκτελέσει ο Κληρικός από όταν μπήκε στην εξυψωμένη μορφή ή από την τελευταία φορά που εκτέλεσε την τελική κρίση. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=διακτινισμός -actors.hero.talent.flash.desc=_+1:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _3 τετράγωνα_ μακριά.\n\n_+2:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _4 τετράγωνα_ μακριά.\n\n_+3:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _5 τετράγωνα_ μακριά.\n\n_+4:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _6 τετράγωνα_ μακριά.\n\nΟ Διακτινισμός κοστίζει αρχικά 1 φορτίο, και έπειτα 1 επιπλέον φορτιο για κάθε χρήση του στην ίδια εξυψωμένη μορφή. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=σωματική μορφή actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. @@ -1272,12 +1281,12 @@ actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues actors.hero.talent.spirit_form.title=πνευματική μορφή actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. -actors.hero.talent.beaming_ray.title=beaming ray -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.title=ακτίνα τηλεμεταφοράς +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=σύνδεσμος ζωής -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._ -actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.stasis.title=στασιμότητα +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Αυτή η περιοχή δεν ε actors.mobs.npcs.blacksmith.def_verb=Απόκρουση actors.mobs.npcs.blacksmith.desc=Αυτός ο τρολ σιδηρουργός μοιάζει όπως όλα τα τρολ: είναι ψηλόλιγνος και το δέρμα του παρομοιάζει πέτρα, τόσο σε χρώμα όσο και σε υφή. Ο σιδηρουργός μαστορεύει με δυσανάλογα μικρά εργαλεία. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Ε, άνθρωπε! Θες να κάνεις ένα καλό, ε; Πάρε τούτη την αξίνα και εξόρυξε _σκοτεινό χρυσό με δαύτη. 15 κομμάτια_ φτάνουν. Τι εννοείς πώς θα σε πληρώσω; Παλιοτσιφούτ...\nΚαλά, καλά... Δεν έχω μία να σου δώσω, αλλά μπορώ να σου κάνω λίγη σιδηρουργική. Να ευχαριστείς την τύχη σου, είμαι ο μόνος σιδηρουργός εδώ γύρω. -actors.mobs.npcs.blacksmith.blood_1=Ε, άνθρωπε! Θες να κάνεις ένα καλό, ε; Πάρε τούτην την αξίνα και _σκότωσε μια νυχτερίδα_ με δαύτη... θέλω το αίμα της στην κεφαλή. Τι εννοείς πώς θα σε πληρώσω; Παλιοτσιφούτ...\nΚαλά, καλά... δεν έχω μία να σου δώσω, αλλά μπορώ να σου κάνω λίγη σιδηρουργική. Να ευχαριστείς την τύχη σου, είμαι ο μόνος σιδηρουργός εδώ γύρω. -actors.mobs.npcs.blacksmith.gold_2=Ψήγματα σκοτεινoύ χρυσού. 15 κομμάτια. Καλά, τόσο δύσκολο είναι; -actors.mobs.npcs.blacksmith.blood_2=Είπα, θέλω αίμα νυχτερίδας πάνω στην αξίνα. Άντε, άντε! -actors.mobs.npcs.blacksmith.completed=Α, γύρισες... κάλλιο αργά παρά ποτέ. - actors.mobs.npcs.ghost.name=θλιμμένο φάντασμα actors.mobs.npcs.ghost.rat_1=%s... Ελπίζω να είσαι καλά... Κάποτε ήμουν σαν εσένα... είχα δύναμη και σθένος... μα με σκότωσε ένα σιχαμερό κτήνος... Δεν μπορώ να φύγω... όχι πριν πάρω την εκδίκησή μου... Σκότωσε τον _βρομερό αρουραίο_ που μου στέρησε τη ζωή...\n\nΠαραμονεύει σε αυτό το επίπεδο... αναδίδοντας παντού δυσωδία... _Πρόσεχε το νέφος δυσοσμίας και το καυστικό του δάγκωμα... το οξύ διαλύεται στο νερό..._ actors.mobs.npcs.ghost.rat_2=Σε παρακαλώ... βοήθησέ με... Σκότωσε το έκτρωμα...\n\n_Πάλεψέ το κοντά σε νερό... Απόφυγε τη μπόχα..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Το δαιμόνιο έχει στήσει actors.mobs.npcs.mirrorimage.name=κατοπτρική εικόνα actors.mobs.npcs.mirrorimage.desc=Αυτή η ψευδαίσθηση έχει μεγάλη ομοιότητα με εσένα. Φαίνεται πως φέρει και τον ίδιο οπλισμό.\n\nΟι κατοπτρικές εικόνες θα αναζητούν και θα επιτίθενται στους εχθρούς με το αντιγραμμένο όπλο τους. Το όπλο συμπεριφέρεται όπως και το δικό σου, αλλά προκαλεί λιγότερη ζημιά. Ξεκινούν σχεδόν αόρατες, αλλά πρέπει να πάρουν μια πιο ορατή μορφή για να μπορέσουν να επιτεθούν.\n\nΑν και μπορεί να έχουν αξιόλογη επιθετική δύναμη, η ανθεκτικότητά τους είναι μηδενική: θα εξαφανιστούν αμέσως μόλις λάβουν ζημιά. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=πρισματική εικόνα actors.mobs.npcs.prismaticimage.desc=Αυτή η λαμπερή ψευδαίσθηση έχει μεγάλη ομοιότητα με εσένα. Φαίνεται να κρατά το όπλο και την πανοπλία σου.\n\nΟι πρισματικές εικόνες προσπαθούν να εντοπίσουν και να προσελκύσουν τους εχθρούς σου, χρησιμοποιώντας την αυξημένη άμυνα και ζωή τους για να σε προστατέψουν. Αν και δεν έχουν την επιθετική ισχύ των κατοπτρικών εικόνων, έχουν αναβαθμισμένη ανθεκτικότητα και λαμβάνουν τα οφέλη της πανοπλίας σου.\n\nΌταν πέφτουν σε 0 ζωή, οι πρισματικές εικόνες εξασθενούν σε διάστημα αρκετών γύρων. Μπορούν ακόμη να θεραπευθούν μέσα σε αυτό το διάστημα. Όταν δεν υπάρχουν εχθροί, εξασθενούν κι επιστρέφουν στον αφέντη τους. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=αρουραίος βασιλιάς actors.mobs.npcs.ratking.not_sleeping=Δεν κοιμάμαι! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Αυτός ο αρουραίος είναι actors.mobs.npcs.ratking.desc_birthday=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κοινό μαρσιποφόρο αρουραίο. Φορά ένα μικρό πράσινο εορταστικό καπέλο αντί για το συνηθισμένο του στέμμα. Χαρούμενα γενέθλια αρουραίε βασιλιά! actors.mobs.npcs.ratking.desc_winter=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κοινό μαρσιποφόρο αρουραίο. Φοράει ένα μικρό εορταστικό καπέλο αντί για το συνηθισμένο του στέμμα. Καλά Χριστούγεννα! actors.mobs.npcs.ratking.desc=Αυτός ο αρουραίος είναι λίγο μεγαλύτερος από έναν κανονικό μαρσιποφόρο αρουραίο. Φορά ένα μικροσκοπικό στέμμα στο κεφάλι του. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=πρόβατο actors.mobs.npcs.sheep.baa!=Μπεε! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Μπεε. actors.mobs.npcs.sheep.baa...=Μπεε... actors.mobs.npcs.sheep.def_verb=Απορρόφηση actors.mobs.npcs.sheep.desc=Αυτό είναι ένα μαγικό πρόβατο. Τι το κάνει μαγικό; Το ότι δεν μπορείς να το σκοτώσεις. Θα μείνει εκεί μέχρι να εξαφανιστεί μαγικά, ενώ μασουλάει και σε κοιτάζει με κενό βλέμμα. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=μαγαζάτορας actors.mobs.npcs.shopkeeper.thief=Κλέφτης, κλέφτης! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Αυτά τα τεράστια δαιμονικά αρα actors.mobs.albino.name=αρουραίος αλμπίνο actors.mobs.albino.desc=Αυτή είναι μια σπάνια ράτσα του μαρσιποφόρου αρουραίου, με αμιγώς λευκή γούνα και σουβλερά δόντια. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=πάνοπλο άγαλμα actors.mobs.armoredstatue.desc=Θα έλεγες ότι είναι άλλο ένα άψυχο άγαλμα της κατακόμβης, αλλά τα λαμπερά του κόκκινα μάτια το προδίδουν.\n\nΒρίσκεται σε πλεονεκτική θέση χάρη στην πανοπλία που φορά... πρέπει να είναι πολύ δύσκολο να εξοντωθεί. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Αυτοί οι ζωηροί και ανυποχώρητο actors.mobs.bee.name=χρυσή μέλισσα actors.mobs.bee.desc_honey=Παρά το μικρό τους μέγεθος, οι χρυσές μέλισσες προστατεύουν σθεναρά το σπίτι τους. Αυτή η μέλισσα έχει εξευμενιστεί· φαίνεται να θέλει να σε ακολουθήσει. actors.mobs.bee.desc=Παρά το μικρό τους μέγεθος, οι χρυσές μέλισσες προστατεύουν σθεναρά το σπίτι τους. Αυτή η μέλισσα είναι αγριεμένη· καλύτερα να μείνεις σε απόσταση. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=κτηνώδες γκνολ actors.mobs.brute.enraged=εξαγρίωση @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Το κτηνώδες γκνολ πεθαίνε actors.mobs.causticslime.name=καυστική χλαπάτσα actors.mobs.causticslime.desc=Αυτή η χλαπάτσα φαίνεται να έχει μολυνθεί από τη σκοτεινή μαγεία που αναδύεται από κάτω. Έχει χάσει το συνηθισμένο πράσινο χρώμα της και στάζει καυστική γλίτσα. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=καβούρι υπονόμου actors.mobs.crab.desc=Αυτά τα τεράστια καβούρια ανήκουν στην κορυφή της τροφικής αλυσίδας των υπονόμων. Είναι εξαιρετικά γρήγορα και το παχύ τους καύκαλο μπορεί να αντέξει βαριά χτυπήματα. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Αυτά τα τεράστια καβούρια ανήκο actors.mobs.crystalguardian.name=κρυστάλλινος φρουρός actors.mobs.crystalguardian.def_verb=Απόκρουση actors.mobs.crystalguardian.desc=Αυτοί οι μεγάλοι κρυστάλλινοι φρουροί θα ομοίαζαν με αγάλματα αν δεν ήταν τα λαμπερά, ζωηρά τους μάτια. Ο σκληροποιημένος κρύσταλλος από τον οποίο αποτελούνται τους καθιστά κάπως οκνηρούς αλλά και πολύ σκληρούς. _Είναι καλύτερα να τους αφήσεις να κοιμηθούν στην κρυστάλλινη φωλιά τους για όσο το δυνατόν περισσότερο._\n\nΟι κρυστάλλινοι φρουροί κινούνται πολύ βραδύτερα σε στενούς χώρους εξαιτίας του μεγέθους τους. Επιπλέον, είναι τόσο ανθεκτικοί που είναι αδύνατον να εξοντωθούν απευθείας. Μπορείς να τους υπερνικήσεις και να τους κλονίσεις προσωρινά, αλλά θα επανέλθουν έπειτα από λίγο. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=κρυστάλλινος μίμος actors.mobs.crystalmimic.ate=Ο μίμος έφαγε: %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=κρυστάλλινος στύλος actors.mobs.crystalspire.warning=Ο κρύσταλλος πάλλεται όσο τον χτυπάς. Αν το συνεχίσεις, θα προσελκύσεις σίγουρα την προσοχή επάνω σου... actors.mobs.crystalspire.alert=Η δόνηση γιγαντώνεται και αντηχεί σε ολόκληρο το σπήλαιο! actors.mobs.crystalspire.desc=Αυτός ο γιγάντιος στύλος από σκληροποιημένο κρύσταλλο είναι πιθανώς η πηγή όλων των παράξενων κρυστάλλινων πλασμάτων του σπηλαίου. Τα κανονικά σου όπλα είναι αναποτελεσματικά εναντίον του, οπότε θα πρέπει να χρησιμοποιήσεις την αξίνα σου για να τον καταστρέψεις.\n\n_Βεβαιώσου ότι έχεις προετοιμαστεί προτού ξεκινήσεις να τον σπάζεις._ Ένας τόσο μεγάλος κρύσταλλος θα πάρει κάποια ώρα να σκαφτεί, και λογικά θα υπάρξει εξωτερική παρέμβαση. Ο ίδιος ο στύλος πρέπει να διαθέτει κι αυτός μηχανισμούς άμυνας. _Ίσως οι επιθέσεις του στύλου να μπορούν να χρησιμοποιηθούν εναντίον των υποτακτικών του._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=κρυστάλλινο θραύσμα actors.mobs.crystalwisp.beam_kill=Η δέσμη φωτός σε εξόντωσε... actors.mobs.crystalwisp.desc=Ένα μικρό και αγριεμένο ιπτάμενο κομμάτι σκληροποιημένου κρυστάλλου που εκπέμπει μια έντονη λάμψη. Αν και δεν είναι ιδιαίτερα δυνατά, τα κρυστάλλινα θραύσματα εξαπολύουν μια ζημιογόνα ακτίνα φωτός εφόσον έχουν καθαρό στόχο. \n\nΤα θραύσματα είναι αρκετά μικρά για να κινούνται άνετα μέσα από τις χαραμάδες των κρυστάλλων, αλλά δεν μπορούν να ρίχνουν μέσω αυτών. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=γεννήτωρ δαιμόνων actors.mobs.demonspawner.on_death=Η δαιμονική ενέργεια δείχνει να ελαττώνεται καθώς ο γεννήτωρ πεθαίνει. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Υπήρχε μίμος εδώ! actors.mobs.ebonymimic.hidden_name=ύποπτο περίγραμμα actors.mobs.ebonymimic.hidden_desc=Φαίνεται σαν να υπάρχει κάτι εδώ, αλλά είναι σχεδόν ολοκληρωτικά διαφανές. actors.mobs.ebonymimic.desc=Οι μίμοι είναι μαγικά πλάσματα που μπορούν να πάρουν όποια μορφή θέλουν. Στις κατακόμβες, διαλέγουν σχεδόν πάντα το σχήμα ενός σεντουκιού. Έτσι προσελκύουν τους ανυποψίαστους εξερευνητές.\n\nΟι μίμοι εβένου είναι εξαιρετικά ύπουλοι και έχουν τη δυνατότητα να γίνονται σχεδόν αόρατοι. Παραμονεύουν σε αντικείμενα που είναι πιθανό να αλληλεπιδράσουν οι εξερευνητές, αλλά περιέχουν και οι ίδιοι λάφυρα. Δεν είναι πιο σκληροί από έναν συνηθισμένο μίμο μόλις ανακαλυφθούν, αλλά το αιφνιδιαστικό τους δάγκωμα είναι καταστροφικό. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=στοιχείο της φωτιάς actors.mobs.elemental$fireelemental.desc=Τα στοιχεία είναι χαοτικά πλάσματα που υλοποιούνται όταν μια ισχυρή, αποκρυφιστική μαγεία δεν ελέγχεται επαρκώς. Τα στοιχεία έχουν ελάχιστη νοημοσύνη και συνήθως σχετίζονται με έναν συγκεκριμένο τύπο μαγείας.\n\nΤο στοιχείο της φωτιάς είναι ένας συνηθισμένος τύπος στοιχείου που επιτίθεται με φλογερή μαγεία. Αναφλέγει τον στόχο με επιθέσεις εξ επαφής και, ενίοτε, εξαπολύει βλήματα φωτιάς. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Το στοιχείο φορ actors.mobs.elemental$newbornfireelemental.desc=Τα στοιχεία είναι χαοτικά πλάσματα που υλοποιούνται όταν μια ισχυρή, αποκρυφιστική μαγεία δεν ελέγχεται επαρκώς. Τα στοιχεία έχουν ελάχιστη νοημοσύνη και συνήθως σχετίζονται με έναν συγκεκριμένο τύπο μαγείας.\n\nΑυτό το στοιχείο της φωτιάς έχει επικαλεστεί πρόσφατα, αλλά παραμένει αρκετά επικίνδυνο! actors.mobs.elemental$newbornfireelemental.desc_boss=Εξαιτίας της χαοτικής φύσης της επίκλησής του, το στοιχείο μπορεί να εξαπλώνει φλόγες μόνο με ανακριβείς εκρήξεις αφού φορτιστεί για έναν γύρο. actors.mobs.elemental$newbornfireelemental.desc_ally=Καθώς αυτό το στοιχείο επικλήθηκε από ξόρκι, έχει λίγο παραπάνω έλεγχο της φλόγας του. Είναι ανίκανο να κάνει επίθεση από απόσταση, αλλά θα αναφλέξει τους εχθρούς σε μάχη σώμα-με-σώμα. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=στοιχείο του πάγου actors.mobs.elemental$frostelemental.desc=Τα στοιχεία είναι χαοτικά πλάσματα που υλοποιούνται όταν μια ισχυρή, αποκρυφιστική μαγεία δεν ελέγχεται επαρκώς. Τα στοιχεία έχουν ελάχιστη νοημοσύνη και συνήθως σχετίζονται με έναν συγκεκριμένο τύπο μαγείας.\n\nΤο στοιχείο του πάγου είναι ένας συνηθισμένος τύπος στοιχείου που αποδυναμώνει τους εχθρούς με μαγεία ψύχους. Ψύχει τον στόχο με επιθέσεις εξ επαφής και, ενίοτε, με επιθέσεις απόστασης. Η μαγεία του είναι πολύ πιο αποτελεσματική στο νερό. actors.mobs.elemental$shockelemental.name=στοιχείο του ηλεκτρισμού @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Τα μοχθηρά μάτια είναι επιπλέου actors.mobs.fetidrat.name=βρομερός αρουραίος actors.mobs.fetidrat.desc=Κάτι δεν πάει καθόλου καλά με αυτόν τον αρουραίο. Η λιγδωμένη μαύρη γούνα του και το σάπιο δέρμα του τον διαφοροποιούν από τους υγιείς αρουραίους που έχεις δει μέχρι τώρα. Τα χλωμά πράσινα μάτια του τον κάνουν να φαίνεται εξαιρετικά απειλητικός.\n\nΟ αρουραίος μεταφέρει ένα νέφος απαίσιας δυσωδίας μαζί του· είναι ακατανίκητα έντονη από κοντά.\n\nΣκοτεινή γλίτσα τρέχει από το στόμα του αρουραίου· διαβρώνει το έδαφος, αλλά δείχνει να διαλύεται στο νερό. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=μυκητιακός πυρήνας actors.mobs.fungalcore.desc=Αυτό το γιγάντιο μανιτάρι πρέπει να είναι η πηγή όλης της δραστηριότητας των μυκήτων αυτού του σπηλαίου. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Καθώς η κοινωνία των νάνων κατέ actors.mobs.gnoll.name= γκνολ ανιχνευτής actors.mobs.gnoll.desc=Τα γκνολ είναι ανθρωποειδή που ομοιάζουν με ύαινες. Περιπλανώνται σε υπονόμους και κατακόμβες, ανεβαίνοντας κάπου-κάπου στην επιφάνεια για να λεηλατήσουν. Οι γκνολ ανιχνευτές είναι συνήθη μέλη του κοπαδιού: όχι τόσο δυνατά όσο τα κτηνώδη γκνολ κι όχι τόσο έξυπνα όσο οι σαμάνοι. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=γκνολ γεωμάντης actors.mobs.gnollgeomancer.warning=Ο γεωμάντης αρχίζει να συνταράσσεται. Βεβαιώσου πως έχεις προετοιμαστεί πριν συνεχίσεις! actors.mobs.gnollgeomancer.alert=Ο γεωμάντης ξυπνά! Ολόκληρο το σπήλαιο μοιάζει να τραντάζεται ενώ ξεφεύγει γελώντας τρελά! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Αυτό το επιβλητικά ψηλό αν actors.mobs.gnollgeomancer.desc_armor=Ο γεωμάντης είναι καλυμμένος με μια στρώση πετρώδους πανοπλίας. _Θα χρειαστεί να τον πλησιάσεις και να την καταστρέψεις με την αξίνα προτού προκαλέσεις ζημιά στον γεωμάντη._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Ένας κοντινός γκνολ σκαπανέας κρατά μια συσκευή που ενισχύει την πετρώδη πανοπλία του γεωμάντη. Δεν μπορείς να του προκαλέσεις καθόλου ζημιά αυτή τη στιγμή!_ actors.mobs.gnollgeomancer.desc_sleeping=Αυτός ο επιβλητικά ψηλός γκνολ σαμάνος περιβάλλεται από μια πέτρινη στρώση και σχεδόν ομοιάζει με άγαλμα. Κοιτώντας προσεκτικά, βλέπεις τις πέτρες να κινούνται μαγικά σε συντονισμό με την ανάσα του γκνολ. Δεν λαμβάνει ζημιά όσο είναι έτσι καλυμμένος και φαίνεται πως βρίσκεται σε κανονικό λήθαργο μες στις πέτρες.\n\nΠιθανώς να μπορείς να σπάσεις τα στρώματα πέτρας με την αξίνα σου, αλλά _ετοιμάσου για μάχη όταν το κάνεις._ Ο γεωμάντης πρέπει να είναι η πηγή κάθε γαιοκινητικής μαγείας εδώ γύρω αλλά και αυτός που οργανώνει όλη τη δραστηριότητα των γκνολ. _Θα ήταν καλή ιδέα να εξοντώσεις τα γκνολ που είναι διάσπαρτα εδώ γύρω προτού το παλέψεις._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=γκνολ φρουρός actors.mobs.gnollguard.def_verb=Απόκρουση actors.mobs.gnollguard.spear_warn=Το γκνολ καταφέρνει ένα καίριο χτύπημα με την αιχμή του δόρατός του! actors.mobs.gnollguard.desc=Ένα σκληρό και μεγαλόσωμο γκνολ που φέρει δόρυ και ασπίδα αλλά όχι κράνος. Οι φρουροί αυτοί είναι μάλλον εκπαιδευόμενα κτηνώδη γκνολ που αποβλέπουν στην προστασία του ορυχείου από εισβολείς της άγριας φύσης.\n\nΟ γκνολ φρουρός είναι αρκετά δυνατός για να κρατά το δόρυ στο ένα χέρι, αλλά δεν το χειρίζεται πολύ καλά. _Χρειάζεται ανοιχτό χώρο για να επιτίθεται από απόσταση και σου προκαλεί σημαντικά μικρότερη ζημιά αν βρεθείς δίπλα του._ actors.mobs.gnollguard.desc_armor=_Ένας κοντινός γνολ σκαπανέας κρατά μια συσκευή που παρέχει γαιώδη πανοπλία στον φύλακα, μειώνοντας ριζικά τη ζημιά που λαμβάνει._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=γκνολ σκαπανέας actors.mobs.gnollsapper.desc=Ένα μικρό, αδύναμο αλλά και ευφυές γκνολ, με χλωμή γούνα και μια τσάντα γεμάτη μικροσυσκευές. Λογικά είναι εδώ για να βοηθούν με τη διερεύνηση και την εξόρυξη σκοτεινού χρυσού, και έχουν κι έναν φρουρό κοντά για προστασία. Είναι ικανοί για μάχη, αλλά οι επιθέσεις τους είναι ταπεινωτικά αδύναμες· όχι ισχυρότερες από ενός γκνολ ανιχνευτή.\n\nΑντί να μάχονται απευθείας, οι σκαπανείς προτιμούν να χρησιμοποιούν διάφορες μικροσυσκευές που κάνουν το βραχώδες περιβάλλον να πολεμά γι' αυτούς. Δεν γνωρίζουν οι ίδιοι από γαιοκινητική μαγεία, οπότε είναι πολύ πιθανό να χρησιμοποιούν τις συσκευές τους απερίσκεπτα. _Θα πρέπει να υπάρχουν πολλοί τρόποι να χρησιμοποιήσεις τις επιθέσεις τους εναντίον τους ή εναντίον του φρουρού τους._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=υποχθόνιο γκνολ actors.mobs.gnolltrickster.desc=Ένα πλάσμα με αλλόκοτη όψη, ακόμη και για τις προδιαγραφές των γκνολ. Προχωράει σκυφτά με ένα μοχθηρό χαμόγελο, σχεδόν αγκαλιάζοντας τη σάκα που κρέμεται από τον ώμο του. Τα μάτια του είναι ορθάνοιχτα, με μια περίεργη μείξη φόβου και ενθουσιασμού.\n\nΈχει μια μεγάλη συλλογή κακοφτιαγμένων βελών στη σάκα του· όλα δείχνουν να είναι εμποτισμένα με ποικίλες επιβλαβείς ουσίες. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=χρυσός μίμος actors.mobs.goldenmimic.desc=Οι μίμοι είναι μαγικά πλάσματα που μπορούν να πάρουν όποια μορφή θέλουν. Στις κατακόμβες, διαλέγουν σχεδόν πάντα το σχήμα ενός σεντουκιού. Έτσι προσελκύουν τους ανυποψίαστους εξερευνητές.\n\nΟι χρυσοί μίμοι είναι σκληρότεροι και προσελκύουν τους δυνατούς εξερευνητές. Έχουν καλύτερη λεία, αλλά είναι πολύ ισχυρότεροι από τους κανονικούς μίμους. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=γιγάντιος κάβουρας actors.mobs.greatcrab.noticed=Ο κάβουρας αποκρούει με την τεράστια δαγκάνα του. actors.mobs.greatcrab.def_verb=Απόκρουση actors.mobs.greatcrab.desc=Αυτός ο κάβουρας είναι γιγαντιαίος, ακόμα και σε σύγκριση με τα άλλα καβούρια του υπονόμου. Το μπλε του κέλυφος είναι γεμάτο ρωγμές και στρείδια που φανερώνουν τη μεγάλη του ηλικία. Σέρνεται τριγύρω και ίσα που κρατά ισορροπία με την τεράστια δαγκάνα του.\n\nΑν και ο κάβουρας έχει μόνο μία δαγκάνα, το μέγεθός της εξισορροπεί την κατάσταση. Την υψώνει μπροστά σε κάθε απειλή και καλύπτεται, έτσι, από ένα απρόσβλητο τείχος κελύφους. Δεν μπορεί, όμως, να αποκρούσει αιφνίδιες επιθέσεις ή επιθέσεις από πολλούς εχθρούς ταυτόχρονα. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=δεσμοφύλακας actors.mobs.guard.scorpion=Έλα εδώ! actors.mobs.guard.def_verb=Απόκρουση actors.mobs.guard.desc=Οι άλλοτε φρουροί της φυλακής έχουν γίνει ίδιοι με τους φυλακισμένους. Περιπλανώνται άσκοπα στις αίθουσες σαν τα ζόμπι, ψάχνοντας για οτιδήποτε δεν ανήκει εδώ – όπως εσύ!\n\nΦέρουν αλυσίδες τυλιγμένες στον μηρό, προφανώς για να τραβούν τους εχθρούς σε κοντινή απόσταση. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=μίμος actors.mobs.mimic.reveal=Αυτό το σεντούκι είναι μίμος! actors.mobs.mimic.hidden_hint=Κάτι δεν πάει καλά με αυτό το σεντούκι... Ίσως είναι κακή ιδέα να πας να το ανοίξεις. actors.mobs.mimic.desc=Οι μίμοι είναι μαγικά πλάσματα που μπορούν να πάρουν όποια μορφή θέλουν. Στις κατακόμβες, διαλέγουν σχεδόν πάντα το σχήμα ενός σεντουκιού. Έτσι προσελκύουν τους ανυποψίαστους εξερευνητές.\n\nΟι μίμοι έχουν άσχημο δάγκωμα, αλλά συνήθως περιέχουν περισσότερο θησαυρό από ένα απλό σεντούκι. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=νεκρομάντης actors.mobs.necromancer.desc=Αυτοί οι μαθητευόμενοι σκοτεινοί μάγοι έχουν μαζευτεί στη φυλακή, αφού είναι το τέλειο μέρος για να εξασκήσουν τη διαβολική τους τέχνη.\n\nΟι νεκρομάντες υλοποιούν και ενδυναμώνουν σκελετούς για να πολεμούν στη θέση τους. Με τον θάνατο του νεκρομάντη, πεθαίνει και ο σκελετός που είχε υλοποιήσει. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Αυτός ο σκελετός έχε actors.mobs.mob.died=Ακούς κάτι να πεθαίνει από μακριά. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Εξοντώθηκες από: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=νάνος μοναχός actors.mobs.monk.def_verb=Απόκρουση actors.mobs.monk.parried=Απόκρουση -actors.mobs.monk.desc=Αυτοί είναι φανατικοί μοναχοί που έχουν αφιερώσει τη σωματική τους ρώμη στην προστασία του βασιλιά τους. Τόσο μεγάλη είναι η αφοσίωσή τους, που έχουν παραδώσει πλήρως το πνεύμα τους στον βασιλιά. Πλέον περιφέρονται στην πόλη των νάνων σαν ανεγκέφαλα ζόμπι.\n\nΟι μοναχοί βασίζονται αποκλειστικά στη μάχη σώμα-με-σώμα, και μπορούν να χρησιμοποιούν τις γυμνές τους γροθιές για επίθεση και άμυνα. Όταν συγκεντρώνονται, αποκρούουν πάντα την επόμενη φυσιολογική επίθεση εναντίον τους – ακόμη κι αν ήταν εγγυημένη να επιτύχει. Οι μοναχοί συγκεντρώνονται πιο γρήγορα όταν κινούνται και πιο αργά στην άμεση μάχη. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=συγκέντρωση actors.mobs.monk$focus.desc=Αυτός ο μοναχός έχει επικεντρωθεί στον στόχο του, και φαίνεται να αναμένει τις κινήσεις του προτού αυτός τις κάνει.\n\nΌσο ο μοναχός είναι συγκεντρωμένος, η επόμενη φυσιολογική επίθεση εναντίον του είναι εγγυημένη να αποτύχει – ανεξάρτητα από τις συνθήκες. Η συγκέντρωση του μοναχού θα εξαντληθεί μόλις αποκρούσει την επόμενη επίθεση· θα χρειαστεί να την αναπτύξει εκ νέου για να αποκρούσει κι άλλη επίθεση. Οι μοναχοί συγκεντρώνονται γρηγορότερα όταν κινούνται. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Τα φασματικά πιράνχας είν actors.mobs.piranha.name=γιγαντιαίο πιράνχας actors.mobs.piranha.desc=Αυτά τα σαρκοφάγα ψάρια δεν είναι οι φυσικοί κάτοικοι των υπογείων λιμνών. Έχουν αναθρεφτεί ειδικά για να προστατεύουν πλημμυρισμένες κρύπτες θησαυρών. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=πυλώνας ισχύος actors.mobs.pylon.desc_inactive=Ένας πυλώνας ισχύος, προορισμένος να κατανέμει τον ηλεκτρισμό που τροφοδοτεί τις μηχανές της περιοχής.\n\nΟ πυλώνας είναι απενεργοποιημένος, προς το παρόν, κι απρόσβλητος από κάθε είδος ζημιάς. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Αυτά τα φρικιαστικά πλάσματ actors.mobs.rotheart.name=σαπιοκαρδιά actors.mobs.rotheart.desc=Ο καρπός του σαπιόμουρου είναι πολύ ιδιαίτερος. Αντί να σαπίζει και να αποβάλλει θρεπτικά στοιχεία, ο καρπός μεγαλώνει, σκληραίνει και περιβάλλει τον σπόρο. Προσφέρει προστασία στα όργανα που μεγαλώνουν μέσα στον καρπό. Αυτή η γιγάντια σφαίρα είναι γνωστή ως η καρδιά του ενήλικου σαπιόμουρου. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=σαπιομαστιγωτής actors.mobs.rotlasher.desc=Ο σαπιομαστιγωτής είναι τμήμα από τη ρίζα του ώριμου σαπιόμουρου, καθώς και ο βασικός του αμυντικός μηχανισμός. Οι μαστιγωτές είναι τυφλοί και κολλημένοι στο έδαφος, αλλά επιτίθενται βίαια σε οποιαδήποτε διπλανή απειλή αφού την εντοπίσουν μετά από μια στιγμή. Παραμένουν ακίνητοι όταν δεν υπάρχουν κοντινοί εχθροί και προσπαθούν να αναμειχθούν με την περιβάλλουσα βλάστηση. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=σκορπιός actors.mobs.scorpio.desc=Αυτά τα τεράστια δαιμονικά αρθρόποδα αποφεύγουν την κοντινή μάχη. Προτιμούν να κρατούν μεγάλες αποστάσεις και να εκτοξεύουν οδοντωτά καρφιά που σακατεύουν. actors.mobs.senior.name=ανώτερος μοναχός -actors.mobs.senior.desc=Αυτοί είναι φανατικοί μοναχοί που έχουν αφιερώσει τη σωματική τους ρώμη στην προστασία του βασιλιά τους. Τόσο μεγάλη είναι η αφοσίωσή τους, που έχουν παραδώσει πλήρως το πνεύμα τους στον βασιλιά. Πλέον περιφέρονται στην πόλη των νάνων σαν ανεγκέφαλα ζόμπι.\n\nΑυτός ο μοναχός είναι δεξιοτέχνης στη μάχη σώμα-με-σώμα. Συγκεντρώνεται πολύ πιο γρήγορα από τους κοινούς μοναχούς όταν κινείται. Όταν συγκεντρωθεί, θα αποκρούσει την επόμενη φυσιολογική επίθεση εναντίον του – ακόμη κι αν ήταν εγγυημένη να επιτύχει. Οι μοναχοί συγκεντρώνονται πιο γρήγορα όταν κινούνται, και πιο αργά στην άμεση μάχη. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=γκνολ σαμάνος actors.mobs.shaman.bolt_kill=Η μαγική ριπή σε εξόντωσε... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=κινούμενο άγαλμα actors.mobs.statue.def_verb=Απόκρουση actors.mobs.statue.desc=Θα έλεγες ότι είναι άλλο ένα άψυχο άγαλμα της κατακόμβης, αλλά τα λαμπερά του κόκκινα μάτια το προδίδουν. actors.mobs.statue.desc_weapon=Ενώ το ίδιο το άγαλμα είναι πέτρινο, ο εξοπλισμός του _(%s)_ φαίνεται αληθινός. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=σούκουμπους actors.mobs.succubus.desc=Οι σούκουμπους είναι μεταμορφικοί δαίμονες που παραποιούν το μυαλό των θηραμάτων τους. Αυτή έχει πάρει τη μορφή ενός χλωμού γοτθικού ανθρωποειδούς... μήπως για να προσελκύει τους νάνους αρχιμάγους;\n\nΟι σούκουμπους μπορούν να γοητεύουν τον εχθρό τους όταν επιτίθενται, καθιστώντας τον ανίκανο να τους επιτεθεί απευθείας. Όταν επιτίθενται σε γοητευμένο εχθρό, του αποσπούν ένα μέρος της ζωτικής του ουσίας. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Όταν τα ενδιαφέροντα των νάνω actors.mobs.wraith.name=στοιχειό actors.mobs.wraith.desc=Το στοιχειό είναι το εκδικητικό πνεύμα ενός αμαρτωλού, του οποίου ο τάφος βεβηλώθηκε. Όντας αιθέριο, είναι πολύ δύσκολο να χτυπηθεί με κανονικό όπλο. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=ΣΕ. ΒΛΕΠΩ. ΤΩΡΑ. diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 99bc37c32..a700cba82 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=kolerita actors.buffs.berserk.berserk=berserkanta actors.buffs.berserk.exhausted=lacega actors.buffs.berserk.recovering=refortiĝanta -actors.buffs.berserk.angered_desc=Seriozeco de vundoj de Berserko plifortigas liajn frapojn. Kiam Berserko vundiĝas pro korpaj atakoj, li koleriĝas kaj tio pliigas lian vundpovon. Vundoj blokataj de defendaĵo plue enkalkuliĝas al pliiganta kolero.\n\nKolero malkreskas kun tempo. Ju malpli alta la sano de Berserko estas, des pli longe la kolero daŭros.\n\nJe 100%% kolero li “berserkas” kaj maksimuma ŝirmo pro lia rompita sigelo 2-obliĝas aŭ eĉ 6-obliĝas kiam li estas tre malsana. Tiu ŝirmo etiĝas laŭtempe kaj kiam ĝi nuliĝos, Berserko devos ripozi antaŭ li povos koleriĝi denove.\n\nNuna kolero: _%.0f%%_\n_+%.0f%%_ al vundpovo -actors.buffs.berserk.berserk_desc=Timo kaj malcerteco elfluas kun sango, restas nur kolero. En tiu stato Berserko estas tre potenca _pliigante sian vundpovon je +50% kaj akirante ekstran ŝirmon._\n\nTiu ĉi ekstra ŝirmo egalas al 2-oblo de maksimuma ŝirmo de lia rompita sigelo, pliigante al 6-oblo kiam Berserko estas tre malsana. Kiam tiu ŝirmo nuliĝos, la stato de “berserkado” finos.\n\nKiam kolero finiĝos, Berserko devos refortiĝi antaŭ li povos koleriĝi ree. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Ena povo havas sian limigon. Berserko devas ripozi antaŭ li reuzos sian koleron.\n\nDum refortiĝado Berserko ne gajnas koleron pro ricevataj vundoj. actors.buffs.berserk.recovering_desc_turns=Temperoj ĝis refortiĝo: _%d_ actors.buffs.berserk.recovering_desc_levels=Niveloj ĝis refortiĝo: _%.2f_ @@ -122,7 +122,7 @@ actors.buffs.bleeding.name=sangadanta actors.buffs.bleeding.ondeath=Vi sensangiĝis ĝis la morto… actors.buffs.bleeding.heromsg=Vi sangadas! actors.buffs.bleeding.rankings_desc=Sensangiĝis ĝis morto -actors.buffs.bleeding.desc=El tiu vundo sango ellasas minace.\n\nSangado vundas la viktimon kun ĉiu movo. Ĉiumove vundoj pligrandiĝas hazarde, ĝis la sensangiĝado eventuale finiĝos\n\nAktuale perdataj vundpoentoj pro sangado: %d. +actors.buffs.bleeding.desc=El tiu vundo sango ellasas minace.\n\nSangado vundas la viktimon kun ĉiu movo. Kun ĉiu movo tiu vundo hazarde plidoloriĝas, ĝis la sensangiĝado eventuale finiĝos\n\nAktuale perdataj vundpoentoj pro sangado: %d. actors.buffs.bless.name=benita actors.buffs.bless.desc=Ega ekbrilo da koncentrado, oni diras, ke ĝi estas inspirita de dioj.\n\nBenado pliigas lertecon kaj evitpovon je 25%%, igante la benatan pli efika en batalo.\n\nPliaj temperoj de benado: %s. @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Vi furiozas, monstroj malŝatos vin kiam vi estas furioza actors.buffs.blobimmunity.name=puriga barilo actors.buffs.blobimmunity.desc=Iu stranga forto fermas vin en maldikan protektan barilon, blokante ĉiujn minacajn aerajn efikojn.\n\nVi estas rezista al ĉiuj aree-ligitaj efikoj kiam tiu ĉi barilo daŭras.\n\nPliaj temperoj de rezisto: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=rapidemego actors.buffs.greaterhaste.desc=Grandioza pliiĝo de rapido, por momente ĉio ŝajnas esti haltigita en tempo.\n\nSub la influo de rapidemego ĉiuj movoj daŭras neniun temperon, sed aliaj agoj plenumiĝas je norma rapido. Ĉiu paŝo uzas unu temperon da rapidemego.\n\nPliaj temperoj de rapidemego: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=aerportiĝado actors.buffs.levitation.desc=Magia forto igas vin portiĝi super la tero sentigante vin senpeza.\n\nAeroportiĝantaj uloj silente moviĝas kaj ignoras ĉiujn terajn efikojn. Kaptiloj ne aktiviĝos, akvo ne estingos fajron, plantoj ne estos piedpremitaj, radikoj ne kaptos kaj ne eblos fali abismon. Estu singarda, ĉar la menciitaj efikoj finiĝos senprokraste kun la ĉeso de aerportiĝado!\n\nPliaj temperoj de aerportiĝado: %s. actors.buffs.lifelink.name=vivligilo +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Vivenergio de tiu estaĵo estas ligita al alia proksima ulo. Ĉiuj ricevataj vundoj dividiĝas inter ambaŭ ili.\n\nKiam tiu vivaĵo vundiĝos, duono de vundpoentoj transiĝos al la ligita viktimo.\n\nPliaj temperoj de vivligilo: %s. actors.buffs.light.name=prilumata @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Vi nur povas salti al malplena loko en actors.hero.abilities.rogue.smokebomb.prompt=Elektu kien ensalti actors.hero.abilities.rogue.smokebomb$ninjalog.name=ligna kvazaŭhomo actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Ial kontraŭuloj pensas, ke tiu ĉi ligna kvazaŭhomo estas la vera fripono! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Fripono povas ĵeti _fumbombon_ kaj samtempe malaperi. Li blindumos monstrojn, kiuj estos proksime de lia eksa pozicio. actors.hero.abilities.rogue.smokebomb.desc=Fripono ĵetas fumbombon kaj ekaperas (maksimume) 6 kaheloj for. Li povas transsalti danĝeraĵojn kaj malamikojn, sed li ne povas transsalti firman terenon – kiel murojn.\n\nKontraŭuloj apudaj al la eksa pozicio de Fripono estas blindumitaj por 5 temperoj. actors.hero.abilities.rogue.deathmark.name=marko de morto @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Via klono movi actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Via klono moviĝas por sekvi vin. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Via klono moviĝas por ataki! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Klono de Fripono farita el ombra mallumo. Li staras senmove kun senpupilaj okuloj kaj etaj faskoj de mallumo leviĝas de li kiel vaporo.\n\nLa klono ne estas ideala kopio de Fripono, tamen plue estas boneta batalanto kaj povas profiti de la fripona armaĵo kun ceteraj talentoj. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=rotaciaj akraĵoj actors.hero.abilities.huntress.spectralblades.short_desc=Ĉasistino povas ĵeti al kontraŭulo _rotaciajn akraĵojn_, kies vundpovo dependas de ŝia nune tenata manarmilo. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Via akcipitro m actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magia akcipitro, alvokita de Ĉasistino. La birdo briletas per efemera blua lumo, ĝia kapo senĉese ruliĝas flanken por observi la ĉirkaŭaĵon.\n\nMalgraŭ la fakto, ke ĝia atakpovo estas mizera, ĝiaj rapido kaj vidatingo estas utilaj por esplori la labirinton kaj malatentigi malamikojn. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Pliaj temperoj: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pliajn atakojn ĝi evitos: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=defio actors.hero.abilities.duelist.challenge.prompt=Elektu kontraŭulon por defii @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Via amiko movi actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Via amiko moviĝas por sekvi vin. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Via amiko moviĝas por ataki! actors.hero.abilities.cleric.powerofmany$lightally.desc=Kopio de iu el kunaventuristoj de Kleriko farita el solida lumo. Kvankam li alprenis formon de alia heroo, li havas neniun unikan kapablon de tiu heroo. Tiu ĉi amiko daŭros tiel longe kiel la plurforto estas aplikita al li.\n\nTiun ĉi amikon vi povas komandi uzante neniun ŝargon per reuzi la defendaĵan kapablon plurforto. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=rattransformo @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=La korpa formo de la triunuo nunte actors.hero.spells.cleanse.name=purigo actors.hero.spells.cleanse.short_desc=Purigas de minacaj efikoj kaj donas ŝirmon. -actors.hero.spells.cleanse.desc=Kleriko senprokraste purigas sin kaj videblajn amikojn de ĉiuj minacaj efikoj. Post ĵeti la sorĉon ĉiuj trafitaj uloj ricevos %1$d temperojn da rezisto kontraŭ fiefikoj kaj %2$d da ŝirmo. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Elektu celon actors.hero.spells.clericspell.no_target=Tie estas neniu celo. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Necesaj ŝargoj: %d actors.hero.spells.divinesense.name=dia senco actors.hero.spells.divinesense.short_desc=Liveras portempan ampleksan mensvidon. -actors.hero.spells.divinesense.desc=Kleriko streĉas siajn sencojn sur la ĉirkaŭaĵo, akirante %d-kahelan mensvidon por 30 temperoj. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=dia senco actors.hero.spells.divinesense$divinesensetracker.desc=Tiu ĉi ulo povas portempe vidi aliajn proksimajn estaĵojn per sia menso!\n\n\nPliaj temperoj: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Kleriko alidirektas sian ascenditan formon kaj tel actors.hero.spells.guidinglight.name=gvida lumo actors.hero.spells.guidinglight.short_desc=Kaŭzas foran magian vundon kaj certe trafas. -actors.hero.spells.guidinglight.desc=Kleriko pafas kuglon de magia energio, kiu kaŭzas 2-6 vundpoentojn kaj igas la viktimon lumiĝi. La sekva korpa atako (neuzante tro pezan armilon) kontraŭ la lumiĝanta viktimo certe trafos. -actors.hero.spells.guidinglight.desc_priest=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Pastro._ La unua ĵeto je ĉiuj 100 temperoj de tiu sorĉo uzos neniun libregan ŝargon kaj la lumiĝa efiko estos sorbita de vergoj, aliaj uloj kaj antikvaĵoj, kiuj senpere influos kun la malamiko. Kiam lumiĝo estos uzita tiumaniere, la viktimo estos magie vundita egale al la nivelo de Pastro. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Gvida lumo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pastro povos denove senpage ĵeti la gvidan lumon post atendi 100 temperojn.\n\nPliaj temperoj: %s. actors.hero.spells.guidinglight$illuminated.name=Lumiĝanta actors.hero.spells.guidinglight$illuminated.desc=Tiu ĉi estaĵo brilas pro esti frapita de gvida lumo. Kvankam la brilo ne estas sufiĉe forta por prilumi la ĉirkaŭaĵon, la magia efiko plifaciligos al Kleriko ataki ĝin. -actors.hero.spells.guidinglight$illuminated.desc_priest=Kleriko povas ankaŭ sorbi lumiĝon per vergopafo, frapo de amiko aŭ per efikoj de iuj antikvaĵoj. Uloj perdantaj la staton “lumiĝanta” tiumaniere vundiĝos. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Aliaj herooj ankaŭ povas uzi la staton “lumiĝanta” por profiti de la talento brulanta lumo, se ili ne akiros aldonan precizon. actors.hero.spells.hallowedground.name=benita tero actors.hero.spells.hallowedground.prompt=Elektu lokon actors.hero.spells.hallowedground.short_desc=Sanigas amikojn, malrapidigas malamikojn kaj kreskigas herbon ene areo de efiko. -actors.hero.spells.hallowedground.desc=Pastro alidirektas sian diecan magion al la proksima tero, kreante kvadraton %1$d×%1$d de benita tero por 20 temperoj.\n\nEn la momento de ĵeto tiu ĉi sorĉo sanigos ĉiujn amikojn je 10 sanpoentoj (plene sanaj amikoj kaj Pastro akiros ŝirmon), provizore enradikigos kontraŭulojn kaj disvastigos malaltan herbon.\n\nLa benita tero sanigos ĉiujn amikojn kun tempo 1 sanpoento/tempero (plene sanas amikoj kaj Pastro akiros ŝirmon), kripligos malamikojn kaj hazarde kreskigos altan herbon.\n\nBenita tero detruiĝas pro fajro. Kiam pasiva resaniĝado ne agas aŭ kiam Pastro ne akiros sperton por ioma tempo, la tero estos disŝovita. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=La tero tie ĉi estas benita. Benita tero malrapidigos malamikojn, sanigos amikojn kaj kreskigos herbon. actors.hero.spells.holyintuition.name=dieca intuicio @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Kleriko streĉas siajn sensojn sur aĵo po actors.hero.spells.holylance.name=sankta ĵetlanco actors.hero.spells.holylance.short_desc=Kaŭzas seriozan foran magian vundon. -actors.hero.spells.holylance.desc=Pastro koncentras multan energion sur detruantan ĵetlancon faritan el lumo. Tiu ĵetlanco kaŭzas %1$d-%2$d vundpoentojn kaj ĉiam maksimume vundas nemortajn kaj demonajn kontraŭulojn.\n\nTiu ĉi sorĉo estas tre ŝargkosta kaj necesas atendi 50 temperojn antaŭ povi reuzi ĝin. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=trankvil-tempo por sankta ĵetlanco actors.hero.spells.holylance$lancecooldown.desc=Pastro lastatempe ĵetis sanktan ĵetlancon kaj devas atendi antaŭ povi ĵeti ĝin denove.\n\nPliaj temperoj por atendi: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=sankta defendaĵo actors.hero.spells.holyward.glyph_name=%s de lumo actors.hero.spells.holyward.glyph_desc=Tiu ĉi skribaĵo igas vian defendaĵon bloki ete pli da vundoj. actors.hero.spells.holyward.short_desc=Provizore superskribas skribaĵon por pliigi defendpovon de defendaĵo. -actors.hero.spells.holyward.desc=Kleriko plenigas la portatan surskribitan defendaĵon per sankta lumo, pliigante defendpovon de defendaĵo je 1 poento.\n\nTiu ĉi skribaĵo daŭros por 50 temperoj kaj superskribos ĉiujn utilajn skribaĵojn sur la defendaĵo por tiu periodo. Kleriko eĉ povas profiti de tiu ĉi sorĉo kiam ri portas neniun defendaĵon. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Paladino._ La kroma defendpovo pliiĝas al 3 poentoj, la sorĉo ne plu superskribas ekzistajn skribaĵojn kaj ĵeti aliajn sorĉojn kiam sankta defendaĵo estas aktiva plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo. actors.hero.spells.holyward$holyarmbuff.name=sankta defendaĵo actors.hero.spells.holyward$holyarmbuff.desc=Kleriko plenigis sian surmetitan defendaĵon per sankta energio, provizore superskribante la ekzistan skribaĵon kaj igante la defendaĵon bloki aldonan 1 vundpoenton.\n\nPliaj temperoj: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=sankta armilo actors.hero.spells.holyweapon.ench_name=sankta %s actors.hero.spells.holyweapon.ench_desc=Malamikoj frapitaj per sankta armilo ricevos kroman magian vundon. actors.hero.spells.holyweapon.short_desc=Provizore superskribas ensorĉojn por pliigi vundpovon. -actors.hero.spells.holyweapon.desc=Kleriko plenigas sian tenatan armilon per sankta energio, igante la armilon kaŭzi pliajn 2 vundpoentojn per magio kun ĉiu frapo.\n\nTiu ĉi ensorĉo daŭros por 50 temperoj kaj superskribos ĉiujn utilajn ensorĉojn sur la armilo por tiu periodo. Senarmilaj frapoj ankaŭ profitos de tiu sorĉo. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Paladino._ La kroma magia vundpovo pliiĝas al 6 poentoj, la sorĉo ne plu superskribas ekzistajn ensorĉojn kaj ĵeti aliajn sorĉojn kiam sankta armilo estas aktiva, plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo. actors.hero.spells.holyweapon$holywepbuff.name=sankta armilo actors.hero.spells.holyweapon$holywepbuff.desc=Kleriko plenigis sian uzatan armilon per sankta energio, provizore superskribante la ekzistan ensorĉon kaj igante la armilon kaŭzi aldonajn 2 vundpoentojn per magio je ĉiu frapo.\n\nPliaj temperoj: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladino plenigis sian uz actors.hero.spells.judgement.name=juĝo actors.hero.spells.judgement.short_desc=Vundas ĉiujn videblajn kontraŭulojn. -actors.hero.spells.judgement.desc=Kleriko pugnbatas teron kaŭzante ellason de lumo, kiu vundas ĉiujn videblajn malamikojn. Fundamente tio ĉi kaŭzas %1$d-%2$d vundpoentojn kaj po 5-10 aldonaj vundpoentoj por ĉiu sorĉo, kiun Kleriko ĵetis ekde alpreni ascenditan formon (aŭ ekde la antaŭa ĵeto de juĝo).\n\nNuntempe la juĝo kaŭzos %3$d-%4$d vundpoentojn. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=mansurmeto actors.hero.spells.layonhands.short_desc=Senprokraste sanigas apudan ulon aŭ ŝirmas Paladinon. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=vivligilo actors.hero.spells.lifelinkspell.short_desc=Kunhavigas vundojn kun amiko kaj etigas ricevitajn vundojn. actors.hero.spells.lifelinkspell.desc=Kleriko plifortigas la ligilon inter si kaj plifortigita amiko. Kun tiu plifortigita ligilo, ĉiuj ricevataj vundoj estas dividitaj inter la heroo kaj ria amiko dum %1$d temperoj kaj vund-evito de la plurforto pliiĝos je %2$d%%. Rimarku, ke vundoj estas estas dividitaj post redukto pro defendaĵo, sed antaŭ redukto pro la plurforto.\n\nKiam tiu efiko estas aktiva, utilaj sorĉoj de maksimume 3-a nivelo aplikiĝos ambaŭ al Kleriko kaj al ria amiko, samkiel ili aplikiĝus nur al unu el ili. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=vivligila protekto -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Kleriko antaŭnelonge kreis la vivligilon kun tiu amiko.\n\nAldone al normaj profitoj de la vivligilo, la amiko ricevas malpli da vundoj, ĉiuj utilaj sorĉoj ĵetataj de Kleriko aplikiĝas ambaŭ al Kleriko kaj al ria amiko, anstataŭ nur al unu el ili, kaj la plurforto ne ĉesos kiam tiu efiko estas aktiva.\n\nPliaj temperoj: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=mensa formo actors.hero.spells.mindform.short_desc=Asignas triunuon al vergo aŭ ĵetarmilo. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=Kleriko elektas vergon aŭ jetarmilojn, kiun ri actors.hero.spells.mnemonicprayer.name=parkerigita preĝo actors.hero.spells.mnemonicprayer.short_desc=Plidaŭrigas efikojn sur (mal)amiko kaj reaktivigas lumiĝon. -actors.hero.spells.mnemonicprayer.desc=Pastro eldiras preĝon, kiu plidaŭrigas ĉiujn utilajn kaj minacajn efikojn sur elektita celo je %1$d temperoj. Utilaj efikoj daŭros pli longe sur amikoj (inkluzivante Pastron mem) kaj minacaj efikoj daŭros pli longe sur kontraŭuloj. Tiu ĉi sorĉo ankaŭ reaktivigos lumiĝon sur malamiko, kiu antaŭe lumiĝis.\n\nLa parkerigita preĝo povas plidaŭrigi specifan efikon nur unufoje kaj ne povas plidaŭrigi efikojn akiritajn per defendaĵaj kapabloj. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=glorbrilo actors.hero.spells.radiance.short_desc=Lumigas kaj provizore surdigas proksimajn kontraŭulojn. -actors.hero.spells.radiance.desc=Pastro eksplodas per sankta lumo, kiu surdigas ĉiujn videblajn malamikojn por 3 temperoj kaj lumigas ilin samkiel ili estus trafitaj per la gvida lumo. Krom tio, la glorbrilo igos Pastron brili por 100 temperoj, se la nuna keletaĝo estas malluma. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=relego de runoj actors.hero.spells.recallinscription.short_desc=Ripetas antaŭe uzitan runŝtonon aŭ skribrulaĵon. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Kleriko lastatempe uzi actors.hero.spells.shieldoflight.name=ŝildo de lumo actors.hero.spells.shieldoflight.short_desc=Liveras portempan ŝirmon kontraŭ malamiko. -actors.hero.spells.shieldoflight.desc=Kleriko kreas maldikan luman muron inter si kaj kontraŭulo, pliigante defendpovon kontraŭ tiu kontraŭulo je %1$d-%2$d poentoj por 4 temperoj.\n\nTiu ĉi sorĉo ĵetiĝas senprokraste kaj ne povas esti ĵetita kontraŭ pluraj malamikoj samtempe. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=ŝildo de lumo actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Maldika luma muro apartiganta tiun ulon kaj malamikon. Ĝi ne estas sufiĉe forta por tute bloki atakojn, sed malfortigos ilin.\n\nPliaj temperoj: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=Paladino strebas por plenumi detruantan frapon.\n\ actors.hero.spells.stasis.name=stazo actors.hero.spells.stasis.short_desc=Forigas amikon el la labirinto kaj konservas lin. -actors.hero.spells.stasis.desc=Kleriko enfokusigas la konekton kun amiko direkte al si, igante la amikon esti portempe frostigita en ia energia dormo ene Kleriko. La amiko estos konservita por maksimume %d temperoj kaj resta tempo de ĉiuj utilaj efikoj estas haltigita en la stazo.\n\nLa amiko aperos ĉe Kleriko kiam la stazo norme finos aŭ kiam Kleriko senpage reĵetos la sorĉon stazo por pli frue fini la efikon. La sorĉo eĉ povas movi nemoveblajn amikojn, sed ne povas movi ilin inter keletaĝoj. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=amiko en stazo actors.hero.spells.stasis$stasisbuff.left_behind=Vi lasas vian nemoveblan amikon. actors.hero.spells.stasis$stasisbuff.desc=Kleriko nuntempe havas amikon konservitan en la stazo. Ĉiuj utilaj efikoj sur tiu amiko estas konservitaj – inkluzivante la plurforton – kaj li reaperos ĉe Kleriko kiam la efiko finos. La efiko ankaŭ povas esti finita pli frue per reĵeti la sorĉon stazo.\n\nKonservita amiko: %1$s.\nPliaj temperoj: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion! ##classes actors.hero.heroclass.warrior=batalisto actors.hero.heroclass.warrior_desc_short=Batalisto povas elteni pliajn vundojn danke al ŝirmo liverata de lia _rompita sigelo._ La sigelon oni povas movi inter defendaĵoj kaj eblas _transigi unu plibonigon_ kun ĝi. -actors.hero.heroclass.warrior_desc=Batalisto komencas kun _unika rompita sigelo_, kiu generas ŝirmon super lia sano. La sigelon oni povas movi inter defendaĵoj kaj eblas _transigi unu plibonigon_ kun ĝi.\n\nLi eniras la labirinton posedante _eluzitan glaveton_, _tri ĵetŝtonojn_, ŝtofan defendaĵon, felsakon kaj veluran sakon.\n\nBatalisto dekomence povas identigi:\n_–_ skribrulaĵojn de identigo,\n_–_ eliksirojn de sano,\n_–_ skribrulaĵojn de kolero. +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Batalisto estas malŝlosita dekomence. actors.hero.heroclass.mage=magiisto @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Por malŝlosi Klerikon, _plene forigu malben actors.hero.herosubclass.berserker=berserko actors.hero.herosubclass.berserker_short_desc=_Berserko_ akiras “koleron” proporcie al ricevataj vundoj. Kolero igas lin pli forta kaj povas aktiviĝi je 100% donante kroman ŝirmon. -actors.hero.herosubclass.berserker_desc=Berserko akiras “koleron” dum vundiĝi pro korpaj atakoj, vundoj sorbitaj de defendaĵo ankaŭ enkalkuliĝas! Kolero malaperas laŭtempe kaj malaperas malpli rapide je malmulte da sano.\n\nVundpovo de Berserko pliiĝas maksimume al +50% je 100% kolero. Je 100% kolero li ankaŭ povas “berserki” – akirante 2-6 × maksimuma ŝirmo de la rompita sigelo depende de manka sano; la kolero restas je 100% tiel longe, ĝis ŝirmo de la rompita sigelo perdiĝos. Tamen Berserko bezonos tempon ĝis li povos berserki denove. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiatoro actors.hero.herosubclass.gladiator_short_desc=_Gladiatoro_ pliigas “fraparon” post ĉiu sukcesa frapo. Li povas uzi akiritan fraparon por fari specialajn atakojn. -actors.hero.herosubclass.gladiator_desc=Gladiatoro akiras po unu poento da “fraparo” post ĉiu sukcesa atako per permana aŭ ĵetarmilo. Kiam Gladiatoro ne faras sukcesan atakon dum 5 temperoj, la fraparo perdiĝas.\n\nAkirante fraparon, diversaj specialaj atakoj disponebliĝas por kiuj Gladiatoro povas uzi akiritajn frapar-poentojn:\n2-obla fraparo: forpuŝas malamikon, konservas fraparon;\n4-obla fraparo: vundas proporcie al defendaĵo;\n6-bola fraparo: blokas kontraŭfrapon, konservas fraparon;\n8-obla fraparo: vundas viktimon kaj proksimajn malamikojn;\n10-obla fraparo: atakas po unu frapo por ĉiu frapar-poento. +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=batalmagiisto actors.hero.herosubclass.battlemage_short_desc=_Batalmagiisto_ akiras ekstrajn efikojn dum permane ataki per sia bastonego. Tiuj efikoj dependas de vergo, per kiu la bastonego estas plenigita. actors.hero.herosubclass.battlemage_desc=Batalmagiisto akiras ekstran efikon, kiam li permane frapas malamikon per sia bastonego, samkiel la bastonego havus ensorĉon. Tiu ĉi efiko dependas de vergo, per kiu li plenigis la bastonego, do ĉiu vergo donas alian efikon. Aldone al la menciitaj efikoj, la bastonego gajnas 0,5 ŝargojn por frapo. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali. actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn actors.hero.herosubclass.priest=pastro actors.hero.herosubclass.priest_short_desc=_Pastro_ akiras novajn forajn sorĉojn kaj plipovigitan version de la gvida lumo. -actors.hero.herosubclass.priest_desc=Pastro akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur batalo je distanco kaj sur kunlaboro kun magiaj aĵoj.\n\nPastro povas ĵeti la _gvidan lumon_ sen uzi ŝargon unufoje je 100 temperoj kaj povas sorbi la efikon “lumiĝanta” per amikoj, vergopafoj aŭ per iuj antikvaĵoj kaŭzante kromajn vundpoentojn egalajn al sia nivelo.\n\nPastro ankaŭ akiras la sorĉon _glorbrilo,_ kiu disigas mallumon, lumigas kaj provizore surdigas ĉiujn videblajn kontraŭulojn uzante 2 ŝargojn. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladino actors.hero.herosubclass.paladin_short_desc=_Paladino_ akiras novajn malforajn sorĉojn kaj plipovigitajn versiojn de la sanktaj armilo kaj defendaĵo. actors.hero.herosubclass.paladin_desc=Paladino akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur permana batalo kaj sur kunlaboro kun armiloj kaj defendaĵoj.\n\nLa sorĉoj _sankta armilo_ kaj _sankta defendaĵo_ estas plifortigitaj, ne plu superskribas la ekzistajn ensorĉojn/skribaĵojn kaj povas esti plivastigitaj per ĵeti aliajn sorĉojn.\n\nPaladino ankaŭ akiras la sorĉon _venkfrapo,_ ebligante al ri plenumi frapon, kiu certe trafas kaŭzante kromajn vundpoentojn kaj plipovigitan ensorĉon. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ manĝado sanigas Bataliston je _3 sanp actors.hero.talent.veterans_intuition.title=intuicio de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Batalisto identigas armilojn _1,75× pli rapide_ kaj defendaĵojn _2,5× pli rapide_\n\n_+2:_ Batalisto identigas armilojn _2,5× pli rapide_ kaj defendaĵojn _kiam li surmetas ilin._ actors.hero.talent.provoked_anger.title=provokita kolereto -actors.hero.talent.provoked_anger.desc=_+1:_ kiam ŝirmo de Batalisto malaperas, lia sekva permana atako kaŭzos _2 kromajn vundpoentojn_.\n\n_+2:_ kiam ŝirmo de Batalisto malaperas, lia sekva permana atako kaŭzos _3 kromajn vundpoentojn_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=fera volo -actors.hero.talent.iron_will.desc=_+1:_ la maksimuma ŝirmilo generata de la sigelo de Batalisto _pliiĝas je 1 poento_.\n\n_+2:_ la maksimuma ŝirmilo generata de la sigelo de Batalisto _pliiĝas je 2 poentoj_. -actors.hero.talent.iron_will.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos la ŝirmon sen necesi uzi la rompitan sigelon. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=fera stomako actors.hero.talent.iron_stomach.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al Batalisto _75% reziston kontraŭ vundoj_ dum manĝado.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al Batalisto _100% reziston kontraŭ vundoj_ dum manĝado. actors.hero.talent.liquid_willpower.title=trinkebla forta volo -actors.hero.talent.liquid_willpower.desc=_+1:_ Batalisto senprokraste regajnas _50% de ŝirmo_ de la rompita sigelo dum trinki aŭ ĵeti eliksiron, infuzaĵon aŭ miksturon.\n\n_+2:_ Batalisto senprokraste regajnas _75% de ŝirmo_ de la rompita sigelo dum trinki aŭ ĵeti eliksiron, infuzaĵon aŭ miksturon.\n\nTiu ĉi efiko duobliĝas kiam Batalisto uzas eliksirojn de povo, sperto aŭ aĵojn akiritajn per alĥemio uzante la menciitajn eliksirojn.\n\nSe dum alĥemio kuiriĝas plurajn trinkaĵojn (ekzemplo: akva infuzaĵo), ŝanco por ekigi tiun ĉi efikon dependas de kvanto da kuiritaj trinkaĵoj. -actors.hero.talent.liquid_willpower.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos la ŝirmon egalan al 5% de lia maksimuma sano je nivelo +1; aŭ 7,5% de lia maksimuma sano je nivelo +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=transigo de skribaĵo actors.hero.talent.runic_transference.desc=_+1:_ la rompita sigelo de Batalisto povas transigi _kutimajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.\n\n_+2:_ la rompita sigelo de Batalisto povas transigi _kutimajn, potencajn kaj malbenajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.\n\nLa sigelo povas transigi nur tiun skribaĵon, kiu estis gravurita al la defendaĵo kun surmetita sigelo. actors.hero.talent.runic_transference.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi malfaciligos forviŝi skribaĵon de via defendaĵo dum uzi skribrulaĵon de plibonigo. Skribaĵoj povos forviŝiĝi dum plibonigi defendaĵon de nivelo +6 (implicite +4) – je talent-nivelo +1; aŭ komence de nivelo +7 je talent-nivelo +2. Skribaĵoj certe forviŝiĝos dum plibonigi defendaĵon de nivelo +8 (implicite la same). @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo actors.hero.talent.cleave.title=disrompigisto actors.hero.talent.cleave.desc=_+1:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _15 temperoj._\n\n_+2:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _30 temperoj._\n\n_+3:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _45 temperoj._ actors.hero.talent.lethal_defense.title=defendo de morto -actors.hero.talent.lethal_defense.desc=_+1:_ kiam Gladiatoro mortigas malamikon per fraparo, li _regajnas 33%_ de ŝirmo de la rompita sigelo.\n\n_+2:_ kiam Gladiatoro mortigas malamikon per fraparo, li _regajnas 67%_ de ŝirmo de la rompita sigelo.\n\n_+3:_ kiam Gladiatoro mortigas malamikon per fraparo, li _regajnas 100%_ de ŝirmo de la rompita sigelo. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=plilertigita fraparo actors.hero.talent.enhanced_combo.desc=_+1:_ kiam Gladiatoro plenumas 7- aŭ pli-opan fraparon, la ”surdigfrapo” forbatas malamikon je 3 kaheloj, igas ĝin ebria kaj povas forbati ĝin abismen.\n\n_+2:_ aldone al efikoj de +1, kiam la fraparo estas 9- aŭ pli-opa la ”repuŝo“ agas dum pluraj frapoj.\n\n_+3:_ aldone al efikoj de +1 kaj +2, Gladiatoro povas salti trans 3 kaheloj post fari “krakigon”, “frakason” aŭ “furiozon”. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+!:_ kiam Fripono ĵetas fumbombon dum esti actors.hero.talent.fear_the_reaper.title=timo antaŭ morto actors.hero.talent.fear_the_reaper.desc=_+1:_ kiam mort-markita monstro havas 0 sanpoentojn, ĝi iĝas _kripligita._\n\n_+2:_ kiam mort-markita monstro havas 0 sanpoentojn, ĝi iĝas _terurita kaj kripligita_.\n\n_+3:_ kiam mort-markita monstro havas 0 sanpoentojn ĝi iĝas _terurita kaj kripligita_ kaj aliaj monstroj troviĝantaj ne pli ol 3 kaheloj for iĝas _kripligitaj_.\n\n_+4:_ kiam mort-markita monstro havas 0 sanpoentojn ĝi iĝas _terurita kaj kripligita_ kaj aliaj monstroj troviĝantaj ne pli ol 3 kaheloj for iĝas _teruritaj kaj kripligitaj_. actors.hero.talent.deathly_durability.title=ŝirmo de mortigo -actors.hero.talent.deathly_durability.desc=_+1:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _13%_ de sano, de momento kiam ĝi estis markita.\n\n_+2:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _25%_ de sano, de momento kiam ĝi estis markita.\n\n_+3:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _38%_ de sano, de momento kiam ĝi estis markita.\n\n_+4:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _50%_ de sano, de momento kiam ĝi estis markita. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=duobla marko actors.hero.talent.double_mark.desc=_+1:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _30% malpli_ de ŝargoj.\n\n_+2:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _50% malpli_ de ŝargoj.\n\n_+3:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _65% malpli_ de ŝargoj.\n\n_+4:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _75% malpli_ de ŝargoj. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kunigita mortigebleco actors.hero.talent.combined_lethality.desc=_+1:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 13% de sano._\n\n_+2:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 27% de sano._\n\n_+3:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 40% de sano._\n\nTiu ĉi atako povas esti norma permana atako aŭ speciala armila atako. actors.hero.talent.unencumbered_spirit.title=libera spirito -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Monaĥino akiras _je 50% de energio pli_ por ĉiu uzata armaĵo de _maksimume 3-a supernivelo_.\n\n_+2:_ La efiko de tiu ĉi talento estas plivastigita al _75% de energio pli_ por ĉiu uzata armaĵo de _maksimume 2-a supernivelo._\n\n_+3:_ La efiko de tiu ĉi talento estas plivastigita al _100% de energio pli_ por ĉiu uzata armaĵo de _maksimume 1-a supernivelo._ Ŝi ankaŭ senpage ricevos ŝtofan defendaĵon kaj pikilecajn gantojn.\n\nRimarko: tiu ĉi talento ne utilas al senarmila batalo aŭ al uzo de ringo de forto. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=monaĥa vigleco actors.hero.talent.monastic_vigor.desc=_+1:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _100% de energio_.\n\n_+2:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 80% de energio_.\n\n_+3:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 60% de energio_.\n\nPlipovigitaj kapabloj:\n– fluo de frapoj uzas ensorĉon de via armilo;\n– koncentro estas senprokrasta;\n– atingo de senprokrasta alsalto pliiĝas je 4;\n– rondmova piedbato vundas je +50% pli, kaj forpiedbatas kaj paralizas ĉiujn apudajn kontraŭulojn;\n– medito malrapide resanigas 20% de manka sano kaj liveras 80% vund-reziston. actors.hero.talent.combined_energy.title=kunigita energio @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=dieca intuicio actors.hero.talent.holy_intuition.desc=_+1:_ Kleriko povas ĵeti la sorĉon _dieca intuicio,_ kiu malkaŝas ĉu aĵo estas malbenita, la sorĉo uzas _3 ŝargojn._\n\n_+2:_ Kleriko povas ĵeti la sorĉon _dieca intuicio,_ kiu malkaŝas ĉu aĵo estas malbenita, la sorĉo uzas _2 ŝargojn._ actors.hero.talent.holy_intuition.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi ebligos al li sciiĝi ĉu aĵo estas malbenita tuj ankaŭ ol surmeti ĝin kun probablo 15% (je talent-nivelo +1) aŭ 25% (je talent-nivelo +2). actors.hero.talent.searing_light.title=brulanta lumo -actors.hero.talent.searing_light.desc=_1:_ permanaj atakoj de Kleriko kontraŭ malamikoj lumiĝantaj pro la _gvida lumo_ kaŭzos _+4 vundpoentojn._\n\n_2:_ permanaj atakoj de Kleriko kontraŭ malamikoj lumiĝantaj pro la _gvida lumo_ kaŭzos _+6 vundpoentojn._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi liveros aldonan vundpovon post uzi vergon aŭ antikvaĵon sur malamiko. Necesos atendi 20 temperojn antaŭ ol reuzi la talenton. actors.hero.talent.shield_of_light.title=ŝildo de lumo -actors.hero.talent.shield_of_light.desc=_+1:_ Kleriko povas ĵeti la sorĉon _ŝildo de lumo,_ kiu senprokraste donos al ri _2-4 poentojn da ŝirmo_ kontraŭ elektita celo por 4 temperoj, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _ŝildo de lumo,_ kiu senprokraste donos al ri _3-6 poentojn da ŝirmo_ kontraŭ elektita celo por 4 temperoj, la sorĉo uzas 1 ŝargon. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi etigos vundon ricevitan de elektita kontraŭulo je 1 poento kun ŝanco 33% (je talent-nivelo +1) aŭ 50% (je talent-nivelo +2). actors.hero.talent.enlightening_meal.title=Kleriga manĝaĵo -actors.hero.talent.enlightening_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al Kleriko _1 ŝargon_ por ria sankta librego.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al Kleriko _1 ŝargon_ por ria sankta librego. -actors.hero.talent.enlightening_meal.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos 2 temperojn de ŝargado de antikvaĵoj kaj vergoj je talent-nivelo +1 aŭ 3 temperojn je talent-nivelo +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Relego de runoj actors.hero.talent.recall_inscription.refunded=Via aĵo estis redonita! actors.hero.talent.recall_inscription.desc=_+1:_ Kleriko povas ĵeti la sorĉon _relego de runoj,_ kiu ebligas al ri refari efikon de la laste uzita runŝtono aŭ skribrulaĵo, kiun ri uzis dum la antaŭaj _10 temperoj._\n\n_+2:_ Kleriko povas ĵeti la sorĉon _relego de runoj,_ kiu ebligas al ri refari efikon de la laste uzita runŝtono aŭ skribrulaĵo, kiun ri uzis dum la antaŭaj _300 temperoj._\n\nLa sorĉon oni ne povas uzi por refari skribrulaĵon de plibonigo. Necesaj ŝargoj dependas de antaŭe uzita aĵo: 2 por runŝtono, 3 por skribrulaĵo kaj 4 por ekzota skribrulaĵo. La ŝargkosto ankaŭ duobliĝas por refari skribrulaĵon de transformo aŭ allĥemiaĵojn, kiuj devas esti kuiritaj per transformo aŭ plibonigo. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Sunradio actors.hero.talent.sunray.desc=_+1:_ Kleriko povas ĵeti la sorĉon _sunradio,_ kiu kaŭzas _4-8 vundpoentojn_ kaj blindumas la viktimon por _4 temperoj_, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _sunradio,_ kiu kaŭzas _6-12 vundpoentojn_ kaj blindumas la viktimon por _6 temperoj_, la sorĉo uzas 1 ŝargon.\n\nSunradio povas blindumi ĉiun kontraŭulon nur unufoje, je la sekva pafo viktimo blindumita de sunradio estos paralizigita. La sorĉo ĉiam maksimume vundas demonajn kaj nemortajn malamikojn. actors.hero.talent.sunray.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi igos vergojn blindumi kontraŭulojn por 4 temperoj kun probablo 15% (je talent-nivelo +1) aŭ 25% (je talent-nivelo +2). actors.hero.talent.divine_sense.title=Dia senco -actors.hero.talent.divine_sense.desc=_+1:_ Kleriko povas ĵeti la sorĉon _dia senco,_ kiu donas al ri _8-kahelan_ mensvidon por 30 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _dia senco,_ kiu donas al ri _12-kahelan_ mensvidon por 30 temperoj, la sorĉo uzas 2 ŝargojn. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos nedaŭran mensvidon post uzi vergon aŭ antikvaĵon kun atingo de 3 kaheloj (je talent-nivelo +1) aŭ 5 kaheloj (je talent-nivelo +2). actors.hero.talent.bless.title=Beno actors.hero.talent.bless.desc=_+1:_ Kleriko povas ĵeti la sorĉon _beno,_ kiu liveras _6 temperojn de beno kaj 10 poentojn da ŝirmo_ kiam ĵetita al si mem aŭ _10 temperojn de beno kaj 10 poentojn da sano_ kiam ĵetita al alia ulo, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _beno,_ kiu liveras _10 temperojn de beno kaj 15 poentojn da ŝirmo_ kiam ĵetita al si mem aŭ _15 temperojn de beno kaj 15 poentojn da sano_ kiam ĵetita al alia ulo, la sorĉo uzas 1 ŝargon.\n\nTroa sanigo de tiu sorĉo ŝanĝiĝas al ŝirmo. actors.hero.talent.bless.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi pliigos precizon kaj evitpovon de la heroo kaj ĉiuj amikoj je 3% (je talent-nivelo +1) aŭ 5% (je talent-nivelo +2). actors.hero.talent.cleanse.title=Puriĝo -actors.hero.talent.cleanse.desc=_+1:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu senprokraste _forigas minacajn efikojn_ de Kleriko kaj de ĉiuj videblaj amikoj kaj donas al ili _10 poentojn da ŝirmo_, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu senprokraste _liveras 3 temperojn de rezisto kontraŭ minacaj efikoj_ al Kleriko kaj al ĉiuj videblaj amikoj, kaj _20 poentojn da ŝirmo,_ la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu senprokraste _liveras 5 temperojn de rezisto kontraŭ minacaj efikoj_ al Kleriko kaj al ĉiuj videblaj amikoj, kaj _30 poentojn da ŝirmo,_ la sorĉo uzas 2 ŝargojn. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi forviŝos minacajn efikojn post kiam la heroo uzos vergon aŭ antikvaĵon kun probablo 10/20/30% je talent-nivelo +1/+2/+3. actors.hero.talent.light_reading.title=Malpeza librego actors.hero.talent.light_reading.desc=_+1:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _25% rapido._\n\n_+2:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _50% rapido._\n\n_+3:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _75% rapido._ actors.hero.talent.light_reading.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, la rapido de ŝargado de ĉiuj vergoj pliiĝos je 7% (nivelo +1), 13% (nivelo +2) aŭ 20% (nivelo +3). actors.hero.talent.holy_lance.title=Sankta ĵetlanco -actors.hero.talent.holy_lance.desc=_+1:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _30-55 vundpoentojn_ kaj uzas 4 ŝargojn.\n\n_+2:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _45-83 vundpoentojn_ kaj uzas 4 ŝargojn.\n\n_+3:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _60-110 vundpoentojn_ kaj uzas 4 ŝargojn.\n\nLa sorĉo ĉiam maksimume vundas demonajn kaj nemortajn malamikojn. Pastro devas atendi 50 temperoj antaŭ povi ĵeti la sorĉon denove. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Benita tero -actors.hero.talent.hallowed_ground.desc=_+1:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 3×3_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 5×5_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 7×7_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\nEn la momento de ĵeto tiu ĉi sorĉo sanigas amikojn je 10 sanpoentoj, provizore enradikigas malamikojn kaj disvastigas malaltan herbon. Sekve ĝi malrapide sanigas amikojn, kripligas malamikojn kaj hazarde kreskigas altan herbon. Por Pastro benita tero liveras ŝirmon anstataŭ sanigi. Fajro detruas benitan teron. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Parkerigita preĝo -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _3 temperoj,_ la sorĉo uzas 1 ŝargon.\n\n_+2:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _4 temperoj,_ la sorĉo uzas 1 ŝargon.\n\n_+3:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _5 temperoj,_ la sorĉo uzas 1 ŝargon.\n\nParkerigita preĝo ankaŭ reaktivigas lumiĝon sur malamiko, kiu antaŭe lumiĝis. La sorĉo povas plidaŭrigi specifan efikon nur unufoje kaj ne povas plidaŭrigi efikojn de defendaĵaj kapabloj. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=mansurmeto -actors.hero.talent.lay_on_hands.desc=_+1:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _10 sanpoentoj_ kaj liveras al ri _10 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\n_+2:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _15 sanpoentoj_ kaj liveras al ri _15 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\n_+3:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _20 sanpoentoj_ kaj liveras al ri _20 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\nTroa sanigo de tiu sorĉo ŝanĝiĝas al ŝirmo. La sorĉon oni povas ĵeti pluroble, sed ne povas ĵeti ĝin akirante pli ol tri ŝirmoj samtempe. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aŭreolo de protekto -actors.hero.talent.aura_of_protection.desc=_+1:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _15% vund-reziston_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +50%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _23% vund-reziston_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +75%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _30% vund-reziston_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +100%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=muro de lumo actors.hero.talent.wall_of_light.desc=_+1:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 3 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\n_+2:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 5 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\n_+3:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 7 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\nLa muron oni povas starigi vertikale, horizontale aŭ diagonale; nur unu muro povas ekzisti samtempe. actors.hero.talent.divine_intervention.title=dia interveno -actors.hero.talent.divine_intervention.desc=_+1:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _150 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _1 tempero._\n\n_+2:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _200 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _2 temperoj._\n\n_+3:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _250 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _3 temperoj._\n\n_+4:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _300 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _4 temperoj._\n\nDia interveno uzas eĉ 5 ŝargojn de la sankta librego kaj povas esti uzita nur unufoje dum la sama ascendita formo. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=juĝo -actors.hero.talent.judgement.desc=_+1:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _10-20 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\n_+2:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _15-30 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\n_+3:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _20-40 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\n_+4:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _25-50 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\nJuĝo uzas 3 ŝargojn de la sankta librego. La sorĉo kaŭzas po 5-10 kromaj vundpoentoj por ĉiu sorĉo ĵetita de Kleriko ekde alpreni ascenditan formon aŭ ekde antaŭe sorĉi la juĝon. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=fulmo -actors.hero.talent.flash.desc=_+1:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _3 kaheloj._\n\n_+2:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _4 kaheloj._\n\n_+3:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _5 kaheloj._\n\n_+4:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _6 kaheloj._\n\nLa sorĉo uzas 1 ŝargon dekomence 1 plian ŝargon por ĉiu uzo en la sama ascendita formo. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=korpa formo actors.hero.talent.body_form.desc=Kleriko povas sorĉi _korpan formon_, kiu plenigas la triunuon per povo de ensorĉo aŭ skribaĵo, kiun ri identigis dum tiu ĉi ludo. La sorĉo uzas 2 ŝargojn.\n\n_+1:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _20 temperoj._\n\n_+2:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _27 temperoj._\n\n_+3:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _33 temperoj._\n\n_+4:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _40 temperoj._\n\nLa triunuo povas esti plenigita nur per unu korpa efiko samtempe. Necesa ŝargkosto estas pli alta, se la elektita skribaĵo estas malofta kaj potenca. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=spirita formo actors.hero.talent.spirit_form.desc=Kleriko povas sorĉi _spiritan formon_, kiu plenigas la triunuon per povo de ringo aŭ antikvaĵo (escepte de la sankta librego), kiun ri identigis dum tiu ĉi ludo. La sorĉo uzas 4 ŝargojn.\n\n_+1:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+1_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+4._\n\n_+2:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+2_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+6._\n\n_+3:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+3_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+8._\n\n_+4:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+4_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+10._\n\nLa triunuo povas esti plenigita nur per unu spirita efiko samtempe. Efikoj de antikvaĵoj estas modifitaj kaj necesaj defendaĵaj ŝargoj varias kiam aktivigitaj per la triunuo. actors.hero.talent.beaming_ray.title=teleport-fasko -actors.hero.talent.beaming_ray.desc=Kleriko povas sorĉi _teleport-faskon_ el la plifortigita amiko uzante 1 ŝargon. La teleport-fasko povas transiri murojn kaj teleporti la amikon al elektita loko. Se kontraŭulo estos en tiu loko, la amiko aperos apud la kontraŭulo kaj direktos kontraŭ ĝi. La teleport-fasko eĉ povas teleporti kutime nemoveblajn amikojn, tamen tiaokaze ĝia atingo duoniĝos.\n\n_+1:_ la teleport-fasko havas atingon de 4 kaheloj kaj pliigas kroman vundpovon de la plurforto al _+35%_ kontraŭ la plej proksima malamiko por 10 temperoj.\n\n_+2:_ la teleport-fasko havas atingon de 8 kaheloj kaj pliigas kroman vundpovon de la plurforto al _+40%_ kontraŭ la plej proksima malamiko por 10 temperoj.\n\n_+3:_ la teleport-fasko havas atingon de 12 kaheloj kaj pliigas kroman vundpovon de la plurforto al _+45%_ kontraŭ la plej proksima malamiko por 10 temperoj.\n\n_+4:_ la teleport-fasko havas atingon de 16 kaheloj kaj pliigas kroman vundpovon de la plurforto al _+50%_ kontraŭ la plej proksima malamiko por 10 temperoj. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=vivligilo -actors.hero.talent.life_link.desc=Kleriko povas sorĉi _vivligilon_ inter si kaj la plifortigita amiko uzante 2 ŝargojn. Tiu sorĉo dividas vundojn inter Kleriko kaj ria amiko, kaj kaŭzas utilajn sorĉoj de la maksimuma 3-a nivelo aplikiĝos al ili ambaŭ.\n\n_+1:_ vivligilo daŭras _6 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-35%._\n\n_+2:_ vivligilo daŭras _8 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-40%._\n\n_+3:_ vivligilo daŭras _10 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-45%._\n\n_+4:_ vivligilo daŭras _12 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-50%._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=stazo -actors.hero.talent.stasis.desc=Kleriko povas ĵeti la sorĉon _stazo_ sur la plifortigita amiko uzante 1 ŝargon. Stazo portempe forigas la amikon el la labirinto kaj konservas la restan tempon de ĉiuj utilaj efikoj, inkluzivante la plurforton. La amiko reaperos ĉu Kleriko je fino de la sorĉo. La sorĉon oni povas reĵeti neuzante ŝargojn por pli frue fini la efikon. La sorĉo ĵetiĝas sur nemoveblaj amikoj, sed ne povas movi ilin inter keletaĝoj.\n\n_+1:_ la sorĉo stazo daŭras por maksimume _40 temperoj._\n\n_+2:_ la sorĉo stazo daŭras por maksimume _60 temperoj._\n\n_+3:_ la sorĉo stazo daŭras por maksimume _80 temperoj._\n\n_+4:_ la sorĉo stazo daŭras por maksimume _100 temperoj._\n\nKleriko ankaŭ povas ĵeti la sorĉon teleport-fasko kiam amiko estas en la stazo por alvoki lin, aŭ la sorĉon vivligilo por antaŭzorge apliki ĝian efikon. Tamen amikoj en stazo ne profitas de la vivligilo. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Tiu ĉi areo ne estas disponebla dum actors.mobs.npcs.blacksmith.def_verb=blokita actors.mobs.npcs.blacksmith.desc=Tiu ĉi trolo forĝisto aspektas kiel iu ajn alia trolo: li estas alta kaj maldika, kaj lia haŭto similas ŝtonon kaj kolore kaj tuŝaspekte. La trolo forĝisto umas ion per siaj neproporcie etaj iloj. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Hola hom’! Chu vi volas taugi, hu? Prenu chi tiun piochon kaj elfosu iom da _ombra or’, 15 pecoj_ sufichos. Oho, kion vi volas, kiel mi pagos? Vi avarul’…\nHo, bonete, mi ne havas monon por pagi, sed povas fari ian forghadon por vi. Estu felicha, mi estas l’ ununura forghist’ chirkau. -actors.mobs.npcs.blacksmith.blood_1=Hola hom’! Chu vi volas taugi, hu? Prenu chi tiun piochon kaj _trapiku vesperton_ per ghi, mi bezonas ghian sangon sur l’ kling’. Oho, kion vi volas, kiel mi pagos? Vi avarul’…\nHo, bonete, mi ne havas monon por pagi, sed povas fari ian forghadon por vi. Estu felicha, mi estas l’ ununura forghist’ chirkau. -actors.mobs.npcs.blacksmith.gold_2=Ombra or’. 15 pecoj. Serioze, chu tio chi estas ech tiel malfacila? -actors.mobs.npcs.blacksmith.blood_2=Mi diris, mi bezonas vespertan sangon sur l’ pioch’. Trinch, tranch! -actors.mobs.npcs.blacksmith.completed=Oho, vi finfine revenis… Pli bone malfrue ol neniam. - actors.mobs.npcs.ghost.name=trista fantomino actors.mobs.npcs.ghost.rat_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci – forta kaj memfida… Tamen mi estis mortigita de fikreaĵo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _haladzan rataĉon,_ kiu senvivigis min…\n\nĜi vagas en tiu ĉi keletaĝo… Dissemante abomenaĵon ĉien… _Gardu cin kontraŭ ĝia nubeto de odoraĉo kaj acid-morda buŝego, la acido diskoncentriĝas en akvo…_ actors.mobs.npcs.ghost.rat_2=Bonvolu… Helpu min… Ekzekutu la fibeston…\n\n_Batalu proksime de akvo… Evitu la odoraĉon…_ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Tiu ĉi koboldo starigis malgrandan vendejon actors.mobs.npcs.mirrorimage.name=spegula figuro actors.mobs.npcs.mirrorimage.desc=Tiu ĉi iluzio estas kvazaŭ ekzakta kopio de vi, ĝi eĉ portas vian nunan armilon kaj defendaĵon.\n\nSpegulaj figuroj sekvos kaj atakos malamikojn per siaj kvazaŭarmiloj, kiuj funkcias same kiel via armilo, sed malpli forte vundas. Ili komenciĝas estante preskaŭ nevideblaj, sed devas iĝi pli videblaj por ataki.\n\nKvankam ili povas dece defendi sin, spegulaj figuroj estas sendaŭraj kaj malestiĝos post esti vunditaj. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=prisma figuro actors.mobs.npcs.prismaticimage.desc=Tiu ĉi briletanta iluzio estas preskaŭ ekzakta kopio de vi, ĝi eĉ portas vian nunan armilon kaj defendaĵon.\n\nPrismaj figuroj provos sekvi kaj altiri atenton de malamikoj kaj uzi sian defendon kaj sanon por protekti vin. Kvankam ili ne havas la saman defendan povon kiel spegulaj figuroj, ili estas pli daŭraj kaj profitas de via defendaĵo.\n\nKiam ili havos 0 da sanpoentoj, prismaj figuroj malaperos post kelkaj temperoj, sed oni plue povos sanigi ilin. Kiam neniuj malamikoj ĉeestas, prismaj figuroj malaperos kaj kuniĝos kun sia originalo. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=Ratreĝo actors.mobs.npcs.ratking.not_sleeping=Mi ne dormas! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Tiu ĉi rato estas ete pli alta ol norma kan actors.mobs.npcs.ratking.desc_birthday=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Anstataŭ kronon ĝi portas sur ĝia kapo etan verdan festĉapelon. Bondezirojn al Ratreĝo! actors.mobs.npcs.ratking.desc_winter=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas malgrandan festan ĉapelon anstataŭ sian kutiman kronon. Gajan Kristnaskon! actors.mobs.npcs.ratking.desc=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas malgrandan kronon sur ĝia kapo. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=ŝafo actors.mobs.npcs.sheep.baa!=Be-e-e! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Be-e-e. actors.mobs.npcs.sheep.baa...=Be-e-e… actors.mobs.npcs.sheep.def_verb=blokita actors.mobs.npcs.sheep.desc=Tio ĉi estas magia ŝafo. Kio estas tiel magia pri ĝi? Vi ne povas mortigi ĝin. Ĝi staros tie ĉi ĝis ĝi magie malŝafiĝos ordinare maĉante ion kun vana rigardo. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=komercisto actors.mobs.npcs.shopkeeper.thief=Ŝtelanta ŝtelulo! @@ -1422,7 +1430,7 @@ actors.mobs.npcs.wandmaker.intro_mage=Ho, saluton %s! Mi aŭskultis pri iu dispu actors.mobs.npcs.wandmaker.intro_huntress=Ha, saluton junulino! Agrabla vizaĝo estas plezura surprizo tie ĉi subtere, ĉu ne? Efektive, mi certegas, ke mi vidis vian vizaĝeton antaŭe, tamen mi ne vetludus pri tio… Ne gravas, se vi estas tie ĉi por aventuro, mi eble havas taskon por vi. actors.mobs.npcs.wandmaker.intro_duelist=Saluton fraŭlino! Kia agrabla surprizo renkonti heroinon en tiel melankolia ejo! Se vi estas preta por helpi al maljunulo, mi eblas havas mision por vi. actors.mobs.npcs.wandmaker.intro_cleric=Ho, bonan tagon al via beata moŝto! Kia agrabla surprizo renkonti klerikon en tiel melankolia ejo! Mi ne ŝatas trudiĝi, sed eble mia havas taskon por via moŝto. -actors.mobs.npcs.wandmaker.intro_1=\n\nMi alvenis tien ĉi por trovi maloftan konsistaĵon por mia vergo, sed mi perdiĝis kaj mia magia ŝirmilo malfortiĝas. Mi devos foriri baldaŭ, sed mi ne povas foriri sen tiu, pro kiu mi alvenis. +actors.mobs.npcs.wandmaker.intro_1=\n\nMi alvenis tien ĉi por trovi maloftan konsistaĵon por mia vergo, sed mi perdiĝis kaj mia magia ŝirmilo malfortiĝas. Mi devos foriri baldaŭ, sed mi ne povas foriri sen tio, pro kio mi alvenis. actors.mobs.npcs.wandmaker.intro_dust=Mi serĉas ian _pulvoron kadavran._ Ĝi estas nekutima speco de manĝaĵo el malbenitaj ostoj kaj ĝi kutime aperas en lokoj kiel tiu ĉi. Povas esti ie proksime barikadita ĉambro, mi certas, ke tie troviĝas iom da kadavraĵo. Estu singarda, la malbeno ensorĉita en kadavraĵon estas eĉ potenca, _revenu al mi kiel eble plej rapide_ kaj mi senmalbenigos vin. actors.mobs.npcs.wandmaker.intro_ember=Mi serĉas iun _freŝan ardaĵon_ el ĵusnaskita fajrido. Fajridoj kutime aperas dum nekontrolata alvoka rito, do nur trovu kelkajn kandelojn kaj ritejon, kaj mi certas, ke iu fajrido aperos. Mi havas du konsilojn por vi: _ne lasu al fajrido ĉirkaŭmurigi vin_ aŭ _prenu ajnan frostigan aĵon_. Ĵusnaskitaj fajridoj estas sufiĉe potencaj kaj ĥaosaj, sed ili ne povas rezisti malvarmon. actors.mobs.npcs.wandmaker.intro_berry=La maljuna ĉefgardisto de tiu ĉi malliberejo prizorgis _vegetaĵon de putrobero,_ kaj mi alvenis tien ĉi por unu el ĝiaj semoj. La kreskaĵo probable sovaĝiĝis tra tempo, do fari ĝin elsemi bezonos scipovon. La gardista ĝardeno devos esti ie ĉi tie. Provu _esti fore de ĝiaj batantaj branĉoj,_ se vi ne volas dismembriĝi. Uzo de fajro ŝajnigas esti efika, sed ne faru tion, ĉar vi forbrulos la planton kaj detruos ĉiujn ĝiajn semojn. @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Tiu ĉi giganta kvazaŭ-aranea demona bestaĉo ĉiel evi actors.mobs.albino.name=rato albina actors.mobs.albino.desc=Ĝi estas nekutima dentobreĉa speco de kangureca rato kun blankegaj haregoj. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=armita statuo actors.mobs.armoredstatue.desc=Vi pensus, ke ĝi estas alia malviva statuo de la labirinto, sed ĝiaj ruĝaj briletaj okuloj malkaŝas ĝin.\n\nĜi ŝajnas esti en tre deca stato pro la portata armaĵo. Estos tre malfacile mortigi ĝin. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Tiuj lertegaj kaj necedemaj loĝantoj de kavernoj estas pli actors.mobs.bee.name=orkolora abelo actors.mobs.bee.desc_honey=Malgraŭ iliaj malgrandecoj, orkoloraj abeloj kutimas protekti siajn domojn fervore. Tiu ĉi estas trankviligita kaj ŝajnas sekvi vin. actors.mobs.bee.desc=Malgraŭ ĝia malgrandeco, orkoloraj abeloj kutimas protekti siajn domojn fervore. Tiu ĉi estas kolerega, estus pli bone foriĝi de ĝi. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=bruta gnolo actors.mobs.brute.enraged=kolera @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Tiu ĉi bruta gnolo estas preskaŭ morta, tamen actors.mobs.causticslime.name=acidmorda ŝmiraĵo actors.mobs.causticslime.desc=Tiu ĉi ŝmiraĵo aspektas esti kovrita per malluma energio, kiu emanas de malsupre. Ĝi perdis sian kutiman verdan koloron kaj gutas el ĝi acidmorda ĥemiaĵo. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=kloakara krabo actors.mobs.crab.desc=Tiuj egaj kraboj estas je supro de la kloakara nutroĉeno. Ili estas rapidegaj kaj ĝiaj densaj krustoj povas rezisti al fortaj batoj. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Tiuj egaj kraboj estas je supro de la kloakara nutroĉeno. actors.mobs.crystalguardian.name=kristala gardisto actors.mobs.crystalguardian.def_verb=blokita actors.mobs.crystalguardian.desc=Tiuj ĉi grandaj kristalaj gardistoj similas statuojn, escepte de iliaj helaj brilaj okuloj. La hardita kristalo el kiu ili estas skulptitaj iĝas ilin tre malrapidaj kaj firmaj, do _estas konsilinde lasi ilin dormi en siaj kristalaj nestoj kiel eble plej longe._\n\nIlia grando kaŭzas ilin moviĝi tre malrapide en nefermitaj spacoj. La gardistoj estas tiel firmaj, ke ili estas nemortigeblaj. Oni povas ilin nur venki kaj provizore senmovigi, tamen post kelkaj temperoj la gardistoj removiĝos kaj reatakos. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=kristala imitulo actors.mobs.crystalmimic.ate=Via %s estas manĝita de la imitulo! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=kristala spajro actors.mobs.crystalspire.warning=La kristalo vibras pro via frapo. Se vi daŭrigos frapi ĝin, vi altiros ĉies atenton al vi… actors.mobs.crystalspire.alert=La vibrado plifortiĝas sonas tra la tuta kaverno! actors.mobs.crystalspire.desc=Tiu ĉi grandioza turpinto de malmolega kristalo probable estas la fonto de ĉiuj strangaj kristalaj estaĵoj en tiu ĉi kaverno. Viaj ordinaraj armiloj estas senefikaj kontraŭ ĝi, do vi uzu la ricevitan pioĉon por detrui ĝin.\n\n_Certiĝu por esti sufiĉe preparita antaŭ komenci la detruadon._ Minado de tia granda kristalo okupos iom da tempo dum kiu probable iu ĝenos vin. La turpinto mem povas posedi ian rimedon por defendi sin. _Povos esti, ke vi povos uzi atakojn de la spajro kontraŭ ĝiaj servantoj._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=kristala floko actors.mobs.crystalwisp.beam_kill=La lumfasko mortigis vin… actors.mobs.crystalwisp.desc=Liliputa furioza ŝvebanta floko de malmoligita kristalo, ĉirkaŭata de hela lumo. Kvankam kristalaj flokoj ne estas fortaj, ili povas pripafi vin per detruantaj lumfaskoj kiam vi malkovros vin.\n\nKristalaj flokoj estas sufiĉe etaj por moviĝi trans diversaj fendoj en kristaloj, tamen ne povas pafi trans ili. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=demon-alvokisto actors.mobs.demonspawner.on_death=La demona energio tie ĉi malpliiĝis post morto de la demon-alvokisto. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Tie kaŝiĝis imitulo! actors.mobs.ebonymimic.hidden_name=suspekta silueto actors.mobs.ebonymimic.hidden_desc=Ŝajnas, ke io estas tie ĉi, sed ĝi estas preskaŭ plene travidebla. actors.mobs.ebonymimic.desc=Imituloj estas magiaj kreaĵoj, kiuj povas preni iun ajn formon. En la labirinto ili preskaŭ ĉiam elektas formon de trezora kofro, ĉar ili scias kiel altiri atenton de aventuristoj.\n\nMahagonaj imituloj estas kaŝema specio de imiutuloj kun ebleco fari sin preskaŭ tute nevidebla. Ili embuskas ĉe objektoj, kun kiuj aventuristoj emas interagi kaj gardas siajn trezorojn. Ili ne estas pli fortaj ol normaj imituloj, sed ilia surpriza mordo povas esti detruanta. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=fajrido actors.mobs.elemental$fireelemental.desc=Elementidoj (fajridoj, frostidoj, elektridoj, ĥaosidoj) naskiĝas, kiam potenca okulta magio ne estas sufiĉe regata. Elementidoj preskaŭ ne havas inteligenton kaj kutime rilatas al specifa speco de magio.\n\nFajridoj vundas per fajra magio. Ili povas ekbruligi viktimon per siaj frapoj kaj malofte pafas per fajraj kugloj. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=La fajrido ŝargiĝas! actors.mobs.elemental$newbornfireelemental.desc=Elementidoj (fajridoj, frostidoj, elektridoj, ĥaosidoj) naskiĝas, kiam potenca okulta magio ne estas sufiĉe regata. Elementidoj preskaŭ ne havas inteligenton kaj kutime rilatas al specifa speco de magio.\n\nKvankam esti alvokita antaŭ nelonga tempo, tiu ĉi fajrido estas sufiĉe danĝera! actors.mobs.elemental$newbornfireelemental.desc_boss=Pro la ĥaosa naturo de ĝia alvoko, tiu ĉi fajrido povas disvastigi flamojn nur per malprecizaj pafoj post unu tempero da ŝargado. actors.mobs.elemental$newbornfireelemental.desc_ally=Pro esti alvokita per sorĉkristalo, tiu ĉi fajrido povas iome regi sian ellason de flamoj. Ĝi ne povas fore ataki kaj nur povas ekbruligi malamikojn dum proksimaj atakoj. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=frostido actors.mobs.elemental$frostelemental.desc=Elementidoj (fajridoj, frostidoj, elektridoj, ĥaosidoj) naskiĝas, kiam potenca okulta magio ne estas sufiĉe regata. Elementidoj preskaŭ ne havas inteligenton kaj kutime rilatas al specifa speco de magio.\n\nFrostidoj malplifortigas malamikojn uzante malvarmigan magion. Ili povas malvarmigi viktimon per siaj frapoj kaj iam per distancaj atakoj. Ilia magio estas la plej efika en akvo. actors.mobs.elemental$shockelemental.name=elektrido @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Fiokuloj estas aerportiĝantaj globoj enhavantaj demonan en actors.mobs.fetidrat.name=haladza rataĉo actors.mobs.fetidrat.desc=Io estas cetere malĝusta kun tiu ĉi rato. Ĝiaj grasaj nigraj haregoj kaj putranta felo malsamegas ol ties de sanaj ratoj, kiujn vi renkontis antaŭe. Ĝiaj blankverdaj okuloj igas ĝin ege minaca.\n\nLa rataĉo portas nubeton de terura odoraĉo kun si, ĝi estas monstre fortega ĉe proksimo.\n\nMalhela acidaĵo gutetas el buŝego de besto, ĝi mordas tra la plankon sed povas esti neŭtrigita per akvo. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=funga kerno actors.mobs.fungalcore.desc=Tiu ĉi grandioza fungo certe estas la fonto de ĉiu funga aktiveco en la kaverno. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Kiam societo de gnomoj iom post iom komencis degeneri kaj actors.mobs.gnoll.name=skolta gnolo actors.mobs.gnoll.desc=Gnoloj estas hienaj kvazaŭ-homaj bestoj. Ili loĝas en kloakaro kaj subteraĵo, hazarde riskas surprizataki la supraĵon. Skoltaj gnoloj estas ordinaraj anoj de gnolaroj, ili estas nek tiel fortaj kiel brutuloj nek tiel inteligentaj kiel ŝamanoj. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=gnolo geomanciisto actors.mobs.gnollgeomancer.warning=La gnolo geomanciisto komencas vekiĝi. Certiĝu, ke vi estas preta antaŭ pluigi! actors.mobs.gnollgeomancer.alert=La geomanciisto vekiĝis! La tuta kaverno ŝajnas svingiĝi kiam li forsaltas de vi kun laŭta ridaĉo! @@ -1586,19 +1610,23 @@ actors.mobs.gnollgeomancer.rockfall_kill=La falantaj ŝtonegoj mortigis vin… actors.mobs.gnollgeomancer.desc=Tiu ĉi impone alta supera gnolo certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. Male al ĉi-tieaj gnoloj sapeistoj, la geomanciisto estas lerta pri sia magio kaj ne vundiĝas pro ĵetitaj aŭ falantaj ŝtonegoj. Tamen li ne povas batali permane. actors.mobs.gnollgeomancer.desc_armor=La geomanciisto estas nuntempe kovrita per ŝtona defendaĵo. _Vi devas alproksimiĝi al li kaj detrui la defendaĵon per pioĉo antaŭ ol vi povos vundi la geomanciiston._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Proksima gnolo sapeisto tenas aparaton, kiu plipovigas la ŝtonan defendaĵon de geomanciisto. Via atako kontraŭ li estas nuntempe senefika!_ -actors.mobs.gnollgeomancer.desc_sleeping=Tiu ĉi impone alta ŝamana gnolo estas kovrita per tavolo de ŝtonoj kaj aspektas preskaŭ kiel statuo. Pririgardante lin vi vidas, ke ŝtonoj magie moviĝas kune kun lia spiro. Li estas nedifektebla en la nuna stato kaj ĝuas sian ŝtonan dormeton.\n\nVi probable povas trarompi la ŝtonajn tavolojn per la pioĉo, sed _estu preparita por batalo antaŭ komenci fari tion._ La geomenciisto certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. _Estas konsilinde venki proksimajn gnolojn antaŭ komenci lukti la gnolon geomanciiston._ +actors.mobs.gnollgeomancer.desc_sleeping=Tiu ĉi impone alta ŝamana gnolo estas kovrita per tavolo de ŝtonoj kaj aspektas preskaŭ kiel statuo. Pririgardante lin vi vidas, ke ŝtonoj magie moviĝas kune kun lia spiro. Li estas nedifektebla en la nuna stato kaj ĝuas sian ŝtonan dormeton.\n\nVi probable povas trarompi la ŝtonajn tavolojn per la pioĉo, sed _estu preparita por batalo antaŭ komenci fari tion._ La geomanciisto certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. _Estas konsilinde venki proksimajn gnolojn antaŭ komenci lukti la gnolon geomanciiston._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=gnolo gardisto actors.mobs.gnollguard.def_verb=blokita actors.mobs.gnollguard.spear_warn=La gnolo serioze vundas vin per sia pikstango! actors.mobs.gnollguard.desc=Granda kaj fortika gnolo tenanta pikstangon, ŝirmon, tamen neniun kaskon. La gardistoj verŝajne trejniĝas al brutaj gnoloj kaj nuntempe estas instigitaj por la helpi protekti la minejon kontraŭ invadantaj bestoj.\n\nLa gnolo gardisto estas sufiĉe forta por teni pikstangon unumane, sed ne povas uzi ĝin lerte. _Li bezonos iom da libera spaco por ataki je distanco kaj kaŭzos signife malpli doloran vundon, kiam vi alproksimiĝos al li._ actors.mobs.gnollguard.desc_armor=_Proksima gnolo sapeisto tenas aparaton, kiu liveras al tiu ĉi gardisto terecan kirason malpliigantan ricevatajn vundojn._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnolo sapeisto actors.mobs.gnollsapper.desc=Malalta kaj malforta, sed inteligenta gnolo kun pala hararo kaj sako plena je diversaj eltrovaĵoj. Li probable asistas tie ĉi ĉe detektado kaj minado de ombra oro, kaj estas protektataj de proksimaj gnoloj gardistoj. Ili povas batali, tamen iliaj atakos estas tre malfortaj – same kiel atakoj de skoltaj gnoloj.\n\nAnstataŭ senpere enmiksimiĝi en batalo, sapeistoj preferas utiligi diversajn aparatojn, kiuj igas ŝtonegojn ataki iliajn malamikojn. Ili mem ne scipovas ter-movigantan magion, do ili senpripense uzas siajn aparatojn. _Probable estas multaj manieroj por alidirekti iliajn atakojn kontraŭ ilin aŭ gardistojn._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=trompema gnolo actors.mobs.gnolltrickster.desc=Kurioze aspektanta kreaĵo, eĉ laŭ gnolaj normoj. Li ĝibiĝas kun fia rideto, balanciĝante kun la dorsosako ĉe sia ŝultro. Liaj okuloj estas larĝaj kun stranga miksaĵo el timo kaj ekscito.\n\nEstas plurnombra kolekto da fuŝe faritaj sagetoj en lia dorsosako, ili estas trempitaj en diversajn danĝerajn substancojn. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=ora imitulo actors.mobs.goldenmimic.desc=Imituloj estas magiaj kreaĵoj kiuj povas preni iun ajn formon. En la labirinto ili preskaŭ ĉiam elektas formon de trezora kofro, ĉar ili scias kiel altiri atenton de aventuristoj.\n\nOraj imituloj estas pli rezistaj imituloj, kiuj provas logi la plej fortajn aventuristojn. Ili enhavas pli valoran trezoron, sed ankaŭ estas pli fortaj ol kutimaj imituloj. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=krabego actors.mobs.greatcrab.noticed=La krabego blokis la atakon per sia giganta pinĉilo. actors.mobs.greatcrab.def_verb=blokita actors.mobs.greatcrab.desc=Tiu ĉi krabo estas giganta eĉ komparante kun aliaj kloakaraj kraboj. Ĝia blua ŝirmo estas kovrata de krevaĵoj kaj grataĵoj, ĝi aspektas tre maljune. Ĝi paŝas malrapide, malfacile tenante sin en ekvilibro kun sia giganta pinĉilo.\n\nMalgraŭ tio, ke krabego posedas nur unu pinĉilon, tio estas rekompencata de ĝia grandeco. La krabego eligas la pinĉilon antaŭ ĉiu minaco, ŝirmante sin malantaŭ nepenetrebla krusto. Tamen la krabo ne povas ŝirmi sin kontraŭ atakojn, kiuj ĝi ne vidis kaj kontraŭ atakoj de pluraj direktoj samtempe. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=mallibereja gardisto actors.mobs.guard.scorpion=Iru ĉi tien! actors.mobs.guard.def_verb=blokita actors.mobs.guard.desc=Eksaj zorgantoj de la malliberejo, tiuj gardistoj restadis ĝis ili ekestis ne diferencaj ol kaptitoj. Ili vagas sencele kiel zombioj kaj sensence patrolas el punĉambro al punĉambro kaj serĉas iun ajn, kiu ne estas surloke kiel vi!\n\nIli kunportas ĉenojn ĉe siaj zonoj, eble uzitaj por eltiri malliberulojn proksimen. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=imitulo actors.mobs.mimic.reveal=Tiu ĉi kofro estas imitulo! actors.mobs.mimic.hidden_hint=Tiu ĉi kofro estas iel stranga, anomalia… Probable estus malprudente alpaŝi kaj malfermi ĝin. actors.mobs.mimic.desc=Imituloj estas magiaj kreaĵoj kiuj povas preni iun ajn formon. En la labirinto ili preskaŭ ĉiam elektas formon de trezora kofro, ĉar ili scias kiel altiri atenton de aventuristoj.\n\nImituloj povas dolore mordi malamikojn, tamen ili kaŝas pli valorajn trezorojn ol kutimaj kofroj. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=nekromanciisto actors.mobs.necromancer.desc=Tiuj ĉi profesiaj fimagiistoj amasiĝis en la malliberejo, ĉar tie ĉi estas la ideala loko por ekzerci sin en tia fia metio.\n\nNekromanciistoj alvokos kaj regos skeletojn por batali. Mortigu la nekromanciiston por forigi la alvokitajn skeletojn. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Tiu ĉi skeleto estis alvokita de nek actors.mobs.mob.died=Vi aŭskultis, ke iu mortis ie tie. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Murdita de %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=gnoma monaĥo actors.mobs.monk.def_verb=blokita actors.mobs.monk.parried=repuŝita -actors.mobs.monk.desc=Tiuj monaĥoj estas fanatikuloj, kiuj tute dediĉis sian vivon por protekti la reĝon de gnomoj. Ili estas tiel fidelaj, ke eĉ iliaj spiritoj apartenas al la reĝo kaj nun ili vagas en la metropolo de gnomoj kiel senpensaj zombioj.\n\nMonaĥoj nur baziĝas sur manbatalo kaj povas uzi siajn senarmaj pugnojn ambaŭ por defendi kaj por ataki. Kiam koncentriĝinta, monaĥo povas repuŝi la sekvan korpan atakon kontraŭ li, eĉ kiam ĝi estas garantiata. Monaĥoj akiras sinkoncentron pli rapide dum movi kaj malpli rapide dum senpera batalo. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=koncentro actors.mobs.monk$focus.desc=Tiu ĉi monaĥo estas ideale koncentriĝinta pri la celo, kaj povas antaŭscii pri frapoj de la oponanto.\n\nDum sinkoncentro, la sekva korpa atako kontraŭ li estas garantiata por maltrafi, sendepende de okazo. Post tiu blokita atako, la monaĥo perdos sinkoncentron kaj li necesos regajni ĝin por bloki alian atakon. Monaĥoj gajnas sinkoncentron pli rapide dum moviĝi. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Fantomaj piranjoj estas malofta specio de piranj actors.mobs.piranha.name=piranjego actors.mobs.piranha.desc=Tiuj karnomanĝulaj fiŝegoj ne estas naturaj loĝantoj de subteraj akvujoj. Ili estis breditaj cele al protekti ĉirkaŭakvitajn trezor-kestojn. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=elektrofosto actors.mobs.pylon.desc_inactive=Elektrofosto starigita por elektrizi maŝinaron en tiu ĉi zono.\n\nLa elektrofosto estas nuntempe neaktiva kaj difekt-rezista. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Tiuj teruraj bestaĉoj naskiĝis el kadavroj de gno actors.mobs.rotheart.name=putrokoro actors.mobs.rotheart.desc=Frukto de putrobero estas tre unika. Anstataŭ forputri kaj eldoni semojn, la frukto kreskas, malmoliĝas kaj enigas la kernon. Ĝi provizas protekton por internaĵoj kiuj kreskas ene la frukto. Oni rigardas la gigantan globon kiel koron de matura putrobero. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=putrobera batant-branĉo actors.mobs.rotlasher.desc=La batanta branĉo estas parto de matura radik-strukturo de putrobero kaj ankaŭ ĝia ĉefa defendilo. Branĉoj estas blindaj kaj alfiksitaj al tero, sed post momento brute frapos ĉiun proksiman minacon. Kiam neniu malamiko ĉeestas, ili kuŝas senmove provante ŝajnigi al ĉirkaŭa vegetaĵaro. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=skorpio actors.mobs.scorpio.desc=Tiu ĉi giganta kvazaŭ-aranea demona bestaĉo evitas proksiman batalon kaj preferas pafi kripligajn segil-formajn dornojn de distanco. actors.mobs.senior.name=supera monaĥo -actors.mobs.senior.desc=Tiuj monaĥoj estas fanatikuloj, kiuj tute dediĉis sian vivon por protekti la Reĝon de Gnomoj. Ili estas tiel fidelaj, ke eĉ iliaj spiritoj apartenas al la Reĝo kaj nun ili vagas en la metropolo de gnomoj kiel senpensaj zombioj.\n\nTiu ĉi monaĥo iĝis profesiulo en manbatalo kaj povas akiri sinkoncentron pli rapide ol kutimaj monaĥoj. Kiam koncentriĝinta, monaĥo povas repuŝi la sekvan korpan atakon kontraŭ li, eĉ kiam ĝi estas garantiata. Monaĥoj akiras sinkoncentron pli rapide dum movi kaj malpli rapide dum senpera batalo. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=ŝamana gnolo actors.mobs.shaman.bolt_kill=La magia kuglo mortigis vin… @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=vivigita statuo actors.mobs.statue.def_verb=blokita actors.mobs.statue.desc=Vi pensus, ke ĝi estas alia malviva statuo de la labirinto, sed ĝiaj ruĝaj briletaj okuloj malkaŝas ĝin. actors.mobs.statue.desc_weapon=Malgraŭ ke la statuo mem estas farita el ŝtono, la _%s_ tenata de ĝi aspektas reale. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=sukubo actors.mobs.succubus.desc=Sukuboj estas demoninoj kapablaj ŝanĝi sian aspekton por manipuli mensojn de viktimoj. Tiu ĉi sukubo prenis formon de pala kvazaŭhomo, eble por logi proksimajn gnomaj sorĉistoj?\n\nSububoj povas portempe ĉarmi la atakatan malamikon, malebligante al li senpere ataki. Kiam sukubo atakas ĉarmitan kontraŭulon, ili povas ŝteli iom da esenco de vivo. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Kiam gnomoj ekinteresiĝis pri fisorĉarto anstataŭ in actors.mobs.wraith.name=fantomo actors.mobs.wraith.desc=Fantomo estas venĝema spirito de pekinto, kies tombo estis profanita. Estante ekstertera estaĵo, estas ege malfacile frapi ĝin per ordinara armilo. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Jog-Dzeva actors.mobs.yogdzewa.notice=WIDAMS TUIN… diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index cee863c40..be2474e21 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=enfadado actors.buffs.berserk.berserk=enfurecido actors.buffs.berserk.exhausted=exhausto actors.buffs.berserk.recovering=recuperándose -actors.buffs.berserk.angered_desc=La severidad de las heridas del Frenético potencia sus golpes. Mientras el frenético reciba daño físico, ganará furia, garantizando daño extra. El daño bloqueado por la armadura también cuenta para generar furia.\n\nLa furia se desvanecerá con el tiempo. Cuanto menor sea la salud del frenético, mayor será su duración.\n\nAl 100%% de furia, el Frenético puede enfurecer, obteniendo 2 veces el blindaje máximo de su sello, aumentando hasta 6 veces si tiene poca salud. Este blindaje se desvanece con el tiempo y una vez agotado el frenético deberá descansar antes de poder generar furia nuevamente.\n\nFuria actual: _%.0f%%_\n_+%.0f%%_ de daño -actors.buffs.berserk.berserk_desc=El miedo y la incertidumbre se desvanecen, dejando solo furia. En este estado el Frenético es extremadamente poderoso, _infligiendo 50% más daño y obteniendo blindaje adicional._\n\nEste blindaje adicional equivale a 2 veces el blindaje máximo de su sello, aumentando hasta 6 veces si tiene poca salud. Cuando este blindaje sea reducido a 0, dejará de estar enfurecido.\n\nDespués de enfurecer, el Frenético deberá recuperarse antes de poder generar furia nuevamente. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=La fuerza interior tiene sus limites. El Frenético debe descansar antes de usar su furia de nuevo..\n\nMientras se recupera, el Frenético no puede generar furia al recibir daño. actors.buffs.berserk.recovering_desc_turns=Turnos hasta recuperarse: _%d_ actors.buffs.berserk.recovering_desc_levels=Niveles hasta recuperarse: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Estás enfadado, a los enemigos no les gustarás cuando e actors.buffs.blobimmunity.name=barrera de purificación actors.buffs.blobimmunity.desc=Alguna fuerza extraña te encierra en una delgada barrera protectora, bloqueando todos los efectos dañinos del ambiente.\n\nEres inmune a todos los efectos del área mientras dure esta barrera.\n\nTurnos de inmunidad restantes: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=celeridad actors.buffs.greaterhaste.desc=Un increíble impulso de velocidad, por un momento parece como si todo lo demás estuviera detenido.\n\nBajo los efectos de celeridad, las acciones de movimiento no toman nada de tiempo, pero el resto de acciones siguen realizándose a velocidad normal. Cada paso de movimiento consume un turno de celeridad.\n\nTurnos de celeridad restantes: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=levitando actors.buffs.levitation.desc=Una fuerza mágica te está haciendo levitar por encima del suelo, haciéndote sentir ligero.\n\nPersonajes que levitan se mueven silenciosamente e ignoran todos los efectos relacionados a estar en contacto con el suelo. Las trampas no se activarán, el agua no apagará el fuego, las plantas no serán pisoteadas, los enraizamientos fallarán, y flotarán sobre las fosas. Ten cuidado, ¡ya que todas estas cosas pueden entrar en efecto en cuanto la levitación termine!\n\nTurnos de levitación restantes: %s. actors.buffs.lifelink.name=vinculo vital +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=La fuerza vital de este personaje se encuentra vinculada a otro personaje cercano. Cualquier daño recibido se reparte entre ellos.\n\nSiempre que este personaje reciba daño, la mitad será redirigida al objetivo del vinculo vital en su lugar.\n\nTurnos de vínculo vital restantes: %s. actors.buffs.light.name=iluminado @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Solo puedes saltar a una ubicación va actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde saltar actors.hero.abilities.rogue.smokebomb$ninjalog.name=señuelo de madera actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡De alguna manera, los enemigos están convencidos de que este señuelo de madera es realmente el Pícaro! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=El Pícaro lanza una _Bomba de Humo_ mientras se retira en un destello. Cegando a los enemigos cercanos a su antigua ubicación. actors.hero.abilities.rogue.smokebomb.desc=El Pícaro lanza una bomba de humo y se retira en un destello de hasta 6 casillas de distancia. Puede destellar a través de peligros y enemigos, pero no a través de terrenos sólidos como paredes.\n\nLos enemigos adyacentes a la antigua posición del Pícaro serán cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=marca de muerte @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tu clon se muev actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tu clon te seguirá. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=¡Tu clon atacará! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Una copia del Pícaro, hecha de sombría oscuridad. Se mantiene inmóvil, con los ojos vacíos y desprende oscuridad que se eleva como vapor.\n\nEl clon no es una copia perfecta del Pícaro, pero sigue siendo un luchador decente y puede beneficiarse del equipamiento del Pícaro con los talentos adecuados. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=cuchillas espectrales actors.hero.abilities.huntress.spectralblades.short_desc=La Cazadora lanza _Cuchillas Espectrales_ a un objetivo, lo que inflige daño según el arma cuerpo a cuerpo que tenga equipada. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=¡Tu halcón at actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un halcón mágico, invocado por la Cazadora. Resplandece un brillante azul etéreo, su cabeza se mueve constantemente mientras inspecciona el área.\n\nSi bien no es un gran luchador, su velocidad y visión lo hacen excelente para explorar y distraer a los enemigos. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garantizados restantes: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=Desafío actors.hero.abilities.duelist.challenge.prompt=Elige un enemigo a desafiar @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Tu aliado se mu actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Tu aliado te seguirá. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=¡Tu aliado atacará! actors.hero.abilities.cleric.powerofmany$lightally.desc=Una copia de uno de los compañeros aventureros del Clérigo, hecho de luz solida. Mientras que tiene la forma de otro héroe, no tiene ninguna habilidad única. Este aliado persistirá mientras Poder Colectivo esté aplicado en él.\n\nEste aliado puede ser dirigido sin coste al reutilizar la habilidad de armadura de Poder Colectivo. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=enratuzar @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Forma física de Trinidad actualme actors.hero.spells.cleanse.name=purificar actors.hero.spells.cleanse.short_desc=Elimina los efectos negativos y otorga blindaje. -actors.hero.spells.cleanse.desc=El Clérigo elimina instantáneamente todos los efectos perjudiciales sobre sí mismo y los aliados visibles. Después de que termine el hechizo, todos los personajes afectados también ganan %1$d turnos de inmunidad a efectos negativos, y %2$d de barrera. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Elige un objetivo actors.hero.spells.clericspell.no_target=No hay ningún objetivo allí. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Coste de carga: %d actors.hero.spells.divinesense.name=sentido divino actors.hero.spells.divinesense.short_desc=Gana visión mental temporal en un amplio rango. -actors.hero.spells.divinesense.desc=El Clérigo enfoca sus sentidos en su entorno, obteniendo visión mental con un rango de %d casillas durante 30 turnos. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=sentido divino actors.hero.spells.divinesense$divinesensetracker.desc=¡Este personaje puede ver temporalmente a otras criaturas cercanas con su mente!\n\nTurnos restantes: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una actors.hero.spells.guidinglight.name=luz guía actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe. -actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-6 de daño e iluminándolo. El siguiente ataque físico sin penalización de fuerza realizado contra un enemigo iluminado está garantizado a acertar. -actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación se consumira por varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando la iluminación se use de esta manera, causará daño mágico adicional equivalente al nivel del Sacerdote. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado actors.hero.spells.guidinglight$illuminated.desc=Este personaje está brillando como resultado de haber sido impactado por luz guía. Aunque el brillo no es tan fuerte como para iluminar los alrededores, su efecto mágico hará que el Clérigo pueda asestar golpes fácilmente. -actors.hero.spells.guidinglight$illuminated.desc_priest=El Sacerdote también puede activar iluminado con un disparo de varita, el ataque de un aliado o el efecto de algunos artefactos. Usar iluminado de esta manera causará daño adicional. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Otros héroes aún pueden usar iluminado para beneficiarse del talento luz abrasadora, pero no ganarán nada de precisión. actors.hero.spells.hallowedground.name=terreno sagrado actors.hero.spells.hallowedground.prompt=Elige una ubicación actors.hero.spells.hallowedground.short_desc=Cura aliados, ralentiza enemigos y esparce hierba en área. -actors.hero.spells.hallowedground.desc=El Sacerdote concentra su magia divina en el suelo cercano, creando un área sagrada de %1$dx%1$d casillas por 20 turnos.\n\nCuando se usa, este hechizo cura a todos los aliados por 10 PS (los aliados saludables y el Sacerdote obtienen blindaje), enraíza brevemente a los enemigos y esparce hierba corta.\n\nEl terreno sagrado cura a aliados 1 PS por turno (los aliados saludables y el Sacerdote obtienen blindaje), lisia a enemigos y provoca que crezca hierba alta aleatoriamente.\n\nTerreno sagrado es destruido por el fuego y producirá hierba pisoteada si los efectos de regeneración pasiva están deshabilitados o si el Sacerdote no ha ganado experiencia por un tiempo. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=El suelo ha sido consagrado aquí. El terreno sagrado ralentiza a los enemigos, cura a los aliados y hace que la hierba se extienda. actors.hero.spells.holyintuition.name=intuición divina @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=El Clérigo enfoca sus sentidos en un íte actors.hero.spells.holylance.name=Lanza sagrada actors.hero.spells.holylance.short_desc=Inflige gran daño mágico a distancia. -actors.hero.spells.holylance.desc=El Sacerdote concentra una gran cantidad de energía en una devastadora lanza arrojadiza de luz. Esta lanza causa %1$d-%2$d de daño y siempre inflige el daño máximo a objetivos no muertos y demoníacos.\n\nEste hechizo es muy costoso y tiene un tiempo de recarga de 50 turnos. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=recarga de lanza sagrada actors.hero.spells.holylance$lancecooldown.desc=El Sacerdote ha usado Lanza Sagrada recientemente y debe esperar antes de hacerlo nuevamente.\n\nTurnos restantes: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=protección divina actors.hero.spells.holyward.glyph_name=%s de luz actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeramente la cantidad de daño que la armadura puede bloquear. actors.hero.spells.holyward.short_desc=Remplaza glifos temporalmente para aumentar la defensa de la armadura. -actors.hero.spells.holyward.desc=El Clérigo imbuye su armadura equipada con glifos de luz sagrada, aumentando la capacidad de bloqueo de daño de la armadura en 1.\n\nEste glifo dura 50 turnos y remplazará cualquier glifo beneficioso que la armadura tenga durante su duración. El Clérigo se beneficia de este efecto incluso si no lleva armadura. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Este hechizo es más poderoso cuando lo usa el Paladín._ El bloqueo de daño adicional aumenta a 3, el hechizo ya no remplaza glifos existentes y usar otros hechizos mientras protección divina está activa extiende su duración en 10 turnos por cada carga usada. actors.hero.spells.holyward$holyarmbuff.name=protección divina actors.hero.spells.holyward$holyarmbuff.desc=El Clérigo ha imbuido su armadura equipada con energía sagrada, remplazando temporalmente cualquier glifo existente y haciendo que la armadura bloquee 1 punto adicional de daño.\n\nTurnos restantes:%s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=arma divina actors.hero.spells.holyweapon.ench_name=%s celestial actors.hero.spells.holyweapon.ench_desc=Los enemigos golpeados por un arma sagrada recibirán daño mágico adicional. actors.hero.spells.holyweapon.short_desc=Remplaza encantamientos temporalmente para aumentar el daño. -actors.hero.spells.holyweapon.desc=El Clérigo encanta su arma equipada con energía sagrada, haciendo que el arma cause 2 puntos adicionales de daño mágico cada vez que golpee a un enemigo.\n\nEste encantamiento dura 50 turnos y remplazará cualquier encantamiento beneficioso que el arma tenga durante su duración. Golpes sin arma también se benefician de este efecto. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Este hechizo es más poderoso cuando lo usa el Paladín._ El daño mágico adicional aumenta a 6, el hechizo ya no remplaza encantamientos existentes y usar otros hechizos mientras arma divina está activa extiende su duración en 10 turnos por cada carga usada. actors.hero.spells.holyweapon$holywepbuff.name=arma divina actors.hero.spells.holyweapon$holywepbuff.desc=El Clérigo ha imbuido su arma equipada con energía sagrada, remplazando temporalmente cualquier encantamiento existente y haciendo que el arma cause 2 puntos de daño mágico adicionales en cada ataque.\n\nTurnos restantes:%s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=El Paladín ha imbuido su actors.hero.spells.judgement.name=juicio actors.hero.spells.judgement.short_desc=Daña a todos los enemigos visibles. -actors.hero.spells.judgement.desc=El Clérigo golpea el suelo con su puño, causando una erupción de luz que inflige daño a todos los enemigos que puede ver. Esto causa %1$d-%2$d de daño base, pero también inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida (o desde que uso Juicio por última vez).\n\nActualmente, Juicio causará %3$d-%4$d de daño. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=caricia protectora actors.hero.spells.layonhands.short_desc=Cura instantáneamente a un personaje adyacente o blinda al Paladín. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=vínculo vital actors.hero.spells.lifelinkspell.short_desc=Comparte el daño con un aliado, y reduce el daño que reciben. actors.hero.spells.lifelinkspell.desc=El Clérigo fortalece el vínculo entre él mismo y su aliado empoderado. Con este vinculo empoderado, cualquier daño recibido será compartido entre el héroe y su aliado por %1$d turnos, y el incremento defensivo aumentará a -%2$d%% de daño recibido. Ten en cuenta que el daño recibido es compartido después de la reducción de daño de armadura, pero antes de la reducción de daño de Poder Colectivo.\n\nMientras este efecto esté activo, los hechizos beneficiosos del Clérigo de Nivel 3 o inferior se aplicarán tanto al Clérigo como a su aliado si se hubiesen aplicado sólo a uno de ellos. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=protección de vínculo vital -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=El Clérigo recientemente usó Vínculo Vital en este aliado.\n\nAdemás de los beneficios regulares de Vínculo Vital, este personaje también recibe daño reducido, cualquier hechizo positivo del Clérigo se aplica tanto al Clérigo como a su aliado en lugar de solo a uno, y Poder Colectivo no expirará mientras este efecto esté activo.\n\nTurnos Restantes: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=forma mental actors.hero.spells.mindform.short_desc=Asigna Trinidad a una varita o arma arrojadiza. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=El Clérigo elije una varita o arma arrojadiza actors.hero.spells.mnemonicprayer.name=oración mnemotécnica actors.hero.spells.mnemonicprayer.short_desc=Extiende los efectos positivos/negativos en un aliado/enemigo y vuelve a aplicar iluminación. -actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que extiende la duración de todos los beneficios o perjuicios sobre un objetivo específico por %1$d turnos. Los efectos positivos durarán más en los aliados (incluido el propio Sacerdote), y los efectos dañinos durarán más en los enemigos. Este hechizo también volverá a aplicar la iluminación a un enemigo que ya haya sido iluminado previamente.\n\nOración Mnemotécnica solo puede extender una instancia específica de un efecto positivo o negativo una vez, y no puede extender efectos otorgados por habilidades de armadura. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=resplandor actors.hero.spells.radiance.short_desc=Ilumina y aturde brevemente a los enemigos visibles -actors.hero.spells.radiance.desc=El Sacerdote estalla en luz sagrada, aturdiendo a todos los enemigos visibles durante 3 turnos e iluminándolos como si hubieran sido golpeados por Luz Guía. Resplandor también hará que el Sacerdote brille durante 100 turnos si el nivel actual es oscuro. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=inscripción recordada actors.hero.spells.recallinscription.short_desc=Repite una piedra rúnica o pergamino utilizado recientemente. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=El Clérigo ha utiliza actors.hero.spells.shieldoflight.name=escudo de luz actors.hero.spells.shieldoflight.short_desc=Otorga armadura temporal contra un objetivo. -actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de luz entre sí mismo y un enemigo, aumentando el poder de bloqueo de su armadura contra ese enemigo en %1$d-%2$d durante 4 turnos.\n\nEste hechizo no requiere tiempo para usarse, pero no puede ser usado contra múltiples objetivos simultáneamente. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre este personaje y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=El paladín infunde un golpe cuerpo a cuerpo con a actors.hero.spells.stasis.name=estasis actors.hero.spells.stasis.short_desc=Elimina un aliado de la mazmorra y los preserva. -actors.hero.spells.stasis.desc=El Clérigo concentra su conexión con su aliado hacia si mismo, causando que el aliado quede retenido temporalmente en una especie de estasis de energía dentro del Clérigo. El aliado será preservado por hasta %d turnos, no siendo afectados todos los efectos positivos sobre él durante su tiempo en estasis.\n\nEl aliado aparecerá al lado del Clérigo cuando estasis termine naturalmente o se puede reutilizar el hechizo sin coste para terminar con el efecto prematuramente. Estasis puede incluso mover a aliados inmóviles, pero no puede trasladarlos entre pisos. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=aliado en estasis actors.hero.spells.stasis$stasisbuff.left_behind=Tu aliado inmóvil se quedó atrás. actors.hero.spells.stasis$stasisbuff.desc=El Clérigo actualmente tiene un aliado almacenado en estasis. Todos los efectos positivos en este aliado están preservados, incluyendo Poder Colectivo, y volverá a reaparecer al lado del Clérigo cuando el efecto termine. El efecto también puede ser terminado antes al reutilizar Estasis.\n\nAliado en estasis: %1$s.\nTurnos Restantes: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=¡El ankh explota con energía revitalizante! ##classes actors.hero.heroclass.warrior=guerrero actors.hero.heroclass.warrior_desc_short=El Guerrero soporta daño adicional con el blindaje otorgado por su _sello roto._ El sello se puede mover entre armaduras y _transfiere una sola mejora._ -actors.hero.heroclass.warrior_desc=El Guerrero comienza con un _sello roto único_, el cual genera blindaje sobre su salud. El sello se puede mover entre armaduras y puede _transferir una mejora_ con él.\n\nEl Guerrero también comienza con una _espada corta desgastada_, _tres piedras arrojadizas_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Curación\n_-_ Pergaminos de Furia +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=El Guerrero se desbloquea automáticamente. actors.hero.heroclass.mage=mago @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Para desbloquear al Clérigo _elimina comple actors.hero.herosubclass.berserker=frenético actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede activarse al 100% para obtener blindaje adicional. -actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nEl Frenético inflige hasta +50% de daño al 100% de furia. Al 100% de furia, este puede enfurecer, obteniendo 2-6 veces el blindaje máximo de su sello dependiendo de su salud faltante y mantendrá su furia al 100% siempre y cuando le quede blindaje. Sin embargo, el Frenético necesita tiempo para recuperarse después de enfurecer. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=El _Gladiador_ gana puntos de combo cuando realiza ataques con éxito. Este puede gastar dichos puntos para usar habilidades únicas. -actors.hero.herosubclass.gladiator_desc=El Gladiador acumula un punto de combo cada vez que realiza un ataque exitoso con un arma cuerpo a cuerpo o arrojadiza. Si el Gladiador no realiza un ataque exitoso en 5 turnos, su combo se resetea.\n\nA medida que aumenta el combo desbloquea habilidades que puede usar a cambio de sus puntos de combo:\n2 Combo: empuja al enemigo, preserva el combo\n4 Combo: causa daño en base a la armadura\n6 Combo: desvía ataque, preserva el combo\n8 Combo: daña al objetivo y a enemigos cercanos\n10 Combo: ataca una vez por cada combo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=mago de batalla actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón. actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía. -actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede consumir el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional equivalente a su nivel.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad e ilumina y aturde brevemente a todos los enemigos visibles con coste de 2 cargas. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladín actors.hero.herosubclass.paladin_short_desc=El _Paladín_ gana nuevos hechizos de corto alcance y versiones potenciadas de arma y protección divina. actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Comer comida cura al Guerrero por _3 P actors.hero.talent.veterans_intuition.title=intuición de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ El Guerrero identifica armas _1.75 veces más rápido_ y armaduras _2.5 veces más rápido_.\n\n_+2:_ El Guerrero identifica armas _2.5 veces más rápido_ y armaduras _en cuanto las equipa_. actors.hero.talent.provoked_anger.title=furia provocada -actors.hero.talent.provoked_anger.desc=_+1:_ Cuando se rompe el blindaje del Guerrero, su siguiente ataque físico causa _2 de daño adicional_.\n\n_+2:_ Cuando se rompe el blindaje del Guerrero, su siguiente ataque físico causa _3 de daño adicional_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=Voluntad de hierro -actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 2_. -actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ le otorgará blindaje sin necesidad de tener el sello roto. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=estómago de acero actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come. actors.hero.talent.liquid_willpower.title=fuerza de voluntad líquida -actors.hero.talent.liquid_willpower.desc=_+1:_ El Guerrero recupera instantáneamente el _50% del blindaje_ de su sello roto cuando bebe o lanza una poción, infusión o elixir.\n\n_+2:_ El Guerrero recupera instantáneamente el _75% del blindaje_ de su sello roto cuando bebe o lanza una poción, infusión o elixir.\n\nEl efecto regenerador de blindaje es duplicado cuando se usa pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. -actors.hero.talent.liquid_willpower.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, blindaje equivalente al 5% de PS máximos en +1 o 7.5% de PS máximos en +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=Transferencia rúnica actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.\n\nEl sello solo puede transferir glifos que fueron aplicados a la armadura mientras esta tenga el sello fijado. actors.hero.talent.runic_transference.meta_desc=_Si este talento lo obtiene otro héroe_, ayudará a que los glifos de tu armadura se resistan a ser eliminados por pergaminos de mejora. Los glifos comenzarán a perderse al mejorar desde el nivel 6 (en vez de 4) a +1, o el nivel 7 (en vez de 4) a +2. El nivel en el que se garantiza la pérdida de glifos permanece en +8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en e actors.hero.talent.cleave.title=adherirse actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _15 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _45 turnos_ antes de que el contador de combo se restablezca. actors.hero.talent.lethal_defense.title=defensa letal -actors.hero.talent.lethal_defense.desc=_+1:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 33%_ de blindaje del sello del Guerrero.\n\n_+2:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 67%_ de blindaje del sello del Guerrero.\n\n_+3:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera el 100%_ de blindaje del sello del Guerrero. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=combo mejorado actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embate, Aplastar o Furia. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Si el Pícaro usa bomba de humo estand actors.hero.talent.fear_the_reaper.title=muerte aterradora actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este serán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este serán _aterrados y lisiados_. actors.hero.talent.deathly_durability.title=durabilidad mortal -actors.hero.talent.deathly_durability.desc=_+1:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _13%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+2:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _25%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+3:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _38%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+4:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _50%_ de la salud de dichos enemigos cuando fueron marcados. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=doble marca actors.hero.talent.double_mark.desc=_+1:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 30%_.\n\n_+2:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 50%_.\n\n_+3:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 65%_.\n\n_+4:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 75%_. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalidad combinada actors.hero.talent.combined_lethality.desc=_+1:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 13% de PS_.\n\n_+2:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 27% de PS_.\n\n_+3:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 40% de PS_.\n\nEste ataque puede ser un ataque cuerpo a cuerpo común, o parte de una habilidad de arma. actors.hero.talent.unencumbered_spirit.title=espíritu libre de cargas -actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Monje gana _50% más de energía_ por cada pieza de equipamiento de _tier 3 o menor_ que esté usando.\n\n_+2:_ El efecto de este talento incrementa a _75% más de energía_ por cada pieza de equipamiento de _tier 2 o menor_ que la Monje esté usando.\n\n_+3:_ El efecto de este talento incrementa a _100% más de energía_ por cada pieza de equipamiento de _tier 1_ que la Monje esté usando. Además obtiene una armadura de tela y unos guantes tachonados gratis.\n\nTenga en cuenta que este talento no otorga ningún beneficio por estar desarmado o atacar con un Anillo de Fuerza. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigor monástico actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Monje tiene _100% de energía_, sus técnicas se potencian.\n\n_+2:_ Si la Monje tiene _80% o más de energía_, sus técnicas se potencian.\n\n_+3:_ Si la Monje tiene _60% o más de energía_, sus técnicas se potencian.\n\nCuando están potenciadas:\n- Ráfaga aplica el encantamiento de tu arma\n- Concentración es instantánea\n- Carrera gana +4 de rango\n- Patada de Dragón inflige +50% de daño y aplica su efecto de empuje y aturdimiento a todos los enemigos adyacentes\n- Meditar cura lentamente el 20% de los PS faltantes y otorga un 80% de resistencia al daño. actors.hero.talent.combined_energy.title=energía combinada @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=intuición divina actors.hero.talent.holy_intuition.desc=_+1:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un ítem está maldito a costa de _3 cargas._\n\n_+2:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un objeto está maldito a costa de _2 cargas._ actors.hero.talent.holy_intuition.meta_desc=_Si este talento lo obtiene otro héroe_ permitirá al héroe identificar la maldición de un ítem maldito justo antes de equiparlo, el 15% de las veces a +1 o 25% de las veces a +2. actors.hero.talent.searing_light.title=luz abrasadora -actors.hero.talent.searing_light.desc=_+1:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+4 de daño._\n\n_+2:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+6 de daño._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, daño adicional después de que una varita o artefacto sea usado en un enemigo, con 20 turnos de recarga. actors.hero.talent.shield_of_light.title=escudo de luz -actors.hero.talent.shield_of_light.desc=_+1:_ El Clérigo puede usar _Escudo de Luz_, un hechizo que se usa instantáneamente y le otorga _2-4 de armadura_ contra un objetivo durante 4 turnos a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Escudo de Luz_, un hechizo que se usa instantáneamente y le otorga _3-6 de armadura_ contra un objetivo durante 4 turnos a costa de 1 carga. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Si este talento lo obtiene otro héroe_ reducirá en su lugar, el daño físico recibido de tu enemigo objetivo en 1, el 33% de las veces a +1 o 50% de las veces a +2. actors.hero.talent.enlightening_meal.title=Comida Esclarecedora -actors.hero.talent.enlightening_meal.desc=_+1:_ Comer le toma al Clérigo 1 turno y le otorga _1 carga_ de su tomo sagrado.\n\n_+2:_ Comer le toma al Clérigo 1 turno y le otorga _1.5 cargas_ de su tomo sagrado. -actors.hero.talent.enlightening_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, 2 turnos de recarga de varitas y artefactos a +1, o 3 turnos a +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=inscripción recordada actors.hero.talent.recall_inscription.refunded=¡Tu ítem fue devuelto! actors.hero.talent.recall_inscription.desc=_+1:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _10 turnos._\n\n_+2:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _300 turnos._\n\nInscripción Recordada no puede ser usada con pergaminos de mejora. El coste de carga de este hechizo varía dependiendo del ítem utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Dicho coste de carga también se duplica cuando se usa con un pergamino de transmutación o ítems de alquimia creados usando pergaminos de transmutación o mejora. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Rayo solar actors.hero.talent.sunray.desc=_+1:_ El Clérigo puede usar _Rayo Solar_, un hechizo que causa _4-8 de daño_ y ciega al objetivo durante _4 turnos_, a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Rayo Solar_, un hechizo que causa _6-12 de daño_ y ciega al objetivo durante _6 turnos_, a costa de 1 carga.\n\nRayo Solar solo puede cegar a cada objetivo una vez, pero si el objetivo ya está cegado por Rayo Solar, lo paraliza en su lugar. Rayo Solar siempre causa el daño máximo a enemigos demoníacos y no muertos. actors.hero.talent.sunray.meta_desc=_Si este talento lo obtiene otro héroe_ causará que varitas y artefactos cieguen a los enemigos por 4 turnos, el 15% de las veces a +1 o el 25% de las veces a +2. actors.hero.talent.divine_sense.title=sentido divino -actors.hero.talent.divine_sense.desc=_+1:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _8 casillas_ de Visión Mental durante 30 turnos, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _12 casillas_ de Visión Mental durante 30 turnos, a costa de 2 cargas. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará visión mental por unos instantes después de usar una varita o artefacto en un rango de 3 casillas a +1 o 5 casillas a +2. actors.hero.talent.bless.title=bendecir actors.hero.talent.bless.desc=_+1:_ El Clérigo puede usar _Bendecir_, un hechizo que otorga _6 turnos de bendición y 10 de blindaje_ cuando lo usa sobre sí mismo o _10 turnos de bendición y 10 de curación_ cuando lo usa sobre otro personaje, a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Bendecir_, un hechizo que otorga _10 turnos de bendición y 15 de blindaje_ cuando lo usa sobre sí mismo o _15 turnos de bendición y 15 de curación_ cuando lo usa sobre otro personaje, a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. actors.hero.talent.bless.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, un incremento de precisión y evasión para el héroe y todos los aliados en 3% a +1 o 5% a +2. actors.hero.talent.cleanse.title=purificar -actors.hero.talent.cleanse.desc=_+1:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _elimina los efectos negativos_ del Clérigo y cualquier aliado cercano, y les brinda _10 de blindaje_, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _otorga 3 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _20 de blindaje_, a costa de 2 cargas.\n\n_+3:_ El Clérigo puede usar _Purificar_, un hechizo que es instantáneo, _otorga 5 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _30 de blindaje_, a costa de 2 cargas. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Si este talento lo obtiene otro héroe_ limpiará efectos de estado negativos en el héroe después de usar una varita o artefacto, el 10/20/30% de las veces a +1/+2/+3. actors.hero.talent.light_reading.title=Lectura ligera actors.hero.talent.light_reading.desc=_+1:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _25% de velocidad_ si no lo equipa.\n\n_+2:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _50% de velocidad_ si no lo equipa.\n\n_+3:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _75% de velocidad_ si no lo equipa. actors.hero.talent.light_reading.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la velocidad de recarga de todas las varitas en 7/13/20% a +1/+2/+3. actors.hero.talent.holy_lance.title=lanza sagrada -actors.hero.talent.holy_lance.desc=_+1:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _30-55 de daño_ a costa de 4 cargas.\n\n_+2:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _45-83 de daño_ a costa de 4 cargas.\n\n_+3:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _60-110 de daño_ a costa de 4 cargas.\n\nLanza Sagrada siempre causa el daño máximo a enemigos demoníacos y no muertos. Tiene un tiempo de recarga de 50 turnos antes de poder usarse nuevamente. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=terreno sagrado -actors.hero.talent.hallowed_ground.desc=_+1:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 3x3_ durante 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 5x5_ durante 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 7x7_ durante 20 turnos, a costa de 2 cargas.\n\nCuando se usa, Terreno Sagrado cura a los aliados por 10 PS, enraíza brevemente a enemigos y esparce hierba corta. Luego, cura lentamente a aliados, lisia a enemigos y hace crecer hierba alta de forma aleatoria. El terreno sagrado otorga blindaje al Sacerdote en lugar de curación y es destruido por el fuego. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=oración mnemotécnica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _3 turnos_ a costa de 1 carga.\n\n_+2:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _4 turnos_ a costa de 1 carga.\n\n_+3:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _5 turnos_ a costa de 1 carga.\n\nOración Mnemotécnica también vuelve a iluminar al objetivo si ya estaba iluminado previamente. Oración Mnemotécnica solo puede extender una instancia particular de un efecto positivo/negativo una vez, y no puede extender efectos provenientes de habilidades de armadura. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=caricia protectora -actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _10 PS,_ u otorga al Paladín _10 de blindaje,_ a costa de 1 carga.\n\n_+2:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _15 PS,_ u otorga al Paladín _15 de blindaje,_ a costa de 1 carga.\n\n_+3:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _20 PS,_ u otorga al Paladín _20 de blindaje,_ a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. Caricia Protectora puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura de protección -actors.hero.talent.aura_of_protection.desc=_+1:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _15% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+50% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _23% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+75% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _30% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+100% de poder_ por 20 turnos, a costa de 2 cargas. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=pared de luz actors.hero.talent.wall_of_light.desc=_+1_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _3 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+2_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _5 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+3_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _7 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\nLa pared se puede colocar cardinalmente o diagonalmente, solo una pared puede existir a la vez. actors.hero.talent.divine_intervention.title=intervención divina -actors.hero.talent.divine_intervention.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _150 de blindaje_ y extiende Forma Ascendida por _1 turno._\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _200 de blindaje_ y extiende Forma Ascendida por _2 turnos._\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _250 de blindaje_ y extiende Forma Ascendida por _3 turnos._\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _300 de blindaje_ y extiende Forma Ascendida por _4 turnos._\n\nIntervención Divina cuesta 5 cargas de tomo, y solo se puede usar una vez por instancia de forma ascendida. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=juicio -actors.hero.talent.judgement.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _10-20 de daño_ a todos los enemigos visibles.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _15-30 de daño_ a todos los enemigos visibles.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _20-40 de daño_ a todos los enemigos visibles.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _25-50 de daño_ a todos los enemigos visibles.\n\nJuicio cuesta 3 cargas de tomo. Juicio inflige 5-10 de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida o desde el último uso de Juicio. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=destello -actors.hero.talent.flash.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _3 casillas_ de distancia.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _4 casillas_ de distancia.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _5 casillas_ de distancia.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _6 casillas_ de distancia.\n\nDestello cuesta 1 carga de tomo inicialmente, y 1 carga adicional por cada uso en la misma instancia de forma ascendida. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=forma física actors.hero.talent.body_form.desc=El Clérigo puede usar _Forma Física_, la cual imbuye a Trinidad con el poder de un encantamiento o glifo que el Clérigo haya identificado esta partida, a costa de 2 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _20 turnos._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _27 turnos._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _33 turnos._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _40 turnos._\n\nTrinidad solo puede ser imbuida con un efecto físico a la vez. El coste de carga de Trinidad es mayor si el glifo elegido es raro y poderoso. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=forma espiritual actors.hero.talent.spirit_form.desc=El Clérigo puede usar _Forma Espiritual_, la cual imbuye a Trinidad con el poder de un anillo o artefacto que el Clérigo haya identificado esta partida (excepto el tomo sagrado), a costa de 4 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+1_ por 20 turnos, o activa el efecto de un artefacto a _+4._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+2_ por 20 turnos, o activa el efecto de un artefacto a _+6._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+3_ por 20 turnos, o activa el efecto de un artefacto a _+8._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+4_ por 20 turnos, o activa el efecto de un artefacto a _+10._\n\nTrinidad solo puede ser imbuida con un solo efecto espiritual a la vez. Los artefactos tienen efectos y costes de cargas variados cuando se activan por Trinidad. actors.hero.talent.beaming_ray.title=rayo resplandeciente -actors.hero.talent.beaming_ray.desc=El Clérigo puede usar _Rayo Resplandeciente_ de un aliado empoderado a costa de 1 carga. Este rayo puede ir a través de paredes y teletransporta al aliado a una ubicación específica. Si un enemigo está en esa ubicación, el aliado aparecerá al lado del enemigo y lo tendrá como objetivo. Rayo resplandeciente puede incluso teletransportar aliados normalmente inmóviles, pero tiene la mitad de alcance al hacerlo.\n\n_+1:_ Rayo Resplandeciente tiene un alcance de 4 casillas, e incrementa la bonificación de Poder Colectivo en _+35% de daño_ contra el enemigo más cercano por 10 turnos.\n\n_+2:_ Rayo Resplandeciente tiene un alcance de 8 casillas, e incrementa la bonificación de Poder Colectivo en _+40% de daño_ contra el enemigo más cercano por 10 turnos.\n\n_+3:_ Rayo Resplandeciente tiene un alcance de 12 casillas, e incrementa la bonificación de Poder Colectivo en _+45% de daño_ contra el enemigo más cercano por 10 turnos.\n\n_+4:_ Rayo Resplandeciente tiene un alcance de 16 casillas, e incrementa la bonificación de Poder Colectivo en _+50% de daño_ contra el enemigo más cercano por 10 turnos. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=vinculo vital -actors.hero.talent.life_link.desc=El Clérigo puede usar _Vínculo Vital_ entre él mismo y un aliado empoderado a costa de 2 cargas. Este hechizo causa que el daño sea compartido entre el Clérigo y su aliado, y causa que hechizos beneficiosos de nivel 3 o inferior se apliquen a ambos si alguno de ellos es afectado.\n\n_+1:_ Vínculo Vital dura por _6 turnos_ e incrementa la bonificación de Poder Colectivo en _-35% de daño recibido._\n\n_+2:_ Vínculo Vital dura por _8 turnos_ e incrementa la bonificación de Poder Colectivo en _-40% de daño recibido._\n\n_+3:_ Vínculo Vital dura por _10 turnos_ e incrementa la bonificación de Poder Colectivo en _-45% de daño recibido._\n\n_+4:_ Vínculo Vital dura por _12 turnos_ e incrementa la bonificación de Poder Colectivo en _-50% de daño recibido._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Estasis -actors.hero.talent.stasis.desc=El Clérigo puede usar _Estasis_ sobre un aliado empoderado a costa de 1 carga. Estasis elimina temporalmente al aliado de la mazmorra y preserva el tiempo restante de todos los efectos positivos, incluyendo Poder Colectivo. El aliado reaparecerá cerca tuyo cuando el efecto termine. Estasis puede ser reutilizado instantáneamente y sin coste para terminar el efecto antes. Estasis funciona en aliados inmóviles. pero no puede moverlos entre los pisos de la mazmorra.\n\n_+1:_ Estasis dura por un máximo de _40 turnos._\n\n_+2:_ Estasis dura por un máximo de _60 turnos._\n\n_+3:_ Estasis dura por un máximo de _80 turnos._\n\n_+4:_ Estasis dura por un máximo de _100 turnos._\n\nEl Clérigo también puede usar Rayo Resplandeciente cuando un aliado está en estasis para reinvocarlo, o usar Vínculo Vital para aplicar preventivamente su efecto . Sin embargo, los aliados no se benefician de Vínculo Vital mientras están en estasis. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Esa área no es accesible en esta par actors.mobs.npcs.blacksmith.def_verb=bloqueado actors.mobs.npcs.blacksmith.desc=Este herrero troll tiene el aspecto de todos los trolls: es alto y delgado, y su piel se parece a la piedra tanto en color como en textura. El trol herrero trabaja con herramientas desproporcionadamente pequeñas. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=¡Hey humano! ¿Quieres ser de ayuda, eh? Toma 'ste pico y pica algo de _oro oscuro, 15 piezas_ deberían ser suficientes. ¿A qué te refieres, cómo voy a pagar? Cuánta avaricia...\nEstá bien, está bien, no tengo dinero pa' pagarte, pero puedo hacer algo de herrería pa' ti. Considérate con suerte, soy el único herrero en los alrededores. -actors.mobs.npcs.blacksmith.blood_1=¡Hey humano! ¿Quieres ser de ayuda, eh? Toma 'ste pico y _mata un murciélago_ con el, nehesito su sangre en la cabeza. ¿A qué te refieres, cómo voy a pagar? Cuánta avaricia...\nEstá bien, está bien, no tengo dinero pa' pagarte, pero puedo hacer algo de herrería pa' ti. Considérate con suerte, soy el único herrero en los alrededores. -actors.mobs.npcs.blacksmith.gold_2=Oro oscuro. 15 piezas. En serio, ¿es tan difícil? -actors.mobs.npcs.blacksmith.blood_2=Dije que necesito sangre de murciélago en el pico. ¡Picar picar! -actors.mobs.npcs.blacksmith.completed=Oh, has regresado... Mejor tarde que nunca. - actors.mobs.npcs.ghost.name=fantasma triste actors.mobs.npcs.ghost.rat_1=Saludos, %s... Alguna vez fui como tú, fuerte y optimista... Pero una asquerosa bestia acabo conmigo... No puedo dejar este lugar... No hasta tener mi venganza... Acaba con la _rata fétida,_ que ha arrebatado mi vida...\n\nAsecha este piso... Esparciendo porquería por todas partes... _Cuidado con su nube apestosa y su mordida corrosiva, el ácido se disuelve en agua..._ actors.mobs.npcs.ghost.rat_2=Por favor... Ayúdame... Acaba con la abominación...\n\n_Combátela cerca del agua... Aléjate de su hedor..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=El diablillo ha instalado una pequeña tiend actors.mobs.npcs.mirrorimage.name=reflejo actors.mobs.npcs.mirrorimage.desc=Esta ilusión se parece mucho a ti, incluso parece empuñar tu arma y llevar tu armadura.\n\nLos reflejos buscarán y atacarán a los enemigos usando su arma imitada, que se comporta igual que la tuya, pero causa menos daño. Empiezan siendo casi invisibles, pero deberán adoptar una forma visible para poder atacar.\n\nSi bien su poder ofensivo puede ser potente, los reflejos no tienen durabilidad y se desvanecerán en el momento en que reciban daño. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=imagen prismática actors.mobs.npcs.prismaticimage.desc=Esta brillante ilusión tiene mucho parecido contigo, incluse pareciendo que lleva tu misma arma y armadura.\n\nLas imágenes prismáticas intentarán buscar y atraer el enfoque de los enemigos, utilizando su mejor defensa y salud para protegerte. Si bien no tienen el mismo poder ofensivo que las imágenes en espejo, tienen una mayor durabilidad, incluso reciben los beneficios de tu armadura.\n\nCuando se reducen a 0 PS, las imágenes prismáticas se desvanecerán durante varias turnos y aún pueden curarse durante este tiempo. Cuando no hay enemigos, las imágenes prismáticas se desvanecerán y se unirán a su maestro. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=rey rata actors.mobs.npcs.ratking.not_sleeping=¡No estoy durmiendo! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Esta rata es un poco más grande que una rat actors.mobs.npcs.ratking.desc_birthday=Esta rata es un poco más grande que una rata marsupial normal. Lleva puesto un pequeño sombrero de fiestas en vez de su habitual corona. ¡Feliz cumpleaños Rey Rata! actors.mobs.npcs.ratking.desc_winter=Esta rata es un poco mas grande que una rata marsupial normal. Lleva puesto un pequeño sombrero festivo en vez de su habitual corona. ¡Felices fiestas! actors.mobs.npcs.ratking.desc=Esta rata es un poco más grande que una rata marsupial normal. Lleva puesta una pequeña corona sobre su cabeza. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=oveja actors.mobs.npcs.sheep.baa!=¡Baa! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Baa. actors.mobs.npcs.sheep.baa...=Baa... actors.mobs.npcs.sheep.def_verb=bloqueado actors.mobs.npcs.sheep.desc=Es una oveja mágica. ¿Qué hay de mágico en ella? Que no puedes matarla. Se quedará allí hasta desvanecer mágicamente, todo mientras rumia con la mirada en blanco. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=tendero actors.mobs.npcs.shopkeeper.thief=¡Ladrón!, ¡Ladrón! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Estas enormes criaturas demoníacas de apariencia arácn actors.mobs.albino.name=rata albina actors.mobs.albino.desc=Esta es una rara raza de rata marsupial, con pelaje puramente blanco y dientes ásperos. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=estatua blindada actors.mobs.armoredstatue.desc=Pensarás que sólo es otra de las estatuas inanimadas de esta mazmorra, pero sus ojos rojos y brillantes la delatan.\n\nParece que está en estupendas condiciones por la armadura que lleva, puede que sea muy difícil de matar. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Estos energéticos y tenaces habitantes de las cuevas son m actors.mobs.bee.name=abeja dorada actors.mobs.bee.desc_honey=A pesar de su pequeño tamaño, las abejas doradas tienden a proteger su hogar ferozmente. Ésta ha sido aplacada, y parece querer seguirte. actors.mobs.bee.desc=Aún siendo pequeñas, las abejas doradas tienden a proteger su casa fieramente. Esta está muy enojada, mejor quédate a distancia. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=gnoll fiero actors.mobs.brute.enraged=enfurecido @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Este gnoll fiero está muriendo, ¡pero quiere actors.mobs.causticslime.name=slime cáustico actors.mobs.causticslime.desc=Este slime parece haber sido contaminado por la magia oscura que emana de abajo. Ha perdido su color verde habitual y gotea cieno cáustico. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=cangrejo de alcantarilla actors.mobs.crab.desc=Estos enormes cangrejos están al tope de la cadena alimenticia en las alcantarillas. Son extremadamente rápidos y su grueso caparazón puede soportar golpes fuertes. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Estos enormes cangrejos están al tope de la cadena alimen actors.mobs.crystalguardian.name=guardia de cristal actors.mobs.crystalguardian.def_verb=bloqueado actors.mobs.crystalguardian.desc=Estos grandes guardias cristalinos casi parecen estatuas, si no fuera por sus brillantes ojos resplandecientes. El cristal endurecido del que están hechos los hace lentos pero muy resistentes, así que _es mejor dejarlos dormir en su nido de cristal el mayor tiempo posible._\n\nDebido a su tamaño, los guardias de cristal se moverán mucho más despacio en espacios cerrados. Además son tan resistentes que es imposible matarlos directamente. Se les puede derrotar e incapacitar temporalmente, pero volverán a levantarse al poco tiempo. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=mímico de cristal actors.mobs.crystalmimic.ate=¡El mímico se comió tu %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=obelisco de cristal actors.mobs.crystalspire.warning=El cristal vibra cuando lo golpeas. Si continúas haciéndolo, llamarás la atención... actors.mobs.crystalspire.alert=¡La vibración aumenta y retumba por toda la cueva! actors.mobs.crystalspire.desc=Este gigantesco obelisco de cristal súper duro es probablemente el origen de todas las extrañas criaturas cristalinas de esta cueva. Tus armas normales son ineficaces contra él, así que tendrás que usar tu pico si quieres destruirlo.\n\n_Asegúrate de estar preparado antes de empezar a romperlo._ Es probable que te lleve un tiempo minar un cristal tan grande, y probablemente no lo harás sin ser interrumpido. Es posible que el obelisco tenga algún medio de defensa. _Tal vez sus ataques podrían usarse contra sus propios esbirros._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=fragmento de cristal actors.mobs.crystalwisp.beam_kill=El rayo de luz te ha matado... actors.mobs.crystalwisp.desc=Un pequeño trozo flotante y furioso de cristal endurecido que produce un resplandor brillante. Aunque no son especialmente potentes, los fragmentos de cristal te dispararán un rayo de luz dañino si estás en su campo de visión.\n\nLos fragmentos son lo bastante pequeños como para moverse con facilidad por los distintos afloramientos de cristal, pero no pueden disparar a través de ellos. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=invocador de demonios actors.mobs.demonspawner.on_death=La energía demónica aquí parece disminuir al morir el invocador. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=¡Ahí había un mímico! actors.mobs.ebonymimic.hidden_name=contorno sospechoso actors.mobs.ebonymimic.hidden_desc=Parece que hay algo aquí, pero es casi totalmente transparente. actors.mobs.ebonymimic.desc=Los mímicos son criaturas mágicas que pueden tomar la forma que deseen. En mazmorras casi siempre eligen la forma de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de ébano son mímicos sigilosos con la capacidad de hacerse casi invisibles. Acechan en cosas en las que es probable que interactúen los aventureros, pero también contienen botín dentro de ellos. No son más fuertes que un mímico común una vez descubiertos pero su mordedura sorpresa es devastadora. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=elemental de fuego actors.mobs.elemental$fireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de fuego son un tipo común de elemental que inflige daño con magia ardiente. Prenderán en llamas a sus objetivos con ataques cuerpo a cuerpo, además de poder disparar bolas de fuego ocasionalmente. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=¡El elemental se está reca actors.mobs.elemental$newbornfireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nAunque este elemental de fuego apenas ha sido invocado, ¡es bastante peligroso! actors.mobs.elemental$newbornfireelemental.desc_boss=Debido a la caótica naturaleza de su invocación, este elemental sólo puede esparcir fuego en disparos imprecisos tras recargarse durante un turno. actors.mobs.elemental$newbornfireelemental.desc_ally=Como este elemental fue invocado por un hechizo, tiene un poco más de control sobre su llama. Es incapaz de realizar ataques a distancia, pero prenderá fuego a los enemigos a los que ataque cuerpo a cuerpo. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=elemental de hielo actors.mobs.elemental$frostelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de hielo son un tipo común de elemental que debilita a sus enemigos con magia enfriante. Enfriarán a sus objetivos con ataques cuerpo a cuerpo y ataques a distancia ocasionales. Su magia es mucho más efectiva en el agua. actors.mobs.elemental$shockelemental.name=elemental eléctrico @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Los Ojos Malignos son esferas flotantes de energía demoní actors.mobs.fetidrat.name=rata fétida actors.mobs.fetidrat.desc=Definitivamente algo anda mal con esta rata. Su grasiento pelaje negro y piel putrefacta son muy diferentes de las ratas sanas que has visto anteriormente. Sus pálidos ojos verdes la hacen parecer especialmente amenazante.\n\nLa rata lleva consigo una nube de terrible hedor, es abrumador de cerca.\n\nCieno oscuro gotea de su boca derritiendo el suelo pero parece disolverse en agua. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=núcleo fúngico actors.mobs.fungalcore.desc=Este gigantesco hongo debe ser la fuente de toda la actividad fúngica en esta cueva. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Como sociedad enana comenzaron lentamente a desmoronarse, actors.mobs.gnoll.name=gnoll explorador actors.mobs.gnoll.desc=Los gnolls son humanoides parecidos a las hienas. Se encuentran en las alcantarillas y las mazmorras, aventurándose a la superficie de vez en cuando. Los exploradores gnoll son miembros regulares de su manada, no son tan fuertes como los fieros ni tan inteligentes como los chamanes. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=El geomancer comienza a moverse. ¡Asegúrate de estar listo antes de continuar! actors.mobs.gnollgeomancer.alert=¡El geomancer despierta! ¡Toda la cueva parece moverse mientras este se aleja dando saltos y riendo a carcajadas! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Este gnoll superior impresionantemente alto debe actors.mobs.gnollgeomancer.desc_armor=El geomancer está actualmente envuelto en una capa de armadura de roca. _Tendrás que acercarte y romperla con tu pico antes de que puedas dañar al geomancer._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un gnoll planeador cercano sostiene un dispositivo que potencia la armadura de roca del geomancer. ¡No podrás dañarlo en absoluto ahora mismo!_ actors.mobs.gnollgeomancer.desc_sleeping=Este chamán gnoll de impresionante altura está rodeado por una capa de roca y casi parece una estatua. Mirando de cerca puedes ver la roca moverse mágicamente al ritmo de la respiración del gnoll superior. No puede sufrir daño mientras está envuelto en roca, y parece estar disfrutando de una siesta.\n\nProbablemente puedas atravesar las capas de roca con tu pico, pero asegúrate de estar listo para una pelea en cuanto lo hagas. El geomancer debe ser la fuente de las diversas magias de desplazamiento de tierras que hay por aquí, y el organizador de todas la actividad gnoll. _Derrotar a los gnolls de los alrededores antes de luchar contra él podría ser una buena idea._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=guardia gnoll actors.mobs.gnollguard.def_verb=bloqueado actors.mobs.gnollguard.spear_warn=¡El Gnoll asesta un golpe brutal con la punta de su lanza! actors.mobs.gnollguard.desc=Un enorme gnoll de aspecto feroz blandiendo una lanza y un escudo, aunque no lleva casco. Estos guardias son probablemente brutos en entrenamiento, forzados a ayudar a proteger la mina de la invasión de animales silvestres.\n\nEl guardia gnoll es lo suficientemente fuerte como para llevar la lanza con una sola mano, aunque no puede usarla del todo bien. _Necesitará algo de espacio abierto para realizar ataques a distancia y te causará notablemente menos daño si estás cerca de él._ actors.mobs.gnollguard.desc_armor=_Un gnoll planeador cercano sostiene un dispositivo que le otorga a este guardia una armadura de tierra, reduciendo considerablemente el daño que recibe._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name= gnoll planeador actors.mobs.gnollsapper.desc=Un gnoll pequeño y débil pero inteligente con pelaje pálido y una cartera llena de varios artilugios. Es probable que estén aquí para ayudar con la prospección y extracción de oro oscuro, y que tengan un guardia cerca como protección. Son capaces de luchar, pero sus ataques son terriblemente débiles, no más fuertes que los de un explorador gnoll.\n\nEn lugar de luchar directamente, los planeadores prefieren utilizar los distintos dispositivos que tienen para hacer que el entorno rocoso ataque por ellos. Sin embargo, estos no conocen la magia de desplazamiento de tierras, por lo que es muy probable que usen sus dispositivos de manera imprudente. _Debería haber muchas maneras de usar sus ataques contra sí mismos, o contra sus guardias._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=gnoll embaucador actors.mobs.gnolltrickster.desc=Una criatura con aspecto extraño, incluso para ser un gnoll. Se acerca con una malvada sonrisa, casi sosteniendo la bolsa colgando sobre sus hombros. Sus ojos son anchos con una extraña mezcla de miedo y emoción.\n\nHay una enorme colección de dardos mal hechos en su bolsa, todos parecen estar tipados con diversas sustancias dañinas. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=mímico de oro actors.mobs.goldenmimic.desc=Los mímicos son criaturas mágicas que pueden tomar cualquier forma que deseen. En las mazmorras, casi siempre eligen la apariencia de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de oro son mímicos más duros que intentan atraer a los aventureros más fuertes. Tienen mejor botín, pero son mucho más fuertes que los mímicos normales. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=gran cangrejo actors.mobs.greatcrab.noticed=El cangrejo bloquea con su enorme pinza. actors.mobs.greatcrab.def_verb=bloqueado actors.mobs.greatcrab.desc=Este cangrejo es enorme, incluso en comparación con otros cangrejos de alcantarilla. Su caparazón azúl está recubierto de grietas y percebes, demostrando su vejez. Tambalea despacio, apenas logrando balance con su enorme pinza.\n\nAún teniendo solo una pinza, su tamaño compensa fácilmente. El cangrejo pone su pinza en frente de cualquier amenaza, escudándose a sí mismo detrás de una impenetrable pared de caparazón. Sin embargo no puede bloquear ataques que no ve venir o si recibe ataques de múltiples enemigos al mismo tiempo. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=guardia de prisión actors.mobs.guard.scorpion=¡Ven aquí! actors.mobs.guard.def_verb=bloqueado actors.mobs.guard.desc=Alguna vez custodios de la prisión, estos guardias ya hace mucho tiempo no se diferencian de los prisioneros. Arrastrando sus pies como zombis, deambulan por los pasillos en busca de algo fuera de lugar, ¡como tú!\n\nLlevan cadenas alrededor de su cadera, posiblemente utilizadas para atraer a los enemigos a corta distancia. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mímico actors.mobs.mimic.reveal=¡Este cofre es un mímico! actors.mobs.mimic.hidden_hint=Algo sobre este cofre no pinta bien... Ir y tratar de abrirlo puede que sea una mala idea. actors.mobs.mimic.desc=Los mímicos son criaturas mágicas que pueden tomar cualquier forma que deseen. En las mazmorras, casi siempre eligen la apariencia de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos tienen una mordedura desagradable, pero suelen contener mejor tesoro que un cofre normal. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=nigromante actors.mobs.necromancer.desc=Estos aprendices de magos oscuros han acudido en masa a la prisión, ya que es el lugar perfecto para practicar su arte maligno.\n\nLos nigromantes convocarán y empoderarán a los esqueletos para que luchen por ellos. Matar al nigromante también matará al esqueleto que invoca. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Este esqueleto ha sido convocado por actors.mobs.mob.died=Oyes a lo lejos que algo muere. actors.mobs.mob.rage=^%$# actors.mobs.mob.rankings_desc=Matado por: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=enano monje actors.mobs.monk.def_verb=bloqueado actors.mobs.monk.parried=desviado -actors.mobs.monk.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombies inconscientes.\n\nLos monjes confían únicamente en el arte del combate cuerpo a cuerpo, y son capaces de usar sus puños desarmados tanto ofensiva como defensivamente. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, aunque su precisión esté garantizada. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=enfocado actors.mobs.monk$focus.desc=Este monje está perfectamente concentrado en su objetivo, y parece estar anticipando sus movimientos antes de que los ejecuten.\n\nMientras está concentrado, el próximo ataque físico que reciba fallará, sin importar las circunstancias. Esto gastará la concentración del monje, y tendrá que volver a concentrarse para bloquear otro ataque. Los monjes se concentran más rápidamente mientras están en movimiento. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Las pirañas fantasma son una raza rara de pira actors.mobs.piranha.name=piraña gigante actors.mobs.piranha.desc=Estos peces carnívoros no son habitantes naturales de los lagos subterráneos. Fueron criados específicamente para proteger cámaras del tesoro inundadas. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=torre de energía actors.mobs.pylon.desc_inactive=Una torre de energía, destinada a ayudar a regular la electricidad que alimenta la maquinaria de esta zona.\n\nEsta torre está inactiva actualmente, por lo que es inmune al daño. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Estas horribles criaturas son el resultado de los m actors.mobs.rotheart.name=corazón podrido actors.mobs.rotheart.desc=La fruta de Putrebaya es única. En vez de podrirse y dar nutrientes, la fruta crece, se endurece, y protege la semilla. Da protección a los órganos internos que crecen dentro de la fruta. Se dice que ésta enorme esfera es el corazón de una planta de rotberry adulta. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=látigo de vid podrido actors.mobs.rotlasher.desc=El látigo de vid podrido es parte del sistema de raíces de una planta de putrebaya madura, y también su medio de defensa principal. Los látigos de vid son ciegos y están arraigados al suelo, pero atacarán violentamente a cualquier amenaza cercana tras tomarse un tiempo para detectarla. Cuando no hay enemigos cerca, permanecen inmóviles, intentando camuflarse en la vegetación que les rodea. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=escorpión actors.mobs.scorpio.desc=Estas criaturas arácnidas gigantes demoníacas evitan el combate cercano, prefiriendo disparar espinas dentadas desde una larga distancia. actors.mobs.senior.name=monje mayor -actors.mobs.senior.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombies inconscientes.\n\nEste monje ha perfeccionado el arte del combate cuerpo a cuerpo, y es capaz de concentrarse mientras se mueve mucho más rapido que los monjes normales. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, aunque su precisión esté garantizada. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=gnoll chamán actors.mobs.shaman.bolt_kill=El rayo mágico te ha matado... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=estatua animada actors.mobs.statue.def_verb=bloqueado actors.mobs.statue.desc=Pensarás que sólo es otra de las estatuas inanimadas de esta mazmorra, pero sus ojos rojos y brillantes la delatan. actors.mobs.statue.desc_weapon=Aunque la estatua en sí está hecha de piedra, su _%s_ parece real. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=súcubo actors.mobs.succubus.desc=Los súcubos son demonios que cambian de forma y manipulan las mentes de su presa. Este ha tomado la forma de una humanoide gótica y pálida, ¿quizás para atraer a brujos enanos?\n\nLos súcubos pueden encantar temporalmente a sus enemigos cuando atacan, haciendo que su enemigo no pueda atacarlo directamente. Cuando atacan a un enemigo que ya está encantado, le robarán parte de su esencia vital. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=A medida que los intereses de los enanos pasaron de la actors.mobs.wraith.name=espectro actors.mobs.wraith.desc=Un espectro es un vengativo espíritu de un pecador, cuya tumba fue perturbada. Siendo una entidad etérea, es muy difícil golpearle con un arma regular. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=YO. TE. VEO. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 592fcf3df..43a055675 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=fou de colère actors.buffs.berserk.berserk=fou furieux actors.buffs.berserk.exhausted=épuisé actors.buffs.berserk.recovering=en récupération -actors.buffs.berserk.angered_desc=Les blessures du berserker renforcent ses coups. Plus le berserker prend des dommages physiques, plus sa fureur va grandir, lui octroyant des dégâts bonus. Les dommages réduits par son armure sont pris en compte pour l'augmentation de sa fureur.\n\nSa fureur se calme avec le temps. Plus la santé du berserker est basse, plus sa fureur va durer longtemps.\n\nÀ 100%% de fureur, le berserker peut décupler sa folie, ce qui lui accorde une protection correspondant au double de la protection maximale de son sceau et jusqu'à 6x si sa santé est très basse. La protection se réduit avec le temps et une fois épuisée, le berserker devra se reposer avant de déployer à nouveau sa fureur.\n\nRage actuelle : _%.0f%%_\n_+%.0f%%_ dégâts -actors.buffs.berserk.berserk_desc=La peur et l'incertitude disparaissent, ne laissant que la colère. Dans cet état, le Berserker est extrêmement puissant, infligeant +50 % de dégâts et bénéficiant d'un bonus de protection.\n\nCe bonus de protection est égal à 2x la protection maximale de son sceau, passant à 6x s'il a une santé très faible. Lorsque ce blindage est réduit à 0, le berserk prend fin.\n\nAprès avoir perdu sa rage, le Berserker devra se reposer avant de pouvoir à nouveau devenir enragé. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=La force intérieure a ses limites. Le Berserker doit se reposer avant de pourvoir à nouveau s'enrager.\n\nLors de la récupération, le Berserker ne développe pas de rage quand il subit des dégâts. actors.buffs.berserk.recovering_desc_turns=Tours avant récupération : _%d_ actors.buffs.berserk.recovering_desc_levels=Niveaux avant récupération : _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Vous êtes enragé et vos ennemis ne vont pas aimer ça.\ actors.buffs.blobimmunity.name=barrière de purification actors.buffs.blobimmunity.desc=Une force étrange vous enveloppe d'une mince barrière protectrice, bloquant tous les effets nocifs dans l'air.\n\nVous êtes immunisé contre tous les effets de zone pendant que cette barrière est présente.\n\nTours d'immunité restants : %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=Puissante célérité actors.buffs.greaterhaste.desc=Un incroyable boost de vitesse, pendant un instant vous avez l'impression que tout le reste est immobile.\n\nPendant que vous êtes sous l'effet la puissante célérité, les actions de déplacement ne prennent aucun temps, mais les autres actions sont toujours exécutées en vitesse normale. Chaque pas de déplacement consomme un tour de la puissante célérité.\n\nTours de puissante célérité restants: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=en lévitation actors.buffs.levitation.desc=Une force magique vous fait léviter au dessus du sol, vous faisant sentir léger comme une plume \n\nLes personnages en lévitation bougent silencieusement et ignorent tous les effets liés au sol. Les pièges ne seront pas activés, l'eau ne va pas éteindre le feu, les plantes ne vont pas être piétinées, les racines ne pourront vous atteindre et les gouffres seront survolés. Faites attention, tous les effets reviendront à la seconde où la lévitation s'achève !\n\nTours de lévitation restants: %s. actors.buffs.lifelink.name=lien vital +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=La vitalité de cet individu est reliée à un autre individu proche. Tout dégât qu'il subira sera partagé entre les deux individus.\n\nSi cette créature subit des dégâts, la moitié des dégâts sera infligée à la créature reliée à la cible.\n\nTours de lien de vie restants : %s. actors.buffs.light.name=illuminé @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Vous ne pouvez sauter qu'à un emplace actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter actors.hero.abilities.rogue.smokebomb$ninjalog.name=leurre en bois actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Étrangement, les ennemis sont persuadés que ce leurre est bien le Voleur ! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Le Voleur jette une _Bombe Fumigène_ et se téléporte. Il devient temporairement invisible et aveugle les ennemis proches de son ancien emplacement. actors.hero.abilities.rogue.smokebomb.desc=Le Voleur jette une bombe fumigène et se téléporte jusqu'à 6 cases de distance. Il peut passer au travers des dangers du terrain et des ennemis, mais pas au travers des murs. \n\nLes ennemis proches de son ancien emplacement seront aveuglés pendant 5 tours. actors.hero.abilities.rogue.deathmark.name=marque de la mort @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Votre clone bou actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Votre clone vient vers vous et vous suit. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Votre clone va attaquer ! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Une copie du Voleur, faite à partir des ombres les plus obscures. Il reste immobile, le regard vide, et quelques volutes d'obscurité s'échappent de lui comme de la vapeur.\n\nCe clone n'est pas une copie parfaite du Voleur mais il reste un bon combattant, et peut bénéficier des avantages de l'équipement du Voleur grâce aux talents. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=lames spectrales actors.hero.abilities.huntress.spectralblades.short_desc=La Chasseresse lance des _Lames Spectrales_ sur une cible, infligeant des dégâts qui dépendent de son arme de mêlée équipée. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Votre faucon va actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un faucon magique, invoqué par la Chasseresse. Il brille d'une lueur bleue éthérée et bouge constamment sa tête pour surveiller les alentours.\n\nS'il n'est pas fait pour combattre, sa vitesse et sa vision en font un excellent éclaireur et lui permettent de distraire les ennemis facilement. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Tours restants: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garanties restantes: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=défi actors.hero.abilities.duelist.challenge.prompt=Choisissez un ennemi à défier @@ -584,7 +593,7 @@ actors.hero.abilities.cleric.powerofmany.ally_exists=Vous avez déjà un allié actors.hero.abilities.cleric.powerofmany.no_vision=Vous ne pouvez pas cibler un endroit que vous ne pouvez pas voir ! actors.hero.abilities.cleric.powerofmany.only_allies=Vous ne pouvez renforcer que vos alliés. actors.hero.abilities.cleric.powerofmany.short_desc=Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouveau. -actors.hero.abilities.cleric.powerofmany.desc=Le Clerc canalise le _Pouvoir du Nombre_, qui peut soit renforcer un allié existant, soit créer un nouvel allié renforcé pour 100 tours. Cibler une case vide crée un nouvel allié.\n\nUn allié renforcé par le Pouvoir du Nombre inflige +25% de dégâts, subit -25% de dégâts et partage son champ de vision avec le Clerc. Il gagne de plus 25 protections quand cette capacité est utilisée.\n\nLe Clerc gagne aussi trois nouveaux sorts qui ne peuvent être lancés qu'avec un allié renforcé. Le Pouvoir du Nombre ne se s'achèvera pas si l'un de ces sorts est actif. +actors.hero.abilities.cleric.powerofmany.desc=Le Clerc canalise le _Pouvoir du Nombre_, qui peut soit renforcer un allié existant, soit créer un nouvel allié renforcé pour 100 tours. Cibler une case vide crée un nouvel allié.\n\nUn allié renforcé par le Pouvoir du Nombre inflige +25% de dégâts, subit -25% de dégâts et partage son champ de vision avec le Clerc. Il gagne de plus 25 protections quand cette capacité est utilisée.\n\nLe Clerc gagne aussi trois nouveaux sorts qui ne peuvent être lancés qu'avec un allié renforcé. Le Pouvoir du Nombre ne s'achèvera pas si l'un de ces sorts est actif. actors.hero.abilities.cleric.powerofmany$powerbuff.name=pouvoir du nombre actors.hero.abilities.cleric.powerofmany$powerbuff.desc=Cet allié a été renforcé par le Pouvoir du Nombre, ce qui lui accorde +25%% de dégâts infligés et -25%% de dégâts subits. Il partage aussi son champ de vision avec le Clerc et peut bénéficier de l'effet de nombreux sorts.\n\nLe Pouvoir du Nombre persiste quand des alliés comme les images prismatiques se dissimulent, mais la durée de l'effet continuera de s'écouler.\n\nTours restants : %s. actors.hero.abilities.cleric.powerofmany$lightally.name=allié de lumière @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Votre allié bo actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Votre allié vient vers vous et vous suit. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Votre allié va attaquer ! actors.hero.abilities.cleric.powerofmany$lightally.desc=Une copie d'un des compagnons d'aventure du Clerc, faite de lumière solide. Bien qu'elle ait l'apparence d'un autre héros, elle ne dispose d'aucune de ses capacités spécifiques. Cet allié persistera tant que le Pouvoir du Nombre l'affecte.\n\nCet allié peut être contrôlé gratuitement en ré-utilisant la capacité d'armure Pouvoir du Nombre. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=rat-morphoser @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=La forme corporelle de la Trinité actors.hero.spells.cleanse.name=purification actors.hero.spells.cleanse.short_desc=Supprime les effets négatifs et donne de la protection. -actors.hero.spells.cleanse.desc=Le Clerc lève instantanément tous les effets néfastes qu'ellui et ses alliés visibles subissent. Après la fin du sort, tous les personnages affectés gagnent %1$d tours d'immunité aux malus et %2$d points de barrière. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Choisissez une cible actors.hero.spells.clericspell.no_target=Il n'y a pas de cible à cet endroit. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Coût de charges : %d actors.hero.spells.divinesense.name=sens divin actors.hero.spells.divinesense.short_desc=Donne temporairement une vision spirituelle dans un large rayon. -actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, lui donnant 30 tours de vision spirituelle dans un rayon de %d cases. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=sens divin actors.hero.spells.divinesense$divinesensetracker.desc=Ce personnage est momentanément capable de voir les autres créatures avec son esprit !\n\nTours restants : %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit actors.hero.spells.guidinglight.name=lumière guidante actors.hero.spells.guidinglight.short_desc=Inflige des dégâts magiques à distante et rend garantie une attaque. -actors.hero.spells.guidinglight.desc=Le Clerc tire un éclair d'énergie magique qui frappe une cible, lui infligeant 2-6 points de dégâts et l'illuminant. La prochaine attaque physique non encombrée portée contre un ennemi illuminé est assurée de toucher. -actors.hero.spells.guidinglight.desc_priest=_Ce sort est plus puissant s'il est lancé par le Prêtre._ Tous les 100 tours, la première utilisation de ce sort ce ne coûte aucune charge du tome. De plus, l'illumination peut être exploitée par les baguettes, d'autres personnages ou certains artéfacts qui affectent directement les ennemis. Utilisée de cette façon, l'illumination inflige des dégâts bonus égaux au niveau du Prêtre. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière Guidante actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière Guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s. actors.hero.spells.guidinglight$illuminated.name=Illuminé actors.hero.spells.guidinglight$illuminated.desc=Ce personnage luit après avoir été touché par une lumière guidante. Même si cette lumière n'est pas assez intense pour éclairer les alentours, elle permet au Clerc de toucher sa cible bien plus facilement. -actors.hero.spells.guidinglight$illuminated.desc_priest=Le Prêtre peut aussi consommer l'illumination avec un tir de baguette, l'attaque d'un allié ou l'effet de certains artéfacts. Déclencher l'illumination de cette manière inflige des dégâts bonus. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Les autres héros peuvent aussi utiliser l'illumination pour bénéficier du talent lumière calcinante, mais sans bonus de précision. actors.hero.spells.hallowedground.name=terre sacrée actors.hero.spells.hallowedground.prompt=Choisissez un endroit actors.hero.spells.hallowedground.short_desc=Soigne les alliés, ralentit les ennemis et répand de l'herbe dans un effet de zone. -actors.hero.spells.hallowedground.desc=Le Prêtre concentre sa magie divine dans le sol à proximité, créant une zone de terre sacrée de %1$dx%1$d pendant 20 tours.\n\nAu lancer, ce sort soigne tous les alliés de 10 PV (les alliés en bonne santé et le Prêtre gagnent un bouclier), enracine brièvement les ennemis et répand des herbes courtes.\n\nLa terre sacrée soigne les alliés de 1 PV par tour (les alliés en bonne santé et le Prêtre gagnent un bouclier), estropie les ennemis et fait pousser de façon aléatoire des herbes hautes.\n\nLa terre sacrée est détruite par le feu. Elle produira de l'herbe sillonnée si les effets de régénération passive sont désactivés ou si le Prêtre n'a pas gagné d’expérience depuis longtemps. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Le sol ici a été sanctifié. La terre sacrée ralentit les ennemis, soigne les alliés et répand de l'herbe. actors.hero.spells.holyintuition.name=intuition sacrée @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Le Clerc concentre ses sens sur un objet e actors.hero.spells.holylance.name=lance sacrée actors.hero.spells.holylance.short_desc=Inflige d'importants dégâts magiques à distance. -actors.hero.spells.holylance.desc=Le Prêtre concentre une grande quantité de magie dans une lance dévastatrice faite de lumière. La lance inflige %1$d-%2$d dégâts et causera toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nLe sort coûte très cher, et à un temps de rechargement de 50 tours. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=temps de recharge de la lance sacrée actors.hero.spells.holylance$lancecooldown.desc=Le Prêtre a récemment utilisé une Lance Sacrée et doit attendre avant de s'en resservir.\n\nTours restants : %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=protection sacrée actors.hero.spells.holyward.glyph_name=%s de lumière actors.hero.spells.holyward.glyph_desc=Ce glyphe augmente légèrement la quantité de dégâts que l'armure peut bloquer. actors.hero.spells.holyward.short_desc=Remplace temporairement le glyphe pour améliorer le blocage de l'armure. -actors.hero.spells.holyward.desc=Le Clerc infuse son armure portée avec un glyphe de lumière sacrée, augmentant les dégâts bloqués par l'armure de 1.\n\nCe glyphe reste pendant 50 tours, et va annuler le glyphe précédent de l'armure pendant toute la durée du nouveau glyphe. Le Clerc va bénéficier de cet effet même si il ne possède pas d'armure. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Ce sort est plus puissant si il est lancé par le Paladin._ Les dégâts bloqués additionnels sont portés à 3, le sort n'annule plus un glyphe existant, et lancer d'autres sorts quand la protection sacrée est active va étendre sa durée de 10 tours par charge utilisée. actors.hero.spells.holyward$holyarmbuff.name=protection sacrée actors.hero.spells.holyward$holyarmbuff.desc=Le Clerc a imprégné son armure avec une énergie sacrée, remplaçant temporairement tout glyphe déjà présent pour augmenter de 1 point les dégâts bloqués par cette armure.\n\nTours restants : %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=arme sacrée actors.hero.spells.holyweapon.ench_name=%s de sainteté actors.hero.spells.holyweapon.ench_desc=Les ennemis frappés par une arme sacrée subissent des dégâts magiques supplémentaires. actors.hero.spells.holyweapon.short_desc=Remplace temporairement un enchantement pour augmenter les dégâts. -actors.hero.spells.holyweapon.desc=Le Clerc a enchanté son arme avec une énergie sacrée, ce qui lui fait infliger 2 dégâts magiques supplémentaires chaque fois qu'iel frappe un ennemi avec.\n\nCet enchantement dure 50 tours, et remplacera tout enchantement bénéfique de l'arme pendant la durée de cet effet. Les attaques à mains nues bénéficient aussi de cet effet. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Ce sort est plus puissant quand il est lancé par le Paladin._ Les dégâts magiques supplémentaires sont portés à 6, le sort ne se substitue plus aux enchantements existants et le fait de lancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge utilisée. actors.hero.spells.holyweapon$holywepbuff.name=arme sacrée actors.hero.spells.holyweapon$holywepbuff.desc=Le Clerc a imprégné son arme avec une énergie sacrée, remplaçant temporairement tout enchantement déjà présent pour ajouter 2 points de dégâts magiques à chaque attaque.\n\nTours restants : %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Le Paladin a imprégné s actors.hero.spells.judgement.name=jugement actors.hero.spells.judgement.short_desc=Blesse tous les ennemis visibles. -actors.hero.spells.judgement.desc=Le Clerc frappe ses poings contre le sol, causant une éruption de lumière qui blesse tous les ennemis visibles. Les dégâts de base sont %1$d-%2$d, augmentés de 5-10 pour chaque sort que le Clerc a utilisé depuis qu'iel est entré en forme élevée (ou depuis la dernière utilisation de Jugement).\n\nActuellement, Jugement infligera %3$d-%4$d dégâts. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=imposition des mains actors.hero.spells.layonhands.short_desc=Soigne instantanément un allié adjacent ou protège le Paladin. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=lien vital actors.hero.spells.lifelinkspell.short_desc=Partage les dégâts avec un allié et réduit les dégâts qu'il subit. actors.hero.spells.lifelinkspell.desc=Le Clerc accentue le lien entre ellui et son allié renforcé. Avec un tel lien, pendant %1$d tours tout dégât subit sera partagé entre le héros et son allié, et le bonus défensif du Pouvoir du Nombre sera augmenté à -%2$d%% de dégâts subits. Notez que les dégâts sont partagés après application de l'armure, mais avant la réduction du Pouvoir du Nombre.\n\nTant que cet effet est actif, les sorts bénéfiques de rang 3 ou moins du Clerc s'appliqueront à la fois au Clerc et à son allié s'ils ne devaient affecter qu'un seul personnage. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=lien de vie protecteur -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Le Clerc a récemment lancé Lien de Vie sur cet allié.\n\nEn plus de l'effet habituel du Lien de Vie, ce personnage subit des dégâts réduits, tout sort positif du Clerc s'appliquera à la fois au Clerc et à cet allié au lieu d'un seul personnage, et le Pouvoir du Nombre ne s'achèvera pas tant que cet effet est actif.\n\nTous restants : %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=forme mentale actors.hero.spells.mindform.short_desc=Assigne la Trinité à une baguette ou une arme de jet. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=Le Clerc choisit une baguette ou une arme de je actors.hero.spells.mnemonicprayer.name=prière mémorielle actors.hero.spells.mnemonicprayer.short_desc=Prolonge les effets positifs/négatifs d'un allié/ennemi, et réapplique l'illumination. -actors.hero.spells.mnemonicprayer.desc=Le Prêtre récite une prière qui prolonge de %1$d tours la durée de tous les effets affectant une cible. Les effets positifs dureront plus longtemps pour les alliés (y compris le Prêtre) tandis que les effets négatifs dureront plus longtemps pour les ennemis. Ce sort réapplique aussi l'illumination chez les ennemis qui ont déjà été illuminés.\n\nLa prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illumine et étourdit brièvement les ennemis visibles. -actors.hero.spells.radiance.desc=De la lumière sacrée jaillit du Prêtre, étourdissant tous les ennemis visibles pendant 3 tours et les illuminant comme s'ils étaient affectés par un sort de lumière guidante. Radiance permet aussi au Prêtre de luire pendant 100 tours si l'étage est sombre. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=rappel d'inscription actors.hero.spells.recallinscription.short_desc=Répète une pierre runique ou un parchemin récemment utilisé. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Le Clerc a récemment actors.hero.spells.shieldoflight.name=bouclier de lumière actors.hero.spells.shieldoflight.short_desc=Donne une armure temporaire contre un ennemi. -actors.hero.spells.shieldoflight.desc=Le Clerc crée une fine barrière de lumière entre ellui et un ennemi, ce qui augmente le blocage de son armure de %1$d-%2$d contre cet ennemi pendant 4 tours.\n\nCe sort se lance instantanément, mais ne peut pas être utilisé contre plusieurs ennemis à la fois. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=bouclier de lumière actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de lumière se tient entre ce personnage et un ennemi. Il n'est pas assez puissant pour complètement arrêter les attaques, mais peut les ralentir.\n\nTours restants : %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=Le Paladin insuffle une attaque de mêlée avec un actors.hero.spells.stasis.name=stase actors.hero.spells.stasis.short_desc=Retire l'allié du donjon et le préserve. -actors.hero.spells.stasis.desc=Le Clerc concentre sa connexion avec un allié vers ellui, mettant temporairement l'allié en stase au sein du Clerc. L'allié sera préservé pendant %d tours, et tous les effets positifs l'affectant seront mis en pause durant la stase.\n\nL'allié réapparaitra à côté du Clerc quand la stase se termine. Le Clerc peut relancer gratuitement et instantanément ce sort pour terminer l'effet plus tôt. La stase peut même déplacer les alliés immobiles, mais ne peut pas les transférer d'un étage à l'autre. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=allié en stase actors.hero.spells.stasis$stasisbuff.left_behind=Votre allié immobile a été laissé derrière vous. actors.hero.spells.stasis$stasisbuff.desc=Le Clerc a actuellement un allié en stase en ellui. Tout effet positif affectant cet allié, y compris le Pouvoir du Nombre, sont mis en pause durant la stase. L'allié réapparaitra à côté du Clerc quand cet effet prendra fin. L'effet peut être achevé plus tôt en relançant Stase.\n\nAllié en stase : %1$s.\nTours restants : %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soi ##classes actors.hero.heroclass.warrior=guerrier actors.hero.heroclass.warrior_desc_short=Le Guerrier résiste à plus de dégâts avec la protection accordée par son _sceau brisé._ Le sceau peut être déplacé d'une armure à l'autre et _transfère une seule amélioration._ -actors.hero.heroclass.warrior_desc=Le Guerrier commence avec un _sceau brisé unique_ qui génère un bouclier au dessus de sa vie. Le sceau peut être déplacé entre les armures et peut transférer _une seule amélioration_ avec lui.\n\nLe Guerrier commence avec une _épée courte usée_, _trois pierres de jet_, une armure de lin, une outre, et une bourse de velours.\n\nLe guerrier identifie automatiquement :\n_-_ Parchemins d'identification\n_-_ Potions de soins\n_-_ Parchemins de colère +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Le guerrier est débloqué par défaut. actors.hero.heroclass.mage=mage @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Pour débloquer le Clerc, _purifiez entière actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Le _Berserker_ accumule de la rage lorsqu'il reçoit des dégâts. La rage augmente ses dégâts et peut être activée à 100% pour une protection supplémentaire. -actors.hero.herosubclass.berserker_desc=Le _Berserker_ accumule de la rage lorsqu'il reçoit des dégâts physiques, y compris les dégâts bloqués par son armure ! La rage se dissipe au cours du temps, mais plus lentement s'il a peu de points de vie.\n\nLe Berserker peut gagner jusqu'à +50% dégâts d'attaque à 100% de rage. À 100% de rage il peut entrer en furie, gagnant 2-6x la protection maximale de son sceau selon sa santé manquante et gardant sa rage à 100% tant que la protection reste. Cependant le Berserker a besoin de temps pour récupérer après une furie. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiateur actors.hero.herosubclass.gladiator_short_desc=Le _Gladiateur_ augmente son combo quand il réussit des attaques. Il peut dépenser son combo pour utiliser des capacités uniques. -actors.hero.herosubclass.gladiator_desc=Le Gladiateur produit un point de combo à chaque attaque réussie avec une arme de mêlée ou une arme de lancer. Si le Gladiateur ne fait pas d'attaque réussie dans les 5 tours suivants, son combo est annulé.\n\nÀ mesure que le combo s'accumule, différentes capacités se débloquent. Il peut les dépenser ainsi :\n2 Combo : repousse l'ennemi en arrière, préserve le combo\n4 Combo : inflige des dégâts basés sur l'armure portée\n6 Combo : parade, préserve le combo\n8 Combo : inflige des dégâts à la cible et aux ennemis environnants\n10 Combo : attaque une fois pour chaque combo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=mage de guerre actors.hero.herosubclass.battlemage_short_desc=Le _Mage de Guerre_ applique des effets supplémentaires quand il se bat avec son bâton comme arme de mêlée. Ces effets dépendent de la baguette imprégnée dans son bâton. actors.hero.herosubclass.battlemage_desc=Le Mage de guerre gagne un effet supplémentaire lorsqu'il attaque en mêlée avec son bâton, comme si ce dernier était imprégné d'un enchantement supplémentaire. Ces effets dépendent de la baguette qui imprègne le bâton, chaque baguette ayant son propre effet. Le bâton du Mage de guerre regagne également 0.5 charges quand il frappe avec. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts actors.hero.herosubclass.priest=prêtre actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante. -actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _Lumière Guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être consommé par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau.\n\nLe Prêtre gagne aussi le sort de _Radiance_, qui repousse les ténèbres, illumine et étourdit brièvement tous les ennemis visibles pour 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée. actors.hero.herosubclass.paladin_desc=Le Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_Arme Sacrée_ et la _Protection Sacrée_ du Paladin accordent de meilleurs bonus, n'effacent plus les enchantements et glyphes déjà existants et peuvent être prolongés en lançant d'autres sorts.\n\nLe Paladin débloque de plus le sort _Châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Manger de la nourriture soigne le Guer actors.hero.talent.veterans_intuition.title=Intuition du vétéran actors.hero.talent.veterans_intuition.desc=_+1:_ Le guerrier identifie les armes _1,75x plus vite_ et les armures _2,5x plus vite_.\n\n_+2:_ Le guerrier identifie les armes _2,5x plus vite_ et les armures _quand il les équipe_. actors.hero.talent.provoked_anger.title=colère -actors.hero.talent.provoked_anger.desc=_+1 :_ Quand le bouclier du Guerrier se brise, sa prochaine attaque physique inflige _2 dégâts bonus_.\n\n_+2:_ Quand le bouclier du Guerrier se brise, sa prochaine attaque physique inflige _3 dégâts bonus_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=volonté de fer -actors.hero.talent.iron_will.desc=_+1 :_ La protection maximale du sceau du Guerrier est _augmentée de 1_.\n\n_+2 :_ La protection maximale du sceau du Guerrier est _augmentée de 2_. -actors.hero.talent.iron_will.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera le bénéfice du bouclier sans le sceau brisé. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=estomac de fer actors.hero.talent.iron_stomach.desc=_+1 :_ Manger prend un tour au Guerrier et lui accorde une _résistance aux dégâts de 75 %_ pendant qu'il mange.\n\n_+2 :_ Manger prend un tour au Guerrier et lui accorde une _résistance aux dégâts de 100 %_ pendant qu'il mange. actors.hero.talent.liquid_willpower.title=volonté liquide -actors.hero.talent.liquid_willpower.desc=_+1:_ Le Guerrier regagne instantanément _50% de la protection_ de son sceau brisé lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\n_+2:_ Le Guerrier regagne instantanément _75% de la protection_ de son sceau brisé lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\nCe regain de protection est doublé en utilisant des potions de force, d'expérience ou des objets alchimiques fabriqués à partir de ces potions.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme le breuvage aquatique), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par potion. -actors.hero.talent.liquid_willpower.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place un blindage égal à 5% des PV max à +1, ou 7,5% des PV max à +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=transfert runique actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une amélioration.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et maudits_ de la même manière qu'il transfère une amélioration.\n\nLe sceau ne peut transférer des glyphes que s'ils ont été inscrits quand le sceau était attaché à l'armure. actors.hero.talent.runic_transference.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera le niveau auquel les glyphes d'armure sont garantis d'être préservés lors de l'amélioration jusqu'au niveau 7 à +1, ou au niveau 8 à +2. Sans ce talent les glyphes sont garantis d'être conservés jusqu'au niveau 5. Quoi qu'il arrive, les glyphes s’effacent toujours quand vous améliorez votre armure à +8 (ou plus). @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Les enchantements et les malédic actors.hero.talent.cleave.title=fendre actors.hero.talent.cleave.desc=_+1:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _15 tours_.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _30 tours_.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _45 tours_. actors.hero.talent.lethal_defense.title=défense mortelle -actors.hero.talent.lethal_defense.desc=_+1:_ Lorsque le Gladiateur tue un ennemi avec une capacité, il _regagne 33%_ du bouclier du sceau brisé.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi avec une capacité, il _regagne 67%_ du bouclier du sceau brisé.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi avec une capacité, il _récupère 100%_ du bouclier du sceau brisé. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=combo amélioré actors.hero.talent.enhanced_combo.desc=_+1 :_ Lorsque le combo du Gladiateur est à 7 ou plus, la portée de la manœuvre Cogner passe à 3, il inflige l'état vertige, et il peut faire tomber les ennemis dans des fosses.\n\n_+2 :_ En plus des avantages de +1, lorsque le combo du gladiateur est de 9 ou plus, la manœuvre Parade fonctionne sur plusieurs attaques.\n\n_+3:_ En plus des avantages de +1 et +2, le gladiateur peut sauter jusqu'à combo/3 tuiles lorsqu'il utilise les manœuvres Claquer, Écrasement ou Fureur. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1 :_ Si le voleur utilise une bombe fumig actors.hero.talent.fear_the_reaper.title=crains le faucheur actors.hero.talent.fear_the_reaper.desc=_+1:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _estropié_.\n\n_+2:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _apeuré et estropié_.\n\n_+3:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _apeuré et estropié_ et les ennemis à moins de 3 cases deviennent _estropiés_.\n\n_+4:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _apeuré et estropié_ et les ennemis à moins de 3 cases deviennent _apeurés et estropiés_. actors.hero.talent.deathly_durability.title=Durabilité létale -actors.hero.talent.deathly_durability.desc=_+1:_ Les ennemis tués par la marque de la mort confèrent au voleur un bouclier égal à _13%_ de leurs PV lorsqu'ils ont été marqués.\n\n_+2:_ Les ennemis tués par la marque de la mort confèrent au voleur un bouclier égal à _25%_ de leurs PV lorsqu'ils ont été marqués.\n\n_+3:_ Les ennemis tués par la marque de la mort confèrent au voleur un bouclier égal à _38%_ de leurs PV lorsqu'ils ont été marqués.\n\n_+4:_ Les ennemis tués par la marque de la mort confèrent au voleur un bouclier égal à _50%_ de leurs PV lorsqu'ils ont été marqués. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=Double marque actors.hero.talent.double_mark.desc=_+1 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 30%_.\n\n_+2 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 50%_.\n\n_+3 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 65 %_.\n\n_+4 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 75 %_. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=létalité combinée actors.hero.talent.combined_lethality.desc=_+1:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 13% de ses PV maximums_, à l'exception des boss.\n\n_+2:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 27% de ses PV maximums_, à l'exception des boss.\n\n_+3:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 40% de ses PV maximums_, à l'exception des boss.\n\nCette attaque peut être l'attaque standard d'une arme de mêlée ou faire partie de la capacité de cette arme. actors.hero.talent.unencumbered_spirit.title=esprit libre -actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Moniale gagne _50% d’énergie en plus_ pour chaque pièce d’équipement de _rang 3 ou inférieur_ qu’elle utilise.\n\n_+2:_ Ce bonus devient _75% d’énergie en plus_ pour chaque pièce d’équipement de _rang 2 ou inférieur_ que la Moniale utilise.\n\n_+3:_ Ce bonus devient _100% d’énergie en plus_ pour chaque pièce d’équipement de _rang 1_ que la Moniale utilise. Elle obtient gratuitement une armure en lin et des gants cloutés.\n\nNotez que ce talent n'accorde aucun bénéfice si vous vous battez à mains nues ou avec un anneau de force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigueur monastique actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Moniale a _100% d'énergie_, ses capacités sont renforcées.\n\n_+2:_ Si la Moniale a _au moins 80% d'énergie_, ses capacités sont renforcées.\n\n_+3:_ Si la Moniale a _au moins 60% d'énergie_, ses capacités sont renforcées.\n\nLors du renforcement :\n- Rafale utilise l'enchantement de votre arme\n- Concentration est instantanée\n- Sprint gagne +4 de portée\n- Le Coup du Dragon inflige +50% de dégâts et repousse et paralyse tous les ennemis adjacents\n- Méditer soigne lentement 20% des PV manquants et accorde une résistance aux dégâts de 80%. actors.hero.talent.combined_energy.title=Énergies combinées @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=intuition sacrée actors.hero.talent.holy_intuition.desc=_+1 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _3 charges_.\n\n_+2 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _2 charges_. actors.hero.talent.holy_intuition.meta_desc=_Si ce talent est acquis par un autre héros_, il lui permettra à la place de repérer une malédiction sur un objet maudit juste avant de l'équiper, 15% du temps à +1 ou 25% du temps à +2. actors.hero.talent.searing_light.title=lumière calcinante -actors.hero.talent.searing_light.desc=_+1 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+4 dégâts._\n\n_+2 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+6 dégâts._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place son bonus de dégâts lors de l'utilisation d'une baguette ou d'un artéfact sur un ennemi, avec un temps de rechargement de 20 tours. actors.hero.talent.shield_of_light.title=bouclier de lumière -actors.hero.talent.shield_of_light.desc=_+1 :_ Le Clerc peut lancer _Bouclier de Lumière_, un sort qui se lance instantanément et qui accorde _2-4 d'armure_ pendant 4 tours contre une cible au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Bouclier de Lumière_, un sort qui se lance instantanément et qui accorde _3-6 d'armure_ pendant 4 tours contre une cible au prix de 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Si ce talent est acquis par un autre héros_, il réduira à la place les dégâts qu'il subit de son ennemi ciblé de 1, 33% du temps à +1 ou 50% du temps à +2. actors.hero.talent.enlightening_meal.title=Repas Inspirant -actors.hero.talent.enlightening_meal.desc=_+1 :_ Manger prend un tour au Clerc et confère _1 charge_ à son tome sacré.\n\n_+2 :_ Manger prend un tour au Clerc et confère _1,5 charge_ à son tome sacré. -actors.hero.talent.enlightening_meal.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place 2 tours de rechargement de baguettes et d'artéfacts à +1, ou 3 tours à +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Rappel d'inscription actors.hero.talent.recall_inscription.refunded=Votre objet a été remboursé ! actors.hero.talent.recall_inscription.desc=_+1 :_ Le Clerc peut lancer _Rappel d'Inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _10 derniers tours._\n\n_+2 :_ Le Clerc peut lancer _Rappel d'Inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _300 derniers tours._\n\nRappel d'inscription ne peut pas être utilisé avec des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Rayon de Soleil actors.hero.talent.sunray.desc=_+1 :_ Le Clerc peut lancer _Rayon de Soleil_, un sort infligeant _4-8 dégâts_ et aveuglant sa cible pendant _4 tours_ au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Rayon de Soleil_, un sort infligeant _6-12 dégâts_ et aveuglant sa cible pendant _6 tours_ au prix de 1 charge.\n\nRayon de Soleil ne peut aveugler une cible donnée qu'une seule fois, mais si la cible est déjà aveuglée par ce sort elle devient paralysée. Rayon de Soleil inflige toujours le maximum de dégâts aux ennemis morts-vivants et aux démons. actors.hero.talent.sunray.meta_desc=_Si ce talent est acquis par un autre héros_, il permettra à la place aux baguettes et artéfacts d'aveugler les ennemis pendant 4 tous, 15% du temps à +1 ou 25% du temps à +2. actors.hero.talent.divine_sense.title=Sens Divins -actors.hero.talent.divine_sense.desc=_+1 :_ Le Clerc peut lancer _Sens Divins_, un sort lui accordant une vision spirituelle sur _8 cases_ pendant 30 tours, au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _Sens Divins_, un sort lui accordant une vision spirituelle sur _12 cases_ pendant 30 tours, au prix de 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place une vision spirituelle pendant un court instant après avoir utilisé une baguette ou un artéfact, avec une portée de 3 cases à +1 ou 5 cases à +2. actors.hero.talent.bless.title=Bénédiction actors.hero.talent.bless.desc=_+1 :_ Le Clerc peut lancer _Bénédiction_, un sort accordant _6 tours de bénédiction et 10 protections_ quand lancé sur ellui-même ou _10 tours de bénédiction et 10 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Bénédiction_, un sort accordant _10 tours de bénédiction et 15 protections_ quand lancé sur ellui-même ou _15 tours de bénédiction et 15 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\nL'excès de soins de ce sort est convertit en protection. actors.hero.talent.bless.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera à la place la précision et l'esquive du héros et de tous ses alliés de 3% à +1 et 5% à +2. actors.hero.talent.cleanse.title=Purification -actors.hero.talent.cleanse.desc=_+1 :_ Le Clerc peut lancer _Purification_, un sort qui se lance instantanément, _retire les effets négatifs_ du Clerc et de ses alliés proches, et leur accorde _10 protections_ au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _Purification_, un sort qui se lance instantanément, _donne 3 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _20 protections_ au prix de 2 charges.\n\n_+3 :_ Le Clerc peut lancer _Purification_, un sort qui se lance instantanément, _donne 5 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _30 protections_ au prix de 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Si ce talent est acquis par un autre héros_, il permet à la place au héros de purifier ses effets négatifs en utilisant une baguette ou un artéfact, 10/20/30% du temps à +1/+2/+3. actors.hero.talent.light_reading.title=Lecture Légère actors.hero.talent.light_reading.desc=_+1 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _25%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+2 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _50%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+3 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _75%_ de sa vitesse normale quand il n'est pas équipé. actors.hero.talent.light_reading.meta_desc=_Si ce talent est acquis par un autre héros_, il améliore à la place la vitesse de rechargement des baguettes de 7/13/20% à +1/+2/+3. actors.hero.talent.holy_lance.title=Lance Sacrée -actors.hero.talent.holy_lance.desc=_+1 :_ Le Prêtre peut lancer _Lance Sacrée_, un sort dévastateur qui inflige _30-55 dégâts_ au prix de 4 charges.\n\n_+2 :_ Le Prêtre peut lancer _Lance Sacrée_, un sort dévastateur qui inflige _45-83 dégâts_ au prix de 4 charges.\n\n_+3 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _60-110 dégâts_ au prix de 4 charges.\n\nLance Sacrée inflige toujours le maximum de dégâts aux ennemis morts-vivants et démoniaques. Lance Sacrée a un temps de rechargement de 50 tours avant de pouvoir être réutilisé. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Terre Sacrée -actors.hero.talent.hallowed_ground.desc=_+1 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 3x3_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 5x5_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 7x7_ pendant 20 tours, au prix de 2 charges.\n\nQuand il est lancé, Terre Sacrée soigne les alliés de 10 PV, enracine brièvement les ennemis et répand des herbes courtes. Après, le terrain soigne lentement les alliés, estropie les ennemis et fait pousser de façon aléatoire des herbes hautes. La terre sacrée protège le Prêtre au lieu de le soigner et peut être détruite par le feu. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Prière Mémorielle -actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _3 tours_ au prix de 1 charge.\n\n_+2 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _4 tours_ au prix de 1 charge.\n\n_+3 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _5 tours_ au prix de 1 charge.\n\nPrière Mémorielle ré-illumine sa cible si elle avait déjà été illuminée. Prière Mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=imposition des mains -actors.hero.talent.lay_on_hands.desc=_+1 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _10 PV_, ou accorde au Paladin _10 protections_, au prix de 1 charge.\n\n_+2 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _15 PV_, ou accorde au Paladin _15 protections_, au prix de 1 charge.\n\n_+3 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _20 PV_, ou accorde au Paladin _20 protections_, au prix de 1 charge.\n\nL'excès de soins de ce sort est converti en protection. Imposition des Mains peut être utilisé plusieurs fois à la suite, mais il est impossible d'accumuler plus de 3 lancers en équivalents de protection. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura de protection -actors.hero.talent.aura_of_protection.desc=_+1 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous ses alliés dans un rayon de 2 cases _15% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+50% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous ses alliés dans un rayon de 2 cases _23% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+75% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous ses alliés dans un rayon de 2 cases _30% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+100% de puissance_ pendant 20 tours, au prix de 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=mur de lumière actors.hero.talent.wall_of_light.desc=_+1 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _3 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+2 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _5 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+3 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _7 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\nLe mur peut être placée orthogonalement ou diagonalement. Il ne peut y avoir qu'un seul mur à la fois. actors.hero.talent.divine_intervention.title=intervention divine -actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _1 tour._\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _2 tours._\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\nIntervention Divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=jugement -actors.hero.talent.judgement.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _10-20 dégâts_ à tous les ennemis visibles.\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _15-30 dégâts_ à tous les ennemis visibles.\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _20-40 dégâts_ à tous les ennemis visibles.\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _25-50 dégâts_ à tous les ennemis visibles.\n\nJugement coûte 3 charges du tome. Jugement inflige 5-10 dégâts supplémentaires pour chaque sort que le Clerc à lancé depuis qu'il est entré en forme élevé ou qu'il a lancé pour la dernière fois Jugement. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=flash -actors.hero.talent.flash.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 1 charge du tome, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=forme corporelle actors.hero.talent.body_form.desc=Le Clerc peut lancer _Forme Corporelle_, qui fait prendre à la Trinité le pouvoir d'un enchantement ou d'un glyphe que le Clerc a identifié cette partie, au prix de 2 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _20 tours_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _27 tours_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _33 tours_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _40 tours_.\n\nLa Trinité ne peut posséder qu'un seul effet corporel à la fois. Le coût en charges de Trinité est plus élevé si le glyphe choisi est rare et puissant. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=forme spirituelle actors.hero.talent.spirit_form.desc=Le Clerc peut lancer _Forme Spirituelle_, qui fait prendre à la Trinité le pouvoir d'un anneau ou d'un artéfact que le Clerc a identifié cette partie (à l'exception du tome sacré), au prix de 4 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+1_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+4_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+2_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+6_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+3_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+8_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+4_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+10_.\n\nLa Trinité ne peut posséder qu'un seul effet spirituel à la fois. Les artéfacts ont différents effets et coûts en charges d'armure quand ils sont utilisés via Trinité. actors.hero.talent.beaming_ray.title=rayon de déplacement -actors.hero.talent.beaming_ray.desc=Le Clerc peut lancer _Rayon de Déplacement_ depuis un allié renforcé, au prix de 1 charge. Ce rayon peut traverser les murs et téléporte l'allié à l'endroit ciblé. Si un ennemi se trouve à cet endroit, l'allié apparaitra à côté de lui et le ciblera. Le Rayon de Déplacement peut même téléporter les alliés normalement immobiles, mais avec une portée réduite de moitié.\n\n_+1 :_ Rayon de Déplacement a une portée maximale de 4 cases, et augmente le bonus de dégâts du Pouvoir du Nombre à _+35%_ contre l'ennemi le plus proche pendant 10 tours.\n\n_+2 :_ Rayon de Déplacement a une portée maximale de 8 cases, et augmente le bonus de dégâts du Pouvoir du Nombre à _+40%_ contre l'ennemi le plus proche pendant 10 tours.\n\n_+3 :_ Rayon de Déplacement a une portée maximale de 12 cases, et augmente le bonus de dégâts du Pouvoir du Nombre à _+45%_ contre l'ennemi le plus proche pendant 10 tours.\n\n_+4 :_ Rayon de Déplacement a une portée maximale de 16 cases, et augmente le bonus de dégâts du Pouvoir du Nombre à _+50%_ contre l'ennemi le plus proche pendant 10 tours. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=lien vital -actors.hero.talent.life_link.desc=Le Clerc peut lancer _Lien Vital_ entre ellui et un allié renforcé au prix de 2 charges. Ce sort partage les dégâts reçus entre ellui et son allié, et permet aux sorts bénéfiques de rang 3 ou moins d'affecter les deux personnages s'ils ne devaient s'appliquer qu'à un seul d'entre eux.\n\n_+1 :_ Lien Vital dure _6 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-35% de dégâts reçus._\n\n_+2 :_ Lien Vital dure _8 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-40% de dégâts reçus._\n\n_+3 :_ Lien Vital dure _10 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-45% de dégâts reçus._\n\n_+4 :_ Lien Vital dure _12 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-50% de dégâts reçus._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Stase -actors.hero.talent.stasis.desc=Le Clerc peut lancer _Stase_ sur un allié renforcé au prix de 1 charge. Stase retire temporairement l'allié du donjon et met en pause tous ses effets bénéfiques, y compris le Pouvoir du Nombre. L'allié réapparaitra à côté de vous quand l'effet se termine. Stase peut être relancé instantanément et gratuitement pour terminer plus tôt cet effet. Stase fonctionne sur les alliés immobiles, mais ne peut pas les déplacer d'un étage à l'autre.\n\n_+1 :_ Stase dure au maximum _40 tours._\n\n_+2 :_ Stase dure au maximum _60 tours._\n\n_+3 :_ Stase dure au maximum _80 tours._\n\n_+4 :_ Stase dure au maximum _100 tours._\n\nLe Clerc peut aussi lancer Rayon de Déplacement quand un allié est en stase pour le réinvoquer, ou lancer Lien Vital pour préparer son effet. Les alliés ne bénéficient cependant pas de l'effet de Lien Vital quand ils sont en stase. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Cet endroit n'est pas accessible dura actors.mobs.npcs.blacksmith.def_verb=bloqué actors.mobs.npcs.blacksmith.desc=Ce forgeron troll ressemble à tous les trolls: il est grand et maigre, et sa peau à la couleur et l'aspect de la pierre. Le forgeron troll bricole avec des outils démesurément petits. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Hé, humain ! Tu veux t'rendre utile, hein ? Prends c'te pioche et va m'chercher _15 morceaux d'or sombre,_ ça d'vrait l'faire. Comment ça, t'payer ? Sois pas grippe-sou...\nOK, OK. J'ai pas d'argent pour t'payer, mais j'peux forger pour toi. P'tit veinard, j'suis l'seul forgeron du coin. -actors.mobs.npcs.blacksmith.blood_1=Hé humain ! Tu veux t'rendre utile, hein ? Prends c'te pioche et _tue une chauve souris_ avec, y m'faut son sang dessus. Comment ça, t'payer ? Sois pas grippe-sou...\nOK, OK. J'ai pas d'argent pour t'payer, mais j'peux forger pour toi. P'tit veinard, j'suis l'seul forgeron du coin. -actors.mobs.npcs.blacksmith.gold_2=De l'or sombre. 15 morceaux. Sérieux, c'est si dur que ça ? -actors.mobs.npcs.blacksmith.blood_2=J'ai dit qu'y m'fallait du sang d'chauve-souris sur c'te pioche ! Allez, allez ! -actors.mobs.npcs.blacksmith.completed=Oh, te r'voilà... Mieux vaut tard que jamais. - actors.mobs.npcs.ghost.name=fantôme triste actors.mobs.npcs.ghost.rat_1=Bonjour %s... Autrefois j'étais comme vous, fort et plein de confiance... Mais j'ai été tué par une bête infâme... Je ne peut fuir cet endroit... Pas tant que je ne serai pas vengé... Tuez le _rat fétide_ qui m'a pris la vie...\n\nIl rôde dans ce niveau... Répandant sa puanteur partout... _Prenez garde à sa morsure corrosive et au nuage de puanteur qui l'entoure, seule l'eau pourra dissoudre l'acide..._ actors.mobs.npcs.ghost.rat_2=S'il te plaît... Aide-moi... Tue l'abomination...\n\n_Combats-la près de l'eau... Évite la puanteur..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Le diablotin a installé une petite échoppe actors.mobs.npcs.mirrorimage.name=image miroir actors.mobs.npcs.mirrorimage.desc=L'illusion vous ressemble beaucoup : elle semble même porter la même arme et la même armure que vous.\n\nLes images-miroir traquent et attaquent les ennemis avec leur imitation d'arme, qui se comporte comme la vôtre mais inflige moins de dégâts. Elles démarrent éthérées, mais doivent prendre leur forme solide pour attaquer.\n\nAlors que leur puissance d'attaque est bien réelle, les images-miroir n'ont aucune durée de vie, et disparaîtront dès qu'elles prendront des dégâts. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=image prismatique actors.mobs.npcs.prismaticimage.desc=Cette illusion chatoyante vous ressemble beaucoup, semblant même brandir votre arme et votre armure actuelles.\n\nLes images prismatiques cherchent à attirer l'attention des ennemis en utilisant leur défense et leur santé améliorées pour vous protéger. Bien qu'elles n'aient pas le même pouvoir offensif que les images miroir, elles ont une durabilité accrue et reçoivent des avantages de votre armure.\n\nLorsqu'elles sont réduites à 0 PV, les images prismatiques disparaissent en plusieurs tours et peuvent encore être guéries pendant ce temps. En l'absence d'ennemis, les images prismatiques s'estomperont et rejoindront leur maître. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=roi des rats actors.mobs.npcs.ratking.not_sleeping=Je ne dormais pas ! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Ce rat est un peu plus gros qu'un rat marsup actors.mobs.npcs.ratking.desc_birthday=Ce rat est un peu plus gros qu'un rat marsupial normal. Il porte un petit chapeau festif vert au lieu de sa couronne. Joyeux anniversaire au Roi des Rats ! actors.mobs.npcs.ratking.desc_winter=Ce rat est un peu plus grand d'un rat marsupial normal. Il porte un petit chapeau festif au lieu de sa couronne habituelle. Joyeuses fêtes ! actors.mobs.npcs.ratking.desc=Ce rat est un peu plus gros qu'un rat marsupial normal. Il porte une petite couronne sur sa tête. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=mouton actors.mobs.npcs.sheep.baa!=Bèèè ! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bèèè. actors.mobs.npcs.sheep.baa...=Bèèè... actors.mobs.npcs.sheep.def_verb=bloqué actors.mobs.npcs.sheep.desc=C'est un mouton magique. Qu'a-t-il de magique ? Vous ne pouvez pas le tuer. Il restera là à ruminer avec un regard vide jusqu'à ce que la magie s'efface. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=marchand actors.mobs.npcs.shopkeeper.thief=Voleur, voleur ! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Ces énormes créatures démoniaques de forme arachnéen actors.mobs.albino.name=rat albinos actors.mobs.albino.desc=C'est un type rare de rat marsupial avec une fourrure d'un blanc éclatant et des dents irrégulières. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=statue en armure actors.mobs.armoredstatue.desc=Vous pourriez croire qu'il s'agit juste d'une autre de ces statues hideuses du donjon, mais ses yeux rouges luisants la trahissent.\n\nElle semble être beaucoup plus solide à cause de l'armure qu'elle porte, elle devrait être difficile à éliminer. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Ces résidents des grottes, vifs et tenaces, sont bien plus actors.mobs.bee.name=abeille dorée actors.mobs.bee.desc_honey=En dépit de leur petite taille, les abeilles dorées défendent furieusement leurs habitats. Celle-ci a été apaisée, et semble vouloir vous suivre. actors.mobs.bee.desc=En dépit de leur petite taille, les abeilles dorées défendent furieusement leurs habitats. Celle-ci semble très en colère, il vaudrait mieux garder vos distances. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=brute gnoll actors.mobs.brute.enraged=enragé @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Cette brute gnoll est mourante, mais veut vous actors.mobs.causticslime.name=slime caustique actors.mobs.causticslime.desc=Ce slime semble avoir été souillé par la magie noire émanant des profondeurs. Il a perdu sa couleur verte habituelle et goutte de vase caustique. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=crabe d'égout actors.mobs.crab.desc=Ces crabes immenses sont au sommet de la chaîne alimentaire des égouts. Ils sont extrêmement rapides et leur épaisse carapace peut résister à des coups puissants. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Ces crabes immenses sont au sommet de la chaîne alimentai actors.mobs.crystalguardian.name=gardien de cristal actors.mobs.crystalguardian.def_verb=bloqué actors.mobs.crystalguardian.desc=Ces grands gardiens de cristal ressemblent à des statues, mis à part leurs yeux brillants. Le solide cristal dont ils sont faits les rend lents mais très résistants, il est donc _préférable de les laisser dormir dans leur nid autant que possible._\n\nÀ cause de leur taille, les gardiens de cristal sont plus lents dans les espaces étroits. Ils sont aussi si solides qu'il est impossible de les tuer. Ils peuvent être terrassés pour un moment, mais ils se relèveront assez vite. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=mimique de cristal actors.mobs.crystalmimic.ate=La mimique a mangé votre %s ! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=pic de cristal actors.mobs.crystalspire.warning=Le cristal vibre lorsque vous le frappez. Continuer va sûrement attirer l'attention sur vous. actors.mobs.crystalspire.alert=La vibration s'accroit et résonne dans toute la caverne. actors.mobs.crystalspire.desc=Cette gigantesque colonne de cristal extrêmement dure est probablement la source de toutes les étranges créatures cristallines de la caverne. Les armes traditionnelles sont inefficaces contre elle, et vous devrez utiliser votre pioche pour la détruire.\n\n_Soyez sûr d'être prêt avent de commencer à la briser._ Un cristal aussi gros va être long à creuser, et vous ne pourrez sans doute pas le faire sans être dérangé. Le pic lui-même possède quelques moyens de défense. _Peut-être est-il possible d'utiliser les attaques du pic contre ses serviteurs._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=fée cristalline actors.mobs.crystalwisp.beam_kill=Le rayon de lumière vous a tué... actors.mobs.crystalwisp.desc=Un petit morceau de cristal bien en colère qui flotte en produisant une vive lueur. Bien qu'elles ne soient pas très fortes, les fées cristallines lancent un rayon de lumière nocif si elle ont une ligne de tir dégagée.\n\nLes fées sont assez petites pour traverser facilement les structures en cristal, mais elles ne peuvent pas tirer à travers elles. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=géniteur démoniaque actors.mobs.demonspawner.on_death=À la mort du géniteur, l'énergie démoniaque semble s'affaiblir. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Il y a une mimique ici ! actors.mobs.ebonymimic.hidden_name=silhouette suspecte actors.mobs.ebonymimic.hidden_desc=Il semble y avoir quelque chose ici, mais c'est presque totalement transparent. actors.mobs.ebonymimic.desc=Les mimiques sont des créatures magiques qui peuvent prendre la forme qu'elles souhaitent. Dans les donjons, ils prennent presque toujours la forme d'un coffre à trésor, afin d'attirer les aventuriers sans méfiance.\n\nLes mimiques d'ébène sont des mimiques furtives capables de se rendre presque invisibles. Ils se cachent sur les objets avec lesquels les aventuriers sont susceptibles d'interagir, mais ils contiennent également leur propre butin. Une fois découverts, ils ne sont pas plus résistants qu'un mimique ordinaire, mais leur morsure surprise est dévastatrice. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=élémentaire de feu actors.mobs.elemental$fireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de feu sont un type commun d'élémentaire qui inflige des dégâts avec une magie ardente. Ils mettront le feu à leur cible avec des attaques de mêlée et pourront également parfois tirer des boules de feu. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=L’élémentaire se charge actors.mobs.elemental$newbornfireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent créées lorsque la puissante magie occulte n’est pas correctement contrôlée. Les élémentaires ont une intelligence minime et sont généralement associés à un type particulier de magie.\n\nCet élémentaire de feu vient d'être invoqué, mais il n'en reste pas moins dangereux ! actors.mobs.elemental$newbornfireelemental.desc_boss=En raison de la nature chaotique de son invocation, cet élémentaire ne peut propager le feu que dans des explosions imprécises après s'être chargé pour un tour. actors.mobs.elemental$newbornfireelemental.desc_ally=Parce que cet élémentaire a été invoqué par un sort, il a un peu plus de contrôle sur sa flamme. Il est incapable de faire des attaques à distance, mais enflammera les ennemis qu’il attaque en mêlée. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=élémentaire de glace actors.mobs.elemental$frostelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de glace sont un type commun d'élémentaires qui affaiblissent leurs ennemis avec une magie glaciale. Ils gèleront leur cible avec des attaques de mêlée et quelques tirs à distance. Leur magie est beaucoup plus puissante dans l'eau. actors.mobs.elemental$shockelemental.name=élémentaire de foudre @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Les yeux maléfiques sont des sphères d'énergie démoniaq actors.mobs.fetidrat.name=rat puant actors.mobs.fetidrat.desc=Quelque chose ne colle pas avec ce rat. Sa fourrure noire de graisse ainsi que sa peau pustuleuse le différencient des rats sains. Ses yeux vert pâle le rendent encore plus menaçant.\n\nLe rat entraîne avec lui un nuage de puanteur horrible qui s'accroît avec sa proximité.\n\nDe la vase noire goutte de sa bouche, elle ronge le sol, mais semble se dissoudre dans l'eau. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=noyau fongique actors.mobs.fungalcore.desc=Ce champignon gigantesque doit être la source de toute l'activité fongique de cette caverne. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Alors que la société naine commençait lentement à s'e actors.mobs.gnoll.name=éclaireur gnoll actors.mobs.gnoll.desc=Les Gnolls sont des humanoïdes à l'aspect de hyène. Ils habitent les égouts et les donjons, s'aventurant de temps en temps à la surface pour des pillages. Les éclaireurs gnolls sont les membres de base de la meute, pas aussi forts que les brutes et pas aussi intelligents que les shamans. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=géomancien gnoll actors.mobs.gnollgeomancer.warning=Le géomancien commence à remuer. Assurez vous d'être prêt avant de continuer ! actors.mobs.gnollgeomancer.alert=Le géomancien s'est réveillé ! La caverne entière semble se transformer tandis qu'il saute au loin en riant follement ! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Ce gnoll sénior impressionnant par sa taille se actors.mobs.gnollgeomancer.desc_armor=Le géomancien est actuellement protégé par une couche d'armure en pierre. _Vous devez vous approcher et la briser avec votre pioche avant de pouvoir blesser le géomancien._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un sapeur gnoll proche tient un appareil qui contient le pouvoir d'armure de pierre du géomancien. Vous ne pourrez pas le blesser actuellement ! _ actors.mobs.gnollgeomancer.desc_sleeping=Ce shaman gnoll de taille impressionnante est recouvert d'une couche de pierre, et ressemble comme deux gouttes d'eau à une statue. Si vous regardez attentivement, vous voyez la couche de pierre bouger lentement au rythme de la respiration du gnoll sénior. Il ne peut pas être blessé quand il est protégé par de la pierre comme maintenant, et il semble apprécier sa sieste sous cette couche protectrice.\n\nVous pouvez probablement casser la couche de pierre avec votre pioche, mais _préparez-vous à combattre si vous le faites._ Le géomancien semble être la source de la magie tellurique des environs, et la tête pensante de l'activité gnoll. _Tuer les gnolls éparpillés dans les environs avant de le combattre serait une bonne idée._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=garde gnoll actors.mobs.gnollguard.def_verb=bloqué actors.mobs.gnollguard.spear_warn=Le gnoll effectue un coup vicieux avec la pointe de sa lance ! actors.mobs.gnollguard.desc=Un gnoll large et patibulaire portant une lance et un bouclier, mais pas de casque. Ces gardes sont vraisemblablement des brutes en formation, rompus à l'art de protéger la mine de la vie sauvage environnante.\n\nLe garde gnoll est assez fort pour manier la lance d'une main, mais pas très efficacement. _Il a besoin d'espace pour la manier correctement à distance, et il vous fera peu de dégâts si vous vous approchez au corps à corps._ actors.mobs.gnollguard.desc_armor=_Un gnoll sapeur proche tient un appareil qui lui confère une armure terrestre, qui réduit grandement les dégâts qu'il subit._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnoll sapeur actors.mobs.gnollsapper.desc=Un gnoll petit et faible mais néanmoins intelligent, pourvu d'une fourrure pâle et d'une sacoche pleine de divers gadgets. Ils semblent être là pour participer à la recherche et au minage de l'or noir et ont un garde assigné leur protection. Ils sont capables de se battre, mais leurs attaques sont ridiculement faibles, pas plus fortes que celles d'un gnoll éclaireur.\n\nAu lieu de combattre directement, les sapeurs préfèrent utiliser les nombreux gadgets en leur possession afin d'attaquer grâce à l'environnement rocheux. Ils ne connaissent aucune magie tellurique et vont donc attaquer sans relâche grâce à leurs gadgets. _Il doit y avoir de nombreuses manières de retourner ces attaques contre eux ou leurs gardes._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=filou gnoll actors.mobs.gnolltrickster.desc=Une drôle de créature, même selon les standards gnolls. Penché en avant avec un sourire vicieux on dirait qu'il berce le sac qui pend sur son épaule. Ses yeux sont grand ouverts, emplis d'un mélange de peur et d'excitation. \n\nDans son sac se trouve un grand nombre de dards mal conçus, ils semblent tous recouverts d'une variété de substances nocives. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=mimique d'or actors.mobs.goldenmimic.desc=Les mimiques sont des créatures magiques pouvant prendre n'importe quelle apparence. Dans le donjon elles choisiront presque toujours la silhouette d'un coffre au trésor, car elles savent comment attirer les aventuriers imprudents.\n\nLes mimiques dorées sont des plus puissantes mimiques qui essaieront d'attirer les aventuriers les plus puissants. Elles contiennent un meilleur butin, mais sont beaucoup plus dangereuses que les mimiques normales. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=grand crabe actors.mobs.greatcrab.noticed=Le crabe a bloqué votre attaque avec sa pince gigantesque. actors.mobs.greatcrab.def_verb=bloqué actors.mobs.greatcrab.desc=Ce crabe est gigantesque, même comparé aux autres crabes. Sa carapace bleue est couverte de fissures et de bernacles, révélant son grand âge. Il se déplace lentement, contrebalançant avec peine le poids son énorme pince. \n\nLe fait que ce crabe n'ait qu'une pince est compensé par la taille de cette dernière. Chaque fois qu'il voit une menace, il la brandit devant lui, s'en servant comme d'un bouclier impénétrable. Par contre, il ne peut pas bloquer les attaques qu'il ne voit pas venir et n'en bloque qu'une à la fois. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=maton actors.mobs.guard.scorpion=Venez ici ! actors.mobs.guard.def_verb=bloqué actors.mobs.guard.desc=Autrefois gardiens de la prison, ces gardes ne se distinguent plus des détenus depuis belle lurette. Ils se traînent comme des zombies errant sans but dans les corridors à la recherche de tout ce qui n'y serait pas à sa place, un peu comme vous !\n\nIls portent des chaînes autour de leurs hanches, peut-être pour attirer les ennemis à bout portant. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mimique actors.mobs.mimic.reveal=Ce coffre est un mimique ! actors.mobs.mimic.hidden_hint=Ce coffre a quelque chose de bizarre... S'en approcher et essayer de l'ouvrir pourrait être une mauvaise idée. actors.mobs.mimic.desc=Les mimiques sont des créatures magiques pouvant prendre n'importe quelle apparence. Dans le donjon elle choisiront presque toujours la silhouette d'un coffre au trésor, car elles savent comment attirer les aventuriers imprudents.\n\nLes mimiques sont de belles teignes, mais offrent bien souvent plus de trésors qu'un coffre normal. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=nécromant actors.mobs.necromancer.desc=Ces apprentis mages sombres affluent dans la prison, car c'est le meilleur endroit pour pratiquer leur sinistre art.\n\nLes nécromants invoqueront et renforceront des squelettes pour qu'ils se battent pour eux. Éliminer le nécromant détruira aussi son invocation. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Ce squelette a été invoqué par un actors.mobs.mob.died=Vous entendez quelque chose mourir au loin. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Tué par : %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=moine nain actors.mobs.monk.def_verb=bloqué actors.mobs.monk.parried=paré -actors.mobs.monk.desc=Ces moines sont des fanatiques qui se sont consacrés à protéger leur roi par la force physique. Leur dévotion est si grande qu'ils ont vendu leurs esprits à leur roi et parcourent maintenant la ville naine comme des zombies sans libre-arbitre.\n\nLes moines s'appuient uniquement sur l'art du corps à corps et sont capables d'utiliser leurs mains nues à la fois pour l'attaque et la défense. Quand ils sont concentrés, les moines pareront la prochaine attaque physique utilisée contre eux, même si elle était garantie de toucher. Les moines développent leur concentration plus rapidement lorsqu'ils se déplacent et plus lentement lorsqu'ils sont en combat direct. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=concentré actors.mobs.monk$focus.desc=Ce moine est parfaitement concentré sur sa cible et semble anticiper ses mouvements avant même qu'elle ne les réalise.\n\nConcentré, la prochaine attaque physique contre ce moine est garantie d'échouer, quelles que soient les circonstances. Parer cette attaque épuisera l'attention du moine, et il devra la réacquérir pour parer à nouveau. Les moines se concentrent plus rapidement lorsqu'ils se déplacent. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Les piranhas fantomatiques sont une espèce rare actors.mobs.piranha.name=piranha géant actors.mobs.piranha.desc=Ces poisson carnivores ne sont pas des habitants naturels de ces bassins souterrains. Ils furent élevés spécialement pour protéger les coffres au trésor submergés. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=pylône électrique actors.mobs.pylon.desc_inactive=Un pylône électrique, destiné à réguler l'électricité qui alimente la machinerie dans la zone.\n\nLe pylône est actuellement inactif et insensible aux dégâts. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Ces créatures horrifiques sont le résultat des no actors.mobs.rotheart.name=cœur de pourriture actors.mobs.rotheart.desc=Le fruit de la rancebaie est véritablement unique. Au lieu de se décomposer pour fournir des nutriments, le fruit grandit, se durcit et emprisonne la graine. Il fournit une protection aux organes internes qui grandissent dans le fruit. Cet énorme globe est désigné comme le cœur d'une plante adulte de rancebaie. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=fouet pourri actors.mobs.rotlasher.desc=Les fouets pourris font partie des racines d'une rancebaie adulte, et sont également son moyen de défense principal. Les fouets sont ancrés au sol, mais ils frappent violemment tout ce qui passe à leur portée avoir pris un moment pour les détecter. Sans ennemi à portée, ils restent immobiles, tentant de se fondre dans la végétation environnante. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=scorpion actors.mobs.scorpio.desc=Ces énormes démons arachnéens évitent le corps-à-corps par tous les moyens, lançant leurs pointes crantées handicapantes du plus loin possible. actors.mobs.senior.name=moine supérieur -actors.mobs.senior.desc=Ces moines sont des fanatiques qui se sont consacrés à protéger leur roi par la force physique. Leur dévotion est si grande qu'ils ont vendu leurs esprits à leur roi et parcourent maintenant la ville naine comme des zombies sans libre-arbitre.\n\nCe moine maîtrise parfaitement l'art du combat à main nues, et se concentre beaucoup plus rapidement en mouvement que les autres moines. Quand ils deviennent concentrés, les moines pareront la prochaine attaque physique utilisée contre eux, même si elle est garantie de toucher. Les moines développent leur concentration plus rapidement lorsqu'ils se déplacent et plus lentement lorsqu'ils sont en combat direct. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=chaman gnoll actors.mobs.shaman.bolt_kill=Le missile magique vous a tué... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=statue animée actors.mobs.statue.def_verb=bloqué actors.mobs.statue.desc=Vous pouvez penser que c'est juste une autre des nombreuses statues inanimées de ce donjon, mais ses yeux rouges luisants la trahissent. actors.mobs.statue.desc_weapon=Alors que la statue elle-même est faite de pierre, l'arme qu'elle brandit (_%s_) semble réelle. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=succube actors.mobs.succubus.desc=Les succubes sont des démons se métamorphosant et manipulant l'esprit de leurs proies. Celle-ci a pris l'apparence d'une belle femme, quoique assez pâle et d'un style gothique quelque peu dérangeant. Peut-être veut-elle attirer des sorciers nains ?\n\nLes succubes charmeront temporairement leurs ennemis lorsqu'elles attaquent, les rendant incapables de riposter directement. Lorsqu'une succube attaque un ennemi charmé, elle lui volera un peu de son essence vitale. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Alors que les intérêts des nains sont passés de l'in actors.mobs.wraith.name=spectre actors.mobs.wraith.desc=Un spectre est l'esprit vengeur d'un pécheur, dont le tombeau ou la tombe a été dérangé. Étant une entité éthérée, elle est très difficile à toucher avec une arme normale. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=JE. TE. VOIS. diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index cd5a4c411..285c7738a 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=dühödt actors.buffs.berserk.berserk=vérengző actors.buffs.berserk.exhausted=kimerült actors.buffs.berserk.recovering=pihen -actors.buffs.berserk.angered_desc=Minél súlyosabbak a vérengző sérülései, annál erősebbeket üt. Amikor a vérengző fizikai sérülést szenved, egyre dühössebbé válik, amitől bónuszsebzésre tesz szert. A páncélzattal felfogott sérülések is beleszámítanak a düh felerősödésébe.\n\nA düh idővel csillapodik. Annál tovább fog tartani, minél kevesebb életpontja van a vérengzőnek.\n\n100%% düh esetén a vérengző vérengzésbe kezdhet, ami megduplázza a pecsétje maximális védőburkát, illetve meghatszorozza, ha nagyon alacsony az életereje. Ez a védőburok lassacskán szétesik, és amikor elfogy, a vérengzőnek pihennie kell, mielőtt újra dühösebbé válna.\n\nJelenlegi düh: _%.0f%%_\n_+%.0f%%_ sebzés -actors.buffs.berserk.berserk_desc=A félelem és a tétovázás elszáll, és csak a harag marad. Ebben az állapotában a vérengző rendkívül erős, _+50% sebzést okoz és bónuszvédőburkot kap._\n\nEz a bónuszvédőburok a pecsétje maximális védőburkának kétszeresének felel meg, de hatszoros érték is lehet nagyon alacson egészség esetén. Amikor a védőburok szintje nullára csökken, a vérengzés véget ér.\n\nA dühöngés után a vérengzőnek pihennie kell, mielőtt újra egyre dühössebbé válna. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=A belülről fakadó erő nem korlátlan. A vérengzőnek pihennie kell, mielőtt újra erőt meríthetne a dühéből.\n\nPihenés közben a vérengző nem lesz dühösebb, ha megsérül. actors.buffs.berserk.recovering_desc_turns=A kipihentségig hátralévő körök: _%d_ actors.buffs.berserk.recovering_desc_levels=A kipihentségig hátralévő szintek: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Mérges vagy, és az ellenségeknek nincs abban köszöne actors.buffs.blobimmunity.name=tisztítóréteg actors.buffs.blobimmunity.desc=Valami különös erő vékony védőrétegbe burkol, amely megvéd minden káros légi hatástól.\n\nImmunis vagy minden, adott területen érvényesülő hatással szemben, amíg ez a védőréteg tart.\n\nMég %s körig maradsz immunis. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=fokozott sietség actors.buffs.greaterhaste.desc=Hihetetlen sebességnövekedés, amely először olyan érzést kelt, mintha minden más mozdulatlanul állna.\n\nA fokozott sietség hatása alatt a mozgás egyáltalán nem vesz igénybe időt, viszont más cselekvések ugyanúgy a megszokott sebességgel hajthatók végre. Minden mozgási lépés egy környi fokozott sietséget használ fel.\n\nMég %d környi fokozott sietség maradt. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=lebegés actors.buffs.levitation.desc=Mágikus erő emel a föld fölé, súlytalannak érzed magad.\n\nA lebegő karakterek hangtalanul mozognak és elkerüli őket minden, talajon érvényesülő hatás. A csapdák nem lépnek működésbe, a víz nem olt el, ha égsz, a növényeket nem taposod le, a gyökerek nem kapnak el, és átszállsz a szakadékok fölött. Vigyázz azonban, mert minden hatás, ami alól mentesültél, azonnal újra érvényesül rád, amint a lebegés véget ér!\n\nA lebegés még %s körig tart. actors.buffs.lifelink.name=életerőkapocs +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Ennek a karakternek az életereje egy közelben lévő másik karakterrel van összekapcsolva. Az okozott sérülések megoszlanak kettejük között.\n\nAmikor ezt a karaktert sérülés éri, a felét az életerőkapocs célpontja szenvedi el.\n\nAz életerőkapocs még %s körig él. actors.buffs.light.name=megvilágított @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Csak üres helyre ugorhatsz, látótá actors.hero.abilities.rogue.smokebomb.prompt=Válaszd ki, hova ugrasz actors.hero.abilities.rogue.smokebomb$ninjalog.name=fa hasonmás actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Valamiért az ellenséget könnyedén becsapja ez a fából készült hasonmás, amiről azt gondolják, hogy az igazi zsivány! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=A zsivány _füstbombát_ dob, és közben elcikázik. A korábbi helyéhez közeli ellenfeleket elvakítja. actors.hero.abilities.rogue.smokebomb.desc=A zsivány ledob egy füstbombát, és legfeljebb 6 mezőnyi távolságra elcikázik. Keresztül tud cikázni a veszélyforrásokon és az ellenségeken, de szilárd térelemeken, például falakon, nem.\n\nAzok az ellenségek, amelyek a zsivány régi helyével szomszédos mezőn vannak, 5 körre megvakulnak. actors.hero.abilities.rogue.deathmark.name=halálbélyeg @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=A klónod a meg actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=A klónod téged követve mozog. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=A klónod támadni megy! actors.hero.abilities.rogue.shadowclone$shadowally.desc=A zsivány sötét árnyakból készült másolata. Mozdulatlanul áll, tekintete üres, és a sötétség apró foszlányok formájában párolog ki belőle.\n\nA klón nem tökéletes másolata a zsiványnak, de még így sem utolsó harcos, és a megfelelő tehetségek révén a zsivány felszereléseinek hozadékaiból is részesülhet. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=kísértetpengék actors.hero.abilities.huntress.spectralblades.short_desc=A vadásznő _kísértetpengéket_ dob a célpont felé, és az éppen viselt közelharci fegyverétől függő sebzést okoz velük. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=A sólymod tám actors.hero.abilities.huntress.spirithawk$hawkally.desc=Mágikus sólyom, amelyet a vadásznő idézett meg. Élénk éteri kék színben ragyog, feje folyamatosan ide-oda mozog, miközben pásztázza a környéket.\n\nBár nem túl jó harcos, sebessége és látása miatt kiválóan alkalmas felderítésre, és az ellenség figyelmének elterelésére. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Hátralévő körök: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Hátralévő garantált kitérések : %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=kihívás actors.hero.abilities.duelist.challenge.prompt=Válaszd ki az ellenfelet, akit kihívsz @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=A szövetséges actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=A szövetségesed követ téged. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=A szövetségesed támadni megy! actors.hero.abilities.cleric.powerofmany$lightally.desc=A térítő egyik kalandozó társának másolata, szilárd fényből. Bár egy másik hős alakját viseli, nem rendelkezik annak egyedi képességeivel. Ez a szövetsége nem tűnik el mindaddig, amíg a közösség ereje hat rá.\n\nEz a szövetséges költség nélkül irányítható a közösség ereje páncélképesség újbóli alkalmazásával. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=patkányosítás @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=A szentháromság testi alakja jel actors.hero.spells.cleanse.name=megtisztítás actors.hero.spells.cleanse.short_desc=Megtisztít a negatív hatásoktól, és védőburkot ad. -actors.hero.spells.cleanse.desc=A térítő azonnal megtisztítja magát és a látható szövetségeseket minden káros hatástól. Miután elmúlik a varázsige hatása, minden érintett karakter %1$d körig immunis lesz a negatív hatásokkal szemben, és %2$d védőburkot is kap. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Válassz célpontot actors.hero.spells.clericspell.no_target=Itt nincs célpont. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=%d töltésbe kerül actors.hero.spells.divinesense.name=isteni sugallat actors.hero.spells.divinesense.short_desc=Átmenetileg nagy hatósugarú belső látásod lesz. -actors.hero.spells.divinesense.desc=A térítő a környezetére összpontosítja az érzékeit, amitől 30 körig %d mező hatósugarú belső látása lesz. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=isteni sugallat actors.hero.spells.divinesense$divinesensetracker.desc=Ez a karakter átmenetileg képes lett a közelében lévő lényeket érzékelni az elméjével!\n\nHátralévő körök: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=A térítő a magasztos formáját egy közeli hel actors.hero.spells.guidinglight.name=vezérfény actors.hero.spells.guidinglight.short_desc=Távolsági mágikus sebzést okoz, és garantált találatot segít elő. -actors.hero.spells.guidinglight.desc=A térítő mágikus energianyalábot lő ki, amely 2-6 sebzést okoz a célpontnak, és megvilágítja azt. A megvilágított ellenség ellen az erőkövetelményeknek megfelelő fegyverrel indított következő fizikai támadás garantáltan betalál. -actors.hero.spells.guidinglight.desc_priest=_Ez a varázsige sokkal erősebb, ha a pap mondja el._ 100 körönként egyszer elmondható ez a varázsige úgy, hogy az nem használ el egy töltést sem a szentkönyvből, és a megvilágítás hatását varázspálcák, más karakterek és az ellenségekre közvetlenül ható ereklyék is kiválthatják. Az így kiváltott megvilágítás a pap szintjének megfelelő mágikus bónuszsebzést okoz. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Vezérfény actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=A pap ismét elmondhatja költségmentesen a vezérfény varázsigét, ha letelik a 100 kör.\n\nHátralévő körök: %s. actors.hero.spells.guidinglight$illuminated.name=Megvilágított actors.hero.spells.guidinglight$illuminated.desc=Ez a karakter fénylik, mivel vezérfény találta el. A fény ugyan nem olyan erős, hogy megvilágítsa a környező területet, de a mágikus hatása miatt sokkal könnyebben eltalálja őt a térítő. -actors.hero.spells.guidinglight$illuminated.desc_priest=A pap pálcalövéseivel, egy szövetséges általi ütéssel vagy bizonyos ereklyék hatásával kiváltja a megvilágítást is. Az ilyen módon kiváltott megvilágítás bónuszsebzést okoz. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Más hősök továbbra is használhatják a megvilágítást, hogy kihasználják a perzselő fény tehetség előnyeit, de nem lesznek pontosak. actors.hero.spells.hallowedground.name=megszentelt föld actors.hero.spells.hallowedground.prompt=Válassz egy helyet actors.hero.spells.hallowedground.short_desc=Gyógyítja a szövetségeseket, lelassítja az ellenségeket, és füvet növeszt a hatósugarában. -actors.hero.spells.hallowedground.desc=A pap a körülötte lévő földbe vezeti az isteni mágiáját, amivel %1$dx%1$d mezőnyi területen megszentelt földet hoz létre 20 körig.\n\nA varázsige elmondásakor minden szövetséges 10 életponttal gyógyul (a teljesen egészséges szövetségesek és a pap védőburkot kapnak), kis időre meggyökereznek az ellenségek, és rövid fű sarjad.\n\nA megszentelt föld minden szövetségest 1 életponttal gyógyít körönként (a teljesen egészséges szövetségesek és a pap védőburkot kapnak), az ellenségek lerokkannak, és magas fű nő véletlenszerűen.\n\nA megszentelt földet elpusztítja a tűz, és ösvényekkel barázdált füvet hoz létre, ha a passzív regenerációs képesség nem működik, vagy a pap már régóta nem szerzett tapasztalatpontot. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Ezt a földet megszentelték. A megszentelt föld lelassítja az ellenségeket, gyógyítja a szövetségeseket, és füvet sarjaszt. actors.hero.spells.holyintuition.name=szent megérzés @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=A térítő érzékelését egy adott tár actors.hero.spells.holylance.name=szent lándzsa actors.hero.spells.holylance.short_desc=Súlyos távolsági mágikus sebzést okoz. -actors.hero.spells.holylance.desc=A pap nagy mennyiségű energiát összpontosít egy pusztító, fényből álló dobólándzsába. E lándzsa %1$d-%2$d sebzést okoz, és mindig a legmagasabb sebzést okozza az élőhalott és démoni célpontoknak.\n\nEz a varázsige nagyon sok töltésbe kerül, és 50 kört kell várni, amíg újra el lehet mondani. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=szent lándzsa várakozási ideje actors.hero.spells.holylance$lancecooldown.desc=A pap a közelmúltban mondta el a szent lándzsa varázsigéjét, és most várnia kell, mielőtt újra elmondhatja.\n\nHátralévő körök: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=szent oltalom actors.hero.spells.holyward.glyph_name=fényes %s actors.hero.spells.holyward.glyph_desc=Ez a varázsjel kissé megnöveli a páncél által kivédhető sérülés mértékét. actors.hero.spells.holyward.short_desc=Átmenetileg felülírja a varázsjeleket, hogy megnövelje a páncél által nyújtott védelmet. -actors.hero.spells.holyward.desc=A térítő a szent fény varázsjelét vési a viselt páncéljára, amivel megnöveli a páncél sérülésblokkolását 1-gyel.\n\nA varázsjel 50 körig tart, és ezalatt felülírja a páncél jótékony varázsjeleit. A térítő akkor is részesül ebből az előnyös hatásból, ha nincs páncélja. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Ez a varázsige erősebb, ha a rendlovag mondja el._ A megnövelt sérülésblokkolás 3-mal nagyobb lesz, a varázsige nem írja felül a meglévő varázsjeleket, és a szent oltalom időtartama alatt más varázsigék elmondásakor a felhasznált töltésenként 10 körrel meghosszabbodik az időtartama. actors.hero.spells.holyward$holyarmbuff.name=szent oltalom actors.hero.spells.holyward$holyarmbuff.desc=A térítő szent energiát vezetett a viselt páncéljába, ami átmenetileg felülírta a meglévő varázsjeleket, és 1-gyel több sérülés kivédését teszi lehetővé.\n\nHátralévő körök: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=szent fegyver actors.hero.spells.holyweapon.ench_name=szent %s actors.hero.spells.holyweapon.ench_desc=A szent fegyverrel megütött ellenségek további mágikus sebzést is elszenvednek. actors.hero.spells.holyweapon.short_desc=Átmenetileg felülírja a bűvöleteket, hogy megnövelje a sebzést. -actors.hero.spells.holyweapon.desc=A térítő szent energiával bűvöli meg a viselt fegyverét, ami miatt a fegyver további 2 mágikus sebzést okoz valahányszor megüt vele egy ellenséget.\n\nE bűvölet 50 körig tart, és ezalatt felülírja a fegyver jótékony bűvöleteit. A pusztakézi ütések is részesülhetnek ebből az előnyös hatásból. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Ez a varázsige erősebb, ha a rendlovag mondja el._ A megnövelt mágikus sebzés 6-tal nagyobb lesz, a varázsige nem írja felül a meglévő bűvöleteket, és a szent fegyver időtartama alatt más varázsigék elmondásakor a felhasznált töltésenként 10 körrel meghosszabbodik az időtartama. actors.hero.spells.holyweapon$holywepbuff.name=szent fegyver actors.hero.spells.holyweapon$holywepbuff.desc=A térítő szent energiát vezetett a viselt fegyverébe, ami átmenetileg felülírta a meglévő bűvöleteket, és ezáltal a fegyver további 2 mágikus sebzést okoz minden támadás alkalmával.\n\nHátralévő körök: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=A rendlovag szent energi actors.hero.spells.judgement.name=végítélet actors.hero.spells.judgement.short_desc=Minden látható ellenséget sebez. -actors.hero.spells.judgement.desc=A térítő öklével a földre csap, minek hatására fény tör elő, amely minden ellenségnek sérülést okoz, akit lát. Az alapsebzés mértéke %1$d-%2$d, de további 5-10 sebzést is okoz minden olyan varázsige után, amelyet azóta mondott el a térítő, hogy magasztos formát öltött (vagy mióta utoljára elmondta a végítélet varázsigéjét).\n\nMost éppen %3$d-%4$d sebzést okoz a végítélet. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=kézrátétel actors.hero.spells.layonhands.short_desc=Időveszteség nélkül gyógyítja az egyik szomszédos karaktert, vagy védőburkot ad a rendlovagnak. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=életerőkapocs actors.hero.spells.lifelinkspell.short_desc=Megosztja a sebzést egy szövetségesével, és csökkenti a sérülést. actors.hero.spells.lifelinkspell.desc=A térítő megerősíti a kapcsolatot önmaga és a felerősített szövetségese között. Ezzel a megerősített kapcsolattal minden elszenvedett sebzés megoszlik a hős és a szövetségese között %1$d körön keresztül, és a közösség erejének védekező erősítése -%2$d%% elszenvedett sebzésre nő. Vedd figyelembe, hogy a sebzés a páncélzat után, de a közösség erejének sebzéscsökkentése előtt oszlik meg.\n\nAmíg ez a hatás aktív, a jótékony 3-as követelményszintű vagy annál alacsonyabb térítői varázslatok, mind a térítőre, mind a szövetségesre vonatkoznak, úgy, mintha csak az egyikükre alkalmazták volna. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=életerőkapocs-védelem -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=A térítő nemrég életerőkapcsot varázsolt erre a szövetségesre.\n\nAz életerőkapocs szokásos előnyei mellett ez a karakter csökkentett sebzést szenved el, minden pozitív térítői varázslat a térítőre és a szövetségesre is vonatkozik, nem csak az egyikre, és a közösség ereje nem szűnik meg, amíg ez a hatás aktív.\n\nHátralévő körök: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=tudati alak actors.hero.spells.mindform.short_desc=A szentháromságot hozzárendeli egy varázspálcához vagy egy dobófegyverhez. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=A térítő választ egy olyan varázspálcát actors.hero.spells.mnemonicprayer.name=felidéző imádság actors.hero.spells.mnemonicprayer.short_desc=Meghosszabbítja a szövetségesre vagy ellenségre ható jótékony vagy káros hatásokat, és ismét megvilágítja őt. -actors.hero.spells.mnemonicprayer.desc=A pap elmond egy imát, amely a célpontot befolyásoló minden jótékony vagy káros hatás időtartamát meghosszabbítja %1$d körrel. A kedvező hatások hosszabb ideig fognak tartani a szövetségesek esetén (beleértve a papot magát is), és a káros hatások hosszabb ideig fognak tartani az ellenségek esetén. E varázsige ezen kívül újra megvilágít egy ellenséget, amely előzőleg meg volt világítva.\n\nA felidéző imádság csak egyszer képes meghosszabbítani egy adott jótékony vagy káros hatást, és nem képes meghosszabbítani a páncélképességek által kiváltott kedvező hatásokat. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=ragyogás actors.hero.spells.radiance.short_desc=Megvilágítja és rövid ideig elkábítja a látható ellenségeket. -actors.hero.spells.radiance.desc=A papból szent fény árad szét, ami minden látható ellenséget elkábít 3 körre, és megvilágítja őket ugyanúgy, ahogy a vezérfény tenné. Továbbá, ha a jelenlegi emelet sötét, akkor a ragyogástól a pap 100 körig izzó fényt bocsájt ki magából. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=jelismétlés actors.hero.spells.recallinscription.short_desc=Megismétli egy közelmúltban használt rúnakő vagy tekercs hatását. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=A térítő a közelm actors.hero.spells.shieldoflight.name=fénypajzs actors.hero.spells.shieldoflight.short_desc=Ideiglenes páncélzatot biztosít egy célponttal szemben. -actors.hero.spells.shieldoflight.desc=A térítő vékony fénypajzsot képez ő és egy ellenség közé, ami %1$d-%2$d egységgel megnöveli a páncélja sérülésblokkoló erejét az adott az ellenséggel szemben 4 körig.\n\nE varázsige elmondásának nincs időigénye, de egyszerre csak egy célpont ellen használható. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=fénypajzs actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs feszül e karakter és egy ellenség között. Nem olyan erős, hogy teljesen kivédje a támadásokat, de le tudja gyengíteni azokat.\n\nHátralévő körök: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=A rendlovag az igazak pusztító erejével erősí actors.hero.spells.stasis.name=sztázis actors.hero.spells.stasis.short_desc=Eltávolítja a szövetségeseket a kazamatából és megtartja őket. -actors.hero.spells.stasis.desc=A térítő saját magára összpontosítja a kapcsolatot a szövetségeséről, ami azt eredményezi, hogy a szövetséges ideiglenesen egyfajta energiasztázisba kerül a térítőben. A szövetséges legfeljebb %d körön át marad meg, és minden pozitív hatás, amely rajtuk van, hatástalan marad a sztázis ideje alatt.\n\nA szövetséges a térítő mellett jelenik meg, amikor a sztázis természetes módon véget ér, vagy a térítő azonnal, költség nélkül újra elmondja a varázsigét, hogy korábban megszüntesse a hatást. A sztázis mozdíthatatlan szövetségeseket is mozgathat, de nem viheti át őket a katakomba más szintjeire. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=a szövetséges sztázisban van actors.hero.spells.stasis$stasisbuff.left_behind=Mozdulatlan szövetségesed hátrahagytad. actors.hero.spells.stasis$stasisbuff.desc=A térítő jelenleg egy szövetségest tárol sztázisban. Az összes pozitív hatás, úgy mint a közösség ereje, megmarad ezen szövetségesen, és a hatás elmúltával a térítő mellett jelenik meg újra. A hatás korábban is megszüntethető, ha újra használja a sztázist.\n\nSzövetséges sztázisban: %1$s.\nHátralévő körök: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=Az ankh éltető energiával robban szét! ##classes actors.hero.heroclass.warrior=harcos actors.hero.heroclass.warrior_desc_short=A harcos több sérülést képes elviselni a _törött pecsétje_ által biztosított védőburoknak köszönhetően. A pecsétet át lehet helyezni egyik páncélról a másikra, és _egy fejlesztést is magával visz._ -actors.hero.heroclass.warrior_desc=A harcosnak van egy _saját törött pecsétje_ a játék elején, amely az életerejét megkímélő védőburokkal látja el. A pecsétet át lehet helyezni egyik páncélról a másikra, és _egyetlen fejlesztést magával tud vinni_.\n\nEzen kívül a játék elején van a harcosnak egy _viseltes rövidkardja_, _három dobóköve_, egy szövetpáncélja, egy vizestömlője és egy bársonyzacskója.\n\nA harcos magától felismeri:\n_-_ az azonosítótekercset\n_-_ a gyógyitalt\n_-_ a dühtekercset +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=A harcos eredendően fel van oldva. actors.hero.heroclass.mage=mágus @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=A térítő feloldásához _vedd le teljesen actors.hero.herosubclass.berserker=vérengző actors.hero.herosubclass.berserker_short_desc=A _vérengző_ egyre dühösebbé válik, ahogy sérül. A düh növeli a sebzését, és ha a szintje eléri a 100%-ot, bónuszvédőburokra váltható. -actors.hero.herosubclass.berserker_desc=A vérengző egyre dühösebbé válik, ahogy fizikai sérülés éri, még akkor is, ha a páncélja blokkolja a sérülést! A düh idővel fokozatosan elmúlik, de ha alacsony a vérengző életereje, akkor lassabban.\n\nA vérengző akár +50%-kal több sebzést is okozhat, ha dühe 100%-os szinten van. 100%-os dühszintnél vérengzésbe is kezdhet, és a pecsétje maximális védőburkának 2-6-szorosát kapja meg a hiányzó életerejétől függően, valamint a dühe 100%-on marad, amíg a védőburok el nem fogy. A vérengzőnek azonban időre van szüksége, hogy kipihenje a vérengzést. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiátor actors.hero.herosubclass.gladiator_short_desc=A _gladiátor_ sikeres támadások esetén kombópontokat gyűjt. A kombópontokat egyedi képességei használatára fordíthatja. -actors.hero.herosubclass.gladiator_desc=A gladiátor minden egyes sikeres közelharci vagy dobófegyveres támadás alkalmával egy kombópontot kap. Ha a gladiátor 5 körön belül nem hajt végre sikeres támadást, a kombópontjai lenullázódnak.\n\nAhogy gyűlnek a kombópontok, különböző képességek lesznek elérhetők, amelyek a kombópontokért cserébe használhatók:\n2 kombópont: ellenség visszalökése, megmaradnak a kombópontok.\n4 kombópont: páncélzat erősségén alapuló sebzést okoz.\n6 kombópont: hárítás, megmaradnak a kombópontok.\n8 kombópont: a célpont és a közelben lévő ellenségek sebzése.\n10 kombópont: minden kombópontot egy-egy támadásra vált. +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=harci mágus actors.hero.herosubclass.battlemage_short_desc=A _harci mágus_ bónuszhatásokat varázsol a botjával, amikor közelharcban harcol. Ezek a hatások attól függenek, hogy milyen pálcával van beoltva a botja. actors.hero.herosubclass.battlemage_desc=A harci mágus bónuszhatásokat idéz elő, amikor közelharcban a botjával üt, mintha csak a botja még meg is lenne bűvölve. Ezek a hatások attól függenek, hogy milyen pálcával van beoltva a botja. Minden pálcának megvan a maga hatása. A pálcahatásokon kívül a harci mágus botja 0,5 töltést is kap, amikor lecsap vele. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gy actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést actors.hero.herosubclass.priest=pap actors.hero.herosubclass.priest_short_desc=A _pap_ új nagy hatótávú varázsigéket és a vezérfény felerősített változatát tudja használni. -actors.hero.herosubclass.priest_desc=A pap több új és fejlesztett varázsigét tud elmondani, amelyek a távolsági harcban és a varázstárgyakkal együttműködve különösen hasznosak.\n\nA pap 100 körönként költségmentesen elmondhatja a _vezérfény_ varázsigét, és a megvilágítás a pap szintjének megfelelő sérülésnövelő hatását a szövetségesek, a varázspálcák és bizonyos ereklyék révén is kiválthatja.\n\nEzen kívül a pap a _ragyogás_ varázsigét is elmondhatja, amely elűzi a sötétséget, valamint megvilágítja, és rövid időre elkábítja az összes látható ellenséget 2 töltés árán. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=rendlovag actors.hero.herosubclass.paladin_short_desc=A _rendlovag_ új közelharci varázsigéket ismer meg, és a szent fegyver és szent oltalom felerősített változatait használja. actors.hero.herosubclass.paladin_desc=A rendlovag több új és fejlesztett varázsigét tud elmondani, amelyek a közelharcban és a fegyverekkel és páncélokkal együttműködve különösen hasznosak.\n\nA rendlovag _szent fegyver_ és _szent oltalom_ varázsigéinek a hatása nagyobb, nem írják felül a meglévő bűvöleteket és varázsjeleket, és más varázsigék elmondásával meghosszabbíthatók.\n\nEzen kívül a rendlovag a _lesújtás_ varázsigét is elmondhatja, amely egy megnövelt sebzésű és bűvöletű közelharci támadást tesz lehetővé, amely garantáltan betalál. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Az étel elfogyasztása _3 életpontta actors.hero.talent.veterans_intuition.title=veterán megérzése actors.hero.talent.veterans_intuition.desc=_+1:_ A harcos _1,75x gyorsabban_ azonosítja a fegyvereket és _2,5x gyorsabban_ a páncélokat.\n\n_+2:_ A harcos _2,5x gyorsabban_ azonosítja a fegyvereket, a páncélzatot pedig rögtön, _amint viseli_. actors.hero.talent.provoked_anger.title=kiprovokált düh -actors.hero.talent.provoked_anger.desc=_+1:_ Amikor a harcost védő burok szétesik, a következő fizikai támadása _2 bónuszsebzést_ okoz.\n\n_+2:_ Amikor a harcost védő burok szétesik, a következő fizikai támadása _3 bónuszsebzést_ okoz. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=vasakarat -actors.hero.talent.iron_will.desc=_+1:_ A harcos pecsétje által biztosított védőburok _1-gyel növekszik_.\n\n_+2:_ A harcos pecsétje által biztosított védőburok _2-vel növekszik_. -actors.hero.talent.iron_will.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor a védelmező hatást a törött pecsét nélkül is kiváltja. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=vasbendő actors.hero.talent.iron_stomach.desc=_+1:_ Az étkezés 1 körbe telik a harcosnak, és közben _75% sérülés-ellenállást_ biztosít számára.\n\n_+2:_ Az étkezés 1 körbe telik a harcosnak, és közben _100% sérülés-ellenállást_ biztosít számára. actors.hero.talent.liquid_willpower.title=folyékony akaraterő -actors.hero.talent.liquid_willpower.desc=_+1:_ A harcos azonnal visszanyeri _a törött pecsétből származó védőburok 50%-át_, amikor varázsitalt, főzetet vagy elixírt iszik vagy dob.\n\n_+2:_ A harcos azonnal visszanyeri _a törött pecsétből származó védőburok 75%-át_, amikor varázsitalt, főzetet vagy elixírt iszik vagy dob.\n\nA harcos kétszer annyi védőburkot nyer vissza, ha erő- vagy tapasztalatitalt, illetve ezekből a varázsitalokból alkímiával előállítható tárgyakat használ.\n\nHa olyan alkímiával előállítható tárgyról van szó, amelyiknek az elkészítésekor több darab készül egyszerre (pl. vizes főzet), e tehetség véletlenszerűen fejti ki hatását, aminek valószínűsége függ az adott tárgyból előállított mennyiségtől. -actors.hero.talent.liquid_willpower.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor számára 5% maximális életerőnek megfelelő védőburkot biztosít +1 szinten, vagy 7,5% maximális életerőnek megfelelő védőburkot +2 szinten. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=rúnaátvitel actors.hero.talent.runic_transference.desc=_+1:_ A harcos törött pecsétje képes magával vinni a _közönséges varázsjeleket_ éppúgy, ahogy magával visz egy fejlesztést.\n\n_+2:_ A harcos törött pecsétje képes magával vinni a _közönséges, erőteljes és átkozott varázsjeleket_ éppúgy, ahogy magával visz egy fejlesztést.\n\nA pecsét csak akkor képes átvinni a varázsjeleket, ha azok a pecsét felhelyezését követően kerültek a páncélra. actors.hero.talent.runic_transference.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor abban segít inkább, hogy a páncélodon lévő varázsjelet nehogy eltávolítsa a fejlesztéstekercs. A varázsjelek +1-es tehetségszint esetén csak a 6. szintről való felfejlesztéskor tűnhetnek el először (a 4. helyett), míg +2-es tehetségszint esetén csak a 7. szintről való felfejlesztéskor (a 4. helyett). Az a szint, amelytől kezdve a varázsjelek mindenképpen elvesznek, változatlanul a 8. szint. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Minél dühösebb a vérengző, a actors.hero.talent.cleave.title=hasítás actors.hero.talent.cleave.desc=_+1:_ Miután a gladiátor megöl egy ellenséget, _15 körre_ nő a következő ütéséig hátralévő türelmi idő, ami után a kombópontok elvesznek.\n\n_+2:_ Miután a gladiátor megöl egy ellenséget, _30 körre_ nő a következő ütéséig hátralévő türelmi idő, ami után a kombópontok elvesznek.\n\n_+3:_ Miután a gladiátor megöl egy ellenséget, _45 körre_ nő a következő ütéséig hátralévő türelmi idő, ami után a kombópontok elvesznek. actors.hero.talent.lethal_defense.title=halálos védelem -actors.hero.talent.lethal_defense.desc=_+1:_ Amikor a gladiátor megöl egy ellenséget egy kombómozdulattal, _visszanyeri a törött pecsét által biztosított védőburok 33%-át._\n\n_+2:_ Amikor a gladiátor megöl egy ellenséget egy kombómozdulattal, _visszanyeri a törött pecsét által biztosított védőburok 67%-át_.\n\n_+3:_ Amikor a gladiátor megöl egy ellenséget egy kombómozdulattal, _visszanyeri a törött pecsét által biztosított védőburok 100%-át._ +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=fokozott kombó actors.hero.talent.enhanced_combo.desc=_+1:_ amikor a gladiátor 7 vagy több kombópontot gyűjtött, a Maflás hátralökésének hossza 3 mezőre nő, szédülést okoz és vermekbe is taszíthatja az ellenfelet.\n\n_+2:_ a +1 szint hozadékai mellett, amikor a gladiátor 9 vagy több kombópontot gyűjtött, a Hárítás több támadás ellen is véd.\n\n_+3:_ a +1 és +2 szintek hozadékai mellett, a gladiátor képes kombó/3 mezőt ugrani a Lecsapás, a Zúzás vagy a Dühöngés használatakor. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Ha a zsivány füstbombát használ l actors.hero.talent.fear_the_reaper.title=félj a kaszástól actors.hero.talent.fear_the_reaper.desc=_+1:_ Amikor egy halálbélyeget viselő ellenfél életereje 0-ra csökken, _lerokkan_.\n\n_+2:_ Amikor egy halálbélyeget viselő ellenfél életereje 0-ra csökken, _lerokkan és megrémül_.\n\n_+3:_ Amikor egy halálbélyeget viselő ellenfél életereje 0-ra csökken, _lerokkan és megrémül_, továbbá a 3 mezőn belüli ellenségek is _lerokkannak_.\n\n_+4:_ Amikor egy halálbélyeget viselő ellenfél életereje 0-ra csökken, _lerokkan és megrémül_, továbbá a 3 nezőn belüli ellenségek is _lerokkannak és megrémülnek_. actors.hero.talent.deathly_durability.title=halálos állóképesség -actors.hero.talent.deathly_durability.desc=_+1:_ A halálbélyeget viselő ellenfél legyőzésekor a zsivány védőburkot kap, amelynek tartóssága az ellenfél megbélyegzéskori életerejének _13%-ával_ egyezik meg.\n\n_+2:_ A halálbélyeget viselő ellenfél legyőzésekor a zsivány védőburkot kap, amelynek tartóssága az ellenfél megbélyegzéskori életerejének _25%-ával_ egyezik meg.\n\n_+3:_ A halálbélyeget viselő ellenfél legyőzésekor a zsivány védőburkot kap, amelynek tartóssága az ellenfél megbélyegzéskori életerejének _38%-ával_ egyezik meg.\n\n_+4:_ A halálbélyeget viselő ellenfél legyőzésekor a zsivány védőburkot kap, amelynek tartóssága az ellenfél megbélyegzéskori életerejének _50%-ával_ egyezik meg. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=páros bélyeg actors.hero.talent.double_mark.desc=_+1:_ A második célpontnak az elsővel egyidőben való megbélyegzése _30%-kal kevesebb_ töltésbe kerül.\n\n_+2:_ A második célpontnak az elsővel egyidőben való megbélyegzése _50%-kal kevesebb_ töltésbe kerül.\n\n_+3:_ A második célpontnak az elsővel egyidőben való megbélyegzése _65%-kal kevesebb_ töltésbe kerül.\n\n_+4:_ A második célpontnak az elsővel egyidőben való megbélyegzése _75%-kal kevesebb_ töltésbe kerül. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=halálos kombináció actors.hero.talent.combined_lethality.desc=_+1:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 13%_.\n\n_+2:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 27%_.\n\n_+3:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 40%_.\n\nA támadás lehet közönséges közelharci fegyveres támadás vagy egy fegyveres képességgel végrehajtott támadás. actors.hero.talent.unencumbered_spirit.title=megkönnyebbült lélek -actors.hero.talent.unencumbered_spirit.desc=_+1:_ A szerzetes _50%-kal több energiát_ nyer minden _3-mas vagy alacsonyabb_ követelményszintű felszerelés után, amelyet visel.\n\n_+2:_ A szerzetes _75%-kal több energiát_ nyer minden _2-es vagy alacsonyabb_ követelményszintű felszerelés után, amelyet visel.\n\n_+3:_ A szerzetes _100%-kal több energiát_ nyer minden _1-es_ követelményszintű felszerelés után, amelyet visel. Ezen kívül kap egy szövetpáncélt és szegecselt kesztyűt ingyen.\n\nNe feledd, hogy ez a tehetség nem jár semmi előnnyel, ha fegyvertelen vagy, illetve ha az Erő gyűrűjével támadsz. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=szerzetesi erély actors.hero.talent.monastic_vigor.desc=_+1:_ Ha a szerzetes _100% energiával_ rendelkezik, képességei felerősödnek.\n\n_+2:_ Ha a szerzetes _legalább 80% energiával_ rendelkezik, a képességei felerősödnek.\n\n_+3:_ Ha a szerzetes _legalább 60% energiával_ rendelkezik, a képességei felerősödnek.\n\nFelerősödött állapotban:\n- A Pofonesőnél érvényesül a fegyvered bűvölete\n- Az Összpontosítás azonnali\n- A Vetődés hatótávolsága +4-gyel nő\n- A Sárkányrúgás +50% sebzést okoz, és a visszalökő és kábító hatását minden szomszédos ellenségre kiterjeszti\n- A Meditáció lassan visszagyógyítja a hiányzó életerő 20%-át, és 80%-os sérülés-ellenállást biztosít. actors.hero.talent.combined_energy.title=kombinált energia @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=szent megérzés actors.hero.talent.holy_intuition.desc=_+1:_ A térítő elmondhatja a _szent megérzés_ varázsigéjét, amely _3 töltés_ árán felfedi, ha egy tárgy átkozott.\n\n_+2:_ A térítő elmondhatja a _szent megérzés_ varázsigéjét, amely _2 töltés_ árán felfedi, ha egy tárgy átkozott. actors.hero.talent.holy_intuition.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor lehetővé teszi a hős számára, hogy az elátkozott tárgyakat közvetlenül a viselésük előtt azonosítsa, az esetek 15%-ában +1 szinten, illetve az esetek 25%-ában +2 szinten. actors.hero.talent.searing_light.title=perzselő fény -actors.hero.talent.searing_light.desc=_+1:_ A térítő fizikai támadásai a _vezérfény_ által megvilágított ellenségek ellen _+4 sebzést_ okoznak.\n\n_+2:_ A térítő fizikai támadásai a _vezérfény_ által megvilágított ellenségek ellen _+6 sebzést_ okoznak. +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor bónusz sebzést biztosít, miután egy pálcát vagy egy ereklyét használnak egy ellenségen, 20 körös lehűlési idővel. actors.hero.talent.shield_of_light.title=fénypajzs -actors.hero.talent.shield_of_light.desc=_+1:_ A térítő elmondhatja a _fénypajzs_ varázsigét, amelynek nincs időigénye, és _2-4 páncélzatot_ biztosít egy ellenséggel szemben 4 körig 1 töltés árán.\n\n_+2:_ A térítő elmondhatja a _fénypajzs_ varázsigét, amelynek nincs időigénye, és _3-6 páncélzatot_ biztosít egy ellenséggel szemben 4 körig 1 töltés árán. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor a megcélzott ellenség által okozott fizikai sebzést csökkenti 1-gyel, az esetek 33%-ában +1 szinten, illetve az esetek 50%-ában +2 szinten. actors.hero.talent.enlightening_meal.title=Megvilágosodás étke -actors.hero.talent.enlightening_meal.desc=_+1:_ Az étel elfogyasztása 1 körig tart a térítőnek, és _1 töltést_ ad a szentkönyvének.\n\n_+2:_ Az étel elfogyasztása 1 körig tart a térítőnek, és _1,5 töltést_ ad a szentkönyvének. -actors.hero.talent.enlightening_meal.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor 2 kör pálca- és ereklyetöltést biztosít +1 szinten, illetve 3 körre +2 szinten. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Jelismétlés actors.hero.talent.recall_inscription.refunded=A tárgyad ára megtérült! actors.hero.talent.recall_inscription.desc=_+1:_ A térítő elmondhatja a _jelismétlés_ varázsigéjét, amely lehetővé teszi számára, hogy megismételje az elmúlt _10 körben_ utoljára használt rúnakő vagy tekercs hatását.\n\n_+2:_ A térítő elmondhatja a _jelismétlés_ varázsigéjét, amely lehetővé teszi számára, hogy megismételje az elmúlt _300 körben_ utoljára használt rúnakő vagy tekercs hatását.\n\nA jelismétlés varázsige nem használható a fejlesztéstekercshez. E varázsige eltérő mennyiségű töltésbe kerül, attól függően, hogy milyen tárgyat használtál utoljára: rúnakő esetén 2, tekercs esetén 3, egzotikus tekercs esetén 4. A töltésfelhasználása kétszer akkora, ha átváltoztatótekercs vagy olyan alkímiával előállítható tárgy hatását másolja, amelynek az elkészítéséhez átváltoztató- vagy fejlesztéstekercsre van szükség. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Napsugár actors.hero.talent.sunray.desc=_+1:_ A térítő elmondhatja a _napsugár_ varázsigét, amely _4-8 sebzést_ okoz, és _4 körig_ elvakítja a célpontot, 1 töltés árán.\n\n_+2:_ A térítő elmondhatja a _napsugár_ varázsigét, amely _6-12 sebzést_ okoz, és _6 körig_ elvakítja a célpontot, 1 töltés árán.\n\nA napsugár varázsigéje minden célpontot csak egyszer képes elvakítani, de ha már a napsugár által el van vakítva a célpont, akkor viszont lebénítja. A napsugár varázsige mindig a legmagasabb sebzést okozza a démoni és élőhalott célpontoknak. actors.hero.talent.sunray.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor a pálcák és az ereklyék 4 körre megvakítják az ellenséget, az esetek 15%-ában +1 szinten, illetve 25%-ában +2 szinten. actors.hero.talent.divine_sense.title=Isteni sugallat -actors.hero.talent.divine_sense.desc=_+1:_ A térítő elmondhatja az _isteni sugallat_ varázsigét, amely 30 körig _8 mező_ hatósugarú belső látást biztosít neki, 2 töltés árán.\n\n_+2:_ A térítő elmondhatja az _isteni sugallat_ varázsigét, amely 30 körig _12 mező_ hatósugarú belső látást biztosít neki, 2 töltés árán. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor egy rövid pillanatra belső látást biztosít neki egy pálca vagy ereklye használata után, amelynek hatótávolsága 3 mező +1 szinten, illetve 5 mező +2 szinten. actors.hero.talent.bless.title=Áldás actors.hero.talent.bless.desc=_+1:_ A térítő elmondhatja az _áldás_ varázsigét, amely _6 körig áldást és 10 védőburkot_ biztosít számára, amikor önmagán használja, vagy _10 körig áldást és 10 életpontos gyógyítást_ ad egy másik karakternek, 1 töltés árán.\n\n_+2:_ A térítő elmondhatja az _áldás_ varázsigét, amely _10 körig áldást és 15 védőburkot_ biztosít számára, amikor önmagán használja, vagy _15 körig áldást és 15 életpontos gyógyítást_ ad egy másik karakternek, 1 töltés árán.\n\nA hiányzó életerőn felüli pontok védőburokká alakulnak. actors.hero.talent.bless.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor a pontosságot és a kitérést növeli a hős és az összes szövetségese számára 3%-kal +1 szinten, illetve 5%-kal +2 szinten. actors.hero.talent.cleanse.title=Megtisztítás -actors.hero.talent.cleanse.desc=_+1:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _eltávolítja a káros hatásokat_ a térítőről és a közelében lévő szövetségesekről, _10 védőburkot_ biztosít neki, 2 töltés árán.\n\n_+2:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _3 körig tartó immunitást biztosít a káros hatások ellen_ a térítőnek és a közelében lévő szövetségeseknek, _20 védőburkot_ biztosít neki, 2 töltés árán.\n\n_+3:_ A térítő elmondhatja a _megtisztítás_ varázsigét, amely elmondásának nincs időigénye, _5 körig tartó immunitást biztosít a káros hatások ellen_ a térítőnek és a közelében lévő szövetségeseknek, _30 védőburkot_ biztosít neki, 2 töltés árán. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Ha ezt a tehetséget egy másik hős kapta meg_, akkor a pálca vagy az ereklye használata után a hősre gyakorolt negatív állapothatásokat 10/20/30%-ban megtisztítja +1/+2/+3 szint esetén. actors.hero.talent.light_reading.title=Könnyű olvasmány actors.hero.talent.light_reading.desc=_+1:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is kéznél, de ilyenkor csak _25%-os sebességgel_ töltődik újra.\n\n_+2:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is kéznél, de ilyenkor csak _50%-os sebességgel_ töltődik újra.\n\n_+3:_ Akkor is használhatja a térítő a szentkönyvét, amikor az nincs is kéznél, de ilyenkor csak _75%-os sebességgel_ töltődik újra. actors.hero.talent.light_reading.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor az összes pálca újratöltési sebességét 7/13/20%-kal növeli +1/+2/+3 szint esetén. actors.hero.talent.holy_lance.title=Szent lándzsa -actors.hero.talent.holy_lance.desc=_+1:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _30-55 sebzést_ okoz 4 töltés árán.\n\n_+2:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _45-83 sebzést_ okoz 4 töltés árán.\n\n_+3:_ A pap elmondhatja a pusztító _szent lándzsa_ varázsigét, amely _60-110 sebzést_ okoz 4 töltés árán.\n\nA szent lándzsa varázsigéje mindig a legmagasabb sebzést okozza a démoni és élőhalott ellenségeknek. 50 kört kell várni a szent lándzsa varázsige ismételt elmondásai között. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Megszentelt föld -actors.hero.talent.hallowed_ground.desc=_+1:_ A pap elmondhatja a _megszentelt föld_ varázsigét, amely 20 körig megszentel egy _3x3-as területet_, 2 töltés árán.\n\n_+2:_ A pap elmondhatja a _megszentelt föld_ varázsigét, amely 20 körig megszentel egy _5x5-ös területet_, 2 töltés árán.\n\n_+3:_ A pap elmondhatja a _megszentelt föld_ varázsigét, amely 20 körig megszentel egy _7x7-es területet_, 2 töltés árán.\n\nA megszentelt föld varázsigéjének elmondása után 10 életponttal gyógyulnak a szövetségesek, rövid időre meggyökereznek az ellenségek, és rövid fű sarjad. Később lassan gyógyítja a szövetségeseket, lerokkantja az ellenségeket, és a rövid fű véletlenszerűen nőni kezd. A megszentelt föld varázsige gyógítás helyett védőburkot ad a papnak. A tűz megtöri a megszentelést. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Felidéző imádság -actors.hero.talent.mnemonic_prayer.desc=_+1:_ A pap elmondhatja a _felidéző imádság_ varázsigét, amely _3 körrel_ meghosszabbítja egy jótékony vagy káros hatás időtartamát egy szövetségesen vagy ellenségen, 1 töltés árán.\n\n_+2:_ A pap elmondhatja a _felidéző imádság_ varázsigét, amely _4 körrel_ meghosszabbítja egy jótékony vagy káros hatás időtartamát egy szövetségesen vagy ellenségen, 1 töltés árán.\n\n_+3:_ A pap elmondhatja a _felidéző imádság_ varázsigét, amely _5 körrel_ meghosszabbítja egy jótékony vagy káros hatás időtartamát egy szövetségesen vagy ellenségen, 1 töltés árán.\n\nA felidéző imádság varázsigéje ezen kívül újra megvilágítja a célpontot, ha az meg volt világítva előzőleg. A felidéző imádság egy éppen érvényes jótékony vagy káros hatást csak egyszer képes meghosszabbítani, és nem képes meghosszabbítani a páncélképességek hatásait. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=kézrátétel -actors.hero.talent.lay_on_hands.desc=_+1:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _10 életponttal_ gyógyít, vagy _10 védőburkot_ ad a rendlovagnak.\n\n_+2:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _15 életponttal_ gyógyít, vagy _15 védőburkot_ ad a rendlovagnak.\n\n_+3:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _20 életponttal_ gyógyít, vagy _20 védőburkot_ ad a rendlovagnak.\n\nAz ebből a varázsigéből származó gyógyulás fölösleges része védőburokká alakul. A kézrátétel többször is elmondható, de nem adhat egyszerre több, mint három elmondásnak megfelelő értékű védőburkot. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=védelemaura -actors.hero.talent.aura_of_protection.desc=_+1:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _15%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+50%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+2:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _23%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+75%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+3:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _30%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+100%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=fényfal actors.hero.talent.wall_of_light.desc=_+1:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _3 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+2:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _5 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+3:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _7 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\nA fal létrehozható a négy fő oldal vagy a négy átlós oldal bármelyike felől. Egyszerre csak egy fal létezhet. actors.hero.talent.divine_intervention.title=isteni közbenjárás -actors.hero.talent.divine_intervention.desc=_+1:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _150 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _1 körrel_.\n\n_+2:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _200 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _2 körrel_.\n\n_+3:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _250 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _3 körrel_.\n\n_+4:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _300 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _4 körrel_.\n\nAz isteni közbenjárás varázsigéje a szentkönyv tetemes mennyiségű, 5 töltését veszi igénybe, és csak egyszer mondható el ugyanabban a magasztos állapotban. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=végítélet -actors.hero.talent.judgement.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _10-20 sebzést_ okoz minden látható ellenségnek.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _15-30 sebzést_ okoz minden látható ellenségnek.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _20-40 sebzést_ okoz minden látható ellenségnek.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _végítélet_ varázsigét, amely _25-50 sebzést_ okoz minden látható ellenségnek.\n\nA végítélet varázsigéje a szentkönyv 3 töltésébe kerül. A végítélet varázsige 5-10 sebzést okoz minden további varázsige után, amelyet a térítő azután mondott el, hogy felvette a magasztos formáját, vagy a végítélet varázsigét legutóbbi használta. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=villanás -actors.hero.talent.flash.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _3 mező_ távolságra teleportálhat.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _4 mező_ távolságra teleportálhat.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _5 mező_ távolságra teleportálhat.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _6 mező_ távolságra teleportálhat.\n\nA villanás varázsigéje a szentkönyv 1 töltésébe kerül, amikor először mondják el ugyanabban a magasztos állapotban, majd minden használatkor 1 töltéssel nő az ára. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=testi alak actors.hero.talent.body_form.desc=A térítő elmondhatja a _testi alak_ varázsigéjét, amivel 2 töltés árán a szentháromságba olthatja egy olyan bűvölet vagy varázsjel erejét, amelyet a térítő ebben a futamban azonosított.\n\n_+1:_ A szentháromság elmondásakor a térítő _20 körig_ részesül a választott hatásból.\n\n_+2:_ A szentháromság elmondásakor a térítő _27 körig_ részesül a választott hatásból.\n\n_+3:_ A szentháromság elmondásakor a térítő _33 körig_ részesül a választott hatásból.\n\n_+4:_ A szentháromság elmondásakor a térítő _40 körig_ részesül a választott hatásból.\n\nA szentháromságba egyszerre csak egy testi hatás oltható. A szentháromság páncéltöltésigénye magasabb, ha a választott varázsjel ritka és erőteljes. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=lelki alak actors.hero.talent.spirit_form.desc=A térítő elmondhatja a _szellemi alak_ varázsigéjét, amivel 4 töltés árán a szentháromságba olthatja egy olyan gyűrű vagy ereklye erejét, amelyet a térítő ebben a futamban azonosított (a szentkönyv kivételével).\n\n_+1:_ A szentháromság elmondásakor a térítő a gyűrű _+1_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+4_ szintűnek megfelelő hatását.\n\n_+2:_ A szentháromság elmondásakor a térítő a gyűrű _+2_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+6_ szintűnek megfelelő hatását.\n\n_+3:_ A szentháromság elmondásakor a térítő a gyűrű _+3_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+8_ szintűnek megfelelő hatását.\n\n_+4:_ A szentháromság elmondásakor a térítő a gyűrű _+4_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+10_ szintűnek megfelelő hatását.\n\nA szentháromságba egyszerre csak egy lelki hatás oltható. Az ereklyéknek változatos a hatásuk és a páncéltöltésigényük, amikor a szentháromság váltja ki a hatásukat. actors.hero.talent.beaming_ray.title=sugárnyaláb -actors.hero.talent.beaming_ray.desc=A térítő 1 töltés árán rá tudja mondani a _sugárnyaláb_ varázsigét egy felerősített szövetségesére. Ez a sugárnyaláb képes áthatolni a falakon, és teleportálja a szövetségest egy célzott helyre. Ha az adott helyen ellenség tartózkodik, a szövetséges megjelenik az ellenség mellett, és célba veszi azt. A sugárnyaláb még a normálisan mozdulatlan szövetségeseket is teleportálhatja, de ekkor a hatótávolsága a felére csökken.\n\n_+1:_ A sugárnyaláb maximális hatótávolsága 4 mező, és 10 körön keresztül _+35%-os sebzésre_ növeli a közösség erejének bónuszát a legközelebbi ellenség ellen.\n\n_+2:_ A sugárnyaláb maximális hatótávolsága 8 mező, és 10 körön keresztül _+40%-os sebzésre_ növeli a közösség erejének bónuszát a legközelebbi ellenség ellen.\n\n_+3:_ A sugárnyaláb maximális hatótávolsága 12 mező, és 10 körön keresztül _+45%-os sebzésre_ növeli a közösség erejének bónuszát a legközelebbi ellenség ellen.\n\n_+4:_ A sugárnyaláb maximális hatótávolsága 16 mező, és 10 körön keresztül _+50%-os sebzésre_ növeli a közösség erejének bónuszát a legközelebbi ellenség ellen. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=életerőkapocs -actors.hero.talent.life_link.desc=A térítő 2 töltés árán _életerőkapcsot_ varázsolhat saját maga és egy megerősített szövetségese közé. A varázslat hatására a sebzés megoszlik a térítő és a szövetségese között, és a 3-as követelményszintű vagy alacsonyabb szintű jótékony térítői varázslatok mindkettőjükre érvényesek, úgy, mintha csak az egyikükre alkalmazták volna.\n\n_+1:_ Az életerőkapocs _6 körön_ át tart, és a közösség erejének bónusz _sebzéscsökkentését -35%-ra növeli_.\n\n_+2:_ Az életerőkapocs _8 körön_ át tart, és a közösség erejének bónusz _sebzéscsökkentését -40%-ra növeli_.\n\n_+3:_ Az életerőkapocs _10 körön_ át tart, és a közösség erejének bónusz _sebzéscsökkentését -45%-ra növeli_.\n\n_+4:_ Az életerőkapocs _12 körön_ át tart, és a közösség erejének bónusz _sebzéscsökkentését -50%-ra növeli_. +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Sztázis -actors.hero.talent.stasis.desc=A térítő 1 töltés árán _sztázist_ varázsolhat egy felerősített szövetségesre. A sztázis ideiglenesen eltávolítja a szövetségest a kazamatából, és megőrzi az összes hatás hátralévő idejét, beleértve a közösség erejét is. A szövetséges újra megjelenik, amikor a hatás véget ér. A sztázis azonnal és költség nélkül újra előhívható, hogy a hatás idő előtt véget érjen. A sztázis mozdulatlan szövetségeseken is működik, de nem tudja őket mozgatni a kazamata szintjei között.\n\n_+1:_ A sztázis legfeljebb _40 körön át tart.\n\n_+2:_ A sztázis legfeljebb _60 körön át tart.\n\n_+3:_ A sztázis maximum _80 körön át tart.\n\n_+4:_ A sztázis legfeljebb _100 körön át tart._\n\nA térítő el tudja mondani a sugárnyaláb varázsigét, ha egy szövetségese sztázisban van, hogy újra megidézze őt, vagy alkalmazhatja az életerőkapcsot előzetesen, hogy hatását már előre kifejtse. Azonban a szövetségesek nem részesülnek az életerőkapocs hatásából, amíg sztázisban vannak. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Ez a terület ebben a futamban nem é actors.mobs.npcs.blacksmith.def_verb=védte actors.mobs.npcs.blacksmith.desc=Ez a troll kovács úgy néz ki, ahogy minden troll kinéz: magas és sovány, bőre pedig mind színében, mind állagában a kőhöz hasonlít. A troll kovács aránytalanul kicsi szerszámokkal bütyköl. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Halihó, Ember! Csinálná' valami hasznosat, mi? Fogd ezt a csákányt és bányássz nekem _sötétaranyércet, 15 darab_ talán elég lesz. Hogy érted, hogy hogy' fogok fizetni? Te haszonéhes...\nJó'van, jó'van, kovácsolhatok neked valamit. Azé' jobb, ha tudod, milyen szerencsés vagy, mer' én vagyok az egyetlen kovács a környéken. -actors.mobs.npcs.blacksmith.blood_1=Halihó, Ember! Csinálná' valami hasznosat, mi? Fogd ezt a csákányt és _ölj meg egy denevért_ vele, hogy legyen véres a vasa. Hogy érted, hogy hogy' fogok fizetni? Te haszonéhes...\nJó'van, jó'van, kovácsolhatok neked valamit. Azé' jobb, ha tudod, milyen szerencsés vagy, mer' én vagyok az egyetlen kovács a környéken. -actors.mobs.npcs.blacksmith.gold_2=Sötétaranyérc. 15 darab. Mit nem értő' ezen? -actors.mobs.npcs.blacksmith.blood_2=Aszontam, hogy denevérvér legyen a csákányon. Iszkiri! -actors.mobs.npcs.blacksmith.completed=Na, csak, hogy visszajötté'... Jobb később, mint soha. - actors.mobs.npcs.ghost.name=bánatos kísértet actors.mobs.npcs.ghost.rat_1=Köszöntelek %s! Hajdan olyan voltam mint te: erős és magabiztos… amíg az egyik iszonytató szörny meg nem gyilkolt. Nem hagyhatom el ezt a helyet, amíg a bosszúm nem teljes. Öld meg a _poshadó patkányt,_ amely kioltotta az életemet!\n\nEzen az emeleten kutatja következő áldozatát, mindenfelé árasztva mocskát… _Óvakodj az áradó bűzfelhőjétől és a maró harapásától! A savat ártalmatlanítja a víz…_ actors.mobs.npcs.ghost.rat_2=Kérlek, segíts! Pusztítsd el a förtelmet…\n\n_A vízhez közel harcolj, és kerüld el a bűzt…_ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=A kobold egy kis boltot állított fel a bel actors.mobs.npcs.mirrorimage.name=tükörkép actors.mobs.npcs.mirrorimage.desc=Ez az illúzió nagyon hasonlít rád, olyan mintha még a jelenlegi fegyvered és páncélod is viselné.\n\nA tükörképek felkutatják és megtámadják az ellenségeket a leutánzott fegyverükkel, amely pont úgy viselkedik, mint a tiéd, csak kevesebb sebzést okoz. Kezdetben szinte láthatatlanok, de a támadáshoz jobban észrevehető formát kell ölteniük.\n\nMiközben a támadóerejük nagy lehet, a tükörképek nem tartósak, és amint sérülést szenvednek, elillannak. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=prizmakép actors.mobs.npcs.prismaticimage.desc=Ez a csillámló délibáb nagyon hasonlít rád, még az éppen viselt fegyvered és páncélod is látszik rajta.\n\nA prizmaképek megpróbálják felkutatni és elvonni az ellenfelek figyelmét a fokozott védelmükkel és egészségükkel hogy téged védjenek. Bár nincs akkora támadóerejük, mint a tükörképeknek, viszont tartósabbak, és hasznosítják a páncélod előnyös tulajdonságait.\n\nHa az életerejük nullára esik le, a prizmaképek jópár kör alatt tűnnek csak el, és még így is gyógyíthatók eközben. Ha nincs ellenség, a prizmaképek elhalványodnak és visszatérnek mesterükhöz. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=patkánykirály actors.mobs.npcs.ratking.not_sleeping=Nem alszom! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Ez a patkány egy kicsit nagyobb, mint egy actors.mobs.npcs.ratking.desc_birthday=Ez a patkány egy kicsit nagyobb, mint egy átlagos erszényes patkány. A szokásos koronája helyett egy apró, zöld partisapkát visel. Boldog születésnapot Patkány Király! actors.mobs.npcs.ratking.desc_winter=Ez a patkány valamivel nagyobb, mint a többi erszényes patkány, és a megszokott korona helyett egy apró ünnepi sapkát hord a fején. Kellemes Ünnepeket! actors.mobs.npcs.ratking.desc=Ez a patkány egy kicsit nagyobb, mint egy átlagos erszényes patkány. Egy apró koronát visel a fején. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=birka actors.mobs.npcs.sheep.baa!=Bee! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=védte actors.mobs.npcs.sheep.desc=Ez egy varázsbirka. Mi olyan varázslatos benne? Nem tudod megölni. Itt áll, üres tekintettel kérődzve, amíg varázslatos módon el nem tűnik. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=boltos actors.mobs.npcs.shopkeeper.thief=Tolvaj, tolvaj! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Ezek az óriási pókszabású démoni teremtmények ker actors.mobs.albino.name=albínó patkány actors.mobs.albino.desc=Ez a példány az erszényes patkányok egy ritka egyede, teljesen fehér a szőre, és recések a fogai. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=páncélos szobor actors.mobs.armoredstatue.desc=Azt hinnéd, hogy ez is csak egy a kazamata élettelen szobrai közül, de a pirosan izzó szeme árulkodó.\n\nA viselt páncélja láttán úgy tűnik, hogy kiváló kondícióban van. Lehet, hogy nehéz lesz elpusztítani. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=A barlangi üregek fürge és szívós lakói sokkal veszé actors.mobs.bee.name=aranyméh actors.mobs.bee.desc_honey=Apró termetük ellenére az aranyméhek ádázul védik otthonukat. Ez az egyed megbékélt, és úgy látszik, követni szeretne téged. actors.mobs.bee.desc=Apró termetük ellenére az aranyméhek ádázul védik otthonukat. Ez az egyed teljesen megvadult, inkább maradj távol tőle. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=gnoll vadállat actors.mobs.brute.enraged=feldühített @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=A gnoll vadállat haldoklik, de téged is magá actors.mobs.causticslime.name=maró nyálka actors.mobs.causticslime.desc=Úgy tűnik, a lentről eredő sötét mágia beszennyezte ezt a nyálkát. Elveszítette természetes zöld színét, és maró váladék csöpög róla. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=csatornarák actors.mobs.crab.desc=Ezek a nagytestű rákok a csatornák táplálékláncának tetején állnak. Rendkívül gyorsak, és a vastag páncéljuk nagy erejű ütéseket is kibír. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Ezek a nagytestű rákok a csatornák táplálékláncána actors.mobs.crystalguardian.name=kristály őrkatona actors.mobs.crystalguardian.def_verb=védte actors.mobs.crystalguardian.desc=Ezek a nagyméretű kristályos őrkatonák majdnem úgy néznének ki, mint a szobrok, ha nem lennének ragyogóan izzó szemeik. Az edzett kristály, amiből készültek, lomhává, de nagyon szívóssá teszi őket, ezért _a legjobb, ha a lehető leghosszabb ideig hagyod őket aludni a kristályfészkükben._.\n\nMéretükből adódóan a kristály őrkatonák sokkal lassabban mozognak zárt térben. Emellett olyan tartósak, hogy lehetetlen őket azonnal megölni. Le lehet őket verni és ideiglenesen mozgásképtelenné tenni, de egy kis idő múlva újra felállnak. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=kristályláda-utánzó actors.mobs.crystalmimic.ate=Volt nálad egy %s, amit elnyelt az utánzó! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=kristálytorony actors.mobs.crystalspire.warning=A kristály rezeg, amikor megütöd. Ha ezt folytatod, akkor biztosan felhívod magadra a figyelmet... actors.mobs.crystalspire.alert=A rezgés erősödik és végigdübörög az egész barlangon! actors.mobs.crystalspire.desc=Valószínűleg ettől az óriási, különösen kemény kristályból álló toronytól származik a barlangban található összes furcsa kristályos lény. A hagyományos fegyvereid hatástalanok ellene, ezért a csákányt kell használnod, ha el akarod pusztítani.\n\n_Készülj fel alaposan, mielőtt elkezded törni!_ Egy ekkora kristályt valószínűleg sokáig tart majd kibányászni, és valószínűleg nem sikerül majd zavartalanul megtenni. Lehet, hogy maga a torony is rendelkezik valamilyen védekezőképességgel. _Talán a torony saját támadásai a csatlósai ellen fordíthatók._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=kristálytörmelék actors.mobs.crystalwisp.beam_kill=A fénysugár megölt téged... actors.mobs.crystalwisp.desc=Egy kis dühös, lebegő keményített kristálydarab, amely fényesen ragyog. Bár nem különösebben erősek, a kristálytörmelékek veszélyes fénysugarat lőnek rád, ha közvetlenül rád látnak.\n\nA törmelékek elég kicsik ahhoz, hogy könnyedén átjussanak a különböző kristálykitüremkedéseken, de nem képesek átlőni azokon. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=démonszaporító actors.mobs.demonspawner.on_death=A szaporító elpusztulásával lecsökkent a démoni energia errefelé. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Egy utánzó volt ott! actors.mobs.ebonymimic.hidden_name=gyanús körvonal actors.mobs.ebonymimic.hidden_desc=Úgy tűnik, van itt valami, de szinte teljesen átlátszó. actors.mobs.ebonymimic.desc=Az utánzók olyan mágikus teremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formáját választják, hogy a gyanútlan kalandorokat lépre csalják.\n\nAz ébenfekete utánzók jól rejtőzködő teremtmények, amelyek képesek szinte láthatatlanná válni. Olyan dolgoknál leselkednek, amelyeket a kalandorok nagy valószínűséggel érinteni fognak, de saját zsákmányt is tartalmaznak. Ha már felfedezték őket, nem szívósabbak a közönséges utánzóknál, de a meglepetésharapásuk pusztító erejű. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=tűzelementál actors.mobs.elemental$fireelemental.desc=Az elementálok kiszámíthatatlan teremtmények, amelyek gyakran egy félresikerült okkult varázslat eredményeként jönnek létre. Az elementálok értelmi képességei minimálisak, és általában egy meghatározott varázserő kapcsolódik hozzájuk.\n\nA tűzelementál közönséges elementálfajta, amely tüzes varázslattal sebzi ellenfeleit. Közelharcban lángba borítja a célpontját, de alkalomadtán tüzes lövedéket is képes kilőni. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Az elementál éppen feltöl actors.mobs.elemental$newbornfireelemental.desc=Az elementálok kiszámíthatatlan teremtmények, amelyek gyakran egy félresikerült okkult varázslat eredményeként jönnek létre. Az elementálok értelmi képességei minimálisak, és általában egy meghatározott varázserő kapcsolódik hozzájuk.\n\nEzt a tűzelementált csak nemrég idézték meg, de még így is nagyon veszélyes! actors.mobs.elemental$newbornfireelemental.desc_boss=Megidézésének zavaros körülményei miatt ez az elementál csak rosszul célzott robbanásokkal képes lángot szórni, amihez egy körig tartó töltődésre van szüksége. actors.mobs.elemental$newbornfireelemental.desc_ally=Mivel ezt az elementált varázslattal idézték meg, egy kicsit jobban tudja irányítani a lángját. Távolsági támadásokra ugyan képtelen, de közelharcban a megtámadott ellenfeleket lángra lobbantja. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=fagyelementál actors.mobs.elemental$frostelemental.desc=Az elementálok kiszámíthatatlan teremtmények, amelyek gyakran egy félresikerült okkult varázslat eredményeként jönnek létre. Az elementálok értelmi képességei minimálisak, és általában egy meghatározott varázserő kapcsolódik hozzájuk.\n\nA fagyelementál közönséges elementálfajta, amely dermesztő varázslattal gyengíti az ellenfeleket. Közelharcban megdermeszti a célpontját, és alkalomadtán távolsági támadással is. Varázsereje a vízben sokkal hatásosabb. actors.mobs.elemental$shockelemental.name=sokkoló elementál @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=A gonosz szemek démoni energiából összeállt lebegő go actors.mobs.fetidrat.name=poshadó patkány actors.mobs.fetidrat.desc=Valami nyilvánvalóan nincs rendben ezzel a patkánnyal. Zsíros, fekete szőre és foszladozó bőre nagyon más, mint az egészséges patkányoké, amelyekkel eddig találkoztál. Sápadt, zöld szeme pedig kifejezetten fenyegetővé teszi.\n\nA patkányt iszonyú bűzfelhő veszi körül, amely közelről kibírhatatlanul erős.\n\nSötét váladék csurog a patkány szájából, amely még a padlót is átmarja, viszont úgy tűnik, a víz ártalmatlanítja. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=gombavelő actors.mobs.fungalcore.desc=Ez az óriásgomba lehet a forrása a gombák összes ténykedésének a barlangban. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Ahogyan a törpék társadalma lassan elkezdett széthull actors.mobs.gnoll.name=gnoll felderítő actors.mobs.gnoll.desc=A gnollok hiénaszerű humanoidok. Csatornákban és földalatti börtönökben élnek, de időről időre felmerészkednek a felszínre fosztogatni. A csapataik gyakori tagjai a gnoll felderítők, akik nem olyan erősek, mint a vadállatok, és nem olyan intelligensek, mint a sámánok. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=gnoll földmágus actors.mobs.gnollgeomancer.warning=A földmágus ébredezni kezd. Készülj fel alaposan, mielőtt folytatod! actors.mobs.gnollgeomancer.alert=A földmágus felébredt! Az egész barlang megmozdulni látszik, ahogy elugrik, és őrült nevetést hallat! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Ez a lenyűgözően magas, idősebb gnoll lehet actors.mobs.gnollgeomancer.desc_armor=A földmágus jelenleg egy réteg sziklapáncélba burkolózik. _Közel kell kerülnöd hozzá, és le kell róla azt verned a csákányoddal, különben addig nem tudsz kárt tenni a földmágusban._ actors.mobs.gnollgeomancer.desc_armor_sapper=_A közelben egy utász gnoll egy olyan eszközt tart a kezében, amely a földmágus sziklapáncélját erősíti. Most egyáltalán nem tudsz kárt tenni benne!_ actors.mobs.gnollgeomancer.desc_sleeping=Ezt a lenyűgözően magas gnoll földmágust egy sziklaréteg veszi körül, és majdnem úgy néz ki, mint egy szobor. Ha jobban megnézed, láthatod, hogy a szikla az idős gnoll lélegzetvételének ütemében mágikus mozgást végez. Nem lehet bántani, amíg ilyen sziklába van zárva, és úgy tűnik, hogy a szó szoros értelmében nyughelyre lelt a hantok között.\n\nA csákányoddal valószínűleg át tudod törni a sziklarétegeket, de _készülj fel alaposan a harcra, mielőtt ezt teszed._ A földmágus lehet a különböző földmozgató mágiák forrása errefelé, és az összes gnolltevékenység szervezője. _Lehet, hogy nem rossz ötlet, ha előbb legyőzöd a környéken szétszóródott gnollokat._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=gnoll őr actors.mobs.gnollguard.def_verb=védte actors.mobs.gnollguard.spear_warn=A gnoll kegyetlen ütést mér a lándzsája hegyével! actors.mobs.gnollguard.desc=Egy nagy és kemény kinézetű gnoll, aki lándzsát és pajzsot visel, de sisak nélkül. Ezek az őrök valószínűleg kiképzés alatt álló vadállatok, akiket arra köteleztek, hogy segítsenek megvédeni a bányát a betolakodó lényektől.\n\nA gnoll őr elég erős ahhoz, hogy a lándzsát egy kézben tartsa, de nem tudja jól használni. _Meglehetősen nyílt térre van szüksége ahhoz, hogy távolról támadhasson, és észrevehetően kevesebb kárt okoz neked, ha közel kerülsz hozzá._ actors.mobs.gnollguard.desc_armor=_A közelben egy utász gnoll egy olyan eszközt tart a kezében, amely agyagpáncélt biztosít ennek az őrnek, ami erősen csökkenti a sérülést, amit elszenved._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=utász gnoll actors.mobs.gnollsapper.desc=Egy kicsi és gyenge, de intelligens gnoll, fakó bundával és egy táskával, amely tele van különböző kütyükkel. Valószínűleg azért vannak itt, hogy segítsenek a sötét arany felkutatásában és bányászatában, de a közelben van egy őr a védelmükre. Képesek harcolni, de a támadásaik szánalmasan gyengék, nem erősebbek egy felderítő gnollénál.\n\nAhelyett, hogy közvetlenül harcolnának, az utászok inkább a környező sziklákat zúdítják ellenségeikre a különféle kütyükkel. Ők maguk azonban nem ismerik a földmozgató mágiát, így pedig valószínűleg elég nagy vakmerőség e kütyük használata. _Valószínűleg számtalan módon ellenük és az őreik ellen fordíthatók a támadásaik._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=szélhámos gnoll actors.mobs.gnolltrickster.desc=Különös szerzet, még gnollmércével nézve is. Gonosz vigyorral a képén görnyed előre, szinte ringatva a vállán lévő táskát. Széles szemében félelem és izgatottság furcsa keveréke tükröződik.\n\nTáskájában eszkábált dárdák széles választéka lapul, mindegyiknek a végét különféle ártalmas anyagba mártották. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=aranyláda-utánzó actors.mobs.goldenmimic.desc=Az utánzók olyan mágikus teremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formáját választják, hogy a gyanútlan kalandorokat lépre csalják.\n\nAz aranyláda-utánzók szívósabb utánzók, amelyek a legerősebb kalandorokat próbálják magukhoz vonzani. Értékesebb zsákmány van náluk, de sokkal erősebbek is a közönséges utánzóknál. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=óriásrák actors.mobs.greatcrab.noticed=A rák erős ollójával kivédi a támadást. actors.mobs.greatcrab.def_verb=védte actors.mobs.greatcrab.desc=Ez a rák óriási nagy, még a többi csatornarákhoz képest is. A kék páncélját repedések és kagylók borítják, ami arra utal, hogy szép kort megélt már. Lassan baktat körbe, masszív ollójával épphogy egyensúlyban tartja magát.\n\nBár a ráknak csak egy ollója van, a mérete ezért bőven kárpótolja. Ha veszélyt lát, az ollóját maga elé tartja, így áthatolhatatlan páncélfalba burkolja magát. Ennek ellenére a rák nem tud védekezni az ellen, amit nem vesz észre, vagy amikor több ellenfél támadja egyidejűleg. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=börtönőr actors.mobs.guard.scorpion=Idejössz! actors.mobs.guard.def_verb=védte actors.mobs.guard.desc=Ezek az őrök, a börtön egykori felügyelői, már régóta nem különböznek a foglyoktól. Csoszognak, akár a zombik, üres tekintettel járva a termeket keresnek bármit, ami nincs a helyén - mint például te!\n\nLáncot hordanak a csípőjük körül, amit talán arra használnak, hogy közel húzzák magukhoz az ellenséget. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=utánzó actors.mobs.mimic.reveal=Ez a láda egy utánzó! actors.mobs.mimic.hidden_hint=Szokatlan érzésed támad ezzel a ládával kapcsolatban... Valószínűleg rossz ötlet lenne odasétálni és próbálni kinyitni. actors.mobs.mimic.desc=Az utánzók olyan mágikus teremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formáját választják, hogy a gyanútlan kalandorokat lépre csalják.\n\nAz utánzóknak veszedelmes a harapásuk, de általában több kincset rejtenek, mint a közönséges ládák. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=halottidéző actors.mobs.necromancer.desc=Ezek a sötétmágus-tanoncok a börtönben gyűltek össze, mivel ez egy tökéletes hely az ördögi erejük próbálgatására.\n\nA halottidézők csontvázaknak adnak erőt, hogy harcoljanak helyettük. A halottidéző megölésével a megidézett csontvázak is elpusztulnak. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Ezt a csontvázat egy halottidéző k actors.mobs.mob.died=Úgy hallod, a távolban valami meghalt. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Megölt egy %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=szerzetes törpe actors.mobs.monk.def_verb=védte actors.mobs.monk.parried=hárított -actors.mobs.monk.desc=Ezek a szerzetesek olyan fanatikusok, akik elkötelezték magukat amellett, hogy a királyukat a testükön át is védelmezik. Annyira odaadóak, hogy az elméjüket teljesen a király szolgálatára bízták, és most a törpe városban kóborolnak, mint agyatlan zombik.\n\nA szerzetesek kizárólag pusztakézi közelharcot vívnak, és képesek a fegyvertelen öklükkel védekezni és támadni is egyaránt. Amikor a szerzetesek összpontosított állapotba kerülnek, elhárítják az őket érő következő fizikai támadást, még akkor is, ha az egyébként garantált sérülést okozna. A szerzetesek sokkal hamarabb kerülnek összpontosított állapotba, amikor mozoghatnak, és később, amikor közvetlen harcot folytatnak. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=összpontosított actors.mobs.monk$focus.desc=Ez a szerzetes tökéletesen ráhangolódik a célpontra, és úgy tűnik, hogy előre látja a mozdulatokat, mielőtt azok megtörténnének.\n\nAmíg összpontosít, a következő fizikai támadás, amit ez ellen a karakter ellen intéznek, garantáltan nem talál, függetlenül a körülményektől. Ennek a támadásnak a kivédése a szerzetes összpontosítását elhasználja, és egy újabb támadás kivédéséhez újra fel kell töltenie azt. A szerzetesek gyorsabban töltik fel az összpontosítást mozgás közben. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=A fantompirája egy ritka pirájafajta, amely m actors.mobs.piranha.name=óriáspirája actors.mobs.piranha.desc=Ezek a húsevő halak nem természetes lakói a földalatti vizeknek. Kifejezetten arra tenyésztették őket, hogy őrizzék az elárasztott kincstárakat. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=energiaoszlop actors.mobs.pylon.desc_inactive=Egy energiaoszlop, amely irányítja a gépezetek működtetéséhez szükséges elektromosságot a területen.\n\nAz oszlop most nem működik, és nem sebezhető. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Ezek az ijesztő lények a területen található s actors.mobs.rotheart.name=mállószív actors.mobs.rotheart.desc=A mállóbogyó gyümölcse nagyon különleges. Ahelyett, hogy lebomolva tápanyaggá válna, a gyümölcs növekszik, megkeményedik, és körülöleli a magot. Megvédi a gyümölcsben növekvő belső szerveket. Ezt a hatalmas gömböt nevezik a kifejlett mállóbogyónövény szívének. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=mállóostor actors.mobs.rotlasher.desc=A mállóostor a kifejlett mállóbogyónövények gyökérzetének része, és egyben a fő védekezőszerve is. Az ostorok vakok, és a talajhoz vannak rögzülve, és kis idő kell, míg észlelik a fenyegetést a közelükben, de utána erőszakosan megtámadják azt. Ha nincs a közelben ellenség, mozdulatlanul állnak, és megpróbálnak elvegyülni a környező növényzetben. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=skorpió actors.mobs.scorpio.desc=Ezek az óriási pókszabású démoni teremtmények óvakodnak a közelharctól, inkább rokkantságot okozó recés tüskéket lőnek messziről. actors.mobs.senior.name=rangidős szerzetes -actors.mobs.senior.desc=Ezek a szerzetesek olyan fanatikusok, akik elkötelezték magukat amellett, hogy a királyukat a testükön át is védelmezik. Annyira odaadóak, hogy az elméjüket teljesen a király szolgálatára bízták, és most a törpe városban kóborolnak, mint agyatlan zombik.\n\nEz a szerzetes tökélyre fejlesztette a pusztakézi közelharcot, és sokkal gyorsabban képes összpontosított állapotba jutni, amikor mozog, mint a közönséges szerzetesek. Amikor a szerzetesek összpontosított állapotba kerülnek, elhárítják az őket érő következő fizikai támadást, még akkor is, ha az egyébként garantált sérülést okozna. A szerzetesek sokkal hamarabb kerülnek összpontosított állapotba, amikor mozoghatnak, és később, amikor közvetlen harcot folytatnak. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=gnoll sámán actors.mobs.shaman.bolt_kill=A varázslövedék végzett veled... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=élő szobor actors.mobs.statue.def_verb=védte actors.mobs.statue.desc=Azt hinnéd, hogy ez is csak egy a kazamata élettelen szobrai közül, de a pirosan izzó szeme elárulja. actors.mobs.statue.desc_weapon=Bár maga a szobor kőből készült, de a nála lévő _%s_ valódinak tűnik. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=parázna actors.mobs.succubus.desc=A paráznák alakváltó démonok, akik a prédájuk elméjét manipulálják. Ez az egyed sápadt, gót stílusú emberi alakot öltött magára, talán hogy elcsábítsa a törpe boszorkánymestereket?\n\nAmikor támad, a parázna elbájolhatja a célpontját, képtelenné téve azt, hogy közvetlenül támadja őt. Amikor a parázna egy elbájoltat támad, elveszi az életesszenciája egy részét. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Amikor a törpék érdeklődése a gépészettől a mis actors.mobs.wraith.name=lidérc actors.mobs.wraith.desc=A lidérc egy bosszúra szomjazó bűnös lelke, akinek a sírhelyét megzavarták. Mivel túlvilági lény, nagyon nehéz hagyományos fegyverrel eltalálni. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=LÁT-LAK TÉ-GED! diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 4fc09d779..e254450f2 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -31,7 +31,7 @@ actors.blobs.paralyticgas.desc=Awan gas pelumpuh berterbangan di sini. actors.blobs.regrowth.name=pertumbuhan kembali actors.blobs.sacrificialfire.name=api pengorbanan -actors.blobs.sacrificialfire.desc=Di sini terdapat sebuah altar dengan api pengorbanan yang menyala di atasnya. Makhluk apa pun yang dibunuh di tempat ini akan dimakan oleh api sebagai persembahan kepada roh-roh penjara bawah tanah.\n\nMungkin akan ada hadiah jika cukup banyak pengorbanan dilakukan? +actors.blobs.sacrificialfire.desc=Di sini terdapat sebuah altar dengan api pengorbanan yang menyala di atasnya. Makhluk apa pun yang dibunuh di tempat ini akan dimakan oleh api sebagai persembahan kepada roh-roh terungku.\n\nMungkin akan ada hadiah jika cukup banyak pengorbanan dilakukan? actors.blobs.sacrificialfire.worthy=Api melahap persembahan kamu dan makin membara. actors.blobs.sacrificialfire.unworthy=Api melahap persembahan kamu, tapi tidak ada yang berubah. actors.blobs.sacrificialfire.reward=Api semakin membara lalu menghilang, meninggalkan sebuah hadiah! @@ -83,7 +83,7 @@ actors.buffs.artifactrecharge.name=mengisi ulang artefak actors.buffs.artifactrecharge.desc=Energi mengalir di tubuhmu, meningkatkan kecepatan pengisian daya artefak yang kamu pakai.\n\nPengaruhnya akan berbeda-beda pada setiap artefak, tapi semuanya akan mendapat daya jauh lebih cepat dari biasanya..\n\nGiliran tersisa: %s. actors.buffs.ascensionchallenge.name=kutukan jimat -actors.buffs.ascensionchallenge.desc=Entah bagaimana Yog-Dzewa mempertahankan pengaruhnya di dunia ini melalui jimat, dan berusaha untuk menghentikanmu naik!\n\nKekuatan Yog membuat ruang bawah tanah lebih berbahaya, memperbanyak musuh dan memperkuat mereka! Kekuatan ini akan semakin kuat jika dibiarkan, kekuatan ini bisa dilemahkan dengan mengalahkan musuh yang telah diperkuat kekuatan Yog. +actors.buffs.ascensionchallenge.desc=Entah bagaimana Yog-Dzewa mempertahankan pengaruhnya di dunia ini melalui jimat, dan berusaha untuk menghentikanmu naik!\n\nKekuatan Yog membuat terungku lebih berbahaya, memperbanyak musuh dan memperkuat mereka! Kekuatan ini akan semakin kuat jika dibiarkan, kekuatan ini bisa dilemahkan dengan mengalahkan musuh yang telah diperkuat kekuatan Yog. actors.buffs.ascensionchallenge.desc_clear=Energi gelap yang terpancar dari jimat ini telah dilemahkan untuk sementara. actors.buffs.ascensionchallenge.desc_beckon=Jimat tersebut saat ini _memanggil musuh yang jauh,_ mengingatkan mereka akan posisimu. actors.buffs.ascensionchallenge.desc_haste=Jimat tersebut saat ini _meningkatkan kecepatan pada musuh yang jauh,_ memungkinkan mereka mengejarmu dengan lebih cepat! @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=marah actors.buffs.berserk.berserk=mengamuk actors.buffs.berserk.exhausted=kelelahan actors.buffs.berserk.recovering=pemulihan -actors.buffs.berserk.angered_desc=Parahnya luka Berserker memperkuat pukulannya. Saat berserker menerima damage fisik, kemarahannya akan meningkat, memberinya damage bonus. Damage yang ditahan oleh armor masih diperhitungkan dalam membangun kemarahan.\n\nKemarahan akan memudar seiring waktu. Semakin rendah kesehatan berserker, semakin lama bertahan.\n\nPada 100 %%kemarahan, Berserker akan mengamuk, memberikan pinnya 2x perlindungan maksimum, meningkat menjadi 6x jika dia memiliki kesehatan yang sangat rendah. Perisai ini meluruh seiring waktu dan setelah habis, berserker harus beristirahat sebelum membangun kemarahannya lagi.\n\nKemarahan Saat Ini_%.0f%%_\n_+%.0f%%_damage -actors.buffs.berserk.berserk_desc=Rasa takut dan ketidakpastian hilang, hanya menyisakan kemarahan. Dalam keadaan ini Berserker sangat kuat, _memberikan+50% damage dan mendapatkan perlindungan bonus._\n\nPerisai bonus ini sama dengan 2x perisai maksimal pinnya, meningkat menjadi 6x jika dia memiliki kesehatan yang sangat rendah. Saat perisai ini dikurangi menjadi 0, kemarahan \nakan berakhir.\n\nSetelah mengamuk, Berserker perlu pulih sebelum bisa membangun kemarahan lagi. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Kekuatan dari dalam ada batasnya. Berserker harus beristirahat sebelum menggunakan kemarahannya lagi.\n\nSaat waktu pemulihan Berserker tidak akan membangun kemarahan apa pun dari menerima damage. actors.buffs.berserk.recovering_desc_turns=Giliran hingga pulih: _%d_ actors.buffs.berserk.recovering_desc_levels=Level hingga pulih: _%.2f_ @@ -204,7 +204,7 @@ actors.buffs.doom.name=ditakdirkan mati actors.buffs.doom.desc=Sulit untuk terus berjalan ketika alam semesta sepertinya ingin kamu mati.\n\nKarakter yang ditakdirkan mati akan menerima +67% damage dari semua sumber\n\nEfek ini bersifat permanen, efeknya hanya berakhir dengan kematian. actors.buffs.dread.name=ketakutan -actors.buffs.dread.desc=Teror maha dahsyat yang membuat targetnya kabur dari dungeon!\n\nMakhluk yang ketakutan akan lari terbirit-birit dari lawan, dan akan kabur dari ruang bawah tanah saat mereka tak terlihat. Musuh yang dikalahkan dengan cara ini memberikan setengah pengalaman dan tidak menjatuhkan item. Kejutan dari rasa sakit akan mengurangi durasi ketakutan.\n\nGiliran ketakutan tersisa : %d +actors.buffs.dread.desc=Teror maha dahsyat yang membuat targetnya kabur dari terungku!\n\nMakhluk yang ketakutan akan lari terbirit-birit dari lawan, dan akan kabur dari ruang bawah tanah saat mereka tak terlihat. Musuh yang dikalahkan dengan cara ini memberikan setengah pengalaman dan tidak menjatuhkan item. Kejutan dari rasa sakit akan mengurangi durasi ketakutan.\n\nGiliran ketakutan tersisa : %d actors.buffs.drowsy.name=mengantuk actors.buffs.drowsy.desc=Kekuatan sihir membuat sulit untuk tetap bangun,setelah beberapa giliran, target akan terjatuh dalam tidur lelap magis.\n\nPahlawan dapat menahan kantuk dengan menerima damage atau dengan memiliki kesehatan penuh.\n\nGiliran sampai tertidur: %s. @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Kamu marah, musuh tidak akan suka saat kamu marah.\n\nKem actors.buffs.blobimmunity.name=penghalang pemurnian actors.buffs.blobimmunity.desc=Kekuatan yang aneh menyelubungimu dengan penghalang tipis yang protektif, menahan semua efek berbahaya yang ada di udara.\n\nKamu kebal terhadap semua efek yang berarea selama penghalang ini ada.\n\nGiliran kekebalan tersisa: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=Kecepatan yang lebih besar actors.buffs.greaterhaste.desc=Sebuah peningkatan kecepatan yang luar biasa, untuk sesaat rasanya seolah-olah segala hal telah berhenti.\n\nSaat dibawah efek kecepatan yang luar biasa, bergerak tidak akan memakan waktu sama sekali, namun aksi lainnya masih dilakukan pada kecepatan normal. Setiap langkah akan menghabiskan giliran dari kecepatan luar biasa.\n\nGiliran kecepatan luar biasa tersisa: %d. @@ -263,7 +268,7 @@ actors.buffs.hunger.cursedhorn=Terompet terkutuk mencuri sebagian energi makanan actors.buffs.hunger.rankings_desc=Mati Kelaparan actors.buffs.hunger.desc_intro_hungry=Kamu merasakan perutmu meminta makanan, tapi belum terlalu mendesak. actors.buffs.hunger.desc_intro_starving=Kamu kelaparan sampai kesakitan. -actors.buffs.hunger.desc=\n\nRasa lapar lama-lama meningkat selama kamu menghabiskan waktu di ruang bawah tanah, pada akhirnya kamu mulai kelaparan. Saat kelaparan, kamu perlahan akan kehilangan darah alih-alih memulihkannya.\n\nPenjatahan makanan itu penting! Jika kamu memiliki darah yang tersisa kelaparan bukanlah ide yang buruk jika itu berarti akan ada lebih banyak makanan menanti. Penjatahan makanan yang efektif dapat membuat makanan bertahan lebih lama! +actors.buffs.hunger.desc=\n\nRasa lapar lama-lama meningkat selama kamu menghabiskan waktu di terungku, pada akhirnya kamu mulai kelaparan. Saat kelaparan, kamu perlahan akan kehilangan darah alih-alih memulihkannya.\n\nPenjatahan makanan itu penting! Jika kamu memiliki darah yang tersisa kelaparan bukanlah ide yang buruk jika itu berarti akan ada lebih banyak makanan menanti. Penjatahan makanan yang efektif dapat membuat makanan bertahan lebih lama! actors.buffs.invisibility.name=tembus pandang actors.buffs.invisibility.desc=Kamu benar-benar berbaur dengan lingkungan sekitar, membuatmu mustahil terlihat.\n\nSaat kamu tembus pandang musuh tidak dapat menyerang atau mengikutimu. Serangan fisik atau efek sihir (seperti gulungan dan tongkat sihir) akan segera membatalkan tembus pandang.\n\nGiliran tembus pandang tersisa: %s. @@ -275,16 +280,17 @@ actors.buffs.levitation.name=melayang actors.buffs.levitation.desc=Kekuatan magis melayangkanmu ke atas tanah, membuatmu merasa tanpa beban.\n\nKarakter melayang bergerak tanpa suara dan mengabaikan semua efek yang terjadi di tanah. Perangkap tidak akan terpicu, air tidak akan memadamkan api, tanaman tidak akan terinjak, tidak bisa tertanam, dan akan melayang di atas lubang. Berhati-hatilah, karena semua hal ini dapat terjadi saat melayang berakhir!\n\nGiliran melayang tersisa: %s. actors.buffs.lifelink.name=ikatan kehidupan +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat pada karakter lain di dekatnya. Semua jenis damage yang diterima satu karakter akan diterima oleh karakter lain juga.\n\nSetiap kali karakter ini menerima damage, setengah damage-nya akan dibagikan kepada target yang terikat.\n\nDurasi ikatan kehidupan yang tersisa: %s. actors.buffs.light.name=menerangkan -actors.buffs.light.desc=Bahkan di Ruang Bawah Tanah Paling Gelap, cahaya terang di sisimu selalu membuat nyaman.\n\nCahaya membantu menjauhkan kegelapan, memungkinkanmu melihat jarak yang lumayan terlepas dari lingkungan sekitar.\n\nGiliran penerangan tersisa: %s. +actors.buffs.light.desc=Bahkan di Terungku Paling Gelap, cahaya terang di sisimu selalu membuat nyaman.\n\nCahaya membantu menjauhkan kegelapan, memungkinkanmu melihat jarak yang lumayan terlepas dari lingkungan sekitar.\n\nGiliran penerangan tersisa: %s. actors.buffs.lockedfloor.name=lantai terkunci actors.buffs.lockedfloor.desc=Lantai saat ini terkunci, dan kamu tidak dapat meninggalkannya!\n\nSaat lantai terkunci, kamu takkan lapar atau menerima damage karena kelaparan. Selain itu, jika kamu tidak berusaha mengalahkan bos lantai ini, efek regenerasi pasif juga akan berhenti.\n\nSelain itu, jika kamu dihidupkan kembali oleh ankh yang tidak diberkati saat lantai terkunci, maka lantai tersebut akan diatur ulang.\n\nBunuh bos lantai ini untuk membuka kuncinya. actors.buffs.lostinventory.name=perlengkapan yang hilang -actors.buffs.lostinventory.desc=Perlengkapanmu hilang di suatu tempat di ruang bawah tanah! Kamu takkan bisa mengambil atau menggunakan sebagian besar item sampai kamu mengambilnya kembali. +actors.buffs.lostinventory.desc=Perlengkapanmu hilang di suatu tempat di terungku! Kamu takkan bisa mengambil atau menggunakan sebagian besar item sampai kamu mengambilnya kembali. actors.buffs.magicalsight.name=Penglihatan magis actors.buffs.magicalsight.desc=Entah bagaimana kamu dapat melihat menggunakan pikiran, bukan dengan matamu.\n\nKetika penglihatan magis aktif, kamu dapat melihat semua medan dalam radius 12 petak.\n\nGiliran penglihatan magis tersisa: %s. @@ -376,7 +382,7 @@ actors.buffs.recharging.name=mengisi ulang actors.buffs.recharging.desc=Energi mengalir dalam dirimu, meningkatkan kecepatan pengisian daya tongkat sihir dan tongkatmu.\n\nSetiap giliran, peningkatan ini akan meningkatkan daya saat ini sebesar seperempat, selain isi ulang biasa.\n\nGiliran isi ulang tersisa: %s. actors.buffs.revealedarea.name=area terungkap -actors.buffs.revealedarea.desc=Sejumlah area di ruang bawah tanah diperlihatkan sementara kepada pahlawan, Mereka akan melihatnya dimanapun mereka berada.\n\nGiliran tersisa: %s. +actors.buffs.revealedarea.desc=Sejumlah area di terungku diperlihatkan sementara kepada pahlawan, Mereka akan melihatnya dimanapun mereka berada.\n\nGiliran tersisa: %s. actors.buffs.revealedchar.name=terungkap actors.buffs.revealedchar.desc=Karakter ini diperlihatkan kepada sang pahlawan, Mereka akan terlihat di mana pun mereka berada.\n\nGiliran tersisa: %s. @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Kamu hanya bisa melompat ke lokasi kos actors.hero.abilities.rogue.smokebomb.prompt=Pilih lokasi untuk lompat actors.hero.abilities.rogue.smokebomb$ninjalog.name=umpan kayu actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Entah bagaimana, musuh dengan mudah tertipu bahwa umpan kayu ini adalah Pengembara yang asli! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Pengembara melempar sebuah _Bom Asap_ seraya ia berpindah tempat. Dia menjadi tidak terlihat sementara dan membutakan musuh di dekat lokasi sebelumnya. actors.hero.abilities.rogue.smokebomb.desc=Pengembara melempar bom asap dan berpindah posisi hingga 6 petak jauhnya. Dia bisa pindah menembus bahaya dan musuh, tetapi tidak dapat menembus benda yang kokoh seperti dinding.\n\nMusuh yang dekat dengan posisi awal Pengembara akan dibutakan selama 5 giliran. actors.hero.abilities.rogue.deathmark.name=tanda maut @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tiruanmu berger actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tiruanmu bergerak mengikutimu. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Tiruanmu bergerak menyerang! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Tiruan Pengembara, terbuat dari bayangan gelap. Tiruan itu berdiri diam, dengan mata kosong dan gumpalan kegelapan menyeruak darinya seperti uap.\n\nTiruan ini bukanlah tiruan sempurna dari Pengembara, tapi masih merupakan petarung yang tangguh, dan bisa mendapatkan keuntungan dari peralatan si Pengembara dikombinasikan dengan bakat yang tepat. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=bilah spektral actors.hero.abilities.huntress.spectralblades.short_desc=Pemburu melempar _Pisau Spektral_ ke target, memberikan sejumlah damage tergantung senjata jarak dekat yang sedang dipakainya sekarang. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Elangmu bergera actors.hero.abilities.huntress.spirithawk$hawkally.desc=Seekor elang magis, dipanggil oleh Pemburu. Elang itu bersinar biru terang, kepalanya terus bergerak saat mengamati area tersebut.\n\nMeski bukan petarung yang tangguh, kecepatan dan penglihatan yang dimilikinya sempurna untuk mengintai dan mengalihkan perhatian musuh. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Giliran tersisa: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Penghindaran yang dijamin tersisa: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=tantangan actors.hero.abilities.duelist.challenge.prompt=Pilih musuh untuk ditantang @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Sekutumu berger actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Sekutumu bergerak mengikutimu. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Sekutumu bergerak menyerang! actors.hero.abilities.cleric.powerofmany$lightally.desc=Salinan salah satu teman petualang Ulama, terbuat dari cahaya padat. Meskipun berbentuk seperti pahlawan lain, ia tidak memiliki kemampuan unik apa pun. Sekutu ini akan bertahan selama Kekuatan Banyak diterapkan pada mereka.\n\nSekutu ini dapat diarahkan tanpa charge dengan menggunakan kembali kemampuan armor Kekuatan Banyak. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=tikusisasi @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Bentuk tubuh Trinitas saat ini mem actors.hero.spells.cleanse.name=menyucikan actors.hero.spells.cleanse.short_desc=Bersihkan debuff dan memberi perisai -actors.hero.spells.cleanse.desc=Ulama langsung menghilangkan semua efek berbahaya pada dirinya sendiri dan sekutu yang terlihat. Setelah mantra berakhir, semua karakter yang terpengaruh juga mendapatkan kekebalan debuff selama %1$d giliran, dan penghalang %2$d penghalang. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Pilih target actors.hero.spells.clericspell.no_target=Tidak ada musuh di sana. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Biaya daya: %d actors.hero.spells.divinesense.name=indera ilahi actors.hero.spells.divinesense.short_desc=Mendapat penglihatan pikiran sementara dalam jangkauan luas. -actors.hero.spells.divinesense.desc=Ulama memfokuskan indra-nya pada lingkungan sekitar, mendapatkan penglihatan pikiran dengan jangkauan %d petak selama 30 giliran. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=indera ilahi actors.hero.spells.divinesense$divinesensetracker.desc=Karakter ini untuk sementara dapat melihat makhluk lain di dekatnya dengan pikirannya!\n\ngiliran tersisa: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Ulama menyalurkan kenaikan wujud mereka ke lokasi actors.hero.spells.guidinglight.name=cahaya penuntun actors.hero.spells.guidinglight.short_desc=Memberikan jarak damage magis dan dijamin kena. -actors.hero.spells.guidinglight.desc=Ulama menembakkan energi magis yang menyerang target, menghasilkan 2-6 damage dan menerangi mereka. Serangan fisik tanpa beban berikutnya yang dilakukan terhadap musuh yang diterangi dijamin untuk mengenai mereka. -actors.hero.spells.guidinglight.desc_priest=_Mantra ini lebih kuat jika dirapalkan oleh Pendeta._ Mantra pertama yang dirapalkan setiap 100 giliran tidak memerlukan biaya daya dari kitab, dan penerangan akan dipakai oleh tongkat sihir, karakter lain, dan artefak yang secara langsung memengaruhi musuh. Jika penerangan dipakai dengan cara ini, itu memberikan bonus damage sihir yang setara dengan level Pendeta. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Cahaya Penuntun actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pendeta akan dapat mengeluarkan Cahaya Penuntun secara gratis lagi setelah 100 giliran berlalu.\n\nGiliran tersisa: %s. actors.hero.spells.guidinglight$illuminated.name=Diterangi Cahaya actors.hero.spells.guidinglight$illuminated.desc=Karakter ini bersinar karena terkena cahaya pemandu. Meskipun cahayanya tidak cukup kuat untuk menerangi area di sekitarnya, efek magisnya akan membuat serangan terhadap mereka menjadi lebih mudah bagi Ulama. -actors.hero.spells.guidinglight$illuminated.desc_priest=Pendeta juga dapat memakai penerangan dengan tembakan tongkat sihir, serangan dari sekutu, atau efek dari beberapa artefak. Memakai penerangan dengan cara ini akan menghasilkan bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Pahlawan lain masih dapat menggunakan penerangan untuk mendapatkan keuntungan dari bakat searing cahaya, tetapi tidak akan mendapatkan akurasi apa pun. actors.hero.spells.hallowedground.name=lantai yang disucikan actors.hero.spells.hallowedground.prompt=Pilih lokasi actors.hero.spells.hallowedground.short_desc=Menyembuhkan sekutu, memperlambat musuh, dan menyebarkan rumput dalam area tertentu. -actors.hero.spells.hallowedground.desc=Pendeta memfokuskan sihir suci mereka ke tanah di dekatnya, menciptakan area %1$dx%1$d dari medan suci selama 20 giliran.\n\nSaat dilemparkan, mantra ini menyembuhkan semua sekutu sebesar 10 HP (sekutu yang sehat dan Pendeta mendapatkan perisai), menanam musuh untuk sementara, dan menyebarkan rumput pendek.\n\nMedan suci menyembuhkan sekutu sebesar 1 HP per giliran (sekutu yang sehat dan Pendeta mendapatkan perisai), memincangkan musuh, dan secara acak menyebabkan rumput tinggi tumbuh.\n\nMedan suci dihancurkan oleh api, dan akan menghasilkan rumput berkerut jika efek regenerasi pasif dinonaktifkan atau Pendeta tidak mendapatkan pengalaman dalam beberapa saat. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Tanah di sini telah disucikan. Tanah yang disucikan memperlambat musuh, menyembuhkan sekutu, dan menyebabkan rumput menyebar. actors.hero.spells.holyintuition.name=intuisi suci @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Ulama memfokuskan indranya pada suatu item actors.hero.spells.holylance.name=tombak suci actors.hero.spells.holylance.short_desc=Memberikan kerusakan jarak jauh magis yang dashyat. -actors.hero.spells.holylance.desc=Pendeta memusatkan sejumlah besar energi ke dalam tombak lempar penghancur yang terbuat dari cahaya. Tombak ini menghasilkan %1$d-%2$d damage dan selalu menghasilkan damage maksimum pada target mayat hidup dan iblis.\n\nMantra ini sangat mahal, dan memiliki cooldown selama 50 giliran. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=cooldown tombak suci actors.hero.spells.holylance$lancecooldown.desc=Pendeta baru saja melemparkan tombak suci, dan harus menunggu sebelum melemparkannya lagi.\n\nGiliran tersisa: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=ward suci actors.hero.spells.holyward.glyph_name=%s cahaya actors.hero.spells.holyward.glyph_desc=Glyph ini sedikit meningkatkan jumlah damage yang dapat diblokir oleh armor. actors.hero.spells.holyward.short_desc=Menggantikan glyph untuk sementara guna meningkatkan pemblokiran armor. -actors.hero.spells.holyward.desc=Ulama memberikan armor usang mereka dengan glyph cahaya suci, yang meningkatkan pemblokiran damage armor sebesar 1.\n\nGlyph ini bertahan selama 50 giliran, dan akan menggantikan glyph bermanfaat apa pun yang dimiliki armor selama durasi tersebut. Ulama akan memperoleh keuntungan dari efek ini meskipun mereka tidak memiliki armor. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Mantra ini lebih kuat jika dirapalkan oleh Paladin._ Pemblokiran damage tambahan ditingkatkan menjadi 3, mantra tidak lagi mengesampingkan glyph yang ada, dan mengucapkan mantra lain saat perlindungan suci aktif akan memperpanjang durasinya sebanyak 10 giliran per daya yang dipakai. actors.hero.spells.holyward$holyarmbuff.name=ward suci actors.hero.spells.holyward$holyarmbuff.desc=Ulama telah memberikan energi suci pada armor usang mereka, yang untuk sementara akan menggantikan semua glyph yang ada dan menyebabkan armor tersebut memblokir 1 poin damage tambahan.\n\nGiliran tersisa: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=senjata suci actors.hero.spells.holyweapon.ench_name=%s suci actors.hero.spells.holyweapon.ench_desc=Musuh yang terkena senjata suci akan menerima damage magis ekstra. actors.hero.spells.holyweapon.short_desc=Menggantikan enchantment untuk sementara guna meningkatkan damage. -actors.hero.spells.holyweapon.desc=Ulama menyihir senjata usang mereka dengan energi suci, menyebabkan senjata tersebut memberikan tambahan 2 damage magis setiap kali mereka menyerang musuh dengannya.\n\nSihir ini bertahan selama 50 giliran, dan akan menggantikan semua sihir bermanfaat yang dimiliki senjata tersebut selama durasi tersebut. Serangan tangan kosong juga mendapatkan keuntungan dari efek ini. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Mantra ini lebih kuat jika dirapalkan oleh Paladin._ Damage sihir tambahan ditingkatkan menjadi 6, mantra tidak lagi mengesampingkan enchantment yang ada, dan merapalkan mantra lain saat senjata suci aktif akan memperpanjang durasinya sebanyak 10 giliran per daya yang dipakai. actors.hero.spells.holyweapon$holywepbuff.name=senjata suci actors.hero.spells.holyweapon$holywepbuff.desc=Ulama telah memberikan energi suci pada senjata usang mereka, yang untuk sementara akan menggantikan semua enchantment yang ada dan menyebabkan senjata tersebut memberikan 2 poin damage magis ekstra pada setiap serangan.\n\nGiliran tersisa: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladin telah memberikan actors.hero.spells.judgement.name=keputusan actors.hero.spells.judgement.short_desc=Menyerang semua musuh yang terlihat. -actors.hero.spells.judgement.desc=Ulama menghantamkan tinjunya ke tanah, menyebabkan semburan cahaya yang memberikan damage pada semua musuh yang dapat mereka lihat. Ini memberikan damage sebesar %1$d-%2$d di pusat, tetapi juga memberikan damage tambahan sebesar 5-10 untuk setiap mantra yang telah dikeluarkan oleh Ulama sejak memasuki kenaikan wujud (atau sejak mereka terakhir kali mengeluarkan Keputusan).\n\nSaat ini Keputusan akan memberikan damage sebesar %3$d-%4$d. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=berbaring di tangan actors.hero.spells.layonhands.short_desc=Seketika menyembuhkan karakter di sekitar atau memberikan perisai kepada Paladin. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=ikatan kehidupan actors.hero.spells.lifelinkspell.short_desc=Membagi damage dengan sekutu, dan mengurangi damage yang diterima. actors.hero.spells.lifelinkspell.desc=Ulama memperkuat hubungan antara mereka dan sekutu mereka yang kuat. Dengan hubungan kuat ini, setiap damage yang diterima akan dibagi antara pahlawan dan sekutu mereka untuk %1$d giliran, dan peningkatan pertahanan Kekuatan Banyak akan ditingkatkan menjadi -%2$d%% damage yang diterima. Perhatikan bahwa damage dibagi setelah armor, tapi sebelum pengurangan damage Kekuatan Banyak.\n\nSaat efek ini aktif, mantra Ulama yang bermanfaat dari T3 atau di bawahnya akan berlaku untuk Ulama dan sekutu mereka jika mantra tersebut hanya berlaku untuk salah satu dari mereka. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=perlindungan ikatan kehidupan -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Ulama baru saja mengeluarkan Ikatan Kehidupan pada sekutu ini.\n\nSelain manfaat biasa Life Link, karakter ini juga menerima damage yang lebih sedikit, mantra Ulama positif apa pun diterapkan pada Cleric dan sekutu ini, bukan hanya satu, dan Kekuatan Banyak tidak akan berakhir saat peningkatan ini aktif.\n\nGiliran Tersisa %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=bentuk pikiran actors.hero.spells.mindform.short_desc=Menetapkan Trinitas ke suatu tongkat sihir atau senjata lempar. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=Ulama memilih tongkat sihir atau senjata lempar actors.hero.spells.mnemonicprayer.name=doa pengingat actors.hero.spells.mnemonicprayer.short_desc=Memperluas buff/debuff pada sekutu/musuh, & menerapkan kembali penerangan. -actors.hero.spells.mnemonicprayer.desc=Pendeta mengucapkan doa yang memperpanjang durasi semua buff atau debuff pada target tertentu sebanyak %1$d giliran. Efek positif akan bertahan lebih lama pada sekutu (termasuk Pendeta itu sendiri), dan efek berbahaya akan bertahan lebih lama pada musuh. Mantra ini juga akan menerapkan kembali efek yang diterangi pada musuh yang telah diterangi sebelumnya.\n\nDia Pengingat hanya dapat memperpanjang efek buff atau debuff tertentu satu kali, dan tidak dapat memperpanjang efek buff yang diberikan dari kemampuan armor. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=cahaya actors.hero.spells.radiance.short_desc=Menyinari dan melumpuhkan musuh yang terlihat untuk sementara. -actors.hero.spells.radiance.desc=Pendeta memancarkan cahaya suci, melumpuhkan semua musuh yang terlihat selama 3 giliran dan menerangi mereka seolah-olah terkena Cahaya Pemandu. Cahaya juga akan menyebabkan Pendeta bersinar selama 100 giliran jika lantai saat ini gelap. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=pemanggil kembali prasasti actors.hero.spells.recallinscription.short_desc=Mengulang batu kuno atau gulungan yang baru saja digunakan. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Ulama baru saja menggu actors.hero.spells.shieldoflight.name=perisai cahaya actors.hero.spells.shieldoflight.short_desc=Memberi perlindungan sementara kepada target. -actors.hero.spells.shieldoflight.desc=Ulama menciptakan penghalang tipis dari cahaya antara mereka dan musuh, meningkatkan daya blokir armor mereka terhadap musuh tersebut sebanyak %1$d-%2$d selama 4 giliran.\n\nMantra ini tidak memerlukan waktu untuk dirapalkan, tapi tidak dapat digunakan terhadap beberapa target secara bersamaan. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=perisai cahaya actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara karakter ini dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s @@ -752,8 +762,8 @@ actors.hero.spells.smite.short_desc=Dijamin kena dengan bonus damage dan kekuata actors.hero.spells.smite.desc=Paladin memasukkan kekuatan penghancur yang adil ke dalam serangan jarak dekat.\n\nSelain menghasilkan damage jarak dekat biasa, Memukul membuat serangan tanpa beban dijamin kena, memiliki +300%% kekuatan enchantment, dan menghasilkan %1$d - %2$d bonus damage sihir.\n\nBonus damage sihir saat memukul berskala dengan level Paladin, dan akan selalu menghasilkan bonus damage sihir maksimum terhadap musuh mayat hidup atau iblis. actors.hero.spells.stasis.name=statis -actors.hero.spells.stasis.short_desc=Menghapus sekutu dari ruang bawah tanah dan melestarikannya. -actors.hero.spells.stasis.desc=Ulama memfokuskan koneksi mereka dengan sekutu mereka ke arah diri mereka sendiri, menyebabkan sekutu tersebut untuk sementara ditahan dalam semacam stasis energi di dalam Pendeta. Sekutu tersebut akan dipertahankan hingga %d giliran, dengan semua efek positif pada mereka tidak terpengaruh oleh waktu mereka dalam stasis.\n\nSekutu tersebut akan muncul di sebelah Ulama ketika stasis berakhir secara alami atau mereka dapat langsung merapal ulang mantra tanpa chatge untuk mengakhiri efek lebih awal. Stasis bahkan dapat menggerakkan sekutu yang tidak bergerak, tetapi tidak dapat memindahkan mereka antar lantai. +actors.hero.spells.stasis.short_desc=Menghapus sekutu dari terungku dan melestarikannya. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=sekutu dalam keadaan statis actors.hero.spells.stasis$stasisbuff.left_behind=Sekutumu yang tak bisa bergerak tertinggal. actors.hero.spells.stasis$stasisbuff.desc=Ulama saat ini memiliki sekutu yang tersimpan dalam stasis. Semua efek positif pada sekutu ini dipertahankan, termasuk Kekuatan Banyak, dan akan muncul kembali di samping Ulama saat efeknya berakhir. Efeknya juga dapat diakhiri lebih awal dengan menggunakan kembali Stasis.\n\nSekutu dalam stasis: %1$s.\nGiliran Tersisa: %2$s. @@ -770,7 +780,7 @@ actors.hero.spells.walloflight$lightwall.desc=Panel cahaya yang berkilau menghal ##main hero actors.hero.hero.name=kamu -actors.hero.hero.leave=Kamu belum bisa pergi, sisa ruang bawah tanah menunggu di bawah! +actors.hero.hero.leave=Kamu belum bisa pergi, sisa terungku menunggu di bawah! actors.hero.hero.level_up=Naik level! actors.hero.hero.new_level=Naik level! +Akurasi, +Penghindaran, +5 Darah! actors.hero.hero.new_talent=+1 Poin Talent! @@ -790,12 +800,12 @@ actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan! ##classes actors.hero.heroclass.warrior=pendekar actors.hero.heroclass.warrior_desc_short=Pendekar menahan lebih banyak damage dengan perisai yang diberikan oleh _segel rusaknya._ Segel dapat dipindahkan di antara armor dan _mentransfer satu peningkatan._ -actors.hero.heroclass.warrior_desc=Pendekar memulai dengan _segel rusak unik_ yang menghasilkan perisai di atas darahnya. Segel dapat dipindahkan dari armor ke armor lain, dan dapat _mentransfer satu peningkatan_.\n\nPendekar juga memulai dengan sebuah _pedang pendek usang_, _tiga batu lempar_, armor kain, kantong air, dan kantong kecil.\n\nPendekar secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Penyembuhan\n_-_ Gulungan Kemarahan +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Pendekar secara otomatis terbuka. actors.hero.heroclass.mage=penyihir actors.hero.heroclass.mage_desc_short=Penyihir adalah ahli sihir dan membawa _tongkat magis_ yang lebih kuat dari tongkat sihir. Tongkat dapat _dijiwai dengan tongkat sihir apa pun_ yang ditemukan Penyihir. -actors.hero.heroclass.mage_desc=Penyihir memulai dengan _tongkat unik_, yang mengisi ulang lebih cepat dari tongkat sihir biasa, dan memiliki 1 daya tambahan. Tongkat ini _dapat dijiwai dengan tongkat sihir apa pun_ yang ditemukan oleh penyihir di ruang bawah tanah.\n\nPenyihir juga memulai dengan sebuah _tongkat sihir misil magis_ yang dijiwai di tongkatnya, armor kain, kantong air, dan kantong kecil.\n\nPenyihir secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Api Cair\n_-_ Gulungan Peningkatan +actors.hero.heroclass.mage_desc=Penyihir memulai dengan _tongkat unik_, yang mengisi ulang lebih cepat dari tongkat sihir biasa, dan memiliki 1 daya tambahan. Tongkat ini _dapat dijiwai dengan tongkat sihir apa pun_ yang ditemukan oleh penyihir di terungku.\nPenyihir juga memulai dengan sebuah _tongkat sihir misil magis_ yang dijiwai di tongkatnya, armor kain, kantong air, dan kantong kecil.\n\nPenyihir secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Api Cair\n_-_ Gulungan Peningkatan actors.hero.heroclass.mage_unlock=Untuk membuka Penyihir _gunakan gulungan peningkatan untuk membuat item lebih kuat._ actors.hero.heroclass.rogue=pengembara @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Untuk membuka ulama, _bersihkan sepenuhnya k actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun amarah saat dia menerima damage. Kemarahan meningkatkan damage dan dapat diaktifkan pada 100% untuk bonus perisai. -actors.hero.herosubclass.berserker_desc=Berserker membangun kemarahan saat dia menerima damage fisik, termasuk damage yang ditahan oleh armornya! Kemarahan perlahan memudar dari waktu ke waktu, tetapi memudar lebih lambat jika HP-nya rendah.\n\nBerserker memberikan hingga +50% damage pada 100% kemarahan. Pada kemarahan 100% dia juga bisa mengamuk, mendapatkan 2-6x perisai maksimum segelnya tergantung pada kesehatannya yang hilang dan mempertahankan amarahnya pada 100% selama perisainya tersisa. Namun, Berserker membutuhkan waktu untuk pulih setelah mengamuk. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membangun kombo saat dia berhasil melayangkan serangan. Dia bisa menggunakan kombo untuk menggunakan kemampuan unik. -actors.hero.herosubclass.gladiator_desc=Gladiator membangun satu titik kombo setiap kali dia berhasil melakukan serangan dengan senjata jarak dekat atau lempar. jika gladiator tidak berhasil melakukan serangan dalam 5 giliran, kombonya disetel ulang.\n\nSaat kombo dibangun, ia akan membuka berbagai kemampuan yang bisa digunakan dengan kombonya:\n2 Kombo: memukul mundur musuh, mempertahankan kombo\n4 Kombo: memberikan damage berdasarkan armor\n6 Kombo: menangkis, mempertahankan kombo\n8 Kombo: damage ke target dan musuh di sekitarnya\n10 Kombo: menyerang satu kali untuk setiap kombo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=penyihir tarung actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya. actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 daya saat dia menyerang. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk membersihkan status dan memulihkan daya tongkat sihir & artefak actors.hero.herosubclass.priest=pendeta actors.hero.herosubclass.priest_short_desc=_Pendeta_ memperoleh mantra jarak jauh baru dan versi cahaya penuntun yang lebih kuat. -actors.hero.herosubclass.priest_desc=Pendeta mendapatkan berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak jauh dan sinergi dengan item magis.\n\nPendeta dapat mengeluarkan _Cahaya Penuntun_ secara gratis sekali setiap 100 giliran, dan dapat memakai debuff penerangan dengan sekutu, tongkat sihir, dan beberapa artefak untuk bonus damage setara dengan level mereka.\n\nPendeta juga mendapatkan mantra _Cahaya Penuntun_, yang menghilangkan kegelapan dan menerangi serta untuk sementara waktu memberikan stun pada semua musuh yang terlihat dengan biaya 2 daya. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ memperoleh mantra jarak pendek baru dan versi senjata suci dan perlindungan yang diperkuat. actors.hero.herosubclass.paladin_desc=Paladin memperoleh berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak dekat dan sinergi dengan senjata dan armor.\n\nMantra _Senjata Suci_ dan _Pelindung Suci_ milik Paladin memberikan bonus lebih besar, tidak lagi mengesampingkan enchantment dan glyph yang ada, dan dapat diperluas dengan merapal mantra lain.\n\nPaladin juga memperoleh mantra _Pemukul_, yang memungkinkan mereka melancarkan serangan jarak dekat yang dijamin dengan bonus damage dan kekuatan enchantment. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Memakan makanan akan menyembuhkan _3 H actors.hero.talent.veterans_intuition.title=naluri veteran actors.hero.talent.veterans_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata _1.75x lebih cepat_ dan armor _2.5x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata _2.5x lebih cepat_ dan armor _ketika dia menggunakannya_. actors.hero.talent.provoked_anger.title=kemarahan yang terprovokasi -actors.hero.talent.provoked_anger.desc=_+1:_ Saat perisai Pendekar rusak, serangan fisik berikutnya akan menghasilkan _2 bonus damage_.\n\n_+2:_ Saat perisai Pendekar rusak, serangan fisik berikutnya akan menghasilkan _3 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=kemauan besi -actors.hero.talent.iron_will.desc=_ +1: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 1_.\n\n_ +2: _ Perisai maksimal yang diberikan oleh pin Pendekar _meningkat sebesar 2_. -actors.hero.talent.iron_will.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ itu akan memberikan manfaat pelindungnya tanpa segel rusak. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=perut besi actors.hero.talent.iron_stomach.desc=_+1:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 75%_ ketika sedang makan.\n\n_+2:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 100%_ ketika sedang makan. actors.hero.talent.liquid_willpower.title=kemauan cair -actors.hero.talent.liquid_willpower.desc=_+1:_ Pendekar langsung mendapatkan kembali _50% perisainya_ dari segel rusak saat meminum atau melempar ramuan, seduhan, atau eliksir.\n\n_+2:_ Pendekar langsung mendapatkan kembali _75% perisainya_ dari segel rusak saat meminum atau melempar ramuan, seduhan, atau eliksir.\n\nEfek regenerasi perisai berlipat ganda saat menggunakan ramuan kekuatan, pengalaman, atau item racikan yang harus dibuat menggunakan ramuan itu.\n\nUntuk item racikan dengan jumlah keluaran lebih tinggi (misalnya seduhan air), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut yang diproduksi. -actors.hero.talent.liquid_willpower.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda _ malah akan memberikan perisai setara dengan 5% max hp pada +1, atau 7,5% max hp pada +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=sihir pemindahan actors.hero.talent.runic_transference.desc=_+1:_ Segel rusak Pendekar dapat mentransfer _glyph biasa_ sama seperti mentransfer peningkatan.\n\n_+2:_ Segel rusak Pendekar dapat mentransfer _glyph biasa, glyph kuat, dan glyph kutukan_ sama seperti mentransfer peningkatan.\n\nSegel tersebut hanya dapat mentransfer glyph jika diterapkan pada armor saat segel dipasang. actors.hero.talent.runic_transference.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ itu akan membantu Glyph di armormu agar tidak dihilangkan oleh gulungan peningkatan. Glyph akan mulai hilang saat upgrade dari level 6 (naik dari 4) di +1, atau level 7 (naik dari 4) di +2. Level di mana Glyph dijamin akan hilang tidak berubah di +8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantment dan kutukan dari senj actors.hero.talent.cleave.title=membelah actors.hero.talent.cleave.desc=_+1:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _15 giliran_.\n\n_+2:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _30 giliran_.\n\n_+3:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _45 giliran_. actors.hero.talent.lethal_defense.title=pertahanan mematikan -actors.hero.talent.lethal_defense.desc=_+1:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia akan _mendapatkan kembali 33%_ perisai dari segel rusak.\n\n_+2:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia _mendapatkan kembali 67%_ perisai dari segel rusak.\n\n_+3:_ Saat Gladiator membunuh musuh dengan gerakan kombo, dia _mendapatkan kembali 100%_ perisai dari segel rusak. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=kombo yang ditingkatkan actors.hero.talent.enhanced_combo.desc=_+1:_ Saat jumlah kombo Gladiator 7 atau lebih, jarak pukulan mundur saat menyerang dari udara meningkat menjadi 3 petak, menimbulkan efek pusing , dan bisa menjatuhkan musuh ke jurang.\n\n_+2:_ Selain keuntungan bakat +1, ketika kombo Gladiator 9 atau lebih, dapat Menangkis beberapa serangan. \n\n_+3:_ Selain keuntungan bakat +1 dan +2, Gladiator bisa melompat hingga kombo/3 petak saat Membanting, Meremukkan, atau Mengamuk. @@ -1017,7 +1026,7 @@ actors.hero.talent.longrange_warp.desc=_+1:_ Penyihir sekarang dapat berpindah a #rogue actors.hero.talent.cached_rations.title=jatah tersembunyi -actors.hero.talent.cached_rations.desc=_+1:_ Pengembara dapat menemukan _2 jatah persediaan_ ditempatkan di peti saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah.\n\n_+2:_ Pengembara dapat menemukan _3 jatah persediaan_ ditempatkan di peti saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah.\n\nJatah persediaan dimakan dengan cepat, memulihkan rasa kenyang dalam jumlah sedang, menyembuhkan 5 hp, dan memulihkan 1 daya ke jubah bayangan. +actors.hero.talent.cached_rations.desc=_+1:_ Pengembara dapat menemukan _2 jatah persediaan_ ditempatkan di peti saat dia menjelajahi beberapa lantai berikutnya di terungku.\n\n_+2:_ Pengembara dapat menemukan _3 jatah persediaan_ ditempatkan di peti saat dia menjelajahi beberapa lantai berikutnya di terungku.\n\nJatah persediaan dimakan dengan cepat, memulihkan rasa kenyang dalam jumlah sedang, menyembuhkan 5 hp, dan memulihkan 1 daya ke jubah bayangan. actors.hero.talent.thiefs_intuition.title=naluri pencuri actors.hero.talent.thiefs_intuition.desc=_+1:_ Pengembara mengidentifikasi cincin _2x lebih cepat_, dan mengidentifikasi jenis cincin _saat dia memakainya_.\n\n_+2:_ Pengembara mengidentifikasi cincin _saat dia memakainya_, dan mengidentifikasi jenis cincin _saat dia mengambilnya_. actors.hero.talent.sucker_punch.title=serangan kejutan @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Jika pengembara menggunakan bom asap s actors.hero.talent.fear_the_reaper.title=takut akan maut actors.hero.talent.fear_the_reaper.desc=_+1:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _pincang_.\n\n_+2:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _takut dan pincang_.\n\n_+3:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _takut dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _pincang_.\n\n_+4:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _takut dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _takut dan pincang_. actors.hero.talent.deathly_durability.title=daya tahan mematikan -actors.hero.talent.deathly_durability.desc=_+1:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _13%_ dari darah mereka saat tertandai.\n\n_+2:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _25%_ dari darah mereka saat tertandai.\n\n_+3:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _38%_ dari darah mereka saat tertandai.\n\n_+4:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _50%_ dari darah mereka saat tertandai. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=tanda ganda actors.hero.talent.double_mark.desc=_+1:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 30%_ biaya daya.\n\n_+2:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 50%_ biaya daya.\n\n_+3:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 65%_ biaya daya.\n\n_+4:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 75%_ biaya daya. @@ -1080,7 +1089,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ Tiruan bayangan memperoleh _10%_ dara #huntress actors.hero.talent.natures_bounty.title=karunia alam -actors.hero.talent.natures_bounty.desc=_+1:_ Pemburu dapat menemukan _4 buah beri_ tersembunyi di rerumputan tinggi saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah.\n\n_+2:_ Pemburu dapat menemukan _6 buah beri_ tersembunyi di rerumputan tinggi saat dia menjelajahi beberapa lantai berikutnya di ruang bawah tanah\n\nBuah beri dimakan dengan cepat, mengembalikan sedikit rasa kenyang, dan mungkin mengandung benih yang dapat digunakan. +actors.hero.talent.natures_bounty.desc=_+1:_ Pemburu dapat menemukan _4 buah beri_ tersembunyi di rerumputan tinggi saat dia menjelajahi beberapa lantai berikutnya di terungku.\n\n_+2:_ Pemburu dapat menemukan _6 buah beri_ tersembunyi di rerumputan tinggi saat dia menjelajahi beberapa lantai berikutnya di terungku.\n\nBuah beri dimakan dengan cepat, mengembalikan sedikit rasa kenyang, dan mungkin mengandung benih yang dapat digunakan. actors.hero.talent.survivalists_intuition.title=naluri bertahan hidup actors.hero.talent.survivalists_intuition.desc=_+1:_ Pemburu mengidentifikasi semua peralatan _1.75x lebih cepat_.\n\n_+2:_ Pemburu mengidentifikasi semua peralatan _2.5x lebih cepat_. actors.hero.talent.followup_strike.title=serangan lanjutan @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kombinasi mematikan actors.hero.talent.combined_lethality.desc=_+1:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 13% HP_.\n\n_+2:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 27% HP_.\n\n_+3:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 40% HP_.\n\nSerangan ini bisa berupa serangan senjata jarak dekat biasa, atau bagian dari kemampuan senjata. actors.hero.talent.unencumbered_spirit.title=semangat tanpa beban -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Biksu mendapatkan _ 50% energi lebih banyak_ untuk setiap peralatan _tingkat 3 atau lebih rendah_ yang dia gunakan.\n\n_+2:_ Biksu mendapatkan _ 75% energi lebih banyak_ untuk setiap peralatan _tingkat 2 atau lebih rendah_ yang dia gunakan.\n\n_+3:_ Biksu memperoleh _100% lebih banyak energi_ untuk setiap peralatan _tingkat 1_ yang dia gunakan. Dia juga mendapatkan armor kain dan sarung tangan tajam secara gratis.\n\nPerhatikan bahwa bakat ini tidak memberikan manfaat jika tidak bersenjata atau menyerang dengan Cincin Pukulan. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=kekuatan biara actors.hero.talent.monastic_vigor.desc=_+1:_ Jika Biksu memiliki _100% energi_, kemampuannya diperkuat.\n\n_+2:_ Jika Biksu memiliki _80% energi atau lebih_, kemampuannya diperkuat.\n\n_+3:_ Jika Biksu memiliki _60% energi atau lebih_, kemampuannya diperkuat.\n\nKetika diperkuat:\n- Pukulan Beruntun menerapkan enchantment senjatamu\n- Fokus dimulai secara instan\n- Berlari mendapatkan +4 jangkauan\n- Tendangan Naga menimbulkan +50% damage dan memberikan efek dorongan dan pelumpuhannya kepada semua musuh di sekelilingnya\n- Meditasi secara perlahan menyembuhkan 20% HP yang hilang dan memberikan ketahanan damage sebesar 80%. actors.hero.talent.combined_energy.title=energi gabungan @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=intuisi suci actors.hero.talent.holy_intuition.desc=_+1:_ Ulama dapat mengeluarkan _Intuisi Suci,_ mantra yang mengungkapkan apakah suatu barang dikutuk dengan biaya _3 daya._\n\n_+2:_ Ulama dapat mengeluarkan _Intuisi Suci,_ mantra yang mengungkapkan apakah suatu barang dikutuk dengan biaya _2 daya._ actors.hero.talent.holy_intuition.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan membiarkan pahlawan tersebut mengidentifikasi status kutukan pada item terkutuk sebelum memakainya, 15% dari waktu pada +1 atau 25% dari waktu pada +2. actors.hero.talent.searing_light.title=Cahaya Pembakar -actors.hero.talent.searing_light.desc=_+1:_ Serangan fisik Ulama terhadap musuh yang diterangi oleh _Cahaya Pemandu_ memberikan _+4 damage._\n\n_+2:_ Serangan fisik Ulama terhadap musuh yang diterangi oleh _Cahaya Pemandu_ memberikan _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan memberikan bonus damage setelah tongkat sihir atau artefak digunakan pada musuh, dengan cooldown 20 giliran. actors.hero.talent.shield_of_light.title=perisai cahaya -actors.hero.talent.shield_of_light.desc=_+1:_ Ulama dapat mengeluarkan _Perisai Cahaya,_ mantra yang dikeluarkan secara instan dan memberi mereka _2-4 armor_ terhadap target selama 4 giliran dengan biaya 1 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Perisai Cahaya,_ mantra yang dikeluarkan secara instan dan memberi mereka _3-6 armor_ terhadap target selama 4 giliran dengan biaya 1 daya. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan mengurangi damage fisik yang diterima dari musuh yang menjadi targetmu sebesar 1, 33% dari waktu pada +1 atau 50% dari waktu pada +2. actors.hero.talent.enlightening_meal.title=Makanan yang Mencerahkan -actors.hero.talent.enlightening_meal.desc=_+1:_ Memakan makanan akan memberikan 1 giliran kepada Ulama dan memberi mereka _1 daya_ pada kitab suci mereka.\n\n_+2:_ Memakan makanan akan memberikan 1 giliran kepada Ulama dan memberi mereka _1,5 daya_ pada kitab suci mereka. -actors.hero.talent.enlightening_meal.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, maka akan memberikan 2 giliran charge tongkat sihir dan artefak pada +1, atau 3 giliran pada +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Pemanggil Kembali Prasasti actors.hero.talent.recall_inscription.refunded=Item kamu telah dikembalikan! actors.hero.talent.recall_inscription.desc=_+1:_ Ulama dapat mengeluarkan _Pemanggil Kembali Prasasti,_ mantra yang memungkinkan mereka mengulang efek dari batu kuno atau gulungan terakhir yang mereka gunakan dalam _10 giliran._\n\n_+2:_ Ulama dapat mengeluarkan _Pemanggil Kembali Prasasti,_ mantra yang memungkinkan mereka mengulang efek dari batu kuno atau gulungan terakhir yang mereka gunakan dalam _300 giliran._\n\nPemanggil Kembali Prasasti tidak dapat digunakan dengan gulungan peningkatan. Daya mantra ini bervariasi berdasarkan item mana yang baru saja digunakan: 2 untuk batu kuno, 3 untuk gulungan, 4 untuk gulungan eksotis. Biaya daya ini juga berlipat ganda saat digunakan dengan gulungan pengubah, atau item racikan yang harus dibuat menggunakan pengubah atau peningkatan. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Sinar Mentari actors.hero.talent.sunray.desc=_+1:_ Ulama dapat mengeluarkan _Sinar Mentari,_ mantra yang memberikan _4-8 damage_ dan membutakan target selama _4 giliran,_ dengan biaya 1 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Sinar Mentari,_ mantra yang memberikan _6-12 damage_ dan membutakan target selama _6 giliran,_ dengan biaya 1 daya.\n\nSinar Mentari hanya dapat membutakan setiap target satu kali, tetapi jika target sudah dibutakan oleh Sinar Mentari maka ia akan lumpuh sebagai gantinya. Sinar Mentari selalu memberikan damage maksimum pada musuh iblis dan mayat hidup. actors.hero.talent.sunray.meta_desc=_Jika bakat ini diperoleh pahlawan lain_, bakat ini akan menyebabkan tongkat sihir dan artefak membutakan musuh selama 4 giliran, 15% pada +1 atau 25% pada +2. actors.hero.talent.divine_sense.title=Indera Ilahi -actors.hero.talent.divine_sense.desc=_+1:_ Ulama dapat mengeluarkan _Indera Ilahi,_ mantra yang memberi mereka _8 petak_ Penglihatan Pikiran selama 30 giliran, dengan biaya 2 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Indera Ilahi,_ mantra yang memberi mereka _12 petak_ Penglihatan Pikiran selama 30 giliran, dengan biaya 2 daya. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan memberi mereka penglihatan pikiran untuk sesaat setelah menggunakan tongkat sihir atau artefak dengan jangkauan 3 petak pada +1 atau 5 petak pada +2. actors.hero.talent.bless.title=Berkat actors.hero.talent.bless.desc=_+1:_ Ulama dapat mengeluarkan _Berkat,_ mantra yang memberikan _6 giliran berkat dan 10 perisai_ saat dikeluarkan pada diri mereka sendiri atau _10 giliran berkat dan 10 penyembuhan_ saat dikeluarkan pada karakter lain, dengan biaya 1 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Berkat,_ mantra yang memberikan _10 giliran berkat dan 15 perisai_ saat dikeluarkan pada diri mereka sendiri atau _15 giliran berkat dan 15 penyembuhan_ saat dikeluarkan pada karakter lain, dengan biaya 1 daya.\n\nKelebihan penyembuhan dari mantra ini diubah menjadi perisai. actors.hero.talent.bless.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan meningkatkan akurasi dan penghindaran untuk pahlawan dan semua sekutu sebesar 3% pada +1 atau 5% pada +2. actors.hero.talent.cleanse.title=Pembersih -actors.hero.talent.cleanse.desc=_+1:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang dikeluarkan secara instan, _menghilangkan efek negatif_ dari Ulama dan sekutu terdekat, dan memberi mereka _10 perisai,_ dengan biaya 2 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang dikeluarkan secara instan, _memberikan 3 giliran kekebalan efek negatif_ kepada Ulama dan sekutu terdekat, dan memberi mereka _20 perisai,_ dengan biaya 2 daya.\n\n_+3:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang dikeluarkan secara instan, _memberikan 5 giliran kekebalan efek negatif_ kepada Ulama dan sekutu terdekat, dan memberi mereka _30 perisai,_ dengan biaya 2 daya. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan membersihkan efek status negatif pada pahlawan setelah menggunakan tongkat sihir atau artefak, 10/20/30% dari waktu pada +1/+2/+3. actors.hero.talent.light_reading.title=Bacaan Ringan actors.hero.talent.light_reading.desc=_+1:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 25%_ saat tidak dipakai.\n\n_+2:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 50%_ saat tidak dipakai.\n\n_+3:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 75%_ saat tidak dipakai. actors.hero.talent.light_reading.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, maka kecepatan pengisian ulang semua tongkat sihir akan meningkat sebesar 7/13/20% pada +1/+2/+3. actors.hero.talent.holy_lance.title=Tombak Suci -actors.hero.talent.holy_lance.desc=_+1:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _30-55 damage_ dengan biaya 4 daya.\n\n_+2:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _45-83 damage_ dengan biaya 4 daya.\n\n_+3:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _60-110 damage_ dengan biaya 4 daya.\n\nTombak Suci selalu menghasilkan damage maksimum pada musuh iblis dan mayat hidup. Tombak Suci memiliki cooldown 50 giliran sebelum dapat dikeluarkan lagi. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Tanah Suci -actors.hero.talent.hallowed_ground.desc= _+1:_ Pendeta dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di _area 3x3_ selama 20 giliran, dengan biaya 2 daya.\n\n_+2:_ Pendeta dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di _area 5x5_ selama 20 giliran, dengan biaya 2 daya.\n\n_+3:_ Priest dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di area _7x7_ selama 20 giliran, dengan biaya 2 daya.\n\nSaat dikeluarkan, Tanah Suci menyembuhkan sekutu sebanyak 10 HP, menanam musuh sebentar, dan menyebarkan rumput pendek. Setelah itu, perlahan-lahan menyembuhkan sekutu, melumpuhkan musuh, dan menyebabkan rumput tinggi tumbuh secara acak. Tanah Suci memberikan perisai kepada Pendeta bukannya penyembuh dan dapat hancur oleh api. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Doa Pengingat -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _3 giliran_ dengan biaya 1 daya.\n\n_+2:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _4 giliran_ dengan biaya 1 daya.\n\n_+3:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _5 giliran_ dengan biaya 1 daya.\n\nDoa Pengingat juga menerangi kembali target jika sebelumnya telah diterangi. Doa Pengingat hanya dapat memperpanjang contoh buff/debuff tertentu satu kali, dan tidak dapat memperpanjang buff dari kemampuan armor. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=berbaring di tangan -actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _10 HP,_ atau memberi Paladin _10 perisai,_ dengan biaya 1 daya.\n\n_+2:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _15 HP,_ atau memberi Paladin _15 perisai,_ dengan biaya 1 daya.\n\n_+3:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _20 HP,_ atau memberi Paladin _20 perisai,_ dengan biaya 1 daya.\n\nPenyembuhan berlebih dari mantra ini diubah menjadi perisai. Berbaring di Tangan dapat dikeluarkan berulang kali, tetapi tidak dapat memberikan lebih dari tiga kali pengeluaran perisai sekaligus. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura perlindungan -actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _15% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+50%_ selama 20 giliran, dengan biaya 2 daya.\n\n_+2:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _23% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+75%_ selama 20 giliran , dengan biaya 2 daya.\n\n_+3:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _30% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+100%_ selama 20 giliran, dengan biaya 2 daya. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=dinding cahaya actors.hero.talent.wall_of_light.desc=_+1:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _3 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 daya.\n\n_+2:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _5 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 daya.\n\n_+3:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _7 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 daya.\n\nDinding dapat ditempatkan secara kardinal atau diagonal, hanya satu dinding yang dapat berdiri pada satu waktu. actors.hero.talent.divine_intervention.title=intervensi ilahi -actors.hero.talent.divine_intervention.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _150 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _1 giliran._\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _200 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _2 giliran._\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _250 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _3 giliran._\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _300 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _4 giliran._\n\nIntervensi Ilahi menghabiskan 5 daya buku, dan hanya dapat dilemparkan sekali dalam kenaikan wujud yang sama. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=keputusan -actors.hero.talent.judgement.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _10-20 damage_ ke semua musuh yang terlihat.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _15-30 damage_ ke semua musuh yang terlihat.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _20-40 damage_ ke semua musuh yang terlihat.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan_, yang memberikan _25-50 damage_ ke semua musuh yang terlihat.\n\nKeputusan menghabiskan 3 daya buku. Keputusan memberikan 5-10 damage tambahan untuk setiap mantra yang telah dikeluarkan Ulama sejak memasuki kenaikan wujud atau sejak terakhir kali mengeluarkan Keputusan. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=kilatan -actors.hero.talent.flash.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _3 petak_ jauhnya.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _4 petak_ jauhnya.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _5 petak_ jauhnya.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _6 petak_ jauhnya.\n\nKilat awalnya memerlukan 1 daya buku, dan 1 daya lagi untuk setiap penggunaan dalam kenaikan wujud yang sama. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=bentuk tubuh actors.hero.talent.body_form.desc=Ulama dapat mengeluarkan _bentuk tubuh_, yang menyematkan Trinitas dengan kekuatan dari enchantment atau glyph yang telah diidentifikasi Ulama dalam putaran ini, dengan biaya 2 daya.\n\n_+1:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _20 giliran._\n\n_+2:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _27 giliran._\n\n_+3:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _33 giliran._\n\n_+4:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _40 giliran._\n\nTrinitas hanya bisa menyematkan satu efek tubuh pada satu waktu. Biaya daya armor Trinitas lebih tinggi jika glyph yang dipilih langka dan kuat. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=bentuk roh actors.hero.talent.spirit_form.desc=Ulama dapat mengeluarkan _Bentuk Roh_, yang menyematkan Trinitas dengan kekuatan cincin atau artefak yang diidentifikasi Ulama dalam putaran ini (kecuali kitab suci), dengan biaya 4 daya.\n\n_+1:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+1_ selama 20 giliran , atau akan memicu efek artefak pada _+4._\n\n_+2:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+2_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\n_+3:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+3_ selama 20 giliran, atau akan memicu efek artefak pada _+8._\n\n_+4:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+4_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\nTrinitas hanya bisa menyematkan satu efek roh pada satu waktu. Artefak punya beragam efek dan biaya daya armor yang berbeda saat dipicu oleh Trinitas. actors.hero.talent.beaming_ray.title=pancaran cahaya -actors.hero.talent.beaming_ray.desc=Ulama dapat mengeluarkan _Pancaran Sinar_ dari sekutu yang kuat dengan biaya 1 daya. Cahaya ini dapat menembus dinding dan memindahkan sekutu ke lokasi yang ditargetkan. Jika musuh berada di lokasi tersebut, sekutu akan muncul di sebelah musuh dan akan menargetkan mereka. Cahaya ini bahkan dapat memindahkan sekutu yang biasanya tidak bisa bergerak, tetapi memiliki setengah jangkauan saat melakukannya.\n\n_+1:_ Pancaran Cahaya punya jarak maksimal 4 petak, dan meningkatkan bonus Kekuatan Banyak menjadi _+35% damage_ terhadap musuh terdekat selama 10 giliran.\n\n_+2:_ Pancaran Cahaya punya jarak maksimal 8 petak, dan meningkatkan bonus Kekuatan Banyak menjadi _+40% damage_ terhadap musuh terdekat selama 10 giliran.\n\n_+3:_ Pancaran Cahaya punya jarak maksimal 12 petak, dan meningkatkan bonus Kekuatan Banyak menjadi _+45% damage_ terhadap musuh terdekat selama 10 giliran.\n\n_+4:_ Pancaran Cahaya punya jarak maksimal 16 petak, dan meningkatkan bonus Kekuatan Banyak menjadi _+50% damage_ terhadap musuh terdekat selama 10 giliran. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=ikatan kehidupan -actors.hero.talent.life_link.desc=Ulama dapat menggunakan _Ikatan Kehidupan_ antara mereka dan sekutu yang kuat dengan biaya 2 daya. Mantra ini menyebabkan damage dibagi antara Ulama dan sekutunya, dan menyebabkan mantra pendeta yang bermanfaat dari tingkat 3 atau lebih rendah berlaku untuk keduanya jika salah satu terpengaruh.\n\n_+1:_ Ikatan Kehidupan berlangsung selama _6 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-35% damage yang diterima._\n\n_+2:_ Ikatan Kehidupan berlangsung selama _8 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-40% damage yang diterima._\n\n_+3:_ Ikatan Kehidupan berlangsung selama _10 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-45% damage yang diterima._\n\n_+4:_ Ikatan Kehidupan berlangsung selama _12 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-50% damage yang diterima._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Statis -actors.hero.talent.stasis.desc=Ulama dapat menggunakan _Stasis_ pada sekutu yang kuat dengan biaya 1 daya. Stasis akan mengeluarkan sekutu tersebut dari ruang bawah tanah untuk sementara dan mempertahankan sisa waktu pada semua peningkatan, termasuk Kekuatan Banyak. Sekutu akan muncul kembali di sampingmu saat efeknya berakhir. Stasis dapat digunakan kembali secara instan dan tanpa biaya untuk mengakhiri efek lebih awal. Stasis bekerja pada sekutu yang tidak bisa bergerak, tetapi tidak dapat memindahkan mereka di antara lantai ruang bawah tanah.\n\n_+1:_ Stasis berlangsung selama maksimal _40 giliran._\n\n_+2:_ Stasis berlangsung selama maksimal _60 giliran._\n\n_+3:_ Stasis berlangsung selama maksimal _80 giliran._\n\n_+4:_ Stasis berlangsung selama maksimal _100 giliran._\n\nUlama juga dapat menggunakan Pancaran Cahaya saat sekutu dalam keadaan statis untuk memanggil mereka kembali, atau menggunakan Ikatan Kehidupan untuk menerapkan efeknya terlebih dahulu. Namun, sekutu tidak mendapatkan manfaat dari Ikatan Kehidupan saat dalam keadaan statis. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Area itu tidak dapat diakses dalam pe actors.mobs.npcs.blacksmith.def_verb=ketahan actors.mobs.npcs.blacksmith.desc=Pandai besi troll ini terlihat seperti troll biasanya: dia tinggi dan ramping, dan kulitnya menyerupai batu baik dalam segi warna maupun tekstur. Pandai besi troll sedang mengutak-atik peralatan kecil yang tidak proporsional. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Hei manusia! Mau jadi berguna dikit? Ambil nih beliung dan tambanglah _bijih emas gelap, 15 buah_ udah cukup. Apa maksudmu? Bagaimana aku membayarnya? Kau serakah...\nOke, oke, aku tak punya uang, tapi aku bisa menempa perlengkapanmu. Kau cukup beruntung, aku adalah satu-satunya pandai besi di sini. -actors.mobs.npcs.blacksmith.blood_1=Hei manusia! Mau jadi berguna dikit gak? Ambil nih beliung dan _bunuh kelelawar_ pake itu, aku butuh darahnya. Apa maksudmu, gimana aku bayarnya? Kau serakah...\nOke, oke, aku gak punya uang buat bayar, tapi aku bisa menempa peralatanmu. Kau cukup beruntung, karena cuma aku pandai besi di sini. -actors.mobs.npcs.blacksmith.gold_2=Bijih emas gelap. 15 buah. Seriusan, emangnya susah? -actors.mobs.npcs.blacksmith.blood_2=Aku bilang aku butuh darah kelelawar di beliung itu. Chop chop! -actors.mobs.npcs.blacksmith.completed=Oh, kau kembali... Lebih baik telat dari pada gak balik lagi. - actors.mobs.npcs.ghost.name=hantu sedih actors.mobs.npcs.ghost.rat_1=Halo %s... Dulu saya seperti dirimu - kuat dan percaya diri... Tapi saya dibunuh makhluk buruk... Saya tak dapat meninggalkan tempat ini... Tidak sampai dendamku terbalaskan... Bunuh _tikus busuk,_ yang telah mengambil nyawaku...\n\nIa mengintai di lantai ini... Menyebarkan kotoran ke mana-mana... _Hati-hati dengan awan bau dan gigitan korosifnya, asamnya larut dalam air..._ actors.mobs.npcs.ghost.rat_2=Tolong... Tolong aku... Musnahkan kekejian...\n\n_Lawanlah makhluk itu di dekat air... Hindari bau busuknya..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Iblis kecil membangun sebuah toko pada pingg actors.mobs.npcs.mirrorimage.name=cerminan diri actors.mobs.npcs.mirrorimage.desc=Ilusi ini mirip denganmu, bahkan ia memegang senjata dan memakai armor yang sama denganmu.\n\nCerminan diri akan mencari dan menyerang musuh menggunakan senjata tiruannya itu, yang mana mempunyai sifat yang sama denganmu, namun memberikan damage lebih sedikit. Awalnya mereka hampir tidak terlihat, namun mereka harus memadatkan diri agar dapat menyerang musuh.\n\nMemang serangan mereka dapat diandalkan, namun pertahannya sangat lemah, sekali saja terserang mereka akan langsung menghilang. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=bayangan prismatik actors.mobs.npcs.prismaticimage.desc=Ilusi berkilauan ini memiliki kemiripan yang dekat denganmu, bahkan tampaknya memegang senjata dan armor yang sama seperti milikmu saat ini.\n\nBayangan prismatik akan mencari dan fokus kepada musuh, menggunakan pertahanan dan kesehatan tingkat tinggi untuk melindungimu. Meskipun mereka tidak memiliki kekuatan serangan yang sama dengan cerminan diri, mereka memiliki daya tahan yang ditingkatkan, termasuk menerima manfaat dari armormu.\n\nKetika darahnya habis, bayangan prismatik akan memudar dalam beberapa giliran, dan masih dapat disembuhkan selama waktu ini. Ketika tidak ada musuh, gambar prismatik akan memudar dan bergabung kembali dengan tuannya. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=raja tikus actors.mobs.npcs.ratking.not_sleeping=Gua gak tidur! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Tikus ini sedikit lebih besar daripada tikus actors.mobs.npcs.ratking.desc_birthday=Tikus ini sedikit lebih besar dari tikus marsupial biasanya. Ia memakai topi pesta kecil bewarna hijau, bukan sebuah mahkota seperti biasanya. Selamat ulang tahun Raja tikus! actors.mobs.npcs.ratking.desc_winter=Tikus ini sedikit lebih besar dari pada tikus marsupial biasanya. Ia memakai topi pesta kecil, bukan sebuah mahkota biasanya. Selamat Berlibur! actors.mobs.npcs.ratking.desc=Tikus ini sedikit lebih besar daripada tikus marsupial biasa. Dia memakai mahkota kecil di kepalanya. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=domba actors.mobs.npcs.sheep.baa!=Mbeek! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Mbeek. actors.mobs.npcs.sheep.baa...=Mbeek... actors.mobs.npcs.sheep.def_verb=ketahan actors.mobs.npcs.sheep.desc=Ini adalah domba ajaib. Apa yang membuat mereka ajaib? Kamu tak bisa membunuhnya. Mereka akan diam di sana sampai menghilang secara ajaib dengan sendirinya, selagi mengunyah rumput dengan tatapan kosong. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=penjaga toko actors.mobs.npcs.shopkeeper.thief=Maling, Maling! @@ -1406,14 +1414,14 @@ actors.mobs.npcs.shopkeeper.talk_prison_intro=Aku punya segala hal yang kamu but actors.mobs.npcs.shopkeeper.talk_prison_warrior=Itu segel menarik yang kamu dapatkan disana, mereka biasanya berada dalam keadaan utuh. Apakah kamu seorang pahlawan yang dipermalukan atau semacamnya? yah, apapun yang telah kamu lakukan bukanlah urusanku, koinmu tetaplah bagus. actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, saya sepertinya pernah melihat poster dicari dengan namamu disuatu tempat di kota. Dalam pelarian, ya? Oh kamu tidak bersalah ya? tentu, tentu... jangan khawatir, saya punya urusan yang lebih baik daripada melaporkanmu, tapi mungkin saja kamu perlu membeli sesuatu untuk memastikan? actors.mobs.npcs.shopkeeper.talk_prison_rogue=Apakah kamu datang dari kumpulan pencuri untuk membersihkan area tersebut? Tidak, hanya berbelanja? Kami akan membunuh beberapa monster selagi kamu di sini. Jangan mengharapkan diskon juga, saya membayar uang perlindungan yang baik kepada kalian dan kalian hampir tidak bisa menjagaku tetap aman di sini. -actors.mobs.npcs.shopkeeper.talk_prison_huntress=Sepertinya kamu sudah keluar dari dasarmu, Nona. Koridor ruang bawah tanah yang sempit tidak seluas aula besar atau hutan di sekitar kota, bukan? Hehe, oh tidak keberatan saya mengoceh, kenapa tidak beli sesuatu? +actors.mobs.npcs.shopkeeper.talk_prison_huntress=Sepertinya kamu sudah keluar dari dasarmu, Nona. Lorong terungku yang sempit tidak seluas aula besar atau hutan di sekitar kota, bukan? Hehe, oh tidak keberatan saya mengoceh, kenapa tidak beli sesuatu? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Nah kalau itu bukanlah pahlawan pengembara! Jika kamu sedang mencoba menyelamatkan kota lain maka semoga berhasil, bahaya yang ada disini lebih buruk daripada geng bandit kecil. Aku yakin kamu lebih baik dalam hal ini daripada orang lain, cobalah untuk tidak mati tepat di luar tokoku. actors.mobs.npcs.shopkeeper.talk_prison_cleric=Baiklah, halo Yang Mulia, atau sekarang Yang Agung? Hehe, bagaimanapun juga ini bukan tempat untukmu, banyak orang akan sangat sedih jika kamu akhirnya meninggal. Tentunya kamu punya beberapa koin, mengapa tidak membeli sesuatu untuk membantu mencegahnya? actors.mobs.npcs.shopkeeper.talk_caves=Habiskan uang, hidup lebih lama. \n\nOh dan sapalah pandai besi Troll itu untukku jika kamu melihatnya. Ingatkan si lug bahwa dia masih berhutang uang padaku untuk palu yang saya jual padanya minggu lalu! actors.mobs.npcs.shopkeeper.talk_city=Barang daganganku bisa membuatmu aman dibawah sini\n\n...Dan jangan berkeliaran jika kamu mau. Butuh waktu lama untuk untuk membuat penduduk setempat disini meninggalkanku sendiri, aku tidak ingin kamu membuat masalah! actors.mobs.npcs.shopkeeper.talk_halls=Hai, saya punya harga spesial untuk pemburu iblis! \n\nOh dan hati-hati di bawah sana! Iblis di bawah sana tidak akan peduli seberapa beraninya kamu. Kamu tidak dapat bangkit kembali dan mengeluarkan lebih banyak uang jika kamu mati! ;)\n\nApakah iblis-iblis itu sama sepertiku? Hehe, tidak sama sekali. Saya hanyalah iblis kecil, bukan petarung yang hebat, dan saya berhasil menjaga pikiranku tetap utuh. Iblis-iblis di bawah sana jauh lebih kuat, dan mereka semua telah diperbudak oleh... yah... berhati-hatilah di bawah sana. actors.mobs.npcs.shopkeeper.talk_ascent=Saya tidak tahu apa yang kamu rencanakan dengan jimat itu tapi saya tidak ingin terlibat dengan itu. Belilah sesuatu dan segera berjalan, kita berdua harus keluar dari tempat ini! -actors.mobs.npcs.shopkeeper.desc=Pria gemuk ini terlihat lebih cocok untuk distrik perdagangan di kota besar daripada ruang bawah tanah. Harganya menjelaskan mengapa dia lebih memilih berbisnis di sini. +actors.mobs.npcs.shopkeeper.desc=Pria gemuk ini terlihat lebih cocok untuk distrik perdagangan di kota besar daripada terungku. Harganya menjelaskan mengapa dia lebih memilih berbisnis di sini. actors.mobs.npcs.wandmaker.name=pembuat tongkat sihir actors.mobs.npcs.wandmaker.intro_warrior=Oh, halo! Sungguh kejutan yang menyenangkan bertemu dengan seorang pendekar dari utara di tempat yang begitu menyedihkan! Kamu harus melakukan perjalanan yang cukup jauh untuk sampai ke sini. Jika kamu mencari sebuah petualangan, saya mungkin punya tugas untukmu. @@ -1441,9 +1449,10 @@ actors.mobs.acidic.desc=Makhluk iblis besar mirip arakhnida ini menghindari pert actors.mobs.albino.name=tikus albino actors.mobs.albino.desc=Ini adalah tikus marsupial langka, dengan bulu putih bersih dan gigi yang tajam. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=patung berarmor -actors.mobs.armoredstatue.desc=Anda mungkin berpikir bahwa itu hanyalah salah satu dari patung mati di penjara bawah tanah ini, tetapi matanya yang merah menyala menunjukkan hal itu.\n\nTampaknya kondisinya bagus karena armor yang dipakainya, mungkin sangat sulit untuk dibunuh. +actors.mobs.armoredstatue.desc=Kamu mungkin berpikir bahwa itu hanya salah satu dari patung mati di terungku ini, tetapi matanya yang merah menyala menunjukkan hal itu.\n\nTampaknya kondisinya bagus karena armor yang dipakainya, mungkin sangat sulit untuk dibunuh. actors.mobs.armoredstatue.desc_arm_wep=Sementara patung itu sendiri terbuat dari batu, _%1$s_ dan _%2$s_ yang dipegang olehnya terlihat nyata. actors.mobs.bandit.name=bandit gila @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Penghuni gua yang gesit dan ulet itu lebih berbahaya daripa actors.mobs.bee.name=lebah emas actors.mobs.bee.desc_honey=Meskipun ukurannya kecil, lebah emas cenderung melindungi rumah mereka dengan ganas. Yang ini sudah dijinakkan, dan sepertinya ingin mengikutimu. actors.mobs.bee.desc=Meskipun ukurannya kecil, lebah emas ini melindungi rumah mereka dengan ganas. Yang satu ini sangat marah, lebih baik kamu menjauh darinya. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=gnoll brutal actors.mobs.brute.enraged=mengamuk @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Gnoll brutal ini sedang sekarat, tapi ingin kam actors.mobs.causticslime.name=slime kaustik actors.mobs.causticslime.desc=Slime ini sepertinya telah tercemar oleh sihir hitam yang terpancar dari bawah. Slime itu telah kehilangan warna hijau biasanya, dan menetes dengan cairan kaustik. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=kepiting selokan actors.mobs.crab.desc=Kepiting yang besar itu adalah puncak dari rantai makanan di dalam selokan ini. Mereka sangat cepat dan cangkang tebal mereka dapat menahan pukulan keras. @@ -1472,20 +1483,23 @@ actors.mobs.crab.desc=Kepiting yang besar itu adalah puncak dari rantai makanan actors.mobs.crystalguardian.name=penjaga kristal actors.mobs.crystalguardian.def_verb=ketahan actors.mobs.crystalguardian.desc=Penjaga kristal besar ini hampir terlihat seperti patung, jika bukan karena matanya yang bersinar terang. Kristal yang mengeras dari bahan pembuatnya menyebabkan mereka menjadi lamban namun sangat keras, jadi _sebaiknya biarkan mereka tidur di sarang kristal selama mungkin._\n\nKarena ukurannya, penjaga kristal akan bergerak lebih lambat di ruang tertutup. Mereka juga sangat tahan lama sehingga tidak mungkin dibunuh secara langsung. Mereka dapat dikalahkan dan dilumpuhkan untuk sementara waktu, namun mereka akan bangkit kembali setelah beberapa saat. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=mimik kristal actors.mobs.crystalmimic.ate=Mimik memakan %s milikmu! actors.mobs.crystalmimic.escaped=Mimik kristal telah kabur! -actors.mobs.crystalmimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di ruang bawah tanah mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik kristal lebih penuh tipu daya daripada sepupu biasa mereka, dan lebih memilih menghindari konflik saat mencuri barang rampasan. Mereka akan berusaha untuk berlari cepat setelah ditemukan, dan memiliki kemampuan untuk mengubah posisi musuh ketika mereka menyerang. +actors.mobs.crystalmimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik kristal lebih penuh tipu daya daripada sepupu biasa mereka, dan lebih memilih menghindari konflik saat mencuri barang rampasan. Mereka akan berusaha untuk berlari cepat setelah ditemukan, dan memiliki kemampuan untuk mengubah posisi musuh ketika mereka menyerang. actors.mobs.crystalspire.name=menara kristal actors.mobs.crystalspire.warning=Kristal itu bergetar saat kamu memukulnya. Meneruskan hal ini pasti akan menarik perhatian kepadamu... actors.mobs.crystalspire.alert=Getarannya tumbuh dan bergemuruh ke seluruh gua! actors.mobs.crystalspire.desc=Menara raksasa dari kristal yang sangat keras ini mungkin adalah sumber dari semua makhluk kristal aneh di gua ini. Senjata biasa kamu tidak efektif melawannya, jadi kamu harus menggunakan beliung jika ingin menghancurkannya.\n\n_Pastikan kamu sudah siap sebelum mulai memecahkannya._ Kristal sebesar itu mungkin memerlukan waktu cukup lama untuk ditambang, dan kamu mungkin tidak akan bisa melakukannya tanpa gangguan. Menara itu sendiri bahkan mungkin mempunyai beberapa cara untuk mempertahankan diri juga. _Mungkin serangan menara itu sendiri dapat digunakan untuk melawan antek-anteknya._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=gumpalan kristal actors.mobs.crystalwisp.beam_kill=Sinar cahaya itu membunuhmu... actors.mobs.crystalwisp.desc=Sebongkah kecil kristal mengeras yang mengambang dan menghasilkan cahaya terang. Meskipun tidak terlalu kuat, gumpalan kristal akan menembakkan sinar cahaya yang merusak ke arahmu jika tembakannya jelas.\n\nGumpalan kristal cukup kecil untuk dengan mudah bergerak melalui berbagai singkapan kristal, tetapi mereka tidak dapat menembak menembus itu. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=pemuncul iblis actors.mobs.demonspawner.on_death=Energi iblis di sini tampaknya berkurang saat pemuncul itu mati. @@ -1497,7 +1511,7 @@ actors.mobs.dm100.desc=DM-100 adalah model awal 'mesin pertahanan' kurcaci yang actors.mobs.dm200.name=DM-200 actors.mobs.dm200.vent=DM-200 menembakkan semburan gas beracun! -actors.mobs.dm200.desc=DM-200 adalah 'mesin pertahanan' kurcaci generasi kedua, yang dirancang untuk melindungi kurcaci penambang di gua-gua dan kota di bawahnya. Mereka jauh lebih besar dan lebih kokoh dari pendahulunya, dan menyerang dengan tinju hidrolik yang mematikan.\n\nUkuran mereka yang bertambah juga merupakan kelemahan utama mereka, karena mereka tidak dapat masuk ke dalam terowongan sempit dan pintu masuk ruang bawah tanah. Para kurcaci mampu mengimbangi kurangnya mobilitas DM-200 dengan membiarkan mereka melepaskan asap pembuangan beracun mereka ke musuh yang jauh, atau musuh yang tidak dapat mereka jangkau. +actors.mobs.dm200.desc=DM-200 adalah 'mesin pertahanan' kurcaci generasi kedua, yang dirancang untuk melindungi kurcaci penambang di gua-gua dan kota di bawahnya. Mereka jauh lebih besar dan lebih kokoh dari pendahulunya, dan menyerang dengan tinju hidrolik yang mematikan.\n\nUkuran mereka yang bertambah juga merupakan kelemahan utama mereka, karena mereka tidak dapat masuk ke dalam terowongan sempit dan pintu masuk terungku. Para kurcaci mampu mengimbangi kurangnya mobilitas DM-200 dengan membiarkan mereka melepaskan asap pembuangan beracun mereka ke musuh yang jauh, atau musuh yang tidak dapat mereka jangkau. actors.mobs.dm201.name=DM-201 actors.mobs.dm201.vent=DM-201 melempar granat korosif! @@ -1540,7 +1554,8 @@ actors.mobs.ebonymimic.name=mimik kayu hitam actors.mobs.ebonymimic.reveal=Ada mimic di sana! actors.mobs.ebonymimic.hidden_name=garis besar yang mencurigakan actors.mobs.ebonymimic.hidden_desc=Sepertinya ada sesuatu di sini, tapi hampir seluruhnya transparan. -actors.mobs.ebonymimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di ruang bawah tanah mereka hampir selalu memilih bentuk peti harta karun, untuk memikat petualang yang tidak menaruh curiga.\n\nMimik kayu hitam adalah peniru yang tersembunyi dengan kemampuan membuat dirinya hampir tidak terlihat. Mereka mengintai hal-hal yang kemungkinan besar akan berinteraksi dengan para petualang, tetapi juga berisi jarahannya sendiri. Mereka tidak lebih tangguh daripada mimik biasa setelah ditemukan, tetapi gigitan mendadak mereka sangat menghancurkan. +actors.mobs.ebonymimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat petualang yang tidak menaruh curiga.\n\nMimik kayu hitam adalah peniru yang tersembunyi dengan kemampuan membuat dirinya hampir tidak terlihat. Mereka mengintai hal-hal yang kemungkinan besar akan berinteraksi dengan para petualang, tetapi juga berisi jarahannya sendiri. Mereka tidak lebih tangguh daripada mimik biasa setelah ditemukan, tetapi gigitan mendadak mereka sangat menghancurkan. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=elemental api actors.mobs.elemental$fireelemental.desc=Elemental adalah makhluk kacau yang seringkali tercipta saat sihir magis yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan damage dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan api dari jauh juga. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Elemental sedang mengisi day actors.mobs.elemental$newbornfireelemental.desc=Elemental adalah makhluk kacau yang sering tercipta ketika sihir magis yang kuat tidak dikontrol dengan baik. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemental api ini baru dipanggil, tapi masih cukup berbahaya! actors.mobs.elemental$newbornfireelemental.desc_boss=Karena sifat pemanggilannya yang kacau, elemental ini hanya dapat menyebarkan api dalam ledakan yang tidak akurat setelah melakukan serangan dalam satu giliran. actors.mobs.elemental$newbornfireelemental.desc_ally=Karena elemental ini dipanggil dengan mantra, ia memiliki kontrol lebih besar terhadap apinya. Ia tidak mampu melakukan serangan jarak jauh, namun akan menyulut musuh yang diserangnya dalam jarak dekat. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=elemental beku actors.mobs.elemental$frostelemental.desc=Elemental adalah makhluk kacau yang seringkali tercipta saat sihir magis yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemental beku adalah jenis elemental umum yang melemahkan musuh dengan sihir dingin. Mereka akan membekukan target mereka dengan serangan jarak dekat dan jarak jauh. Sihir mereka jauh lebih efektif di atas air. actors.mobs.elemental$shockelemental.name=elemental kejutan @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Mata Jahat adalah bola melayang yang dipenuhi oleh energi i actors.mobs.fetidrat.name=tikus busuk actors.mobs.fetidrat.desc=Ada hal yang salah pada tikus itu. Rambutnya yang hitam berminyak dan kulitnya yang busuk berbeda dengan tikus-tikus sehat lain yang kamu lihat sebelumnya. Matanya yang hijau pucat membuatnya terlihat mencekam.\n\nTikus itu mengeluarkan gas yang sangat berbahaya dalam jarak dekat.\n\nCairan gelap menetes dari mulutnya, cairan itu melelehkan lantai tapi nampaknya larut dalam air. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=inti jamur actors.mobs.fungalcore.desc=Jamur raksasa ini pasti menjadi sumber dari segala aktivitas jamur di gua ini. @@ -1576,7 +1593,14 @@ actors.mobs.ghoul.name=hantu kurcaci actors.mobs.ghoul.desc=Ketika masyarakat kurcaci perlahan-lahan mulai runtuh, dan raja para kurcaci saat ini merebut kekuasaan mutlak, mereka yang lemah atau yang menentangnya tidak diperlakukan dengan baik. Ketika raja semakin mahir menggunakan ilmu hitam, dia membujuk para kurcaci ini sesuai keinginannya, dan sekarang mereka menjadi prajurit di pasukannya.\n\nHantu kurcaci tidak terlalu kuat jika sendirian, tetapi selalu bepergian dalam kelompok dan lebih sulit dibunuh dalam jumlah besar. _Ketika hantu kurcaci dikalahkan, ia akan bangkit kembali setelah beberapa giliran selama hantu kurcaci lain berada di dekatnya._ actors.mobs.gnoll.name=gnoll pengintai -actors.mobs.gnoll.desc=Gnoll adalah humanoid mirip hyena. Mereka berkelana di selokan dan ruang bawah tanah, berkelana untuk menyerang permukaan dari waktu ke waktu. Para gnoll pengintai adalah ras biasa dari gnoll, mereka tidak sekual gnoll brutal dan tidak sepintar dukun gnoll. +actors.mobs.gnoll.desc=Gnoll adalah humanoid mirip hyena. Mereka berkelana di selokan dan terungku, berkelana untuk menyerang permukaan dari waktu ke waktu. Para gnoll pengintai adalah ras biasa dari gnoll, mereka tidak sekual gnoll brutal dan tidak sepintar dukun gnoll. + +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=Sang geomancer mulai bergerak. Pastikan kamu siap sebelum melanjutkan! @@ -1587,21 +1611,25 @@ actors.mobs.gnollgeomancer.desc=Gnoll senior yang sangat tinggi ini pastilah sum actors.mobs.gnollgeomancer.desc_armor=Geomancer tersebut saat ini terbungkus dalam lapisan armor batu. _Kamu harus mendekat dan menghancurkannya dengan beliungmu sebelum kamu bisa melukai geomancer tersebut._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Gnoll pencari ranjau di dekatnya memegang perangkat yang memperkuat pelindung batu geomancer. Kamu tidak akan bisa memberi damage sama sekali sekarang!_ actors.mobs.gnollgeomancer.desc_sleeping=Dukun gnoll yang sangat tinggi ini dikelilingi oleh lapisan batu, dan terlihat hampir seperti patung. Melihat lebih dekat, kamu dapat melihat batu itu secara ajaib bergerak seiring dengan pernapasan gnoll senior. Ia tidak dapat dilukai ketika terbungkus dalam batu seperti ini, dan tampaknya ia benar-benar menikmati tidur siang yang kotor.\n\nKamu mungkin bisa menembus lapisan batu dengan beliungmu, tapi _pastikan Anda siap bertarung saat melakukannya._ Geomancer pasti menjadi sumber dari berbagai sihir penggerak bumi di sekitar sini, dan pengatur semua aktivitas gnoll. _Kalahkan gnoll yang tersebar di sekitar sini sebelum bertarung mungkin merupakan ide yang bagus._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=gnoll penjaga actors.mobs.gnollguard.def_verb=ketahan actors.mobs.gnollguard.spear_warn=Gnoll itu mendaratkan serangan ganas dengan ujung tombaknya! actors.mobs.gnollguard.desc=Gnoll yang besar dan tampak tangguh memegang tombak dan perisai, namun tanpa helm. Para penjaga ini kemungkinan besar adalah gnoll brutal yang sedang menjalani pelatihan, terikat untuk membantu melindungi tambang dari perambahan satwa liar.\n\nGnoll penjaga cukup kuat untuk memegang tombak dengan satu tangan, tetapi tidak dapat menggunakannya dengan baik. Ia membutuhkan ruang yang cukup terbuka untuk menyerang dari jarak jauh, dan damage itu akan lebih kecil jika kamu mendekat. actors.mobs.gnollguard.desc_armor=_Gnoll pencari ranjau di dekatnya memegang perangkat yang memberikan pelindung tanah pada penjaga ini, sangat mengurangi damage yang ditimbulkannya._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnoll pencari ranjau actors.mobs.gnollsapper.desc=Gnoll kecil dan lemah namun cerdas dengan bulu pucat dan tas penuh berbagai perangkat. Mereka kemungkinan besar berada di sini untuk membantu pencarian dan penambangan emas gelap, dan memiliki penjaga terdekat untuk perlindungan. Mereka mampu bertarung, tapi serangan mereka sangat lemah, tidak lebih kuat dari gnoll pengintai.\n\nDaripada bertarung secara langsung, gnoll pencari ranjau lebih memilih menggunakan berbagai perangkat yang mereka miliki untuk membuat lingkungan berbatu menyerang mereka. Namun, mereka sendiri tidak mengetahui sihir penggerak bumi, sehingga kemungkinan besar mereka menggunakan perangkat mereka sembarangan. _Seharusnya ada banyak cara untuk menggunakan serangan mereka terhadap mereka, atau penjagaan mereka._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=gnoll penipu actors.mobs.gnolltrickster.desc=Makhluk yang tampak aneh, bahkan menurut standar gnoll. Ia membungkuk ke depan sambil menyeringai jahat, hampir menggendong tas yang tergantung di bahunya. Matanya melebar dengan campuran ketakutan dan kegembiraan yang aneh.\n\nAda banyak koleksi anak panah yang dibuat dengan buruk di tasnya, semuanya sepertinya mengandung berbagai zat berbahaya. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=mimik emas -actors.mobs.goldenmimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di ruang bawah tanah mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik emas adalah jenis mimik yang kuat yang mencoba memikat para petualang yang kuat. Mereka memiliki jarahan yang bagus, tetapi mereka juga lebih kuat daripada mimik biasa. +actors.mobs.goldenmimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik emas adalah jenis mimik yang kuat yang mencoba memikat para petualang yang kuat. Mereka memiliki jarahan yang bagus, tetapi mereka juga lebih kuat daripada mimik biasa. actors.mobs.golem.name=golem actors.mobs.golem.def_verb=ketahan @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=kepiting raksasa actors.mobs.greatcrab.noticed=Kepiting itu menahan serangan dengan cakar besarnya. actors.mobs.greatcrab.def_verb=ketahan actors.mobs.greatcrab.desc=Kepiting ini sangat besar dibandingkan dengan kepiting selokan yang lain. Cangkangnya yang berwarna biru itu dipenuhi dengan retakan-retakan, menunjukkan usianya yang sudah tua. Kepiting itu berjalan dengan lambat, berusaha menyeimbangi cakar raksasanya.\n\nWalaupun kepiting itu memiliki satu cakar, itu sudah lebih dari cukup. Kepiting itu menempatkan cakarnya di hadapannya, melindungi dirinya dengan tempurung yang tidak dapat ditembus. Namun demikian, kepiting itu tidak dapat menghindari serangan tiba-tiba, atau serangan keroyokan. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=penjaga penjara actors.mobs.guard.scorpion=Kemari kau! actors.mobs.guard.def_verb=ketahan actors.mobs.guard.desc=Dulunya penjaga penjara normal, namun lama-lama mereka tak ada bedanya dengan makhluk mengerikan lain. Mereka berjalan seperti zombie, berjalan melewati lorong-lorong untuk mencari sesuatu yang tidak pada tempatnya, seperti dirimu!\n\nMereka membawa rantai di sekeliling tubuhnya, mungkin untuk menarik musuh dalam jarak dekat. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Harta karun itu adalah mimik! actors.mobs.mimic.hidden_hint=Harta karun itu tampak aneh... Mendekati dan mencoba membukanya mungkin ide yang buruk. -actors.mobs.mimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di ruang bawah tanah mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik memiliki gigitan yang tidak enak, tetapi sering kali menyimpan lebih banyak harta daripada peti biasa. +actors.mobs.mimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik memiliki gigitan yang tidak enak, tetapi sering kali menyimpan lebih banyak harta daripada peti biasa. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=necromancer actors.mobs.necromancer.desc=Para penyihir gelap ini telah berbondong-bondong ke penjara, karena itu adalah tempat yang tepat untuk melatih keahlian jahat mereka.\n\nNecromancer akan memanggil dan memberdayakan tengkorak untuk bertarung demi mereka. Membunuh necromancer juga akan membunuh tengkorak yang dipanggilnya. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Tengkorak ini dipanggil oleh necroman actors.mobs.mob.died=Kamu mendengar sesuatu mati di kejauhan. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Dibunuh oleh: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=biksu kurcaci actors.mobs.monk.def_verb=ketahan actors.mobs.monk.parried=tertangkis -actors.mobs.monk.desc=Para biksu ini adalah orang-orang fanatik, yang mengabdikan diri mereka untuk melindungi raja mereka melalui kekuatan fisik. Begitu besarnya pengabdian mereka sehingga mereka menyerahkan pikiran mereka sepenuhnya kepada raja mereka, dan sekarang berkeliaran di kota kurcaci seperti zombie yang tidak punya pikiran.\n\nPara biksu hanya mengandalkan seni pertarungan tangan kosong, dan mampu menggunakan tinju tak bersenjata mereka untuk menyerang dan bertahan. Ketika mereka menjadi terfokus, para biksu akan menangkis serangan fisik berikutnya yang digunakan terhadap mereka, bahkan jika serangan tersebut dijamin akan mengenai mereka. Para biksu membangun fokus lebih cepat saat bergerak, dan lebih lambat saat bertarung langsung. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=terfokus actors.mobs.monk$focus.desc=Biksu ini tidak mengalihkan perhatiannya dari target mereka, dan tampaknya mengantisipasi gerakan mereka sebelum mereka melakukannya.\n\nSaat terfokus, serangan fisik berikutnya yang diberikan ke mereka dijamin akan meleset, apa pun situasinya. Menangkis serangan ini akan menghabiskan fokus biarawan, dan mereka perlu membangunnya lagi untuk bisa menangkis serangan yang lain. Biksu membangun fokus lebih cepat saat mereka bergerak. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Piranha hantu adalah jenis piranha langka dengan actors.mobs.piranha.name=piranha raksasa actors.mobs.piranha.desc=Ikan-ikan karnivora itu bukanlah penghuni asli kolam bawah tanah ini. Mereka dikembangbiakkan untuk menjaga harta karun di seberang kolam. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=tiang listrik actors.mobs.pylon.desc_inactive=Tiang listrik, dimaksudkan untuk membantu mengatur listrik yang menggerakkan mesin di area ini.\n\nTiang tersebut saat ini tidak aktif dan kebal terhadap kerusakan. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Makhluk mengerikan ini adalah hasil dari banyaknya actors.mobs.rotheart.name=jantung rot actors.mobs.rotheart.desc=Buah rotberry sangat unik. Bukannya membusuk dan memberi nutrisi, buah ini tumbuh, mengeras, dan menyelimuti benihnya. Buah itu melindungi organ dalam yang tumbuh di dalamnya. Bola yang besar ini sepertinya bagian dari jantung tanaman rotberry dewasa. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=cambuk rot actors.mobs.rotlasher.desc=Cambuk rot adalah bagian dari akar tumbuhan rotberry yang sudah dewasa, yang juga berperan sebagai pertahanan utamanya. Cambuk-cambuk tersebut merekat pada tanah, tapi siap menyerang segala bentuk ancaman yang mendekati mereka. Saat tidak ada musuh di sekitar mereka, mereka akan diam tak bergerak, berusaha menyatu dengan tumbuhan lain di sekitar mereka. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=kalajengking actors.mobs.scorpio.desc=Makhluk iblis besar mirip arakhnida ini menghindari pertempuran jarak dekat, lebih memilih menembakkan jarum bergerigi yang melumpuhkan dari jarak jauh. actors.mobs.senior.name=biksu senior -actors.mobs.senior.desc=Para biksu ini adalah orang-orang fanatik, yang mengabdikan diri mereka untuk melindungi raja mereka melalui kekuatan fisik. Begitu besarnya pengabdian mereka sehingga mereka menyerahkan pikiran mereka sepenuhnya kepada raja mereka, dan sekarang berkeliaran di kota kurcaci seperti zombie yang tidak punya pikiran. \n\nBiksu ini telah menguasai seni pertarungan tangan kosong, dan mampu memperoleh fokus saat bergerak jauh lebih cepat dibandingkan biksu biasa. Ketika mereka menjadi terfokus, para biksu akan menangkis serangan fisik berikutnya yang digunakan terhadap mereka, bahkan jika serangan tersebut dijamin akan mengenai mereka. Para biksu membangun fokus lebih cepat saat bergerak, dan lebih lambat saat bertarung langsung. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=dukun gnoll actors.mobs.shaman.bolt_kill=Listrik ajaib membunuhmu... @@ -1709,8 +1747,9 @@ actors.mobs.spinner.desc=Laba-laba gua dengan bulu kehijauan itu menghindari per actors.mobs.statue.name=patung animasi actors.mobs.statue.def_verb=ketahan -actors.mobs.statue.desc=Kamu mungkin mengira itu hanyalah salah satu patung yang tidak bernyawa di ruang bawah tanah ini, tapi mata merahnya yang bersinar membuatmu ragu. +actors.mobs.statue.desc=Kamu mungkin mengira itu hanyalah salah satu patung yang tidak bernyawa di terungku ini, tapi mata merahnya yang bersinar membuatmu ragu. actors.mobs.statue.desc_weapon=Sementara patung itu sendiri terbuat dari batu, _%s_ yang dipegang olehnya terlihat nyata. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi adalah iblis yang dapat berubah wujud untuk memanipulasi pikiran mangsanya. Yang ini berwujud humanoid gotic pucat, mungkin untuk menarik perhatian penyihir kurcaci?\n\nSuccubi mungkin akan membuat musuhnya terpesona saat menyerang dirinya, membuat musuhnya tidak dapat menyerang secara langsung. Saat succubi menyerang musuh yang sedang terpesona, succubi akan menyerap esensi kehidupan mereka. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Ketika minat para kurcaci beralih dari teknik ke seni m actors.mobs.wraith.name=hantu actors.mobs.wraith.desc=Hantu adalah perwujudan roh yang berdosa, yang mana kuburannya telah diganggu. Karena mereka adalah makhluk gaib, maka akan sangat sulit menyerangnya memakai senjata biasa. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=AKU. MELIHAT. KAMU. diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 46f25c297..51026b647 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=arrabbiato actors.buffs.berserk.berserk=furia actors.buffs.berserk.exhausted=esausto actors.buffs.berserk.recovering=recupero -actors.buffs.berserk.angered_desc=La gravità delle ferite del Berserker rafforza i suoi colpi. Mano a mano che il Berserker riceve danno fisico la sua rabbia si svilupperà, concedendogli danno bonus. I danni bloccati dall'armatura contano comunque al fine dello sviluppo di rabbia.\n\nLa rabbia si affievolirà nel tempo. Più bassa è la salute del Berserker, più a lungo durerà.\n\nAl 100 %% di rabbia, il Berserker può andare in furia, garantendogli 2 volte lo scudo massimo del sigillo, aumentato fino a 6 volte se ha salute molto bassa. Questo scudo decade nel tempo e una volta esaurito il Berserker dovrà recuperare energia prima di poter sviluppare rabbia di nuovo.\n\nRabbia attuale: _%.0f%%_\n_+%.0f%%_ danno -actors.buffs.berserk.berserk_desc=Paura ed incertezza svaniscono, lasciando solo rabbia. In questo stato il Berserker è incredibilmente potente, _arrecando +50% punti danno e acquisendo scudo bonus.\n\nQuesto sudo bonus è uguale a 2 volte lo scudo massimo del sigillo, aumentato fino a 6 volte se ha salute molto bassa. Quando questo scudo si riduce a 0, la furia terminerà.\n\nDopo la furia, il Berserker avrà bisogno di recuperare energia prima di poter accumulare rabbia di nuovo. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=La forza interiore ha i suoi limiti. Il Berserker deve riposare prima di poter usare la sua rabbia di nuovo.\n\nMentre recupera energia il Berserker non accumula nessuna rabbia ricevendo danni. actors.buffs.berserk.recovering_desc_turns=Turni fino al recupero: _%d_ actors.buffs.berserk.recovering_desc_levels=Livelli fino al recupero: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Sei arrabbiato, ai nemici non piaci quando sei arrabbiato actors.buffs.blobimmunity.name=barriera della purificazione actors.buffs.blobimmunity.desc=Qualche strana forza ti racchiude in una sottile barriera protettiva, bloccando ogni effetto gassoso dannoso.\n\nSei immune a tutti gli effetti attivi in zona finché questa barriera persiste.\n\nTurni di immunità rimanenti: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=fretta maggiore actors.buffs.greaterhaste.desc=Un incredibile aumento di velocità, per un attimo sembra che tutto il resto sia fermo.\n\nMentre si è sotto l'effetto della celerità maggiore, le azioni di movimento non richiedono alcun tempo, ma le altre azioni vengono comunque eseguite a velocità normale. Ogni passo di movimento consuma un turno di maggiore rapidità.\n\nTurni di maggiore fretta rimanenti: %d. @@ -268,13 +273,14 @@ actors.buffs.hunger.desc=\n\nLa fame aumenta lentamente man mano che trascorri d actors.buffs.invisibility.name=invisibile actors.buffs.invisibility.desc=Sei completamente mimetizzato con il terreno circostante, rendendoti impossibile da vedere.\n\nMentre sei invisibile i nemici non sono in grado di attaccarti o seguirti. Attacchi fisici ed effetti magici (come quelli di pergamene e bacchette magiche) cancelleranno immediatamente l'invisibilità.\n\nTurni di invisibilità rimanenti: %s. -actors.buffs.invulnerability.name=invulnerabile +actors.buffs.invulnerability.name=invincibile actors.buffs.invulnerability.desc=Questo personaggio è pervaso da un grande potere protettivo, che gli conferisce un breve periodo di invulnerabilità!\n\nTurni rimanenti: %s actors.buffs.levitation.name=levitazione actors.buffs.levitation.desc=Una forza magica ti sta facendo levitare sul terreno, facendoti sentire senza peso.\n\nI personaggi in levitazione si muovono silenziosamente e ignorano tutti gli effetti a terra. Le trappole non si attiveranno, l'acqua non spegnerà il fuoco, le piante non verranno calpestate, le radici mancheranno e le fosse saranno sospese. Fai attenzione, poiché tutte queste cose possono entrare in vigore nel momento in cui termina la levitazione!\n\nTurni di levitazione rimanenti: %s. actors.buffs.lifelink.name=connessione vitale +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=La forza vitale di questo personaggio è connessa a un altro personaggio nelle vicinanze. Qualunque danno subito è condiviso tra loro.\n\nOgni volta che questo personaggio subisce un danno, metà di esso sarà invece inflitto alla vita del bersaglio connesso.\n\nTurni di connessione vitale rimanenti: %s. actors.buffs.light.name=illuminato @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Puoi saltare solo in uno spazio libero actors.hero.abilities.rogue.smokebomb.prompt=Scegli un luogo in cui saltare actors.hero.abilities.rogue.smokebomb$ninjalog.name=esca in legno actors.hero.abilities.rogue.smokebomb$ninjalog.desc=In qualche modo, i nemici si convincono facilmente che questa esca di legno sia il vero Ladro! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=I Ladro getta a terra una _Bomba Fumogena_ e scompare. I nemici che si trovano vicini alla sua precedente posizione vengono accecati. actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 6 caselle. Può superare pericoli e nemici ma non passare attraverso ostacoli spessi, come i muri.\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni. actors.hero.abilities.rogue.deathmark.name=marchio della morte @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Il tuo clone si actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Il clone ti sta seguendo. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Il clone sta andando ad attaccare un nemico! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Una copia del Ladro, composta di tenebrose oscurità. Resta in piedi, immobile, con occhi vuoti e con minuscoli lembi di oscurità che come vapore risalgono.\n\nIl clone non è una copia perfetta del Ladro, tuttavia è un discreto combattente e può trarre beneficio dall'equipaggiamento del Ladro, con i giusti talenti. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=lame spettrali actors.hero.abilities.huntress.spectralblades.short_desc=La Cacciatrice lancia contro un bersaglio delle _Lame Spettrali_, e i danni inflitti dipendono dall'arma da mischia equipaggiata in quel momento. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Il falco sta an actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un falco magico evocato dalla Cacciatrice. Emette un'etereo bagliore blu, e il suo capo si volge costantemente intorno per sorvegliare l'area circostante.\n\nNon è un valido combattente, ma la sua velocità e la vista acuta lo rendono un eccellente esploratore e gli permettono di distrarre facilmente i nemici. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turni rimanenti: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Il Falco schiverà di sicuro ancora %d attacchi. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=sfida actors.hero.abilities.duelist.challenge.prompt=Scegli un nemico da sfidare @@ -584,14 +593,15 @@ actors.hero.abilities.cleric.powerofmany.ally_exists=Hai già un alleato potenzi actors.hero.abilities.cleric.powerofmany.no_vision=Non puoi selezionare una posizione che non puoi vedere. actors.hero.abilities.cleric.powerofmany.only_allies=Puoi solo potenziare gli alleati. actors.hero.abilities.cleric.powerofmany.short_desc=Il Chierico canalizza il _Potere dei Molti_, potenziando un alleato esistente o creandone uno nuovo. -actors.hero.abilities.cleric.powerofmany.desc=The Cleric channels the _Power of Many_, which either empowers an existing ally or creates a new empowered one for 100 turns. Targeting an empty space creates a new ally.\n\nWhile empowered by Power of Many, any ally deals +25% damage, takes -25% damage, and shares their vision with the Cleric. They also gain 25 shielding when the ability is used.\n\nThe Cleric also gains three new spells that can only be cast with an empowered ally. Power of Many won't end while one of these spells is active. +actors.hero.abilities.cleric.powerofmany.desc=Il Chierico canalizza il _Potere dei Molti_, che potenzia un alleato esistente oppure ne crea uno nuovo potenziato per 100 turni. Selezionare uno spazio vuoto crea un nuovo alleato.\n\nMentre è potenziato dal Potere dei Molti, qualsiasi alleato infligge +25% di danno, subisce -25% di danno, e condivide la sua visuale col Chierico. Inoltre, guadagna 25 punti di scudo quando l'abilità viene utilizzata.\n\nInoltre, il Chierico guadagna tre nuovi incantesimi che possono solo essere lanciati con un alleato potenziato. Il Potere dei Molti non terminerà mentre uno di questi incantesimi è attivo. actors.hero.abilities.cleric.powerofmany$powerbuff.name=potere di molti -actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s. +actors.hero.abilities.cleric.powerofmany$powerbuff.desc=Questo alleato è stato potenziato dal Potere dei Molti, ottenendo +25%% di danni inflitti e -25%% di danni subiti. Inoltre condividerà il suo raggio di visione col Chierico, e può essere influito dagli incantesimi del potere dei molti.\n\nIl Potere dei Molti persisterà anche quando alleati come le immagini prismatiche si nascondo, ma la sua durata si deteriora comunque.\n\nTurni rimanenti: %s. actors.hero.abilities.cleric.powerofmany$lightally.name=illumina alleato actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Il tuo alleato si muove verso quella posizione. actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Il tuo alleato si muove per seguirti. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Il tuo alleato si sposta per attaccare! actors.hero.abilities.cleric.powerofmany$lightally.desc=Una copia di uno dei compagni di avventura del Chierico, fatta di luce solida. Mentre ha la forma di un altro eroe, essa non ha nessuna delle sue abilità uniche. Questo alleato persisterà fino a quando gli sarà applicato Potere dei Molti.\n\nQuesto alleato può essere direzionato senza costo riutilizzando l'abilità Potere dei Molti dell'armatura. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=rattificazione @@ -614,9 +624,9 @@ actors.hero.spells.beamingray.name=raggio luminoso actors.hero.spells.beamingray.no_space=Non c'è spazio perché il tuo alleato possa apparire lì. actors.hero.spells.beamingray.out_of_range=Quel posto è troppo lontano. actors.hero.spells.beamingray.short_desc=Teletrasporta il tuo alleato e garantisce danno bonus. -actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases. +actors.hero.spells.beamingray.desc=Il Chierico canalizza il potere sul suo alleato in un raggio di luce che lo trasporta dove viene scagliato. Se il raggio colpisce un nemico posizionerà l'alleato vicino e lo direzionerà verso il nemico.\n\nIl raggio ha una portata di %1$d caselle, e incrementerà il danno bonus del Potere dei Molti a +%2$d%% per 10 turni contro il nemico più vicino con un raggio di 4 caselle. Raggio luminoso può teletrasportare anche alleati naturalmente immobili, ma la sua portata è dimezzata in questi casi. actors.hero.spells.beamingray$beamingrayboost.name=raggio luminoso -actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.beamingray$beamingrayboost.desc=Questo alleato è stato recentemente teletrasportato da Raggio Luminoso, ottenendo danni bonus contro il nemico più vicino. L'effetto di Potere dei Molti non scadrà mentre questo potenziamento è attivo.\n\nTurni rimanenti: %s. actors.hero.spells.blessspell.name=benedire actors.hero.spells.blessspell.short_desc=Benedisce e protegge il Chierico, benedisce e cura gli altri. @@ -624,13 +634,13 @@ actors.hero.spells.blessspell.desc=Il Chierico pone una santa benedizione su se actors.hero.spells.bodyform.name=forma corporea actors.hero.spells.bodyform.short_desc=Assegna Trinità a un incanto o a un glifo. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.desc=Il Chierico sceglie un incanto o un glifo identificato in questa partita e infonde Trinità con il suo effetto.\n\nQuando Trinità viene utilizzata, il Chierico ottiene l'effetto dell'incanto o del glifo scelto per %d turni. Questo incanto o glifo temporaneo funzionerà con qualsiasi effetto che un normale incanto o glifo potrebbe avere.\n\nQuesto incantesimo sostituisce qualsiasi altro effetto corporeo attualmente infuso in Trinità. actors.hero.spells.bodyform$bodyformbuff.name=forma corporea -actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.bodyform$bodyformbuff.desc=La forma corporea di Trinità ti sta attualmente concedendo il potere di un incantamento o un glifo, come se lo avessi equipaggiato alla tua attuale arma o armatura.\n\nNota che la forma corporea non può concedere la copia di un potere di cui stai già beneficiando.\n\nEffetto corrente: %1$s.\n\nTurni rimanenti: %2$s. actors.hero.spells.cleanse.name=purificare actors.hero.spells.cleanse.short_desc=Cancella i debuff e garantisce la protezione. -actors.hero.spells.cleanse.desc=Il Chierico elimina istantaneamente tutti gli effetti dannosi su se stesso e sugli alleati visibili. Al termine dell'incantesimo, tutti i personaggi colpiti ottengono anche %1$d turni di immunità ai debuff e %2$d di barriera. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Scegli un bersaglio actors.hero.spells.clericspell.no_target=Non c'è un bersaglio là. @@ -640,9 +650,9 @@ actors.hero.spells.clericspell.charge_cost=Costo: %d actors.hero.spells.divinesense.name=senso divino actors.hero.spells.divinesense.short_desc=Acquisice temporaneamente una visione mentale con un grande raggio. -actors.hero.spells.divinesense.desc=Il Chierico concentra i propri sensi sull'ambiente circostante, ottenendo visione mentale con un raggio d'azione di %d caselle per 30 turni. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=senso divino -actors.hero.spells.divinesense$divinesensetracker.desc=This character is temporarily able to see other nearby creatures with their mind!\n\nTurns remaining: %s. +actors.hero.spells.divinesense$divinesensetracker.desc=Questo personaggio è temporaneamente capace di vedere le creature vicine con la sua mente!\n\nTurni rimanenti: %s. actors.hero.spells.divineintervention.name=intervento divino actors.hero.spells.divineintervention.short_desc=Grande aumento della protezione del Chierico e i suoi alleati. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Il Chierico canalizza la sua forma ascesa in un lu actors.hero.spells.guidinglight.name=luce guida actors.hero.spells.guidinglight.short_desc=Infligge danni magici a distanza e garantisce un colpo. -actors.hero.spells.guidinglight.desc=Il Chierico scaglia un dardo di energia magica che colpisce un bersaglio, infliggendo 2-6 danni e illuminandolo. Il prossimo attacco fisico non impedito contro un nemico illuminato andrà a segno con certezza. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luce Guida -actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Guiding Light gratuitamente dopo 100 turni.\n\nGiri rimanenti: %s. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Luce Guida gratuitamente dopo 100 turni.\n\nTurni rimanenti: %s. actors.hero.spells.guidinglight$illuminated.name=Illuminato actors.hero.spells.guidinglight$illuminated.desc=Questo personaggio emana una luce soffusa dopo essere stato colpito da un raggio guida. Anche se il bagliore non è abbastanza intenso da illuminare l'area circostante, l'effetto magico renderà molto più facile per il Chierico colpirlo. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. -actors.hero.spells.guidinglight$illuminated.desc_generic=Other heroes can still use illuminated to benefit from the searing light talent, but will not gain any accuracy. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_generic=Altri eroi possono comunque usare illuminazione per beneficiare del talento luce bruciante, ma non otterranno alcuna accuratezza. actors.hero.spells.hallowedground.name=terra consacrata actors.hero.spells.hallowedground.prompt=Scegli un luogo actors.hero.spells.hallowedground.short_desc=Cura gli alleati, rallenta i nemici e sparge l'erba in un'area d'effetto. -actors.hero.spells.hallowedground.desc=Il Sacerdote concentra la sua magia divina nel terreno vicino, creando un'area %1$dx%1$d di terreno consacrato per 20 turni.\n\nQuando viene lanciato, questo incantesimo cura tutti gli alleati per 10 HP (gli alleati sani e il prete ricevono uno scudo), radica brevemente i nemici e sparge l'erba corta.\n\nIl terreno sacro cura gli alleati per 1 HP per turno (gli alleati sani e il sacerdote ottengono scudi), paralizza i nemici e fa crescere casualmente l'erba alta.\n\nIl terreno consacrato viene distrutto dal fuoco e produrrà erba solcata se gli effetti di rigenerazione passiva sono disabilitati o se il sacerdote non ha guadagnato esperienza da un po'. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Qui il terreno è stato consacrato. Il terreno consacrato rallenta i nemici, cura gli alleati e fa diffondere l'erba. actors.hero.spells.holyintuition.name=santa intuizione @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Il Chierico concentra i propri sensi su un actors.hero.spells.holylance.name=lancia sacra actors.hero.spells.holylance.short_desc=Infligge ingenti danni magici a distanza. -actors.hero.spells.holylance.desc=Il Sacerdote accumula un’enorme quantità di energia, plasmando una lancia luminosa di potenza devastante. Questo colpo infligge %1$d-%2$d danni e causa automaticamente il danno massimo a non morti e creature demoniache. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=tempo di recupero della Lancia Sacra actors.hero.spells.holylance$lancecooldown.desc=Il Sacerdote ha appena evocato la Lancia Sacra e deve attendere prima di poterla utilizzare nuovamente.\nTurni rimanenti: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=barriera sacra actors.hero.spells.holyward.glyph_name=%s di luce actors.hero.spells.holyward.glyph_desc=Questo glifo aumenta leggermente la quantità di danni che l'armatura può bloccare. actors.hero.spells.holyward.short_desc=Sovrascrive temporaneamente i glifi per potenziare la capacità di blocco dell'armatura. -actors.hero.spells.holyward.desc=Il Chierico imprime all'armatura indossata dei glifi di luce sacra, aumentando la capacità di bloccare i danni dell'armatura di 1.\n\nQuesto glifo dura 50 turni e sostituirà qualsiasi altro glifo beneficio presente sull'armatura per tutta la durata. Il Chierico beneficerà di questo effetto anche se non indossa un'armatura. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Questo incantesimo è più potente quando lanciato dal Paladino._ La riduzione aggiuntiva dei danni viene aumentata a 3, l'incantesimo non sovrascrive più i glifi esistenti e lanciare altri incantesimi mentre Sacra Barriera è attiva ne estenderà la durata di 10 turni per carica utilizzata. actors.hero.spells.holyward$holyarmbuff.name=barriera sacra actors.hero.spells.holyward$holyarmbuff.desc=Il Chierico ha infuso la propria armatura indossata con energia sacra, sovrascrivendo temporaneamente qualsiasi glifo esistente e facendo sì che l'armatura blocchi 1 punto di danno aggiuntivo.\n\nTurni rimanenti: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=arma sacra actors.hero.spells.holyweapon.ench_name=Santo %s actors.hero.spells.holyweapon.ench_desc=I nemici colpiti da un'arma sacra subiranno danni magici aggiuntivi. actors.hero.spells.holyweapon.short_desc=Sovrascrive temporaneamente gli incantesimi per potenziare i danni. -actors.hero.spells.holyweapon.desc=Il Chierico infonde l'arma equipaggiata con energia sacra, facendo sì che l'arma infligga 2 danni magici aggiuntivi ogni volta che colpisce un nemico.\n\nL'incantesimo dura 50 turni e sostituisce qualsiasi altro incantesimo beneficio presente sull'arma per tutta la durata. Anche gli attacchi a mani nude beneficiano di questo effetto. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Questo incantesimo è più potente se lanciato dal Paladino._ Il danno magico aggiuntivo sale a 6, l'incantesimo non sostituisce più gli incantesimi esistenti e lanciare altri incantesimi finché Arma Sacra è attiva ne prolunga la durata di 10 turni per carica utilizzata. actors.hero.spells.holyweapon$holywepbuff.name=arma sacra actors.hero.spells.holyweapon$holywepbuff.desc=Il Chierico ha infuso la propria arma equipaggiata con energia sacra, sovrascrivendo temporaneamente qualsiasi incantesimo esistente e facendo sì che l'arma infligga 2 danni magici aggiuntivi per ogni attacco. \n\nTurni rimanenti:%s . @@ -705,67 +715,67 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Il Paladino ha infuso l'a actors.hero.spells.judgement.name=giudizio actors.hero.spells.judgement.short_desc=Infligge danni a tutti i nemici visibili. -actors.hero.spells.judgement.desc=Il Chierico schianta il pugno al suolo, provocando un'eruzione di luce che infligge danni a tutti i nemici in suo campo visivo. Questo attacco causa %1$d-%2$d danni base, più 5-10 danni aggiuntivi per ogni incantesimo lanciato dal Chierico dopo l'entrata in *forma ascendente* (o dall'ultima attivazione di Giudizio). \n\nAttualmente, Giudizio infliggerà %3$d-%4$d danni. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=Tocco Taumaturgico actors.hero.spells.layonhands.short_desc=Cura istantaneamente un personaggio adiacente o fornisce protezione al Paladino. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.desc=Il Paladino canalizza energia sacra attraverso le sue mani, curando o proteggendo qualsiasi cosa tocchi.\n\nIl Paladino può lanciare questo incantesimo a qualsiasi creatura adiacente per concedergli %1$d di cura, o su se stesso per ottenere %1$d di scudo. I punti cura in eccesso vengono convertiti in scudo.\n\nL'incantesimo viene lanciato istantaneamente e può essere lanciato ripetutamente, ma non può concedere più punti scudo di tre lanci complessivi al momento. actors.hero.spells.lifelinkspell.name=connessione vitale -actors.hero.spells.lifelinkspell.short_desc=Shares damage with an ally, and reduces their damage taken. -actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them. -actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=life link protection -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s. +actors.hero.spells.lifelinkspell.short_desc=Condivide il danno subito con un alleato, e riduce il danno subito di esso. +actors.hero.spells.lifelinkspell.desc=Il Chierici rafforza il legame tra se stesso e il suo alleato potenziato. Con questo legame potenziato, qualsiasi danno subito verrà diviso tra l'eroe e il suo alleato per %1$d turni, e l'aumento della difesa del Potere dei Molti aumenterà a -%2$d%% danni subiti. Nota che il danno è diviso dopo l'applicazione dell'armatura, ma prima della riduzione dei danni del Potere dei Molti.\n\nMentre questo effetto è attivo, gli incantesimi benefici del Chierico dal T3 in giù saranno applicati sia al Chierico che al suo alleato, nel caso che venga applicato a uno dei due. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=protezione della connessione vitale +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=Forma della Mente -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Assegna Trinità ad una bacchetta o arma da lancio. +actors.hero.spells.mindform.desc=Il Chierico sceglie una bacchetta o arma da lancio che ha identificato in questa partita e instilla Trinità col suo effetto.\n\nQuando Trinità viene usata, il Chierico può effettuare un singolo attacco come se stessero usando l'oggetto scelto con un +%d. Questa azione attiverà tutti gli effetti che usare quel tipo di oggetto attiverebbe normalmente.\n\nQuesto incantesimo rimpiazza qualsiasi altro effetto mentale con cui Trinità è attualmente instillata. actors.hero.spells.mnemonicprayer.name=Preghiera mnemonica -actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.short_desc=Estende potenziamenti/depotenziamenti su un alleato/nemico, e riapplica lo stato illuminato. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. -actors.hero.spells.radiance.name=radiance -actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.name=splendore +actors.hero.spells.radiance.short_desc=Illumina e stordisce brevemente i nemici visibili. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=Richiama inscrizione -actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. -actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.spells.recallinscription$useditemtracker.name=recently used rune -actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.recallinscription.short_desc=Ripete l'effetto di una pietra runica o di una pergamena recentemente utilizzata. +actors.hero.spells.recallinscription.desc=Il Chierico usa magia sacra per riapplicare l'effetto della runa magica di una pietra runica, o di una pergamena utilizzata negli ultimi %s turni.\n\nRichiama Inscrizione non può essere usato per replicare pergamene di miglioramento. Le cariche necessarie per lanciare questo incantesimo variano in base a quale oggetto è stato recentemente utilizzato: 2 per una pietra runica, 3 per una pergamena, 4 per una pergamena esotica. Il costo in cariche viene inoltre raddoppiato quando si replica una pergamena della trasmutazione, oppure oggetti alchemici che vengono creati usando trasmutazione o miglioramento. +actors.hero.spells.recallinscription$useditemtracker.name=runa recentemente utilizzata +actors.hero.spells.recallinscription$useditemtracker.desc=Il Chierico ha recentemente usato un oggetto compatibile con l'incantesimo di richiamo inscrizione. Il Chierico può lanciare l'incantesimo per replicare l'effetto dell'oggetto.\n\nOggetto Usato: %1$s.\n\nTurni Rimanenti: %2$s. actors.hero.spells.shieldoflight.name=Scudo di luce -actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.short_desc=Garantisce armatura temporanea contro un bersaglio. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Scudo di luce -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un sottile scudo di luce si contrappone tra il personaggio e un nemico. Non è abbastanza forte da bloccare completamente gli attacchi, ma li renderà meno duri.\n\nTurni Rimanenti: %s actors.hero.spells.spiritform.name=Forma Spiritica -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Assegna Trinità ad un anello o artefatto. +actors.hero.spells.spiritform.desc=Il Chierico sceglie un anello o artefatto che ha identificato in questa partita (eccetto il tomo sacro) e instilla Trinità col suo effetto.\n\nSe viene scelto un anello, Trinità concede il suo effetto a +%1$d per 20 turni.\n\nSe viene scelto un artefatto, Trinità replica il suo effetto a +%2$d. Ciascun artefatto ha specifici comportamenti e costi in cariche dell'armatura differenti quando vengono utilizzati con Trinità.\n\nQuesto incantesimo rimpiazza qualsiasi altro effetto dell'anima con cui Trinità è stata instillata. actors.hero.spells.spiritform$spiritformbuff.name=Forma Spiritica -actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.spiritform$spiritformbuff.desc=La forma spiritica di Trinità ti sta attualmente concedendo il potere di un oggetto, come se lo avessi equipaggiato.\n\nNota che la forma spiritica non può concedere un'altra copia di un effetto di cui stai già beneficiando.\n\nEffetto Attuale: %1$s.\n\nTurni Rimanenti: %2$s. -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=punizione divina +actors.hero.spells.smite.short_desc=Garantisce un colpo con danni e potere d'incantamento bonus. +actors.hero.spells.smite.desc=Il Paladino infonde un attacco corpo a corpo con un potere sacro distruttivo.\n\nIn aggiunta ai normali danni corpo a corpo, Punizione Divina fa si che gli attacchi non ostacolati siano garantiti a colpire, che abbiano +300%% potere di incantamento, e che causi %1$d - %2$d danni magici bonus.\n\nIl danno magico bonus di Punizione Divina scala col livello del Paladino, e infliggerà sempre danni magici bonus massimi contro nemici non morti o demoniaci. -actors.hero.spells.stasis.name=stasis -actors.hero.spells.stasis.short_desc=Removes ally from dungeon and preserves them. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. -actors.hero.spells.stasis$stasisbuff.name=ally in stasis -actors.hero.spells.stasis$stasisbuff.left_behind=Your immobile ally is left behind. -actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s. +actors.hero.spells.stasis.name=stasi +actors.hero.spells.stasis.short_desc=Rimuove l'alleato dal dungeon e lo conserva. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis$stasisbuff.name=alleato in stasi +actors.hero.spells.stasis$stasisbuff.left_behind=Il tuo alleato immobile viene lasciato indietro. +actors.hero.spells.stasis$stasisbuff.desc=Il Chierico attualmente ha un alleato conservato in stasi. Tutti gli effetti positivi su questo alleato vengono conservati, incluso il Potere dei Molti, ed esso riapparirà vicino al Chierico quando termina l'effetto. L'effetto può anche essere terminato in anticipo rilanciando Stasi.\n\nAlleato in stasi: %1$s.\nTurni rimanenti: %2$s. actors.hero.spells.sunray.name=Sprazzo -actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. -actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.sunray.short_desc=Infligge danno magico a distanza e acceca il bersaglio una volta. +actors.hero.spells.sunray.desc=Il Chierico emette un raggio di luce accecante verso il bersaglio, infliggendo %1$d-%2$d danni e accecandoli per %3$d turni. Raggio di sole infliggerà sempre danni massimi a bersagli non morti o demoniaci.\n\nDopo essere stato colpito da questo incantesimo, la visione del nemico si adeguerà, impedendo che vengano accecati nuovamente. Tuttavia, se viene colpito di nuovo mentre è accecato da questo incantesimo, allora la luce è travolgente e viene paralizzato. actors.hero.spells.walloflight.name=Barriera di luce actors.hero.spells.walloflight.short_desc=Crea una barriera che blocca nemici -actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. -actors.hero.spells.walloflight.early_end=You dispel the wall of light. +actors.hero.spells.walloflight.desc=Il Paladino crea di fronte a se stesso un muro fatto di pannelli di luce solida spesso 1 casella e largo %1$d caselle, e dura per 20 turni.\n\nQuesto muro si comporta come uno normale, eccetto che si può vedere attraverso. I nemici che vengono colti nello spazio del muro quando esso viene creato saranno momentaneamente storditi e spinti indietro se possibile. Qualsiasi cosa incastrata nel muro potrà spostarsi da esso.\n\nIl muro può essere evocato verso uno qualsiasi dei punti cardinali o nelle quattro direzioni diagonali. Se un muro è già attivo, l'incantesimo può essere usato gratuitamente per dissipare istantaneamente il muro. +actors.hero.spells.walloflight.early_end=Dissipi il muro di luce. actors.hero.spells.walloflight$lightwall.desc=Pannelli di luce bloccano la via ##main hero @@ -790,7 +800,7 @@ actors.hero.hero.revive=L'ankh esplode con un'energia rivitalizzante! ##classes actors.hero.heroclass.warrior=guerriero actors.hero.heroclass.warrior_desc_short=Il Guerriero può sopportare dei danni extra grazie allo scudo creato dal suo _sigillo rotto._ Il sigillo può essere spostato tra le armature e può _trasferire un singolo miglioramento._ -actors.hero.heroclass.warrior_desc=Il Guerriero inizia con un _esclusivo sigillo rotto_ che genera uno scudo in aggiunta alla salute. Il sigillo può essere spostato tra le armature, e può _trasferire un singolo miglioramento_ con sé.\n\nIl Guerriero inizia anche con una _spada corta usurata_, _tre pietre da lancio_, un'armatura di stoffa, un otre, e un sacchetto di velluto.\n\nIl Guerriero identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_ Pozione di cura\n_-_ Pergamena della rabbia +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Il Guerriero è sbloccato automaticamente. actors.hero.heroclass.mage=mago @@ -814,16 +824,16 @@ actors.hero.heroclass.duelist_desc=La Duellante inizia con uno _stocco esclusivo actors.hero.heroclass.duelist_unlock=Per sbloccare la Duellante _devi equipaggiare un'arma di livello 2 o superiore senza penalità dovute alla forza._ actors.hero.heroclass.cleric=Chierico -actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. -actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse -actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ +actors.hero.heroclass.cleric_desc_short=Il Chierico è un incantatore divino che usa il suo _tomo sacro_ unico per canalizzare magia divina. Può _imparare e migliorare incantesimi_ attraverso i talenti. +actors.hero.heroclass.cleric_desc=Il Chierico inizia con un _tomo sacro unico_, che può usare per lanciare vari incantesimi.\n\nLa maggior parte dei talenti del Chierico si concentrano sull'imparare o migliorare incantesimi.\n\nIl Chierico inizia anche con _un randello_, un'armatura di stoffa, un'otre e un sacchetto di velluto.\n\nIl Chierico identifica automaticamente:\n_-_ Pergamena dell'Identificazione\n_-_ Pozione di Purificazione\n_-_ Pergamena di Rimuovi Maledizione +actors.hero.heroclass.cleric_unlock=Per sbloccare il Chierico _ripulisci completamente la maledizione da un qualsiasi pezzo di equipaggiamento maledetto._ actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Il _Berserker_ accumula tanta furia quanti più danni subisce. La furia incrementa il suo danno e può essere attivata quando è al 100% per dello scudo bonus. -actors.hero.herosubclass.berserker_desc=Il Berserker accumula tanta rabbia quanti più danni fisici subisce, inclusi i danni bloccati dall'armatura! La rabbia diminuisce progressivamente nel tempo, ma diminuisce più lentamente se l'eroe ha pochi PS. \n\nIl Berserker ottiene fino a +50% di danni a 100% di rabbia. A 100% di rabbia può anche andare in furia, ottenendo 2-6 volte lo scudo massimo del sigillo in base alla salute mancante e mantenendo la rabbia al 100% finchè gli rimane dello scudo. Tuttavia, il Berserker ha bisogno di tempo per riprendersi dopo la furia. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiatore actors.hero.herosubclass.gladiator_short_desc=Il _Gladiatore_ accumula punti combo quando i suoi attacchi vanno a segno. Può poi spendere i punti accumulati per eseguire mosse uniche. -actors.hero.herosubclass.gladiator_desc=Il Gladiatore accumula un punto combo ogni volta che va a segno un attacco con un'arma da mischia o da lancio. Se per 5 turni il Gladiatore non esegue attacchi a segno, i punti combo sono resettati.\n\nMan mano che la combo si accumula, sblocca varie abilità che può spendere per utilizzare la sua combo:\n2 Combo: respinge il nemico, preserva la combo\n4 Combo: infligge danni in base all'armatura\n6 Combo: parata, preserva la combo\n8 Combo: danneggia il bersaglio e i nemici vicini\n10 Combo: attacca una volta per ogni combo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=mago guerriero actors.hero.herosubclass.battlemage_short_desc=Il _Mago Guerriero_ evoca effetti bonus quando combatte in mischia con il suo bastone. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone. actors.hero.herosubclass.battlemage_desc=Il Mago Guerriero ottiene effetti bonus quando attacca in mischia con il suo bastone, come se il bastone avesse un incantamento. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone, ogni bacchetta produce un effetto diverso. Inoltre, il bastone guadagna 0.5 cariche quando il Mago Guerriero lo usa per attaccare in mischia. @@ -848,12 +858,12 @@ actors.hero.herosubclass.champion_desc=La Campionessa è una maestra delle armi actors.hero.herosubclass.monk=monaca actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre combatte. Questa energia può essere spesa per una varietà di abilità uniche. actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti -actors.hero.herosubclass.priest=Prete -actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest=sacerdote +actors.hero.herosubclass.priest_short_desc=Il _Sacerdote_ ottiene nuovi incantesimi a lungo raggio e una versione potenziata di luce guida. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladino -actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=Il _Paladino_ ottiene delle nuove magie a corto raggio e delle versioni migliorate dell'arma sacra e dello scudo. +actors.hero.herosubclass.paladin_desc=Il Paladino ottiene una varietà di incantesimi nuovi e potenziati che enfatizzano il combattimento corpo a corpo e la sinergia con armi e armature.\n\nGli incantesimi _Arma Sacra_ e _Scudo Sacro_ del Paladino garantiscono bonus maggiori, non sostituiscono più gli incantamenti e i glifi già presenti, e possono essere estesi lanciando altri incantesimi.\n\nIl Paladino ottiene anche l'incantesimo _Colpo_, che consente di effettuare un colpo corpo a corpo garantito con danni bonus e potenza d’incantamento. ##talents actors.hero.talent$provokedangertracker.name=rabbia provocata @@ -883,9 +893,9 @@ actors.hero.talent$preciseassaulttracker.desc=Il prossimo attacco in mischia del actors.hero.talent$deadlyfollowuptracker.name=seguito mortale actors.hero.talent$deadlyfollowuptracker.desc=La Duellante ha recentemente attaccato un nemico con un'arma da lancio, i suoi attacchi in mischia contro lo stesso bersaglio avranno i danni aumentati.\n\nTurni rimanenti: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=giustiziato -actors.hero.talent$satiatedspellstracker.name=Shielding Spell -actors.hero.talent$satiatedspellstracker.desc=The next spell the Cleric casts will grant them a small amount of shielding. -actors.hero.talent$searinglightcooldown.name=Searing Light +actors.hero.talent$satiatedspellstracker.name=Incantesimo Protettivo +actors.hero.talent$satiatedspellstracker.desc=Il prossimo incantesimo lanciato dal Chierico gli garantirà una piccola quantità di scudo. +actors.hero.talent$searinglightcooldown.name=Luce bruciante actors.hero.talent$searinglightcooldown.desc=Hai usato questo talento di recente, devi attendere per usarlo di nuovo.\n\nTurni rimanenti:%s. #warrior @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare del cibo cura il Guerriero pe actors.hero.talent.veterans_intuition.title=l'intuizione del veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Il Guerriero identifica le armi _1,75 volte più velocemente_ e le armature _2,5 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica le armi _2,5 volte più velocemente_ e le armature _quando le equipaggia_. actors.hero.talent.provoked_anger.title=rabbia provocata -actors.hero.talent.provoked_anger.desc=_+1:_ Quando lo scudo del Guerriero si rompe, il suo prossimo attacco fisico infliggerà _2 danni bonus_.\n\n_+2:_ Quando lo scudo del Guerriero si rompe, il suo prossimo attacco fisico infliggerà _3 danni bonus_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=volontà di ferro -actors.hero.talent.iron_will.desc=_+1:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 1_.\n\n_+2:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 2_. -actors.hero.talent.iron_will.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà il suo bonus di scudo senza il sigillo. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=stomaco di ferro actors.hero.talent.iron_stomach.desc=_+1:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _75% di resistenza ai danni_.\n\n_+2:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _100% di resistenza ai danni_. actors.hero.talent.liquid_willpower.title=forza di volontà liquida -actors.hero.talent.liquid_willpower.desc=_+1:_ Il Guerriero riacquista istantaneamente il _50% dello scudo_ dal suo sigillo rotto quando beve o lancia una pozione, una miscela o un elisir.\n\n_+2:_ Il Guerriero riacquista istantaneamente il _75% dello scudo_ dal suo sigillo rotto quando beve o lancia una pozione, una miscela o un elisir.\n\nL'effetto di rigenerazione dello scudo viene raddoppiato quando si utilizzano pozioni di forza, esperienza o oggetti alchemici che devono essere realizzati utilizzando tali pozioni.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio infuso d'acqua), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. -actors.hero.talent.liquid_willpower.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece uno scudo uguale al 5% dei punti vita massimi a +1, o 7,5% dei punti vita massimi a +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=trasferimento runico actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento.\n\nIl sigillo può trasferire glifi solo se questi sono stati applicati all'armatura quando il sigillo era apposto. actors.hero.talent.runic_transference.meta_desc=_Se questo talento viene acquisito da un altro eroe_ aiuterà invece i glifi sulla tua armatura a resistere dall'essere rimossi dalle pergamene di miglioramento. I glifi inizieranno ad essere persi quando si migliora al livello 6 (da 4) a +1, o al livello 7 (da 4) a +2. Il livello dal quale è garantito che i glifi verranno persi è invariato a + 8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Gli incantesimi e le maledizioni actors.hero.talent.cleave.title=fendere actors.hero.talent.cleave.desc=_+1:_ Quando il Gladiatore uccide un nemico, ha a disposizione _15 turni in più_ prima che si resettino i punti combo.\n\n_+2:_ Quando il Gladiatore uccide un nemico, ha a disposizione _30 turni in più_ prima che si resettino i punti combo.\n\n_+3:_ Quando il Gladiatore uccide un nemico, ha a disposizione _45 turni in più_ prima che si resettino i punti combo. actors.hero.talent.lethal_defense.title=difesa letale -actors.hero.talent.lethal_defense.desc=_+1:_ Quando il Gladiatore uccide un nemico con una combo, _rigenera il 33%_ dello scudo generato dal sigillo rotto.\n\n_+2:_ Quando il Gladiatore uccide un nemico con una combo, _rigenera il 67%_ dello scudo generato dal sigillo rotto.\n\n_+3:_ Quando il Gladiatore uccide un nemico con una combo, _rigenera il 100%_ dello scudo generato dal sigillo rotto. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=combo avanzate actors.hero.talent.enhanced_combo.desc=_+1:_ Quando il Gladiatore ha almeno 7 punti combo, Spintone spinge indietro i nemici di 3 caselle in più, provoca vertigine, e può spingere i nemici nei fossi.\n\n_+2:_ Oltre ai benefici di +1, quando il Gladiatore ha almeno 9 punti combo, Parata può bloccare molteplici attacchi.\n\n_+3:_ Oltre ai benefici di +1 e +2, il Gladiatore può balzare di (punti combo)/3 caselle quando usa Assalto, Frana o Furore. @@ -968,7 +977,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Il Mago mangia il cibo in 1 solo t actors.hero.talent.inscribed_power.title=potere inscritto actors.hero.talent.inscribed_power.desc=_+1:_ Quando il Mago legge una pergamena o usa un oggetto incantesimo, i suoi _prossimi 2 colpi di bacchetta_ ottengono +2 livelli.\n\n_+2:_ Quando il Mago legge una pergamena o usa un oggetto incantesimo, i suoi _successivi 3 colpi di bacchetta_ ottengono +2 livelli.\n\nIl numero di colpi di bacchetta potenziati viene raddoppiato quando si utilizza una pergamena di oggetti di potenziamento, trasmutazione o alchimia che devono essere realizzati utilizzando tali pergamene.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio la maggior parte degli incantesimi), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.wand_preservation.title=conservazione della bacchetta -actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ +actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta viene restituita a +0, _ma questo può essere fatto solo una volta._\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta viene restituita a +0, _questo può essere ripetuto con un tempo di recupero di un livello dell'eroe._ actors.hero.talent.wand_preservation.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la quantità di resina arcana ottenuta mettendo una bacchetta in un calderone alchemico di 1 a +1 o di 2 a +2. actors.hero.talent.arcane_vision.title=visione arcana actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _10 turni_ di visione mentale.\n\n_+2:_ Quando il Mago colpisce un nemico con una bacchetta, guadagna _15 turni_ di visione mentale. @@ -1028,7 +1037,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Il Ladro guadagna un punto scud actors.hero.talent.mystical_meal.title=pasto mistico actors.hero.talent.mystical_meal.desc=_+1:_ Il Ladro mangia il cibo in 1 solo turno (le razioni di cibo vengono consumate all'istante), e ottiene _3 turni di ricarica dell'artefatto_.\n\n_+2_: Il Ladro mangia il cibo in 1 solo turno (le razioni di cibo vengono consumate all'istante), e ottiene _5 turni di ricarica dell'artefatto_.\n\nQuesto talento non può essere utilizzato per ricaricare la Cornucopia stessa. actors.hero.talent.inscribed_stealth.title=furtività inscritta -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1:_ Il Ladro ottiene _3 turni_ di invisibilità dopo aver letto una pergamena o usato un incantesimo.\n\n_+2:_ Il Ladro ottiene _5 turni_ di invisibilità dopo aver letto una pergamena o usato un incantesimo.\n\nLa durata dell'invisibilità viene raddoppiata quando si utilizza una pergamena di potenziamento, una pergamena di trasmutazione o oggetti alchemici che devono essere realizzati utilizzando tali pergamene.\n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio la maggior parte degli incantesimi), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.wide_search.title=ricerca estesa actors.hero.talent.wide_search.desc=_+1:_ Il raggio di ricerca del Ladro aumenta da un quadrato 5x5 ad un _cerchio di raggio 7_.\n\n_+2:_ Il raggio di ricerca del Ladro aumenta da un cerchio di raggio 7 ad un _quadrato 7x7_. actors.hero.talent.wide_search.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà il loro raggio di ricerca da un quadrato 3x3 a un cerchio 5x5 a +1, o a un quadrato 5x5 a +2. @@ -1038,7 +1047,7 @@ actors.hero.talent.rogues_foresight.title=lungimiranza del Ladro actors.hero.talent.rogues_foresight.desc=_+1_ Quando il Ladro raggiunge un piano con una stanza segreta, ha il _75% di probabilità di segnalare_ che quel piano contiene un segreto.\n\n_+2_ Quando il Ladro raggiunge un piano con una stanza segreta, ha il _100% di probabilità di segnalare_ che quel piano contiene un segreto. actors.hero.talent.light_cloak.title=manto leggero -actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.light_cloak.desc=_+1_ Il Ladro può usare il suo mantello delle ombre mentre non è equipaggiato, ma si ricarica col _25% di velocità_ mentre non è equipaggiato.\n\n_+2_ Il Ladro può usare il suo mantello delle ombre mentre non è equipaggiato, ma si ricarica col _50% di velocità_ mentre non è equipaggiato.\n\n_+3_ Il Ladro può usare il suo mantello delle ombre mentre non è equipaggiato, ma si ricarica col _75% di velocità_ mentre non è equipaggiato. actors.hero.talent.light_cloak.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la velocità di ricarica degli artefatti di 7/13/20% a +1/+2/+3. actors.hero.talent.enhanced_rings.title=anelli potenziati actors.hero.talent.enhanced_rings.desc=_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _3 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _6 turni_.\n\n_+1:_ Quando il Ladro utilizza un artefatto, i suoi anelli guadagnano +1 livello per _9 turni_. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Se il Ladro usa la bomba fumogena ment actors.hero.talent.fear_the_reaper.title=paura del mietitore actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando un nemico marchiato raggiunge 0 hp, diventa _paralizzato_.\n\n_+2:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_.\n\n_+3:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _paralizzati_.\n\n_+4:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _impauriti e paralizzati_. actors.hero.talent.deathly_durability.title=resistenza della morte -actors.hero.talent.deathly_durability.desc=_+1:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _13%_ degli HP che avevano nel momento in cui erano stati marchiati.\n\n_+2:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _25%_ degli HP che avevano nel momento in cui erano stati marchiati.\n\n_+3:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _38%_ degli HP che avevano nel momento in cui erano stati marchiati.\n\n_+4:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _50%_ degli HP che avevano nel momento in cui erano stati marchiati. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=doppio marchio actors.hero.talent.double_mark.desc=_+1:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _30% in meno_ di cariche.\n\n_+2:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _50% in meno_ di cariche.\n\n_+3:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _65% in meno_ di cariche.\n\n_+4:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _75% in meno_ di cariche. @@ -1095,7 +1104,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Quando la Cacciatrice beve o lancia actors.hero.talent.rejuvenating_steps.title=passi rigenerativi actors.hero.talent.rejuvenating_steps.desc=_+1:_ Quando la Cacciatrice cammina su una casella di erba bassa o bruciata, la fa ricrescere in una casella di erba alta, che circonda immediatamente la Cacciatrice. Questo talento ha effetto _ogni 10 turni_.\n\n_+2:_ Quando la Cacciatrice cammina su una casella di erba bassa o bruciata, la fa ricrescere in una casella di erba alta, che circonda immediatamente la Cacciatrice. Questo talento ha effetto _ogni 5 turni_.\n\nQuesto talento produce una casella di erba calpestata, e non di erba alta, se gli effetti di rigenerazione passiva sono disabilitati o se l'eroe non guadagna esperienza da molto. actors.hero.talent.heightened_senses.title=sensi amplificati -actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. +actors.hero.talent.heightened_senses.desc=_+1:_ La Cacciatrice ottiene visione mentale su ogni personaggio nel raggio di _2 posizioni_ rispetto alla sua.\n\n_+2:_ La Cacciatrice ottiene visione mentale su ogni personaggio nel raggio di _3 posizioni_ rispetto alla sua. actors.hero.talent.durable_projectiles.title=proiettili durevoli actors.hero.talent.durable_projectiles.desc=_+1:_ Le armi da lancio hanno _+50% di durevolezza_ quando sono usate dalla Cacciatrice.\n\n_+2:_ Le armi da lancio hanno _+75% di durevolezza_ quando sono usate dalla Cacciatrice. @@ -1110,7 +1119,7 @@ actors.hero.talent.farsight.desc=_+1:_ Il raggio di visione del Cecchino _aument actors.hero.talent.shared_enchantment.title=incanto condiviso actors.hero.talent.shared_enchantment.desc=_+1:_ Armi da lancio hanno il _33% di probabilità_ di attivare l'incantesimo sull'arco del Cecchino.\n\n_+2:_ Armi da lancio hanno il _67% di probabilità_ di attivare l'incantesimo sull'arco del Cecchino.\n\n_+3:_ Armi da lancio hanno il _100% di probabilità_ di attivare l'incantesimo sull'arco del Cecchino.\n\nQuesto talento non si applica ai dardi scoccati da una balestra incantata, essi attivano già l'incantesimo della balestra. actors.hero.talent.shared_upgrades.title=miglioramenti condivisi -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Quando il Cecchino attacca con un'arma da lancio migliorata, ogni livello dell'arma aumenta la durata del Marchio del cecchino di 1 turno e aumenta il danno dell'attacco speciale del _2.5%_ per livello dell'arma da lancio.\n\n_+2:_ Quando il Cecchino attacca con un'arma da lancio migliorata, ogni livello dell'arma aumenta la durata del Marchio del cecchino di 1 turno e aumenta il danno dell'attacco speciale del _5%_ per livello dell'arma da lancio.\n\n_+3:_ Quando il Cecchino attacca con un'arma da lancio migliorata, ogni livello dell'arma aumenta la durata del Marchio del cecchino di 1 turno e aumenta il danno dell'attacco speciale del _7.5%_ per livello dell'arma da lancio. actors.hero.talent.durable_tips.title=punte resistenti actors.hero.talent.durable_tips.desc=_+1:_ I dardi intinti hanno _2x durevolezza_ quando il Guardiano li usa.\n\n_+2:_ I dardi intinti hanno _3x durevolezza_ quando il Guardiano li usa.\n\n_+3:_ I dardi intinti hanno _4x durevolezza_ quando il Guardiano li usa. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalità combinata actors.hero.talent.combined_lethality.desc=_+1:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 13% HP_.\n\n_+2:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 27% HP_.\n\n_+3:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 40% HP_.\n\nQuesto attacco può essere un normale attacco con arma da mischia o parte di un'abilità dell'arma. actors.hero.talent.unencumbered_spirit.title=spirito libero -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Il Monaco guadagna il _50% di energia in più_ per ogni pezzo di equipaggiamento di _livello 3 o inferiore_ che utilizza.\n\n_+2:_ L'effetto di questo talento aumenta al _75% di energia in più_ per ogni pezzo di equipaggiamento di _livello 2 o inferiore_ utilizzato dal Monaco.\n\n_+3:_ L'effetto di questo talento aumenta al _100% di energia in più_ per ogni pezzo di equipaggiamento di _livello 1_ utilizzato dal Monaco. Ottiene anche un'armatura di stoffa gratuita e guanti borchiati.\n\nNota che questo talento non dà alcun beneficio se sei disarmato o se attacchi con un Anello della Forza. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigore monastico actors.hero.talent.monastic_vigor.desc=_+1:_ Se la monaca ha il _100% d'energia_, le sue abilità sono potenziate.\n\n_+2:_ Se la monaca ha l'_80% o più d'energia_, le sue abilità sono potenziate.\n\n_+3:_ Se la monaca ha il _60% o più d'energia_, le sue abilità sono potenziate.\n\nQuando potenziata:\n- Turbinio applica gli incantamenti della tua arma\n- Concentrazione è istantanea\n- Scatto ottiene +4 distanza\n- Calcio del drago infligge +50% di danni e dà contraccolpo e stordimento a tutti i nemici adiacenti\n- Meditazione cura lentamente il 20% della salute mancante e conferisce l'80% di riduzione dei danni. actors.hero.talent.combined_energy.title=energia combinata @@ -1207,23 +1216,23 @@ actors.hero.talent.counter_ability.title=contrattacco abilità actors.hero.talent.counter_ability.desc=_+1:_ Se la Duellante usa un'abilità dell'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _0,38 cariche_.\n\n_+2:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _0,77 cariche_.\n\n_+3:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _1,13 cariche_.\n\n_+4:_ Se la Duellante usa l'abilità di un'arma entro 3 turni dall'attacco della sua immagine residua, recupererà immediatamente _1,5 cariche_. #cleric -actors.hero.talent.satiated_spells.title=Satiated Spells -actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. -actors.hero.talent.satiated_spells.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding immediately, which will start to decay normally after 10 turns. +actors.hero.talent.satiated_spells.title=Incantesimi Finiti +actors.hero.talent.satiated_spells.desc=_+1_ Mangiare cibo fa si che il Chierico ottiene _3 punti scudo_ la prossima volta che lancia un incantesimo.\n\n_+2_ Mangiare cibo fa si che il Chierico ottiene _5 punti scudo_ la prossima volta che lancia un incantesimo. +actors.hero.talent.satiated_spells.meta_desc=_se questo talento viene ottenuto da un'eroe diverso_ garantirà invece lo scudo immediatamente, il quale comincerà a decadere normalmente dopo 10 turni. actors.hero.talent.holy_intuition.title=santa intuizione -actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ -actors.hero.talent.holy_intuition.meta_desc=_If this talent is gained by a different hero_ it will instead let the hero identify the curse status on a cursed item just before equipping it, 15% of the time at +1 or 25% of the time at +2. -actors.hero.talent.searing_light.title=searing light -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ -actors.hero.talent.searing_light.meta_desc=_If this talent is gained by a different hero_ it will instead grant its bonus damage after a wand or artifact is used on an enemy, with a 20 turn cooldown. +actors.hero.talent.holy_intuition.desc=_+1_ Il Chierico può lanciare _Intuizione Divina,_ un incantesimo che rivela se un oggetto è maledetto al costo di _3 cariche._\n\n_+2_ Il Chierico può lanciare _Intuizione Divina,_ un incantesimo che rivela se un oggetto è maledetto al costo di _2 cariche._ +actors.hero.talent.holy_intuition.meta_desc=_Se questo talento viene ottenuto da un'altro eroe_ lascerà invece che l'eroe identifichi lo stato maledetto su un oggetto maledetto appena prima di equipaggiarlo, il 15% delle volte con +1, o il 25% delle volte con +2. +actors.hero.talent.searing_light.title=luce bruciante +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece il suo danno bonus dopo che una bacchetta o un artefatto viene usato su un nemico, con 20 turni di ricarica. actors.hero.talent.shield_of_light.title=Scudo di luce -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. -actors.hero.talent.shield_of_light.meta_desc=_If this talent is gained by a different hero_ it will instead reduce physical damage taken from your targeted enemy by 1, 33% of the time at +1 or 50% of the time at +2. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ ridurrà invece il danno fisico subito dal tuo bersaglio di 1, il 33% delle volte a +1 o il 50% delle volte a +2. actors.hero.talent.enlightening_meal.title=Pasto Illuminante -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. -actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.recall_inscription.title=Richiama Inscrizione actors.hero.talent.recall_inscription.refunded=Your item was refunded! actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. actors.hero.talent.recall_inscription.meta_desc=_If this talent is gained by a different hero_ it will instead refund any scroll or runestone 10% of the time at +1 or 15% of the time at +2. Scrolls of Upgrade are exempt from this effect. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Sprazzo actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. actors.hero.talent.sunray.meta_desc=_If this talent is gained by a different hero_ it will instead cause wands and artifacts to blind enemies for 4 turns, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.divine_sense.title=Divine Sense -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2. actors.hero.talent.bless.title=Bless actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. actors.hero.talent.bless.meta_desc=_If this talent is gained by a different hero_ it will instead boost accuracy and evasion for the hero and all allies by 3% at +1 or 5% at +2. actors.hero.talent.cleanse.title=Purifica -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_If this talent is gained by a different hero_ it will instead cleanse negative status effects on the hero after using a wand or artifact, 10/20/30% of the time at +1/+2/+3. actors.hero.talent.light_reading.title=Light Reading actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. actors.hero.talent.light_reading.meta_desc=_If this talent is gained by a different hero_ it will instead increase the recharging speed of all wands by 7/13/20% at +1/+2/+3. actors.hero.talent.holy_lance.title=Holy Lance -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Hallowed Ground -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Preghiera Mnemonica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=Tocco Taumaturgico -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura di protezione -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=Barriera di luce actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervento divino -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=giudizio -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=flash -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=forma corporea actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=Forma Spiritica actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.beaming_ray.title=raggio luminoso -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=connessione vitale -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Quell'area non è accessibile durante actors.mobs.npcs.blacksmith.def_verb=bloccato actors.mobs.npcs.blacksmith.desc=Questo fabbro troll somiglia a tutti i troll: è alto e magro e la sua pelle somiglia alla pietra sia nel colore che nella consistenza. Il fabbro troll sta armeggiando con strumenti sproporzionatamente piccoli. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Ehi umano! Vuoi renderti utile, eh? Prendi 'sta piccozza ed estrai per me del _minerale oscuro, 15 pezzi_ dovrebbero bastare. Cosa vuoi dire, come voglio pagarti? Sei avido...\nOk, ok, non ho monete per pagarti, ma posso forgiarti qualcosa. Considerati fortunato, sono l'unico fabbro in giro. -actors.mobs.npcs.blacksmith.blood_1=Ehi umano! Vuoi renderti utile, eh? Prendi 'sta piccozza e _uccidi un pipistrello,_ ho bisogno del suo sangue sulla testa. Cosa vuoi dire, come voglio pagarti? Sei avido...\nOk, ok, non ho monete per pagarti, ma posso forgiarti qualcosa. Considerati fortunato, sono l'unico fabbro in giro. -actors.mobs.npcs.blacksmith.gold_2=Minerale oscuro. 15 pezzi. È proprio tanto difficile? -actors.mobs.npcs.blacksmith.blood_2=Ho detto che ho bisogno di sangue di pipistrello sulla piccozza. Svelto svelto! -actors.mobs.npcs.blacksmith.completed=Oh, sei tornato... Meglio tardi che mai. - actors.mobs.npcs.ghost.name=fantasma triste actors.mobs.npcs.ghost.rat_1=Salve %s... Un tempo ero come te - forte e sicuro... Ma sono stato ucciso da una bestia schifosa... Non posso lasciare questo luogo... Non finché sarò vendicato... Uccidi il _ratto fetido,_ che ha preso la mia vita...\n\nPerseguita questo piano... Spargendo schifezza ovunque... _Sta' attento alla sua nuvola di fetore e al morso corrosivo, l'acido si dissolve nell'acqua..._ actors.mobs.npcs.ghost.rat_2=Ti prego... Aiutami... Uccidi l'abominio...\n\n_Combatti vicino all'acqua... Evita il fetore..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=L'imp ha messo su un piccolo negozio al conf actors.mobs.npcs.mirrorimage.name=immagine speculare actors.mobs.npcs.mirrorimage.desc=Questa illusione ha una stretta somiglianza con te, e sembra persino brandire la tua arma corrente e la tua armatura.\n\nLe immagini speculari cercheranno e attaccheranno i nemici usando la loro arma imitata, che si comporta come la tua, ma infligge meno danni. Iniziano quasi invisibili, ma devono assumere una forma più facilmente visibile per poter attaccare.\n\nMentre il loro potere offensivo può essere potente, le immagini speculari non hanno durata, e svaniranno nel momento in cui subiranno danni. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=immagine prismatica actors.mobs.npcs.prismaticimage.desc=Questa scintillante illusione presenta una stretta somiglianza con te, pare perfino brandire la tua arma e armatura attuali.\n\nLe immagini prismatiche andranno alla ricerca e attrarranno l'attenzione dei nemici, usando la loro difesa potenziata per proteggerti. Anche se non posseggono lo stesso potere offensivo delle immagini speculari possiedono una resistenza incrementata, ricevendo inoltre beneficio dalla tua armatura.\n\nQuando ridotte a 0 hp, le immagini prismatiche svaniranno nel corso di alcuni turni e potranno comunque essere curate durante questo lasso di tempo. Quando non vi sono nemici presenti le immagini prismatiche svaniranno, ricongiungendosi con il loro padrone. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=re dei topi actors.mobs.npcs.ratking.not_sleeping=Non sto dormendo! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Questo ratto è leggermente più grande di u actors.mobs.npcs.ratking.desc_birthday=Questo ratto è leggermente più grande di un normale ratto marsupiale. Indossa un minuscolo cappellino verde da festa invece della solita corona. Buon compleanno Re Topo! actors.mobs.npcs.ratking.desc_winter=Questo topo è un po' più grande di un normale topo marsupiale. Indossa un piccolo cappellino da festa al posto della sua solita corona. Buone Feste! actors.mobs.npcs.ratking.desc=Questo topo è un po' più grande di un normale topo marsupiale e indossa una piccola corona sulla testa. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=pecora actors.mobs.npcs.sheep.baa!=Bee! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=bloccato actors.mobs.npcs.sheep.desc=Questa è una pecora magica. Cos'ha di magico? Non puoi ucciderla, Starà qui finché non svanirà magicamente, masticando senza sosta con lo sguardo vacuo. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=negoziante actors.mobs.npcs.shopkeeper.thief=Ladro, Ladro! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Questi grossi demoni a guisa di aracnide evitano il comb actors.mobs.albino.name=ratto albino actors.mobs.albino.desc=Questa è una razza rara di ratto marsupiale, con pelliccia di un bianco puro e denti seghettati. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=statua corazzata actors.mobs.armoredstatue.desc=Potresti pensare che sia solo un'altra delle statue inanimate di questo dungeon, ma i suoi brillanti occhi rossi la tradiscono.\n\nPare sia in ottime condizioni grazie all'armatura che indossa, potrebbe dimostrarsi molto dura da sconfiggere. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Questi rapidi e tenaci abitanti delle caverne sono molto pi actors.mobs.bee.name=ape dorata actors.mobs.bee.desc_honey=Nonostante le loro piccole dimensioni, le api d'oro tendono a proteggere ferocemente la loro casa. Questa qui è stata resa docile e pare volerti seguire. actors.mobs.bee.desc=Nonostante le loro piccole dimensioni, le api d'oro tendono a proteggere la loro casa ferocemente. Questa qui è proprio furiosa, meglio mantenere le distanze. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=gnoll brutale actors.mobs.brute.enraged=inferocito @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Questo bruto sta morendo, ma vuole portarti con actors.mobs.causticslime.name=slime caustico actors.mobs.causticslime.desc=Questo slime pare essere contaminato con magia oscura emanata dal profondo. Ha perso il suo usuale colore verde e sgocciola melma caustica. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=granchio delle fogne actors.mobs.crab.desc=Questi grossi granchi sono in cima alla catena alimentare delle fogne. Sono estremamente veloci e il loro duro carapace può resistere ai colpi più forti. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Questi grossi granchi sono in cima alla catena alimentare actors.mobs.crystalguardian.name=guardiano di cristallo actors.mobs.crystalguardian.def_verb=bloccato actors.mobs.crystalguardian.desc=Questi grandi guardiani cristallini sembrano quasi delle statue, se non fosse per i loro occhi luminosi. Il cristallo indurito di cui sono fatti li rende lenti ma molto resistenti, quindi _è meglio lasciarli dormire nel loro nido di cristallo il più a lungo possibile._\n\nA causa delle loro dimensioni, i guardiani di cristallo si muovono molto di più lentamente negli spazi ristretti. Sono anche così resistenti che è impossibile ucciderli del tutto. Possono essere abbattuti e temporaneamente disabilitati, ma dopo un po' si rialzeranno. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=imitatore di cristallo actors.mobs.crystalmimic.ate=L'imitatore divora il tuo %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=guglia di cristallo actors.mobs.crystalspire.warning=Il cristallo vibra quando lo colpisci. Continuare così attirerà sicuramente l'attenzione su di te... actors.mobs.crystalspire.alert=La vibrazione cresce e rimbomba per tutta la grotta! actors.mobs.crystalspire.desc=Questa gigantesca guglia di cristallo ultra duro è probabilmente la fonte di tutte le strane creature cristalline presenti in questa grotta. Le tue armi normali sono inefficaci contro di esso, quindi dovrai usare il piccone se vuoi distruggerlo.\n\n_Assicurati di essere preparato prima di iniziare a romperlo._ È probabile che un cristallo così grande richieda un po' di tempo per essere minato, e probabilmente non potrai farlo indisturbato. Anche la guglia stessa potrebbe avere dei mezzi per difendersi. _Forse gli attacchi della guglia potrebbero essere usati contro i suoi servitori._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=spirito di cristallo actors.mobs.crystalwisp.beam_kill=Il raggio di luce ti ha ucciso... actors.mobs.crystalwisp.desc=Un piccolo pezzo fluttuante di cristallo indurito che produce un bagliore luminoso. Sebbene non siano particolarmente forti, gli spiriti di cristallo ti spareranno un raggio di luce dannoso se hanno una linea di tiro.\n\nGli spiriti sono abbastanza piccoli da muoversi facilmente attraverso i vari affioramenti di cristalli, ma non sono in grado di spararvi attraverso. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=generatore di demoni actors.mobs.demonspawner.on_death=L'energia demoniaca sembra calare alla morte del generatore. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=C'era un imitatore qui! actors.mobs.ebonymimic.hidden_name=contorno sospetto actors.mobs.ebonymimic.hidden_desc=Sembra esserci qualcosa qui, ma è quasi completamente trasparente. actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=elementale del fuoco actors.mobs.elemental$fireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del fuoco rappresentano una tipologia comune e infliggono danni con la loro ardente magia. Manderanno in fiamme i loro bersagli con attacchi corpo a corpo e potranno inoltre sparare dardi infuocati, occasionalmente. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=L'elementale si sta caricand actors.mobs.elemental$newbornfireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nQuesto elementale del fuoco è stato appena evocato, ma è ancora piuttosto pericoloso! actors.mobs.elemental$newbornfireelemental.desc_boss=A causa della natura caotica della sua evocazione, questo elementale può diffondere il fuoco solo con esplosioni imprecise dopo aver caricato per un turno. actors.mobs.elemental$newbornfireelemental.desc_ally=Poiché questo elementale è stato evocato da un incantesimo, ha un po' più di controllo sulla sua fiamma. Non è in grado di effettuare attacchi a distanza, ma incendia i nemici che attacca in mischia. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=elementale del gelo actors.mobs.elemental$frostelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del gelo rappresentano una tipologia comune e indeboliscono i nemici con magia raffreddante. Raffredderanno il loro bersaglio con attacchi corpo a corpo e occasionalmente a distanza. La loro magia è molto più efficace nell'acqua. actors.mobs.elemental$shockelemental.name=elementale della scossa @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Gli Occhi Maligni sono sfere fluttuanti di energia demoniac actors.mobs.fetidrat.name=ratto fetido actors.mobs.fetidrat.desc=C'è chiaramente qualcosa di sbagliato in questo ratto. Il suo pelo nero unto e la sua pelle in decomposizione sono decisamente una novità rispetto ai ratti sani visti finora. I suoi occhi verde pallido lo fanno apparire particolarmente minaccioso. \n\nIl ratto si muove avvolto da una nube dal fetore tremendo, travolgente a distanza ravvicinata. \n\nUna bava nera che corrode il terreno cola dalla bocca del ratto, ma sembra dissolversi a contatto con l'acqua. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=nucleo fungino actors.mobs.fungalcore.desc=Questo gigantesco fungo deve essere la fonte di tutta l'attività fungina in questa grotta. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=All'inizio del collasso della società nanesca, quando l' actors.mobs.gnoll.name=gnoll esploratore actors.mobs.gnoll.desc=Gli Gnoll sono degli uomini-iena. Dimorano nelle fogne e nei labirinti, avventurandosi in superficie di tanto in tanto. \nGli gnoll esploratori sono membri tipici del loro branco, tuttavia non sono forti come i bruti ne' intelligenti come gli sciamani. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=geomante gnoll actors.mobs.gnollgeomancer.warning=Il geomante comincia ad agitarsi. Assicurati di essere pronto prima di continuare! actors.mobs.gnollgeomancer.alert=Il geomante si risveglia! L'intera grotta sembra spostarsi mentre salta via ridendo come un pazzo! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Questo gnoll anziano straordinariamente alto dev actors.mobs.gnollgeomancer.desc_armor=Il geomante è attualmente racchiuso in uno strato di armatura di roccia. _Dovrai avvicinarti e romperlo con il piccone prima di poter danneggiare il geomante._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un geniere gnoll nelle vicinanze tiene in mano un dispositivo che potenzia l'armatura rocciosa del geomante. Non potrai più danneggiarlo per ora!_ actors.mobs.gnollgeomancer.desc_sleeping=Questo gnoll sciamano impressionantemente alto è circondato da uno strato di roccia e sembra quasi una statua. Guardando da vicino, puoi vedere la roccia muoversi magicamente in sincronia con il respiro del gnoll anziano. Non può essere danneggiato mentre è racchiuso in questa roccia e sembra proprio dormire come sasso.\n\nProbabilmente puoi rompere gli strati di roccia con il tuo piccone, ma assicurati di essere pronto per una lotta quando lo fai. Il geomante deve essere la fonte della varia magia di movimento della terra qui intorno e l'organizzatore di tutta l'attività degli gnoll. Potrebbe essere una buona idea sconfiggere gli gnoll sparsi qui intorno prima di combatterlo. +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=gnoll guardia actors.mobs.gnollguard.def_verb=bloccato actors.mobs.gnollguard.spear_warn=Il gnoll infligge un colpo violento con la punta della sua lancia! actors.mobs.gnollguard.desc=Un grande gnoll dall'aspetto robusto che impugna una lancia e uno scudo, ma senza elmo. Queste guardie sono probabilmente bruti in addestramento, costretti ad aiutare a proteggere la miniera dagli animali selvaggi che si avvicinano.\n\nLa guardia gnoll è abbastanza forte da impugnare la lancia con una mano, ma non riesce ad usarla molto bene. Avrà bisogno di uno spazio abbastanza aperto per attaccare a distanza e ti causerà notevolmente meno danni se ti avvicini. actors.mobs.gnollguard.desc_armor=Un vicino gnoll geniere sta tenendo un dispositivo che sta conferendo a questa guardia un'armatura terrestre, riducendo pesantemente il danno che subisce. +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnoll geniere actors.mobs.gnollsapper.desc=Un piccolo e debole, ma intelligente gnoll con pelo pallido e una sacca piena di vari gadget. Probabilmente sono qui per aiutare nella ricerca e nell'estrazione dell'oro oscuro, e hanno una guardia vicina per protezione. Sono capaci di combattere, ma i loro attacchi sono miseramente deboli, non più forti di uno scout gnoll.\n\nInvece di combattere direttamente, i genieri preferiscono usare i vari gadget che hanno per far sì che l'ambiente roccioso attacchi per loro. Non conoscono la magia di movimento della terra, però, e quindi è molto probabile che usino i loro gadget in modo sconsiderato. Ci dovrebbero essere molte possibilità di usare i loro attacchi contro di loro, o contro la loro guardia. +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=gnoll imbroglione actors.mobs.gnolltrickster.desc=Una creatura dall'aspetto strano, anche rispetto agli standard gnoll. È ingobbito in avanti con un ghigno perfido, quasi cullando la sacca che porta appesa alle spalle. I suoi grandi occhi trasmettono un mix di paura ed eccitazione. \n\nC'è una vasta collezione di dardi di scarsa qualità nella sua sacca, che paiono essere intinti con svariate sostanze nocive. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=imitatore dorato actors.mobs.goldenmimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori dorati sono imitatori avanzati che tentano di attrarre gli avventurieri più forti. Hanno il migliore bottino, ma sono anche molto più forti degli imitatori comuni. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=grande granchio actors.mobs.greatcrab.noticed=Il granchio blocca con la sua enorme chela. actors.mobs.greatcrab.def_verb=bloccato actors.mobs.greatcrab.desc=Questo granchio è gigantesco, anche rispetto agli altri granchi di fogna. Il suo guscio blu è ricoperto di spaccature e cirripedi, a dimostrazione della sua veneranda età. Si trascina lentamente, reggendo a malapena la sua imponente chela. \n\nNonostante il granchio abbia una sola chela, la sua dimensione è tale da compensare la mancanza dell'altra. Il granchio tiene la chela in fronte a sé ogni qual volta scorge una minaccia, facendosi scudo dietro ad un impenetrabile muro di carapace. Tuttavia, non può bloccare attacchi che non vede arrivare o attacchi da molteplici nemici allo stesso tempo. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=guardia della prigione actors.mobs.guard.scorpion=Vieni qui! actors.mobs.guard.def_verb=bloccato actors.mobs.guard.desc=Una volta custodi della prigione, queste guardie sono da tempo diventate nient'altro che detenuti. Si trascinano come zombi, vagando stupidamente per i corridoi alla ricerca di qualcosa di fuori posto, come te! \n\nPortano catene attorno al fianco, forse utilizzate per trascinare i nemici a distanza ravvicinata. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=imitatore actors.mobs.mimic.reveal=Quel forziere è un imitatore! actors.mobs.mimic.hidden_hint=Qualcosa non va in questo forziere... Avvicinarsi ad esso e provare ad aprirlo potrebbe rivelarsi una cattiva idea. actors.mobs.mimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori hanno un morso pericoloso, ma spesso contengono più tesori di un forziere comune. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=negromante actors.mobs.necromancer.desc=Questi apprendisti maghi oscuri si sono riversati nelle prigioni, poiché è il luogo perfetto per praticare la loro arte malvagia.\n\nI negromanti evocheranno e soggiogheranno gli scheletri affinché combattano per loro. Uccidere il negromante ucciderà anche gli scheletri evocati. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Questo scheletro è stato evocato da actors.mobs.mob.died=Odi qualcosa morire in lontananza. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Ucciso da: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=nano monaco actors.mobs.monk.def_verb=bloccato actors.mobs.monk.parried=parato -actors.mobs.monk.desc=Questi monaci sono degli esaltati che hanno dedicato la loro vita a proteggere il loro re con l'ausilio del proprio vigore fisico. Così grande è la loro devozione che hanno ceduto le loro menti al re, così da vagare erraticamente come zombi per la città dei nani.\n\nI monaci contano esclusivamente sull'arte del combattimento corpo a corpo e sono in grado di usare i loro nudi pugni sia per l'offesa che per la difesa. Quando si concentrano i monaci pareranno il prossimo attacco fisico rivolto a loro, anche se si tratta di un colpo garantito altrimenti. I monaci accrescono la loro concentrazione più rapidamente quando sono in movimento, più lentamente in combattimento diretto. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=concentrato actors.mobs.monk$focus.desc=Questo monaco è perfettamente puntato sul proprio bersaglio, e sembra anticipare le sue mosse prima che le faccia.\n\nFinché è concentrato, il successivo attacco verso questo personaggio è un colpo mancato assicurato, indipendentemente dalle circostanze. Parare questo attacco consumerà la concentrazione del monaco, che avrà bisogno di accumularne ancora per parare un altro attacco. I Monaci accumulano concentrazione più velocemente finché sono in movimento. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=I piranha fantasma sono una razza rara di piranh actors.mobs.piranha.name=piranha gigante actors.mobs.piranha.desc=Questi pesci carnivori non sono abitanti naturali degli stagni sotterranei. Sono stati allevati apposta per proteggere i tesori sommersi. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=traliccio actors.mobs.pylon.desc_inactive=Un traliccio, posto a regolare l'elettricità che alimenta i macchinari di quest'area.\n\nIl traliccio è attualmente inattivo e immune ai danni. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Queste orripilanti creature sono la conseguenza dei actors.mobs.rotheart.name=cuore putrido actors.mobs.rotheart.desc=Un frutto di Baccamarcia è decisamente unico. Invece di maturare e fornire nutrimento, il frutto cresce, si indurisce e ingloba il seme. Fornisce protezione agli organi interni che crescono dentro al frutto. Ci si riferisce a questo globo gigante come al cuore di una pianta di Baccamarcia adulta. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=rovo putrido actors.mobs.rotlasher.desc=Il rovo putrido è parte delle radici di una pianta di baccamarcia matura e costituisce il suo principale mezzo di difesa. I rovi sono cechi e piantati nel terreno, ma assalgono violentemente minaccia nelle vicinanze dopo aver impiegato un momento per rilevarla. Quando non c'è nessuna preda in zona rimangono immobili, tentando di mimetizzarsi con la vegetazione circostante. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=scorpione actors.mobs.scorpio.desc=Questi enormi demoni aracniformi evitano il combattimento corpo a corpo, preferendo sparare i loro aculei seghettati paralizzanti da lontano. actors.mobs.senior.name=monaco esperto -actors.mobs.senior.desc=Questi monaci sono fanatici che hanno dedicato la loro vita a proteggere il loro Re, con l'ausilio del loro vigore fisico. Così grande è la loro devozione da donare le loro menti al Re, vagando così come zombi per la città dei nani.\n\nQuesto monaco è un maestro dell'arte del corpo a corpo ed è in grado di acquisire concentrazione in movimento molto più rapidamente dei monaci normali. Quando si concentrano, i monaci pareranno il prossimo attacco fisico rivolto a loro, anche se si tratta di un colpo garantito altrimenti. I monaci accrescono la loro concentrazione più rapidamente quando sono in movimento e più lentamente in combattimento diretto. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=gnoll sciamano actors.mobs.shaman.bolt_kill=Il dardo magico ti ha ucciso... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=statua animata actors.mobs.statue.def_verb=bloccato actors.mobs.statue.desc=Si potrebbe pensare che sia solo un'altra statua inanimata del dungeon, ma la luce rossa che emana dai suoi occhi dice tutt'altro. actors.mobs.statue.desc_weapon=Anche se la statua è fatta di pietra, l'arma che brandisce, _%s_, sembra reale. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=succuba actors.mobs.succubus.desc=Le succubi sono demoni mutaforma che manipolano le menti delle loro prede. Questa qui ha assunto le sembianze di un pallido e gotico umanoide; forse per attrarre gli stregoni nanici?\n\nLe succubi possono ammaliare il loro bersaglio, rendendolo incapace di attaccare direttamente. Quando le succubi attaccano un nemico ammaliato gli ruberanno un po' della sua essenza vitale. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Quando gli interessi dei nani mutarono dall'ingegneria actors.mobs.wraith.name=spettro actors.mobs.wraith.desc=Uno spettro è uno spirito vendicativo di un peccatore, la cui tomba o sepolcro sono stati disturbati. Essendo un'entità eterea, è molto difficile da colpire con un'arma normale. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=IO. TI. VEDO. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 93ef32c06..4ff5b069f 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=怒り actors.buffs.berserk.berserk=凶暴化 actors.buffs.berserk.exhausted=疲労 actors.buffs.berserk.recovering=回復中 -actors.buffs.berserk.angered_desc=狂戦士の傷が深くなるほど、彼の一撃が強くなっていく。狂戦士が物理ダメージを受けると、彼の怒りは強まっていき、ボーナスダメージが入るようになる。鎧によって防いだダメージも怒りを強める。\n\n怒りは時間の経過とともに消え失せていく。狂戦士の体力が少ないほど、怒りは長く燃え続ける。\n\n怒りが100%%に達すると、狂戦士は凶暴化状態に移ることができ、印章の最大シールドの2倍、非常に体力が低いときには6倍のシールドを付与する。このシールドは時間と共に減少し、消滅すると再び怒りを溜める前に休息しなければならなくなる。\n\n現在の怒りの激しさ: _%.0f%%_\n_+%.0f%%_ダメージ -actors.buffs.berserk.berserk_desc=恐怖と不安は消え去り、怒りだけが残る。この状態の狂戦士は非常に強力で、_+50%ダメージとボーナスシールドを獲得する。_\n\nこのボーナスシールドは自身の印章の最大シールドの2倍に相当し、体力が非常に低い場合は6倍まで増加する。このシールドが0になると、凶暴化は終了する。\n\n怒った後、狂戦士は再び怒りを構築することができるようになるまでに回復する必要がある。 +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=内なる強さには限界がある。狂戦士が怒りを宿す前には休息が必要だ。\n\n狂戦士が回復中にダメージを受けても、怒ることはない。 actors.buffs.berserk.recovering_desc_turns=回復まで: _%d_ターン actors.buffs.berserk.recovering_desc_levels=回復まで: _%.2f_レベル @@ -235,6 +235,11 @@ actors.buffs.fury.desc=激怒している。敵はあなたを好きになれな actors.buffs.blobimmunity.name=浄化バリア actors.buffs.blobimmunity.desc=奇妙な力が薄い保護膜となってあなたを包み込み、空気中に存在する有害物質から守っている。\n\nこのバリアが持続している間、全ての領域内の効果に対する耐性を得る。\n\n浄化バリアが終わるまで: %s ターン +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=さらなる加速 actors.buffs.greaterhaste.desc=信じられない速度の向上により、しばらくの間、他のすべてが止まっているかのように感じる。\n\nさらなる加速の効果中は、移動によりターンが経過することはないが、その他の行動は通常の速度で行われる。一歩移動するごとにさらなる加速のターンを消費する。\n\nさらなる加速が終了するまで残り: %dターン @@ -275,6 +280,7 @@ actors.buffs.levitation.name=浮遊 actors.buffs.levitation.desc=魔法の力によって浮遊している。まるで重さを感じない。\n\n浮遊中のキャラクターは、音を立てずに移動し地面にあるものに全く影響されない。罠は発動せず、水で火を消すことができず、草を踏めず、根に絡まらず、そして奈落の上を飛んでいける。しかし注意せよ、これらの効果は浮遊が終わった瞬間に再び有効になるのだから!\n\n浮遊が終わるまで: %s ターン actors.buffs.lifelink.name=生の連繋 +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=このキャラクターの生命力は、近くにいる別のキャラクターと繋がっている。ダメージを受けた場合、そのダメージは2人の間で共有される。\n\nこのキャラクターがダメージを受けるたびに、その半分が代わりに生の連繋の対象に与えられる。\n\n生の連繋が終わるまで: %sターン actors.buffs.light.name=発光 @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=視界内の空いている場所に actors.hero.abilities.rogue.smokebomb.prompt=跳ぶ場所を選択 actors.hero.abilities.rogue.smokebomb$ninjalog.name=木製の囮 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=なぜか敵は、この木製の囮を本物の盗賊だと簡単に思い込んでしまう。 +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=盗賊は瞬息し離れながら_煙玉_を投げつける。盗賊は元の場所付近の敵を盲目にする。 actors.hero.abilities.rogue.smokebomb.desc=盗賊は煙玉を投げつけ、最大6タイル先まで瞬息する。危険な場所や敵の間をすり抜けることはできるが、壁のような固い地形はすり抜けられない。\n\n盗賊の元の場所に隣接している敵は、5ターンの間、盲目になる。 actors.hero.abilities.rogue.deathmark.name=死の印 @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=分身はそこ actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=分身はあなたに付いて移動する。 actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=分身は攻撃するために移動する! actors.hero.abilities.rogue.shadowclone$shadowally.desc=影のような闇から作られた盗賊の写し身。虚ろな瞳と、蒸気のように立ち昇る小さな闇の波紋を放ち、じっと佇んでいる。\n\n盗賊を完全に複製しているわけではないが、それなりの戦闘力を持ち、適切な天賦を持つ盗賊の装備の恩恵を受けることができる。 +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=幻光刃 actors.hero.abilities.huntress.spectralblades.short_desc=女猟師は対象に_幻光刃_を投げつけ、現在装備している近接武器に応じたダメージを与える。 @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=鷹は攻撃す actors.hero.abilities.huntress.spirithawk$hawkally.desc=女猟師によって召喚された、魔法の鷹だ。明るい霊妙な青で煌めき、その頭は絶えず周囲を見渡しながら揺れ動いている。\n\n戦闘能力はあまり高くないが、素早く、視野が広いため、偵察や敵の注意を逸らすのに優れている。 actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=残り: %dターン actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=絶対回避の残り: %d回 +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=決闘 actors.hero.abilities.duelist.challenge.prompt=決闘を申し込む敵を選択 @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=援軍はその actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=援軍はあなたの後を追って移動する。 actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=援軍は攻撃に移る! actors.hero.abilities.cleric.powerofmany$lightally.desc=聖職者の冒険仲間の写し身で、固体の光でできている。他の勇士の形をしているが、その勇士固有の能力は持たない。この味方は数多の力が適用されている限り持続する。\n\nこの味方は数多の力の鎧の能力を再使用することで、充填を消費せずに指示することができる。 +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=鼠化 @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=三位一体の体の型は、現 actors.hero.spells.cleanse.name=浄化 actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。 -actors.hero.spells.cleanse.desc=聖職者は自身と視界内の味方に掛かっている全ての有害な効果を即座に消去する。呪文終了後、効果を受けた全てのキャラクターは%1$dターンの間、状態異常に対する免疫と%2$dのシールドを得る。 +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=対象を選択 actors.hero.spells.clericspell.no_target=そこに対象はいない。 @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=充填消費量: %d actors.hero.spells.divinesense.name=聖なる感知 actors.hero.spells.divinesense.short_desc=一時的に広範囲の天眼を得る。 -actors.hero.spells.divinesense.desc=聖職者は周囲に感覚を集中させ、30ターンの間、%dタイルの範囲の天眼を得る。 +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=聖なる感知 actors.hero.spells.divinesense$divinesensetracker.desc=このキャラクターは一時的に付近の他の生物を心で見ることができる!\n\n残り: %sターン @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=聖職者は近くの場所に自身の姿を投 actors.hero.spells.guidinglight.name=導きの光 actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。 -actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を放ち、対象に2から6ダメージを与え、照明効果を与える。照明を受けている敵に対して次に行う筋力不足でない物理攻撃は確実に命中する。 -actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって使用される。照明効果がこのように使用されると、司祭のレベルに等しい魔法属性のボーナスダメージを与える。 +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン actors.hero.spells.guidinglight$illuminated.name=照明 actors.hero.spells.guidinglight$illuminated.desc=このキャラクターは導きの光に撃たれた結果、光り輝いている。この光は周囲を明るくするほど強くないが、魔法の効果によって聖職者は打撃を当てやすくなる。 -actors.hero.spells.guidinglight$illuminated.desc_priest=さらに司祭は、杖の効果や味方からの打撃、いくつかのアーティファクトの効果で照明効果を使用させることができる。これらの方法で照明効果を使用すると、ボーナスダメージを与える。 +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=他の勇士は烈光の天賦の恩恵を受けるために照明効果を使用することができるが、正確性は上昇しない。 actors.hero.spells.hallowedground.name=霊場 actors.hero.spells.hallowedground.prompt=場所を選択 actors.hero.spells.hallowedground.short_desc=味方を回復し、敵の移動を遅くし、正方形の範囲で草を生やす。 -actors.hero.spells.hallowedground.desc=司祭は神聖な魔力を近くの地面に集中させ、20ターンの間、%1$dx%1$dの範囲の霊場を作り出す。\n\nこの呪文を発動すると、味方全体のHPを10回復し(完治している味方と司祭はシールドを得る)、敵を短時間束縛し、短い草を広げる。\n\n霊場は1ターンにつき味方のHPを1回復し(完治している味方と司祭はシールドを得る)、敵を大怪我させ、ランダムで背の高い草を生やす。\n\n霊場は火によって破壊され、司祭がしばらく経験値を獲得していない場合、自動回復や草の生える効果は無効になる。 +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=この地は霊場化されている。霊場は敵の移動を遅くし、味方を回復させ、草を広げる。 actors.hero.spells.holyintuition.name=聖なる直感 @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=聖職者はアイテムに感覚を集中 actors.hero.spells.holylance.name=聖槍 actors.hero.spells.holylance.short_desc=遠距離から大きな魔法ダメージを与える。 -actors.hero.spells.holylance.desc=司祭は大量のエネルギーを光でできた破壊的な槍に集中させる。この槍は%1$dから%2$dのダメージを与え、不死と悪魔のモンスターを対象とした場合、常に最大ダメージを与える。\n\nこの呪文は非常に多くの充填を消費し、クールダウンは50ターンである。 +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=聖槍のクールダウン actors.hero.spells.holylance$lancecooldown.desc=司祭は最近聖槍を唱えたので、再び唱える前に待たなければならない。\n\n残り: %sターン @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=聖なる守り actors.hero.spells.holyward.glyph_name=光の%s actors.hero.spells.holyward.glyph_desc=この刻印は鎧が防御できるダメージ量をわずかに増加させる。 actors.hero.spells.holyward.short_desc=鎧の刻印を鎧の防御力を強化する刻印で一時的に上書きする。 -actors.hero.spells.holyward.desc=聖職者は装備中の鎧に聖なる光の刻印を付与し、鎧の防御力を1増加させる。\n\nこの刻印は50ターン持続し、その間鎧が持つ有益な刻印を上書きする。聖職者は鎧を身に着けていなくてもこの効果の恩恵を受ける。 +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_この呪文は聖騎士が唱えるとより強力になる。_追加で防御力が3増加し、鎧の刻印を上書きしなくなる。また、聖なる守りが発動している状態で他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。 actors.hero.spells.holyward$holyarmbuff.name=聖なる守り actors.hero.spells.holyward$holyarmbuff.desc=聖職者は装備中の鎧に聖なるエネルギーを込め、既存の刻印を一時的に無効化し、鎧の防御力を1ポイント上昇させる。\n\n残り: %sターン @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=聖なる武器 actors.hero.spells.holyweapon.ench_name=聖なる%s actors.hero.spells.holyweapon.ench_desc=聖なる武器で攻撃された敵は、魔法による追加ダメージを受ける。 actors.hero.spells.holyweapon.short_desc=一時的にエンチャントを上書きし、ダメージを増加させる。 -actors.hero.spells.holyweapon.desc=聖職者は装備中の武器に聖なるエネルギーをエンチャントし、その武器で敵を攻撃するたびに追加で2の魔法ダメージを与える。\n\nこのエンチャントは50ターンの間持続し、その間その武器が持つあらゆる有益なエンチャントを上書きする。素手による打撃にもこの効果がある。 +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_この呪文は聖騎士が唱えるとより強力になる。_魔法による追加ダメージは6に増加し、武器のエンチャントを上書きしなくなる。また、聖なる武器が発動している状態で他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。 actors.hero.spells.holyweapon$holywepbuff.name=聖なる武器 actors.hero.spells.holyweapon$holywepbuff.desc=聖職者は装備中の武器に聖なるエネルギーを込め、既存のエンチャントを一時的に無効化し、その武器は各攻撃に追加で2の魔法ダメージを与える。\n\n残り: %sターン @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=聖騎士は装備中の actors.hero.spells.judgement.name=審判 actors.hero.spells.judgement.short_desc=視界内の全ての敵にダメージを与える。 -actors.hero.spells.judgement.desc=聖職者は拳を地面に叩きつけ、視界内の全ての敵にダメージを与える光の噴出を引き起こす。これは基本で%1$dから%2$dのダメージを与えるが、聖職者が神化の形をとってから(あるいは最後に審判を唱えてから)唱えた呪文1つにつき5から10のダメージを追加で与える。\n\n現在審判は%3$dから%4$dのダメージを与える。 +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=癒しの手 actors.hero.spells.layonhands.short_desc=隣接するキャラクターを即座に回復するか、聖騎士にシールドを与える。 @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=生の連繋 actors.hero.spells.lifelinkspell.short_desc=味方とダメージを共有し、受けるダメージを軽減する。 actors.hero.spells.lifelinkspell.desc=聖職者は自身と力を与えられた味方との繋がりを強化する。この強化された繋がりにより、%1$dターンの間、受けたダメージは勇士と味方で共有され、数多の力の防御力の強化は%2$d%%のダメージを軽減する。ダメージは鎧で軽減された後、数多の力のダメージ軽減の前に共有されることに注意。\n\nこの効果が発動している間、第3段階以下の有益な聖職者の呪文は聖職者とその味方の両方に適用される。 actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=生の連繋の保護 -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=聖職者は最近この味方に生の連繋の呪文を唱えた。\n\n生の連繋の通常の効果に加え、このキャラクターはダメージを軽減し、有益な聖職者の呪文は片方だけでなく聖職者とこの味方の両方に適用され、この強化が発動している間は数多の力は終了しない。\n\n残り: %sターン +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=技の型 actors.hero.spells.mindform.short_desc=三位一体を杖や投擲武器に割り当てる。 @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=聖職者はこの冒険中に識別した杖 actors.hero.spells.mnemonicprayer.name=助憶の祈り actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。 -actors.hero.spells.mnemonicprayer.desc=司祭は祈りの言葉を口にすることで、特定の対象のすべての強化や状態異常の効果時間を%1$dターン延長する。味方(司祭自身を含む)には有益な効果が、敵には有害な効果が長く持続する。また、このスペルは以前に照明効果がかかった敵に再度照明効果をかける。\n\n助憶の祈りは特定の種類の強化や状態異常を一度だけ延長することができ、鎧の能力から付与される強化を延長することはできない。 +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=光輝 actors.hero.spells.radiance.short_desc=視界内の敵に照明効果を与え、短時間動きを止める。 -actors.hero.spells.radiance.desc=司祭は聖なる光を放出し、視界内の全ての敵を3ターンの間麻痺させ、あたかも導きの光を受けたかのように照明効果を与える。また、現在の階が暗い場合、100ターンの間発光状態になる。 +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=碑文想起 actors.hero.spells.recallinscription.short_desc=最近使用したルーンストーンや巻物の効果を再び使用する。 @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=聖職者は最近、 actors.hero.spells.shieldoflight.name=光の盾 actors.hero.spells.shieldoflight.short_desc=対象の攻撃に対して一時的な鎧を得る。 -actors.hero.spells.shieldoflight.desc=聖職者は自分と敵の間に薄い光の障壁を作り、その敵に対する自分の鎧の防御力を4ターンの間、%1$dから%2$d増加させる。\n\nこの呪文を唱えるのに時間はかからないが、複数の対象に対して同時に使用することはできない。 +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=このキャラクターと敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=聖騎士は近接攻撃に正義の破壊的な actors.hero.spells.stasis.name=停滞 actors.hero.spells.stasis.short_desc=味方をダンジョンから離脱させ、保持する。 -actors.hero.spells.stasis.desc=聖職者は味方との繋がりを自分自身に集中させ、味方を一時的に聖職者の内に秘めた一種の力の溜まり場に保持させる。味方は最大%dターンの間維持され、味方に与えられるすべての有益な効果は、溜まり場にいる時間の影響を受けない。\n\nその味方は、停滞が自然に終了したときに聖職者の隣に現れるが、効果をすぐに終了させるために充填を消費せずに即座に呪文を唱え直すこともできる。停滞は動かない味方を移動させることもできるが、階を跨いで移動させることはできない。 +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=停滞状態の味方 actors.hero.spells.stasis$stasisbuff.left_behind=動けない味方は置き去りにされる。 actors.hero.spells.stasis$stasisbuff.desc=聖職者は現在、味方を停滞状態で保持している。この味方は数多の力を含むすべての有益な効果を維持し、効果が終了すると聖職者の隣に再び現れる。この効果は停滞を再度唱えることですぐに終了させることもできる。\n\n停滞状態の味方: %1$s\n残り: %2$sターン @@ -790,7 +800,7 @@ actors.hero.hero.revive=アンクは爆発して生命力を注いでくれた ##classes actors.hero.heroclass.warrior=戦士 actors.hero.heroclass.warrior_desc_short=戦士は_壊れた印章_によって与えられたシールドで多くのダメージに耐える。印章は、鎧から他の鎧に付け替えることができ、_1回分の強化を移す_ことができる。 -actors.hero.heroclass.warrior_desc=戦士は、自分の体力を超えてシールドを生成する、_固有の壊れた印章_を持って開始する。この印章は鎧から他の鎧に付け替えることができ、_1回分の強化を移す_ことができる。\n\n戦士はまた、_古びた短剣_、_3個の石礫_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n戦士は以下を自動で識別する:\n_・_識別の巻物\n_・_治癒のポーション\n_・_激怒の巻物 +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=戦士は自動でロック解除される。 actors.hero.heroclass.mage=魔術師 @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=聖職者のロックを解除するには actors.hero.herosubclass.berserker=狂戦士 actors.hero.herosubclass.berserker_short_desc=_狂戦士_は、ダメージを受けると怒りが蓄積される。怒りはダメージを増加させ、100%に到達するとボーナスシールドを発動させることができる。 -actors.hero.herosubclass.berserker_desc=狂戦士は物理ダメージを受けると、鎧で防いだダメージも含めて怒りを得る! 怒りは時間の経過とともに徐々に消えていくが、HPが低い場合はよりゆっくりと消えていく。\n\n狂戦士は怒りが100%のとき、最大で+50%のダメージを与える。100%の怒りでは凶暴化を発動させることもでき、減っていた体力に応じて壊れた印章の最大シールドの2~6倍を獲得し、シールドが残っている限り100%の怒りを維持することができる。しかし、狂戦士は凶暴化状態になった後、回復する時間が必要である。 +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=剣闘士 actors.hero.herosubclass.gladiator_short_desc=_剣闘士_は、攻撃が成功するときにコンボを構築する。コンボを費やして、固有の能力を使用できる。 -actors.hero.herosubclass.gladiator_desc=剣闘士は近接武器または投擲武器による攻撃を成功させるたびに1ポイントのコンボを蓄積する。5ターン以内に攻撃が成功しなかった場合、コンボはリセットされる。\n\nコンボが溜まると様々な能力が解放され、コンボを消費して使用することができる:\n2コンボ:敵を吹き飛ばし、コンボは維持される\n4コンボ:鎧の防御力に応じたダメージを与える\n6コンボ:攻撃を受け流し、コンボは維持される\n8コンボ:標的と近くの敵にダメージを与える\n10コンボ:コンボ毎に1回攻撃する +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=魔術戦士 actors.hero.herosubclass.battlemage_short_desc=_魔術戦士_は、自分の長杖を使った打撃戦闘の際にボーナス効果を発揮する。この効果は長杖に浸透した杖によって異なる。 actors.hero.herosubclass.battlemage_desc=魔術戦士は、自分の長杖を使って打撃攻撃を行うたびに、あたかも長杖に追加のエンチャントが施されているかのようなボーナス効果を得る。これらの効果は、長杖に取り込んだ杖に反映し、全ての杖にはそれぞれの効果がある。杖の効果に加えて、魔術戦士の長杖は攻撃時に0.5のチャージを得る。 @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 actors.hero.herosubclass.priest=司祭 actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。 -actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを使用し、自身のレベルに等しいボーナス・ダメージを与えることができる。\n\n司祭はまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払い、視界内の全ての敵を照らし、短時間麻痺させる。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=聖騎士 actors.hero.herosubclass.paladin_short_desc=_聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。 actors.hero.herosubclass.paladin_desc=聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなり、他の呪文を唱えることで効果を延長することもできる。\n\n聖騎士はまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。 @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が30%以下の時に actors.hero.talent.veterans_intuition.title=歴戦の直感 actors.hero.talent.veterans_intuition.desc=_+1:_ 戦士は武器を_1.75倍速く_、鎧を_2.5倍速く_識別できる。\n\n_+2:_ 戦士は武器を_2.5倍速く_、鎧を_装備時に_識別できる。 actors.hero.talent.provoked_anger.title=憤怒 -actors.hero.talent.provoked_anger.desc=_+1:_ 戦士はシールドが壊されたとき、次の物理攻撃は_2のボーナスダメージ_を与える。\n\n_+2:_ 戦士はシールドが壊されたとき、次の物理攻撃は_3のボーナスダメージ_を与える。 +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=鉄の意志 -actors.hero.talent.iron_will.desc=_+1:_ 戦士の印章によって得られるシールドの最大値が _1上昇_ する。\n\n_+2:_ 戦士の印章によって得られるシールドの最大値が _2上昇_ する。 -actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によって得られた場合_、壊れた印章なしに、そのシールドの恩恵を得るだろう。 +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=鉄の胃袋 actors.hero.talent.iron_stomach.desc=_+1:_ 食事を1ターンで行い、その間敵からのダメージを_75%軽減_する。\n\n_+2:_ 食事を1ターンで行い、その間敵からのダメージを_100%軽減_する。 actors.hero.talent.liquid_willpower.title=液体の意志力 -actors.hero.talent.liquid_willpower.desc=_+1:_ ポーション、醸造物、霊薬を飲んだり投げたりした時、壊れた印章による_シールドの50%_が即座に回復する。\n\n_+2:_ ポーション、醸造物、霊薬を飲んだり投げたりした時、壊れた印章による_シールドの75%_が即座に回復する。\n\n筋力・経験値のポーション、またはそれらのポーションを材料としたアイテムを使用した場合、シールド回復効果が2倍になる。\n\n生産量が多い錬金術のアイテム(例:圧水の醸造物)の場合、この天賦はそのアイテムの生産数に応じて発動する。 -actors.hero.talent.liquid_willpower.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1で最大HPの5%に、+2で最大HPの7.5%に等しいシールドを得るだろう。 +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=ルーン文字の転移 actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_を強化と同じように移すことができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_を強化と同じように移すことができる。\n\n印章は、印章が取り付けられていたときに鎧に付加した刻印のみを移す事ができる。 actors.hero.talent.runic_transference.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに強化の巻物による刻印の消滅を抑える。+1では強化値+6から(+4から上昇)、+2では強化値+7から(+4から上昇)強化すると刻印が消滅する可能性が発生する。刻印が必ず消滅する強化値は+8から変化はない。 @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ 狂戦士の武器のエンチャ actors.hero.talent.cleave.title=進撃 actors.hero.talent.cleave.desc=_+1:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_15ターン_に増加する。\n\n_+2:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_30ターン_に増加する。\n\n_+3:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_45ターン_に増加する。 actors.hero.talent.lethal_defense.title=致死の防御 -actors.hero.talent.lethal_defense.desc=_+1:_ 剣闘士がコンボ技で敵を殺したとき、壊れた印章のシールドの_33%が回復する_。\n\n_+2:_ 剣闘士がコンボ技で敵を殺したとき、壊れた印章のシールドの_67%が回復する_。\n\n_+3:_ 剣闘士がコンボ技で敵を殺したとき、壊れた印章のシールドの_100%が回復する_。 +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=強化されたコンボ actors.hero.talent.enhanced_combo.desc=_+1:_ 剣闘士のコンボが7以上の場合、打ち倒しのノックバック距離が3に増加し、目眩を与え、敵を穴の中へ突き落とすことができる。\n\n_+2:_ +1の効果に加え、剣闘士のコンボが9以上の場合、受け流しは複数の攻撃を防ぐことができる。\n\n_+3:_ +1と+2の効果に加え、剣闘士は叩きつけ、粉砕、狂暴の使用時に コンボ/3 タイルまで跳躍することができる。 @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ 盗賊が不可視中に煙玉を使 actors.hero.talent.fear_the_reaper.title=死神の恐怖 actors.hero.talent.fear_the_reaper.desc=_+1:_ 死の印が付けられた敵が0HPに至ると、その敵は_大怪我_を負った状態になる。\n\n_+2:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を負った状態になる。\n\n_+3:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を、3タイル以内の敵は_大怪我_を負った状態になる。\n\n_+4:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を、3タイル以内の敵は_恐怖と大怪我_を負った状態になる。 actors.hero.talent.deathly_durability.title=死の耐久性 -actors.hero.talent.deathly_durability.desc=_+1:_ 死の印によって殺された敵は、印を付けられたときのHPの_13%_に相当するシールドを盗賊に与える。\n\n_+2:_ 死の印によって殺された敵は、印を付けられたときのHPの_25%_に相当するシールドを盗賊に与える。\n\n_+3:_ 死の印によって殺された敵は、印を付けられたときのHPの_38%_に相当するシールドを盗賊に与える。\n\n_+4:_ 死の印によって殺された敵は、印を付けられたときのHPの_50%_に相当するシールドを盗賊に与える。 +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=二連印 actors.hero.talent.double_mark.desc=_+1:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_30%減少_する。\n\n_+2:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_50%減少_する。\n\n_+3:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_65%減少_する。\n\n_+4:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_75%減少_する。 @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=複合致死 actors.hero.talent.combined_lethality.desc=_+1:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP13%以下_の敵を処刑する。\n\n_+2:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP27%以下_の敵を処刑する。\n\n_+3:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP40%以下_の敵を処刑する。\n\nこの攻撃は通常の近接武器攻撃でも、武器能力の一部でもよい。 actors.hero.talent.unencumbered_spirit.title=縛られぬ精神 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ 修道士は装備している_ランク3以下_の装備品1つにつき、闘気の獲得量が_50%増加_する。\n\n_+2:_ 修道士は装備している_ランク2以下_の装備品1つにつき、闘気の獲得量が_75%増加_する。\n\n_+3:_ 修道士は装備している_ランク1_の装備品1つにつき、闘気の獲得量が_100%増加_し、布の鎧と鋲付き手袋を獲得する。\n\n注意: この天賦は素手や力の指輪による攻撃では適用されない。 +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=修道士の気迫 actors.hero.talent.monastic_vigor.desc=_+1:_ 修道士の闘気が_最大値_の場合、修道士の能力が強化される。\n\n_+2:_ 修道士の闘気が_最大値の80%以上_の場合、修道士の能力が強化される。\n\n_+3:_ 修道士の闘気が_最大値の60%以上_の場合、修道士の能力が強化される。\n\n能力強化時:\n- 連打は装備中の武器のエンチャント効果が発揮される。\n- 集中は瞬時に発動する。\n- 疾駆は範囲が4タイル拡大する。\n- 龍蹴はダメージが50%増加し、隣接する全ての敵に吹き飛ばしと麻痺を適用する。\n- 瞑想は失ったHPの20%を徐々に回復し、80%のダメージ軽減を付与する。 actors.hero.talent.combined_energy.title=複合闘気 @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=聖なる直感 actors.hero.talent.holy_intuition.desc=_+1:_ 聖職者はアイテムが呪われているかどうかを明らかにする_聖なる直感_を_3の充填消費量で_唱えることができるようになる。\n\n_+2:_ 聖職者はアイテムが呪われているかどうかを明らかにする_聖なる直感_を_2の充填消費量で_唱えることができるようになる。 actors.hero.talent.holy_intuition.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに呪われたアイテムを装備する直前に、+1なら15%、+2なら25%の確率で呪いの有無を判別できる。 actors.hero.talent.searing_light.title=烈光 -actors.hero.talent.searing_light.desc=_+1:_ _導きの光_で照らされた敵に対する聖職者の物理攻撃は_ダメージが4上昇する。_\n\n_+2:_ _導きの光_で照らされた敵に対する聖職者の物理攻撃は_ダメージが6上昇する。_ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖やアーティファクトを敵に使用した後にボーナスダメージを与える。これは、20ターンのクールダウンを持つ。 actors.hero.talent.shield_of_light.title=光の盾 -actors.hero.talent.shield_of_light.desc=_+1:_ 聖職者は即座に唱えられ、4ターンの間、充填を1消費して対象の攻撃に対して_2から4のダメージを防ぐ鎧_を与える_光の盾_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は即座に唱えられ、4ターンの間、充填を1消費して対象の攻撃に対して_3から6のダメージを防ぐ鎧_を与える_光の盾_の呪文を唱えることができるようになる。 +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりにターゲットした敵から受ける物理ダメージを+1なら33%、+2なら50%の確率で1軽減する。 actors.hero.talent.enlightening_meal.title=啓蒙的な食事 -actors.hero.talent.enlightening_meal.desc=_+1:_ 食事を1ターンで行い、聖典の充填量が_1回復_する。\n\n_+2:_ 食事を1ターンで行い、聖典の充填量が_1.5回復_する。 -actors.hero.talent.enlightening_meal.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖とアーティファクトの再充填を+1で2ターン、+2で3ターンの間行う。 +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=碑文想起 actors.hero.talent.recall_inscription.refunded=アイテムが戻ってきた! actors.hero.talent.recall_inscription.desc=_+1:_ 聖職者は_10ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n_+1:_ 聖職者は_300ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n碑文想起は強化の巻物に対しては使えない。この呪文の充填消費量は最近使用したアイテムによって異なる:ルーンストーンは2、巻物は3、奇抜な巻物は4。変成の巻物や、強化の巻物・変成の巻物を材料にして作られた錬金術のアイテムを複製する場合、充填消費量は2倍になる。 @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=陽光 actors.hero.talent.sunray.desc=_+1:_ 聖職者は充填消費量 1で_4から8のダメージ_を与え、_4ターンの間_対象を盲目にする_陽光_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は充填消費量 1で_6から12のダメージ_を与え、_6ターンの間_対象を盲目にする_陽光_の呪文を唱えることができるようになる。\n\n陽光は各対象を1度だけ盲目にできるが、対象がすでに陽光によって盲目になっている場合、代わりに麻痺させる。陽光は悪魔や不死の敵には常に最大ダメージを与える。 actors.hero.talent.sunray.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1なら15%、+2なら25%の確率で杖とアーティファクトが4ターンの間、敵を盲目にする。 actors.hero.talent.divine_sense.title=聖なる感知 -actors.hero.talent.divine_sense.desc=_+1:_ 聖職者は30ターンの間、充填消費量2で_8タイル_の天眼を与える_聖なる感知_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は30ターンの間、充填消費量2で_12タイル_の天眼を与える_聖なる感知_の呪文を唱えることができるようになる。 +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖やアーティファクトを使用した後、+1なら3タイル、+2なら5タイルの範囲で一瞬だけ天眼を与える。 actors.hero.talent.bless.title=祝福 actors.hero.talent.bless.desc=_+1:_ 聖職者は充填消費量1で、自身に唱えた場合は_6ターンの祝福と10のシールド_を、他のキャラクターに唱えた場合は_10ターンの祝福と10HPの回復_を与える_祝福_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は充填消費量1で、自身に唱えた場合は_10ターンの祝福と15のシールド_を、他のキャラクターに唱えた場合は_15ターンの祝福と15HPの回復_を与える_祝福_の呪文を唱えることができるようになる。\n\nこの呪文による回復の超過分はシールドに変換される。 actors.hero.talent.bless.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに勇士とすべての味方の正確性と回避力が+1なら3%、+2なら5%上昇する。 actors.hero.talent.cleanse.title=浄化 -actors.hero.talent.cleanse.desc=_+1:_ 聖職者は即座に唱えられる_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_状態異常を除去_し、_10のシールド_を与える。\n\n_+2:_ 聖職者は即座に唱えられる_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_3ターンの間状態異常に対する免疫_を与え、_20のシールド_を与える。\n\n_+3:_ 聖職者は即座に唱えられる_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_5ターンの間状態異常に対する免疫_を与え、_30のシールド_を与える。 +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖やアーティファクトを使用した後、+1/+2/+3なら10/20/30%の確率で勇士の状態異常を解除する。 actors.hero.talent.light_reading.title=軽快な読書 actors.hero.talent.light_reading.desc=_+1:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_25%_になる。\n\n_+2:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_50%_になる。\n\n_+3:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_75%_になる。 actors.hero.talent.light_reading.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりにすべての杖の充填速度が+1/+2/+3なら7/13/20%上昇する。 actors.hero.talent.holy_lance.title=聖槍 -actors.hero.talent.holy_lance.desc=_+1:_ 司祭は_聖槍_という、_30から55のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n_+2:_ 司祭は_聖槍_という、_45から83のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n_+3:_ 司祭は_聖槍_という、_60から110のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n聖槍は常に悪魔と不死の敵に最大ダメージを与える。聖槍は再び唱えられるようになるまで50ターンのクールダウンがある。 +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=霊場 -actors.hero.talent.hallowed_ground.desc=_+1:_ 司祭は_霊場_という、_3×3の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 司祭は_霊場_という、_5×5の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 司祭は_霊場_という、_7×7の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n唱えると、味方のHPを10回復し、敵を短時間束縛し、短い草を広げる。その後、ゆっくりと味方を回復し、敵を大怪我させ、背の高い草をランダムに生やす。霊場は回復の代わりに司祭にシールドを付与し、炎によって破壊される。 +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=助憶の祈り -actors.hero.talent.mnemonic_prayer.desc=_+1:_ 司祭は_助憶の祈り_という、_3ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 司祭は_助憶の祈り_という、_4ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n_+3:_ 司祭は_助憶の祈り_という、_5ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n\nまた、助憶の祈りは一度照らされていた対象を再び照らすようになる。助憶の祈りはは特定の強化/状態異常を一度だけ延長することができ、鎧の能力の強化を延長することはできない。 +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=癒しの手 -actors.hero.talent.lay_on_hands.desc=_+1:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_10HP_回復するか、聖騎士に_10シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_15HP_回復するか、聖騎士に_15シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+3:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_20HP_回復するか、聖騎士に_20シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\nこの呪文による余った回復はシールドに変換される。癒しの手は繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。 +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=護りのオーラ -actors.hero.talent.aura_of_protection.desc=_+1:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_15%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_50%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_23%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_75%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_30%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_100%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。 +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=光の壁 actors.hero.talent.wall_of_light.desc=_+1:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅3タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+2:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅5タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+3:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅7タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n壁は縦・横・斜めの方向に設置することができ、一度に存在できるのは1つだけである。 actors.hero.talent.divine_intervention.title=神の介入 -actors.hero.talent.divine_intervention.desc=_+1:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを150_増加し、神化の形を_1ターン_延長する。\n\n_+2:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを200_増加し、神化の形を_2ターン_延長する。\n\n_+3:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを250_増加し、神化の形を_3ターン_延長する。\n\n_+4:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを300_増加し、神化の形を_4ターン_延長する。。\n\n神の介入はなんと聖典の充填を5消費し、同じ神化の形では一度しか唱えられない。 +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=審判 -actors.hero.talent.judgement.desc=_+1:_神化の形をとっている間、聖職者は視界内の全ての敵に_10から20のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+2:_神化の形をとっている間、聖職者は視界内の全ての敵に_15から30のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+3:_神化の形をとっている間、聖職者は視界内の全ての敵に_20から40のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+4:_神化の形をとっている間、聖職者は視界内の全ての敵に_25から50のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n審判は聖典の充填を3消費する。審判は神化の形をとってから、あるいは最後に審判を唱えてから聖職者が唱えた呪文1つにつき、さらに5から10のダメージを与える。 +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=閃光 -actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を1消費し、同じ神化の形で使用するたびに充填消費量が1増加する。 +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=体の型 actors.hero.talent.body_form.desc=聖職者は_体の型_を唱えることができる。この呪文は聖典の充填を2消費して、三位一体に聖職者がこの冒険で識別したエンチャントや刻印の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれた効果を_20ターンの間_得る。\n\n_+2:_ 三位一体が使われたとき、選ばれた効果を_27ターンの間_得る。\n\n_+3:_ 三位一体が使われたとき、選ばれた効果を_33ターンの間_得る。\n\n_+4:_ 三位一体が使われたとき、選ばれた効果を_40ターンの間_得る。\n\n三位一体は体の型の効果を一度に1つしか与えられない。選ばれた刻印がレアで強力な場合、三位一体の鎧の充填消費量は多くなる。 @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=心の型 actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で識別した指輪やアーティファクト(聖典を除く)の力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\n三位一体は心の型の効果を一度に1つしか与えられない。アーティファクトは三位一体によって誘発されるとき、さまざまな効果と鎧の充填消費量を持つ。 actors.hero.talent.beaming_ray.title=輝きの照射 -actors.hero.talent.beaming_ray.desc=聖職者は力を与えられた味方に対して_輝きの照射_の呪文を聖典の充填を1消費して唱えることができる。この光線は壁を通り抜け、味方を狙った場所にテレポートさせることができる。その場所に敵がいる場合、味方は敵の隣に現れ、敵を標的にする。輝きの照射は通常動かない味方もテレポートさせることもできるが、その場合は射程が半分になる。\n\n_+1:_ 輝きの照射の最大射程が_4タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_35%_になる。\n\n_+2:_ 輝きの照射の最大射程が_8タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_40%_になる。\n\n_+3:_ 輝きの照射の最大射程が_12タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_45%_になる。\n\n_+4:_ 輝きの照射の最大射程が_16タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_50%_になる。 +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=生の連繋 -actors.hero.talent.life_link.desc=聖職者は自身と力を与えられた味方に対して_生の連繋_を唱えることができる。この呪文は聖典の充填を2消費して聖職者とその味方の間でダメージを共有させ、どちらかが効果を受けている場合、第3段階以下の有益な聖職者の呪文を両方に適用させる。\n\n_+1:_ 生の連繋は_6ターン_持続し、数多の力の被ダメージ軽減ボーナスが_35%_になる。\n\n_+2:_ 生の連繋は_8ターン_持続し、数多の力の被ダメージ軽減ボーナスが_40%_になる。\n\n_+3:_ 生の連繋は_10ターン_持続し、数多の力の被ダメージ軽減ボーナスが_45%_になる。\n\n_+4:_ 生の連繋は_12ターン_持続し、数多の力の被ダメージ軽減ボーナスが_50%_になる。 +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=停滞 -actors.hero.talent.stasis.desc=聖職者は力を与えられた味方に対して_停滞_を唱えることができる。この呪文は聖典の充填を1消費して味方を一時的にダンジョンから離脱させ、数多の力を含む全ての強化の残り時間を維持する。効果が終了すると味方は再びあなたの隣に現れる。停滞は即座に再発動することができ、充填を消費せずに効果を早期に終了させることができる。停滞は動かない味方にも効果があるが、ダンジョンの階を跨いで移動させることはできない。\n\n_+1:_ 停滞は_40ターン_持続する。\n\n_+2:_ 停滞は_60ターン_持続する。\n\n_+3:_ 停滞は_80ターン_持続する。\n\n_+4:_ 停滞は_100ターン_持続する。\n\n聖職者は味方が停滞状態の時に輝きの照射を唱えて再召喚したり、生の連繋を唱えてその効果を先制的に適用することもできる。ただし停滞状態の味方は生の連繋の恩恵を受けない。 +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=そのエリアは今回のプレイ actors.mobs.npcs.blacksmith.def_verb=防いだ actors.mobs.npcs.blacksmith.desc=トロールの鍛冶屋の見てくれは普通のトロールと同じだ。背が高く痩せ型で、皮膚は色も質感もまるで岩のようだ。トロールの鍛冶屋は不釣り合いに小さな道具を修繕している。 -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=よう、人間!俺はお前の役に立てると信じてるぜ?コノつるはしを持って、 _幽金鉱石15個_ を採掘してくれ。何を言ってるんだ、対価は何かって?強欲な奴め…\nOK、わかった、俺は確かに金を持ってねえ、だけどお前にとって役に立つことをしてやる。幸運と思いな、俺はここらで唯一の鍛冶屋なんだからな。 -actors.mobs.npcs.blacksmith.blood_1=よう、人間!俺はお前の役に立てると信じてるぜ?コノつるはしを持って、 _コウモリを殺してくれ_ 、そいつの血を浴びせることが必要なんだ。何を言ってるんだ、対価は何かって?強欲な奴め…\nOK、わかった、俺は確かに金を持ってねえ、だけどお前にとって役に立つことをしてやる。幸運と思いな、俺はここらで唯一の鍛冶屋なんだからな。 -actors.mobs.npcs.blacksmith.gold_2=幽金鉱石、15個。ぶっちゃけソンなに難しくないだろ? -actors.mobs.npcs.blacksmith.blood_2=つるはしにコウモリの血が必要って言ったんだ。たたっ斬れ! -actors.mobs.npcs.blacksmith.completed=よぉ、戻ってきたか… 戻らないよりマシだな。 - actors.mobs.npcs.ghost.name=悲しげな幽霊 actors.mobs.npcs.ghost.rat_1=こんにちは、%s…私はかつて君のように、力強く自信にあふれていた…だけど私は汚らわしい獣に殺されてしまった…此処を離れられない…復讐を果たすまで…私の命を奪った _悪臭鼠_ を倒して…\n\n悪臭鼠はこの階を闊歩している…そこら中に汚物を広げながら… _悪臭と腐食させる一噛みに気をつけて、酸は水に溶けるよ…_ actors.mobs.npcs.ghost.rat_2=お願い…助けて…獰猛なあいつを倒して…\n\n_水辺で戦って…悪臭を避けて…_ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=インプは宮廷内部の境に小さな actors.mobs.npcs.mirrorimage.name=鏡像 actors.mobs.npcs.mirrorimage.desc=この幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n鏡像は敵に忍び寄って攻撃しようとする。鏡像の武器はあなたの武器と同じように振る舞うが、与えるダメージは少なくなる。最初はほとんど見えないが、攻撃するために見えやくならざるをを得ない。\n\n鏡像の力は強力で時間経過で消えることはないが、攻撃を受けた途端に消滅してしまう。 +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=虹色の像 actors.mobs.npcs.prismaticimage.desc=きらめく幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n虹色の像は敵に狙いを定めて注意を引き付け、強化された防御力と体力であなたを守ろうとする。鏡像のような攻撃力はないが、装備している鎧から恩恵を受けた耐久力を持つ。\n\nHPが0になったとき、虹色の像は数ターンで消滅するが、この状態になっても回復は可能だ。敵が居ない場合、虹色の像は段々と薄れて消え、また姿を表すだろう。 +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=鼠の王 actors.mobs.npcs.ratking.not_sleeping=起きてるよ! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=この鼠は普通の袋鼠より少し大 actors.mobs.npcs.ratking.desc_birthday=この鼠は普通の袋鼠より少し大きい。いつもの王冠の代わりに、パーティー用の小さな緑の帽子をかぶっている。鼠の王、誕生日おめでとうございます! actors.mobs.npcs.ratking.desc_winter=この鼠は普通の袋鼠より少し大きい。いつもの王冠の代わりに祝日用の小さな帽子をかぶっている。ハッピーホリデー! actors.mobs.npcs.ratking.desc=この鼠は普通の袋鼠より少し大きい。小さな王冠をかぶっている。 +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=羊 actors.mobs.npcs.sheep.baa!=メェ~! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=メェ~。 actors.mobs.npcs.sheep.baa...=メェ~… actors.mobs.npcs.sheep.def_verb=防いだ actors.mobs.npcs.sheep.desc=魔法で作られた羊だ。この羊のどこが魔法的なのか?殺すことができず、魔法のように消え去るまでずっと無表情で口を動かしているのだ。 +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=小売店主 actors.mobs.npcs.shopkeeper.thief=泥棒、泥棒! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=巨大で蜘蛛に似た悪魔のような生物は、 actors.mobs.albino.name=白化した鼠 actors.mobs.albino.desc=純白の毛皮とギザギザの歯を持った珍しい種類の袋鼠だ。 +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=鎧を着た彫像 actors.mobs.armoredstatue.desc=ダンジョンにあるただの彫像と全く同じに見えるかもしれないが、その赤く光る目を見るとそのような考えはたちまち吹き飛んでしまうだろう。\n\n鎧を着ているので状態は良さそうだが、殺すのは大変そうだ。 @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=この活発でしぶとい洞窟の住人は見た目よ actors.mobs.bee.name=金の蜂 actors.mobs.bee.desc_honey=その小さなサイズに似合わず、金の蜂は住処を守る時はとても獰猛になる。今は落ち着いており、あなたについていきたいようだ。 actors.mobs.bee.desc=その小さなサイズに似合わず、金の蜂は住処を守る時はとても獰猛になる。とても興奮しているので、距離をとったほうがいい。 +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=ノールの悪漢 actors.mobs.brute.enraged=激怒 @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=このノールの悪漢は瀕死だが、道 actors.mobs.causticslime.name=苛性スライム actors.mobs.causticslime.desc=このスライムは地下から発散される闇の魔法に侵食されているようだ。通常の緑色ではなくなり、苛性粘液を滴らせる様になった。 +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=下水道の蟹 actors.mobs.crab.desc=この巨大な蟹は下水道の食物連鎖の頂点にいる。とても早く動きその厚い甲羅は重たい一撃を耐える。 @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=この巨大な蟹は下水道の食物連鎖の頂点に actors.mobs.crystalguardian.name=結晶の守護者 actors.mobs.crystalguardian.def_verb=防いだ actors.mobs.crystalguardian.desc=この大きな結晶の守護者は、その明るく光る目がなければ、ほぼ彫像のように見える。固い結晶でできているため、動きは鈍いがとても頑丈だ。なので、_できるだけ長い間、結晶の巣の中で寝かせておくのが望ましい。_\n\n結晶の守護者はその大きさゆえ、狭い空間では動きが遅くなる。また、とても頑丈で完全に壊すことは不可能だ。倒して一時的に動けなくしても、しばらくすればまた動き出すようになる。 +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=結晶のミミック actors.mobs.crystalmimic.ate=ミミックはあなたの%sを食べた! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=結晶の尖塔 actors.mobs.crystalspire.warning=結晶を叩くと振動する。これを続けていると、あなたに注目が集まるに違いない... actors.mobs.crystalspire.alert=振動は大きくなり、洞窟全体に鳴り響く! actors.mobs.crystalspire.desc=この極めて硬い巨大な結晶の尖塔が、この洞窟にいる奇妙な結晶生物を生み出しているのだろう。通常の武器は効かず、破壊するにはつるはしを使う必要がある。\n\n_壊し始める前に、準備を整えておくことだ。_このような大きな結晶は採掘に時間がかかるだろうし、おそらく誰にも妨害されずに採掘することはできないだろう。尖塔自体にも防御手段があるかもしれない。_おそらく、尖塔自身の攻撃を手下に当てることもできるだろう。_ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=結晶の球体 actors.mobs.crystalwisp.beam_kill=光線に殺された… actors.mobs.crystalwisp.desc=明るい光を放ちながら浮遊している、小さな怒れる結晶の塊。特に強力というわけではないが、結晶の球体は狙いが定まればダメージを与える光線を放ってくる。\n\n球体は小さいので、様々な結晶の棘の中を簡単に移動できるが、結晶を撃ち抜くことはできない。 +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=悪魔産所 actors.mobs.demonspawner.on_death=ここの悪魔のエネルギーは、産所が死ぬと弱まるようだ。 @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=そこにはミミックがいた! actors.mobs.ebonymimic.hidden_name=怪しげな輪郭 actors.mobs.ebonymimic.hidden_desc=何かあるように見えるが、ほとんど透明だ。 actors.mobs.ebonymimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n黒檀のミミックは用心深いミミックで、自分の姿をほとんど見えなくする能力を持つ。冒険者が接触しそうなものに潜んでいるが、自身の戦利品も持っている。一度発見されれば、普通のミミックより手ごわくはないが、不意打ちの噛みつきは壊滅的だ。 +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=炎の元素霊 actors.mobs.elemental$fireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n炎の元素霊は炎のような魔法でダメージを与える、一般的なタイプの元素霊である。彼らは近接攻撃で対象を燃え上がらせ、時には炎のボルトを発射することもある。 @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=元素霊は力を溜めて actors.mobs.elemental$newbornfireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\nこの炎の元素霊は召喚されたばかりだが、それでもかなり危険だ! actors.mobs.elemental$newbornfireelemental.desc_boss=この元素霊は召喚の性質が混沌としているため、1ターンの間力を溜めて、不正確な爆風で炎を撒き散らすことができる。 actors.mobs.elemental$newbornfireelemental.desc_ally=この元素霊は呪文によって召喚されたため、炎を少し制御できる。範囲攻撃はできないが、近接攻撃した敵を発火させる。 +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=霜の元素霊 actors.mobs.elemental$frostelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n霜の元素霊は、冷却魔法で敵を弱体化させる、一般的な種類の元素霊である。彼らは近接攻撃と時折、遠距離攻撃で対象を凍えさせる。彼らの魔法は水の上ではより効果的である。 actors.mobs.elemental$shockelemental.name=電撃の元素霊 @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=邪悪な眼は悪魔のエネルギーを閉じ込めた actors.mobs.fetidrat.name=悪臭鼠 actors.mobs.fetidrat.desc=この鼠は絶対に何かがおかしい。脂っこい黒い毛皮と腐った皮膚は今まで見たことのある健康な鼠のそれとは全く違う。その淡い緑色の目を見ると鼠なのに脅威に思えてくる。\n\n恐ろしい悪臭を身に纏い、近くだと特に臭い。\n\n暗い粘液が口腔から滴り落ち、床を侵食していくが、見たところ水に溶けるようだ。 +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=菌の核 actors.mobs.fungalcore.desc=この巨大なキノコは、この洞窟のすべての菌類の活動源に違いない。 @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=ドワーフの社会が徐々に崩壊し始め、現在 actors.mobs.gnoll.name=ノールの斥候 actors.mobs.gnoll.desc=ノールはハイエナのような人型生物だ。彼らは下水道やダンジョンに生息し、時々地表を襲うために危険を犯す。ノールの斥候は悪漢ほど強くなく、巫師よりも賢くないが、部隊の大多数を占めている。 +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=ノールの地占術師 actors.mobs.gnollgeomancer.warning=地占術師が活動を始める。続行する前に準備ができていることを確認せよ! actors.mobs.gnollgeomancer.alert=地占術師が目覚めた!狂気の笑みを浮かべながら飛び去り、洞窟全体が変化したように見える! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=この驚くほど背の高い上級ノールは actors.mobs.gnollgeomancer.desc_armor=地占術師は岩石の鎧に包まれている。_地占術師にダメージを与える前に、近づいてつるはしで破壊する必要がある。_ actors.mobs.gnollgeomancer.desc_armor_sapper=_付近のノールの工兵が持つ道具により、地占術師の岩石の鎧に力を与えている。今すぐにダメージを与えることはできないだろう!_ actors.mobs.gnollgeomancer.desc_sleeping=この驚くほど背の高いノールの巫師は、岩の層に囲まれていて、ほとんど彫像のように見える。目を凝らすと、岩が上級のノールの呼吸に合わせて魔法のように動いているのがわかる。このように岩に囲まれている間は危害を加えることはできず、文字通り土の昼寝を楽しんでいるようだ。\n\nおそらくつるはしで岩の層を突き破ることができるだろうが、その際には戦いの準備をしておくことだ。 この辺りの大地を動かす様々な魔法の源はこの地占術師であり、ノールの全ての活動の元凶に違いない。_戦う前にこの周辺に散らばっている他のノールを倒しておいた方が良いだろう。_ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=ノールの衛兵 actors.mobs.gnollguard.def_verb=防いだ actors.mobs.gnollguard.spear_warn=ノールは槍の穂先で強烈な一撃を放つ! actors.mobs.gnollguard.desc=槍と盾を持ち、兜は被っていない、大柄で屈強そうなノールだ。この衛兵はおそらく訓練中の悪漢で、野生動物の侵入から鉱山を守るために雇われているようだ。\n\nノールの衛兵は片手で槍を振り回せるほど強いが、あまり上手くは使えない。_遠距離から攻撃するにはかなり広い場所が必要で、接近すればダメージがかなり少なくなる。_ actors.mobs.gnollguard.desc_armor=_付近のノールの工兵が持つ道具により、この衛兵に大地の鎧を与え、受けるダメージを大幅に軽減している。_ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=ノールの工兵 actors.mobs.gnollsapper.desc=青白い毛を持ち、様々な小道具が詰まった鞄を持った、小柄で弱いが知性のあるノールだ。幽金鉱石の採掘を手伝いに来たようで、近くに護衛がいる。戦闘能力はあるが、その攻撃力は哀れなほど弱く、ノールの斥候ほど強くない。\n\n工兵は直接戦う代わりに、持っている小道具を使って岩場の環境を利用した攻撃を好む。しかし彼ら自身は大地を動かす魔法を知らないので、小道具を無闇に使う可能性がかなり高い。_彼らの攻撃を利用したり、防ぐ方法はたくさんあるはずだ。_ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=ノールの奇術師 actors.mobs.gnolltrickster.desc=普通のノールと比べて、とても奇妙な見た目をしている。邪悪な笑みを浮かべながら前かがみになり、肩にかけた鞄をほとんど抱え込んでいる。その目は恐怖と興奮が入り混じった奇妙な表情で大きく見開いている。\n\n鞄には雑に作られた投矢が大量に入っており、先端には様々な有害物質が塗られているように見える。 +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=金のミミック actors.mobs.goldenmimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n金のミミックは、強い冒険者を惹きつけるのを試す、より手強いミミックだ。戦利品も豊富だが、通常のミミックよりもはるかに強い。 @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=大蟹 actors.mobs.greatcrab.noticed=蟹はその重たい鋏で防御した。 actors.mobs.greatcrab.def_verb=防いだ actors.mobs.greatcrab.desc=地下道の他の蟹と比べてとても大きい蟹だ。フジツボに覆われ、ひび割れた青い甲羅はその生きた年月を彷彿とさせる。その巨大な鋏と釣り合いが取れず、ゆっくりと動き回っている。\n\n鋏は一本しかないが、大きさがそれを補っている。脅威を感じると鋏を正面に持って来て、甲羅という絶対の壁を背後にして自身を守る。しかし、この蟹は視認できていない攻撃や、一度に複数の敵からの攻撃は防御できない。 +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=看守 actors.mobs.guard.scorpion=立ち去れ! actors.mobs.guard.def_verb=防いだ actors.mobs.guard.desc=牢獄を守るようになって久しい看守は、既にその囚人と大差がなくなっている。ゾンビのようによろよろ歩き、あなたのような場違いなものを探してホールを流離っている。\n\n敵を自分の射程内に呼び込むために、腰に鎖を巻いている。 +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=ミミック actors.mobs.mimic.reveal=この宝箱はミミックだ! actors.mobs.mimic.hidden_hint=この宝箱には何か違和感がある...。歩いて近づいて開けようとするのは良くないかもしれない。 actors.mobs.mimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\nミミックは厄介に噛み付くが、通常の宝箱よりも多くの宝が入っていることがある。 +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=屍術師 actors.mobs.necromancer.desc=闇の魔術師見習い達は、その邪悪な魔法を練習するのに最適な場所である牢獄に群がっていった。\n\n屍術師は骸骨を召喚し力を与え、戦わせようとするだろう。屍術師を倒すことで、召喚された骸骨も倒すことができる。 @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=この骸骨は屍術師によって actors.mobs.mob.died=どこかで何かが死ぬ音がした。 actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=%sに倒された +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=ドワーフの修道士 actors.mobs.monk.def_verb=防いだ actors.mobs.monk.parried=受け流した -actors.mobs.monk.desc=この修道士たちは狂信者であり、肉体の力によって王を守ることに専念している。その献身ぶりは、心を完全に王に委ね、心なきゾンビのようにドワーフ都市を徘徊するほどである。\n\n修道士は近接格闘の技術のみ頼り、武器を持たない拳を攻撃と防御の両方に使用できる。集中すると、たとえ命中が保証されている物理攻撃であっても受け流すことができるようになる。移動中はより早く集中し、戦闘に気を払っているときはよりゆっくりと集中する。 +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=集中 actors.mobs.monk$focus.desc=この修道士は完璧に対象に照準を合わせており、相手の動きを先読みしているように見える。集中している間は、どんな状況でもこのキャラクターに対して行われる次の物理攻撃は必ず外れる。この攻撃を受け流すと修道士の集中力を消費し、次の攻撃を受け流すために再び集中力を高める必要がある。修道士は移動している間、より早く集中力を高めることができる。 @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=霊体ピラニアは、不気味な半透明の actors.mobs.piranha.name=巨大ピラニア actors.mobs.piranha.desc=この肉食魚は地下湖の在来種ではない。浸水した宝物庫を守るために特別に育てられたのだ。 +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=電力鉄塔 actors.mobs.pylon.desc_inactive=電力鉄塔、このエリアの機械を動かす電気を調整するためのものだ。\n\n現在、この鉄塔は活動しておらず、ダメージを受けない。 @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=この恐ろしい怪物は、この地域にあっ actors.mobs.rotheart.name=ロットハート actors.mobs.rotheart.desc=ロットベリーの果実は他に類を見ないほど奇妙だ。腐敗して栄養を供給する代わりに、果実は成長し、固くなり、そして種を包み込む。また、果実の中で成長する臓器も同様に保護する。この巨大な球体は成熟したロットベリーの木の心臓とされている。 +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=ロットラッシャー actors.mobs.rotlasher.desc=ロットラッシャーは、成熟したロットベリーの木の根の一部であり、同時に主要な防御手段でもある。ロットラッシャーは視覚を持たず地面に埋まっているが、近くの脅威を一瞬で察知した後、激しく襲いかかる。近くに敵がいないときは、周囲の草木に溶け込もうとするかのように動かずにいる。 +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=蠍 actors.mobs.scorpio.desc=巨大で蜘蛛に似た悪魔のような生物は、近接戦闘を避けるために長距離から致命的な鋸状の棘を発射する。 actors.mobs.senior.name=上級修道士 -actors.mobs.senior.desc=この修道士たちは狂信者であり、肉体の力によって王を守ることに専念している。その献身ぶりは、心を完全に王に委ね、心なきゾンビのようにドワーフ都市を徘徊するほどである。\n\nこの修道士は近接格闘の技術を熟達し、移動中に通常の修道士よりとても速く集中を得られる。集中すると、たとえ命中が保証されている物理攻撃であっても受け流すことができるようになる。移動中はより早く集中し、戦闘に気を払っているときはよりゆっくりと集中する。 +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=ノールの巫師 actors.mobs.shaman.bolt_kill=魔法の雷に殺された… @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=生ける彫像 actors.mobs.statue.def_verb=防いだ actors.mobs.statue.desc=ダンジョンにあるただの彫像と全く同じに見えるかもしれないが、その赤く光る目を見るとそのような考えはたちまち吹き飛んでしまうだろう。 actors.mobs.statue.desc_weapon=彫像自体は石で作られているが、持っている _%s_ は本物のようだ。 +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=サキュバス actors.mobs.succubus.desc=サキュバスは獲物の心を操る変幻自在の魔物だ。ドワーフの魔術師を引きつけるためか、青白いゴシックな人型の姿をしている。\n\nサキュバスは攻撃時に敵を一時的に魅了し、敵が直接攻撃できないようにすることができる。サキュバスは魅了された敵を攻撃するとき、その敵の生命の源の一部を盗む。 @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=ドワーフの関心が工学から秘術に移るに actors.mobs.wraith.name=悪霊 actors.mobs.wraith.desc=墓を暴かれた罪人の復讐心に燃える魂が悪霊となる。実体を持たないため、通常の武器で攻撃を当てることは非常に困難だ。 +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=ヨグ=ゼーヴァ actors.mobs.yogdzewa.notice=見・ツ・ケ・タ・ゾ diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 81724615c..0521ab063 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=분노 actors.buffs.berserk.berserk=광포화 actors.buffs.berserk.exhausted=탈진 actors.buffs.berserk.recovering=회복 중 -actors.buffs.berserk.angered_desc=광전사의 부상이 심할수록 공격성도 강화됩니다. 광전사가 물리 피해를 받으면, 더욱 분노하여 추가 피해를 줍니다. 갑옷에 막힌 피해로도 분노를 쌓을 수 있습니다.\n\n분노는 서서히 사그러들지만, 광전사의 체력이 낮을수록 분노가 쉽게 가시지 않을 것입니다.\n\n광전사는 100%% 분노한 상태에서 광포화할 수 있습니다. 최대 인장 방어막의 2배만큼의 방어막을 즉시 얻으며, 방어막은 체력이 적을수록 6배까지 증가합니다. 방어막은 시간이 지날수록 감소하며, 방어막이 고갈되면 다시 광포화하기 전까지 휴식을 가져야 합니다.\n\n현재 분노: _%.0f%%_\n_+%.0f%%_ 피해량 -actors.buffs.berserk.berserk_desc=두려움과 번뇌가 사라지고 분노만 남습니다. 이 상태의 광전사는 극도로 강력합니다. _+50%의 추가 피해를 입히고, 추가 방어막을 얻습니다._\n\n추가 방어막은 인장 최대 방어막의 2배이며, 체력이 적어질수록 최대 6배까지 증가합니다. 광포화는 방어막이 사라질 때 끝납니다.\n\n광포화가 끝나면 다시 분노하기 전까지 약간의 휴식이 필요합니다. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=내면의 힘에는 한계가 있는 법입니다. 광전사가 다시 광포화할 수 있게 되려면 우선 조금 쉬어야만 합니다.\n\n회복 중인 광전사는 피해를 입을 때 분노를 얻지 못합니다. actors.buffs.berserk.recovering_desc_turns=탈진 회복까지 남은 턴 수: _%d_ actors.buffs.berserk.recovering_desc_levels=탈진 회복까지 남은 레벨: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=당신은 화가 났습니다. 그리고 적들은 화가 actors.buffs.blobimmunity.name=정화의 보호막 actors.buffs.blobimmunity.desc=어떤 기묘한 힘이 당신을 얇은 보호막으로 둘러싸, 공기 중의 모든 해로운 효과를 막아내고 있습니다.\n\n이 보호막이 유지되는 동안 모든 지역 효과를 받지 않습니다.\n\n보호막은 %s턴 동안 유지됩니다. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=초신속 actors.buffs.greaterhaste.desc=믿을 수 없을 정도로 빨라져, 잠시 동안 다른 모든 것이 제자리에 멈춰선 것처럼 느껴집니다.\n\n초신속의 효과 도중 이동에 시간이 전혀 들지 않습니다, 하지만 다른 행동은 여전히 기본 속도로 이루어집니다. 이동에 한 칸 움직일 때마다 초신속의 지속 시간이 소모됩니다.\n\n초신속 효과의 남은 턴: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=부유 actors.buffs.levitation.desc=마법의 힘이 당신을 공중으로 띄워 마치 무게가 없는 것처럼 느껴집니다.\n\n공중에 뜬 상태에서는 조용하게 움직일 수 있으며 모든 지상 효과를 무시합니다. 함정은 작동하지 않으며, 물 위에 올라가도 불을 끌 수 없고, 식물은 밟히지 않으며, 당신을 속박하려는 뿌리들 또한 영향을 주지 못합니다. 또 낭떠러지 위를 지나갈 수도 있습니다. 그러나 이 모든 일들은 부유 효과가 끝나는 그 순간부터 다시 효과를 발휘하니 주의하십시오!\n\n부유 효과의 남은 턴: %s. actors.buffs.lifelink.name=생명 연결 +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=이 캐릭터의 생명력은 다른 캐릭터와 이어져 있습니다. 한 쪽이 입은 피해는 다른 대상과 공유됩니다.\n\n한 캐릭터가 피해를 입으면, 그 피해의 절반이 생명력을 공유한 대상에게 대신 가해집니다. \n\n남은 턴: %s. actors.buffs.light.name=발광 @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=당신의 시야 안의 빈 공간으 actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요 actors.hero.abilities.rogue.smokebomb$ninjalog.name=통나무 미끼 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=이유는 모르겠지만 적들은 이 통나무를 진짜 도적이라고 생각하는 것 같다! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=도적은 점멸과 동시에 _연막탄_을 던져 점멸 전 위치 부근의 적들을 실명시킵니다. actors.hero.abilities.rogue.smokebomb.desc=도적은 연막탄을 던지면서 최대 6칸 거리의 위치로 순간이동합니다. 도적은 순간이동할 때 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적의 순간이동 전 위치에 인접해 있던 적들은 5턴 동안 실명합니다. actors.hero.abilities.rogue.deathmark.name=죽음의 표식 @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=분신이 해 actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=분신이 당신을 따라오고 있다. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=분신이 공격하기 위해 움직이고 있다! actors.hero.abilities.rogue.shadowclone$shadowally.desc=어둠의 그림자로 만들어진, 도적의 분신입니다. 이것은 공허한 눈을 가지고 가만히 서 있으며, 작은 어둠의 불꽃이 증기처럼 피어오르고 있습니다. \n\n이 분신은 도적의 완벽한 복제는 아니지만 여전히 훌륭한 투사이며, 적절한 특성을 갖춘 도적의 장비에 따른 이점을 얻을 수 있습니다. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=유령 칼날 actors.hero.abilities.huntress.spectralblades.short_desc=사냥꾼은 지정한 대상에게 _유령 칼날_을 던져 현재 착용하고 있는 근접 무기의 위력에 비례한 피해를 줍니다. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=매가 공격 actors.hero.abilities.huntress.spirithawk$hawkally.desc=사냥꾼이 소환한 마법의 매입니다. 영적인 밝은 푸른 빛을 발하고 있으며, 고개를 여기저기 돌려가며 지역을 정찰하고 있습니다.\n\n훌륭한 싸움꾼은 아니지만, 매의 날렵함과 넓은 시야는 정찰과 교란에 안성맞춤입니다. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=남은 턴: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=남은 확정 회피 횟수: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=결투 actors.hero.abilities.duelist.challenge.prompt=결투할 적을 선택하세요 @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=아군이 해 actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=아군이 당신을 따라옵니다. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=아군이 적을 공격합니다! actors.hero.abilities.cleric.powerofmany$lightally.desc=성직자의 모험가 동료의 형상을 빌려 빛으로 만들어진 형상입니다. 모습은 다른 영웅을 닮았지만, 고유 능력을 사용할 수 없습니다. 이 아군은 집단의 힘이 유지되는 동안 계속 유지됩니다.\n\n이 아군은 집단의 힘 갑옷 능력을 사용하여 행동을 지정할 수 있습니다. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=쥐 변이 @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=현재 삼위일체의 성체 형 actors.hero.spells.cleanse.name=정화 actors.hero.spells.cleanse.short_desc=디버프를 정화하고 방어막을 얻음. -actors.hero.spells.cleanse.desc=성직자가 자신과 시야에 보이는 아군들의 모든 해로운 효과를 제거합니다. 주문이 끝난 후 영향을 받은 대상은 %1$d턴의 디버프 면역과 %2$d의 방어막을 얻습니다. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=대상을 선택하세요 actors.hero.spells.clericspell.no_target=대상이 없다. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=충전 소모량: %d actors.hero.spells.divinesense.name=신성한 감각 actors.hero.spells.divinesense.short_desc=잠시 동안 넓은 지역에 심안을 얻음. -actors.hero.spells.divinesense.desc=성직자가 주변에 감각을 집중하여, %d타일 범위에 30턴 동안 심안 효과를 얻습니다. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=신성한 감각 actors.hero.spells.divinesense$divinesensetracker.desc=이 캐릭터는 마음의 눈으로 주변의 존재들을 볼 수 있게 되었습니다!\n\n남은 턴: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=성직자가 승천자의 형상을 이끌어 해 actors.hero.spells.guidinglight.name=인도하는 빛 actors.hero.spells.guidinglight.short_desc=원거리 마법 피해를 입히며 다음 공격이 반드시 적중. -actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해 대상에게 2-6 피해를 입히고 발광시킵니다. 발광하는 적에게 하는 힘 제한을 충족하는 무기의 다음 물리 공격은 반드시 적중합니다. -actors.hero.spells.guidinglight.desc_priest=_이 주문은 사제가 시전 시 더 강력해집니다._ 100턴마다 시전하는 인도하는 빛이 성서 충전을 소모하지 않으며, 발광이 다른 아군 및 마법 막대와 적을 지정하는 몇몇 유물로 소모가 가능합니다. 이 방법으로 발광을 소모할 경우 사제의 레벨과 동일한 추가 마법 피해를 줍니다. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s. actors.hero.spells.guidinglight$illuminated.name=발광 actors.hero.spells.guidinglight$illuminated.desc=이 캐릭터는 인도하는 빛에 적중하여 발광하고 있습니다. 주변을 밝힐 정도로 밝게 빛나고 있지는 않지만, 모종의 마법을 발휘하여 성직자가 공격을 맞추기 훨씬 쉬워졌습니다. -actors.hero.spells.guidinglight$illuminated.desc_priest=사제는 또한 발광을 마법 막대 발사, 아군의 공격, 또는 유물의 효과로 소모할 수 있습니다. 이 방법으로 발광을 소모하면 추가 피해를 입힙니다. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=다른 영웅들 또한 발광으로 타오르는 빛 특성의 효과를 발동할 수 있지만, 추가 명중률은 얻지 못합니다. actors.hero.spells.hallowedground.name=축성의 땅 actors.hero.spells.hallowedground.prompt=위치를 선택하세요 actors.hero.spells.hallowedground.short_desc=범위 내 아군을 치유, 적을 둔화, 잔디를 생성시킴. -actors.hero.spells.hallowedground.desc=사제가 근처의 땅에 신성한 마법을 주입하여, %1$dx%1$d 범위의 땅을 20턴 동안 축성합니다.\n\n시전 시, 범위 내 모든 아군을 10만큼 치유하며 (최대 체력인 경우 방어막을 부여), 적을 잠시 속박하며, 짧은 풀을 퍼트립니다.\n\n축성된 땅은 매 턴 아군을 1만큼 치유하며 (최대 체력인 경우 방어막을 부여), 적들을 불구로 만들고, 무작위로 긴 풀이 자라나게 합니다.\n\n축성된 땅에 불이 붙으면 파괴되며, 지속 회복 효과가 끝나거나 사제가 일정 기간 동안 경험치를 얻지 않으면 헤처나간 풀을 생성합니다. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=이 땅은 축성되었습니다. 축성된 땅은 적을 둔화시키며, 아군을 치유하고, 풀이 자라나게 합니다. actors.hero.spells.holyintuition.name=신성한 직감 @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=성직자가 아이템에 감각을 집중 actors.hero.spells.holylance.name=성창 actors.hero.spells.holylance.short_desc=막강한 원거리 마법 피해를 입힘. -actors.hero.spells.holylance.desc=사제가 다량의 에너지를 모아 거대한 빛의 창을 만들어 던집니다. 이 창은 %1$d-%2$d 피해를 입히며, 언데드나 악마 적에겐 반드시 최대 피해를 입힙니다.\n\n이 주문은 충전 소모가 매우 높으며, 50턴의 쿨다운이 있습니다. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=성창 쿨다운 actors.hero.spells.holylance$lancecooldown.desc=사제가 최근에 성창을 시전했습니다. 다시 시전하기 전 까지 대기해야 합니다.\n\n남은 턴: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=신성한 보호구 actors.hero.spells.holyward.glyph_name=빛의 %s actors.hero.spells.holyward.glyph_desc=이 상형문자는 방어구가 막을 수 있는 피해량을 약간 증가시킵니다. actors.hero.spells.holyward.short_desc=방어구에 일시적으로 피해 방어를 향상시키는 상형문자 부여. -actors.hero.spells.holyward.desc=성직자가 현재 착용 중인 방어구에 신성한 빛의 상형문자를 부여하여, 갑옷의 피해 방어를 1 증가시킵니다.\n\n상형문자는 50턴 동안 지속되며, 지속시간 동안 다른 이로운 상형문자의 효과를 덮어씁니다. 성직자가 아무런 갑옷을 입지 않아도 이 효과는 사용할 수 있습니다. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_이 주문은 성기사가 시전 시 더 강력해집니다._ 추가 피해 방어가 3으로 증가하며, 더 이상 현재 상형문자를 덮어쓰지 않습니다. 또한 신성한 보호구가 지속되는 동안 다른 주문을 시전 시 소모한 충전 당 10턴의 지속시간을 추가로 얻습니다. actors.hero.spells.holyward$holyarmbuff.name=신성한 보호구 actors.hero.spells.holyward$holyarmbuff.desc=성직자가 현재 착용 중인 방어구에 신성한 빛을 부여해, 현재 상형문자를 덮어씌우고 방어구가 1의 피해를 추가로 막습니다.\n\n남은 턴: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=신성한 무기 actors.hero.spells.holyweapon.ench_name=신성한 %s actors.hero.spells.holyweapon.ench_desc=신성한 무기에 공격당한 적들은 추가 마법 피해를 입습니다. actors.hero.spells.holyweapon.short_desc=무기에 일시적으로 추가 마법 피해를 입히는 마법 부여 -actors.hero.spells.holyweapon.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여하여, 그 무기에 공격당한 적이 2의 추가 마법 피해를 입게 합니다.\n\n이 마법은 50턴 동안 지속되며, 지속시간 동안 다른 이로운 마법의 효과를 덮어씁니다. 무기를 들고 있지 않아도 이 효과는 적용됩니다. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_이 주문은 성기사가 시전 시 더 강력해집니다._ 추가 마법 피해가 6으로 증가하며, 더 이상 현재 마법을 덮어쓰지 않습니다. 또한 신성한 무기가 지속되는 동안 다른 주문을 시전 시 소모한 충전 당 10턴의 지속시간을 추가로 얻습니다. actors.hero.spells.holyweapon$holywepbuff.name=신성한 무기 actors.hero.spells.holyweapon$holywepbuff.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여해, 현재 마법을 덮어씌우고 무기에 공격당한 적에게 2의 마법 피해를 추가로 입힙니다.\n\n남은 턴: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=성기사가 현재 착 actors.hero.spells.judgement.name=심판 actors.hero.spells.judgement.short_desc=시야 내 모든 적에게 피해를 입힘. -actors.hero.spells.judgement.desc=성직자가 주먹을 바닥에 내려쳐, 빛을 분출시켜 사야 내 모든 적에게 피해를 입힙니다. 이 공격은 기본적으로 %1$d-%2$d 피해를 입히며, 승천자의 형상 시전 후(또는 지난 번 심판 시전 후) 시전한 주문마다 5-10 피해를 추가로 입힙니다.\n\n현재 심판은 %3$d-%4$d의 피해를 입힐 것입니다. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=안수기도 actors.hero.spells.layonhands.short_desc=주변의 캐릭터를 즉시 회복하거나 성기사에게 방어막 부여 @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=생명 연결 actors.hero.spells.lifelinkspell.short_desc=아군과 입은 피해를 나누고, 아군이 입는 피해를 경감시킴. actors.hero.spells.lifelinkspell.desc=성직자가 자신과 강화된 아군 사이의 연결을 강화합니다. 강화된 연결은 %1$d턴 동안 영웅과 대상 아군이 입는 피해를 서로 공유하며, 집단의 힘의 입는 피해 감소가 -%2$d%%까지 증가합니다. 피해 공유는 방어력으로 피해가 감소된 이후 이루어지며, 그 다음에 집단의 힘으로 피해가 감소됩니다.\n\n이 효과가 활성화된 동안, 3단계 이하의 성직자 주문은 영웅과 대상 양 쪽 모두에게 효과를 제공합니다. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=생명 연결 보호 -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=성직자가 최근에 아군에게 생명 연결을 시전했습니다.\n\n생명 연결의 기존 효과에 더하여, 이 캐릭터가 받는 피해가 줄어들며, 이로운 성직자의 주문이 양쪽 대상 모두에게 효과를 부여합니다. 또한 지속시간 동안 집단의 힘이 종료되지 않습니다.\n\n남은 턴: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=성심 형상 actors.hero.spells.mindform.short_desc=삼위일체로 이전 마법 막대 또는 투척 무기를 불러냄. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=성직자가 이번 게임에서 식별한 마 actors.hero.spells.mnemonicprayer.name=연장 기도문 actors.hero.spells.mnemonicprayer.short_desc=아군/적의 버프/디버프를 연장하며 발광을 다시 적용. -actors.hero.spells.mnemonicprayer.desc=사제가 기도문을 외워 대상 하나의 모든 버프 또는 디버프를 %1$d턴 동안 연장시킵니다. (자신과) 아군에게는 버프가, 적에게는 디버프 지속 시간이 더 증가합니다. 이 주문은 또한 이전에 발광이 걸린 적에게 발광을 다시 적용합니다.\n\n연장 기도문은 버프 또는 디버프를 한 번만 연장하며, 방어구 능력으로 얻은 버프는 연장하지 않습니다. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=광휘 actors.hero.spells.radiance.short_desc=빛을 발하여 보이는 모든 적을 기절시킴. -actors.hero.spells.radiance.desc=사제가 신성한 빛을 방출하여 시야 내의 적을 3턴 동안 기절시키고, 인도하는 빛의 발광 효과를 부여합니다. 광휘는 또한 현재 층이 어두운 층일 경우 100턴 동안 주변에 빛을 밝힙니다. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=도돌이 각인 actors.hero.spells.recallinscription.short_desc=가장 최근에 쓴 룬석 또는 주문서를 다시 사용. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=성직자가 가장 actors.hero.spells.shieldoflight.name=빛의 방패 actors.hero.spells.shieldoflight.short_desc=대상의 공격에 대해 임시 방어력을 얻음. -actors.hero.spells.shieldoflight.desc=성직자가 적 하나를 사이에 두고 빛의 역장을 만들어, 4턴 동안 방어구의 피해 방어를 %1$d-%2$d 증가시킵니다.\n\n이 주문은 시전 시간이 없으나, 여러 적을 대상으로 사용할 수 없습니다. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 캐릭터와 대상 적 사이에 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=성기사가 응분의 힘을 무기에 담아 공 actors.hero.spells.stasis.name=정지 actors.hero.spells.stasis.short_desc=아군을 던전에서 제외한 후 보존함. -actors.hero.spells.stasis.desc=성직자가 아군과의 연결을 자신 쪽으로 집중합니다. 대상 아군은 일시적으로 에너지와 같은 형태로 정지하여 성직자에게 깃들게 됩니다. 대상 아군은 %d턴까지 보존하며, 정지된 동안 이로운 효과는 정지됩니다.\n\n정지한 아군은 정지가 끝나거나, 해당 주문을 충전 소모 없이 재시전 시 성직자 주변에 다시 나타납니다. 정지는 움직일 수 없는 아군 또한 데려갈 수 있으나, 층을 같이 이동할 수 는 없습니다. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=정지 상태의 아군 actors.hero.spells.stasis$stasisbuff.left_behind=움직일 수 없는 아군은 두고 이동합니다. actors.hero.spells.stasis$stasisbuff.desc=성직자가 현재 아군을 정지장에 가두었습니다. 대상 아군이 가진 집단의 힘을 포함한 모든 강화 효과는 보존되며, 지속시간이 끝날 때 성직자 근처에 다시 나타납니다. 이 효과는 정지를 재시전하여 즉시 발동할 수 있습니다.\n\n정지 상태의 아군: %1$s.\n남은 턴: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다! ##classes actors.hero.heroclass.warrior=전사 actors.hero.heroclass.warrior_desc_short=전사는 _부러진 인장_이 주는 방어막으로 피해를 더 견딜 수 있습니다. 인장은 다른 갑옷에 붙일 수 있으며 _1의 강화 수치_를 옮길 수 있습니다. -actors.hero.heroclass.warrior_desc=전사는 방어막을 생성하는 _특별한 부러진 인장_을 가지고 시작합니다. 전사의 인장은 방어구들 간에 옮겨 붙일 수 있으며, 인장에 붙은 _1만큼의 강화 수치_를 옮겨 가져갈 수 있습니다.\n\n전사는 또한 _낡은 소검_, _세 개의 투척용 돌_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n전사는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 치유 물약\n_-_ 분노의 주문서 +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=전사는 자동으로 해금됩니다. actors.hero.heroclass.mage=마법사 @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=성직자를 해금하려면, _아이템 하 actors.hero.herosubclass.berserker=광전사 actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 광포화하여 순식간에 막대한 추가 방어막을 얻을 수 있습니다. -actors.hero.herosubclass.berserker_desc=광전사는 방어구로 막아낸 피해를 포함한 물리적인 피해를 입음에 따라 분노를 얻습니다! 분노는 시간이 흐름에 따라 점점 사라지지만, 낮은 체력일수록 더 느리게 사라집니다,\n\n광전사의 분노가 100%일 때 최대 50%의 추가적인 피해를 줍니다. 분노가 100%일 때 광포화 할 수 있으며, 잃은 체력에 비례해 인장의 최대 방어막이 2-6배 증가하고 방어막이 남아있으면 분노를 계속 100%로 유지합니다. 하지만, 광전사가 광포화 한 이후에는 회복을 할 시간이 필요합니다. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=검투사 actors.hero.herosubclass.gladiator_short_desc=_검투사_는 공격이 성공할 때마다 연속 타격을 쌓습니다. 연속 타격을 소모하여 특유의 필살기를 사용할 수 있습니다. -actors.hero.herosubclass.gladiator_desc=검투사는 근접 무기 혹은 투척 무기로 공격을 성공시킬 때마다 1의 연속 타격을 얻습니다. 검투사가 5턴 내에 공격을 성공시키지 못하면, 연속 타격이 초기화됩니다.\n\n연속 타격이 쌓이면 연속 타격을 소모하여 필살기를 사용할 수 있습니다:\n2 연속 타격: 적을 밀쳐내고, 연속 타격을 유지합니다.\n4 연속 타격: 방어력에 비례한 피해를 입힙니다.\n6 연속 타격: 적의 공격을 반격하며, 연속 타격을 유지합니다.\n8 연속 타격: 지정한 적과 주변의 적 모두에게 피해를 입힙니다.\n10 연속 타격: 현재 연속 타격만큼 반복해서 적을 공격합니다. +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=전투 마법사 actors.hero.herosubclass.battlemage_short_desc=_전투 마법사_는 자신의 지팡이로 근접 공격을 할 때 추가 효과를 얻습니다. 이 효과는 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다. actors.hero.herosubclass.battlemage_desc=전투 마법사는 그의 지팡이로 근접 공격을 할 때, 마치 지팡이에 추가적인 마법이 부여된 것처럼 추가 효과를 얻습니다. 이 효과는 지팡이에 융합되어 있는 마법 막대에 따라 달라지며, 각각의 마법 막대는 고유한 효과를 가지고 있습니다. 마법 막대의 효과 외에도, 전투 마법사의 지팡이는 성공적인 공격을 가할 때마다 0.5의 충전량을 얻습니다. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지 actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. actors.hero.herosubclass.priest=사제 actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다. -actors.hero.herosubclass.priest_desc=사제는 원거리 전투와 마법 아이템의 연계에 중점을 둔 다양하고 강력한 주문들을 얻습니다.\n\n사제는 _인도하는 빛_을 100턴에 한 번 충전 소모 없이 사용하며, 발광 효과를 아군, 마법 막대, 몇몇 유물을 통해 소모시켜 사제의 레벨과 같은 추가 피해를 줍니다.\n\n사제는 또한 _광휘_ 주문을 얻어, 2의 충전을 사용해 어둠을 몰아내며 시야 내 모든 적을 잠시 기절시키고 발광시킵니다. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=성기사 actors.hero.herosubclass.paladin_short_desc=_성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다. actors.hero.herosubclass.paladin_desc=성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않으며, 다른 주문을 시전해 지속시간을 연장할 수 있습니다.\n\n성기사는 또한 _천벌_ 주문을 얻어, 반드시 적중하는 근접 공격을 하며 추가 피해를 입히고 무기의 마법이 증폭됩니다. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 30% 이하일 때 음식을 actors.hero.talent.veterans_intuition.title=베테랑의 직감 actors.hero.talent.veterans_intuition.desc=_+1:_ 무기를 _1.75배 빠르게_, 방어구를 _2.5배 빠르게_ 감정합니다.\n\n_+2:_ 무기를 _2.5배 빠르게_ 감정하고, 방어구를 _착용하는 즉시_ 감정합니다. actors.hero.talent.provoked_anger.title=분노 자극 -actors.hero.talent.provoked_anger.desc=_+1:_ 전사의 방어막이 사라지면 다음 물리 공격의 피해량이 _2_ 증가합니다.\n\n_+2:_ 전사의 방어막이 사라지면 다음 물리 공격의 피해량이 _3_ 증가합니다. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=강철의 의지 -actors.hero.talent.iron_will.desc=_+1:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가_합니다.\n\n_+2:_ 전사의 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가_합니다. -actors.hero.talent.iron_will.meta_desc=_다른 직업이 이 특성을 얻으면,_ 부러진 인장 없이도 방어막을 얻을 수 있습니다. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=강철의 위장 actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _75%_ 감소합니다.\n\n_+2:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _100%_ 감소합니다. actors.hero.talent.liquid_willpower.title=액체로 이루어진 의지 -actors.hero.talent.liquid_willpower.desc=_+1:_ 물약, 혼합물, 영약을 마시거나 던진 이후 부러진 인장으로부터 _50%의 방어막_을 즉시 회복합니다.\n\n_+2:_ 물약, 혼합물, 영약을 마시거나 던진 이후 부러진 인장으로부터 _75%의 방어막_을 즉시 회복합니다.\n\n방어막 재생 효과는 힘의 물약, 경험의 물약 및 이 물약을 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 물 혼합물)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. -actors.hero.talent.liquid_willpower.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 최대 체력의 5%, +2일 때 최대 체력의 7.5%의 방어막을 얻습니다. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=상형문자 전이 actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다.\n\n상형문자는 전사의 인장이 갑옷에 붙어 있을 때 그 갑옷에 부여한 것만 인장으로 옮길 수 있습니다. actors.hero.talent.runic_transference.meta_desc=_다른 직업이 이 특성을 얻으면,_ 강화의 주문서로 갑옷을 강화할 때 상형문자가 확률적으로 사라지기 시작하는 최소 강화 수치가 +1에서 4 -> 6으로, +2에서 4 -> 7로 증가합니다. 강화 수치 8 이상의 갑옷을 강화할 때는 여전히 상형문자가 확정으로 사라지게 됩니다. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 actors.hero.talent.cleave.title=가르기 actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _15 턴_으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _30 턴_으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _45 턴_으로 늘어납니다. actors.hero.talent.lethal_defense.title=치명적인 방어 -actors.hero.talent.lethal_defense.desc=_+1:_ 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _33%_를 얻습니다.\n\n_+2:_ 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _67%_를 얻습니다.\n\n_+3:_ 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _100%_를 얻습니다. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=향상된 콤보 actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ 도적이 투명화 상태에서 연 actors.hero.talent.fear_the_reaper.title=사신을 두려워하라 actors.hero.talent.fear_the_reaper.desc=_+1:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _불구_ 상태로 만듭니다.\n\n_+2:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만듭니다.\n\n_+3:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _불구_ 상태로 만듭니다.\n\n_+4:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _공포, 불구_ 상태로 만듭니다. actors.hero.talent.deathly_durability.title=치명적인 내구력 -actors.hero.talent.deathly_durability.desc=_+1:_ 죽음의 표식에 걸린 적이 사망하면, 도적은 해당 적이 표식에 걸린 시점의 체력의 _13%_ 만큼 보호막을 얻습니다. \n\n_+2:_ 죽음의 표식에 걸린 적이 사망하면, 도적은 해당 적이 표식에 걸린 시점의 체력의 _25%_ 만큼 보호막을 얻습니다. \n\n_+3:_ 죽음의 표식에 걸린 적이 사망하면, 도적은 해당 적이 표식에 걸린 시점의 체력의 _38%_ 만큼 보호막을 얻습니다. \n\n_+4:_ 죽음의 표식에 걸린 적이 사망하면, 도적은 해당 적이 표식에 걸린 시점의 체력의 _50%_ 만큼 보호막을 얻습니다. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=이중 표식 actors.hero.talent.double_mark.desc=_+1:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _30% 적은_충전량을 소모합니다.\n\n_+2:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _50% 적은_충전량을 소모합니다.\n\n_+3:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _65% 적은_충전량을 소모합니다.\n\n_+4:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _75% 적은_충전량을 소모합니다. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=복합적인 치명성 actors.hero.talent.combined_lethality.desc=_+1:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _13% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+2:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _27% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+3:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _40% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n이 효과는 일반적인 근접 무기 공격으로도, 무기 능력의 공격으로도 발동할 수 있습니다. actors.hero.talent.unencumbered_spirit.title=자유로운 영혼 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ 장착한 장비 중 _3단계_ 이하의 장비 하나 당 _50%의 추가 에너지_를 얻습니다.\n\n_+2:_ 장착한 장비 중 _2단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _75%_로 증가합니다.\n\n_+3:_ 장착한 장비 중 _1단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _100%_로 증가합니다. 또한 천 갑옷과 징 박힌 장갑을 얻습니다.\n\n이 특성은 무기를 들지 않거나 완력의 반지를 착용 중일 때에는 적용되지 않습니다. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=수도사의 원기 actors.hero.talent.monastic_vigor.desc=_+1:_ 에너지가 _100%_일 때, 수도사의 능력이 강화됩니다.\n\n_+2:_ 에너지가 _80% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n_+3:_ 에너지가 _60% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n강화 능력:\n- 휘몰아치는 타격이 무기의 마법을 적용합니다.\n- 집중이 즉시 적용됩니다.\n- 돌진의 사용 가능 범위가 +4타일 증가합니다.\n- 날아차기가 +50%의 피해를 입히며 넉백과 기절 효과가 주변 모든 적에게 적용됩니다.\n- 명상이 잃은 체력의 20%를 서서히 회복하며 받는 피해를 80% 경감합니다. actors.hero.talent.combined_energy.title=복합적인 에너지 @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=신성한 직감 actors.hero.talent.holy_intuition.desc=_+1:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 3_\n\n_+2:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 2_ actors.hero.talent.holy_intuition.meta_desc=_다른 직업이 이 특성을 얻으면,_ 아이템을 착용하기 직전 일정 확률로 저주 여부를 알려줍니다. 확률은 +1일때 15%, +2일때 25%입니다. actors.hero.talent.searing_light.title=불타는 빛 -actors.hero.talent.searing_light.desc=_+1:_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _4의 추가 피해_를 줍니다.\n\n_+2_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _6의 추가 피해_를 줍니다. +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_다른 직업이 이 특성을 얻으면,_ 적에게 마법 막대 또는 유물을 사용한 후 추가 피해를 줍니다. 쿨다운은 20턴입니다. actors.hero.talent.shield_of_light.title=빛의 방패 -actors.hero.talent.shield_of_light.desc=_+1:_ 성직자가 _빛의 방패_ 주문을 얻습니다. 빛의 방해는 즉시 시전되며 _4턴 동안_ 대상의 공격에 대해 2-4 방어력을 얻습니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _빛의 방패_ 주문을 얻습니다. 빛의 방해는 즉시 시전되며 _4턴 동안_ 대상의 공격에 대해 3-6 방어력을 얻습니다. 충전 소모 : 1 +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_다른 직업이 이 특성을 얻으면,_ 일정 확률로 대상 적에게 입는 피해를 1 감소시킵니다. 확률은 +1일때 33%, +2일때 50%입니다. actors.hero.talent.enlightening_meal.title=깨달음의 식사 -actors.hero.talent.enlightening_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _1_ 회복됩니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _1.5_ 회복됩니다. -actors.hero.talent.enlightening_meal.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 2턴의 충전 및 유물 충전 효과를, +2일 때 3턴의 충전 및 유물 충전 효과를 얻습니다. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=도돌이 각인 actors.hero.talent.recall_inscription.refunded=당신의 아이템은 재활용되었다! actors.hero.talent.recall_inscription.desc=_+1:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _10턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n_+2:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _300턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n도돌이 각인은 강화의 주문서 효과를 재사용할 수 없습니다. 이 주문의 충전 사용량은 재사용한 효과에 따라 달라집니다. 룬석은 2, 주문서는 3, 신비로운 주문서는 4의 충전을 사용합니다. 변환의 주문서 또는 그 재료로 만든 연금술 아이템을 재발동하는 경우 충전이 2배로 소모됩니다. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=태양 광선 actors.hero.talent.sunray.desc=_+1:_ 성직자가 _태양 광선_ 주문을 얻습니다. 태양 광선은 대상에게 4-8 피해를 주며, _4턴 동안_ 실명시킵니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _태양 광선_ 주문을 얻습니다. 태양 광선은 대상에게 6-12 피해를 주며, _6턴 동안_ 실명시킵니다. 충전 소모 : 1\n\n태양 광선은 대상을 한 번만 실명시키지만, 이미 실명한 대상이 태양 광선에 적중하면 마비됩니다. 태양 광선은 악마와 언데드 적에게 항상 최대 피해를 줍니다. actors.hero.talent.sunray.meta_desc=_다른 직업이 이 특성을 얻으면,_ 대신 마법 막대와 유물이 일정 확률로 적을 4턴 동안 실명시킵니다. 확률은 +1일때 15%, +2일때 25%입니다. actors.hero.talent.divine_sense.title=신성한 감각 -actors.hero.talent.divine_sense.desc=_+1:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 자신의 _8타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 자신의 _12타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2 +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대 또는 유물을 사용한 후 잠시 동안 +1일때 3타일, +2일때 5타일의 심안을 얻습니다. actors.hero.talent.bless.title=축복 actors.hero.talent.bless.desc=_+1:_ 성직자가 _축복_ 주문을 얻습니다. 축복은 자신에게 _6턴의 축복과 10의 방어막_을, 또는 다른 캐릭터에게 _10턴의 축복과 10의 회복_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _축복_ 주문을 얻습니다. 축복은 자신에게 _10턴의 축복과 15의 방어막_을, 또는 다른 캐릭터에게 _15턴의 축복과 15의 회복_을 부여합니다. 충전 소모 : 1\n\n이 주문으로 초과 치유된 체력은 방어막으로 전환됩니다. actors.hero.talent.bless.meta_desc=_다른 직업이 이 특성을 얻으면,_ 대신 영웅과 모든 아군의 명중과 회피를 +1일때 3%, +2일때 5% 증가합니다. actors.hero.talent.cleanse.title=정화 -actors.hero.talent.cleanse.desc=_+1:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군의 _부정적인 효과_를 제거하고, _10의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군에게 _3턴의 디버프 면역_효과와 _20의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+3:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 즉시 시전되며, 성직자와 근처 아군에게 _5턴의 디버프 면역_효과와 _30의 방어막_을 부여합니다. 충전 소모 : 2 +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대와 유물을 사용한 후 일정 확률로 부정적인 상태 이상을 제거합니다. 확률은 +1/+2/+3일때 10/20/30%입니다. actors.hero.talent.light_reading.title=속독 actors.hero.talent.light_reading.desc=_+1:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _25%_로 감소합니다.\n\n_+2:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _50%_로 감소합니다.\n\n_+3:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _75%_로 감소합니다. actors.hero.talent.light_reading.meta_desc=_다른 직업이 이 특성을 얻으면,_ 모든 마법 막대의 충전 속도가 +1/+2/+3일때 7/13/20% 증가합니다. actors.hero.talent.holy_lance.title=성창 -actors.hero.talent.holy_lance.desc=_+1:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _30-55의 피해_를 줍니다. 충전 소모 : 4\n\n_+2:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _45-83의 피해_를 줍니다. 충전 소모 : 4\n\n_+3:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _60-110의 피해_를 줍니다. 충전 소모 : 4\n\n성창은 언데드와 악마 적에게 항상 최대 피해를 줍니다. 또한 성창을 시전한 후 50턴의 쿨다운 동안 다시 시전할 수 없습니다. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=축성의 땅 -actors.hero.talent.hallowed_ground.desc=_+1:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _3x3 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+2:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _5x5 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+3:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _7x7 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n시전 시, 범위 내 모든 아군을 10만큼 치유하고, 적을 잠시 속박하며, 짧은 풀을 퍼트립니다. 그 후 아군을 천천히 치유하며, 적들을 불구로 만들고, 무작위로 긴 풀이 자라나게 합니다. 축성의 땅은 사제 본인에게는 치유 대신 방어막을 제공하며, 불이 붙으면 사라집니다. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=연장 기도문 -actors.hero.talent.mnemonic_prayer.desc=_+1:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 버프/디버프의 지속시간을 _3턴 연장합니다._ 충전 소모 : 1\n\n_+2:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 버프/디버프의 지속시간을 _4턴 연장합니다._ 충전 소모 : 1\n\n_+3:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 버프/디버프의 지속시간을 _5턴 연장합니다._ 충전 소모 : 1\n\n연장 기도문은 또한 이전에 발광에 걸린 적에게 발광을 다시 적용합니다. 연장 기도문은 버프 또는 디버프를 한 번만 연장하며, 방어구 능력으로 얻은 버프는 연장하지 않습니다. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=안수기도 -actors.hero.talent.lay_on_hands.desc=_+1:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _10_만큼 치유하거나, 성기사에게 _10의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _15_만큼 치유하거나, 성기사에게 _15의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+3:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _20_만큼 치유하거나, 성기사에게 _20의 방어막_을 부여합니다. 충전 소모 : 1\n\n초과 치유된 체력은 방어막으로 전환됩니다. 안수기도는 연속하여 시전할 수 있지만, 최대 세 번 시전 분량의 보호막까지만 부여할 수 있습니다. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=보호의 오라 -actors.hero.talent.aura_of_protection.desc=_+1:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 15% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+50% 증폭_됩니다. 충전 소모 : 2.\n\n_+2:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 23% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+75% 증폭_됩니다. 충전 소모 : 2.\n\n_+3:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 30% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+100% 증폭_됩니다. 충전 소모 : 2. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=빛의 벽 actors.hero.talent.wall_of_light.desc=_+1:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _3타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+2:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _5타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+3:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _7타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3 actors.hero.talent.divine_intervention.title=신의 개입 -actors.hero.talent.divine_intervention.desc=_+1:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 150의 보호막을 부여하고 승천자의 형상 지속시간이 1턴 증가합니다._\n\n_+2:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 200의 보호막을 부여하고 승천자의 형상 지속시간이 2턴 증가합니다._\n\n_+3:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 250의 보호막을 부여하고 승천자의 형상 지속시간이 3턴 증가합니다._\n\n_+4:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 300의 보호막을 부여하고 승천자의 형상 지속시간이 4턴 증가합니다._\n\n신성한 개입은 무려 성서 충전을 5이나 소모하며, 같은 승천자의 형상 동안 한 번만 시전할 수 있습니다. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=심판 -actors.hero.talent.judgement.desc=_+1:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _10-20의 피해_를 입힙니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _15-30의 피해_를 입힙니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _20-40의 피해_를 입힙니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _25-50의 피해_를 입힙니다.\n\n심판은 성서 충전을 3 소모합니다. 심판은 승천자의 형상 시전 후 또는 지난 번 심판 시전 이후 시전한 주문마다 5-10 피해를 추가로 입힙니다. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=섬광 -actors.hero.talent.flash.desc=_+1:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _3 타일 이내_의 위치로 순간이동합니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _4 타일 이내_의 위치로 순간이동합니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _5 타일 이내_의 위치로 순간이동합니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _6 타일 이내_의 위치로 순간이동합니다.\n\n섬광은 기본적으로 성서 충전을 1 소모하며, 같은 승천자의 형상 지속시간 중 섬광을 다시 시전할 때 마다 1의 충전을 추가로 소모합니다. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=성체 형상 actors.hero.talent.body_form.desc=성직자가 _성체 형상_ 주문을 얻습니다. 성체 형상은 이번 게임 동안 감정한 장비의 마법과 상형문자의 효과를 지정하여 나중에 불러올 수 있습니다. 충전 소모 : 2\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _20턴_ 동안 얻습니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _27턴_ 동안 얻습니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _33턴_ 동안 얻습니다.\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _40턴_ 동안 얻습니다.\n\n삼위일체는 한 번에 한 가지만의 성체 효과를 지정할 수 있습니다. 삼위일체의 갑옷 충전량 소모는 선택한 마법 또는 상형문자가 희귀하고 강력할수록 증가합니다. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=성령 형상 actors.hero.talent.spirit_form.desc=성직자가 _성령 형상_ 주문을 얻습니다. 성령 형상은 이번 게임에서 감정한 반지 또는 유물(성서 제외)의 효과를 지정하여 나중에 불러올 수 있습니다. 충전 소모 : 4\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+1_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+4_ 강화의 효율로 사용합니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+2_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+6_ 강화의 효율로 사용합니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+3_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+8 강화의 효율로 사용합니다._\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+4_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+10_ 강화의 효율로 사용합니다.\n\n삼위일체는 한 번에 한 가지만의 성령 효과를 지정할 수 있습니다. 몇몇 유물의 경우 삼위일체로 시전 시 그 효과 또는 갑옷 충전 소모량이 다릅니다. actors.hero.talent.beaming_ray.title=재배치 광선 -actors.hero.talent.beaming_ray.desc=성직자가 _재배치 광선_ 주문을 얻습니다. 이 광선은 벽을 통과하며, 강화된 아군을 대상 위치로 이동시킵니다. 만약 광선이 적에게 닿는다면, 대신 아군을 적 근처로 이동시키며 적을 공격하게 합니다. 재배치 광선은 이동할 수 없는 아군도 이동시킬 수 있지만, 그럴 경우 사거리가 절반이 됩니다. 충전 소모 : 1\n\n_+1:_ 재배치 광선의 최대 사거리는 4타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+35%로 증가_합니다.\n\n_+2:_ 재배치 광선의 최대 사거리는 8타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+40%로 증가_합니다.\n\n_+3:_ 재배치 광선의 최대 사거리는12타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+45%로 증가_합니다.\n\n_+4:_ 재배치 광선의 최대 사거리는 16타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+50%로 증가_합니다. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=생명 연결 -actors.hero.talent.life_link.desc=성직자가 _생명 연결_ 주문을 얻습니다. 강화된 아군과의 연결을 강화하여 각자가 입는 피해를 공유하며, 3단계 이하의 아군 강화 주문의 효과가 양쪽에게 모두 적용됩니다. 충전 소모 : 2\n\n_+1:_ 생명 연결이 _6턴 동안 지속_되며, 집단의 힘 피해 감소가 _-35%로 증가_합니다.\n\n_+2:_ 생명 연결이 _8턴 동안 지속_되며, 집단의 힘 피해 감소가 _-40%로 증가_합니다.\n\n_+3:_ 생명 연결이 _10턴 동안 지속_되며, 집단의 힘 피해 감소가 _-45%로 증가_합니다.\n\n_+4:_ 생명 연결이 _12턴 동안 지속_되며, 집단의 힘 피해 감소가 _-50%로 증가_합니다. +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=정지 -actors.hero.talent.stasis.desc=성직자가 _정지_ 주문을 얻습니다. 정지 주문은 대상 아군을 잠시 동안 던전에서 제외하며, 집단의 힘을 포함한 모든 강화 효과를 보존합니다. 대상 아군은 지속시간 종료 시 영웅 옆 다시 나타납니다. 또한 주문을 재시전하여 즉시 아군을 나타나게 할 수 있습니다. 정지는 이동이 불가능한 아군 또한 데려올 수 있으나, 층을 같이 이동할 수는 없습니다. 충전 소모 : 1\n\n_+1:_ 정지가 최대 _40턴_ 동안 지속됩니다.\n\n_+2:_ 정지가 최대 _80턴_ 동안 지속됩니다.\n\n_+3:_ 정지가 최대 _80턴_ 동안 지속됩니다.\n\n_+4:_ 정지가 최대 _100턴_ 동안 지속됩니다.\n\n성직자는 또한 재배치 광선으로 정지한 아군을 꺼낼 수 있습니다. 또한 생명 연결한 아군을 정지해도 강화 효과의 지속 시간은 흐르지 않으나, 그 효과 또한 일시적으로 작동하지 않습니다. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=그 지역은 이번 게임에서는 actors.mobs.npcs.blacksmith.def_verb=방어 actors.mobs.npcs.blacksmith.desc=저 트롤 대장장이는 다른 트롤과 비슷하게 생겼습니다. 키는 크고 늘씬하며, 피부의 색상과 질감이 바위 같습니다. 트롤 대장장이는 그의 덩치에 걸맞지 않는 작은 도구로 장비를 손질하고 있습니다. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _어두운 금 광석 15개_ 정도만 캐 줘. 뭐라고? 보상으로 뭘 해줄 거냐고? 욕심 많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은줄 아셔, 이 근방에 대장장이는 나밖에 없거든. -actors.mobs.npcs.blacksmith.blood_1=거기 인간! 네 도움이 필요하거든? 이 곡괭이를 들고 _박쥐를 한 마리 처치_해 줘. 당장 녀석의 피가 필요하거든. 뭐라고? 보상으로 뭘 해줄 거냐고? 욕심 많기는...\n좋아, 좋아. 지금 당장 현금은 없지만, 장비는 손 봐줄수 있거든. 운 좋은 줄 아셔, 이 근방에 대장장이는 나밖에 없거든. -actors.mobs.npcs.blacksmith.gold_2=어두운 금 원석, 15개. 그게 그렇게 어렵든? -actors.mobs.npcs.blacksmith.blood_2=그 곡괭이로 박쥐를 잡아 오라고 했거든! 얼렁 줘패버리라고! -actors.mobs.npcs.blacksmith.completed=어쨌든 왔군... 목 빠지는 줄 알았다고. - actors.mobs.npcs.ghost.name=슬픈 유령 actors.mobs.npcs.ghost.rat_1=반갑네 %s(이)여... 한때 난 당신처럼 자신감 넘치고 강한 모험가였다네... 하지만 난 추악한 짐승에 의해 죽어 버렸네... 그래서 난 이 곳을 떠날 수 없지... 복수를 하기 전 까진 말야... _악취나는 쥐_를 죽여 줘... 놈이 내 목숨을 앗아 갔으니...\n\n놈은 이 바닥을 돌아다니며... 오물을 여기저기 퍼트리고 있어... _악취나는 구름과 산성 이빨을 조심해... 그리고 산성 공격은 물에 씻어낼 수 있어..._ actors.mobs.npcs.ghost.rat_2=부탁하네... 날 도와줘... 그 돌연변이를 죽여...\n\n_물 근처에서 싸워... 그리고 악취 구름을 피해..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=임프는 전당 입구에 작은 가게를 actors.mobs.npcs.mirrorimage.name=거울상 actors.mobs.npcs.mirrorimage.desc=이 환영은 당신과 닮아 있으며, 당신이 쓰는 무기와 방어구도 복제하였습니다.\n\n거울상은 자신이 가진 무기를 들고 적들을 찾아 전투를 벌이나, 당신보다 피해를 적게 입힙니다. 환영은 투명한 상태로 생성되지만, 적들을 공격한 후에는 투명화가 풀리게 됩니다.\n\n적당한 공격 수단이 될 수 있지만, 환영은 내구력이 매우 약해 피해를 입으면 즉시 사라질 것입니다. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=프리즈마 거울상 actors.mobs.npcs.prismaticimage.desc=이 빛나는 환영은 당신과 매우 유사한 외형을 띠고 있으며, 당신이 장비한 갑옷과 무기까지도 복제한 것으로 보입니다.\n\n프리즈마 거울상은 적을 탐색하는 데 온 힘을 기울이며, 향상된 방어력과 체력을 이용하여 당신을 지키기 위해 노력할 것입니다. 비록 거울상만큼의 공격력을 지니지는 않지만, 당신의 갑옷으로부터 얻는 방어력을 포함하여 더욱 향상된 내구력을 가지고 있습니다.\n\n체력이 0이 될 경우, 프리즈마 거울상은 몇 턴 후 사라지게 되며, 사라지기 전까지는 체력을 회복할 수 있습니다. 시야 내에 적이 없는 경우, 프리즈마 거울상은 그 몸을 감추고 당신의 곁을 맴돌 것입니다. 적이 나타날 때까지 말이죠. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=쥐 대왕 actors.mobs.npcs.ratking.not_sleeping=짐은 자고 있지 않았다! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=이 쥐는 다른 주머니쥐들보다 조 actors.mobs.npcs.ratking.desc_birthday=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 녹색 파티 모자를 쓰고 있습니다. 생신 축하드립니다, 쥐 대왕님! actors.mobs.npcs.ratking.desc_winter=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 크리스마스 모자를 쓰고 있습니다. 즐거운 연말 되세요! actors.mobs.npcs.ratking.desc=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 머리에 작은 왕관을 쓰고 있습니다. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=양 actors.mobs.npcs.sheep.baa!=메에! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=메에. actors.mobs.npcs.sheep.baa...=메에... actors.mobs.npcs.sheep.def_verb=방어 actors.mobs.npcs.sheep.desc=이 양은 마법 양입니다. 어떤 마법이 있냐고요? 당신은 그 양을 죽일 수 없습니다. 그 양은 멍한 눈으로 되새김질이나 하면서, 마법이 없어질 때까지 계속 있을겁니다. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=상점 주인 actors.mobs.npcs.shopkeeper.thief=도둑, 도둑이다! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=절지동물을 닮은 이 악마 생물체는 근접전 actors.mobs.albino.name=알비노 쥐 actors.mobs.albino.desc=주머니쥐의 특별한 개체로써, 순백의 털과 뾰족한 이빨이 특징입니다. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=갑옷 입은 석상 actors.mobs.armoredstatue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n석상에 입혀진 갑옷 덕분에 꽤 괜찮은 상태를 유지하고 있는 것처럼 보이며, 죽이기 매우 힘들 것 같습니다. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=이 작고 끈질긴 동굴의 서식자들은 보이는 actors.mobs.bee.name=황금 벌 actors.mobs.bee.desc_honey=황금 벌들은 작은 몸집에도 불구하고 그들의 집을 맹렬하게 지키려고 합니다. 이 녀석은 진정되었으며, 당신을 따라가고 싶어하는 것처럼 보입니다. actors.mobs.bee.desc=황금 벌들은 작은 몸집에도 불구하고 그들의 집을 맹렬하게 지키려고 합니다. 이 녀석은 매우 화가 나 있는 상태이니, 가까이 다가가지 않는 것이 좋겠습니다. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=놀 병정 actors.mobs.brute.enraged=분노 @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=이 놀 병정은 죽어가고 있지만, 당 actors.mobs.causticslime.name=산성 슬라임 actors.mobs.causticslime.desc=이 슬라임은 아래층에서 올라오는 어두운 마법에 오염되었습니다. 이 슬라임은 원래의 녹색 빛을 잃었으며, 산성 점액을 뚝뚝 흘리고 있습니다. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=하수구 게 actors.mobs.crab.desc=이 커다란 게는 하수구 먹이사슬의 최상위 포식자입니다. 그들은 매우 빠르며 단단한 갑각이 강력한 공격도 견디게 해 줍니다. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=이 커다란 게는 하수구 먹이사슬의 최상위 actors.mobs.crystalguardian.name=수정 수호자 actors.mobs.crystalguardian.def_verb=방어 actors.mobs.crystalguardian.desc=이 거대한 결정체 수호자들은, 이들의 밝게 빛나는 눈만 제외하면 거의 조각상 같습니다. 경화된 수정들로 인해 매우 둔하지만 강력하므로, _가능한 한 오래 그들의 수정 둥지에서 잠들어 있도록 내버려두는 것이 최선입니다._\n\n수정 수호자들은 매우 크기에, 협소한 공간에서 훨씬 느리게 움직입니다. 또한 이들은 너무나도 튼튼하기에, 완전히 처치하는 것이 불가능할 정도입니다. 이들을 제압하여 일시적으로 비활성화시킬 수는 있겠지만, 금세 다시 일어날 것입니다. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=수정 미믹 actors.mobs.crystalmimic.ate=미믹이 당신의 %s를 삼켜버렸다! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=수정 첨탑 actors.mobs.crystalspire.warning=당신이 공격함에 따라 수정이 진동합니다. 이를 계속한다면 당신에게 주의가 끌릴 수밖에 없을 것입니다... actors.mobs.crystalspire.alert=진동이 커져 온 동굴이 울리고 있습니다! actors.mobs.crystalspire.desc=이 거대한 초경화 수정은 아마 이 동굴에 사는 기이한 결정 생물체들의 근원일 것입니다. 당신의 일반적인 무기는 이들에게 효과적이지 않으므로, 파괴하고 싶다면 곡괭이를 사용해야 할 것입니다.\n\n_파괴하기 전에 충분히 준비하십시오._ 이런 거대한 수정을 채광하는 것은 꽤 시간이 걸릴 것이고, 그 동한 방해받게 될 것입니다. 이 첨탑 자체로도 자기보호를 위한 수단들을 갖추고 있을 수도 있습니다. _어쩌면 그것의 하수인들을 대적하는 데 첨탑의 공격을 이용할 수도 있을 것 같습니다._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=수정 위습 actors.mobs.crystalwisp.beam_kill=당신은 빛의 광선에 의해 사망했다... actors.mobs.crystalwisp.desc=매우 화가 난, 떠다니는 경화된 수정 덩어리입니다. 밝은 빛을 내고 있습니다. 특별히 강하지는 않지만, 수정 위습은 당신과 자신 사이에 장애물이 없다면 빛의 광선을 발사해 피해를 줄 것입니다.\n\n위습은 여러 수정 돌출물 사이를 쉽게 이동할 정도로 작지만, 이를 관통하여 광선을 쏠 수는 없습니다. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=악마 소환수 actors.mobs.demonspawner.on_death=소환수가 죽으면서, 이곳에 있는 악마의 기운이 감소한 것 같다. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=여기 미믹이 있었다! actors.mobs.ebonymimic.hidden_name=수상한 윤곽 actors.mobs.ebonymimic.hidden_desc=이곳에 무언가 있는 것 같지만, 거의 투명합니다. actors.mobs.ebonymimic.desc=미믹은 그들이 원하는 어떤 형태든 취할 수 있는 마법 생명체입니다. 던전에서는 거의 항상 보물상자의 형태를 선택하는데, 이는 조심성 없는 모험가를 꾀어내기 위함입니다.\n\n흑단 미믹은 눈에 거의 띄지 않는 미믹으로, 거의 완벽하게 투명해질 수 있는 능력이 있습니다. 그들은 모험가가 상호작용할 가능성이 큰 물건들에 잠복하지만, 그들만의 전리품 또한 가지고 있습니다. 정체가 드러난 후에는 일반적인 미믹과 크게 다르지 않은 전투력을 가지고 있습니다만, 기습 깨물기는 매우 파괴적입니다. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=화염 정령 actors.mobs.elemental$fireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n화염 정령은 화염 마법으로 적들을 공격하는 흔한 종류의 정령입니다. 화염 정령은 자신이 근접 공격한 대상을 불태우며, 그리고 때때로 불꽃 화살을 발사합니다. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=정령이 힘을 모으고 actors.mobs.elemental$newbornfireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n이 불의 정령은 갓 소환되었지만, 그래도 위험한 건 마찬가지입니다! actors.mobs.elemental$newbornfireelemental.desc_boss=소환의 혼란스러운 환경 때문에, 이 정령은 한 턴 동안 힘을 모은 후 빗나가기 쉬운 불의 폭발을 흩뿌릴 수 있습니다. actors.mobs.elemental$newbornfireelemental.desc_ally=이 정령은 주문에 의해 소환되었기 때문에, 불꽃을 조금 더 잘 다룰 수 있습니다. 원거리 공격은 불가능하지만, 근접 공격 시 적을 불태울 수 있습니다. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=서리 정령 actors.mobs.elemental$frostelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n서리 정령은 차가운 마법을 사용하여 적들을 약화시키는 흔한 종류의 정령입니다. 서리 정령은 자신의 근접 공격과 가끔씩 사용하는 원거리 공격에 맞은 대상을 얼어붙게 하며, 이들의 마법은 물 속에 있는 대상에게 특히나 더 효과적입니다. actors.mobs.elemental$shockelemental.name=전기 정령 @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=악마의 눈은 악마의 에너지로 가득 찬 떠다 actors.mobs.fetidrat.name=악취나는 쥐 actors.mobs.fetidrat.desc=이 쥐는 분명히 무언가 잘못되었습니다. 기름진 검은 털과 썩어가는 피부는 이전에 보았던 건강한 쥐들과는 매우 다릅니다. 창백한 녹색 눈은 유달리 위협적으로 보입니다.\n\n이 쥐는 끔찍한 악취를 풍기며, 가까이에서 매우 강렬합니다.\n\n검은 점액이 쥐의 입에서 뚝뚝 떨어지며 바닥을 녹이지만 물에서는 사라지는 것 같습니다. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=균사 핵 actors.mobs.fungalcore.desc=이 거대한 버섯은 이 동굴의 모든 균사 활동의 원천일 것입니다. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=드워프 사회가 서서히 무너지기 시작하고, actors.mobs.gnoll.name=놀 정찰병 actors.mobs.gnoll.desc=놀은 사람의 몸에 하이에나의 얼굴을 달아놓은 것처럼 생겼습니다. 주로 하수구와 던전에 살며, 가끔 지상으로 침공을 가하기도 합니다. 놀 정찰병은 무리의 대부분을 구성하지만, 병정 계급만큼 강하지도 않고, 주술사 계급만큼 똑똑하지도 않습니다. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=놀 흙점쟁이 actors.mobs.gnollgeomancer.warning=흙점쟁이가 뒤척이기 시작합니다. 계속하기 전에 당신이 준비가 되어 있는지 확인하세요! actors.mobs.gnollgeomancer.alert=흙점쟁이가 깨어났습니다! 전체 동굴이 미친듯이 웃으며 뛰어나가는 것처럼 변하는 것 같습니다! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=이 인상적으로 커다란 상급 놀은 이 actors.mobs.gnollgeomancer.desc_armor=지금은 흙점쟁이가 바위 갑옷으로 감싸여 있습니다. _흙점쟁이를 공격하기 전에 근접해서 곡괭이로 갑옷을 부수어야 합니다._ actors.mobs.gnollgeomancer.desc_armor_sapper=_근처의 놀 공병이 흙점쟁이의 바위 갑옷을 강화하는 장치를 들고 있습니다. 지금은 전혀 피해를 입힐 수 없습니다!_ actors.mobs.gnollgeomancer.desc_sleeping=이 인상적으로 커다란 놀 주술사는 암석층으로 둘러싸여 조각상과도 같은 모습입니다. 자세히 보면 바위가 상급 놀의 숨결과 함께 마법처럼 움직이는 것을 볼 수 있습니다. 이렇게 바위에 둘러싸여 있으면 피해를 입지 않고, 말 그대로 흙 낮잠을 즐기는 것처럼 보입니다.\n\n곡괭이로 암석층을 뚫을 수 있을 것입니다. 하지만 _그렇게 할 때 싸울 준비가 되어 있는지 꼭 확인하세요._ 여기에 있는 다양한 대지 이동 마법의 원천은 흙점쟁이며, 모든 놀 활동의 책임자입니다. _싸우기 전에 주위에 흩어져 있는 놀들을 물리치는 것이 좋은 생각일 것입니다._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=놀 경비병 actors.mobs.gnollguard.def_verb=방어 actors.mobs.gnollguard.spear_warn=놀이 창끝으로 맹렬한 타격을 가했습니다! actors.mobs.gnollguard.desc=창과 방패를 휘두르지만, 투구는 쓰지 않은 크고 거친 모습의 놀입니다. 이 경비병은 야생 동물의 침입으로부터 광산을 보호하기 위해 훈련받은 병사일 가능성이 높습니다.\n\n놀 경비병은 한 손으로 창을 휘두를 정도로 힘이 세지만, 창을 잘 사용하지는 못합니다. _원거리에서 공격하려면 상당히 넓은 공간이 필요하며, 가까이 다가가면 공격력이 현저히 떨어집니다._ actors.mobs.gnollguard.desc_armor=_근처의 놀 공병은 이 경비병에게 대지 방어구를 부여하는 장치를 들고 있어, 입는 피해를 크게 줄이고 있습니다._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=놀 공병 actors.mobs.gnollsapper.desc=작고 약하지만 영리한 놀로 창백한 털과 다양한 도구로 가득한 가방을 가지고 있습니다. 그들은 아마도 여기에 어두운 금을 채굴하고 탐사하는 데 도움을 주기 위해 온 것이며, 근처 경비병에게 보호를 받고 있습니다. 그들은 싸울 수는 있지만, 그들의 공격은 놀 정찰병보다 강하지 않습니다.\n\n직접 싸우는 대신, 공병들은 바위로 된 환경이 그들을 위해 스스로 공격하도록 다양한 도구를 사용하는 것을 선호합니다. 그러나 그들은 직접 대지 이동 마법을 사용할 수 없으므로, 그들은 자신들의 도구를 무모하게 사용할 가능성이 매우 높습니다. _그들의 공격을 그들이나 그들의 경비병에게 역이용할 수 있는 방법이 있을 것입니다._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=놀 사기꾼 actors.mobs.gnolltrickster.desc=놀의 기준으로 봐서도 매우 특이한 생물체입니다. 등은 앞으로 굽어 있고 허리띠 가방을 거의 어깨에 둘러매고 있습니다. 또한 얼굴엔 사악한 미소를 머금으며 눈은 공포와 기쁨으로 크게 뜨여 있습니다.\n\n가방 안에는 조잡하게 만들어진 다트들이 많이 들어 있습니다. 모든 다트들의 끝 부분은 해로운 물질이 발라져 있는 것 같습니다. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=황금 미믹 actors.mobs.goldenmimic.desc=미믹은 그들이 원하는 어떤 모양의 물체로도 변할 수 있는 마법 생명체입니다. 던전에서 그들은 대부분 상자 모양을 하고 있는데, 이는 아무것도 모르는 모험가들을 끌어들이기 위함으로 보입니다.\n\n황금 미믹은 강한 모험가들을 끌어들이려 하는 강력한 미믹입니다. 그들은 더 좋은 전리품을 가지고 있지만, 그만큼 다른 미믹보다 더 강력합니다. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=거대한 게 actors.mobs.greatcrab.noticed=거대한 게가 거대한 집게발로 공격을 막았다. actors.mobs.greatcrab.def_verb=방어 actors.mobs.greatcrab.desc=이 게는 다른 하수구 게와 비교해도 엄청 거대합니다. 파란 껍데기의 금과 깨어진 흔적으로 보건데 아주 오랜 시간을 살았을 것입니다. 이 게는 천천히 주변을 돌아다니며, 거대한 집게발 때문에 겨우 균형을 유지하고 있습니다. \n\n이 게의 집게발은 하나 뿐이지만, 그 크기 덕분에 다른 게에 비해 부족함이 없습니다. 그 거대한 집게발을 자신의 바로 앞에 들어 다가오는 모든 위협을 뚫을 수 없는 갑각으로 방어합니다. 그러나, 이 게라 할지라도 자신이 미처 눈치채지 못한 공격이나 여러 방향에서 동시에 들어오는 공격은 막아내지 못합니다. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=감옥 경비원 actors.mobs.guard.scorpion=이쪽으로 와라! actors.mobs.guard.def_verb=방어 actors.mobs.guard.desc=한때 감옥을 지키던 이 경비병들도 지금은 미쳐버린 수감자들과 별반 다를 것이 없게 되었습니다. 그들은 좀비처럼 경련하며, 제 자리에 없는 것들을 찾아 복도를 돌아다닙니다. 당신을 포함해서요!\n\n그들은 허리춤에 쇠사슬을 묶어 두었습니다. 자신의 적들을 가까이 당기기 위해서죠. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=미믹 actors.mobs.mimic.reveal=이 상자는 미믹이다! actors.mobs.mimic.hidden_hint=이 상자에서 무언가 불길함이 느껴진다... 가까이 다가가 상자를 열려고 하는 것은 결코 좋은 생각이 아닐 것이다. actors.mobs.mimic.desc=미믹은 그들이 원하는 어떤 모양의 물체로도 변할 수 있는 마법 생명체입니다. 던전에서 그들은 대부분 상자 모양을 하고 있는데, 이는 아무것도 모르는 모험가들을 끌어들이기 위함으로 보입니다.\n\n미믹은 날카로운 이빨을 가지고 있지만, 보통의 상자보다 더 많은 보물을 지니고 있습니다. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=사령술사 actors.mobs.necromancer.desc=이 견습 암흑 마도사들은 그들의 사악한 술법을 연습하기에 가장 적합한 장소인 감옥으로 모여들었습니다.\n\n사령술사들은 해골을 일으키고 강화하여 적들과 싸우게 합니다. 사령술사를 죽이면 그가 일으킨 해골도 함께 죽습니다. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=이 해골은 사령술사가 소환 actors.mobs.mob.died=멀리서 무언가 죽는 소리를 들었다. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=%s에 의해 사망 +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=드워프 수도승 actors.mobs.monk.def_verb=방어 actors.mobs.monk.parried=막음 -actors.mobs.monk.desc=이 수도승들은 광신도 집단으로, 신체적 완력을 통해 스스로를 그들의 왕을 지키는 데에 헌신했습니다. 너무나 헌신적인 나머지 그들은 정신마저 드워프 왕에게 굴복하였으며, 이제는 자의가 없는 좀비마냥 드워프 도시를 떠돌고 있습니다.\n\n수도승들은 오직 맨손 전투 무술에 의존하며, 그들의 무장하지 않은 맨손을 공격과 방어 모두에 자유자재로 사용할 수 있습니다. 그들이 집중한 상태가 되면, 수도승들은 그들을 향한 다음 공격을 튕겨낼 수 있으며, 이는 필중 공격에도 예외없이 적용됩니다. 그들은 움직이는 동안은 더 빠르게, 움직이지 않고 싸울 때는 더 느리게 집중력을 쌓습니다. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=집중 actors.mobs.monk$focus.desc=수도승은 대상에게 모든 집중력을 쏟아부어, 대상의 움직임을 완벽히 파악합니다.\n\n집중한 수도승을 향한 물리 공격은 주변 상황이 어떠했던 간에 반드시 빗나갑니다. 수도승은 공격을 막아낼 때 집중을 소모하며, 다시 공격을 막아내기 위해서는 집중력을 다시 쌓아야 합니다. 수도승들은 움직이는 동안 더 빠르게 집중력을 쌓습니다. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=유령 피라냐는 피라냐의 희귀한 변 actors.mobs.piranha.name=거대 피라냐 actors.mobs.piranha.desc=이 식인 물고기는 원래 지하 물웅덩이에 살던 종은 아니었습니다. 물에 잠긴 보물 창고를 지키기 위해 사육된 놈들입니다. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=전력탑 actors.mobs.pylon.desc_inactive=전력탑은 이 구역의 기계들에게 전력을 안정적으로 공급하기 위해 세워졌습니다.\n\n현재 전력탑은 비활성화되어 피해를 입지 않습니다. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=이 끔찍한 생물들은 이 지역에 있는 많 actors.mobs.rotheart.name=부패 심장 actors.mobs.rotheart.desc=썩은열매의 열매는 매우 특이합니다. 썩어서 양분을 주는 대신, 열매가 자라나 단단해지며, 씨앗을 감쌉니다. 그리고 열매 내부에 생명 활동을 주관하는 기관이 자라나며, 단단해진 열매는 이를 보호합니다. 이 거대한 열매는 다 자란 썩은열매 식물의 심장에 비유됩니다. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=썩은 휘감개 actors.mobs.rotlasher.desc=썩은 휘감개는 성숙한 썩은열매 식물의 뿌리 구조의 일부이며, 또한 그들의 주된 방어 수단이기도 합니다. 휘감개는 근처의 대상만 감지할 수 있으며 땅 속에 묶여 있어 움직일 수도 없지만, 근처에 위협이 있으면 잠시 후에 감지하여 격렬하게 공격할 것입니다. 근처에 먹잇감이 없으면, 움직임 없이 가만히 있어 주변 식물과 동화됩니다. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=전갈 actors.mobs.scorpio.desc=거미같이 생긴 이 거대한 악마 생물은 무슨 수를 써서라도 근접전을 피하며, 불구로 만드는 톱니 모양 가시를 먼 거리에서 쏘아댑니다. actors.mobs.senior.name=상급 수도승 -actors.mobs.senior.desc=이 수도승들은 광신적이며, 신체적 완력을 통해 스스로를 그들의 왕을 지키는 데에 헌신했습니다. 너무나 헌신적인 나머지 그들은 정신마저 드워프 왕에게 굴복하였으며, 이제는 자의가 없는 좀비마냥 드워프 도시를 떠돌고 있습니다.\n\n상급 수도승은 맨손 전투 무술에 통달했으며, 일반적인 수도승에 비해 움직이는 도중에 대상에 집중하는 속도가 매우 빠릅니다. 그들이 집중한 상태가 되면, 수도승은 자신을 향한 다음 물리 공격을 튕겨낼 수 있으며, 이는 원래는 반드시 적중했을 공격에도 예외없이 적용됩니다. 수도승들은 움직일 때 더욱 빠르게 집중력을 쌓으며, 반면 전투 중에는 비교적 느린 속도로 집중력을 쌓습니다. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=놀 주술사 actors.mobs.shaman.bolt_kill=당신은 마법 화살에 의해 사망했다... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=움직이는 석상 actors.mobs.statue.def_verb=방어 actors.mobs.statue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 석상의 눈이 그 생각을 싹 날려 버리네요. actors.mobs.statue.desc_weapon=이 석상은 돌로 만들어져 있지만, 석상에 장착된 _%s_만큼은 진짜처럼 보입니다. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=서큐버스 actors.mobs.succubus.desc=서큐버스는 먹잇감의 정신을 조종하는 또다른 모습의 악마입니다. 이 서큐버스는 고딕 양식의 옷을 입은 창백한 사람의 형태를 띠고 있는데, 아마 드워프 흑마법사들을 유혹하려 한 걸지도요?\n\n서큐버스들은 공격할 때 공격한 대상을 매혹시킬 수 있으며, 대상의 직접 공격을 불가능하게 만듭니다. 그들이 매혹된 적을 공격하면, 대상의 생명력을 훔칠 것입니다. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=드워프들의 관심사가 공학에서 신비학으 actors.mobs.wraith.name=망령 actors.mobs.wraith.desc=망령은 자신의 무덤을 파헤친 자를 쫓는 복수심 가득한 영혼입니다. 완전한 영체로 이루어져 있어 일반적인 무기로 공격하는 것은 매우 힘듭니다. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=요그제바 actors.mobs.yogdzewa.notice=숨을. 곳은. 없다. diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index 5ddf4aa21..f6c89e823 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -100,7 +100,7 @@ actors.buffs.ascensionchallenge.almost=Je voelt dat de greep van Yog op het amul actors.buffs.ascensionchallenge.on_kill=De donkere energie verteert je... actors.buffs.barkskin.name=schorshuid -actors.buffs.barkskin.desc=Je huid is verhard en voelt ruw en hard als schors.\n\nDe verharde huid vergroot je bepantsering, waardoor je je beter kunt beschermen tegen fysieke aanvallen.\n\nJe harnassterkte is op het moment verhoogd met: %d\nBeurten totdat de schorshuid verzwakt: %s\n\n\nAls u schorshuid uit meerdere bronnen ontvangt, is alleen de sterkste van toepassing. +actors.buffs.barkskin.desc=Je huid is verhard en voelt ruw en hard als schors.\n\nDe verharde huid vergroot je bepantsering, waardoor je je beter kunt beschermen tegen fysieke aanvallen.\n\nJe harnassterkte is op het moment verhoogd met: %d\nBeurten totdat de schorshuid verzwakt: %s\n\n\nAls je schorshuid uit meerdere bronnen ontvangt, is alleen de sterkste van toepassing. actors.buffs.barrier.name=Barrière actors.buffs.barrier.desc=Een duurzaam krachtveld dat alle schade blokkeert.\n\nDe barrière neemt schade voor wat het aan het beschermen is op totdat er geen bescherming meer over is. De bescherming neemt ook af per beurt.\n\nResterende bescherming: %d. @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=Boos actors.buffs.berserk.berserk=berserkend actors.buffs.berserk.exhausted=Vermoeid actors.buffs.berserk.recovering=Herstellend -actors.buffs.berserk.angered_desc=De ernst van de verwondingen van de Berserker versterken zijn aanvallen. Naarmate de Berserker fysieke schade oploopt neemt zijn razernij toe, waardoor hij bonusschade aanricht. Schade die wordt geblokkeerd door zijn harnas telt nog steeds mee voor het opbouwen van razernij.\n\nRazernij neemt af over tijd. Hoe lager de gezondheid van de Berserker, hoe langer het duurt.\n\nBij 100%% woede kan de Berserker gaan berserken, waardoor hij 2x de maximale bescherming van zijn zegel krijgt, oplopend tot 6x als hij een zeer lage gezondheid heeft. Deze bescherming vermindert na verloop van tijd en zodra deze opraakt, moet de Berserker rusten voordat hij weer woede opbouwt.\n\nHuidige woede: _%.0f%%_\n_+%.0f%%_ schade -actors.buffs.berserk.berserk_desc=Angst en onzekerheid vloeien weg en er blijft alleen woede over. In deze staat is de Berserker extreem krachtig _door 50% meer schade toe te brengen en bonusbescherming te krijgen_\n\nDeze bonusbescherming is gelijk aan 2x de maximale bescherming van zijn zegel, en wordt verhoogd tot 6x als hij een zeer lage gezondheid heeft. Wanneer deze bescherming wordt teruggebracht tot 0, stopt het berserken.\n\nNa het berserken moet de Berserker herstellen voordat hij weer woede kan opbouwen. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Innerlijke kracht heeft zijn limiet. De Berserker moet rusten voordat hij zijn razernij weer kan gebruiken.\n\nTerwijl hij herstelt bouwt de Berserker geen razernij op door schade op te lopen. actors.buffs.berserk.recovering_desc_turns=Beurten tot hersteld: _%d_ actors.buffs.berserk.recovering_desc_levels=Niveaus tot hersteld: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Je bent boos, vijanden gaan het niet leuk vinden als je w actors.buffs.blobimmunity.name=zuiveringsbarrière actors.buffs.blobimmunity.desc=Een vreemde kracht hult je in een dunne beschermende barrière, die alle schadelijke invloeden in de lucht tegenhoudt.\n\nJe bent immuun voor alle plaatsgebonden invloeden zolang de barrière stand houdt.\n\nBeurten van immuniteit over: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=grotere haast actors.buffs.greaterhaste.desc=Een ongelooflijke snelheidsboost, even voelt het alsof alles stilstaat.\n\nTerwijl je onder invloed bent van grotere haast, nemen bewegende acties geen tijd in beslag, maar andere acties worden nog steeds uitgevoerd met normale snelheid. Elke stap van de beweging kost een beurt van grotere haast.\n\nResterende beurten van grotere haast: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=zwevend actors.buffs.levitation.desc=Een magische kracht laat je over de grond zweven, waardoor je je gewichtloos voelt.\n\nLeviterende personages bewegen geruisloos en negeren alle effecten op de grond. Vallen worden niet geactiveerd, water dooft geen vuur, planten worden niet vertrapt, wortels missen en en je zweeft zo over afgronden. Wees voorzichtig, want al deze dingen kunnen in werking treden zodra de levitatie eindigt!\n\nResterende beurten zwevend: %s. actors.buffs.lifelink.name=levenslink +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=De levenskracht van dit personage is gekoppeld aan een ander personage in de buurt. Alle geleden schade wordt onderling gedeeld.\n\nWanneer dit personage schade oploopt, wordt de helft met het gelinkte karakter gedeeld.\n\nResterende beurten van levenslink: %s. actors.buffs.light.name=verlichting @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Je kan alleen naar een lege plek sprin actors.hero.abilities.rogue.smokebomb.prompt=Kies een plek om naartoe te springen actors.hero.abilities.rogue.smokebomb$ninjalog.name=houten lokaas actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Op de een of andere manier zijn vijanden makkelijk overtuigd dat dit houten lokaas de echte Schurk is! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=De Schurk gooit een _Rookbom_ terwijl hij weg teleporteert. Hij verblindt de vijanden in de buurt van zijn oude plek. actors.hero.abilities.rogue.smokebomb.desc=De Schurk gooit een rookbom en teleporteert dan tot 6 tegels ver. Hij kan door gevaren en vijanden teleporteren maar niet door hard terrein zoals muren.\n\nVijanden die naast de Schurk zijn oude positie staan worden verblind voor 5 beurten. actors.hero.abilities.rogue.deathmark.name=doodsmarkering @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Je kloon gaat n actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Je kloon volgt jou. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Je kloon beweegt om aan te vallen! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Een kopie van de Schurk, gemaakt van schaduwrijke duisternis. Hij staat doodstil, met lege ogen waaruit kleine slierten duisternis opstijgen als stoom.\n\nDe kloon is geen perfecte kopie van de Schurk, maar is nog steeds een behoorlijke vechter en kan profiteren van de uitrusting van de Schurk met de juiste talenten. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=spookachtige messen actors.hero.abilities.huntress.spectralblades.short_desc=De Jaagster gooit _Spookachtige Messen_ naar een doelwit, die schade doen afhankelijk van het momenteel uitgeruste slagwapen. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Je havik beweeg actors.hero.abilities.huntress.spirithawk$hawkally.desc=Een magische havik, die is opgeroepen door de Jaagster. Hij gloeit helder etherisch blauw, zijn hoofd beweegt constant rond terwijl het zijn gebied overziet.\n\nHoewel het niet echt een vechter is, maken zijn snelheid en visie hem uitstekend geschikt voor het opspeuren en afleiden van vijanden. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Resterende beurten: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Resterende gegarandeerde ontwijking: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=uitdaging actors.hero.abilities.duelist.challenge.prompt=Kies een vijand om uit te dagen @@ -568,7 +577,7 @@ actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Drie-eenheid zal h actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity zal het willekeurige rol-effect van dit artefact toepassen met een kans van _%1$d/10_ om de exotische versie zonder extra kosten aan te bieden, ten koste van _%2$s ladingen._ actors.hero.abilities.cleric.trinity.cost=De lading kosten voor deze vaardigheid variëren, maar bedragen meestal _%d._ actors.hero.abilities.cleric.trinity.short_desc=De Geestelijke krijgt een _Drie-eenheid_ aan vaardigheden, die de uitrusting nabootsen die hij heeft gezien en die hij kan verwisselen door nieuwe spreuken te gebruiken. -actors.hero.abilities.cleric.trinity.desc=De Geestelijke krijgt een _Drie-eenheid_ van pantservaardigheden, die kunnen worden gewisseld door drie nieuwe spreuken te gebruiken. Elk van deze spreuken is gericht op het nabootsen van de effecten van uitrusting die de Geestelijke tijdens deze run heeft geïdentificeerd: lichaam (wapens en bepantsering), geest (toverstokken en werpwapens) en geest (ringen en artefacten).\n\nElke Drie-eenheid-vorm kan met één effect tegelijk worden doordrenkt, en de Geestelijke kiest welke hij activeert bij het gebruik van Drie-eenheid. Drie-eenheid zal niet het effect dupliceren van iets dat je al hebt uitgerust. +actors.hero.abilities.cleric.trinity.desc=De Geestelijke krijgt een _Drie-eenheid_ van pantservaardigheden, die kunnen worden gewisseld door drie nieuwe spreuken te gebruiken. Elk van deze spreuken is gericht op het nabootsen van de effecten van uitrusting die de Geestelijke tijdens deze verkenning heeft geïdentificeerd: lichaam (wapens en bepantsering), geest (toverstokken en werpwapens) en geest (ringen en artefacten).\n\nElke Drie-eenheid-vorm kan met één effect tegelijk worden doordrenkt, en de Geestelijke kiest welke hij activeert bij het gebruik van Drie-eenheid. Drie-eenheid zal niet het effect dupliceren van iets dat je al hebt uitgerust. actors.hero.abilities.cleric.trinity$wndusetrinity.text=Selecteer welke vorm van Drie-eenheid je wilt gebruiken. De effecten van verschillende vormen kunnen tegelijkertijd actief zijn. actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Lichaamsvorm: %s._ actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Verstandsvorm: %s._ @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Je bondgenoot g actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Je bondgenoot volgt jou. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Je bondgenoot gaat in de aanval! actors.hero.abilities.cleric.powerofmany$lightally.desc=Een kopie van een van de avontuurlijke metgezellen van de Geestelijke, gemaakt van massief licht. Hoewel het de vorm heeft van een andere held, heeft het geen van hun unieke vaardigheden. Deze bondgenoot zal blijven bestaan zolang Kracht van Velen op hen wordt toegepast.\n\nDeze bondgenoot kan zonder kosten worden aangestuurd door de Kracht van Velen pantservaardigheid opnieuw te gebruiken. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=ratformeren @@ -606,7 +616,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Verslagen door: gerat ##Cleric Spells actors.hero.spells.auraofprotection.name=aura van bescherming actors.hero.spells.auraofprotection.short_desc=Verbetert de verdediging van de Paladijn en nabije bondgenoten. -actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het pantsersymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. pantser). De symbool-krachtverhoging zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladijn niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld). +actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het pantsersymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. pantser). De symbool-krachtverhoging zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladin niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld). actors.hero.spells.auraofprotection$aurabuff.name=aura van bescherming actors.hero.spells.auraofprotection$aurabuff.desc=De Paladijn straalt beschermende energie om zich heen.\n\nElke bondgenoot in de buurt (inclusief de Paladijn zelf) loopt minder schade op en krijgt het effect van het pantsersymbool van de Paladijn met verhoogde kracht.\n\nResterende beurten: %s. @@ -624,13 +634,13 @@ actors.hero.spells.blessspell.desc=De Geestelijke plaatst een heilige zegen op z actors.hero.spells.bodyform.name=lichaamsvorm actors.hero.spells.bodyform.short_desc=Wijst Drie-eenheid toe aan een betovering of symbool. -actors.hero.spells.bodyform.desc=De Geestelijke kiest een betovering of symbool die hij deze run heeft geïdentificeerd en geeft Drie-eenheid het effect ervan.\n\nWanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het effect van de gekozen betovering of symbool voor %d beurten. Deze tijdelijke betovering of symbool werkt met elk effect dat een normale betovering of symbool zou doen.\n\nDeze spreuk vervangt elk ander effect waarmee Drie-eenheid op dat moment is doordrenkt. +actors.hero.spells.bodyform.desc=De Geestelijke kiest een betovering of symbool die hij deze verkenning heeft geïdentificeerd en geeft Drie-eenheid het effect ervan.\n\nWanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het effect van de gekozen betovering of symbool voor %d beurten. Deze tijdelijke betovering of symbool werkt met elk effect dat een normale betovering of symbool zou doen.\n\nDeze spreuk vervangt elk ander effect waarmee Drie-eenheid op dat moment is doordrenkt. actors.hero.spells.bodyform$bodyformbuff.name=lichaamsvorm actors.hero.spells.bodyform$bodyformbuff.desc=Drie-eenheids lichaamsvorm geeft je momenteel de kracht van een betovering of symbool, alsof je het op je huidige wapen of pantser aanwezig is.\n\nLet op dat de lichaamsvorm geen andere kopie van een effect kan bieden waar je al van profiteert.\n\nHuidig effect: %1$s.\n\nResterende beurten: %2$s. actors.hero.spells.cleanse.name=reinig actors.hero.spells.cleanse.short_desc=Verwijdert negatieve effecten en biedt bescherming. -actors.hero.spells.cleanse.desc=De Geestelijke wist onmiddellijk alle schadelijke effecten op zichzelf en zichtbare bondgenoten. Nadat de betovering is geëindigd, krijgen alle getroffen personages ook %1$d beurten van verzwakkingsimmuniteit en %2$d barrière. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Kies een doel actors.hero.spells.clericspell.no_target=Er is daar geen doel. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Oplaadkosten: %d actors.hero.spells.divinesense.name=goddelijk gevoel actors.hero.spells.divinesense.short_desc=Krijg tijdelijk geestvisie in een breed bereik. -actors.hero.spells.divinesense.desc=De Geestelijke richt zijn zintuigen op zijn omgeving en krijgt geestvisie met een bereik van %d tegels voor 30 beurten. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=goddelijk gevoel actors.hero.spells.divinesense$divinesensetracker.desc=Dit personage kan tijdelijk andere wezens in de buurt zien met zijn geest!\n\nResterende beurten: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=De Geestelijke kanaliseert zijn opgestegen vorm op actors.hero.spells.guidinglight.name=leidend licht actors.hero.spells.guidinglight.short_desc=Brengt magische schade toe op afstand en garandeert een treffer. -actors.hero.spells.guidinglight.desc=De Geestelijke vuurt een straal magische energie af die een doelwit raakt, 2-6 schade aanricht en het doelwit verlicht. De volgende onbelaste fysieke aanval die tegen een verlichte vijand wordt uitgevoerd, zal hem gegarandeerd raken. -actors.hero.spells.guidinglight.desc_priest=_Deze spreuk is krachtiger wanneer deze door de Priester wordt uitgesproken._ De eerste keer dat de spreuk binnen 100 beurten wordt uitgesproken, kost geen boekladingen, en de verlichting kan worden verbruikt door toverstokken, andere personages en artefacten die rechtstreeks invloed hebben op vijanden. Wanneer het op deze manier wordt geactiveerd, veroorzaakt verlichting bonus magische schade die gelijk is aan het niveau van de Priester. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leidend Licht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=De Priester kan Leidend Licht weer gratis opnieuw uitspreken nadat 100 beurten zijn verstreken.\n\nResterende beurten: %s. actors.hero.spells.guidinglight$illuminated.name=Verlicht actors.hero.spells.guidinglight$illuminated.desc=Dit personage gloeit doordat het geraakt is door leidend licht. Hoewel de gloed niet sterk genoeg is om de omgeving te verlichten, zal het magische effect het voor de Geestelijke veel gemakkelijker maken om ze te raken. -actors.hero.spells.guidinglight$illuminated.desc_priest=De Priester kan bovendien verlichting consumeren met een toverstok, een aanval van een bondgenoot of effecten van sommige artefacten. Het op deze manier gebruiken van verlichting zal bonusschade veroorzaken. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Andere helden kunnen nog steeds Verlichting gebruiken om te profiteren van het Schroeiend Licht talent, maar zullen niet nauwkeuriger worden. actors.hero.spells.hallowedground.name=gewijde grond actors.hero.spells.hallowedground.prompt=Kies een plek actors.hero.spells.hallowedground.short_desc=Geneest bondgenoten, vertraagt vijanden en verspreidt gras in het effectgebied. -actors.hero.spells.hallowedground.desc=De Priester concentreert zijn goddelijke magie op de grond in de buurt, waardoor er een %1$dx%1$d-gebied van heilig terrein ontstaat voor 20 beurten.\n\nWanneer deze spreuk wordt uitgesproken, geneest deze alle bondgenoten voor 10 gezondheid (gezonde bondgenoten en de Priester krijgen een schild), wortelt vijanden kortstondig en verspreidt kort gras.\n\nHet gewijde terrein geneest bondgenoten voor 1 gezondheid per beurt (gezonde bondgenoten en de Priester krijgen een schild), verlamt vijanden en zorgt ervoor dat er willekeurig hoog gras groeit.\n\nGewijd terrein wordt vernietigd door vuur en produceert vertrapt gras als passieve herstel-effecten zijn uitgeschakeld of de Priester een tijdje geen ervaring heeft opgedaan. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=De grond hier is gewijd. Gewijde grond vertraagt vijanden, geneest bondgenoten en zorgt ervoor dat gras zich verspreidt. actors.hero.spells.holyintuition.name=heilige intuïtie @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=De Geestelijke richt zijn zintuigen op een actors.hero.spells.holylance.name=heilig lans actors.hero.spells.holylance.short_desc=Brengt zware magische afstandsschade aan. -actors.hero.spells.holylance.desc=De Priester concentreert een grote hoeveelheid energie in een verwoestend geworpen lans van licht. Deze lans richt %1$d-%2$d schade aan en richt altijd maximale schade aan ondode en demonische doelen aan.\n\nDeze spreuk is erg duur en heeft een afkoeltijd van 50 beurten. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=heilig lans afkoelperiode actors.hero.spells.holylance$lancecooldown.desc=De Priester heeft onlangs Heilig Lans gebruikt en moet wachten voordat hij het opnieuw kan gebruiken.\n\nResterende beurten: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=heilige bescherming actors.hero.spells.holyward.glyph_name=%s van licht actors.hero.spells.holyward.glyph_desc=Dit symbool verhoogt enigszins de hoeveelheid schade die een harnas kan blokkeren. actors.hero.spells.holyward.short_desc=Heft tijdelijk symbolen op om de bepantsering te versterken. -actors.hero.spells.holyward.desc=De Geestelijke vult zijn pantser dat hij momenteel draagt aan met symbolen van heilig licht, waardoor de schadeblokkering van het pantser met 1 toeneemt.\n\nDit symbool blijft 50 beurten actief en zal elk gunstig symbool van het pantser gedurende de duur overschrijven. De Geestelijke profiteert van dit effect, zelfs als hij geen pantser heeft. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Deze spreuk is krachtiger wanneer hij door de Paladijn wordt uitgesproken._ De extra schadeblokkering is verhoogd naar 3, de spreuk overschrijft bestaande symbolen niet langer en wanneer je andere spreuken uitspreekt terwijl heilige bescherming actief is, wordt de duur ervan met 10 beurten per gebruikte lading verlengd. actors.hero.spells.holyward$holyarmbuff.name=heilige bescherming actors.hero.spells.holyward$holyarmbuff.desc=De Geestelijke heeft zijn versleten pantser doordrenkt met heilige energie, waardoor tijdelijk alle bestaande symbolen worden overschreven en het pantser 1 extra punt schade blokkeert.\n\nResterende beurten: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=heilig wapen actors.hero.spells.holyweapon.ench_name=heilig %s actors.hero.spells.holyweapon.ench_desc=Vijanden die door een heilig wapen worden geraakt, lopen extra magische schade op. actors.hero.spells.holyweapon.short_desc=Heft tijdelijk betoveringen op om schade te verhogen. -actors.hero.spells.holyweapon.desc=De Geestelijke betovert zijn gedragen wapen met heilige energie, waardoor het wapen 2 extra magische schade aanricht wanneer hij er een vijand mee raakt.\n\nDeze betovering duurt 50 beurten en zal elke gunstige betovering die het wapen heeft, overschrijven gedurende de duur. Onbewapende aanvallen kunnen ook profiteren van dit effect. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Deze spreuk is krachtiger wanneer deze door de Paladijn wordt uitgesproken._ De extra magische schade is verhoogd naar 6, de spreuk overschrijft bestaande betoveringen niet langer en wanneer andere spreuken worden uitgesproken terwijl het heilige wapen actief is, wordt de duur ervan met 10 beurten per gebruikte lading verlengd. actors.hero.spells.holyweapon$holywepbuff.name=heilig wapen actors.hero.spells.holyweapon$holywepbuff.desc=De Geestelijke heeft zijn wapen dat hij momenteel gebruikt doordrenkt met heilige energie, waardoor tijdelijk alle bestaande betoveringen worden overschreven en het wapen bij elke aanval 2 extra magische schade aanricht.\n\nResterende beurten: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=De Paladijn heeft zijn wa actors.hero.spells.judgement.name=oordeel actors.hero.spells.judgement.short_desc=Beschadigd alle zichtbare vijanden. -actors.hero.spells.judgement.desc=De Geestelijke slaat zijn vuist op de grond, wat een lichtuitbarsting veroorzaakt die schade toebrengt aan alle vijanden die hij kan zien. Dit brengt initieel %1$d-%2$d schade toe, maar brengt ook 5-10 schade toe voor elke spreuk die de Geestelijke heeft uitgesproken sinds hij de opgestegen vorm is binnengegaan (of sinds hij Oordeel voor het laatst heeft uitgesproken).\n\nOp dit moment zal Oordeel %3$d-%4$d schade toebrengen. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=handoplegging actors.hero.spells.layonhands.short_desc=Geneest onmiddellijk een aangrenzend personage of beschermt de Paladijn. @@ -715,35 +725,35 @@ actors.hero.spells.lifelinkspell.name=levenslink actors.hero.spells.lifelinkspell.short_desc=Deelt de schade met een bondgenoot en vermindert de opgelopen schade. actors.hero.spells.lifelinkspell.desc=De Geestelijke versterkt de link tussen zichzelf en zijn versterkte bondgenoot. Met deze versterkte link wordt alle schade die wordt opgelopen gedeeld tussen zowel de held als zijn bondgenoot voor %1$dbeurten, en de defensieve boost van Kracht van Velen wordt verhoogd naar -%2$d%% schade die wordt opgelopen. Let op dat de schade wordt gedeeld na pantser, maar vóór de schadevermindering van Kracht van Velen.\n\nTerwijl dit effect actief is, worden gunstige Geestelijke spreuken van niveau 3 of lager toegepast op zowel de Geestelijke als zijn bondgenoot als ze alleen op een van hen zouden zijn toegepast. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=levensverbinding bescherming -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=De Geestelijke heeft onlangs Levenslink op deze bondgenoot gecast.\n\nNaast de reguliere voordelen van Levenslink loopt dit personage ook minder schade op, worden alle positieve Geestelijke spreuken toegepast op zowel de Geestelijke als deze bondgenoot in plaats van slechts één, en Kracht van Velen vervalt niet zolang deze verbetering actief is.\n\nResterende beurten %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=verstandsvorm actors.hero.spells.mindform.short_desc=Wijst Drie-eenheid toe aan een toverstok of werpwapen. -actors.hero.spells.mindform.desc=De Geestelijke kiest een toverstaf of werpwapens die hij deze run heeft geïdentificeerd en geeft Drie-eenheid het effect ervan.\n\nWanneer Drie-eenheid wordt gebruikt, kan de Geestelijke een enkele aanval uitvoeren alsof hij het gekozen item op +%d gebruikt. Dit zal alle effecten activeren die het gebruik van dat type item normaal gesproken zou activeren.\n\nDeze spreuk vervangt elk ander geesteseffect waar Drie-eenheid momenteel mee doordrenkt is. +actors.hero.spells.mindform.desc=De Geestelijke kiest een toverstaf of werpwapens die hij deze verkenning heeft geïdentificeerd en geeft Drie-eenheid het effect ervan.\n\nWanneer Drie-eenheid wordt gebruikt, kan de Geestelijke een enkele aanval uitvoeren alsof hij het gekozen item op +%d gebruikt. Dit zal alle effecten activeren die het gebruik van dat type item normaal gesproken zou activeren.\n\nDeze spreuk vervangt elk ander geesteseffect waar Drie-eenheid momenteel mee doordrenkt is. actors.hero.spells.mnemonicprayer.name=mnemonisch gebed actors.hero.spells.mnemonicprayer.short_desc=Verlengt versterkingen/verzwakkingen op een bondgenoot/vijand en past opnieuw verlichting toe. -actors.hero.spells.mnemonicprayer.desc=De Priester spreekt een gebed uit dat de duur van alle verbeteringen of degradaties op een specifiek doelwit met %1$d beurten verlengt. Positieve effecten duren langer op bondgenoten (inclusief de Priester zelf), en schadelijke effecten duren langer op vijanden. Deze spreuk past opnieuw verlichting toe op een vijand die eerder verlicht was.\n\nMnemonisch gebed kan slechts één keer een specifieke instantie van een verbetering of degradatie verlengen, en kan geen verbetering verlengen die zijn verleend door pantservaardigheden. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=uitstraling actors.hero.spells.radiance.short_desc=Verlicht en beschadigd kort alle zichtbare vijanden. -actors.hero.spells.radiance.desc=De Priester barst los in heilig licht, verdooft alle zichtbare vijanden gedurende 3 beurten en verlicht ze alsof ze geraakt zijn door Leidend Licht. Uitstraling zorgt er ook voor dat de priester 100 beurten lang gloeit als de huidige verdieping donker is. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=inscriptie herinneren actors.hero.spells.recallinscription.short_desc=Herhaalt een onlangs gebruikte runensteen of rol. actors.hero.spells.recallinscription.desc=De Geestelijke gebruikt heilige magie om het effect van een magische rune, gevonden op een runensteen of rol die ze in de %s laatste beurten hebben gebruikt, opnieuw uit te voeren.\n\nInscriptie Herinneren kan niet worden gebruikt om rollen van opwaardering te repliceren. De kosten voor deze spreuk variëren afhankelijk van welk item recentelijk is gebruikt: 2 voor een runensteen, 3 voor een rol, 4 voor een exotische rol. Deze kosten wordt verdubbeld bij het lezen van een rol van transmutatie, of alchemie-items gebruikt die met transmutatie of opwaardering rollen moeten worden vervaardigd. -actors.hero.spells.recallinscription$useditemtracker.name=onlangs gebruikte runensteen +actors.hero.spells.recallinscription$useditemtracker.name=onlangs gebruikte rune actors.hero.spells.recallinscription$useditemtracker.desc=De Geestelijke heeft onlangs een voorwerp gebruikt dat werkt met de ingeschreven herinneringsspreuk. De Geestelijke kan de spreuk uitspreken om het effect van het item te herhalen.\n\nGebruikt artikel: %1$s\n\nResterende beurten: %2$s. actors.hero.spells.shieldoflight.name=schild van licht actors.hero.spells.shieldoflight.short_desc=Geeft tijdelijke bepantsering tegen een doelwit. -actors.hero.spells.shieldoflight.desc=De Geestelijke creëert een dunne barrière van licht tussen zichzelf en een vijand, waardoor de blokkeringskracht van zijn pantser tegen die vijand met %1$d-%2$d wordt verhoogd gedurende 4 beurten.\n\nDeze spreuk kost geen tijd om uit te spreken, maar kan niet tegen meerdere doelen tegelijk worden gebruikt. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=schild van licht actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Een dun schild van licht staat tussen dit personage en een vijand. Het is niet sterk genoeg om aanvallen volledig te blokkeren, maar het zal ze verzachten.\n\nResterende beurten: %s actors.hero.spells.spiritform.name=geestvorm actors.hero.spells.spiritform.short_desc=Wijst Drie-eenheid toe aan een ring of artefact. -actors.hero.spells.spiritform.desc=De Geestelijke kiest een ring of artefact die hij of zij deze run heeft geïdentificeerd (behalve het heilige boek) en doordrenkt Drie-eenheid met het effect ervan.\n\nAls een ring wordt gekozen, verleent Drie-eenheidhet effect van die ring op +%1$d voor 20 beurten.\n\nAls een artefact wordt gekozen, repliceert Drie-eenheid het effect van dat artefact op +%2$d. Elk artefact heeft verschillende specifieke gedragingen en pantserkosten wanneer het wordt gebruikt met Drie-eenheid.\n\nDeze spreuk vervangt elk ander spiritueel effect waarmee Drie-eenheid op dat moment is doordrenkt. +actors.hero.spells.spiritform.desc=De Geestelijke kiest een ring of artefact die hij of zij deze verkenning heeft geïdentificeerd (behalve het heilige boek) en doordrenkt Drie-eenheid met het effect ervan.\n\nAls een ring wordt gekozen, verleent Drie-eenheidhet effect van die ring op +%1$d voor 20 beurten.\n\nAls een artefact wordt gekozen, repliceert Drie-eenheid het effect van dat artefact op +%2$d. Elk artefact heeft verschillende specifieke gedragingen en pantserkosten wanneer het wordt gebruikt met Drie-eenheid.\n\nDeze spreuk vervangt elk ander spiritueel effect waarmee Drie-eenheid op dat moment is doordrenkt. actors.hero.spells.spiritform$spiritformbuff.name=geestvorm actors.hero.spells.spiritform$spiritformbuff.desc=Drie-eenheids geestvorm geeft je momenteel de kracht van een item, alsof je het uitgerust hebt.\n\nLet op dat de geestvorm geen andere kopie kan leveren van een effect waar je al van profiteert.\n\nHuidig effect: %1$s.\n\nResterende beurten: %2$s. @@ -753,10 +763,10 @@ actors.hero.spells.smite.desc=De Paladijn geeft een slagaanval een rechtvaardige actors.hero.spells.stasis.name=stasis actors.hero.spells.stasis.short_desc=Verwijdert een bondgenoot uit de kerker en bewaart deze. -actors.hero.spells.stasis.desc=De Geestelijke richt zijn verbinding met zijn bondgenoot op zichzelf, waardoor de bondgenoot tijdelijk in een soort energiestasis binnen de Geestelijke wordt gehouden. De bondgenoot blijft maximaal %d beurten bewaard, waarbij alle positieve effecten op hem niet worden beïnvloed door zijn tijd in stasis.\n\nDe bondgenoot verschijnt naast de Geestelijke wanneer stasis op natuurlijke wijze eindigt of hij kan de spreuk onmiddellijk opnieuw uitspreken zonder kosten om het effect vroegtijdig te beëindigen. Stasis kan zelfs onbeweeglijke bondgenoten verplaatsen, maar kan ze niet tussen verdiepingen verplaatsen. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=bondgenoot in stasis actors.hero.spells.stasis$stasisbuff.left_behind=Je onbeweeglijke bondgenoot blijft achter. -actors.hero.spells.stasis$stasisbuff.desc=De Geestelijke heeft momenteel een bondgenoot opgeslagen in stasis. Alle positieve effecten op deze bondgenoot blijven bewaard, inclusief Kracht van Velen, en ze verschijnen weer naast de Geestelijke wanneer het effect eindigt. Het effect kan ook vroegtijdig worden beëindigd door Stasis opnieuw te casten.\n\nBondgenoot in stasis: %1$s.\nResterende beurten: %2$s. +actors.hero.spells.stasis$stasisbuff.desc=De Geestelijke heeft momenteel een bondgenoot opgeslagen in stasis. Alle positieve effecten op deze bondgenoot blijven bewaard, inclusief Kracht van Velen, en ze verschijnen weer naast de Geestelijke wanneer het effect eindigt. Het effect kan ook vroegtijdig worden beëindigd door Stasis opnieuw uit te spreken.\n\nBondgenoot in stasis: %1$s.\nResterende beurten: %2$s. actors.hero.spells.sunray.name=zonnestraal actors.hero.spells.sunray.short_desc=Brengt magische schade toe op afstand en verblindt een doelwit één keer. @@ -790,7 +800,7 @@ actors.hero.hero.revive=De ankh explodeert met leven-gevende energie! ##classes actors.hero.heroclass.warrior=krijger actors.hero.heroclass.warrior_desc_short=De Krijger kan extra schade verdragen met bescherming die wordt verleend door zijn _gebroken zegel._ Het zegel kan tussen harnassen worden verplaatst en _draagt een enkele opwaardering over._ -actors.hero.heroclass.warrior_desc=De Krijger begint met een _uniek gebroken zegel_ dat een schild genereert. Het zegel kan tussen harnassen worden verplaatst en er kan een _enkele opwaardering_ mee overdragen worden.\n\nDe krijger begint ook met een _versleten kortzwaard_, _drie werpstenen_, kleren gemaakt van stof, een waterzak en een fluwelen buidel.\n\nDe Krijger herkent automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Genezing\n_-_ Rol van Woede +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=De Krijger is automatisch ontgrendeld. actors.hero.heroclass.mage=magiër @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Ontgrendel de Geestelijke door de vloek op e actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terwijl hij schade oploopt. Woede verhoogt zijn aangerichte schade en kan worden geactiveerd bij 100% voor bonus bescherming. -actors.hero.herosubclass.berserker_desc=De Berserker wordt woedend als hij fysieke schade oploopt, inclusief schade die wordt geblokkeerd door zijn harnas! Woede vervaagt gestaag na verloop van tijd, maar vervaagt langzamer als hij een lage gezondheid heeft.\n\nDe Berserker richt tot +50% schade aan bij 100% woede. Wanneer hij 100% woedend is kan hij gaan berserken, waardoor hij 2-6x de bescherming van het zegel krijgt, en 100% woede houdt zolang hij nog bescherming heeft. De Berserker heeft echter tijd nodig om te herstellen nadat hij heeft geberserkt. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=De _Gladiator_ bouwt combo op als hij succesvol aanvalt. Deze combo kan hij inzetten voor unieke aanvalsmogelijkheden. -actors.hero.herosubclass.gladiator_desc=De Gladiator bouwt één combopunt op elke keer dat hij een succesvolle aanval uitvoert met een slag- of geworpen wapen. Als de Gladiator binnen 5 beurten geen succesvolle aanval uitvoert, wordt zijn combo gereset.\n\nTerwijl een combo wordt opgebouwd, ontgrendelt het verschillende vaardigheden:\n2 Combo: sla de vijand terug, de combo blijft behouden\n4 Combo: richt schade aan op basis van bepantsering\n6 Combo: pareren, de combo blijft behouden\n8 Combo: schade aan doelwit en vijanden in de buurt\n10 Combo: val één keer aan voor elke combo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=strijdmagiër actors.hero.herosubclass.battlemage_short_desc=De _Strijdmagiër_ krijgt bonuseffecten wanneer hij slaat met zijn staf. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt. actors.hero.herosubclass.battlemage_desc=De _Strijdmagiër_ krijgt een bonuseffect wanneer hij slagen uitdeelt met zijn staf, alsof zijn staf een extra betovering heeft. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt, elke toverstaf heeft zijn eigen effect. Naast de toverstafeffecten laadt de staf van de Strijdmagiër ook 0,5 schoten op als hij ermee slaat. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens he actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen actors.hero.herosubclass.priest=priester actors.hero.herosubclass.priest_short_desc=De _Priester_ krijgt nieuwe langeafstandsspreuken en een krachtigere versie van leidend licht. -actors.hero.herosubclass.priest_desc=De Priester krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op gevechten op afstand en synergie met magische items.\n\nDe Priester kan één keer per 100 beurten gratis _Leidend Licht_ uitspreken en kan het verlichtings effect gebruiken met bondgenoten, toverstokken en enkele artefacten voor bonusschade die gelijk is aan hun niveau.\n\nDe Priester verkrijgt ook de _Uitstraling_ spreuk, die de duisternis verdrijft en alle zichtbare vijanden verlicht en kortstondig verdooft, ten koste van 2 ladingen. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladijn actors.hero.herosubclass.paladin_short_desc=De _Paladijn_ krijgt nieuwe korteafstandsspreuken en krachtigere versies van heilig wapen en bescherming. actors.hero.herosubclass.paladin_desc=De Paladijn krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op slagaanvallen en synergie met wapens en bepantsering.\n\nDe _Heilig Wapen_ en _Heilige Bescherming_ spreuken van de Paladijn geven grotere bonussen, overschrijven niet langer al bestaande betoveringen en symbolen, en kunnen worden uitgebreid door andere spreuken uit te spreken.\n\nDe Paladijn krijgt ook de _Neerslaan_-spreuk, waarmee hij gegarandeerd een slagaanval kan uitvoeren met bonusschade en betoveringskracht. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Het eten van voedsel geneest de Krijge actors.hero.talent.veterans_intuition.title=intuïtie van de kenner actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en harnassen _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en harnassen _wanneer hij deze uitrust_. actors.hero.talent.provoked_anger.title=uitgelokte woede -actors.hero.talent.provoked_anger.desc=_+1:_ Wanneer de bescherming van de Krijger breekt, zal zijn volgende fysieke aanval _2 bonusschade_ aanrichten.\n\n_+2:_ Wanneer de bescherming van de Krijger breekt, zal zijn volgende fysieke aanval _3 bonusschade_ aanrichten. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=ijzeren wil -actors.hero.talent.iron_will.desc=_+1:_ Het maximale schild van het zegel van de Krijger _vermeerdert met 1_.\n\n_+2:_ Het maximale schild van het zegel van de Krijger _vermeerdert met 2_. -actors.hero.talent.iron_will.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het bescherming zonder het gebroken zegel. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=ijzeren maag actors.hero.talent.iron_stomach.desc=_+1:_ Voedsel eten duurt 1 beurt en geeft de Krijger _75% schadeweerstand_ tijdens het eten.\n\n_+2:_ Voedsel eten duurt 1 beurt en geeft de Krijger _100% schadeweerstand_ tijdens het eten. actors.hero.talent.liquid_willpower.title=vloeibare wilskracht -actors.hero.talent.liquid_willpower.desc=_+1:_ De Krijger krijgt onmiddellijk _50% van de bescherming_ terug van zijn gebroken zegel bij het drinken of gooien van een drankje, brouwsel of elixer..\n\n_+2:_ De Krijger krijgt onmiddellijk _75% van de bescherming_ terug van zijn gebroken zegel bij het drinken of gooien van een drankje, brouwsel of elixer.\n\nHet schildregeneratie-effect wordt verdubbeld bij het gebruik van drankjes van kracht, ervaring, meesterschap of goddelijke inspiratie.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld aqua brew) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. -actors.hero.talent.liquid_willpower.meta_desc=_Als dit talent wordt verkregen door een andere held_ geeft het in plaats daarvan een afscherming gelijk aan 5% max HP bij +1, of 7,5% max HP bij +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=runische overdracht actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\nHet zegel kan alleen symbolen overbrengen als deze op het pantser werden aangebracht nadat het zegel bevestigd was. actors.hero.talent.runic_transference.meta_desc=_Als dit talent door een andere held wordt verworven_ zal het in plaats daarvan helpen om harnassymbolen te helpen voorkomen dat ze worden verwijderd door rollen van opwaardering. Harnassymbolen gaan verloren bij het opwaarderen van 4 naar 6 (bij +1), of van 4 naar 7 (bij +2). Het niveau waarop harnassymbolen gegarandeerd verloren gaan, is ongewijzigd op +8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Betoveringen en vloeken op het wa actors.hero.talent.cleave.title=klieven actors.hero.talent.cleave.desc=_+1:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _15 beurten_. \n\n_+2:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _30 beurten_. \n\n_+3:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _45 beurten_. actors.hero.talent.lethal_defense.title=dodelijke verdediging -actors.hero.talent.lethal_defense.desc=_+1:_ Wanneer de Gladiator een vijand doodt met een combovaardigheid, _herwint hij 33%_ van het schild van het gebroken zegel. \n\n_+2:_ Wanneer de Gladiator een vijand doodt met een combovaardigheid, _herwint hij 67%_ van het schild van het gebroken zegel. \n\n_+3:_ Wanneer de Gladiator een vijand doodt met een combovaardigheid, _herwint hij 100%_ van het schild van het gebroken zegel. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=verbeterde combo actors.hero.talent.enhanced_combo.desc=_+1:_ Wanneer de combo van de Gladiator 7 of hoger is, neemt het terugslagbereik van Afranseling toe tot 3, veroorzaakt het duizeligheid en kan het vijanden in de afgrond duwen. \n\n_+2:_ Naast de voordelen van +1, werkt Pareren bij meerdere aanvallen wanneer de combo van de Gladiator 9 of hoger is. \n\n_+3:_ Naast de voordelen van +1 en +2, kan de Gladiator toesnellen naar tegels van het comboniveau gedeeld door 3 ver bij gebruik van Harde Slag, Verplettering of Razenij. @@ -1044,7 +1053,7 @@ actors.hero.talent.enhanced_rings.title=betoverde ringen actors.hero.talent.enhanced_rings.desc=_+1:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _3 beurten_.\n\n_+2:_ Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _6 beurten_.\n\n_+3:_Wanneer de Schurk een artefact gebruikt, krijgen zijn ringen +1 opwaardering voor _9 beurten_. actors.hero.talent.enhanced_lethality.title=betoverde dodelijkheid -actors.hero.talent.enhanced_lethality.desc=_+1:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _4/13/27/67% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%._+2:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _5/17/33/83% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%._+3:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _6/20/40/100% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _4/13/27/67% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%.\n\n_+2:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _5/17/33/83% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%\n\n._+3:_ De Sluipmoordenaar kan overgebleven vijanden doden die minder dan _6/20/40/100% gezondheid_ hebben per voorbereidingsniveau, in plaats van 3/10/20/50%. actors.hero.talent.assassins_reach.title=bereik van de sluipmoordenaar actors.hero.talent.assassins_reach.desc=_+1:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _1/3/4/6 tegels_.\n\n_+2:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _2/4/6/8 tegels_.\n\n_+3:_ Het toesnelbereik van de Sluipmoordenaar wordt per voorbereidingsniveau verhoogd van 1/2/3/4 naar _2/5/7/10 tegels_.\n\nDit toesnellen kan door gevaren en vijanden gaan, maar niet door stevig terrein zoals muren. actors.hero.talent.bounty_hunter.title=premiejager @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Als de Schurk een rookbom gebruikt ter actors.hero.talent.fear_the_reaper.title=vrees Magere Hein actors.hero.talent.fear_the_reaper.desc=_+1:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _kreupel_.\n\n_+2:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_.\n\n_+3:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _kreupel_.\n\n_+4:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _bevreesd en kreupel_. actors.hero.talent.deathly_durability.title=dodelijk duurzaam -actors.hero.talent.deathly_durability.desc=_+1:_ Gedode doodgemarkeerde vijanden geven de Schurk _13%_ van hun HP bescherming toen ze werden gemarkeerd.\n\n_+2:_ Gedode doodgemarkeerde vijanden geven de Schurk _25%_ van hun HP bescherming toen ze werden gemarkeerd.\n\n_+3:_ Gedode doodgemarkeerde vijanden geven de Schurk _38%_ van hun HP bescherming toen ze werden gemarkeerd.\n\n_+4:_ Gedode doodgemarkeerde vijanden geven de Schurk _50%_ van hun HP bescherming toen ze werden gemarkeerd. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=dubbel teken actors.hero.talent.double_mark.desc=_+1:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft _30% gereduceerde_ kosten.\n\n_+2:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft een _50% gereduceerde_ kosten.\n\n_+3:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft een _65% gereduceerde_ kosten.\n\n_+4:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft een _75% gereduceerde_ kosten. @@ -1108,12 +1117,12 @@ actors.hero.talent.seer_shot.meta_desc=_Als dit talent wordt verkregen door een actors.hero.talent.farsight.title=verziendheid actors.hero.talent.farsight.desc=_+1:_ Het zichtbereik van de Sluipschutter _verhoogt met 25%_.\n\n_+2:_ Het zichtbereik van de Sluipschutter _verhoogt met 50%_.\n\n_+3:_ Het zichtbereik van de Sluipschutter _verhoogt met 75%_. actors.hero.talent.shared_enchantment.title=gedeelde betovering -actors.hero.talent.shared_enchantment.desc=_+1:_ Werpwapens hebben een kans van _33%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+2:_ Werpwapens hebben een kans van _67%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+3:_ Werpwapens hebben een kans van _100%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\nDit talent is niet van toepassing op darts die met een betoverde kruisboog worden geschoten, deze activeren al de betovering van de kruisboog. +actors.hero.talent.shared_enchantment.desc=_+1:_ Werpwapens hebben een kans van _33%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+2:_ Werpwapens hebben een kans van _67%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+3:_ Werpwapens hebben een kans van _100%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\nDit talent is niet van toepassing op pijltjes die met een betoverde kruisboog worden geschoten, deze activeren al de betovering van de kruisboog. actors.hero.talent.shared_upgrades.title=gedeelde upgrades actors.hero.talent.shared_upgrades.desc=_+1:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _2,5%_ per niveau van het geworpen wapen.\n\n_+2:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _5%_ per niveau van het geworpen wapen.\n\n_+3:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _7,5%_ per niveau van het geworpen wapen. actors.hero.talent.durable_tips.title=duurzame tips -actors.hero.talent.durable_tips.desc=_+1:_ Getipte darts hebben _2x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+2:_ Getipte darts hebben _3x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+3:_ Getipte darts hebben _4x duurzaamheid_ wanneer de Bewaakster ze gebruikt. +actors.hero.talent.durable_tips.desc=_+1:_ Getipte pijltjes hebben _2x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+2:_ Getipte pijltjes hebben _3x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+3:_ Getipte pijltjes hebben _4x duurzaamheid_ wanneer de Bewaakster ze gebruikt. actors.hero.talent.barkskin.title=schorshuid actors.hero.talent.barkskin.desc=_+1:_ Als de Bewaakster in gras stapt, krijgt ze _0-50% van haar niveau_ in schorshuid pantser dat iedere beurt vervaagt.\n\n_+2:_ Als de Bewaakster in gras stapt, krijgt ze _0-100% van haar niveau_ in schorshuid pantser dat iedere beurt vervaagt.\n\n_+3:_ Als de Bewaakster in gras stapt, krijgt ze _0-150% van haar niveau_ in schorshuid pantser dat iedere beurt vervaagt. actors.hero.talent.shielding_dew.title=afschermende dauw @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid actors.hero.talent.combined_lethality.desc=_+1:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 13% HP_ heeft.\n\n_+2:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 27% HP_ heeft.\n\n_+3:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 40% HP_ heeft.\n\nDeze aanval kan een normale slagwapenaanval zijn, of onderdeel van een wapenvaardigheid. actors.hero.talent.unencumbered_spirit.title=onbelaste geest -actors.hero.talent.unencumbered_spirit.desc=_+1:_ De Monnik krijgt _50% meer energie_ voor elk stuk uitrusting van _klasse 3 of lager_ dat ze gebruikt.\n\n_+2:_ De Monnik krijgt _75% meer energie_ voor elk stuk uitrusting van _klasse 2 of lager_ dat ze gebruikt.\n\n_+3:_ De Monnik krijgt _100% meer energie_ voor elk onderdeel van _klasse 1_ uitrusting dat ze gebruikt. Ze krijgt gratis stoffen kleren en handschoenen met spijkers.\n\nMerk op dat dit talent geen voordeel oplevert als je ongewapend bent of aanvalt met een Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=kloosterlijke daadkracht actors.hero.talent.monastic_vigor.desc=_+1:_ Als de Monnik _100% energie_ heeft, zijn haar vaardigheden sterker.\n\n_+2:_ Als de Monnik _80% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\n_+3:_ Als de Monnik heeft _60% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\nAls ze sterker is:\n- Wind van slagen past betoveringen van je wapen toe.\n- Focus is onmiddellijk\n- Toerennen wint +4 bereik\n- Drakenschop brengt +50% schade toe en past het terugslag- en verdovingseffect toe op alle aangrenzende vijanden\n- Mediteren geneest langzaam 20% van ontbrekende HP en verleent 80% schadeweerstand. actors.hero.talent.combined_energy.title=gecombineerde energie @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=heilige intuïtie actors.hero.talent.holy_intuition.desc=_+1:_ De Geestelijke kan _Heilige Intuïtie_ uitspreken, een spreuk die onthult of een item vervloekt is tegen de kosten van _3 ladingen._\n\n_+2:_ De Geestelijke kan _Heilige Intuïtie_ uitspreken, een spreuk die onthult of een item vervloekt is tegen de kosten van _2 ladingen._ actors.hero.talent.holy_intuition.meta_desc=_Als dit talent door een andere held wordt verkregen_, kan de held de vloekstatus van een vervloekt voorwerp identificeren vlak voordat hij het uitrust. In 15% van de gevallen bij +1 en in 25% van de gevallen bij +2. actors.hero.talent.searing_light.title=schroeiend licht -actors.hero.talent.searing_light.desc=_+1:_ De fysieke aanvallen van de Geestelijke op vijanden die verlicht worden door _Leidend Licht_ veroorzaken _+4 schade._ \n\n_+2:_ De fysieke aanvallen van de Geestelijke op vijanden die verlicht worden door _Leidend Licht_ veroorzaken _+6 schade._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Als dit talent door een andere held is verkregen_, zal het in plaats daarvan bonusschade opleveren nadat een toverstaf of artefact op een vijand is gebruikt, met een afkoeltijd van 20 beurten. actors.hero.talent.shield_of_light.title=schild van licht -actors.hero.talent.shield_of_light.desc=_+1:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _2-4 bescherming_ verleent tegen een doelwit gedurende 4 beurten ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _3-6 bescherming_ verleent tegen een doelwit gedurende 4 beurten ten koste van 1 lading. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Als dit talent door een andere held wordt verkregen_, wordt de fysieke schade die je oploopt door je vijand met 1 verminderd, met 33% kans bij +1 en met 50% kans bij +2. actors.hero.talent.enlightening_meal.title=Verzadigde maaltijd -actors.hero.talent.enlightening_meal.desc=_+1:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _1 lading_ op zijn heilige boek.\n\n_+2:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _1,5 lading_ op zijn heilige boek. -actors.hero.talent.enlightening_meal.meta_desc=_Als dit talent door een andere held wordt verkregen_, krijg je in plaats daarvan 2 beurten toverstaf en artefact oplading met +1, of 3 beurten met +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Inscriptie Herinneren actors.hero.talent.recall_inscription.refunded=Je voorwerp is teruggegeven! actors.hero.talent.recall_inscription.desc=_+1:_ De Geestelijke kan _Inscriptie Herinneren_ uitspreken, een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _10 beurten_ kunnen herhalen.\n\n_+2:_ De Geestelijke kan _Inscriptie Herinneren_ uitspreken, een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _300 beurten_ kunnen herhalen.\n\nInscriptie Herinneren kan niet worden gebruikt om rollen van opwaardering te repliceren. De kosten voor deze spreuk variëren afhankelijk van welk item recentelijk is gebruikt: 2 voor een runensteen, 3 voor een rol, 4 voor een exotische rol. Deze kosten wordt verdubbeld bij het lezen van een rol van transmutatie, of alchemie-items gebruikt die met transmutatie of opwaardering rollen moeten worden vervaardigd. @@ -1231,53 +1240,53 @@ actors.hero.talent.sunray.title=Zonnestraal actors.hero.talent.sunray.desc=_+1:_ De Geestelijke kan _Zonnestraal_ uitspreken, een spreuk die _4-8 schade_ aanricht en het doelwit _4 beurten verblindt,_ ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Zonnestraal_ uitspreken, een spreuk die _6-12 schade_ aanricht en het doelwit _6 beurten verblindt,_ ten koste van 1 lading.\n\nZonnestraal kan elk doelwit maar één keer verblinden, maar als het doelwit al verblind is door Zonnestraal, verlamt het in plaats daarvan. Zonnestraal brengt altijd maximale schade toe aan demonische en ondode vijanden. actors.hero.talent.sunray.meta_desc=Als dit talent door een andere held wordt verkregen, zullen toverstokken en artefacten vijanden 4 beurten lang verblinden, met 15% kans bij +1 of 25% kans bij +2. actors.hero.talent.divine_sense.title=Goddelijk Gevoel -actors.hero.talent.divine_sense.desc=_+1:_ De Geestelijke kan _Goddelijk Gevoel_ uitspreken, een spreuk die hem _8 tegels_ geestvisie geeft gedurende 30 beurten, ten koste van 2 ladingen.\n\n_+2:_ De Geestelijke kan _Goddelijk Gevoel_ uitspreken, een spreuk die hem _12 tegels_ geestvisie geeft gedurende 30 beurten, ten koste van 2 ladingen. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=Als dit talent door een andere held wordt verkregen, krijgt deze held voor een kort moment geestvisie nadat hij een toverstaf of artefact heeft gebruikt met een bereik van 3 tegels op +1 of 5 tegels op +2. actors.hero.talent.bless.title=Zegen actors.hero.talent.bless.desc=_+1:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _6 beurten Zegen en 10 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _10 beurten Zegen en 10 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _10 beurten Zegen en 15 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _15 beurten Zegen en 15 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\nOvertollige genezing van deze spreuk wordt omgezet in bescherming. actors.hero.talent.bless.meta_desc=_Als dit talent door een andere held wordt verkregen_ zal het de nauwkeurigheid en ontwijkingsmogelijkheden voor de held en alle bondgenoten verhogen met 3% bij +1 of 5% bij +2. actors.hero.talent.cleanse.title=Reinig -actors.hero.talent.cleanse.desc=_+1:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken, _negatieve statuseffecten verwijdert_ van de Geestelijke en eventuele bondgenoten in de buurt, en hen _10 bescherming verleent,_ ten koste van 2 ladingen.\n\n_+2:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken, _3 beurten negatieve status immuniteit_ geeft aan de Geestelijke en eventuele bondgenoten in de buurt, en hen _20 bescherming verleent,_ ten koste van 2 ladingen.\n\n_+3:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken, _5 beurten negatieve status immuniteit_ geeft aan de Geestelijke en eventuele bondgenoten in de buurt, en hen _30 bescherming verleent,_ ten koste van 2 ladingen +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Als dit talent door een andere held wordt verkregen_ zal het in plaats daarvan negatieve statuseffecten op de held zuiveren na het gebruik van een toverstaf of artefact, met 10/20/30% kans bij +1/+2/+3. actors.hero.talent.light_reading.title=Licht Lezen actors.hero.talent.light_reading.desc=_+1:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _25% snelheid_ als het niet is uitgerust.\n\n_+2:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _50% snelheid_ als het niet is uitgerust.\n\n_+3:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _75% snelheid_ als het niet is uitgerust. actors.hero.talent.light_reading.meta_desc=Als dit talent door een andere held wordt verkregen, zal de oplaadsnelheid van alle toverstokken met 7/13/20% toenemen bij +1/+2/+3. actors.hero.talent.holy_lance.title=Heilig Lans -actors.hero.talent.holy_lance.desc=_+1:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _30-55 schade_ toebrengt ten koste van 4 ladingen.\n\n_+2:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _45-83 schade_ toebrengt ten koste van 4 ladingen.\n\n_+3:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _60-110 schade_ toebrengt ten koste van 4 ladingen.\n\nHeilig Lans brengt altijd maximale schade toe aan demonische en ondode vijanden. Heilig Lans heeft een afkoeltijd van 50 beurten voordat hij opnieuw kan worden gebruikt. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Gewijde Grond -actors.hero.talent.hallowed_ground.desc=_+1:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _3x3 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 charges.\n\n_+2:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _5x5 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 charges.\n\n_+3:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _7x7 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 charges.\n\nWanneer het wordt uitgesproken, geneest Gewijde Grond bondgenoten voor 10 gezondheid, wortelt vijanden kortstondig en verspreidt kort gras. Daarna geneest het bondgenoten langzaam, verlamt vijanden en zorgt het ervoor dat hoog gras willekeurig groeit. Gewijde Grond geeft de Priester bescherming in plaats van genezing en wordt vernietigd door vuur. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Mnemonisch Gebed -actors.hero.talent.mnemonic_prayer.desc=_+1:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _3 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+2:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _4 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+3:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _5 beurten_ uitbreidt ten kosten van 1 lading.\n\nMnemonisch Gebed verlicht het doelwit ook opnieuw indien het eerder verlicht was. Mnemonisch gebed kan slechts één keer een specifieke instantie van een verbetering of degradatie verlengen, en kan geen verbetering verlengen die zijn verleend door pantservaardigheden. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=handoplegging -actors.hero.talent.lay_on_hands.desc=_+1:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _10 gezondheid,_ of de Paladijn _10 bescherming verleent,_ ten koste van 1 lading.\n\n_+2:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die een personage in de buurt onmiddellijk geneest voor _15 gezondheid,_ of de Paladijn _15 bescherming verleent,_ ten koste van 1 lading.\n\n_+3:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _20 gezondheid,_ of de Paladijn _20 bescherming verleent,_ ten koste van 1 lading.\n\nOvermatige genezing door deze spreuk wordt omgezet in bescherming . Handoplegging kan herhaaldelijk worden uitgevoerd, maar kan niet meer dan drie keer bescherming tegelijkertijd toepassen. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura van bescherming -actors.hero.talent.aura_of_protection.desc=_+1:_ De Paladijn kan _Aura van Bescherming_ uitspreken, een spreuk die de Paladijn en alle bondgenoten binnen 2 tegels _15% schadeweerstand_ en het effect van het pantsersymbool van de Paladijn _+50% kracht_ geeft gedurende 20 beurten, ten koste van 2 ladingen.\n\n_+2:_ De Paladijn kan _Aura van Bescherming_ uitspreken, een spreuk die de Paladijn en alle bondgenoten binnen 2 tegels _23% schadeweerstand_ en het effect van het pantsersymbool van de Paladijn _+75% kracht_ geeft gedurende 20 beurten, ten koste van 2 ladingen.\n\n_+3:_ De Paladijn kan _Aura van Bescherming_ uitspreken, een spreuk die de Paladijn en alle bondgenoten binnen 2 tegels _30% schadeweerstand_ geeft en het effect van het pantsersymbool van de Paladijn _+100% kracht_ geeft gedurende 20 beurten, ten koste van 2 ladingen. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=muur van licht actors.hero.talent.wall_of_light.desc=_+1:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _3 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en 20 beurten duurt, ten koste van 3 ladingen.\n\n_+2:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _5 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en die 20 beurten meegaat, ten koste van 3 ladingen.\n\n_+3:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _7 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en 20 beurten meegaat, ten koste van 3 ladingen.\n\nDe muur kan recht of diagonaal worden geplaatst, er kan maar één muur tegelijk bestaan. actors.hero.talent.divine_intervention.title=goddelijke interventie -actors.hero.talent.divine_intervention.desc=_+1:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _150 bescherming_ verhoogt en Hogere Vorm met _1 beurt_ verlengt.\n\n_+2:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _200 bescherming_ verhoogt en Hogere Vorm met _2 beurten_ verlengt.\n\n_+3:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _250 bescherming_ verhoogt en Hogere Vorm met _3 beurten_ verlengt.\n\n_+4:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _300 bescherming_ verhoogt en Hogere Vorm met _4 beurten verlengt.\n\nGoddelijke Interventie kost maar liefst 5 boekladingen, en kan maar één keer in dezelfde hogere vorm worden uitgesproken. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=oordeel -actors.hero.talent.judgement.desc=_+1:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _10-20 schade_ toebrengt aan alle zichtbare vijanden.\n\n_+2:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _15-30 schade_ toebrengt aan alle zichtbare vijanden.\n\n_+3:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _20-40 schade_ toebrengt aan alle zichtbare vijanden.\n\n_+4:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _25-50 schade_ toebrengt aan alle zichtbare vijanden.\n\nOordeel kost 3 boekladingen. Oordeel richt een extra 5-10 schade aan voor elke spreuk die de Geestelijke heeft uitgesproken sinds hij in de Hogere Vorm is gekomen of sinds de laatste uitspraak van Oordeel. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=flits -actors.hero.talent.flash.desc=_+1:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _3 tegels_ weg te teleporteren.\n\n_+2:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _4 tegels_ weg te teleporteren.\n\n_+3:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _5 tegels_ weg te teleporteren.\n\n_+4:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _6 tegels_ weg te teleporteren.\n\nFlits kost in eerste instantie 1 boeklading en 1 extra lading voor elk gebruik in dezelfde hogere vorm. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=lichaamsvorm -actors.hero.talent.body_form.desc=De Geestelijke kan _Lichaamsvorm_ uitspreken, wat Drie-eenheid de kracht geeft van een betovering of symbool die de Geestelijke deze run heeft geïdentificeerd, ten koste van 2 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _20 beurten._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _27 beurten._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _33 beurten._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _40 beurten._\n\nDrie-eenheid kan maar met één lichaam effect tegelijk worden doordrenkt. De kosten van de pantserlading van Drie-eenheid zijn hoger als het gekozen symbool zeldzaam en krachtig is. +actors.hero.talent.body_form.desc=De Geestelijke kan _Lichaamsvorm_ uitspreken, wat Drie-eenheid de kracht geeft van een betovering of symbool die de Geestelijke deze verkenning heeft geïdentificeerd, ten kosten van 2 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _20 beurten._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _27 beurten._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _33 beurten._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _40 beurten._\n\nDrie-eenheid kan maar met één lichaam effect tegelijk worden doordrenkt. De kosten van de pantserlading van Drie-eenheid zijn hoger als het gekozen symbool zeldzaam en krachtig is. actors.hero.talent.mind_form.title=verstandsvorm -actors.hero.talent.mind_form.desc=De Geestelijke kan _Verstandsvorm_ gebruiken, waardoor Drie-eenheid de kracht krijgt van een toverstok of werpwapen dat de Geestelijke tijdens deze run heeft gebruikt, ten koste van 3 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+3._ was.\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+4._ was.\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+5._ was.\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+6._ was.\n\nDrie-eenheid kan maar met één verstandsvorm tegelijk worden doordrenkt. +actors.hero.talent.mind_form.desc=De Geestelijke kan _Verstandsvorm_ gebruiken, waardoor Drie-eenheid de kracht krijgt van een toverstok of werpwapen dat de Geestelijke tijdens deze verkenning heeft gebruikt, ten koste van 3 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+3._ was.\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+4._ was.\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+5._ was.\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, gebruikt de Geestelijke het schiet- of werpeffect van het gekozen item, alsof het _+6._ was.\n\nDrie-eenheid kan maar met één verstandsvorm tegelijk worden doordrenkt. actors.hero.talent.spirit_form.title=geestvorm -actors.hero.talent.spirit_form.desc=De Geestelijke kan _Geestvorm_ gebruiken, waardoor Drie-eenheid de kracht krijgt van een ring of artefact dat de Geestelijke deze run heeft geïdentificeerd (behalve het heilig boek), ten koste van 4 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+1_ voor 20 beurten, of activeert een artefacteffect op _+4._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+2_ voor 20 beurten, of activeert een artefacteffect op _+6._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+3_ voor 20 beurten, of activeert een artefacteffect op _+8._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+4_ voor 20 beurten, of activeert een artefacteffect op _+10._\n\nDrie-eenheid kan maar met één geestvorm tegelijk worden doordrenkt. Artefacten hebben verschillende effecten en kosten voor pantserladingen wanneer ze worden geactiveerd door Drie-eenheid. +actors.hero.talent.spirit_form.desc=De Geestelijke kan _Geestvorm_ gebruiken, waardoor Drie-eenheid de kracht krijgt van een ring of artefact dat de Geestelijke deze verkenning heeft geïdentificeerd (behalve het heilig boek), ten koste van 4 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+1_ voor 20 beurten, of activeert een artefacteffect op _+4._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+2_ voor 20 beurten, of activeert een artefacteffect op _+6._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+3_ voor 20 beurten, of activeert een artefacteffect op _+8._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+4_ voor 20 beurten, of activeert een artefacteffect op _+10._\n\nDrie-eenheid kan maar met één geestvorm tegelijk worden doordrenkt. Artefacten hebben verschillende effecten en kosten voor pantserladingen wanneer ze worden geactiveerd door Drie-eenheid. actors.hero.talent.beaming_ray.title=stralende straal -actors.hero.talent.beaming_ray.desc=De Geestelijke kan _Stralende Straal_ casten vanaf een gemachtigde bondgenoot ten koste van 1 lading. Deze straal kan door muren heen gaan en de bondgenoot teleporteren naar een gerichte locatie. Als er een vijand op die locatie is, verschijnt de bondgenoot naast de vijand en zal deze als doelwit kiezen. Stralende Straal kan zelfs normaal gesproken immobiele bondgenoten teleporteren, maar heeft dan een half bereik.\n\n_+1:_ Stralende Straal heeft een maximaal bereik van 4 tegels en verhoogt de bonus van Kracht van Velen tot _+35% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten.\n\n_+2:_ Stralende Straal heeft een maximaal bereik van 8 tegels en verhoogt de bonus van Kracht van Velen tot _+40% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten.\n\n_+3:_ Stralende Straal heeft een maximaal bereik van 12 tegels en verhoogt de bonus van Kracht van Velen tot _+45% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten.\n\n_+4:_ Stralende Straal heeft een maximaal bereik van 16 tegels en verhoogt de bonus van Kracht van Velen tot _+50% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=levenslink -actors.hero.talent.life_link.desc=De Geestelijke kan _Levenslink_ tussen zichzelf en een versterkte bondgenoot uitspreken ten koste van 2 ladingen. Deze spreuk zorgt ervoor dat de schade wordt verdeeld tussen de Geestelijke en zijn bondgenoot, en zorgt ervoor dat gunstige Geestelijke spreuken van niveau 3 of lager op beide van toepassing zijn als een van beide wordt beïnvloed.\n\n_+1:_ Levenslink duurt _6 beurten_ en verhoogt de bonus van Kracht van Velen tot _-35% schade die is opgelopen._\n\n_+2:_ Levenslink duurt _8 beurten_ en verhoogt de bonus van Kracht van Velen tot _-40% schade die is opgelopen._\n\n_+3:_ Levenslink duurt _10 beurten_ en verhoogt de bonus van Kracht van Velen tot _-45% schade die is opgelopen._\n\n_+4:_ Levenslink duurt _12 beurten_ en verhoogt de bonus van Kracht van Velen tot _-50% schade die is opgelopen._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=De Geestelijke kan _Stasis_ uitspreken op een versterkte bondgenoot voor de kosten van 1 lading. Stasis verwijdert tijdelijk de bondgenoot uit de kerker en behoudt de resterende tijd voor alle verbeteringen, inclusief Kracht van Velen De bondgenoot verschijnt weer naast je wanneer het effect eindigt. Stasis kan direct en zonder kosten opnieuw worden uitgesproken om het effect vroegtijdig te beëindigen. Stasis werkt op onbeweeglijke bondgenoten, maar kan ze niet verplaatsen tussen kerkerverdiepingen.\n\n_+1:_ Stasis duurt maximaal _40 beurten._\n\n_+2:_ Stasis duurt maximaal _60 beurten._\n\n_+3:_ Stasis duurt maximaal _80 beurten._\n\n_+4:_ Stasis duurt maximaal _100 beurten._\n\nDe Geestelijke kan ook Stralende Straal uitspreken wanneer een bondgenoot in stasis is om hem opnieuw op te roepen, of Levenslink uitspreken om het effect preventief toe te passen. Bondgenoten profiteren echter niet van Levenslink terwijl ze in stasis zijn. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1304,11 +1313,11 @@ actors.mobs.npcs.blacksmith.intro_quest_duelist=Hé mens! Je ziet eruit als een actors.mobs.npcs.blacksmith.intro_quest_cleric=Hé mens! Je ziet eruit als een belangrijke. actors.mobs.npcs.blacksmith.intro_quest_start=Je wilt nuttig zijn, hè? Ja, ik heb iets wat je kunt doen. Ik heb deze werkplaats bovenop een oude mijn gebouwd, net onder de ladder. Neem deze houweel en mijn erts van donker goud. 40 stuks zou voldoende moeten zijn. Het gesteente is lekker zacht, dus _je zult met enige moeite door de muren heen kunnen mijnen._\n\nHoe bedoel je, hoe moet ik betalen? Jij hebberige...\n\nOké, oké, ik kan wat smeedwerk voor je doen. Beschouw jezelf als een geluksvogel, ik ben de enige smid in de buurt. actors.mobs.npcs.blacksmith.intro_quest_crystal=Maar pas op, de mijn is gevaarlijk voor een klein mens als jij. Het staat er al een tijdje verlaten bij en er beginnen een hoop kristallen te groeien. Ze zijn glanzend, maar te kwetsbaar om iets waard te zijn, en ze hebben een aantal magische dingen die ze beschermen. Ze zijn behoorlijk sterk, dus wees voorzichtig waar je mijnt, anders trek je hun aandacht.\n\nEr is ook ergens een gigantisch kristal. Het is een stuk moeilijker, dus wees voorbereid op een gevecht als je het begint te breken. Ik durf te wedden dat als je het verbrijzelt, de groei van de kristallen zal vertragen, dus ik betaal extra als je het kunt doen. -actors.mobs.npcs.blacksmith.intro_quest_gnoll=Maar pas op, de mijn is gevaarlijk voor een klein mens als jij. Sommige gnolls willen het goud ook en nu vernielen ze de boel. Het zijn domme wezens, dus hun mijnbouw heeft allerlei soorten instortingen veroorzaakt. Je zult er doorheen moeten mijnen, dus _zoek naar recentelijk verstoord gesteente._\n\nIk denk dat één van de gnolls de meeste problemen veroorzaakt, waarschijnlijk een waarzegger-sjamaan of zoiets. Ik betaal extra als je hem kunt vinden en doden, maar ik weet zeker dat hij terug zal vechten. +actors.mobs.npcs.blacksmith.intro_quest_gnoll=Maar pas op, de mijn is gevaarlijk voor een klein mens als jij. Sommige gnollen willen het goud ook en nu vernielen ze de boel. Het zijn domme wezens, dus hun mijnbouw heeft allerlei soorten instortingen veroorzaakt. Je zult er doorheen moeten mijnen, dus _zoek naar recentelijk verstoord gesteente._\n\nIk denk dat één van de gnollen de meeste problemen veroorzaakt, waarschijnlijk een waarzegger-sjamaan of zoiets. Ik betaal extra als je hem kunt vinden en doden, maar ik weet zeker dat hij terug zal vechten. actors.mobs.npcs.blacksmith.intro_quest_fungi=Maar pas op, de mijn is gevaarlijk voor een klein mens als jij. Er groeit daar een soort schimmelmonster. Er zijn paddenstoelwachters die heel dodelijk zijn als ze je zien, maar ze kunnen tenminste niet opstaan en je achtervolgen. _Blijf uit het zicht_ als je in leven wilt blijven.\n\nIk betaal extra als het je lukt om de grootste paddenstoel neer te halen, maar het zal wel wat moeite kosten. Het is verbonden met een aantal myceliumknooppunten die verborgen zijn in de muren. Je zult de meeste ervan moeten breken voordat je het echt kunt beschadigen. actors.mobs.npcs.blacksmith.reminder=Ben je klaar met het verspillen van mijn tijd? De ingang van de mijn is daar. actors.mobs.npcs.blacksmith.reminder_crystal=Breng me zoveel mogelijk goud en probeer ook het grote kristal te breken. -actors.mobs.npcs.blacksmith.reminder_gnoll=Breng me zoveel mogelijk goud en probeer ook de gnoll waarzegger te doden. +actors.mobs.npcs.blacksmith.reminder_gnoll=Breng me zoveel mogelijk goud en probeer ook waarzeggergnol te doden. actors.mobs.npcs.blacksmith.reminder_fungi=Breng me zoveel mogelijk goud en probeer ook de gigantische paddenstoel te doden. actors.mobs.npcs.blacksmith.lost_pick=Houd je me voor de gek? Waar is mijn pikhouweel?! actors.mobs.npcs.blacksmith.quest_start_prompt=Ben je klaar om naar beneden te gaan? Zorg ervoor dat je wat vrije ruimte hebt voor het goud.\n\n_Ik laat je maar één keer naar beneden gaan!_ @@ -1320,7 +1329,7 @@ actors.mobs.npcs.blacksmith.exit_warn_med=Ben je klaar? Je hebt tenminste wat go actors.mobs.npcs.blacksmith.exit_warn_high=Ben je klaar? Het lijkt erop dat je een flinke hoeveelheid goud hebt, maar ik kan wel wat meer gebruiken. Je zou _40 stuks._ moeten kunnen krijgen\n\n_Denk eraan, ik laat je niet meer binnen als je eenmaal boven bent._ actors.mobs.npcs.blacksmith.exit_warn_full=Ben je klaar? Je hebt veel goud, maar zorg ervoor dat je niets van je uitrusting achterlaat.\n\n_Denk eraan, ik laat je niet meer binnen als je eenmaal boven bent._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Dat gigantische kristal ligt daar ook nog steeds. Ik betaal extra als je het vernietigt. -actors.mobs.npcs.blacksmith.exit_warn_gnoll=Die gnoll waarzegger is daar ook nog steeds. Ik betaal extra als je hem doodt. +actors.mobs.npcs.blacksmith.exit_warn_gnoll=Die waarzeggergnol is daar ook nog steeds. Ik betaal extra als je hem doodt. actors.mobs.npcs.blacksmith.exit_warn_fungi=Die gigantische paddenstoel is daar ook nog steeds. Ik betaal extra als je hem doodt. actors.mobs.npcs.blacksmith.exit_yes=Ik ben klaar actors.mobs.npcs.blacksmith.exit_no=Nog niet @@ -1330,17 +1339,10 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Dat gebied is nu niet toegankelijk. S actors.mobs.npcs.blacksmith.def_verb=geblokkeerd actors.mobs.npcs.blacksmith.desc=Deze trollensmid lijkt op hoe alle trollen eruit zien: hij is lang en slank, en zijn huid lijkt op steen in kleur en textuur. De trollensmid is aan het sleutelen met onevenredig kleine gereedschappen. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Hey mens! Wil je nuttig zijn, hè? Neemt deze pikhouweel en hak wat donker gouderts voor me, _15 stuks_ zou genoeg moeten zijn. Hoe bedoel je, hoe ga ik betalen? Hebberig ben je....\nVooruit dan maar, ik heb geen geld om je te betalen, maar ik kan wel wat voor je smeden. Prijs jezelf gelukkig, ik ben de enige smid hier. -actors.mobs.npcs.blacksmith.blood_1=Hey mens! Wil je nuttig zijn, hè? Neemt deze pikhouweel en _dood er een vleermuis mee_. Er moet bloed aan de kop van de houweel zitten. Hoe bedoel je, hoe ga ik betalen? Hebberig ben je....\nVooruit dan maar, ik heb geen geld om je te betalen, maar ik kan wel wat voor je smeden. Prijs jezelf gelukkig, ik ben de enige smid hier. -actors.mobs.npcs.blacksmith.gold_2=Duistere gouderts. 15 stukken, Serieus, is 't zo moeilijk? -actors.mobs.npcs.blacksmith.blood_2=Ik zei dat ik bloed wil op die pikhouweel. Chop chop! -actors.mobs.npcs.blacksmith.completed=Oh, je bent terug... Beter laat dan nooit. - actors.mobs.npcs.ghost.name=droevige geest actors.mobs.npcs.ghost.rat_1=Hallo %s... Eens was ik net zoals jou - sterk en zelfverzekerd... Maar ik ben gedood door een vals beest... Ik kan deze plek niet verlaten... Niet totdat ik mijn wraak heb genomen... Dood de _stinkende rat,_ die mijn leven heeft genomen...\n\nHet sluipt rond op deze etage... Overal viezigheid aan het verspreiden... _Pas op voor zijn wolk van stank en bijtende beet, het zuur lost op in water..._ actors.mobs.npcs.ghost.rat_2=Alsjeblieft... Help me... Dood de gruwel...\n\n_Vecht met het in de buurt van water... Vermijd de stank..._ -actors.mobs.npcs.ghost.gnoll_1=Hallo %s... Eens was ik net zoals jou - sterk en zelfverzekerd... Maar ik ben gedood door een sluwe vijand... Ik kan deze plek niet verlaten... Niet totdat ik mijn wraak heb genomen... Dood de _gnollenbedrieger,_ die mijn leven heeft genomen...\n\nHet is niet als andere gnollen... Het verstopt zich en gebruikt werpwapens... _Pas op voor zijn giftige en brandstichtende darts, val niet aan van een afstand..._ +actors.mobs.npcs.ghost.gnoll_1=Hallo %s... Eens was ik net zoals jou - sterk en zelfverzekerd... Maar ik ben gedood door een sluwe vijand... Ik kan deze plek niet verlaten... Niet totdat ik mijn wraak heb genomen... Dood de _bedriegergnol,_ die mijn leven heeft genomen...\n\nHet is niet als andere gnollen... Het verstopt zich en gebruikt werpwapens... _Pas op voor zijn giftige en brandstichtende pijltjes, val niet aan van een afstand..._ actors.mobs.npcs.ghost.gnoll_2=Alsjeblieft... Help me.... Dood de bedrieger...\n\n_Laat het je niet raken... Kom er dichtbij..._ actors.mobs.npcs.ghost.crab_1=Hallo %s... Eens was ik net zoals jou - sterk en zelfverzekerd... Maar ik ben gedood door een oud beest... Ik kan deze plek niet verlaten... Niet totdat ik mijn wraak heb genomen... Dood de _grote krab,_ die mijn leven heeft genomen...\n\nHij is onnatuurlijk oud... Met een enorme enkele klauw en een dikke schaal... _Pas op voor zijn klauw, alleen met een verrassingsaanval kan je de krab raken, anders blokt hij de aanval..._ actors.mobs.npcs.ghost.crab_2=Alsjeblieft... Help me... Dood het Schaaldier...\n\n_Het blokkeert altijd... Als hij je aan ziet komen..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=De kobold heeft een winkeltje opgezet op de actors.mobs.npcs.mirrorimage.name=spiegelbeeld actors.mobs.npcs.mirrorimage.desc=Deze illusie lijkt sterk op jou en lijkt zelfs je huidige wapen en harnas te hanteren.\n\nSpiegelbeelden zoeken en vallen vijanden aan met hun nagebootste wapen, dat zich hetzelfde gedraagt als dat van jou, maar minder schade aanricht. Ze beginnen bijna onzichtbaar, maar moeten een vorm aannemen die gemakkelijker te zien is om aan te vallen.\n\nHoewel hun offensieve kracht krachtig kan zijn, zijn spiegelbeelden niet duurzaam en beginnen te vervagen zodra ze schade oplopen. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=prismatisch beeld actors.mobs.npcs.prismaticimage.desc=Deze schitterende illusie lijkt sterk op jou en lijkt zelfs uitgerust met je huidige wapen en harnas.\n\nPrismatische afbeeldingen proberen de aandacht van vijanden te zoeken en te trekken, waarbij ze hun verbeterde verdediging en gezondheid gebruiken om je te beschermen. Hoewel ze niet dezelfde aanvalskracht hebben als spiegelbeelden, hebben ze een verbeterde duurzaamheid, inclusief voordelen van je harnas.\n\nWanneer hun gezondheid is teruggelopen tot 0 HP, vervagen prismatische beelden over meerdere beurten en kunnen gedurende deze tijd nog steeds worden genezen. Als er geen vijanden aanwezig zijn, vervagen prismatische beelden en voegen zich weer bij hun meester. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=rattenkoning actors.mobs.npcs.ratking.not_sleeping=Ik ben niet aan het slapen! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Deze rat is iets groter dan een gewone buide actors.mobs.npcs.ratking.desc_birthday=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine groene feesthoed in plaats van z'n gewoonlijke kroon. Gelukkige verjaardag Rattenkoning actors.mobs.npcs.ratking.desc_winter=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine feesthoed in plaats van diens gebruikelijke kroon. Fijne Feestdagen! actors.mobs.npcs.ratking.desc=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine kroon op diens hoofd. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=schaap actors.mobs.npcs.sheep.baa!=Mèèh! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Mèèh. actors.mobs.npcs.sheep.baa...=Mèèh... actors.mobs.npcs.sheep.def_verb=geblokkeerd actors.mobs.npcs.sheep.desc=Dit is een magisch schaap. Waarom het magisch is? Je kan het niet doden. Het schaap staat daar totdat het op een magische wijze vervaagt, al die tijd herkauwend met een lege blik. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=winkelier actors.mobs.npcs.shopkeeper.thief=Dief, Dief! @@ -1425,7 +1433,7 @@ actors.mobs.npcs.wandmaker.intro_cleric=Oh, hallo Uwe Hoogheid! Wat een aangenam actors.mobs.npcs.wandmaker.intro_1=\n\nIk ben hier gekomen om een zeldzaam ingrediënt voor een toverstok te vinden, maar ik ben verdwaald geraakt en mijn magische bescherming wordt zwakker. Ik moet binnenkort vertrekken, maar ik kan het niet uitstaan om te gaan zonder te krijgen waarvoor ik kwam. actors.mobs.npcs.wandmaker.intro_dust=Ik zoek wat _lijkstof._ Het is een speciaal soort vervloekt beendermeel dat voorkomt op dit soort plekken. Er zou hier ergens een gebarricadeerde kamer moeten zijn, ik ben er zeker van dat het beendermeel daar aanwezig is. Wees echter voorzichtig, de vloek die het stof met zich meebrengt is behoorlijk krachtig, _kom zo snel mogelijk bij me terug_ en ik hef de vloek voor je op. actors.mobs.npcs.wandmaker.intro_ember=Ik zoek naar wat _verse sintels_ van een pasgeboren elementair. Elementairs verschijnen bij een oproepingsritueel dat niet onder controle is, dus vind gewoon wat kaarsen en een ruimte voor een ritueel en je weet er vast wel eentje op te roepen. Je moet _voorkomen dat je jezelf insluit_ terwijl je het bevecht, of je wilt misschien wel een of ander _bevriezend voorwerp_ gebruiken. Pasgeboren elementairs zijn erg krachtig en chaotisch, maar ze kunnen slecht tegen kou. -actors.mobs.npcs.wandmaker.intro_berry=De oude directeur van de gevangenis hield een _rotbes plant,_ en ik ben naar één van zijn zaden op zoek. De plant is nu waarschijnlijk verwilderd, dat maakt het lastig om er een zaadje uit te halen. De tuin moet ergens hier in de buurt te zijn. Probeer _weg te blijven van zijn wingerd sjorders_ als je in één stuk wilt blijven. Het gebruik van vuur kan verleidelijk zijn maar doe dit alsjeblieft niet, dan dood je de plant en vernietig je zijn zaden. +actors.mobs.npcs.wandmaker.intro_berry=De oude directeur van de gevangenis hield een _rotbes-plant,_ en ik ben naar één van zijn zaden op zoek. De plant is nu waarschijnlijk verwilderd, dat maakt het lastig om er een zaadje uit te halen. De tuin moet ergens hier in de buurt zijn. Probeer _weg te blijven van zijn wingerd sjorders_ als je in één stuk wilt blijven. Het gebruik van vuur kan verleidelijk zijn maar doe dit alsjeblieft niet, dan dood je de plant en vernietig je zijn zaden. actors.mobs.npcs.wandmaker.intro_2=\n\nAls je dat voor me kan vinden, betaal ik je met genoegen met een van mijn goed gemaakte toverstokken! Ik heb er twee meegenomen, dus je kan naar je eigen believen kiezen. actors.mobs.npcs.wandmaker.reminder_dust=Enig succes met het lijkstof, %s? Zoek naar een gebarricadeerde kamer. actors.mobs.npcs.wandmaker.reminder_ember=Lukt het met die sintels, %s? Je hebt 4 kaarsen en een ritueelruimte nodig. @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Deze gigantische spinachtige demonische wezens vermijden actors.mobs.albino.name=albino rat actors.mobs.albino.desc=Dit is een zeldzaam ras van de buidelvormige rat, met puur witte vacht en gekartelde tanden. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=bepantserd standbeeld actors.mobs.armoredstatue.desc=Je zou denken dat dit weer een van de levenloze standbeelden in deze kerker is, maar de rood gloeiende ogen van deze verraden het.\n\nHet lijkt erop dat hij in een goede conditie verkeert door het harnas dat hij draagt, het kan heel moeilijk zijn om het te doden. @@ -1455,8 +1464,9 @@ actors.mobs.bat.desc=Deze levendige en vasthoudende inwoners van de grotten zijn actors.mobs.bee.name=gouden bij actors.mobs.bee.desc_honey=Ondanks hun kleine grootte hebben gouden bijen de neiging om hun thuis fel te verdedigen. Deze is gekalmeerd, en lijkt je te willen volgen. actors.mobs.bee.desc=Ondanks hun kleine grootte hebben gouden bijen de neiging om hun thuis fel te verdedigen. Deze is erg kwaad, houd maar beter afstand. +actors.mobs.bee.discover_hint=You can find this character with a specific item. -actors.mobs.brute.name=gnol bruut +actors.mobs.brute.name=gnolbruut actors.mobs.brute.enraged=woedend actors.mobs.brute.def_verb=geblokkeerd actors.mobs.brute.desc=Bruten zijn de grootste, sterkste en taaiste van alle gnollen. Wanneer ze dodelijk gewond zijn draaien ze door, waardoor ze een tijdelijk schild krijgen en een grote bonus in schade. @@ -1465,13 +1475,15 @@ actors.mobs.brute$bruterage.desc=Deze gnol bruut is aan het sterven, maar wil je actors.mobs.causticslime.name=bijtend slijm actors.mobs.causticslime.desc=Dit slijm lijkt besmet te zijn door de duistere magie die van beneden komt. Het heeft zijn gebruikelijke groene kleur verloren en druipt van de bijtende slijk. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. -actors.mobs.crab.name=riool krab +actors.mobs.crab.name=rioolkrab actors.mobs.crab.desc=Deze grote krabben staan aan de top van de voedselketen in het riool. Ze zijn extreem snel en hun dikke rugschild kan hevige klappen weerstaan. actors.mobs.crystalguardian.name=kristallen bewaker actors.mobs.crystalguardian.def_verb=geblokkeerd actors.mobs.crystalguardian.desc=Deze grote kristallijne bewakers zien er bijna uit als standbeelden, ware het niet dat ze helder gloeiende ogen hebben. Het geharde kristal waaruit ze zijn gemaakt, zorgt ervoor dat ze traag maar erg sterk zijn, dus _het is het beste om ze zo lang mogelijk in hun kristallen nest te laten slapen._\n\nVanwege hun formaat zullen kristalbewakers veel langzamer bewegen in besloten ruimtes. Ze zijn ook zo duurzaam dat het onmogelijk is om ze te doden. Ze kunnen worden neergeslagen en tijdelijk uitgeschakeld, maar na een tijdje komen ze weer overeind. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=kristallen nabootser actors.mobs.crystalmimic.ate=De nabootser at je %s! @@ -1482,14 +1494,16 @@ actors.mobs.crystalspire.name=Kristallen spits actors.mobs.crystalspire.warning=Het kristal trilt als je erop slaat. Als je hiermee doorgaat, trek je ongetwijfeld de aandacht... actors.mobs.crystalspire.alert=De trillingen groeien en rommelen door de hele grot! actors.mobs.crystalspire.desc=Deze gigantische spits van ultrahard kristal is waarschijnlijk de bron van alle vreemde kristalwezens in deze grot. Je gewone wapens zijn er niet effectief tegen, dus je zult je houweel moeten gebruiken als je hem wilt vernietigen.\n\n_Zorg ervoor dat je voorbereid bent voordat je het gaat breken._ Het zal waarschijnlijk een tijdje duren voordat zo'n groot kristal is uitgegraven, en je zult dit waarschijnlijk niet ongestoord kunnen doen. De spits zelf kan zelfs een manier hebben om zichzelf te verdedigen. _Misschien kunnen de eigen aanvallen van de spits tegen zijn handlangers worden gebruikt._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=kristallen dwaallicht actors.mobs.crystalwisp.beam_kill=De lichtstraal heeft je gedood... actors.mobs.crystalwisp.desc=Een klein, boos, zwevend brok gehard kristal dat een heldere gloed produceert. Hoewel ze niet bijzonder sterk zijn, schieten kristallen dwaallichten een schadelijke lichtstraal naar je toe als ze een duidelijk schot hebben.\n\nDwaallichten zijn klein genoeg om gemakkelijk door de verschillende kristallen uitstulpingen te bewegen, maar ze kunnen er niet doorheen schieten. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. -actors.mobs.demonspawner.name=demonen oproeper +actors.mobs.demonspawner.name=demonenoproeper actors.mobs.demonspawner.on_death=De demonische energie lijkt te verminderen bij het doodgaan van de oproeper. -actors.mobs.demonspawner.desc=De bedriegende amalgamatie van dwergen vlees is verantwoordelijk voor het creëren van ripper demonen van dwergen die zijn gestorven in deze regio. Het is duidelijk dat demonen geen probleem hebben met elke het gebruiken van alle middelen die ze tegen hun vijand kunnen toepassen.\n\nTerwijl ze er eng verschrikkelijk uitzien, hebben demonen oproepers geen manier van bewegen of zichzelf verdedigen. Hun aanzienlijke gewicht zorgt dat de lastig te doden zijn, en ze roepen ripper demonen sneller op wanneer ze bedreigd worden.\n\n_Demonen oproepers lijken verbonden met een gecentreerde demonische bron van kracht. Ze doden kan die verzwakken._ +actors.mobs.demonspawner.desc=De bedriegende amalgamatie van dwergenvlees is verantwoordelijk voor het creëren van ripperdemonen van dwergen die zijn gestorven in deze regio. Het is duidelijk dat demonen geen probleem hebben met elke het gebruiken van alle middelen die ze tegen hun vijand kunnen toepassen.\n\nHoewel ze er verschrikkelijk uitzien, hebben demonenoproepers geen manier van bewegen of zichzelf verdedigen. Hun aanzienlijke gewicht zorgt dat ze lastig te doden zijn, en ze roepen ripperdemonen sneller op wanneer ze bedreigd worden.\n\n_Demonenoproepers lijken verbonden met een gecentreerde demonische bron van kracht. Ze doden kan die verzwakken._ actors.mobs.dm100.name=DM-100 actors.mobs.dm100.zap_kill=De bliksemschicht doodde je... @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Daar was een nabootser! actors.mobs.ebonymimic.hidden_name=verdachte contouren actors.mobs.ebonymimic.hidden_desc=Er lijkt hier iets te zijn, maar het is bijna volledig transparant. actors.mobs.ebonymimic.desc=Nabootsers zijn magische wezens die elke gewenste vorm kunnen aannemen. In kerkers kiezen ze bijna altijd voor de vorm van een schatkist, om nietsvermoedende avonturiers te lokken.\n\nEbbenhouten nabootsers zijn onopvallende nabootsers met het vermogen zichzelf bijna onzichtbaar te maken. Ze loeren op dingen waar avonturiers waarschijnlijk mee te maken zullen krijgen, maar bevatten ook hun eigen buit. Ze zijn niet sterker dan een gewone nabootsers als ze eenmaal ontdekt zijn, maar hun verrassende beet is verwoestend. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=vuur elementair actors.mobs.elemental$fireelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVuur elementairs zijn een alledaags type elementair die schade aanbrengen met vurige magie. Ze zetten hun tegenstanders in vlam bij slagaanvallen, en vuren ook af en toe schichten van vuur af. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Het elementair laadt zich op actors.mobs.elemental$newbornfireelemental.desc=Elementairs zijn chaotische wezens die vaak ontstaan wanneer krachtige occulte magie niet goed onder controle wordt gehouden. Elementairs hebben een minimale intelligentie en worden meestal geassocieerd met een bepaald soort magie.\n\nDit vuur elementair is pas opgeroepen, maar evenmin behoorlijk gevaarlijk! actors.mobs.elemental$newbornfireelemental.desc_boss=Vanwege de chaotische aard van zijn oproeping kan dit elementair pas nadat het een beurt opgeladen heeft vuur verspreiden met onnauwkeurige schoten. actors.mobs.elemental$newbornfireelemental.desc_ally=Omdat dit elementair door een spreuk is opgeroepen, heeft het iets meer controle over zijn vlam. Het is niet in staat om afstandsaanvallen uit te voeren, maar zal vijanden die het van dichtbij aanvalt in vuur en vlam zetten. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=vorst elementair actors.mobs.elemental$frostelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVorst elementairs zijn een alledaags type elementair die hun vijanden verzwakken met afkoelende magie. Ze koelen hun vijand af bij een slagaanval en soms met een aanval op afstand. Hun magie is veel effectiever in water. actors.mobs.elemental$shockelemental.name=schok elementair @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Kwaadaardige ogen zijn zwevende ballen van opgekropte demon actors.mobs.fetidrat.name=stinkende rat actors.mobs.fetidrat.desc=Er is duidelijk iets mis met deze rat. Zijn vette zwarte vacht en rottende huid zijn heel anders dan de gezonde ratten die je eerder hebt gezien. Zijn bleke groene ogen maken het bijzonder dreigend.\n\nDe rat draagt een wolk van verschrikkelijke stank met zich mee, die overweldigend sterk is van dichtbij.\n\nDonker slijk druppelt van de bek van de rat, dat door de vloer heen brandt maar lijkt op te lossen in water. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=schimmel kern actors.mobs.fungalcore.desc=Deze gigantische paddenstoel moet de bron zijn van alle schimmelactiviteit in deze grot. @@ -1575,30 +1592,41 @@ actors.mobs.fungalspinner.desc=Deze grotspinner lijkt te worden bestuurd door ee actors.mobs.ghoul.name=dwerggriezel actors.mobs.ghoul.desc=Toen de dwergenmaatschappij langzaam begon in te storten en de huidige koning van de dwergen de absolute macht greep, werden zij die zwak waren of zich tegen hem verzetten niet goed behandeld. Naarmate de koning beter werd in het hanteren van duistere magie, boog hij deze dwergen naar zijn wil, en nu vormen zij de voetsoldaten van zijn leger.\n\nGriezels zijn op zichzelf niet bijzonder sterk, maar reizen altijd in groepen en zijn veel moeilijker in grote aantallen te doden. _Wanneer een griezel is verslagen, komt deze na een paar beurten weer tot leven, zolang er een andere griezel in de buurt is._ -actors.mobs.gnoll.name=gnol verkenner -actors.mobs.gnoll.desc=Gnollen zijn hyena-mensachtigen. Ze wonen in het riool en in kerkers, en wagen zich af en toe naar het oppervlakte om overvallen te plegen. Gnol verkenners zijn vaste leden van hun roedel, ze niet zo sterk als bruten en niet zo intelligent als sjamanen. +actors.mobs.gnoll.name=verkennergnol +actors.mobs.gnoll.desc=Gnollen zijn hyena-mensachtigen. Ze wonen in het riool en in kerkers, en wagen zich af en toe naar het oppervlakte om overvallen te plegen. Verkennergnollen zijn vaste leden van hun roedel, ze niet zo sterk als bruten en niet zo intelligent als sjamanen. -actors.mobs.gnollgeomancer.name=gnoll waarzegger +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + +actors.mobs.gnollgeomancer.name=waarzeggergnol actors.mobs.gnollgeomancer.warning=De waarzegger begint te bewegen. Zorg ervoor dat je klaar bent voordat je verdergaat! actors.mobs.gnollgeomancer.alert=De waarzegger ontwaakt! De hele grot lijkt te verschuiven als hij wegspringt terwijl hij lacht als een waanzinnige! actors.mobs.gnollgeomancer.rock_kill=Het vliegende rotsblok heeft je gedood... actors.mobs.gnollgeomancer.rockfall_kill=De vallende rotsen hebben je gedood... -actors.mobs.gnollgeomancer.desc=Deze indrukwekkend lange oudere gnoll moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle gnoll-activiteit. In tegenstelling tot de gnoll-pioniers in het gebied, is de geomancer behoorlijk bedreven met zijn magie en kan hij niet worden beschadigd door geworpen of vallende stenen. Hij heeft echter geen manier om met zijn handen te vechten. +actors.mobs.gnollgeomancer.desc=Deze indrukwekkend lange oudere gnol moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle gnollen-activiteit. In tegenstelling tot de pioniergnollen in het gebied, is de waarzegger behoorlijk bedreven met zijn magie en kan hij niet worden beschadigd door geworpen of vallende stenen. Hij heeft echter geen manier om met zijn handen te vechten. actors.mobs.gnollgeomancer.desc_armor=De waarzegger is momenteel ingekapseld in een laag rotsen. _Je moet dichtbij komen en hem met je houweel wegbreken voordat je de waarzegger kunt beschadigen._ -actors.mobs.gnollgeomancer.desc_armor_sapper=_Een gnoll-pionier in de buurt houdt een apparaat vast dat het rotspantser van de waarzegger versterkt. Je kunt het nu helemaal niet beschadigen!_ -actors.mobs.gnollgeomancer.desc_sleeping=Deze indrukwekkend lange gnoll sjamaan is omgeven door een laag rots en lijkt bijna op een standbeeld. Als je goed kijkt, zie je de rots op magische wijze bewegen in de tijd met de ademhaling van de oudere gnoll. Het kan geen schade oplopen als het zo in een rots is ingesloten, en het lijkt erop dat het letterlijk een dutje doet.\n\nJe kunt waarschijnlijk met je houweel door de rotslagen breken, maar zorg ervoor dat je klaar bent voor een gevecht als je dat doet. De waarzegger moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle de gnoll-activiteit. _Het kan een goed idee zijn om de gnolls die hier verspreid zijn te verslaan voordat je ermee gaat vechten._ +actors.mobs.gnollgeomancer.desc_armor_sapper=_Een pioniergnol in de buurt houdt een apparaat vast dat het rotspantser van de waarzegger versterkt. Je kunt het nu helemaal niet beschadigen!_ +actors.mobs.gnollgeomancer.desc_sleeping=Deze indrukwekkend lange sjamaangnol is omgeven door een laag rots en lijkt bijna op een standbeeld. Als je goed kijkt, zie je de rots op magische wijze bewegen in de tijd met de ademhaling van de oudere gnol. Het kan geen schade oplopen als het zo in een rots is ingesloten, en het lijkt erop dat het letterlijk een dutje doet.\n\nJe kunt waarschijnlijk met je houweel door de rotslagen breken, maar zorg ervoor dat je klaar bent voor een gevecht als je dat doet. De waarzegger moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle gnollen-activiteit. _Het kan een goed idee zijn om de gnollen die hier verspreid zijn te verslaan voordat je ermee gaat vechten._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. -actors.mobs.gnollguard.name=gnoll bewaker +actors.mobs.gnollguard.name=bewakergnol actors.mobs.gnollguard.def_verb=geblokkeerd -actors.mobs.gnollguard.spear_warn=De gnoll geeft een venijnige klap met de punt van zijn speer! -actors.mobs.gnollguard.desc=Een grote en stoer uitziende gnol met een speer en een schild, maar geen helm. Deze bewakers zijn waarschijnlijk beesten in opleiding, gedwongen om de mijn te helpen beschermen tegen opdringerig wild.\n\nDe gnoll bewaker is sterk genoeg om de speer met één hand te hanteren, maar kan deze niet zo goed gebruiken. _Her heeft een redelijk open ruimte nodig om op afstand aan te vallen, en het zal je aanzienlijk minder schade toebrengen als je dichtbij komt._ -actors.mobs.gnollguard.desc_armor=_Een gnoll-pionier in de buurt houdt een apparaat vast dat deze bewaker een aarden pantser geeft, waardoor de schade die het oploopt aanzienlijk wordt verminderd._ +actors.mobs.gnollguard.spear_warn=De gnol geeft een venijnige klap met de punt van zijn speer! +actors.mobs.gnollguard.desc=Een grote en stoer uitziende gnol met een speer en een schild, maar geen helm. Deze bewakers zijn waarschijnlijk beesten in opleiding, gedwongen om de mijn te helpen beschermen tegen opdringerig wild.\n\nDe bewakergnol is sterk genoeg om de speer met één hand te hanteren, maar kan deze niet zo goed gebruiken. _Her heeft een redelijk open ruimte nodig om op afstand aan te vallen, en het zal je aanzienlijk minder schade toebrengen als je dichtbij komt._ +actors.mobs.gnollguard.desc_armor=_Een pioniergnol in de buurt houdt een apparaat vast dat deze bewaker een aarden pantser geeft, waardoor de schade die het oploopt aanzienlijk wordt verminderd._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. -actors.mobs.gnollsapper.name=gnoll pionier -actors.mobs.gnollsapper.desc=Een kleine en zwakke maar intelligente gnoll met een bleke vacht en een tas vol met verschillende gadgets. Ze zijn hier waarschijnlijk om te helpen bij het zoeken naar en winnen van donker goud, en hebben een bewaker in de buurt voor bescherming. Ze zijn in staat om te vechten, maar hun aanvallen zijn jammerlijk zwak, niet sterker dan een gnoll verkenner. \n\nIn plaats van rechtstreeks te vechten, hebben pioniers er de voorkeur aan de verschillende gadgets te gebruiken die ze hebben om de rotsachtige omgeving gebruiken in plaats van aan te vallen. Ze kennen echter zelf geen magie voor het verplaatsen van de aarde, en zullen hun gadgets dus waarschijnlijk roekeloos gebruiken. _Er zouden veel manieren moeten zijn om hun aanvallen tegen hen te gebruiken, of tegen hun bewakers._ +actors.mobs.gnollsapper.name=pioniergnol +actors.mobs.gnollsapper.desc=Een kleine en zwakke maar intelligente gnol met een bleke vacht en een tas vol met verschillende gadgets. Ze zijn hier waarschijnlijk om te helpen bij het zoeken naar en winnen van donker goud, en hebben een bewaker in de buurt voor bescherming. Ze zijn in staat om te vechten, maar hun aanvallen zijn jammerlijk zwak, niet sterker dan een verkennergnol. \n\nIn plaats van rechtstreeks te vechten, hebben pioniers er de voorkeur aan de verschillende gadgets te gebruiken die ze hebben om de rotsachtige omgeving gebruiken in plaats van aan te vallen. Ze kennen echter zelf geen magie voor het verplaatsen van de aarde, en zullen hun gadgets dus waarschijnlijk roekeloos gebruiken. _Er zouden veel manieren moeten zijn om hun aanvallen tegen hen te gebruiken, of tegen hun bewakers._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. -actors.mobs.gnolltrickster.name=gnol bedrieger -actors.mobs.gnolltrickster.desc=Een vreemd uitziend wezen, zelfs naar gnoll-maatstaven. Hij buigt voorover met een gemene grijns en houdt de tas die over zijn schouder hangt beschermend vast. Zijn ogen zijn groot met een vreemde mix van angst en opwinding.\n\nEr zit een grote verzameling slecht gemaakte dartpijlen in zijn tas, ze lijken allemaal getipt te zijn met verschillende schadelijke stoffen. +actors.mobs.gnolltrickster.name=bedriegergnol +actors.mobs.gnolltrickster.desc=Een vreemd uitziend wezen, zelfs naar gnolmaatstaven. Hij buigt voorover met een gemene grijns en houdt de tas die over zijn schouder hangt beschermend vast. Zijn ogen zijn groot met een vreemde mix van angst en opwinding.\n\nEr zit een grote verzameling slecht gemaakte pijltjes in zijn tas, ze lijken allemaal getipt te zijn met verschillende schadelijke stoffen. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=gouden nabootser actors.mobs.goldenmimic.desc=Nabootsers zijn magische wezens die elke vorm aan kunnen nemen die ze willen. In kerkers kiezen ze bijna altijd de vorm van een schatkist, om nietsvermoedende avonturiers aan te trekken. \n\nGouden nabootsers zijn sterkere nabootsers die proberen de sterkste avonturiers aan te trekken. Ze hebben betere buit, maar zijn ook veel sterker dan normale nabootsers. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=grote krab actors.mobs.greatcrab.noticed=De krab blokkeert met zijn enorme klauw. actors.mobs.greatcrab.def_verb=geblokkeerd actors.mobs.greatcrab.desc=Deze krab is gigantisch, zelfs vergeleken met andere rioolkrabben. Zijn blauwe schelp is bedekt met barsten en zeepokken, wat een een hoge leeftijd verraad. Hij sjokt langzaam rond, nauwelijks in evenwicht met zijn enorme klauw.\n\nHoewel de krab maar één klauw heeft, compenseert zijn grootte hier gemakkelijk voor. De krab houdt de klauw voor elke bedreiging vast en schermt zich af achter een ondoordringbare schildmuur. De krab kan echter geen aanvallen blokkeren die hij niet ziet aankomen, of aanvallen van meerdere vijanden tegelijk. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=cipier actors.mobs.guard.scorpion=Kom hier! actors.mobs.guard.def_verb=geblokkeerd actors.mobs.guard.desc=Deze cipiers, die ooit gevangenisbewakers waren, zijn al lang niet anders dan de gevangenen geworden. Ze schuifelen als zombies, hersenloos dwalen ze door de gangen op zoek naar iets dat niet op hun plaats is, zoals jij!\n\nZe dragen kettingen om hun heup, die ze mogelijk gebruiken om vijanden naar zich toe te trekken. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=nabootser actors.mobs.mimic.reveal=Die kist is een nabootser! actors.mobs.mimic.hidden_hint=Iets aan deze kist voelt niet goed... Erop af lopen en het proberen te openen kan een slecht idee zijn. actors.mobs.mimic.desc=Nabootsers zijn magische wezens die elke vorm kunnen aannemen die ze willen. In kerkers kiezen ze bijna altijd de vorm van een schatkist, om nietsvermoedende avonturiers te lokken.\n\nNabootsers hebben een nare beet, maar bevatten vaak meer schatten dan een gewone kist. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=geestenbezweerder actors.mobs.necromancer.desc=Deze leerling-duistere magiërs zijn samengestroomd naar de gevangenis, omdat het de perfecte plek is om hun kwade ambacht te oefenen.\n\nGeestenbezweerders roepen skeletten op en geven ze kracht om voor hen te vechten. Het doden van de geestenbezweerder doodt ook het skelet dat het oproept. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Dit skelet is opgeroepen door een gee actors.mobs.mob.died=Je hoort iets in de verte dood gaan. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Gedood door: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=dwergen monnik actors.mobs.monk.def_verb=geblokkeerd actors.mobs.monk.parried=gepareerd -actors.mobs.monk.desc=Deze monniken zijn fanatiekelingen, die zich hebben toegewijd aan het beschermen van hun koning door middel van fysieke macht. Hun toewijding is zo groot dat ze hun geest volledig aan hun koning hebben overgegeven en nu als hersenloze zombies door de dwergenstad zwerven.\n\nMonniken vertrouwen uitsluitend op de kunst van man-tegen-man-gevechten en gebruiken hun ongewapende vuisten voor zowel aanval als verdediging. Wanneer ze gefocust raken, pareren monniken de volgende fysieke aanval die tegen hen wordt gebruikt, zelfs als het hen anders gegarandeerd zou raken. Monniken bouwen hun focus sneller op terwijl ze onderweg zijn, en langzamer in directe gevechten. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=gefocust actors.mobs.monk$focus.desc=Deze Monnik is perfect op zijn doelwit gericht en lijkt hun bewegingen te anticiperen voordat ze ze uitvoeren.\n\nAls je gefocust bent, mist de volgende fysieke aanval op dit personage gegarandeerd, ongeacht de omstandigheden. Het afweren van deze aanval laat de focus van de monnik verdwijnen, en deze moet weer worden opgebouwd om nog een aanval af te weren. Monniken bouwen sneller focus op terwijl ze bewegen. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Spookpiranha's zijn een zeldzaam soort piranha m actors.mobs.piranha.name=gigantische piranha actors.mobs.piranha.desc=Deze vleesetende vissen zijn geen natuurlijke bewoners van ondergrondse poelen. Ze zijn speciaal gefokt om ondergelopen schatgewelven te beschermen. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=hoogspanningsmast actors.mobs.pylon.desc_inactive=Een hoogspanningsmast, bedoeld om te helpen bij het reguleren van de elektriciteit die de machines in dit gebied aandrijft.\n\nDe mast is momenteel inactief en immuun voor schade. @@ -1662,31 +1698,33 @@ actors.mobs.pylon.desc_active=Een hoogspanningsmast, bedoeld om te helpen bij he actors.mobs.rat.name=buidelrat actors.mobs.rat.desc=Buidelratten zijn agressieve maar nogal zwakke bewoners van de riolen. Ze hebben een vervelende beet, maar zijn alleen in grote aantallen levensbedreigend. -actors.mobs.ripperdemon.name=ripper duivel -actors.mobs.ripperdemon.leap=De ripper duivel bereidt zich voor om te springen! -actors.mobs.ripperdemon.desc=Deze gruwelijke wezens zijn het resultaat van de vele dwergenlijken in deze regio die door demonische krachten tot leven komen. Rippers zijn uitgemergelde, griezelige wezens die op dwergen lijken, maar met gebroken lichamen en lange scherpe klauwen van beenderen.\n\nRipper-demonen zijn niet bijzonder duurzaam, maar ze zijn behendig en gevaarlijk. Ze kunnen grote afstanden springen om snel hun doelwit te bereiken voordat ze hen verwonden met hun klauwen. +actors.mobs.ripperdemon.name=ripperdemoon +actors.mobs.ripperdemon.leap=De ripperdemoon bereidt zich voor om te springen! +actors.mobs.ripperdemon.desc=Deze gruwelijke wezens zijn het resultaat van de vele dwergenlijken in deze regio die door demonische krachten tot leven komen. Rippers zijn uitgemergelde, griezelige wezens die op dwergen lijken, maar met gebroken lichamen en lange scherpe klauwen van beenderen.\n\nRipperdemonen zijn niet bijzonder duurzaam, maar ze zijn behendig en gevaarlijk. Ze kunnen grote afstanden springen om snel hun doelwit te bereiken voordat ze hen verwonden met hun klauwen. actors.mobs.rotheart.name=rot hart actors.mobs.rotheart.desc=De vrucht van een Rotbes is zeer uniek. In plaats van weg te rotten en voedingsstoffen te leveren, groeit het fruit, verhardt het en omvat het zaad. Het biedt bescherming voor de interne organen die in de vrucht groeien. Deze gigantische bol wordt het hart van een volwassen rotbes-plant genoemd. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=rot sjorder actors.mobs.rotlasher.desc=De rot sjorder maakt deel uit van de wortelstructuur van een volwassen rotbes-plant en is ook zijn primaire verdedigingsmiddel. Sjorders zitten vast in de grond, maar vallen elke dreiging die in de buurt komt met geweld aan nadat ze even de tijd hebt genomen om ze te detecteren.. Als er geen vijanden in de buurt zijn, staan ze roerloos en proberen ze op te gaan in de omringende vegetatie. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=schorpioen actors.mobs.scorpio.desc=Deze enorme spinachtige demonische wezens vermijden slagaanvallen en geven er de voorkeur aan verlammende gekartelde stekels op lange afstand af te vuren. actors.mobs.senior.name=senior monnik -actors.mobs.senior.desc=Deze monniken zijn fanatiekelingen, die zich hebben toegewijd aan het beschermen van hun koning door middel van fysieke macht. Hun toewijding is zo groot dat ze hun geest volledig aan hun koning hebben overgegeven en nu als hersenloze zombies door de dwergenstad zwerven.\n\nDeze monnik beheerst de kunst van man-tegen-man-gevechten en kan zich concentreren terwijl hij veel sneller beweegt dan gewone monniken. Wanneer ze gefocust raken, pareren monniken de volgende fysieke aanval die tegen hen wordt gebruikt, zelfs als het anders gegarandeerd zou raken. Monniken bouwen hun focus sneller op terwijl ze onderweg zijn, en langzamer in directe gevechten. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. -actors.mobs.shaman.name=gnol sjamaan +actors.mobs.shaman.name=sjamaangnol actors.mobs.shaman.bolt_kill=De magische schok doodde je... -actors.mobs.shaman.desc=Gnol sjamanen zijn intelligente gnollen die gevechtsspreuken gebruiken om te compenseren voor hun gebrek aan fysieke kracht. Ze hebben een gerespecteerde positie in de gnol gemeenschap, ondanks hun zwakkere kracht. +actors.mobs.shaman.desc=Sjamaangnollen zijn intelligente gnollen die gevechtsspreuken gebruiken om te compenseren voor hun gebrek aan fysieke kracht. Ze hebben een gerespecteerde positie in de gnollengemeenschap, ondanks hun zwakkere kracht. actors.mobs.shaman$redshaman.spell_desc=De sjamaan draagt een rood masker, en gebruikt magie die tijdelijk _je aanvalskracht verzwakt._ actors.mobs.shaman$blueshaman.spell_desc=Deze sjamaan draagt een blauw masker, en gebruikt magie die tijdelijk _de schade die je toegebracht wordt vergroot._ actors.mobs.shaman$purpleshaman.spell_desc=Deze sjamaan draagt een paars masker, en gebruikt magie die tijdelijk _je nauwkeurigheid en ontwijking vermindert._ actors.mobs.armoredbrute.name=bepantserde bruut -actors.mobs.armoredbrute.desc=De oudste gnol bruten dragen vaak een krachtig harnas om hun status te tonen. Het harnas maakt deze beesten veel beter bestand tegen fysieke schade, en hun grotere discipline betekent dat ze veel langer woedend kunnen zijn voordat ze aan hun wonden bezwijken. +actors.mobs.armoredbrute.desc=De oudste gnolbruten dragen vaak een krachtig harnas om hun status te tonen. Het harnas maakt deze beesten veel beter bestand tegen fysieke schade, en hun grotere discipline betekent dat ze veel langer woedend kunnen zijn voordat ze aan hun wonden bezwijken. actors.mobs.skeleton.name=skelet actors.mobs.skeleton.explo_kill=Je bent gedood door de explosie van botten... @@ -1697,7 +1735,7 @@ actors.mobs.slime.name=slijm actors.mobs.slime.def_verb=geblokkeerd actors.mobs.slime.desc=Slijms zijn vreemde, licht magische wezens met een rubberachtig buitenlichaam en een vloeibare kern. Het stadsriool voorziet hen van voldoende water en voedingsstoffen.\n\nDoor hun elastische buitenvlies is het moeilijk om meer dan _6 schade_ aan slijm aan te richten door een aanval. -actors.mobs.snake.name=riool slang +actors.mobs.snake.name=rioolslang actors.mobs.snake.hint=Probeer de onderzoeksknop op een slang te gebruiken om te leren hoe je ze het beste kan tegengaan. actors.mobs.snake.desc=Deze extra grote slangen zijn in staat om snel om slagen heen te glijden, waardoor ze behoorlijk moeilijk te raken zijn. Magische aanvallen of verrassingsaanvallen kunnen ze echter overrompelen.\n\nJe kunt een verrassingsaanval uitvoeren door aan te vallen terwijl je buiten het zicht van de slang bent. Eén manier is om je door een deuropening door een slang te laten achtervolgen en dan _toe te slaan vlak nadat hij de deur binnen is gegaan._ @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=levend standbeeld actors.mobs.statue.def_verb=geblokkeerd actors.mobs.statue.desc=Je zou denken dat het gewoon weer een van de levenloze standbeelden van deze kerker is, maar de rode gloeiende ogen verraden het. actors.mobs.statue.desc_weapon=Hoewel het beeld zelf van steen is, lijkt het _%s_ dat het hanteert echt. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi zijn gedaanteverwisselende demonen die de geest van hun prooi manipuleren. Deze heeft de vorm aangenomen van een bleke gotische mensachtige, misschien om dwergentovenaars aan te trekken?\n\nSuccubi kunnen hun vijand tijdelijk charmeren wanneer ze aanvallen, waardoor hun vijand hen niet rechtstreeks kan aanvallen. Wanneer succubi een gecharmeerde vijand aanvallen, stelen ze wat van hun levensenergie. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Toen de interesses van de dwergen verschoven van techni actors.mobs.wraith.name=schim actors.mobs.wraith.desc=Een schim is de wraakzuchtige geest van een zondaar, van wie het graf of de tombe was verstoord. Omdat het een etherisch wezen is, is het erg moeilijk om met een gewoon wapen te raken. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=IK. ZIE. JE. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 472a9fee8..921b1e281 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=gniew actors.buffs.berserk.berserk=szał actors.buffs.berserk.exhausted=wyczerpanie actors.buffs.berserk.recovering=odzyskiwanie sił -actors.buffs.berserk.angered_desc=Dotkliwość ran Berserkera wzmacnia jego ataki. Kiedy doznaje on fizycznych obrażeń, jego szał wzrasta, przyznając mu dodatkową siłę do ataku. Obrażenia zablokowane przez pancerz również się do tego wliczają.\n\nSzał zanika z czasem. Im mniej życia posiada Berserker, tym wolniejszy jest zanik szału.\n\nKiedy szał osiągnie 100%%, Berserker może wpaść w szał, dając mu osłonę równą dwukrotności maksymalnej osłony z jego pieczęci, która może wzrosnąć aż do sześciokrotności, jeżeli jego poziom życia jest bardzo niski. Osłona ta zanika wraz z upływem czasu, a kiedy się wyczerpie, Berserker musi odpocząć, zanim ponownie będzie mógł zacząć zbierać punkty szału.\n\nObecny szał: _%.0f%%_\n_+%.0f%%_ do ataku -actors.buffs.berserk.berserk_desc=Strach i niepewność odpływają, zostawiając tylko czysty gniew. W tym stanie Berserker staje się strasznie potężny, _zadając +50% więcej obrażeń i dostając dodatkowe tarcze.\n\nBonus jest równy 2x maksymalnej tarczy z pieczęci, zwiększając się aż do 6x jeżeli jego poziom zdrowia jest bardzo niski. Kiedy tarcze sie wyczerpią szał się kończy\n\nPo skończeniu stanu szału Berserker musi odpocząć zanim znowu będzie mógł wejść w stan szału. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Wewnętrzna siła ma swoje granice. Berserker musi odpocząć, zanim ponownie będzie mógł wpaść w furię.\n\nPodczas odpoczynku Berserker nie kumuluje swej agresji od zadanych mu obrażeń. actors.buffs.berserk.recovering_desc_turns=Pozostałe tury do odzyskania sił: _%d_. actors.buffs.berserk.recovering_desc_levels=Pozostałe poziomy do odzyskania sił: _%.2f_. @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Jesteś zdenerwowany, wrogowie nie polubią rozzłoszczon actors.buffs.blobimmunity.name=bariera oczyszczenia actors.buffs.blobimmunity.desc=Jakaś dziwna moc zamyka cię w cienkiej, ochronnej barierze, blokującej wszystkie szkodliwe efekty unoszące się w powietrzu.\n\nJesteś odporny na wszystkie efekty obszarowe na czas trwania bariery.\n\nPozostałe tury efektu: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=większe przyśpieszenie actors.buffs.greaterhaste.desc=Niesamowite zwiększenie prędkości, przez które wydaje ci się, że wszystko inne stoi w miejscu.\n\nWiększe przyśpieszenie sprawia, że akcja poruszania się jest natychmiastowa, ale wszystkie inne czynności są wykonywane z normalną szybkością. Każda kratka przemieszczania się zużywa turę większego przyśpieszenia.\n\nPozostałe tury efektu: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=lewitacja actors.buffs.levitation.desc=Magiczna siła sprawia, że lewitujesz nad ziemią, czujesz się lekki jak piórko.\n\nLewitujące stworzenia poruszają się bezszelestnie i ignorują wszystkie efekty związane z chodzeniem. Pułapki nie zadziałają, woda nie ugasi ognia, korzenie cię nie dosięgną oraz będziesz unosił się nad przepaściami. Uważaj jednak, ulega to zmianie z chwilą, gdy lewitacja się kończy!\n\nPozostałe tury lewitacji: %s. actors.buffs.lifelink.name=łącze życia +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Siła życiowa tej postaci jest związana z inną postacią znajdującą się w pobliżu. Wszelkie zadane obrażenia są dzielone między nimi.\n\nGdy postać ta otrzyma obrażenia, połowa z nich zostanie zadana celowi łącza życia.\n\nPozostałe tury łącza życia: %s. actors.buffs.light.name=rozświetlenie @@ -378,7 +384,7 @@ actors.buffs.recharging.desc=Energia przeszywa cię, zwiększając szybkość, z actors.buffs.revealedarea.name=odkryty obszar actors.buffs.revealedarea.desc=Obszar lochu został tymczasowo ujawniony bohaterowi. Będzie on widoczny bez względu na to, gdzie bohater się znajduje.\n\nPozostałe tury: %s. -actors.buffs.revealedchar.name=ujawniony +actors.buffs.revealedchar.name=ujawnienie actors.buffs.revealedchar.desc=Ta postać została ujawniona bohaterowi, będzie widoczna bez względu na to, gdzie się znajduje.\n\nPozostałe tury: %s. actors.buffs.roots.name=ukorzenienie @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Możesz skoczyć wyłącznie na puste actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku actors.hero.abilities.rogue.smokebomb$ninjalog.name=drewniany wabik actors.hero.abilities.rogue.smokebomb$ninjalog.desc=W jakiś sposób wrogowie są łatwo przekonani, że ten drewniany wabik jest prawdziwym Łotrzykiem! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Łotrzyk rzuca _Bombę Dymną_ i w mgnieniu oka odskakuje, oślepiając wrogów w pobliżu swojej poprzedniej lokalizacji. actors.hero.abilities.rogue.smokebomb.desc=Łotrzyk rzuca bombę dymną i odskakuje na odległość nie większą niż 6 pól. Może on ominąć przeszkody i przeciwników, ale nie solidny teren jak na przykład ściany.\n\nPrzeciwnicy sąsiadujący z poprzednią pozycją Łotrzyka będą oślepieni na 5 tur. actors.hero.abilities.rogue.deathmark.name=znak śmierci @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Twój klon rusz actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Twój klon podąża za tobą. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Twój klon rusza do ataku! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Kopia Łotrzyka, stworzona z cienistej ciemności. Stoi nieruchomo, z pustymi oczami i drobnymi pasmami ciemności unoszącymi się jak dym.\n\nCień nie jest idealną kopią Łotrzyka, ale wciąż jest przyzwoitym wojownikiem i może korzystać z cech wyposażenia Łotrzyka - za pośrednictwem talentów. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=widmowe ostrza actors.hero.abilities.huntress.spectralblades.short_desc=Łowczyni rzuca _widmowe ostrza_ w wybrany cel, zadając obrażenia zależne od aktualnie używanej broni białej. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Twój sokół r actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magiczny sokół przywołany przez Łowczynię. Lśni jasnoniebieskim, nieziemskim światłem. Ma oczy dookoła głowy, bacznie obserwując otoczenie.\n\nMoże nie jest dobrym wojownikiem, jednak jego doskonały wzrok i szybkość pozwalają mu precyzyjnie badać okolicę i odwracać uwagę przeciwników. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Pozostałe tury: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pozostałe gwarantowane uniki: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=pojedynek actors.hero.abilities.duelist.challenge.prompt=Wybierz wroga, któremu\nchcesz rzucić wyzwanie @@ -579,7 +588,7 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Przydziel do formy umys actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Przydziel do formy duchowej actors.hero.abilities.cleric.powerofmany.name=moc wielu actors.hero.abilities.cleric.powerofmany.prompt_default=Wybierz sojusznika lub miejsce -actors.hero.abilities.cleric.powerofmany.prompt_ally=Nakieruj swoje światło sojusznika +actors.hero.abilities.cleric.powerofmany.prompt_ally=Rozkaż świetlistemu sojusznikowi actors.hero.abilities.cleric.powerofmany.ally_exists=Posiadasz już wzmocnionego sojusznika. actors.hero.abilities.cleric.powerofmany.no_vision=Nie możesz wybrać miejsca poza polem widzenia. actors.hero.abilities.cleric.powerofmany.only_allies=Możesz wzmacniać jedynie sojuszników. @@ -587,11 +596,12 @@ actors.hero.abilities.cleric.powerofmany.short_desc=Kleryk wykorzystuje _Moc Wie actors.hero.abilities.cleric.powerofmany.desc=Kleryk kieruje _Moc Wielu_, która albo wzmacnia istniejącego sojusznika, albo tworzy nowego wzmocnionego na 100 tur. Celowanie w puste miejsce tworzy nowego sojusznika.\n\nPodczas wzmacnienia przez Moc Wielu, każdy sojusznik zadaje +25% obrażeń, otrzymuje -25% obrażeń i dzieli swoją wizję z Klerykiem. Zyskują również 25 tarczy, gdy umiejętność jest użyta. \n\nKleryk zyskuje również trzy nowe zaklęcia, które mogą być rzucane tylko ze wzmocnionym sojusznikiem. Moc Wielu nie skończy się, gdy jeden z tych czarów jest aktywny. actors.hero.abilities.cleric.powerofmany$powerbuff.name=moc wielu actors.hero.abilities.cleric.powerofmany$powerbuff.desc=Ten Sojusznik został wzmocniony Mocą Wielu, która zapewnia mu +25%% zadawanych obrażeń i -25%% otrzymywanych obrażeń. Będzie także dzielić swój zasięg widzenia z Klerykiem i będzie wzmacniany mocą wielu zaklęć.\n\nMoc Wielu będzie się utrzymywać, gdy sojusznicy, tacy jak pryzmatyczne obrazy, znikną, ale jej czas trwania będzie ciągle spadał.\n\nPozostałe tury efektu: %s. -actors.hero.abilities.cleric.powerofmany$lightally.name=światło sojusznika +actors.hero.abilities.cleric.powerofmany$lightally.name=świetlisty sojusznik actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Twój sojusznik rusza w kierunku tej pozycji. actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Twój sojusznik podąża za tobą. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Twój sojusznik rusza do ataku! actors.hero.abilities.cleric.powerofmany$lightally.desc=Kopia jednego z towarzyszy przygód Kleryka, wykonana z stałego światła. Choć ma kształt innego bohatera, nie posiada żadnej z jego unikalnych zdolności. Ten sojusznik będzie istniał tak długo, jak długo będzie na niego oddziaływać Moc Wielu.\n\nTen sojusznik może być sterowany bez żadnych kosztów poprzez ponowne użycie zdolności pancerza Moc Wielu. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=szczuromorfoza @@ -610,13 +620,13 @@ actors.hero.spells.auraofprotection.desc=Paladyn zaczyna promieniować ochronną actors.hero.spells.auraofprotection$aurabuff.name=aura ochronna actors.hero.spells.auraofprotection$aurabuff.desc=Paladyn promieniuje wokół siebie ochronną energią.\n\nKażdy pobliski sojusznik (w tym sam Paladyn) otrzymuje zmniejszone obrażenia i zyskuje efekt glifu zbroi Paladyna ze zwiększoną mocą.\n\nPozostałe tury efektu: %s. -actors.hero.spells.beamingray.name=promieniste światło +actors.hero.spells.beamingray.name=świetlisty promień actors.hero.spells.beamingray.no_space=Nie ma tu miejsca na pojawienie się twojego sojusznika. actors.hero.spells.beamingray.out_of_range=To pole jest poza zasięgiem. actors.hero.spells.beamingray.short_desc=Teleportuje sojusznika i zapewnia dodatkowe obrażenia. actors.hero.spells.beamingray.desc=Kleryk kieruje moc swojego sojusznika w świetlisty promień, który przenosi go do określonego miejsca. Jeśli promień zderzy się z wrogiem, umieści sojusznika w pobliżu i skieruje go w stronę wroga. \n\nPromień ma maksymalny zasięg %1$d pól i zwiększy bonus obrażeń mocu Wielu do +%2$d%% na 10 tur przeciwko najbliższemu wrogowi w promieniu 4 kafelków. Promień światła może nawet teleportować normalnie nieruchomych sojuszników, ale w takich przypadkach jego zasięg jest o połowę mniejszy. -actors.hero.spells.beamingray$beamingrayboost.name=promieniste światło -actors.hero.spells.beamingray$beamingrayboost.desc=Ten sojusznik był ostatnio teleportowany przez Promieniste Światło, dając im bonusowe obrażenia przeciwko najbliższemu przeciwnikowi po teleportacji. Moc wielu także nie skończy się kiedy to wzmocnienie jest aktywne.\n\nPozostałe Tury: %s. +actors.hero.spells.beamingray$beamingrayboost.name=świetlisty promień +actors.hero.spells.beamingray$beamingrayboost.desc=Ten sojusznik został niedawno teleportowany przez Świetlisty Promień, co daje mu bonusowe obrażenia przeciwko najbliższemu wrogowi po teleportacji. Moc Wielu nie skończy się gdy ten efekt jest aktywny.\n\nPozostałe tury efektu: %s. actors.hero.spells.blessspell.name=błogosławieństwo actors.hero.spells.blessspell.short_desc=Błogosławi i osłania Kleryka lub błogosławi i leczy innych. @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Forma cielesna triady zapewnia ci actors.hero.spells.cleanse.name=oczyszczenie actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę. -actors.hero.spells.cleanse.desc=Kleryk natychmiastowo usuwa wszystkie szkodliwe efekty z siebie oraz wszystkich widocznych sojuszników. Po zakończeniu zaklęcia, wszystkie postacie nim objęte otrzymują niewrażliwość na negatywne efekty na liczbę tur równą %1$d i %2$d osłony. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Wybierz cel actors.hero.spells.clericspell.no_target=Nie ma tu żadnego celu. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Liczba używanych ładunków: _%d_ actors.hero.spells.divinesense.name=boski zmysł actors.hero.spells.divinesense.short_desc=Otrzymujesz tymczasową wizję umysłów w dużym zasięgu. -actors.hero.spells.divinesense.desc=Kleryk skupia swoje zmysły na swoim otoczeniu, otrzymując wizję umysłów w zasięgu %d pól na 30 tur. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=boski zmysł actors.hero.spells.divinesense$divinesensetracker.desc=Ta postać jest tymczasowo w stanie widzieć inne pobliskie stworzenia swoim umysłem!\n\nPozostałe tury efektu: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Kleryk przekierowuje swoją Niebiańską Postać w actors.hero.spells.guidinglight.name=światło przewodnie actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie. -actors.hero.spells.guidinglight.desc=Kleryk wystrzeliwuje pocisk magicznej energii, który przy trafieniu w cel zadaje 2-6 obrażeń i go rozświetla. Następny atak fizyczny bronią, do której użycia masz wystarczającą siłę, przeciwko rozświetlonemu przeciwnikowi gwarantuje trafienie. -actors.hero.spells.guidinglight.desc_priest=_Te zaklęcie jest potężniejsze, gdy jest rzucane przez Kapłana._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia będzie aktywowany przez różdżki, inne postacie i artefakty które bezpośrednio wpływają na przeciwników. Aktywowanie rozświetlenia w ten sposób zadaje dodatkowe magiczne obrażenia równe poziomowi Kapłana. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie ponownie rzucić światła przewodniego za darmo po upływie 100 tur.\n\nPozostałe tury: %s. actors.hero.spells.guidinglight$illuminated.name=Rozświetlenie actors.hero.spells.guidinglight$illuminated.desc=Ta postać świeci w wyniku uderzenia przez zaklęcie światła przewodniego. Blask nie jest wystarczająco silny, aby rozjaśnić okolicę, natomiast ułatwi on Klerykowi trafienie tej postaci. -actors.hero.spells.guidinglight$illuminated.desc_priest=Kapłan może dodatkowo aktywować rozświetlenie za pomocą różdżki, sojusznika lub efektów z niektórych artefaktów. Aktywowanie rozświetlenia w ten sposób zada dodatkowe obrażenia. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Pozostali bohaterowie nadal mogą używać rozświetlenia, aby korzystać z talentu palącego światła, ale nie zyskają na celności. actors.hero.spells.hallowedground.name=cud urodzaju actors.hero.spells.hallowedground.prompt=Wybierz miejsce actors.hero.spells.hallowedground.short_desc=Leczy sojuszników, spowalnia wrogów i rozsiewa trawę na obszarze działania. -actors.hero.spells.hallowedground.desc=Kapłan skupia swoją boską magię na pobliskiej ziemi, tworząc na 20 tur obszar %1$dx%1$d uświęconego terenu.\n\nW momencie rzucana zaklęcia leczy ono wszystkich sojuszników o 10 PŻ (zdrowi sojusznicy i Kapłan otrzymują osłonę), na krótko ukorzenia wrogów i rozsiewa niską trawę.\n\nUświęcony teren leczy sojuszników o 1 PŻ na turę (zdrowi sojusznicy i Kapłan otrzymują osłonę), okalecza wrogów i losowo powoduje wzrost wysokiej trawy.\n\nUświęcony teren jest niszczony przez ogień. Poza tym, jeśli pasywna regeneracja jest wyłączona lub Kapłan nie zdobył doświadczenia przez jakiś czas, to powstała trawa będzie wyschnięta. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Ziemia w tym miejscu została poświęcona, co sprawia, że spowalnia ona przeciwników, leczy sojuszników i powoduje wzrost trawy. actors.hero.spells.holyintuition.name=boska intuicja @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Kleryk skupia swoje zmysły na przedmiocie actors.hero.spells.holylance.name=święta włócznia actors.hero.spells.holylance.short_desc=Zadaje potężne magiczne obrażenia dystansowe. -actors.hero.spells.holylance.desc=Kapłan skupia dużą ilość energii w niszczycielską miotaną włócznię stworzoną ze światła. Ta włócznia zadaje %1$d-%2$d obrażeń i zawsze zadaje maksymalne obrażenia demonom i nieumarłym.\n\nTen czar jest kosztowny i ma czas odnowienia wynoszący 50 tur. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=odnowienie świętej włóczni actors.hero.spells.holylance$lancecooldown.desc=Kapłan niedawno rzucił Świętą Włócznię i musi poczekać zanim może ponownie ją rzucić.\n\nPozostałe tury: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=święta ochrona actors.hero.spells.holyward.glyph_name=%s światła actors.hero.spells.holyward.glyph_desc=Ten glif nieznacznie zwiększa ilość obrażeń, które może zablokować zbroja. actors.hero.spells.holyward.short_desc=Tymczasowo nadpisuje glif, by wzmocnić siłę blokowania zbroi. -actors.hero.spells.holyward.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1.\n\nTen glif utrzymuje się przez 50 tur oraz nadpisuje każdy korzystny glif, który posiada pancerz, na czas trwania umiejętności. Kleryk otrzyma efekt, nawet gdy nie ma na sobie zbroi. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna._ Dodatkowe blokowanie obrażeń jest zwiększone do 3, a zaklęcie nie nadpisuje już istniejącego glifu. Rzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur za każdy użyty ładunek. actors.hero.spells.holyward$holyarmbuff.name=święta ochrona actors.hero.spells.holyward$holyarmbuff.desc=Kleryk napełnia noszony przez siebie pancerz świętą mocą, która nadpisuje glify i zwiększa blokowane obrażenia o 1 punkt.\n\nPozostałe tury: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=święta broń actors.hero.spells.holyweapon.ench_name=%s świętości actors.hero.spells.holyweapon.ench_desc=Wrogowie trafieni świętą bronią odniosą dodatkowe obrażenia magiczne. actors.hero.spells.holyweapon.short_desc=Tymczasowo nadpisuje zaklęcie broni, by zwiększyć obrażenia. -actors.hero.spells.holyweapon.desc=Kleryk zaklina założoną obecnie broń świętą energią, co sprawia, że zadaje ona dodatkowe 2 punkty magiczny obrażeń przy każdym trafieniu we wroga.\n\nTo zaklęcie trwa 50 tur i nadpisuje wszystkie korzystne zaklęcia broni na czas trwania. Ataki bez broni również będą korzystać z tego efektu. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna._ Dodatkowe obrażenia magiczne są zwiększone do 6, a zaklęcie nie nadpisuje już istniejącego zaklęcia broni. Rzucanie innych zaklęć, gdy aktywna jest Święta Broń, wydłuży jej czas trwania o 10 tur na każdy wykorzystany ładunek. actors.hero.spells.holyweapon$holywepbuff.name=święta broń actors.hero.spells.holyweapon$holywepbuff.desc=Kleryk napełnił założoną obecnie broń świętą energią, tymczasowo nadpisując wszelkie istniejące zaklęcia i sprawiając, że broń zadaje dodatkowe 2 obrażenia magiczne przy każdym ataku.\n\nPozostałe tury efektu: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladyn napełnił zało actors.hero.spells.judgement.name=osąd actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom. -actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Bazowo zadaje to %1$d-%2$d obrażeń, które zwiększają się o 5-10 obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w Niebiańską Postać (lub od ostatniego użycia Osądu).\n\nRzucenie Osądu w tym momencie zada %3$d-%4$d obrażeń. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=uzdrawiające dłonie actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=łącze życia actors.hero.spells.lifelinkspell.short_desc=Dzieli obrażenia z sojusznikiem i redukuje otrzymane obrażenia. actors.hero.spells.lifelinkspell.desc=Kleryk wzmacnia więź między sobą a wzmocnionym sojusznikiem. Dzięki temu wzmocnionemu połączeniu wszelkie otrzymane obrażenia będą dzielone pomiędzy bohatera i jego sojusznika przez %1$d tur, a wzmocnienie obronne Mocy Wielu zostanie zwiększone do -%2$d%% otrzymywanych obrażeń. Należy pamiętać, że obrażenia są dzielone po zbroi, ale przed redukcją obrażeń Mocy Wielu.\n\nKiedy ten efekt jest aktywny, korzystne zaklęcia Kleryka o wartości T3 lub niższej będą miały działały zarówno na Kleryka, jak i jego sojusznika, jeśli zostały użyte na jednym z nich. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=ochrona łącza życia -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Kleryk niedawno rzucił na tego sojusznika Łącze Życia.\n\nPoza zwykłymi korzyściami Łącza Życia, ta postać otrzymuje również zmniejszone obrażenia, wszelkie pozytywne zaklęcia Kleryka są stosowane zarówno do Kleryka, jak i tego sojusznika, zamiast tylko do jednego, Moc Wielu nie wygasa, gdy to wzmocnienie jest aktywne.\n\nPozostałe tury efektu: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=forma umysłu actors.hero.spells.mindform.short_desc=Przypisuje różdżkę lub broń miotaną do triady. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=Kleryk wybiera różdżkę lub broń miotaną, actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy actors.hero.spells.mnemonicprayer.short_desc=Wydłuża czas trwania efektów na sojusznikach i wrogach. Ponownie nakłada rozświetlenie. -actors.hero.spells.mnemonicprayer.desc=Kapłan odmawia modlitwę, która wydłuża czas trwania wszystkich efektów na określonym celu o liczbę tur wynoszącą %1$d. W wypadku sojuszników (w tym Kapłana) wydłużony zostanie czas trwania pozytywnych efektów, a w wypadku wrogów negatywne. Ten czar odnowi efekt rozświetlenia na wrogu, który został wcześniej rozświetlony.\n\nKatechizm Pamięciowy może wydłużyć dany efekt tylko raz i nie może wydłużyć wzmocnień przyznanych ze zdolności pancerza. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=blask actors.hero.spells.radiance.short_desc=Rozświetla i chwilowo ogłusza widocznych przeciwników. -actors.hero.spells.radiance.desc=Kapłan wybucha świętym światłem, ogłuszając wszystkich widocznych przeciwników na 3 tury i rozświetlając ich, jakby byli trafieni przez światło przewodnie. Blask sprawi również, że Kapłan będzie świecił przez 100 tur, jeśli obecne piętro jest ciemne. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=replikacja runy actors.hero.spells.recallinscription.short_desc=Powtarza ostatnio używany kamień runiczny lub zwój. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Kleryk niedawno użył actors.hero.spells.shieldoflight.name=świetlista tarcza actors.hero.spells.shieldoflight.short_desc=Zapewnia tymczasową ochronę przeciwko celowi. -actors.hero.spells.shieldoflight.desc=Kleryk tworzy cienką barierę światła między sobą a wrogiem, zwiększając moc ochronną jego zbroi przeciwko temu wrogowi o %1$d-%2$d na 4 tury.\n\nRzucenie tego czaru jest natychmiastowe, ale nie można go używać przeciwko wielu celom jednocześnie. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła oddziela tę postać od wroga. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je osłabi.\n\nPozostałe tury efektu: %s. @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=Paladyn nasyca atak wręcz destrukcyjną mocą pra actors.hero.spells.stasis.name=zawieszenie w czasie actors.hero.spells.stasis.short_desc=Usuwa sojusznika z lochu i przechowuje go. -actors.hero.spells.stasis.desc=Kleryk skupia swoje połączenie ze swoim sojusznikiem na sobie, powodując, że sojusznik jest tymczasowo utrzymywany w swego rodzaju energetycznym zawieszeniu w czasie wewnątrz Kleryka. Sojusznik będzie schowany do %d tur, a wszystkie pozytywne efekty na nim będą nienaruszone na czas zawieszenia.\n\nSojusznik pojawi się obok Kleryka, gdy Zawieszenie w Czasie zakończy się naturalnie lub zaklęcie zostanie ponownie rzucone bez kosztów i natychmiastowo, aby zakończyć efekt wcześniej. Zawieszenie w Czasie może nawet przemieszczać nieruchomych sojuszników, ale nie może przenosić ich między piętrami. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=zawieszony w czasie sojusznik actors.hero.spells.stasis$stasisbuff.left_behind=Twój nieruchomy sojusznik został w tyle. actors.hero.spells.stasis$stasisbuff.desc=Kleryk obecnie ma sojusznika zawieszonego w czasie. Wszystkie pozytywne efekty na tym sojuszniku są zachowane, włącznie z Mocą wielu, i pojawią się obok Kleryka kiedy efekt się skończy. Efekt może także być zakończony wcześniej przez ponowne użycie Zawieszenia w czasie.\n\nSojusznik zawieszony w czasie: %1$s.\nPozostałe tury:%2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=Ankh eksploduje życiodajną energią! ##classes actors.hero.heroclass.warrior=wojownik actors.hero.heroclass.warrior_desc_short=Wojownik może znieść dodatkowe obrażenia dzięki osłonie zapewnionej mu przez _złamaną pieczęć_. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszenie_. -actors.hero.heroclass.warrior_desc=Wojownik zaczyna z _unikatową złamaną pieczęcią_, która tworzy osłonę nad jego zdrowiem. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszeniem_.\n\nWojownik zaczyna również ze _znoszonym krótkim mieczem_, _trzema kamieniami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nWojownik automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę uzdrawiającą\n_-_ Zwój szału +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Wojownik jest automatycznie odblokowany. actors.hero.heroclass.mage=mag @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Aby odblokować Kleryka, _całkowicie oczyś actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i może zostać uwolniona przy 100% w zamian za dodatkową osłonę. -actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia fizyczne, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nBerserker zadaje do +50% obrażeń przy 100% wściekłości. Przy 100% wściekłości może też wpaść w szał, uzyskując przy tym 2-6x maksymalnej osłony ze swojej pieczęci, zależnie od ilości jego brakującego zdrowia, oraz podtrzymując wściekłość na poziomie 100% dopóki jego osłona się nie wyczerpie. Berserker potrzebuje jednak czasu, aby dojść do siebie po wpadnięciu w szał. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ buduje ciąg uderzeń, gdy wykonuje udane ataki. Może używać nagromadzony ciąg uderzeń, aby korzystać z unikalnych umiejętności. -actors.hero.herosubclass.gladiator_desc=Gladiator buduje ciąg uderzeń przy każdym udanym ataku bronią białą lub miotaną. Jeśli Gladiator nie wykona ataku w ciągu 5 tur, jego ciąg uderzeń zostanie zresetowany.\n\nW miarę budowania ciągu uderzeń odblokowuje on różne umiejętności, na które może zużyć swój ciąg uderzeń:\nCiąg 2. uderzeń: odpycha przeciwnika, zachowuje ciąg uderzeń.\nCiąg 4. uderzeń: zadaje obrażenia zależne od pancerza.\nCiąg 6. uderzeń: parowanie, zachowuje ciąg uderzeń.\nCiąg 8. uderzeń: zadaje obrażenia celowi i pobliskim przeciwnikom.\nCiąg 10. uderzeń: wyprowadza atak za każdy punkt ciągu uderzeń. +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=mag bojowy actors.hero.herosubclass.battlemage_short_desc=_Mag bojowy_ wywołuje dodatkowe efekty podczas walki w zwarciu przy użyciu kostura. Efekty te zależą od różdżki, z którą jego kostur został połączony. actors.hero.herosubclass.battlemage_desc=Mag Bojowy zyskuje dodatkowe efekty za każdym razem, gdy uderza w zwarciu swoim kosturem, tak jakby jego kostur posiadał dodatkowe zaklęcie. Efekty te są zależne od różdżki, z którą został połączony – każda różdżka ma swój własny efekt. Oprócz efektów różdżki kostur Maga Bojowego zyskuje również 0,5 ładunku przy uderzeniu. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas wa actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą może wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów. actors.hero.herosubclass.priest=kapłan actors.hero.herosubclass.priest_short_desc=_Kapłan_ zyskuje nowe zaklęcia dalekiego zasięgu i wzmocnioną wersję światła przewodniego. -actors.hero.herosubclass.priest_desc=Kapłan otrzymuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę dystansową i synergię z magicznymi przedmiotami.\n\nRaz na 100 tur, Kapłan może rzucić _światło przewodnie_ za darmo i może skorzystać z efektu rozświetlenia za pomocą sojuszników, różdżek i niektórych artefaktów, aby uzyskać dodatkowe obrażenia równe jego poziomowi.\n\nKapłan zyskuje również zaklęcie _blask_, które rozprasza ciemność, rozświetla oraz na krótko ogłusza wszystkich widocznych wrogów kosztem 2 ładunków. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladyn actors.hero.herosubclass.paladin_short_desc=_Paladyn_ zyskuje nowe zaklęcia krótkiego zasięgu oraz wzmocnione wersje świętej broni i ochrony. actors.hero.herosubclass.paladin_desc=Paladyn zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę wręcz i synergię z bronią i zbroją.\n\nZaklęcia _święta broń_ i _święta ochrona_ Paladyna zapewniają większe bonusy, nie zastępują już istniejących zaklęć i glifów. Można też wydłużyć ich czas trwania, rzucając inne zaklęcia.\n\nPaladyn otrzymuje również zaklęcie _porażenie_, które pozwala mu wykonać gwarantowane uderzenie wręcz z dodatkowymi obrażeniami i mocą zaklęcia. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Spożywanie jedzenia leczy _3 punkty actors.hero.talent.veterans_intuition.title=intuicja weteranów actors.hero.talent.veterans_intuition.desc=_+1:_ Wojownik identyfikuje broń _1,75x szybciej_ i zbroję _2,5x szybciej_.\n\n_+2:_ Wojownik identyfikuje broń _2,5x szybciej_ i zbroję, _kiedy ją zakłada_. actors.hero.talent.provoked_anger.title=prowokowana agresja -actors.hero.talent.provoked_anger.desc=_+1:_ Kiedy tarcza Wojownika ulegnie zniszczeniu, jego następny atak fizyczny zada _2 dodatkowe punkty obrażeń_.\n\n_+2:_ Kiedy tarcza Wojownika ulegnie zniszczeniu, jego następny atak fizyczny zada _3 dodatkowe punkty obrażeń_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=żelazna wola -actors.hero.talent.iron_will.desc=_+1:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_. -actors.hero.talent.iron_will.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on tarczę mimo nieposiadania złamanej pieczęci. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=Żelazny żołądek actors.hero.talent.iron_stomach.desc=_+1:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _75% odporności na obrażenia_ podczas jedzenia.\n\n_+2:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _100% odporności na obrażenia_ podczas jedzenia. actors.hero.talent.liquid_willpower.title=płynna siła woli -actors.hero.talent.liquid_willpower.desc=_+1:_ Wojownik natychmiastowo odzyskuje _50% tarczy_ otrzymywanej ze złamanej pieczęci, gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\n_+2:_ Wojownik natychmiastowo odzyskuje _75% tarczy_ otrzymywanej ze złamanej pieczęci, gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\nEfekt regeneracji tarczy jest podwojony w przypadku mikstur siły i doświadczenia lub przedmiotów alchemicznych bazujących na tych miksturach.\n\nW przypadku przedmiotów alchemicznych o większej ilości wyjściowej (np. wodna mieszanina) ten talent ma szansę na aktywację w zależności od tego, ile sztuk danego przedmiotu zostało wytworzonych. -actors.hero.talent.liquid_willpower.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on osłonę równą 5% maksymalnego zdrowia przy +1 lub 7,5% przy +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=Wymiana runiczna actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\nPieczęć może przenosić glify tylko wtedy, gdy zostały one nałożone na pancerz w momencie, w którym pieczęć była przymocowana. actors.hero.talent.runic_transference.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zmniejsza on szansę na utratę glifu ze zbroi przez zwój ulepszenia. Szansa na utratę glifu pojawia się przy ulepszaniu z poziomu 6 (zamiast 4) przy +1 lub z poziomu 7 (zamiast 4) przy +2. Poziom, na którym utrata glifu przy ulepszaniu zbroi jest gwarantowana, pozostaje niezmieniona i wynosi 8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Zaklęcia i klątwy na broni Bers actors.hero.talent.cleave.title=miażdżący cios actors.hero.talent.cleave.desc=_+1:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _15 tur_.\n\n_+2:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _30 tur_.\n\n_+3:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _45 tur_. actors.hero.talent.lethal_defense.title=Zabójcza obrona -actors.hero.talent.lethal_defense.desc=_+1:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, _odzyskuje 33%_ osłony oferowanej przez złamaną pieczęć.\n\n_+2:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, _odzyskuje 67%_ osłony oferowanej przez złamaną pieczęć.\n\n_+3:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, _odzyskuje 100%_ osłony oferowanej przez złamaną pieczęć. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Zaawansowana sekwencja actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wynosi 7 lub więcej, ruch "wjazd z bara" odrzuca przeciwników na 3 pola, powoduje zawroty głowy i może zrzucić wrogów w przepaść.\n\n_+2:_ W dodatku do bonusów powyższego poziomu, kiedy ciąg uderzeń Gladiatora wynosi 9 lub więcej, parowanie działa na wiele ataków.\n\n_+3:_ W dodatku do bonusów powyższych poziomów, Gladiator może skoczyć na ilość pól równą [długość ciągu / 3] gdy używa trzaśnięcia, cięcia na odlew lub furii. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Jeśli Łotrzyk używa bomby dymnej, g actors.hero.talent.fear_the_reaper.title=bój się kostuchy actors.hero.talent.fear_the_reaper.desc=_+1:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _okaleczony_.\n\n_+2:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_.\n\n_+3:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, a wszyscy inni przeciwnicy w zasięgu 3 pól zostaną _okaleczeni_.\n\n_+4:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, podobnie jak _wszyscy_ inni przeciwnicy w zasięgu 3 pól. actors.hero.talent.deathly_durability.title=śmiertelna wytrzymałość -actors.hero.talent.deathly_durability.desc=_+1:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _13%_ ich zdrowia w momencie, kiedy zostali oznaczeni.\n\n_+2:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _25%_ ich zdrowia w momencie, kiedy zostali oznaczeni.\n\n_+1:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _38%_ ich zdrowia w momencie, kiedy zostali oznaczeni.\n\n_+4:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _50%_ ich zdrowia w momencie, kiedy zostali oznaczeni. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=podwójne naznaczenie actors.hero.talent.double_mark.desc=_+1:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 30%_.\n\n_+2:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 50%_.\n\n_+3:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 65%_.\n\n_+4:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 75%_. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=łączona śmiertelność actors.hero.talent.combined_lethality.desc=_+1:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 13% życia_.\n\n_+2:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 27% życia_.\n\n_+3:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 40% życia_.\n\nAtak ten może być zwykłym atakiem lub częścią umiejętności broni. actors.hero.talent.unencumbered_spirit.title=nieskrępowana dusza -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Akolitka uzyskuje o _50% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _3. kręgu lub niższego_.\n\n_+2:_ Efekt tego talentu jest zwiększony do _75% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _2. kręgu lub niższego_.\n\n_+3:_ Efekt tego talentu jest zwiększony do _100% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _1. kręgu_. Akolitka otrzymuje również darmową płócienną zbroję oraz ćwiekowane rękawice.\n\nPamiętaj, że ten talent nie przynosi żadnych korzyści z bycia nieuzbrojonym lub z korzystania z Pierścienia Siły. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=monastyczna werwa actors.hero.talent.monastic_vigor.desc=_+1:_ Jeżeli Akolitka ma _100% energii_, jej umiejętności są ulepszone.\n\n_+2:_ Jeżeli Akolitka ma _80% lub więcej energii_, jej umiejętności są ulepszone.\n\n_+3:_ Jeżeli Akolitka ma _60% lub więcej energii_, jej umiejętności są ulepszone.\n\nKiedy umiejętności są ulepszone:\n- Wściekłe ciosy używają czaru twojej broni.\n- Skupienie jest natychmiastowe.\n- Doskok otrzymuje +4 zasięgu.\n- Kopnięcie z półobrotu zadaje dodatkowe 50% obrażeń oraz odrzuca i ogłusza wszystkich przeciwników sąsiadującym z Akolitką.\n- Medytacja powoli regeneruje 20% brakującego życia oraz zapewnia redukcję otrzymywanych obrażeń o 80%. actors.hero.talent.combined_energy.title=łączona energia @@ -1207,22 +1216,22 @@ actors.hero.talent.counter_ability.title=błyskawiczny kontratak actors.hero.talent.counter_ability.desc=_+1:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _0,38 ładunku broni_.\n\n_+2:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _0,77 ładunku broni_.\n\n_+3:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _1,13 ładunku broni_.\n\n_+4:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _1,5 ładunku broni_. #cleric -actors.hero.talent.satiated_spells.title=Nasycone zaklęcia -actors.hero.talent.satiated_spells.desc=_+1:_ Spożywanie jedzenia powoduje, że Kleryk zyskuje _3 tarczy _ następnym razem, gdy rzuca czar.\n\n_+2:_ Spożywanie jedzenia powoduje, że Kleryk zyskuje _5 tarczy _ następnym razem, gdy rzuca czar. +actors.hero.talent.satiated_spells.title=Odżywione Zaklęcia +actors.hero.talent.satiated_spells.desc=_+1:_ Spożywanie jedzenia sprawi, że Kleryk otrzyma _3 punkty osłony_ przy następnym rzuceniu czaru.\n\n_+2:_ Spożywanie jedzenia sprawia, że Kleryk otrzyma _5 punktów osłony_ przy następnym rzuceniu czaru. actors.hero.talent.satiated_spells.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on natychmiastową osłonę, która zacznie normalnie zanikać po 10 turach. actors.hero.talent.holy_intuition.title=boska intuicja actors.hero.talent.holy_intuition.desc=_+1:_ Kleryk może rzucić _Boską Intuicję_, zaklęcie, które ujawnia, czy przedmiot jest przeklęty, kosztem _3 ładunków._\n_+2:_ Kleryk może rzucić _Boską Intuicję_, zaklęcie, które ujawnia, czy przedmiot jest przeklęty, kosztem _2 ładunków._ actors.hero.talent.holy_intuition.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 15% szansy przy +1 lub 25% szansy przy +2 na określenie czy przedmiot jest przeklęty jeszcze przed jego założeniem. actors.hero.talent.searing_light.title=palące światło -actors.hero.talent.searing_light.desc=_+1:_ Fizyczne ataki Kleryka przeciwko wrogom rozświetlonym zaklęciem _światła przewodniego_ zadają _+4 obrażeń_.\n_+2:_ Fizyczne ataki Kleryka przeciwko wrogom rozświetlonym zaklęciem _światła przewodniego_ zadają _+6 obrażeń_. +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, raz na 20 tur zapewnia on dodatkowe obrażenia po użyciu różdżki lub artefaktu na wrogu. actors.hero.talent.shield_of_light.title=świetlista tarcza -actors.hero.talent.shield_of_light.desc=_+1:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _2-4 pancerza_ przeciwko celowi na 4 tury.\n\n_+2:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _3-6 pancerza_ przeciwko celowi na 4 tury. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 33% szansy przy +1 i 50% szansy przy +2 na zmniejszenie fizycznych obrażeń otrzymywanych od wybranego przeciwnika o 1. actors.hero.talent.enlightening_meal.title=Oświecający Posiłek -actors.hero.talent.enlightening_meal.desc=_+1:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _1 ładunek_ świętej księgi.\n\n_+2:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _1,5 ładunku_ świętej księgi. -actors.hero.talent.enlightening_meal.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 2 tury ładowania różdżek i artefaktów przy +1 lub 3 tury przy +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Replikacja Runy actors.hero.talent.recall_inscription.refunded=Twój przedmiot został zwrócony! actors.hero.talent.recall_inscription.desc=_+1:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _10 tur._\n_+2:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _300 tur._\nReplikacja Runy nie może być używana ze zwojami ulepszenia. Koszt ładowania tego czaru różni się w zależności od tego, który przedmiot był ostatnio używany: 2 dla kamienia runicznego, 3 dla zwoju, 4 dla egzotycznego zwoju. Koszt ładowania jest również podwajany, gdy jest używany ze zwojem transmutacji lub przedmiotami alchemicznymi, które muszą być wykonane za pomocą zwoju transmutacji lub ulepszenia. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Słoneczny Promień actors.hero.talent.sunray.desc=_+1:_ Kleryk może rzucić _Słoneczny Promień,_ czar, który zadaje _4-8 obrażeń_ i oślepia cel na _4 tury_, kosztem 1 ładunku.\n\n_+2:_ Kapłan może rzucić _Słoneczny Promień,_ czar, który zadaje _6-12 obrażeń_ i oślepia cel na _6 tur_, kosztem 1 ładunku.\n\nSłoneczny Promień może oślepić każdy cel tylko raz, ale jeśli cel jest już oślepiony przez Sunray, to zamiast tego zostaje sparaliżowany. Sunray zawsze zadaje maksymalne obrażenia demonicznym i nieumarłym wrogom. actors.hero.talent.sunray.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 15% szansy przy +1 i 25% szansy przy +2 na to, że różdżki i artefakty oślepią wrogów na 4 tury. actors.hero.talent.divine_sense.title=Boski Zmysł -actors.hero.talent.divine_sense.desc=_+1:_ Kleryk może rzucić _Boski Zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _8 pól_ Wizji Umysłów na 30 tur.\n\n_+12_ Kleryk może rzucić _Boski Zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _12 pól_ Wizji Umysłów na 30 tur. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on wizję umysłu o zasięgu 3 pól przy +1 i 5 pól przy +2 na krótki czas po użyciu różdżki lub artefaktu. actors.hero.talent.bless.title=Błogosławieństwo actors.hero.talent.bless.desc=_+1:_ Kleryk może rzucić _błogosławieństwo_, kosztujące 1 ładunek, które jest czarem zapewniającym _6 tury błogosławieństwa i 10 osłony_, jeżeli użyje go na sobie lub _10 tur błogosławieństwa i 10 PŻ_, jeżeli użyje go na innej postaci.\n\n_+2:_ Kleryk może rzucić _błogosławieństwo_, kosztujące 1 ładunek, które jest czarem zapewniającym _10 tur błogosławieństwa i 15 osłony_, jeżeli użyje go na sobie lub _15 tur błogosławieństwa i 15 PŻ_, jeżeli użyje go na innej postaci.\n\nNadmiar leczenia z tego czaru zostanie zamieniony w osłonę. actors.hero.talent.bless.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększy on celność i unik bohatera oraz sojuszników o 3% przy +1 i 5% przy +2. actors.hero.talent.cleanse.title=Oczyszczenie -actors.hero.talent.cleanse.desc=_+1:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem rzucanym natychmiast, _usuwającym negatywne efekty_ nałożone na Kleryka i pobliskich sojuszników oraz dając im też _10 osłony_.\n\n_+2:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem rzucanym natychmiast, _dającym 3 tury odporności na negatywne efekty_ Klerykowi i pobliskim sojusznikom oraz dając im też _20 osłony_.\n\n_+3:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem rzucanym natychmiast, _dającym 5 tur odporności na negatywne efekty_ Klerykowi i pobliskim sojusznikom oraz dając im też _30 osłony_. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 10/20/30% szansy przy +1/+2/+3 na oczyszczenie bohatera z negatywnych efektów po użyciu różdżki lub artefaktu. actors.hero.talent.light_reading.title=Rzut Okiem actors.hero.talent.light_reading.desc=_+1:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _25% prędkości_.\n\n_+2:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _50% prędkości_.\n\n_+3:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _75% prędkości_. actors.hero.talent.light_reading.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on szybkość ładowania wszystkich różdżek o 7/13/20% przy +1/+2/+3. actors.hero.talent.holy_lance.title=Święta Włócznia -actors.hero.talent.holy_lance.desc=_+1:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _30-55 obrażeń_.\n\n_+2:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _45-83 obrażeń_.\n\n_+3:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _60-110 obrażeń_.\n\nŚwięta Włócznia zawsze zadaje maksymalne obrażenia demonom i nieumarłym. Jej czas odnowienia, zanim będzie mogła być ponownie użyta, wynosi 50 tur. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Cud Urodzaju -actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 3x3_ na 20 tur.\n\n_+2:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 5x5_ na 20 tur.\n\n_+3:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 7x7_ na 20 tur.\n\nW chwili rzucenia czaru Cud Urodzaju uleczy 10 PŻ sojuszników, chwilowo ukorzeni wrogów i zasadzi niską trawę. Potem powoli leczy sojuszników, okalecza wrogów i powoduje losowy wzrost wysokiej trawy. Kapłan zamiast leczenia otrzymuje osłonę. Podpalenie obszaru przerywa zaklęcie. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _3 tury_, kosztującym 1 ładunek.\n\n_+2:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _4 tury_, kosztującym 1 ładunek.\n\n_+3:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _5 tur_, kosztującym 1 ładunek.\n\nKatechizm Pamięciowy rozświetla też cel czaru, jeżeli ten był już wcześniej rozświetlony. Katechizm Pamięciowy może przedłużyć dany efekt tylko raz i nie może przedłużyć pozytywnych efektów pochodzących od umiejętności zbroi. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=uzdrawiające dłonie -actors.hero.talent.lay_on_hands.desc=_+1:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _10 PŻ_ lub zapewnia Paladynowi _10 osłony_.\n\n_+2:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _15 PŻ_ lub zapewnia Paladynowi _15 osłony_.\n\n_+3:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _20 PŻ_ lub zapewnia Paladynowi _20 osłony_.\n\nNadmiar leczenia z tego czaru jest zamieniany na tarczę. Uzdrawiające dłonie mogą być rzucane wielokrotnie, ale nie mogą zapewnić więcej niż trzykrotności maksymalnej osłony czaru naraz. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aura ochronna -actors.hero.talent.aura_of_protection.desc=_+1:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _15% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+50% mocy_ przez 20 tur, kosztem 2 ładunków.\n\n_+2:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _23% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+75% mocy_ przez 20 tur, kosztem 2 ładunków.\n\n_+3:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _30% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+100% mocy_ przez 20 tur, kosztem 2 ładunków. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=ściana światła actors.hero.talent.wall_of_light.desc=_+1:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed paladynem solidną ścianę o szerokości _3 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+2:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _5 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+3:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _7 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\nŚcianę można umieścić pionowo, poziomo lub po skosie, w danym momencie może istnieć tylko jedna ściana. actors.hero.talent.divine_intervention.title=boska interwencja -actors.hero.talent.divine_intervention.desc=_+1:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję_, która zapewnia Klerykowi i wszystkim sojusznikom do _150 punktów tarczy_ oraz wydłuża Niebiańską Postać o _1 turę_.\n\n_+2:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _200 punktów tarczy_ oraz wydłuża Niebiańską Postać o _2 tury_.\n\n_+3:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _250 punktów tarczy_ oraz wydłuża Niebiańską Postać o _3 tury_.\n\n_+4:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _300 punktów tarczy_ oraz wydłuża Niebiańską Postać o _4 tury_.\n\nBoska Interwencja kosztuje aż 5 ładunków księgi i może być rzucona tylko raz w danej Niebiańskiej Postaci. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=osąd -actors.hero.talent.judgement.desc=_+1:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _10-20 obrażeń_ wszystkim widocznym wrogom.\n\n_+2:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _15-30 obrażeń_ wszystkim widocznym wrogom.\n\n_+3:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _20-40 obrażeń_ wszystkim widocznym wrogom.\n\n_+4:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _25-50 obrażeń_ wszystkim widocznym wrogom.\n\nOsąd kosztuje 3 ładunki tomu. Zadaje on dodatkowe 5-10 obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w formę lub od ostatniego rzucenia osądu. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=błysk -actors.hero.talent.flash.desc=_+1:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _3 pól_.\n\n_+2:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _4 pól_.\n\n_+3:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _5 pól_.\n\n_+4:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _6 pól_.\n\nBłysk kosztuje początkowo 1 ładunek tomu i 1 dodatkowy ładunek za każde użycie w tej samej niebiańskiej formie. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=forma cielesna actors.hero.talent.body_form.desc=Kleryk może rzucić _formę cielesną_, co powoduje, że triada łączy się z zaklęciem broni lub glifem, który Kleryk zidentyfikował w tej rozgrywce, kosztem 2 ładunków.\n\n_+1:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _20 tur_.\n\n_+2:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _27 tur_.\n\n_+3:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _33 tury_.\n\n_+4:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _40 tur_.\n\nTriada może być połączona z jednym efektem formy cielesnej naraz. Kosztuje ona więcej ładunków zbroi, gdy wybrany glif jest rzadki i potężny. @@ -1272,12 +1281,12 @@ actors.hero.talent.mind_form.desc=Kleryk może rzucić _formę umysłu_, która actors.hero.talent.spirit_form.title=forma duchowa actors.hero.talent.spirit_form.desc=Kleryk może rzucić _formę ducha_, która nasyca triadę mocą pierścienia lub artefaktu zidentyfikowanego przez Kleryka w tej rozgrywce (oprócz świętej księgi), kosztem 4 ładunków.\n\n_+1:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+1_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+4_.\n\n_+2:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+2_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+6_.\n\n_+3:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+3_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+8_.\n\n_+4:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+4_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+10_.\n\nTriada może być połączona z jednym efektem formy ducha naraz. Niektóre artefakty mają zmienione efekty lub koszty pancerza, gdy są aktywowane przez triadę. -actors.hero.talent.beaming_ray.title=promieniste światło -actors.hero.talent.beaming_ray.desc=Kleryk może rzucić _Świetlisty Promień_ z ulepszonego sojusznika kosztem 1 ładunku. Ten promień może przenikać przez ściany i teleportuje sojusznika do wybranego miejsca. Jeśli wróg znajduje się w tym miejscu, sojusznik pojawia się obok niego i obiera go za cel. Świetlisty Promień może nawet teleportować normalnie nieruchomych sojuszników, ale na połowę zwykłej odległości . \n\n_+1:_ Świetlisty Promień ma maksymalny zasięg 4 pól i zwiększa bonus Mocy wielu do _+35% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. \n\n_+2:_ Świetlisty Promień ma maksymalny zasięg 8 pól i zwiększa bonus Mocy wielu do _+40% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. \n\n_+3:_ Świetlisty Promień ma maksymalny zasięg 12 pól i zwiększa bonus Mocy wielu do _+45% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. \n\n_+4:_ Świetlisty Promień ma maksymalny zasięg 16 pól i zwiększa premię Mocy Wielu do _+50% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. +actors.hero.talent.beaming_ray.title=świetlisty promień +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=łącze życia -actors.hero.talent.life_link.desc=Kleryk może rzucić _Łącze Życia_ między sobą a wzmocnionym sojusznikiem za cenę 2 ładunków. Ten czar powoduje, że obrażenia są dzielone między Kleryka i jego sojusznika, a także powoduje, że korzystne zaklęcia Kleryka poziomu 3 lub niższego nakładane są na obu.\n\n_+1:_ Łącze Życia trwa przez _6 tur_ i zwiększa bonus Mocy Wielu do _-35% otrzymywanych obrażeń._\n\n_+2:_ Łącze Życia trwa przez _8 tur_ i zwiększa bonus Mocy Wielu do _-40% otrzymywanych obrażeń._\n\n_+3:_ Łącze Życia trwa przez _10 tur_ i zwiększa bonus Mocy Wielu do _-45% otrzymywanych obrażeń._\n\n_+4:_ Łącze Życia trwa przez _12 tur_ i zwiększa bonus Mocy Wielu do _-50% otrzymywanych obrażeń._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Zawieszenie w Czasie -actors.hero.talent.stasis.desc=Kleryk może rzucić _Zawieszenie w czasie_ na wzmocnionym sojuszniku za kosztem 1 ładunku. Zawieszenie w czasie chwilowo usuwa sojusznika z lochu i zatrzymuje pozostały czas na wszystkich wzmocnieniach, włącznie z Mocą wielu. Sojusznik pojawi się obok ciebie kiedy efekt się skończy. Zawieszenie w czasie może być rzucona ponownie od razu bez kosztu aby zakończyć efekt wcześniej. Zawieszenie w czasie działa na niemobilnych sojusznikach, ale nie może poruszać ich pomiędzy poziomami lochów.\n\n_+1:_ Zawieszenie w czasie trwa na maksymalnie _40 tur._\n\n_+2:_ Zawieszenie w czasie trwa na maksymalnie _60 tur._\n\n_+3:_ Zawieszenie w czasie trwa na maksymalnie _80 tur._\n\n_+4:_ Zawieszenie w czasie trwa na maksymalnie _100 tur._\n\nKleryk może także rzucić Promieniste Światło kiedy sojusznik jest zawieszone w czasie aby ponownie ich przywołać, albo rzucić Łącze Życia aby zaaplikować jego efekty. Sojusznicy nie korzystają z Łącza Życia kiedy są zatrzymani w czasie. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Ten obszar nie jest dostępny w tym p actors.mobs.npcs.blacksmith.def_verb=blok actors.mobs.npcs.blacksmith.desc=Ten troll kowal wygląda, jak każdy inny troll: jest wysoki i chudy, a jego skóra przypomina kamień zarówno pod względem koloru, jak i faktury. Widzisz, jak majstruje, używając nieproporcjonalnie małych narzędzi. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Ej, człowiek! Chcesz się przydać? Masz ten kilof i przynieś mi nieco _rudy ciemnego złota, 15 sztuk_ powinno wystarczyć. Chcesz zapłaty? Ty chciwy...\nDobra, niech ci będzie. Nie mam pieniędzy, ale mogę coś ci wykuć. Szczęściarz z ciebie, jestem jedynym kowalem w okolicy. -actors.mobs.npcs.blacksmith.blood_1=Ej, człowieku! Chciałbyś się przydać? Weź tego kilofa i zabij nim nietoperza, chcę jego krwi na ostrzu. O co ci chodzi z "jak zamierzam zapłacić"? Ty pazerny...\nNo dobra, może nie mam przy sobie gotówki, ale mogę coś dla ciebie wykuć. Masz szczęście, w końcu jestem jedynym kowalem w okolicy. -actors.mobs.npcs.blacksmith.gold_2=Ruda ciemnego złota. 15 kawałków. Czy to na serio takie trudne? -actors.mobs.npcs.blacksmith.blood_2=Chcę krwi nietoperza na kilofie. Rusz się! -actors.mobs.npcs.blacksmith.completed=No proszę, wróciłeś... Lepiej późno niż wcale. - actors.mobs.npcs.ghost.name=smutny duch actors.mobs.npcs.ghost.rat_1=O, %s... Witaj... Kiedyś byłem jak ty- silny i pewny siebie... Zostałem jednak pokonany przez wstrętną bestię... Nie odejdę stąd... póki się nie zemszczę... Zgładź _cuchnącego szczura_, który odebrał mi życie...\n\nGrasuje po tym piętrze... Rozprzestrzenia swe plugastwo... _Strzeż się cuchnącej chmury i żrących ugryzień, woda oczyści twoje rany z kwasu..._ actors.mobs.npcs.ghost.rat_2=Proszę... Pomóż mi... Zabij to paskudztwo...\n\n_Walcz z tym blisko wody... Uważaj na smród..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Ten chochlik rozłożył mały sklep na wej actors.mobs.npcs.mirrorimage.name=lustrzane odbicie actors.mobs.npcs.mirrorimage.desc=Ta iluzja do złudzenia przypomina ciebie, ma nawet taką samą zbroję i broń, co ty.\n\nLustrzane odbicia będą szukały i atakowały wrogów za pomocą sztucznej broni, która zachowuje się jak twoja, ale zadaje mniej obrażeń. Na początku są niemal niewidzialne, ale żeby atakować, muszą przyjąć formę na bardziej widoczną.\n\nNawet jeśli ich moc ataku może być pomocna, lustrzane odbicia są niezwykle kruche i znikną w chwili otrzymania jakichkolwiek obrażeń. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=pryzmatyczny obraz actors.mobs.npcs.prismaticimage.desc=Ta mieniąca się iluzja wygląda podobnie do ciebie; ma nawet tą samą zbroję i broń.\n\nPryzmatyczne obrazy będą szukały i odciągały przeciwników, używając swej polepszonej obrony i zdrowia żeby cię chronić. Może nie mają takiej siły jak lustrzane odbicia, ale są znacznie wytrzymalsze, wliczając w to właściwości ochronne twojej własnej zbroi.\n\nKiedy ich życie spadnie do zera, zaczną wygasać i znikną po kilku turach. W tym czasie mogą jednak zostać uleczone, przez co wrócą do walki. W przypadku braku wrogów w zasięgu wzroku, pryzmatyczne obrazy znikną i dołączą do ich twórcy. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=szczurzy król actors.mobs.npcs.ratking.not_sleeping=Wcale nie śpię! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Ten szczur jest trochę większy niż jego p actors.mobs.npcs.ratking.desc_birthday=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie, zamiast korony noszonej zazwyczaj, nosi małą, zieloną czapeczkę urodzinową. Wszystkiego najlepszego Szczurzy Królu! actors.mobs.npcs.ratking.desc_winter=Ten osobnik jest nieco większy od zwykłego szczura. Na głowie ma małą czapeczkę zamiast swojej korony. Wszystkiego najlepszego! actors.mobs.npcs.ratking.desc=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie nosi malutką koronę. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=owca actors.mobs.npcs.sheep.baa!=Bee! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=blok actors.mobs.npcs.sheep.desc=To magiczna owca. Co jest w niej takiego magicznego? Nie możesz jej zabić. Będzie sobie tak stała dopóki nie zniknie. Magicznie. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=kupiec actors.mobs.npcs.shopkeeper.thief=Złodziej, złodziej! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Te ogromne, pajęczakopodobne demoniczne istoty unikają actors.mobs.albino.name=szczur albinos actors.mobs.albino.desc=To jest rzadko spotykana odmiana szczura, z czystym, śnieżnobiałym futrem i ostrymi jak brzytwa zębami. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=opancerzona rzeźba actors.mobs.armoredstatue.desc=Można by pomyśleć, że to kolejny z nieruchomych posągów w tym lochu, ale jego świecące, czerwone oczy wskazują, że tak nie jest.\n\nWydaje się być w niezłym stanie dzięki zbroi, w którą go wyposażono. Pokonanie go może być problemem. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Ci zwinni i wytrwali mieszkańcy jaskiń są bardziej niebe actors.mobs.bee.name=złota pszczoła actors.mobs.bee.desc_honey=Pomimo swoich niewielkich rozmiarów, złote pszczoły potrafią zawzięcie bronić swego terytorium. Ta tutaj została uswojona i wygląda jakby chciała podążać za tobą. actors.mobs.bee.desc=Pomimo swoich niewielkich rozmiarów, złote pszczoły potrafią zawzięcie bronić swego terytorium. Ta tutaj jest szczególnie wściekła, więc lepiej uważaj! +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=gnoll berserk actors.mobs.brute.enraged=wściekły @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Ten gnoll berserk jest u kresu swego życia, al actors.mobs.causticslime.name=żrący śluzowiec actors.mobs.causticslime.desc=Ten gigantyczny śluzowiec wygląda na wypaczonego przez czarną magię promienującą z podziemi. Utracił swój zwykły zielony kolor i kapie z niego żrący szlam. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=krab kanałowy actors.mobs.crab.desc=Te ogromne kraby stoją na szczycie łańcucha pokarmowego w ściekach. Są ekstremalnie szybkie, a ich skorupa może wytrzymać ciężkie uderzenia. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Te ogromne kraby stoją na szczycie łańcucha pokarmowego actors.mobs.crystalguardian.name=kryształowy strażnik actors.mobs.crystalguardian.def_verb=blok actors.mobs.crystalguardian.desc=Ci wielcy kryształowi strażnicy wyglądają niemal jak posągi, gdyby nie ich jasne, świecące oczy. Utwardzony kryształ, z którego są zbudowani, sprawia, że są powolni, ale za to wytrzymali, więc _najlepiej jest ich nie budzić tak długo, jak to możliwe_.\n\nZe względu na swój rozmiar, kryształowi strażnicy będą poruszać się znacznie wolniej w zamkniętych przestrzeniach. Są również tak wytrzymali, że nie da się ich od tak zabić. Można ich pokonać i tymczasowo unieruchomić, ale po chwili powstaną z powrotem. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=kryształowy mimik actors.mobs.crystalmimic.ate=Przedmiot pożarty przez mimika: %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=kryształowa iglica actors.mobs.crystalspire.warning=Kryształ wibruje pod wpływem uderzenia. Jeśli będziesz kontynuował, z pewnością zwrócisz na siebie uwagę... actors.mobs.crystalspire.alert=Wibracje się wzmagają i rozbrzmiewają po całej jaskini! actors.mobs.crystalspire.desc=Ta gigantyczna iglica z bardzo twardego kryształu jest prawdopodobnie źródłem wszystkich dziwnych kryształowych stworzeń w tej jaskini. Twoja broń jest przeciwko niej nieskuteczna, więc będziesz zmuszony użyć kilofa, jeśli chcesz ją zniszczyć.\n\n_Upewnij się, że jesteś przygotowany, zanim przystąpisz do jej rozbijania._ Wydobycie tak dużego kryształu może zająć trochę czasu i prawdopodobnie nie będziesz w stanie zrobić tego bez przeszkód. Możliwe, że iglica będzie się bronić. _Być może ataki iglicy mogą być użyte przeciwko jej sługom._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=kryształowa soczewka actors.mobs.crystalwisp.beam_kill=Zabił cię promień światła... actors.mobs.crystalwisp.desc=Mały, wściekły lewitujący kawałek utwardzonego kryształu, otoczony jasną poświatą. Kryształowe soczewki, chociaż nie są szczególnie silne, będą do ciebie strzelać raniącą wiązką światła, jeśli dasz im do tego okazję.\n\nSoczewki są na tyle małe, że z łatwością przemieszczają się przez różne szpary, ale nie są w stanie przez nie strzelać. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=rozrodnia demonów actors.mobs.demonspawner.on_death=Mroczna energia tego miejsca zdaje się słabnąć wraz ze śmiercią rozrodni demonów. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Na tym polu czaił się mimik! actors.mobs.ebonymimic.hidden_name=podejrzany zarys actors.mobs.ebonymimic.hidden_desc=Wydaje ci się, że coś tu jest, ale jest niemal zupełnie przeźroczyste. actors.mobs.ebonymimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą, jak przyciągnąć poszukiwaczy przygód.\n\nHebanowy mimik jest ciężką do zauważenia odmianą zmiennokształtnych, gdyż może stać się praktycznie niewidzialna. Czekają na swoją ofiarę na przedmiotach, z którymi poszukiwacze przygód często wchodzą w interakcję, ale strzegą też własnych skarbów. Nie są one silniejsze od zwykłych mimików, gdy się je odkryje, ale ich ataki z zaskoczenia są niszczycielskie. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=żywiołak ognia actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Żywiołak się ładuje! actors.mobs.elemental$newbornfireelemental.desc=Żywiołaki to stworzenia chaosu, przywoływane najczęściej w sytuacjach, gdy potężna magia okultystyczna nie jest właściwie kontrolowana. Są one bezmyślnymi stworzeniami, zwykle związanymi z konkretnym rodzajem magii.\n\nTen żywiołak ognia dopiero co został przywołany, ale mimo to jest niebezpieczny! actors.mobs.elemental$newbornfireelemental.desc_boss=Ze względu na chaotyczną naturę jego przywołania, ten żywiołak może rozprzestrzeniać ogień tylko niedokładnymi eksplozjami, które ładuje przez turę. actors.mobs.elemental$newbornfireelemental.desc_ally=Jako że ten żywiołak został przywołany za pomocą zaklęcia, ma on nieco większą kontrolę nad swoim płomieniem. Nie jest w stanie wykonywać ataków na odległość, ale zapali wrogów, których zaatakuje w walce wręcz. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=żywiołak mrozu actors.mobs.elemental$frostelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki lodu są często spotykaną odmianą, osłabiającą swoje cele magią mrozu. Będą wychładzać przeciwników w walce wręcz i okazjonalnych dystansowych atakach. Ich magia jest znacznie silniejsza w źródłach wody. actors.mobs.elemental$shockelemental.name=żywiołak iskier @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Złowieszcze Oczy są unoszącymi się kulami wypełnionymi actors.mobs.fetidrat.name=cuchnący szczur actors.mobs.fetidrat.desc=Z tym szczurem zdecydowanie jest coś nie tak. Jego tłuste, czarne futro i gnijąca skóra wyglądają zupełnie inaczej niż te, które widziałeś wcześniej u zdrowych szczurów. Jego jasnozielone oczka błyszczą złowrogo.\n\nWokół szczura unosi się cuchnący obłok, zdolny obezwładnić każdego w jego otoczeniu.\n\nZ pysku szczura cieknie ciemny szlam, przeżerając się przez podłogę. Wygląda na to, że rozpuszcza się w wodzie. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=rdzeń grzybni actors.mobs.fungalcore.desc=Ten gigantyczny grzyb musi być źródłem całej aktywności grzybów w tej jaskini. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Gdy krasnoludzkie społeczeństwo zaczęło powoli upada actors.mobs.gnoll.name=gnoll zwiadowca actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszając na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak berserkowie i nie tak inteligentni jak szamani. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=gnoll geomanta actors.mobs.gnollgeomancer.warning=Geomanta porusza się, jakby miał się obudzić. Przygotuj się, zanim będziesz kontynuował! actors.mobs.gnollgeomancer.alert=Geomanta budzi się! Cała jaskinia wydaje się poruszać, gdy geomanta odskakuje od ciebie, śmiejąc się przy tym szaleńczo! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Ten imponująco wysoki starszy gnoll musi być p actors.mobs.gnollgeomancer.desc_armor=Geomanta jest obecnie pokryty warstwą skalnego pancerza. _Musisz podejść bliżej i rozbić ją kilofem, zanim będziesz mógł go zranić._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Gnoll saper, znajdujący się niedaleko, trzyma urządzenie, które wzmacnia skalny pancerz geomanty. Nie będziesz w stanie go teraz uszkodzić!_ actors.mobs.gnollgeomancer.desc_sleeping=Ten imponująco wysoki gnoll szaman otoczony jest warstwą skał i wygląda niemal jak posąg. Przyglądając się uważnie, widzisz, jak skała magicznie porusza się wraz z oddechem starszego gnolla. Nie można go zranić, gdy jest zamknięty w skale i wygląda na to, że całkiem podoba mu się ta kamienna drzemka.\n\nPrawdopodobnie możesz przebić się przez warstwy skał za pomocą kilofa, ale _upewnij się, że jesteś gotowy do walki, zanim to zrobisz._ Geomanta musi być źródłem magii poruszających skały w okolicy i przywódcą całej społeczności gnolli. _Pokonanie rozproszonych tu gnolli przed walką z nim może być dobrym pomysłem._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=gnoll strażnik actors.mobs.gnollguard.def_verb=blok actors.mobs.gnollguard.spear_warn=Gnoll paskudnie cię rani, dźgając cię końcówką swojej włóczni! actors.mobs.gnollguard.desc=Duży i krzepki gnoll dzierżący włócznię i tarczę, ale nienoszący hełmu. Ci strażnicy są najpewniej przyszłymi berserkami, zmuszonymi do ochrony kopalni przed dzikimi bestiami.\n\nGnoll strażnik jest wystarczająco silny, by dzierżyć włócznię w jednej ręce, ale nie potrafi się nią dobrze posługiwać. _Będzie potrzebował trochę względnie otwartej przestrzeni, aby atakować z dystansu i zada znacznie mniej obrażeń, gdy podejdziesz bliżej._ actors.mobs.gnollguard.desc_armor=_Pobliski gnoll saper trzyma urządzenie, które zapewnia temu strażnikowi ziemny pancerz, znacznie zmniejszając otrzymywane przez niego obrażenia._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnoll saper actors.mobs.gnollsapper.desc=Mały i słaby, za to inteligentny gnoll z bladym futrem i torbą pełną różnych gadżetów. Prawdopodobnie pomaga w poszukiwaniach i wydobyciu ciemnego złota, a do ochrony ma pobliskiego strażnika. Saperzy są zdolni do walki, ale ich ataki są żałośnie słabe, siłą zbliżone do tych gnolla zwiadowcy.\n\nZamiast walczyć bezpośrednio, saperzy wolą używać różnych gadżetów, aby skaliste środowisko atakowało za nich. Na ich nieszczęście, nie są zaznajomieni z magią związaną z przemieszczaniem skał, więc istnieje duże prawdopodobieństwo, że lekkomyślnie użyją swoich gadżetów. _Powinno być wiele sposobów na wykorzystanie ich ataków przeciwko nim samym lub ich strażnikom._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=gnoll kuglarz actors.mobs.gnolltrickster.desc=Dziwnie wyglądająca kreatura, nawet na standardy gnollów. Chodzi zgarbiony, złośliwie śmiejąc się pod nosem i bujając swoją sakwą na plecach. Z jego oczu bije dziwna mieszanka strachu i podniecenia.\n\nW jego sakwie znajduje się zestaw kiepsko wykonanych strzałek, których groty są pokryte różnymi niebezpiecznymi substancjami. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=złoty mimik actors.mobs.goldenmimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą jak przyciągnąć poszukiwaczy przygód.\n\nZłoty mimik to silniejsza odmiana zmiennokształtnych, starająca się przyciągać najlepszych z poszukiwaczy przygód. Strzegą większych skarbów, ale i bronią ich bardziej zaciekle niż zwyczajne mimiki. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=wielki krab actors.mobs.greatcrab.noticed=Krab blokuje za pomocą ogromnych szczypiec. actors.mobs.greatcrab.def_verb=blok actors.mobs.greatcrab.desc=Ten krab jest gigantyczny, nawet w porównaniu do innych krabów kanałowych. Jego niebieska skorupa jest pełna pęknięć i pąkli - oznaka sędziwego wieku. Porusza się pełzając powoli, próbując utrzymać równowagę za pomocą masywnych kleszczy.\n\nKrab posiada szczypce tylko po jednej stronie ciała, ale ich rozmiar z łatwością to rekompensuje. Trzyma on swoje szczypce przed sobą i chowa się za niezniszczalną ścianą skorupy, gdy zauważy zagrożenie. Nie jest on jednak w stanie zablokować ataków, których się nie spodziewa, lub od kilku przeciwników jednocześnie. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=klawisz actors.mobs.guard.scorpion=Chodź tu! actors.mobs.guard.def_verb=blok actors.mobs.guard.desc=Niegdyś strażnicy w więzieniu, ale już dawno stali się tacy sami jak ich podopieczni. Wałęsają się jak zombie, bezmyślnie włóczą się po salach w poszukiwaniu czegokolwiek nie na swoim miejscu, na przykład ciebie!\n\nNoszą ze sobą łańcuchy, prawdopodobnie używają ich do przyciągania wrogów do siebie. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Ta skrzynia to mimik! actors.mobs.mimic.hidden_hint=Coś jest nie tak z tą skrzynią... podejście bliżej, by ją otworzyć, może być złym pomysłem. actors.mobs.mimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą jak przyciągnąć poszukiwaczy przygód.\n\nMimiki potrafią dość paskudnie pogryźć, ale zazwyczaj mają więcej skarbów niż zwykłe skrzynie. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=nekromanta actors.mobs.necromancer.desc=Czeladnicy czarnej magii tłumnie przybyli do starego więzienia, gdyż jest to idealne miejsce do ćwiczenia ich niegodziwych umiejętności.\n\nNekromanci przyzywają i wzmacniają szkielety, aby walczyły one za nich. Zabicie nekromanty poskutkuje również śmiercią przyzwanego szkieletu. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Ten szkielet został przywołany prze actors.mobs.mob.died=Słyszysz, jak coś gdzieś umiera. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Pokonany przez: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=krasnoludzki mnich actors.mobs.monk.def_verb=blok actors.mobs.monk.parried=sparowano -actors.mobs.monk.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla poprzez fizyczną siłę. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście jak bezmyślne zombie.\n\nMnisi polegają wyłącznie na sztuce walki wręcz i są w stanie użyć gołych pięści zarówno do obrony, jak i do ataku. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=skupiony actors.mobs.monk$focus.desc=Ten mnich jest idealnie skupiony na swoim celu i wydaje się przewidywać jego ruchy, zanim nawet zostaną wykonane.\n\nW trakcie skupienia, następny wyprowadzony w niego atak fizyczny nigdy nie trafi, niezależnie od okoliczności. Sparowanie ataku spowoduje utratę przez mnicha skupienia, które będzie musiał odbudować, by sparować następny atak. Mnisi skupiają się szybciej w trakcie ruchu. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Widmowe piranie to rzadki gatunek ryb posiadają actors.mobs.piranha.name=gigantyczna pirania actors.mobs.piranha.desc=Te mięsożerne ryby nie są naturalnymi mieszkańcami podziemnych jezior. Zostały specjalnie wytresowane tak, by chronić zatopionych krypt ze skarbami. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=wieża energetyczna actors.mobs.pylon.desc_inactive=Wieża energetyczna, która ma pomóc w regulacji energii zasilającej okoliczne maszyny.\n\nTen wspornik jest obecnie nieaktywny i odporny na uszkodzenia. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Te przerażające kreatury są wynikiem wskrzeszeni actors.mobs.rotheart.name=przegniłe serce actors.mobs.rotheart.desc=Owoc próchnojagody jest bardzo osobliwy. Zamiast przegnić i użyźnić glebę, owoc rośnie, twardnieje i zamyka nasiona. Skorupa zapewnia ochronę dla organów wewnętrznych, które rosną wewnątrz owocu. Ta gigantyczna kula jest uznawana za serce dorosłego egzemplarza próchnojagody. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=zgniły biczownik actors.mobs.rotlasher.desc=Zgniły biczownik stanowi część systemu korzeniowego dojrzałej próchnojagody, a zarazem jej główny środek obrony. Biczowniki są ślepe, więc nie wykrywają zagrożeń od razu, ale jeśli dostaną szansę, gwałtownie je atakują. Nie mogą się przemieszczać, więc gdy w pobliżu nie ma wrogów, stoją nieruchomo i próbują wtopić się w otaczającą roślinność. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=skorpion actors.mobs.scorpio.desc=Te ogromne, pajęczakopodobne demoniczne istoty unikają walki wręcz za pomocą wszelkich środków. Zamiast tego wolą strzelać wyniszczającymi ząbkowanymi kolcami z dużych odległości. actors.mobs.senior.name=starczy mnich -actors.mobs.senior.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla poprzez fizyczną siłę. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście jak bezmyślne zombie.\n\nTen mnich opanował sztukę walki wręcz i jest w stanie skupić się podczas ruchu znacznie szybciej niż adept sztuk walki. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=gnoll szaman actors.mobs.shaman.bolt_kill=Zabił cię magiczny pocisk... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=ożywiona rzeźba actors.mobs.statue.def_verb=blok actors.mobs.statue.desc=Można by pomyśleć, że to kolejny z nieruchomych posągów w tym lochu, ale jego świecące czerwone oczy wskazują, że tak nie jest. actors.mobs.statue.desc_weapon=O ile sama rzeźba jest kamienna, o tyle jej _%s_ wygląda na jak najbardziej prawdziwą broń. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=sukkub actors.mobs.succubus.desc=Sukkuby to zmiennokształtne demony manipulujące umysłami swoich ofiar. Ten konkretny przybrał postać bladej, humanoidalnej gotki - być może aby przyciągnąć uwagę krasnoludzkich czarnoksiężników?\n\nAtakując, sukkuby mogą zauroczyć cel, czyniąc go chwilowo niezdolnym do odpowiedzenia bezpośrednim atakiem. Gdy sukkub zaatakuje zauroczonego przeciwnika, odbierze mu trochę esencji życiowej. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Gdy zainteresowanie Krasnoludów przeszło z inżynieri actors.mobs.wraith.name=upiór actors.mobs.wraith.desc=Widmo to mściwa zjawa grzesznika, którego grób został zbezczeszczony. Ze względu na jego eteryczny charakter, trudno go trafić zwykłą bronią. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=WIDZĘ. CIĘ. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index d99963741..0f9a0f322 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=enraivecido actors.buffs.berserk.berserk=enfurecido actors.buffs.berserk.exhausted=exausto actors.buffs.berserk.recovering=recuperando -actors.buffs.berserk.angered_desc=A severidade dos ferimentos do Berserker fortalecem os seus ataques. À medida em que o Berserker recebe dano físico, sua fúria aumentará, garantindo dano bônus. Danos bloqueados por armaduras também contam para o aumento da fúria.\n\nA fúria desaparecerá com o tempo. Quanto menor for a vida do Berserker, maior será a sua duração.\n\nCom 100%% de fúria, o Berserker pode enfurecer, concedendo a ele 2 vezes a proteção máxima de seu selo, aumentando para 6 vezes se ele estiver com a vida muito baixa. Essa proteção decai com o tempo e, uma vez que se esgote, o berserker terá que descansar antes de acumular fúria novamente.\n\nFúria atual: _%.0f%%_\n_+%.0f%%_ de dano -actors.buffs.berserk.berserk_desc=O medo e a incerteza desaparecem, restando apenas raiva. Neste estado, o Berserker é extremamente poderoso, _causando +50% de dano e ganhando bônus de proteção._\n\nEste bônus de proteção é igual a 2 vezes a proteção máxima de seu selo, aumentando para 6 vezes se ele estiver com a vida muito baixa. Quando essa proteção for reduzida a 0, a fúria terminará.\n\nDepois de enfurecer, o Berserker precisará se recuperar antes de poder acumular fúria novamente. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Força interior tem seus limites. O Berserker deve descansar antes de enfurecer novamente.\n\nEnquanto estiver se recuperando, o Berserker não acumula nenhuma fúria ao receber dano. actors.buffs.berserk.recovering_desc_turns=Turnos até a recuperação: _%d_ actors.buffs.berserk.recovering_desc_levels=Níveis até a recuperação: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Você está irado. Inimigos não vão gostar quando você actors.buffs.blobimmunity.name=barreira purificadora actors.buffs.blobimmunity.desc=Uma estranha força está lhe encasulando em uma fina barreira protetiva, bloqueando todos os efeitos gasosos danosos.\n\nVocê está imune a todos os efeitos em área enquanto esta barreira estiver ativa.\n\nTurnos de imunidade restantes: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=aceleração maior actors.buffs.greaterhaste.desc=Um aumento incrível de velocidade, por um momento parece que tudo está parado.\n\nEstando sob os efeitos de aceleração maior, as ações de movimento não levam tempo algum, mas outras ações ainda são realizadas em velocidade normal. Cada passo de movimentação consome um turno de aceleração maior.\n\nTurnos de aceleração maior restantes: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=levitando actors.buffs.levitation.desc=Uma força mágica está fazendo-lhe levitar sobre o chão, fazendo você se sentir como se não tivesse peso algum.\n\nPersonagens levitando se movem silenciosamente e ignoram todos os efeitos baseados no chão: armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhes alcançarão e poderão pairar acima de abismos. Tenha cuidado, pois todas essas coisas podem entrar em efeito no segundo em que a levitação terminar!\n\nTurnos de levitação restantes: %s. actors.buffs.lifelink.name=elo de vida +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=A força vital desta personagem está ligada a outro personagem próximo. Qualquer dano causado é compartilhado entre eles.\n\nSempre que este personagem sofrer algum dano, metade dele será transferido para o alvo do elo de vida em vez dele.\n\nTurnos do elo de vida restantes: %s. actors.buffs.light.name=iluminado @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Você só pode pular para um lugar vaz actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular actors.hero.abilities.rogue.smokebomb$ninjalog.name=Boneco de madeira actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Ladino real! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto lampeja para longe. Ele cega inimigos pertos da sua localização anterior. actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e lampeja até 6 quadrados para longe. Ele pode lampejar através de armadilhas, elementos danosos e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=Marca da morte @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Seu clone se mo actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Seu clone se move para seguir você. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Seu clone se move para atacar! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Uma cópia do Ladino, feita de escuridão sombria. Está completamente parada, com olhos vazios e pequenas linhas de escuridão subindo dela, como vapor.\n\nO clone não é uma cópia perfeita do Ladino, mas ainda é um lutador decente e pode se beneficiar do equipamento do Ladino com os talentos corretos. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=Lâminas Espectrais actors.hero.abilities.huntress.spectralblades.short_desc=A Caçadora atira _Lâminas Espectrais_ em um alvo, causando dano dependendo de sua arma corpo a corpo equipada. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Seu falcão se actors.hero.abilities.huntress.spirithawk$hawkally.desc=Um falcão mágico invocado pela Caçadora. Ele brilha com um azul etéreo, constantemente movendo sua cabeça, analisando a área.\n\nEmbora não seja um bom lutador, sua velocidade e visão o tornam excelente para explorar e distrair inimigos. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Turnos de desvios garantidos: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=desafiar actors.hero.abilities.duelist.challenge.prompt=Escolha um inimigo para desafiar @@ -550,7 +559,7 @@ actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energia radiante emana actors.hero.abilities.cleric.trinity.name=Trindade actors.hero.abilities.cleric.trinity.no_imbue=Trindade não tem nenhum efeito definido para nenhuma de suas formas no momento, use uma de suas magias! actors.hero.abilities.cleric.trinity.no_duplicate=A Trindade não pode duplicar um efeito que você já tenha equipado! -actors.hero.abilities.cleric.trinity.ench_glyph_use=A Trindade aplicará este efeito por _ %1$d turnos_ ao custo de _ %2$s cargas._ +actors.hero.abilities.cleric.trinity.ench_glyph_use=A Trindade aplicará este efeito por _%1$d turnos_ ao custo de _%2$s cargas._ actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=A Trindade irá aplicar este efeito _poderoso_ por _%1$d turnos_ ao custo de _%2$s cargas._ actors.hero.abilities.cleric.trinity.wand_use=A Trindade irá disparar esta varinha com _+%1$d_ ao custo de _%2$s cargas._ actors.hero.abilities.cleric.trinity.wand_multi_use=A Trindade irá disparar esta varinha _multicarga_ com _+%1$d_ ao custo de _%2$s cargas._ @@ -559,13 +568,13 @@ actors.hero.abilities.cleric.trinity.ring_use=A Trindade aplicará o efeito dest actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=A Trindade aplicará o efeito de alquimia remota deste artefato, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.chaliceofblood_use=A Trindade aplicará o efeito passivo de regeneração de vida deste artefato com _+%1$d_ por 20 turnos, ao custo de _%2$s cargas._ actors.hero.abilities.cleric.trinity.driedrose_use=A Trindade usará o efeito deste artefato para invocar um espectro corrompido aliado com o PV de um fantasma _+%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.etherealchains_use=A Trindade aplicará o efeito de conjuração de correntes deste artefato com um alcance de _+%1$d_, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.etherealchains_use=A Trindade irá aplicar o efeito de conjuração de correntes deste artefato com um alcance de _+%1$d_, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.hornofplenty_use=A Trindade aplicará o efeito de lanche deste artefato, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.masterthievesarmband_use=A Trindade aplicará o efeito de roubo de inimigos deste artefato com _+%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.sandalsofnature_use=A Trindade aplicará o efeito de enraizar deste artefato com uma semente prejudicial aleatória, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.talismanofforesight_use=A Trindade aplicará o efeito de revelar deste artefato em _+%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.timekeepershourglass_use=A Trindade aplicará o efeito de congelamento de tempo deste artefato com uma duração de turno de _%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.unstablespellbook_use=A Trindade aplicará o efeito de pergaminho aleatório deste artefato, com uma chance de _%1$d/10_ de oferecer a versão exótica sem custo adicional, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=A Trindade irá aplicar o efeito de enraizar deste artefato com uma semente prejudicial aleatória, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=A Trindade irá aplicar o efeito de revelar deste artefato em _+%1$d_, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=A Trindade irá aplicar o efeito de congelamento de tempo deste artefato com uma duração de turno de _%1$d_, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=A Trindade irá aplicar o efeito de pergaminho aleatório deste artefato, com uma chance de _%1$d/10_ de oferecer a versão exótica sem custo adicional, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.cost=O custo de carga desta habilidade varia, mas frequentemente é _%d._ actors.hero.abilities.cleric.trinity.short_desc=O Clérigo ganha uma _Trindade_ de habilidades, que imitam equipamentos que ele viu e podem ser atribuídas usando novas magias. actors.hero.abilities.cleric.trinity.desc=O Clérigo ganha uma _Trindade_ de habilidades de armadura, que podem ser atribuídas a vários efeitos de itens usando três novas magias. Cada uma dessas magias se concentra em emular os efeitos de diferentes tipos de equipamento que o Clérigo identificou durante esta partida: forma corporal (armas e armaduras), forma mental (varinhas e armas de arremesso) e forma espiritual (anéis e artefatos).\n\nCada forma de Trindade pode ser imbuída com um efeito por vez, e o Clérigo escolhe qual ativar ao usar a Trindade. Trindade não duplicará o efeito de algo que você já tenha equipado. @@ -579,7 +588,7 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Atribuir à forma menta actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Atribuir à forma espiritual actors.hero.abilities.cleric.powerofmany.name=Poder de muitos actors.hero.abilities.cleric.powerofmany.prompt_default=Escolha um aliado ou local -actors.hero.abilities.cleric.powerofmany.prompt_ally=Direcione seu aliado de luz +actors.hero.abilities.cleric.powerofmany.prompt_ally=Direcione seu aliado de luz. actors.hero.abilities.cleric.powerofmany.ally_exists=Você já tem um aliado fortalecido. actors.hero.abilities.cleric.powerofmany.no_vision=Você não pode mirar em um local que não pode ver. actors.hero.abilities.cleric.powerofmany.only_allies=Você só pode fortalecer aliados. @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Seu aliado se m actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Seu aliado se move para seguir você. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Seu aliado se move para atacar! actors.hero.abilities.cleric.powerofmany$lightally.desc=Uma cópia feita de luz sólida de um dos companheiros de aventura do Clérigo. Embora tenha a forma de outro herói, não tem nenhuma de suas habilidades únicas. Este aliado persistirá enquanto o Poder de Muitos estiver aplicado a ele.\n\nEste aliado pode ser direcionado sem custo algum reutilizando a habilidade de armadura Poder de Muitos. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=Ratransmutar @@ -619,7 +629,7 @@ actors.hero.spells.beamingray$beamingrayboost.name=Raio radiante actors.hero.spells.beamingray$beamingrayboost.desc=Este aliado foi recentemente teletransportado por Raio Radiante, concedendo a ele dano extra contra o inimigo mais próximo após o teletransporte. O Poder de Muitos também não expirará quando este buff estiver ativo.\n\nTurnos restantes: %s. actors.hero.spells.blessspell.name=Benção -actors.hero.spells.blessspell.short_desc=Bençãos & blindagem ao Clérigo, bençãos & cura aos outros +actors.hero.spells.blessspell.short_desc=Abençoa e blinda o Clérigo, abençoa e cura os outros. actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si mesmo ou em outro personagem que ele possa ver.\n\nQuando lançado sobre si mesmo, o efeito é mais fraco, concedendo %1$d turnos de bênção e %2$d de blindagem.\n\nQuando lançado em outros personagens, a magia é mais poderosa, concedendo %3$d turnos de bênção e %4$d de cura. O excesso de cura é convertido em blindagem. actors.hero.spells.bodyform.name=Forma corporal @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=A forma corporal da Trindade está actors.hero.spells.cleanse.name=Purificar actors.hero.spells.cleanse.short_desc=Remove debuffs e concede blindagem. -actors.hero.spells.cleanse.desc=O Clérigo remove instantaneamente todos os efeitos nocivos de si mesmo e de aliados visíveis. Após o término do feitiço, todos os personagens afetados também ganham %1$d turnos de imunidade a debuffs e %2$d de blindagem. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Escolha um alvo actors.hero.spells.clericspell.no_target=Não há alvo aqui. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Custo de carga: %d actors.hero.spells.divinesense.name=Sentido divino actors.hero.spells.divinesense.short_desc=Ganha temporariamente visão mental em um amplo alcance. -actors.hero.spells.divinesense.desc=O Clérigo concentra seus sentidos no ambiente ao seu redor, ganhando visão mental com um alcance de %d espaços por 30 turnos. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=Sentido divino actors.hero.spells.divinesense$divinesensetracker.desc=Este personagem é capaz, temporariamente, de ver outras criaturas próximas com a mente!\n\nTurnos restantes: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um lo actors.hero.spells.guidinglight.name=Luz guia actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto. -actors.hero.spells.guidinglight.desc=O Clérigo dispara um raio de energia mágica que atinge um alvo, causando 2-6 de dano e iluminando-o. O próximo ataque físico sem restrição realizado contra um inimigo iluminado é garantido para acertá-lo. -actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação será consumida por varinhas, outros personagens e artefatos que afetem inimigos diretamente. Quando a iluminação é usada dessa maneira, causará dano mágico extra igual ao nível do Sacerdote. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote será capaz de lançar Luz Guia sem custo novamente após 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado actors.hero.spells.guidinglight$illuminated.desc=Este personagem está brilhando como resultado de ser atingido pela luz guia. Embora o brilho não seja forte o suficiente para iluminar a área ao redor, o efeito mágico tornará muito mais fácil para o Clérigo acertar golpes nele. -actors.hero.spells.guidinglight$illuminated.desc_priest=O Sacerdote também pode consumir iluminação com um disparo de varinha, ataque de um aliado ou efeitos de alguns artefatos. Usar iluminação dessa forma causará dano adicional. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Outros heróis ainda podem usar iluminação para se beneficiar do talento luz abrasadora, mas não ganharão precisão. actors.hero.spells.hallowedground.name=solo santificado actors.hero.spells.hallowedground.prompt=Escolha um local actors.hero.spells.hallowedground.short_desc=Cura aliados, deixa inimigos lentos e espalha grama em uma área de efeito. -actors.hero.spells.hallowedground.desc=O Sacerdote concentra sua magia divina no terreno próximo, criando uma área %1$dx%1$d de solo santificado por 20 turnos.\n\nQuando lançado, este feitiço cura 10 PV de todos os aliados (aliados com vida cheia e o Sacerdote recebem blindagem), enraíza brevemente os inimigos e espalha grama curta.\n\nO solo santificado cura aliados em 1 PV por turno (aliados com vida cheia e o Sacerdote recebem blindagem), aleija inimigos e faz com que grama alta cresça aleatoriamente.\n\nO solo santificado é destruído por fogo e produzirá vegetação rugosa se os efeitos de regeneração passiva estiverem desativados ou se o Sacerdote não tiver ganhado experiência há algum tempo. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=O solo aqui foi santificado. Solo santificado deixa inimigos lentos, cura aliados e faz a grama se espalhar. actors.hero.spells.holyintuition.name=Intuição divina @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=O Clérigo concentra seus sentidos em um i actors.hero.spells.holylance.name=Lança sagrada actors.hero.spells.holylance.short_desc=Causa alto dano mágico a distância. -actors.hero.spells.holylance.desc=O Sacerdote concentra uma grande quantidade de energia em uma lança de arremesso devastadora feita de luz. Esta lança causa %1$d-%2$d de dano e sempre causa dano máximo a alvos mortos-vivos e demoníacos.\n\nEsta magia é muito onerosa e tem um tempo de recarga de 50 turnos. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=Recarga da lança sagrada actors.hero.spells.holylance$lancecooldown.desc=O Sacerdote conjurou Lança Sagrada recentemente e deve esperar antes de poder conjurar novamente.\n\nTurnos restantes: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=armadura sagrada actors.hero.spells.holyward.glyph_name=%s da luz actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeiramente a quantidade de dano que a armadura pode bloquear. actors.hero.spells.holyward.short_desc=Sobrescreve temporariamente os glifos para aumentar o bloqueio de armadura. -actors.hero.spells.holyward.desc=O Clérigo imbui sua armadura com glifos de luz sagrada, aumentando o bloqueio de dano da armadura em 1.\n\nEste glifo dura 50 turnos e substituirá qualquer glifo benéfico que a armadura tenha durante esse período. O Clérigo se beneficiará desse efeito mesmo que não tenha armadura. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Esta magia é mais poderosa quando lançada pelo Paladino._ O bloqueio de dano adicional é aumentado para 3, a magia não substitui mais os glifos existentes e lançar outras magias enquanto a proteção sagrada estiver ativa estenderá sua duração em 10 turnos por carga usada. actors.hero.spells.holyward$holyarmbuff.name=proteção sagrada actors.hero.spells.holyward$holyarmbuff.desc=O Clérigo imbuiu sua armadura com energia sagrada, substituindo temporariamente qualquer glifo existente e fazendo com que a armadura bloqueie 1 ponto extra de dano.\n\nTurnos Restantes: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=Arma celestial actors.hero.spells.holyweapon.ench_name=%s celestial actors.hero.spells.holyweapon.ench_desc=Inimigos atingidos por uma arma celestial sofrerão dano mágico extra. actors.hero.spells.holyweapon.short_desc=Sobrescreve temporariamente encantamentos para aumentar o dano. -actors.hero.spells.holyweapon.desc=O Clérigo encanta a arma que está empunhando com energia sagrada, fazendo com que ela cause 2 de dano mágico adicional sempre que atingir um inimigo.\n\nEste encantamento dura 50 turnos e anulará qualquer encantamento benéfico que a arma tenha enquanto durar. Ataques desarmados também podem se beneficiar desse efeito. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Este feitiço é mais poderoso quando lançado pelo Paladino._ O dano mágico adicional é aumentado para 6, o feitiço não substitui mais os encantamentos existentes e lançar outros feitiços enquanto a arma celestial está ativa estenderá sua duração em 10 turnos por carga usada. actors.hero.spells.holyweapon$holywepbuff.name=Arma celestial actors.hero.spells.holyweapon$holywepbuff.desc=O Clérigo imbuiu a arma que está empunhando com energia sagrada, temporariamente anulando qualquer encantamento existente e fazendo com que a arma cause 2 de dano mágico extra em cada ataque.\n\nTurnos restantes: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=O Paladino imbuiu a arma actors.hero.spells.judgement.name=Julgamento actors.hero.spells.judgement.short_desc=Causa dano a todos os inimigos visíveis. -actors.hero.spells.judgement.desc=O Clérigo golpeia o chão com seu punho causando uma erupção de luz que inflige dano a todos os inimigos no seu campo de visão. Isso causa %1$d-%2$d de dano base, e também causa um dano adicional de 5-10 para cada magia que o Clérigo lançou desde que entrou na forma ascendida (ou desde a última vez que lançou Julgamento).\n\nAtualmente, Julgamento causará %3$d-%4$d de dano. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=Cura pelas mãos actors.hero.spells.layonhands.short_desc=Cura instantâneamente um personagem adjacente ou dá blindagem ao Paladino. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=elo de vida actors.hero.spells.lifelinkspell.short_desc=Compartilha o dano com um aliado, e reduz o dano recebido por ele. actors.hero.spells.lifelinkspell.desc=O Clérigo fortalece o elo entre si e seu aliado fortalecido. Com esse elo fortalecido, qualquer dano sofrido será compartilhado entre o herói e seu aliado por %1$d turnos, e o aumento defensivo do Poder de Muitos será aumentado para %2$d-%% de dano sofrido. Observe que o dano é compartilhado após a armadura, mas antes da redução de dano do Poder de Muitos.\n\nEnquanto esse efeito estiver ativo, magias benéficas do Clérigo de T3 ou abaixo serão aplicadas ao Clérigo e seu aliado se tiverem sido aplicadas apenas a um deles. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Proteção do elo de vida -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=O Clérigo lançou Elo de Vida recentemente neste aliado.\n\nAlém dos benefícios normais do Elo de Vida, este personagem também sofre dano reduzido, quaisquer magias positivas do Clérigo são aplicadas tanto a ele quanto a este aliado em vez de apenas em um, e Poder de Muitos não expirará enquanto este buff estiver ativo.\n\nTurnos Restantes: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=Forma mental actors.hero.spells.mindform.short_desc=Atribui a Trindade a uma varinha ou arma de arremesso. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=O Clérigo escolhe uma varinha ou arma de arrem actors.hero.spells.mnemonicprayer.name=Oração mnemônica actors.hero.spells.mnemonicprayer.short_desc=Estende buffs/debuffs em um aliado/inimigo & reaplica iluminação. -actors.hero.spells.mnemonicprayer.desc=O Sacerdote profere uma oração que estende a duração de todos os buffs ou debuffs em um alvo específico por %1$d turnos. Os efeitos positivos durarão mais nos aliados (incluindo o próprio Sacerdote) e os efeitos prejudiciais durarão mais nos inimigos. Esta magia também reaplica a iluminação a um inimigo que tenha sido iluminado anteriormente.\n\nA Oração Mnemônica só pode estender uma instância específica de um buff ou debuff uma vez, e não pode estender buffs concedidos por habilidades de armadura. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=luminescência actors.hero.spells.radiance.short_desc=Ilumina e atordoa brevemente os alvos visíveis. -actors.hero.spells.radiance.desc=O Sacerdote irrompe em luz sagrada, atordoando todos os inimigos visíveis por 3 turnos e iluminando-os como se tivessem sido atingidos pela Luz Guia. Luminescência também fará com que o Sacerdote brilhe por 100 turnos se o andar atual estiver escuro. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=recuperar inscrição actors.hero.spells.recallinscription.short_desc=Repete uma pedra rúnica ou pergaminho usado recentemente. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=O Clérigo usou recent actors.hero.spells.shieldoflight.name=Escudo de luz actors.hero.spells.shieldoflight.short_desc=Concede armadura temporária contra um alvo. -actors.hero.spells.shieldoflight.desc=O Clérigo cria uma fina barreira de luz entre ele e um inimigo, aumentando o poder de bloqueio de sua armadura contra esse inimigo em %1$d-%2$d por 4 turnos.\n\nEsta magia não gasta turno para ser lançada, mas não pode ser usada contra vários alvos simultaneamente. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz está entre este personagem e um inimigo. Não é forte o suficiente para bloquear ataques, mas irá apará-los.\n\nTurnos restantes: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=O Paladino infunde um ataque corpo a corpo com pod actors.hero.spells.stasis.name=Estase actors.hero.spells.stasis.short_desc=Remove o aliado da masmorra e o preserva. -actors.hero.spells.stasis.desc=O Clérigo concentra sua conexão com seu aliado em si mesmo, fazendo com que o aliado seja temporariamente mantido em uma espécie de estase de energia dentro do Clérigo. O aliado será preservado por até %dturnos, com todos os efeitos positivos sobre ele não sendo afetados pelo tempo em estase.\n\nO aliado aparecerá próximo ao Clérigo quando a estase terminar naturalmente ou ele pode reconjurar instantaneamente, sem custo, a magia para terminar o efeito mais cedo. A estase pode até mover aliados imóveis, mas não pode transferi-los entre andares. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=Aliado em estase actors.hero.spells.stasis$stasisbuff.left_behind=Seu aliado imóvel foi deixado para trás. actors.hero.spells.stasis$stasisbuff.desc=O Clérigo atualmente tem um aliado armazenado em estase. Todos os efeitos positivos neste aliado são preservados, incluindo Poder de Muitos, e ele reaparecerá ao lado do Clérigo quando o efeito terminar. O efeito também pode ser encerrado mais cedo ao conjurar Estase novamente.\n\nAliado em estase: %1$s.\n\nTurnos Restantes: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=O ankh explode com energia vital! ##classes actors.hero.heroclass.warrior=guerreiro actors.hero.heroclass.warrior_desc_short=O Guerreiro suporta dano extra com a proteção concedida pelo seu _selo quebrado._ O selo pode ser movido entre armaduras e _transfere um único aprimoramento._ -actors.hero.heroclass.warrior_desc=O Guerreiro começa com um _Selo Quebrado Único_, que gera um escudo sobre sua vida. O selo pode ser movido entre armaduras e pode _transferir um único aprimoramento_ com ele.\n\nO Guerreiro também começa com uma _espada curta desgastada_, _três pedras de arremesso_, armadura de pano, um odre e uma bolsa de veludo.\n\nO Guerreiro automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Cura\n_-_ Pergaminhos da Fúria +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=O Guerreiro é desbloqueado automaticamente. actors.hero.heroclass.mage=mago @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Para desbloquear o Clérigo, _purifique tota actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus. -actors.hero.herosubclass.berserker_desc=O Berserker acumula fúria conforme recebe dano físico, incluindo dano bloqueado por sua armadura! Fúria lentamente abaixa com o tempo, mas abaixa mais lentamente se ele está com pouca vida.\n\nO Berserker causa até +50% de dano com 100% de fúria. Com 100% de fúria, ele também pode enfurecer, ganhando de 2 a 6 vezes a proteção máxima de seu selo, dependendo de sua vida perdida e mantendo sua fúria em 100% enquanto tiver escudo restante. No entanto, o Berserker precisa de tempo para se recuperar depois de enfurecer. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=O _Gladiador_ acumula combo quando consegue realizar ataques com sucesso. Ele pode gastar seu combo para utilizar habilidades únicas. -actors.hero.herosubclass.gladiator_desc=O Gladiador acumula um ponto de combo toda vez que realiza um ataque bem sucedido com uma arma corpo a corpo ou de arremesso. Se o Gladiador não acertar um ataque por 5 turnos, seu combo é reiniciado.\n\nConforme o combo acumula, várias habilidades são desbloqueadas, que podem ser usadas gastando seu combo: \n2 Combos: empurra o inimigo para trás e preserva o combo\n4 Combos: causa dano baseado na armadura \n6 Combos: bloqueia e preserva o combo\n8 Combos: causa dano ao alvo e aos inimigos próximos\n10 Combos: um ataque por cada combo acumulado +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=mago de batalha actors.hero.herosubclass.battlemage_short_desc=O _Mago de Batalha_ conjura efeitos bônus quando luta corpo a corpo usando seu cajado. Estes efeitos dependem da varinha com a qual o cajado foi imbuído. actors.hero.herosubclass.battlemage_desc=O _Mago de batalha_ ganha um efeito bônus sempre que usa seu cajado em uma luta corpo a corpo, como se o cajado possuísse um encantamento adicional. Esses efeitos dependem da varinha com qual o cajado foi imbuído e cada varinha possui seu próprio efeito. Além dos efeitos da varinha, o cajado do Mago de batalha ganhará meia carga a cada pancada. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia. -actors.hero.herosubclass.priest_desc=O Sacerdote ganha uma variedade de magias novas e aprimoradas que enfatizam o combate a distância e a sinergia com itens mágicos.\n\nO Sacerdote pode conjurar _Luz Guia_ sem custo uma vez a cada 100 turnos, e pode consumir o debuff de iluminação com aliados, varinhas e alguns artefatos para dano bônus igual ao seu nível.\n\nEle também ganha a magia _Luminescência_, que dissipa a escuridão, ilumina e atordoa brevemente todos os inimigos visíveis ao custo de 2 cargas. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas de arma e proteção sagradas. actors.hero.herosubclass.paladin_desc=O Paladino ganha uma variedade de magias novas e aprimoradas que enfatizam o combate corpo a corpo e a sinergia com armas e armaduras.\n\nAs magias _Arma Celestial_ e _Proteção Sagrada_ do Paladino concedem bônus maiores, não substituem mais encantamentos e glifos existentes e podem ser estendidas ao conjurar outras magias.\n\nO Paladino também ganha a magia _Punição_, que permite a ele executar um golpe corpo a corpo garantido com dano extra e poder de encantamento. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _3 PV_ quand actors.hero.talent.veterans_intuition.title=intuição de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ O Guerreiro identifica armas _1,75x mais rápido_ e armaduras _2,5x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas _2,5x mais rápido_ e armaduras _quando as equipa_. actors.hero.talent.provoked_anger.title=Raiva provocada -actors.hero.talent.provoked_anger.desc=_+1:_ Quando a blindagem do Guerreiro quebrar, seu próximo ataque físico causará _2 de dano adicional_.\n\n_+2:_ Quando a blindagem do Guerreiro quebrar, seu próximo ataque físico causará _3 de dano adicional_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=determinação de ferro -actors.hero.talent.iron_will.desc=_+1:_ O escudo mágico provido pelo selo do guerreiro é _aumentado em 1_.\n\n_+2:_ O escudo mágico provido pelo selo do guerreiro é _aumentado em 2_. -actors.hero.talent.iron_will.meta_desc=_Se este talento for adquirido por um herói diferente_, será concedido seu benefício de blindagem sem o selo quebrado. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=estômago de ferro actors.hero.talent.iron_stomach.desc=_+1:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _75% de resistência a dano_ enquanto come.\n\n_+2:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _100% de resistência a dano_ enquanto come. actors.hero.talent.liquid_willpower.title=tenacidade líquida -actors.hero.talent.liquid_willpower.desc=_+1:_ O Guerreiro recupera instantaneamente _50% da proteção_ de seu selo quebrado ao beber ou jogar uma poção, um composto ou elixir.\n\n_+2:_ O Guerreiro recupera instantaneamente _75% da proteção_ de seu selo quebrado ao beber ou jogar uma poção, um composto ou elixir.\n\nO efeito de regeneração da proteção é duplicado ao usar poções de força, de experiência ou itens de alquimia que devem ser criados com essas poções.\n\nPara itens de alquimia com maiores quantidades de retorno (ex. composto aquático), esse talento tem chance de ser ativado com base em quantos itens são produzidos. -actors.hero.talent.liquid_willpower.meta_desc=_Se este talento for ganho por um herói diferente_, será concedido blindagem igual a 5% do pv máximo em +1, ou 7,5% do pv máximo em +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=transferência rúnica actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.\n\nO selo só pode transferir glifos se eles tiverem sido aplicados à armadura quando o selo estava afixado. actors.hero.talent.runic_transference.meta_desc=_Se este talento for adquirido por um herói diferente_, ajudará os glifos em sua armadura a resistir à remoção por pergaminhos de aprimoramento. Os glifos começarão a ser perdidos ao aprimorar a partir do nível 6 (em vez de 4) em +1, ou nível 7 (em vez de 4) em +2. O nível em que os glifos são garantidos para serem perdidos permanece inalterado em +8. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na ar actors.hero.talent.cleave.title=próximo actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _15 turnos_.\n\n_+2:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _30 turnos_.\n\n_+3:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _45 turnos_. actors.hero.talent.lethal_defense.title=Defesa Letal -actors.hero.talent.lethal_defense.desc=_+1:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _recupera 33%_ do escudo do selo quebrado,\n\n_+2:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _recupera 67%_ do escudo do selo quebrado.\n\n_+3:_ Quando o Gladiador mata um inimigo com um movimento de combo, ele _recupera 100%_ do escudo do selo quebrado. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Combo melhorado actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, a distância de Surrar aumenta em 3, causa vertigem e pode derrubar os inimigos em abismos.\n\n_+2:_ Além dos benefícios do +1, quando o combo do Gladiador é 9 ou maior Bloquear funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios de +1 e +2, O Gladiador pode saltar até 3 espaços para combar quando usar Trombar, Esmagar ou Fúria. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Se o ladino usar a bomba de fumaça en actors.hero.talent.fear_the_reaper.title=Temor da morte actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _aleijado_.\n\n_+2:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_.\n\n_+3:_ Quando um inimigo com a marca de morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _aleijados_.\n\n_+4:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _assustados e aleijados_. actors.hero.talent.deathly_durability.title=Durabilidade mortal -actors.hero.talent.deathly_durability.desc=_+1_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _13%_ da sua vida quando foram marcados.\n\n_+2:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _25%_ da sua vida quando foram marcados.\n\n_+3:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _38%_ da sua vida quando foram marcados.\n\n_+4:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _50%_ da sua vida quando foram marcados. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=Marca dupla actors.hero.talent.double_mark.desc=_+1:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _30% reduzido_.\n\n_+2:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _50% reduzido_.\n\n_+3:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _65% reduzido_.\n\n_+4:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _75% reduzido_. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=Letalidade combinada actors.hero.talent.combined_lethality.desc=_+1:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 13% PV_.\n\n_+2:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 27% PV_.\n\n_+3:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 40% PV_.\n\nEste ataque pode ser um ataque corpo a corpo regular com arma ou parte de uma habilidade de arma. actors.hero.talent.unencumbered_spirit.title=espírito livre -actors.hero.talent.unencumbered_spirit.desc=_+1:_ A Monja ganha _50% a mais de energia_ para cada equipamento _tier 3 ou inferior_ que estiver usando.\n\n_+2:_ O efeito deste talento é aumentado para _75% a mais de energia_ para cada equipamento de _tier 2 ou inferior_ que a Monja estiver usando.\n\n_+3:_ O efeito deste talento é aumentado para _100% a mais de energia_ para cada equipamento de _tier 1_ que a Monja estiver usando. Ela também ganha uma armadura de pano grátis e luvas cravejadas.\n\nObserve que esse talento não oferece nenhum benefício por se estar desarmado ou se estar atacando com um Anel de Força. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigor monástico actors.hero.talent.monastic_vigor.desc=_+1:_ Se a Monja tiver _100% de energia_, suas habilidades serão fortalecidas.\n\n_+2:_ Se a Monja tiver _80% ou mais de energia_, suas habilidades serão fortalecidas.\n\n_+3:_ Se a Monja tiver _60% ou mais de energia_, suas habilidades serão fortalecidas.\n\nQuando fortalecida:\n- Rajada de golpes aplica o encantamento da arma\n- Foco é instantâneo\n- Dash ganha +4 de alcance\n- Chute do Dragão causa +50% de dano e aplica seu efeito de empurrão e atordoamento a todos os inimigos adjacentes\n- Meditar cura lentamente 20% de PV perdidos e concede 80% de resistência a danos. actors.hero.talent.combined_energy.title=energia combinada @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=Intuição divina actors.hero.talent.holy_intuition.desc=_+1:_ O Clérigo pode lançar _Intuição Divina,_ uma magia que revela se um item está amaldiçoado ao custo de _3 cargas._\n\n_+2:_ O Clérigo pode lançar _Intuição Divina,_ um magia que revela se um item está amaldiçoado ao custo de _2 cargas._ actors.hero.talent.holy_intuition.meta_desc=_Se este talento for adquirido por um herói diferente_, permitirá que o herói identifique o status da maldição em um item amaldiçoado quando prestes a equipá-lo, 15% das vezes com +1 ou 25% das vezes com +2. actors.hero.talent.searing_light.title=Luz abrasadora -actors.hero.talent.searing_light.desc=_+1:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+4 de dano._\n\n_+2:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+6 de dano._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Se este talento for adquirido por um herói diferente_, ele concederá dano extra depois que uma varinha ou artefato for usado em um inimigo, com um tempo de recarga de 20 turnos. actors.hero.talent.shield_of_light.title=Escudo de luz -actors.hero.talent.shield_of_light.desc=_+1:_ O Clérigo pode conjurar _Escudo de Luz_, uma magia que é conjurada instantaneamente e concede _2-4 de armadura_ contra um alvo por 4 turnos ao custo de 1 carga.\n\n_+2:_ O Clérigo pode conjurar _Escudo de Luz_, uma magia que é conjurada instantaneamente e concede _3-6 de armadura_ contra um alvo por 4 turnos ao custo de 1 carga. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Se esse talento for adquirido por um herói diferente_, reduzirá o dano físico recebido do inimigo alvo em 1, 33% das vezes com +1 ou 50% das vezes com +2. actors.hero.talent.enlightening_meal.title=Refeição Iluminada -actors.hero.talent.enlightening_meal.desc=_+1:_ Comer leva 1 turno para o Clérigo e concede _1 carga_ ao seu tomo sagrado.\n\n_+2:_ Comer leva 1 turno para o Clérigo e concede _1,5 cargas_ ao seu tomo sagrado. -actors.hero.talent.enlightening_meal.meta_desc=_Se esse talento for adquirido por um herói diferente_, concederá 2 turnos de recarga de varinha e artefato em +1, ou 3 turnos em +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Recuperar Inscrição actors.hero.talent.recall_inscription.refunded=Seu item foi reembolsado! actors.hero.talent.recall_inscription.desc=_+1:_ O Clérigo pode lançar _Recuperar Inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _10 turnos._\n\n_+2:_ O Clérigo pode lançar _Recuperar inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _300 turnos._\n\nRecuperar Inscrição não pode ser usado com pergaminhos de aprimoramento. O custo de carga desta magia varia de acordo com o item usado recentemente: 2 para uma pedra rúnica, 3 para um pergaminho, 4 para um pergaminho exótico. Este custo de carga também é duplicado quando usado com um pergaminho de transmutação ou itens de alquimia que precisam de pergaminhos de transmutação ou de aprimoramento para serem criados. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Raio solar actors.hero.talent.sunray.desc=_+1:_ O Clérigo pode conjurar _Raio Solar_, uma magia que causa _4-8 de dano_ e cega o alvo por _4 turnos,_ ao custo de 1 carga.\n\n_+2:_ O Clérigo pode conjurar _Raio Solar_, uma magia que causa _6-12 de dano_ e cega o alvo por _6 turnos,_ ao custo de 1 carga.\n\nRaio Solar só pode cegar cada alvo uma vez, mas se o alvo já estiver cegado pelo Raio Solar, então será paralisado. Raio Solar sempre causa o máximo de dano a inimigos demoníacos e mortos-vivos. actors.hero.talent.sunray.meta_desc=_Se esse talento for adquirido por um herói diferente_, fará com que varinhas e artefatos ceguem os inimigos por 4 turnos, 15% das vezes em +1 ou 25% das vezes em +2. actors.hero.talent.divine_sense.title=Sentido divino -actors.hero.talent.divine_sense.desc=_+1:_ O Clérigo pode conjurar _Sentido Divino_, uma magia que concede a ele _8 espaços_ de Visão Mental por 30 turnos, ao custo de 2 cargas.\n\n_+2:_ O Clérigo pode conjurar _Sentido Divino_, uma magia que concede a ele _12 espaços_ de Visão Mental por 30 turnos, ao custo de 2 cargas. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá visão mental, por um breve momento após usar uma varinha ou artefato, com um alcance de 3 espaços em +1 ou 5 espaços em +2. actors.hero.talent.bless.title=Benção actors.hero.talent.bless.desc=_+1:_ O Clérigo pode lançar _Benção_, um feitiço que concede _6 turnos de bênção e 10 de blindagem_ quando lançado em si mesmo ou _10 turnos de bênção e 10 de cura_ quando lançado em outro personagem, ao custo de 1 carga.\n\n_+2:_ O Clérigo pode lançar _Benção_, um feitiço que concede _10 turnos de bênção e 15 de blindagem_ quando lançado em si mesmo ou _15 turnos de bênção e 15 de cura_ quando lançado em outro personagem, ao custo de 1 carga.\n\nO excesso de cura deste feitiço é convertido em blindagem. actors.hero.talent.bless.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará a precisão e a evasão do herói e de todos os aliados em 3% em +1 ou 5% em +2. actors.hero.talent.cleanse.title=Purificar -actors.hero.talent.cleanse.desc=_+1:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _remove efeitos de status negativos_ do Clérigo e de quaisquer aliados próximos e concede a eles _10 de blindagem,_ ao custo de 2 cargas.\n\n_+2:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _concede 3 turnos de imunidade a status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede a eles _20 de blindagem,_ ao custo de 2 cargas.\n\n_+3:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _concede 5 turnos de imunidade a status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede a eles _30 de blindagem,_ ao custo de 2 cargas. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Se este talento for adquirido por um herói diferente_, dissipará efeitos de status negativos no herói após o uso de uma varinha ou artefato, 10/20/30% das vezes em +1/+2/+3. actors.hero.talent.light_reading.title=Leitura da Luz actors.hero.talent.light_reading.desc=_+1:_ O Clérigo pode usar seu tomo sagrado quando não estiver equipado, mas ele recarrega a _25% da velocidade_ quando não estiver equipado.\n\n_+2:_ O Clérigo pode usar seu tomo sagrado quando não estiver equipado, mas ele recarrega a _50% da velocidade_ quando não estiver equipado.\n\n_+3:_ O Clérigo pode usar seu tomo sagrado quando não estiver equipado, mas ele recarrega a _75% da velocidade_ quando não estiver equipado. actors.hero.talent.light_reading.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará a velocidade de recarga de todas as varinhas em 7/13/20% em +1/+2/+3. actors.hero.talent.holy_lance.title=Lança Sagrada -actors.hero.talent.holy_lance.desc=_+1:_ O Sacerdote pode conjurar _Lança Sagrada_, uma magia devastadora que causa _30-55 de dano_ ao custo de 4 cargas.\n\n_+2:_ O Sacerdote pode conjurar _Lança Sagrada_, uma magia devastadora que causa _45-83 de dano_ ao custo de 4 cargas.\n\n_+3:_ O Sacerdote pode conjurar _Lança Sagrada_, uma magia devastadora que causa _60-110 de dano_ ao custo de 4 cargas.\n\nLança Sagrada sempre causa o máximo de dano a inimigos demoníacos e mortos-vivos. Lança Sagrada tem um tempo de recarga de 50 turnos antes de poder ser conjurada novamente. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Solo santificado -actors.hero.talent.hallowed_ground.desc=_+1:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _3x3_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _5x5_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _7x7_ por 20 turnos, ao custo de 2 cargas.\n\nQuando lançado, Solo Santificado cura aliados em 10 PV, enraíza brevemente os inimigos e espalha grama curta. Depois disso, cura lentamente os aliados, aleija os inimigos e faz com que a grama alta cresça aleatoriamente. Solo santificado concede blindagem ao Sacerdote ao invés de cura e é destruído por fogo. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Oração Mnemônica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ O Sacerdote pode lançar _Oração Mnemônica,_ uma magia que estende buffs/debuffs em um aliado/inimigo por _3 turnos_ ao custo de 1 carga.\n\n_+2:_ O Sacerdote pode lançar _Oração Mnemônica,_ uma magia que estende buffs/debuffs em um aliado/inimigo por _4 turnos_ ao custo de 1 carga.\n\n_+3:_ O Sacerdote pode lançar _Oração Mnemônica,_ uma magia que estende buffs/debuffs em um aliado/inimigo por _5 turnos_ ao custo de 1 carga.\n\nA Oração Mnemônica também ilumina novamente o alvo caso ele tenha sido iluminado anteriormente. A Oração Mnemônica só pode estender uma instância específica de um buff/debuff uma vez e não pode estender buffs de habilidades de armadura. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=Cura pelas mãos -actors.hero.talent.lay_on_hands.desc=_+1:_ O Paladino pode lançar _Cura pelas mãos,_ um magia que cura instantaneamente um personagem próximo em _10 PV,_ ou concede ao Paladino _10 de blindagem,_ ao custo de 1 carga.\n\n_+2:_ O Paladino pode lançar _Cura pelas mãos,_ um magia que cura instantaneamente um personagem próximo em _15 PV,_ ou concede ao Paladino _15 de blindagem,_ ao custo de 1 carga.\n\n_+3:_ O Paladino pode lançar _Cura pelas mãos,_ um magia que cura instantaneamente um personagem próximo em _20 PV,_ ou concede ao Paladino _20 de blindagem,_ ao custo de 1 carga.\n\nO excesso de cura desta magia é convertido em proteção. Cura pelas mãos pode ser lançado repetidamente, mas não pode aplicar mais do que três lançamentos de escudo de uma só vez. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=Aura de proteção -actors.hero.talent.aura_of_protection.desc=_+1:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _15% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+50% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _23% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+75% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _30% de resistência a danos_ e o efeito do glifo de armadura do Paladino em _+100% de pode_ por 20 turnos, ao custo de 2 cargas. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=Parede de luz actors.hero.talent.wall_of_light.desc=_+1:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _3 espaços de largura_ na frente dele que empurra os inimigos para trás e dura por 20 turnos, ao custo de 3 cargas.\n\n_+2:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _5 espaços de largura_ na frente dele que empurra os inimigos para trás e dura 20 turnos, ao custo de 3 cargas.\n\n_+3:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _7 espaços de largura_ na frente dele que empurra os inimigos e dura 20 turnos, ao custo de 3 cargas.\n\nA parede pode ser colocada cardinalmente ou diagonalmente, apenas uma parede pode existir por vez. actors.hero.talent.divine_intervention.title=Intervenção divina -actors.hero.talent.divine_intervention.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _150 de blindagem_ e estende a Forma Ascendida por _1 turno_.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _200 de blindagem_ e estende a Forma Ascendida por _2 turnos._\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _250 de blindagem_ e estende a Forma Ascendida por _3 turnos._\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _300 de blindagem_ e estende a Forma Ascendida por _4. turnos._\n\nIntervenção Divina custa incríveis 5 cargas do tomo e só pode ser lançada uma vez na mesma forma ascendida. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=Julgamento -actors.hero.talent.judgement.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _10-20 de dano_ a todos os inimigos visíveis.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _15-30 de dano_ a todos os inimigos visíveis.\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _20-40 de dano_ a todos os inimigos visíveis.\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _25-50 de dano_ a todos os inimigos visíveis.\n\nO Julgamento custa 3 cargas do tomo. Julgamento causa 5-10 de dano adicional para cada feitiço que o Clérigo lançou desde que entrou na forma ascendida ou desde o último lançamento de Julgamento. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=Lampejo -actors.hero.talent.flash.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _3 espaços_ de distância.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _4 espaços_ de distância.\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _5 espaços_ de distância.\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _6 espaços_ de distância.\n\nLampejo custa inicialmente 1 carga de tomo e mais 1 carga para cada uso na mesma forma ascendida. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=Forma corporal actors.hero.talent.body_form.desc=O Clérigo pode conjurar _Forma Corporal_, que imbui a Trindade com o poder de um encantamento ou glifo que o Clérigo identificou nesta partida, ao custo de 2 cargas.\n\n_+1:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _20 turnos._\n\n_+2:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _27 turnos._\n\n_+3:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _33 turnos._\n\n_+4:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _40 turnos._\n\nA Trindade só pode ser imbuída com um efeito corporal por vez. O custo de carga de armadura da Trindade é maior se o glifo escolhido for raro e poderoso. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=Forma espiritual actors.hero.talent.spirit_form.desc=O Clérigo pode conjurar _Forma Espiritual_, que imbui a Trindade com o poder de um anel ou artefato que o Clérigo identificou nesta partida (exceto o tomo sagrado), ao custo de 4 cargas.\n\n_+1:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+1_ por 20 turnos ou acionará um efeito de artefato em _+4._\n\n_+2:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+2_ por 20 turnos ou acionará um efeito de artefato em _+6._\n\n_+3:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+3_ por 20 turnos ou acionará um efeito de artefato em _+8._\n\n_+4:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+4_ por 20 turnos ou acionará o efeito de um artefato em _+10._\n\nA Trindade só pode ser imbuída com um efeito espiritual por vez. Artefatos têm variados efeitos e custos de carga de armadura quando acionados pela Trindade. actors.hero.talent.beaming_ray.title=Raio radiante -actors.hero.talent.beaming_ray.desc=O Clérigo pode lançar _Raio Radiante_ de um aliado fortalecido ao custo de 1 carga. Este raio pode atravessar paredes e teletransportar o aliado para um local específico. Se um inimigo estiver naquele local, o aliado aparecerá próximo ao inimigo e irá atacá-lo. O raio radiante pode até teletransportar aliados normalmente imóveis, mas tem metade do alcance ao fazê-lo.\n\n_+1:_ Raio Radiante tem um alcance máximo de 4 espaços e aumenta o bônus de Poder de Muitos para _+35% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+2:_ Raio Radiante tem um alcance máximo de 8 espaços e aumenta o bônus de Poder de Muitos para _+40% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+3:_ Raio Radiante tem um alcance máximo de 12 espaços e aumenta o bônus de Poder de Muitos para _+45% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+4:_ Raio Radiante tem um alcance máximo de 16 espaços e aumenta o bônus de Poder de Muitos para _+50% de dano_ contra o inimigo mais próximo por 10 turnos. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=elo de vida -actors.hero.talent.life_link.desc=O Clérigo pode lançar _Elo da Vida_ em si e um aliado fortalecido ao custo de 2 cargas. Esta magia faz com que o dano seja compartilhado entre o Clérigo e seu aliado, e faz com que magias benéficas do Clérigo de nível 3 ou inferior sejam aplicadas a ambos se um deles estiver sendo afetado.\n\n_+1:_ Elo da Vida dura _6 turnos_ e aumenta o bônus de Poder de Muitos para _-35% do dano sofrido._\n\n_+2:_ Elo da Vida dura _8 turnos_ e aumenta o bônus de Poder de Muitos para _-40% do dano sofrido._\n\n_+3:_ Elo da Vida dura _10 turnos_ e aumenta o bônus de Poder de Muitos para _-45% do dano sofrido._\n\n_+4:_ Elo da Vida dura _12 turnos_ e aumenta o bônus de Poder de Muitos para _-50% do dano sofrido._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Estase -actors.hero.talent.stasis.desc=O Clérigo pode conjurar _Estase_ em um aliado fortificado pelo custo de 1 carga. Estase remove o aliado da masmorra temporariamente e preserva a duração de todos os buffs, incluindo Poder de Muitos. O aliado irá reaparecer próximo a você quando o efeito acabar. Estase pode ser conjurado instantaneamente e sem custo para encerrar o efeito mais cedo. Estase funciona em aliados imóveis, mas não pode movê-los entre os andares da masmorra.\n\n_+1:_ Estase dura por um máximo de _40 turnos._\n\n_+2:_ Estase dura por um máximo de _60 turnos._\n\n_+3:_ Estase dura por um máximo de _80 turnos._\n\n_+4:_ Estase dura por um máximo de _100 turnos._\n\nO Clérigo também pode conjurar Raio Radiante quando um aliado está em estase para invocá-lo novamente, ou conjurar Elo de Vida para aplicar o efeito preventivamente. Aliados não irão se beneficiar de Elo de Vida enquanto estiverem em Estase. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Esta área não é acessível nesta p actors.mobs.npcs.blacksmith.def_verb=bloqueou actors.mobs.npcs.blacksmith.desc=Este troll ferreiro se parece como todos os trolls: ele é alto, magro e a sua pele lembra pedra tanto na cor quanto na textura. O troll ferreiro está trabalhando com ferramentas desproporcionalmente pequenas. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Ei, humano! Quer ser útil, hein? Pega essa picareta e minera pra mim uns _minérios de ouro negro, 15_ serão o bastante. Pagamento? Sempre gananciosos... \nOk, ok, eu não tenho dinheiro, mas posso usar minhas habilidades de ferreiro como pagamento. Considere-se com sorte, eu sou o único ferreiro por aqui. -actors.mobs.npcs.blacksmith.blood_1=Ei, humano! Quer ser útil, hein? Pega esta picareta e _mate um morcego_ com ela, preciso do sangue nela. Pagamento? Sempre gananciosos...\nEstá bem, está bem, eu não tenho dinheiro, mas posso usar minhas habilidades de ferreiro como pagamento. Considere-se com sorte, eu sou o único ferreiro por aqui. -actors.mobs.npcs.blacksmith.gold_2=Ouro negro. Só 15. É tão difícil assim? -actors.mobs.npcs.blacksmith.blood_2=Eu disse que preciso de sangue de morcego na picareta. Mexa-se! -actors.mobs.npcs.blacksmith.completed=Ah, você voltou... Antes tarde do que nunca. - actors.mobs.npcs.ghost.name=fantasma triste actors.mobs.npcs.ghost.rat_1=Olá %s... Eu já fui como você - forte e confiante... Mas fui morto por uma besta imunda... Não posso deixar este lugar... Não até eu ter minha vingança... Mate o _Rato Fedido_ que tirou a minha vida... \n\nEle caminha por este andar... Espalhando sua imundície por todo lado... _Cuidado com a sua névoa fedorenta e mordida corrosiva, o ácido se dissolve na água..._ actors.mobs.npcs.ghost.rat_2=Por favor... Ajude-me... Destrua a abominação...\n\n_Enfrente-o perto da água... Evite o seu fedor pestilento..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=O imp montou uma pequena loja no limite da e actors.mobs.npcs.mirrorimage.name=cópia espelhada actors.mobs.npcs.mirrorimage.desc=Esta ilusão possui uma semelhança próxima a você, até mesmo parecendo utilizar sua arma e armadura atual.\n\nImagens espelhadas procurarão e atacarão inimigos usando sua arma imitada, que funciona da mesma forma que a sua, mas causa menos dano. Elas começam praticamente invisíveis, mas devem assumir uma forma mais corpórea para atacar.\n\nEnquanto seu poder ofensivo pode ser potente, imagens espelhadas não possuem durabilidade e irão desaparecer no momento em que receberem dano. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=imagem prismática actors.mobs.npcs.prismaticimage.desc=Esta ilusão cintilante tem uma grande semelhança com você, até parecendo usar sua arma e armadura atuais.\n\nAs imagens prismáticas buscarão tirar o foco dos inimigos, usando sua defesa e saúde aprimoradas para proteger você. Embora não tenham o mesmo poder ofensivo que as imagens espelhadas, imagens prismáticas possuem durabilidade aprimorada, incluindo o recebimento de benefícios da sua armadura.\n\nQuando reduzidas a 0 PV, as imagens prismáticas desaparecerão gradualmente ao longo de vários turnos e ainda poderão ser curadas durante esse tempo. Quando não houver inimigos, as imagens prismáticas desaparecerão e voltarão ao seu mestre. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=rei rato actors.mobs.npcs.ratking.not_sleeping=Eu não estou dormindo! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Este rato é um pouco maior que um rato mars actors.mobs.npcs.ratking.desc_birthday=Este rato é um pouco maior que um rato marsupial. Está usando um pequeno chapéu festivo verde ao invés de sua coroa habitual. Feliz aniversário, Rei Rato! actors.mobs.npcs.ratking.desc_winter=Este rato é um pouco maior que um rato marsupial. Está usando um chapéu festivo ao invés de sua coroa habitual. Boas Festas! actors.mobs.npcs.ratking.desc=Este rato é um pouco maior que um rato marsupial. Ele está usando uma pequena coroa em sua cabeça. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=ovelha actors.mobs.npcs.sheep.baa!=Bééé! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Béé. actors.mobs.npcs.sheep.baa...=Béé... actors.mobs.npcs.sheep.def_verb=bloqueou actors.mobs.npcs.sheep.desc=Esta é uma ovelha mágica. O que há de tão mágico nela? Você não consegue matá-la, ela ficará aí até magicamente desaparecer, o tempo todo ruminando, com um olhar vazio. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=vendedor actors.mobs.npcs.shopkeeper.thief=Ladrão, Ladrão! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Estas enormes criaturas demoníacas do tipo aracnídeo e actors.mobs.albino.name=rato albino actors.mobs.albino.desc=Esta é uma raça rara de rato marsupial, com puro pelo branco e dentes afiados. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=estátua encouraçada actors.mobs.armoredstatue.desc=Você pensaria que é apenas mais uma das estátuas inanimadas desta masmorra, mas seus olhos vermelhos brilhantes a denunciam.\n\nParece estar em ótimas condições por causa da armadura que está usando, pode ser muito difícil de matar. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Estes habitantes vigorosos e persistentes das cavernas são actors.mobs.bee.name=Abelha Dourada actors.mobs.bee.desc_honey=Apesar de seu pequeno tamanho, as abelhas douradas tendem a proteger sua casa ferozmente. Esta foi amansada e parece querer seguir você. actors.mobs.bee.desc=Apesar do seu pequeno tamanho, as abelhas douradas tendem a proteger ferozmente suas casas. Esta está zangada, é melhor manter-se à distância. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=Gnoll Bruto actors.mobs.brute.enraged=Enfurecido @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Este gnoll bruto está morrendo, mas quer te le actors.mobs.causticslime.name=slime cáustico actors.mobs.causticslime.desc=Este slime parece ter sido contaminado pela magia negra que emana das profundezas. Ele perdeu sua cor verde habitual e muco cáustico escorre dele. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=caranguejo de esgoto actors.mobs.crab.desc=Estes caranguejos enormes estão no topo da sua cadeia alimentar dos esgotos. Eles são extremamente rápidos e a sua carapaça dura consegue resistir a golpes pesados. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Estes caranguejos enormes estão no topo da sua cadeia ali actors.mobs.crystalguardian.name=Guardião de cristal actors.mobs.crystalguardian.def_verb=bloqueou actors.mobs.crystalguardian.desc=Estes grandes guardiões cristalinos quase parecem estátuas, se não fosse por seus olhos brilhantes. O cristal endurecido de que são feitos os torna lentos, mas muito resistentes, então _é melhor deixá-los dormirem em seu ninho de cristal pelo maior tempo possível._\n\nDevido ao seu tamanho, os guardiões de cristal se moverão muito mais lentamente em espaços fechados. Eles também são tão duráveis que são impossíveis de matar. Eles podem ser derrotados e temporariamente incapacitados, mas retornarão depois de um tempo. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=mímico de cristal actors.mobs.crystalmimic.ate=O Mímico abocanhou seu item %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=pináculo de cristal actors.mobs.crystalspire.warning=O cristal vibra quando você o atinge. Continuar com isso certamente atrairá a atenção para você... actors.mobs.crystalspire.alert=A vibração aumenta e ecoa por toda a caverna! actors.mobs.crystalspire.desc=Este gigantesco pináculo de cristal extremamente duro é provavelmente a fonte de todas as estranhas criaturas cristalinas desta caverna. Suas armas normais são ineficazes contra ele, então você precisará usar sua picareta se quiser destruí-lo.\n\n_Certifique-se de estar preparado antes de começar a quebrá-lo._ É provável que um cristal tão grande demore um pouco para ser extraído e você provavelmente não conseguirá fazer isso sem ser incomodado. O próprio pináculo pode até ter alguns meios de se defender também. _Talvez os ataques do pináculo possam ser usados contra seus lacaios._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=fragmento de cristal actors.mobs.crystalwisp.beam_kill=O feixe de luz matou você... actors.mobs.crystalwisp.desc=Um pequeno pedaço flutuante de cristal endurecido que produz um brilho intenso. Embora não sejam especialmente fortes, os fragmentos de cristal dispararão um feixe de luz danoso em sua direção se puderem acertar você.\n\nOs fragmentos são pequenos o suficiente para se moverem facilmente através das várias formações de cristais, mas não são capazes de atirar através delas. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=forja demoníaca actors.mobs.demonspawner.on_death=A energia demoníaca aqui parece diminuir depois da morte da forja. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Era um mímico ali! actors.mobs.ebonymimic.hidden_name=traços suspeitos actors.mobs.ebonymimic.hidden_desc=Parece haver algo aqui, mas é quase totalmente transparente. actors.mobs.ebonymimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos de ébano são mímicos furtivos com a capacidade de se tornarem quase invisíveis. Eles espreitam em coisas com as quais aventureiros provavelmente irão interagir, mas também contêm seus próprios itens. Quando descobertos, não são mais resistentes do que um mímico comum, mas sua mordida surpresa é devastadora. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=elemental de fogo actors.mobs.elemental$fireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elemental que causa dano com magia de fogo. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar bolas de fogo. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=O elemental está carregando actors.mobs.elemental$newbornfireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nEste elemental de fogo acabou de ser invocado, mas ainda é bastante perigoso! actors.mobs.elemental$newbornfireelemental.desc_boss=Devido à natureza caótica de sua invocação, este elemental só pode espalhar fogo em rajadas imprecisas após carregar por um turno. actors.mobs.elemental$newbornfireelemental.desc_ally=Como este elemental foi invocado por um feitiço, ele tem um pouco mais de controle sobre suas chamas. Ele é incapaz de realizar ataques a distância, mas irá incendiar inimigos com ataques corpo a corpo. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=elemental de gelo actors.mobs.elemental$frostelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais de gelo são um tipo comum de elemental que enfraquece os inimigos com magia congelante. Eles esfriarão seu alvo com ataques corpo a corpo e ocasionais ataques de longo alcance. Sua mágica é muito mais eficaz na água. actors.mobs.elemental$shockelemental.name=elemental elétrico @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Olhos Demoníacos são bolas flutuantes de pura energia dem actors.mobs.fetidrat.name=Rato fétido actors.mobs.fetidrat.desc=Algo está claramente errado com este rato. Seu pelo preto oleoso e pele podre são muito diferentes dos ratos saudáveis que você viu anteriormente. Seus olhos verdes pálidos fazem parecer especialmente ameaçador.\n\nO rato carrega uma nuvem de fedor horrível com ele, é extremamente forte de perto.\n\nUm lodo escuro escorre da boca do rato, corroendo o chão por onde passa, mas parece se dissolver na água. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=núcleo fúngico actors.mobs.fungalcore.desc=Este cogumelo gigantesco deve ser a fonte de toda a atividade fúngica nesta caverna. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=À medida que a sociedade dos anões começou lentamente actors.mobs.gnoll.name=Gnoll explorador actors.mobs.gnoll.desc=Gnolls são criaturas que lembram hienas humanoides. Eles moram em esgotos e masmorras, aventurando-se para invadir a superfície de tempos em tempos. Gnolls exploradores são membros comuns em seus grupos. Eles não são tão fortes como os brutos e não tão inteligentes quanto os xamãs. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=gnoll geomante actors.mobs.gnollgeomancer.warning=O geomante começa a se mexer. Certifique-se de estar pronto antes de continuar! actors.mobs.gnollgeomancer.alert=O geomante desperta! A caverna inteira parece mudar enquanto ele salta para longe, rindo loucamente! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Este gnoll sênior impressionantemente alto deve actors.mobs.gnollgeomancer.desc_armor=O geomante está atualmente envolto em uma camada de armadura de pedra. _Você precisará se aproximar e quebrá-la com sua picareta antes de poder causar dano ao geomante._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Um gnoll sapador próximo está segurando um dispositivo que está fortalecendo a armadura de pedra do geomante. Você não será capaz de causar dano algum agora!_ actors.mobs.gnollgeomancer.desc_sleeping=Este gnoll xamã impressionantemente alto está cercado por uma camada de rocha e parece quase uma estátua. Olhando de perto, você pode ver a rocha se mover magicamente junto com a respiração do gnoll sênior. Ele não pode receber dano enquanto estiver envolto em rocha desse jeito, e parece literalmente ter vestido o paletó de pedra.\n\nVocê provavelmente pode quebrar as camadas de rocha com sua picareta, mas _certifique-se de estar preparado para lutar quando o fizer._ O geomante deve ser a fonte da magia de deslocamento de terra e o organizador de toda a atividade dos gnolls por aqui. _Derrotar os gnolls espalhados pela mina antes de enfrentá-lo pode ser uma boa ideia._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=Guarda gnoll actors.mobs.gnollguard.def_verb=bloqueou actors.mobs.gnollguard.spear_warn=O gnoll desfere um golpe poderoso com a ponta de sua lança! actors.mobs.gnollguard.desc=Um grande e forte gnoll empunhando uma lança e um escudo, mas sem elmo. Esses guardas provavelmente são gnolls brutos em treinamento, encarregados de ajudar a proteger a mina da invasão da vida selvagem.\n\nO guarda gnoll é forte o suficiente para empunhar a lança com uma mão só, mas não consegue usá-la muito bem. _Ele precisará de um espaço bastante aberto para atacar a distância e causará dano consideravelmente menor se você se mantiver próximo a ele._ actors.mobs.gnollguard.desc_armor=_Um gnoll sapador próximo está segurando um dispositivo que está concedendo a este guarda uma armadura de terra, reduzindo significativamente o dano que ele sofre._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnoll sapador actors.mobs.gnollsapper.desc=Um gnoll pequeno e fraco, mas inteligente, com pelagem clara e uma bolsa cheia de vários dispositivos. Eles provavelmente estão aqui para ajudar na prospecção e mineração de ouro escuro e têm guardas próximos para proteção. Eles são capazes de lutar, mas seus ataques são ridiculamente fracos, não mais fortes do que um gnoll explorador.\n\nEm vez de combate direto, os gnolls sapadores preferem usar os vários dispositivos que possuem para fazer com que o ambiente rochoso ataque por eles. No entanto, eles não conhecem magia de locomoção de terra e, portanto, podem acabar usando seus dispositivos de forma imprudente. _Deve haver muitas maneiras de usar seus ataques contra si mesmos ou contra seus guardas._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=Gnoll trapaceiro actors.mobs.gnolltrickster.desc=Uma criatura estranha, diferente dos gnolls comuns. Ele curva-se para frente com um sorriso perverso, segurando uma bolsa pendurada sobre seu ombro quase como se fosse um bebê. Seus olhos estão arregalados com uma estranha mistura de medo e animação.\n\nHá uma grande coleção de dardos mal feitos em sua mochila, todos eles parecem ter sido mergulhados em várias substâncias nocivas. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=mímico dourado actors.mobs.goldenmimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos dourados são imitações mais resistentes que tentam atrair os aventureiros mais fortes. Eles têm melhores pilhagens, mas também são muito mais fortes que os mímicos comuns. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=grande Caranguejo actors.mobs.greatcrab.noticed=O caranguejo bloqueia com sua enorme garra. actors.mobs.greatcrab.def_verb=bloqueou actors.mobs.greatcrab.desc=Este caranguejo é gigantesco, mesmo comparado a outros caranguejos de esgoto. Sua casca azul é coberta de rachaduras e cracas, mostrando sua longa idade. Ele se move lentamente, mal mantendo o equilíbrio com sua enorme garra.\n\nEmbora o caranguejo tenha apenas uma garra, seu tamanho facilmente compensa. O caranguejo segura a garra na frente de qualquer ameaça, protegendo-se atrás de uma parede impenetrável de carapaça. No entanto, o caranguejo não pode bloquear os ataques que não vê, ou ataques de vários inimigos de uma só vez. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=guarda da prisão actors.mobs.guard.scorpion=Venha cá! actors.mobs.guard.def_verb=bloqueou actors.mobs.guard.desc=Antigamente sendo os guardiões da prisão, estes guardas já não são diferentes dos prisioneiros há um bom tempo. Eles perambulam como zumbis, percorrendo os corredores sem pensar, procurando por qualquer coisa fora do lugar, como você!\n\nEles carregam correntes ao redor de seus pulsos, possivelmente usadas para puxar inimigos para perto. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mímico actors.mobs.mimic.reveal=Esse baú é um mímico! actors.mobs.mimic.hidden_hint=Algo nesse baú parece estar errado... Aproximar-se e tentar abri-lo pode ser uma má ideia. actors.mobs.mimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos têm uma mordida desagradável, mas geralmente guardam mais tesouros do que um baú normal. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=necromante actors.mobs.necromancer.desc=Estes aprendizes de magos das trevas reuniram-se na prisão, pois é o lugar perfeito para praticar sua arte maligna.\n\nNecromantes invocarão e fortalecerão esqueletos para lutar por eles. Matar o necromante também matará o esqueleto que ele invocou. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Este esqueleto foi invocado por um ne actors.mobs.mob.died=Você ouve algo morrer a distância. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Morto por: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=monge anão actors.mobs.monk.def_verb=bloqueou actors.mobs.monk.parried=bloqueou -actors.mobs.monk.desc=Estes monges são fanáticos, que se dedicaram a proteger seu rei através do poder físico. Tão grande é sua devoção que eles entregaram totalmente suas mentes ao seu rei e agora vagam pela cidade dos anões como zumbis irracionais.\n\nOs monges confiam apenas na arte do combate corpo a corpo e são capazes de usar somente seus punhos tanto para ataque quanto para defesa. Quando estiverem focados, os monges irão bloquear o próximo ataque físico usado contra eles, mesmo que seja garantido para acertar. Monges acumulam foco mais rapidamente enquanto estão em movimento e mais lentamente quando estão em combate direto. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=focado actors.mobs.monk$focus.desc=Este monge está perfeitamente focado em seu alvo e parece estar antecipando seus movimentos antes que ele o faça.\n\nEnquanto focado, o próximo ataque físico feito contra este personagem é garantido que falhe, não importando as circunstâncias. Bloquear esse ataque gastará o foco do monge e ele precisará acumulá-lo novamente para bloquear outro ataque. Os monges acumulam foco mais rapidamente enquanto estão em movimento. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=As piranhas fantasmas são uma raça rara de pir actors.mobs.piranha.name=piranha gigante actors.mobs.piranha.desc=Estes peixes carnívoros não são habitantes naturais das poças subterrâneas. Elas foram criadas especificamente para proteger cofres de tesouro inundados. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=torre de energia actors.mobs.pylon.desc_inactive=Uma torre de energia, destinada a ajudar a regular a eletricidade que alimenta as máquinas nesta área.\n\nA torre está atualmente inativa e imune a danos. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Estas criaturas horríveis são o resultado dos mui actors.mobs.rotheart.name=coração pútrido actors.mobs.rotheart.desc=O fruto de Putrifruta é peculiar. Ao invés de apodrecer e fornecer nutrientes, o fruto cresce, endurece e engloba a semente. Ele fornece proteção para os órgãos internos que crescem no interior do fruto. Esta esfera gigante é conhecida como o coração de uma planta putrifruta adulta. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=chicoteadora pútrida actors.mobs.rotlasher.desc=A chicoteadora pútrida é uma parte da estrutura da raiz de uma planta madura de putrifruta, e também seu principal meio de defesa. Chicoteadoras são cegas e estão presas ao chão, mas atacam violentamente qualquer ameaça que se aproxime delas após terem um momento para detecta-lá. Quando não há inimigos próximos, elas ficam imóveis, tentando se mesclar com a vegetação em volta. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=escorpião actors.mobs.scorpio.desc=Estas enormes criaturas demoníacas do tipo aracnídeo evitam o combate corpo a corpo, preferindo disparar espinhos serrilhados incapacitantes de longas distâncias. actors.mobs.senior.name=monge sênior -actors.mobs.senior.desc=Estes monges são fanáticos, que se dedicaram a proteger seu rei através do poder físico. Tão grande é sua devoção que eles entregaram totalmente suas mentes ao seu rei e agora vagam pela cidade dos anões como zumbis irracionais.\n\nEste monge dominou a arte do combate corpo a corpo e é capaz de ganhar foco enquanto se move muito mais rapidamente do que monges comuns. Quando eles estiverem focados, os monges irão bloquear o próximo ataque físico usado contra eles, mesmo que seja garantido para acertar. Monges acumulam foco mais rapidamente enquanto estão em movimento e mais lentamente quando estão em combate direto. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=gnoll xamã actors.mobs.shaman.bolt_kill=O raio mágico matou você... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=estátua animada actors.mobs.statue.def_verb=bloqueou actors.mobs.statue.desc=Você pensaria que é apenas mais uma das estátuas inanimadas desta masmorra, mas seus olhos vermelhos brilhantes a denunciam. actors.mobs.statue.desc_weapon=Enquanto a estátua em si é feita de pedra, a arma _%s_ que está empunhando parece real. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=súcubo actors.mobs.succubus.desc=As súcubos são demônios que mudam de forma e manipulam as mentes de suas presas. Esta assumiu a forma de uma humanoide pálida e gótica, talvez para atrair anões bruxos?\n\nSúcubos podem temporariamente encantar seus inimigos quando atacam, tornando-os incapazes de atacá-las diretamente. Quando as súcubos atacam um inimigo encantado, elas roubam parte de sua essência vital. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=À medida que os interesses dos anões mudavam da engen actors.mobs.wraith.name=espectro actors.mobs.wraith.desc=Um espectro é um espírito vingativo de um pecador, cujo túmulo foi perturbado. Sendo uma entidade etérea, é muito difícil atingi-los com uma arma comum. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=EU. VEJO. VOCÊ. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 74f80cfc4..7f82a4431 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -22,7 +22,7 @@ actors.blobs.freezing.desc=Воздух здесь неестественно х actors.blobs.goowarn.name=темная энергия actors.blobs.goowarn.desc=Здесь кружатся частицы тёмной энергии! -actors.blobs.inferno.name=ад +actors.blobs.inferno.name=адское пламя actors.blobs.inferno.desc=Здесь бушует адское пламя. actors.blobs.paralyticgas.name=парализующий газ @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=разгневан actors.buffs.berserk.berserk=в неистовстве actors.buffs.berserk.exhausted=истощен actors.buffs.berserk.recovering=восстановление -actors.buffs.berserk.angered_desc=Тяжесть травм Берсерка усиливает его удары. Когда берсерк получает физические повреждения, его ярость растет, даруя ему бонус к урону. Урон, блокируемый броней, также увеличивает ярость.\n\nСо временем, ярость спадает. Чем меньше у Берсерка здоровья, тем дольше она будет длиться.\n\nПри 100%% ярости Берсерк может впасть в неистовство, удваивая максимальную защиту печати. При очень низком здоровье защита увеличивается до 6 раз. Защита со временем разрушается, и как только она иссякнет, Берсерку придется отдохнуть, прежде чем снова набраться ярости.\n\nТекущая ярость: _%.0f%%_\n_+%.0f%%_ урона -actors.buffs.berserk.berserk_desc=Страх и неуверенность исчезают, оставляя чистый гнев. В этом состоянии Берсерк предельно силен, _нанося на 50% больше урона и получая дополнительную защиту._\n\nДополнительная защита удваивает защиту печати, увеличиваясь до 6 раз при очень низком здоровье. Когда защита достигнет нуля, неистовство прекращается.\n\nПосле того как завершается время ярости, Берсерку нужно отдохнуть, чтобы вновь набираться ярости. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=У внутренней мощи есть свои пределы. Берсерку надо передохнуть, прежде чем снова использовать ярость.\n\nПока Берсерк восстанавливается, от получения урона его ярость не накапливается. actors.buffs.berserk.recovering_desc_turns=Ходов до восстановления: _%d_ actors.buffs.berserk.recovering_desc_levels=Уровней до восстановления: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Вы злитесь, и вашим врагам не по actors.buffs.blobimmunity.name=очищающий барьер actors.buffs.blobimmunity.desc=Какая-то загадочная сила окружает вас тонким защитным барьером, ограждая вас от любых вредных испарений.\n\nВо время действия этого барьера, вы неуязвимы для любых эффектов, действующих по площади.\n\nХодов осталось: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=Повышенная спешка actors.buffs.greaterhaste.desc=Невероятный прирост в скорости, на мгновение кажется, что всё остальное стоит на месте.\n\nВ то время как в условиях повышенной спешки перемещение не занимает много времени, другие действия по-прежнему выполняются с нормальной скоростью. Каждый шаг движения потребляет ход повышенной спешки.\n\nХодов осталось: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=парит actors.buffs.levitation.desc=Магическая сила поднимает вас над землей, заставляя чувствовать себя невесомым.\n\nЛевитирующие герои передвигаются бесшумно и игнорируют все наземные эффекты. Ловушки не будут срабатывать, вода не потушит огонь, растения не будут растоптаны, корни не оплетут вас и вы сможете парить над пропастью. Будьте осторожнее: всё это может произойти в ту же секунду, когда эффект закончится!\n\nХодов осталось: %s. actors.buffs.lifelink.name=узы жизни +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Жизненная сила этого персонажа связана с другим, находящемся недалеко персонажем. Любой урон разделяется между ними.\n\nКогда этому персонажу наносится урон, половина достается связанному с ним Узами жизни\n\nОсталось ходов с Узами жизни: %s. actors.buffs.light.name=освещен @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Прыжок можно соверши actors.hero.abilities.rogue.smokebomb.prompt=Выберите клетку для прыжка actors.hero.abilities.rogue.smokebomb$ninjalog.name=деревянная приманка actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Каким-то образом враги легко убеждаются, что эта деревянная приманка - настоящий Разбойник! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Разбойник бросает _Дымовую Бомбу_, совершая скачок. Он становится временно невидимым и ослепляет врагов рядом со своим старым местоположением. actors.hero.abilities.rogue.smokebomb.desc=Разбойник бросает дымовую шашку и совершает скачок на расстояние до 6 клеток. Он может перескакивать сквозь ловушки и врагов, но не сквозь твердую местность, такую как стены.\n\nВраги, которые находятся рядом со старой позицией разбойника, будут ослеплены на 5 ходов. actors.hero.abilities.rogue.deathmark.name=метка смерти @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Ваш клон actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Ваш клон следует за вами. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Ваш клон идет в атаку! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Копия разбойника, созданная из темноты. Она стоит неподвижно, с пустыми глазницами и крошечными облачками тьмы, исходящими от нее, словно пар.\n\nЭто не идеальная копия разбойника, однако она по-прежнему является достойным бойцом, который может извлекать выгоду из экипировки разбойника при прокачке нужных талантов. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=спектральные клинки actors.hero.abilities.huntress.spectralblades.short_desc=Охотница швыряет _Спектральные Клинки_ в цель, нанося урон в зависимости от ее текущего экипированного оружия ближнего боя. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр actors.hero.abilities.huntress.spirithawk$hawkally.desc=Волшебный ястреб, призванный Охотницей. Он светится ярким синим эфирным цветом, он постоянно крутит головой, осматривая местность\n\nХоть он и не лучший боец, его скорость и зрение делают его превосходным в разведке и отвлечении врагов. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Ходов осталось: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Осталось гарантированных уворотов: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=вызов actors.hero.abilities.duelist.challenge.prompt=Выберите врага, которому хотите бросить вызов @@ -548,7 +557,7 @@ actors.hero.abilities.cleric.ascendedform.desc=Клирик излучает с actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Вознесённая форма actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Светлая энергия изучается телом Клирика. Пока в этой форме, Клирик может применять новые заклинания, получает 2 к дальности атаки (от излучаемой святой энергии), и 10 единиц щита за каждый потраченный заряд священного тома. Он также способен применять заклинания, которые открываются с помощью талантов вознесённой формы.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы.\n\nТекущий щит: %1$d.\nХодов осталось: %2$d. actors.hero.abilities.cleric.trinity.name=Троица -actors.hero.abilities.cleric.trinity.no_imbue=Троица пока что не имеет эфекта для этой формы, используйте какие-нибудь другое её заклинание! +actors.hero.abilities.cleric.trinity.no_imbue=Троица пока что не имеет эффекта для этой формы, используйте какие-нибудь её заклинание! actors.hero.abilities.cleric.trinity.no_duplicate=Троица не может удвоить эффект который уже есть! actors.hero.abilities.cleric.trinity.ench_glyph_use=Троица применит этот эффект на _%1$d ходов_, используя _%2$s заряда._ actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Троица применит этот _мощный_ эффект на _%1$d ходов_, используя _%2$s заряда._ @@ -568,7 +577,7 @@ actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Троица пр actors.hero.abilities.cleric.trinity.unstablespellbook_use=Троица применит эффект случайного свитка или с _%1$d/10_ шансом предложить особый вариант свитка, как у этого артефакта, используя _%2$s заряда._ actors.hero.abilities.cleric.trinity.cost=Стоимость заряда способности варьируется, но чаще всего равна _%d_. actors.hero.abilities.cleric.trinity.short_desc=Клирик получает _Троицу_ способностей, которые имитируют увиденное им снаряжение и могут быть присвоены с помощью новых заклинаний. -actors.hero.abilities.cleric.trinity.desc=Клирик получает Троицу способностей брони, которые можно назначать на различные предметные эффекты с помощью трёх новых заклинаний. Каждое из этих заклинаний фокусируется на имитации эффектов разных видов экипировки, которые Клирик обнаружил во время этого прохождения: форма тела (оружие и броня), форма разума (жезлы и метательное оружие) и форма духа (кольца и артефакты).\n\nКаждая форма Троицы может быть наделена только одним эффектом одновременно, и Клирик выбирает, какой из них активировать при использовании Троицы. Троица не будет дублировать эффект предмета, который уже экипирован. +actors.hero.abilities.cleric.trinity.desc=Клирик получает Троицу способностей брони, которые можно назначать на различные предметные эффекты с помощью трёх новых заклинаний. Каждое из этих заклинаний фокусируется на имитации эффектов разных видов экипировки, которые Клирик обнаружил во время этого прохождения: форма тела (оружие и броня), форма разума (палочки и метательное оружие) и форма духа (кольца и артефакты).\n\nКаждая форма Троицы может быть наделена только одним эффектом одновременно, и Клирик выбирает, какой из них активировать при использовании Троицы. Троица не будет дублировать эффект предмета, который уже экипирован. actors.hero.abilities.cleric.trinity$wndusetrinity.text=Выберите, какую форму Троицы использовать. Эффекты от разных форм могут действовать одновременно. actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Телесная форма: %s._ actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Ментальная форма: %s._ @@ -584,14 +593,15 @@ actors.hero.abilities.cleric.powerofmany.ally_exists=У вас уже есть actors.hero.abilities.cleric.powerofmany.no_vision=Вы не можете нацелиться на место, которое не видите. actors.hero.abilities.cleric.powerofmany.only_allies=Вы можете усиливать только союзников. actors.hero.abilities.cleric.powerofmany.short_desc=Клирик направляет _Силу Многих_, усиливая существующего союзника или создавая нового. -actors.hero.abilities.cleric.powerofmany.desc=Клирик направляет Силу Многих, которая либо усиливает существующего союзника, либо создаёт нового усиленного союзника на 100 ходов. Если способность применяется на пустое пространство, создаётся новый союзник.\n\nПод воздействием Силы Многих любой союзник наносит на 25% больше урона, получает на 25% меньше урона и делится своим обзором с Клириком. Кроме того, при активации способности он получает 25 единиц щита.\n\nКлирик также получает три новых заклинания, которые можно использовать только при наличии усиленного союзника. Сила Многих не исчезнет, пока одно из этих заклинаний активно. +actors.hero.abilities.cleric.powerofmany.desc=Клирик направляет _Силу Многих_, которая либо усиливает существующего союзника, либо создаёт нового усиленного союзника на 100 ходов. Если способность применяется на пустое пространство, создаётся новый союзник.\n\nПод воздействием Силы Многих любой союзник наносит на 25% больше урона, получает на 25% меньше урона и делится своим обзором с Клириком. Кроме того, при активации способности он получает 25 единиц щита.\n\nКлирик также получает три новых заклинания, которые можно использовать только при наличии усиленного союзника. Сила Многих не исчезнет, пока одно из этих заклинаний активно. actors.hero.abilities.cleric.powerofmany$powerbuff.name=сила многих -actors.hero.abilities.cleric.powerofmany$powerbuff.desc=This ally has been empowered by Power of Many, granting them +25%% damage dealt and -25%% damage taken. They will also share their vision range with the Cleric, and can benefit from power of many spells.\n\nPower of Many will persist when allies such as prismatic images hide away, but its duration will still count down.\n\nTurns Remaining: %s. +actors.hero.abilities.cleric.powerofmany$powerbuff.desc=Этот союзник был усилен Силой многих, что даёт ему +25 %% наносимого урона и -25 %% получаемого. Также союзник будет делить поле зрения с Клириком и может получать полезные эффекты от заклинаний Силы многих. \nСила многих сохраняется, когда союзники, такие как радужная копия скрываются, но её время действия всё равно будет считаться.\n\nХодов осталось: %s. actors.hero.abilities.cleric.powerofmany$lightally.name=световой союзник actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Ваш союзник идет на выбранную позицию. actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Ваш союзник следует за вами. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Ваш союзник идет в атаку! -actors.hero.abilities.cleric.powerofmany$lightally.desc=A copy of one of the Cleric's adventuring companions, made out of solid light. While it has the shape of another hero, it does not have any of their unique abilities. This ally will persist for as long as Power of Many is applied to them.\n\nThis ally can be directed at no cost by re-using the Power of Many armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.desc=Копия одного из спутников клирика по приключениям, созданная из сплошного света. Хотя он имеет форму другого героя, у него нет ни одной из его уникальных способностей. Этот союзник будет существовать до тех пор, пока к нему применяется Сила Многих.\n\nЭтот союзник может быть направлен без затрат, если вы повторно используете способность доспехов Сила многих. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=крысоморфоз @@ -614,9 +624,9 @@ actors.hero.spells.beamingray.name=сияющий луч actors.hero.spells.beamingray.no_space=Не хватает места для появления вашего союзника. actors.hero.spells.beamingray.out_of_range=Это место вне досягаемости. actors.hero.spells.beamingray.short_desc=Телепортирует вашего союзника и наносит дополнительный урон. -actors.hero.spells.beamingray.desc=The Cleric channels the power on their ally into a ray of light that beams them to a location. If the ray collides with an enemy it will place the ally nearby and direct them towards the enemy.\n\nThe ray has a maximum range of %1$d tiles, and will increase Power of Many's bonus damage to +%2$d%% for 10 turns against the closest enemy within 4 tiles. Beaming ray can even teleport normally immobile allies, but its ranged is halved in these cases. +actors.hero.spells.beamingray.desc=Клирик превращает силу союзника в луч света, который направляет его в нужное место. Если луч столкнется с врагом, он поместит союзника поблизости и направит его на врага.\n\nМаксимальный радиус действия луча составляет %1$d клеток, и он увеличивает бонусный урон от Силы многих до +%2$d%% на 10 ходов против ближайшего врага в пределах 4 клеток. Луч может даже телепортировать обычно неподвижных союзников, но его дальность в этом случае уменьшается вдвое. actors.hero.spells.beamingray$beamingrayboost.name=сияющий луч -actors.hero.spells.beamingray$beamingrayboost.desc=This ally was recently teleported by Beaming Ray, giving them bonus damage against the nearest enemy after the teleport. Power of Many also won't expire when this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.beamingray$beamingrayboost.desc=Этот союзник недавно был телепортирован Лучами, что дает ему бонус к урону против ближайшего врага после телепортации. Сила многих также не истекает, когда этот эффект активен.\n\nОставшиеся ходы: %s. actors.hero.spells.blessspell.name=благоcловление actors.hero.spells.blessspell.short_desc=Вдохновляет и даёт щит Клирику или вдохновляет и исцеляет других. @@ -624,13 +634,13 @@ actors.hero.spells.blessspell.desc=Клирик благословляет се actors.hero.spells.bodyform.name=телесная форма actors.hero.spells.bodyform.short_desc=Присваивает Троицу заклинанию или руне. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.desc=Клирик выбирает зачарование или руну, которую он обнаружил в этом ходу, и накладывает на Троицу ее эффект.\n\nКогда Троица используется, клирик получает эффект выбранного зачарования или руны на %d ходов. Это временное заклинание или глиф будет работать с любым эффектом, который действует на обычное заклинание или руна.\n\nЭто заклинание заменяет любой другой эффект тела, которым в данный момент наделена Тринити. actors.hero.spells.bodyform$bodyformbuff.name=телесная форма -actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.bodyform$bodyformbuff.desc=Телесная форма Троицы сейчас наделяет вас зачарованием или руной, как будто вы носите ее как оружие или броню.\n\nОбратите внимание, что телесная форма не дает еще одной копии эффекта, который вы уже используете. \n\nТекущий эффект: %1$s.\n\nОсталось ходов: %2$s. actors.hero.spells.cleanse.name=очищение actors.hero.spells.cleanse.short_desc=Снимает негативные эффекты и дарует щит. -actors.hero.spells.cleanse.desc=Клирик моментально очищает все негативные эффекты на себе и союзниках в поле зрения. После окончания заклинания все задетые персонажи также получают %1$d ходов невосприимчивости к негативным эффектам и %2$d щита. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Выберите цель actors.hero.spells.clericspell.no_target=Там нет цели. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Стоимость заряда: %d actors.hero.spells.divinesense.name=божественное чутьё actors.hero.spells.divinesense.short_desc=Временно получает ментальное зрение в большом радиусе. -actors.hero.spells.divinesense.desc=Клирик фокусирует восприятие на окружении, получая ментальное зрение радиусом %d клеток на 30 ходов. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=божественное чутьё actors.hero.spells.divinesense$divinesensetracker.desc=Этот персонаж способен временно видеть других существ поблизости с помощью своего разума!\n\nХодов осталось: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Клирик направляет свою воз actors.hero.spells.guidinglight.name=путеводный свет actors.hero.spells.guidinglight.short_desc=Наносит магический урон на расстоянии и гарантирует попадание. -actors.hero.spells.guidinglight.desc=Клирик стреляет зарядом магической энергии, которая поражает цель, нанося 2-6 магического урона и освещая её. Следующая не обессиленная физическая атака по освещённому врагу гарантированно попадёт по нему. -actors.hero.spells.guidinglight.desc_priest=_Это заклинание сильнее, когда применяется Жрецом._ Первое применение заклинания каждые 100 ходов не расходует зарядов тома, и освещение потребляться от палочек, других персонажей и артефактов, которые напрямую воздействуют на врагов. Когда освещение действует так, оно наносит бонусный магический урон, равный уровню Жреца. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Путеводный свет actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрец сможет снова применить Путеводный свет без затрат спустя 100 ходов.\n\nХодов осталось: %s. actors.hero.spells.guidinglight$illuminated.name=Освещение -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. -actors.hero.spells.guidinglight$illuminated.desc_generic=Other heroes can still use illuminated to benefit from the searing light talent, but will not gain any accuracy. +actors.hero.spells.guidinglight$illuminated.desc=Этот персонаж светится в результате попадания в него путеводного света. Хотя свечение не настолько сильное, чтобы осветить окружающее пространство, магический эффект значительно облегчит клирику нанесение ударов. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_generic=Другие герои по-прежнему могут использовать Освещенный, чтобы воспользоваться талантом Жгучий свет, но при этом не получат никакой точности. actors.hero.spells.hallowedground.name=священная земля actors.hero.spells.hallowedground.prompt=Выберите место actors.hero.spells.hallowedground.short_desc=Исцеляет союзников, замедляет врагов и выращивает траву в зоне действия. -actors.hero.spells.hallowedground.desc=Жрец фокусирует свою божественную магию на области неподалёку, создавая область святых земель, размером %1$d на %1$d на 20 ходов.\n\nКогда применено, это заклинание исцеляет всех союзников на 10 здоровья (здоровые союзники и Жрец получают щит), ненадолго опутывает врагов и выращивает короткую траву.\n\nСвятая земля исцеляет союзников на 1 здоровье за ход (здоровые союзники и Жрец получают щит), калечит врагов, и случайно выращивает высокую траву.\n\nСвятая земля уничтожается огнём и будет выращивать примятую траву, если эффект пассивной регенерации отключён или Жрец давно не получал опыт. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Земля здесь священна. Святая земля замедляет врагов, лечит союзников и проращивает траву. actors.hero.spells.holyintuition.name=интуиция святого @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Клирик фокусирует свои actors.hero.spells.holylance.name=священное копьё actors.hero.spells.holylance.short_desc=Наносит крупный дальнобойный магический урон. -actors.hero.spells.holylance.desc=Жрец концентрирует большое количество энергии в разрушительное метательное копьё, сделанное из света. Это копьё наносит %1$d-%2$d урона и всегда наносит максимальный урон нежити и демоническим целям.\n\nЭто заклинание очень дорогое и имеет время восстановления 50 ходов. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=перезарядка священного копья actors.hero.spells.holylance$lancecooldown.desc=Жрец недавно использовал Священное Копьё и должен подождать перед его следующим использованием.\n\nХодов осталось: %s. @@ -687,47 +697,47 @@ actors.hero.spells.holyward.name=священный оберег actors.hero.spells.holyward.glyph_name=%s света actors.hero.spells.holyward.glyph_desc=Эта руна слегка повышает то количество урона, которое может выдержать ваша броня actors.hero.spells.holyward.short_desc=Временно изменяет руну чтобы повысить защиту вашей брони -actors.hero.spells.holyward.desc=Клирик наполняет свою надетую броню рунами святого света, увеличивая блокировку урона этой брони на 1.\n\nЭта руна действует в течение 50 ходов и на время своей длительности заменяет любую другую положительную руну на броне. Клирик в любом случае получает бонус от этого эффекта, даже если у него нет брони. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc_paladin=_Это заклинание становится мощнее, когда его произносит Паладин._ Дополнительное блокирование урона увеличено до 3, заклинание больше не отменяет существующие руны, а произнесение других заклинаний во время действия священного оберега увеличивает его продолжительность на 10 ходов за каждый использованный заряд. actors.hero.spells.holyward$holyarmbuff.name=священный оберег actors.hero.spells.holyward$holyarmbuff.desc=Клирик наполнил свою надетую броню святой энергией, временно заменив любую существующую руну и увеличив блокировку урона брони на 1 единицу.\n\nХодов осталось: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Паладин напитал свои доспехи святой энергией, благодаря чему доспехи блокируют дополнительные 3 очка урона.\n\nНаложение других заклинаний во время активного священного оберега увеличивает его продолжительность на 10 ходов за каждый потраченный заряд.\n\nХодов осталось: %s. actors.hero.spells.holyweapon.name=священное оружие actors.hero.spells.holyweapon.ench_name=%s святости actors.hero.spells.holyweapon.ench_desc=Враги, пораженные святым оружием получат дополнительный магический урон actors.hero.spells.holyweapon.short_desc=Временно изменяет зачарование чтобы повысить урон оружия -actors.hero.spells.holyweapon.desc=Клирик зачаровывает своё надетое оружие святой энергией, заставляя его наносить дополнительный магический урон в размере 2 единиц при каждом ударе по врагу.\n\nЭто зачарование действует в течение 50 ходов и на время своей длительности заменяет любое другое положительное зачарование на оружии. Этот эффект также полезен при безоружных атаках. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_Это заклинание более мощное, когда его использует Паладин._ Дополнительный магический урон увеличен до 6, заклинание больше не отменяет существующие зачарования и использование других заклинаний, пока Святое Оружие активно продлит его продолжительность на 10 шагов за 1 использованный заряд. actors.hero.spells.holyweapon$holywepbuff.name=священное оружие actors.hero.spells.holyweapon$holywepbuff.desc=Клирик наполнил своё надетое оружие святой энергией, временно заменив любое существующее зачарование и заставив оружие наносить дополнительный магический урон в размере 2 единиц при каждом атаке.\n\nХодов осталось: %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Паладин наполнил свое надетое оружие святой энергией, добавляя к своим атакам 6 дополнительного магического урона.\n\nИспользование других заклинаний, пока святое оружие активно, продлит его на 10 ходов за каждый потраченный заряд.\n\nХодов осталось: %s. actors.hero.spells.judgement.name=приговор actors.hero.spells.judgement.short_desc=Наносит урон всем врагам, находящимся в поле зрения -actors.hero.spells.judgement.desc=Клирик ударяет кулаком по земле, вызывая извержение света, которое наносит урон всем врагам, которых он может видеть. Это наносит %1$d-%2$d урона, а также дополнительно 5-10 урона за каждое заклинание, которое Клирик использовал с момента вступления в Вознесённую форму (или с последнего использования Приговора).\n\nВ данный момент Приговор нанесет %3$d-%4$d урона. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=Наложение рук actors.hero.spells.layonhands.short_desc=Мгновенно исцеляет соседнего персонажа или защищает Паладина. -actors.hero.spells.layonhands.desc=Паладин проводит священную энергию через свои ладони, исцеляя или защищая всё чего коснётся. \n\nПаладин может наложить заклинание на любого персонажа смежного с ним, чтобы излечить на %1$d, или на себя, чтобы получить %1$dщита. Излишнее лечение превращается в щит.\n\nЗаклинание используется мгновенно и может быть использовано повторно, но но не может даровать щит свыше значения равного трём использованиям. +actors.hero.spells.layonhands.desc=Паладин проводит священную энергию через свои ладони, исцеляя или защищая всё чего коснётся. \n\nПаладин может наложить заклинание на любого персонажа смежного с ним, чтобы излечить на %1$d, или на себя, чтобы получить %1$dщита. Излишнее лечение превращается в щит.\n\nЗаклинание используется мгновенно и может быть использовано повторно, но но не может даровать щит свыше значения равного трём использованиям. actors.hero.spells.lifelinkspell.name=узы жизни actors.hero.spells.lifelinkspell.short_desc=Разделяет урон между союзником и снижает получаемый им урон. -actors.hero.spells.lifelinkspell.desc=The Cleric strengthens the link between themselves and their empowered ally. With this empowered link, any damage taken will be shared between both the hero and their ally for %1$d turns, and Power of Many's defensive boost will be increased to -%2$d%% damage taken. Note that the damage is shared after armor, but before Power of Many's damage reduction.\n\nWhile this effect is active, beneficial Cleric spells of T3 or below will apply to both the Cleric and their ally if they would have just applied to one of them. +actors.hero.spells.lifelinkspell.desc=Клирик укрепляет связь между собой и союзником, получившим силу. Благодаря этой связи любой полученный урон будет делиться между героем и его союзником в течение %1$d ходов, а прибавка к защите от Силы многих будет увеличена до -%2$d%% полученного урона. Обратите внимание, что урон делится после брони, но до снижения урона от Силы многих.\n\nПока действует этот эффект, полезные заклинания клирика уровня T3 или ниже будут применяться и к клирику, и к его союзнику, если бы они применялись только к одному из них. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=оберегающие узы жизни -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=ментальная форма actors.hero.spells.mindform.short_desc=Присваивает Троицу волшебной палочке или метательному оружию. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=Клирик выбирает палочку или метательное оружие, которое он нашел в этом ходу, и накладывает на него эффект Троицы.\n\nКогда Троица используется, клирик может совершить одну атаку, как если бы он использовал выбранный предмет на уровне +%d. При этом срабатывают все эффекты, которые обычно вызывает использование этого предмета.\n\nЭто заклинание заменяет любой другой эффект разума, которым в данный момент наделена Троица. actors.hero.spells.mnemonicprayer.name=мнемоническая молитва actors.hero.spells.mnemonicprayer.short_desc=Продлевает положительные/отрицательные эффекты на союзнике/враге и повторно применяет эффект освещения. -actors.hero.spells.mnemonicprayer.desc=Жрец произносит молитву, которая продлевает длительность всех положительных и отрицательных эффектов на определённой цели на %1$d ходов. Положительные эффекты будут действовать дольше на союзников (включая самого Жреца), а отрицательные эффекты будут действовать дольше на врагов. Это заклинание также повторно применяет эффект освещения к врагу, который был ранее освещён.\n\nМнемоническая Молитва может продлить конкретный положительный или отрицательный эффект только один раз и не может продлевать положительные эффекты, полученные от способностей брони. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=сияние actors.hero.spells.radiance.short_desc=Освещает и кратковременно оглушает видимых врагов. -actors.hero.spells.radiance.desc=Жрец излучает священный свет, оглушая всех видимых врагов на 3 хода и освещая их, как если бы они были поражены Путеводным светом. Сияние также заставляет Жреца светиться в течение 100 ходов, если текущий этаж находится во тьме. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=воспоминание начертания actors.hero.spells.recallinscription.short_desc=Повторяет эффект недавно использованного рунного камня или свитка. @@ -737,15 +747,15 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Клирик неда actors.hero.spells.shieldoflight.name=Щит света actors.hero.spells.shieldoflight.short_desc=Дарует временную броню против цели. -actors.hero.spells.shieldoflight.desc=Клирик создает тонкую преграду света между собой и врагом, увеличивая защиту брони против этого врага на %1$d-%2$d на 4 хода.\n\nЭто заклинание не требует времени для использования, но не может быть использовано против нескольких целей одновременно. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит света actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между героем и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их урон.\n\nХодов осталось: %s. actors.hero.spells.spiritform.name=духовная форма actors.hero.spells.spiritform.short_desc=Присваивает Троицу кольцу или артефакту. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.desc=Клирик выбирает кольцо или артефакт, который они уже опознали в этом забеге (кроме святого тома), и наполняет Троицу этим эффектом.\n\nЕсли выбрано кольцо, то Троица дает эффект этого кольца силой + %1$d на 20 шагов.\n\nЕсли выбран артефакт, то Троица повторяет эффект этого артефакта силой +%2$d. У каждого артефакта разное поведение и цена, когда использовано Троицей.\n\nЭто заклинание повторяет любой другой эффект, которым наполнена Троица в данный момент. actors.hero.spells.spiritform$spiritformbuff.name=духовная форма -actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.spiritform$spiritformbuff.desc=Святая форма Троицы прямо сейчас дает вам силу предмета, как если он сейчас надет у вас.\n\nЗапомните, что дух не может дать копию эффекта, которая у вас есть в этот момент.\n\nЭффект: %1$s\n\nХодов осталось: %2$s actors.hero.spells.smite.name=Божественная кара actors.hero.spells.smite.short_desc=Гарантирует попадание с бонусным уроном и силой заклинания. @@ -753,10 +763,10 @@ actors.hero.spells.smite.desc=Паладин наделяет рукопашны actors.hero.spells.stasis.name=стазис actors.hero.spells.stasis.short_desc=Извлекает союзника из подземелья сохраняя его в себе. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=союзник в стазисе actors.hero.spells.stasis$stasisbuff.left_behind=Ваш неподвижный союзник остался позади. -actors.hero.spells.stasis$stasisbuff.desc=У клирика в настоящее время есть союзник, находящийся в стазисе. Все положительные эффекты на этом союзнике сохраняются, включая «Силу многих», и они снова появятся рядом с клириком, когда эффект закончится. Эффект также можно закончить раньше, повторно применив «Стазис»..\n\nСоюзников в стазисе: %1$s.\nХодов осталось: %2$s. +actors.hero.spells.stasis$stasisbuff.desc=У клирика в настоящее время есть союзник, находящийся в стазисе. Все положительные эффекты на этом союзнике сохраняются, включая «Силу многих», и они снова появятся рядом с клириком, когда эффект закончится. Эффект также можно закончить раньше, повторно применив Стазис.\n\nСоюзников в стазисе: %1$s.\nХодов осталось: %2$s. actors.hero.spells.sunray.name=солнечный луч actors.hero.spells.sunray.short_desc=Наносит дальный магический урон и ослепляет цель один раз. @@ -790,7 +800,7 @@ actors.hero.hero.revive=Анх взрывается дарующей жизнь ##classes actors.hero.heroclass.warrior=воин actors.hero.heroclass.warrior_desc_short=Воин - стойкий боец с сильной выдержкой в бою, благодаря щиту, дарованному _сломанной печатью_. Печать можно перемещать с одной брони на другую и она может _переносить одно улучшение_ на ней. -actors.hero.heroclass.warrior_desc=Воин начинает с _уникальной сломанной печатью_, которая создает защиту поверх его здоровья. Печать можно снимать с одной брони и переносить на другую, и вместе с тем можно _переносить одно улучшение_ на ней.\n\nВоин также начинает с _изношенным коротким мечом_, _тремя метательными камнями_, тканой бронёй, бурдюком и бархатным мешочком.\n\nВоин автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Исцеления\n_-_ Свиток Ярости +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Воин автоматически разблокирован. actors.hero.heroclass.mage=маг @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Чтобы разблокировать Кл actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=_Берсерк_ накапливает ярость, когда получает урон. Ярость увеличивает наносимый им урон и при 100% может быть активирована для получения дополнительного щита. -actors.hero.herosubclass.berserker_desc=Берсерк погружается в ярость, когда он получает физический урон, включая урон, который блокируется его броней! Ярость постепенно угасает с течением времени, но она угасает медленнее, если у него мало ОЗ.\n\nБерсерк наносит до 50% дополнительного урона при 100% ярости. При 100% ярости Берсерк также может впасть в неистовство, получая 2- до 6-кратную максимальную защиту своей печати, в зависимости от не хватающего ему здоровья, и удерживая ярость на уровне 100%, пока у него остается защита. Берсерку, однако, нужно время, чтобы прийти в себя после того, как он впал в неистовство. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=гладиатор actors.hero.herosubclass.gladiator_short_desc=Успешные атаки в ближнем бою позволяют _Гладиатору_ начать комбо, которое откроет доступ к особым завершающим ударам. -actors.hero.herosubclass.gladiator_desc=Гладиатор получает одно очко комбо каждый раз, когда он совершает успешную атаку с помощью оружия ближнего боя или метательного оружия. Если Гладиатор не проводит успешную атаку в течение 5 ходов, его комбо сбрасывается.\n\nПо мере накопления комбо Гладиатор открывает различные приёмы, на которые может потратить свои очки:\n2 очка: оттолкнуть противника, сохраняет комбо\n4 очка: нанести урон, зависящий от брони Гладиатора\n6 очков: парировать следующую атаку, сохраняет комбо\n8 очков: нанести урон цели и ближайшим противникам\n10 очков: атаковать столько раз, сколько накоплено очков комбо +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=боевой маг actors.hero.herosubclass.battlemage_short_desc=_Боевой маг_ получает бонусные эффекты, когда сражается в ближнем бою со своим посохом. Эти эффекты зависят от палочки, которой наделён его посох. actors.hero.herosubclass.battlemage_desc=Боевой маг получает бонусный эффект всякий раз, когда он наносит удар в ближнем бою своим посохом, будто дополнительное зачарование. Эти эффекты зависят от палочки, которой наделён его посох, каждая палочка имеет свой собственный эффект. В дополнение к эффектам палочки, посох Боевого мага также получит 0,5 заряда каждый раз, когда маг бьет им вблизи @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации actors.hero.herosubclass.priest=жрец actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного света. -actors.hero.herosubclass.priest_desc=Жрец получает различные новые и улучшенные заклинания, которые сосредоточены на дальнем бою и синергичны с магическими предметами.\n\nЖрец может бесплатно использовать _Путеводный свет_ раз в 100 ходов и поглощать негативное освещение с помощью союзников, палочек и некоторых артефактов для дополнительного урона в соответствии с их уровнем.\n\nКроме того, он получает заклинание _Сияние_, которое развеивает тьму, освещает и на короткое время оглушает всех видимых врагов за счет 2 зарядов. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ получает новые заклинания ближнего действия и усиленные версии священного оружия и оберега. actors.hero.herosubclass.paladin_desc=Паладин имеет разнообразие новых заклинаний, которые улучшают его способности в ближнем бою и имеют синергию с его оружием и бронёй. \n\nЗаклинания _Священное оружие_ и _Священный оберег_ дают больше бонусов для Паладина, больше не замещают уже существующие чары и руны, а также продлевают своё действие при сотворении других заклинаний. \n\nПаладин также имеет заклинание _Божественная Кара_, которое позволяет ему увеличивать мощность чар и с большим уроном гарантированно попадать по противнику. @@ -894,23 +904,22 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавли actors.hero.talent.veterans_intuition.title=интуиция ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воин опознаёт оружия в _1.75 раз_ быстрее и броню в _2.5 раза_ быстрее.\n\n_+2:_ Воин опознаёт оружия в _2.5 раз_ быстрее и броню, _когда надевает её_. actors.hero.talent.provoked_anger.title=провокатор -actors.hero.talent.provoked_anger.desc=_+1:_ Когда щит Воина разрушается, его следующая физическая атака нанесет _дополнительные 2 урона_.\n\n_+2:_ Когда щит Воина разрушается, его следующая физическая атака нанесет _дополнительные 3 урона_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=Стальная воля -actors.hero.talent.iron_will.desc=_+1:_ Максимальный порог щита печати Воина _увеличивается на 1_.\n\n_+2:_ Максимальный порог щита печати Воина _увеличивается на 2_. -actors.hero.talent.iron_will.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает щит без сломанной печати. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=Железный желудок actors.hero.talent.iron_stomach.desc=_+1:_ Перекус занимает у Воина 1 ход и даёт ему _75% сопротивления урону_, пока он ест.\n\n_+2:_ Перекус занимает у Воина 1 ход и даёт ему _100% сопротивления урону_, пока он ест. actors.hero.talent.liquid_willpower.title=жидкая сила воли -actors.hero.talent.liquid_willpower.desc=_+1:_ Воин мгновенно получает _50% прочности щита_ от его сломанной печати, когда выпивает или кидает зелье, экстракт или эликсир.\n\n_+2:_ Воин мгновенно получает _75% прочности щита_ от его сломанной печати, когда выпивает или кидает зелье, экстракт или эликсир.\n\nЭффект восстановления щита удваивается после использования зелий силы, опыта или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, Экстракт Водянистости), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. -actors.hero.talent.liquid_willpower.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает щит на 5% от максимального ОЗ при +1 или 7,5% от максимального ОЗ при +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=Перенос рун actors.hero.talent.runic_transference.desc=_+1:_ Сломанная печать Воина может переносить _обычные руны_ так же, как и улучшение.\n\n_+2:_ Сломанная печать Воина может переносить _обычные, мощные и проклятые руны_ так же, как и улучшение.\n\nПечать может переносить только те руны, которые были начертаны на броню с уже прилепленной печатью. actors.hero.talent.runic_transference.meta_desc=_Если этот талант получен другим героем_, он увеличит сопротивление рун к стиранию Свитками Улучшения. При улучшении руны могут быть стерты с 6 уровня (вместо 4) при +1 или с 7 уровня (вместо 4) при +2. Начиная с 8 уровня руна гарантированно сотрётся при улучшении предмета. actors.hero.talent.lethal_momentum.title=Смертельный импульс actors.hero.talent.lethal_momentum.desc=_+1:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_+2:_ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной. actors.hero.talent.improvised_projectiles.title=Импровизированные снаряды -actors.hero.talent.improvised_projectiles.desc=_+1:_ Воин может ослепить врага на _2 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 50 ходов.\n\n_+2:_ Воин может ослепить врага на _3 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 50 ходов. +actors.hero.talent.improvised_projectiles.desc=_+1:_ Воин может ослепить врага на _2 хода_, кинув в него любой предмет, не являющийся метательным оружием. Талант перезаряжается 50 ходов.\n\n_+2:_ Воин может ослепить врага на _3 хода_, кинув в него любой предмет, не являющийся метательным оружием. Талант перезаряжается 50 ходов. actors.hero.talent.hold_fast.title=Защитная стойка actors.hero.talent.hold_fast.desc=_+1:_ Пока Воин стоит и не двигается, он получает _1-2 защиты_.\n\n_+2:_ Пока Воин стоит и не двигается, он получает _2-4 защиты_.\n\n_+3:_ Пока Воин стоит и не двигается, он получает _3-6 защиты_. @@ -927,14 +936,14 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и про actors.hero.talent.cleave.title=Черепная реакция actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _15 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _45 ходов_. actors.hero.talent.lethal_defense.title=Летальная защита -actors.hero.talent.lethal_defense.desc=_+1:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 33%_ щита Печати.\n\n_+2:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 67%_ щита Печати.\n\n_+3:_ Когда Гладиатор убивает врага комбо-атакой, он _восстанавливает 100%_ щита Печати. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Улучшенное комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Когда комбо Гладиатора 7 или выше, увеличивает расстояние отталкивания Тарана на 3, Таран накладывает головокружение и может столкнуть врага в яму.\n\n_+2:_ Вдобавок к бонусам от +1. когда комбо Гладиатора 9 и выше, Парирование работает на нескольких атаках.\n\n_+3:_ Вдобавок к бонусам от +1 и +2, Гладиатор может прыгать на расстояние вплоть до комбо/3, когда использует Натиск, Обрушение, или Неистовство. actors.hero.talent.body_slam.title=твёрдая посадка actors.hero.talent.body_slam.desc=_+1:_ Когда Воин приземляется после прыжка, все соседние враги получают урон, равный _1-4 плюс 25%_ урона, равного защитной силе брони.\n\n_+2:_ Когда Воин приземляется после прыжка, все соседние враги получают урон, равный _2-8 плюс 50%_ урона, равного защитной силе брони.\n\n_+3:_ Когда Воин приземляется после прыжка, все соседние враги получают урон, равный _3-12 плюс 75%_ урона, равного защитной силе брони.\n\n_+4:_ Когда Воин приземляется после прыжка, все соседние враги получают урон, равный _4-16 плюс 100%_ урона, равного защитной силе брони. actors.hero.talent.impact_wave.title=ударная волна -actors.hero.talent.impact_wave.desc=_+1:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _2 клетки_ назад и имеют_25% шанс_ получить уязвимость на 5 хода.\n\n_+2:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _3 клетки_ назад и имеют_50% шанс_ получить уязвимость на 5 хода.\n\n_+3:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _4 клетки_ назад и имеют_75% шанс_ получить уязвимость на 5 хода.\n\n_+4:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _5 клеток_ назад и имеют_100% шанс_ получить уязвимость на 5 хода. +actors.hero.talent.impact_wave.desc=_+1:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _2 клетки_ назад и имеют _25% шанс_ получить уязвимость на 5 хода.\n\n_+2:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _3 клетки_ назад и имеют _50% шанс_ получить уязвимость на 5 хода.\n\n_+3:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _4 клетки_ назад и имеют _75% шанс_ получить уязвимость на 5 хода.\n\n_+4:_ Когда Воин приземляется после прыжка, все соседние враги отбрасываются на _5 клеток_ назад и имеют _100% шанс_ получить уязвимость на 5 хода. actors.hero.talent.double_jump.title=двойной прыжок actors.hero.talent.double_jump.desc=_+1:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 16%_.\n\n_+2:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 30%_.\n\n_+3:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 40%_.\n\n_+4:_ Если Воин выполняет второй прыжок в течение 3 ходов после первого, стоимость этого прыжка _снижается на 50%_. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Если Разбойник испол actors.hero.talent.fear_the_reaper.title=страх смерти actors.hero.talent.fear_the_reaper.desc=_+1:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _хромоту_.\n\n_+2:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _испуг и хромоту_.\n\n_+3:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _хромоту_.\n\n_+4:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _испуг и хромоту_. actors.hero.talent.deathly_durability.title=смертельная стойкость -actors.hero.talent.deathly_durability.desc=_+1:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _13%_ от их здоровья в момент нанесения метки.\n\n_+2:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _25%_ от их здоровья в момент нанесения метки.\n\n_+3:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _38%_ от их здоровья в момент нанесения метки.\n\n_+4:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _50%_ от их здоровья в момент нанесения метки. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=двойная отметка actors.hero.talent.double_mark.desc=_+1:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _30%_.\n\n_+2:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _50%_.\n\n_+3:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _65%_.\n\n_+4:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _75%_. @@ -1093,7 +1102,7 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ Перекус занимает actors.hero.talent.liquid_nature.title=жидкая природа actors.hero.talent.liquid_nature.desc=_+1:_ Когда Охотница выпивает или кидает зелье, экстракт или эликсир, в окружающей местности прорастет _до 4 трав_, а соседние враги обездвижутся на _1 ход_.\n\n_+2:_ Когда Охотница выпивает или кидает зелье, экстракт или эликсир, в окружающей местности прорастет _до 6 трав_, а соседние враги обездвижутся на _2 хода_.\n\nКоличество травы и продолжительность обездвиживания удваиваются после использования зелий силы, опыта или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, Экстракт Водянистости), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.rejuvenating_steps.title=восстанавливающие шаги -actors.hero.talent.rejuvenating_steps.desc=_+1:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 10 ходов_. \n\n_+2:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _восстанавливается 5 ходов_. \n\nЭтот талант будет производить примятую траву, если эффекты пассивной регенерации отключены или герой долгое время не набирал опыта. +actors.hero.talent.rejuvenating_steps.desc=_+1:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _перезаряжается 10 ходов_.\n\n_+2:_ Когда Охотница наступает на траву или тлеющие угли, они вырастают в высокую траву, которую Охотница сразу приминает. Талант _перезаряжается 5 ходов_.\n\nЭтот талант будет производить примятую траву, если эффекты пассивной регенерации отключены или герой долгое время не набирал опыта. actors.hero.talent.heightened_senses.title=усиленное восприятие actors.hero.talent.heightened_senses.desc=_+1:_ Охотница получает Ментальное зрение в радиусе _2 клеток от неё_.\n\n_+2:_ Охотница получает Ментальное зрение в радиусе _3 клеток от неё_. actors.hero.talent.durable_projectiles.title=прочные снаряды @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=двойная летальност actors.hero.talent.combined_lethality.desc=_+1:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 13% здоровья_. Не работает против боссов.\n\n_+2:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 27% здоровья_. Не работает против боссов.\n\n_+3:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _здоровье меньше 40%_. Не работает против боссов.\n\nЭта атака может быть обычной, а может и частью способности оружия. actors.hero.talent.unencumbered_spirit.title=cвободный дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Монах получает на _50% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 3 и ниже_, который она использует.\n\n_+2:_ Эффект этого таланта увеличен до _75% энергии_ за каждый предмет снаряжения с редкостью _уровня 2 и ниже_, который Монах использует.\n\n_+3:_ Эффект этого таланта увеличен до _100% энергии_ за каждый предмет снаряжения с редкостью _уровня 1_, который Монах использует. Она также получает тканевую броню и перчатки с шипами.\n\nЭтот талант не даёт преимущества при отсутствии брони или при атаке с Кольцом Урона. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=искусство отшельника actors.hero.talent.monastic_vigor.desc=_+1:_ Если у Монаха _100% энергии_, её способности усиливаются. \n\n_+2:_ Если у Монаха _80% или больше энергии_, её способности усиливаются. \n\n_+3:_ Если у Монаха _60% или больше энергии_, её способности усиливаются.\n\nПри усилении:\n- Шквал ударов применяет зачарование оружия.\n- Фокусировка происходит мгновенно.\n- Дальность рывка увеличена на 4 клетки.\n- Удар дракона наносит на 50% больше урона, отбрасывает и оглушает всех соседних врагов.\n- Медитация медленно восстанавливает 20% от недостающего здоровья и дает 80% сопротивления урону. actors.hero.talent.combined_energy.title=гармоничные потоки @@ -1214,70 +1223,70 @@ actors.hero.talent.holy_intuition.title=интуиция святого actors.hero.talent.holy_intuition.desc=_+1:_ Клирик может использовать заклинание _Интуиция святого_, которое показывает, проклят ли предмет, за _3 заряда_.\n\n_+2:_ Клирик может использовать заклинание _Интуиция святого_, которое показывает, проклят ли предмет, за _2 заряда_. actors.hero.talent.holy_intuition.meta_desc=_Если этот талант получен другим героем_, вместо этого он позволит герою выявить проклятие на предмете перед тем, как экипирует его, в 15% случаев при +1 или в 25% случаев при +2. actors.hero.talent.searing_light.title=слепящий свет -actors.hero.talent.searing_light.desc=_+1:_ Физические атаки Клирика по врагам, освещённым _Путеводным светом_, наносят _+4 урона._\n\n_+2:_ Физические атаки Клирика по врагам, освещённым _Путеводным светом_, наносят _+6 урона._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Если этот талант получен другим героем_, вместо этого он будет давать бонусный урон при использовании палочки или артефакта на враге, с перезарядкой в 20 ходов. actors.hero.talent.shield_of_light.title=щит света -actors.hero.talent.shield_of_light.desc=_+1:_ Клирик может использовать заклинание _Щит света_, которое накладывается мгновенно и дарует ему _2-4 брони_ против цели на 4 хода за 1 заряд.\n\n_+2:_ Клирик может использовать заклинание _Щит света_, которое накладывается мгновенно и дарует ему _3-6 брони_ против цели на 4 хода за 1 заряд. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Если этот талант получен другим героем_, вместо этого он уменьшит получаемый от врага физический урон до 1, в 33% случаев при +1 или 50% случаев при +2. actors.hero.talent.enlightening_meal.title=Освещающий обед -actors.hero.talent.enlightening_meal.desc=_+1:_ Перекус занимает у Клирика 1 ход и дарует ему _1 заряд_ к священному тому.\n\n_+2:_ Перекус занимает у Клирика 1 ход и дарует ему _1.5 зарядов_ к священному тому. -actors.hero.talent.enlightening_meal.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает 2 хода перезарядки палочек и артефактов при +1 или 3 хода при +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Воспоминание начертания actors.hero.talent.recall_inscription.refunded=Ваш предмет был возвращен! actors.hero.talent.recall_inscription.desc=_+1:_ Клирик может использовать заклинание _Воспоминание начертания_, которое позволяет повторить эффект последнего использованного рунного камня или свитка в течение _10 ходов._\n\n_+2:_ Клирик может использовать заклинание _Воспоминание начертания_, которое позволяет повторить эффект последнего использованного рунного камня или свитка в течение _300 ходов._\n\nВоспоминание начертания не может быть использовано со свитками улучшений. Стоимость заряда этого заклинания варьируется в зависимости от того, какой предмет был использован недавно: 2 за рунный камень, 3 за свиток, 4 за особый свиток. Эта стоимость заряда также удваивается при использовании свитка превращения или алхимических предметов, которые были созданы с помощью превращения или улучшения. actors.hero.talent.recall_inscription.meta_desc=_Если этот талант получен другим героем_, вместо этого он вернет любой свиток или рунный камень в 10% случаев при +1 или в 15% случаев при +2. Этот эффект не распространяется на свитки улучшения. actors.hero.talent.sunray.title=Солнечный луч actors.hero.talent.sunray.desc=_+1:_ Клирик может использовать заклинание _Солнечный луч_, которое наносит _4-8 урона_ и ослепляет цель на _4 хода_ за стоимость 1 заряда.\n\n_+2:_ Клирик может использовать заклинание _Солнечный луч_, которое наносит _6-12 урона_ и ослепляет цель на _6 ходов_ за стоимость 1 заряда.\n\nСолнечный луч может ослепить каждую цель только один раз, но если цель уже ослеплена этим заклинанием, то оно вместо этого парализует. Солнечный луч всегда наносит максимальный урон демоническим и неживым врагам. -actors.hero.talent.sunray.meta_desc=_Если этот талант получен другим героем_, вместо этого он позволит иногда палочкам и артефакты ослеплять врагов на 4 хода, в 15% случаев при +1 или 25% случаев при +2. +actors.hero.talent.sunray.meta_desc=_Если этот талант получен другим героем_, вместо этого он позволит иногда палочкам и артефакты ослеплять врагов на 4 хода, в 15% случаев при +1 или 25% случаев при +2. actors.hero.talent.divine_sense.title=Божественное чувство -actors.hero.talent.divine_sense.desc=_+1:_ Клирик может использовать заклинание _Божественное чувство,_ которое дарует ему в _8 клеток_ Ментальное зрение на 30 ходов за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Божественное Чувство_, которое дарует ему в _12 клеток_ Ментальное зрение на 30 ходов за стоимость 2 зарядов. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает Ментальное зрение на короткое время после использования палочки или артефакта в пределах 3 клеток при +1 или 5 клеток при +2. actors.hero.talent.bless.title=Благословение actors.hero.talent.bless.desc=_+1:_ Клирик может использовать заклинание _Благословение_, которое дарует _6 ходов благословения и 10 защиты_ при применении на себя или _10 ходов благословения и 10 исцеления_ при применении на другого персонажа, за стоимость 1 заряда.\n\n_+2:_ Клирик может использовать заклинание _Благословение_, которое дарует _10 ходов благословения и 15 защиты_ при применении на себя или _15 ходов благословения и 15 исцеления_ при применении на другого персонажа, за стоимость 1 заряда.\n\nИзлишнее исцеление от этого заклинания преобразуется в защиту. actors.hero.talent.bless.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит точность и уклонение героя и всех союзников на 3% при +1 или на 5% при +2. actors.hero.talent.cleanse.title=Очищение -actors.hero.talent.cleanse.desc=_+1:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _удаляет негативные эффекты_ с Клирика и всех ближайших союзников и даёт им _10 щита_, за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _даёт 3 хода иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _20 щита_, за стоимость 2 зарядов.\n\n_+3:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _даёт 5 ходов иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _30 защиты_, за стоимость 2 зарядов. -actors.hero.talent.cleanse.meta_desc=_Если этот талант получен другим героем_, вместо этого он при использовании палочки или артефакта, может очистит героя от негативных эффектов, в 10/20/30% случаев при +1/+2/+3. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.meta_desc=_Если этот талант получен другим героем_, вместо этого он при использовании палочки или артефакта, может очистит героя от негативных эффектов, в 10/20/30% случаев при +1/+2/+3. actors.hero.talent.light_reading.title=Светлое чтение actors.hero.talent.light_reading.desc=_+1:_ Клирик может использовать Священный том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 25%_.\n\n_+2:_ Клирик может использовать Священный том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 50%_.\n\n_+3:_ Клирик может использовать Священный том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 75%_. actors.hero.talent.light_reading.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит скорость зарядки всех палочек на 7/13/20% при +1/+2/+3. actors.hero.talent.holy_lance.title=Священное копьё -actors.hero.talent.holy_lance.desc=_+1:_ Жрец может использовать заклинание _Священное копьё_, разрушительное заклинание, которое наносит _30-55 урона_ за стоимость 4 зарядов.\n\n_+2:_ Жрец может использовать заклинание _Священное копьё_, разрушительное заклинание, которое наносит _45-83 урона_ за стоимость 4 зарядов.\n\n_+3:_ Жрец может использовать заклинание _Священное копьё_, разрушительное заклинание, которое наносит _60-110 урона_ за стоимость 4 зарядов.\n\nСвященное копьё всегда наносит максимальный урон демоническим и неживым врагам. Священное копьё имеет время восстановления 50 ходов перед тем, как его можно будет использовать снова. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Священная земля -actors.hero.talent.hallowed_ground.desc=_+1:_ Жрец может использовать заклинание _Священная земля_, которое освящает территорию в _области 3x3_ на 20 ходов за стоимость 2 зарядов.\n\n_+2:_ Жрец может использовать заклинание _Священная земля_, которое освящает территорию в _области 5x5_ на 20 ходов за стоимость 2 зарядов.\n\n_+3:_ Жрец может использовать заклинание _Священная земля_, которое освящает территорию в _области 7x7_ на 20 ходов за стоимость 2 зарядов.\n\nПри использовании, Священная земля лечит союзников на 10 ОЗ, временно опутывает врагов и распространяет короткую траву. Затем она медленно лечит союзников, ослабляет врагов и вызывает рост высокой травы. Священная земля дарует Клирику защиту вместо лечения и уничтожается огнём. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Мнемоническая молитва -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрец может использовать заклинание _Мнемоническую молитву_, которое продлевает положительные или негативные эффекты на союзнике/враге на _3 хода_ за 1 заряд.\n\n_+2:_ Жрец может использовать заклинание _Мнемоническую молитву_, которое продлевает положительные или негативные эффекты на союзнике/враге на _4 хода_ за 1 заряд.\n\n_+3:_ Жрец может использовать заклинание _Мнемоническую молитву_, которое продлевает положительные или негативные эффекты на союзнике/враге на _5 ходов_ за 1 заряд.\n\nМнемоническая молитва также повторно накладывает эффект освещенности на цель, если она была освещена ранее. Мнемоническая молитва может продлить определенный положительный/негативный эффект и не может продлить положительные эффекты, полученные от способностей брони. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=Наложение рук -actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _10 ОЗ,_ или дарует Паладину _10 щита,_ за 1 заряд.\n\n_+2:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _15 ОЗ,_ или дарует Паладину _15 щита,_ за 1 заряд.\n\n_+3:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _20 ОЗ,_ или дарует Паладину _20 щита,_ за 1 заряд.\n\nИзлишнее лечение от этого заклинания будет обращено в щит. Наложение рук может быть использовано подряд неоднократно, но не может даровать щит свыше значения равного трём использованиям. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=Аура защиты -actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _15% сопротивления урону_ и эффект руны на доспех Паладина с _+50%_ мощностью на 20 ходов, за 2 заряда.\n\n_+2:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _23% сопротивления урону_ и эффект руны на доспех Паладина с _+75%_ мощностью на 20 ходов, за 2 заряда.\n\n_+3:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _30% сопротивления урону_ и эффект руны на доспех Паладина с _+100%_ мощностью на 20 ходов, за 2 заряда. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=стена света actors.hero.talent.wall_of_light.desc=_+1:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _3 клетки_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\n_+2:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _5 клеток_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\n_+3:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _7 клеток_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\nСтена света может быть размещена по сторонам или по диагонали, и одновременно может существовать только одна стена света. actors.hero.talent.divine_intervention.title=божественное вмешательство -actors.hero.talent.divine_intervention.desc=_+1:_ Клирик находясь в Вознесённой форме может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _150 щита_ и продлевает Вознесённую форму на _1 ход._\n\n_+2:_ Клирик находясь в Вознесённой форме может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _200 щита_ и продлевает Вознесённую форму на _2 хода._\n\n_+3:_ Клирик находясь в Вознесённой форме может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _250 щита_ и продлевает Вознесённую форму на _3 хода._\n\n_+4:_ Клирик находясь в Вознесённой форме может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _300 щита_ и продлевает Вознесённую форму на _4 хода._\n\nБожественное вмешательство стоит 5 зарядов тома и может быть использовано только один раз, когда действует та же Вознесённая форма. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=приговор -actors.hero.talent.judgement.desc=_+1:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _10-20 урона_ всем видимым врагам.\n\n_+2:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _15-30 урона_ всем видимым врагам.\n\n_+3:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _20-40 урона_ всем видимым врагам.\n\n_+4:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _25-50 урона_ всем видимым врагам.\n\nПриговор стоит 3 заряда тома и наносит дополнительно 5-10 урона за каждое заклинание, которое Клирик применил после входа в Вознесённую форму или после последнего использования Приговора. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=вспышка -actors.hero.talent.flash.desc=_+1:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _3 клеток._\n\n_+2:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _4 клеток._\n\n_+3:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _5 клеток._\n\n_+4:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _6 клеток._\n\nВспышка изначально стоит 1 заряд тома, и каждый последующий её запуск в той же Вознесённой форме требует на 1 заряд больше. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=телесная форма actors.hero.talent.body_form.desc=Клирик может использовать заклинание _Телесная форма_, наделяя Троицу силой зачарований и рун, которые Клирик обнаружил в своем путешествии, затрачивая на это 2 заряда.\n\n_+1:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _20 ходов_.\n\n_+2:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _27 ходов_.\n\n_+3:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _33 хода_.\n\n_+4:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _40 ходов_.\n\nТроица может быть одновременно наделена только одним эффектом Телесной формы. Стоимость заряда брони с Троицей становится выше, если выбранная руна была редкая и мощная. actors.hero.talent.mind_form.title=ментальная форма -actors.hero.talent.mind_form.desc=Клирик может использовать заклинание _Ментальная форма_, наделяя Троицу силой палочки или метательного оружия, которое Клирик использовал в своем путешествии, затрачивая на это 3 заряда.\n\n_+1:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+3._\n\n_+2:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+4._\n\n_+3:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+5._\n\n_+4:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+6._\n\nТроица может быть одновременно наделена только одним эффектом Ментальной формы. +actors.hero.talent.mind_form.desc=Клирик может использовать заклинание _Ментальная форма_, наделяя Троицу силой палочки или метательного оружия, которое Клирик использовал в своем путешествии, затрачивая на это 3 заряда.\n\n_+1:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+3._\n\n_+2:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+4._\n\n_+3:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+5._\n\n_+4:_ Когда Клирик применяет Троицу, он использует эффект выстрела или броска у выбранного предмета, как если бы оно было _+6._\n\nТроица может быть одновременно наделена только одним эффектом Ментальной формы. actors.hero.talent.spirit_form.title=духовная форма actors.hero.talent.spirit_form.desc=Клирик может использовать заклинание _Духовная форма_, наделяя Троицу силой кольца или артефакта, которые Клирик опознал (кроме священного тома) в своем путешествии, затрачивая на это 3 заряда.\n\n_+1:_ Когда Клирик применяет Троицу, он получает эффект кольца _+1_ уровня на 20 ходов или активирует эффект артефакта _+4_ уровня.\n\n_+2:_ Когда Клирик применяет Троицу, он получает эффект кольца _+2_ уровня на 20 ходов или активирует эффект артефакта _+6_ уровня.\n\n_+3:_ Когда Клирик применяет Троицу, он получает эффект кольца _+3_ уровня на 20 ходов или активирует эффект артефакта _+8_ уровня.\n\n_+4:_ Когда Клирик применяет Троицу, он получает эффект кольца _+4_ уровня на 20 ходов или активирует эффект артефакта _+10_ уровня.\n\nТроица может быть одновременно наделена только одним эффектом Духовной формы. Артефакты содержат различные эффекты и затрачивают заряд брони при активации Троицы. actors.hero.talent.beaming_ray.title=сияющий луч -actors.hero.talent.beaming_ray.desc=Клирик может использовать заклинание _Сияющий луч_ от усиленного союзника за 1 заряд. Этот луч способен проходить сквозь стены и телепортировать союзника в указанное место. Если в данном месте находится враг, союзник появляется рядом и нападает на него. Такой луч даже способен телепортировать обычного неподвижного союзника, но тогда имеет в два раза урезанную дальность.\n\n_+1:_ Сияющий луч имеет максимальную дальность действия до 4-х клеток и увеличивает бонус от Силы многих на _35% больше урона_ против ближайшего врага на 10 ходов.\n\n_+2:_ Сияющий луч имеет максимальную дальность действия до 8-х клеток и увеличивает бонус от Силы многих на _40% больше урона_ против ближайшего врага на 10 ходов.\n\n_+3:_ Сияющий луч имеет максимальную дальность действия до 12-ти клеток и увеличивает бонус от Силы многих на _45% больше урона_ против ближайшего врага на 10 ходов.\n\n_+4:_ Сияющий луч имеет максимальную дальность действия до 16-ти клеток и увеличивает бонус от Силы многих на _50% больше урона_ против ближайшего врага на 10 ходов. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=узы жизни -actors.hero.talent.life_link.desc=Клирик может использовать заклинание _Узы жизни_ между собой и усиленным союзником за счет 2 зарядов. Это заклинание распределяет урон между Клириком и его союзником, и позволяет полезным заклинаниям (3-го уровня или ниже) Клирика распространятся на обоих, если кто-то один из них находится под их воздействием.\n\n_+1:_ Узы жизни действуют в течении _6 ходов_ и увеличивает бонус от Силы многих на _35% меньше получаемого урона._\n\n_+2:_ Узы жизни действуют в течении _8 ходов_ и увеличивает бонус от Силы многих на _40% меньше получаемого урона._\n\n_+3:_ Узы жизни действуют в течении _10 ходов_ и увеличивает бонус от Силы многих на _45% меньше получаемого урона._\n\n_+3:_ Узы жизни действуют в течении _12 ходов_ и увеличивает бонус от Силы многих на _50% меньше получаемого урона._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Стазис -actors.hero.talent.stasis.desc=Клирик может использовать заклинание _Стазис_ на усиленного союзника за счет 1 заряда. Стазис временно удаляет союзника из подземелья, сохраняя при этом все действующие на нем эффекты, включая Силу многих.\nКогда действие стазиса заканчивается, союзник снова появляется рядом с Клириком. Стазис можно мгновенно и без затрат использовать повторно, чтобы преждевременно прекратить действие эффекта, и действует на неподвижных союзников, но не позволяет перемещать их между этажами.\n\n_+1:_ Стазис действует максимум до _40 ходов._\n\n_+2:_ Стазис действует максимум до _60 ходов._\n\n_+3:_ Стазис действует максимум до _80 ходов._\n\n_+4:_ Стазис действует максимум до _100 ходов._\n\nКлирик также может использовать Сияющий луч, когда союзник находится в стазисе, чтобы повторно призвать его, или использовать Узы жизни, чтобы заранее применить его эффект. Однако союзники в стазисе не получают бонус от Уз жизни. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Эта область недосту actors.mobs.npcs.blacksmith.def_verb=блокирует actors.mobs.npcs.blacksmith.desc=Тролль-кузнец выглядит как и все тролли: высокий и тощий, а кожа похожа на камень и цветом, и фактурой. Тролль-кузнец работает непропорционально маленькими инструментами. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Эй, человек! Не хошь помочь, а? Хватай эту кирку и накопай мне _руды тёмного золота, штук 15_ вполне хватит. Что значит «чем я заплачу»? Вот жадюга...\nЛадно, денег у меня нет, зато могу тебе чего-нибудь сковать. Считай, тебе повезло, тут окромя меня кузнецов нету. -actors.mobs.npcs.blacksmith.blood_1=Эй, человек! Не хошь помочь, а? Хватай эту кирку и _убей летучую мышь_ с её помощью, чтоб обагрить её кровью. Что значит «чем я заплачу»? Вот жадюга...\nЛадно, денег у меня нет, зато могу тебе чего-нибудь сковать. Считай, тебе повезло, тут окромя меня кузнецов нету. -actors.mobs.npcs.blacksmith.gold_2=Руда тёмного золота. 15 кусков. Серьёзно, это что, прям так сложно? -actors.mobs.npcs.blacksmith.blood_2=Я сказал, мне нужна кровь летучей мыши на кирке. Ноги в руки и пошёл! -actors.mobs.npcs.blacksmith.completed=О, ну наконец-то... Лучше поздно, чем никогда. - actors.mobs.npcs.ghost.name=печальный призрак actors.mobs.npcs.ghost.rat_1=Здравствуй, %s... Когда-то и я был таким, как ты - сильным и уверенным в себе... Но я погиб от ужасного зверя... Я не могу покинуть это место... Не раньше, чем свершится месть... Убей _вонючую крысу,_ что забрала мою жизнь...\n\nОна бродит по этому уровню... Распространяя вонь повсюду... _Остерегайся облака вони и разъедающего укуса, кислота смывается водой..._ actors.mobs.npcs.ghost.rat_2=Прошу... Помоги мне... Убей чудовище...\n\n_Сражайся в воде... Избегай вони..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Этот бес открыл маленьк actors.mobs.npcs.mirrorimage.name=зеркальная копия actors.mobs.npcs.mirrorimage.desc=Эта иллюзия является вашей точной копией, и даже вооружена теми же оружием и доспехами, что и вы.\n\nЗеркальные копии бесплотны, и принимают материальную форму только при атаке. Их оружие ведет себя так же, как и ваше, но наносит меньше урона. \n\nИллюзии способны атаковать и уклоняться, но исчезнут сразу же при получении любого урона. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=радужная копия actors.mobs.npcs.prismaticimage.desc=Эта мерцающая иллюзия имеет с вами близкое сходство, вплоть до вашего оружия и брони.\n\nРадужные копии попытаются оттянуть на себя внимание врагов. Хотя они и не так хороши в атаке, как зеркальные копии, зато они имеют повышенную прочность и получают преимущества вашей брони.\n\nЕсли здоровье копии упадёт до нуля, она исчезнет в течение нескольких ходов. В это время её всё ещё можно исцелить. Когда поблизости не остаётся врагов, радужные копии исчезают и воссоединяются со своим хозяином. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=крысиный король actors.mobs.npcs.ratking.not_sleeping=Я не сплю! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Эта крыса немного больш actors.mobs.npcs.ratking.desc_birthday=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой зеленый праздничный колпак, вместо обычно короны. Счастливого дня рождения, Крысиному королю! actors.mobs.npcs.ratking.desc_winter=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой праздничный колпак, вместо обычно короны. Счастливых праздников! actors.mobs.npcs.ratking.desc=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит на голове небольшую корону. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=овца actors.mobs.npcs.sheep.baa!=Бээ! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Бээ. actors.mobs.npcs.sheep.baa...=Мээ... actors.mobs.npcs.sheep.def_verb=блокирует actors.mobs.npcs.sheep.desc=Это волшебная овца. Что в ней волшебного? Её нельзя убить. Она будет тут стоять, пока волшебным образом не исчезнет, жуя жвачку с пустым взглядом. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=торговец actors.mobs.npcs.shopkeeper.thief=Вор, Вор! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Эти огромные, паукообразные де actors.mobs.albino.name=крыса-альбинос actors.mobs.albino.desc=Это редкая разновидность сумчатой крысы с абсолютно белым мехом и зазубренными зубами. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=бронированная статуя actors.mobs.armoredstatue.desc=На первый взгляд это всего лишь одна из неподвижных статуй этого подземелья, но ее выдают красные светящиеся глаза.\n\nПохоже, она в прекрасной форме, судя по броне, которую она носит, и, вероятно, будет чрезвычайно трудно ее убить. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Эти шустрые и выносливые обитат actors.mobs.bee.name=золотая пчела actors.mobs.bee.desc_honey=Несмотря на свой малый размер, золотые пчелы обычно очень яростно защищают свое жилище. Но эта пчела задобрена и, похоже, хочет следовать за вами. actors.mobs.bee.desc=Несмотря на небольшой размер, золотые пчелы будут яростно защищать свой дом. Эта совсем с ума сошла, лучше держаться подальше. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=гнолл-громила actors.mobs.brute.enraged=в ярости @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Этот гнолл-громила умирае actors.mobs.causticslime.name=темный слизень actors.mobs.causticslime.desc=Этот слизень, должно быть, был заражён тёмной магией, которая излучается из глубин. Он потерял свой обычный зелёный цвет и с него капает едкая слизь. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=сточный краб actors.mobs.crab.desc=Эти крупные крабы находятся на вершине пищевой цепи в канализации. Они очень быстрые, а их толстый панцирь позволяет им пережить мощные удары. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Эти крупные крабы находятся на actors.mobs.crystalguardian.name=кристалл-страж actors.mobs.crystalguardian.def_verb=блокирует actors.mobs.crystalguardian.desc=Эти крупные кристаллические стражи выглядят почти как статуи, если бы не яркое свечение их глаз. Закаленный кристалл, из которого они состоят, делает их весьма неповоротливыми, но очень выносливыми, так что _лучше не тревожить их во сне в своих кристаллических гнездах как можно дольше._\n\nИз-за своих размеров кристаллы-стражи в закрытых пространствах передвигаются гораздо медленнее. Кроме того, они слишком крепки, чтобы их полностью убить. Их можно побить и, таким образом, на время отключить, но через короткое время они просто опять встанут. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=хрустальный мимик actors.mobs.crystalmimic.ate=Мимик съел ваш %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=кристалл-шпиль actors.mobs.crystalspire.warning=Кристалл вибрирует, когда вы ударяете по нему. Если будете так продолжать, это наверняка привлечет внимание... actors.mobs.crystalspire.alert=Вибрации усиливаются и раскатываются по всей пещере! actors.mobs.crystalspire.desc=Этот гигантский шпиль из сверхпрочного кристалла, вероятно, является истоком всех этих странных созданий из кристалла в этой пещере. Ваше обычное оружие бессильно против него, так что придется воспользоваться киркой, если хотите его сломать.\n\n_Убедитесь, что вы готовы перед тем, как начать его ломать._ Потребуется довольно времени для того, чтобы завершить работу, и вряд ли она пройдет без внешнего вмешательства. Сам шпиль, возможно, тоже имеет какие-то средства самозащиты. _Может как-то использовать атаки самого шпиля против его же приспешников?_ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=кристалл-пучок actors.mobs.crystalwisp.beam_kill=Луч света убил вас... actors.mobs.crystalwisp.desc=Маленький и злой летучий кусок закаленного кристалла, излучающий светлое сияние. С одной стороны, кристаллы-пучки не особенно сильные, но, с другой, они будут атаковать вас вредоносным лучом света, как только возникнет чистая линия выстрела.\n\nПучки достаточно маленькие, чтобы свободно передвигаться через различные выступы из кристалла, но через них стрелять они не могут. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=рассадник демонов actors.mobs.demonspawner.on_death=Со смертью рассадника ослабевает демоническая энергия этого места. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Здесь прятался мимик! actors.mobs.ebonymimic.hidden_name=подозрительное очертание actors.mobs.ebonymimic.hidden_desc=Похоже, здесь что-то кроется, но оно почти полностью прозрачно. actors.mobs.ebonymimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nЭбонитовые мимики - необычайно скрытные мимики, которые способны становиться почти невидимыми. Они обычно прячутся в вещах, которые могут подобрать путешественники, но при этом содержат и свои сокровища. Однако, они не такие сильные как обычные мимики, но их неожиданный укус сокрушителен. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=огненный элементаль actors.mobs.elemental$fireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Элементаль зар actors.mobs.elemental$newbornfireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно контролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nХотя этот огненный элементаль и был только что призван, он также опасен как и другие! actors.mobs.elemental$newbornfireelemental.desc_boss=Из-за хаотичной натуры заклинания, с помощью которого был призван этот элементаль, он способен только очень неточно пускать огневые выстрели после того, как заряжался один ход. actors.mobs.elemental$newbornfireelemental.desc_ally=Так как этот элементаль был призван с помощью заклинания, он имеет больший контроль над своим пламенем. Он не способен на дальнобойные атаки, но может зажигать противников в ближнем бою. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=морозный элементаль actors.mobs.elemental$frostelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nМорозные элементали - часто встречаемый вид, они ослабляют своих противников замораживающей магией. Они замораживают свою цель в ближнем бою, и, порой, атаками издалека. Их магия намного эффективнее в воде. actors.mobs.elemental$shockelemental.name=электрический элементаль @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Злобоглазы похожи на парящие в в actors.mobs.fetidrat.name=вонючая крыса actors.mobs.fetidrat.desc=Что-то определенно не так с этой крысой. Её засаленный черный мех и гниющая шкура совсем не похожи на здоровых крыс, которых вы видели ранее. А тусклые зелёные глаза придают ей совсем уж пугающий вид.\n\nЗа крысой следует жуткое облако вони, невероятно сильное вблизи.\n\nТемная слизь капает изо рта крысы, разъедая пол, но растворяясь в воде. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=сердце гриба actors.mobs.fungalcore.desc=Этот огромный гриб, очевидно, является источником грибной активности в этой пещере. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Когда дворфское общество начал actors.mobs.gnoll.name=гнолл-разведчик actors.mobs.gnoll.desc=Гноллы - гиеноподобные гуманоиды. Они обитают в канализации и подземельях, периодически собираясь для рейдов на поверхность. Гноллы-разведчики - обычные члены стаи, не такие сильные, как громилы, и не такие умные, как шаманы. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=гнолл-геомант actors.mobs.gnollgeomancer.warning=Геомант пробуждается. Перед тем, как продолжить, удостоверьтесь, что вы готовы! actors.mobs.gnollgeomancer.alert=Геомант пробуждается! Вся пещера будто бы изменяется, пока он скачет и безумно смеётся! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Невероятно длинный высший actors.mobs.gnollgeomancer.desc_armor=Геомант покрыт слоем каменной брони. _Вам нужно сблизиться и разрушить её при помощи кирки, чтобы продолжить атаковать геоманта._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнолл-сапёр неподалёку держит устройство, которое усиливает каменную броню геоманта. Сейчас вы не сможете его атаковать!_ actors.mobs.gnollgeomancer.desc_sleeping=Этот невероятно длинный гнолл-шаман окружён слоем камня и выглядит почти как статуя. Приглядевшись, вы можете заметить, как камень магически движется в такт дыхания высшего гнолла. Сейчас он не может быть атакован, пока заключён в камень и, видимо, наслаждается глубочайшим сном.\n\nВы можете пробиться сквозь слои камня с помощью кирки, но _удостоверьтесь, что вы готовы перед тем, как делать это._ Геомант, вероятно, является источником витающей здесь магии земли и руководителем всей активности гноллов в этой пещере. _Зачистить это место от гноллов перед боем — отличная идея._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=гнолл-страж actors.mobs.gnollguard.def_verb=блокирует actors.mobs.gnollguard.spear_warn=Гнолл наносит жестокий удар наконечником своего копья! actors.mobs.gnollguard.desc=Большой и с виду крепкий гнолл, вооруженный копьем и щитом, но без шлема. Эти стражи, вероятно, громилы на боевой подготовке, призванные защищать шахту от проникающей живности.\n\nГнолл-страж достаточно сильный и может держать копье в одной руке, но не слишком хорошо им владеет. _Для дальнобойной атаки ему потребуется большое открытое пространство, и причиняемый им урон значительно снизится, если подобраться поближе._ actors.mobs.gnollguard.desc_armor=_Гнолл-сапёр неподалёку держит устройство, которое наделяет этого стража земляной бронёй, значительно снижая урон, который он получает._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=гнолл-сапёр actors.mobs.gnollsapper.desc=Маленький и слабый, но сообразительный гнолл с бледной шерстью и мешком, заполненным различными устройствами. Они здесь чтобы помогать с геологоразведками и добычей тёмного золота, у них есть страж поблизости для защиты. Они способны сражаться, но их атаки ничтожно слабы, не сильнее гнолла-разведчика.\n\nВместо сражения напрямую, сапёры предпочитают использовать имеющиеся у них различные гаджеты, чтобы атаковать каменистой породой. Однако, они не обладают магией земли и пользуются своими гаджетами безрассудно. _Есть множество способов использовать эти атаки против них самих или же их стражей._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=гнолл-трикстер actors.mobs.gnolltrickster.desc=Даже на фоне присущей всем гноллам странности, этот кажется особенно странным. Чуть склонившись вперед с дикой ухмылкой, он едва ли не баюкает перекинутую через плечо сумку. Его глаза полны странной смеси страха и наслаждения.\n\nВ его сумке внушительная коллекция самодельных дротиков, явно покрытых какой-то гадостью. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=золотой мимик actors.mobs.goldenmimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nЗолотые мимики - более сильные мимики, которые стараются привлечь самых сильных путешественников. У них бывают сокровища получше, но они намного сильнее обычных мимиков. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=древний краб actors.mobs.greatcrab.noticed=Краб защищается своей огромной клешнёй. actors.mobs.greatcrab.def_verb=блокирует actors.mobs.greatcrab.desc=Этот краб огромен, даже по сравнению с другими сточными крабами. Его синий панцирь покрыт трещинами и прилипалами, выдавая его древний возраст. Он медленно шатается, еле удерживая равновесие со своей гигантской клешнёй.\n\nХоть у краба всего одна клешня, её размер это с лихвой компенсирует. Краб держит клешню перед любой угрозой, защищая себя от атак непробиваемым щитом. Однако, краб не может блокировать атаки, которые он не видит или атаки сразу от нескольких врагов. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=тюремный страж actors.mobs.guard.scorpion=А ну, иди сюда! actors.mobs.guard.def_verb=блокирует actors.mobs.guard.desc=Когда-то смотрители тюрьмы, эти стражи давно стали такими же, как заключенные. Как зомби, они бессмысленно бродят по коридорам в поисках того, чего здесь не должно быть - например, вас!\n\nОни носят цепь на поясе, возможно, чтобы притягивать к себе врагов. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=мимик actors.mobs.mimic.reveal=Этот сундук оказался мимиком! actors.mobs.mimic.hidden_hint=Что-то с этим сундуком не так... Кажется, подойти и попытаться открыть его - не лучшая из идей. actors.mobs.mimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nМимики очень больно кусаются, но зато у них, обычно, больше сокровищ чем в нормальных сундуках. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=некромант actors.mobs.necromancer.desc=Эти начинающие тёмные маги стеклись в тюрьму, так как это - лучшее место для практикования их тёмного ремесла.\n\nНекроманты будут призывать и улучшать скелетов, которые дерутся на его стороне. Эти скелеты будут существовать только пока жив поднявший их некромант. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Этот скелет был приз actors.mobs.mob.died=Вы слышите, как вдали кто-то умер. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Убит (убийца - %s) +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=дворф-монах actors.mobs.monk.def_verb=блокирует actors.mobs.monk.parried=парирует -actors.mobs.monk.desc=Эти монахи - фанатики, посвятившие себя защите своего короля физической силой. Их преданность настолько велика, что они полностью предали свое сознание своему королю, и теперь они бродят по городу дворфов как безмозглые зомби.\n\nМонахи полагаются исключительно на рукопашный бой, они используют свои невооруженные кулаки как для атаки, так и для защиты. Когда они сфокусируются, они смогут отразить следующую физическую атаку, направленную против них, даже если та в обычных условиях обязательно попала бы. Монахи быстрее фокусируются в движении и медленнее в прямом бою. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=сфокусирован actors.mobs.monk$focus.desc=Этот монах отлично изучил свою цель и, кажется, предугадывает движения врага прежде, чем он их совершит.\n\nПока он сфокусирован, следующая физическая атака, против этого персонажа гарантированно промахнется, независимо от обстоятельств. Парирование этой атаки потратит фокус монаха, и ему нужно будет снова набрать его, чтобы парировать еще одну атаку. Монахи быстрее фокусируются во время движения. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Призрачная пиранья - редка actors.mobs.piranha.name=гигантская пиранья actors.mobs.piranha.desc=Эти хищные рыбы не являются привычными обитателями подземелий. Их принесли сюда специально для защиты сокровищ в воде. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=высоковольтная опора actors.mobs.pylon.desc_inactive=Высоковольтная опора для управления электричеством, снабжающим местное оборудование.\n\nВ данный момент опора неактивна и невосприимчива к урону. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Эти страшные существа - то, д actors.mobs.rotheart.name=сердце гнилоягоды actors.mobs.rotheart.desc=Плод гнилоягоды уникален. Вместо разложения и образования питательных веществ, плод растет, твердеет и хранит в себе семя. Он обеспечивает защиту органов, растущих внутри фрукта. Эта гигантская сфера обычно и называется сердцем гнилоягоды. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=плёточник actors.mobs.rotlasher.desc=Плёточники - часть корневой системы проросшей гнилоягоды, а также её основное средство защиты. Они слепы и не могут перемещаться, но когда они чуют угрозу, атакуют любого, кто окажется рядом. В остальное время они не двигаются, стараясь слиться с окружающей растительностью. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=скорпид actors.mobs.scorpio.desc=Эти огромные, паукообразные демонические существа избегают ближний бой, предпочитая стрелять издалека калечащими, зазубренными шипами. actors.mobs.senior.name=монах-наставник -actors.mobs.senior.desc=Эти монахи - фанатики, посвятившие себя защите своего короля физической силой. Их преданность настолько велика, что они полностью предали свое сознание своему королю, и теперь они бродят по городу дворфов как безмозглые зомби.\n\nЭтот монах полностью освоил искусство рукопашного боя и может сфокусироваться в движении гораздо быстрее, чем обычные монахи. Как только он сфокусируется, он отразит следующую физическую атаку, направленную против него, даже, если та в обычных условиях обязательно попала бы. Монахи быстрее фокусируются в движении и медленнее в прямом бою. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=гнолл-шаман actors.mobs.shaman.bolt_kill=Вас убила магическая стрела... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=живая статуя actors.mobs.statue.def_verb=блокирует actors.mobs.statue.desc=На первый взгляд это всего лишь одна из неподвижных статуй этого подземелья, но её выдают красные светящиеся глаза. actors.mobs.statue.desc_weapon=Хотя сама статуя сделана из камня, но _%s_ в её руках выглядит настоящим. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=суккуб actors.mobs.succubus.desc=Суккубы - демоны-оборотни, манипулирующие сознание своей жертвы. Этот принял образ бледного готичного гуманоида, возможно, чтобы привлечь дворфов-чернокнижников?\n\nСуккубы могут временно очаровать противника при атаке, лишая противника способности нанести прямую ответную атаку. Когда суккубы атакуют очарованного врага, они крадут немного его жизненной силы. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Когда интерес дворфов перешел actors.mobs.wraith.name=призрак actors.mobs.wraith.desc=Призрак - это мстительный дух грешника, чья могила была потревожена. Будучи нематериальной сущностью, призрак легко избегает атаки простым оружием. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Йог-Джева actors.mobs.yogdzewa.notice=Я. ВИЖУ. ТЕБЯ. diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index e79fca95c..720d1f309 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=öfkelendi actors.buffs.berserk.berserk=çıldırmış actors.buffs.berserk.exhausted=bitkin actors.buffs.berserk.recovering=toparlanıyor -actors.buffs.berserk.angered_desc=Vahşi Savaşçı'nın aldığı yaraların şiddeti darbelerini güçlendirir. Vahşi Savaşçı fiziksel hasar aldıkça öfkesi artar ve bu da ilave hasar vermesini sağlar. Zırh tarafından engellenen hasar yine de öfke birikimine dahil edilir.\n\nÖfke zamanla azalacaktır. Vahşi Savaşçı'nın sağlığı ne kadar düşükse, o kadar uzun sürecektir.\n\nVahşi Savaşçı %%100 öfkeye ulaştığında çılgına dönerek mührünün azami kalkanını 2 katına çıkarabilir ve canı çok düşükse 6 katına çıkarabilir. Bu kalkan zamanla azalır ve bittiğinde Vahşi Savaşçı tekrar öfke oluşturmadan önce dinlenmek zorunda kalır.\n\nMevcut öfke: _%%%.0f_\n_+%%%.0f_ hasar -actors.buffs.berserk.berserk_desc=Korku ve belirsizlik yok olur, geriye sadece öfke kalır. Bu durumdayken Vahşi Savaşçı son derece güçlüdür, _+%50 hasar verir ve ilave kalkan kazanır._\n\nBu ilave kalkan, mührünün azami kalkanının 2 katına eşittir ve canı çok düşükse 6 katına çıkar. Bu kalkan 0'a düştüğünde, çıldırma sona erer.\n\nÖfkelendikten sonra, Vahşi Savaşçı'nın tekrar öfke oluşturabilmesi için toparlanması gerekecektir. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=İçsel gücün sınırları vardır. Vahşi Savaşçı öfkesini tekrar kullanmadan önce dinlenmelidir.\n\nVahşi Savaşçı toparlanırken aldığı hasar sonucu öfke biriktirmez. actors.buffs.berserk.recovering_desc_turns=Toparlanmaya kalan sıra: _%d_ actors.buffs.berserk.recovering_desc_levels=Toparlanmaya kalan seviye: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Öfkelisin, düşmanlar senden öfkeliyken pek hoşlanmay actors.buffs.blobimmunity.name=arıtma bariyeri actors.buffs.blobimmunity.desc=Garip bir güç seni kalın bir koruma bariyeri içerisinde örterek havadaki zararlı maddeleri solumanı önlüyor.\n\nBu bariyer kaybolana kadar tüm bölgesel efektlere karşı bağışıklığa sahipsin.\n\nBağışıklığın bitmesine kalan sıra: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=yüksek hız actors.buffs.greaterhaste.desc=İnanılmaz bir hız artışı, bir an için sanki her şey duruyormuş gibi hissettirir.\n\nDaha büyük aceleciliğin etkisi altındayken hareket eylemleri hiç zaman almaz, ancak diğer eylemler yine de normal hızda gerçekleştirilir. Her bir hareket adımı bir tur daha fazla acelecilik tüketir.\n\nKalan yüksek hızlılık tur sayısı: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=havalanmak actors.buffs.levitation.desc=Büyülü bir güç seni havalandırıyor, kendi ağırlığını bile hissetmiyorsun. \n\nHavalanmış karakterler sessizce hareket eder ve yer yüzeyi kaynaklı etkileri yok sayarlar. Tuzaklar tetiklenmez, su ateşi söndürmez, bitkiler ezilmez, kökler ıska geçer ve çukurların üzerinden süzülürsün. Ama dikkatli ol, havalanma sona erdiği anda bunlar gerçekleşebilir!\n\nHavalanma kalan tur sayısı: %s. actors.buffs.lifelink.name=yaşam bağı +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Bu karakterin yaşam gücü yakınlardaki başka bir karaktere bağlanmış. Alınan herhangi bir hasar aralarında paylaşılır. \n\nBu karakter hasar aldığında, bunun yarısı yaşam bağı hedefine verilir.\n\nKalan yaşam bağı sırası: %s. actors.buffs.light.name=aydınlatılmış @@ -370,7 +376,7 @@ actors.buffs.preparation.assassinated=suikaste uğradı actors.buffs.prismaticguard.name=prizmatik koruyucu actors.buffs.prismaticguard.desc=Şu an aktif olmayan bir prizmatik görüntü tarafından korunuyorsun. Düşmanlar görünürde olduğunda prizmatik görüntü ortaya çıkacak ve seni koruyacak!\n\nAktif değilken prizmatik görüntü düzenli bir şekilde aldığı tüm hasarlardan iyileşecektir.\n\nŞu anki SP: %d/%d. -actors.buffs.prismaticguard.desc_many=Bu prizmatik görüntü de \nçok sayıda gücün avantajlarından yararlanıyor. \nKalan Tur%d. +actors.buffs.prismaticguard.desc_many=Bu prizmatik görüntü de çok sayıda gücün avantajlarından yararlanıyor. Kalan Tur%d. actors.buffs.recharging.name=şarj olma actors.buffs.recharging.desc=İçinden bir enerji akıyor ve bu enerji asalarının ve değneklerinin şarj hızını arttırıyor. \n\nHer sıra, bu etki şu anki şarj etkisine bir çeyrek daha ekler. \n\nŞarj etkisinin geçmesine kalan sıra: %s. @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Sadece görüşündeki bir bölgeye at actors.hero.abilities.rogue.smokebomb.prompt=Atlayacağın yeri seç actors.hero.abilities.rogue.smokebomb$ninjalog.name=Tahta Kukla actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Her nasılsa, düşmanlar bu ahşap yemin gerçek düzenbaz olduğuna kolayca ikna oluyor! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Düzenbaz gözlerini kırpıştırırken bir _Sis Bombası_ atar. Eski yerinin yakınındaki düşmanları kör eder. actors.hero.abilities.rogue.smokebomb.desc=Düzenbaz bir sis bombası atar ve 6 karo uzaklığa kadar göz kırpar. Tehlikelerin ve düşmanların içinden göz kırpabilir ancak duvar gibi katı arazilerin içinden göz kırpamaz.\n\n\nDüzenbaz'ın eski konumuna komşu olan düşmanlar 5 tur boyunca kör olur. actors.hero.abilities.rogue.deathmark.name=ölüm damgası @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Klonun bu konum actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Klonun seni takip ediyor. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Klonun saldırıyor! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Düzenbaz'ın gölgeli karanlıktan yapılmış bir kopyası. Boş gözleri ve içinden buhar gibi yükselen küçük karanlık zerrecikleriyle hareketsiz durur.\n\nKlon, Düzenbaz'ın kusursuz bir kopyası değildir ama yine de iyi bir dövüşçüdür ve doğru yeteneklerle Düzenbaz'ın teçhizatından faydalanabilir. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=hayalet hançerler. actors.hero.abilities.huntress.spectralblades.short_desc=Avcı hedefe _hayalet hançer_ atar ve mevcut yakın dövüş silahına bağlı olarak hasar verir. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Şahin saldırm actors.hero.abilities.huntress.spirithawk$hawkally.desc=Avcı tarafından çağırılmış sihirli bir şahin. Parlak, semavi bir maviyle parıldarken, kafası, alanı tararken etrafta dolanıp duruyor.\n\nPek iyi bir dövüşçü olmasa da hızı ve görüş yeteneği düşmanları gözetlemek ve dikkatlerini dağıtmak için mükemmel. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Kalan tur: %d actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Kalan garanti kaçınmalar: %d +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=meydan okuma actors.hero.abilities.duelist.challenge.prompt=Meydan okuyacağınız bir düşman seçin @@ -552,26 +561,26 @@ actors.hero.abilities.cleric.trinity.no_imbue=Trinity'nin şu anda hiçbir formu actors.hero.abilities.cleric.trinity.no_duplicate=Trinity zaten sahip olduğunuz bir efekti kopyalayamaz! actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity, bu etkisini _ %1$d tur_ boyunca uygulayacak ve _%2$s şarj_ karşılığında yapılacaktır. actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity, bu _güçlü_ etkisini _%1$d tur_ boyunca uygulayacak ve karşılığında _%2$s şarj_ harcayacaktır. -actors.hero.abilities.cleric.trinity.wand_use=Trinity bu asayı _+%1$d_ değerinde zaplar, bunun bedeli _%2$s şarjdır._ -actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity bu _çok şarjlı_ asayı _+%1$d_ değerinde zaplar ve bunun bedeli _%2$s şarjdır._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity bu asayı _+%1$d_'ya _%2$s şarj pahasına_ çarptıracak. +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity bu _çok-şarjlı_ asayı _+%1$d_'ya _%2$s şarj pahasına_ çarptıracak. actors.hero.abilities.cleric.trinity.thrown_use=Trinity bu silahı _%2$s şarj_ bedeli karşılığında _+%1$d_ değerinde fırlatır. actors.hero.abilities.cleric.trinity.ring_use=Trinity bu yüzüğün etkisini 20 tur boyunca _+%1$d_ olarak uygular, bunun bedeli _%2$s şarjdır._ actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity, bu artefaktın uzaktan simya etkisini _ %2$s şarj_ karşılığında uygular. actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity _ %2$s şarj_ karşılığında bu artifaktın pasif can yenileme etkisini 20 tur boyunca _+ %1$d_ olarak uygular. actors.hero.abilities.cleric.trinity.driedrose_use=Trinity bu eserin etkisini kullanarak, _%2$s şarj_ karşılığında _+%1$d_ hayalet HP'sine sahip yozlaşmış bir dost hayalet çağırır. -actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ -actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ -actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ -actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ -actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ -actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ -actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity, _%2$s şarj_ karşılığında bu eserin zincirleme atış etkisini _+%1$d_ erişimle uygular. +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity, _%2$s şarj_ bedeli karşılığında bu eserin atıştırma etkisini uygular. +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity, bu eserin düşman soyma etkisini _%2$s şarj_ karşılığında _+%1$d_ olarak uygular. +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity, bu eserin kök etkisini _%2$s şarj_ karşılığında rastgele bir zararlı tohumla uygular. +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity, bu eserin kehanet etkisini _+%1$d_ menzil ile uygulayacak, karşılığında _%2$s şarj_ harcayacaktır. +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity, bu eserin zaman dondurma etkisini _%1$d_ tur süreyle uygulayacak, karşılığında _%2$s şarj_ harcayacaktır. +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity, bu eserin rastgele parşömen etkisini _%1$d/10_ ihtimalle egzotik versiyonu ek bir maliyet olmadan sunacak, karşılığında _%2$s şarj_ harcayacaktır. actors.hero.abilities.cleric.trinity.cost=Bu yeteneğin şarj maliyeti değişir, ancak çoğunlukla _%d_ olur. actors.hero.abilities.cleric.trinity.short_desc=Rahip, gördüğü ekipmanları taklit eden bir _Trinity_ yeteneği kazanır ve bu yetenek yeni büyüler kullanılarak atanabilir. actors.hero.abilities.cleric.trinity.desc=Rahip, üç yeni büyü kullanarak farklı ekipman etkilerini taklit edebilen bir _Trinity__*_ zırh yeteneği kazanır. Bu büyüler, Rahip'in bu macera sırasında tanıdığı ekipman türlerine göre etkiler yaratır: beden formu (silahlar ve zırhlar), zihin formu (sihirli değnekler ve atılabilir silahlar) ve ruh formu (yüzükler ve eserler).\n\nHer Trinity formu yalnızca bir etkiyle doldurulabilir ve Rahip, hangi etkiyi aktive edeceğini seçer. Trinity, zaten takılı olan bir ekipmanın etkisini taklit etmez.\n\n_* Trinity:_ Teslis, Üçlü birlik, Kutsal üçlü olarak da çevrilebilir. - ç.n. actors.hero.abilities.cleric.trinity$wndusetrinity.text=Hangi Trinity biçiminin kullanılacağını seçin. Farklı biçimlerin etkileri aynı anda etkin olabilir. -actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Gövde formu: %s._ -actors.hero.abilities.cleric.trinity$wndusetrinity.mind=Akli Form 1 %s ._ +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Vücut Formu: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Zihin Formu: %s._ actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=Ruhani durum 1 %s ._ actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Trinity'ye aşılanacak bir etki seçin. Onaylamadan önce ek bilgi gösterilecektir. actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Gövde formuna geçti @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Müttefiğin o actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Dostun hemen arkanda. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Müttefiğin saldırı için harekete geçti! actors.hero.abilities.cleric.powerofmany$lightally.desc=Ruhbanın macera arkadaşlarından birinin katı ışıktan yapılmış bir kopyası. Başka bir kahramanın şekline sahip olsa da, onun benzersiz yeteneklerinden hiçbirine sahip değildir. Bu müttefik, Çoğunluğun Gücü uygulandığı sürece varlığını sürdürecektir.\n\nBu dost, Çoğunluğun Gücü zırh yeteneği yeniden kullanılarak hiçbir ücret ödemeden yönlendirilebilir. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=Fareleştirme @@ -604,10 +614,10 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Bu düşman bir fareye dönü actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Öldüren: fareye çevrilmiş düşman ##Cleric Spells -actors.hero.spells.auraofprotection.name=Korunma enerjisi. -actors.hero.spells.auraofprotection.short_desc=Savaşçı ve diğerleri için defansı arttırır. +actors.hero.spells.auraofprotection.name=Koruma Aurası +actors.hero.spells.auraofprotection.short_desc=Şövalye ve yakındaki müttefikler için savunmayı güçlendirir. actors.hero.spells.auraofprotection.desc=Şövalye 20 tur boyunca etrafına ışıltılı bir aura şeklinde koruyucu enerji yaymaya başlar. Şövalye'nin 2 karesi içindeki tüm dostları (kendileri de dahil) %%%1$d daha az hasar alır ve Şövalye'nin zırh glifinin etkisini +%%%2$d güçle kazanır.\n\nBu hasar azaltma, diğer hasar azaltıcı etkilerden (örneğin zırh) önce gerçekleşir. Glif gücü artışı her zaman geçerli olacaktır, ancak bu büyü, Şövalyenin glifinden zaten yararlanan bir karakter varsa (örneğin Şövalyenin kendisi veya prizmatik bir görüntü), bu glifin birden fazla kez uygulanmasına neden olamaz. -actors.hero.spells.auraofprotection$aurabuff.name=Korunma enerjisi. +actors.hero.spells.auraofprotection$aurabuff.name=Koruma Aurası actors.hero.spells.auraofprotection$aurabuff.desc=Şövalye kendi etrafına koruyucu enerji yayar.\n\nYakındaki herhangi bir dost ( Şövalyenin kendisi de dahil) daha az hasar alır ve arttırılmış güç ile Şövalyenin zırh glifinin etkisini kazanır.\n\nKalan hamle sayısı: %s. actors.hero.spells.beamingray.name=ışınlama ışını @@ -622,15 +632,15 @@ actors.hero.spells.blessspell.name=kutsa actors.hero.spells.blessspell.short_desc=Papazı kutsar ve korur, diğerlerini kutsar ve iyileştirir. actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir karaktere kutsal bir kutsama yapar.\n\nKendilerine yapıldığında etkisi daha zayıftır, %1$d tur kutsama ve %2$d bariyer verir.\n\nDiğer karakterlere yapıldığında büyü daha güçlüdür, %3$d tur kutsama ve %4$d iyileşme sağlar. Fazla iyileştirme bariyere dönüştürülür. -actors.hero.spells.bodyform.name=vücut biçimi +actors.hero.spells.bodyform.name=Vücut Formu actors.hero.spells.bodyform.short_desc=Trinity'yi bir büyü veya glif olarak atar. actors.hero.spells.bodyform.desc=Rahip, bu turda belirlediği bir büyü veya glifi seçer ve Trinity'ye onun etkisini yükler.\n\nTrinity kullanıldığında, Ruhban seçilen büyü ya da glifin etkisini %d tur boyunca kazanır. Bu geçici büyü veya glif, normal bir büyü veya glifin yapacağı herhangi bir etkiyle çalışacaktır.\n\nBu büyü, Trinity'nin halihazırda sahip olduğu diğer tüm beden etkilerinin yerini alır. -actors.hero.spells.bodyform$bodyformbuff.name=vücut biçimi +actors.hero.spells.bodyform$bodyformbuff.name=Vücut Formu actors.hero.spells.bodyform$bodyformbuff.desc=Trinity'nin beden biçimi şu anda size bir efsun veya glifin gücünü veriyor, sanki mevcut silahınızda veya zırhınızda varmış gibi.\n\nBeden biçiminin halihazırda yararlandığınız bir etkinin başka bir kopyasını sağlayamayacağını unutmayın.\n\nGeçerli Etki: %1$s.\n\nKalan hamle sayısı: %2$s. actors.hero.spells.cleanse.name=temizle actors.hero.spells.cleanse.short_desc=Zayıflatıcıları temizler ve kalkan sağlar. -actors.hero.spells.cleanse.desc=Papaz, kendisi ve görünür müttefikleri üzerindeki tüm zararlı etkileri anında temizler. Büyü sona erdikten sonra etkilenen tüm karakterler ayrıca %1$d turluk zayıflatma bağışıklığı ve %2$d bariyer kazanır. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Hedef seçin actors.hero.spells.clericspell.no_target=Orada hedef falan yok. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Şarj maliyeti: %d actors.hero.spells.divinesense.name=ilahi duyu actors.hero.spells.divinesense.short_desc=Geniş bir menzilde geçici zihin görüşü kazanın. -actors.hero.spells.divinesense.desc=Papaz, duyularını çevresine odaklar ve 30 hamle boyunca %d karelik bir alanda zihinsel vizyon kazanır. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=ilahi duyu actors.hero.spells.divinesense$divinesensetracker.desc=Bu karakter geçici olarak yakındaki diğer yaratıkları zihniyle görebilir!\n\nKalan hamle sayısı: %s. @@ -653,21 +663,21 @@ actors.hero.spells.flash.prompt=Bir konum seç actors.hero.spells.flash.short_desc=Yakındaki bir yere ışınlan. actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yönlendirir ve oraya ışınlanır. Flaş, Papazı menzil içinde bulunan ve boş olan herhangi bir yere ışınlayabilir. Bu büyü aynı yükselmiş formda her kullanıldığında daha fazla tome şarjına mal olur. -actors.hero.spells.guidinglight.name=yol gösteren ışık +actors.hero.spells.guidinglight.name=kılavuz ışık actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler. -actors.hero.spells.guidinglight.desc=Ruhban bir hedefe sihirli bir enerji şimşeği ateşleyerek hedefe 2-6 hasar verir ve onu aydınlatır. Aydınlanmış bir düşmana yapılan bir sonraki yüklenmemiş fiziksel saldırının vurması garantilidir. -actors.hero.spells.guidinglight.desc_priest=_Bu büyü Rahip tarafından yapıldığında daha güçlüdür._ Büyünün her 100 turda bir ilk kez yapılması hiçbir kitap yüküne mal olmaz ve aydınlatma asalar, diğer karakterler ve düşmanları doğrudan etkileyen eserler tarafından tüketilir. Aydınlatma bu şekilde kullanıldığında, Rahibin seviyesine eşit miktarda ilave büyü hasarı verir. -actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Yol Gösteren Işık -actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Kılavuz Işık +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar bedelsiz olarak Kılavuz Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. actors.hero.spells.guidinglight$illuminated.name=Aydınlanmış -actors.hero.spells.guidinglight$illuminated.desc=Bu karakter, yol gösterici ışık tarafından vurulmasının sonucu olarak parlıyor. Parıltı etrafı aydınlatacak kadar güçlü olmasa da, büyülü etki onlara darbe indirmeyi Rahip için çok daha kolay hale getirecektir. -actors.hero.spells.guidinglight$illuminated.desc_priest=Rahip ayrıca bir asa vuruşu, bir dosttan gelen saldırı veya bazı eserlerden gelen etkilerle aydınlatmayı kullanabilir. Aydınlatmayı bu şekilde kullanmak ilave hasar verir. -actors.hero.spells.guidinglight$illuminated.desc_generic=Diğer kahramanlar yakıcı ışık yeteneğinden faydalanmak için aydınlatılmışı kullanmaya devam edebilir, ancak herhangi bir isabetlilik kazanmazlar. +actors.hero.spells.guidinglight$illuminated.desc=Bu karakter, kılavuz ışık tarafından vurulmasının sonucu olarak parlıyor. Parıltı etrafı aydınlatacak kadar güçlü olmasa da, büyülü etki onlara darbe indirmeyi Rahip için çok daha kolay hale getirecektir. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_generic=Diğer kahramanlar yakan ışık yeteneğinden faydalanmak için aydınlatılmışı kullanmaya devam edebilir, ancak herhangi bir isabetlilik kazanmazlar. actors.hero.spells.hallowedground.name=kutsal toprak actors.hero.spells.hallowedground.prompt=Bir konum seç actors.hero.spells.hallowedground.short_desc=Takım arkadaşlarını iyileştirir, düşmanları yavaşlatır ve bir AOE içinde çim yayar. -actors.hero.spells.hallowedground.desc=Rahip ilahi büyüsünü yakındaki toprağa odaklayarak 20 tur boyunca %1$dx%1$d'lik bir kutsal arazi alanı oluşturur.\n\nBu büyü yapıldığında tüm müttefikleri 10 HP iyileştirir (sağlıklı müttefikler ve Rahip kalkan kazanır), düşmanları kısa süreliğine köklendirir ve kısa otlar yayar.\n\nKutsal arazi müttefikleri tur başına 1 HP iyileştirir (sağlıklı müttefikler ve Rahip kalkan kazanır), düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur.\n\nKutsal arazi ateşle yok edilir ve pasif yenilenme etkileri devre dışı bırakılırsa ya da Rahip bir süredir exp kazanmamışsa karık çimen üretir. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Toprak burada kutsanmıştır. Kutsanmış zemin düşmanları yavaşlatır, müttefikleri iyileştirir ve çimlerin yayılmasına neden olur. actors.hero.spells.holyintuition.name=kutsal sezgi @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Papaz duyularını bir nesneye odaklar ve actors.hero.spells.holylance.name=kutsal mızrak actors.hero.spells.holylance.short_desc=Ağır menzilli büyü hasarı verir. -actors.hero.spells.holylance.desc=Rahip büyük miktarda enerjiyi ışıktan yapılmış yıkıcı bir mızrağa yoğunlaştırır. Bu mızrak %1$d-%2$d hasar verir ve ölümsüz ve şeytani hedeflere her zaman maksimum hasar verir.\n\nBu büyü çok pahalıdır ve 50 turluk bir bekleme süresine sahiptir. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=kutsal mızrak bekleme süresi actors.hero.spells.holylance$lancecooldown.desc=Rahip kısa süre önce Kutsal Mızrak'ı kullanmıştır ve tekrar kullanmadan önce beklemelidir.\n\nKalan hamle sayısı: %s. @@ -687,47 +697,47 @@ actors.hero.spells.holyward.name=kutsal korunma actors.hero.spells.holyward.glyph_name=ışığın %s actors.hero.spells.holyward.glyph_desc=Bu sembol, zırhın engelleyebileceği hasar miktarını biraz artırır. actors.hero.spells.holyward.short_desc=Geçici olarak sembollerini geçersiz kılarak zırh engellemesini artırır. -actors.hero.spells.holyward.desc=Rahip giydiği zırhı kutsal ışık glifleriyle donatarak zırhın hasar engelleme özelliğini 1 artırır.\n\nBu glif 50 tur sürer ve bu süre boyunca zırhın sahip olduğu tüm faydalı glifleri geçersiz kılar. Rahip, zırhı olmasa bile bu etkiden faydalanır. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=Bu büyü Şövalye tarafından yapıldığında daha güçlüdür. Ek hasar engelleme 3 değerine yükseltilir, büyü artık mevcut glifleri geçersiz kılmaz ve kutsal muhafız etkinken başka büyüler yapmak, kullanılan her şarj başına süresini 10 tur uzatır. actors.hero.spells.holyward$holyarmbuff.name=kutsal korunma actors.hero.spells.holyward$holyarmbuff.desc=Rahip, giydiği zırhı kutsal enerjiyle kuşatarak mevcut sembolleri geçici olarak geçersiz kılar ve zırhın 1 ekstra hasar engellemesine neden olur.\n\nKalan hamle sayısı: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=Paladin giydiği zırhı kutsal enerjiyle aşılayarak zırhının artıdan 3 hasar puanı fazla engellemesini sağlar.\n\nKutsal koruma aktifken diğer büyüleri kullanmak süresini, harcanan enerji başına 10 tur uzatmaktadır.\n\nKalan tur sayısı: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Şövalye giydiği zırha kutsal enerji yükleyerek zırhın fazladan 3 puanlık hasarı engellemesini sağlar.\n\nKutsal korunma etkinken başka büyüler yapmak, süresini harcanan her şarj başına 10 tur uzatır.\n\nKalan tur sayısı: %s. actors.hero.spells.holyweapon.name=kutsal silah actors.hero.spells.holyweapon.ench_name=kutsal %s actors.hero.spells.holyweapon.ench_desc=Kutsal bir silahla vurulan düşmanlar fazladan büyülü hasar alır. actors.hero.spells.holyweapon.short_desc=Hasarı artırmak için büyüleri geçici olarak geçersiz kılar. -actors.hero.spells.holyweapon.desc=Ruhban kullandığı silahı kutsal enerjiyle kutsayarak her vuruşunda silahının fazladan 2 sihirli hasar vermesini sağlar.\n\nBu büyü 50 tur sürmektedir ve bu süre içerisinde silahın sahip olduğu tüm faydalı büyüleri etkisiz hale getirir. Silahsız yapılan saldırılar da bu etkiden faydalanabilir. -actors.hero.spells.holyweapon.desc_paladin=_Bu büyü Paladin tarafından kullanıldığında daha güçlüdür._ Fazladan verilen büyü hasarı 6' ya yükseldi, büyü artık varolan büyüleri etkisiz hale getirmez, ve kutsal silah büyüsü aktifken diğer büyüleri kullanmak süresini, şarj başına 10 tur uzatır. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc_paladin=_Bu büyü Şövalye tarafından yapıldığında daha güçlüdür._ Ek büyü hasarı 6'ya çıkarılır, büyü artık mevcut büyüleri geçersiz kılmaz ve kutsal silah etkinken başka büyüler yapmak, kullanılan şarj başına süresini 10 tur uzatır. actors.hero.spells.holyweapon$holywepbuff.name=kutsal silah actors.hero.spells.holyweapon$holywepbuff.desc=Ruhban giydiği silahı kutsal enerjiyle doldurarak mevcut büyüleri geçici olarak geçersiz kılar ve silahın her saldırıda fazladan 2 büyü hasarı vermesini sağlar.\n\nKalan hamle sayısı: %s. actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Şövalye, kuşandığı silaha kutsal enerji yükleyerek saldırılarının fazladan 6 büyülü hasar vermesini sağlar.\n\nKutsal silah etkinken başka büyüler yapmak, harcanan her şarj başına silahın süresini 10 tur uzatır.\n\nKalan hamle sayısı: %s. actors.hero.spells.judgement.name=yargı actors.hero.spells.judgement.short_desc=Görünür tüm düşmanlara hasar verir. -actors.hero.spells.judgement.desc=Ruhban yumruğunu yere vurarak, görebildiği tüm düşmanlara hasar veren bir ışık patlamasına neden olur. Bu temelde %1$d-%2$d hasar verir, ancak aynı zamanda Ruhban'ın yükselmiş forma girdiğinden beri (veya en son Yargı'yı kullandığından beri) yaptığı her büyü için ek 5-10 hasar verir.\n\nŞu anda Yargı %3$d-%4$d hasar verecektir. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. -actors.hero.spells.layonhands.name=Ellerinin üstünde +actors.hero.spells.layonhands.name=Ellerini Uzat actors.hero.spells.layonhands.short_desc=Bitişikteki bir karakteri anında iyileştirir veya Şövalye'yi korur. actors.hero.spells.layonhands.desc=Şövalye kutsal enerjiyi elleri aracılığıyla yönlendirerek dokunduğu her şeyi iyileştirir veya korur.\n\nŞövalye bu büyüyü bitişiğindeki herhangi bir karaktere yaparak ona %1$d iyileşme sağlayabilir veya kendi üzerine yaparak %1$d kalkan kazanabilir. Bu büyüden elde edilen fazla şifa, korumaya dönüştürülür.\n\nBu büyü anında yapılır ve tekrar tekrar yapılabilir, ancak bir seferde üç atış değerinden fazla kalkan sağlayamaz. -actors.hero.spells.lifelinkspell.name=yaşam bağlantısı -actors.hero.spells.lifelinkspell.short_desc=Alınan hasarı bir dost ile paylaşır, aynı zamanda dostların aldığı hasarı azaltır. +actors.hero.spells.lifelinkspell.name=Yaşam Bağı +actors.hero.spells.lifelinkspell.short_desc=Alınan hasarı bir dostla paylaşır ve onların aldığı hasarı azaltır. actors.hero.spells.lifelinkspell.desc=Rahip, kendisi ve güçlendirdiği dostu arasındaki bağı güçlendirir. Bu güçlendirilmiş bağla, alınan her hasar %1$d tur boyunca hem kahraman hem de dostu arasında paylaşılır ve Çoğunluğun Gücü'nün savunma desteği alınan hasarın -%%%2$d kadar yükseltilir. Hasarın zırhtan sonra, ancak Çoğunluğun Gücü'nün hasar azaltmasından önce paylaşıldığını unutmayın.\n\nBu etki etkinken, R3 veya altındaki yararlı Ruhban büyüleri, sadece birine uygulanacaksa hem Ruhbana hem de dostuna uygulanır. -actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=yaşam bağı koruması -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Rahip kısa süre önce bu dostuna Yaşam Bağı yaptı.\n\nYaşam Bağı'nın normal faydalarına ek olarak, bu karakter daha az hasar alır, olumlu Rahip büyüleri sadece birine değil hem Rahibe hem de bu müttefike uygulanır ve bu güçlendirme etkinken Çoğunluğun Gücü'nün süresi dolmaz.\n\nKalan hamle sayısı: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Yaşam Bağı koruması +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. -actors.hero.spells.mindform.name=Zihin formu +actors.hero.spells.mindform.name=Zihin Formu actors.hero.spells.mindform.short_desc=Trinity'yi bir asaya veya fırlatılan silaha atar. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=Ruhban, bu oyunda belirlediği bir asayı ya da fırlatılan silahı seçer ve Trinity'ye onun etkisini yükler.\n\nTrinity kullanıldığında, Ruhban sanki seçtiği eşyayı +%d değerinde kullanıyormuş gibi tek bir saldırı yapabilir. Bu, o tür bir eşyayı kullanmanın normalde tetikleyeceği tüm etkileri tetikleyecektir.\n\nBu büyü, Trinity'nin halihazırda sahip olduğu diğer tüm zihin etkilerinin yerini alır. actors.hero.spells.mnemonicprayer.name=anımsatıcı dua actors.hero.spells.mnemonicprayer.short_desc=Bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları uzatır ve aydınlatılmış olarak yeniden uygular. -actors.hero.spells.mnemonicprayer.desc=Rahip, belirli bir hedef üzerindeki tüm güçlendirme veya zayıflatma etkilerinin süresini %1$d tur boyunca uzatan bir dua okur. Olumlu etkiler, müttefiklerde (Rahip dahil) daha uzun süre devam ederken, olumsuz etkiler, düşmanlarda daha uzun süre devam eder. Bu büyü, daha önce ışıklanmış bir düşmana tekrar aydınlanma etkisini uygular.\n\nAnımsatıcı Dua, yalnızca bir güçlendirme veya zayıflatma etkisinin süresini bir kez uzatabilir ve zırh yeteneklerinden gelen güçlendirmeleri uzatamaz. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=ışıltı actors.hero.spells.radiance.short_desc=Görünür düşmanları aydınlatır ve kısa süreliğine sersemletir. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=yazıtı tekrar et actors.hero.spells.recallinscription.short_desc=Son kullanılan bir rün taşını veya parşömeni yineler. @@ -737,36 +747,36 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Ruhban kısa süre ön actors.hero.spells.shieldoflight.name=ışık kalkanı actors.hero.spells.shieldoflight.short_desc=Bir hedefe karşı geçici zırh sağlar. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=ışık kalkanı -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between this character and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Bu karakter ile düşman arasında ince bir ışık kalkanı durur. Saldırıları tamamen engelleyecek kadar güçlü değildir, ancak onları yumuşatır.\n\nKalan hamle sayısı: %s -actors.hero.spells.spiritform.name=Ruh formu -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. -actors.hero.spells.spiritform$spiritformbuff.name=Ruh formu -actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.spiritform.name=Ruh Formu +actors.hero.spells.spiritform.short_desc=Trinity'yi bir yüzüğe veya esere atar. +actors.hero.spells.spiritform.desc=Ruhban bu turda belirlediği bir yüzük ya da eseri seçer (kutsal kitap hariç) ve Trinity'ye onun etkisini yükler.\n\nEğer bir yüzük seçilirse, Trinity o yüzüğün etkisini 20 tur boyunca +%1$d olarak verir.\n\nEğer bir eser seçilirse, Trinity o eserin etkisini +%2$d olarak kopyalar. Her eserin Trinity ile kullanıldığında farklı özel davranışları ve zırh şarj maliyetleri vardır.\n\nBu büyü, Trinity'nin halihazırda sahip olduğu diğer tüm ruh etkilerinin yerini alır. +actors.hero.spells.spiritform$spiritformbuff.name=Ruh Formu +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity'nin ruh biçimi şu anda size bir eşyanın gücünü, sanki o eşyayı kuşanmışsınız gibi veriyor.\n\nRuh biçiminin halihazırda yararlandığınız bir etkinin başka bir kopyasını sağlayamayacağını unutmayın.\n\nGeçerli Etki: %1$s.\n\nKalan hamle sayısı: %2$s. actors.hero.spells.smite.name=Saldır actors.hero.spells.smite.short_desc=İlave hasar ve büyü gücü ile isabeti garanti eder. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Şövalye yakın dövüş saldırısına kutsal yıkıcı güç katar.\n\nNormal yakın dövüş hasarı vermenin yanı sıra, Kutsal Vuruş engellenmemiş saldırıların isabet etmesini garantiler, +%%300 büyü gücüne sahiptir ve %1$d - %2$d ilave büyü hasarı verir.\n\nKutsal Vuruş'un ilave büyü hasarı Şövalye'nin seviyesiyle ölçeklenir ve ölümsüz veya şeytani düşmanlara karşı her zaman en yüksek ilave büyü hasarı verir. actors.hero.spells.stasis.name=Durgunluk actors.hero.spells.stasis.short_desc=Dostunu zindandan kaldırır ve onu korur. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at not cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=Dostun durağan gözüküyor actors.hero.spells.stasis$stasisbuff.left_behind=Hareketsiz müttefikiniz geride kaldı. -actors.hero.spells.stasis$stasisbuff.desc=The Cleric currently has an ally stored in stasis. All positive effects on this ally are preserved, including Power of Many, and they will reappear next to the Cleric when the effect ends. The effect can also be ended early by re-casting Stasis.\n\nAlly in stasis: %1$s.\nTurns Remaining: %2$s. +actors.hero.spells.stasis$stasisbuff.desc=Ruhbanın şu anda durağanlıkta saklanan bir müttefiki var. Çoğunluğun Gücü de dahil olmak üzere bu müttefik üzerindeki tüm olumlu etkiler korunur ve etki sona erdiğinde müttefik, Ruhbanın yanında yeniden belirir. Bu etki, Durağanlık yeniden kullanılarak erken de sona erdirilebilir.\n\nDurağanlıktaki Müttefik: %1$s.\nKalan Hamle Sayısı: %2$s. actors.hero.spells.sunray.name=güneş ışını actors.hero.spells.sunray.short_desc=Menzilli büyü hasarı verir ve hedefi bir kez kör eder. actors.hero.spells.sunray.desc=Rahip, bir hedefe kör edici ışık ışını gönderir, %1$d-%2$d hasar verir ve onları %3$d tur boyunca kör eder. Güneş ışını büyüsü, her zaman ölüler ve şeytani hedeflere maksimum hasar verir.\n\nBu büyüyle vurulan bir düşmanın görüşü ayarlanır ve bir daha kör edilmesini engeller. Ancak, bu büyüyle kör edilmişken tekrar vurulurlarsa, ışık o kadar güçlüdür ki onları felç eder. -actors.hero.spells.walloflight.name=İşık duvarı +actors.hero.spells.walloflight.name=Işık Duvarı actors.hero.spells.walloflight.short_desc=Rakipleri engelleyen bir duvar oluşturur. -actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. -actors.hero.spells.walloflight.early_end=You dispel the wall of light. -actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here. +actors.hero.spells.walloflight.desc=Şövalye doğrudan kendi önünde 1 karo kalınlığında, %1$d karo genişliğinde ve 20 tur süren katı ışık panellerinden oluşan bir duvar oluşturur.\n\nBu duvar, içinden görülebilmesi dışında normal bir duvar gibi davranır. Oluşturulduğunda duvara yakalanan düşmanlar anlık olarak sersemletilir ve mümkünse geri itilir. Duvarın içinde sıkışan herhangi bir şey duvarın dışına çıkabilir.\n\nDuvar, dört ana veya dört çapraz yönden herhangi birinde oluşturulabilir. Bir duvar zaten aktifse, duvarı anında temizlemek için büyü bedelsiz olarak yeniden kullanılabilir. +actors.hero.spells.walloflight.early_end=Işık duvarını ortadan kaldırıyorsun. +actors.hero.spells.walloflight$lightwall.desc=Parıldayan ışık panelleri buradan geçişi engelliyor. ##main hero actors.hero.hero.name=sen @@ -790,7 +800,7 @@ actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor! ##classes actors.hero.heroclass.warrior=savaşçı actors.hero.heroclass.warrior_desc_short=Savaşçı, _kırık mühür_ tarafından sağlanan kalkan ile ilave hasara karşı dayanıklıdır. Mühür, zırhlar arasında taşınabilir ve _yalnızca bir yükseltmeyi taşınan zırha aktarır._ -actors.hero.heroclass.warrior_desc=Savaşçı, zırhlara ekleyebileceği ve sağlığının üzerine kalkan ekleyen _eşsiz kırık mühür_ ile oyuna başlar. Mühür farklı zırhlar arasında aktarılabilir ve _bir yükseltme taşıyabilir_.\n\nSavaşçı ayrıca _yıpranmış kısa kılıç_, _üç fırlatma taşı_, kumaş zırh, kırba ve kadife kese ile başlar.\n\nSavaşçı otomatikman şunları tanımlar:\n_-_ Tanımlama Parşömeni\n_-_ İyileştirme İksiri\n_-_ Öfke Parşömeni +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Savaşçı kendiliğinden açıldı. actors.hero.heroclass.mage=büyücü @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Ruhbanın kilidini açmak için _herhangi bi actors.hero.herosubclass.berserker=vahşi savaşçı actors.hero.herosubclass.berserker_short_desc=_Vahşi Savaşçı_ hasar aldıkça öfke biriktirir. Öfke, hasarını artırır ve 100% fazladan kalkan için aktive edilebilir. -actors.hero.herosubclass.berserker_desc=Vahşi Savaşçı, zırhı tarafından engellenen hasarlar da dahil olmak üzere fiziksel hasar aldıkça öfke kazanır! Öfke zaman içinde düzenli olarak azalır, ancak düşük HP'de ise daha yavaş azalır.\n\nVahşi Savaşçı %100 öfkede +%50'ye kadar hasar verir. Ayrıca %100 öfkede çılgına dönebilir, eksik canına bağlı olarak mührünün maksimum kalkanının 2-6 katını kazanabilir ve kalkanı kaldığı sürece öfkesini %100'de tutabilir. Ancak Çılgın Savaşçı'nın çılgına döndükten sonra iyileşmek için zamana ihtiyacı vardır. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=gladyatör actors.hero.herosubclass.gladiator_short_desc=_Gladyatör_ başarılı saldırılarıyla kombo oluşturur. Kombolarını eşsiz yetenekler kullanmak için harcayabilir. -actors.hero.herosubclass.gladiator_desc=Gladyatör, yakın dövüş veya fırlatılan bir silahla her başarılı saldırı yaptığında bir kombo puanı oluşturur. Gladyatör 5 tur içinde başarılı bir saldırı yapmazsa, kombo sıfırlanır.\n\n\nKombo oluştukça, kombolarını kullanabileceği çeşitli yeteneklerin kilidini açar:\n2 Kombo: düşmanı geri savurur, kombo korunur\n4 Kombo: zırha dayalı hasar verir\n6 Kombo: savuşturur, kombo korunur\n8 Kombo: hedefe ve yakındaki düşmanlara hasar verir\n10 Kombo: her kombo için bir kez saldırır +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=savaş büyücüsü actors.hero.herosubclass.battlemage_short_desc=_Savaş Büyücüsü_ değneğiyle yakın dövüşte savaşırken bonus etkiler gerçekleştirir. Bu etkiler değneğin aşılandığı asaya bağlıdır. actors.hero.herosubclass.battlemage_desc=Savaş Büyücüsü değneğiyle yakın dövüşte her vuruşunda, sanki değneğinde ek bir büyü varmış gibi ilave bir etki kazanır. Bu etkiler, değneğinin aşılandığı asaya bağlıdır; her asanın kendi etkisi vardır. Asa etkilerine ek olarak, Savaş Büyücüsü'nün değneği, onunla vurduğunda 0,5 şarj da kazanır. @@ -849,11 +859,11 @@ actors.hero.herosubclass.monk=keşiş actors.hero.herosubclass.monk_short_desc=_Keşiş_ dövüşürken enerji biriktirir. Bu enerji çeşitli benzersiz yetenekler için harcanabilir. actors.hero.herosubclass.monk_desc=Keşiş bir fiziksel teknik ustasıdır. Düşmanlarını yendikçe, çeşitli savunma ve fayda odaklı yeteneklerde kullanabileceği enerji kazanır. Bu enerji zamanla azalmaz, ancak Keşiş'in seviyesine bağlı olarak bir sınırı vardır.\n\n1 Enerji: yumruklarla hızlıca saldır\n2 Enerji: bir sonraki saldırıdan kaçmak için odaklan\n3 Enerji: anında yakınlara atıl\n4 Enerji: düşmanı tekmeleyerek uzaklaştır\n5 Enerji: durumları temizlemek ve asa & nesne yükünü yenilemek için meditasyon yap actors.hero.herosubclass.priest=rahip -actors.hero.herosubclass.priest_short_desc=_Rahip_ yeni uzun menzilli büyüler ve yol gösterici ışığın güçlendirilmiş bir sürümünü kazanır. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_short_desc=_Rahip_ yeni uzun menzilli büyüler ve kılavuz ışığın güçlendirilmiş bir sürümünü kazanır. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=şövalye -actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=_Şövalye_, yeni kısa menzilli büyüler ve kutsal silah ile koruma büyülerinin güçlendirilmiş versiyonlarını kazanır. +actors.hero.herosubclass.paladin_desc=Şövalye, yakın dövüşü ve silah ile zırhlarla sinerjiyi vurgulayan çeşitli yeni ve geliştirilmiş büyüler kazanır.\n\nŞövalyenin _Kutsal Silah_ ve _Kutsal Koruma_ büyüleri daha büyük bonuslar verir, artık mevcut büyüleri ve sembolleri geçersiz kılmaz ve başka büyüler yaparak genişletilebilir.\n\nŞövalye ayrıca, ilave hasar ve büyü gücüyle garantili bir yakın dövüş vuruşu yapmalarını sağlayan _ Kutsal Vuruş_ büyüsünü de kazanır. ##talents actors.hero.talent$provokedangertracker.name=kışkırtılmış öfke @@ -885,7 +895,7 @@ actors.hero.talent$deadlyfollowuptracker.desc=Düellocu kısa süre önce bir d actors.hero.talent$combinedlethalityabilitytracker.executed=uygulandı actors.hero.talent$satiatedspellstracker.name=Kalkanlama Büyüsü actors.hero.talent$satiatedspellstracker.desc=Ruhban'ın yapacağı bir sonraki büyü ona küçük bir miktar kalkan sağlar. -actors.hero.talent$searinglightcooldown.name=Searing Light +actors.hero.talent$searinglightcooldown.name=Yakan Işık actors.hero.talent$searinglightcooldown.desc=Yakın zamanda bu kabiliyeti kullandın ve yeniden kullanmak için beklemen lazım.\n\nKalan turlar: %s #warrior @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Yemek yemek, Savaşçı'nın canı %30 actors.hero.talent.veterans_intuition.title=Gazinin Sezgileri actors.hero.talent.veterans_intuition.desc=_+1:_ Savaşçı silahları _1,75 kat_ ve zırhları _2,5 kat daha hızlı_ tanımlar.\n_+2_: Savaşçı silahları _2,5 kat daha hızlı_ tanır ve zırhı _kuşandığında zırhı da tanır_. actors.hero.talent.provoked_anger.title=kışkırtılmış öfke -actors.hero.talent.provoked_anger.desc=_+1:_ Savaşçı'nın kalkanı kırıldığında, bir sonraki fiziksel saldırısı _2 ilave hasar_ verir.\n_+2:_ Savaşçı'nın kalkanı kırıldığında, bir sonraki fiziksel saldırısı _3 ilave hasar_ verir. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=Demir İrade -actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_. -actors.hero.talent.iron_will.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, kalkan avantajını kırık mühür olmadan verir. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=Demir Mide actors.hero.talent.iron_stomach.desc=_+1:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%75 hasar direnci_ kazandırır.\n\n_+2:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%100 hasar direnci_ kazandırır. actors.hero.talent.liquid_willpower.title=sıvı irade gücü -actors.hero.talent.liquid_willpower.desc=_+1:_ Savaşçı zehir, karışım ya da iksir içtiğinde ya da fırlattığında, kırılan mührünün _kalkanının %50'sini_ anında geri kazanır.\n\n_+2:_ Savaşçı zehir, karışım ya da iksir içtiğinde ya da fırlattığında, kırılan mührünün _kalkanının %75'ini_ anında geri kazanır.\n\nGüç, deneyim iksirleri veya bu iksirler kullanılarak üretilmesi gereken simya öğeleri kullanıldığında kalkan yenileme etkisi iki katına çıkar.\n\nDaha yüksek üretim miktarlarına sahip simya öğeleri için (örneğin su karışımı, demlemesi veya yapımı), bu yeteneğin o öğeden kaç tane üretildiğine bağlı olarak tetiklenme şansı vardır. -actors.hero.talent.liquid_willpower.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine +1'de maksimum sağlığın %5'ine, +2'de ise %7.5'ine eşit koruma sağlar. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=Rünik Aktarım actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü, _sıradan glifleri_ bir yükseltmeyi aktardığı şekilde aktarabilir.\n\n_+2:_ Savaşçının kırık mührü _sıradan, güçlü ve lanetli glifleri_ bir yükseltmeyi aktardığı şekilde aktarabilir.\n\nMühür, glifleri yalnızca mühür takıldığında zırha uygulanmışlarsa aktarabilir. actors.hero.talent.runic_transference.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine zırhındaki rünlerin yükseltme parşömenleriyle silinmeye direnmesine yardımcı olur. Rünler, +1'de seviye 6'dan (normalde 4'ten) veya +2'de seviye 7'den (normalde 4'ten) itibaren yükseltildiğinde kaybolmaya başlayacaktır. Rünlerin kaybolmasının garanti edildiği seviye değişmeden +8'de kalır. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Berserker'ın silahındaki büyü actors.hero.talent.cleave.title=Yarmak actors.hero.talent.cleave.desc=_+1:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _15 tur_ yükseltilir.\n\n_+2:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _30 tur_ yükseltilir.\n\n_+3:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _45 tur_ yükseltilir. actors.hero.talent.lethal_defense.title=Ölümcül Savunma -actors.hero.talent.lethal_defense.desc=_+1:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırılan mührün kalkanının _%33'ünü geri kazanır._\n\n_+2:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırılan mührün kalkanının _%67'sini geri kazanır._\n\n_+3:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırılan mührün kalkanının _%100'ünü geri kazanır._ +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Geliştirilmiş Kombo actors.hero.talent.enhanced_combo.desc=_+1:_ Gladyatörün kombosu 7 veya daha yüksek olduğunda, Clobber'ın geri itme aralığı 3'e çıkar, baş dönmesine neden olur ve düşmanları çukurlara fırlatabilir.\n\n_+2:_ +1'in faydalarına ek olarak, Gladyatörün kombosu 9 veya daha yüksek olduğunda Siper birden fazla saldırı üzerinde çalışır.\n\n_+3:_ +1 ve +2 avantajlarına ek olarak, Gladyatör Slam, Crush veya Fury kullanırken kombo/3 karoya kadar sıçrayabilir. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Eğer düzenbaz görünmezken sis bomb actors.hero.talent.fear_the_reaper.title=ormandan kork actors.hero.talent.fear_the_reaper.desc=_+1:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _sakatlanır_.\n\n_+2:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_.\n\n_+3:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_ ve 3 karo içindeki düşmanlar _sakatlanır_.\n\n_+4:_ Düşman olarak işaretlenmiş bir ölüm 0 hp'ye ulaştığında,\n_korkulur ve sakatlanırlar ve 3 karo içindeki düşmanlar _korkulur ve sakatlanır_. actors.hero.talent.deathly_durability.title=ölümcül dayanıklılık -actors.hero.talent.deathly_durability.desc=_+1:_ Ölüm işaretiyle öldürülen düşmanlar, düzenbaza işaretlendiklerinde sahip oldukları hp'nin _%13_'ü kadar kalkan sağlar.\n\n_+2:_ Ölüm işaretiyle öldürülen düşmanlar, düzenbaza işaretlendiklerinde sahip oldukları hp'nin _%25_'i kadar kalkan sağlar.\n\n_+3:_ Ölüm işaretiyle öldürülen düşmanlar, düzenbaza işaretlendiklerinde sahip oldukları hp'nin _%38_'i kadar kalkan sağlar.\n\n_+4:_ Ölüm işaretiyle öldürülen düşmanlar, düzenbaza işaretlendiklerinde sahip oldukları hp'nin _%50_'si kadar kalkan sağlar. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=çift işaret actors.hero.talent.double_mark.desc=_+1:_ İlk hedefle aynı anda ikinci bir hedefi işaretlemek, _%30 daha az_ ücretlendirme maliyetine sahiptir.\n\n_+2:_ İlk hedefle aynı anda ikinci bir hedefi işaretlemek, _%50 azaltılmış_ ücret maliyetine sahiptir.\n\n_+3:_ İkinci bir hedefi birinciyle aynı anda işaretlemek, _%65 azaltılmış_ ücret maliyetine sahiptir.\n\n_+4:_ Birinci hedefle aynı anda ikinci bir hedefi işaretlemek, _%75 azaltılmış_ ücret maliyetine sahiptir. @@ -1110,7 +1119,7 @@ actors.hero.talent.farsight.desc=_+1:_ Sniper'ın görüş mesafesi _%25 artır actors.hero.talent.shared_enchantment.title=paylaşılmış efsun actors.hero.talent.shared_enchantment.desc=_+1:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%33 şansı_ vardır.\n\n_+2:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%67 şansı_ vardır.\n\n_+3:_ Fırlatılan silahların, Sniper'ın pruvasındaki büyüyü kullanmak için _%100 şansı vardır.\n\nBu yetenek, büyülü bir tatar yayından atılan dartlar için geçerli değildir. tatar yayının büyüsünü zaten tetikliyorlar. actors.hero.talent.shared_upgrades.title=Paylaşılan geliştirmeler -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Keskin Nişancı yükseltilmiş bir fırlatılan silahla saldırdığında, her seviye keskin nişancının işaretinin süresini 1 tur ve özel saldırısının hasarını fırlatılan silahın kademesi başına _%2,5_ artırır.\n\n_+2:_ Keskin Nişancı yükseltilmiş bir fırlatılan silahla saldırdığında, her seviye keskin nişancının işaretinin süresini 1 tur ve özel saldırısının hasarını fırlatılan silahın kademesi başına _%5_ artırır.\n\n_+3:_ Keskin Nişancı yükseltilmiş bir fırlatılan silahla saldırdığında, her seviye keskin nişancının işaretinin süresini 1 tur ve özel saldırısının hasarını fırlatılan silahın kademesi başına _%7,5_ artırır. actors.hero.talent.durable_tips.title=uzun süreli ipuçları actors.hero.talent.durable_tips.desc=_+1:_ Uçlu dartlar, Gardiyan onları kullandığında _2 kat dayanıklılığa_ sahiptir.\n\n_+2:_ Uçlu dartlar, Gardiyan onları kullandığında _3 kat dayanıklılığa sahiptir.\n\n_+3:_ Uçlu dartlar, Gardiyan onları kullandığında _4 kat dayanıklılığa sahiptir. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=birleşik öldürücülük actors.hero.talent.combined_lethality.desc=_+1:_ Şampiyon, farklı bir silahın yeteneğini kullandıktan hemen sonra bir yakın dövüş silahıyla saldırırsa, bu saldırı, HP'si %13'ün altında kalan patron olmayan tüm düşmanları infaz edecektir.\n\n_+2:_ Şampiyon, farklı bir silahın yeteneğini kullandıktan hemen sonra bir yakın dövüş silahıyla saldırırsa, bu saldırı, HP'si %27'nin altında kalan boss olmayan tüm düşmanları infaz edecektir. \n\n_+3:_ Şampiyon, farklı bir silahın yeteneğini kullandıktan hemen sonra bir yakın dövüş silahıyla saldırırsa, bu saldırı, HP'si %40'ın altında kalan boss olmayan tüm düşmanları infaz edecektir. \n\nBu saldırı normal bir yakın dövüş silahı saldırısı veya bir silah yeteneğinin parçası olabilir. actors.hero.talent.unencumbered_spirit.title=serbest ruh -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Keşiş kullandığı her seviye 3 veya daha düşük ekipman parçası için _%50 daha fazla enerji_ kazanır. \n\n_+2:_ Bu yeteneğin etkisi, Keşiş'in kullandığı her _seviye 2 veya daha düşük_ ekipman parçası için _%75 daha fazla enerjiye_ yükseltilir. \n\n_+3:_ Bu yeteneğin etkisi, Keşiş'in kullandığı her _seviye 1_ ekipman parçası için _%100 daha fazla enerjiye_ yükseltilir. Ayrıca ücretsiz bir kumaş zırh ve çivili eldiven kazanır. \n\nBu yeteneği silahsız veya Güç Yüzüğü ile kullanmanın hiçbir faydası olmadığını unutmayın. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=manastır canlılığı actors.hero.talent.monastic_vigor.desc=_+1:_ Keşişin _%100 enerjisi_ varsa, yetenekleri güçlendirilir. \n\n_+2:_ Keşişin _%80 veya daha fazla enerjisi varsa, yetenekleri güçlendirilir. \n\n_+3:_ Keşişin _%60 veya daha fazla enerjisi varsa, yetenekleri güçlendirilir. \n\nKullanıldığında: \n- Hızla silahlarınızın büyüsünü güçlendirir\n- Odaklanma anlıktır - Atılma +4 menzil kazanır\n- Dragon Kick +%50 hasar verir ve geri itme ve sersemletme etkisini yakındaki tüm düşmanlara uygular\n- Meditasyon, eksik HP'nin %20'sini yavaşça iyileştirir ve %80 hasar direnci sağlar. actors.hero.talent.combined_energy.title=toplu enerji @@ -1209,75 +1218,75 @@ actors.hero.talent.counter_ability.desc=_+1:_ Düellocu, ardıl görüntüsü sa #cleric actors.hero.talent.satiated_spells.title=Doymuş Büyüler actors.hero.talent.satiated_spells.desc=_+1:_ Yemek yemek, Ruhban'ın bir sonraki büyü yapışında _3 kalkan_ kazanmasına neden olur.\n\n_+2:_ Yemek yemek, Ruhban'ın bir sonraki büyü yapışında _5 kalkan_ kazanmasına neden olur. -actors.hero.talent.satiated_spells.meta_desc=_If this talent is gained by a different hero_ it will instead grant shielding immediately, which will start to decay normally after 10 turns. +actors.hero.talent.satiated_spells.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine hemen kalkan verir ve 10 tur sonra normal şekilde bozulmaya başlar. actors.hero.talent.holy_intuition.title=kutsal sezgi actors.hero.talent.holy_intuition.desc=_+1:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _3 şarj_ karşılığında yapabilir.\n\n_+2:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _2 şarj_ karşılığında yapabilir. -actors.hero.talent.holy_intuition.meta_desc=_If this talent is gained by a different hero_ it will instead let the hero identify the curse status on a cursed item just before equipping it, 15% of the time at +1 or 25% of the time at +2. -actors.hero.talent.searing_light.title=yakıcı ışık -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ -actors.hero.talent.searing_light.meta_desc=_If this talent is gained by a different hero_ it will instead grant its bonus damage after a wand or artifact is used on an enemy, with a 20 turn cooldown. +actors.hero.talent.holy_intuition.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine kahramanın lanetli bir eşyayı kuşanmadan hemen önce, +1'de %15 veya +2'de %25 oranında lanet durumunu belirlemesini sağlar. +actors.hero.talent.searing_light.title=yakan ışık +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bir düşman üzerinde bir asa veya eser kullanıldıktan sonra 20 tur bekleme süresiyle ek hasar verir. actors.hero.talent.shield_of_light.title=ışık kalkanı -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. -actors.hero.talent.shield_of_light.meta_desc=_If this talent is gained by a different hero_ it will instead reduce physical damage taken from your targeted enemy by 1, 33% of the time at +1 or 50% of the time at +2. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine hedeflediğiniz düşmandan alınan fiziksel hasarı +1'de %33 veya +2'de %50 olmak üzere 1 azaltır. actors.hero.talent.enlightening_meal.title=Aydınlatıcı Yemek -actors.hero.talent.enlightening_meal.desc=_+1:_ Yemek yemek Ruhban'ın 1 turunu alır ve kutsal kitabına _1 şarj_ verir.\n\n_+2:_ Yemek yemek Ruhban'ın 1 turunu alır ve kutsal kitabına _1,5 şarj_ verir. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Yazıtı Tekrar Et -actors.hero.talent.recall_inscription.refunded=Your item was refunded! +actors.hero.talent.recall_inscription.refunded=Ürününüz iade edildi! actors.hero.talent.recall_inscription.desc=_+1:_ Ruhban, _10 tur_ içinde kullandıkları son rüntaşı veya parşömenin etkisini tekrarlamalarını sağlayan bir büyü olan _Yazıtı Tekrar Et_ büyüsünü yapabilir.\n\n\n+2: Ruhban, _300 tur_ içinde kullandığı son rüntaşı veya parşömenin etkisini tekrarlamasını sağlayan bir büyü olan _Yazıtı Tekrar Et_ büyüsünü yapabilir.\n\nYazıtı Tekrar Çağır yükseltme parşömenleri ile kullanılamaz. Bu büyünün şarj maliyeti, en son hangi öğenin kullanıldığına bağlı olarak değişir: bir rün taşı için 2, bir parşömen için 3, bir egzotik parşömen için 4. Ayrıca, dönüşüm parşömeni veya dönüşüm ya da yükseltme kullanılarak üretilmesi gereken simya eşyaları çoğaltıldığında, bu şarj maliyeti iki katına çıkar. -actors.hero.talent.recall_inscription.meta_desc=_If this talent is gained by a different hero_ it will instead refund any scroll or runestone 10% of the time at +1 or 15% of the time at +2. Scrolls of Upgrade are exempt from this effect. +actors.hero.talent.recall_inscription.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine herhangi bir parşömen veya rün taşını +1'de %10 veya +2'de %15 oranında iade eder. Yükseltme Parşömenleri bu etkiden muaftır. actors.hero.talent.sunray.title=Güneş Işını -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. -actors.hero.talent.sunray.meta_desc=_If this talent is gained by a different hero_ it will instead cause wands and artifacts to blind enemies for 4 turns, 15% of the time at +1 or 25% of the time at +2. +actors.hero.talent.sunray.desc=_+1:_ Ruhban, 1 şarj karşılığında _4-8 hasar_ veren ve hedefi _4 tur_ boyunca kör eden bir büyü olan _Güneş Işınını_ yapabilir.\n\n_+2:_ Ruhban, 1 şarj karşılığında, _6-12 hasar_ veren ve hedefi _6 tur_ boyunca kör eden bir büyü olan _Güneş Işınını_ yapabilir.\n\nGüneş Işını her hedefi yalnızca bir kez kör edebilir, ancak hedef zaten Güneş Işını tarafından kör edilmişse, onun yerine felç eder. Güneş Işını şeytani ve ölümsüz düşmanlara her zaman en yüksek hasarı verir. +actors.hero.talent.sunray.meta_desc=_Eğer bu yetenek farklı bir kahraman tarafından kazanılırsa_, yerine asalar ve eserler düşmanları 4 tur boyunca kör eder. Bu etki, +1'de %15, +2'de ise %25 oranında gerçekleşir. actors.hero.talent.divine_sense.title=İlahi Duyu -actors.hero.talent.divine_sense.desc=_+1:_ Ruhban, 2 şarj karşılığında 30 tur boyunca _8 karelik_ Zihin Görüşü sağlayan bir büyü olan _İlahi Duyu_yu yapabilir.\n\n_+2:_ Ruhban, 2 şarj karşılığında 30 tur boyunca _12 karelik_ Zihin Görüşü sağlayan bir büyü olan _İlahi Duyu_yu yapabilir. -actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.meta_desc=_Eğer bu yetenek farklı bir kahraman tarafından kazanılırsa_, yerine zihin görüşü sağlar. Bu etki, bir asa veya eser kullanıldıktan sonra kısa bir süreliğine etkinleşir ve +1'de 3 karoluk menzil, +2'de ise 5 karoluk menzil sağlar. actors.hero.talent.bless.title=Kutsa -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. -actors.hero.talent.bless.meta_desc=_If this talent is gained by a different hero_ it will instead boost accuracy and evasion for the hero and all allies by 3% at +1 or 5% at +2. +actors.hero.talent.bless.desc=_+1:_ Ruhban, kendisine yapıldığında _6 tur kutsama ve 10 kalkan_ ya da başka bir karaktere yapıldığında _10 tur kutsama ve 10 iyileştirme_ sağlayan _Kutsama_ büyüsünü 1 şarj karşılığında yapabilir.\n\n_+2:_ Ruhban, kendisine yapıldığında _10 tur kutsama ve 15 kalkan_ ya da başka bir karaktere yapıldığında _15 tur kutsama ve 15 iyileştirme_ sağlayan _Kutsama_ büyüsünü 1 şarj karşılığında yapabilir.\n\nBu büyüden elde edilen fazla iyileştirme kalkan olarak dönüştürülür. +actors.hero.talent.bless.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine kahraman ve tüm müttefikleri için isabet ve kaçınma oranını +1'de %3 veya +2'de %5 artırır. actors.hero.talent.cleanse.title=Temizle -actors.hero.talent.cleanse.desc=_+1:_ Ruhban, anında yapılan bir büyü olan _Temizle_'yi yapabilir; bu büyü, Ruhban ve yakındaki müttefiklerinden _olumsuz durum etkilerini kaldırır_ ve onlara 2 şarj karşılığında _10 kalkan_ verir.\n\n_+2:_ Ruhban, anında yapılan bir büyü olan _Temizle_'yi yapabilir; bu büyü, Ruhbana ve yakındaki müttefiklerine _3 turluk olumsuz durum bağışıklığı_ kazandırır ve 2 şarj karşılığında _20 kalkan_ sağlar.\n\n_+3:_ Ruhban, anında yapılan bir büyü olan _Temizle_'yi yapabilir; bu büyü, Ruhbana ve yakındaki müttefiklerine _5 turluk olumsuz durum bağışıklığı_ kazandırır ve 2 şarj karşılığında _30 kalkan_ sağlar. -actors.hero.talent.cleanse.meta_desc=_If this talent is gained by a different hero_ it will instead cleanse negative status effects on the hero after using a wand or artifact, 10/20/30% of the time at +1/+2/+3. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine bir asa veya eser kullandıktan sonra kahramanın üzerindeki olumsuz durum etkilerini %10/20/30 oranında +1/+2/+3 oranında temizler. actors.hero.talent.light_reading.title=Hafif Okuma actors.hero.talent.light_reading.desc=_+1:_ Ruhban, kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%25 hızda_ yeniden şarj olur.\n\n_+2:_ Ruhban kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%50 hızda_ şarj olur.\n\n_+3:_ Ruhban kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%75 hızda_ şarj olur. -actors.hero.talent.light_reading.meta_desc=_If this talent is gained by a different hero_ it will instead increase the recharging speed of all wands by 7/13/20% at +1/+2/+3. +actors.hero.talent.light_reading.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine tüm asaların şarj hızını +1/+2/+3 oranında %7/13/20 artırır. actors.hero.talent.holy_lance.title=Kutsal Mızrak -actors.hero.talent.holy_lance.desc=_+1:_ Rahip, 4 şarj karşılığında _30-55 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\n_+2:_ Rahip, 4 şarj karşılığında _45-83 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\n_+3:_ Rahip, 4 şarj karşılığında _60-110 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\nKutsal Mızrak şeytani ve ölümsüz düşmanlara her zaman maksimum hasar verir. Kutsal Mızrak'ın tekrar kullanılabilmesi için 50 turluk bir bekleme süresi vardır. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Kutsal Toprak -actors.hero.talent.hallowed_ground.desc=_+1:_ Rahip, 2 şarj karşılığında 20 tur boyunca _3x3'lük bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\n_+2:_ Rahip, 2 şarj karşılığında 20 tur boyunca _5x5'lik bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\n_+3:_ Rahip, 2 şarj karşılığında 20 tur boyunca _7x7'lik bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\nBüyü yapıldığında, Kutsal Toprak müttefikleri 10 HP iyileştirir, düşmanları kısa süreliğine kökler ve kısa otlar yayar. Daha sonra yavaşça müttefikleri iyileştirir, düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur. Kutsal Toprak, Rahip'e iyileştirme yerine kalkan sağlar ve ateşle yok edilir. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Anımsatıcı Dua -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.lay_on_hands.title=Ellerinin üstünde -actors.hero.talent.lay_on_hands.desc=Paladin Şifalı Eller büyüsünü yapabilir, yakındaki müttefikleri anında 10 can iyileştirir ya da Paladine 10 kalkan sağlar 1 şarj karşılığında yapılır.\n\nPaladin Şifalı Eller büyüsünü yapabilir, yakındaki müttefikleri anında 15 can iyileştirir ya da Paladine 15 kalkan sağlar. 1 şarj karşılığında yapılır.\n\nPaladin Şifalı Eller büyüsünü yapabilir, yakındaki müttefikleri anında 20 can iyileştirir ya da Paladine 20 kalkan sağlar 1 şarj karşılığında yapılır.\n\nArta kalan can iyileştirmesi kalkana dönüşür. Şifalı Eller büyüsü defalarca kez yapılabilir ama tek seferde 3'ten fazla kalkan basılamaz. -actors.hero.talent.aura_of_protection.title=Korunma enerjisi. -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. -actors.hero.talent.wall_of_light.title=İşık duvarı -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.lay_on_hands.title=Ellerini Uzat +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.aura_of_protection.title=Koruma Aurası +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.wall_of_light.title=Işık Duvarı +actors.hero.talent.wall_of_light.desc=_+1:_ Şövalye, _Işık Duvarı_ adlı büyüyü atabilir; bu büyü, Şövalye'nin önünde 3 kare genişliğinde sağlam bir duvar oluşturur, düşmanları iter ve 20 tur boyunca devam eder, 3 şarj karşılığında.\n\n_+2:_ Şövalye, _Işık Duvarı_ adlı büyüyü atabilir; bu büyü, Şövalye'nin önünde 5 kare genişliğinde sağlam bir duvar oluşturur, düşmanları iter ve 20 tur boyunca devam eder, 3 şarj karşılığında.\n\n_+3:_ Şövalye, _Işık Duvarı_ adlı büyüyü atabilir; bu büyü, Şövalye'nin önünde 7 kare genişliğinde sağlam bir duvar oluşturur, düşmanları iter ve 20 tur boyunca devam eder, 3 şarj karşılığında.\n\nDuvar, dört ana yön ya da diyagonal olarak yerleştirilebilir, ancak yalnızca bir duvar aynı anda var olabilir. actors.hero.talent.divine_intervention.title=ilahi müdahale -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=yargı -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=Flaş -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=vücut biçimi +actors.hero.talent.body_form.title=Vücut Formu actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=Zihin formu +actors.hero.talent.mind_form.title=Zihin Formu actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. -actors.hero.talent.spirit_form.title=Ruh formu +actors.hero.talent.spirit_form.title=Ruh Formu actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.beaming_ray.title=ışınlama ışını -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of 4 tiles, and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of 8 tiles, and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of 12 tiles, and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of 16 tiles, and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. -actors.hero.talent.life_link.title=yaşam bağlantısı -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _6 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _8 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _12 turns_ and increases Power of Many's bonus to _-50% damage taken._ -actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 1 charge. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _40 turns._\n\n_+2:_ Stasis lasts for a max of _60 turns._\n\n_+3:_ Stasis lasts for a max of _80 turns._\n\n_+4:_ Stasis lasts for a max of _100 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.life_link.title=Yaşam Bağı +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.stasis.title=Durağanlık +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Bu sefer o bölgeye erişilemiyor. Ye actors.mobs.npcs.blacksmith.def_verb=engellendi actors.mobs.npcs.blacksmith.desc=Bu trol demircinin görünüşü tıpkı diğer troller gibi: uzun ve zayıf, derisinin rengi ve dokusu kayayı andırıyor. Trol demirci kendisiyle orantısız derecede küçük edevatla çalışıyor. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Hey insan! Bir işe yaramak istiyorsun, ha? Bu kazmayı al ve bana _kara altın cevheri_ getir, _15 parça_ yeterli olur. Ne demek nasıl ödeyeceğim? Seni aç gözlü...\nTamam, tamam, ödeme yapacak param yok, ama senin için biraz işçilik yapabilirim. Kendini şanslı say, çünkü etraftaki tek demirci benim. -actors.mobs.npcs.blacksmith.blood_1=Hey insan! Bir işe yaramak istiyorsun, ha? Bu kazmayı al ve _onunla bir yarasa öldür,_ bunun üzerinde onun kanına ihtiyacım var. Ne demek nasıl ödeyeceğim? Seni aç gözlü...\nTamam, tamam, ödeyecek param yok, ama senin için biraz işçilik yapabilirim. Kendini şanslı say, çünkü etraftaki tek demirci benim. -actors.mobs.npcs.blacksmith.gold_2=Kara altın cevheri. 15 tane. Sahiden, o kadar zor mu? -actors.mobs.npcs.blacksmith.blood_2=Bu kazmanın üstünde yarasa kanı istediğimi söylemiştim. Marş marş! -actors.mobs.npcs.blacksmith.completed=Oh, geri döndün... Hiç olmayacağına geç olsun daha iyi. - actors.mobs.npcs.ghost.name=üzgün hayalet actors.mobs.npcs.ghost.rat_1=Merhaba %s... Önceleri ben de senin gibiydim - güçlü ve kendinden emin... Ama bir gün iğrenç bir canavar tarafından öldürüldüm... Bu yerden ayrılamam... İntikamım alınmadan olmaz... Hayatımı alan _kokuşmuş fareyi_ öldür...\n\nBu katta dolaşıyor... İğrençliğini her yere yayıyor... _Kokuşmuş bulutundan ve aşındırıcı ısırığından sakın, ısırığı sadece suda çözünen bir asit salgılıyor..._ actors.mobs.npcs.ghost.rat_2=Lütfen... Bana yardım et... Yaratığı öldür...\n\n_Onunla suyun yakınında savaş... Bulutundan sakın..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=İmp, iç salonların sınırında küçük actors.mobs.npcs.mirrorimage.name=ayna klonu actors.mobs.npcs.mirrorimage.desc=Bu illüzyon size çok benzer, hatta mevcut silahınızı ve zırhınızı kullanıyormuş gibi görünür.\n\nAyna görüntüler, sizinkiyle aynı şekilde davranan ancak daha az hasar veren taklit silahlarını kullanarak düşmanları arayacak ve onlara saldıracaktır. Neredeyse görünmez olarak başlarlar, ancak saldırmak için daha kolay görülebilecek bir forma girmeleri gerekir.\n\nSaldırı güçleri etkili olsa da, ayna görüntülerin dayanıklılığı yoktur ve hasar aldıkları anda kaybolurlar. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=prizmatik görüntü actors.mobs.npcs.prismaticimage.desc=Bu parlak ilüzyon sana baya benzer bir görünüşe sahip, hatta senin şu anki silahını ve zırhının bile aynısına sahip gibi görünüyor.\n\nPrizmatik görüntüler düşmanları bulup onları kendilerine çekerek geliştirilmiş koruma ve sağlıklarını kullanarak seni korumaya çalışacaktır. Ayna görüntüleri kadar saldırgan güce sahip olmasalar da artırılmış dayanıklılığa sahiplerdir, bu dayanıklılığa giydiğin zırh ta dahildir.\n\n0 hpye indirildiklerinde prizmatik görüntüler birkaç sıra içinde kaybolacaklardır ve bu esnada hala iyileştirilebilirler. Hiçbir düşman görünürde değilken bu görüntüler kaybolacak ve sahiplerine geri döneceklerdir. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=fare kralı actors.mobs.npcs.ratking.not_sleeping=Uyumuyorum! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Bu sıçan normal bir keseli sıçandan bira actors.mobs.npcs.ratking.desc_birthday=Bu sıçan normal bir keseli sıçandan biraz daha büyük. Her zamanki tacı yerine minik yeşil bir parti şapkası takıyor. Mutlu yıllar Fare Kral! actors.mobs.npcs.ratking.desc_winter=Bu fare basit bir keseli fareden daha büyük. Kafasında normal tacı yerine küçük bir festival şapkası var. İyi tatiller! actors.mobs.npcs.ratking.desc=Bu sıçan normal bir keseli sıçandan biraz daha büyük. kafasında küçük bir taç var. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=koyun actors.mobs.npcs.sheep.baa!=Mee! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Mee. actors.mobs.npcs.sheep.baa...=Mee... actors.mobs.npcs.sheep.def_verb=engellendi actors.mobs.npcs.sheep.desc=Bu büyülü bir koyun. Nesi mi büyülü? Onu öldüremezsin. Büyü ile solup gidene kadar orada öyle duracak ve boş bir bakışla geviş getirip duracak. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=tezgâhtar actors.mobs.npcs.shopkeeper.thief=Hırsız, Hırsız! @@ -1408,7 +1416,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, sanırım şehirde bir yerde actors.mobs.npcs.shopkeeper.talk_prison_rogue=Hırsızlar loncasından bölgeyi temizlemeye mi geldiniz? Hayır, sadece alışveriş mi? Madem buradasınız, birkaç canavar öldürün. İndirim de beklemeyin, size iyi koruma parası ödüyorum ve beni burada anca güvende tutuyorsunuz. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Alanınızın dışında gibi görünüyorsunuz bayan. Dar zindan koridorları büyük salonlar ya da şehrin çevresindeki ormanlar kadar geniş değil, değil mi? Hehe, saçmalamama aldırmayın, neden bir şeyler almıyorsunuz? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Gezgin kahraman değil mi o! Eğer başka bir kasabayı kurtarmaya çalışıyorsanız iyi şanslar, buradaki tehlikeler küçük haydut çetelerinden çok daha kötü. Eminim ki herkesin yapabildiğinden daha iyisini yapacaksınız, sadece dükkanımın önünde ölmemeye çalışın. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Merhaba Ekselansları, yoksa artık Papa Hazretleri mi oldu? Hehe, her iki durumda da burası size göre bir yer değil, eğer ölürseniz pek çok insan perişan olur. Eminim biraz paranız vardır, neden bunu önlemeye yardımcı olacak bir şey satın almıyorsunuz? actors.mobs.npcs.shopkeeper.talk_caves=Para harcayın, daha uzun yaşayın.\n\nAyrıca o Trol demirciyi görürseniz selamımı söyleyin. Geçen hafta o herife sattığım çekiç için bana hâlâ borcu olduğunu unutmasın! actors.mobs.npcs.shopkeeper.talk_city=Mallarım sizi burada güvende tutabilir.\n\n...Ve lütfen aylak aylak dolaşmayın. Buranın yerlilerinin beni rahat bırakması çok uzun sürdü, başınızı belaya sokmanızı istemiyorum! actors.mobs.npcs.shopkeeper.talk_halls=Hey, iblis avcıları için özel fiyatlarım var!\n\nOh ve aşağıda dikkatli olun! Aşağıdaki iblisler ne kadar cesur olduğunuzu umursamayacaklar. Eğer ölürseniz geri gelip daha fazla para harcayamazsınız! ;)\n\nİblisler benim gibi mi? Hehe, hiç de değil. Ben sadece küçük bir adamım, pek savaşçı değilim ve zihnimi sağlam tutmayı başardım. Aşağıdaki iblisler çok daha güçlü şeyler, ve hepsi köleleştirilmiş... şey... sadece orada dikkatli olun. @@ -1441,13 +1449,14 @@ actors.mobs.acidic.desc=Bu koca, akrepimsi şeytani yaratıklar yakın dövüşt actors.mobs.albino.name=albino sıçan actors.mobs.albino.desc=Bu nadir bir keseli sıçan ırkı, bembeyaz bir derisi ve pürüzlü dişleri var. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=zırhlı heykel actors.mobs.armoredstatue.desc=Onun, bu zindanın cansız heykellerinden sadece biri olduğunu düşünebilirsin, ama parlayan kırmızı gözleri onu ele veriyor..\n\nZırh kuşanmış olduğundan dolayı çok dayanıklı görünüyor, öldürmesi çok zor olabilir. actors.mobs.armoredstatue.desc_arm_wep=Bu heykel taşdan yapilmış, ama elindeki _%1$s_ ve _%2$s_ gayet gerçekci duruyor. actors.mobs.bandit.name=çılgın haydut -actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. +actors.mobs.bandit.desc=Daha gösterişli mor cübbeleriyle ayırt edilen seçkin bir hırsız. Daha yetenekli olmalarına rağmen, sıradan hırsızlar kadar akılsız hale gelmişlerdir.\n\nÇılgın haydutlar sizden çalmanın yanı sıra sizi kısa süreliğine kör edebilir, sakat bırakabilir ve zehirleyebilir! Yine de normal bir hırsıza göre fazladan ganimet taşıma olasılıkları çok daha yüksektir. actors.mobs.bat.name=vampir yarasa actors.mobs.bat.desc=Mağaraların bu canlı ve inatçı sakinleri göründüklerinden çok daha tehlikelidir. Her başarılı saldırıda sağlıklarını yenilerler, bu da çok daha büyük rakipleri yenmelerini sağlar. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Mağaraların bu canlı ve inatçı sakinleri göründükle actors.mobs.bee.name=altın arı actors.mobs.bee.desc_honey=Küçük boyutlarına rağmen altın arılar evlerini vahşice korumaya eğilimlidirler. Bu arı yatıştırıldı, ve seni takip etmek istiyor gibi görünüyor. actors.mobs.bee.desc=Küçük boylarına bakmaksızın, altın arılar evlerini vahşice korurlar. Şu anki çok sinirli, mesafeni korusan iyi olur. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=canavar gnoll actors.mobs.brute.enraged=öfkelendi @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Bu savaşçı gnoll ölüyor ve ölürken yanı actors.mobs.causticslime.name=asidik slime actors.mobs.causticslime.desc=Bu slime aşağı katlardan sızan karanlık büyü tarafından etkilenmiş gibi duruyor. Normalde olan yeşil rengini kaybetmiş ve aşındırıcı çamur akıtıyor. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=lağım yengeci actors.mobs.crab.desc=Bu dev akrepler, lağımlardaki besin zincirinin en üstündedir. Aşırı hızlıdırlar ve kalın kabukları ağır saldırılara direnebilir. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Bu dev akrepler, lağımlardaki besin zincirinin en üstü actors.mobs.crystalguardian.name=kristal koruyucu actors.mobs.crystalguardian.def_verb=engellendi actors.mobs.crystalguardian.desc=Bu büyük kristal muhafızlar, parlak parlayan gözleri olmasa neredeyse heykel gibi görünürler. Yapıldıkları sertleştirilmiş kristal, halsiz ama çok dayanıklı olmalarına neden olur, _bu nedenle onları kristal yuvalarında mümkün olduğunca uzun süre uyumaya bırakmak en iyisidir._\n\nBoyutları nedeniyle, kristal muhafızlar kapalı alanlarda çok daha yavaş hareket edecektir. Ayrıca o kadar dayanıklıdırlar ki tamamen öldürülmeleri imkânsızdır. Dövülebilir ve geçici olarak devre dışı bırakılabilirler, ancak kısa bir süre sonra tekrar ayağa kalkacaklardır. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=kristal mimik actors.mobs.crystalmimic.ate=Mimik senin%s'nı yedi! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=kristal kule actors.mobs.crystalspire.warning=Siz vurdukça kristal titreşir. Bunu devam ettirmek dikkatleri üzerinize çekecektir. actors.mobs.crystalspire.alert=Titreşim büyür ve tüm mağara boyunca gürler! actors.mobs.crystalspire.desc=Bu devasa ultra sert kristal kule, muhtemelen bu mağaradaki tüm bu garip kristalimsi yaratıkların kaynağı. Normal silahlar ona karşı etkisizdir, bu yüzden yok etmek için kazmanı kullanmalısın.\n\n_Kırmaya başlamadan önce hazırlıklı olduğundan emin ol._ Öylesine büyük bir kristali kazmak zaman alacaktır ve bunu yaparken muhtemelen bunu rahatsız edilmeden yapamayacaksın. Hatta kulenin kendisi de kendini savunmak için bazı yöntemlere sahip olabilir. _Belki de kulenin kendi saldırıları minyonlarına karşı kullanılabilir._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=kristal wisp actors.mobs.crystalwisp.beam_kill=Işık hüzmesi seni öldürdü. actors.mobs.crystalwisp.desc=Parlak bir parıltı üreten, sertleşmiş kristalden küçük, kızgın bir yüzer parça. Çok güçlü olmasalar da, kristal yığınları net bir atış yapabilirlerse size zarar verici bir ışık huzmesi fırlatırlar.\n\nwisp çeşitli kristal çıkıntılar arasında kolayca hareket edebilecek kadar küçüktür, ancak içlerinden ateş edemezler. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=şeytan çağırıcı actors.mobs.demonspawner.on_death=Çağırıcı öldükten sonra şeytani enerji azalmış gibi görünüyor. @@ -1540,7 +1554,8 @@ actors.mobs.ebonymimic.name=abanoz mimik actors.mobs.ebonymimic.reveal=Orada bir mimik vardı! actors.mobs.ebonymimic.hidden_name=şüpheli ana hatlar actors.mobs.ebonymimic.hidden_desc=Burada bir şey var gibi görünüyor ama neredeyse tamamen şeffaf. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Mimikler istedikleri şekle girebilen büyülü yaratıklardır. Zindanlarda, şüphelenmeyen maceracıları cezbetmek için neredeyse her zaman bir hazine sandığı şeklini seçerler.\n\nAbanoz mimikler, kendilerini neredeyse görünmez kılma yeteneğine sahip gizli mimiklerdir. Maceracıların etkileşime girmesi muhtemel şeylerin üzerinde gizlenirler, ancak kendilerine ait ganimetler de içerirler. Bir kez keşfedildiklerinde normal bir taklitçiden daha sert değildirler, ancak sürpriz ısırıkları yıkıcıdır. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=ateş elementali actors.mobs.elemental$fireelemental.desc=Elementaller mistik ve tam kontrol edilemeyen bir sihirle çağrılan kaotik yaratıklardır. Elemantellerin zihinleri çok az gelişmiştir ve genelde bir elementle ilişkilidirler.\n\nAteş elementalleri ateş büyüleriyle savaşan yaygın bir elemental türüdür. Düşmanlarını yakın dövüş kullanarak yakarlar ve zaman zaman uzaktan ateş topları atabilirler. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Elemental güç topluyor! actors.mobs.elemental$newbornfireelemental.desc=Elementaller genellikle esrarlı büyü düzgün denetlenmediğinde ortaya çıkan kaotik yaratıklardır. Elementaller minimum zekaya sahiptir ve genellikle bir büyü tipiyle ilişkilendirilmişlerdir.\n\nBu ateş elementali yeni çağrılmış ama hâlen oldukça tehilkeli! actors.mobs.elemental$newbornfireelemental.desc_boss=Çağrılmasının kaotik doğasından ötürü, bu elemental yalnızca bir sıra güç topladıktan sonra isabetsiz patlamalarla ateş yayabilir. actors.mobs.elemental$newbornfireelemental.desc_ally=Bu elemental bir büyü ile çağrıldığından, alevleri üzerindeki hâkimiyeti biraz daha fazla. Menzilli saldırı yetenği yoktur ama yakın saldırıyla düşmanlarını tutuşturabilir. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=buz elementali actors.mobs.elemental$frostelemental.desc=Elementaller mistik ve tam kontrol edilemeyen bir sihirle çağrılan kaotik yaratıklardır. Elemantellerin zihinleri çok az gelişmiştir ve genelde bir elementle ilişkilidirler.\n\nBuz elementalleri düşmanlarına dondurucu büyülerle saldıran yaygın bir elemental türüdür. Yakın dövüşte ve bazen uzaktan saldırılarla hedeflerini dondurmaya çalışırlar, büyüleri suda çok daha etkilidir. actors.mobs.elemental$shockelemental.name=şok elementali @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Kötü Gözler havada süzülen şeytani enerji kütlelerid actors.mobs.fetidrat.name=pis kokulu sıçan actors.mobs.fetidrat.desc=Bu farede kesinlikle bir şey yanlış. Yağlı siyah derisi ve çürüyen cildi önceden gördüğün sağlıklı farelerden çok farklı. Soluk yeşil gözleri ona daha da tehditkar bir görünüm veriyor.\n\nFare etrafında berbat kokulu bir bulut taşıyor, bu buluta yakınlaşmak kesinlikle iyi bir fikir değil.\n\nFarenin ağzından kara çamur akıyor, bu çamur yeri aşındırıyor ama suda çözünüyormuş gibi görünüyor. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=mantar çekirdeği actors.mobs.fungalcore.desc=Bu devasa mantar, mağaradaki tüm mantar faaliyetlerinin kaynağı olmalı. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Cüce toplumu çökmeye başladıkça mevcut kral mutlak actors.mobs.gnoll.name=gözcü gnoll actors.mobs.gnoll.desc=Gnoller sırtlan-benzeri insansı yaratıklardır. Lağımlar ve zindanlarda cirit atarlar, zaman zaman yeryüzüne soygun için çıkarlar. Gözcü gnoller türlerinin sıradan üyeleridir, canavarlar kadar güçlü ve şamanlar kadar zeki değillerdir. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=Jeomancer kıpırdanmaya başlıyor. Devam etmeden önce hazır olduğunuzdan emin olun! actors.mobs.gnollgeomancer.alert=Jeomancer uyandı! Çılgınca gülerek sıçrarken tüm mağara yer değiştiriyor gibi görünüyor! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Bu etkileyici uzunluktaki kıdemli gnoll, burada actors.mobs.gnollgeomancer.desc_armor=Geomancer şu anda bir kaya zırhı tabakasıyla kaplanmış durumda. _Jeomancer'a zarar vermeden önce yaklaşmanız ve kazmanızla onu kırmanız gerekecek._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Yakındaki bir gnoll istihkamcısı, geomancer'ın kaya zırhını güçlendiren bir cihaz tutuyor. Şu anda ona hiç zarar veremezsin!_ actors.mobs.gnollgeomancer.desc_sleeping=Bu etkileyici uzunluktaki gnoll şamanın etrafı bir kaya tabakasıyla çevrili ve neredeyse bir heykele benziyor. Yakından baktığınızda kayanın sihirli bir şekilde kıdemli gnoll'un nefes alış verişiyle birlikte hareket ettiğini görebilirsiniz. Bu şekilde kaya ile kaplıyken zarar görmez ve gerçek anlamda bir toprak uykusunun tadını çıkarıyor gibi görünür.\n\nMuhtemelen kazmanla kaya katmanlarını kırabilirsin, ama _bunu yaparken savaşa hazır olduğundan emin ol._ Geomancer, buradaki çeşitli toprak hareket ettirme büyüsünün kaynağı ve tüm gnoll faaliyetlerinin organizatörü olmalı. _Onunla savaşmadan önce etrafa dağılmış gnoll'ları yenmek iyi bir fikir olabilir._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=koruyucu gnoll actors.mobs.gnollguard.def_verb=engellendi actors.mobs.gnollguard.spear_warn=Gnoll mızrağının ucuyla şiddetli bir darbe indiriyor! actors.mobs.gnollguard.desc=İri ve sert görünümlü bir gnoll mızrak ve kalkan kullanıyor ama miğferi yok. Bu nöbetçiler büyük ihtimalle eğitimli zalimler ve madeni vahşi yaşamdan korumak için görevlendirilmişler.\n\nGnoll nöbetçisi mızrağı tek elinde tutabilecek kadar güçlüdür, ancak onu çok iyi kullanamaz. _Uzaktan saldırmak için oldukça açık bir alana ihtiyaç duyacaktır ve yaklaşırsanız size önemli ölçüde daha az hasar verecektir._ actors.mobs.gnollguard.desc_armor=_Yakındaki bir gnoll istihkâmcısı, bu muhafıza toprak zırhı veren ve aldığı hasarı büyük ölçüde azaltan bir cihaz tutuyor._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=gnoll sapper actors.mobs.gnollsapper.desc=Soluk kürklü ve çeşitli aletlerle dolu bir çantası olan küçük ve zayıf ama zeki bir gnoll. Muhtemelen kara altın arama ve çıkarma işlerine yardımcı olmak için buradalar ve koruma için yakınlarda bir korumaları var. Savaşabilirler ama saldırıları acınacak kadar zayıftır, bir gnoll izcisinden daha güçlü değildir.\n\nMaden avcıları doğrudan savaşmak yerine, kayalık ortamın kendilerine saldırmasını sağlamak için sahip oldukları çeşitli aletleri kullanmayı tercih ederler. Yine de yeryüzü hareket ettirme büyüsünü bilmiyorlar ve bu yüzden aletlerini pervasızca kullanmaları oldukça muhtemel. _Saldırılarını onlara ya da muhafızlarına karşı kullanmanın pek çok yolu olmalı._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=düzenbaz gnoll actors.mobs.gnolltrickster.desc=Gnoll standartlarına göre bile garip görünen bir yaratık. Sana doğru korkunç bir sırıtışla yaklaşıyor, omzundaki çanta neredeyse sallanıyor. Gözleri korku ve heyecanın ilginç bir karışımı ile kocaman açık.\n\nOmuz çantası kalitesiz, çeşitli dartlar ile dolu, hepsi zararlı malzemelere daldırılmış gibi görünüyor. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=altın mimik actors.mobs.goldenmimic.desc=Mimikler istedikleri şekle bürünebilen sihirli yaratıklardır. Zindanlarda neredeyse her zaman bir hazine sandığı şeklini tercih ederler ki, şüphelenmeyen maceracıları tuzağa düşürebilesinler.\n\nMimikler epey dişlidir ama genellikle sıradan sandıklardan daha fazla hazinesi vardır. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=büyük yengeç actors.mobs.greatcrab.noticed=Yengeç kocaman pençesiyle engeller. actors.mobs.greatcrab.def_verb=engellendi actors.mobs.greatcrab.desc=Bu yengeç, diğer lağım yengeçleriyle kıyaslandığında bile devasa boyutlardadır. Mavi kabuğu çatlaklar ve midyelerle kaplıdır ve büyük yaş gösterir. Devasa pençesiyle dengesini zar zor sağlayarak yavaşça etrafta dolanır.\n\nYengecin sadece bir pençesi olsa da, büyüklüğü bunu kolayca telafi eder. Yengeç pençesini herhangi bir tehdidin önünde tutarak kendini aşılmaz bir kabuk duvarının arkasına siper eder. Ancak yengeç, geldiğini görmediği saldırıları veya aynı anda birden fazla düşmandan gelen saldırıları engelleyemez. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=hapishane gardiyanı actors.mobs.guard.scorpion=Gel buraya! actors.mobs.guard.def_verb=engellendi actors.mobs.guard.desc=Bir zamanlar hapishanenin koruyucuları olan bu gardiyanlar, artık hapishanedekilerden farksız olmuş. Zombiler gibi sesler çıkartıyorlar ve beyincizce koridorlarda bir şeyler arıyorlar, senin gibi bir şeyler!\n\nBoyunlarının etrafında düşmanlarını yakına çekmek için kullandıkları zincirler taşıyorlar. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Bu sandık bir mimikmiş! actors.mobs.mimic.hidden_hint=Bu sandıkta bir tuhaflık var... Yanına gidip açmaya çalışmak kötü bir fikir olabilir. actors.mobs.mimic.desc=Mimikler istedikleri şekle bürünebilen sihirli yaratıklardır. Zindanlarda neredeyse her zaman bir hazine sandığı şeklini tercih ederler ki, şüphelenmeyen maceracıları tuzağa düşürebilesinler.\n\nMimikler epey dişlidir ama genellikle sıradan sandıklardan daha fazla hazinesi vardır. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=Ruhçağıran actors.mobs.necromancer.desc=Bu kara büyücü çırakları karanlık sanatlar üzerinde çalışmak için hapishaneye kaçmış, orası şeytani sanatlarını uygulamak için çok uygun bir yerdir. \n\nRuhçağıranlar yanlarında savaşması için iskeletler çağırır ve onları güçlendirir, ruh büyücüsünü öldürmek çağırdığı iskeleti de öldürür. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Bu iskelet bir ruhçağıran tarafın actors.mobs.mob.died=Uzaklarda bir şeyin öldüğünü duydun. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=%s Tarafından Öldürüldü +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=cüce keşiş actors.mobs.monk.def_verb=engellendi actors.mobs.monk.parried=savuşturuldu -actors.mobs.monk.desc=Bu keşişler kendilerini krallarını fiziksel güçle korumaya adamış fanatiklerdir. Bağlılıkları o kadar büyüktür ki, zihinlerini tamamen krallarına teslim etmişlerdir ve şimdi cüce şehrinde akılsız zombiler gibi dolaşmaktadırlar.\n\nKeşişler yalnızca göğüs göğüse dövüş sanatına güvenir ve silahsız yumruklarını hem saldırı hem de savunma için kullanabilirler. Odaklandıklarında, keşişler kendilerine karşı kullanılan bir sonraki fiziksel saldırıyı savuşturur, aksi takdirde isabet etmesi garanti olsa bile. Keşişler hareket halindeyken daha hızlı, doğrudan savaş halindeyken ise daha yavaş odaklanırlar. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=odaklanmış actors.mobs.monk$focus.desc=Bu keşiş hedefine mükemmel bir şekilde odaklanmış ve hamlelerini onlar yapmadan önce tahmin ediyor gibi görünüyor.\n\nOdaklanmış durumdayken, bu karaktere karşı yapılan bir sonraki fiziksel saldırının, koşullar ne olursa olsun, ıskalanması garantidir. Bu saldırıyı savuşturmak keşişin odağını harcayacaktır ve başka bir saldırıyı savuşturmak için odağını yeniden oluşturması gerekecektir. Keşişler hareket halindeyken daha hızlı odaklanırlar. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Hayalet piranalar, büyülü yeteneklere ve ürk actors.mobs.piranha.name=dev pirana actors.mobs.piranha.desc=Bu etçil balıklar yer altı sularının doğal üyeleri değildirler. Sulardan yüzerek yeryüzüne çıkan hazineleri korumak için özellikle yetişmiştirler. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=Güç sütunu actors.mobs.pylon.desc_inactive=Bu çevredeki makineleri işleten elektriği düzenleyen bir güç kulesidir.\n\nBu kule şuanda aktif değil ve hasar almıyor. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Yırtıcılar cüceleri cüceleri andıran ama kır actors.mobs.rotheart.name=çürük kalp actors.mobs.rotheart.desc=Çürük Dutun meyvesine çok nadir rastlanır. Çürüyüp gitmek ve besin üretmek yerine meyve yetişir, sertleşir ve ekin ile bütünleşir. Meyvenin içinde yetişen iç organlara koruma sağlar. Bu dev küre, yetişkin bir çürük böğürtlen bitkisinin kalbi olarak tanınır. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=çürük kamçı actors.mobs.rotlasher.desc=Çürük kamçılar, olgun bir çürükdut bitkisinin kök yapısının bir parçasıdır ve birincil savunma mekanizmasıdır. Kamçılar kördür ve yerinde sabittir ancak yaklaşan herhangi bir tehdidi sezdiği anda vahşice saldırır. Yakınlarda düşman yok ise hareketsizce çevresindeki bitki örtüsüne karışır. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=akrep actors.mobs.scorpio.desc=Bu devasa örümcek benzeri şeytani yaratıklar yakın dövüşten kaçınır, uzak mesafelerden sakatlayıcı tırtıklı dikenler fırlatmayı tercih eder. actors.mobs.senior.name=kıdemli keşiş -actors.mobs.senior.desc=Bu keşişler kendilerini kralı fiziksel güçle korumaya adamış fanatiklerdir. O kadar kendilerini vermişlerdirki krala zihinlerini krala vermişlerdir ve artık cüce şehrinde beyinsiz zombiler gibi dolanıp dururlar.\n\nKeşişler tamamen yakın dövüşe odaklarıdır ve yumruklarını hem saldırı ve hem savunma için kullanırlar. Odaklandıklarında keşişler bir sonraki saldırıyı savurup saldırana geri yönlendirirler, saldırı kesinlikle rakibe vuracak olsa bile. Keşişler hareket ederken kavgaya göre daha hızlı odak toplarlar. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=şaman gnoll actors.mobs.shaman.bolt_kill=Büyülü ok seni öldürdü... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=canlandırılmış heykel actors.mobs.statue.def_verb=engellendi actors.mobs.statue.desc=Bu heykelin zindandaki diger cansız heykeller gibi olduğunu düşünebilrisin ama parlayan kırmızı gözleri onu ele veriyor. actors.mobs.statue.desc_weapon=Bu heykel taştan yapılmış, ama elindeki _%s_ gayet gerçekçi duruyor. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi'ler avlarının zihinlerini manipüle eden şekil değiştiren iblislerdir. Bu seferki soluk gotik bir insansı şeklini almış, belki de cüce büyücüleri cezbetmek için?\n\nSuccubi'ler saldırdıklarında düşmanlarını geçici olarak büyüleyebilir ve düşmanlarının kendilerine doğrudan saldıramamasını sağlayabilir. Succubi büyülenmiş bir düşmana saldırdığında, onun yaşam özünün bir kısmını çalar. @@ -1745,7 +1784,7 @@ actors.mobs.thief.escapes=Hırsız senden çaldığı %s ile kaçtı! actors.mobs.thief.desc=Her ne kadar hücrelerinin dışında özgürce gezinseler de bu yer hala onların hapishanesi. Zaman geçtikçe bu yer akıllarıyla beraber özgürlüklerini de ellerinden aldı. Bu hırsızlar ve haydutlar kim olduklarını ve neden çaldıklarını uzun zaman önce unutmuşlar. \n\nBu düşmanlar dövüşmekten çok kapkaç yapmaya meyillidirler. Onları gözünün önünde tuttuğuna emin ol, yoksa çalınan eşyanı bir daha göremeyebilirsin. actors.mobs.tormentedspirit.name=azap çeken ruh -actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... +actors.mobs.tormentedspirit.desc=Azap çeken ruhlar, normalde iyi huylu olan ancak bir lanet tarafından etkilenmiş ruhlardır. Lanetli oldukları sürece tıpkı bir hayalet gibi saldırırlar ve daha da güçlüdürler!\n\nRuhun yanındayken doğru eşyayı kullanarak laneti temizlemek mümkün olabilir. Eğer lanet kaldırılırsa ruh kesinlikle minnettar olacaktır... actors.mobs.tormentedspirit.thank_you=Teşekkür ederim... actors.mobs.warlock.name=sihirbaz cüce @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Cücelerin ilgi alanları mühendislikten gizli sanatla actors.mobs.wraith.name=hayalet actors.mobs.wraith.desc=Hayalet, günahkar birisinin mezarlarını veya mezar taşlarını rahatsız edenlere karşı intikam isteğiyle dolu ruhudur. Tam somut bir varlık olmadığından sıradan bir silahla ona vurmak çok zordur. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=SENİ. GÖRÜYORUM. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index e7303d411..0382b2def 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=розгніваний actors.buffs.berserk.berserk=лютий actors.buffs.berserk.exhausted=знесилений actors.buffs.berserk.recovering=відновлення -actors.buffs.berserk.angered_desc=Тяжкість ран Берсерка посилює його удари. Коли Берсерк зазнає фізичної шкоди, його лють зростає, що дає йому змогу завдавати додаткову шкоду. Шкода, яку блокує обладунок, теж враховується під час нарощування люті.\n\nЛють згасатиме із часом. Чим нижче рівень здоров’я берсерка, тим довше вона триватиме.\n\nДосягнувши 100 %% люті, Берсерк може розшаленітися, збільшуючи максимальний щит його грифа у 2 рази, при дуже низькому рівні здоров'я - у 6 разів. Щит зникає із часом, і вичерпавшись, берсерку доведеться відпочити перед тим, як знову нарощувати лють.\n\nПоточний стан люті: _%.0f%%_\n_+%.0f%%_ шкоди -actors.buffs.berserk.berserk_desc=Страх і невпевненість стікають, мов кров, лишаючи один лиш гнів. У цьому стані Берсерк стає вкрай могутнім, _завдаючи на 50% більше шкоди та одержуючи додатковий захист._\n\nЦей додатковий захист збільшує максимальний щит його грифа у 2 рази, при дуже низькому рівні здоров'я - у 6 разів. Щойно щит спаде до 0, шаленство стихне.\n\nПісля лютування берсерку доведеться відпочити перед тим, як знову нарощувати лють. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Внутрішня сила має свої обмеження. Берсерк повинен відпочити, щоб знову могти використовувати свою лють.\n\nПід час відновлення Берсерк не може накопичувати лють від отриманої шкоди. actors.buffs.berserk.recovering_desc_turns=Ходів до відновлення: _%d_ actors.buffs.berserk.recovering_desc_levels=Рівнів до відновлення: _%.2f_ @@ -194,7 +194,7 @@ actors.buffs.cripple.desc=Ви майже впевнені, що ноги не actors.buffs.daze.name=оглушений actors.buffs.daze.heromsg=Вас оглушило! -actors.buffs.daze.desc=Дзвін у вухах і затуманений зір ускладнюють бій.\n\nУ стані оглушення точність і ухилення знижуються на 50%%, ускладнюючи як завдавати ударів, так і ухилятися від них.\n\nХодів залишилось:%s. +actors.buffs.daze.desc=Дзвін у вухах і затуманений зір ускладнюють бій.\n\nУ стані оглушення точність і ухилення знижуються на 50%%, ускладнюючи як завдавати ударів, так і ухилення від них.\n\nХодів залишилось:%s. actors.buffs.degrade.name=погіршений actors.buffs.degrade.heromsg=Ваша екіпіровка здається слабшою! @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Гнів переповнює вас, вороги трі actors.buffs.blobimmunity.name=бар'єр очищення actors.buffs.blobimmunity.desc=Якась дивна сила оточує вас захисним бар'єром, насиченим свіжим повітрям.\n\nВи маєте імунітет до всіх масових негативних ефектів.\n\nХодів залишилось: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=майстер поспіху actors.buffs.greaterhaste.desc=Неймовірний приріст швидкості, на мить здається, ніби все інше стоїть на місці.\n\nУ той час як під впливом більшого поспіху рухові дії взагалі не займають часу, але інші дії все ще виконуються з нормальною швидкістю. Кожен крок руху потребує ходу більшого поспіху.\n\nЗалишилося ходів більшого поспіху: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=летючий actors.buffs.levitation.desc=Магічна сила здіймає вас над землею, роблячи невагомим.\n\nЛітаючі персонажі рухаються безшумно і ігнорують всі наземні ефекти. Пастки не спрацюють, вода не погасить вогонь, рослини не зачепляться, укорінення не спрацює, а ямки зависнуть. Будьте обережні, усі вище згадані ефекти можуть спрацювати у ту ж секунду, як левітація спаде.\n\nЛевітація триватиме ще %s ходів. actors.buffs.lifelink.name=життєвий зв'язок +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Життєва сила цього персонажа пов'язана з іншим персонажем поблизу. Будь-яка заподіяна шкода розподіляється між ними.\n\nЩоразу, коли цей персонаж отримує шкоду, її половина буде передана цілі життєвого зв’язку.\n\nХодів залишилось: %s. actors.buffs.light.name=осяяний @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Ви можете стрибнути actors.hero.abilities.rogue.smokebomb.prompt=Оберіть ціль для стрибка actors.hero.abilities.rogue.smokebomb$ninjalog.name=дерев'яна приманка actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Якимось чином ворогів легко переконати, що ця дерев’яна приманка – справжній Розбійник! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Розбійник кидає _Димову Бомбу_, здійснюючи стрибок. Він стає тимчасово невидимим і засліплює ворогів поблизу свого старого місцеперебування. actors.hero.abilities.rogue.smokebomb.desc=Розбійник кидає димову бомбу і відстрибує на відстань до 6 плиток. Він може стрибати крізь небезпеки та ворогів, але не крізь тверду місцевість, як стіни.\n\nВороги навколо старого місцеперебування Розбійника будуть осліплені на 5 ходів. actors.hero.abilities.rogue.deathmark.name=мітка смерті @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Ваш клон actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Ваш клон слідує за вами. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Ваш клон йде в атаку! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Копія Розбійника, зроблена з темної темряви. Він стоїть нерухомо, з порожніми очима і крихітними частинками темряви, що підіймаються з нього, як пара.\n\nКлон не є ідеальною копією Розбійника, але все ще є гідним бійцем, і може скористатися спорядженням Розбійника якщо той має потрібні таланти. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=примарні леза actors.hero.abilities.huntress.spectralblades.short_desc=Мисливиця кидає в ціль _Примарні Леза_, завдаючи шкоди залежно від спорядженої зброї ближнього бою. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр actors.hero.abilities.huntress.spirithawk$hawkally.desc=Магічний яструб, прикликаний Мисливицею. Він сяє яскравим напівпрозорим блакитним кольором, його голова постійно обертається, досліджуючи місцевість. \n\nХоча він не є сильним бійцем, його швидкість та зір роблять з нього відмінного розвідника та відвертання уваги ворогів. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Ходів залишилось: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Гарантованих ухилень залишилося: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=виклик actors.hero.abilities.duelist.challenge.prompt=Оберіть ворога для виклику @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Ваш союз actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Ваш союзник слідує за вами. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Ваш союзник йде в атаку! actors.hero.abilities.cleric.powerofmany$lightally.desc=Копія одного з супутників Священника, зроблена з суцільного світла. Хоча він має форму іншого героя, він не має жодної з їхніх унікальних здібностей. Цей союзник зберігатиметься доти, доки на нього буде застосовано силу багатьох.\n\nЦього союзника можна направити задарма, повторно використавши здібність обладунку сили багатьох. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=щуризувати @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Форма тіла Трійці actors.hero.spells.cleanse.name=очистити actors.hero.spells.cleanse.short_desc=Очищає негативні ефекти та надає захист. -actors.hero.spells.cleanse.desc=Священник миттєво знімає всі шкідливі ефекти з себе і видимих союзників. Після закінчення дії заклинання всі уражені персонажі також отримують %1$d ходів імунітету до негативних ефектів і %2$d захисту. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Виберіть ціль actors.hero.spells.clericspell.no_target=Там немає цілі. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Вартість заряду: %d actors.hero.spells.divinesense.name=божественне передчуття actors.hero.spells.divinesense.short_desc=Отримайте тимчасовий ментальний зір в ширшому діапазоні. -actors.hero.spells.divinesense.desc=Священник зосереджує свої відчуття на навколишньому середовищі, отримуючи ментальний зір за допомогою %d діапазону плиток на 30 ходів. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=божественне передчуття actors.hero.spells.divinesense$divinesensetracker.desc=Цей персонаж тимчасово може бачити інших істот, що знаходяться поблизу, силою свого розуму!\n\nХодів залишилося: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Священник спрямовує свою п actors.hero.spells.guidinglight.name=спрямоване світло actors.hero.spells.guidinglight.short_desc=Завдає дальньої магічної шкоди та гарантовано влучає. -actors.hero.spells.guidinglight.desc=Священник вистрілює снарядом магічної енергії, який вражає ціль, освітлюючи її та завдаючи 2-6 шкоди. Наступна необтяжена фізична атака по освітленому ворогу гарантовано влучає у нього. -actors.hero.spells.guidinglight.desc_priest=_Це заклинання більш потужне, коли його накладає жрець._ Перше накладання заклинання за кожні 100 ходів не вартує зарядів фоліанту, а освітлення буде витрачатися на палички, іншими персонажами та артефактами, які безпосередньо впливають на ворогів. Коли осяяний використовує таким чином, він завдає бонусної магічної шкоди, що дорівнює рівню жерця. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Спрямоване світло actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрець зможе застосувати спрямоване світло без витрати зарядів по завершенню 100 ходів.\n\nХодів залишилось: %s. actors.hero.spells.guidinglight$illuminated.name=Сяючий actors.hero.spells.guidinglight$illuminated.desc=Цей герой сяє, коли на нього потрапляє спрямоване світло. Хоча світіння недостатньо сильне, щоб освітити навколишню місцевість, магічний ефект значно полегшить священнику приземлення ударів по них. -actors.hero.spells.guidinglight$illuminated.desc_priest=Жрець може додатково витрачати осяяння за допомогою змаху палички, удару союзника або ефектів від деяких артефактів. Використання осяяння в такий спосіб завдасть додаткової шкоди. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Інші герої, як і раніше, можуть використовувати осяяння, щоб отримати користь від таланту Пекуче світло, але не отримають додаткової точності. actors.hero.spells.hallowedground.name=освячена земля actors.hero.spells.hallowedground.prompt=Оберіть місце actors.hero.spells.hallowedground.short_desc=Зцілює союзників, уповільнює ворогів і розкидає траву в зоні дії. -actors.hero.spells.hallowedground.desc=Священник фокусує свою божественну магію в землю поблизу, створюючи %1$dx%1$d область освяченої місцевості на 20 ходів. \n\nПри використанні це заклинання зцілює всіх союзників на 10 одиниць здоров'я (здорові союзники і священник отримують захист), ненадовго вкорінює ворогів і поширює коротку траву. \n\nОсвячена місцевість зцілює союзників на 1 одиницю здоров'я за хід (здорові союзники і священник отримують захист), калічить ворогів і випадковим чином викликає ріст високої трави \n\nОсвячена місцевість знищується вогнем, а якщо пасивні ефекти регенерації вимкнені або ж священник давно не отримував досвід, то на ній з'являється борозенчаста трава. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Земля тут освячена. Освячена земля уповільнює ворогів, зцілює союзників і змушує траву рости. actors.hero.spells.holyintuition.name=свята інтуїція @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Священник фокусує своє actors.hero.spells.holylance.name=святий спис actors.hero.spells.holylance.short_desc=Завдає потужної магічної шкоди з великої відстані. -actors.hero.spells.holylance.desc=Жрець концентрує величезну кількість енергії в нищівний метальний спис, зроблений зі світла. Цей спис завдає %1$d-%2$d шкоди та завжди завдає максимальної шкоди нечисті та демонічним цілям.\n\nЦе заклинання дуже дороге у використанні та має перезарядку у 50 ходів. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=перезарядка святого списа actors.hero.spells.holylance$lancecooldown.desc=Жрець нещодавно кинув святий спис, і повинен почекати, перш ніж кинути його знову.\n\nХодів залишилось: %s. @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=священний захист actors.hero.spells.holyward.glyph_name=%s світла actors.hero.spells.holyward.glyph_desc=Цей гліф дещо збільшує кількість шкоди, яку можуть заблокувати обладунки. actors.hero.spells.holyward.short_desc=Тимчасово замінює собою гліф, щоб збільшити захист обладунків. -actors.hero.spells.holyward.desc=Священник наносить на свої обладунки гліф праведного світла, збільшуючи блокування шкоди обладунками на 1.\n\nЦей гліф триває 50 ходів, і перекриває будь-який інший гліф, який мають обладунки, на час своєї дії. Священник отримає вигоду від цього ефекту, навіть якщо він не має обладунків. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Це заклинання стає сильнішим, коли його застосовує паладин._ Додаткове блокування шкоди збільшується до 3, заклинання більше не перекриває наявні гліфи, а застосування інших заклинань під час дії священного захисту збільшує його тривалість на 10 ходів за кожний використаний заряд. actors.hero.spells.holyward$holyarmbuff.name=священний захист actors.hero.spells.holyward$holyarmbuff.desc=Священник наділив свої обладунки священною енергією, тимчасово перекривши будь-який існуючий гліф та збільшивши блокування шкоди на 1.\n\nХодів залишилось: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=свята зброя actors.hero.spells.holyweapon.ench_name=святе %s actors.hero.spells.holyweapon.ench_desc=Вороги, вражені святою зброєю, отримуватимуть додаткову магічну шкоду. actors.hero.spells.holyweapon.short_desc=Тимчасово замінює собою чари, щоб збільшити шкоду. -actors.hero.spells.holyweapon.desc=Священник наділяє споряджену зброю священною енергією, що змушує зброю наносити додаткові 2 магічної шкоди кожного разу, коли він вдаряє нею ворога.\n\nЦе заклинання триватиме 50 ходів, і тимчасово замінить собою будь-яке зачарування, що мала зброя, на час своєї дії. Неозброєні удари також можуть отримати вигоду від цього ефекту. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Це заклинання стає сильнішим, коли його застосовує паладин._ Додаткова магічна шкода збільшується до 6, заклинання більше не перекриває наявні зачарування, а застосування інших заклинань під час дії священної зброї збільшує його тривалість на 10 ходів за кожний використаний заряд. actors.hero.spells.holyweapon$holywepbuff.name=свята зброя actors.hero.spells.holyweapon$holywepbuff.desc=Священник наділив свою зброю священною енергією, тимчасово перекривши будь-які існуючі на ній чари, натомість наносячи додаткові 2 магічні шкоди з кожною атакою.\n\nХодів залишилось: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Паладин наділ actors.hero.spells.judgement.name=вирок actors.hero.spells.judgement.short_desc=Завдає шкоди всім видимим ворогам. -actors.hero.spells.judgement.desc=Священник грюкає кулаком по землі, викликаючи виверження світла, яке завдає шкоди всім ворогам, яких він бачить. Це завдає %1$d-%2$d але також наносить додаткові 5-10 пошкоджень за кожне заклинання, яке священник наклав з моменту входження у піднесену форму (або з моменту останнього використання вироку).\n\nНаразі вирок завдасть %3$d-%4$d шкоди. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=покласти на руки actors.hero.spells.layonhands.short_desc=Миттєво зцілює сусіднього персонажа або захищає Паладина. @@ -715,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=життєвий зв'язок actors.hero.spells.lifelinkspell.short_desc=Розділяє шкоду з союзником і зменшує отриману ним шкоду. actors.hero.spells.lifelinkspell.desc=Священник зміцнює зв'язок між собою та своїм союзником, що володіє силою. Завдяки цьому посиленому зв'язку будь-яка отримана шкода ділиться між героєм і його союзником протягом %1$d ходів, а захисний ефект Сили багатьох буде збільшено на -%2$d%% отриманої шкоди. Зверніть увагу, що шкода розподіляється після захисту, але до зменшення шкоди від Сили багатьох.\n\nПоки цей ефект активний, корисні заклинання священника T3 або нижче будуть застосовуватися як до священника, так і до його союзника, як ніби вони щойно були застосовані до одного з них. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=захист життєвого зв'язку -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Нещодавно священник наклав на цього союзника життєвий зв'язок.\n\nНа додачу до звичайних переваг життєвого зв'язку, цей персонаж також отримує зменшену шкоду, будь-які позитивні заклинання священника застосовуються до нього і до цього союзника, а не до одного, і Сила багатьох не закінчується, поки цей ефект діятиме.\n\nХодів залишилося %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=форма розуму actors.hero.spells.mindform.short_desc=Призначає Трійцю паличці або метальній зброї. @@ -723,11 +733,11 @@ actors.hero.spells.mindform.desc=Священик вибирає паличку actors.hero.spells.mnemonicprayer.name=мнемонічна молитва actors.hero.spells.mnemonicprayer.short_desc=Розширює позитивні/негативні ефекти на союзника/ворога і повторно накладається при підсвічуванні. -actors.hero.spells.mnemonicprayer.desc=Жрець вимовляє молитву, яка збільшує тривалість всіх позитивних або негативних ефектів на певну ціль на %1$d ходів. Позитивні ефекти будуть довше діяти на союзників (включаючи самого жерця), а шкідливі - на ворогів. Це заклинання також повторно застосує осяяння до ворога, який вже був осяяний раніше.\n\nМнемонічна молитва може продовжити певний позитивний або негативний ефект лише один раз, і не може продовжити позитивні ефекти, отримані від здібностей обладунків. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=сяйво actors.hero.spells.radiance.short_desc=Освітлює та ненадовго приголомшує видимих ворогів. -actors.hero.spells.radiance.desc=Жрець спалахує святим світлом, приголомшуючи всіх видимих ворогів на 3 ходи і осяюючи їх так, ніби вони потрапили під спрямоване світло. Сяйво також змушує священника світитися на 100 ходів, якщо поточна підлога темна. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=нарис спогаду actors.hero.spells.recallinscription.short_desc=Повторює нещодавно використаний рунічний камінь або сувій. @@ -737,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Нещодавно с actors.hero.spells.shieldoflight.name=щит світла actors.hero.spells.shieldoflight.short_desc=Надає тимчасовий обладунок проти цілі. -actors.hero.spells.shieldoflight.desc=Священник створює тонкий світловий бар'єр між собою і ворогом, збільшуючи потужність блоку свого обладунку проти цього ворога на %1$d-%2$d за 4 ходів.\n\nЦе заклинання не займає багато часу, але не може бути використане проти кількох цілей одночасно. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між цим персонажем і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=Паладин наповнює удар ближ actors.hero.spells.stasis.name=стазис actors.hero.spells.stasis.short_desc=Витягує союзника з підземелля і оберігає його. -actors.hero.spells.stasis.desc=Священник скеровує поєднання з союзником на себе, внаслідок чого союзник тимчасово перебуває у своєрідному енергетичному стазисі всередині Священника. Союзник оберігатиметься протягом %d і всі позитивні ефекти для них не впливають на час перебування в стазисі.\n\nСоюзник з'явиться поруч з священником, коли стазис закінчиться природним чином, або ж він може миттєво повторно застосувати заклинання, не витрачаючи жодних зусиль для дострокового завершення ефекту. Стазис може переміщати навіть нерухомих союзників, але не може переносити їх між поверхами. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=союзник в стані стазису actors.hero.spells.stasis$stasisbuff.left_behind=Ваш нерухомий союзник залишився позаду. actors.hero.spells.stasis$stasisbuff.desc=Наразі священник має союзника, який перебуває в стані стазису. Всі позитивні ефекти цього союзника зберігаються, включно з Силою багатьох, і вони знову з'являться поруч з кліриком, коли дія ефекту закінчиться. Ефект також можна закінчити достроково, повторно задіявши Стазис.\n\nСоюзник у стані стазису: %1$s.\nХодів залишилося: %2$s. @@ -790,7 +800,7 @@ actors.hero.hero.revive=Анх вибухає життєдайною енерг ##classes actors.hero.heroclass.warrior=воїн actors.hero.heroclass.warrior_desc_short=Воїн може витримати більше шкоди завдяки щиту, який надає його _зламаний гриф._ Гриф можна переміщати між обладунками та разом із ним _переносити один рівень покращення._ -actors.hero.heroclass.warrior_desc=Воїн розпочинає проходження з _унікальним зламаним грифом_, який генерує щит поверх його здоров'я. Гриф можна переміщати між обладунками й разом з ним можна _переносити один рівень покращення_.\n\nВоїн також починає проходження зі _зношеним коротким мечем_, _трьома метальними каменями_, сорочкою, бурдюком та оксамитовим мішечком.\n\nВоїн автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Зілля Зцілення\n_-_ Сувої Люті +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Воїн розблоковується автоматично. actors.hero.heroclass.mage=маг @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Щоб розблокувати священ actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=З отриманням шкоди _Берсерк_ накопичує лють. Лють підвищує завдавану ним шкоду та може бути активована на 100% для додаткового захисту. -actors.hero.herosubclass.berserker_desc=Берсерк нарощує лють, коли зазнає фізичної шкоди, включно зі шкодою, яку блокує його обладунок! З часом лють поступово згасатиме, але чим нижче ОЗ, тим повільніше буде згасати.\n\nБерсерк завдає на 50% більше шкоди, коли досягає 100% люті. У цьому ж випадку він, також, може увійти в стан шаленства, збільшуючи максимальний щит його грифа у 2-6 разів, залежно від браку здоров’я, і зберігаючи лють на рівні 100% допоки в нього залишається щит. Однак Берсерку потрібен час, щоб відпочити після того, як він впав у шаленство. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=гладіатор actors.hero.herosubclass.gladiator_short_desc=_Гладіатор_ накопичує серію ударів із кожним вдалим ударом. Він може використати серію ударів для застосування особливих здібностей. -actors.hero.herosubclass.gladiator_desc=Гладіатор отримує одне очко серії ударів за кожну вдалу атаку рукопашною чи метальною зброєю. Якщо жодної атаки не було за останні 5 ходів, його серія ударів скидається.\n\nКоли збираються серії ударів, вони відкривають різні здібності на використання якого він може витратити свої серії ударів:\n2 серії ударів: відкидає ворога назад, зберігає серію ударів\n4 серії ударів: завдаєте шкоди залежно від броні\n6 серій ударів: парирування, збереження серій ударів\n8 серій ударів: шкода по цілі та для ворогів поблизу\n10 серій ударів: атакуйте один раз для кожної серії ударів +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=бойовий маг actors.hero.herosubclass.battlemage_short_desc=_Бойовий маг_ отримує бонусні ефекти при застосуванні своєї патериці в ближньому бою. Ці ефекти залежать від жезла, силою якого наділено патерицю. actors.hero.herosubclass.battlemage_desc=Бойовий маг отримує бонусний ефект, коли б'є жезлом, що працює як зачарування, вид якого залежить від палички, силою якої був наділений жезл. Окрім ефекту від палички, жезл Бойового мага також отримує 0.5 зарядів за кожний фізичний удар. @@ -850,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Черниця_ збирає енер actors.hero.herosubclass.monk_desc=Черниця – майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів. actors.hero.herosubclass.priest=жрець actors.hero.herosubclass.priest_short_desc=_Жрець_ отримує нові заклинання дальньої дії та покращену версію спрямованого світла. -actors.hero.herosubclass.priest_desc=Жрець отримує безліч нових і поліпшених заклинань, які підсилюють дальній бій і синергію з магічними предметами.\n\nЖрець може безкоштовно використати _спрямоване світло_ раз на 100 ходів, а також може отримати негативний ефект осяяння з союзниками, паличками і деякими артефактами для отримання додаткової шкоди, який дорівнює їхньому рівню.\n\nЖрець також отримує заклинання _Сяйва_, яке розсіює темряву, освітлює і ненадовго оглушує всіх видимих ворогів за 2 заряди. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ отримує нові заклинання ближнього бою та посилені версії священної зброї та захисту. actors.hero.herosubclass.paladin_desc=Паладин отримує безліч нових і поліпшених заклинань, які роблять акцент на ближньому бою і синергії зі зброєю та обладунками.\n\nЗаклинання Паладина _Священна зброя_ і _Священний захист_ дають більші бонуси, більше не замінюють існуючі заклинання і гліфи, і можуть бути розширені за рахунок інших заклинань.\n\nПаладин також отримує заклинання _Удар_, яке дозволяє йому наносити гарантований удар в ближньому бою з додатковою шкодою і силою заклинання. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Поїдання їжі зцілює actors.hero.talent.veterans_intuition.title=інтуїція ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воїн розпізнає зброю в _1.75 разів_ швидше і обладунок в _2.5 рази_ швидше.\n\n_+2:_ Воїн розпізнає зброю в _2.5 разів_ швидше і обладунок, _коли одягає його_. actors.hero.talent.provoked_anger.title=провокування гніву -actors.hero.talent.provoked_anger.desc=_+1:_ Коли щит Воїна ламається, його наступна фізична атака завдасть удару в _2 додаткові шкоди_.\n\n_+2:_ Коли щит Воїна ламається, його наступна фізична атака завдасть удару в _3 додаткові шкоди_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=сталева воля -actors.hero.talent.iron_will.desc=_+1:_ Максимальний щит, який надає зламаний гриф Воїна, _збільшується на 1 одиницю_.\n\n_+1:_ Максимальний щит, який надає зламаний гриф Воїна, _збільшується на 2 одиниці_. -actors.hero.talent.iron_will.meta_desc=_Якщо цей талант набуде інший герой_, він наділить його своїм щитом, навіть, без зламаного грифа. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=залізний шлунок actors.hero.talent.iron_stomach.desc=_+1:_ Вживання їжі займає у Воїна 1 хід і дає йому _75% стійкості до пошкоджень_ під час їжі.\n\n_+2:_ Вживання їжі займає у Воїна 1 хід і дає йому _100% стійкості до пошкоджень_ під час їжі. actors.hero.talent.liquid_willpower.title=рідка вольовитість -actors.hero.talent.liquid_willpower.desc=_+1:_ Воїн миттєво відновлює _50% щита_ від зламаного грифа, коли випиває або кидає зілля, вариво, або еліксир.\n\n_+2:_ Воїн миттєво відновлює _75% щита_ від зламаного грифа, коли випиває або кидає зілля, вариво, або еліксир.\n\nЕфект подвоюється при використанні зілля сили, мудрості, або алхімічні предмети, які потрібно створити за допомогою цих зіллів.\n\nДля алхімічних предметів із більшою кількістю виходу (наприклад, вариво з водою) цей талант може спрацювати залежно від того, скільки вироблено цього предмета. -actors.hero.talent.liquid_willpower.meta_desc=_Якщо цей талант набутий іншим героєм_, він дасть бонус захисту в 5% від максимального здоров'я на +1, або 7.5% від максимального здоров'я на +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=збереження рун actors.hero.talent.runic_transference.desc=Зламаний гриф Воїна може перенести _звичайні гліфи_ як і рівень покращення.\n\nЗламаний гриф Воїна може перенести _звичайні, сильні та прокляті гліфи_ як і рівень покращення.\n\nГриф може перенести гліф тільки якщо він був причеплений до броні на момент накладання гліфа. actors.hero.talent.runic_transference.meta_desc=_Якщо цей талант набутий іншим героєм_ він допоможе гліфам на вашій броні не стиратися під час використання сувоїв покращення. Гліфи почнуть стиратися при покращенні з 6-го рівня (замість 4-го) при +1, або з 7-го рівня (замість 4-го) при +2. Починаючи з 8-го рівня, гліфи гарантовано зітруться. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Чари та прокльони actors.hero.talent.cleave.title=розсікти actors.hero.talent.cleave.desc=_+1:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _15 ходів_.\n\n_+2:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _30 ходів_.\n\n_+3:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _45 ходів_. actors.hero.talent.lethal_defense.title=летальний захист -actors.hero.talent.lethal_defense.desc=_+1:_ Коли Гладіатор вбиває ворога прийомом з серії ударів, він _відновлює 33%_ від захисту зламаного знаку.\n\n_+2:_ Коли Гладіатор вбиває ворога прийомом з серії ударів, він _відновлює 67%_ від захисту зламаного знаку.\n\n_+3:_ Коли Гладіатор вбиває ворога прийомом з серії ударів, він _відновлює 100%_ від захисту зламаного знаку. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=посилене комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Коли серія ударів Гладіатора досягає 7 чи вище, відстань Відкидання зростає до 3, воно завдає запаморочення та може скидати ворогів у провалля.\n\n_+2:_ На додачу до бонусів +1, коли серія ударів Гладіатора досягає 9 чи вище, Парирування працює з декількома атаками.\n\n_+3:_ На додачу до бонусів +1 та +2, Гладіатор може стрибнути до комбо/3 плиток, коли використовує Удар тілом, Знищення, або Лють. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Якщо розбійник викор actors.hero.talent.fear_the_reaper.title=страх смерті actors.hero.talent.fear_the_reaper.desc=_+1:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _кульгавість_.\n\n_+2:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _переляк і кульгавість_.\n\n_+3:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _переляк і кульгавість_, і вороги в межах 3 клітин отримують _кульгавість_.\n\n_+4:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _переляк і кульгавість_, і вороги в межах 3 клітин отримують _переляк і кульгавість_. actors.hero.talent.deathly_durability.title=смертельна стійкість -actors.hero.talent.deathly_durability.desc=_+1:_ Вороги, вбиті міткою смерті, дають Розбійнику щит, що дорівнює _13%_ від їхнього здоров'я на момент нанесення мітки.\n\n_+2:_ Вороги, вбиті міткою смерті, дають Розбійнику щит, що дорівнює _25%_ від їхнього здоров'я на момент нанесення мітки.\n\n_+3:_ Вороги, убиті міткою смерті, дають Розбійнику щит, що дорівнює _38%_ від їхнього здоров'я на момент нанесення мітки.\n\n_+4:_ Вороги, вбиті міткою смерті, дають Розбійнику щит, що дорівнює _50%_ від їхнього здоров'я на момент нанесення мітки. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=подвійна мітка actors.hero.talent.double_mark.desc=_+1:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _30%_.\n\n_+2:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _50%_.\n\n_+3:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _65%_.\n\n_+4:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _75%_. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=подвійна летальніс actors.hero.talent.combined_lethality.desc=_+1:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 13% здоров'я_, крім босів.\n\n_+2:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 27% здоров'я_, крім босів.\n\n_+3:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 40% здоров'я_, крім босів.\n\nЦя атака може бути звичайною атакою ближнього бою або частиною здатності зброї. actors.hero.talent.unencumbered_spirit.title=вільний дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Черниця отримує на _50% більше енергії_ за кожну частину спорядження _рівня 3 або нижче_, яку вона використовує.\n\n_+2:_ Ефект цього таланту посилюється на _75% більше енергії_ за кожну частину спорядження _рівня 2 або нижче_, яку Черниця використовує.\n\n_+3:_ Ефект цього таланту посилюється на _100% більше енергії_ за кожну частину спорядження _рівня 1_, яку Черниця використовує. Вона також отримує сорочку та шиповані рукавиці.\n\nЗауважте, що ця навичка не дає жодних переваг, коли ви беззбройні або атакуєте з Перснем Сили. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=мистецтво відлюдника actors.hero.talent.monastic_vigor.desc=_+1:_ Якщо у Черниці _100% енергії_, її навички посилюються.\n\n_+2:_ Якщо у Черниці _80% або більше енергії_, її навички посилюються.\n\n_+3:_ Якщо у Черниці _60% або більше енергії_, її навички посилюються.\n\nПри посиленні:\n- Шквал накладає чари на вашу зброю\n- Зосередження діє миттєво\n- Дальність ривка збільшується на +4\n- Удар Дракона завдає +50% шкоди, відкидає та оглушує всіх ближніх ворогів\n- Медитація повільно відновлює 20% відсутнього здоров'я і дає 80% захисту від шкоди. actors.hero.talent.combined_energy.title=гармонійні потоки @@ -1214,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=свята інтуїція actors.hero.talent.holy_intuition.desc=_+1:_ Священник може накласти заклинання _свята інтуїція_, яке показує, чи є предмет проклятим, за _3 заряди._\n\n_+2:_ Священник може накласти заклинання _свята інтуїція_, яке показує, чи є предмет проклятим, за _2 заряди._ actors.hero.talent.holy_intuition.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість вона дозволить герою визначати статус прокляття на проклятому предметі безпосередньо перед його спорядженням, в 15% випадків при +1 або в 25% випадків при +2. actors.hero.talent.searing_light.title=пекуче світло -actors.hero.talent.searing_light.desc=_+1:_ Фізичні атаки священника по ворогах, освітлених _спрямованим світлом_, наносять _+4 шкоди._\n\n_+2:_ Фізичні атаки священника по ворогах, освітлених _спрямованим світлом_, наносять _+6 шкоди._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Якщо ця здібність набута іншим героєм_, то герой завдасть бонусну шкоду після використання палички або артефакту на ворога, з перезарядкою на 20 ходів. actors.hero.talent.shield_of_light.title=щит світла -actors.hero.talent.shield_of_light.desc=_+1:_ Священник може застосувати заклинання _світловий щит_, яке діє миттєво і надає йому _2-4 одиниці захисту_ від цілі на 4 ходи за 1 заряд.\n\n_+2:_ Священник може застосувати заклинання _світловий щит_, яке діє миттєво і надає йому _3-6 одиниць захисту_ від цілі на 4 ходи за 1 заряд. +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він зменшить фізичну шкоду, отриману від цільового ворога, на 1, 33% часу при +1 або 50% часу при +2. actors.hero.talent.enlightening_meal.title=Просвітницька трапеза -actors.hero.talent.enlightening_meal.desc=_+1:_ Перекус займає у священника 1 хід і дає їм _1 заряд_ для їх святого фоліанту.\n\n_+2:_ Перекус займає у священника 1 хід і дає їм _1.5 заряди_ для їх святого фоліанту. -actors.hero.talent.enlightening_meal.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він дає 2 ходи перезарядки палички або артефакту при +1 або 3 ходи при +2. +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Нарис спогаду actors.hero.talent.recall_inscription.refunded=Ваш предмет повернуто! actors.hero.talent.recall_inscription.desc=_+1:_ Священник може використати заклинання _нарис спогаду_, яке дозволяє повторити ефект останнього використаного рунічного каменя або сувою протягом _10 ходів._\n\n_+2:_ Священник може використати заклинання _нарис спогаду_, яке дозволяє повторити ефект останнього використаного рунічного каменя або сувою протягом _300 ходів._\n\nНарис спогаду не можна використовувати з сувоями покращення. Вартість цього заклинання залежить від того, який предмет використовувався останнім: 2 для рунічного каменя, 3 для сувою, 4 для екзотичного сувою. Вартість заклинання подвоюється, якщо воно використовується з сувоєм перетворення або алхімічними предметами, які повинні бути створені за допомогою перетворення або покращення. @@ -1231,39 +1240,39 @@ actors.hero.talent.sunray.title=Сонячний промінь actors.hero.talent.sunray.desc=_+1_ Священник може використати заклинання _сонячний промінь_, яке завдає _4-8 шкоди_ і засліплює ціль на _4 ходи_, за 1 заряд.\n\n_+2_ Священник може використати заклинання _сонячний промінь_, яке завдає _6-12 шкоди_ і засліплює ціль на _6 ходи_, за 1 заряд.\n\nСонячний промінь може засліпити кожну ціль лише один раз, але якщо ціль вже засліплена сонячним променем, то він паралізує її. Сонячний промінь завжди завдає максимальної шкоди демонічним ворогам і нечисті. actors.hero.talent.sunray.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість палички та артефакти засліплюють ворогів на 4 ходи, 15% часу на +1 або 25% часу на +2. actors.hero.talent.divine_sense.title=Божественне передчуття -actors.hero.talent.divine_sense.desc=_+1:_ Священник може застосувати заклинання _божественне передчуття_, яке дає йому _8 плиток_ ментального зору на 30 ходів, за 2 заряди.\n\n_+2:_ Священник може застосувати заклинання _божественне передчуття_, яке дає йому _12 плиток_ ментального зору на 30 ходів, за 2 заряди. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він дарує їм ментальний зір на коротку мить після використання палички або артефакту з дальністю 3 плитки на +1 або 5 плиток на +2. actors.hero.talent.bless.title=Благословення actors.hero.talent.bless.desc=_+1:_ Священник може накласти заклинання _благословення_, яке дає _6 ходів благословення і 10 захисту_, якщо накласти його на себе, або _10 ходів благословення і 10 зцілення_, якщо накласти його на іншого персонажа, за 1 заряд.\n\n_+2:_ Священник може накласти заклинання _благословення_, яке дає _10 ходів благословення і 15 захисту_, якщо накласти його на себе, або _15 ходів благословення і 15 зцілення_, якщо накласти його на іншого персонажа, за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. actors.hero.talent.bless.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він підвищує точність і ухилення героя і всіх союзників на 3% при +1 або на 5% при +2. actors.hero.talent.cleanse.title=Очищення -actors.hero.talent.cleanse.desc=_+1:_ Священник може застосувати заклинання _очищення_, яке миттєво _знімає статус негативних ефектів_ з священника і всіх союзників, що знаходяться поруч, а також надає їм _10 захисту_ за 2 заряди.\n\n_+2:_ Священник може застосувати заклинання _очищення_, яке миттєво _надає 3 ходи імунітету до негативного статусу_ священнику і всім союзникам, що знаходяться поруч, а також надає їм _20 захисту_ за 2 заряди.\n\n_+3:_ Священник може застосувати заклинання _очищення_, яке миттєво _надає 5 ходів імунітету до негативного статусу_ священнику і всім союзникам, що знаходяться поруч, а також надає їм _30 захисту_ за 2 заряди. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він очистить негативні ефекти статусу героя після використання палички або артефакту, 10/20/30% часу на +1/+2/+3. actors.hero.talent.light_reading.title=Легке читання actors.hero.talent.light_reading.desc=_+1:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _25% швидкістю_ коли не споряджений.\n\n_+2:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _50% швидкістю_ коли не споряджений.\n\n_+3:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _75% швидкістю_ коли не споряджений. actors.hero.talent.light_reading.meta_desc=_Якщо цей талант набутий іншим героєм_, він натомість збільшить швидкість перезарядки всіх паличок на 7/13/20% при +1/+2/+3. actors.hero.talent.holy_lance.title=Святий спис -actors.hero.talent.holy_lance.desc=_+1:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _30-55 шкоди_ за 4 заряди.\n\n_+2:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _45-83 шкоди_ за 4 заряди.\n\n_+3:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _60-110 шкоди_ за 4 заряди.\n\nСвятий спис завжди завдає максимальної шкоди демонічним ворогам та нечисті. Святий спис має перезарядку у 50 ходів, перш ніж його можна буде використати знову. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Освячена земля -actors.hero.talent.hallowed_ground.desc=_+1:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 3x3_ на 20 ходів, за 2 заряди.\n\n_+2:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 5x5_ на 20 ходів, за 2 заряди.\n\n_+3:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 7x7_ на 20 ходів, за 2 заряди.\n\nПісля заклинання священна земля зцілює союзників на 10 одиниць здоров'я, ненадовго вкорінює ворогів і поширює коротку траву. Після цього він повільно зцілює союзників, калічить ворогів і викликає випадковий ріст високої трави. Освячена земля дає жерцю захист замість зцілення і знищується вогнем. +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Мнемонічна молитва -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _3 ходи_ за 1 заряд.\n\n_+2:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _4 ходи_ за 1 заряд.\n\n_+3:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _5 ходів_ за 1 заряд.\n\nМнемонічна молитва також повторно підсвічує ціль, якщо вона була підсвічена раніше. Мнемонічна молитва може продовжити певний позитивний/негативний ефект лише один раз, і не може продовжити позитивний ефект від властивостей обладунку. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=покласти на руки -actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _10 здоров'я,_ або надає паладину _10 захисту,_ за 1 заряд.\n\n_+2:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _15 здоров'я,_ або надає паладину _15 захисту,_ за 1 заряд.\n\n_+3:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _20 здоров'я,_ або надає паладину _20 захисту,_ за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. Покласти на руки можна використовувати багаторазово, але воно не може накласти більше трьох заклинань захисту за один раз. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=аура захисту -actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _15% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+50% потужності_ на 20 ходів, за 2 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _23% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+75% потужності_ на 20 ходів, за 2 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _30% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+100% потужності_ на 20 ходів, за 2 заряди. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=стіна світла actors.hero.talent.wall_of_light.desc=_+1:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _3 плитки_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _5 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _7 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\nСтіна може бути розміщена кардинально або діагонально, одночасно може існувати лише одна стіна. actors.hero.talent.divine_intervention.title=божественне втручання -actors.hero.talent.divine_intervention.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _150 захисту_ і продовжує піднесену форму на _1 хід_.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _200 захисту_ і продовжує піднесену форму на _2 ходи_.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _250 захисту_ і продовжує піднесену форму на _3 ходи_.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _300 захисту_ і продовжує піднесену форму на _4 ходи_.\n\nБожественне втручання коштує колосальних 5 зарядів фоліанту і може бути використане лише один раз у тій самій піднесеній формі. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=вирок -actors.hero.talent.judgement.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _10-20 шкоди_ усім видимим ворогам.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _15-30 шкоди_ усім видимим ворогам.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _20-40 шкоди_ усім видимим ворогам.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _25-50 шкоди_ усім видимим ворогам.\n\nВирок коштує 3 заряди фоліанту. Вирок наносить додаткові 5-10 шкоди за кожне заклинання, яке священник застосував з моменту переходу в піднесену форму або з моменту останнього застосування вироку. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=спалах -actors.hero.talent.flash.desc=_+1:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _3 плиток_.\n\n_+2:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _4 плиток_.\n\n_+3:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _5 плиток_.\n\n_+4:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _6 плиток_.\n\nСпалах коштує 1 заряд фоліанту спочатку, і ще 1 заряд за кожне використання в тій ж піднесеній формі. +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=форма тіла actors.hero.talent.body_form.desc=Священник може застосувати _форму тіла_, який наділяє Трійцю силою заклинання або гліфа, який клірик визначив для цього ходу, за 2 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує обраний ефект на _20 ходів_.\n\n_+2:_ Коли застосовується Трійця, священник отримує обраний ефект на _27 ходів_.\n\n_+3:_ Коли застосовується Трійця, священник отримує обраний ефект на _33 ходів_.\n\n_+4:_ Коли застосовується Трійця, священник отримує обраний ефект на _40 ходів_.\n\nТрійця може бути просякнута лише одним ефектом тіла за раз. Вартість заряду обладунків Трійці вища, якщо обраний гліф рідкісний і потужний. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=форма духу actors.hero.talent.spirit_form.desc=Священник може застосувати _Духовну форму_, який наділяє Трійцю силою кільця або артефакту, який священник розпізнав у цьому ході (крім священного фоліанта), вартістю 4 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує ефект кільця на _+1_ протягом 20 ходів, або викликає ефект артефакту на _+4._.\n\n_+2:_ Коли застосовується Трійця, священник отримує ефект кільця на _+2_ протягом 20 ходів, або викликає ефект артефакту на _+6._.\n\n_+3:_ Коли застосовується Трійця, священник отримує ефект кільця на _+3_ протягом 20 ходів, або викликає ефект артефакту на _+8._.\n\n_+4:_ Коли застосовується Трійця, священник отримує ефект кільця на _+4_ протягом 20 ходів, або викликає ефект артефакту на _+10._.\n\nТрійця може бути наділена лише одним ефектом духу за один раз. Артефакти мають різні ефекти і вартість заряду обладунку, коли їх спричиняє Трійця. actors.hero.talent.beaming_ray.title=промінь світла -actors.hero.talent.beaming_ray.desc=Священик може використовувати _Промінь світла_ з підсиленого союзника за 1 заряд. Цей промінь світла може проходити крізь стіни і телепортувати союзника у вказане місце. Якщо в цьому місці знаходиться ворог, союзник з'являється поруч з ворогом і спрямовує промінь на нього. Промінь світла може телепортувати навіть зазвичай нерухомих союзників, але його дальність при цьому зменшується вдвічі.\n\n_+1:_ Промінь має максимальну дальність дії 4 плитки і збільшує бонус сили багатьох до _+35% шкоди_ проти найближчого ворога на 10 ходів.\n\n_+2:_ Промінь має максимальну дальність дії 8 плиток і збільшує бонус сили багатьох до _+40% шкоди_ проти найближчого ворога на 10 ходів.\n\n_+3:_ Промінь має максимальну дальність дії 12 плиток і збільшує бонус сили багатьох до _+45% шкоди_ проти найближчого ворога на 10 ходів.\n\n_+4:_ Промінь має максимальну дальність дії 16 плиток і збільшує бонус сили багатьох до _+50% шкоди_ проти найближчого ворога на 10 ходів. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=життєвий зв'язок -actors.hero.talent.life_link.desc=Священник може створити _життєвий зв'язок_ між собою та сильним союзником за 2 одиниці енергії. Це заклинання ділить шкоду між священником і його союзником, а також застосовує корисні заклинання священників 3-го або нижчого рівня на обох, якщо хтось із них зазнає шкоди.\n\n_+1:_ Життєвий зв'язок триває _6 ходів_ і збільшує бонус сили багатьох до _-35% отриманої шкоди_.\n\n_+2:_ Життєвий зв'язок триває _8 ходів_ і збільшує бонус сили багатьох до _-40% отриманої шкоди_.\n\n_+3:_ Життєвий зв'язок триває _10 ходів_ і збільшує бонус сили багатьох до _-45% отриманої шкоди_.\n\n_+4:_ Життєвий зв'язок триває _12 ходів_ і збільшує бонус сили багатьох до _-50% отриманої шкоди_. +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Стазис -actors.hero.talent.stasis.desc=Священник може накласти _Стазис_ на підсиленого союзника за 1 заряд. Стазис тимчасово виводить союзника з підземелля і зберігає залишковий час дії всіх позитивних ефектів, включно з Силою багатьох. Союзник знову з'явиться поруч з вами, коли дія ефекту закінчиться. Стазис можна миттєво і безкоштовно розіграти повторно, щоб закінчити дію ефекту достроково. Стазис діє на нерухомих союзників, але не може переміщати їх між поверхами підземелля.\n\n_+1:_ Стазис триває максимум _40 ходів._\n\n_+2:_ Стазис триває максимум _60 ходів._\n\n_+3:_ Стазис триває максимум _80 ходів._\n\n_+4:_ Стазис триває максимум _100 ходів._\n\nКлірик також може застосувати Промінь світла, коли союзник перебуває в стазисі, щоб повернути його до життя, або застосувати життєвий зв'язок, щоб випередити його ефект. Однак союзники не отримують переваг від життєвого зв'язку, перебуваючи в стані стазису. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Ця область недоступ actors.mobs.npcs.blacksmith.def_verb=заблоковано actors.mobs.npcs.blacksmith.desc=Цей троль-коваль виглядає так само, як і всі тролі: він високий і худий, а його шкіра нагадує камінь і кольором, і текстурою. Троль-коваль возиться з непропорційно малими інструментами. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Гей, людина! Хочеш бути корисною, га? Візьми кайло та трохи пройдись по підземеллю, якщо знайдеш в стіні темне золото - видобувай, мені потрібно 15 шматків темного золота . Що? Як я заплачу? Ну ти і жадібний ...\nДобре, гаразд, в мене немає грошей проте я можу перекувати будь-яку річ. Вважай себе щасливчиком, я єдиний коваль у цьому місці. -actors.mobs.npcs.blacksmith.blood_1=Гей, людина! Хочеш бути корисною, га? Візьми кайло та вбий ним кажана, мені потрібна кров на кайлові. Що? Як я заплачу? Ну ти і жадібний ...\nДобре, гаразд, в мене немає грошей проте я можу перекувати будь-яку річ. Вважай себе щасливчиком, я єдиний коваль у цьому місці. -actors.mobs.npcs.blacksmith.gold_2=Темне золото. 15 шматків. Невже це так складно? -actors.mobs.npcs.blacksmith.blood_2=Я сказав, що мені потрібна кров кажана! -actors.mobs.npcs.blacksmith.completed=Нарешті ти повернувся... Краще пізно, ніж ніколи... - actors.mobs.npcs.ghost.name=Сумний привид actors.mobs.npcs.ghost.rat_1=Вітаю %s... колись давно я був схожий на вас - сильний і впевнений... Але я був убитий мерзенним створінням... Я не можу покинути це місце... поки я не помщуся... Вбий _смердючого щура_, що забрав моє життя...\n\nВін блукає цим поверхом... сморід слідує за ним... _Бережіться хмари смороду, а також кислотних укусів. Кислота розчиняється у воді..._ actors.mobs.npcs.ghost.rat_2=Будь ласка... Допоможіть мені... Вбийте цю тварюку...\n\n_Бийтесь з нею біля води... Уникайте її смороду..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Чортеня відкрив невелич actors.mobs.npcs.mirrorimage.name=Ілюзія actors.mobs.npcs.mirrorimage.desc=Ця ілюзія схожа на вас, навіть здається, що вона має вашу зброю та обладунки.\n\nІлюзії будуть шукати і атакувати ворогів, використовуючи свою зброю, яка веде себе так само, як і ваша, але завдає менше шкоди. Вони з'являються майже невидимими, але вони мають приймати більш помітну форму, щоб атакувати ворога.\n\nХоча їхній наступальний потенціал може бути потужним, ілюзії не мають здоров'я, вони зникнуть в момент, коли отримають будь-які пошкодження. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=призматичний образ actors.mobs.npcs.prismaticimage.desc=Ця мерехтлива оболонка дуже схожа на вас, навіть здається, що вона володіє вашою нинішньою зброєю та обладунками.\n\nПризматичні образи намагатимуться відволікти увагу ворогів, використовуючи свій посилений захист і здоров'я, щоб захистити вас. Хоча вони не мають такої ж наступальної сили, як дзеркальні образи, вони мають підвищену стійкість, в тому числі отримують користь від вашого обладунку.\n\nПри зменшенні здоров'я до 0, призматичні зображення зникають на кілька ходів, але в цей час їх ще можна зцілити. За відсутності ворогів призматичні зображення зникають і знову приєднуються до свого власника. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=Король щурів actors.mobs.npcs.ratking.not_sleeping=Я не сплю! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Цей щур трохи більший, н actors.mobs.npcs.ratking.desc_birthday=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітний зелений вечірній капелюх замість звичайної корони. З днем народження, королю щурів! actors.mobs.npcs.ratking.desc_winter=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітну корону. Щасливих свят! actors.mobs.npcs.ratking.desc=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітну корону. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=вівця actors.mobs.npcs.sheep.baa!=Бее! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Бее. actors.mobs.npcs.sheep.baa...=Бее... actors.mobs.npcs.sheep.def_verb=заблоковано actors.mobs.npcs.sheep.desc=Це магічна вівця. Що такого магічного в ній? Ви не можете її вбити. Вона буде стояти на одному місці, поки дивним чином не розвіється. Весь час вона жує щось з порожнім поглядом. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=крамар actors.mobs.npcs.shopkeeper.thief=Злодій, злодій! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=Ці великі павукоподібні демон actors.mobs.albino.name=Щур-альбінос actors.mobs.albino.desc=Рідкісний різновид сумчастого щура з білим хутром та зазубреними іклами. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=броньована статуя actors.mobs.armoredstatue.desc=Ви могли подумати що це проста статуя, як і інші статуї підземелля, проте червоні очі видають її.\n\nСтатуя перебуває у чудовому стані та носить обладунок, тому її буде надзвичайно важко вбити. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Ці жваві та ціпкі мешканці печер actors.mobs.bee.name=золота бджола actors.mobs.bee.desc_honey=Незважаючи на невеликий розмір, золоті бджоли запекло захищають свій дім. Ця була заспокоєна і, схоже, вона хоче слідувати за вами. actors.mobs.bee.desc=Незважаючи на невеликий розмір, золоті бджоли запекло захищають свій дім. Ця розлючена, краще тримайтеся на відстані від її дому. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=гнолл-берсерк actors.mobs.brute.enraged=розлючений @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Цей гнолл-берсерк помирає actors.mobs.causticslime.name=Їдкий слизень actors.mobs.causticslime.desc=Цей слизень постраждав від темної магії, яка лине з темних глибин підземелля. Він навіть втратив свій природний зелений колір і з нього капає концентрований їдкий слиз. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=Каналізаційний краб actors.mobs.crab.desc=Ці величезні краби знаходяться на вершині харчового ланцюга в каналізаційних мережах. Вони надзвичайно швидкі і їх товстий панцир може витримати важкі удари. @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=Ці величезні краби знаходяться actors.mobs.crystalguardian.name=кришталевий охоронець actors.mobs.crystalguardian.def_verb=заблокував actors.mobs.crystalguardian.desc=Ці великі кришталеві охоронці майже схожі на статуї, якби не їхні яскраві сяючі очі. Загартований кристал, з якого вони зроблені, робить їх млявими, але дуже міцними, тому _найкраще залишити їх спати у своєму кришталевому гнізді якомога довше._Через свій розмір кришталеві охоронці рухатимуться набагато повільніше в закритих просторах. Вони також настільки витривалі, що їх неможливо вбити наповал. Їх можна збити та тимчасово вивести з ладу, але через деякий час вони знову відновляться. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=кришталевий мімік actors.mobs.crystalmimic.ate=Мімік з'їв ваш %s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=кришталевий шпиль actors.mobs.crystalspire.warning=Коли ви вдаряєте по ньому, кристал вібрує. Продовжуючи це, обов’язково приверне до вас увагу... actors.mobs.crystalspire.alert=Вібрація зростає і гуркоче по всій печері! actors.mobs.crystalspire.desc=Ця колона являє собою велетенський надміцний кристал, який, вірогідно, і породив усіх химерних кристалічних створінь у цій печері. Ваша звична зброя буде неефективна проти нього, тому вам знадобиться кайло, аби його знищити.\n\n_Впевніться, що добре підготовлені, перш ніж почнете його трощити._ Нищення такого велетня займе чимало часу, і навряд чи все пройде без стороннього втручання. Либонь, сам шпиль теж має певні засоби самооборони. _Можливо, якось вдасться обернути власні атаки шпиля проти його посіпак._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=кришталевий пучок actors.mobs.crystalwisp.beam_kill=Промінь світла вбив тебе... actors.mobs.crystalwisp.desc=Маленький сердитий плаваючий шматок твердого кристала, який випромінює яскраве світіння. Незважаючи на те, що кришталеві пучки не дуже сильні, вони стрілятимуть у вас руйнівним променем світла, якщо мають чіткий постріл.\n\nПучки досить малі, щоб легко переміщатися крізь різні кристалічні виступи, але вони не можуть стріляти крізь них. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=Розплідник демонів actors.mobs.demonspawner.on_death=Присутність демонічної енергії, здається, зменшується, коли ви знищуєте розплідник. @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=Це мімік! actors.mobs.ebonymimic.hidden_name=підозрілий контур actors.mobs.ebonymimic.hidden_desc=Здається, що тут щось є, але це ледве видно. actors.mobs.ebonymimic.desc=Міміки – магічні створіння, що здатні приймати будь-яку форму. В підземеллях вони майже завжди приймають форму скрині зі скарбами, аби обвести навколо пальця та обікрасти неуважних шукачів пригод.\n\nМіміки з чорного дерева є непомітними, здатними робити себе майже непомітними. Вони ховаються за речами, з якими шукачі пригод, ймовірно, взаємодіють, але також містять власну здобич. Вони не сильніші за звичайних мімічних істот, але їхній несподіваний укус є руйнівним. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=вогняний елементаль actors.mobs.elemental$fireelemental.desc=Елементалі - хаотичні створіння, що часто виникають, коли могутня темна магія неправильно використовується. В них мінімальний розум, та, як правило, вони пов'язані з певним магічним елементом.\n\nВогняні елементалі - поширений тип елементаляів що наносить ушкодження вогняною магією. Вони підпалюють свої цілі атаками ближнього бою, але можуть і випускати вогняні снаряди. @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Елементаль зар actors.mobs.elemental$newbornfireelemental.desc=Елементалі — це хаотичні істоти, які часто створюються, коли потужна окультна магія не контролюється належним чином. Елементалі мають мінімальний інтелект і зазвичай асоціюються з певним типом магії.\n\nЦей елементаль вогню щойно викликаний, але все ще досить небезпечний! actors.mobs.elemental$newbornfireelemental.desc_boss=Через хаотичний характер його виклику цей елементаль може поширювати вогонь лише неточними вибухами після зарядки за хід. actors.mobs.elemental$newbornfireelemental.desc_ally=Оскільки цей елементаль був викликаний заклинанням, він має трохи більше контролю над своїм полум’ям. Він не здатний здійснювати дистанційні атаки, але запалює ворогів, яких атакує в ближньому бою. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=Морозяний елементаль actors.mobs.elemental$frostelemental.desc=Елементалі - хаотичні створіння, що часто виникають, коли могутня темна магія неправильно використовується. В них слабкий інтелект, та, як правило, вони пов'язані з певним магічним елементом.\n\nМорозяний елементаль - це поширений тип, який послаблює ворогів холодною магією. Вони будуть охолоджувати свою ціль у ближньому бою. Їх магія набагато ефективніша у воді. actors.mobs.elemental$shockelemental.name=Грозовий елементаль @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=Злі очі - це левітуючі сфери які actors.mobs.fetidrat.name=Чумний щур. actors.mobs.fetidrat.desc=Щось з цим щуром явно не так. Його жирне чорне хутро і гниюча шкіра дуже сильно відрізняє його від здорових щурів, яких ви бачили раніше. Його блідо-зелені очі роблять його особливо грізним.\n\nНавколо цього щура крутиться хмара яка жахливо смердить.\n\nЗ рота щура скрапує темний слиз, він розїдає вашу шкіру, але, схоже, його легко змити у воді. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=грибне ядро actors.mobs.fungalcore.desc=Цей гігантський гриб, мабуть, є джерелом усієї активності грибів у цій печері. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Оскільки дварфське суспільств actors.mobs.gnoll.name=Гнолл-розвідник actors.mobs.gnoll.desc=Гнолли - це гієноподібні гуманоїди. Вони мешкають в каналізаціях і підземеллях, час від часу піднімаючись на поверхню для нальоту. Гнолли-розвідники є рядовими членами зграї, вони не такі сильні, як берсерки і не такі розумні, як шамани. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=Гнол-геомант actors.mobs.gnollgeomancer.warning=Геомант починає ворушитися. Перш ніж продовжити, переконайтеся, що ви готові! actors.mobs.gnollgeomancer.alert=Геомант прокидається! Здається, що вся печера зсувається, коли вона відскакує, божевільно сміючись! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Цей вражаюче високий стар actors.mobs.gnollgeomancer.desc_armor=Зараз геомант закутий у шар кам’яної броні. _Вам потрібно буде підійти ближче та зламати її кайлом, перш ніж ви зможете пошкодити геоманта._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнолл-сапер неподалік тримає в руках пристрій, який посилює кам’яний обладунок геоманта. Зараз ви його зовсім не пошкодите!_ actors.mobs.gnollgeomancer.desc_sleeping=Цей вражаюче високий Гнол-Шаман оточений шаром скелі та виглядає майже як статуя. Придивившись уважніше, можна побачити, як камінь магічним чином рухається в такт диханню старшого Гнола. Його не можна пошкодити, коли він укладений у такий камінь, і, здається, він насолоджується буквально дрімотою.\n\nЙмовірно, ви можете пробити шари скелі своєю киркою, але _переконайтеся, що ви готові до бою, коли це зробите._ Геомант має бути джерелом різноманітної землерийної магії тут і організатором усієї діяльності гнолів. _Перемогти гнолів, розкиданих тут, перед боєм може бути гарною ідеєю._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=Гнол-Охоронець actors.mobs.gnollguard.def_verb=заблокував actors.mobs.gnollguard.spear_warn=Гнол завдає жорсткого удару кінчиком свого списа! actors.mobs.gnollguard.desc=Великий і міцний на вигляд Гнол зі списом і щитом, але без шолома. Ці охоронці, ймовірно, підготовлені звірі, які допомагають захищати шахту від посягань на дику природу.\n\nГнол-Охоронець достатньо сильний, щоб володіти списом в одній руці, але не може ним користуватися дуже добре. _Йому знадобиться досить відкритий простір для атаки на відстані, і він завдасть вам значно менше шкоди, якщо ви підійдете близько._ actors.mobs.gnollguard.desc_armor=_Гнол-Сапер неподалік тримає в руках пристрій, який надає цьому охоронцеві земляний обладунок, значно зменшуючи завдану ним шкоду._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=Гнолл-Сапер actors.mobs.gnollsapper.desc=Маленький і слабкий, але розумний Гнол зі світлою шерстю і сумкою, наповненою різними гаджетами. Ймовірно, вони тут, щоб допомогти з розвідкою та видобутком темного золота, і мають охорону поблизу для захисту. Вони здатні битися, але їхні атаки жалюгідно слабкі, не сильніші за Гнолів-Розвідників.\n\nЗамість того, щоб воювати безпосередньо, сапери воліють використовувати різні гаджети, які вони мають, щоб атакувати скелясте середовище за них. Однак вони самі не знають магії землерийних робіт, тому, швидше за все, будуть використовувати свої гаджети необачно. _Повинно бути багато способів використовувати їхні атаки проти них самих або їхньої охорони._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=Підступний гнолл actors.mobs.gnolltrickster.desc=Дивна істота, навіть за стандартами гнолла. Він просувається вперед з божевільною посмішкою, притискаючи свою сумку, що висить через плече. Його очі широкі та випромінюють дивну суміш страху і хвилювання.\n\nУ його сумці є велика колекція погано зроблених дротиків,здається, всі вони вкриті різними шкідливими речовинами. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=золотий мімік actors.mobs.goldenmimic.desc=Міміки - магічні створіння, що здатні приймати будь-яку форму. В підземеллях вони майже завжди приймають форму скрині зі скарбами, аби обвести навколо пальця та обікрасти неуважних шукачів пригод.\n\nЗолотий мімік - це жорстокий ворог, який намагається привернути увагу найсильніших авантюристів. Вони не тільки мають багато скарбів всередині, а ще й набагато сильніші від звичайних міміків. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=велетеньский краб actors.mobs.greatcrab.noticed=Краб блокує атаку своєю масивною клешнею. actors.mobs.greatcrab.def_verb=заблоковано actors.mobs.greatcrab.desc=Цей краб досяг гігантських розмірів, навіть у порівнянні з іншими каналізаційними крабами. Його синій панцир покритий тріщинами і молюсками, демонструючи його древній вік. Він кволо ходить, ледве зберігаючи баланс з масивною клешнею.\n\nХоча краб й має тільки одну клешню проте її розмір компенсує це. Краб тримає клешню перед будь-якою загрозою, захищаючи себе за непроникною стіною панцира. Однак, краб не може блокувати атаки, які він не бачить, або атаки від декількох ворогів одночасно. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=Тюремний охоронець actors.mobs.guard.scorpion=Йди сюди! actors.mobs.guard.def_verb=заблоковано actors.mobs.guard.desc=Наглядачі вже давно не відрізняються від ув'язнених. Вони поводяться як зомбі, безглуздо блукають по залах у пошуках чогось недоречного...наприклад вас!\n\nВони носять ланцюги навколо стегна, можливо, вони використовуються для того, щоб притягати ворогів до себе. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=мімік actors.mobs.mimic.reveal=Ця скриня - мімік! actors.mobs.mimic.hidden_hint=Щось з цією скринею не так... Вам здається що відкривати її - погана ідея. actors.mobs.mimic.desc=Міміки - це магічні істоти, які перевтілюються в різноманітні предмети. В підземеллях найпопулярнішим предметом для перевтілення є скриня, так як саме вона найпривабливіша для шукачів пригод.\n\nМіміки - доволі небезпечні вороги, проте в них знаходиться трохи більше скарбів, ніж в простих скринях. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=Некромант actors.mobs.necromancer.desc=Ці підмайстри темної магії збіглися до в'язниці, оскільки це ідеальне місце для практикування злих ремесл.\n\nНекроманти викликатимуть та посилюватимуть скелетів, які будуть боротися за них. Вбивство некроманта також вб'є і скелетів, яких він викликав. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Цей скелет був прикл actors.mobs.mob.died=Ви чуєте,як щось померло вдалині. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Вбитий %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=Дварф-монах actors.mobs.monk.def_verb=заблоковано actors.mobs.monk.parried=відбив -actors.mobs.monk.desc=Монахи - фанатики, які присвятили своє життя захисту свого короля. Настільки велика їхня відданість, що вони повністю віддали свій розум королю, і тепер блукають по місту дварфів, як бездумні зомбі.\n\nМонахи покладаються виключно на мистецтво рукопашного бою і вміють використовувати кулаки як для атаки, так і для оборони. Коли вони зосереджуються,вони будуть відбивати наступну фізичну атаку, застосовану проти них, навіть якщо удар був стовідсотковим. Вони фокусуються на цілі швидше під час руху і повільніше, коли в прямому бою. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=сконцентрований actors.mobs.monk$focus.desc=Ця черниця відмінно вивчила свою мішень і, здається, вгадує рухи ворога перш ніж він їх зробить.\n\nПоки вона сконцентрована, наступна фізична атака проти цього персонажа гарантовано схибить, незалежно від обставин. Відбиття цієї атаки витратить зосередженість черниці, і їй потрібно буде знову набирати її, щоб відбити ще одну атаку. Черниці швидше концентруються під час руху. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Фантомні піраньї - рідкісн actors.mobs.piranha.name=Велика піранья actors.mobs.piranha.desc=Ці хижі риби не є природними мешканцями підземних басейнів. Їх розводять спеціально для захисту скарбниць. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=Високовольтний пілон actors.mobs.pylon.desc_inactive=Високовольтний пілон призначений для врегулювання напруги на всіх машинах навколо.\n\nПілон в неактивному стані має імунітет до ушкоджень. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Ці жахливі істоти були синт actors.mobs.rotheart.name=Серце гнилоягоди actors.mobs.rotheart.desc=Плід гнилоягоди - унікальний. Замість того, щоб гнити і перетворюватися на компост, плід росте і твердне навколо насінини. Він забезпечує захист внутрішніх органів, які ростуть всередині плода. Ця гігантська куля є серцем вже дорослої рослини. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=Батіжник actors.mobs.rotlasher.desc=Батіжник є частиною кореневої структури зрілої гнилоягоди, а також основним засобом захисту рослини. Вони сліпі та встромлені в землю, але жорстоко нападуть на будь-яку загрозу поблизу, знайшовши хвилину, щоб їх виявити. Коли поблизу немає ворогів, вони стоять нерухомо, намагаючись злитися з навколишньою рослинністю. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=Скорпіон actors.mobs.scorpio.desc=Ці величезні павукоподібні демони, уникають прямого бою, вони надають перевагу пострілам колючими шипами з великих відстаней. actors.mobs.senior.name=Старший монах -actors.mobs.senior.desc=Монахи - фанатики, що присвятили себе захисту свого короля. Їхня відданість настільки велика, що вони повністю віддали свій розум королю, і тепер блукають по місту, як бездумні зомбі.\n\nМонах-фанатик оволодів мистецтвом рукопашного бою і вміє вибивати предмети з рук. Він рухається набагато швидше, ніж звичайні монахи. Коли він зосереджується, то може відбити наступну фізичну атаку, застосовану проти них, навіть якщо влучення було гарантоване. Монахи фокусуються швидше під час руху і повільніше, коли в прямому бою. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=Гнолл-шаман. actors.mobs.shaman.bolt_kill=Магічний розряд вбив вас... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=Жива статуя actors.mobs.statue.def_verb=заблокував actors.mobs.statue.desc=Ви б могли подумати, що це просто ще одна з неживих статуй цього підземелля, але червоні осяяні очі видають її. actors.mobs.statue.desc_weapon=Хоч сама статуя і є тільки скульптурою, її _%s_ — точно не з каменю. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=Суккуб actors.mobs.succubus.desc=Суккуби - це демони, які змінюють свою фігуру в залежності від уподобань жертви, що дозволяє їм маніпулювати розумом своєї здобичі. Цей набув форми блідо-готичного гуманоїда, можливо, для зваблення дворфів?\n\nСуккуб може тимчасово зачаровувати свого ворога при нападі, не дозволяючи ворогу безпосередньо атакувати себе. Коли сукуби нападають на магічну істоту, вони крадуть частину життєвої енергії. @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=По мірі того, як інтереси двар actors.mobs.wraith.name=примара actors.mobs.wraith.desc=Примара - мстивий привид грішника, могила якого була потривожена. Будучи потойбічним створінням, він фактично невразливий до звичайних атак. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Йог-Джева actors.mobs.yogdzewa.notice=Я. БАЧУ. ТЕБЕ. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 0698b3304..5c650d467 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=tức giận actors.buffs.berserk.berserk=cuồng nộ actors.buffs.berserk.exhausted=kiệt sức actors.buffs.berserk.recovering=hồi phục -actors.buffs.berserk.angered_desc=Mức độ nghiêm trọng từ các thương tích của Kẻ điên cuồng giúp cường hóa các đòn tấn công của hắn ta. Càng nhận thêm sát thương vật lí, cơn thịnh nộ của hắn sẽ càng được tăng lên, cho phép hắn gây thêm sát thương. Sát thương bị chặn lại bởi giáp vẫn làm tăng cơn thịnh nộ.\n\nCơn thịnh nộ sẽ tan biến theo thời gian. Sinh lực của Kẻ điên cuồng càng thấp, nó sẽ càng kéo dài.\n\nỞ mức thịnh nộ 100%%, Kẻ điên cuồng sẽ trở nên cuồng chiến, lượng khiên tối đa từ con dấu vỡ của hắn sẽ được tăng lên gấp 2 lần, tăng lên 6 lần nếu hắn ta còn rất ít sinh lực. Lượng khiên này sẽ giảm theo thời gian và một khi nó hết, Kẻ điên cuồng sẽ phải nghỉ trước khi có thể lên cơn thịnh nộ lại.\n\nThịnh nộ hiện tại: _%.0f%%_ \n_+%.0f%%_ sát thương -actors.buffs.berserk.berserk_desc=Nỗi sợ và sự do dự tan biến đi, chỉ còn lại sự giận dữ. Trong trạng thái này Kẻ điên cuồng trở nên cực kì mạnh mẽ, _gây +50% sát thương và nhận thêm khiên._\n\nLượng khiên bổ sung này bằng 2 lần lượng khiên tối đa từ con dấu vỡ của Kẻ điên cuồng, tăng lên 6 lần nếu hắn ta còn rất ít sinh lực. Khi khiên giảm xuống 0, sự cuồng chiến sẽ ngừng.\n\nSau khi nổi giận, Kẻ điên cuồng sẽ cần phải phục hồi trước khi tiếp tục lên cơn cơn thịnh nộ. +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=Sức mạnh thể chất có giới hạn của nó. Kẻ điên cuồng phải nghỉ ngơi trước khi có thể lên cơn thịnh nộ lại.\n\nTrong khi phục hồi Kẻ điên cuồng không tăng chút cơn thịnh nộ nào từ việc nhận sát thương. actors.buffs.berserk.recovering_desc_turns=Lượt tới khi phục hồi xong: _%d_ actors.buffs.berserk.recovering_desc_levels=Cấp độ tới khi phục hồi xong: _%.2f_ @@ -235,6 +235,11 @@ actors.buffs.fury.desc=Kẻ địch sẽ khá là bất an khi bạn đang giậ actors.buffs.blobimmunity.name=Trường thanh tẩy actors.buffs.blobimmunity.desc=Một thế lực kì lạ đang bao bọc bạn lại trong một lớp rào chắn mỏng, chặn mọi hiệu ứng có hại từ khu vực.\n\nBạn sẽ miễn nhiễm với mọi hiệu ứng của khu vực khi rào chắn này còn tồn tại.\n\nLượt miễn nhiễm còn lại: %s. +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=siêu nhanh nhẹn actors.buffs.greaterhaste.desc=Một sự tăng cường tốc độ khổng lồ, cứ như thể tất cả những thứ khác đang đứng yên trong một thời gian ngắn.\n\nKhi đang mang hiệu ứng siêu nhanh nhẹn, các hành động di chuyển không hề tốn thời gian, nhưng các hành động khác vẫn được thực hiện ở tốc độ thông thường. Mỗi bước di chuyển sẽ tiêu tốn một lượt siêu nhanh nhẹn.\n\nSố lượt siêu nhanh nhẹn còn lại: %d. @@ -275,6 +280,7 @@ actors.buffs.levitation.name=lơ lửng actors.buffs.levitation.desc=Một lực phép thuật đang nhấc bổng bạn lên khỏi mặt đất, khiến bạn cảm thấy nhẹ bẫng.\n\nCác nhân vật đang bay sẽ di chuyện lặng lẽ và không chịu mọi hiệu ứng từ mặt đất. Bẫy sẽ không bị kích hoạt, nước sẽ không dập được lửa, cây cỏ sẽ không bị dẫm lên, rễ cây sẽ không với tới bạn, và bạn sẽ bay qua các hố sâu. Nhưng hãy cẩn thận, bởi tất cả những thứ đó sẽ có hiệu lực trở lại ngay khi hiệu ứng bay kết thúc!\n\nSố lượt bay còn lại: %s. actors.buffs.lifelink.name=liên kết sự sống +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=Sức sống của nhân vật này được liên kết với một nhân vật khác gần đó. Mọi sát thương nhận vào sẽ được chia đều cho họ.\n\nBất cứ khi nào nhân vật này nhận sát thương, một nửa sẽ được gây thay lên mục tiêu liên kết sự sống.\n\nLượt liên kết sự sống còn lại: %s. actors.buffs.light.name=được chiếu sáng @@ -296,7 +302,7 @@ actors.buffs.magicalsleep.wakeup=Bạn tỉnh dậy cảm thấy tỉnh táo và actors.buffs.magicalsleep.desc=Nhân vật này đã rơi vào giấc ngủ sâu ma thuật, họ sẽ không thức dậy như thông thường được.\n\nGiấc ngủ sâu ma thuật giống như một giấc ngủ thông thường, chỉ khác là đối tượng phải chịu sát thương mới có thể tỉnh dậy được.\n\nĐối với những người hùng và đồng minh của họ, giấc ngủ sâu ma thuật có một số đặc tính hồi phục, giúp họ được hồi phục liên tục trong lúc nghỉ ngơi actors.buffs.magicimmune.name=miễn nhiễm phép thuật -actors.buffs.magicimmune.desc=Mọi hiệu ứng phép thuật giờ không thể tác động lên bạn, bạn hoàn toàn không thể bị ảnh hưởng bởi chúng.\n\nKhi miễn nhiễm phép thuật, tất cả hiệu ứng phép thuật có lợi và có hại sẽ không tác động đến bạn, bao gồm các lời nguyền, phù phép, đũa phép, cuộn giấy, nhẫn, cổ vật,... Các hiệu ứng áo giáp người hùng đủ mạnh để hoạt động kể cả nếu có hiệu ứng này. \n\nLượt miễn nhiễm phép thuật còn lại: %s. +actors.buffs.magicimmune.desc=Mọi hiệu ứng phép thuật giờ không thể tác động lên bạn, bạn hoàn toàn không thể bị ảnh hưởng bởi chúng.\n\nKhi miễn nhiễm phép thuật, tất cả hiệu ứng phép thuật có lợi và có hại sẽ không tác động đến bạn, bao gồm các lời nguyền, phù phép, đũa phép, cuộn giấy, nhẫn, cổ vật,... Các kĩ năng của áo giáp người hùng đủ mạnh để hoạt động bất kể hiệu ứng này. \n\nLượt miễn nhiễm phép thuật còn lại: %s. actors.buffs.mindvision.name=tâm nhãn actors.buffs.mindvision.desc=Bằng cách nào đó bạn có thể nhìn thấy mọi sinh vật trên tầng này qua tâm trí của bạn. Nó là một cảm giác kì lạ.\n\nBạn sẽ còn nhìn thấy được mọi nhân vật trong tầng này miễn là bạn còn tâm nhãn. Việc nhìn thấy sinh vật qua tâm nhãn cũng được xem như là nó đang bị theo dõi hoặc được đứng gần nó để phục vụ cho mục đích của nhiều hiệu ứng phép thuật.\n\nSố lượt tâm nhãn còn lại: %s. @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Bạn chỉ có thể nhảy đến m actors.hero.abilities.rogue.smokebomb.prompt=Chọn một vị trí để nhảy đến actors.hero.abilities.rogue.smokebomb$ninjalog.name=mồi nhử gỗ actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Vì lí do nào đó, kẻ địch dễ dàng tin rằng cái mồi nhử gỗ này là Kẻ cướp thật! +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=Kẻ cướp ném một quả _Bom khói_ xuống trong khi biến đi mất. Hắn ta làm mù kẻ địch ở gần vị trí cũ của hắn. actors.hero.abilities.rogue.smokebomb.desc=Kẻ cướp ném một quả bom khói xuống và dịch chuyển lên tới 6 ô trở đi. Anh ta có thể dịch chuyển qua các mối nguy hiểm và kẻ địch, nhưng không thể vượt qua địa hình rắn như các bức tường.\n\nNhững kẻ địch ở gần kề với vị trí cũ của Kẻ cướp sẽ bị làm mù trong 5 lượt. actors.hero.abilities.rogue.deathmark.name=dấu tử @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Bản sao của actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Bản sao của bạn đi theo bạn. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Bản sao của bạn di chuyển để tấn công! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Một bản sao của Kẻ cướp, được tạo từ bóng tối tối tăm. Nó đứng bất động, với đôi mắt trống rỗng và các tia khói nhỏ bay lên từ nó như hơi nước.\n\nTuy nó không phải là bản sao hoàn hảo của Kẻ cướp, nhưng nó vẫn là một chiến binh quả cảm, và có thể hưởng lợi từ trang bị của Kẻ cướp với các tài năng nhất định. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=phi tiêu ma actors.hero.abilities.huntress.spectralblades.short_desc=Nữ thợ săn ném những chiếc _Phi tiêu ma_ vào một mục tiêu, gây sát thương dựa trên vũ khí cận chiến mà cô đang trang bị. @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Con chim ưng c actors.hero.abilities.huntress.spirithawk$hawkally.desc=Một con chim ưng phép thuật, được triệu hồi bởi Nữ thợ săn. Nó phát ra một màu xanh sáng nhẹ, đầu của nó liên tục cử động khi nó dò sát khu vực.\n\nDù nó không thật sự giỏi chiến đấu, tốc độ và tầm nhìn của nó khiến nó xuất sắc trong việc do thám và đánh lạc hướng kẻ địch. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Số lượt còn lại: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Lần né được đảm bảo còn lại: %d. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=thách đấu actors.hero.abilities.duelist.challenge.prompt=Chọn một kẻ địch để thách đấu @@ -592,6 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Đồng minh c actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Đồng minh của bạn di chuyển theo bạn. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Đồng minh của bạn di chuyển để tấn công! actors.hero.abilities.cleric.powerofmany$lightally.desc=Một bản sao của một trong những người bạn đồng hành của Giáo sĩ, được tạo ra từ ánh sáng rắn. Dù nó có hình dạng của một người hùng khác, nó không có bất cứ khả năng đặc biệt nào của họ. Đồng minh này sẽ còn tồn tại miễn là Sức mạnh số đông còn được sử dụng lên họ.\n\nĐồng minh này có thể được chỉ dẫn mà không mất chi phí bằng cách sử dụng lại kĩ năng áo giáp Sức mạnh số đông. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=chuột hoá @@ -630,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Dạng thân thể của Bộ ba h actors.hero.spells.cleanse.name=thanh tẩy actors.hero.spells.cleanse.short_desc=Xóa bỏ các hiệu ứng có hại và trao khiên chắn. -actors.hero.spells.cleanse.desc=Giáo sĩ ngay lập tức xóa bỏ mọi hiệu ứng có hại trên bản thân và các đồng minh có thể nhìn thấy. Sau khi phép thuật kết thúc, tất cả các nhân vật chịu ảnh hưởng cũng sẽ nhận %1$d lượt miễn nhiễm hiệu ứng có hại, và %2$d rào chắn. +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=Chọn một mục tiêu actors.hero.spells.clericspell.no_target=Không có mục tiêu nào ở đó. @@ -640,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Chi phí năng lượng: %d actors.hero.spells.divinesense.name=giác quan thần thánh actors.hero.spells.divinesense.short_desc=Nhận được tâm nhãn tạm thời trong một phạm vi rộng. -actors.hero.spells.divinesense.desc=Giáo sĩ tập trung các giác quan của mình vào môi trường xung quanh và nhận được tâm nhãn với phạm vi %d ô trong 30 lượt. +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=giác quan thần thánh actors.hero.spells.divinesense$divinesensetracker.desc=Nhân vật này tạm thời có thể nhìn thấy các sinh vật khác ở gần bằng tâm trí của mình!\n\nLượt còn lại: %s. @@ -655,19 +665,19 @@ actors.hero.spells.flash.desc=Giáo sĩ truyền hinh dạng thánh của mình actors.hero.spells.guidinglight.name=ánh sáng dẫn đường actors.hero.spells.guidinglight.short_desc=Gây sát thương phép thuật từ xa và chắc chắn sẽ trúng. -actors.hero.spells.guidinglight.desc=Giáo sĩ phóng một tia năng lượng phép thuật vào một mục tiêu, gây 2-6 sát thương và chiếu sáng chúng. Đòn tấn công vật lí không bị vướng kế tiếp nhắm vào một kẻ địch được chiếu sáng chắc chắn sẽ đánh trúng. -actors.hero.spells.guidinglight.desc_priest=_Phép thuật này mạnh hơn khi được sử dụng bởi Linh mục._ Lần sử dụng phép thuật đầu tiên sau mỗi 100 lượt sẽ không tốn năng lượng cuốn sách, và hiệu ứng chiếu sáng sẽ được tiêu thụ bằng các đũa phép, nhân vật khác, và các cổ vật ảnh hưởng trực tiếp tới kẻ địch. Khi hiệu ứng chiếu sáng được sử dụng theo cách này, nó sẽ gây thêm sát thương phép thuật tương đương với cấp độ của Linh mục. +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn đường actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Giáo sĩ sẽ có thể sử dụng Ánh sáng dẫn đường miễn phí một lần nữa sau khi 100 lượt trôi qua. \n\nLượt còn lại: %s. actors.hero.spells.guidinglight$illuminated.name=được chiếu sáng actors.hero.spells.guidinglight$illuminated.desc=Nhân vật này đang phát sáng do bị trúng phải ánh sáng dẫn dường. Dù ánh sáng phát ra không đủ mạnh để chiếu sáng khu vực xung quanh, hiệu ứng phép thuật này sẽ khiến việc nhắm các đòn tấn công vào chúng dễ dàng hơn nhiều cho Giáo sĩ. -actors.hero.spells.guidinglight$illuminated.desc_priest=Linh mục còn có thể tiêu thụ hiệu ứng chiếu sáng bằng một phát bắn từ đũa phép, đòn tấn công từ một đồng minh, hoặc các hiệu ứng từ một số cổ vật. Sử dụng hiệu ứng chiếu sáng bằng cách này sẽ gây thêm sát thương. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Những người hùng khác vẫn có thể sử dụng hiệu ứng chiếu sáng để hưởng lợi từ tài năng ánh sáng thiêu đốt, nhưng sẽ không nhận thêm độ chính xác actors.hero.spells.hallowedground.name=đất thánh actors.hero.spells.hallowedground.prompt=Chọn một vị trí actors.hero.spells.hallowedground.short_desc=Hồi phục đồng minh, làm chậm kẻ địch, và lan rộng cỏ trong một phạm vi. -actors.hero.spells.hallowedground.desc=Linh mục tập trung phép thuật thần thánh của mình vào trong mặt đất gần đó, tạo ra một khu vực thánh địa rộng %1$dx%1$d trong 20 lượt. \n\nKhi được sử dụng, phép thuật này sẽ hồi phục 10 sinh lực cho tất cả đồng minh (đồng minh khỏe mạnh và Linh mục sẽ nhận lá chắn), tạm thời bám rễ vào kẻ địch và lan rộng cỏ ngắn. \n\nThánh địa sẽ hồi 1 HP cho các đồng minh mỗi lượt (đồng minh khỏe mạnh và Linh mục sẽ nhận lá chắn), làm kẻ địch bị què và khiến cỏ cao mọc lên ngẫu nhiên. \n\nThánh địa có thể bị phá hủy bởi lửa và sẽ tạo ra cỏ dập nếu các hiệu ứng hồi phục tự động bị vô hiệu hoặc nếu Linh mục đã không nhận thêm kinh nghiệm trong một thời gian dài. +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=Mặt đất đã trở thành thánh địa ở đây. Thánh địa làm chậm kẻ địch, hồi phục đồng minh và khiến cỏ lan rộng. actors.hero.spells.holyintuition.name=trực giác thánh @@ -679,15 +689,15 @@ actors.hero.spells.holyintuition.desc=Giáo sĩ tập trung các giác quan củ actors.hero.spells.holylance.name=thánh thương actors.hero.spells.holylance.short_desc=Gây một lượng lớn sát thương phép thuật từ xa. -actors.hero.spells.holylance.desc=Linh mục tập trung một lượng lớn năng lượng vào một cây thương ném mang tính huỷ diệt làm từ ánh sáng. Cây thương này gây %1$d-%2$d sát thương và luôn gây sát thương tối đa lên các mục tiêu xác sống và ác quỷ.\n\nPhép thuật này rất tốn kém, và có thời gian hồi là 50 lượt. +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=thời gian hồi thánh thương actors.hero.spells.holylance$lancecooldown.desc=Linh mục đã sử dụng Thánh thương gần đây, và phải chờ trước khi có thể sử dụng nó lần nữa.\n\nLượt còn lại: %s. actors.hero.spells.holyward.name=phòng vệ thánh actors.hero.spells.holyward.glyph_name=%s ánh sáng -actors.hero.spells.holyward.glyph_desc=Ký tự này làm tăng nhẹ lượng sát thương mà áo giáp có thể chặn được. -actors.hero.spells.holyward.short_desc=Tạm thời ghi đè lên các ký tự để tăng khả năng chặn đòn của áo giáp. -actors.hero.spells.holyward.desc=Giáo sĩ khắc lên áo giáp đang mặc các ký tự của ánh sáng thánh, tăng thêm 1 sức chặn sát thương của bộ giáp.\n\nKý tự này kéo dài 50 lượt, và sẽ đè lên bất cứ ký tự có lợi nào áo giáp đang có trong thời gian hiệu lực. Giáo sĩ sẽ nhận được hiệu ứng này kể cả khi anh không có áo giáp. +actors.hero.spells.holyward.glyph_desc=Ký tự này tăng nhẹ lượng sát thương mà áo giáp có thể chặn. +actors.hero.spells.holyward.short_desc=Tạm thời đè lên các ký tự để tăng khả năng chặn sát thương của áo giáp. +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_Phép thuật này mạnh hơn khi được sử dụng bởi Thánh hiệp sĩ._ Lượng sát thương được chặn tăng lên 3, phép thuật này không còn đè lên ký tự hiện tại nữa, và sử dụng các phép thuật khác khi phòng vệ thánh đang có hiệu lực sẽ kéo dài thời lượng của nó thêm 10 lượt với mỗi 1 năng lượng được sử dụng. actors.hero.spells.holyward$holyarmbuff.name=phòng vệ thánh actors.hero.spells.holyward$holyarmbuff.desc=Giáo sĩ đã truyền năng lượng thánh vào áo giáp đang mặc, tạm thời đè lên bất cứ ký tự hiện có nào và khiến áo giáp chặn thêm 1 sát thương.\n\nLượt còn lại: %s. @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=vũ khí thần thánh actors.hero.spells.holyweapon.ench_name=%s thần thánh actors.hero.spells.holyweapon.ench_desc=Kẻ địch bị đánh bởi một vũ khí thánh sẽ nhận thêm sát thương phép thuật. actors.hero.spells.holyweapon.short_desc=Tạm thời đè lên các phù phép để tăng sát thương. -actors.hero.spells.holyweapon.desc=Giáo sĩ truyền năng lượng thánh vào vũ khí đang sử dụng, khiến vũ khí gây thêm 2 sát thương phép thuật với mỗi đòn tấn công.\n\nPhù phép này kéo dài 50 lượt, và sẽ đè lên bất cứ phù phép có lợi nào mà vũ khí có trong thời gian này. Các đòn tấn công không vũ khí cũng có thể hưởng hiệu ứng này. +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_Phép thuật này mạnh hơn khi được sử dụng bởi Thánh hiệp sĩ._ Lượng sát thương phép thuật bổ sung được tăng lên 3, phép thuật này không còn đè lên phù phép hiện tại nữa, và sử dụng các phép thuật khác khi vũ khí thánh đang có hiệu lực sẽ kéo dài thời lượng của nó thêm 10 lượt với mỗi 1 năng lượng được sử dụng. actors.hero.spells.holyweapon$holywepbuff.name=vũ khí thần thánh actors.hero.spells.holyweapon$holywepbuff.desc=Giáo sĩ đã truyền năng lượng thánh vào vũ khí đang sử dụng, tạm thời đè lên bất cứ phù phép hiện có nào và khiến vũ khí gây thêm 2 sát thương phép thuật với mỗi đòn tấn công.\n\nLượt còn lại: %s. @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Thánh hiệp sĩ đã tr actors.hero.spells.judgement.name=phán xét actors.hero.spells.judgement.short_desc=Gây sát thương cho tất cả kẻ địch có thể nhìn thấy. -actors.hero.spells.judgement.desc=Giáo sĩ đập nắm tay của mình xuống đất, khiến ánh sáng phun trào và gây sát thương cho tất cả kẻ địch mà anh nhìn thấy. Điều này sẽ gây %1$d-%2$d sát thương ở mức gốc, nhưng sẽ gây thêm 5-10 sát thương với mỗi phép thuật Giáo sĩ đã sử dụng kể tử khi bước vào hình dạng thánh (hoặc kể từ lần cuối anh sử dụng Phán xét).\n\nHiện Phán xét sẽ gây %3$d-%4$d sát thương. +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=đặt tay actors.hero.spells.layonhands.short_desc=Ngay lập tức hồi phục cho một nhân vật cận kề hoặc tạo khiên chắn cho Thánh hiệp sĩ. @@ -715,36 +725,36 @@ actors.hero.spells.lifelinkspell.name=liên kết sự sống actors.hero.spells.lifelinkspell.short_desc=Chia sát thương cho một đồng minh, và giảm sát thương chúng nhận vào. actors.hero.spells.lifelinkspell.desc=Giáo sĩ cường hoá liên kết giữa bản thân và đồng minh được cường hoá của anh. Với liên kết được cường hoá này, mọi sát thương nhận vào sẽ được chia cho người hùng và đồng minh của mình trong %1$d lượt, và hiệu ứng phòng thủ của Sức mạnh số đông sẽ được tăng thành giảm %2$d%% sát thương nhận vào. Lưu ý rằng sát thương được chia sẻ sau khi tính qua giáp, nhưng trước hiệu ứng giảm sát thương của Sức mạnh số đông.\n\nKhi hiệu ứng này có hiệu lực, các phép thuật có lợi của Giáo sĩ từ bậc 3 trở xuống sẽ được áp dụng cho cả Giáo sĩ và đồng minh của anh nếu thông thường chúng chỉ áp dụng cho một trong hai người. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=bảo vệ bởi liên kết sự sống -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Giáo sĩ vừa mới sử dụng Liên kết sự sống lên đồng minh này.\n\nNgoài các lợi ích thông thường của Liên kết sự sống, nhân vật này còn được giảm sát thương nhận vào, bất cứ phép thuật có lợi nào của Giáo sĩ sẽ được áp dụng cho cả Giáo sĩ và đồng minh này thay vì chỉ một người, và Sức mạnh số đông sẽ không kết thúc khi hiệu ứng này còn hiệu lực.\n\nLượt còn lại: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=dạng trí actors.hero.spells.mindform.short_desc=Chọn một đũa phép hoặc vũ khí ném cho Bộ ba. -actors.hero.spells.mindform.desc=Giáo sĩ chọn một đũa phép hoặc vũ khí ném mà anh đã thẩm định được trong lần chơi này và truyền hiệu ứng của nó cho Tam thức.\n\nKhi Tam thức được sử dụng, Giáo sĩ có thể thực hiện một đòn tấn công như thể anh đang sử dụng món vật phẩm được chọn ở cấp +%d. Đòn tấn công này sẽ có tác dụng kích hoạt mọi hiệu ứng mà loại vật phẩm đó thường kích hoạt. \n\nThần chú này sẽ thay thế bất cứ hiệu ứng nào khác hiện có của Tam thức. +actors.hero.spells.mindform.desc=Giáo sĩ chọn một đũa phép hoặc vũ khí ném mà anh đã thẩm định được trong lần chơi này và truyền hiệu ứng của nó cho Bộ ba.\n\nKhi Bộ ba được sử dụng, Giáo sĩ có thể thực hiện một đòn tấn công như thể anh đang sử dụng món vật phẩm được chọn ở cấp +%d lượt. Đòn tấn công này sẽ có tác dụng như một đũa phép hoặc vũ khí ném bình thường. \n\nPhép thuật này sẽ thay thế bất cứ hiệu ứng trí tuệ nào khác hiện có của Bộ ba. actors.hero.spells.mnemonicprayer.name=lời cầu nguyện dễ nhớ -actors.hero.spells.mnemonicprayer.short_desc=Kéo dài hiệu ứng có lợi/bất lợi cho đồng minh/kẻ địch và áp dụng lại hiệu ứng chiếu rọi. -actors.hero.spells.mnemonicprayer.desc=Linh mục đọc một lời cầu nguyện giúp kéo dài thời gian hiệu lực của mọi hiệu ứng có lợi hoặc có hại trên một mục tiêu nhất định thêm %1$d lượt. Các hiệu ứng có lợi sẽ kéo dài lâu hơn trên đồng minh (bao gồm cả Linh mục), và các hiệu ứng có hại sẽ kéo dài lâu hơn trên kẻ địch. Phép thuật này cũng sẽ gây hiệu ứng được chiếu sáng cho kẻ địch đã được chiếu sáng trước đó.\n\nLời cầu nguyện dễ nhớ chỉ có thể kéo dài mỗi hiệu ứng có lợi hoặc có hại một lần, và không thể kéo dài hiệu ứng có lợi được trao từ các kĩ năng áo giáp. +actors.hero.spells.mnemonicprayer.short_desc=Kéo dài các hiệu ứng có lợi/bất lợi trên một đồng minh/kẻ địch, và trao lại hiệu ứng được chiếu sáng. +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=chói lọi actors.hero.spells.radiance.short_desc=Chiếu sáng các kẻ địch có thể nhìn thấy và làm choáng chúng trong thời gian ngắn. -actors.hero.spells.radiance.desc=Ánh sáng thánh phóng ra từ Linh mục, làm choáng tất cả kẻ địch có thể nhìn thấy trong 3 lượt và chiếu sáng chúng như thể chúng bị trúng Ánh sáng dẫn đường. Chói lọi cũng sẽ khiến Linh mục phát sáng trong 100 lượt nếu tầng hiện tại là tầng tối. +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. -actors.hero.spells.recallinscription.name=gợi lại chữ khắc +actors.hero.spells.recallinscription.name=nhớ lại chữ viết actors.hero.spells.recallinscription.short_desc=Lặp lại một đá rune hoặc cuộn giấy mới được sử dụng gần đây. actors.hero.spells.recallinscription.desc=Giáo sĩ sử dụng phép thuật thánh để thực hiện lại hiệu ứng của một chữ rune phép thuật trên một hòn đá rune hoặc một cuộn giấy anh đã dùng trong vòng %slượt trước đó.\n\nNhớ lại chữ viết không thể được sử dụng để tái tạo cuộn giấy nâng cấp. Chi phí năng lượng của phép thuật này thay đổi tuỳ vào vật phẩm đã được sử dụng gần đây: 2 đối với đá rune, 3 đối với cuộn giấy, 4 đối với cuộn giấy kì lạ. Chi phí năng lượng này được nhân đôi khi tái tạo cuộn giấy biến đổi, hoặc các vật phẩm giả kim cần phải chế tạo bằng cuộn giấy biến đổi hoặc nâng cấp. -actors.hero.spells.recallinscription$useditemtracker.name=Kí tự rune sử dụng gần đây +actors.hero.spells.recallinscription$useditemtracker.name=chữ rune được sử dụng gần đây actors.hero.spells.recallinscription$useditemtracker.desc=Giáo sĩ đã sử dụng một vật phẩm tương thích với phép thuật nhớ lại chữ viết gần đây. Giáo sĩ có thể sử dụng phép thuật này để lặp lại hiệu ứng của vật phẩm đí.\n\nVật phẩm đã sử dụng: %1$s.\n\nLượt còn lại: %2$s. -actors.hero.spells.shieldoflight.name=ánh sánh trở che -actors.hero.spells.shieldoflight.short_desc=Ban giáp tạm thời cho một mục tiêu -actors.hero.spells.shieldoflight.desc=Giáo sĩ tạo ra một rào chắn mỏng bằng ánh sáng giữa bản thân và một kẻ địch, tăng thêm %1$d-%2$d sức chặn của áo giáp của anh đối với kẻ địch đó trong vòng 4 lượt.\n\nPhép thuật này không tốn thời gian để thực hiện, nhưng không thể được sử dụng lên nhiều kẻ địch cùng một lúc. -actors.hero.spells.shieldoflight$shieldoflighttracker.name=ánh sánh trở che +actors.hero.spells.shieldoflight.name=khiên ánh sáng +actors.hero.spells.shieldoflight.short_desc=Tạm thời tăng áo giáp đối với một mục tiêu. +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=khiên ánh sáng actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn mỏng bằng ánh sáng đang nằm giữa nhân vật này và một kẻ địch. Nó không đủ mạnh để chặn hoàn toàn các đòn tấn công, nhưng sẽ làm yếu chúng đi.\n\nLượt còn lại: %s actors.hero.spells.spiritform.name=dạng tâm actors.hero.spells.spiritform.short_desc=Chọn một chiếc nhẫn hoặc cổ vật cho Bộ ba. -actors.hero.spells.spiritform.desc=Giáo sĩ chọn một chiếc nhẫn hoặc cổ vật mà anh đã thẩm định được trong lần chơi này (ngoại trừ cuốn kinh thánh) và truyền hiệu ứng của nó cho Tam thức.\n\nNếu một chiếc nhẫn được chọn, Tam thức sẽ mang lại hiệu ứng của chiếc nhẫn đó ở cấp +%1$d trong 20 lượt.\n\nNếu một cổ vật được chọn, Tam thức sẽ tái tạo lại hiệu ứng của cổ vật đó ở cấp +%2$d. Mỗi cổ vật có các hiệu ứng cụ thể và chi phí năng lượng áo giáp khác nhau khi được sử dụng bằng Tam thức. \n\nThần chú này sẽ thay thế bất cứ hiệu ứng nào khác hiện có của Tam thức. -actors.hero.spells.spiritform$spiritformbuff.name=dạng tâm +actors.hero.spells.spiritform.desc=Giáo sĩ chọn một chiếc nhẫn hoặc cổ vật mà anh đã thẩm định được trong lần chơi này (ngoại trừ cuốn sách thánh) và truyền hiệu ứng của nó cho Bộ ba.\n\nNếu một chiếc nhẫn được chọn, Bộ ba sẽ mang lại hiệu ứng của chiếc nhẫn đó ở cấp +%1$d trong 20 lượt.\n\nNếu một cổ vật được chọn, Bộ ba sẽ tái tạo lại hiệu ứng của cổ vật đó ở cấp +%2$d. Mỗi cổ vật có các hiệu ứng cụ thể và chi phí năng lượng áo giáp khác nhau khi được sử dụng bằng Bộ ba. \n\nPhép thuật này sẽ thay thế bất cứ hiệu ứng tâm hồn nào khác hiện có của Bộ ba. +actors.hero.spells.spiritform$spiritformbuff.name=dạng tâm hồn actors.hero.spells.spiritform$spiritformbuff.desc=Dạng tâm hồn của Bộ ba hiện đang trao cho bạn sức mạnh của một vật phẩm, như thể bạn đang trang bị nó.\n\nLưu ý rằng dạng tâm hồn không thể cung cấp thêm một bản sao của một hiệu ứng mà bạn hiện đã có.\n\nHiệu ứng hiện tại: %1$s.\n\nLượt còn lại: %2$s. actors.hero.spells.smite.name=trừng trị @@ -753,7 +763,7 @@ actors.hero.spells.smite.desc=Thánh hiệp sĩ truyền sức mạnh chính ngh actors.hero.spells.stasis.name=ngưng đọng actors.hero.spells.stasis.short_desc=Loại bỏ đồng minh khỏi hầm ngục và bảo vệ chúng -actors.hero.spells.stasis.desc=Giáo sĩ hướng kết nối của anh và đồng minh vào bản thân mình, khiến đồng minh tạm thời được giữ trong một dạng năng lượng ngưng đọng bên trong Giáo sĩ. Đồng minh này sẽ được bảo vệ trong thời gian lên tới %d lượt, với mọi hiệu ứng có lợi trên mình không bị ảnh hưởng bởi thời gian ngưng đọng.\n\nĐồng minh này sẽ xuất hiện bên cạnh Giáo sĩ khi ngưng đọng tự kết thúc hoặc anh có thể sử dụng lại phép thuật tức thì mà không mất chi phí để kết thúc hiệu ứng sớm. Ngưng đọng còn có thể di chuyển các đồng minh bất động, nhưng không thể chuyển chúng giữa các tầng. +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. actors.hero.spells.stasis$stasisbuff.name=đồng minh được ngưng đọng actors.hero.spells.stasis$stasisbuff.left_behind=Đồng minh bất động của bạn bị bỏ lại phía sau. actors.hero.spells.stasis$stasisbuff.desc=Giáo sĩ hiện có một đồng minh được giữ trong trạng thái ngưng đọng. Mọi hiệu ứng có lợi trên đồng minh này được giữ nguyên, bao gồm Sức mạnh số đông, và đồng minh này sẽ xuất hiện lại bên cạnh Giáo sĩ khi hiệu ứng kết thúc. Hiệu ứng này cũng có thể được kết thúc sớm bằng cách sử dụng lại Ngưng đọng.\n\nĐồng minh được ngưng đọng: %1$s.\nLượt còn lại: %2$s. @@ -766,7 +776,7 @@ actors.hero.spells.walloflight.name=tường ánh sáng actors.hero.spells.walloflight.short_desc=Tạo một bức tường có tác dụng chặn kẻ địch. actors.hero.spells.walloflight.desc=Thánh hiệp sĩ tạo ra một bức tường làm từ các tấm ánh sáng rắn ngay đằng trước bản thân. Bức tường dày 1 ô, rộng %1$d ô, và tồn tại trong 20 lượt. \n\nBức tường này giống như một bức tường bình thường, ngoại trừ việc nó có thể được nhìn xuyên qua. Những kẻ địch bị vướng vào tường khi nó được tạo ra sẽ bị choáng trong thoáng chốc và đẩy lùi lại nếu có thể. Bất cứ thứ gì bị kẹt vào trong tường sẽ có thể di chuyển ra khỏi nó.\n\nBức tường có thể được đặt theo bất kì hướng nào trong bốn hướng chính hoặc bốn hướng chéo. Nếu đã có một bức tường đang tồn tại, phép thuật này có thể được sử dụng lại miễn phí để ngay lập tức xoá bức tường. actors.hero.spells.walloflight.early_end=Bạn xoá bỏ bức tường ánh sáng. -actors.hero.spells.walloflight$lightwall.desc=Tấm chắn lấp lánh làm từ ánh sáng đang cản lấy lối đi. +actors.hero.spells.walloflight$lightwall.desc=Các tấm ánh sáng lấp lánh đang chặn đường đi tại đây. ##main hero actors.hero.hero.name=bạn @@ -790,7 +800,7 @@ actors.hero.hero.revive=Cây akhn phát nổ với năng lượng tái sinh! ##classes actors.hero.heroclass.warrior=chiến binh actors.hero.heroclass.warrior_desc_short=Chiến binh có thể chịu được nhiều sát thương hơn với lớp giáp được tạo ra bởi _con dấu hỏng_ của anh ấy. Phù hiệu có thể được gỡ ra để lắp lên các áo giáp khác và _truyền được một lần nâng cấp_. -actors.hero.heroclass.warrior_desc=áo giáp của Chiến binh được gắn một chiếc _Con dấu hỏng đặc biệt_ có thể tạo ra một lớp khiên bảo vệ sinh lực của anh. Con dấu có thể được tháo lắp giữa các bộ áo giáp khác, và có thể _chuyển một điểm nâng cấp_ với nó.\n\nChiến binh cũng được trang bị một _thanh kiếm ngắn bị cùn_, _ba hòn đá ném_, áo giáp vải, một cái túi nước, và một chiếc túi nhung.\n\nChiến binh có khả năng tự động xác định:\n_-_ Cuộn giấy thẩm định\n_-_ thuốc hồi phục\n_-_ Cuộn giấy thịnh nộ +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=Chiến binh đã được mở khóa sẵn actors.hero.heroclass.mage=pháp sư @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Để mở khoá Giáo sĩ, _thanh tẩy ho actors.hero.herosubclass.berserker=kẻ điên cuồng actors.hero.herosubclass.berserker_short_desc=_Kẻ điên cuồng_ tích lũy cơn thịnh nộ mỗi khi anh ta nhận sát thương. Cơn thịnh nộ sẽ tăng sát thương của anh và có thể được kích hoạt ở mức 100% để nhận thêm khiên. -actors.hero.herosubclass.berserker_desc=Kẻ điên cuồng tăng cơn thịnh nộ khi anh ấy nhận sát thương vật lí, bao gồm cả sát thương bị chặn bởi áo giáp của anh ấy! Cơn thịnh nộ sẽ nguôi dần theo thời gian, nhưng sẽ nguôi chậm hơn nếu anh ta còn ít sinh lực.\n\nKẻ điên cuồng có thể gây lên tới +50% sát thương ở mức thịnh nộ 100%. Ở mức thịnh nộ 100% anh ta còn có thể trở nên hiếu chiến, nhận 2-6 lần lượng khiên tối đa mà con dấu vỡ cung cấp dựa trên lượng sinh lực đang thiếu và giữ cơn thịnh nộ của anh ta ở mức 100% miễn là anh ta còn khiên. Tuy nhiên, Kẻ điên cuồng cần thời gian để hồi phục sau khi anh ta trở nên hiếu chiến. +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=đấu sĩ actors.hero.herosubclass.gladiator_short_desc=_Đấu sĩ_ tích lũy chuỗi combo khi anh ấy thực hiện thành công các đòn tấn công. Chuỗi combo đã tích lũy ấy có thể được dùng để thi triển các kĩ năng đặc biệt. -actors.hero.herosubclass.gladiator_desc=Đấu sĩ tích một điểm combo mỗi lần anh ta thực hiện một đòn tấn công chính xác với một món vũ khí cận chiến hoặc ném. Nếu Đấu sĩ không thực hiện một đòn tấn công chính xác trong vòng 5 lượt, combo của anh sẽ được đặt lại.\n\nKhi combo dần tích lũy, nó sẽ mở khóa nhiều kĩ năng mà anh ấy có thể tiêu combo để sử dụng:\n2 combo: đẩy lùi kẻ địch, giữ combo\n4 combo: gây sát thương dựa trên áo giáp\n6 combo: phản đòn, giữ combo\n8 combo: gây sát thương cho mục tiêu và kẻ địch ở gần\n10 combo: tấn công một lần với mỗi combo +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=chiến sư actors.hero.herosubclass.battlemage_short_desc=_Chiến sư_ sẽ thi triển thêm các hiệu ứng bổ sung khi chiến đấu tầm gần với cây gậy phép của ông ấy. Những hiệu ứng này sẽ phụ thuộc vào chiếc đũa phép được dung hợp với cây trượng của ông ấy. actors.hero.herosubclass.battlemage_desc=Chiến sư sẽ nhận thêm một hiệu ứng bổ sung mỗi khi ông tung đòn tấn công cận chiến bằng cây trượng của mình, cứ như là nó có thêm một phù phép. Những hiệu ứng thưởng này sẽ phụ thuộc vào cây đũa phép mà đã kết hợp với cây trượng của ông ấy, mỗi cây trượng sẽ có hiệu ứng của riêng nó. Ngoài các hiệu ứng của nó, cây trượng của Chiến sư cũng sẽ nhận thêm 0,5 năng lượng khi ông ấy tung đòn tấn công cận chiến với nó. @@ -848,10 +858,10 @@ actors.hero.herosubclass.champion_desc=Nhà Vô địch là một bậc thầy v actors.hero.herosubclass.monk=nhà sư actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng khi chiến đấu. Năng lượng này có thể được dùng để sử dụng nhiều kĩ năng đặc biệt. actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật -actors.hero.herosubclass.priest=mục sư +actors.hero.herosubclass.priest=linh mục actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường. -actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về chiến đấu tầm xa và sự kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể tiêu thụ hiệu ứng chiếu sáng bằng đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình.\n\nLinh mục cũng nhận được phép thuật _Chói lọi_, làm xua tan bóng tối, gây choáng trong thời gian ngắn và chiếu sáng tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng. -actors.hero.herosubclass.paladin=thủ vệ +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.paladin=thánh hiệp sĩ actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh. actors.hero.herosubclass.paladin_desc=Thánh hiệp sĩ nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về cận chiến và sự kết hợp với vũ khí và áo giáp.\n\nPhép thuật _Vũ khí thánh_ và _Phòng vệ thánh_ của Thánh hiệp sĩ có hiệu ứng lớn hơn, không còn đè lên phù phép và ký tự hiện có, và có thể được kéo dài bằng cách sử dụng các phép thuật khác.\n\nThánh hiệp sĩ cũng nhận được phép thuật _Trừng trị_, cho phép anh ta thực hiện một đòn tấn công cận chiến chắc chắn trúng với sát thương và sức mạnh phù phép được cộng thêm. @@ -883,7 +893,7 @@ actors.hero.talent$preciseassaulttracker.desc=Đòn tấn công cận chiến th actors.hero.talent$deadlyfollowuptracker.name=sát thương nối tiếp actors.hero.talent$deadlyfollowuptracker.desc=Kiếm sĩ vừa mới tấn công một kẻ địch với một vũ khí ném, đòn tấn công cận chiến tiếp theo của cô lên cùng kẻ địch đó sẽ được tăng thêm sát thương.\n\nLượt còn lại: %s. actors.hero.talent$combinedlethalityabilitytracker.executed=bị hành hình -actors.hero.talent$satiatedspellstracker.name=Thần chú lá chắn +actors.hero.talent$satiatedspellstracker.name=Phép thuật bảo vệ actors.hero.talent$satiatedspellstracker.desc=Phép thuật kế tiếp Giáo sĩ thực hiện sẽ trao cho anh ấy một lượng khiên chắn nhỏ. actors.hero.talent$searinglightcooldown.name=Ánh sáng thiêu đốt actors.hero.talent$searinglightcooldown.desc=Bạn đã sử dụng tài năng này gần đây, và phải chờ trước khi sử dụng nó lần nữa.\n\nLượt còn lại: %s. @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Ăn thức ăn sẽ giúp Chiến binh actors.hero.talent.veterans_intuition.title=trực giác cựu binh actors.hero.talent.veterans_intuition.desc=_+1:_ Chiến binh xác định các vũ khí nhanh hơn _1.75 lần_ và áo giáp nhanh hơn _2.5 lần_.\n\n_+2:_ Chiến binh xác định các vũ khí nhanh hơn _2.5 lần_ và có thể xác định áo giáp _ngay khi anh ta trang bị chúng._ actors.hero.talent.provoked_anger.title=cơn giận bị khiêu khích -actors.hero.talent.provoked_anger.desc=_+1:_ Khi khiên của Chiến binh mất hết, đòn tấn công vật lí tiếp theo của anh ấy sẽ gây _thêm 2 sát thương_.\n\n_+2:_ Khi khiên của Chiến binh mất hết, đòn tấn công vật lí tiếp theo của anh ấy sẽ gây _thêm 3 sát thương_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=ý chí sắt đá -actors.hero.talent.iron_will.desc=_+1:_ Lượng khiên tối đa từ con dấu của Chiến binh được _tăng thêm 1_.\n\n_+2:_ Lượng khiên tối đa từ con dấu của Chiến binh được _tăng thêm 2_. -actors.hero.talent.iron_will.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao hiệu ứng khiên mà không cần con dấu vỡ. +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=dạ dày sắt actors.hero.talent.iron_stomach.desc=_+1:_ Ăn thức ăn khiến Chiến binh tốn 1 lượt và cho anh khả năng _kháng 75% sát thương_ khi ăn.\n\n_+2:_ Ăn thức ăn khiến Chiến binh tốn 1 lượt và cho anh khả năng _kháng 100% sát thương_ khi ăn. actors.hero.talent.liquid_willpower.title=ý chí dạng lỏng -actors.hero.talent.liquid_willpower.desc=_+1:_ Chiến binh ngay lập tức hồi phục _50% lượng khiên_ từ con dấu vỡ của anh ta khi uống hay ném một lọ thuốc hoặc elixir.\n\n_+2:_ Chiến binh ngay lập tức hồi phục _75% lượng khiên_ từ con dấu vỡ của anh ta khi uống hay ném một lọ thuốc hoặc elixir.\n\nHiệu ứng hồi phục khiên được nhân đôi khi sử dụng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. -actors.hero.talent.liquid_willpower.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao khiên bằng với 5% sinh lực tối đa ở +1, hoặc 7.5% sinh lực tối đa ở +2. +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=chuyển giao phép thuật actors.hero.talent.runic_transference.desc=_+1:_ Con dấu hỏng của Chiến binh có thể chuyển các _kí tự thông thường_ tương tự như cách nó chuyển một nâng cấp.\n\n_+2:_ Con dấu hỏng của Chiến binh có thể chuyển các _kí tự thông thường, mạnh mẽ và lời nguyền_ tương tự như cách nó chuyển một nâng cấp.\n\nCon dấu chỉ có thể chuyển các kí tự nếu như chúng được viết lên áo giáp khi con dấu đang được gắn vào. actors.hero.talent.runic_transference.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giúp các ký tự trên áo giáp của bạn chống lại việc bị loại bỏ bởi cuộn giấy nâng cấp. Các ký tự sẽ bắt đầu bị mất khi nâng cấp từ cấp 6 (nâng lên từ 4) ở +!, hoặc cấp 7 (nâng lên từ 4) ở +2. Cấp độ mà các ký tự chắc chắn bị mất vẫn là +8, không đổi. @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Các phù phép và lời nguyề actors.hero.talent.cleave.title=chẻ đôi actors.hero.talent.cleave.desc=_+1:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _15 lượt_. \n\n_+2:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _30 lượt_.\n\n_+3:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _45 lượt_. actors.hero.talent.lethal_defense.title=phòng thủ tuyệt đối -actors.hero.talent.lethal_defense.desc= _+1:_ Khi Đấu sĩ giết 1 kẻ địch với một đòn đánh combo, anh ta _lấy lại 33%_ lượng khiên của con dấu hỏng.\n\n_+2:_ Khi Đấu sĩ giết 1 kẻ địch với một đòn đánh combo, anh ta _lấy lại 67%_ lượng khiên của con dấu hỏng.\n\n_+3:_ Khi Đấu sĩ giết 1 kẻ địch với một đòn đánh combo, anh ta _lấy lại 100%_ lượng khiên của con dấu hỏng. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=đòn combo nâng cao actors.hero.talent.enhanced_combo.desc=_+1:_ Khi chuỗi combo của Đấu sĩ là 7 hoặc cao hơn, tầm đẩy lùi của Đánh đẩy lùi tăng lên 3, gây chóng mặt và có thể đẩy kẻ địch vào hố.\n\n_+2:_ Đi kèm với hiệu ứng của +1, khi chuỗi combo của Đấu sĩ là 9 hoặc cao hơn, Phản đòn sẽ hoạt động trên nhiều đòn tấn công.\n\n_+3:_ Bên cạnh hiệu ứng của +1 và +2, Đấu sĩ có thể bật nhảy đến 3 ô khi sử dụng combo Đập, Nghiền nát hay Cuồng bạo. @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Nếu Kẻ cướp sử dụng bom kh actors.hero.talent.fear_the_reaper.title=hãy sợ cái chết actors.hero.talent.fear_the_reaper.desc=_+1:_ Khi một kẻ địch bị đánh dấu để chết đạt 0 hp, chúng trở nên _bị què_.\n\n_+2:_ Khi một kẻ địch bị đánh dấu để chết đạt 0 hp, chúng trở nên _sợ hãi và bị què_.\n\n_+3:_ Khi một kẻ địch bị đánh dấu để chết đạt 0 hp, chúng trở nên _sợ hãi và bị què_ và kẻ địch trong vòng 3 ô trở nên _bị què_. \n\n_+4:_ Khi một kẻ địch bị đánh dấu để chết đạt có 0 hp, chúng trở nên _sợ hãi và bị què_ và kẻ địch trong vòng 3 ô trở nên _sợ hãi và bị què_. actors.hero.talent.deathly_durability.title=sự bền bỉ chết người -actors.hero.talent.deathly_durability.desc= _+1:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp số khiên bằng với _13_% số hp của chúng khi chúng bị đánh dấu.\n\n_+2:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp số khiên bằng với _25_% số hp của chúng khi chúng bị đánh dấu.\n\n_+3:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp số khiên bằng với _38_% số hp của chúng khi chúng bị đánh dấu.\n\n_+4:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp số khiên bằng với _50_% số hp của chúng khi chúng bị đánh dấu. +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=con dấu đôi actors.hero.talent.double_mark.desc=_+1:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 30%_.\n\n_+2:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 50%_.\n\n_+3:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 65%_.\n\n_+4:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 75%_. @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kết hợp chết người actors.hero.talent.combined_lethality.desc=_+1:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 13% sinh lực_.\n\n_+2:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 27% sinh lực_.\n\n_+3:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 40% sinh lực_.\n\nĐòn tấn công này có thể là một đòn tấn công bằng vũ khí cận chiến thông thường, hoặc nằm trong một kĩ năng vũ khí. actors.hero.talent.unencumbered_spirit.title=tâm hồn thoải mái -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Nhà sư nhận _thêm 50% năng lượng_ cho mỗi món trang bị _bậc 3 hoặc thấp hơn_ mà cô ấy đang sử dụng.\n\n_+2:_ Hiệu ứng của tài năng này tăng thành _thêm 75% năng lượng_ cho mỗi món trang bị _ bậc 2 hoặc thấp hơn_ mà Nhà sư đang sử dụng.\n\n_+3:_ Hiệu ứng của tài năng này tăng thành _thêm 100% năng lượng_ cho mỗi món trang bị _ bậc 1_ mà Nhà sư đang sử dụng. Cô ấy cũng nhận được một áo giáp vải và găng tay nạm miễn phí\n\nLưu ý rằng tài năng này không cho lợi ích nào từ việc không trang bị vũ khí hoặc tấn công bằng một chiếc Nhẫn lực đánh. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=sinh lực lưu thông actors.hero.talent.monastic_vigor.desc=_+1:_ Nếu Nhà sư có _100% năng lượng_, các kĩ năng của cô sẽ được cường hóa.\n\n_+2:_ Nếu nhà sư có _80% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\n_+3:_ Nếu nhà sư có _60% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\nKhi được cường hóa:\n- Đánh liên hoàn áp dụng phù phép của vũ khí của bạn\n- Tập trung được thực hiện ngay lập tức\n- Lướt được +4 khoảng cách tối đa\n- Long cước gây +50% sát thương và gây hiệu ứng đẩy lùi và choáng cho tất cả kẻ địch cận kề\n- Thiền định từ từ hồi phục 20% lượng sinh lực bị thiếu và trao hiệu ứng kháng 80% sát thương. actors.hero.talent.combined_energy.title=kết hợp năng lượng @@ -1207,63 +1216,63 @@ actors.hero.talent.counter_ability.title=phản công actors.hero.talent.counter_ability.desc=_+1:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.38 năng lượng_.\n\n_+2:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _0.77 năng lượng_.\n\n_+3_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.13 năng lượng_.\n\n_+4:_ Nếu Kiếm sĩ sử dụng một kĩ năng vũ khí trong vòng 3 lượt sau khi tàn ảnh của cô ấy bị tấn công, cô ấy sẽ ngay lập tức hồi lại _1.5 năng lượng_. #cleric -actors.hero.talent.satiated_spells.title=Thần chú bão hòa +actors.hero.talent.satiated_spells.title=Phép thuật no đủ actors.hero.talent.satiated_spells.desc=_+1:_ Ăn thức ăn giúp Giáo sĩ nhận được _3 khiên chắn_ vào lần tiếp theo anh sử dụng một phép thuật.\n\n_+2:_ Ăn thức ăn giúp Giáo sĩ nhận được _5 khiên chắn_ vào lần tiếp theo anh sử dụng một phép thuật. -actors.hero.talent.satiated_spells.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ thay vào đó trao lá chắn ngay lập tức, sẽ đần mất đi sau 10 lượt. +actors.hero.talent.satiated_spells.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao khiên chắn ngay lập tức, và sẽ bắt đầu tan biến đi như thường sau 10 lượt. actors.hero.talent.holy_intuition.title=trực giác thánh actors.hero.talent.holy_intuition.desc=_+1:_ Giáo sĩ có thể sử dụng _Trực giác thánh,_ một phép thuật giúp tiết lộ một vật phẩm có bị nguyền rủa hay không với chi phí _3 năng lượng._\n\n_+2:_ Giáo sĩ có thể sử dụng _Trực giác thánh,_ một phép thuật giúp tiết lộ một vật phẩm có bị nguyền rủa hay không với chi phí _2 năng lượng._ actors.hero.talent.holy_intuition.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ cho phép người hùng thẩm định trạng thái lời nguyền trên một vật phẩm bị nguyền ngay trước khi trang bị nó, với tỉ lệ 15% ở cấp +1 và tỉ lệ 25% ở cấp +2. actors.hero.talent.searing_light.title=ánh sáng thiêu đốt -actors.hero.talent.searing_light.desc=_+1:_ Các đòn tấn công vật lý của Giáo sĩ lên kẻ địch bị chiếu sáng bởi _Ánh sáng dẫn đường_ gây _thêm 4 sát thương._\n\n_+2:_ Các đòn tấn công vật lý của Giáo sĩ lên kẻ địch bị chiếu sáng bởi _Ánh sáng dẫn đường_ gây _thêm 6 sát thương._ +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác,_ nó sẽ trao thêm sát thương sau khi một chiếc đũa phép hoặc cổ vật được sử dụng lên một kẻ địch, với thời gian hồi là 20 lượt. -actors.hero.talent.shield_of_light.title=ánh sánh trở che -actors.hero.talent.shield_of_light.desc=_+1:_ Giáo sĩ có thể sử dụng _Khiên ánh sáng_, một phép thuật được thực hiện tức thì và trao cho anh ấy thêm _2-4 giáp_ đối với một mục tiêu trong 4 lượt với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Khiên ánh sáng_, một phép thuật được thực hiện tức thì và trao cho anh ấy thêm _3-6 giáp_ đối với một mục tiêu trong 4 lượt với chi phí 1 năng lượng. +actors.hero.talent.shield_of_light.title=khiên ánh sáng +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giảm sát thương vật lí phải nhận từ mục tiêu được chọn của bạn đi 1, với tỉ lệ 33% ở cấp +1 và tỉ lệ 50% ở cấp +2. actors.hero.talent.enlightening_meal.title=Bữa ăn khai sáng -actors.hero.talent.enlightening_meal.desc=_+1:_ Ăn thức ăn khiến Giáo sĩ tốn 1 lượt và cho anh ấy _1 năng lượng_ vào cuốn sách thánh của anh.\n\n_+2:_ Ăn thức ăn khiến Giáo sĩ tốn 1 lượt và cho anh ấy _1.5 năng lượng_ vào cuốn sách thánh của anh. -actors.hero.talent.enlightening_meal.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao 2 lượt hồi năng đũa phép và cổ vật ở cấp +1, hoặc 3 lượt ở cấp +2. -actors.hero.talent.recall_inscription.title=Gợi lại chữ khắc -actors.hero.talent.recall_inscription.refunded=Mặt hàng của bạn đã được hoàn trả! +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.recall_inscription.title=Nhớ lại chữ viết +actors.hero.talent.recall_inscription.refunded=Vật phẩm của bạn đã được hoàn trả! actors.hero.talent.recall_inscription.desc=_+1:_ Giáo sĩ có thể sử dụng _Nhớ lại chữ viết,_ một phép thuật cho phép anh lặp lại hiệu ứng của hòn đá rune hoặc cuộn giấy gần đây nhất anh đã sử dụng trong vòng _10 lượt_ trước đó._\n\n_+2:_ Giáo sĩ có thể sử dụng _Nhớ lại chữ viết,_ một phép thuật cho phép anh lặp lại hiệu ứng của hòn đá rune hoặc cuộn giấy gần đây nhất anh đã sử dụng trong vòng _300 lượt_ trước đó._\n\nNhớ lại chữ viết không thể được sử dụng với cuộn giấy nâng cấp. Chi phí năng lượng của phép thuật này phụ thuộc vào vật phẩm nào đã được sử dụng gần đây: 2 với một viên đá rune, 3 với một cuộn giấy, 4 với một cuộn giấy kì lạ. Chi phí năng lượng này cũng tăng gấp đôi khi được sử dụng với một cuộn giấy biến đổi, hoặc các vật phẩm giả kim cần được chế tạo bằng cuộn giấy biển đổi hoặc nâng cấp. actors.hero.talent.recall_inscription.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ hoàn trả lại bất kì cuộn giấy hoặc đá rune nào với tỉ lệ 10% ở cấp +1 và tỉ lệ 15% ở cấp +2. Cuộn giấy nâng cấp là ngoại lệ của hiệu ứng này. actors.hero.talent.sunray.title=Tia mặt trời actors.hero.talent.sunray.desc=_+1:_ Giáo sĩ có thể sử dụng _Tia mặt trời,_ một phép thuật gây _4-8 sát thương_ và làm mù kẻ địch trong _4 lượt,_ với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Tia mặt trời,_ một phép thuật gây _6-12 sát thương_ và làm mù kẻ địch trong _6 lượt,_ với chi phí 1 năng lượng.\n\nTia mặt trời chỉ có thể làm mù mỗi mục tiêu một lần, nhưng nếu mục tiêu đang bị mù bởi Tia mặt trời, nó sẽ gây tê liệt. Tia mặt trời luôn luôn gây sát thương tối đa cho các kẻ địch quỷ và xác sống. actors.hero.talent.sunray.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ khiến các đũa phép và cổ vật làm mù kẻ địch trong 4 lượt, với tỉ lệ 15% ở cấp +1 và tỉ lệ 25% ở cấp +2. actors.hero.talent.divine_sense.title=Giác quan thần thánh -actors.hero.talent.divine_sense.desc=_+1:_ Giáo sĩ có thể sử dung _Giác quan thánh,_ một phép thuật trao cho anh ấy Tâm nhãn trong _8 ô_ trong 30 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dung _Giác quan thánh,_ một phép thuật trao cho anh ấy Tâm nhãn trong _30 ô_ trong 30 lượt, với chi phí 2 năng lượng. +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao cho họ tâm nhãn trong một thời gian ngắn sau khi sử dụng một chiếc đũa phép hoặc cổ vật, với tầm xa 3 ô ở cấp +1 và tầm xa 5 ô ở cấp +2. actors.hero.talent.bless.title=Ban phước actors.hero.talent.bless.desc=_+1:_ Giáo sĩ có thể sử dụng _Ban phước,_ một phép thuật có thể trao _6 lượt ban phước và 10 khiên chắn_ khi được sử dụng lên bản thân hoặc _10 lượt ban phước và 10 sinh lực_ khi được sử dụng lên một nhân vật khác, với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Ban phước,_ một phép thuật có thể trao _10 lượt ban phước và 15 khiên chắn_ khi được sử dụng lên bản thân hoặc _15 lượt ban phước và 15 sinh lực_ khi được sử dụng lên một nhân vật khác, với chi phí 1 năng lượng.\n\nSinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn. actors.hero.talent.bless.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng độ chính xác và né tránh cho người hùng và tất cả đồng minh thêm 3% ở cấp +1 hoặc 5% ở cấp +2. actors.hero.talent.cleanse.title=Thanh tẩy -actors.hero.talent.cleanse.desc=_+1:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một phép thuật được thực hiện tức thì, _loại bỏ các hiệu ứng có hại_ khỏi Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _10 khiên chắn,_ với chi phí 2 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một phép thuật được thực hiện tức thì, _trao 3 lượt miễn nhiễm hiệu ứng có hại_ cho Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _20 khiên chắn,_ với chi phí 2 năng lượng.\n\n_+3:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một phép thuật được thực hiện tức thì, _trao 5 lượt miễn nhiễm hiệu ứng có hại_ cho Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _30 khiên chắn,_ với chi phí 2 năng lượng. +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ thanh tẩy các hiệu ứng có hại trên người hùng sau khi sử dụng một chiếc đũa phép hoặc cổ vật, với tỉ lệ 10/20/30% ở cấp +1/+2/+3. -actors.hero.talent.light_reading.title=Đọc ánh sáng +actors.hero.talent.light_reading.title=Đọc nhẹ actors.hero.talent.light_reading.desc=_+1:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _25% tốc độ_ khi không được trang bị.\n\n_+2:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _50% tốc độ_ khi không được trang bị.\n\n_+3:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _75% tốc độ_ khi không được trang bị. actors.hero.talent.light_reading.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng tốc độ hồi năng của tất cả đũa phép thêm 7/13/20% ở cấp +1/+2/+3. actors.hero.talent.holy_lance.title=Thánh thương -actors.hero.talent.holy_lance.desc=_+1:_ Linh mục có thể sử dụng _Thánh thương, một phép thuật huỷ diệt gây _30-55 sát thương_ với chi phí 4 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Thánh thương, một phép thuật huỷ diệt gây _45-83 sát thương_ với chi phí 4 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Thánh thương, một phép thuật huỷ diệt gây _60-110 sát thương_ với chi phí 4 năng lượng.\n\nThánh thương sẽ luôn gây sát thương tối đa với các kẻ địch là quỷ và xác sống. Thánh thương có thời gian chờ 50 lượt trước khi nó có thể được sử dụng lần nữa. -actors.hero.talent.hallowed_ground.title=Vùng đất thánh -actors.hero.talent.hallowed_ground.desc=_+1:_ Linh mục có thể sử dụng _Đất thánh_, một phép thuật giúp hoá thánh địa hình trong một _khu vực 3x3_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Đất thánh_, một phép thuật giúp hoá thánh địa hình trong một _khu vực 5x5_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Đất thánh_, một phép thuật giúp hoá thánh địa hình trong một _khu vực 7x7_ trong 20 lượt, với chi phí 2 năng lượng.\n\nKhi được sử dụng, Đất thánh hồi phục 10 sinh lực cho các đồng minh, bám rễ vào kẻ địch trong thời gian ngắn, và làm cỏ ngắn mọc. Sau đó, nó từ từ hồi phục cho các đồng minh, làm kẻ địch bị què, và khiến cỏ cao mọc ngẫu nhiên. Đất thánh trao cho Linh mục khiên chắn thay vì hồi phục sinh lực và sẽ bị phá huỷ bởi lửa. +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.hallowed_ground.title=Thánh địa +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Lời cầu nguyện dễ nhớ -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một phép thuật giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _3 lượt_ với chi phí 1 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một phép thuật giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _4 lượt_ với chi phí 1 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một phép thuật giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _5 lượt_ với chi phí 1 năng lượng.\n\nLời cầu nguyện dễ nhớ cũng sẽ chiếu sáng lại mục tiêu nếu chúng đã bị chiếu sáng trước đó. Lời cầu nguyện dễ nhớ chỉ có thể kéo dài mỗi hiệu ứng một lần trước khi nó kết thúc, và không thể kéo dài các hiệu ứng có lợi từ các kĩ năng áo giáp. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=đặt tay -actors.hero.talent.lay_on_hands.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một phép thuật giúp ngay lập tức hồi phục _10 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _10 khiên chắn,_ với chi phí 1 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một phép thuật giúp ngay lập tức hồi phục _15 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _15 khiên chắn,_ với chi phí 1 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một phép thuật giúp ngay lập tức hồi phục _20 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _20 khiên chắn,_ với chi phí 1 năng lượng.\n\nSinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn. Đặt tay có thể được sử dụng liên tục, nhưng không thể trao quá lượng khiên chắn của ba lần sử dụng một lúc. +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=trường bảo vệ -actors.hero.talent.aura_of_protection.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 15% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _150% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 23% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _175% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 30% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _200% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng. +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=tường ánh sáng -actors.hero.talent.wall_of_light.desc=_+1:_ Thủ vệ có thể sử dụng _Rào chắn ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 3 ô_ đằng trước Thủ vệ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng. \n\n_+2:_ Thủ vệ có thể sử dụng _Rào chắn ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 5 ô_ đằng trước Thủ vệ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng. \n\n_+3:_ Thủ vệ có thể sử dụng _Rào chắn ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 7 ô_ đằng trước Thủ vệ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng. \n\nBức tường này có thể được đặt theo các hướng chính hoặc các hướng chéo, và không thể có nhiều bức tường cùng tồn tại cùng một lúc. +actors.hero.talent.wall_of_light.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 3 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 5 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 7 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\nBức tường này có thể được đặt theo các hướng chính hoặc các hướng chéo, và không thể có nhiều bức tường cùng lúc. actors.hero.talent.divine_intervention.title=thần linh can thiệp -actors.hero.talent.divine_intervention.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _150 khiên chắn_ và kéo dài Hình dạng thánh thêm _1 lượt._\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _200 khiên chắn_ và kéo dài Hình dạng thánh thêm _2 lượt._\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _250 khiên chắn_ và kéo dài Hình dạng thánh thêm _3 lượt._\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _300 khiên chắn_ và kéo dài Hình dạng thánh thêm _4 lượt._\n\nThần linh can thiệp có chi phí lên tới 5 năng lượng của cuốn sách, và chỉ có thể được sử dụng một lần trong mỗi lần sử dụng hình dạng thánh. +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=phán xét -actors.hero.talent.judgement.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _10-20 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _15-30 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _20-40 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _25-50 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\nPhán xét có chi phí 3 năng lượng của cuốn sách. Phán xét sẽ gây thêm 5-10 sát thương với mỗi phép thuật Giáo sĩ đã sử dụng kể từ khi bước vào hình dạng thánh hoặc kể từ lần cuối sử dụng Phán xét. -actors.hero.talent.flash.title=tốc biến -actors.hero.talent.flash.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _3 ô_.\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _4 ô_.\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _5 ô_.\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _6 ô_.\n\nThần tốc ban đầu có chi phí 1 năng lượng của cuốn sách, và thêm 1 năng lượng sau mỗi lần được sử dụng trong cùng một lần sử dụng hình dạng thánh. +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.flash.title=dịch chuyển +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=dạng thân thể actors.hero.talent.body_form.desc=Giáo sĩ có thể sử dụng _Dạng thân thể_, giúp truyền cho Bộ ba sức mạnh của một phù phép hoặc ký tự mà Giáo sĩ đã thẩm định được trong lần chơi này, với chi phí 2 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _20 lượt._ \n\n_+2:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _27 lượt._ \n\n_+3:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _33 lượt._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _40 lượt._ \n\nBộ ba chỉ có thể mang một hiệu ứng thân thể một lúc. Chi phí năng lượng áo giáp của Bộ ba sẽ cao hơn nếu ký tự được chọn là ký tự hiếm và mạnh. @@ -1273,11 +1282,11 @@ actors.hero.talent.spirit_form.title=dạng tâm actors.hero.talent.spirit_form.desc=Giáo sĩ có thể sử dụng _Dạng tâm hồn_, giúp truyền cho Bộ ba sức mạnh của một chiếc nhẫn hoăc cổ vật mà Giáo sĩ đã thẩm định được trong lần chơi này (ngoại trừ cuốn sách thánh), với chi phí 4 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+1_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+4._ \n\n_+2:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+2_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+6._ \n\n _+3:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+3_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+8._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+4_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+10._ \n\nBộ ba chỉ có thể mang một hiệu ứng tâm hồn một lúc. Các cổ vật có hiệu ứng và chi phí năng lượng áo giáp khác nhau khi được kích hoạt bởi Bộ ba. actors.hero.talent.beaming_ray.title=tia rực sáng -actors.hero.talent.beaming_ray.desc=Giáo sĩ có thể thi triển _Chùm tia sáng_ từ một đồng minh được tăng cường với chi phí là 1 năng lượng. Tia này có thể xuyên tường và dịch chuyển đồng minh đến vị trí đã chỉ định. Nếu kẻ địch đang ở vị trí đó, đồng minh sẽ xuất hiện bên cạnh kẻ địch và sẽ nhắm vào chúng. Chùm tia sáng thậm chí có thể dịch chuyển tức thời các đồng minh bất động, nhưng phạm vi sẽ chỉ còn có một nửa khi làm vậy.\n\n_+1:_ Chùm tia sáng có tầm tối đa 4 ô và tăng cường Sức mạnh của số đông lên _+35% sát thương_ đối với kẻ địch gần nhất trong 10 lượt.\n\n_+2:_ Chùm tia sáng có tầm tối đa 8 ô và tăng cường Sức mạnh của số đông lên _+40% sát thương_ đối với kẻ địch gần nhất trong 10 lượt.\n\n_+3:_ Chùm tia sáng có tầm tối đa 12 ô và tăng cường Sức mạnh của số đông lên _+45% sát thương_ đối với kẻ địch gần nhất trong 10 lượt.\n\n_+4:_ Chùm tia sáng có tầm tối đa 16 ô và tăng cường Sức mạnh của số đông lên _+50% sát thương_ đối với kẻ địch gần nhất trong 10 lượt. +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=liên kết sự sống -actors.hero.talent.life_link.desc=Giáo sĩ có thể thi triển _Liên kết sự sống_ giữa bản thân họ và một đồng minh được tăng cường với chi phí là 2 năng lượng. Thần chú này khiến sát thương được chia đều giữa Giáo sĩ và đồng minh của họ, đồng thời khiến các thần chú có lợi của giáo sĩ từ cấp 3 trở xuống áp dụng cho cả hai nếu một trong hai được hưởng.\n\n_+1:_ Liên kết sự sống tồn tại trong _6 lượt_ và tăng cường thêm cho Sức mạnh của số đông lên _-35% sát thương nhận vào._\n\n_+2:_ Liên kết sự sống tồn tại trong _8 lượt_ và tăng cường thêm cho Sức mạnh của số đông lên _-40% sát thương nhận vào._\n\n_+3:_ Liên kết sự sống tồn tại trong _10 lượt_ và tăng cường thêm cho Sức mạnh của số đông lên _-45% sát thương nhận vào._\n\n_+4:_ Liên kết sự sống tồn tại trong _12 lượt_ và tăng cường thêm cho Sức mạnh của số đông lên _-50% sát thương nhận vào._ +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Ngưng đọng -actors.hero.talent.stasis.desc=Giáo sĩ có thể thi triển _Ngưng đọng_ lên một đồng minh được tăng cường sức mạnh với chi phí là 1 lần sử dụng. ngưng đọng tạm thời loại bỏ đồng minh ra khỏi hầm ngục và bảo toàn thời gian còn lại cho tất cả các hiệu ứng bổ trợ, bao gồm cả Sức mạnh của số đông. Đồng minh sẽ xuất hiện lại bên cạnh bạn khi hiệu ứng này kết thúc. Ngưng đọng có thể được sử dụng lại ngay lập tức và không mất phí để kết thúc hiệu ứng sớm. Ngưng đọng hoạt động trên các đồng minh bất động, nhưng không thể di chuyển họ giữa các tầng hầm ngục.\n\n_+1:_ Ngưng đọng kéo dài tối đa _40 lượt._\n\n_+2:_ Ngưng đọng kéo dài tối đa _60 lượt._\n\n_+3:_ Ngưng đọng kéo dài tối đa _80 lượt._\n\n_+4:_ Ngưng đọng kéo dài tối đa _100 lượt._\n\nGiáo sĩ cũng có thể sử dụng Chùm tia sáng khi một đồng minh đang trong trạng thái ngưng đọng để triệu hồi họ, hoặc sử dụng Liên kết sự sống để áp dụng trước hiệu ứng của nó. Tuy nhiên đồng minh không được hưởng lợi từ Liên kết sự sống khi đang ở trạng thái ngưng đọng. +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1305,7 +1314,7 @@ actors.mobs.npcs.blacksmith.intro_quest_cleric=Này con người! Ngươi nhìn actors.mobs.npcs.blacksmith.intro_quest_start=Muốn trở nên hữu dụng à? Ta có việc ngươi có thể làm đây. Ta đã dựng cái xưởng này trên một cái mỏ cũ, nó ở ngay dưới cái thang kia. Cầm cây cuốc này và đào cho ta vài _cục vàng tối. 40 cục_ chắc là đủ. Đá ỏ dưới đó cũng mềm nên _ngươi sẽ có thể đào qua các bức tường bằng một chút sức._\n\nÝ ngươi là sao, ta sẽ trả công thế nào ư? Đồ tham lam...\n\nOk, ok, ta có thể làm chút công việc rèn cho ngươi. Ngươi may mắn đấy, ta là thợ rèn duy nhất quanh đây. actors.mobs.npcs.blacksmith.intro_quest_crystal=Cẩn thận nhé, cái mỏ hơi nguy hiểm cho một con người bé nhỏ như ngươi. Nó bị bỏ hoang đã được một thời gian rồi, và hàng đống tinh thể đã bắt đầu mọc lên. Chúng cũng lấp lánh, nhưng dễ vỡ quá nên chẳng có giá trị gì cả, và chúng có mấy cái thứ phép thuật bảo vệ chúng. Chúng khá mạnh đấy, nên hãy _cẩn thận khi ngươi đào_ không thì ngươi sẽ khiến chúng chú ý tới.\n\nCó một khối _tinh thể khổng lồ_ ở đâu đó nữa. Nó vững chắc hơn nhiều, nên hãy chuẩn bị cho một trận chiến nếu ngươi bắt đầu phá nó. Nhưng ta cá là đập nó đi sẽ làm chậm sự phát triển của tất cả các tinh thể, nên ta sẽ trả công thêm nếu ngươi làm được việc đó. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Cẩn thận nhé, cái mỏ khá nguy hiểm đối với một con người bé nhỏ như ngươi đấy. Có mấy con gnoll cũng muốn chỗ vàng và giờ chúng đang phá hoại nơi này. Chúng là những sinh vật ngu ngốc, nên hoạt động khai thác của chúng đã gây ra đủ kiểu đổ sụp và sập hang. Ngươi sẽ phải đào qua đó, nên _hãy tìm những tảng đá mới bị tác động gần đây._\n\nTa nghĩ một kẻ trong đám gnoll đang gây ra hầu hết các vấn đề, có lẽ là một _thầy thổ thuật sư_ hay gì đó. Ta sẽ trả công thêm, nếu ngươi có thể tìm và giết nó, nhưng ta chắc chắn là nó sẽ đánh trả đấy. -actors.mobs.npcs.blacksmith.intro_quest_fungi=Cẩn thận nhé, cái mỏ hơi nguy hiểm cho một con người bé nhỏ như ngươi. Có vài con quái vật giống nấm đã mọc lên dưới đó. Bọn chúng có mấy trụ nấm rất nguy hiểm nếu chúng thấy ngươi, nhưng ít nhất thì bọn chúng không thể đứng dậy và đuổi theo ngươi. _Đừng để bị nhìn thấy_ nếu ngươi muốn sống.\n\nTa sẽ trả công gấp đôi nếu ngươi có thể hạ được _cấy nấm to nhất,_ nhưng mà sẽ cần nỗ lực thật sự đấy. Nó được kết nối với một đám ổ nấm mốc giấu kín trong tường. Ngươi sẽ cần phá hết chúng thì mới gây sát thương cho nó được. +actors.mobs.npcs.blacksmith.intro_quest_fungi=Nhưng cẩn thận nhé, hầm mỏ này nguy hiểm đối với một con người bé nhỏ như ngươi đấy. Có một số con quái vật nấm gì đó đã đang mọc lên dưới đó. Có những lính gác nấm vô cùng nguy hiểm nếu chúng thấy ngươi, nhưng ít nhất thì chúng không thể đứng dậy và đuổi theo ngươi. _Đừng để bị phát hiện_ nếu ngươi muốn sống.\n\nTa sẽ trả công thêm nếu ngươi có thể tìm cách hạ được _cấy nấm to nhất,_ nhưng sẽ tốn kha khá công sức đấy. Nó được kết nối với một đống ổ sợi nấm được giấu trong tường. Ngươi sẽ phải phá gần hết chúng đi trước khi có thể thật sự gây sát thương cho nó. actors.mobs.npcs.blacksmith.reminder=Ngươi lãng phí thời gian của ta xong chưa? Lối vào hang ở đằng kia. actors.mobs.npcs.blacksmith.reminder_crystal=Mang về cho ta nhiều vàng nhất có thể, và hãy cố phá khối tinh thể to nữa. actors.mobs.npcs.blacksmith.reminder_gnoll=Mang về cho ta nhiều vàng nhất có thể, và hãy cố giết tên thổ thuật sư gnoll nữa. @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Khu vực này không thể được actors.mobs.npcs.blacksmith.def_verb=chặn actors.mobs.npcs.blacksmith.desc=Thợ rèn troll này trông như mọi troll khác: hắn cao và gầy, và da của hắn giống như đá về cả màu sắc lẫn bề ngoài. Thợ rèn troll đang mày mò với những công cụ bé quá cỡ. -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=Này con người! Muốn trở nên hữu dụng à? Lấy cái cuốc này và đào cho ta chút _quặng vàng tối, 15 mảnh_ chắc là đủ. Ý ngươi là sao, ta sẽ trả công thế nào ư? Đồ tham lam...\nOk, ok, ta không có tiền để trả, nhưng ta có thể làm chút công việc rèn cho ngươi. Ngươi may mắn đấy, ta là thợ rèn duy nhất quanh đây. -actors.mobs.npcs.blacksmith.blood_1=Này con người! Muốn trở nên hữu dụng à? Lấy cái cuốc này và _giết một con dơi_ với nó, ta cần máu của nó ở trên đầu. Ý ngươi là sao, ta sẽ trả công như thế nào? Đồ tham lam...\nOk, ok, ta không có tiền để trả, nhưng ta có thể làm chút công việc rèn cho ngươi. Ngươi may mắn đấy, ta là thợ rèn duy nhất quanh đây. -actors.mobs.npcs.blacksmith.gold_2=Quặng vàng tối. 15 cục. Thật sự đấy, nó khó đến mức đấy à? -actors.mobs.npcs.blacksmith.blood_2=Ta đã nói là ta cần máu dơi trên cây cuốc. Nhanh lên! -actors.mobs.npcs.blacksmith.completed=Ồ, bạn đã quay trở lại... Muộn còn hơn không. - actors.mobs.npcs.ghost.name=oán hồn actors.mobs.npcs.ghost.rat_1=Xin chào %s... Tôi đã từng giống bạn - mạnh mẽ và đầy bản lĩnh... Nhưng tôi đã bị giết bởi một con quái thú... Tôi không thể rời khỏi nơi này... Phải đến khi tôi được trả thù... Hãy giết con _chuột thối_, nó đã lấy đi mạng sống của tôi...\n\nNó rình rập đâu đó trong tầng này... Lây lan sự ô uế ra khắp nơi... _Hãy cẩn thận đám khí hôi và vết cắn ăn mòn của nó, axit ấy tan trong nước..._ actors.mobs.npcs.ghost.rat_2=Làm ơn... Giúp ta... Giết thứ ghê tởm đó...\n\n_Hãy chiến đấu với nó ở gần nước... Né tránh mùi hôi thối..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Con quỷ imp này đã dựng một tiệm actors.mobs.npcs.mirrorimage.name=ảnh phản chiếu actors.mobs.npcs.mirrorimage.desc=Ảo ảnh này mang hình dáng y chang bạn, thậm chí còn đang cầm vũ khí và mặc áo giáp bạn đang mặc.\n\nNhững ảnh phản chiếu sẽ tìm và tấn công kẻ địch bằng vũ khí bắt chước của chúng, hoạt động tương tự vũ khí của bạn, nhưng gây ít sát thương hơn. Ban đầu chúng gần như vô hình, nhưng phải sử dụng một hình dạng dễ nhìn thấy hơn để tấn công .\n\nMặc dù chúng có sức tấn công mạnh, ảnh phản chiếu không có chút sức bền nào, và sẽ biến mất ngay khi chúng nhận sát thương. +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=ảnh đa sắc actors.mobs.npcs.prismaticimage.desc=Ảo ảnh phát sáng này mang hình dạng y hệt bạn, thậm chí còn đang cầm vũ khí và mặc giáp giống bạn.\n\nPhân thân đa sắc sẽ tìm và thu hút chú ý của địch, sử dụng phòng ngự và sinh lực được cường hóa của mình để bảo vệ bạn. Mặc dù nó sở hữu sức tấn công thấp hơn ảo ảnh bình thường, nó có độ bền cao hơn, và còn nhận được các lợi ích từ áo giáp của bạn.\n\nKhi tụt xuống 0 HP, phân thân đa sắc sẽ tan biến sau vài lượt, và có thể được hồi phục trong khoảng thời gian này. Khi không có kẻ địch trong tầm nhìn, phân thân đa sắc sẽ tan biến và nhập làm một với chủ nhân. +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=vua chuột actors.mobs.npcs.ratking.not_sleeping=Ta không có ngủ! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Con chuột này to hơn một con chuột c actors.mobs.npcs.ratking.desc_birthday=Con chuột này to hơn một con chuột có túi bình thường một chút. Nó đang đội một chiếc nón tiệc bé xíu thay vì chiếc vương miện thông thường của nó. Chúc mừng sinh nhật Vua Chuột! actors.mobs.npcs.ratking.desc_winter=Con chuột này to hơn một con chuột có túi bình thường một chút. Nó đang đội một chiếc mũ lễ hội bé xíu thay vì chiếc vương miện thông thường của nó. Ngày lễ vui vẻ! actors.mobs.npcs.ratking.desc=Con chuột này to hơn một con chuột có túi bình thường một chút. Nó đang đội một chiếc vương miện bé xíu trên đầu. +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=cừu actors.mobs.npcs.sheep.baa!=Bee! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee.. actors.mobs.npcs.sheep.def_verb=chặn actors.mobs.npcs.sheep.desc=Đây là một con cừu phép thuật. Có điều gì thần kì về nó vậy? Bạn không thể giết nó. Nó sẽ đứng đó cho đến khi nó biến mất một cách thần kì, chỉ nhai thức ăn với một cái nhìn trống rỗng. +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=chủ cửa hàng actors.mobs.npcs.shopkeeper.thief=Có trộm, có trộm! @@ -1408,7 +1416,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, tôi nghĩ tôi đã nhìn th actors.mobs.npcs.shopkeeper.talk_prison_rogue=Bạn đến từ hội kẻ trộm để dọn dẹp khu vực này à? Không à, chỉ mua hàng thôi sao? Mà đằng nào đang ở đây thì bạn cũng giết vài con quái vật đi. Cũng đừng có mong được giảm giá, tôi trả kha khá tiền bảo vệ cho các bạn mà các bạn còn chả bảo đảm an toàn cho tôi dưới này. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Cô có vẻ không hợp với nơi này thưa cô. Những hành lang hầm ngục chật chội không rộng rãi bằng các đại sảnh hay những khu rừng bao quanh thành phố phải không? Hehe, à đừng để ý những lời linh tinh của tôi, sao không mua gì đó? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Không phải là một anh hùng ngao du đây sao! Nếu bạn đang cố cứu một ngôi làng thì chúc may mắn, nguy hiểm ở đây tồi tệ hơn nhiều so với các băng đản trộm cướp hèn mọn. Tôi chắc chắn bạn sẽ làm tốt hơn tất cả mọi người, chỉ cần cố không chết trước cửa tiệm của tôi là được. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Vâng xin chào Điện hạ, hay bây giờ là Đức Thánh? Hehe, dù sao thì đây cũng không phải là nơi dành cho ngài, rất nhiều người sẽ rất đau khổ nếu ngài chết. Chắc chắn ngài có một ít tiền xu, tại sao không mua thứ gì đó để giúp tránh điều đó? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Xin chào thưa Điện hạ, hay bây giờ phải gọi là Giáo Hoàng? Hehe, dù sao thì đây cũng không phải là nơi dành cho ngài, rất nhiều người sẽ khá là đau buốn nếu ngài chết đấy. Cơ mà chắc hẳn ngài có một ít tiền xu, tại sao không mua thứ gì để giúp tránh điều đó? actors.mobs.npcs.shopkeeper.talk_caves=Sử dụng tiền, và sống lâu hơn.\n\nÀ và hãy chào cái tên thợ rèn Troll cho tôi nếu bạn thấy hắn. Nhắc hắn nhớ cái thùng hàng mà hắn ta còn nợ tiền cho cái búa tôi bán cho anh ta tuần trước! actors.mobs.npcs.shopkeeper.talk_city=Hàng hóa của tôi có thể giữ bạn an toàn ở dưới này.\n\n... Và đừng có đi lung tung nếu bạn có thể. Tôi tốn thời gian lắm mới thương lượng với những người dưới này để tôi yên, tôi không muốn bạn thu hút bất kì rắc rối nào vào tiệm của tôi! actors.mobs.npcs.shopkeeper.talk_halls=Xin chào, tôi có cái giá đặc biệt cho thợ săn quỷ!\n\nÀ mà hãy cẩn thận dưới này! Những con quỷ dưới kia không quan tâm bạn có dũng cảm hay không. Bạn không thể lên đây và chi thêm tiền nếu bạn đã chết! ;)\n\nNhững con quỷ đó có giống tôi không? Hehe, chả chút nào. Tôi chỉ là một kẻ nhỏ xíu, không phải là một chiến binh, và tôi đã có thể giữ lại được tâm trí của mình. Những con quỷ dưới đó là những thứ mạnh hơn, và chúng đã bị biến thành nô lệ bởi...chà... chỉ cần cẩn thận là được. @@ -1421,7 +1429,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Ôi Chúa ơi, ngươi làm ta hết hồ actors.mobs.npcs.wandmaker.intro_mage=Ồ, chào %s! Ta nghe nói có mâu thuẫn gì đó giữa ngươi và hiệp hội pháp sư phải không? À thôi quên đi, ta cũng chưa bao giờ thích lũ bảo thủ đó. Nếu ngươi sẵn lòng, ta có một nhiệm vụ cần ngươi giúp. actors.mobs.npcs.wandmaker.intro_huntress=Xin chào quý cô! Một gương mặt thân thiện là một bất ngờ ở dưới này đúng không? Thực ra, ta thề đã từng thấy gương mặt của quý cô đây ở đâu rồi, nhưng ta không thể nhớ rõ là ở đâu... Ôi đừng để ý, nếu quý cô đến đây để phiêu lưu, ta có nhiệm vụ cho cô đây. actors.mobs.npcs.wandmaker.intro_duelist=Ồ, chào quý cô! Thật bất ngờ khi được gặp một người hùng ở một nơi tăm tối như thế này! Nếu quý cô đây có lòng muốn giúp đỡ tấm thân già này, ta có một yêu cầu muốn nhờ cô giúp đỡ. -actors.mobs.npcs.wandmaker.intro_cleric=Ồ, chào Điện hạ! Thật là một bất ngờ thú vị khi được gặp ngài ở một nơi âm u như thế này! Tôi ghét phải làm phiền, nhưng tôi có thể có một nhiệm vụ dành cho ngài. +actors.mobs.npcs.wandmaker.intro_cleric=Ồi, xin chào thưa Điện hạ! Thật là một bất ngờ thú vị khi được gặp ngài ở một nơi âm u như thế này! Tôi ghét phải bắt ép ai, nhưng có lẽ tôi có một công việc muốn nhờ ngài. actors.mobs.npcs.wandmaker.intro_1=\n\nTa đến đây để tìm một nguyên liệu hiếm cho một cây đũa phép, nhưng ta đã bị lạc, và khiên phép thuật của ta đang yếu đi. Ta cần phải sớm rời đi, nhưng không đành lòng đi mà không lấy được thứ mà ta đã đến để lấy. actors.mobs.npcs.wandmaker.intro_dust=Ta cần tìm một ít _bột xác_. Nó là loại bột đặc biệt từ vụn xương bị nguyền rủa, thường xuất hiện ở những nơi như này. Sẽ có một phòng bị chặn cửa đâu đó trong tầng này, ta chắc chắn một ít bột sẽ xuất hiện ở đó. Nhưng ngươi phải cẩn thận, bởi vì người cầm bột sẽ bị nguyền rủa, _quay lại đây càng sớm càng tốt_, ta sẽ giải trừ nó cho ngươi. actors.mobs.npcs.wandmaker.intro_ember=Ta cần tìm một ít _than mới_ từ một nguyên tố lửa sơ sinh. Các nguyên tố thường xuất hiện khi một nghi lễ triệu hồi không được kiểm soát, nên chỉ cần tìm vài cây nến và một khu vực nghi lễ là ta chắc chắn rằng ngươi có thể khiến một con xuất hiện. Cơ mà ngươi sẽ muốn _tránh tự dồn mình vào đường cùng_ khi chiến đấu với nó, hoặc ngươi có thể _chuẩn bị sẵn một vật phẩm đóng băng nào đó_. Các nguyên tố sơ sinh khá mạnh và hỗn loạn, nhưng chúng không thể chịu được cái lạnh. @@ -1441,13 +1449,14 @@ actors.mobs.acidic.desc=Sinh vật quỷ quái giống nhện này cố tránh c actors.mobs.albino.name=chuột bạch tạng actors.mobs.albino.desc=Đây là một giống chuột có túi hiếm, với bộ lông trắng tinh và hàm răng lởm chởm. +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=tượng mặc giáp actors.mobs.armoredstatue.desc=Bạn sẽ nghĩ rằng đó chỉ là một trong những bức tượng vô tri khác của hầm ngục này, nhưng đôi mắt màu đỏ phát sáng của nó khiến nó bị lộ..\n\nCó vẻ nó còn khá nguyên vẹn do bộ áo giáp nó đang mặc, có lẽ sẽ rất khó để tiêu diệt nó. actors.mobs.armoredstatue.desc_arm_wep=Mặc dù bản thân bức tượng được làm bằng đá, _%1$s_ và _%2$s_ nó đang trang bị trông như thật. actors.mobs.bandit.name=tên cướp điên -actors.mobs.bandit.desc=Một tên trộm tinh nhuệ, nổi bật với chiếc áo choàng tím xa hoa hơn. Mặc dù có kỹ năng cao hơn, chúng cũng trở nên vô giác như những tên trộm thông thường. \n\nNgoài việc ăn cắp của ngươi, những tên cướp điên cuồng sẽ làm ngươi mù tạm thời, què quặt và đầu độc ngươi! Tuy nhiên, chúng có nhiều khả năng mang theo nhiều chiến lợi phẩm hơn một tên trộm thông thường. +actors.mobs.bandit.desc=Một tên trộm tinh nhuệ, điểm khác biệt nổi bật nằm ở chiếc áo choàng tím xa hoa hơn. Mặc dù có kỹ thuật giỏi hơn, chúng cũng đã trở nên mất trí như những tên cướp thông thường. \n\nNgoài việc ăn cướp từ bạn, những tên cướp điên sẽ gây mù, què, và đầu độc bạn! Tuy nhiên, chúng có nhiều khả năng mang thêm vật phẩm hơn một tên trộm thông thường. actors.mobs.bat.name=dơi hút máu actors.mobs.bat.desc=Những cư dân nhanh nhẹn và cứng đầu trong hang động này nguy hiểm hơn nhiều so với vẻ ngoài của chúng. Chúng hồi lại sinh lực sau mỗi lần đánh trúng, khiến chúng có thể đánh bại những đối thủ lớn hơn nhiều. @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=Những cư dân nhanh nhẹn và cứng đầu trong hang actors.mobs.bee.name=ong vàng actors.mobs.bee.desc_honey=Những con ong vàng này tuy nhỏ nhưng chúng lại thường có khuynh hướng bảo vệ nhà của chúng một cách hung dữ. Con này đã được xoa dịu, và có vẻ như muốn đi theo bạn. actors.mobs.bee.desc=Những con ong vàng này tuy nhỏ nhưng chúng lại thường có khuynh hướng bảo vệ nhà của chúng một cách hung dữ. Con này rất hung dữ, tốt nhất là hãy giữ khoảng cách với nó. +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=gnoll chiến binh actors.mobs.brute.enraged=nổi giận @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=Con gnoll chiến binh này đang chết, nhưn actors.mobs.causticslime.name=slime axit actors.mobs.causticslime.desc=Con slime này có vẻ như đã bị vấy bẩn bởi thứ phép thuật hắc ám phát ra từ bên dưới. Nó đã mất đi màu xanh lá thông thường của nó, và nhỏ giọt với chất nhầy ăn da. +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=cua cống actors.mobs.crab.desc=Những con cua khổng lồ này đứng đầu chuỗi thức ăn trong khu vực cống. Chúng cực kỳ nhanh và cái mai dày của chúng có thể chịu được những cú đánh mạnh mẽ. @@ -1472,20 +1483,23 @@ actors.mobs.crab.desc=Những con cua khổng lồ này đứng đầu chuỗi t actors.mobs.crystalguardian.name=hộ vệ tinh thể actors.mobs.crystalguardian.def_verb=chặn actors.mobs.crystalguardian.desc=Những hộ vệ tinh thể to lớn này trông giống như các bức tượng, nếu như không có đôi mắt phát sáng của chúng. Do chúng được làm từ tinh thể rắn nên chúng chậm chạp nhưng rất mạnh mẽ, vậy nên _tốt nhất là để chúng ngủ yên trong tổ tinh thể của chúng lâu nhất có thể._\n\nDo kích thước to lớn của chúng, các hộ vệ tinh thể sẽ di chuyển chậm hơn nhiều trong các không gian kín. Chúng cũng bền tới mức chúng không thể bị giết hoàn toàn. Chúng có thể bị đánh gục và tạm thời bị vô hiệu, nhưng chúng sẽ lại đứng dậy sau một lúc ngắn. +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=mimic pha lê -actors.mobs.crystalmimic.ate=Con mimic ăn %s của bạn! -actors.mobs.crystalmimic.escaped=Con mimic pha lê đã bỏ trốn! +actors.mobs.crystalmimic.ate=Mimic ăn %s của bạn! +actors.mobs.crystalmimic.escaped=Mimic pha lê đã bỏ trốn! actors.mobs.crystalmimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic pha lê thì khôn lỏi hơn so với những người anh em thông thường của chúng, và thích tránh chiến đấu trong khi ăn trộm vật phẩm hơn. Chúng sẽ cố gắng bỏ chạy khi đã bị phát hiện, và có khả năng dịch chuyển vị trí kẻ địch khi chúng tấn công. actors.mobs.crystalspire.name=mũi tinh thể actors.mobs.crystalspire.warning=Tinh thể rung lên khi bạn đập nó. Cứ tiếp tục làm thế này chắc chắn sẽ thu hút sự chú ý tới bạn... actors.mobs.crystalspire.alert=Rung động lớn lên và vang khắp cả hang động! actors.mobs.crystalspire.desc=Mũi tinh thể siêu cứng khổng lồ này có lẽ là nguồn gốc của tất cả những sinh vật tinh thể kì lạ trong hang động này. Vũ khí thông thường của bạn không hiệu quả với nó, nên bạn sẽ cần phải sử dụng cây cuốc của bạn nếu bạn muốn phá hủy nó.\n\n_Hãy đảm bảo rằng bạn đã có sự chuẩn bị trước khi bạn bắt đầu phá nó._ Một tinh thể lớn như vậy chắc sẽ mất một thời gian để khai thác hết, và bạn chắc sẽ không thể làm việc đó mà không gặp gián đoạn. Bản thân mũi tinh thể còn có thể có một vài cách để tự bảo vệ chính nó nữa. _Có lẽ những đòn tấn công của chính mũi tinh thể có thể được sử dụng để chống lại những tay sai của nó._ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=ma tinh thể actors.mobs.crystalwisp.beam_kill=Tia ánh sáng đã giết chết bạn... actors.mobs.crystalwisp.desc=Một khối tinh thể cứng nhỏ giận dữ và bay lơ lửng, phát ra một ánh sáng mạnh. Dù không đặc biệt mạnh, các ma tinh thể sẽ bắn một tia ánh sáng gây sát thương vào bạn nếu chúng có một đường bắn .\n\nMa tinh thể đủ nhỏ để di chuyển dễ dàng qua những mỏm tinh thể nhô ra, nhưng chúng không thể bắn qua những tinh thể đó. +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=quái sinh quỷ actors.mobs.demonspawner.on_death=Năng lượng quỷ ở đây dường như giảm đi khi con quái sinh quỷ chết. @@ -1540,15 +1554,17 @@ actors.mobs.ebonymimic.name=mimic gỗ mun actors.mobs.ebonymimic.reveal=Đã có một con mimic ở đó! actors.mobs.ebonymimic.hidden_name=đường viền đáng ngờ actors.mobs.ebonymimic.hidden_desc=Dường như có thứ gì đó ở đây, nhưng nó gần như hoàn toàn trong suốt. -actors.mobs.ebonymimic.desc=Mimic là một sinh vật kỳ diệu có thể biến hình thành mọi hình dạng mà nó muốn. Trong ngục tối, nó gần như luôn luôn chọn hình dạng là một chiếc rương để có thể lùa được những nhà thám hiểm thiếu cảnh giác. \nMimic gỗ mun là một loại mimic khá lén lút với khả năng làm bản thân chúng gần như vô hình. Chúng ẩn nấp trên những thứ mà các nhà thám hiểm nhiều khả năng sẽ tương tác với, và chúng cũng có một số các chiến lợi phẩm của riêng chúng. Chúng không mạnh hơn một con mimic bình thường là bao khi bị phát hiện, nhưng những phát cắn bất ngờ của chúng khá đau đớn đấy. +actors.mobs.ebonymimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic gỗ mun là những mimic lén lút với khả năng làm bản thân chúng gần như vô hình. Chúng ẩn nấp trên những thứ có nhiều khả năng được tương tác bởi các nhà thám hiểm, nhưng cũng chứa các vật phẩm của riêng mình. Chúng chẳng mạnh hơn một mimic bình thường khi đã bị phát hiện, nhưng phát cắn bất ngờ của chúng rất khủng khiếp đấy. +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=nguyên tố lửa actors.mobs.elemental$fireelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố lửa là một loại phổ biến trong số đó, gây sát thương bằng ma pháp lửa. Chúng đốt cháy mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên bắn ra tia lửa. actors.mobs.elemental$newbornfireelemental.name=nguyên tố lửa sơ sinh -actors.mobs.elemental$newbornfireelemental.charging=Con nguyên tố đó đang chuẩn bị tấn công! -actors.mobs.elemental$newbornfireelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố lửa này vừa mới được triệu hồi, nhưng nó vẫn khá nguy hiểm! -actors.mobs.elemental$newbornfireelemental.desc_boss=Bởi vì tính hỗn loạn tự nhiên của việc triệu hồi nó, nguyên tố này chỉ có thể lan lửa qua những tia lửa kém chính xác sau khi chuẩn bị 1 lượt. -actors.mobs.elemental$newbornfireelemental.desc_ally=Nhờ việc được triệu hồi bằng một thần chú, nguyên tố này đã có thêm một chút khả năng kiểm soát sức mạnh lửa của nó. Nó không thể tấn công tầm xa, nhưng sẽ thiêu đốt kẻ thù mà nó tấn công thông qua cận chiến. +actors.mobs.elemental$newbornfireelemental.charging=Nguyên tố đó đang nạp năng lượng! +actors.mobs.elemental$newbornfireelemental.desc=Các nguyên tố là những sinh vật hỗn loạn, thường được tạo ra khi phép thuật thần bí mạnh mẽ không được kiểm soát đúng cách. Các nguyên tố có trí tuệ rất thấp, và thường được liên kết với một loại phép thuật cụ thể.\n\nNguyên tố lửa này vừa mới được triệu hồi, nhưng vẫn khá nguy hiểm! +actors.mobs.elemental$newbornfireelemental.desc_boss=Bởi bản chất hỗn loạn của nghi thức triệu hồi của nó, nguyên tố này chỉ có thể phóng lửa bằng những vụ nổ thiếu chính xác sau khi chuẩn bị trong một lượt. +actors.mobs.elemental$newbornfireelemental.desc_ally=Do nguyên tố này đã được triệu hồi bằng một thần chú, nó có thêm một chút khả năng kiểm soát ngọn lửa của nó. Nó không thể thực hiện các đòn tấn công tầm xa, nhưng sẽ đốt cháy những kẻ địch nó tấn công ở tầm gần. +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=nguyên tố băng actors.mobs.elemental$frostelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố băng là một loại phổ biến trong số đó, gây sát thương bằng ma pháp băng. Chúng làm lạnh mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên đánh xa. Ma pháp băng trở nên hiệu quả hơn rất nhiều trong nước. actors.mobs.elemental$shockelemental.name=nguyên tố điện @@ -1562,15 +1578,16 @@ actors.mobs.eye.desc=Mắt quỷ là những quả cầu năng lượng quỷ đ actors.mobs.fetidrat.name=chuột thối actors.mobs.fetidrat.desc=Có điều gì đó sai sai với con chuột này. Bộ lông bóng nhờn màu đen, da thối rữa khác hẳn lũ chuột bình thường bạn từng thấy. Đôi mắt tái nhợt càng làm nó đáng sợ.\n\nNó mang theo một làn khí thối quanh người, cực kì nguy hiểm ở gần.\n\nChất nhờn độc đang chảy ra từ miệng nó, ăn mòn cả nền sàn nhưng có vẻ bị phân giải trong nước. +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=lõi nấm -actors.mobs.fungalcore.desc=Cây nấm khổng lồ này chắc hẳn là gốc rễ của các hoạt động của nấm trong hang động này. +actors.mobs.fungalcore.desc=Cây nấm khổng lồ này chắc hẳn là gốc rễ của các tất cả các hoạt động của nấm trong hang động này. actors.mobs.fungalsentry.name=lính gác nấm -actors.mobs.fungalsentry.desc=Cây nấm đặc biệt cao này là một điểm phòng thủ cho mạng lưới nấm lớn hơn sống trong hang động này.\n\nNó bất động, nhưng sẽ bắn các vụ nổ độc chính xác vào bất cứ thứ gì bước vào tầm nhìn của nó. Dù ảnh hưởng của những vụ nổ này khá yếu, _chúng có thể cộng dồn lại một lượng độc chết người rất nhanh._ Dù nó có thể bị giết, có lẽ tránh nó đi là tốt nhất. +actors.mobs.fungalsentry.desc=Cây nấm đặc biệt cao này có tác dụng như một cứ điểm cho mạng lưới nấm lớn hơn sống trong hang động này.\n\nNó bất động, nhưng sẽ bắn các vụ nổ độc chính xác vào bất cứ thứ gì bước vào tầm nhìn của nó. Dù ảnh hưởng của những vụ nổ này khá yếu, _chúng có thể cộng dồn lại một lượng độc chết người rất nhanh._ Dù nó có thể bị giết, có lẽ tránh nó đi là tốt nhất. actors.mobs.fungalspinner.name=nhện nấm -actors.mobs.fungalspinner.desc=Con nhện hang này có vẻ như đang bị điều khiển bởi một loài nấm kí sinh. Loại nấm này cũng đã thay đổi các khả năng của nó, thay thế các túi tơ và túi nọc độc của nó bằng bào tử nấm.\n\nNhện nấm sẽ bắn sự sống thực vật vào bạn thay vì mạng nhện, phát tán nấm và có thể bám rễ bạn. Dù nó không thể gây độc, nhện nấm sẽ nhận sự kháng sát thương đáng kể nếu nó ở kề bất kì cây nấm nào. +actors.mobs.fungalspinner.desc=Con nhện hang này có vẻ như đang bị điều khiển bởi một loài nấm kí sinh. Loài nấm này cũng đã thay đổi các khả năng của nó, biến các túi tơ và nọc độc của nó thành nơi nuôi nấm.\n\nNhện nấm sẽ phun sự sống thực vật vào bạn thay vì mạng nhện, phát tán các loài nấm và có thể bám rễ lên bạn. Dù nó không thể gây độc, nhện nấm sẽ nhận được khả năng kháng sát thương đáng kể nếu nó ở cận kề bất kì cây nấm nào. actors.mobs.ghoul.name=quỷ người lùn actors.mobs.ghoul.desc=Xã hội người lùn dần sụp đổ, vị vua hiện tại theo đuổi sức mạnh tuyệt đối, bất cứ kẻ yếu hoặc chống lại hắn đều không có kết cục tốt đẹp, Khi mà hắn ngày càng thuần thục trong ma thuật tối, hắn có thể điều khiển người lùn khác theo ý của mình, và giờ đây tạo ra hẳn một đội quân.\n\nQuỷ người lùn không mạnh lắm, nhưng luôn đi theo đàn và rất khó tiêu diệt số lượng lớn. _Khi một kẻ bị hạ gục, nó sẽ hồi sinh sau vài lượt nếu có quỷ người lùn khác ở gần_. @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=Xã hội người lùn dần sụp đổ, vị vua hiệ actors.mobs.gnoll.name=gnoll trinh sát actors.mobs.gnoll.desc=Gnoll là các sinh vật hình người giống linh cẩu. Chúng trú ngụ trong các cống rãnh và hầm ngục, đôi khi đi lên trên mặt đất để tấn công. Các gnoll trinh sát là những thành viên thông thường trong nhóm của chúng, chúng không mạnh như các chiến binh và không thông minh như các thầy tế. +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=thổ thuật sư gnoll actors.mobs.gnollgeomancer.warning=Thổ thuật sư bắt đầu chuyển động. Hãy đảm bảo rằng bạn đã sẵn sàng trước khi bạn tiếp tục! actors.mobs.gnollgeomancer.alert=Thổ thuật sư thức tỉnh! Toàn bộ hang động dường như chuyển dịch khi nó nhảy đi trong khi cười điên loạn! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Tên gnoll già cao đến ấn tượng này ch actors.mobs.gnollgeomancer.desc_armor=Tên thổ thuật sư hiện đang được bọc trong một lớp giáp đá. _Bạn sẽ cần phải lại gần và phá vỡ nó bằng cây cuốc của bạn trước khi bạn có thể gây sát thương cho tên thổ thuật sư._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Một lính đào hầm gnoll ở gần đó đang cầm một thiết bị đang tăng cường sức mạnh cho áo giáp đá của tên thổ thuật sư. Hiện giờ bạn sẽ không thể làm tổn thương nó một chút nào!_ actors.mobs.gnollgeomancer.desc_sleeping=Phù thủy gnoll cao đến ấn tượng này đang được bọc bởi một lớp đá, và trông gần như một bức tượng. Nhìn kĩ bạn có thể thấy lớp đá đang được dịch chuyển bằng phép thuật theo nhịp thở của tên gnoll già. Nó không thể bị tổn thương khi được bọc trong đá như thế này, và nó có vẻ như đang tận hường một giấc "ngủ dưới lòng đất" đúng nghĩa.\n\nChắc là bạn có thể phá vỡ lớp đá bằng cây cuốc của bạn, nhưng hãy _chắc chắn rằng bạn đã sẵn sàng cho một trận chiến khi bạn làm vậy._ Tên thổ thuật sư này chắc hẳn là nguồn gốc của các phép thuật làm dịch chuyển đất đá quanh đây, và là người tổ chức cho tất cả các hoạt động của gnoll. _Đánh bại lũ gnoll rải rác quanh đây trước khi chiến đấu với nó có thể là ý hay._ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=lính gác gnoll actors.mobs.gnollguard.def_verb=chặn -actors.mobs.gnollguard.spear_warn=Gnoll tấn công bằng một đòn nguy hiểm với mũi giáo của nó! +actors.mobs.gnollguard.spear_warn=Gnoll thực hiện một đòn tấn công tàn bạo bằng mũi giáo của nó! actors.mobs.gnollguard.desc=Một gnoll trông có vẻ to và khỏe, cầm một cây giáo và một chiếc khiên, nhưng không có mũ giáp. Những lính gác này khả năng cao là các chiến binh đang trong quá trình tập luyện, bị bắt đi giúp bảo vệ hầm mỏ khỏi các sinh vật hoang dã tới lấn chiếm.\n\nLính gác gnoll này đủ khỏe để cầm cây giáo bằng một tay, nhưng không thể sử dụng nó tốt lắm. _Nó sẽ cần không gian khá rộng để tấn công từ xa, và sẽ gây ít sát thương hơn đáng kể nếu bạn lại gần._ actors.mobs.gnollguard.desc_armor=_Một lính đào hầm gnoll ở gần đó đang cầm một thiết bị đang trao cho tên lính này áo giáp đất, làm giảm mạnh lượng sát thương nó nhận._ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=lính đào hầm gnoll actors.mobs.gnollsapper.desc=Một gnoll nhỏ và yếu nhưng thông minh với lông màu nhạt và một chiếc túi xách chứa đầy các loại thiết bị. Chắc là chúng ở đây để hỗ trợ trong việc thăm dò và khai thác vàng tối, và có một lính gác ở gần để bảo vệ. Chúng có khả năng chiến đấu, nhưng những đòn tấn công của chúng yếu đến đáng thương, chẳng mạnh hơn một gnoll trinh sát.\n\nThay vì tấn công trực tiếp, các lính đào hầm ưu tiên sử dụng các loại thiết bị chúng có để khiến môi trường đất đá tấn công cho chúng. Nhưng bản thân chúng lại không biết phép thuật làm dịch chuyển đất đá, và do đó có thể sẽ sử dụng những thiết bị của chúng một cách bất cần. _Chắc sẽ có rất nhiều cách để dùng những đòn tấn công của chúng để tấn công lại chúng, hoặc lính gác của chúng._ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=gnoll xảo quyệt actors.mobs.gnolltrickster.desc=Một sinh vật trông kỳ lạ, ngay cả theo tiêu chuẩn của gnoll. Nó cúi người về phía trước với một nụ cười nham hiểm, gần như ôm chặt lấy chiếc túi treo trên vai. Đôi mắt nó mở to với sự pha trộn kỳ lạ giữa sợ hãi và phấn khích.\n\nCó một túi lớn chứa phi tiêu kém chất lượng trên lưng nó, chúng đều được tẩm những loại độc khác nhau. +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=mimic vàng actors.mobs.goldenmimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic vàng là những mimic mạnh hơn, chúng cố thu hút những nhà thám hiểm mạnh mẽ nhất. Chúng chứa những vật tốt hơn, nhưng cũng mạnh hơn nhiều các mimic thông thường. @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=cua khổng lồ actors.mobs.greatcrab.noticed=Con cua chặn bằng cái càng khổng lồ của nó. actors.mobs.greatcrab.def_verb=chặn actors.mobs.greatcrab.desc=Loài cua này có kích thước khổng lồ, thậm chí so với những loài cua cống khác. Vỏ màu xanh lam của nó được bao phủ bởi các vết nứt và hình gai, cho thấy nó đã rất già. Nó chậm chạp đi lại xung quanh, hầu như không giữ được thăng bằng với bộ móng khổng lồ của mình.\n\nTrong khi cua chỉ có một càng, kích thước của chiếc càng dễ dàng bù đắp. Con cua giữ chặt càng trước bất kỳ mối đe dọa nào, che chắn mình sau một bức tường không thể xuyên thủng. Tuy nhiên, cua không thể chặn những đòn mà nó không thấy trước hoặc các đòn từ nhiều kẻ thù cùng một lúc. +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=cai ngục actors.mobs.guard.scorpion=Lại đây! actors.mobs.guard.def_verb=chặn actors.mobs.guard.desc=Từng là những người canh giữ nhà tù, những cai ngục này từ lâu đã trở nên không khác gì các tù nhân. Họ run rẩy như thây ma, vô thức lang thang khắp các hành lang để tìm kiếm bất cứ thứ gì khác biệt, như bạn!\n\nHọ mang dây xích quanh hông, có lẽ được dùng để kéo kẻ địch lại gần. +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=mimic actors.mobs.mimic.reveal=Cái rương đó là một mimic! actors.mobs.mimic.hidden_hint=Có điều gì đó sai sai về chiếc rương này... Bước đến và cố gắng mở nó ra có thể là một ý tồi. actors.mobs.mimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic có một phát cắn khó chịu, nhưng thường chứa nhiều kho báu hơn một chiếc rương thông thường. +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=kẻ chiêu hồn actors.mobs.necromancer.desc=Những pháp sư hắc ám tập sự này đã đổ xô đến nhà tù, bởi đây là nơi hoàn hảo để tập luyện tà thuật của họ.\n\nKẻ chiêu hồn sẽ triệu hồi và cường hoá cho các bộ xương để chiến đấu cho chúng. Giết chết kẻ chiêu hồn cũng sẽ giết chết bộ xương mà hắn triệu hồi. @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Bộ xương này đã được tri actors.mobs.mob.died=Bạn nghe thấy thứ gì đó chết ở phía xa. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Bị giết bởi: %s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=thầy tu người lùn actors.mobs.monk.def_verb=chặn actors.mobs.monk.parried=chặn -actors.mobs.monk.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ thông qua sức mạnh vật chất. Sự tận tâm của họ tuyệt vời đến mức họ đã hoàn toàn đầu hàng tâm trí cho vị vua của mình, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn.\n\nTu sĩ chỉ dựa vào nghệ thuật chiến đấu tay không và có thể sử dụng nắm đấm của chúng để tấn công và phòng thủ. Khi tập trung, tu sĩ sẽ chặn đòn đánh vật lí tiếp theo được sử dụng để chống lại chúng, ngay cả khi đòn đánh đó được đảm bảo sẽ trúng đích. Các tu sĩ tích lũy tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực tiếp. +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=tập trung actors.mobs.monk$focus.desc=Tu sĩ này đã hoàn toàn tập trung vào mục tiêu của nó, và dường như đã đoán trước được các bước di chuyển của kẻ địch.Trong khi tập trung, _đòn tấn công vật lý tiếp theo vào tu sĩ chắc chắn sẽ trượt_, bất kể trong hoàn cảnh nào. Ngăn chặn đòn tấn công này sẽ tiêu tốn sự tập trung của tu sĩ, và nó sẽ cần phải tập trung lại để ngăn chặn một đòn khác. Các tu sĩ tập trung nhanh hơn trong khi đang di chuyển. @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=Cá bóng ma là một giống piranha hiếm v actors.mobs.piranha.name=piranha khổng lồ actors.mobs.piranha.desc=Những con cá ăn thịt này không phải là cư dân tự nhiên của các bể nước ngầm. Chúng được lai tạo đặc biệt để bảo vệ các hầm kho báu bị ngập. +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=cột điện actors.mobs.pylon.desc_inactive=Một chiếc cột điện, được dùng để giúp điều tiết điện năng thứ làm chạy máy móc trong khu vực này.\n\nChiếc cột hiện đang không hoạt động và miễn nhiễm với sát thương. @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=Những sinh vật khủng khiếp này là kết q actors.mobs.rotheart.name=quả tim thối actors.mobs.rotheart.desc=Một quả mọng thối rất độc đáo. Thay vì thối rữa đi và cung cấp dinh dưỡng, quả lớn lên, cứng lại và bao bọc hạt. Nó bảo vệ các cơ quan mọc bên trong quả. Khối cầu lớn này được gọi là trái tim của một cây quả mọng thối trưởng thành. +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=dây roi thối -actors.mobs.rotlasher.desc=Roi của quả mọng thối là một phần trong cấu trúc rễ của cây đã chín, và cũng là phương tiện bảo vệ chính của chúng. Các sợi roi bị mù và gắn chặt vào đất, nhưng sẽ tấn công dữ dội bất kỳ mối đe dọa nào đến gần chúng sau một lúc để phát hiện chúng. Khi không có kẻ thù ở gần, chúng đứng bất động, cố gắng ngụy trang trong thảm thực vật xung quanh. +actors.mobs.rotlasher.desc=Dây roi thối là một phần trong cấu trúc rễ của một cây quả mọng thối trưởng thành, và cũng là phương thức tự vệ chính của chúng. Các dây roi bị mù và cắm chặt vào đất, nhưng sẽ tấn công dữ dội bất kỳ mối đe dọa nào ở gần sau khi mất một thoáng để phát hiện chúng. Khi không có kẻ địch nào ở gần, chúng đứng bất động, cố gắng hoà lẫn vào thảm thực vật xung quanh. +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=bọ cạp actors.mobs.scorpio.desc=Những sinh vật quỷ khổng lồ giống loài nhện này tránh cận chiến, chúng thích bắn những chiếc gai có răng cưa gây què từ khoảng cách xa. actors.mobs.senior.name=tu sĩ già -actors.mobs.senior.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ thông qua sức mạnh vật chất. Sự tận tâm của họ tuyệt vời đến mức họ đã hoàn toàn đầu hàng tâm trí cho vị vua của mình, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn.\n\nTên tu sĩ này đã hoàn toàn thành thạo nghệ thuật đấu tay dôi, hắn sẽ nhận dược sự tập trung nhanh hơn so với những tu sĩ khác. Khi tập trung, tu sĩ sẽ chặn đòn đánh vật lí tiếp theo được sử dụng để chống lại chúng, ngay cả khi đòn đánh đó được đảm bảo sẽ trúng đích. Các tu sĩ tích lũy tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực tiếp. +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=thầy tế gnoll actors.mobs.shaman.bolt_kill=Tia phép thuật đã giết bạn... @@ -1710,7 +1748,8 @@ actors.mobs.spinner.desc=Những con nhện hang động có bộ lông màu xan actors.mobs.statue.name=tượng sống actors.mobs.statue.def_verb=chặn actors.mobs.statue.desc=Bạn sẽ nghĩ rằng đó chỉ là một trong những bức tượng vô tri khác của hầm ngục này, nhưng đôi mắt màu đỏ phát sáng của nó khiến nó bị lộ. -actors.mobs.statue.desc_weapon=Mặc dù bản thân bức tượng được làm bằng đá, nhưng _%s_ nó trang bị trông như thật. +actors.mobs.statue.desc_weapon=Mặc dù bản thân bức tượng được làm từ đá, chiếc _%s_ nó đang cầm trông có vẻ thật. +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubus là những con quỷ thay đổi hình dạng và điều khiển tâm trí của những con mồi của chúng. Con quỷ này đã lấy hình dạng của một sinh vật hình người nhợt nhạt mang vẻ đẹp đáng sợ, có lẽ để thu hút các thầy phù thủy người lùn?\n\nSuccubus có thể tạm thời mê hoặc kẻ địch của chúng khi chúng tấn công, khiến kẻ địch của chúng không thể tấn công chúng trực tiếp. Khi succubus tấn công một kẻ địch bị mê hoặc, chúng sẽ lấy đi một phần sức sống của họ. @@ -1745,7 +1784,7 @@ actors.mobs.thief.escapes=Tên trộm bỏ trốn với %s của bạn! actors.mobs.thief.desc=Mặc dù những tù nhân này đi lang thang tự do khỏi phòng giam của họ, nơi này vẫn là nhà tù của họ. Theo thời gian, nơi đây đã chiếm lấy tâm trí cũng như sự tự do của họ. Từ lâu, những tên trộm và cướp điên này đã quên mất họ là ai và tại sao họ ăn trộm.\n\nNhững kẻ địch này thường hay đánh cắp rồi bỏ chạy hơn là chiến đấu. Nhớ luôn giữ họ trong tầm mắt, hoặc bạn có thể sẽ không bao giờ nhìn thấy vật phẩm bị đánh cắp của mình nữa. actors.mobs.tormentedspirit.name=linh hồn đau khổ -actors.mobs.tormentedspirit.desc=Linh hồn đau khổ có thể là những linh hồn với tâm tính tốt đã bị ảnh hưởng bởi một lời nguyền. Chỉ cần họ vẫn bị nguyền họ sẽ cứ tấn công như một bóng ma, và cũng tấn công mạnh hơn chúng!\n\nCó khả năng là lời nguyền sẽ bị giải nếu sử dụng đúng vật phẩm ở cạnh linh hồn. Nếu gánh nặng lời nguyền bị dỡ bỏ thì chắc chắn linh hồn sẽ rất biết ơn... +actors.mobs.tormentedspirit.desc=Linh hồn đau khổ là những linh hồn tốt bụng nhưng đã mắc phải một lời nguyền. Miễn là chúng còn bị nguyền, chúng sẽ tấn công như một bóng ma, và còn mạnh hơn nữa!\n\nCó lẽ lời nguyền có thể được hoá giải bằng sử dụng đúng vật phẩm khi đứng cạnh linh hồn. Nếu lời nguyền được giải, linh hồn chắc chắn sẽ biết ơn... actors.mobs.tormentedspirit.thank_you=Cảm ơn... actors.mobs.warlock.name=thầy phù thủy người lùn @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=Với việc hứng thú của những người lùn ch actors.mobs.wraith.name=bóng ma actors.mobs.wraith.desc=Một bóng ma là một linh hồn thù hận của một kẻ có tội, người mà ngôi mộ hoặc lăng mộ của họ đã bị xâm phạm. Là một thực thể tâm linh, rất khó để đánh nó bằng vũ khí thông thường. +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=TA. THẤY. NGƯƠI. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 70162a2f0..a89ef99c6 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -1,5 +1,5 @@ ###blobs -actors.blobs.blizzard.name=冰暴 +actors.blobs.blizzard.name=暴雪 actors.blobs.blizzard.desc=这里刮起了一阵暴风雪。 actors.blobs.confusiongas.name=眩晕气体 @@ -10,13 +10,13 @@ actors.blobs.electricity.desc=火花在这片电场中不断闪烁着。 actors.blobs.electricity.rankings_desc=触电 actors.blobs.electricity.ondeath=你因触电而亡... -actors.blobs.fire.name=烈焰 +actors.blobs.fire.name=火焰 actors.blobs.fire.desc=一团火焰正在这里肆虐。 actors.blobs.foliage.name=落叶 actors.blobs.foliage.desc=光柱刺破了地下花园中的黑暗。 -actors.blobs.freezing.name=寒气 +actors.blobs.freezing.name=冰寒 actors.blobs.freezing.desc=这里的空气寒冷刺骨,很不寻常。 actors.blobs.goowarn.name=黑暗能量 @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=愤怒 actors.buffs.berserk.berserk=狂暴 actors.buffs.berserk.exhausted=力竭 actors.buffs.berserk.recovering=恢复 -actors.buffs.berserk.angered_desc=狂战士所受的伤势程度会增强他的攻击力。狂战士受到物理伤害时会积攒怒气,赋予他更强的攻击力。被护甲抵挡的伤害也会积攒怒气。\n\n怒气会随时间而减淡。狂战士生命值越低,怒气存留的时间越长。\n\n当怒气达到100%%时,狂战士能够狂暴化,获得2倍于纹章最大护盾的护盾,激活时生命值越低,护盾值越高,最多提升至纹章最大护盾的6倍。这个护盾将会随时间衰减,一旦护盾耗尽,狂战士必须休息一段时间,而后才能重新获得怒气。\n\n当前怒气:_%.0f%%_\n_+%.0f%%_伤害 -actors.buffs.berserk.berserk_desc=恐惧和不安已经烟消云散,留存下来的只剩怒火。这种情况下的狂战士会变得无比强大,_额外造成50%的伤害,获得额外的护盾。_\n\n这个额外护盾相当于狂战士纹章的最大护盾的2倍,激活时生命值越低,护盾值越高,最多提升至纹章最大护盾的6倍。当这个护盾降低至0时,狂暴状态将会结束。\n\n狂暴结束后,狂战士需要休息,而后才可以重新积攒怒气。 +actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=内在潜力是有限的。狂战士必须充分休息才能再次释放他的怒火。\n\n恢复状态下的狂战士无法从伤痛中积累怒气。 actors.buffs.berserk.recovering_desc_turns=恢复所需回合数:%d actors.buffs.berserk.recovering_desc_levels=恢复所需等级:%.2f @@ -235,6 +235,11 @@ actors.buffs.fury.desc=你非常暴怒,很明显敌人并不喜欢这样的你 actors.buffs.blobimmunity.name=净化屏障 actors.buffs.blobimmunity.desc=一种奇怪的能量环绕在你的周围,为你阻挡有害的环境效果。\n\n在净化屏障的持续时间内,你将免疫所有负面环境效果。\n\n免疫效果剩余时长:%s回合 +actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. + actors.buffs.greaterhaste.name=风驰电掣 actors.buffs.greaterhaste.desc=惊人的速度加成效果使得一切都好像在此刻静止了。\n\n处于风驰电掣效果时,进行移动不消耗回合数,但是其它行动速度仍然和原来一样。角色走过的每一步都会消耗一回合风驰电掣效果。\n\n风驰电掣剩余时长:%d回合 @@ -275,6 +280,7 @@ actors.buffs.levitation.name=飘浮 actors.buffs.levitation.desc=一股魔力把你从地面托起,让你觉得自己身轻如燕。\n\n飘浮中的角色能够悄无声息地移动,并会无视所有以地面为基础的效果。陷阱不会被触发、火焰不会被水扑灭、植物不会被踩踏、根系无法缠绕你、并且深渊能被跨越。小心,在效果结束时上述效果都会失效!\n\n飘浮效果剩余时长:%s回合 actors.buffs.lifelink.name=生命联结 +actors.buffs.lifelink.ondeath=The life linked damage killed you... actors.buffs.lifelink.desc=该单位的生命力与附近的另一个单位相连。双方会共同承担所有所受伤害。\n\n每当该单位受伤时,半数伤害会转移到与该单位有生命联结的单位上。\n\n生命联结剩余回合数:%s actors.buffs.light.name=发光 @@ -370,7 +376,7 @@ actors.buffs.preparation.assassinated=斩杀 actors.buffs.prismaticguard.name=虹光守卫 actors.buffs.prismaticguard.desc=你正在被一个目前看不见的虹光守卫所保护。当有敌人出现时这个虹光守卫将出现并为你战斗!\n\n当虹光守卫未激活时,它将逐渐恢复所有所受到的伤害。\n\n当前生命值:%d/%d -actors.buffs.prismaticguard.desc_many=该虹光幻像已被诸圣神力强化。剩余回合数:%d +actors.buffs.prismaticguard.desc_many=该虹光幻像已被万物一心强化。剩余回合数:%d actors.buffs.recharging.name=充能 actors.buffs.recharging.desc=魔力在你体内奔腾而过,提高你的法杖与魔杖的充能速率。\n\n此效果将会在正常充能速率的基础上每回合为你额外回复0.25点法杖充能。\n\n充能效果剩余时长:%s回合 @@ -484,6 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=你只能跳到视野范围内的空 actors.hero.abilities.rogue.smokebomb.prompt=选择要跳到的位置 actors.hero.abilities.rogue.smokebomb$ninjalog.name=木桩替身 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=不知为何敌人坚信这就是盗贼本身。 +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.rogue.smokebomb.short_desc=盗贼在原地制造一场_烟幕爆炸_后闪现离去,并使原点周围的敌人失明。 actors.hero.abilities.rogue.smokebomb.desc=盗贼在原地制造一场烟幕爆炸,并闪现最多6格的距离。闪现无视敌人与危险地形,但仍会被实体地形如墙壁阻挡。\n\n邻近盗贼原位置的敌人将失明5回合。 actors.hero.abilities.rogue.deathmark.name=夺命印记 @@ -500,6 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=你的映像去 actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=你的映像正在跟随你。 actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=你的映像正在发动攻击! actors.hero.abilities.rogue.shadowclone$shadowally.desc=一具无形暗影塑造出的盗贼复制体,它一动不动双目空空,烟雾般的黑暗在周围缓缓升腾。\n\n它虽说不上是个完美的复制体,但也是个合格的杀手,并且在特定天赋加持下能从其主人的装备中获益。 +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.huntress.spectralblades.name=灵魂飞刃 actors.hero.abilities.huntress.spectralblades.short_desc=女猎手向一个目标掷出_灵魂飞刃_,根据装备的近战武器造成伤害。 @@ -520,6 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=你的飞鹰正 actors.hero.abilities.huntress.spirithawk$hawkally.desc=一只女猎手召唤的灵能飞鹰,全身散发着明亮而空灵的蓝光。它不断扭头探查着周围环境。\n\n飞鹰并不适合武力战斗,但其速度与视野使其能够胜任高效的侦查与危险的诱敌任务。 actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=剩余回合数:%d回合 actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=飞鹰将必定闪避接下来的%d次攻击。 +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.duelist.challenge.name=公平决斗 actors.hero.abilities.duelist.challenge.prompt=选择一名敌人以发起决斗 @@ -542,13 +551,13 @@ actors.hero.abilities.duelist.feint.bad_location=你无法移动到那个位置 actors.hero.abilities.duelist.feint.short_desc=决斗家_虚晃一招_,在假装进行攻击的同时冲向一个邻近位置。诱导敌人攻击她的残影,致使敌人露出破绽。 actors.hero.abilities.duelist.feint.desc=决斗家在假装进行攻击的同时冲向一个邻近位置,在原位留下一个残影。正在攻击决斗家的敌人会攻击到残影。\n\n攻击了残影的敌人会被迷惑,取消原本的下一个动作,并且可以被伏击。 -actors.hero.abilities.cleric.ascendedform.name=超凡升天 -actors.hero.abilities.cleric.ascendedform.short_desc=牧师_超凡升天_,可从中获得新法术,攻击距离与护盾。 -actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神圣能量,以神性之光开启10回合超凡升天。开启超凡升天时,牧师可以施放新法术,并获得2格攻击距离与30点护盾。此外,额外施放任何法术所使用的每点圣典充能都能使牧师获得10点护盾。\n\n通过超凡升天及其法术获得的护盾不会正常衰减,但在超凡升天结束时护盾会立即消失。该护甲技能可以重复使用,以刷新超凡升天的持续时间。 -actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天 -actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神性之光从牧师身上辐射而出。在这种形态中,牧师通过自身散发的神圣能量获得2格攻击距离,并且每次使用圣书充能牧师都能获得10点护盾。此外,牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天及其法术获得的护盾不会正常衰减,但在超凡升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d +actors.hero.abilities.cleric.ascendedform.name=立地升天 +actors.hero.abilities.cleric.ascendedform.short_desc=牧师_立地升天_,进入神格以获得新法术,攻击距离与护盾。 +actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神化之光的辐辉,进入10回合的神格。进入神格时,牧师可以施放新法术,并获得2格攻击距离与30点护盾。此外,额外施放任何法术所使用的每点圣典充能都能使牧师获得10点护盾。\n\n通过立地升天及其法术获得的护盾不会正常衰减,但在立地升天结束时护盾会立即消失。该护甲技能可以重复使用,以刷新立地升天的持续时间。 +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=立地升天 +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神化之光的辐辉从牧师自身散发而出。进入神格时,牧师可通过其神圣能量索敌以获得2格攻击距离,并且每使用一点圣书充能牧师都能获得10点护盾。此外,牧师还可以施放通过立地升天相关天赋解锁的法术。\n\n通过立地升天及其法术获得的护盾不会正常衰减,但在立地升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d actors.hero.abilities.cleric.trinity.name=三位一体 -actors.hero.abilities.cleric.trinity.no_imbue=三位一体当前尚未获得任何位格的效果集,使用法术使其获得效果集! +actors.hero.abilities.cleric.trinity.no_imbue=三位一体当前尚未获得任何位格的效果集,使用位格法术以使其获得效果集! actors.hero.abilities.cleric.trinity.no_duplicate=三位一体无法复制你已经装备的装备效果! actors.hero.abilities.cleric.trinity.ench_glyph_use=三位一体会消耗_%2$s充能_以获得该附魔或刻印的效果_%1$d回合_。 actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=三位一体会消耗_%2$s充能_以获得该_强力_附魔或刻印的效果_%1$d回合_。 @@ -556,7 +565,7 @@ actors.hero.abilities.cleric.trinity.wand_use=三位一体会消耗_%2$s充能_ actors.hero.abilities.cleric.trinity.wand_multi_use=三位一体会消耗_%2$s充能_以使用该_复充能_法杖的_%1$d级_效果。 actors.hero.abilities.cleric.trinity.thrown_use=三位一体会消耗_%2$s充能_以使用该投武的_%1$d级_效果。 actors.hero.abilities.cleric.trinity.ring_use=三位一体会消耗_%2$s充能_以获得20回合_%1$d等级_该戒指的效果。 -actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=三位一体会消耗_%2$s充能_以使用该神器的远程炼金效果。 +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=三位一体会消耗_%2$s充能_以使用该神器的远端炼金效果。 actors.hero.abilities.cleric.trinity.chaliceofblood_use=三位一体会消耗_%2$s充能_以获得该神器的_%1$d级_被动生命回复效果20回合。 actors.hero.abilities.cleric.trinity.driedrose_use=三位一体会消耗_%2$s充能_以使用该神器召唤_%1$d级_幽灵生命值的友好腐化怨灵的效果。 actors.hero.abilities.cleric.trinity.etherealchains_use=三位一体会消耗_%2$s充能_以使用该神器_%1$d格_范围的锁链施放效果。 @@ -567,31 +576,32 @@ actors.hero.abilities.cleric.trinity.talismanofforesight_use=三位一体会消 actors.hero.abilities.cleric.trinity.timekeepershourglass_use=三位一体会消耗_%2$s充能_以获得该神器持续_%1$d_回合的时间冻结效果。 actors.hero.abilities.cleric.trinity.unstablespellbook_use=三位一体会消耗_%2$s充能_以使用该神器_%1$d/10_无额外消耗使用秘卷概率的随机卷轴效果。 actors.hero.abilities.cleric.trinity.cost=该护甲技能充能消耗不定,但通常为_%d_。 -actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的护甲技能,复制已鉴定装备效果并可通过使用新法术选择其一使用。 -actors.hero.abilities.cleric.trinity.desc=牧师获得一套_三位一体_的护甲技能,可通过使用三种新法术为其选择各式各样的道具效果使用。每种位格法术都专用于复制牧师本局已鉴定的不同种类装备效果:吾感万物(武器与护甲)、吾知万物(法杖与投武)、吾为万物(戒指与神器)。\n\n每种位格法术同时只能获得一种效果,而牧师使用三位一体时可以选择使用哪种位格法术的效果。三位一体无法复制你已经装备的装备效果。 +actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的护甲技能,统率神力通晓万物,通过使用新法术选择并幻化其已鉴定的装备。 +actors.hero.abilities.cleric.trinity.desc=牧师获得一套_三位一体_的护甲技能,通过使用三种新法术选择并使用各式各样的物品效果。每种位格法术都专用于幻化牧师本局已鉴定的不同种类装备效果:体之位格(武器与护甲)、智之位格(法杖与投武)、魂之位格(戒指与神器)。\n\n每种位格法术同时只能幻化一种效果,而牧师使用三位一体时可以选择使用哪种位格法术的效果。三位一体无法复制你已经装备的装备效果。 actors.hero.abilities.cleric.trinity$wndusetrinity.text=选择三位一体所使用的位格法术。不同位格的效果可同时生效。 -actors.hero.abilities.cleric.trinity$wndusetrinity.body=_吾感万物:%s_ -actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_吾知万物:%s_ -actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_吾为万物:%s_ -actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=选择三位一体所获得的道具效果。附加信息将在确认之前显示。 -actors.hero.abilities.cleric.trinity$wnditemconfirm.body=选择吾感万物效果 -actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=选择吾知万物效果 -actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=选择吾为万物效果 -actors.hero.abilities.cleric.powerofmany.name=诸圣神力 +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_体之位格:%s_ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_智之位格:%s_ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_魂之位格:%s_ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=选择三位一体所幻化的物品效果。附加信息将在确认之前显示。 +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=选择体之位格效果 +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=选择智之位格效果 +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=选择魂之位格效果 +actors.hero.abilities.cleric.powerofmany.name=万物一心 actors.hero.abilities.cleric.powerofmany.prompt_default=选择一个盟友或位置 actors.hero.abilities.cleric.powerofmany.prompt_ally=指挥你的神圣誓盟 actors.hero.abilities.cleric.powerofmany.ally_exists=你已经有一位强化盟友了。 actors.hero.abilities.cleric.powerofmany.no_vision=你无法以视野外的位置为目标。 actors.hero.abilities.cleric.powerofmany.only_allies=你只能强化盟友。 -actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣神力_,可借此强化已有盟友或创造新强化盟友。 -actors.hero.abilities.cleric.powerofmany.desc=牧师引导_诸圣神力_,可借此强化已有盟友或创造新强化盟友,持续100回合。对空位置施放护甲技能即可创造新盟友。\n\n被诸圣神力强化时,任何盟友都会获得25%伤害加成与25%伤害减免,并与牧师共享视野。使用护甲能力时盟友还会获得25点护盾。\n\n牧师还会获得三种仅能对强化盟友施放的新法术。诸圣神力不会在上述法术生效时结束。 -actors.hero.abilities.cleric.powerofmany$powerbuff.name=诸圣神力 -actors.hero.abilities.cleric.powerofmany$powerbuff.desc=该盟友已被诸圣神力强化,获得25%%伤害加成与25%%伤害减免。盟友还会与牧师共享视野,并可获益于诸圣神力法术。\n\n虹卫这类的盟友消散时,诸圣神力会持续存在,但效果持续时间仍会倒计时。\n\n剩余回合数:%s +actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_万物一心_之力,赋能已有盟友以为其强化,或聚能成刃以创造全新誓盟。 +actors.hero.abilities.cleric.powerofmany.desc=牧师引导_万物一心_之力,赋能已有盟友以为其强化,或聚能成刃以创造持续100回合的全新誓盟。牧师对空位置施放该护甲技能即可创造新誓盟。\n\n被万物一心强化时,任何盟友都会获得25%伤害加成与25%伤害减免,并与牧师共享视野。使用护甲能力时盟友还会获得25点护盾。\n\n牧师还会获得三种仅能对强化盟友施放的新法术。万物一心不会在上述法术生效时结束。 +actors.hero.abilities.cleric.powerofmany$powerbuff.name=万物一心 +actors.hero.abilities.cleric.powerofmany$powerbuff.desc=该盟友已被万物一心强化,获得25%%伤害加成与25%%伤害减免。盟友还会与牧师共享视野,并可获益于万物一心法术。\n\n诸如虹卫此类盟友消散时,万物一心效果会持续存在,但效果持续时间仍会倒计时。\n\n剩余回合数:%s actors.hero.abilities.cleric.powerofmany$lightally.name=神圣誓盟 actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=你的盟友移动到了那个位置。 actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=你的盟友正在跟随你。 actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=你的盟友正在发动攻击! -actors.hero.abilities.cleric.powerofmany$lightally.desc=一位牧师冒险伙伴的克隆人,通体由凝聚态圣光制成。即使神圣誓盟具有另一位英雄的外形,却不具有他们的任何独特能力。只要该盟友的诸圣神力效果仍在,该盟友就会持续存在。\n\n该盟友无需消耗充能即可通过再次使用诸圣神力护甲技能指挥。 +actors.hero.abilities.cleric.powerofmany$lightally.desc=一位牧师冒险伙伴的克隆人,通体由凝聚态圣光制成。即使神圣誓盟具有另一位英雄的外形,却不具有他们的任何独特能力。只要该盟友的万物一心效果依旧存在,该盟友就会持续存在。\n\n该盟友无需消耗充能即可通过再次使用万物一心护甲技能指挥。 +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. actors.hero.abilities.ratmogrify.name=鼠化术 @@ -606,7 +616,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=死于:鼠化敌人 ##Cleric Spells actors.hero.spells.auraofprotection.name=守御灵光 actors.hero.spells.auraofprotection.short_desc=强化圣骑士与附近盟友的防御。 -actors.hero.spells.auraofprotection.desc=圣骑士开始辐射出保护性能量,在自身周围形成一片持续20回合的守御灵光。在圣骑士2格范围内的任何盟友(包括圣骑士自身)都会获得%1$d%%的伤害减免与%2$d%%的圣骑士护甲刻印强化。\n\n该伤害减免优先于其他减伤效果(例如护甲)生效。刻印强化会始终生效,但如果某单位已受益于圣骑士的刻印(例如圣骑士自身、虹卫),则该法术无法使其再次获得圣骑士的刻印。 +actors.hero.spells.auraofprotection.desc=圣骑士开始辐射出保护性能量,在自身周围形成一片持续20回合的守御灵光。在圣骑士2格范围内的任何盟友(包括圣骑士自身)都会获得%1$d%%的伤害减免与%2$d%%的圣骑士护甲刻印强化。\n\n该伤害减免优先于其他减伤效果(例如护甲)生效。刻印强化会始终生效,但如果某单位(例如圣骑士自身、虹卫)已从圣骑士的刻印中获得效益,则该法术无法使其再次从中获得效益。 actors.hero.spells.auraofprotection$aurabuff.name=守御灵光 actors.hero.spells.auraofprotection$aurabuff.desc=圣骑士正在自身周围辐射出保护性能量。\n\n附近的任何盟友(包括圣骑士自身)都会获得伤害减免与圣骑士护甲刻印强化。\n\n剩余回合数:%s @@ -614,23 +624,23 @@ actors.hero.spells.beamingray.name=呼神护卫 actors.hero.spells.beamingray.no_space=那里没有空间让你的盟友出现。 actors.hero.spells.beamingray.out_of_range=那个位置超出了范围。 actors.hero.spells.beamingray.short_desc=传送你的盟友并使其获得伤害加成。 -actors.hero.spells.beamingray.desc=牧师引导其盟友的力量为可将传送盟友至某个位置的光束。如果光束投射到敌人上,传送光束会将盟友传送至敌人附近并将其作为攻击目标。\n\n传送光束的最大范围为%1$d格,并使诸圣神力对4格范围内最近敌人的伤害加成提升至%2$d%%,持续10回合。该法术还可以传送通常情况下无法移动的盟友,但若如此则传送光束范围减半。 +actors.hero.spells.beamingray.desc=牧师引导其盟友的力量为可将传送盟友至某个位置的光束。如果光束投射到敌人上,传送光束会将盟友传送至敌人附近并将其作为攻击目标。\n\n传送光束的最大范围为%1$d格,并使万物一心对4格范围内最近敌人的伤害加成提升至%2$d%%,持续10回合。该法术还可以传送通常情况下无法移动的盟友,但若如此则传送光束范围减半。 actors.hero.spells.beamingray$beamingrayboost.name=呼神护卫 -actors.hero.spells.beamingray$beamingrayboost.desc=该盟友近期被呼神护卫的传送光束传送,获得传送后对最近敌人的伤害加成。诸圣神力不会在该效果生效时结束。\n\n剩余回合数:%s +actors.hero.spells.beamingray$beamingrayboost.desc=该盟友近期被呼神护卫的传送光束传送,获得传送后对最近敌人的伤害加成。万物一心不会在该效果生效时结束。\n\n剩余回合数:%s actors.hero.spells.blessspell.name=神圣祝福 actors.hero.spells.blessspell.short_desc=使牧师获得祝福和护盾,使其他单位获得祝福和治疗。 actors.hero.spells.blessspell.desc=牧师赐自身或视野内一个单位神圣祝福。\n\n当神圣祝福以牧师自身为目标时效果更弱,使其获得%1$d回合赐福与%2$d点护盾。\n\n当神圣祝福以其他单位为目标时效果更强,使其获得%3$d回合赐福与%4$d点治疗。溢出治疗将被转化为护盾。 -actors.hero.spells.bodyform.name=吾感万物 +actors.hero.spells.bodyform.name=体之位格 actors.hero.spells.bodyform.short_desc=为三位一体选择附魔或刻印。 -actors.hero.spells.bodyform.desc=牧师选择一个本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时,牧师会获得所选附魔或刻印的效果%d回合。该临时附魔或刻印具有正常附魔或刻印本应具有的任何效果。\n\n该法术会更替三位一体当前已有的任何吾感万物效果。 -actors.hero.spells.bodyform$bodyformbuff.name=吾感万物 -actors.hero.spells.bodyform$bodyformbuff.desc=位格法术吾感万物正使你获得附魔或刻印的效果,仿佛你已将其装备于当前的武器或护甲。\n\n注意,吾感万物无法复制你已经装备的装备效果。\n\n当前的效果:%1$s\n\n剩余回合数:%2$s +actors.hero.spells.bodyform.desc=牧师选择一个本局已鉴定的附魔或刻印并使三位一体幻化其效果。\n\n使用三位一体时,牧师会获得所选附魔或刻印的效果%d回合。该临时附魔或刻印具有正常附魔或刻印本应具有的任何效果。\n\n该法术会刷新三位一体当前已幻化的任何体之位格效果。 +actors.hero.spells.bodyform$bodyformbuff.name=体之位格 +actors.hero.spells.bodyform$bodyformbuff.desc=位格法术体之位格正使你获得附魔或刻印的效果,仿佛你已将其装备于当前的武器或护甲。\n\n注意,体之位格无法复制你已经装备的装备效果。\n\n当前的效果:%1$s\n\n剩余回合数:%2$s actors.hero.spells.cleanse.name=神圣净化 actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。 -actors.hero.spells.cleanse.desc=牧师立即清除自身和视野内盟友的所有减益效果。此后所有受影响的单位还将获得%1$d回合的减益免疫和%2$d点护盾。 +actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. actors.hero.spells.clericspell.prompt=选择一个目标 actors.hero.spells.clericspell.no_target=那里没有任何目标。 @@ -640,34 +650,34 @@ actors.hero.spells.clericspell.charge_cost=充能消耗:%d actors.hero.spells.divinesense.name=神圣感知 actors.hero.spells.divinesense.short_desc=短时间内获得大范围的灵视感知。 -actors.hero.spells.divinesense.desc=牧师将其感知集中在周遭环境上,获得持续30回合,%d格范围的灵视感知。 +actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. actors.hero.spells.divinesense$divinesensetracker.name=神圣感知 actors.hero.spells.divinesense$divinesensetracker.desc=该单位暂时能以其灵视感知看到附近其他生物!\n\n剩余回合数:%s actors.hero.spells.divineintervention.name=神圣干预 actors.hero.spells.divineintervention.short_desc=大幅强化牧师与盟友的护盾。 -actors.hero.spells.divineintervention.desc=牧师借助圣典向自身与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长%2$d回合超凡升天。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天结束时会立即消失。 +actors.hero.spells.divineintervention.desc=牧师借助圣典向自身与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长%2$d回合立地升天。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与立地升天提供的其他护盾一样,这种护盾不会正常衰减,但在立地升天结束时会立即消失。 actors.hero.spells.flash.name=天堂阶梯 actors.hero.spells.flash.prompt=选择一个位置 actors.hero.spells.flash.short_desc=传送至附近一个位置。 -actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的神力并传送到那里。天堂阶梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天中,每次使用该法术时都会消耗更多的圣典充能。 +actors.hero.spells.flash.desc=牧师在附近的位置引导出立地升天的神力并传送到那里。天堂阶梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次立地升天中,每次使用该法术时都会消耗更多的圣典充能。 actors.hero.spells.guidinglight.name=神导之光 actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。 -actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标,造成2~6点伤害并将其点亮。对发光敌人的下一次不超力的物理攻击必定命中。 -actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每经100回合可以不消耗圣典充能施放一次_神导之光_,并且发光可以被法杖、其他单位和直接影响敌人的神器消耗。以上述方式使用发光效果时,可造成等同于祭司等级的额外魔法伤害。 +actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每经100回合可以免费施放一次神导之光。\n\n剩余回合数:%s actors.hero.spells.guidinglight$illuminated.name=发光 actors.hero.spells.guidinglight$illuminated.desc=该单位因被神导之光击中而发光。发光的强度不足以照亮周围区域,但其魔法会使牧师对敌人的攻击更容易命中。 -actors.hero.spells.guidinglight$illuminated.desc_priest=祭司可通过法杖施法、盟友攻击或某些神器效果触发消耗发光效果。如此使用发光效果可造成额外伤害。 +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=其他英雄仍可通过炽热之光天赋对敌人造成额外伤害,但无法从中获得任何精准加成。 actors.hero.spells.hallowedground.name=神圣领域 actors.hero.spells.hallowedground.prompt=选择一个位置 actors.hero.spells.hallowedground.short_desc=治疗盟友,减速敌人并在范围内扩散植被。 -actors.hero.spells.hallowedground.desc=祭司将其神圣魔法聚集在附近的地面上,创造一片%1$dx%1$d范围,持续20回合的神圣领域。\n\n施法时,法术会立即治疗所有盟友10点生命值(未受伤的的盟友和祭司会获得护盾),短暂缠绕敌人并扩散矮草。\n\n神圣领域每回合会治疗盟友1点生命值(未受伤的的盟友和祭司会获得护盾),残疾敌人并随机催生高草。\n\n神圣领域会被火焰摧毁。并且如果被动恢复效果被禁用或祭司长时间未获得经验值,神圣领域将只会产生枯草。 +actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. actors.hero.spells.hallowedground$hallowedterrain.desc=此处已经化为神圣领域。神圣领域会减速敌人、治疗盟友并扩散植被。 actors.hero.spells.holyintuition.name=神圣预知 @@ -679,7 +689,7 @@ actors.hero.spells.holyintuition.desc=牧师将其感知集中在一个物品上 actors.hero.spells.holylance.name=神圣之枪 actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。 -actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄致命的投掷用圣枪。圣枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n该法术充能消耗极高,还有50回合的冷却。 +actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却 actors.hero.spells.holylance$lancecooldown.desc=祭司近期施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数:%s @@ -687,7 +697,7 @@ actors.hero.spells.holyward.name=神圣护甲 actors.hero.spells.holyward.glyph_name=神圣%s actors.hero.spells.holyward.glyph_desc=这个刻印略微增加了护甲可防御的伤害量。 actors.hero.spells.holyward.short_desc=临时覆盖刻印以强化护甲防御。 -actors.hero.spells.holyward.desc=牧师赋予其身穿护甲神圣刻印,增加护甲1点防御。\n\n该刻印持续50回合,并会在持续时间内覆盖任何护甲已有的正面刻印。牧师即使没有护甲也能触发神圣刻印效果。 +actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. actors.hero.spells.holyward.desc_paladin=_圣骑士施放该法术时效果更强。_神圣护甲的额外伤害防御提升至3点并不再覆盖已有的附魔,而在神圣护甲生效时施放其他法术所使用的每点充能都会延长10回合的法术效果。 actors.hero.spells.holyward$holyarmbuff.name=神圣护甲 actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身穿护甲神圣刻印,临时覆盖任何已有刻印并使护甲额外防御1点伤害。\n\n剩余回合数:%s @@ -697,7 +707,7 @@ actors.hero.spells.holyweapon.name=神圣武器 actors.hero.spells.holyweapon.ench_name=神圣%s actors.hero.spells.holyweapon.ench_desc=被神圣武器攻击的敌人会受到额外魔法伤害。 actors.hero.spells.holyweapon.short_desc=临时覆盖附魔以强化武器伤害。 -actors.hero.spells.holyweapon.desc=牧师赋予其手持武器神圣附魔,使武器每次攻击敌人额外造成2点魔法伤害。\n\n该附魔持续50回合,并会在持续时间内覆盖任何武器已有的正面附魔。赤手空拳攻击敌人也能触发神圣附魔效果。 +actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. actors.hero.spells.holyweapon.desc_paladin=_圣骑士施放该法术时效果更强。_神圣武器的额外魔法伤害提升至6点并不再覆盖已有的附魔,而在神圣武器生效时施放其他法术所使用的每点充能都会延长10回合的法术效果。 actors.hero.spells.holyweapon$holywepbuff.name=神圣武器 actors.hero.spells.holyweapon$holywepbuff.desc=牧师已赋予其手持武器神圣附魔,临时覆盖任何已有附魔并使武器每次攻击额外造成2点魔法伤害。\n\n剩余回合数:%s @@ -705,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=圣骑士已赋予其手 actors.hero.spells.judgement.name=终末天启 actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。 -actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判视野内所有敌人。法术会在造成%1$d~%2$d点伤害的基础之上,再根据牧师自进入超凡升天以来(或自上次施放终末天启以来)的每次施法额外造成5~10点伤害。\n\n当前终末天启会造成%3$d~%4$d点伤害。 +actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. actors.hero.spells.layonhands.name=圣疗之触 actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。 @@ -713,21 +723,21 @@ actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量, actors.hero.spells.lifelinkspell.name=血色羁绊 actors.hero.spells.lifelinkspell.short_desc=与盟友共享所受伤害,并使其获得伤害减免。 -actors.hero.spells.lifelinkspell.desc=牧师强化自身与其强化盟友之间的生命联结。该强化版生命联结持续%1$d回合,会使英雄与其盟友共享任何所受伤害,并使诸圣神力的伤害减免提升至%2$d%%。注意,伤害共享的优先级低于护甲,但高于诸圣神力的伤害减免。\n\n生命联结效果生效时,对任何一方施放3阶及以下的增益型牧师法术对双方均有效果。 +actors.hero.spells.lifelinkspell.desc=牧师强化自身与其强化盟友之间的生命联结。该强化版生命联结持续%1$d回合,会使英雄与其盟友共享任何所受伤害,并使万物一心的伤害减免提升至%2$d%%。注意,伤害共享的优先级低于护甲,但高于万物一心的伤害减免。\n\n生命联结效果生效时,对任何一方施放3阶及以下的增益型牧师法术对双方均有效果。 actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=血色羁绊 -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=牧师近期对该盟友施放了血色羁绊以建立生命联结。\n\n除生命联结的通常效果外,该单位还会获得伤害减免,任何增益型牧师法术对牧师与该盟友施放时对双方均生效,并且诸圣神力不会在该效果生效时结束。\n\n剩余回合数:%s +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. -actors.hero.spells.mindform.name=吾知万物 +actors.hero.spells.mindform.name=智之位格 actors.hero.spells.mindform.short_desc=为三位一体选择法杖或投武。 -actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投武并使三位一体获得其效果。\n\n使用三位一体时,牧师会使用所选道具单次攻击的%d级效果。该次攻击触发正常使用该道具本应触发的所有效果。\n\n该法术会更替三位一体当前已有的任何吾知万物效果。 +actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投武并使三位一体幻化其效果。\n\n使用三位一体时,牧师会使用所选物品单次攻击的%d级效果。该次攻击触发正常使用该物品本应触发的所有效果。\n\n该法术会刷新三位一体当前已有的任何智之位格效果。 -actors.hero.spells.mnemonicprayer.name=祈祷诗篇 +actors.hero.spells.mnemonicprayer.name=祈愿诗篇 actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。 -actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长%1$d回合特定目标所有增益或减益效果的经文。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。该法术还会再次点亮先前已被点亮的敌人。\n\n祈祷诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 +actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. actors.hero.spells.radiance.name=破晓辐光 actors.hero.spells.radiance.short_desc=点亮并暂时击晕视野内敌人。 -actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如同被神导之光击中一样发光。若当前层为黑暗层或本局游戏已开启黑暗挑战,辐光法术还会使祭司发光100回合。 +actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. actors.hero.spells.recallinscription.name=符文复制 actors.hero.spells.recallinscription.short_desc=重复最近使用的符石或卷轴效果。 @@ -737,26 +747,26 @@ actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用 actors.hero.spells.shieldoflight.name=神圣护盾 actors.hero.spells.shieldoflight.short_desc=获得仅对单个目标生效的临时护甲。 -actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄弱的圣盾,增加其护甲对该敌人持续4回合的%1$d~%2$d点防御。\n\n该法术施法不耗时,但不能同时对多个目标使用。 +actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于该单位与敌人之间。圣盾的强度不足以完全防御攻击,但能将其减弱。\n\n剩余回合数:%s -actors.hero.spells.spiritform.name=吾为万物 +actors.hero.spells.spiritform.name=魂之位格 actors.hero.spells.spiritform.short_desc=为三位一体选择戒指或神器。 -actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣法典除外)并使三位一体获得其效果。\n\n如果所选道具为戒指,三位一体会获得所选戒指的%1$d级效果20回合。\n\n如果所选道具为神器,三位一体会复制所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会更替三位一体当前已有的任何吾为万物效果。 -actors.hero.spells.spiritform$spiritformbuff.name=吾为万物 -actors.hero.spells.spiritform$spiritformbuff.desc=位格法术吾为万物正使你获得道具的效果,仿佛你已将其装备于装备栏。\n\n注意,吾为万物无法复制你已经装备的装备效果。\n\n当前的效果:%1$s\n\n剩余回合数:%2$s +actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣法典除外)并使三位一体幻化其效果。\n\n如果所选物品为戒指,三位一体会获得所选戒指的%1$d级效果20回合。\n\n如果所选物品为神器,三位一体会复制所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会刷新三位一体当前已幻化的任何魂之位格效果。 +actors.hero.spells.spiritform$spiritformbuff.name=魂之位格 +actors.hero.spells.spiritform$spiritformbuff.desc=位格法术魂之位格正使你获得物品的效果,仿佛你已将其装备于装备栏。\n\n注意,魂之位格无法复制你已经装备的装备效果。\n\n当前的效果:%1$s\n\n剩余回合数:%2$s actors.hero.spells.smite.name=至圣斩击 actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。 actors.hero.spells.smite.desc=圣骑士为一次致命的近战攻击注入正义之力。\n\n在造成正常近战伤害的基础上,至圣斩使不超力的攻击必定命中,附有300%%的附魔强化并造成%1$d~%2$d点额外魔法伤害。\n\n至圣斩的额外魔法伤害随圣骑士的等级成长而成长,并且至圣斩必定对恶魔和亡灵敌人造成最大额外魔法伤害。 -actors.hero.spells.stasis.name=星界投射 +actors.hero.spells.stasis.name=时间扭曲 actors.hero.spells.stasis.short_desc=将盟友移出地牢并凝滞其状态。 -actors.hero.spells.stasis.desc=牧师将其与盟友的联系集中于自身,使盟友暂时化为牧师体内的某种凝滞状态的能量。盟友最多会被凝滞%d回合,而在凝滞状态下,其所有的正面效果均不受时间影响。\n\n法术效果自然结束时盟友会出现在牧师附近,牧师也可无消耗地立即再次施放该法术以提前结束法术效果。星界投射还可移动无法移动的盟友,但无法将其跨层移动。 -actors.hero.spells.stasis$stasisbuff.name=星界投射 +actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis$stasisbuff.name=时间扭曲 actors.hero.spells.stasis$stasisbuff.left_behind=你无法移动的盟友被落在了后面。 -actors.hero.spells.stasis$stasisbuff.desc=牧师当前已有盟友被星界投射凝滞状态。该盟友包括诸圣神力在内的所有正面效果都会被凝滞,并且法术效果结束时盟友会在牧师附近再次出现。法术效果还可被再次施放星界投射提前结束。\n\n彼岸盟友:%1$s\n剩余回合数:%2$s +actors.hero.spells.stasis$stasisbuff.desc=牧师当前已有盟友被时间扭曲凝滞状态。该盟友包括万物一心在内的所有正面效果都会被凝滞,并且法术效果结束时盟友会在牧师附近再次出现。法术效果还可被再次施放时间扭曲提前结束。\n\n已凝滞盟友:%1$s\n剩余回合数:%2$s actors.hero.spells.sunray.name=阳炎射线 actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标一次。 @@ -790,7 +800,7 @@ actors.hero.hero.revive=重生十字章迸裂出苏生的能量! ##classes actors.hero.heroclass.warrior=战士 actors.hero.heroclass.warrior_desc_short=战士用他的_破损纹章_生成护盾以额外减免伤害。纹章可以在护甲之间转移,并且可以_携带一级升级_。 -actors.hero.heroclass.warrior_desc=战士初始携带一枚可以贴附于护甲的_独特的破损纹章_。他在装备附着纹章的护甲时会随时间产生生命值之上的护盾。纹章可以在护甲之间转移,并且可以携带一级升级。\n\n同时,战士初始携带一柄_破旧的短剑_,_三块投石_,布甲,水袋与绒布包。\n\n战士开局鉴定的物品有:\n_-_鉴定卷轴\n_-_治疗药剂\n_-_盛怒卷轴 +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.warrior_unlock=战士开局即解锁。 actors.hero.heroclass.mage=法师 @@ -820,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=_完全净化任何一件被诅咒装备的 actors.hero.herosubclass.berserker=狂战士 actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾。 -actors.hero.herosubclass.berserker_desc=_狂战士_在受到物理伤害时会积累怒气,这种怒气甚至可以由被其护甲抵挡的伤害转化而来!怒气会随时间稳定消逝,但在狂战士生命值较低时流失得更慢。\n狂战士在积累100%怒气时达到最大的50%伤害加成。在这种情况下,狂战士还可以进入狂暴状态,根据自身已损失生命值获得2~6倍的纹章护盾,且在有护盾剩余时怒气值始终保持在100%。但是,狂战士在狂暴结束之后也会需要时间恢复气力。 +actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. actors.hero.herosubclass.gladiator=角斗士 actors.hero.herosubclass.gladiator_short_desc=_角斗士_会在成功进行攻击时积累连击数。角斗士可以消耗连击数以使用特殊战技。 -actors.hero.herosubclass.gladiator_desc=每当角斗士用近战武器或投掷武器做出成功的攻击,他会积累一点连击数。若角斗士在5回合内没能做出成功的攻击,他的连击数会被重置。\n\n随着连击数的积累,角斗士将解锁多种消耗连击数才能施展的连击战技:\n2连击:击退敌人,保留连击数\n4连击:造成基于护甲的伤害\n6连击:招架攻击,保留连击数\n8连击:对目标及你附近的敌人造成伤害\n10连击:每有一点连击数就攻击一次 +actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo actors.hero.herosubclass.battlemage=战斗法师 actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用魔杖近战攻击时会附带额外的法术效果。这些效果取决于魔杖内灌注的法杖种类。 actors.hero.herosubclass.battlemage_desc=战斗法师使用魔杖近战时会附带类似附魔的额外效果,效果取决于魔杖所灌注的法杖种类,每种法杖各不相同。用魔杖近战打击还会为其恢复0.5点充能。 @@ -850,10 +860,10 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以闪避下次攻击\n3点内力:瞬间闪现至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除减益效果并回复法杖与神器充能 actors.hero.herosubclass.priest=祭司 actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。 -actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击和与魔法道具的协同效应。\n\n祭司每经100回合可以免费施放一次_神导之光_,并且可以通过盟友、法杖和某些神器消耗发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_,消耗2点充能以驱散黑暗、照亮前路并暂时击晕所有视野内敌人。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=圣骑士 actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 -actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击和与武器护甲的协同效应。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的数值获得大幅强化,不再覆盖已有的附魔与刻印,还能通过施放其他法术延长法术效果。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 +actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击与武器护甲兼容。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的数值获得大幅强化,不再覆盖已有的附魔与刻印,还能通过施放其他法术延长法术效果。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 ##talents actors.hero.talent$provokedangertracker.name=受衅怒火 @@ -894,16 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值不高于30%时进 actors.hero.talent.veterans_intuition.title=老兵直觉 actors.hero.talent.veterans_intuition.desc=_+1:_战士鉴定武器的速度提升至原来的_1.75倍_,鉴定护甲的速度提升至原来的_2.5倍_。\n\n_+2:_战士鉴定武器的速度提升至原来的_2.5倍_,且能在_装备护甲时_将其直接鉴定。 actors.hero.talent.provoked_anger.title=受衅怒火 -actors.hero.talent.provoked_anger.desc=_+1:_当战士的护盾被击碎时,他的下一次物理攻击将造成_2点额外伤害_。\n\n_+2:_当战士的护盾被击碎时,他的下一次物理攻击将造成_3点额外伤害_。 +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=钢铁意志 -actors.hero.talent.iron_will.desc=_+1:_战士的纹章提供的护盾上限_提高1点_。\n\n_+2:_战士的纹章提供的护盾上限_提高2点_。 -actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_,那么它在没有破损纹章的情况下也可以提供护盾。 +actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=钢铁之胃 actors.hero.talent.iron_stomach.desc=_+1:_战士进食只花费1回合,并在进食过程中获得_75%的伤害抗性_。\n\n_+2:_战士进食只花费1回合,并在进食过程中获得_100%的伤害抗性_。 actors.hero.talent.liquid_willpower.title=液蕴意志 -actors.hero.talent.liquid_willpower.desc=_+1:_当战士饮用或投掷一瓶药剂、魔药或秘药时,他会立即获得他破损纹章所提供护盾的_50%_。\n\n_+2:_当战士饮用或投掷一瓶药剂、魔药或秘药时,他会立即获得他破损纹章所提供护盾的_75%_。\n\n如果使用的是力量药剂、经验药剂或须用前述药剂炼制的炼金物品,则获得的护盾量翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 -actors.hero.talent.liquid_willpower.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1时生成等同于5%最大生命值的护盾,+2时生成7.5%最大生命值的护盾。 +actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. actors.hero.talent.runic_transference.title=刻印转移 actors.hero.talent.runic_transference.desc=_+1:_战士的破损纹章可以像携带一层升级一样携带_常见刻印_。\n\n_+2:_战士的破损纹章可以像携带一层升级一样携带_常见、强力或诅咒刻印_。\n\n破损纹章只能携带护甲贴附有纹章时刻在上面的刻印。 actors.hero.talent.runic_transference.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使护甲刻印必定不会被升级卷轴消除的上限等级提高。天赋+1时,护甲在+6开始有概率消除刻印(原来在+4),天赋+2时则为+7(原来在+4)。+8时仍然必定消除。 @@ -927,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气, actors.hero.talent.cleave.title=连战热忱 actors.hero.talent.cleave.desc=_+1:_当角斗士击杀一名敌人时,_15回合_内再次攻击仍继承连击数。\n\n_+2:_当角斗士击杀一名敌人时,_30回合_内再次攻击仍继承连击数。\n\n_+3:_当角斗士击杀一名敌人时,_45回合_内再次攻击仍继承连击数。 actors.hero.talent.lethal_defense.title=以战养战 -actors.hero.talent.lethal_defense.desc=_+1:_当角斗士使用连击战技击杀一名敌人时,他会回复破损纹章护盾的_33%_。\n\n_+2:_当角斗士使用连击战技击杀一名敌人时,他会回复破损纹章护盾的_67%_。\n\n_+3:_当角斗士使用连击战技击杀一名敌人时,他会回复破损纹章护盾的_100%_。 +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=战技强化 actors.hero.talent.enhanced_combo.desc=_+1:_当角斗士的连击数达到7或以上时,冲击的击退距离提升至3且附带眩晕,并可将敌人击落深渊。\n\n_+2:_除+1的增益外,当角斗士的连击数达到9或以上时,招架反击对一回合内的多次攻击有效。\n\n_+3:_除+1和+2的增益外,角斗士在使用撞击,横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。 @@ -1067,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_盗贼隐形时,烟幕爆炸可以 actors.hero.talent.fear_the_reaper.title=恐惧蔓延 actors.hero.talent.fear_the_reaper.desc=_+1:_具有夺命印记的敌人在生命值降为0时会获得_残废_效果。\n\n_+2:_具有夺命印记的敌人在生命值降为0时会获得_残废与恐惧_效果。\n\n_+3:_具有夺命印记的敌人在生命值降为0时会获得_残废与恐惧_效果,并且3格距离内的其他敌人也会获得_残废_效果。\n\n_+4:_具有夺命印记的敌人在生命值降为0时会获得_残废与恐惧_效果,并且3格距离内的其他敌人也会获得_残废与恐惧_效果。 actors.hero.talent.deathly_durability.title=死神外衣 -actors.hero.talent.deathly_durability.desc=_+1:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_13%_的护盾。\n\n_+2:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_25%_的护盾。\n\n_+3:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_38%_的护盾。\n\n_+4:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_50%_的护盾。 +actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. actors.hero.talent.double_mark.title=双重印记 actors.hero.talent.double_mark.desc=_+1:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_30%_。\n\n_+2:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_50%_。\n\n_+3:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_65%_。\n\n_+4:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_75%_。 @@ -1179,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=复合损伤 actors.hero.talent.combined_lethality.desc=_+1:_如果勇士在使用一把武器的武技后立刻使用不同的近战武器进行攻击,则此次攻击将处决_生命值低于13%_的非Boss敌人。\n\n_+2:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于27%_的非Boss敌人\n\n_+3:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于40%_的非Boss敌人。\n\n此次攻击可以是一次普通的近战武器攻击,也可以是武技中的一部分。 actors.hero.talent.unencumbered_spirit.title=无羁之魂 -actors.hero.talent.unencumbered_spirit.desc=_+1:_每使用一件_不超过3阶_的装备,武僧获取的内力就会_+50%_。\n\n_+2:_此天赋效果增强到每使用一件_不超过2阶_的装备,武僧获取的内力就会_+75%_。\n\n_+3:_此天赋效果增强到每使用一件_1阶_的装备,武僧获取的内力就会_+100%_。她还会免费获得一件布甲与一副镶钉手套。\n\n注意,此天赋在徒手或使用武力之戒攻击的情况下无效。 +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=道心盎然 actors.hero.talent.monastic_vigor.desc=_+1:_如果武僧拥有_100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武僧拥有_80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武僧拥有_60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n-空振使用你的武器附魔。\n-凝神不消耗回合。\n-登云的冲刺距离+4。\n-盘龙造成的伤害+50%,可击退并击晕所有邻近的敌人。\n-冥思可缓慢回复20%的已损生命值并提供80%的伤害抗性。 actors.hero.talent.combined_energy.title=阴阳调和 @@ -1207,77 +1216,77 @@ actors.hero.talent.counter_ability.title=武技反击 actors.hero.talent.counter_ability.desc=_+1:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立即回复_0.38点武技充能_。\n\n_+2:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立刻回复_0.77点武技充能_。\n\n_+3:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立刻回复_1.13点武技充能_。\n\n_+4:_如果决斗家在残影受到攻击后的3回合内使用了一次武技,那么她将立刻回复_1.5点武技充能_。 #cleric -actors.hero.talent.satiated_spells.title=圣餐礼文 +actors.hero.talent.satiated_spells.title=圣餐真言 actors.hero.talent.satiated_spells.desc=_+1:_进食会使牧师在下一次施法时为其提供_3点护盾_。\n\n_+2:_进食会使牧师在下一次施法时为其提供_5点护盾_。 actors.hero.talent.satiated_spells.meta_desc=_如果这个天赋被其它英雄获得_,那么它会立即给予将在10回合后开始正常衰减的护盾。 actors.hero.talent.holy_intuition.title=神圣预知 actors.hero.talent.holy_intuition.desc=_+1:_牧师可以施放法术_神圣预知_,消耗_3点充能_以揭示物品有无诅咒。\n\n_+2:_牧师可以施放法术_神圣预知_,消耗_2点充能_以揭示物品有无诅咒。 -actors.hero.talent.holy_intuition.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1 /+2等级时使英雄有15%/25%的概率在装备诅咒装备之前将其鉴定。 -actors.hero.talent.searing_light.title=炽热之光 -actors.hero.talent.searing_light.desc=_+1:_牧师对被_神导之光_点亮的敌人的物理攻击造成_4点额外伤害_。\n\n_+2:_牧师对被_神导之光_点亮的敌人的物理攻击造成_6点额外伤害_。 +actors.hero.talent.holy_intuition.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄有15%/25%的概率在装备诅咒装备之前将其鉴定。 +actors.hero.talent.searing_light.title=灼热之光 +actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使攻击在对敌人使用法杖或神器后造成额外伤害,带有20回合的冷却时间。 actors.hero.talent.shield_of_light.title=神圣护盾 -actors.hero.talent.shield_of_light.desc=_+1:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续4回合的_2~4点护甲_。\n\n_+2:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续4回合的_3~6点护甲_。 +actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. actors.hero.talent.shield_of_light.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时有33/50%的概率减少作为你的攻击目标的敌人所造成的1点物理伤害。 actors.hero.talent.enlightening_meal.title=启蒙圣餐 -actors.hero.talent.enlightening_meal.desc=_+1:_牧师进食只花费1回合,并获得_1点圣典充能_。\n\n_+2:_牧师进食只花费1回合,并获得_1.5点圣典充能_。 -actors.hero.talent.enlightening_meal.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄获得2/3回合的法杖充能和神器充能效果。 +actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=符文复制 -actors.hero.talent.recall_inscription.refunded=你的道具已被返还! +actors.hero.talent.recall_inscription.refunded=你的物品已被返还! actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符文复制_,以再次触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2:_牧师可以施放法术_符文复制_,以再次触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文复制不能复制升级卷轴,充能消耗根据最近一次使用的物品变化而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴或嬗变/升级卷轴的符石/秘卷时,充能消耗还会翻倍。 actors.hero.talent.recall_inscription.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时有10%/15%的概率返还升级卷轴除外的任何卷轴或符石。 actors.hero.talent.sunray.title=阳炎射线 actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_4~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_6~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能致盲目标一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对恶魔和亡灵敌人造成最大伤害。 -actors.hero.talent.sunray.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1 /+2等级时使法杖或神器有15%/25%的概率致盲敌人4回合。 +actors.hero.talent.sunray.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使法杖或神器有15%/25%的概率致盲敌人4回合。 actors.hero.talent.divine_sense.title=神圣感知 -actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_8格范围_的灵视感知。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以获得持续30回合,_12格范围_的灵视感知。 +actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄在使用法杖或神器后暂时获得3/5格内的灵视感知。 actors.hero.talent.bless.title=神圣祝福 actors.hero.talent.bless.desc=_+1:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_6回合赐福与10点护盾_或使其他单位获得_10回合赐福与10点治疗_。\n\n_+2:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_10回合赐福与15点护盾_或使其他单位获得_15回合赐福与15点治疗_。\n\n该法术的溢出治疗将被转化为护盾。 actors.hero.talent.bless.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时提升英雄和所有盟友3%/5%的精准和闪避。 actors.hero.talent.cleanse.title=神圣净化 -actors.hero.talent.cleanse.desc=_+1:_牧师可以施放法术_神圣净化_,消耗2点充能以立即清除自身和附近任何盟友的所有减益效果并使全体获得_10点护盾_。\n\n_+2:_牧师可以施放法术_神圣净化_,消耗2点充能以立即清除自身和附近任何盟友的所有减益效果并使全体获得_20点护盾_与_3回合减益免疫_。\n\n_+3:_牧师可以施放法术_神圣净化_,消耗2点充能以立即清除自身和附近任何盟友的所有减益效果并使全体获得_30点护盾_与_5回合减益免疫_。 +actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2/+3等级时使英雄在使用法杖或神器后有10/20/30%的概率净化负面状态效果。 actors.hero.talent.light_reading.title=轻量阅读 actors.hero.talent.light_reading.desc=_+1:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_25%_。\n\n_+2:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_50%_。\n\n_+3:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_75%_。 actors.hero.talent.light_reading.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2/+3等级时提升7/13/20%的所有法杖充能速度。 actors.hero.talent.holy_lance.title=神圣之枪 -actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_60~110点伤害_。\n\n圣枪必定对恶魔和亡灵敌人造成最大伤害。圣枪有50回合的冷却,之后才能再次施放。 +actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=神圣领域 -actors.hero.talent.hallowed_ground.desc=_+1:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_3x3范围_,持续20回合的神圣领域。\n\n_+2:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_5x5范围_,持续20回合的神圣领域。\n\n_+3:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_7x7范围_,持续20回合的神圣领域。\n\n施放时,法术会立即治疗盟友10点生命值,短暂缠绕敌人并扩散矮草。之后,神圣领域会缓慢治疗盟友、残疾敌人并随机催生高草。神圣领域会为祭司提供护盾而非治疗,并且神圣领域会被火焰摧毁。 -actors.hero.talent.mnemonic_prayer.title=祈祷诗篇 -actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长_3回合_盟友/敌人的增益/减益效果。\n\n_+2:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长_4回合_盟友/敌人的增益/减益效果。\n\n_+3:_祭司可以施放法术_祈祷诗篇_,消耗1点充能以延长_5回合_盟友/敌人的增益/减益效果。\n\n祈祷诗篇还会再次点亮先前已被点亮的敌人。祈祷诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 +actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.mnemonic_prayer.title=祈愿诗篇 +actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=圣疗之触 -actors.hero.talent.lay_on_hands.desc=_+1:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_10点生命值_,或使圣骑士获得_10点护盾_。\n\n_+2:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_15点生命值_,或使圣骑士获得_15点护盾_。\n\n_+3:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_20点生命值_,或使圣骑士获得_20点护盾_。\n\n该法术的溢出治疗将被转化为护盾。圣疗可被重复施放,但无法立即施加超过三次施法数值的护盾。 +actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=守御灵光 -actors.hero.talent.aura_of_protection.desc=_+1:_圣骑士可以施放法术_守御灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_15%伤害减免_与圣骑士护甲_50%刻印强化_。\n\n_+2:_圣骑士可以施放法术_守御灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_23%伤害减免_与圣骑士护甲_75%刻印强化_。\n\n_+3:_圣骑士可以施放法术_守御灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_30%伤害减免_与圣骑士护甲_100%刻印强化_。 +actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=神圣屏障 actors.hero.talent.wall_of_light.desc=_+1:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_3格宽_,可击退敌人的坚固墙壁。\n\n_+2:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_5格宽_,可击退敌人的坚固墙壁。\n\n_+3:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_7格宽_,可击退敌人的坚固墙壁。\n\n神圣屏障可被八向放置,同时只能存在一面屏障。 actors.hero.talent.divine_intervention.title=神圣干预 -actors.hero.talent.divine_intervention.desc=_+1:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_150点_并延长_1回合_超凡升天。\n\n_+2:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_200点_并延长_2回合_超凡升天。\n\n_+3:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_250点_并延长_3回合_超凡升天。\n\n_+4:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_300点_并延长_4回合_超凡升天。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天中只能施放一次神圣干预。 +actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. actors.hero.talent.judgement.title=终末天启 -actors.hero.talent.judgement.desc=_+1:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_25~50点伤害_。\n\n终末天启消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放终末天启以来的每次施法都会额外造成5~10点伤害。 +actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=天堂阶梯 -actors.hero.talent.flash.desc=_+1:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_3格_外。\n\n_+2:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_4格_外。\n\n_+3:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_5格_外。\n\n_+4:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_6格_外。\n\n天堂阶梯初始消耗1点圣典充能,并且在同次开启超凡升天时每次施放都会+1充能消耗。 +actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=吾感万物 -actors.hero.talent.body_form.desc=牧师可以施放法术_吾感万物_,消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1:_使用三位一体时,牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2:_使用三位一体时,牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3:_使用三位一体时,牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4:_使用三位一体时,牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能获得一种吾感万物效果。三位一体使用稀有的强力刻印时护甲充能消耗更高。 -actors.hero.talent.mind_form.title=吾知万物 -actors.hero.talent.mind_form.desc=牧师可以施放法术_吾知万物_,消耗3点充能以使三位一体获得牧师本局已使用的法杖或投武的效果。\n\n_+1:_使用三位一体时,牧师会使用所选法杖或投武的_3级_效果。\n\n_+2:_使用三位一体时,牧师会使用所选法杖或投武的_4级_效果。\n\n_+3:_使用三位一体时,牧师会使用所选法杖或投武的_5级_效果。\n\n_+4:_使用三位一体时,牧师会使用所选法杖或投武的_6级_效果。\n\n三位一体同时只能获得一种吾知万物效果。 -actors.hero.talent.spirit_form.title=吾为万物 -actors.hero.talent.spirit_form.desc=牧师可以施放法术_吾为万物_,消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣法典除外)的效果。\n\n_+1:_使用三位一体时,牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2:_使用三位一体时,牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3:_使用三位一体时,牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4:_使用三位一体时,牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能获得一种吾为万物效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。 +actors.hero.talent.body_form.title=体之位格 +actors.hero.talent.body_form.desc=牧师可以施放法术_体之位格_,消耗2点充能以使三位一体幻化牧师本局已鉴定的附魔或刻印。\n\n_+1:_使用三位一体时,牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2:_使用三位一体时,牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3:_使用三位一体时,牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4:_使用三位一体时,牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能幻化一种体之位格效果。选择罕见而强力的刻印时,三位一体的护甲充能消耗更高。 +actors.hero.talent.mind_form.title=智之位格 +actors.hero.talent.mind_form.desc=牧师可以施放法术_智之位格_,消耗3点充能以使三位一体幻化牧师本局已使用的法杖或投武。\n\n_+1:_使用三位一体时,牧师会使用所选法杖或投武的_3级_效果。\n\n_+2:_使用三位一体时,牧师会使用所选法杖或投武的_4级_效果。\n\n_+3:_使用三位一体时,牧师会使用所选法杖或投武的_5级_效果。\n\n_+4:_使用三位一体时,牧师会使用所选法杖或投武的_6级_效果。\n\n三位一体同时只能幻化一种智之位格效果。 +actors.hero.talent.spirit_form.title=魂之位格 +actors.hero.talent.spirit_form.desc=牧师可以施放法术_魂之位格_,消耗4点充能以使三位一体幻化牧师本局已鉴定的戒指或神器(神圣法典除外)。\n\n_+1:_使用三位一体时,牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2:_使用三位一体时,牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3:_使用三位一体时,牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4:_使用三位一体时,牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能幻化一种魂之位格效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。 actors.hero.talent.beaming_ray.title=呼神护卫 -actors.hero.talent.beaming_ray.desc=牧师可以施放法术_呼神护卫_,消耗1点充能以使强化盟友释放传送光束。传送光束可穿透墙壁并传送盟友至指定位置。如果该位置有敌人,盟友会出现在敌人附近并将其作为攻击目标。该法术还可以传送通常情况下无法移动的盟友,但若如此则传送光束范围减半。\n\n_+1:_传送光束的最大范围为4格,并使诸圣神力对最近敌人的伤害加成提升至_35%_,持续10回合。\n\n_+2:_传送光束的最大范围为8格,并使诸圣神力对最近敌人的伤害加成提升至_40%_,持续10回合。\n\n_+3:_传送光束的最大范围为12格,并使诸圣神力对最近敌人的伤害加成提升至_45%_,持续10回合。\n\n_+4:_传送光束的最大范围为16格,并使诸圣神力对最近敌人的伤害加成提升至_50%_,持续10回合。 +actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=血色羁绊 -actors.hero.talent.life_link.desc=牧师可以施放法术_血色羁绊_,消耗2点充能以使牧师自身与强化盟友之间建立生命联结。该法术会使牧师与其盟友共享所受伤害,并使3阶及以下的增益型牧师法术对任何一方施放时对双方均生效。\n\n_+1:_生命联结持续_6回合_并使诸圣神力的伤害减免提升至_35%_。\n\n_+2:_生命联结持续_8回合_并使诸圣神力的伤害减免提升至_40%_。\n\n_+3:_生命联结持续_10回合_并使诸圣神力的伤害减免提升至_45%_。\n\n_+4:_生命联结持续_12回合_并使诸圣神力的伤害减免提升至_50%_。 -actors.hero.talent.stasis.title=星界投射 -actors.hero.talent.stasis.desc=牧师可以施放法术_星界投射_,消耗1点充能以凝滞强化盟友。该法术会将盟友临时移出地牢,并保留其包括诸圣神力在内的所有增益效果的剩余时间。当法术效果结束时盟友会在你附近再次出现。该法术可被无消耗地立即再次施放,以提前结束法术效果。该法术对无法移动的盟友也会生效,但无法将其跨层移动。\n\n_+1:_凝滞状态最多持续_40回合_。\n\n_+2:_凝滞状态最多持续_60回合_。\n\n_+3:_凝滞状态最多持续_80回合_。\n\n_+4:_凝滞状态最多持续_100回合_。\n\n当有盟友处于凝滞状态时,牧师还可施放呼神护卫以再次召唤盟友,或施放血色羁绊以提前获得法术效果。然而,凝滞状态下的盟友无法受益于血色羁绊的法术效果。 +actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.stasis.title=时间扭曲 +actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. #universal @@ -1330,13 +1339,6 @@ actors.mobs.npcs.blacksmith.cant_enter_old=那片区域在这场游戏中不可 actors.mobs.npcs.blacksmith.def_verb=格挡 actors.mobs.npcs.blacksmith.desc=这个巨魔铁匠看起来和任何其他巨魔一样:又高又瘦,皮肤的色泽和纹理都像是石头。这位巨魔铁匠正捏着一把与其体形极其不符的小锤子不停地修修补补。 -##old blacksmith quest dialogue from pre-v2.2.0 -actors.mobs.npcs.blacksmith.gold_1=嘿,人类!不想当个没用的废物,对吗?拿着那个镐子然后给我挖点_暗金矿,15块_就够了。什么?要我如何报答你?真贪心...\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你运气有多好吧,我可是这附近唯一的铁匠。 -actors.mobs.npcs.blacksmith.blood_1=嘿,人类!不想当个没用的废物,对吗?拿着那个镐子然后用它_杀只蝙蝠_,我需要镐头上沾着的血。什么?要我如何报答你?真贪心...\n\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你运气有多好吧,我可是这附近唯一的铁匠。 -actors.mobs.npcs.blacksmith.gold_2=暗金矿。15块。说真的,有那么难? -actors.mobs.npcs.blacksmith.blood_2=我说了我需要镐子沾上蝙蝠血。赶紧! -actors.mobs.npcs.blacksmith.completed=噢,你终于回来了...算了,总比回不来好。 - actors.mobs.npcs.ghost.name=悲伤幽灵 actors.mobs.npcs.ghost.rat_1=你好,%s...曾经我像你一样——既强大又自信...但我被一个邪恶的野兽杀死了...我不能离开这个地方...直到我完成我的复仇...杀死_腐臭老鼠_,就是它夺走了我的生命...\n\n它就在这层...四处散播污秽..._小心它的周边的臭云以及带有腐蚀性的撕咬,它产生的粘液可溶于水..._ actors.mobs.npcs.ghost.rat_2=请帮助我...杀了那个令人憎恶的东西...\n\n_在水附近与它战斗...躲开它的臭气..._ @@ -1366,9 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=小恶魔在恶魔大厅的入口前摆了 actors.mobs.npcs.mirrorimage.name=镜像 actors.mobs.npcs.mirrorimage.desc=这个幻像和你非常相似,甚至还装备着你当前的武器和护甲。\n\n镜像会猎寻敌人,并用它们的镜像武器对其发动攻击。镜像武器的使用方式与特性和你手中的一样,但造成的伤害会低些。镜像刚生成时几乎是隐形的,但攻击后会显形。\n\n镜像有一定的攻击能力,但本身非常脆弱,受到伤害就会瞬间消散。 +actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. + +actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. actors.mobs.npcs.prismaticimage.name=虹光幻像 actors.mobs.npcs.prismaticimage.desc=这个闪烁着虹光的幻像和你非常相似,甚至还装备着你当前的武器和护甲。\n\n虹光守卫会追击敌人并吸引仇恨,进而用其强化的防御力和生命值分担火力。虽然它不似镜像那般有攻击性,但它生命值更高,还具有基于你护甲的防御增益。\n\n当幻像生命降至0时,它将保持一段时间的存在,在此期间仍能被治愈。当周围没有敌人时,幻像会消散并依附其主人身上。 +actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. actors.mobs.npcs.ratking.name=鼠王 actors.mobs.npcs.ratking.not_sleeping=我可不是在睡觉! @@ -1386,6 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=这只老鼠比普通的啮齿小鼠大一 actors.mobs.npcs.ratking.desc_birthday=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的绿色派对帽,而不是它常戴的皇冠。祝鼠王生日快乐! actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的节日帽,而不是常戴的皇冠。假日快乐! actors.mobs.npcs.ratking.desc=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的皇冠。 +actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. actors.mobs.npcs.sheep.name=绵羊 actors.mobs.npcs.sheep.baa!=咩! @@ -1394,6 +1401,7 @@ actors.mobs.npcs.sheep.baa.=咩。 actors.mobs.npcs.sheep.baa...=咩... actors.mobs.npcs.sheep.def_verb=格挡 actors.mobs.npcs.sheep.desc=这是一只魔法绵羊。为什么叫它魔法绵羊?因为你杀不死它。它只会站在那里直到它消失,它会做的事情只有边反刍边对你翻白眼。 +actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. actors.mobs.npcs.shopkeeper.name=店主 actors.mobs.npcs.shopkeeper.thief=小偷,小偷! @@ -1441,6 +1449,7 @@ actors.mobs.acidic.desc=这种巨大的节肢类恶魔生物不会选择近身 actors.mobs.albino.name=白化老鼠 actors.mobs.albino.desc=这是一种珍稀的啮齿小鼠,有着纯白色的毛皮和锯齿状的牙齿。 +actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.armoredstatue.name=装甲石像 actors.mobs.armoredstatue.desc=你本以为这只是地牢里又一尊静伫的石像,但它泛着红光的眼睛出卖了它。\n\n石像装备着精良的护甲,看上去相当坚硬,估计会很难对付。 @@ -1455,6 +1464,7 @@ actors.mobs.bat.desc=这些敏捷且坚韧的洞穴穹顶生物比看上去可 actors.mobs.bee.name=金色蜜蜂 actors.mobs.bee.desc_honey=尽管金色蜜蜂体型不大,但它们也会尽全力守卫自己的家园。这只蜜蜂受过你的安抚,似乎愿意追随你。 actors.mobs.bee.desc=尽管金色蜜蜂体型不大,但它们也会尽全力守卫自己的家园。这只蜜蜂非常疯狂,你最好和它保持距离。 +actors.mobs.bee.discover_hint=You can find this character with a specific item. actors.mobs.brute.name=豺狼暴徒 actors.mobs.brute.enraged=激怒 @@ -1465,6 +1475,7 @@ actors.mobs.brute$bruterage.desc=这个豺狼暴徒已经濒临死亡,但它 actors.mobs.causticslime.name=蚀化史莱姆 actors.mobs.causticslime.desc=这个史莱姆似乎已经被下方渗透的黑暗能量完全侵蚀了。它已经失去了体表原有的绿色光泽,并且在不断滴落腐蚀淤泥。 +actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. actors.mobs.crab.name=下水道螃蟹 actors.mobs.crab.desc=这些巨型的螃蟹位居下水道食物链的顶端。它们行动极其迅速且其厚重的甲壳能承受沉重的打击。 @@ -1472,6 +1483,7 @@ actors.mobs.crab.desc=这些巨型的螃蟹位居下水道食物链的顶端。 actors.mobs.crystalguardian.name=水晶守卫 actors.mobs.crystalguardian.def_verb=格挡 actors.mobs.crystalguardian.desc=这种巨大的水晶守卫若不是眼中泛着明光,看起来和雕像几乎没有区别。因为身体由硬化的水晶构成,它们行动不便但异常坚固。所以_最好别打扰它们在水晶洞窟中的酣眠_。\n\n由于水晶守卫体型庞大,其在狭隘的地形移动时,速度会非常慢。它们还无比坚韧,无法被彻底杀死。它们被击败后会暂时失能,但不一会便会卷土重来。 +actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalmimic.name=水晶宝箱怪 actors.mobs.crystalmimic.ate=水晶宝箱怪吃掉了你的%s! @@ -1482,10 +1494,12 @@ actors.mobs.crystalspire.name=水晶尖塔 actors.mobs.crystalspire.warning=你感受到了被敲打的水晶上传来的颤动。再继续敲下去肯定会引祸上身... actors.mobs.crystalspire.alert=水晶的颤动愈演愈烈,隆隆声响彻整个矿洞! actors.mobs.crystalspire.desc=这座巨型尖塔由无比坚硬的水晶构成,很可能是矿洞中所有奇怪水晶生物的来源。常规武器无法对它造成伤害,所以你得用镐子来拆毁它。\n\n_动手破拆之前,要为硬仗做好准备。_拆除如此硕大的一块水晶可需要花费不少时间,而且很难不被打扰。尖塔本身也可能拥有防御机制。_或许尖塔的攻击可被利用于对付它的爪牙。_ +actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=水晶灵簇 actors.mobs.crystalwisp.beam_kill=你死于光束... actors.mobs.crystalwisp.desc=一小块愤怒的硬化水晶飘浮在空中,泛着明亮的光。它虽然不算强,但只要有机会,就会射出光束伤害你。\n\n这种灵簇足够小巧,故而可以轻松飞越水晶尖刺,但其射出的光束不可以。 +actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. actors.mobs.demonspawner.name=恶魔血巢 actors.mobs.demonspawner.on_death=此处的恶魔能量似乎随着血巢的毁灭而有所减弱。 @@ -1541,6 +1555,7 @@ actors.mobs.ebonymimic.reveal=那里有一个宝箱怪! actors.mobs.ebonymimic.hidden_name=可疑的轮廓 actors.mobs.ebonymimic.hidden_desc=那里似乎有什么东西,但它几乎是完全透明的。 actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪凭借其隐匿能力使自身近乎隐形。它们会在冒险家可能交互的事物之上设伏诱敌,攻其不备。与此同时,它们体内也含有其专属的战利品。若能识破其伪装,其攻防能力与普通宝箱怪无异。但若稍有不慎,其出其不意的伏击足以致命。 +actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. actors.mobs.elemental$fireelemental.name=火焰元素 actors.mobs.elemental$fireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n火焰元素是一种常见的借助火焰之力攻击的元素生物。它的近战攻击能点燃目标,有时也会向远处目标发射火焰弹。 @@ -1549,6 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=新生元素正在蓄能! actors.mobs.elemental$newbornfireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n这只火焰元素刚刚被召唤出来,但同样很危险! actors.mobs.elemental$newbornfireelemental.desc_boss=由于其本质是狂暴的召唤物,这个元素的火攻方式只有通过1回合的蓄能喷出不精准的焰浪。 actors.mobs.elemental$newbornfireelemental.desc_ally=由于这个元素是由晶柱召唤而来,故而对火焰有更好的控制。它没法施展远距离攻击,但仍然可以通过近战攻击引燃敌人。 +actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. actors.mobs.elemental$frostelemental.name=冰霜元素 actors.mobs.elemental$frostelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n冰霜元素是一种常见的借助冰霜之力弱化敌人的元素生物。它的近战攻击和不常用的远程攻击都会使敌人陷入冻伤。它的冰霜之力对水上的敌人效果更强。 actors.mobs.elemental$shockelemental.name=电光元素 @@ -1562,6 +1578,7 @@ actors.mobs.eye.desc=邪眼是一种充斥着恶魔能量的飘浮球形生物 actors.mobs.fetidrat.name=腐臭老鼠 actors.mobs.fetidrat.desc=这只老鼠很不对劲。它油腻的黑毛和腐烂的皮肤与你之前见过的健康老鼠很不同。浅绿色的眼睛让它显得更具威胁。\n\n这只老鼠周围盘绕着一片可怕恶臭,靠近时臭气尤为浓烈。\n\n黑色的淤泥从它的嘴中流出。淤泥腐蚀掉了地砖,但遇水似乎就会溶解。 +actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. actors.mobs.fungalcore.name=蘑菇菌核 actors.mobs.fungalcore.desc=这株硕大无比的蘑菇想必就是洞穴中异常蘑菇活性的源头了。 @@ -1578,6 +1595,13 @@ actors.mobs.ghoul.desc=由于矮人社会的衰亡和矮人新王的独权专行 actors.mobs.gnoll.name=豺狼巡查 actors.mobs.gnoll.desc=豺狼人是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有暴徒强壮,也赶不上萨满聪明。 +actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... +actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! +actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. +actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! + actors.mobs.gnollgeomancer.name=豺狼地卜师 actors.mobs.gnollgeomancer.warning=地卜师快醒了,先确保你已准备万全再继续! actors.mobs.gnollgeomancer.alert=地卜师已被惊醒!整个矿洞的结构似乎都随着它癫狂尖啸着的跃离改变了! @@ -1587,18 +1611,22 @@ actors.mobs.gnollgeomancer.desc=这只身形魁梧的老豺狼人必定是此处 actors.mobs.gnollgeomancer.desc_armor=地卜师周身环绕着一层磐岩护盾。_你必须用镐子近身破坏岩盾才能进一步伤害地卜师本体。_ actors.mobs.gnollgeomancer.desc_armor_sapper=_一旁的豺狼工兵正握持着一个看起来能强化地卜师磐岩护盾的装置,现在的地卜师免疫一切伤害!_ actors.mobs.gnollgeomancer.desc_sleeping=这只身形魁梧的豺狼萨满周身环绕着一层磐岩,看似一尊雕像。然而仔细观察才发现,这些磐岩是随着老豺狼人的呼吸而律动的流形护盾。它能凭借这种防护不会受到任何伤害,因而在这乱石林立之处悠然休憩。\n\n手中的镐子应该可以击破他的磐岩护盾,但是_此战必须做好充足准备_。地卜师必定是此处豺狼人的领袖,还是此处土灵魔法的根源。_最好能在挑战他前先击败周围散布的其他豺狼人。_ +actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollguard.name=豺狼守卫 actors.mobs.gnollguard.def_verb=格挡 actors.mobs.gnollguard.spear_warn=豺狼人用矛尖打出残暴的一击! actors.mobs.gnollguard.desc=这只高大健壮的豺狼人操使着长矛和盾牌,但没有戴头盔。这些守卫似乎在为晋升成暴徒而训练,并为保护矿洞不受野兽侵扰在此执勤。\n\n豺狼守卫身强力壮,单手就能挥舞长矛,不过使得不算太好。_它需要相当开阔的施展空间才能进行长距离攻击。一旦被人欺身而上,长矛施展不开便会威力大减。_ actors.mobs.gnollguard.desc_armor=_一旁的豺狼工兵正握持着一个看起来能赋予这个守卫大地护甲的装置,大幅减少它受到的伤害。_ +actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnollsapper.name=豺狼工兵 actors.mobs.gnollsapper.desc=这只豺狼人矮小虚弱但机智。它长有浅色皮毛,携带着装满各种小工具的挎包。它们似乎在此协助勘探和开采暗金矿,并配有豺狼守卫贴身保护。它们虽然能够近战,但是攻击力弱得可怜,不比豺狼巡查强。\n\n相比于直接搏斗,豺狼工兵更喜欢用它们携带的各类装置操纵周遭岩石来攻击。它们只是依靠工具抛掷岩石,而不掌握有土灵魔法。_应该有很多方式可以利用它们的攻击来反击它们和其余的守卫。_ +actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. actors.mobs.gnolltrickster.name=豺狼诡术师 actors.mobs.gnolltrickster.desc=即使以豺狼人的标准来看,这个生物也非常的诡异。它佝偻着腰,鬼鬼祟祟地行进着,大嘴咧开,露出邪恶的笑容,肩上挂着的挎包鼓得同摇篮一般。它的眼瞳中混杂着恐惧与兴奋。\n\n它的挎包里有一大批粗制滥造的飞镖,其上似乎涂有着各种有害物质。 +actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. actors.mobs.goldenmimic.name=黄金宝箱怪 actors.mobs.goldenmimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黄金宝箱怪是试图吸引顶尖冒险家的强大宝箱怪。它们拥有更丰厚的财宝,但比起普通的宝箱怪也更为强大。 @@ -1621,16 +1649,22 @@ actors.mobs.greatcrab.name=巨钳螃蟹 actors.mobs.greatcrab.noticed=巨蟹用它硕大的钳子格挡了这次攻击。 actors.mobs.greatcrab.def_verb=格挡 actors.mobs.greatcrab.desc=这只螃蟹可以称得上是下水道螃蟹中的巨无霸。它的蓝色甲壳上布满了裂纹和藤壶,足以证明其经历的无数岁月。它爬行缓慢,那只巨大的钳子让它难以保持平衡。\n\n尽管这螃蟹只剩下一边的钳子,但钳子的个头完全弥补了这点不足。螃蟹只要发现危险就会把爪子举在身前,利用坚不可摧的甲壳进行防御。不过螃蟹无法格挡未察觉的攻击,也无法同时格挡多个敌人的进攻。 +actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. actors.mobs.guard.name=监狱守卫 actors.mobs.guard.scorpion=给我过来! actors.mobs.guard.def_verb=格挡 actors.mobs.guard.desc=这些守卫虽曾是监狱的管理者,但现在已经和那些罪犯没什么区别了。它们蹒跚的步伐如同僵尸一般,毫无思绪地四处寻找不属于这片区域的生物,比如你!\n\n他的腰胯上缠有铁链,也许会用其将敌人拉至身前。 +actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... + actors.mobs.mimic.name=宝箱怪 actors.mobs.mimic.reveal=这是一个宝箱怪! actors.mobs.mimic.hidden_hint=这个宝箱看上去有些不对劲...上前直接打开似乎不太合适。 actors.mobs.mimic.desc=宝箱怪是一种能随意改变外形的生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n宝箱怪具有较强的攻击力,但也通常拥有比普通箱子更多的财宝。 +actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.necromancer.name=死灵法师 actors.mobs.necromancer.desc=这些黑暗魔法的学徒大量涌入监狱,因为这里是它们磨练死灵法术的最佳地点。\n\n死灵法师通过召唤并加强骷髅作战。死灵法师被击杀后,其召唤的骷髅也会消散。 @@ -1640,11 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=这个骷髅是被死灵法师召唤 actors.mobs.mob.died=你依稀听到远处有什么东西死掉了。 actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=死于:%s +actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. actors.mobs.monk.name=矮人武僧 actors.mobs.monk.def_verb=格挡 actors.mobs.monk.parried=招架 -actors.mobs.monk.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城中游荡。\n\n矮人武僧既不披甲亦不执械,仅仅依靠自己的徒手格斗技巧退敌。凝神的武僧必定会招架一次来袭的物理攻击,哪怕是必中的攻击。武僧在移动时能更快地凝神,在战斗中就相对慢些。 +actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.monk$focus.name=凝神 actors.mobs.monk$focus.desc=这个武僧已经完全集中于目标的一举一动,似乎能预料到目标的下一步动作。\n\n处于凝神状态的角色必定会招架下一次物理攻击,哪怕是必中的攻击。招架攻击会消耗掉武僧的凝神,他们需要重新凝神以招架下次攻击。武僧在移动时可以更快地凝神。 @@ -1654,6 +1689,7 @@ actors.mobs.phantompiranha.desc=幻影食人鱼是巨型食人鱼的一个罕见 actors.mobs.piranha.name=巨型食人鱼 actors.mobs.piranha.desc=这些肉食性鱼类不是地下水池中的天然生物。它们被专门培育用来保护被水淹没的储藏室。 +actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.pylon.name=能量塔 actors.mobs.pylon.desc_inactive=这是一座用于分配区域内机械用电的能量塔。\n\n这座能量塔未被激活,目前无法受到任何伤害。 @@ -1668,15 +1704,17 @@ actors.mobs.ripperdemon.desc=这种恐怖的生物是恶魔利用这里残留的 actors.mobs.rotheart.name=腐莓核心 actors.mobs.rotheart.desc=腐莓的果实与众不同。一般的果实会腐败并化作养分,但腐莓果实会生长、硬化,并包裹住种子。果实为长在其内的器官提供保护。这种巨大球体被视为成熟腐莓植株的核心。 +actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. actors.mobs.rotlasher.name=腐莓触手 actors.mobs.rotlasher.desc=腐莓触手是成熟腐莓根系的一部分,也是其主要自卫手段。触手没有视力,且固扎土中不能移动。但是当周边出现威胁时,只需先花费片刻感知到目标,随后便会发动猛攻。当附近没有敌人时,它们将静止不动,试图将自己融入周遭植被中。 +actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. actors.mobs.scorpio.name=巨蝎 actors.mobs.scorpio.desc=这种巨大的节肢类恶魔生物不会选择近身缠斗,它们更擅长在远处发射能够致残的锯齿钉刺。 actors.mobs.senior.name=武僧大师 -actors.mobs.senior.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城中游荡。\n\n这个武僧掌握了精深的格斗技巧,相较于普通的武僧,他能在移动时更快地凝神。凝神的武僧必定会招架一次来袭的物理攻击,哪怕是必中的攻击。武僧在移动时能更快地凝神,在战斗中就相对慢些。 +actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. actors.mobs.shaman.name=豺狼萨满 actors.mobs.shaman.bolt_kill=你死于魔能射弹... @@ -1711,6 +1749,7 @@ actors.mobs.statue.name=活化石像 actors.mobs.statue.def_verb=格挡 actors.mobs.statue.desc=你本以为这只是地牢里又一尊静伫的石像,但它泛着红光的眼睛出卖了它。 actors.mobs.statue.desc_weapon=虽然雕像本身是石制的,但它装备着的_%s_看起来是真家伙。 +actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.succubus.name=魅魔 actors.mobs.succubus.desc=魅魔是一种善于操纵敌人的精神的变形恶魔。这一只化为了哥特风的苍白人形,或许是为了吸引矮人术士?\n\n在攻击时,魅魔能够暂时魅惑目标,使其无法直接攻击魅魔本身。魅魔在攻击被魅惑的目标时能吸取其生命精华。 @@ -1754,6 +1793,7 @@ actors.mobs.warlock.desc=当矮人的兴趣从工程建设转向奥秘学术时 actors.mobs.wraith.name=怨灵 actors.mobs.wraith.desc=怨灵是来自于墓穴中渴望复仇的罪人之魂。作为飘渺的非实体很难被正常武器击中。 +actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=我 看 见 你 了 @@ -1789,7 +1829,7 @@ actors.mobs.yogfist$darkfist.teleport=暗影之拳在一片使你光源熄灭的 actors.mobs.yogfist$darkfist.desc=暗影之拳是由纯粹的暗能量形成的。它能在每回合射出强大的暗黑法术!这些法术除了造成大量伤害外,还会削弱你的光源。暗影之拳为了逃脱还能瞬间使全场陷入一片漆黑!\n\n暗影之拳在近战中并没有特殊能力。 -actors.char.kill=%s杀害了你... +actors.char.kill=%s杀害了你.... actors.char.defeat=你击败了%s。 actors.char.def_verb=闪避 actors.char.invulnerable=无敌 diff --git a/core/src/main/assets/messages/items/items_be.properties b/core/src/main/assets/messages/items/items_be.properties index 0b46dd43b..314360e7f 100644 --- a/core/src/main/assets/messages/items/items_be.properties +++ b/core/src/main/assets/messages/items/items_be.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Ваша браня праклятая, пагэт items.armor.armor.cursed=Вы адчуваеце недабрую магію, якая прытаілася ў гэтай брані. items.armor.armor.weak_cursed=Нават калі браня праклятая, вы можаце зняць яе. items.armor.armor.not_cursed=Гэты даспех не пракляты. -items.armor.armor.seal_attached=Зламаная пячатка Ваяра прымацавана да гэтай брані. Яна дае да _%dшчыта_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=руна items.armor.armor$glyph.killed=%s забівае вас... items.armor.armor$glyph.rankings_desc=Забіты эфектам гліфы +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=ВЫБЕРЫЦЕ ЗДОЛЬНАСЦЬ items.armor.classarmor.ac_transfer=ПЕРАНОС @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Магія кароны Караля Два items.armor.classarmor.transfer_prompt=Выберыце браню items.armor.classarmor.transfer_cancel=Адмяніць items.armor.classarmor.transfer_complete=Ўласцівасці вашай гераічнай броні былі перанесены! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=hero's vestments items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. items.armor.clotharmor.name=тканы даспех items.armor.clotharmor.desc=Гэтая лёгкая браня забяспечвае мінімальную абарону. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=нагруднік героя items.armor.duelistarmor.desc=Пакуль надзетыя гэтыя браня і плашч, Фехтавальшчыца можа выкарыстоўваць асаблівую здольнасць. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Плашчу патрабуецца яш items.artifacts.cloakofshadows.cursed=Вы не можаце выкарыстоўваць пракляты плашч. items.artifacts.cloakofshadows.no_charge=Ваш плашч недастаткова зараджаны, каб яго можна было выкарыстоўваць. items.artifacts.cloakofshadows.desc=Бясцэнны чароўны плашч, шмат гадоў таму скрадзены Разбойнікам з каралеўскай зброевай. Той, хто носіць плашч, можа на кароткі час станавіцца нябачным.\n\nЧым больш плашч выкарыстоўваецца. тым мацней ён становіцца, дазваляючы Разбойніку станавіцца нябачным часцей і на большы тэрмін. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Ваш плашч цалкам разрадзіўся. items.artifacts.cloakofshadows$cloakstealth.levelup=Ваш плашч стаў мацней! items.artifacts.cloakofshadows$cloakstealth.name=маскіроўка @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Зданя не асабліва м items.artifacts.driedrose$wndghosthero.weapon_prompt=Выберыце зброю items.artifacts.driedrose$wndghosthero.armor_prompt=Выберыце браню items.artifacts.driedrose$wndghosthero.cant_unique=Прывід не здольны выкарыстоўваць унікальныя прадметы. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Вам нічога толкам не вядома аб гэтым прадмеце. -items.artifacts.driedrose$wndghosthero.cant_cursed=Зданя не стане выкарыстоўваць пракляты прадмет. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Зданя занадта слабае, каб выкарыстоўваць гэта. ##ghost hero items.artifacts.driedrose$ghosthero.name=сумны здань items.artifacts.driedrose$ghosthero.def_verb=пазбягае +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Рады зноў табе бачыць, %s. items.artifacts.driedrose$ghosthero.introduce=Мой дух звязаны з гэтай ружай. Яна была вельмі дарагая мне - гэта падарунак ад вельмі важнага для мяне чалавека, чыю любоў я пакінуў на паверхні.\n\nЯ не магу да яго вярнуцца, але дзякуючы табе ў мяне з'явіўся другі шанец завяршыць свой шлях. Я адкажу на твой кліч і буду біцца за цябе, калі змагу.\n\nПакуль ружа ў цябе, я магу чуць твой голас, такім чынам ты можаш выкарыстоўваць яе, каб накіраваць мяне здалёк.\n\nСпадзяюся, ты справішся там, дзе не справіўся я... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Вы не можаце прамоўвіць г items.artifacts.holytome.cursed=Вы не можаце выкарыстоўваць праклятае пісанне. items.artifacts.holytome.levelup=Святое пісанне стала мацней! items.artifacts.holytome.desc=Святое пісанне служыць цэнтрам чароўнай магіі Святара. Выкарыстанне пісання дазваляе яму прамаўляць магічныя заклінанні.\n\nПа меры таго, як Святар будзе выкарыстоўваць пісанне, яно будзе станавіцца ўсё больш магутным. Гэта павялічыць колькасць максімальных зарадаў і трохі павялічыць хуткасць перазарадкі. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=рог дабрабыту items.artifacts.hornofplenty.ac_snack=ПАЧАСТАВАЦЦА @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Скрутак, дададзе ###bags items.bags.bag.name=заплечнік +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=пояс для зелляў items.bags.potionbandolier.desc=Гэты тоўсты пояс для зелляў аблягае вашы грудзі, як патранташ. На ім шмат ізаляваных папружак для захоўвання флаконаў з зеллямі і вадкім металам.\n\nВашыя зеллі будуць надзейна захаваны ад холаду. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Раней гэты футляр выкарысто items.bags.velvetpouch.name=аксамітны мяшочак items.bags.velvetpouch.desc=У гэтай невялікай сумачцы з аксаміту можна захоўваць мноства дробных прадметаў, такіх як насенне, рунныя камяні і алхімічныя інгрыдыенты. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=чароўны чахол items.bags.magicalholster.desc=Гэты зачараваны чахол, зроблены з шкуры нейкага экзатычнага звера, дазваляе захоўваць у ім велізарную колькасць кідальнай зброі.\n\nДастаткова проста запусціць руку ў чахол, і вы заўсёды дастанеце менавіта тое, што шукалі.\n\nДзякуючы магіі чахла, палачкі, якія захоўваюцца ў ім, будуць перазараджвацца трохі хутчэй, а кідальная зброя будзе даўжэй служыць. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Гэты зачараваны чахол, зро ###bombs items.bombs.arcanebomb.name=магічная бомба items.bombs.arcanebomb.desc=Гэтая бомба была нададзеная магічнымі ўласцівасцямі. Яе выбух будзе падобны з атакай напампаванага Смаўжа і нанясе _%1$d-%2$d магічных страт_ усяму у адлегласці 2 клетак. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=бомба items.bombs.bomb.ac_lightthrow=ПАДПАЛІЦЬ І КІНУЦЬ @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Дзве здаравенныя парахав items.bombs.firebomb.name=запальная бомба items.bombs.firebomb.desc=Гэтая мадыфікаваная бомба мае павялічаны радыўс выбуху, які нанясе _%1$d-%2$d страт_ і падпаліць найбліжайшыя две клеткі. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=светлавая граната items.bombs.flashbangbomb.desc=This customized bomb will erupt into a blast of light, sound, and electricity when it explodes. Anything within 2 tiles will take _%1$d-%2$d damage_ from the explosion, an additional 25%% damage from the electricity, and be stunned for 10 turns. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=бомба замарожвання items.bombs.frostbomb.desc=This bomb has been modified to explode in a larger area, dealing _%1$d-%2$d damage_ and spreading a sustained gust of freezing air within 2 tiles. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=асвячоная бомба items.bombs.holybomb.desc=Гэта бомба была мадыфікаваная такім чынам, каб пры выбуху выпраменьваць ўспышкі святой энергіі ў адлегласці 2 клетак. Яна нанясе _%1$d-%2$d страт_ усяму навокал, а нежыць і дэманы атрымаюць дадатковыя 50%% страт ад свету. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=шумавая бомба items.bombs.noisemaker.desc=Гэтая мадыфікаваная бомба будзе безупынна выдаваць шум, калі кнот дагарыць. Калі што-небудзь закране бомбу, яна тут жа выбухне і нанясе _%1$d-%2$d страт_ усяму ў адлегласці 2 клетак. items.bombs.noisemaker.desc_burning=Генератар шуму цікае. Выбух адбудзецца, калі што-небудзь наблізіцца на дастатковую адлегласць! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=дымавая бомба items.bombs.smokebomb.desc=Гэтая бомба перапрацавана такім чынам, каб вы вывергнуць густое воблака атрутнага газу падчас выбуху. Сам выбух нанясе _%1$d-%2$d страт_, а газ распаюсюдзіцца ў адлегласці 2 клетак. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=аднаўляючая бомба items.bombs.regrowthbomb.desc=Гэтая мадыфікаваная бомба замест выбуху распырсквае асаблівую вадкасць на адлегласці 3 клетак, якая вылечыць вас і вашых саюзнікаў, а таксама справакуе паскораны рост траў і раслін. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=асколачная бомба items.bombs.shrapnelbomb.desc=Гэтая бомба была напоўнена аскепкамі DM-300, якія разляцяцца ва ўсе бакі пры выбуху і нанясуць _%1$d-%2$d страт_ усяму ў велізарным радыусе вакол бомбы. Лепш схавацца за што-небудзь перад выбухам... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=ваўняная бомба items.bombs.woollybomb.desc=Гэтая бомба стварае шырокае поле чароўных авечак пасля выбуху, які нанясе _%1$d-%2$d страт_ усяму ў адлегласці 2 клетак. Авечкі не дазволяць каму-небудзь прайсці і будуць стаяць вельмі доўга! Праўда, у прысутнасці моцных ворагаў яны будуць знікаць хутчэй, і іх можна адагнаць пры ўзаемадзеянні з імі. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=падземная ягада items.food.berry.eat_msg=Гэта ягада была смачнай! items.food.berry.desc=Невялікая ягада, знойдзеная Паляўнічай сярод расліннасці. Яе можна вельмі хутка з'есці. Яна папаўняе невялікую колькасць сытасці, а таксама можа ўтрымліваць карыснае насеньне! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=Пустафрукт items.food.blandfruit.cooked=звараны пустафрукт @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Пустафрукт лопнуў пры ўд items.food.chargrilledmeat.name=прасмажанае мяса items.food.chargrilledmeat.desc=Пахне як нядрэнны стейк. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=рацыён ежы items.food.food.ac_eat=З'ЕСЦІ @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Вы адчуваеце, што ваша ску items.food.frozencarpaccio.refresh=Асвяжальна! items.food.frozencarpaccio.better=Вы адчуваце сябе лепей! items.food.frozencarpaccio.desc=Гэта кавалак наскрозь прамарожанага мяса. Яго можна есць толькі наразаючы тонкімі лустачкамі, як карпача. Зрэшты, так яно атрымліваецца на смак нават лепш, чым звычайна. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=мясны пірог items.food.meatpie.eat_msg=Гэтая ежа была неварагодна смачная! items.food.meatpie.desc=Апетытны пірог, поўны смачнага мяса. Такі ласунак здольна насыціць куды лепш любой іншай ежы. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=загадкавае мяса items.food.mysterymeat.eat_msg=Гэта ежа была... дзіўнай на смак. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Вы не адчуваеце ног! items.food.mysterymeat.not_well=Вам дрэнна. items.food.mysterymeat.stuffed=Вы наеліся. items.food.mysterymeat.desc=Ешце на свой страх і рызыку! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=мяса items.food.phantommeat.name=прывіднае мяса items.food.phantommeat.desc=Вялікі і бліскучы напаўпразрысты стейк, выразаны з прывіднай піранні. Гэта чароўнае мяса не мае патрэбы ў прыгатаванні і валодае ахоўнымі уласцівасцямі ў дадатак да вялікай пажыўнасці. Аднаго кавалачка хопіць, каб цалкам насыціць вас, зацягнуць раны і вылечыць ад шкодных эфектаў. Акрамя таго, мяса зробіць вас нябачным і накладзе эфект дубовай скуры. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=пірог items.food.pasty.fish_name=рыба на пару @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Трохі лішку рыбы з вашаг items.food.smallration.name=зрэзаны рацыён items.food.smallration.eat_msg=Гэта ежа была нармальнай, але нічога асабістага. items.food.smallration.desc=Ён выглядае як звычайны рацыён, але паменш. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=тушанае мяса items.food.stewedmeat.eat_msg=Гэта ежа была нармальнай, але нічога асабістага. items.food.stewedmeat.desc=Тушанае мяса ачышчана ад любой інфекцыі і паразітаў. Яго можна спакойна ёсць. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=малы рацыён items.food.supplyration.desc=Гэты рацыён быў пакінуты ў падзямеллі Гільдыяй Злодзеяў для іх саміх. Малы рацыён спецыяльна распрацаваны, каб яго можна было есці на хаду і выкарыстоўваць пры звычайных крадзяжах.\n\nХоць гэта насычае вас не так моцна, як звычайны рацыён, яго можна з'есці хутка, ён забяспечвае невялікае прамое ацаленне і аднаўляе зарад Плашча Ценяў Разбойніка. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Не, я перадумаў items.potions.potion.sure_drink=Вы ўпэўненыя, што жадаеце выпіць гэта зелле? У большасці выпадкаў, варта кінуць ім у каго-небудзь іншага. items.potions.potion.sure_throw=Вы ўпэўненыя, што хочаце кінуць гэта зелле? Магчыма, яго лепш выпіць. items.potions.potion.shatter=Бутэль разлятаецца на дробныя аскепкі, а яе змесціва без усякага эфекту расцякаецца па падлозе. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=зелле items.potions.potion$seedtopotion.name=Выпадковае Зелле @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Разбіванне або адкаркоў ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=водны напой -items.potions.brews.aquabrew.desc=Пры разбурэнні шклянкі, гэты напой выкідвае брую вады пад ціскам пад сабою. Яе сілы хапае толькі на тое, каб нанесці страты вогненным ворагам, але яна таксама тушыць пажары і адкідвае персанажаў, якія знаходзяцца побач з месцам выбуху. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=напой Снежнай віхуры items.potions.brews.blizzardbrew.desc=Калі разбіць гэту шклянку, напой унутры выпусціць на свабоду віхор завеі, якая будзе хутка распаўсюджвацца, падобна газам, і замарожваць наваколле. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=нестабільны напой items.potions.brews.unstablebrew.desc=Гэты чароўны напой пераліваецца ўсімі колерамі вясёлкі.\n\nКалі яго выпіць або выплюхнуць, спрацуе эфект выпадковага зелля. Эфект заўсёды будзе карысным, калі вы яго вып'еце, і заўсёды шкодным, калі яго выплюхнуць. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=эліксір Містычнай брані items.potions.elixirs.elixirofarcanearmor.desc=Дадзены эліксір даруе доўгі супраціў магічным стратам таму, хто яго вып'е. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Гэта круглявая бу items.potions.exotic.exoticpotion.warning=Вы сапраўды хочаце адмяніць выкарыстанне гэтага зелля? Яно ўсё роўна будзе патрачана. items.potions.exotic.exoticpotion.yes=Так, я ўпэўнены items.potions.exotic.exoticpotion.no=Не, я перадумаў +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=Зелле Ачышчэння -items.potions.exotic.potionofcleansing.desc=Гэты магутны рэагент здольны цалкам нейтралізаваць любыя шкодныя ўздзеяння. Яго можна ўжываць як унутр, так і проста ў каго-небудзь кінуць. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=вычышчаны -items.potions.exotic.potionofcleansing$cleanse.desc=Гэты персанаж мае часовы імунітэт супраць любых шкодных эфектаў!\n\nХадоў засталося: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=Зелле Газа карозіі items.potions.exotic.potionofcorrosivegas.desc=Кідок або адкаркоўванне гэтай бутэлькі пад ціскам справакуе фарміраванне воблака з'едлівага газу колеру іржы. Яго канцэнтрацыя, аднак, будзе невысокая і воблака не занадта доўга пратрымаецца. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Калі кінуць гэта з ###quest items items.quest.ceremonialcandle.name=рытуальная свечка items.quest.ceremonialcandle.desc=Некалькі свечак, якія сляпіліся ў адну з-за выкарыстання.\n\nСамі па сабе яны бескарысныя, але калі выкарыстоўваць іх у пэўнай паслядоўнасці, яны здольныя сканцэнтраваць энергію, неабходную для рытуалу прызыву. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=прах мерцвяка items.quest.corpsedust.chill=Халадок прабягае па вашай спіне. items.quest.corpsedust.desc=Гэтая купка праху не моцна адрозніваецца ад любой іншай у гэтым падзямелле, але вы адчуваеце таящуюся ў ёй цёмную энергію.\n\nМабыць, лепш ад яе пазбавіцца, ды як мага хутчэй. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=руда цёмнага золата items.quest.darkgold.you_now_have=У вас %d цёмнага золата. items.quest.darkgold.desc=Гэты метал называецца цёмным не з-за яго колеру (які не адрозніваецца ад звычайнага золата), а з-за таго, што пры ўздзеянні сонечнага святла ён плавіцца.\n\nДумаю, не варта казаць, што цёмнае золата не вельмі цэніцца гарадскімі жыхарамі. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=дварфскі жэтон items.quest.dwarftoken.desc=Па невядомых прычынах многія дварфы і некаторыя з іх тварэнняў носяць з сабой гэтыя маленькія кавалачкі металу. Можа быць, гэта нейкія ўпрыгажэнні або апазнавальныя сімвалы... Хто іх зразумее, гэтых барадатых. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=попел элементаля items.quest.embers.desc=Асаблівы від попелу, які можна атрымаць толькі з маладых вогненных элементаль. Нават цяпер ён выпраменьвае цяпло. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=згустак слізі items.quest.gooblob.desc=Камячок, які застаўся пасля Смаўжа. Падобна на вялікі жалейны шарык, але вы б не рызыкнулі паспрабаваць яго на густ.\n\nСам па сабе ён бескарысны, але можа праявіць свае ўласцівасці ў камбінацыі з зеллем або бомбай. У крайнім выпадку, яго можна проста прадаць або канвертаваць ў энергетычныя крышталі. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=пракляты аскепак items.quest.metalshard.desc=Іржавы аскепак праклятага металу - гэта ўсё, што засталося ад DM-300. Вы адчуваеце ў ім ўтоеную цёмную магію.\n\nСам па сабе ён бескарысны, але можа праявіць свае ўласцівасці ў спалучэнні з бомбай або скруткам. У крайнім выпадку, яго можна проста прадаць або канвертаваць ў энергетычныя крышталі. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=кірка -items.quest.pickaxe.ac_mine=ЗДАБЫЦЬ -items.quest.pickaxe.no_vein=Побач няма жыл цёмнага золата. items.quest.pickaxe.ability_name=прабіць items.quest.pickaxe.ability_desc=Фехтавальшчыца можа _прабіць_ ворага кіркай. Гэта гарантуе трапленне, робіць мэту ўразлівай на 3 хады і наносіць _%1$d-%2$d страт_ ворагам з жорсткай скурай. items.quest.pickaxe.upgrade_ability_stat_name=Ability Damage items.quest.pickaxe.desc=Гэта трывалы і цяжкі драбільны інструмент. Вам не патрэбна экіпіраваць яе, каб бурыць сцены. Верагодна, у крайнім выпадку яго можна выкарыстоўваць як зброю. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=чэрап гіганцкага пацука items.quest.ratskull.desc=Дзіўна велізарны пацучыны чэрап. З яго выйшаў бы нядрэнны трафей, калі б вам было куды яго вешаць. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Дзіўна велізарны пацучыны чэ ###remains items.remains.remainsitem.ac_use=ВЫКАРЫСТАЦЬ +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=частка лука items.remains.bowfragment.desc=Гэты абломак дрэва калісьці быў часткай лука духу страчанай Паляўнічай. Вы ўсё яшчэ можаце адчуць, што ў гэтым фрагменце яшчэ засталося трохі прыроднай энергіі. Вы можаце выкарыстаць яго, каб вырасціць вакол сябе высокую траву. Аднак гэта прывядзе да знішчэння абломка. + items.remains.brokenhilt.name=зламаная рукаяць items.remains.brokenhilt.desc=This broken hilt looks like it came from a defeated Duelist's weapon. You can still feel a little martial power left in the hilt, you can use it to get a little bonus damage on your next two melee hits. Doing this will destroy the hilt however. + items.remains.brokenstaff.name=зламаны посах items.remains.brokenstaff.desc=Посах гэтага Мага быў зламаны напалову пасля таго, як яго ўладальнік сустрэў смерць. Вы ўсё яшчэ адчуваеце магічную энергію, якая засталася ў посаху. Вы можаце выкарыстаць яе, каб крыху павялічыць зарад сваіх палачак. Аднак гэта прывядзе да знішчэння посаху. + items.remains.cloakscrap.name=абрывак тканіны items.remains.cloakscrap.desc=Гэты абрывак напаўпразрыстай тканіны выглядае так, нібы зроблены з плашча ценяў Разбойніка. Вы ўсё яшчэ можаце адчуць, што ў ім засталося крыху містычнай энергіі. Вы можаце выкарыстаць гэта, каб трохі павялічыць зарад сваіх артэфактаў. Аднак гэта прывядзе да разбурэння тканіны. + items.remains.sealshard.name=аскепкi пячаткi items.remains.sealshard.desc=Гэтыя малюсенькія аскепкі чырвонага воску выглядаюць так, нібы з пячаткі загінуўшага Ваяра. Вы ўсё яшчэ адчуваеце, як сіла волі трымаецца на пячатцы. Вы можаце выкарыстоўваць яе, каб трохі абараніць сябе. Аднак гэта прывядзе да знішчэння аскепкаў пячаткi. + items.remains.tornpage.name=вырваная старонка items.remains.tornpage.desc=This page looks like it was ripped out of an expired Cleric's holy tome. There's still a little divine energy clinging to it, you can use it to regain a little bit of health. Doing this will destroy the torn page however. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=асаблівы скрутак БЕ items.scrolls.exotic.exoticscroll.odal=асаблівы скрутак ОДАЛ items.scrolls.exotic.exoticscroll.tiwaz=асаблівы скрутак ТЭЙВАЗ items.scrolls.exotic.exoticscroll.unknown_desc=Гэты чорны манускрыпт пакрыты незразумелымі святлівымі пісьмёнамі і зусім не падобны на звычайныя скруткі. Хто ведае, што будзе, калі прачытаць яго ўслых? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=скрутак Песні сірэны items.scrolls.exotic.scrollofsirenssong.prompt=Выберыце цэль @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Выберыце тале items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Выберыце новы талент замест таго, які быў метамарфазіраван. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Пры адказе скрутак Мэтамарфозаў будзе ўсё роўна выкарыстаны, вы упэўнены? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=ператварыць талент -items.scrolls.exotic.scrollofmetamorphosis.desc=Гэты скрутак змяшчае магутную магію метамарфозаў, якая будзе прыменена да заклінальніка замест прадмета. Магія дазволіць вам выбраць талент і замяніць яго адным з чатырох талентаў іншых класаў такога ж ўзроўню.\n\nГэты эфект можа прымяняцца толькі да талентаў класа, ня да талентаў падкласаў або здольнасцяў брані. Таленты, якія вы не можаце выкарыстоўваць не будуць дадзены для выбару. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=скрутак Містычнай энергіі items.scrolls.exotic.scrollofmysticalenergy.desc=Неўтаймаваная магічная сіла, складзеная ў гэтым манускрыпце, пры вызваленні будзе на працягу некаторага часу зараджаць экіпіраваныя артэфакты. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Гэты загавор надзеліць пр items.spells.spell.ac_cast=КІНУЦЬ items.spells.spell.no_magic=Вы не можаце выкарыстоўваць загаворы пад дзеяннем анцімагіі. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=уліванне магіі items.spells.magicalinfusion.inv_title=Зачараваць прадмет @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Гэты загавор ўтрымлівае час items.stones.inventorystone.ac_use=ВЫКАРЫСТАЦЬ items.stones.runestone$placeholder.name=рунны камень +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=камень Агрэсіі items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all items.stones.stoneofaugmentation.name=камень Балансу items.stones.stoneofaugmentation.inv_title=Збалансіраваць прадмет items.stones.stoneofaugmentation.desc=Гэты рунный камень надзелены магутнымі чарамі, якія могуць балансаваць экіпіроўку, павялічваючы адно з уласцівасцяў за кошт іншага.\n\nДля зброі ён дазваляе палепшыць альбо урон, альбо хуткасць атакі.\n\nДля даспехаў ён дазваляе палепшыць альбо абарону, альбо ўхіленне. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Што вы жадалі б палепшыць? items.stones.stoneofaugmentation$wndaugment.speed=Хуткасць items.stones.stoneofaugmentation$wndaugment.damage=Урон @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=This golden and black newt's eye is a common ingre items.trinkets.eyeofnewt.typical_stats_desc=Typically this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. items.trinkets.eyeofnewt.stats_desc=At its current level this trinket will reduce your vision range by _%1$s%%_, but will also grant you mind vision on enemies within _%2$d_ tiles. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=зуб міміка items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous. items.trinkets.mimictooth.typical_stats_desc=Typically this trinket will make all kinds of mimic _%1$sx_ more common and much more difficult to detect, but will also increase the amount of loot they drop. Each dungeon floor will also have a _%2$s%%_ chance to contain an extra stealthy ebony mimic. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=At its current level this trinket will make items.trinkets.mossyclump.name=глыба з мохам items.trinkets.mossyclump.desc=This clump of wet moss seems to hold onto its moisture no matter how hard you squeeze it. It seems to be magically tied to the dungeon itself, making grass and water more likely to appear. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=абрывак пергамента items.trinkets.parchmentscrap.desc=This little scrap of parchment looks like it came from a scroll. It has retained some of its magic, and it seems to be influencing weapons and armor found in the dungeon. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a moderately large amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=закамянелае насенне items.trinkets.petrifiedseed.desc=This seed has been fossilised, either by slow geological processes or by magic. The seed seems to be magically influencing the flora of the dungeon, occasionally replacing plant seeds with runestones. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=At its current level this trinket will make r items.trinkets.saltcube.name=salt cube items.trinkets.saltcube.desc=This large salt crystal was cut into an almost perfect cube shape, and it somehow managed to drain half the water from the alchemy pot instead of dissolving. It seems to be magically dehydrating and preserving the food you eat, extending the satiety you get, but also lessening your health restoration when not starving. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=shard of oblivion items.trinkets.shardofoblivion.desc=After stewing in the alchemy pot, this small shard of cursed metal has changed to be made of... nothing? Light seems to bend around it, and it hovers in place when you aren't holding it. The shard seems to be magically drawing power from your ignorance, so it's probably best to not think about it too much. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will in items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. items.trinkets.shardofoblivion.ac_identify=IDENTIFY items.trinkets.shardofoblivion.identify_prompt=Identify an Item -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=That item isn't ready to be identified yet. items.trinkets.shardofoblivion.identify=You identify the item! items.trinkets.shardofoblivion$wandusetracker.name=Unidentified Wand Used @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=At its current level this trinket will inc items.trinkets.wondrousresin.name=цудоўная смала items.trinkets.wondrousresin.desc=This shimmering blue resin appears to have the distilled essence of a cursed wand's magic. The magic from the alchemy pot has seemed to stabilize it somewhat, and it's now affecting your wands. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a moderately large amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=магічны каталізатар items.trinkets.trinketcatalyst.window_text=Калі вы дадаеце каталізатар, вада пачынае свяціцца. Паблізу ёсць некалькі прадметаў, якія вы маглі б напоўніць энергіяй і іх ператварыць у чароўную цацанку. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Гэты шар з чароўнай зала items.trinkets.trinketcatalyst$randomtrinket.name=random trinket items.trinkets.trinketcatalyst$randomtrinket.desc=One nearby item is stuck inside a pouch that you can't get open.\n\nThe alchemy process will dissolve the pouch away, but you won't know what trinket you'll get until you do it! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=цацка ###wands @@ -1540,9 +1599,11 @@ items.wands.wandoflivingearth.bmage_desc=Калі _Чараўнік_ трапі items.wands.wandoflivingearth.eleblast_desc=Стыхійны выбух з посаха жывой зямлі наносіць 50% страт і лечыць актыўнага землянога варта за кожнага ворага, па якому трапіў зарад. items.wands.wandoflivingearth$rockarmor.name=каменная браня items.wands.wandoflivingearth$rockarmor.desc=Магічныя камяні атачаюць ваша цела і спрабуюць абараніць вас пры варожай атацы, памяншаючы страты па вам на 50%%. Браня зніжаецца пры паглынанні страт.\n\nБрані засталося: %1$d\n\nКалі на вашым целе дастаткова камення, то наступнае выкарыстанне вашай палачкі жывой зямлі прымусіць камяні сабрацца ў варта, які будзе змагацца за вас.\n\nТрэба брані для прызыву варта: %2$d. +items.wands.wandoflivingearth$rockarmor.desc_many=This earthen guardian is also benefitting from Power of Many. Turns Remaining: %d. items.wands.wandoflivingearth$earthguardian.name=зямляны варт items.wands.wandoflivingearth$earthguardian.desc=The rocks from your wand of living earth have formed into a protective earthen guardian! This rocky protector will attack nearby enemies, which will force them to attack the guardian instead of you. When all nearby threats are gone, the guardian will re-form around you, and will return when you next use your wand. items.wands.wandoflivingearth$earthguardian.wand_info=The guardian's defensive power is tied to the level of your wand. It currently blocks _%1$d-%2$d damage._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=палачка магічнага стрэлу items.wands.wandofmagicmissile.staff_name=посах магічнага стрэлу @@ -1550,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Даволі простая палачка, items.wands.wandofmagicmissile.stats_desc=Кожны стрэл з гэтай палачкі наносіць _%1$d-%2$d урона_ і на некаторы час ўзмацняе іншыя палачкі, калі яна палепшана. items.wands.wandofmagicmissile.bmage_desc=Калі _Чараўнік_ трапіць па ворагу посахам магічнага стрэлу, усе яго палачкі атрымліваюць дадатковы зарад. items.wands.wandofmagicmissile.eleblast_desc=Стыхійны выбух з посаха магічнага стрэлу наносіць 50% страт і дае чараўніку 15 хадоў перазарадкі. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=магічны зарад items.wands.wandofmagicmissile$magiccharge.desc=Палачка магічнага стрэлу напоўніла вашыя палачкі энергіяй, павялічыўшы іх узровень.\n\nВашы палачкі палепшаны на: +%d.\n\nХадоў засталося: %s. @@ -1573,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Калі _Чараўнік_ трапіць items.wands.wandofregrowth.eleblast_desc=Стыхійны выбух з посаха аднаўлення аблытвае ворагаў і бязладна вырошчвае траву ў галіне выбуху. items.wands.wandofregrowth$dewcatcher.name=Расянка items.wands.wandofregrowth$dewcatcher.desc=Расянкі - дзіўныя расліны, якія напаўняюцца чароўнай расой. Каб не прыцягваць увагу, яны маскіруюцца пад траву, але іх выдаюць напоўненыя расой выпукласці. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Семяноўка items.wands.wandofregrowth$seedpod.desc=Семяноўкі - гэта чароўныя расліны, якія вырабляюць насенне іншых відаў раслін замест сваіх уласных. Нейкім чынам ім удаецца распаўсюджвацца, нягледзячы на адсутнасць уласнага насення. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Залаты Лотас items.wands.wandofregrowth$lotus.desc=The golden lotus is a mystical plant that can only be conjured by a powerful wand of regrowth. Its aura enhances all plants and plant effects, but it burns through its energy and dies after a short time. items.wands.wandofregrowth$lotus.wand_info=This lotus was produced by a _+%1$d_ wand of regrowth. All plants in its effect will _instantly trigger_ if they are planted on a character. Plants will also have a _%2$d%% chance_ to drop their seed, and tipped darts will use _%3$d%% less durability_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=палачка трансфузыі items.wands.wandoftransfusion.staff_name=посах трансфузыі @@ -1615,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=гадзіннікавы items.wands.wandofwarding$ward.desc_5=Гэты палепшаны гадзіннікавы больш і трохі трывалей, чым малы гадзіннікавы. Кожная яго атака будзе наносіць _%1$d-%2$d страт._\n\nВыкарыстанне палачкі вартавых на вашага гадзіннікавага палепшыць і вылечыць яго.\n\nГадзіннікавы будзе марнаваць трохі здароўя кожны раз, калі атакуе ворага, але яго можна вылечыць, выкарыстоўваючы палачку вартавых.\n\nПалачка вартавых выкарыстоўвае _%3$d адз. энергии_ для падтрымання гэтага гадзіннікавага. items.wands.wandofwarding$ward.name_6=вялікі гадзіннікавы items.wands.wandofwarding$ward.desc_6=Гэты максімальна палепшаны гадзіннікавы значна трывалей, чым яго папярэднікі. Кожная яго атака будзе наносіць _%1$d-%2$d страт._\n\nВыкарыстанне палачкі вартавых на вашага гадзіннікавага палепшыць і вылечыць яго.\n\nГадзіннікавы будзе марнаваць трохі здароўя кожны раз, калі атакуе ворага, але яго можна вылечыць, выкарыстоўваючы палачку вартавых.\n\nПалачка вартавых выкарыстоўвае _%3$d адз. энергии_ для падтрымання гэтага гадзіннікавага. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Адклікаць гэтага варта? items.wands.wandofwarding$ward.dismiss_body=Вы можаце знішчыць гэтага варта, калі больш не хочаце, каб ваша палачка марнавала энергію на яго падтрымку.\n\nАдклікаць гэтага варта? items.wands.wandofwarding$ward.dismiss_confirm=так @@ -1715,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Забітыя зброяй поспеху items.weapon.enchantments.lucky.elestrike_desc=Стыхійны ўдар з зачарованнем поспеху мае 12.5% шанец стварыць прадмет пад кожным закранутым ворагам. Гэты эфект не можа спрацаваць на адным суперніку двойчы. items.weapon.enchantments.projecting.name=%s праэкцыі -items.weapon.enchantments.projecting.desc=З гэтым зачарованнем зброя блізкага бою зможа біць далей, а далёкага - праходзіць скрозь бліжэйшыя сцены. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Стыхійны ўдар з зачарованнем праекцыі наносіць 30% страт кожнаму ворагу ў радыусе, акрамя галоўнай мэты. items.weapon.enchantments.shocking.name=%s маланак @@ -1763,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=моцны ўдар items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=кінжал items.weapon.melee.dagger.stats_desc=Гэта зброя наносіць больш страт пры схаваных атаках. @@ -1771,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Фехтавальшчыца з items.weapon.melee.dagger.ability_desc=Фехтавальшчыца з кінжалам можа _схавацца_. Гэта здольнасць дазваляе імгненна скокнуць на адлегласць да 5 клетак і дае _%d хадоў нябачнасці._ items.weapon.melee.dagger.upgrade_ability_stat_name=Ability Duration items.weapon.melee.dagger.desc=Просты драўляны кінжал з зношанай драўлянай ручкай. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=корцік items.weapon.melee.dirk.stats_desc=Гэта зброя наносіць больш страт пры схаванай атаце. @@ -1793,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Фехтавальшчыца р items.weapon.melee.gauntlet.name=каменная пальчатка items.weapon.melee.gauntlet.stats_desc=Гэта вельмі хуткая зброя. items.weapon.melee.gauntlet.ability_name=двайны ўдар -items.weapon.melee.gauntlet.typical_ability_desc=Фехтавальшчыца можа здзейсніць _двайны ўдар_ каменнай пальчаткай. Гэтая атака гарантавана трапіць па мэце і нанясе _+%d страт_ за кожны раз, калі Фехтавальшчыца трапіла па ворагу ў блізкім баі або кідальнай зброяй за апошнія 5 хадоў. -items.weapon.melee.gauntlet.ability_desc=Фехтавальшчыца можа здзейсніць _двайны ўдар_ каменнай пальчаткай. Гэтая атака гарантавана трапіць па мэце і нанясе _+%d страт_ за кожны раз, калі Фехтавальшчыца ўдала трапіла па ворагу ў блізкім баі або кідальнай зброяй за апошнія 5 хадоў. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Гэтая зачараваная пальчатка зроблена з тканіны барвовага колеру і пакрыта каменнымі пласцінамі. Яна выдатна аблягае вашу руку, з-за чаго тоўстыя пласціны адчуваюцца як другая скура. Выкарыстанне такой зброі патрабуе вялікай сілы, затое надае вашым ударам неверагодную моц. items.weapon.melee.glaive.name=глефа @@ -1807,9 +1875,10 @@ items.weapon.melee.glaive.desc=Буйнаяе дрэўкавая зброя з items.weapon.melee.gloves.name=шыпаваныя пальчаткі items.weapon.melee.gloves.stats_desc=Гэта вельмі хуткая зброя. items.weapon.melee.gloves.ability_name=двайны ўдар -items.weapon.melee.gloves.typical_ability_desc=Фехтавальшчыца можа здзейсніць _двайны ўдар_ шыпаванай пальчаткай. Гэтая атака гарантавана трапіць па мэце і нанясе _+%d страт_ за кожны раз, калі Фехтавальшчыца ўдала трапіла па ворагу ў блізкім баі або кідальнай зброяй за апошнія 5 хадоў. -items.weapon.melee.gloves.ability_desc=Фехтавальшчыца можа здзейсніць _двайны ўдар_ шыпаванай пальчаткай. Гэтая атака гарантавана трапіць па мэце і нанясе _+%d страт_ за кожны раз, калі Фехтавальшчыца ўдала трапіла па ворагу ў блізкім баі або кідальнай зброяй за апошнія 5 хадоў. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Гэтыя шыпаваныя пальчаткі не забяспечваюць ніякай абароны, але яны выступаюць у якасці нядрэннай зброі, пакідаючы рукі свабоднымі. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=сякера items.weapon.melee.greataxe.stats_desc=Гэта невераготна цяжкая зброя. @@ -1866,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=ВЫКАРЫСТАЦЬ items.weapon.melee.magesstaff.prompt=Выберыце палачку items.weapon.melee.magesstaff.imbue=Вы выкарыстоўваеце %s, каб передаць посаху яго сілу. items.weapon.melee.magesstaff.preserved=Папярэдняя палачка была захавана! -items.weapon.melee.magesstaff.conflict=Узаемадзеянне рознай магіі сцірае зачараванне на вашым посахе. -items.weapon.melee.magesstaff.id_first=Паперш трэба апазнаць гэту палачку. -items.weapon.melee.magesstaff.cursed=Вы не можаце выкарыстоўваць праклятую палачку. -items.weapon.melee.magesstaff.imbue_desc=Вы ўпэўнены, што жадаеце надзяліць свой посах сілай гэтай палачкі?\n\nКалі палачка мае той жа або больш высокі ўзровень, што і посах, посах ўспадкуе ўзровень гэтай палачкі плюс адно з яго ўласных паляпшэнняў.\n\nТакім чынам, атрымаецца посах _%d узроўня_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff _will be lost_. items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff _will be returned at +0_. items.weapon.melee.magesstaff.yes=Так, я упэўнены @@ -1878,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Створаны самім Магам, гэ items.weapon.melee.magesstaff.no_wand=Зараз посах не мае асаблівай магіі, яму трэба _надаць сілу палачкі,_ каб атрымаць магчымасць выкарыстоўваць заклінанні. items.weapon.melee.magesstaff.has_wand=Цяпер гэты посах надзелены той жа сілай, што і _%s._ items.weapon.melee.magesstaff.cursed_wand=Посах пракляты, і гэта робіць яго магію хаатычнай і выпадковай. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=ЗДОЛЬНАСЦЬ items.weapon.melee.meleeweapon.stats_known=Гэта зброя блізкага бою _ %1$d узроўню_ наносіць _%2$d-%3$d адз. страт_ і патрабуе _%4$d ачкоў сілы_ для эфектыўнага выкарыстання. @@ -1896,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Выберыце Цэль items.weapon.melee.meleeweapon.swap=Змяніць Зброю items.weapon.melee.meleeweapon.swap_full=Вы не можаце зрабіць гэта з поўным інвентаром. + items.weapon.melee.shortsword.name=кароткі меч items.weapon.melee.shortsword.ability_name=расколванне чэрапоў items.weapon.melee.shortsword.typical_ability_desc=Фехтавальўчыца можа _рассекчы_ ворага кароткім мячом. Гэтая атака наносіць _%1$d-%2$d_ страт больш і гарантавана трапляе ў мэту. Калі Фехтавальшчыца забівае суперніка, яна можа рассекчы яшчэ раз бясплатна на працягу 5 хадоў. @@ -1918,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=выпад items.weapon.melee.rapier.typical_ability_desc=Фехтавальшчыца са шпагай можа зрабіць _выпад_ ў бок ворага, які знаходзіцца на адлегласці ў 1 клетку. Выпад збліжае з праціўнікам, гарантавана трапляе па мэце і наносіць яму _%1$d-%2$d страт_. items.weapon.melee.rapier.ability_desc=Фехтавальшчыца са шпагай можа зрабіць _выпад_ ў бок ворага, які знаходзіцца на адлегласці ў 1 клетку. Выпад збліжае з праціўнікам, гарантавана трапляе па мэце і наносіць яму _%1$d-%2$d страт_. items.weapon.melee.rapier.desc=Тонкі і доўгі меч, які забяспечвае абарону наўзамен на сілу. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=круглы шчыт items.weapon.melee.roundshield.typical_stats_desc=Звычайна гэта зброя блакуе 0-%d страт. Колькасць блакаваных страт залежыць ад узроўню зброі. @@ -1942,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Загадкавае зброю з далёк items.weapon.melee.sai.name=сай items.weapon.melee.sai.stats_desc=Гэта вельмі хуткая зброя. items.weapon.melee.sai.ability_name=двайны ўдар -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Два тонкіх клінка, прызначаных для нашэння ў кожнай руцэ. Цудоўна падыходзіць для знішчэння ворагаў шквалам парэзаў. items.weapon.melee.sai$combostriketracker.name=двайны ўдар -items.weapon.melee.sai$combostriketracker.desc=Фехтавальшчыца здзяйсняе комба, якое можа быць выкарыстана для павелічэння страт ад здольнасці. Залічваецца кожны ўдар, нанесены зброяй блізкага бою або кідальнай зброяй на працягу апошніх 5 хадоў.\n\nУдалых трапленняў: %1$d.\n\nХадоў да скідання комба: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=скімітар items.weapon.melee.scimitar.stats_desc=Гэта даволіхуткая зброя. @@ -2006,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=расколванне чэрап items.weapon.melee.wornshortsword.typical_ability_desc=Фехтавальўчыца можа _рассекчы_ ворага зношаным мячом. Гэтая атака наносіць _%1$d-%2$d_ страт больш і гарантавана трапляе ў мэту. Калі Фехтавальшчыца забівае суперніка, яна можа рассекчы яшчэ раз бясплатна на працягу 5 хадоў. items.weapon.melee.wornshortsword.ability_desc=Фехтавальўчыца можа _рассекчы_ ворага зношаным мячом. Гэтая атака наносіць _%1$d-%2$d_ страт і гарантавана трапляе ў цэль. Калі Фехтавальшчыца забівае суперніка, яна можа выкарыстаць гэтую атаку яшчэ раз бясплатна на працягу 5 хадоў. items.weapon.melee.wornshortsword.desc=Даволі кароткі меч, ужо моцна зношаны з-за працяглага выкарыстання. Ён слабей і крыху лягчэй звычайнага кароткага мяча лепшага стану. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2053,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Гэтыя дроцікі, пакр items.weapon.missiles.darts.rotdart.name=гніласны дроцік items.weapon.missiles.darts.rotdart.desc=Гэтыя падступныя дроцікі, пакрытыя рэчывам на аснове гнілаягады, раз'ядаюць усё, чаго закране іх кончыкі. Моцныя праціўнікі будуць супраціўляцца большай частцы эфекту, але карозія досыць моцная, каб забіць большую частку звычайных монстраў. Гэтыя дроцікі захоўваюць эфект даўжэй, чым іншыя, аднак працягласць эфекту не можа быць павялічана. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=электрычны дроцік items.weapon.missiles.darts.shockingdart.desc=Гэтыя дроцікі, пакрытыя рэчывам на аснове грымотнага дзмюхаўца, пры трапленні ўдараць цэль электрычным разрадам. @@ -2068,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Засталося _%d/%d_ кі items.weapon.missiles.darts.tippeddart.unlimited_uses=_Але гэтыя настолькі добрыя, што могуць выкарыстоўвацца вечна._ items.weapon.missiles.darts.tippeddart.about_to_break=Ваш дзід хутка страціць эфект. items.weapon.missiles.darts.tippeddart.has_broken=Ваш дзід страціў эфект. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=болас @@ -2113,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Гэтыя здаравенныя мо items.weapon.missiles.throwingknife.name=кідальны кінжал items.weapon.missiles.throwingknife.desc=Гэтыя легкаважныя нажы збалансаваны так, каб па дугападобнай траекторыі трапляць прама ў цэль. Найбольш эфектыўныя супраць нічога не падазравалых супернікаў. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=кідальны дзід items.weapon.missiles.throwingspear.desc=Гэтыя лёгкія і тонкія дзіды відавочна прызначаны для кідання, а не блізкага бою. items.weapon.missiles.throwingspike.name=кідальная іголка items.weapon.missiles.throwingspike.desc=Гэтыя вельмі вострыя іголкі прызначаны для кідання ў ворагаў на адлегласці. Яны не асабліва моцныя, але зроблены цалкам з металу, што забяспечвае іх высокую трываласць. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=кідальны камень items.weapon.missiles.throwingstone.desc=Гэтыя камяні адшліфаваны так, каб іх можна было кідаць мацней, чым звычайныя камяні. Нягледзячы на дыхтоўны выраб, яны ўсё ж не з'яўляюцца надзейнай зброяй. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=тамагаўк items.weapon.missiles.tomahawk.desc=Гэтыя кідальныя сякеры маюць вышчэрбленыя краі, з-за чаго іх цяжкавата выкарыстоўваць. Але, затое, трапленне такой зброяй выкліча моцны крывацёк. @@ -2135,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=СТРЭЛ items.weapon.spiritbow.prompt=Выберыце цэль items.weapon.spiritbow.stats=Лук не можа быць палепшаны непасрэдна, але замест гэтага ён будзе паступова паляпшацца з атрыманнем новых узроўняў. На дадзеным узроўні яго стрэлы будуць наносіць _%1$d-%2$d страт_ і патрабауюць _%3$d адз.сіы_ для эфектыўнага выкарыстання. items.weapon.spiritbow.desc=Лук, зроблены са старажытнага чароўнага дрэва. Цеціва лука і ўзоры зіхацяць слабым блакітнаватым святлом. Нацягнуўшы цеціву, лук створыць чароўную стралу, якую можна выпусціць у ворага. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Вы дастаткова доўга знаёмыя са зброяй, каб апазнаць яе. items.weapon.weapon.too_heavy=З-за недастатковай сілы дакладнасць і хуткасць вашых нападаў з гэтай зброяй будуць зніжаны. Акрамя таго, вы не зможаце здзяйсняць нечаканыя атакі дадзенай зброяй. @@ -2152,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Яно было _ўзмацнено._ items.weapon.weapon.hardened_no_enchant=Гэта зброя была _ўзмацнена_, але зараз на ёй няма зачараванняў. items.weapon.weapon$enchantment.enchant=зачараванне items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2164,12 +2244,14 @@ items.amulet.ascent_title=Узыходжанне items.amulet.ascent_desc=Вы пачынаеце адчуваць вялікую і жудасную сілу Ёг-Джавы, якую выпраменьвае Кудмень. Узыходжанне назад праз падзямелле ў якасці смяротнага можа апынуцца складаней, чым вы думалі!\n\nКалі вы працягнеце ўзыходжанне з Кудменем, падзямелле стане больш небяспечным, тэлепорты паміж паверхамі будуць адключаныя, і вы зможаце выйграць гульню толькі калі выберацеся з падзямелля, перамагаючы ворагаў!\n\nВы можаце пакуль пакінуць Кудмень тут, калі хочаце падняцца, ня пачынаючы гэта выпрабаванне, або актываваць Кудмень для ўзыходжання, каб завяршыць гульню ў звычайным рэжыме. items.amulet.ascent_yes=Працягнуць! items.amulet.ascent_no=Спыніцца зараз +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=анх items.ankh.ac_bless=АСВЯЦІЦЬ items.ankh.bless=Вы дабраслаўляеце анх чароўнай вадой. items.ankh.desc=Гэты старажытны сімвал даруе магчымасць адрадзіцца пасля смерці. Большасць вашых прадметаў будзе захавана на месцы смерці, і іх можна будзе падабраць, калі вы вернецеся на гэтае месца. Выкарыстоўваючы поўны бурдзюк з вадой можна асвяціць анх, надаўшы яму дадатковыя сілы. items.ankh.desc_blessed=Старажытны сімвал неўміручасці дае магчымасць адрадзіцца пасля смерці. Анх асвечаны і валодае большай сілай. Анх ахвяруе сабой, каб выратаваць вас ад смерці. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=магічная смала items.arcaneresin.prompt=Выберыце палачку @@ -2178,22 +2260,28 @@ items.arcaneresin.level_too_high=Гэтая палачка занадта моц items.arcaneresin.not_enough=Недастаткова магічнай смалы! items.arcaneresin.apply=Вы ахінае палачку смалой, робячы яе больш магутнай! items.arcaneresin.desc=This fine powder shimmers between shades of purple and white. It can act as an amplifier to magical energies, increasing the level of wands when it is applied to them!\n\nUpgrading a wand costs 1, 2, or 3 resin depending on the wand's initial level. Resin can upgrade wands to a maximum of +3.\n\nResin upgrades are _overridden by other upgrade sources_ however (such as scrolls of upgrade), and do not apply when imbuing a wand into the Mage's staff. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=зламаная пячатка items.brokenseal.ac_affix=ПРЫМАЦАВАЦЬ items.brokenseal.prompt=Выберыце даспех -items.brokenseal.unknown_armor=Спачатку вам трэба апазнаць гэты даспех. -items.brokenseal.cursed_armor=Немагчыма прымацаваць пячатку да праклятага даспеха. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Вы прымацавалі пячатку да даспеха! -items.brokenseal.desc=Васковы друк, які прымацоўваецца да даспехаў як сімвал доблесці. З узростам ўсе знакі сцерліся, і ён разламаўся пасярэдзіне напалову.\n\nГэтая пячатка, якая засталася на памяць аб Радзіме, дапамагае Ваяру быць устойлівым. Ваяр будзе павольна нарошчваць шчыт ў дадатак да свайго здароўя падчас нашэння друку. Памер шчыта залежвцьі ад якасці даспеха.\n\nДрук можна прымацаваць да даспеха і перамяціць на іншы. Ён можа несці з сабой адно паляпшенне, пры ўмове, што гэта паляпшенне было ўжыта да даспеха ў той час, калі да яго быў прымацаваны друк. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Выберыце руну -items.brokenseal.choose_desc=І гэты даспех, і зламаная пячатка нясуць руну. Выберыце, якую руну неабходна захаваць. \n\nЗвярніце ўвагу, што калі вы выберыце руну, якая зараз на даспеху, пячатка не зможа перанесці яе пазней. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=кропля расы items.dewdrop.already_full=Вы цалкам здаровыя. items.dewdrop.desc=Крышталёва чыстая кропля расы.\n\nДзякуючы магіі гэтага месца, чыстая вада валодае слабымі здольнасцямі ацалення. +items.equipableitem.curse_detected=You sense that the item is cursed just before you equip it! items.equipableitem.unequip_cursed=Вы ня здольныя зняць пракляты прадмет! items.equipableitem.ac_equip=НАДЗЕЦЬ items.equipableitem.ac_unequip=ЗНЯЦЬ @@ -2232,7 +2320,9 @@ items.item.ac_drop=ПАКІНУЦЬ items.item.ac_throw=КІНУЦЬ items.item.rankings_desc=Забіты: %s items.item.curse=праклён +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=This item has a custom note: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Прыраць адзін прадмет items.kindofmisc.unequip_message=Спачатку вы павінны зняць адзін з прадметаў. Выберыце прадмент для змены. @@ -2250,6 +2340,7 @@ items.kingscrown.naked=На жаль, карона не зможа змяніц items.kingscrown.upgraded=Карона ярка свеціцца, а затым распадаецца, трансфармуючы ваш даспех! items.kingscrown.ratgraded=Лапы Караля Пацукоў ярка свецяцца, калі твой даспех зменьваецца! items.kingscrown.desc=Карона апошняга караля дварфаў. Яна свеціцца і выпраменьвае магічную сілу.\n\nКалі яе надзець, карона перадасць сваю магічную моц вашаму даспеху, ператвараючы яе ў _унікальную эпічны даспех з адмысловымі здольнасцямі._ Новы даспех захавае ўсе ўласцівасці арыгінальнага. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=вадкі метал items.liquidmetal.ac_apply=ВЫКАРЫСТАЦЬ @@ -2257,6 +2348,7 @@ items.liquidmetal.prompt=Выберыце кідальную зброю items.liquidmetal.already_fixed=Гэта кідальная зброя ўжо ў цудоўным стане! items.liquidmetal.apply=Вы выкарысталі %d вадкага металу для папраўкі вашай кідальнай зброі. items.liquidmetal.desc=Калі нанесці гэтую магічную вадкасць на кідальную зброю, то расколіны і прасечкі, якія ўзніклі ад выкарыстання, загладжваюцца, і кідальная зброя адновіцца да ідэальнага стану!\n\nДля зброі 1 ўзроўню спатрэбіцца 10 адзінак вадкага металу для поўнага аднаўлення, а для зброі 5 ўзроўню спатрэбіцца 30 адзінак. Кожнае паляпшэнне падвойвае патрабаваную колькасць металу.\n\nВадкі метал нельга выкарыстоўваць для папраўкі наканечнікаў на дроціках. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=страчаны заплечнік items.lostbackpack.desc=Гэты заплечнік - нішто іншае, як ваш згублены інвентар! Вазьміце яго, каб вярнуць усе страчаныя прадметы. @@ -2277,6 +2369,7 @@ items.tengusmask.name=маска ТЭнгу items.tengusmask.ac_wear=НАДЗЕЦЬ items.tengusmask.used=Маска распадаецца, перадаючы вам сваю сілу! items.tengusmask.desc=Гэтая маска ўпала з твару тэнгу пасля яго смерці, і вы адчуваеце велізарную магічную сілу, якая зыходзіць ад яе. Ці была маска крыніцай сілы Тэнгу?\n\nКалі яе надзець, маска перадасць вам сваю вялікую сілу, што дазволіць вам _выбрать падклас свайго героя._\n\nЯкі падклас вы вылучыце? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=паходня items.torch.ac_light=ЗАПАЛІЦЬ @@ -2291,3 +2384,4 @@ items.waterskin.desc=Кантэйнер для вадкасці, зроблен items.waterskin.desc_water=Прама зараз у бурдзюку ёсць толькі звычайная вада. Аднак, напэўна, у падзямелле ёсць нешта, што можна было б захоўваць у бурдзюку акрамя вады. items.waterskin.desc_heal=Зараз у бурдзюку захоўваецца ацаляючая вада. Чым паўней бурдзюк, тым больш здароўя вы адновіце, выпіўшы з яго. Вы вып'еце роўна столькі, колькі вам трэба. items.waterskin.desc_full=Поўны бурдзюк, здаецца, выпраменьвае нейкую энергію. Магчыма, ёй атрымаецца блаславіць нейкі іншы прадмет, які даруе жыццё. +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 560f231b8..db24fadeb 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Zbroj je prokletá a nemáš proto sílu ji sundat items.armor.armor.cursed=Cítíš z této zbroje unikat zlou magii. items.armor.armor.weak_cursed=Navzdory prokletí jsi schopen si sundat tuto zbroj. items.armor.armor.not_cursed=Ze zbroje neuniká žádná zlá magie. -items.armor.armor.seal_attached=Válečníkova pečeť je připnuta na tuto zbroj, díky čemuž mu poskytuje _%d dodatečné ochrany_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=Runa items.armor.armor$glyph.killed=Zabila tě %s... items.armor.armor$glyph.rankings_desc=Zabit runou +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=Vyber si schopnost items.armor.classarmor.ac_transfer=PŘEVÉST @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Magii koruny krále trpaslíků lze převé items.armor.classarmor.transfer_prompt=Vyber Zbroj items.armor.classarmor.transfer_cancel=Zrušit items.armor.classarmor.transfer_complete=Vlastnosti tvé hrdinné zbroje byly přesunuty! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=Klerikovo roucho items.armor.clericarmor.desc=Pokud má na sobě Klerik tuto zbroj z látky a ocelových plátů, může provést speciální schopnost. items.armor.clotharmor.name=Látková zbroj items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=Šermířčin kyrys items.armor.duelistarmor.desc=Pokud má na sobě Šermířka tuto plátovou zbroj s pláštěm, může provést speciální schopnost. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Počet kol potřebných k dobití pláš items.artifacts.cloakofshadows.cursed=Nemůžeš použít prokletý plášť. items.artifacts.cloakofshadows.no_charge=Tvůj plášť se pro další použití ještě dostatečně nedobil. items.artifacts.cloakofshadows.desc=Neocenitelný magický plášť, který Zloděj před několika lety ukradl z královské zbrojnice. Během nošení může být na krátký čas použit pro úplné zneviditelnění.\n\nČím více je plášť používán, tím bude silnější, což Zloději umožní stát se neviditelným mnohem častěji a na delší dobu. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Tvému plášti došla energie. items.artifacts.cloakofshadows$cloakstealth.levelup=Tvůj plášť se stává silnějším! items.artifacts.cloakofshadows$cloakstealth.name=Skryt @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Duch je sám o sobě slabý, ale jeh items.artifacts.driedrose$wndghosthero.weapon_prompt=Vyber zbraň items.artifacts.driedrose$wndghosthero.armor_prompt=Vyber zbroj items.artifacts.driedrose$wndghosthero.cant_unique=Duch nemůže používat unikátní předměty. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Neznáš dostatečně tento předmět. -items.artifacts.driedrose$wndghosthero.cant_cursed=Nemůžeš dát duchovi prokleté vybavení. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Duch není na tento předmět dostatečně silný. ##ghost hero items.artifacts.driedrose$ghosthero.name=Smutný duch items.artifacts.driedrose$ghosthero.def_verb=vyhnuto +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Znovu zdravím, %s. items.artifacts.driedrose$ghosthero.introduce=Můj duch je vázán k růži, kterou máš u sebe. Byla pro mne velmi důležitá. Dar od mé lásky zanechané na povrchu.\n\nNemohu se k ní už vrátit, ale díky tobě mám druhou šanci dokončit svou cestu. Pokud budu schopen, odpovím na tvé zavolání a pomůžu ti v boji.\n\nDokud budeš mít růži u sebe, uslyším tvůj hlas, takže ji můžeš použít k mému nasměrování.\n\nDoufám, že uspěješ tam, kde já selhal... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Toto kouzlo nyní nemůžeš seslat. items.artifacts.holytome.cursed=Nemůžeš použít prokletou knihu. items.artifacts.holytome.levelup=Tvá kniha nabývá na síle! items.artifacts.holytome.desc=Svatá kniha, která je ohniskem Klerikovy božské magie. Použitím knihy může Klerik seslat řadu různých magických efektů.\n\nKniha bude sílit s tím, jak ji Klerik bude používat, čímž získá vyšší maximum nabití a zvýší se její rychlost dobíjení. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=Roh hojnosti items.artifacts.hornofplenty.ac_snack=NASVAČIT SE @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Svitek, který byl přidán do ###bags items.bags.bag.name=Batoh +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=Pás na lektvary items.bags.potionbandolier.desc=Tento silný bandalír se ti omotává kolem hrudníku jako šerpa. Má mnoho izolačních popruhů na držení lahviček s lektvary, tvého měchu na vody nebo lahviček s tekutým kovem.\n\nLektvary uvnitř bandalíru by měly být chráněny před chladem. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Tato dlouhá, válcovitá nádoba vypadá vhodně n items.bags.velvetpouch.name=Sametový váček items.bags.velvetpouch.desc=Tento malý sametový váček v sobě může uchovat malé předměty, jako třeba semínka, runové kameny a některé alchymické přísady. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=Magické pouzdro items.bags.magicalholster.desc=Tohle štíhlé pouzdro je vyrobeno z kůže nějakého vzácného zvířete a obdařeno silnou magií, která umožňuje uvnitř uchovat masivní množství zbraní na dálku.\n\nMůžeš do něj jednoduše sáhnout a vždy vytáhnout předmět, který přesně hledáš.\n\nVzhledem k magickým vlastnostem pouzdra se v něm hůlky budou dobíjet trochu rychleji a vrhací zbraně o trochu déle vydrží. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Tohle štíhlé pouzdro je vyrobeno z kůže něj ###bombs items.bombs.arcanebomb.name=Magická bomba items.bombs.arcanebomb.desc=Tato bomba byla naplněna magickými vlastnostmi. Exploduje v mocný výbuch, podobný Slizákovu nafukujícímu útoku, čímž způsobí _%1$d-%2$d magického poškození_ všemu v okruhu 2 políček. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=Bomba items.bombs.bomb.ac_lightthrow=ZAPÁLIT A HODIT @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Sada dvou robustních černých prachových bom items.bombs.firebomb.name=Ohnivá bomba items.bombs.firebomb.desc=Tato bomba byla upravena, aby svým výbuchem zasáhla širší oblast, čímž způsobí _%1$d-%2$d poškození_ a zaplaví sytými plameny vše v okruhu 2 políček. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=Oslepující bomba items.bombs.flashbangbomb.desc=Tato upravená bomba vybuchne v prudkém výšlehu světla, zvuku a elektřiny. Vše v okruhu 2 políček utrpí _%1$d-%2$d poškození_ z výbuchu, navíc 25%% poškození elektřinou a navíc bude omráčeno na 10 kol. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=Mrazivá bomba items.bombs.frostbomb.desc=Tato bomba byla upravena, aby svým výbuchem zasáhla širší oblast, čímž způsobí _%1$d-%2$d poškození_ v okruhu 2 políček a v zasažené oblasti vytvoří přetrvávající chlad. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=Svěcená bomba items.bombs.holybomb.desc=Tato bomba byla upravena tak, aby při výbuchu vyšlehla zábleskem svatého světla. Vše v okruhu 2 políček utrží _%1$d-%2$d poškození_ z exploze, a nemtrým či démonickým nepřátelům způsobí navíc 50%% poškození svatým světlem. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=Hlučná bomba items.bombs.noisemaker.desc=Jakmile zápalná šňůra dohoří, bude tato upravená bomba opakovaně vydávat hluk. Když se bomby něco dotkne, vybuchne a způsobí _%1$d-%2$d poškození_ všemu v okruhu 2 políček. items.bombs.noisemaker.desc_burning=Hlučná bomba je odjištěná a vybuchne, když se k ní něco přiblíží! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=Dýmovnice items.bombs.smokebomb.desc=Tato bomba byla upravena tak, aby spolu s výbuchem vypustila oblak hustého dýmu. Výbuchem způsobí _%1$d-%2$d poškození_ a vytvoří do vzdálenosti 2 políček oblak zahalující mlhy. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=Růstová bomba items.bombs.regrowthbomb.desc=Tato upravená bomba kolem sebe namísto výbuchu rozstříkne životadárnou tekutinu. Zasažená oblast do 3 políček rychle zaroste trávou a rostlinami. Ty a každý spojenec zachycený v dosahu budete léčeni stejně, jako byste vypili lektvar léčení. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=Střepinová bomba items.bombs.shrapnelbomb.desc=Tato bomba byla upravena útržky kovu z DM-300, které se po výbuchu roztříští a všude rozletí, což čemukoliv ve velkém dosahu okolo bomby udělí _%1$d-%2$d poškození_. Bude lepší se po použití za něco schovat... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=Stádová bomba items.bombs.woollybomb.desc=Tato upravená bomba vytvoří po výbuchu velikou plochu z magických ovcí. Samotný výbuch způsobí _%1$d-%2$d poškození_ všem v okruhu 2 políček. Bombou vyvolané ovce budou překážet v pohybu a vydrží velmi dlouhou dobu! Ovce však nevydrží tak dlouho v blízkosti mocných nepřátel a lze je odčarovat dříve tím, že s nimi budeš interagovat. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=Jedlá bobule items.food.berry.eat_msg=Ta bobule byla skvělá items.food.berry.desc=Tuto malou bobuli našla Lovkyně mezi podzemní vegetací. Lze ji sníst rychle, obnoví malé množství hladu, a navíc může obsahovat užitečné semínko! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=Popelice items.food.blandfruit.cooked=Vařená Popelice @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Popelice se nárazem rozprskla a zanechala po items.food.chargrilledmeat.name=Propečené maso items.food.chargrilledmeat.desc=Vypadá jako docela slušný steak. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=Porce jídla items.food.food.ac_eat=JÍST @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Cítíš, jak tvá kůže tvrdne! items.food.frozencarpaccio.refresh=Osvěžující! items.food.frozencarpaccio.better=Cítíš se lépe! items.food.frozencarpaccio.desc=Kousek zmraženého syrového masa. Jediný způsob, jak ho jíst, je odřezáváním tenkých plátků. A je to překvapivě dobré. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=Masový koláč items.food.meatpie.eat_msg=Bylo to neuvěřitelně dobré! items.food.meatpie.desc=Výtečný koláč plněný lahodným masem. Tohle tě zasytí mnohem víc než jakékoliv jiné jídlo. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=Tajemné maso items.food.mysterymeat.eat_msg=Chutnalo to... zvláštně. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Necítíš své nohy! items.food.mysterymeat.not_well=Není ti příliš dobře. items.food.mysterymeat.stuffed=Cítíš se sytě. items.food.mysterymeat.desc=Požití na vlastní riziko! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=Maso items.food.phantommeat.name=Přízračné maso items.food.phantommeat.desc=Velký třpytivý plátek masa ukrojený z přízračné piraně. Toto kouzelné maso není potřeba vařit a poskytuje po snězení řadu defensivních výhod, a navíc tě plně zasytí. Po snězení ti poskytne neviditelnost, zdřevnatění, částečně tě vyléčí a navíc odstraní řadu škodlivých efektů. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=Piroh items.food.pasty.fish_name=Dušená ryba @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Kousek ryby, která zbyla z tvého předchoz items.food.smallration.name=Malá porce jídla items.food.smallration.eat_msg=Chutnalo to dobře. items.food.smallration.desc=Vypadá úplně stejně jako normální balíček jídla, jen je menší. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=Dušené maso items.food.stewedmeat.eat_msg=Chutnalo to dobře. items.food.stewedmeat.desc=Podušení očistilo maso od všech chorob a parazitů. Nyní by mělo být bezpečné ho sníst. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=Zásobní porce items.food.supplyration.desc=Tuto porci jídla si v kobce schovali členové cechu zlodějů pro případy nouze. Byla navržena, aby se dala rychle sníst během akce, ať už jde o jakoukoliv lumpárnu.\n\nAčkoliv tě nezasytí tolik, jako normální porce, můžeš ji sníst rychleji a obnoví ti trochu životů a nabití pláště stínů. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Ne, rozmýšlím si to items.potions.potion.sure_drink=Opravdu chceš tento lektvar vypít? Ve většině případů by se měl hodit po nepřátelích. items.potions.potion.sure_throw=Opravdu chceš tento lektvar hodit? Ve většině případů dává smysl ho vypít. items.potions.potion.shatter=Lektvar se roztříštil a jeho obsah se neškodně rozstříkl. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=Lektvar items.potions.potion$seedtopotion.name=Náhodný lektvar @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Odzátkování nebo roztříštění této p ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=Vodní směs -items.potions.brews.aquabrew.desc=Po rozbití tato směs vypustí na místě dopadu proudy silně stlačené vody. Proud je dost silný, aby ublížil pouze ohnivým nepřátelům, ale rozšíří kolem místa dopadu vodu, uhasí ohně a odmrští postavy v zasažené oblasti. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=Směs ledové vichřice items.potions.brews.blizzardbrew.desc=Po rozbití tato směs vypustí vířící mrazivou vichřici, která se bude rychle šířit, podobně jako plyn. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=Nestabilní směs items.potions.brews.unstablebrew.desc=Tato magická směs svítí měnícími se barvami duhy.\n\nPo vypití nebo hození se směs projeví jako náhodný lektvar. Účinek lektvaru bude vždy blahodárný, pokud bude vypita, a vždy škodlivý, pokud bude hozena. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=Elixír magické zbroje items.potions.elixirs.elixirofarcanearmor.desc=Tento elixír poskytne tomu, kdo jej vypije, dlouhotrvající odolnost vůči magickému poškození. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Tato kulatá lahvička obsahuje z items.potions.exotic.exoticpotion.warning=Opravdu chceš zrušit použití tohoto lektvaru? Tak či tak bude spotřebován. items.potions.exotic.exoticpotion.yes=Ano, souhlasím items.potions.exotic.exoticpotion.no=Ne, rozmýšlím si to +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=Lektvar očištění -items.potions.exotic.potionofcleansing.desc=Toto silná látka učiní toho, kdo ji vypije na pár tahů imuním vůči všem negativním efektům. Je také možné ji hodit na nějaký cíl a tím jej očistit. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=Očištěn -items.potions.exotic.potionofcleansing$cleanse.desc=Tato postava je dočasně imunní vůči všem škodlivým efektům!\n\nZbývá tahů: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=Lektvar žíravého plynu items.potions.exotic.potionofcorrosivegas.desc=Odšpuntování nebo rozbití této natlakované baňky způsobí, že její obsah exploduuje a vytvoří oblak rezavého smrtelně nebezpečného žíravého plynu. Plyn se šíří rychleji než toxický plyn a je nebezpečnější, ale nedrží se v okolí tak dlouho. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Rozbití tohoto lektvaru vytvoří ###quest items items.quest.ceremonialcandle.name=Rituální svíčka items.quest.ceremonialcandle.desc=Sada svíček, roztavených a spojených k sobě častým používáním.\n\nSamotné jsou bezcenné, ale při použití s ostatními svíčkami v nějakém schématu, mohou soustředit svou energii na vyvolávací rituál. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=Mrtvolný prach items.quest.corpsedust.chill=Po zádech ti přeběhl mráz. items.quest.corpsedust.desc=Hromádka mrtvolného prachu se navenek neliší od obyčejné hromádky prachu. Z této ovšem cítíš unikat zlovolnou energii.\n\nBude asi dobrý nápad se jí co nejdřív zbavit. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=Temné zlato items.quest.darkgold.you_now_have=Právě máš %d kusů rudy temného zlata. items.quest.darkgold.desc=Tento kov se nenazývá temným kvůli své barvě (není odlišná od normální zlaté), ale protože se na denním světle roztéká, což ho na povrchu dělá nepoužitelným. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=Trpasličí žeton items.quest.dwarftoken.desc=Mnoho trpaslíků a některé z jejich větších výtvorů u sebe nosí malý kousek kovu neznámého účelu. Možná je to šperk nebo nějaký způsob prokázání identity. Trpaslíci jsou zvláštní. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=Elementární uhlík items.quest.embers.desc=Speciální uhlík, který lze získat pouze z mladých ohnivých elementálů. Vyzařuje tepelnou energii. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=Hrudka slizu items.quest.gooblob.desc=Třesoucí se hrudka slizu, která odpadla ze Slizáka, když umřel. Vypadá trochu jako velká koule želé, ale nemáš odvahu pokusit se ji sníst.\n\nSama o sobě je k ničemu, ale v mohla by se hodit v kombinaci s některými lektvary nebo bombami. Přinejhorším by mělo být možné ji převést ve slušné množství energie. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=Prokletý kovový střep items.quest.metalshard.desc=Úlomek zrezlého prokletého kovu, který se odštípl z DM-300, když byl zničen. Cítíš v něm neaktivní zlou energii.\n\nSám o sobě je k ničemu, ale mohl by se hodit spolu s některými svitky nebo bombami. Přinejhorším by mělo být možné ho převést ve slušné množství energie. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=Krumpáč -items.quest.pickaxe.ac_mine=TĚŽIT -items.quest.pickaxe.no_vein=Nikde poblíž není žádné temné zlato k vytěžení. items.quest.pickaxe.ability_name=Proražení items.quest.pickaxe.ability_desc=Šermířka dokáže nepřítele _prorazit_ krumpáčem. Takový útok je zaručený zásah, způsobí na 3 kola zranitelnost a způsobí _%1$d-%2$d poškození_ nepřátelům s tuhou kůží. items.quest.pickaxe.upgrade_ability_stat_name=Zranění schopnosti items.quest.pickaxe.desc=Jedná se o velký a robustní nástroj na rozbíjení kamenů. Nemusíš se jím vybavit, abys s ním mohl kopat, i když pravděpodobně může být v nouzi použit i jako zbraň. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=Obří krysí lebka items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá lovecká trofej, kdyby tu někde bylo místo, kam ji vystavit. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá ###remains items.remains.remainsitem.ac_use=POUŽÍT +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=Úlomek luku items.remains.bowfragment.desc=Tento dřevěný úlomek byl kdysi částí přízračného luku ztracené lovkyně. Stále z něj cítíš slabou přírodní magii, a dokážeš s jeho pomocí vyvolat kolem sebe několik trsů vysoké trávy. Úlomek se tím bohužel zničí. + items.remains.brokenhilt.name=Ulomený jílec items.remains.brokenhilt.desc=Tento uražený jílec pravděpodobně pochází ze zbraně poražené šermířky. Cítíš z něj zbytky bojovného ducha, a dokážeš jej použít k lehkému posílení svých dvou následujících úderů. Jílec tím však bude zničen. + items.remains.brokenstaff.name=Zlomená hůl items.remains.brokenstaff.desc=Hůl tohoto mága byla rozlomena vedví, když její majitel nalezl svůj konec. Cítíš v ní zbytky magické moci, kterými dokážeš poskytnout slabé nabití svým hůlkám. Tím však bude hůl zničena. + items.remains.cloakscrap.name=Cár látky items.remains.cloakscrap.desc=Tento útržek pooloprůhledné tkaniny vypadá jako zbytek pláště stínů mrtvého zloděje. Cítíš z něj slabou mystickou sílu, kterou dokážeš použít, abys lehce dobil své artefakty. Látka tím však bude nadobro zničena. + items.remains.sealshard.name=Úlomky pečetě items.remains.sealshard.desc=Tyto drobné střípky rudého vosku vypadají jako zbytky z pečetě padlého válečníka. Cítíš, jak se v ní drží zbytky jeho vůle, a dokážeš je použít, aby ti poskytly malé množství dodatečné ochrany. Úlomky pečetě se tím bohužel zničí. + items.remains.tornpage.name=Vytrhnutá stránka items.remains.tornpage.desc=Tato stránka vypadá, jako by byla vytržena k knihy padlého klerika. Stále se v ní drží zbytky svaté magie, které můžeš použít k vyléčení malého množství zdraví. Tím se však vytržená stránka nadobro zničí. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Vzácný svitek BERKANAN items.scrolls.exotic.exoticscroll.odal=Vzácný svitek ODAL items.scrolls.exotic.exoticscroll.tiwaz=Vzácný svitek TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Na tomto černém pergamenu je napsána nerozluštitelná magická runa. Zdá se, že je velmi neobvyklá, takže kdo ví, co to udělá, když se přečte nahlas? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=Svitek písně sirén items.scrolls.exotic.scrollofsirenssong.prompt=Vyber cíl @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Vyber schopnost k metamor items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Vyber si novou schopnost, která nahradí schopnost metamorfovanou. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Zrušení výběru svitek metamorfózy stejně spotřebuje, jsi si jist? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Metamorfuj schopnost -items.scrolls.exotic.scrollofmetamorphosis.desc=Tento svitek obsahuje mocnou magii přeměny, která namísto předmětu ovlivní samotného čtenáře. Magie svitku ti umožní vybrat si jednu schopnost a nahradit ji jednou ze čtyř schopností jiných hrdinů! Tento efekt se týká pouze schopností tříd, ne schopností podtříd nebo speciálních zbrojí. Schopnosti, které nemůžeš použít, nebudou nabídnuty jako možnost. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=Svitek mystické energie items.scrolls.exotic.scrollofmysticalenergy.desc=Čistá magická energie, vázající se k tomuto pergamenu, po vypuštění postupně dobije vybavené artefakty toho, kdo jej přečte. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Toto kouzlo naplní část vybavení stejnou zvr items.spells.spell.ac_cast=VYVOLAT items.spells.spell.no_magic=Nemůžeš vyvolávat kouzla během magické imunity. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=Magické vylepšení items.spells.magicalinfusion.inv_title=Vylepši předmět @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Toto kouzlo obsahuje část prokleté energie, kter items.stones.inventorystone.ac_use=POUŽÍT items.stones.runestone$placeholder.name=Runový kámen +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=Kámen agrese items.stones.stoneofaggression.desc=Když je tento kámen hozen po nepříteli nebo spojenci, všichni nepřátelé v okolí budou po krátkou dobu preferovat útočit na něj.\n\nMocní nepřátelé mohou účinku kamene odolat, čímž výrazně sníží jeho trvání a zároveň jim jejich spojenci způsobí menší poškození. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulativní magie nutí blízk items.stones.stoneofaugmentation.name=Kámen přizpůsobení items.stones.stoneofaugmentation.inv_title=Přizpůsob předmět items.stones.stoneofaugmentation.desc=Tento runový kámen je obdařen magií, která může přizpůsobit vybavení a tím zlepšit jednu jeho vlastnost za cenu té druhé.\n\nPoužití na zbraň ti umožní zlepšit buďto rychlost nebo poškození.\n\nPoužití na zbroj ti umožní zlepšit obranu nebo vyhýbání. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Kterou vlastnost chceš zlepšit? items.stones.stoneofaugmentation$wndaugment.speed=Rychlost items.stones.stoneofaugmentation$wndaugment.damage=Poškození @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Toto černozlaté oko čolka skrvnitého je běžn items.trinkets.eyeofnewt.typical_stats_desc=Tento doplněk obvykle sníží tvůj dohled o _%1$s%%_, ovšem umožní ti vycítit mysl tvých nepřátel na vzdálenost _%2$d_ políček. items.trinkets.eyeofnewt.stats_desc=Tento doplněk na své současné úrovni sníží tvůj dohled o _%1$s%%_, ovšem umožní ti vycítit mysl tvých nepřátel na vzdálenost _%2$d_ políček. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=Zub mimika items.trinkets.mimictooth.desc=Tento velký ostrý zub musel být vytržen velmi nešťastnému mimikovi. Zdá se, že ovlivňuje mimiky v kobce a činí je častějšími a nebezpečnějšími. items.trinkets.mimictooth.typical_stats_desc=Tento doplněk učiní na své současné úrovni všechny druhy mimiků _%1$sx_ běžnějšími a ztíží jejich rozpoznávání, ovšem zvýší jejich kořist. Také způsobí na každém poschodí šanci _%2$s%%_ k výskytu obzvlášť zákeřného ebenového mimika. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Tento doplněk učiní na své současné items.trinkets.mossyclump.name=Hrouda mechu items.trinkets.mossyclump.desc=Tento chomáč mokrého mechu si udržuje svou vlhkost, bez ohledu na to jak moc ho stiskneš. Zdá se, že je magicky spojen s kobkou což zvyšuje pravděpodobnost výskytu trávy a vody. -items.trinkets.mossyclump.typical_stats_desc=Tento doplněk obvykle nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí velmi hodně energie k vylepšení. -items.trinkets.mossyclump.stats_desc=Tento doplněk na své současné úrovni nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí velmi hodně energie k vylepšení. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=Útržek pergamenu items.trinkets.parchmentscrap.desc=Tento drobný útržek pergamenu byl kdysi nejspíše součástí magického svitku. Část jeho magie se zachovala, a teď se zdá, že ovlivňuje zbraně a zbroje, na které narazíš. -items.trinkets.parchmentscrap.typical_stats_desc=Tento doplněk učiní obvykle očarování a runy _%dx_ častější, a kletby na zbaních a zbrojích _%sx_ častější. Kletby hůlek, prstenů a artefaktů nejsou ovlivněny.\n\nTento doplněk stojí vcelku hodně energie k vylepšení. -items.trinkets.parchmentscrap.stats_desc=Tento doplněk učiní na své současné úrovni očarování a runy _%dx_ častější, a kletby na zbaních a zbrojích _%sx_ častější. Kletby hůlek, prstenů a artefaktů nejsou ovlivněny.\n\nTento doplněk stojí vcelku hodně energie k vylepšení. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=Zkamenělé semínko items.trinkets.petrifiedseed.desc=Toto semínko zkamenělo, buď pomalými geologickými procesy, nebo magií. Semeno se zdá být magicky ovlivňující flóru kobky, a občas nahrazuje semínka runovými kameny. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Tento doplněk na své současné úrovni zp items.trinkets.saltcube.name=Kostka soli items.trinkets.saltcube.desc=Tento velký solný krystal byl vyřezán do téměř dokonalého tvaru kostky a nějakým způsobem se mu podařilo odčerpat polovinu vody z alchymistického kotlíku místo toho, aby se rozpustil. Zdá se, že magicky dehydruje a konzervuje jídlo, které jíš, čímž prodlužuje sytost, ale také snižuje obnovu zdraví, když nehladovíš. -items.trinkets.saltcube.typical_stats_desc=Tento doplněk obvykle prodlouží dobu, za kterou dostaneš hlad, o _%1$s%%_, ovšem zpomalí tvou přirozenou regeneraci zdraví o _%2$s%%_. -items.trinkets.saltcube.stats_desc=Tento doplněk na své současné úrovni prodlouží dobu, za kterou dostaneš hlad, o _%1$s%%_, ovšem zpomalí tvou přirozenou regeneraci zdraví o _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=Úlomek zapomnění items.trinkets.shardofoblivion.desc=Po vylouhování v alchymickém kotli se tento kovový úlomek přeměnil, a zdá se, jako by byl vyroben z... ničeho? Světlo se kolem něj láme a visí v prostoru, i když jej nedržíš. Zdá se, jako by bral svou magickou sílu z tvé nevědomosti, takže bude asi nejlepší o něm příliš nepřemýšlet. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Tento doplněk obvykle zvýš items.trinkets.shardofoblivion.stats_desc=Tento doplněk na své současnné úrovni zvýší šanci tvých nepřátel na zanechání kořisti o 20%% za každý neidentifikovaný předmět, kterým jsi vybaven nebo který jsi nedávno použil, nanejvýš však za _%d_ kus(y) vybavení. Úlomek ti také zabraňuje identifikovat vybavení, ovšem lze jej použít k ruční identifikaci předmětů, které jsou na to již připraveny. items.trinkets.shardofoblivion.ac_identify=IDENTIFIKOVAT items.trinkets.shardofoblivion.identify_prompt=Identifikuj předmět -items.trinkets.shardofoblivion.identify_ready=Předmět je připraven k identifikaci: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Tvé vybavené předměty jsou nyní všechny připrraveny k identifikaci. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Tento předmět ještě není připraven k identifikaci. items.trinkets.shardofoblivion.identify=Identifikoval jsi předmět! items.trinkets.shardofoblivion$wandusetracker.name=Použita neidentifikovaná hůlka @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Tento doplněk na své současné úrovni items.trinkets.wondrousresin.name=Divutvorná pryskyřice items.trinkets.wondrousresin.desc=Tato modrá třpytivá pryskyřice destilovala esenci magie prokleté hůlky. Vypadá to, že ji magie z alchymistického kotlíku částečně stabilizovala, a nyní ovlivňuje tvé hůlky. -items.trinkets.wondrousresin.typical_stats_desc=Tento doplněk způsobí obyvkle to, že efekt při použití prokletých hůlek bude neutrální nebo pozitivní v _%1$s%%_ případů, a také poskytne šanci _%2$s%%_ seslat prokletý výšleh hůlky po použití neprokleté hůlky.\n\nTento doplněk stojí vcelku hodně energie k vylepšení. -items.trinkets.wondrousresin.stats_desc=Tento doplněk způsobí na své současné úrovni to, že efekt při použití prokletých hůlek bude neutrální nebo pozitivní v _%1$s%%_ případů, a také poskytne šanci _%2$s%%_ seslat prokletý výšleh hůlky po použití neprokleté hůlky.\n\nTento doplněk stojí vcelku hodně energie k vylepšení. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=Magický katalyzátor items.trinkets.trinketcatalyst.window_text=Voda v kotli začíná svítit, když do ní vložíš katalyzátor. V okolí je zrovna několik drobností, které bys mohl naplnit jeho energií a učinit z nich magický doplněk. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Tento slepenec magického prášku se třpyt items.trinkets.trinketcatalyst$randomtrinket.name=Náhodný doplněk items.trinkets.trinketcatalyst$randomtrinket.desc=Nějaký drobný předmět je schovaný ve váčku, který se ti nedaří otevřít.\n\nAlchymické procesy dokáží váček rozpustit, ale dokud to neuděláš, nevíš, jaký doplněk se v něm ukrývá! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=Doplněk ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Tento kamenný ochránce je po items.wands.wandoflivingearth$earthguardian.name=Kamenný ochránce items.wands.wandoflivingearth$earthguardian.desc=Kameny z tvé hůlky živoucí země se zformovaly do silného kamenného ochránce! Tento strážce země bude útočit na nepřátele poblíž, což je přinutí soustředit svůj útok na ochránce, místo na tebe. Když jsou všechny hrozby poblíž pryč, ochránce se rozloží zpět kolem tebe a vrátí se, až znovu použiješ svou hůlku. items.wands.wandoflivingearth$earthguardian.wand_info=Ochráncova obranná síla se váže k úrovni tvé hůlky. Aktuálně blokuje _%1$d-%2$d poškození._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=Hůlka magických střel items.wands.wandofmagicmissile.staff_name=Hůl magických střel @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Tato poměrně prostá hůlka vypouští st items.wands.wandofmagicmissile.stats_desc=Každá střela z této hůlky udělí _%1$d-%2$d poškození_ a když je vylepšená, na krátký moment posílí ostatní hůlky. items.wands.wandofmagicmissile.bmage_desc=Když _Bojový mág_ udeří nepřítele holí magických střel, získají nabití všechny jeho hůlky. items.wands.wandofmagicmissile.eleblast_desc=Výbuch elementů s holí magických střel způsobí 50% poškození a poskytne mágovi 15 tahů nabíjení hůlek. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=Magický náboj items.wands.wandofmagicmissile$magiccharge.desc=Tvá hůlka magických střel dodává zpět tvým ostatním hůlkám sílu a zvyšuje účinnost jejich dalšího výstřelu.\n\nOstatní hůlky jsou dočasně vylepšeny na: +%d\n\nZbývající tahy magického posílení: %s @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Když _Bojový mág_ udeří nepřítele h items.wands.wandofregrowth.eleblast_desc=Výbuch elementů s holí růstu uvězní nepřátele kořeny a způsobí vyrašení vegetace náhodně po zasažené oblasti. items.wands.wandofregrowth$dewcatcher.name=Rosnatka items.wands.wandofregrowth$dewcatcher.desc=Rosnatka je vzácná a nenápadná rostlina, která zachycuje kouzelnou rosu. Většinou se snaží maskovat jako obyčejná tráva, ale velké kapky nasbírané rosy ji prozrazují. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Semeník items.wands.wandofregrowth$seedpod.desc=Semeník je magická rostlina, která namísto vlastních semínek, produkuje raději semínka ostatních typů rostlin. Přestože nemá žádný vlastní zdroj rozmnožování, nějakým způsobem se zvládá dál šířit. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Zlatý lotos items.wands.wandofregrowth$lotus.desc=Zlatý lotos je mystická rostlina, která může být vyvolána pouze mocnou hůlkou růstu. Jeho aura posiluje všechny okolní rostliny a jejich účinky, ale lotos rychle ztrácí svou energii a po krátké době uhyne. items.wands.wandofregrowth$lotus.wand_info=Tento lotos byl vytvořen hůlkou růstu úrovně _+%1$d_. Všechny ostatní rostliny v jeho dosahu se _okamžitě aktivují_, pokud vyrostly přímo pod nějakou postavou. Také budou mít _%2$d%% šanci_ zanechat po sobě nazpět své semínko, a napuštěné šipky přijdou v auře lotosu o _%3$d%% méně výdrže._ +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=Hůlka transfuze items.wands.wandoftransfusion.staff_name=Hůl transfuze @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=Ochranný krystal items.wands.wandofwarding$ward.desc_5=Ochranný krystal je větší a mnohem vytrvalejší, než jeho menší verze. Každý výstřel z tohoto krystalu udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na vyvolaný krystal jej vyléčíš a vylepšíš.\n\nTento ochranný krystal vyčerpá část svého zdraví pokaždé, když sežehne nepřítele, ale může být doléčen tvou hůlkou ochrany.\n\nHůlka využívá _%3$d b. energie_ k udržení tohoto krystalu. items.wands.wandofwarding$ward.name_6=Větší ochranný krystal items.wands.wandofwarding$ward.desc_6=Plně vylepšený ochranný krystal je výrazně odolnější než jeho předchůdci. Každý výstřel z tohoto krystalu udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na tento krystal jej vyléčíš.\n\nTento ochranný krystal vyčerpá část svého zdraví pokaždé, když sežehne nepřítele, ale může být doléčen tvou hůlkou ochrany.\n\nHůlka využívá _%3$d b. energie_ k udržení tohoto krystalu. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Rozptýlit tuto ochrannou entitu? items.wands.wandofwarding$ward.dismiss_body=Můžeš tuto ochrannou entitu rozptýlit, pokud nechceš aby tvou hůlku dál zatěžovala. To entitu okamžitě zruší.\n\nChceš rozptýlit tuto ochrannou entitu? items.wands.wandofwarding$ward.dismiss_confirm=Ano @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Nepřátelé, kteří jsou zabiti zbraní items.weapon.enchantments.lucky.elestrike_desc=Elementární úder s očarováním štěstí má 12.5% šanci vytvořit pod každým ze zasažených nepřátel kořist. Tento efekt se může projevit jen jednou na každém nepříteli. items.weapon.enchantments.projecting.name=%s Dosahu -items.weapon.enchantments.projecting.desc=S tímto okouzlením získají zbraně na blízko extra dosah. Zbraně na dálku budou schopné proniknout okolními zdmi. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Elementární úder s očarováním dosahu způsobí 30% poškození každému nepřiteli v dosahu, kromě původního cíle. items.weapon.enchantments.shocking.name=%s Probíjení @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=Těžká rána items.weapon.melee.cudgel.typical_ability_desc=Šermířka může s žezlem provést _těžkou ránu_. Tento soustředěný útok způsobí obvykle _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.cudgel.ability_desc=Šermířka může s žezlem provést _těžkou ránu_. Tento soustředěný útok způsobí _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.cudgel.desc=Malý mosazný palcát, vyrobený spíše jako prostředek k sebeobraně pro šlechtu, než jako skutečná zbraň. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=Dýka items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Šermířka se s dýkou může _p items.weapon.melee.dagger.ability_desc=Šermířka se s dýkou může _plížit_. To jí umožní se okamžitě přemístit až 5 políček pryč a poskytne jí _%d tahy neviditelnosti_. items.weapon.melee.dagger.upgrade_ability_stat_name=Trvání schopnosti items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=Dlouhá dýka items.weapon.melee.dirk.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Šermířka točí svým biják items.weapon.melee.gauntlet.name=Kamenná rukavice items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.gauntlet.ability_name=Následný úder -items.weapon.melee.gauntlet.typical_ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. -items.weapon.melee.gauntlet.ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc. items.weapon.melee.glaive.name=Halapartna @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele items.weapon.melee.gloves.name=Okované rukavice items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.gloves.ability_name=Následný úder -items.weapon.melee.gloves.typical_ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. -items.weapon.melee.gloves.ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=Velká sekera items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=SESLAT items.weapon.melee.magesstaff.prompt=Vyber hůlku items.weapon.melee.magesstaff.imbue=%s naplňuje svou silou tvoji hůl. items.weapon.melee.magesstaff.preserved=Předchozí hůlka byla zachována! -items.weapon.melee.magesstaff.conflict=Rozpor mezi magiemi vymazal okouzlení ze tvé hole. -items.weapon.melee.magesstaff.id_first=Musíš hůlku nejprve identifikovat. -items.weapon.melee.magesstaff.cursed=Nemůžeš použít prokletou hůlku. -items.weapon.melee.magesstaff.imbue_desc=Opravdu si přeješ naplnit svou hůl touto hůlkou?\n\nPokud je hůlka určená k naplnění stejné nebo vyšší úrovně než mágova hůl, získá hůl vylepšení dané hůlky a navíc jedno ze svých vylepšení.\n\nToto naplnění vytvoří hůl _úrovně %d_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Hůlka, kterou je právě naplněna tvá hůl, _bude ztracena_. items.weapon.melee.magesstaff.imbue_talent=Hůlka, kterou je právě naplněna tvá hůl, _bude navrácena na úrovni +0_. items.weapon.melee.magesstaff.yes=Ano, určitě @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Tato hůl, kterou si Mág sám vyrobil, je un items.weapon.melee.magesstaff.no_wand=V současné době v sobě hůl nemá žádnou magii. Než bude moci být použita k sesílání kouzel, musí být _naplněna silou nějaké hůlky._ items.weapon.melee.magesstaff.has_wand=Hůl svou silou právě naplňuje _%s._ items.weapon.melee.magesstaff.cursed_wand=Hůl je prokletá, takže její magie je zrádná a nevyzpytatelná. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=Schopnost items.weapon.melee.meleeweapon.stats_known=Tato zbraň na blízko _stupně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Vyber cíl items.weapon.melee.meleeweapon.swap=Vyměň zbraně items.weapon.melee.meleeweapon.swap_full=Toto nemůžeš udělat s plným inventářem. + items.weapon.melee.shortsword.name=Krátký meč items.weapon.melee.shortsword.ability_name=Rozpolcení items.weapon.melee.shortsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ krátkým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=Výpad items.weapon.melee.rapier.typical_ability_desc=Šermířka může svým rapírem provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí obyvkle _%1$d-%2$d poškození_ a s jistotou zasáhne. items.weapon.melee.rapier.ability_desc=Šermířka může svým rapírem provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. items.weapon.melee.rapier.desc=Tenký rovný meč, který poskytuje trochu ochrany výměnou za nižší sečnou sílu. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=Kulatý štít items.weapon.melee.roundshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modr items.weapon.melee.sai.name=Bojové čepele items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.sai.ability_name=Následný úder -items.weapon.melee.sai.typical_ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. -items.weapon.melee.sai.ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní v posledních 5 tazích. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků. items.weapon.melee.sai$combostriketracker.name=Následný úder -items.weapon.melee.sai$combostriketracker.desc=Šermířka buduje sérii útoků, kterou zvyšuje poškození svého následného úderu. Započítává se každý zásah zbraní zblízka nebo vrhací zbraní, ale série se přeruší, pokud během 5 kol nezasáhne nepřítele.\n\nMomentálně zásahů: %1$d.\n\nZbývá tahů do přerušení: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=Šavle items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=Rozpolcení items.weapon.melee.wornshortsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ opotřebeným krátkým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.wornshortsword.ability_desc=Šermířka může nepřítele _rozpoltit_ opotřebeným krátkým mečem. Tento útok způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.wornshortsword.desc=Poměrně krátký meč, opotřebený častým používáním. Je trochu lehčí a také slabší než normální krátký meč. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Šipky napuštěné směsí s výta items.weapon.missiles.darts.rotdart.name=Hnijící šipka items.weapon.missiles.darts.rotdart.desc=Tyto nebezpečné jsou napuštěny kyselou sloučeninou na bázi hnilůvky, která se bude agresivně prožírat vším, s čím přijde do styku. Silní nepřátelé mohou většině efektu odolat, ovšem způsobené rozežírání je dost silné na to, aby zabilo většinu běžných nepřátel. Tyto šipky vydrží déle než jiné napuštěné šipky, ale jejich výdrž nelze zvýšit. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=Probíjející šipka items.weapon.missiles.darts.shockingdart.desc=Šipky napuštěné směsí s výtažkem z Bouřné révy způsobí svému cíli ošklivý elektrický šok. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Této sadě zbývá _%d/%d_ pou items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tato je ale tak kvalitní, že směs v šipce vydrží napořád._ items.weapon.missiles.darts.tippeddart.about_to_break=Směs v hrotu tvé šipky brzy vyprchá. items.weapon.missiles.darts.tippeddart.has_broken=Směs v hrotu tvé šipky vyprchala. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=Bola @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Tyto robustní kladiva jsou navržena items.weapon.missiles.throwingknife.name=Vrhací nůž items.weapon.missiles.throwingknife.desc=Tyto lehké nože jsou vyváženy tak, aby prolétli vzduchem přímo do jejich cíle. Nejúčinnější jsou proti nic netušícím nepřátelům. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=Vrhací kopí items.weapon.missiles.throwingspear.desc=Tato zlehka vyvážená kopí mají tenkou kostru, která je jasně navržená pro házení, ne bodání. items.weapon.missiles.throwingspike.name=Vrhací osten items.weapon.missiles.throwingspike.desc=Tyto naostřené kovové ostny jsou určeny k vrhání z dálky. Ačkoliv nejsou příliš silné, jejich prostá konstrukce je činí dost odolnými. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=Vrhací kámen items.weapon.missiles.throwingstone.desc=Tyto kameny jsou obroušeny tak, aby mohly být hozeny větší silou než obyčejné kameny. I přes své řemeslné zpracování stále nejsou velmi spolehlivou zbraní, ale alespoň nezůstanou zabodnuté v nepřátelích. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=Tomahavk items.weapon.missiles.tomahawk.desc=Tyto vrhací sekery mají zoubkované ostří což dělá jejich používání trochu složitější. Avšak pevná rána s touto zbraní způsobí nepřátelům krvácení. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=STŘELIT items.weapon.spiritbow.prompt=Vyber cíl items.weapon.spiritbow.stats=Luk nemůže být přímo vylepšován, ale místo toho se stává postupně silnější s tvou úrovní. Šípy vystřelené z luku způsobí na tvé současné úrovni _%1$d-%2$d poškození_ a samotný luk vyžaduje _%3$d bodů síly_ pro řádné využití. items.weapon.spiritbow.desc=Luk vytvořený z prastarého magického dřeva. Struna luku a jeho ornamenty září bledě modrým světlem. Když je struna napnuta, vykouzlí luk magický šíp, který může být vypálen po nepříteli. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Nyní dostatečně znáš svou zbraň. items.weapon.weapon.too_heavy=Kvůli tvé nedostatečné síle sníží používání této zbraně tvou rychlost útoku, přesnost a možnost na překvapivý útok. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Předmět byl _vytvrzen_. items.weapon.weapon.hardened_no_enchant=Tato zbraň byla _vytvrzena_, nemá však zrovna žádné očarování. items.weapon.weapon$enchantment.enchant=Okouzlení items.weapon.weapon$enchantment.rankings_desc=Zabit očarováním +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Stoupání items.amulet.ascent_desc=Začínáš cítit obrovskou a strašlivou moc Yog-Dzewy sálající z amuletu. Stoupání kobkou zpět k povrchu bude možná pro obyčejného smrtelnííka těžší, než sis myslel!\n\nPokud budeš nadále stoupat, kobka se bude stávat nebezpečnější, teleportace mezi podlažími nebude fungovat a budeš hru moci vyhrát pouze tím, že vystoupáš až na povrch!\n\nMůžeš zde amulet prozatím nechat, pokud chceš vystoupat bez započetí této výzvy, nebo jej aktivovat před stoupáním a hru dokončit. items.amulet.ascent_yes=Pokračovat! items.amulet.ascent_no=Prozatím zastavit +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=Ankh items.ankh.ac_bless=POSVĚTIT items.ankh.bless=Posvěcuješ Ankh kouzelnou vodou. items.ankh.desc=Tento prastarý symbol nesmrtelnosti umožňuje nositeli vrátit se po smrti zpět k životu. Většina předmětů zůstane ležet na místě smrti, ovšem po návratu je možné je zase sebrat. Pomocí plného měchu s vodou lze Ankh požehnat větší mocí. items.ankh.desc_blessed=Tento starobylý symbol nesmrtelnosti poskytuje svému držiteli schopnost navrátit se po smrti zpět k životu. Ankh byl posvěcen a nyní je mnohem silnější. Ve chvíli smrtelného nebezpečí se obětuje pro tvou záchranu. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=Kouzelná pryskyřice items.arcaneresin.prompt=Vyber hůlku @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Tato hůlka je příliš silná na vylepšení items.arcaneresin.not_enough=Na to nemáš dost pryskyřice! items.arcaneresin.apply=Pomazal jsi svou hůlku kouzelnou pryskyřicí, což zvýšilo její moc! items.arcaneresin.desc=Tento jemný prášek se lehce třpytí odstíny fialové a bílé. Lze jej použít jako posilovač magické energie, který zvýší úroveň magických hůlek, na které je aplikován!\n\nVylepšení hůlky spotřebuje 1, 2 nebo 3 pryskyřice v závislosti na požadované úrovni hůlky. Pryskyřice může vylepšit hůlky nanejvýš na úroveň +3.\n\nVylepšení pomocí pryskyřice jsou _potlačena jinými způsoby vylepšení_ (například svitky vylepšení), a nefungují, pokud Mág hůlkou naplní svou hůl. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=Rozbitá pečeť items.brokenseal.ac_affix=PŘIPNOUT items.brokenseal.prompt=Vyber zbroj -items.brokenseal.unknown_armor=Musíš zbroj nejprve identifikovat. -items.brokenseal.cursed_armor=Pečeť nelze připevnit k prokleté zbroji. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Připínáš pečeť na svou zbroj! -items.brokenseal.desc=Vosková pečeť připnutá ke zbroji jako symbol udatnosti. Věkem se všechny hodnosti na pečeti ošoupaly a také je na půl rozlomená.\n\nJakožto vzpomínka na domov, pomáhá pečeť Válečníkovi vytrvat. Během nošení pečetě bude Válečník přes své zdraví pomalu generovat dodatečnou ochranu, založenou na kvalitě jeho zbroje.\n\nPečeť může být _připnuta na zbroj_ a také přemístěna na jinou. Během toho sebou může přenést jedno vylepšení, pokud bylo toto vylepšení provedeno, zatímco byla pečeť na zbroji připnuta.. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Na pečeti je vyryta _%s._ items.brokenseal.choose_title=Vyber si runu -items.brokenseal.choose_desc=Zbroj i rozbitá pečeť jsou očarovány magickou runou. Zvol runu, kterou si ponecháš.\n\nPamatuj, že pokud zvolíš runu, která je aktuálně na zbroji, pečeť ji později nebude schopná přenést. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=Kapička rosy items.dewdrop.already_full=Máš plné zdraví. @@ -2234,7 +2320,9 @@ items.item.ac_drop=POLOŽIT items.item.ac_throw=HODIT items.item.rankings_desc=Zabil tě předmět: %s items.item.curse=Prokletí +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Tento předmět má připsanou poznámku: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Vyměnit předmět items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sundat. Vyber předmět, který chceš vyměnit. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Koruna bohužel nedokáže proměnit tvé spodní prádlo items.kingscrown.upgraded=Koruna se rozzáří jasným světlem a v zápětí mizí, zatímco cítíš, jak se tvá zbroj proměňuje! items.kingscrown.ratgraded=Tlapky Krysího Krále se jasně rozzáří, zatímco tvá zbroj se transformuje! items.kingscrown.desc=Koruna posledního Krále trpaslíků. Vyzařuje z ní ohromná magická moc.\n\nPo nasazení zapůsobí magie koruny na tvou momentální zbroj, čímž ji promění v _unikátní zbroj se speciálními schopnostmi_. Takto vzniklá zbroj si zachová parametry původní zbroje. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=Tekutý kov items.liquidmetal.ac_apply=POUŽÍT @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Vyber vrhací zbraň items.liquidmetal.already_fixed=Tato vrhací zbraň už je v perfektním stavu! items.liquidmetal.apply=Používáš %d tekutého kovu k opravě své vrhací zbraně. items.liquidmetal.desc=Po nalití na vrhací zbraň nateče tato magická tekutina do všech jejích prasklin, trhlin a známek po opotřebení, čímž opraví vrhací zbraň do perfektního stavu!\n\nZbraň 1. stupně spotřebuje 10 tekutého kovu aby byla plně opravena, zbraň 5. stupně potřebuje 30. Každé vylepšení navíc zdvojnásobí spotřebu tekutého kovu.\n\nTekutý kov nelze použít k opravě hrotů napuštěných šipek. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=Ztracený batoh items.lostbackpack.desc=To je tvůj ztracenný batoh! Seber ho, abys získal zpět své ztracené vybavení! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Maska Tengu items.tengusmask.ac_wear=NASADIT items.tengusmask.used=Maska se rozpadá a její moc proudí do tebe! items.tengusmask.desc=Tato maska spadla z Tenguovy tváře, když umíral, je z ní cítit velká magická síla. Byla tahle maska zdrojem Tenguovy síly?\n\nPo nasazení tebou začne proudit moc masky, což ti umožní vybrat si _podtřídu_.\n\nJakou podtřídu si zvolíš? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=Pochodeň items.torch.ac_light=ZAPÁLIT @@ -2293,3 +2384,4 @@ items.waterskin.desc=Nádoba k přenášení kapalin, vyrobená z kůže a nití items.waterskin.desc_water=Momentálně je v měchu jen obyčejná voda na pití. Určitě je v kobce něco lepšího, co by mohl uchovat. items.waterskin.desc_heal=V měchu je zrovna uchována léčivá voda. Čím je měch plnější, tím více tě vyléčí, když se z něj napiješ. Napiješ se vždy jen tolik, kolik potřebuješ. items.waterskin.desc_full=Zdá se, jakoby z měchu vyzařovala energie. Možná by ji šlo použít k posvěcení jiného léčivého předmětu? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index ac9e3dc7d..7e3e2ffc6 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Da diese Rüstung verflucht ist, bist du nicht daz items.armor.armor.cursed=Du spürst, dass eine bösartige Magie in dieser Rüstung ruht. items.armor.armor.weak_cursed=Trotz des Fluchs gelingt es dir, die Rüstung abzulegen. items.armor.armor.not_cursed=Diese Rüstung ist frei von bösartiger Magie. -items.armor.armor.seal_attached=Das zerbrochene Siegel des Kriegers ist an dieser Rüstung befestigt, es verleiht ihm bis zu _%d Schild_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=Glyphe items.armor.armor$glyph.killed=%s hat dich getötet... items.armor.armor$glyph.rankings_desc=Getötet von einer Glyphe +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=FÄHIGKEIT AUSWÄHLEN items.armor.classarmor.ac_transfer=ÜBERTRAGEN @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Die Magie der Krone des Zwergenkönigs kann items.armor.classarmor.transfer_prompt=Wähle eine Rüstung items.armor.classarmor.transfer_cancel=Abbrechen items.armor.classarmor.transfer_complete=Die Eigenschaften deiner Heldenrüstung wurden übertragen! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=Kleidung des Helden items.armor.clericarmor.desc=Während der Kleriker diese Mischung aus Stoff und Stahl trägt, kann er eine Spezialfähigkeit einsetzen. items.armor.clotharmor.name=Stoffrüstung items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegenen Schutz. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=Brustpanzer des Helden items.armor.duelistarmor.desc=Während sie diese Plattenrüstung und den Umhang trägt, kann die Zweikämpferin eine besondere Fähigkeit einsetzen. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Dein Umhang benötigt noch %d Schritte u items.artifacts.cloakofshadows.cursed=Du kannst keinen verfluchten Umhang verwenden. items.artifacts.cloakofshadows.no_charge=Dein Umhang ist noch nicht so weit aufgeladen, dass er verwendet werden kann. items.artifacts.cloakofshadows.desc=Ein unbezahlbarer magischer Umhang, den der Schurke vor vielen Jahren aus der königlichen Rüstungskammer gestohlen hat. Wenn dieser Umhang getragen wird, kann er seinen Träger für kurze Zeit unsichtbar machen.\n\nJe öfter der Umhang verwendet wird, desto mächtiger wird er, was längere und häufigere Verwendung ermöglicht. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Die Energie deines Umhangs ist aufgebraucht. items.artifacts.cloakofshadows$cloakstealth.levelup=Dein Umhang wird stärker! items.artifacts.cloakofshadows$cloakstealth.name=verhüllt @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Der Geist selbst ist schwach, doch s items.artifacts.driedrose$wndghosthero.weapon_prompt=Wähle eine Waffe items.artifacts.driedrose$wndghosthero.armor_prompt=Wähle eine Rüstung items.artifacts.driedrose$wndghosthero.cant_unique=Der Geist kann keine einzigartigen Gegenstände nutzen. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Du weißt nicht genug über diesen Gegenstand. -items.artifacts.driedrose$wndghosthero.cant_cursed=Du kannst dem Geist keine verfluchten Gegenstände geben. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Der Geist ist dafür nicht stark genug. ##ghost hero items.artifacts.driedrose$ghosthero.name=Trauriger Geist items.artifacts.driedrose$ghosthero.def_verb=ausgewichen +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Hallo mal wieder, %s. items.artifacts.driedrose$ghosthero.introduce=Mein Geist ist an diese Rose gebunden, sie war sehr kostbar für mich - ein Geschenk meiner Geliebten, die ich an der Oberfläche zurücklassen musste.\n\nIch kann sie nicht wiedersehen, aber dank dir bekomme ich noch eine Chance, meine Reise zu vollenden. Wenn ich es schaffe, werde ich deinen Ruf hören und an deiner Seite kämpfen.\n\nSolange du die Rose trägst, kann ich deine Stimme hören, und so kannst du mich aus der Ferne leiten.\n\nHoffentlich kannst du vollbringen, woran ich gescheitert bin... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Du kannst diesen Zauber gerade nicht sprechen. items.artifacts.holytome.cursed=Du kannst ein verfluchtes Zauberbuch nicht benutzen. items.artifacts.holytome.levelup=Dein Zauberbuch wurde stärker! items.artifacts.holytome.desc=Ein heiliger Foliant, der als Fokus für die göttliche Magie des Klerikers fungiert. Mithilfe des Folianten kann der Kleriker eine Vielzahl von Zaubersprüchen wirken.\n\nWährend der Kleriker den Folianten verwendet, wird dieser mit der Zeit immer mächtiger, wodurch der Kleriker mehr maximale Ladungen erhält und sich die Aufladerate leicht erhöht. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=Horn des Überflusses items.artifacts.hornofplenty.ac_snack=IMBISS @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Die Schriftrolle, die du zum Za ###bags items.bags.bag.name=Rucksack +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=Trank-Bandelier items.bags.potionbandolier.desc=Dieses dicke Bandelier liegt eng an deiner Brust an, ähnlich wie eine Schärpe; es viele kleine Schlaufen, in denen du deine Tränke, deinen Wasserschlauch oder Fläschchen mit flüssigem Metall sicher verstauen kannst.\n\nWährend sie in den Taschen sind, sollten deine Tränke gut vor Kälte geschützt sein. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Dieser röhrenförmige Behälter sieht aus, als wü items.bags.velvetpouch.name=Samtbeutel items.bags.velvetpouch.desc=Dieser kleine Samtbeutel kann viel kleine Gegenstände aufnehmen, wie beispielsweise Samen, Runensteine und einige Alchemie-Zutaten. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=Magisches Holster items.bags.magicalholster.desc=Dieses schlanke Holster besteht aus einer exotischen Tierhaut und besitzt eine mächtige Magie, die es ermöglicht, eine große Anzahl an Fernkampfwaffen aufzubewahren.\n\nDu kannst einfach in die Tasche greifen und nimmst immer den gesuchten Gegenstand heraus.\n\nDie Magie des Holsters sorgt dafür, dass Zauberstäbe ein wenig schneller laden und Geschosse etwas länger halten. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Dieses schlanke Holster besteht aus einer exotisc ###bombs items.bombs.arcanebomb.name=Arkane Bombe items.bombs.arcanebomb.desc=Diese Bombe wurde mit arkanen Eigenschaften versehen und explodiert mit enormem Druck, ähnlich dem Angriff des aufgeblasenen Schleims. Sie verursacht _%1$d-%2$dPunkte magischen Schadens_ innerhalb von 2 Feldern. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=Bombe items.bombs.bomb.ac_lightthrow=ANZÜNDEN & WERFEN @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Hier liegen zwei große Schwarzpulver-Bomben! D items.bombs.firebomb.name=Feuerbombe items.bombs.firebomb.desc=Diese Bombe wurde so verändert, dass sie _%1$d-%2$dSchadenspunkte_ verursacht und innerhalb von 2 Feldern einen anhaltenden Feuersturm verursacht. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=Blendbombe items.bombs.flashbangbomb.desc=Diese maßgeschneiderte Bombe detoniert in einer Explosion aus Licht, Ton und Elektrizität. Alles im Umkreis von 2 Feldern erleidet _%1$d- %2$d Schaden_ durch die Explosion, zusätzlich 25%% Schaden durch die Elektrizität und wird 10 Züge lang betäubt. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=Frostbombe items.bombs.frostbomb.desc=Diese Bombe wurde so verändert, dass sie _%1$d-%2$d Schadenspunkte_ verursacht und innerhalb von 2 Feldern einen eiskalten Windstoß verursacht. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=gesegnete Bombe items.bombs.holybomb.desc=Diese Bombe wurde so verändert, dass sie heiliges Licht in einem großen Bereich entfesselt, wenn sie explodiert. Alles in einem Umkreis von 2 Feldern wird von der Explosion _%1$d-%2$d Punkte_ Schaden nehmen und untote oder dämonische Gegner nehmen zusätzliche 50%% Punkte Schaden von dem heiligen Licht. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=Knallbombe items.bombs.noisemaker.desc=Diese Bombe wurde so verändert, dass sie regelmäßig Geräusche macht, wenn du sie anzündest. Wenn dann etwas die Bombe berührt, wird sie explodieren und an allem im Umkreis von 2 Feldern _%1$d-%2$d Punkte_ Schaden verursachen. items.bombs.noisemaker.desc_burning=Die Knallbombe beginnt zu ticken, sie wird explodieren, wenn etwas in ihre Nähe kommt! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=Rauchbombe items.bombs.smokebomb.desc=Diese Bombe wurde so verändert, dass sie eine dicke Wolke Gas ausstößt, sobald sie explodiert. Sie wird _%1$d-%2$d Schadenspunkte_ verursachen und im Umkreis von 2 Feldern dichte Nebelschwaden verteilen. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=Bombe des Wildwuchses items.bombs.regrowthbomb.desc=Diese spezielle Bombe verspritzt lebensspendende Flüssigkeit im Umkreis von 3 Feldern, anstatt zu explodieren. In der von der Explosion betroffenen Gegend sprießen schnell Gras und Pflanzen. Du selbst und alle Verbündeten, die von der Explosion betroffen sind, werden geheilt, als hätten sie einen Heiltrank getrunken. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=Schrapnellbombe items.bombs.shrapnelbomb.desc=Diese Bombe wurde mit Metallplatten von DM-300 verändert. Wenn sie explodiert, werden diese Platten in Stücke brechen und in alle Richtungen davonschießen. Alles in einem riesigen Bereich erleidet _%1$d-%2$d Punkte_ Schaden. Du suchst dir am besten etwas, wohinter du dich verstecken kannst, wenn du die Bombe benutzt... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=Herdenbombe items.bombs.woollybomb.desc=Diese angepasste Bombe erschafft ein weites Feld mit magischen Schafen, wenn sie explodiert. Die Explosion wird _%1$d-%2$d Punkte_ Schaden im Umkreis von 2 Feldern verursachen. Diese Schafe blockieren die Bewegung und bleiben für lange Zeit an Ort und Stelle! In der Gegenwart mächtiger Feinde verbleiben sie allerdings weniger lang, und wenn man mit ihnen interagiert, verschwinden sie noch schneller. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=Dungeonbeere items.food.berry.eat_msg=Diese Beere war lecker! items.food.berry.desc=Diese kleine Beere wurde von der Jägerin unter der Vegetation des Dungeons gefunden. Sie kann schnell verspeist werden, sättigt ein wenig und könnte einen brauchbaren Samen enthalten! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=Fadfrucht items.food.blandfruit.cooked=gekochte Fadfrucht @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Die Fadfrucht ist beim Aufprall geplatzt und h items.food.chargrilledmeat.name=Gebratenes Fleisch items.food.chargrilledmeat.desc=Es sieht aus wie ein gutes Steak. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=Essensration items.food.food.ac_eat=ESSEN @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Du spürst wie deine Haut härter wird! items.food.frozencarpaccio.refresh=Erfrischend! items.food.frozencarpaccio.better=Dir geht es besser! items.food.frozencarpaccio.desc=Es ist ein Stück gefrorenes, rohes Fleisch. Man kann es nur essen, indem man dünne Scheiben davon abschneidet. Und so schmeckt es überraschend gut. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=Fleischpastete items.food.meatpie.eat_msg=Das Essen war unglaublich! items.food.meatpie.desc=Ein leckerer Teig mit mächtiger Fleischfüllung. Dies wird dich viel besser sättigen als jede andere Mahlzeit. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=Mysteriöses Fleisch items.food.mysterymeat.eat_msg=Irgendwie hat das Essen ... merkwürdig geschmeckt. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Du spürst deine Beine nicht mehr! items.food.mysterymeat.not_well=Du fühlst dich nicht wirklich wohl. items.food.mysterymeat.stuffed=Du bist satt. items.food.mysterymeat.desc=Verzehr auf eigene Gefahr! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=Fleisch items.food.phantommeat.name=Phantomfleisch items.food.phantommeat.desc=Ein großes, halbdurchsichtig schimmerndes Steak von einem Phantom-Piranha. Diese magische Mahlzeit braucht nicht gekocht zu werden und bewirkt bei Verzehr, abgesehen von vollständiger Sättigung, eine Vielzahl defensiver Boni: Es gewährt Unsichtbarkeit, Rindenhaut und etwas Heilung, und hebt außerdem viele negative Effekte auf. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=Pastete items.food.pasty.fish_name=gedünsteter Fisch @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Etwas übriger Fisch von deiner vorigen Mahlz items.food.smallration.name=Kleine Essensration items.food.smallration.eat_msg=Das Essen... naja, ging so. items.food.smallration.desc=Es sieht fast genauso wie eine gängige Essensration aus - nur weniger als üblich. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=gedünstetes Fleisch items.food.stewedmeat.eat_msg=Das Essen schmeckte gut. items.food.stewedmeat.desc=Durch das Dünsten wurden in diesem Fleisch alle Krankheitserreger und Keime abgetötet. Es dürfte sicher sein, das zu essen. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=Versorgungsration items.food.supplyration.desc=Diese Ration wurde von und für Mitglieder der Diebesgilde im Dungeon gelassen. Sie wurde eigens für den Verzehr unterwegs zusammengestellt und hilft beim reibungslosen Ausführen von allerlei Gemeinheiten.\n\nSie füllt deinen Bauch zwar nicht so gut wie eine normale Essensration, aber sie kann schnell verzehrt werden, verleiht ein wenig an sofortiger Genesung und füllt dem Schurken die Ladungen eines Umhangs der Schatten wieder auf. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Nein, lieber doch nicht... items.potions.potion.sure_drink=Willst du ihn wirklich trinken? Normalerweise sollte dieser Trank auf deine Gegner geworfen werden. items.potions.potion.sure_throw=Willst du ihn wirklich werfen? In den meisten Fällen macht es mehr Sinn, diesen zu konsumieren. items.potions.potion.shatter=Das Fläschchen zerbricht und die Flüssigkeit spritzt harmlos herum. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=Trank items.potions.potion$seedtopotion.name=Zufälliger Trank @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Sobald dieses luftdichte Flasche geöffnet o ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=Aqua-Gebräu -items.potions.brews.aquabrew.desc=Wenn der Behälter dieser Brühe zerbrochen wird, entweicht ihm an der Stelle des Aufpralls ein Schwall von unter Druck stehendem Wasser. Dieser Schwall schadet nicht nur feurigen Gegnern, sondern verbreitet auch Wasser in naheliegendem Terrain, außerdem werden Charakter in der Nähe des Schwalls zurückgestoßen. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=Blizzardbräu items.potions.brews.blizzardbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu einen tosenden Schneesturm, der sich schnell wie ein Gas ausbreitet. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=instabiles Gebräu items.potions.brews.unstablebrew.desc=Dieses magische Gebräu leuchtet abwechselnd in allen Regenbogenfarben.\n\nWenn es getrunken oder geworfen wird, löst es den Effekt eines zufälligen Tranks aus. Die Wirkung des Tranks ist immer vorteilhaft, wenn er getrunken, und immer schädlich, wenn er geworfen wird. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=Elixier der arkanen Rüstung items.potions.elixirs.elixirofarcanearmor.desc=Dieses Elixier verleiht einen lang anhaltenden Schutz gegen magische Angriffe. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Dieses runde Fläschchen enthält items.potions.exotic.exoticpotion.warning=Willst du wirklich die Nutzung dieses Tranks unterbrechen? Der Trank wird dadurch trotzdem verbraucht. items.potions.exotic.exoticpotion.yes=Ja, ich bin mir sicher items.potions.exotic.exoticpotion.no=Nein, lieber doch nicht... +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=Trank der Reinigung -items.potions.exotic.potionofcleansing.desc=Dieses starke Mittelchen wird, wenn man es trinkt, einige Züge lang alle schädlichen Effekte neutralisieren, die dem Trinkenden anhängen. Es kann auch auf ein Ziel geworfen werden, um es so zu reinigen. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=gereinigt -items.potions.exotic.potionofcleansing$cleanse.desc=Dieser Charakter ist vorübergehend immun gegen alle schädlichen Effekte!\n\nVerbleibende Züge: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=Trank der Zersetzung items.potions.exotic.potionofcorrosivegas.desc=Wird dieses unter Druck stehende Fläschchen geöffnet oder zerbrochen, explodiert der Inhalt zu einer tödlichen Wolke aus ätzendem, rostbraunem Gas. Dieses Gas verbreitet sich schneller als Giftgas und es ist auch tödlicher, jedoch hält es sich nicht sehr lange. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Wirft man diesen Trank, so erhält ###quest items items.quest.ceremonialcandle.name=Zeremoniekerze items.quest.ceremonialcandle.desc=Ein Satz Kerzen, welche alle durch mehrfache Verwendung zusammen verschmolzen sind.\n\nDer Satz alleine ist wertlos, aber wenn mehrere Kerzen in einem gewissen Muster verwendet werden, können sie Energie sammeln, um ein Beschwörungsritual durchzuführen. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=Leichenstaub items.quest.corpsedust.chill=Dir läuft ein Schauer den Rücken hinunter. items.quest.corpsedust.desc=Dieser Ball aus Leichenstaub sieht fast genau so aus wie ein normaler Staubball, doch strahlt dieser eine bösartige Energie aus.\n\nDu solltest das Zeug so schnell wie möglich loswerden. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=Dunkelgold-Erz items.quest.darkgold.you_now_have=Du hast nun %d Dunkelgolderz. items.quest.darkgold.desc=Dieses Metall wird aufgrund seiner Farbe Dunkelgold genannt (es unterscheidet sich nicht von normalem Gold), doch es schmilzt, wenn es dem Sonnenlicht ausgesetzt wird, was es auf der Oberfläche absolut nutzlos macht. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=Zwergenmünze items.quest.dwarftoken.desc=Viele Zwerge und einige ihrer größten Kreationen trugen diese kleinen Metallstücke mit unbekanntem Verwendungszweck mit sich. Vielleicht ist das Schmuck, oder eine Art Ausweis? Zwerge sind und bleiben eigenartig. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=Asche eines Elementars items.quest.embers.desc=Spezielle Asche, welche nur von jungen Feuerelementaren gewonnen werden kann. Die Asche strahlt thermische Energie aus. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=Schleimklumpen items.quest.gooblob.desc=Ein schwabbelnder Klumpen Glibberzeug, der sich vom Schleim gelöst hat, als er starb. Es ist fast wie ein großer Wackelpudding, doch würdest du es sicher nicht wagen, das zu essen.\n\nFür sich genommen ist er nutzlos, doch könnte er wirkungsvoll sein, wenn man ihn zusammen mit bestimmten Tränken oder einer Bombe kombiniert. Zumindest sollte man ihn in eine ordentliche Menge Energie umwandeln können. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=verfluchte Metallplatte items.quest.metalshard.desc=Eine Platte rostigen, verfluchten Metalls, die sich vom DM-300 gelöst hat, als er zerstört wurde. Du kannst eine inaktive, böse Magie in ihr spüren.\n\nFür sich genommen ist sie nutzlos, doch könnte sie nützlich sein, wenn man sie zusammen mit bestimmten Schriftrollen oder einer Bombe kombiniert. Zumindest sollte man sie in eine ordentliche Menge Energie konvertieren können. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=Spitzhacke -items.quest.pickaxe.ac_mine=SCHÜRFEN -items.quest.pickaxe.no_vein=Es befindet sich kein Dunkelgold in der Nähe, welches du abbauen könntest. items.quest.pickaxe.ability_name=durchbohren items.quest.pickaxe.ability_desc=Die Zweikämpferin kann einen Gegner mit einer Spitzhacke _durchbohren_. Der Hieb trifft garantiert, bewirkt für 3 Züge Verwundbarkeit und fügt Gegnern mit starrer Haut _%1$d-%2$d Schaden_ zu. items.quest.pickaxe.upgrade_ability_stat_name=Fähigkeitsschaden items.quest.pickaxe.desc=Dies ist ein robustes und schweres Werkzeug zum Zerschlagen von Stein. Du musst die Spitzhacke nicht ausrüsten, um damit zu schürfen, aber notfalls kann sie wahrscheinlich auch als Waffe eingesetzt werden. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=Gigantischer Rattenschädel items.quest.ratskull.desc=Dies ist, zu deiner Verwunderung, ein ungewöhnlich großer Ratten-Totenschädel. Es wäre eine großartige Trophäe, wenn du eine Wand hättest, woran du ihn aufhängen könntest. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Dies ist, zu deiner Verwunderung, ein ungewöhnlich gr ###remains items.remains.remainsitem.ac_use=VERWENDEN +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=Bogenfragment items.remains.bowfragment.desc=Dieses Bruchstück aus Holz war einst Teil des Seelenbogens einer verschollenen Jägerin. Du spürst immer noch ein wenig natürliche Energie in dem Bruchstück, und du kannst sie dazu einsetzen, etwas hohes Gras um dich herum wachsen zu lassen. Dabei wird das Fragment allerdings zerstört. + items.remains.brokenhilt.name=zerbrochener Griff items.remains.brokenhilt.desc=Dieser zerbrochene Griff sieht aus, als stamme er von der Waffe einer besiegten Zweikämpferin. Man spürt noch etwas Kampfkraft im Griff, die man nutzen kann, um bei den nächsten beiden Nahkampfschlägen etwas Bonusschaden zu erzielen. Allerdings wird der Griff dadurch zerstört. + items.remains.brokenstaff.name=zerbrochener Stab items.remains.brokenstaff.desc=Dieser Magierstab wurde in der Mitte entzwei gebrochen, nachdem sein Eigentümer den Tod gefunden hat. Du spürst immer noch ein wenig magische Energie in dem Stab, und du kannst sie dazu einsetzen, deinen Stäben etwas zusätzliche Ladung zu verleihen. Dabei wird der Stab allerdings zerstört. + items.remains.cloakscrap.name=Stofffetzen items.remains.cloakscrap.desc=Dieser Stofffetzen sieht aus, als stamme er aus dem Umhang der Schatten eines dahingeschiedenen Schurken. Du spürst immer noch ein wenig mystische Energie in dem Fetzen, und du kannst sie dazu einsetzen, deinen Artefakten etwas zusätzliche Ladung zu verleihen. Dabei wird der Stoff allerdings zerstört. + items.remains.sealshard.name=Siegel-Bruchstücke items.remains.sealshard.desc=Diese winzigen Bruchstücke aus rotem Siegelwachs sehen aus, als stammen sie aus dem Siegel eines gefallenen Kriegers. Du spürst immer noch etwas von der Willenskraft, die dem Siegel anhaftete, und du kannst sie dazu einsetzen, dir etwas Abschirmung zu verleihen. Dabei werden die Siegel-Bruchstücke allerdings zerstört. + items.remains.tornpage.name=Herausgerissene Seite items.remains.tornpage.desc=Diese Seite sieht aus, als sei sie aus dem heiligen Folianten eines verblichenen Klerikers gerissen worden. Ihr haftet noch ein wenig göttliche Energie an, die du nutzen kannst, um ein wenig Gesundheit wiederherzustellen. Dabei wir die Seite allerdings zerstört. @@ -971,8 +1020,8 @@ items.rings.ringofevasion.upgrade_stat_name_1=Verstärkung des Ausweichens items.rings.ringofevasion.desc=Dieser Ring beschleunigt die Reaktionen seines Trägers, sodass er nicht so leicht zu treffen ist. Ein verfluchter Ring dagegen wird Gegnern Treffer erleichtern. items.rings.ringofforce.name=Ring der Kraft -items.rings.ringofforce.stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring den Schaden um _%3$d._ -items.rings.ringofforce.typical_stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke typischerweise _%1$d-%2$d Schaden_ verursachen. Mit einer Ausgerüsteten Waffe erhöht dieser Ring typischerweise den Schaden um _%3$d._ +items.rings.ringofforce.stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke _%1$d-%2$d Schaden_ verursachen. Mit einer ausgerüsteten Waffe erhöht dieser Ring den Schaden um _%3$d._ +items.rings.ringofforce.typical_stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke typischerweise _%1$d-%2$d Schaden_ verursachen. Mit einer ausgerüsteten Waffe erhöht dieser Ring typischerweise den Schaden um _%3$d._ items.rings.ringofforce.combined_stats=Deine ausgerüsteten Ringe kombinieren ihre Kraft und verursachen so insgesamt _%1$d-%2$d Schaden_ ohne ausgerüstete Waffe, oder sie erhöhen den Schaden um _%3$d_ mit einer ausgerüsteten Waffe. items.rings.ringofforce.upgrade_stat_name_1=Unbewaffneter Schaden items.rings.ringofforce.upgrade_stat_name_2=Gesteigerter Waffenschaden @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=exotische Schriftrolle von BERKANAN items.scrolls.exotic.exoticscroll.odal=exotische Schriftrolle von OTHALAN items.scrolls.exotic.exoticscroll.tiwaz=exotische Schriftrolle von TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Eine pulsierende, nicht zu entziffernde magische Rune ist auf dieses schwarze Pergament geschrieben worden. Sie scheint in dieser Welt fremd zu sein. Wer weiß, was passiert, wenn man sie laut liest? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=Schriftrolle des Sirenenlieds items.scrolls.exotic.scrollofsirenssong.prompt=Wähle ein Ziel @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wähle ein Talent für di items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wähle ein neues Talent, durch das dein gewandeltes Talent ersetzt werden soll. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Auch wenn du abbrichst, wird deine Schriftrolle der Metamorphose verbraucht. Bist du sicher? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Talent umwandeln -items.scrolls.exotic.scrollofmetamorphosis.desc=Diese Schriftrolle birgt eine mächtige Transmutationsmagie, die auf die lesende Person anstatt auf einen Gegenstand wirkt. Die Magie dieser Schriftrolle lässt dich ein Talent auswählen und dieses durch eines von vier Talenten derselben Stufe von anderen Heldenklassen ersetzen.\n\nDieser Effekt wirkt nur auf Talente von Klassen, nicht auf Talente, die von Unterklassen oder durch Rüstungsfähigkeiten verliehen werden. Talente, die du nicht einsetzen kannst, werden nicht zur Auswahl stehen. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=Schriftrolle der mystischen Energie items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die auf dieses Pergament gebannt wurde, wird, wenn man sie entfesselt, die ausgerüsteten Artefakte des Lesenden mit der Zeit aufladen. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Dieser Zauber erfüllt einen Gegenstand mit der items.spells.spell.ac_cast=ZAUBERN items.spells.spell.no_magic=Du kannst keine Zauber sprechen, während du gegen Magie immun bist. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=magische Infusion items.spells.magicalinfusion.inv_title=Fusioniere Gegenstand @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Dieser Zauber enthält einen Teil der verfluchten E items.stones.inventorystone.ac_use=VERWENDEN items.stones.runestone$placeholder.name=Runenstein +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=Stein der Aggression items.stones.stoneofaggression.desc=Wenn dieser Stein auf einen Verbündeten oder Feind geworfen wird, werden es alle Feinde in der Nähe bevorzugen, diesen Charakter für kurze Zeit anzugreifen.\n\nBossgegner können dem Effekt jedoch widerstehen, wodurch die Dauer erheblich verkürzt wird und sie weniger Schaden durch die Angriffe ihrer Diener erleiden. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulative Magie bringt alle na items.stones.stoneofaugmentation.name=Stein der magischen Feineinstellung items.stones.stoneofaugmentation.inv_title=Verzaubere einen Gegenstand items.stones.stoneofaugmentation.desc=Dieser Runenstein besitzt eine kraftvolle Magie, mithilfe derer sich die Eigenschaft eines Gegenstandes auf Kosten einer anderen verbessern lässt.\n\nAuf eine Waffe angewandt, erhöht er entweder die Geschwindigkeit oder den Schaden.\n\nAuf eine Rüstung angewandt, erhöht er entweder die Ausweichrate oder die Verteidigung. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Was würdest Du gern erhöhen? items.stones.stoneofaugmentation$wndaugment.speed=Geschwindigkeit items.stones.stoneofaugmentation$wndaugment.damage=Schaden @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Dieses schwarzgoldene Molchauge ist eine gewöhnli items.trinkets.eyeofnewt.typical_stats_desc=Normalerweise wird dieses Kleinod deine Sichtweite um _%1$s%%_ verringern, verleiht dir aber gleichzeitig übersinnliche Wahrnehmung gegenüber Feinden in einem Umkreis von _%2$d_ Feldern. items.trinkets.eyeofnewt.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod deine Sichtweite um _%1$s%%_ verringern, verleiht dir aber gleichzeitig übersinnliche Wahrnehmung gegenüber Feinden in einem Umkreis von _%2$d_ Feldern. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=Zahn eines Mimik items.trinkets.mimictooth.desc=Dieser große, scharfe Zahn muss wohl einem sehr unglücklichen Mimik gezogen worden sein. Er scheint die Mimiks in diesem Dungeon zu beeinflussen, so dass sie häufiger vorkommen und gefährlicher sind. items.trinkets.mimictooth.typical_stats_desc=Normalerweise wird dieses Kleinod alle Arten von Mimiks _%1$s_ mal häufiger vorkommen lassen, sie sind wesentlich schwerer zu erkennen, und jede Ebene hat eine Chance von _%2$s%%_, ein besonders geheimnisvolles Ebenholz-Mimik zu enthalten. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod items.trinkets.mossyclump.name=Moosklumpen items.trinkets.mossyclump.desc=Dieser Klumpen feuchten Mooses bewahrt Feuchtigkeit, egal, wie sehr du ihn ausquetschst. Er scheint magisch mit dem Dungeon selbst verbunden zu sein, wodurch es wesentlich wahrscheinlicher wird, dass Gras und Wasser vorkommen. -items.trinkets.mossyclump.typical_stats_desc=Normalerweise wird dieses Kleinod _%d%%_ des normalen Untergrundes so verändern, dass sie entweder mit Wasser oder Gras angefüllt sind.\n\nEs kostet sehr viel Energie, dieses Kleinod zu verbessern. -items.trinkets.mossyclump.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod _%d%%_ des normalen Untergrundes so verändern, dass sie stattdessen entweder mit Wasser oder Gras angefüllt sind.\n\nEs kostet sehr viel Energie, dieses Kleinod zu verbessern. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=Pergamentfetzen items.trinkets.parchmentscrap.desc=Dieser kleine Fetzen Pergament sieht aus, als stamme er von einer Schriftrolle. Er hat etwas von seiner Magie bewahrt, und diese scheint die Waffen und Rüstungen zu beeinflussen, die im Dungeon zu finden sind. -items.trinkets.parchmentscrap.typical_stats_desc=Normalerweise wird dieses Kleinod Verzauberungen und Glyphen _%dx_ mal häufiger vorkommen lassen, und Flüche auf Waffen und Rüstungen werden _%sx_ häufiger vorkommen. Flüche auf Zauberstäben, Ringen oder Artefakten werden davon nicht beeinflusst.\n\nEs kostet eine moderate Menge Energie, dieses Kleinod zu verbessern. -items.trinkets.parchmentscrap.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod Verzauberungen und Glyphen _%dx_ mal häufiger vorkommen lassen, und Flüche auf Waffen und Rüstungen werden _%sx_ häufiger vorkommen. Flüche auf Zauberstäben, Ringen oder Artefakten werden davon nicht beeinflusst.\n\nEs kostet eine moderate Menge Energie, dieses Kleinod zu verbessern. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=versteinerter Samen items.trinkets.petrifiedseed.desc=Dieser Samen ist versteinert, ob durch lange geologische Prozesse oder durch Magie. Dieser Samen scheint die Flora im Dungeon magisch zu beeinflussen, wodurch Pflanzensamen mitunter durch Runensteine ersetzt werden. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleino items.trinkets.saltcube.name=Salzwürfel items.trinkets.saltcube.desc=Dieser große Salzkristall wurde zu einem fast perfekten Würfel geschnitten und hat es irgendwie geschafft, die Hälfte des Wassers aus dem Alchemiekessel aufzusaugen, statt zu sich aufzulösen. Es scheint deine Nahrung magisch zu dehydrieren und zu bewahren. Es steigert deine Sättigung, aber reduziert auch deine Regeneration, wenn du nicht am Verhungern bist. -items.trinkets.saltcube.typical_stats_desc=Normalerweise wird dieses Kleinod die Zeit, bis du hungrig wirst, um _%1$s%%_ verlängern, aber es wird auch deine Regenerationsrate um _%2$s%%_ reduzieren. -items.trinkets.saltcube.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleinod die Zeit, bis du hungrig wirst, um _%1$s%%_ verlängern, aber es wird auch deine Regenerationsrate um _%2$s%%_ reduzieren. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=Scherbe des Vergessens items.trinkets.shardofoblivion.desc=Nach dem Schmoren im Alchemietopf hat sich diese kleine Scherbe aus verfluchtem Metall verändert und besteht nun aus … nichts? Das Licht scheint sich um sie herum zu biegen, und sie schwebt an Ort und Stelle, wenn du sie nicht hältst. Die Scherbe scheint auf magische Weise Kraft aus deiner Unwissenheit zu beziehen, also ist es wahrscheinlich am besten, nicht zu viel darüber nachzudenken. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Normalerweise erhöht dieses K items.trinkets.shardofoblivion.stats_desc=Auf der derzeitigen Stufe erhöht dieses Kleinod die Rate, mit der Feinde Beute fallen lassen, um 20%% pro jeden nicht identifizierten Ausrüstungsgegenstand, den du ausgerüstet oder kürzlich verwendet hast, bis zu einem Maximum von _%d Gegenstand(en)_. Die Scherbe verhindert auch, dass du Ausrüstung identifizieren kannst, sie kann aber verwendet werden, um Gegenstände, die dafür bereit sind, manuell zu identifizieren. items.trinkets.shardofoblivion.ac_identify=IDENTIFIZIEREN items.trinkets.shardofoblivion.identify_prompt=Identifiziere einen Gegenstand -items.trinkets.shardofoblivion.identify_ready=Ein Gegenstand kann nun identifiziert werden: %s -items.trinkets.shardofoblivion.identify_ready_worn=All deine getragenen Items sind bereit, identifiziert zu werden. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Dieser Gegenstand kann noch nicht identifiziert werden. items.trinkets.shardofoblivion.identify=Du hast den Gegenstand erkannt! items.trinkets.shardofoblivion$wandusetracker.name=Nicht identifizierter Zauberstab verwendet @@ -1407,13 +1465,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Du hast vor Kurzem einen nich items.trinkets.thirteenleafclover.name=dreizehnblättriges Kleeblatt items.trinkets.thirteenleafclover.desc=Irgendwie hat das Köcheln im Alchemiekessel diesen Klee dazu gebracht, einen Strauß Extrablätter wachsen zu lassen! Es ist nicht ganz klar, ob dieses Kleinod Glück oder Unglück bringt, aber vielleicht macht es dein Glück etwas chaotischer? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalerweise verursachst du durch dieses Kleinod zu _%%_ einen Maximalschaden von _%1$d_, und zu _%%_ einen Minimalschaden von _%2$d_. -items.trinkets.thirteenleafclover.stats_desc=Auf seinem aktuellen Level verursachst du verursachst du durch dieses Kleinod zu _%%_ einen Maximalschaden von _%1$d_, und zu _%%_ einen Minimalschaden von _%2$d_. +items.trinkets.thirteenleafclover.typical_stats_desc=Normalerweise verursachst du durch dieses Kleinod in _%1$d%%_ der Fälle den Maximalschaden, und in _%2$d%%_ der Fälle den Minimalschaden. +items.trinkets.thirteenleafclover.stats_desc=Auf seiner aktuellen Stufe verursachst du durch dieses Kleinod in _%1$d%%_ der Fälle den Maximalschaden, und in _%2$d%%_ der Fälle den Minimalschaden. items.trinkets.trapmechanism.name=Fallgruben-Mechanismus items.trinkets.trapmechanism.desc=Das Herzstück des Mechanismus einer der Fallgruben des Dungeons, das vorsichtig aus dem Boden herausgetrennt wurde, damit es sich transportieren lässt. Es scheint magisch mit dem Dungeon selbst verbunden zu sein, so dass gefährliches Terrain häufiger vorkommt, aber auch deine Affinität dazu erhöht wird. items.trinkets.trapmechanism.typical_stats_desc=Normalerweise wird dieses Kleinod _%1$d%%_ des normalen Untergrundes so verändern, dass er entweder mit Fallen oder Abgründen angefüllt ist. Zusätzlich werden _%2$d%%_ der verborgenen Fallen des Dungeons stattdessen sichtbar sein. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleinod _%1$d%%_ des normalen Untergrundes so verändern, dass er entweder mit Fallen oder Abgründen angefüllt ist. Außerdem werden _%2$d%%_ der versteckten Fallen des Dungeons sichtbar sein. items.trinkets.vialofblood.name=Phiole des Bluts items.trinkets.vialofblood.desc=Diese dünne Phiole beinhaltet das Blut eines Bewohners des Dungeons, und es bewegt sich langsam, während du die Phiole drehst. Es scheint auf magische Weise stärkere Heilungseffekte zu bewirken, diese aber auch zu verzögern. @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Auf seiner aktuellen Stufe erhöht dieses items.trinkets.wondrousresin.name=Wunderharz items.trinkets.wondrousresin.desc=Dieses schimmernde blaue Harz enthält die destillierte Essenz der Magie eines verfluchten Zauberstabs. Die Magie des Alchemiekessels scheint diese etwas stabilisiert zu haben, und nun beeinflusst es deine Zauberstäbe. -items.trinkets.wondrousresin.typical_stats_desc=Normalerweise bewirkt dieses Kleinod, dass die Effekte verfluchter Zauberstäbe in _%1$s%%_ der Fälle neutral oder positiv werden, und sorgt dafür, dass nicht verfluchte Zauberstäbe in _%2$s%%_ der Fälle einen zusätzlichen neutralen oder positiven verfluchten Schuss abfeuern.\n\nEs kostet recht viel Energie, dieses Kleinod zu verbessern. -items.trinkets.wondrousresin.stats_desc=Auf seiner aktuellen Stufe bewirkt dieses Kleinod, dass die Effekte verfluchter Zauberstäbe in _%1$s%%_ der Fälle neutral oder positiv werden, und sorgt dafür, dass nicht verfluchte Zauberstäbe in _%2$s%%_ der Fälle einen zusätzlichen neutralen oder positiven verfluchten Schuss abfeuern.\n\nEs kostet recht viel Energie, dieses Kleinod zu verbessern. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=magischer Katalysator items.trinkets.trinketcatalyst.window_text=Als du den Katalysator hinzufügst, beginnt das Wasser zu leuchten. Es gibt einige Dinge in der Nähe, die du mit Energie durchdringen kannst, sodass sie zu einem magischen Kleinod werden. @@ -1431,10 +1489,11 @@ items.trinkets.trinketcatalyst.desc=Dieser Ball aus magischem, goldenen Staub sc items.trinkets.trinketcatalyst$randomtrinket.name=zufälliges Kleinod items.trinkets.trinketcatalyst$randomtrinket.desc=In einem Beutel steckt ein Gegenstand fest, an den du nicht herankommst.\n\nDer Alchemie-Prozess würde den Beutel auflösen, aber was für ein Kleinod es ist, wirst du erst herausfinden, wenn du es machst! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=Kleinod ###wands -items.wands.cursedwand.ondeath=Du hast dich selbst getötet durch deine/n %s. +items.wands.cursedwand.ondeath=Du wurdest durch deinen eigenen %s getötet. items.wands.cursedwand.nothing=Es passiert nichts. items.wands.cursedwand.mass_invuln=Ein gleißendes Licht bricht aus deinem Zauberstab hervor! items.wands.cursedwand.petrify=Du erstarrst plötzlich! @@ -1454,13 +1513,13 @@ items.wands.cursedwand.gravity_end=Die chaotische Gravitation hört auf. items.wands.damagewand.upgrade_stat_name_1=Magieschaden items.wands.wand.ac_zap=FEUERN -items.wands.wand.fizzles=Dein Zauberstab zischt; Er scheint nicht genug Ladungen zu besitzen. +items.wands.wand.fizzles=Dein Zauberstab zischt; er scheint nicht genug Ladungen zu besitzen. items.wands.wand.no_magic=Dein Zauberstab zischt; du kannst keine Zauberstäbe verwenden, während du gegen Magie immun bist. items.wands.wand.self_target=Du kannst dich selber nicht als Ziel bestimmen. items.wands.wand.identify=Du bist nun mit dem Zauberstab vertraut genug, um ihn zu identifizieren. items.wands.wand.resin_one=Dieser Zauberstab hat _1 Stufe_ aus arkanem Harz gewonnen. -items.wands.wand.resin_many=Dieser Zauberstab hat _%d Stufen_ durch arkanes Harz erhalten. -items.wands.wand.cursed=Dieser Zauberstab ist verflucht, welche seine Magie zufällig und chaotisch macht. +items.wands.wand.resin_many=Dieser Zauberstab hat _%d Stufen_ durch arkanes Harz gewonnen. +items.wands.wand.cursed=Dieser Zauberstab ist verflucht, wodurch seine Magie zufällig und chaotisch wirkt. items.wands.wand.not_cursed=Dieser Zauberstab ist frei von bösartiger Magie. items.wands.wand.curse_discover=Dieser %s ist verflucht! items.wands.wand.prompt=Wähle ein Ziel zum Zaubern. @@ -1470,7 +1529,7 @@ items.wands.wandofblastwave.name=Zauberstab der Schockwelle items.wands.wandofblastwave.staff_name=Stab der Schockwelle items.wands.wandofblastwave.ondeath=Du hast dich selbst durch deinen eigenen Stab der Schockwelle getötet... items.wands.wandofblastwave.knockback_ondeath=Der Zusammenprall hat dich getötet... -items.wands.wandofblastwave.desc=Dieser Stab besteht aus gold-geschmückten, mamorierten Stein und an seiner Spitze trohnt ein schwarzer Edelstein. Er fühlt sich sehr schwer an. +items.wands.wandofblastwave.desc=Dieser Zauberstab besteht aus golden geschmücktem, marmoriertem Stein und an seiner Spitze thront ein schwarzer Edelstein. Er fühlt sich sehr schwer an. items.wands.wandofblastwave.typical_stats_desc=Dieser Zauberstab schleudert ein magisches Geschoss, welcher an seinem Zielort heftig explodiert. Die Kraft dieser Explosion richtet normalerweise _%1$d-%2$d Schaden_ an und ist so stark, dass die meisten Gegner davonfliegen. items.wands.wandofblastwave.stats_desc=Dieser Zauberstab schleudert ein magisches Geschoss, welcher an seinem Zielort gewaltsam explodiert. Die Kraft dieser Schockwelle richtet _%1$d-%2$d Schaden_ an und ist so stark, dass die meisten Gegner davonfliegen. items.wands.wandofblastwave.upgrade_stat_name_2=Rückstoß @@ -1504,15 +1563,15 @@ items.wands.wandofdisintegration.upgrade_stat_name_2=maximale Reichweite items.wands.wandofdisintegration.bmage_desc=Wenn er von _dem Kampfmagier_ geschwungen wird, hat ein Stab des Zerfalls eine erhöhte Angriffsreichweite, als ob er eine projizierende Verzauberung hätte. items.wands.wandofdisintegration.eleblast_desc=Ein Elementarschuss mit einem Stab des Zerfalls verursacht 100% Schaden und durchdringt Wände. -items.wands.wandoffireblast.name=Stab des Flammenstoßes -items.wands.wandoffireblast.staff_name=Stab der Feuersbrunst +items.wands.wandoffireblast.name=Zauberstab des Flammenstoßes +items.wands.wandoffireblast.staff_name=Stab des Flammenstoßes items.wands.wandoffireblast.desc=Dieser Zauberstab besteht aus rot-lackiertem Holz, geschmückt mit goldenen Blättern, was diesem Stab ein majestätisches Aussehen verleiht. Knacken und Zischen ist aus seiner Spitze zu hören, begierig, seine mächtige Magie zu entfachen. items.wands.wandoffireblast.stats_desc=Dieser Zauberstab stößt einen Feuerkegel aus, wenn er benutzt wird. Sein nächster Angriff verbraucht _%1$d Ladungen_ und verursacht _%2$d-%3$d Schaden._ Je mehr Ladungen der Zauberstab verbraucht, desto größer und stärker ist der Effekt. items.wands.wandoffireblast.upgrade_stat_name_1=1 Aufladeschaden items.wands.wandoffireblast.upgrade_stat_name_2=2 Aufladeschaden items.wands.wandoffireblast.upgrade_stat_name_3=3 Aufladeschaden -items.wands.wandoffireblast.bmage_desc=Wenn _der Kampfmagier _ einen Gegner mit dem Stab des Feuerstoßes angreift, hat der Gegner eine Chance, in Flammen aufzugehen, als ob der Stab ein brennende Verzauberung hat. -items.wands.wandoffireblast.eleblast_desc=Ein Elementarschuss mit einem Stab des Feuers verursacht 100% Schaden, reißt Türen auf und setzt Gegner und das Gelände in Flammen. +items.wands.wandoffireblast.bmage_desc=Wenn _der Kampfmagier _ einen Gegner mit dem Stab des Flammenstoßes angreift, hat der Gegner eine Chance, in Flammen aufzugehen, als ob der Stab ein brennende Verzauberung hat. +items.wands.wandoffireblast.eleblast_desc=Ein Elementarschuss mit einem Stab des Flammenstoßes verursacht 100% Schaden, reißt Türen auf und setzt Gegner und das Gelände in Flammen. items.wands.wandoffrost.name=Zauberstab des Frosts items.wands.wandoffrost.staff_name=Stab des Frosts @@ -1523,12 +1582,12 @@ items.wands.wandoffrost.bmage_desc=Wenn _der Kampfmagier_ einen unterkühlten Fe items.wands.wandoffrost.eleblast_desc=Ein Elementarschuss mit einem Stab des Eises verursacht 100% Schaden, friert Gegner ein und löscht Feuer. items.wands.wandoflightning.name=Zauberstab des Blitzschlags -items.wands.wandoflightning.staff_name=Stab des Blitzes +items.wands.wandoflightning.staff_name=Stab des Blitzschlags items.wands.wandoflightning.ondeath=Du hast dich mithilfe deines Zauberstab des Blitzschlags selbst getötet... items.wands.wandoflightning.desc=Dieser Zauberstab besteht aus solidem Metal und wirkt schwerer als der erste Eindruck vermuten lässt. Zwei Zinken verbinden sich an der Spitze, wo die Elektrizität sich lichtbogenartig entlädt. items.wands.wandoflightning.stats_desc=Dieser Stab sendet starke Blitze, die alles durchdringen, worauf sie treffen und dabei _%1$d-%2$d Schaden verursachen._ Dieser Stromschlag springt auch auf nahe befindliche Charaktere über und verbreitet sich leichter im Wasser. Die Stromschläge von diesem Stab können dir Schaden zufügen, sie verletzen deine Alliierten jedoch nicht. -items.wands.wandoflightning.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit einem Stab des Lichts trifft, hat der Stab die Chance, den Lichtblitz auf andere, nahestehende Gegner springen zu lassen, als hätte er eine Schockverzauberung. -items.wands.wandoflightning.eleblast_desc=Ein Elementarschuss mit einem Stab des Blitzes verursacht 100% Schaden, betäubt Gegner und setzt Wasser unter Strom. +items.wands.wandoflightning.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit einem Stab des Blitzschlags trifft, hat der Stab die Chance, den Lichtblitz auf andere, nahestehende Gegner springen zu lassen, als hätte er eine Schockverzauberung. +items.wands.wandoflightning.eleblast_desc=Ein Elementarschuss mit einem Stab des Blitzschlags verursacht 100% Schaden, betäubt Gegner und setzt Wasser unter Strom. items.wands.wandoflivingearth.name=Zauberstab der lebendigen Erde items.wands.wandoflivingearth.staff_name=Stab der lebendigen Erde @@ -1542,19 +1601,21 @@ items.wands.wandoflivingearth$rockarmor.name=Steinrüstung items.wands.wandoflivingearth$rockarmor.desc=Magische Steine umgeben deinen Körper. Wirst du angegriffen, so werden sie versuchen, den Angriff für dich zu blocken; sie reduzieren den dir zugefügten Schaden um 50%%. Jeder abgewendete Schaden kratzt allerdings etwas an den Steinen.\n\nVerbleibende Rüstung: %1$d.\n\nWenn sich genügend Steine um dich herum aufgebaut haben, wird das nächste Mal, wenn du den Zauberstab der lebendigen Erde benutzt, ein Wächter aus den Steinen erschaffen, der gemeinsam mit dir kämpft.\n\nFür den Wächter nötige Rüstung: %2$d. items.wands.wandoflivingearth$rockarmor.desc_many=Dieser irdene Wächter profitiert auch von der Macht der Vielen. Verbleibende Züge: %d. items.wands.wandoflivingearth$earthguardian.name=irdener Wächter -items.wands.wandoflivingearth$earthguardian.desc=Die Steine aus deinem Stab der lebendigen Erde haben sich in einen irdenen Wächter verwandelt! Dieser steinerne Wächter wird Feinde in der Nähe angreifen, was sie dazu zwingen wird, sich auf ihn anstatt auf dich zu konzentrieren. Sind alle Gefahren um dich herum beseitigt, wird er sich zurückverwandeln und wiederkehren, wenn du deinen Stab das nächste Mal benutzt. +items.wands.wandoflivingearth$earthguardian.desc=Die Steine aus deinem Zauberstab der lebendigen Erde haben sich in einen irdenen Wächter verwandelt! Dieser steinerne Wächter wird Feinde in der Nähe angreifen, was sie dazu zwingen wird, sich auf ihn anstatt auf dich zu konzentrieren. Sind alle Gefahren um dich herum beseitigt, wird er sich zurückverwandeln und wiederkehren, wenn du deinen Stab das nächste Mal benutzt. items.wands.wandoflivingearth$earthguardian.wand_info=Die Verteidigungskraft des Wächters hängt von der Stufe deines Zauberstabs ab. Derzeit blockiert er _%1$d-%2$d Schaden._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. -items.wands.wandofmagicmissile.name=Stab der magischen Geschosse +items.wands.wandofmagicmissile.name=Zauberstab der magischen Geschosse items.wands.wandofmagicmissile.staff_name=Stab der magischen Geschosse items.wands.wandofmagicmissile.desc=Dieser recht einfache Zauberstab verschießt Geschosse aus purer magische Energie. Dieser Stab hat selbst zwar keine besonderen Effekte, verfügt jedoch über mehr Ladungen und kann kurzzeitig andere Zauberstäbe verstärken, wenn er verbessert wird. items.wands.wandofmagicmissile.stats_desc=Jedes Geschoss dieses Zauberstabs richtet _%1$d–%2$d Schaden_ an. Er verstärkt kurzzeitig andere Stäbe, wenn er verbessert wird. items.wands.wandofmagicmissile.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit dem Stab der magischen Geschosse trifft, erhalten alle seine Zauberstäbe zusätzlich zu seinem Stab eine Aufladung. items.wands.wandofmagicmissile.eleblast_desc=Ein Elementarschuss mit einem Stab der magischen Geschosse verursacht 50% Schaden und gewährt dem Magier 15 Züge Zauberstabaufladung. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=magische Ladung items.wands.wandofmagicmissile$magiccharge.desc=Dein Zauberstab der magischen Geschosse hat Kraft in deine Stäbe zurückgeführt und die Stufe des nächsten Schusses, den sie abfeuern, erhöht.\n\nDeine Stäbe wurden um %d Stufen erhöht.\n\nVerbleibende Züge mit magischer Ladung: %s. -items.wands.wandofprismaticlight.name=Stab des prismatischen Lichts +items.wands.wandofprismaticlight.name=Zauberstab des prismatischen Lichts items.wands.wandofprismaticlight.staff_name=Stab des prismatischen Lichtes items.wands.wandofprismaticlight.desc=Dieser Zauberstab besteht aus einem solidem, lichtdurchlässigem Kristall und sieht fast so aus wie ein langes, glattes Stück Glas. Kleine Schimmer bunten Lichts tanzen um die Spitze des Stabs, begierig darauf, sich zu entfesseln. items.wands.wandofprismaticlight.stats_desc=Dieser Zauberstab gibt einen Lichtstrahl frei, welcher _%1$d-%2$d Schaden_ verursacht und alle Opfer erblinden lässt. Zusätzlich enthüllt das Licht sich in der Nähe befindliche Fallen und Geheimgänge. Untote und Dämonen sind besonders anfällig gegen gebündelte Licht und brennen lichterloh, was Zusatzschaden verursacht. @@ -1574,17 +1635,20 @@ items.wands.wandofregrowth.bmage_desc=Wenn _der Kampfmagier_ einen Gegner mit ei items.wands.wandofregrowth.eleblast_desc=Ein Elementarschuss mit einem Stab des Wildwuchses verwurzelt Gegner und lässt im Bereich des Schusses zufällig Gras wachsen. items.wands.wandofregrowth$dewcatcher.name=Taufänger items.wands.wandofregrowth$dewcatcher.desc=Taufänger sind wundersame Pflanzen, die sich mit magischem Tau füllen. Sie versuchen, sich als Gras zu tarnen, um nicht aufzufallen, aber ihre Ausbuchtungen aus gesammeltem Tau verraten sie. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Samenschote items.wands.wandofregrowth$seedpod.desc=Samenschoten sind magische Pflanzen, die Samen anderer Pflanzen anstelle eigener produzieren. Irgendwie schaffen sie es, sich zu vermehren, obwohl sie keine eigenen Samen haben. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Goldener Lotus items.wands.wandofregrowth$lotus.desc=Der goldene Lotus ist eine mystische Pflanze, die nur von einem mächtigen Zauberstab des Wildwuchses beschworen werden kann. Seine Aura verbessert alle Pflanzen und Pflanzen-Effekte, jedoch brennt er durch seine Energie und stirbt nach kurzer Zeit. items.wands.wandofregrowth$lotus.wand_info=Dieser Lotus wurde durch einen _+%1$d_ Stab des Wildwuchses hervorgebracht. Alle Pflanzen in seinem Einfluss werden _sofort auslösen_, wenn sie auf deinem Feld oder dem Feld eines Gegners gepflanzt werden. Die Pflanzen haben außerdem eine _%2$d%%-prozentige Wahrscheinlichkeit,_ ihre Samen fallen zu lassen, und präparierte Wurfpfeile verbrauchen _%3$d%% weniger von ihrer Haltbarkeit_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=Zauberstab der Transfusion items.wands.wandoftransfusion.staff_name=Stab der Transfusion items.wands.wandoftransfusion.ondeath=Du hast dich mithilfe deines Zauberstabes der Transfusion selbst getötet... items.wands.wandoftransfusion.charged=Dein Stab ist geladen mit der Lebensenergie deines Feindes! -items.wands.wandoftransfusion.desc=Dieser recht gewöhnlich aussehende Stab hebt sich nur durch sein magentafarbene Verzierung und den pechschwarzen Edelstein an seiner Spitze hervor. +items.wands.wandoftransfusion.desc=Dieser recht gewöhnlich aussehende Zauberstab hebt sich nur durch sein magentafarbene Verzierung und den pechschwarzen Edelstein an seiner Spitze hervor. items.wands.wandoftransfusion.stats_desc=Auf Verbündete oder betörte Feinde angewandt, verzehrt dieser Zauberstab _%1$d der Lebensenergie des Anwenders_, um den Verbündeten um _%2$d Lebensenergie_ zu heilen oder abzuschirmen. Auf Feinde angewandt, betört er sie kurzzeitig und verleiht dem Anwender _%3$d Abschirmung_. Feindliche Untote erleiden _%4$d-%5$d Schaden_, anstatt verzaubert zu werden. items.wands.wandoftransfusion.upgrade_stat_name_1=Verbündeten-Heilung items.wands.wandoftransfusion.upgrade_stat_name_2=Selbstabschirmung @@ -1596,26 +1660,27 @@ items.wands.wandofwarding.name=Zauberstab der Abwehr items.wands.wandofwarding.staff_name=Stab der Abwehr items.wands.wandofwarding.no_more_wards=Dein Zauberstab kann keinen weiteren Wächter mehr aufrechterhalten. items.wands.wandofwarding.bad_location=Du kannst hier keinen Wächter platzieren. -items.wands.wandofwarding.desc=An der Spitze dieses kurzen, metallenen Stabes befindet sich ein heller, violetter Edelstein. +items.wands.wandofwarding.desc=An der Spitze dieses kurzen, metallenen Zauberstabes befindet sich ein heller, violetter Edelstein. items.wands.wandofwarding.stats_desc=Anstatt den Gegner direkt zu verletzen, wird dieser Zauberstab stationäre Wächter heraufbeschwören. Wächter können überall beschworen werden, sogar durch Wände hindurch, wenn du Sicht hast. Dieser Zauberstab hat genug Energie, um _%d Wächter_ auf einmal aufrechtzuerhalten. items.wands.wandofwarding.upgrade_stat_name_1=Wächterschaden items.wands.wandofwarding.upgrade_stat_name_2=Wächterenergie -items.wands.wandofwarding.bmage_desc=Wenn der Kampfmagier einen Gegner mit dem Stab des Wächters trifft, haben alle aktiven Wächter die Chance, geheilt zu werden. +items.wands.wandofwarding.bmage_desc=Wenn der Kampfmagier einen Gegner mit dem Stab der Abwehr trifft, haben alle aktiven Wächter die Chance, geheilt zu werden. items.wands.wandofwarding.eleblast_desc=Ein Elementarschuss mit einem Stab der Abwehr heilt alle Wachposten im Bereich des Einschlags. -items.wands.wandofwarding$ward.desc_generic_ward=Der Wächter wird jeden Gegner in Reichweite automatisch unter Beschuss nehmen.\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, wird er stärker.\n\nWächter haben eine begrenzte Zahl an Schüssen, bevor sie sich auflösen. -items.wands.wandofwarding$ward.desc_generic_sentry=Diese Schildwache hat dieselbe Feuerkraft wie ein Wächter, aber statt einer begrenzten Zahl an Schüssen hat sie Lebenspunkte. Sie ähnelt dem Stein auf der Spitze deines Stabs der Abwehr.\n\nBeschießt du diese Schildwache mit deinem Stab der Abwehr, so wird ihre Stufe erhöht und sie wird geheilt.\n\nDiese Schildwache wird jedes Mal etwas Gesundheit verlieren, wenn sie einen Gegner beschießt, sie kann aber geheilt werden, wenn du deinen Stab der Abwehr auf sie richtest. +items.wands.wandofwarding$ward.desc_generic_ward=Der Wächter wird jeden Gegner in Reichweite automatisch unter Beschuss nehmen.\n\nWird der Wächter mit deinem Zauberstab der Abwehr beschossen, wird er stärker.\n\nWächter haben eine begrenzte Zahl an Schüssen, bevor sie sich auflösen. +items.wands.wandofwarding$ward.desc_generic_sentry=Diese Schildwache hat dieselbe Feuerkraft wie ein Wächter, aber statt einer begrenzten Zahl an Schüssen hat sie Lebenspunkte. Sie ähnelt dem Stein auf der Spitze deines Zauberstabs der Abwehr.\n\nBeschießt du diese Schildwache mit deinem Zauberstab der Abwehr, so wird ihre Stufe erhöht und sie wird geheilt.\n\nDiese Schildwache wird jedes Mal etwas Gesundheit verlieren, wenn sie einen Gegner beschießt, sie kann aber geheilt werden, wenn du deinen Zauberstab der Abwehr auf sie richtest. items.wands.wandofwarding$ward.name_1=kleiner Wächter -items.wands.wandofwarding$ward.desc_1=Der Standard-Wächter wird jeden Gegner in Sichtweite automatisch unter Beschuss nehmen und verursacht _%1$d–%2$dSchaden._\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, wird er stärker.\n\nDer Wächter wird nur einen Schuss abgeben, bevor er verschwindet.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten. +items.wands.wandofwarding$ward.desc_1=Der Standard-Wächter wird jeden Gegner in Sichtweite automatisch unter Beschuss nehmen und verursacht _%1$d–%2$d Schaden._\n\nWird der Wächter mit deinem Zauberstab der Abwehr beschossen, wird er stärker.\n\nDer Wächter wird nur einen Schuss abgeben, bevor er verschwindet.\n\nDein Zauberstab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten. items.wands.wandofwarding$ward.name_2=Wächter -items.wands.wandofwarding$ward.desc_2=Dieser verbesserte Wächter besitzt eine komplexere Taktik und kann mehrfach angreifen. Jeder Schuss dieses Wächters verursacht _%1$d–%2$d Schaden._\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, so wird er stärker.\n\nDer Wächter wird dreimal schießen, bevor er verschwindet.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten. +items.wands.wandofwarding$ward.desc_2=Dieser verbesserte Wächter besitzt eine komplexere Taktik und kann mehrfach angreifen. Jeder Schuss dieses Wächters verursacht _%1$d–%2$d Schaden._\n\nWird der Wächter mit deinem Zauberstab der Abwehr beschossen, so wird er stärker.\n\nDer Wächter wird dreimal schießen, bevor er verschwindet.\n\nDein Zauberstab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten. items.wands.wandofwarding$ward.name_3=großer Wächter -items.wands.wandofwarding$ward.desc_3=Der voll ausgerüstete Wächter kann mehrmals und schneller angreifen als seine Vorgänger. Jeder Schuss dieses Wächters verursacht _%1$d–%2$d_ Schaden.\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, so wird er stärker.\n\nDer Wächter wird fünfmal schießen, bevor er verschwindet.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten. +items.wands.wandofwarding$ward.desc_3=Der voll ausgerüstete Wächter kann mehrmals und schneller angreifen als seine Vorgänger. Jeder Schuss dieses Wächters verursacht _%1$d–%2$d_ Schaden.\n\nWird der Wächter mit deinem Zauberstab der Abwehr beschossen, so wird er stärker.\n\nDer Wächter wird fünfmal schießen, bevor er verschwindet.\n\nDein Zauberstab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten. items.wands.wandofwarding$ward.name_4=kleine Schildwache -items.wands.wandofwarding$ward.desc_4=Dieser kleine Wächter hat die gleiche Feuerkraft wie ein großer Wächter, aber besitzt Gesundheit anstelle einer Anzahl von Ladungen. Er ähnelt dem Edelstein an der Spitze deines Stabs der Abwehr. Jeder Schuss von diesem Wächter verursacht _%1$d-%2$dSchaden._\n\nWenn du diesen Wächter mit deinem Zauberstab der Abwehr beschießt, wird er aufgewertet und geheilt.\n\nDein Stab der Abwehr benutzt _%3$dEnergie_, um den Wächter zu erhalten. +items.wands.wandofwarding$ward.desc_4=Dieser kleine Wächter hat die gleiche Feuerkraft wie ein großer Wächter, aber besitzt Gesundheit anstelle einer Anzahl von Ladungen. Er ähnelt dem Edelstein an der Spitze deines Stabs der Abwehr. Jeder Schuss von diesem Wächter verursacht _%1$d-%2$dSchaden._\n\nWenn du diesen Wächter mit deinem Zauberstab der Abwehr beschießt, wird er aufgewertet und geheilt.\n\nDein Zauberstab der Abwehr benutzt _%3$dEnergie_, um den Wächter zu erhalten. items.wands.wandofwarding$ward.name_5=Schildwache -items.wands.wandofwarding$ward.desc_5=Diese verbesserte Schildwache ist größer und zäher als die schwache Schildwache. Jeder Schuss von dieser Wache verursacht _%1$d–%2$d Schaden._\n\nWird die Schildwache mit deinem Stab der Abwehr beschossen, so wird sie stärker und geheilt.\n\nJeder Schuss der Schildwache zieht dieser Lebensenergie ab. Sie kann jedoch mit dem Stab der Abwehr geheilt werden.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um die Schildwache aufrechtzuerhalten. +items.wands.wandofwarding$ward.desc_5=Diese verbesserte Schildwache ist größer und zäher als die schwache Schildwache. Jeder Schuss von dieser Wache verursacht _%1$d–%2$d Schaden._\n\nWird die Schildwache mit deinem Zauberstab der Abwehr beschossen, so wird sie stärker und geheilt.\n\nJeder Schuss der Schildwache zieht dieser Lebensenergie ab. Sie kann jedoch mit dem Stab der Abwehr geheilt werden.\n\nDein Zauberstab der Abwehr benötigt _%3$d Energiepunkte_, um die Schildwache aufrechtzuerhalten. items.wands.wandofwarding$ward.name_6=große Schildwache -items.wands.wandofwarding$ward.desc_6=Diese voll ausgerüstete Schildwache ist deutlich zäher als ihre Vorgänger. Jeder Schuss von dieser Wache verursacht _%1$d–%2$d Schaden._\n\nWird die Schildwache mit deinem Stab der Abwehr beschossen, so wird sie geheilt.\n\nJeder Schuss der Schildwache zieht dieser Lebensenergie ab. Sie kann jedoch mit dem Stab der Abwehr geheilt werden.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um die Schildwache aufrechtzuerhalten. +items.wands.wandofwarding$ward.desc_6=Diese voll ausgerüstete Schildwache ist deutlich zäher als ihre Vorgänger. Jeder Schuss von dieser Wache verursacht _%1$d–%2$d Schaden._\n\nWird die Schildwache mit deinem Zauberstab der Abwehr beschossen, so wird sie geheilt.\n\nJeder Schuss der Schildwache zieht dieser Lebensenergie ab. Sie kann jedoch mit dem Stab der Abwehr geheilt werden.\n\nDein Zauberstab der Abwehr benötigt _%3$d Energiepunkte_, um die Schildwache aufrechtzuerhalten. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Diesen Wächter entfernen? items.wands.wandofwarding$ward.dismiss_body=Du kannst diesen Wächter entfernen, falls dein Zauberstab ihn nicht länger versorgen soll. Dies wird den Wächter sofort zerstören.\n\nWächter entfernen? items.wands.wandofwarding$ward.dismiss_confirm=ja @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Feinde, die mit einer glücklichen Waffe ge items.weapon.enchantments.lucky.elestrike_desc=Ein Elementarschlag mit einer Verzauberung des Glücks lässt mit einer Wahrscheinlichkeit von 12,5% unter allen Gegnern in Reichweite Beute erscheinen. Dieser Effekt kann bei jedem Gegner nur einmal ausgelöst werden. items.weapon.enchantments.projecting.name=%s der Reichweite -items.weapon.enchantments.projecting.desc=Mit dieser Verzauberung werden Nahkampfwaffen eine größere Reichweite erhalten. Fernwaffen werden nahegelegene Wände durchdringen können. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Ein Elementarschlag mit einer Verzauberung der Projektion wird allen Gegnern in Reichweite, abgesehen vom eigentlichen Angriffsziel, 30% des Angriffsschadens zufügen. items.weapon.enchantments.shocking.name=Schock-%s @@ -1758,12 +1823,13 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Fähigkeitsschub items.weapon.melee.crossbow$chargedshot.name=aufgeladen items.weapon.melee.crossbow$chargedshot.desc=Die Zweikämpferin konzentriert ihre Kraft auf ihre Armbrust. Der nächste Angriff, den sie damit ausführt, wird immer treffen und einen von drei Effekten auslösen:\n- Nahkampfangriffe werden Feinde ein paar Felder weit wegstoßen.\n- nicht präparierte Pfeile verursachen Bonusschaden.\n- Präparierte Pfeile erhalten zusätzliche Nutzungen und entfalten ihre Wirkung in einem 7x7-Bereich. Positive Pfeileffekte wirken sich nur auf Verbündete aus, schädliche Effekte wirken sich nur auf Feinde aus. Die Zweikämpferin kann diese Fähigkeit nicht nutzen, um positive Pfeileffekte auf sich selbst auszuüben. -items.weapon.melee.cudgel.name=Knüppel +items.weapon.melee.cudgel.name=Totschläger items.weapon.melee.cudgel.stats_desc=Diese Waffe ermöglicht präzise Angriffe. items.weapon.melee.cudgel.ability_name=schwerer Hieb -items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.typical_ability_desc=Die Zweikämpferin kann mit dem Totschläger einen _schweren Hieb_ ausführen. Dieser konzentrierte Schlag verursacht üblicherweise _%1$d-%2$d Schaden_, wenn er den Feind überrascht, und macht ihn 5 Züge lang benommen, wodurch Genauigkeit und Ausweichen um 50%% reduziert werden. Ein schwerer Hieb trifft immer, fügt aber nur normalen Schaden zu, wenn der Gegner damit nicht überrascht wird. +items.weapon.melee.cudgel.ability_desc=Die Zweikämpferin kann mit dem Totschläger einen _schweren Hieb_ ausführen. Dieser konzentrierte Schlag verursacht _%1$d-%2$d Schaden_, wenn er den Feind überrascht, und macht ihn 5 Züge lang benommen, wodurch Genauigkeit und Ausweichen um 50%% reduziert werden. Ein schwerer Hieb trifft immer, fügt aber nur normalen Schaden zu, wenn der Gegner damit nicht überrascht wird. items.weapon.melee.cudgel.desc=Eine kleine Messingkeule, die eher nur zur Selbstverteidigung gemacht ist... +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=Dolch items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner wirksamer. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Die Zweikämpferin kann _schleich items.weapon.melee.dagger.ability_desc=Die Zweikämpferin kann _schleichen_, wenn sie einen Dolch führt. Diese Fähigkeit gestattet es der Zweikämpferin, sofort bis zu 5 Felder weit zu springen und verleiht ihr _%d Züge Unsichtbarkeit_. items.weapon.melee.dagger.upgrade_ability_stat_name=Dauer der Fähigkeit items.weapon.melee.dagger.desc=Ein einfacher Eisendolch mit einem abgenutzten Holzgriff. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=Langdolch items.weapon.melee.dirk.stats_desc=Diese Waffe kann gegen ahnungslose Gegner effektiv geführt werden. @@ -1794,23 +1861,24 @@ items.weapon.melee.flail$spinabilitytracker.desc=Die Zweikämpferin schwingt ihr items.weapon.melee.gauntlet.name=Steinhandschuh items.weapon.melee.gauntlet.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. items.weapon.melee.gauntlet.ability_name=Kombi-Angriff -items.weapon.melee.gauntlet.typical_ability_desc=Die Zweikämpferin kann mit einem Steinhandschuh einen _Komboschlag_ ausführen. Dieser Angriff trifft garantiert und verursacht normalerweise _+%d Schaden_ für jedes Mal, wenn die Zweikämpferin in den letzten 5 Zügen mit einem normalen Nahkampfangriff oder einer Wurfwaffe getroffen hat. -items.weapon.melee.gauntlet.ability_desc=Die Zweikämpferin kann mit einem Steinhandschuh einen _Komboschlag_ ausführen. Dieser Angriff trifft garantiert und verursacht _+%d Schaden_ für jedes Mal, dass die Zweikämpferin in den letzten 5 Zügen mit einem normalen Nahkampfangriff oder einer Wurfwaffe getroffen hat. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Dieser massive Kampfhandschuh ist aus einem karminrotem Material gefertigt, mit darauf aufgesetzten, schweren, magischen Steinen. Das Material zieht sich um deine Hand zusammen und macht die dicke Steinplatte fast zu einer zweiten Haut. Eine dermaßen schwere Waffe zu schwingen erfordert viel Stärke, bringt aber eine enorme Wucht in deine Schläge. items.weapon.melee.glaive.name=Glefe items.weapon.melee.glaive.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe hat eine erhöhte Reichweite. items.weapon.melee.glaive.ability_name=aufspießen -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=Die Zweikämpferin kann die Spitze einer Glefe dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem benachbarten Feld steht. Dies fügt üblicherweise _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. +items.weapon.melee.glaive.ability_desc=Die Zweikämpferin kann die Spitze einer Glefe dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem benachbarten Feld steht. Dies fügt _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwertklinge am Ende einer Stange besteht. items.weapon.melee.gloves.name=Kampfhandschuhe items.weapon.melee.gloves.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. items.weapon.melee.gloves.ability_name=Kombi-Angriff -items.weapon.melee.gloves.typical_ability_desc=Die Zweikämpferin kann mit Kampfhandschuhen einen _Komboschlag_ ausführen. Dieser Angriff trifft garantiert und verursacht normalerweise _+%d Schaden_ für jedes Mal, dass die Zweikämpferin in den letzten 5 Zügen mit einem normalen Nahkampf- oder Wurfwaffenangriff getroffen hat. -items.weapon.melee.gloves.ability_desc=Die Zweikämpferin kann mit Kampfhandschuhen einen _Komboschlag_ ausführen. Dieser Angriff trifft garantiert und verursacht _+%d Schaden_ für jedes Mal, wenn die Zweikämpferin in den letzten 5 Zügen mit einem normalen Nahkampf- oder Wurfwaffenangriff getroffen hat. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Diese Kampfhandschuhe bieten keinen Schutz, dienen jedoch als einsatzbereite Waffe, welche die Hände frei lässt. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=Großaxt items.weapon.melee.greataxe.stats_desc=Diese Waffe ist unglaublich schwer. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=FEUERN items.weapon.melee.magesstaff.prompt=Wähle einen Stab zum Verschmelzen items.weapon.melee.magesstaff.imbue=Du hast deinen Stab mit dem %s verschmolzen. items.weapon.melee.magesstaff.preserved=Der vorherige Zauberstab blieb erhalten! -items.weapon.melee.magesstaff.conflict=Die magischen Kräfte, die hier entgegenwirken, löschen die Verzauberung deines Stabes aus. -items.weapon.melee.magesstaff.id_first=Du musst diesen Zauberstab erst identifizieren. -items.weapon.melee.magesstaff.cursed=Du kannst keinen verfluchten Zauberstab verwenden. -items.weapon.melee.magesstaff.imbue_desc=Bist du dir sicher, dass du diesen Stab mit diesem Zauberstaub verschmelzen möchtest?\n\nWenn der Zauberstab mit einem Stab der gleichen oder einer höheren Stufe verschmolzen wird, erhält der Stab die Stufe des Zauberstabs und eine einzelne seiner eigenen Verbesserungen.\n\nDas Ergebnis dieser Verschmelzung wäre ein Stab der _Stufe %d_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Der Zauberstab, der derzeit mit deinem Stab verschmolzen ist, _geht verloren_. items.weapon.melee.magesstaff.imbue_talent=Der Zauberstab, der derzeit mit deinem Stab verschmolzen ist, _wird mit +0 zurückkommen_. items.weapon.melee.magesstaff.yes=Ja, ich bin mir sicher. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Dieser vom Magier selbst gefertigte Stab ist items.weapon.melee.magesstaff.no_wand=In diesem Stab ruht aktuell keine Magie. Zuerst muss dieser Zauberstab mit _der Kraft eines anderen Zauberstabs verschmolzen werden,_ damit dieser Zauber wirken kann. items.weapon.melee.magesstaff.has_wand=Der Stab ist derzeit mit einem _%s_ verschmolzen. items.weapon.melee.magesstaff.cursed_wand=Dieser Stab ist verflucht, was seine Magie chaotisch und zufällig macht. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=FÄHIGKEIT items.weapon.melee.meleeweapon.stats_known=Diese Nahkampfwaffe der _Stufe %1$d_ richtet _%2$d-%3$d Schaden_ an und benötigt eine _Stärke von %4$d,_ um die Waffe ohne Abzüge verwenden zu können. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Wähle ein Ziel items.weapon.melee.meleeweapon.swap=Waffen tauschen items.weapon.melee.meleeweapon.swap_full=Du kannst das mit einem vollen Inventar nicht tun. + items.weapon.melee.shortsword.name=Kurzschwert items.weapon.melee.shortsword.ability_name=aufschlitzen items.weapon.melee.shortsword.typical_ability_desc=Die Zweikämpferin kann mit ihrem Kurzschwert einen Gegner _aufschlitzen_. Dies fügt üblicherweise _%1$d-%2$d Schaden_ zu und trifft garantiert. Wenn ein Gegner durch Aufschlitzen getötet wird, geschieht es augenblicklich und die Zweikämpferin kann innerhalb von 5 Zügen kostenfrei einen weiteren Gegner aufschlitzen. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=stürzen items.weapon.melee.rapier.typical_ability_desc=Die Zweikämpferin kann sich mit einem Rapier auf einen Gegner _stürzen_, der sich 1 Feld entfernt befindet. Dadurch bewegt sie sich auf den Gegner zu, fügt üblicherweise _%1$d-%2$d Schaden_ zu und trifft garantiert. items.weapon.melee.rapier.ability_desc=Die Zweikämpferin kann sich mit einem Rapier auf einen Gegner _stürzen_, der sich 1 Feld entfernt befindet. Dadurch bewegt sie sich auf den Gegner zu, fügt _%1$d-%2$d Schaden_ zu und trifft garantiert. items.weapon.melee.rapier.desc=Ein schmales, gerades Schwert, das zusätzlich etwas Schutz bietet, sich dafür aber weniger zum Aufschlitzen der Gegner eignet. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=Rundschild items.weapon.melee.roundshield.typical_stats_desc=Diese Waffe wehrt üblicherweise 0–%d Schaden ab. Diese Abwehr steigt mit der Aufwertung der Waffe. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Eine mysteriöse Waffe aus einem fernen Land, items.weapon.melee.sai.name=Sai items.weapon.melee.sai.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. items.weapon.melee.sai.ability_name=Kombi-Angriff -items.weapon.melee.sai.typical_ability_desc=Die Zweikämpferin kann einen _Kombi-Angriff_ mit dem Sai ausführen. Dieser Angriff trifft garantiert und fügt pro in den letzten 5 Zügen erfolgtem Treffer mit einer regulären Nahkampf- oder Wurfwaffe üblicherweise _+%d Schaden_ zu. -items.weapon.melee.sai.ability_desc=Die Zweikämpferin kann einen _Kombi-Angriff_ mit dem Sai ausführen. Dieser Angriff trifft garantiert und fügt pro in den letzten 5 Zügen erfolgtem Treffer mit einer regulären Nahkampf- oder Wurfwaffe _+%d Schaden_ zu. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Zwei dünne Klingen, die in je einer Hand getragen werden sollen. Großartig geeignet, um Gegner mit hektischen Stichen niederzustrecken. items.weapon.melee.sai$combostriketracker.name=Kombi-Angriff -items.weapon.melee.sai$combostriketracker.desc=Die Zweikämpferin baut eine Kombi auf, die zur Erhöhung des Schadens der Kombi-Fähigkeit genutzt werden kann. Jeder erfolgreiche Angriff mit einer Nahkampf- oder Wurfwaffe innerhalb der letzten 5 Züge wird gezählt, jedoch wird dieser Zähler zurückgesetzt, wenn innerhalb von 5 Zügen erfolgreicher Angriff ausgeführt wurde.\n\nGezählte Treffer: %1$d.\n\nZüge, bis die Treffer verfallen: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=Krummsäbel items.weapon.melee.scimitar.stats_desc=Diese Waffe ermöglicht schnelle Angriffe. @@ -1962,15 +2033,15 @@ items.weapon.melee.scimitar$sworddance.desc=Die Zweikämpferin bewegt sich tänz items.weapon.melee.sickle.name=Sichel items.weapon.melee.sickle.stats_desc=Dies ist eine ziemlich ungenaue Waffe. items.weapon.melee.sickle.ability_name=ernten -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=Die Zweikämpferin kann einen Feind mit einer Sichel _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht üblicherweise _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. +items.weapon.melee.sickle.ability_desc=Die Zweikämpferin kann einen Feind mit einer Sichel _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. items.weapon.melee.sickle.desc=Ein manuelles Bauernwerkzeug, das auch als starke, aber unhandliche Waffe genutzt werden kann. items.weapon.melee.spear.name=Speer items.weapon.melee.spear.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite. items.weapon.melee.spear.ability_name=aufspießen -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=Die Zweikämpferin kann die Spitze eines Speers dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem angrenzenden Feld steht. Dies fügt üblicherweise _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. +items.weapon.melee.spear.ability_desc=Die Zweikämpferin kann die Spitze eines Speers dazu benutzen, einen Gegner in Reichweite _aufzuspießen_, sofern er nicht auf einem angrenzenden Feld steht. Dies fügt _%1$d-%2$d_ Schaden zu, wirft den Gegner zurück und trifft garantiert. items.weapon.melee.spear.desc=Ein schlanker Holzstab. An seiner Spitze ruht eine scharfe Eisenspitze. items.weapon.melee.sword.name=Schwert @@ -1991,8 +2062,8 @@ items.weapon.melee.warhammer.desc=Nur wenige Kreaturen können dem vernichtenden items.weapon.melee.warscythe.name=Kampfsense items.weapon.melee.warscythe.stats_desc=Dies ist eine ziemlich ungenaue Waffe. items.weapon.melee.warscythe.ability_name=ernten -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.typical_ability_desc=Die Zweikämpferin kann einen Feind mit einer Kriegssense _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht üblicherweise _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. +items.weapon.melee.warscythe.ability_desc=Die Zweikämpferin kann einen Feind mit einer Kriegssense _ernten_. Dieser verheerende Angriff trifft garantiert und verursacht _%d Schaden._ Dieser Schaden wird als Blutung angewendet, wenn das Ziel nicht immun ist. items.weapon.melee.warscythe.desc=Dieses große, unhandliche Werkzeug wurde verstärkt, um damit statt Getreideähren die Köpfe seiner Feinde zu ernten. items.weapon.melee.whip.name=Peitsche @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=aufschlitzen items.weapon.melee.wornshortsword.typical_ability_desc=Die Zweikämpferin kann mit ihrem abgenutzten Kurzschwert einen Gegner _aufschlitzen_. Dies fügt üblicherweise _%1$d-%2$d Schaden_ zu und trifft garantiert. Wird ein Gegner durch das Aufschlitzen getötet, geschieht dies augenblicklich und die Zweikämpferin kann innerhalb von 5 Zügen kostenfrei einen weiteren Gegner aufschlitzen. items.weapon.melee.wornshortsword.ability_desc=Die Zweikämpferin kann mit ihrem abgenutzten Kurzschwert einen Gegner _aufschlitzen_. Dies fügt _%1$d-%2$d Schaden_ zu und trifft garantiert. Wird ein Gegner durch das Aufschlitzen getötet, geschieht dies augenblicklich und die Zweikämpferin kann innerhalb von 5 Zügen kostenfrei einen weiteren Gegner aufschlitzen. items.weapon.melee.wornshortsword.desc=Ein recht kurzes Schwert, welches aufgrund langanhaltender Verwendung deutlich abgenutzt ist. Es ist sowohl schwächer als auch leichter als ein gewöhnliches Kurzschwert. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Diese Wurfpfeile wurden in eine Misc items.weapon.missiles.darts.rotdart.name=Wurfpfeil der Fäulnis items.weapon.missiles.darts.rotdart.desc=Diese bösartigen Wurfpfeile werden mit einer säurehaltigen, auf Faulbeeren basierenden Mischung präpariert und ätzen sich aggressiv durch alles, womit der Pfeil in Berührung kommt. Starke Feinde werden einen Großteil der Wirkung aushalten, aber die Korrosion ist stark genug, um die meisten normalen Gegner zu töten. Diese Wurfpfeile sind länger haltbar als andere präparierte Wurfpfeile, jedoch kann ihre Lebensdauer nicht erhöht werden. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=Schock-Wurfpfeil items.weapon.missiles.darts.shockingdart.desc=Diese Wurfpfeile wurden in eine Mischung getaucht, die Sturmreben enthält und die dem Ziel einen ordentlichen Schock verpassen. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Diese Wurfpfeile können noch _ items.weapon.missiles.darts.tippeddart.unlimited_uses=_Aber diese sind von so hoher Qualität, dass sie für immer halten werden._ items.weapon.missiles.darts.tippeddart.about_to_break=Die Wirkung deines präparierten Pfeils läuft bald ab. items.weapon.missiles.darts.tippeddart.has_broken=Die Wirkung deines präparierten Pfeils ist abgelaufen. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=Bola @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Diese schweren Hämmer wurden geschmie items.weapon.missiles.throwingknife.name=Wurfmesser items.weapon.missiles.throwingknife.desc=Diese leichten Messer sind austariert, um durch die Luft direkt in ihr Ziel zu fliegen. Sie sind am wirksamsten gegen ahnungslose Gegner. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=Wurfspeer items.weapon.missiles.throwingspear.desc=Diese leichten Speere haben dünne Schäfte und wurden eindeutig zum Werfen und nicht zum Stoßen ausgelegt. items.weapon.missiles.throwingspike.name=Wurfspieß items.weapon.missiles.throwingspike.desc=Diese spitzen Metallstäbe sollen auf entfernte Gegner geschleudert werden. Sie sind nicht wirklich stark, aber ihre schlichte, metallene Bauweise macht sie einigermaßen haltbar. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=Wurfstein items.weapon.missiles.throwingstone.desc=Diese Steine wurden abgeschliffen, damit sie mit größerer Kraft geworfen werden können als normale Steine. Trotz dieser Handwerkskunst sind sie noch immer keine besonders zuverlässigen Waffen, aber immerhin bleiben sie nicht in Gegnern stecken. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=Tomahawk items.weapon.missiles.tomahawk.desc=Diese Wurfäxte haben eine gezackte Kante, weshalb sie etwas schwieriger zu handhaben sind. Ein ordentlicher Treffer mit dieser Waffe wird dem Feind allerdings eine klaffende Wunde reißen. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=SCHIESSEN items.weapon.spiritbow.prompt=Wähle ein Ziel items.weapon.spiritbow.stats=Der Bogen kann nicht direkt verbessert werden, sondern wird mit zunehmendem Level immer stärker. Auf deinem aktuellen Level verursachen Pfeile, die aus dem Bogen geschossen werden, _%1$d–%2$d Schaden_ und er erfordert eine _Stärke von %3$d_, um korrekt verwendet zu werden. items.weapon.spiritbow.desc=Ein Bogen, gemacht aus uraltem, magischen Holz. Schnur und Zeichen des Bogens erglühen in einem blassen Blau. Wird die Sehne gespannt, beschwört dieser Bogen einen magischen Pfeil, der auf einen Feind geschossen werden kann. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Du bist mit deiner Waffe nun vertraut genug, um sie zu identifizieren. items.weapon.weapon.too_heavy=Aufgrund deiner unzureichenden Stärke wirst du diese Waffe mit verringerter Angriffsgeschwindigkeit und Treffergenauigkeit verwenden. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Sie wurde _verhärtet._ items.weapon.weapon.hardened_no_enchant=Diese Waffe wurde _verhärtet,_ aber ist derzeit nicht verzaubert. items.weapon.weapon$enchantment.enchant=Verzauberung items.weapon.weapon$enchantment.rankings_desc=Getötet durch eine Verzauberung +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Aufstieg items.amulet.ascent_desc=Du beginnst zu spüren, wie die große und schreckliche Macht Yog-Dzewas aus dem Amulett ausstrahlt. Als einfacher Sterblicher wieder zurück durch das Dungeon an die Oberfläche zu steigen, könnte schwerer werden, als du gedacht hast!\n\nWenn du damit fortfährst, mit dem Amulett nach oben zu steigen, wird das Dungeon gefährlicher werden, Teleportationen zwischen Ebenen werden unmöglich und du kannst das Spiel nur gewinnen, wenn du Feinde besiegst, während du durch das Dungeon bis nach oben steigst!\n\nDu kannst das Amulett aber auch erst einmal hier liegen lassen, wenn du aufsteigen willst, ohne dich dieser Herausforderung zu stellen, oder das Amulett aktivieren, bevor du aufsteigst, und das Spiel so normal beenden. items.amulet.ascent_yes=Fortfahren! items.amulet.ascent_no=Vorerst abbrechen +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=Anch items.ankh.ac_bless=SEGNEN items.ankh.bless=Du segnest das Anch mit magischem Wasser. items.ankh.desc=Dieses alte Symbol der Unsterblichkeit verleiht die Fähigkeit, nach dem Tod zum Leben zurückzukehren. Die meisten Gegenstände werden an der Stelle fallen gelassen, an der man gestorben ist, können aber wiedererlangt werden, wenn man dorthin zurückkehrt. Mit einem vollen Wasserschlauch kann das Anch mit zusätzlicher Kraft gesegnet werden. items.ankh.desc_blessed=Dieses alte Symbol der Unsterblichen gewährt die Fähigkeit der Wiedergeburt nach dem Tod. Dieses Anch wurde gesegnet und ist nun viel stärker als zuvor. Solltest du in tödlicher Gefahr sein, wird sich das Anch opfern und dich erretten. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=arkanes Harz items.arcaneresin.prompt=Wähle einen Stab zum Verschmelzen @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Dieser Zauberstab ist zu mächtig, als dass Har items.arcaneresin.not_enough=Du besitzt nicht genug Harz dafür! items.arcaneresin.apply=Du beschichtest deinen Zauberstab mit Harz und erhöhst damit seine Kraft! items.arcaneresin.desc=Dieses feine Pulver schimmert in Violett- und Weißtönen. Es kann als Verstärker magischer Energien wirken und die Stufe von Zauberstäben erhöhen, wenn es auf sie aufgetragen wird!\n\nDie Verbesserung eines Zauberstabs kostet 1, 2 oder 3 Harze, je nach der ursprünglichen Stufe des Zauberstabs. Harz kann Zauberstäbe bis zu einem Maximum von +3 aufrüsten.\n\nAufwertungen durch Harz werden jedoch _von anderen Quellen für Verbesserungen_ (wie Schriftrollen der Verbesserung) überschrieben und gelten nicht, wenn ein Zauberstab in den Stab des Magiers eingearbeitet wird. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=Zerbrochenes Siegel items.brokenseal.ac_affix=BEFESTIGEN items.brokenseal.prompt=Wähle eine Rüstung -items.brokenseal.unknown_armor=Du musst diese Rüstung zuerst identifizieren. -items.brokenseal.cursed_armor=Das Siegel lässt sich nicht auf einer verfluchten Rüstung anbringen. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Du befestigtst das Siegel an deiner Rüstung. -items.brokenseal.desc=Ein Wachssiegel, angebracht an der Rüstung als ein Symbol der Tapferkeit. All die Markierungen auf dem Siegel haben sich mit der Zeit abgenutzt und es ist in der Mitte zerbrochen.\n\nAls eine Erinnerung an seine Heimat, hilft das Siegel dem Krieger, die Kampfkunst seiner Ahnen aufrechtzuerhalten. Während das Siegel getragen wird, wird der Krieger langsam eine Panzerung, basierend auf der Qualität seiner Rüstung, regenerieren, zusätzlich zu seiner Gesundheit.\n\nDas Siegel kann _an einer Rüstung angebracht_ werden, und von Rüstung zu Rüstung übertragen werden. Es macht eine einzige Aufwertungsstufe mit, wenn das Siegel während der Aufwertung an der Rüstung befestigt war. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Auf dem Siegel steht geschrieben: _%s._ items.brokenseal.choose_title=Wähle eine Glyphe -items.brokenseal.choose_desc=Sowohl diese Rüstung, als auch das zerbrochene Siegel tragen eine Glyphe. Wähle, welche der beiden Glyphen bewahrt werden soll.\n\nBedenke: Wenn du die Glyphe wählst, die derzeit auf der Rüstung ist, wird das Siegel sie später nicht transferieren können. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=Tautropfen items.dewdrop.already_full=Du bist bereits bei vollständiger Gesundheit. @@ -2234,7 +2320,9 @@ items.item.ac_drop=FALLEN LASSEN items.item.ac_throw=WERFEN items.item.rankings_desc=Getötet von: %s items.item.curse=Fluch +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Dieser Gegenstand hat eine persönliche Notiz: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Ein Ausrüstungsteil ablegen items.kindofmisc.unequip_message=Du musst erst einen dieser Gegenstände ablegen. Wähle einen Gegenstand, mit dem du tauschen möchtest. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Unglücklicherweise kann die Krone deine Unterwäsche nic items.kingscrown.upgraded=Die Krone leuchtet hell und löst sich auf, während sich deine Rüstung verwandelt! items.kingscrown.ratgraded=Die Pfoten des Rattenkönigs leuchten, während sich deine Rüstung verwandelt. items.kingscrown.desc=Die Krone des letzten Zwergenkönigs strahlt eine ungeheure, magische Energie aus.\n\nWenn du die Krone aufsetzt, fließt die Magie der Krone in die Rüstung, die du gerade trägst und verwandelt sie in eine _einzigartige epische Rüstung mit besonderen Fähigkeiten._ Die neue Rüstung behält alle Eigenschaften der ursprünglichen Rüstung. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=Flüssigmetall items.liquidmetal.ac_apply=ANWENDEN @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Wähle eine Wurfwaffe items.liquidmetal.already_fixed=Diese Wurfwaffe befindet sich schon in perfektem Zustand! items.liquidmetal.apply=Du benutzt %d Flüssigmetall, um deine Wurfwaffe zu reparieren. items.liquidmetal.desc=Wenn diese magische Flüssigkeit über eine Wurfwaffe gegossen wird, füllt sie durch Gebrauch entstandene Risse und Brüche auf und versetzt die Waffe in einen makellosen Zustand!\n\nEine Waffe der Stufe 1 benötigt 10 Einheiten Flüssigmetall, um vollständig repariert zu werden, eine Waffe der Stufe 5 benötigt 30. Mit jeder Verbesserung verdoppelt sich auch die benötigte Menge an Metall.\n\nFlüssigmetall kann nicht dazu verwendet werden, die Spitzen von präparierten Wurfpfeilen aufzufrischen. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=verlorener Rucksack items.lostbackpack.desc=Dies ist dein verlorenes Inventar. Sammle es ein, um alle verlorenen Gegenstände wiederzubekommen! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Tengus Maske items.tengusmask.ac_wear=TRAGEN items.tengusmask.used=Die Maske löst sich auf, während ihre Kraft in dich strömt! items.tengusmask.desc=Diese Maske fiel von Tengus Gesicht, als er starb; du spürst, dass eine starke magische Macht von ihr ausgeht. War die Maske die Quelle von Tengus Kraft?\n\nWenn du die Maske aufsetzt, wird die enorme Macht der Maske auf dich übertragen, so dass du _eine Unterklasse für deinen Helden wählen kannst._\n\nWelche Unterklasse möchtest du auswählen? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=Fackel items.torch.ac_light=ENTZÜNDEN @@ -2293,3 +2384,4 @@ items.waterskin.desc=Ein Behälter für Flüssigkeiten, gemacht aus Leder und ei items.waterskin.desc_water=Momentan ist im Wasserschlauch nur ein wenig Trinkwasser. Sicherlich gibt es im Dungeon etwas, das stattdessen im Wasserschlauch aufbewahrt werden kann. items.waterskin.desc_heal=Der Wasserschlauch wird momentan dazu genutzt, heilendes Wasser zu speichern. Je voller der Wasserschlauch ist, desto mehr wirst du sofort geheilt, wenn du daraus trinkst. Du trinkst nur so viel, wie du brauchst. items.waterskin.desc_full=Der volle Wasserschlauch scheint Energie auszustrahlen. Möglicherweise kann er benutzt werden, um einen anderen fürs Überleben wichtigen Gegenstand zu segnen? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index f1e2db84d..bffbe0cd6 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Αυτή η πανοπλία είναι καταρ items.armor.armor.cursed=Νιώθεις μια διαβολική μαγεία να ελλοχεύει στην πανοπλία. items.armor.armor.weak_cursed=Παρά την κατάρα, μπορείς να βγάλεις αυτήν την πανοπλία. items.armor.armor.not_cursed=Αυτή η πανοπλία είναι απαλλαγμένη από διαβολική μαγεία. -items.armor.armor.seal_attached=Η σπασμένη σφραγίδα του Πολεμιστή είναι καρφιτσωμένη σε αυτήν την πανοπλία· του παρέχει έως και _%d προστασία._ +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=γλύφος items.armor.armor$glyph.killed=Εξοντώθηκες από: %s... items.armor.armor$glyph.rankings_desc=Εξοντώθηκες από γλύφο +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=ΕΠΙΛΕΞΕ ΙΚΑΝΟΤΗΤΑ items.armor.classarmor.ac_transfer=ΜΕΤΑΦΕΡΕ @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Η μαγεία από το στέμμα τ items.armor.classarmor.transfer_prompt=Επίλεξε μια πανοπλία items.armor.classarmor.transfer_cancel=Ακύρωση items.armor.classarmor.transfer_complete=Τα χαρακτηριστικά της ηρωικής σου πανοπλίας έχουν μεταφερθεί! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=ηρωικά άμφια items.armor.clericarmor.desc=Όσο φορά αυτόν τον συνδυασμό υφάσματος και πανοπλίας, ο Κληρικός μπορεί να εκτελέσει μια ειδική ικανότητα. items.armor.clotharmor.name=υφασμάτινη πανοπλία items.armor.clotharmor.desc=Αυτό το ελαφρύ ρούχο προσφέρει βασική προστασία. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=θωρακική ηρωική πανοπλία items.armor.duelistarmor.desc=Όσο φορά αυτήν την πανοπλία και την κάπα, η Ξιφομάχος μπορεί να εκτελέσει μια ειδική ικανότητα. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Ο μανδύας χρειάζεται % items.artifacts.cloakofshadows.cursed=Δεν μπορείς να χρησιμοποιήσεις έναν καταραμένο μανδύα. items.artifacts.cloakofshadows.no_charge=Ο μανδύας σου δεν έχει επαναφορτιστεί ακόμα. items.artifacts.cloakofshadows.desc=Ένας ανεκτίμητος μαγικός μανδύας. Ο Κλέφτης τον «αφήρεσε» από το βασιλικό οπλοστάσιο πριν από πολλά χρόνια. Θα σου προσφέρει πλήρη αορατότητα για μικρά χρονικά διαστήματα όταν τον φοράς.\n\nΟ μανδύας γίνεται ισχυρότερος με τη χρήση, επιτρέποντας στον Κλέφτη να γίνεται αόρατος πιο συχνά και για μεγαλύτερα χρονικά διαστήματα. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Ο μανδύας σου ξέμεινε από ενέργεια. items.artifacts.cloakofshadows$cloakstealth.levelup=Ο μανδύας σου δυναμώνει! items.artifacts.cloakofshadows$cloakstealth.name=κάλυψη @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Το φάντασμα είναι α items.artifacts.driedrose$wndghosthero.weapon_prompt=Επίλεξε ένα όπλο items.artifacts.driedrose$wndghosthero.armor_prompt=Επίλεξε μία πανοπλία items.artifacts.driedrose$wndghosthero.cant_unique=Το φάντασμα δεν μπορεί να χρησιμοποιήσει ειδικά αντικείμενα. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Δε γνωρίζεις αρκετά γι' αυτό το αντικείμενο. -items.artifacts.driedrose$wndghosthero.cant_cursed=Δεν μπορείς να δώσεις καταραμένο εξοπλισμό στο φάντασμα. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Το φάντασμα δεν είναι αρκετά δυνατό να το χρησιμοποιήσει αυτό. ##ghost hero items.artifacts.driedrose$ghosthero.name=θλιμμένο φάντασμα items.artifacts.driedrose$ghosthero.def_verb=αποφυγή +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=%s! Γεια σου και πάλι. items.artifacts.driedrose$ghosthero.introduce=Το πνεύμα μου είναι δεμένο στο τριαντάφυλλο. Ήταν ό,τι πολυτιμότερο είχα· το δώρο του αγαπημένου μου που άφησα στην επιφάνεια.\n\nΔεν μπορώ να επιστρέψω σε αυτόν. Αλλά χάρη σε εσένα, έχω άλλη μία ευκαιρία να ολοκληρώσω το ταξίδι μου. Θα ανταποκρίνομαι στο κάλεσμά σου, και θα παλεύω στο πλευρό σου, όποτε μπορώ.\n\nΘα ακούω τη φωνή σου όσο έχεις το τριαντάφυλλο. Χρησιμοποίησέ το για να με καθοδηγείς από μακριά.\n\nΕλπίζω να πετύχεις εκεί που απέτυχα... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Δεν μπορείς να εκτελέσει items.artifacts.holytome.cursed=Δεν μπορείς να χρησιμοποιήσεις έναν καταραμένο τόμο. items.artifacts.holytome.levelup=Ο τόμος σου δυναμώνει! items.artifacts.holytome.desc=Ένας ιερός τόμος που λειτουργεί ως η συγκέντρωση της θεϊκής μαγείας του Κληρικού. Ο τόμος επιτρέπει στον Κληρικό να εκτελέσει ποικίλα μαγικά ξόρκια.\n\nΟ τόμος θα γίνεται σταθερά ισχυρότερος όσο χρησιμοποιείται, αυξάνοντας το μέγιστο φορτίο του καθώς και αμυδρά την ταχύτητα επαναφόρτισής του. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=κέρας της αφθονίας items.artifacts.hornofplenty.ac_snack=ΜΠΟΥΚΙΑ @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Ο πάπυρος που πρό ###bags items.bags.bag.name=σακίδιο +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=ζώνη φίλτρων items.bags.potionbandolier.desc=Αυτή η χοντρή ζώνη εφαρμόζει γύρω από το στήθος σου σαν κορδέλα. Έχει πολλά θερμομονωμένα λουριά πάνω της για να κρατά φιάλες φίλτρων, το φλασκί νερού, καθώς και φιάλες υγρού μετάλλου.\n\nΌσο είναι μες στη ζώνη, τα φίλτρα σου θα είναι προστατευμένα από το κρύο. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Αυτό το σωληνοειδές δοχείο items.bags.velvetpouch.name=βελούδινο πουγκί items.bags.velvetpouch.desc=Αυτό το μικρό βελούδινο πουγκί μπορεί να αποθηκεύσει πολλά μικρά αντικείμενα μέσα, όπως σπόρους, ρουνικούς λίθους και κάποια αλχημικά συστατικά. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=μαγική θήκη items.bags.magicalholster.desc=Αυτή η λεπτή θήκη είναι φτιαγμένη από το δέρμα κάποιου εξωτικού ζώου. Η ισχυρή της μαγεία της επιτρέπει να αποθηκεύει μια μεγάλη ποσότητα όπλων απόστασης.\n\nΜπορείς απλά να βάζεις το χέρι σου στη θήκη και θα πιάνεις πάντα το αντικείμενο που ψάχνεις.\n\nΧάρη στη μαγεία της θήκης, τα ραβδιά θα φορτίζονται λίγο πιο γρήγορα --και τα όπλα ρίψης θα διαρκούν λίγο περισσότερο-- όταν βρίσκονται μέσα της. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Αυτή η λεπτή θήκη είναι φτι ###bombs items.bombs.arcanebomb.name=απόκρυφη βόμβα items.bombs.arcanebomb.desc=Αυτή η βόμβα έχει εμποτιστεί με μαγικές ιδιότητες. Θα προκαλέσει μια δυνατή έκρηξη παρόμοια με την επίθεση φουσκώματος του Γκου. Η έκρηξη θα προκαλέσει _%1$d-%2$d_ μαγική ζημιά σε οτιδήποτε εντός 2 τετραγώνων. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=βόμβα items.bombs.bomb.ac_lightthrow=ΑΝΑΨΕ & ΠΕΤΑΞΕ @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Ένας σωρός από δύο ογκώδε items.bombs.firebomb.name=βόμβα φωτιάς items.bombs.firebomb.desc=Αυτή η βόμβα έχει τροποποιηθεί ώστε να εκρήγνυται σε μεγάλη περιοχή, προκαλώντας _%1$d-%2$d ζημιά_ και ξεχύνοντας διαρκείς φλόγες σε ακτίνα 2 τετραγώνων. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=βόμβα κρότου λάμψης items.bombs.flashbangbomb.desc=Αυτή η εξατομικευμένη βόμβα θα προκαλέσει μια έκρηξη φωτός, ήχου και ηλεκτροπληξίας. Οτιδήποτε βρίσκεται εντός 2 τετραγώνων θα λάβει _%1$d-%2$d_ ζημιά από την έκρηξη, συν 25%% ζημιά ηλεκτροπληξίας, και θα ακινητοποιηθεί για 10 γύρους. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=βόμβα πάγου items.bombs.frostbomb.desc=Αυτή η βόμβα έχει τροποποιηθεί ώστε να εκρήγνυται σε μεγάλη περιοχή, προκαλώντας _%1$d-%2$d ζημιά_ και απλώνοντας διαρκή παγωμένο αέρα σε ακτίνα 2 τετραγώνων. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=ιερή βόμβα items.bombs.holybomb.desc=Αυτή η βόμβα έχει τροποποιηθεί ώστε να εκπέμψει ιερό φως σε μεγάλη έκταση. Οτιδήποτε βρίσκεται εντός 2 τετραγώνων θα λάβει _%1$d-%2$d ζημιά_ από την έκρηξη. Οι απέθαντοι και οι δαιμονικοί εχθροί θα λάβουν επιπλέον ζημιά 50%% από το ιερό φως. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=θορυβοποιός βόμβα items.bombs.noisemaker.desc=Αυτή η εξατομικευμένη βόμβα θα κάνει έναν επαναλαμβανόμενο θόρυβο μόλις καεί το φυτίλι. Εάν κάτι αγγίξει τη βόμβα, θα εκραγεί και θα προκαλέσει _%1$d-%2$d ζημιά_ σε ακτίνα 2 τετραγώνων! items.bombs.noisemaker.desc_burning=Ή βόμβα θορύβου κάνει τικ-τακ· θα εκραγεί όταν κάτι την πλησιάσει! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=βόμβα καπνού items.bombs.smokebomb.desc=Αυτή η βόμβα έχει τροποποιηθεί για να ξεχύνει ένα πυκνό νέφος καπνού παράλληλα με την έκρηξη. Θα προκαλέσει _%1$d-%2$d ζημιά_ και θα απλώσει παχιά ομίχλη σε ακτίνα 2 τετραγώνων. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=βόμβα αναγέννησης items.bombs.regrowthbomb.desc=Αυτή η εξατομικευμένη βόμβα θα εκτοξεύσει ζωτικό υγρό εντός 3 τετραγώνων αντί να εκραγεί. Στην περιοχή αυτή θα ξεπηδήσουν ακαριαία φυτά και γρασίδι. Εσύ και οι σύμμαχοί σου θα θεραπευτείτε αν βρεθείτε στην έκρηξη, σαν να είχατε πιει ένα φίλτρο γιατρειάς. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=βόμβα θραυσμάτων items.bombs.shrapnelbomb.desc=Αυτή η βόμβα έχει τροποποιηθεί με τα μεταλλικά θραύσματα του DM-300, τα οποία θα θρυμματιστούν και θα πεταχτούν παντού κατά την έκρηξη. Η έκρηξη αυτή θα προκαλέσει _%1$d-%2$d ζημιά_ σε μια τεράστια έκταση γύρω από τη βόμβα. Καλύτερα να κρυφτείς πίσω από κάτι πριν την πυροδοτήσεις... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=βόμβα προβάτων items.bombs.woollybomb.desc=Αυτή η εξατομικευμένη βόμβα θα υλοποιήσει ένα κοπάδι μαγικών προβάτων σε ευρεία έκταση. Η έκρηξή της θα προκαλέσει _%1$d-%2$d ζημιά_ σε οτιδήποτε εντός 2 τετραγώνων. Τα πρόβατα θα εμποδίζουν την κίνηση και θα παραμείνουν για πολύ μεγάλο χρονικό διάστημα! Δεν διαρκούν, όμως, τόσο πολύ υπό την παρουσία ισχυρών εχθρών. Μπορούν επίσης να εξαλειφθούν συντομότερα με το να αλληλεπιδράσεις με αυτά. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=μούρο κατακομβών items.food.berry.eat_msg=Αυτό το μούρο ήταν γευστικό! items.food.berry.desc=Αυτό το μικρό μούρο βρέθηκε από την Κυνηγό μες στη βλάστηση της κατακόμβης. Φαγώνεται γρήγορα, επαναφέρει μια μικρή ποσότητα κορεσμού, και ίσως να περιέχει κι έναν χρήσιμο σπόρο! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=ηπίδιο items.food.blandfruit.cooked=μαγειρεμένο ηπίδιο @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Το ηπίδιο εξερράγη στην π items.food.chargrilledmeat.name=ψημένο κρέας items.food.chargrilledmeat.desc=Φαίνεται σαν μια αξιοπρεπής μπριζόλα. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=μερίδα φαγητού items.food.food.ac_eat=ΦΑΕ @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Νιώθεις το δέρμα σου να σκ items.food.frozencarpaccio.refresh=Αναζωογονητικό! items.food.frozencarpaccio.better=Νιώθεις καλύτερα! items.food.frozencarpaccio.desc=Ένα κομμάτι ωμού, παγωμένου κρέατος. Ο μόνος τρόπος να το φας είναι να το κόψεις σε λεπτές φετούλες. Και με τον τρόπο αυτό είναι παραδόξως καλό. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=κρεατόπιτα items.food.meatpie.eat_msg=Το φαγητό ήταν υπέροχο! items.food.meatpie.desc=Μία πεντανόστιμη πίτα με αλμυρό κρέας. Θα σε χορτάσει πολύ περισσότερο από οποιοδήποτε άλλο γεύμα. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=μυστηριώδες κρέας items.food.mysterymeat.eat_msg=Το φαγητό είχε... περίεργη γεύση. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Δεν νιώθεις τα πόδια σου! items.food.mysterymeat.not_well=Δε νιώθεις καλά. items.food.mysterymeat.stuffed=Έχεις γεμίσει. items.food.mysterymeat.desc=Φάε με δική σου ευθύνη! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=κρέας items.food.phantommeat.name=φασματικό κρέας items.food.phantommeat.desc=Μια αστραφτερή και ημιδιαφανής μπριζόλα, κομμένη από ένα φασματικό πιράνχας. Αυτό το μαγικό κρέας δεν χρειάζεται μαγείρεμα και, μαζί με τον κορεσμό, προσφέρει μια σειρά από αμυντικά οφέλη. Με την κατανάλωση προσδίδει αορατότητα, φλοιώδες δέρμα, λίγη θεραπεία και αφαιρεί πολλές βλαβερές επιδράσεις. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=πιτάκι items.food.pasty.fish_name=ψάρι στον ατμό @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Λίγο ψάρι που απέμεινε α items.food.smallration.name=μικρή μερίδα φαγητού items.food.smallration.eat_msg=Το φαγητό ήταν εντάξει. items.food.smallration.desc=Μοιάζει με μία κανονική μερίδα φαγητού, αλλά είναι μικρότερη. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=βρασμένο κρέας items.food.stewedmeat.eat_msg=Το φαγητό ήταν εντάξει. items.food.stewedmeat.desc=Χάρη στον βρασμό, το κρέας έχει καθαριστεί από ασθένειες και παράσιτα. Θα πρέπει να είναι βρώσιμο πλέον. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=μερίδα προμηθειών items.food.supplyration.desc=Αυτή η μερίδα αφέθηκε στην κατακόμβη από τα μέλη της συντεχνίας των ληστών, ειδικά για τα μέλη της. Είναι σχεδιασμένη να τρώγεται στα γρήγορα και να βοηθά στις κατεργαριές.\n\nΔεν σε γεμίζει όπως μια κανονική μερίδα, αλλά τρώγεται ακαριαία, παρέχει λίγη άμεση γιατρειά και αναπληρώνει 1 φορτίο στον μανδύα των σκιών του Κλέφτη. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Όχι, άλλαξα γνώμη items.potions.potion.sure_drink=Σίγουρα θέλεις να το πιεις; Τέτοια φίλτρα συνήθως προορίζονται για πέταγμα στους εχθρούς. items.potions.potion.sure_throw=Σίγουρα θέλεις να το πετάξεις; Τις περισσότερες φορές βγάζει νόημα να το πιεις. items.potions.potion.shatter=Η φιάλη σπάει και το υγρό πιτσιλά ακίνδυνα. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=φίλτρο items.potions.potion$seedtopotion.name=Τυχαίο φίλτρο @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Το άνοιγμα ή το σπάσιμο ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=υδατικό σκεύασμα -items.potions.brews.aquabrew.desc=Όταν η φιάλη σπάσει, το σκεύασμα θα απελευθερώσει μια έκρηξη πεπιεσμένου νερού στην περιοχή. Η έκρηξη προκαλεί ζημιά μόνο σε φλογερούς εχθρούς, αλλά θα εξαπλώσει νερό στο κοντινό έδαφος, θα σβήσει φωτιές και θα πετάξει πίσω τους χαρακτήρες που βρίσκονται κοντά σε αυτήν. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=σκεύασμα χιονοθύελλας items.potions.brews.blizzardbrew.desc=Μόλις σπάσει η φιάλη, το σκεύασμα θα απελευθερώσει μια στροβιλιζόμενη χιονοθύελλα που εξαπλώνεται γρήγορα σαν αέριο. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=ασταθές σκεύασμα items.potions.brews.unstablebrew.desc=Αυτό το μαγικό σκεύασμα λάμπει με τα εναλασσόμενα χρώματα του ουράνιου τόξου.\n\nΌταν καταποθεί ή πεταχτεί, θα ενεργοποιήσει την επίδραση ενός τυχαίου φίλτρου. Η επίδραση θα είναι πάντα ωφέλιμη όταν το πίνεις και πάντα επιβλαβής όταν το πετάς. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=ελιξίριο απόκρυφης πανοπλίας items.potions.elixirs.elixirofarcanearmor.desc=Αυτό το ελιξίριο θα προσφέρει στον χρήστη μια αντίσταση μεγάλης διαρκείας στη ζημιά από μαγεία. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Αυτή η στρογγυλή φ items.potions.exotic.exoticpotion.warning=Θες σίγουρα να ακυρώσεις τη χρήση αυτού του φίλτρου; Θα καταναλωθεί έτσι κι αλλιώς. items.potions.exotic.exoticpotion.yes=Ναι, ακύρωση items.potions.exotic.exoticpotion.no=Όχι, άλλαξα γνώμη +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=φίλτρο εξαγνισμού -items.potions.exotic.potionofcleansing.desc=Αυτό το ισχυρό αντιδραστήριο θα κάνει τον χρήστη απρόσβλητο από όλες τις επιβλαβείς επιδράσεις, για λίγους γύρους μετά την κατάποση. Μπορεί, επίσης, να πεταχτεί σε έναν στόχο για να τον εξαγνίσει. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=εξάγνιση -items.potions.exotic.potionofcleansing$cleanse.desc=Αυτός ο χαρακτήρας είναι προσωρινά απρόσβλητος από κάθε επιβλαβή επίδραση!\n\nΓύροι που απομένουν: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=φίλτρο διαβρωτικού αερίου items.potions.exotic.potionofcorrosivegas.desc=Το άνοιγμα ή το σπάσιμο αυτής της πεπιεσμένης φιάλης θα κάνει το περιεχόμενό της να εκραγεί σε ένα διαβρωτικό κεραμιδί νέφος. Αυτό το αέριο επεκτείνεται γρηγορότερα –και είναι πιο θανατηφόρο– από το τοξικό αέριο, αλλά διαρκεί λιγότερο. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Η ρίψη αυτού του φί ###quest items items.quest.ceremonialcandle.name=τελετουργικό κερί items.quest.ceremonialcandle.desc=Ένα μάτσο κεριών που έχουν λιώσει κι έχουν ενωθεί μεταξύ τους από τη χρήση.\n\nΑπό μόνα τους είναι άχρηστα. Σε συνδυασμό με άλλα κεριά, όμως, μπορούν να συγκεντρώσουν την απαιτούμενη ενέργεια μιας επικαλεστικής τελετουργίας. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=σκόνη σορού items.quest.corpsedust.chill=Ένα ρίγος διαπερνά το κορμί σου. items.quest.corpsedust.desc=Η μπάλα της σκόνης σορού δεν διαφέρει εξωτερικά από μία απλή μπάλα σκόνης. Νιώθεις, όμως, μια διαβολική ενέργεια να ελλοχεύει μέσα της.\n\nΘα ήταν καλή ιδέα να την ξεφορτωθείς το συντομότερο δυνατό. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=ψήγματα σκοτεινού χρυσού items.quest.darkgold.you_now_have=Τώρα έχεις %d ψήγματα σκοτεινού χρυσού. items.quest.darkgold.desc=Αυτό το μέταλλο δεν το αποκαλούν σκοτεινό λόγω του χρώματός του (δεν διαφέρει οπτικά από τον απλό χρυσό), αλλά επειδή λιώνει υπό το φως της ημέρας. Αυτό τον καθιστά άχρηστο στην επιφάνεια. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=έμβλημα νάνων items.quest.dwarftoken.desc=Πολλοί νάνοι –και κάποιες από τις μεγαλύτερες δημιουργίες τους– έχουν πάνω τους αυτά τα μικρά κομμάτια μετάλλου άγνωστης λειτουργίας. Ίσως είναι κοσμήματα ή κάποιο είδος ταυτότητας· οι νάνοι είναι παράξενος λαός. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=στοιχειακά κάρβουνα items.quest.embers.desc=Ειδικά κάρβουνα που μπορούν να συλλεχθούν μόνο από νεαρά στοιχεία της φωτιάς. Εκπέμπουν θερμική ενέργεια. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=μάζα γλίτσας items.quest.gooblob.desc=Μια τρεμάμενη μάζα γλίτσας που αποκόπηκε από το Γκου όταν πέθανε. Μοιάζει με μπάλα από ζελέ, αλλά δεν θα τολμούσες να τη φας.\n\nΔεν κάνει κάτι από μόνη της, αλλά ίσως χρησιμεύει σε συνδυασμό με συγκεκριμένα φίλτρα ή με μια βόμβα. Στην τελική θα μπορούσε να μετατραπεί σε μια καλή ποσότητα ενέργειας. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=καταραμένο μεταλλικό θραύσμα items.quest.metalshard.desc=Ένα σκουριασμένο κόμμα καταραμένου μετάλλου, το οποίο έσπασε από το DM-300 όταν καταστράφηκε. Νιώθεις μια αδρανή διαβολική μαγεία μέσα του.\n\nΔεν κάνει κάτι από μόνο του, αλλά ίσως χρησιμεύσει σε συνδυασμό με συγκεκριμένους παπύρους ή με μια βόμβα. Στην τελική θα μπορούσε να μετατραπεί σε μια καλή ποσότητα ενέργειας. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=αξίνα -items.quest.pickaxe.ac_mine=ΕΞΟΡΥΞΕ -items.quest.pickaxe.no_vein=Δεν υπάρχει φλέβα σκοτεινού χρυσού κοντά σου για να εξορύξεις. items.quest.pickaxe.ability_name=τρυπημα items.quest.pickaxe.ability_desc=Η Ξιφομάχος μπορεί να _τρυπήσει_ έναν εχθρό με την αξίνα. Αυτό χτυπά εγγυημένα, εφαρμόζει ευαλωτότητα για 3 γύρους, και προκαλεί _%1$d-%2$d_ ζημιά σε εχθρούς με σκληρό δέρμα. items.quest.pickaxe.upgrade_ability_stat_name=Ζημιά ικανότητας items.quest.pickaxe.desc=Ένα βαρύ και στιβαρό εργαλείο για σπάσιμο βράχων. Δεν χρειάζεται να εξοπλίσεις την αξίνα για να εξορύξεις με αυτήν. Αλλά μπορείς να την εξοπλίσεις ως όπλο στην ανάγκη. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=κρανίο γιγαντιαίου αρουραίου items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο αρουραίου. Θα ήταν εξαιρετικό τρόπαιο κυνηγιού, αν είχες έναν τοίχο να το κρεμάσεις. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Ένα εκπληκτικά μεγάλο κρανίο ###remains items.remains.remainsitem.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=κομμάτι τόξου items.remains.bowfragment.desc=Αυτό το σπασμένο κομμάτι ξύλου ήταν κάποτε τμήμα του πνευματικού τόξου μιας Κυνηγού. Νιώθεις ακόμα λίγη ενέργεια της φύσης επάνω του. Μπορείς να το χρησιμοποιήσεις για να αναπτυχθεί ψηλό γρασίδι τριγύρω σου. Αυτό, όμως, θα καταστρέψει το κομμάτι τόξου. + items.remains.brokenhilt.name=σπασμένη λαβή items.remains.brokenhilt.desc=Αυτή η σπασμένη λαβή φαίνεται να προήλθε από το όπλο μιας ηττημένης Ξιφομάχου. Νιώθεις να έχει μείνει λίγη μαχητική ισχύ στη λαβή, με την οποία μπορείς να προκαλέσεις επιπλέον ζημιά στα δύο σου επόμενα χτυπήματα μάχης σώμα-με-σώμα. Αυτό, όμως, θα καταστρέψει τη λαβή. + items.remains.brokenstaff.name=σπασμένη ράβδος items.remains.brokenstaff.desc=Η ράβδος έχει σπάσει στη μέση μετά τον θάνατο του ιδιοκτήτη Μάγου της. Νιώθεις ακόμα λίγη μαγική ενέργεια στη ράβδο, με την οποία μπορείς να δώσεις στα ραβδιά σου λίγη φόρτιση. Αυτό, όμως, θα καταστρέψει τη ράβδο. + items.remains.cloakscrap.name=κομμάτι υφάσματος items.remains.cloakscrap.desc=Αυτό το κομμάτι ημιδιαφανούς υφάσματος μοιάζει να προέρχεται από τον μανδύα των σκιών ενός αείμνηστου Κλέφτη. Νιώθεις ακόμα λίγη μυστικιστική ενέργεια πάνω του, με την οποία μπορείς να δώσεις λίγο φορτίο στα τεχνουργήματά σου. Αυτό, όμως, θα καταστρέψει το ύφασμα. + items.remains.sealshard.name=θραύσματα σφραγίδας items.remains.sealshard.desc=Αυτά τα μικρά θραύσματα κόκκινου κεριού μοιάζουν να προέρχονται από τη σφραγίδα ενός πεσμένου Πολεμιστή. Νιώθεις μια κάποια δύναμη θελήσεως πάνω στη σφραγίδα, χάρη στην οποία μπορείς να λάβεις λίγη ασπίδα προστασίας. Αυτό, όμως, θα καταστρέψει τα θραύσματα της σφραγίδας. + items.remains.tornpage.name=σκισμένη σελίδα items.remains.tornpage.desc=Αυτή η σελίδα φαίνεται να σκίστηκε από τον ιερό τόμο ενός εκλιπόντος Κληρικού. Έχει ακόμα λίγη θεϊκή ενέργεια επάνω του, την οποία μπορείς να χρησιμοποιήσεις για να ανακτήσεις λίγη ζωή. Αυτό, όμως, θα κάνει τη σελίδα να καταστραφεί. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=εξωτικός πάπυρος BERKA items.scrolls.exotic.exoticscroll.odal=εξωτικός πάπυρος ODAL items.scrolls.exotic.exoticscroll.tiwaz=εξωτικός πάπυρος TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Ένας λαμπερός, ακατανόητος μαγικός ρούνος είναι γραμμένος στη μαύρη περγαμηνή. Φαίνεται ότι δεν ανήκει σε αυτήν τη γη. Άραγε, τι θα κάνει αν διαβαστεί φωναχτά; +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=πάπυρος άσματος σειρήνων items.scrolls.exotic.scrollofsirenssong.prompt=Επίλεξε έναν στόχο @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Επίλεξε ένα τ items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Διάλεξε ένα νέο ταλέντο που θα αντικαταστήσει το μεταμορφωμένο. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Η ακύρωση θα καταναλώσει τον πάπυρο μεταμόρφωσης έτσι κι αλλιώς. Σίγουρα; items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=μεταμόρφωση ταλέντου -items.scrolls.exotic.scrollofmetamorphosis.desc=Αυτός ο πάπυρος περιέχει μια ισχυρή μαγεία μεταστοιχείωσης, η οποία εφαρμόζεται στον ίδιο τον χρήστη κι όχι σε αντικείμενο. Σου επιτρέπει να επιλέξεις ένα ταλέντο σου και να το αντικαταστήσεις με ένα άλλο από 4 επιλογές της ίδιας βαθμίδας – από κάθε άλλον ήρωα!\n\nΑυτή η επίδραση μπορεί να χρησιμοποιηθεί μόνο στα κύρια ταλέντα των ηρώων – όχι σε ταλέντα εξειδικεύσεων ή ικανοτήτων πανοπλίας. Τα ταλέντα που δεν μπορείς να χρησιμοποιήσεις δεν θα δοθούν ως επιλογές. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=πάπυρος απόκρυφης ενέργειας items.scrolls.exotic.scrollofmysticalenergy.desc=Όταν απελευθερωθεί, η ωμή μαγική δύναμη αυτής της περγαμηνής θα φορτίζει σταδιακά τα εξοπλισμένα τεχνουργήματα του χρήστη. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Αυτό το ξόρκι εγχέει την ι items.spells.spell.ac_cast=ΕΚΤΕΛΕΣΕ items.spells.spell.no_magic=Δεν μπορείς να χρησιμοποιήσεις ξόρκια όσο έχεις μαγική ανοσία. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=μαγική έγχυση items.spells.magicalinfusion.inv_title=Αναβάθμισε ένα αντικείμενο @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Αυτό το ξόρκι περιέχει κάπο items.stones.inventorystone.ac_use=ΧΡΗΣΙΜΟΠΟΙΗΣΕ items.stones.runestone$placeholder.name=ρουνικός λίθος +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=λίθος επιθετικότητας items.stones.stoneofaggression.desc=Όταν αυτός ο λίθος πεταχτεί σε κάποιον σύμμαχο ή εχθρό, όλοι οι κοντινοί εχθροί θα προτιμούν να επιτίθενται σε αυτόν για ένα μικρό χρονικό διάστημα.\n\nΤα αφεντικά αντιστέκονται μερικώς στην επίδραση, μειώνοντας τη ζημιά και ακόμα περισσότερο τη διάρκεια από τις επιθέσεις των υποτακτικών τους. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Μια χειριστική μα items.stones.stoneofaugmentation.name=λίθος ενδυνάμωσης items.stones.stoneofaugmentation.inv_title=Ενδυνάμωσε ένα αντικείμενο items.stones.stoneofaugmentation.desc=Αυτός ο ρουνικός λίθος κατέχει ισχυρή μαγεία που ενδυναμώνει τον εξοπλισμό, ενισχύοντας μία ιδιότητα εις βάρος κάποιας άλλης.\n\nΌταν χρησιμοποιηθεί σε ένα όπλο, θα σου επιτρέψει να ενισχύσεις είτε ταχύτητα είτε επίθεση.\n\nΌταν χρησιμοποιηθεί σε μία πανοπλία, θα σου επιτρέψει να ενισχύσεις είτε άμυνα είτε αποφυγή. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Τι θα ήθελες να ενδυναμώσεις; items.stones.stoneofaugmentation$wndaugment.speed=Ταχύτητα items.stones.stoneofaugmentation$wndaugment.damage=Ζημιά @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Αυτό το χρυσόμαυρο μάτι τρί items.trinkets.eyeofnewt.typical_stats_desc=Στο τωρινό του επίπεδο μειώνει το οπτικό σου πεδίο κατά _%1$s%%,_ αλλά σου χαρίζει ενόραση πάνω σε εχθρούς που βρίσκονται εντός _%2$d_ τετραγώνων. items.trinkets.eyeofnewt.stats_desc=Στο τωρινό του επίπεδο μειώνει το οπτικό σου πεδίο κατά _%1$s%%,_ αλλά σου χαρίζει ενόραση πάνω σε εχθρούς που βρίσκονται εντός _%2$d_ τετραγώνων. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=δόντι μίμου items.trinkets.mimictooth.desc=Αυτό το τεράστιο κοφτερό δόντι πρέπει να έχει αποσπαστεί από κάποιον δυστυχή μίμο. Φαίνεται πως επηρεάζει τους μίμους της κατακόμβης, κάνοντάς τους πιο πολυάριθμους και επικίνδυνους. items.trinkets.mimictooth.typical_stats_desc=Κανονικά, το μαραφέτι θα κάνει όλους τους τύπους μίμων _%1$s φορές_ συχνότερους και πολύ πιο δύσκολους να εντοπιστούν, αλλά θα αυξήσει και τη ποσότητα λείας που πετούν. Επιπλέον, κάθε όροφος θα έχει _%2$s%%_ πιθανότητα να περιέχει κι έναν κρυμμένο μίμο εβένου. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Στο τωρινό του επίπεδο, items.trinkets.mossyclump.name=σβόλος βρύων items.trinkets.mossyclump.desc=Αυτός ο σβόλος υγρών βρύων φαίνεται να κατακρατά την υγρασία του ανεξάρτητα από το πόσο πολύ τον πιέζεις. Φαίνεται πως είναι μαγικά δεμένο με την ίδια την κατακόμβη, κάνοντας συχνότερη την εμφάνιση του γρασιδιού και του νερού. -items.trinkets.mossyclump.typical_stats_desc=Κανονικά, αυτό το μαραφέτι θα κάνει το _%d%%_ των κανονικών (χωρίς ιδιαίτερο γνώρισμα) ορόφων να γεμίζει είτε με νερό είτε με γρασίδι.\n\nΑυτό το μαραφέτι απαιτεί πολύ μεγάλη ενέργεια για να αναβαθμιστεί. -items.trinkets.mossyclump.stats_desc=Στο τωρινό του επίπεδο, θα κάνει το _%d%%_ των κανονικών (χωρίς ιδιαίτερο γνώρισμα) ορόφων να γεμίζει είτε με νερό είτε με γρασίδι.\n\nΑυτό το μαραφέτι απαιτεί πολύ μεγάλη ενέργεια για να αναβαθμιστεί. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=κομμάτι περγαμηνής items.trinkets.parchmentscrap.desc=Αυτό το μικρό κομμάτι περγαμηνής φαίνεται πως προήλθε από κάποιον πάπυρο. Έχει διατηρήσει κάποια από τη μαγεία του και φαίνεται πως επηρεάζει τα όπλα και τις πανοπλίες που βρίσκεις στην κατακόμβη. -items.trinkets.parchmentscrap.typical_stats_desc=Κανονικά, το μαραφέτι θα κάνει τις μαγικές ενισχύσεις και τους γλύφους να εμφανίζονται _%d φορές_ συχνότερα, και τις κατάρες στις πανοπλίες και στα όπλα _%s φορές_ συχνότερα. Οι κατάρες σε ραβδιά, δαχτυλίδια και τεχνουργήματα δεν επηρεάζονται.\n\nΑυτό το μαραφέτι απαιτεί αρκετά μεγάλη ενέργεια για να αναβαθμιστεί. -items.trinkets.parchmentscrap.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι θα κάνει τις μαγικές ενισχύσεις και τους γλύφους να εμφανίζονται _%d φορές_ συχνότερα, και τις κατάρες στις πανοπλίες και στα όπλα _%s φορές_ συχνότερα. Οι κατάρες σε ραβδιά, δαχτυλίδια και τεχνουργήματα δεν επηρεάζονται.\n\nΑυτό το μαραφέτι απαιτεί αρκετά μεγάλη ενέργεια για να αναβαθμιστεί. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=απολιθωμένος σπόρος items.trinkets.petrifiedseed.desc=Αυτός ο σπόρος είναι απολιθωμένος, είτε από γεωλογικές διαδικασίες είτε από μαγεία. Φαίνεται πως επηρεάζει μαγικά τη χλωρίδα της κατακόμβης, αντικαθιστώντας περιστασιακά τους σπόρους των φυτών με ρουνικούς λίθους. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Στο τωρινό του επίπεδο, τ items.trinkets.saltcube.name=κύβος άλατος items.trinkets.saltcube.desc=Αυτός ο μεγάλος κρύσταλλος αλατιού έχει κοπεί σε σχεδόν τέλειο κυβικό σχήμα, και κάπως κατάφερε να στραγγίξει το μισό νερό του αλχημικού τσουκαλιού αντί να διαλυθεί. Φαίνεται πως αποστραγγίζει και διατηρεί μαγικά τις τροφές που καταναλώνεις, επεκτείνοντας έτσι τον κορεσμό που λαμβάνεις αλλά και μειώνοντας την αναπλήρωση ζωής σου όταν δεν λιμοκτονείς. -items.trinkets.saltcube.typical_stats_desc=Κανονικά, αυτό το μαραφέτι θα αυξήσει την περίοδο προτού ξεκινήσεις να πεινάς κατά _%1$s%%,_ αλλά θα μειώσει και το ρυθμό αναπλήρωσης ζωής κατά _%2$s%%._ -items.trinkets.saltcube.stats_desc=Στο τωρινό του επίπεδο, θα αυξήσει την περίοδο προτού ξεκινήσεις να πεινάς κατά _%1$s%%,_ αλλά θα μειώσει και το ρυθμό αναπλήρωσης ζωής κατά _%2$s%%._ +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=θραύσμα της λήθης items.trinkets.shardofoblivion.desc=Αφού παρέμεινε στο αλχημικό τσουκάλι, αυτό το μικρό θραύσμα καταραμένου μετάλλου άλλαξε και πλέον αποτελείται από... τίποτα; Το φως φαίνεται να κάμπτεται γύρω από το θραύσμα, και αιωρείται όταν δεν το κρατάς. Το θραύσμα φαίνεται να αντλεί μαγικά δύναμη από την άγνοιά σου... είναι καλύτερα να μη το φέρνεις πολύ στο μυαλό σου. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Κανονικά, αυτό τ items.trinkets.shardofoblivion.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι αυξάνει το πόσο συχνά αφήνουν λεία οι εχθροί κατά 20%% για κάθε μη αναγνωρισμένο εφόδιο που έχεις εξοπλισμένο ή πρόσφατα αναγνωρισμένο, με όριο _%d αντικείμενο/-α._ Το θραύσμα σε αποτρέπει από το να αναγνωρίζεις εξοπλισμό, αλλά μπορεί να χρησιμοποιηθεί για να αναγνωρίσεις χειροκίνητα όποια εφόδια είναι έτοιμα γι' αυτό. items.trinkets.shardofoblivion.ac_identify=ΑΝΑΓΝΩΡΙΣΗ items.trinkets.shardofoblivion.identify_prompt=Αναγνώρισε ένα εφόδιο -items.trinkets.shardofoblivion.identify_ready=Ένα εφόδιο είναι έτοιμο να αναγνωριστεί: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Τα εξοπλισμένα αντικείμενα είναι όλα έτοιμα για αναγνώριση. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Αυτό το εφόδιο δεν είναι έτοιμο να αναγνωριστεί ακόμη. items.trinkets.shardofoblivion.identify=Αναγνωρίζεις το αντικείμενο! items.trinkets.shardofoblivion$wandusetracker.name=Χρησιμοποιήθηκε μη αναγνωρισμένο ραβδί @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Στο τωρινό του επίπεδο, items.trinkets.wondrousresin.name=θαυματουργή ρητίνη items.trinkets.wondrousresin.desc=Αυτή η λαμπερή μπλε ρητίνη φαίνεται να κατέχει τη διυλισμένη ουσία ενός καταραμένου ραβδιού. Η μαγεία του αλχημικού τσουκαλιού φαίνεται να την έχει σταθεροποιήσει κάπως, και πλέον επηρεάζει τα ραβδιά σου. -items.trinkets.wondrousresin.typical_stats_desc=Κανονικά, το μαραφέτι θα κάνει τις επιδράσεις των καταραμένων ραβδιών να γίνουν θετικές ή ουδέτερες στο _%1$s%%_ των περιπτώσεων. Θα αναγκάσει, επίσης, τα μη καταραμένα ραβδιά να εξαπολύουν μια επιπλέον ουδέτερη ή θετική καταραμένη βολή στο _%2$s%%_ των περιπτώσεων.\n\nΑυτό το μαραφέτι απαιτεί αρκετά μεγάλη ενέργεια για να αναβαθμιστεί. -items.trinkets.wondrousresin.stats_desc=Στο τωρινό του επίπεδο, το μαραφέτι θα κάνει τις επιδράσεις των καταραμένων ραβδιών να γίνουν θετικές ή ουδέτερες στο _%1$s%%_ των περιπτώσεων. Θα αναγκάσει, επίσης, τα μη καταραμένα ραβδιά να εξαπολύουν μια επιπλέον ουδέτερη ή θετική καταραμένη βολή στο _%2$s%%_ των περιπτώσεων.\n\nΑυτό το μαραφέτι απαιτεί αρκετά μεγάλη ενέργεια για να αναβαθμιστεί. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=μαγικός καταλύτης items.trinkets.trinketcatalyst.window_text=Το νερό αρχίζει να λάμπει καθώς προσθέτεις τον καταλύτη. Υπάρχουν κάποια κοντινά αντικείμενα που μπορείς να εμποτίσεις με ενέργεια και να τα μετατρέψεις σε μαγικά μαραφέτια. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Αυτή η μπάλα χρυσής μαγι items.trinkets.trinketcatalyst$randomtrinket.name=τυχαίο μαραφέτι items.trinkets.trinketcatalyst$randomtrinket.desc=Ένα κοντινό αντικείμενο έχει κολλήσει σε ένα πουγκί που δεν μπορείς να ανοίξεις.\n\nΗ αλχημική διαδικασία θα διαλύσει το πουγκί, αλλά δεν θα γνωρίζεις τι μαραφέτι θα δημιουργηθεί έως ότου την πραγματοποιήσεις! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=μαραφέτι ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=This earthen guardian is also items.wands.wandoflivingearth$earthguardian.name=γαιώδης φρουρός items.wands.wandoflivingearth$earthguardian.desc=Οι πέτρες του ραβδιού ζωντανής γης έχουν υλοποιήσει έναν γαιώδη φρουρό! Αυτός ο πέτρινος προστάτης θα επιτίθεται στους κοντινούς εχθρούς και θα τους αναγκάζει να επικεντρώνονται σε αυτόν αντί για εσένα. Όταν όλες οι κοντινές απειλές εξαφανιστούν, ο φρουρός θα επανασχηματιστεί γύρω σου. Θα επιστρέψει όταν χρησιμοποιήσεις ξανά το ραβδί. items.wands.wandoflivingearth$earthguardian.wand_info=Η αμυντική ισχύς του φρουρού είναι δεμένη με το επίπεδο του ραβδιού σου. Αυτή τη στιγμή μπλοκάρει _%1$d-%2$d ζημιά_ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=ραβδί μαγικού βλήματος items.wands.wandofmagicmissile.staff_name=ράβδος μαγικού βλήματος @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Αυτό το λιτό ραβδί εξαπο items.wands.wandofmagicmissile.stats_desc=Κάθε ριπή αυτού του ραβδιού προκαλεί _%1$d-%2$d ζημιά_ και ενδυναμώνει για λίγο τα ραβδιά χαμηλότερου επιπέδου από αυτό. items.wands.wandofmagicmissile.bmage_desc=Όταν _ο Μαγομαχητής_ κοπανά έναν εχθρό με τη ράβδο μαγικού βλήματος, τόσο η ράβδος όσο και τα ραβδιά του θα λάβουν φορτίο. items.wands.wandofmagicmissile.eleblast_desc=Η στοιχειακή έκρηξη από τη ράβδο μαγικού βλήματος προκαλεί 50% ζημιά και παρέχει στον Μάγο 15 γύρους επαναφόρτισης. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=μαγικό φορτίο items.wands.wandofmagicmissile$magiccharge.desc=Το ραβδί μαγικού βλήματος έχει τροφοδοτήσει τα ραβδιά σου και αυξάνει το επίπεδό τους για την επόμενη εξαπόλυση.\n\nΤα ραβδιά σου ενισχύονται στο: +%d.\n\nΓύροι μαγικού φορτίου που απομένουν: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Όταν _ο Μαγομαχητής_ κο items.wands.wandofregrowth.eleblast_desc=Η στοιχειακή έκρηξη από τη ράβδο αναγέννησης ριζώνει τους εχθρούς και φυτρώνει γρασίδι με τυχαίο τρόπο στην περιοχή της έκρηξης. items.wands.wandofregrowth$dewcatcher.name=Δροσοσυλλέκτης items.wands.wandofregrowth$dewcatcher.desc=Οι δροσοσυλλέκτες είναι θαυμαστά φυτά που γεμίζουν με μαγική δρόσο. Αποπειρώνται να καμουφλαριστούν σαν γρασίδι για να αποφύγουν την προσοχή. Οι όγκοι συλλεγμένης δρόσου, όμως, τα προδίδουν. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Λοβός Σπόρου items.wands.wandofregrowth$seedpod.desc=Οι λοβοί σπόρων είναι μαγικά φυτά που παράγουν σπόρους από άλλα είδη φυτών αντί για δικούς τους. Καταφέρνουν με κάποιον τρόπο να εξαπλώνονται, παρόλο που δεν έχουν δικούς τους σπόρους. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Χρυσός λωτός items.wands.wandofregrowth$lotus.desc=Ο χρυσός λωτός είναι ένα μαγικό φυτό που μπορεί να υλοποιηθεί μόνο από ένα ισχυρό ραβδί αναγέννησης. Η αύρα του ενισχύει όλα τα φυτά και τις επιδράσεις τους, αλλά εξαντλεί και τη ζωτική του ενέργεια και το κάνει να πεθαίνει σε σύντομο χρονικό διάστημα. items.wands.wandofregrowth$lotus.wand_info=Αυτός ο λωτός έχει δημιουργηθεί από ένα ραβδί αναγέννησης _+%1$d._ Όλα τα φυτά στο πεδίο επίδρασής του _θα ενεργοποιηθούν ακαριαία,_ εφόσον φυτεύονται στο τετράγωνο ενός χαρακτήρα. Επιπλέον, τα φυτά έχουν _%2$d%% πιθανότητα_ να πετάξουν τον σπόρο τους, και τα εμποτισμένα βέλη ξοδεύουν _%3$d%% λιγότερη ανθεκτικότητα._ +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=ραβδί μετάγγισης items.wands.wandoftransfusion.staff_name=ράβδος μετάγγισης @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=φρουρός items.wands.wandofwarding$ward.desc_5=Αυτός ο αναβαθμισμένος φρουρός είναι μεγαλύτερος και ανθεκτικότερος από έναν μικρό φρουρό. Κάθε χτύπημα του φρουρού προκαλεί _%1$d-%2$d ζημιά._\n\nΑν ρίξεις στον φρουρό με το ραβδί φύλαξής σου, αναβαθμίζεται και θεραπεύεται.\n\nΟ φρουρός καταναλώνει κάποια ζωή όποτε χτυπά έναν εχθρό – αλλά μπορεί να θεραπευτεί χρησιμοποιώντας το ραβδί φύλαξης πάνω του.\n\nΤο ραβδί φύλαξης χρησιμοποιεί _%3$d ενέργεια_ για να διατηρήσει τον φρουρό. items.wands.wandofwarding$ward.name_6=ανώτερος φρουρός items.wands.wandofwarding$ward.desc_6=Αυτός ο πλήρως αναβαθμισμένος φρουρός είναι σημαντικά ανθεκτικότερος από τους προκατόχους του. Κάθε χτύπημα του φρουρού προκαλεί _%1$d-%2$d ζημιά._\n\nΑν ρίξεις στον φρουρό με το ραβδί φύλαξής σου, θα θεραπευθεί.\n\nΟ φρουρός ξοδεύει ζωή όποτε χτυπά έναν εχθρό -αλλά μπορεί να θεραπευτεί χρησιμοποιώντας το ραβδί φύλαξης πάνω του.\n\nΤο ραβδί φύλαξής σου χρησιμοποιεί _%3$d ενέργεια_ για να διατηρήσει τον φρουρό. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Αποδέσμευση της φύλαξης; items.wands.wandofwarding$ward.dismiss_body=Μπορείς να αποδεσμεύσεις τη φύλαξη αν δεν θέλεις να τη διατηρεί το ραβδί σου. Εάν το κάνεις, η φύλαξη θα εξουδετερωθεί αμέσως.\n\nΑποδέσμευση της φύλαξης; items.wands.wandofwarding$ward.dismiss_confirm=ναι @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Οι εχθροί που σκοτώνοντ items.weapon.enchantments.lucky.elestrike_desc=Ένα στοιχειακό χτύπημα με την ενίσχυση καλοτυχίας έχει 12.5% πιθανότητα να αφήσει λάφυρα κάτω από κάθε εχθρό εντός εμβέλειας. Μπορεί να ενεργοποιηθεί μόνο μία φορά ανά εχθρό. items.weapon.enchantments.projecting.name=%s προβλητικότητας -items.weapon.enchantments.projecting.desc=Με αυτήν την ενίσχυση, τα όπλα μάχης σώμα-με-σώμα αποκτούν μεγαλύτερη εμβέλεια χτυπήματος. Τα όπλα απόστασης μπορούν να διαπερνούν τους κοντινούς τοίχους. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Ένα στοιχειακό χτύπημα με την ενίσχυση προβλητικότητας προκαλεί 30% ζημιά σε κάθε εχθρό εντός εμβέλειας, εκτός από τον κύριο στόχο. items.weapon.enchantments.shocking.name=%s ηλεκτροπληξίας @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=βαρυ χτυπημα items.weapon.melee.cudgel.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το βαρδούκιο. Αυτή η συγκεντρωμένη επίθεση κανονικά προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. items.weapon.melee.cudgel.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει ένα _βαρύ χτύπημα_ με το βαρδούκιο. Αυτή η συγκεντρωμένη επίθεση προκαλεί _%1$d-%2$d ζημιά,_ αν ήταν αιφνίδια, και σαστίζει για 5 γύρους, κάτι που μειώνει την ακρίβεια και την αποφυγή κατά 50%%. Το βαρύ χτύπημα χτυπά εγγυημένα, αλλά προκαλεί κανονική ζημιά αν δεν αιφνιδιάσει τον εχθρό. items.weapon.melee.cudgel.desc=Ένας μικρός ορειχάλκινος κεφαλοθραύστης. Προορίζεται περισσότερο ως εργαλείο αυτοάμυνας για ευγενείς παρά ως όπλο εξερευνητών. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=στιλέτο items.weapon.melee.dagger.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Η Ξιφομάχος μπορε items.weapon.melee.dagger.ability_desc=Η Ξιφομάχος μπορεί να _κρυφτεί_ κρατώντας το στιλέτο. Αυτή η ικανότητα επιτρέπει στην Ξιφομάχο να αναπηδήσει ακαριαία έως και 5 τετράγωνα μακριά και της δίνει _%d γύρους αορατότητας._ items.weapon.melee.dagger.upgrade_ability_stat_name=Διάρκεια ικανότητας items.weapon.melee.dagger.desc=Ένα απλό σιδερένιο στιλέτο με φθαρμένη ξύλινη λαβή. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=λεπίδι items.weapon.melee.dirk.stats_desc=Αυτό το όπλο είναι ισχυρότερο σε ανυποψίαστους εχθρούς. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Η Ξιφομάχος στρι items.weapon.melee.gauntlet.name=πέτρινο γάντι items.weapon.melee.gauntlet.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. items.weapon.melee.gauntlet.ability_name=διαδοχικο χτυπημα -items.weapon.melee.gauntlet.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το πέτρινο γάντι. Αυτή η επίθεση πετυχαίνει εγγυημένα και κανονικά προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε χτυπήσει με κανονική επίθεση με όπλο μάχης σώμα-με-σώμα ή όπλο ρίψης τους τελευταίους 5 γύρους. -items.weapon.melee.gauntlet.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το πέτρινο γάντι. Αυτή η επίθεση πετυχαίνει εγγυημένα και προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε χτυπήσει με κανονική επίθεση με όπλο μάχης σώμα-με-σώμα ή όπλο ρίψης τους τελευταίους 5 γύρους. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Αυτό το τεράστιο γάντι είναι φτιαγμένο από κόκκινο ύφασμα με ένα στρώμα βαριάς μαγικής πέτρας. Το ύφασμα στενεύει γύρω σου, κάνοντας τις παχιές πέτρινες πλάκες σαν δεύτερο δέρμα. Για να χρησιμοποιήσεις ένα τόσο βαρύ όπλο χρειάζεται δύναμη, αλλά προσθέτει τρομερή ισχύ στα χτυπήματά σου. items.weapon.melee.glaive.name=λόγχη @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Ένα τεράστιο κοντάρι με μι items.weapon.melee.gloves.name=γάντια με καρφιά items.weapon.melee.gloves.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. items.weapon.melee.gloves.ability_name=διαδοχικο χτυπημα -items.weapon.melee.gloves.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με τα γάντια με καρφιά. Αυτή η επίθεση πετυχαίνει εγγυημένα και κανονικά προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε χτυπήσει με κανονική επίθεση με όπλο μάχης σώμα-με-σώμα ή όπλο ρίψης τους τελευταίους 5 γύρους. -items.weapon.melee.gloves.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με τα γάντια με καρφιά. Αυτή η επίθεση πετυχαίνει εγγυημένα και προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε πετύχει κανονική επίθεση με όπλο ρίψης ή μάχης σώμα-με-σώμα τους τελευταίους 5 γύρους. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Αυτά τα γάντια με καρφιά δεν παρέχουν κάποια ουσιώδη προστασία. Λειτουργούν, όμως, ως ένα αξιοπρεπές όπλο και αφήνουν τα χέρια ελεύθερα. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=πέλεκυς items.weapon.melee.greataxe.stats_desc=Αυτό το όπλο είναι απίστευτα βαρύ. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=ΕΞΑΠΟΛΥΣΕ items.weapon.melee.magesstaff.prompt=Επίλεξε ένα ραβδί items.weapon.melee.magesstaff.imbue=Εμποτίζεις τη ράβδο σου με το %s. items.weapon.melee.magesstaff.preserved=Το προηγούμενο ραβδί διατηρήθηκε! -items.weapon.melee.magesstaff.conflict=Οι συγκρουόμενες μαγείες εξαλείφουν τη μαγική ενίσχυση της ράβδου. -items.weapon.melee.magesstaff.id_first=Θα χρειαστεί να αναγνωρίσεις το ραβδί πρώτα. -items.weapon.melee.magesstaff.cursed=Δεν μπορείς να χρησιμοποιήσεις ένα καταραμένο ραβδί. -items.weapon.melee.magesstaff.imbue_desc=Θέλεις σίγουρα να εμποτίσεις τη ράβδο σου με αυτό το ραβδί;\n\nΑν η ράβδος έχει μικρότερο ή ίσο επίπεδο από το ραβδί, θα αποκτήσει το επίπεδο του ραβδιού συν ένα επίπεδο από τις δικές της αναβαθμίσεις.\n\nΟ εμποτισμός θα δημιουργήσει μία ράβδο _επιπέδου %d._ +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Το ραβδί που είναι εμποτισμένο στη ράβδο σου _θα χαθεί._ items.weapon.melee.magesstaff.imbue_talent=Το ραβδί που είναι εμποτισμένο στη ράβδο σου _θα επιστρέψει στο +0._ items.weapon.melee.magesstaff.yes=Ναι, σίγουρα @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Κατασκευασμένη από τον ί items.weapon.melee.magesstaff.no_wand=Η ράβδος δεν κατέχει κάποια μαγεία αυτή τη στιγμή. Πρέπει να _εμποτιστεί με τη δύναμη ενός ραβδιού_ για να μπορεί να εξαπολύει ξόρκια. items.weapon.melee.magesstaff.has_wand=Η ράβδος είναι εμποτισμένη με ένα _%s._ items.weapon.melee.magesstaff.cursed_wand=Αυτή η ράβδος είναι καταραμένη, έτσι η μαγεία της είναι χαοτική και τυχαία. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=ΙΚΑΝΟΤΗΤΑ items.weapon.melee.meleeweapon.stats_known=Αυτό το όπλο _%1$dης βαθμίδας_ προκαλεί _%2$d-%3$d ζημιά_ στη μάχη σώμα-με-σώμα και απαιτεί _%4$d δύναμη_ για να χρησιμοποιηθεί σωστά. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Επίλεξε έναν στόχο items.weapon.melee.meleeweapon.swap=Εναλλαγή όπλων items.weapon.melee.meleeweapon.swap_full=Δεν έχεις ελεύθερο αποθηκευτικό χώρο για να το κάνεις αυτό. + items.weapon.melee.shortsword.name=ξίφος items.weapon.melee.shortsword.ability_name=κοψια items.weapon.melee.shortsword.typical_ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το ξίφος. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=λογχισμα items.weapon.melee.rapier.typical_ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό με το ξιφίδιο από 1 τετράγωνο μακριά. Μετακινείται προς τον εχθρό και χτυπά εγγυημένα προκαλώντας κανονικά _%1$d-%2$d ζημιά._ items.weapon.melee.rapier.ability_desc=Η Ξιφομάχος μπορεί να _λογχίσει_ έναν εχθρό με το ξιφίδιο από 1 τετράγωνο μακριά. Μετακινείται προς τον εχθρό και χτυπά εγγυημένα προκαλώντας _%1$d-%2$d ζημιά._ items.weapon.melee.rapier.desc=Ένα λεπτοκαμωμένο ξίφος που προσφέρει κάποια προστασία με αντίτιμο τη μικρή του κοπτική δύναμη. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=στρογγυλή ασπίδα items.weapon.melee.roundshield.typical_stats_desc=Κανονικά, αυτό το όπλο εμποδίζει 0-%d ζημιά. Η παρεμπόδιση αυξάνεται με αναβαθμίσεις. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Ένα μυστηριώδες όπλο με items.weapon.melee.sai.name=σάι items.weapon.melee.sai.stats_desc=Αυτό είναι ένα πολύ γρήγορο όπλο. items.weapon.melee.sai.ability_name=διαδοχικο χτυπημα -items.weapon.melee.sai.typical_ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το σάι. Αυτή η επίθεση πετυχαίνει εγγυημένα και κανονικά προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε χτυπήσει με κανονική επίθεση με όπλο μάχης σώμα-με-σώμα ή όπλο ρίψης τους τελευταίους 5 γύρους. -items.weapon.melee.sai.ability_desc=Η Ξιφομάχος μπορεί να εκτελέσει _διαδοχικό χτύπημα_ με το σάι. Αυτή η επίθεση πετυχαίνει εγγυημένα και προκαλεί _+%d ζημιά_ για κάθε φορά που η Ξιφομάχος είχε χτυπήσει με κανονική επίθεση με όπλο μάχης σώμα-με-σώμα ή όπλο ρίψης τους τελευταίους 5 γύρους. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Δυο λεπτά λεπίδια, προορισμένα να κρατιούνται σε ένα χέρι το καθένα. Άψογα για την καταστροφή εχθρών με καταιγισμό κοψιμάτων. items.weapon.melee.sai$combostriketracker.name=διαδοχικό χτύπημα -items.weapon.melee.sai$combostriketracker.desc=Η Ξιφομάχος δημιουργεί μια διαδοχή χτυπημάτων, η οποία αυξάνει τη ζημιά της οπλικής ικανότητας «διαδοχικό χτύπημα». Μετράει κάθε επιτυχημένη επίθεση με όπλο μάχης σώμα-με-σώμα ή ρίψης, αλλά η διαδοχή μηδενίζεται αν δεν επιτεθείς εντός 5 γύρων.\n\nΠρόσφατα χτυπήματα: %1$d.\n\nΓύροι έως ότου χαθεί η διαδοχή: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=γιαταγάνι items.weapon.melee.scimitar.stats_desc=Αυτό το όπλο είναι αρκετά γρήγορο. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=κοψια items.weapon.melee.wornshortsword.typical_ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το φθαρμένο ξίφος. Αυτό κανονικά προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. items.weapon.melee.wornshortsword.ability_desc=Η Ξιφομάχος μπορεί να κάνει _κοψιά_ σε έναν εχθρό με το φθαρμένο ξίφος. Αυτό προκαλεί _%1$d-%2$d ζημιά_ και πετυχαίνει εγγυημένα. Εάν εξοντώσει τον εχθρό, η κοψιά γίνεται ακαριαία και μπορεί να χρησιμοποιηθεί ξανά από την Ξιφομάχο εντός 5 γύρων χωρίς κόστος. items.weapon.melee.wornshortsword.desc=Ένα αρκετά κοντό σπαθί που έχει φθαρεί από την πολλή χρήση. Είναι πιο αδύναμο –αλλά και λίγο ελαφρύτερο– από ένα ξίφος σε καλή κατάσταση. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Αυτά τα βέλη είναι ε items.weapon.missiles.darts.rotdart.name=σαπιοβέλος items.weapon.missiles.darts.rotdart.desc=Αυτά τα διαβολικά βέλη είναι εμποτισμένα με μια όξινη χημική ένωση βασισμένη στο σαπιόμουρο. Η ουσία αυτή θα διαβρώσει άγρια οτιδήποτε ακουμπήσουν τα βέλη. Οι ισχυροί εχθροί αντιστέκονται στο μεγαλύτερο κομμάτι της διάβρωσης, αλλά οι κοινοί εχθροί εξολοθρεύονται εύκολα. Αυτός ο εμποτισμός διαρκεί περισσότερο από τους άλλους, αλλά δεν μπορεί να αυξηθεί η διάρκειά του. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=ηλεκτρικό βέλος items.weapon.missiles.darts.shockingdart.desc=Αυτά τα βέλη είναι εμποτισμένα με μια χημική ένωση βασισμένη στο μπορέλι, η οποία προκαλεί άγριο ηλεκτροσόκ στον στόχο. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Αυτή η στοίβα βελ items.weapon.missiles.darts.tippeddart.unlimited_uses=_Αλλά αυτά είναι τόσο υψηλής ποιότητας που ουσιαστικά θα διαρκέσουν για πάντα._ items.weapon.missiles.darts.tippeddart.about_to_break=Η επίδραση του βέλους σου είναι έτοιμη να λήξει. items.weapon.missiles.darts.tippeddart.has_broken=Η επίδραση του βέλους έληξε. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=μπόλας @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Αυτά τα βαριά σφυριά items.weapon.missiles.throwingknife.name=μαχαίρι ρίψης items.weapon.missiles.throwingknife.desc=Αυτά τα ελαφριά μαχαίρια σκίζουν τον αέρα σε καμπυλωτή πορεία και καρφώνονται στον στόχο. Είναι πιο αποτελεσματικά εναντίον ανυποψίαστων εχθρών. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=δόρυ ρίψης items.weapon.missiles.throwingspear.desc=Αυτά τα ελαφριά δόρατα έχουν λεπτούς σκελετούς που είναι σχεδιασμένοι καθαρά για ρίψη. items.weapon.missiles.throwingspike.name=καρφί ρίψης items.weapon.missiles.throwingspike.desc=Αυτές οι μυτερές μεταλλικές ράβδοι προορίζονται για ρίψεις σε μακρινούς εχθρούς. Αν και δεν είναι πολύ ισχυρές, η απλή μεταλλική κατασκευή τους τις κάνει αρκετά ανθεκτικές. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=πέτρα ρίψης items.weapon.missiles.throwingstone.desc=Αυτές οι πέτρες είναι λειασμένες για να μπορούν να πετάγονται με περισσότερη δύναμη από ό,τι μια κοινή πέτρα. Παρά τη μαστοριά, δεν είναι και πολύ αξιόπιστο όπλο. Τουλάχιστον δεν προσκολλώνται στους εχθρούς. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=τόμαχοκ items.weapon.missiles.tomahawk.desc=Αυτά τα τσεκούρια ρίψης έχουν μια οδοντωτή άκρη που τα κάνει λίγο δύσκολα στη χρήση. Παρόλα αυτά, ένα καλό χτύπημα με αυτό το όπλο θα κάνει τον εχθρό να αιμορραγήσει. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=ΡΙΞΕ items.weapon.spiritbow.prompt=Επίλεξε έναν στόχο items.weapon.spiritbow.stats=Το τόξο δεν μπορεί να αναβαθμιστεί απευθείας, αλλά θα δυναμώνει σταθερά όσο ανεβαίνεις επίπεδο. Στο τρέχον επίπεδο, τα βέλη του τόξου θα προκαλούν _%1$d-%2$d ζημιά_ – και απαιτείται _%3$d δύναμη_ για να χρησιμοποιηθεί σωστά. items.weapon.spiritbow.desc=Ένα τόξο φτιαγμένο από αρχαίο μαγικό ξύλο. Η χορδή και οι χαράξεις του τόξου λάμπουν με ένα αχνό μπλε φως. Όταν τραβάς τη χορδή, το τόξο υλοποιεί ένα μαγικό βέλος για να το εξαπολύσει στους εχθρούς. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Έχεις εξοικειωθεί αρκετά με το όπλο σου ώστε να το αναγνωρίσεις. items.weapon.weapon.too_heavy=Εξαιτίας της ανεπαρκούς σου δύναμης, με αυτό το όπλο περιορίζεται η ταχύτητα επίθεσης, η ακρίβεια, και η ικανότητα αιφνίδιας επίθεσης. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Έχει _σκληρυνθεί._ items.weapon.weapon.hardened_no_enchant=Το όπλο έχει _σκληρυνθεί,_ αλλά δεν είναι μαγικά ενισχυμένο προς το παρόν. items.weapon.weapon$enchantment.enchant=μαγική ενίσχυση items.weapon.weapon$enchantment.rankings_desc=Εξοντώθηκες από μαγική ενίσχυση +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Ανάβαση items.amulet.ascent_desc=Αρχίζεις να αισθάνεσαι τη μεγάλη και αποτρόπαιη δύναμη του Yog-Dzewa να εκπέμπεται από το φυλακτό. Ίσως η ανάβαση στην κατακόμβη ως θνητή οντότητα να είναι πιο δύσκολη από ό,τι περίμενες!\n\nΑν συνεχίσεις την ανάβαση με το φυλακτό, η κατακόμβη θα γίνει πιο επικίνδυνη. Η τηλεμεταφορά μεταξύ ορόφων θα απενεργοποιηθεί, και δεν θα μπορείς να νικήσεις το παιχνίδι παρά μόνο με το εξοντώνεις εχθρούς ενώ ανεβαίνεις στην κατακόμβη!\n\nΜπορείς να αφήσεις το φυλακτό εδώ για τώρα εφόσον θέλεις να ανεβείς χωρίς να ξεκινήσεις την πρόκληση. Μπορείς, επίσης, να ενεργοποιήσεις το φυλακτό προτού ανεβείς και να ολοκληρώσεις το παιχνίδι κανονικά. items.amulet.ascent_yes=Συνέχεια! items.amulet.ascent_no=Τέλος για τώρα +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ανκχ items.ankh.ac_bless=ΕΥΛΟΓΗΣΕ items.ankh.bless=Ευλογείς το ανκχ με μαγικό νερό. items.ankh.desc=Αυτό το αρχαίο σύμβολο αθανασίας σού επιτρέπει να επιστρέψεις στη ζωή μετά τον θάνατο. Τα περισσότερα αντικείμενα θα πεταχτούν στο σημείο που πέθανες, αλλά μπορούν να ανακτηθούν αν επιστρέψεις εκεί. Το ανκχ μπορεί να ευλογηθεί για περισσότερη δύναμη με ένα γεμάτο φλασκί νερού. items.ankh.desc_blessed=Αυτό το αρχαίο σύμβολο αθανασίας σού επιτρέπει να επιστρέψεις στη ζωή μετά τον θάνατο. Το ανκχ έχει ευλογηθεί και είναι πολύ ισχυρότερο. Θα θυσιαστεί για να σε σώσει από μια θανάσιμη κατάληξη. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=απόκρυφη ρητίνη items.arcaneresin.prompt=Επίλεξε ένα ραβδί @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Το ραβδί είναι υπερβολικά items.arcaneresin.not_enough=Δεν έχεις αρκετή ρητίνη γι' αυτό! items.arcaneresin.apply=Επικαλύπτεις το ραβδί με ρητίνη, αυξάνοντας τη δύναμή του! items.arcaneresin.desc=Αυτή η λεπτή σκόνη λαμπυρίζει μεταξύ αποχρώσεων του μωβ και του λευκού. Λειτουργεί ως ενισχυτής μαγικής ενέργειας, αυξάνοντας το επίπεδο των ραβδιών όταν χρησιμοποιείται σε αυτά!\n\nΗ αναβάθμιση ενός ραβδιού κοστίζει 1, 2, ή 3 ρητίνη, ανάλογα με το αρχικό επίπεδο του ραβδιού. Η ρητίνη μπορεί να αναβαθμίζει ραβδιά έως το +3.\n\nΟι αναβαθμίσεις ρητίνης _επικαλύπτονται από άλλες πηγές αναβάθμισης_ (π.χ. παπύρους αναβάθμισης). Επιπλέον, δεν εφαρμόζονται όταν το ραβδί εμποτίζεται στη ράβδο του Μάγου. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=σπασμένη σφραγίδα items.brokenseal.ac_affix=ΠΡΟΣΑΡΤΗΣΕ items.brokenseal.prompt=Επίλεξε μια πανοπλία -items.brokenseal.unknown_armor=Πρέπει να αναγνωρίσεις αυτήν την πανοπλία πρώτα. -items.brokenseal.cursed_armor=Η σφραγίδα δεν εφαρμόζεται σε καταραμένες πανοπλίες. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Προσαρτάς τη σφραγίδα στην πανοπλία σου! -items.brokenseal.desc=Μια κέρινη σφραγίδα που προσαρτάται στην πανοπλία ως σύμβολο γενναιοψυχίας. Όλες οι εγγραφές της σφραγίδας έχουν ξεθωριάσει με τον χρόνο, και είναι σπασμένη στη μέση.\n\nΩς ένα ενθύμιο από την οικία του, η σφραγίδα βοηθά τον Πολεμιστή να επιμένει. Θα λαμβάνει σιγά-σιγά προστασία όσο τη φορά, ανάλογα με την ποιότητα της πανοπλίας του.\n\nΗ σφραγίδα μπορεί να _προσαρτηθεί σε μια πανοπλία_ και να μετακινείται μεταξύ πανοπλιών. Μπορεί να μεταφέρει μία αναβάθμιση κατά τη μετακίνηση, αρκεί αυτή να είχε εφαρμοστεί στην πανοπλία ενώ η σφραγίδα ήταν προσαρτημένη. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Η σφραγίδα είναι χαραγμένη με: _%s._ items.brokenseal.choose_title=Διάλεξε έναν γλύφο -items.brokenseal.choose_desc=Τόσο η πανοπλία όσο και η σπασμένη σφραγίδα έχουν από έναν γλύφο. Διάλεξε ποιος γλύφος θα παραμείνει.\n\nΈχε υπόψιν σου ότι αν επιλέξεις τον γλύφο της πανοπλίας, η σφραγίδα δεν θα μπορεί να τον μεταφέρει μετά. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=δροσοσταλιά items.dewdrop.already_full=Έχεις ήδη πλήρη υγεία. @@ -2234,7 +2320,9 @@ items.item.ac_drop=ΑΣΕ ΚΑΤΩ items.item.ac_throw=ΠΕΤΑΞΕ items.item.rankings_desc=Εξοντώθηκες από: %s items.item.curse=κατάρα +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Το εφόδιο έχει μια εξατομικευμένη σημείωση: _%s_ +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Αφόπλισε ένα αντικείμενο items.kindofmisc.unequip_message=Πρέπει να αφοπλίσεις ένα από αυτά τα εφόδια πρώτα. Διάλεξε το εφόδιο με το οποίο θα το ανταλλάξεις. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Δυστυχώς, το στέμμα δεν μπορεί items.kingscrown.upgraded=Το στέμμα λάμπει δυνατά και αποδομείται, ενώ η πανοπλία σου μετατρέπεται! items.kingscrown.ratgraded=Οι πατούσες του αρουραίου βασιλιά λάμπουν καθώς η πανοπλία σου μεταμορφώνεται! items.kingscrown.desc=Το στέμμα του τελευταίου νάνου βασιλιά· λάμπει με απίστευτη μαγική ενέργεια.\n\nΜόλις το φορέσεις, η μαγεία του στέμματος θα κυλήσει στην πανοπλία που φοράς και θα τη μετατρέψει σε μια _επική πανοπλία με ειδικές ικανότητες._ Η νέα πανοπλία θα διατηρήσει όλες τις ιδιότητες της πρωτότυπης. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=υγρό μέταλλο items.liquidmetal.ac_apply=ΕΦΑΡΜΟΣΕ @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Επίλεξε ένα όπλο ρίψης items.liquidmetal.already_fixed=Αυτό το όπλο ρίψης είναι ήδη σε άψογη κατάσταση! items.liquidmetal.apply=Χρησιμοποιείς %d υγρό μέταλλο για την επισκευή του όπλου ρίψης σου. items.liquidmetal.desc=Όταν εγχέεται σε όπλο ρίψης, το μαγικό αυτό υγρό γεμίζει τις ρωγμές και τις φθορές από τη χρήση και το επαναφέρει σε άριστη κατάσταση!\n\nΈνα όπλο 1ης βαθμίδας απαιτεί 10 υγρό μέταλλο για να επισκευαστεί πλήρως· ένα όπλο 5ης βαθμίδας απαιτεί 30. Κάθε αναβάθμιση διπλασιάζει την ποσότητα μετάλλου που απαιτείται.\n\nΤο υγρό μέταλλο δεν μπορεί να αναπληρώσει τις επιδράσεις των εμποτισμένων βελών. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=χαμένο σακίδιο items.lostbackpack.desc=Αυτός είναι ο χαμένος σου αποθηκευτικός χώρος. Μάζεψέ τον για να ανακτήσεις όλα τα αντικείμενα που έχασες! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Μάσκα του Τένγκου items.tengusmask.ac_wear=ΦΟΡΕΣΕ items.tengusmask.used=Η μάσκα αποδομείται καθώς η δύναμή της κυλάει μέσα σου! items.tengusmask.desc=Αυτή η μάσκα έπεσε από το πρόσωπο του Τένγκου καθώς πέθαινε· νιώθεις μια τεράστια μαγική δύναμη να αναδίδεται από αυτήν. Μήπως η μάσκα ήταν η πηγή της δύναμης του Τένγκου;\n\nΜόλις φορεθεί, η απίστευτη δύναμη της μάσκας θα μεταφερθεί σε σένα και θα μπορείς να _επιλέξεις μια εξειδίκευση για τον ήρωά σου._\n\nΠοια εξειδίκευση θα επιλέξεις; +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=πυρσός items.torch.ac_light=ΑΝΑΨΕ @@ -2293,3 +2384,4 @@ items.waterskin.desc=Ένα αποθηκευτικό μέσο για υγρά, items.waterskin.desc_water=Το φλασκί περιέχει μόνο λίγες σταγόνες κοινού νερού. Σίγουρα θα υπάρχει και κάτι άλλο στην κατακόμβη για να βάλεις μέσα του. items.waterskin.desc_heal=Το φλασκί αποθηκεύει θεραπευτικό νερό. Όσο πιο γεμάτο είναι, τόσο περισσότερο θα θεραπευτείς αμέσως μόλις πιεις από αυτό. Θα πιεις μόνο όσο χρειάζεσαι. items.waterskin.desc_full=Το γεμάτο φλασκί νερού φαίνεται να εκπέμπει ενέργεια. Μήπως μπορεί να ευλογήσει κάποιο αντικείμενο επιβίωσης; +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index 198156110..e931c46fa 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -66,7 +66,7 @@ items.armor.glyphs.viscosity.deferred=prokrastata %d items.armor.glyphs.viscosity$defereddamage.name=prokrastataj vundoj items.armor.glyphs.viscosity$defereddamage.ondeath=Prokrastitaj vundoj mortigis vin… items.armor.glyphs.viscosity$defereddamage.rankings_desc=Mortigita pro prokrastitaj vundoj -items.armor.glyphs.viscosity$defereddamage.desc=Vundpoentoj aplikiĝas al vi malrapidete dum tempo anstataŭ tuje.\n\nPliaj prokrastataj vundpoentoj: %d. +items.armor.glyphs.viscosity$defereddamage.desc=Vundpoentoj aplikiĝas malrapidete dum tempo anstataŭ tuje.\n\nPliaj prokrastataj vundpoentoj: %d. items.armor.glyphs.viscosity.desc=Tiu ĉi skribaĵo povas prokrasti ricevon de vundoj, do ili efikos la portanton malrapide anstataŭ en unu fojo. @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Pro malbeno de tiu ĉi defendaĵo, vi ne povas ĝi items.armor.armor.cursed=Vi sentas fian magion insidantan de tiu ĉi defendaĵo. items.armor.armor.weak_cursed=Malgraŭ esti malbenita, vi povis demeti tiun ĉi defendaĵon. items.armor.armor.not_cursed=Tiu ĉi defendaĵo estas libera de fia magio. -items.armor.armor.seal_attached=La rompita sigelo de Batalisto estas surmetita al tiu ĉi defendaĵo kaj donas al li _%d poentojn da ŝirmo_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=skribaĵo items.armor.armor$glyph.killed=%s mortigis vin… items.armor.armor$glyph.rankings_desc=Mortigita de skribaĵo +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=ELEKTI KAPABLON items.armor.classarmor.ac_transfer=TRANSIGI @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Magio de la krono de la Reĝo de Gnomoj pov items.armor.classarmor.transfer_prompt=Elektu defendaĵon items.armor.classarmor.transfer_cancel=Nuligi items.armor.classarmor.transfer_complete=Transigis atributojn de via heroa defendaĵo! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=ornato de heroo items.armor.clericarmor.desc=Portante tiun ĉi kunmetaĵon de ŝtofo kaj plateta kiraso, Kleriko povas uzi specialan kapablon. items.armor.clotharmor.name=ŝtofa defendaĵo items.armor.clotharmor.desc=Tiu ĉi malpeza defendaĵo garantias bazan protekton. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=brustkiraso de heroo items.armor.duelistarmor.desc=Portante tiun ĉi platetan kirason kaj pelerinon, Duelistino povas uzi specialan kapablon. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Via mantelo bezonas %d temperojn por ree items.artifacts.cloakofshadows.cursed=Vi ne povas uzi malbenitan mantelon. items.artifacts.cloakofshadows.no_charge=Via mantelo ankoraŭ ne ŝargiĝis sufiĉe por esti uzebla. items.artifacts.cloakofshadows.desc=Altvalorega magia mantelo ŝtelita el reĝa armilejo antaŭ multaj jaroj de Fripono. Kiam vestita, ĝi povas esti uzebla por iĝi tute nevidebla por mallonga tempo.\n\nJu pli la mantelo estas uzata, des pli potenca ĝi iĝos, ebligante al Fripono esti nevidebla por pli ofte kaj pli longe. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Via mantelo eluzis ĉiun energion. items.artifacts.cloakofshadows$cloakstealth.levelup=Via mantelo iĝas pli pova! items.artifacts.cloakofshadows$cloakstealth.name=maskita @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=La fantomino estas malforta mem, tam items.artifacts.driedrose$wndghosthero.weapon_prompt=Elektu armilon items.artifacts.driedrose$wndghosthero.armor_prompt=Elektu defendaĵon items.artifacts.driedrose$wndghosthero.cant_unique=La fantomino ne povas uzi unikajn aĵojn. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Vi ne ekkonis sufiĉe kun tiu ĉi aĵo. -items.artifacts.driedrose$wndghosthero.cant_cursed=Vi ne povas doni al la fantomino malbenitan armaĵon. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=La fantomino ne estas sufiĉe forta por uzi tion ĉi. ##ghost hero items.artifacts.driedrose$ghosthero.name=trista fantomino items.artifacts.driedrose$ghosthero.def_verb=evitite +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Saluton ree %s. items.artifacts.driedrose$ghosthero.introduce=Mia animo estas kunigita al tiu ĉi rozo, ĝi estas tre grava por mi, donaco de mia amato, kiun mi lasis en la supraĵo.\n\nMi ne povas reveni al li, tamen dank' al ci, mi havas alian ŝancon por plenumi mian vojaĝon. Kiam mi povos, mi respondos al cia alvoko kaj batalos kun ci.\n\nTiel longe, kiel ci havas la rozon, mi povas aŭdi cian voĉon, do ci povas uzi ĝin por direkti min.\n\nEspereble ci sukcesos tie, kie mi malvenkis… @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Vi nun ne povas ĵeti tiun ĉi sorĉon. items.artifacts.holytome.cursed=Vi ne povas uzi malbenitan libregon. items.artifacts.holytome.levelup=Via librego iĝas pli pova! items.artifacts.holytome.desc=Sankta librego, kiu agas per enfokusigi diecan magion de Kleriko. Uzante la libregon Kleriko povas ĵeti diversajn magiajn sorĉojn.\n\nLa librego iĝos pli potenca kun uzi ĝin de Kleriko, akirante pliajn maksimumajn ŝargojn kaj ete pliigante reŝargan rapidon. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=korno de abundo items.artifacts.hornofplenty.ac_snack=MANĜETI @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=La skribrulaĵo aldonita al la ###bags items.bags.bag.name=dorsosako +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=flakoningo items.bags.potionbandolier.desc=Tiu ĉi ampleksa flakoningo ĉirkaŭvolvas vian bruston kiel skarpo, ĝi havas multajn izolitajn ingojn por teni vian felsakon kaj flakonoj de eliksiroj kaj de likva metalo.\n\nIngitaj en flakoningo, viaj eliksiroj estos protektataj kontraŭ frostiĝo. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Tiu ĉi tuba enhavilo ŝajnas, ke ĝi povas enteni items.bags.velvetpouch.name=velura sako items.bags.velvetpouch.desc=Tiu ĉi eta velura sako povas konservi plurajn aĵetojn ene, kiel semojn, runŝtonojn kaj iujn alĥemiajn konsistaĵojn. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=magia sagujo items.bags.magicalholster.desc=Tiu ĉi maldika sagujo estas farita el ledo de iu ekzota besto kaj posedas potencan magion, kiu ebligas konservi multege da ĵetarmiloj.\n\nVi povas simple etendi manon en la sagujon kaj vi ĉiam eltiros ekzakte tion, kion vi volas.\n\nDanke al ĝia magio, vergoj reŝargiĝos ete pli rapide kaj ĵetarmiloj disrompiĝos ete malrapide ene ĝi. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Tiu ĉi maldika sagujo estas farita el ledo de iu ###bombs items.bombs.arcanebomb.name=mistera bombo items.bombs.arcanebomb.desc=Tiu ĉi bombo estas plenigita per iu mistera energio. Ĝi eksplodos formante blovegon similan al pumpa atako de Ŝmiraĵego. kiu kaŭzos _%1$d-%2$d vundpoentojn per magio_ al ĉio ene la radiuso de 2 kaheloj. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bombo items.bombs.bomb.ac_lightthrow=BRULIGI k ĴETI @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Stako de du grandaj bomboj de nigra pulvo, ŝaj items.bombs.firebomb.name=fajrobombo items.bombs.firebomb.desc=Tiu ĉi bombo estas modifita por eksplodi en vasta areo, ĝia eksplodo kaŭzos _%1$d-%2$d vundpoentojn_ kaj disigos fajron ene la radiuso de 2 kaheloj. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=fulmobombo items.bombs.flashbangbomb.desc=Tiu ĉi modifita bombo eksplodos ellasante lumon, sonon kaj elektron. Ĉio ene la radiuso de 2 kaheloj ricevos _%1$d-%2$d vundpoentojn_ pro la eksplodo kaj 25%% kromajn vundpoentojn pro elektro, kaj estos surdigita por 10 temperoj. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=frostiga bombo items.bombs.frostbomb.desc=Tiu ĉi bombo estas modifita por eksplodi en vasta areo, ĝia eksplodo kaŭzos _%1$d-%2$d vundpoentojn_ kaj disigos blovon de frostiga aero ene la radiuso de 2 kaheloj. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=sankta bombo items.bombs.holybomb.desc=Tiu ĉi bombo estas modifita por ellasi helan brilon de sankta lumo je eksplodo. Ĉio ene la radiuso de 2 kaheloj ricevos _%1$d-%2$d vundpoentojn_ pro la eksplodo, kaj nemortaj kaj demonaj bestaĉoj ricevos kroman 50%% vundon pro la sankta lumo. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=bruilo items.bombs.noisemaker.desc=Tiu ĉi bombo estas modifita por pluroble eligi bruan sonon kiam ĝia meĉo forbrulos. Kiam iu tuŝos la bombon, ĝi eksplodos kaj kaŭzos _%1$d-%2$d vundpoentojn_ al ĉio en la radiuso de 2 kaheloj! items.bombs.noisemaker.desc_burning=Tiu ĉi brulilo eksplodos, kiam iu alproksimiĝos al ĝi! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=fumbombo items.bombs.smokebomb.desc=Tiu ĉi bombo estas modifita por disigi densan nubon de gaso kune kun eksplodo. Ĝi kaŭzos _%1$d-%2$d vundpoentojn_ kaj disigos fuman vualon ene la radiuso de 2 kaheloj. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=vegetaĵa bombo items.bombs.regrowthbomb.desc=Tiu ĉi modifita bombo ellasos vivigan likvon ene la radiuso de 3 kaheloj anstataŭ eksplodi. Areo proksime de eksplodejo rapide naskos herbon kaj vegetaĵojn. Vi kaj ĉiuj viaj amikoj ene la eksploda ondo estos sanigitaj en la sama maniero kiel trinki eliksiron de sano. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=splitiĝa bombo items.bombs.shrapnelbomb.desc=Tiu ĉi bombo estis modifita uzante metalajn restaĵojn de DM-300, ĝi splitiĝos en pluraj pecoj je eksplodo, kaŭzante _%1$d-%2$d vundpoentojn_ en la vasta areo ĉirkaŭ la bombo. Kaŝiĝu malantaŭ io antaŭ ol uzi tiun ĉi bombon… +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=ŝaflana bombo items.bombs.woollybomb.desc=Tiu ĉi modifita bombo estigos vastan kampon de magiaj ŝafoj post eksplodi. La eksplodo kaŭzos _%1$d-%2$d vundpoentojn_ al ĉio ene la radiuso de 2 kaheloj. La estigotaj ŝafoj blokos movojn kaj daŭros por tre longa tempo! En ĉeesto de potencaj malamikoj la ŝafoj daŭros por malpli longe kaj vi povas eksigi ŝafon per interagi kun ĝi. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=bero de labirinto items.food.berry.eat_msg=Tiu ĉi bero estis franda! items.food.berry.desc=Ĉasistino trovis tiun ĉi beron en densejo de kreskaĵoj de la labirinto. Ĝi povas esti rapide manĝita, iomete satigos vin kaj ĝi povas enhavi utilan semon! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=naŭzfrukto items.food.blandfruit.cooked=kuirita naŭzfrukto @@ -554,8 +576,9 @@ items.food.blandfruit.desc_throw=Ĝi aspektas eĉ flugpova, eble estus bone ĵet items.food.blandfruit$chunks.name=pecoj de naŭzfrukto items.food.blandfruit$chunks.desc=Naŭzfrukto eksplodis je falo, disfalante al malagemaj pecoj.\n\nMalgraŭ esti iomete malpuraj, tiuj ĉi grandaj pecoj de kuirita naŭzfrukto ŝajnas esti manĝeblaj. -items.food.chargrilledmeat.name=rostita viandaĵo +items.food.chargrilledmeat.name=rostita viando items.food.chargrilledmeat.desc=Ĝi aspektas kiel bongusta viandotranĉaĵo. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=porcio de manĝaĵo items.food.food.ac_eat=MANĜI @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Vi sentas, ke via haŭto plimalmoliĝis! items.food.frozencarpaccio.refresh=Refreŝiĝo! items.food.frozencarpaccio.better=Vi sentas vin pli bone! items.food.frozencarpaccio.desc=Tiu ĉi itala manĝaĵo (ne aĉa karpo) estas peco da glaciigita nekuirita viando. Por manĝi ĝin, vi devas distranĉi ĝin al maldikaj rondpecoj. Kaj tial ĝi gustas apetitige. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=vianda kuko items.food.meatpie.eat_msg=Tiu ĉi manĝaĵo estis franda! items.food.meatpie.desc=Bongusta kuko kun pika viando. Ĝi satigos vin por pli longe ol aliaj manĝaĵoj. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=mistera viando items.food.mysterymeat.eat_msg=Tiu ĉi manĝaĵo gustis… kurioze. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Vi ne sentas viajn piedojn! items.food.mysterymeat.not_well=Vi ne sentiĝas bone. items.food.mysterymeat.stuffed=Vi sentiĝas pufe. items.food.mysterymeat.desc=Manĝu ĝin nur sub via risko! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=viando items.food.phantommeat.name=fantoma viando items.food.phantommeat.desc=Granda brilanta travidebla fiŝaĵo eltranĉita el fantoma piranjo. Tiun ĉi magian viandon oni ne devas kuiri kaj aldone al satigi vin, ĝi liveras kelkajn defendajn kapablojn. Post esti manĝita, ĝi donos al vi nevideblon, ŝelhaŭton kaj nuligos kelkajn minacajn efikojn. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=pastaĵo items.food.pasty.fish_name=stufita fiŝaĵo @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Restaĵo de fiŝaĵo el la lasta manĝaĵo. V items.food.smallration.name=eta porcio de manĝaĵo items.food.smallration.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta. items.food.smallration.desc=Ĝi aspektas ekzakte same kiel norma porcio de manĝaĵo, sed estas malpli granda. +items.food.smallration.discover_hint=You can buy this item in a shop. -items.food.stewedmeat.name=rostita viando +items.food.stewedmeat.name=kuirita viando items.food.stewedmeat.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta. -items.food.stewedmeat.desc=Rostigado purigis ĝin de ĉiuj malsanigoj kaj parazitoj. Ĝi povas esti sekure manĝita. +items.food.stewedmeat.desc=Kuirado purigis ĝin de ĉiuj malsanigoj kaj parazitoj. Ĝi povas esti sekure manĝita. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=manĝa provizo items.food.supplyration.desc=Tiu ĉi manĝa provizo estis lasita de kaj por anoj de la gildo de ŝtelistoj. Ĝi estas preparita por manĝi dum irado kaj por helpi al ĝenerale al ŝtelagado.\n\nKvankam ĝi ne satigos vin tiel kiel la norma porcio, vi ĝin manĝos rapide, ĝi iomete sanigos vin kaj restarigos unu ŝargon de via mantelo de ombroj. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Ne, mi ŝanĝis mian volon items.potions.potion.sure_drink=Ĉu vi certe volas trinki ĝin? Plejofte vi devas ĵeti tiajn eliksirojn al viaj kontraŭuloj. items.potions.potion.sure_throw=Ĉu vi certe volas ĵeti ĝin? Plej ofte estas utile trinki ĝin. items.potions.potion.shatter=La flakono dispeciĝis kaj likvo disverŝiĝis sendanĝere. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=eliksiro items.potions.potion$seedtopotion.name=Hazarda eliksiro @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Malkorkado aŭ dispecigado de tiu ĉi kunpre ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=akva infuzaĵo -items.potions.brews.aquabrew.desc=Post dispecigo, tiu ĉi infuzaĵo elŝprucos preman akvon en la alcela loko. Ĝia forto povos vundi nur fajrajn monstrojn; tamen ĝi ankaŭ superverŝos proksiman terenon, estingos fajron kaj forbatos ulojn apudantajn la fonton. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=neĝŝtorma infuzaĵo items.potions.brews.blizzardbrew.desc=Post dispecigo, tiu ĉi infuzaĵo eligos kirlantan neĝŝtormon, kiu rapide disvastiĝos kiel gaso. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=nestabila infuzaĵo items.potions.brews.unstablebrew.desc=Tiu ĉi magia infuzaĵo brilas per alternantaj koloroj de ĉielarko.\n\nJe trinko aŭ ĵeto ĝi aktivigos efikon de hazarda eliksiro. La okazonta efiko ĉiam estos utila je trinko kaj ĉiam estos minaca je ĵeto. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=miksturo de mistera ŝirmo items.potions.elixirs.elixirofarcanearmor.desc=Tiu ĉi miksturo donos al la trinkanto longe aktivan vund-reziston kontraŭ magio. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Tiu ĉi ronda flakono enhavas mal items.potions.exotic.exoticpotion.warning=Ĉu vi certe volas nuligi uzon de tiu ĉi eliksiro? Tiel aŭ alie ĝi konsumiĝos. items.potions.exotic.exoticpotion.yes=Jes, mi certas items.potions.exotic.exoticpotion.no=Ne, mi ŝanĝis mian volon +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=eliksiro de purigego -items.potions.exotic.potionofcleansing.desc=Tiu ĉi potenca eliksiro igos la trinkanton rezista al ĉiuj minacaj efikoj por kelkaj temperoj. Ĝi ankaŭ povas esti ĵetita por purigi la celon. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=purigita -items.potions.exotic.potionofcleansing$cleanse.desc=Tiu ĉi heroo estas portempe rezista al ĉiuj minacaj efikoj!\n\nPliaj temperoj de purigo: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=eliksiro de koroda gaso items.potions.exotic.potionofcorrosivegas.desc=Malkorkado aŭ dispecigado de tiu ĉi kunprema ujo igos ĝian enhavon eksplodi formante rustkoloran korodan gason. La gaso disŝvebos pli rapide kaj estos pli mortiga ol la toksa gaso, tamen ĝi agos por malpli longe. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Ĵetu tiun ĉi eliksiron por krei ###quest items items.quest.ceremonialcandle.name=ceremoniaj kandeloj items.quest.ceremonialcandle.desc=Kelkaj kandeloj, fandetitaj kaj kunfanditaj dum uzado.\n\nAparte ili estas maltaŭgaj, sed kune kun aliaj kandeloj en skemo, ili povas amasigi energion por alvoka rito. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=pulvoro kadavra items.quest.corpsedust.chill=Terurtremo trairas vian korpon. items.quest.corpsedust.desc=La stako da pulvoro kadavra ne ŝajne diferencas de norma pulvoro. Tamen vi povas senti fian energion radiantan de ĝi. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=ombra oro items.quest.darkgold.you_now_have=Vi nun havas %d pecojn da ombra oro. items.quest.darkgold.desc=Tiu ĉi metalo estas nomata ombra ne pro sia koloro (ĝi ne diferencas de norma oro), sed ĉar ĝi fandiĝas sub influo de la taglumo, tio faras ĝin senutila en la supraĵo. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=gnoma ĵetono items.quest.dwarftoken.desc=Multe da gnomoj kaj liaj pli grandaj kreaĵoj portas tiujn ĉi pecetojn da metalo pro nekonata kialo. Eble ili estas juveloj aŭ ia speco de identigilo. Gnomoj estas strangaj uloj. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=ardaĵo items.quest.embers.desc=Tiu ĉi ardaĵo povas esti ricevita nur el junaj fajridoj. Ĝi radias varmalan energion. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=restaĵo de ŝmiraĵo items.quest.gooblob.desc=Glueca kaj glita substanco, kiu disiĝis de ŝmiraĵ(eg)o je ĝia morto. Ĝi ŝajnas kiel granda gelatenaĵo, sed vi certege ne manĝos ĝin.\n\nĜi estas senutila per si mem, sed eble oni povas kombini ĝin kun iuj eliksiroj aŭ bombo. En ekstrema okazo vi povas konverti ĝin al iom da energio. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=malbenita metala ŝelpeco items.quest.metalshard.desc=Ŝelpeco de rusta kaj malbenita metalo, kiu disiĝis de DM-300 je ĝia detruiĝo. Vi povas senti malican – tamen malaktivan – magion insidantan de ĝi.\n\nĜi estas senutila per si mem, sed eble oni povas kombini ĝin kun iuj skribrulaĵoj aŭ bombo. En ekstrema okazo vi povas konverti ĝin al iom da energio. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=pioĉo -items.quest.pickaxe.ac_mine=PIOĈI -items.quest.pickaxe.no_vein=Estas neniu vejno de ombra oro proksime por elfosi. items.quest.pickaxe.ability_name=trapiki items.quest.pickaxe.ability_desc=Duelistino povas _trapiki_ malamikon per pioĉo. La frapo certe trafos, igos kontraŭulon vundebla por 3 temperoj kaj kaŭzos _%1$d-%2$d vundpoentojn_ al malamikoj kun rigida haŭto. items.quest.pickaxe.upgrade_ability_stat_name=Special-ataka vundpovo items.quest.pickaxe.desc=Tio ĉi estas solida kaj peza ilo por rompi rokojn. Vi ne devas surmeti ĝin por pioĉi, tamen en ekstrema okazo vi povas surmeti ĝin kiel armilon. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=giganta kranio de rato items.quest.ratskull.desc=Surprizinde granda kranio de rato. Ĝi estus agrabla ĉastrofeo, se vi havus muron por alfiksi ĝin. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Surprizinde granda kranio de rato. Ĝi estus agrabla ###remains items.remains.remainsitem.ac_use=UZI +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=fragmento de pafarko items.remains.bowfragment.desc=Tiu ĉi rompita ligna fragmento iam estis parto de la spirita pafarko de morta Ĉasistino. Vi plue sentas malfortan energio de naturo en la fragmento kaj povas uzi ĝin por kreskigi herbon ĉirkaŭ vi. La menciita ago tamen detruos la fragmenton. + items.remains.brokenhilt.name=rompita tenilo de armilo items.remains.brokenhilt.desc=Tiu ĉi rompita tenilo aspektas esti restaĵo de armilo de morta Duelistino. Vi plue sentas batalemon en la tenilo kaj povas uzi ĝin por eligi kroman vundpovon dum la du sekvaj permanaj frapoj. La menciita ago tamen detruos la tenilon. + items.remains.brokenstaff.name=rompita bastonego items.remains.brokenstaff.desc=Tiu ĉi bastonego rompiĝis al du partoj post morto de Magiisto. Vi plue sentas, ke iometa magia energio restas en la bastonego, vi povas uzi ĝin por ŝargi vian vergojn. La menciita ago tamen detruos la bastonegon. + items.remains.cloakscrap.name=peco de teksaĵo items.remains.cloakscrap.desc=Tiu ĉi peco de travidebla teksaĵo ŝajnas deveni de la mantelo de ombroj de pereinta Fripono. Vi plue povas senti restaĵon de mistera energio ene ĝi kaj povas tion uzi por iomete ŝargi viajn antikvaĵojn. La menciita ago tamen detruos la teksaĵon. + items.remains.sealshard.name=eroj de sigelo items.remains.sealshard.desc=Tiuj ĉi etaj fragmentoj de ruĝa vakso ŝajnas deveni de la rompita sigelo de morta Batalisto. Vi plue sentas ombron de forta volo ene la fragmentoj kaj povas uzi ilin por akiri iomete da ŝirmo. La menciita ago tamen detruos la erojn. + items.remains.tornpage.name=elŝirita paĝo items.remains.tornpage.desc=Tiu ĉi paĝo ŝajnas esti elŝirita el sankta librego de mortinta Kleriko. Iom da dieca energio plue restas en la librego, vi povas uzi ĝin por regajni iom da sano. La menciita ago tamen tute detruos la paĝon. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=ekzota skribrulaĵo de BERKANAN items.scrolls.exotic.exoticscroll.odal=ekzota skribrulaĵo de ODAL items.scrolls.exotic.exoticscroll.tiwaz=ekzota skribrulaĵo de TIVAZ items.scrolls.exotic.exoticscroll.unknown_desc=Briletaj nedeĉifreblaj magiaj runoj estas skribitaj sur tiu ĉi nigra pergameno. Ĝi ŝajnas deveni de malproksima lando, kiu scias, kio okazos, kiam ĝi estos legita voĉe? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=skribrulaĵo de marvirina kanto items.scrolls.exotic.scrollofsirenssong.prompt=Elektu celon @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Elektu talenton por metam items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Elektu novan talenton, per kiu vi volas anstataŭigi la metamorfozitan talenton. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Per rezigni via skribrulaĵo de metamorfozo estos perdita, ĉu vi certas? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfozi talenton -items.scrolls.exotic.scrollofmetamorphosis.desc=Tiu ĉi skribrulaĵo enhavas potencan magion de transformo, kiu influas al la leganto anstataŭ al objekto. Magio de tiu ĉi skribrulaĵo ebligos al vi elekti iun vian talenton kaj anstataŭigi ĝin per unu el kvar talentoj de la sama nivelo de alia speco de heroo!\n\nLa magio aplikiĝas nur al talentoj de herooj (niveloj 1-2), ne al talentoj de profesioj aŭ defendaĵoj. Nemetamorfozeblaj talentoj ne estos elekteblaj. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=skribrulaĵo de mistera energio items.scrolls.exotic.scrollofmysticalenergy.desc=Kiam la kruda magia energio ensorĉita en tiu ĉi pergameno estos ellasita, ĝi ŝargados ĉiujn surmetitajn antikvaĵojn de la leganto dum tempo. @@ -1188,7 +1238,7 @@ items.scrolls.exotic.scrollofprismaticimage.desc=La sorĉaĵo de tiu ĉi skribru items.scrolls.exotic.scrollofpsionicblast.name=skribrulaĵo de spirita eksplodo items.scrolls.exotic.scrollofpsionicblast.ondeath=La spirita eksplodo dispecigas vian menson… -items.scrolls.exotic.scrollofpsionicblast.desc=Tiu ĉi skribrulaĵo enhavas nekredeble detruantan energion, kiu povas esti transigita por dispecigi mensojn de ĉiuj videblaj monstroj.\n\nAliflanke tio ne estas senkosta: la leganto ankaŭ estos vundita blindumita kaj malplifortigita. Ju pli da viktimoj la skribrulaĵo frapos, des malpli da vundpoentoj la leganto ricevos. +items.scrolls.exotic.scrollofpsionicblast.desc=Tiu ĉi skribrulaĵo enhavas nekredeble detruantan energion, kiu povas esti transigita por dispecigi mensojn de ĉiuj videblaj monstroj.\n\nAliflanke tio ne estas senkosta: la leganto ankaŭ estos vundita, blindumita kaj malplifortigita. Ju pli da viktimoj la skribrulaĵo frapos, des malpli da vundpoentoj la leganto ricevos. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Tiu ĉi sorĉaĵo enmagiigos vian armaĵon per l items.spells.spell.ac_cast=UZI items.spells.spell.no_magic=Vi ne povas sorĉi dum esti rezista al magio. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=sorĉkristalo de enmagiigo items.spells.magicalinfusion.inv_title=Enmagiigi aĵon @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Tiu ĉi sorĉkristalo enhavas iom da malbena energi items.stones.inventorystone.ac_use=UZI items.stones.runestone$placeholder.name=runŝtono +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=ŝtono de agreso items.stones.stoneofaggression.desc=Kiam oni ĵetas tiun ĉi ŝtonon al malamiko aŭ amiko, ĉiuj proksimaj malamikoj preferos ataki lin por mallonga tempo.\n\nSupermonstroj estas parte rezistaj al tiu efiko: ĝi daŭros por signife malpli longe kaj ricevos malpli da vundoj de siaj servistoj. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulanta magio instigas ĉiujn items.stones.stoneofaugmentation.name=ŝtono de plivastigo items.stones.stoneofaugmentation.inv_title=Plivastigi aĵon items.stones.stoneofaugmentation.desc=Tiu ĉi runŝtono posedas potencan magion, kiu povas plivastigi armaĵon por pliigi ĝian econ kompense al la alia.\n\nUzo sur armilo ebligos al vi por pliigi aŭ ĝian rapidon aŭ vundpovon.\n\nUzo sur defendaĵo ebligos al vi pliigi aŭ ĝian defendon aŭ evitpovon. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Kion vi volas plivastigi? items.stones.stoneofaugmentation$wndaugment.speed=Rapido items.stones.stoneofaugmentation$wndaugment.damage=Vundpovo @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Tiu ĉi orkolor-nigra okulo de salamandro estas or items.trinkets.eyeofnewt.typical_stats_desc=Kutime tiu ĉi brilaĵo malpliigos vian vidatingon je _%1$s%%_ kaj ebligos al vi mensvidi malamikojn ene _%2$d_ kaheloj. items.trinkets.eyeofnewt.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo malpliigos vian vidatingon je _%1$s%%_ kaj ebligos al vi mensvidi malamikojn ene _%2$d_ kaheloj. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=dento de imitulo items.trinkets.mimictooth.desc=Tiu ĉi granda kaj akra dento estis elŝirita de iu tre malkontenta imitulo. Ĝi ŝajnas influi al imituloj en la labirinto, igante ilin pli oftaj kaj pli danĝeraj. items.trinkets.mimictooth.typical_stats_desc=Kutime tiu ĉi brilaĵo igos ĉiujn imitulojn aperi _%1$s-oble_ pli ofte, ili estiĝos pli bone kamuflitaj kaj faligos pliajn trezorojn. Krom tio, ĉiu keletaĝo havos _%2$s%%_ ŝancon por enhavi mahagonan imitulon. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos ĉi items.trinkets.mossyclump.name=tufo de musko items.trinkets.mossyclump.desc=Tiu ĉi tufo de malseka musko ŝajnas teni akvon sendepende de kiel forte vi kunpremas ĝin. Ĝi verŝajne estas magie ligita al la labirinto, igante herbon kaj akvon aperi pli ofte. -items.trinkets.mossyclump.typical_stats_desc=Kutime tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per akvo aŭ herbo.\n\nTiu ĉi brilaĵo bezonas tre multe da energio por pliboniĝi. -items.trinkets.mossyclump.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per akvo aŭ herbo.\n\nTiu ĉi brilaĵo bezonas tre multe da energio por pliboniĝi. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=peco de pergameno items.trinkets.parchmentscrap.desc=Tiu ĉi peceto de pergameno ŝajnas esti parto de skribrulaĵo. Ĝi tenas iom da sia praa magio kaj probable influas al armiloj kaj defendaĵoj trovataj en la labirinto. -items.trinkets.parchmentscrap.typical_stats_desc=Kutime tiu ĉi brilaĵo plioftigos aktivigon de ensorĉoj de skribaĵoj _%d-foje_ kaj malbenoj sur armiloj kaj defendaĵoj _%s-foje_. Ĝi ne influas al malbenoj sur vergoj, ringoj kaj antikvaĵoj.\n\nTiu ĉi brilaĵo bezonas mezan kvanton da energio por pliboniĝi. -items.trinkets.parchmentscrap.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo plioftigos aktivigon de ensorĉoj de skribaĵoj _%d-foje_ kaj malbenoj sur armiloj kaj defendaĵoj _%s-foje_. Ĝi ne influas al malbenoj sur vergoj, ringoj kaj antikvaĵoj.\n\nTiu ĉi brilaĵo bezonas mezan kvanton da energio por pliboniĝi. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=ŝtonigita semo items.trinkets.petrifiedseed.desc=Tiu ĉi semo fosiliiĝis aŭ per malrapidaj geologiaj sinsekvoj aŭ per magio. La semo ŝajnas magie influi al kreskaĵoj en la labirinto, iafoje anstataŭigante iliajn semojn per runŝtonoj. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos malof items.trinkets.saltcube.name=salkubo items.trinkets.saltcube.desc=Tiu ĉi granda kristalo de salo estas altranĉita al preskaŭ ideala kubo kaj anstataŭ dissolviĝi en la alĥemia kuirpoto, ĝi ensorbis duonon de akvo. Ĝi ŝajnas esti magie sekigi kaj konservi vian manĝaĵon, pliigante vian satecon, tamen malrapidigante sanigon dum esti sata. -items.trinkets.saltcube.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigos vian daŭron de sateco je _%1$s%%_, sed ĝi ankaŭ malrapidigos regeneradon de via sano je _%2$s%%._ -items.trinkets.saltcube.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos vian daŭron de sateco je _%1$s%%_, sed ĝi ankaŭ malrapidigos regeneradon de via sano je _%2$s%%._ +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=rompaĵo de forgeso items.trinkets.shardofoblivion.desc=Post kuiri en la alĥemia kuirpoto tiun ĉi etan fragmenton de malbenita metalo, ĝi ŝanĝiĝis al… neniaĵo? La fragmento kurbigas lumon kaj restas en la loko eĉ kiam vi ne tenas ĝin. Ĝi ŝajnas magie ĉerpi energion el via nescio, do eble estos bone ne pensi pri ĝi tro multe. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigo items.trinkets.shardofoblivion.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos ŝancon, ke malamikoj faligos trezoron je 20%% por ĉiu neidentigita surmetita aŭ antaŭnelonge uzita ekipaĵo, maksimume al _%d aĵo(j)_. La rompaĵo ankaŭ malebligos al vi identigi ekipaĵojn, sed vi povas permane identigi ilin, kiam ili estos pretaj por identigi. items.trinkets.shardofoblivion.ac_identify=IDENTIGI items.trinkets.shardofoblivion.identify_prompt=Identigi aĵon -items.trinkets.shardofoblivion.identify_ready=Aĵo estas preta por esti identigita: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Via surmetitaj armaĵoj estas pretaj por esti identigitaj. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Tiu ĉi aĵo jam ne estas preta por esti identigita. items.trinkets.shardofoblivion.identify=Vi identigis aĵon! items.trinkets.shardofoblivion$wandusetracker.name=Neidentigita uzita vergo @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos items.trinkets.wondrousresin.name=mirakla rezino items.trinkets.wondrousresin.desc=Tiu ĉi glimanta blua rezino ŝajnas esti distilita magia esenco de malbenita vergo. La magio de alĥemia poto iel stabiligis la esencon, nun ĝi influas al viaj vergoj. -items.trinkets.wondrousresin.typical_stats_desc=Kutime tiu ĉi brilaĵo igos pafojn de malbenitaj vergoj utilaj aŭ neŭtraj kun _%1$s%%_ probablo kaj igos nemalbenitajn vergojn pafi malbenan kuglon kun utila aŭ neŭtra efiko kun _%2$s%%_ probablo.\n\nTiu ĉi brilaĵo bezonas mezan kvanton da energio por pliboniĝi. -items.trinkets.wondrousresin.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos pafojn de malbenitaj vergoj utilaj aŭ neŭtraj kun _%1$s%%_ probablo kaj igos nemalbenitajn vergojn pafi malbenan kuglon kun utila aŭ neŭtra efiko kun _%2$s%%_ probablo.\n\nTiu ĉi brilaĵo bezonas mezan kvanton da energio por pliboniĝi. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=magia katalizilo items.trinkets.trinketcatalyst.window_text=La akvo komenciĝis radii post aldoni katalizilon. Kelkajn proksimajn aĵojn vi povas plenigi per energio por krei magian brilaĵon. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Tiu ĉi bulo de magia polvo briletas en mall items.trinkets.trinketcatalyst$randomtrinket.name=hazarda brilaĵo items.trinkets.trinketcatalyst$randomtrinket.desc=Iu proksima aĵo estas en fermita saketo, kiun vi ne povas malfermi.\n\nLa alĥemia reago dissolvos la saketon, sed ĝis la fino de reago vi ne scios pri la akirota brilaĵo! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=brilaĵo ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Tiu tera gardisto ankaŭ profi items.wands.wandoflivingearth$earthguardian.name=tera gardisto items.wands.wandoflivingearth$earthguardian.desc=Magiaj ŝtonoj el via vergo de vivanta tero formis protektantan teran gardiston! Tiu ĉi ŝtona protektanto atakos proksimajn malamikojn, do ili atakos la gardiston anstataŭ vin. Kiam ĉiuj proksimaj danĝeroj malaperos, la gardisto reformos defendaĵon ĉirkaŭ vi kaj revenos je la sekva uzo de vergo. items.wands.wandoflivingearth$earthguardian.wand_info=Defenda povo de gardisto dependas de nivelo de via vergo. Ĝi nuntempe blokas _%1$d-%2$d vundpoentojn._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=vergo de magia kuglo items.wands.wandofmagicmissile.staff_name=bastonego de magia kuglo @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Tiu ĉi ordinara vergo pafas kuglojn de pura items.wands.wandofmagicmissile.stats_desc=Ĉiu kuglo de tiu ĉi vergo kaŭzas _%1$d-%2$d vundpoentojn_ kaj povas portempe pliigi povon de aliaj vergoj, kiam ĝi estas plibonigita. items.wands.wandofmagicmissile.bmage_desc=Kiam _Batalmagiisto_ frapas malamikon per la bastonego de magia kuglo, ĉiuj liaj vergoj kaj la bastonego ricevos aldonan ŝargon. items.wands.wandofmagicmissile.eleblast_desc=Magia eksplodo ellasita per la bastonego de magia kuglo vundas kun 50% forto kaj donas 15 temperojn de ŝargado. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=magia ŝargado items.wands.wandofmagicmissile$magiccharge.desc=Via vergo de magia kuglo plenigas aliajn vergojn per energio, pliigante ilian efikan nivelon je la sekva pafo.\n\nPovo de viaj vergoj estas pliigita je: +%d.\n\nPliaj temperoj de magia ŝargado: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Kiam _Batalmagiisto_ frapas malamikon per items.wands.wandofregrowth.eleblast_desc=Magia eksplodo ellasita per la bastonego de kreskado elradikigas malamikojn kaj kreskigas herbon ekster la eksplodejo. items.wands.wandofregrowth$dewcatcher.name=Roskaptanto items.wands.wandofregrowth$dewcatcher.desc=Roskaptantoj estas miraklaj vegetaĵoj, kiuj pleniĝas per magia roso. Ili provas kaŝmaskiĝi kiel herbo por eviti atenton, sed iliaj bulboj de kolektita roso malkovras ilin. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Semsilikvo items.wands.wandofregrowth$seedpod.desc=Semsilikvoj estas magiaj vegetaĵoj, kiuj naskas semojn de aliaj specoj de vegetaĵoj, anstataŭ siajn. Ili iel reproduktiĝas malgraŭ tio, ke ili ne havas siajn semojn. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Ora lotuso items.wands.wandofregrowth$lotus.desc=Ora lotuso estas mistera vegetaĵo, kiu povas aperi nur pro uzi potencan vergon de kreskado. Ĝia etoso plifortigas ĉiujn vegetaĵojn kaj iliajn efikojn, tamen la lotuso eluzas sian energion kaj mortas post nelonga tempo. items.wands.wandofregrowth$lotus.wand_info=Tiu ĉi lotuso kreskis pro uzi _%1$d-nivelan_ vergon de kreskado. Ĉiuj vegetaĵoj sub ĝia influo _tuj ĝermos_ kiam ĵetitaj sur ulo. Vegetaĵoj ankaŭ havos _%2$d%% ŝancon_ por faligi sian semon kaj trempitaj sagetoj perdos _%3$d%% malpli da firmeco._ +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=vergo de transfluigo items.wands.wandoftransfusion.staff_name=bastonego de transfluigo @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=protektisto items.wands.wandofwarding$ward.desc_5=Tiu ĉi plibonigita protektisto estas pli granda kaj pli rezista ol malsupera protektisto. Ĉiu pafo de tiu protektisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun protektiston per via vergo de gardisto por plibonigi kaj sanigi ĝin.\n\nTiu protektisto uzos iom da sia sano je ĉiu pafo al malamiko, tamen vi povas sanigi ĝin per via vergo.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun protektiston. items.wands.wandofwarding$ward.name_6=protektisto supera items.wands.wandofwarding$ward.desc_6=Tiu ĉi plene plibonigita protektisto estas signife pli rezista ol ĝiaj prauloj. Ĉiu pafo de tiu protektisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun protektiston per via vergo de gardisto por sanigi ĝin.\n\nTiu protektisto uzos iom da sia sano je ĉiu pafo al malamiko, tamen vi povas sanigi ĝin per via vergo.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun protektiston. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Ĉu eksigi tiun ĉi gardiston? items.wands.wandofwarding$ward.dismiss_body=Vi povas eksigi tiun ĉi gardiston, se vi ne plu volas subteni ĝin. Tio senprokraste forigos la gardiston.\n\nĈu eksigi tiun ĉi gardiston? items.wands.wandofwarding$ward.dismiss_confirm=jes @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Monstroj mortigitaj per bonŝanca armilo ha items.weapon.enchantments.lucky.elestrike_desc=Elementa frap-ondo per bonŝanca armilo havas 12,5% ŝancon por ke ĉiu malamiko en la atakatingo faligu trezoron. La menciita efiko povas aktiviĝi nur unuoble por ĉiu malamiko. items.weapon.enchantments.projecting.name=plilongigita %s -items.weapon.enchantments.projecting.desc=Kun tiu ĉi ensorĉo permanaj armiloj akiros plian atingon kaj ĵetarmiloj kapablos transiri proksimajn murojn. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Elementa frap-ondo per plilongigita armilo kaŭzas 30% kroman vundon al ĉiu malamiko en la atakatingo, escepte de la ĉefa celo. items.weapon.enchantments.shocking.name=ŝoka %s @@ -1742,7 +1807,7 @@ items.weapon.melee.assassinsblade.upgrade_ability_stat_name=Daŭro de special-at items.weapon.melee.assassinsblade.desc=Malgranda ondforma razilo farita el obsidiano, malfacile uzebla malgraŭ esti malpeza, sed mortiga se ĝi trafas celon. items.weapon.melee.battleaxe.name=batalhakilo -items.weapon.melee.battleaxe.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.battleaxe.stats_desc=Ĝi estas ja preciza armilo. items.weapon.melee.battleaxe.ability_name=frapegi items.weapon.melee.battleaxe.typical_ability_desc=Duelistino povas plenumi _frapegon_ per batalhakilo. Tiu intensa atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.battleaxe.ability_desc=Duelistino povas plenumi _frapegon_ per batalhakilo. Tiu intensa atako kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. @@ -1759,11 +1824,12 @@ items.weapon.melee.crossbow$chargedshot.name=plipovigita pafo items.weapon.melee.crossbow$chargedshot.desc=Duelistino koncentriĝas sur sia pafarko. Ŝia sekva atako certe trafos kaj aktivigos unu el la tri efikoj:\n– permanaj atakoj forbatos kontraŭulojn je kelkaj kaheloj;\n– netrempitaj sagetoj kaŭzos ekstran vundon;\n– trempitaj sagetoj havos kelkajn pliajn uzojn kaj kaŭzos siajn frap-efikojn ene la areo 7×7.\nUtilaj efikoj aplikiĝos nur al amikojn kaj minacaj efikoj aplikiĝos nur al malamikoj. Duelistino ne povas uzi tiun kapablon por apliki utilajn sagetajn efikojn al si mem. items.weapon.melee.cudgel.name=madzo -items.weapon.melee.cudgel.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.cudgel.stats_desc=Ĝi estas ja preciza armilo. items.weapon.melee.cudgel.ability_name=frapegi items.weapon.melee.cudgel.typical_ability_desc=Duelistino povas plenumi _frapegon_ per madzo. Tiu intensa atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.cudgel.ability_desc=Duelistino povas plenumi _frapegon_ per madzo. Tiu intensa atako kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.cudgel.desc=Malgranda latuna klabo, pli ĝuste destinita por nobluloj por defendi sin ol por aventuristoj. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=ponardo items.weapon.melee.dagger.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Duelistino tenanta ponardon povas items.weapon.melee.dagger.ability_desc=Duelistino tenanta ponardon povas _ŝteliri_. Tiu ĉi armila kapablo ebligos al ŝi senprokraste ekaperi maksimume 5 kaheloj for kaj donos al ŝi _%d temperojn da nevidebleco._ items.weapon.melee.dagger.upgrade_ability_stat_name=Daŭro de special-atako items.weapon.melee.dagger.desc=Simpla fera ponardo kun eluzita ligna tenilo. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=stileto items.weapon.melee.dirk.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. @@ -1782,7 +1849,7 @@ items.weapon.melee.dirk.upgrade_ability_stat_name=Daŭro de special-atako items.weapon.melee.dirk.desc=Longeta puŝ-ponardo, peco da stalo por piki malamikojn. items.weapon.melee.flail.name=draŝilo batala -items.weapon.melee.flail.stats_desc=Tio ĉi estas ja malakurata armilo.\nPer tiu ĉi armilo surpriza atako ne eblas. +items.weapon.melee.flail.stats_desc=Ĝi estas ja malakurata armilo.\nPer tiu ĉi armilo surpriza atako ne eblas. items.weapon.melee.flail.ability_name=turni items.weapon.melee.flail.spin_warn=La draŝilo ne povas turniĝi pli rapide. items.weapon.melee.flail.typical_ability_desc=Duelistino povas _turni_ draŝilon batalan por plifortigi la sekvan frapon. Ĉiu turno (maksimume 3) de la draŝilo probable aldonos _+%d vundpoentojn_ al la sekva frapo. Turniĝanta draŝilo certe trafos la kontraŭulon. Nur la unua turno konsumos ŝargon de armila kapablo. @@ -1792,25 +1859,26 @@ items.weapon.melee.flail$spinabilitytracker.name=turniĝo items.weapon.melee.flail$spinabilitytracker.desc=Duelistino turnas sian draŝilon batalan, pliigante vundpovon de la sekva norma atako. Ĉiu turno daŭras unu temperon, pliigas vundpovon, maksimume al tri turnoj. Turniĝanta draŝilo batala ĉiam trafos la kontraŭulon.\n\nNunaj turniĝoj: %1$d%%.\nPliaj temperoj: %2$s. items.weapon.melee.gauntlet.name=ŝton-ganto -items.weapon.melee.gauntlet.stats_desc=Tio ĉi estas tre rapida armilo. +items.weapon.melee.gauntlet.stats_desc=Ĝi estas tre rapida armilo. items.weapon.melee.gauntlet.ability_name=kombina atako -items.weapon.melee.gauntlet.typical_ability_desc=Duelistino povas plenumi _kombinan atakon_ per ŝton-ganto. Tiu atako certe trafos kaj probable kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo dum la antaŭaj 5 temperoj. -items.weapon.melee.gauntlet.ability_desc=Duelistino povas plenumi _kombinan atakon_ per ŝton-ganto. Tiu atako certe trafos kaj kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo dum la antaŭaj 5 temperoj. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Tiu ĉi masiva ganto estas farita el karminruĝa teksaĵo kovrita supre per peza magia ŝtono. La teksaĵo kunpremas ĉirkaŭ vi, igante tiujn ĉi dikajn ŝtonajn platetojn kvazaŭ via dua haŭto. Manipuli tiel pezan armilon postulas forton, sed igas viajn frapojn tre potencaj. items.weapon.melee.glaive.name=halebardo -items.weapon.melee.glaive.stats_desc=Tio ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. +items.weapon.melee.glaive.stats_desc=Ĝi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. items.weapon.melee.glaive.ability_name=pikpuŝi items.weapon.melee.glaive.typical_ability_desc=Duelistino povas uzi finaĵon de sia halebardo por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu atako probable kaŭzos _%1$d-%2$d vundpoentojn_, forpuŝos la malamikon kaj certe lin trafos. items.weapon.melee.glaive.ability_desc=Duelistino povas uzi finaĵon de sia halebardo por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu atako kaŭzos _%1$d-%2$d vundpoentojn_, forpuŝos la malamikon kaj certe lin trafos. items.weapon.melee.glaive.desc=Masiva batalilo konsistanta el glava klingo sur la fino de stango. items.weapon.melee.gloves.name=pikilecaj gantoj -items.weapon.melee.gloves.stats_desc=Tio ĉi estas tre rapida armilo. +items.weapon.melee.gloves.stats_desc=Ĝi estas tre rapida armilo. items.weapon.melee.gloves.ability_name=kombina atako -items.weapon.melee.gloves.typical_ability_desc=Duelistino povas plenumi _kombinan atakon_ per pikilecaj gantoj. Tiu atako certe trafos kaj probable kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo dum la antaŭaj 5 temperoj. -items.weapon.melee.gloves.ability_desc=Duelistino povas plenumi _kombinan atakon_ per pikilecaj gantoj. Tiu atako certe trafos kaj kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo dum la antaŭaj 5 temperoj. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Tiuj gantoj kun platkapaj najloj ne liveras veran protekton, sed funkcias kiel deca armilo samtempe ne okupante viajn manojn. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=hakilego items.weapon.melee.greataxe.stats_desc=Tiu ĉi armilo estas pezega. @@ -1835,7 +1903,7 @@ items.weapon.melee.greatsword.ability_desc=Duelistino povas _frakasi_ kontraŭul items.weapon.melee.greatsword.desc=Tiu ĉi masiva klingo kaŭzas seriozegan detruon je ĉiu fortplena svingo. items.weapon.melee.handaxe.name=hakileto -items.weapon.melee.handaxe.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.handaxe.stats_desc=Ĝi estas ja preciza armilo. items.weapon.melee.handaxe.ability_name=frapegi items.weapon.melee.handaxe.typical_ability_desc=Duelistino povas plenumi _frapegon_ per hakileto. Tiu intensa atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.handaxe.ability_desc=Duelistino povas plenumi _frapegon_ per hakileto. Tiu intensa atako kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. @@ -1855,7 +1923,7 @@ items.weapon.melee.longsword.ability_desc=Duelistino povas _frakasi_ kontraŭulo items.weapon.melee.longsword.desc=Longa stala klingo de tiu ĉi glavo briletas kuraĝdone, tamen ĝia grandeco igas ĝin eĉ peza. items.weapon.melee.mace.name=klabo -items.weapon.melee.mace.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.mace.stats_desc=Ĝi estas ja preciza armilo. items.weapon.melee.mace.ability_name=frapegi items.weapon.melee.mace.typical_ability_desc=Duelistino povas plenumi _frapegon_ per klabo. Tiu intensa atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.mace.ability_desc=Duelistino povas plenumi _frapegon_ per klabo. Tiu intensa atako kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=PAFI items.weapon.melee.magesstaff.prompt=Elektu vergon items.weapon.melee.magesstaff.imbue=Vi plenigis vian bastonegon per la %s. items.weapon.melee.magesstaff.preserved=La antaŭa vergo estas konservita! -items.weapon.melee.magesstaff.conflict=Kontraŭaj specoj de magio forviŝis la ensorĉon de via bastonego. -items.weapon.melee.magesstaff.id_first=Vi devas unue identigi tiun ĉi vergon. -items.weapon.melee.magesstaff.cursed=Vi ne povas uzi malbenitan vergon. -items.weapon.melee.magesstaff.imbue_desc=Ĉu vi certe volas plenigi vian bastonegon per sorĉo de tiu ĉi vergo?\n\nSe la vergo per kiu vi plenigas havas saman aŭ plian nivelon ol la bastonego, la bastonego transprenos la nivelon de tiu vergo kaj nur unu de ĝiaj plibonigoj.\n\nPer la plenigo kreiĝos _%d-nivela_ bastonego. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=La vergo nuntempe plenigita al via bastonego _perdiĝos._ items.weapon.melee.magesstaff.imbue_talent=La vergo nuntempe plenigita al via bastonego _revenos al via dorsosako sen plibonigoj (+0)._ items.weapon.melee.magesstaff.yes=Jes, mi certas @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Farita de Magiisto mem, tiu ĉi bastonego est items.weapon.melee.magesstaff.no_wand=La bastonego nuntempe ne havas magion ene, ĝi devas esti _plenigita per sorĉo de vergo_ antaŭ ĝi povas esti uzata por sorĉi. items.weapon.melee.magesstaff.has_wand=La bastonego estas nuntempe plenigita per _%s._ items.weapon.melee.magesstaff.cursed_wand=Tiu ĉi bastonego estas malbenita, ĝia magio estas ĥaosa kaj hazarda. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=SPECIALA ATAKO items.weapon.melee.meleeweapon.stats_known=Tiu _%1$d-supernivela_ permana armilo kaŭzas _%2$d-%3$d vundpoentojn_ kaj postulas _%4$d povpoentojn_ por uzi ĝin ĝuste. @@ -1895,7 +1964,8 @@ items.weapon.melee.meleeweapon.ability_occupied=Tiu ĉi loko estas okupata. items.weapon.melee.meleeweapon.upgrade_ability_stat_name=Special-ataka vundpovo items.weapon.melee.meleeweapon.prompt=Elektu celon items.weapon.melee.meleeweapon.swap=Interŝanĝi armilojn -items.weapon.melee.meleeweapon.swap_full=Vi ne povas fari tion ĉi kun plena dorsosako. +items.weapon.melee.meleeweapon.swap_full=Vi ne povas fari tion kun plena dorsosako. + items.weapon.melee.shortsword.name=glaveto items.weapon.melee.shortsword.ability_name=frakasi @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=salti k tranĉi items.weapon.melee.rapier.typical_ability_desc=Uzante rapiron Duelistino povas _salti kaj tranĉi_ kontraŭulon, kiu estas 1 kahelo for. Dum la atako ŝi alsaltos la kontraŭulon, probable kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. items.weapon.melee.rapier.ability_desc=Uzante rapiron Duelistino povas _salti kaj tranĉi_ kontraŭulon, kiu estas 1 kahelo for. Dum la atako ŝi alsaltos la kontraŭulon, kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. items.weapon.melee.rapier.desc=Mallarĝa rekta glavo liveranta ioman protekton kompense pro reduktita vundpovo. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=ronda ŝildo items.weapon.melee.roundshield.typical_stats_desc=Tiu armilo kutime blokas 0-%d vundpoentojn, tiu bloko pliiĝas proporcie al plibonigoj. @@ -1941,16 +2012,16 @@ items.weapon.melee.runicblade.upgrade_ability_stat_name=Plifortigo de special-at items.weapon.melee.runicblade.desc=Mistera armilo el fora lando, posedanta helbluan klingon. items.weapon.melee.sai.name=japana ponardo -items.weapon.melee.sai.stats_desc=Tio ĉi estas tre rapida armilo. +items.weapon.melee.sai.stats_desc=Ĝi estas tre rapida armilo. items.weapon.melee.sai.ability_name=kombina atako -items.weapon.melee.sai.typical_ability_desc=Duelistino povas plenumi _kombinan atakon_ per japana ponardo. Tiu atako certe trafos kaj probable kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo dum la antaŭaj 5 temperoj. -items.weapon.melee.sai.ability_desc=Duelistino povas plenumi _kombinan atakon_ per japana ponardo. Tiu atako certe trafos kaj kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo dum la antaŭaj 5 temperoj. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Du maldikaj klingoj destinitaj por teni po unu en ĉiu mano. Bonegaj por distranĉi monstrojn per kelkaj rapidaj frapoj. items.weapon.melee.sai$combostriketracker.name=kombina atako -items.weapon.melee.sai$combostriketracker.desc=Duelistino preparas kombinan atakon, kiu plifortigos ŝian specialan armilan atakon. Ĉiu sukcesa frapo per permana aŭ ĵetarmilo enkalkuliĝas al la fraparo, sed neniu sukcesa frapo dum 5 temperoj nuligas tiun atakon.\n\nAntaŭaj frapoj: %1$d.\n\nTemperoj post kiuj la fraparo nuliĝos: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=cimitaro -items.weapon.melee.scimitar.stats_desc=Tio ĉi estas ja rapida armilo. +items.weapon.melee.scimitar.stats_desc=Ĝi estas ja rapida armilo. items.weapon.melee.scimitar.ability_name=glava danco items.weapon.melee.scimitar.typical_ability_desc=Duelistino povas komenci _glavan dancon_ uzante cimitaron. Tiu ĉi atako aktiviĝos senprokraste kaj pliigas ŝiajn atakrapidon je +60%% kaj precizon je +50%% probable por _%d temperoj._ items.weapon.melee.scimitar.ability_desc=Duelistino povas komenci _glavan dancon_ uzante cimitaron. Tiu ĉi atako aktiviĝos senprokraste kaj pliigas ŝiajn atakrapidon je +60%% kaj precizon je +50%% por _%d temperoj._ @@ -1960,14 +2031,14 @@ items.weapon.melee.scimitar$sworddance.name=glava danco items.weapon.melee.scimitar$sworddance.desc=Duelistino faras viglajn tranĉojn, kiuj aspektas kvazaŭ danco. Farante glavan dancon ŝi atakas je 60%% pli rapide (sufiĉe por plenumi per cimitaro du frapojn dum unu tempero) kaj ŝia precizo pliiĝas je +50%%.\n\nPliaj temperoj: %s. items.weapon.melee.sickle.name=falĉileto -items.weapon.melee.sickle.stats_desc=Tio ĉi estas ja malpreciza armilo. +items.weapon.melee.sickle.stats_desc=Ĝi estas ja malpreciza armilo. items.weapon.melee.sickle.ability_name=falĉi items.weapon.melee.sickle.typical_ability_desc=Duelistino povas _falĉi_ malamikon per falĉileto. Tiu detruanta atako certe trafos kaj probable kaŭzos _%d vundpoentojn._ Tiuj vundpoentoj aplikiĝos kiel sangado, se viktimo ne estas rezista. items.weapon.melee.sickle.ability_desc=Duelistino povas _falĉi_ malamikon per falĉileto. Tiu detruanta atako certe trafos kaj kaŭzos _%d vundpoentojn._ Tiuj vundpoentoj aplikiĝos kiel sangado, se viktimo ne estas rezista. items.weapon.melee.sickle.desc=Malgranda agrokultura ilo, kiu povas utili kiel potenca, tamen maloportuna armilo. items.weapon.melee.spear.name=pikstango -items.weapon.melee.spear.stats_desc=Tio ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. +items.weapon.melee.spear.stats_desc=Ĝi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. items.weapon.melee.spear.ability_name=pikpuŝi items.weapon.melee.spear.typical_ability_desc=Duelistino povas uzi finaĵon de sia pikstango por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu atako probable kaŭzos _%1$d-%2$d vundpoentojn_, forpuŝos la malamikon kaj certe lin trafos. items.weapon.melee.spear.ability_desc=Duelistino povas uzi finaĵon de sia pikstango por _pikpuŝi_ malamikon en la atakatingo, sed ne apudan. Tiu atako kaŭzos _%1$d-%2$d vundpoentojn_, forpuŝos la malamikon kaj certe lin trafos. @@ -1982,14 +2053,14 @@ items.weapon.melee.sword$cleavetracker.name=frakasado items.weapon.melee.sword$cleavetracker.desc=Duelistino estas preta por ree frakasi kontraŭulon. La sekva frakaso ne uzos ŝargon de speciala armila atako.\n\nPliaj temperoj: %s. items.weapon.melee.warhammer.name=martelo batala -items.weapon.melee.warhammer.stats_desc=Tio ĉi estas ja preciza armilo. +items.weapon.melee.warhammer.stats_desc=Ĝi estas ja preciza armilo. items.weapon.melee.warhammer.ability_name=frapegi items.weapon.melee.warhammer.typical_ability_desc=Duelistino povas plenumi _frapegon_ per martelo batala. Tiu intensa atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.warhammer.ability_desc=Duelistino povas plenumi _frapegon_ per martelo batala. Tiu intensa atako kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, havos nur norman vundpovon. items.weapon.melee.warhammer.desc=Nur kelkaj monstroj povas travivi detruantan frapegon de ega pezeco de tiu ĉi plumbo kaj stalo, sed ĝi postulas multege da povo por uzi ĝin efike. items.weapon.melee.warscythe.name=falĉilo batala -items.weapon.melee.warscythe.stats_desc=Tio ĉi estas ja malpreciza armilo. +items.weapon.melee.warscythe.stats_desc=Ĝi estas ja malpreciza armilo. items.weapon.melee.warscythe.ability_name=falĉi items.weapon.melee.warscythe.typical_ability_desc=Duelistino povas _falĉi_ malamikon per falĉilo batala. Tiu detruanta atako certe trafos kaj probable kaŭzos _%d vundpoentoj._ Tiuj vundpoentoj aplikiĝos kiel sangado, se viktimo ne estas rezista. items.weapon.melee.warscythe.ability_desc=Duelistino povas _falĉi_ malamikon per falĉilo batala. Tiu detruanta atako certe trafos kaj kaŭzos _%d vundpoentojn._ Tiuj vundpoentoj aplikiĝos kiel sangado, se viktimo ne estas rezista. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=frakasi items.weapon.melee.wornshortsword.typical_ability_desc=Duelistino povas _frakasi_ kontraŭulon per eluzita glaveto. Tiu atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. Se frakaso mortigos kontraŭulon, tiu atako daŭros neniun temperon kaj Duelistino povos plenumi frakason denove dum 5 temperoj sen uzi ŝargon. items.weapon.melee.wornshortsword.ability_desc=Duelistino povas _frakasi_ kontraŭulon per eluzita glaveto. Tiu atako kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. Se frakaso mortigos kontraŭulon, tiu atako daŭros neniun temperon kaj Duelistino povos plenumi frakason denove dum 5 temperoj sen uzi ŝargon. items.weapon.melee.wornshortsword.desc=Sufiĉe mallonga glavo, eluzita dum peza uzado. Ĝi estas malpli forta kaj ete malpli peza ol glaveto en bona stato. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Tiuj ĉi sagetoj estas trempitaj en items.weapon.missiles.darts.rotdart.name=enradikigita sageto items.weapon.missiles.darts.rotdart.desc=Tiuj ĉi fiaj sagetoj estas trempitaj en acidan putrober-devenan substancon, kiu agrese tramordos ĉion tuŝantan la sageton. Fortaj monstroj kontrŭstaros plejparton de la efiko, tamen la korodo estas sufiĉe forta por facile mortigi plejparton da ordinaraj monstroj. Enradikigitaj sagetoj estas pli firmaj ol aliaj trempitaj sagetoj, sed ne eblas pliigi ilian firmecon. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=ŝoka sageto items.weapon.missiles.darts.shockingdart.desc=Tiuj ĉi sagetoj estas trempitaj en ŝtormplant-devenan substancon, kiu ellasos fian ŝokon al la viktimo. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=De tiu ĉi amaso de trempitaj s items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tamen tiuj ĉi estas tiel altkvalitaj, ke ili neniam eluzos._ items.weapon.missiles.darts.tippeddart.about_to_break=Via trempita sageto baldaŭ perdos sian substancon. items.weapon.missiles.darts.tippeddart.has_broken=Finaĵo de tiu ĉi trempita sageto perdis sian substancon. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=ĵetbulo @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Tiuj ĉi grandetaj marteloj estas proj items.weapon.missiles.throwingknife.name=ĵettranĉilo items.weapon.missiles.throwingknife.desc=Tiuj ĉi malpezaj tranĉiloj estas ekvilibrigitaj por arkmovi tra la aero al la celo. Ili estas plej efikaj kontraŭ surprizitaj kontraŭuloj. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=ĵetlanco items.weapon.missiles.throwingspear.desc=Tiuj ĉi malpezaj lancoj distingiĝas per maldikaj teniloj, kiuj sendube estas projektitaj por ĵeti, ne por puŝi. items.weapon.missiles.throwingspike.name=ĵetpikilo items.weapon.missiles.throwingspike.desc=Tiu ĉi akrigitaj metalpecoj estas destinitaj por esti ĵetataj al malproksimaj kontraŭuloj. Kvankam ili ne estas tre danĝeraj, iliaj simplaj plene metalaj strukturoj iĝas ilin tre fortikaj. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=ĵetŝtono items.weapon.missiles.throwingstone.desc=Tiuj ĉi ŝtonoj estas glatigitaj por esti ĵeteblaj pli malproksime ol normaj ŝtonoj. Malgraŭ la prilaboro, ili plue ne estas tre konfidindaj armiloj, tamen almenaŭ ili ne alkroĉiĝas al viktimoj. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=ĵethakilo items.weapon.missiles.tomahawk.desc=Tiuj ĉi ĵet-hakiloj karakterizas per segformaj randoj, pro tio ili postulas lertecon por uzi. Tamen firma frapo de tiu ĉi armilo igos viktimon sangadi. @@ -2136,10 +2213,11 @@ items.weapon.spiritbow.ac_shoot=PAFI items.weapon.spiritbow.prompt=Elektu celon items.weapon.spiritbow.stats=Tiu ĉi pafarko ne povas esti rekte plibonigita, sed ĝi iĝos pli forta dum kiam vi pliniveliĝos. Je via nuna nivelo, sagoj pafitaj per tiu pafarko kaŭzas _%1$d-%2$d vundpoentojn_ kaj postulas _%3$d povpoentojn_ por uzi ĝin ĝuste. items.weapon.spiritbow.desc=Pafarko farita el antikva magia ligno. Ĝiaj arkoŝnuro kaj arkbrakoj briletas je blueta lumo. Kiam oni streĉas la arkoŝnuron, magia sago aperos kaj povas esti pafita al kontraŭulo. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Vi sufiĉe ekkonis kun via armilo por identigi ĝin. items.weapon.weapon.too_heavy=Pro via nesufiĉa povo, uzado de tiu ĉi armilo malpliigos vian frap-rapidon, precizon kaj povon por surpriza atako. -items.weapon.weapon.excess_str=Pro via troa povo, vi kaŭzos maksimume _%d kromajn vundpoentojn_ per tiu armilo. +items.weapon.weapon.excess_str=Pro via troa povo, vi kaŭzos maksimume _%d kroma(j)n vundpoento(j)n_ per tiu armilo. items.weapon.weapon.hardening_gone=Tiu ĉi armilo eluziĝis, ĝi ne estas plu hardita! items.weapon.weapon.incompatible=Reciproka kontraŭago de diversaj magioj vakigis la ensorĉon de tiu ĉi armilo! items.weapon.weapon.cursed_worn=Pro malbeno de tiu ĉi armilo, vi ne povas ĝin demeti. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Ĝi estas _hardita._ items.weapon.weapon.hardened_no_enchant=Tiu ĉi armilo estas _hardita,_ sed ne estas nuntempe ensorĉita. items.weapon.weapon$enchantment.enchant=ensorĉo items.weapon.weapon$enchantment.rankings_desc=Mortigita pro ensorĉo +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Ascendo items.amulet.ascent_desc=Vi sentas teruran neimageblan potencon de Jog-Dzeva, kiu elradias el la amuleto. Reveno al la supraĵo tra la labirinto kiel karnulo povas esti pli malfacila ol vi komence pensis!\n\nSe vi pluigos iradon supren kun la amuleto, la labirinto estos pli danĝera, teleportado inter keletaĝoj ne eblos kaj ununura maniero por venki la ludon estos atingi la supraĵon irante tra la labirinto mortigante monstrojn survoje!\n\nVi povas faligi la amuleton tie ĉi, se vi volas supreniri sen akcepti tiun ĉi defion; aŭ aktivigi la amuleton antaŭ iri supren por norme fini la ludon. items.amulet.ascent_yes=Pluigi! items.amulet.ascent_no=Halti pormomente +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=anĥo items.ankh.ac_bless=BENI items.ankh.bless=Vi benis la anĥon per magia akvo. items.ankh.desc=Tiu ĉi antikva emblemo de senmorteco ebligas reviviĝi post morto. Post reviviĝo plejparto de havaĵoj faligos en la lokon de morto, sed povas esti rekolektitaj se vi revenos tien. Per felsako plena de magia akvo, la anĥo povas esti benita por pliigi ĝian povon. items.ankh.desc_blessed=Tiu ĉi antikva emblemo de senmorteco ebligas reviviĝi post morto. La anĥo estas benita kaj nun estas pli pova. La anĥo oferos sin por savi vin je momento de via morto. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=mistera rezino items.arcaneresin.prompt=Elektu vergon @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Tiu ĉi vergo estas tro potenca por plibonigi p items.arcaneresin.not_enough=Mankas rezino por fari tion ĉi! items.arcaneresin.apply=Vi tegis vian vergon per la rezino, pliigante ĝian povon! items.arcaneresin.desc=Tiu ĉi pulvoro briletas per tonoj de purpuro kaj kaj blanko. Oni povas uzi ĝin kiel plifortigilon de magiaj energioj kaj apliki ĝin al vergoj pliigante iliajn energiojn!\n\nPlibonigo de vergo uzas 1, 2 aŭ 3 porciojn de la rezino depende de komenca nivelo de la vergo. Maksimuma nivelo de plibonigo de vergo per la rezino estas +3.\n\nPlibonigoj per rezino estas _anstataŭigataj per aliaj plibonigoj_ (ekzemple per skribrulaĵoj de plibonigo), kaj ne aplikiĝas je plenigi la magiistan bastonegon per la vergo. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=rompita sigelo items.brokenseal.ac_affix=SURMETI items.brokenseal.prompt=Elektu defendaĵon -items.brokenseal.unknown_armor=Vi devas unue identigi tiun ĉi defendaĵon. -items.brokenseal.cursed_armor=Vi ne povas surmeti sigelon al malbenita defendaĵo. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Vi surmetis la sigelon al via defendaĵo! -items.brokenseal.desc=Vaksa sigelo surmetita al defendaĵo kiel emblemo de kuraĝo. Ĉiuj markoj sur la sigelo defrotiĝis pro aĝo kaj ĝi estas rompita ĉe mezo de malsupra duono.\n\nMemoraĵo el lia hejmo, la sigelo helpas al Batalisto travivi. Dum surmetado de sigelo Batalisto iom post iom generos ŝirmon supre sia sano laŭ kvalito de lia defendaĵo.\n\nLa sigelo povas esti _surmetita al defendaĵo,_ kaj portita inter defendaĵoj. La sigelo povas transigi unu plibonigon, tiu ĉi plibonigo devas esti aplikita al defendaĵo kun surmetita sigelo. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=La sigelo estas surskribita per _%s._ items.brokenseal.choose_title=Elektu skribaĵon -items.brokenseal.choose_desc=Kaj tiu ĉi defendaĵo kaj la rompita sigelo portas skribaĵon. Elektu skribaĵon por konservi.\n\nRimarku, ke se vi elektos skribaĵon, kiu estas sur la defendaĵo, la sigelo poste ne povos transigi ĝin. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=rosero items.dewdrop.already_full=Vi jam estas sana. @@ -2234,7 +2320,9 @@ items.item.ac_drop=FALIGI items.item.ac_throw=ĴETI items.item.rankings_desc=Mortigita de %s items.item.curse=malbeno +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Tiu ĉi aĵo havas propran noton: _“%s”_ +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Demetu unu aĵon items.kindofmisc.unequip_message=Unue vi devas demeti unu el tiuj ĉi aĵoj. Elektu aĵon por anstataŭigi. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Bedaŭrinde la krono ne povas transformi vian subveston. items.kingscrown.upgraded=La krono hele ekbrilis kaj sekve dispeciĝis transformante vian defendaĵon! items.kingscrown.ratgraded=Piedo de la Ratreĝo hele ekbrilis kaj via defendaĵo transformiĝis! items.kingscrown.desc=Krono de la lasta Reĝo de Gnomoj, potenca magia energio elradias el ĝi.\n\nPost surkapigi ĝin, magio de la krono plenigos vian surmetitan defendaĵon por transformi ĝin al _unika eksterordinara defendaĵo kun specialaj kapabloj._ La nova defendaĵo konservos ĉiujn atributojn de la originala defendaĵo. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=likva metalo items.liquidmetal.ac_apply=APLIKI @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Elektu ĵetarmilon items.liquidmetal.already_fixed=Tiu ĉi ĵetarmilo estas nune en perfekta stato! items.liquidmetal.apply=Vi uzis %d gutojn da likva metalo por ripari vian ĵetarmilon. items.liquidmetal.desc=Kiam oni gutigas tiun ĉi magian likvon sur ĵetarmilo, la metalo plenigas krevojn kaj skrap-difektojn kaŭzitajn pro uzo, restarigante perfektan staton de la ĵetarmilo!\n\nPor plene ripari 1-supernivelan ĵetarmilon necesas uzi 10 gutojn da likva metalo kaj por ripari 5-supernivelan necesas uzi 30 gutojn. Ĉiu plibonigo duobligas necesan kvanton da metalo por uzi.\n\nOni ne povas uzi la metalon por ripari finaĵojn de trempitaj sagetoj. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=perdita dorsosako items.lostbackpack.desc=Jen via perdita dorsosako. Kolektu ĝin por reakiri ĉiujn viajn perditajn havaĵojn! @@ -2279,6 +2369,7 @@ items.tengusmask.name=masko de Tenguo items.tengusmask.ac_wear=SURMETI items.tengusmask.used=La masko dispeciĝis kaj ĝia potenco plenigis vin! items.tengusmask.desc=Tiu ĉi masko defalis de vizaĝo de Tenguo je lia morto, vi povas senti signifan potencon radiantan el ĝi. Ĉu eblas, ke la masko estis la fonto de potenco de Tenguo?\n\nKiam surmetita, la neimagebla potenco de la masko plenigos vin, ebligante al vi _elekti profesion de via heroo._\n\nNu, kiun profesion vi elektos? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=torĉo items.torch.ac_light=EKLUMIGI @@ -2293,3 +2384,4 @@ items.waterskin.desc=Ujo farita el felo kaj ŝnuro, fermata per korka ŝtopilo. items.waterskin.desc_water=Nuntempe la felsako entenas nur ordinaran akvon. Certege en la labirinto troviĝas alia likvo, kiun vi povas verŝi al via felsako. items.waterskin.desc_heal=La felsako nun entenas la sanigan akvon. Ju pli plena la felsako estas, des pli da sanpoentoj vi senprokraste akiros post trinki el ĝi. Vi trinkos nur tiom da akvo, kiom vi bezonos. items.waterskin.desc_full=La plena felsako ŝajnas radii energion, eble vi povas uzi ĝin por beni iun aĵon, kiu povas helpi al vi travivi? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index cbb25e9be..6fae865a0 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Debido a la maldición de esta armadura, eres inca items.armor.armor.cursed=Puedes sentir una magia maligna acechando dentro de esta armadura. items.armor.armor.weak_cursed=A pesar de la maldición, eres capaz de quitarte esta armadura. items.armor.armor.not_cursed=Esta armadura está libre de energía maligna. -items.armor.armor.seal_attached=El sello roto del Guerrero está fijado a esta armadura, otorgándole hasta _%d de blindaje_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=un glifo items.armor.armor$glyph.killed=%s te ha matado. items.armor.armor$glyph.rankings_desc=Muerto por un glifo +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=ESCOGER HABILIDAD items.armor.classarmor.ac_transfer=TRANSFERIR @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=La magia de la corona del rey enano puede s items.armor.classarmor.transfer_prompt=Selecciona un armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=¡Las propiedades de tu armadura heroica han sido transferidas! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=vestiduras de clérigo items.armor.clericarmor.desc=Mientras lleve esta combinación de tela y lámina, el Clérigo puede realizar una habilidad especial. items.armor.clotharmor.name=armadura de tela items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=peto de duelista items.armor.duelistarmor.desc=Mientras lleve esta armadura laminada y capa, la Duelista puede realizar una habilidad especial. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Tu manto necesita %d turnos más para re items.artifacts.cloakofshadows.cursed=No puedes usar un manto maldito. items.artifacts.cloakofshadows.no_charge=Tu manto aún no se ha recargado lo suficiente como para ser utilizado. items.artifacts.cloakofshadows.desc=Un manto mágico invaluable, robado de la armería real hace muchos años por el Pícaro. Cuando es equipado, puede usarse para volverse completamente invisible por un corto tiempo.\n\nCuanto más se use el manto, más fuerte se volverá, permitiendo al Pícaro volverse invisible más frecuentemente y por más tiempo. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Tu manto se quedó sin energía. items.artifacts.cloakofshadows$cloakstealth.levelup=¡Tu manto se fortalece! items.artifacts.cloakofshadows$cloakstealth.name=camuflado @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=El fantasma es débil por sí mismo, items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecciona un arma items.artifacts.driedrose$wndghosthero.armor_prompt=Selecciona una armadura items.artifacts.driedrose$wndghosthero.cant_unique=El fantasma no puede usar ítems únicos -items.artifacts.driedrose$wndghosthero.cant_unidentified=No sabes lo suficiente sobre ese ítem. -items.artifacts.driedrose$wndghosthero.cant_cursed=No puedes dar el equipamiento maldito al fantasma. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=El fantasma no es lo suficientemente fuerte para usar eso. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantasma triste items.artifacts.driedrose$ghosthero.def_verb=evadido +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Hola de nuevo %s. items.artifacts.driedrose$ghosthero.introduce=Mi espíritu está ligado a esta rosa, fue muy valiosa para mí, un regalo de mi amor que dejé en la superficie.\n\nNo puedo volver a él, pero gracias a ti tengo una segunda oportunidad de completar mi viaje. Cuando pueda, responderé a tu llamada y lucharé contigo.\n\nMientras tengas la rosa podré escuchar tu voz, de esta manera podrás guiarme desde lejos.\n\nEspero tú tengas éxito donde yo fallé... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=No eres capaz de usar ese hechizo ahora. items.artifacts.holytome.cursed=No puedes usar un tomo maldito. items.artifacts.holytome.levelup=¡Tu tomo se hace más fuerte! items.artifacts.holytome.desc=Un tomo sagrado que actúa como el foco de la magia divina del Clérigo. Usar el tomo permite al clérigo conjurar una gran variedad de hechizos mágicos.\n\nEl tomo se volverá cada vez más poderoso a medida que el Clérigo lo utilice, lo que le proporcionará más cargas máximas y aumentará ligeramente la velocidad de recarga. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=cuerno de la abundancia items.artifacts.hornofplenty.ac_snack=BOCADO @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=El pergamino que agregaste al l ###bags items.bags.bag.name=mochila +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=bandolera de pociones items.bags.potionbandolier.desc=Esta bandolera gruesa se ajusta alrededor de tu pecho como una faja, tiene muchas correas aislantes para sostener los frascos de pociones, tu odre de agua o metal liquido.\n\nDentro de la bandolera, tus pociones deberían estar protegidas del frío. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Este contenedor tubular parece haber contenido las items.bags.velvetpouch.name=bolsa de terciopelo items.bags.velvetpouch.desc=Esta pequeña bolsa de terciopelo puede almacenar muchos objetos pequeños, como semillas, piedras rúnicas y algunos ingredientes de alquimia. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=contenedor mágico items.bags.magicalholster.desc=Esta funda delgada esta hecha de piel de un animal exótico, y posee magia poderosa que permite que se almacene una cantidad masiva de armas a distancia.\n\nSimplemente puedes extender la mano dentro de la bolsa y siempre agarrarás el objeto que estabas buscando.\n\nDebido a la magia de la funda, las varitas se cargarán un poco más rápido, y las armas arrojadizas van a durar un poco más dentro de ella. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Esta funda delgada esta hecha de piel de un anima ###bombs items.bombs.arcanebomb.name=bomba arcana items.bombs.arcanebomb.desc=Esta bomba ha sido impregnada con propiedades arcanas. Estallará en una explosión poderosa similar al ataque bombeado de Gú, causando _%1$d-%2$d de daño mágico_ a todo aquello dentro de un radio de 2 casillas. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=ENCENDER Y LANZAR @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Una pila de dos pesadas bombas de pólvora negr items.bombs.firebomb.name=bomba de fuego items.bombs.firebomb.desc=Esta bomba ha sido modificada para estallar en un área más grande, causando _%1$d-%2$d de daño_ y esparciendo llamas prolongadas en un radio de 2 casillas. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=flashbang items.bombs.flashbangbomb.desc=Esta bomba personalizada estallará en una explosión de luz, sonido y electricidad cuando explote. Todo aquello dentro de un radio de 2 casillas recibirá _%1$d-%2$d de daño_ por la explosión, un 25%% de daño adicional por electricidad, y serán paralizados por 10 turnos. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=bomba helada items.bombs.frostbomb.desc=Esta bomba ha sido modificada para estallar en un área más grande, causando _%1$d-%2$d de daño_ y esparciendo una ráfaga de aire helado prolongada en un radio de 2 casillas. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=bomba sagrada items.bombs.holybomb.desc=Esta bomba ha sido modificada para encender una luz sagrada en un gran área cuando explota. Todo aquello dentro de un radio de 2 casillas recibirá _%1$d-%2$d de daño_ por la explosión, y enemigos no muertos o demoníacos recibirán un 50%% de daño adicional por la luz sagrada. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=bomba de ruido items.bombs.noisemaker.desc=Esta bomba personalizada hará ruido repetidamente cuando se agote su fusible. Cuando algo toque la bomba, ¡explotará y causará _%1$d-%2$d de daño_ a todo aquello dentro de un radio de 2 casillas! items.bombs.noisemaker.desc_burning=¡El generador de ruido no se detiene, explotará cuando algo se acerque! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=bomba de humo items.bombs.smokebomb.desc=Esta bomba ha sido modificada para producir una densa nube de gas al mismo tiempo que explota. Causará _%1$d-%2$d de daño_ y esparce niebla envolvente en un radio de 2 casillas. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=bomba de rebrote items.bombs.regrowthbomb.desc=Esta bomba personalizada salpicará un líquido vital por todas partes en un radio de 3 casillas en lugar de explotar. En el área atrapada por la explosión brotarán rápidamente hierba y plantas. Tú y cualquier aliado alcanzado por la explosión será curado como si hubiera bebido una poción de curación. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=bomba de metralla items.bombs.shrapnelbomb.desc=Esta bomba ha sido modificada con restos de metal del DM-300, que se fragmentará y volará a todas partes cuando explote, causando _%1$d-%2$d de daño_ en un gran rango alrededor de la bomba. Será mejor que te escondas detrás de algo cuando la uses... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=bomba de lana items.bombs.woollybomb.desc=Esta bomba personalizada creará un amplio campo de ovejas mágicas después de explotar. La explosión causará _%1$d-%2$d de daño_ a todo aquello dentro de un radio de 2 casillas. ¡Las ovejas bloquearán el movimiento y persistirán por un algún largo tiempo! Aunque no durarán tanto en la presencia de enemigos poderosos y pueden ser disipadas prematuramente interactuando con ellas. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=baya de mazmorra items.food.berry.eat_msg=¡Esa baya estaba sabrosa! items.food.berry.desc=Esta pequeña baya fue encontrada por la Cazadora entre la vegetación de la mazmorra. Se puede comer rápidamente, restaura una pequeña cantidad de saciedad, y podría contener una semilla utilizable! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=fruta insípida items.food.blandfruit.cooked=fruta insípida cocida @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=La fruta insípida ha explotado en el impacto, items.food.chargrilledmeat.name=carne tierna items.food.chargrilledmeat.desc=Parece un filete decente comestible. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=ración de comida items.food.food.ac_eat=COMER @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=¡Sientes que tu piel se endurece! items.food.frozencarpaccio.refresh=¡Refrescante! items.food.frozencarpaccio.better=¡Te sientes mejor! items.food.frozencarpaccio.desc=Es un trozo de carne cruda congelada. La única forma de comerla es cortando rebanadas delgadas. Y así está sorprendentemente buena. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=pastel de carne items.food.meatpie.eat_msg=¡Esa comida estaba increíble! items.food.meatpie.desc=Un delicioso pastel relleno de sabrosa carne. Esto te saciará mucho más que cualquier otra comida. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=carne misteriosa items.food.mysterymeat.eat_msg=La comida supo... extraña. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=¡No puedes sentir tus piernas! items.food.mysterymeat.not_well=No te sientes bien. items.food.mysterymeat.stuffed=Estás lleno. items.food.mysterymeat.desc=¡Come bajo tu propio riesgo! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=carne items.food.phantommeat.name=carne fantasma items.food.phantommeat.desc=Un bistec translúcido grande y reluciente, cortado de una piraña fantasma. Esta carne mágica no necesita cocinarse y otorga una serie de beneficios defensivos además de saciarte por completo. Cuando se come, otorga invisibilidad, piel de roble, algo de curación y cura muchos efectos dañinos. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=empanada items.food.pasty.fish_name=pescado al vapor @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Algunos restos de pescado de tu anterior comi items.food.smallration.name=pequeña ración de comida items.food.smallration.eat_msg=Esa comida supo bien. items.food.smallration.desc=Parece idéntica a una ración estándar, pero más pequeña. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=estofado de carne items.food.stewedmeat.eat_msg=Esa comida supo bien. items.food.stewedmeat.desc=Guisar la carne la ha limpiado de cualquier enfermedad o parásito. Debería ser segura para comer. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=ración de suministro items.food.supplyration.desc=Esta ración fue dejada en la mazmorra por y para los miembros del gremio de ladrones. Está diseñada específicamente para ser consumida sobre la marcha y facilitar artimañas en general.\n\nSi bien no llena tanto como una ración normal, se puede comer rápidamente, proporciona un poco de curación directa y recupera una carga del manto de sombras del Pícaro. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=No, he cambiado de idea items.potions.potion.sure_drink=¿Estás seguro de que quieres beberla? En la mayoría de los casos lanzar estas pociones a los enemigos tiene más sentido. items.potions.potion.sure_throw=¿Estás seguro de que quieres lanzarla? En la mayoría de los casos tiene sentido beberla. items.potions.potion.shatter=El frasco se rompe y el líquido salpica sin causar daños. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=poción items.potions.potion$seedtopotion.name=Poción Aleatoria @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Descorchar o romper este frasco presurizado ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=infusión acuática -items.potions.brews.aquabrew.desc=Cuando se rompa, esta infusión liberará una explosión de agua presurizada en su ubicación. Sólo tiene fuerza suficiente para dañar a los enemigos ardientes, pero también esparce agua por el terreno cercano, apaga incendios y empuja a los personajes cercanos a la explosión. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=infusión de ventisca items.potions.brews.blizzardbrew.desc=Cuando se rompa, esta infusión desatará una tormenta de nieve arremolinada que se propaga rápidamente como un gas. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=infusión inestable items.potions.brews.unstablebrew.desc=Esta infusión mágica brilla con los cambiantes colores del arco iris.\n\nCuando se bebe o lanza activa el efecto de una poción aleatoria. El efecto de la poción siempre será beneficioso si se bebe, y siempre será dañino si se lanza. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=elixir de armadura arcana items.potions.elixirs.elixirofarcanearmor.desc=Este elixir otorgará al que lo beba una resistencia duradera al daño mágico. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Este frasco redondo contiene un l items.potions.exotic.exoticpotion.warning=¿Realmente quieres dejar de usar esta poción? Se consumirá de todas formas. items.potions.exotic.exoticpotion.yes=Sí, estoy seguro items.potions.exotic.exoticpotion.no=No, he cambiado de idea +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=Poción de purificación -items.potions.exotic.potionofcleansing.desc=Este poderoso reactivo hará que el bebedor sea inmune a todos los efectos dañinos durante unos turnos cuando lo beba. También puede ser lanzado a un objetivo para purificarlo. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=purificado -items.potions.exotic.potionofcleansing$cleanse.desc=¡Este personaje es temporalmente inmune a todos los efectos dañinos!\n\nTurnos restantes: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=Poción de gas corrosivo items.potions.exotic.potionofcorrosivegas.desc=Descorchar o romper este frasco presurizado hará que su contenido explote en una nube mortal de gas corrosivo de color óxido. Se propaga más rápidamente que el gas tóxico y es más mortal pero durará menos que este. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Lanzar esta poción creará una nu ###quest items items.quest.ceremonialcandle.name=vela ceremonial items.quest.ceremonialcandle.desc=Un juego de velas, derretidas y unidas entre sí por el uso.\nPor sí solas son inútiles, pero usadas con otras velas en patrón, pueden concentrar la energía para un ritual de invocación. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=polvo cadavérico items.quest.corpsedust.chill=Un escalofrío corre por tu espalda. items.quest.corpsedust.desc=La bola de polvo cadavérico no es muy diferente externamente a una bola de polvo normal. Pero puedes sentir una energía maligna acechando dentro de ella.\n\nDeshacerte de ella lo antes posible sería una buena idea. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=mineral de oro oscuro items.quest.darkgold.you_now_have=Ahora tienes %d mineral de oro oscuro. items.quest.darkgold.desc=A este metal se le llama oscuro, no por su color (que es el mismo que el del oro normal), sino porque se funde al exponerlo a la luz del día, haciéndolo inútil en la superficie. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=token de enano items.quest.dwarftoken.desc=Muchos enanos y algunas de sus mayores creaciones llevan estas pequeñas piezas de metal de propósito desconocido. Tal vez son joyería o algún tipo de identificación. Los enanos son gente extraña. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=ascuas elementales items.quest.embers.desc=Ascuas especiales que sólo pueden obtenerse de elementales de fuego jóvenes. Irradian energía térmica. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=gota de Gú items.quest.gooblob.desc=Una masa pegajosa y gomosa, se separó del Gú cuando murió. Es casi como una gran bola de gelatina, aunque no te atreverías a comerla.\n\nNo hace nada por sí sola, pero podría ser útil cuando se combina con ciertas pociones o una bomba. Por lo menos debería convertirse en una cantidad decente de energía. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=fragmento de metal maldito items.quest.metalshard.desc=Un fragmento de metal maldito oxidado, que se desprendió del DM-300 cuando fue destruido. Puedes sentir una inactiva magia malévola dentro de este.\n\nNo hace nada por sí solo, pero puede ser útil cuando se combina con ciertos pergaminos o una bomba. Por lo menos debería convertirse en una cantidad decente de energía. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=pico -items.quest.pickaxe.ac_mine=MINAR -items.quest.pickaxe.no_vein=No hay ninguna veta de oro oscuro cerca que minar. items.quest.pickaxe.ability_name=perforar items.quest.pickaxe.ability_desc=La Duelista puede _perforar_ a un enemigo con un pico. Está garantizado a impactar, aplica vulnerable por 3 turnos y causa _%1$d-%2$d de daño_ contra enemigos de piel dura. items.quest.pickaxe.upgrade_ability_stat_name=Daño de Habilidad items.quest.pickaxe.desc=Se trata de una resistente y pesada herramienta para romper rocas. No necesitas equipar el pico para usarlo, pero probablemente puede ser equipado como arma en caso de apuros. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=calavera de rata gigante items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería un trofeo de caza estupendo, si tuvieras un muro en el que colgarla. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería ###remains items.remains.remainsitem.ac_use=USAR +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=fragmento de arco items.remains.bowfragment.desc=Este roto fragmento de madera fue una vez parte del arco espiritual de una Cazadora desaparecida. Puedes sentir que aún queda algo de energía natural en el fragmento. El mismo puede ser usado para hacer crecer hierba alta a tu alrededor. Sin embargo, al hacer esto se destruirá el fragmento. + items.remains.brokenhilt.name=empuñadura rota items.remains.brokenhilt.desc=Esta empuñadura rota parece provenir del arma de una Duelista derrotada. Puedes sentir que aún queda algo de poder de batalla en la empuñadura. La misma puede ser usada para obtener daño adicional en tus próximos dos golpes cuerpo a cuerpo. Sin embargo, al hacer esto se destruirá la empuñadura. + items.remains.brokenstaff.name=bastón roto items.remains.brokenstaff.desc=Este bastón del Mago ha sido partido por la mitad tras el deceso de su dueño. Puedes sentir que aún queda algo de energía mágica en el bastón. El mismo puede ser usado para darle a tus varitas un poco de carga. Sin embargo, al hacer esto se destruirá el bastón. + items.remains.cloakscrap.name=trozo de tela items.remains.cloakscrap.desc=Este trozo de tela translúcida parece provenir del manto de sombras de un difunto Pícaro. Puedes sentir que aún queda algo de energía mística en el trozo de tela. El mismo puede ser usado para darle a tus artefactos un poco de carga. Sin embargo, al hacer esto se destruirá el trozo de tela. + items.remains.sealshard.name=fragmentos de sello items.remains.sealshard.desc=Estos pequeños fragmentos de cera roja parecen provenir del sello de un Guerrero caído. Puedes sentir que aún queda algo de fuerza de voluntad en el sello. El mismo puede ser usado para obtener un poco de blindaje. Sin embargo, al hacer esto se destruirán los fragmentos de sello. + items.remains.tornpage.name=página arrancada items.remains.tornpage.desc=Esta página parecer haber sido arrancada del tomo sagrado de un Clérigo. Todavía hay un poco de energía divina aferrándose a ella, puedes usarla para recuperar un poco de salud. Sin embargo, al hacer esto se destruirá la página. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=pergamino exótico de BERKANAN items.scrolls.exotic.exoticscroll.odal=pergamino exótico de ODAL items.scrolls.exotic.exoticscroll.tiwaz=pergamino exótico de TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Una resplandeciente runa mágica indescifrable está escrita en este pergamino negro. Parece extraño a esta tierra, ¿quién sabe qué hará cuando se lea en voz alta? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=pergamino de canto de sirena items.scrolls.exotic.scrollofsirenssong.prompt=Elige un objetivo @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Elige un talento a transm items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Elige un nuevo talento para reemplazar el talento a transmutar. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Si cancelas, aún se consumirá tu pergamino de metamorfosis. ¿estás seguro? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=transmutar talento -items.scrolls.exotic.scrollofmetamorphosis.desc=Este pergamino contiene poderosa magia de transmutación, que se aplicará al lector en lugar de a un ítem. ¡La magia de este pergamino te permitirá seleccionar un talento y reemplazarlo por uno de cuatro talentos del mismo nivel de diferentes clases de héroes!\n\nEste efecto solo puede aplicarse a talentos de clase, no a talentos obtenidos por subclases o habilidades de armadura. Los talentos que no puedas usar no se darán como opciones. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=pergamino de energía mística items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, los artefactos equipados del usuario a lo largo del tiempo. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Este hechizo infunde una pieza de equipamiento c items.spells.spell.ac_cast=ARROJAR items.spells.spell.no_magic=No puedes lanzar hechizos mientras dure la magia de inmunidad. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=infusión mágica items.spells.magicalinfusion.inv_title=Infundir un ítem @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Este hechizo contiene algo de la energía maldita q items.stones.inventorystone.ac_use=USAR items.stones.runestone$placeholder.name=piedra rúnica +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=piedra de agresión items.stones.stoneofaggression.desc=Cuando esta piedra es lanzada a un aliado o enemigo, todos los enemigos cercanos preferirán atacar a ese personaje durante un corto tiempo.\n\nSin embargo, los jefes pueden resistir el efecto, reduciendo la duración significativamente y recibiendo menos daño por ataques de sus esbirros. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Magia manipuladora está haciendo items.stones.stoneofaugmentation.name=piedra de aumentación items.stones.stoneofaugmentation.inv_title=Aumentar un ítem items.stones.stoneofaugmentation.desc=Esta piedra rúnica posee magia potente que puede aumentar el equipamiento para mejorar una propiedad a costa de otra.\n\nUsarla en un arma te permitirá mejorar la velocidad o el daño.\n\nUsarla en una armadura te permitirá mejorar la defensa o la evasión. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=¿Qué te gustaría mejorar? items.stones.stoneofaugmentation$wndaugment.speed=Velocidad items.stones.stoneofaugmentation$wndaugment.damage=Daño @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Este ojo de tritón dorado y negro es un ingredien items.trinkets.eyeofnewt.typical_stats_desc=Típicamente este ornamento reduce tu rango de visión en _%1$s%%_, pero también te otorga visión mental sobre los enemigos dentro de un rango de _%2$d_ casillas. items.trinkets.eyeofnewt.stats_desc=En su nivel actual este ornamento reducirá tu rango de visión en _%1$s%%_, pero también te otorgará visión mental sobre los enemigos dentro de un rango de _%2$d_ casillas. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=diente de mímico items.trinkets.mimictooth.desc=Este gran diente afilado debe haber sido arrancado de un mímico poco contento. Parece estar influyendo a los mímicos de la mazmorra, haciéndolos más frecuentes y peligrosos. items.trinkets.mimictooth.typical_stats_desc=Típicamente este ornamento hace que todos los tipos de mímico sean _%1$s veces_ más frecuentes y mucho más difíciles de detectar, pero aumenta la cantidad de botín que contienen. Cada nivel de la mazmorra también tiene un _%2$s%%_ de posibilidades de contener un sigiloso mímico de ébano. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=En su nivel actual este ornamento hará que items.trinkets.mossyclump.name=terrón musgoso items.trinkets.mossyclump.desc=Este terrón de musgo empapado parece aferrarse a su humedad por más que lo exprimas. Parece estar ligado mágicamente a la propia mazmorra, haciendo que la hierba y el agua aparezcan con mayor frecuencia. -items.trinkets.mossyclump.typical_stats_desc=Típicamente este ornamento hace que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una enorme cantidad de energía para ser mejorado. -items.trinkets.mossyclump.stats_desc=En su nivel actual este ornamento hará que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una enorme cantidad de energía para ser mejorado. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=trozo de manuscrito items.trinkets.parchmentscrap.desc=Este pequeño trozo de papel parece provenir de un manuscrito. Ha conservado parte de su magia y parece influir en las armas y armaduras que se encuentran en la mazmorra. -items.trinkets.parchmentscrap.typical_stats_desc=Típicamente este ornamento incrementa la frecuencia de encantamientos y glifos _x%d_, y maldiciones en armas y armaduras _x%s_. Las maldiciones en varitas, anillos o artefactos no se ven afectadas.\n\nEste ornamento cuesta una cantidad moderadamente grande de energía para ser mejorado. -items.trinkets.parchmentscrap.stats_desc=En su nivel actual este ornamento incrementará la frecuencia de encantamientos y glifos _x%d_, y maldiciones en armas y armaduras _x%s_. Las maldiciones en varitas, anillos o artefactos no se ven afectadas.\n\nEste ornamento cuesta una cantidad moderadamente grande de energía para ser mejorado. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=semilla petrificada items.trinkets.petrifiedseed.desc=Esta semilla ha sido fosilizada, ya sea por lentos procesos geológicos o por arte de magia. La semilla parece influir mágicamente en la flora de la mazmorra, sustituyendo ocasionalmente las semillas de las plantas por piedras rúnicas. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=En su nivel actual este ornamento hará que l items.trinkets.saltcube.name=cubo de sal items.trinkets.saltcube.desc=Este enorme cristal de sal fue cortado en forma de cubo casi perfecto, y de alguna forma consiguió drenar la mitad del agua del caldero de alquimia en lugar de disolverse. Parece que deshidrata y conserva mágicamente los alimentos que consumes, prolongando la saciedad que obtienes, pero también disminuye la velocidad de regeneración de salud cuando no estás famélico. -items.trinkets.saltcube.typical_stats_desc=Típicamente este ornamento incrementaría el tiempo que tardas en padecer hambre en un _%1$s%%_, pero también reduce tu velocidad de regeneración de salud en un _%2$s%%_. -items.trinkets.saltcube.stats_desc=En su nivel actual este ornamento incrementa el tiempo que tardas en padecer hambre en un _%1$s%%_, pero también reduce tu velocidad de regeneración de salud en un _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=fragmento del olvido items.trinkets.shardofoblivion.desc=Tras cocerse en el caldero de alquimia, este pequeño fragmento de metal maldito ha cambiado y ahora está hecho de... ¿nada? La luz parece desviarse a su alrededor, y flota en el aire cuando no lo sostienes. El fragmento parece estar obteniendo poder de tu ignorancia, así que probablemente lo mejor sea no pensar demasiado en ello. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Típicamente este ornamento in items.trinkets.shardofoblivion.stats_desc=En su nivel actual este ornamento incrementa la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identifica un ítem -items.trinkets.shardofoblivion.identify_ready=Un ítem está listo para ser identificado: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Todos tus ítems equipados están listos para ser identificados. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Ese ítem aún no está listo para ser identificado. items.trinkets.shardofoblivion.identify=¡Has identificado el ítem! items.trinkets.shardofoblivion$wandusetracker.name=Varita sin Identificar Usada @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=En su nivel actual este ornamento incremen items.trinkets.wondrousresin.name=resina prodigiosa items.trinkets.wondrousresin.desc=Esta resina azul brillante parece tener la esencia destilada de la magia de una varita maldita. La magia del caldero de alquimia parece haberla estabilizado un poco y ahora afecta a tus varitas. -items.trinkets.wondrousresin.typical_stats_desc=Típicamente este ornamento hace que los efectos de las varitas malditas sean neutros o positivos un _%1$s%%_ de las veces, y hace que las varitas no malditas disparen una descarga maldita neutra o positiva adicional un _%2$s%%_ de las veces.\n\nEste ornamento cuesta una cantidad moderadamente grande de energía para ser mejorado. -items.trinkets.wondrousresin.stats_desc=En su nivel actual, este ornamento hará que los efectos de las varitas malditas sean neutros o positivos un _%1$s%%_ de las veces, y hará que las varitas no malditas disparen una descarga maldita neutra o positiva adicional un _%2$s%%_ de las veces.\n\nEste ornamento cuesta una cantidad moderadamente grande de energía para ser mejorado. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalizador mágico items.trinkets.trinketcatalyst.window_text=El agua empieza a brillar cuando añades el catalizador. Hay algunos ítems cercanos que puedes imbuir con energía para convertirlos en un ornamento mágico. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Esta bola de polvo dorado mágico resplandec items.trinkets.trinketcatalyst$randomtrinket.name=ornamento aleatorio items.trinkets.trinketcatalyst$randomtrinket.desc=Un ítem está atascado dentro de una bolsa que no puedes abrir.\n\nEl proceso alquímico disolverá la bolsa, ¡pero no sabrás qué ornamento obtendrás hasta que lo hagas! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=ornamento ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Este guardián de tierra tambi items.wands.wandoflivingearth$earthguardian.name=guardián de tierra items.wands.wandoflivingearth$earthguardian.desc=¡Las rocas de tu varita de tierra viva se han convertido en un guardián protector de tierra! Este protector rocoso atacará a enemigos cercanos, forzándolos a atacar al guardián en vez de a ti. Cuando todas las amenazas cercanas se hayan ido, el guardián se volverá a formar alrededor de ti, y regresará la próxima vez que uses tu varita. items.wands.wandoflivingearth$earthguardian.wand_info=El poder defensivo del guardián depende del nivel de tu varita. Actualmente bloquea _%1$d-%2$d de daño._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=varita de proyectiles mágicos items.wands.wandofmagicmissile.staff_name=bastón de proyectiles mágicos @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Esta varita bastante simple lanza misiles de items.wands.wandofmagicmissile.stats_desc=Cada descarga de esta varita inflige _%1$d-%2$d de daño,_ y potenciará brevemente otras varitas si es mejorada. items.wands.wandofmagicmissile.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de proyectiles mágicos, todas sus varitas, además de su bastón, ganarán carga. items.wands.wandofmagicmissile.eleblast_desc=Una explosión elemental con un bastón de misil mágico inflige un 50% de daño y le otorga al mago 15 turnos de recarga de varitas. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=carga mágica items.wands.wandofmagicmissile$magiccharge.desc=Tu varita de misil mágico le otorga poder a tus varitas, aumentando el nivel efectivo del próximo disparo que efectúen.\n\nTus varitas son impulsadas a: +%d.\n\nTurnos de carga mágica restante: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Cuando el _Mago de batalla_ golpea con un items.wands.wandofregrowth.eleblast_desc=Una explosión elemental con un bastón de recrecimiento enraíza a los enemigos y hace crecer hierba al azar sobre el área de la explosión. items.wands.wandofregrowth$dewcatcher.name=Atraparocío items.wands.wandofregrowth$dewcatcher.desc=Las Atraparocío son plantas maravillosas que se llenan de rocío mágico. Intentan camuflarse como hierba para evitar la atención, pero sus protuberancias de rocío recogido las delatan. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Vaina de Semilla items.wands.wandofregrowth$seedpod.desc= Las Vainas de Semillas son plantas mágicas que producen semillas de otros tipos de plantas, en lugar de semillas propias. De alguna manera logran extenderse a pesar de no tener semilla propia. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Loto Dorado items.wands.wandofregrowth$lotus.desc=El loto dorado es una planta mística que solo puede ser conjurada por una poderosa varita de recrecimiento. Su aura mejora todas las plantas y los efectos de las plantas, pero agota su energía y muere después de un corto tiempo. items.wands.wandofregrowth$lotus.wand_info=Este loto fue producido por una varita de recrecimiento _+%1$d_. Todas las plantas dentro de su área de efecto se _activarán instantáneamente_ si se plantan en un personaje. Las plantas también tendrán una _probabilidad del %2$d%%_ de dejar caer su semilla, y los dardos reforzados usarán un _%3$d%% menos de durabilidad_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=varita de transfusión items.wands.wandoftransfusion.staff_name=bastón de transfusión @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=centinela items.wands.wandofwarding$ward.desc_5=Este centinela mejorado es más grande y más duradero que un centinela menor. Cada disparo de este centinela infligirá _%1$d-%2$d de daño._\n\nDisparar a este centinela con tu varita de protección lo mejorará y sanará.\n\nEste centinela gastará algo de salud cada vez que dispare a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d de energía_ para mantener a este centinela. items.wands.wandofwarding$ward.name_6=gran centinela items.wands.wandofwarding$ward.desc_6=Este centinela completamente mejorado es significativamente más duradero que sus predecesores. Cada disparo de este centinela infligirá _%1$d-%2$d de daño._\n\nDisparar a este centinela con tu varita de protección lo curará.\n\nEste centinela gastará algo de salud cada vez que dispare a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d de energía_ para mantener a este centinela. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=¿Descartar este guarda? items.wands.wandofwarding$ward.dismiss_body=Puedes disipar este guarda si ya no quieres que tu varita lo mantenga. Hacerlo destruye al guarda inmediatamente.\n\n¿Descartar este guarda? items.wands.wandofwarding$ward.dismiss_confirm=sí @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Los enemigos que son derrotados por un arma items.weapon.enchantments.lucky.elestrike_desc=Un impacto elemental con un encantamiento de fortuna tiene un 12.5% de probabilidad de generar botín por cada enemigo a su alcance. Este efecto solo puede activarse una vez por enemigo. items.weapon.enchantments.projecting.name=%s de proyección -items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia podrán penetrar las paredes cercanas. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Un impacto elemental con un encantamiento de proyección inflige un 30% de daño a cada enemigo a su alcance, excepto al objetivo principal. items.weapon.enchantments.shocking.name=%s electrizante @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=golpe fuerte items.weapon.melee.cudgel.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.cudgel.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.cudgel.desc=Una pequeña maza de latón, fabricada más como herramienta de defensa personal para nobles que como arma de aventuras. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=La Duelista puede _escabullirse_ items.weapon.melee.dagger.ability_desc=La Duelista puede _escabullirse_ mientras lleve una daga. Esta habilidad permite a la Duelista destellar instantáneamente hasta 5 casillas y le otorga _%d turnos de invisibilidad._ items.weapon.melee.dagger.upgrade_ability_stat_name=Duración de Habilidad items.weapon.melee.dagger.desc=Una simple daga de hierro con un mango de madera desgastada. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Esta arma es más efectiva contra enemigos desprevenidos. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duelista está volteando su items.weapon.melee.gauntlet.name=guantelete de piedra items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gauntlet.ability_name=golpe de combo -items.weapon.melee.gauntlet.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza en los últimos 5 turnos. -items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza en los últimos 5 turnos. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes. items.weapon.melee.glaive.name=guja @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja d items.weapon.melee.gloves.name=guantes tachonados items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gloves.ability_name=golpe de combo -items.weapon.melee.gloves.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza en los últimos 5 turnos. -items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza en los últimos 5 turnos. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=gran hacha items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=SACUDIR items.weapon.melee.magesstaff.prompt=Selecciona una varita items.weapon.melee.magesstaff.imbue=Has imbuido tu bastón con la %s. items.weapon.melee.magesstaff.preserved=¡La varita anterior fue preservada! -items.weapon.melee.magesstaff.conflict=Las magias conflictivas borran el encantamiento de tu bastón. -items.weapon.melee.magesstaff.id_first=Necesitarás identificar esta varita primero. -items.weapon.melee.magesstaff.cursed=No puedes usar una varita maldita. -items.weapon.melee.magesstaff.imbue_desc=¿Estás seguro de que quieres imbuir tu bastón con esta varita?\n\nSi la varita a imbuir es del mismo o mayor nivel que el bastón, este heredará el nivel de la varita más un nivel de sus propias mejoras.\n\nImbuir dará como resultado un bastón de _nivel %d_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=La varita actualmente imbuida en tu bastón _se perderá_. items.weapon.melee.magesstaff.imbue_talent=La varita actualmente imbuida en tu bastón _será devuelta con nivel +0_. items.weapon.melee.magesstaff.yes=Sí, estoy seguro @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Creado por el Mago mismo, este bastón es una items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, debe ser _imbuido con el poder de una varita_ antes de que pueda ser usado para lanzar hechizos. items.weapon.melee.magesstaff.has_wand=El bastón está imbuido con una _%s._ items.weapon.melee.magesstaff.cursed_wand=El bastón está maldito, lo que hace que su magia sea caótica y aleatoria. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=HABILIDAD items.weapon.melee.meleeweapon.stats_known=Esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Selecciona un objetivo items.weapon.melee.meleeweapon.swap=Intercambiar Armas items.weapon.melee.meleeweapon.swap_full=No puedes hacer eso con tu inventario lleno. + items.weapon.melee.shortsword.name=espada corta items.weapon.melee.shortsword.ability_name=rajar items.weapon.melee.shortsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo dicha acción es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=estocada items.weapon.melee.rapier.typical_ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, normalmente causaría _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.rapier.ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, causa _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.rapier.desc=Una espada recta y delgada que ofrece cierta protección a cambio de una menor potencia de corte. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida. items.weapon.melee.sai.ability_name=golpe de combo -items.weapon.melee.sai.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza en los últimos 5 turnos. -items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza en los últimos 5 turnos. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes. items.weapon.melee.sai$combostriketracker.name=golpe de combo -items.weapon.melee.sai$combostriketracker.desc=La Duelista está creando un combo que se puede usar para aumentar el daño de la habilidad golpe de combo. Cada ataque exitoso realizado con un arma cuerpo a cuerpo o arrojadiza contará, pero no atacar exitosamente por 5 turnos restablece esté combo.\n\nGolpes recientes: %1$d.\n\nTurnos para que los golpes se pierdan: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=rajar items.weapon.melee.wornshortsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo dicha acción es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo dicha acción es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Estos dardos están reforzados con u items.weapon.missiles.darts.rotdart.name=dardo podrido items.weapon.missiles.darts.rotdart.desc=Estos dardos perversos están reforzados con un compuesto ácido basado en la putrebaya, el cual corroerá ferozmente cualquier cosa con la que entre en contacto. Los enemigos poderosos resistirán la mayor parte de este efecto, pero la corrosión es lo suficientemente fuerte como para matar fácilmente a la mayoría de los enemigos regulares. Estos duran más que otros dardos reforzados pero su durabilidad no puede ser aumentada. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=dardo eléctrico items.weapon.missiles.darts.shockingdart.desc=Estos dardos están reforzados con un compuesto basado en la parratormenta el cual electrocutará a su objetivo. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Esta pila de dardos tiene _%d/% items.weapon.missiles.darts.tippeddart.unlimited_uses=_Pero estos son de tan alta calidad que efectivamente durarán para siempre._ items.weapon.missiles.darts.tippeddart.about_to_break=Tu dardo reforzado está a punto de gastarse. items.weapon.missiles.darts.tippeddart.has_broken=Tu dardo reforzado se ha gastado. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolas @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Estos pesados martillos están diseña items.weapon.missiles.throwingknife.name=cuchillo arrojadizo items.weapon.missiles.throwingknife.desc=Estos cuchillos livianos están balanceados para formar un arco a través del aire hacia su objetivo. Son más efectivos contra enemigos desprevenidos. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=lanza arrojadiza items.weapon.missiles.throwingspear.desc=Estas lanzas ligeras tienen delgadas marcas que están claramente diseñadas para ser lanzadas, y no empuñadas. items.weapon.missiles.throwingspike.name=pincho arrojadizo items.weapon.missiles.throwingspike.desc=Estas puntiagudas astas de metal están pensadas para lanzarlas contra enemigos lejanos. Aunque no son muy fuertes, su sencilla construcción totalmente metálica las hace razonablemente duraderas. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=piedra arrojadiza items.weapon.missiles.throwingstone.desc=Estas piedras están lijadas para que puedan lanzarse con más fuerza que una piedra normal. A pesar de la artesanía, todavía no son un arma muy confiable, pero al menos no se pegarán a los enemigos. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Estas hachas arrojadizas tienen un borde serrado que las hace un poco difícil de usar. Sin embargo, un golpe sólido con esta arma causará que un enemigo sangre. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=DISPARAR items.weapon.spiritbow.prompt=Elige un objetivo items.weapon.spiritbow.stats=El arco no puede mejorarse directamente, sino que, en cambio, se hará más fuerte a medida que subas de nivel. En tu nivel actual, las flechas disparadas desde el arco infligirán _%1$d-%2$d de daño_ y requerirán _%3$d de fuerza_ para usarse correctamente. items.weapon.spiritbow.desc=Un arco hecho de madera mágica antigua. La cuerda y los grabados del arco brillan con una luz azul pálida. Cuando se tira de la cuerda, este arco conjurará una flecha mágica que puede dispararse a un enemigo. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Te has familiarizado lo suficiente con tu arma para identificarla. items.weapon.weapon.too_heavy=Debido a tu fuerza inadecuada, esta arma reducirá tu velocidad de ataque, precisión y habilidad para atacar por sorpresa. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Ha sido _fortalecida._ items.weapon.weapon.hardened_no_enchant=Esta arma ha sido _fortalecida,_ pero de momento no está encantada. items.weapon.weapon$enchantment.enchant=un encantamiento items.weapon.weapon$enchantment.rankings_desc=Muerto por un encantamiento +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Ascenso items.amulet.ascent_desc=Sientes el gran y tenebroso poder de Yog-Dzewa emanando del amuleto. ¡Ascender a través de la mazmorra siendo un simple mortal puede ser más difícil de lo que piensas!\n\nSi continuas ascendiendo con el amuleto la mazmorra se volverá más peligrosa, ¡teletransportarse entre niveles será deshabilitado y solo podrás ganar la partida derrotando enemigos mientras asciendes por la mazmorra!\n\nPuedes dejar el amuleto aquí si deseas ascender sin iniciar el desafío o activar el amuleto antes de ascender para finalizar la partida normalmente. items.amulet.ascent_yes=¡Continuar! items.amulet.ascent_no=Parar por ahora +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BENDECIR items.ankh.bless=Has bendecido el ankh con agua mágica. items.ankh.desc=Este antiguo símbolo de la inmortalidad otorga la capacidad de volver a la vida después de la muerte. La mayoría de ítems caerán donde mueras pero podrán ser reclamados si vuelves a dicho lugar. Usando un odre de agua lleno, el ankh puede ser bendecido con poder adicional. items.ankh.desc_blessed=Este antiguo símbolo de la inmortalidad otorga la capacidad de volver a la vida después de la muerte. El ankh ha sido bendecido y ahora es mucho más fuerte. El Ankh se sacrificará para salvarte en un momento de peligro mortal. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=resina arcana items.arcaneresin.prompt=Selecciona una varita @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Esa varita es muy poderosa para mejorarse con r items.arcaneresin.not_enough=¡No tienes suficiente resina para eso! items.arcaneresin.apply=Recubres tu varita con resina, ¡aumentando su poder! items.arcaneresin.desc=Este polvo fino brilla entre tonos morados y blancos. Puede actuar como un amplificador de energías mágicas, ¡aumentando el nivel de varitas cuando se les aplica!\n\nMejorar una varita cuesta 1, 2 o 3 de resina dependiendo del nivel inicial de la varita. La resina puede mejorar una varita hasta un máximo de +3.\n\nSin embargo, las mejoras por resina son _anuladas por mejoras de otras fuentes_ (por ejemplo pergaminos de mejora), y no son tenidas en cuenta al imbuir una varita en el bastón del Mago. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=sello roto items.brokenseal.ac_affix=FIJAR items.brokenseal.prompt=Selecciona una armadura -items.brokenseal.unknown_armor=Debes identificar esta armadura primero. -items.brokenseal.cursed_armor=El sello no se puede aplicar en una armadura maldita. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=¡Has fijado el sello a tu armadura! -items.brokenseal.desc=Un sello de cera, colocado en la armadura como un símbolo de valor. Todas las marcas del sello han desaparecido con la edad y está roto por la mitad.\n\nUn recuerdo de casa, el sello ayuda al guerrero a perseverar. Mientras lleva el sello, el guerrero generará lentamente blindaje adicional a su salud, en base a la calidad de su armadura.\n\nEl sello puede ser _fijado a la armadura,_ y moverse entre armaduras. Puede llevar una sola mejora con él, siempre y cuando dicha mejora sea aplicada a la armadura con el sello ya fijado. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=El sello esta inscrito con _%s._ items.brokenseal.choose_title=Elige un glifo -items.brokenseal.choose_desc=Tanto esta armadura como el sello roto llevan un glifo. Elija qué glifo se debe conservar.\n\nTen en cuenta que si eliges el glifo que está actualmente en la armadura, el sello no podrá transferirlo más tarde. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=gota de rocío items.dewdrop.already_full=Ya tienes la salud llena. @@ -2234,7 +2320,9 @@ items.item.ac_drop=SOLTAR items.item.ac_throw=LANZAR items.item.rankings_desc=Muerto por: %s items.item.curse=una maldición +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Este ítem tiene una nota personal: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Desequipar un ítem items.kindofmisc.unequip_message=Debes desequipar uno de estos ítems primero. Seleccione un ítem para intercambiar. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Desafortunadamente, la corona no puede transformar tu rop items.kingscrown.upgraded=¡La corona brilla intensamente y luego se desintegra a medida que tu armadura se transforma! items.kingscrown.ratgraded=¡Las patas del Rey Rata brillan intensamente mientras tu armadura se transforma! items.kingscrown.desc=La corona del último rey enano, brilla con tremenda energía mágica.\n\nCuando la uses, la magia de la corona fluirá hacia la armadura que estás usando actualmente, transformándola en una _armadura épica única con habilidades especiales._ La nueva armadura mantendrá todas las propiedades de la armadura original. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=metal liquido items.liquidmetal.ac_apply=APLICAR @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Selecciona un arma arrojadiza items.liquidmetal.already_fixed=¡Esa arma arrojadiza ya está en perfectas condiciones! items.liquidmetal.apply=Usas %d de metal liquido para reparar tu arma arrojadiza. items.liquidmetal.desc=Cuando se vierte sobre un arma arrojadiza, este líquido mágico llenará las grietas y gastaduras por el uso, ¡restaurando el arma arrojadiza a su perfecto estado!\n\nUn arma de tier 1 requiere 10 de metal liquido para ser reparada, un arma de tier 5 requiere 30. Además cada mejora duplica la cantidad de metal requerido.\n\nEl metal liquido no puede usarse para reparar dardos reforzados. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=mochila perdida items.lostbackpack.desc=Este es tu inventario perdido. ¡Recógelo para reclamar todos tus ítems! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Máscara de Tengu items.tengusmask.ac_wear=USAR items.tengusmask.used=¡La máscara se desintegra a medida que su poder fluye hacia ti! items.tengusmask.desc=Esta máscara se cayó del rostro de Tengu cuando murió, puedes sentir un gran poder mágico emanando de ella. ¿Era la máscara la fuente de poder de Tengu?\n\nCuando la uses, el tremendo poder de la máscara se transferirá a ti, permitiéndote _elegir una subclase para tu héroe._\n\n¿Qué subclase elegirás? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=antorcha items.torch.ac_light=ENCENDER @@ -2293,3 +2384,4 @@ items.waterskin.desc=Un recipiente para líquido, hecho de cuero y cuerda, sella items.waterskin.desc_water=En este momento, el odre de agua solo contiene un poco de agua potable. Seguramente hay algo en la mazmorra que el odre de agua podría almacenar en su lugar. items.waterskin.desc_heal=El odre de agua se utiliza actualmente para almacenar agua curativa. Cuanto más lleno esté el odre, más te curarás instantáneamente al beber de él. Solo beberás cuanto sea necesario. items.waterskin.desc_full=El odre de agua lleno parece irradiar energía, ¿quizás pueda usarse para bendecir otro objeto de supervivencia? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 100f61dc4..abec44224 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Vous ne parvenez pas à retirer cette armure car e items.armor.armor.cursed=Vous pouvez ressentir une magie malveillante émaner de cette armure. items.armor.armor.weak_cursed=Malgré la malédiction, vous êtes capable de déséquiper cette armure. items.armor.armor.not_cursed=Cette armure est dépourvue de toute aura malveillante. -items.armor.armor.seal_attached=Le sceau brisé du Guerrier est attaché à cette armure, il lui apporte un bonus de _%d de protection_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glyphe items.armor.armor$glyph.killed=%s vous a tué... items.armor.armor$glyph.rankings_desc=Tué par un glyphe +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=CHOISISSEZ UNE CAPACITÉ items.armor.classarmor.ac_transfer=TRANSFÉRER @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Le pouvoir de la couronne du roi des nains items.armor.classarmor.transfer_prompt=Choisissez une armure items.armor.classarmor.transfer_cancel=Annuler items.armor.classarmor.transfer_complete=Les propriétés héroïques de l'armure ont été transférées ! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=veste de héros items.armor.clericarmor.desc=Quand iel porte cet assemblage de tissus et de plaques, le Clerc peut utiliser une capacité spéciale. items.armor.clotharmor.name=armure en lin items.armor.clotharmor.desc=Cette armure légère offre une protection succincte. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=plastron de héros items.armor.duelistarmor.desc=En portant cette armure avec cape, la Duelliste peut utiliser une capacité spéciale. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Votre cape a besoin d'encore %d tours po items.artifacts.cloakofshadows.cursed=Vous ne pouvez pas utiliser une cape maudite. items.artifacts.cloakofshadows.no_charge=Votre cape n'est pas assez chargée pour être utilisée. items.artifacts.cloakofshadows.desc=Une inestimable cape magique, dérobée à l'armurerie royale de nombreuses années auparavant par le Voleur. Lorsqu'elle est portée, elle peut être utilisée pour se rendre invisible pendant une courte durée.\n\nPlus la cape est utilisée, plus elle deviendra puissante, permettant au Voleur de devenir invisible plus fréquemment et pour des périodes plus longues. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Votre cape a épuisé toute son énergie. items.artifacts.cloakofshadows$cloakstealth.levelup=Votre cape gagne en puissance ! items.artifacts.cloakofshadows$cloakstealth.name=masqué @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Le fantôme est faible en lui-même, items.artifacts.driedrose$wndghosthero.weapon_prompt=Sélectionnez une arme items.artifacts.driedrose$wndghosthero.armor_prompt=Choisissez une armure items.artifacts.driedrose$wndghosthero.cant_unique=Le fantôme ne peut pas utiliser d'objet unique. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Vous n'en savez pas suffisamment sur cet objet. -items.artifacts.driedrose$wndghosthero.cant_cursed=Vous ne pouvez pas donner d'équipement maudit au fantôme. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Le fantôme n'est pas suffisamment fort pour utiliser cela. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantôme triste items.artifacts.driedrose$ghosthero.def_verb=évité +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Re-bonjour %s. items.artifacts.driedrose$ghosthero.introduce=Mon âme est liée à cette rose, elle était très précieuse à mes yeux, un cadeau de mon amour que j'ai laissé à la surface.\n\nJe ne peux pas retourner le voir, mais grâce à vous j'ai une seconde chance de poursuivre mon voyage. Quand je le pourrai, je répondrai à votre appel pour me battre avec vous.\n\nAussi longtemps que vous aurez cette rose je vous entendrais donc utilisez-la autant que vous voulez.\n\nJ'espère que vous réussirez là où j'ai échoué... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Vous ne pouvez pas lancer ce sort maintenant. items.artifacts.holytome.cursed=Vous ne pouvez pas utiliser un tome maudit. items.artifacts.holytome.levelup=Votre tome se renforce ! items.artifacts.holytome.desc=Un tome sacré utile comme catalyseur pour la magie divine du Clerc. Utiliser le tome permet au Clerc de lancer une grande variété de sorts.\n\nLe tome deviendra de plus en plus puissant en étant utilisé, ce qui augmente son nombre de charges maximum et améliore légèrement sa vitesse de recharge. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=corne d'abondance items.artifacts.hornofplenty.ac_snack=GRIGNOTER @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Le parchemin que vous avez ajou ###bags items.bags.bag.name=sac à dos +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=cartouchière pour potions items.bags.potionbandolier.desc=Cette bandoulière épaisse s'ajuste autour de votre poitrine comme une ceinture. Elle comporte de nombreuses sangles isolées pour contenir bon nombre de vos potions, votre outre ou vos extraits de métal liquide.\n\nÀ l’intérieur de la bandoulière, vos potions devraient être protégées du froid. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Ce conteneur tubulaire semble être conçu pour les items.bags.velvetpouch.name=bourse de velours items.bags.velvetpouch.desc=Cette petite pochette en velours peut stocker de nombreux petits objets, tels que des graines, des pierres runiques et certains ingrédients d'alchimie. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=carquois magique items.bags.magicalholster.desc=Ce carquois fin est fait à partir de la peau de quelque animal exotique et possède une magie puissante qui lui permet de stocker une énorme quantité d'armes à distance.\n\nVous pouvez simplement plonger la main dans ce sac et vous en sortirez toujours l'objet que vous cherchez.\n\nGrâce à la magie du carquois, les baguettes chargent légèrement plus vite et les projectiles durent légèrement plus longtemps. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Ce carquois fin est fait à partir de la peau de ###bombs items.bombs.arcanebomb.name=bombe arcanique items.bombs.arcanebomb.desc=Cette bombe a été imprégnée de propriétés magiques. Elle explosera en une puissante déflagration similaire à l'attaque du Goo, infligeant _%1$d-%2$d dégâts magiques_ dans un rayon de 2 cases. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bombe items.bombs.bomb.ac_lightthrow=ALLUMER & JETER @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Une pile de deux grosses bombes à poudre noire items.bombs.firebomb.name=bombe incendiaire items.bombs.firebomb.desc=Cette bombe a été modifiée pour exploser dans une large zone, infligeant _%1$d-%2$d dégâts_ et répandant une flamme persistante dans un rayon de 2 cases. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=bombe aveuglante items.bombs.flashbangbomb.desc=Cette bombe modifiée explosera en une rafale de lumière, de son et d’électricité. Tout ce qui se trouve dans un rayon de 2 cases recevra _%1$d-%2$d dégâts_ de l'explosion, des dégâts électriques supplémentaires de 25%%, et sera paralysé pendant 10 tours. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=bombe de glace items.bombs.frostbomb.desc=Cette bombe a été modifiée pour exploser dans une zone plus large, infligeant _%1$d-%2$d dégâts_ et répandant une rafale persistante d'air glacial dans un rayon de 2 cases. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=bombe sainte items.bombs.holybomb.desc=Cette bombe a été modifiée pour émettre un éclair de lumière sacrée dans une large zone en explosant. Tout ce qui se trouve dans un rayon de 2 cases recevra _%1$d-%2$d dégâts_ de l'explosion, et les ennemis morts-vivants ou démoniaques recevront 50%% dégâts supplémentaires de la lumière sacrée. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=leurre items.bombs.noisemaker.desc=Cette bombe modifiée va faire sans cesse du bruit après avoir été amorcée. Quand quelque chose la touche, elle explose et inflige _%1$d-%2$d dégâts_ dans un rayon de 2 cases ! items.bombs.noisemaker.desc_burning=Le leurre retentit, il explosera lorsque quelque chose s'en rapprochera ! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=bombe fumigène items.bombs.smokebomb.desc=Cette bombe a été modifiée pour libérer un nuage de gaz pendant l'explosion. Elle inflige _%1$d-%2$d dégâts_ et libère un nuage opaque sur les 2 cases autour. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=bombe d'engrais items.bombs.regrowthbomb.desc=Cette bombe modifiée répandra de l'engrais créateur de vie partout dans un rayon de 3 cases au lieu d'exploser. La zone prise dans la détonation germera rapidement en herbe et en plantes. Vous ainsi que vos alliés pris dans la détonation guériront comme s'ils avaient bu une potion de guérison. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=bombe à fragmentation items.bombs.shrapnelbomb.desc=Cette bombe a été modifiée avec des éclats de métal de DM-300, qui se fragmentera et s'envolera partout lors de l'explosion, infligeant _%1$d-%2$d dégâts_ à longue portée autour de la bombe. Vous feriez mieux de vous cacher derrière quelque chose lorsque vous l'utilisez... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=bombe laineuse items.bombs.woollybomb.desc=Cette bombe modifiée créera un troupeau de moutons magiques après l'explosion. L'explosion infligera _%1$d-%2$d dégâts_ dans un rayon de 2 cases. Les moutons bloqueront le mouvement et resteront longtemps ! Les moutons ne dureront cependant pas longtemps en présence d'ennemis puissants, et peuvent être révoqués manuellement plus tôt en interagissant avec eux. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=baie de donjon items.food.berry.eat_msg=Cette baie était savoureuse ! items.food.berry.desc=Cette petite baie a été trouvée par la Chasseresse parmi la végétation du donjon. Elle peut être mangée rapidement, redonne un peu de satiété et peut contenir une graine utilisable ! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=fruifade items.food.blandfruit.cooked=fruitfade cuisiné @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Le fruifade a explosé à l'impact, ne laissan items.food.chargrilledmeat.name=viande grillée items.food.chargrilledmeat.desc=Ça ressemble à un steak correct. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=ration de nourriture items.food.food.ac_eat=MANGER @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Vous sentez votre peau se durcir ! items.food.frozencarpaccio.refresh=Rafraîchissant ! items.food.frozencarpaccio.better=Vous vous sentez mieux ! items.food.frozencarpaccio.desc=C'est un morceau de viande crue congelée. La seule façon de le manger est de le couper en fines tranches. Et de cette manière c'est étonnamment bon. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=tourte à la viande items.food.meatpie.eat_msg=Cette nourriture était incroyable ! items.food.meatpie.desc=Une délicieuse tourte pleine de viande savoureuse. Votre satiété sera bien plus longue que d'ordinaire. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=viande mystérieuse items.food.mysterymeat.eat_msg=Cette nourriture avait un goût... étrange. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Vous ne sentez plus vos jambes ! items.food.mysterymeat.not_well=Vous ne vous sentez pas bien. items.food.mysterymeat.stuffed=Vous êtes repu. items.food.mysterymeat.desc=Mangez à vos risques et périls ! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=viande items.food.phantommeat.name=viande fantomatique items.food.phantommeat.desc=Un gros steak chatoyant et translucide, taillé dans un piranha fantomatique. Cette viande magique n'a pas besoin d'être cuite et donne de nombreux avantages défensifs en plus de satisfaire entièrement votre faim. Une fois mangée elle vous donne une invisibilité, une peau d'écorce, un peu de soin, et guérit certains effets néfastes. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=tourte items.food.pasty.fish_name=poisson à la vapeur @@ -597,7 +624,7 @@ items.food.pasty.cane_name=sucre d'orge items.food.pasty.sparkling_name=potion pétillante items.food.pasty.desc=Une authentique tourte des Cornouailles avec une garniture traditionnelle à base de bœuf et de pommes de terre. Délicieux ! items.food.pasty.fish_desc=Un poisson entier cuit à la vapeur sur lit de légumes, conservé grâce à la magie. La tradition voulant qu'à cette période de l'année on garde un peu de poisson pour plus tard, vous mettrez un morceau de côté au lieu de le manger entièrement.\n\nJoyeux Nouvel An Lunaire ! -items.food.pasty.amulet_desc=Vous l'avez enfin trouvée, la fabuleuse amulette de - attendez une minute, ce n'est que du chocolat dans un emballage ressemblant à l'amulette ! Vous n'aurez pas le pouvoir illimité, mais au moins vous serez rassasiés et gagnerez une petite recharge d'artéfact.\n\nPoisson d'avril ! +items.food.pasty.amulet_desc=Vous l'avez enfin trouvée, la fabuleuse amulette de - attendez une minute, ce n'est que du chocolat dans un emballage ressemblant à l'amulette ! Vous n'aurez pas le pouvoir illimité, mais au moins vous serez rassasié et gagnerez une petite recharge d'artéfact.\n\nPoisson d'avril ! items.food.pasty.egg_desc=Un gros œuf en chocolat dans un emballage d'un jaune éclatant. Il y a bien assez de chocolat ici pour vous rassasier et le sucre permettra même à vos artéfacts de se recharger légèrement.\n\nJoyeuses Pâques ! items.food.pasty.rainbow_desc=Cette potion colorée est une sorte de nourriture liquide. En plus de rassasier, elle contient un peu de magie en elle qui calmera un ennemi adjacent (hors boss), le rendant temporairement hésitant à vous attaquer.\n\nJoyeuse Pride ! items.food.pasty.shattered_desc=Cette grosse part de gâteau à la vanille est saupoudrée de vermicelles colorés et a un glaçage vert. Ce gâteau a été cuisiné pour célébrer des années d’expérience, et vous accordera un peu de cette expérience lorsqu'il est consommé.\n\nShattered Pixel Dungeon est sorti pour la première fois le 5 Août 2014. Bon anniversaire Shattered Pixel Dungeon ! @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Quelques restes de votre dernier repas. Vous items.food.smallration.name=petite ration de nourriture items.food.smallration.eat_msg=Cette nourriture était mangeable. items.food.smallration.desc=Ça ressemble exactement à une ration standard, mais en plus petit. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=viande bouillie items.food.stewedmeat.eat_msg=Cette nourriture était mangeable. items.food.stewedmeat.desc=Bouillir la viande l'a débarrassé de ses maladies et microbes. Plus de problèmes pour la manger. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=ration de réserve items.food.supplyration.desc=Cette ration a été dissimulée dans le donjon par et pour les membres de la guilde des voleurs. Elle est spécifiquement faite pour être mangée sur le pouce et aider à réaliser diverses manigances.\n\nMalgré le fait qu'elle ne rassasie pas autant qu'une ration normale, elle se mange rapidement, soigne légèrement, et accorde une charge à la cape des ombres du Voleur. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Non, j'ai changé d'avis items.potions.potion.sure_drink=Êtes-vous sûr de vouloir la boire ? Vous devriez généralement lancer ce genre de potion sur vos ennemis. items.potions.potion.sure_throw=Êtes-vous sûr de vouloir la lancer ? Il est généralement plus intéressant de la boire. items.potions.potion.shatter=La fiole se brise et son liquide se répand sans conséquence. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=potion items.potions.potion$seedtopotion.name=Potion inconnue. @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Déboucher ou briser cette fiole de gaz sous ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=breuvage aquatique -items.potions.brews.aquabrew.desc=Ce breuvage libérera un jet d'eau sous pression à l'endroit où il est brisé. Il n'est assez puissant que pour blesser les ennemis ardents, mais peut tout de même propager de l'eau sur le terrain à proximité, éteindre les feux et repousser tous les personnages proches du centre de l'impact. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=Breuvage de blizzard items.potions.brews.blizzardbrew.desc=Lorsqu'il est utilisé, ce breuvage répand rapidement un blizzard tourbillonnant. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=breuvage instable items.potions.brews.unstablebrew.desc=Ce breuvage magique brille en passant par les couleurs de l'arc-en-ciel.\n\nLorsqu'il est bu ou lancé, il déclenchera l'effet d'une potion au hasard. L'effet sera toujours positif si le breuvage est bu et sera toujours négatif si lancé. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=élixir d'armure arcanique items.potions.elixirs.elixirofarcanearmor.desc=Cet élixir donnera à la personne qui le boit une résistance durable aux dégâts magiques. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Cette fiole ronde contient un liq items.potions.exotic.exoticpotion.warning=Voulez-vous vraiment annuler l'utilisation de cette potion ? Elle sera tout de même consommée. items.potions.exotic.exoticpotion.yes=Oui, je suis sûr items.potions.exotic.exoticpotion.no=Non, j'ai changé d'avis +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=potion purificatrice -items.potions.exotic.potionofcleansing.desc=Ce réactif puissant immunisera le buveur à tous les effets néfastes pendant quelques tours après avoir été bu. Il peut également être lancé sur une cible pour la purifier. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=purifié -items.potions.exotic.potionofcleansing$cleanse.desc=Ce personnage est temporairement immunisé contre tous les effets néfastes !\n\nTours restants : %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=potion de gaz corrosif items.potions.exotic.potionofcorrosivegas.desc=Déboucher ou briser ce flacon pressurisé fera exploser son contenu en un nuage mortel de gaz corrosif de couleur rouille. Ce gaz se propage plus rapidement que le gaz toxique, mais ne restera pas très longtemps. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Jeter cette potion va créer un nu ###quest items items.quest.ceremonialcandle.name=bougie de culte items.quest.ceremonialcandle.desc=Un ensemble de bougies, refondues de nombreuses fois entre elles avec le temps.\n\nSeules elles ne servent pas à grand chose, mais combinées avec d'autres bougies pour former un cercle elles peuvent concentrer leur énergie pour un rituel d'invocation. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=poussière d'os items.quest.corpsedust.chill=Vous êtes pris de frissons dans la nuque. items.quest.corpsedust.desc=Cet amas de poussière d'os semble relativement normal. Mais vous pouvez ressentir l'énergie malveillante qui en émane.\n\nS'en débarrasser aussi vite que possible serait certainement une bonne idée. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=minerai d'or sombre items.quest.darkgold.you_now_have=Vous avez maintenant %d minerai d’or noir. items.quest.darkgold.desc=Ce métal est appelé or sombre non pas à cause de sa couleur (qui est la même que de l'or classique), mais parce qu'il fond à la lumière du soleil, le rendant inutile à la surface. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=jeton de nain items.quest.dwarftoken.desc=De nombreux nains et beaucoup de leur grandes créations portent ces petites pièces de métal pour une raison inconnue. Peut-être est-ce un bijou ou une sorte de plaque d'identité. Les coutumes naines ont toujours été particulières. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=braises élémentales items.quest.embers.desc=Des braises spéciales qui ne peuvent être collectées que sur de jeunes élémentaires de feu. Elles diffusent une énergie réchauffante. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=goutte de Goo items.quest.gooblob.desc=Une goutte gélatineuse de Goo, issue de Goo à sa mort. C'est presque comme une grosse boule de gelée, bien que vous n'oseriez pas la manger.\n\nElle ne fait rien par elle-même, mais pourrait être utile lorsqu'elle est associée à certaines potions ou à une bombe. Au minimum, elle pourrait être convertie en une quantité d'énergie alchimique décente. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=tesson de métal maudit items.quest.metalshard.desc=Un tesson de métal maudit rouillé, qui se détacha de DM-300 lorsqu'il fut détruit. Vous pouvez sentir une magie malveillante inactive dans celui-ci.\n\nTout seul, il ne fait rien, mais il pourrait être utile s'il était combiné avec certains parchemins, ou avec une bombe. Au minimum, on devrait pouvoir le convertir en une quantité d'énergie alchimique convenable. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=pioche -items.quest.pickaxe.ac_mine=MINER -items.quest.pickaxe.no_vein=Il n'y a pas de filon d'or sombre à miner à votre portée. items.quest.pickaxe.ability_name=percer items.quest.pickaxe.ability_desc=La Duelliste peut _percer_ un ennemi avec une pioche. Cette attaque touche forcément, et applique l'effet vulnérable durant 3 tours, et inflige _%1$d-%2$d dégâts_ aux ennemis avec une peau rigide. items.quest.pickaxe.upgrade_ability_stat_name=Dégâts de capacité items.quest.pickaxe.desc=C'est un outil lourd et robuste pour casser la pierre. Vous n'avez pas besoin de vous équiper de la pioche pour miner avec, mais elle peut être utilisée comme une arme si besoin. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=crâne de rat géant items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un trophée parfait si vous aviez un mur sur lequel le fixer. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un ###remains items.remains.remainsitem.ac_use=UTILISER +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=morceau d'arc items.remains.bowfragment.desc=Ce morceau de bois brisé faisait autrefois partie de l'arc spirituel d'une Chasseresse disparue. Vous pouvez sentir un résidu d'énergie naturelle dans ce débris qui peut servir à faire pousser des herbes hautes autour de vous. Le faire détruira ce morceau d'arc. + items.remains.brokenhilt.name=garde brisée items.remains.brokenhilt.desc=Cette garde brisée semble provenir de l'arme d'une Duelliste vaincue. Vous pouvez sentir un résidu d'énergie martiale dans cette garde qui peut servir à vous donner un bonus de dégâts pour vos deux prochaines attaques de mêlée réussies. Le faire détruira la garde. + items.remains.brokenstaff.name=bâton brisé items.remains.brokenstaff.desc=Ce bâton de Mage a été brisé en deux après la triste fin de son propriétaire. Vous pouvez sentir un résidu d'énergie magique dans ce bâton qui peut servir à donner à vos baguettes un léger boost de recharge. Le faire détruira le bâton. + items.remains.cloakscrap.name=lambeau de tissu items.remains.cloakscrap.desc=Ce lambeau de tissu translucide semble provenir de la cape des ombres d'un Voleur décédé. Vous pouvez sentir un résidu d'énergie mystique qui peut servir à donner à vos artéfacts un léger boost de recharge. Le faire détruira le tissu. + items.remains.sealshard.name=éclats de sceau items.remains.sealshard.desc=Ces petits morceaux de cire rouge semblent provenir du sceau d'un Guerrier abattu. Vous pouvez ressentir un résidu de volonté dans ce sceau qui peut servir à vous accorder une légère protection. Le faire détruira les éclats de sceau. + items.remains.tornpage.name=page déchirée items.remains.tornpage.desc=Cette page semble avoir été arrachée du tome sacré d'un Clerc décédé. Il y a encore un peu d'énergie divine à l'intérieur, vous pouvez l'utiliser pour vous soigner un peu de vie. La page sera détruite après utilisation. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=parchemin de BERKANAN exotique items.scrolls.exotic.exoticscroll.odal=parchemin de ODAL exotique items.scrolls.exotic.exoticscroll.tiwaz=parchemin de TIWAZ exotique items.scrolls.exotic.exoticscroll.unknown_desc=Une rune brillante de magie indéchiffrable est inscrite sur ce parchemin noir. Il semble étranger à cette terre, qui sait ce qui arrivera quand vous le lirez à haute voix ? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=parchemin du chant des sirènes items.scrolls.exotic.scrollofsirenssong.prompt=Choisissez une cible @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choisissez un talent à m items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choisissez un nouveau talent pour remplacer votre talent métamorphosé. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=L'annulation consommera tout de même le parchemin de métamorphose, êtes-vous bien sûr de vouloir faire cela ? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=métamorphoser le talent -items.scrolls.exotic.scrollofmetamorphosis.desc=Ce parchemin contient une puissante magie de transmutation, qui s'appliquera au lecteur plutôt qu'à un objet. La magie de ce parchemin vous permettra de sélectionner un talent et de le remplacer par un parmi quatre talents du même niveau de différentes classes de héros !\n\nCet effet ne peut s'appliquer qu'aux talents de classe, pas aux talents acquis des sous-classes ou des capacités d'armure. Les talents que vous ne pouvez pas utiliser ne seront pas proposés en option. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=parchemin d'énergie mystique items.scrolls.exotic.scrollofmysticalenergy.desc=Une fois relâché, le pouvoir énergétique brut enfermé dans ce parchemin rechargera au fil du temps tous les artéfacts équipés de l'utilisateurice. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Ce sort imprègne une pièce d'équipement avec items.spells.spell.ac_cast=UTILISER items.spells.spell.no_magic=Vous ne pouvez pas jeter de sort quand vous êtes immunisé(e) à la magie. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=infusion magique items.spells.magicalinfusion.inv_title=Enchanter un objet @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Ce sortilège contient des restes de l'énergie mau items.stones.inventorystone.ac_use=UTILISER items.stones.runestone$placeholder.name=pierre runique +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=pierre d'agressivité items.stones.stoneofaggression.desc=Quand cette pierre est jetée sur un allié ou un ennemi, tous les ennemis à proximité préfèreront brièvement attaquer ce personnage.\n\nCependant les boss peuvent résister à cet effet, réduisant considérablement sa durée et recevant moins de dégâts de leurs sbires. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Une magie manipule tous les ennem items.stones.stoneofaugmentation.name=pierre d'augmentation items.stones.stoneofaugmentation.inv_title=Augmenter un objet items.stones.stoneofaugmentation.desc=Cette pierre runique possède une magie puissante qui peut augmenter un équipement pour améliorer une propriété au détriment d'une autre.\n\nL'utiliser sur une arme vous permet d'améliorer soit la vitesse, soit les dégâts.\n\nL'utiliser sur une armure vous permet d'améliorer soit la défense, soit l'esquive. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Que voudriez-vous améliorer ? items.stones.stoneofaugmentation$wndaugment.speed=Vitesse items.stones.stoneofaugmentation$wndaugment.damage=Dégâts @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Cet œil de triton jaune et noir est un ingrédien items.trinkets.eyeofnewt.typical_stats_desc=Cette babiole réduit généralement votre champ de vision de _%1$s%%_, mais vous accordera une vision spirituelle des ennemis à _%2$d_ tuiles. items.trinkets.eyeofnewt.stats_desc=Au niveau actuel, cette babiole réduira votre champ de vision de _%1$s%%_, mais vous accordera une vision spirituelle des ennemis à _%2$d_ tuiles. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=croc de mimique items.trinkets.mimictooth.desc=Cette grande dent acérée doit avoir été arrachée d'une mimique très méchante. Elle semble influencer les mimiques du donjon, les rendant plus fréquentes et dangereuses. items.trinkets.mimictooth.typical_stats_desc=Cette babiole rend généralement tous les types de mimiques _%1$sx_ plus communs, rendra les mimiques bien plus difficiles à détecter et augmentera leur butin. Chaque étage aura de plus _%2$s%%_ de chances de contenir une mimique d'ébène très discrète. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Au niveau actuel, cette babiole rendra tous items.trinkets.mossyclump.name=touffe moussue items.trinkets.mossyclump.desc=Cette touffe de mousse humide reste mouillée peu importe comment vous l'essorez. Elle semble liée magiquement au donjon lui-même, rendant les herbes et l'eau plus communes. -items.trinkets.mossyclump.typical_stats_desc=Cette babiole a généralement _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une très grande quantité d'énergie pour être améliorée. -items.trinkets.mossyclump.stats_desc=Au niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une très grande quantité d'énergie pour être améliorée. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=fragment de parchemin items.trinkets.parchmentscrap.desc=Ce petit morceau de papier à l'air de provenir d'un parchemin. Il a conservé un peu de sa magie et semble influencer les armes et armures trouvées dans le donjon. -items.trinkets.parchmentscrap.typical_stats_desc=Cette babiole rend généralement les enchantements et glyphes _%dx plus courants_ et les malédictions sur les armes et armures _%sx plus courantes_. Les malédictions sur les baguettes, anneaux et artéfacts ne sont pas affectées.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée. -items.trinkets.parchmentscrap.stats_desc=Au niveau actuel, cette babiole rend les enchantements et glyphes _%dx plus courants_ et les malédictions sur les armes et armures _%sx plus courantes_. Les malédictions sur les baguettes, anneaux et artéfacts ne sont pas affectées.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=graine fossilisée items.trinkets.petrifiedseed.desc=Cette graine a été fossilisée par un lent processus géologique ou par la magie. Elle semble influencer la flore du donjon, remplaçant occasionnellement les graines par des pierres runiques. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Au niveau actuel, cette babiole rend les enne items.trinkets.saltcube.name=cube de sel items.trinkets.saltcube.desc=Ce grand cristal de sel a été taillé en un cube parfait, et a étrangement absorbé l'eau du chaudron au lieu de se dissoudre. Il semble conserver par magie la nourriture que vous mangez, rallongeant votre satiété mais réduisant aussi votre guérison passive quand vous n'êtes pas affamé. -items.trinkets.saltcube.typical_stats_desc=Cette babiole augmente généralement de _%1$s%%_ votre temps avant d'avoir faim, mais ralentira aussi votre régénération de vie de _%2$s%%_. -items.trinkets.saltcube.stats_desc=À son niveau actuel, cette babiole augmentera de _%1$s%%_ votre temps avant d'avoir faim, mais ralentira aussi votre régénération de vie de _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=éclat du vide items.trinkets.shardofoblivion.desc=Après avoir mijoté dans le chaudron, cet éclat de métal maudit est devenu un éclat de... rien ? Il semble courber la lumière autour de lui, et lévite sur place quand vous le lâchez. L'éclat semble tirer de l'énergie de votre ignorance, c'est sûrement une meilleure idée de ne pas trop y penser. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Cette babiole augmentera typiq items.trinkets.shardofoblivion.stats_desc=À son niveau actuel, cette babiole augmentera le taux de butin donnés par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat empêche également d'identifier des équipements, mais peut aussi être utilisé pour identifier manuellement les objets qui sont prêts à cela. items.trinkets.shardofoblivion.ac_identify=IDENTIFIER items.trinkets.shardofoblivion.identify_prompt=Identifier un objet -items.trinkets.shardofoblivion.identify_ready=Un objet est prêt à être identifié : %s. -items.trinkets.shardofoblivion.identify_ready_worn=Vos objets portés sont maintenant tous prêts à être identifiés. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Cet objet n'est pas encore prêt à être identifié. items.trinkets.shardofoblivion.identify=Vous identifiez l'objet ! items.trinkets.shardofoblivion$wandusetracker.name=Baguette Non Identifiée Utilisée @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=À son niveau actuel, cette babiole augmen items.trinkets.wondrousresin.name=résine merveilleuse items.trinkets.wondrousresin.desc=Cette résine bleue scintillante semble posséder l'essence magique distillée d'une baguette maudite. La magie de l'alchimie semble l'avoir stabilisée, et elle affecte maintenant vos baguettes. -items.trinkets.wondrousresin.typical_stats_desc=Généralement, cette babiole rend bénéfiques ou neutres _%1$s%%_ des effets de baguettes maudites. Les baguettes non maudites lanceront _%2$s%%_ du temps un effet supplémentaire neutre ou positif de baguette maudite.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée. -items.trinkets.wondrousresin.stats_desc=Au niveau actuel, cette babiole rend bénéfiques ou neutres _%1$s%%_ des effets de baguettes maudites. Les baguettes non maudites lanceront _%2$s%%_ du temps un effet supplémentaire neutre ou positif de baguette maudite.\n\nCette babiole demande une assez grande quantité d'énergie pour être améliorée. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalyseur magique items.trinkets.trinketcatalyst.window_text=L'eau commence à luire quand vous ajouter le catalyseur. Il y a quelques objets à proximité que vous pouvez imprégner d'énergie pour les transformer en babiole magique. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Cette boule de poussière dorée magique sci items.trinkets.trinketcatalyst$randomtrinket.name=babiole aléatoire items.trinkets.trinketcatalyst$randomtrinket.desc=Un objet est coincé dans une bourse que vous n'arrivez pas à ouvrir.\n\nLe processus d'alchimie va dissoudre la bourse, mais vous ne savez pas quelle babiole vous obtiendrez ! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=babiole ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Ce gardien de terre bénéfici items.wands.wandoflivingearth$earthguardian.name=gardien de terre items.wands.wandoflivingearth$earthguardian.desc=Les roches de votre baguette de terre vivante se sont formées en un gardien de terre protecteur ! Ce gardien rocheux attaquera les ennemis proches, ce qui les forcera à viser le gardien au lieu de vous. Lorsque toutes les menaces à proximité seront parties, le gardien se reformera autour de vous, et reviendra lorsque vous utiliserez votre baguette la prochaine fois. items.wands.wandoflivingearth$earthguardian.wand_info=La puissance défensive du gardien est liée au niveau de votre baguette. Elle bloque actuellement _%1$d%2$d dégâts._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=baguette de projectile magique items.wands.wandofmagicmissile.staff_name=bâton de projectile magique @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Cette baguette assez simple lance des projec items.wands.wandofmagicmissile.stats_desc=Chaque tir de cette baguette fait _%1$d-%2$d dégâts, _ et surchargera brièvement les autres baguettes si elle est améliorée. items.wands.wandofmagicmissile.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec un bâton de projectile magique, en plus de ce bâton, toutes les baguettes possédées gagneront des charges. items.wands.wandofmagicmissile.eleblast_desc=Une explosion élémentaire avec un bâton de projectile magique infligera 50% des dégâts et donnera au Mage 15 tours de recharge. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=charge magique items.wands.wandofmagicmissile$magiccharge.desc=Votre baguette de missile magique a redonné de la puissance à vos baguettes, augmentant ainsi le niveau effectif du prochain tir qu'elles effectueront.\n\nVos baguettes sont renforcées à : +%d.\n\nTours de charge magique restants : %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Lorsque _le Mage de Guerre_ frappe un enne items.wands.wandofregrowth.eleblast_desc=Une explosion élémentaire avec un bâton de repousse enracinera les ennemis et fera pousser aléatoirement de l'herbe dans la zone de l'explosion. items.wands.wandofregrowth$dewcatcher.name=Piégeuse de rosée items.wands.wandofregrowth$dewcatcher.desc=Les piégeuses de rosée sont des plantes merveilleuses qui se remplissent de rosée magique. Elles tentent de se camoufler en herbe pour éviter d'attirer l'attention, mais leurs perles de rosée les trahissent. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Cosse de graines items.wands.wandofregrowth$seedpod.desc=Les cosses de graines sont des plantes magiques qui produisent des graines d'autres types de plantes, plutôt que leurs propres graines. Elles parviennent à se propager malgré l'absence de leurs propres graines. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Lotus doré items.wands.wandofregrowth$lotus.desc=Le lotus doré est une plante mystique qui peut apparaître seulement à l'aide d'une puissante baguette de repousse. Son aura améliore les plantes et les effets de plantes, mais cela consomme son énergie et elle meurt après un court instant. items.wands.wandofregrowth$lotus.wand_info=Ce lotus a été produit par une baguette de repousse _+%1$d_. Toutes les plantes dans l'aura se _déclencheront immédiatement_ si elles sont plantées sous un personnage. Les plantes ont aussi _%2$d%% de chance_ de donner leur graine et les fléchettes enduites consomment _%3$d%% de durabilité en moins_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=baguette de transfusion items.wands.wandoftransfusion.staff_name=bâton de transfusion @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=sentinelle items.wands.wandofwarding$ward.desc_5=Cette sentinelle améliorée est plus grande et plus durable qu’une sentinelle inférieure. Chaque coup de cette sentinelle infligera _%1$d-%2$d dégâts._\n\nTirer sur cette sentinelle avec votre baguette de balisage va l'améliorer et la soigner.\n\nCette sentinelle va utiliser un peu de points de vie chaque fois qu’elle attaque un ennemi, mais peut être guérie en utilisant votre baguette de balisage sur elle.\n\nVotre baguette de balisage utilise _%3$d énergies_ pour alimenter cette sentinelle. items.wands.wandofwarding$ward.name_6=sentinelle puissante items.wands.wandofwarding$ward.desc_6=Cette sentinelle entièrement améliorée est beaucoup plus durable que ses prédécesseurs. Chaque coup de cette sentinelle infligera _%1$d-%2$d dégâts._\n\nTirer sur cette sentinelle avec votre baguette de balisage va la guérir.\n\nCette sentinelle va utiliser des points de vie chaque fois qu’elle attaque un ennemi, mais elle peut être guérie en utilisant votre baguette de balisage sur elle.\n\nVotre baguette de balisage utilise _%3$d énergies_ pour alimenter cette sentinelle. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Renvoyer cette balise ? items.wands.wandofwarding$ward.dismiss_body=Vous pouvez dissiper cette balise magique si vous ne voulez plus que votre baguette la maintienne. Le faire détruira immédiatement la balise.\n\nDissiper la balise ? items.wands.wandofwarding$ward.dismiss_confirm=oui @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Les ennemis tués avec une arme chanceuse o items.weapon.enchantments.lucky.elestrike_desc=Une attaque élémentaire avec un enchantement de chance a 12.5% de chance de donner une récompense sous chaque ennemi à portée. Cet effet peut être appliqué seulement une fois par ennemi. items.weapon.enchantments.projecting.name=%s saillant(e) -items.weapon.enchantments.projecting.desc=Avec cet enchantement, les armes de corps-à-corps gagnent en portée. Les armes de jet sont capables de traverser les murs adjacents. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Une attaque élémentaire avec un enchantement saillant inflige 30% des dégâts à chaque ennemi à portée, à l'exception de la cible principale. items.weapon.enchantments.shocking.name=%s foudroyant(e) @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=coup lourd items.weapon.melee.cudgel.typical_ability_desc=La Duelliste peut réaliser un _coup lourd_ avec une massue. Cette attaque renforcée inflige généralement _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. items.weapon.melee.cudgel.ability_desc=La Duelliste peut réaliser un _coup lourd_ avec une massue. Cette attaque renforcée inflige _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Ce coup lourd touche à coup sûr mais sans bonus de dégâts si l'ennemi n'est pas surpris. items.weapon.melee.cudgel.desc=Une petite massue en laiton, prévue pour permettre à des nobles de se défendre plutôt que pour l'aventure. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=dague items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=La Duelliste peut _se camoufler_ items.weapon.melee.dagger.ability_desc=La Duelliste peut _se camoufler_ quand elle utilise une dague. Cette capacité permet à la Duelliste de se téléporter instantanément à 5 cases et lui octroie _%d tours d'invisibilité._ items.weapon.melee.dagger.upgrade_ability_stat_name=Durée de capacité items.weapon.melee.dagger.desc=Une simple dague de fer avec un manche en bois usé. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=poignard items.weapon.melee.dirk.stats_desc=Cette arme est plus forte quand elle attaque par surprise. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duelliste fait actuellement items.weapon.melee.gauntlet.name=gant de pierre items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide. items.weapon.melee.gauntlet.ability_name=combo -items.weapon.melee.gauntlet.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec un gant de pierre. Cette attaque touche à coup sûr et inflige typiquement _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet dans les 5 derniers tours. -items.weapon.melee.gauntlet.ability_desc=La Duelliste peut effectuer un _combo_ avec un gant de pierre. Cette attaque touche à coup sûr et inflige _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet dans les 5 derniers tours. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre recouvert de lourdes pierres magiques sur le dessus. Le tissu se resserre sur vous, les plaques de pierres formant presque une seconde peau. Manier une arme si lourde exige de la force, mais ajoute une puissance considérable à vos coups. items.weapon.melee.glaive.name=glaive @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au items.weapon.melee.gloves.name=gants cloutés items.weapon.melee.gloves.stats_desc=C'est une arme très rapide. items.weapon.melee.gloves.ability_name=combo -items.weapon.melee.gloves.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec les gants cloutés. Cette attaque touche à coup sûr et inflige typiquement _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet dans les 5 derniers tours. -items.weapon.melee.gloves.ability_desc=La Duelliste peut effectuer un _combo_ avec les gants cloutés. Cette attaque touche à coup sûr et inflige _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet dans les 5 derniers tours. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Ces gants cloutés n'offrent pas vraiment de protection, mais ils peuvent servir d'arme tout en libérant les mains. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=grande hache items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=UTILISER items.weapon.melee.magesstaff.prompt=Sélectionnez une baguette items.weapon.melee.magesstaff.imbue=Vous imprégnez votre bâton avec la %s. items.weapon.melee.magesstaff.preserved=La baguette précédente a été conservée ! -items.weapon.melee.magesstaff.conflict=Les magies incompatibles ont effacé l'enchantement de votre bâton. -items.weapon.melee.magesstaff.id_first=Vous devez identifier cette baguette d'abord. -items.weapon.melee.magesstaff.cursed=Vous ne pouvez pas utiliser une baguette maudite. -items.weapon.melee.magesstaff.imbue_desc=Voulez-vous vraiment imprégner votre bâton avec cette baguette ?\n\nSi la baguette utilisée pour imprégner le bâton est d'un niveau égal ou supérieur au bâton, ce dernier héritera du niveau de la baguette plus un dû à ses augmentations.\n\nCette imprégnation donnera un bâton de _niveau %d_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=La baguette actuellement imprégnée dans votre bâton _sera perdue_. items.weapon.melee.magesstaff.imbue_talent=La baguette actuellement imprégnée dans votre bâton _sera rendue à un niveau +0_. items.weapon.melee.magesstaff.yes=Oui, je suis sûr. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Fabriqué par le Mage lui même, ce bâton es items.weapon.melee.magesstaff.no_wand=Le bâton n'a pas de magie en lui. Il doit être _infusé par le pouvoir d'une baguette_ avant de pouvoir lancer des sorts. items.weapon.melee.magesstaff.has_wand=Le bâton est imprégné avec une _%s._ items.weapon.melee.magesstaff.cursed_wand=Ce bâton est maudit, rendant sa magie chaotique et aléatoire. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=CAPACITÉ items.weapon.melee.meleeweapon.stats_known=Cette arme de mêlée de _niveau %1$d_ inflige _%2$d-%3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Sélectionnez une cible items.weapon.melee.meleeweapon.swap=Échanger les armes items.weapon.melee.meleeweapon.swap_full=Vous ne pouvez pas faire ça avec un inventaire plein. + items.weapon.melee.shortsword.name=épée courte items.weapon.melee.shortsword.ability_name=fendre items.weapon.melee.shortsword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau gratuitement dans les 5 tours. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=fente items.weapon.melee.rapier.typical_ability_desc=La Duelliste peut effectuer une _fente_ avec une rapière vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige généralement _%1$d-%2$d dégâts_ et touche à coup sûr. items.weapon.melee.rapier.ability_desc=La Duelliste peut effectuer une _fente_ avec une rapière vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige _%1$d-%2$d dégâts_ et touche à coup sûr. items.weapon.melee.rapier.desc=Une épée droite mince qui offre une certaine protection en échange d'une puissance de coupe moindre. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=bouclier rond items.weapon.melee.roundshield.typical_stats_desc=Normalement cette arme bloque 0-%d dégâts, blocage qui augmente avec les améliorations. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointain items.weapon.melee.sai.name=saï items.weapon.melee.sai.stats_desc=C'est une arme très rapide. items.weapon.melee.sai.ability_name=combo -items.weapon.melee.sai.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec les saï. Cette attaque touche à coup sûr et inflige typiquement _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet dans les 5 derniers tours. -items.weapon.melee.sai.ability_desc=La Duelliste peut effectuer un _combo_ avec les saï. Cette attaque touche à coup sûr et inflige _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet dans les 5 derniers tours. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Deux lames fines destinées à être maniées à une main chacune. Excellentes pour abattre les ennemis avec une rafale de coupures. items.weapon.melee.sai$combostriketracker.name=combo -items.weapon.melee.sai$combostriketracker.desc=La Duelliste est en train d'accumuler un combo qui pourra être utilisé pour augmenter les dégâts de la capacité combo. Chaque attaque réussie avec une arme de mêlée ou de jet compte, mais ne pas réussir à toucher d'adversaire pendant 5 tours réinitialisera ce combo.\n\nCoups récents : %1$d.\n\nTours avant réinitialisation : %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=cimeterre items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=fendre items.weapon.melee.wornshortsword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte usée. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau gratuitement dans les 5 tours. items.weapon.melee.wornshortsword.ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte usée. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau gratuitement dans les 5 tours. items.weapon.melee.wornshortsword.desc=Une épée plutôt courte, usée par un usage intensif. Elle est à la fois affaiblie et plus légère qu'une même épée en meilleure condition. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Ces fléchettes sont enduites d'extr items.weapon.missiles.darts.rotdart.name=fléchette rance items.weapon.missiles.darts.rotdart.desc=Ces fléchettes perverses sont enduites d'un extrait de rancebaie, qui corrodera agressivement tout ce qui entrera en contact avec la fléchette. Les ennemis puissants résisteront en grande partie à cet effet, mais la corrosion est suffisamment forte pour tuer facilement la plupart des ennemis de base. Ces fléchettes enduites dureront plus longtemps que les autres, mais leur durabilité ne peut pas être augmentée. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=fléchette foudroyante items.weapon.missiles.darts.shockingdart.desc=Ces fléchettes sont enduites d'un extrait de Houlevigne, qui délivreront une douloureuse décharge à leur cible. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Ce tas de fléchettes peut enco items.weapon.missiles.darts.tippeddart.unlimited_uses=_Mais ceux-ci sont incassables du fait de leur excellente qualité._ items.weapon.missiles.darts.tippeddart.about_to_break=La pointe de votre fléchette est sur le point d'expirer. items.weapon.missiles.darts.tippeddart.has_broken=La pointe de votre fléchette a expiré. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolas @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Ces lourds marteaux ont été crées p items.weapon.missiles.throwingknife.name=couteau de lancer items.weapon.missiles.throwingknife.desc=Ces couteaux légers sont ont été équilibrés pour décrire une courbe dans les airs avant de toucher leur cibles. Ils sont plus efficaces contre les ennemis inconscients de votre présence. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=lance de jet items.weapon.missiles.throwingspear.desc=Ces lances légères ont une structure fine, clairement conçue pour être lancée, et non frappée. items.weapon.missiles.throwingspike.name=pointe à lancer items.weapon.missiles.throwingspike.desc=Ces hampes pointues en métal sont faites pour être lancées sur des ennemis distants. Même si elles ne sont pas très puissantes, leur conception simple d’un seul morceau de métal les rend raisonnablement résistantes. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=pierres de jet items.weapon.missiles.throwingstone.desc=Ces pierres sont lestées pour pouvoir être lancées avec plus de puissance que des pierres ordinaires. Malgré cet artisanat, ce ne sont pas des armes très fiables. Au moins elles ne resteront pas accrochées aux ennemis. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Ces haches de jets ont une extrémité en dents de scie qui les rendent assez difficiles à utiliser. Cependant, un coup solide de ces armes causeront des hémorragies chez vos ennemis. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=TIRER items.weapon.spiritbow.prompt=Choisissez une cible items.weapon.spiritbow.stats=L'arc ne peut être directement amélioré, mais se renforce quand vous passez au niveau supérieur. À votre niveau actuel, les flèches tirées infligent _%1$d-%2$d dégâts_ et l'arc nécessite _%3$d de force_ pour être correctement utilisé. items.weapon.spiritbow.desc=Un très ancien arc en bois magique. La corde et les gravures de cet arc brillent d'une lumière bleu pâle. Lorsque la corde est tendue, cet arc fait apparaître une flèche magique qui peut être tirée sur un ennemi. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Vous vous êtes suffisamment familiarisé avec votre arme pour l'identifier. items.weapon.weapon.too_heavy=Votre force inadaptée pour l'utilisation de cette arme réduit votre vitesse et la précision de vos attaques, elle influe de même sur vos attaques surprises. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Elle a été _durcie._ items.weapon.weapon.hardened_no_enchant=Cette arme a été _durcie,_ mais n’est actuellement pas enchantée. items.weapon.weapon$enchantment.enchant=enchantement items.weapon.weapon$enchantment.rankings_desc=Tué(e) par un enchantement +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Ascension items.amulet.ascent_desc=Vous commencez à sentir le terrible et puissant pouvoir de Yog-Dzewa irradier de l'amulette. Remonter en arrière à travers le donjon en tant que mortel risque d'être plus difficile que prévu !\n\nSi vous continuez à remonter avec l'amulette, le donjon deviendra plus dangereux, la téléportation entre étages sera désactivée, et vous ne pourrez gagner le jeu qu'en vainquant les ennemis en remontant dans le donjon !\n\nVous pouvez laisser l'amulette ici pour l'instant si vous voulez remonter sans commencer ce défi, ou activer l'amulette avant de remonter pour terminer le jeu normalement. items.amulet.ascent_yes=Continuer ! items.amulet.ascent_no=S'arrêter là +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BÉNIR items.ankh.bless=Vous bénissez l'ankh avec de l'eau magique. items.ankh.desc=Cet ancien symbole d'immortalité permet de revenir à la vie après la mort. La plupart des objets tomberont au sol là où vous êtes mort, mais vous pourrez les récupérer si vous y retournez. En utilisant une outre pleine, l'ankh peut être bénie pour être plus puissante. items.ankh.desc_blessed=Cet ancien symbole d'immortalité permet de retourner à la vie après la mort. L'ankh a été béni et est maintenant plus fort. L'ankh se sacrifiera pour vous préserver d'un péril mortel. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=résine arcanique items.arcaneresin.prompt=Sélectionnez une baguette @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Cette baguette est trop puissante pour l'améli items.arcaneresin.not_enough=Vous n'avez pas assez de résine pour ça! items.arcaneresin.apply=Vous enduisez votre baguette de résine, augmentant sa puissance ! items.arcaneresin.desc=Cette fine poudre scintille de reflets violets et blancs. Elle peut faire office d'amplificateur d’énergies magiques, augmentant le niveau des baguettes sur lesquelles elle est appliquée !\n\nAugmenter une baguette coûte 1, 2 ou 3 résines, dépendant du niveau initial de la baguette. La résine peut améliorer les baguettes jusqu'à un maximum de +3.\n\nLes améliorations par résine sont _remplacées par les autres sources d'amélioration_ (comme les parchemins d'amélioration), et ne sont pas comptées lors de l'imprégnation du bâton du Mage. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=sceau brisé items.brokenseal.ac_affix=ATTACHER items.brokenseal.prompt=Choisissez une armure -items.brokenseal.unknown_armor=Vous devez d'abord identifier cette armure. -items.brokenseal.cursed_armor=Le sceau ne s'attache pas à une armure maudite. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Vous fixez le sceau à votre armure ! -items.brokenseal.desc=Un sceau de cire, fixé sur une armure comme symbole de valeur. Toutes les marques du sceau ont été effacées par le temps, et il est brisé en deux.\n\nSouvenir de son foyer, le sceau aide le guerrier à persévérer. En le portant sur lui, le guerrier va progressivement générer un bouclier qui s'additionne avec sa santé, basé sur la qualité de son armure.\n\nLe sceau peut être _fixé sur une armure,_ et déplacé d'une armure à l'autre. Il peut transporter un niveau d'amélioration avec lui si cette amélioration a été faite sur une armure quand le sceau y était attaché. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Le sceau porte une gravure de _%s_. items.brokenseal.choose_title=Choisissez un Glyphe -items.brokenseal.choose_desc=Cette armure et le sceau brisé portent tous deux un glyphe. Choisissez le glyphe qui doit être conservé.\n\nNotez que si vous choisissez le glyphe qui se trouve actuellement sur l'armure, le sceau ne pourra pas le transférer plus tard. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=perle de rosée items.dewdrop.already_full=Votre santé est déjà pleine. @@ -2234,7 +2320,9 @@ items.item.ac_drop=POSER items.item.ac_throw=LANCER items.item.rankings_desc=Tué par : %s. items.item.curse=malédiction +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Cet objet a une note personnalisée : "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Déséquipez un objet items.kindofmisc.unequip_message=Vous devez d'abord déséquiper un de ces objets. Sélectionnez-en un à échanger. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Malheureusement, la couronne ne peut pas transformer vos items.kingscrown.upgraded=La couronne brille de mille feux puis se désintègre à mesure que votre armure se transforme ! items.kingscrown.ratgraded=Les pattes du roi des rats brillent de mille feux à mesure que votre armure se transforme ! items.kingscrown.desc=La couronne du dernier roi des nains, elle brille d'une énorme énergie magique.\n\nUne fois portée, la magie de la couronne se répandra dans l'armure que vous portez actuellement, la transformant en une _armure épique unique avec des capacités spéciales._ La nouvelle armure conservera toutes les propriétés de l'armure d'origine. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=métal liquide items.liquidmetal.ac_apply=APPLIQUER @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Sélectionnez une arme de jet items.liquidmetal.already_fixed=Cette arme de jet est déjà en parfait état ! items.liquidmetal.apply=Vous utilisez %d métal liquide pour réparer votre arme de jet. items.liquidmetal.desc=Si vous le versez sur une arme de jet, ce liquide magique colmatera les fissures et réparera les dégâts dus à l'usage, remettant l'arme de jet en parfait état !\n\nUne arme de rang 1 demande 10 doses de métal liquide, une arme de rang 5 en demande 30. Chaque amélioration double également la quantité de métal nécessaire.\n\nLe métal liquide ne peut pas être utilisé pour réparer l'enduit des fléchettes enduites. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=sac à dos perdu items.lostbackpack.desc=C'est votre inventaire perdu. Ramassez-le pour récupérer tous les objets que vous avez perdu ! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Masque de Tengu items.tengusmask.ac_wear=PORTER items.tengusmask.used=Le masque se désintègre alors que sa puissance coule en vous ! items.tengusmask.desc=Ce masque est tombé du visage de Tengu quand il est mort, vous pouvez sentir un grand pouvoir magique qui en émane. Le masque était-il la source de force de Tengu ?\n\nUne fois porté, l'énorme pouvoir du masque sera transféré en vous, vous permettant de _choisir une sous-classe pour votre héros._\n\nQuelle sous-classe choisirez-vous ? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=torche items.torch.ac_light=ALLUMER @@ -2293,3 +2384,4 @@ items.waterskin.desc=Un récipient à liquides, fait de cuir et de corde, fermé items.waterskin.desc_water=Pour l'instant l'outre contient juste de l'eau potable. Il doit surement y avoir quelque chose dans le donjon que l'outre peut contenir. items.waterskin.desc_heal=L'outre contient de l'eau de guérison. Plus elle est remplie, plus vous serez soigné instantanément en y buvant. Vous ne boirez que ce dont vous avez besoin. items.waterskin.desc_full=L'outre pleine semble émettre de l'énergie. Peut-être peut-elle être utilisée pour bénir un autre objet lié à la survie ? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 84d4c8800..3a9968a0a 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Nincs hatalmad levenni ezt a páncélt, mert meg v items.armor.armor.cursed=Rosszindulatú mágiát érzel megbújni a páncélban. items.armor.armor.weak_cursed=Az átok ellenére képes vagy levenni ezt a páncélt. items.armor.armor.not_cursed=Ez a páncél rosszindulatú mágiától mentes. -items.armor.armor.seal_attached=A harcos törött pecsétje erre a páncélra van tűzve, és _%d védőburokkal_ védelmezi őt. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=varázsjel items.armor.armor$glyph.killed=%s végzett veled... items.armor.armor$glyph.rankings_desc=Varázsjel ölte meg. +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=KÉPESSÉG KIVÁLASZTÁSA items.armor.classarmor.ac_transfer=ÁTVITEL @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=A törpekirály koronájának mágiája át items.armor.classarmor.transfer_prompt=Válassz egy Páncélt items.armor.classarmor.transfer_cancel=Mégse items.armor.classarmor.transfer_complete=A hősi páncélod tulajdonságai átkerültek! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=hősi miseruha items.armor.clericarmor.desc=E ruhából és páncélból összeállított öltözetet viselve a térítő végre tud hajtani egy különleges képességet. items.armor.clotharmor.name=szövetpáncél items.armor.clotharmor.desc=Ez a könnyű páncél alapszintű védelmet nyújt. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=hős mellvértje items.armor.duelistarmor.desc=Amíg ezt a lemezpáncélt és köpenyt viseli, a párbajhős végre tud hajtani egy különleges képességet. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=A köpenyed %d kör múlva nyeri vissza items.artifacts.cloakofshadows.cursed=Megátkozott köpenyt nem tudsz használni. items.artifacts.cloakofshadows.no_charge=A köpenyednek nincs elég energiája, így nem tudod még használni. items.artifacts.cloakofshadows.desc=Felbecsülhetetlenül értékes varázsköpeny, amelyet a zsivány évekkel ezelőtt lopott el a királyi fegyvertárból. Aki magára ölti, az rövid időre teljesen láthatatlanná válik tőle.\n\nMinél többet használják, annál erősebbé válik a köpeny, és a zsivány egyre gyakrabban és egyre hosszabb időre válhat láthatatlanná. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Elfogyott a köpenyed energiája. items.artifacts.cloakofshadows$cloakstealth.levelup=A köpenyed erősebb lett! items.artifacts.cloakofshadows$cloakstealth.name=álcázva @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=A kísértet önmagában elég gyeng items.artifacts.driedrose$wndghosthero.weapon_prompt=Válassz egy fegyvert items.artifacts.driedrose$wndghosthero.armor_prompt=Válassz egy páncélt items.artifacts.driedrose$wndghosthero.cant_unique=A kísértet nem tud különleges tárgyat használni. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Nem tudsz eleget erről a tárgyról. -items.artifacts.driedrose$wndghosthero.cant_cursed=Nem adhatsz a kísértetre átkozott felszerelést. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=A kísértet nem elég erős ahhoz, hogy használni tudja ezt. ##ghost hero items.artifacts.driedrose$ghosthero.name=bánatos kísértet items.artifacts.driedrose$ghosthero.def_verb=kitért +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Üdv újra, %s. items.artifacts.driedrose$ghosthero.introduce=A lelkem ehhez a rózsához van láncolva. Nagyon sokat jelentett nekem, a szerelmemtől kaptam, akit a felszínen hagytam.\n\nMár nem térhetek vissza hozzá, de hála neked, kaptam még egy esélyt, hogy bevégezzem az utam. Ha tudok, a hívásodra jönni fogok, és harcolok melletted.\n\nAmeddig nálad a rózsa, hallom a hangod, és általa távolról is parancsolhatsz nekem.\n\nRemélem, sikerrel jársz ott, ahol én elbuktam... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Jelenleg nem mondhatod el ezt a varázsigét. items.artifacts.holytome.cursed=Megátkozott szentkönyvet nem tudsz használni. items.artifacts.holytome.levelup=A szentkönyved erősebb lett! items.artifacts.holytome.desc=Egy szent könyv, amely segít összpontosítani a térítő isteni mágiáját. A térítő változatos varázsigéket tud elmondani a szentkönyv segítségével.\n\nA szentkönyv folyamatosan egyre erősebb lesz, ahogy a térítő használja, és megnő a maximális töltése, illetve a feltöltődési sebessége. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=bőségszaru items.artifacts.hornofplenty.ac_snack=MAJSZOL @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=A tekercs, amelyet a könyvbe f ###bags items.bags.bag.name=hátizsák +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=italos válltáska items.bags.potionbandolier.desc=Ez a széles válltáska övként öleli körbe a mellkasod. Van rajta sok szigetelt zseb, amelyben italos fiolákat, a vizestömlődet vagy folyékony fémes fiolákat lehet tárolni.\n\nA válltáska védi a hidegtől is a benne lévő italokat. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Ebben a csőalakú tárolóban egy csillagász tart items.bags.velvetpouch.name=bársonyzacskó items.bags.velvetpouch.desc=Ebbe a kis bársonyzsákba sok kis tárgy belefér, például a magok, a rúnakövek és bizonyos alkímiai összetevők. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=mágikus tegez items.bags.magicalholster.desc=Ez a vékony tegez valamilyen egzotikus állat bőréből készült, és erős varázserejének köszönhetően rengeteg távolsági fegyver elfér benne.\n\nCsak bele kell nyúlnod a puzdrába, és az a tárgy fog a kezedbe akadni, amelyet épp keresel.\n\nA tegez varázsereje miatt a varázspálcák némileg gyorsabban töltődnek, a dobófegyverek pedig valamivel tartósabbak lesznek benne. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Ez a vékony tegez valamilyen egzotikus állat b ###bombs items.bombs.arcanebomb.name=misztikus bomba items.bombs.arcanebomb.desc=Ezt a bombát misztikus tulajdonságokkal módosították. Erőteljes lökéssel robban, a Ragacs felpumpálós támadásához hasonlóan, ami _%1$d-%2$d mágikus sérülést_ okoz mindennek, ami 2 mezőn belül van. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=MEGGYÚJTOM ÉS ELDOBOM @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Két, meglehetősen nehéz feketelőpor-bomba. items.bombs.firebomb.name=tűzbomba items.bombs.firebomb.desc=Ezt a bombát úgy módosították, hogy nagyobb területen robbanjon, így 2 mezőn belül _%1$d-%2$d sebzést_ okoz, és tartósan lángokkal borítja be ezt a területet. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=villanógránát items.bombs.flashbangbomb.desc=Ezt a bombát úgy módosították, hogy fény, hang és elektromosság törjön ki belőle, amikor felrobban. Bármi, ami 2 mezőn belül van, _%1$d-%2$d sérülést_ szenved a robbanástól, és további 25%% sérülést az elektromosságtól, továbbá 10 körre elkábul. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=fagyasztóbomba items.bombs.frostbomb.desc=Ezt a bombát úgy módosították, hogy nagyobb területen robbanjon, így 2 mezőn belül _%1$d-%2$d sebzést_ okoz, és tartósan fagyos légáramlatot idéz elő ezen a területen. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=szent bomba items.bombs.holybomb.desc=Ezt a bombát úgy módosították, hogy nagyobb területen villantson szent fényt, amikor felrobban. Bármi, ami 2 mezőn belül van, _%1$d-%2$d sérülést_ szenved a robbanástól, és az élőhalott vagy démoni ellenségek további 50%% sérülést szenvednek a szent fénytől. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=zajkeltő items.bombs.noisemaker.desc=Ezt a bombát úgy módosították, hogy folyamatos zajt csapjon, amikor a gyújtózsinór kialszik. Ha valami hozzáér a bombához, az felrobban, és 2 mezőn belül _%1$d-%2$d sebzést_ okoz mindennek! items.bombs.noisemaker.desc_burning=A zajkeltő tovaketyeg, majd felrobban, ha valami a közelébe kerül! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=füstbomba items.bombs.smokebomb.desc=Ezt a bombát úgy módosították, hogy a robbanással egyidejűleg sűrű gázfelhőt bocsásson ki. Ez a bomba 2 mezőn belül _%1$d-%2$d sebzést_ okoz, és homályos ködbe burkolja ezt a területet. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=kertész bomba items.bombs.regrowthbomb.desc=Ezt a bombát úgy módosították, hogy robbanás helyett életet adó folyadékot loccsantson mindenhová 3 mezőn belül. A beborított környéken azonnal fű és növény serken. Magadat és minden szövetségest gyógyít, akit a kiloccsanó folyadék elér, mintha csak gyógyitalt ittatok volna. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=repeszbomba items.bombs.shrapnelbomb.desc=Ezt a bombát a DM-300-as fémdarabkáival módosították, melyek repeszként szállnak mindenfelé a robbanásakor, és így _%1$d-%2$d sebzést_ okoz a hatalmas hatósugarában. Jobban teszed, ha elbújsz valami mögé, ha használod... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=gyapjas bomba items.bombs.woollybomb.desc=Ezt a bombát úgy módosították, hogy a robbanás után mágikus birkákat hozzon létre egy széles területen. A robbanás 2 mezőn belül _%1$d-%2$d sebzést_ okoz mindennek. A birkák akadályozzák a mozgást, és nagyon sokáig nem tűnnek el! Erőteljes ellenfelek jelenlétében viszont a birkák nem tartanak ki olyan sokáig, és szándékosan hamarabb eloszlathatók, ha piszkálják őket. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=kazamatabogyó items.food.berry.eat_msg=Ez a bogyó finom volt! items.food.berry.desc=Ezt az apró bogyót a vadásznő találta a kazamata növényzete között. Gyorsan meg lehet enni, enyhén csökkenti az éhséget, sőt lehet, hogy van benne egy használható mag is! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=szelídgyümölcs items.food.blandfruit.cooked=főtt szelídgyümölcs @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=A szelídgyümölcs a földet éréskor szétf items.food.chargrilledmeat.name=rostélyos hús items.food.chargrilledmeat.desc=Rendes sült húsnak tűnik. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=ételcsomag items.food.food.ac_eat=ESZIK @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Érzed, ahogy a bőröd megkeményedik! items.food.frozencarpaccio.refresh=Frissítő! items.food.frozencarpaccio.better=Jobban érzed magad! items.food.frozencarpaccio.desc=Egy darab fagyott nyers hús. Megenni csak vékony szeletekre vágva lehet, így viszont meglepően jó. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=húsos pite items.food.meatpie.eat_msg=Ez az étel hihetetlenül jó volt! items.food.meatpie.desc=Ízletes hússal töltött finom pite. Sokkal jobban jóllaksz tőle, mint bármi más ételtől. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=ismeretlen hús items.food.mysterymeat.eat_msg=Az étel... fura ízű volt. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Nem érzed a lábad! items.food.mysterymeat.not_well=Nem érzed jól magad. items.food.mysterymeat.stuffed=Tele vagy. items.food.mysterymeat.desc=Saját felelősségedre fogyaszd! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=hús items.food.phantommeat.name=fantomhús items.food.phantommeat.desc=Egy nagy, csillogó, áttetsző hússzelet, amelyet egy fantompirájából vágtak ki. Ezt a varázslatos húst nem kell megfőzni, és számos jótékony védekezési hatást biztosít amellett, hogy teljesen jóllakat. Ha megeszed, láthatatlanságot, kéregbőrt és némi gyógyulást okoz, valamint számos káros hatást megszüntet. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=pástétom items.food.pasty.fish_name=párolt hal @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Egy kis halmaradék az előző étkezésből. items.food.smallration.name=kis ételcsomag items.food.smallration.eat_msg=Ez az étel rendben volt. items.food.smallration.desc=Épp úgy néz ki, mint a közönséges ételcsomag, csak kisebb. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=szaftos hús items.food.stewedmeat.eat_msg=Ez az étel rendben volt. items.food.stewedmeat.desc=A hús főzéskor megtisztult minden parazitától és kórokozótól. Biztonságosan megehető. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=ellátmányadag items.food.supplyration.desc=Ezt a fejadagot a tolvajcéh tagjai hagyták a kazamatákban. Kifejezetten arra tervezték, hogy útközben fogyasztható legyen, és segítsen a zsiványkodásban.\n\nBár nem tölt fel annyira, mint egy hagyományos adag, gyorsan elfogyasztható, közvetlenül gyógyít egy kicsit, és a zsivány árnyékköpenyének egy töltést is ad. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Nem, meggondoltam magam items.potions.potion.sure_drink=Biztos meg akarod inni? Általában az ilyen italokat az ellenségeidre érdemes dobnod. items.potions.potion.sure_throw=Biztos el akarod dobni? Általában okosabb döntés meginni. items.potions.potion.shatter=A flaska széttörik, a benne lévő folyadék ártalmatlanul loccsan szét. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=varázsital items.potions.potion$seedtopotion.name=Véletlen Varázsital @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Ha ezt a nyomás alatt lévő üvegcsét kin ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=vizes főzet -items.potions.brews.aquabrew.desc=Amikor ez a főzet összetörik, a helyén egy nagynyomású vízsugár tör fel. Ez épp csak annyira erőteljes, hogy kárt tegyen a tüzes ellenségekben, de a víz szétterül a közeli területen is, eloltja a tüzet, és visszalöki a robbanás közelében lévő karaktereket. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=hóviharfőzet items.potions.brews.blizzardbrew.desc=Amint összetörik, ez a főzet örvénylő hóvihart szabadít ki, mely gyorsan szétterjed, akár egy gázfelhő. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=kiszámíthatatlan főzet items.potions.brews.unstablebrew.desc=Ez a mágikus főzet a szivárvány változó színeiben ragyog.\n\nHa megiszod vagy eldobod, egy véletlenszerű varázsital hatását váltja ki. Az ital hatása mindig jótékony lesz, ha megisszák, és mindig ártalmas, ha eldobják. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=misztikus páncél elixírje items.potions.elixirs.elixirofarcanearmor.desc=Ez az elixír hosszan tartó ellenállást garantál mágikus sebzések ellen. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Ez a kerek flaska szemcsés, szí items.potions.exotic.exoticpotion.warning=Biztos, hogy nem akarod felhasználni az ital képességét? Már mindenképp elhasználódik. items.potions.exotic.exoticpotion.yes=Igen, biztos items.potions.exotic.exoticpotion.no=Nem, meggondoltam +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=tisztítóital -items.potions.exotic.potionofcleansing.desc=Ez az erős reagens néhány körre immunissá teszi minden káros hatásra azt, aki megissza. Egy célpontra is rá lehet dobni, hogy megtisztítsa azt. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=megtisztítva -items.potions.exotic.potionofcleansing$cleanse.desc=Ez a karakter átmenetileg immunis minden káros hatásra!\n\nHátralévő körök: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=marógázital items.potions.exotic.potionofcorrosivegas.desc=Ha ezt a nyomás alatt álló üveget kinyitod vagy összetöröd, a tartalma halálos, rozsdaszínű, maró hatású gázfelhővé robban. Ez a gáz gyorsabban terjed, mint a mérgező gáz, és halálosabb, de nem is tart olyan sokáig. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=E varázsital elhajítása után g ###quest items items.quest.ceremonialcandle.name=szertartási gyertya items.quest.ceremonialcandle.desc=A használattól leolvadt és egybefolyt gyertyák.\n\nEgyenként haszontalanok, de több gyertya a megfelelő elrendezésben használva összpontosítani tudja az energiát egy megidézési szertartáshoz. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=hullapor items.quest.corpsedust.chill=Végigfut a hideg a hátadon. items.quest.corpsedust.desc=A hullapor kívülről nem különbözik egy marék közönséges portól, de érzed, hogy gonosz energia lüktet benne.\n\nÉrdemes a lehető leghamarabb megszabadulni tőle. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=sötétarany-érc items.quest.darkgold.you_now_have=Most már van %d sötétarany-érced. items.quest.darkgold.desc=Ezt a fémet nem a színe miatt hívják sötétnek (színre olyan, mint a sima arany), hanem mert napfényben elolvad, így a felszínen használhatatlan. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=törpe fémlap items.quest.dwarftoken.desc=Ilyen ismeretlen rendeltetésű fémlapocskát hord magánál sok törpe és néhány nagyobb teremtményük is. Talán ékszer vagy valamiféle igazolvány lehet. A törpék furcsa népség. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=elementálparázs items.quest.embers.desc=Ezt a különleges parazsat csak fiatal tűzelementálokból lehet begyűjteni. Hőenergiát sugároz magából. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=ragacspaca items.quest.gooblob.desc=Kocsonyásan remegő paca, amely a Ragacsból szakadt ki, amikor elpusztult. Olyan, mint egy nagy zselégolyó, de azért megenni nem mernéd.\n\nSemmit sem lehet vele csinálni magában, de talán bizonyos varázsitalokkal vagy egy bombával összetéve hasznos lehet. Ha másra nem, arra jó lehet, hogy tisztességes mennyiségű energiává alakítsák. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=megátkozott fémszilánk items.quest.metalshard.desc=Egy szilánk rozsdás, megátkozott fémből, amely a DM-300-ról tört le, amikor megsemmisült. Lappangó rosszindulatú mágiát érzel benne.\n\nSemmire sem használható magában, de talán bizonyos tekercsekkel vagy bombával kombinálva hasznos lehet. Ha másra nem, arra jó lesz, hogy egy jó adag energiává átalakítsd. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=csákány -items.quest.pickaxe.ac_mine=BÁNYÁSZOM -items.quest.pickaxe.no_vein=Nincs a közeledben kibányászható sötét aranyérc. items.quest.pickaxe.ability_name=átdöf items.quest.pickaxe.ability_desc=A párbajhős képes csákánnyal _átdöfni_ az ellenséget. Ez garantáltan betalál, 3 körre sebezhetővé teszi, és _%1$d-%2$d sérülést_ okoz a kemény bőrű ellenségeknek. items.quest.pickaxe.upgrade_ability_stat_name=Képességsebzés items.quest.pickaxe.desc=Ez egy erős és nehéz, szikla törésére való szerszám. A bányászathoz nem kell viselned a csákányt, de szükség esetén valószínűleg fegyverként is viselheted. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=óriás patkánykoponya items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű vadásztrófea lehetne, ha lenne falad, ahova kirakhatnád. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Egy meglepően méretes patkánykoponya. Nagyszerű va ###remains items.remains.remainsitem.ac_use=HASZNÁL +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=íjtöredék items.remains.bowfragment.desc=Ez a törött fadarab egykor egy vadásznő elveszett lélekíjának része volt. A fadarabban még mindig érzel egy kis természeti energiát, így még használható arra, hogy magas füvet növessz magad köré. Ezzel azonban a fadarab is elpusztul. + items.remains.brokenhilt.name=törött markolat items.remains.brokenhilt.desc=Ez a törött markolat úgy néz ki, mintha egy legyőzött párbajhős fegyveréből származna. A markolatban még érezhető egy kis harci erő, amelyet arra használhatsz, hogy a következő két sikeres közelharci támadásodhoz egy kis bónuszsebzést kapj. Ezzel azonban a markolat is elpusztul. + items.remains.brokenstaff.name=törött bot items.remains.brokenstaff.desc=Ez a mágusbot kettétört, miután a tulajdonosa meghalt. Még mindig érezhető, hogy maradt némi mágikus energia a botban, amit arra használhatsz, hogy a pálcáidnak egy kis töltést adj. Ez azonban elpusztítja a bot maradványait. + items.remains.cloakscrap.name=ruhafecni items.remains.cloakscrap.desc=Ez az áttetsző szövetdarab úgy néz ki, mintha egy néhai zsivány árnyékköpenyéből származna. Még mindig érezhető benne egy kis misztikus energia, amit arra használhatsz, hogy egy kis többlettöltést adj az ereklyéidnek. Ez azonban elpusztítja a szövetdarabkát. + items.remains.sealshard.name=pecséttöredékek items.remains.sealshard.desc=Ezek az apró, vörös viasztöredékek úgy néznek ki, mintha egy elesett harcos pecsétjének darabjai lennének. Még mindig érezni, hogy egy kis akaraterő tapad a pecséthez, amit arra használhatsz, hogy adj magadnak egy kis védőburkot. Ez azonban elpusztítja a pecséttöredékeket. + items.remains.tornpage.name=kitépett lap items.remains.tornpage.desc=Ez a papírlap úgy néz ki, mintha egy néhai térítő szentkönyvéből származna. Még mindig érezhető benne egy kis isteni erő, amit arra használhatsz, hogy visszanyerj egy kis életerőt. Ez azonban elpusztítja a kitépett lapot. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=egzotikus BERKANAN tekercs items.scrolls.exotic.exoticscroll.odal=egzotikus ODAL tekercs items.scrolls.exotic.exoticscroll.tiwaz=egzotikus TIWAZ tekercs items.scrolls.exotic.exoticscroll.unknown_desc=Egy fénylő, kibetűzhetetlen mágikus rúnát írtak erre a fekete pergamenre. Úgy látszik, mintha idegen világból származna. Ki tudja mi történik, ha felolvassák? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=szirénénektekercs items.scrolls.exotic.scrollofsirenssong.prompt=Válassz célpontot @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Válassz egy tehetséget items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Válassz egy új tehetséget, amellyel kicseréled a metamorfózison keresztülmenő tehetséged. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Akkor is elhasználódik a metamorfózistekercsed, ha nem használod ki a hatását. Biztos vagy benne? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tehetség metamorfózisa -items.scrolls.exotic.scrollofmetamorphosis.desc=Ez a tekercs erős átváltoztatómágiát tartalmaz, amely a felolvasóra van hatással, nem pedig egy tárgyra. Ennek a tekercsnek a mágiája lehetővé teszi, hogy kiválaszthass egy tehetséget, és kicseréld azt valamelyik másik hősosztály négy azonos szintű tehetségének egyikére!\n\nEz a hatás csak osztálytehetségekre alkalmazható, alosztályokból vagy páncélképességekből szerzett tehetségekre nem. Azok a tehetségek, amelyeket nem tudsz használni, nem jelennek meg választási lehetőségként. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=misztikus energia tekercse items.scrolls.exotic.scrollofmysticalenergy.desc=Ahogy a pergamenben rejlő nyers varázserő kiszabadul, egy ideig tölti a felolvasó által viselt ereklyéket. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Ez a varázslat belevezeti a DM-300-asban lévő items.spells.spell.ac_cast=HASZNÁL items.spells.spell.no_magic=Nem tudsz varázsolni, ameddig varázsimmunitásod van. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=mágiabevezetés items.spells.magicalinfusion.inv_title=Vezess mágiát valamibe @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=A varázslat a DM-300-at működtető elátkozott e items.stones.inventorystone.ac_use=HASZNÁL items.stones.runestone$placeholder.name=rúnakő +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=agresszió köve items.stones.stoneofaggression.desc=Amikor ezt a követ egy szövetségesre vagy ellenségre dobod, minden közeli ellenség rövid ideig inkább az adott karaktert akarja majd megtámadni.\n\n\nA főellenségek azonban ellenállóbbak lehetnek a hatásával szemben, amelynek jelentősen lerövidül az időtartama, továbbá kevesebb sérülést szenvednek el a csatlósaik támadásaitól. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=A manipulatív mágia minden köz items.stones.stoneofaugmentation.name=bővítés köve items.stones.stoneofaugmentation.inv_title=Bővíts valamit items.stones.stoneofaugmentation.desc=Ez a rúnakő hatásos varázslattal rendelkezik, amellyel felszerelést bővíthetsz, hogy egy tulajdonságát fokozd egy másik árán.\n\nFegyveren használva lehetőséged van a gyorsaság vagy a sebzés fokozására.\n\nPáncélon használva a védelmet vagy a kijátszást fokozhatod. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Mit szeretnél fokozni? items.stones.stoneofaugmentation$wndaugment.speed=Sebesség items.stones.stoneofaugmentation$wndaugment.damage=Sebzés @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Ez az arany és fekete gőteszem egy gyakori össz items.trinkets.eyeofnewt.typical_stats_desc=Ez a kabala jellemzően _%1$s%%-kal_ csökkenti a látótávolságodat, viszont lehetővé teszi, hogy a belső szemeddel lásd az ellenségeket _%2$d_ mező távolságból. items.trinkets.eyeofnewt.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-kal_ csökkenti a látótávolságodat, viszont lehetővé teszi, hogy a belső szemeddel lásd az ellenségeket _%2$d_ mező távolságból. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=utánzófog items.trinkets.mimictooth.desc=Ezt a nagy, éles fogat bizonyára egy nagyon morcos utánzóból húzták ki. Úgy tűnik, hogy hatással van a börtön utánzóira, és gyakoribbá és veszélyesebbé teszi őket. items.trinkets.mimictooth.typical_stats_desc=Ez a kabala jellemzően _%1$sx_ gyakoribbá tesz mindenféle utánzót, és nagyon megnehezíti, hogy észrevedd őket, azonban több zsákmányt is lehet tőlük szerezni, mint egyébként. Ezen kívül a kazamata minden emeletén _%2$s%%_ eséllyel találhatsz egy különösen jól rejtőzködő ébenfekete utánzót. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Jelenlegi szintjén ez a kabala _%1$sx_ gya items.trinkets.mossyclump.name=mohás rög items.trinkets.mossyclump.desc=Úgy tűnik, ez a nedves moharög megtartja a nedvességet, akármilyen erősen is szorítod. Úgy tűnik, hogy magához a börtönhöz köti a varázslat, ami miatt a fű és a víz nagyobb valószínűséggel fordul elő. -items.trinkets.mossyclump.typical_stats_desc=Ez a kabala a közönséges emeletek jellemzően _%d%%-át_ vízzel vagy fűvel borítottá változtatja.\n\nEnnek a kabalának a fejlesztése nagyon sok energiába kerül. -items.trinkets.mossyclump.stats_desc=Jelenlegi szintjén ez a kabala a közönséges emeletek _%d%%-át_ vízzel vagy fűvel borítottá változtatja.\n\nEnnek a kabalának a fejlesztése nagyon sok energiába kerül. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=pergamentöredék items.trinkets.parchmentscrap.desc=Ez a kis pergamendarab úgy néz ki, mintha egy tekercsből származna. Megtartott valamennyit a mágiájából, és úgy tűnik, hogy befolyásolja a kazamatában talált fegyvereket és páncélokat. -items.trinkets.parchmentscrap.typical_stats_desc=Ez a kabala jellemzően _%dx_ gyakoribbá teszi a fegyvereken és páncélokon lévő bűvöleteket és varázsjeleket, és _%sx_ gyakoribbá az átkokat. A pálcákon, gyűrűkön vagy ereklyéken lévő átkokat ez nem érinti.\n\nEnnek a kabalának a fejlesztése kicsit több energiába kerül. -items.trinkets.parchmentscrap.stats_desc=Jelenlegi szintjén ez a kabala _%dx_ gyakoribbá teszi a fegyvereken és páncélokon lévő bűvöleteket és varázsjeleket, és _%sx_ gyakoribbá az átkokat. A pálcákon, gyűrűkön vagy ereklyéken lévő átkokat ez nem érinti.\n\nEnnek a kabalának a fejlesztése kicsit több energiába kerül. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=megkövült mag items.trinkets.petrifiedseed.desc=Ez a mag lassú geológiai folyamatok vagy varázslat révén megkövesedett. Úgy tűnik, hogy a mag mágikusan befolyásolja a kazamaták növényvilágát, és időnként rúnakövekkel helyettesíti a növényi magvakat. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Jelenlegi szintjén ez a kabala _%dx_ gyakori items.trinkets.saltcube.name=sótömb items.trinkets.saltcube.desc=Ezt a nagy sókristályt majdnem tökéletesen kocka alakúra vágták, és valahogy sikerült vele felitatni az alkimista üstben lévő víz felét, ahelyett, hogy feloldódott volna benne. Úgy tűnik, hogy mágikus módon kiszárítja és tartósítja az elfogyasztani kívánt ételt, meghosszabbítja a jóllakottságot, de lassítja is az egészség helyreállítását, amikor nem éhezel. -items.trinkets.saltcube.typical_stats_desc=Ez a kabala jellemzően _%1$s%%-kal_ meghosszabbítja az éhség kialakulásának időtartamát, azonban _%2$s%%-kal_ csökkenti az egészség regenerálódásának ütemét is. -items.trinkets.saltcube.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-kal_ meghosszabbítja az éhség kialakulásának időtartamát, azonban _%2$s%%-kal_ csökkenti az egészség regenerálódásának ütemét is. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=elhomályosítás szilánkja items.trinkets.shardofoblivion.desc=Az alkimista üstben fortyogva ennek a kis átkozott fémszilánknak az anyaga átalakult ... semmivé? A fény mintha meghajolna körülötte, és ha elengeded, egy helyben lebeg. Úgy tűnik, hogy a szilánk mágikus erőt merít a tudatlanságodból, ezért valószínűleg az a legjobb, ha nem gondolsz rá túl sokat. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Ennek a kabalának a hatásár items.trinkets.shardofoblivion.stats_desc=Ennek a kabalának a hatására az ellenségek gyakrabban hagynak hátra zsákmányt, méghozzá minden egyes azonosítatlan felszerelés után, amelyet viselsz, vagy nemrégiben használtál, de jelenlegi szintjén legfeljebb _%d tárgy után_, tárgyanként 20%%-kal nő meg a gyakoriság. A szilánk ugyanakkor megakadályozza azt, hogy önállóan azonosítsd a felszereléseket, viszont segítségével szándékosan azonosíthatod az arra készen álló tárgyakat. items.trinkets.shardofoblivion.ac_identify=AZONOSÍT items.trinkets.shardofoblivion.identify_prompt=Azonosíts valamit -items.trinkets.shardofoblivion.identify_ready=Egy %s készen áll az azonosításra. -items.trinkets.shardofoblivion.identify_ready_worn=A viselt felszereléseid már mind készen állnak, hogy azonosítsd őket. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Ez a tárgy még nem áll készen az azonosításra. items.trinkets.shardofoblivion.identify=Azonosítottad a tárgyat. items.trinkets.shardofoblivion$wandusetracker.name=Azonosítatlan pálcát használtál @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-ka items.trinkets.wondrousresin.name=csodagyanta items.trinkets.wondrousresin.desc=Ez a kékesen csillogó gyanta úgy tűnik, mintha egy elátkozott pálca varázslatának desztillált esszenciája lenne. Az alkimista üstből származó mágia úgy tűnik, hogy némileg stabilizálta, és most hatással van a pálcáidra. -items.trinkets.wondrousresin.typical_stats_desc=Ez a kabala az esetek jellemzően _%1$s%%-ában_ az átkozott pálcákból semleges vagy kedvező hatást kényszerít ki, és a nem átkozott pálcákból az esetek _%2$s%%-ában_ kikényszerít még egy semleges vagy kedvező hatású átkozott lövést is.\n\nEnnek a kabalának a fejlesztése kicsit több energiába kerül. -items.trinkets.wondrousresin.stats_desc=Jelenlegi szintjén ez a kabala az esetek _%1$s%%-ában_ az átkozott pálcákból semleges vagy kedvező hatást kényszerít ki, és a nem átkozott pálcákból az esetek _%2$s%%-ában_ kikényszerít még egy semleges vagy kedvező hatású átkozott lövést is.\n\nEnnek a kabalának a fejlesztése kicsit több energiába kerül. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=mágikus katalizátor items.trinkets.trinketcatalyst.window_text=A víz fortyogni kezd amint hozzáadod a katalizátort. A közelben van néhány tárgy, amit átitathatsz energiával, hogy mágikus kabalává változtasd őket. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Ez a mágikus aranyporból álló gömb csil items.trinkets.trinketcatalyst$randomtrinket.name=véletlenszerű kabala items.trinkets.trinketcatalyst$randomtrinket.desc=Van egy tárgy a közelben, csak benne van egy zacskóban, amit nem tudsz kinyitni.\n\nAz alkímiai folyamat közben a zacskó szét fog főni, de addig nem tudod meg, hogy milyen kabalát kapsz, amíg meg nem csinálod! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=kabala ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Ez az agyag őrkatona is rész items.wands.wandoflivingearth$earthguardian.name=agyag őrkatona items.wands.wandoflivingearth$earthguardian.desc=A kövek az élő föld varázspálcádból egy védelmező agyag őrkatonát formáztak! Ez a sziklaszilárd védő támadni fog a közeli ellenfelekre, arra kényszerítve őket, hogy helyetted inkább őt támadják. Ha minden veszély elhárult, az őrkatona visszaváltozik és körbevesz téged, de visszatér, amikor legközelebb használod a varázspálcát. items.wands.wandoflivingearth$earthguardian.wand_info=Az őrkatona védekezőereje a pálcád szintjéhez van kötve. Jelenleg _%1$d-%2$d sérülést_ hárít. +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=varázslövedék-pálca items.wands.wandofmagicmissile.staff_name=varázslövedékbot @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Ez az elég egyszerű varázspálca tiszta m items.wands.wandofmagicmissile.stats_desc=A pálca minden lövedéke _%1$d-%2$d sebzést_ okoz, és kis ideig tölt más pálcákat, ha fejlesztve van. items.wands.wandofmagicmissile.bmage_desc=Amikor a _harci mágus_ a varázslövedékbottal megüt egy ellenséget, akkor nem csak a botja töltődik, hanem az összes pálcája is. items.wands.wandofmagicmissile.eleblast_desc=A varázslövedékbottal előidézett elemi csapás 50% sebzést okoz, és 15 körig tartó feltöltődést biztosít a mágusnak. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=varázstöltés items.wands.wandofmagicmissile$magiccharge.desc=A varázslövedék-pálcád feltöltötte a többi varázspálcát és felerősítette a következő lövésük erejét.\n\nA pálcáid ennyit erősödtek: +%d.\n\nA varázstöltődés még %s körig tart. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Amikor a _harci mágus_ a kertész varázs items.wands.wandofregrowth.eleblast_desc=A kertész varázsbottal előidézett elemi robbanás legyökerezteti az ellenséget, és véletlenszerűen füvet növeszt a robbanás területén. items.wands.wandofregrowth$dewcatcher.name=Harmatgyűjtő items.wands.wandofregrowth$dewcatcher.desc=A harmatgyűjtők varázslatos növények, melyek feltöltik magukat varázsharmattal. Próbálják magukat fűnek álcázni, hogy elkerüljék a figyelmet, de a duzzadó harmatcseppek elárulják őket. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Maghüvely items.wands.wandofregrowth$seedpod.desc=A maghüvelyek varázslatos növények, amelyek más növények magvait termik. Valahogyan mégis elterjednek annak ellenére, hogy nincs is saját magjuk. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Aranylótusz items.wands.wandofregrowth$lotus.desc=Az aranylótusz egy misztikus növény, amelyet csak egy erőteljes kertész varázspálcával lehet elővarázsolni. Az aurája minden növényt és növényi hatást felerősít, de hamar kimerül az energiája, és rövid időn belül elpusztul. items.wands.wandofregrowth$lotus.wand_info=Ezt a lótuszt egy _+%1$d_ szintű kertész pálca növesztette ki. Minden olyan befolyása alatt álló növény hatását _azonnal kiváltja_, amelyekkel egy mezőn egy karakter található. A növények ezen túl _%2$d%% eséllyel_ magot is hullajtanak, valamint a bevonatos dárdák _kopása %3$d%%-kal kisebb_ lesz. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=átömlesztő varázspálca items.wands.wandoftransfusion.staff_name=átömlesztő varázsbot @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=őrszem items.wands.wandofwarding$ward.desc_5=Ez a fejlettebb őrszem nagyobb és sokkal tartósabb, mint a kisebbik. Az őrszem minden lövése _%1$d-%2$d sebzést_ okoz.\n\nAz oltalmazó varázspálcával meglőtt őrszem fejlődik és gyógyul.\n\nAz őrszem valamennyi életerőt elhasznál a támadásaival, de gyógyítható az oltalmazópálcával.\n\nAz oltalmazópálcád _%3$d energiát_ használ, hogy éltesse ezt az őrszemet. items.wands.wandofwarding$ward.name_6=nagyobb őrszem items.wands.wandofwarding$ward.desc_6=Ez a teljesen felfejlesztett őrszem sokkal kitartóbb, mint az elődei. Az őrszem minden lövése _%1$d-%2$d sebzést_ okoz.\n\nAz oltalmazó varázspálcával meglőtt őrszem fejlődik és gyógyul.\n\nAz őrszem valamennyi életerőt elhasznál a támadásaival, de gyógyítható az oltalmazópálcával.\n\nAz oltalmazópálcád _%3$d energiát_ használ, hogy éltesse ezt az őrszemet. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Visszahívod ezt az oltalmazót? items.wands.wandofwarding$ward.dismiss_body=Visszahívhatod az oltalmazót, ha nem szeretnéd, hogy a pálcád továbbra is éltesse őt. Ha megteszed, azonnal megsemmisül.\n\nVisszahívod ezt az oltalmazót? items.wands.wandofwarding$ward.dismiss_confirm=igen @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Azok az ellenségek, akiket szerencsés feg items.weapon.enchantments.lucky.elestrike_desc=A szerencsés bűvölettel bűvölt elemi csapás hatósugarában lévő ellenségek alá 12,5% eséllyel zsákmány hullik. Ez a hatás ellenségenként csak egyszer váltható ki. items.weapon.enchantments.projecting.name=kivetüléses %s -items.weapon.enchantments.projecting.desc=E bűvölet hatására a közelharci fegyverek messzebbre érnek el, a távolsági fegyverek pedig áthatolnak a közeli falakon. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=A kivetüléses bűvölettel bűvölt elemi csapás 30%-os sebzést okoz minden ellenségnek a hatósugarában, az elsődleges célpontot kivéve. items.weapon.enchantments.shocking.name=sokkoló %s @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=súlyos csapás items.weapon.melee.cudgel.typical_ability_desc=A párbajhős képes _súlyos csapást_ mérni a jogarral. Ez az összpontosított támadás jellemzően _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.cudgel.ability_desc=A párbajhős képes _súlyos csapást_ mérni a jogarral. Ez az összpontosított támadás _%1$d-%2$d sebzést_ okoz, ha meglepi az ellenséget, akit 5 körig elkábít, ami miatt 50%%-kal csökken a pontossága és a kijátszása. A súlyos csapás mindig betalál, de csak normál sebzést okoz, ha nem lepte meg az ellenséget. items.weapon.melee.cudgel.desc=Kis rézbuzogány, amely inkább nemesek önvédelmi eszköze, semmint kalandorok fegyvere. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=tőr items.weapon.melee.dagger.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=A párbajhős képes _lopakodni_, items.weapon.melee.dagger.ability_desc=A párbajhős képes _lopakodni_, ha egy tőrt forgat. Ez a képesség lehetővé teszi a párbajhős számára, hogy legfeljebb 5 mező távolságot azonnal keresztülcikázzon, és _%d körre láthatatlanná váljon._ items.weapon.melee.dagger.upgrade_ability_stat_name=Képesség időtartama items.weapon.melee.dagger.desc=Egyszerű vastőr, kopott fa markolattal. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=hosszú tőr items.weapon.melee.dirk.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=A párbajhős pörgeti a lánco items.weapon.melee.gauntlet.name=kő páncélkesztyű items.weapon.melee.gauntlet.stats_desc=Nagyon gyors fegyver. items.weapon.melee.gauntlet.ability_name=kombócsapás -items.weapon.melee.gauntlet.typical_ability_desc=A párbajhős képes _kombócsapást_ végrehajtani a kő páncélkesztyűvel. Ez a támadás garantáltan betalál, és jellemzően _+%d sebzést_ okoz minden találat után, amelyet közönséges támadás során közelharci vagy dobófegyverrel indított az előző 5 körben. -items.weapon.melee.gauntlet.ability_desc=A párbajhős képes _kombócsapást_ végrehajtani a kő páncélkesztyűvel. Ez a támadás garantáltan betalál, és _+%d sebzést_ okoz minden találat után, amelyet közönséges támadás során közelharci vagy dobófegyverrel indított az előző 5 körben. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Ez a súlyos páncélkesztyű bíbor szövetből készült, a külsején nehéz mágikus kőborítással. A szövet szorosan rád simul, így a kőlapok második bőrréteget képeznek rajtad. Egy ilyen nehéz fegyver lóbálásához erőre van szükség, de borzasztó energiát ad az ütéseidnek. items.weapon.melee.glaive.name=szurony @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Egy rúd végére erősített kardpengéből kés items.weapon.melee.gloves.name=szegecses kesztyű items.weapon.melee.gloves.stats_desc=Nagyon gyors fegyver. items.weapon.melee.gloves.ability_name=kombócsapás -items.weapon.melee.gloves.typical_ability_desc=A párbajhős képes _kombócsapást_ végrehajtani a szegecses kesztyűvel. Ez a támadás garantáltan betalál, és jellemzően _+%d sebzést_ okoz minden találat után, amelyet közönséges támadás során közelharci vagy dobófegyverrel indított az előző 5 körben. -items.weapon.melee.gloves.ability_desc=A párbajhős képes _kombócsapást_ végrehajtani a szegecses kesztyűvel. Ez a támadás garantáltan betalál, és _+%d sebzést_ okoz minden találat után, amelyet közönséges támadás során közelharci vagy dobófegyverrel indított az előző 5 körben. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Ezek a szegecses kesztyűk nem nyújtanak valódi védelmet, viszont fegyvernek is alkalmasak, miközben szabadon hagyják a kezeidet. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=nagy fejsze items.weapon.melee.greataxe.stats_desc=Ez a fegyver hihetetlenül nehéz. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=LŐ items.weapon.melee.magesstaff.prompt=Válassz egy pálcát items.weapon.melee.magesstaff.imbue=A varázsbotodba egy %s lesz beoltva. items.weapon.melee.magesstaff.preserved=Az előző varázspálcád megmaradt! -items.weapon.melee.magesstaff.conflict=Az egymással összeegyeztethetetlen mágiák miatt eltűnt a varázsbotod bűvölete. -items.weapon.melee.magesstaff.id_first=Előbb azonosítanod kell ezt a varázspálcát. -items.weapon.melee.magesstaff.cursed=Megátkozott varázspálcát nem tudsz használni. -items.weapon.melee.magesstaff.imbue_desc=Biztos vagy benne, hogy beoltod a varázsbotodba ezt a varázspálcát?\n\nHa a beoltott varázspálca ugyanolyan, vagy magasabb szintű, mint a varázsbot, a varázsbot elnyeri a varázspálca szintjét, amelyhez még hozzájárul egy a saját fejlesztéseiből is.\n\nEz a beoltás egy _%d. fejlettségi szintű_ varázsbotot fog eredményezni. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=A botodba jelenleg beoltott pálca _elvész_. items.weapon.melee.magesstaff.imbue_talent=A botodba jelenleg beoltott pálcát _+0 szinten visszakapod_. items.weapon.melee.magesstaff.yes=Igen, biztos vagyok benne @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=A mágus maga készítette ezt a páratlan, m items.weapon.melee.magesstaff.no_wand=A botban most nincs mágikus erő, előbb bele kell oltani _egy varázspálca erejét_, hogy aztán varázsolni lehessen vele. items.weapon.melee.magesstaff.has_wand=A varázsbotba jelenleg egy _%s_ van beoltva. items.weapon.melee.magesstaff.cursed_wand=Ez a varázsbot átkozott, és ettől kiszámíthatatlanul és vaktában varázsol. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=KÉPESSÉG items.weapon.melee.meleeweapon.stats_known=Ez egy _%1$d. követelményszintű_ kézifegyver, amely _%2$d-%3$d sebzést_ okoz és _%4$d erő_ szükséges a megfelelő használatához. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Válassz egy célpontot items.weapon.melee.meleeweapon.swap=Fegyvert cserél items.weapon.melee.meleeweapon.swap_full=Tele hátizsákkal ezt nem tudod megtenni. + items.weapon.melee.shortsword.name=rövidkard items.weapon.melee.shortsword.ability_name=hasítás items.weapon.melee.shortsword.typical_ability_desc=A párbajhős fel tud _hasítani_ egy ellenséget a rövidkarddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöli az ellenséget, akkor ez időveszteség nélkül megtörténik, és a párbajhős 5 körön belül ingyen újra hasíthat. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=kitörés items.weapon.melee.rapier.typical_ability_desc=A párbajhős képes _kitörni_ az 1 mezőre lévő ellenségre a tőrrel. Ezzel az ellenség felé mozdul, jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. items.weapon.melee.rapier.ability_desc=A párbajhős képes _kitörni_ az 1 mezőre lévő ellenségre a tőrrel. Ezzel az ellenség felé mozdul, _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. items.weapon.melee.rapier.desc=Egy egyenes vékony kard, amely kevesebb sebzés árán egy kis védelmet biztosít. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=kerek pajzs items.weapon.melee.roundshield.typical_stats_desc=Ez a fegyver jellemzően 0-%d sebzést véd ki. A kivédés fejlesztésekkel tovább növelhető. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Egy távoli országból való titokzatos fegy items.weapon.melee.sai.name=sai villa items.weapon.melee.sai.stats_desc=Nagyon gyors fegyver. items.weapon.melee.sai.ability_name=kombócsapás -items.weapon.melee.sai.typical_ability_desc=A párbajhős képes _kombócsapást_ végrehajtani a sai villával. Ez a támadás garantáltan betalál, és jellemzően _+%d sebzést_ okoz minden találat után, amelyet közönséges támadás során közelharci vagy dobófegyverrel indított az előző 5 körben. -items.weapon.melee.sai.ability_desc=A párbajhős képes _kombócsapást_ végrehajtani a sai villával. Ez a támadás garantáltan betalál, és _+%d sebzést_ okoz minden találat után, amelyet közönséges támadás során közelharci vagy dobófegyverrel indított az előző 5 körben. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Egy-egy vékony penge a két kézbe: kitűnő eszköz ellenfelek szélsebes vágásokkal való szétszabdalására. items.weapon.melee.sai$combostriketracker.name=kombócsapás -items.weapon.melee.sai$combostriketracker.desc=A párbajhős kombópontokat gyűjt, amelyekkel növelhető a kombócsapás képesség sebzése. Minden sikeres közelharci vagy dobófegyverrel végrehajtott támadás számít, de ha 5 körön keresztül nincs sikeres támadás, akkor a kombópontok lenullázódnak.\n\nKözelmúltbeli találatok: %1$d.\n\nA találatok %2$s kör múlva nullázódnak. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=handzsár items.weapon.melee.scimitar.stats_desc=Elég gyors fegyver. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=hasítás items.weapon.melee.wornshortsword.typical_ability_desc=A párbajhős fel tud _hasítani_ egy ellenséget a viseltes rövidkarddal. Ez jellemzően _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöli az ellenséget, akkor ez időveszteség nélkül megtörténik, és a párbajhős 5 körön belül ingyen újra hasíthat. items.weapon.melee.wornshortsword.ability_desc=A párbajhős fel tud _hasítani_ egy ellenséget a viseltes rövidkarddal. Ez _%1$d-%2$d sebzést_ okoz, és garantáltan betalál. Ha a hasítás megöli az ellenséget, akkor ez időveszteség nélkül megtörténik, és a párbajhős 5 körön belül ingyen újra hasíthat. items.weapon.melee.wornshortsword.desc=Eléggé rövid, a sok használattól megviselt kard. Gyengébb, de kissé könnyebb is mint egy jobb állapotban lévő rövidkard. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Ezek a dárdák szomorúmoha-alapú items.weapon.missiles.darts.rotdart.name=mállódárda items.weapon.missiles.darts.rotdart.desc=Ezek a brutális dárdák mállóbogyóalapú savas vegyülettel vannak bevonva, amely agresszívan keresztülrágja magát mindenen, amivel a dárda érintkezésbe kerül. Az erőteljes ellenfelekre kisebb hatással van, de a maró roncsolás elég erős ahhoz, hogy könnyedén megölje a legtöbb közönséges ellenséget. Tartósabbak, mint a más bevonatú dárdák, de a tartósságukat nem lehet növelni. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=sokkolódárda items.weapon.missiles.darts.shockingdart.desc=Ezek a dárdák vihartőalapú vegyülettel vannak bevonva, amely csúnya áramütést okoz a célpontnak. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Ezeket a dárdákat még _%d/%d items.weapon.missiles.darts.tippeddart.unlimited_uses=_Ezek azonban olyan magas minőségűek, hogy gyakorlatilag örökké tartanak._ items.weapon.missiles.darts.tippeddart.about_to_break=A dárdahegyed nemsokára tönkremegy. items.weapon.missiles.darts.tippeddart.has_broken=A dárdahegyed tönkrement. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=fogókötél @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Ezek a nehéz kalapácsok ellenfelek m items.weapon.missiles.throwingknife.name=dobókés items.weapon.missiles.throwingknife.desc=Ezek a pehelysúlyú kések úgy lettek kiegyensúlyozva, hogy a levegőt könnyedén szelve pontosan eltalálják az ellenfelet. Azok ellen az ellenségek ellen a leghatásosabbak, akik nem vettek észre. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=dobólándzsa items.weapon.missiles.throwingspear.desc=Ezek a pehelykönnyű lándzsák vékony nyéllel rendelkeznek, ami arra utal, hogy elhajításra lettek tervezve, és nem szúrásra. items.weapon.missiles.throwingspike.name=dobótüske items.weapon.missiles.throwingspike.desc=Ezeket a szúrós fémhegyeket arra szánták, hogy távoli ellenségekbe dobják. Bár nem túl erősek, viszont egyszerűek, és teljesen fémből készültek, így viszonylag tartósak. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=dobókő items.weapon.missiles.throwingstone.desc=Ezeket a köveket lecsiszolják, hogy nagyobb erővel lehessen őket dobni, mint egy hagyományos követ. A megmunkálás ellenére még mindig nem túl megbízható fegyverek, de legalább nem fúródnak bele az ellenségbe. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Ezek a dobófejszék fogazott éllel rendelkezenk, ami egy kicsit trükkössé teszi a használatukat. Azonban, egy jól sikerült találat ezzel a fegyverrel vérzést fog okozni az ellenfélnek. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=LŐ items.weapon.spiritbow.prompt=Válassz célpontot items.weapon.spiritbow.stats=Az íjat nem lehet közvetlenül fejleszteni, úgy erősödik folyamatosan, ahogyan szinteket lépsz. A jelenlegi szinteden az íjadból lőtt nyilak _%1$d-%2$d sebzést_ okoznak, és _%3$d erő_ szükséges a megfelelő használatukhoz. items.weapon.spiritbow.desc=Egy íj, amely ősi, mágikus fából készült. Az íj húrja és a metszetei sápadt kék fénnyel világítanak. Ha a húrt megfeszítik, az íj egy mágikus nyilat varázsol, amely az ellenségre lőhető. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Már eléggé kiismerted a fegyvered, hogy teljesen azonosítsd. items.weapon.weapon.too_heavy=Mivel nem vagy elég erős ehhez a fegyverhez, kisebb lesz vele a támadásod sebessége és pontossága, és rontja a képességed az ellenségek meglepésére. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Ez már _keményített._ items.weapon.weapon.hardened_no_enchant=Ezt a fegyvert _keményítették_, de jelenleg nincs megbűvölve. items.weapon.weapon$enchantment.enchant=bűvölet items.weapon.weapon$enchantment.rankings_desc=Bűvölet végzett vele +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Felfelé haladás items.amulet.ascent_desc=Kezded érezni, hogy Yog-Dzewa nagy és rettenetes ereje sugárzik az amulettből. Halandóként felmenni a kazamatából nehezebb lehet, mint gondoltad!\n\nHa az amulettel folytatod a felfelé haladást, a kazamata egyre veszélyesebbé válik. Az emeletek közötti teleportok nem lesznek elérhetőek, és csak úgy nyerheted meg a játékot, ha felfelé haladva legyőzöd az ellenséget!\n\nAz amulettet egyelőre itt hagyhatod, ha a kihívás megkezdése nélkül szeretnél feljutni. Másrészt működésbe is hozhatod az amulettet a feljutás előtt, hogy a szokásos módon fejezd be a játékot. items.amulet.ascent_yes=Folytatás! items.amulet.ascent_no=Egyelőre ennyi +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=MEGÁLD items.ankh.bless=Megszenteled az ankhot mágikus vízzel. items.ankh.desc=A halhatatlanságnak ez az ősi szimbóluma a halál utáni visszatérés képességét biztosítja. A legtöbb tárgyat ott veszíted el, ahol meghaltál, de visszaszerezhető, ha visszatérsz hozzá. Egy teli vizestömlő segítségével az ankh többleterővel áldható meg. items.ankh.desc_blessed=A halhatatlanságnak ez az ősi szimbóluma képes visszaadni az elhunyt életét. Ez az ankh áldott, ettől sokkal erősebbé vált. A halálos vész pillanatában feláldozza magát, hogy megmentsen. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=misztikus gyanta items.arcaneresin.prompt=Válassz egy pálcát @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Ez a pálca túl erős ahhoz, hogy a gyanta jav items.arcaneresin.not_enough=Nincs elég gyantád ehhez! items.arcaneresin.apply=Bevonod a varázspálcád gyantával, és megnöveled az erejét! items.arcaneresin.desc=Ez a finom por a lila és a fehér árnyalataiban csillog. Fel lehet vele erősíteni a mágikus energiákat, és megnövelheted egy pálca szintjét, ha bevonod vele!\n\nEgy pálca felfejlesztése 1, 2 vagy 3 gyantába kerül a pálca eredeti szintjétől függően. A gyantával legfeljebb +3 szintre lehet fejleszteni a pálcákat.\n\nA gyantafejlesztéseket azonban _más fejlesztések felülírják_ (például a fejlesztéstekercs), és nem érvényesülnek, amikor a pálcát a mágus botjába oltják. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=törött pecsét items.brokenseal.ac_affix=FELTŰZ items.brokenseal.prompt=Válassz egy páncélt -items.brokenseal.unknown_armor=Előbb azonosítanod kell a páncélt. -items.brokenseal.cursed_armor=A pecsétet nem tűzheted elátkozott páncélra! +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Feltűzted a pecsétet a páncélodra! -items.brokenseal.desc=Viaszpecsét, amelyet a vitézség jelképeként a páncélra erősítenek. A pecsétről az összes jel lekopott a koránál fogva, és közepén kettétört.\n\nA pecsét az otthonából származó emlék, amely segít a harcosnak kitartani. A pecsét viselése közben a harcos a páncélzata minőségétől függően lassan védőburkot képez maga körül, amely rárakódik az életerejére.\n\nA pecsétet _fel lehet tűzni a páncélra_, és át lehet tenni egyik páncélról a másikra. Egyetlen fejlesztést is magával vihet, feltéve, hogy azok a pecsét felhelyezését követően kerültek a páncélra. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=A pecsétre _%s_ van vésve. items.brokenseal.choose_title=Válassz egy varázsjelet -items.brokenseal.choose_desc=Ez a páncél és a törött pecsét is hordoz egy-egy varázsjelet. Válaszd ki, melyik varázsjel maradjon meg!\n\nVedd figyelembe, hogy ha azt a varázsjelet választod, mint ami jelenleg a páncélon van, akkor azt később a pecséttel együtt nem tudod áthelyezni. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=harmatcsepp items.dewdrop.already_full=Teljesen egészséges vagy! @@ -2234,7 +2320,9 @@ items.item.ac_drop=LERAK items.item.ac_throw=ELDOB items.item.rankings_desc=Megölte: %s. items.item.curse=átok +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Ez a tárgy jegyzettel rendelkezik: „_%s_” +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Egy felszerelés levétele items.kindofmisc.unequip_message=Először le kell venned egyet ezekből a felszerelésekből. Válassz ki valamit, amivel kicseréled. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Sajnos a korona nem tudja átalakítani az alsóneműdet. items.kingscrown.upgraded=A korona fényesen ragyog, majd szétporlad, ahogy a páncélod átalakul! items.kingscrown.ratgraded=A patkánykirály mancsai fényesen világítanak, ahogy a páncélod átalakul! items.kingscrown.desc=Az utolsó törpekirály koronája hatalmas mágikus energiával ragyog.\n\nAmikor felveszed, a korona mágiája átáramlik a páncélba, amelyet jelenleg viselsz, és _különleges képességekkel bíró egyedi, legendás páncéllá_ változtatja. Az új páncél megtartja az eredeti páncél összes tulajdonságát. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=folyékony fém items.liquidmetal.ac_apply=BEVON @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Válassz egy dobófegyvert items.liquidmetal.already_fixed=Ez a dobófegyver már tökéletes állapotban van! items.liquidmetal.apply=%d folyékony fémet használsz a dobófegyvered javításához. items.liquidmetal.desc=Ha egy dobófegyverre öntik, ez a mágikus folyadék kitölti a használat során keletkezett repedéseket és kopásokat, és tökéletes állapotba hozza a fegyvert!\n\nEgy 1-es követelményszintű fegyver teljes javításához 10 folyékony fémre van szükség, egy 5-ös szintű fegyverhez 30-ra. Minden egyes fejlesztés megduplázza a szükséges fém mennyiségét.\n\nA folyékony fém nem használható a bevonatos dárdák hegyeinek javítására. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=elveszett hátizsák items.lostbackpack.desc=Ez az elveszett hátizsákod. Vedd fel, hogy visszakapd az összes elveszett tárgyadat! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Tengu maszkja items.tengusmask.ac_wear=FELVESZ items.tengusmask.used=A maszk szétporlad, ahogy az ereje átáramlik beléd! items.tengusmask.desc=Ez a maszk esett le Tengu arcáról, amikor meghalt. Nagy mágikus erőt érzel sugározni belőle. Lehet, hogy a maszkban volt Tengu ereje?\n\nViselésekor a maszk hatalmas ereje átkerül beléd, és lehetővé teszi, hogy _válassz egy alosztályt a hősödnek._\n\nMelyik alosztályt választod? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=fáklya items.torch.ac_light=MEGGYÚJT @@ -2293,3 +2384,4 @@ items.waterskin.desc=Bőrből és zsinegből készült folyadéktartály, amely items.waterskin.desc_water=Jelenleg a vizestömlő csak sima ivóvizet tartalmaz. Bizonyára van valami a kazamatában, amit a vizestömlő elraktározhatna helyette. items.waterskin.desc_heal=A vizestömlőt jelenleg gyógyvíz tárolására használják. Minél több víz van benne, annál többet gyógyulsz, amikor iszol belőle. Csak annyit iszol, amennyire szükséged van. items.waterskin.desc_full=Úgy tűnik, hogy a teli vizestömlő energiát sugároz, talán fel lehet használni egy másik túlélőtárgy megáldására? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index fcbe70261..3e386169f 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Karena armor ini terkutuk, kamu tidak kuat untuk m items.armor.armor.cursed=Kamu dapat merasakan sihir jahat di armor ini. items.armor.armor.weak_cursed=Meskipun ada kutukan, kamu dapat melepas armor ini. items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat. -items.armor.armor.seal_attached=Segel rusak Pendekar melekat pada armor ini, memberinya hingga _%d perisai_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s membunuhmu... items.armor.armor$glyph.rankings_desc=Terbunuh oleh glyph +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=PILIH KEMAMPUAN items.armor.classarmor.ac_transfer=TRANSFER @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=SIhir dari mahkota raja kurcaci dapat dipin items.armor.classarmor.transfer_prompt=Pilih sebuah Armor items.armor.classarmor.transfer_cancel=Batal items.armor.classarmor.transfer_complete=Properti armor heroik kamu telah ditransfer! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=pakaian adat pahlawan items.armor.clericarmor.desc=Ketika mengenakan campuran kain dan besi ini, Ulama dapat menggunakan kemampuan spesial. items.armor.clotharmor.name=armor kain items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=pelindung dada pahlawan items.armor.duelistarmor.desc=Ketika mengenakan armor besi dan mantel ini, Duelis dapat menggunakan kemampuan spesial. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Jubahmu membutuhkan %d giliran lagi untu items.artifacts.cloakofshadows.cursed=Kamu tidak bisa memakai jubah yang terkutuk. items.artifacts.cloakofshadows.no_charge=Jubahmu belum cukup terisi untuk dapat dipakai. items.artifacts.cloakofshadows.desc=Jubah ajaib yang tak ternilai harganya, dicuri dari tempat senjata kerajaan bertahun-tahun lalu oleh Pengembara. Saat dipakai, jubah ini dapat menjadi tembus pandang untuk sesaat.\n\nSemakin sering jubah dipakai, akan bertambah kuat juga lah jubah ini, membuat Pengembara dapat tembus pandang lebih sering dan lebih lama. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Jubahmu kehabisan energi. items.artifacts.cloakofshadows$cloakstealth.levelup=Jubahmu tambah kuat! items.artifacts.cloakofshadows$cloakstealth.name=berjubah @@ -221,19 +228,20 @@ items.artifacts.driedrose$petal.no_rose=Kamu tidak mempunyai mawar untuk menempe items.artifacts.driedrose$petal.no_room=Tidak ada ruang lagi untuk kelopak ini, jadi kamu membuangnya. items.artifacts.driedrose$petal.maxlevel=Mawarnya lengkap! items.artifacts.driedrose$petal.levelup=Kamu menambahkan kelopak ke mawar. -items.artifacts.driedrose$petal.desc=Kelopak kering yang rapuh, yang entah bagaimana dapat bertahan sampai sejauh ini di dalam ruang bawah tanah. +items.artifacts.driedrose$petal.desc=Kelopak kering yang rapuh, yang entah bagaimana dapat bertahan sampai sejauh ini di dalam terungku. items.artifacts.driedrose$wndghosthero.title=Perlengkapan Hantu items.artifacts.driedrose$wndghosthero.desc=Hantu itu lemah, tapi bentuk mereka cukup padat untuk dapat dipakaikan senjata dan armor. Mereka dapat memakai item sama sepertimu.\n\nHantu itu saat ini dapat memakai item yang membutuhkan _%d kekuatan._ items.artifacts.driedrose$wndghosthero.weapon_prompt=Pilih sebuah senjata items.artifacts.driedrose$wndghosthero.armor_prompt=Pilih sebuah armor items.artifacts.driedrose$wndghosthero.cant_unique=Hantu itu tidak dapat menggunakan item unik. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Kamu tidak cukup tahu tentang item itu. -items.artifacts.driedrose$wndghosthero.cant_cursed=Kamu tidak dapat memberikan hantu barang terkutuk. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Hantu itu tidak cukup kuat untuk menggunakan itu. ##ghost hero items.artifacts.driedrose$ghosthero.name=hantu sedih items.artifacts.driedrose$ghosthero.def_verb=terhindari +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Halo lagi %s. items.artifacts.driedrose$ghosthero.introduce=Jiwaku terikat pada mawar ini, bunga ini sangat berharga bagiku, hadiah dari cintaku yang kutinggalkan di permukaan.\n\nSaya tidak bisa kembali kepadanya, tetapi berkat kamu saya memiliki kesempatan kedua untuk menyelesaikan perjalananku. Ketika saya mampu, saya akan menjawab panggilanmu dan bertarung bersamamu.\n\nSelama kamu memiliki mawarnya, saya dapat mendengar suaramu, sehingga kamu dapat menggunakanya di mana saja walaupun saya jauh di luar sana.\n\nSemoga kamu berhasil di mana saya gagal... @@ -245,7 +253,7 @@ items.artifacts.driedrose$ghosthero.dialogue_sewers_4=Para penjaga tidak bisa me items.artifacts.driedrose$ghosthero.dialogue_sewers_5=Bahkan jika selokan saja berbahaya seperti ini, aku penasaran apa yang ada di bawah... items.artifacts.driedrose$ghosthero.dialogue_sewers_6=Apa yang menyebabkan tikus dan kepiting ini tumbuh begitu besar? items.artifacts.driedrose$ghosthero.dialogue_prison_1=Aku pernah mendengar cerita tentang tempat ini, tidak ada yang bagus. -items.artifacts.driedrose$ghosthero.dialogue_prison_2=Tempat ini selalu lebih seperti ruang bawah tanah daripada penjara. +items.artifacts.driedrose$ghosthero.dialogue_prison_2=Tempat ini selalu lebih seperti terungku daripada penjara. items.artifacts.driedrose$ghosthero.dialogue_prison_3=Aku tidak bisa membayangkan apa yang terjadi ketika tempat ini ditinggalkan. items.artifacts.driedrose$ghosthero.dialogue_prison_4=Sepertinya para tahanan dan penjaga telah berubah menjadi monster. items.artifacts.driedrose$ghosthero.dialogue_prison_5=Siapa yang bertanggung jawab atas semua tengkorak ini? @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Kamu tidak dapat menggunakan mantra itu sekara items.artifacts.holytome.cursed=Kamu tidak bisa menggunakan kitab yang terkutuk items.artifacts.holytome.levelup=kitab mu menjadi lebih kuat items.artifacts.holytome.desc=Kitab suci yang berfungsi sebagai pusat sihir suci milik Ulama. Dengan menggunakan kitab suci, Ulama dapat mengeluarkan berbagai mantra sihir. Kitab suci akan semakin kuat seiring Ulama menggunakannya, sehingga Ulama memperoleh lebih banyak daya maksimum dan sedikit meningkatkan kecepatan pengisian ulang. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=terompet kecukupan items.artifacts.hornofplenty.ac_snack=CAMILAN @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Gulungan yang kamu tambahkan ke ###bags items.bags.bag.name=tas punggung +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=bandolier ramuan items.bags.potionbandolier.desc=Bandolier tebal ini dipasang di dada Anda seperti selempang, memiliki banyak tali berinsulasi untuk menampung botol ramuan, kantong air, atau botol logam cair.\n\nSaat berada di dalam bandolier, ramuan Anda terlindung dari dingin. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Wadah berbentuk tabung ini sepertinya bekas tempat items.bags.velvetpouch.name=kantong kecil items.bags.velvetpouch.desc=Kantong beludru kecil ini bisa menyimpan item-item kecil di dalamnya, seperti benih, batu kuno, dan beberapa bahan peracik. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=sarung ajaib items.bags.magicalholster.desc=Sarung ramping ini terbuat dari kulit hewan eksotis, dan memiliki sihir yang kuat yang memungkinkannya menyimpan sejumlah besar senjata jarak jauh.\n\nKamu cukup merogoh ke dalam sarung ini dan kamu akan selalu mendapatkan item yang kamu cari.\n\nKarena sihir sarung itu, tongkat sihir akan mengisi ulang sedikit lebih cepat dan senjata jarak jauh akan bertahan sedikit lebih lama di dalamnya. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Sarung ramping ini terbuat dari kulit hewan eksot ###bombs items.bombs.arcanebomb.name=bom sihir items.bombs.arcanebomb.desc=Bom ini dijiwai dengan sifat magis. Itu akan meledak menjadi ledakan kuat yang mirip dengan serangan pompa Goo, memberikan _%1$d-%2$d damage sihir_ pada apapun dalam radius 2 petak. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=NYALAKAN & LEMPAR @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Setumpuk dua bom bubuk hitam besar dan kuat, se items.bombs.firebomb.name=bom api items.bombs.firebomb.desc=Bom ini telah dimodifikasi agar meledak dalam area yang lebih luas, menimbulkan _%1$d-%2$d damage_ dan menyebarkan api berkelanjutan dalam radius 2 petak. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=bom kilat items.bombs.flashbangbomb.desc=Bom yang disesuaikan ini akan meledak menjadi ledakan cahaya, suara, dan listrik saat meledak. Apa pun dalam jarak 2 petak akan menerima _%1$d-%2$d damage_ dari ledakan, tambahan 25%% damage dari listrik, dan akan lumpuh selama 10 giliran. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=bom beku items.bombs.frostbomb.desc=Bom ini telah dimodifikasi agar meledak dalam area yang lebih luas, menimbulkan _%1$d-%2$d damage_ dan menyebarkan hembusan udara dingin yang berkelanjutan dalam radius 2 petak. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=bom suci items.bombs.holybomb.desc=Bom ini telah dimodifikasi untuk memancarkan cahaya suci di area yang lebih luas saat meledak. Apa pun dalam jarak 2 petak akan menerima _%1$d-%2$d damage_ dari ledakan, dan musuh seperti mayat hidup atau iblis akan menerima tambahan 50%% damage dari cahaya suci. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=pembuat suara items.bombs.noisemaker.desc=Bom ini disesuaikan ini akan berulang kali membuat suara saat sumbunya habis. Saat sesuatu menyentuhnya, bom itu akan meledak dan memberi _%1$d-%2$d damage_ pada apapun dalam radius 2 petak! items.bombs.noisemaker.desc_burning=Pembuat suara terus berdetak, itu akan meledak ketika ada sesuatu yang mendekat! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=bom asap items.bombs.smokebomb.desc=Bom ini telah dimodifikasi untuk memuntahkan awan gas tebal bersamaan dengan ledakannya. Bom ini akan menimbulkan _%1$d-%2$d damage_ dan menyebarkan kabut tebal dalam radius 2 petak. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=bom pertumbuhan items.bombs.regrowthbomb.desc=Bom yang disesuaikan ini akan memercikkan cairan pemberi kehidupan di sekelilingnya dalam radius 3 petak alih-alih meledak. Daerah yang terkena ledakan akan dengan cepat menumbuhkan rumput dan tanaman. Dirimu dan sekutu mana pun yang terperangkap dalam ledakan itu akan disembuhkan seperti mereka meminum ramuan penyembuhan. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=Bom pecahan logam items.bombs.shrapnelbomb.desc=Bom ini telah dimodifikasi dengan serpihan logam DM-300, yang akan pecah dan menyebar kemanapun saat meledak, menghasilkan _%1$d-%2$d damage_ dalam jangkauan yang sangat luas di sekitar bom. Sebaiknya kamu bersembunyi di balik sesuatu saat menggunakannya... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=bom wol items.bombs.woollybomb.desc=Bom yang disesuaikan ini akan menciptakan kerumunan domba ajaib yang luas setelah meledak. Ledakan akan menghasilkan _%1$d-%2$d damage_ pada apa pun dalam radius 2 petak. Domba akan menghalangi gerakan dan bertahan untuk waktu yang sangat lama! Namun, domba tidak akan bertahan lama di hadapan musuh yang kuat, dan dapat dihilangkan secara manual lebih cepat dengan berinteraksi dengan mereka. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food -items.food.berry.name=buah beri ruang bawah tanah +items.food.berry.name=buah beri terungku items.food.berry.eat_msg=Buah beri itu rasanya enak! -items.food.berry.desc=Buah beri kecil ini ditemukan oleh Pemburu di antara vegetasi ruang bawah tanah lainnya. Beri ini dapat dimakan dengan cepat, sedikit mengenyangkan, dan mungkin memiliki benih yang bisa dipakai di dalamnya! +items.food.berry.desc=Buah beri kecil ini ditemukan oleh Pemburu di antara vegetasi terungku lainnya. Beri ini dapat dimakan dengan cepat, sedikit mengenyangkan, dan mungkin memiliki benih yang bisa dipakai di dalamnya! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=buah campur items.food.blandfruit.cooked=buah campur masak @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Buah campur telah meledak karena benturan, men items.food.chargrilledmeat.name=daging panggang items.food.chargrilledmeat.desc=Kelihatannya seperti steak. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=jatah makanan items.food.food.ac_eat=MAKAN @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Kau merasa kulitmu mengeras! items.food.frozencarpaccio.refresh=Menyegarkan! items.food.frozencarpaccio.better=Kau merasa lebih baik! items.food.frozencarpaccio.desc=Ini adalah sepotong daging mentah beku. Satu-satunya cara untuk memakannya adalah dengan memotongnya tipis-tipis. Dan ternyata rasanya enak. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=pie daging items.food.meatpie.eat_msg=Makanan itu luar biasa! items.food.meatpie.desc=Pie lezat yang diisi dengan daging gurih. Ini akan membuatmu kenyang lebih dari makanan lainnya. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=daging misteri items.food.mysterymeat.eat_msg=Makanan itu rasanya... aneh. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Kau tidak dapat merasakan kakimu! items.food.mysterymeat.not_well=Kau merasa tidak enak. items.food.mysterymeat.stuffed=Kau terisi. items.food.mysterymeat.desc=Makan dengan resikomu sendiri! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=daging items.food.phantommeat.name=daging hantu items.food.phantommeat.desc=Sebuah steak besar yang berkilauan dan translusen, dipotong dari seekor piranha hantu. Daging ajaib ini tidak perlu dimasak dan memberikan berbagai keuntungan defensif disamping membuatmu kenyang sepenuhnya. Ketika dimakan, daging ini memberikan efek tembus pandang, kulit kayu, sedikit penyembuhan, dan menghapus banyak efek berbahaya. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=pastel items.food.pasty.fish_name=ikan kukus @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Beberapa sisa ikan dari makananmu sebelumnya. items.food.smallration.name=jatah makanan kecil items.food.smallration.eat_msg=Rasa makanan itu oke. items.food.smallration.desc=Kelihatan seperti jatah makanan biasa tetapi lebih kecil. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=daging rebus items.food.stewedmeat.eat_msg=Rasa makanan itu oke. items.food.stewedmeat.desc=Dengan merebus daging, maka daging ini bersih dari segala penyakit atau parasit. Daging ini aman dikonsumsi. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=suplai makanan -items.food.supplyration.desc=Jatah makanan ini ditinggalkan di ruang bawah tanah oleh dan untuk anggota kelompok pencuri. itu dirancang khusus untuk dimakan saat perjalanan, dan membantu dalam kejahatan.\n\nmeskipun itu tidak membuatmu kenyang seperti makanan biasa, makanan ini dapat dimakan dengan cepat, memberikan sedikit penyembuhan dan akan mengisi daya ke jubah bayangan milik Pengembara. +items.food.supplyration.desc=Jatah makanan ini ditinggalkan di terungku oleh dan untuk anggota kelompok pencuri. itu dirancang khusus untuk dimakan saat perjalanan, dan membantu dalam kejahatan.\n\nmeskipun itu tidak membuatmu kenyang seperti makanan biasa, makanan ini dapat dimakan dengan cepat, memberikan sedikit penyembuhan dan akan mengisi daya ke jubah bayangan milik Pengembara. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -629,7 +659,7 @@ items.journal.documentpage.desc=Sehelai kertas, mungkin dirobek dari buku atau s items.journal.alchemypage.name=halaman sobek buku racikan items.journal.alchemypage.desc=Halaman robek dari buku panduan tentang peracikan.\n\nSebagian besar teks terlalu kecil untuk dibaca dari kejauhan, tetapi kau dapat melihat judul halaman:\n\n_"%s"_ -items.journal.guidebook.name=kitab penguasaan ruang bawah tanah +items.journal.guidebook.name=kitab penguasaan terungku items.journal.guidebook.hint_mobile=Buku panduan kamu berisi saran untukmu! Ketuk tombol jurnal yang berkedip untuk membacanya. items.journal.guidebook.hint_desktop=Buku panduan kamu berisi saran untukmu! Pilih tombol jurnal yang berkedip (%s) untuk membacanya. items.journal.guidebook.hint_status=Buku Panduan @@ -691,6 +721,7 @@ items.potions.potion.no=Tidak, aku berubah pikiran items.potions.potion.sure_drink=Kau yakin ingin meminumnya? Kau mungkin seharusnya melempar ramuan seperti ini kepada musuh. items.potions.potion.sure_throw=Kau yakin ingin melemparnya? Lebih masuk akal jika ramuan itu diminum. items.potions.potion.shatter=Ramuan pecah dan cairannya memercik tanpa arti. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=ramuan items.potions.potion$seedtopotion.name=Ramuan Acak @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Jika kau membuka atau memecahkan ramuan ini, ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=racikan air -items.potions.brews.aquabrew.desc=Ketika pecah, Ramuan Buatan ini akan melepaskan semburan air bertekanan di tempat, cukup untuk memberikan kerusakan pada musuh bertipe api, juga menyebarkan air ke medan terdekat ,memadamkan api ,dan mendorong semua karakter di sekitar semburan. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=seduhan badai salju items.potions.brews.blizzardbrew.desc=Saat pecah, seduhan ini akan mengeluarkan badai salju yang menyebar cepat seperti gas. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=racikan tidak stabil items.potions.brews.unstablebrew.desc=Ramuan buatan ini bersinar dengan warna pelangi\n\nKetika diminum akan memicu effect acak dari berbagai ramuan yang ada. Efek ramuan akan selalu menguntungkan jika diminum, dan akan selalu merugikan jika dilempar. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=eliksir armor sihir items.potions.elixirs.elixirofarcanearmor.desc=Eliksir ini akan memberikan peminum ketahanan terus-menerus dari serangan sihir. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Botol bundar ini berisi cairan ka items.potions.exotic.exoticpotion.warning=Apakah Kau benar-benar ingin membatalkan penggunaan ramuan ini? Bagaimanapun juga akan tetap terpakai. items.potions.exotic.exoticpotion.yes=Ya, aku yakin items.potions.exotic.exoticpotion.no=Tidak, aku berubah pikiran +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=ramuan pembersihan -items.potions.exotic.potionofcleansing.desc=Reagen yang kuat ini akan membuat peminumnya kebal terhadap semua efek berbahaya selama beberapa giliran saat diminum. Ramuan ini juga bisa dilemparkan ke target untuk membuatnya steril dari efek berbahaya tersebut. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=dibersihkan -items.potions.exotic.potionofcleansing$cleanse.desc=Karakter ini untuk sementara kebal terhadap semua efek berbahaya!\n\nGiliran tersisa: %s +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=ramuan gas korosif items.potions.exotic.potionofcorrosivegas.desc=Melepas atau menghancurkan botol ini akan menyebabkan isinya meledak menjadi awan gas korosif yang mematikan. Gas ini menyebar lebih cepat daripada gas beracun dan lebih mematikan, tetapi juga tidak akan bertahan lama. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Melempar ramuan ini akan menciptak ###quest items items.quest.ceremonialcandle.name=lilin ritual items.quest.ceremonialcandle.desc=Satu set lilin, sudah mencair dan sudah terpakai beberapa kali.\n\nJika hanya satu memang tidak berguna, tapi jika digunakan dalam pola tertentu, lilin-lilin ini dapat mengeluarkan energi untuk ritual. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=abu mayat items.quest.corpsedust.chill=Rasa dingin merambat ke punggungmu. items.quest.corpsedust.desc=Bola abu mayat tidak terlalu berbeda dengan bola debu biasa. Tapi kau dapat merasakan energi jahat mengamuk di dalamnya.\n\nMelenyapkannya secepatnya adalah ide yang bagus. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=bijih emas gelap items.quest.darkgold.you_now_have=Kamu sekarang punya %d bijih emas gelap items.quest.darkgold.desc=Logam ini dikatakan gelap bukan karena warnanya (tidak ada bedanya dengan emas biasa), tapi karena ini akan meleleh di bawah sinar matahari, membuatnya tidak berguna di permukaan. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=token kurcaci items.quest.dwarftoken.desc=Banyak kurcaci dan beberapa ciptaan mereka yang lebih besar membawa potongan kecil logam yang tidak diketahui tujuannya. Mungkin itu perhiasan atau mungkin semacam tanda pengenal. Kurcaci adalah orang yang aneh. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=bara elemental items.quest.embers.desc=Bara spesial yang hanya bisa didapatkan dari elemental api muda. Bara itu memancarkan energi panas. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=gumpalan goo items.quest.gooblob.desc=Gumpalan lendir yang menggeliat, merupakan bagian dari Goo yang terpisah saat ia mati. Bentuknya hampir mirip dengan gumpalan agar-agar yang besar, tapi kau tidak berani memakannya.\n\nGumpalan itu tidak akan berguna jika dibiarkan begitu saja, tapi mungkin akan menjadi berguna jika digabungkan dengan ramuan tertentu, atau sebuah bom. Atau setidaknya, gumpalan itu dapat diubah menjadi energi dengan jumlah yang besar. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=pecahan logam terkutuk items.quest.metalshard.desc=Pecahan logam terkutuk berkarat, yang mematahkan DM-300 saat dihancurkan. Kau dapat merasakan sihir jahat yang tidak aktif di dalamnya.\n\nSerpihan itu tidak akan melakukan apapun jika tidak digabungkan dengan gulungan tertentu, atau sebuah bom. Setidaknya itu harus diubah menjadi energi dalam jumlah yang layak. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=beliung -items.quest.pickaxe.ac_mine=TAMBANG -items.quest.pickaxe.no_vein=Tidak ada emas gelap di dekatmu untuk ditambang. items.quest.pickaxe.ability_name=menembus items.quest.pickaxe.ability_desc=Duelis dapat _menembus_ musuh dengan beliung. Ini dijamin kena, memberikan efek rentan selama 3 giliran, dan memberikan _%1$d-%2$d damage_ kepada musuh dengan kulit tebal. items.quest.pickaxe.upgrade_ability_stat_name=Damage Keahlian items.quest.pickaxe.desc=Ini adalah alat yang kokoh dan berat untuk memecahkan batu. Anda tidak perlu menggunakan beliung untuk menambangnya, tapi mungkin bisa digunakan sebagai senjata dalam keadaan darurat. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=tengkorak tikus raksasa items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk trofi berburu, jika kau punya cukup ruang di dinding untuk menggantungnya @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk tr ###remains items.remains.remainsitem.ac_use=GUNAKAN +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=serpihan busur items.remains.bowfragment.desc=Potongan serpihan kayu ini dulu adalah bagian dari busur roh pemburu yang hilang. Anda masih dapat merasakan sedikit energi tersisa pada serpihan ini, dapat anda gunakan untuk menumbuhkan rumput tinggi disekitar anda. Namun jika melakukan ini akan menghancurkan serpihan selamanya + items.remains.brokenhilt.name=gagang rusak items.remains.brokenhilt.desc=Gagang patah ini sepertinya berasal dari senjata Duelis yang kalah. Kamu masih bisa merasakan sedikit kekuatan beladiri yang tersisa di gagangnya, kamu bisa menggunakannya untuk mendapatkan sedikit bonus damage pada dua serangan jarak dekatmu berikutnya. Namun melakukan hal ini akan menghancurkan gagangnya. + items.remains.brokenstaff.name=tongkat patah items.remains.brokenstaff.desc=Tongkat Penyihir ini telah patah menjadi dua setelah pemiliknya menemui ajalnya. Kamu masih dapat merasakan sisa energi magis pada tongkat ini, kamu dapat menggunakannya untuk memberikan sedikit peningkatan daya pada tongkatmu. Namun melakukan hal ini akan menghancurkan tongkat. + items.remains.cloakscrap.name=potongan kain items.remains.cloakscrap.desc=Potongan kain tembus pandang ini sepertinya berasal dari jubah bayangan Pengembara. Kamu masih bisa merasakan sedikit energi mistis yang tersisa di dalamnya, kamu dapat menggunakannya untuk memberikan sedikit peningkatan pada pada artefak kamu. Namun melakukan hal ini akan merusak kain. + items.remains.sealshard.name=pecahan segel items.remains.sealshard.desc=Pecahan kecil lilin merah ini sepertinya berasal dari segel Pendekar yang gugur. Anda masih bisa merasakan sedikit kemauan yang menempel pada segelnya, Anda bisa menggunakannya untuk memberi sedikit perlindungan pada dirimu sendiri. Namun melakukan hal ini akan menghancurkan pecahan segel. + items.remains.tornpage.name=halaman yang robek items.remains.tornpage.desc=Halaman ini tampak seperti dirobek dari kitab suci milik seorang Ulama yang telah pensiun. Masih ada sedikit energi suci yang menempel padanya, Kamu dapat menggunakannya untuk memulihkan sedikit kesehatan. Namun, melakukan hal ini akan menghancurkan halaman yang dirobek. @@ -1077,7 +1126,7 @@ items.scrolls.scrollofretribution.blast=Energi sihir yang kuat meletus dari gulu items.scrolls.scrollofretribution.desc=Gulungan ini berisi energi destruktif yang menyalurkan penderitaan pembaca menjadi ledakan kekuatan. Semakin lemah pembacanya, semakin besar juga damage yang diberikan. Pada darah yang sangat sedikit gulungan ini dapat membunuh sebagian besar musuh secara instan.\n\nNamun, menggunakan gulungan ini berdampak buruk pada penggunanya, membutakan dan melemahkan mereka. items.scrolls.scrollofrage.name=gulungan kemarahan -items.scrolls.scrollofrage.roar=Gulungan itu mengeluarkan suara gemuruh yang menggema di seluruh ruang bawah tanah! +items.scrolls.scrollofrage.roar=Gulungan itu mengeluarkan suara gemuruh yang menggema di seluruh terungku! items.scrolls.scrollofrage.desc=Saat dibaca keras-keras, gulungan ini akan mengeluarkan teriakan keras yang akan menyita perhatian semua musuh, dan membuat musuh yang dekat mengamuk. items.scrolls.scrollofrecharging.name=gulungan isi ulang @@ -1096,7 +1145,7 @@ items.scrolls.scrollofteleportation.tele=Dalam sekejap mata kau sudah berpindah items.scrolls.scrollofteleportation.no_tele=Sihir teleportasi gagal. items.scrolls.scrollofteleportation.cant_reach=Kau tidak bisa teleport ke sana. items.scrolls.scrollofteleportation.prompt=Pilih lokasi untuk teleport -items.scrolls.scrollofteleportation.desc=Mantra pada perkamen ini langsung membawa pembacanya ke lokasi berbeda di level penjara bawah tanah. Gulungan ini memprioritaskan tempat-tempat yang belum pernah terjamah oleh pembacanya, namun tetap tidak mampu menembus ruangan terkunci atau ruangan yang dibarikade. Namun begitu bisa menembus pintu rahasia yang membawanya ke area yang baru. +items.scrolls.scrollofteleportation.desc=Mantra pada perkamen ini langsung membawa pembacanya ke lokasi berbeda di level terungku. Gulungan ini memprioritaskan tempat-tempat yang belum pernah terjamah oleh pembacanya, namun tetap tidak mampu menembus ruangan terkunci atau ruangan yang dibarikade. Namun begitu bisa menembus pintu rahasia yang membawanya ke area yang baru. items.scrolls.scrollofterror.name=gulungan teror items.scrolls.scrollofterror.none=gulungan itu mengeluarkan cahaya merah menyilaukan. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=gulungan eksotik BERKANAN items.scrolls.exotic.exoticscroll.odal=gulungan eksotik ODAL items.scrolls.exotic.exoticscroll.tiwaz=gulungan eksotik TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Sebuah mantra magis bercahaya yang tidak terbaca tertulis di perkamen hitam ini. Tampaknya gulungan ini asing di negeri ini, siapa yang tahu apa yang akan terjadi jika dibaca keras-keras? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=gulungan lagu siren items.scrolls.exotic.scrollofsirenssong.prompt=Pilih target @@ -1155,7 +1205,7 @@ items.scrolls.exotic.scrollofdivination.desc=Gulungan ini akan secara acak mengi items.scrolls.exotic.scrollofdivination$wnddivination.desc=Gulungan ramalanmu telah mengidentifikasi item berikut: items.scrolls.exotic.scrollofdread.name=gulungan ketakutan -items.scrolls.exotic.scrollofdread.desc=Saat dibaca, gulungan ini akan memancarkan kilatan cahaya merah yang akan menanamkan teror luar biasa pada semua musuh di bidang pandangmu. Begitu besarnya efek ini sehingga mereka dengan cepat mencoba melarikan diri dari seluruh ruang bawah tanah, dan tidak pernah terlihat lagi!\n\nSama seperti teror, efek ini bisa habis seiring waktu, atau jika musuh diserang.\n\nMusuh yang berkemauan keras, seperti bos, akan terkena teror biasa. +items.scrolls.exotic.scrollofdread.desc=Saat dibaca, gulungan ini akan memancarkan kilatan cahaya merah yang akan menanamkan teror luar biasa pada semua musuh di bidang pandangmu. Begitu besarnya efek ini sehingga mereka dengan cepat mencoba melarikan diri dari seluruh terungku, dan tidak pernah terlihat lagi!\n\nSama seperti teror, efek ini bisa habis seiring waktu, atau jika musuh diserang.\n\nMusuh yang berkemauan keras, seperti bos, akan terkena teror biasa. items.scrolls.exotic.scrollofenchantment.name=gulungan enchantment items.scrolls.exotic.scrollofenchantment.inv_title=Beri item sebuah sihir @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Pilih bakat untuk bermeta items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Pilih bakat baru untuk menggantikan bakatmu yang bermetamorfosis. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Membatalkan akan tetap menghilangkan gulungan metamorfosis, apakah kamu yakin? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=bakat termetamorfosis -items.scrolls.exotic.scrollofmetamorphosis.desc=Gulungan ini berisi sihir transmutasi yang kuat, yang akan berlaku untuk penggunanya, bukan pada item. Keajaiban gulungan ini akan memungkinkanku memilih satu bakat, dan menggantinya dengan salah satu dari tiga bakat dengan tingkat yang sama dari kelas pahlawan yang berbeda!\n\nEfek ini hanya dapat berlaku untuk bakat kelas, bukan bakat yang diperoleh dari subkelas atau kemampuan armor. Bakat yang tidak dapat Kau gunakan tidak akan diberikan sebagai opsi. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=gulungan energi mistis items.scrolls.exotic.scrollofmysticalenergy.desc=Kekuatan sihir mentah tersimpan dalam perkamen ini, saat dilepaskan, akan mengisi daya artefak yang sedang dipakai secara berkala. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Mantra ini merasuki satu buah perlengkapan denga items.spells.spell.ac_cast=TARIK items.spells.spell.no_magic=Kau tidak bisa membaca mantra ketika imun terhadap sihir. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=infusi ajaib items.spells.magicalinfusion.inv_title=Jiwai sebuah item @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Mantra ini berisi beberapa energi terkutuk yang mem items.stones.inventorystone.ac_use=GUNAKAN items.stones.runestone$placeholder.name=batu kuno +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=batu agresi items.stones.stoneofaggression.desc=Saat batu ini dilemparkan ke sekutu atau musuh, semua musuh terdekat akan lebih suka untuk menyerang karakter tersebut dalam waktu singkat.\n\nMusuh bos dapat menahan efeknya, namun durasinya berkurang secara signifikan dan damage yang diterima dari serangan antek-anteknya lebih sedikit. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Sebuah sihir manipulatif membuat items.stones.stoneofaugmentation.name=batu augmentasi items.stones.stoneofaugmentation.inv_title=Tambahkan sebuah item items.stones.stoneofaugmentation.desc=Batu kuno ini memiliki sihir ampuh yang dapat menambahkan kekuatan satu hal dari satu benda dengan cara mengorbankan hal yang lain.\n\nTambahkan ke senjata maka akan meningkatkan kecepatan atau damage.\n\nTambahkan ke armor maka akan meningkatkan pertahanan atau penghindaran. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Apa yang ingin kau tingkatkan? items.stones.stoneofaugmentation$wndaugment.speed=Kecepatan items.stones.stoneofaugmentation$wndaugment.damage=Damage @@ -1311,7 +1364,7 @@ items.stones.stoneofdetectmagic.detected_bad=Kamu mendeteksi adanya sihir jahat items.stones.stoneofdetectmagic.desc=Batu rune ini mampu mendeteksi sihir yang memengaruhi suatu benda. Menggunakan batu ini pada benda yang tidak dikenal akan memberi tahu kamu apakah benda tersebut dipengaruhi oleh kutukan jahat dan apakah benda tersebut dipengaruhi oleh sihir positif seperti enchantment atau peningkatan. items.stones.stoneofdisarming.name=batu penonaktifan -items.stones.stoneofdisarming.desc=Batu kuno ini menyimpan sihir yang dapat menonaktifkan jebakan berbahaya yang tersembunyi di seluruh ruang bawah tanah. Ini akan menonaktifkan hingga 9 jebakan di sekitar area tempat dilempar. +items.stones.stoneofdisarming.desc=Batu kuno ini menyimpan sihir yang dapat menonaktifkan jebakan berbahaya yang tersembunyi di seluruh terungku. Ini akan menonaktifkan hingga 9 jebakan di sekitar area tempat dilempar. items.stones.stoneofenchantment.name=batu enchantment items.stones.stoneofenchantment.inv_title=Beri item sebuah sihir @@ -1348,7 +1401,7 @@ items.trinkets.chaoticcenser.stats_desc=Pada level saat ini, perhiasan ini akan items.trinkets.dimensionalsundial.name=jam bayang matahari dimensi items.trinkets.dimensionalsundial.warning=Jam Bayangan Matahari milikmu tidak menampakkan bayangan, kamu merasa gelisah. -items.trinkets.dimensionalsundial.desc=Jam matahari genggam kecil ini entah bagaimana mampu menghasilkan bayangan di kedalaman ruang bawah tanah, bahkan jika Anda tidak memegangnya dengan tegak. Yang lebih aneh lagi, posisi bayangan tersebut seolah tidak ada hubungannya dengan matahari di dunia ini. Saat tidak ada bayangan yang muncul, jam matahari sepertinya menarik bahaya. +items.trinkets.dimensionalsundial.desc=Jam matahari genggam kecil ini entah bagaimana mampu menghasilkan bayangan di kedalaman terungku, bahkan jika Anda tidak memegangnya dengan tegak. Yang lebih aneh lagi, posisi bayangan tersebut seolah tidak ada hubungannya dengan matahari di dunia ini. Saat tidak ada bayangan yang muncul, jam matahari sepertinya menarik bahaya. items.trinkets.dimensionalsundial.typical_stats_desc=Biasanya perhiasan ini akan mengurangi tingkat kemunculan musuh sebesar _%1$d%%_ pada siang hari di kehidupan nyata (8 pagi-8 malam), dan meningkatkan tingkat kemunculan musuh sebesar _%2$d%%_ pada malam hari (8 malam-8 pagi). items.trinkets.dimensionalsundial.stats_desc=Pada level saat ini, perhiasan ini akan mengurangi tingkat kemunculan musuh sebesar _%1$d%%_ pada siang hari di kehidupan nyata (8 pagi-8 malam), dan meningkatkan tingkat kemunculan musuh sebesar _%2$d%%_ pada malam hari (8 malam-8 pagi). @@ -1362,20 +1415,25 @@ items.trinkets.eyeofnewt.desc=Mata dari kadal emas yang berwarna emas dan hitam items.trinkets.eyeofnewt.typical_stats_desc=Biasanya perhiasan ini akan mengurangi jangkauan penglihatanmu sebesar _%1$s%%_, tetapi juga akan memberimu penglihatan pikiran pada musuh dalam _%2$d_ petak. items.trinkets.eyeofnewt.stats_desc=Pada level saat ini, perhiasan ini akan mengurangi jangkauan penglihatanmu sebesar _%1$s%%_, tetapi juga akan memberimu penglihatan pikiran pada musuh dalam _%2$d_ petak. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=taring mimik -items.trinkets.mimictooth.desc=Taring besar ini pasti diambil dari sebuah mimik yang sangat tidak bahagia. Sepertinya dapat mempengaruhi para mimik yang ada di ruang bawah tanah, membuat mereka lebih sering muncul dan lebih berbahaya. -items.trinkets.mimictooth.typical_stats_desc=Biasanya perhiasan ini akan membuat semua jenis mimik _%1$sx_ lebih umum dan jauh lebih sulit dideteksi, tetapi juga akan meningkatkan jumlah jarahan yang dijatuhkan. Setiap lantai ruang bawah tanah juga akan memiliki peluang _%2$s%%_ untuk memuat mimik kayu hitam tersembunyi ekstra. +items.trinkets.mimictooth.desc=Taring besar ini pasti diambil dari sebuah mimik yang sangat tidak bahagia. Sepertinya dapat mempengaruhi para mimik yang ada di terungku, membuat mereka lebih sering muncul dan lebih berbahaya. +items.trinkets.mimictooth.typical_stats_desc=Biasanya perhiasan ini akan membuat semua jenis mimik _%1$sx_ lebih umum dan jauh lebih sulit dideteksi, tetapi juga akan meningkatkan jumlah jarahan yang dijatuhkan. Setiap lantai terungku juga akan memiliki peluang _%2$s%%_ untuk memuat mimik kayu hitam tersembunyi ekstra. items.trinkets.mimictooth.stats_desc=Pada level saat ini, perhiasan ini akan membuat semua jenis mimik _%1$sx_ lebih umum dan jauh lebih sulit dideteksi, tetapi juga akan meningkatkan jumlah jarahan yang dijatuhkan. Setiap lantai ruang bawah tanah juga akan memiliki peluang _%2$s%%_ untuk memuat mimik kayu hitam tersembunyi ekstra. items.trinkets.mossyclump.name=gumpalan lumut items.trinkets.mossyclump.desc=Gumpalan lumut basah ini tampaknya tetap mempertahankan kelembapannya tidak peduli seberapa keras Anda memerasnya. Tampaknya secara ajaib terikat pada ruang bawah tanah itu sendiri, membuat rumput dan air lebih mungkin muncul. -items.trinkets.mossyclump.typical_stats_desc=Biasanya perhiasan ini akan membuat _%d%%_ lantai yang tidak dikenali terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang sangat besar untuk ditingkatkan. -items.trinkets.mossyclump.stats_desc=Pada level saat ini, perhiasan ini akan membuat _%d%%_ lantai yang tidak dikenali terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang sangat besar untuk ditingkatkan. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=robekan perkamen items.trinkets.parchmentscrap.desc=Potongan kecil perkamen ini sepertinya berasal dari sebuah gulungan. Ia masih mempertahankan sebagian sihirnya, dan tampaknya memengaruhi senjata dan armor yang ditemukan di ruang bawah tanah. -items.trinkets.parchmentscrap.typical_stats_desc=Biasanya perhiasan ini akan membuat enchantment dan glyph _%dx_ menjadi umum, dan kutukan pada senjata dan armor _%sx_ menjadi umum. Kutukan pada tongkat sihir, cincin, atau artefak tidak terpengaruh.\n\nPerhiasan ini membutuhkan energi yang cukup besar untuk ditingkatkan. -items.trinkets.parchmentscrap.stats_desc=Pada level saat ini, perhiasan ini akan membuat enchantment dan glyph _%dx_ menjadi umum, dan kutukan pada senjata dan armor _%sx_ menjadi umum. Kutukan pada tongkat sihir, cincin, atau artefak tidak terpengaruh.\n\nPerhiasan ini membutuhkan energi yang cukup besar untuk ditingkatkan. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=bijih mengeras items.trinkets.petrifiedseed.desc=Benih ini telah menjadi fosil, antara karena proses geologi yang lambat atau karena sihir. Benih ini sepertinya dapat dengan ajaib memengaruhi flora dari ruang bawah tanah, sesekali dapat mengganti benih tanaman dengan batu kuno. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Pada level saat ini, perhiasan ini akan membu items.trinkets.saltcube.name=kubus garam items.trinkets.saltcube.desc=Kristal garam besar ini dipotong menjadi bentuk kubus yang hampir sempurna, dan entah bagaimana ia berhasil menguras setengah air dari panci peracik bukannya larut. Ia tampaknya secara ajaib mengeringkan dan mengawetkan makanan yang kamu makan, memperpanjang rasa kenyang yang kamu dapatkan, tetapi juga mengurangi pemulihan kesehatanmu saat tidak kelaparan. -items.trinkets.saltcube.typical_stats_desc=Biasanya perhiasan ini akan meningkatkan jumlah waktu sebelum kamu merasa lapar sebesar _%1$s%%_, tetapi juga akan mengurangi tingkat regenerasi kesehatanmu sebesar _%2$s%%_. -items.trinkets.saltcube.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan jumlah waktu sebelum kamu merasa lapar sebesar _%1$s%%_, tetapi juga akan mengurangi tingkat regenerasi kesehatanmu sebesar _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=pecahan kelupaan items.trinkets.shardofoblivion.desc=Setelah direbus dalam panci peracik, pecahan logam terkutuk kecil ini berubah menjadi... bukan apa-apa? Cahaya tampaknya membelok di sekitarnya, dan melayang di tempat saat kamu tidak memegangnya. Pecahan itu tampaknya secara ajaib menarik kekuatan dari ketidaktahuanmu, jadi mungkin sebaiknya jangan terlalu banyak memikirkannya. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Biasanya perhiasan ini akan me items.trinkets.shardofoblivion.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan tingkat musuh menjatuhkan barang jarahan sebesar 20%% untuk setiap bagian item tak dikenal yang telah kamu lengkapi atau baru-baru ini kamu gunakan, hingga maksimum _%d item_. Pecahan itu juga akan mencegahmu mengidentifikasi peralatan, tetapi dapat digunakan untuk mengidentifikasi item yang siap digunakan secara manual. items.trinkets.shardofoblivion.ac_identify=MENGENALI items.trinkets.shardofoblivion.identify_prompt=Identifikasi sebuah item -items.trinkets.shardofoblivion.identify_ready=Sebuah item siap untuk diidentifikasi: %s -items.trinkets.shardofoblivion.identify_ready_worn=Barang-barang usangmu kini siap dikenali. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Item tersebut belum siap untuk diidentifikasi. items.trinkets.shardofoblivion.identify=Anda mengindentifikasi item tersebut! items.trinkets.shardofoblivion$wandusetracker.name=Tongkat Sihir Tak Dikenal Digunakan @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Pada level saat ini, perhiasan ini akan me items.trinkets.wondrousresin.name=resin menakjubkan items.trinkets.wondrousresin.desc=Getah biru berkilau ini tampaknya mengandung intisari sihir tongkat sihir terkutuk. Sihir dari panci peracik tampaknya telah menstabilkannya, dan sekarang memengaruhi tongkat sihirmu. -items.trinkets.wondrousresin.typical_stats_desc=Biasanya perhiasan ini akan memaksa efek tongkat sihir terkutuk menjadi netral atau positif _%1$s%%_ sepanjang waktu, dan akan menyebabkan tongkat sihir tak terkutuk menembakkan sihir terkutuk netral atau positif tambahan _%2$s%%_ sepanjang waktu.\n\nPerhiasan ini membutuhkan energi yang cukup besar untuk ditingkatkan. -items.trinkets.wondrousresin.stats_desc=Pada level saat ini, perhiasan ini akan memaksa efek tongkat sihir terkutuk menjadi netral atau positif _%1$s%%_ sepanjang waktu, dan akan menyebabkan tongkat sihir tak terkutuk menembakkan sihir terkutuk netral atau positif tambahan _%2$s%%_ sepanjang waktu.\n\nPerhiasan ini membutuhkan energi yang cukup besar untuk ditingkatkan. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=katalis magis items.trinkets.trinketcatalyst.window_text=Air mulai bersinar pada saat kamu menambahkan katalisnya. disini ada beberapa benda terdekat yang dapat kamu jiwai untuk merubahnya ke pernak-pernik ajaib. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Bola debu emas ajaib ini berkilauan di kegel items.trinkets.trinketcatalyst$randomtrinket.name=perhiasan acak items.trinkets.trinketcatalyst$randomtrinket.desc=Satu item di dekatmu tersangkut di dalam kantong yang tidak bisa kamu buka.\n\nProses meracik akan melarutkan kantong tersebut, tetapi kamu tidak akan tahu perhiasan apa yang akan kamu dapatkan sampai kamu melakukannya! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=pernak-pernik ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Penjaga tanah ini juga mendapa items.wands.wandoflivingearth$earthguardian.name=patung tanah items.wands.wandoflivingearth$earthguardian.desc=Bebatuan dari tongkat sihir tanah hidupmu telah menjadi patung tanah! Pelindung berbatu ini akan menyerang musuh di sekitar, memaksa mereka menyerang si patung tanah, bukan dirimu. Saat semua ancaman di sekitar hilang, pelindung akan terbentuk kembali di sekitarmu, dan akan muncul kembali saat kau menggunakan tongkat sihir berikutnya. items.wands.wandoflivingearth$earthguardian.wand_info=Kekuatan pertahanan penjaga terikat pada level tongkat sihirmu. Saat ini, tongkat sihir tersebut menahan _%1$d-%2$d damage._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=tongkat sihir misil magis items.wands.wandofmagicmissile.staff_name=tongkat misil magis @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Tongkat sihir yang cukup sederhana ini melun items.wands.wandofmagicmissile.stats_desc=Setiap tembakan dari tongkat sihir ini menyebabkan _%1$d-%2$d damage,_ dan akan memberdayakan tongkat sihir lain secara singkat jika ditingkatkan. items.wands.wandofmagicmissile.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh dengan tongkat misil magis, semua tongkat sihirnya akan memperoleh daya selain tongkatnya. items.wands.wandofmagicmissile.eleblast_desc=Sebuah ledakan elemental dengan tongkat misil magis menghasilkan 50% damage, dan memberikan 15 giliran pengisian ulang kepada penyihir. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=daya magis items.wands.wandofmagicmissile$magiccharge.desc=Tongkat misil magismu telah memberi kekuatan ke tongkat sihirmu yang lain, meningkatkan level efektif serangan berikutnya.\n\nTongkat sihirmu ditingkatkan ke: +%d.\n\nGiliran daya magis tersisa: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh d items.wands.wandofregrowth.eleblast_desc=Sebuah ledakan elemental dengan tongkat pertumbuhan mengikat musuh dengan akar dan menumbuhkan rumput secara acak di atas area ledakan. items.wands.wandofregrowth$dewcatcher.name=Penangkap Embun items.wands.wandofregrowth$dewcatcher.desc=Penangkap embun adalah tanaman menakjubkan yang memenuhi dirinya dengan embun ajaib. Mereka mencoba berkamuflase sebagai rumput untuk menghindari perhatian, tetapi tonjolan embun yang terkumpul membuat mereka malah terlihat mencolok. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Kantung Benih items.wands.wandofregrowth$seedpod.desc=Kantung Benih adalah tanaman ajaib yang menciptakan benih dari tipe tanaman yang lain, alih-alih benih dari jenis mereka sendiri. Anehnya lagi mereka dapat menyebar luas, padahal tidak mempunyai benih mereka sendiri. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Teratai Emas items.wands.wandofregrowth$lotus.desc=Teratai emas adalah tanaman mistis yang hanya bisa diciptakan dari tongkat sihir pertumbuhan yang kuat. Auranya meningkatkan semua efek tumbuhan dan tumbuhan, tetapi ia akan membakar energinya sendiri dan akan mati dalam waktu singkat. items.wands.wandofregrowth$lotus.wand_info=Teratai ini dihasilkan oleh _+%1$d_ tongkat sihir pertumbuhani. Semua tanaman yang terkena efeknya akan _langsung terpicu_ jika ditanam pada karakter. Tanaman juga akan memiliki peluang _%2$d%%_ untuk menjatuhkan benihnya, dan anak panah yang diujungnya akan menggunakan _%3$d%% daya tahan yang lebih sedikit_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=tongkat sihir transfusi items.wands.wandoftransfusion.staff_name=tongkat transfusi @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=penjaga items.wands.wandofwarding$ward.desc_5=Penjaga yang ditingkatkan ini lebih besar dan lebih tahan lama daripada penjaga yang lebih rendah. Setiap tembakan dari penjaga ini akan menghasilkan _%1$d-%2$d kerusakan._\n\nMenembak penjaga ini dengan tongkat sihir warding-mu akan meningkatkan dan menyembuhkannya.\n\nPenjaga ini akan menghabiskan darah setiap kali menyengat musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu padanya.\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk mempertahankan penjaga ini. items.wands.wandofwarding$ward.name_6=penjaga besar items.wands.wandofwarding$ward.desc_6=Penjaga yang telah ditingkatkan sepenuhnya ini secara signifikan lebih tahan lama daripada pendahulunya. Setiap tembakan dari penjaga ini akan memberikan _%1$d-%2$d damage._\n\nMenembak penjaga ini dengan tongkat sihir warding-mu akan menyembuhkannya.\n\nPenjaga ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu.\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk menopang penjaga ini. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Hilangkan ward ini? items.wands.wandofwarding$ward.dismiss_body=Kau bisa menghilangkan ward ini jika kau tidak ingin tongkatmu untuk menopangnya. Melakukan hal tersebut segera menghancurkan ward.\n\nHilangkan ward ini? items.wands.wandofwarding$ward.dismiss_confirm=ya @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Musuh yang terbunuh oleh senjata keberuntun items.weapon.enchantments.lucky.elestrike_desc=Serangan elemental dengan enchantment keberuntungan memiliki peluang 12.5% untuk memunculkan item setiap musuh dalam jangkauannya. Efek ini hanya dapat dipicu satu kali per musuh. items.weapon.enchantments.projecting.name=%s proyeksi -items.weapon.enchantments.projecting.desc=Dengan enchantment ini, senjata jarak dekat akan mendapatkan jangkauan ekstra. Senjata jarak jauh akan dapat menembus dinding di sekitar. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Serangan elemental dengan enchantment proyeksi memberikan 30% damage ke setiap musuh dalam jangkauannya, kecuali target utama. items.weapon.enchantments.shocking.name=%s penyetrum @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=pukulan keras items.weapon.melee.cudgel.typical_ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan pentungan. Serangan terkonsentrasi ini biasanya menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh. items.weapon.melee.cudgel.ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan pentungan. Serangan terkonsentrasi ini menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh. items.weapon.melee.cudgel.desc=Tembung kuningan kecil, dibuat lebih sebagai alat pertahanan diri bagi para bangsawan daripada sebagai senjata berpetualang. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=belati items.weapon.melee.dagger.stats_desc=Senjata ini lebih kuat melawan musuh yang sedang lengah. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Duelis dapat _menyelinap_ sambil items.weapon.melee.dagger.ability_desc=Duelis dapat _menyelinap_ sambil memegang belati. Kemampuan ini membawa Duelis langsung berpindah sejauh 5 petak dan memberikannya _%d giliran tidak terlihat._ items.weapon.melee.dagger.upgrade_ability_stat_name=Durasi Kemampuan items.weapon.melee.dagger.desc=Belati besi sederhana dengan gagang kayu usang. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=beladau items.weapon.melee.dirk.stats_desc=Senjata ini lebih kuat melawan musuh yang sedang lengah. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Duelis memutar cambuknya, memba items.weapon.melee.gauntlet.name=sarung tangan batu items.weapon.melee.gauntlet.stats_desc=Ini adalah senjata yang sangat cepat. items.weapon.melee.gauntlet.ability_name=serangan kombo -items.weapon.melee.gauntlet.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan batu. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar dalam 5 giliran terakhir. -items.weapon.melee.gauntlet.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan batu. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar dalam 5 giliran terakhir. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Sarung tangan besar ini terbuat dari kain merah tua yang dilapisi batu ajaib berat di atasnya. Kainnya membalut tanganmu dengan kencang, membuat lempengan batu itu seperti kulit keduamu. Untuk dapat mengayunkan senjata berat seperti ini membutuhkan kekuatan, tapi dapat memberikan damage yang sangat besar untuk setiap pukulanmu. items.weapon.melee.glaive.name=glaive @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau. items.weapon.melee.gloves.name=sarung tangan tajam items.weapon.melee.gloves.stats_desc=Ini adalah senjata yang sangat cepat. items.weapon.melee.gloves.ability_name=serangan kombo -items.weapon.melee.gloves.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan tajam. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar dalam 5 giliran terakhir. -items.weapon.melee.gloves.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan tajam. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar dalam 5 giliran terakhir. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Sarung tangan tajam ini tidak memberikan perlindungan apa pun, tetapi berfungsi sebagai senjata yang dapat membuat kedua tangan tetap bebas. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=kapak raksasa items.weapon.melee.greataxe.stats_desc=Senjata ini sangat amat berat. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=TEMBAK items.weapon.melee.magesstaff.prompt=Pilih sebuah tongkat sihir items.weapon.melee.magesstaff.imbue=Kau menjiwai tongkatmu dengan %s. items.weapon.melee.magesstaff.preserved=Tongkat sebelumnya dipertahankan! -items.weapon.melee.magesstaff.conflict=Sihir yang berlawanan menghapus enchantment di tongkatmu. -items.weapon.melee.magesstaff.id_first=Kau harus mengidentifikasi tongkat sihir ini dulu. -items.weapon.melee.magesstaff.cursed=Kau tidak dapat menggunakan tongkat sihir terkutuk. -items.weapon.melee.magesstaff.imbue_desc=Apakah kau yakin ingin menjiwai tongkatmu dengan tongkat sihir ini?\n\nJika tongkat sihir memiliki level yang sama atau lebih tinggi dari pada tongkat, maka tongkat akan mewariskan level dari tongkat sihir tersebut plus satu peningkatan.\n\nPenjiwaan tongkat ini akan menghasilkan tongkat _level %d_ +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Tongkat sihir yang saat ini menjiwai tongkatmu _akan hilang_. items.weapon.melee.magesstaff.imbue_talent=Tongkat sihir yang saat ini menjiwai tongkatmu _akan dikembalikan pada+0_. items.weapon.melee.magesstaff.yes=Ya, aku yakin. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Dibuat oleh Sang Penyihir sendiri, tongkat in items.weapon.melee.magesstaff.no_wand=Tongkat ini masih belum ada sihirnya, tongkat ini harus _dijiwai oleh kekuatan tongkat sihir_ sebelum bisa dipakai untuk menembakkan mantra. items.weapon.melee.magesstaff.has_wand=Tongkat ini masih dijiwai oleh _%s._ items.weapon.melee.magesstaff.cursed_wand=Tongkat ini terkutuk, membuat sihirnya kacau dan acak. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=KEMAMPUAN items.weapon.melee.meleeweapon.stats_known=Senjata jarak dekat _tingkat-%1$d_ ini memberikan _%2$d-%3$d damage_ dan membutuhkan _%4$d kekuatan_ agar dapat memakainya dengan benar. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Pilih Target items.weapon.melee.meleeweapon.swap=Tukar Senjata items.weapon.melee.meleeweapon.swap_full=Kau tidak dapat melakukan itu jika penyimpananmu penuh. + items.weapon.melee.shortsword.name=pedang pendek items.weapon.melee.shortsword.ability_name=membelah items.weapon.melee.shortsword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=tusuk items.weapon.melee.rapier.typical_ability_desc=Duelis dapat _menusuk_ dengan rapier ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, biasanya menimbulkan _%1$d-%2$d damage_, dan dijamin kena. items.weapon.melee.rapier.ability_desc=Duelis dapat _menusuk_ dengan rapier ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, menimbulkan _%1$d-%2$d damage_, dan dijamin kena. items.weapon.melee.rapier.desc=Pedang lurus ramping yang menawarkan perlindungan dengan imbalan kekuatan tebasan yang lebih sedikit. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=tameng bulat items.weapon.melee.roundshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan peningkatan. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Senjata misterius dari daratan yang jauh, den items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Ini adalah senjata yang sangat cepat. items.weapon.melee.sai.ability_name=serangan kombo -items.weapon.melee.sai.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sai. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar dalam 5 giliran terakhir. -items.weapon.melee.sai.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sai. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar dalam 5 giliran terakhir. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Dua pedang tipis yang diperuntukkan untuk dipakai di kedua tangan. Sangat baik untuk merobohkan musuh dengan serangan yang cepat. items.weapon.melee.sai$combostriketracker.name=serangan kombo -items.weapon.melee.sai$combostriketracker.desc=Duelis membangun kombo yang dapat digunakan untuk meningkatkan damage kemampuan serangan kombo. Setiap serangan yang berhasil dilakukan dengan senjata jarak dekat atau senjata lempar akan dihitung, tapi saat tidak berhasil menyerang selama 5 giliran akan mereset kombo ini.\n\nSerangan saat ini: %1$d.\nGiliran hingga serangan hilang: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=simitar items.weapon.melee.scimitar.stats_desc=Senjata ini cukup cepat. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=membelah items.weapon.melee.wornshortsword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek usang. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis. items.weapon.melee.wornshortsword.ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek usang. Ini menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis. items.weapon.melee.wornshortsword.desc=Pedang yang cukup pendek, telah usang karena pemakaian yang berlebihan. Pedang pendek ini lebih lemah dan lebih ringan dari pada pedang pendek dengan kondisi yang baik. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Semua anak panah ini dilumuri dengan items.weapon.missiles.darts.rotdart.name=anak panah busuk items.weapon.missiles.darts.rotdart.desc=Ujung dari anak panah yang berbahaya ini dilumuri dengan senyawa dari rotberry, yang mana akan melahap apa saja yang terkena anak panah ini secara agresif. Musuh yang kuat akan sedikit kebal dengan efek ini, tapi kekuatan korosinya cukup iuntuk membunuh musuh biasa. Anak panah ini tahan lebih lama dari pada anak panah lainnya, tapi daya tahannya tidak dapat ditingkatkan lagi. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=anak panah pengejut items.weapon.missiles.darts.shockingdart.desc=Semua anak panah ini dilumuri dengan senyawa dari jalar badai yang akan memberikan kejutan pada target. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Ujung anak panah ini dapat dipa items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tetapi ini berkualitas tinggi sehingga efektif bertahan selamanya._ items.weapon.missiles.darts.tippeddart.about_to_break=Ujung anak panah mu akan segera habis. items.weapon.missiles.darts.tippeddart.has_broken=Ujung anak panah mu telah habis. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolas @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Palu-palu yang besar dan berat itu did items.weapon.missiles.throwingknife.name=pisau lempar items.weapon.missiles.throwingknife.desc=Pisau-pisau ringan itu diseimbangkan agar dapat meluncur tepat ke target. Pisau-pisau itu paling efektif untuk musuh yang sedang lengah. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=tombak lempar items.weapon.missiles.throwingspear.desc=Tombak ringan berkerangka tipis ini jelas-jelas dipakai dengan cara dilempar, bukan ditusuk. items.weapon.missiles.throwingspike.name=duri lempar items.weapon.missiles.throwingspike.desc=Batang logam runcing ini dimaksudkan untuk dilemparkan ke musuh yang jauh. Meskipun tidak terlalu kuat, konstruksinya yang seluruhnya terbuat dari logam membuatnya cukup tahan lama. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=batu lempar items.weapon.missiles.throwingstone.desc=Batu-batu itu khusus dibuat agar dapat mempunyai kekuatan lebih saat dilempar ketimbang dengan batu biasa. Namun begitu, batu-batu itu masih tetap bukan senjata yang berguna, tapi setidaknya mereka tidak akan menancap pada musuh. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Kapak lempar ini memiliki tepi bergerigi yang membuatnya agak sulit digunakan. Namun, pukulan keras dengan senjata ini akan menyebabkan musuh berdarah. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=TEMBAK items.weapon.spiritbow.prompt=Pilih sasaran items.weapon.spiritbow.stats=Busur ini tidak dapat ditingkatkan secara langsung, tetapi akan terus tumbuh lebih kuat saat dirimu naik level. Pada levelmu saat ini, anak panah yang ditembakkan dari busur akan memberikan _%1$d-%2$d damage_ dan membutuhkan _%3$d kekuatan_ untuk digunakan dengan benar. items.weapon.spiritbow.desc=Busur yang terbuat dari kayu sihir kuno. Tali dan goresan busur bersinar dengan cahaya biru pucat. Saat tali ditarik, busur ini akan memunculkan panah ajaib yang bisa ditembakkan ke musuh. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Kau sekarang sudah cukup familiar dengan senjatamu. items.weapon.weapon.too_heavy=Karena kekuatanmu masih kurang, senjata ini akan melambatkan serangan, akurasi, dan kemampuan serangan mendadakmu. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Sudah _dikeraskan_ items.weapon.weapon.hardened_no_enchant=Senjata ini telah _dikeraskan_, namun saat ini tidak ada enchantment. items.weapon.weapon$enchantment.enchant=enchantment items.weapon.weapon$enchantment.rankings_desc=Terbunuh oleh sihir +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Naik... items.amulet.ascent_desc=Kau mulai merasakan kekuatan Yog-Dzewa yang besar dan mengerikan terpancar dari jimat tersebut. Naik kembali melalui ruang bawah tanah sebagai manusia mungkin lebih sulit dari yang kau kira!\n\nJika kau terus naik dengan jimat, ruang bawah tanah akan menjadi lebih berbahaya, teleportasi antar lantai akan dinonaktifkan, dan kau hanya akan bisa memenangkan permainan dengan mengalahkan musuh saat kau naik melalui ruang bawah tanah!\n\nKau dapat meninggalkan jimat di sini untuk saat ini jika ingin naik tanpa memulai tantangan ini, atau mengaktifkan jimat sebelum naik untuk mengakhiri permainan secara normal. items.amulet.ascent_yes=Lanjutkan! items.amulet.ascent_no=Berhenti Sekarang +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BERKATI items.ankh.bless=Kamu memberkati ankh dengan air ajaib. items.ankh.desc=Simbol kuno yang melambangkan keabadian ini memberikan kemampuan untuk hidup kembali setelah kematian. Sebagian besar item akan dijatuhkan di tempat kamu mati, tetapi dapat diambil kembali jika kamu kembali ke sana. Menggunakan kantong air penuh, ankh dapat diberkati dengan kekuatan ekstra. items.ankh.desc_blessed=Simbol kuno dari keabadian ini memberikanmu kemampuan untuk dapat hidup kembali setelah mati. Ankh ini sudah diberkati dan sekarang jauh lebih kuat. Ankh akan mengorbankan dirinya untuk menyelamatkanmu di saat bahaya mematikan. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=getah sihir items.arcaneresin.prompt=Pilih sebuah tongkat sihir @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Tongkat sihir itu terlalu kuat untuk diperkuat items.arcaneresin.not_enough=Kau tidak memiliki cukup resin untuk itu! items.arcaneresin.apply=Kau melapisi tongkat sihirmu dengan getah, meningkatkan kekuatannya! items.arcaneresin.desc=Bubuk halus ini berkilau warna putih keunguan. Bubuk itu dapat digunakan sebagai penguat energi sihir, salah satunya dapat meningkatkan level tongkat sihir saat diterapkan!\n\nMeningkatkan tongkat sihir akan menghabiskan 1, 2, atau 3 getah tergantung dari level awal dari tongkat sihir. Getah dapat meningkatkan tongkat sihir sampai maksimal +3.\n\nPeningkatan resin _digantikan oleh sumber peningkatan lain_ (seperti gulungan peningkatan), dan tidak berlaku saat menjiwai tongkat sihir ke dalam tongkat Penyihir. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=segel rusak items.brokenseal.ac_affix=TEMPELKAN items.brokenseal.prompt=Pilih armor -items.brokenseal.unknown_armor=Kau harus mengidentifikasi armor itu dulu. -items.brokenseal.cursed_armor=Segel tidak bisa dipasang pada armor terkutuk. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Kau menempelkan segel ke armormu! -items.brokenseal.desc=Segel lilin, ditempelkan pada armor sebagai simbol keberanian. Semua ukiran di segel sudah rusak oleh usia dan telah patah di tengah.\n\nSebuah kenang-kenangan dari kampung halamannya, segel ini membantu pendekar bertarung. Saat memakai segel, pendekar perlahan-lahan menciptakan perisai di atas darahnya berdasarkan kualitas armornya.\n\nSegel ini dapat _ditempelkan pada armor,_ dan dapat dipindahkan ke armor lain. Segel ini juga dapat membawa satu peningkatan dengannya, selama peningkatan itu diterapkan pada armor sementara segel terpasang padanya. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Segel diberi kekuatan _%s._ items.brokenseal.choose_title=Pilih Glyph -items.brokenseal.choose_desc=Armor dan segel rusak membawa sebuah glyph. Pilih glyph mana yang harus disimpan.\n\nPerhatikan bahwa jika Kau memilih glyph yang saat ini ada di armor, segel tersebut tidak akan dapat mentransfernya nanti. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=tetes embun items.dewdrop.already_full=Darahmu sudah penuh. @@ -2234,7 +2320,9 @@ items.item.ac_drop=JATUHKAN items.item.ac_throw=LEMPAR items.item.rankings_desc=Terbunuh oleh: %s items.item.curse=kutukan +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Item ini memiliki catatan khusus: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Lepaskan satu item items.kindofmisc.unequip_message=Kau harus melepas salah satu item ini terlebih dahulu. Pilih item untuk ditukar. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Sayangnya, mahkota itu tidak dapat mengubah pakaian dalam items.kingscrown.upgraded=Mahkotanya bersinar terang dan kemudian hancur saat armormu bertransformasi! items.kingscrown.ratgraded=Cakar Raja Tikus bersinar terang seraya armormu bertransformasi! items.kingscrown.desc=Mahkota raja kurcaci yang terakhir, bersinar dengan energi magis yang luar biasa.\n\nSaat dipakai, sihir mahkota akan mengalir ke armor yang kau pakai saat ini, mengubahnya menjadi _armor epik yang unik dengan kemampuan khusus._ Armor baru akan menyimpan semua properti dari armor asli. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=logam cair items.liquidmetal.ac_apply=TERAPKAN @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Pilih senjata lempar items.liquidmetal.already_fixed=Senjata lempar itu sudah dalam kondisi sempurna! items.liquidmetal.apply=Kau menggunakan %d logam cair untuk memperbaiki senjata lemparmu. items.liquidmetal.desc=Saat dituangkan ke atas senjata lempar, cairan ajaib ini akan mengisi retakan dan robekan senjata lempar akibat penggunaan, mengembalikannya ke kondisi sempurna!\n\nSenjata tingkat 1 membutuhkan 10 logam cair untuk diperbaiki sepenuhnya, senjata tingkat 5 membutuhkan 30. Setiap peningkatan juga menggandakan jumlah logam yang dibutuhkan.\n\nLogam cair tidak dapat digunakan untuk memperbaiki anak panah berlumur. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=tas yang hilang items.lostbackpack.desc=Ini adalah perlengkapanmu yang hilang. Ambil untuk dapat memperoleh kembali perlengkapanmu yang hilang! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Topeng Tengu items.tengusmask.ac_wear=PAKAI items.tengusmask.used=Topengnya hancur saat kekuatannya mengalir ke dirimu! items.tengusmask.desc=Topeng ini jatuh dari wajah Tengu saat dia mati, kau bisa merasakan kekuatan magis yang luar biasa memancar darinya. Apakah topeng itu merupakan sumber kekuatan Tengu?\n\nSaat dipakai, kekuatan topeng yang luar biasa akan ditransfer ke dirimu, memungkinkanmu untuk _memilih subkelas untuk pahlawanmu._\n\nSubkelas mana yang akan kau pilih? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=obor items.torch.ac_light=NYALAKAN @@ -2293,3 +2384,4 @@ items.waterskin.desc=Sebuah wadah untuk cairan, terbuat dari kulit dan tali, dit items.waterskin.desc_water=Saat ini kantong air hanya berisi air minum biasa. Tentunya ada sesuatu di ruang bawah tanah yang bisa disimpan oleh kantong air sebagai gantinya. items.waterskin.desc_heal=Kantung air saat ini digunakan untuk menyimpan air penyembuhan. Semakin penuh kantung airnya, kau akan segera sembuh saat meminumnya. Kau hanya akan minum sebanyak yang kau butuhkan. items.waterskin.desc_full=Kantong air yang penuh nampaknya memancarkan energi, mungkin itu dapat digunakan untuk memberkati item untuk bertahan hidup yang lainnya? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index ec5483dd4..46c32d789 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Poiché questa armatura è maledetta, non ti è po items.armor.armor.cursed=Puoi percepire un'energia maligna nascondersi in questa armatura. items.armor.armor.weak_cursed=Nonostante la maledizione, puoi toglierti quest'armatura. items.armor.armor.not_cursed=Questa armatura è libera da magia ostile. -items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è attaccato a questa armatura, gli fornisce fino a _%d di scudo_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s ti ha ucciso... items.armor.armor$glyph.rankings_desc=Ucciso da un glifo +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=SCEGLI ABILITÁ items.armor.classarmor.ac_transfer=TRASFERIMENTO @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=La magia della corona del Re dei nani può items.armor.classarmor.transfer_prompt=Seleziona un'Armatura items.armor.classarmor.transfer_cancel=Annulla items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatura sono state trasferite! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=Paramenti dell'eroe items.armor.clericarmor.desc=Mentre indossa questa combinazione di vesti e piastre, il Chierico può eseguire un'abilità speciale. items.armor.clotharmor.name=armatura di stoffa items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=corazza dell'eroe items.armor.duelistarmor.desc=Mentre indossa questa armatura a piastre e mantello, la Duellante può eseguire un'abilità speciale. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Il tuo manto necessita di ancora %d turn items.artifacts.cloakofshadows.cursed=Non puoi usare un manto maledetto. items.artifacts.cloakofshadows.no_charge=Il tuo manto non si è ancora ricaricato abbastanza da poter essere usato. items.artifacts.cloakofshadows.desc=Un'inestimabile manto magico, rubato dall'armeria reale molti anni fa dal Ladro. Una volta indossato può essere usato per rendersi completamente invisibili per un limitato periodo.\n\nPiù il manto viene usato più forte diverrà, permettendo al ladro di rendersi invisibile più frequentemente e per periodi più prolungati. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Il tuo manto ha esaurito l'energia. items.artifacts.cloakofshadows$cloakstealth.levelup=Il tuo manto diventa più forte! items.artifacts.cloakofshadows$cloakstealth.name=ammantato @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Il fantasma è debole di per sé, ma items.artifacts.driedrose$wndghosthero.weapon_prompt=Seleziona un'arma items.artifacts.driedrose$wndghosthero.armor_prompt=Seleziona un'armatura items.artifacts.driedrose$wndghosthero.cant_unique=Il fantasma non può usare oggetti esclusivi. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Non conosci abbastanza di quell'oggetto. -items.artifacts.driedrose$wndghosthero.cant_cursed=Non puoi dare al fantasma equipaggiamento maledetto. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Il fantasma non è abbastanza forte per usarlo. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantasma triste items.artifacts.driedrose$ghosthero.def_verb=eluso +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Salve di nuovo %s. items.artifacts.driedrose$ghosthero.introduce=Il mio spirito è legato a questa rosa: mi era molto cara, un dono ricevuto dall'amato che ho lasciato in superficie.\n\nNon posso ritornare ad esso, ma grazie a te ho una seconda possibilità di completare il mio viaggio. Quando ne sarò in grado risponderò alla tua chiamata e combatterò al tuo fianco.\n\nFintantoché avrai la rosa io potrò udire la tua voce, così da potermi utilizzare da lontano.\n\nSperiamo tu possa avere successo dove io ho fallito... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Non sei in grado di lanciare quell'incantesimo items.artifacts.holytome.cursed=Non puoi usare un tomo maledetto. items.artifacts.holytome.levelup=Il tuo tomo diventa più forte! items.artifacts.holytome.desc=Un tomo sacro che funziona da focus per la magia sacra del Chierico. Usare il tomo permette al Chierico di lanciare una varietà di incantesimi.\n\nIl tomo cresce in potere progressivamente con l'utilizzo da parte del Chierico, sbloccando più cariche massime e una maggiore velocità di ricarica di esse. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=cornucopia items.artifacts.hornofplenty.ac_snack=SNACK @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=La pergamena che hai aggiunto a ###bags items.bags.bag.name=zaino +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=cintura per pozioni items.bags.potionbandolier.desc=Questa spessa bandoliera si adatta al tuo petto come una fascia, ha molte cinghie isolanti per contenere fiale di pozioni, borraccia o fiale di metallo liquido.\n\nMentre sei all'interno della bandoliera, le tue pozioni dovrebbero essere protette dal freddo. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Questo contenitore tubolare sembra contenere gli st items.bags.velvetpouch.name=sacchetto di velluto items.bags.velvetpouch.desc=Questo piccolo sacchetto di velluto può contenere molti piccoli oggetti, come semi, pietre runiche e alcuni ingredienti alchemici. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=fodero magico items.bags.magicalholster.desc=Questa sottile fondina è fatta di pelliccia di un qualche animale esotico, e possiede una potente magia che permette di immagazzinare una enorme quantità di armi a distanza.\n\nTi basterà infilare la mano nella fondina per trovare sempre l'oggetto che cerchi.\n\nGrazie alla magia della fondina, le bacchette si caricheranno in modo leggermente più veloce e le armi da lancio conservate al suo interno dureranno un po' di più. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Questa sottile fondina è fatta di pelliccia di u ###bombs items.bombs.arcanebomb.name=bomba arcana items.bombs.arcanebomb.desc=Questa bomba è stata intrisa di proprietà arcane. Esploderà in una potente esplosione simile all'attacco potenziato di Goo, infliggendo _%1$d-%2$d danni magici_ a qualsiasi cosa entro 2 caselle. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=ACCENDI e LANCIA @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Due bombe di polvere da sparo impilate, pare ch items.bombs.firebomb.name=bomba incendiaria items.bombs.firebomb.desc=Questa bomba è stata modificata per esplodere in un'area più ampia, infliggendo _%1$d-%2$d danni_ e diffondendo fiamme prolungate entro 2 caselle. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=granata stordente items.bombs.flashbangbomb.desc=Questa bomba personalizzata esploderà in un'esplosione di luce, suono ed elettricità quando esplode. Qualunque cosa entro 2 caselle subirà _%1$d-%2$d danni_ dall'esplosione, altri 25%% danni dall'elettricità e rimarrà stordito per 10 turni. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=bomba gelata items.bombs.frostbomb.desc=Questa bomba è stata modificata per esplodere in un'area più ampia, infliggendo _%1$d-%2$d danni_ e diffondendo una folata prolungata di aria gelida entro 2 caselle. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=bomba sacra items.bombs.holybomb.desc=Questa bomba è stata modificata per emettere luce sacra in un'area più ampia quando esplode. Qualunque cosa entro 2 caselle subirà _%1$d-%2$d danni_ dall'esplosione, e i nemici non morti o demoniaci subiranno ulteriori 50%% danni dalla luce sacra. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=tric-trac items.bombs.noisemaker.desc=Questa bomba personalizzata emetterà ripetutamente rumore quando la sua miccia si esaurisce. Quando qualcosa tocca la bomba, questa esploderà e infliggerà _%1$d-%2$d danni_ a qualsiasi cosa entro 2 caselle! items.bombs.noisemaker.desc_burning=Il tric-trac sta ticchettando, esploderà quando qualcosa gli andrà vicino! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=bomba fumogena items.bombs.smokebomb.desc=Questa bomba è stata modificata per emettere una densa nube di gas nello stesso momento in cui esplode. Infliggerà _%1$d-%2$d danni_ e diffonderà la nebbia avvolgente entro 2 caselle. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=bomba ricrescita items.bombs.regrowthbomb.desc=Questa bomba personalizzata schizzerà liquido vivificante ovunque entro 3 tessere invece di esplodere. Nell’area colpita dall’esplosione germoglieranno rapidamente erba e piante. Tu e tutti gli alleati coinvolti nell'esplosione verrete guariti come se avessero bevuto una pozione curativa. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=bomba shrapnel items.bombs.shrapnelbomb.desc=Questa bomba è stata modificata con frammenti del metallo del DM-300, che si frammenteranno e voleranno ovunque quando esplode, infliggendo _%1$d-%2$d danni_ in un vasto raggio attorno alla bomba. Faresti meglio a nasconderti dietro qualcosa quando lo usi... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=bomba lanosa items.bombs.woollybomb.desc=Questa bomba personalizzata creerà un ampio campo di pecore magiche dopo l'esplosione. L'esplosione infliggerà _%1$d-%2$d danni_ a qualsiasi cosa entro 2 caselle. Le pecore bloccheranno il movimento e persisteranno per molto tempo! Tuttavia, le pecore non resisteranno a lungo in presenza di nemici potenti e potranno essere disperse manualmente prima interagendo con loro. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=bacca del dungeon items.food.berry.eat_msg=Quella bacca era gustosa! items.food.berry.desc=Questa piccola bacca è stata trovata dalla Cacciatrice tra la vegetazione del dungeon. Può essere mangiata velocemente, ristabilisce un po di sazietà, e potrebbe contenere qualche seme utile! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=blandofrutto items.food.blandfruit.cooked=blandofrutto cotto @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Il blandofrutto è esploso all'impatto, lascia items.food.chargrilledmeat.name=carne alla griglia items.food.chargrilledmeat.desc=Sembra una bistecca niente male. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=razione di cibo items.food.food.ac_eat=MANGIA @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Senti la tua pelle indurirsi! items.food.frozencarpaccio.refresh=Rinfrescante! items.food.frozencarpaccio.better=Ti senti meglio! items.food.frozencarpaccio.desc=È un pezzo di carne cruda congelata. L'unico modo per mangiarla è tagliandola in fettine sottili. E mangiata così è incredibilmente buona. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=pasticcio di carne items.food.meatpie.eat_msg=Quel cibo era incredibile! items.food.meatpie.desc=Un delizioso pasticcio ripieno di carne saporita. Ti sazierà molto più di ogni altro pasto. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=carne misteriosa items.food.mysterymeat.eat_msg=Questo cibo ha un sapore... strano. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Non ti senti più le gambe! items.food.mysterymeat.not_well=Non ti senti bene. items.food.mysterymeat.stuffed=Sei troppo pieno. items.food.mysterymeat.desc=Mangia a tuo rischio e pericolo! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=carne items.food.phantommeat.name=carne fantasma items.food.phantommeat.desc=Una grande bistecca traslucida e luccicante, tagliata da un piranha fantasma. Questa carne magica non ha bisogno di essere cucinata e garantisce una serie di benefici difensivi oltre a saziarti completamente. Quando viene mangiato garantisce l'invisibilità, pelle coriacea, un po' di guarigione e cura molti effetti dannosi. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=pasticcio items.food.pasty.fish_name=pesce al vapore @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Alcuni pesci in eccesso dal tuo pasto precede items.food.smallration.name=razione di cibo piccola items.food.smallration.eat_msg=Quel cibo era ok. items.food.smallration.desc=Ha lo stesso aspetto di una razione di cibo regolare. Ma più piccola. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=carne stufata items.food.stewedmeat.eat_msg=Quel cibo era ok. items.food.stewedmeat.desc=Stufare la carne l'ha purificata da ogni agente nocivo o parassiti. Dovrebbe essere sicura da mangiare. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=razione di cibo items.food.supplyration.desc=Questa razione veniva lasciata nella prigione da e per i membri della gilda dei ladri. È specificamente progettato per essere mangiato in movimento e aiuta con imbrogli generali.\n\nAnche se non ti sazia tanto quanto una razione normale, può essere consumata rapidamente, fornisce un po' di guarigione diretta e ripristina la carica del mantello delle ombre del Ladro. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=No, ho cambiato idea items.potions.potion.sure_drink=Sei sicuro di volerla bere? Nella maggior parte dei casi dovresti lanciare questa pozione ai tuoi nemici. items.potions.potion.sure_throw=Sei sicuro di volerla lanciare? Nella maggior parte dei casi avrebbe più senso berla. items.potions.potion.shatter=La boccetta si frantuma e il liquido si sparge senza fare danno. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=pozione items.potions.potion$seedtopotion.name=Pozione Casuale @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Stappare o frantumare questa ampolla pressur ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=infuso d'acqua -items.potions.brews.aquabrew.desc=Una volta frantumata, questa miscela rilascerà un getto di acqua pressurizzata nella sua posizione. È abbastanza potente da danneggiare nemici infuocati, ma sparge anche acqua sul terreno vicino, spegne gli incendi e respinge i personaggi vicini all'esplosione. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=miscela bufera items.potions.brews.blizzardbrew.desc=Quando frantumata, questa miscela scatenerà una turbinante bufera che si espande come un gas. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=pozione instabile items.potions.brews.unstablebrew.desc=Questa miscela magica brilla dei colori cangianti dell'arcobaleno.\n\nQuando bevuto o lanciato attiverà l'effetto di una pozione casuale. L'effetto della pozione sarà sempre benefico se viene bevuta, e sarà sempre dannoso se viene lanciata. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=elisir dell'armatura arcana items.potions.elixirs.elixirofarcanearmor.desc=questo elisir donerà al suo bevitore una durevole resistenza agli attacchi magici. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Questa boccetta tondeggiante cont items.potions.exotic.exoticpotion.warning=Vuoi davvero annullare l'uso di questa pozione? Sarà comunque consumata. items.potions.exotic.exoticpotion.yes=Si, sono sicuro. items.potions.exotic.exoticpotion.no=No, ho cambiato idea +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=pozione detergente -items.potions.exotic.potionofcleansing.desc=Questo potente reagente rende chi lo beve immune a tutti gli effetti nocivi per alcuni turni. Puoi anche lanciarlo contro un bersaglio per ripulirlo. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=purificato -items.potions.exotic.potionofcleansing$cleanse.desc=Questo personaggio è temporaneamente immune a tutti gli effetti dannosi!\n\nTurni rimanenti: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=pozione di gas corrosivo items.potions.exotic.potionofcorrosivegas.desc=Stappare o rompere questa fiala pressurizzata causerà la fuoriuscita del contenuto, che formerà una nube di gas corrosivo color ruggine. Il gas si spande pù velocemente del gas tossico ed è più letale, ma non dura altrettanto a lungo. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Gettare questa pozione creerà una ###quest items items.quest.ceremonialcandle.name=candela cerimoniale items.quest.ceremonialcandle.desc=Un set di candele, sciolte e unite in seguito all'uso. \n\nSingolarmente non servono a nulla, ma usate con altre candele nel modo giusto, possono concentrare l'energia per un rituale di evocazione. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=polvere di cadavere items.quest.corpsedust.chill=Un brivido ti scorre giù per la schiena. items.quest.corpsedust.desc=Questa palla di polvere di cadavere non è tanto diversa da una normale palla di polvere. Ma puoi avvertire un'energia maligna nascondersi in essa. \n\nLiberarsene al più presto sarebbe una buona idea. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=minerale di oro oscuro items.quest.darkgold.you_now_have=Ora hai %d minerali d'oro scuro. items.quest.darkgold.desc=Questo metallo è chiamato oscuro non tanto per il suo colore (che non è diverso dal normale oro), ma perché si fonde alla luce del sole, rendendolo inutile in superficie. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=gettone nanico items.quest.dwarftoken.desc=Molti nani e alcune delle loro creazioni più grandi recano con sé questi piccoli pezzi di metallo per chissà quale motivo. Forse sono gioielli o un qualche tipo di identificativo. I nani sono gente strana. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=braci elementali items.quest.embers.desc=Braci speciali che possono essere raccolti da giovani elementali del fuoco. Irradiano energia termica. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=grumo di viscidume items.quest.gooblob.desc=Un grumo di melma tremolante che si è staccato da Goo quand'è morto.\nE? come una grossa palla di gelatina, anche se non oseresti mai mangiarla.\n\nDi per sè non fa nulla ma forse potrebbe essere utile in combinazione con certe pozioni o una bomba; In fondo si dovrebbe convertire in una discreta quantità di energia. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=frammento di metallo maledetto items.quest.metalshard.desc=Un frammento di metallo arrugginito e maledetto, che si è staccato da DM-300 quand'è stato distrutto. Puoi avvertire una forza malvagia inattiva al suo interno. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=piccone -items.quest.pickaxe.ac_mine=ESTRAI -items.quest.pickaxe.no_vein=Vicino a te non c'è nessuna vena di oro oscuro da minare. items.quest.pickaxe.ability_name=trafiggi items.quest.pickaxe.ability_desc=La Duellante può _perforare_ un nemico con un piccone. Questo colpo è garantito, si applica vulnerabile per 3 turni e infligge _%1$d-%2$d danni_ ai nemici con la pelle rigida. items.quest.pickaxe.upgrade_ability_stat_name=Danni alle abilità items.quest.pickaxe.desc=Questo è uno strumento robusto e pesante per rompere le rocce. Non è necessario equipaggiare la piccozza per scavare con essa, ma probabilmente può essere equipaggiata come arma in caso di necessità. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=teschio di ratto gigante items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un bel trofeo di caccia, se avessi una parete in cui appenderlo. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un ###remains items.remains.remainsitem.ac_use=USA +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=frammento di arco items.remains.bowfragment.desc=Questo frammento rotto di legno faceva parte dell'arco spirituale di una Cacciatrice perduta. Puoi ancora sentire un po' di energia naturale rimasta nel frammento, puoi usare il frammento per far crescere dell'erba alta intorno a te. Farlo però distruggerà il frammento. + items.remains.brokenhilt.name=manico rotto items.remains.brokenhilt.desc=Questa impugnatura rotta sembra provenire dall'arma di una Duellante sconfitta. Puoi ancora percepire un po' di potere marziale rimasto nell'impugnatura, puoi usarlo per ottenere un piccolo bonus di danni sui tuoi prossimi due attacchi corpo a corpo. Farlo però distruggerà l'impugnatura. + items.remains.brokenstaff.name=bastone rotto items.remains.brokenstaff.desc=Questo bastone del Mago è stato spezzato a metà dopo che il suo proprietario ha incontrato la sua fine. Puoi ancora sentire un po' di energia magica rimasta nel bastone, puoi usarla per dare un piccolo impulso di carica alle tue bacchette. Farlo però distruggerà il bastone. + items.remains.cloakscrap.name=pezzo di stoffa items.remains.cloakscrap.desc=Questo pezzo di tessuto traslucido sembra provenire dal mantello delle ombre di un ladro tardivo. Puoi ancora percepire un po' di energia mistica residua in esso, puoi usarlo per dare ai tuoi artefatti un piccolo impulso di carica. Tuttavia, facendo ciò, distruggerai il tessuto. + items.remains.sealshard.name=frammenti di sigillo items.remains.sealshard.desc=Questi piccoli frammenti di cera rossa sembrano provenire dal sigillo di un Guerriero caduto. Puoi ancora percepire un po' di determinazione attaccata al sigillo, puoi usarla per proteggerti un po'. Farlo distruggerà però i frammenti del sigillo. + items.remains.tornpage.name=pagina strappata items.remains.tornpage.desc=Sembra che questa pagina sia stata strappata dal tomo svanito di un Chierico. C'è ancora un po' di magia divina intrisa ad essa, puoi usarla per riguadagnare un po' di salute. Tuttavia, facendo ciò distruggerai la pagina strappata. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Pergamena esotica "BERKANAN" items.scrolls.exotic.exoticscroll.odal=Pergamena esotica "ODAL" items.scrolls.exotic.exoticscroll.tiwaz=Pergamena esotica "TIWAZ" items.scrolls.exotic.exoticscroll.unknown_desc=Una brillante e indecifrabile runa magica è scritta su questa pergamena nera. Pare provenga da una terra straniera, chissà che effetto avrà quando letta ad alta voce? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=pergamena del canto delle sirene items.scrolls.exotic.scrollofsirenssong.prompt=Scegli un bersaglio @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Scegli un talento da tras items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Scegli un nuovo talento da sostituire a quello che hai trasformato. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=L'annullamento consumerà comunque la tua pergamena della metamorfosi, sei sicuro? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Trasforma talento -items.scrolls.exotic.scrollofmetamorphosis.desc=Questa pergamena contiene una potente magia di trasmutazione, che si applica al lettore anziché ad un oggetto. La magia di questa pergamena ti permette di scegliere un talento e sostituirlo con uno di quattro dello stesso livello da diverse classi di Eroi!\n\nQuesto effetto si applica solo ai talenti della classe, non a quelli guadagnati dalle sottoclassi o dalle abilità dell'armatura. Non ti sarà proposta la scelta di talenti che non puoi utilizzare. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=pergamena di energia mistica items.scrolls.exotic.scrollofmysticalenergy.desc=Il primordiale potere magico legato a questa pergamena ricaricherà, quando rilasciato, tutti gli artefatti nel corso del tempo. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Questa magia infonde un pezzo di equipaggiamento items.spells.spell.ac_cast=LANCIA items.spells.spell.no_magic=Non puoi lanciare magie mentre sei immune alla magia. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=infusione magica items.spells.magicalinfusion.inv_title=Infondi un oggetto @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Questa formula magica contiene un po' dell'energia items.stones.inventorystone.ac_use=USA items.stones.runestone$placeholder.name=pietra runica +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=pietra dell'aggressività items.stones.stoneofaggression.desc=Quando la pietra viene lanciata su un'alleato o un nemico, tutti i nemici nelle vicinanze preferiranno attaccare quel personaggio per un corto periodo di tempo.\n\nTuttavia, i boss nemici possono resistere all'effetto, riducendo significativamente la durata e subendo meno danni dagli attacchi dei loro minion. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Della magia manipolativa sta indu items.stones.stoneofaugmentation.name=pietra dell'incremento items.stones.stoneofaugmentation.inv_title=Incrementa un oggetto items.stones.stoneofaugmentation.desc=Questa pietra runica possiede una potente magia che può incrementare l'equipaggiamento per migliorare una proprietà al costo di un'altra.\n\nUsandola su di un'arma ti permetterà di migliorarne la velocità o il danno.\n\nUsandola su di un'armatura ti permetterà di migliorarne la difesa o l'evasività. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Cosa vorresti migliorare? items.stones.stoneofaugmentation$wndaugment.speed=Velocità items.stones.stoneofaugmentation$wndaugment.damage=Danno @@ -1362,20 +1415,25 @@ items.trinkets.eyeofnewt.desc=Quest'occhio di tritone dorato e nero è un ingred items.trinkets.eyeofnewt.typical_stats_desc=In genere questo ninnolo ridurrà il tuo raggio visivo di _%1$s%%_, ma ti garantirà anche la visione mentale sui nemici entro _%2$d_ tessere. items.trinkets.eyeofnewt.stats_desc=Al suo livello attuale, questo monile ridurrà il tuo raggio visivo di _%1$s%%_, ma ti garantirà anche la visione mentale sui nemici entro _%2$d_ tessere. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=dente di imitatore items.trinkets.mimictooth.desc=Questo grande dente affilato deve essere stato estratto da un imitatore molto infelice. Sembra che stia influenzando gli imitatori nel dungeon, rendendoli più frequenti e pericolosi. -items.trinkets.mimictooth.typical_stats_desc=In genere questo ninnolo renderà tutti i tipi di mimic _%1$sx_ più comuni e molto più difficili da individuare, ma aumenterà anche la quantità di bottino che rilasciano. Ogni piano del dungeon avrà anche una _%2$s%%_ possibilità di contenere un mimic d'ebano extra furtivo. +items.trinkets.mimictooth.typical_stats_desc=In genere questo ninnolo renderà tutti i tipi di imitatori _%1$sx_ più comuni e molto più difficili da individuare, ma aumenterà anche la quantità di bottino che rilasciano. Ogni piano del dungeon avrà anche una _%2$s%%_ possibilità di contenere un imitatore d'ebano extra furtivo. items.trinkets.mimictooth.stats_desc=Al livello attuale, questo ninnolo renderà tutti i tipi di mimic _%1$sx_ più comuni e molto più difficili da individuare, ma aumenterà anche la quantità di bottino che rilasciano. Ogni piano del dungeon avrà anche una _%2$s%%_ possibilità di contenere un mimic d'ebano extra furtivo. items.trinkets.mossyclump.name=ciuffo muschioso items.trinkets.mossyclump.desc=Questo ciuffo di muschio bagnato sembra trattenere la sua umidità, indipendentemente da quanto tu lo strizzi. Sembra essere magicamente legato al dungeon stesso, rendendo più probabile la comparsa di erba e acqua. -items.trinkets.mossyclump.typical_stats_desc=In genere questo gingillo farà sì che il _%d%%_ dei piani regolari si riempiano di acqua o erba.\n\nQuesto gingillo costa una grande quantità di energia per essere migliorato. -items.trinkets.mossyclump.stats_desc=Al suo livello attuale, questo gingillo farà sì che il _%d%%_ dei piani regolari si riempiano di acqua o erba.\n\nQuesto gingillo costa una grande quantità di energia per essere migliorato. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=pezzo di cartapecora items.trinkets.parchmentscrap.desc=Questo piccolo pezzo di cartapecora sembra provenire da una pergamena. Ha conservato parte della sua magia e sembra influenzare armi e armature trovate nel dungeon. -items.trinkets.parchmentscrap.typical_stats_desc=In genere questo ninnolo renderà comuni gli incantesimi e i glifi _%dx_ e comuni le maledizioni su armi e armature _%sx_. Le maledizioni su bacchette, anelli o artefatti non vengono influenzate.\n\nQuesto ninnolo costa una quantità moderatamente grande di energia per essere aggiornato. -items.trinkets.parchmentscrap.stats_desc=Al livello attuale, questo monile renderà comuni gli incantesimi e i glifi _%dx_ e comuni le maledizioni su armi e armature _%sx_. Le maledizioni su bacchette, anelli o artefatti non vengono influenzate.\n\nQuesto ninnolo costa una quantità moderatamente grande di energia per essere aggiornato. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=seme pietrificato items.trinkets.petrifiedseed.desc=Questo seme è stato fossilizzato, da lenti processi geologici o dalla magia. Questo seme sembra influenzare magicamente la flora del dungeon, occasionalmente sostituendo i semi delle piante con pietre runiche. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Al suo livello attuale, questo monile render items.trinkets.saltcube.name=cubetto di sale items.trinkets.saltcube.desc=Questo grande cristallo di sale è stato tagliato in una forma cubica quasi perfetta e in qualche modo è riuscito a drenare metà dell'acqua dal vaso alchemico invece di dissolversi. Sembra che disidrati e preservi magicamente il cibo che mangi, prolungando il senso di sazietà che provi, ma anche diminuendo il ripristino della tua salute quando non sei affamato. -items.trinkets.saltcube.typical_stats_desc=In genere questo ninnolo aumenterà la quantità di tempo prima che tu diventi affamato di _%1$s%%_, ma ridurrà anche il tuo tasso di rigenerazione della salute di _%2$s%%_. -items.trinkets.saltcube.stats_desc=Al suo livello attuale, questo monile aumenterà la quantità di tempo prima che tu diventi affamato di _%1$s%%_, ma ridurrà anche il tuo tasso di rigenerazione della salute di _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=frammento di oblio items.trinkets.shardofoblivion.desc=Dopo essere stato stufato nel pentolone dell'alchimia, questo piccolo frammento di metallo maledetto è cambiato ed è fatto di... niente? La luce sembra piegarsi attorno ad esso e rimane sospeso sul posto quando non lo tieni. Sembra che il frammento tragga magicamente potere dalla tua ignoranza, quindi probabilmente è meglio non pensarci troppo. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=In genere questo gingillo aume items.trinkets.shardofoblivion.stats_desc=Al livello attuale, questo gingillo aumenterà la possibilità che i nemici rilascino bottino di 20%% per ogni pezzo di equipaggiamento non identificato equipaggiato o recentemente utilizzato, fino a un massimo di _%d oggetto(i)_. Il frammento inoltre ti impedirà di identificare l'equipaggiamento automaticamente, ma può anche essere usato per identificare manualmente gli oggetti che sono pronti per esserlo. items.trinkets.shardofoblivion.ac_identify=IDENTIFICA items.trinkets.shardofoblivion.identify_prompt=Identificare un oggetto -items.trinkets.shardofoblivion.identify_ready=Un articolo è pronto per essere identificato: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Tutti gli oggetti equipaggiati sono pronti per essere identificati. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=L'elemento non è ancora pronto per essere identificato. items.trinkets.shardofoblivion.identify=Identifichi l'oggetto! items.trinkets.shardofoblivion$wandusetracker.name=Bacchetta usata non identificata @@ -1411,7 +1469,7 @@ items.trinkets.thirteenleafclover.typical_stats_desc=In genere questo gingillo t items.trinkets.thirteenleafclover.stats_desc=Al livello attuale, questo gingillo ti causerà di applicare il massimo del danno il _%1$d%%_ delle volte, e il minimo del danno il _%2$d%%_ delle volte. items.trinkets.trapmechanism.name=meccanismo a trappola -items.trinkets.trapmechanism.desc=Il meccanismo principale di una delle trappole fossa del dungeon, finemente intagliato dal pavimento in modo che possa essere trasportato. Sembra che sia legato magicamente al dungeon stesso, rendendo il terreno pericoloso più comunque ma anche incrementando la tua affinità ad esso. +items.trinkets.trapmechanism.desc=Il meccanismo principale di una delle trappole fossa del dungeon, accuratamente estratto dal pavimento in modo da poter essere trasportato. Sembra magicamente legato al dungeon stesso, rendendo più comune il terreno pericoloso ma anche incrementando la tua affinità ad esso. items.trinkets.trapmechanism.typical_stats_desc=In genere questo gingillo farà si che il _%1$d%%_ dei piani regolari si riempiano invece di trappole o fossati. In più, il _%2$d%%_ delle trappole nascoste del dungeon saranno visibili. items.trinkets.trapmechanism.stats_desc=Al suo livello attuale questo gingillo farà si che il _%1$d%%_ dei piani regolari si riempiano invece di trappole o fossati. In più, il _%2$d%%_ delle trappole nascoste del dungeon saranno visibili. @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Al suo livello attuale, questo monile aume items.trinkets.wondrousresin.name=resina meravigliosa items.trinkets.wondrousresin.desc=Questa resina blu scintillante sembra possedere l'essenza distillata della magia di una bacchetta maledetta. La magia del calderone alchemico sembra averla stabilizzata in qualche modo, e adesso sta influenzando le tue bacchette. -items.trinkets.wondrousresin.typical_stats_desc=In genere questo ninnolo forzerà gli effetti della bacchetta maledetta a diventare neutri o positivi _%1$s%%_ del tempo, e farà sì che le bacchette non maledette sparino un ulteriore colpo maledetto neutro o positivo _%2$s%%_ del tempo.\n\nQuesto ninnolo costa una quantità moderatamente grande di energia per essere aggiornato. -items.trinkets.wondrousresin.stats_desc=Al suo livello attuale, questo monile forzerà gli effetti della bacchetta maledetta a diventare neutri o positivi _%1$s%%_ del tempo, e farà sì che le bacchette non maledette sparino un ulteriore colpo maledetto neutro o positivo _%2$s%%_ del tempo.\n\nQuesto ninnolo costa una quantità moderatamente grande di energia per essere aggiornato. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalizzatore magico items.trinkets.trinketcatalyst.window_text=L'acqua comincia a brillare quando aggiungi il catalizzatore. Ci sono alcuni oggetti nelle vicinanze che potresti infondere di energia per trasformarli in gingilli magici. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccic items.trinkets.trinketcatalyst$randomtrinket.name=gingillo casuale items.trinkets.trinketcatalyst$randomtrinket.desc=Un oggetto nelle vicinanze è bloccato in una custodia che non puoi aprire.\n\nIl processo alchemico dissolverà il sacchetto, ma non saprai quale ninnolo otterrai finché non lo farai! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=gingillo ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Anche questo guardiano terrest items.wands.wandoflivingearth$earthguardian.name=guardiano terrestre items.wands.wandoflivingearth$earthguardian.desc=Le rocce provenienti dalla tua bacchetta della viva terra si sono unite a formare un guardiano terrestre! Questo protettore roccioso attaccherà i nemici vicini, così da portarli a concentrare l'attenzione sul guardiano invece che su di te. Quando tutte le minacce saranno scomparse, il guardiano si ricostituirà attorno a te e ritornerà col prossimo uso della tua bacchetta. items.wands.wandoflivingearth$earthguardian.wand_info=Il potere difensivo del guardiano è legato al livello della tua bacchetta. Attualmente blocca _%1$d-%2$d danni._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=bacchetta del missile magico items.wands.wandofmagicmissile.staff_name=bastone del missile magico @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Questa bacchetta piuttosto semplice lancia m items.wands.wandofmagicmissile.stats_desc=Ogni dardo da questa bacchetta infligge _%1$d-%2$d punti danno,_ e può rafforzare altre bacchette se migliorato. items.wands.wandofmagicmissile.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone del missile magico, tutte le sue bacchette si ricaricheranno oltre al suo bastone. items.wands.wandofmagicmissile.eleblast_desc=Uno scoppio elementale con un bastone del missile magico causa 50% di danno e garantisce al mago 15 turni di ricarica. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=carica magica items.wands.wandofmagicmissile$magiccharge.desc=La tua bacchetta del missile magico ha instillato potere verso le tue altre bacchette, aumentando il livello effettivo della prossima scarica che emetteranno.\n\nLe tue bacchette sono incrementate a: +%d.\n\nTurni di carica magica rimanenti: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Quando _il Mago Guerriero_ colpisce un nem items.wands.wandofregrowth.eleblast_desc=Uno scoppio elementale con un bastone della ricrescita intrappola i nemici con le radici e fa crescere erba casualmente nell'area dello scoppio. items.wands.wandofregrowth$dewcatcher.name=Catturarugiada items.wands.wandofregrowth$dewcatcher.desc=Le catturarugiada sono piante meravigliose ricolme di rugiada magica. Si mimetizzano da erba per sviare l'attenzione, ma le sue protuberanze ripiene di rugiada la rendono riconoscibile. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Baccello items.wands.wandofregrowth$seedpod.desc=I Baccelli sono piante magiche che producono semi di altri tipi di piante, invece di semi propri. Riescono in qualche modo a riprodursi sebbene non possiedano un seme associato. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Loto Dorato items.wands.wandofregrowth$lotus.desc=Il loto dorato è una pianta mistica che può essere evocata solamente da una potente bacchetta della ricrescita. La sua aura migliora tutte le piante ed i loro effetti, ma la sua energia lo consuma, facendolo morire dopo breve tempo. items.wands.wandofregrowth$lotus.wand_info=Questo loto è stato creato da una bacchetta della ricrescita _+%1$d_. Ogni pianta nel suo raggio si innescherà istantaneamente se è piantata su un personaggio. Le piante inoltre avranno il _%2$d%% di probabilità_ di generare un seme, e i dardi intinti useranno il _%3$d%% di durabilità in meno_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=bacchetta della trasfusione items.wands.wandoftransfusion.staff_name=bastone della trasfusione @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=sentinella items.wands.wandofwarding$ward.desc_5=Questa sentinella migliorata è più grossa e capace di attaccare più rapidamente di una sentinella minore. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la migliorerà e curerà.\n\nQuesta sentinella spenderà qualche punto salute ogni volta che colpisce un nemico, ma potrà essere curata usando la tua bacchetta da guardia su di essa.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella. items.wands.wandofwarding$ward.name_6=sentinella maggiore items.wands.wandofwarding$ward.desc_6=Questa sentinella pienamente migliorata è considerevolmente più resistente dei suoi predecessori. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la curerà.\n\nQuesta sentinella spenderà qualche punto salute ogni volta che colpirà un nemico, ma potrà essere curata usando la tua bacchetta da guardia su di essa.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Congedare questa sentinella? items.wands.wandofwarding$ward.dismiss_body=Puoi dissipare questa sentinella se non vuoi più che la tua bacchetta la sostenga. Così facendo distruggerai immediatamente la sentinella.\n\nCongedare la sentinella? items.wands.wandofwarding$ward.dismiss_confirm=sì @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Nemici uccisi con un'arma fortunata hanno l items.weapon.enchantments.lucky.elestrike_desc=Un colpo elementale con un incantesimo fortunato ha una probabilità del 12.5% di generare bottino sotto ogni nemico nel raggio d'azione. Questo effetto può attivarsi solo una volta per nemico. items.weapon.enchantments.projecting.name=%s prominente -items.weapon.enchantments.projecting.desc=Con questo incantamento le armi da mischia acquisiranno portata extra. Le armi a distanza saranno in grado di penetrare i muri vicini. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Un colpo elementale con un incantesimo proiettante infligge il 30% di danni a ogni nemico nel raggio d'azione, tranne il bersaglio principale. items.weapon.enchantments.shocking.name=%s fulminante @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=colpo pesante items.weapon.melee.cudgel.typical_ability_desc=La Duellante può eseguire un _colpo pesante_ con un randello. Questo attacco concentrato in genere infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.cudgel.ability_desc=La Duellante può eseguire un _colpo pesante_ con un randello. Questo attacco concentrato infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.cudgel.desc=Una piccola mazza in ottone, più adatta ad essere per difesa personale di un nobile piuttosto che per le avventure. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=La Duellante può nascondersi men items.weapon.melee.dagger.ability_desc=La Duellante può _sgattaiolare_ mentre brandisce un pugnale. Questa abilità consente alla Duellante di teletrasportarsi istantaneamente fino a 5 tessere di distanza e le garantisce _%d turni di invisibilità._ items.weapon.melee.dagger.upgrade_ability_stat_name=Durata dell'abilità items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Quest'arma è più forte contro nemici ignari. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duellante sta facendo rotear items.weapon.melee.gauntlet.name=guanto di pietra items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.gauntlet.ability_name=attacco combinato -items.weapon.melee.gauntlet.typical_ability_desc=La Duellante può eseguire un _colpo combo_ con un guanto di pietra. Questo attacco è sicuro di colpire e in genere infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio negli ultimi 5 turni. -items.weapon.melee.gauntlet.ability_desc=La Duellante può eseguire un _colpo combo_ con un guanto di pietra. È garantito che questo attacco colpisca e infligga _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio negli ultimi 5 turni. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi. items.weapon.melee.glaive.name=falcione @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una la items.weapon.melee.gloves.name=guanti borchiati items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.gloves.ability_name=attacco combinato -items.weapon.melee.gloves.typical_ability_desc=La Duellante può eseguire un _colpo combo_ con i guanti borchiati. Questo attacco è sicuro di colpire e in genere infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio negli ultimi 5 turni. -items.weapon.melee.gloves.ability_desc=La Duellante può eseguire un _colpo combo_ con i guanti borchiati. È garantito che questo attacco colpisca e infligga _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio negli ultimi 5 turni. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=grandascia items.weapon.melee.greataxe.stats_desc=Quest'arma è incredibilmente pesante. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=COLPISCI items.weapon.melee.magesstaff.prompt=Seleziona una bacchetta items.weapon.melee.magesstaff.imbue=Hai impregnato il tuo bastone con %s. items.weapon.melee.magesstaff.preserved=La bacchetta precedente è stata preservata! -items.weapon.melee.magesstaff.conflict=Le magie contrastanti cancellano l'incantamento sul tuo bastone. -items.weapon.melee.magesstaff.id_first=Dovrai identificare questa bacchetta prima di tutto. -items.weapon.melee.magesstaff.cursed=Non puoi usare una bacchetta maledetta. -items.weapon.melee.magesstaff.imbue_desc=Sei sicuro di voler infondere questa bacchetta nel tuo bastone?Se la bacchetta da infondere è di un livello uguale o superiore al livello del bastone, quest'ultimo erediterà il livello di quella bacchetta più uno dei suoi miglioramenti.Quest'operazione genererà un bastone di livello %d. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=La bacchetta attualmente impregnata nel tuo bastone _andrà persa_. items.weapon.melee.magesstaff.imbue_talent=La bacchetta attualmente infusa nel tuo bastone _verrà restituita a +0_. items.weapon.melee.magesstaff.yes=Sì, sono sicuro @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Fabbricato dal Mago stesso, questo bastone è items.weapon.melee.magesstaff.no_wand=Il bastone attualmente non ha magia al suo interno, deve essere _impregnato col potere di una bacchetta_ prima di poterlo usare per lanciare incantesimi. items.weapon.melee.magesstaff.has_wand=Il bastone è attualmente instillato con un _%s._ items.weapon.melee.magesstaff.cursed_wand=Questo bastone è maledetto, rendendo la sua magia disordinata e casuale. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=ABILITÀ items.weapon.melee.meleeweapon.stats_known=Quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Seleziona un Bersaglio items.weapon.melee.meleeweapon.swap=Scambia Armi items.weapon.melee.meleeweapon.swap_full=Non puoi farlo con un inventario pieno. + items.weapon.melee.shortsword.name=spada corta items.weapon.melee.shortsword.ability_name=fendente items.weapon.melee.shortsword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada corta. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=affondo items.weapon.melee.rapier.typical_ability_desc=La Duellante può lanciarsi con uno stocco contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. items.weapon.melee.rapier.ability_desc=La Duellante può lanciarsi con uno stocco contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, infligge _%1$d-%2$d danni_ ed è garantito che colpisca. items.weapon.melee.rapier.desc=Una sottile spada dritta che offre una certa protezione in cambio di una minore potenza tagliente. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=scudo tondo items.weapon.melee.roundshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Una misteriosa arma proveniente da una terra items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.sai.ability_name=attacco combinato -items.weapon.melee.sai.typical_ability_desc=La Duellante può eseguire un _combo strike_ con i sai. Questo attacco è sicuro di colpire e in genere infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio negli ultimi 5 turni. -items.weapon.melee.sai.ability_desc=La Duellante può eseguire un _combo strike_ con i sai. È garantito che questo attacco colpisca e infligga _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio negli ultimi 5 turni. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Due lame sottili pensate per essere impugnate una per mano. Eccellenti per affettare i nemici con veloci fendenti. items.weapon.melee.sai$combostriketracker.name=attacco combinato -items.weapon.melee.sai$combostriketracker.desc=La Duellante sta costruendo una combo che può essere utilizzata per aumentare il danno dell'abilità del colpo combinato. Ogni attacco riuscito effettuato con un'arma da mischia o da lancio conterà, ma se non si attacca con successo per 5 turni si ripristina questa combo.\n\nColpi recenti: %1$d.\n\nTurni finché non si perdono i colpi: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=scimitarra items.weapon.melee.scimitar.stats_desc=Questa è un'arma piuttosto veloce. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=fendente items.weapon.melee.wornshortsword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada corta usurata. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. items.weapon.melee.wornshortsword.ability_desc=La Duellante può _fendere_ un nemico con una spada corta consumata. Questo infligge _%1$d-%2$d danno_ ed è garantito di colpire. Se il fendente uccide un nemico è istantaneo e la Duellante può usare nuovamente fendente entro 5 turni gratuitamente. items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'uso pesante. È sia più debole che più leggera di una spada corta regolare. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Questi dardi sono intinti con un com items.weapon.missiles.darts.rotdart.name=dardo putrido items.weapon.missiles.darts.rotdart.desc=Questi perfidi dardi sono intinti con un composto acido di baccamarcia, che divorerà aggressivamente qualunque cosa venga in contatto con esso. Gli avversari più potenti resisteranno alla maggior parte dell'effetto, ma la corrosione è abbastanza forte da uccidere facilmente i nemici ordinari. Questi dardi durano di più di altri dardi intinti, ma la loro durabilità non può essere aumentata. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=dardo fulminante items.weapon.missiles.darts.shockingdart.desc=Questi dardi sono intinti con un composto di tempestavite che darà una brutta scossa al loro bersaglio. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Questa pila di dardi ha _%d/%d_ items.weapon.missiles.darts.tippeddart.unlimited_uses=_Ma questi sono di qualità così buona che dureranno praticamente in eterno._ items.weapon.missiles.darts.tippeddart.about_to_break=La punta del tuo dardo sta per esaurirsi. items.weapon.missiles.darts.tippeddart.has_broken=La punta del tuo dardo è scaduta. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolas @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Questi pesanti martelli sono progettat items.weapon.missiles.throwingknife.name=coltello da lancio items.weapon.missiles.throwingknife.desc=Questi coltelli leggeri sono bilanciati per volare nell'aria dritti contro i loro bersagli. Sono più efficaci contro nemici ignari. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=lancia eiettabile items.weapon.missiles.throwingspear.desc=Queste lance leggere possiedono una struttura snella, evidentemente progettate per essere lanciate, non spinte. items.weapon.missiles.throwingspike.name=punte da lancio items.weapon.missiles.throwingspike.desc=Queste aste appuntite di metallo sono pensate per essere lanciate contro nemici lontani. Sebbene non siano molto forti, la loro semplice costruzione interamente in metallo li rende ragionevolmente durevoli. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=pietra da lancio items.weapon.missiles.throwingstone.desc=Queste pietre vengono levigate per renderle in grado di essere lanciate con più potenza di una pietra normale. Nonostante l'artigianato, non sono ancora un'arma molto affidabile, ma almeno non si attaccheranno ai nemici. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Queste asce da lancio possiedono un filo seghettato che le rende difficili da usare. Tuttavia, un duro colpo con quest'arma causerà sanguinamenti al nemico. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=SCOCCA items.weapon.spiritbow.prompt=Scegli un bersaglio items.weapon.spiritbow.stats=L'arco non può venire migliorato direttamente, diverrà invece regolarmente più potente al salire del tuo livello. Al livello attuale, le frecce scoccate dall'arco infliggeranno _%1$d-%2$d punti danno_ e richiederanno _%3$d punti forza_ per essere usate correttamente. items.weapon.spiritbow.desc=Un arco creato da un antico legno magico. La sua corda e le sue incisioni brillano di una fievole luce blu. Quando la corda viene tirata questo arco evocherà una freccia magica che può essere lanciata su di un nemico. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Ora hai abbastanza familiarità con la tua arma da poterla identificare. items.weapon.weapon.too_heavy=Per via della tua forza inadeguata quest'arma ostacolerà la tua velocità di attacco, precisione e capacità di effettuare attacchi a sorpresa. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=È stato _indurito._ items.weapon.weapon.hardened_no_enchant=Quest'arma è stata _indurita_, ma al momento non è incantata. items.weapon.weapon$enchantment.enchant=incantamento items.weapon.weapon$enchantment.rankings_desc=Ucciso da un incantamento +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Ascensione items.amulet.ascent_desc=Inizi a sentire il grande e terribile potere di Yog-Dzewa che si irradia dall'amuleto. Risalire attraverso il dungeon come un mortale potrebbe essere più difficile di quanto pensassi!\n\nSe continui a salire con l'amuleto, il dungeon diventerà più pericoloso, i teletrasporti tra i piani saranno disabilitati e potrai vincere la partita solo sconfiggendo nemici mentre sali per il dungeon!\n\nPuoi lasciare l'amuleto qui per ora se vuoi salire senza iniziare questa sfida, o attivare l'amuleto prima di salire per terminare normalmente il gioco. items.amulet.ascent_yes=Continua! items.amulet.ascent_no=Fermati per Ora +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BENEDICI items.ankh.bless=Hai benedetto l'ankh con l'acqua magica. items.ankh.desc=Questo antico simbolo d'immortalità consente il ritorno in vita dopo la morte. La maggior parte dei tuoi oggetti rimangono nel luogo in cui è avvenuta la tua morte ma potrai recuperarli se vi fai ritorno. Se il tuo otre è pieno, puoi benedire l'ankh con una forza extra. items.ankh.desc_blessed=Questo antico simbolo di immortalità concede la capacità di ritornare alla vita. L'ankh è stato benedetto ed è ora molto più forte. L'ankh sacrificherà se stesso per salvarvi in un momento di pericolo mortale. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=resina arcana items.arcaneresin.prompt=Seleziona una bacchetta @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=questa bacchetta è troppo potente perché la r items.arcaneresin.not_enough=Non hai abbastanza resina per questo! items.arcaneresin.apply=Rivesti la tua bacchetta con la resina, aumentandone il potere! items.arcaneresin.desc=Questa polvere fine brilla tra le sfumature del viola e del bianco. Può agire come un amplificatore delle energie magiche, aumentando il livello delle bacchette quando viene applicato su di esse!\n\nMigliorare una bacchetta costa 1, 2 o 3 resina a seconda del livello iniziale della bacchetta. La resina può potenziare le bacchette fino a un massimo di +3.\n\nTuttavia, i potenziamenti della resina vengono _annullati da altre fonti di potenziamento_ (come le pergamene di potenziamento) e non si applicano quando si infonde una bacchetta nel bastone del Mago. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=sigillo rotto items.brokenseal.ac_affix=APPLICA items.brokenseal.prompt=Seleziona un'armatura -items.brokenseal.unknown_armor=Devi identificare quell'armatura prima. -items.brokenseal.cursed_armor=Il sigillo non si attaccherà ad un armatura maledetta. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Applichi il sigillo alla tua armatura! -items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono stati consumati dal tempo ed è rotto a metà.\n\nUn ricordo della sua casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero genererà lentamente uno scudo al di sopra della salute basato sulla qualità della sua armatura.\n\nIl sigillo può essere _apposto all'armatura_, e trasferito tra armature. Può portare con sé un singolo miglioramento, purché il miglioramento sia stato applicato mentre il sigillo era apposto su di essa. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Il sigillo è iscritto con un _%s._ items.brokenseal.choose_title=Scegli un Glifo -items.brokenseal.choose_desc=Sia quest'armatura che il sigillo del guerriero portano un glifo. Scegli quale glifo deve essere conservato.\n\nRicorda che se scegli quello che è sull'armatura, il sigillo non sarà capace di trasferirlo in seguito. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=goccia di rugiada items.dewdrop.already_full=La tua salute è già al massimo. @@ -2234,7 +2320,9 @@ items.item.ac_drop=LASCIA items.item.ac_throw=LANCIA items.item.rankings_desc=Ucciso da: %s items.item.curse=maledizione +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Questo articolo ha una nota personalizzata: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Rimuovi un oggetto items.kindofmisc.unequip_message=Devi disequipaggiare uno di questi oggetti prima. Seleziona un oggetto da scambiare @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Sfortunatamente, la corona non può essere trasformata in items.kingscrown.upgraded=La corona brilla intensamente e poi si disintegra mentre la tua armatura si trasforma! items.kingscrown.ratgraded=Le zampe del Re dei Topi brillano luminose mentre la tua armatura si trasforma! items.kingscrown.desc=La corona dell'ultimo Re dei nani, risplende di un'enorme energia magica.\n\nUna volta indossata, la magia della corona fluirà nell'armatura che indossi attualmente, trasformandola in un'armatura epica unica con abilità speciali. La nuova armatura manterrà tutte le proprietà dell'armatura originale. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=metallo fuso items.liquidmetal.ac_apply=APPLICA @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Scegli un'arma da lancio items.liquidmetal.already_fixed=Quell'arma da lancio è già in condizioni perfette! items.liquidmetal.apply=Usi %d metallo fuso per riparare la tua arma da lancio. items.liquidmetal.desc=Quando viene versato su un'arma da lancio, questo liquido magico penetra nelle crepe e nei punti usurati, riportando l'arma da lancio in condizioni perfette!\n\nPer riparare un'arma di categoria 1 servono 10 metallo liquido, per una di categoria 5 ce ne vogliono 30. Ogni miglioramento raddoppia la quantità di metallo necessario.\n\nIl metallo liquido non può essere usato per riparare i dardi intinti. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=zaino perduto items.lostbackpack.desc=Queste sono le cose che avevi perduto. Raccoglile per recuperarle tutte! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Maschera di Tengu items.tengusmask.ac_wear=INDOSSA items.tengusmask.used=La maschera si disintegra mentre il suo potere fluisce dentro di te! items.tengusmask.desc=Questa maschera è caduta dal viso di Tengu mentre moriva, puoi sentire un grande potere magico venir emanato da essa. La maschera di Tengu era la fonte della sua forza?\n\nUna volta indossata, il tremendo potere della maschera verrà trasferito dentro di te, permettendoti di _scegliere una sottoclasse per il tuo eroe._\n\nChe sottoclasse sceglierai? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=torcia items.torch.ac_light=ACCENDI @@ -2293,3 +2384,4 @@ items.waterskin.desc=Un contenitore per i liquidi, fatto di pelle e stringhe, si items.waterskin.desc_water=In questo momento l'otre contiene solo dell'acqua potabile. Sicuramente c'è qualcosa nel dungeon che la sacca d'acqua potrebbe immagazzinare. items.waterskin.desc_heal=L'otre è attualmente utilizzato per immagazzinare l'acqua curativa. Più è piena la borraccia, più sarai guarito all'istante bevendola. Berrai solo quanto ti serve. items.waterskin.desc_full=L'otre pieno sembra irradiare energia, forse può essere usata per benedire un altro oggetto di sopravvivenza? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index b8fa562af..20747cd93 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=この鎧は呪われているため、脱ぐこ items.armor.armor.cursed=この鎧の中には凶悪な魔力が潜んでいるようだ。 items.armor.armor.weak_cursed=呪われているにもかかわらず、この鎧を外すことができる。 items.armor.armor.not_cursed=この鎧は害悪を及ぼす魔法がない。 -items.armor.armor.seal_attached=戦士の壊れた印章がこの鎧に取り付けられていて、それが彼に最大で_%dのシールド_を与えている。 +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=刻印 items.armor.armor$glyph.killed=%sに殺された… items.armor.armor$glyph.rankings_desc=刻印に殺された +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=能力を選択 items.armor.classarmor.ac_transfer=移す @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=ドワーフの王の王冠の魔力を別 items.armor.classarmor.transfer_prompt=鎧を選択 items.armor.classarmor.transfer_cancel=キャンセル items.armor.classarmor.transfer_complete=あなたの勇士の鎧の特性は引き継がれた! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=勇士の法衣 items.armor.clericarmor.desc=この僧服と板金鎧を組み合わせた法衣を身に着けている間、聖職者は特別な能力を発揮することができる。 items.armor.clotharmor.name=布の鎧 items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかない。 +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=勇士の胸当て items.armor.duelistarmor.desc=このマント付きの胸鎧を身に着けている間、決闘者は特別な能力を発揮することができる。 @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=外套が再び活性状態になるま items.artifacts.cloakofshadows.cursed=呪われた外套は使用できない。 items.artifacts.cloakofshadows.no_charge=外套は十分に充填されていないので使用できない。 items.artifacts.cloakofshadows.desc=盗賊によって何年も前に王族の武器庫から盗まれた貴重な魔法の外套。着ると、少しの間完全に不可視となる。\n\n使えば使うほど強力になっていき、不可視となる頻度が上がり持続期間も長くなる。 +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=外套はエネルギー切れだ。 items.artifacts.cloakofshadows$cloakstealth.levelup=外套はより強力になった! items.artifacts.cloakofshadows$cloakstealth.name=影纏い @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=幽霊は儚い存在だが、その items.artifacts.driedrose$wndghosthero.weapon_prompt=武器を選択 items.artifacts.driedrose$wndghosthero.armor_prompt=鎧を選択 items.artifacts.driedrose$wndghosthero.cant_unique=一つしかないアイテムは幽霊に装備させられない。 -items.artifacts.driedrose$wndghosthero.cant_unidentified=未識別のアイテムは装備させられない。 -items.artifacts.driedrose$wndghosthero.cant_cursed=呪われたアイテムは装備させられない。 +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=幽霊はそのアイテムを使いこなすだけの筋力がない。 ##ghost hero items.artifacts.driedrose$ghosthero.name=悲しげな幽霊 items.artifacts.driedrose$ghosthero.def_verb=回避した +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=また会ったね、%s。 items.artifacts.driedrose$ghosthero.introduce=この薔薇は私にとってとても大切なもので、地上に居た時に私の恋人が贈ってくれました。私の精神はこの薔薇に縛られています。\n\n恋人に返すことはもうできないけれど、もう一度私の旅を遂行する機会をくれたあなたに感謝します。可能な限りあなたの呼びかけに応えて、一緒に戦ってあげましょう。\n\n薔薇を装備している間はあなたの声が聴こえるので、私が遠くにいるときにこれを使って導いてください。\n\n願わくば私が失敗した冒険をあなたが成功させますように… @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=今はその呪文を唱えることができ items.artifacts.holytome.cursed=呪われた聖典は使用することはできない。 items.artifacts.holytome.levelup=聖典はより強力になった! items.artifacts.holytome.desc=聖職者の神聖な魔法の源として用いられる聖なる書物だ。この書物を使うことで、聖職者はさまざまな魔法の呪文を唱えることができる。\n\n聖典は聖職者が使用するにつれて着実に強力になり、聖職者の最大充填量を増やし、充填速度をわずかに上昇させる。 +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=豊穣の角 items.artifacts.hornofplenty.ac_snack=一口 @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=呪文書に追加された巻 ###bags items.bags.bag.name=背嚢 +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=ポーション入れ items.bags.potionbandolier.desc=この分厚い帯のようなポーション入れは胸にぴったりと合い、ポーションの瓶や革水袋、液体金属の瓶を留める断熱材のストラップがたくさんついている。\n\nポーション入れに入っているポーションは冷気から守られるだろう。 @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=この筒状の容器は天文学者の星図や道 items.bags.velvetpouch.name=ベルベットのポーチ items.bags.velvetpouch.desc=この小さなベルベットのポーチには、種やルーンストーン、錬金術の素材など、たくさんの小物を入れることができる。 +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=魔法のホルスター items.bags.magicalholster.desc=このすらりとしたホルスターは何匹かの珍しい動物の皮で作られており、その強力な魔法によって大量の遠隔武器を収納できる。\n\n単に手を入れただけで望んだアイテムを出すことが出来る。\n\nホルスターの魔法のおかげで、中に入っている杖の充填は少しだけ早くなり、投擲武器は少しだけ寿命が伸びるだろう。 @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=このすらりとしたホルスターは何匹 ###bombs items.bombs.arcanebomb.name=秘儀爆弾 items.bombs.arcanebomb.desc=この爆弾は秘儀の特性が込められており、爆発するとグゥの膨張攻撃に似た強力な爆発を起こし、2タイル以内のものに _%1$dから%2$dの魔法ダメージ_ を与える。 +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=爆弾 items.bombs.bomb.ac_lightthrow=着火して投げる @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=二つの重い爆弾。一個くらいなら items.bombs.firebomb.name=火炎爆弾 items.bombs.firebomb.desc=この爆弾はより広い範囲で爆発し、_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内で炎が燃え続けるように改造されている。 +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=閃光弾 items.bombs.flashbangbomb.desc=この改造された爆弾は、爆発すると閃光と音と電撃の爆風を巻き起こす。2タイルの範囲内にいるものは爆発による _%1$dから%2$dのダメージ_ と電撃による25%%の追加ダメージを受け、10ターンの間麻痺する。 +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=氷爆弾 items.bombs.frostbomb.desc=この爆弾はより広い範囲で爆発し、_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内で凍てつくような風を起こすように改造されている。 +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=威光爆弾 items.bombs.holybomb.desc=この爆弾は、爆発時により広い範囲に聖なる光を放つように改造されている。2タイル以内のものは爆発によって _%1$dから%2$dのダメージ_ を受け、不死や悪魔の敵は聖なる光によってさらに50%%の追加ダメージを受ける。 +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=騒音弾 items.bombs.noisemaker.desc=この改造された爆弾は、導火線が切れると繰り返し騒音を出すようだ。爆弾に何かが触れると爆発し、2タイル以内のものに _%1$dから%2$dのダメージ_ を与える! items.bombs.noisemaker.desc_burning=騒音弾はチクタクと音を響かせており、何かが触れると爆発するだろう! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=発煙弾 items.bombs.smokebomb.desc=この改造された爆弾は、爆発と同時に厚い雲のようなガスを噴き出すようだ。_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内に視界を遮る霧が発生する。 +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=活力弾 items.bombs.regrowthbomb.desc=この改造された爆弾は、爆発する代わりに3タイルの範囲内に活力を与える液体を撒き散らす。液体を浴びた場所は瞬く間に草や植物が芽吹く。液体を浴びた自分自身や味方は治癒のポーションを飲んだかのように回復するだろう。 +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=破片爆弾 items.bombs.shrapnelbomb.desc=この爆弾はDM-300の金属片で改造されており、爆発すると破片があちこちに飛び散り、爆弾から広い範囲にいるもの全てに _%1$dから%2$dのダメージ_ を与える。これを使う前は何かの陰に隠れたほうがいいだろう… +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=羊弾 items.bombs.woollybomb.desc=この改造された爆弾は、爆発すると広い範囲で魔法の羊が召喚される。爆発は2タイル以内のものに _%1$dから%2$dのダメージ_ を与える。羊は動きを封じ、非常に長い時間留まる!しかし、強力な敵がいる場合は羊はそれほど長くは留まらない。また、羊と話すことで、手動ですぐに消すこともできる。 +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=ダンジョンの果実 items.food.berry.eat_msg=この果実はとっても美味しい! items.food.berry.desc=この小さな果実は、女猟師がダンジョンの植物から見つけたものだ。すぐに食べることができ、空腹を少し回復できる。 +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=無味果 items.food.blandfruit.cooked=調理済みの無味果 @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=無味果は衝撃で爆発し、あとには items.food.chargrilledmeat.name=焼肉 items.food.chargrilledmeat.desc=まともなステーキになってきた。 +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=糧食 items.food.food.ac_eat=食べる @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=皮膚が硬くなったようだ! items.food.frozencarpaccio.refresh=爽快だ! items.food.frozencarpaccio.better=元気になった! items.food.frozencarpaccio.desc=冷凍の生肉だ。食べるには薄く切る必要があるが、意外とおいしい。 +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=ミートパイ items.food.meatpie.eat_msg=信じられないくらい美味しい! items.food.meatpie.desc=塩の効いた肉が詰め込まれた美味しいパイだ。他のどんな食事もこれには敵わないだろう。 +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=得体の知れない肉 items.food.mysterymeat.eat_msg=ちょっと…奇妙な味だ。 @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=足の感覚がない! items.food.mysterymeat.not_well=具合が悪い。 items.food.mysterymeat.stuffed=お腹がいっぱいで動きづらい。 items.food.mysterymeat.desc=食べるのは自己責任! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=肉 items.food.phantommeat.name=幻の肉 items.food.phantommeat.desc=霊体ピラニアから切り出した、光り輝く半透明の大きな肉。この魔法の肉は調理する必要がなく、十分に腹を満たすだけでなく、多くの防御的な利点を付与する。食べると、透明化、樹皮の肌、若干の治癒、多くの状態異常の回復を与える。 +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=パスティ items.food.pasty.fish_name=蒸し魚 @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=前の食事で残った魚だ。いつでも items.food.smallration.name=小さい糧食 items.food.smallration.eat_msg=まあまあ美味しい。 items.food.smallration.desc=標準的な糧食と全く同じに見えるけれど、少し量が少ない。 +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=肉の煮込み items.food.stewedmeat.eat_msg=まあまあ美味しい。 items.food.stewedmeat.desc=肉を煮込むことで病原菌や寄生虫を取り除いた。これで安全に食べられるはずだ。 +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=支援糧食 items.food.supplyration.desc=この糧食は盗賊ギルドの仲間がダンジョン内に置いていったものだ。移動しつつ食べたり、一般的な盗賊活動を支援するために特別に設計されている。\n\n通常の糧食ほど腹を満たせないが、素早く食べられて、少し直接的な治癒を得られる上に、盗賊の影の外套の充填を回復させることができる。 +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=気が変わった items.potions.potion.sure_drink=本当に飲みたいのか?大抵の場合、こんなポーションは敵に向かって投げつけるものだ。 items.potions.potion.sure_throw=本当に投げたいのか?大抵の場合、これは飲んだほうが役に立つ。 items.potions.potion.shatter=フラスコが壊れて、液体が地面に飛び散った。 +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=ポーション items.potions.potion$seedtopotion.name=ランダムなポーション @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=この加圧容器を開けたり割った ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=圧水の醸造物 -items.potions.brews.aquabrew.desc=この醸造物の瓶が粉々になると、その場所に圧縮された水を噴射する。炎を纏っている敵にダメージを与えられる程度の威力だが、近くの地形に水を拡散させて火を消し、噴射地点の近くにいるキャラクターを吹き飛ばすだろう。 +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=吹雪の醸造物 items.potions.brews.blizzardbrew.desc=瓶が粉々になると、ガスのように広がる渦巻く吹雪が解き放たれ、すぐに拡散するだろう。 @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=不定の醸造物 items.potions.brews.unstablebrew.desc=虹色に輝く魔法の醸造物だ。\n\nこの醸造物を飲んだり投げたりすると、ランダムなポーションの効果が発動する。ポーションの効果は、飲めば必ず有益になり、投げれば必ず有害になる。 ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=秘儀の鎧の霊薬 items.potions.elixirs.elixirofarcanearmor.desc=この霊薬を飲むと、長い間魔法攻撃に対する耐性を得る。 @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=この円形のフラスコには items.potions.exotic.exoticpotion.warning=本当にこのポーションの使用を取り消しますか?取り消してもポーションは消費されます。 items.potions.exotic.exoticpotion.yes=このまま続ける items.potions.exotic.exoticpotion.no=気が変わった +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=消毒のポーション -items.potions.exotic.potionofcleansing.desc=この強力な試薬は、飲むと数ターンの間、すべての有害な影響を受けなくなる。また、対象者に投げつけて浄化することもできる。 +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=浄化 -items.potions.exotic.potionofcleansing$cleanse.desc=このキャラクターは、一時的に全ての有害な効果を受けなくなる!\n\n残り: %sターン +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=腐食ガスのポーション items.potions.exotic.potionofcorrosivegas.desc=この加圧容器を開けたり割ったりすると、中身が噴出して腐食性の錆色のガスに変化するだろう。そのガスは毒ガスより速く拡散し、より致命的だが、長続きはしない。 @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=このポーションを投げる ###quest items items.quest.ceremonialcandle.name=儀式用の蝋燭 items.quest.ceremonialcandle.desc=使用されて溶け出し、互いに混ざり合っている蝋燭一式だ。\n\nこれだけでは何もできないが、他の蝋燭と一緒に正しい模様を描くと、召喚の儀式を行うエネルギーがそこに集中する。 +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=死体の灰 items.quest.corpsedust.chill=背筋に悪寒が走った。 items.quest.corpsedust.desc=この塊は見た目は普通の灰と変わらないが、凶悪なエネルギーが中に潜んでいるようだ。\n\nできるだけ早く手放した方がいい。 +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=幽金鉱石 items.quest.darkgold.you_now_have=現在、%d 個の幽金鉱石を持っている。 items.quest.darkgold.desc=この金属が「幽金」と呼ばれるのは色ではなく(通常の金と変わらない)、太陽の光で溶けてしまい、地上では使い物にならないからである。 +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=ドワーフのお守り items.quest.dwarftoken.desc=大勢のドワーフとその大きな創造物の中には、用途不明の小さい金属片を持っているものもいる。装飾品や識別札の一種なのだろうか?本当にドワーフは奇妙な集団だ。 +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=炎の元素霊の燃えさし items.quest.embers.desc=生まれたての炎の元素霊からしか採れない特別な燃えさしだ。温かいエネルギーを発している。 +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=グゥの一部 items.quest.gooblob.desc=不安定なベトベトした塊だ。グゥは死んでもうこれに魂は入っていない。ゼリー状の球体に似ているが、食べることはできないだろう。\n\nこれだけでは役に立たないが、特定のポーションや爆弾と組み合わせることができるかもしれない。少なくとも、ちゃんとしたエネルギーに変換されるはず。 +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=呪われた金属片 items.quest.metalshard.desc=DM-300が壊れる時に剥がれ落ちた、錆びている呪われた金属片。凶悪な魔法が内部に潜んでいるようだ。\n\nこれだけでは役に立たないが、特定の巻物や爆弾と組み合わせることができるかもしれない。少なくとも、ちゃんとしたエネルギーに変換されるはず。 +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=つるはし -items.quest.pickaxe.ac_mine=採掘する -items.quest.pickaxe.no_vein=近くに採掘できる幽金鉱脈はない。 items.quest.pickaxe.ability_name=貫通 items.quest.pickaxe.ability_desc=決闘者は、つるはしで敵を_貫通_させることができる。これは確実に命中し、3ターンの間脆弱状態にし、硬質な皮膚を持つ敵には _%1$dから%2$dのダメージ_ を与える。 items.quest.pickaxe.upgrade_ability_stat_name=武器能力ダメージ items.quest.pickaxe.desc=岩を砕くために作られた頑丈で重い道具だ。装備しなくても採掘はできるが、いざというときには武器として装備することもできるだろう。 +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=巨大鼠の頭蓋骨 items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨だ。かけるところさえあれば、いい飾り物になりそうだ。 @@ -899,16 +941,23 @@ items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨だ。かけるとこ ###remains items.remains.remainsitem.ac_use=使用する +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=弓の木片 items.remains.bowfragment.desc=この割れた木片は、かつて失われた女猟師の精霊の弓の一部だった。木片にはまだ自然のエネルギーが少し残っている。この木片を使用すると、周りに高い草を生やすことができるが、木片は壊れてしまう。 + items.remains.brokenhilt.name=折れた柄 items.remains.brokenhilt.desc=この折れた柄は、倒されてしまった決闘者の武器のようだ。柄にはまだ少し武力が残っており、この柄を使用すると次の2回まで近接攻撃の命中時に少しボーナスダメージを得ることができるが、柄は壊れてしまう。 + items.remains.brokenstaff.name=折れた長杖 items.remains.brokenstaff.desc=この魔術師の折れた長杖は、持ち主が亡くなった後、真っ二つに折れてしまったようだ。長杖にはまだ魔法のエネルギーが残っており、使用すると他の杖の充填を少し増やすことができるが、折れた長杖は壊れてしまう。 + items.remains.cloakscrap.name=布切れ items.remains.cloakscrap.desc=この半透明の布切れは、盗賊亡き後の影の外套の一部のようだ。まだ少し神秘的なエネルギーが残っており、使用するとアーティファクトの充填を少し増やすことができるが、布切れは壊れてしまう。 + items.remains.sealshard.name=印章の破片 items.remains.sealshard.desc=この赤い蝋の小さな破片は、倒れた戦士の印章の一部のようだ。印章の破片にはまだ少し意志の力が残っており、使用すると自分をシールドすることができるが、印章の破片は壊れてしまう。 + items.remains.tornpage.name=破れたページ items.remains.tornpage.desc=このページは息を引き取った聖職者の聖典から破り取られたもののようだ。まだ少し神聖なエネルギーが残っており、使用すると体力を少し回復させることができるが、ページは消滅してしまう。 @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=奇抜なこいすのちみちみの items.scrolls.exotic.exoticscroll.odal=奇抜ならしちりの巻物 items.scrolls.exotic.exoticscroll.tiwaz=奇抜なかにてちつの巻物 items.scrolls.exotic.exoticscroll.unknown_desc=この黒い羊皮紙には解読できない輝く魔法文字が記されている。見たことのない文字だ。詠唱してみたら何が起こるのだろう? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=セイレーンの歌の巻物 items.scrolls.exotic.scrollofsirenssong.prompt=対象を選択 @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=変容させる天賦を items.scrolls.exotic.scrollofmetamorphosis.replace_desc=変容した天賦と入れ換える新しい天賦を選択してください。 items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=取り消しても変容の巻物は消費されます。本当によろしいですか? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=天賦変容 -items.scrolls.exotic.scrollofmetamorphosis.desc=この巻物には強力な変異魔法が含まれており、アイテムではなく読み手に適用される。この巻物の魔法は、天賦を1つ選び、それを異なる勇士クラスの同じ段階の4つの天賦の内の1つに置き換えることができる。\n\nこの効果はクラスの天賦にのみ適用され、サブクラスや鎧の能力から得た天賦には適用されない。使用できない天賦は選択肢として与えられない。 +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=神秘的なエネルギーの巻物 items.scrolls.exotic.scrollofmysticalenergy.desc=この羊皮紙に封鎖されている魔力が解放されたとき、装備しているアーティファクトは時間と共に充填されていくだろう。 @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=この呪文はDM-300に内在していた凶悪 items.spells.spell.ac_cast=唱える items.spells.spell.no_magic=魔法に対する耐性がある間は呪文を唱えることができない。 +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=魔力注入 items.spells.magicalinfusion.inv_title=どれに注入する? @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=この呪文はDM-300から得られた呪われた items.stones.inventorystone.ac_use=使用する items.stones.runestone$placeholder.name=ルーンストーン +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=攻勢の石 items.stones.stoneofaggression.desc=この石を味方や敵に投げつけると、近くにいる全ての敵がそのキャラクターを短時間攻撃するようになる。\n\nただし、ボスはこの効果に抵抗することができ、効果時間が大幅に短縮され、その手下の攻撃によるダメージも軽減される。 @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=操りの魔法により、近く items.stones.stoneofaugmentation.name=補強の石 items.stones.stoneofaugmentation.inv_title=どれを補強する? items.stones.stoneofaugmentation.desc=このルーンストーンは、装備品による補正を補強する強力な魔法が込められているが、補強されない方の補正が下がってしまう。\n\n武器に対して使用すると、攻撃速度かダメージ量のどちらかを補強することができる。\n\n鎧に対して使用すると、防御力か回避力のどちらかを補強することができる。 +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=どちらを強化しますか? items.stones.stoneofaugmentation$wndaugment.speed=速度 items.stones.stoneofaugmentation$wndaugment.damage=ダメージ @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=この黄金色と黒色のイモリの眼は一 items.trinkets.eyeofnewt.typical_stats_desc=通常、この装身具は視界が _%1$s%%_ 狭まるが、_%2$d_ タイル以内の敵を発見することができる。 items.trinkets.eyeofnewt.stats_desc=現在の強化値では、この装身具は視界が _%1$s%%_ 狭まるが、_%2$d_ タイル以内の敵を発見することができる。 +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=ミミックの牙 items.trinkets.mimictooth.desc=この大きな鋭い牙は、とても不幸なミミックから抜かれたに違いない。ダンジョンのミミックたちに影響を与え、より多く、より危険な存在にしているようだ。 items.trinkets.mimictooth.typical_stats_desc=通常、この装身具はあらゆる種類のミミックの出現率を _%1$s倍_ にし、ミミックの発見をより困難にするが、彼らがドロップする戦利品の量も増える。また、ダンジョンの各階に _%2$s%%_ の確率で気付きにくい黒檀のミミックを出現させる。 @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=現在の強化値では、この装身具 items.trinkets.mossyclump.name=苔の塊 items.trinkets.mossyclump.desc=この湿った苔の塊は、どれだけ強く握りしめても水分を保っているようだ。ダンジョンそのものと魔法的に結びついているようで、草や水が出現しやすくなる。 -items.trinkets.mossyclump.typical_stats_desc=通常、この装身具は特徴のない階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。 -items.trinkets.mossyclump.stats_desc=現在の強化値では、この装身具は特徴のない階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するには非常に多くの錬金エネルギーが必要だ。 +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=羊皮紙の断片 items.trinkets.parchmentscrap.desc=この羊皮紙の断片は、まるで巻物のようだ。魔力の一部を残しており、ダンジョンで見つけた武器や鎧に影響を与えているようだ。 -items.trinkets.parchmentscrap.typical_stats_desc=通常、この装身具はエンチャントと刻印が付く確率を通常の _%d倍_ にし、武器や鎧に呪いが付く確率を通常の _%s倍_ にする。杖、指輪、アーティファクトの呪いは影響を受けない。\n\nこの装身具を強化するにはそこそこ多くの錬金エネルギーが必要だ。 -items.trinkets.parchmentscrap.stats_desc=現在の強化値では、この装身具はエンチャントと刻印が付く確率を通常の _%d倍_ にし、武器や鎧に呪いが付く確率を通常の _%s倍_ にする。杖、指輪、アーティファクトの呪いは影響を受けない。\n\nこの装身具を強化するにはそこそこ多くの錬金エネルギーが必要だ。 +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=種の化石 items.trinkets.petrifiedseed.desc=この種は、ゆっくりとした地質学的過程か魔法によって化石化したものだ。この種は魔法によってダンジョンの植生に影響を与えているようで、時折植物の種をルーンストーンに置き換えている。 @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=現在の強化値では、この装身具は items.trinkets.saltcube.name=塩の立方体 items.trinkets.saltcube.desc=この大きな塩の結晶は、ほぼ完璧な立方体の形に切り出されており、どういうわけか溶ける代わりに錬金鍋から半分の水を排出することができた。食料を魔法のように脱水して保存し、満腹感を長持ちさせているようだが、飢餓状態でないときの体力回復も弱めている。 -items.trinkets.saltcube.typical_stats_desc=通常、この装身具は空腹になるまでの時間を _%1$s%%_ 増加させるが、体力の回復速度も _%2$s%%_ 減少させる。 -items.trinkets.saltcube.stats_desc=現在の強化値では、この装身具は空腹になるまでの時間を _%1$s%%_ 増加させるが、体力の回復速度も _%2$s%%_ 減少させる。 +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=忘却の欠片 items.trinkets.shardofoblivion.desc=錬金鍋で煮込んだ後、この呪われた金属の小さな欠片は… 無?光は欠片のまわりで曲がっているように見え、あなたが欠片を持っていないときはその場に浮かんでいる。その欠片は、あなたの無知から魔法のように力を引き出しているようだ。だから、あまり深く考えないほうがいいだろう。 @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=通常、この装身具は装 items.trinkets.shardofoblivion.stats_desc=現在の強化値では、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この欠片は装備品の識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 items.trinkets.shardofoblivion.ac_identify=識別する items.trinkets.shardofoblivion.identify_prompt=アイテムの識別 -items.trinkets.shardofoblivion.identify_ready=アイテムを識別する準備ができた: %s -items.trinkets.shardofoblivion.identify_ready_worn=装備中のアイテムはもう識別できる。 +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=そのアイテムはまだ識別する準備ができていない。 items.trinkets.shardofoblivion.identify=あなたはそのアイテムを識別した! items.trinkets.shardofoblivion$wandusetracker.name=使用された未識別の杖 @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=現在の強化値では、この装身具 items.trinkets.wondrousresin.name=不思議な樹脂 items.trinkets.wondrousresin.desc=この青く煌めく樹脂は、呪われた杖の魔法のエッセンスを抽出したように見える。錬金鍋からの魔法でいくらか安定したようで、今は所持している杖に影響を及ぼしている。 -items.trinkets.wondrousresin.typical_stats_desc=通常、この装身具は呪われた杖の効果を _%1$s%%_ の確率で中立か有益なものにし、呪われていない杖に _%2$s%%_ の確率で呪いの魔法を追加で発射させる。\n\nこの装身具を強化するには、そこそこ多くの錬金エネルギーが必要だ。 -items.trinkets.wondrousresin.stats_desc=現在の強化値では、この装身具は呪われた杖の効果を _%1$s%%_ の確率で中立か有益なものにし、呪われていない杖に _%2$s%%_ の確率で呪いの魔法を追加で発射させる。\n\nこの装身具を強化するには、そこそこ多くの錬金エネルギーが必要だ。 +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=魔法の触媒 items.trinkets.trinketcatalyst.window_text=触媒を加えると、水が輝き始める。近くに、エネルギーを注入して魔法の装身具にできるアイテムがいくつかあるようだ。 @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=ダンジョンの暗闇の中でも煌め items.trinkets.trinketcatalyst$randomtrinket.name=ランダムな装身具 items.trinkets.trinketcatalyst$randomtrinket.desc=近くにあるアイテムが袋の中に入っていて開けられない。\n\n錬金術で袋を溶かすことができるが、どんな装身具が手に入るかはやってみないとわからない! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=装身具 ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=この大地の守護者もま items.wands.wandoflivingearth$earthguardian.name=大地の守護者 items.wands.wandoflivingearth$earthguardian.desc=生ける大地の杖から発射された岩石はあなたを守る大地の守護者に変化した!岩でできた守護者は近くの敵を攻撃し、攻撃を守護者に向けさせ、あなたが攻撃されないようにする。周囲の敵がすべて消滅した場合、守護者は岩石に変化してあなたの周りに漂い、杖を振ったときに再び現れるだろう。 items.wands.wandoflivingearth$earthguardian.wand_info=この守護者の防御力はあなたの杖の強化値に比例している。現在、 _%1$dから%2$dのダメージ_ を防御する。 +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=魔力の矢の杖 items.wands.wandofmagicmissile.staff_name=魔力の矢の長杖 @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=このありふれた形状の杖は純粋 items.wands.wandofmagicmissile.stats_desc=この杖から放たれるボルトの一撃は _%1$dから%2$dのダメージ_ を与え、強化されている場合は他の杖に一時的に力を与える。 items.wands.wandofmagicmissile.bmage_desc=_魔術戦士_が魔力の矢の長杖で敵を殴ったとき、長杖だけでなく、すべての杖が充填される。 items.wands.wandofmagicmissile.eleblast_desc=魔力の矢の長杖による元素の爆発は、50%のダメージを与え、魔術師に15ターンの再充填を付与する。 +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=魔力装填 items.wands.wandofmagicmissile$magiccharge.desc=魔力の矢の杖は、あなたの杖に力を与え、次回杖を撃った時の強化値を引き上げた。\n\nあなたの杖の強化値への補正: +%d\n\n魔力装填が終わるまで: %s ターン @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=_魔術戦士_が再萌芽の長杖で敵 items.wands.wandofregrowth.eleblast_desc=再萌芽の長杖による元素の爆発は、敵を束縛し、爆発領域付近に草を無作為に生やす。 items.wands.wandofregrowth$dewcatcher.name=集露花 items.wands.wandofregrowth$dewcatcher.desc=集露花は、内部に魔法の露を溜め込む不思議な植物だ。気付かれないように草に擬態しようとするが、集めた露の膨らみで区別できる。 +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=集種鞘 items.wands.wandofregrowth$seedpod.desc=集種鞘は、自らの種ではなく、他の種類の植物の種を生み出す魔法の植物だ。 自らの種を持っていないにも関わらず、どういうわけか広く生育している。 +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=金の蓮華 items.wands.wandofregrowth$lotus.desc=金の蓮華は、強力な再萌芽の杖によってのみ発生させることができる、神妙な植物だ。その霊気は全ての植物と植物の効果を強化するが、短時間でそのエネルギーの為に燃え尽きてしまう。 items.wands.wandofregrowth$lotus.wand_info=この蓮華は_+%1$d_の再萌芽の杖によって生み出された。その霊気が漂う範囲の内の全ての植物は、キャラクター上に植えられたときに、_即発動_する。植物はさらに_%2$d%%の確率_で種を落とし、塗布された矢の耐久力の消耗を_%3$d%%軽減_する。 +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=輸血の杖 items.wands.wandoftransfusion.staff_name=輸血の長杖 @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=歩哨 items.wands.wandofwarding$ward.desc_5=この強化された歩哨はより大きくなり、小型歩哨より丈夫になった。この歩哨が放つ毎回の攻撃は _%1$dから%2$dのダメージ_ を与える。\n\nこの歩哨に向けて護衛の杖を振るうと、強化してさらに回復することができる。\n\n歩哨が敵に向かって攻撃をするたびにいくらか体力を消費するが、護衛の杖を歩哨に向けて振るえば回復させることができる。\n\nこの歩哨を維持するために護衛の杖は _%3$dエネルギー_ を使用する。 items.wands.wandofwarding$ward.name_6=大型歩哨 items.wands.wandofwarding$ward.desc_6=この完全に強化された歩哨は、強化する前と比べてかなり丈夫になった。この歩哨が放つ毎回の攻撃は _%1$dから%2$dのダメージ_ を与える。\n\nこの歩哨に向けて護衛の杖を振るうと、回復することができる。\n\n歩哨が敵に向かって攻撃をするたびにいくらか体力を消費するが、護衛の杖を歩哨に向けて振るえば回復させることができる。\n\nこの歩哨を維持するために護衛の杖は _%3$dエネルギー_ を使用する。 +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=護衛を解体しますか? items.wands.wandofwarding$ward.dismiss_body=これ以上護衛を維持したくない場合、護衛を解体することができる。解体すると、この護衛は直ちに破壊される。\n\n護衛を解体しますか? items.wands.wandofwarding$ward.dismiss_confirm=はい @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=この武器で殺された敵は追加の items.weapon.enchantments.lucky.elestrike_desc=強運のエンチャントによる元素の一撃は、12.5%の確率で範囲内の各敵の足元に戦利品を産み出すことがある。この効果は敵1体につき1回しか発動しない。 items.weapon.enchantments.projecting.name=突出の%s -items.weapon.enchantments.projecting.desc=突出の近接武器はより遠くまで到達するようになり、遠距離武器は近くの壁なら貫通するようになるだろう。 +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=突出のエンチャントによる元素の一撃は、主要ターゲットを除く範囲内の各敵に30%の追加ダメージを与える。 items.weapon.enchantments.shocking.name=電撃の%s @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=強打 items.weapon.melee.cudgel.typical_ability_desc=決闘者は棍棒で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.cudgel.ability_desc=決闘者は棍棒で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.cudgel.desc=小型の真鍮製の棍棒だ。冒険用の武器というよりは、貴族の護身用として作られたもののようだ。 +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=ダガー items.weapon.melee.dagger.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=決闘者はダガーを振るっ items.weapon.melee.dagger.ability_desc=決闘者はダガーを振るっている時、_忍び足_ができる。この能力は5タイル分の距離まで瞬時に移動し、_%dターンの間、不可視状態になれる。_ items.weapon.melee.dagger.upgrade_ability_stat_name=武器能力の持続時間 items.weapon.melee.dagger.desc=すり減った木製の取っ手がついた質素な鉄のダガー。 +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=短刀 items.weapon.melee.dirk.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=決闘者はフレイルを回 items.weapon.melee.gauntlet.name=石の篭手 items.weapon.melee.gauntlet.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.gauntlet.ability_name=複合撃 -items.weapon.melee.gauntlet.typical_ability_desc=決闘者は石の篭手で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が過去5ターンの間に通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、通常、与えるダメージが _%d上昇する。_ -items.weapon.melee.gauntlet.ability_desc=決闘者は石の篭手で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が過去5ターンの間に通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、与えるダメージが _%d上昇する。_ +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=この巨大な篭手は重い魔法石が表面にあしらわれている真紅の布で作られている。この布はあなたの手によく合い、硬い石版は外皮のようだ。重量級の武器のように動かせるようになるには筋力が必要だが、一撃に途方もない力を加えるだろう。 items.weapon.melee.glaive.name=薙刀 @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=柄の端に剣の刃を追加した巨大な長 items.weapon.melee.gloves.name=鋲付き手袋 items.weapon.melee.gloves.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.gloves.ability_name=複合撃 -items.weapon.melee.gloves.typical_ability_desc=決闘者は鋲付き手袋で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が過去5ターンの間に通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、通常、与えるダメージが _%d上昇する。_ -items.weapon.melee.gloves.ability_desc=決闘者は鋲付き手袋で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が過去5ターンの間に通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、与えるダメージが _%d上昇する。_ +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=鋲付き手袋によって防御力は得られないが、手を塞がないので実用的な武器になるだろう。 +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=大斧 items.weapon.melee.greataxe.stats_desc=この武器は信じられないくらい重い。 @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=放つ items.weapon.melee.magesstaff.prompt=杖を選ぶ items.weapon.melee.magesstaff.imbue=あなたの長杖は%sの力で満たされた。 items.weapon.melee.magesstaff.preserved=前の杖は保持された! -items.weapon.melee.magesstaff.conflict=魔法が干渉しあって長杖のエンチャントが消え去った。 -items.weapon.melee.magesstaff.id_first=まず杖を識別する必要がある。 -items.weapon.melee.magesstaff.cursed=呪われた杖は使用できない。 -items.weapon.melee.magesstaff.imbue_desc=本当にこの杖の魔力を長杖に込めたいか?\n\n魔力を込める杖の強化値が長杖と同じか高い場合、長杖はその杖の強化値に加え、長杖自身の強化値を+1分引き継ぐ。\n\n魔力を込めた結果、_強化値+%d_の長杖になるだろう。 +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=現在、あなたの長杖に込められている杖は_失われる。_ items.weapon.melee.magesstaff.imbue_talent=現在長杖に込められている杖は_+0として保持される。_ items.weapon.melee.magesstaff.yes=本当に実行する @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=この長杖は、魔術師自身によって items.weapon.melee.magesstaff.no_wand=この長杖は現在魔力が込められておらず、杖を振るう前に _杖の力を込める_ 必要がある。 items.weapon.melee.magesstaff.has_wand=この長杖は現在 _%s_ の力が込められている。 items.weapon.melee.magesstaff.cursed_wand=長杖は呪われ、込められた魔力が暴走している。 +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=能力 items.weapon.melee.meleeweapon.stats_known=この _%1$d ランク_ の近接武器は _%2$dから%3$dのダメージ_ を与え、適切に扱うには _%4$d の筋力_ が必要となる。 @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=対象を選択 items.weapon.melee.meleeweapon.swap=武器の持ち替え items.weapon.melee.meleeweapon.swap_full=荷物がいっぱいで無理だ。 + items.weapon.melee.shortsword.name=短剣 items.weapon.melee.shortsword.ability_name=薙ぎ払い items.weapon.melee.shortsword.typical_ability_desc=決闘者は短剣で敵に_薙ぎ払い_を行うことができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=踏み込み突き items.weapon.melee.rapier.typical_ability_desc=決闘者は1タイル離れた敵にレイピアで_踏み込み突き_をすることができる。これは敵に向かって移動し、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 items.weapon.melee.rapier.ability_desc=決闘者は1タイル離れた敵にレイピアで_踏み込み突き_をすることができる。これは敵に向かって移動し、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 items.weapon.melee.rapier.desc=細身の直剣で、切れ味は劣るが、ある程度の防御力を持つ。 +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=円盾 items.weapon.melee.roundshield.typical_stats_desc=この武器は、通常、0から%dダメージを防ぎ、防御力は強化に比例する。 @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=輝く青い刃を持つ、異国から来た items.weapon.melee.sai.name=釵 items.weapon.melee.sai.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.sai.ability_name=複合撃 -items.weapon.melee.sai.typical_ability_desc=決闘者は釵で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が過去5ターンの間に通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、通常、与えるダメージが _%d上昇する。_ -items.weapon.melee.sai.ability_desc=決闘者は釵で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が過去5ターンの間に通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、与えるダメージが _%d上昇する。_ +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=手で振り回すことを目的とした、二枚の薄い刃。切れ味抜群で敵をなぎ倒すのに最適だ。 items.weapon.melee.sai$combostriketracker.name=複合撃 -items.weapon.melee.sai$combostriketracker.desc=決闘者は、複合撃の能力のダメージを増加させるために使用できるコンボを構築している。近接武器や投擲武器で攻撃を成功させるごとにカウントされるが、5ターンの間攻撃を成功させないとこのコンボはリセットされる。\n\n最近のヒット数: %1$d\n\nヒット数が失われるまで: %2$sターン +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=三日月刀 items.weapon.melee.scimitar.stats_desc=この武器による攻撃はより素早くなる。 @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=薙ぎ払い items.weapon.melee.wornshortsword.typical_ability_desc=決闘者は古びた短剣で敵に_薙ぎ払い_を行うことができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.wornshortsword.ability_desc=決闘者は古びた短剣で敵に_薙ぎ払い_を行うことができる。これは、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.wornshortsword.desc=長年使い込まれて、刃が磨り減っているかなり短い剣だ。状態の良い短剣よりも弱く、少し軽い。 +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=これらの投矢の先端には悲 items.weapon.missiles.darts.rotdart.name=腐敗の投矢 items.weapon.missiles.darts.rotdart.desc=これらの邪悪な投矢の先端にはロットベリーを原料にした腐食性の調合物が塗布されており、投矢が接触したものを強烈に腐食させていくだろう。強力な敵はほとんどの効果に耐性を持っているが、腐食はほとんどの通常の敵であれば簡単に倒せるほど強力だ。他の塗布された投矢より長持ちするが、耐久力を上げることはできない。 +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=電撃の投矢 items.weapon.missiles.darts.shockingdart.desc=これらの投矢の先端には嵐蔦を原料にした調合物が塗布されており、対象にえげつない電撃を浴びせるだろう。 @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=この投矢の束は一本の items.weapon.missiles.darts.tippeddart.unlimited_uses=_これらの投擲武器は品質が良いので、何度でも使用できる。_ items.weapon.missiles.darts.tippeddart.about_to_break=投矢の塗布剤が落ちそうだ。 items.weapon.missiles.darts.tippeddart.has_broken=投矢の塗布剤が落ちてしまった。 +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=ボーラ @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=この頑丈な金槌は敵に投げ items.weapon.missiles.throwingknife.name=投げナイフ items.weapon.missiles.throwingknife.desc=これらの軽量なナイフは弧を描いて敵に飛んでゆく。また、あなたに気づいていない敵に対して最も効果を発揮する。 +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=投槍 items.weapon.missiles.throwingspear.desc=振り回すためではなく投げるために設計された細い柄が特徴的な軽量の槍。 items.weapon.missiles.throwingspike.name=棒手裏剣 items.weapon.missiles.throwingspike.desc=遠くの敵に投げつけるための尖った金属製の棒。あまり強くはないが、金属製のシンプルな作りのため、それなりに耐久性がある。 +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=石礫 items.weapon.missiles.throwingstone.desc=投げたときにただの石ころよりも威力が出るように鑢をかけた石。その職人技にもかかわらず、あまり信頼できる武器ではないが、少なくとも敵にくっつくことはない。 +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=トマホーク items.weapon.missiles.tomahawk.desc=これらの投擲用の斧は、その鋸状の刃によって少々特殊な挙動を示す。この武器による手堅い一撃は敵を出血させるだろう。 @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=撃つ items.weapon.spiritbow.prompt=対象を選択 items.weapon.spiritbow.stats=この弓は直接強化することはできず、あなたがレベルアップするにつれて徐々に強化されてゆく。現在の強化値では、この弓から放たれる矢は _%1$dから%2$dのダメージ_ を与え、適切に扱うには _%3$dの筋力_ が必要だ。 items.weapon.spiritbow.desc=古い魔法の木でできている弓。弓の弦とその意匠は淡い青色に輝いている。ひとたびその弦を引けば、弓から魔法の矢が出現し、発射すれば敵を貫くだろう。 +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=武器に隅々まで精通し、識別できるようになった。 items.weapon.weapon.too_heavy=筋力が足りないので、この武器を装備している時は攻撃速度、正確性、奇襲攻撃を妨げる。 @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=それは_硬化_されている。 items.weapon.weapon.hardened_no_enchant=この武器は_硬化_されているが、今はエンチャントされていない。 items.weapon.weapon$enchantment.enchant=エンチャント items.weapon.weapon$enchantment.rankings_desc=エンチャントに殺された +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=登る items.amulet.ascent_desc=魔除けからヨグ=ゼーヴァの強烈かつ恐ろしい力が放射されているのを感じ始めた。人間として、通り抜けたダンジョンに戻り登るのは、意外と難しいだろうか!\n\n魔除けを持ったまま登り続けると、ダンジョンが更に危険になり、フロア間のテレポートが無効になり、ダンジョンを登りきることでしかゲームに勝てなくなるのだ!\n\nこの挑戦を始めずに登りたい場合には、魔除けを置いておくことが可能であり、あるいは登る前に魔除けを発動して、普通にゲームを終えられる。 items.amulet.ascent_yes=続ける! items.amulet.ascent_no=今は止める +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=アンク items.ankh.ac_bless=祝福する items.ankh.bless=アンクは魔法の水で祝福された。 items.ankh.desc=この昔からある不死の象徴は、死後蘇ることを可能にする。ほとんどのアイテムは死んだ場所で落とすが、そこに戻れば取り戻せる。一杯に溜まった革水袋を使うことで、アンクを祝福することができ、さらに強力になるだろう。 items.ankh.desc_blessed=この昔からある不死の象徴は、死後蘇ることを可能にする。アンクは祝福され、より強力になっている。致命的な瞬間にはアンクが身代わりとなってあなたを助けるだろう。 +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=秘儀の樹脂 items.arcaneresin.prompt=杖を選ぶ @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=その杖は強力すぎて、樹脂で強化 items.arcaneresin.not_enough=必要分の樹脂を持っていない! items.arcaneresin.apply=樹脂で杖を薄膜で覆い、その力が増大する! items.arcaneresin.desc=紫と白の間で輝く細かな粉末だ。魔法のエネルギーを増幅する作用があり、杖に塗布すると杖の強化値を上昇させることができる!\n\n杖を強化するには、杖の初期強化値に応じてそれぞれ1、2、3個の樹脂を消費する。樹脂は最大+3まで杖を強化できる。\n\nただし、樹脂による強化は _他の強化方法によって上書きされ_(強化の巻物など)、杖を魔術師の長杖に浸透させる際には適用されない。 +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=壊れた印章 items.brokenseal.ac_affix=取り付ける items.brokenseal.prompt=鎧を選択 -items.brokenseal.unknown_armor=まず鎧を識別する必要がある。 -items.brokenseal.cursed_armor=呪われた鎧には印章を取り付けることができない。 +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=鎧に印章を取り付けた! -items.brokenseal.desc=武勇の印として鎧に取り付けることのできる、蝋でできた印章だ。印章に彫られていた細工などは長い年月のうちに擦り切れてしまい、途中で半分に折れ曲がっている。\n\n故郷からの形見であるこの印章は、戦士の忍耐力を奮起させる。印章が付けられている鎧を装備している間、鎧の品質に応じたシールドが体力の上に段々と生成されるだろう。\n\nこの印章は _鎧に取り付ける_ ことができ、様々な鎧に付け外しできる。印章が鎧に取り付けられている時にその鎧に強化を行っていれば、強化値も+1分付け外しすることができる。 +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=印章には _%s_ が刻まれている。 items.brokenseal.choose_title=刻印の選択 -items.brokenseal.choose_desc=この鎧と壊れた印章のどちらにも刻印が付いています。どちらの刻印を残すか選んでください。\n\n注意:現在鎧に付いている刻印を選ぶと、後で印章に移せなくなります。 +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=露の雫 items.dewdrop.already_full=既に体力が回復している。 @@ -2234,7 +2320,9 @@ items.item.ac_drop=落とす items.item.ac_throw=投げる items.item.rankings_desc=死因:%s items.item.curse=呪い +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=このアイテムにはカスタムノートが付けられている: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=アイテムを一つ外す items.kindofmisc.unequip_message=先にいずれかのアイテムを外す必要があります。交換するアイテムを選ぶ。 @@ -2252,6 +2340,7 @@ items.kingscrown.naked=残念ながら、王冠で下着を変形させること items.kingscrown.upgraded=王冠は鮮やかに光り、鎧の変形とともに崩壊する! items.kingscrown.ratgraded=鼠の王の前足は鎧の変形とともに鮮やかに光った! items.kingscrown.desc=最後のドワーフの王の王冠で、絶大な魔力で光り輝いている。\n\n装着すると、王冠の魔力が現在装着している鎧に流れ込み、_特殊な能力を持つ独特で壮絶な鎧_に変形する。新しい鎧は、元の鎧の特性をすべて維持する。 +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=液体金属 items.liquidmetal.ac_apply=修繕する @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=投擲武器を選択 items.liquidmetal.already_fixed=その投擲武器は既に完璧な状態だ! items.liquidmetal.apply=投擲武器を修理するために%d個の液体金属を使う。 items.liquidmetal.desc=投擲武器に掛けると、この魔法の液体が使用中にできたひびや裂け目に入り込み、投擲武器を完璧な状態に復元する。\n\nランク1の武器を完全に修理するには液体金属が10個、ランク5の武器には30個必要だ。また、強化するたびに、必要な金属の量が倍増する。\n\n液体金属は、塗布された矢の塗布を修復するために使うことはできない。 +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=失くした背嚢 items.lostbackpack.desc=自分の失くした荷物だ。回収して失くしたアイテムを取り戻そう! @@ -2279,6 +2369,7 @@ items.tengusmask.name=天狗の仮面 items.tengusmask.ac_wear=着用 items.tengusmask.used=仮面が崩壊し、その力があなたに流れ込む! items.tengusmask.desc=この仮面は、天狗が死んだとき顔から落ちたもので、そこから計り知れない魔力を感じる。天狗の力の源はこの仮面だったのだろうか。\n\n装着すると、仮面の強大な力が自分に伝わり、_勇士のサブクラスを選択する_ことが可能になる。\n\nあなたはどのサブクラスを選びますか? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=松明 items.torch.ac_light=点火する @@ -2293,3 +2384,4 @@ items.waterskin.desc=革と紐で作られ、コルク栓で密閉された液 items.waterskin.desc_water=今、革水袋に入っているのは、ただの飲料水だ。きっとダンジョンには、代わりに何か保存できるものがあるのだろう。 items.waterskin.desc_heal=今、革水袋は治癒の水を溜めるために使われている。満タンであればあるほど、飲むと瞬時に治癒する。必要な分を飲むしかできない。 items.waterskin.desc_full=満タンの革水袋はエネルギーを発しているようだが、もしかすると、他の生存アイテムを祝福するのに使えるのだろうか? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index e791c19ad..098c83f93 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=이 갑옷은 저주받았기 때문에, 당신은 items.armor.armor.cursed=당신은 악의로 가득 찬 마법이 이 갑옷에 깃든 것을 느낍니다. items.armor.armor.weak_cursed=저주에도 불구하고, 당신은 방어구를 벗을 수 있었다. items.armor.armor.not_cursed=이 갑옷에는 악의적인 마법이 없습니다. -items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙어 있으며, 전사에게 방어막을 최대 _%d_까지 지속적으로 제공 중입니다. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=상형문자 items.armor.armor$glyph.killed=%s에 의해 죽었습니다... items.armor.armor$glyph.rankings_desc=상형문자로 인해 사망 +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=능력 선택 items.armor.classarmor.ac_transfer=전승 @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=드워프 제왕의 왕관에 들린 마법 items.armor.classarmor.transfer_prompt=방어구 선택 items.armor.classarmor.transfer_cancel=취소 items.armor.classarmor.transfer_complete=영웅의 방어구가 전승되었다! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=영웅의 의례복 items.armor.clericarmor.desc=이 천으로 덮인 판금 갑옷을 입은 성직자는 특별한 능력을 사용할 수 있습니다. items.armor.clotharmor.name=천 갑옷 items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=영웅의 흉갑 items.armor.duelistarmor.desc=이 판금 갑옷과 망토를 착용하고 있으면, 결투자는 특별한 능력을 발휘할 수 있습니다. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=당신의 망토는 다시 충전될 때 items.artifacts.cloakofshadows.cursed=당신은 저주받은 망토를 사용할 수 없다. items.artifacts.cloakofshadows.no_charge=당신의 망토는 아직 충전이 덜 되어 사용할 수 없다. items.artifacts.cloakofshadows.desc=몇년 전 도적이 왕국의 무기고에서 훔쳐 낸 진귀한 마법 망토입니다. 이 망토를 입으면 일시적으로 완전히 투명해질 수 있습니다.\n\n망토를 사용하면 할 수록, 효과가 더욱 강해집니다. 그리하여 도적은 더 자주, 더 오래 투명화할 수 있습니다. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=당신의 망토의 에너지가 떨어졌다. items.artifacts.cloakofshadows$cloakstealth.levelup=당신의 망토가 더욱 강해졌다! items.artifacts.cloakofshadows$cloakstealth.name=은신 @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=유령 그 자체의 전투력은 items.artifacts.driedrose$wndghosthero.weapon_prompt=조정할 무기를 선택하세요 items.artifacts.driedrose$wndghosthero.armor_prompt=붙일 갑옷을 선택하세요 items.artifacts.driedrose$wndghosthero.cant_unique=유령은 무기와 방어구 외의 장비를 들 수 없습니다. -items.artifacts.driedrose$wndghosthero.cant_unidentified=해당 아이템에 대해 충분히 알지 못한다. -items.artifacts.driedrose$wndghosthero.cant_cursed=유령에게 저주받은 장비를 줄 수 없습니다. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=유령은 그 장비를 들 만큼 강하지 않습니다. ##ghost hero items.artifacts.driedrose$ghosthero.name=슬픈 유령 items.artifacts.driedrose$ghosthero.def_verb=회피 +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=안녕하신가, %s(이)여. items.artifacts.driedrose$ghosthero.introduce=내 영혼은 이 장미에 묶여 있어. 지상에 있는 내 연인에게서 받은 아주 소중한 물건이었지.\n\n그이에겐 더 이상 돌아갈 순 없겠지만, 당신 덕에 내 여정을 완수할 두 번째 기회를 얻었어. 가능하다면 당신의 부름에 응해 같이 싸워줄 거야.\n\n당신이 장미를 가지고 있는 한 나는 당신의 목소리를 들을 수 있으니, 멀리서도 장미를 이용하여 내게 명령을 내릴 수 있어.\n\n부디 당신은 나처럼 되지 않기를... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=지금은 주문을 시전할 수 없다. items.artifacts.holytome.cursed=당신은 저주받은 성서를 사용할 수 없다. items.artifacts.holytome.levelup=당신의 성서가 더욱 더 강해졌다! items.artifacts.holytome.desc=성직자는 성서를 매개로 신성력을 발휘합니다. 성서를 사용하면 여러 가지 마법 주문을 시전할 수 있습니다.\n\n성직자가 성서를 사용할수록 더욱 강력해집니다. 최대 충전 수가 증가하며 충전 속도가 약간 더 빨라집니다. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=풍요의 뿔 items.artifacts.hornofplenty.ac_snack=간식 @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=당신이 마법책에 넣은 ###bags items.bags.bag.name=배낭 +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=물약 보관대 items.bags.potionbandolier.desc=이 두꺼운 보관대는 당신의 가슴팍을 가로지르도록 만들어졌습니다. 또한 물약과 가죽 물통, 액체 금속 병들을 보관할 수 있는 작은 물약통이 많이 달려 있습니다.\n\n이 물약통은 강화된 유리로 만들어져 있어 냉기에 강할 것입니다. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=이 관 형태의 보관함은 천문학자가 쓸 items.bags.velvetpouch.name=벨벳 주머니 items.bags.velvetpouch.desc=이 작은 벨벳 주머니에는 씨앗, 룬석, 몇몇 연금술 재료와 같은 작은 물건들을 많이 담아둘 수 있습니다. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=마법 보관집 items.bags.magicalholster.desc=이 얇은 보관집은 어떤 신비로운 동물의 가죽으로 만들어져 있으며, 거기에 깃든 마법의 힘으로 많은 투척 무기와 마법 막대를 담아둘 수 있습니다.\n\n여기에 단순히 손을 뻗기만 해도 당신이 쓰려는 물건을 곧바로 집을 수 있습니다.\n\n보관집에 걸린 마법으로 인해, 보관집 안에 있는 마법 막대의 충전 속도가 약간 빨라지며 투척 무기들을 조금 더 오래 사용할 수 있게 됩니다. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=이 얇은 보관집은 어떤 신비로운 동 ###bombs items.bombs.arcanebomb.name=비전 폭탄 items.bombs.arcanebomb.desc=이 폭탄은 마법의 힘과 융합되었으며, 폭탄이 폭발하면 구의 몸집 불리기 공격과 비슷하게 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 마법 피해를 입히는 강력한 폭발을 일으킵니다. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=폭탄 items.bombs.bomb.ac_lightthrow=폭탄 투척! @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=꽤 무거운 흑색 화약 폭탄입니다. items.bombs.firebomb.name=화염 폭탄 items.bombs.firebomb.desc=폭발이 더 넓게 퍼지도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 화염으로 뒤덮을 것입니다. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=섬광탄 items.bombs.flashbangbomb.desc=이 폭탄은 순간적으로 엄청난 빛과 소리를 뿜어냄과 동시에 전기를 방출하도록 개조되었습니다. 폭탄이 폭발하면 주변 2타일 내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 전기로부터 25%%의 추가 피해를 받게 만들 것이며, 동시에 10턴 동안 기절시킬 것입니다. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=서리 폭탄 items.bombs.frostbomb.desc=폭발이 더 넓게 퍼지도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 지속적으로 얼어붙게 하는 냉기 돌풍으로 뒤덮을 것입니다. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=신성 폭탄 items.bombs.holybomb.desc=이 폭탄은 넓은 지역에 신성한 빛의 섬광을 방출하도록 개조되었습니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 언데드와 악마는 이 빛으로부터 50%%의 추가 피해를 받습니다. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=소음 폭탄 items.bombs.noisemaker.desc=이 폭탄은 도화선에 불을 붙이면 반복적으로 시끄러운 소음을 내며 타 들어가도록 개조되었습니다. 누군가가 폭탄을 건드리면 폭발하며 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입힐 것입니다! items.bombs.noisemaker.desc_burning=소음 폭탄이 째깍거리고 있으며, 누군가가 접근하면 폭발할 것입니다! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=연막탄 items.bombs.smokebomb.desc=폭발이 발생함과 동시에 두꺼운 가스 구름을 살포하도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 짙은 안개로 뒤덮을 것입니다. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=재성장의 폭탄 items.bombs.regrowthbomb.desc=이 폭탄은 피해를 입히는 대신 주변 3타일 범위에 생명의 영약을 흩뿌리도록 개조되었습니다. 폭탄이 폭발하면 범위 내에 있는 모든 지역에 잔디와 식물이 빠르게 자라나게 되며, 당신 혹은 아군이 폭발 범위 내에 있을 경우 치유 물약을 마신 것처럼 치유될 것입니다. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=파편 폭탄 items.bombs.shrapnelbomb.desc=폭발 시 DM-300의 금속 조각들을 사방으로 흩뿌리도록 개조된 폭탄입니다. 폭탄이 폭발하면 폭탄 주변의 굉장히 넓은 범위에 있는 모든 대상에게 _%1$d-%2$d_를 입힙니다. 폭탄이 터지기 전에 반드시 장애물 뒤에 숨어 있어야 할 것입니다... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=양 폭탄 items.bombs.woollybomb.desc=이 폭탄은 주변에 마법 양떼를 소환하도록 개조되었습니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 마법의 양이 아주 긴 시간 동안 이동을 막고 있을 것입니다! 그러나 강력한 적들이 있는 곳에서는 양이 오래 버틸 수 없으며, 또 당신은 양에게 접촉해 직접 마법을 해제하고 더 빨리 사라지게 만들 수 있습니다. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=작은 던전 열매 items.food.berry.eat_msg=이 열매는 맛있었다! items.food.berry.desc=이 작은 열매는 던전의 수풀을 뒤지던 사냥꾼이 발견했습니다. 재빨리 먹을 수 있으며, 약간의 배고픔을 해소해줍니다. 어쩌면 쓸만한 씨앗이 들었을지도 모릅니다. +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=단백과 items.food.blandfruit.cooked=조리된 단백과 @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=이 단백과는 폭발하여 과육만 조금 items.food.chargrilledmeat.name=직화구이 고기 items.food.chargrilledmeat.desc=괜찮게 구워진 고기가 된 것 같다. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=비상식량 items.food.food.ac_eat=먹는다 @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=당신은 피부가 단단해지는 것을 느 items.food.frozencarpaccio.refresh=상태 회복! items.food.frozencarpaccio.better=당신의 기분이 나아졌다! items.food.frozencarpaccio.desc=얼린 생고기 조각입니다. 얇게 썰어서 바로 먹을 수 있고 또 맛도 의외로 좋습니다. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=고기 파이 items.food.meatpie.eat_msg=이 음식은 엄청난 맛이 났다! items.food.meatpie.desc=짭짤하게 간이 밴 고기를 얹은 맛있는 파이입니다. 이 음식은 다른 어떤 것보다도 당신의 배를 많이 채워줄 것입니다. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=수상한 고기 items.food.mysterymeat.eat_msg=이 음식은...수상한 맛이 났다. @@ -580,12 +605,14 @@ items.food.mysterymeat.legs=당신은 다리에 감각이 없다! items.food.mysterymeat.not_well=당신은 몸이 아픈것 같다. items.food.mysterymeat.stuffed=당신은 속이 막혔다. items.food.mysterymeat.desc=위험을 감수하고 먹어 보십시오! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=고기 items.food.phantommeat.name=유령 고기 items.food.phantommeat.desc=유령 피라냐에서 잘라낸 크고 반짝이는 반투명 고깃덩어리입니다. 이 고기는 조리가 필요 없으며 허기를 완전히 채우고 여러 가지 방어 능력을 한 번에 제공합니다. 이것을 먹으면 투명화, 나무껍질, 약간의 회복을 제공하고 해로운 효과를 치료합니다. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. -items.food.pasty.name=파스티 +items.food.pasty.name=패스티 items.food.pasty.fish_name=생선찜 items.food.pasty.amulet_name=옌더의 부적 items.food.pasty.egg_name=이스터 에그 @@ -595,14 +622,14 @@ items.food.pasty.pie_name=호박 파이 items.food.pasty.vanilla_name=파란색 케이크 items.food.pasty.cane_name=사탕 막대 items.food.pasty.sparkling_name=반짝이는 물약 -items.food.pasty.desc=진짜 옥수수로 만든 반죽 속을 소고기와 감자로 채운 전통 음식입니다. 맛있네요! -items.food.pasty.fish_desc=완전히 쪄낸 생선입니다, 초록색 잎사귀 위에 마법으로 보존되어 있습니다. 올해의 이 시기에는 나중을 위해 일부 생선을 남겨두는 것이 전통이기 때문에, 한 번에 모두 먹는 대신 일부 남겨둘 것입니다.\n\n새해 복 많이 받으세요! -items.food.pasty.amulet_desc=드디어 마법의 부적을 찾았 - 잠깐만요, 이건 부적처럼 생긴 호일 포장 초콜릿이었네요! 그 부적처럼 무한한 힘을 얻지는 못할 테지만, 적어도 배를 채우고 약간의 유물 충전은 해줄 겁니다.\n\n만우절! -items.food.pasty.egg_desc=알록달록한 노란색 호일에 싸인 커다란 초콜릿 달걀입니다. 초콜릿은 충분한 포만감을 제공하며, 안에 들어간 설탕 덕분에 당신의 유물이 약간 충전될 것입니다.\n\n즐거운 부활절 보내세요! -items.food.pasty.rainbow_desc=이 알록달록한 물약은 일종의 액체 음식입니다. 당신의 허기를 채워 줄 뿐만 아니라, 물약에 포함된 약간의 마법이 근접한 지역의 보스가 아닌 적을 진정시켜 일시적으로 당신과 싸우는 것을 주저하도록 만들어 줄 것입니다.\n\n행복한 프라이드 데이 보내세요! -items.food.pasty.shattered_desc=이 커다란 바닐라 케이크 한 조각은 알록달록한 스프링클과 녹색 설탕 프로스팅이 올려져 있습니다. 이 케이크는 수년간의 경험을 축하하기 위해 만들어졌으며, 먹으면 소량의 경험치를 얻을 수 있습니다.\n\n섀터드 픽셀 던전은 2014년 8월 5일에 처음 출시되었습니다. 녹픽던 생일 축하해! +items.food.pasty.desc=속을 소고기와 감자로 채운 진짜배기 콘월 방식 전통 음식입니다. 맛있겠네요! +items.food.pasty.fish_desc=통째로 쪄낸 생선입니다, 야채 위에 얹어 마법으로 보존되어 있습니다. 올해의 이 시기에는 나중을 위해 일부 생선을 남겨두는 것이 전통이기 때문에, 한 번에 모두 먹는 대신 일부 남겨둘 것입니다.\n\n새해 복 많이 받으세요! +items.food.pasty.amulet_desc=드디어 옌더의 부적을 찾았 - 잠깐만요, 이건 그 부적처럼 생긴 은박지포장 초콜릿이었네요! 그 부적처럼 무한한 힘을 얻지는 못할 테지만, 적어도 배를 채우고 약간의 유물 충전은 해줄 겁니다.\n\n만우절! +items.food.pasty.egg_desc=알록달록한 노란색 은박지에 싸인 커다란 초콜릿 달걀입니다. 초콜릿은 충분한 포만감을 제공하며, 안에 들어간 설탕 덕분에 당신의 유물이 약간 충전될 것입니다.\n\n즐거운 부활절 보내세요! +items.food.pasty.rainbow_desc=이 알록달록한 물약은 일종의 액체 음식입니다. 당신의 허기를 채워 줄 뿐만 아니라, 물약에 포함된 약간의 마법이 인접한 보스가 아닌 적을 진정시켜 일시적으로 당신과 싸우는 것을 주저하도록 만들어 줄 것입니다.\n\n행복한 프라이드 데이 보내세요! +items.food.pasty.shattered_desc=이 커다란 바닐라 케이크 한 조각은 알록달록한 반짝이 사탕과 녹색의 설탕 장식이 올려져 있습니다. 이 케이크는 수 년 간의 경험을 축하하기 위해 만들어졌으며, 먹으면 소량의 경험치를 얻을 수 있습니다.\n\n섀터드 픽셀 던전은 2014년 8월 5일에 처음 출시되었습니다. 녹픽던 생일 축하해! items.food.pasty.pie_desc=커다란 호박 파이입니다. 달고 향긋한 맛에 배가 차고 약간 치유가 될 것입니다.\n\n행복한 할로윈 보내세요! -items.food.pasty.vanilla_desc=이 커다란 바닐라 케이크 한 조각은 알록달록한 스프링클과 파란색 설탕 프로스팅이 올려져 있습니다. 이 케이크는 수년간의 경험을 축하하기 위해 만들어졌으며, 먹으면 소량의 경험치를 얻을 수 있습니다.\n\n오리지널 픽셀 던전은 2012년 12월 4일에 처음 출시되었습니다. 오리픽던도 생일 축하해! +items.food.pasty.vanilla_desc=이 커다란 바닐라 케이크 한 조각은 알록달록한 반짝이 장식과 파란색 설탕 장식이 올려져 있습니다. 이 케이크는 수 년 간의 경험을 축하하기 위해 만들어졌으며, 먹으면 소량의 경험치를 얻을 수 있습니다.\n\n오리지널 픽셀 던전은 2012년 12월 4일에 처음 출시되었습니다. 픽던도 생일 축하해! items.food.pasty.cane_desc=설탕으로 만들어진 거대한 사탕 막대입니다. 배를 채우기엔 충분한 양이고, 설탕으로 마법 막대의 충전량을 채울 수도 있습니다.\n\n즐거운 휴일 되세요! items.food.pasty.sparkling_desc=이 반짝이는 물약은 일종의 액체 음식입니다. 허기를 채워 주는 스파클링 와인과 비슷하지만 실제로 알코올이 들어 있진 않습니다. 당신의 배 속에서 느껴지는 따뜻함이 약간의 방어막을 제공해 줄 것입니다.\n\n새해 복 많이 받으세요! items.food.pasty$fishleftover.name=생선 조각 @@ -612,19 +639,22 @@ items.food.pasty$fishleftover.desc=이전에 식사를 마치고 남은 생선 items.food.smallration.name=소형 비상식량 items.food.smallration.eat_msg=이 음식은 괜찮은 맛이 났다. items.food.smallration.desc=이 음식은 평범한 비상 식량에서 양만 줄인 제품입니다. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=고기 스튜 items.food.stewedmeat.eat_msg=이 음식은 괜찮은 맛이 났다. items.food.stewedmeat.desc=고기를 끓여 스튜로 만들면서 병균과 기생충 등이 사멸된 것 같습니다. 안심하고 먹으세요! +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=보급 식량 items.food.supplyration.desc=이 식량은 도적 길드의 일원이 또다른 일원을 위해 던전에 남겨 둔 것입니다. 특히 이동 중에도 먹기 쉽도록 설계되었으며, 또 은밀한 임무에 도움을 줄 것입니다.\n\n다른 일반적인 식량만큼 배를 채워 주진 못하지만, 대신 재빠르게 먹을 수 있고 약간의 체력을 즉시 회복시키며 또 도적이 가진 그림자의 망토의 충전량을 회복시켜 줄 것입니다. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. ##journal items items.journal.documentpage.name=찢긴 쪽지 -items.journal.documentpage.desc=책 같은 것에서 찢겨나간 페이지 한 장이다. 먼저 읽기 위해서는 주워야 할 것 같다. +items.journal.documentpage.desc=책 같은 것에서 찢겨나간 페이지 한 장이다. 읽기 위해서는 먼저 주워야 할 것 같다. items.journal.alchemypage.name=찢어진 연금술서 페이지 items.journal.alchemypage.desc=연금술과 관련된 도서에서 찢겨 나온 페이지입니다.\n\n글자가 거리를 두고서는 도저히 읽을 수 없을 정도로 작게 쓰여져 있으며, 제목만 겨우 읽을 수 있을 정도입니다.\n\n제목은 _"%s"_ 라고 쓰여 있습니다. @@ -691,6 +721,7 @@ items.potions.potion.no=아니오. 생각을 바꾸었습니다. items.potions.potion.sure_drink=정말로 마시겠습니까? 대부분의 상황에서 당신의 적에게 이 물약을 던져야 합니다. items.potions.potion.sure_throw=정말로 던지겠습니까? 대부분의 상황에서 그냥 마시는 것이 좋습니다. items.potions.potion.shatter=물병이 깨지며 안에 든 액체가 무해하게 쏟아졌다. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=물약 items.potions.potion$seedtopotion.name=무작위 물약 @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=이 유리병을 열거나 깨는 순간 내 ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=물 혼합물 -items.potions.brews.aquabrew.desc=이 혼합물이 깨지면 그 위치에 고압의 물을 폭발시킵니다. 이 물로 인해 직접적인 피해를 입게 되는 것은 불로 이루어진 적들 뿐이지만, 주변 지형에 물을 흩뿌리고 불을 끄며, 폭발의 중심 근처에 있는 모든 것을 밀쳐냅니다. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=눈보라 혼합물 items.potions.brews.blizzardbrew.desc=이 혼합물은 깨지는 순간 가스처럼 빠르게 퍼져나가는 매서운 눈보라를 방출할 것입니다. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=불안정한 혼합물 items.potions.brews.unstablebrew.desc=이 마법의 혼합물은 일곱 빛깔로 변화하며 빛나고 있습니다.\n\n이것을 마시거나 던지면 무작위 물약의 효과를 발동시킬 것입니다. 물약의 효과는 마시면 항상 이로운 효과가 되며, 던지면 항상 해로운 효과가 될 것입니다. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=신비한 갑옷 영약 items.potions.elixirs.elixirofarcanearmor.desc=이 영약은 마신 사람에게 오랫동안 지속되는 마법 저항 효과를 부여합니다. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=이 둥근 물병은 거칠고 items.potions.exotic.exoticpotion.warning=이 물약의 사용을 취소하시겠습니까? 사용하지 않더라도 물약은 사라집니다. items.potions.exotic.exoticpotion.yes=네, 그렇게 하겠습니다. items.potions.exotic.exoticpotion.no=아니오, 생각을 바꾸었습니다. +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=청정의 물약 -items.potions.exotic.potionofcleansing.desc=이 강력한 용액을 마시면 몇 턴 간 모든 해로운 효과에 면역이 됩니다. 혹은 목표물에게 던져 대상을 정화하는 데에도 사용할 수 있습니다. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=정화 -items.potions.exotic.potionofcleansing$cleanse.desc=모든 해로운 효과에 잠시 면역이 되었습니다!\n\n남은 시간: %s턴 +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=부식 가스의 물약 items.potions.exotic.potionofcorrosivegas.desc=이 물약을 열거나 깨는 순간 내용물이 폭발하여 치명적인 부식 가스가 방출됩니다. 부식 가스는 일반적인 유독 가스보다 더욱 치명적이며, 더 빠르게 퍼져나가지만, 그리 오래 지속되지는 않습니다. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=이 물약을 던지면 던진 지 ###quest items items.quest.ceremonialcandle.name=의식용 양초 items.quest.ceremonialcandle.desc=녹여져 한 덩어리로 굳어 버린 양초 더미입니다.\n\n각각의 양초는 쓸모가 없지만, 다른 양초와 함께 특정한 모양으로 설치하면 소환 의식에 사용할 힘을 모을 수 있습니다. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=시체 먼지 items.quest.corpsedust.chill=한기가 등골을 타고 흐릅니다. items.quest.corpsedust.desc=이 시체 먼지 덩어리는 다른 먼지 덩어리랑 별 차이 없어 보입니다. 하지만 당신은 사악한 에너지가 이것을 감싸고 있는 것을 느낍니다.\n\n가능한 한 빨리 없애 버리는게 좋을 것입니다. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=어두운 금 원석 items.quest.darkgold.you_now_have=현재 %d개의 어두운 금 원석을 가지고 있다. items.quest.darkgold.desc=이 금속이 이러한 이름이 붙은 이유는 사실 평범한 금과 별로 달라 보이지 않지만, 태양빛 아래에 두면 녹아버려 쓸모가 없어져 버리기 때문입니다. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=드워프 주화 items.quest.dwarftoken.desc=많은 드워프들과 그들이 만든 커다란 피조물들은 알 수 없는 이유로 이 작은 금속 조각을 들고 다닙니다. 아마도 보석의 일종이거나 신원 확인용으로 사용한 것으로 보입니다. 좀 수상한 종족이네요. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=정령의 잉걸불 items.quest.embers.desc=이 특이한 잉걸불은 어린 불정령에서만 채취할 수 있습니다. 뜨거운 에너지를 발산하고 있습니다. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=구의 점액 items.quest.gooblob.desc=구가 죽을 때 떨어져 나온 점액 조각입니다. 커다란 젤리 방울처럼 생겼지만, 먹을 수 있을 것 같지는 않습니다.\n\n점액 그 자체로는 효과가 없지만, 특정한 물약 또는 폭탄에 섞을 때 유용하게 쓰일 수 있을 것 같습니다. 적어도 적당한 양의 에너지로 바꾸는 데 사용할 수 있을 것입니다. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=저주받은 쇳조각 items.quest.metalshard.desc=DM-300이 파괴될 때 그것으로부터 떨어져 나온 녹슨 저주받은 금속 조각입니다. 당신은 그것으로부터 비활성화된 악의적인 마법을 느낄 수 있습니다.\n\n쇳조각은 그 자체로는 아무런 효과는 없지만, 특정한 주문서 또는 폭탄에 섞을 때 유용하게 쓰일 수 있을 것 같습니다. 적어도 적당한 양의 에너지로 바꾸는 데 사용할 수 있을 것입니다. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=곡괭이 -items.quest.pickaxe.ac_mine=채굴한다 -items.quest.pickaxe.no_vein=당신 근처에는 어두운 금 광맥이 없다. items.quest.pickaxe.ability_name=꿰뚫기 items.quest.pickaxe.ability_desc=곡괭이를 든 결투자는 적을 _꿰뚫을_ 수 있습니다. 이 공격은 반드시 명중하고, 적에게 3턴의 취약을 부여하며, 단단한 피부를 가진 적에게는 _%1$d-%2$d_의 피해를 입힙니다. items.quest.pickaxe.upgrade_ability_stat_name=능력 피해량 items.quest.pickaxe.desc=돌을 깨부수는 데 특화된, 무겁지만 튼튼한 도구입니다. 무언가를 채굴하기 위해서라면 딱히 이것을 착용할 필요는 없지만, 절실한 상황에서 사용하기에 적절한 무기 정도는 될 것 같습니다. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=거대한 생쥐 두개골 items.quest.ratskull.desc=놀랍도록 커다란 생쥐 두개골입니다. 벽에 걸어둘 수만 있다면 멋진 사냥 기념물이 될 것 같습니다. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=놀랍도록 커다란 생쥐 두개골입니다. 벽 ###remains items.remains.remainsitem.ac_use=사용한다 +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=활 조각 items.remains.bowfragment.desc=이 부러진 나무 조각은 이전에 실종되었던 사냥꾼이 지니고 있던 영혼의 활의 일부였을 것입니다. 당신은 아직도 이 조각 안에 미약하게나마 남아 있는 자연의 에너지를 느낄 수 있으며, 이걸 사용한다면 주변에 길게 자란 풀 조금을 만들어낼 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 조각은 파괴될 겁니다. + items.remains.brokenhilt.name=부러진 힐트 items.remains.brokenhilt.desc=이 부러진 칼자루는 이전에 패배했던 결투자의 무기에서 비롯된 물건 같습니다. 당신은 아직도 이 칼자루 안에 미약하게나마 남아 있는 무력을 느낄 수 있으며, 이걸 사용한다면 다음 두 번의 공격 명중 시에 약간의 추가 피해를 더할 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 칼자루는 파괴될 겁니다. + items.remains.brokenstaff.name=부러진 지팡이 items.remains.brokenstaff.desc=이 마법사의 지팡이는 이전 주인이 최후를 맞이한 후 반으로 부러졌습니다. 당신은 아직도 이 지팡이 안에 미약하게나마 남아 있는 마력을 느낄 수 있으며, 이걸 사용한다면 가지고 있는 마법 막대를 약간 충전시킬 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 지팡이는 파괴될 겁니다. + items.remains.cloakscrap.name=천 조각 items.remains.cloakscrap.desc=이 반투명한 옷감 조각은 최근 도적이 두르고 있던 그림자의 망토에서 뜯겨 나온 것 같습니다. 당신은 아직도 이 옷감 안에 미약하게나마 남아 있는 신비로운 에너지를 느낄 수 있으며, 이걸 사용한다면 착용 중인 유물을 약간 충전시킬 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 옷감 조각은 파괴될 겁니다. + items.remains.sealshard.name=인장 파편 items.remains.sealshard.desc=이 작고 붉은 밀랍 조각은 쓰러진 전사의 인장에서 나온 것처럼 보입니다. 당신은 아직도 이 밀랍 조각 안에 미약하게나마 남아 있는 의지력과 집착을 느낄 수 있으며, 이걸 사용한다면 스스로에게 약간의 보호막을 두를 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 밀랍 조각은 파괴될 겁니다. + items.remains.tornpage.name=찢긴 쪽지 items.remains.tornpage.desc=이 종이는 성직자의 성서에서 찢겨져 나온 것 같습니다. 아직 약간의 신성력이 남아 있어, 사용하면 약간의 체력을 회복합니다. 하지만 사용 시 찢어진 종이는 파괴됩니다. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=신비로운 벨카난 룬의 주문 items.scrolls.exotic.exoticscroll.odal=신비로운 오달 룬의 주문서 items.scrolls.exotic.exoticscroll.tiwaz=신비로운 티와즈 룬의 주문서 items.scrolls.exotic.exoticscroll.unknown_desc=이 양피지에는 해독할 수 없는 글귀들로 가득 쓰여 있습니다. 먼 땅에서 온 듯한 이 신비로운 주문서의 글귀를 따라 읽었을 때 어떤 일이 일어날까요? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=사이렌의 노래의 주문서 items.scrolls.exotic.scrollofsirenssong.prompt=대상을 선택하세요 @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=탈바꿈할 특성을 items.scrolls.exotic.scrollofmetamorphosis.replace_desc=탈바꿈한 특성을 대체할 새로운 특성을 선택하세요 items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=취소해도 탈바꿈의 주문서는 소모됩니다. 확실합니까? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=특성을 변경한다 -items.scrolls.exotic.scrollofmetamorphosis.desc=이 주문서는 아이템이 아닌 시전자에게 적용되는 강력한 변환 마법을 담고 있습니다. 이 주문서의 마법은 당신이 고른 특성 하나를 다른 직업의 동일 티어에 있는 종류의 특성 중 하나로 바꿀 수 있게 해 줍니다!\n\n이 효과는 직업 특성을 바꾸는 데에만 사용할 수 있으며, 보조 직업 특성이나 갑옷 특성은 바꿀 수 없습니다. 또한 당신이 사용할 수 없는 특성은 제공되지 않습니다. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=신비한 에너지의 주문서 items.scrolls.exotic.scrollofmysticalenergy.desc=이 주문서에 담겨 있는 그대로의 마력은 풀려날 때 사용자의 유물을 서서히 충전시킵니다. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=이 주문은 장비 하나에 DM-300 내부에 items.spells.spell.ac_cast=시전 items.spells.spell.no_magic=당신은 마법 면역 도중 마법을 시전할 수 없다. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=마법 융합 items.spells.magicalinfusion.inv_title=융합할 아이템을 선택하세요 @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=이 주문은 DM-300의 동력이었던 저주받 items.stones.inventorystone.ac_use=사용한다 items.stones.runestone$placeholder.name=룬석 +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=공격성의 돌 items.stones.stoneofaggression.desc=이 돌을 아군이나 적군에게 던지면 짧은 시간동안 주변의 모든 적들이 대상 캐릭터를 공격할 확률이 증가합니다\n\n\n그러나 보스들은 이 효과에 저항할 수 있으며, 그들이 소환한 하수인으로부터의 피해를 경감하고 지속 시간 또한 크게 줄일 것입니다. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=정신 조작 마법이 주변 items.stones.stoneofaugmentation.name=증강의 돌 items.stones.stoneofaugmentation.inv_title=증강할 아이템을 선택하세요 items.stones.stoneofaugmentation.desc=이 룬석은 장비를 증강시켜 한 특성을 강화시키지만 다른 특성을 약화시킵니다.\n\n무기에 사용하여 속도와 공격력 중 하나를 강화할 수 있습니다.\n\n갑옷에 사용하여 회피와 방어력 중 하나를 강화할 수 있습니다. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=어떤 것을 강화하고 싶습니까? items.stones.stoneofaugmentation$wndaugment.speed=속도 items.stones.stoneofaugmentation$wndaugment.damage=공격력 @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=이 금빛과 검은 빛이 감도는 영원의 items.trinkets.eyeofnewt.typical_stats_desc=일반적으로 이 장신구는 당신의 시야 범위를 _%1$s%%_만큼 줄이지만, 주변 _%2$d_타일 내에 있는 모든 적들에 대한 심안 효과를 제공합니다. items.trinkets.eyeofnewt.stats_desc=이 장신구는 현재 강화 수치에서 당신의 시야 범위를 _%1$s%%_만큼 줄이지만, 주변 _%2$d_타일 내에 있는 모든 적들에 대한 심안 효과를 제공합니다. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=미믹 이빨 items.trinkets.mimictooth.desc=이 커다랗고 날카로운 이빨은 매우 불행한 미믹에게서 뽑혀져 나온 것일 겁니다. 이빨은 던전의 미믹들에게 영향을 주고 있는 것처럼 보이며, 미믹들이 더 자주 등장하게 함과 동시에 더욱 위험하게 만들고 있습니다. items.trinkets.mimictooth.typical_stats_desc=일반적으로 이 장신구는 모든 종류의 미믹들이 _%1$s배_ 더 자주 등장하며 눈치채기 훨씬 힘들게 만들지만, 동시에 미믹이 떨어뜨리는 전리품의 양 또한 늘립니다. 또한 던전의 각 층마다 _%2$s%%_ 확률로 은신한 흑단 미믹이 등장할 것입니다. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.mossyclump.name=이끼 덩어리 items.trinkets.mossyclump.desc=이 젖은 이끼 덩어리는 당신이 아무리 쥐어짜도 수분을 머금고 있는 것 같습니다. 이 이끼 덩어리는 던전 자체에 귀속되어 있는 것처럼 보이며, 잔디와 물을 더 자주 나타나게 만들 것입니다. -items.trinkets.mossyclump.typical_stats_desc=일반적으로 이 장신구는 특수하지 않은 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 매우 많은 양의 에너지를 사용합니다. -items.trinkets.mossyclump.stats_desc=이 장신구는 현재 강화 수치에서 특수하지 않은 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 매우 많은 양의 에너지를 사용합니다. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=양피지 조각 items.trinkets.parchmentscrap.desc=이 작은 양피지 조각은 주문서에서 떨어져 나온 것 같습니다. 양피지 조각은 약간의 마력을 유지하고 있으며, 던전에서 등장하는 무기와 방어구에 영향을 주는 것으로 보입니다. -items.trinkets.parchmentscrap.typical_stats_desc=일반적으로 이 장신구는 마법과 상형문자를 _%d배_ 더 자주 등장하게 만들며, 무기와 방어구에 부여되는 저주를 _%s배_ 더 자주 등장하게 합니다. 마법 막대, 반지, 유물에 부여되는 저주는 해당하지 않습니다.\n\n이 장신구는 강화에 적당히 많은 에너지를 사용합니다. -items.trinkets.parchmentscrap.stats_desc=이 장신구는 현재 강화 수치에서 마법과 상형문자를 _%d배_ 더 자주 등장하게 만들며, 무기와 방어구에 부여되는 저주를 _%s배_배 더 자주 등장하게 합니다. 마법 막대, 반지, 유물에 부여되는 저주는 해당하지 않습니다.\n\n이 장신구는 강화에 적당히 많은 에너지를 사용합니다. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=씨앗 화석 items.trinkets.petrifiedseed.desc=이 씨앗은 느린 지질학적 과정이나 마법에 의해 화석화되었습니다. 이 씨앗은 던전의 식생에 마법으로 영향을 미치며, 때때로 씨앗을 룬석으로 바꾸는 것으로 보입니다. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.saltcube.name=소금 큐브 items.trinkets.saltcube.desc=이 커다란 소금 결정은 거의 완벽한 큐브 형태로 깎였으며, 연금술 솥에서 녹는 대신 오히려 그 물의 절반을 흡수했습니다. 소금 큐브는 당신이 먹는 음식의 수분을 마법으로 흡수하여 보존하고 있으며, 이에 따라 당신이 얻는 포만감이 증가한 대신 굶주리지 않을 때의 체력 재생량이 감소했습니다. -items.trinkets.saltcube.typical_stats_desc=일반적으로 이 장신구는 당신이 배고픔을 느끼기까지의 시간을 _%1$s%%_만큼 늘리지만, 체력 재생량을 _%2$s%%_만큼 줄입니다. -items.trinkets.saltcube.stats_desc=이 장신구는 현재 강화 수치에서 당신이 배고픔을 느끼기까지의 시간을 _%1$s%%_만큼 늘리지만, 체력 재생량을 _%2$s%%_만큼 줄입니다. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=망각의 파편 items.trinkets.shardofoblivion.desc=연금술 냄비에서 끓여낸 이후, 이 작은 저주받은 금속 파편은 아무것도... 아닌? 것으로 변했습니다. 빛이 그 주위로 휘어지는 것 같고, 들고 있지 않으면 제자리에서 맴돌고 있습니다. 이 파편은 당신의 무지에서 마법의 힘을 끌어내는 것 같으니 너무 생각하지 않는 게 좋을 것 같네요. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=일반적으로 이 장신구 items.trinkets.shardofoblivion.stats_desc=이 장신구는 현재 강화 수치에서 당신이 착용 중인 미감정 장비 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다. items.trinkets.shardofoblivion.ac_identify=감정한다 items.trinkets.shardofoblivion.identify_prompt=감정할 아이템을 선택하세요 -items.trinkets.shardofoblivion.identify_ready=%s을(를) 감정할 수 있게 되었다. -items.trinkets.shardofoblivion.identify_ready_worn=현재 착용 중인 모든 장비가 감정할 준비가 되었습니다. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=그 아이템은 아직 감정할 준비가 되지 않았다. items.trinkets.shardofoblivion.identify=아이템을 감정했다! items.trinkets.shardofoblivion$wandusetracker.name=감정되지 않은 마법 막대 사용 @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=이 장신구는 현재 강화 수치에 items.trinkets.wondrousresin.name=놀라운 수지 items.trinkets.wondrousresin.desc=이 반짝이는 파란색 수지는 저주받은 마법 막대의 마법의 정수를 증류한 것 같습니다. 연금술 냄비의 마법이 이 수지를 어느 정도 안정화시킨 것 같으며, 이제 당신의 마법 막대에도 영향을 미치고 있습니다. -items.trinkets.wondrousresin.typical_stats_desc=일반적으로 이 장신구는 당신이 저주받은 마법 막대를 발사할 때 _%1$s%%_ 확률로 중립 혹은 긍정적인 효과가 발사되게 만들 것이며, 저주받지 않은 마법 막대를 발사할 때에는 _%2$s%%_ 확률로 중립 혹은 긍정적인 저주 마법이 추가로 발사됩니다.\n\n이 장신구는 강화하기 위해 적당히 많은 양의 에너지가 필요합니다. -items.trinkets.wondrousresin.stats_desc=이 장신구는 현재 강화 수치에서 당신이 저주받은 마법 막대를 발사할 때 _%1$s%%_ 확률로 중립 혹은 긍정적인 효과가 발사되게 만들 것이며, 저주받지 않은 마법 막대를 발사할 때에는 _%2$s%%_ 확률로 중립 혹은 긍정적인 저주 마법이 추가로 발사됩니다.\n\n이 장신구는 강화하기 위해 적당히 많은 양의 에너지가 필요합니다. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=마법의 촉매제 items.trinkets.trinketcatalyst.window_text=당신이 촉매제를 넣자, 물이 빛나기 시작합니다. 주변에 있는 아이템들 중 에너지를 불어넣어 마법의 장신구로 만들 수 있는 아이템이 몇 가지 보입니다. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=이 마법의 금색 가루 뭉치는 던전 items.trinkets.trinketcatalyst$randomtrinket.name=무작위 장신구 items.trinkets.trinketcatalyst$randomtrinket.desc=근처에 있는 아이템 하나가 열 수 없는 주머니에 갇혀 있습니다.\n\n연금술 과정을 통해 주머니를 녹일 수 있지만, 어떤 장신구를 얻을 수 있을지는 연금술을 하기 전까지는 알 수 없습니다! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=장신구 ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=대지 수호자 또한 집단 items.wands.wandoflivingearth$earthguardian.name=대지의 수호자 items.wands.wandoflivingearth$earthguardian.desc=당신의 대지의 마법 막대로부터 생성된 암석이 뭉쳐 대지의 수호자의 형태를 이루었습니다! 이 단단한 수호자는 주변의 적들을 공격할 것이며, 이는 적들이 당신 대신 이 수호자를 공격할 수밖에 없게 만들 것입니다. 주변의 위협 요소들이 사라지면, 수호자는 당신 주위에서 재결합하여 다음 번에 마법 막대를 사용할 때 다시 돌아올 것입니다. items.wands.wandoflivingearth$earthguardian.wand_info=수호자의 방어력은 당신의 마법 막대의 강화 수치에 비례합니다. 수호자는 현재 _%1$d-%2$d까지의 피해_를 막아낼 수 있습니다. +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=마탄의 마법 막대 items.wands.wandofmagicmissile.staff_name=마탄의 지팡이 @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=이 평범해 보이는 막대는 순수한 items.wands.wandofmagicmissile.stats_desc=이 마법 막대가 발사하는 에너지는 _%1$d-%2$d의 피해_를 입히고, 강화되어 있을 경우 가지고 있는 다른 마법 막대의 위력을 잠시 동안 증가시킵니다. items.wands.wandofmagicmissile.bmage_desc=_전투 마법사_가 마탄의 지팡이로 적을 공격하면, 가지고 있는 모든 마법 막대와 지팡이가 충전됩니다. items.wands.wandofmagicmissile.eleblast_desc=마탄의 마법 막대와 융합한 지팡이의 원소 폭발은 50%의 피해를 입히며, 마법사는 15턴의 충전 효과를 얻습니다. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=마력 충전 items.wands.wandofmagicmissile$magiccharge.desc=당신의 마탄의 마법 막대가 다른 막대들에게 힘을 주어, 다음 에 시전하는 주문의 강화 레벨을 증가시킵니다.\n\n마법 막대가 +%d만큼 강화되었습니다.\n\n남은 턴: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=_전투 마법사_가 자신이나 적이 items.wands.wandofregrowth.eleblast_desc=재성장의 마법 막대와 융합한 지팡이의 원소 폭발은 적을 속박시키고 폭발 범위 내에 무작위로 풀이 자라게 합니다. items.wands.wandofregrowth$dewcatcher.name=이슬잡이풀 items.wands.wandofregrowth$dewcatcher.desc=이슬잡이풀은 속이 마법의 이슬로 채워진 신비한 식물입니다. 이슬잡이풀은 잘 보이지 않게 하려고 주변의 잡초로 위장하지만, 이슬을 머금은 주머니로 구분이 가능합니다. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=씨앗주머니풀 items.wands.wandofregrowth$seedpod.desc=씨앗주머니풀은 자신의 씨앗보다는 다른 종류의 식물들의 씨앗을 생성하는 마법의 식물입니다. 이들은 자신의 씨앗이 없음에도 불구하고 어떻게든 그럭저럭 번식해 나갑니다. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=금빛 연꽃 items.wands.wandofregrowth$lotus.desc=금빛 연꽃은 신비로운 식물이며 오직 강력한 재성장의 마법 막대로만 생겨날 수 있습니다. 금빛 연꽃은 그 기운으로 모든 식물을 강화하고 효과를 향상시키지만, 시간이 지나면 에너지를 모두 소모해 죽게 됩니다. items.wands.wandofregrowth$lotus.wand_info=이 연꽃은 재성장의 마법 막대 _+%1$d_로 만들어졌습니다. 효과 범위 내에 있는 모든 식물은 캐릭터 밑에 자라날 경우 _즉시 발동_합니다. 또한 식물들은 _%2$d%%_ 확률로 다시 씨앗을 떨어뜨릴 것이며, 특수 다트는 _내구도 소모가 %3$d%%만큼 감소_합니다. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=이식의 마법 막대 items.wands.wandoftransfusion.staff_name=이식의 지팡이 @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=감시탑 items.wands.wandofwarding$ward.desc_5=이 강화된 감시탑은 하급 감시탑보다 크기가 더 크고 내구력이 높습니다. 감시탑의 각 공격은 _%1$d-%2$d_의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑을 강화하고 동시에 체력을 회복합니다.\n\n감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복할 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_를 사용하고 있습니다. items.wands.wandofwarding$ward.name_6=상급 감시탑 items.wands.wandofwarding$ward.desc_6=완전히 강화된 감시탑은 이전에 비해 훨씬 더 내구성이 좋습니다. 이 감시탑으로부터 나가는 각 공격은 _%1$d-%2$d_의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑의 체력을 회복시킵니다.\n\n이 감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복시킬 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_를 사용하고 있습니다. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=이 수호석을 해체하겠습니까? items.wands.wandofwarding$ward.dismiss_body=당신은 수호석을 더 이상 유지할 필요가 없다고 생각할 경우 이 수호석을 해체할 수 있습니다. 이 행동을 하면 즉시 수호석을 파괴합니다.\n\n수호석을 해체하시겠습니까? items.wands.wandofwarding$ward.dismiss_confirm=예 @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=행운의 무기에 죽은 적은 일정 items.weapon.enchantments.lucky.elestrike_desc=행운의 마법이 부여된 원소 해방은 범위 내에 있는 적들의 밑에 각각 12.5% 확률로 전리품을 떨어뜨리게 만듭니다. 이 효과는 적 하나 당 한 번밖에 발동하지 않습니다. items.weapon.enchantments.projecting.name=도달의 %s -items.weapon.enchantments.projecting.desc=이 마법은 근접 무기일 경우 추가 공격 범위를 가지며, 먼 곳을 공격할 수 있는 무기의 경우 벽을 관통하여 피해를 줄 수 있게 합니다. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=도달의 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 전체에 있는 모든 적에게 30%만큼의 피해를 입힙니다. items.weapon.enchantments.shocking.name=짜릿한 %s @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=강타 items.weapon.melee.cudgel.typical_ability_desc=곤봉을 가진 결투자는 _강타_를 사용할 수 있습니다. 이 집중적인 공격으로 적을 기습 공격했다면 일반적으로 _%1$d-%2$d_의 피해를 입히고, 또한 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.cudgel.ability_desc=곤봉을 가진 결투자는 _강타_를 사용할 수 있습니다. 이 집중적인 공격으로 적을 기습 공격했다면 일반적으로 _%1$d-%2$d_의 피해를 입히고, 또한 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.cudgel.desc=소형 황동 메이스입니다. 본격적인 여행용 무기보다는 귀족들의 호신용 물품에 가깝습니다. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=단검 items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=대거를 가진 결투자는 _ items.weapon.melee.dagger.ability_desc=대거를 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 5타일까지 즉시 점멸이 가능하며 _%d턴의 투명화_를 얻습니다. items.weapon.melee.dagger.upgrade_ability_stat_name=능력 지속 시간 items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간단한 무쇠 단검입니다. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=더크 items.weapon.melee.dirk.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=결투자가 철퇴를 빙빙 items.weapon.melee.gauntlet.name=돌 건틀릿 items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.gauntlet.ability_name=연속 타격 -items.weapon.melee.gauntlet.typical_ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 일반적으로 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. -items.weapon.melee.gauntlet.ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석으로 덮인 붉은색 천으로 만들어졌습니다. 천이 손을 제대로 감싸며 무거운 마법석이 마치 몸의 일부인 것 처럼 느껴집니다. 이 무거운 무기를 휘두르는데는 큰 힘이 필요하지만, 그만큼의 큰 타격을 보장합니다. items.weapon.melee.glaive.name=글레이브 @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어 items.weapon.melee.gloves.name=징 박힌 장갑 items.weapon.melee.gloves.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.gloves.ability_name=연속 타격 -items.weapon.melee.gloves.typical_ability_desc=징 박힌 장갑을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 일반적으로 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. -items.weapon.melee.gloves.ability_desc=징 박힌 장갑을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=이 징 박힌 장갑은 실질적인 보호를 제공하지는 않지만, 손을 자유롭게 유지하면서 튼튼한 무기로 활용할 수 있습니다. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=특대 도끼 items.weapon.melee.greataxe.stats_desc=이 무기는 매우 무겁습니다. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=발사한다 items.weapon.melee.magesstaff.prompt=마법 막대를 선택하세요 items.weapon.melee.magesstaff.imbue=당신은 지팡이에 %s를 융합했다. items.weapon.melee.magesstaff.preserved=이전에 융합했던 마법 막대가 보존되었다! -items.weapon.melee.magesstaff.conflict=상반되는 마법이 당신의 지팡이에 깃든 마법을 지워 버렸다. -items.weapon.melee.magesstaff.id_first=먼저 마법 막대를 감정해야 합니다. -items.weapon.melee.magesstaff.cursed=저주받은 마법 막대를 사용할 수 없습니다. -items.weapon.melee.magesstaff.imbue_desc=정말로 이 마법 막대를 융합하시겠습니까?\n\n융합될 마법 막대의 강화 수치가 지팡이의 강화 수치와 같거나 높으면, 지팡이의 강화 수치는 융합될 마법 막대의 강화 수치로 변하며 지팡이가 강화되어 있었을 경우에 한해 1을 더한 값이 됩니다.\n\n이 융합으로 _+%d_ 강화된 지팡이를 얻게 됩니다. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=현재 지팡이와 융합한 마법 막대가 _소멸할 것입니다_. items.weapon.melee.magesstaff.imbue_talent=현재 지팡이와 융합한 마법 막대가 _+0인 상태로 반환될 것입니다_. items.weapon.melee.magesstaff.yes=네, 그렇게 하겠습니다. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=마법사가 스스로 만든 지팡이는 items.weapon.melee.magesstaff.no_wand=이 지팡이에는 현재 아무런 마법이 깃들어 있지 않습니다. _다른 마법 막대의 힘을 융합_해야 마법을 사용할 수 있습니다. items.weapon.melee.magesstaff.has_wand=이 지팡이는 현재 _%s_와 융합했습니다. items.weapon.melee.magesstaff.cursed_wand=이 마법 막대는 저주받았습니다. 혼란스러운 무작위 주문이 발동됩니다. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=능력 발동 items.weapon.melee.meleeweapon.stats_known=이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_를 입히며 _힘이 %4$d이상_이어야 제대로 다룰 수 있습니다. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=대상을 선택하세요 items.weapon.melee.meleeweapon.swap=무기 교체 items.weapon.melee.meleeweapon.swap_full=가방이 가득 찬 상태에서 그것을 할 수는 없다. + items.weapon.melee.shortsword.name=소검 items.weapon.melee.shortsword.ability_name=가르기 items.weapon.melee.shortsword.typical_ability_desc=소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=돌진 items.weapon.melee.rapier.typical_ability_desc=레이피어를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 일반적으로 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. items.weapon.melee.rapier.ability_desc=레이피어를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. items.weapon.melee.rapier.desc=이 곧은 세검은 베는 위력을 희생한 대가로 약간의 방어 능력을 가지고 있습니다. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=원형 방패 items.weapon.melee.roundshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면서 더 확장됩니다. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=먼 곳에서 온 정체불명의 무기로, items.weapon.melee.sai.name=쌍차도 items.weapon.melee.sai.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.sai.ability_name=연속 타격 -items.weapon.melee.sai.typical_ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 일반적으로 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. -items.weapon.melee.sai.ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 이전 5턴 동안 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 얻으며 반드시 명중합니다. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=양 손에 하나씩 들 수 있는 두개의 얇은 검입니다. 빠르게 상처를 입혀 적을 쓰러뜨리기에 좋습니다. items.weapon.melee.sai$combostriketracker.name=연속 타격 -items.weapon.melee.sai$combostriketracker.desc=연속 타격을 모아 연속 타격 능력의 피해를 강화할 수 있습니다. 근접 혹은 투척 공격이 명중할 때마다 연속 타격이 쌓이며, 5턴 동안 공격을 명중시키지 못할 경우 연속 타격이 초기화됩니다.\n\n현재 연속 타격: %1$d.\n\n연속 타격이 사라지기까지 남은 턴: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=시미타 items.weapon.melee.scimitar.stats_desc=이 무기는 다른 무기보다 빠릅니다. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=가르기 items.weapon.melee.wornshortsword.typical_ability_desc=낡은 소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.wornshortsword.ability_desc=낡은 소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.wornshortsword.desc=오래 사용하여 낡아버린 소검입니다. 보통 소검보다 가볍고 피해를 덜 입힙니다. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=이 다트의 끝부분은 슬픔이 items.weapon.missiles.darts.rotdart.name=부패 다트 items.weapon.missiles.darts.rotdart.desc=사악한 다트 끝에는 다트를 맞은 어떤 것이든 공격적으로 먹어치우는 썩은열매 기반의 산성 물질 혼합물이 발라져 있습니다. 강력한 적들은 효과의 대분에 저항을 가지지만, 부식은 대부분의 일반적인 적들을 손쉽게 죽이기에 충분합니다. 이 다트들은 다른 끝을 붙인 다트들보다 기본적으로 더 높은 내구도를 가지지만, 내구도를 더 늘릴 수는 없습니다. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=전격 다트 items.weapon.missiles.darts.shockingdart.desc=이 다트의 끝부분은 폭풍덩굴 추출물이 발려 있어 맞은 적에게 전기 충격을 발생시킵니다. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=이 다트 더미는 하나의 items.weapon.missiles.darts.tippeddart.unlimited_uses=_그러나 이 물건은 매우 튼튼해 반영구적으로 사용할 수 있습니다._ items.weapon.missiles.darts.tippeddart.about_to_break=다트의 끝에 붙인 추출물이 거의 사라졌다. items.weapon.missiles.darts.tippeddart.has_broken=다트의 끝에 붙인 추출물이 완전히 사라졌다. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=올가미 @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=이 묵직한 망치는 적에게 던 items.weapon.missiles.throwingknife.name=투척용 칼 items.weapon.missiles.throwingknife.desc=이 가벼운 칼들은 바람을 가르며 목표의 목을 가르기에도 적합합니다. 무방비 상태의 적들에게 가장 효과적입니다. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=투척용 창 items.weapon.missiles.throwingspear.desc=이 가벼운 창들은 얇은 몸체를 가져 직접 찌르기엔 부적합하지만, 던져 날리기엔 적합합니다. items.weapon.missiles.throwingspike.name=투척용 대못 items.weapon.missiles.throwingspike.desc=이 뾰족한 금속 덩어리들은 멀리 떨어진 적들에게 던지기 위해 만들어졌습니다. 이 투척 무기는 그다지 강력하진 않지만 전체가 금속으로 이루어진 단순한 구조로 인해 높은 내구성을 가집니다. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=투척용 돌 items.weapon.missiles.throwingstone.desc=이 돌멩이들은 일반적인 돌보다 더 강하게 던질 수 있도록 가공되었습니다. 잘 만들어졌긴 하지만 썩 믿음직한 무기는 아닙니다. 그래도 적에게 부착되지 않는 점은 좋다고 할 수 있습니다. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=투척용 도끼 items.weapon.missiles.tomahawk.desc=이 투척 도끼는 톱니 모양 날을 하고 있어 던지기에 꽤나 까다롭습니다. 하지만 제대로 맞춘다면 대상을 출혈시킬 수 있을 것입니다. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=발사한다 items.weapon.spiritbow.prompt=대상을 선택하세요 items.weapon.spiritbow.stats=이 활은 직접 강화할 수 없지만, 대신 당신의 레벨에 따라 점차 강해집니다. 현재 당신의 레벨에서, 영혼의 활로 발사하는 화살은 _%1$d-%2$d_의 피해를 입히며, 제대로 사용하기 위해서 _%3$d_의 힘이 필요합니다. items.weapon.spiritbow.desc=고대의 마법 나무로 만들어진 활입니다. 이 활의 시위와 각인은 창백한 푸른색으로 빛납니다. 시위가 당겨지면, 이 활은 적에게 발사할 수 있는 마법 화살을 만들어낼 것입니다. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=당신은 현재 사용하고 있는 무기가 무엇인지 알 만큼 충분히 익숙해졌다. items.weapon.weapon.too_heavy=당신의 힘이 충분하지 않기 때문에, 이 무기를 들 때의 공격 속도와 정확성이 감소됩니다. 또한 기습 공격을 할 수 없게 됩니다. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=이 무기는 _경화_되었습니다. items.weapon.weapon.hardened_no_enchant=이 무기는 _경화_된 상태지만, 현재 마법이 부여되어 있지는 않습니다. items.weapon.weapon$enchantment.enchant=마법 items.weapon.weapon$enchantment.rankings_desc=무기 마법에 의해 사망 +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=역행 items.amulet.ascent_desc=당신은 요그제바의 끔찍하리만치 강력한 힘이 부적을 통해 표출됨을 느낍니다. 필멸자인 채로 던전을 역행하는 것은 쉽지만은 않을 겁니다!\n\n부적을 가진 채로 던전을 역행할수록 아뮬렛의 저주 또한 강력해집니다. 층을 뛰어넘는 효과는 차단되며, 게임에서 승리하려면 던전을 직접 역행하여 탈출해야만 합니다!\n\n지금 부적을 버려 역행 저주 효과를 방지하거나, 부적을 발동하여 게임을 바로 끝낼 수 있습니다. items.amulet.ascent_yes=계속한다! items.amulet.ascent_no=오늘은 여기까지 +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=앙크 items.ankh.ac_bless=축복한다 items.ankh.bless=당신은 앙크를 마력 깃든 물로 축복했다. items.ankh.desc=영생을 상징하는 고대의 물건으로 소유자의 생명을 되살릴 수 있는 능력이 있습니다. 부활하면서 대부분의 아이템이 당신이 죽은 곳에 떨어지지만, 다시 돌아가서 획득할 수 있습니다. 가득 찬 물통을 사용해 앙크를 축복하여 강화할 수 있습니다. items.ankh.desc_blessed=영생을 상징하는 고대의 물건으로 소유자가 죽으면 되살릴 수 있는 능력이 있습니다. 이 앙크는 축복을 받았으며 더 강력한 효과를 가집니다. 앙크는 당신이 죽을 위기에 처했을 때 스스로를 희생하여 소유자를 구원합니다. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=신비한 송진 items.arcaneresin.prompt=마법 막대를 선택하세요 @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=그 마법 막대는 송진으로 성능을 향 items.arcaneresin.not_enough=강화에 필요한 송진이 부족하다! items.arcaneresin.apply=당신은 마법 막대에 송진을 칠해 성능을 강화했다! items.arcaneresin.desc=이 고운 가루는 보라색과 하얀색으로 은은하게 빛나고 있습니다. 이 가루를 마법 막대에 바르면 막대의 마력을 증폭시켜 강화 수치가 증가합니다!\n\n마법 막대를 강화할 때 이전의 강화 수치에 따라 1,2,3개의 송진을 소모합니다. 마법 막대는 송진으로 최대 +3까지 강화할 수 있습니다.\n\n(강화의 주문서와 같은) 다른 강화 효과가 적용될 경우 송진 강화가 덮어씌워지며, 마법사의 지팡이에 마법 막대를 융합할 때 송진으로 얻은 강화 수치는 무시합니다. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=부러진 인장 items.brokenseal.ac_affix=인장을 붙인다 items.brokenseal.prompt=붙일 갑옷을 선택하세요 -items.brokenseal.unknown_armor=먼저 갑옷을 감정해야 합니다. -items.brokenseal.cursed_armor=인장은 저주받은 방어구에 붙일 수 없다. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=갑옷에 인장을 붙였다! -items.brokenseal.desc=갑옷에 붙여 용맹함을 자랑할 수 있는 밀랍 인장입니다. 세월이 지나 인장의 무늬는 닳아 버렸고 중간 부분은 부러졌습니다.\n\n고향의 보물인 이 인장은 전사의 인내력을 강화합니다. 인장을 붙임으로써 최대 체력에 더하여 갑옷의 품질에 비례하는 추가 방어막을 얻을 수 있습니다.\n\n이 인장은 _갑옷에 붙일 수 있으며, 여러 갑옷에 옮겨 붙일 수 있습니다._ 인장이 붙은 채로 방어구를 강화하면 인장을 1회까지 강화할 수 있으며, 강화된 인장이 붙은 방어구는 1만큼의 추가 강화 수치를 얻습니다. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=인장에 _%s_ 가 새겨져 있습니다. items.brokenseal.choose_title=상형문자를 선택하세요 -items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형문자가 적혀 있습니다. 보존할 상형문자를 선택해주세요.\n\n갑옷에 부여된 상형문자를 보존할 경우, 이후 인장을 옮길 때 그 상형문자를 같이 옮기지 않습니다. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=이슬 items.dewdrop.already_full=당신은 이미 최대 체력입니다. @@ -2234,7 +2320,9 @@ items.item.ac_drop=떨어트린다 items.item.ac_throw=던진다 items.item.rankings_desc=%s에 의해 사망 items.item.curse=저주 +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=이 아이템에 "_%s_" 라고 적어 놓았습니다. +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=뺄 아이템을 선택하세요 items.kindofmisc.unequip_message=이 장비들 중 하나를 해제해야 합니다. 바꿀 장비를 선택하세요. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=불행히도, 왕관의 힘으로 속옷까지 변화시 items.kingscrown.upgraded=당신의 방어구가 변화함에 따라, 왕관은 밝게 빛나다가 산산조각나 버렸다! items.kingscrown.ratgraded=쥐 대왕의 앞발이 밝게 빛나며 당신의 갑옷이 변화했다! items.kingscrown.desc=마지막 드워프 제왕의 왕관으로, 엄청난 마법 에너지로 빛나고 있습니다.\n\n이 왕관을 착용하면 입고 있는 방어구에 마법을 전달해 _고유한 능력을 가진 전설 방어구_로 변화시킵니다. 전설 방어구는 원본 방어구의 모든 특성을 유지합니다. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=액체 금속 items.liquidmetal.ac_apply=수리한다 @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=투척 무기를 선택하세요 items.liquidmetal.already_fixed=그 투척 무기는 손상된 부분이 없다! items.liquidmetal.apply=당신은 %d개의 액체 금속으로 투척 무기를 수리했다. items.liquidmetal.desc=이것을 투척 무기에 부으면, 투척 무기에 생긴 마모와 균열을 메꾸어 완전한 상태로 수리합니다!\n\n1 단계 투척 무기를 완전히 수리하기 위해서는 10개의 액체 금속이 필요하며, 5단계 투척 무기는 30개가 필요합니다. 강화 수치가 1 씩 증가할 때마다 필요한 액체 금속의 양은 2배가 될 것입니다.\n\n액체 금속은 다트에 묻힌 씨앗 추출물의 사용 횟수를 회복하는 용도로는 사용할 수 없습니다. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=잃어버린 배낭 items.lostbackpack.desc=당신이 잃어버린 배낭입니다. 배낭을 주워 당신이 잃어버린 것들을 되찾으세요! @@ -2279,6 +2369,7 @@ items.tengusmask.name=텐구의 가면 items.tengusmask.ac_wear=착용한다 items.tengusmask.used=당신에게 힘을 모두 전수한 가면은 산산조각났다! items.tengusmask.desc=이 가면은 텐구 암살자가 죽으면서 그의 얼굴에서 떨어져 나왔습니다. 강력한 마법의 힘이 뿜어져 나오는 것이 느껴집니다. 텐구 암살자의 힘의 원천이었을까요?\n\n이 가면을 쓰면 엄청난 힘이 당신에게 전해져, _영웅의 세부 직업을 선택_할 수 있습니다.\n\n어떤 세부 직업을 선택하시겠습니까? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=횃불 items.torch.ac_light=불을 붙인다 @@ -2293,3 +2384,4 @@ items.waterskin.desc=코르크로 입구를 봉한 가죽 물통입니다. items.waterskin.desc_water=이 가죽 물통에는 약간의 식수밖에 남아 있지 않습니다. 분명 던전 안에는 물통에 대신 담을 만한 무언가가 있을 것입니다. items.waterskin.desc_heal=가죽 물통에 회복 효과가 있는 물을 담았습니다. 가죽 물통에 담긴 물의 양이 많을수록, 마실 때 즉시 회복하는 체력 역시 증가합니다. 당신이 필요한 만큼만 마실 것입니다. items.waterskin.desc_full=가득 찬 가죽 물통이 에너지를 내뿜고 있는 것 같습니다. 아마 다른 생존 아이템을 축복하는 데 사용할 수 있지 않을까요? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index bc6222b4f..01fc98eb2 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Omdat dit harnas vervloekt is ben je machteloos om items.armor.armor.cursed=Je voelt een kwaadaardige magie in dit harnas schuilen. items.armor.armor.weak_cursed=Ondanks de vloek ben je in staat om dit harnas uit te trekken. items.armor.armor.not_cursed=Dit harnas is vrij van kwaadaardige magie. -items.armor.armor.seal_attached=Het verbroken zegel van de Krijger is aan dit harnas vastgemaakt, het geeft hem tot _%d bescherming_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=symbool items.armor.armor$glyph.killed=%s doodde je... items.armor.armor$glyph.rankings_desc=Gedood door een magisch symbool +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=KIES SPECIALE KRACHT items.armor.classarmor.ac_transfer=OVERDRAGEN @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=De magie van de kroon van de dwergenkoning items.armor.classarmor.transfer_prompt=Kies een Harnas items.armor.classarmor.transfer_cancel=Annuleren items.armor.classarmor.transfer_complete=De eigenschappen van je heroïsche harnas zijn overgedragen! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=heldenparament items.armor.clericarmor.desc=Terwijl de Geestelijke dit mengsel van stof en plaat draagt, kan hij een speciale vaardigheid uitoefenen. items.armor.clotharmor.name=stoffen kleding items.armor.clotharmor.desc=Dit lichte harnas biedt basisbescherming. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=heldenborstplaat items.armor.duelistarmor.desc=Tijdens het dragen van dit plaatharnas en deze cape, kan de Duellist een speciale vaardigheid uitvoeren. @@ -140,7 +146,7 @@ items.armor.roguearmor.desc=Terwijl hij deze donkere kleding draagt, kan de Schu items.armor.scalearmor.name=geschaald harnas items.armor.scalearmor.desc=De metalen plaatjes die op een leren vest zijn genaaid, maken een flexibel, maar beschermend harnas. -items.armor.warriorarmor.name=helden platemail +items.armor.warriorarmor.name=heldenplaatpantser items.armor.warriorarmor.desc=Terwijl hij dit zware platenharnas draagt, kan de Krijger een speciale vaardigheid uitvoeren. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Je mantel heeft %d beurten nodig om nieu items.artifacts.cloakofshadows.cursed=Je kunt geen vervloekte mantel gebruiken. items.artifacts.cloakofshadows.no_charge=Je mantel is nog niet voldoende opgeladen om bruikbaar te zijn. items.artifacts.cloakofshadows.desc=Een onschatbare magische mantel, vele jaren geleden gestolen uit het koninklijk arsenaal door de Schurk. Tijdens het dragen wordt de drager voor een korte tijd volledig onzichtbaar.\n\nHoe meer de mantel wordt gebruikt, hoe sterker deze wordt, waardoor de Schurk vaker en voor langere tijd onzichtbaar wordt. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Je mantel heeft geen energie meer. items.artifacts.cloakofshadows$cloakstealth.levelup=Je mantel wordt sterker! items.artifacts.cloakofshadows$cloakstealth.name=verhuld @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=De geest is op zichzelf zwak, maar h items.artifacts.driedrose$wndghosthero.weapon_prompt=Kies een wapen items.artifacts.driedrose$wndghosthero.armor_prompt=Kies een harnas items.artifacts.driedrose$wndghosthero.cant_unique=De geest kan geen unieke voorwerpen gebruiken. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Je weet niet genoeg over dat voorwerp. -items.artifacts.driedrose$wndghosthero.cant_cursed=Je kan de geest geen vervloekte uitrusting geven. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=De geest is niet sterk genoeg om dat te gebruiken. ##ghost hero items.artifacts.driedrose$ghosthero.name=droevige geest items.artifacts.driedrose$ghosthero.def_verb=ontweken +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Welkom terug %s. items.artifacts.driedrose$ghosthero.introduce=Mijn geest is verbonden met deze roos, hij was erg kostbaar voor mij, een geschenk van mijn liefde die ik aan de oppervlakte heb achtergelaten.\n\nIk kan niet naar hem terugkeren, maar dankzij jou heb ik een tweede kans om mijn reis te voltooien. Als ik voldoende sterk ben reageer ik op je oproepen en met je vechten.\n\nZolang je de roos hebt, kan ik je stem horen, dus je kunt hem gebruiken om me van ver te sturen.\n\nHopelijk lukt het jou waar ik faalde... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Je kunt die spreuk nu niet uitspreken. items.artifacts.holytome.cursed=Je kunt geen vervloekt boek gebruiken. items.artifacts.holytome.levelup=Je boek wordt sterker! items.artifacts.holytome.desc=Een heilig boek dat fungeert als focus voor de goddelijke magie van de Geestelijke. Door het boek te gebruiken, kan de Geestelijke verschillende magische spreuken uitspreken.\n\nHet boek zal gestaag krachtiger worden naarmate de Geestelijke het gebruikt, waardoor de Geestelijke meer maximale ladingen krijgt en de oplaadsnelheid iets toeneemt. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=Hoorn van overvloed items.artifacts.hornofplenty.ac_snack=SNACK @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=De rol die je aan het spreukenb ###bags items.bags.bag.name=rugzak +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=toverdrank patroontas items.bags.potionbandolier.desc=Deze dikke patroontas past om je borst als een sjerp, hij heeft veel geïsoleerde banden om drankjesflesjes, je waterzak of flesjes vloeibaar metaal vast te houden.\n\nIn deze patroontas worden je drankjes beschermd tegen de kou. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Deze buisvormige container ziet eruit alsof hij de items.bags.velvetpouch.name=fluwelen buidel items.bags.velvetpouch.desc=In deze kleine fluwelen buidel kun je allerlei kleine voorwerpen bewaren, zoals zaden, runenstenen en een aantal alchemie-ingrediënten. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=magische holster items.bags.magicalholster.desc=Deze slanke holster is gemaakt van een exotische dierenhuid en beschikt over krachtige magie waardoor er een enorme hoeveelheid afstandswapens in kan worden opgeborgen.\n\nJe grijpt eenvoudig in de tas en pakt altijd het voorwerp dat je zoekt.\n\nVanwege de magie van de holster laden toverstokken iets sneller op en gaan werpwapens er iets langer in mee. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Deze slanke holster is gemaakt van een exotische ###bombs items.bombs.arcanebomb.name=mysterieuze bom items.bombs.arcanebomb.desc=Deze bom is doordrenkt met mysterieuze eigenschappen. Hij zal ontploffen in een krachtige explosie die lijkt de opgepompte aanval van Smurrie, en _%1$d-%2$d magische schade_ toebrengen aan alles binnen 2 tegels. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=STEEK AAN & GOOI @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Een stapel van twee flinke buskruitbommen, zo t items.bombs.firebomb.name=vuurbom items.bombs.firebomb.desc=Deze bom is aangepast zodat hij in een groter gebied ontploft, _%1$d-%2$d schade_ aanricht en aanhoudende vlammen binnen 2 tegels verspreidt. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=flitsbom items.bombs.flashbangbomb.desc=Deze op maat gemaakte bom zal ontploffen in een explosie van licht, geluid en elektriciteit wanneer hij ontploft. Alles binnen 2 tegels zal _%1$d-%2$d schade_ oplopen van de explosie, nog eens 25%% schade door elektriciteit en 10 beurten verdoofd worden. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=vorstbom items.bombs.frostbomb.desc=Deze bom is aangepast om in een groter gebied te ontploffen, waardoor er _%1$d-%2$d schade_ ontstaat en er een aanhoudende windvlaag van ijskoude lucht binnen 2 tegels ontstaat. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=heilige bom items.bombs.holybomb.desc=Deze bom is aangepast om te ontploffen met een flits van heilig licht in een groter gebied. Alles binnen 2 tegels zal _%1$d-%2$d schade_ oplopen van de explosie, en ondode of demonische vijanden zullen 50%% extra schade oplopen van het heilige licht. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=lawaaimaker items.bombs.noisemaker.desc=Deze op maat gemaakte bom maakt herhaaldelijk geluid als de lont op is. Wanneer iets de bom aanraakt, zal deze ontploffen en _%1$d-%2$d schade_ toebrengen aan alles binnen 2 tegels! items.bombs.noisemaker.desc_burning=De lawaaimaker tikt weg, hij ontploft als er iets in de buurt komt! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=rookbom items.bombs.smokebomb.desc=Deze bom is aangepast om een dikke gaswolk uit te spuwen en tegelijkertijd te exploderen. Hij zal _%1$d-%2$d schade_ aanrichten en verhullende mist verspreiden binnen 2 tegels. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=hergroeibom items.bombs.regrowthbomb.desc=Deze op maat gemaakte bom zal overal binnen 3 tegels levengevende vloeistof spetteren in plaats van te exploderen. Het gebied dat door de explosie wordt geraakt, zal snel gras en planten laten groeien. Jijzelf en alle bondgenoten die door de explosie worden geraakt, zullen worden genezen alsof ze een genezend drankje hebben gedronken. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=schervenbom items.bombs.shrapnelbomb.desc=Deze bom is aangepast met stukjes metaal van de DM-300, die zullen fragmenteren en overal heen vliegen als hij ontploft, en _%1$d-%2$d schade_ aanrichten in een groot bereik rond de bom. Je kunt je beter ergens achter verschuilen als je het gebruikt... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=wollige bom items.bombs.woollybomb.desc=Deze op maat gemaakte bom zal een groot veld van magische schapen creëren na het exploderen. De explosie zal _%1$d-%2$d schade_ toebrengen aan alles binnen 2 tegels. De schapen zullen beweging blokkeren en heel lang blijven bestaan! De schapen zullen echter niet zo lang in de aanwezigheid van krachtige vijanden blijven, en kunnen handmatig eerder worden verdreven door interactie met hen. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=kerkerbes items.food.berry.eat_msg=Die bes was lekker! items.food.berry.desc=Deze kleine bes werd gevonden door de Jaagster tussen de begroeiing van de kerker. Het kan snel worden gegeten, geeft een kleine hoeveelheid verzadiging en misschien bevat het een bruikbaar zaadje! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=flauwfruit items.food.blandfruit.cooked=gekookt flauwfruit @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Het flauwfruit is geëxplodeerd bij de impact items.food.chargrilledmeat.name=geflambeerd vlees items.food.chargrilledmeat.desc=Het ziet er uit als een fatsoenlijke steak. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=voedselrantsoen items.food.food.ac_eat=EET @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Je voelt je huid harder worden! items.food.frozencarpaccio.refresh=Verfrissend! items.food.frozencarpaccio.better=Je voelt je beter! items.food.frozencarpaccio.desc=Het is een stuk bevroren rauw vlees. De enige manier om het te eten is door er dunne plakjes van te snijden. En op deze manier is het verrassend goed. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=vleestaart items.food.meatpie.eat_msg=Dat eten smaakte ongelooflijk! items.food.meatpie.desc=Een heerlijke taart gevuld met hartig vlees. Dit verzadigt je veel meer dan welke andere maaltijd ook. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=mysterieus vlees items.food.mysterymeat.eat_msg=Dat eten smaakte... vreemd. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Je kan je benen niet meer voelen! items.food.mysterymeat.not_well=Je voelt je niet zo goed. items.food.mysterymeat.stuffed=Je zit vol. items.food.mysterymeat.desc=Eet op eigen risico! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=vlees -items.food.phantommeat.name=spook vlees +items.food.phantommeat.name=spookvlees items.food.phantommeat.desc=Een grote, glinsterende, doorschijnende biefstuk, gesneden uit een spookpiranha. Dit magische vlees hoeft niet gekookt te worden en biedt naast een volledig verzadigingsgevoel een aantal defensieve voordelen. Wanneer het wordt gegeten, zal het onzichtbaarheid, schorshuid, enige genezing schenken en vele schadelijke effecten genezen. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=pastei items.food.pasty.fish_name=gestoomde vis @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Wat overtollige vis van je vorige maaltijd. J items.food.smallration.name=klein voedselrantsoen items.food.smallration.eat_msg=Dat eten smaakte oké. items.food.smallration.desc=Het ziet eruit als een standaard voedselrantsoen maar dan kleiner. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=gestoofd vlees items.food.stewedmeat.eat_msg=Dat eten smaakte oké. items.food.stewedmeat.desc=Door het vlees te stoven, is het gereinigd van alle ziekten of parasieten. Het is veilig om te eten. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=bevoorradingsrantsoen items.food.supplyration.desc=Dit rantsoen werd door en voor leden van het dievengilde in de kerker achtergelaten. Het is speciaal ontworpen om onderweg te worden gegeten en helpt bij algemeen bedrog.\n\nHoewel het je niet zoveel verzadigt als een normaal rantsoen, kan het snel worden gegeten, zorgt het voor een beetje directe genezing en zal het de lading van de schaduwenmantel van de Schurk herstellen. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -629,7 +659,7 @@ items.journal.documentpage.desc=Een enkele pagina, waarschijnlijk gescheurd uit items.journal.alchemypage.name=gescheurde alchemie boekpagina items.journal.alchemypage.desc=Een gescheurde pagina uit een alchemiegids.\n\nDe meeste tekst is te klein om op afstand te lezen, maar je kunt de titel van de pagina wel onderscheiden:\n\n_"%s"_ -items.journal.guidebook.name=boek van kerker meesterschap +items.journal.guidebook.name=boek van kerkermeesterschap items.journal.guidebook.hint_mobile=Je gids heeft advies voor je! Tik op de knipperende dagboekknop om het te lezen. items.journal.guidebook.hint_desktop=Je gids heeft advies voor je! Selecteer de knipperende dagboekknop (%s) om het te lezen. items.journal.guidebook.hint_status=Gids @@ -691,6 +721,7 @@ items.potions.potion.no=Nee, ik heb me bedacht items.potions.potion.sure_drink=Weet je zeker dat je het wilt opdrinken? In de meeste gevallen wil je zo'n toverdrank naar je vijanden gooien. items.potions.potion.sure_throw=Weet je zeker dat je het wilt gooien? In de meeste gevallen wil je zo'n toverdrank opdrinken. items.potions.potion.shatter=De fles breekt en de vloeistof spat ongevaarlijk op de grond. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=toverdrank items.potions.potion$seedtopotion.name=Willekeurige Toverdrank @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Als je dit glas onder druk ontkurkt of verbr ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=waterbrouwsel -items.potions.brews.aquabrew.desc=Wanneer dit brouwsel wordt verbrijzeld, zal er op de locatie een uitbarsting van water onder druk vrijkomen. Het is alleen krachtig genoeg om vuurtype vijanden te beschadigen, maar het verspreidt ook water naar nabijgelegen terreinen, blust branden en slaat personages terug in de buurt van de uitbarsting. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=sneeuwstorm brouwsel items.potions.brews.blizzardbrew.desc=Wanneer het wordt verbrijzeld, ontketent dit brouwsel een kolkende sneeuwstorm die zich snel als een gas verspreidt. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=onstabiel brouwsel items.potions.brews.unstablebrew.desc=Dit magische brouwsel gloeit met de veranderende kleuren van de regenboog.\n\nWanneer het wordt gedronken of gegooid, activeert het het effect van een willekeurig drankje.Het effect van het drankje is altijd gunstig als het wordt gedronken, maar schadelijk als het wordt gegooid. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=elixer van mysterieus pantser items.potions.elixirs.elixirofarcanearmor.desc=Dit elixer geeft de drinker een langdurige weerstand tegen magische schade. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Deze ronde fles bevat een korreli items.potions.exotic.exoticpotion.warning=Wil je deze toverdrank echt niet toepassen? Het wordt hoe dan ook gebruikt. items.potions.exotic.exoticpotion.yes=Ja, ik weet het zeker items.potions.exotic.exoticpotion.no=Nee, ik heb me bedacht +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=toverdrank van reiniging -items.potions.exotic.potionofcleansing.desc=Deze krachtige reactiestof maakt de drinker gedurende een paar beurten immuun voor alle schadelijke effecten wanneer het wordt gedronken. Het kan ook naar een doelwit worden gegooid om het te reinigen. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=gereinigd -items.potions.exotic.potionofcleansing$cleanse.desc=Dit personage is tijdelijk immuun voor alle schadelijke effecten!\n\nResterende beurten: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=toverdrank van bijtend gas items.potions.exotic.potionofcorrosivegas.desc=Als je deze onder druk staande fles ontkurkt of verbrijzelt, explodeert de inhoud in een dodelijke wolk van bijtend roestkleurig gas. Het gas verspreidt zich sneller dan giftig gas en is dodelijker, maar het effect duurt ook minder lang. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Als je dit drankje gooit, ontstaat ###quest items items.quest.ceremonialcandle.name=ceremoniële kaars items.quest.ceremonialcandle.desc=Een set kaarsen, samengesmolten door gebruik.\n\nAlleen zijn ze waardeloos, maar als ze samen met andere kaarsen in een patroon worden gebruikt, kunnen ze de energie opwekken voor een oproepingsritueel. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=lijkstof items.quest.corpsedust.chill=Een koude rilling loopt over je rug. items.quest.corpsedust.desc=Van de buitenkant verschilt de bal van lijkstof niet van een gewone stofbal. Maar je voelt dat er een kwaadaardige energie in schuilt.\n\nHet is een goed idee om er zo snel mogelijk vanaf te komen. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=donker gouderts items.quest.darkgold.you_now_have=Je hebt nu %d donker gouderts. items.quest.darkgold.desc=Dit metaal wordt niet donker genoemd vanwege zijn kleur (het verschilt niet van normaal goud), maar omdat het smelt in daglicht waardoor het onbruikbaar is aan de oppervlakte. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=dwergfiche items.quest.dwarftoken.desc=Veel dwergen en sommige van hun grotere bouwsels dragen deze kleine stukjes metaal met een onbekend doel. Misschien zijn het sieraden of misschien een soort identiteitsbewijs. Dwergen zijn vreemde wezens. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=elementaire sintels items.quest.embers.desc=Speciale sintels die alleen kunnen worden verkregen uit jonge vuurelementairen. Ze stralen warmte-energie uit. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=klodder smurrie items.quest.gooblob.desc=Een wiebelende klodder rotzooi die van Smurrie afviel toen het stierf. Het lijkt op een grote bal gelei, hoewel je het niet zou durven eten.\n\nHet doet niets op zichzelf, maar het kan handig zijn in combinatie met bepaalde drankjes of een bom. Het kan op zijn minst worden omgezet in een behoorlijke hoeveelheid energie. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=vervloekte metalen scherf items.quest.metalshard.desc=Een scherf van verroest vervloekt metaal, die van DM-300 afbrak toen het werd vernietigd. Je voelt er een kwaadaardige magie in schuilen.\n\nHet doet niets op zichzelf, maar het kan handig zijn in combinatie met bepaalde rollen of een bom. Het kan op zijn minst worden omgezet in een behoorlijke hoeveelheid energie. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=pikhouweel -items.quest.pickaxe.ac_mine=DELF -items.quest.pickaxe.no_vein=Er is geen donkere gouden ader bij jou in de buurt om te delven. items.quest.pickaxe.ability_name=doorboren items.quest.pickaxe.ability_desc=De Duellist kan een vijand doorboren met een houweel. Dit zal gegarandeerd raken, is kwetsbaar gedurende 3 beurten en richt _%1$d-%2$dschade _ toe aan vijanden met een sterke huid. items.quest.pickaxe.upgrade_ability_stat_name=Vaardigheid Schade items.quest.pickaxe.desc=Dit is een stevig en zwaar stuk gereedschap voor het breken van stenen. Je hoeft de houweel er niet mee uit te rusten, maar in een mum van tijd kan hij waarschijnlijk als wapen worden uitgerust. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=gigantische rattenschedel items.quest.ratskull.desc=Een verrassend grote rattenschedel. Het zou een geweldige jachttrofee zijn, als je een muur had om hem op te hangen. @@ -899,34 +941,41 @@ items.quest.ratskull.desc=Een verrassend grote rattenschedel. Het zou een geweld ###remains items.remains.remainsitem.ac_use=GEBRUIK -items.remains.bowfragment.name=boog fragment +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + +items.remains.bowfragment.name=fragment van een boog items.remains.bowfragment.desc=Dit gebroken stuk hout maakte ooit deel uit van de geestenboog van een gevallen jaagster. Je voelt nog steeds een beetje natuurenergie in het fragment achterblijven, je kunt het fragment gebruiken om wat hoog gras om je heen te laten groeien. Als je dit doet, wordt het fragment echter vernietigd. + items.remains.brokenhilt.name=gebroken handgreep items.remains.brokenhilt.desc=Deze gebroken handgreep ziet eruit alsof het afkomstig is van het wapen van een verslagen Duellist. Je kunt nog steeds een beetje krijgskracht in de handgreep voelen, je kunt het gebruiken om wat bonusschade te doen bij je volgende twee slagaanvallen. Als je dit doet, wordt het handgreep echter vernietigd. + items.remains.brokenstaff.name=gebroken staf items.remains.brokenstaff.desc=Deze staf van de Magiër is in tweeën gebroken nadat de eigenaar overleed. Je voelt nog steeds wat magische energie in de staf, je kunt het gebruiken om je toverstokken een kleine oplaadboost te geven. Als je dit doet, wordt het staffragment echter vernietigd. + items.remains.cloakscrap.name=stukje stof items.remains.cloakscrap.desc=Dit stukje doorschijnende stof ziet eruit alsof het afkomstig is van de schaduwmantel van een gevallen schurk. Je voelt nog steeds een beetje mystieke energie erin, je kunt het gebruiken om je artefacten een kleine oplaadboost te geven. Als je dit doet, wordt de stof echter vernietigd. -items.remains.sealshard.name=zegel scherven + +items.remains.sealshard.name=scherven van een zegel items.remains.sealshard.desc=Deze kleine stukjes rode was zien eruit alsof ze afkomstig zijn van het zegel van een gevallen krijger. Je voelt nog steeds een beetje wilskracht aan het zegel kleven, je kunt het gebruiken om jezelf een beetje bescherming te geven. Als je dit doet, worden de zegel scherven echter vernietigd. + items.remains.tornpage.name=gescheurde pagina items.remains.tornpage.desc=Deze pagina ziet eruit alsof hij uit een verlopen heilig boek van een Geestelijke is gescheurd. Er kleeft nog steeds een beetje goddelijke energie aan, je kunt het gebruiken om een beetje gezondheid terug te krijgen. Als je dit doet, wordt de uitgescheurde pagina echter vernietigd. ###rings -items.rings.ring.diamond=diamanten ring -items.rings.ring.opal=opalen ring -items.rings.ring.garnet=granaatsteen ring -items.rings.ring.ruby=robijnen ring -items.rings.ring.amethyst=amethist ring -items.rings.ring.topaz=topaas ring -items.rings.ring.onyx=onyx ring -items.rings.ring.tourmaline=toermalijn ring -items.rings.ring.emerald=smaragd ring -items.rings.ring.sapphire=saffier ring -items.rings.ring.quartz=kwarts ring -items.rings.ring.agate=agaat ring +items.rings.ring.diamond=ring van diamant +items.rings.ring.opal=ring van opaal +items.rings.ring.garnet=ring van granaatsteen +items.rings.ring.ruby=ring van robijn +items.rings.ring.amethyst=ring van amethist +items.rings.ring.topaz=ring van topaas +items.rings.ring.onyx=ring van onyx +items.rings.ring.tourmaline=ring van toermalijn +items.rings.ring.emerald=ring van smaragd +items.rings.ring.sapphire=ring van saffier +items.rings.ring.quartz=ring van kwarts +items.rings.ring.agate=ring van agaat items.rings.ring.equip_cursed=De ring versmalt pijnlijk strak om je vinger! items.rings.ring.unknown_desc=Deze metalen band is versierd met een grote edelsteen die schittert in de duisternis. Wie weet welk effect het heeft als het wordt gedragen? items.rings.ring.known=Dit is een %s @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=exotische rol van BERKANAN items.scrolls.exotic.exoticscroll.odal=exotische rol van ODAL items.scrolls.exotic.exoticscroll.tiwaz=exotische rol van TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Op dit zwarte perkament zijn glimmende, niet te ontcijferen magische runen geschreven. Het lijkt uitheems, wie weet wat het doet als het wordt voorgelezen? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=rol van het lied van de sirenen items.scrolls.exotic.scrollofsirenssong.prompt=Kies een doel @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Kies een talent om te met items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Kies een nieuw talent om je gemetamorfoseerde talent mee te vervangen. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=De rol van metamorfose wordt alsnog verbruikt als het effect niet wordt toegepast, weet je het zeker? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfoseer talent -items.scrolls.exotic.scrollofmetamorphosis.desc=Deze rol bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en vervangen door een van de vier talenten van hetzelfde niveau uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten die zijn verkregen uit subklassen of harnasvaardigheden. Talenten die je niet kunt gebruiken, worden niet als opties gegeven. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=rol van mystieke energie items.scrolls.exotic.scrollofmysticalenergy.desc=De ruwe magische kracht die dit perkament bezit laadt, wanneer het wordt vrijgegeven, de gehanteerde artefacten van een gebruiker in de loop van de tijd op. @@ -1213,12 +1263,13 @@ items.spells.beaconofreturning.wnd_return=Terugkeren items.spells.beaconofreturning.desc_set=Dit baken stond ergens op verdieping %d. items.spells.beaconofreturning.desc=Deze ingewikkelde spreuk geeft de gebruiker de mogelijkheid om terug te keren naar een ingestelde plek, ongeacht de afstand. De spreuk wordt alleen gebruikt wanneer wordt teruggekeerd. Hij kan zo vaak worden ingesteld als je wilt, maar hij onthoudt alleen de meest recente plek waarop hij was ingesteld. -items.spells.curseinfusion.name=vloek infusie +items.spells.curseinfusion.name=vloek-infusie items.spells.curseinfusion.inv_title=Vervloek een voorwerp items.spells.curseinfusion.desc=Deze spreuk voegt aan uitrusting dezelfde krachtige kwaadaardige magie toe die aanwezig is in DM-300. Het voorwerp waarop het wordt gebruikt, wordt onmiddellijk vervloekt en elke betovering of symbool die het heeft gehad, wordt opgeheven.\n\nIn het geval van wapens, harnassen en toverstokken, krijgt het voorwerp behalve vervloeking ook opwaarderingen. Vloek-infusie-opwaarderingen stapelen zich niet op en de opwaarderingen gaan verloren als het voorwerp niet meer vervloekt is.\n\nEr kunnen ook meerdere vloek-infusies worden gebruikt om de vloek op een wapen of harnas te veranderen. items.spells.spell.ac_cast=SPREEK UIT items.spells.spell.no_magic=Je kunt geen spreuken uitspreken terwijl je magisch immuun bent. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=magische samenvoeging items.spells.magicalinfusion.inv_title=Een voorwerp samenvoegen @@ -1234,7 +1285,7 @@ items.spells.phaseshift.name=faseverschuiving items.spells.phaseshift.no_target=Er valt daar niets te teleporteren. items.spells.phaseshift.desc=Deze chaotische spreuk teleporteert elk personage waarop het is gericht naar een willekeurige plek op de huidige verdieping en verdooft ze voor een aanzienlijke tijd. Krachtige vijanden kunnen het verdovende effect weerstaan. Deze spreuk kan gericht zijn op een doelwit of op de gebruiker zelf. -items.spells.reclaimtrap.name=val absorbering +items.spells.reclaimtrap.name=val-absorbering items.spells.reclaimtrap.no_trap=Er is daar geen val. items.spells.reclaimtrap.desc_trap=De spreuk is momenteel klaar om een _%s_ te activeren. items.spells.reclaimtrap.desc=Deze spreuk bevat overblijfselen van de mechanische energie van DM-300. Als je het gebruikt op een actieve val, wordt de kracht van de val aan jou gehecht, zodat je het effect van de val op elke gewenste plek weer kunt activeren.\n\nSommige vallen werken echter niet overal en de spreuk kan slechts één val tegelijk absorberen. @@ -1242,7 +1293,7 @@ items.spells.reclaimtrap.desc=Deze spreuk bevat overblijfselen van de mechanisch items.spells.recycle.name=recyclen items.spells.recycle.inv_title=Een voorwerp recyclen items.spells.recycle.recycled=Je voorwerp is gerecycled tot: %s. -items.spells.recycle.desc=Deze spreuk bevat een mindere vorm van transmutatiemagie. Hoewel het niet werkt op uitrusting, transformeert deze spreuk een rol, toverdrank, zaadje, runensteen of getipte dart in een willekeurig voorwerp van hetzelfde type. +items.spells.recycle.desc=Deze spreuk bevat een mindere vorm van transmutatiemagie. Hoewel het niet werkt op uitrusting, transformeert deze spreuk een rol, toverdrank, zaadje, runensteen of getipt pijltje in een willekeurig voorwerp van hetzelfde type. items.spells.summonelemental.name=elementair oproepen items.spells.summonelemental.ac_imbue=VERRIJK @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Deze spreuk bevat een deel van de vervloekte energi items.stones.inventorystone.ac_use=GEBRUIK items.stones.runestone$placeholder.name=runensteen +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=steen van agressie items.stones.stoneofaggression.desc=Wanneer deze steen naar een bondgenoot of vijand wordt gegooid, worden alle vijanden in de buurt gedwongen om dat personage voor een korte tijd aan te vallen.\n\nBaasvijanden kunnen het effect echter weerstaan, waardoor de duur aanzienlijk wordt verkort en minder schade wordt aangericht door de aanvallen van hun volgelingen. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulatieve magie zorgt ervoor items.stones.stoneofaugmentation.name=steen van verbetering items.stones.stoneofaugmentation.inv_title=Een voorwerp verbeteren items.stones.stoneofaugmentation.desc=Deze runensteen bezit krachtige magie die een eigenschap van uitrusting kan verbeteren ten koste van de andere.\n\nAls je het op een wapen gebruikt, kun je de snelheid of de schade verbeteren.\n\nAls je het op een harnas gebruikt, kun je de verdediging of ontduiking verbeteren. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Wat zou je willen verbeteren? items.stones.stoneofaugmentation$wndaugment.speed=Snelheid items.stones.stoneofaugmentation$wndaugment.damage=Schade @@ -1343,14 +1396,14 @@ items.stones.stoneofshock.desc=Deze runensteen ontketent een explosie van elektr items.trinkets.chaoticcenser.name=chaotisch wierookvat items.trinkets.chaoticcenser.spew=Je wierookvat staat op het punt om uit te spuwen: %s. items.trinkets.chaoticcenser.desc=Na enige tijd in de alchemiepot lijkt het erop dat deze wierookbrandende wierookvat helemaal zelf rook produceert! Deze gassen hopen zich op en zullen in willekeurige richtingen en semi-willekeurige intervallen uit de wierookvat spuiten. Het lijkt in staat om allerlei soorten gassen te produceren, maar je krijgt een waarschuwing vlak voordat de wierookvat wordt geactiveerd. -items.trinkets.chaoticcenser.typical_stats_desc=Doorgaans zal deze snuisterij ongeveer elke _%d_ beurt een schadelijk gas in de buurt van een vijand voortbrengen. Het gas verschijnt alleen er vijanden aanwezig zijn. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. -items.trinkets.chaoticcenser.stats_desc=Op zijn huidig niveau zal deze snuisterij ongeveer elke _%d_ beurt een schadelijk gas in de buurt van een vijand voortbrengen. Het gas verschijnt alleen er vijanden aanwezig zijn. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. +items.trinkets.chaoticcenser.typical_stats_desc=Doorgaans zal deze snuisterij ongeveer elke _%d_ beurten een schadelijk gas in de buurt van een vijand voortbrengen. Het gas verschijnt alleen als er vijanden aanwezig zijn. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. +items.trinkets.chaoticcenser.stats_desc=Op zijn huidig niveau zal deze snuisterij ongeveer elke _%d_ beurten een schadelijk gas in de buurt van een vijand voortbrengen. Het gas verschijnt alleen als er vijanden aanwezig zijn. Op hogere niveaus is de kans groter dat deze gassen exotisch en krachtig zijn. items.trinkets.dimensionalsundial.name=dimensionale zonnewijzer items.trinkets.dimensionalsundial.warning=Je zonnewijzer werpt geen schaduw, je voelt je ongemakkelijk. items.trinkets.dimensionalsundial.desc=Deze kleine draagbare zonnewijzer kan op de een of andere manier een schaduw werpen in de diepten van de kerker, zelfs als je hem niet rechtop houdt. Nog vreemder is dat de positie van de schaduw geen relatie lijkt te hebben met de zon in deze wereld. Als er geen schaduw wordt geworpen, lijkt de zonnewijzer gevaar aan te trekken -items.trinkets.dimensionalsundial.typical_stats_desc=Doorgaans vermindert deze snuisterij de spawnsnelheid van vijanden met _%1$d%%_ overdag in het echte leven (8.00 - 20.00 uur), en verhoogt de spawnsnelheid van vijanden met _%2$d%%_ 's nachts (20.00 - 8.00 uur). -items.trinkets.dimensionalsundial.stats_desc=Op het huidige niveau vermindert deze snuisterij de spawnsnelheid van vijanden met _%1$d%%_ overdag in het echte leven (8.00 - 20.00 uur), en verhoogt de spawnsnelheid van vijanden met _%2$d%%_ 's nachts (20.00 - 8.00 uur). +items.trinkets.dimensionalsundial.typical_stats_desc=Doorgaans vermindert deze snuisterij de verschijnsnelheid van vijanden met _%1$d%%_ overdag in het echte leven (8.00 - 20.00 uur), en verhoogt de verschijnsnelheid van vijanden met _%2$d%%_ 's nachts (20.00 - 8.00 uur). +items.trinkets.dimensionalsundial.stats_desc=Op het huidige niveau vermindert deze snuisterij de verschijnsnelheid van vijanden met _%1$d%%_ overdag in het echte leven (8.00 - 20.00 uur), en verhoogt de verschijnsnelheid van vijanden met _%2$d%%_ 's nachts (20.00 - 8.00 uur). items.trinkets.exoticcrystals.name=exotische kristallen items.trinkets.exoticcrystals.desc=Deze kleine roze kristallen hebben dezelfde vorm als kristallen van alchemistische energie. Hoewel ze niet rechtstreeks voor energie kunnen worden gebruikt, lijken ze op de een of andere manier de drankjes en rollen die je tegenkomt te beïnvloeden @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Het oog van deze goud-zwarte salamander is een vee items.trinkets.eyeofnewt.typical_stats_desc=Doorgaans verkleint deze snuisterij je zichtbereik met _%1$s%%_, maar geeft je ook geestvisie op vijanden binnen _%2$d_ tegels. items.trinkets.eyeofnewt.stats_desc=Op het huidige niveau verkleint deze snuisterij je zichtbereik met _%1$s%%_, maar geeft je ook geestvisie op vijanden binnen _%2$d_ tegels. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=tand van een nabootser items.trinkets.mimictooth.desc=Deze grote scherpe tand moet getrokken zijn uit een zeer ongelukkige nabootser. Het lijkt de nabootsers van de kerker te beïnvloeden, waardoor ze frequenter en gevaarlijker worden. items.trinkets.mimictooth.typical_stats_desc=Doorgaans zal deze snuisterij allerlei soorten nabootsers _%1$sx_ gebruikelijker maken, nabootsers veel moeilijker te detecteren maken en elke verdieping een _%2$s%%_ kans geven om een extra onopvallende ebbenhouten nabootser te bevatten. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Op het huidige niveau zal deze snuisterij a items.trinkets.mossyclump.name=bemoste massa items.trinkets.mossyclump.desc=Deze massa nat mos lijkt zijn vocht vast te houden, hoe hard je er ook in knijpt. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor de kans groter is dat gras en water verschijnen -items.trinkets.mossyclump.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat _%d%%_ van themaloze vloeren gevuld worden met water of gras..\n\nDeze snuisterij kost een zeer grote hoeveelheid energie om op te waarderen. -items.trinkets.mossyclump.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat _%d%%_ van themaloze vloeren gevuld worden met water of gras..\n\nDeze snuisterij kost een zeer grote hoeveelheid energie om op te waarderen. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=perkament rest items.trinkets.parchmentscrap.desc=Dit kleine stukje perkament ziet eruit alsof het uit een boekrol komt. Het heeft een deel van zijn magie behouden en lijkt de wapens en bepantsering in de kerker te beïnvloeden -items.trinkets.parchmentscrap.typical_stats_desc=Doorgaans zal deze snuisterij betoveringen en symbolen _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost relatief veel energie om op te waarderen. -items.trinkets.parchmentscrap.stats_desc=Op het huidige niveau zal deze snuisterij betoveringen en symbolen _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost relatief veel energie om op te waarderen. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=versteend zaad items.trinkets.petrifiedseed.desc=Dit zaad is gefossiliseerd, hetzij door langzame geologische processen, hetzij door magie. Het zaad lijkt op magische wijze de flora van de kerker te beïnvloeden, waarbij af en toe plantenzaden worden vervangen door runenstenen. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Op het huidige niveau zal deze snuisterij erv items.trinkets.saltcube.name=zout blokje items.trinkets.saltcube.desc=Deze grote zoutkristal werd in een bijna perfecte kubusvorm gesneden en slaagde er op de een of andere manier in om de helft van het water uit de alchemiepot te laten lopen in plaats van op te lossen. Het lijkt op magische wijze het voedsel dat je eet te dehydrateren en te conserveren, waardoor je langer een vol gevoel hebt, maar ook je herstel van je gezondheid wordt vertraagd als je niet verhongert. -items.trinkets.saltcube.typical_stats_desc=Doorgaans zal deze snuisterij de tijd voordat je honger krijgt met _%1$s%%_ verlengen, maar het zal ook de mate waarin je gezondheid herstelt met _%2$s%%_ verminderen. -items.trinkets.saltcube.stats_desc=Op het huidige niveau zal dit sieraad de tijd voordat je honger krijgt met _%1$s%%_ verlengen, maar ook de snelheid waarmee je gezondheid herstelt met _%2$s%%_ verlagen. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=scherf van vergetelheid items.trinkets.shardofoblivion.desc=Na het stoven in de alchemiepot is dit kleine scherfje vervloekt metaal veranderd in... niets? Licht lijkt eromheen te buigen en het blijft op zijn plaats zweven als je het niet vasthoudt. Het scherfje lijkt op magische wijze kracht te putten uit je onwetendheid, dus het is waarschijnlijk het beste om er niet te veel over na te denken. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Doorgaans verhoogt deze snuist items.trinkets.shardofoblivion.stats_desc=Op het huidige niveau verhoogt deze snuisterij de ratio waarmee vijanden buit laten vallen met 20%% voor elk ongeïdentificeerd item dat je hebt uitgerust of recent hebt gebruikt, tot een maximum van _%d voorwerp(en)_. De scherf voorkomt ook dat je automatisch uitrusting identificeert, maar kan worden gebruikt om handmatig items te identificeren die er klaar voor zijn. items.trinkets.shardofoblivion.ac_identify=IDENTIFICEREN items.trinkets.shardofoblivion.identify_prompt=Identificeer een Item -items.trinkets.shardofoblivion.identify_ready=Een item is klaar om te identificeren: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Je gedragen items zijn nu allemaal klaar om te geidentificeerd te worden. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Dat item kan nog niet geïdentificeerd worden. items.trinkets.shardofoblivion.identify=Je identificeert het item! items.trinkets.shardofoblivion$wandusetracker.name=Ongeïdentificeerde Toverstaf Gebruikt @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Op het huidige niveau verhoogt deze snuist items.trinkets.wondrousresin.name=wonderbaarlijk hars items.trinkets.wondrousresin.desc=Deze glinsterende blauwe hars lijkt de gedistilleerde essentie van de magie van een vervloekte toverstok te hebben. De magie van de alchemiepot leek het enigszins te stabiliseren, en het heeft nu invloed op je toverstokken -items.trinkets.wondrousresin.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte zap afvuren.\n\nDeze snuisterij kost een redelijk grote hoeveelheid energie om op te waarderen. -items.trinkets.wondrousresin.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte zap afvuren.\n\nDeze snuisterij kost een redelijk grote hoeveelheid energie om op te waarderen. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=magische katalysator items.trinkets.trinketcatalyst.window_text=Het water begint te gloeien terwijl je de katalysator toevoegt. Er zijn een paar items in de buurt die je van energie kunt voorzien om er een magische snuisterij van te maken. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Deze bal van magisch goudkleurig stof glinst items.trinkets.trinketcatalyst$randomtrinket.name=willekeurige snuisterij items.trinkets.trinketcatalyst$randomtrinket.desc=Een item in de buurt zit vast in een zakje dat je niet open krijgt.\n\nHet alchemieproces zal het zakje oplossen, maar je weet niet welke snuisterij je krijgt totdat je het doet! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=snuisterij ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Deze aarden beschermer profite items.wands.wandoflivingearth$earthguardian.name=aarden beschermer items.wands.wandoflivingearth$earthguardian.desc=De rotsen van je toverstok van levende aarde hebben zich gevormd tot een aarden beschermer! Deze rotsachtige beschermer valt vijanden in de buurt aan, waardoor ze de beschermer moeten aanvallen in plaats van jou. Als alle bedreigingen in de buurt zijn verdwenen, vormt de bewaker zich opnieuw om je heen en keert terug wanneer je je toverstok de volgende keer gebruikt. items.wands.wandoflivingearth$earthguardian.wand_info=De verdedigingskracht van de beschermer is gekoppeld aan het niveau van je toverstok. Het blokkeert momenteel _%1$d-%2$d schade._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=toverstok van magisch projectiel items.wands.wandofmagicmissile.staff_name=staf van magisch projectiel @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Deze vrij eenvoudige toverstok lanceert proj items.wands.wandofmagicmissile.stats_desc=Elk projectiel van deze toverstok richt _%1$d-%2$d schade aan,_ en versterkt andere toverstokken kort als deze wordt opgewaardeerd. items.wands.wandofmagicmissile.bmage_desc=Wanneer _de Strijdmagiër_ een vijand slaat met een staf van magisch projectiel, worden naast zijn staf al zijn toverstokken opgeladen. items.wands.wandofmagicmissile.eleblast_desc=Een elementaire explosie met een staf van magisch projectiel richt 50% schade aan en geeft de magiër 15 oplaadbeurten. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=magische lading items.wands.wandofmagicmissile$magiccharge.desc=Je toverstok van magisch projectiel heeft kracht teruggevoerd naar je toverstokken, waardoor het effectieve niveau van de volgende schicht die ze maken is verhoogd.\n\nJe toverstok krijgt een verhoging tot: +%d.\n\nResterende beurten van magische lading: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Wanneer _de Strijdmagiër_ een vijand tref items.wands.wandofregrowth.eleblast_desc=Een elementaire ontploffing met een staf van hergroei wortelt vijanden en laat willekeurig gras groeien in het ontploffingsgebied. items.wands.wandofregrowth$dewcatcher.name=Dauwvanger items.wands.wandofregrowth$dewcatcher.desc=Dauwvangers zijn wonderlijke planten die zich vullen met magische dauw. Ze proberen zich te camoufleren als gras om de aandacht te ontwijken, maar hun uitstulpingen van verzamelde dauw verraden ze. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Zaadhuisje items.wands.wandofregrowth$seedpod.desc=Zaadhuisjes zijn magische planten die zaden produceren van andere plantensoorten, in plaats van eigen zaden. Ze slagen er op de een of andere manier in om zich te verspreiden ondanks dat ze geen eigen zaad hebben. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Gouden Lotus items.wands.wandofregrowth$lotus.desc=De Gouden Lotus is een mystieke plant die alleen kan worden opgeroepen door een krachtige staf van hergroei. Zijn aura versterkt alle planten en planteffecten, maar hij gaat snel door zijn energie heen en sterft na een korte tijd. -items.wands.wandofregrowth$lotus.wand_info=Deze lotus werd geproduceerd door een _+%1$d_ toverstok van hergroei. Alle planten binnen zijn bereik worden _onmiddellijk geactiveerd_ als ze op een personage worden geplant. Planten hebben ook een _%2$d%% kans_ om hun zaad te laten vallen, en getipte darts krijgen _%3$d%% minder duurzaamheid_. +items.wands.wandofregrowth$lotus.wand_info=Deze lotus werd geproduceerd door een _+%1$d_ toverstok van hergroei. Alle planten binnen zijn bereik worden _onmiddellijk geactiveerd_ als ze op een personage worden geplant. Planten hebben ook een _%2$d%% kans_ om hun zaad te laten vallen, en getipte pijltjes krijgen _%3$d%% minder duurzaamheid_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=toverstaf van transfusie items.wands.wandoftransfusion.staff_name=staf van transfusie @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=schildwacht items.wands.wandofwarding$ward.desc_5=Deze verbeterde schildwacht is groter en duurzamer dan een lagere schildwacht. Elk schot van deze schildwacht richt _%1$d-%2$d schade aan._\n\nnAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd en genezen.\n\nDeze schildwacht geeft wat gezondheid uit voor elke keer dat hij op een vijand schiet, maar kan worden genezen door je toverstaf van bewaking erop te gebruiken.\n\nJe toverstaf van bewaking gebruikt _%3$d energie_ om deze schildwacht te ondersteunen. items.wands.wandofwarding$ward.name_6=hogere schildwacht items.wands.wandofwarding$ward.desc_6=Deze volledig verbeterde schildwacht is aanzienlijk duurzamer dan zijn voorgangers. Elk schot van deze schildwacht richt _%1$d-%2$d schade aan._\n\nnAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze genezen.\n\nDeze schildwacht geeft wat gezondheid uit voor elke keer dat hij op een vijand schiet, maar kan worden genezen door je toverstaf van bewaking erop te gebruiken.\n\nJe toverstaf van bewaking gebruikt _%3$d energie_ om deze schildwacht te ondersteunen. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Deze bewaker wegsturen? items.wands.wandofwarding$ward.dismiss_body=Je kunt deze bewaker wegsturen als je niet langer wilt dat je toverstok hem onderhoudt. Hierdoor wordt de bewaker onmiddellijk vernietigd.\n\nDeze bewaker wegsturen? items.wands.wandofwarding$ward.dismiss_confirm=ja @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Vijanden die worden gedood door een geluksw items.weapon.enchantments.lucky.elestrike_desc=Een elementaire aanval met een gelukkige betovering heeft een kans van 12,5% om buit te laten verschijnen onder elke vijand binnen bereik. Dit effect kan maar één keer per vijand worden geactiveerd. items.weapon.enchantments.projecting.name=projecterende %s -items.weapon.enchantments.projecting.desc=Met deze betovering krijgen slagwapens extra bereik. Afstandswapens kunnen nabijgelegen muren binnendringen. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Een elementaire aanval met een projecterende betovering brengt 30% schade toe aan elke vijand binnen bereik, behalve het primaire doelwit. items.weapon.enchantments.shocking.name=schokkende %s @@ -1749,14 +1814,14 @@ items.weapon.melee.battleaxe.ability_desc=De Duellist kan een _zware slag_ uitvo items.weapon.melee.battleaxe.desc=De enorme stalen kop van deze strijdbijl legt een aanzienlijk gewicht achter elke brede slag. items.weapon.melee.crossbow.name=kruisboog -items.weapon.melee.crossbow.stats_desc=Dit wapen vergroot de schade van geworpen darts wanneer het wordt gehanteerd, en geeft zelfs de betovering van de boog aan darts mee. +items.weapon.melee.crossbow.stats_desc=Dit wapen vergroot de schade van geworpen pijltjes wanneer het wordt gehanteerd, en geeft zelfs de betovering van de boog aan pijltjes mee. items.weapon.melee.crossbow.ability_name=geladen schot items.weapon.melee.crossbow.typical_ability_desc=De Duellist kan haar kruisboog _opladen_, waardoor haar volgende aanval altijd raak is en een van de drie volgende effecten heeft: slagaanvallen slaan vijanden weg, pijltjes zonder punt brengen doorgaans _+%1$d schade_ toe en pijltjes met punten hebben hun effect in een gebied van 7x7 en gaan _%2$d meer keren_ mee. items.weapon.melee.crossbow.ability_desc=De Duellist kan haar kruisboog _opladen_, waardoor haar volgende aanval altijd raak is en een van de drie volgende effecten heeft: slagaanvallen slaan vijanden weg, pijltjes zonder punt brengen _+%1$d schade_ toe en pijltjes met punten hebben hun effect in een gebied van 7x7 en gaan _%2$d meer keren_ mee. items.weapon.melee.crossbow.desc=Een vrij ingewikkeld wapen dat met uitzonderlijke snelheid kan schieten. Hoewel het er niet voor is ontworpen, maakt het gewicht en de stevige constructie van deze kruisboog het ook een fatsoenlijk slagwapen. items.weapon.melee.crossbow.upgrade_ability_stat_name=Vaardigheidsverhoging items.weapon.melee.crossbow$chargedshot.name=opgeladen -items.weapon.melee.crossbow$chargedshot.desc=De Duellist concentreert kracht op haar kruisboog. De volgende aanval die ze ermee uitvoert, zal altijd raken en een van de drie effecten toepassen:\n- slagaanvallen slaan vijanden een paar tegels weg.\n- Ongetipte pijlen veroorzaken bonusschade.\n- Getipte pijlen krijgen extra toepassingen en passen hun effect toe in een gebied van 7x7. Positieve pijleffecten hebben alleen effect op bondgenoten en schadelijke effecten zijn alleen van toepassing op vijanden. De Duellist kan deze vaardigheid niet gebruiken om positieve pijleffecten op zichzelf toe te passen. +items.weapon.melee.crossbow$chargedshot.desc=De Duellist concentreert kracht op haar kruisboog. De volgende aanval die ze ermee uitvoert, zal altijd raken en een van de drie effecten toepassen:\n- slagaanvallen slaan vijanden een paar tegels weg.\n- Ongetipte pijltjes veroorzaken bonusschade.\n- Getipte pijltjes krijgen extra toepassingen en passen hun effect toe in een gebied van 7x7. Positieve pijleffecten hebben alleen effect op bondgenoten en schadelijke effecten zijn alleen van toepassing op vijanden. De Duellist kan deze vaardigheid niet gebruiken om positieve pijleffecten op zichzelf toe te passen. items.weapon.melee.cudgel.name=knuppel items.weapon.melee.cudgel.stats_desc=Dit is een vrij nauwkeurig wapen. @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=zware klap items.weapon.melee.cudgel.typical_ability_desc=De Duellist kan een _zware klap_ uitvoeren met een knuppel. Deze geconcentreerde aanval veroorzaakt doorgaans_%1$d-%2$d schade_ als het de vijand verrast, en verdooft ze 5 beurten lang, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware klap raakt altijd, maar veroorzaakt normale schade als het de vijand niet verrast. items.weapon.melee.cudgel.ability_desc=De Duellist kan een _zware klap_ uitvoeren met een knuppel. Deze geconcentreerde aanval veroorzaakt _%1$d-%2$d schade_ als het de vijand verrast, en verdooft ze 5 beurten lang, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware klap raakt altijd, maar veroorzaakt normale schade als het de vijand niet verrast. items.weapon.melee.cudgel.desc=Een kleine koperen strijdknots, meer bedoeld als zelfverdedigingsmiddel voor edelen dan als wapen geschikt voor avonturen. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=dolk items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=De Duellist kan _sluipen_ terwijl items.weapon.melee.dagger.ability_desc=De Duellist kan _sluipen_ terwijl hij een dolk hanteert. Met deze vaardigheid kan de Duellist onmiddellijk tot 5 tegels weg springen en krijgt ze _ %d beurten van onzichtbaarheid._ items.weapon.melee.dagger.upgrade_ability_stat_name=Vaardigheidsduur items.weapon.melee.dagger.desc=Een eenvoudige ijzeren dolk met een versleten houten handvat. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=lange dolk items.weapon.melee.dirk.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=De Duellist draait haar dorsvle items.weapon.melee.gauntlet.name=stenen handschoen items.weapon.melee.gauntlet.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.gauntlet.ability_name=combo slag -items.weapon.melee.gauntlet.typical_ability_desc=De Duellist kan een _combo strike_ uitvoeren met een stenen handschoen. Deze aanval zal gegarandeerd raken en veroorzaakt doorgaans _+%d schade_ voor elke keer dat de Duellist in de afgelopen vijf beurten een gewone slag- of geworpen wapenaanval heeft uitgevoerd. -items.weapon.melee.gauntlet.ability_desc=De Duellist kan een _combo strike_ uitvoeren met een stenen handschoen. Deze aanval zal gegarandeerd raken en veroorzaakt _+%d schade_ voor elke keer dat de Duellist in de afgelopen vijf beurten een gewone slag- of geworpen wapenaanval heeft uitgevoerd. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijnrode stof met daarop een zware magische steen. De stof trekt strak om je heen, waardoor de dikke stenen platen bijna een tweede huid zijn. Slaan met zo'n zwaar wapen vereist kracht, maar voegt een enorm gewicht toe aan je slagen. items.weapon.melee.glaive.name=lans @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad items.weapon.melee.gloves.name=bespijkerde handschoenen items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.gloves.ability_name=combo slag -items.weapon.melee.gloves.typical_ability_desc=De Duellist kan een _combo strike_ uitvoeren met bespijkerde handschoenen. Deze aanval zal gegarandeerd raken en veroorzaakt doorgaans _+%d schade_ voor elke keer dat de Duellist in de afgelopen vijf beurten een gewone slag- of geworpen wapenaanval heeft uitgevoerd. -items.weapon.melee.gloves.ability_desc=De Duellist kan een _combo strike_ uitvoeren met bespijkerde handschoenen. Deze aanval zal gegarandeerd raken en veroorzaakt _+%d schade_ voor elke keer dat de Duellist in de afgelopen vijf beurten een gewone slag- of geworpen wapenaanval heeft uitgevoerd. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=grote bijl items.weapon.melee.greataxe.stats_desc=Dit wapen is ongelooflijk zwaar. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=SCHIET items.weapon.melee.magesstaff.prompt=Kies een toverstok items.weapon.melee.magesstaff.imbue=Je verrijkt de staf met de %s. items.weapon.melee.magesstaff.preserved=De vorige toverstok is bewaard gebleven! -items.weapon.melee.magesstaff.conflict=De tegenstrijdige magie verwijdert de betovering op je staf. -items.weapon.melee.magesstaff.id_first=Je moet deze toverstok eerst identificeren. -items.weapon.melee.magesstaff.cursed=Je kunt geen vervloekte toverstok gebruiken. -items.weapon.melee.magesstaff.imbue_desc=Weet je zeker dat je je staf wilt verrijken met deze toverstok?\n\nAls de toverstaf waarmee wordt verrijkt hetzelfde of een hoger niveau heeft dan de staf, krijgt de staf het niveau van die toverstok plus een enkele van zijn eigen opwaarderingen.\n\nDeze verrijking resulteert in een staf van _niveau %d_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=De toverstok waarmee momenteel je staf verrijkt is _gaat verloren_. items.weapon.melee.magesstaff.imbue_talent=De toverstok waarmee momenteel je staf is verrijkt is _wordt teruggegeven met een +0 niveau_. items.weapon.melee.magesstaff.yes=Ja, ik weet het zeker @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Deze staf, gemaakt door de Magiër zelf, is e items.weapon.melee.magesstaff.no_wand=De staf heeft momenteel geen magie, het moet _verrijkt zijn met de kracht van een toverstok_ voordat het kan worden gebruikt om spreuken uit te spreken. items.weapon.melee.magesstaff.has_wand=De staf is momenteel verrijkt met een _%s._ items.weapon.melee.magesstaff.cursed_wand=De staf is vervloekt, waardoor zijn magie chaotisch en willekeurig is. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=VAARDIGHEID items.weapon.melee.meleeweapon.stats_known=Dit _klasse-%1$d_ slagwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Kies een doel items.weapon.melee.meleeweapon.swap=Wissel Wapens Uit items.weapon.melee.meleeweapon.swap_full=Dat kan niet met een volle inventaris. + items.weapon.melee.shortsword.name=kortzwaard items.weapon.melee.shortsword.ability_name=klieven items.weapon.melee.shortsword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een kortzwaard. Dit richt doorgaans _%1$d-%2$d schade_ aan en is gegarandeerd trefzeker. Als klieven een vijand doodt, gebeurt dit onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. @@ -1919,8 +1989,9 @@ items.weapon.melee.rapier.ability_name=uithaal items.weapon.melee.rapier.typical_ability_desc=De Duellist kan met een degen _uithalen_ naar een vijand 1 tegel verderop. Ze beweegt richting de vijand, richt doorgaans _%1$d-%2$d schade_ aan en raakt gegarandeerd. items.weapon.melee.rapier.ability_desc=De Duellist kan met een degen _uithalen_ naar een vijand 1 tegel verderop. Ze beweegt richting de vijand, richt _%1$d-%2$d schade_ aan en raakt gegarandeerd. items.weapon.melee.rapier.desc=Een slank recht zwaard dat enige bescherming biedt in ruil voor minder slagkracht. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. -items.weapon.melee.roundshield.name=rond schild +items.weapon.melee.roundshield.name=rondschild items.weapon.melee.roundshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.roundshield.stats_desc=Dit wapen blokkeert 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. items.weapon.melee.roundshield.ability_name=afschermen @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Een mysterieus wapen uit een ver land, met ee items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.sai.ability_name=combo slag -items.weapon.melee.sai.typical_ability_desc=De Duellist kan een _combo strike_ uitvoeren met de sai. Deze aanval zal gegarandeerd raken en veroorzaakt doorgaans _+%d schade_ voor elke keer dat de Duellist in de afgelopen vijf beurten een gewone slag- of geworpen wapenaanval heeft uitgevoerd. -items.weapon.melee.sai.ability_desc=De Duellist kan een _combo strike_ uitvoeren met de sai. Deze aanval zal gegarandeerd raken en veroorzaakt _+%d schade_ voor elke keer dat de Duellist in de afgelopen vijf beurten een gewone slag- of geworpen wapenaanval heeft uitgevoerd. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden door een meervoud aan sneden. items.weapon.melee.sai$combostriketracker.name=combo slag -items.weapon.melee.sai$combostriketracker.desc=De Duellist bouwt een combo die kan worden gebruikt om de schade van het combo-aanvalsvermogen te vergroten. Elke succesvolle aanval met een slag- of geworpen wapen in de laatste 5 beurten telt, maar niet aanvallen binnen 5 beurten zal de combo resetten.\n\nRecente aanvallen: %1$d.\n\nBeurten tot de combo verloren gaat: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=kromzwaard items.weapon.melee.scimitar.stats_desc=Dit is een vrij snel wapen. @@ -1988,7 +2059,7 @@ items.weapon.melee.warhammer.typical_ability_desc=De Duellist kan een _zware sla items.weapon.melee.warhammer.ability_desc=De Duellist kan een _zware slag_ uitvoeren met een oorlogshamer. Deze geconcentreerde aanval richt _ %1$d-%2$d schade_ aan als hij de vijand verrast, en verdooft hem gedurende 5 beurten, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware slagen treffen altijd, maar richten normale schade aan als de vijand niet wordt verrast. items.weapon.melee.warhammer.desc=Weinig wezens kunnen de verpletterende klap van deze torenhoge massa lood en staal weerstaan, maar er is veel kracht voor nodig om het effectief te gebruiken. -items.weapon.melee.warscythe.name=oorlogs zeis +items.weapon.melee.warscythe.name=oorlogszeis items.weapon.melee.warscythe.stats_desc=Dit is een vrij onnauwkeurig wapen. items.weapon.melee.warscythe.ability_name=oogsten items.weapon.melee.warscythe.typical_ability_desc=De Duellist kan een vijand _oogsten_ met een oorlogszeis. Deze verwoestende aanval raakt gegarandeerd en veroorzaakt doorgaans _%d schade._ Deze schade wordt toegepast als bloeding als het doelwit niet immuun is @@ -2007,68 +2078,71 @@ items.weapon.melee.wornshortsword.ability_name=klieven items.weapon.melee.wornshortsword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een versleten kortzwaard. Dit richt normaal _%1$d-%2$d schade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, is dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.wornshortsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een versleten kortzwaard. Dit richt _%1$d-%2$dschade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, is dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.wornshortsword.desc=Een vrij kort zwaard, versleten door intensief gebruik. Het is zowel zwakker als een beetje lichter dan een kortzwaard in betere staat. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons -items.weapon.missiles.darts.adrenalinedart.name=adrenaline dart -items.weapon.missiles.darts.adrenalinedart.desc=Deze darts zijn getipt met een op fluksdistel gebaseerde samenstelling die de bewegings- en aanvalssnelheid van bondgenoten verhoogt, of de bewegingssnelheid van vijanden kort verlaagt. De dart zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. +items.weapon.missiles.darts.adrenalinedart.name=adrenalinepijltje +items.weapon.missiles.darts.adrenalinedart.desc=Deze pijltjes zijn getipt met een op fluksdistel gebaseerde samenstelling die de bewegings- en aanvalssnelheid van bondgenoten verhoogt, of de bewegingssnelheid van vijanden kort verlaagt. Het pijltje zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. -items.weapon.missiles.darts.blindingdart.name=verblindende dart -items.weapon.missiles.darts.blindingdart.desc=Deze darts zijn getipt met een op blindkruid gebaseerde verbinding die hun doelwit voor een korte tijd verblindt. Ze desoriënteren echter niet, dus een vijand weet nog steeds waar hij je voor het laatst heeft gezien. +items.weapon.missiles.darts.blindingdart.name=verblindend pijltje +items.weapon.missiles.darts.blindingdart.desc=Deze pijltjes zijn getipt met een op blindkruid gebaseerde verbinding die hun doelwit voor een korte tijd verblindt. Ze desoriënteren echter niet, dus een vijand weet nog steeds waar hij je voor het laatst heeft gezien. -items.weapon.missiles.darts.chillingdart.name=koelende dart -items.weapon.missiles.darts.chillingdart.desc=Deze darts zijn getipt met een op ijsklokje gebaseerde samenstelling die hun doelwit aanzienlijk afkoelt. +items.weapon.missiles.darts.chillingdart.name=koelend pijltje +items.weapon.missiles.darts.chillingdart.desc=Deze pijltjes zijn getipt met een op het ijsklokje gebaseerde samenstelling die hun doelwit aanzienlijk afkoelt. -items.weapon.missiles.darts.cleansingdart.name=reinigingsdart -items.weapon.missiles.darts.cleansingdart.desc=Deze darts zijn voorzien van een op mageroyaal gebaseerde verbinding die bondgenoten tijdelijk immuun maakt voor alle negatieve effecten, of positieve effecten van vijanden zuivert. Vijanden kunnen zelfs even vergeten dat ze je aanvallen of van je wegvluchten. De dart zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. +items.weapon.missiles.darts.cleansingdart.name=reinigingspijltje +items.weapon.missiles.darts.cleansingdart.desc=Deze pijltjes zijn voorzien van een op mageroyaal gebaseerde verbinding die bondgenoten tijdelijk immuun maakt voor alle negatieve effecten, of positieve effecten van vijanden zuivert. Vijanden kunnen zelfs even vergeten dat ze je aanvallen of van je wegvluchten. Het pijltje zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. -items.weapon.missiles.darts.dart.name=dart +items.weapon.missiles.darts.dart.name=pijltje items.weapon.missiles.darts.dart.ac_tip=TIP items.weapon.missiles.darts.dart.prompt=Kies een zaad -items.weapon.missiles.darts.dart.tip_title=Darts Tippen -items.weapon.missiles.darts.dart.tip_desc=Een zaadje kan worden gecombineerd met een of twee darts om ze te tippen. Elk type zaadje produceert zijn eigen type getipte dart, met een uniek effect voor eenmalig gebruik.\n\nAls je een dart met deze zaden tipt, krijg je een _%s._ -items.weapon.missiles.darts.dart.tip_all=tip %1$d darts met %2$d zaden -items.weapon.missiles.darts.dart.tip_two=tip 2 darts met 1 zaadje -items.weapon.missiles.darts.dart.tip_one=tip 1 dart met 1 zaadje +items.weapon.missiles.darts.dart.tip_title=Pijltjes Tippen +items.weapon.missiles.darts.dart.tip_desc=Een zaadje kan worden gecombineerd met een of twee pijltjes om ze te tippen. Elk type zaadje produceert zijn eigen type getipte pijltje, met een uniek effect voor eenmalig gebruik.\n\nAls je een pijltje met deze zaden tipt, krijg je een _%s._ +items.weapon.missiles.darts.dart.tip_all=tip %1$d pijltjes met %2$d zaden +items.weapon.missiles.darts.dart.tip_two=tip 2 pijltjes met 1 zaadje +items.weapon.missiles.darts.dart.tip_one=tip 1 pijltje met 1 zaadje items.weapon.missiles.darts.dart.tip_cancel=annuleren items.weapon.missiles.darts.dart.desc=Deze eenvoudige staken van hout met spijkerpunt zijn verzwaard om uit de losse pols te werpen, strak te vliegen en hun doelwit te steken. Ze kunnen worden getipt met zaden om bonuseffecten te krijgen wanneer ze worden gegooid. -items.weapon.missiles.darts.dart.unlimited_uses=Door hun eenvoudige constructie gaan darts echter voor altijd mee. +items.weapon.missiles.darts.dart.unlimited_uses=Door hun eenvoudige constructie gaan pijltjes echter voor altijd mee. -items.weapon.missiles.darts.displacingdart.name=verplaatsende dart -items.weapon.missiles.darts.displacingdart.desc=Deze darts zijn getipt met een op vaagblad gebaseerde verbinding die hun doelwit op korte afstand teleporteert. +items.weapon.missiles.darts.displacingdart.name=verplaatsende pijltje +items.weapon.missiles.darts.displacingdart.desc=Deze pijltjes zijn getipt met een op vaagblad gebaseerde verbinding die hun doelwit op korte afstand teleporteert. -items.weapon.missiles.darts.healingdart.name=genezende dart -items.weapon.missiles.darts.healingdart.desc=Deze darts zijn getipt met een op zonnegras gebaseerde verbinding die een flinke hoeveelheid genezing aan hun doelwit geeft. De pijl zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. +items.weapon.missiles.darts.healingdart.name=genezend pijltje +items.weapon.missiles.darts.healingdart.desc=Deze pijltjes zijn getipt met een op zonnegras gebaseerde verbinding die een flinke hoeveelheid genezing aan hun doelwit geeft. De pijl zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. -items.weapon.missiles.darts.holydart.name=heilige dart -items.weapon.missiles.darts.holydart.desc=Deze darts zijn getipt met een op sterbloem gebaseerde samenstelling die heilige energie aan hun doelwit geeft. Bondgenoten en gewone vijanden worden gezegend, maar ondode of demonische vijanden lopen zware schade op. De dart zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. +items.weapon.missiles.darts.holydart.name=heilig pijltje +items.weapon.missiles.darts.holydart.desc=Deze pijltjes zijn getipt met een op sterbloem gebaseerde samenstelling die heilige energie aan hun doelwit geeft. Bondgenoten en gewone vijanden worden gezegend, maar ondode of demonische vijanden lopen zware schade op. De pijl zelf is nog steeds schadelijk voor vijanden, maar schaadt bondgenoten niet. -items.weapon.missiles.darts.incendiarydart.name=brandende dart -items.weapon.missiles.darts.incendiarydart.desc=Deze darts zijn getipt met een op vuurbloem gebaseerde samenstelling die bij impact in briljante vlammen uitbarst. +items.weapon.missiles.darts.incendiarydart.name=brandend pijltje +items.weapon.missiles.darts.incendiarydart.desc=Deze pijltjes zijn getipt met een op vuurbloem gebaseerde samenstelling die bij impact in briljante vlammen uitbarst. -items.weapon.missiles.darts.paralyticdart.name=verlammende dart -items.weapon.missiles.darts.paralyticdart.desc=Deze darts zijn getipt met een op aardwortel gebaseerde verbinding die hun doelwit voor een korte tijd verlamt. +items.weapon.missiles.darts.paralyticdart.name=verlammend pijltje +items.weapon.missiles.darts.paralyticdart.desc=Deze pijltjes zijn getipt met een op aardwortel gebaseerde verbinding die hun doelwit voor een korte tijd verlamt. -items.weapon.missiles.darts.poisondart.name=giftige dart -items.weapon.missiles.darts.poisondart.desc=Deze darts zijn getipt met een op treurmos gebaseerde verbinding die hun doelwit vergiftigt. +items.weapon.missiles.darts.poisondart.name=giftig pijltje +items.weapon.missiles.darts.poisondart.desc=Deze pijltjes zijn getipt met een op treurmos gebaseerde verbinding die hun doelwit vergiftigt. -items.weapon.missiles.darts.rotdart.name=rot dart -items.weapon.missiles.darts.rotdart.desc=Deze gemene darts zijn getipt met een bijtende verbinding op basis van de rotberry, die zich agressief door alles heen wegvreet waarmee de dart in contact komt. Krachtige vijanden weerstaan het grootste deel van het effect, maar de corrosie is sterk genoeg om de meeste standaardvijanden gemakkelijk te doden. Deze darts gaan langer mee dan andere getipte darts, maar hun duurzaamheid kan niet worden verbeterd. +items.weapon.missiles.darts.rotdart.name=rot pijltje +items.weapon.missiles.darts.rotdart.desc=Deze gemene pijltjes zijn getipt met een bijtende verbinding op basis van de rotbes, die zich agressief door alles heen wegvreet waarmee de pijl in contact komt. Krachtige vijanden weerstaan het grootste deel van het effect, maar de corrosie is sterk genoeg om de meeste standaardvijanden gemakkelijk te doden. Deze pijltjes gaan langer mee dan andere getipte pijltjes, maar hun duurzaamheid kan niet worden verbeterd. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=schokkende pijl -items.weapon.missiles.darts.shockingdart.desc=Deze darts zijn getipt met een op stormrank gebaseerde verbinding die een vervelende schok aan hun doelwit geeft. +items.weapon.missiles.darts.shockingdart.desc=Deze pijltjes zijn getipt met een op stormrank gebaseerde verbinding die een vervelende schok aan hun doelwit geeft. -items.weapon.missiles.darts.tippeddart.ac_clean=MAAK SCHOON -items.weapon.missiles.darts.tippeddart.clean_title=Darts Schoonmaken -items.weapon.missiles.darts.tippeddart.clean_desc=Met deze actie wordt de zaadtip van je darts verwijderd en veranderen ze in gewone darts. -items.weapon.missiles.darts.tippeddart.clean_all=maak alles schoon -items.weapon.missiles.darts.tippeddart.clean_one=maak schoon +items.weapon.missiles.darts.tippeddart.ac_clean=SCHOONMAKEN +items.weapon.missiles.darts.tippeddart.clean_title=Pijltjes Schoonmaken +items.weapon.missiles.darts.tippeddart.clean_desc=Met deze actie wordt de zaadtip van je pijltjes verwijderd en veranderen ze in gewone pijltjes. +items.weapon.missiles.darts.tippeddart.clean_all=alles schoonmaken +items.weapon.missiles.darts.tippeddart.clean_one=één schoonmaken items.weapon.missiles.darts.tippeddart.cancel=annuleer -items.weapon.missiles.darts.tippeddart.durability=Getipte darts verliezen hun tip en worden gewone darts als ze worden gebruikt. -items.weapon.missiles.darts.tippeddart.uses_left=Deze stapel darts kan nog _%d/%d_ keer gebruikt worden voordat de tip opgebruikt is. +items.weapon.missiles.darts.tippeddart.durability=Getipte pijltjes verliezen hun tip en worden gewone pijltjes als ze worden gebruikt. +items.weapon.missiles.darts.tippeddart.uses_left=Deze stapel pijltjes kan nog _%d/%d_ keer gebruikt worden voordat de tip opgebruikt is. items.weapon.missiles.darts.tippeddart.unlimited_uses=_Maar deze zijn van zo'n hoge kwaliteit dat ze voor altijd meegaan._ -items.weapon.missiles.darts.tippeddart.about_to_break=De tip van je dart is bijna verlopen. -items.weapon.missiles.darts.tippeddart.has_broken=De tip van je dart is verlopen. +items.weapon.missiles.darts.tippeddart.about_to_break=De tip van je pijltje is bijna verlopen. +items.weapon.missiles.darts.tippeddart.has_broken=De tip van je pijltje is verlopen. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bola's @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Deze forse hamers zijn ontworpen om na items.weapon.missiles.throwingknife.name=werpmes items.weapon.missiles.throwingknife.desc=Deze lichtgewicht messen zijn uitgebalanceerd om met een boog door de lucht in hun doelwit te klieven. Ze zijn het meest effectief tegen onbewuste vijanden. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=werpspeer items.weapon.missiles.throwingspear.desc=Deze lichtgewicht speren hebben lichte punten, die duidelijk ontworpen zijn om mee te werpen en niet om mee te steken. items.weapon.missiles.throwingspike.name=werpspijker items.weapon.missiles.throwingspike.desc=Deze puntige spijkers van metaal zijn bedoeld om naar verre vijanden te gooien. Hoewel ze niet erg sterk zijn, maakt hun eenvoudige, volledig metalen constructie ze redelijk duurzaam. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=werpsteen items.weapon.missiles.throwingstone.desc=Deze stenen zijn geschuurd zodat ze met meer kracht kunnen worden gegooid dan een gewone steen. Ondanks het vakmanschap zijn ze nog steeds geen erg betrouwbaar wapen, maar ze blijven in ieder geval niet aan vijanden plakken. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Deze werpbijlen hebben een gekartelde rand waardoor ze wat lastig in het gebruik zijn. Een stevige slag met dit wapen laat echter een vijand bloeden. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=SCHIET items.weapon.spiritbow.prompt=Kies een doel items.weapon.spiritbow.stats=De boog kan niet direct worden opgewaardeerd, maar wordt in plaats daarvan gestaag sterker naarmate je niveau omhoog gaat. Op je huidige niveau richten pijlen die met de boog worden geschoten _%1$d-%2$d schade_ aan en heeft de boog _%3$d sterkte_ nodig om goed te kunnen gebruiken. items.weapon.spiritbow.desc=Een boog gemaakt van oud magisch hout. De pees en het reliëf op de boog gloeit met een bleekblauw licht. Wanneer de pees wordt gespannen, roept deze boog een magische pijl op die op een vijand kan worden afgevuurd. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Je hebt je wapen voldoende gebruikt om het te identificeren. items.weapon.weapon.too_heavy=Vanwege je ontoereikende kracht belemmert dit wapen je aanvalssnelheid, nauwkeurigheid en je vermogen om verrassingsaanvallen uit te voeren. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Het is _verhard._ items.weapon.weapon.hardened_no_enchant=Dit wapen is _gehard_, maar is momenteel niet betoverd. items.weapon.weapon$enchantment.enchant=betovering items.weapon.weapon$enchantment.rankings_desc=Gedood door een betovering +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Opgang items.amulet.ascent_desc=Je voelt Yog-Dzewa's grote en verschrikkelijke kracht uit het amulet stralen. Terug omhoog gaan door de kerker als een sterveling is misschien moeilijker dan je dacht!\n\nAls je doorgaat met omhoog gaan met het amulet, wordt de kerker gevaarlijker, worden teleportaties tussen verdiepingen uitgeschakeld en kun je het spel alleen winnen door vijanden te verslaan terwijl je omhoog gaat!\n\nJe kunt het amulet hier voorlopig laten als je omhoog wilt gaan zonder deze uitdaging aan te gaan, of het amulet activeren voordat je omhoog gaat om het spel normaal te beëindigen. items.amulet.ascent_yes=Doorgaan! items.amulet.ascent_no=Stop voor Nu +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=ZEGEN items.ankh.bless=Je zegent de ankh met magisch water. items.ankh.desc=Dit oude symbool van onsterfelijkheid geeft het vermogen om na de dood weer tot leven te komen. De meeste voorwerpen vallen neer waar je stierf, maar kunnen weer worden verkregen als je naar ze terugkeert. Met een volle waterzak kan de ankh gezegend worden met extra kracht. items.ankh.desc_blessed=Dit oude symbool van onsterfelijkheid geeft je het vermogen om na de dood weer tot leven te komen. De ankh is gezegend en is nu veel sterker. De Ankh offert zichzelf op om je te redden in een moment van dodelijk gevaar. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=mysterieuze hars items.arcaneresin.prompt=Kies een toverstok @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Die toverstok is te krachtig om te verbeteren m items.arcaneresin.not_enough=Daar heb je niet genoeg hars voor! items.arcaneresin.apply=Je bedekt je toverstok met hars, waardoor de kracht ervan toeneemt! items.arcaneresin.desc=Dit fijne poeder glinstert tussen de tinten paars en wit. Het kan fungeren als een versterker voor magische energie, waardoor het niveau van toverstokken wordt verhoogd wanneer het erop wordt toegepast!\n\nHet opwaarderen van een toverstaf kost 1, 2 of 3 hars, afhankelijk van het startniveau van de toverstaf. Hars kan toverstokken opwaarderen tot een maximum van +3.\n\nOpwaarderingen van hars worden echter _overschreven door andere opwaardeerbronnen_ (zoals rollen van opwaardering) en zijn niet van toepassing wanneer de staf van de Magiër wordt verrijkt met de toverstaf. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=gebroken zegel items.brokenseal.ac_affix=BEVESTIG items.brokenseal.prompt=Kies een harnas -items.brokenseal.unknown_armor=Je moet dat harnas eerst identificeren. -items.brokenseal.cursed_armor=Het zegel kan niet worden bevestigd op vervloekte harnassen. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Je bevestigt het zegel op je harnas! -items.brokenseal.desc=Een lakzegel, aangebracht op een harnas als een symbool van moed. Alle markeringen op het zegel zijn door de jaren heen afgesleten en het is in het midden doormidden gebroken.\n\nAls aandenken aan zijn huis helpt het zegel de krijger om te volharden. Terwijl hij het zegel draagt, krijgt de krijger langzaam bescherming bovenop zijn gezondheid op basis van de kwaliteit van zijn harnas.\n\nHet zegel kan worden _bevestigd aan harnassen_ en tussen harnassen worden verplaatst. Het kan een enkele opwaardering met zich meedragen, zolang die opwaardering maar op het pantser is toegepast terwijl het zegel eraan was bevestigd.. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Het zegel is voorzien van een _%s._ items.brokenseal.choose_title=Kies een symbool -items.brokenseal.choose_desc=Zowel dit harnas als het verbroken zegel dragen een symbool. Kies welk symbool moet worden behouden.\n\nHoud er rekening mee dat het zegel het symbool dat zich momenteel op het harnas bevindt later niet kan overdragen, als je deze behoudt. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=dauwdruppel items.dewdrop.already_full=Je hebt al een volledige gezondheid. @@ -2234,7 +2320,9 @@ items.item.ac_drop=LEG NEER items.item.ac_throw=GOOI items.item.rankings_desc=Gedood door: %s items.item.curse=vloek +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Dit item heeft een aangepaste notitie: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Een voorwerp terugnemen items.kindofmisc.unequip_message=Je moet eerst een van deze voorwerpen terugnemen in je inventaris. Kies een voorwerp om mee te ruilen. @@ -2252,13 +2340,15 @@ items.kingscrown.naked=Helaas kan de kroon je ondergoed niet transformeren. items.kingscrown.upgraded=De kroon gloeit helder en valt dan uiteen als je harnas verandert! items.kingscrown.ratgraded=De poten van Rattenkoning gloeien helder terwijl je harnas verandert! items.kingscrown.desc=De kroon van de laatste dwergenkoning, gloeiend met een enorme magische energie.\n\nWanneer het wordt gedragen, vloeit de magie van de kroon in het harnas dat je momenteel draagt, en transformeert het in een _uniek episch harnas met speciale vaardigheden._ Het nieuwe harnas behoudt alle eigenschappen van het originele harnas. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=vloeibaar metaal items.liquidmetal.ac_apply=PAS TOE items.liquidmetal.prompt=Kies een werpwapen items.liquidmetal.already_fixed=Dat werpwapen is al in perfecte staat! items.liquidmetal.apply=Je gebruikt %d vloeibaar metaal om je werpwapen te repareren. -items.liquidmetal.desc=Wanneer het over een werpwapen wordt gegoten, vult deze magische vloeistof de scheuren en breuken van het gebruik, waardoor het werpwapen weer in perfecte staat wordt hersteld!\n\nEen wapen van klasse 1 vereist 10 vloeibaar metaal om volledig te worden gerepareerd, een wapen van klasse 5 vereist 30. Elke opwaardering verdubbelt ook de hoeveelheid metaal die nodig is.\n\nVloeibaar metaal kan niet worden gebruikt om de tips van getipte darts te repareren. +items.liquidmetal.desc=Wanneer het over een werpwapen wordt gegoten, vult deze magische vloeistof de scheuren en breuken van het gebruik, waardoor het werpwapen weer in perfecte staat wordt hersteld!\n\nEen wapen van klasse 1 vereist 10 vloeibaar metaal om volledig te worden gerepareerd, een wapen van klasse 5 vereist 30. Elke opwaardering verdubbelt ook de hoeveelheid metaal die nodig is.\n\nVloeibaar metaal kan niet worden gebruikt om de tips van getipte pijltjes te repareren. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=verloren rugzak items.lostbackpack.desc=Dit is je verloren inventaris. Pak het om alle verloren voorwerpen terug te krijgen! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Tengu's masker items.tengusmask.ac_wear=ZET OP items.tengusmask.used=Het masker valt uiteen als zijn kracht in je stroomt! items.tengusmask.desc=Dit masker viel van Tengu's gezicht toen hij stierf. Je voelt een grote magische kracht die ervan uitgaat. Was het masker Tengu's krachtbron?\n\nAls je het masker draagt, wordt de enorme kracht van het masker op je overgedragen, zodat je een subklasse voor je held kunt kiezen._\n\nWelke subklasse kies je? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=fakkel items.torch.ac_light=STEEK AAN @@ -2293,3 +2384,4 @@ items.waterskin.desc=Een houder voor vloeistof, gemaakt van leer en touw, afgesl items.waterskin.desc_water=Op dit moment bevat de waterzak gewoon wat drinkwater. Er is vast wel iets in de kerker dat je in de waterzak zou kunnen bewaren. items.waterskin.desc_heal=De waterzak wordt momenteel gebruikt om geneeskrachtig water op te slaan. Hoe voller de waterzak is, hoe meer je direct genezen bent als je ervan drinkt. Je drinkt alleen zoveel als je nodig hebt. items.waterskin.desc_full=De volle waterzak lijkt energie uit te stralen, misschien kan het gebruikt worden om een ander voorwerp voor overleving te zegenen? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 8f28d85e2..360660310 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Ta zbroja jest przeklęta, nie jesteś w stanie je items.armor.armor.cursed=Czujesz złowrogą magię promieniującą z tej zbroi. items.armor.armor.weak_cursed=Pomimo klątwy jesteś w stanie zdjąć tę zbroję. items.armor.armor.not_cursed=Ta zbroja jest wolna od czarnej magii. -items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu, dając mu do _%d pkt tarczy_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glif items.armor.armor$glyph.killed=Zabił cię %s... items.armor.armor$glyph.rankings_desc=Zabity przez magię glifu +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=WYBIERZ UMIEJĘTNOŚĆ items.armor.classarmor.ac_transfer=PRZENIEŚ @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Magia pochodząca z korony króla krasnolud items.armor.classarmor.transfer_prompt=Wybierz zbroję items.armor.classarmor.transfer_cancel=Anuluj items.armor.classarmor.transfer_complete=Właściwości bohaterskiej zbroi zostały przeniesione! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=święte szaty bohatera items.armor.clericarmor.desc=Nosząc to połączenie zbroi płytowej i tkaniny, Kleryk może użyć specjalnej umiejętności. items.armor.clotharmor.name=płócienna zbroja items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=napierśnik Fechmistrzyni items.armor.duelistarmor.desc=Nosząc ten napierśnik i pelerynę, Fechmistrzyni może użyć specjalnej umiejętności. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Pozostałych tur do naładowania magii o items.artifacts.cloakofshadows.cursed=Nie możesz użyć przeklętej opończy. items.artifacts.cloakofshadows.no_charge=Twoja opończa nie odnowiła się wystarczająco, by była zdolna do użytku. items.artifacts.cloakofshadows.desc=Bezcenna magiczna opończa, która została sprzed laty skradziona z królewskiej zbrojowni przez łotrzyka. Jest w stanie skutecznie ukryć właściciela na krótki okres czasu, przez co staje się niewidzialny.\n\nIm częściej jest używana, tym bardziej rośnie w siłę, pozwalając łotrzykowi stawać się niewidzialnym częściej i na dłuższe okresy czasu. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Twoja opończa się wyładowała. items.artifacts.cloakofshadows$cloakstealth.levelup=Twoja opończa nabiera mocy! items.artifacts.cloakofshadows$cloakstealth.name=zamaskowany @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Duch sam w sobie jest słaby, lecz j items.artifacts.driedrose$wndghosthero.weapon_prompt=Wybierz broń items.artifacts.driedrose$wndghosthero.armor_prompt=Wybierz zbroję items.artifacts.driedrose$wndghosthero.cant_unique=Duch nie może używać unikatów. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Nie masz wystarczającej wiedzy o tym przedmiocie. -items.artifacts.driedrose$wndghosthero.cant_cursed=Nie możesz dać duchowi przeklętego ekwipunku. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Duch nie jest wystarczająco silny, by tego użyć. ##ghost hero items.artifacts.driedrose$ghosthero.name=smutny duch items.artifacts.driedrose$ghosthero.def_verb=zwód +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=%s! Witaj ponownie. items.artifacts.driedrose$ghosthero.introduce=Moja dusza jest przywiązana do tej róży, to był mój skarb, prezent od mojego ukochanego, osamotnionego na powierzchni.\n\nNie mogę do niego wrócić, ale dzięki tobie mam drugą szansę by skończyć moją podróż. Kiedy będę w stanie, odpowiem na twoje wezwanie i będę walczyć u twojego boku.\n\nTak długo, jak będziesz mieć tę różę, usłyszę twój głos, więc możesz jej użyć by kierować moimi działaniami z oddali.\n\nByć może uda ci się tam, gdzie ja zawiodłem... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Nie można teraz rzucić tego zaklęcia. items.artifacts.holytome.cursed=Nie można używać przeklętej księgi. items.artifacts.holytome.levelup=Twoja księga nabiera mocy! items.artifacts.holytome.desc=Święta księga, która działa jako centrum boskiej magii Kleryka. Korzystanie z niej pozwala Klerykowi rzucać różne zaklęcia magiczne.\n\nKsięga, w miarę używania jej przez Kleryka, staje się coraz potężniejsza. Zwiększa to jej maksymalną ilość ładunków i nieznacznie zwiększa szybkość ładowania. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=róg obfitości items.artifacts.hornofplenty.ac_snack=PRZEKĄŚ @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Zwój dodany do księgi zaklę ###bags items.bags.bag.name=plecak +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=bandolier na mikstury items.bags.potionbandolier.desc=Ten gruby bandolier zakłada się wokół piersi jak szarfę. Ma wiele zaizolowanych kieszonek, w których można bezpiecznie trzymać szklane fiolki, bukłak z wodą czy fiolki płynnego metalu.\n\nTwoje mikstury znajdujące się w bandolierze będą chronione przed zimnem. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Ten pojemnik w kształcie rury wygląda na taki, w items.bags.velvetpouch.name=aksamitna sakiewka items.bags.velvetpouch.desc=Ta mała aksamitna sakiewka pozwala ci na przechowywanie małych przedmiotów, takich jak nasiona, kamienie runiczne i niektóre składniki alchemiczne. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=magiczny pokrowiec items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egzotycznego zwierzęcia i ma w sobie potężną magię pozwalającą mu przechowywać duże ilości broni dystansowych.\n\nKiedy sięgniesz do niego, zawsze znajdziesz przedmiot którego szukasz.\n\nDzięki magii zawartej w pokrowcu, różdżki będą ładować się nieco szybciej, a bronie miotane będą nieco bardziej wytrzymałe. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egz ###bombs items.bombs.arcanebomb.name=tajemnicza bomba items.bombs.arcanebomb.desc=Ta bomba przejęła magiczne właściwości kawałka szlamu. Jej wybuch przypomina ładowany atak Wielkiego Szlamu, który zadaje _%1$d-%2$d obrażeń magicznych_ wszystkiemu, co znajdzie się w zasięgu dwóch pól. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=PODPAL I RZUĆ @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Para ogromnych bomb z czarnym prochem - wygląd items.bombs.firebomb.name=bomba zapalająca items.bombs.firebomb.desc=Ta bomba została zmodyfikowana, by wybuchnąć na większym obszarze, zadając _%1$d-%2$d obrażeń_ oraz rozpętując ognistą burzę na obszarze 2 pól. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=bomba błyskowa items.bombs.flashbangbomb.desc=Ta zmodyfikowana bomba głośno wybuchnie, oślepiając i rażąc prądem. Wszystko w zasięgu dwóch pól zostanie ogłuszone na 10 tur, otrzyma _%1$d-%2$d obrażeń_ od eksplozji oraz dodatkowe 25%% obrażeń od elektryczności. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=bomba mrożąca items.bombs.frostbomb.desc=Ta bomba została zmodyfikowana, by zwiększyć jej zasięg eksplozji do dwóch pól. Wybuch tej bomby zadaje _%1$d-%2$d obrażeń_ oraz wypełnia obszar eksplozji podmuchami mrożącego powietrza. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=święta bomba items.bombs.holybomb.desc=Ta bomba została zmodyfikowana, by przy wybuchu rozbłysnąć świętym światłem. Wszystko w zasięgu dwóch pól otrzyma _%1$d-%2$d obrażeń_ od eksplozji. Nieumarli i demoniczni przeciwnicy otrzymają dodatkowe 50%% obrażeń od świętego światła. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=bomba gwiżdżąca items.bombs.noisemaker.desc=Ta zmodyfikowana bomba będzie wielokrotnie wydawać hałaśliwe dźwięki po wypaleniu lontu. Bomba wybuchnie przy dotknięciu, zadając _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól! items.bombs.noisemaker.desc_burning=Czas na bombie gwiżdżącej upływa; wybuchnie ona, gdy coś znajdzie się w pobliżu! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=bomba dymna items.bombs.smokebomb.desc=Ta bomba została zmodyfikowana, by w momencie wybuchu wyrzucić z siebie gęstą chmurę gazu. Bomba zada _%1$d-%2$d obrażeń_ i pokryje okrywającą mgłą obszar w zasięgu dwóch pól. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=bomba odrodzenia items.bombs.regrowthbomb.desc=Ta zmodyfikowana bomba, zamiast wybuchnąć, rozleje leczący płyn na obszarze 3 pól. Ziemia na całym obszarze wokół eksplozji obrośnie trawą i roślinami. Ty oraz wszyscy sojusznicy w zasięgu zostaną uleczeni, jakby wypili miksturę leczenia. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=rozpryskowa bomba items.bombs.shrapnelbomb.desc=Ta bomba została zmodyfikowana za pomocą odłamków metalu z kadłuba DM-300, które w momencie wybuchu zostaną wyrzucone na wszystkie strony, zadając _%1$d-%2$d obrażeń_ na ogromnym obszarze wokół bomby. Dobrym pomysłem byłoby schowanie się za czymś, gdy jej używasz... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=bomba wełniasta items.bombs.woollybomb.desc=Ta zmodyfikowana bomba wytworzy całe stado magicznych owiec przy eksplozji. Eksplozja zada _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól. Owce te będą blokować poruszanie się przez bardzo długi czas, choć mogą być ręcznie rozproszone przez interakcję z nimi! Owce znikną szybciej w obecności potężnych przeciwników. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=dzika jagoda items.food.berry.eat_msg=Ta jagoda była przepyszna! items.food.berry.desc=Ta mała jagoda została znaleziona przez Łowczynię wśród roślinności lochu. Je się ją szybciej niż inne rodzaje pożywienia, jednak ciężko jest się nią najeść, ale może zawierać przydatne nasiono! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=mdły owoc items.food.blandfruit.cooked=ugotowany mdły owoc @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Mdły owoc eksplodował od uderzenia, rozpadaj items.food.chargrilledmeat.name=grillowane mięso items.food.chargrilledmeat.desc=Wygląda jak dobrze przyrządzony stek. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=racja żywnościowa items.food.food.ac_eat=JEDZ @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Czujesz, że twoja skóra twardnieje! items.food.frozencarpaccio.refresh=Odświeżające! items.food.frozencarpaccio.better=Czujesz się znacznie lepiej! items.food.frozencarpaccio.desc=Jest to kawał zamrożonego, surowego mięsa. Jedyny sposób, by je zjeść, to pociąć je w cienkie kawałki. Wbrew pozorom jest bardzo pyszne. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=mięsny placek items.food.meatpie.eat_msg=To jedzenie było przepyszne! items.food.meatpie.desc=Przepyszny placek pełen aromatycznego mięsa. Najesz się tym bardziej niż czymkolwiek innym. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=tajemnicze mięso items.food.mysterymeat.eat_msg=To jedzenie smakowało... dziwnie. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Nie czujesz swoich nóg! items.food.mysterymeat.not_well=Nie czujesz się dobrze. items.food.mysterymeat.stuffed=Jesteś najedzony. items.food.mysterymeat.desc=Jesz na własną odpowiedzialność! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=mięso items.food.phantommeat.name=widmowe mięso items.food.phantommeat.desc=Duży, lśniący i przezroczysty filet, wycięty z ciała widmowej piranii. To magiczne mięso nie wymaga gotowania i, poza całkowitym zaspokojeniem głodu, daje wiele korzyści obronnych. Po zjedzeniu zapewnia niewidzialność, dębową skórę, częściowe uzdrowienie i niweluje wiele szkodliwych efektów. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=pasztecik items.food.pasty.fish_name=duszona ryba @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Resztka ryby z poprzedniej porcji. Możesz j items.food.smallration.name=mała racja żywnościowa items.food.smallration.eat_msg=To jedzenie smakowało normalnie. items.food.smallration.desc=Wygląda dokładnie tak samo, jak standardowa racja żywnościowa, tyle że jest mniejsza. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=ugotowane mięso items.food.stewedmeat.eat_msg=To jedzenie smakowało normalnie. items.food.stewedmeat.desc=Gotowanie mięsa usuwa chorobę i pasożyty. Teraz powinno być bezpieczne do zjedzenia +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=zapasowa racja żywnościowa items.food.supplyration.desc=Ta racja żywnościowa została tu ukryta przez i dla członków gildii złodziei. Została przygotowana do tego, by zjeść ją w drodze i pomóc w szeroko rozumianej nielegalnej działalności.\n\nMimo że nie nasyci cię tak bardzo, jak zwyczajna racja żywnościowa, można ją szybko zjeść, co nieco cię uleczy i przywróci ładunek opończy cieni należącej do Łotrzyka. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Nie, zmieniłem zdanie. items.potions.potion.sure_drink=Jesteś pewien, że chcesz wypić tę miksturę? Zazwyczaj powinieneś rzucać takie mikstury w swoich przeciwników. items.potions.potion.sure_throw=Jesteś pewien, że chcesz rzucić tą miksturą? Zazwyczaj najlepszym rozwiązaniem jest jej wypicie. items.potions.potion.shatter=Fiolka pęka i płyn rozpryskuje się nieszkodliwie. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=mikstura items.potions.potion$seedtopotion.name=Losowa mikstura @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Odkorkowanie lub rozbicie tej fiolki pod ci ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=wodna mieszanina -items.potions.brews.aquabrew.desc=Gdy fiolka z mieszaniną zostanie rozbita, uwolni ona strumień wody pod ciśnieniem. Powstała w ten sposób eksplozja zaleje pobliski teren, zgasi płomienie i odrzuci postacie w pobliżu wybuchu. Dodatkowo, woda zada obrażenia wrogom, ale tylko tym związanym z ogniem. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=burzowa mieszanina items.potions.brews.blizzardbrew.desc=Rzucenie tej butelki spowoduje uwolnienie potężnej burzy śnieżnej, która rozprzestrzenia się jak gaz. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=niestabilna mieszanina items.potions.brews.unstablebrew.desc=Ta magiczna mieszanina świeci mieniącymi się kolorami tęczy.\n\nPo wypiciu lub rzuceniu aktywuje efekt losowej mikstury. Wywołany efekt będzie pozytywny, jeżeli ją wypijesz, a negatywny, jeżeli nią rzucisz. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=eliksir magicznej zbroi items.potions.elixirs.elixirofarcanearmor.desc=Ten eliksir przyznaje pijącemu długotrwałą ochronę przeciwko magicznym obrażeniom. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Ta okrągła fiolka zawiera kolor items.potions.exotic.exoticpotion.warning=Czy jesteś pewien, że chcesz porzucić użycie tej mikstury? Zostanie ona zużyta tak czy inaczej. items.potions.exotic.exoticpotion.yes=Tak, jestem pewny. items.potions.exotic.exoticpotion.no=Nie, zmieniłem zdanie. +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=eliksir oczyszczenia -items.potions.exotic.potionofcleansing.desc=Ten silny wywar na kilka tur zablokuje działanie wszystkich szkodliwych efektów u osoby, która go wypije. Może także zostać rzucony na dowolny cel, by go z nich oczyścić. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=oczyszczenie -items.potions.exotic.potionofcleansing$cleanse.desc=Ta postać jest tymczasowo odporna na wszystkie szkodliwe efekty!\n\nPozostałe tury efektu: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=eliksir żrącego gazu items.potions.exotic.potionofcorrosivegas.desc=Odkorkowanie lub rozbicie tej fiolki pod ciśnieniem spowoduje, że jej zawartość wybuchnie w formie śmiercionośnej chmury rdzawego, żrącego gazu. Gaz szybciej się rozprzestrzenia i jest bardziej zabójczy od toksycznego gazu, ale szybciej się ulatnia. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Rzucenie tej butelki uwolni szybko ###quest items items.quest.ceremonialcandle.name=uroczysta świeca items.quest.ceremonialcandle.desc=Zestaw świec, stopionych i połączonych razem przez ich użytkowanie.\n\nOddzielnie są bezużyteczne, ale ustawione w odpowiedni wzór, mogą ukierunkować energię potrzebną do rytuału przywołania. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=grobowy proch items.quest.corpsedust.chill=Pewien dreszcz przeszywa ci ciało... items.quest.corpsedust.desc=Ta kula grobowego prochu na pierwszy rzut oka nie różni się od innych, ale emanuje od niej złowieszcza magia.\n\nPozbycie się jej tak szybko, jak to możliwe jest dobrym pomysłem. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=ruda ciemnego złota items.quest.darkgold.you_now_have=Teraz masz %d ciemnego złota. items.quest.darkgold.desc=Ten metal nie nazywa się ciemnym z powodu jego koloru (nie różni się nim od zwykłego złota), ale dlatego, że topi się pod światłem dziennym, co czyni go bezużytecznym na powierzchni. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=krasnoludzki żeton items.quest.dwarftoken.desc=Wielu Krasnoludów i niektóre z ich większych wytworów noszą te małe kawałki metalu. Być może to jakaś biżuteria albo identyfikator. Krasnoludy są dziwne. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=niedopałki żywiołów items.quest.embers.desc=Specjalne niedopałki, które mogą zostać uzyskane tylko z młodych żywiołaków ognia. Promieniują ciepłem. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=kawał Wielkiego Szlamu items.quest.gooblob.desc=Kawał trzęsącego się szlamu, który oderwał się od Wielkiego Szlamu przy jego śmierci. Przypomina nieco kulę galaretki, ale nie odważyłbyś się go zjeść.\n\nSam w sobie jest bezużyteczny, ale może się przydać do tworzenia niektórych mikstur i bomb. W najgorszym wypadku będzie dobrym źródłem energii alchemicznej. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=przeklęty kawał złomu items.quest.metalshard.desc=Kawał zardzewiałego złomu, który oderwał się od DM-300 po jego zniszczeniu. Wyczuwasz złą, lecz nieaktywną magię w środku.\n\nSam z siebie jest bezużyteczny, ale może się przydać do tworzenia niektórych zwojów lub pewnej bomby. W najgorszym wypadku będzie dobrym źródłem energii alchemicznej. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=kilof -items.quest.pickaxe.ac_mine=KOP -items.quest.pickaxe.no_vein=W pobliżu nie ma żadnej żyły ciemnego złota do wydobycia. items.quest.pickaxe.ability_name=przebicie items.quest.pickaxe.ability_desc=Fechmistrzyni może _przebić_ przeciwnika kilofem. Ten atak zawsze trafia, zadając normalne obrażenia i odsłaniając cel na 3 tury. Zadaje _%1$d-%2$d obrażeń_ przeciwnikom z twardą skórą. items.quest.pickaxe.upgrade_ability_stat_name=Obrażenia Umiejętności items.quest.pickaxe.desc=Solidne i ciężkie narzędzie przeznaczone do kruszenia skał. Nie musisz go wyposażać jako broń, aby nim kopać, ale prawdopodobnie możesz to zrobić w razie nagłej potrzeby. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=czaszka wielkiego szczura items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspaniałe trofeum myśliwskie, gdybyś tylko miał jakąś ścianę, by na niej ją powiesić. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspan ###remains items.remains.remainsitem.ac_use=UŻYJ +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=fragment łuku items.remains.bowfragment.desc=Ten połamany fragment drewna był kiedyś częścią łuku dusz poległej Łowczyni. We fragmencie wciąż wyczuwasz odrobinę energii natury, z której możesz skorzystać, by spowodować wzrost wysokiej trawy wokół ciebie. Spowoduje to jednak zniszczenie fragmentu łuku. + items.remains.brokenhilt.name=złamana rękojeść items.remains.brokenhilt.desc=Ta złamana rękojeść wygląda, jakby pochodziła z broni pokonanej Fechmistrzyni. W rękojeści wciąż można wyczuć odrobinę mocy bojowej, którą można wykorzystać, aby uzyskać dodatkowe obrażenia przy kolejnych dwóch atakach w walce wręcz. Spowoduje to jednak zniszczenie rękojeści. + items.remains.brokenstaff.name=złamany kostur items.remains.brokenstaff.desc=Ten kostur Maga został złamany wpół po śmierci jej właściciela. Wciąż wyczuwalna jest w nim energia magiczna, której możesz użyć, aby nieco naładować swoje różdżki. Spowoduje to jednak zniszczenie kostura. + items.remains.cloakscrap.name=skrawek tkaniny items.remains.cloakscrap.desc=Ten skrawek półprzezroczystej tkaniny wygląda, jakby pochodził z opończy cieni zmarłego już Łotrzyka. Wciąż wyczuwalna jest w nim odrobina mistycznej energii, którą można wykorzystać do doładowania artefaktów. Spowoduje to jednak zniszczenie tkaniny. + items.remains.sealshard.name=odłamki pieczęci items.remains.sealshard.desc=Te małe odłamki czerwonego wosku wyglądają, jakby pochodziły z pieczęci poległego Wojownika. Czujesz odrobinę siły woli bijącą z wnętrza pieczęci. Możesz ich użyć, aby zapewnić sobie odrobinę osłony, ale zniszczy to jednak odłamki pieczęci. + items.remains.tornpage.name=podarta strona items.remains.tornpage.desc=Ta strona wygląda, jakby została wyrwana z niegdyś świętej księgi Kleryka. Wciąż jest w niej trochę boskiej energii, której możesz użyć, aby odzyskać trochę zdrowia. Spowoduje to jednak zniszczenie podartej strony. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=egzotyczny zwój BERKANAN items.scrolls.exotic.exoticscroll.odal=egzotyczny zwój ODAL items.scrolls.exotic.exoticscroll.tiwaz=egzotyczny zwój TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Na tym czarnym pergaminie została zapisana nieznana, magiczna i świecąca runa. Wygląda, jakby nie była stąd, kto wie, co się stanie, gdy zostanie przeczytana na głos? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=zwój syreniej pieśni items.scrolls.exotic.scrollofsirenssong.prompt=Wybierz cel @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wybierz talent do przeist items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wybierz nowy talent w miejsce poprzedniego. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Anulowanie zużyje zwój metamorfozy, czy mimo tego chcesz to zrobić? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=przeistocz talent -items.scrolls.exotic.scrollofmetamorphosis.desc=Ten zwój posiada potężną moc przemiany użytkownika. Magia zwoju pozwoli ci wybrać jeden ze swoich talentów, aby zamienić go na talent innego bohatera. Do wyboru będziesz mieć jeden z czterech talentów tego samego kręgu.\n\nMożesz wykorzystać ten zwój do zamiany talentów dla klas. Nie liczą się talenty dla specjalizacji ani umiejętności zbroi. Talenty, których nie możesz wykorzystać, nie pojawią się jako wybór. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta, magiczna moc wpojona w ten skrawek papieru po uwolnieniu naładuje po pewnym czasie założone artefakty. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=To zaklęcie tchnie tą samą potężną i złow items.spells.spell.ac_cast=RZUĆ ZAKLĘCIE items.spells.spell.no_magic=Nie możesz rzucać zaklęć kiedy jesteś odporny na magię. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=nasycenie zaklęciem items.spells.magicalinfusion.inv_title=Nasyć przedmiot @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=To zaklęcie posiada trochę energii, która niegdy items.stones.inventorystone.ac_use=UŻYJ items.stones.runestone$placeholder.name=kamień runiczny +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=kamień agresji items.stones.stoneofaggression.desc=Kiedy ten kamień zostanie rzucony w wybraną postać, wszyscy pobliscy wrogowie będą woleli ją atakować przez krótki czas.\n\nBossowie mogą oprzeć się temu efektowi, co znacząco zmniejszy jego czas trwania oraz obrażenia otrzymywane od ich stronników. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Magia manipulacji powoduje, że p items.stones.stoneofaugmentation.name=kamień rozszerzania items.stones.stoneofaugmentation.inv_title=Rozszerz przedmiot items.stones.stoneofaugmentation.desc=Ten kamień runiczny posiada potężną magię, która może rozszerzać przedmioty o jedną właściwość kosztem innej.\n\nUżycie na broni pozwoli rozszerzyć prędkość lub obrażenia.\n\nUżycie na zbroi pozwoli rozszerzyć obronę lub uniki. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Co chciałbyś rozszerzyć? items.stones.stoneofaugmentation$wndaugment.speed=Prędkość items.stones.stoneofaugmentation$wndaugment.damage=Obrażenia @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=To czarno-złote oko traszki jest popularnym skła items.trinkets.eyeofnewt.typical_stats_desc=Zazwyczaj ten relikt zmniejsza twój zasięg widzenia o _%1$s%%_, w zamian za to zapewniając wizję umysłów w zasięgu _%2$d_ pól. items.trinkets.eyeofnewt.stats_desc=Na obecnym poziomie ten relikt zmniejszy twój zasięg widzenia o _%1$s%%_, w zamian za to zapewniając wizję umysłów w zasięgu _%2$d_ pól. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=ząb mimika items.trinkets.mimictooth.desc=Ten duży i ostry ząb musiał zostać wyrwany jakiemuś bardzo niezadowolonemu z tego faktu mimikowi. Wygląda na to, że ząb wpływa na mimiki znajdujące się w lochu, sprawiając, że są one częstsze i bardziej niebezpieczne. items.trinkets.mimictooth.typical_stats_desc=Zazwyczaj ten relikt sprawia, że wszystkie rodzaje mimików będą się pojawiać _%1$sx_ częściej i będą znacznie trudniejsze do wykrycia, zwiększając w zamian ilość skarbów otrzymanych z mimików. Każde piętro będzie miało _%2$s%%_ szans na pojawienie się bardzo skrytego hebanowego mimika. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Na obecnym poziomie ten relikt sprawi, że items.trinkets.mossyclump.name=omszała kępa items.trinkets.mossyclump.desc=Ta kępka mokrego mchu zdaje się zatrzymywać wilgoć, niezależnie od tego, jak mocno ją ściśniesz. Wydaje się, że jest magicznie związana z samymi lochami, sprawiając, że trawa i woda pojawiają się częściej. -items.trinkets.mossyclump.typical_stats_desc=Zazwyczaj ten relikt sprawi, że _%d%%_ niezmienionych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje bardzo dużo energii. -items.trinkets.mossyclump.stats_desc=Na obecnym poziomie ten relikt sprawia, że _%d%%_ niezmienionych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje bardzo dużo energii. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=skrawek pergaminu items.trinkets.parchmentscrap.desc=Ten mały skrawek pergaminu wygląda, jakby pochodził ze zwoju. Zachował część swojej magii oraz wydaje się wpływać na broń i zbroje znalezione w lochach. -items.trinkets.parchmentscrap.typical_stats_desc=Zazwyczaj ten relikt sprawia, że zaklęcia i glify będą _%dx_ razy częstsze, a klątwy na broniach i zbrojach _%sx_ razy częstsze. Klątwy na różdżkach, pierścieniach lub artefaktach nie są objęte tym działaniem.\n\nUlepszenie tego reliktu kosztuje umiarkowanie dużą ilość energii. -items.trinkets.parchmentscrap.stats_desc=Na obecnym poziomie ten relikt sprawi, że zaklęcia i glify będą _%dx_ razy częstsze, a klątwy na broniach i zbrojach _%sx_ razy częstsze. Klątwy na różdżkach, pierścieniach lub artefaktach nie są objęte tym działaniem.\n\nUlepszenie tego reliktu kosztuje umiarkowanie dużą ilość energii. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=skamieniałe nasiono items.trinkets.petrifiedseed.desc=To nasiono zostało skamieniałe albo w wyniku powolnych procesów geologicznych, albo za sprawą magii. Wydaje się, że nasiono to magicznie wpływa na florę lochów, czasami zastępując nasiona roślin kamieniami runicznymi. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Na obecnym poziomie ten relikt sprawi, że rz items.trinkets.saltcube.name=kostka soli items.trinkets.saltcube.desc=Ten duży kryształ solny został wycięty w niemal idealny sześcian i zamiast rozpuścić się wodzie tygla alchemicznego, osuszył go do połowy. Ma magiczne właściwości osuszające i konserwujące jedzenie, zwiększając ilość nasycenia z jedzenia, ale zmniejszając ilość regenerowanego zdrowia, gdy nie głodujesz. -items.trinkets.saltcube.typical_stats_desc=Zazwyczaj ten relikt zwiększa czas, zanim zgłodniejesz o _%1$s%%_, ale też spowalnia regenerację zdrowia o _%2$s%%_. -items.trinkets.saltcube.stats_desc=Na obecnym poziomie ten relikt zwiększy czas, zanim zgłodniejesz o _%1$s%%_, ale też spowalnia regenerację zdrowia o _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=złoto głupców items.trinkets.shardofoblivion.desc=Po zagotowaniu go w tyglu alchemicznym, ten mały kawałek przeklętego metalu zamienił się... w nic? Fragment zagina światło i lewituje, gdy go nie trzymasz. Wygląda na to, że czerpie on moc magiczną z twojej głupoty, więc lepiej się nad nim za dużo nie rozmyślać. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Zazwyczaj ten relikt zwiększy items.trinkets.shardofoblivion.stats_desc=Na obecnym poziomie ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty, do maksymalnie _%d przedmiotu(ów)_. Relikt uniemożliwi również identyfikację ekwipunku, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym. items.trinkets.shardofoblivion.ac_identify=IDENTYFIKUJ items.trinkets.shardofoblivion.identify_prompt=Zidentyfikuj Przedmiot -items.trinkets.shardofoblivion.identify_ready=Przedmiot gotowy do identyfikacji: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Wszystkie noszone przez ciebie przedmioty są gotowe do identyfikacji. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Ten przedmiot nie jest jeszcze gotowy do zidentyfikowania. items.trinkets.shardofoblivion.identify=Zidentyfikowano przedmiot! items.trinkets.shardofoblivion$wandusetracker.name=Użycie Niezidentyfikowanej Różdżki @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Na obecnym poziomie ten relikt sprawi, że items.trinkets.wondrousresin.name=cudowna żywica items.trinkets.wondrousresin.desc=Ta migocząca niebieska żywica wydaje się zawierać destylowaną esencję magii przeklętej różdżki. Magia tygla alchemicznego nieco ją ustabilizowała, co pozwala jej teraz wpływać na twoje różdżki. -items.trinkets.wondrousresin.typical_stats_desc=Zazwyczaj ten relikt sprawia, że efekty przeklętych różdżek będą neutralne lub pozytywne w _%1$s%%_ przypadków, a nieprzeklęte różdżki wystrzelą dodatkowy pocisk przeklętej różdżki o neutralnym lub pozytywnym efekcie w _%2$s%%_ przypadków.\n\nUlepszenie tego reliktu kosztuje umiarkowanie dużą ilość energii. -items.trinkets.wondrousresin.stats_desc=Na obecnym poziomie ten relikt sprawi, że efekty przeklętych różdżek będą neutralne lub pozytywne w _%1$s%%_ przypadków, a nieprzeklęte różdżki wystrzelą dodatkowy pocisk przeklętej różdżki o neutralnym lub pozytywnym efekcie w _%2$s%%_ przypadków.\n\nUlepszenie tego reliktu kosztuje umiarkowanie dużą ilość energii. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=magiczny katalizator items.trinkets.trinketcatalyst.window_text=Woda zaczyna świecić po dodaniu katalizatora. W pobliżu widzisz kilka przedmiotów, które możesz nasycić energią, by przemienić któryś z nich w magiczny relikt. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Ta kula magicznego złotego pyłu lśni w ci items.trinkets.trinketcatalyst$randomtrinket.name=losowy relikt items.trinkets.trinketcatalyst$randomtrinket.desc=Jeden z pobliskich przedmiotów jest zamknięty w sakiewce, której nie potrafisz otworzyć.\n\nMagia alchemii rozpuści sakiewkę, uwalniając przedmiot w jej wnętrzu, ale nie wiadomo, jaki otrzymasz relikt, dopóki tego nie zrobisz! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=relikt ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Ten ziemny strażnik korzysta items.wands.wandoflivingearth$earthguardian.name=ziemny strażnik items.wands.wandoflivingearth$earthguardian.desc=Skały z twojej różdżki żywej ziemi uformowały się w obronnego ziemnego strażnika! Ten posąg z ziemi i żwiru będzie atakować pobliskich wrogów, co sprawi, że zaatakują oni strażnika zamiast ciebie. Gdy zagrożenie zostanie zażegnane, strażnik ponownie zbuduje zbroję wokół ciebie i powróci przy następnym użyciu różdżki. items.wands.wandoflivingearth$earthguardian.wand_info=Właściwości obronne strażnika są związane z poziomem twojej różdżki. Aktualnie blokuje on _%1$d-%2$d punktów obrażeń_. +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=różdżka magicznego pocisku items.wands.wandofmagicmissile.staff_name=kostur magicznego pocisku @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Ta dosyć prosta różdżka miota pociskami items.wands.wandofmagicmissile.stats_desc=Każdy pocisk z tej różdżki zadaje _%1$d-%2$d obrażeń_ i na chwilę wzmacnia inne różdżki, jeżeli jest ulepszona. items.wands.wandofmagicmissile.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem magicznego pocisku, wszystkie jego różdżki zostaną dodatkowo naładowane. items.wands.wandofmagicmissile.eleblast_desc=Wybuch żywiołu z użyciem kostura magicznego pocisku zadaje 50% obrażeń i zapewnia 15 tur ładowania różdżek. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=magiczny ładunek items.wands.wandofmagicmissile$magiccharge.desc=Twoja różdżka magicznego pocisku napełniła mocą twoje pozostałe różdżki, wzmacniając ich efektywny poziom przy następnym strzale.\n\nTwoje różdżki są wzmocnione do +%d.\n\nPozostałe tury magicznego wzmocnienia: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kostur items.wands.wandofregrowth.eleblast_desc=Wybuch żywiołów z użyciem kostura odrodzenia zakorzenia wrogów w miejscu i sprawia, że wokół wyrasta trawa. items.wands.wandofregrowth$dewcatcher.name=Rosołap items.wands.wandofregrowth$dewcatcher.desc=Rosołapy są wspaniałymi roślinami, które wypełniają się magiczną rosą. Kamuflują się one jako trawa, by uniknąć zainteresowania, ale pęcherze zebranej rosy wyróżniają je na tle innych. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Wielogroch items.wands.wandofregrowth$seedpod.desc=Wielogroch jest magiczną rośliną, która produkuje nasiona innych roślin zamiast swoich własnych. Pomimo nieposiadania własnych nasion, jakimś cudem udaje im się rozprzestrzeniać. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Złoty lotos items.wands.wandofregrowth$lotus.desc=Złoty lotos jest mistyczną rośliną, która może być wezwana tylko przez potężną różdżkę odrodzenia. Jego aura wzmacnia wszystkie rośliny oraz ich efekty, ale z powodu jego ogromnej mocy po chwili się wypala. items.wands.wandofregrowth$lotus.wand_info=Ten lotos został stworzony przez różdżkę odrodzenia _+%1$d_. Wszystkie rośliny natychmiastowo _wywołają swoje efekty_, jeżeli są posadzone na stworzeniu. Rośliny mają dodatkowo _%2$d%% szans_, by upuścić swoje nasiono, a strzałki z nasączonym grotem zużyją _%3$d%% mniej wytrzymałości_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=różdżka transfuzji items.wands.wandoftransfusion.staff_name=kostur transfuzji @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=strażnik items.wands.wandofwarding$ward.desc_5=Ten ulepszony strażnik jest większy i bardziej wytrzymały niż jego pomniejsza wersja. Każdy atak tego strażnika zada _%1$d-%2$d obrażeń_.\n\nUżycie różdżki wartownika na tym strażniku sprawi, że zostanie on uleczony oraz wzmocniony.\n\nStrażnik będzie używać części swojego zdrowia przy każdym wyprowadzonym ataku, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego strażnika. items.wands.wandofwarding$ward.name_6=większy strażnik items.wands.wandofwarding$ward.desc_6=Ten w pełni ulepszony strażnik jest znacznie bardziej wytrzymały niż wszyscy jego poprzednicy. Każdy atak tego protektora zada _%1$d-%2$d obrażeń._\n\nUżycie różdżki wartownika na tym strażniku sprawi, że zostanie on uleczony.\n\nStrażnik będzie używać części swojego zdrowia przy każdym wyprowadzonym ataku, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego strażnika. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Odwołać tego wartownika? items.wands.wandofwarding$ward.dismiss_body=Możesz rozproszyć tego wartownika, jeśli nie chcesz, by twoja różdżka go dalej podtrzymywała.\nZostanie on wtedy natychmiastowo zniszczony.\n\nOdwołać tego wartownika? items.wands.wandofwarding$ward.dismiss_confirm=Tak @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Przeciwnicy pokonani z użyciem broni z zak items.weapon.enchantments.lucky.elestrike_desc=Używając broni z czarem szczęściarza, cios żywiołów ma 12,5% szans na stworzenie przedmiotu pod każdym przeciwnikiem w zasięgu. Ten efekt można wykorzystać tylko raz na danym przeciwniku. items.weapon.enchantments.projecting.name=%s dalekosiężności -items.weapon.enchantments.projecting.desc=Dzięki temu zaklęciu, broń biała będzie miała dodatkowy zasięg, a bronie miotane będą w stanie przenikać przez pobliskie ściany. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Używając broni z czarem dalekosiężności, cios żywiołów zadaje 30% dodatkowych obrażeń każdemu przeciwnikowi w zasięgu, poza głównym celem. items.weapon.enchantments.shocking.name=%s piorunów @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=powalający cios items.weapon.melee.cudgel.typical_ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. items.weapon.melee.cudgel.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. items.weapon.melee.cudgel.desc=Mała, mosiężna buława, która raczej służyła szlachicom do samoobrony niż jako broń dla poszukiwaczy przygód. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=sztylet items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Używając sztyletu, Fechmistrzyn items.weapon.melee.dagger.ability_desc=Używając sztyletu, Fechmistrzyni może się _przyczaić_. Ta zdolność pozwala jej natychmiastowo odskoczyć na odległość do 5 pól, zapewniając jej przy tym _niewidzialność na następującą liczbę tur: %d._ items.weapon.melee.dagger.upgrade_ability_stat_name=Czas Trwania Umiejętności items.weapon.melee.dagger.desc=Prosty, żelazny nożyk z przetartą, drewnianą rękojeścią. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=kindżał items.weapon.melee.dirk.stats_desc=Ta broń jest mocniejsza wobec nieświadomych niczego wrogów. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Fechmistrzyni kręci swym kiśc items.weapon.melee.gauntlet.name=kamienna rękawica items.weapon.melee.gauntlet.stats_desc=To bardzo szybka broń. items.weapon.melee.gauntlet.ability_name=atak kombinacyjny -items.weapon.melee.gauntlet.typical_ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu kamiennej rękawicy. Ten atak zawsze trafia i zazwyczaj zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową wykonane w przeciągu ostatnich 5 tur. -items.weapon.melee.gauntlet.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu kamiennej rękawicy. Ten atak zawsze trafia i zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową wykonane w przeciągu ostatnich 5 tur. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest wykonana z karmazynowego materiału z warstwą ciężkich magicznych kamieni na wierzchu. Materiał zacieśnia się wokół twojej pięści, czyniąc grube kamienne płyty niemal drugą skórą. Wymachiwanie tak ciężką bronią wymaga siły, ale daje uderzeniom ogromną siłę. items.weapon.melee.glaive.name=glewia @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrz items.weapon.melee.gloves.name=ćwiekowane rękawice items.weapon.melee.gloves.stats_desc=To bardzo szybka broń. items.weapon.melee.gloves.ability_name=atak kombinacyjny -items.weapon.melee.gloves.typical_ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu ćwiekowanych rękawic. Ten atak zawsze trafia i zazwyczaj zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową wykonane w przeciągu ostatnich 5 tur. -items.weapon.melee.gloves.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu ćwiekowanych rękawic. Ten atak zawsze trafia i zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową wykonane w przeciągu ostatnich 5 tur. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Te ćwiekowane rękawice tak naprawdę nie oferują żadnej ochrony, lecz służą jako użyteczna broń, jednocześnie pozostawiając wolne ręce. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=wielki topór items.weapon.melee.greataxe.stats_desc=Ta broń jest niezwykle ciężka. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=STRZEL items.weapon.melee.magesstaff.prompt=Wybierz różdżkę items.weapon.melee.magesstaff.imbue=%s została połączona z kosturem. items.weapon.melee.magesstaff.preserved=Poprzednia różdżka została zachowana! -items.weapon.melee.magesstaff.conflict=Sprzeczny rodzaj magii wymazuje zaklęcie znajdujące się na twoim kosturze. -items.weapon.melee.magesstaff.id_first=Musisz najpierw zidentyfikować tę różdżkę. -items.weapon.melee.magesstaff.cursed=Nie możesz użyć przeklętej różdżki. -items.weapon.melee.magesstaff.imbue_desc=Czy jesteś pewien, że chcesz połączyć swój kostur z tą różdżką?\n\nJeżeli różdżka, której użyjesz, ma ten sam lub wyższy poziom niż kostur, to przejmie on poziom różdżki i dodatkowo jeden punkt ze swoich ulepszeń.\n\nTo połączenie da kostur z _poziomem %d_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Różdżka, którą nasycony jest twój kostur, _zostanie stracona_. items.weapon.melee.magesstaff.imbue_talent=Różdżka, którą nasycony jest twój kostur, _zostanie zwrócona na poziomie +0_. items.weapon.melee.magesstaff.yes=Tak, jestem pewny. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Własnoręcznie wykonany przez Maga kostur to items.weapon.melee.magesstaff.no_wand=Kostur obecnie nie ma w sobie magii, musi zostać _nasycony mocą różdżki_ zanim będzie mógł być użyty do rzucania zaklęć. items.weapon.melee.magesstaff.has_wand=W kosturze obecnie znajduje się _%s_. items.weapon.melee.magesstaff.cursed_wand=Ten kostur jest przeklęty, jego magia jest chaotyczna i nieprzewidywalna. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=UMIEJĘTNOŚĆ items.weapon.melee.meleeweapon.stats_known=Ta broń biała _%1$d. kręgu_ zadaje _%2$d-%3$d obrażeń_ i wymaga _%4$d siły_, by należycie jej używać. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Wybierz cel items.weapon.melee.meleeweapon.swap=Zamień Bronie items.weapon.melee.meleeweapon.swap_full=Nie możesz tego zrobić, mając pełny ekwipunek. + items.weapon.melee.shortsword.name=krótki miecz items.weapon.melee.shortsword.ability_name=rozszczep items.weapon.melee.shortsword.typical_ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu krótkiego miecza. Ten atak zazwyczaj zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=wykonaj wypad items.weapon.melee.rapier.typical_ability_desc=Używając rapieru, Fechmistrzyni może _wykonać wypad_, by zaatakować przeciwnika oddalonego o jedną kratkę. Ta zdolność przemieszcza ją w kierunku celu, zazwyczaj zadaje mu _%1$d-%2$d obrażeń_ i zawsze trafia. items.weapon.melee.rapier.ability_desc=Używając rapieru, Fechmistrzyni może _wykonać wypad_, by zaatakować przeciwnika oddalonego o jedną kratkę. Ta zdolność przemieszcza ją w kierunku celu, zadaje mu _%1$d-%2$d obrażeń_ i zawsze trafia. items.weapon.melee.rapier.desc=Cienkie, proste ostrze, oferujące trochę obrony kosztem mniejszej siły. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=okrągła tarcza items.weapon.melee.roundshield.typical_stats_desc=Zazwyczaj podobne tarcze blokują 0-%d obrażeń. Wartość ta wzrasta wraz z ulepszeniami. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Tajemnicza broń z odległych krain z jasnoni items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=To bardzo szybka broń. items.weapon.melee.sai.ability_name=atak kombinacyjny -items.weapon.melee.sai.typical_ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu sai. Ten atak zawsze trafia i zazwyczaj zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową wykonane w przeciągu ostatnich 5 tur. -items.weapon.melee.sai.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu sai. Ten atak zawsze trafia i zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową wykonane w przeciągu ostatnich 5 tur. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Dwa cienkie ostrza przeznaczone do trzymania po jednym w każdej ręce. Wyśmienite do szatkowania przeciwników istną burzą cięć. items.weapon.melee.sai$combostriketracker.name=atak kombinacyjny -items.weapon.melee.sai$combostriketracker.desc=Fechmistrzyni buduje ciąg uderzeń, który może być wykorzystany do zwiększenia obrażeń umiejętności uderzenia kombinacyjnego. Każdy celny atak wykonany bronią wręcz bądź miotaną wlicza się do ciągu, ale brak celnego ataku w przeciągu 5 tur resetuje ten ciąg uderzeń.\n\nDługość ciągu uderzeń: _%1$d_.\n\nLiczba tur do utraty ciągu uderzeń: _%2$s_. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=sejmitar items.weapon.melee.scimitar.stats_desc=To dość szybka broń. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=rozszczep items.weapon.melee.wornshortsword.typical_ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu znoszonego krótkiego miecza. Ten atak zazwyczaj zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. items.weapon.melee.wornshortsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu znoszonego krótkiego miecza. Ten atak zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. items.weapon.melee.wornshortsword.desc=Dosyć mały miecz, znoszony przez duże użytkowanie. Jest on słabszy i lżejszy niż krótki miecz w lepszym stanie. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Groty tych strzałek są nasiąknię items.weapon.missiles.darts.rotdart.name=strzałka zgnilizny items.weapon.missiles.darts.rotdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion próchnojagody, która agresywnie przeżre wszystko, czego dotknie. Potężni przeciwnicy uchronią się przed większością obrażeń, ale korozja jest wystarczająco silna, aby zabić większość zwykłych przeciwników. Substancja utrzymuje się dłużej niż na innych strzałkach, ale w przeciwieństwie do nich nie da się zwiększyć ilości użyć. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=strzałka porażenia items.weapon.missiles.darts.shockingdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion sztormobluszczu, które wywołają u celu bolesny szok elektryczny. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Te rzutki mają _%d/%d_ użyć, items.weapon.missiles.darts.tippeddart.unlimited_uses=_Są tak wysokiej jakości, że nigdy się nie zepsują._ items.weapon.missiles.darts.tippeddart.about_to_break=Nasączenie grotu twojej strzałki zaraz się wyczerpie. items.weapon.missiles.darts.tippeddart.has_broken=Nasączenie grotu twojej strzałki wyczerpało się. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolas @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Te ciężkie młoty zostały zaprojekt items.weapon.missiles.throwingknife.name=nóż do rzucania items.weapon.missiles.throwingknife.desc=Te lekkie noże są wyważone tak, aby, lecąc po łuku, trafiały prosto w cel. Są najbardziej efektywne przeciwko wrogom, którzy niczego się nie spodziewają. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=włócznia do rzucania items.weapon.missiles.throwingspear.desc=Te lekkie włócznie mają cienką konstrukcję, która została zaprojektowane z myślą o rzucaniu, nie o walce wręcz. items.weapon.missiles.throwingspike.name=kolec do rzucania items.weapon.missiles.throwingspike.desc=Te naostrzone kawałki metalu są przeznaczone do rażenia nimi odległych przeciwników. Nie są specjalnie silne, lecz ich prosta metalowa konstrukcja sprawia, że są całkiem wytrzymałe. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=kamień do rzucania items.weapon.missiles.throwingstone.desc=Te kamienie są piaskowane, aby można było je rzucić z większą siłą niż zwykłe kamienie. Mimo rzemieślnictwa, nie są najlepszą bronią, ale przynajmniej nie będą się wbijać w przeciwników. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Te siekiery do rzucania są ząbkowane, co powoduje, że są trudne w użyciu. Ząbki na ostrzu mają jednak zaletę- celny cios spowoduje, że wróg będzie krwawił. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=STRZEL items.weapon.spiritbow.prompt=Wybierz cel items.weapon.spiritbow.stats=Ten łuk nie może być ulepszony w normalny sposób, ale zamiast tego będzie stawał się silniejszy w miarę zdobywania przez postać kolejnych poziomów. Na obecnym poziomie strzały z łuku będą zadawać _%1$d-%2$d punktów obrażeń_ i wymagać _%3$d punktów siły_ do poprawnego użycia. items.weapon.spiritbow.desc=Łuk wykonany z pradawnego magicznego drewna. Jego cięciwa i wyżłobienia świecą bladym, niebieskim światłem. Gdy cięciwa zostanie pociągnięta, łuk wytworzy magiczną strzałę, którą można strzelić w przeciwnika. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Jesteś już wystarczająco dobrze zaznajomiony z tą bronią, by ją zidentyfikować. items.weapon.weapon.too_heavy=Z powodu twojej niewystarczającej siły, atakowanie tą bronią będzie wolniejsze i trudno ci będzie wykonać atak z zaskoczenia. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Ten przedmiot został _zahartowany_. items.weapon.weapon.hardened_no_enchant=Ta broń została _zahartowana_, ale obecnie nie jest zaklęta. items.weapon.weapon$enchantment.enchant=czar items.weapon.weapon$enchantment.rankings_desc=Zabity przez magię zaklętej broni +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Powrót items.amulet.ascent_desc=Zaczynasz odczuwać potężną i przeraźliwą moc Yog-Dzewy emitowaną przez amulet. Powrót na powierzchnię jako śmiertelnik może okazać się trudniejszy, niż myślałeś!\n\nJeśli będziesz kontynuował powrót z amuletem, loch stanie się niebezpieczniejszy, teleportacja pomiędzy piętrami będzie zablokowana, a ty będziesz mógł zwyciężyć jedynie pokonując przeciwników podczas powrotu na powierzchnię przez loch!\n\nMożesz zostawić tutaj amulet, jeśli chcesz powrócić bez rozpoczynania tego wyzwania, albo aktywować amulet zanim rozpoczniesz powrót, aby zakończyć grę normalnie. items.amulet.ascent_yes=Kontynuuj! items.amulet.ascent_no=Na razie przestań +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BŁOGOSŁAW items.ankh.bless=Poświęciłeś ankh magiczną wodą. items.ankh.desc=Ten starożytny symbol nieśmiertelności zapewnia możliwość wskrzeszenia w razie porażki. Większość przedmiotów pozostanie w miejscu twojej śmierci, ale mogą one być odzyskane przez odnalezienie ich. Używając pełnego bukłaka, ankh może zostać pobłogosławiony dodatkową mocą. items.ankh.desc_blessed=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Ankh został poświęcony i jest stał się potężniejszy. Poświęci on się, aby ratować twoje życie, kiedy znajdziesz się na skraju śmierci. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=magiczna żywica items.arcaneresin.prompt=Wybierz różdżkę @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Ta różdżka jest zbyt potężna, by ulepszyć items.arcaneresin.not_enough=Nie masz na to wystarczająco dużo żywicy! items.arcaneresin.apply=Magiczna żywica pokrywa twoją różdżkę, zwiększając jej moc! items.arcaneresin.desc=Ten drobny proszek mieni się w odcieniu purpury i bieli. Działa on jak katalizator magicznych energii, zwiększając poziom różdżek, które zostaną nim pokryte!\n\nUlepszanie różdżki kosztuje 1, 2 lub 3 szczypty żywicy w zależności od początkowego poziomu różdżki. Żywica pozwala na ulepszanie różdżki do poziomu +3.\n\nUlepszenia za pomocą magicznej żywicy _są nadpisywane przez te uzyskane z innych źródeł_ (takich jak zwoje ulepszenia) i nie są liczone przy łączeniu różdżki z kosturem Maga. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=złamana pieczęć items.brokenseal.ac_affix=PRZYMOCUJ items.brokenseal.prompt=Wybierz zbroję -items.brokenseal.unknown_armor=Musisz najpierw zidentyfikować tę zbroję. -items.brokenseal.cursed_armor=Nie możesz przymocować pieczęci do przeklętej zbroi. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Zakładasz pieczęć na swoją zbroję! -items.brokenseal.desc=Woskowa pieczęć, przymocowana do zbroi jako symbol męstwa. Pieczęć jest złamana na pół, a wszystkie oznaczenia na niej zostały starte przez czas.\n\nTa pieczęć, pamiątka z jego domu, pomaga wojownikowi wytrwać. Gdy ją nosi, będzie on powoli otrzymywał osłonę, która jest nad jego zdrowiem. Moc osłony jest zależna od jakości jego zbroi.\n\nPieczęć można _przymocować do zbroi_ i przenosić między nimi. Może przenieść jedno ulepszenie, pod warunkiem, że to ulepszenie zostało zastosowane do zbroi, gdy pieczęć była do niej przymocowana. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Na pieczęci wyryto _%s._ items.brokenseal.choose_title=Wybierz glif -items.brokenseal.choose_desc=Zarówno zbroja, której używasz oraz złamana pieczęć posiadają glif. Musisz wybrać, który glif chcesz zachować. \n\nUwaga! Jeżeli wybierzesz glif, który aktualnie jest na zbroi, pieczęć nie będzie w stanie go później przenieść. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=kropla rosy items.dewdrop.already_full=Jesteś już w pełni sił. @@ -2234,7 +2320,9 @@ items.item.ac_drop=UPUŚĆ items.item.ac_throw=RZUĆ items.item.rankings_desc=Zabity przez: %s items.item.curse=klątwa +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Ten przedmiot ma niestandardową notatkę: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Zdejmij jeden z przedmiotów items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przedmiotów. Wybierz przedmiot do zamiany. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Niestety, korona nie może przemienić twojej bielizny. items.kingscrown.upgraded=Korona zaczyna jasno świecić, a następnie rozpada się, gdy twoja zbroja ulega przemianie! items.kingscrown.ratgraded=Łapa Szczurzego Króla zaczyna jasno świecić, a twoja zbroja ulega przemianie! items.kingscrown.desc=Korona ostatniego króla krasnoludów. Świeci ogromną magiczną energią.\n\nPo nałożeniu, magia korony przepłynie do zbroi, którą obecnie nosisz, przekształcając ją w _unikatową zbroję ze specjalnymi umiejętnościami_. Nowa zbroja zachowa wszystkie właściwości oryginalnej zbroi. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=płynny metal items.liquidmetal.ac_apply=UŻYJ @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Wybierz broń miotaną items.liquidmetal.already_fixed=Ta broń miotana już jest w idealnym stanie! items.liquidmetal.apply=Liczba użytych jednostek płynnego metalu do naprawy broni miotanej: %d. items.liquidmetal.desc=Gdy wylany na broń miotaną, ten magiczny płyn wypełni pęknięcia spowodowane używaniem broni, przywracając ją do idealnego stanu!\n\nBroń 1. kręgu wymaga 10 fiolek płynnego metalu by zostać w pełni naprawiona, a broń 5. kręgu wymaga 30. Każde ulepszenie podwaja ilość wymaganego metalu.\n\nPłynny metal nie może być wykorzystany do naprawy nasączonych strzałek. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=stracony plecak items.lostbackpack.desc=To twój utracony ekwipunek. Zbierz go aby odzyskać wszystkie utracone przedmioty! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Maska Tengu items.tengusmask.ac_wear=ZAŁÓŻ items.tengusmask.used=Maska rozpada się, a jej moc napływa do ciebie! items.tengusmask.desc=Ta maska spadła z twarzy Tengu po jego śmierci. Czujesz, jak emanuje z niej wielką magiczną moc. Czy maska była źródłem mocy Tengu?\n\nPo założeniu, ogromna moc maski zostanie przeniesiona na Ciebie, umożliwiając _wybór specjalizacji dla twojego bohatera._\n\nKtórą specjalizację wybierzesz? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=pochodnia items.torch.ac_light=ZAPAL @@ -2293,3 +2384,4 @@ items.waterskin.desc=Pojemnik na płyny wykonany ze skóry i sznurka, zamykany s items.waterskin.desc_water=Aktualnie bukłak zawiera tylko zwykła wodę pitną. Z pewnością w lochu znajdzie się coś innego, co można by przechowywać w bukłaku. items.waterskin.desc_heal=Obecnie bukłak jest używany do przechowania wody leczniczej. Im pełniejszy bukłak, tym bardziej zostaniesz uzdrowiony podczas picia. Wypijesz tylko tyle, ile potrzebujesz. items.waterskin.desc_full=Pełny bukłak wydaje się promieniować energią, być może da się go użyć do pobłogosławienia innego przedmiotu ułatwiającego przetrwanie? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index 37441937b..8c6bc4a85 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Esta armadura está amaldiçoada. Você é incapaz items.armor.armor.cursed=Você consegue sentir uma magia malévola se esgueirando por dentro desta armadura. items.armor.armor.weak_cursed=Apesar da maldição, você é capaz de remover esta armadura. items.armor.armor.not_cursed=Esta armadura está livre de magia maléfica -items.armor.armor.seal_attached=O selo quebrado do Guerreiro está fixado a esta armadura, está fornecendo a ele até _%d de blindagem_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s matou você... items.armor.armor$glyph.rankings_desc=Morto por um glifo +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=ESCOLHA A HABILIDADE items.armor.classarmor.ac_transfer=TRANSFERIR @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=A magia da coroa do rei anão pode ser tran items.armor.classarmor.transfer_prompt=Selecione uma armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=As propriedades da sua armadura heroica foram transferidas! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=Vestimenta do herói items.armor.clericarmor.desc=Enquanto estiver usando esta mistura de pano e placa, o Clérigo pode realizar uma habilidade especial. items.armor.clotharmor.name=armadura de pano items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=peitoral do herói items.armor.duelistarmor.desc=Enquanto estiver usando esta armadura de placa e capa, a Duelista pode realizar uma habilidade especial. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Sua capa precisa de mais %d para se reen items.artifacts.cloakofshadows.cursed=Você não pode usar uma capa amaldiçoada. items.artifacts.cloakofshadows.no_charge=Sua capa ainda não carregou o suficiente para ser utilizada. items.artifacts.cloakofshadows.desc=Uma capa mágica de valor inestimável, roubada do arsenal real há muitos anos pelo Ladino. Quando usada, ela se torna completamente invisível por um curto período de tempo .\n\nQuanto mais for usada, mais forte ela se tornará, permitindo ao ladino se tornar invisível mais frequentemente e por períodos maiores. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=A capa ficou sem energia items.artifacts.cloakofshadows$cloakstealth.levelup=Sua capa cresceu em força items.artifacts.cloakofshadows$cloakstealth.name=encoberto @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=O fantasma é fraco sozinho, porém items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecione uma arma items.artifacts.driedrose$wndghosthero.armor_prompt=Escolha uma armadura items.artifacts.driedrose$wndghosthero.cant_unique=O fantasma não pode usar itens únicos -items.artifacts.driedrose$wndghosthero.cant_unidentified=Você não sabe o suficiente sobre este item -items.artifacts.driedrose$wndghosthero.cant_cursed=Você não pode dar ao fantasma itens amaldiçoados +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=O fantasma não é forte o suficiente para usar isto. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantasma triste items.artifacts.driedrose$ghosthero.def_verb=esquivou +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Olá novamente %s. items.artifacts.driedrose$ghosthero.introduce=Meu espírito está ligado a esta rosa, foi muito preciosa para mim, um presente do meu amor que deixei na superfície.\n\nEu não posso voltar para ele, mas graças a você eu tenho uma segunda chance para completar minha jornada. Quando eu puder, responderei ao seu chamado e lutarei junto a você.\n\nContanto que tenha a rosa, eu posso ouvir a sua voz, então você pode usá-la para me liderar de longe.\n\nEspero que você possa ter sucesso onde eu falhei... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Você não é capaz de usar este feitiço agor items.artifacts.holytome.cursed=Você não pode usar um tomo amaldiçoado items.artifacts.holytome.levelup=Seu tomo cresceu em força! items.artifacts.holytome.desc=Um tomo sagrado que atua como foco para a magia divina do Clérigo. Usar o tomo permite ao Clérigo lançar uma variedade de feitiços mágicos.\n\nO tomo ficará cada vez mais poderoso à medida que o Clérigo o usar, dando ao Clérigo mais cargas máximas e aumentando ligeiramente a velocidade de recarga. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=chifre da fartura items.artifacts.hornofplenty.ac_snack=LANCHAR @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=O pergaminho que você adiciono ###bags items.bags.bag.name=mochila +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=bandoleira de poções items.bags.potionbandolier.desc=Esta bandoleira grossa se encaixa em torno de seu peito como um cinto, ela tem várias tiras isoladas para armazenar frascos de poção, seu odre de água ou frascos de metal líquido.\n\nEnquanto estiverem dentro da bandoleira, suas poções estarão protegidas do frio. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Este recipiente tubular parece poder armazenar ferr items.bags.velvetpouch.name=bolsa de veludo items.bags.velvetpouch.desc=Esta pequena bolsa de veludo pode armazenar muitos itens pequenos, como sementes, pedras rúnicas e alguns ingredientes de alquimia. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=coldre mágico items.bags.magicalholster.desc=Este coldre fino é feito de alguma pele de animal exótico e possui uma magia poderosa que permite armazenar uma grande quantidade de armas de longo alcance.\n\nVocê pode simplesmente colocar a mão no coldre e sempre pegar o item que estava procurando.\n\nDevido à magia do coldre, as varinhas carregam um pouco mais rápido e as armas de longo alcance duram um pouco mais dentro dele. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Este coldre fino é feito de alguma pele de anima ###bombs items.bombs.arcanebomb.name=bomba arcana items.bombs.arcanebomb.desc=Esta bomba foi imbuída com propriedades arcanas. Ela irá detonar em uma explosão poderosa semelhante ao ataque carregado de Goo, causando _%1$d-%2$d de dano mágico_ a qualquer coisa dentro de 2 quadrados. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=ACENDER & JOGAR @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Um par de bombas pretas e pesadas. Parece que v items.bombs.firebomb.name=bomba de fogo items.bombs.firebomb.desc=Esta bomba foi modificada para explodir em uma área extensa, causando _%1$d-%2$d de dano_ e espalhando chamas de longa duração em 2 blocos. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=bomba de luz items.bombs.flashbangbomb.desc=Esta bomba personalizada irá irromper em um clarão de luz, som e eletricidade quando explodir. Qualquer coisa dentro de 2 quadrados receberá _%1$d-%2$d de dano_ da explosão, um dano adicional de 25%% da eletricidade e ficará atordoado por 10 turnos. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=bomba de gelo items.bombs.frostbomb.desc=Esta bomba foi modificada para explodir em uma área extensa, causando _%1$d-%2$d de dano_ e espalhando uma rajada de ar congelante de longa duração dentro de 2 quadrados ao seu redor. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=bomba sagrada items.bombs.holybomb.desc=Esta bomba foi modificada para produzir um clarão de luz sagrada em uma extensa área quando explode. Qualquer coisa dentro de 2 quadrados receberá _%1$d-%2$d de dano_ da explosão, e inimigos mortos-vivos ou demoníacos receberão 50%% de dano adicional da luz sagrada. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=barulhenta items.bombs.noisemaker.desc=Esta bomba personalizada emitirá ruídos repetidamente quando o fusível queimar. Quando algo tocar na bomba, ela explodirá e causará _%1$d-%2$d de dano_ a qualquer coisa dentro de 2 quadrados! items.bombs.noisemaker.desc_burning=A barulhenta está fazendo tic-toc. Ela vai explodir quando algo se aproximar! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=Bomba de fumaça items.bombs.smokebomb.desc=Esta bomba foi modificada para expelir uma espessa nuvem de gás ao mesmo tempo em que explode. Ela causará _%1$d-%2$d de dano_ e espalhará névoa dentro de 2 quadrados. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=bomba de maturação items.bombs.regrowthbomb.desc=Esta bomba personalizada irá espalhar líquido que dá vida a tudo dentro de 3 quadrados ao invés de explodir. A área atingida pelo impacto rapidamente brotará grama e plantas. Você e quaisquer aliados pegos na zona de impacto serão curados, como se tivessem tomado uma poção de cura. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=bomba de estilhaços items.bombs.shrapnelbomb.desc=Esta bomba foi modificada com restos de metal do DM-300, que se fragmentarão e voarão para todos os lados quando explodirem, causando _%1$d-%2$d de dano_ em uma área muito extensa ao redor da bomba. É melhor se abrigar atrás de algo ao usá-la... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=bomb-á-á items.bombs.woollybomb.desc=Esta bomba personalizada criará um extenso rebanho de ovelhas mágicas após explodir. A explosão causará _%1$d-%2$d de dano_ a qualquer coisa dentro de 2 quadrados. As ovelhas bloquearão o movimento e persistirão por muito tempo! Porém, as ovelhas não durarão muito na presença de inimigos poderosos. Podem ser dissipadas manualmente mais cedo interagindo-se com elas. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=baga da masmorra items.food.berry.eat_msg=A baga estava saborosa! items.food.berry.desc=Esta pequena baga foi encontrada pela Caçadora entre a vegetação da masmorra. Pode ser comida rapidamente, restaura uma pequena quantidade de saciedade e pode conter uma semente utilizável! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=frutinsossa items.food.blandfruit.cooked=frutinsossa cozida @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=A frutinsossa explodiu no impacto, deixando pe items.food.chargrilledmeat.name=carne grelhada items.food.chargrilledmeat.desc=Tem a aparência de um bife decente. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=ração items.food.food.ac_eat=COMER @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Você sente sua pele endurecer! items.food.frozencarpaccio.refresh=Revigorante! items.food.frozencarpaccio.better=Você se sente melhor! items.food.frozencarpaccio.desc=É um pedaço de carne crua congelada. A única maneira de comer é cortando em fatias bem finas. E desta forma, fica surpreendentemente bom. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=torta de carne items.food.meatpie.eat_msg=A comida estava incrível! items.food.meatpie.desc=Uma deliciosa torta recheada de carne saborosa. Isso vai saciá-lo muito mais do que qualquer outra refeição. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=carne misteriosa items.food.mysterymeat.eat_msg=A comida estava com um gosto... esquisito. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Você não sente suas pernas! items.food.mysterymeat.not_well=Você não se sente bem. items.food.mysterymeat.stuffed=Você está estufado. items.food.mysterymeat.desc=Coma por sua própria conta e risco. +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=carne items.food.phantommeat.name=carne fantasma items.food.phantommeat.desc=Um grande e brilhante bife translúcido, cortado de uma piranha fantasma. Esta carne mágica não precisa ser cozida e concede uma série de benefícios defensivos, além de saciá-lo completamente. Quando comida, concede invisibilidade, pele arbórea, restaura certa quantidade de PV e cura muitos efeitos nocivos. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=salgado items.food.pasty.fish_name=peixe ao vapor @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Algum peixe que sobrou da sua refeição ante items.food.smallration.name=ração pequena items.food.smallration.eat_msg=A comida estava razoável. items.food.smallration.desc=Parece exatamente como uma ração comum, mas um pouco menor. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=carne cozida items.food.stewedmeat.eat_msg=A comida estava razoável. items.food.stewedmeat.desc=Ensopar a carne limpou-a de qualquer doença ou parasita. Deve ser seguro comer. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=ração de suprimento items.food.supplyration.desc=Esta ração foi deixada na masmorra por membros e para membros da guilda dos ladrões. Ela foi projetada especificamente para ser consumida em viagem e para ajudar em trapaças em geral.\n\nEmbora não o sacie tanto quanto uma ração normal, pode ser comida rapidamente, fornece um pouco de cura direta e restaurará uma carga da capa das sombras do Ladino. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Não, mudei de ideia items.potions.potion.sure_drink=Você tem certeza de que quer beber isso? Na maioria dos casos, você deve arremessar tais poções em seus inimigos. items.potions.potion.sure_throw=Tem certeza de que quer jogar isso? Na maioria dos casos, faria mais sentido beber. items.potions.potion.shatter=O frasco se despedaçou, e o líquido respinga inofensivamente. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=poção items.potions.potion$seedtopotion.name=Poção Aleatória @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando este vidro pr ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=composto aquático -items.potions.brews.aquabrew.desc=Quando quebrado, este composto liberará uma explosão de água pressurizada no local. Só é forte o suficiente para causar danos a inimigos de fogo, mas também espalha água em terrenos próximos, apaga incêndios e arremessa personagens próximos à explosão. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=composto nevado items.potions.brews.blizzardbrew.desc=Quando quebrada, esta mistura desencadeará uma nevasca rodopiante que se espalhará rapidamente como um gás. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=composto instável items.potions.brews.unstablebrew.desc=Este composto mágico brilha alternando entre as cores do arco-íris.\n\nQuando bebido ou jogado, ativará o efeito de uma poção aleatória. O efeito da poção sempre será benéfico se for bebida e sempre será prejudicial se for jogada. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=elixir de armadura arcana items.potions.elixirs.elixirofarcanearmor.desc=Este elixir proporcionará, àquele que o beber, resistência duradoura a danos mágicos. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Este frasco redondo contém um l items.potions.exotic.exoticpotion.warning=Você realmente quer cancelar o uso desta poção? Ela será consumida de qualquer maneira. items.potions.exotic.exoticpotion.yes=Sim, eu tenho certeza items.potions.exotic.exoticpotion.no=Não, eu mudei de ideia +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=poção da limpeza -items.potions.exotic.potionofcleansing.desc=Este poderoso reagente, quando tomado, tornará aquele que o bebe imune a todos os efeitos prejudiciais por alguns turnos. Pode ser atirado em um alvo para purificá-lo também. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=purificado -items.potions.exotic.potionofcleansing$cleanse.desc=Este personagem está temporariamente imune a todos os efeitos nocivos!\n\nTurnos restantes: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=poção de gás corrosivo items.potions.exotic.potionofcorrosivegas.desc=Tirar a rolha ou quebrar este frasco pressurizado fará com que seu conteúdo exploda em uma nuvem mortal de gás corrosivo de cor ferrugem. O gás se espalha mais rápido do que o gás tóxico e é mais mortal, mas também não durará muito. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Jogar esta poção criará uma nuv ###quest items items.quest.ceremonialcandle.name=vela cerimonial items.quest.ceremonialcandle.desc=Um conjunto de velas, derretidas e fundidas pelo uso.\n\nSozinhas são inúteis, mas se usadas com outras velas em um padrão, podem canalizar a energia para um ritual de invocação. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=pó de cadáver items.quest.corpsedust.chill=Um frio desce pela sua espinha. items.quest.corpsedust.desc=Esta bola de pó de cadáver não é muito diferente de uma bola de pó normal. Mas você pode sentir uma magia maligna pulsando dentro dela.\n\nLivrar-se disto o mais rápido possível é uma boa ideia. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=minério de ouro escuro items.quest.darkgold.you_now_have=Agora você tem %d de minério de ouro escuro. items.quest.darkgold.desc=Este metal não é chamado de escuro por causa de sua cor (que não é diferente de ouro normal), mas porque ele derrete na luz do sol, tornando-o inútil na superfície. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=insígnia do anão items.quest.dwarftoken.desc=Muitos anões e algumas de suas criações maiores carregam estas pequenas peças de metal de propósito desconhecido. Talvez sejam algum tipo de joalheria ou um documento de identificação. Anões são um povo estranho. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=brasas elementais items.quest.embers.desc=Brasas especiais que só podem ser obtidas de um elemental de fogo jovem. Elas irradiam energia térmica. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=bolha de gosma items.quest.gooblob.desc=Um pedaço gelatinoso de gosma, separou-se de Goo enquanto ele morria. É quase como uma grande bola de geleia, apesar de você não se atrever a comê-la. \n\nPor si só não faz nada, mas pode ser útil se combinada com certas poções ou uma bomba. No mínimo, deve se converter em uma quantidade decente de energia. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=pedaço de metal amaldiçoado items.quest.metalshard.desc=Um fragmento de metal enferrujado amaldiçoado que se soltou do DM-300 quando foi destruído. Você consegue sentir uma magia malévola inativa dentro dele.\n\nPor si só não faz nada, mas pode ser útil quando combinado com certos pergaminhos ou uma bomba. No mínimo, pode ser convertido em uma quantidade decente de energia. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=picareta -items.quest.pickaxe.ac_mine=GARIMPAR -items.quest.pickaxe.no_vein=Não há nenhum veio de ouro escuro para você minerar. items.quest.pickaxe.ability_name=perfurar items.quest.pickaxe.ability_desc=A Duelista pode _perfurar_ um inimigo com uma picareta. O ataque é garantido, aplica vulnerabilidade por 3 turnos e causa _%1$d-%2$d de dano aos inimigos com pele rígida. items.quest.pickaxe.upgrade_ability_stat_name=Dano de Habilidade items.quest.pickaxe.desc=Esta é uma ferramenta pesada e robusta, utilizada para quebrar pedras. Você não precisa equipar a picareta para minerar com ela, mas, provavelmente, pode ser usada como uma arma em caso de necessidade. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=crânio de rato gigante items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo troféu de caça, se você tivesse uma parede para colocá-la. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo trofé ###remains items.remains.remainsitem.ac_use=USAR +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=fragmento de arco items.remains.bowfragment.desc=Este fragmento quebrado de madeira já foi parte do arco espiritual de uma Caçadora perdida. Ainda é possível sentir um pouco de energia da natureza restante no fragmento, você pode usar o fragmento para fazer crescer um pouco de grama alta ao seu redor. Fazer isso, no entanto, destruirá o fragmento. + items.remains.brokenhilt.name=Cabo quebrado items.remains.brokenhilt.desc=Este cabo quebrado parece ter vindo da arma de uma Duelista derrotada. Ainda é possível sentir um pouco de poder marcial restante no cabo, você pode usá-lo para obter um pequeno dano bônus em seus próximos dois golpes corpo a corpo. Fazer isso, no entanto, destruirá o cabo. + items.remains.brokenstaff.name=Cajado quebrado items.remains.brokenstaff.desc=Este Cajado de mago foi quebrado ao meio depois que seu dono encontrou seu fim. Ainda é possível sentir alguma energia mágica restante no cajado, você pode usá-la para dar um pequeno impulso de carga em suas varinhas. Fazer isso, no entanto, irá destruir o cajado. + items.remains.cloakscrap.name=retalho de tecido items.remains.cloakscrap.desc=Este pedaço de tecido translúcido parece ter vindo da capa das sombras de um Ladino que já se foi. Ainda é possível sentir um pouco de energia mística nele, você pode usá-lo para dar um impulso de carga aos seus artefatos. Fazer isso, no entanto, irá destruir o tecido. + items.remains.sealshard.name=fragmentos de Selo items.remains.sealshard.desc=Estes pequenos fragmentos de cera vermelha parecem ter vindo do selo de um guerreiro caído. Ainda é possível sentir um pouco de determinação agarrada ao selo, você pode usá-lo para ganhar um pouco de blindagem. Fazer isso, no entanto, irá destruir os fragmentos de selo. + items.remains.tornpage.name=página rasgada items.remains.tornpage.desc=Esta página parece ter sido rasgada do tomo sagrado de um clérigo já falecido. Ainda há um pouco de energia divina agarrada a ela, você pode usá-la para recuperar um pouco de saúde. Entretanto, fazer isso destruirá a página. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Pergaminho exótico BERKANAN items.scrolls.exotic.exoticscroll.odal=Pergaminho exótico ODAL items.scrolls.exotic.exoticscroll.tiwaz=Pergaminho exótico TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Uma brilhante runa mágica indecifrável está escrita neste pergaminho preto. Parece não ser desta terra, quem sabe o que vai fazer quando lido em voz alta? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=Pergaminho do canto da sereia items.scrolls.exotic.scrollofsirenssong.prompt=Escolha um alvo @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Escolha um talento para m items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Escolha um novo talento para repor o seu talento metamorfoseado. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=O cancelamento ainda consumirá seu pergaminho da metamorfose, tem certeza? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=talento de metamorfose -items.scrolls.exotic.scrollofmetamorphosis.desc=Este pergaminho contém uma magia poderosa de transmutação, que será aplicada ao conjurador ao invés de a um item. A magia deste pergaminho permitirá que você selecione um talento e o substitua por um dos quatro talentos de mesmo tier de diferente classes de herói!\n\nEste efeito somente pode ser aplicado a talentos de classe e não a talentos ganhos de subclasses ou habilidades de armadura. Talentos que você não pode usar não serão dados como opções. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=pergaminho da energia mística items.scrolls.exotic.scrollofmysticalenergy.desc=O poder mágico bruto ligado a este pergaminho irá, quando liberado, carregar os artefatos equipados do usuário ao longo do tempo. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Este feitiço infunde um equipamento com a mesma items.spells.spell.ac_cast=LANÇAR items.spells.spell.no_magic=Você não pode lançar feitiços enquanto está imune à magia. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=infusão mágica items.spells.magicalinfusion.inv_title=Infundir um item @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Este feitiço contém uma porção da energia amald items.stones.inventorystone.ac_use=USAR items.stones.runestone$placeholder.name=pedra rúnica +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=pedra da agressão items.stones.stoneofaggression.desc=Quando esta pedra é jogada em um aliado ou inimigo, todos os inimigos próximos preferirão atacar esse personagem por um curto período.\n\nNo entanto, chefões podem resistir ao efeito, reduzindo significativamente a duração e sofrendo menos dano dos ataques de seus lacaios. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=A magia manipuladora está fazend items.stones.stoneofaugmentation.name=pedra de alteração items.stones.stoneofaugmentation.inv_title=Alterar um item items.stones.stoneofaugmentation.desc=Esta pedra rúnica possui magia potente que pode alterar o equipamento para melhorar uma propriedade à custa de outra.\n\nUsar em uma arma permitirá aumentar a velocidade ou o dano.\n\nUsar em uma armadura permitirá que você aprimore a defesa ou a evasão. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=O que você gostaria de melhorar? items.stones.stoneofaugmentation$wndaugment.speed=Velocidade items.stones.stoneofaugmentation$wndaugment.damage=Dano @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Este olho de salamandra dourado e preto é um ingr items.trinkets.eyeofnewt.typical_stats_desc=Normalmente, este acessório reduzirá seu alcance de visão em _%1$s%%_, mas também lhe concederá visão mental de inimigos dentro de _%2$d_ quadrados. items.trinkets.eyeofnewt.stats_desc=No nível atual, este acessório reduzirá seu alcance de visão em _%1$s%%_, mas também lhe concederá visão mental de inimigos dentro de _%2$d_ quadrados. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=dente de mímico items.trinkets.mimictooth.desc=Este grande dente afiado deve ter sido arrancado de um mímico muito infeliz. Parece estar influenciando os mímicos da masmorra, tornando-os mais frequentes e perigosos. items.trinkets.mimictooth.typical_stats_desc=Normalmente, este acessório tornará todos os tipos de mímicos _%1$sx_ mais comuns e muito mais difíceis de detectar, mas também aumentará a quantidade de itens que eles dropam. Cada andar de masmorra também terá uma chance de _%2$s%%_ conter um mímico de ébano furtivo extra. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=No nível atual, este acessório tornará t items.trinkets.mossyclump.name=moita de musgo items.trinkets.mossyclump.desc=Este aglomerado de musgo úmido parece reter sua umidade, não importa o quão forte você o aperte. Parece estar magicamente ligado à própria masmorra, tornando mais provável o aparecimento de grama e água. -items.trinkets.mossyclump.typical_stats_desc=Normalmente, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de água ou grama.\n\nEste acessório custa uma quantidade muito grande de energia para aprimorar. -items.trinkets.mossyclump.stats_desc=No nível atual, este acessório fará com que _%d%%_ dos andares comuns fiquem cheios de água ou grama.\n\nEste acessório custa uma quantidade muito grande de energia para aprimorar. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=pedaço de papiro items.trinkets.parchmentscrap.desc=Este pequeno pedaço de papiro parece ter saído de um pergaminho. Ele manteve um pouco de sua magia e parece estar influenciando as armas e armaduras encontradas na masmorra. -items.trinkets.parchmentscrap.typical_stats_desc=Normalmente, este acessório tornará encantamentos e glifos _%dx_ mais comuns e maldições em armas e armaduras _%sx_ mais comuns. Maldições em varinhas, anéis ou artefatos não são afetados.\n\nEste acessório custa uma quantidade moderadamente grande de energia para aprimorar. -items.trinkets.parchmentscrap.stats_desc=No nível atual, este acessório tornará encantamentos e glifos _%dx_ mais comuns, e maldições em armas e armaduras _%sx_ mais comuns. Maldições em varinhas, anéis ou artefatos não são afetados.\n\nEste acessório custa uma quantidade moderadamente grande de energia para aprimorar. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=semente petrificada items.trinkets.petrifiedseed.desc=Esta semente foi fossilizada, seja por processos geológicos lentos ou seja por magia. A semente parece estar influenciando magicamente a flora da masmorra, ocasionalmente substituindo sementes de plantas por pedras rúnicas. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=No nível atual, este acessório fará com qu items.trinkets.saltcube.name=cubo de sal items.trinkets.saltcube.desc=Este grande cristal de sal foi cortado em um formato de cubo quase perfeito, e de alguma forma conseguiu drenar metade da água do pote de alquimia em vez de dissolver. Parece estar magicamente desidratando e preservando a comida que você come, estendendo a saciedade que você obtém, mas também diminuindo sua regeneração de vida quando não está morrendo de fome. -items.trinkets.saltcube.typical_stats_desc=Normalmente, este acessório aumentará o tempo até que fique com fome em _%1$s%%_, mas também reduzirá sua taxa de regeneração de vida em _%2$s%%_. -items.trinkets.saltcube.stats_desc=No nível atual, este acessório aumentará o tempo até que fique com fome em _%1$s%%_, mas também reduzirá sua taxa de regeneração de vida em _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=fragmento do esquecimento items.trinkets.shardofoblivion.desc=Depois de cozinhar no pote de alquimia, este pequeno fragmento de metal amaldiçoado mudou para ser feito de... nada? A luz parece se curvar ao redor dele, e ele flutua estático no lugar quando você não o está segurando. O fragmento parece estar magicamente extraindo poder da sua ignorância, então provavelmente é melhor não pensar muito sobre isso. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Normalmente, este acessório a items.trinkets.shardofoblivion.stats_desc=No nível atual, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique equipamentos, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identificar um item -items.trinkets.shardofoblivion.identify_ready=Um item está pronto para ser identificado: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Seus itens equipados estão prontos para serem identificados +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Este item ainda não está pronto para ser identificado. items.trinkets.shardofoblivion.identify=Você identifica o item! items.trinkets.shardofoblivion$wandusetracker.name=Varinha não identificada utilizada @@ -1407,8 +1465,8 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Você usou recentemente uma v items.trinkets.thirteenleafclover.name=Trevo de treze folhas items.trinkets.thirteenleafclover.desc=De alguma forma, cozinhar no pote de alquimia fez com que este trevo crescesse um monte de folhas extras! Não está muito claro se este assessório dá sorte ou azar, talvez torne sua sorte mais caótica? -items.trinkets.thirteenleafclover.typical_stats_desc=Normalmente, este acessório fara com que você cause dano máximo _%1$d%%_ do tempo e dano mínimo _%2$d%%_ do tempo. -items.trinkets.thirteenleafclover.stats_desc=Em seu nível atual, este acessório fara com que você cause dano máximo _%1$d%%_ do tempo e dano mínimo _%2$d%%_ do tempo. +items.trinkets.thirteenleafclover.typical_stats_desc=Normalmente, este acessório fará com que você cause dano máximo _%1$d%%_ do tempo e dano mínimo _%2$d%%_ do tempo. +items.trinkets.thirteenleafclover.stats_desc=No nível atual, este acessório fará com que você cause dano máximo _%1$d%%_ do tempo e dano mínimo _%2$d%%_ do tempo. items.trinkets.trapmechanism.name=mecanismo de armadilha items.trinkets.trapmechanism.desc=O mecanismo central de uma das armadilhas de queda da masmorra, cuidadosamente escavado do chão para que possa ser carregado. Parece estar magicamente ligado à própria masmorra, tornando os terrenos perigosos mais comuns, mas também aumentando a sua afinidade com eles. @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=No nível atual, este acessório aumentar items.trinkets.wondrousresin.name=resina maravilhosa items.trinkets.wondrousresin.desc=Esta resina azul cintilante parece ter a essência destilada da magia de uma varinha amaldiçoada. A magia do pote de alquimia parece ter estabilizado essa essência e ela agora está afetando suas varinhas. -items.trinkets.wondrousresin.typical_stats_desc=Normalmente, este acessório forçará os efeitos de varinha amaldiçoada a se tornarem neutros ou positivos _%1$s%%_ do tempo, e fará com que as varinhas não amaldiçoadas façam um disparo amaldiçoado neutro ou positivo adicional _%2$s%%_ do tempo.\n\nEste acessório custa uma quantidade moderadamente grande de energia para aprimorar. -items.trinkets.wondrousresin.stats_desc=No nível atual, este acessório forçará os efeitos de varinha amaldiçoada a se tornarem neutros ou positivos _%1$s%%_ do tempo, e fará com que as varinhas não amaldiçoadas façam um disparo amaldiçoado neutro ou positivo adicional _%2$s%%_ do tempo.\n\nEste acessório custa uma quantidade moderadamente grande de energia para aprimorar. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalisador mágico items.trinkets.trinketcatalyst.window_text=A água começa a brilhar conforme você adiciona o catalisador. Existem alguns itens próximos que você pode imbuir com energia para transformá-los em um assessório mágico. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Esta bola de pó dourado mágico brilha na e items.trinkets.trinketcatalyst$randomtrinket.name=Acessório aleatório items.trinkets.trinketcatalyst$randomtrinket.desc=Um item próximo está preso dentro de uma bolsa que você não consegue abrir.\n\nO processo de alquimia dissolverá a bolsa, mas você não saberá qual acessório receberá até fazê-lo! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=assessório ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=O guardião de terra também e items.wands.wandoflivingearth$earthguardian.name=guardião de terra items.wands.wandoflivingearth$earthguardian.desc=As pedras da sua varinha de terra viva se transformaram em um guardião protetor de terra! Este protetor rochoso atacará inimigos próximos, o que os forçará a atacar o guardião em vez de você. Quando todas as ameaças próximas desaparecerem, o guardião se reformará ao seu redor e retornará quando você usar sua varinha da próxima vez. items.wands.wandoflivingearth$earthguardian.wand_info=O poder defensivo do guardião está vinculado ao nível da sua varinha. Atualmente, ele bloqueia _%1$d-%2$d de dano._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=varinha de míssil mágico items.wands.wandofmagicmissile.staff_name=cajado do míssil mágico @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Esta varinha bastante simples lança míssei items.wands.wandofmagicmissile.stats_desc=Cada raio desta varinha causa de _%1$d-%2$d danos,_ e se for aprimorada, dará um breve poder as outras varinhas. items.wands.wandofmagicmissile.bmage_desc=Quando _o Mago de Batalha_ atinge um inimigo com o cajado de míssil mágico, todas as suas varinhas irão ganhar cargas além do seu cajado. items.wands.wandofmagicmissile.eleblast_desc=Uma explosão elementar com o cajado de míssil mágico causa 50% de dano e concede 15 turnos de recarga. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=carga mágica items.wands.wandofmagicmissile$magiccharge.desc=Sua varinha de míssil mágico alimentou suas varinhas com poder, aumentando o nível efetivo do próximo disparo que elas fizerem.\n\nSuas varinhas são impulsionadas para: +%d.\n\nTurnos de carga mágica restantes: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Quando _o Mago de Batalha_ atinge o inimig items.wands.wandofregrowth.eleblast_desc=Uma explosão elementar com o cajado da maturação enraíza inimigos e cresce grama aleatoriamente na área da explosão. items.wands.wandofregrowth$dewcatcher.name=Orvalheira items.wands.wandofregrowth$dewcatcher.desc=Orvalheiras são plantas maravilhosas que se enchem de orvalho mágico. Elas tentam se camuflar como grama para não chamar atenção, mas suas protuberâncias de orvalho coletado as entregam. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Vagem de Sementes items.wands.wandofregrowth$seedpod.desc=As vagens de sementes são plantas mágicas que produzem sementes de outros tipos de plantas, ao invés de sementes próprias. Elas conseguem de alguma forma se espalhar apesar de não possuírem sementes próprias. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Lótus Dourado items.wands.wandofregrowth$lotus.desc=A lótus dourada é uma planta mística que só pode ser conjurada por uma poderosa varinha da maturação. Sua aura melhora todas as plantas e os efeitos delas, mas queima sua energia e morre após um curto período de tempo. items.wands.wandofregrowth$lotus.wand_info=Esta lótus foi produzida por uma varinha da maturação _+%1$d_. Todas as plantas em seu efeito _desencadearão instantaneamente_ se forem plantadas sob um personagem. As plantas também terão _%2$d%%de chance_ de dropar suas sementes, e os dardos embebidos usarão _%3$d%% menos durabilidade_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=varinha de transfusão items.wands.wandoftransfusion.staff_name=cajado da transfusão @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=sentinela items.wands.wandofwarding$ward.desc_5=Esta sentinela melhorada é maior e mais durável do que uma sentinela menor. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada e melhorada.\n\nEsta sentinela gastará um pouco de vida cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela. items.wands.wandofwarding$ward.name_6=sentinela superior items.wands.wandofwarding$ward.desc_6=Esta sentinela totalmente atualizada é significativamente mais durável do que suas antecessoras. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada.\n\nEsta sentinela gastará um pouco de vida cada vez que atirar em um inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Dispensar esta guarda? items.wands.wandofwarding$ward.dismiss_body=Você pode dissipar esta guarda se não quiser que sua varinha a mantenha mais. Fazer isso imediatamente destruirá a guarda.\n\nDispensar esta guarda? items.wands.wandofwarding$ward.dismiss_confirm=sim @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Inimigos que são mortos por uma arma da so items.weapon.enchantments.lucky.elestrike_desc=Um ataque elementar com um encantamento da sorte tem 12,5% de chance de gerar itens sob todos os inimigos no alcance. Esse efeito é ativado apenas uma vez por inimigo. items.weapon.enchantments.projecting.name=%s projetante -items.weapon.enchantments.projecting.desc=Com este encantamento, as armas corpo a corpo ganharão alcance extra. Armas de longo alcance serão capazes de penetrar paredes próximas. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Um ataque elementar com um encantamento projetante aplica 30% de dano a todos os inimigo no alcance, exceto ao alvo primário. items.weapon.enchantments.shocking.name=%s chocante @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=Golpe pesado items.weapon.melee.cudgel.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado normalmente causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.cudgel.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.cudgel.desc=Uma pequena maça de bronze, feito mais como uma ferramenta de autodefesa para nobres do que como uma arma de aventura. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=A Duelista pode entrar em modo _f items.weapon.melee.dagger.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma adaga. Esta habilidade permite que a Duelista lampeje instantaneamente até 5 espaços de distância e concede a ela _%d turnos de invisibilidade._ items.weapon.melee.dagger.upgrade_ability_stat_name=Duração de habilidade items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=punhal items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=A Duelista está girando seu ma items.weapon.melee.gauntlet.name=manopla de pedra items.weapon.melee.gauntlet.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.gauntlet.ability_name=combinação de ataques -items.weapon.melee.gauntlet.typical_ability_desc=A Duelista pode executar uma _combinação de ataques_ com uma manopla de pedra. Este ataque tem garantia de acerto e normalmente causa _+%d de dano_ para cada vez que a Duelista tiver acertado com um ataque corpo a corpo regular ou com uma arma de arremesso nos últimos 5 turnos. -items.weapon.melee.gauntlet.ability_desc=A Duelista pode executar uma _combinação de ataques_ com uma manopla de pedra. Este ataque tem garantia de acerto e causa _+%d de dano_ para cada vez que a Duelista tiver acertado com um ataque corpo a corpo regular ou com uma arma de arremesso nos últimos 5 turnos. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesim com pedra mágica pesada em camadas no topo. O tecido aperta em torno de você, fazendo as placas de pedra grossas quase como uma segunda pele. Balançar uma arma tão pesada requer força, mas adiciona força tremenda aos seus golpes. items.weapon.melee.glaive.name=gládio @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de esp items.weapon.melee.gloves.name=luvas cravejadas items.weapon.melee.gloves.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.gloves.ability_name=combinação de ataques -items.weapon.melee.gloves.typical_ability_desc=A Duelista pode realizar uma _combinação de ataques_ com luvas cravejadas. Este ataque tem garantia de acerto e normalmente causa _+%d de dano_ para cada vez que a Duelista tiver acertado com um ataque corpo a corpo regular ou com uma arma de arremesso nos últimos 5 turnos. -items.weapon.melee.gloves.ability_desc=A Duelista pode realizar uma _combinação de ataques_ com luvas cravejadas. Este ataque tem garantia de acerto e causa _+%d de dano_ para cada vez que a Duelista tiver acertado com um ataque corpo a corpo regular ou com uma arma de arremesso nos últimos 5 turnos. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=machado grande items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=ATIRAR items.weapon.melee.magesstaff.prompt=Selecione uma varinha items.weapon.melee.magesstaff.imbue=Você imbuiu seu cajado com %s. items.weapon.melee.magesstaff.preserved=A antiga varinha foi preservada! -items.weapon.melee.magesstaff.conflict=As magias conflitantes apagam o encantamento do seu cajado. -items.weapon.melee.magesstaff.id_first=Você precisa identificar esta varinha primeiro. -items.weapon.melee.magesstaff.cursed=Você não pode usar uma varinha amaldiçoada. -items.weapon.melee.magesstaff.imbue_desc=Tem certeza de que deseja imbuir seu cajado com esta varinha?\n\nSe a varinha que está sendo imbuída for do mesmo nível ou superior ao cajado, o cajado herdará o nível dessa varinha mais um de seus próprios aprimoramentos.\n\nEsta imbuição resultará em um cajado de _nível %d_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=A varinha atualmente imbuída em seu cajado _será perdida_. items.weapon.melee.magesstaff.imbue_talent=A varinha atualmente imbuída em seu cajado _será devolvida em +0_. items.weapon.melee.magesstaff.yes=Sim, tenho certeza. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Feito pelo próprio Mago, este cajado é uma items.weapon.melee.magesstaff.no_wand=O cajado não possui magia no momento, deve ser _imbuído com o poder de uma varinha_ antes que possa ser usado para lançar feitiços. items.weapon.melee.magesstaff.has_wand=O cajado está atualmente imbuído com %s. items.weapon.melee.magesstaff.cursed_wand=Esta varinha está amaldiçoada, fazendo com que sua magia seja caótica e aleatória. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=HABILIDADE items.weapon.melee.meleeweapon.stats_known=Esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para que você possa usar apropriadamente. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Selecione um Alvo items.weapon.melee.meleeweapon.swap=Trocar Armas items.weapon.melee.meleeweapon.swap_full=Você não pode fazer isso com o inventário cheio. + items.weapon.melee.shortsword.name=espada curta items.weapon.melee.shortsword.ability_name=cortar items.weapon.melee.shortsword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=estocada items.weapon.melee.rapier.typical_ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, normalmente causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.rapier.ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.rapier.desc=Uma espada reta e fina que oferece certa proteção em detrimento de poder de corte. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=Escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, co items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.sai.ability_name=combinação de ataques -items.weapon.melee.sai.typical_ability_desc=A Duelista pode realizar uma _combinação de ataques_ com a sai. Este ataque tem garantia de acerto e normalmente causa _+%d de dano_ para cada vez que a Duelista tiver acertado com um ataque corpo a corpo regular ou com uma arma de arremesso nos últimos 5 turnos. -items.weapon.melee.sai.ability_desc=A Duelista pode realizar uma _combinação de ataques_ com a sai. Este ataque tem garantia de acerto e causa _+%d de dano_ para cada vez que a Duelista tiver acertado com um ataque corpo a corpo regular ou com uma arma de arremesso nos últimos 5 turnos. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Duas lâminas finas destinadas a serem empunhadas cada uma em uma mão. Excelente para destruir os inimigos com uma série de cortes. items.weapon.melee.sai$combostriketracker.name=combinação de ataques -items.weapon.melee.sai$combostriketracker.desc=A Duelista está acumulando combo que pode ser usado para aumentar o dano da habilidade combinação de ataques. Cada golpe desferido com uma arma corpo a corpo ou de arremesso contará, mas não acertar ataques por 5 turnos resetará esse combo.\n\nGolpes recentes: %1$d.\n\nTurnos até a perda dos golpes: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta é uma arma rápida. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=cortar items.weapon.melee.wornshortsword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.wornshortsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Estes dardos são embebidos com um c items.weapon.missiles.darts.rotdart.name=dardo corrosivo items.weapon.missiles.darts.rotdart.desc=Estes perversos dardos são embebidos com um composto ácido à base de putrifruta, que corroerá agressivamente qualquer coisa com que o dardo entre em contato. Inimigos poderosos resistirão à maior parte do efeito, mas a corrosão é forte o suficiente para matar facilmente a maioria dos inimigos padrão. Duram mais do que outros dardos embebidos, mas sua durabilidade não pode ser aumentada. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=dardo chocante items.weapon.missiles.darts.shockingdart.desc=Estes dardos são embebidos com um composto à base de vinha-tempestuosa que irá causar um choque desagradável ao seu alvo. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Esta pilha de dardos tem _%d/%d items.weapon.missiles.darts.tippeddart.unlimited_uses=_Mas estes são de tal qualidade que duram para sempre._ items.weapon.missiles.darts.tippeddart.about_to_break=A ponta do seu dardo está prestes a expirar. items.weapon.missiles.darts.tippeddart.has_broken=A ponta do seu dardo expirou. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=boleadeiras @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Estes martelos pesados são projetados items.weapon.missiles.throwingknife.name=faca de arremesso items.weapon.missiles.throwingknife.desc=Estas facas leves são balanceadas para atravessar o ar diretamente no alvo. São mais eficazes contra inimigos desatentos. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=lança de arremesso items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas e não empunhadas. items.weapon.missiles.throwingspike.name=agulha de arremesso items.weapon.missiles.throwingspike.desc=Estas agulhas pontiagudas de metal devem ser lançadas em inimigos distantes. Embora não sejam muito fortes, sua construção simples toda em metal as torna razoavelmente duráveis. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=pedra de arremesso items.weapon.missiles.throwingstone.desc=Estas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do bom trabalho feito nelas, elas ainda não são uma arma muito confiável, mas pelo menos não se prenderão aos inimigos. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Estes machados de arremesso têm uma borda serrilhada que os torna um pouco complicados de usar. No entanto, um golpe certeiro com esta arma fará com que o inimigo sangre. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=ATIRAR items.weapon.spiritbow.prompt=Escolha um alvo items.weapon.spiritbow.stats=O arco não pode ser aprimorado diretamente, ele ficará mais forte à medida que você sobe de nível. No seu nível atual, as flechas disparadas do arco causarão _%1$d-%2$d de dano_ e exige _%3$d de força_ para ser usado apropriadamente. items.weapon.spiritbow.desc=Um arco feito de madeira mágica antiga. As cordas e gravuras do arco brilham com uma luz azul clara. Quando a corda é puxada, este arco irá conjurar uma flecha mágica que pode ser disparada contra um inimigo. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Você agora está suficientemente familiarizado com a sua arma para poder identificá-la. items.weapon.weapon.too_heavy=Devido à sua força inadequada, a sua velocidade, precisão e habilidade de ataque surpresa serão menores enquanto usar esta arma. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Foi _endurecido._ items.weapon.weapon.hardened_no_enchant=Esta arma foi _endurecida_, mas não está encantada no momento. items.weapon.weapon$enchantment.enchant=encantamento items.weapon.weapon$enchantment.rankings_desc=Morto por um encantamento +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Ascensão items.amulet.ascent_desc=Você começa a sentir o grande e terrível poder de Yog-Dzewa irradiando do amuleto. Subir de volta pela masmorra como um mortal pode ser mais difícil do que você pensava!\n\nSe você continuar subindo com o amuleto, a masmorra se tornará mais perigosa, os teletransportes entre os andares serão desativados e você só poderá vencer o jogo derrotando os inimigos enquanto sobe pela masmorra!\n\nVocê pode deixar o amuleto aqui por enquanto se quiser subir sem iniciar este desafio, ou ativar o amuleto antes de subir para terminar o jogo normalmente. items.amulet.ascent_yes=Continuar! items.amulet.ascent_no=Parar por agora +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=ABENÇOAR items.ankh.bless=Você abençoa o ankh com água mágica. items.ankh.desc=Este antigo símbolo de imortalidade concede a habilidade de retornar à vida após a morte. A maioria de seus itens serão deixados onde você morreu, mas poderão ser recuperados se você os pegar. Utilizando um odre cheio, o ankh pode ser abençoado com força adicional. items.ankh.desc_blessed=Este antigo símbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. Este ankh foi abençoado com força extra e é agora muito mais forte. Agora o ankh irá se sacrificar para salvar você em um momento de perigo mortal. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=resina arcana items.arcaneresin.prompt=Selecione uma varinha @@ -2179,23 +2260,28 @@ items.arcaneresin.level_too_high=Esta varinha é muito poderosa para ser melhora items.arcaneresin.not_enough=Você não tem resina suficiente para isso! items.arcaneresin.apply=Você reveste sua varinha com resina, aumentando seu poder! items.arcaneresin.desc=Este fino pó reluz entre tons de branco e roxo. Ele pode agir como um amplificador de energia mágica, melhorando o nível de suas varinhas quando aplicado a elas!\n\nAprimorar uma varinha custa 1, 2 ou 3 de resina dependendo do nível inicial dela. Resina pode melhorar varinhas para um máximo de +3.\n\nEntretanto, os aprimoramentos através da resina são _sobrescritos por outras fontes de aprimoramento_ (como pergaminhos do aprimoramento) e não se aplicam quando a varinha é imbuída ao cajado do Mago. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=selo quebrado items.brokenseal.ac_affix=AFIXAR items.brokenseal.prompt=Escolha uma armadura -items.brokenseal.unknown_armor=Você deve identificar essa armadura primeiro. -items.brokenseal.cursed_armor=O selo não se aplica a armaduras amaldiçoadas. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Você equipa o selo na armadura! -items.brokenseal.desc=Um selo de cera, afixado à armadura como símbolo de valor. Todas as marcas no selo se desgastaram com o tempo e o mesmo está quebrado ao meio.\n\nUma lembrança de sua casa, o selo ajuda o guerreiro a seguir em frente. Enquanto usar o selo, o guerreiro irá lentamente gerar uma proteção sobre sua vida baseado na qualidade da sua armadura.\n\nO selo pode ser _afixado à armadura_ e movido entre armaduras. Pode levar um único aprimoramento consigo, desde que o aprimoramento tenha sido aplicado à armadura enquanto o selo estava afixado nela. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=O selo está inscrito com _%s._ items.brokenseal.choose_title=Escolha um Glifo -items.brokenseal.choose_desc=Tanto esta armadura quanto o selo quebrado estão carregando um glifo. Escolha qual glifo deve ser mantido.\n\nNote que se você escolher o glifo que está na armadura, o selo não será capaz de transferi-lo mais tarde. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=gota de orvalho items.dewdrop.already_full=Você já está com a vida cheia. items.dewdrop.desc=Uma gota de orvalho clara como cristal.\n\nGraças à magia deste lugar, a água pura tem um pouco de propriedades curativas. -items.equipableitem.curse_detected=Você sente que o item está amaldiçoado assim que ia equipá-lo! +items.equipableitem.curse_detected=Você sentiu que o item estava amaldiçoado assim que ia equipá-lo! items.equipableitem.unequip_cursed=Você não pode remover um item amaldiçoado! items.equipableitem.ac_equip=EQUIPAR items.equipableitem.ac_unequip=DESEQUIPAR @@ -2234,7 +2320,9 @@ items.item.ac_drop=DESCARTAR items.item.ac_throw=JOGAR items.item.rankings_desc=Morto por: %s items.item.curse=maldição +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Este item possui uma anotação personalizada: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Desequipe um item items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro. Selecione um item com o qual deseja trocar. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Infelizmente, a coroa não pode transformar suas roupas d items.kingscrown.upgraded=A coroa emite um brilho forte e se desintegra enquanto a sua armadura se transforma! items.kingscrown.ratgraded=As patas do Rei Rato brilham enquanto sua armadura se transforma! items.kingscrown.desc=A coroa do último rei dos anões, ela brilha com tremenda energia mágica.\n\nQuando colocada, a magia da coroa irá fluir para a armadura que você esta vestindo, transformando-a em uma _épica armadura única com habilidades especiais._ A nova armadura vai manter todas as propriedades da armadura original. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=metal líquido items.liquidmetal.ac_apply=APLICAR @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Selecione uma arma de arremesso items.liquidmetal.already_fixed=Esta arma de arremesso já está em perfeitas condições! items.liquidmetal.apply=Você utiliza %d metal líquido para reparar sua arma de arremesso. items.liquidmetal.desc=Quando derramado sobre uma arma de arremesso, este líquido mágico irá preencher as partes lascadas e as rachaduras de uso, restaurando a arma de arremesso para uma condição perfeita!\n\nUma arma de tier 1 requer 10 metais líquidos para ser completamente reparada, uma arma de tier 5 requer 30. Cada aprimoramento também dobra a quantidade de metal necessário.\n\nMetal Líquido não pode ser usado para reparar a ponta de dardos embebidos. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=mochila perdida items.lostbackpack.desc=Este é o seu inventário perdido. Colete-o para recuperar todos os itens que você perdeu! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Máscara do Tengu items.tengusmask.ac_wear=VESTIR items.tengusmask.used=A máscara se desintegra e seu poder flui para você! items.tengusmask.desc=Esta máscara caiu do rosto de Tengu quando ele morreu, você pode sentir um grande poder mágico emanando dela. Seria a máscara a fonte do poder de Tengu?\n\nQuando usada, seu tremendo poder vai ser transferido para você, permitindo a _escolha de uma subclasse para seu herói._\n\nQual subclasse você irá escolher? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=tocha items.torch.ac_light=ACENDER @@ -2293,3 +2384,4 @@ items.waterskin.desc=Um recipiente para líquido, feito de couro e corda, fechad items.waterskin.desc_water=No momento, o odre contém apenas um pouco de água potável. Certamente há algo na masmorra que o odre poderia armazenar. items.waterskin.desc_heal=O odre está sendo usado para armazenar água curativa. Quanto mais cheio o odre estiver, mais você será curado imediatamente quando beber dele. Você só irá beber a quantia que precisar. items.waterskin.desc_full=O odre cheio parece irradiar energia, talvez ele possa abençoar outro item de sobrevivência? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index d6ddff2d8..6c497c347 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Ваша броня проклята, и вы не items.armor.armor.cursed=Вы чувствуете недобрую магию, таящуюся в этой броне. items.armor.armor.weak_cursed=Даже несмотря на то, что броня проклята, вы можете снять её. items.armor.armor.not_cursed=Эта броня не проклята. -items.armor.armor.seal_attached=Сломанная печать воина прикреплена к этой броне, она дает до _%d щита_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=руны items.armor.armor$glyph.killed=%s убила вас... items.armor.armor$glyph.rankings_desc=Убит руной +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=ВЫБЕРИТЕ СПОСОБНОСТЬ items.armor.classarmor.ac_transfer=ПЕРЕНОС @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Магия короны короля дво items.armor.classarmor.transfer_prompt=Выберете Броню items.armor.classarmor.transfer_cancel=Отменить items.armor.classarmor.transfer_complete=Свойства вашей героической брони были перенесены! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=облачение героя items.armor.clericarmor.desc=Носив эту смесь ткани и доспехов, Клирик может использовать особую способность. items.armor.clotharmor.name=тканая броня items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=нагрудник героя items.armor.duelistarmor.desc=Пока надеты эти броня и плащ, Дуэлянт может использовать особую способность. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Плащу требуется ещё %d items.artifacts.cloakofshadows.cursed=Вы не можете использовать проклятый плащ. items.artifacts.cloakofshadows.no_charge=Ваш плащ недостаточно заряжен, чтобы его можно было использовать. items.artifacts.cloakofshadows.desc=Бесценный волшебный плащ, много лет назад украденный Разбойником из королевской оружейной. Носящий плащ может на короткое время становиться невидимым.\n\nЧем больше плащ используется. тем сильнее он становится, позволяя Разбойнику становиться невидимым чаще и на больший срок. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Ваш плащ полностью разрядился. items.artifacts.cloakofshadows$cloakstealth.levelup=Ваш плащ стал сильнее! items.artifacts.cloakofshadows$cloakstealth.name=маскировка @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Призрак не особенно items.artifacts.driedrose$wndghosthero.weapon_prompt=Выберите оружие items.artifacts.driedrose$wndghosthero.armor_prompt=Выберите доспехи items.artifacts.driedrose$wndghosthero.cant_unique=Призрак не способен использовать уникальные предметы. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Вам ничего толком не известно об этом предмете. -items.artifacts.driedrose$wndghosthero.cant_cursed=Призрак не станет использовать проклятый предмет. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Призрак слишком слаб для того, чтобы это использовать. ##ghost hero items.artifacts.driedrose$ghosthero.name=печальный призрак items.artifacts.driedrose$ghosthero.def_verb=избегает +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=И снова здравствуй, %s. items.artifacts.driedrose$ghosthero.introduce=Мой дух связан с этой розой. Она была очень дорога мне - это подарок от очень важного для меня человека, чью любовь я оставил на поверхности.\n\nЯ не могу к нему вернуться, но благодаря тебе у меня появился второй шанс завершить свой путь. Я отвечу на твой зов и буду биться за тебя, когда смогу.\n\nПока роза у тебя, я могу слышать твой голос, таким образом ты можешь использовать её, чтобы направить меня издалека.\n\nНадеюсь, ты справишься там, где не справился я... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Вы не можете применить эт items.artifacts.holytome.cursed=Вы не можете использовать проклятый том. items.artifacts.holytome.levelup=Ваш том стал сильнее! items.artifacts.holytome.desc=Священный том, который служит фокусом для божественной магии Клирика. Использование тома позволяет Клирику накладывать различные магические заклинания.\n\nТом будет постепенно становиться более мощным по мере его использования, увеличивая максимальное количество зарядов и немного ускоряя восстановление зарядов. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=рог изобилия items.artifacts.hornofplenty.ac_snack=ПЕРЕКУСИТЬ @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Свиток, добавлен ###bags items.bags.bag.name=рюкзак +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=пояс для зелий items.bags.potionbandolier.desc=Этот широкий пояс надевается на грудь, как патронташ. В нём много маленьких кармашков для бутыльков с зельями и жидким металлом. Даже есть место для бурдюка.\n\nКарманы достаточно плотные для того, чтобы не дать бутылькам потрескаться от холода. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Похоже, раньше этот футляр и items.bags.velvetpouch.name=бархатный мешочек items.bags.velvetpouch.desc=В этой небольшой сумочке из бархата можно хранить множество мелких предметов, таких как семена, рунные камни и некоторые алхимические ингредиенты. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=волшебный чехол items.bags.magicalholster.desc=Этот зачарованный чехол, сделанный из шкуры какого-то экзотического зверя, позволяет хранить в нем огромное количество метательных оружий.\n\nДостаточно просто запустить руку в чехол, и вы всегда достанете именно то, что искали.\n\nБлагодаря магии чехла, хранящиеся в нём палочки будут перезаряжаться немного быстрее, а метательные оружия будут дольше служить. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Этот зачарованный чехол, с ###bombs items.bombs.arcanebomb.name=магическая бомба items.bombs.arcanebomb.desc=Эта бомба была наделена магическими свойствами. Её взрыв будет схож с атакой накачавшегося Слизня, который наносит _%1$d-%2$d магического урона_ всем кто находится в пределах 2 клеток. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=бомба items.bombs.bomb.ac_lightthrow=ПОДЖЕЧЬ И БРОСИТЬ @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Две здоровенные пороховы items.bombs.firebomb.name=зажигательная бомба items.bombs.firebomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве наносить _%1$d-%2$d урона_ на большей области, поджигая всё в радиусе 2 клеток от точки взрыва. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=световая граната items.bombs.flashbangbomb.desc=Это бомба была модифицирована таким образом, чтобы при взрыве излучить звуковую вспышку света с электрическим разрядом. Сам взрыв наносит _%1$d-%2$d урона_ всем кто находится в пределах 2 клеток, и дополнительно наносит электричеством 25%% урона, оглушая на 10 ходов. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=замораживающая бомба items.bombs.frostbomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве наносить _%1$d-%2$d урона_ на большой области, создавая облако замораживающего газа в радиусе 2 клеток. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=освящённая бомба items.bombs.holybomb.desc=Это бомба была модифицирована таким образом, чтобы при взрыве излучать вспышки святой энергии. Сам взрыв наносит _%1$d-%2$d урона_ всем кто находится в пределах 2 клеток, а если под него попадает нежить или демон, они получают дополнительно 50%% урона от святой энергии. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=шумовая бомба items.bombs.noisemaker.desc=Эта модифицированная бомба будет безостановочно издавать шум, когда фитиль догорит. Если что-либо коснется бомбы, она тут же взорвется и нанесет _%1$d-%2$d урона_ всем кто в радиусе 2 клеток! items.bombs.noisemaker.desc_burning=Генератор шума тикает, взрыв произойдет, если что-либо приблизится на достаточное расстояние! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=дымовая бомба items.bombs.smokebomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве высвобождать облако газа. Она нанесет _%1$d-%2$dурона_ и распространит окутывающий туман в радиусе 2 клеток от точки взрыва. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=восстанавливающая бомба items.bombs.regrowthbomb.desc=Эта модифицированная бомба вместо взрыва разбрызгивает в радиусе 3 клеток особый исцеляющий состав, провоцирующий ускоренный рост трав и растений, а так же лечащий вас и ваших союзников, будто вы выпили зелье исцеления. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=осколочная бомба items.bombs.shrapnelbomb.desc=Эта бомба была наполнена осколками DM-300, которые разлетятся во все стороны при взрыве, нанося _%1$d-%2$d урона_ всем в огромном радиусе вокруг бомбы. Лучше будет спрятаться за что-нибудь перед тем, как она взорвётся... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=шерстяная бомба items.bombs.woollybomb.desc=Эта бомба создаст широкое поле волшебных овец после взрыва, который наносит _%1$d-%2$d урона_ всему, что находится в пределах 2 клеток. Они не позволят кому-либо пройти, и будут стоять очень долго! Правда, в присутствии сильных врагов овцы буду исчезать быстрее, и их можно отогнать при взаимодействии с ними. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=подземельная ягода items.food.berry.eat_msg=Эта ягода была вкусной! items.food.berry.desc=Это небольшая ягода, найденная охотницей среди растительности. Ее можно очень быстро съесть, она восполняет небольшое количество сытости, а также может содержать полезное семя! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=пустофрукт items.food.blandfruit.cooked=сваренный пустофрукт @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Пустофрукт лопнул при уд items.food.chargrilledmeat.name=прожаренное мясо items.food.chargrilledmeat.desc=Пахнет как неплохой стейк. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=рацион пищи items.food.food.ac_eat=СЪЕСТЬ @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Вы чувствуете, что ваша ко items.food.frozencarpaccio.refresh=Освежающе! items.food.frozencarpaccio.better=Вы чувствуете себя лучше! items.food.frozencarpaccio.desc=Это кусок насквозь промороженного мяса. Его можно есть, только нарезая тонкими ломтиками, как карпаччо. Впрочем, так оно получается на вкус даже лучше, чем обычно. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=мясной пирог items.food.meatpie.eat_msg=Это было чертовски вкусно! items.food.meatpie.desc=Аппетитный пирог, полный вкусного мяса. Такое лакомство способно насытить куда лучше любой другой пищи. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=загадочное мясо items.food.mysterymeat.eat_msg=Это еда была какой-то странной на вкус. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Вы не чувствуете своих ног! items.food.mysterymeat.not_well=Вы чувствуете себя не очень хорошо. items.food.mysterymeat.stuffed=Вы наелись. items.food.mysterymeat.desc=Ешьте на свой страх и риск! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=мясо items.food.phantommeat.name=призрачное мясо items.food.phantommeat.desc=Большой и блестящий полупрозрачный стейк, вырезанный из призрачной пираньи. Это волшебное мясо не нуждается в приготовлении и обладает рядом защитных свойств в дополнение большой питательности. Одного кусочка хватит, чтобы полностью насытить вас, затянуть раны и излечить от вредных эффектов. Кроме того, мясо сделает вас невидимым и наложит эффект дубовой кожи. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=пирог items.food.pasty.fish_name=рыба на пару @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Немного остатков рыбы по items.food.smallration.name=урезанный рацион items.food.smallration.eat_msg=На вкус так себе. items.food.smallration.desc=Он выглядит как обычный рацион, но поменьше. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=тушёное мясо items.food.stewedmeat.eat_msg=На вкус так себе. items.food.stewedmeat.desc=Тушёное мясо очищено от любой инфекции и паразитов. Его можно спокойно есть. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=паёк items.food.supplyration.desc=Этот паёк был оставлен в подземелье членами гильдии воров для её же участников. Он был специально разработан для перекуса на ходу и для помощи в тёмных делах.\n\nХотя он и не насытит вас так же, как и обычный рацион, паёк может быть съеден моментально. Он восстановит немного здоровья и один заряд Плаща Теней Разбойника. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Нет, я передумал items.potions.potion.sure_drink=Вы уверены, что хотите выпить это зелье? Возможно, стоит кинуть им в кого-нибудь другого. items.potions.potion.sure_throw=Вы уверены, что хотите бросить это зелье? Возможно, его лучше выпить. items.potions.potion.shatter=Бутыль разлетается на мелкие осколки, а её содержимое безо всякого эффекта растекается по полу. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=зелье items.potions.potion$seedtopotion.name=Случайное Зелье @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Разбивание или раскупор ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=экстракт Водянистости -items.potions.brews.aquabrew.desc=Если его разбить, то этот экстракт высвободит водный всплеск в точке приземления. Оно достаточно мощное, чтобы нанести урон огненным существам, но оно также затопит местность вокруг, потушит пламя и откинет врагов, которые оказались рядом со всплеском. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=экстракт Снежного вихря items.potions.brews.blizzardbrew.desc=Если его разбить, то этот экстракт выпустит на свободу вихрь замораживающей пурги, который будет быстро распространяться подобно газам. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=нестабильный экстракт items.potions.brews.unstablebrew.desc=Этот волшебный напиток переливается цветами радуги.\n\nКогда его выпьют или бросят, он активирует эффект случайного зелья. Эффект напитка всегда будет положительный, если его выпить, и всегда будет отрицательный, если бросить. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=эликсир Мистической брони items.potions.elixirs.elixirofarcanearmor.desc=Данный эликсир дарует выпившему длительное сопротивление магическому урону. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Этот округлый пуз items.potions.exotic.exoticpotion.warning=Вы действительно хотите отменить использование этого зелья? Оно все равно будет истрачено. items.potions.exotic.exoticpotion.yes=Да, я уверен items.potions.exotic.exoticpotion.no=Нет, я передумал +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=зелье Избавления -items.potions.exotic.potionofcleansing.desc=Этот мощный реагент способен полностью нейтрализовать любые вредные воздействия. Его можно применять как внутрь, так и просто в кого-нибудь бросить. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=очищенные -items.potions.exotic.potionofcleansing$cleanse.desc=Этот персонаж имеет временный иммунитет против любых вредных эффектов!\n\nХодов осталось: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=зелье Коррозийного газа items.potions.exotic.potionofcorrosivegas.desc=Бросок или откупоривание этой находящейся под давлением бутыли спровоцирует формирование из содержимого облака едкого газа цвета ржавчины. Его концентрация, однако, будет невысока и облако не слишком долго продержится. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Если бросить это з ###quest items items.quest.ceremonialcandle.name=ритуальная свеча items.quest.ceremonialcandle.desc=Несколько свеч, слепившихся в одну из-за использования.\n\nСами по себе они бесполезны, но если использовать их в определенной последовательности, они способны сконцентрировать энергию, необходимую для ритуала призыва. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=прах мертвеца items.quest.corpsedust.chill=Холодок пробегает по вашей спине. items.quest.corpsedust.desc=Эта кучка праха не сильно отличается от любой другой в этом подземелье, но вы чувствуете таящуюся в ней темную энергию.\n\nПожалуй, лучше от неё избавиться, да как можно скорее. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=руда тёмного золота items.quest.darkgold.you_now_have=Теперь у вас есть %d руды тёмного золота. items.quest.darkgold.desc=Этот металл называется темным не из-за его цвета (который не отличается от обычного золота), а из-за того, что при воздействии солнечного света он плавится.\n\nДумаю, не стоит говорить, что темное золото не очень-то ценится городскими жителями. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=дворфский жетон items.quest.dwarftoken.desc=По неизвестным причинам многие дворфы и некоторые из их творений носят с собой эти маленькие кусочки металла. Может быть, это какие-то украшения или опознавательные символы... Кто их поймет, этих бородатых. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=пепел элементаля items.quest.embers.desc=Особый вид пепла, который можно получить только с молодых огненных элементалей. Даже сейчас он излучает тепло. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=сгусток слизи items.quest.gooblob.desc=Желеобразный комочек, оставшийся после Слизня. Похоже на большой желейный шарик, но вы бы не рискнули попробовать его на вкус.\n\nСам по себе он бесполезен, но может проявить свои свойства в комбинации с зельем или бомбой. В крайнем случае, его можно просто продать или конвертировать в энергетические кристаллы. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=проклятый осколок items.quest.metalshard.desc=Ржавый осколок проклятого металла - это всё, что осталось от DM-300. Вы чувствуете в нём скрытую тёмную магию.\n\nСам по себе он бесполезен, но может проявить свои свойства в сочетании с бомбой или свитком. В крайнем случае, его можно просто продать или конвертировать в энергетические кристаллы. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=кирка -items.quest.pickaxe.ac_mine=ДОБЫТЬ -items.quest.pickaxe.no_vein=Рядом нет жил тёмного золота. items.quest.pickaxe.ability_name=пробить items.quest.pickaxe.ability_desc=Дуэлянт может _пробить_ врага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит _%1$d-%2$d урона_ врагам с жёсткой кожей. items.quest.pickaxe.upgrade_ability_stat_name=Урон Способности items.quest.pickaxe.desc=Это прочный и тяжелый инструмент для дробления камней. Вам не нужно экипировать кирку, чтобы добывать при помощи неё, а в крайнем случае её можно использовать как оружие. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=череп гигантской крысы items.quest.ratskull.desc=Удивительно огромный крысиный череп. Из него вышел бы неплохой трофей, если бы вам было куда его вешать. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Удивительно огромный крысины ###remains items.remains.remainsitem.ac_use=ПРИМЕНИТЬ +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=частичка лука items.remains.bowfragment.desc=Этот сломанный кусок древесины когда-то был частью Лука Духов, принадлежащего заблудшей Охотнице. Вы всё ещё чувствуете еле сохранившуюся крупицу энергии природы, которую вы можете использовать, чтобы вырастить вокруг вас высокую траву. Однако, это разрушит частичку лука. + items.remains.brokenhilt.name=сломанная рукоять items.remains.brokenhilt.desc=Это сломанная рукоять, видимо, часть оружия, которое принадлежало побеждённой Дуэлянту. Вы всё ещё чувствуете частичку боевой энергии, которая осталась в этом эфесе, которую вы можете использовать, чтобы получить небольшой бонус к урону для следующих двух рукопашных атак. Однако, это уничтожит сломанную рукоять. + items.remains.brokenstaff.name=разломанный посох items.remains.brokenstaff.desc=Этот Посох Мага был сломан пополам после того, как его владелец встретил свою кончину. Вы всё ещё чувствуете оставшиеся потоки магической энергии в этом посохе, которые вы можете использовать, чтобы дать вашим палочкам небольшой бонус к зарядке. Однако, это уничтожит разломанный посох. + items.remains.cloakscrap.name=обрывок ткани items.remains.cloakscrap.desc=Этот кусок полупрозрачной ткани явно раньше принадлежал Плащу Теней Разбойника. Вы всё ещё ощущаете загадочную энергию, циркулирующую по нему, которую вы можете использовать, чтобы дать вашим артефактам небольшой бонус к зарядке. Однако, это уничтожит обрывок ткани. + items.remains.sealshard.name=осколки печати items.remains.sealshard.desc=Эти мелкие осколки красного воска, вероятно, когда-то были печатью павшего Воина. Вы всё ещё ощущаете часть воли, заключённой в печати, которую вы можете использовать, чтобы создать немного защиты поверх здоровья. Однако это уничтожит осколки печати. + items.remains.tornpage.name=вырванная страница items.remains.tornpage.desc=Эта страница выглядит так, как будто её вырвали из исчерпанного священного тома Клирика. На ней всё ещё остаётся немного божественной энергии, которую можно использовать, чтобы восстановить немного здоровья. Однако использование этой энергии приведет к уничтожению разорванной страницы. @@ -1096,7 +1145,7 @@ items.scrolls.scrollofteleportation.tele=В мгновенье ока вы ок items.scrolls.scrollofteleportation.no_tele=Телепортация не удалась. items.scrolls.scrollofteleportation.cant_reach=Вы не можете телепортироваться сюда. items.scrolls.scrollofteleportation.prompt=Куда телепортироваться? -items.scrolls.scrollofteleportation.desc=Магия этого свитка мгновенно переносит прочитавшего в случайную локацию на этом же этаже. Свиток чаще всего переносит в те места, в которых прочитавший ещё не был до этого, но не может телепортировать за закрытые двери или баррикады. Однако, он способен показать скрытые двери, которые ведут в новые области. +items.scrolls.scrollofteleportation.desc=Магия этого свитка мгновенно переносит прочитавшего в случайную локацию на этом же этаже. Свиток чаще всего переносит в те места, в которых прочитавший ещё не был до этого, но не может телепортировать за закрытые двери или баррикады. Он, однако, способен показать скрытые двери, которые ведут в новые области. items.scrolls.scrollofterror.name=свиток Ужаса items.scrolls.scrollofterror.none=Свиток излучает яркий красный свет. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=особый свиток БЕРКА items.scrolls.exotic.exoticscroll.odal=особый свиток ОДАЛ items.scrolls.exotic.exoticscroll.tiwaz=особый свиток ТЕЙВАЗ items.scrolls.exotic.exoticscroll.unknown_desc=Этот чёрный манускрипт покрыт непонятными светящимися письменами и совсем не похож на обычные свитки. Кто знает, что будет, если прочитать его вслух? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=свиток Песни Сирены items.scrolls.exotic.scrollofsirenssong.prompt=Выберите цель @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Выберите тала items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Выберите новый талант на замену преобразованному. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=При отмене свиток превращения будет истрачен зря, вы уверены? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Преобразовать талант -items.scrolls.exotic.scrollofmetamorphosis.desc=Этот свиток содержит мощную магию трансмутации, которая будет применена к заклинателю вместо предмета. Магия этого свитка позволит вам выбрать талант и заменить его одним из четырех талантов других классов такого же уровня.\n\nЭтот эффект может применяться только к талантам класса, не талантам подклассов или способностям брони. Таланты, которые вы не можете использовать не будут даны для выбора. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=свиток Мистической энергии items.scrolls.exotic.scrollofmysticalenergy.desc=Необузданная магическая сила, заключенная в этом манускрипте, при высвобождении будет в течение некоторого времени заряжать экипированные артефакты. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Это заклинание наделит пр items.spells.spell.ac_cast=ПРИМЕНИТЬ items.spells.spell.no_magic=Вы не можете использовать заклинания под действием антимагии. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=Зачарование items.spells.magicalinfusion.inv_title=Какой предмет зачаровать? @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Это заклинание содержит час items.stones.inventorystone.ac_use=ПРИМЕНИТЬ items.stones.runestone$placeholder.name=рунный камень +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=камень Агрессии items.stones.stoneofaggression.desc=Если бросить этот камень в кого-либо, все находящиеся рядом враги предпочтут атаковать этого персонажа в течение короткого времени.\n\nОднако боссы способны противиться этому эффекту, значительно сокращая его действие, но и получают меньше урона от атак своих приспешников. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Волшебная энергия items.stones.stoneofaugmentation.name=камень Баланса items.stones.stoneofaugmentation.inv_title=Балансировать предмет items.stones.stoneofaugmentation.desc=Этот рунный камень обладает могучими чарами, которые могут балансировать экипировку, увеличивая одно из свойств за счёт другого.\n\nДля оружия он позволяет улучшить либо урон, либо скорость атаки.\n\nДля доспехов он позволяет улучшить либо защиту, либо уклонение. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Что вы хотели бы улучшить? items.stones.stoneofaugmentation$wndaugment.speed=Скорость items.stones.stoneofaugmentation$wndaugment.damage=Урон @@ -1343,7 +1396,7 @@ items.stones.stoneofshock.desc=Этот рунный камень вызывае items.trinkets.chaoticcenser.name=хаотичное кадило items.trinkets.chaoticcenser.spew=Ваше кадило вот-вот начнет источаться: %s. items.trinkets.chaoticcenser.desc=Побывав в котле какое-то время, это кадило для благовоний начало создавать дым само по себе! Эти газы накапливаются и будут выбрасываться из кадила в направлениях врагов и полуслучайных интервалах. Судя по всему, оно способно производить все виды газов, но перед тем, как оно активируется, вы получите предзнаменование. -items.trinkets.chaoticcenser.typical_stats_desc=Как правило, этот аксессуар будет производить поблизости вредный газ каждые _%d_ ходов. Газ будет появляться, только когда поблизости присутствуют враги. При более высоких уровнях эти газы будут более экзотическими и мощными. +items.trinkets.chaoticcenser.typical_stats_desc=Обычно этот аксессуар будет производить поблизости вредный газ каждые _%d_ ходов. Газ будет появляться, только когда поблизости присутствуют враги. При более высоких уровнях эти газы будут более экзотическими и мощными. items.trinkets.chaoticcenser.stats_desc=На текущем уровне этот аксессуар будет производить поблизости вредный газ каждые _%d_ ходов. Газ будет появляться, только когда поблизости присутствуют враги. При более высоких уровнях эти газы будут более экзотическими и мощными. items.trinkets.dimensionalsundial.name=межпространственные солнечные часы @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Этот золотисто-черный глаз items.trinkets.eyeofnewt.typical_stats_desc=Обычно этот аксессуар уменьшает дальность обзора на _%1$s%%_, но также даёт возможность ментально видеть врагов в пределах _%2$d_ клеток. items.trinkets.eyeofnewt.stats_desc=На текущем уровне этот аксессуар уменьшит дальность обзора на _%1$s%%_, но также даст возможность ментально видеть врагов в пределах _%2$d_ клеток. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=зуб мимика items.trinkets.mimictooth.desc=Видимо, этот огромный клык вырвали у неудачливого мимика. Кажется, он каким-то образом влияет на мимиков, из-за чего они появляются чаще и становятся опаснее. items.trinkets.mimictooth.typical_stats_desc=Обычно этот аксессуар призывает мимиков в _%1$s_ раз чаще, но сделает их обнаружить, а также увеличит выпадение предметов с них. Кроме того, на каждом уровне будет шанс появления очень скрытных эбонитовых мимиков, равный _%2$s%%_. @@ -1369,37 +1427,37 @@ items.trinkets.mimictooth.stats_desc=На текущем уровне этот items.trinkets.mossyclump.name=комок мха items.trinkets.mossyclump.desc=Этот сгусток мокрого мха остаётся влажным, как сильно вы бы его не сжимали. Судя по всему, он магически связан с самим подземельем, из-за чего вода и трава будут появляться чаще. -items.trinkets.mossyclump.typical_stats_desc=Как правило, из-за этого аксессуара _%d%%_ нетематических этажей заполняются водой или травой.\n\nУлучшение этого аксессуара требует очень большого количества энергии. -items.trinkets.mossyclump.stats_desc=На текущем уровне этот аксессуар заполнит _%d%%_ нетематических этажей либо водой, либо травой.\n\nУлучшение этого аксессуара требует очень большого количества энергии. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=обрывок пергамента items.trinkets.parchmentscrap.desc=Этот маленький клочок пергамента выглядит так, будто его вырезали из свитка. Он сохранил часть своей магии, и, похоже, влияет на оружие и доспехи, найденные в подземелье. -items.trinkets.parchmentscrap.typical_stats_desc=Как правило, этот аксессуар делает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии. -items.trinkets.parchmentscrap.stats_desc=На текущем уровне этот аксессуар сделает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует очень большого количества энергии. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=окаменевшее семя items.trinkets.petrifiedseed.desc=Это семя превратилось в окаменелость либо в результате медленных геологических процессов, либо с помощью магии. Похоже, что семя магическим образом влияет на флору подземелья, иногда заменяя семена растений руническими камнями. -items.trinkets.petrifiedseed.typical_stats_desc=Этот аксессуар сделает так, что из растоптанной травы будут выпадать рунные камни вместо семян в _%1$s%%_ случаев. Он так же увеличит шанс выпадения предметов из высокой травы на _%2$s%%_. +items.trinkets.petrifiedseed.typical_stats_desc=Обычно этот аксессуар сделает так, что из растоптанной травы будут выпадать рунные камни вместо семян в _%1$s%%_ случаев. Он так же увеличит шанс выпадения предметов из высокой травы на _%2$s%%_. items.trinkets.petrifiedseed.stats_desc=На текущем уровне этот аксессуар сделает так, что из растоптанной травы будут выпадать рунные камни вместо семян в _%1$s%%_ случаев. Он так же увеличит шанс выпадения предметов из высокой травы на _%2$s%%_. items.trinkets.ratskull.name=череп крысы items.trinkets.ratskull.desc=Этот жутковатый аксессуар не намного больше черепа обычной крысы, что является большой редкостью в этом подземелье. Магическое влияние черепа, похоже, привлекает более редких обитателей подземелья, заставляя их появляться гораздо чаще. -items.trinkets.ratskull.typical_stats_desc=Как правило, этот аксессуар увеличит шанс появления особых врагов в _%d_ раз. Однако череп в два раза менее эффективен в привлечении кристаллических мимиков и живых статуй. +items.trinkets.ratskull.typical_stats_desc=Обычно этот аксессуар увеличит шанс появления особых врагов в _%d_ раз. Однако череп в два раза менее эффективен в привлечении кристаллических мимиков и живых статуй. items.trinkets.ratskull.stats_desc=На текущем уровне этот аксессуар увеличит шанс появления особых врагов в _%d_ раз. Однако череп в два раза менее эффективен в привлечении кристаллических мимиков и живых статуй. items.trinkets.saltcube.name=куб соли items.trinkets.saltcube.desc=Этот крупный кристалл соли был вырезан в форме почти идеального куба, и ему каким-то образом удалось слить половину воды из алхимического котла вместо того, чтобы раствориться. Кажется, что это волшебным образом обезвоживает и сохраняет пищу, которую вы едите, продлевая чувство сытости, но также уменьшая восстановление вашего здоровья, когда вы не голодаете. -items.trinkets.saltcube.typical_stats_desc=Как правило, этот аксессуар увеличит ваше время сытости на _%1$s%%_, но уменьшит эффективность восстановления здоровья на _%2$s%%_. -items.trinkets.saltcube.stats_desc=На текущем уровне этот аксессуар увеличит ваше время сытости на _%1$s%%_, но уменьшит эффективность восстановления здоровья на _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=осколок небытия items.trinkets.shardofoblivion.desc=После варки в алхимическом котле этот маленький осколок проклятого металла превратился в... ничто? Кажется, что свет огибает его, и он парит на месте, когда вы его не держите. Осколок, похоже, волшебным образом черпает силу из вашего невежества, так что, наверное, лучше не думать об этом слишком много. -items.trinkets.shardofoblivion.typical_stats_desc=Как правило, этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% для каждого неопознанного предмета экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. +items.trinkets.shardofoblivion.typical_stats_desc=Обычно этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% для каждого неопознанного предмета экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. items.trinkets.shardofoblivion.stats_desc=На текущем уровне этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% за каждый неопознанный предмет экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. items.trinkets.shardofoblivion.ac_identify=ОПОЗНАТЬ items.trinkets.shardofoblivion.identify_prompt=Опознать предмет -items.trinkets.shardofoblivion.identify_ready=Предмет %s готов стать опознанным. -items.trinkets.shardofoblivion.identify_ready_worn=Теперь все ваши носимые предметы готовы к опознанию. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Этот предмет ещё не готов быть опознанным. items.trinkets.shardofoblivion.identify=Вы опознали предмет! items.trinkets.shardofoblivion$wandusetracker.name=Использована неопознанная палочка @@ -1407,23 +1465,23 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Вы недавно испо items.trinkets.thirteenleafclover.name=тринадцатилистный клевер items.trinkets.thirteenleafclover.desc=Каким-то образом при варке в алхимическом котле у этого клевера выросла куча дополнительных листьев! На самом деле не совсем понятно, приносит ли этот аксессуар удачу или нет, возможно, этот клевер сделает вашу удачу более хаотичной? -items.trinkets.thirteenleafclover.typical_stats_desc=Как правило, этот аксессуар заставит вас наносить переменчивый урон, делая его максимальным в _%1$d%%_ случаев, и минимальным в _%2$d%%_ случаев. +items.trinkets.thirteenleafclover.typical_stats_desc=Обычно этот аксессуар заставит вас наносить переменчивый урон, делая его максимальным в _%1$d%%_ случаев, и минимальным в _%2$d%%_ случаев. items.trinkets.thirteenleafclover.stats_desc=На текущем уровне этот аксессуар заставит вас наносить переменчивый урон, делая его максимальным в _%1$d%%_ случаев, и минимальным в _%2$d%%_ случаев. items.trinkets.trapmechanism.name=механизм ловушки items.trinkets.trapmechanism.desc=Основной механизм одной из ловушек в подземелье, аккуратно вырезанный в полу, чтобы его можно было переносить. Кажется, что он магическим образом связан с самим подземельем, что делает опасную местность более распространенной для вас, но при этом увеличивая ваше чутьё к ним. -items.trinkets.trapmechanism.typical_stats_desc=Как правило, этот аксессуар повысит на _%1$d%%_ шанс появления ловушек и пропастей на нетематических этажах.\n\nКроме того, _%2$d%%_ скрытых ловушек подземелья станут видимыми. +items.trinkets.trapmechanism.typical_stats_desc=Обычно этот аксессуар повысит на _%1$d%%_ шанс появления ловушек и пропастей на нетематических этажах.\n\nКроме того, _%2$d%%_ скрытых ловушек подземелья станут видимыми. items.trinkets.trapmechanism.stats_desc=На текущем уровне этот аксессуар повысит на _%1$d%%_ шанс появления ловушек и пропастей на нетематических этажах.\n\nКроме того, _%2$d%%_ скрытых ловушек подземелья станут видимыми. items.trinkets.vialofblood.name=флакон крови items.trinkets.vialofblood.desc=Этот тонкий флакон содержит кровь какого-то обитателя подземелья, она медленно перемещается, когда вы вращаете флакон. Похоже, что это волшебным образом усиливает целебные эффекты, но также их замедляет. -items.trinkets.vialofblood.typical_stats_desc=Как правило, этот аксессуар увеличивает общее количество здоровья, которое вы получаете, выпивая целебные зелья, бурдюки с водой или колодцы здоровья, на _%1$s%%_. Однако эти лечебные эффекты также проявляются медленнее, восстанавливая максимум _%2$s_ здоровья за ход (это зависит от уровня героя). +items.trinkets.vialofblood.typical_stats_desc=Обычно этот аксессуар увеличивает общее количество здоровья, которое вы получаете, выпивая целебные зелья, бурдюки с водой или колодцы здоровья, на _%1$s%%_. Однако эти лечебные эффекты также проявляются медленнее, восстанавливая максимум _%2$s_ здоровья за ход (это зависит от уровня героя). items.trinkets.vialofblood.stats_desc=На текущем уровне этот аксессуар увеличит общее количество здоровья, которое вы получаете, выпивая целебные зелья, бурдюки с водой или колодцы здоровья, на _%1$s%%_. Однако эти лечебные эффекты также будут проявляться медленнее, восстанавливая максимум _%2$s_ здоровья за ход (это зависит от уровня героя). items.trinkets.wondrousresin.name=чудотворная смола items.trinkets.wondrousresin.desc=Эта мерцающая голубая смола, по-видимому, содержит в себе дистиллированную эссенцию магии проклятой палочки. Магия алхимического котла, видимо, несколько стабилизировала ее, и теперь она воздействует на ваши палочки. -items.trinkets.wondrousresin.typical_stats_desc=Как правило, это аксессуар сделает эффекты проклятой палочки нейтральными или положительными в _%1$s%%_ случаев, а так же при выстрелах не проклятыми палочками, те будут в _%2$s%%_ случаев выстреливать нейтральным или положительным проклятым зарядом.\n\nУлучшение этого аксессуара требует относительно большого количества энергии. -items.trinkets.wondrousresin.stats_desc=На текущем уровне это аксессуар сделает эффекты проклятой палочки нейтральными или положительными в _%1$s%%_ случаев, а так же при выстрелах не проклятыми палочками, те будут в _%2$s%%_ случаев выстреливать нейтральным или положительным проклятым зарядом.\n\nУлучшение этого аксессуара требует относительно большого количества энергии. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=магический катализатор items.trinkets.trinketcatalyst.window_text=Как только вы добавляете катализатор, вода в котле начинает сиять. Выберите один из предметов, чтобы наполнить его энергией и превратить в магический аксессуар. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Этот золотистый комок п items.trinkets.trinketcatalyst$randomtrinket.name=случайный аксессуар items.trinkets.trinketcatalyst$randomtrinket.desc=Один из предметов, находящихся поблизости, спрятан в мешочке, который вы не можете открыть.\n\nВ процессе алхимии мешочек растворится, но вы не узнаете, какой аксессуар получите, пока не сделаете его! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=аксессуар ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Этот земляной ст items.wands.wandoflivingearth$earthguardian.name=земляной страж items.wands.wandoflivingearth$earthguardian.desc=Камни из вашей палочки живой земли превратились в защитного земляного стража! Этот каменный защитник будет атаковать ближайших врагов, что заставит их атаковать стража вместо вас. Когда все угрозы поблизости исчезнут, страж вновь сформируется вокруг вас и вернется, когда вы в следующий раз воспользуетесь своей палочкой. items.wands.wandoflivingearth$earthguardian.wand_info=Защитная сила стража связана с уровнем вашей палочки. На данный момент он блокирует _%1$d-%2$d урона._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=палочка Магической стрелы items.wands.wandofmagicmissile.staff_name=посох Магической стрелы @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Довольно простая палочк items.wands.wandofmagicmissile.stats_desc=Каждый выстрел из этой палочки наносит _%1$d-%2$d урона_ и на некоторое время усиливает другие палочки, если она улучшена. items.wands.wandofmagicmissile.bmage_desc=Когда _Боевой маг_ поражает врага посохом Магической стрелы, все его палочки получают дополнительный заряд. items.wands.wandofmagicmissile.eleblast_desc=Стихийный взрыв с посохом магической стрелы наносит 50% урона и дает магу 15 ходов перезарядки. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=магический заряд items.wands.wandofmagicmissile$magiccharge.desc=Палочка Магической стрелы наполнила ваши палочки энергией, увеличив их уровень.\n\nВаши палочки улучшены на: +%d.\n\nХодов осталось: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Когда _Боевой маг_ пора items.wands.wandofregrowth.eleblast_desc=Стихийный взрыв с посохом восстановления опутывает врагов и беспорядочно выращивает траву в области взрыва. items.wands.wandofregrowth$dewcatcher.name=Росянка items.wands.wandofregrowth$dewcatcher.desc=Росянки - удивительные растения, наполняющиеcя волшебной росой. Чтобы не привлекать внимание, они маскируются под траву, но их выдают наполненные росой выпуклости. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Семяловка items.wands.wandofregrowth$seedpod.desc=Семяловки - это волшебные растения, которые производят семена других видов растений, вместо своих собственных. Каким-то образом им удается распространяться, несмотря на отсутствие собственных семян. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Золотой Лотос items.wands.wandofregrowth$lotus.desc=Золотой лотос — это мистическое растение, которое может быть вызвано только мощной палочкой восстановления. Его аура усиливает все растения и их эффекты, но он быстро сжигает свою энергию и скоропостижно умирает. -items.wands.wandofregrowth$lotus.wand_info=Этот лотос был создан палочкой Восстановления, усиленной на _%1$d_. Эффекты всех растений _работают моментально_, если они были посажены на клетку с персонажем. Кроме того, есть _%2$d%% шанс_ получить семя с растения, а также смазанные дротики будут использовать на _%3$d%% меньше прочности_. +items.wands.wandofregrowth$lotus.wand_info=Этот лотос был создан палочкой Восстановления, усиленной на _%1$d_. Эффекты всех растений _работают моментально_, если они были посажены на клетку с персонажем. Кроме того, есть _%2$d%% шанс_ получить семя с растения, а также смазанные дротики будут использовать на _%3$d%% меньше прочности_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=палочка Трансфузии items.wands.wandoftransfusion.staff_name=посох Трансфузии @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=средний часовой items.wands.wandofwarding$ward.desc_5=Этот улучшенный часовой больше и немного прочнее, чем малый часовой. Каждая его атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего часового улучшит и исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку Стражей.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого часового. items.wands.wandofwarding$ward.name_6=большой часовой items.wands.wandofwarding$ward.desc_6=Этот максимально улучшенный часовой значительно прочнее, чем его предшественники. Каждая его атака будет наносить _%1$d-%2$dурона._\n\nИспользование палочки Стражей на вашего часового исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку Стражей.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого часового. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Отозвать этого стража? items.wands.wandofwarding$ward.dismiss_body=Вы можете уничтожить этого стража, если больше не хотите, чтобы ваша палочка тратила энергию на его поддержку.\n\nОтозвать этого стража? items.wands.wandofwarding$ward.dismiss_confirm=Да @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Убитые оружием удачи вр items.weapon.enchantments.lucky.elestrike_desc=Стихийный удар с зачарованием удачи имеет 12.5% шанс создать предмет под каждым задетым врагом. Этот эффект не может сработать на одном противнике дважды. items.weapon.enchantments.projecting.name=%s проекции -items.weapon.enchantments.projecting.desc=С этим зачарованием оружие ближнего боя сможет бить дальше, а дальнего - проходить сквозь ближайшие стены. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Стихийный удар с зачарованием проекции наносит 30% урона каждому врагу в радиусе, кроме главной цели. items.weapon.enchantments.shocking.name=%s молний @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=мощный удар items.weapon.melee.cudgel.typical_ability_desc=Дуэлянт может совершить _мощный удар_ палицей. Эта концентрированная атака обычно наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.cudgel.ability_desc=Дуэлянт может совершить _мощный удар_ палицей. Эта концентрированная атака наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.cudgel.desc=Маленькая латунная дубина, предназначенная больше как средство самообороны для знати, чем как оружие для приключений. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=кинжал items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Дуэлянт с кинжало items.weapon.melee.dagger.ability_desc=Дуэлянт с кинжалом может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 5 клеток и даёт _%d хода невидимости._ items.weapon.melee.dagger.upgrade_ability_stat_name=Длительность Способности items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=кортик items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Дуэлянт раскручи items.weapon.melee.gauntlet.name=каменная перчатка items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие. items.weapon.melee.gauntlet.ability_name=двойной удар -items.weapon.melee.gauntlet.typical_ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. -items.weapon.melee.gauntlet.ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь. items.weapon.melee.glaive.name=глефа @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Крупное древковое оружие с items.weapon.melee.gloves.name=шипованные перчатки items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие. items.weapon.melee.gloves.ability_name=двойной удар -items.weapon.melee.gloves.typical_ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. -items.weapon.melee.gloves.ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=секира items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=ИСПОЛЬЗОВАТЬ items.weapon.melee.magesstaff.prompt=Выберите палочку items.weapon.melee.magesstaff.imbue=Вы используете %s для того, чтобы наделить ваш посох его силой. items.weapon.melee.magesstaff.preserved=Предыдущая палочка была сохранена! -items.weapon.melee.magesstaff.conflict=Взаимодействие несовместимой магии развеивает зачарование на вашем посохе! -items.weapon.melee.magesstaff.id_first=Сперва вам нужно опознать эту палочку. -items.weapon.melee.magesstaff.cursed=Вы не можете использовать проклятую палочку. -items.weapon.melee.magesstaff.imbue_desc=Вы уверены, что хотите наделить свой посох силой этой палочки?\n\nЕсли наделяемая палочка имеет тот же или более высокий уровень, что и посох, посох унаследует уровень этой палочки плюс одно из его собственных улучшений.\n\nТаким образом, получится посох _%d уровня_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Палочка, силой которой в данный момент наполнен ваш посох, _будет потеряна_. items.weapon.melee.magesstaff.imbue_talent=Палочка, силой которой в данный момент наполнен ваш посох, _будет возвращена как +0_. items.weapon.melee.magesstaff.yes=Да, я уверен @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Созданный самим Магом, э items.weapon.melee.magesstaff.no_wand=Сейчас посох не имеет особой магии, его нужно _наделить силой палочки,_ чтобы получить возможность использовать заклинания. items.weapon.melee.magesstaff.has_wand=Сейчас этот посох наделён той же силой, что и _%s._ items.weapon.melee.magesstaff.cursed_wand=Посох проклят, что делает его магию хаотичной и случайной. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=СПОСОБНОСТЬ items.weapon.melee.meleeweapon.stats_known=Это оружие ближнего боя _%1$d-го уровня_ наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Выберите Цель items.weapon.melee.meleeweapon.swap=Поменять Оружия items.weapon.melee.meleeweapon.swap_full=Вы не можете делать это с полным инвентарем. + items.weapon.melee.shortsword.name=короткий меч items.weapon.melee.shortsword.ability_name=рассечь items.weapon.melee.shortsword.typical_ability_desc=Дуэлянт может _рассечь_ врага коротким мечом. Эта атака обычно наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=выпад items.weapon.melee.rapier.typical_ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, обычно нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. items.weapon.melee.rapier.ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. items.weapon.melee.rapier.desc=Тонкий и длинный меч, который обеспечивает защиту взамен на рубящую силу. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=круглый щит items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Загадочное оружие из дал items.weapon.melee.sai.name=сай items.weapon.melee.sai.stats_desc=Это очень быстрое оружие. items.weapon.melee.sai.ability_name=двойной удар -items.weapon.melee.sai.typical_ability_desc=Дуэлянт может совершить _двойной удар_, используя сай. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. -items.weapon.melee.sai.ability_desc=Дуэлянт может совершить _двойной удар_, используя сай. Эта атака гарантированно попадёт в цель и нанесёт на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием за последние 5 ходов. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов. items.weapon.melee.sai$combostriketracker.name=двойной удар -items.weapon.melee.sai$combostriketracker.desc=Дуэлянт совершает комбо, которое может быть использовано для увеличения урона от способности "двойной удар". Засчитывается каждая удачная атака рукопашным или метательным оружием, но непопадание по противникам в течение 5 ходов сбрасывает это комбо.\n\nКоличество попаданий: %1$d.\n\nХодов до сброса комбо: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=скимитар items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=рассечь items.weapon.melee.wornshortsword.typical_ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака обычно наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.wornshortsword.ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Эти дротики, покрыт items.weapon.missiles.darts.rotdart.name=гнилостный дротик items.weapon.missiles.darts.rotdart.desc=Эти коварные дротики покрыты веществом на основе гнилоягоды, разъедающим всё, чего коснётся кончик дротика. Сильные противники будут сопротивляться большей части эффекта, но коррозия достаточно сильна, чтобы убить большую часть обычных монстров. Эти дротики сохраняют эффект дольше, чем другие, однако длительность эффекта не может быть увеличена. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=электрический дротик items.weapon.missiles.darts.shockingdart.desc=Эти дротики, покрытые веществом на основе Грозовой лозы, при попадании ударят цель электрическим разрядом. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Осталось _%d/%d_ бро items.weapon.missiles.darts.tippeddart.unlimited_uses=_Но эти настолько хороши, что могут использоваться вечно._ items.weapon.missiles.darts.tippeddart.about_to_break=Ваш дротик скоро потеряет эффект. items.weapon.missiles.darts.tippeddart.has_broken=Ваш дротик потерял эффект. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=болас @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Эти здоровенные моло items.weapon.missiles.throwingknife.name=метательный нож items.weapon.missiles.throwingknife.desc=Эти легковесные ножи сбалансированы так, чтобы по дугообразной траектории попадать прямо в цель. Наиболее эффективны против ничего не подозревающих противников. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=метательное копьё items.weapon.missiles.throwingspear.desc=Эти лёгкие и тонкие копья явно предназначены для метания, а не ближнего боя. items.weapon.missiles.throwingspike.name=метательная игла items.weapon.missiles.throwingspike.desc=Эти крайне острые иглы предназначены для метания во врагов на расстоянии. Они не особо сильны, но сделаны полностью из металла, что обеспечивает их высокую прочность. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=метательный камень items.weapon.missiles.throwingstone.desc=Эти камни отшлифованы так, чтобы их можно было бросать сильнее обычных камней. Несмотря на добротное изготовление, они всё же не являются надёжным оружием. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=томагавк items.weapon.missiles.tomahawk.desc=Эти метательные топоры имеют зазубренные края, из-за чего их сложновато использовать. Но, зато, попадание таким оружием вызовет сильное кровотечение. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=ВЫСТРЕЛ items.weapon.spiritbow.prompt=Выберите цель items.weapon.spiritbow.stats=Лук не может быть улучшен напрямую, но вместо этого он будет постепенно улучшаться с получением новых уровней. На данном уровне, его стрелы будут наносить _%1$d-%2$d урона_ и требовать _%3$d очков силы_ для эффективного использования. items.weapon.spiritbow.desc=Лук сделан из древнего волшебного дерева. Тетива лука и узоры светятся слабым голубоватым светом. Натянув тетиву, лук создаст волшебную стрелу, которую можно выпустить во врага. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Вы достаточно долго знакомы с оружием, чтобы опознать его. items.weapon.weapon.too_heavy=Из-за недостаточной силы, точность и скорость ваших атак с этим оружием будут снижены. Кроме того, вы не сможете совершать неожиданные атаки данным оружием. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Подверглось _закалке._ items.weapon.weapon.hardened_no_enchant=Это оружие прошло _закалку,_ но сейчас на нём не наложено зачарование. items.weapon.weapon$enchantment.enchant=зачарование items.weapon.weapon$enchantment.rankings_desc=Убит зачарованием +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Восхождение items.amulet.ascent_desc=Вы начинаете ощущать великую и ужасную силу Йог-Джевы, излучаемую амулетом. Восхождение обратно через подземелье в качестве смертного может оказаться сложнее, чем вы думали!\n\nЕсли вы продолжите восхождение с амулетом, подземелье станет более опасным, телепорты между этажами будут отключены, и вы сможете выиграть игру только, если выберетесь из подземелья, побеждая врагов!\n\nВы можете пока оставить амулет здесь, если хотите подняться, не начиная это испытание, или активировать амулет для восхождения, чтобы завершить игру в обычном режиме. items.amulet.ascent_yes=Продолжить! items.amulet.ascent_no=Остановиться сейчас +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=анх items.ankh.ac_bless=ОСВЯТИТЬ items.ankh.bless=Вы благославляете анх волшебной водой. items.ankh.desc=Этот древний символ дарует возможность возродиться после смерти. Большинство ваших предметов будет сохранено на месте смерти, и их можно будет подобрать, когда вы вернетесь на это место. Используя полный бурдюк с водой, можно освятить анх, придав ему дополнительные силы. items.ankh.desc_blessed=Древний символ бессмертия даёт возможность возродиться после смерти. Анх освящён и обладает большей силой. Анх пожертвует собой, чтобы спасти вас от смерти. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=магическая смола items.arcaneresin.prompt=Выберите палочку @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Эта палочка слишком сильн items.arcaneresin.not_enough=Недостаточно магической смолы! items.arcaneresin.apply=Вы обволакиваете палочку смолой, делая её мощнее! items.arcaneresin.desc=Этот порошок переливается всеми цветами от белого до фиолетового. Он может быть использован как усилитель магических свойств предмета, например, палочек.\n\nУлучшение палочек смолой потратит вплоть до трёх единиц, основываясь на изначальном уровне палочки. Смола может улучшить палочку до уровня +3.\n\nОднако, улучшения из смолы _стираются другими источниками улучшений_ (такими как свитки улучшения) и не применяются при слиянии волшебной палочки с посохом Мага. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=сломанная печать items.brokenseal.ac_affix=ПРИКРЕПИТЬ items.brokenseal.prompt=Выберите броню -items.brokenseal.unknown_armor=Сперва вам нужно опознать эту броню. -items.brokenseal.cursed_armor=Невозможно прикрепить печать к проклятой броне. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Вы прикрепили печать к броне! -items.brokenseal.desc=Восковая печать, прикреплённая к броне как символ отваги. Все знаки со временем стёрлись и печать треснула посередине.\n\nБудучи памятью о доме, эта печать укрепляет воина. Когда он её носит, он медленно накапливает поверх своего здоровья щит, который зависит от качества его брони.\n\nПечать можно _прикрепить к броне_, а так же переместить на другую. Она способна перенести один уровень улучшения, если улучшение было наложено на броню с печатью. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=На печати начертана _%s._ items.brokenseal.choose_title=Выберите руну -items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=капля росы items.dewdrop.already_full=Вы и так здоровы. @@ -2234,7 +2320,9 @@ items.item.ac_drop=ВЫЛОЖИТЬ items.item.ac_throw=БРОСИТЬ items.item.rankings_desc=Убит (%s) items.item.curse=проклятие +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=На предмете есть заметка: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Необходимо снять один предмет items.kindofmisc.unequip_message=Сначала вы должны снять один из предметов. Выберите предмет для замены. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=К сожалению, корона не сможет п items.kingscrown.upgraded=Корона ярко светится, а затем распадается, трансформируя вашу броню! items.kingscrown.ratgraded=Лапы Крысиного Короля ярко светятся, когда твоя броня преображается! items.kingscrown.desc=Корона последнего короля дворфов, она светится и излучает магическую силу.\n\nПри ношении корона передаст свою магическую мощь вашей броне, превращая ее в _уникальную эпическую броню со специальными способностями._ Новая броня сохранит все свойства оригинальной. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=жидкий металл items.liquidmetal.ac_apply=ИСПОЛЬЗОВАТЬ @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Выберите метательное оружие items.liquidmetal.already_fixed=Это метательное оружие уже в превосходном состоянии! items.liquidmetal.apply=Вы используете %d жидкого металла для починки вашего метательного оружия. items.liquidmetal.desc=Если нанести эту магическую жидкость на метательное оружие, то трещины и просечки, возникшие от использования, заглаживаются и метательное оружие восстановится до идеального состояния!\n\nДля оружия с редкостью 1 уровня потребуется 10 жидкого металла для полного восстановления, для оружия с редкостью 5 уровня потребуется 30. Каждое улучшение удваивает требуемое количество металла.\n\nЖидкий металл нельзя использовать для починки наконечников на дротиках. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=потерянный рюкзак items.lostbackpack.desc=Этот рюкзак - ничто иное, как ваш утерянный инвентарь! Возьмите его, чтобы вернуть все утерянные предметы. @@ -2279,6 +2369,7 @@ items.tengusmask.name=маска Тенгу items.tengusmask.ac_wear=НОСИТЬ items.tengusmask.used=Маска распадается, передавая вам свою силу! items.tengusmask.desc=Эта маска упала с лица Тенгу после его смерти, и вы чувствуете огромную магическую силу, исходящую от неё. Была ли маска источником силы Тенгу?\n\nПри ношении маска передаст вам свою огромную силу, что позволит вам _выбрать подкласс своего героя._\n\nКакой подкласс вы выберете? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=факел items.torch.ac_light=ЗАЖЕЧЬ @@ -2293,3 +2384,4 @@ items.waterskin.desc=Контейнер для жидкости, сделанн items.waterskin.desc_water=Прямо сейчас в бурдюке есть лишь обычная вода. Однако наверняка в подземелье есть что-то, что можно было бы хранить в бурдюке кроме воды. items.waterskin.desc_heal=Сейчас в бурдюке хранится целебная вода. Чем полнее бурдюк, тем больше здоровья вы восстановите, выпив из него. Вы выпьете ровно столько, сколько вам нужно. items.waterskin.desc_full=Полный бурдюк, кажется, излучает какую-то энергию. Возможно, ей получится благословить какой-то другой предмет, дарующий жизнь. +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index 3368446a0..d28180c6b 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Bu zırh lanetli olduğundan onu çıkarmak için items.armor.armor.cursed=Bu zırhın etrafında kötü bir büyünün varlığını hissediyorsun. items.armor.armor.weak_cursed=Üzerinde lanet olmasına karşın bu zırhı çıkarabildin. items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok. -items.armor.armor.seal_attached=Savaşçının kırık mührü bu zırha bağlıdır, ona %d'e kadar koruma sağlar. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=rün items.armor.armor$glyph.killed=%s seni öldürdü... items.armor.armor$glyph.rankings_desc=Sembol tarafından öldürüldü +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=YETENEK SEÇ items.armor.classarmor.ac_transfer=AKTAR @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Cüce kralın tacının büyüsü başka bi items.armor.classarmor.transfer_prompt=Bir Zırh Seç items.armor.classarmor.transfer_cancel=İptal items.armor.classarmor.transfer_complete=Kahraman zırhının özellikleri aktarıldı! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=kahramanın cübbesi items.armor.clericarmor.desc=Bu kumaş ve zırh karışımını giyerken, Rahip özel bir yetenek kullanabilir. items.armor.clotharmor.name=kumaş zırh items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=kahramanın zırhı items.armor.duelistarmor.desc=Düellocu bu plaka zırhı ve pelerini giyerken özel bir yetenek sergileyebilir. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Pelerininin yeniden şarj olması için items.artifacts.cloakofshadows.cursed=Lanetli bir pelerini kullanamazsın. items.artifacts.cloakofshadows.no_charge=Pelerinin henüz kullanmaya yetecek kadar şarj olmadı. items.artifacts.cloakofshadows.desc=Paha biçilemez büyülü bir pelerin, Haydut tarafından kraliyet cephaneliğinden çok uzun yıllar önce çalınmış. Giyildiğinde, kısa bir süreliğine tamamen görünmez olmak için kullanılabilir.\n\nPelerin ne kadar çok kullanılırsa gücü o kadar artar, bu da Haydut'un daha sık ve daha uzun süreliğine görünmez olmasını sağlar. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Pelerininin enerjisi bitti. items.artifacts.cloakofshadows$cloakstealth.levelup=Pelerinin güçlendi! items.artifacts.cloakofshadows$cloakstealth.name=gizli @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Hayalet tek başına güçsüz, ama items.artifacts.driedrose$wndghosthero.weapon_prompt=Bir silah seç items.artifacts.driedrose$wndghosthero.armor_prompt=Bir zırh seç items.artifacts.driedrose$wndghosthero.cant_unique=Hayalet benzersiz eşyalar kullanamaz. -items.artifacts.driedrose$wndghosthero.cant_unidentified=O eşya hakkında yeterli bilgiye sahip değilsin. -items.artifacts.driedrose$wndghosthero.cant_cursed=Hayalete lanetli bir eşya veremezsin. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Hayalet onu kullanabilmek için yeterince güçlü değil. ##ghost hero items.artifacts.driedrose$ghosthero.name=üzgün hayalet items.artifacts.driedrose$ghosthero.def_verb=sakınıldı +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Tekrar merhaba %s. items.artifacts.driedrose$ghosthero.introduce=Ruhum bu güle bağlı; bu gül benim için çok kıymetliydi, yeryüzünde bıraktığım sevgilimin bir hediyesiydi.\n\nArtık ona geri dönemem, ama senin sayende yolculuğumu tamamlamak için ikinci bir şansım var. Yapabildiğimde çağrına yanıt verecek ve seninle birlikte savaşacağım.\n\nGüle sahip olduğun sürece sesini duyabilirim, böylece sesini beni uzaktan yönetmek için kullanabilirsin.\n\nUmarım benim başaramadığımı sen başarırsın... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Şu anda bu büyüyü kullanamıyorsun. items.artifacts.holytome.cursed=Lanetli bir kitabı kullanamazsın. items.artifacts.holytome.levelup=Kitabın güçlendi! items.artifacts.holytome.desc=Rahip'in ilahi büyüsü için odak olarak davranan ilahi bir kitap. Bu kitabı kullanmak Rahip'e çeşitli büyüler yapmasına izin verir.\n\nKitap, Rahip'in kullanmasıyla birlikte güçlenecek ve Rahip'e daha fazla maksimum şarj ve biraz arttırılmış reşarj hızı verecek. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=bolluk borusu items.artifacts.hornofplenty.ac_snack=ATIŞTIR @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Büyü kitabına eklediğin par ###bags items.bags.bag.name=sırt çantası +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=iksir palaskası items.bags.potionbandolier.desc=Bu kalın palaska göğsünüzün etrafına bir kuşak gibi oturur, üzerinde iksir şişelerini, su tulumunuzu veya sıvı metal şişelerini tutmak için birçok yalıtımlı kayış vardır.\n\nPalaska içindeyken iksirleriniz soğuktan korunur. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Bu boru şeklindeki kap, bir astronomun aletleri ve items.bags.velvetpouch.name=kadife kese items.bags.velvetpouch.desc=Bu küçük kadife kese içinde bir sürü eşya bulundurabilir, tohumlar, rün taşları, ve bazı simya maddeleri. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=büyülü kılıf items.bags.magicalholster.desc=Bu ince kılıf egzotik bir hayvanın derisinden yapılmış ve çok sayıda menzilli silah taşımanı sağlayan kuvvetli bir sihir taşıyor.\n\nKolayca çantaya elini sokup tam aradığın eşyayı tutabilirsin.\n\nBu kılıfın taşıdığı sihir sayesinde asalar biraz daha hızlı şarj olur ve fırlatılan silahların ömrü biraz daha artar. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Bu ince kılıf egzotik bir hayvanın derisinden ###bombs items.bombs.arcanebomb.name=gizemli bomba items.bombs.arcanebomb.desc=Bu bombaya gizemli özellikler kazandırılmıştır. Goo'nun pompalı saldırısına benzer güçlü bir patlamayla patlayacak ve 2 karo içindeki her şeye _%1$d-%2$d büyü hasarı_ verecek. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=YAK & FIRLAT @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Bayağı ağır bir kara barut bomba çifti, g items.bombs.firebomb.name=ateş bombası items.bombs.firebomb.desc=Bu bomba daha geniş bir alanda patlayacak, _%1$d-%2$d hasar_ verecek ve 2 karo içinde sürekli alev yayacak şekilde değiştirildi. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=flaş bombası items.bombs.flashbangbomb.desc=Bu özelleştirilmiş bomba patladığında bir ışık, ses ve elektrik patlamasına dönüşecek. 2 karo içindeki her şey patlamadan _%1$d-%2$d hasar_, elektrikten ek %%25 hasar alır ve 10 tur boyunca sersemler. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=buz bombası items.bombs.frostbomb.desc=Bu bomba daha geniş bir alanda patlayacak, _%1$d-%2$d_ hasar verecek ve 2 karo içinde sürekli bir dondurucu hava dalgası yayacak şekilde değiştirildi. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=kutsal bomba items.bombs.holybomb.desc=Bu bomba, patladığında daha geniş bir alanda kutsal ışık saçacak şekilde değiştirildi. 2 karo içindeki her şey patlamadan _%1$d-%2$d hasar_ alır ve ölümsüz veya şeytani düşmanlar kutsal ışıktan ek %%50 hasar alır. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=ses yapıcı items.bombs.noisemaker.desc=Bu özelleştirilmiş bomba, fünyesi bittiğinde tekrar tekrar ses çıkaracak. Bombaya bir şey dokunduğunda patlayacak ve 2 karo içindeki her şeye _%1$d-%2$d hasar_ verecek! items.bombs.noisemaker.desc_burning=Ses bombası bipliyor, yanına bir şey yaklaşırsa patlar! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=Sis bombası items.bombs.smokebomb.desc=Bu bomba patladığı anda aynı zamanda yoğun bir gaz bulutu püskürtecek şekilde modifiye edilmiş. _%1$d-%2$d hasar_ verecek ve bu gaz iki karo yayılacak +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=yeniden büyüme bombası items.bombs.regrowthbomb.desc=Bu özelleştirilmiş bomba patlamak yerine 3 karo içinde her yere hayat veren sıvı sıçratır. Patlamaya maruz kalan bölgede hızla çim ve bitkiler filizlenir. Kendiniz ve patlamaya yakalanan tüm müttefikleriniz bir iyileştirme iksiri içmiş gibi iyileşir. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=şarapnel bombası items.bombs.shrapnelbomb.desc=Bu bomba DM-300'ün metal parçalarıyla geliştirilmiştir, patladığında parçalanarak etrafa saçılır ve bombanın etrafındaki geniş bir alanda _%1$d-%2$d hasar_ verir. Kullanırken bir şeyin arkasına saklansanız iyi olur... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=yünlü bomba items.bombs.woollybomb.desc=Bu özel yapım bombanın patlamasını takiben büyük bir alanı büyülü koyunlar kaplayacak. Patlama 2 karo içerisindeki her şeye _%1$d-%2$d hasar_ verecek. Koyunlar uzun süre duracak ve hareket etmene engel olacaklar! Güçlü düşmanlar mevcut iken koyunlar o kadar da uzun kalmayacak, ve istenirse koyunlarla karşılıklı etkileşim yoluyla bu süre kısaltılabilir. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=zindan dutu items.food.berry.eat_msg=Bu dut lezzetliydi! items.food.berry.desc=Bu küçük meyve, Avcı tarafından zindandaki çalıların arasında bulundu. Hızlı bir şekilde tüketilebilir, az miktarda tokluğu geri kazandırır ve bir tohum içerebilir! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=tatsız meyve items.food.blandfruit.cooked=pişmiş tatsızmeyve @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Tatsız meyve bir darbe nedeniyle parçalandı items.food.chargrilledmeat.name=kızartılmış et items.food.chargrilledmeat.desc=Normal pişmiş bir et gibi görünüyor. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=yemek paketi items.food.food.ac_eat=YE @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Derinin sertleştiğini hissediyorsun! items.food.frozencarpaccio.refresh=Tazeleyici! items.food.frozencarpaccio.better=Daha iyi hissediyorsun! items.food.frozencarpaccio.desc=Bu bir parça donmuş çiğ et. Bunu yemenin tek yolu küçük parçalara ayırmak. Bu yolla tadı şaşırtıcı derecede güzel. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=etli börek items.food.meatpie.eat_msg=Bu yemek harikaydı! items.food.meatpie.desc=Tuzlu etle doldurulmuş enfes bir börek. Bu yemek seni diğer bütün yemeklerden daha tok tutacak. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=gizemli et items.food.mysterymeat.eat_msg=Bu yemeğin tadı... garipti. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Bacaklarını hissedemiyorsun! items.food.mysterymeat.not_well=İyi hissetmiyorsun. items.food.mysterymeat.stuffed=Tıkandın. items.food.mysterymeat.desc=Kendi riskine ye! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=et items.food.phantommeat.name=hayalet eti items.food.phantommeat.desc=Büyük pırıl pırıl yarı saydam et, hayalet piranadan kesilip çıkartılmış. Bu büyülü etin pişirilmesine gerek yok ve seni tamamen doyurmanın yanı sıra birtakım yararlar sağlar. Yenildiğinde görünmezlik, kabukderi ve biraz iyileşme sağlayıp birçok zararlı etkiyi temizler. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=etli börek items.food.pasty.fish_name=buğulama balık @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Önceki öğününüzden kalan biraz balık. items.food.smallration.name=küçük yemek paketi items.food.smallration.eat_msg=Bu yemeğin tadı fena değildi. items.food.smallration.desc=Tam olarak standart bir yemek paketi gibi görünüyor ama daha küçük. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=güveç et items.food.stewedmeat.eat_msg=Bu yemeğin tadı fena değildi. items.food.stewedmeat.desc=Eti güveç haline getirmek onu tüm hastalıklardan ve parazitlerden temizledi. Artık bunu yemek güvenli olmalı. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=tedarik oranı items.food.supplyration.desc=Bu tayın zindana hırsızlar loncası üyeleri tarafından ve onlar için bırakılmıştır. Hareket halindeyken yenmek ve genel kurnazlıklara yardımcı olmak için özel olarak tasarlanmıştır.\n\nSizi normal bir tayın kadar doyurmasa da, hızlıca yenebilir, biraz doğrudan iyileşme sağlar ve Düzenbazın Gölgeler Pelerini'ne bir şarj geri yükler. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Hayır, fikrimi değiştirdim items.potions.potion.sure_drink=İçmek istediğine emin misin? Genellikle bu türden iksirleri düşmanların üstüne atmalısın. items.potions.potion.sure_throw=Fırlatmak istediğine emin misin? Genellikle bu gibi iksirleri içmek daha mantıklıdır. items.potions.potion.shatter=Cam kırılıyor ve içindeki sıvı zararsızca etrafa sıçrıyor. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=iksir items.potions.potion$seedtopotion.name=Rastgele İksir @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Bu basınçlı şişeyi açmak ya da parçal ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=su karışımı -items.potions.brews.aquabrew.desc=Bu karışım parçalandığında, bulunduğu yere basınçlı bir su patlaması yayar. Sadece ateş saçan düşmanlara hasar verecek kadar güçlüdür, ancak aynı zamanda yakındaki araziye su yayar, yangınları söndürür ve patlamanın yakınındaki karakterleri geri savurur. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=kar fırtınası iksiri items.potions.brews.blizzardbrew.desc=Bu karışım kırıldığında gaz gibi hızlıca yayılan hortum gibi bir tipi açığa çıkarır @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=dengesiz karışım items.potions.brews.unstablebrew.desc=Bu büyülü karışım gökkuşağının değişen renkleriyle parlıyor.\n\nİçildiğinde veya fırlatıldığında rastgele bir iksirin etkisini tetikler. İksir etkisi içildiğinde her zaman faydalı, fırlatıldığında ise her zaman zararlı olacaktır. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=sihirli zırh iksiri items.potions.elixirs.elixirofarcanearmor.desc=Bu iksir onu içen kişiye uzun süreli bir büyü direnci verecektir. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Bu yuvarlak camın içerisinde ta items.potions.exotic.exoticpotion.warning=Bu iksiri kullanmaktan vazgeçmek istediğine emin misin? Yine de tükenecek. items.potions.exotic.exoticpotion.yes=Evet, eminim items.potions.exotic.exoticpotion.no=Hayır, fikrimi değiştirdim +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=lanet kaldırma iksiri -items.potions.exotic.potionofcleansing.desc=Bu güçlü simyasal onu içeni her türlü zararlı etkiye karşı bir süre korur. Uzaktan birisine fırlatarak onu da temizleyebilirsin. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=arınmış -items.potions.exotic.potionofcleansing$cleanse.desc=Bu karakter geçici olarak tüm zararlı etkilere karşı bağışık!\n\nKalan sıra: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=aşındırıcı gaz iksiri items.potions.exotic.potionofcorrosivegas.desc=Bu basınçlı şişeyi açmak ya da kırmak içindekilerin patlayıp pas rengi zehirli bir gaz bulutu çıkarmasına neden olur. Bu gaz zehirli gazdan daha hızlı yayılır ve daha ölümcüldür, fakat onun kadar uzun süre dayanmaz. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Bu iksir fırlatıldığında hız ###quest items items.quest.ceremonialcandle.name=seromonik mum items.quest.ceremonialcandle.desc=Bir dizi mum, kullanım sonucu erimiş ve aşınmış. \n\nYalnızken değersizdirler, fakat diğer mumlarla bir şekil üzerinde kullanılırsa bir rituel oluşturmak üzerinde yoğunlaşabilirler. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=ceset tozu items.quest.corpsedust.chill=Sırtından bir ürperti iniyor. items.quest.corpsedust.desc=Bu ceset tozu normal bir toz yığınından pek de fark etmiyor. Ama etrafında kötü bir enerjinin süzüldüğünü hissedebiliyorsun. \n\nBundan bir an önce kurtulmak iyi bir fikir olabilir. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=kara altın cevheri items.quest.darkgold.you_now_have=Artık %d kara altının var. items.quest.darkgold.desc=Bu metalin adı kara, ama rengi yüzünden değil (normal altından farksız), daha çok güneş ışığı altında eriyip yeryüzünde işe yaramaz olması yüzünden. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=cüce jetonu items.quest.dwarftoken.desc=Çoğu cüce ve onların bazı büyük yapıtları bu küçük metal parçalarını bilinmeyen bir nedenden dolayı taşıyordu. Belki de bir çeşit mücevher veya kimlik görevi görüyorlardı. Cüceler garip bir halk. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=elementer köz items.quest.embers.desc=Sadece genç ateş elementallerinden elde edilebilen özel közler. Termal enerji yayıyorlar. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=yapışkan çamur damlası items.quest.gooblob.desc=Ölürken Goo'dan ayrılmış, sallantılı bir yapışkan madde. Neredeyse büyük bir jöle topu gibidir, ancak onu yemeye cesaret edemezsiniz.\n\nTek başına hiçbir işe yaramaz, ancak bazı iksirlerle veya bir bombayla birleştirildiğinde faydalı olabilir. En azından makul miktarda enerjiye dönüşmesi gerekir. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=lanetli metal parçası items.quest.metalshard.desc=DM-300 yok edilirken ondan kopan paslanmış lanetli metal parçası. İçinde aktif olmayan kötü niyetli bir büyü hissedebilirsiniz.\n\nTek başına hiçbir işe yaramıyor ama bazı parşömenlerle ya da bir bombayla birleştirildiğinde faydalı olabilir. En azından makul miktarda enerjiye dönüşmesi gerekir. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=kazma -items.quest.pickaxe.ac_mine=KAZ -items.quest.pickaxe.no_vein=Yakınlarda kazabileceğin kara altın cevheri yok. items.quest.pickaxe.ability_name=delmek items.quest.pickaxe.ability_desc=Düellocu bir düşmanı kazmayla _delebilir_. Bu vuruş garantilidir, 3 tur boyunca savunmasız kalır ve sert derili düşmanlara _%1$d-%2$d hasar_ verir. items.quest.pickaxe.upgrade_ability_stat_name=Yetenek hasarı items.quest.pickaxe.desc=Bu, kayaları kırmak için sağlam ve ağır bir alettir. Bununla madencilik yapmak için kazmayı kuşanmanıza gerek yoktur, ancak muhtemelen bir silah olarak kuşanılabilir. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=geniş fare kafatası items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğ ###remains items.remains.remainsitem.ac_use=KULLAN +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=yay parçası items.remains.bowfragment.desc=Bu kırık tahta parçası bir zamanlar kayıp bir Avcı'nın ruh yayının bir parçasıydı. Parçada hâlâ biraz doğa enerjisi kaldığını hissedebilirsiniz, parçayı etrafınızda biraz yüksek ot yetiştirmek için kullanabilirsiniz. Ancak bunu yapmak parçayı yok edecektir. + items.remains.brokenhilt.name=kırık kabza items.remains.brokenhilt.desc=Bu kırık kabza, yenilmiş bir Düellocunun silahından gelmiş gibi görünüyor. Kabzada hala biraz dövüş gücü kaldığını hissedebilirsiniz, bunu sonraki iki yakın dövüş vuruşunuzda biraz ilave hasar almak için kullanabilirsiniz. Ancak bunu yapmak kabzayı yok edecektir. + items.remains.brokenstaff.name=kırık asa items.remains.brokenstaff.desc=Bu büyücü asası, sahibi öldükten sonra ikiye bölünmüş. Asada hâlâ biraz sihirli enerji kaldığını hissedebilirsiniz, bunu asalarınıza biraz şarj desteği vermek için kullanabilirsiniz. Ancak bunu yapmak asayı yok edecektir. + items.remains.cloakscrap.name=kumaş artığı items.remains.cloakscrap.desc=Bu yarı saydam kumaş parçası, geç dönem bir Düzenbazın gölgeler pelerininden kalmış gibi görünüyor. İçinde hala biraz mistik enerji kaldığını hissedebilirsiniz, bunu eserlerinize biraz şarj desteği vermek için kullanabilirsiniz. Ancak bunu yapmak kumaşı yok edecektir. + items.remains.sealshard.name=mühür kırıkları items.remains.sealshard.desc=Bu küçük kırmızı balmumu parçaları, kaybetmiş bir Savaşçının mühründen gelmiş gibi görünüyor. Mühürde hala biraz irade gücü kaldığını hissedebiliyorsun, bunu kendine biraz kalkan sağlamak için kullanabilirsin. Ancak bunu yapman mühür parçalarını yok edecektir. + items.remains.tornpage.name=aşınmış sayfa items.remains.tornpage.desc=Bu sayfa son nefesini vermiş bir Rahip'in kutsal kitabından kopmuş gibi görünüyor. Üstünde hâla biraz ilahi enerji tutunuyor. Bunu biraz sağlık kazanmak için kullanabilirsin. Bunu yapmak yırtık sayfayı yok edecektir. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=egzotik BERKANAN iksiri items.scrolls.exotic.exoticscroll.odal=egzotik ODAL parşömeni items.scrolls.exotic.exoticscroll.tiwaz=egzotik TIWAZ parşömeni items.scrolls.exotic.exoticscroll.unknown_desc=Bu siyah parşömenin üzerine anlaşılamaz, parıldayan bir büyüsel rün yazılmış. Bu parşömen buralara yabancı gibi duruyor, sesli bir şekilde okunduğunda ne olacağını kim bilir? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=deniz kızı şarkısı parşömeni items.scrolls.exotic.scrollofsirenssong.prompt=Hedef seçin @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Başkalaşmak için bir y items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Başkalaşım geçirmiş yeteneğinizi değiştirmek için yeni bir yetenek seçin. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=İptal etmek yine de transmutasyon parşömeninizi tüketecektir, emin misiniz? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=başkalaşım yeteneği -items.scrolls.exotic.scrollofmetamorphosis.desc=Bu parşömen, eşyalar yerine okuyana uygulanan güçlü bir değişim büyüsü içerir. Parşömenin büyüsü bir yeteneği seçip onun yerine bir başka kahramanın aynı rütbeden üç yeteneğinden biriyle değiştirmeni sağlar!\n\nBu etki sadece sınıf yeteneklerine uygulanabilir, alt sınıf ya da zırh yeteneklerine uygulanamaz. Kullanamayacağın yetenekler seçenek olarak sunulmaz. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=mistik enerji parşömeni items.scrolls.exotic.scrollofmysticalenergy.desc=Bu parşömenin içindeki çiğ büyüsel güç yayıldığı zaman bir kullanıcının kuşandığı eserleri zamanla şarj eder. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Bu büyü, bir ekipman parçasına DM-300'de bul items.spells.spell.ac_cast=YAP items.spells.spell.no_magic=Büyü bağışıklılığındayken büyü yapamazsın. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=büyü füzyonu items.spells.magicalinfusion.inv_title=İşlemek için bir eşya seç @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Bu büyü DM-300'e güç vermiş lanetli enerjinin items.stones.inventorystone.ac_use=KULLAN items.stones.runestone$placeholder.name=rün taşı +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=saldırganlık taşı items.stones.stoneofaggression.desc=Bu taş bir dost veya düşmana fırlatıldığında, yakındaki tüm düşmanlar kısa bir süre için o karaktere saldırmayı tercih eder. \n\nAncak patron düşmanlar bu etkiye direnebilir, süreyi önemli ölçüde kısaltır ve kölelerinin saldırılarından daha az hasar alır. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipülatif büyü, yakındaki t items.stones.stoneofaugmentation.name=büyüme taşı items.stones.stoneofaugmentation.inv_title=Bir eşyayı yükselt items.stones.stoneofaugmentation.desc=Bu rüntaşı bir ekipmanın bir özelliğini diğerinin pahasına yükseltebilir.\n\nBunu bir silahta kullanmak o silahın hızını veya hasarını artırmanı sağlar.\n\nBunu bir zırhta kullanmak o zırhın hasarını veya kaçınmasını artırmanı sağlar. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Neyi yükseltmek istersin? items.stones.stoneofaugmentation$wndaugment.speed=Hız items.stones.stoneofaugmentation$wndaugment.damage=Hasar @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Bu altın ve siyah semender gözü, artık bir bib items.trinkets.eyeofnewt.typical_stats_desc=Tipik olarak bu biblo, görüş mesafeni _%1$s%%_ kadar düşürecek, fakat diğer yandan _%2$d_ karo yakınındaki düşmanlar için sana zihin görüşü sağlayacak. items.trinkets.eyeofnewt.stats_desc=Bu seviyede iken bu biblo senin görüş seviyeni _%1$s%%_ arttırır, ama ayrıca senin düşmanlar üzerindeki akıl okuma genişliğini _%2$d_ yapar. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=mimik dişi items.trinkets.mimictooth.desc=Bu büyük ve keskin diş çok mutsuz bir mimikden alınmış olmalı. Görünüşe göre zindandaki mimikleri daha yaygın ve daha tehlikeli yapıyor. items.trinkets.mimictooth.typical_stats_desc=Tipik olarak bu biblo bütün mimik çeşitlerini _%1$sx_ daha yaygın ve görmesini daha zor yapar, ama ayrıca düşürdükleri eşyalarıda arttırır. Her zindan katı _%2$s%%_ ihtimalle extra gizli bir mimik bulundurur. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Tipik olarak bu biblo bütün mimik çeşit items.trinkets.mossyclump.name=yosun yığını items.trinkets.mossyclump.desc=Bu ıslak yosun kümesi, ne kadar sıkarsanız sıkın nemini koruyor gibi görünüyor. Zindanın kendisine sihirli bir şekilde bağlı gibi görünüyor, bu da çim ve suyun ortaya çıkmasını daha olası hale getiriyor. -items.trinkets.mossyclump.typical_stats_desc=Tipik olarak bu takı, temasız zeminlerin _%%%d_ su ya da çimenle dolmasını sağlar.\n\nBu takıyı yükseltmek çok büyük miktarda enerjiye mal olur. -items.trinkets.mossyclump.stats_desc=Mevcut seviyesinde bu takı, temasız zeminlerin _%%%d_ su ya da çimenle dolmasını sağlayacaktır.\n\nBu takıyı yükseltmek çok büyük miktarda enerjiye mal olur. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=parşömen parçası items.trinkets.parchmentscrap.desc=Bu küçük parşömen parçası bir parşömene aitmiş gibi görünüyor. Büyüsünün bir kısmını korumuş ve zindanda bulunan silah ve zırhları etkiliyor gibi görünüyor. -items.trinkets.parchmentscrap.typical_stats_desc=Normal koşullarda bu biblo büyü ve glifleri _%dx_ daha yaygın, silahlar ve zırhlar üzerindeki lanetleri ise _%sx_ daha yaygın yapacaktır. Asa, yüzük veya eserlerin üzerindeki lanetler etkilenmez.\n\nBu bibloyu yükseltmek için orta büyüklükte bir enerjiye ihtiyacın var. -items.trinkets.parchmentscrap.stats_desc=Mevcut seviyesinde bu takı, büyüleri ve kabartmaları _%dx_ daha yaygın, silahlar ve zırhlar üzerindeki lanetleri _%sx_ daha yaygın hale getirir. Asalar, yüzükler veya eserler üzerindeki lanetler bundan etkilenmez.\n\nBu takıyı yükseltmek oldukça yüksek miktarda enerjiye mal olur. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=taşlaşmış tohum items.trinkets.petrifiedseed.desc=Bu tohum ya yavaş jeolojik süreçler ya da büyü yoluyla fosilleşmiştir. Tohum, zindanın bitki örtüsünü sihirli bir şekilde etkiliyor gibi görünüyor ve zaman zaman bitki tohumlarını rün taşlarıyla değiştiriyor. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Mevcut seviyesinde bu takı, nadir egzotik d items.trinkets.saltcube.name=Tuz küpü items.trinkets.saltcube.desc=Bu büyük tuz kristali neredeyse mükemmel bir küp şeklinde kesilmiş ve bir şekilde simya kabındaki suyun yarısını eritmek yerine boşaltmayı başarmış. Görünüşe göre yediğiniz yiyecekleri sihirli bir şekilde kurutuyor ve koruyor, aldığınız tokluğu uzatıyor, ancak aynı zamanda açlıktan kıvranmadığınız da sağlığınızın yenilenmesini de azaltıyor. -items.trinkets.saltcube.typical_stats_desc=Bu biblo normal koşullarda acıkma zamanını _%1$s%%_ geciktirecektir, fakat aynı zamanda iyileşme oranını _%2$s%%_ azaltacaktır. -items.trinkets.saltcube.stats_desc=Şu anki seviyede bu biblo, acıkman için gereken zamanı _%1$s%%_ artıracak, fakat aynı zamanda iyileşme oranını da _%2$s%%_ azaltacaktır. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=unutulmuşluk parçası items.trinkets.shardofoblivion.desc=Bu küçük lanetli metal parçası simya kazanında kaynadıktan sonra değişerek... hiçbir şeyden yapılmaz hale geldi. Işık onun etrafında bükülüyor gibi görünüyor ve siz onu tutmadığınızda olduğu yerde asılı kalıyor. Parça cehaletinizden sihirli bir şekilde güç çekiyor gibi görünüyor, bu yüzden muhtemelen en iyisi bunun hakkında çok fazla düşünmemek. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Tipik olarak bu takı, taktı items.trinkets.shardofoblivion.stats_desc=Mevcut seviyesinde bu takı, kuşandığınız veya yakın zamanda kullandığınız tanımlanamayan her teçhizat parçası için düşmanların ganimet düşürme oranını maksimum _%d eşya(lar)_'a kadar %%20 artıracaktır. Parça aynı zamanda teçhizatı tanımlamanızı engeller, ancak hazır olan eşyaları el ile tanımlamak için kullanılabilir. items.trinkets.shardofoblivion.ac_identify=Tanımlamak items.trinkets.shardofoblivion.identify_prompt=Bir eşyayı tanımla -items.trinkets.shardofoblivion.identify_ready=Bir eşya tanımlamaya hazır: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Yıpranmış eşyalarınız artık tanımlanmaya hazır. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Bu eşya henüz tanımlamaya hazır değil. items.trinkets.shardofoblivion.identify=Eşyayı tanımladın! items.trinkets.shardofoblivion$wandusetracker.name=Tanımlanmamış asa kullanıldı. @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Mevcut katında bu biblo iyileşme ve suda items.trinkets.wondrousresin.name=harikulade reçine items.trinkets.wondrousresin.desc=Bu parıldayan mavi reçine, lanetli bir asanın büyüsünün damıtılmış özüne sahip gibi görünüyor. Simya kabından gelen büyü onu biraz dengelemiş gibi görünüyor ve şimdi asalarınızı etkiliyor. -items.trinkets.wondrousresin.typical_stats_desc=Normal koşullarda bu biblo _%1$s%%_ ihtimalle lanetli asaların etkilerini nötr veya pozitif olmasını ve _%2$s%%_ ihitmalle lanetli olmayan asaların ek olarak nötr veya pozitif bir lanetle ateşlenmesini sağlayacak.\n\nBu bibloyu yükseltmek yüksek maliyette enerji harcar. -items.trinkets.wondrousresin.stats_desc=Bu seviyesinde, bu biblo lanetli asaların _%1$s%%_ oranında nötr veya pozitif etkiye sahip bir şekilde kullanılmasını ve lanetli olmayan asaların ise _%2$s%%_ oranında ek bir nötr veya pozitif lanetli ateşleme yapmasını sağlayacak.\n\nBu biblonun seviye yükseltme enerji maliyeti yüksek. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=büyülü katalizör items.trinkets.trinketcatalyst.window_text=Katalizörü eklediğinizde su parlamaya başlar. Büyülü bir bibloya dönüştürmek için enerji yükleyebileceğiniz birkaç yakın eşya var. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Bu büyülü altın tozu topu zindanın kara items.trinkets.trinketcatalyst$randomtrinket.name=Rastgele biblo items.trinkets.trinketcatalyst$randomtrinket.desc=Yakındaki bir eşya, açamadığınız bir kesenin içinde sıkışmış durumda.\n\nSimya işlemi keseyi çözecek, ancak bunu yapana kadar hangi bibloyu alacağınızı bilemeyeceksiniz! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=biblo ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Bu toprak muhafızı da Çoğu items.wands.wandoflivingearth$earthguardian.name=Taştan Koruma items.wands.wandoflivingearth$earthguardian.desc=Yaşayan toprak asanızdan çıkan taşlar koruyucu bir toprak muhafızına dönüştü! Bu kayalık koruyucu yakındaki düşmanlara saldıracak ve onları senin yerine koruyucuya saldırmaya zorlayacak. Yakındaki tüm tehditler ortadan kalktığında, koruyucu etrafınızda yeniden şekillenecek ve asanızı bir sonraki kullanışınızda geri dönecek. items.wands.wandoflivingearth$earthguardian.wand_info=Muhafızın savunma gücü senin asanın seviyesine bağlı. Şu anlık %1$d-%2$d hasarı engelliyor +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=büyülü ok asası items.wands.wandofmagicmissile.staff_name=büyülü ok değneği @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Bu oldukça sade asa saf büyülü enerjiden items.wands.wandofmagicmissile.stats_desc=Bu asadan çıkan her darbe _%1$d-%2$d hasar verir._ ve yükseltilirse diğer asalardan üstün olabilir. items.wands.wandofmagicmissile.bmage_desc=_Savaş büyücüsü_ büyülü ok asası ile düşmana vurduğunda bu asa dahil tüm asaları şarj kazanır. items.wands.wandofmagicmissile.eleblast_desc=Büyülü ok asasıyla yapılan element patlaması %50 hasar verir, büyücüye 15 tur reşarj verir. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=sihirli şarj items.wands.wandofmagicmissile$magiccharge.desc=Sihirli füze asan asaya geri güç yükledi, bir sonraki vuruş güçlenir.\nAsa +%d güçlenir.\nKalan sihir şarjı : %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=_Savaş Büyücüsü_ yeniden büyüme asa items.wands.wandofregrowth.eleblast_desc=yeniden büyüme asasıyla yapılan element patlaması düşmanları yerine sabitler ve patlama bölgesinde rastgele çimen büyütür. items.wands.wandofregrowth$dewcatcher.name=Çiytoplayıcı items.wands.wandofregrowth$dewcatcher.desc=Çiykapanlar, kendilerini büyülü çiy ile dolduran harika bitkilerdir. Dikkat çekmemek için ot gibi kamufle olmaya çalışırlar, ancak biriken çiy şişkinlikleri onları ele verir. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Tohum Zarfı items.wands.wandofregrowth$seedpod.desc=Tohum Kozaları, kendi tohumları yerine diğer bitki türlerinden tohum üreten büyülü bitkilerdir. Kendi tohumları olmamasına rağmen bir şekilde yayılmayı başarırlar. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Altın Lotus items.wands.wandofregrowth$lotus.desc=Altın nilüfer, yalnızca güçlü bir yeniden büyüme asası tarafından yaratılabilen mistik bir bitkidir. Aurası tüm bitkileri ve bitki etkilerini geliştirir, ancak enerjisi tükenir ve kısa bir süre sonra ölür. items.wands.wandofregrowth$lotus.wand_info=Bu yonca bir _+%1$d yeniden büyüme asası tarafından üretildi. Eğer bir karakterin üzerine dikilmişse etkisinde olan tüm bitkiler _aniden tetiklenecek_. Bitkiler aynı zamanda _%2$d%% ihtimalle tohumlarını düşürebilir ve uçlu dartlar _%3$d%% daha az dayanıklılık_ kullanacak +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=aktarım asası items.wands.wandoftransfusion.staff_name=aktarım değneği @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=nöbetçi items.wands.wandofwarding$ward.desc_5=Bu yükseltilmiş nöbetçi, daha düşük bir nöbetçiden daha büyük ve daha dayanıklıdır. Bu nöbetçiden gelen her vuruş _%1$d-%2$d_ hasar verir.\n\nBu nöbetçiye koruma asanızla vurmak onu geliştirir ve iyileştirir.\n\nBu nöbetçi, bir düşmanı her vurduğunda bir miktar sağlık harcayacaktır, ancak üzerinde koruma asanızı kullanarak iyileştirilebilir.\n\nKoruma asan bu nöbetçiyi ayakta tutmak için _%3$d enerji_ kullanıyor. items.wands.wandofwarding$ward.name_6=büyük nöbetçi items.wands.wandofwarding$ward.desc_6=Tamamen yükseltilmiş bu nöbetçi, öncekilerden çok daha dayanıklıdır. Bu nöbetçiden gelen her vuruş _%1$d-%2$d hasar verir._\n\nBu nöbetçiyi koruma asanla vurmak onu iyileştirecektir.\n\nBu nöbetçi, bir düşmanı her vurduğunda bir miktar sağlık harcar, ancak üzerinde koruma asanızı kullanarak iyileştirilebilir.\n\nKoruma asan bu nöbetçiyi ayakta tutmak için _%3$denerji_ kullanıyor. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Bu koğuşu kapatacak mısınız? items.wands.wandofwarding$ward.dismiss_body=Asanızın artık korumasını istemiyorsanız bu korumayı kaldırabilirsiniz. Bunu yaptığınızda koruma hemen yok olur.\n\nBu koğuşu yok etmek mi? items.wands.wandofwarding$ward.dismiss_confirm=evet @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Şanslı bir silahla öldürülen düşmanl items.weapon.enchantments.lucky.elestrike_desc=Şans büyüsüne sahip bir element saldırısı, menzildeki her düşmanın altına %12,5 oranında ganimet bırakma şansına sahiptir. Bu etki düşman başına yalnızca bir kez tetiklenebilir. items.weapon.enchantments.projecting.name=erişen %s -items.weapon.enchantments.projecting.desc=Bu efsunla yakın dövüş silahlarının erişme uzaklığı artar. Menzilli silahlar duvarları delme yeteneği kazanır. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Yansıtma büyüsüne sahip bir element saldırısı, birincil hedef hariç menzildeki her düşmana %30 hasar verir. items.weapon.enchantments.shocking.name=şok edici %s @@ -1761,9 +1826,10 @@ items.weapon.melee.crossbow$chargedshot.desc=Düellocu arbaletine gücünü odak items.weapon.melee.cudgel.name=çomak items.weapon.melee.cudgel.stats_desc=Bu silah gayet isabetli. items.weapon.melee.cudgel.ability_name=ağır darbe -items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.typical_ability_desc=Düellocu, bir çomak ile _ağır darbe_ gerçekleştirebilir. Bu yoğunlaşmış saldırı, eğer düşmanı şaşırttıysa genellikle _%1$d-%2$d hasar_ verir ve onları 5 tur boyunca sersemletir; bu da isabet ve kaçınmayı 50%% azaltır. Ağır darbe her zaman isabet eder, ancak düşmanı şaşırtmazsa normal hasar verir. items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.cudgel.desc=Küçük bir pirinç topuz, macera silahlarından çok soylular için bir savunma aracı olarak yapılmış. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=hançer items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Düellocu bir hançer kullanırke items.weapon.melee.dagger.ability_desc=Düellocu bir hançer kullanırken _sessizce sokulabilir_ . Bu yetenek, Düellocunun 5 karo uzaklığa kadar anında uzaklaşmasını sağlar ve _%d tur görünmezlik_ kazandırır. items.weapon.melee.dagger.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=kama items.weapon.melee.dirk.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=The Duelist is spinning her fla items.weapon.melee.gauntlet.name=taş eldiven items.weapon.melee.gauntlet.stats_desc=Bu çok hızlı bir silah. items.weapon.melee.gauntlet.ability_name=kombo vuruşu -items.weapon.melee.gauntlet.typical_ability_desc=Düellocu taş eldivenle kombo vuruş yapabilir. Bu saldırının vurması garantidir ve Düellocunun son 5 turda normal yakın dövüş veya fırlatma silahı saldırısıyla yaptığı her vuruşta genellikle __+%d hasar_ verir. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Bu devasa eldiven üzerinde ağır bir büyülü taş olan kızıl kumaş ile yapılmış. Kumaş, etrafında sıkılaşarak bu kalın taş plakaları neredeyse ikinci bir deri gibi hissetmeni sağlıyor. Bu kadar ağır bir silahı sallamak güç gerektirir, ama vuruşlarına da devasa bir güç ekleyecektir. items.weapon.melee.glaive.name=baltalı kargı @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan items.weapon.melee.gloves.name=çivili eldivenler items.weapon.melee.gloves.stats_desc=Bu silah çok hızlı. items.weapon.melee.gloves.ability_name=kombo vuruşu -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=dev balta items.weapon.melee.greataxe.stats_desc=Bu silah inanılmaz bir biçimde ağır. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=VUR items.weapon.melee.magesstaff.prompt=Bir asa seç items.weapon.melee.magesstaff.imbue=Değneğe %s işledin. items.weapon.melee.magesstaff.preserved=Önceki asa korundu! -items.weapon.melee.magesstaff.conflict=Çatışan büyüler değneğindeki efsunu sildi. -items.weapon.melee.magesstaff.id_first=Önce bu asayı tanımlaman gerekiyor. -items.weapon.melee.magesstaff.cursed=Lanetli bir asa kullanamazsın. -items.weapon.melee.magesstaff.imbue_desc=Asanızı bu değnekle doldurmak istediğinizden emin misiniz?\n\nEğer aşılanan değnek, değnek ile aynı veya daha yüksek seviyedeyse, değnek o değnek seviyesini ve ayrıca kendi yükseltmelerinden bir tanesini alır.\n\nBu işlem seviye %d asa ile sonuçlanacaktır. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Şu anda asanıza entegre edilmiş asa _kaybolacaktır_. items.weapon.melee.magesstaff.imbue_talent=Şu anda büyücünün asasına entegre edilen asa _+0 olacaktır_. items.weapon.melee.magesstaff.yes=Evet, eminim. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Büyücünün kendisi tarafından üretilen b items.weapon.melee.magesstaff.no_wand=Bu değneğin içinde şu anda büyü yok, onunla büyü kullanmadan önce ona _bir asanın gücünün işlenmesi_ gerekiyor. items.weapon.melee.magesstaff.has_wand=Değnek şu anda _%s_ ile işlenmiş. items.weapon.melee.magesstaff.cursed_wand=Bu asa lanetli, lanet sihri kaotik ve rastgele yapıyor. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=YETENEK items.weapon.melee.meleeweapon.stats_known=Bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Bir Hedef Seçin items.weapon.melee.meleeweapon.swap=Silahları Değiştir items.weapon.melee.meleeweapon.swap_full=Bunu dolu bir envanterle yapamazsınız. + items.weapon.melee.shortsword.name=kısa kılıç items.weapon.melee.shortsword.ability_name=yarmak items.weapon.melee.shortsword.typical_ability_desc=Düellocu, bir düşmanı kısa kılıçla _yarabilir_. Bu, tipik olarak _%1$d - %2$d hasar_ verir ve isabet etmesi garantilidir. Yarma bir düşmanı öldürürse bu anında gerçekleşir ve Düellocu 5 tur içinde ücretsiz olarak tekrar yarmayı kullanabilir. @@ -1907,7 +1977,7 @@ items.weapon.melee.quarterstaff.name=çeyreksopa items.weapon.melee.quarterstaff.stats_desc=Bu silah 0-2 hasar engeller. items.weapon.melee.quarterstaff.ability_name=savunma duruşu items.weapon.melee.quarterstaff.typical_ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no time to activate and triples her evasion typically for _%d turns._ -items.weapon.melee.quarterstaff.ability_desc=The Duelist can assume a _defensive stance_ with a quarterstaff. This stance takes no time to activate and triples her evasion for _%d turns._ +items.weapon.melee.quarterstaff.ability_desc=Düellocu, bir çeyreksopa ile _savunma duruşu_ alabilir. Bu duruşu etkinleştirmek zaman almaz ve _%d tur boyunca_ kaçınmasını üç katına çıkarır. items.weapon.melee.quarterstaff.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.quarterstaff.desc=Kütükten bir değnek, uçları demirle kaplanmış. items.weapon.melee.quarterstaff$defensivestance.name=savunma duruşu @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=atıl items.weapon.melee.rapier.typical_ability_desc=Düellocu 1 karo ötedeki bir düşmana meç ile _dalabilir_. Bu hamle düşmana doğru ilerler, genellikle _%1$d-%2$d hasar_ verir ve isabet etmesi garantidir. items.weapon.melee.rapier.ability_desc=Düellocu 1 karo ötedeki bir düşmana meç ile _dalabilir_. Bu hamle düşmana doğru ilerler, _%1$d-%2$d hasar_ verir ve isabet etmesi garantidir. items.weapon.melee.rapier.desc=Daha az kesme gücüne karşılık biraz koruma sağlayan ince, düz bir kılıç. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=daire kalkan items.weapon.melee.roundshield.typical_stats_desc=Normalde bu silah 0-%d hasar engeller. Engelleme etkisi güçlendirmeler ile artar. @@ -1930,47 +2001,47 @@ items.weapon.melee.roundshield.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.roundshield.desc=Bu geniş kalkan saldırıları etkili bir biçimde önler ve zorda kalınca iyi bir silah olarak kullanılabilir. items.weapon.melee.roundshield$guardtracker.name=korunuyor items.weapon.melee.roundshield$guardtracker.guarded=korunmuş -items.weapon.melee.roundshield$guardtracker.desc=The Duelist has readied her shield in anticipation of incoming attacks. Physical or magical attacks made against her will be completely negated.\n\nTurns remaining: %s. +items.weapon.melee.roundshield$guardtracker.desc=Düellocu, gelecek saldırılara karşı kalkanını hazırladı. Ona karşı yapılan fiziksel veya büyüsel saldırılar tamamen etkisiz hale getirilecek.\n\nKalan turlar: %s. items.weapon.melee.runicblade.name=rünik kılıç items.weapon.melee.runicblade.stats_desc=Bu silah yükseltmelerden daha fazla yararlanır. items.weapon.melee.runicblade.ability_name=rünik kesik -items.weapon.melee.runicblade.typical_ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and typically has _+%d%% enchantment power._ -items.weapon.melee.runicblade.ability_desc=The Duelist can perform a _runic slash_ with a runic blade. This attack is guaranteed to hit and has _+%d%% enchantment power._ +items.weapon.melee.runicblade.typical_ability_desc=Düellocu, bir rünik kılıç ile _rünik kesik_ gerçekleştirebilir. Bu saldırı kesin isabet eder ve genellikle _+%d%% büyü gücüne_ sahiptir. +items.weapon.melee.runicblade.ability_desc=Düellocu, bir rünik kılıç ile _rünik kesik_ gerçekleştirebilir. Bu saldırı kesin isabet eder ve genellikle _+%d%% büyü gücüne_ sahiptir. items.weapon.melee.runicblade.upgrade_ability_stat_name=Yetenek gücü items.weapon.melee.runicblade.desc=Uzak diyarlardan gelen mavi bıçaklı gizemli bir silah. items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Bu çok hızlı bir silah. items.weapon.melee.sai.ability_name=kombo vuruşu -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack in the last 5 turns. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Her biri tek elde kullanılmak üzere tasarlanmış iki ince bıçak. Düşmanları bir dizi kesikle parçalamak için mükemmeldir. items.weapon.melee.sai$combostriketracker.name=kombo vuruşu -items.weapon.melee.sai$combostriketracker.desc=Düellocu, kombo vuruş yeteneğinin hasarını artırmak için kullanılabilecek bir kombo oluşturur. Bir yakın dövüş veya fırlatılan silahla yapılan her başarılı saldırı sayılır, ancak 5 tur boyunca başarılı saldırı yapılmaması bu komboyu sıfırlar.\n\nYakın zamanda isabet aldı: %1$d.\nİsabetler kaybolana kadar turlar: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=pala items.weapon.melee.scimitar.stats_desc=Bu gayet hızlı bir silah. items.weapon.melee.scimitar.ability_name=kılıç dansı items.weapon.melee.scimitar.typical_ability_desc=Düellocu eğri kılıç ile bir _kılıç dansı_ yapar. Bu hareketi yapmak zaman almaz ve genellikle _%d tur için_ Düellocu'ya +60%% saldırı hızı ile +50%% doğruluk sağlar. -items.weapon.melee.scimitar.ability_desc=The Duelist can perform a _sword dance_ with a scimitar. This stance takes no time to activate and grants the Duelist +60%% attack speed and +50%% accuracy for _%d turns._ +items.weapon.melee.scimitar.ability_desc=Düellocu bir pala ile _kılıç dansı_ yapabilir. Bu duruşun aktifleşmesi zaman almaz ve Düellocuya _%dtur_ boyunca +60%% saldırı hızı ve +50%% isabet sağlar. items.weapon.melee.scimitar.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.scimitar.desc=Kalın, kıvrık bir bıçak. Şekli, hızlı fakat daha zayıf saldırıların yapılmasını sağlar. items.weapon.melee.scimitar$sworddance.name=kılıç dansı -items.weapon.melee.scimitar$sworddance.desc=The Duelist is making quick momentum based strikes in a sort of dance. While this stance is active, she attacks 60%% faster (enough to attack exactly twice a turn with a scimitar) and has +50%% accuracy.\n\nTurns remaining: %s. +items.weapon.melee.scimitar$sworddance.desc=Düellocu bir tür dans eşliğinde hızlı momentum tabanlı vuruşlar yapar. Bu duruş aktifken, 60%% daha hızlı saldırır (bir pala ile tam olarak iki kez saldırmaya yetecek kadar) ve +50%% isabet oranına sahiptir.\n\nKalan tur: %s. items.weapon.melee.sickle.name=orak items.weapon.melee.sickle.stats_desc=Bu silah gayet isabetsiz. items.weapon.melee.sickle.ability_name=biç -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=Düellocu bir düşmanı orakla _hasat edebilir_. Bu yıkıcı saldırının isabet etmesi kesindir ve genellikle _%dhasar_ verir. Bu hasar, hedef bağışıklı değilse kanama olarak uygulanır. +items.weapon.melee.sickle.ability_desc=Düellocu bir düşmanı orakla _hasat edebilir_. Bu yıkıcı saldırının isabet etmesi kesindir ve _%dhasar_ verir. Bu hasar, hedef bağışıklı değilse kanama olarak uygulanır. items.weapon.melee.sickle.desc=Gücünü ikiye katlayabilen el tipi bir çiftçilik aleti fakat oldukça hantal. items.weapon.melee.spear.name=mızrak items.weapon.melee.spear.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. items.weapon.melee.spear.ability_name=sapla -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=Düellocu, menzil içinde olan ancak bitişik olmayan bir düşmanı _şişlemek_ için mızrağın ucunu kullanır. Bu _%1$d-%2$d hasar_ verir, düşmanı geriye ittirir ve isabet etmesi garantidir. +items.weapon.melee.spear.ability_desc=Düellocu, menzil içinde olan ancak bitişik olmayan bir düşmanı _şişlemek_ için mızrağın ucunu kullanır. Bu _%1$d-%2$d hasar_ verir, düşmanı geriye ittirir ve isabet etmesi garantidir. items.weapon.melee.spear.desc=Ucuna sivriltilmiş demir takılı uzun ince bir tahta çubuk. items.weapon.melee.sword.name=Kılıç @@ -1984,21 +2055,21 @@ items.weapon.melee.sword$cleavetracker.desc=Düellocu önceki yarığını takip items.weapon.melee.warhammer.name=savaş çekici items.weapon.melee.warhammer.stats_desc=Bu silah gayet isabetli. items.weapon.melee.warhammer.ability_name=ağır darbe -items.weapon.melee.warhammer.typical_ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.warhammer.ability_desc=The Duelist can perform a _heavy blow_ with a war hammer. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.warhammer.typical_ability_desc=Düellocu bir savaş çekiciyle _ağır darbe_ vurabilir. Bu yoğun saldırı düşmanı şaşırtırsa _%1$d-%2$d hasar_ verir ve düşmanı 5 tur sersemletir, bu da isabetliliği ve kaçınmayı 50%%azaltır. Ağır darbe her zaman isabetlidir ancak düşmanı şaşırtmazsa normal hasar verir. +items.weapon.melee.warhammer.ability_desc=Düellocu bir savaş çekiciyle _ağır darbe_ vurabilir. Bu yoğun saldırı düşmanı şaşırtırsa _%1$d-%2$d hasar_ verir ve düşmanı 5 tur sersemletir, bu da isabetliliği ve kaçınmayı 50%% azaltır. Ağır darbe her zaman isabetlidir ancak düşmanı şaşırtmazsa normal hasar verir. items.weapon.melee.warhammer.desc=Sadece birkaç yaratık bu devasa kurşun ve çelik yığınının ezici darbesine dayanabilir, ancak onu verimli kullanabilmek için büyük kuvvet gerekir. items.weapon.melee.warscythe.name=savaş tırpanı items.weapon.melee.warscythe.stats_desc=Bu silah gayet isabetsiz. items.weapon.melee.warscythe.ability_name=biç -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.typical_ability_desc=Düellocu, bir düşmanı savaş tırpanıyla _hasat edebilir_. Bu yıkıcı saldırının isabet etmesi kesindir ve çoğunlukla _%dhasar_ verir. Bu hasar, hedef bağışıklı değilse kanama olarak uygulanır. +items.weapon.melee.warscythe.ability_desc=Düellocu bir düşmanı savaş tırpanıyla _hasat edebilir_. Bu yıkıcı saldırının isabet etmesi garantidir ve _%dhasar_ verir. Hedef bağışıklı değilse bu hasar kanama olarak uygulanır. items.weapon.melee.warscythe.desc=Bu büyük ve hantal alet ekinler yerine düşmanları daha iyi kesmek için güçlendirildi. items.weapon.melee.whip.name=kamçı items.weapon.melee.whip.stats_desc=Bu silah inanılmaz uzaklıklara erişebilir. items.weapon.melee.whip.ability_name=döv -items.weapon.melee.whip.typical_ability_desc=The Duelist can _lash_ all enemies around her with a whip. This ability typically deals _%1$d-%2$d damage_, attacks all enemies within attack range, and is guaranteed to hit. +items.weapon.melee.whip.typical_ability_desc=Düellocu, etrafındaki tüm düşmanları bir kırbaçla _kırbaçlayabilir_. Bu yetenek genellikle _%1$d-%2$d hasar_ verir, saldırı menzilindeki tüm düşmanlara saldırır ve isabet etmesi kesindir. items.weapon.melee.whip.ability_desc=Düellocu, çevresindeki tüm rakipleri kırbacıyla _kamçılayabilir_. Bu yetenek, saldırı menzilindeki bütün düşmanlara _%1$d-%2$dhasar_ verir ve vuruşu garantidir. items.weapon.melee.whip.desc=Bu silahın ucundaki dikenli ip çok az hasar verirken, onun erişim gücüne kimse su dökemez. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=yarmak items.weapon.melee.wornshortsword.typical_ability_desc=Düellocu, bir yıpranmış kısa kılıçla bir düşmanı _yarabilir_. Bu, tipik olarak _%1$d-%2$dhasar_ verir ve isabeti garantidir. Yarma bir düşmanı öldürürse bu anında gerçekleşir ve Düellocu 5 tur içinde tekrar yarmayı ücretsiz kullanabilir. items.weapon.melee.wornshortsword.ability_desc=Düellocu, bir yıpranmış kısa kılıçla bir düşmanı _yarabilir_. Bu, _%1$d-%2$dhasar_ verir ve isabeti garantidir. Yarma bir düşmanı öldürürse bu anında gerçekleşir ve Düellocu 5 tur içinde tekrar yarmayı ücretsiz kullanabilir. items.weapon.melee.wornshortsword.desc=Bayağı kısa bir kılıç, ağır kullanımdan dolayı epey yıpranmış. Daha iyi koşullardaki bir kısa kılıçtan daha zayıf ve biraz daha hafiftir. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Bu dartların ucundaki üzüntüyosu items.weapon.missiles.darts.rotdart.name=çürük dart items.weapon.missiles.darts.rotdart.desc=Bu kötü dartlar, dartın temas ettiği her şeyi agresif bir şekilde yiyebilecek asidik, çürük böğürtlen bazlı bir bileşikle kaplıdır. Güçlü düşmanlar, etkilerin çoğuna direnir, ancak korozyon, çoğu standart düşmanı kolayca öldürecek kadar güçlüdür. Bunlar diğer uçlu dartlardan daha uzun süre dayanır, ancak dayanıklılıkları artırılamaz. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=şokedici dart items.weapon.missiles.darts.shockingdart.desc=Bu dartların ucundaki fırtınaasması tabanlı kimyasal hedeflerine berbat bir şok verecektir. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Bu dart demetinde _%d/%d_ dart items.weapon.missiles.darts.tippeddart.unlimited_uses=_Ama bunlar o kadar kaliteli ki, etkilerini hiç bir zaman yitirmeyeceklerdir._ items.weapon.missiles.darts.tippeddart.about_to_break=Dartının ucu etkisini kaybetmek üzere. items.weapon.missiles.darts.tippeddart.has_broken=Dartının ucu etkisini kaybetti. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolalar @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Bu ağır çekiçler bir düşmana at items.weapon.missiles.throwingknife.name=fırlatma bıçağı items.weapon.missiles.throwingknife.desc=Bu hafif bıçaklar havada kavisler yaparak tam hedeflerine saplanmak için dengelenmiş. Farkında olmayan düşmanlara karşı daha etkilidirler. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=fırlatma mızrağı items.weapon.missiles.throwingspear.desc=Bu hafif mızrakların küçük bedenleri açık bir şekilde onların saplamak için değil fırlatmak için olduklarını gösteriyor. items.weapon.missiles.throwingspike.name=fırlatma iğnesi items.weapon.missiles.throwingspike.desc=Bu sivri uçlu metal oklar, uzaktaki düşmanlara fırlatılmak içindir. Çok güçlü olmasalar da, basit tamamen metal yapıları onları oldukça dayanıklı kılar. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=fırlatma taşı items.weapon.missiles.throwingstone.desc=Bu taşlar daha fazla güçle fırlatılabilmesi için normal taşların aksine zımparalılar. Ustaca işçiliğe rağmen hala çok güvenilir silahlar değiller, fakat en azından düşmanlara yapışmıyorlar. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=kızılderili baltası items.weapon.missiles.tomahawk.desc=Bu fırlatma baltaları onları kullanılması zor hale getiren tırtıklı bir uca sahip. Fakat, bu silahla yapılan sağlam bir vuruş hedefin kanama geçirmesine neden olacaktır. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=ATEŞ ET items.weapon.spiritbow.prompt=Hedef seçin items.weapon.spiritbow.stats=Yay direkt olarak yükseltilemez, fakat bunun yerine sen seviye atladıkça daha güçlü olmaya başlar. Şu anki seviyende, bu yay ile atılan oklar _%1$d-%2$d hasar veriyor ve düzgün bir şekilde kullanılabilmek için _%3$d güç puanına ihtiyaç duyuyor. items.weapon.spiritbow.desc=Antik ve sihirli odundan yapılmış antik bir yay. Yayın sicimi ve motifleri soluk mavi bir ışıkla parlıyor. Sicim çekildiğinde yay düşmanları vurabilen sihirli bir ok yaratır. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Artık silahına onu tanımlayabilecek kadar alışıksın. items.weapon.weapon.too_heavy=Yetersiz gücünden dolayı bu silah saldırı hızını, isabet oranını ve sürpriz saldırı yeteneğini olumsuz etkiler. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=_Sertleştirilmiş._ items.weapon.weapon.hardened_no_enchant=Bu silah _sertleştirildi_ ama şu anda büyülü değil. items.weapon.weapon$enchantment.enchant=efsun items.weapon.weapon$enchantment.rankings_desc=Bir büyü tarafından öldürüldü +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Yükseliş items.amulet.ascent_desc=Muskadan, Yog-Dzewa'nın yayılan büyük ve korkunç gücünü hissetmeye başlıyorsun. Bir ölümlü olarak zindandan geri yükselmek düşündüğünden daha zor olabilir!\n\nMuska ile yükselmeye devam edersen zindan daha tehlikeli hale gelecek, katlar arası ışınlanmalar devre dışı kalacak ve oyunu ancak zindanda yükselirken düşmanları alt ederek kazanabileceksiniz!\n\nBu mücadeleyi başlatmadan yükselmek istiyorsan muskayı şimdilik burada bırakabilir, veya oyunu normal bir şekilde bitirmek için muskayı, yükselmeden önce etkinleştirebilirsin. items.amulet.ascent_yes=Devam Et! items.amulet.ascent_no=Şimdilik Dur +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=KUTSA items.ankh.bless=Ankh'ı sihirli suyla kutsuyorsun. items.ankh.desc=Bu kadim ölümsüzlük sembolü, öldükten sonra hayata dönme yeteneği verir. Çoğu eşya öldüğünüz yerde düşer, ancak oraya geri dönerseniz geri alınabilir. Dolu bir su tulumu kullanarak ankh ekstra güçle kutsanabilir. items.ankh.desc_blessed=Bu antik ölümsüzlük sembolü ölümden sonra yaşama dönüş yeteneğini bahşeder. Ankh kutsanmış ve artık çok daha güçlü. Ankh kendini feda ederek seni ölümcül bir durumdan kurtaracaktır. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=gizemli reçine items.arcaneresin.prompt=Bir asa seç @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=O asa reçinenin geliştiremeyeceği kadar gü items.arcaneresin.not_enough=Bunun için yeterli reçineniz yok! items.arcaneresin.apply=Asanızı reçineyle kaplayarak gücünü artırıyorsunuz! items.arcaneresin.desc=Bu ince toz mor ve beyaz tonları arasında parıldar. Büyülü enerjiler için bir yükseltici görevi görebilir ve asalara uygulandığında seviyelerini artırabilir!\n\nBir asayı yükseltmek, asanın başlangıç seviyesine bağlı olarak 1, 2 veya 3 reçineye mal olur. Reçine asaları en fazla +3'e kadar yükseltebilir.\n\nAncak reçine yükseltmeleri diğer yükseltme kaynakları (yükseltme parşömenleri gibi) tarafından geçersiz kılınır ve bir asa Büyücünün asasına aşılanırken geçerli değildir. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=kırık mühür items.brokenseal.ac_affix=İLİŞTİR items.brokenseal.prompt=Bir zırh seç -items.brokenseal.unknown_armor=Önce bu zırhı tanımlaman gerekiyor. -items.brokenseal.cursed_armor=Mühür lanetli bir zırha takılamaz. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Mührü zırhına taktın! -items.brokenseal.desc=Cesaretin sembolü olarak zırha iliştirilmiş bir balmumu mühür. Mührün üzerindeki tüm işaretler yaşla birlikte aşınmış ve ortadan ikiye ayrılmış.\n\nEvinden bir hatıra olan mühür, savaşçının sebat etmesine yardımcı olur. Mühür takılıyken savaşçı, zırhının kalitesine bağlı olarak sağlığının üzerine yavaşça kalkan üretecektir.\n\nMühür _zırha iliştirilebilir_ ve zırhlar arasında taşınabilir. Mühür zırha takılıyken bu yükseltme zırha uygulandıysa, beraberinde tek bir yükseltme taşıyabilir. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Fok bir _%s_ ile yazıldı. items.brokenseal.choose_title=Bir Rün Seçin -items.brokenseal.choose_desc=Zırh da, kırık mühür de, bir rün taşıyor. Hangi rünün korunacağını seçin.\n\nEğer zırhın üstündeki rünü seçersiniz, mühür bu rünü sonradan taşıyamaz. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=çiy damlası items.dewdrop.already_full=Sağlığın zaten tamamen dolu. @@ -2234,7 +2320,9 @@ items.item.ac_drop=BIRAK items.item.ac_throw=FIRLAT items.item.rankings_desc=Öldüren: %s items.item.curse=lanet +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Bu eşyanın özel bir notu var:"_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Bir eşyayı çıkar items.kindofmisc.unequip_message=Önce bu eşyalardan birinin donanımını çıkarmanız gerekir. Değiştirmek için bir öğe seçin. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Ne yazık ki taç iç çamaşırınızı dönüştüremez items.kingscrown.upgraded=Zırhın dönüşürken taç hafifçe parlıyor ve yok oluyor. items.kingscrown.ratgraded=Zırhın dönüşürken Fare Kralın ön ayakları parlıyor. items.kingscrown.desc=Son cüce kralınının tacı inanılmaz büyülü enerjiyle parlıyor.\n\nTakıldığında tacın büyüsü şu an giydiğin zırha akar ve onu _özel yetenekli eşsiz ve epik_ bir zırha dönüştürür. Yeni zırh orijinal zırhın tüm özelliklerini korur. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=sıvı metal items.liquidmetal.ac_apply=ÜZERİNDE KULLAN @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Atılan bir silah seçin items.liquidmetal.already_fixed=O fırlatılan silah zaten mükemmel durumda! items.liquidmetal.apply=Fırlattığınız silahı onarmak için %d sıvı metal kullanıyorsunuz. items.liquidmetal.desc=Fırlatılan bir silahın üzerine döküldüğünde, bu büyülü sıvı kullanımdan kaynaklanan çatlakları ve yırtıkları doldurarak fırlatılan silahı mükemmel duruma getirir!\n\n1. seviye bir silahın tamamen onarılması için 10 sıvı metal gerekir, 5. seviye bir silah 30 gerektirir. Her yükseltme ayrıca gereken metal miktarını iki katına çıkarır.\n\nUçlu dartların uçlarını onarmak için sıvı metal kullanılamaz. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=kayıp sırt çantası items.lostbackpack.desc=Bu senin kayıp envanterin. Kaybettiğin tüm eşyaları geri almak için topla! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Tengunun Maskesi items.tengusmask.ac_wear=GİYİM items.tengusmask.used=Maskenin gücü sana aktıkça maske yok oluyor! items.tengusmask.desc=Bu maske tengu ölürken yüzünden düştü, maskeden yayılan güçlü büyülü gücü hissedebiliyorsun. Maske Tengunun gücünün kaynağı mıydı ?\n\nTakıldığında maskenin inanılmaz gücü sana geçer, artık _kahramanın için bir alt sınıf_ seçebilirsin.\n\nHangi alt sınıfı seçeceksin? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=meşale items.torch.ac_light=YAK @@ -2293,3 +2384,4 @@ items.waterskin.desc=Deri ve sicimden yapılmış mantar tıpayla tıkanan sıv items.waterskin.desc_water=Şu anda kırbada sadece normal içme suyu var. Eminim ki zindanda kırbanın depolayabileceği başka bir şey vardır. items.waterskin.desc_heal=Kırba şu anda şifalı su depolamak için kullanılıyor. Kırba ne kadar dolu olursa, ondan içerken o kadar fazla anında iyileşirsin. Sadece ihtiyacın kadar içeceksin. items.waterskin.desc_full=Dolu kırba enerji saçıyor gibi görünüyor, belki de başka bir hayatta kalma eşyasını kutsamak için kullanılabilir? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 5985a326e..9b03ead00 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=Через те, що цей обладунок п items.armor.armor.cursed=Ви відчуваєте темну магію, що наповнює цей обладунок. items.armor.armor.weak_cursed=Навіть попри те, що обладунок проклятий, ви можете зняти його. items.armor.armor.not_cursed=Цей обладунок вільний від злих чарів. -items.armor.armor.seal_attached=Зламаний гриф Воїна прикріплений до цього обладунку, надає йому до _%d од. щита_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=гліф items.armor.armor$glyph.killed=%s вбив тебе... items.armor.armor$glyph.rankings_desc=Вбитий гліфом +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=ОБЕРІТЬ ЗДІБНІСТЬ items.armor.classarmor.ac_transfer=ПЕРЕНЕСЕННЯ @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=Магію корони короля два items.armor.classarmor.transfer_prompt=Оберіть обладунок items.armor.classarmor.transfer_cancel=Скасувати items.armor.classarmor.transfer_complete=Властивості вашого героїчного обладунку було перенесено! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=вбрання героя items.armor.clericarmor.desc=Одягнувши цю суміш тканини та пластини, Священник може виконувати особливу здатність. items.armor.clotharmor.name=сорочка items.armor.clotharmor.desc=Цей легкий одяг забезпечує базовий захист +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=нагрудник героя items.armor.duelistarmor.desc=Одягнувши цей латний обладунок і накидку, дуелянт може використовувати особливу здатність. @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Вашому плащу потрібно items.artifacts.cloakofshadows.cursed=Ви не можете використовувати проклятий плащ. items.artifacts.cloakofshadows.no_charge=Ваш плащ ще недостатньо заряджений для його використання. items.artifacts.cloakofshadows.desc=Безцінний магічний плащ, викрадений Розбійником із королівської зброярні багато років тому. Носячи його, ви можете на короткий час стати абсолютно невидимими.\n\nЧим більше використовується плащ, тим могутніше він ставатиме, дозволяючи Розбійнику ставити невидимим частіше і на довше. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=У вашому плащі закінчилася енергія. items.artifacts.cloakofshadows$cloakstealth.levelup=Ваш плащ міцніє! items.artifacts.cloakofshadows$cloakstealth.name=непомітний @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Самі по собі привид items.artifacts.driedrose$wndghosthero.weapon_prompt=Оберіть зброю items.artifacts.driedrose$wndghosthero.armor_prompt=Оберіть обладунок items.artifacts.driedrose$wndghosthero.cant_unique=Привид не може використовувати унікальні предмети. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Ви недостатньо знаєте цей предмет. -items.artifacts.driedrose$wndghosthero.cant_cursed=Не можна давати привиду прокляте обладнання. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Привид недостатньо сильний, щоб використати це. ##ghost hero items.artifacts.driedrose$ghosthero.name=Сумний привид items.artifacts.driedrose$ghosthero.def_verb=ухилився +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Привіт знову, %s. items.artifacts.driedrose$ghosthero.introduce=Мій дух пов'язаний з цією трояндою. Вона було дуже дорогоцінним подарунком для мене, подарунком від мого кохання, яке я залишив на поверхні.\n\nЯ не можу повернутися до свого кохання, але завдяки вам у мене є другий шанс завершити свою подорож. Як тільки я зможу, я відгукнусь на ваш поклик і буду битись заради вас.\n\nПоки у вас є троянда, я чую ваш поклик, тож ви можете використовувати її, щоб прикликати мене здалеку.\n\nСподіваюсь, ви зможете пройти там, де не зміг я... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=Зараз ти не можеш накласт items.artifacts.holytome.cursed=Ви не можете використовувати проклятий фоліант. items.artifacts.holytome.levelup=Ваш фоліант стає сильнішим! items.artifacts.holytome.desc=Священний фоліант, який слугує фокусом для божественної магії священника. Використання фоліанту дозволяє священнику накладати різноманітні магічні заклинання.\n\nПо мірі використання фоліанту буде ставати все потужнішим, даючи священнику більше максимальних зарядів і дещо збільшуючи швидкість перезарядки. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=ріг достатку items.artifacts.hornofplenty.ac_snack=ПЕРЕКУС @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Ви додали цей сув ###bags items.bags.bag.name=рюкзак +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=пояс для еліксирів items.bags.potionbandolier.desc=Цей великий ремінь перехрещується на ваших грудях, в ньому багато кишеньок, де досить зручно зберігати різноманітні зілля, ваш бурдюк або флакони з рідким металом.\n\nЗілля, які зберігаються в цьому поясі, захищені від холоду. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Цей трубчастий футляр вигля items.bags.velvetpouch.name=оксамитовий мішечок items.bags.velvetpouch.desc=Невеликий оксамитовий мішечок може зберігати в собі крихітні предмети, такі як насіння, рунічні камені, і деякі алхімічні інгредієнти. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=Магічна кобура items.bags.magicalholster.desc=Цей тонкий футляр зроблений з шкіри якогось магічного монстра й просочений дуже потужними чарами, які дозволяють йому зберігати в собі величезну кількість метальної зброї та жезлів.\n\nОпускаючи руку в футляр, ви завжди будете витягати саме той предмет, який ви шукали.\n\nЗавдяки магічній природі футляра, жезли заряджаються трохи швидше, а метальна зброя буде служити трохи довше, ніж звичайно. @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=Цей тонкий футляр зроблени ###bombs items.bombs.arcanebomb.name=Магічна бомба items.bombs.arcanebomb.desc=Ця бомба була пронизана містичними властивостями. Він вибухне потужним вибухом, схожим на прокачану атаку Хлюпня, завдаючи, _%1$d-%2$d магічної шкоди_ до всього в межах 2 плиток. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=Бомба items.bombs.bomb.ac_lightthrow=ПІДПАЛИТИ І КИНУТИ @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Дві порохові бомби, по цін items.bombs.firebomb.name=Напалмова бомба items.bombs.firebomb.desc=Ця бомба була модифікована, щоб вибухати на більшій території, завдаючи _%1$d-%2$d шкоди_ і розкидує напалмове полум’я в межах 2 плиток. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=світлова граната items.bombs.flashbangbomb.desc=Ця налаштована бомба вибухне світлом, звуком і електрикою, коли вибухне. Буде прийнято будь-що в межах 2 плиток отримає _%1$d-%2$d шкоди_ від вибуху ще 25%% шкоди від електрики та буде приголомшеним на 10 ходів. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=Морозяна бомба items.bombs.frostbomb.desc=Ця бомба була модифікована, щоб вибухати на більшій території, завдаючи _%1$d-%2$d шкоди_ і поширюючи тривалий порив крижаного повітря в межах 2 плиток. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=Освячена бомба items.bombs.holybomb.desc=Ця бомба була модифікована, щоб під час вибуху спалахнути праведним світлом на більшій території. Все, що знаходиться в межах 2 плиток, отримає _%1$d-%2$d шкоди_ від вибуху, а нечисть або демонічні вороги отримають додаткові 50%% шкоди від праведного світла. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=Шумова граната items.bombs.noisemaker.desc=Ця бомба буде невпинно шуміти, коли її шнур догорить. Коли щось торкнеться бомби, вона вибухне і завдасть _%1$d-%2$d шкоди_ до всього в межах 2 плиток! items.bombs.noisemaker.desc_burning=Шумова граната тріскотить, вона вибухне, коли щось наблизиться! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=димова бомба items.bombs.smokebomb.desc=Ця бомба була модифікована, щоб викидати густу хмару газу одночасно з вибухом. Це завдасть _%1$d-%2$d шкоди_ і поширює огортаючий туман у межах 2 плиток. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=Життєдайна бомба items.bombs.regrowthbomb.desc=Ця спеціально створена бомба виплесне життєдайну рідину всюди в межах 3 плиток, а не вибухне як інші. Площа, що потрапила у радіус дії, швидко проросте травою та рослинами. Ви та будь-які союзники, які були у радіусі дії, зціляться так ніби вони випили зілля зцілення. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=Шрапнель items.bombs.shrapnelbomb.desc=Ця бомба була модифікована за допомогою уламків металу ЗМ-300, який, коли вибухне, розірветься та розлетиться всюди завдаючи _%1$d-%2$d шкоди_ у величезному діапазоні навколо бомби. Вам краще сховатися за щось, коли це використовуєте... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=Вовняна бомба items.bombs.woollybomb.desc=Ця модифікована бомба створить широке поле магічних овець після вибуху. Вибух завдасть _%1$d-%2$d шкоди_ до будь-чого в межах 2 плиток. Ці вівці блокують рух і залишаються на дуже довгий час! Однак вівці не залишатимуться так надовго в присутності потужних ворогів, і можуть бути розвіяні вручну, взаємодіючи з ними. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=підземна ягода items.food.berry.eat_msg=Яка смачна ягода! items.food.berry.desc=Ця мала ягода знайдена мисливицею серед рослинності підземелля. Її можна швидко поглинути, що трохи втамує голод, та може принести корисну насінину! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=піскофрукт items.food.blandfruit.cooked=приготований піскофрукт @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Піскофрукт вибухнув від items.food.chargrilledmeat.name=смажене м'ясо items.food.chargrilledmeat.desc=Схоже на непоганий стейк. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=сухпайок items.food.food.ac_eat=ЇСТИ @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Ви відчуваєте, як ваша шкі items.food.frozencarpaccio.refresh=Освіжаюче! items.food.frozencarpaccio.better=Ви відчуваете себе краще! items.food.frozencarpaccio.desc=Шматок замороженого сирого м’яса. Єдиний спосіб його з'їсти - це нарізати тонкими скибочками, і таким чином вже спожити. Воно на диво смачне. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=м'ясний пиріг items.food.meatpie.eat_msg=Ця їжа - прекрасна! items.food.meatpie.desc=Делікатесний пиріг з пікантного м'яса. Цей пиріг наситить вас сильніше, ніж будь-яка інша їжа, яку можна знайти у підземеллі. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=загадкове м'ясо items.food.mysterymeat.eat_msg=Їжа мала дивний смак. @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=Ви не відчуваєте своїх ніг! items.food.mysterymeat.not_well=Ви почуваєтесь не дуже добре. items.food.mysterymeat.stuffed=Ви обжерлись. items.food.mysterymeat.desc=Їжте на свій страх і ризик! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=м'ясо items.food.phantommeat.name=фантомне м'ясо items.food.phantommeat.desc=Великий блискучий напівпрозорий стейк, вирізаний з примарної піраньї. Це чарівне м’ясо не потребує варіння, воно надає низку захисних переваг, крім того, що повністю насичує вас. Коли його з’їсти, він надає невидимість, дубову шкіру, деяке зцілення та лікує багато шкідливих наслідків. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=млинець items.food.pasty.fish_name=риба на пару @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=Трохи надлишку риби з ва items.food.smallration.name=урізаний сухпайок items.food.smallration.eat_msg=Непогано. items.food.smallration.desc=Він схожий на стандартний сухпайок, але менший. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=тушковане м'ясо items.food.stewedmeat.eat_msg=Непогано. items.food.stewedmeat.desc=Тушкування м’яса очистило його від будь-яких захворювань або паразитів. Тепер це м'ясо можна безпечно їсти. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=харчувальний пайок items.food.supplyration.desc=Цей пайок був залишений у підземеллі від і для членів гільдії злодіїв. Він спеціально розроблений для споживання на ходу, і для допомоги із загальним шахрайством.\n\nХоча він не насичує так сильно, як звичайний пайок, його можна швидко з’їсти, він забезпечує невелике пряме зцілення та відновить один заряд Плаща Тіней Розбійника. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=Ні, я одумався items.potions.potion.sure_drink=Ви впевнені, що хочете випити це? Зазвичай цей еліксир слід кидати у ворогів. items.potions.potion.sure_throw=Ви впевнені, що хочете кинути це? Зазвичай подібні еліксири п'ють. items.potions.potion.shatter=З розбитого флакона розтеклася безпечна рідина. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=еліксир items.potions.potion$seedtopotion.name=Випадковий еліксир @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Відкорковування або роз ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=водне вариво -items.potions.brews.aquabrew.desc=У разі розбивання цей напій випустить на своєму місці вибух води під тиском. Його сили достатньо лише для того, щоб завдати шкоди вогненним ворогам, але він також розповсюджує воду на прилеглу місцевість, гасить пожежі та відкидає персонажів поблизу вибуху. +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=Крижана суміш items.potions.brews.blizzardbrew.desc=Якщо розбити цю колбу, вона випустить заметіль, що швидко розповсюджуватиметься подібно до газу. @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=нестабільне вариво items.potions.brews.unstablebrew.desc=Це магічне вариво світиться мінливим веселковим кольором.\n\nКоли випите або кинуте, воно спричинить ефект випадкового зілля. Ефект зілля завжди буде корисним, якщо його випити, і завжди буде шкідливим, якщо його кинути. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=Настоянка Містичного щита items.potions.elixirs.elixirofarcanearmor.desc=Ця настоянка надасть вам довготривалий опір магії, якщо її випити. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Ця кругла колба мі items.potions.exotic.exoticpotion.warning=Ви дійсно хочете скасувати використання цього еліксиру? Цим самим ви знищите його. items.potions.exotic.exoticpotion.yes=Так, я впевнений. items.potions.exotic.exoticpotion.no=Ні, я передумав +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=зілля Очищення -items.potions.exotic.potionofcleansing.desc=Той, хто вип'є цей потужний реагент, стане невразливим від всіх негативних ефектів на декілька ходів. Також можна кинути його в ціль, щоб очистити її. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=очищений -items.potions.exotic.potionofcleansing$cleanse.desc=Цей персонаж тимчасово невразливий до всіх шкідливих ефектів!\n\nЗалишилося ходів: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=зілля Корозійного газу items.potions.exotic.potionofcorrosivegas.desc=Відкоркування або руйнування цієї посудини призведе до того, що його запресований під великим тиском вміст вибухне смертельною хмарою корозійного газу іржавого кольору. Цей газ розповсюджується швидше, ніж токсичний, проте і не триматиметься в повітрі так довго. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Кидання цього елік ###quest items items.quest.ceremonialcandle.name=церемоніальна свічка items.quest.ceremonialcandle.desc=Кілька свічок, які сплавилися в єдине ціле через тривале використання.\n\nВони нічого не варті поодинці, але, якщо їх виставити у певному порядку, вони можуть зосередити енергію для ритуалу виклику. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=трупний прах items.quest.corpsedust.chill=Холод пронизує вашу спину. items.quest.corpsedust.desc=Дрібка трупного праху зовні нічим не вирізняється від будь-якої іншої тліні, але згубна сила, що таїться в ній, вам відчутна.\n\nПозбутися від неї якнайшвидше — чи не найліпша думка. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=руда темного золота items.quest.darkgold.you_now_have=Зараз ви маєте %d руди темного золота. items.quest.darkgold.desc=Цей метал називається темним не через колір (він не відрізняється від кольору звичайного золота), а тому, що він плавиться під сонячним світлом, що робить його непридатним для використання на поверхні. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=дварфський жетон items.quest.dwarftoken.desc=Багато дварфів а також деякі їх творіння носять ці маленькі шматочки металу невідомого призначення. Можливо, це ювелірні вироби, чи, можливо, якесь посвідчення особи. Дварфи - дивний народ. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=жарина стихійника items.quest.embers.desc=Особлива жарина, яку можна отримати лише з молодих вогняних стихійників. Воно й досі випромінює тепло. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=слизька крапля items.quest.gooblob.desc=Пружна та слизька густа крапля, яка лишилася від переможеного хлюпня. Вона подібна на велику кульку желе, хоч ви і не наважитеся її з'їсти.\n\nСам по собі цей згусток не несе ніякої користі, але його можна поєднати з певним зіллям або бомбою. Врешті-решт його можна перетворити на пристойну кількість енергії. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=проклятий металевий уламок items.quest.metalshard.desc=Уламок іржавого проклятого металу, який лишився від ЗМ-300. Ви відчуваєте в ньому сплячу зловісну магію. Сам по собі цей шматок не має ніякої користі, але його можна поєднати з певним сувоєм чи навіть з бомбою. На всяк випадок його можна перетворити в непогану кількість енергії. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=Кайло -items.quest.pickaxe.ac_mine=КОПАТИ -items.quest.pickaxe.no_vein=Поруч з вами немає темної золотої жили. items.quest.pickaxe.ability_name=пробити items.quest.pickaxe.ability_desc=Дуелянт може _пронизати_ ворога кайлом. Це гарантовано вражає, застосовує вразливість на 3 ходи і завдає _%1$d-%2$d шкоди_ ворогам із твердою шкірою. items.quest.pickaxe.upgrade_ability_stat_name=Навички ураження items.quest.pickaxe.desc=Це міцний і важкий інструмент для руйнування каменів. Вам не потрібно використовувати кирку, щоб добувати нею, але її, ймовірно, можна використовувати як зброю. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=череп гігантського щура items.quest.ratskull.desc=На диво великий череп щура. Він був би чудовим мисливським трофеєм, якби у вас була стіна, на яку його можна було б повісити. @@ -899,16 +941,23 @@ items.quest.ratskull.desc=На диво великий череп щура. Ві ###remains items.remains.remainsitem.ac_use=ВИКОРИСТАТИ +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=фрагмент лука items.remains.bowfragment.desc=Цей уламок дерева колись був частиною втраченого духового лука Мисливиці. Ви все ще можете відчути трохи енергії природи, що залишилася у фрагменті, ви можете використати фрагмент, щоб виростити навколо себе високу траву. Однак це знищить фрагмент. + items.remains.brokenhilt.name=зламане руків'я items.remains.brokenhilt.desc=Схоже, це зламане руків'я походить від зброї переможеної дуелянтки. Ви все ще можете відчути трохи бойової сили, що залишилася в руків'ї, ви можете використати це, щоб отримати невелику додаткову шкоду під час наступних двох ударів ближнього бою. Однак це знищить руків'я. + items.remains.brokenstaff.name=зламаний посох items.remains.brokenstaff.desc=Посох цього мага був зламаний навпіл після того, як його власник зустрів смерть. Ви все ще можете відчути деяку магічну енергію, що залишилася в посоху, ви можете використовувати її, щоб трохи підвищити заряд своїх чарівних паличок. Однак це знищить посох. + items.remains.cloakscrap.name=клаптик тканини items.remains.cloakscrap.desc=Цей клаптик напівпрозорої тканини виглядає так, ніби він був зроблений із останнього плаща тіней розбійника. Ви все ще відчуваєте, що в ньому залишилося трохи містичної енергії та можете використовувати її, щоб трохи підвищити заряд своїх артефактів. Однак це призведе до руйнування тканини. + items.remains.sealshard.name=осколки печатки items.remains.sealshard.desc=Ці крихітні осколки червоного воску схожі на печатку загиблого воїна. Ви все ще відчуваєте, як сила волі чіпляється за печатку, ви можете використовувати її, щоб трохи захистити себе. Однак це знищить осколки печатки. + items.remains.tornpage.name=вирвана сторінка items.remains.tornpage.desc=Ця сторінка виглядає так, ніби її вирвали зі старого священного фоліанта священника. На ній ще залишилося трохи божественної енергії, ви можете використати її, щоб відновити трохи здоров'я. Однак це знищить вирвану сторінку. @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Рідкісний сувій БЕР items.scrolls.exotic.exoticscroll.odal=Рідкісний сувій ОДАЛ items.scrolls.exotic.exoticscroll.tiwaz=Рідкісний сувій ТЕЙВАЗ items.scrolls.exotic.exoticscroll.unknown_desc=На цьому чорному пергаменті написана сяюча магічна руна, яку неможливо розшифрувати. Схоже, що вона незвична для цього місця. Хто знає, що станеться, якщо її прочитати вголос? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=сувій пісні сирени items.scrolls.exotic.scrollofsirenssong.prompt=Виберіть ціль @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Оберіть талан items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Оберіть яким талантом ви хочете замінити ваш перетворений талант. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Скасування все одно призведе до використання сувою метаморфоз, ви впевнені? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=перетворений талант -items.scrolls.exotic.scrollofmetamorphosis.desc=Цей сувій містить потужну магію перетворення, яка застосовуватиметься до заклинача, а не до предмета. Магія цього сувою дозволить вам обрати один талант і замінити його одним із чотирьох талантів того самого рівня з різних класів героїв!\n\nЦей ефект можна застосувати лише до талантів класу, а не талантів, отриманих від підкласів або здібностей обладунку. Таланти, які ви не можете використовувати, не будуть надані як варіанти. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=сувій містичної енергії items.scrolls.exotic.scrollofmysticalenergy.desc=Після звільнення, чиста магічна сила, яка схована у цьому пергаменті, буде певний час заряджати споряджені артефакти. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Це заклинання наділяє пре items.spells.spell.ac_cast=ЧАКЛУВАТИ items.spells.spell.no_magic=Ви не можете чаклувати через магічний імунітет. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=магічне покращення items.spells.magicalinfusion.inv_title=Покращити предмет @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Це заклинання містить части items.stones.inventorystone.ac_use=ВИКОРИСТАТИ items.stones.runestone$placeholder.name=рунічний камінь +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=камінь агресії items.stones.stoneofaggression.desc=Якщо кинути цей камінь у будь-кого, всі вороги, які перебувають поруч, вважатимуть за краще атакувати цього персонажа протягом короткого часу.\n\nОднак вороги-боси можуть протистояти ефекту, значно зменшуючи тривалість і отримуючи менше шкоди від атак своїх прислужників. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Маніпулятивна маг items.stones.stoneofaugmentation.name=камінь посилення items.stones.stoneofaugmentation.inv_title=Посилити предмет items.stones.stoneofaugmentation.desc=Цей камінь несе в собі потужну магію, яка може посилити спорядження, покращуючи одну його властивість ціною іншої.\n\nВикористання на зброї дозволить вам підвищити її швидкість атаки або пошкодження, нанесені нею.\n\nВикористання на обладунках дозволить вам посилити їх захист або рейтинг ухилення. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Що ви хочете посилити? items.stones.stoneofaugmentation$wndaugment.speed=Швидкість items.stones.stoneofaugmentation$wndaugment.damage=Пошкодження @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=Це золотисто-чорне око трит items.trinkets.eyeofnewt.typical_stats_desc=Зазвичай цей аксесуар зменшить дальність вашого бачення на _%1$s%%_, але також дасть вам ментальний зір у межах _%2$d_ плиток. items.trinkets.eyeofnewt.stats_desc=На поточному рівні цей аксесуар зменшить дальність вашого бачення на _%1$s%%_, але також дасть вам ментальний зір у межах _%2$d_ плиток. +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=зуб міміка items.trinkets.mimictooth.desc=Цей великий гострий зуб, мабуть, був вирваний з дуже засмученого міміка. Здається, він впливає на міміків підземелля, роблячи їх більш частими та небезпечними. items.trinkets.mimictooth.typical_stats_desc=Зазвичай цей аксесуар зробить усі види міміків в _%1$s разів_ більш поширеними, зробить міміків набагато складнішими для виявлення та дасть кожному поверху _%2$s%%_ шанс містити міміка з чорного дерева. @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=На поточному рівні цей items.trinkets.mossyclump.name=грудка моху items.trinkets.mossyclump.desc=Здається, ця грудка мокрого моху утримує вологу, як би сильно ви її не стискали. Здається, вона магічним чином прив’язана до самого підземелля, завдяки чому частіше з’являються трава та вода. -items.trinkets.mossyclump.typical_stats_desc=Зазвичай цей аксесуар заповнить _%d%%_ нетематичних поверхів водою або травою.\nПокращення цього аксесуару вимагає дуже багато енергії. -items.trinkets.mossyclump.stats_desc=На поточному рівні цей аксесуар заповнить _%d%%_ нетематичних поверхів водою або травою.\nПокращення цього аксесуару вимагає дуже багато енергії. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=клаптик пергаменту items.trinkets.parchmentscrap.desc=Цей маленький клаптик пергаменту виглядає так, ніби він від сувою. Він зберіг частину своєї магії, і, здається, впливає на зброю та обладунки, знайдені в підземеллі. -items.trinkets.parchmentscrap.typical_stats_desc=Зазвичай цей аксесуар зробить зачарування та гліфи в _%d разів_ більш розповсюдженими, а прокляття на зброї та обладунках в _%s разів_ більш розповсюдженими. Він не впливає на прокляття на жезлах, кільцях або артефактах.\n\nПокращення цього аксесуару вимагає досить багато енергії. -items.trinkets.parchmentscrap.stats_desc=На поточному рівні цей аксесуар зробить зачарування та гліфи в _%d разів_ більш розповсюдженими, а прокляття на зброї та обладунках в _%s разів_ більш розповсюдженими. Він не впливає на прокляття на жезлах, кільцях або артефактах.\n\nПокращення цього аксесуару вимагає досить багато енергії. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=скам'яніла насінина items.trinkets.petrifiedseed.desc=Це насіння скам’яніло через повільні геологічні процеси або магію. Здається, насіння магічно впливає на флору підземелля, час від часу замінюючи насіння рослин рунічними каменями. @@ -1389,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=На поточному рівні цей а items.trinkets.saltcube.name=куб солі items.trinkets.saltcube.desc=Цей великий кристал солі був розрізаний у майже ідеальну форму куба, і йому якимось чином вдалося витягти половину води з алхімічного горщика замість того, щоб розчинитися. Здається, він чарівним чином зневоднює та зберігає їжу, яку ви їсте, подовжуючи ситість, яку ви отримуєте, але також зменшує відновлення вашого здоров’я, коли ви не голодуєте. -items.trinkets.saltcube.typical_stats_desc=Зазвичай цей аксесуар збільшить час, перш ніж ви зголоднієте на _%1$s%%_, але також зменшить швидкість відновлення здоров’я на _%2$s%%_. -items.trinkets.saltcube.stats_desc=На поточному рівні цей аксесуар збільшить час, перш ніж ви зголоднієте на _%1$s%%_, але також зменшить швидкість відновлення здоров’я на _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=уламок забуття items.trinkets.shardofoblivion.desc=Після гасіння в алхімічному горщику цей маленький уламок проклятого металу перетворився на... ніщо? Здається, що світло згинається навколо нього, і він ширяє на місці, коли ви його не тримаєте. Уламок, здається, чарівним чином черпає силу з вашого невігластва, тому, ймовірно, краще не думати про це занадто багато. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Зазвичай цей акс items.trinkets.shardofoblivion.stats_desc=На поточному рівні цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. items.trinkets.shardofoblivion.ac_identify=ІДЕНТИФІКУВАТИ items.trinkets.shardofoblivion.identify_prompt=Розпізнати предмет -items.trinkets.shardofoblivion.identify_ready=Предмет готовий для ідентифікації: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Тепер ваші вживані речі готові до розпізнання. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Цей предмет ще не готовий до ідентифікації. items.trinkets.shardofoblivion.identify=Ви ідентифікували предмет! items.trinkets.shardofoblivion$wandusetracker.name=Використано нерозпізнаний жезл @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=На поточному рівні цей items.trinkets.wondrousresin.name=дивна смола items.trinkets.wondrousresin.desc=Ця мерехтлива синя смола, здається, має дистильовану сутність магії проклятої палички. Алхімічна магія, здається, дещо стабілізувала її, і тепер вона впливає на ваші палички. -items.trinkets.wondrousresin.typical_stats_desc=Зазвичай цей аксесуар змушує прокляті чарівні палички ставати нейтральними або позитивними _%1$s%%_ часу, а не прокляті чарівні палички стрілятимуть додатковим нейтральним або позитивним проклятим ударом протягом _%2$s%%_ часу.\n\nПокращення цього аксесуара коштує помірно багато енергії. -items.trinkets.wondrousresin.stats_desc=На поточному рівні цей артефакт змушуватиме ефекти проклятих паличок ставати нейтральними або позитивними _%1$s%%_ часу, а не прокляті палички стрілятимуть додатковим проклятим заклинанням _%2$s%%_ часу.\n\nПокращення цього аксесуару вимагає досить багато енергії. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=магічний каталіст items.trinkets.trinketcatalyst.window_text=Вода починає світитися, коли ви додаєте каталізатор. Поруч є кілька предметів, які можна наділити енергією, щоб перетворити на чарівний артефакт. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Ця куля чарівного золот items.trinkets.trinketcatalyst$randomtrinket.name=випадковий аксесуар items.trinkets.trinketcatalyst$randomtrinket.desc=Один сусідній предмет застряг у сумці, яку ви не можете відкрити.\n\nПроцес алхімії розчинить мішечок, але ви не дізнаєтесь, який аксесуар отримаєте, доки не зробите це! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=аксесуар ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Цей земляний вар items.wands.wandoflivingearth$earthguardian.name=Кам'яний Захисник items.wands.wandoflivingearth$earthguardian.desc=Камінь, прикликаний вашим жезлом, перетворився на Кам'яного Вартового! Він атакуватиме ворогів поблизу, змушуючи їх нападати на нього, а не на вас. Коли ворогів навколо не лишиться, Вартовий перетвориться назад у щит та повернеться при наступному застосуванні жезла. items.wands.wandoflivingearth$earthguardian.wand_info=Захисна сила вартового залежить від рівня вашого жезла. Зараз він здатен заблокувати _%1$d-%2$d шкоди._ +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=Жезл Магічних Стріл items.wands.wandofmagicmissile.staff_name=Патериця Магічних Стріл @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Цей доволі простий жезл items.wands.wandofmagicmissile.stats_desc=Кожна магічна стріла наносить _%1$d - %2$d шкоди_ та трохи посилить інші жезли, якщо цей покращений. items.wands.wandofmagicmissile.bmage_desc=Коли _бойовий маг_ вражає ворога жезлом магічних стріл, всі його жезли отримують додатковий заряд. items.wands.wandofmagicmissile.eleblast_desc=Стихійний вибух з жезлом магічних стріл завдає 50% шкоди і дає магу 15 ходів перезарядки. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=магічний заряд items.wands.wandofmagicmissile$magiccharge.desc=Ваш Жезл Магічних Стріл повертає силу іншим жезлам, посилюючи їх наступне використання.\n\nВаші жезли посилені до: +%d.\n\nХодів Магічного Заряду лишилось: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Коли _бойовий маг_ враж items.wands.wandofregrowth.eleblast_desc=Стихійний вибух з жезлом відродження обплутує ворогів і беспорядочно вирощує траву в області вибуху. items.wands.wandofregrowth$dewcatcher.name=Росянка items.wands.wandofregrowth$dewcatcher.desc=Росянки - дивовижні рослини, які накопичують магічну росу. Вони намагаються замаскуватися у густій траві, проте сяйво зібраної роси видає їх. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Насінник items.wands.wandofregrowth$seedpod.desc=Насінники - магічні рослини, які лишають по собі насіння інших рослин замість свого. Тим не менш, вони здатні якось розмножуватись, не маючи власного насіння. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Золотий Лотус items.wands.wandofregrowth$lotus.desc=Золотий лотос - містична рослина, яка може бути створена лише потужним жезлом відродження. Його аура посилює всі рослини навколо та їх ефекти, але спаливши всю свою енергію, він швидко гине. items.wands.wandofregrowth$lotus.wand_info=Цей лотос був створений жезлом відродження _+%1$d_. Всі рослини в радіусі його дії _миттєво спрацюють_, якщо посаджені під персонажем. Вони також матимуть _%2$d%% шанс_ лишити по собі насіння, а змазані дротики матимуть на _%3$d%% менше міцності_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=Жезл Передачі items.wands.wandoftransfusion.staff_name=Патериця Передачі @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=Вартовий items.wands.wandofwarding$ward.desc_5=Покращений Вартовий більший та витриваліший. Кожна його атака нанесе _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить та вилікує його.\n\nЦей Вартовий витрачатиме певний відсоток здоров'я з кожною атакою, проте може бути вилікуваний вашим жезлом.\n\nВаш Жезл Охорони використовує _%3$d енергії_ для підтримки цього Вартового. items.wands.wandofwarding$ward.name_6=Майстер Вартовий items.wands.wandofwarding$ward.desc_6=Повністю покращений Вартовий значно міцніший від своїх попередників. Кожна його атака нанесе _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони вилікує його.\n\nЦей Вартовий витрачатиме певний відсоток здоров'я з кожною атакою, проте може бути вилікуваний вашим жезлом.\n\nВаш Жезл Охорони використовує _%3$d енергії_ для підтримки цього Вартового. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Розвіяти охоронця? items.wands.wandofwarding$ward.dismiss_body=Ви можете розвіяти цього охоронця, якщо ви більше не хочете, щоб ваш жезл підтримував його. Це негайно його знищить.\n\nРозвіяти охоронця? items.wands.wandofwarding$ward.dismiss_confirm=так @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Вороги, які були вбиті з items.weapon.enchantments.lucky.elestrike_desc=Стихійний удар з чарами удачі має 12.5% шансу утворити предмет під кожним ворогом у радіусі дії. Цей ефект спрацьовує лише один раз для кожного ворога. items.weapon.enchantments.projecting.name=%s проекції -items.weapon.enchantments.projecting.desc=За допомогою цього зачарування, зброя ближнього бою отримає додаткову дальність атаки. Зброя дальнього бою може ігнорувати найближчі стіни. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Стихійний удар з чарами проєкції завдає 30% шкоди кожному ворогу в радіусі дії, окрім основної цілі. items.weapon.enchantments.shocking.name= %s розрядів @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=потужний удар items.weapon.melee.cudgel.typical_ability_desc=Дуелянт може здійснити _потужний удар_ дрючком. Ця зосереджена атака зазвичай завдає _%1$d-%2$d шкоди_ якщо вона застала ворога зненацька та оглушає на 5 ходів, знижуючи точність і ухилення на 50%%. Потужний удар завжди завдає звичайної шкоди, якщо не застає зненацька. items.weapon.melee.cudgel.ability_desc=Дуелянт може здійснити _потужний удар_ дрючком. Ця зосереджена атака завдає _%1$d-%2$d шкоди_ якщо вона застала ворога зненацька та оглушає на 5 ходів, знижуючи точність і ухилення на 50%%. Потужний удар завжди завдає звичайної шкоди, якщо не застає зненацька. items.weapon.melee.cudgel.desc=Невелика латунна булава, зроблена більше як знаряддя самозахисту для шляхти, ніж як зброя для пригод. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=Кинджал items.weapon.melee.dagger.stats_desc=Ця зброя сильніша при неочікуваних атаках. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Дуелянт може _зата items.weapon.melee.dagger.ability_desc=Дуелянт може _затаїтися_ тримаючи в руках кинджал. Ця здатність дозволяє їй миттєво переміщатись на відстані до 5 плиток і надає їй _%d ходів невидимості_, але коштує 2 заряди. items.weapon.melee.dagger.upgrade_ability_stat_name=Тривалість вміння items.weapon.melee.dagger.desc=Простий залізний кинджал зі зношеною дерев'яною ручкою. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=Кріс items.weapon.melee.dirk.stats_desc=Ця зброя сильніша при неочікуваних атаках. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Дуелянт обертає items.weapon.melee.gauntlet.name=Кам'яна рукавичка items.weapon.melee.gauntlet.stats_desc=Ця зброя дуже швидка. items.weapon.melee.gauntlet.ability_name=комбо-удар -items.weapon.melee.gauntlet.typical_ability_desc=Дуелянт може здійснити _комбо-удар_ кам'яною рукавичкою. Ця атака гарантовано влучає і зазвичай завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю за останні 5 ходів. -items.weapon.melee.gauntlet.ability_desc=Дуелянт може здійснити _комбо-удар_ кам'яною рукавичкою. Ця атака гарантовано влучає і завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю за останні 5 ходів. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Ця масивна рукавиця зроблена з багряної тканини, вкритої важким магічним каменем. Тканина стискається навколо вашої руки, роблячи товсті кам'яні плити майже другою шкірою. Використання такої важкої зброї вимагає величезної могутності, але й додає руйнівної сили вашим ударам. items.weapon.melee.glaive.name=глефа @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Масивний спис, у якого лезо items.weapon.melee.gloves.name=шиповані рукавиці items.weapon.melee.gloves.stats_desc=Ця зброя дуже швидка. items.weapon.melee.gloves.ability_name=комбо-удар -items.weapon.melee.gloves.typical_ability_desc=Дуелянт може здійснити _комбо-удар_ шипованими рукавицями. Ця атака гарантовано влучає і зазвичай завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю за останні 5 ходів. -items.weapon.melee.gloves.ability_desc=Дуелянт може здійснити _комбо-удар_ шипованими рукавицями. Ця атака гарантовано влучає і завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю за останні 5 ходів. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Ці рукавиці не забезпечують ніякого реального захисту, але вони можуть виступати в якості зброї, зберігаючи руки вільними. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=бердиш items.weapon.melee.greataxe.stats_desc=Ця зброя неймовірно важка. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=ВИСТРІЛИТИ items.weapon.melee.magesstaff.prompt=Оберіть жезл items.weapon.melee.magesstaff.imbue=Ви наділяєте свою патерицю силою %s. items.weapon.melee.magesstaff.preserved=Жезл був збережений! -items.weapon.melee.magesstaff.conflict=Різні типи магії конфліктують та знищують зачарування вашої патериці. -items.weapon.melee.magesstaff.id_first=Спершу потрібно ідентифікувати цей жезл. -items.weapon.melee.magesstaff.cursed=Ви не можете використовувати проклятий жезл. -items.weapon.melee.magesstaff.imbue_desc=Ви впевнені, що хочете наділити свою чарівну паличку силою цього жезла?\n\nЯкщо жезл, який використовується для посилення, має такий же або вищий рівень за чарівну паличку, то чарівна паличка успадкує рівень цього жезлу плюс один із його власних покращень.\n\nТаким чином, вийде чарівна паличка _%d рівня_. +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Це жезл, який наділяє силою вашу патерицю, _буде втрачений_. items.weapon.melee.magesstaff.imbue_talent=Це жезл, який наділяє силою вашу патерицю, _повернеться з +0_. items.weapon.melee.magesstaff.yes=Так, я впевнений @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Ця патериця створена сам items.weapon.melee.magesstaff.no_wand=В даний час патериця не має магічної сили, вона має бути _наділеною силою жезла_, перед тим, як почати її використовувати для заклинань. items.weapon.melee.magesstaff.has_wand=Зараз патериця наділена силою _%s._ items.weapon.melee.magesstaff.cursed_wand=Ця патериця проклята, що робить її магію хаотичною та непередбачуваною. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=ЗДАТНІСТЬ items.weapon.melee.meleeweapon.stats_known=Ця _%1$d-рангова_ зброя ближнього бою, яка наносить _%2$d-%3$d ушкоджень_ і вимагає щонайменше _%4$d сили_. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Оберіть ціль items.weapon.melee.meleeweapon.swap=Змінити зброю items.weapon.melee.meleeweapon.swap_full=Ви не можете робити це з повним інвентарем. + items.weapon.melee.shortsword.name=короткий меч items.weapon.melee.shortsword.ability_name=розсікти items.weapon.melee.shortsword.typical_ability_desc=Дуелянт може _розсікти_ ворога коротким мечем. Це зазвичай завдає _%1$d-%2$d шкоди_ та гарантовано влучає. Якщо, розсікаючи противника, Дуелянт вбиває його, це стається миттєво і вона може використати цю атаку ще раз безплатно протягом 5 ходів. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=випад items.weapon.melee.rapier.typical_ability_desc=Дуелянт може зробити _випад_ катаною на ворога, який знаходиться на відстані 1 плитки від неї. Вона рухається у бік ворога, зазвичай завдає _%1$d-%2$d шкоди_ та гарантовано влучає. items.weapon.melee.rapier.ability_desc=Дуелянт може зробити _випад_ рапірою на ворога, який знаходиться на відстані 1 плитки від неї. Вона рухається у бік ворога, завдає _%1$d-%2$d шкоди_ та гарантовано влучає. items.weapon.melee.rapier.desc=Тонкий і довгий меч, який забезпечує захист замість рубаючої сили. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=круглий щит items.weapon.melee.roundshield.typical_stats_desc=Зазвичай це зброя блокує 0-%d ушкоджень. Цей показник росте з покращенням зброї. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Таємнича зброя з далеких items.weapon.melee.sai.name=парні стилети items.weapon.melee.sai.stats_desc=Ця зброя дуже швидка. items.weapon.melee.sai.ability_name=комбо-удар -items.weapon.melee.sai.typical_ability_desc=Дуелянт може здійснити _комбо-удар_ парними стилетами. Ця атака гарантовано влучає і зазвичай завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю за останні 5 ходів. -items.weapon.melee.sai.ability_desc=Дуелянт може здійснити _комбо-удар_ парними стилетами. Ця атака гарантовано влучає і завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю за останні 5 ходів. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Два тонких леза для носіння у кожній руці. Найкраще підходять для знищення ворогів серією блискавичних ударів. items.weapon.melee.sai$combostriketracker.name=комбо-удар -items.weapon.melee.sai$combostriketracker.desc=Дуелянт нарощує комбо, яке можна використати для збільшення шкоди від здібності комбо-удару. Враховується кожен удар, завданий холодною або метальною зброєю, але 5 ходів без успішної атаки скинуть комбо.\n\nКількість ударів: %1$d.\n\nХодів до того, як попадання скинуться: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=ятаган items.weapon.melee.scimitar.stats_desc=Ця зброя досить швидка. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=розсікти items.weapon.melee.wornshortsword.typical_ability_desc=Дуелянт може _розсікти_ ворога зношеним коротким мечем. Це зазвичай завдає _%1$d-%2$d шкоди_ та гарантовано влучає. Якщо, розсікаючи противника, Дуелянт вбиває його, це стається миттєво і вона може використати цю атаку ще раз безплатно протягом 5 ходів. items.weapon.melee.wornshortsword.ability_desc=Дуелянт може _розсікти_ ворога зношеним коротким мечем. Це завдає _%1$d-%2$d шкоди_ та гарантовано влучає. Якщо, розсікаючи противника, Дуелянт вбиває його, це стається миттєво і вона може використати цю атаку ще раз безплатно протягом 5 ходів. items.weapon.melee.wornshortsword.desc=Дуже короткий меч, зношений через інтенсивне використання. Він слабший і трохи легший, ніж звичайний короткий меч. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=На наконечник цього items.weapon.missiles.darts.rotdart.name=роз'їдаючий дротик items.weapon.missiles.darts.rotdart.desc=Ці підступні дротики вкриті речовиною на основі гнилоягоди, що роз'їдає все, чого торкнеться вістря дротика. Сильні супротивники чинитимуть опір більшій частині ефекту, але корозія досить сильна, щоб вбити більшу частину звичайних монстрів. Ці дротики зберігають ефект довше, ніж інші, однак тривалість ефекту не може бути збільшена. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=Штормовий дротик items.weapon.missiles.darts.shockingdart.desc=На наконечник цього дротика було нанесено хімічну речовину на основі Грозової лози, яка при влученні вдарить ворога слабким розрядом. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Цей набір дротик items.weapon.missiles.darts.tippeddart.unlimited_uses=_Але вони настільки високоякісні, що не зношуються._ items.weapon.missiles.darts.tippeddart.about_to_break=Покриття вашого дротика скоро зітреться. items.weapon.missiles.darts.tippeddart.has_broken=Покриття вашого дротика стерлось. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=Болас @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Цей здоровенний моло items.weapon.missiles.throwingknife.name=Метальний ніж items.weapon.missiles.throwingknife.desc=Цей легкий ніж збалансований для кидку. Він найефективніший при неочікуваних атаках. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=Метальний дротик items.weapon.missiles.throwingspear.desc=Ці легкі списи мають тонкі оправи, які чітко призначені для метання, а не штовхання. items.weapon.missiles.throwingspike.name=метальна шпилька items.weapon.missiles.throwingspike.desc=Ці вкрай гострі голки призначені для метання у ворогів на відстані. Вони не особливо сильні, але зроблені повністю з металу, що забезпечує їхню високу міцність. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=метальний камінь items.weapon.missiles.throwingstone.desc=Ці камені відшліфовані, щоб їх можна було кидати з більшою потужністю, ніж звичайний камінь. Незважаючи на майстерність, вони все ще не дуже надійна зброя, але принаймні вони не прилипнуть до ворогів. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=Томагавк items.weapon.missiles.tomahawk.desc=Ця метальна сокира має зубці на лезі, через що її трохи складніше використовувати. Тим не менш, удар цією зброєю по ворогу змусить його кровоточити. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=ВИСТРІЛИТИ items.weapon.spiritbow.prompt=Виберіть ціль items.weapon.spiritbow.stats=Цей лук не можна покращити сувоєм, проте він сам буде покращуватись, коли ви підвищуватимете свій рівень. На поточному рівні, стріли, випущені з лука, будуть наносити _%1$d-%2$d ушкоджень_ . Лук вимагає _%3$d сили_, щоб нормально його використовувати. items.weapon.spiritbow.desc=Лук, зроблений з давнього магічного дерева. Його тятива та візерунки сяють чистим блакитним світлом. Цей лук здатен створювати магічні стріли, а тому не потребує боєприпасів. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Тепер ви добре знайомі зі своєю зброєю, щоб ідентифікувати її. items.weapon.weapon.too_heavy=Через вашу недостатню силу, ця зброя зменшить вашу швидкість атаки, точність та здатність до несподіваних атак. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Вона була _загартована._ items.weapon.weapon.hardened_no_enchant=Ця зброя була _загартована_, але наразі не зачарована. items.weapon.weapon$enchantment.enchant=зачарування items.weapon.weapon$enchantment.rankings_desc=Вбитий зачаруванням +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Вознесіння items.amulet.ascent_desc=Ви починаєте відчувати велику і жахливу силу давнього Бога, випромінювану амулетом. Сходження назад через підземелля в якості смертного може виявитися складнішим, ніж ви думали!\n\nЯкщо ви продовжите сходження з амулетом, підземелля стане небезпечнішим, телепорти між поверхами буде відключено, і ви зможете виграти гру тільки, якщо виберетеся з підземелля, перемагаючи ворогів!\n\nВи можете поки що залишити амулет тут, якщо хочете піднятися, не розпочинаючи це випробування, або активувати амулет для сходження, щоб завершити гру в звичайному режимі. items.amulet.ascent_yes=Продовжити! items.amulet.ascent_no=Зупинитися зараз +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=Анх items.ankh.ac_bless=ОСВЯТИТИ items.ankh.bless=Ви освятили анх чистою водою. items.ankh.desc=Цей древній символ дарує можливість відродитися після смерті. Більшість ваших предметів буде збережено на місці смерті, і їх можна буде підібрати, коли ви повернетеся на це місце. Використовуючи повний бурдюк із водою, можна освятити анх, надавши йому додаткових сил. items.ankh.desc_blessed=Цей древній символ безсмертя дає можливість повернутися до життя після смерті. Анх був благословенний і тепер набагато сильніший. Анх пожертвує собою, щоб врятувати вас у момент смертельної небезпеки. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=магічна смола items.arcaneresin.prompt=Оберіть жезл @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Цей жезл занадто сильний, items.arcaneresin.not_enough=У вас недостатньо смоли для цього! items.arcaneresin.apply=Ви огортаєте жезл смолою, роблячи його потужнішим! items.arcaneresin.desc=Цей порошок переливається всіма кольорами від білого до фіолетового. Він може бути використаний як підсилювач магічних властивостей предмета, наприклад, жезлів!\n\nПокращення жезлів смолою витратить аж до трьох одиниць, ґрунтуючись на початковому рівні жезла. Смола може поліпшити жезл до рівня +3.\n\nОднак покращення смолою _замінюються іншими джерелами покращень_ (такими як сувої покращень) і не застосовуються під час злиттям жезлу в патерицю мага. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=зламаний гриф items.brokenseal.ac_affix=ПРИКРІПИТИ items.brokenseal.prompt=Оберіть обладунок -items.brokenseal.unknown_armor=Ви маєте спочатку розпізнати цей обладунок. -items.brokenseal.cursed_armor=Гриф неможливо прикріпити до проклятого обладунку. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Ви прикріпили гриф до свого обладунку! -items.brokenseal.desc=Восковий гриф, прикріплений до обладунку як символ доблесті. З віком позначки стерлися на ньому, а сам гриф тріснув посередині.\n\nЯк спогад про батьківщину, гриф допомагає воїну підтримувати стійкість під час битви. Носячи гриф, воїн повільно генеруватиме щит поверх свого здоров'я, який залежить від рангу та рівня його обладунку.\n\nГриф можна _прикріпити до обладунку_ і відчепити, щоб переміщати між іншими обладунками. Також він може переносити із собою один рівень покращення. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=На печатці є напис _%s._ items.brokenseal.choose_title=Оберіть Руну -items.brokenseal.choose_desc=Обладунок і зламаний гриф містять на собі гліф. Виберіть гліф, який варто залишити.\n\nПримітка: якщо ви виберете гліф на обладунку, гриф не зможе перенести його потім. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=Крапля роси items.dewdrop.already_full=Ви вже повністю здорові! @@ -2234,7 +2320,9 @@ items.item.ac_drop=ВИКЛАСТИ items.item.ac_throw=КИНУТИ items.item.rankings_desc=Вас вбив %s items.item.curse=прокляття +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Цей предмет має власну нотатку: «_%s_» +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Зняти предмет items.kindofmisc.unequip_message=Спершу ви маєте зняти один з ваших споряджених предметів. Оберіть предмет для заміни. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=На жаль, корона не здатна посил items.kingscrown.upgraded=Корона зникає у спалаху сили, яка трансформує ваш обладунок! items.kingscrown.ratgraded=Лапи Короля Щурів яскраво сяють, в той час як ваш обладунок трансформується! items.kingscrown.desc=Корона останнього Короля дварфів, вона сяє від неймовірної магічної сили.\n\nБудучи надягнутою, корона перенесе свою силу у обладунок героя, перетворивши його на _унікальний епічний обладунок зі спеціальними здібностями._ Новий обладунок збереже усі властивості старого. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=рідкий метал items.liquidmetal.ac_apply=ЗАСТОСУВАТИ @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Оберіть метальну зброю items.liquidmetal.already_fixed=Ця метальна зброя вже в ідеальному стані! items.liquidmetal.apply=Ви використовуєте %d рідкого металу для ремонту вашої метальної зброї. items.liquidmetal.desc=Якщо нанести цю магічну рідину на метальну зброю, то тріщини і просічки, що виникли від використання, згладжуються, а метальна зброя відновиться до ідеального стану!\n\nДля зброї 1 рівня знадобиться 10 рідкого металу для повного відновлення, для зброї 5 рівня знадобиться 30. Кожне покращення подвоює необхідну кількість металу.\n\nРідкий метал не можна використовувати для ремонту вістря на дротиках. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=загублений рюкзак items.lostbackpack.desc=Це ваш загублений інвентар. Підберіть його, щоб повернути всі речі, які були втрачені вами! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Маска Тенгу items.tengusmask.ac_wear=НАДЯГТИ items.tengusmask.used=Маска розсипається попелом, в той час як її сила вливається у вас! items.tengusmask.desc=Ця маска злетіла з лиця Тенгу, як той загинув від вашого удару. ви відчуваєте велику силу у ній, можливо, Тенгу черпав з неї свою міць?\n\nБудучи надягненою, маска передасть вам свою силу, розблокуючи _вибір підкласу_.\n\nЯкий підклас оберете? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=Смолоскип items.torch.ac_light=ЗАПАЛИТИ @@ -2293,3 +2384,4 @@ items.waterskin.desc=Місткість для рідини, зроблена з items.waterskin.desc_water=Наразі бурдюк містить лише звичайну питну воду. У підземеллі точно має щось бути, що можна сюди помістити. items.waterskin.desc_heal=Баклага зараз зберігає цілющу воду. Чим більше вона заповнена, ти сильніше ви вилікуєтесь як вип'єте з неї. Ви питимите якраз стільки, скільки треба для повного зцілення. items.waterskin.desc_full=Повна баклага випромінює енергію, можливо вона зможе освятити ще якусь річ? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index 9bee67b63..40bc93a88 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -86,16 +86,20 @@ items.armor.armor.excess_str=Bởi sức mạnh thừa của bạn, bạn _né t items.armor.armor.evasion=Nó được tăng cường để nâng cao _né tránh._ items.armor.armor.defense=Nó được tăng cường để nâng cao _phòng thủ._ items.armor.armor.inscribed=nó được khắc một _%s._ -items.armor.armor.glyph_hardened=Nó đã được làm _cứng lên._ -items.armor.armor.hardened_no_glyph=Bộ giáp này đã được làm _cứng lên,_ nhưng hiện giờ nó chưa được khắc một ký tự lên. +items.armor.armor.glyph_hardened=Nó đã được _gia cố._ +items.armor.armor.hardened_no_glyph=Chiếc áo giáp này đã được _gia cố,_ nhưng hiện tại nó chưa được khắc lên một ký tự. items.armor.armor.cursed_worn=Bởi vì áo giáp này bị nguyền rủa, bạn bất lực trong việc cởi nó ra. items.armor.armor.cursed=Bạn có thể cảm thấy một ma thuật hắc ám ẩn nấp trong cái áo giáp này. items.armor.armor.weak_cursed=Bất chấp lời nguyền, bạn vẫn có thể cởi chiếc áo giáp này ra. items.armor.armor.not_cursed=Cái áo giáp này không dính ma thuật hắc ám. -items.armor.armor.seal_attached=Con dấu vỡ của Chiến binh được gắn vào áo giáp này, nó đang cho anh ấy tối đa _%d khiên_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=ký tự items.armor.armor$glyph.killed=%s đã giết bạn... items.armor.armor$glyph.rankings_desc=Bị giết bởi một ký tự +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=CHỌN KHẢ NĂNG items.armor.classarmor.ac_transfer=CHUYỂN @@ -108,24 +112,26 @@ items.armor.classarmor.transfer_desc=Ma thuật từ vương miện của vua ng items.armor.classarmor.transfer_prompt=Chọn áo giáp items.armor.classarmor.transfer_cancel=Huỷ bỏ items.armor.classarmor.transfer_complete=Đặc tính oai hùng của bộ giáp của bạn đã được chuyển! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. -items.armor.clericarmor.name=trang phục của anh hùng -items.armor.clericarmor.desc=Trong khi mặc phục trang được làm từ vải và giáp tấm này, Giáo sĩ có thể thực hiện một kĩ năng đặc biệt. +items.armor.clericarmor.name=phẩm phục của người hùng +items.armor.clericarmor.desc=Khi mặc trang phục kết hợp giữa vải và kim loại tấm này, Giáo sĩ có thể thực hiện một kĩ năng đặc biệt. items.armor.clotharmor.name=áo giáp vải items.armor.clotharmor.desc=Cái áo giáp nhẹ này cung cấp sự bảo vệ cơ bản. +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. -items.armor.duelistarmor.name=giáp ngực của anh hùng -items.armor.duelistarmor.desc=Trong khi đang mặc chiếc áo giáp tấm và áo choàng này, Kiếm sĩ có thể thực hiện một kĩ năng đặc biệt. +items.armor.duelistarmor.name=giáp ngực của người hùng +items.armor.duelistarmor.desc=Khi đang mặc chiếc áo giáp tấm và áo choàng không tay này, Kiếm sĩ có thể thực hiện một kĩ năng đặc biệt. -items.armor.huntressarmor.name=Áo choàng của anh hùng +items.armor.huntressarmor.name=áo trùm đầu của người hùng items.armor.huntressarmor.no_enemies=Không có kẻ địch trong tầm nhìn items.armor.huntressarmor.desc=Khi mặc áo choàng này, Thợ săn có thể thực hiện một kĩ năng đặc biệt. items.armor.leatherarmor.name=áo giáp da items.armor.leatherarmor.desc=Áo giáp được làm từ da quái vật phơi khô. Không nhẹ như áo giáp vải nhưng cung cấp sự bảo vệ tốt hơn. -items.armor.magearmor.name=bộ đồ của anh hùng +items.armor.magearmor.name=áo choàng của người hùng items.armor.magearmor.desc=Khi mặc chiếc áo choàng lộng lẫy này, Pháp sư có thể thực hiện một kĩ năng đặc biệt. items.armor.mailarmor.name=áo giáp xích @@ -134,7 +140,7 @@ items.armor.mailarmor.desc=Các dây xích bằng kim loại đan vào nhau, t items.armor.platearmor.name=áo giáp tấm items.armor.platearmor.desc=Những tấm kim loại to lớn được ghép lại với nhau thành một bộ giáp cung cấp sự bảo vệ vô đối cho bất cứ nhà thám hiểm nào đủ sức để trang bị sức nặng kinh khủng của nó. -items.armor.roguearmor.name=bộ đồ của anh hùng +items.armor.roguearmor.name=bộ đồ của người hùng items.armor.roguearmor.desc=Khi đang mặc bộ đồ tối màu này, Kẻ cướp có thể kĩ năng một khả năng đặc biệt. items.armor.scalearmor.name=áo giáp vảy @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Áo choàng của bạn cần %d lượt items.artifacts.cloakofshadows.cursed=Bạn không thể sử dụng một cái áo choàng bị nguyền rủa. items.artifacts.cloakofshadows.no_charge=Áo choàng của bạn chưa sạc lại đủ để trở nên dùng được. items.artifacts.cloakofshadows.desc=Một chiếc áo choàng thần kì vô giá, được lấy trộm từ kho vũ khí hoàng gia nhiều năm trước bởi Kẻ cướp. Khi được mặc, nó có thể được dùng để trở nên hoàn toàn vô hình trong một khoảng thời gian ngắn.\n\nCái áo choàng này càng được sử dụng nhiều, nó sẽ càng mạnh hơn, cho phép Kẻ cướp trở nên vô hình thường xuyên hơn và lâu hơn. +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=Áo choàng của bạn đã hết năng lượng. items.artifacts.cloakofshadows$cloakstealth.levelup=Áo choàng của bạn trở nên mạnh hơn! items.artifacts.cloakofshadows$cloakstealth.name=Được bao phủ @@ -213,9 +220,9 @@ items.artifacts.driedrose.desc=Đây có phải là bông hoa hồng mà con ma items.artifacts.driedrose.desc_no_quest=Một bông hoa hồng khô, già, bằng một cách nào đó vẫn giữ được hình dạng bất chấp tuổi của nó.\n\nNó trông có vẻ có một chút sức mạnh tâm linh, nhưng bây giờ bạn chưa biết làm cách nào để sử dụng nó. items.artifacts.driedrose.desc_hint=Nó trông có vẻ bị mất một vài cánh hoa. Có lẽ việc gắn lại chúng vào sẽ tăng sức mạnh của bông hoa hồng. items.artifacts.driedrose.desc_cursed=Bông hoa hồng bị nguyền bám vào tay bạn, nó lạnh một cánh kì lạ. -items.artifacts.driedrose.desc_weapon=Vũ khí của con ma: %s -items.artifacts.driedrose.desc_armor=Áo giáp của con ma: %s -items.artifacts.driedrose.desc_strength=Sức mạnh của con ma: %s +items.artifacts.driedrose.desc_weapon=Vũ khí của ma: %s +items.artifacts.driedrose.desc_armor=Áo giáp của ma: %s +items.artifacts.driedrose.desc_strength=Sức mạnh của ma: %s items.artifacts.driedrose$petal.name=cánh hoa khô items.artifacts.driedrose$petal.no_rose=Bạn không có bông hoa hồng nào để gắn cái cánh hoa này vào. items.artifacts.driedrose$petal.no_room=Không còn chỗ cho cánh hoa này, nên bạn bỏ nó đi. @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Bản thân con ma thì yếu, nhưn items.artifacts.driedrose$wndghosthero.weapon_prompt=Chọn một món vũ khí items.artifacts.driedrose$wndghosthero.armor_prompt=Chọn một cái áo giáp items.artifacts.driedrose$wndghosthero.cant_unique=Con ma không thể sử dụng các vật phẩm đặc biệt. -items.artifacts.driedrose$wndghosthero.cant_unidentified=Bạn không đủ hiểu biết về vật đó. -items.artifacts.driedrose$wndghosthero.cant_cursed=Bạn không thể đưa trang bị bị nguyền cho con ma. +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Con ma không đủ mạnh để sử dụng cái đó. ##ghost hero items.artifacts.driedrose$ghosthero.name=oán hồn items.artifacts.driedrose$ghosthero.def_verb=tránh +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=Xin chào lần nữa %s. items.artifacts.driedrose$ghosthero.introduce=Linh hồn của tôi được gắn liền với bông hoa hồng này, nó rất quan trọng với tôi, món quà từ tình yêu của tôi - người mà tôi đã bỏ lại trên mặt đất.\n\nTôi không thể trở lại với anh ấy, nhưng nhờ có bạn mà tôi có một cơ hội thứ hai để hoàn thành hành trình của mình. Khi có thể, tôi sẽ đáp lại lời gọi của bạn và chiến đấu cùng bạn. \n\nMiễn là bạn còn có bông hoa hồng thì tôi có thể nghe thấy tiếng nói của bạn, vậy nên bạn có thể dùng nó để chỉ dẫn tôi từ xa. \n\nHi vọng bạn sẽ thành công nơi tôi đã thất bại... @@ -336,16 +344,17 @@ items.artifacts.etherealchains.inside_wall=Sợi xích của bạn chỉ có th items.artifacts.etherealchains.nothing_to_grab=Không có gì để bám vào ở đó cả. items.artifacts.etherealchains.prompt=Chọn một địa điểm items.artifacts.etherealchains.desc=Sợi xích lớn nhưng nhẹ này phát sáng với năng lượng tam linh. Nó có thể được dùng để kéo bạn đến các vật cản, hoặc kéo kẻ địch lại gần bạn. Bản chất tâm linh của nó thậm chí cho phép nó kéo dài qua những bức tường! -items.artifacts.etherealchains.desc_cursed=Sợi xích bị nguyền đã bị cuốn chặt vào bạn, liên tục đung đưa qua lại, cố làm cho bạn bị vấp ngã hoặc bị trói. +items.artifacts.etherealchains.desc_cursed=Sợi xích bị nguyền đã cuốn chặt vào hông bạn, liên tục đung đưa qua lại, cố làm bạn bị vấp ngã hoặc trói bạn. items.artifacts.etherealchains.desc_equipped=Sợi xích nằm quanh bạn, từ từ hút năng lượng tâm linh từ những kẻ bạn đánh bại. Một năng lượng tương ứng với một mắt xích, và sẽ kéo dài ra đúng một ô. items.artifacts.etherealchains$chainsrecharge.levelup=Sợi xích của bạn trở nên mạnh hơn! -items.artifacts.holytome.name=quyển kinh thánh -items.artifacts.holytome.ac_cast=THI TRIỂN -items.artifacts.holytome.no_spell=Bạn chưa thể thi triển thần chú đó lúc này. -items.artifacts.holytome.cursed=Bạn không thể sử dụng quyển kinh bị nguyền. -items.artifacts.holytome.levelup=Kinh thánh của bạn trở nên lớn mạnh hơn! -items.artifacts.holytome.desc=Quyển kinh thánh hoạt động như điểm tập trung cho năng lượng thần thánh của Giáo sĩ. Sử dụng quyển kinh cho phép Giáo sĩ thi triển một vài thần chú phép thuật. \n\nQuyển kinh sẽ chắc chắn trở nên mạnh hơn khi mà Giáo sĩ sử dụng nó, ban cho Giáo sĩ thêm lượng năng lượng tối đa và tăng nhẹ tốc độ hồi năng. +items.artifacts.holytome.name=cuốn sách thánh +items.artifacts.holytome.ac_cast=DÙNG +items.artifacts.holytome.no_spell=Bạn chưa thể sử dụng thần chú đó lúc này. +items.artifacts.holytome.cursed=Bạn không thể sử dụng một cuốn sách bị nguyền. +items.artifacts.holytome.levelup=Cuốn sách của bạn trở nên mạnh hơn! +items.artifacts.holytome.desc=Một cuốn sách thánh được dùng như điểm tập trung cho phép thuật thần thánh của Giáo sĩ. Sử dụng cuốn sách cho phép Giáo sĩ thực hiện nhiều loại thần chú phép thuật khác nhau. \n\nCuốn sách sẽ dần trở nên mạnh hơn khi Giáo sĩ sử dụng nó, tăng cho Giáo sĩ thêm năng lượng tối đa và tăng nhẹ tốc độ hồi năng. +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=sừng no đủ items.artifacts.hornofplenty.ac_snack=ĂN NHẸ @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Cuộn giấy bạn đã thêm ###bags items.bags.bag.name=ba lô +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=băng thuốc items.bags.potionbandolier.desc=Chiếc băng dày này vừa vặn quanh ngực bạn như một cái dây đai, nó có nhiều dây đeo cách nhiệt trên mình để giữ các lọ thuốc, túi nước của bạn, hay các lọ kim loại lỏng.\n\nKhi ở trong băng, các lọ thuốc của bạn có lẽ sẽ được bảo vệ khỏi cái lạnh. @@ -478,6 +488,7 @@ items.bags.scrollholder.desc=Ống chứa này trông giống như nó sẽ ch items.bags.velvetpouch.name=túi nhung items.bags.velvetpouch.desc=Cái túi nhung nhỏ này có thể chứa nhiều vật nhỏ trong nó, như là hạt giống, đá phép, và một số nguyên liệu giả kim. +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=bao da thần kì items.bags.magicalholster.desc=Cái bao da mảnh mai này được làm từ một loại da động vật lạ, nó sở hữu một phép thuật thần kì giúp nó chứa một lượng vũ khí tầm xa khổng lồ.\n\nBạn có thể dễ dàng thò tay vao trong bao và sẽ luôn lấy được vật phẩm mà bạn tìm.\n\nNhờ phép thuật của cái bao da, các cây đũa phép sẽ sạc lại nhanh hơn một chút và các vũ khí ném sẽ dùng được lâu hơn một chút bên trong nó. @@ -486,14 +497,15 @@ items.bags.magicalholster.desc=Cái bao da mảnh mai này được làm từ m ###bombs items.bombs.arcanebomb.name=bom bí ẩn -items.bombs.arcanebomb.desc=Quả bom này đã bị nhiễm các đặc tính huyền bí. Nó sẽ phát nổ thành một vụ nổ mạnh tương tự như đòn tấn công được bơm lên của Goo, gây _%1$d-%2$d sát thương phép_ tới mọi thứ ở trong 2 ô. +items.bombs.arcanebomb.desc=Quả bom này đã được truyền cho các đặc tính huyền bí. Nó sẽ phát nổ thành một vụ nổ mạnh tương tự như đòn tấn công bơm mình của Goo, gây _%1$d-%2$d sát thương phép thuật_ cho bất cứ thứ gì trong phạm vi 2 ô. +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=ĐỐT & NÉM items.bombs.bomb.snuff_fuse=Bạn nhanh chóng bóp ngòi nổ của quả bom. items.bombs.bomb.ondeath=Vụ nổ giết chết bạn... items.bombs.bomb.rankings_desc=Bị giết bởi một vụ nổ -items.bombs.bomb.desc=Một quả bom thuốc nổ đen khá khủng khiếp. Một vụ nổ từ quả bom này gây _%1$d-%2$d sát thương_ tới mọi thứ gần kề nó, và sẽ phá hủy vài địa hình hay vật phẩm gần kề. +items.bombs.bomb.desc=Một quả bom thuốc súng khá lớn. Một vụ nổ từ quả bom này gây _%1$d-%2$d sát thương_ lên bất cứ thứ gì gần kề nó, và sẽ phá hủy một phần địa hình hoặc vật phẩm gần kề. items.bombs.bomb.desc_fuse=Có vẻ như ngòi sẽ mất vài lượt để cháy sau khi nó được đốt. items.bombs.bomb.desc_burning=Ngòi của quả bom đang cháy, hãy giữ khoảng cách hoặc tắt nó! items.bombs.bomb$doublebomb.name=hai quả bom @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=Một đôi gồm hai quả bom thuốc nổ đ items.bombs.firebomb.name=bom lửa items.bombs.firebomb.desc=Quả bom này đã được chế lại để phát nổ trong một khu vực lớn hơn, gây _%1$d-%2$d sát thương_ và sẽ làm lửa lan ra trong vòng 2 ô trong thời gian dài. +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=bom choáng items.bombs.flashbangbomb.desc=Quả bom được chế lại này sẽ phóng ra ánh sáng, âm thanh, và điện khi nó phát nổ. Bất cứ thứ gì ở trong vòng 2 ô sẽ nhận _%1$d-%2$d sát thương_ từ vụ nổ, thêm 25%% sát thương từ điện, và bị choáng trong 10 lượt. +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=bom băng items.bombs.frostbomb.desc=Quả bom này đã được chế lại để phát nổ trong một phạm vi lớn hơn, gây _%1$d-%2$d sát thương_ và phát tán một luồng khí đóng băng trong phạm vi 2 ô trong thời gian dài. +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=bom thánh items.bombs.holybomb.desc=Quả bom này đã được chế lại để phát ra ánh sáng thánh trong một khu vực lớn hơn khi nó phát nổ. Bất cứ thứ gì trong phạm vi 2 ô sẽ nhận _%1$d-%2$d sát thương_ từ vụ nổ, và kẻ địch xác sống hoặc ác quỷ sẽ nhận thêm 50%% sát thương từ ánh sáng thánh. +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=bom gây ồn items.bombs.noisemaker.desc=Quả bom đặc chế này sẽ liên tục phát ra tiếng ồn khi ngòi cháy hết. Khi thứ gì đó chạm vào quả bom, nó sẽ phát nổ và gây _%1$d-%2$d sát thương_ cho mọi thứ trong phạm vi 2 ô! items.bombs.noisemaker.desc_burning=Quả bom gây ồn đang kêu tích tắc, nó sẽ phát nổ khi có thứ gì đó đến gần! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=bom khói -items.bombs.smokebomb.desc=Quả bom đã được đặc chế để phóng ra một màn mây khí dày đặc ngay khi nó nổ. Nó sẽ gây _%1$d-%2$d sát thương_ và phát tán màn sương che phủ trong phạm vi 2 ô. +items.bombs.smokebomb.desc=Quả bom này đã chỉnh sửa để phun ra một đám khí dày cùng lúc nó nổ. Nó sẽ gây _%1$d-%2$d sát thương_ và phát tán sương mù che phủ trong phạm vi 2 ô. +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=bom tái sinh trưởng -items.bombs.regrowthbomb.desc=Quả bom đặc chế này sẽ bắn tung tóe chất lỏng mang lại sự sống trong phạm vi 3 ô quanh nó thay vì phát nổ. Khu vực trong vụ nổ sẽ nhanh chóng mọc lên cỏ và cây. Bạn và bất kỳ đồng minh nào trong vụ nổ sẽ được hồi máu như thể là họ đã uống một lọ thuốc hồi phục. +items.bombs.regrowthbomb.desc=Quả bom đặc chế này sẽ bắn chất lỏng mang lại sự sống khắp nơi trong phạm vi 3 ô thay vì phát nổ. Khu vực nằm trong vụ nổ sẽ nhanh chóng mọc lên cỏ và cây. Bạn và bất kỳ đồng minh nào nằm trong vụ nổ sẽ được hồi phục như thể đã uống một lọ thuốc hồi phục. +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=bom mảnh -items.bombs.shrapnelbomb.desc=Quả bom này đã được đặc chế cùng những mảnh kim loại của DM-300, nó sẽ phân mảnh và bay khắp nơi khi phát nổ, gây _%1$d-%2$d sát thương_ cho bất cứ thứ gì trong một phạm vi rất lớn quanh quả bom. Tốt hơn là bạn nên trốn đằng sau thứ gì đó khi sử dụng nó... +items.bombs.shrapnelbomb.desc=Quả bom này đã được chỉnh sửa cùng những mảnh kim loại của DM-300, và nó sẽ phân mảnh và bay khắp nơi khi nó phát nổ, gây _%1$d-%2$d sát thương_ trong một phạm vi rất lớn xung quanh quả bom. Tốt nhất là bạn nên trốn đằng sau thứ gì đó khi sử dụng nó... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=bom len -items.bombs.woollybomb.desc=Quả bom đặc chế này sẽ tạo ra một vùng rộng đầy nhũng con cừu phép thuật sau khi phát nổ. Vụ nổ sẽ gây _%1$d-%2$d sát thương_ tới mọi thứ trong phạm vi 2 ô. Những con cừu sẽ chắn đường đi và ở lại một khoảng thời gian dài! Con cừu sẽ không ở lại lâu khi mà có sự hiện diện của những kẻ thù mạnh, và có thể được xua đi sớm hơn một cách thủ công bằng tương tác với chúng. +items.bombs.woollybomb.desc=Quả bom đặc chế này sẽ tạo ra nhũng con cừu phép thuật trong một vùng rộng sau khi phát nổ. Vụ nổ sẽ gây _%1$d-%2$d sát thương_ lên bất cứ thứ gì trong phạm vi 2 ô. Những con cừu sẽ chắn đường đi và tồn tại trong một khoảng thời gian rất dài! Tuy nhiên, những con cừu sẽ không tồn tại lâu khi có sự hiện diện của những kẻ địch mạnh, và có thể được tự tay giải trừ sớm hơn bằng cách tương tác với chúng. +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=quả mọng items.food.berry.eat_msg=Cái quả mọng đó ngon thật! items.food.berry.desc=Quả dâu nhỏ này được tìm bởi Nữ thợ săn trong thảm thực vật của hầm ngục. Nó có thể được ăn một cách nhanh chóng, phục hồi một lượng nhỏ độ no, và có thể chứa một hạt giống có thể sử dụng được! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=quả vô vị items.food.blandfruit.cooked=quả vô vị chín @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=Quả vô vị đã phát nổ khi va chạm, items.food.chargrilledmeat.name=thịt nướng cháy items.food.chargrilledmeat.desc=Nó trông như một lát thịt nướng không tệ. +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=khẩu phần thức ăn items.food.food.ac_eat=ĂN @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=Bạn thấy da của mình cứng lại! items.food.frozencarpaccio.refresh=Sảng khoái! items.food.frozencarpaccio.better=Bạn cảm thấy khá hơn! items.food.frozencarpaccio.desc=Một miếng thịt sống đông lạnh. Cách duy nhất để ăn nó là cắt thành những lát mỏng. Và bằng cách này nó lại ngon đến bất ngờ. +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=bánh thịt items.food.meatpie.eat_msg=Món đó thật tuyệt vời! items.food.meatpie.desc=Một chiếc bánh thơm ngon với nhân thịt đậm đà. Nó sẽ làm bạn no hơn nhiều so với bất kỳ bữa ăn nào khác. +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=thịt bí ẩn items.food.mysterymeat.eat_msg=Món đó có vị... lạ thật. @@ -580,12 +605,14 @@ items.food.mysterymeat.legs=Bạn không thể cảm nhận được đôi chân items.food.mysterymeat.not_well=Bạn cảm thấy không ổn lắm. items.food.mysterymeat.stuffed=Bạn đã ăn no. items.food.mysterymeat.desc=Bạn tự chịu rủi ro khi ăn! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=thịt items.food.phantommeat.name=Thịt cá bóng ma. items.food.phantommeat.desc=Miếng thịt lớn trong suốt và lấp lánh, lấy từ cá bóng ma. Miếng thịt ma thuật này không cần được nấu và ban cho nhiều hiệu ứng phòng thủ cùng với việc hoàn toàn thỏa mãn cơn đói. Khi ăn nó sẽ ban cho hiệu ứng tàn hình, da vỏ cây, một chút hồi máu, và chữa lành nhiều hiệu ứng bất lợi. +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. -items.food.pasty.name=bánh gối +items.food.pasty.name=bánh pasty items.food.pasty.fish_name=cá hấp items.food.pasty.amulet_name=tấm bùa yendor? items.food.pasty.egg_name=trứng phục sinh @@ -595,7 +622,7 @@ items.food.pasty.pie_name=bánh bí ngô items.food.pasty.vanilla_name=bánh màu xanh dương items.food.pasty.cane_name=kẹo gậy items.food.pasty.sparkling_name=lọ thuốc lấp lánh -items.food.pasty.desc=Một cái bánh gối chính thống của người Cornwall với nhân thịt bò và khoai tây truyền thống. Ngon tuyệt! +items.food.pasty.desc=Một chiếc bánh pasty của Cornwall đúng chuẩn với nhân thịt bò và khoai tây truyền thống. Ngon tuyệt! items.food.pasty.fish_desc=Một con cá hấp nguyên con, được bảo quản một cách thần kì trên một lớp rau. Để dành một ít cá vào khoảng thời gian này trong năm là truyền thống, nên bạn sẽ giữ một ít thức ăn thừa thay vì ăn hết ngay.\n\nMừng Tết Âm lịch! items.food.pasty.amulet_desc=Cuối cùng bạn đã tìm thấy nó, tấm bùa phép thuật - chờ chút, đây chỉ là một miếng sô-cô-la bọc giấy được làm cho giống tấm bùa! Nó sẽ không trao bạn sức mạnh vô hạn, nhưng ít nhất nó sẽ làm bạn no và cho bạn một ít năng lượng cổ vật.\n\nCá tháng tư! items.food.pasty.egg_desc=Một quả trứng sô-cô-la to đùng, bọc trong giấy màu vàng sặc sỡ. Số sô-cô-la ở trong đây dư sức làm cho bạn no, và lượng đường có thể cho các cổ vật của bạn thêm một chút năng lượng.\n\nMừng lễ Phục sinh! @@ -606,19 +633,22 @@ items.food.pasty.vanilla_desc=Lát bánh vani lớn này có những vụn đư items.food.pasty.cane_desc=Một cây kẹo ngọt có đường khổng lồ! Nó đủ lớn để làm bạn no, và lượng đường cũng có thể cho các đũa phép của bạn thêm một chút năng lượng.\n\nNgày lễ vui vẻ! items.food.pasty.sparkling_desc=Lọ thuốc lấp lánh này là một dạng thức ăn lỏng. Nó thỏa mãn cơn đói và giống với rượu vang sủi, nhưng thực ra không có cồn. Cảm giác ấm trong bụng của bạn sẽ cho bạn một ít khiên.\n\nChúc mừng năm mới! items.food.pasty$fishleftover.name=cá thừa -items.food.pasty$fishleftover.eat_msg=Món đó có vị tạm ổn. +items.food.pasty$fishleftover.eat_msg=Món đó ăn tạm ổn. items.food.pasty$fishleftover.desc=Chút cá thừa từ bữa ăn trước của bạn. Bạn có thể ăn nó bất cứ lúc nào bạn muốn để hồi phục độ no một chút. items.food.smallration.name=khẩu phần thức ăn nhỏ -items.food.smallration.eat_msg=Món đó ăn cũng được. +items.food.smallration.eat_msg=Món đó ăn tạm ổn. items.food.smallration.desc=Nó trông giống hệt khẩu phần thức ăn bình thường nhưng nhỏ hơn. +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=thịt hầm -items.food.stewedmeat.eat_msg=Món đó ăn cũng được. +items.food.stewedmeat.eat_msg=Món đó ăn tạm ổn. items.food.stewedmeat.desc=Việc hầm miếng thịt này đã khử mầm bệnh hoặc ký sinh trùng khỏi nó. Nó có thể được ăn an toàn. +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. -items.food.supplyration.name=khẩu phần khẩn cấp +items.food.supplyration.name=khẩu phần lương thực items.food.supplyration.desc=Khẩu phần này đã được bỏ lại bởi và dành cho những thành viên của hội kẻ cướp. Nó đã được thiết kế đặc biệt để được vừa ăn vừa đi, và hỗ trợ trong các hành vi gian dối nói chung.\n\nDù nó không làm bạn no bằng một khẩu phần thông thường, nó có thể được ăn nhanh chóng, cung cấp một ít sự hồi phục trực tiếp, và sẽ hồi lại một năng lượng cho chiếc áo choáng bóng tối của Kẻ cướp. +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -630,8 +660,8 @@ items.journal.alchemypage.name=trang sách giả kim thuật bị rách items.journal.alchemypage.desc=Một trang bị rách từ một cuốn sách hướng dẫn về thuật giả kim.\n\nHầu hết văn bản là quá nhỏ để có thể đọc từ khoảng cách xa, nhưng bạn có thể nhìn ra tiêu đề của trang:\n\n_"%s"_ items.journal.guidebook.name=cuốn sách thành thạo hầm ngục -items.journal.guidebook.hint_mobile=Sách hướng dẫn của bạn có lời khuyên dành cho bạn! Nhấn vào nút sổ tay nhấp nháy để đọc nó. -items.journal.guidebook.hint_desktop=Sách hướng dẫn của bạn có lời khuyên dành cho bạn! Nhấn vào nút sổ tay nhấp nháy (%s) để đọc nó. +items.journal.guidebook.hint_mobile=Cuốn sách hướng dẫn của bạn có lời khuyên dành cho bạn! Nhấn vào nút sổ tay đang nhấp nháy để đọc nó. +items.journal.guidebook.hint_desktop=Cuốn sách hướng dẫn của bạn có lời khuyên dành cho bạn! Chọn nút sổ tay đang nhấp nháy (%s) để đọc nó. items.journal.guidebook.hint_status=Sách hướng dẫn items.journal.guidebook.desc=Cuốn sách hướng dẫn của một nhà thám hiểm, bị bỏ lại ở đây bởi một người đã quyết định rằng phiêu lưu không dành cho họ! Cuốn sách đặc biệt này rất kỳ diệu và có thể nhắc các nhà thám hiểm đọc vào đúng thời điểm.\n\nBỏ qua chức năng đó, cuốn sách vẫn được yêu thích nhất vì dòng chữ lớn "Đừng hoảng!" được viết bằng chữ thân thiện lớn trên bìa. @@ -641,8 +671,8 @@ items.journal.guidepage.desc=Một trang bị rách từ một cuốn sách hư items.journal.regionlorepage$sewers.name=lá thư cũ nát items.journal.regionlorepage$sewers.desc=Một vật trông có vẻ giống một lá thư, có chữ được viết trên tờ giấy nhám nhem đất này. Bạn sẽ cần phải nhặt nó lên để biết được nó viết gì trong đó. -items.journal.regionlorepage$prison.name=mục nhật kí cũ nát -items.journal.regionlorepage$prison.desc=Một mục nhật kí cũ kĩ, hoặc một thứ gì đó dùng để ghi chép lại, với chữ được viết trên một mảnh giấy cũ nát. Dường như trông nó có vẻ lành lặn hơn chút so với những lá thư bạn nhặt được trong các đường cống khác, nhưng bạn vẫn sẽ cần phải nhặt nó lên để đọc được. +items.journal.regionlorepage$prison.name=mục nhật kí cũ +items.journal.regionlorepage$prison.desc=Một mục nhật kí, hoặc một dạng ghi chép nào đó, được viết trên một mảnh giấy cũ. Nó trông có vẻ lành lặn hơn so với những lá thư bạn đã tìm được trong đường cống, nhưng bạn vẫn sẽ cần phải nhặt nó lên để đọc. items.journal.regionlorepage$caves.name=trang ghi chú cũ kĩ items.journal.regionlorepage$caves.desc=Một vật trông như một trang giấy từ cuốn sổ tay của nhà thám hiểm, vẫn còn đang trong tình trạng tốt đến mức đáng kinh ngạc dù nó có vẻ ở đây đã lâu rồi. Nhặt nó lên để đọc nó. @@ -691,6 +721,7 @@ items.potions.potion.no=Không, tôi đổi ý rồi items.potions.potion.sure_drink=Bạn có chắc bạn muốn uống nó không? Trong đa số trường hợp bạn nên ném các lọ thuốc như thế này vào kẻ thù. items.potions.potion.sure_throw=Bạn có chắc bạn muốn ném nó không? Trong đa số trường hợp việc uống nó là hợp lý. items.potions.potion.shatter=Cái bình vỡ tan và chất lỏng bắn tung tóe một cách vô hại. +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=lọ thuốc items.potions.potion$seedtopotion.name=Lọ thuốc Ngẫu nhiên @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=Tháo nút hoặc làm vỡ lọ thủy tinh ###brews -items.potions.brews.aquabrew.name=thuốc nước -items.potions.brews.aquabrew.desc=Khi vỡ ra, thứ thuốc này sẽ khiến nước cao áp bắn ra từ vị trí của nó. Nó chỉ đủ mạnh để gây sát thương cho nhửng kẻ địch hệ lửa, nhưng nó cũng khiến nước lan ra địa hình ở gần, dập lửa, và đẩy lùi các nhân vật ở gần vị trí bắn ra. +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + +items.potions.brews.aquabrew.name=dung dịch nước +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=thuốc bão tuyết items.potions.brews.blizzardbrew.desc=Khi bị vỡ, thứ thuốc này sẽ giải phóng một cơn bão tuyết xoáy lan ra nhanh chóng như một loại khí. @@ -757,10 +790,12 @@ items.potions.brews.infernalbrew.desc=Khi bị vỡ, thứ thuốc này sẽ gi items.potions.brews.shockingbrew.name=thuốc điện giật items.potions.brews.shockingbrew.desc=Khi bị vỡ, thứ thuốc này sẽ giải phóng một cơn bão điện trong một khu vực rộng xung quanh vị trí nó vỡ. -items.potions.brews.unstablebrew.name=thuốc bất ổn +items.potions.brews.unstablebrew.name=dung dịch bất ổn items.potions.brews.unstablebrew.desc=Thứ thuốc phép thuật này phát sáng với các màu sắc của cầu vồng thay đổi.\n\nKhi được uống hoặc ném, nó sẽ kích hoạt hiệu ứng của một loại thuốc ngẫu nhiên. Hiệu ứng thuốc đó sẽ luôn có lợi khi được uống, vè sẽ luôn có hại khi được ném. ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=thuốc giáp phép items.potions.elixirs.elixirofarcanearmor.desc=Thứ thuốc này sẽ cho người uống sự kháng sát thương phép thuật dài hạn. @@ -779,7 +814,7 @@ items.potions.elixirs.elixiroffeatherfall$featherbuff.name=rơi chậm items.potions.elixirs.elixiroffeatherfall$featherbuff.desc=Bạn đang mang hiệu ứng của một lọ elixir rơi chậm, cho phép bạn rơi vào các hố sâu mà không nhận sát thương!\n\nSố lượt còn lại: %s. items.potions.elixirs.elixirofhoneyedhealing.name=elixir hồi phục ngọt ngào -items.potions.elixirs.elixirofhoneyedhealing.desc=Thần dược này kết hợp sự hồi phục với vị ngọt của mật ong. Khi uống vào, nó sẽ có tác dụng tương tự như một lọ thuốc hồi phục và thỏa mãn cơn đói một chút, nhưng nó cũng có thể được ném để chữa lành vết thương cho một đồng minh.\n\nNhững sinh vật có ái lực với mật ong có thể được xoa dịu nếu vật phẩm này được sử dụng lên chúng. +items.potions.elixirs.elixirofhoneyedhealing.desc=Thần dược này kết hợp tính hồi phục với vị ngọt của mật ong. Khi uống vào, nó sẽ trao tác dụng tương tự như một lọ thuốc hồi phục và thỏa mãn một phần nhỏ cơn đói, nhưng nó cũng có thể được ném để hồi phục cho một đồng minh.\n\nNhững sinh vật bị hấp dẫn bởi mật ong có thể được xoa dịu nếu vật phẩm này được sử dụng lên chúng. items.potions.elixirs.elixiroficytouch.name=elixir của cái chạm băng giá items.potions.elixirs.elixiroficytouch.desc=Khi được sử dụng, elixir này sẽ cho phép người uống lấy đi nhiệt từ những kẻ địch họ tấn công. Hiệu ứng này sẽ khiến người uống kháng lại cái lạnh, và cho phép họ làm lạnh kẻ địch với các đòn tấn công vật lí. @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Bình tròn này chứa một ch items.potions.exotic.exoticpotion.warning=Bạn có muốn hủy sử dụng thuốc này không? Nó vẫn sẽ bị tiêu thụ. items.potions.exotic.exoticpotion.yes=Có, tôi chắc chắn items.potions.exotic.exoticpotion.no=Không, tôi đổi ý rồi +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=thuốc thanh tẩy -items.potions.exotic.potionofcleansing.desc=Thứ thuốc khử mạnh mẽ này sẽ khiến người uống không bị ảnh hưởng bởi tất cả các hiệu ứng bất lợi trong một vài lượt khi được uống. Nó cũng có thể được ném vào một mục tiêu để làm sạch chúng. +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=đã thanh tẩy -items.potions.exotic.potionofcleansing$cleanse.desc=Nhân vật này tạm thời không bị ảnh hưởng bởi tất cả hiệu ứng bất lợi!\n\nLượt còn lại: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=thuốc khí ăn mòn items.potions.exotic.potionofcorrosivegas.desc=Tháo nút hoặc làm vỡ lọ thủy tinh nén này sẽ khiến chất chứa bên trong nó phát nổ thành một đám mây khí ăn mòn màu rỉ sét chết người. Khí này lan ra nhanh hơn và nguy hiểm hơn khí độc, nhưng sẽ không kéo dài bằng. @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Ném lọ thuốc này sẽ tạo ###quest items items.quest.ceremonialcandle.name=nến nghi lễ items.quest.ceremonialcandle.desc=Một bộ nến, bị chảy và dính vào nhau qua việc sử dụng.\n\nMột mình thì chúng vô giá trị, nhưng nếu được sử dụng với những cây nến khác theo một mô hình, chúng có thể tập trung nguồn năng lượng cho một nghi thức triệu hồi. +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=bụi xác chết items.quest.corpsedust.chill=Cái lạnh chạy dọc sống lưng của bạn. items.quest.corpsedust.desc=Quả cầu bụi xác này không có vẻ gì khác so với một quả cầu bụi thường, Nhưng bạn có thể cảm thấy một năng lượng hắc ám ẩn nấp bên trong nó.\n\nXử lí nó sớm nhất có thể sẽ là một ý hay. +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=quặng vàng tối -items.quest.darkgold.you_now_have=Bạn hiện có %d cục vàng tối. +items.quest.darkgold.you_now_have=Bạn hiện có %d quặng vàng tối. items.quest.darkgold.desc=Thứ kim loại này được gọi là tối không phải vì màu của nó (màu nó không khác với thứ vàng thường), mà là vì nó tan chảy dưới ánh mặt trời, khiến cho nó vô dụng trên mặt đất. +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=thẻ định danh người lùn items.quest.dwarftoken.desc=Có nhiều người lùn và những phát minh của họ mang theo những mảnh kim loại nhỏ bí ẩn này. Có lẽ chúng là đồ trang sức hoặc có lẽ chúng là là một dạng ID. Người lùn thật là những kẻ kì lạ. +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=than hồng nguyên tố items.quest.embers.desc=Những mẩu than hồng đặc biệt chỉ có thể được thu hoạch từ những nguyên tố lửa nhỏ. Chúng tỏa ra năng lượng nhiệt. +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=quả cầu goo items.quest.gooblob.desc=Một quả cầu nhầy nhụa, tách ra từ Goo khi nó chết. Nó gần giống như một cục thạch to, dù bạn sẽ không dám ăn nó.\n\nBản thân nó chẳng làm được gì, nhưng nó có thể trở nên hữu dụng khi được kết hợp với những loại thuốc nhất định, hoặc một quả bom. Cùng lắm thì có lẽ nó có thể chuyển thành một lượng năng lượng đáng kể. +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=mảnh kim loại bị nguyền items.quest.metalshard.desc=Một mảnh kim loại gỉ bị nguyền, vỡ ra từ DM-300 khi nó bị phá hủy. Bạn có thể cảm thấy một ma thuật hắc ám ngầm bên trong nó. Bản thân nó không tác dụng gì, nhưng nó có thể trở nên hữu dụng khi được kết hợp với những cuộn giấy nhất định, hoặc một quả bom. Cùng lắm thì có lẽ nó có thể chuyển thành một lượng năng lượng đáng kể. +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=cuốc chim -items.quest.pickaxe.ac_mine=ĐÀO -items.quest.pickaxe.no_vein=Không có mạch vàng tối nào gần bạn để khai thác. items.quest.pickaxe.ability_name=xuyên thủng items.quest.pickaxe.ability_desc=Kiếm sĩ có thể _xuyên thủng_ một kẻ địch với một cây cuốc. Đòn tấn công này chắc chắn sẽ trúng, gây hiệu ứng dễ tổn thương trong 3 lượt, và gây _%1$d-%2$d sát thương_ cho kẻ địch có lớp da cứng. items.quest.pickaxe.upgrade_ability_stat_name=Sát thương kĩ năng items.quest.pickaxe.desc=Đây là một công cụ chắc và nặng dùng để phá đá. Bạn không cần phải trang bị cây cuốc để dùng nó khai thác, nhưng chắc nó cũng có thể được dùng làm một thứ vũ khí nếu cần. +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=hộp sọ chuột khổng lồ items.quest.ratskull.desc=Một cái sọ chuột lớn đến bất ngờ. Nó sẽ là một chiến tích săn bắn tốt, nếu như bạn có một bức tường để treo nó lên. @@ -899,18 +941,25 @@ items.quest.ratskull.desc=Một cái sọ chuột lớn đến bất ngờ. Nó ###remains items.remains.remainsitem.ac_use=DÙNG +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=mảnh cung items.remains.bowfragment.desc=Mảnh gỗ vỡ này từng là một phần của cây cung linh hồn của một Nữ thợ săn đã mất. Bạn vẫn có thể cảm thấy một ít năng lượng thiên nhiên còn lại trong mảnh vỡ, bạn có thể sử dụng mảnh vỡ để làm một ít cỏ cao mọc lên xung quanh bạn. Tuy nhiên làm vậy sẽ phá hủy mảnh vỡ. + items.remains.brokenhilt.name=chuôi kiếm vỡ items.remains.brokenhilt.desc=Chuôi kiếm vỡ này trông có vẻ như nó là từ vũ khí của một Kiếm sĩ đã bại trận. Bạn vẫn có thể cảm thấy một ít năng lượng chiến binh còn lại trong chuôi kiếm, bạn có thể sử dụng nó để nhận thêm một ít sát thương vào hai đòn tấn công cận chiến kế tiếp của bạn. Tuy nhiên làm vậy sẽ phá hủy chuôi kiếm. + items.remains.brokenstaff.name=gậy phép gãy items.remains.brokenstaff.desc=Cây gậy phép của Pháp sư này đã bị gãy làm đôi sau khi chủ nhân của nó ra đi. Bạn vẫn có thể cảm thấy một ít năng lượng phép thuật còn lại trong cây gậy, bạn có thể sử dụng nó để cho các đũa phép của bạn thêm một ít năng lượng. Tuy nhiên làm vậy sẽ phá hủy cây gậy. + items.remains.cloakscrap.name=mảnh vải items.remains.cloakscrap.desc=Mảnh vải mờ này trông có vẻ như nó là từ một chiếc áo choàng bóng tối của một Kẻ cướp quá cố. Bạn vẫn có thể cảm thấy một ít năng lượng thần bí còn lại trong nó, bạn có thể sử dụng nó để cho các cổ vật của bạn thêm một ít năng lượng. Tuy nhiên làm vậy sẽ phá hủy mảnh vải. + items.remains.sealshard.name=vụn con dấu -items.remains.sealshard.desc=Những mảnh vụn sáp đỏ này trông có vẻ là từ con dấu của một Chiến binh đã gục ngã. Bạn vẫn có thể cảm thấy một ít sức mạnh ý chí bám víu vào con dấu, bạn có thể sử dụng nó để cho bản thân mình một chút khiên chắn. Tuy nhiên làm vậy sẽ phá hủy các mảnh vụn con dấu. -items.remains.tornpage.name=trang bị rách -items.remains.tornpage.desc=Trang sách này nhìn như là bị rách ra từ quyển kinh thánh của Giáo sĩ cũ. Trong đó vẫn còn một chút năng lượng thần thánh bám vào nó, bạn có thể sử dụng nó để hồi lại một chút máu. Tuy rằng làm vậy sẽ phá hủy trang sách bị rách. +items.remains.sealshard.desc=Những mảnh vụn sáp đỏ này trông có vẻ như chúng là từ con dấu của một Chiến binh đã gục ngã. Bạn vẫn có thể cảm thấy một ít sức mạnh ý chí bám víu vào con dấu, bạn có thể sử dụng nó để cho bản thân mình một chút khiên chắn. Tuy nhiên làm vậy sẽ phá hủy các mảnh vụn con dấu. + +items.remains.tornpage.name=trang giấy rách +items.remains.tornpage.desc=Trang giấy này trông có vẻ như đã bị xé ra từ một quyển sách thánh cũ của Giáo sĩ. Vẫn còn một chút năng lượng thần thánh bám víu vào nó, bạn có thể sử dụng nó để hồi lại một chút sinh lực. Tuy nhiêu làm vậy sẽ phá hủy trang giấy bị rách. @@ -938,14 +987,14 @@ items.rings.ring.not_cursed=Chiếc nhẫn này không dính ma thuật hắc á items.rings.ringofaccuracy.name=nhẫn của sự chính xác items.rings.ringofaccuracy.stats=Khi đeo, chiếc nhẫn này sẽ tăng độ chính xác của bạn lên _%s%%._ items.rings.ringofaccuracy.typical_stats=Khi đeo, chiếc nhẫn này thông thường sẽ tăng độ chính xác của bạn lên _%s%%._ -items.rings.ringofaccuracy.combined_stats=Những chiếc nhẫn bạn đang đeo đang tập hợp sức mạnh của chúng, tăng cường độ chính xác của bạn lên _%s%%_ tổng cộng. +items.rings.ringofaccuracy.combined_stats=Những chiếc nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng độ chính xác của bạn thêm tổng cộng _%s%%_. items.rings.ringofaccuracy.upgrade_stat_name_1=Tăng cường độ chính xác items.rings.ringofaccuracy.desc=Chiếc nhẫn này tăng sự tập trung của bạn, giúp các đòn tấn công của bạn dễ dàng đánh trúng hơn. Thay vào đó, một chiếc nhẫn bị nguyền sẽ khiến các đòn tấn công của bạn khó liên kết với nhau hơn. items.rings.ringofarcana.name=nhẫn bí thuật items.rings.ringofarcana.stats=Khi đeo, chiếc nhẫn này sẽ tăng cường sức mạnh của các phù phép và kí tự thêm _%s%%._ items.rings.ringofarcana.typical_stats=Khi được đeo, chiếc nhẫn này thông thường sẽ tăng cường sức mạnh của các phù phép và kí tự thêm _%s%%._ -items.rings.ringofarcana.combined_stats=Những chiếc nhẫn bạn đang đeo đang tập hợp sức mạnh của chúng, tăng sức mạnh của các phù phép và ký tự lên _%s%%_ tổng cộng. +items.rings.ringofarcana.combined_stats=Những chiếc nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng sức mạnh của các phù phép và ký tự thêm tổng cộng _%s%%_. items.rings.ringofarcana.upgrade_stat_name_1=Tăng cường phù phép và kí tự items.rings.ringofarcana.desc=Chiếc nhẫn này sẽ tăng cường các phù phép ma thuật trên các vũ khí và các kí tự trên áo giáp, bao gồm cả những lời nguyền! Đầu tiên nó sẽ tăng cơ hội kích hoạt, rồi sau đó tăng sức mạnh của hiệu ứng khi cơ hội kích hoạt đạt 100%. Một chiếc nhẫn bị nguyền ngược lại sẽ làm suy yếu các phù phép, kí tự và lời nguyền. @@ -959,14 +1008,14 @@ items.rings.ringofelements.desc=Chiếc nhẫn này cung cấp sự kháng lại items.rings.ringofenergy.name=nhẫn năng lượng items.rings.ringofenergy.stats=Khi được đeo, chiếc nhẫn này sẽ tăng tốc độ hồi đũa phép, cổ vật và áo giáp người hùng lên _%s%%._ items.rings.ringofenergy.typical_stats=Khi được đeo, chiếc nhẫn này thông thường sẽ tăng tốc độ hồi đũa phép, cổ vật và áo giáp người hùng lên _%s%%._ -items.rings.ringofenergy.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tổng cộng _%s%%_ tốc độ hồi năng lượng. +items.rings.ringofenergy.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tốc độ hồi năng thêm tổng cộng _%s%%_. items.rings.ringofenergy.upgrade_stat_name_1=Tăng cường hồi năng items.rings.ringofenergy.desc=Trang bị ma thuật của bạn sẽ hồi năng lại nhanh hơn trong một trường phép thuật phát ra từ chiếc nhẫn này. Một chiếc nhẫn bị nguyền rủa sẽ thay vào đó làm chậm quá trình hồi năng lại. items.rings.ringofevasion.name=nhẫn né tránh items.rings.ringofevasion.stats=Khi được đeo, chiếc nhẫn này sẽ tăng khả năng né tránh của bạn thêm _%s%%._ items.rings.ringofevasion.typical_stats=Khi được đeo, chiếc nhẫn này thông thường sẽ tăng khả năng né tránh của bạn thêm _%s%%._ -items.rings.ringofevasion.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tổng cộng _%s%%_ né tránh của bạn. +items.rings.ringofevasion.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng khả năng né tránh của bạn thêm tổng cộng _%s%%_. items.rings.ringofevasion.upgrade_stat_name_1=Tăng cường né tránh items.rings.ringofevasion.desc=Chiếc nhẫn này tăng tốc độ phản xạ của người đeo, khiến cho việc giáng đòn lên họ khó khăn hơn. Một chiếc nhẫn bị nguyền sẽ thay vào đó khiến người sử dụng dễ bị đánh hơn. @@ -987,22 +1036,22 @@ items.rings.ringofforce$brawlersstance.desc=Khi đang ở trong thế đứng n items.rings.ringoffuror.name=nhẫn căm giận items.rings.ringoffuror.stats=Khi được đeo, chiếc nhẫn này sẽ tăng tốc độ các đòn tấn công của bạn thêm _%s%%._ items.rings.ringoffuror.typical_stats=Khi được đeo, chiếc nhẫn này thông thường sẽ tăng tốc độ các đòn tấn công của bạn thêm _%s%%._ -items.rings.ringoffuror.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tổng cộng _%s%%_ tốc độ của các đòn tấn công của bạn. -items.rings.ringoffuror.upgrade_stat_name_1=Tăng cường tốc độ tấn công +items.rings.ringoffuror.combined_stats=Những chiếc nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tốc độ của các đòn tấn công của bạn thêm tổng cộng _%s%%_. +items.rings.ringoffuror.upgrade_stat_name_1=Tăng tốc độ tấn công items.rings.ringoffuror.desc=Chiếc nhẫn tạo ra một cơn giận dữ bên trong người mặc, cho phép họ tấn công nhanh hơn. Một chiếc nhẫn bị nguyền sẽ thay vào đó làm chậm tốc độ tấn công của người đeo. items.rings.ringofhaste.name=nhẫn nhanh nhẹn items.rings.ringofhaste.stats=Khi được đeo, chiếc nhẫn này sẽ tăng tốc độ di chuyển của bạn thêm _%s%%._ items.rings.ringofhaste.typical_stats=Khi được đeo, chiếc nhẫn này thông thường sẽ tăng tốc độ di chuyển của bạn thêm _%s%%._ -items.rings.ringofhaste.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tổng cộng _%s%%_ tốc độ di chuyển của bạn. -items.rings.ringofhaste.upgrade_stat_name_1=Tăng cường tốc độ di chuyển +items.rings.ringofhaste.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tốc độ di chuyển của bạn thêm tổng cộng _%s%%_. +items.rings.ringofhaste.upgrade_stat_name_1=Tăng tốc độ di chuyển items.rings.ringofhaste.desc=Chiếc nhẫn này làm giảm sự căng thẳng của chuyển động lên người đeo, cho phép họ chạy với tốc độ phi thường. Một chiếc nhẫn bị nguyền sẽ thay vào đó gây áp lực lên người đeo. items.rings.ringofmight.name=nhẫn sức mạnh items.rings.ringofmight.stats=Khi được đeo, chiếc nhẫn này sẽ tăng sức mạnh của bạn thêm _%1$d_ và HP tối đa của bạn thêm _%2$s%%._ items.rings.ringofmight.typical_stats=Khi được đeo, chiếc nhẫn này thông thường sẽ tăng sức mạnh của bạn thêm _%1$d_ và HP tối đa của bạn thêm _%2$s%%._ items.rings.ringofmight.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tổng cộng _%1$d_ sức mạnh và _%2$s%%_ sinh lực tối đa của bạn. -items.rings.ringofmight.upgrade_stat_name_1=Tăng Sức mạnh +items.rings.ringofmight.upgrade_stat_name_1=Tăng sức mạnh items.rings.ringofmight.upgrade_stat_name_2=Tăng cường sinh lực tối đa items.rings.ringofmight.desc=Chiếc nhẫn này cải thiện các đặc tính vật lí của người đeo, cho họ sức mạnh vật lí và thể chất lớn hơn. Một chiếc nhẫn bị nguyền sẽ làm yếu người đeo. @@ -1024,7 +1073,7 @@ items.rings.ringoftenacity.desc=Khi được đeo, chiếc nhẫn này sẽ cho items.rings.ringofwealth.name=nhẫn giàu sang items.rings.ringofwealth.stats=Khi được đeo, chiếc nhẫn này sẽ tăng vận may của bạn thêm _%s%%._ items.rings.ringofwealth.typical_stats=Khi được đeo, chiếc nhẫn này thông thường sẽ tăng vận may của bạn thêm _%s%%._ -items.rings.ringofwealth.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng tổng cộng _%s%%_ vận may của bạn. +items.rings.ringofwealth.combined_stats=Những chiến nhẫn được trang bị của bạn đang kết hợp sức mạnh của chúng, tăng vận may của bạn thêm tổng cộng _%s%%_. items.rings.ringofwealth.upgrade_stat_name_1=Tăng cường vận may items.rings.ringofwealth.desc=Chiếc nhẫn này giống như một chiếc nam châm cho kho báu, nó tăng khả năng các kẻ địch và vật chứa mang theo những vật phẩm có giá trị. Một chiếc nhẫn bị nguyền sẽ thay vào đó giảm cơ hội nhận chiến lợi phẩm của bạn. @@ -1056,7 +1105,7 @@ items.scrolls.inventoryscroll.no=Không, tôi đổi ý rồi items.scrolls.scrollofidentify.name=cuộn giấy thẩm định items.scrolls.scrollofidentify.inv_title=Thẩm định một vật phẩm -items.scrolls.scrollofidentify.it_is=Vật phẩm của bạn đã được để thẩm định: %s. +items.scrolls.scrollofidentify.it_is=Vật phẩm của bạn đã được thẩm định: %s. items.scrolls.scrollofidentify.desc=Cuộn giấy này vĩnh viễn hé lộ tất cả bí mật của một vật phẩm duy nhất. items.scrolls.scrolloflullaby.name=cuộn giấy khúc hát ru @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=cuộn giấy BERKANAN kì lạ items.scrolls.exotic.exoticscroll.odal=cuộn giấy ODAL kì lạ items.scrolls.exotic.exoticscroll.tiwaz=cuộn giấy TIWAZ kì lạ items.scrolls.exotic.exoticscroll.unknown_desc=Một chữ rune ma thuật phát sáng, không thể dịch được viết trên tấm giấy da đen này. Nó có vẻ xa lạ với vùng đất này, ai biết nó sẽ làm gì khi được đọc to lên? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=cuộn giấy tiếng hát của siren items.scrolls.exotic.scrollofsirenssong.prompt=Chọn một mục tiêu @@ -1142,16 +1192,16 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=bị mê hoặc items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Sinh vật này đã bị mê hoặc bởi ma thuật từ cuộn giấy tiếng hát của siren.\n\nMột nhân vật bị mê hoặc sẽ vĩnh viễn trở thành thuộc hạ của bạn, và sẽ tấn công bất kì kẻ địch nào họ tiếp cận. items.scrolls.exotic.scrollofantimagic.name=cuộn giấy chống phép thuật -items.scrolls.exotic.scrollofantimagic.desc=Bùa chú trên cuộn giấy này sẽ bao quanh bạn với một hào quang phép thuật mà nó sẽ tạm thời chặn mọi hiệu ứng phép thuật, cả tích cực hay tiêu cực. Điều này bao gồm hầu hết vật phẩm phép thuật như là đũa phép, cuộn giấy, nhẫn, cổ vật, phù phép, và lời nguyền. Tuy vậy áo giáp của người hùng vẫn đủ mạnh để hoạt động. +items.scrolls.exotic.scrollofantimagic.desc=Câu thần chú trên cuộn giấy này sẽ bao bọc bạn bằng một trường phép thuật, tạm thời chặn tất cả hiệu ứng phép thuật, bất kể có hại hay có lợi. Điều này bao gồm hầu hết hiệu ứng của các vật phẩm phép thuật như đũa phép, cuộn giấy, nhẫn, cổ vật, phù phép và lời nguyền. Tuy nhiên các kĩ năng của áo giáp người hùng vẫn đủ mạnh để hoạt động. items.scrolls.exotic.scrollofchallenge.name=cuộn giấy thử thách items.scrolls.exotic.scrollofchallenge.desc=Khi được đọc, cuộn giấy này sẽ giải phóng một tiếng gầm lớn gây chú ý của mọi kẻ thù đến người đọc đồng thời tạo ra một đấu trường nhỏ xung quanh.\n\nMiễn là người đọc ở trong đấu trường này họ sẽ được giảm 33% lượng sát thương nhận vào từ mọi nguồn (điều này sẽ được áp dụng trước các dạng giảm sát thương khác), đồng thời họ cũng sẽ không bị đói.\n\nKích thước của đấu trường này tỉ lệ với diện tích của căn phòng người đọc đang ở. Nó sẽ khá nhỏ ở một số phòng trùm. items.scrolls.exotic.scrollofchallenge$challengearena.name=Đấu trường thử thách -items.scrolls.exotic.scrollofchallenge$challengearena.desc=Một đấu trường ma thuật đã xuất hiện xung quanh bạn, được nhận thấy bởi một lớp cuồn cuộn sương mù đỏ.\n\nKhi đứng trong lớp sương mù, cơn đói của bạn sẽ không tăng và bạn sẽ nhận bớt đi 33%% sát thương từ mọi nguồn. Nếu bạn có bất kì nguồn giảm sát thương khác (như là áo giáp), chúng sẽ được áp dụng sau khi đã giảm 33%%.\n\nLượt còn lại: %d. +items.scrolls.exotic.scrollofchallenge$challengearena.desc=Một đấu trường phép thuật đã xuất hiện xung quanh bạn, được biểu thị bởi một lớp sương mù đỏ cuồn cuộn.\n\nKhi đứng trong lớp sương mù, cơn đói của bạn sẽ không tăng và bạn sẽ được giảm 33%% sát thương phải nhận từ mọi nguồn. Nếu bạn có bất kì nguồn giảm sát thương khác (như là áo giáp), chúng sẽ được áp dụng sau khi đã giảm 33%%.\n\nLượt còn lại: %d. items.scrolls.exotic.scrollofdivination.name=cuộn giấy tiên đoán items.scrolls.exotic.scrollofdivination.nothing_left=Không còn gì để thẩm định cả! -items.scrolls.exotic.scrollofdivination.desc=Cuộn giấy này sẽ ngẫu nhiên thẩm định bốn vật vật phẩm mà hiện tại bạn chưa biết. Những loại vật phẩm mà có thể thẩm định được là thuốc, cuộn giấy, nhẫn. Vật phẩm thẩm định được không nhất thiết phải là vật phẩm mà bạn mang theo. +items.scrolls.exotic.scrollofdivination.desc=Cuộn giấy này sẽ ngẫu nhiên thẩm định bốn vật phẩm mà hiện tại bạn chưa biết. Những thứ được thẩm định có thể là màu của một lọ thuốc, chữ rune của một cuộn giấy, hoặc viên đá của một chiếc nhẫn. Các vật phẩm được thẩm định không nhất thiết phải là những vật bạn đang mang theo. items.scrolls.exotic.scrollofdivination$wnddivination.desc=Cuộn giấy tiên đoán của bạn đã nhận dạng các vật phẩm sau: items.scrolls.exotic.scrollofdread.name=cuộn giấy kinh sợ @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Chọn biến đổi mộ items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Chọn một tài năng để đổi với tài năng bị biến đổi của bạn. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Hủy bỏ sẽ vẫn tiêu tốn cuộn giấy biến đổi của bạn, bạn chắc chứ? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tài năng biến hình -items.scrolls.exotic.scrollofmetamorphosis.desc=Cuộn giấy này chứa sức mạnh của ma thuật biến đổi, thay vì được sử dụng với một vật phẩm, nó sẽ ảnh hưởng đến người đọc. Ma thuật của cuộn giấy này cho bạn chọn một tài năng, và thay nó với một trong bốn tài năng cùng bậc của người hùng khác!\n\nHiệu ứng này chỉ áp dụng với kĩ năng chức nghiệp chính, không phải kĩ năng nhận được từ chức nghiệp phụ hoặc kĩ năng áo giáp. Những tài năng mà bạn không thể sử dụng cũng sẽ không được hiển thị. +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=cuộn giấy năng lượng thần bí items.scrolls.exotic.scrollofmysticalenergy.desc=Năng lượng phép thuật thô được trói buộc trong tấm giấy da này khi được giải phóng sẽ sạc các cổ vật được trang bị của người dùng theo thời gian. @@ -1219,6 +1269,7 @@ items.spells.curseinfusion.desc=Phép thuật này kết hợp một món trang items.spells.spell.ac_cast=THI TRIỂN items.spells.spell.no_magic=Bạn không thể niệm phép khi đang miễn nhiễm với phép thuật. +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=kết hợp phép thuật items.spells.magicalinfusion.inv_title=kết hợp một vật phẩm @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=Phép thuật này chứa một phần năng lượ items.stones.inventorystone.ac_use=DÙNG items.stones.runestone$placeholder.name=đá phép +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=đá gây hấn items.stones.stoneofaggression.desc=Khi viên đá này được ném vào một đồng minh hoặc kẻ địch, tất cả kẻ địch gần đó sẽ bị bắt buộc phải tấn công nhân vật đó trong một thời gian ngắn. \n\nNhưng các trùm sẽ có khả năng kháng lại hiệu ứng này, giảm phần lớn thời lượng hiệu ứng và nhận ít sát thương hơn từ các đòn tấn công từ tùy tùng của chúng. @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Ma thuật thao túng đang làm items.stones.stoneofaugmentation.name=hòn đá cường hóa items.stones.stoneofaugmentation.inv_title=Cường hóa một vật phẩm items.stones.stoneofaugmentation.desc=Viên đá rune này sở hữu phép thuật mạnh, thứ có thể tăng cường trang bị để cải thiện một đặc tính với cái giá là một cái khác.\n\nSử dụng lên một vũ khí sẽ cho phép bạn cải thiện tốc độ hoặc sát thương.\n\nSử dụng lên áo giáp sẽ cho phép bạn cải thiện phòng thủ hoặc né tránh. +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=Bạn muốn cường hóa kĩ năng gì? items.stones.stoneofaugmentation$wndaugment.speed=Tốc độ items.stones.stoneofaugmentation$wndaugment.damage=Sát thương @@ -1362,20 +1415,25 @@ items.trinkets.eyeofnewt.desc=Con mắt sa giông vàng đen này là một nguy items.trinkets.eyeofnewt.typical_stats_desc=Thông thường, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. items.trinkets.eyeofnewt.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. -items.trinkets.mimictooth.name=răng của mimic +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + +items.trinkets.mimictooth.name=răng mimic items.trinkets.mimictooth.desc=Chiếc răng lớn sắc nhọn này hẳn là đã bị rút ra từ một mimic rất không vui. Có vẻ như nó gây ảnh hưởng đến các mimic khác trong hầm ngục, khiến chúng xuất hiện thường xuyên và nguy hiểm hơn. items.trinkets.mimictooth.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến mọi loại mimic xuất hiện nhiều hơn _%1$sx_ và cũng khó phát hiện hơn nhiều, nhưng cũng sẽ làm tăng lượng vật phẩm rơi ra từ chúng. Mỗi tầng hầm ngục cũng sẽ có _%2$s%%_ cơ hội chứa thêm một mimic gỗ mun cực kì khó phát hiện. items.trinkets.mimictooth.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến mọi loại mimic xuất hiện nhiều hơn _%1$sx_ và cũng khó phát hiện hơn nhiều, nhưng cũng sẽ làm tăng lượng vật phẩm rơi ra từ chúng. Mỗi tầng hầm ngục cũng sẽ có _%2$s%%_ cơ hội chứa thêm một mimic gỗ mun cực kì khó phát hiện. items.trinkets.mossyclump.name=cục rêu items.trinkets.mossyclump.desc=Cục rêu ướt này có vẻ như giữ lấy độ ẩm của nó bất kể bạn bóp nó chặt đến đâu. Có vẻ nó được liên kết một cách thần kì với hầm ngục này, làm cho cỏ và nước có nhiều khả năng xuất hiện hơn. -items.trinkets.mossyclump.typical_stats_desc=Thông thường phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng rất lớn để nâng cấp. -items.trinkets.mossyclump.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng rất lớn để nâng cấp. +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=phế liệu giấy da items.trinkets.parchmentscrap.desc=Mảnh vụn giấy da nhỏ này trông giống như nó là từ một cuộn giấy. Nó đã giữ lại một ít phép thuật từ đó, và có vẻ đang gây ảnh hưởng tới các vũ khí và áo giáp được tìm thấy trong hầm ngục. -items.trinkets.parchmentscrap.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến các phù phép và kí tự phổ biến hơn _%dx_, và các lời nguyền trên vũ khí và áo giáp phổ biến hơn _%sx_. Các lời nguyền trên đũa phép, nhẫn, hay cổ vật đều không bị ảnh hưởng.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. -items.trinkets.parchmentscrap.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến các phù phép và kí tự phổ biến hơn _%dx_, và các lời nguyền trên vũ khí và áo giáp phổ biến hơn _%sx_. Các lời nguyền trên đũa phép, nhẫn, hay cổ vật đều không bị ảnh hưởng.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=hạt hóa thạch items.trinkets.petrifiedseed.desc=Hạt giống này đã trở thành hóa thạch, do những quá trình địa chất chậm hoặc do phép thuật. Hạt giống này có vẻ đang gây ảnh hưởng tới thực vật trong hầm ngục một cách thần kì, đôi khi thay thế hạt giống cây bằng đá rune. @@ -1384,13 +1442,13 @@ items.trinkets.petrifiedseed.stats_desc=Ở cấp độ hiện tại, phụ ki items.trinkets.ratskull.name=hộp sọ chuột items.trinkets.ratskull.desc=Phụ kiện rùng rợn này không lớn hơn nhiều so với sọ của một con chuột thông thường, thứ lại là hiếm có ở dưới hầm ngục này. Sự ảnh hưởng phép thuật của chiếc sọ có vẻ như thu hút những cư dân hiếm có của hầm ngục, khiến chúng xuất hiện thường xuyên hơn nhiều. -items.trinkets.ratskull.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến những kẻ thù độc lạ hiếm gặp xuất hiện nhiều hơn _%dx_. Tuy nhiên, hộp sọ chỉ có hiệu quả một nửa trong việc thu hút mimic pha lê và tượng mặc giáp. -items.trinkets.ratskull.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến những kẻ thù độc lạ hiếm gặp xuất hiện nhiều hơn _%dx_. Tuy nhiên, hộp sọ chỉ có hiệu quả một nửa trong việc thu hút mimic pha lê và tượng mặc giáp. +items.trinkets.ratskull.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến các kẻ địch hiếm có tỉ lệ xuất hiện nhiều hơn _%d_ lần. Tuy nhiên, hộp sọ chỉ hiệu quả bằng một nửa trong việc thu hút mimic pha lê và tượng mặc giáp. +items.trinkets.ratskull.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến các kẻ địch hiếm có tỉ lệ xuất hiện nhiều hơn _%d_ lần. Tuy nhiên, hộp sọ chỉ hiệu quả bằng một nửa trong việc thu hút mimic pha lê và tượng mặc giáp. items.trinkets.saltcube.name=khối muối vuông items.trinkets.saltcube.desc=Tinh thể muối lớn này đã được cắt thành một khối vuông gần như hoàn hảo, và bằng cách nào đó nó đã hút mất một nửa lượng nước từ nồi giả kim thay vì tan ra. Nó dường như làm mất nước và bảo quản thức ăn bạn ăn một cách thần kỳ, kéo dài sự no bạn nhận được, nhưng cũng làm giảm khả năng phục hồi sinh lực của bạn khi không đói. -items.trinkets.saltcube.typical_stats_desc=Thông thường, phụ kiện này sẽ kéo dài thời gian bạn no thêm _%1$s%%_, nhưng cũng sẽ làm giảm tốc độ hồi phục sức khỏe tự nhiên của bạn đi _%2$s%%_. -items.trinkets.saltcube.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ kéo dài thời gian bạn no thêm _%1$s%%_, nhưng cũng sẽ làm giảm tốc độ hồi phục sức khỏe tự nhiên của bạn đi _%2$s%%_. +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=mảnh vỡ u minh items.trinkets.shardofoblivion.desc=Sau khi được hầm trong nồi giả kim, mảnh kim loại bị nguyền rủa nhỏ này đã thay đổi và giờ được làm từ... không gì cả? Ánh sáng dường như bị bẻ cong xung quanh nó, và nó lơ lửng tại chỗ khi bạn không cầm nó. Mảnh vỡ này có vẻ như đang lấy sức mạnh từ sự thiếu hiểu biết của bạn một cách thần kì, vậy nên có lẽ tốt nhất là không nên nghĩ về nó quá nhiều. @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Thông thường phụ kiện items.trinkets.shardofoblivion.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ tăng tỷ lệ kẻ địch rơi ra vật phẩm thêm 20%% với mỗi món trang bị chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, tối đa lên tới _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng được thẩm định. items.trinkets.shardofoblivion.ac_identify=THẨM ĐỊNH items.trinkets.shardofoblivion.identify_prompt=Thẩm định một vật phẩm -items.trinkets.shardofoblivion.identify_ready=Một vật phẩm đã sẵn sàng để thẩm định: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Tất cả vật phẩm đang trang bị của bạn đã sẵn sàng được thẩm định. +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=Vật phẩm đó vẫn chưa sẵn sàng để được thẩm định. items.trinkets.shardofoblivion.identify=Bạn thẩm định món vật phẩm! items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã được sử dụng @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Ở cấp độ hiện tại, phụ kiện items.trinkets.wondrousresin.name=nhựa kỳ lạ items.trinkets.wondrousresin.desc=Nhựa cây màu xanh dương lấp lánh này có vẻ chứa phép thuật của một cây đũa phép bị nguyền được cô đọng lại. Phép thuật từ nồi giả kim dường như đã làm nó ổn định lại phần nào, và giờ nó đang tác động đến các cây đũa phép của bạn. -items.trinkets.wondrousresin.typical_stats_desc=Thông thường thì món phụ kiện này sẽ khiến các hiệu ứng đũa phép bị nguyền có _%1$s%%_ tỉ lệ trở thành trung tính hoặc có lợi, và sẽ khiến các đũa phép không bị nguyền có _%2$s%%_ tỉ lệ bắn thêm một phát bắn bị nguyền.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. -items.trinkets.wondrousresin.stats_desc=Ở cấp độ hiện tại món phụ kiện này sẽ khiến các hiệu ứng đũa phép bị nguyền có _%1$s%%_ tỉ lệ trở thành trung tính hoặc có lợi, và sẽ khiến các đũa phép không bị nguyền có _%2$s%%_ tỉ lệ bắn thêm một phát bắn bị nguyền.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=chất xúc tác phép thuật items.trinkets.trinketcatalyst.window_text=Nước bắt đầu phát sáng khi bạn cho chất xúc tác vào. Có vài vật phẩm ở gân mà bạn có thể hòa với năng lượng để đốt cháy thành phụ kiện phép thuật. @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=Quả cầu bụi vàng phép thuật này l items.trinkets.trinketcatalyst$randomtrinket.name=phụ kiện ngẫu nhiên items.trinkets.trinketcatalyst$randomtrinket.desc=Một món đồ gần đó bị kẹt trong một chiếc túi mà bạn không thể mở được.\n\nQuá trình giả kim thuật sẽ hòa tan chiếc túi, nhưng bạn sẽ không biết mình sẽ nhận được món phụ kiện gì cho đến khi bỏ nó vào! +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=phụ kiện ###wands @@ -1544,6 +1603,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Hộ vệ đất này cũng đ items.wands.wandoflivingearth$earthguardian.name=hộ vệ đất items.wands.wandoflivingearth$earthguardian.desc=Đất đá từ cây đũa phép đất sống của bạn đã hình thành thành một hộ vệ đất! Con hộ vệ bằng đá sần sùi này sẽ tấn công kẻ thù ở gần, điều này sẽ buộc chúng phải tấn công con hộ vệ thay vì bạn. Khi tất cả các mối đe dọa xung quanh đã biến mất, con hộ vệ sẽ tái hình thành xung quanh bạn và sẽ quay trở lại khi bạn sử dụng đũa phép lần tiếp theo. items.wands.wandoflivingearth$earthguardian.wand_info=Sức mạnh chống chịu của hộ vệ ràng buộc với cấp độ của cây đũa phép của bạn. Nó hiện tại chặn _%1$d-%2$d sát thương_. +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=đũa phép tên lửa phép thuật items.wands.wandofmagicmissile.staff_name=gậy phép tên lửa phép thuật @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=Cây đũa phép khá đơn giản này phó items.wands.wandofmagicmissile.stats_desc=Mỗi tia từ cây đũa phép này gây _%1$d-%2$d sát thương,_ và sẽ tăng sức mạnh cho các đũa phép khác trong thời gian ngắn nếu nó được nâng cấp. items.wands.wandofmagicmissile.bmage_desc=Khi _Chiến sư_ đánh một kẻ địch bằng một cây gậy phép tên lửa phép thuật, tất cả đũa phép của ông sẽ nhận được năng lượng cùng với gậy phép của ông. items.wands.wandofmagicmissile.eleblast_desc=Một vụ nổ nguyên tố với cây gậy tên lửa ma thuật gây 50% sát thương và ban 15 lượt sạc cho pháp sư. +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=sạc phép thuật items.wands.wandofmagicmissile$magiccharge.desc=Đũa phép tên lửa phép thuật của bạn đã truyền lại sức mạnh vào các đũa phép của bạn, tăng cấp độ tạm thời của phát bắn tiếp theo của chúng.\n\nCác đũa phép của bạn được tăng lên: +%d.\n\nLượt sạc phép thuật còn lại: %s. @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=Khi _Chiến sư_ đánh một kẻ địc items.wands.wandofregrowth.eleblast_desc=Một vụ nổ nguyên tố với quyền trượng tái sinh trường bám rễ vào kẻ địch và làm cỏ mọc ngẫu nhiên trong khu vực vụ nổ. items.wands.wandofregrowth$dewcatcher.name=Cây hứng sương items.wands.wandofregrowth$dewcatcher.desc=Cây hứng sương là những cái cây kì diệu, chúng lấp đầy bản thân với sương phép thuật. Chúng cố cải trang thành cỏ để tránh sự chú ý, nhưng những chỗ phồng ra với sương thu được của chúng khiến chúng bị lộ. +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=Quả hạt items.wands.wandofregrowth$seedpod.desc=Quả hạt là những cái cây phép thuật, chúng sinh ra hạt giống từ những loài cây khác, thay vì bất cứ hạt giống nào của chính chúng. Chúng bằng cách nào đó vẫn phát tán được dù không có hạt giống nào của chính chúng. +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=Sen Vàng items.wands.wandofregrowth$lotus.desc=Bông hoa sen vàng là một loại cây thần bí chỉ có thể được tạo ra bởi một cây đũa phép tái sinh trưởng mạnh mẽ. Hào quang của nó tăng cường tất cả các loại thực vật và hiệu ứng thực vật, nhưng nó sẽ tiêu thụ hết năng lượng và chết sau một thời gian ngắn. items.wands.wandofregrowth$lotus.wand_info=Bông sen này đã được tạo ra bởi một cây đũa phép tái sinh trưởng _+%1$d_. Tất cả cây nằm trong tầm của nó sẽ _ngay lập tức kích hoạt_ nếu chúng được trồng lên một đối tượng. Các cây cũng sẽ có tỉ lệ _%2$d%%_ rơi ra hạt giống của chúng, và phi tiêu được tẩm sẽ sử dụng _%3$d%% ít độ bền hơn_. +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=đũa phép chuyển đổi items.wands.wandoftransfusion.staff_name=gậy phép biến đổi @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=lính gác items.wands.wandofwarding$ward.desc_5=Lính gác được nâng cấp này lớn hơn và bền hơn một lính gác nhỏ. Mỗi phát bắn từ lính gác này sẽ gây _%1$d-%2$d sát thương._\n\nBắn lính gác này bằng đũa phép bảo vệ của bạn sẽ phục hồi nó.\n\nLính gác này sẽ tiêu hao một lượng sinh lực mỗi lần nó bắn một kẻ địch, nhưng có thể được hồi phục bằng cách sử dụng đũa phép bảo vệ của bạn lên nó.\n\nĐũa phép bảo vệ của bạn đang sử dụng _%3$d năng lượng_ để duy trì lính gác này. items.wands.wandofwarding$ward.name_6=lính gác lớn items.wands.wandofwarding$ward.desc_6=Lính gác được nâng cấp đầy đủ này bền bỉ hơn đáng kể so với những người tiền nhiệm của nó. Mỗi phát bắn từ lính gác này sẽ gây _%1$d-%2$d sát thương._\n\nBắn lính gác bằng đũa phép bảo vệ của bạn sẽ phục hồi nó.\n\nLính gác này sẽ tiêu hao một lượng sinh lực mỗi lần nó bắn một kẻ địch, nhưng có thể được hồi phục bằng cách sử dụng đũa phép bảo vệ của bạn lên nó.\n\nĐũa phép bảo vệ của bạn đang sử dụng _%3$d năng lượng_ để duy trì lính gác này. +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=Loại bỏ giám hộ này? items.wands.wandofwarding$ward.dismiss_body=Bạn có thể hủy bỏ bảo vệ này nếu bạn không còn muốn đũa phép của bạn duy trì nó. Làm vậy sẽ ngay lập tức phá hủy bảo vệ này.\n\nBỏ bảo vệ này? items.wands.wandofwarding$ward.dismiss_confirm=có @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=Những kẻ thù bị vũ khí may mắn g items.weapon.enchantments.lucky.elestrike_desc=Một cú đánh phép thuật với phù phép may mắn có 12.5% khả năng tạo ra vật phẩm dưới mỗi kẻ địch trong tầm tấn công. Hiệu ứng này chỉ có thể kích hoạt một lần mỗi kẻ địch. items.weapon.enchantments.projecting.name=%s tầm xa -items.weapon.enchantments.projecting.desc=Với phù phép này, các vũ khí cận chiến sẽ được tăng thêm tầm đánh. Các vũ khí tầm xa sẽ có thể xuyên qua các bức tường gần. +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=Một cú đánh phép thuật với phù phép tầm xa gây 30% sát thương lên mỗi kẻ địch trong tầm tấn công, trừ mục tiêu chính. items.weapon.enchantments.shocking.name=%s gây sốc @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=đòn đánh mạnh items.weapon.melee.cudgel.typical_ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây gậy. Đòn tấn công dồn lực này thường gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và làm chúng choáng váng trong 5 lượt, giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ. items.weapon.melee.cudgel.ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây trượng. Đòn tấn công dồn lực này gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và gây choáng váng trong 5 lượt, làm giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ. items.weapon.melee.cudgel.desc=Một cây trượng nhỏ bằng đồng thau, được làm ra như là một công cụ phòng thân cho quý tộc hơn là một vũ khí phiêu lưu. +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=dao găm items.weapon.melee.dagger.stats_desc=Vũ khí này mạnh hơn khi tấn công các kẻ địch không chú ý. @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=Kiếm sĩ có thể _đi lén l items.weapon.melee.dagger.ability_desc=Kiếm sĩ có thể _đi lén lút_ khi đang cầm một con dao găm. Kĩ năng này cho phép Kiếm sĩ ngay lập tức dịch chuyển với khoảng cách lên tới 5 ô và cho cô ấy _%d lượt tàng hình._ items.weapon.melee.dagger.upgrade_ability_stat_name=Thời lượng Kĩ năng items.weapon.melee.dagger.desc=Một con dao găm sắt đơn giản với một chiếc tay cầm cũ mòn. +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=dao găm dài items.weapon.melee.dirk.stats_desc=Vũ khí này mạnh hơn khi tấn công các kẻ địch không chú ý. @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Kiếm sĩ đang quay cây chù items.weapon.melee.gauntlet.name=găng tay đá items.weapon.melee.gauntlet.stats_desc=Đây là một vũ khí rất nhanh items.weapon.melee.gauntlet.ability_name=đòn đánh kết hợp -items.weapon.melee.gauntlet.typical_ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với một đôi găng tay đá. Đòn tấn công này chắc chắn trúng và gây _+%d sát thương_ cho mỗi lần Kiếm sĩ đã tấn công trúng bằng vũ khí cận chiến hoặc vũ khí ném trong 5 lượt trước. -items.weapon.melee.gauntlet.ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với một đôi găng tay đá. Đòn tấn công này chắc chắn trúng và gây _+%d sát thương_ cho mỗi lần Kiếm sĩ đã tấn công trúng bằng vũ khí cận chiến hoặc vũ khí ném trong 5 lượt trước. +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Chiếc găng tay khổng lồ này được làm từ vải đỏ với đá phép thuật nặng chồng lên trên. Lớp vải bó chặt quanh bạn, khiến cho những tấm đá dày gần giống như một lớp da thứ hai. Vung một vũ khí nặng như vậy cần sức mạnh, nhưng thêm rất nhiều lực vào đòn đánh của bạn. items.weapon.melee.glaive.name=glaive @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=Một món vũ khí dạng gậy to lớn bao g items.weapon.melee.gloves.name=găng tay nạm items.weapon.melee.gloves.stats_desc=Đây là một vũ khí rất nhanh. items.weapon.melee.gloves.ability_name=đòn đánh kết hợp -items.weapon.melee.gloves.typical_ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với một đôi găng tay nạm. Đòn tấn công này chắc chắn trúng và gây _+%d sát thương_ cho mỗi lần Kiếm sĩ đã tấn công trúng bằng vũ khí cận chiến hoặc vũ khí ném trong 5 lượt trước. -items.weapon.melee.gloves.ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với một đôi găng tay nạm. Đòn tấn công này chắc chắn trúng và gây _+%d sát thương_ cho mỗi lần Kiếm sĩ đã tấn công trúng bằng vũ khí cận chiến hoặc vũ khí ném trong 5 lượt trước. +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Những chiếc găng tay nạm này không mang lại sự bảo vệ thật sự nào, mà chúng có tác dụng như một món vũ khí tạm dùng được, đồng thời giữ cho bàn tay rảnh. +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=rìu lớn items.weapon.melee.greataxe.stats_desc=Vũ khí này nặng không tưởng. @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=BẮN items.weapon.melee.magesstaff.prompt=Chọn một cây đũa phép items.weapon.melee.magesstaff.imbue=Bạn kết hợp cây gậy phép của bạn với cây %s. items.weapon.melee.magesstaff.preserved=Cây đũa phép trước đã được giữ lại! -items.weapon.melee.magesstaff.conflict=Các phép thuật tương phản xóa đi phù phép trên cây gậy phép của bạn. -items.weapon.melee.magesstaff.id_first=Bạn sẽ cần phải thẩm định cây đũa phép này trước. -items.weapon.melee.magesstaff.cursed=Bạn không thể sử dụng một cây đũa phép bị nguyền. -items.weapon.melee.magesstaff.imbue_desc=Bạn có chắc muốn kết hợp gậy phép của bạn với cây đũa phép này?\n\nNếu cây đũa phép đang được kết hợp có cùng hoặc cấp cao hơn cây gậy phép, cây gậy phép sẽ thừa hưởng cấp độ của cây đũa phép đó cộng thêm một nâng cấp của chính nó.\n\nSự kết hợp này sẽ cho ra một cây gậy phép _cấp %d._ +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=Cây đũa phép hiện đang được kết hợp với cây gậy phép của bạn _sẽ bị mất_. items.weapon.melee.magesstaff.imbue_talent=Cây đũa phép hiện đang được kết hợp với cây gậy phép của bạn _sẽ được hoàn trả về ở cấp +0_. items.weapon.melee.magesstaff.yes=Vâng, tôi chắc chắn. @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=Được tạo ra bởi chính Pháp sư, câ items.weapon.melee.magesstaff.no_wand=Cây gậy phép hiện tại không có chút phép thuật nào trong nó, nó phải được _lấp đầy với sức mạnh của một cây đũa phép_ trước khi nó có thể được dùng để sử dụng phép thuật. items.weapon.melee.magesstaff.has_wand=Cây gậy phép hiện được kết hợp với một _%s._ items.weapon.melee.magesstaff.cursed_wand=Cây gậy phép này bị nguyền, khiến cho phép thuật của nó hỗn loạn và ngẫu nhiên. +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=KĨ NĂNG items.weapon.melee.meleeweapon.stats_known=Vũ khí cận chiến _bậc-%1$d_ này gây _%2$d-%3$d sát thương_ và cần _%4$d sức mạnh_ để sử dụng đúng cách. @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=Chọn một mục tiêu items.weapon.melee.meleeweapon.swap=Đổi vũ khí items.weapon.melee.meleeweapon.swap_full=Bạn không thể làm điều đó với một túi đồ đầy. + items.weapon.melee.shortsword.name=kiếm ngắn items.weapon.melee.shortsword.ability_name=chẻ đôi items.weapon.melee.shortsword.typical_ability_desc=Kiếm sĩ có thể _chẻ đôi_ một kẻ địch với một cây kiếm ngắn. Đòn tấn công này thường gây _%1$d-%2$d sát thương_ và chắc chắn sẽ trúng. Nếu đòn chẻ đôi giết một kẻ địch, nó sẽ không tốn lượt và Kiếm sĩ có thể dùng lại đòn chẻ đôi trong vòng 5 lượt miễn phí. @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=đột kích items.weapon.melee.rapier.typical_ability_desc=Kiếm sĩ có thể _đột kích_ một kẻ địch cách đó 1 ô với một thanh rapier. Đòn tấn công này khiến bạn di chuyển về phía kẻ thù, thường gây _%1$d-%2$d sát thương_, và chắc chắn sẽ trúng. items.weapon.melee.rapier.ability_desc=Kiếm sĩ có thể _đột kích_ một kẻ địch cách đó 1 ô với một thanh rapier. Đòn tấn công này khiến bạn di chuyển về phía kẻ thù, gây _%1$d-%2$d sát thương_, và chắc chắn sẽ trúng. items.weapon.melee.rapier.desc=Một thanh kiếm thon thẳng cung cấp bảo vệ để đổi lấy lực chém ít hơn. +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=khiên tròn items.weapon.melee.roundshield.typical_stats_desc=Vũ khí này thông thường sẽ đỡ 0-%d sát thương. Mức độ đỡ đòn tỉ lệ thuận với số lượng nâng cấp. @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=Một vũ khí bí ẩn từ một vùng đ items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Đây là một vũ khí rất nhanh items.weapon.melee.sai.ability_name=đòn đánh kết hợp -items.weapon.melee.sai.typical_ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với sai. Đòn tấn công này chắc chắn trúng và gây _+%d sát thương_ cho mỗi lần Kiếm sĩ đã tấn công trúng bằng vũ khí cận chiến hoặc vũ khí ném trong 5 lượt trước. -items.weapon.melee.sai.ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với sai. Đòn tấn công này chắc chắn trúng và gây _+%d sát thương_ cho mỗi lần Kiếm sĩ đã tấn công trúng bằng vũ khí cận chiến hoặc vũ khí ném trong 5 lượt trước. +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Hai luỡi kiếm mỏng được tạo ra để cầm mỗi tay một chiếc. Rất tốt để tiêu diệt kẻ địch với một loạt nhát chém. items.weapon.melee.sai$combostriketracker.name=đòn đánh kết hợp -items.weapon.melee.sai$combostriketracker.desc=Kiếm sĩ đang tích lũy combo để tăng sát thương của kĩ năng đòn tổ hợp. Mỗi đòn tấn công trúng thực hiện bằng vũ khí cận chiến hoặc vũ khí ném sẽ được tính, nhưng không tấn công trúng trong vòng 5 lượt sẽ đặt lại combo này.\n\nSố đòn tấn công gần đây: %1$d.\n\nLượt còn lại cho đến khi số đòn tấn công bị mất: %2$s. +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=mã tấu items.weapon.melee.scimitar.stats_desc=Đây là một vũ khí khá nhanh. @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=chẻ đôi items.weapon.melee.wornshortsword.typical_ability_desc=Kiếm sĩ có thể _chẻ đôi_ một kẻ địch với một cây kiếm ngắn cùn. Đòn tấn công này thường gây _%1$d-%2$d sát thương_ và chắc chắn sẽ trúng. Nếu đòn chẻ đôi giết một kẻ địch, nó sẽ không tốn lượt và Kiếm sĩ có thể dùng lại đòn chẻ đôi trong vòng 5 lượt miễn phí. items.weapon.melee.wornshortsword.ability_desc=Kiếm sĩ có thể _chẻ đôi_ một kẻ địch với một cây kiếm ngắn cùn. Đòn tấn công này gây _%1$d-%2$d sát thương_ và chắc chắn sẽ trúng. Nếu đòn chẻ đôi giết một kẻ địch, nó sẽ không tốn lượt và Kiếm sĩ có thể dùng lại đòn chẻ đôi trong vòng 5 lượt miễn phí. items.weapon.melee.wornshortsword.desc=Một thanh kiếm khá ngắn, mòn đi do sử dụng nhiều. Nó vừa yếu hơn và nhẹ hơn một chút so với một thanh kiếm ngắn trong điều kiện tốt hơn. +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=Những chiếc phi tiêu này đư items.weapon.missiles.darts.rotdart.name=phi tiêu thối items.weapon.missiles.darts.rotdart.desc=Những chiếc phi tiêu ác độc này được tẩm một hợp chất có tính axit dựa trên quả mọng thối, thứ sẽ ăn xuyên qua bất cứ thứ gì chiếc phi tiêu tiếp xúc phải một cách hung dữ. Các kẻ địch mạnh mẽ sẽ kháng hầu hết hiệu ứng, nhưng sự ăn mòn đủ mạnh để dễ dàng giết hầu hết kẻ địch thông thường. Những chiếc này dùng được lâu hơn những phi tiêu được tẩm khác, nhưng độ bền của chúng không thể được tăng. +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=phi tiêu sốc items.weapon.missiles.darts.shockingdart.desc=Những chiếc phi tiêu này được tẩm một hợp chất dựa trên cây nho bão, thứ sẽ cho mục tiêu của chúng một cú sốc mạnh. @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Số phi tiêu này còn _%d/%d items.weapon.missiles.darts.tippeddart.unlimited_uses=_Nhưng những thứ này có chất lượng cao tới mức chúng sẽ dùng được vĩnh viễn._ items.weapon.missiles.darts.tippeddart.about_to_break=Đầu tẩm của phi tiêu của bạn sắp hết. items.weapon.missiles.darts.tippeddart.has_broken=Đầu tẩm phi tiêu của bạn đã hết. +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=bolas @@ -2101,7 +2175,7 @@ items.weapon.missiles.missileweapon.uses_left=Chỗ vũ khí này còn _%d/%d_ l items.weapon.missiles.missileweapon.unlimited_uses=_Nhưng những thứ này có chất lượng cao tới mức chúng sẽ dùng được vĩnh viễn._ items.weapon.missiles.missileweapon.about_to_break=Vũ khí ném của bạn sắp hỏng. items.weapon.missiles.missileweapon.has_broken=Một vũ khí ném của bạn đã hỏng. -items.weapon.missiles.missileweapon$placeholder.name=vũ khí phóng ném +items.weapon.missiles.missileweapon$placeholder.name=vũ khí ném items.weapon.missiles.shuriken.name=shuriken items.weapon.missiles.shuriken.desc=Những mảnh kim loại hình sao với các lưỡi sắc như dao. Chúng khá nhẹ và dễ sử dụng khi di chuyển. Một chiếc phi tiêu có thể được ném ngay lập tức sau khi di chuyển. @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=Những chiếc búa nặng này đư items.weapon.missiles.throwingknife.name=dao ném items.weapon.missiles.throwingknife.desc=Những con dao nhẹ này được cân bằng để phóng xuyên qua không khí thẳng vào mục tiêu của chúng. Chúng hữu hiệu nhất đối với những kẻ địch không cảnh giác. +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=giáo ném items.weapon.missiles.throwingspear.desc=Những chiếc giáo nhẹ này có kích cỡ mỏng, rõ ràng là được thiết kế để ném, không phải để đâm. items.weapon.missiles.throwingspike.name=gai ném items.weapon.missiles.throwingspike.desc=Những vật nhọn bằng kim loại này thường được dùng để ném vào các kẻ thù ở xa. Tuy những vật này không gây nhiều sát thương lắm, nhưng chúng có cấu trúc đơn giản bằng kim loại nên chúng rất bền. +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=đá ném items.weapon.missiles.throwingstone.desc=Những hòn đá này đã được mài để khiến chúng có thể được ném với sức mạnh lớn hơn hòn đá thường. Dù đã qua kĩ thuật chế tác, chúng vẫn không phải là vũ khí đáng tin cậy lắm, nhưng ít nhất chúng không bị dính vào kẻ địch. +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Những chiếc rìu ném này có một cạnh răng cưa khiến cho chúng khá khó sử dụng. Tuy nhiên, một đòn trực tiếp bằng vũ khí này sẽ khiến kẻ địch chảy máu. @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=BẮN items.weapon.spiritbow.prompt=Chọn một mục tiêu items.weapon.spiritbow.stats=Cây cung này không thể được nâng cấp trực tiếp, mà thay vào đó sẽ từ từ trở nên mạnh hơn khi bạn lên cấp. Ở cấp độ hiện tại của bạn, các mũi tên được bắn từ cây cung sẽ gây _%1$d-%2$d sát thương_ và cần _%3$d sức mạnh_ để sử dụng đúng cách. items.weapon.spiritbow.desc=Một cây cung được làm từ gỗ phép thuật cổ. Dây của cây cung và các nét khắc phát sáng với một ánh sáng màu xanh dương nhạt. Khi sợi dây được kéo cây cung này sẽ tạo ra một mũi tên phép thuật có thể được bắn vào một kẻ địch. +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=Giờ đây bạn cảm thấy thân thuộc hơn với vũ khí đủ để thẩm định nó. items.weapon.weapon.too_heavy=Bởi bạn không đủ sức mạnh, vũ khí này sẽ hạn chế tốc độ tấn công, độ chính xác và khả năng tấn công bất ngờ của bạn. @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=Nó đã được làm _cứng lên._ items.weapon.weapon.hardened_no_enchant=Vũ khí này đã được _làm rắn,_ nhưng hiện nó không được phù phép. items.weapon.weapon$enchantment.enchant=phù phép items.weapon.weapon$enchantment.rankings_desc=Bị giết bởi một phù phép +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=Đi lên items.amulet.ascent_desc=Dần dần, bạn cảm nhận được nguồn sức mạnh vĩ đại và kinh khủng của Yog-Dzewa tỏa ra từ chiếc bùa. Thoát khỏi hầm ngục dường như khó khăn hơn bạn nghĩ!\n\nNếu bạn tiếp tục đi ngược lên lại với tấm bùa, hầm ngục sẽ trở nên nguy hiểm hơn, bạn không thể dịch chuyển giữa các tầng được, và cách duy nhất để phá đảo trò chơi chính là đánh bại các kẻ thù khi bạn tiến ngược lên!\n\nBạn có thể để tấm bùa này lại đây nếu bạn muốn đi lên mà không kích hoạt thử thách này, hoặc kích hoạt tấm bùa trước khi quay ngược lên lại để kết thúc game như bình thường. items.amulet.ascent_yes=Tiếp tục! items.amulet.ascent_no=Dừng lại bây giờ +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=ankh items.ankh.ac_bless=BAN PHƯỚC items.ankh.bless=Bạn ban phước chiếc ankh với nước phép. items.ankh.desc=Biểu tượng cổ của sự bất tử này trao khả năng quay trở lại sự sống sau cái chết. Hầu hết vật phẩm sẽ rơi ra nơi bạn đã chết, nhưng có thể được lấy lại nếu bạn quay lại đó. Bằng cách sử dụng một túi nước đầy, chiếc ankh có thể được ban phước với sức mạnh được thêm. items.ankh.desc_blessed=Biểu tượng cổ của sự bất tử này trao khả năng quay trở lại sự sống sau cái chết. Chiếc ankh đã được ban phước và giờ thì mạnh hơn nhiều. Chiếc Ankh sẽ hi sinh chính nó để cứu bạn trong một khoảnh khắc hiểm họa chết người. +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=nhựa cây ma thuật items.arcaneresin.prompt=Chọn một cây đũa phép @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=Cây gậy phép đó quá mạnh để nhựa items.arcaneresin.not_enough=Bạn không có đủ nhựa cây ma thuật để sử dụng! items.arcaneresin.apply=Bạn phủ đũa phép của mình bằng nhựa cây, tăng sức mạnh của nó! items.arcaneresin.desc=Thứ bột mịn này lấp lánh giữa ánh tím và trắng. Nó có thể được dùng để khuyến đại các năng lượng phép thuật, giúp tăng cường cấp độ của các đũa phép khi được sử dụng lên chúng!\n\nNâng cấp một cây đũa phép sẽ tốn 1, 2 hoặc 3 nhựa cây tùy thuộc vào cấp độ gốc của nó. Nhựa cây có thể nâng cấp đũa phép lên tối đa +3.\n\nTuy nhiên nâng cấp từ nhựa cây sẽ bị _ghi đè lên bởi các nguồn nâng cấp khác_ (ví dụ như cuộn giấy nâng cấp), và không có tác dụng khi ghép một cây đũa phép vào gậy phép của Pháp sư. +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=con dấu vỡ items.brokenseal.ac_affix=GẮN items.brokenseal.prompt=Chọn một áo giáp -items.brokenseal.unknown_armor=Bạn phải thẩm định áo giáp đó trước. -items.brokenseal.cursed_armor=Con dấu không gắn vào áo giáp bị nguyền được. +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=Bạn gắn con dấu vào áo giáp của mình! -items.brokenseal.desc=Một con dấu bằng sáp, được gắn vào áo giáp như một biểu tượng của sự dũng mãnh. Con dấu đã có những vết bị mòn đi theo thời gian và chính nó đã bị vỡ làm đôi ở ngay chính giữa.\n\nMột kỉ vật từ nhà của anh ấy, con dấu ấy giúp chiến binh trở nên kiên trì hơn. Khi đeo con dấu chiến binh sẽ từ từ hồi phục lá chắn chèn lên máu của anh ấy dựa vào chất lượng của bộ giáp anh ấy mặc.\n\nCon dấu có thể _gắn vào áo giáp_, và chuyển đổi giữa các áo giáp. Nó có thể mang một nâng cấp với nó, miễn là nâng cấp đó được áp dụng với áo giáp đang có con dấu gắn vào nó. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Con dấu được ghi với một _%s_. items.brokenseal.choose_title=Chọn một ký tự -items.brokenseal.choose_desc=Cả bộ áo giáp này và con dấu vỡ đều đang mang một ký tự. Hãy chọn ký tự nào được giữ lại.\n\nLưu ý rằng nếu bạn chọn ký tự đang nằm trên bộ giáp, về sau con dấu sẽ không thể chuyển nó. +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=giọt sương items.dewdrop.already_full=Bạn đã có sinh lực tối đa. @@ -2234,7 +2320,9 @@ items.item.ac_drop=THẢ items.item.ac_throw=NÉM items.item.rankings_desc=Bị giết bởi: %s items.item.curse=nguyền +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Vật phẩm này có một ghi chú tùy chỉnh: "_%s_" +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=Tháo một vật phẩm items.kindofmisc.unequip_message=Bạn phải tháo một trong những vật phẩm này trước. Chọn một vật phẩm để hoán đổi. @@ -2252,6 +2340,7 @@ items.kingscrown.naked=Thật không may, chiếc vương miện không thể bi items.kingscrown.upgraded=Vương miện phát sáng rực rỡ và sau đó tan biến khi áo giáp của bạn biến đổi! items.kingscrown.ratgraded=Chân của Vua Chuột sáng rực lên trong khi áo giáp của bạn biến đổi! items.kingscrown.desc=Chiếc vương miện của vua người lùn cuối cùng, nó phát sáng với năng lượng phép thuật to lớn.\n\nKhi được đeo, phép thuật của chiếc vương miện sẽ chảy vào bộ áo giáp bạn đang mặc, biến đổi nó thành một bộ _áo giáp anh hùng độc nhất với các khả năng đặc biệt._ Bộ áo giáp mới sẽ giữ lại tất cả các đặc tính của bộ giáp gốc. +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=kim loại lỏng items.liquidmetal.ac_apply=DÙNG @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=Chọn một vũ khí ném items.liquidmetal.already_fixed=Vũ khí ném đó đã ở trong trạng thái hoàn hảo! items.liquidmetal.apply=Bạn sử dụng %d kim loại lỏng để sửa chữa vũ khí ném của bạn. items.liquidmetal.desc=Khi được đổ lên một vũ khí loại phóng ném, dung dịch màu nhiệm này sẽ lấp đầy vào các vết nứt gãy từ các lần sử dụng trước, phục hồi nó lại về trạng thái hoàn hảo!\n\nMột vũ khí bậc 1 sẽ cần 10 lượng dung dịch kim loại để sửa chữa hoàn chỉnh, một vũ bậc 5 sẽ cần 30. Mỗi lần nâng cấp cũng sẽ gấp đôi lượng dung dịch kim loại cần để sửa chữa ấy lên.\n\nDung dịch kim loại này không thể được dùng để sửa phần mũi của các mũi tên. +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=ba lô bị mất items.lostbackpack.desc=Đây là kho đồ bị mất của bạn. Thu thập nó để lấy lại tất cả các vật phẩm bạn bị mất! @@ -2279,6 +2369,7 @@ items.tengusmask.name=Mặt nạ của Tengu items.tengusmask.ac_wear=ĐEO items.tengusmask.used=Chiếc mặt nạ tan biến và sức mạnh của nó chảy vào bạn! items.tengusmask.desc=Chiếc mặt nạ này rơi ra khỏi khuôn mặt của Tengu khi hắn ta chết, bạn có thể cảm nhận được sức mạnh phép thuật lớn tỏa ra từ nó. Có phải chiếc mặt nạ là nguồn sức mạnh của Tengu?\n\nKhi đeo, sức mạnh to lớn của chiếc mặt nạ sẽ được chuyển vào bạn, cho phép bạn _chọn một chức nghiệp phụ cho người hùng của mình._\n\nBạn sẽ chọn nghiệp phụ nào? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=đuốc items.torch.ac_light=THẮP @@ -2293,3 +2384,4 @@ items.waterskin.desc=Một vật để chứa chất lỏng, làm từ da và d items.waterskin.desc_water=Hiện tại chiếc túi nước chỉ chứa một ít nước uống bình thường. Chắc hẳn có thứ gì đó trong hầm ngục mà chiếc túi nước có thể chứa thay vào đó. items.waterskin.desc_heal=Chiếc túi nước hiện đang được sử dụng để chứa nước hồi phục. Túi nước càng đầy, bạn sẽ được hồi phục ngay lập tức càng nhiều khi uống từ nó. Bạn sẽ chỉ uống đủ số mình cần. items.waterskin.desc_full=Chiếc túi nước đầy dường như phát ra năng lượng, có lẽ nó có thể được sử dụng để ban phước cho một vật phẩm sinh tồn khác? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 565edae4e..dfa7c3e72 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -92,10 +92,14 @@ items.armor.armor.cursed_worn=这套护甲被诅咒了,你无法卸下它。 items.armor.armor.cursed=你能感觉到这套护甲里潜伏着一股充满恶意的魔力。 items.armor.armor.weak_cursed=虽然这件护甲有诅咒,但是你可以脱下它。 items.armor.armor.not_cursed=这件护甲没有被诅咒。 -items.armor.armor.seal_attached=战士的破损纹章被贴附于这件护甲上,它正为战士提供_%d点护盾_。 +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=刻印 items.armor.armor$glyph.killed=%s杀死了你... items.armor.armor$glyph.rankings_desc=死于刻印 +items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. items.armor.classarmor.ac_ability=选择技能 items.armor.classarmor.ac_transfer=转移 @@ -108,12 +112,14 @@ items.armor.classarmor.transfer_desc=矮人王冠中蕴藏的魔法可以被转 items.armor.classarmor.transfer_prompt=选择一件护甲 items.armor.classarmor.transfer_cancel=取消 items.armor.classarmor.transfer_complete=你的英雄铠甲的特殊技能已被转移! +items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. items.armor.clericarmor.name=英雄祭服 items.armor.clericarmor.desc=穿着这套内着重甲的祭服时,牧师能够施展一项特殊技能。 items.armor.clotharmor.name=布甲 items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。 +items.armor.clotharmor.discover_hint=One of the heroes starts with this item. items.armor.duelistarmor.name=英雄胸铠 items.armor.duelistarmor.desc=装备这套护胸甲与披风时,决斗家能够施展一项特殊技能。 @@ -195,6 +201,7 @@ items.artifacts.cloakofshadows.cooldown=你的斗篷还需要%d回合来重新 items.artifacts.cloakofshadows.cursed=你不能使用被诅咒的斗篷。 items.artifacts.cloakofshadows.no_charge=你的斗篷充能不足无法使用。 items.artifacts.cloakofshadows.desc=这是盗贼多年前从皇家军械库窃取的一件无价的魔法斗篷。穿上时,能够使你在短时间内完全隐形。\n\n被使用得越频繁,斗篷就会变得越强,使盗贼更频繁地隐形,持续时间也更长。 +items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. items.artifacts.cloakofshadows$cloakstealth.no_charge=你的斗篷耗尽了能量。 items.artifacts.cloakofshadows$cloakstealth.levelup=你的斗篷变得更强大了! items.artifacts.cloakofshadows$cloakstealth.name=影遁 @@ -227,13 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=幽灵本身十分脆弱,但她的 items.artifacts.driedrose$wndghosthero.weapon_prompt=选择一件武器 items.artifacts.driedrose$wndghosthero.armor_prompt=选择一件护甲 items.artifacts.driedrose$wndghosthero.cant_unique=幽灵无法使用特殊装备。 -items.artifacts.driedrose$wndghosthero.cant_unidentified=你对于那个道具并不是十分了解。 -items.artifacts.driedrose$wndghosthero.cant_cursed=你不能让幽灵使用有诅咒的物品。 +items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=幽灵的形体还不够强大,无法装备此物品。 ##ghost hero items.artifacts.driedrose$ghosthero.name=悲伤幽灵 items.artifacts.driedrose$ghosthero.def_verb=闪避 +items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. items.artifacts.driedrose$ghosthero.hello=再次向你问好,%s。 items.artifacts.driedrose$ghosthero.introduce=我的灵魂与这朵玫瑰相连,它对我非常珍贵,是我在地面上相别的爱人送给我的礼物。\n\n我无法回去见他了,但感谢你给我再一次完成旅程的机会。当我准备好后,我会回应你的呼唤与你并肩作战。\n\n只要你拿着玫瑰我就可以听到你的声音,你可以在远处指引我前进。\n\n希望你能在我倒下的地方继续走下去... @@ -346,6 +354,7 @@ items.artifacts.holytome.no_spell=你现在不足以施放该法术。 items.artifacts.holytome.cursed=你不能使用被诅咒的圣典。 items.artifacts.holytome.levelup=你的圣典变得更强大了! items.artifacts.holytome.desc=这本圣典能够帮助牧师引导、聚焦自身的神圣魔法,从而使牧师能够施放一系列的法术。\n\n圣典会随着牧师的使用逐步变强,给予牧师更高的最大充能数并略微提升充能速度。 +items.artifacts.holytome.discover_hint=One of the heroes starts with this item. items.artifacts.hornofplenty.name=丰饶之角 items.artifacts.hornofplenty.ac_snack=小吃一口 @@ -469,6 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=被你放入魔典的卷轴都 ###bags items.bags.bag.name=背包 +items.bags.bag.discover_hint=You can buy this item in a shop. items.bags.potionbandolier.name=药剂挎带 items.bags.potionbandolier.desc=这副厚实的挎带能像肩带一样缠在身上,上面有许多用来放药剂、水袋和液金的隔热皮带。\n\n挎带应该能为存放其中的药剂抵御寒冷。 @@ -477,7 +487,8 @@ items.bags.scrollholder.name=卷轴筒 items.bags.scrollholder.desc=这个管状的容器看起来可以装下一整份天文学家的手书,不过你的卷轴也刚好能放在里面。里面甚至有一些能用来放置法术结晶、奥术刻笔和奥术树脂的小隔间。\n\n这个容器看起来并不是很可燃,所以你的卷轴在里面一定很安全。 items.bags.velvetpouch.name=绒布袋 -items.bags.velvetpouch.desc=这个丝绒制作的小袋子能装下很多像是种子、符石和炼金原料这样的小道具。 +items.bags.velvetpouch.desc=这个小锦囊能装下许多诸如种子、符石与炼金原材料此类的小物件。 +items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. items.bags.magicalholster.name=魔法筒袋 items.bags.magicalholster.desc=这款细长的皮制筒袋由某种异域动物的毛皮制成。强大的附魔使其拥有能收纳大量远程类武器道具的能力。\n\n只需伸手一探,想要的道具就会出现在你的手上。\n\n筒袋中涌动的魔力流还能小幅强化其中法杖的充能及投掷武器的耐久度。 @@ -487,6 +498,7 @@ items.bags.magicalholster.desc=这款细长的皮制筒袋由某种异域动物 ###bombs items.bombs.arcanebomb.name=奥术炸弹 items.bombs.arcanebomb.desc=这枚炸弹里灌注了奥术能量,当其爆炸时会释放出类似于粘咕蓄力攻击的强力冲击,在2格范围内对所有单位造成_%1$d~%2$d点魔法伤害_。 +items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. items.bombs.bomb.name=炸弹 items.bombs.bomb.ac_lightthrow=点燃并扔出 @@ -501,36 +513,46 @@ items.bombs.bomb$doublebomb.desc=两枚装的黑火药重装炸弹,看起来 items.bombs.firebomb.name=燃烧弹 items.bombs.firebomb.desc=这枚改造过的炸弹的爆炸范围更大,在2格范围内造成_%1$d~%2$d点伤害_并释放出持续燃烧的烈火。 +items.bombs.firebomb.discover_hint=You can craft this item via alchemy. items.bombs.flashbangbomb.name=闪光弹 items.bombs.flashbangbomb.desc=这枚改造过的炸弹在爆炸时会爆发出一阵电闪雷鸣。在2格范围内的所有单位不仅会受到爆炸的_%1$d~%2$d点伤害_和电击的额外25%%伤害,还会被麻痹10回合。 +items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. items.bombs.frostbomb.name=冰霜炸弹 items.bombs.frostbomb.desc=这枚改造过的炸弹的爆炸范围更大,在2格范围内造成_%1$d~%2$d点伤害_并释放出持续冻结的冰霜。 +items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. items.bombs.holybomb.name=神圣炸弹 items.bombs.holybomb.desc=这枚改造过的炸弹会在爆炸时在大范围内闪耀出圣光。在2格范围内的所有单位会受到爆炸的_%1$d~%2$d点伤害_,并且亡灵和恶魔敌人还会受到圣光的50%%额外伤害。 +items.bombs.holybomb.discover_hint=You can craft this item via alchemy. items.bombs.noisemaker.name=噪音地雷 items.bombs.noisemaker.desc=这枚改造过的炸弹会周而复始地发出噪音,直到其引信燃烧殆尽。当有什么东西碰到炸弹时,炸弹会爆炸并在2格范围内对所有单位造成_%1$d~%2$d点伤害_! items.bombs.noisemaker.desc_burning=噪音地雷引信已点燃,有东西接近就会爆炸! +items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. items.bombs.smokebomb.name=烟雾弹 items.bombs.smokebomb.desc=这枚改造过的炸弹会在爆炸时释放出一阵浓厚的气体烟云。炸弹会在2格范围内造成_%1$d~%2$d点伤害_并释放暗夜迷雾。 +items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. items.bombs.regrowthbomb.name=再生炸弹 items.bombs.regrowthbomb.desc=这枚改造过的炸弹不会爆炸,而会在3格范围内四处溅射再生药液。被药液影响的区域会迅速生长出草木与植物,而你自己和爆炸范围内的所有盟友都会受到如同饮用治疗药剂般的治疗效果。 +items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. items.bombs.shrapnelbomb.name=破片炸弹 items.bombs.shrapnelbomb.desc=这枚改造过的炸弹的外壳由DM-300的金属残骸制成,当其爆炸时外壳会碎裂为破片并向四周迸发,在炸弹周围的巨大范围内造成_%1$d~%2$d点伤害_。使用时你最好躲在某处掩体后面... +items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. items.bombs.woollybomb.name=绵绵炸弹 items.bombs.woollybomb.desc=这枚改造过的炸弹会在爆炸后创造出魔法羊群。爆炸会对2格范围内的所有单位造成_%1$d~%2$d点伤害_。羊群会阻挡单位的移动,并会存在相当长一段时间!然而,羊群无法在强敌面前存在太久,而且羊群也可以通过与之互动被人为地提前消除。 +items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. ###food items.food.berry.name=地牢浆果 items.food.berry.eat_msg=酸甜可口,真棒! items.food.berry.desc=这颗小浆果是女猎手在地牢的植被里找到的,它可以被快速食用以获得少量饱腹感,还可能有实用的种子包含其中! +items.food.berry.discover_hint=You can find this item using a specific hero talent. items.food.blandfruit.name=无味果 items.food.blandfruit.cooked=熟无味果 @@ -556,6 +578,7 @@ items.food.blandfruit$chunks.desc=无味果触地爆炸,碎成了一地的普 items.food.chargrilledmeat.name=烤肉 items.food.chargrilledmeat.desc=看起来像块好肉排。 +items.food.chargrilledmeat.discover_hint=You can create this using another food item. items.food.food.name=口粮 items.food.food.ac_eat=食用 @@ -568,10 +591,12 @@ items.food.frozencarpaccio.hard=你感到皮肤变硬了! items.food.frozencarpaccio.refresh=神清气爽! items.food.frozencarpaccio.better=你感觉好多了! items.food.frozencarpaccio.desc=这是份速冻生肉,只能切成薄片取食,而且意外的好吃。 +items.food.frozencarpaccio.discover_hint=You can create this using another food item. items.food.meatpie.name=全肉大饼 items.food.meatpie.eat_msg=这食物味道真棒! items.food.meatpie.desc=一份填满了美味肉馅的诱人大饼。吃下它后你会获得远高于其他食物的饱足感。 +items.food.meatpie.discover_hint=You can craft this item via alchemy. items.food.mysterymeat.name=神秘的肉 items.food.mysterymeat.eat_msg=这玩意儿吃起来很...奇怪。 @@ -580,10 +605,12 @@ items.food.mysterymeat.legs=你的腿没有知觉了! items.food.mysterymeat.not_well=你感觉...不太好。 items.food.mysterymeat.stuffed=你吃撑了。 items.food.mysterymeat.desc=想吃可以,后果自腹! +items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. items.food.mysterymeat$placeholder.name=肉 items.food.phantommeat.name=幻影鱼肉 items.food.phantommeat.desc=这块从幻影食人鱼身上切下的大块鱼肉呈半透明状,闪烁着奇光。这块充满魔力的肉无须烹饪即可食用,不但能完全填饱你的肚子,而且能赋予多种防御性增益。食用后,它会为你提供隐形、树肤和少量治疗,并净化大部分有害效果。 +items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. items.food.pasty.name=馅饼 items.food.pasty.fish_name=清蒸荷叶鱼 @@ -612,13 +639,16 @@ items.food.pasty$fishleftover.desc=你上一顿吃剩的鱼。你可以随时把 items.food.smallration.name=小包口粮 items.food.smallration.eat_msg=吃起来还行。 items.food.smallration.desc=它看起来和普通口粮一样,就是小了点。 +items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=炖肉 items.food.stewedmeat.eat_msg=吃起来还行。 items.food.stewedmeat.desc=烹煮的过程中杀死了肉上面可能携带的任何病菌或是寄生虫。现在应该可以安全的食用它了。 +items.food.stewedmeat.discover_hint=You can craft this item via alchemy. items.food.supplyration.name=备用口粮 items.food.supplyration.desc=这是一包由盗贼公会存放,供其成员取用的口粮。这包口粮专门被设计成可快速食用的样式,并且能为成员的隐秘行动提供诸多帮助。\n\n尽管不能像正常口粮一样填饱你,它却能被快速食用,恢复少量生命,并且回复盗贼的暗影斗篷一点神器充能。 +items.food.supplyration.discover_hint=You can find this item using a specific hero talent. @@ -691,6 +721,7 @@ items.potions.potion.no=不,我改变主意了 items.potions.potion.sure_drink=你确定要饮用它吗?大多数情况下你该把它扔向敌人的。 items.potions.potion.sure_throw=你确定要投掷它吗?大多数情况下把它喝下去会更有用。 items.potions.potion.shatter=药瓶碎裂开,溅出了无害的液体。 +items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.potions.potion$placeholder.name=药剂 items.potions.potion$seedtopotion.name=随机药剂 @@ -742,8 +773,10 @@ items.potions.potionoftoxicgas.desc=打开或摔碎这个密封的药瓶将导 ###brews +items.potions.brews.brew.discover_hint=You can craft this item via alchemy. + items.potions.brews.aquabrew.name=水爆魔药 -items.potions.brews.aquabrew.desc=当瓶子破裂时,这瓶魔药会在目标处迸射出大量的水流。水流并没有那么强劲,只能对火属性敌人造成伤害,但是魔药的水流会散布至周遭,熄灭火焰并击退水源附近的角色。 +items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. items.potions.brews.blizzardbrew.name=冰暴魔药 items.potions.brews.blizzardbrew.desc=当瓶子破裂时,这瓶魔药会释放出一阵像气体一样扩散的旋流冰暴。 @@ -761,6 +794,8 @@ items.potions.brews.unstablebrew.name=紊乱魔药 items.potions.brews.unstablebrew.desc=这瓶充满魔力的魔药闪耀着霓虹般的流光溢彩。\n\n饮用这瓶魔药会使你随机获得一个有益药剂效果;而将其投掷出去则会随机释放一个有害药剂效果。 ###elixirs +items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. + items.potions.elixirs.elixirofarcanearmor.name=抗魔秘药 items.potions.elixirs.elixirofarcanearmor.desc=这瓶秘药会赋予饮用者持续时间很长的魔法抗性。 @@ -812,11 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=这口圆底瓶里装着些有沉 items.potions.exotic.exoticpotion.warning=你真的想终止这瓶药剂的使用?它仍会被消耗掉。 items.potions.exotic.exoticpotion.yes=是的,我确定 items.potions.exotic.exoticpotion.no=不,我改变主意了 +items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. items.potions.exotic.potionofcleansing.name=全面净化合剂 -items.potions.exotic.potionofcleansing.desc=当这种合剂被饮用时,它可以令饮用者短时间内对所有的负面状态免疫。它同样可以被扔向某个单位来驱散该单位的异常状态。 +items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. items.potions.exotic.potionofcleansing$cleanse.name=全面净化 -items.potions.exotic.potionofcleansing$cleanse.desc=这个角色暂时对所有的负面效应免疫!\n\n剩余时长:%s +items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. items.potions.exotic.potionofcorrosivegas.name=腐蚀酸雾合剂 items.potions.exotic.potionofcorrosivegas.desc=打开或摔碎这个密封的药瓶将导致内容物爆发成一团强腐蚀性的锈色酸雾。这种酸雾的扩散速度与致命性都远超毒气。不过稳定性较差,不能在空气中存留太久。 @@ -863,34 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=这瓶合剂被丢出后会形成 ###quest items items.quest.ceremonialcandle.name=仪式蜡烛 items.quest.ceremonialcandle.desc=一套配套的蜡烛,在使用中融化在了一起。\n\n单独看来它们毫无价值,但与其它蜡烛按特定排布共用时却能为召唤仪式聚集能量。 +items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. items.quest.corpsedust.name=尸尘 items.quest.corpsedust.chill=一股寒意穿透了你的脊背。 items.quest.corpsedust.desc=在外观上这团尸尘和普通灰尘差不多。而你却能够感受到其中潜伏着一股充满恶意的魔力。\n\n尽快脱手为好。 +items.quest.corpsedust.discover_hint=You can find this item during a specific quest. items.quest.darkgold.name=暗金矿 items.quest.darkgold.you_now_have=你现在拥有%d个暗金矿。 items.quest.darkgold.desc=这种金属名中的暗并非源于其色泽(它看起来和普通黄金一样),而是因为它会在阳光下熔化,令其在地表上毫无用处。 +items.quest.darkgold.discover_hint=You can find this item during a specific quest. items.quest.dwarftoken.name=矮人徽记 items.quest.dwarftoken.desc=很多矮人和他们的造物都携带着这种小块金属,理由不详。兴许它是装饰物或什么身份识别牌。矮人都挺奇怪的。 +items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. items.quest.embers.name=元素余烬 items.quest.embers.desc=只能从新生火焰元素身上采集到的特殊余烬.。它们散发着温暖的能量。 +items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=粘咕球 items.quest.gooblob.desc=一团晃动着的黏糊糊球体,是从粘咕尸体上崩解下的一部分。看起来像是一个大果冻球,不过大概不能食用。\n\n该物品自身并没有什么实际用途,不过它在与特定药剂或炸弹共炼后可能有妙用。再不济,它也能提供相当的炼金能量。 +items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. items.quest.metalshard.name=邪能碎片 items.quest.metalshard.desc=一块被诅咒的金属锈片,它是DM-300的装甲外壳被击碎时分离出来的。你能感受到某种尚未激活的恶毒魔力潜藏其中。\n\n该物品自身并没有什么实际用途,不过它在与特定卷轴或炸弹共炼时可能有妙用。再不济,它也能提供相当的炼金能量。 +items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. items.quest.pickaxe.name=镐子 -items.quest.pickaxe.ac_mine=采掘 -items.quest.pickaxe.no_vein=附近没有可供采掘的暗金矿脉。 items.quest.pickaxe.ability_name=穿刺 items.quest.pickaxe.ability_desc=决斗家可使用镐子_穿刺_一个敌人。穿刺必定命中,同时施加3回合的易伤效果,且会对有硬质表皮的敌人造成_%1$d~%2$d点伤害_。 items.quest.pickaxe.upgrade_ability_stat_name=武技伤害 items.quest.pickaxe.desc=这是一件笨重但十分耐用的凿岩工具。不需要装备上就能作为挖掘工具使用,但在紧要关头也能作为武器装备。 +items.quest.pickaxe.discover_hint=You can find this item during a specific quest. items.quest.ratskull.name=巨鼠头骨 items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到一面合适的墙来挂,它会是件不错的狩猎纪念品。 @@ -899,18 +941,25 @@ items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到 ###remains items.remains.remainsitem.ac_use=使用 +items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. + items.remains.bowfragment.name=灵弓残件 items.remains.bowfragment.desc=这块枯木曾经是一位殒落于此的女猎手所持灵能弓的一部分。你仍可以感受到枯木中残留的一点自然能量,你可以激发这最后的能量,令周身长出一片高草。但是当你这样做之后,这块枯木会由于自然能量耗尽而烟消云散。 + items.remains.brokenhilt.name=断折剑柄 items.remains.brokenhilt.desc=这把断折剑柄曾经应是一名败于此地的决斗者随身武器。即使如今你仍可感受到剑柄其上残留的武道气息,你可以运起这股气息,在接下来使用近战武器两次命中时造成些许额外伤害。但这意味着剑柄会随着武者气息的流失而烟消云散。 + items.remains.brokenstaff.name=横断魔杖 items.remains.brokenstaff.desc=这把法师魔杖在其主死后也断做两截。你仍可以感受到魔杖中残余的魔力波动,你可以用它来给你的法杖提供一些充能。但是,这样也会使得魔杖随着魔力的流失而烟消云散。 + items.remains.cloakscrap.name=残破织物 items.remains.cloakscrap.desc=这块半透明的织物残片似是源于一位盗贼同行的暗影斗篷。你可以感受到一丝神秘的能量仍残留其中,你可以用它来给你的神器提供一些充能。但是如此残片也会随着神秘能量耗尽而烟消云散。 + items.remains.sealshard.name=纹章残蜡 items.remains.sealshard.desc=这些细碎的红色蜡块似是源于一名葬身于此战士的纹章。你可以感受到其上仍残留的一缕执念,你可以用它来给自己提供一些护盾。但是,伴随着这缕执念转化为护盾,这些蜡块也会烟消云散。 + items.remains.tornpage.name=圣典残页 -items.remains.tornpage.desc=这片书页看起来是从一位已安息主怀的牧师的圣典中撕下来的。其上依旧残存有一丝神力,你可以使用它恢复少许生命值。但若如此书页也会随之烟消云散。 +items.remains.tornpage.desc=这片书页看起来是从一位已安息主怀的牧师的圣典上撕扯下来的。其上依旧残存有一丝神力,你可以使用它恢复少许生命值。但若如此书页也会随之烟消云散。 @@ -1132,6 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=BERKANAN秘卷 items.scrolls.exotic.exoticscroll.odal=ODAL秘卷 items.scrolls.exotic.exoticscroll.tiwaz=TIWAZ秘卷 items.scrolls.exotic.exoticscroll.unknown_desc=这张漆黑的羊皮纸上刻满了闪耀着魔力光芒的晦涩符文。看起来这不是这个世界的物品。大声念出来会发生什么? +items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. items.scrolls.exotic.scrollofsirenssong.name=魅音秘卷 items.scrolls.exotic.scrollofsirenssong.prompt=选择一个目标 @@ -1175,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=选择一个天赋以进 items.scrolls.exotic.scrollofmetamorphosis.replace_desc=选择你希望蜕变出的天赋 items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=取消该行动仍然会消耗你的蜕变秘卷,你确定吗? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=蜕变天赋 -items.scrolls.exotic.scrollofmetamorphosis.desc=这张秘卷充满了嬗变的魔力,不过与一般的嬗变卷轴不同。这股魔力将作用于释放者本身而不是一个物品。秘卷的魔力将允许你蜕变一个自身的天赋,使其转化为来自其他不同英雄的同层天赋之一!\n\n这个效果只适用于英雄自身的天赋,对专精天赋与护甲天赋无效。那些你无法使用的天赋将不会出现在蜕变选项里。 +items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. items.scrolls.exotic.scrollofmysticalenergy.name=魔能秘卷 items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。 @@ -1219,11 +1269,12 @@ items.spells.curseinfusion.desc=这个菱晶可以向一件装备注入和DM-300 items.spells.spell.ac_cast=施放 items.spells.spell.no_magic=你无法在魔法免疫的情况下使用法术结晶。 +items.spells.spell.discover_hint=You can craft this item via alchemy. items.spells.magicalinfusion.name=注魔菱晶 items.spells.magicalinfusion.inv_title=灌注一件物品 items.spells.magicalinfusion.infuse=你的物品充满了奥术能量! -items.spells.magicalinfusion.desc=这个菱晶蕴含着和升级卷轴同样强大的魔力,不过这种魔力更为稳定。\n\n这个菱晶在升级道具的同时不会消除上面的附魔、刻印或诅咒。 +items.spells.magicalinfusion.desc=这个菱晶蕴含着和升级卷轴同样强大的魔力,不过这种魔力更为稳定。\n\n这个菱晶在升级物品的同时不会消除上面的附魔、刻印或诅咒。 items.spells.magicalporter.name=信使结晶 items.spells.magicalporter.inv_title=传送一个物品 @@ -1273,6 +1324,7 @@ items.spells.wildenergy.desc=这个结晶中含有部分驱动DM-300的诅咒之 items.stones.inventorystone.ac_use=使用 items.stones.runestone$placeholder.name=符石 +items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. items.stones.stoneofaggression.name=敌意符石 items.stones.stoneofaggression.desc=当把这颗符石丢向一个盟友或敌人时,附近所有敌人都会在短时间内优先攻击该单位。\n\n然而,Boss对符石效果具有抗性,能够显著降低符石效果持续时间并降低其随从对Boss造成的伤害。 @@ -1282,6 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=支配魔法正使附近所有敌 items.stones.stoneofaugmentation.name=强化符石 items.stones.stoneofaugmentation.inv_title=强化一件物品 items.stones.stoneofaugmentation.desc=这颗符石内的强力魔法可以用于强化装备的一种属性,代价是会减弱另一种属性。\n\n用于武器可以强化伤害或者速度。\n\n用于护甲可以强化防御或者闪避。 +items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. items.stones.stoneofaugmentation$wndaugment.choice=你想强化哪个属性? items.stones.stoneofaugmentation$wndaugment.speed=速度 items.stones.stoneofaugmentation$wndaugment.damage=伤害 @@ -1343,8 +1396,8 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量 items.trinkets.chaoticcenser.name=混沌香炉 items.trinkets.chaoticcenser.spew=你的香炉将要喷出:%s。 items.trinkets.chaoticcenser.desc=在炼金釜内炼制一段时间后,这个原用于焚香的香炉竟开始自发产生气体!这些气体会在炉内积聚起来,并间歇性地向敌人喷去。香炉似乎能够生成各式各样的气体,但在气体释放前你会得到片刻的预警。 -items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每经_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。 -items.trinkets.chaoticcenser.stats_desc=在当前等级下,这件饰物会每经_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。 +items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每经_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。香炉等级越高,稀有而强力的炼金类气体生成的可能性越高。 +items.trinkets.chaoticcenser.stats_desc=在当前等级下,这件饰物会每经_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。香炉等级越高,稀有而强力的炼金类气体生成的可能性越高。 items.trinkets.dimensionalsundial.name=位面日晷 items.trinkets.dimensionalsundial.warning=你的日晷不再显影,这使你倍感不安。 @@ -1362,6 +1415,11 @@ items.trinkets.eyeofnewt.desc=这颗黑金色的蝾螈之眼是一种常见的 items.trinkets.eyeofnewt.typical_stats_desc=这件饰物通常会降低你_%1$s%%_的视野范围,但也会使你获得对_%2$d_格范围内敌人的灵视感知。 items.trinkets.eyeofnewt.stats_desc=在当前等级下,这件饰物会降低你_%1$s%%_的视野范围,但也会使你获得对_%2$d_格范围内敌人的灵视感知。 +items.trinkets.ferrettuft.name=ferret tuft +items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. + items.trinkets.mimictooth.name=拟箱利齿 items.trinkets.mimictooth.desc=这颗大尖牙肯定是强行从某个非常倒霉的宝箱怪口中拔下来的。它似乎能影响地牢中的宝箱怪,使它们更常见,也更危险。 items.trinkets.mimictooth.typical_stats_desc=这件饰物通常会使所有类型的宝箱怪的出现频率变为原频率的_%1$s倍_,并使宝箱怪更难以识别,而其掉落的战利品也会更加丰厚。此外,每层地牢还会有_%2$s%%_的概率额外带有一个隐藏的黑檀宝箱怪。 @@ -1369,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=在当前等级下,这件饰物会使所 items.trinkets.mossyclump.name=苔藓丛簇 items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎通过魔法与地牢本身形成链接,促使草木流水频繁出现。 -items.trinkets.mossyclump.typical_stats_desc=这件饰物通常会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量较多。 -items.trinkets.mossyclump.stats_desc=在当前等级下,这件饰物会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=残魔余卷 items.trinkets.parchmentscrap.desc=这块小小的羊皮纸残片看起来来自一张卷轴。它仍附有一丝残存的魔力,并且似乎能影响在地牢中找到的武器和护甲。 -items.trinkets.parchmentscrap.typical_stats_desc=这件饰物通常会使附魔与刻印的出现频率变为原频率的_%d倍_,而武器与护甲的诅咒的出现频率变为原频率的_%s倍_。法杖、戒指与神器的诅咒不受影响。\n\n这件饰物升级所消耗的炼金能量较多。 -items.trinkets.parchmentscrap.stats_desc=在当前等级下,这件饰物会使附魔与刻印的出现频率变为原频率的_%d倍_,而武器与护甲的诅咒的出现频率变为原频率的_%s倍_。法杖、戒指与神器的诅咒不受影响。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=石化种子 items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或法术作用的影响下石化了。它似乎通过魔法影响着地牢的植物群系,时不时使种子转化为符石。 @@ -1388,9 +1446,9 @@ items.trinkets.ratskull.typical_stats_desc=这件饰物通常会使稀有敌人 items.trinkets.ratskull.stats_desc=在当前等级下,这件饰物会使稀有敌人的出现频率变为原频率的_%d倍_。然而,头骨对于提升水晶宝箱怪与装甲石像出现频率效果减半。 items.trinkets.saltcube.name=盐晶立方 -items.trinkets.saltcube.desc=这块巨大的盐晶被切割成近乎完美的立方体,而不知为何盐晶成功吸收了炼金釜中一半的水分而非溶解于其中。它似乎通过魔法脱水并保存了你的食物,延长了你所得的饱腹感,但也减少了你不挨饿时的生命回复。 -items.trinkets.saltcube.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。 -items.trinkets.saltcube.stats_desc=在当前等级下,这件饰物会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率。 +items.trinkets.saltcube.desc=这块巨大的盐晶被切割成近乎完美的立方体,而不知为何盐晶成功吸收了炼金釜中一半的水分而非溶解于其中。它似乎通过魔法脱水并保存了你所吃的食物,延长了你所得的饱腹感,但也减少了你不空腹时的生命回复。 +items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. items.trinkets.shardofoblivion.name=遗忘碎片 items.trinkets.shardofoblivion.desc=经过炼金釜的烹煮,这一小块邪能碎片已经化为了...一片虚空?光线似乎在碎片边缘发生了弯曲,而只要你不握住它,它就会悬停在原地。碎片似乎通过魔法从你的无知中获得力量,所以对此最好不要想太多。 @@ -1398,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=这件饰物通常会根据你 items.trinkets.shardofoblivion.stats_desc=在当前等级下,这件饰物会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。 items.trinkets.shardofoblivion.ac_identify=鉴定 items.trinkets.shardofoblivion.identify_prompt=鉴定一件物品 -items.trinkets.shardofoblivion.identify_ready=符合鉴定条件的物品:%s -items.trinkets.shardofoblivion.identify_ready_worn=你所装备的物品已符合鉴定条件。 +items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. items.trinkets.shardofoblivion.identify_not_yet=这件物品尚未符合鉴定条件。 items.trinkets.shardofoblivion.identify=你鉴定了这个物品! items.trinkets.shardofoblivion$wandusetracker.name=已使用未鉴定法杖 @@ -1422,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=在当前等级下,这件饰物会增加 items.trinkets.wondrousresin.name=奇迹树脂 items.trinkets.wondrousresin.desc=这团泛着微光的蓝色树脂看起来附有某根诅咒法杖魔法的纯化精华。炼金釜中的魔力似乎在一定程度上稳定了树脂的诅咒魔法,而这种魔法现在正影响着你的法杖。 -items.trinkets.wondrousresin.typical_stats_desc=这件饰物通常会有_%1$s%%_的概率迫使诅咒法杖效果变得无害或有益,还会有_%2$s%%_的概率使无诅咒的法杖施放一次额外的无害或有益的诅咒法杖效果。\n\n这件饰物升级所消耗的炼金能量较多。 -items.trinkets.wondrousresin.stats_desc=在当前等级下,这件饰物会有_%1$s%%_的概率迫使诅咒法杖效果变得无害或有益,还会有_%2$s%%_的概率使无诅咒的法杖施放一次额外的无害或有益的诅咒法杖效果。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=魔能触媒 items.trinkets.trinketcatalyst.window_text=随着魔能触媒的置入,釜中的水逐渐泛起微光。你可以就近选择一件物品,注入炼金能量并将其炼成一件魔法饰物。 @@ -1431,6 +1489,7 @@ items.trinkets.trinketcatalyst.desc=这团泛着微光的金色粉尘在暗无 items.trinkets.trinketcatalyst$randomtrinket.name=随机饰物 items.trinkets.trinketcatalyst$randomtrinket.desc=就近的一件物品被塞进了一个你打不开的包裹内。\n\n炼金反应可以将包裹溶解,但是在得到饰物之前你可没法确定它到底是什么。 +items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. items.trinkets.trinket$placeholder.name=饰物 ###wands @@ -1540,10 +1599,11 @@ items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤魔杖近战 items.wands.wandoflivingearth.eleblast_desc=灵壤魔杖的元素风暴造成50%伤害,每击中一个目标,治疗已激活的灵壤守卫一次。 items.wands.wandoflivingearth$rockarmor.name=灵壤护甲 items.wands.wandoflivingearth$rockarmor.desc=魔法泥石环绕在你身边,当你被攻击时泥石会尽其所能进行格挡,从而为你抵消50%%所受伤害。不过,抵消伤害会消除一定量的泥石。\n\n剩余护甲量:%1$d\n\n当积攒的泥石达到一定程度时,下一次发动灵壤法杖会使泥石成型为一尊灵壤守卫为你而战。\n\n守卫成型所需护甲量:%2$d -items.wands.wandoflivingearth$rockarmor.desc_many=该灵壤守卫已被诸圣神力强化。剩余回合数:%d +items.wands.wandoflivingearth$rockarmor.desc_many=该灵壤守卫已被万物一心强化。剩余回合数:%d items.wands.wandoflivingearth$earthguardian.name=灵壤守卫 items.wands.wandoflivingearth$earthguardian.desc=灵壤法杖发射的魔法泥石组成了一尊灵壤守卫!这个有棱有角的大块头会攻击附近的敌人,迫使他们去攻击守卫。当附近没有危险时,守卫会重组为你身边的灵壤护甲,等待你下次使用法杖召唤它。 items.wands.wandoflivingearth$earthguardian.wand_info=守卫的防御力与你的法杖等级相关。它当前能抵挡_%1$d~%2$d点伤害_。 +items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. items.wands.wandofmagicmissile.name=魔弹法杖 items.wands.wandofmagicmissile.staff_name=魔弹魔杖 @@ -1551,6 +1611,7 @@ items.wands.wandofmagicmissile.desc=这根十分普通的法杖能发射由纯 items.wands.wandofmagicmissile.stats_desc=从法杖中发出的魔法飞弹会对单个目标造成_%1$d~%2$d点伤害_,如果被升级则会暂时强化其他法杖。 items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹魔杖近战攻击目标时,魔杖外的所有的法杖都会恢复一定的充能。 items.wands.wandofmagicmissile.eleblast_desc=魔弹魔杖的元素风暴造成50%伤害,并使法师获得15回合的法杖充能效果。 +items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. items.wands.wandofmagicmissile$magiccharge.name=魔力强化 items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法杖回馈了一股能量,提升着下一次施法的有效等级。\n\n其他法杖被强化至:+%d\n\n剩余的魔力强化时长:%s回合 @@ -1574,11 +1635,14 @@ items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生魔杖近战攻 items.wands.wandofregrowth.eleblast_desc=再生魔杖的元素风暴使所有目标被缠绕,并令范围内随机长出高草。 items.wands.wandofregrowth$dewcatcher.name=结露草 items.wands.wandofregrowth$dewcatcher.desc=结露草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。 +items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$seedpod.name=种子荚 items.wands.wandofregrowth$seedpod.desc=种子荚是一种会结出其他各类植物种子的魔法植物。它们没有自己的种子,却还是以某种方式传播扩散开了。 +items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. items.wands.wandofregrowth$lotus.name=黄金莲 items.wands.wandofregrowth$lotus.desc=黄金莲是一种只能被强大的再生法杖创造的神秘植物。它的光环会增强所有植物相关效果,但它不一会就会耗尽能量枯萎。 items.wands.wandofregrowth$lotus.wand_info=这株黄金莲由一根_+%1$d_的再生法杖产出。在它的作用范围内,播种到对象身上的任何种子都会_瞬间发动_。植物还会有_%2$d%%的概率掉落自身的种子_,涂药飞镖的使用也会_少消耗%3$d%%耐久度_。 +items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. items.wands.wandoftransfusion.name=注魂法杖 items.wands.wandoftransfusion.staff_name=注魂魔杖 @@ -1616,6 +1680,7 @@ items.wands.wandofwarding$ward.name_5=哨卫结晶 items.wands.wandofwarding$ward.desc_5=这个升级过的哨卫结晶比小哨卫结晶体积更大,形体也更结实。它每次发动攻击能造成_%1$d~%2$d点伤害_。\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_%3$d点能量_维持这个哨卫。 items.wands.wandofwarding$ward.name_6=大哨卫结晶 items.wands.wandofwarding$ward.desc_6=这个满级的哨卫结晶比之前的坚固了不少。它每次发动攻击能造成_%1$d~%2$d点伤害_。\n\n使用哨卫法杖向该哨卫施法能治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_%3$d点能量_维持这个哨卫。 +items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. items.wands.wandofwarding$ward.dismiss_title=要驱散这个哨卫吗? items.wands.wandofwarding$ward.dismiss_body=不想让法杖继续维持这个哨卫的话,你可以选择驱散它立即将其破坏移除。\n\n要驱散这个哨卫吗? items.wands.wandofwarding$ward.dismiss_confirm=是 @@ -1716,7 +1781,7 @@ items.weapon.enchantments.lucky.desc=被幸运附魔武器击杀的敌人有几 items.weapon.enchantments.lucky.elestrike_desc=武器拥有幸运附魔时,对于范围内的每个敌人,元素打击都有12.5%概率在其脚下生成物品。每个敌人只能触发这个效果一次。 items.weapon.enchantments.projecting.name=索敌%s -items.weapon.enchantments.projecting.desc=这个附魔会使肉搏武器获得额外的攻击距离。远程武器的攻击则能够穿透邻近墙壁。 +items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. items.weapon.enchantments.projecting.elestrike_desc=武器拥有索敌附魔时,元素打击对范围内除主要目标外的每个敌人都造成30%的伤害。 items.weapon.enchantments.shocking.name=电击%s @@ -1764,6 +1829,7 @@ items.weapon.melee.cudgel.ability_name=重击 items.weapon.melee.cudgel.typical_ability_desc=决斗家可以用权杖使出_重击_。这用尽全力的一击如果是在伏击敌人,则一般会造成_%1$d~%2$d点伤害_并施加5回合的恍惚,使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.cudgel.ability_desc=决斗家可以用权杖使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d~%2$d点伤害_并施加5回合的恍惚,使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.cudgel.desc=一把小型黄铜锤,更多的作为贵族们的自卫工具而非冒险用武器使用。 +items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. items.weapon.melee.dagger.name=匕首 items.weapon.melee.dagger.stats_desc=这件武器对未察觉你的敌人更有效。 @@ -1772,6 +1838,7 @@ items.weapon.melee.dagger.typical_ability_desc=决斗家握持匕首时可以_ items.weapon.melee.dagger.ability_desc=决斗家握持匕首时可以_潜行_。这个武技能够使决斗家立即闪现最多5格远,并给予_%d回合隐形_。 items.weapon.melee.dagger.upgrade_ability_stat_name=武技持续时间 items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。 +items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. items.weapon.melee.dirk.name=长匕首 items.weapon.melee.dirk.stats_desc=这件武器对未察觉你的敌人更有效。 @@ -1794,8 +1861,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=决斗家正在甩动链枷, items.weapon.melee.gauntlet.name=魔岩拳套 items.weapon.melee.gauntlet.stats_desc=这是一件非常快的武器。 items.weapon.melee.gauntlet.ability_name=连击 -items.weapon.melee.gauntlet.typical_ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且决斗家在最近5回合当中每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就_增加%d点_。 -items.weapon.melee.gauntlet.ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且决斗家在最近5回合当中每使用近战或者投掷武器成功命中一次,这次攻击的伤害就_增加%d点_。 +items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。 items.weapon.melee.glaive.name=关刀 @@ -1808,9 +1875,10 @@ items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器 items.weapon.melee.gloves.name=镶钉手套 items.weapon.melee.gloves.stats_desc=这是一件非常快的武器。 items.weapon.melee.gloves.ability_name=连击 -items.weapon.melee.gloves.typical_ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家在最近5回合当中每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就_增加%d点_。 -items.weapon.melee.gloves.ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家在最近5回合当中每使用近战或者投掷武器成功命中一次,这次攻击的伤害就_增加%d点_。 +items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。 +items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. items.weapon.melee.greataxe.name=巨斧 items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。 @@ -1867,10 +1935,10 @@ items.weapon.melee.magesstaff.ac_zap=释放 items.weapon.melee.magesstaff.prompt=选择一根要吸收的法杖 items.weapon.melee.magesstaff.imbue=你将%s注入魔杖。 items.weapon.melee.magesstaff.preserved=你保留了之前灌注的法杖! -items.weapon.melee.magesstaff.conflict=相互冲突的魔法抹去了你魔杖上的附魔。 -items.weapon.melee.magesstaff.id_first=你需要先鉴定这根法杖。 -items.weapon.melee.magesstaff.cursed=你不能注入一根被诅咒的法杖。 -items.weapon.melee.magesstaff.imbue_desc=你确定要将这根法杖注入魔杖?\n\n如果被吸收法杖的等级大于等于魔杖的等级,魔杖会在继承这根法杖的等级后再加上自身的一级。\n\n在这次灌注后,魔杖会变为_%d_级。 +items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ +items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ +items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ items.weapon.melee.magesstaff.imbue_lost=当前魔杖内被灌注的法杖_将会消失_。 items.weapon.melee.magesstaff.imbue_talent=当前魔杖内被灌注的法杖_将被回收为0级法杖_。 items.weapon.melee.magesstaff.yes=是的,我确定 @@ -1879,6 +1947,7 @@ items.weapon.melee.magesstaff.desc=这根魔杖是件独一无二的魔法武器 items.weapon.melee.magesstaff.no_wand=这根魔杖并没有任何魔力,它必须先被_注入进另一根法杖的魔力_才能用于施放法术。 items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。 items.weapon.melee.magesstaff.cursed_wand=这根魔杖受到了诅咒,导致它的魔法混乱而随机。 +items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. items.weapon.melee.meleeweapon.ac_ability=武技 items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。 @@ -1897,6 +1966,7 @@ items.weapon.melee.meleeweapon.prompt=选择一个目标 items.weapon.melee.meleeweapon.swap=切换武器 items.weapon.melee.meleeweapon.swap_full=你无法在背包已满的情况下这么做。 + items.weapon.melee.shortsword.name=短剑 items.weapon.melee.shortsword.ability_name=顺劈 items.weapon.melee.shortsword.typical_ability_desc=决斗家可以用短剑_顺劈_敌人。这一般会造成_%1$d~%2$d点伤害_且必定命中。如果顺劈击杀了一名敌人,这一击将不消耗时间,并且决斗家可在5回合内额外使用一次不消耗充能数的顺劈。 @@ -1919,6 +1989,7 @@ items.weapon.melee.rapier.ability_name=弓步刺 items.weapon.melee.rapier.typical_ability_desc=决斗家可用刺剑对相距1格的敌人使出_弓步刺_。这一击会向敌人突进,一般造成_%1$d~%2$d点伤害_,且必定命中。 items.weapon.melee.rapier.ability_desc=决斗家可用刺剑对相距1格的敌人使出_弓步刺_。这一击会向敌人突进,造成_%1$d~%2$d点伤害_,且必定命中。 items.weapon.melee.rapier.desc=一柄修长而笔直的利器,牺牲了部分劈砍能力而获得一定的保护效果。 +items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. items.weapon.melee.roundshield.name=圆盾 items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。 @@ -1943,11 +2014,11 @@ items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明 items.weapon.melee.sai.name=双钗 items.weapon.melee.sai.stats_desc=这是一件非常快的武器。 items.weapon.melee.sai.ability_name=连击 -items.weapon.melee.sai.typical_ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且决斗家在最近5回合当中每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就_增加%d点_。 -items.weapon.melee.sai.ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且决斗家在最近5回合当中每使用近战或者投掷武器成功命中一次,这次攻击的伤害就_增加%d点_。 +items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。 items.weapon.melee.sai$combostriketracker.name=连击 -items.weapon.melee.sai$combostriketracker.desc=决斗家正在积累连击数以增加连击武技的伤害。每次用近战或投掷武器成功攻击都会记入连击,但连续5回合未成功攻击会重置连击数。\n\n当前连击数:%1$d\n\n重置连击剩余回合数:%2$s +items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. items.weapon.melee.scimitar.name=弯刀 items.weapon.melee.scimitar.stats_desc=这是一件比较快的武器。 @@ -2007,6 +2078,7 @@ items.weapon.melee.wornshortsword.ability_name=顺劈 items.weapon.melee.wornshortsword.typical_ability_desc=决斗家可以用破旧的短剑_顺劈_敌人。这一般会造成_%1$d~%2$d点伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在5回合内额外使用一次无消耗顺劈。 items.weapon.melee.wornshortsword.ability_desc=决斗家可以用破旧的短剑_顺劈_敌人。造成_%1$d~%2$d点伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在5回合内额外使用一次无消耗顺劈。 items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。 +items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. ###missile weapons @@ -2054,6 +2126,7 @@ items.weapon.missiles.darts.poisondart.desc=这些飞镖上涂着一种由断肠 items.weapon.missiles.darts.rotdart.name=腐莓飞镖 items.weapon.missiles.darts.rotdart.desc=这种恶毒的飞镖上涂着一种由腐莓制成的酸蚀毒膏,能够蚀穿飞镖触及的任何事物。其上的蚀毒异常强大,寻常敌人触之即死,但强敌可消去其大半功效。相较于其他涂药飞镖,这类飞镖上的涂药药效更加耐用,但其耐用度无法被外力进一步提升。 +items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. items.weapon.missiles.darts.shockingdart.name=电击飞镖 items.weapon.missiles.darts.shockingdart.desc=这些飞镖上涂着一种由风暴藤制成的药物,能让目标受到强烈的电击。 @@ -2069,6 +2142,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=这些涂药飞镖再使用_%d/ items.weapon.missiles.darts.tippeddart.unlimited_uses=_但精良的做工令其经久耐用,不会因为使用过度而损坏。_ items.weapon.missiles.darts.tippeddart.about_to_break=你飞镖上的涂药快要失效了。 items.weapon.missiles.darts.tippeddart.has_broken=你飞镖上的涂药已经失效了。 +items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. items.weapon.missiles.bolas.name=流星索 @@ -2114,15 +2188,18 @@ items.weapon.missiles.throwinghammer.desc=这些沉甸甸的锤子是用来扔 items.weapon.missiles.throwingknife.name=飞刀 items.weapon.missiles.throwingknife.desc=这些轻便的小刀不同于普通的匕首,平衡的配重使其能在飞行后准确地刺穿目标。这种武器对未察觉你的敌人更有效。 +items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingspear.name=投矛 items.weapon.missiles.throwingspear.desc=这些轻便短矛的木杆非常纤细,很明显是一种投掷武器,不适合用来近战。 items.weapon.missiles.throwingspike.name=飞刺 items.weapon.missiles.throwingspike.desc=这些尖尖的金属箭是用来扔向远处的敌人的。虽然不是很坚固,但简单的纯金属结构使它们相当耐用。 +items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. items.weapon.missiles.throwingstone.name=投石 items.weapon.missiles.throwingstone.desc=这些石头被人用砂纸打磨成趁手的形状,比普通石头更适合大力投向目标。尽管工艺精湛,作为武器还是不太可靠,但起码它们不会留在敌人身上。 +items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. items.weapon.missiles.tomahawk.name=飞斧 items.weapon.missiles.tomahawk.desc=这种有锯齿形斧刃的投掷斧用起来有点困难,但是正中目标造成的伤口会让敌人流血。 @@ -2136,6 +2213,7 @@ items.weapon.spiritbow.ac_shoot=射击 items.weapon.spiritbow.prompt=选择一个目标 items.weapon.spiritbow.stats=这把弓不能直接升级,但是会随着你等级提升而逐渐增强。以你目前的等级,这把弓射出的每支箭可以造成_%1$d~%2$d点伤害_并且需要_%3$d点力量_来正常使用。 items.weapon.spiritbow.desc=一把由远古灵木制成的弓,弓弦和弓身的刻纹散发着苍蓝色的幽光。拉开弓弦时,一发魔法箭矢会生成在弓身一侧向目标飞去。 +items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. items.weapon.weapon.identify=你对手中的武器已经足够熟悉并将其完全鉴定。 items.weapon.weapon.too_heavy=因为你的力量不足,该武器会降低你的攻速和精准,并让你无法偷袭。 @@ -2153,6 +2231,7 @@ items.weapon.weapon.enchant_hardened=它被_硬化_了。 items.weapon.weapon.hardened_no_enchant=这件武器已被_硬化_,但目前没有携带附魔。 items.weapon.weapon$enchantment.enchant=附魔 items.weapon.weapon$enchantment.rankings_desc=死于附魔 +items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. ###misc items @@ -2165,12 +2244,14 @@ items.amulet.ascent_title=踏返登临 items.amulet.ascent_desc=你开始感受到古神强大可怖的力量自护符中泛溢而出。凭凡人的区区肉身自这地牢之底向上攀登至地面将远比你想象中的更难!\n\n如果你继续在持有护符的情况下向上返回,地牢将会变得更加险恶重重。跨层传送将会被抑制,而击杀沿途敌人返回地面则将成为你赢得这局游戏的唯一方式!\n\n如果你想要在不开始护符挑战的情况下返回上层,你可以把护符暂时留在这里,也可以选择在这里直接用护符以正常结束游戏。 items.amulet.ascent_yes=继续前进! items.amulet.ascent_no=稍等片刻 +items.amulet.discover_hint=You can find this item at the bottom of the dungeon... items.ankh.name=重生十字架 items.ankh.ac_bless=祝福 items.ankh.bless=你用散发着治愈魔力的清水祝福了这枚重生十字架。 items.ankh.desc=这枚象征不朽的古老饰物能使人起死回生。不过大部分物品将会被遗落在死亡的地点,等待你去拾回。装满的水袋可用于对重生十字架进行赐福,赋予它更强的力量。 items.ankh.desc_blessed=这枚象征不朽的古老饰品能够让人起死回生。这枚十字架已被祝福而变得更加强大。它会在危急关头牺牲自己来救你一命。 +items.ankh.discover_hint=You can buy this item in a shop. items.arcaneresin.name=奥术树脂 items.arcaneresin.prompt=选择一根要强化的法杖 @@ -2179,17 +2260,22 @@ items.arcaneresin.level_too_high=这根法杖过于强大,树脂已经不足 items.arcaneresin.not_enough=你的树脂不够了! items.arcaneresin.apply=你将树脂包被于法杖的表面。法杖的能量愈发凝练了! items.arcaneresin.desc=这团细腻的粉末闪烁着紫与白的微光。奥术树脂可用于增强法杖魔能,提升法杖等级!\n\n基于法杖初始等级,升级一根法杖分别需要消耗1、2、3个树脂。树脂最多可以升级法杖至+3。\n\n然而,树脂的升级效果不但会_被其他升级来源覆盖_(例如升级卷轴),而且无法通过灌注法杖转移到法师的魔杖。 +items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=破损纹章 items.brokenseal.ac_affix=贴附 items.brokenseal.prompt=选择一件护甲。 -items.brokenseal.unknown_armor=你需要先鉴定那件护甲。 -items.brokenseal.cursed_armor=纹章不能贴附于被诅咒的盔甲。 +items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=你将纹章佩挂在了护甲上! -items.brokenseal.desc=一枚蜡制纹章,被贴在护甲上作为勇气的象征。纹章上的印记已被岁月磨损殆尽,还从中裂成两瓣。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴纹章时战士能缓慢获得基于护甲品质的额外生命护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级,前提是升级时纹章需已贴附在护甲上。 +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=纹章携带着_%s_。 items.brokenseal.choose_title=选择一个刻印 -items.brokenseal.choose_desc=这件护甲与破损纹章都携带着一个刻印。请选择一个想保留的刻印。\n\n注意:如果选择保留护甲的刻印,纹章将无法转移此刻印。 +items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=露珠 items.dewdrop.already_full=你的生命值已满。 @@ -2234,7 +2320,9 @@ items.item.ac_drop=放下 items.item.ac_throw=扔出 items.item.rankings_desc=死于:%s items.item.curse=诅咒 +items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=你为这件物品写下了一页记录:“_%s_” +items.item.discover_hint=You can find this item randomly in the dungeon. items.kindofmisc.unequip_title=卸下一件装备 items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要替换的物品。 @@ -2252,6 +2340,7 @@ items.kingscrown.naked=非常遗憾,皇冠的魔力无法强化你的内衣。 items.kingscrown.upgraded=皇冠熔为曜日般的金光,而你的护甲在照耀下开始逐渐变形! items.kingscrown.ratgraded=鼠王挥爪便召出了万丈光芒,而你的护甲在照耀下开始逐渐变形! items.kingscrown.desc=末代矮人国王的皇冠,至强的魔法能量以光芒的形式从中辐射而出。\n\n如果你有决心将其戴上,皇冠的魔力会涌入你正在装备的护甲,将其改造为_拥有特殊技能的独特英雄护甲_。新的护甲会保留原护甲的所有属性与刻印。 +items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. items.liquidmetal.name=液金 items.liquidmetal.ac_apply=修复 @@ -2259,6 +2348,7 @@ items.liquidmetal.prompt=选择一个投掷武器 items.liquidmetal.already_fixed=这件投掷武器已经完好无损了! items.liquidmetal.apply=你为修复该投掷武器消耗了%d滴液金。 items.liquidmetal.desc=涂抹在一件投掷武器的表面时,这如同带有魔力般神奇的液体就会渗入其磨损之处,覆盖每一处刮擦,填平每一处沟壑,使之焕然一新!\n\n完全修复一件1阶投掷武器需要消耗10滴液金,修复一件5阶投掷武器则消耗30滴液金。被修复的投掷武器每有一层升级则多消耗一倍的液金。\n\n液金无法用于修复涂药飞镖上药液的耐久。 +items.liquidmetal.discover_hint=You can craft this item via alchemy. items.lostbackpack.name=遗物 items.lostbackpack.desc=你的遗物,包含你遗留在此的所有物品。快快重新拥有它们吧! @@ -2279,6 +2369,7 @@ items.tengusmask.name=天狗的面具 items.tengusmask.ac_wear=佩戴 items.tengusmask.used=面具瓦解了,它所蕴含的能量涌入了你的身体。 items.tengusmask.desc=天狗死时,这幅面具像褪皮般从他的脸上失落地滑下。你能感受它在波动着一股神妙的魔力,仿佛在极力劝你成为它的新主人。难道天狗戴上它时也是被其力量吸引?\n\n如果你有勇气将其戴上,面具的庞大力量会转嫁到你体内,供你为英雄_选择一种职业专精_。\n\n你会选择哪条道路? +items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. items.torch.name=火把 items.torch.ac_light=点燃 @@ -2293,3 +2384,4 @@ items.waterskin.desc=牛皮缝制的液体容器,被软木塞牢牢密封着 items.waterskin.desc_water=你的水袋里只有普普通通的饮用水,地牢中肯定会有更值得装的东西。 items.waterskin.desc_heal=水袋里现在装着有治愈魔力的露水。水袋越满,你在饮用时瞬间恢复的生命也会越多。你每次使用都只会喝掉你需要的量。 items.waterskin.desc_full=装满了的水袋散发着一股能量,也许能够用来祝福其他的生存道具? +items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/journal/journal_nl.properties b/core/src/main/assets/messages/journal/journal_nl.properties index 1e99c23f4..a8f0ade8b 100644 --- a/core/src/main/assets/messages/journal/journal_nl.properties +++ b/core/src/main/assets/messages/journal/journal_nl.properties @@ -9,7 +9,7 @@ journal.bestiary.trap.title=vallen journal.bestiary.plant.title=planten journal.catalog.melee_weapons.title=slagwapens -journal.catalog.armor.title=harnas +journal.catalog.armor.title=harnassen journal.catalog.enchantments.title=betoveringen en vloeken journal.catalog.glyphs.title=symbolen en vloeken journal.catalog.thrown_weapons.title=werpwapens @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Spreuken journal.document.alchemy_guide.spells.body=Spreuken zitten in kristallen en bieden een verscheidenheid aan effecten, meestal met meerdere toepassingen. journal.document.intros.title=Regio Introducties +journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. journal.document.intros.dungeon.title=Kerker journal.document.intros.dungeon.body=Veel helden hebben zich vanuit de stad boven je in de kerker gewaagd, van de meeste is nooit meer iets vernomen.\n\nEr wordt gezegd dat een oud kwaad op de loer ligt in de diepten, die het almachtige Amulet van Yendor bewaakt. Zelfs nu straalt er donkere energie van beneden, dat zich een weg baant naar de stad.\n\nWil jij de kerker overwinnen en het amulet opeisen? Het is tijd om je eigen avontuur te beginnen! journal.document.intros.sewers.title=Riolen @@ -96,8 +97,10 @@ journal.document.intros.city.title=Dwergen Metropolis journal.document.intros.city.body=De Dwergenmetropool was eens de grootste van alle dwergenstad-staten. In de hoogtijdagen bouwden de dwergen wonderbaarlijke machines van metaal en magie waardoor hun stad snel kon uitbreiden.\n\nToen, op een dag, werden de stadspoorten afgesloten en niemand had nog ooit van de dwergen gehoord. De weinigen die de stad wisten te ontsnappen vertelden verhalen over een gestoorde geestenbezweerder die de troon had gestolen, en de verschrikkelijke magie die hij had geleerd te gebruiken. journal.document.intros.halls.title=Demonenhallen journal.document.intros.halls.body=Deze diepe gangen van de Dwergenmetropool zijn betoverd door duistere magie. In het verleden waren deze regio's de gastheer van het hof van de Dwergenkoning van elite duivelskunstenaars, maar nu lijken ze zijn overgenomen door iets nog meer sinisters...\n\nAllerlei verschrikkelijke demonische wezens wonen in deze gangen, en worden geleid door een of andere vreselijke duistere kracht. Als de Dwergenkoning niet de bron van verspreidende corruptie was, dan moet wat het ook mag zijn hierbeneden zijn.\n\nWees voorzichtig, heel weinig avonturiers zijn ooit zo ver afgedaald... +journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.title=Brieven van de Bewaker +journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.new_position.title=Mijn Nieuwe Functie! journal.document.sewers_guard.new_position.body=85e van de herfst, 375\nBeste mama en papa,\n\nIk heb jullie gezegd dat het harde werk bij de stadswacht zijn vruchten zou afwerpen. Ik ben net bevorderd!\n\nIk ben uitgenodigd om lid te worden van een gespecialiseerd team dat in de riolering werkt. Blijkbaar zijn daar problemen met ongedierte, en het is onze taak om ze op te ruimen. Het is vies werk, maar de riolen zijn warm in de winter en het betaalt drie keer zoveel als de reguliere wacht!\n\nEr wordt een beetje geheimzinnig over gedaan, dus ik kan deze brief eigenlijk niet versturen. Het voelt raar om je niet te schrijven, dus ik blijf ze toch schrijven. Misschien kan ik ze je ooit laten zien.\n\nHet beste,\n- Sonya journal.document.sewers_guard.dangerous.title=Een Gevaarlijke Functie... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=We Zijn Verdwaald journal.document.sewers_guard.lost.body=40e van de winter, 376\n\nThomas en ik zijn verdwaald. We werden weggejaagd van de rest van het team terwijl we vochten met enkele gnollen. We zijn geen van beiden gewond, maar de lagere riolen zijn als een doolhof.\n\nThomas zegt dat hij een uitweg weet, maar die begint bij de oude gevangenisingang, op de bodem van de riolen. Ik hou er echt niet van om dieper te gaan, maar we hebben geen rantsoenen meer en naar beneden gaan is veel sneller dan ronddwalen op zoek naar onze patrouilleroute.\n\nHet komt wel goed. Thomas weet wat hij doet. journal.document.sewers_guard.not_worth.title=Het Is Het Niet Waard journal.document.sewers_guard.not_worth.body=Thomas en ik kwamen een soort enorm slijmmonster tegen bij de ingang van de gevangenis. Voordat we konden reageren, schoot het magie op ons af. Thomas heeft het meeste opgevangen. Hij is weg.\n\nGeen enkel geldbedrag is dit waard. Ik vertrek via de route waarover Thomas me vertelde. Dan neem ik mijn loon als bewaker en gebruik ik dat om mijn ouders en mij weg te halen uit deze vervloekte stad. Een deel van mij hoopt dat de Koning een plan voor dit alles heeft, maar ik heb zo mijn twijfels.\n\nIk laat deze brieven achter als waarschuwing voor anderen. Het is meer dan alleen gigantische ratten en krabben, iets is hier heel erg mis. + journal.document.prison_warden.title=Dagboek Van De Bewaarder +journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.prison_warden.journal.title=Een Dagboek Bijhouden journal.document.prison_warden.journal.body=1ste van lente, 362\n\nDit is de eerste vermelding in het werkdagboek van gevangenisbewaarder Kiana Smith. Met alles wat er de laatste tijd is gebeurd, heb ik besloten een dagboek te beginnen om mijn gedachten op orde te houden.\n\nHet is nooit gemakkelijk geweest om een gevangenis een halve kilometer onder de grond te beheren, maar de laatste tijd lijkt het alsof er een soort georganiseerde verstoring plaatsvindt. Gevangenen misdragen zich zonder reden en weigeren vervolgens uit te leggen waarom.\n\nSommige bewakers beginnen te zeggen dat het hier spookt. Ik kan niet toestaan dat mijn eigen mensen geruchten verspreiden, maar ik kan het ze niet kwalijk nemen dat ze zich ongemakkelijk voelen.\n- Smith journal.document.prison_warden.recruits.title=Nieuwe Rekruten @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Geen Steun journal.document.prison_warden.no_support.body=11e van de lente, 364\n\nWat denkt de stad in godsnaam? Nadat ik dringend om hulp heb gevraagd, heb ik niets gehoord, zelfs geen lege verontschuldiging zoals ze gewoonlijk terugsturen wanneer mijn verzoeken worden afgewezen.\n\nOndertussen gaat het slechter met de gevangenen en beginnen sommige bewakers zelfs problemen te veroorzaken. Zijn ze van plan om dit alleen maar erger te laten worden totdat we te maken krijgen met rellen!?\n\nThomas is in ieder geval betrouwbaar gebleven. Zijn organisatorische hulp is van onschatbare waarde geweest en zijn idee om die oude DM-100-eenheden te activeren was betreurenswaardig maar noodzakelijk. Ik ben ervan overtuigd dat ik deze situatie weer kan oplossen, ik heb alleen wat verdomde steun nodig!\n-Smith journal.document.prison_warden.letter.title=Brief aan Thomas journal.document.prison_warden.letter.body=Thomas,\n\nJe bent een goede vriend geweest, dus ik doe je een plezier.\n\nAls je vanavond aan je dienst begint, sluit dan Tengu's cel goed af, versterk de celdeur, gooi de sleutel in een nis en verdwijn. Het maakt niet uit of de andere gevangenen onbeheerd worden, binnenkort kan niemand deze plek meer verlaten. Die freak moet echter beveiligd blijven, want als hij ontsnapt, weet je niet wat hij zal doen.\n\nVertel dit aan niemand en zoek me niet. Een kapitein moet met haar schip ten onder gaan.\n- Kiana + journal.document.caves_explorer.title=Verkenners Dagboek +journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.caves_explorer.expedition.title=Expeditie Gestart! journal.document.caves_explorer.expedition.body=1e van de zomer, 308\n\nVandaag begint onze vier weken durende expeditie naar de verlaten dwergenmijnen! Ik heb van de koning zelf de opdracht gekregen om de regio te verkennen. Mijn voornaamste doelen zijn het vinden van onbenutte natuurlijke hulpbronnen en het onderzoeken van de grotten voor een mogelijk gevangenis bouwproject.\n\nHoewel ik in staat ben mezelf te verdedigen, heb ik op aandringen van de koning een escorte van de stadswacht geaccepteerd. Het zijn een stel sukkels, maar zolang ze me niet vertragen, is hun aanwezigheid acceptabel.\n\nEr wordt van ons verwacht dat we het riool vrijmaken en de mijnen tegen de avond bereiken.\n- Archibald Drummond. Archmagiër, zuidelijke tovenaarsinstituut. journal.document.caves_explorer.gold.title=Zoveel goud! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Het Leeft! journal.document.caves_explorer.alive.body=23e van de zomer, 308\n\nEen van de dwergenmachines kwam op de een of andere manier tot leven! We liepen er net voorbij toen het twee leden van onze groep aanviel en bijna verpletterde met zijn enorme metalen vuisten. Gelukkig had ik mijn toverstok van desintegratie bij me. Een paar welgemikte schoten en het beestachtige ding was gereduceerd tot schroot.\n\nWat me dwarszit is dat we absoluut niets hebben gedaan om de machine te provoceren. De dwergen hebben de machines onmogelijk zo agressief kunnen ontwerpen, het was alsof ze ons in een hinderlaag lokten!\n\nIk kon mijn metgezellen tenminste een keer helpen.\n- Archibald journal.document.caves_explorer.report.title=Laatste Rapport journal.document.caves_explorer.report.body=28e van de zomer, 308\n\nVandaag pakken we onze spullen in en bereiden ons voor om te vertrekken. Ook net op tijd, want een aantal van onze groep begon vreselijke nachtmerries te krijgen na het incident met de agressieve machine. Het is waarschijnlijk gewoon vermoeidheid, maar hun nachtmerries lijken allemaal verontrustend veel op elkaar.\n\nKortom, de bovenste delen van de mijn zijn redelijk veilig. Als er een toepassing kan worden gevonden voor donker goud, dan kan mijnbouw behoorlijk lucratief zijn. De grote open ruimtes zouden ook heel goed passen bij de bouwplannen van de stad. De lagere mijnen zijn echter gevaarlijker en moeten worden vermeden.\n\nIk zal dit alles de komende dagen in mijn eindrapport schrijven.\n- Archibald + journal.document.city_warlock.title=Dagboek Van De Duivelskunstenaar +journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.city_warlock.old_king.title=De Koning Is Dood journal.document.city_warlock.old_king.body=Het is de 5e dag van de 2e maand van het 33e jaar van het magische tijdperk. Als een overwereldbewoner dit leest, is het ergens in Winter 264. Mijn naam is Thymor Zahir, en voor zover ik weet ben ik het laatste overlevende lid van het dwergenhof.\n\nOnze koning is dood, vervangen door een van mijn voormalige collega's die gek is geworden van macht. De rest van het hof onderwierp zich aan hem, als de dwazen die ze zijn, en verloor daarbij hun vrije wil. Ik alleen zag dit aankomen en vluchtte voordat zijn ritueel kon worden voltooid.\n\nDe binnenste cirkel is gevallen, maar de macht van de Nieuwe Koning heeft nog niet iedereen bereikt. Ik moet zo snel mogelijk weerstand opbouwen. Ik weiger onze glorieuze beschaving in handen van deze megalomaan te laten vallen! journal.document.city_warlock.resistance.title=Een Opstand @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Een Nieuwe Kracht journal.document.city_warlock.new_power.body=Wat gebeurt hier? De macht die uitgaat van de Nieuwe Koning is inderdaad anders dan aanvankelijk, maar er is ook iets anders. Deze nieuwe kracht lijkt uit te stralen vanuit de binnenste hallen van onze stad.\n\nNog raadselachtiger is dat de activiteit in de bovenmetropool ook is afgenomen. Ik weet niet wat daar beneden gebeurt, maar het trekt bijna alle aandacht van de Nieuwe Koning.\n\nTerugkeren naar de diepe hallen zal gevaarlijk zijn, maar ik moet ontdekken wat deze verandering veroorzaakt. Misschien heeft de Nieuwe Koning toch een zwakte? journal.document.city_warlock.seen_it.title=Ik Heb Het Gezien journal.document.city_warlock.seen_it.body=Ik heb gezien wat er beneden ligt, maar ik kan het niet beschrijven. Mijn handen trillen ongecontroleerd terwijl ik probeer mijn gedachten op papier te zetten.\n\nWaarom gebeurt dit? Heeft de nieuwe koning dit gedaan? Het slaat nergens op. Misschien trok zijn moedwillige machtsgebruik hem aan? Ik had gehoopt onze beschaving te redden, maar nu zie ik dat de hele wereld op het spel staat.\n\nOp de een of andere manier is de koning het minste kwaad. Ik heb geen andere keus, voor het grotere goed geef ik mezelf over. Leid mij alstublieft, mijn koning, gebruik mij als instrument om Yog-Dzewa op afstand te houden! + journal.document.halls_king.title=Het Dagboek Van ??? +journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.halls_king.rejection.title=Afwijzing journal.document.halls_king.rejection.body=IMBECIELEN!\n\nIn de afgelopen 33 jaar is ons koninkrijk tot bloei gekomen met onze nieuwe magische technologie. We hebben geleerd om elementaire geesten op te roepen en ze naar onze hand te zetten, maar op de een of andere manier wordt verder experimenteren nu 'te gevaarlijk' gevonden.\n\nIk weet wat er werkelijk aan de hand is. De afwijzing van mijn theorieën heeft niets te maken met hun verdienste, maar alles met de persoon die ze voorstelt. Ze lachen me waarschijnlijk allemaal achter mijn rug om uit.\n\nNou, niet lang meer! Het kan me niet schelen wat ze zeggen, ik ga de verste uithoeken van ons universum verkennen en alles wat ik ontdek voor mezelf houden!\n- R. journal.document.halls_king.amulet.title=Het Amulet diff --git a/core/src/main/assets/messages/journal/journal_pt.properties b/core/src/main/assets/messages/journal/journal_pt.properties index 94e3cd0a4..5af6d134b 100644 --- a/core/src/main/assets/messages/journal/journal_pt.properties +++ b/core/src/main/assets/messages/journal/journal_pt.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Feitiços journal.document.alchemy_guide.spells.body=Feitiços estão contidos em cristais e fornecem uma variedade de efeitos, normalmente com múltiplos usos. journal.document.intros.title=Apresentação de Regiões +journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. journal.document.intros.dungeon.title=Masmorra journal.document.intros.dungeon.body=Diversos aventureiros da cidade acima adentraram na masmorra antes de você, muitos dos quais nunca foram avistados de novo.\n\nDiz-se que um mal antigo espreita nas profundezas, guardando o todo poderoso Amuleto de Yendor. Mesmo agora, a energia negra irradia de baixo, subindo até a cidade.\n\nVocê irá conseguir vencer a masmorra e conseguir o amuleto? Está na hora de começar sua própria aventura! journal.document.intros.sewers.title=Esgotos @@ -96,21 +97,25 @@ journal.document.intros.city.title=Metrópole Anã journal.document.intros.city.body=A Metrópole dos Anões já foi a maior de todas as cidades-estado dos anões. Em seu auge, os anões construíram maravilhosas máquinas de metal e magia que permitiram a rápida expansão de sua cidade.\n\nEntão, um dia, as portas da cidade foram seladas e ninguém mais ouviu falar dos anões. Os poucos que escaparam da cidade quando ela se fechou, contaram histórias de um mago louco que roubou o trono e a terrível magia que ele tinha aprendido a usar. journal.document.intros.halls.title=Salões Demoníacos journal.document.intros.halls.body=Estes profundos salões da Metrópole dos Anões foram distorcidos pela magia negra. No passado, estas regiões abrigavam a elite da corte de bruxos do Rei Anão, mas agora parecem ter sido tomadas por algo muito mais sinistro...\n\nTodos os tipos de criaturas demoníacas horríveis habitam estes salões, atraídos por algum terrível poder sombrio. Se o Rei dos Anões não era a fonte do poder corruptor se espalhando, então, seja lá o que estiver aqui em baixo, deve ser a origem.\n\nAvance com cuidado, pouquíssimos aventureiros desceram tão longe... +journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.title=Cartas do Guarda +journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.new_position.title=Minha Nova Posição! journal.document.sewers_guard.new_position.body=85º dia de outono, 375\nQueridos pai e mãe,\n\nEu lhes disse que todo o trabalho duro na guarda da cidade valeria a pena. Acabei de ser promovida!\n\nFui convidada para fazer parte de uma equipe de especialistas que trabalha nos esgotos. Aparentemente, há problemas com pragas e bandidos lá embaixo, e é nosso trabalho eliminá-los. É um trabalho sórdido, mas os esgotos são quentes no inverno e pagam três vezes mais do que o serviço regular de guarda!\n\nÉ tudo um pouco secreto, então não posso realmente enviar esta carta. É estranho não escrever para vocês, então vou continuar escrevendo de qualquer maneira. Talvez eu possa mostrar a vocês um dia.\n\nCom afeto,\n- Sônia journal.document.sewers_guard.dangerous.title=Uma Posição Perigosa... journal.document.sewers_guard.dangerous.body=88º dia de outono, 375\nQueridos pai e mãe,\n\nEu agora entendo por que o pagamento é tão generoso, os esgotos estão infestados de monstros! As 'pragas' e os 'bandidos' são ratos gigantes sedentos por sangue e bandos de gnolls furiosos.\n\nFelizmente, o resto da minha equipe realmente sabe o que está fazendo. Nosso capitão de equipe, Thomas, é especialista nisso. Estou tentando aprender rápido para não ser um fardo.\n\nEste trabalho é muito mais perigoso do que eu pensava. Estou feliz por não poder enviar esta carta agora, não quero preocupá-los.\n\nTomarei cuidado,\n- Sônia journal.document.sewers_guard.crabs.title=Caranguejos Gigantes! -journal.document.sewers_guard.crabs.body=11º dia de inverno, 376\nQueridos pai e mãe,\n\nComo se os ratos já não fossem ruins o suficiente, mais abaixo há caranguejos gigantes! Um deles passou direto por mim e pegou o Lee de jeito antes que conseguíssemos abatê-lo. Thomas diz que não é minha culpa, mas sei que ele está apenas tentando ser gentil comigo.\n\nFelizmente, no nosso caminho de volta, encontramos uma pessoa, aventureira, que tinha um pouco de pomada de grama-solar. Lee poderia não ter conseguido sem isso.\n\nEu vi a pessoa olhando para uma rosa antes de partir, disse que era um presente. Por que arriscar sua vida aqui quando há alguém que se importa tanto com você?\n\nÉ exatamente isso o que estou fazendo, não é? Eu sinto que tudo isso está além das minhas capacidades. +journal.document.sewers_guard.crabs.body=11º dia de inverno, 376\nQueridos pai e mãe,\n\nComo se os ratos já não fossem ruins o suficiente, mais abaixo há caranguejos gigantes! Um deles passou direto por mim e pegou o Lee de jeito antes que conseguíssemos abatê-lo. Thomas diz que não é minha culpa, mas sei que ele está apenas tentando ser gentil comigo.\n\nFelizmente, no nosso caminho de volta, encontramos uma pessoa, aventureira, que tinha um pouco de pomada de grama-solar. Lee poderia não ter conseguido sem isso.\n\nEu vi a pessoa olhando para uma rosa antes de partir, disse que era um presente. Por que arriscar sua vida aqui quando há alguém que se importa tanto com você?\n\nÉ exatamente o que estou fazendo, não é? Eu sinto que tudo isto está além das minhas capacidades. journal.document.sewers_guard.guild.title=A Guilda dos Ladrões journal.document.sewers_guard.guild.body=23º dia de inverno, 376\nQueridos pai e mãe,\n\nSem novos monstros desta vez, em vez disso, encontramos um pequeno grupo da guilda dos ladrões durante a patrulha.\n\nTudo o que ouvi sobre a guilda é ruim, mas o resto da minha equipe parecia quase amigável com eles. Thomas trocou informações e suprimentos com um deles antes de nos separarmos.\n\nNão entendo, não deveríamos nos livrar dos bandidos? Thomas até disse para não mencionar isso a ninguém no comando. As informações e suprimentos deles foram muito úteis no entanto, e não poderíamos lidar com mais combates.\n\nSuponho que, aqui embaixo, estejamos todos juntos nisto. journal.document.sewers_guard.lost.title=Estamos Perdidos journal.document.sewers_guard.lost.body=40º dia de inverno, 376\n\nThomas e eu estamos perdidos. Afastamo-nos do resto da equipe enquanto lutávamos contra alguns gnolls. Nenhum de nós está ferido, mas os esgotos inferiores são como um labirinto.\n\nThomas diz que conhece uma saída, mas começa na antiga entrada da prisão no fundo dos esgotos. Eu realmente não gosto de ir mais fundo, mas não temos rações e descer é muito mais rápido do que vagar procurando nossa equipe de patrulha.\n\nVai ficar tudo bem. Thomas sabe o que está fazendo. journal.document.sewers_guard.not_worth.title=Não Vale a Pena journal.document.sewers_guard.not_worth.body=Thomas e eu encontramos algum tipo de monstro de lodo enorme na entrada da prisão. Antes que pudéssemos reagir, ele nos atacou com magia. Thomas recebeu a maior parte. Ele se foi.\n\nNenhuma quantia de dinheiro vale isso. Vou sair pela rota que Thomas me falou. Então vou pegar o que ganhei como guarda e usar para me mudar com meus pais para longe desta cidade amaldiçoada. Parte de mim quer acreditar que o rei tem um plano para tudo isso, mas eu duvido.\n\nEstou deixando estas cartas para trás como um aviso para os outros. É mais do que apenas ratos e caranguejos gigantes, há algo muito errado aqui embaixo. + journal.document.prison_warden.title=Diário do Diretor +journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.prison_warden.journal.title=Mantendo um Diário journal.document.prison_warden.journal.body=1º dia de primavera, 362\n\nEste é o primeiro registro no diário de trabalho do diretor da prisão Kiana Smith. Com tudo o que vem acontecendo ultimamente, decidi começar um diário para manter meus pensamentos em ordem.\n\nAdministrar uma prisão a 800 metros de profundidade nunca será fácil, mas ultimamente parece que algum tipo de movimentação conjunta está acontecendo. Os presos estão agindo de forma agressiva e temerosa e se recusam a dizer o porquê.\n\nAlguns dos guardas estão começando a dizer que o lugar é assombrado. Não posso deixar meu próprio pessoal espalhar rumores, mas não posso culpá-los por estarem inquietos.\n- Smith journal.document.prison_warden.recruits.title=Novos Recrutas @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Sem Suporte journal.document.prison_warden.no_support.body=11º dia de primavera, 364\n\nO que infernos a cidade está pensando? Depois de pedir ajuda com urgência, não soube mais nada, nem mesmo um pedido de desculpas vazio, como eles costumam enviar quando meus pedidos são negados.\n\nEnquanto isso, os presos continuam a piorar, e até alguns dos guardas começaram a causar problemas. Eles planejam deixar isso continuar piorando até que estejamos lidando com um motim!?\n\nThomas permaneceu confiável como sempre, pelo menos. Sua ajuda organizacional foi inestimável, e sua ideia de ativar aquelas antigas unidades DM-100 foi lamentável, mas necessária. Estou confiante de que posso me recuperar desta situação, só preciso de um maldito apoio!\n-\nSmith journal.document.prison_warden.letter.title=Carta a Thomas journal.document.prison_warden.letter.body=Thomas,\n\nVocê tem sido um grande amigo, então estou lhe fazendo um favor.\n\nQuando você começar seu turno hoje à noite, tranque e reforce a cela de Tengu, jogue a chave em alguma alcova e saia. Não importa se os outros prisioneiros estão desacompanhados, em breve, ninguém poderá sair deste lugar. Aquela aberração tem que ficar trancafiada, se ele escapar, não há como saber o que fará.\n\nNão conte a ninguém sobre isso e não se preocupe em me procurar. Um capitão deve afundar com seu navio.\n- Kiana + journal.document.caves_explorer.title=Registro do Explorador +journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.caves_explorer.expedition.title=Início da expedição! journal.document.caves_explorer.expedition.body=1º dia de verão, 308\n\nHoje começa nossa expedição de quatro semanas nas minas anãs abandonadas! Fui incumbido pelo próprio rei de explorar a região. Meus principais objetivos são encontrar quaisquer recursos naturais inexplorados e pesquisar as cavernas para um possível projeto de construção de prisões.\n\nMesmo eu sendo capaz de me defender, aceitei uma escolta da guarda da cidade por insistência do rei. Eles são um bando de fanfarrões, mas contanto que não me atrapalhem, sua presença é tolerável.\n\nEspera-se que abramos caminho pelos esgotos e cheguemos às minas à noite.\n- Archibald Drummond. Arquimago, instituto de magia do sul. journal.document.caves_explorer.gold.title=Quanto Ouro! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Está Viva! journal.document.caves_explorer.alive.body=23º dia de verão, 308\n\nUma das máquinas anãs voltou a vida de alguma forma! Estávamos apenas passando quando ela atacou e quase esmagou dois do nosso grupo com seus enormes punhos de metal. Por sorte, eu estava carregando minha varinha de desintegração comigo. Alguns disparos certeiros dela e a coisa bestial foi reduzida a sucata.\n\nO que me incomoda é que não fizemos absolutamente nada para provocar a máquina. Os anões não poderiam ter projetado as máquinas para serem tão agressivas, é como se estivessem tentando nos emboscar!\n\nPelo menos pude oferecer alguma ajuda aos meus companheiros ao menos uma vez.\n- Archibald journal.document.caves_explorer.report.title=Relatório Final journal.document.caves_explorer.report.body=28º dia de verão, 308\n\nHoje vamos terminar de arrumar nossos pertences e nos preparar para partir. E bem a tempo também, vários do nosso grupo começaram a ter pesadelos terríveis após o incidente com a agressiva máquina. Provavelmente é apenas fadiga, mas seus pesadelos são todos preocupantemente semelhantes.\n\nResumindo, as áreas superiores da mina são bastante seguras. Se um uso puder ser encontrado para o ouro escuro, a mineração pode ser bastante lucrativa. Os grandes espaços abertos também funcionariam muito bem para os planos de construção da cidade. As minas inferiores, porém, são mais perigosas e devem ser evitadas.\n\nVou escrever tudo isto no meu relatório final nos próximos dias.\n-Archibald + journal.document.city_warlock.title=Diário do Bruxo +journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.city_warlock.old_king.title=O Rei está Morto journal.document.city_warlock.old_king.body=É o quinto dia do segundo mês do trigésimo terceiro ano da era da magia. Se alguém da superfície está lendo isso, é em algum momento do inverno de 264. Meu nome é Thymor Zahir e, até onde sei, sou o último membro sobrevivente da corte dos anões.\n\nNosso rei está morto, substituído por um de meus ex-colegas, o qual enlouqueceu com o poder. O resto da corte se submeteu a ele, como os tolos que são, e perderam o seu livre-arbítrio no processo. Só eu enxerguei a natureza maliciosa por trás do ritual e fugi antes pudesse ser concluído.\n\nO círculo interno caiu, mas o poder do Novo Rei ainda não alcançou a todos. Devo montar uma resistência o mais rápido possível. Eu me recuso a deixar nossa gloriosa civilização cair nas mãos desse megalomaníaco! journal.document.city_warlock.resistance.title=A Resistência @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Um Novo Poder journal.document.city_warlock.new_power.body=O que esta acontecendo aqui? O poder que emana do Novo Rei é com certeza diferente do que no início, mas também há algo mais. Este novo poder parece irradiar dos salões mais internos de nossa cidade.\n\nAinda mais intrigante é que a atividade na metrópole superior também diminuiu. Eu não sei o que está acontecendo lá embaixo, mas está atraindo quase toda a atenção do Novo Rei.\n\nRetornar aos salões profundos será perigoso, mas devo descobrir o que está causando essa mudança. Talvez o Novo Rei tenha uma fraqueza afinal? journal.document.city_warlock.seen_it.title=Eu vi journal.document.city_warlock.seen_it.body=Eu vi o que espreita abaixo, mas sou incapaz de descrever. Minhas mãos tremem incontrolavelmente enquanto tento escrever meus pensamentos.\n\nPor que isto está acontecendo? O Novo Rei fez isso? Isto não faz sentido. Talvez o uso desenfreado do poder o tenha atraído? Eu esperava salvar nossa civilização, mas agora vejo que o mundo inteiro está em perigo.\n\nDe alguma forma, o rei é o mal menor. Não tenho outra escolha, pelo bem maior, entregar-me-ei. Por favor, guie-me meu rei, use-me como um instrumento para manter Yog-Dzewa a distância! + journal.document.halls_king.title=Diário do ??? +journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.halls_king.rejection.title=Rejeição journal.document.halls_king.rejection.body=IMBECIS!\n\nNos últimos 33 anos, nosso reino prosperou com nossa nova tecnologia mágica. Aprendemos a invocar espíritos elementais e a submetê-los à nossa vontade, mas, de alguma forma, agora, continuar os experimentos é 'muito perigoso'.\n\nEu sei o que realmente está acontecendo. A rejeição das minhas teorias não tem nada a ver com o mérito delas e tudo a ver com a pessoa que as sugere. Eles provavelmente estão todos rindo de mim pelas minhas costas.\n\nBem, não mais! Não me importa o que digam, explorarei os confins do nosso universo sozinho e guardarei tudo o que descobrir para mim!\n- R journal.document.halls_king.amulet.title=O Amuleto diff --git a/core/src/main/assets/messages/journal/journal_vi.properties b/core/src/main/assets/messages/journal/journal_vi.properties index 3d5ac950a..495779a6b 100644 --- a/core/src/main/assets/messages/journal/journal_vi.properties +++ b/core/src/main/assets/messages/journal/journal_vi.properties @@ -35,13 +35,13 @@ journal.catalog.misc_consumables.title=vật phẩm tiêu thụ journal.document.adventurers_guide.title=Sách thành thạo hầm ngục journal.document.adventurers_guide.intro.title=Phần giới thiệu -journal.document.adventurers_guide.intro.body=Xin chào nhà thám hiểm, bạn đang đọc cuốn Sách thành thạo hầm ngục. Cuốn sách này chứa đầy các mẹo để các nhà thám hiểm nghiệp dư sống sót và cải thiện!\n\nQuyển sách này nên được dùng để tham khảo, và sẽ cho bạn biết khi nào là lúc tốt nhất để đọc từng trang một cách thần kì.\n\n(Bất cứ khi nào biểu tượng sách ghi chép ở góc trên cùng bên phải nhấp nháy, cuốn sách hướng dẫn có gì đó muốn cho bạn biết! Nhưng một vài trang có vẻ bị xé ra khỏi cuốn sách, có lẽ bạn có thể tìm thấy chúng trong hầm ngục?) +journal.document.adventurers_guide.intro.body=Xin chào nhà thám hiểm, bạn đang đọc cuốn Sách thành thạo hầm ngục. Cuốn sách này chứa đầy các mẹo để các nhà thám hiểm nghiệp dư sống sót và cải thiện!\n\nQuyển sách này nên được dùng để tham khảo, và sẽ cho bạn biết khi nào là lúc tốt nhất để đọc từng trang một cách thần kì.\n\n(Bất cứ khi nào biểu tượng sổ tay ở góc trên cùng bên phải nhấp nháy, cuốn sách hướng dẫn có gì đó muốn cho bạn biết! Nhưng một vài trang có vẻ bị xé ra khỏi cuốn sách, có lẽ bạn có thể tìm thấy chúng trong hầm ngục?) journal.document.adventurers_guide.examining.title=Xem xét journal.document.adventurers_guide.examining.body=Lao đầu vào kẻ thù không phải luôn là cách tốt nhất để đối đầu với chúng. Quan trọng là phải biết quan sát đối thủ và những thứ xung quanh để học được cách đánh bại chúng!\n\nXem xét không tốn lượt, nên hãy biến nó thành thói quen khi bạn thấy những điều mới lạ mà bạn gặp.\n\n(Bạn có thể xem xét thứ gì đó bằng cách sử dụng nút kính lúp, và chọn thứ mà bạn muốn xem xét. Bạn cũng có thể xem xét thông tin các hiệu ứng bằng cách nhấn vào biểu tượng của chúng.) journal.document.adventurers_guide.surprise_attacks.title=Tấn công bất ngờ journal.document.adventurers_guide.surprise_attacks.body=Thay vì tung đòn một cách may rủi, bạn có thể đảm bảo đánh trúng kẻ địch bằng đòn đánh bất ngờ! Đòn đánh này đặc biệt hữu dụng với loại kẻ địch có khả năng né tránh cao như rắn và bóng ma.\n\nBạn có thể tấn công bất ngờ kẻ địch bằng cách tung đòn khi chúng không thấy bạn, hoặc tận dụng cánh cửa. Nếu kẻ địch đuổi theo bạn qua cánh cửa, bạn có thể tấn công chúng ngay sau khi chúng vào cửa rồi tung đòn bất ngờ! journal.document.adventurers_guide.identifying.title=Thẩm định vật phẩm -journal.document.adventurers_guide.identifying.body=Bạn sẽ không biết tất cả đặc tính của một số vật phẩm khi bạn lần đầu tìm thấy chúng.\n\nMàu sắc của các lọ thuốc và biểu tượng trên các cuộn giấy luôn thay đổi mỗi lượt chơi. Trang bị chưa được thẩm định có thể được nâng cấp hoặc phù phép nếu bạn may mắn, hoặc nó có thể bị nguyền!\n\nCác cuộn giấy thẩm định, nâng cấp, hay xóa lời nguyền rất hữu ích nếu bạn muốn giảm thiếu rủi ro từ việc sử dụng trang bị chưa được thẩm định.\n\n(Bạn có thể tìm thấy một danh sách gồm tất cả vật phẩm bạn đã thẩm định trong mục vật phẩm của sách ghi chép của bạn) +journal.document.adventurers_guide.identifying.body=Bạn sẽ không biết tất cả đặc tính của một số vật phẩm khi bạn lần đầu tìm thấy chúng.\n\nMàu sắc của các lọ thuốc và biểu tượng trên các cuộn giấy luôn thay đổi mỗi lượt chơi. Trang bị chưa được thẩm định có thể được nâng cấp hoặc phù phép nếu bạn may mắn, hoặc nó có thể bị nguyền!\n\nCác cuộn giấy thẩm định, nâng cấp, hay xóa lời nguyền rất hữu ích nếu bạn muốn giảm thiếu rủi ro từ việc sử dụng trang bị chưa được thẩm định.\n\n(Bạn có thể tìm thấy một danh sách gồm tất cả vật phẩm bạn đã thẩm định trong mục vật phẩm của sổ tay của bạn) journal.document.adventurers_guide.food.title=Đối phó với cơn đói journal.document.adventurers_guide.food.body=Phân chia khẩu phần thức ăn một cách hiệu quả là một trong những việc tốt nhất bạn có thể làm để cải thiện khả năng sinh tồn của bạn. Hãy nghĩ về sinh lực và cơn đói như các tài nguyên cần được quản lí, không phải được giữ đầy mọi lúc.\n\nKhi bạn không đói cồn cào bạn sẽ từ từ phục hồi sinh lực. Vậy nên nếu bạn ăn ở mức sinh lực đầy, sự phục hồi này sẽ bị lãng phí.\n\nNếu bạn cách lúc mình ăn ra dựa theo sinh lực của bạn đang thế nào, thức ăn của bạn có thể sẽ kéo dài lâu hơn nhiều. journal.document.adventurers_guide.alchemy.title=Giả kim thuật & Phụ Kiện @@ -55,7 +55,7 @@ journal.document.adventurers_guide.strength.body=Sẽ không có chút thời gi journal.document.adventurers_guide.upgrades.title=Nâng cấp journal.document.adventurers_guide.upgrades.body=Càng đi sâu vào ngục, việc sở hữu trang bị được cường hóa phù phép sẽ càng trở nên quan trọng hơn.\n\nNhững vũ khí và áo giáp cấp cao sẽ nhận được nhiều lợi ích hơn từ việc nâng cấp, nhưng bạn cũng cần phải có sức mạnh để sử dụng chúng. Gậy phép, nhẫn, và cổ vật không cần sức mạnh, nhưng chúng có giới hạn sử dụng hoặc không trực tiếp hỗ trợ khi chiến đấu.\n\nĐưa ra quyết định đúng đắn về thứ bạn định nâng cấp là điều tối quan trọng để sống sót được trong các tầng đầu của hầm ngục, và cũng là nền tảng để việc thám hiểm hầm ngục trở nên thuận lợi hơn. journal.document.adventurers_guide.looting.title=Thu lượm vật phẩm hiệu quả -journal.document.adventurers_guide.looting.body=Một số loại phòng nhất định thường sẽ thu được vật phẩm tốt hơn. Một số phòng trong số đó sẽ nằm sau những cánh cửa bị khóa, hoặc sẽ chứa các trở ngại cần phải vượt qua.\n\nMỗi khi có chướng ngại ngáng đường bạn, hãy tìm giải pháp ở xung quanh. Bạn thường có thể tìm thấy vật phẩm có thể giúp được bạn trên cùng tầng đó.\n\nCác lọ thuốc sức mạnh và cuộn giấy nâng cấp là một tiêu chuẩn tuyệt vời cho biết khả năng khám phá và thu thập đồ của bạn giỏi đến đâu. Bạn sẽ có thể tìm thấy 2 lọ thuốc sức mạnh và 3 cuộn giấy nâng cấp trong mỗi 5 tầng khu vực.\n\n(Bạn có thể xem một danh sách các điểm mốc và chìa khóa chưa sử dụng trong mục ghi chú của cửa sổ sách ghi chép.) +journal.document.adventurers_guide.looting.body=Một số loại phòng nhất định thường sẽ thu được vật phẩm tốt hơn. Một số phòng trong số đó sẽ nằm sau những cánh cửa bị khóa, hoặc sẽ chứa các trở ngại cần phải vượt qua.\n\nMỗi khi có chướng ngại ngáng đường bạn, hãy tìm giải pháp ở xung quanh. Bạn thường có thể tìm thấy vật phẩm có thể giúp được bạn trên cùng tầng đó.\n\nCác lọ thuốc sức mạnh và cuộn giấy nâng cấp là một tiêu chuẩn tuyệt vời cho biết khả năng khám phá và thu thập đồ của bạn giỏi đến đâu. Bạn sẽ có thể tìm thấy 2 lọ thuốc sức mạnh và 3 cuộn giấy nâng cấp trong mỗi 5 tầng khu vực.\n\n(Bạn có thể xem một danh sách các điểm mốc và chìa khóa chưa sử dụng trong mục ghi chú của màn hình sổ tay.) journal.document.adventurers_guide.levelling.title=Tích lũy kinh nghiệm journal.document.adventurers_guide.levelling.body=Cấp kinh nghiệm của bạn tăng độ chính xác, né tránh, sinh lực, và trao điểm tài năng. Tất cả những thứ này có thể làm nên một sự khác biệt lớn trong chiến đấu. Tốt nhất là bạn nên có ít nhất một cấp với mỗi tầng của hầm ngục. \n\nCó thể bạn sẽ muốn chạy nhanh qua một hầm ngục, tránh việc khám phá và chiến đấu, nhưng làm vậy sẽ lấy đi cả vật phẩm cần thiết và kinh nghiệm của bạn.\n\n(Bạn có thể xem thông tin về người hùng của bạn, bao gồm cả kinh nghiệm, trên thanh trạng thái ở góc trên cùng bên trái của giao diện trò chơi. Bấm vào hình ảnh người hùng của bạn để biết nhiều thông tin hơn nữa.) journal.document.adventurers_guide.positioning.title=Chọn vị trí @@ -81,9 +81,10 @@ journal.document.alchemy_guide.weapons.body=Một số vũ khí nhẹ và phép journal.document.alchemy_guide.brews_elixirs.title=Thuốc phép và elixir journal.document.alchemy_guide.brews_elixirs.body=Thuốc và thần dược là dung dịch cao cấp với vô số hiệu ứng, thường thì với một lần sử dụng. journal.document.alchemy_guide.spells.title=Phép thuật -journal.document.alchemy_guide.spells.body=Thần chú được chứa trong pha lê và nó cung cấp một vài hiệu ứng, thường thì với nhiều mục đích sử dụng. +journal.document.alchemy_guide.spells.body=Thần chú được chứa trong tinh thể và mang lại nhiều hiệu ứng đa dạng, thường với nhiều lần sử dụng. journal.document.intros.title=Giới thiệu khu vực +journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. journal.document.intros.dungeon.title=Hầm ngục journal.document.intros.dungeon.body=Nhiều vị anh hùng đã mạo hiểm đi vào hầm ngục từ thành phố phía trên trước cả bạn, hầu hết bọn họ đều đã biệt tích.\n\nNgười ta nói rằng có một thế lực tà ác cổ xưa ẩn nấp trong các tầng ngục sâu, canh gác chiếc Bùa Yendor toàn năng. Thậm chí bây giờ luồng năng lượng hắc ám tỏa ra từ bên dưới ấy, len lỏi lên vào tận trong thành phố.\n\nLiệu bạn có thể chinh phục được hầm ngục và giành lấy chiếc bùa? Đã đến lúc bắt đầu cuộc phiêu lưu của riêng bạn! journal.document.intros.sewers.title=Cống ngầm @@ -96,8 +97,10 @@ journal.document.intros.city.title=Đô thị Người lùn journal.document.intros.city.body=Đô thị Người lùn đã từng là nơi lớn nhất trong tất cả các thành bang của người lùn. Vào thời kì hoàng kim, những người lùn đã chế tạo nên những cỗ máy kim loại và ma thuật kì diệu, chúng đã giúp cho thành phố của họ được phát triển nhanh chóng.\n\nRồi, một ngày, các cổng của thành phố đã bị đóng lại và không còn ai nghe tin tức gì từ những người lùn nữa. Một số ít người trốn thoát được khỏi thành phố khi nó đóng cửa đã kể những câu chuyện về một tên pháp sư điên cuồng đã đánh cắp ngai vàng, và cả thứ phép thuật khủng khiếp mà hắn ta đã học được. journal.document.intros.halls.title=Sảnh quỷ journal.document.intros.halls.body=Những sảnh sâu của Đô thị Người lùn đã bị biến đổi bởi ma thuật hắc ám. Trong quá khứ, những khu vực này là nơi tổ chức cuộc họp của các pháp sư tinh nhuệ của Vua Người lùn, nhưng giờ họ dường như đã bị chiếm đoạt bởi một thứ thậm chí còn độc ác hơn...\n\nTất cả các loại sinh vật ma quỷ kinh khủng đều trú ngụ trong khu vực này, chúng được dẫn dắt bởi một thứ sức mạnh hắc ám khủng khiếp nào đó. Nếu Vua người lùn không phải là nguồn gốc của sự tha hóa đang lan rộng này, thì dù là thứ gì ở dưới này chắc hẳn chính là nó.\n\nHãy bước đi cẩn thận, rất ít nhà thám hiểm đã từng xuống được sâu thế này... +journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.title=Lá thư của lính tuần +journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.new_position.title=Vị trí mới của con! journal.document.sewers_guard.new_position.body=ngày 85 của mùa thu năm 375, \nThưa bố và mẹ,\n\nCon đã nói rằng công việc nặng nhọc ở trạm canh gác thành phố rồi cũng sẽ được đền đáp mà. Con đã được thăng chức rồi!.\n\nCon đã được mời vào làm cùng một đội ngũ chuyên làm việc ở dưới cống thành phố. Có vẻ như dưới đó có vấn đề với những lũ động vật và tội phạm, và công việc của họ là xử lí chúng. Công việc tuy hơi bẩn, nhưng vào mùa đông ở đây lại khá ấm và con được trả gấp ba lần so với công việc canh gác thường!\n\nNhưng mà công việc này lại khá là bí mật, nên thật ra con không được gửi bức thư này. Mà con lại cảm thấy kì lạ khi mà không viết thư cho bố mẹ, nên dù sao con vẫn sẽ tiếp tục viết chúng. Có lẽ một ngày nào đó con có thể cho hai người xem những lá thư ấy.\n\nBảo trọng\n-Sonya journal.document.sewers_guard.dangerous.title=Một công việc nguy hiểm... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Chúng con bị lạc journal.document.sewers_guard.lost.body=Ngày 40 của mùa đông năm 376\n\nThomas và con đã bị lạc. Chúng con đã bị lạc khỏi đội khi đang chiến dấu với lũ gnoll. Cả hai đều không bị thương, nhưng các tầng dưới của cái cống cứ như là một mê cung vậy.\n\nThomas nói anh ấy biết đường ra, nhưng nó khởi đầu từ cánh cổng của nhà tù cũ ở tầng dưới cùng. Con không muốn phải đi xuống thêm nữa, nhưng chúng con đã không còn thức ăn và việc đi xuống dưới thì nhanh hơn là cứ đi vòng vòng con đường tuần tra.\n\nViệc này sẽ ổn thôi. Con tin Thomas biết anh ấy đang làm gì. journal.document.sewers_guard.not_worth.title=Nó không dáng journal.document.sewers_guard.not_worth.body=Thomas và tôi bắt gặp một sinh vật nhầy nhụa khổng lồ ở cửa nhà tù. Trước khi kịp phản ứng nó đã bắn ma thuật đến chỗ chúng tôi. Thomas đã hứng chịu hầu hết phát bắn dó. Anh ấy đã mất rồi.\n\nKhông một số tiền nào đáng để tiếp tục công việc này cả. Tôi sẽ thoát khỏi nơi đây bằng con đường mà Thomas đã chỉ tôi. Rồi tôi sẽ lấy số tiền lương nhận được khi còn làm lính tuần và dùng nó để đưa bố mẹ và tôi thoát khỏi cái thành phố quái quỷ này. Một phần trong tôi hi vọng rằng Đức Vua đã có kế hoạch cho toàn bộ chuyện này, nhưng tôi nghi ngờ điều đó.\n\nTôi để lại những lá thư này để cảnh báo những người dến sau. Có thứ còn khủng khiếp hơn cả những con chuột và cua khổng lồ, thứ gì đó rất ma quái ở dưới này. + journal.document.prison_warden.title=Nhật ký của Quản ngục +journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.prison_warden.journal.title=Bắt dầu viết nhật ký journal.document.prison_warden.journal.body=Ngày đầu tiên của mùa xuân năm 362\n\nĐây là ngày đầu tiên làm việc của quản ngục Kiana Smith. Với những điều đã xảy ra gần đây, tôi quyết định sẽ viết một cuốn nhật ký để giữ cho dòng suy nghĩ của tôi đúng trật tự.\n\nQuản lí một nhà ngục nửa dặm dưới lòng đất chắc chắn không phải điều dễ dàng gì, tuy nhiên gần đây đã xuất hiện một số biểu hiện thiếu tổ chức. Có một số tù nhân hành xử kì lạ và từ chối tiết lộ lý do.\n\nMột vài cai ngục đang truyền nhau về việc nơi này bị ám. Tôi không thể để người của tôi tuyên truyền những lời đồn, nhưng không thể trách họ vì họ đang cảm thấy không ổn.\n- Smith journal.document.prison_warden.recruits.title=Tân binh mới @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Không hỗ trợ journal.document.prison_warden.no_support.body=Ngày 11 của mùa xuân năm 364\n\nThành phố đang nghĩ cái quái gì vậy? Sau nhiều lần yêu cầu hỗ trợ khẩn cấp thì tôi chả được cái gì cả, kể cả một lời xin lỗi họ thường gửi tôi khi đề nghị bị bác bỏ.\n\nTrong khi đó tù nhân càng ngày càng tệ hơn, một số cai ngục cũng bắt đầu có vấn đề. Họ muốn nơi này cứ tệ hơn đến khi chúng ta phải chống lại một cuộc nổi loạn sao!?\n\nThomas vẫn luôn đáng tin cây hơn bao giờ hết. Sự trợ giúp từ tổ chức của anh ấy là vô giá, và ý tưởng về việc kích hoạt những cỗ máy DM-100 cổ thật đau lòng nhưng cần thiết. Tôi tin rằng tôi vẫn có thể kiểm soát được tình hình, Chỉ cần một sự hỗ trợ chết tiệt thôi!\n- Smith journal.document.prison_warden.letter.title=Lá thư cho Thomas journal.document.prison_warden.letter.body=Thomas,\n\nBạn là người bạn tốt nhất của tôi, nên tôi xin bạn thực hiện lời khẩn cầu này.\n\nKhi bạn bắt đầu ca làm việc tối nay, khóa và gia cố phòng giam của Tengu, rồi ném nó vào một góc tường, rồi biến đi. Không quan trọng việc những tù nhân không bị giám sát, sớm thôi chả có ai sẽ rời khỏi được nơi này. Tên điên đó vẫn phải khóa lại, nếu hắn thoát ra được không ai biết điều hắn sẽ làm.\n\nĐừng nói với ai điều này, và cũng đừng quan tâm đến tôi. Thuyền trưởng thì phải chìm với con tàu của mình.\n- Kiana + journal.document.caves_explorer.title=Nhật ký thám hiểm +journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.caves_explorer.expedition.title=Bắt đầu khám phá! journal.document.caves_explorer.expedition.body=Ngày đầu tiên của mùa hè năm 308\n\nHôm nay bắt đầu chuyến thám hiểu 4 tuần của chúng tôi đến hầm bỏ hoang của người lùn! Tôi đã được giao nhiệm vụ này bởi chính bệ hạ để khám phá khu vực này. Mục tiêu chính của chúng tôi là tìm ra những khoáng sản chưa được khai phá và khảo sát hang động cho một dự án xây dựng nhà tù.\n\nDù tôi đủ khả năng để bảo vệ chính mình, tôi đã chấp nhận một đoàn lính canh hộ tống đi theo cùng khi đức vua ngỏ ý. Chúng là một lũ ngây thơ, Nhưng miễn chúng không làm tôi chậm chân thì tôi có thể chấp nhận được.\n\nChúng tôi kì vọng là sẽ vượt qua hệ thống cống thoát nước và đến được khu hầm mỏ vào buổi tối.\n- Archibald Drummond. Pháp sư, học viện ma thuật phương Nam. journal.document.caves_explorer.gold.title=Vô số vàng! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Nó còn hoạt động! journal.document.caves_explorer.alive.body=Ngày 23 của mùa hè năm 308\n\nMột trong những cỗ máy của người lùn bỗng hoạt động trở lại! Chúng tôi đơn thuần chỉ đi ngang quả khi nó lao đến và suýt nghiền nát 2 người của nhóm với cái tay kim loại khổng lồ của nó. May mắn thay, tôi đang mang trong mình gậy phép tan rã. Một vài cú ngắm chuẩn xác và thứ quái vật đó đã biến thành đống sắt vụn.\n\nĐiều làm tôi bận tâm là chúng tôi hoàn toàn không động đến nó cả. Người lùn cũng sẽ không chế tạo cỗ mãy của họ hung hăng như thế cả, cứ như là nó mai phục chúng tôi vậy!\n\nÍt nhất tôi cũng đã có thể giúp ích cho đồng đội của mình được một lần.\n- Archibald journal.document.caves_explorer.report.title=Báo cáo cuối cùng journal.document.caves_explorer.report.body=Ngày 28 của mùa hè năm 308\n\nHôm nay chúng tôi sẽ hoàn thành việc gói ghém đồ đạc để chuẩn bị rời đi. Vừa đúng lúc, nhiều thành viên trong nhóm đã mơ thấy ác mộng sau vụ việc cỗ máy hung giữ đó. Nó chỉ đơn giản là biểu hiện của mệt mỏi, nhưng những cơn ác mộng đều giống y hệt nhau một cách đáng lo.\n\nTóm tắt, khu vực trên của khu hầm khá an toàn. Nếu có một cách thức sử dụng có thể tìm được ở vàng đen thì việc khai thác nó là miếng mồi béo bở. Khoảng không gian rộng lớn cũng rất tốt với kế hoạch xây dựng của thành phố. Tuy vậy những tầng dưới lại nguy hiểm, và cần tránh xa.\n\nTôi sẽ viết chi tiết những thứ này ở bản báo cáo cuối trong vài ngày tới.\n- Archibald -journal.document.city_warlock.title=Nhật ký của pháp sư + +journal.document.city_warlock.title=Nhật ký của thầy phù thuỷ +journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.city_warlock.old_king.title=Đức vua đã băng hà journal.document.city_warlock.old_king.body=Hiện là ngày 5 tháng 2 năm 33 của kỉ nguyên phép thuật. Nếu một người từ thế giới phía trên đang đọc những dòng này, hiện giờ là đâu đó vào mùa đông năm 264. Tên tôi là Thymor Zahir, và theo những gì tôi biết thì tôi là thành viên cuối cùng còn sống sót của triều đình người lùn.\n\nĐức vua của chúng tôi đã chết và bị thay thế bởi một đồng nghiệp cũ của tôi, người đã hóa điên vì sức mạnh. Những người còn lại trong hội đồng đã quy phục trước hắn, đúng như lũ ngốc bọn chúng, và đã đánh mất ý chí tự do trong quá trình đó. Một mình tôi đã thấy trước chuyện này và đã chạy trốn trước khi nghi lễ của hắn có thể được hoàn thành.\n\nHội đồng quyền lực đã sụp đổ, nhưng sức mạnh của Nhà vua mới vẫn chưa chạm tới tất cả mọi người. Tôi phải tổ chức một cuộc kháng chiến nhanh nhất có thể. Tôi sẽ không để nền văn minh huy hoàng của người lùn rơi vào tay của tên cuồng sức mạnh này! journal.document.city_warlock.resistance.title=Đội kháng chiến @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Một nguồn sức mạnh khác journal.document.city_warlock.new_power.body=Chuyện gì đang xảy ra ở đây? Sức mạnh phát ra từ Đức vua mới đúng là khác với ban đầu, nhưng còn điều gì đó khác nữa. Sức mạnh này dường như phát ra từ những sảnh trong cùng của thành phố chúng tôi.\n\nKhó hiểu hơn nữa là các hoạt động ở đô thị tầng trên cũng đã giảm. Tôi không biết chuyện gì đang xảy ra ở dưới đó, nhưng nó đang thu hút hầu hết sự chú ý của Đức vua mới.\n\nQuay trở lại những tầng sảnh sâu sẽ là việc nguy hiểm, nhưng tôi phải tìm ra thứ đang gây ra sự thay đổi này. Có lẽ sau cùng thì Đức vua mới cũng có một điểm yếu? journal.document.city_warlock.seen_it.title=Ta đã thấy thứ đó journal.document.city_warlock.seen_it.body=Tôi đã thấy những gì nằm ở dưới, nhưng tôi không thể miêu tả nó. Tay tôi run không thể ngừng khi tôi cố diễn tả suy nghĩ của mình bằng lời.\n\nTại sao chuyện này lại xảy ra? Có phải Đức vua mới đã gây ra chuyện này? Chẳng hợp lí gì cả. Có lẽ việc sử dung sức mạnh vô độ của hắn ta đã thu hút nó? Tôi đã mong có thể cứu lấy nền văn minh của chúng tôi, nhưng giờ tôi thấy rằng cả thế giới đang lâm nguy.\n\nChẳng biết làm sao, nhà vua lại là kẻ ác nhỏ hơn. Tôi chẳng còn lựa chọn nào khác, vì lợi ích chung tôi sẽ tự nộp mình. Xin hãy dẫn lối cho tôi đức vua của tôi, hãy sử dụng tôi để ngăn cản Yog-Dzewa! + journal.document.halls_king.title=Nhật ký của ??? +journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.halls_king.rejection.title=Khước từ journal.document.halls_king.rejection.body=LŨ NGỐC!\n\nTrong vòng 33 năm qua vương quốc này đã thịnh vượng bởi công nghệ ma thuật. Chúng ta đã học cách triệu hồi những nguyên tố và sai khiến chúng theo ý muốn, nhưng những thử nghiệm tiếp theo lại là 'quá nguy hiểm'.\n\nTa biết chuyện gì thực sự đang diễn ra. Việc từ chối các giả thiết của ta chả liên quan gì đến giá trị của chúng hay những gì về kẻ đề xuất chúng.Giờ chúng chắc chắn đang chế giễu sau lưng ta.\n\nSẽ không như thế nữa! Ta không quan tâm chúng nói gì, ta sẽ du lạc đến nơi xa nhất của vũ trụ này một mình, và giữ những gì ta phát hiện được cho chỉ riêng mình ta!\n- R. journal.document.halls_king.amulet.title=Cái bùa diff --git a/core/src/main/assets/messages/levels/levels_eo.properties b/core/src/main/assets/messages/levels/levels_eo.properties index 4022acd28..9bc5743ea 100644 --- a/core/src/main/assets/messages/levels/levels_eo.properties +++ b/core/src/main/assets/messages/levels/levels_eo.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Tie ĉi estas muro de dens levels.rooms.special.sentryroom$sentry.name=ruĝa sentinelo levels.rooms.special.sentryroom$sentry.desc=Tiu ĉi sangokolora gardisto estas lokita tie ĉi por gardu la trezoron ĉe la alia flanko de la ĉambro. Ĝi pafos dispecigajn radiojn kiam vi eniros al la protektata areo.\n\nĜi estas rezista al ĉio kaj povas senti nevideblajn entrudulojn, tamen la sentinelo bezonas kelkajn temperojn por ŝargiĝi antaŭ pafi.\n\nLa sentinelo pafos nur al vi; ĝi scias, ke la loĝantoj de la labirinto ne minacas al ĝi kaj al la protektata trezoro. +levels.rooms.special.sentryroom$sentry.discover_hint=You can find this enemy anywhere in the dungeon. levels.rooms.special.toxicgasroom$toxicvent.name=ellastruo de toksa gaso levels.rooms.special.toxicgasroom$toxicvent.desc=Iu senprudenta aventuristo aktivigis tiun ĉi kaptilon antaŭ longa tempo. Malgraŭ esti malaktivigita, ĝi plue elblovas toksan gason al la ĉambro kaj ne ŝajnas halti. Vi devos elpensi manieron por protekti vin de la gaso antaŭ komenci esplori tiun ĉi ĉambron. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Tiu ĉi kaptilo estas kunligita kun stranga magia levels.traps.guardiantrap$guardian.name=elvokita gardisto levels.traps.guardiantrap$guardian.desc=Tiu ĉi blua aperaĵo verŝajne estas elvokita eĥo de iu el ŝton-gardistoj de la labirinto. levels.traps.guardiantrap$guardian.desc_weapon=Malgraŭ tio, ke la statuo mem estas preskaŭ senkorpa, la _%s_ tenata ĝi ŝajnas aŭtente. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=acida kaptilo levels.traps.oozetrap.desc=Tiu ĉi kaptilo elŝprucos mordan ĥemiaĵon je aktivigo, kiu estos mordanta ĝis ĝi estos forlavita. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tenguo sendube preparis sin al batalo. Tiu ĉi k levels.traps.toxictrap.name=toks-gasa kaptilo levels.traps.toxictrap.desc=Aktivigo de tiu ĉi kaptilo eligos nubeton de toksa gaso en la proksimaĵon. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=Mortigita de %s levels.traps.corrosiontrap.name=korod-gasa kaptilo @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=La ŝtupetaro direktas la malsupran keletaĝon. levels.caveslevel.high_grass_desc=Grandegaj fungoj blokas la vidon levels.caveslevel.wall_deco_desc=Vejno de iu metalo vidiĝas sur la muro. Oro? levels.caveslevel.bookshelf_desc=Kiu bezonus libroŝrankon en kaverno? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Suspekte kolorigita akvo levels.citylevel.high_grass_name=Altaj kreskaĵoj @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Kelkaj kaheloj mankas tie ĉi. levels.citylevel.sp_desc=Dika tapiŝo kovras la plankon. levels.citylevel.statue_desc=La statuo figuras iun gnomon starantan je heroa pozo. levels.citylevel.bookshelf_desc=La vico de libroj pri diversaj fakoj okupas la libroŝrankon. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Malvarma lafo levels.hallslevel.grass_name=Ardomuskoj @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Kolono levels.hallslevel.water_desc=Ĝi similas lafon, sed estas malvarmeta, supozeble sekure tuŝebla. levels.hallslevel.statue_desc=La kolono farita el aŭtentikaj homecaj kranioj. Kurioza. levels.hallslevel.bookshelf_desc=Libroj en antikvaj lingvoj ardetas en la libroŝranko. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=Kaŝita %s aktiviĝis! levels.level.chasm_name=Abismo @@ -245,7 +255,7 @@ levels.level$feeling.water_desc=Vi aŭdas akvon plaŭdantan ĉirkaŭe. levels.level$feeling.grass_desc=Aromo de vegetaĵoj ĉirkaŭŝvebas. levels.level$feeling.dark_desc=Vi aŭdas monstrojn moviĝantajn mallume. levels.level$feeling.large_desc=Tiu ĉi keletaĝo estas nekutime granda. -levels.level$feeling.traps_desc=Tie ĉi keletaĝo estas plena je kaptiloj. +levels.level$feeling.traps_desc=Tiu ĉi keletaĝo estas plena je kaptiloj. levels.level$feeling.secrets_desc=Vi sentas, ke multaj sekretoj estas kaŝitaj en tiu ĉi keletaĝo. levels.mininglevel.wall_desc=Masiva rokmuro, kiu estas ete pli mola ol kutime. Vi povas trabori ĝin per via pioĉo, sed ne senpene kaj minado ete malsatigos vin. @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Ligna barikado estas firme fiksita kaj apogas levels.prisonlevel.water_name=Malhela malvarma akvo levels.prisonlevel.empty_deco_desc=Estas malnovaj makuloj sangaj sur la planko. levels.prisonlevel.bookshelf_desc=Tio ĉi estas supozeble restaĵo de mallibereja biblioteko. Ĉu ĝi bruleblas? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Aĉa akvo levels.sewerlevel.empty_deco_desc=Malsekaj flavetaj muskoj kovras la plankon. levels.sewerlevel.bookshelf_desc=La libroŝranko estas plena je malmultekostaj maltaŭgaj libroj. Ĉu ĝi bruleblas? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_nl.properties b/core/src/main/assets/messages/levels/levels_nl.properties index 033ee96f1..ce98594b9 100644 --- a/core/src/main/assets/messages/levels/levels_nl.properties +++ b/core/src/main/assets/messages/levels/levels_nl.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Er is hier een muur van di levels.rooms.special.sentryroom$sentry.name=rode schildwacht levels.rooms.special.sentryroom$sentry.desc=Deze bloedrode schildwacht lijkt hier te staan om de schat aan de andere kant van deze kamer te bewaken. Het vuurt stralen van desintegratiemagie naar je af als je in het gebied stapt dat het verdedigt.\n\nHet is immuun voor alle schadelijke effecten en kan door onzichtbaarheid heen kijken, maar het lijkt even te duren voordat het begint te vuren.\n\ Op de een of andere manier wil de schildwacht alleen op jou schieten, alsof hij weet dat de bewoners van de kerker geen bedreiging vormen voor de schat. +levels.rooms.special.sentryroom$sentry.discover_hint=You can find this enemy anywhere in the dungeon. levels.rooms.special.toxicgasroom$toxicvent.name=giftige uitlaat levels.rooms.special.toxicgasroom$toxicvent.desc=Een onvoorzichtige avonturier moet deze val al tijden geleden hebben geactiveerd. Ondanks zijn inactieve toestand, spuwt het nog steeds giftig gas de kamer in en vertoont het geen tekenen van stoppen. Je hebt een manier nodig om schade door het gas te voorkomen als je deze kamer wilt verkennen. @@ -46,7 +47,7 @@ levels.traps.burningtrap.desc=Als je op deze val trapt ontbrandt een chemisch me levels.traps.chillingtrap.name=koelende val levels.traps.chillingtrap.desc=Als deze val wordt geactiveerd, bevriezen chemicaliën de lucht in de omgeving snel. -levels.traps.confusiontrap.name=verwarringsgas val +levels.traps.confusiontrap.name=verwarringsgasval levels.traps.confusiontrap.desc=Als je deze val activeert, wordt er een wolk van verwarringsgas in de directe omgeving losgelaten. levels.traps.cursingtrap.name=vervloekende val @@ -57,10 +58,10 @@ levels.traps.disarmingtrap.name=ontwapeningsval levels.traps.disarmingtrap.disarm=Je wapen is weggeteleporteerd! levels.traps.disarmingtrap.desc=Deze val bevat zeer specifieke teleporatiemagie, dat het wapen van het slachtoffer teleporteert naar een andere plek. -levels.traps.disintegrationtrap.name=desintegratie val +levels.traps.disintegrationtrap.name=desintegratieval levels.traps.disintegrationtrap.one=De val desintegreert je %s! levels.traps.disintegrationtrap.some=De val desintegreert wat van je %s! -levels.traps.disintegrationtrap.ondeath=Je bent gedood door de desintegratie val... +levels.traps.disintegrationtrap.ondeath=Je bent gedood door de desintegratieval... levels.traps.disintegrationtrap.desc=Als deze val wordt geactiveerd, wordt het dichtsbijzijnde doelwit aangevallen met stralen van desintegratie, die ernstige schade toebrengen en voorwerpen vernietigen.\n\nGelukkig is het valmechanisme niet verborgen. levels.traps.distortiontrap.name=vervormingsval @@ -94,14 +95,15 @@ levels.traps.grimtrap.desc=In deze val is extreem krachtige destructieve magie o levels.traps.grippingtrap.name=grijpende val levels.traps.grippingtrap.desc=Deze val pakt de voeten vast van degene die hem activeert, waardoor die schade oploopt en hun beweging wordt vertraagd.\n\nVanwege zijn eenvoudige aard kan deze val vele malen geactiveerd worden zonder te breken. -levels.traps.guardiantrap.name=bewaker val +levels.traps.guardiantrap.name=bewakerval levels.traps.guardiantrap.alarm=De val laat een doordringende geluid klinken dat door de hele kerker galmt! levels.traps.guardiantrap.desc=Deze val is gekoppeld aan een vreemd magisch mechanisme dat bewakers oproept en alle vijanden op de huidige verdieping alert maakt. levels.traps.guardiantrap$guardian.name=opgeroepen beschermer levels.traps.guardiantrap$guardian.desc=Deze blauwe verschijning lijkt een opgeroepen echo te zijn van een van de stenen bewakers van de kerker. levels.traps.guardiantrap$guardian.desc_weapon=Hoewel het beeld zelf bijna onstoffelijk is, lijkt de _%s_ die het hanteert echt. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. -levels.traps.oozetrap.name=slijk val +levels.traps.oozetrap.name=slijkval levels.traps.oozetrap.desc=Deze val spat bijtend slijk uit als hij geactiveerd wordt, dat brandt totdat het wordt weggewassen. levels.traps.pitfalltrap.name=valkuil @@ -127,7 +129,7 @@ levels.traps.stormtrap.desc=Een mechanisme met een enorme hoeveelheid energie er levels.traps.summoningtrap.name=oproepende val levels.traps.summoningtrap.desc=Bij activatie roept deze val een aantal wezens van dit gebied op naar deze plek. -levels.traps.teleportationtrap.name=teleportatie val +levels.traps.teleportationtrap.name=teleportatieval levels.traps.teleportationtrap.desc=Telkens wanneer deze val wordt geactiveerd, wordt alles eromheen geteleporteerd naar willekeurige plekken op deze verdieping. levels.traps.tengudarttrap.desc=Tengu heeft zich duidelijk voorbereid op een gevecht. Deze val activeert een verborgen dartblazer die een giftige pijl schiet op het dichtstbijzijnde ding dat niet Tengu is.\n\nDe val is zo goed gemaakt dat het mechanisme onmogelijk te detecteren is zonder magische hulp. De val is echter even zichtbaar wanneer deze wordt ingesteld. @@ -135,12 +137,13 @@ levels.traps.tengudarttrap.desc=Tengu heeft zich duidelijk voorbereid op een gev levels.traps.toxictrap.name=giftig gasval levels.traps.toxictrap.desc=Bij activatie laat deze val een wolk van giftig gas los in de omgeving. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=Gedood door: %s levels.traps.corrosiontrap.name=bijtend gasval levels.traps.corrosiontrap.desc=Bij activatie laat deze val een wolk van dodelijk zuur gas los in de omgeving. -levels.traps.warpingtrap.name=teleportatie val +levels.traps.warpingtrap.name=dwalingsval levels.traps.warpingtrap.desc=Deze val lijkt op een teleportatieval, maar zorgt er ook voor dat de held zijn kennis van de vloerindeling verliest! levels.traps.weakeningtrap.name=verzwakkende val @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=De ladder leidt naar beneden naar de lagere diepte. levels.caveslevel.high_grass_desc=Enorme paddenstoelen blokkeren het uitzicht. levels.caveslevel.wall_deco_desc=Een ader van een soort erts is zichtbaar op de muur. Goud? levels.caveslevel.bookshelf_desc=Wie heeft er een boekenplank nodig in een grot? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Verdacht gekleurd water levels.citylevel.high_grass_name=Hoogbloeiende bloemen @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Hier ontbreken een aantal tegels. levels.citylevel.sp_desc=Dik tapijt bedekt de vloer. levels.citylevel.statue_desc=Het beeld stelt een dwerg voor die in een heroïsche houding staat. levels.citylevel.bookshelf_desc=De rijen boeken over verschillende disciplines vullen de boekenplank. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Koude lava levels.hallslevel.grass_name=Sintelmos @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Pilaar levels.hallslevel.water_desc=Het lijkt op lava, maar het is koud en waarschijnlijk veilig om aan te raken. levels.hallslevel.statue_desc=De pilaar is gemaakt van echte menselijke schedels. Geweldig. levels.hallslevel.bookshelf_desc=Boeken in oeroude talen smeulen op de boekenplank. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=Een verborgen %s wordt geactiveerd! levels.level.chasm_name=Afgrond @@ -233,12 +243,12 @@ levels.level.statue_desc=Iemand wilde deze plaats verfraaien, maar dat is duidel levels.level.alchemy_desc=De ketel is gevuld met magisch water. Voorwerpen kunnen gemengd worden in de pot om iets nieuws te maken! levels.level.empty_well_desc=De put is drooggevallen. -levels.level$feeling.chasm_title=kloof verdieping -levels.level$feeling.water_title=water verdieping -levels.level$feeling.grass_title=gras verdieping +levels.level$feeling.chasm_title=kloofverdieping +levels.level$feeling.water_title=waterverdieping +levels.level$feeling.grass_title=grasverdieping levels.level$feeling.dark_title=duistere verdieping levels.level$feeling.large_title=grote verdieping -levels.level$feeling.traps_title=vallen verdieping +levels.level$feeling.traps_title=vallenverdieping levels.level$feeling.secrets_title=geheimvolle verdieping levels.level$feeling.chasm_desc=Je stappen weerklinken door de kerker. levels.level$feeling.water_desc=Je hoort het klotsen van water om je heen. @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=De houten barricade is stevig verankerd en fun levels.prisonlevel.water_name=Donker koud water levels.prisonlevel.empty_deco_desc=Er zijn oude bloedvlekken op de vloer. levels.prisonlevel.bookshelf_desc=Dit is waarschijnlijk een overblijfsel van een gevangenisbibliotheek. Zou het kunnen branden? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Troebel water levels.sewerlevel.empty_deco_desc=Nat geelachtig mos bedekt de vloer. levels.sewerlevel.bookshelf_desc=De boekenkast is gevuld met goedkope nutteloze boeken. Zou het kunnen branden? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/misc/misc_cs.properties b/core/src/main/assets/messages/misc/misc_cs.properties index 18bff3f6b..597a14b57 100644 --- a/core/src/main/assets/messages/misc/misc_cs.properties +++ b/core/src/main/assets/messages/misc/misc_cs.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Vyplň ve své příručce položky kaž badges$badge.catalog_potions_scrolls.title=Plně naložen badges$badge.catalog_potions_scrolls.desc=identifikuj všechny běžné lektvary a svitky v jedné hře badges$badge.all_rare_enemies.title=Velký lovec -badges$badge.all_rare_enemies.desc=Vyplň ve své příručce všechny položky vzácných nepřátel +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Už není tak děsivý badges$badge.rodney.desc=Zjisti pravé jméno Krále trpalíků - badges$badge.happy_end.title=Šťastný Konec badges$badge.happy_end.desc=Vezmi Amulet Yendoru na povrch badges$badge.happy_end_remains.title=Také jsi to dokázal @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Šermířka odemčena! badges$badge.unlock_duelist.desc=Odemkni Šermířku vybavením se zbraní stupně 2 nebo výš bez postihu za sílu badges$badge.unlock_cleric.title=Klerik odemčen! badges$badge.unlock_cleric.desc=Odemkni Klerika úplným zlomením kletby jakéhokoliv prokletého kusu vybavení +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Na dietě challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat každou porci!\n\n- Původní efektivita jídla a rohu hojnosti je snížena na jednu třetinu\n- Další zdroje nasycení nejsou ovlivněny diff --git a/core/src/main/assets/messages/misc/misc_de.properties b/core/src/main/assets/messages/misc/misc_de.properties index f373324f2..a31f3d58c 100644 --- a/core/src/main/assets/messages/misc/misc_de.properties +++ b/core/src/main/assets/messages/misc/misc_de.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Befülle einen Katalogeintrag für jede badges$badge.catalog_potions_scrolls.title=Vollständig ausgestattet badges$badge.catalog_potions_scrolls.desc=Identifiziere alle regulären Tränke und Schriftrollen in einem Durchgang badges$badge.all_rare_enemies.title=Großwildjäger -badges$badge.all_rare_enemies.desc=Befülle alle Katalogeinträge für seltene Feinde in deinem Tagebuch +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Nicht mehr so bedrohlich badges$badge.rodney.desc=Erfahre den wahren Namen des Zwergenkönigs - badges$badge.happy_end.title=Happy End badges$badge.happy_end.desc=Bringe das Amulett von Yendor an die Oberfläche badges$badge.happy_end_remains.title=Hast es auch geschafft @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Zweikämpferin freigeschaltet! badges$badge.unlock_duelist.desc=Schalte die Zweikämpferin frei, indem du eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke ausrüstest. badges$badge.unlock_cleric.title=Kleriker freigeschaltet! badges$badge.unlock_cleric.desc=Schalte den Kleriker frei, indem du ein verfluchtes Item reinigst. +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Auf Diät challenges.no_food_desc=Nahrungsmittel sind ohnehin knapp, aber man muss auch auf die Portionen achten!\n\n- Nahrung und das Füllhorn haben nur ein Drittel des hungerstillenden Effekts\n- Andere Sättigungsquellen sind davon nicht betroffen diff --git a/core/src/main/assets/messages/misc/misc_el.properties b/core/src/main/assets/messages/misc/misc_el.properties index 5aa00ffc9..4b3a728dc 100644 --- a/core/src/main/assets/messages/misc/misc_el.properties +++ b/core/src/main/assets/messages/misc/misc_el.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Συμπληρώθηκε μία κατα badges$badge.catalog_potions_scrolls.title=Πλήρως εφοδιασμένος badges$badge.catalog_potions_scrolls.desc=Αναγνωρίστηκε κάθε κανονικό φίλτρο και πάπυρος σε ένα παιχνίδι badges$badge.all_rare_enemies.title=Κυνηγός μεγάλων θηραμάτων -badges$badge.all_rare_enemies.desc=Συμπληρώθηκαν όλες οι καταχωρήσεις των σπάνιων εχθρών στο ημερολόγιο +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Τον φοβόμαστε ακόμα; badges$badge.rodney.desc=Μαθεύτηκε το πραγματικό όνομα του Βασιλιά των Νάνων - badges$badge.happy_end.title=Ευτυχισμένο τέλος badges$badge.happy_end.desc=Ανακτήθηκε το Φυλακτό του Γέντορ στην επιφάνεια badges$badge.happy_end_remains.title=Τα κατάφερες κι εσύ @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Ξεκλειδώθηκε η Ξιφομάχος badges$badge.unlock_duelist.desc=Ξεκλειδώθηκε η Ξιφομάχος εξοπλίζοντας όπλο βαθμίδας 2+ χωρίς ποινή δύναμης badges$badge.unlock_cleric.title=Ξεκλειδώθηκε ο Κληρικός! badges$badge.unlock_cleric.desc=Ξεκλειδώθηκε ο Κληρικός καθαρίζοντας πλήρως την κατάρα ενός καταραμένου εφοδίου. +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Σε δίαιτα challenges.no_food_desc=Το φαγητό είναι ήδη δυσεύρετο, αλλά πρέπει να προσέξεις και τις μερίδες σου!\n\n- Το φαγητό και το κέρας της αφθονίας είναι κατά το ένα τρίτο αποτελεσματικά στον κορεσμό της πείνας\n- Οι άλλες πηγές κορεσμού μένουν ανεπηρέαστες diff --git a/core/src/main/assets/messages/misc/misc_eo.properties b/core/src/main/assets/messages/misc/misc_eo.properties index 2be5416b9..89b187799 100644 --- a/core/src/main/assets/messages/misc/misc_eo.properties +++ b/core/src/main/assets/messages/misc/misc_eo.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Identigi almenaŭ unu aĵon de ĉiu kate badges$badge.catalog_potions_scrolls.title=Plene ekipita badges$badge.catalog_potions_scrolls.desc=Identigi ĉiujn normajn eliksirojn kaj skribrulaĵojn dum unu ludo badges$badge.all_rare_enemies.title=Ĉasisto de bestegoj -badges$badge.all_rare_enemies.desc=Malkovri ĉiujn unikajn kontraŭulojn listigitajn en la taglibro +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Ne plu timinda badges$badge.rodney.desc=Ekkoni la veran nomon de la Reĝo de Gnomoj - badges$badge.happy_end.title=Bonŝanca fino badges$badge.happy_end.desc=Preni la Amuleton de Jendor al la supraĵo badges$badge.happy_end_remains.title=Vi ankaŭ faris tion @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Duelistino malŝlosita! badges$badge.unlock_duelist.desc=Malŝlosi Duelistinon per surmeti almenaŭ 2-supernevelan armilon havante sufiĉan povon badges$badge.unlock_cleric.title=Kleriko malŝlosita! badges$badge.unlock_cleric.desc=Malŝlosi Klerikon per plene forigi malbenon de iu malbenita armaĵo. +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Je fasto challenges.no_food_desc=Krom tio ke manĝaĵoj estas maloftaj, vi devos atenti viajn porciojn!\n\n– porcioj de manĝaĵo kaj korno de abundo satigas je triona efikeco\n– aliaj fontoj de sateco havas la saman efikecon diff --git a/core/src/main/assets/messages/misc/misc_es.properties b/core/src/main/assets/messages/misc/misc_es.properties index c65dec664..fc8a3d2fa 100644 --- a/core/src/main/assets/messages/misc/misc_es.properties +++ b/core/src/main/assets/messages/misc/misc_es.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Desbloquea una entrada de catálogo por badges$badge.catalog_potions_scrolls.title=Abastecimiento Total badges$badge.catalog_potions_scrolls.desc=Identifica cada poción y pergamino común en una partida badges$badge.all_rare_enemies.title=Cazador de Mitos -badges$badge.all_rare_enemies.desc=Desbloquea todas las entradas de catálogo de enemigos raros en tu diario +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=No Tan Intimidante badges$badge.rodney.desc=Descubre el verdadero nombre del Rey de los Enanos - badges$badge.happy_end.title=Final Feliz badges$badge.happy_end.desc=Lleva el Amuleto de Yendor a la superficie badges$badge.happy_end_remains.title=Tú Tambien Lo Has Logrado @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=¡Duelista desbloqueada! badges$badge.unlock_duelist.desc=Desbloquea a la Duelista equipando una arma de tier 2 o superior sin penalización de fuerza badges$badge.unlock_cleric.title=¡Clérigo desbloqueado! badges$badge.unlock_cleric.desc=Desbloquea al Clérigo eliminando completamente la maldición en cualquier pieza de equipamiento +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=A dieta challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas. diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 8007679f1..9f5bc149b 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Remplissez une entrée de catalogue pour badges$badge.catalog_potions_scrolls.title=Complètement inventorié badges$badge.catalog_potions_scrolls.desc=Identifiez chaque potion et parchemin standard en une partie badges$badge.all_rare_enemies.title=Chasseur de gros gibier -badges$badge.all_rare_enemies.desc=Remplissez toutes les entrées de catalogue d'ennemis rares de votre journal +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Plus si intimidant badges$badge.rodney.desc=Découvrez le vrai nom du Roi des Nains - badges$badge.happy_end.title=Une fin heureuse badges$badge.happy_end.desc=Ramenez l'Amulette de Yendor à la surface badges$badge.happy_end_remains.title=Toi aussi tu l'as fait @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Duelliste débloqué ! badges$badge.unlock_duelist.desc=Débloquez la duelliste en équipant une arme de niveau 2 ou plus sans pénalité de force badges$badge.unlock_cleric.title=Clerc débloqué ! badges$badge.unlock_cleric.desc=Débloquez le Clerc en purifiant entièrement un équipement maudit. +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Au régime challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont deux tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées diff --git a/core/src/main/assets/messages/misc/misc_hu.properties b/core/src/main/assets/messages/misc/misc_hu.properties index d849c2c60..cf7f2e788 100644 --- a/core/src/main/assets/messages/misc/misc_hu.properties +++ b/core/src/main/assets/messages/misc/misc_hu.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Tölts ki egy katalógusbejegyzést a na badges$badge.catalog_potions_scrolls.title=Teljesen felszerelve badges$badge.catalog_potions_scrolls.desc=Azonosíts minden közönséges varázsitalt és tekercset egyetlen futamban badges$badge.all_rare_enemies.title=Nagyvadvadász -badges$badge.all_rare_enemies.desc=Tölts ki minden katalógusbegyzést minden ritka ellenségről a naplódban. +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Így már nem is olyan félelmetes badges$badge.rodney.desc=Ismerd meg a törpék királyának igazi nevét - badges$badge.happy_end.title=Boldog befejezés badges$badge.happy_end.desc=Vidd fel Yendor Amulettjét a felszínre badges$badge.happy_end_remains.title=Mindketten megcsináltuk @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Párbajhős feloldva! badges$badge.unlock_duelist.desc=Oldd fel a párbajhőst úgy, hogy egy 2-es vagy magasabb követelményszintű fegyvert viselsz, és rendelkezel a viseléséhez szükséges erővel badges$badge.unlock_cleric.title=Térítő feloldva! badges$badge.unlock_cleric.desc=Oldd fel térítőt úgy, hogy teljesen leveszed az átkot egy átkozott felszerelésről +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Fogyókúrán challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- Az ételek és a bőségszaru egyharmadnyi hatékonysággal csillapítják az éhséged!\n- A jóllakottságnak nincsenek egyéb forrásai diff --git a/core/src/main/assets/messages/misc/misc_in.properties b/core/src/main/assets/messages/misc/misc_in.properties index 1411e9735..4a9d878a7 100644 --- a/core/src/main/assets/messages/misc/misc_in.properties +++ b/core/src/main/assets/messages/misc/misc_in.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Isi satu entri katalog untuk setiap jeni badges$badge.catalog_potions_scrolls.title=Terpenuhi badges$badge.catalog_potions_scrolls.desc=Identifikasi semua ramuan dan gulungan biasa dalam satu permainan badges$badge.all_rare_enemies.title=Pemburu Permainan Besar -badges$badge.all_rare_enemies.desc=Isi semua entri katalog musuh langka di jurnal Anda +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Tidak Begitu Menakutkan badges$badge.rodney.desc=Mengetahui nama asli Raja Kurcaci - badges$badge.happy_end.title=Akhir yang Bahagia badges$badge.happy_end.desc=Bawa Jimat Yendor ke permukaan badges$badge.happy_end_remains.title=Kamu Juga Berhasil @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Duelis terbuka! badges$badge.unlock_duelist.desc=Buka Duelis dengan menggunakan sebuah senjata dengan tingkat 2 atau lebih tanpa penalti kekuatan badges$badge.unlock_cleric.title=Ulama Terbuka! badges$badge.unlock_cleric.desc=Buka Ulama dengan bersihkan sepenuhnya kutukan pada setiap perlengkapan yang terkena kutukan. +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food= Sedang diet challenges.no_food_desc=Makanan sudah langka, kau harus memperhatikan porsi makanmu!\n\n- Makanan dan terompet kecukupan sepertiga lebih efektif dalam memuaskan rasa lapar\n- Sumber rasa kenyang lainnya tidak terpengaruh diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index a6bb4f9a8..b72c21b81 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Compila una voce di catalogo per ogni ti badges$badge.catalog_potions_scrolls.title=Completamente fornito badges$badge.catalog_potions_scrolls.desc=Identifica ogni pozione regolare e pergamena in una volta badges$badge.all_rare_enemies.title=Cacciatore di selvaggina grossa -badges$badge.all_rare_enemies.desc=Compila tutte le voci del catalogo dei nemici rari nel tuo diario +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Non è così intimidatorio adesso badges$badge.rodney.desc=Scopri il vero nome del Re dei Nani - badges$badge.happy_end.title=Lieto Fine badges$badge.happy_end.desc=Porta l'Amuleto di Yendor in superficie badges$badge.happy_end_remains.title=Ce l'hai fatta anche tu. @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Duellante Sbloccata! badges$badge.unlock_duelist.desc=Sblocca la Duellante equipaggiando un'arma di categoria 2 o superiore senza penalità di forza badges$badge.unlock_cleric.title=Chierico sbloccato! badges$badge.unlock_cleric.desc=Sblocca il chierico liberando dalla maledizione un qualsiasi equipaggiamento maledetto +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=A dieta challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate diff --git a/core/src/main/assets/messages/misc/misc_ja.properties b/core/src/main/assets/messages/misc/misc_ja.properties index 58e003791..73e302fe9 100644 --- a/core/src/main/assets/messages/misc/misc_ja.properties +++ b/core/src/main/assets/messages/misc/misc_ja.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=日誌へ装備品のカテゴリの全 badges$badge.catalog_potions_scrolls.title=充実した在庫 badges$badge.catalog_potions_scrolls.desc=1ゲーム内で通常のポーションと巻物を全て識別する badges$badge.all_rare_enemies.title=大物狙い -badges$badge.all_rare_enemies.desc=日誌に全てのレア種の敵を記載する +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=今ではそれほど怖くない badges$badge.rodney.desc=ドワーフの王の本名を知る - badges$badge.happy_end.title=ハッピーエンド badges$badge.happy_end.desc=地上にイェンダーの魔除けを持ち帰る badges$badge.happy_end_remains.title=君も成し遂げた @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=決闘者のロックを解除! badges$badge.unlock_duelist.desc=筋力が十分にある状態で2ランク以上の武器を装備すると、決闘者のロックが解除される badges$badge.unlock_cleric.title=聖職者のロックを解除! badges$badge.unlock_cleric.desc=呪われた装備の呪いを完全に浄化すると、聖職者のロックが解除される +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=ダイエット中 challenges.no_food_desc=食料が既に乏しいが、食事量にも気をつけるべきだ!\n\n・食ベ物全般と豊穣の角は、満腹度を回復する効果が3分の1になる\n・他に満腹度を回復するものについては影響を受けない diff --git a/core/src/main/assets/messages/misc/misc_ko.properties b/core/src/main/assets/messages/misc/misc_ko.properties index d8a38f9d6..a9afb4fbe 100644 --- a/core/src/main/assets/messages/misc/misc_ko.properties +++ b/core/src/main/assets/messages/misc/misc_ko.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=저널 장비 도감 중 하나에 모 badges$badge.catalog_potions_scrolls.title=완전 재고 보유 badges$badge.catalog_potions_scrolls.desc=한 번의 게임에서 모든 일반 물약과 주문서를 감정 badges$badge.all_rare_enemies.title=노련한 사냥꾼 -badges$badge.all_rare_enemies.desc=저널 희귀 적 도감에 모든 항목 작성 +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=이제 그리 위협적이진 않군 badges$badge.rodney.desc=드워프 제왕의 진짜 이름을 알아냄 - badges$badge.happy_end.title=행복한 결말 badges$badge.happy_end.desc=옌더의 아뮬렛을 들고 지상으로 탈출 badges$badge.happy_end_remains.title=너도 해낸 거야 @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=결투자 해금! badges$badge.unlock_duelist.desc=2단계 이상의 무기를 힘 패널티 없이 착용해 결투자 해금 badges$badge.unlock_cleric.title=성직자 해금! badges$badge.unlock_cleric.desc=아이템 하나에 깃든 저주를 완전히 정화하여 성직자 해금 +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=다이어트 중 challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다. diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 17621f32d..22aca16e6 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -143,7 +143,7 @@ badges$badge.boss_challenge_3.desc=Versla de grottenbaas zonder aangevallen of b badges$badge.boss_challenge_4.title=Geen Wapens In Zijn Aanwezigheid badges$badge.boss_challenge_4.desc=Versla de stadsbaas zonder hem ooit rechtstreeks aan te vallen met wapens, ringen of toverstokken badges$badge.boss_challenge_5.title=Onheil Slachter -badges$badge.boss_challenge_5.desc=Versla de eindbaas met alle levende demonen oproepers en de Slechtere Bazen-uitdaging ingeschakeld +badges$badge.boss_challenge_5.desc=Versla de eindbaas met alle levende demonenoproepers en de Slechtere Bazen-uitdaging ingeschakeld badges$badge.games_played_1.title=Beginnende Avonturier badges$badge.games_played_1.desc=Speel 10 spellen of win 1 spel badges$badge.games_played_2.title=Bedreven Avonturier @@ -177,12 +177,11 @@ badges$badge.researcher_5.desc=Vul elke catalogusvermelding in je journaal in badges$badge.catalog_one_equipment.title=Goed Uitgerust badges$badge.catalog_one_equipment.desc=Vul één catalogusitem in voor elk type uitrustingsitem in je journaal badges$badge.catalog_potions_scrolls.title=Volledig Gevuld -badges$badge.catalog_potions_scrolls.desc=Identificeer elk regulier drankje en rol in één run +badges$badge.catalog_potions_scrolls.desc=Identificeer elk regulier drankje en rol in één verkenning badges$badge.all_rare_enemies.title=Jager op groot wild -badges$badge.all_rare_enemies.desc=Vul alle catalogusgegevens voor zeldzame vijanden in je dagboek in +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Nu niet zo intimiderend badges$badge.rodney.desc=Ontdek de echte naam van de Koning der Dwergen - badges$badge.happy_end.title=Gelukkig einde badges$badge.happy_end.desc=Breng het Amulet van Yendor naar de oppervlakte badges$badge.happy_end_remains.title=Je hebt het ook gehaald @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Duellist ontgrendeld! badges$badge.unlock_duelist.desc=Ontgrendel de Duellist door een klasse 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau badges$badge.unlock_cleric.title=Geestelijke ontgrendeld! badges$badge.unlock_cleric.desc=Ontgrendel de Geestelijke door de vloek op een willekeurige vervloekte uitrusting volledig te zuiveren +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Op dieet challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast @@ -219,7 +226,7 @@ challenges.darkness_desc=Het is tenslotte een kerker!\n\n- Normale zichtbare afs challenges.no_scrolls=Verboden runen challenges.no_scrolls_desc=Een bepaalde rune is moeilijker te vinden. Helaas is dit altijd de meest bruikbare.\n\n- De helft van de rollen van opwaardering zijn uit de kerker verwijderd challenges.champion_enemies=Vijandelijke kampioenen -challenges.champion_enemies_desc=Je bent niet de enige die een niveau omhoog kan gaan!\n\n- Normale vijanden hebben een kans van 1/8 om te spawnen met een speciale kampioensverbetering\n- Kampioenen worden wakker als ze in slaap spawnen\n- De held weet wanneer een kampioen spawnt\n- Kampioenen zijn immuun voor corruptie\n\nEr zijn zes soorten kampioensvijanden:\n_Blazing (oranje):_ +25% contactschade, ontbrandt bij treffer, verspreidt vlammen bij overlijden, kan geen watertegels ontsteken\n_Projecteren (paars):_ +25% contactschade, +3 contactbereik\n_Antimagie (groen):_ -50% opgelopen schade, immuun voor magische effecten\n_Reus (blauw):_ -80% opgelopen schade, +1 slagbereik, kan niet in tunnels bewegen\n_Gezegend (geel):_ 4x nauwkeurigheid en ontwijking\n_Groeiend (rood):_ +20% nauwkeurigheid, ontwijking, schade en effectieve HP. Verhoogt elke 4 beurten met 1%. +challenges.champion_enemies_desc=Je bent niet de enige die een niveau omhoog kan gaan!\n\n- Normale vijanden hebben een kans van 1/8 om te verschijnen met een speciale kampioensverbetering\n- Kampioenen worden wakker als ze slapend verschijnen\n- De held weet wanneer een kampioen verschijnt\n- Kampioenen zijn immuun voor corruptie\n\nEr zijn zes soorten kampioensvijanden:\n_Blazing (oranje):_ +25% contactschade, ontbrandt bij treffer, verspreidt vlammen bij overlijden, kan geen watertegels ontsteken\n_Projecteren (paars):_ +25% contactschade, +3 contactbereik\n_Antimagie (groen):_ -50% opgelopen schade, immuun voor magische effecten\n_Reus (blauw):_ -80% opgelopen schade, +1 slagbereik, kan niet in tunnels bewegen\n_Gezegend (geel):_ 4x nauwkeurigheid en ontwijking\n_Groeiend (rood):_ +20% nauwkeurigheid, ontwijking, schade en effectieve HP. Verhoogt elke 4 beurten met 1%. challenges.stronger_bosses=Slechtere bazen challenges.stronger_bosses_desc=Bazen zijn veel moeilijker in deze uitdaging!\n\n_Smurrie:_ +20% gezondheid\n_-_ Genezing in water verhoogt tot 3/beurt\n_-_ Pompt op in 1 beurt in plaats van 2\n_Tengu:_ +25% gezondheid\n_-_ Fase 1: vallen zijn veel dodelijker\n_-_ Fase 2: speciale krachten komen vaker voor\n_DM-300:_ +33% gezondheid\n_-_ Masten zijn sterker en met z'n 3en actief\n_-_ Speciale krachten zijn sterker en komen vaker voor\n_-_ DM-300 is sneller als hij is opgeladen\n_-_ Blootliggende draden komen 2 keer zo vaak voor\n_Dwergenkoning:_ +50% gezondheid\n_-_ Volgelingen zijn sterker in alle fases\n_-_ Fase 1: Snellere speciale krachten en oproepingen\n_-_ Fase 2: 2 extra volgelingen per ronde\n_-_ Fase 3: 2x gezondheid, snellere oproepingen\n_Yog-Dzewa:_\n_-_ Twee vuisten worden tegelijk opgeroepen!\n_-_ +60% laser schade\n_-_ Sterkere volgelingen diff --git a/core/src/main/assets/messages/misc/misc_pl.properties b/core/src/main/assets/messages/misc/misc_pl.properties index 14dcbefbe..4641d2060 100644 --- a/core/src/main/assets/messages/misc/misc_pl.properties +++ b/core/src/main/assets/messages/misc/misc_pl.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Wypełnij wszystkie pozycje katalogowe k badges$badge.catalog_potions_scrolls.title=Bogato Zaopatrzony badges$badge.catalog_potions_scrolls.desc=Zidentyfikuj każdą zwykłą miksturę i zwój w jednym podejściu badges$badge.all_rare_enemies.title=Łowca Bestii -badges$badge.all_rare_enemies.desc=Wypełnij wszystkie pozycje katalogowe rzadkich bestii w swoim dzienniku +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Już Nie Taki Przerażający badges$badge.rodney.desc=Poznaj prawdziwe imię Króla Krasnoludów - badges$badge.happy_end.title=Szczęśliwe Zakończenie badges$badge.happy_end.desc=Zanieś Amulet Yendoru na powierzchnię badges$badge.happy_end_remains.title=Tobie Też Się Udało @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Fechmistrzyni Odblokowana! badges$badge.unlock_duelist.desc=Odblokuj Fechmistrzynię, wyposażając się w broń kręgu 2. lub wyższego bez kary za niewystarczającą siłę badges$badge.unlock_cleric.title=Kleryk Odblokowany! badges$badge.unlock_cleric.desc=Odblokuj Kleryka przez zdjęcie klątwy z dowolnego elementu wyposażenia +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Na diecie challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz róg obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione. diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index 58911d53b..6c24affbe 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Complete uma entrada de catálogo para c badges$badge.catalog_potions_scrolls.title=Totalmente abastecido badges$badge.catalog_potions_scrolls.desc=Identifique todos os pergaminhos e poções comuns em uma partida badges$badge.all_rare_enemies.title=Caçador de animais de grande porte -badges$badge.all_rare_enemies.desc=Complete todas as entradas do catálogo de inimigos raros em seu diário +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Não parece tão intimidante agora badges$badge.rodney.desc=Descubra o verdadeiro nome do Rei dos Anões - badges$badge.happy_end.title=Final feliz badges$badge.happy_end.desc=Traga o Amuleto de Yendor para a superfície badges$badge.happy_end_remains.title=Você também conseguiu @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Duelista Desbloqueada! badges$badge.unlock_duelist.desc=Desbloqueie a Duelista equipando uma arma de tier 2 ou maior sem penalidade de força badges$badge.unlock_cleric.title=Clérigo desbloqueado! badges$badge.unlock_cleric.desc=Desbloqueie o Clérigo purificando completamente a maldição de qualquer equipamento amaldiçoado +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=De dieta challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas. diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index 8d13927ef..8077ef332 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Заполните все записи badges$badge.catalog_potions_scrolls.title=Полностью укомплектован badges$badge.catalog_potions_scrolls.desc=Опознайте все виды обычных зелий и свитков за один забег badges$badge.all_rare_enemies.title=Сезон охоты -badges$badge.all_rare_enemies.desc=Заполните все записи о редких противниках в вашем журнале +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Развеянная тайна badges$badge.rodney.desc=Узнайте настоящее имя Короля Дворфов - badges$badge.happy_end.title=Счастливый конец badges$badge.happy_end.desc=Вынесите Амулет Индора на поверхность badges$badge.happy_end_remains.title=Мы Сделали Это Вместе! @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Дуэлянт разблокирована! badges$badge.unlock_duelist.desc=Разблокируйте Дуэлянта, экипировав оружие с редкостью 2-го уровня или выше без штрафа за нехватку силы badges$badge.unlock_cleric.title=Клирик разблокирован! badges$badge.unlock_cleric.desc=Разблокируйте Клирика, полностью очистив проклятие с любого проклятого предмета снаряжения +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=На диете challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений. diff --git a/core/src/main/assets/messages/misc/misc_tr.properties b/core/src/main/assets/messages/misc/misc_tr.properties index 9af26f2ab..51c20678d 100644 --- a/core/src/main/assets/messages/misc/misc_tr.properties +++ b/core/src/main/assets/messages/misc/misc_tr.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Derginizdeki her ekipman türü için bi badges$badge.catalog_potions_scrolls.title=Tam Stoklu badges$badge.catalog_potions_scrolls.desc=Tek seferde her normal iksiri ve parşömeni tanımla badges$badge.all_rare_enemies.title=Büyük Oyun Avcısı -badges$badge.all_rare_enemies.desc=Derginizdeki nadir düşmanlar için tüm katalog girişlerini doldurun +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Artık O Kadar Korkutucu Değil badges$badge.rodney.desc=Cücelerin Kralı'nın gerçek adını öğrenin - badges$badge.happy_end.title=Mutlu Son badges$badge.happy_end.desc=Yendor'un Muskası'nı yüzeye çıkar badges$badge.happy_end_remains.title=Sen de Başardın @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Düelocu Açıldı! badges$badge.unlock_duelist.desc=2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşanarak Düellocu'yu aç badges$badge.unlock_cleric.title=Rahip Açıldı! badges$badge.unlock_cleric.desc=Herhangi bir lanetli ekipmanın üzerindeki laneti tamamen temizleyerek Katip'in kilidini açın +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Diyette challenges.no_food_desc=Gıda zaten kıt ama sen yine de porsiyonlarına dikkat et!\n\n- Yemek ve bolluk borusu açlığı öncekinin üçte biri kadar geçirir\n- Başka tokluk kaynakları bundan etkilenmez diff --git a/core/src/main/assets/messages/misc/misc_uk.properties b/core/src/main/assets/messages/misc/misc_uk.properties index 593cbfc58..b435e6e56 100644 --- a/core/src/main/assets/messages/misc/misc_uk.properties +++ b/core/src/main/assets/messages/misc/misc_uk.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=Заповніть один запис badges$badge.catalog_potions_scrolls.title=Повністю укомплектований badges$badge.catalog_potions_scrolls.desc=Визначте кожне звичайне зілля та сувій за один захід badges$badge.all_rare_enemies.title=Великий мисливець -badges$badge.all_rare_enemies.desc=Заповніть усі записи каталогу рідкісних ворогів у своєму журналі +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Зараз не так страшно badges$badge.rodney.desc=Дізнайтеся справжнє ім'я Короля Дварфів - badges$badge.happy_end.title=І жили ми довго та щасливо badges$badge.happy_end.desc=Принеси Амулет Істини на поверхню badges$badge.happy_end_remains.title=Ви теж це зробили @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Дуеліст розблокована! badges$badge.unlock_duelist.desc=Розблокуйте Дуеліста, екіпірувавши зброю рівня 2 або вище без штрафу за силу badges$badge.unlock_cleric.title=Священника розблоковано! badges$badge.unlock_cleric.desc=Розблокуйте священника, повністю знявши прокляття з будь-якого проклятого спорядження +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=На дієті challenges.no_food_desc=Їжі стало ще менше, і вам варто краще стежити за її кількістю!\n\n- Їжа і ріг достатку втамовують голод на 1/3 від нормального значення\n- Інші джерела ситості не змінені diff --git a/core/src/main/assets/messages/misc/misc_vi.properties b/core/src/main/assets/messages/misc/misc_vi.properties index f0930d603..414b53324 100644 --- a/core/src/main/assets/messages/misc/misc_vi.properties +++ b/core/src/main/assets/messages/misc/misc_vi.properties @@ -31,21 +31,21 @@ badges$badge.level_reached_4.desc=Đạt tới cấp 24 badges$badge.level_reached_5.title=Nhà thám hiểm vĩ đại badges$badge.level_reached_5.desc=Đạt tới cấp 30 badges$badge.all_weapons_identified.title=Nhà nghiên cứu vũ khí -badges$badge.all_weapons_identified.desc=Thẩm định tất cả vũ khí trong nhật kí của bạn +badges$badge.all_weapons_identified.desc=Thẩm định tất cả vũ khí trong sổ tay của bạn badges$badge.all_armor_identified.title=Nhà nghiên cứu áo giáp -badges$badge.all_armor_identified.desc=Thẩm định tất cả áo giáp trong nhật kí của bạn +badges$badge.all_armor_identified.desc=Thẩm định tất cả áo giáp trong sổ tay của bạn badges$badge.all_wands_identified.title=Nhà nghiên cứu đũa phép -badges$badge.all_wands_identified.desc=Thẩm định tất cả đũa phép trong nhật kí của bạn +badges$badge.all_wands_identified.desc=Thẩm định tất cả đũa phép trong sổ tay của bạn badges$badge.all_rings_identified.title=Nhà nghiên cứu nhẫn -badges$badge.all_rings_identified.desc=Thẩm định tất cả nhẫn trong nhật kí của bạn +badges$badge.all_rings_identified.desc=Thẩm định tất cả nhẫn trong sổ tay của bạn badges$badge.all_artifacts_identified.title=Nhà nghiên cứu cổ vật -badges$badge.all_artifacts_identified.desc=Thẩm định tất cả cổ vật trong nhật kí của bạn +badges$badge.all_artifacts_identified.desc=Thẩm định tất cả cổ vật trong sổ tay của bạn badges$badge.all_potions_identified.title=Nhà nghiên cứu thuốc -badges$badge.all_potions_identified.desc=Thẩm định tất cả thuốc trong nhật kí của bạn +badges$badge.all_potions_identified.desc=Thẩm định tất cả thuốc trong sổ tay của bạn badges$badge.all_scrolls_identified.title=Nhà nghiên cứu cuộn giấy -badges$badge.all_scrolls_identified.desc=Thẩm định tất cả cuộn giấy trong nhật kí của bạn +badges$badge.all_scrolls_identified.desc=Thẩm định tất cả cuộn giấy trong sổ tay của bạn badges$badge.all_items_identified.title=Bậc thầy nghiên cứu -badges$badge.all_items_identified.desc=Thẩm định tất cả vật phẩm trong nhật kí của bạn +badges$badge.all_items_identified.desc=Thẩm định tất cả vật phẩm trong sổ tay của bạn badges$badge.all_bags_bought.title=Lừa chở hàng badges$badge.all_bags_bought.desc=Mở rộng hoàn toàn túi đồ của bạn badges$badge.death_from_fire.title=Bị cháy @@ -165,24 +165,23 @@ badges$badge.high_score_4.desc=Kết thúc một lượt chơi với số điể badges$badge.high_score_5.title=Kẻ săn điểm lừng danh badges$badge.high_score_5.desc=Kết thúc một lượt chơi với số điểm 1,000,000 hoặc cao hơn badges$badge.researcher_1.title=Nhà nghiên cứu Nghiệp dư -badges$badge.researcher_1.desc=Lấp đầy 40 ghi chép vào sổ tay của bạn +badges$badge.researcher_1.desc=Điền 40 mục vào sổ tay của bạn badges$badge.researcher_2.title=Nhà nghiên cứu Lão luyện -badges$badge.researcher_2.desc=Lấp đầy 80 ghi chép vào sổ tay của bạn +badges$badge.researcher_2.desc=Điền 80 mục vào sổ tay của bạn badges$badge.researcher_3.title=Nhà nghiên cứu Chuyên nghiệp -badges$badge.researcher_3.desc=Lấp đầy 160 ghi chép vào sổ tay của bạn +badges$badge.researcher_3.desc=Điền 160 mục vào sổ tay của bạn badges$badge.researcher_4.title=Nhà nghiên cứu Bậc thầy -badges$badge.researcher_4.desc=Lấp đầy 320 ghi chép vào sổ tay của bạn +badges$badge.researcher_4.desc=Điền 320 mục vào sổ tay của bạn badges$badge.researcher_5.title=Nhà nghiên cứu Vĩ đại -badges$badge.researcher_5.desc=Lấp đầy mọi ghi chép vào sổ tay của bạn +badges$badge.researcher_5.desc=Điền tất cả mọi mục vào sổ tay của bạn badges$badge.catalog_one_equipment.title=Trang bị đầy đủ -badges$badge.catalog_one_equipment.desc=Lấp đầy một ghi chép cho mỗi loại của vật phẩm trang bị vào sổ tay của bạn +badges$badge.catalog_one_equipment.desc=Điền vào mỗi phân loại trang bị một mục trong sổ tay của bạn badges$badge.catalog_potions_scrolls.title=Đầy Đồ badges$badge.catalog_potions_scrolls.desc=Thẩm định mọi loại thuốc và cuộn giấy thường trong một lần chơi badges$badge.all_rare_enemies.title=Cuộc săn lớn -badges$badge.all_rare_enemies.desc=Lấp đầy mọi ghi chép về kẻ địch hiếm vào sổ tay của bạn +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=Cũng không đáng sợ lắm badges$badge.rodney.desc=Biết được tên thật của Vua Người Lùn - badges$badge.happy_end.title=Kết thúc có hậu badges$badge.happy_end.desc=Mang tấm bùa Yendor lên mặt đất badges$badge.happy_end_remains.title=Bạn cũng thành công rồi @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=Mở khóa Kiếm sĩ! badges$badge.unlock_duelist.desc=Mở khóa Kiếm sĩ bằng cách trang bị vũ khí bậc 2 hoặc cao hơn mà không bị giới hạn sức mạnh badges$badge.unlock_cleric.title=Đã mở khóa Giáo sĩ! badges$badge.unlock_cleric.desc=Mở khóa Giáo sĩ bằng cách hoàn toàn loại bỏ lời nguyền trên bất kì mảnh trang bị nào +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Ăn kiêng challenges.no_food_desc=Thức ăn vốn đã khan hiếm, nhưng bạn cũng phải chú ý đến khẩu phần ăn của mình nữa!\n\n- Thức ăn và cái sừng no đủ chỉ còn một phần ba hiệu quả trong việc thỏa mãn cơn đói\n- Các nguồn làm no khác không bị ảnh hưởng diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index 3139d5c0d..aee32dc9a 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -179,10 +179,9 @@ badges$badge.catalog_one_equipment.desc=在日志中解锁每种装备的任一 badges$badge.catalog_potions_scrolls.title=万物通识 badges$badge.catalog_potions_scrolls.desc=在一局游戏中鉴定每种药剂和卷轴 badges$badge.all_rare_enemies.title=魔兽世界 -badges$badge.all_rare_enemies.desc=在日志中解锁所有稀有敌人的图鉴条目 +badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal badges$badge.rodney.title=泯然众人 badges$badge.rodney.desc=在背景故事的终幕中知晓矮人国王的真名 - badges$badge.happy_end.title=幸福结局 badges$badge.happy_end.desc=将Yendor护符带出地牢 badges$badge.happy_end_remains.title=现在...你也... @@ -203,6 +202,14 @@ badges$badge.unlock_duelist.title=解锁决斗家! badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个2阶或更高阶的武器以解锁决斗家 badges$badge.unlock_cleric.title=解锁牧师! badges$badge.unlock_cleric.desc=完全净化任何一件被诅咒装备的诅咒以解锁牧师 +badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) +badges$badge.many_buffs.title=So Many Colors +badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once +badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=缩餐节食 challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n-使用各类食物与丰饶之角的饱腹效果为原本的三分之一\n-其他恢复饥饿的机制不受影响 diff --git a/core/src/main/assets/messages/plants/plants_nl.properties b/core/src/main/assets/messages/plants/plants_nl.properties index b5e4a41f8..31619e70d 100644 --- a/core/src/main/assets/messages/plants/plants_nl.properties +++ b/core/src/main/assets/messages/plants/plants_nl.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=flauwfruit plants.blandfruitbush.desc=Dit is het verre neefje van de rotbes, de peervormige producten van de flauwfruitstruik die smaken naar aangekoekt stof. De vrucht is goor en heeft geen substantie, maar is niet giftig. Misschien kan het gekookt worden. +plants.blandfruitbush.discover_hint=You can find this plant randomly in the dungeon. plants.blandfruitbush$seed.name=zaadje van flauwfruit plants.blindweed.name=blindkruid @@ -28,7 +29,7 @@ plants.fadeleaf$seed.name=zaadje van vaagblad plants.firebloom.name=vuurbloem plants.firebloom.desc=Als iets een vuurbloem aanraakt ontvlamt het spontaan. plants.firebloom.warden_desc=Als _de Bewaakster_ een vuurbloem vertrapt wordt ze kortstondig met vlammen verrijkt, in plaats van dat het haar pijn doet. -plants.firebloom$seed.name=zaad van de vuurbloem +plants.firebloom$seed.name=zaad van vuurbloem plants.icecap.name=ijsklokje plants.icecap.desc=Bij aanraking laten ijsklokjes een wolk ijskoud stuifmeel los. Het bevriezingseffect is veel groter als de omgeving nat is. @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Als _de Bewaakster_ een ijsklokje vertrapt, wordt ze k plants.icecap$seed.name=zaadje van ijsklokje plants.plant.warden_desc=Deze plant heeft geen speciaal effect wanneer de bewaakster het gebruikt. +plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed. plants.plant$seed.seed_of=zaadje van %s plants.plant$seed.ac_plant=PLANT plants.plant$seed.info=Gooi dit zaadje naar de plek waar je een plant wil laten groeien.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=zaadje plants.rotberry.name=rotbes plants.rotberry.desc=De besjes van een jonge rotbesstruik smaken naar zoete, zoete dood. Over een paar jaar groeit deze rotbesstruik uit tot een ander rot hart. plants.rotberry.warden_desc=Normaal heeft het vertrappen van een rotbes geen effect, maar _de Bewaakster_ kan de energie die vrij komt gebruiken om haar kracht tijdelijk een verhoging te geven! +plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. plants.rotberry$seed.name=zaadje van rotbes +plants.rotberry$seed.discover_hint=You can find this item during a quest. plants.sorrowmoss.name=treurmos plants.sorrowmoss.desc=Treurmos is een bloem (geen mos) met vlijmscherpe bloemblaadjes, die bedekt zijn met een dodelijk gif. diff --git a/core/src/main/assets/messages/private/private_be.properties b/core/src/main/assets/messages/private/private_be.properties index 5b9b826c7..753367961 100644 --- a/core/src/main/assets/messages/private/private_be.properties +++ b/core/src/main/assets/messages/private/private_be.properties @@ -8,6 +8,7 @@ scenes.hallofheroesscene.page=Старонка %1$d/%2$d scenes.heroselectscene.rename_hero=Змяніць імя героя scenes.heroselectscene.rename_title=Увядзіце імя героя +scenes.heroselectscene.rename_desc=This will be used as the default name for this hero. scenes.heroselectscene.rename=Змяніць імя scenes.heroselectscene.revert=Вярнуцца @@ -71,7 +72,8 @@ windows.wndsupportertiers$iconbutton.shattered=Усталяваць кнопку windows.wndsupportertiers$paymentbutton.purchase=Пакупка - %s windows.wndsupportertiers$paymentbutton.pending=Чакаем завяршэння аплаты... -windows.wndgame.rename_equip=Змяніць імя экіпіроўкі +windows.wndgame.rename_item=Rename Item +windows.wndgame.custom_note=Custom Note windows.wndgame.select_item=выбраць прадмет windows.wndgame.dialog_title=Увядзіце назву прадмета windows.wndgame.dialog_rename=Змяніць імя diff --git a/core/src/main/assets/messages/private/private_eo.properties b/core/src/main/assets/messages/private/private_eo.properties index f19b54dca..8a3477b21 100644 --- a/core/src/main/assets/messages/private/private_eo.properties +++ b/core/src/main/assets/messages/private/private_eo.properties @@ -8,6 +8,7 @@ scenes.hallofheroesscene.page=Paĝo %1$d/%2$d scenes.heroselectscene.rename_hero=Renomi heroon scenes.heroselectscene.rename_title=Enigu nomon por la heroo +scenes.heroselectscene.rename_desc=This will be used as the default name for this hero. scenes.heroselectscene.rename=Renomi scenes.heroselectscene.revert=Restarigi @@ -71,7 +72,8 @@ windows.wndsupportertiers$iconbutton.shattered=Agordi emblemon al “disrompita windows.wndsupportertiers$paymentbutton.purchase=Aĉeti – %s windows.wndsupportertiers$paymentbutton.pending=Pritraktado de aĉeto… -windows.wndgame.rename_equip=Renomi armaĵon +windows.wndgame.rename_item=Rename Item +windows.wndgame.custom_note=Custom Note windows.wndgame.select_item=elekti aĵon windows.wndgame.dialog_title=Enigu nomon por aĵo windows.wndgame.dialog_rename=Renomi diff --git a/core/src/main/assets/messages/scenes/scenes.properties b/core/src/main/assets/messages/scenes/scenes.properties index d93b43023..96e77af06 100644 --- a/core/src/main/assets/messages/scenes/scenes.properties +++ b/core/src/main/assets/messages/scenes/scenes.properties @@ -139,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is a completely free game scenes.titlescene.patreon_button=Patreon Page scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated! -scenes.welcomescene.update_msg=v3.0 includes Shattered's second new playable character! The Cleric is a divine spellcaster who learns and upgrades spells via the talent system! They're releasing with 2 subclasses, 3 armor abilities, and over 30 different spells!\n\nThere are also visual improvements, a new title graphic, and loads of smaller changes! Be sure to check the changes screen for full details. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched! scenes.welcomescene.patch_bugfixes=This patch contains bugfixes. scenes.welcomescene.patch_translations=This patch contains translation updates. diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index 697bef94c..d9e7e8205 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=Před jednou minutou scenes.startscene.minutes_ago=Před %d minutami scenes.startscene.hours_ago=Před %d hodinami scenes.startscene.days_ago=Před %d dny +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Nová hra scenes.startscene.sort_level=Seřadit: Úroveň scenes.startscene.sort_recent=Seřadit: Nedávné @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon je hra zcela zdarma, což scenes.titlescene.patreon_button=Patreon stránka scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován! -scenes.welcomescene.update_msg=v3.0 představuje druhou novou hratelnou postavu Shattered PD! Klerik je sesilatel svatých kouzel, který svá kouzla získává a vylepšuje skrze systém schopností! Představuje 2 nové podtřídy, 3 schopnosti zbroje, a více než 30 různých kouzel!\n\nTaké proběhlo pár vizuálních zlepšení, nová úvodní grafika, a spousta menších změn! Nezapomeňte se podívat na obrazovku změn, kde najdete všechny podrobnosti. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován! scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb. scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů. diff --git a/core/src/main/assets/messages/scenes/scenes_de.properties b/core/src/main/assets/messages/scenes/scenes_de.properties index a885d673e..22ae785ab 100644 --- a/core/src/main/assets/messages/scenes/scenes_de.properties +++ b/core/src/main/assets/messages/scenes/scenes_de.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=vor einer Minute scenes.startscene.minutes_ago=vor %d Minuten scenes.startscene.hours_ago=vor %d Stunden scenes.startscene.days_ago=vor %d Tagen +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Neues Spiel scenes.startscene.sort_level=Sortieren: Level scenes.startscene.sort_recent=Sortieren: Letzte @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon ist vollkommen kostenfrei scenes.titlescene.patreon_button=Patreon-Seite scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=v3.0 von Shattered enthält den zweiten neuen spielbaren Charakter! Der Kleriker ist ein göttlicher Spruchwirker, der Zaubersprüche über das Talentsystem lernt und verbessert! Er beinhaltet 2 Subklassen, 3 Waffenfähigkeiten und über 30 verschiedene Sprüche!\n\nEs gibt ebenso visuelle Verbesserungen, eine neue Titelgrafik und Unmengen kleinerer Änderungen. Schau dir alles im Detail in der Änderungsliste an. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon! scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen. scenes.welcomescene.patch_translations=Dieser Patch enthält neue Übersetzungen. diff --git a/core/src/main/assets/messages/scenes/scenes_el.properties b/core/src/main/assets/messages/scenes/scenes_el.properties index 9065c4f17..66e426696 100644 --- a/core/src/main/assets/messages/scenes/scenes_el.properties +++ b/core/src/main/assets/messages/scenes/scenes_el.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 λεπτό πριν scenes.startscene.minutes_ago=%d λεπτά πριν scenes.startscene.hours_ago=%d ώρες πριν scenes.startscene.days_ago=%d ημέρες πριν +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Νέο Παιχνίδι scenes.startscene.sort_level=Ταξινόμηση: Επίπεδο scenes.startscene.sort_recent=Ταξινόμηση: Πρόσφατο @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Το Shattered Pixel Dungeon είναι ένα π scenes.titlescene.patreon_button=Σελίδα Patreon scenes.welcomescene.update_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί! -scenes.welcomescene.update_msg=Η έκδοση 3.0 περιλαμβάνει τον δεύτερο νέο ήρωα του Shattered! Ο Κληρικός είναι ένας θεόσταλτος χρήστης ξορκιών που μαθαίνει και αναβαθμίζει τα ξόρκια μέσω του συστήματος ταλέντων! Έρχεται με 2 εξειδικεύσεις, 3 ικανότητες πανοπλίας και πάνω από 30 διαφορετικά ξόρκια!\n\nΥπάρχουν επίσης οπτικές βελτιώσεις, ένα νέο λογότυπο και πληθώρα μικρών αλλαγών! Έλεγξε την οθόνη αλλαγών για περισσότερες λεπτομέρειες. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Το Shattered Pixel Dungeon έχει ενημερωθεί! scenes.welcomescene.patch_bugfixes=Αυτή η ενημέρωση περιέχει διορθώσεις σφαλμάτων. scenes.welcomescene.patch_translations=Αυτή η ενημέρωση περιέχει ενημερώσεις μεταφράσεων. diff --git a/core/src/main/assets/messages/scenes/scenes_eo.properties b/core/src/main/assets/messages/scenes/scenes_eo.properties index b139104b1..97bdb0bb1 100644 --- a/core/src/main/assets/messages/scenes/scenes_eo.properties +++ b/core/src/main/assets/messages/scenes/scenes_eo.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=antaŭ 1 minuto scenes.startscene.minutes_ago=antaŭ %d minutoj scenes.startscene.hours_ago=antaŭ %d horoj scenes.startscene.days_ago=antaŭ %d tagoj +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Nova ludo scenes.startscene.sort_level=Ordigo: laŭ keletaĝo scenes.startscene.sort_recent=Ordigo: laŭ dato @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon estas tute senpaga ludo, scenes.titlescene.patreon_button=Patreon-paĝo scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita! -scenes.welcomescene.update_msg=La versio 3.0 liveras la duan novan ludeblan heroon en ShatteredPD! Kleriko estas dieca sorĉisto, kiu lernas novajn kaj plibonigas sorĉojn per la talent-sistemo! Ri estas eldonita kun 2 profesioj, 3 defendaĵaj kapabloj kaj pli ol 30 diversaj sorĉojn!\n\nAnkaŭ estas plibonigoj al grafikoj, nova titola grafiko kaj multajn etajn ŝanĝojn! Rigardu al la ekrano “Ŝanĝoj” por detalan liston de ŝanĝoj (nur en la angla). - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita! scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn. scenes.welcomescene.patch_translations=Tiu ĉi ĝisdatigo liveras plibonigojn por tradukoj. diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index b35d893c9..0f83702ae 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=hace 1 minuto scenes.startscene.minutes_ago=hace %d minutos scenes.startscene.hours_ago=hace %d horas scenes.startscene.days_ago=hace %d días +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Nueva Partida scenes.startscene.sort_level=Orden: Nivel scenes.startscene.sort_recent=Orden: Reciente @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon es un juego completamente scenes.titlescene.patreon_button=Pagina de Patreon scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! -scenes.welcomescene.update_msg=v3.0 incluye el segundo nuevo personaje jugable de Shattered! El Clérigo es un hechicero divino que aprende y mejora hechizos mediante el sistema de talentos! Se estrena con 2 subclases, 3 habilidades de armadura y más de 300 hechizos diferentes!\n\nAdemás hay mejoras visuales, un nuevo gráfico del titulo y un montón de ajustes menores! Asegúrate de consultar la pantalla de cambios para obtener todos los detalles. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. diff --git a/core/src/main/assets/messages/scenes/scenes_fr.properties b/core/src/main/assets/messages/scenes/scenes_fr.properties index f40f764a8..f37b2688d 100644 --- a/core/src/main/assets/messages/scenes/scenes_fr.properties +++ b/core/src/main/assets/messages/scenes/scenes_fr.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=Il y a 1 minute scenes.startscene.minutes_ago=Il y a %d minutes scenes.startscene.hours_ago=Il y a %d heures scenes.startscene.days_ago=Il y a %d jours +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Nouvelle Partie scenes.startscene.sort_level=Trier par : Niveau scenes.startscene.sort_recent=Trier par : Date @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon est un jeu entièrement g scenes.titlescene.patreon_button=Page Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour ! -scenes.welcomescene.update_msg=La v3.0 introduit le second nouvel héros jouable de Shattered ! Le Clerc est un lanceur de sorts divins qui apprend et améliore des sorts grâce au système de talents. Iel dispose de 2 sous-classes, 3 capacités d'armure et plus de 30 sorts différents.\n\nIl y a aussi des améliorations graphiques, un nouveau visuel pour le titre et plein d'autres changements ! Consultez la page des changements pour connaitre tous les détails. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon a bénéficié d'un correctif logiciel ! scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs. scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions. diff --git a/core/src/main/assets/messages/scenes/scenes_hu.properties b/core/src/main/assets/messages/scenes/scenes_hu.properties index 8fc52e1e3..8996d169f 100644 --- a/core/src/main/assets/messages/scenes/scenes_hu.properties +++ b/core/src/main/assets/messages/scenes/scenes_hu.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 perccel ezelőtt scenes.startscene.minutes_ago=%d perccel ezelőtt scenes.startscene.hours_ago=%d órával ezelőtt scenes.startscene.days_ago=%d nappal ezelőtt +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Új játék scenes.startscene.sort_level=Rendezés: Szint scenes.startscene.sort_recent=Rendezés: Legújabb @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=A Shattered Pixel Dungeon egy teljesen ingyenes j scenes.titlescene.patreon_button=Patreon-oldal scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=A Shattered Pixel Dungeon v3.0-ás verziója tartalmaz egy újabb játszható karaktert! A térítő egy isteni varázsló, aki a tehetségrendszer segítségével tanulja és fejleszti a varázslatokat! A térítő 2 alosztállyal, 3 páncélképességgel és több mint 30 különböző varázslattal rendelkezik!\n\nVannak még fejlesztések a képi megjelenítésben, új címgrafika és rengeteg kisebb változtatás! Mindenképpen nézd meg a változások képernyőjét a teljes részletességért. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott! scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol. scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít. diff --git a/core/src/main/assets/messages/scenes/scenes_in.properties b/core/src/main/assets/messages/scenes/scenes_in.properties index 4fcb3d452..bbf7e3862 100644 --- a/core/src/main/assets/messages/scenes/scenes_in.properties +++ b/core/src/main/assets/messages/scenes/scenes_in.properties @@ -14,7 +14,7 @@ scenes.alchemyscene.repeat=Ulangi Bahan scenes.amuletscene.exit=Cukup untuk hari ini scenes.amuletscene.stay=Aku belum selesai -scenes.amuletscene.text=Akhirnya kau memperolehnya dengan tanganmu sendiri, Jimat Yendor! Dengan kekuatan jimat ini, tidak akan ada yang dapat menghalangimu! Kau telah menguasai ruang bawah tanah dan sukses dalam misimu!\n\nAtau, mungkin kau belum siap? Kau bisa coba pegang dulu jimat itu dan menjadi manusia biasa yang rapuh untuk beberapa waktu, dan mungkin kau bisa keluar dari ruang bawah tanah ini dengan cara naik ke atas seperti biasa... +scenes.amuletscene.text=Akhirnya kau menggenggamnya dengan kedua tanganmu, Jimat Yendor! Dengan kekuatan jimat ini, tidak akan ada yang dapat menghalangimu! Kau telah menguasai ruang bawah tanah dan sukses dalam misimu!\n\nAtau, mungkin kau belum siap? Kau bisa coba pegang dulu jimat itu dan menjadi manusia biasa yang rapuh untuk beberapa waktu, dan mungkin kau bisa keluar dari ruang bawah tanah ini dengan cara naik ke atas seperti biasa... scenes.changesscene.title=Ubah Riwayat scenes.changesscene.new=Konten Baru @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 menit yang lalu scenes.startscene.minutes_ago=%d menit yang lalu scenes.startscene.hours_ago=%d jam yang lalu scenes.startscene.days_ago=%d hari yang lalu +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Game Baru scenes.startscene.sort_level=Urutan: Level scenes.startscene.sort_recent=Urutan: Terkini @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon adalah game gratis, yang scenes.titlescene.patreon_button=Halaman Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update! -scenes.welcomescene.update_msg=v3.0 menyertakan karakter baru kedua yang dapat dimainkan dari Shattered! Ulama adalah perapal mantra ilahi yang mempelajari dan meningkatkan mantra melalui sistem bakat! Mereka merilisnya dengan 2 subkelas, 3 kemampuan armor, dan lebih dari 30 mantra yang berbeda!\n\nAda juga peningkatan visual, grafik judul baru, dan banyak perubahan kecil! Pastikan untuk memeriksa layar perubahan untuk detail selengkapnya. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch! scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix. scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan. diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index 180a9f878..471d4e182 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 minuto fa scenes.startscene.minutes_ago=%d minuti fa scenes.startscene.hours_ago=%d ore fa scenes.startscene.days_ago=%d giorni fa +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Nuova Partita scenes.startscene.sort_level=Filtro: Livello scenes.startscene.sort_recent=Filtro: Recenti @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon è un gioco totalmente gr scenes.titlescene.patreon_button=Pagina Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato! -scenes.welcomescene.update_msg=La versione 3.0 include il secondo personaggio giocabile di Shattered! Il Chierico è un incantatore divino che impara e migliora gli incantesimi attraverso il sistema dei talenti! Uscirà con 2 sottoclassi, 3 abilità dell'armatura, e oltre 30 incantesimi diversi!\n\nInoltre, ci sono miglioramenti di visuale, una nuova grafica del titolo, e moltissimi cambiamenti più piccoli! Assicurati di dare un'occhiata alla schermata dei cambiamenti per tutti i dettagli. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato! scenes.welcomescene.patch_bugfixes=Questa modifica contiene la correzione di bug. scenes.welcomescene.patch_translations=Questa modifica contiene aggiornamenti alle traduzioni. diff --git a/core/src/main/assets/messages/scenes/scenes_ja.properties b/core/src/main/assets/messages/scenes/scenes_ja.properties index 4d0444572..572af0c65 100644 --- a/core/src/main/assets/messages/scenes/scenes_ja.properties +++ b/core/src/main/assets/messages/scenes/scenes_ja.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1分前 scenes.startscene.minutes_ago=%d分前 scenes.startscene.hours_ago=%d時間前 scenes.startscene.days_ago=%d日前 +scenes.startscene.months_ago=%d months ago scenes.startscene.new=新しいゲーム scenes.startscene.sort_level=並び替え:勇士のレベル scenes.startscene.sort_recent=並び替え:最近のプレイ @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeonは完全に無料のゲ scenes.titlescene.patreon_button=Patreon ページ scenes.welcomescene.update_intro=Shattered Pixel Dungeonが更新されました! -scenes.welcomescene.update_msg=v3.0では、Shatteredでの2人目の新しいプレイアブルキャラクターが登場します!聖職者は天賦システムによって呪文を習得し、強化していく神聖な魔法使いです!2つのサブクラス、3つの鎧の能力、30種類以上の呪文が追加されます!\n\nビジュアルの改善、新しいタイトルグラフィック、小さな変更もたくさんあります!詳細については、変更画面を必ず確認してください。 - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました! scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。 scenes.welcomescene.patch_translations=このパッチには翻訳の更新が含まれます。 diff --git a/core/src/main/assets/messages/scenes/scenes_ko.properties b/core/src/main/assets/messages/scenes/scenes_ko.properties index 327034231..22bce7152 100644 --- a/core/src/main/assets/messages/scenes/scenes_ko.properties +++ b/core/src/main/assets/messages/scenes/scenes_ko.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1분 전 scenes.startscene.minutes_ago=%d분 전 scenes.startscene.hours_ago=%d시간 전 scenes.startscene.days_ago=%d일 전 +scenes.startscene.months_ago=%d months ago scenes.startscene.new=새 게임 시작 scenes.startscene.sort_level=정렬: 레벨 순 scenes.startscene.sort_recent=정렬: 시간 순 @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon은 완전히 무료인 scenes.titlescene.patreon_button=Patreon 페이지로 이동 scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다! -scenes.welcomescene.update_msg=v3.0에서는 두 번째 새로운 캐릭터가 추가되었습니다! 성직자는 신성한 주문 사용자로, 특성을 통해 다양한 주문을 얻고 시전할 수 있습니다! 성직자는 2 종류의 하위 직업, 3개의 갑옷 능력, 그리고 30 종류 이상의 주문을 가지고 있습니다!\n\n그래픽 요소도 개선되었습니다. 새로운 타이틀 그래픽을 추가했으며, 작은 변경 역시 이루어졌습니다. 변경사항을 꼭 확인하시기 바랍니다. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다! scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다. scenes.welcomescene.patch_translations=번역 업데이트가 있습니다. diff --git a/core/src/main/assets/messages/scenes/scenes_nl.properties b/core/src/main/assets/messages/scenes/scenes_nl.properties index 03232213b..abcca6b3d 100644 --- a/core/src/main/assets/messages/scenes/scenes_nl.properties +++ b/core/src/main/assets/messages/scenes/scenes_nl.properties @@ -65,7 +65,7 @@ scenes.heroselectscene.daily_no=Nee scenes.heroselectscene.daily_repeat=Je hebt de verkenning van vandaag al gespeeld. Je kunt het opnieuw spelen als je wilt, maar alleen als een niet-gewaardeerde oefenverkenning.\n\nNadat je de herhaling hebt voltooid, kun je het korte tijd bekijken vanuit het dagelijkse ranglijstvenster voordat de regel wordt verwijderd.\n\ nWil je de dag van vandaag opnieuw spelen met je momenteel geselecteerde held en uitdagingen? scenes.heroselectscene.daily_unavailable_long=Het lijkt erop dat je een dagelijkse verkenning bent begonnen die in de toekomst ligt! Dit kan gebeuren als je onlangs de tijdzones hebt gewijzigd of als je de systeemklok hebt gewijzigd. _Je volgende dagelijkse verkenning is over %d dagen beschikbaar._ scenes.heroselectscene.daily_existing=Je bent al bezig met een dagelijkse verkenning. Je moet die verkenning beëindigen voordat je aan een nieuwe dagelijkse verkenning begint. -scenes.heroselectscene.daily_nowin=Elke dag is er een nieuw spel beschikbaar dat voor iedereen hetzelfde is! Deze 'dagelijkse run' genereert dezelfde kerker voor iedereen die deze speelt (zolang ze ook dezelfde spelversie spelen).\n\n_Je moet minstens één spel winnen voordat je dagelijkse runs kunt spelen._ +scenes.heroselectscene.daily_nowin=Elke dag is er een nieuw spel beschikbaar dat voor iedereen hetzelfde is! Deze 'dagelijkse verkenning' genereert dezelfde kerker voor iedereen die deze speelt (zolang ze ook dezelfde spelversie spelen).\n\n_Je moet minstens één spel winnen voordat je dagelijkse verkenningen kunt spelen._ scenes.heroselectscene.custom_seed_title=Aangepaste Sleutel Invoeren scenes.heroselectscene.custom_seed_desc=Het spel gebruikt een sleutelcode voor het genereren van kerkers, dezelfde sleutel- en spelversie genereren altijd dezelfde kerker! _Spellen met een aangepaste sleutel kunnen geen insignes verdienen, leveren geen bijdragen aan gespeelde spellen en verschijnen onderaan de ranglijstpagina._ scenes.heroselectscene.custom_seed_duplicate=Je bent al een normale verkenning aan het doen met die sleutel. Je moet dat spel beëindigen voordat je die aangepaste sleutel kan gebruiken. @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 minuut geleden scenes.startscene.minutes_ago=%d minuten geleden scenes.startscene.hours_ago=%d uur geleden scenes.startscene.days_ago=%d dagen geleden +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Nieuw spel scenes.startscene.sort_level=Sorteer: Niveau scenes.startscene.sort_recent=Sorteer: Recent @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is een compleet gratis sp scenes.titlescene.patreon_button=Patreon Pagina scenes.welcomescene.update_intro=Shattered Pixel Dungeon is bijgewerkt. -scenes.welcomescene.update_msg=v3.0 bevat Shattered's tweede nieuwe speelbare personage! De Geestelijke is een goddelijke tovenaar die spreuken leert en verbetert via het talentsysteem! De Geestelijke komt uit met 2 subklassen, 3 pantservaardigheden en meer dan 30 verschillende spreuken!\n\nEr zijn ook visuele verbeteringen, een nieuwe titelafbeelding en veel kleinere veranderingen! Bekijk het scherm met veranderingen voor alle details. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon is gepatcht. scenes.welcomescene.patch_bugfixes=Deze patch bevat bugfixes. scenes.welcomescene.patch_translations=Deze patch bevat vertaling updates. diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index 5c20bb449..ff46c5f44 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 minuta temu scenes.startscene.minutes_ago=%d minut(y) temu scenes.startscene.hours_ago=%d godzin(y) temu scenes.startscene.days_ago=%d dni temu +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Nowa Gra scenes.startscene.sort_level=Sortowanie: Piętro scenes.startscene.sort_recent=Sortowanie: Najnowsze @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon to w pełni darmowa gra, scenes.titlescene.patreon_button=Strona Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony! -scenes.welcomescene.update_msg=Wersja 3.0 zawiera drugą nową grywalną postać powstałą na potrzeby Shattered PD! Kleryk włada boską magią, której uczy się i ją ulepsza za pomocą talentów! Kleryk ma 2 podklasy, 3 umiejętności pancerza i ponad 30 różnych zaklęć! \n\nWprowadzono też ulepszenia wizualne, nową grafikę tytułową i mnóstwo mniejszych zmian! Sprawdź pełną listę zmian, by dowiedzieć się więcej. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany! scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów. scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń. diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index 4e4212d83..d33f043c9 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=Há 1 minuto scenes.startscene.minutes_ago=Há %d minutos scenes.startscene.hours_ago=Há %d horas scenes.startscene.days_ago=Há %d dias +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Novo Jogo scenes.startscene.sort_level=Ordenar: Nível scenes.startscene.sort_recent=Ordenar: Recente @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=O Shattered Pixel Dungeon é um jogo totalmente g scenes.titlescene.patreon_button=Página do Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado! -scenes.welcomescene.update_msg=v3.0 inclui o novo e segundo personagem jogável do Shattered! O Clérigo é um conjurador divino que aprende e aprimora magias através do sistema de talentos! Ele está sendo lançado com 2 subclasses, 3 habilidades de armadura, e mais de 30 magias diferentes!\n\nTambém temos algumas melhorias visuais, um novo logotipo no menu inicial, e várias outras pequenas alterações! Lembre de checar a tela de mudanças para ler os detalhes completos. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado! scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros. scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução. diff --git a/core/src/main/assets/messages/scenes/scenes_ru.properties b/core/src/main/assets/messages/scenes/scenes_ru.properties index 3f443840d..b4931b2eb 100644 --- a/core/src/main/assets/messages/scenes/scenes_ru.properties +++ b/core/src/main/assets/messages/scenes/scenes_ru.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 минуту назад scenes.startscene.minutes_ago=%d минут назад scenes.startscene.hours_ago=%d часов назад scenes.startscene.days_ago=%d дней назад +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Новая игра scenes.startscene.sort_level=Сортировка: Уровень scenes.startscene.sort_recent=Сортировка: Недавние @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon - полностью бе scenes.titlescene.patreon_button=Страница Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён! -scenes.welcomescene.update_msg=v3.0 содержит второго нового играбельного персонажа! Клирик это святой маг, который изучает и улучшает свои заклинания с помощью системы улучшения! Это обновление также включает 2 новых подкласса, 3 способности героической брони, и более 30 различных заклинаний.\n\nТакже обновление включает визуальные улучшения, новую стилистику названия, и множество прочих небольших изменений! Проверьте экран изменений для подробностей. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён! scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки. scenes.welcomescene.patch_translations=Обновлён перевод. diff --git a/core/src/main/assets/messages/scenes/scenes_tr.properties b/core/src/main/assets/messages/scenes/scenes_tr.properties index f08fea2d9..2332e6ba4 100644 --- a/core/src/main/assets/messages/scenes/scenes_tr.properties +++ b/core/src/main/assets/messages/scenes/scenes_tr.properties @@ -102,10 +102,11 @@ scenes.rankingsscene.no_games=Henüz hiç oyun oynanmadı. scenes.rankingsscene.no_info=Ek bilgi yok scenes.startscene.title=Devam Eden Oyunlar -scenes.startscene.one_minute_ago=1 minute ago +scenes.startscene.one_minute_ago=1 dakika önce scenes.startscene.minutes_ago=%d dakika önce scenes.startscene.hours_ago=%d saat önce scenes.startscene.days_ago=%d gün önce +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Yeni Oyun scenes.startscene.sort_level=Sırala: Seviye scenes.startscene.sort_recent=Sırala: Yeni @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon tamamen ücretsiz bir oyu scenes.titlescene.patreon_button=Patreon Sayfası scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi! -scenes.welcomescene.update_msg=v3.0 Shattered'ın ikinci yeni oynanabilir karakterini içeriyor! Ruhban, yetenek sistemi aracılığıyla büyüleri öğrenen ve geliştiren ilahi bir büyücüdür! 2 alt sınıf, 3 zırh yeteneği ve 30'dan fazla farklı büyü ile piyasaya sürülüyor!\n\nAyrıca görsel iyileştirmeler, yeni bir başlık grafiği ve bir sürü küçük değişiklik var! Tüm ayrıntılar için değişiklikler ekranını kontrol ettiğinizden emin olun. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı! scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir. scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir. diff --git a/core/src/main/assets/messages/scenes/scenes_uk.properties b/core/src/main/assets/messages/scenes/scenes_uk.properties index 7aa5778ec..04e38c27a 100644 --- a/core/src/main/assets/messages/scenes/scenes_uk.properties +++ b/core/src/main/assets/messages/scenes/scenes_uk.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=хвилину тому scenes.startscene.minutes_ago=%d хвилин(и) тому scenes.startscene.hours_ago=%d годин(и) тому scenes.startscene.days_ago=%d дні(в) тому +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Нова гра scenes.startscene.sort_level=Сортувати: за рівнем scenes.startscene.sort_recent=Сортувати: за недавньою дією @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon - це повністю scenes.titlescene.patreon_button=Сторінка на Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon оновлено! -scenes.welcomescene.update_msg=У v3.0 з'явився другий новий персонаж Shattered! Священник - це божественний заклинач, який вивчає та покращує заклинання за допомогою системи талантів! Він має 2 підкласи, 3 здібності обладунку та понад 30 різних заклинань!\n\nТакож є візуальні покращення, нова графіка заголовка та безліч дрібніших змін! Не забудьте перевірити екран змін, щоб дізнатися всі подробиці. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon пропатчено! scenes.welcomescene.patch_bugfixes=Цей патч включає в себе виправлення помилок. scenes.welcomescene.patch_translations=Цей патч включає в себе покращення перекладу. diff --git a/core/src/main/assets/messages/scenes/scenes_vi.properties b/core/src/main/assets/messages/scenes/scenes_vi.properties index b0287614e..41a545be7 100644 --- a/core/src/main/assets/messages/scenes/scenes_vi.properties +++ b/core/src/main/assets/messages/scenes/scenes_vi.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=1 phút trước scenes.startscene.minutes_ago=%d phút trước scenes.startscene.hours_ago=%d giờ trước scenes.startscene.days_ago=%d ngày trước +scenes.startscene.months_ago=%d months ago scenes.startscene.new=Lượt chơi mới scenes.startscene.sort_level=Lọc: Tầng scenes.startscene.sort_recent=Lọc: Mới nhất @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon là một trò chơi hoà scenes.titlescene.patreon_button=Trang Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon đã được cập nhật! -scenes.welcomescene.update_msg=Phiên bản 3.0 thêm vào một nhân vật có thể chơi được mới! Giáo sĩ là một chú thuật sĩ mà có thể học và nâng cấp thần chú thông qua hệ thống tài năng! Họ được ra mắt với 2 chức nghiệp phụ và 3 kĩ năng áo giáp, và hơn 30 thần chú khác nhau! \n\nCòn có thêm cả cải thiện về hình ảnh, đồ họa tiêu đề mới, và hàng tá thay đổi nhỏ! Hãy chắc rằng bạn hãy xem trang thay đổi để nắm rõ chi tiết. - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon đã được cập nhật! scenes.welcomescene.patch_bugfixes=Bản cập nhật này bao gồm nhiều lỗi được sửa. scenes.welcomescene.patch_translations=Bản cập nhật này chứa cập nhật bản dịch. diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index b8171ecf4..994024a2f 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -106,6 +106,7 @@ scenes.startscene.one_minute_ago=存档于1分钟前 scenes.startscene.minutes_ago=存档于%d分钟前 scenes.startscene.hours_ago=存档于%d小时前 scenes.startscene.days_ago=存档于%d天前 +scenes.startscene.months_ago=%d months ago scenes.startscene.new=新游戏 scenes.startscene.sort_level=排序:按等级 scenes.startscene.sort_recent=排序:按时间 @@ -138,8 +139,7 @@ scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的 scenes.titlescene.patreon_button=Patreon赞助页面 scenes.welcomescene.update_intro=破碎的像素地牢已经更新! -scenes.welcomescene.update_msg=v3.0版本加入了破碎的像素地牢的第二位原创可用英雄——通过天赋系统学习和升级法术的牧师!随牧师一同登场的还有他的2个专精,3个护甲技能,以及30余种效果各异的法术!\n\n当然,还有视觉上的改进,一个新的标题图片,以及许多较小的改动!请务必查看改动界面以获得完整的更新详情。 - +scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装! scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。 scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。 diff --git a/core/src/main/assets/messages/ui/ui_be.properties b/core/src/main/assets/messages/ui/ui_be.properties index 43c69570c..9f7769d3e 100644 --- a/core/src/main/assets/messages/ui/ui_be.properties +++ b/core/src/main/assets/messages/ui/ui_be.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Дадаць Нататку ui.customnotebutton.limit_title=Дастігнуты Ліміт Нататак -ui.customnotebutton.limit_text=Выдаліце істнуючыя нататкі, каб звольніць месца для новых. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Нататкі дазваляюць захаваць любы запіс у вашым дзённіку.\n\nНататкі могуць быць звязаныя з узроўнем падзямелля, аднім з вашых прадметаў ці адпаведным тыпам зелля/скрутка/пярсцёнка. ui.customnotebutton.new_text=Новая Нататка ui.customnotebutton.new_text_title=Напішыце назву для нататкі: diff --git a/core/src/main/assets/messages/ui/ui_cs.properties b/core/src/main/assets/messages/ui/ui_cs.properties index ab884b1af..d555d9862 100644 --- a/core/src/main/assets/messages/ui/ui_cs.properties +++ b/core/src/main/assets/messages/ui/ui_cs.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Přidat vlastní poznámku ui.customnotebutton.limit_title=Dosažen limit poznámek -ui.customnotebutton.limit_text=Můžeš svoje existující poznámky vymazat, abys udělal místo pro nové. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Vlastní poznámky ti umožňují zaznamenat si v příručce cokoliv chceš.\n\nMohou být samostatným textem, ale mohou být i vázány ke konkrétnímu podlaží, předmětu nebo typu lektvaru/svitku/prstenu. ui.customnotebutton.new_text=Nová textová poznámka ui.customnotebutton.new_text_title=Napiš nadpis této poznámky: diff --git a/core/src/main/assets/messages/ui/ui_de.properties b/core/src/main/assets/messages/ui/ui_de.properties index d8fa50fc0..2095e94b0 100644 --- a/core/src/main/assets/messages/ui/ui_de.properties +++ b/core/src/main/assets/messages/ui/ui_de.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Eigene Notiz hinzufügen ui.customnotebutton.limit_title=Maximalzahl Notizen erreicht -ui.customnotebutton.limit_text=Du kannst vorhandene Notizen löschen, um Platz für weitere zu schaffen. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Eigene Notizen gestatten es dir, alles, was du möchtest, im Tagebuch zu notieren.\n\nDas können eigenständige Texte sein oder du assoziierst sie mit einer Ebene des Dungeons, einem deiner Gegenstände oder einem Typ Trank/Schriftrolle/Ring. ui.customnotebutton.new_text=Neue Textnotiz ui.customnotebutton.new_text_title=Trage einen Titel für diese eigene Textnotiz ein: diff --git a/core/src/main/assets/messages/ui/ui_el.properties b/core/src/main/assets/messages/ui/ui_el.properties index 3e8adc4a0..c24e5132d 100644 --- a/core/src/main/assets/messages/ui/ui_el.properties +++ b/core/src/main/assets/messages/ui/ui_el.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Προσθήκη σημείωσης ui.customnotebutton.limit_title=Μέγιστο όριο σημειώσεων -ui.customnotebutton.limit_text=Μπορείς να διαγράψεις υπάρχουσες σημειώσεις για να κάνεις χώρο για άλλες. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Οι εξατομικευμένες σημειώσεις σού επιτρέπουν να καταγράφεις ό,τι επιθυμείς στο ημερολόγιο.\n\nΜπορεί να είναι απλά κείμενο από μόνη της (γενική) ή να συσχετίζεται με έναν όροφο, ένα εφόδιο που κατέχεις ή έναν τύπο φίλτρου/παπύρου/δαχτυλιδιού. ui.customnotebutton.new_text=Νέα γενική σημείωση ui.customnotebutton.new_text_title=Γράψε τίτλο για τη γενική σημείωση: diff --git a/core/src/main/assets/messages/ui/ui_eo.properties b/core/src/main/assets/messages/ui/ui_eo.properties index 6a3c3f12b..bb3f63828 100644 --- a/core/src/main/assets/messages/ui/ui_eo.properties +++ b/core/src/main/assets/messages/ui/ui_eo.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Aldoni propran noton ui.customnotebutton.limit_title=Limigo de notoj akirita -ui.customnotebutton.limit_text=Vi povas forigi ekzistajn notojn por fari spacon por novaj. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Propraj notoj ebligas al vi skribi kion ajn vi volas en la taglibro.\n\nIli povas rilati al nenio, al keletaĝo, al iu el viaj aĵoj aŭ al speco de eliksiro/skribrulaĵo/ringo. ui.customnotebutton.new_text=Nova noto ui.customnotebutton.new_text_title=Enigu titolon por tiu ĉi noto: diff --git a/core/src/main/assets/messages/ui/ui_es.properties b/core/src/main/assets/messages/ui/ui_es.properties index 878f3b5fe..265621132 100644 --- a/core/src/main/assets/messages/ui/ui_es.properties +++ b/core/src/main/assets/messages/ui/ui_es.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Añadir Nota Personal ui.customnotebutton.limit_title=Límite de Notas Alcanzado -ui.customnotebutton.limit_text=Puedes borrar notas existentes para dar espacio a nuevas notas. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Las notas personales te permiten anotar lo que quieras en el diario.\n\nPueden ser solo texto o estar asociadas a un nivel de la mazmorra, a uno de tus ítems o a un tipo de poción/pergamino/anillo. ui.customnotebutton.new_text=Nueva Nota de Texto ui.customnotebutton.new_text_title=Escribe un titulo para esta nota de texto: diff --git a/core/src/main/assets/messages/ui/ui_fr.properties b/core/src/main/assets/messages/ui/ui_fr.properties index 3d2fe71d9..ab9e01e3a 100644 --- a/core/src/main/assets/messages/ui/ui_fr.properties +++ b/core/src/main/assets/messages/ui/ui_fr.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Ajouter une note personnalisée ui.customnotebutton.limit_title=Limite de notes atteinte -ui.customnotebutton.limit_text=Vous pouvez supprimer des notes existantes pour faire de la place. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Les notes personnalisées permettent d'enregistrer ce que vous voulez dans le journal.\n\nElles peuvent être un simple texte ou être associées à un étage du donjon, un de vos objets ou un type de potion/parchemin/bague. ui.customnotebutton.new_text=Nouvelle note textuelle ui.customnotebutton.new_text_title=Donnez un titre à cette note personnalisée : diff --git a/core/src/main/assets/messages/ui/ui_hu.properties b/core/src/main/assets/messages/ui/ui_hu.properties index b23774d57..a6bffcd85 100644 --- a/core/src/main/assets/messages/ui/ui_hu.properties +++ b/core/src/main/assets/messages/ui/ui_hu.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Jegyzet hozzáadása ui.customnotebutton.limit_title=Jegyzetkorlát elérve -ui.customnotebutton.limit_text=Törölheted a meglévő jegyzeteket, hogy helyet szabadíts fel az újabbaknak. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=A jegyzetek segítségével bármit feljegyezhetsz a naplóban, amit csak szeretnél.\n\nEzek lehetnek teljesen független szövegek, vagy társíthatóak egy kazamataszinthez, valamelyik tárgyadhoz, vagy valamilyen varázsitalhoz, tekercshez vagy gyűrűhöz. ui.customnotebutton.new_text=Új szöveges jegyzet ui.customnotebutton.new_text_title=Adj címet ennek a jegyzetnek diff --git a/core/src/main/assets/messages/ui/ui_in.properties b/core/src/main/assets/messages/ui/ui_in.properties index 65fc0e091..aba044d71 100644 --- a/core/src/main/assets/messages/ui/ui_in.properties +++ b/core/src/main/assets/messages/ui/ui_in.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Tambahkan Catatan Kustom ui.customnotebutton.limit_title=Batas Catatan Tercapai -ui.customnotebutton.limit_text=Anda dapat menghapus catatan yang sudah ada untuk memberi ruang lebih banyak. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Catatan Kustom memungkinkan Anda mencatat apa pun yang Anda inginkan di jurnal.\n\nItu bisa berupa teks saja, atau bisa dikaitkan dengan lantai penjara bawah tanah, salah satu item Anda, atau sejenis ramuan/gulungan/cincin. ui.customnotebutton.new_text=Teks Catatan Baru ui.customnotebutton.new_text_title=Tulis judul untuk teks catatan kustom ini: diff --git a/core/src/main/assets/messages/ui/ui_it.properties b/core/src/main/assets/messages/ui/ui_it.properties index a5fd7cb11..18c9fa5dd 100644 --- a/core/src/main/assets/messages/ui/ui_it.properties +++ b/core/src/main/assets/messages/ui/ui_it.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Aggiungi una nota personalizzata ui.customnotebutton.limit_title=Limite nota raggiunto -ui.customnotebutton.limit_text=Puoi eliminare le note esistenti per fare spazio ad altre. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Le note personalizzate ti consentono di registrare tutto ciò che desideri nel diario.\n\nPossono essere solo testo oppure possono essere associati al pavimento di un dungeon, a uno dei tuoi oggetti o a un tipo di pozione/pergamena/anello. ui.customnotebutton.new_text=Nuova nota di testo ui.customnotebutton.new_text_title=Scrivi un titolo per questa nota di testo personalizzata: diff --git a/core/src/main/assets/messages/ui/ui_ja.properties b/core/src/main/assets/messages/ui/ui_ja.properties index c5726a365..87769031e 100644 --- a/core/src/main/assets/messages/ui/ui_ja.properties +++ b/core/src/main/assets/messages/ui/ui_ja.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=カスタムノートに追加 ui.customnotebutton.limit_title=ノートの上限に達しました -ui.customnotebutton.limit_text=既存のノートを削除して空きを作ることができます。 +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=カスタムノートでは、日誌に好きなことを記録することができます。\n\nただの文字でもいいし、ダンジョンの階やアイテム、ポーション/巻物/指輪の種類に関連付けることもできます。 ui.customnotebutton.new_text=新規テキストノート ui.customnotebutton.new_text_title=このカスタムテキストノートのタイトルを入力してください: diff --git a/core/src/main/assets/messages/ui/ui_ko.properties b/core/src/main/assets/messages/ui/ui_ko.properties index a9b5c9df5..971bd97ec 100644 --- a/core/src/main/assets/messages/ui/ui_ko.properties +++ b/core/src/main/assets/messages/ui/ui_ko.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=메모 추가 ui.customnotebutton.limit_title=메모 상한 도달 -ui.customnotebutton.limit_text=이미 있는 노트를 삭제하여 새로운 노트를 추가할 공간을 확보할 수 있습니다. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=당신이 저널에서 입력하고 싶은 어느 것이든 사용자 지정 메모를 기록할 수 있습니다.\n\n그것들은 그 자체로 단순한 텍스트일 수도 있고 던전의 층, 아이템 중 하나 또는 물약/스크롤/반지 유형과 연관될 수도 있습니다. ui.customnotebutton.new_text=텍스트 메모 생성 ui.customnotebutton.new_text_title=메모 제목: diff --git a/core/src/main/assets/messages/ui/ui_nl.properties b/core/src/main/assets/messages/ui/ui_nl.properties index b24301e7e..cc9a52022 100644 --- a/core/src/main/assets/messages/ui/ui_nl.properties +++ b/core/src/main/assets/messages/ui/ui_nl.properties @@ -1,11 +1,11 @@ ui.customnotebutton.title=Voeg een eigen notitie toe ui.customnotebutton.limit_title=Notitielimiet bereikt -ui.customnotebutton.limit_text=Je kunt bestaande notities verwijderen om ruimte te maken voor meer notities. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Met eigen notities kunt je alles wat je wilt in het dagboek opnemen.\n\nZe kunnen alleen maar tekst zijn, of ze kunnen geassocieerd worden met een kerkervloer, een van je items of een soort drankje/rol/ring. ui.customnotebutton.new_text=Nieuwe tekstnotitie ui.customnotebutton.new_text_title=Schrijf een titel voor deze tekstnotitie: ui.customnotebutton.new_floor=Nieuwe notitie over de kerker -ui.customnotebutton.new_floor_prompt=Selecteer een verdieping in de kerker waaraan u deze notitie wilt koppelen. +ui.customnotebutton.new_floor_prompt=Selecteer een verdieping in de kerker waaraan je deze notitie wilt koppelen. ui.customnotebutton.new_floor_title=Schrijf een titel voor deze aangepaste notitie voor _verdieping %d_: ui.customnotebutton.new_inv=Nieuwe inventarisartikel Notitie ui.customnotebutton.new_inv_prompt=Selecteer een notitie-item diff --git a/core/src/main/assets/messages/ui/ui_pl.properties b/core/src/main/assets/messages/ui/ui_pl.properties index 2b39b2b02..d0cb8e184 100644 --- a/core/src/main/assets/messages/ui/ui_pl.properties +++ b/core/src/main/assets/messages/ui/ui_pl.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Dodaj Własną Notatkę ui.customnotebutton.limit_title=Limit Notatek Osiągnięty -ui.customnotebutton.limit_text=Możesz usunąć istniejące notatki, aby móc stworzyć nowe. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Własne Notatki pozwalają na zapisanie czegokolwiek chcesz w dzienniku.\n\nMogą być zwykłymi zapiskami, powiązane z poziomem lochu, jednym z przedmiotów lub rodzajem mikstury/zwoju/pierścienia. ui.customnotebutton.new_text=Nowa Notatka Tekstowa ui.customnotebutton.new_text_title=Podaj tytuł własnej notatki tekstowej: diff --git a/core/src/main/assets/messages/ui/ui_pt.properties b/core/src/main/assets/messages/ui/ui_pt.properties index 3639c1efa..a0d2337de 100644 --- a/core/src/main/assets/messages/ui/ui_pt.properties +++ b/core/src/main/assets/messages/ui/ui_pt.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Add nota personalizada ui.customnotebutton.limit_title=Limite de notas alcançado -ui.customnotebutton.limit_text=Você pode excluir notas existentes para abrir espaço para mais. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=As Notas Personalizadas permitem que você registre qualquer coisa que quiser no diário.\n\nElas podem ser apenas texto por si só ou podem ser associadas a um andar de masmorra, um dos seus itens ou um tipo de poção/pergaminho/anel. ui.customnotebutton.new_text=Nova nota de texto ui.customnotebutton.new_text_title=Escreva um título para esta nota de texto personalizada: diff --git a/core/src/main/assets/messages/ui/ui_ru.properties b/core/src/main/assets/messages/ui/ui_ru.properties index 7667ebec9..b11d07d83 100644 --- a/core/src/main/assets/messages/ui/ui_ru.properties +++ b/core/src/main/assets/messages/ui/ui_ru.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Добавить пользовательскую заметку ui.customnotebutton.limit_title=Достигнут предел заметок -ui.customnotebutton.limit_text=Вы можете удалять существующие заметки, чтобы освободить место для новых. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Пользовательские заметки позволяют вам записывать в журнал все, что вы пожелаете.\n\nЭто может быть просто текст, или он может быть связан с этажом подземелья, одним из ваших предметов или типом зелья/свитка/кольца. ui.customnotebutton.new_text=Новая заметка ui.customnotebutton.new_text_title=Напишите заголовок для этой пользовательской заметки: diff --git a/core/src/main/assets/messages/ui/ui_tr.properties b/core/src/main/assets/messages/ui/ui_tr.properties index 263c2de0a..e2c9c87f0 100644 --- a/core/src/main/assets/messages/ui/ui_tr.properties +++ b/core/src/main/assets/messages/ui/ui_tr.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Not ekle ui.customnotebutton.limit_title=Not limitine ulaşıldı -ui.customnotebutton.limit_text=Daha fazlasına yer açmak için mevcut notları silebilirsiniz. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Özel Notlar, günlüğe istediğiniz her şeyi kaydetmenize olanak tanır.Bunlar kendi başlarına metin olabilir veya bir zindan zemini, eşyalarınızdan biri veya bir iksir/parşömen/yüzük türüyle ilişkilendirilebilir. ui.customnotebutton.new_text=Yeni yazı notu ui.customnotebutton.new_text_title=Bu özel metin notu için bir başlık yazın: diff --git a/core/src/main/assets/messages/ui/ui_uk.properties b/core/src/main/assets/messages/ui/ui_uk.properties index 615908482..1272fa667 100644 --- a/core/src/main/assets/messages/ui/ui_uk.properties +++ b/core/src/main/assets/messages/ui/ui_uk.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Додати спецнотатку ui.customnotebutton.limit_title=Ліміт нотаток досягнуто -ui.customnotebutton.limit_text=Ви можете видалити наявні нотатки, щоб звільнити місце для нових. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=Спеціальні нотатки дозволяють записувати в журнал все, що завгодно.\nВони можуть бути лише текстом окремо, або вони можуть бути пов’язані з підлогою підземелля, одним із ваших предметів або типом зілля/сувою/кільця. ui.customnotebutton.new_text=Нова текстова нотатка ui.customnotebutton.new_text_title=Напишіть назву для цієї текстової спецнотатки: diff --git a/core/src/main/assets/messages/ui/ui_vi.properties b/core/src/main/assets/messages/ui/ui_vi.properties index 8796ef6d1..b95d617af 100644 --- a/core/src/main/assets/messages/ui/ui_vi.properties +++ b/core/src/main/assets/messages/ui/ui_vi.properties @@ -1,7 +1,7 @@ ui.customnotebutton.title=Thêm một Ghi chú tùy chỉnh ui.customnotebutton.limit_title=Đạt lượng Ghi chú Tối đa -ui.customnotebutton.limit_text=Bạn có thể xóa bớt ghi chú hiện tại để thêm chỗ cho ghi chú mới. -ui.customnotebutton.desc=Ghi chú Tùy chỉnh cho phép bạn ghi chép mọi thứ mà bạn thích vào trong sổ tay.\n\nNó có thể chỉ là chữ, hoặc nó có thể liên kết với một tầng hầm ngục, một vật phẩm của bạn, hay một loại thuốc/cuộn giấy/nhẫn. +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.desc=Ghi chú cá nhân cho phép bạn ghi chép bất cứ thứ gì bạn thích vào trong sổ tay.\n\nChúng có thể chỉ là văn bản đứng riêng, hoặc chúng có thể được đặt cho một tầng ngục, một vật phẩm của bạn, hoặc một loại thuốc/cuộn giấy/nhẫn. ui.customnotebutton.new_text=Ghi chú Mới ui.customnotebutton.new_text_title=Ghi một tiêu đề cho ghi chú tùy chỉnh này: ui.customnotebutton.new_floor=Ghi chú Tầng Hầm ngục Mới diff --git a/core/src/main/assets/messages/ui/ui_zh.properties b/core/src/main/assets/messages/ui/ui_zh.properties index 67a962cf3..acd38bc90 100644 --- a/core/src/main/assets/messages/ui/ui_zh.properties +++ b/core/src/main/assets/messages/ui/ui_zh.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=添加自定记录 ui.customnotebutton.limit_title=记录已达上限 -ui.customnotebutton.limit_text=你可以删除已有的记录以为新的记录腾出空间。 +ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. ui.customnotebutton.desc=你可以在日志中自定记录,记下任何你想记录的东西。\n\n自定记录可以只是独立的文本,也可以是关联于地牢楼层、背包物品或是药剂/卷轴/戒指类别的文本。 ui.customnotebutton.new_text=新建独立文本记录 ui.customnotebutton.new_text_title=为这页记录写上标题: diff --git a/core/src/main/assets/messages/windows/windows_be.properties b/core/src/main/assets/messages/windows/windows_be.properties index 905f8513a..69df5e702 100644 --- a/core/src/main/assets/messages/windows/windows_be.properties +++ b/core/src/main/assets/messages/windows/windows_be.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=cast a spell windows.wndclericspells.info_title=spell info windows.wndclericspells.cast_desc_desktop=Select a spell to cast it, right click for info or to set a spell to quick cast. windows.wndclericspells.cast_desc_mobile=Select a spell to cast it, long press to set a spell to quick cast, or press the info button to switch to info mode. -windows.wndclericspells.info_desc=Select a spell to learn about it, or press the info button to switch to cast mode. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Cast windows.wndclericspells.info=Info windows.wndclericspells.quick_cast=Quick Cast @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Скарб windows.wndscorebreakdown.treasure_desc=Даюцца за сабранае золата i агульны кошт прадметаў у інвентары. windows.wndscorebreakdown.treasure_desc_old=Даюцца за сабранае золата. windows.wndscorebreakdown.explore_title=Даследаванне -windows.wndscorebreakdown.explore_desc=Даюцца за паверхі з усімі знойдзенымі прадметамі, сакрэтамі і вырашанымі галаваломкамі. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Босы -windows.wndscorebreakdown.bosses_desc=Заснавана на пераможаных босах і паменшана за конт атак, якіх можна пазбегнуць падчас баёў з босамі. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Квэсты -windows.wndscorebreakdown.quests_desc=Заснавана на завершаных квэстах NPC +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Множнік выйгрышу windows.wndscorebreakdown.challenge_multiplier=Множнік выклікаў windows.wndscorebreakdown.total=Агульны бал diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index 476d85346..feace65f5 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Poklad windows.wndscorebreakdown.treasure_desc=Počítáno podle sesbíraného zlata a hodnoty předmětů v inventáři. windows.wndscorebreakdown.treasure_desc_old=Počítáno podle sesbíraného zlata. windows.wndscorebreakdown.explore_title=Průzkum -windows.wndscorebreakdown.explore_desc=Počítáno podle podlaží, ve kterých byly nalezeny všechny předměty, odhalena všechna tajemství a překonány všechny překážky. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Bossové -windows.wndscorebreakdown.bosses_desc=Určeno podle poražených bossů, sníženo množstvím utržených vyhnutelných zásahů během soubojů s bossy +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Questy -windows.wndscorebreakdown.quests_desc=Počítáno podle splněných úkolů. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Násobič za výhru windows.wndscorebreakdown.challenge_multiplier=Násobič za výzvy windows.wndscorebreakdown.total=Totální Skóre diff --git a/core/src/main/assets/messages/windows/windows_de.properties b/core/src/main/assets/messages/windows/windows_de.properties index 9bcebad7d..4418ea158 100644 --- a/core/src/main/assets/messages/windows/windows_de.properties +++ b/core/src/main/assets/messages/windows/windows_de.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Schatz windows.wndscorebreakdown.treasure_desc=Beruht auf gesammeltem Gold und Wert der mitgeführten Gegenstände. windows.wndscorebreakdown.treasure_desc_old=Beruht auf gesammeltem Gold. windows.wndscorebreakdown.explore_title=Erkundung -windows.wndscorebreakdown.explore_desc=Beruht auf Ebenen, in denen alle Gegenstände gefunden, alle Geheimnisse entdeckt und alle Rätsel gelöst wurden. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Bosse -windows.wndscorebreakdown.bosses_desc=Beruht auf besiegten Bossen, abzüglich der vermeidbaren, in Boss-Kämpfen eingesteckten Angriffe. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Abenteuer -windows.wndscorebreakdown.quests_desc=Beruht auf abgeschlossenen Abenteuern. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Sieg-Multiplikator windows.wndscorebreakdown.challenge_multiplier=Herausforderungs-Multiplikator windows.wndscorebreakdown.total=Gesamtpunktzahl diff --git a/core/src/main/assets/messages/windows/windows_el.properties b/core/src/main/assets/messages/windows/windows_el.properties index 4d0475ffc..8abd1498d 100644 --- a/core/src/main/assets/messages/windows/windows_el.properties +++ b/core/src/main/assets/messages/windows/windows_el.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Θησαυρός windows.wndscorebreakdown.treasure_desc=Αναφορικά στον μαζεμένο χρυσό και την αξία των εξοπλισμένων εφοδίων. windows.wndscorebreakdown.treasure_desc_old=Αναφορικά στον μαζεμένο χρυσό. windows.wndscorebreakdown.explore_title=Εξερεύνηση -windows.wndscorebreakdown.explore_desc=Αναφορικά στους ορόφους που βρέθηκαν όλα τα αντικείμενα και τα μυστικά και λύθηκαν όλοι οι γρίφοι. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Αφεντικά -windows.wndscorebreakdown.bosses_desc=Αφεντικά που εξοντώθηκαν· μειώνεται με το να σου γίνονται επιθέσεις που μπορούσαν να είχαν αποφευχθεί σε μάχες αφεντικών. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Αποστολές -windows.wndscorebreakdown.quests_desc=Αναφορικά στις ολοκληρωμένες αποστολές. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Αυξητής νίκης windows.wndscorebreakdown.challenge_multiplier=Αυξητής προκλήσεων windows.wndscorebreakdown.total=Συνολική βαθμολογία diff --git a/core/src/main/assets/messages/windows/windows_eo.properties b/core/src/main/assets/messages/windows/windows_eo.properties index 1e7295f6a..a553907ee 100644 --- a/core/src/main/assets/messages/windows/windows_eo.properties +++ b/core/src/main/assets/messages/windows/windows_eo.properties @@ -11,7 +11,7 @@ windows.wndblacksmith.smith=_Forĝi (%d favor-poentoj):_ Mi povas forghi por vi windows.wndblacksmith.smith_verify=Nu, mi varmigos l’ fornon kaj vi elektos kion vi forghu. windows.wndblacksmith.smith_yes=Bone, varmigu la fornon. windows.wndblacksmith.smith_no=Ne gravas. -windows.wndblacksmith.cashout=_Elpagi (ĉio):_ Mi simple povas doni al vi ordinaran oron, kiu senutilajhas por mi. Po 1 ₷ por chiiu favor-poento. +windows.wndblacksmith.cashout=_Elpagi (ĉio):_ Mi simple povas doni al vi ordinaran oron, kiu nenutilas por mi. Po 1₷ por chiu favor-poento. windows.wndblacksmith.cashout_verify=Bone, jen %d da oro por vi. Post tio chi mi faros nenion pli por vi! windows.wndblacksmith.cashout_yes=Donu al mi oron. windows.wndblacksmith.cashout_no=Ne gravas. @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Riĉaĵo windows.wndscorebreakdown.treasure_desc=Baziĝas sur kolektita oro kaj valoroj de posedaĵoj. windows.wndscorebreakdown.treasure_desc_old=Baziĝas sur kolektita oro. windows.wndscorebreakdown.explore_title=Malkovrado -windows.wndscorebreakdown.explore_desc=Baziĝas sur keletaĝoj en kiuj vi trovis ĉiujn aĵojn, malkovris ĉiujn sekretojn kaj solvis ĉiujn enigmojn. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Supermonstroj -windows.wndscorebreakdown.bosses_desc=Baziĝas sur venkitaj supermonstroj, reduktita je starado atendante eviteblajn atakojn dum bataloj kontraŭ supermonstroj. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Taskoj -windows.wndscorebreakdown.quests_desc=Baziĝas sur finitaj taskoj. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Venka poent-obligilo windows.wndscorebreakdown.challenge_multiplier=Defia poent-obligilo windows.wndscorebreakdown.total=Sumo diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index 6976a9769..5eaacb8bb 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Tesoro windows.wndscorebreakdown.treasure_desc=Basado en oro recolectado y valor de ítems en posesión. windows.wndscorebreakdown.treasure_desc_old=Basado en oro recolectado. windows.wndscorebreakdown.explore_title=Exploración -windows.wndscorebreakdown.explore_desc=Basado en niveles con todos los ítems encontrados, todos los secretos encontrados y todos los puzles resueltos. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Jefes -windows.wndscorebreakdown.bosses_desc=Basado en jefes derrotados, reducido al permanecer en ataques evitables durante batallas contra jefes. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Misiones -windows.wndscorebreakdown.quests_desc=Basado en misiones completadas. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Multiplicador de victoria windows.wndscorebreakdown.challenge_multiplier=Multiplicador de desafíos windows.wndscorebreakdown.total=Puntuación Total diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index 7799e3794..54bb5f624 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Butin windows.wndscorebreakdown.treasure_desc=Basé sur le montant d'or récupéré et la valeur des objets possédés. windows.wndscorebreakdown.treasure_desc_old=Basé sur le montant d'or récupéré. windows.wndscorebreakdown.explore_title=Exploration -windows.wndscorebreakdown.explore_desc=Basé sur les étages avec tous les objets trouvés, tous les secrets découverts et tous les puzzles résolus. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Boss -windows.wndscorebreakdown.bosses_desc=Basé sur les bosses vaincus, avec des malus si des blessures évitables sont subies pendant les combats de boss. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Quêtes -windows.wndscorebreakdown.quests_desc=Basé sur les quêtes complétées. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Multiplicateur de victoire windows.wndscorebreakdown.challenge_multiplier=Multiplicateur de Défis windows.wndscorebreakdown.total=Score Total diff --git a/core/src/main/assets/messages/windows/windows_hu.properties b/core/src/main/assets/messages/windows/windows_hu.properties index 6dc081e62..fa0cb65fe 100644 --- a/core/src/main/assets/messages/windows/windows_hu.properties +++ b/core/src/main/assets/messages/windows/windows_hu.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Kincs windows.wndscorebreakdown.treasure_desc=Az összegyűjtött arany és a birtokolt tárgyak értéke alapján. windows.wndscorebreakdown.treasure_desc_old=Az összegyűjtött arany alapján. windows.wndscorebreakdown.explore_title=Felfedezés -windows.wndscorebreakdown.explore_desc=Az olyan emeletek alapján, amelyen megtaláltad az összes tárgyat, felfedezted az összes titkot, valamint megoldottad az összes rejtvényt. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Főellenségek -windows.wndscorebreakdown.bosses_desc=A legyőzött főellenségek alapján, csökkentve a főellenségekkel folytatott harcok során elkerülhető támadásokból szerzett sérülésekkel. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Küldetések -windows.wndscorebreakdown.quests_desc=A teljesített küldetések alapján. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Győzelmi szorzó windows.wndscorebreakdown.challenge_multiplier=Kihívásszorzó windows.wndscorebreakdown.total=Összes pontszám diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index 9b9fd2792..ba5a1ecd7 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Harta karun windows.wndscorebreakdown.treasure_desc=Berdasarkan emas yang dikumpulkan dan nilai barang yang dibawa. windows.wndscorebreakdown.treasure_desc_old=Berdasarkan emas yang dikumpulkan. windows.wndscorebreakdown.explore_title=Penjelajahan -windows.wndscorebreakdown.explore_desc=Berdasarkan lantai dengan semua barang ditemukan, semua rahasia yang ditemukan, dan semua teka-teki yang dipecahkan. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Bos -windows.wndscorebreakdown.bosses_desc=Berdasarkan bos yang dikalahkan, dikurangi dengan berdiri dalam serangan yang dapat dihindari selama pertarungan bos. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Misi -windows.wndscorebreakdown.quests_desc=Berdasarkan misi yang diselesaikan. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Pengganda dari kemenangan windows.wndscorebreakdown.challenge_multiplier=Pengganda dari tantangan windows.wndscorebreakdown.total=Skor Total diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 4458f2411..4df8d2ffa 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Tesoro windows.wndscorebreakdown.treasure_desc=Basato sull'oro raccolto e valore degli oggetti trasportati. windows.wndscorebreakdown.treasure_desc_old=Basato sull'oro raccolto. windows.wndscorebreakdown.explore_title=Esplorazione -windows.wndscorebreakdown.explore_desc=Basato su piani dove sono stati trovati tutti gli oggetti, tutti i segreti e sono stati risolti tutti i puzzle. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Boss -windows.wndscorebreakdown.bosses_desc=Basato sui boss sconfitti, ridotto subendo attacchi evitabili durante i combattimenti contro i boss. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Missioni -windows.wndscorebreakdown.quests_desc=Basato sulle missioni completate. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Moltiplicatore della Vittoria windows.wndscorebreakdown.challenge_multiplier=Moltiplicatore delle Sfide windows.wndscorebreakdown.total=Punteggio Totale diff --git a/core/src/main/assets/messages/windows/windows_ja.properties b/core/src/main/assets/messages/windows/windows_ja.properties index 318565c20..d98f5cde3 100644 --- a/core/src/main/assets/messages/windows/windows_ja.properties +++ b/core/src/main/assets/messages/windows/windows_ja.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=宝 windows.wndscorebreakdown.treasure_desc=集めたゴールドと保持したアイテムの価値に基づく。 windows.wndscorebreakdown.treasure_desc_old=集めたゴールドに基づく。 windows.wndscorebreakdown.explore_title=探査 -windows.wndscorebreakdown.explore_desc=各階にて見つけた全てのアイテム、見つけた全ての隠されたもの、解いた全ての謎解きに基づく。 +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=ボス戦 -windows.wndscorebreakdown.bosses_desc=倒したボスを基準に、ボス戦時の回避可能な攻撃の立ち回りによって減少する。 +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=任務 -windows.wndscorebreakdown.quests_desc=達成した任務に基づく。 +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=勝利倍率 windows.wndscorebreakdown.challenge_multiplier=挑戦倍率 windows.wndscorebreakdown.total=合計得点 diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index c8d66f663..0f84075e9 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=보물 windows.wndscorebreakdown.treasure_desc=수집한 골드와 소유한 아이템 가치에 기반합니다. windows.wndscorebreakdown.treasure_desc_old=수집한 골드에 기반합니다. windows.wndscorebreakdown.explore_title=탐험 -windows.wndscorebreakdown.explore_desc=모든 아이템, 비밀, 수수께끼를 완료한 층수에 기반합니다. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=보스 처치 -windows.wndscorebreakdown.bosses_desc=처치한 보스 수에 기반하며 보스 전투 중 피할 수 있는 공격을 맞는 위치에 서 있었을 때마다 줄어듭니다. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=퀘스트 -windows.wndscorebreakdown.quests_desc=해결한 퀘스트 수에 기반합니다. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=승리 배율 windows.wndscorebreakdown.challenge_multiplier=도전 배율 windows.wndscorebreakdown.total=총점 diff --git a/core/src/main/assets/messages/windows/windows_nl.properties b/core/src/main/assets/messages/windows/windows_nl.properties index 8e1ac57bc..2e30047c4 100644 --- a/core/src/main/assets/messages/windows/windows_nl.properties +++ b/core/src/main/assets/messages/windows/windows_nl.properties @@ -133,13 +133,13 @@ windows.wndjournal$catalogtab.title_equipment=Uitrusting windows.wndjournal$catalogtab.title_consumables=Verbruiksartikelen windows.wndjournal$catalogtab.title_bestiary=Bestiarium windows.wndjournal$catalogtab.title_lore=Overlevering -windows.wndjournal$catalogtab.not_seen_item=Je hebt het item nog niet gevonden en geïdentificeerd in een van je runs. -windows.wndjournal$catalogtab.not_seen_enchantment=Je hebt nog geen wapen met die betovering gevonden en geïdentificeerd in een van je runs. -windows.wndjournal$catalogtab.not_seen_glyph=Je hebt nog geen pantser met dat symbool gevonden en geïdentificeerd tijdens een van je runs. -windows.wndjournal$catalogtab.not_seen_enemy=Je hebt deze vijand nog niet verslagen in een van je runs. -windows.wndjournal$catalogtab.not_seen_ally=Je bent dit personage nog niet tegengekomen in een van je runs. -windows.wndjournal$catalogtab.not_seen_trap=Je hebt deze val nog niet geactiveerd tijdens een van je runs. -windows.wndjournal$catalogtab.not_seen_plant=Je hebt deze plant nog niet vertrapt in een van je runs. +windows.wndjournal$catalogtab.not_seen_item=Je hebt het item nog niet gevonden en geïdentificeerd in een van je verkenningen. +windows.wndjournal$catalogtab.not_seen_enchantment=Je hebt nog geen wapen met die betovering gevonden en geïdentificeerd in een van je verkenningen. +windows.wndjournal$catalogtab.not_seen_glyph=Je hebt nog geen pantser met dat symbool gevonden en geïdentificeerd tijdens een van je verkenningen. +windows.wndjournal$catalogtab.not_seen_enemy=Je hebt deze vijand nog niet verslagen in een van je verkenningen. +windows.wndjournal$catalogtab.not_seen_ally=Je bent dit personage nog niet tegengekomen in een van je verkenningen. +windows.wndjournal$catalogtab.not_seen_trap=Je hebt deze val nog niet geactiveerd tijdens een van je verkenningen. +windows.wndjournal$catalogtab.not_seen_plant=Je hebt deze plant nog niet vertrapt in een van je verkenningen. windows.wndjournal$catalogtab.upgrade_count=Je hebt dit item in totaal _%,d_ keer opgewaardeerd. windows.wndjournal$catalogtab.trinket_count=Je hebt dit item in totaal _%,d_ keer gemaakt of opgewaardeerd. windows.wndjournal$catalogtab.use_count=Je hebt dit item in totaal _%,d_ keer gebruikt. @@ -151,7 +151,7 @@ windows.wndjournal$catalogtab.plant_count=Je hebt deze plant in totaal _%,d_ kee windows.wndjournal$catalogtab.not_seen_lore=Je hebt deze overlevering-tekst nog niet in een van je runs gevonden. windows.wndjournal$badgestab.title=Insignes windows.wndjournal$badgestab.title_main_menu=Jouw Insignes -windows.wndjournal$badgestab.this_run=Dit Spel +windows.wndjournal$badgestab.this_run=Deze Verkenning windows.wndjournal$badgestab.overall=Algemeen windows.wndkeybindings.controller_info=De linker joystick beweegt je personage\nDe rechter joystick bestuurt een aanwijzer op het scherm @@ -256,7 +256,7 @@ windows.wndresurrect.warn_yes=Ja, ik weet het zeker windows.wndresurrect.warn_no=Nee, geef mij bedenk tijd windows.wndsadghost.rat_title=STINKENDE RAT VERSLAGEN -windows.wndsadghost.gnoll_title=GNOLBEDRIEGER VERSLAGEN +windows.wndsadghost.gnoll_title=BEDRIEGERGNOL VERSLAGEN windows.wndsadghost.crab_title=GROTE KRAB VERSLAGEN windows.wndsadghost.rat=Dank je wel, nu die vreselijke rat is gedood kan ik eindelijk rusten... Ik vraag me af wat voor gestoorde magie zo'n vies schepsel creëerde... windows.wndsadghost.gnoll=Dank je wel, nu die sluwe gnol is gedood kan ik eindelijk rusten... Ik vraag me af wat voor een gestoorde magie hem zo slim maakte... @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Schatten windows.wndscorebreakdown.treasure_desc=Gebaseerd op de waarde van het verzamelde goud en vastgehouden voorwerpen. windows.wndscorebreakdown.treasure_desc_old=Op basis van verzameld goud. windows.wndscorebreakdown.explore_title=Verkenning -windows.wndscorebreakdown.explore_desc=Gebaseerd op verdiepingen met alle gevonden voorwerpen, alle gevonden geheimen en alle opgeloste puzzels. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Bazen -windows.wndscorebreakdown.bosses_desc=Gebaseerd op verslagen bazen, verminderd met het in vermijdbare aanvallen staan tijdens baasgevechten. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Missies -windows.wndscorebreakdown.quests_desc=Gebaseerd op voltooide missies. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Winst Vermenigvuldiger windows.wndscorebreakdown.challenge_multiplier=Uitdaging Vermenigvuldiger windows.wndscorebreakdown.total=Totale score diff --git a/core/src/main/assets/messages/windows/windows_pl.properties b/core/src/main/assets/messages/windows/windows_pl.properties index b6df96152..2f9a6e0d3 100644 --- a/core/src/main/assets/messages/windows/windows_pl.properties +++ b/core/src/main/assets/messages/windows/windows_pl.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Skarb windows.wndscorebreakdown.treasure_desc=Zależny od ilości zdobytego złota i wartości posiadanych przedmiotów. windows.wndscorebreakdown.treasure_desc_old=Zależny od ilości zdobytego złota. windows.wndscorebreakdown.explore_title=Eksploracja -windows.wndscorebreakdown.explore_desc=Zależna od ilości pięter, na których znaleziono wszystkie przedmioty, sekrety i rozwiązano wszystkie zagadki. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Bossy -windows.wndscorebreakdown.bosses_desc=Zależny od ilości pokonanych bossów, zmniejszany przez nie reagowanie na ataki, które dało się uniknąć. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Zadania -windows.wndscorebreakdown.quests_desc=Zależne od ilości wykonanych zadań. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Mnożnik Zwycięstwa windows.wndscorebreakdown.challenge_multiplier=Mnożnik Wyzwań windows.wndscorebreakdown.total=Całkowity wynik diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index f1b7954c9..c2b0f1620 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Tesouro windows.wndscorebreakdown.treasure_desc=Com base no valor do item em posse e ouro coletado. windows.wndscorebreakdown.treasure_desc_old=Baseado no ouro coletado. windows.wndscorebreakdown.explore_title=Exploração -windows.wndscorebreakdown.explore_desc=Baseado nos andares com todos os itens encontrados, todos os segredos encontrados e todos os quebra-cabeças resolvidos. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Chefes -windows.wndscorebreakdown.bosses_desc=Com base em chefes derrotados, reduzido ao permanecer em ataques evitáveis durante lutas contra chefes. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Missões -windows.wndscorebreakdown.quests_desc=Baseado nas missões concluídas. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Multiplicador de vitórias windows.wndscorebreakdown.challenge_multiplier=Multiplicador de Desafio windows.wndscorebreakdown.total=Pontuação total diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index 529051c32..5b045e397 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Сокровища windows.wndscorebreakdown.treasure_desc=Даются за собранное золото и общую цену предметов в инвентаре. windows.wndscorebreakdown.treasure_desc_old=Даются за собранное золото. windows.wndscorebreakdown.explore_title=Исследование -windows.wndscorebreakdown.explore_desc=Даются за этажи со всеми найденными предметами, секретами и разгаданными головоломками. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Боссы -windows.wndscorebreakdown.bosses_desc=Даются за побежденных боссов, очки уменьшаются за счет того, что вы стоите в атаках, которых можно избежать во время боев с боссами. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Задания -windows.wndscorebreakdown.quests_desc=Даются за выполненные задания у NPC. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Множитель победы windows.wndscorebreakdown.challenge_multiplier=Множитель испытаний windows.wndscorebreakdown.total=Всего очков @@ -375,7 +375,7 @@ windows.wndupgrade.damage=Урон windows.wndupgrade.blocking=Оборона windows.wndupgrade.weight=Вес windows.wndupgrade.durability=Прочность -windows.wndupgrade.zap_damage=Урон выстрела +windows.wndupgrade.zap_damage=Урон от выстрела windows.wndupgrade.corrosion_damage=Урон коррозии windows.wndupgrade.ward_damage=Урон стража windows.wndupgrade.charges=Макс. зарядов diff --git a/core/src/main/assets/messages/windows/windows_tr.properties b/core/src/main/assets/messages/windows/windows_tr.properties index 16a01d955..d163ea144 100644 --- a/core/src/main/assets/messages/windows/windows_tr.properties +++ b/core/src/main/assets/messages/windows/windows_tr.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Hazine windows.wndscorebreakdown.treasure_desc=Toplanan altın ve tutulan eşya değeri esas alındı. windows.wndscorebreakdown.treasure_desc_old=Toplanan altın esas alındı. windows.wndscorebreakdown.explore_title=Keşif -windows.wndscorebreakdown.explore_desc=Tüm eşyaların bulunduğu, tüm sırların bulunduğu ve tüm bulmacaların çözüldüğü katlar esas alındı. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Patronlar -windows.wndscorebreakdown.bosses_desc=Yenilen bosslara dayanarak, patron savaşları sırasında kaçınılabilir saldırılara karşı ayakta kalarak azaltıldı. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Görevler -windows.wndscorebreakdown.quests_desc=Tamamlanan görevler esas alındı. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Kazanç Çarpanı windows.wndscorebreakdown.challenge_multiplier=Mücaldele Çarpanı windows.wndscorebreakdown.total=Toplam Skor diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index a90d4e79e..b2ac6727c 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Скарб windows.wndscorebreakdown.treasure_desc=Надається за зібране золото і загальну ціну предметів в інвентарі. windows.wndscorebreakdown.treasure_desc_old=Надається за зібране золото. windows.wndscorebreakdown.explore_title=Розвідка -windows.wndscorebreakdown.explore_desc=Надається за поверхи з усіма знайденими предметами, секретами та вирішеними головоломками. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Боси -windows.wndscorebreakdown.bosses_desc=Надається за переможених босів, рахунок знижується, якщо стояти в атаках, яких можна уникнути, під час боїв з босом. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Завдання -windows.wndscorebreakdown.quests_desc=Надається за виконані завдання. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Множник перемоги windows.wndscorebreakdown.challenge_multiplier=Множник випробувань windows.wndscorebreakdown.total=Загальний рахунок diff --git a/core/src/main/assets/messages/windows/windows_vi.properties b/core/src/main/assets/messages/windows/windows_vi.properties index 262299842..b0921f251 100644 --- a/core/src/main/assets/messages/windows/windows_vi.properties +++ b/core/src/main/assets/messages/windows/windows_vi.properties @@ -169,7 +169,7 @@ windows.wndkeybindings.right_click=Chuột phải windows.wndkeybindings.middle_click=Chuột giữa windows.wndkeybindings.menu=Menu windows.wndkeybindings.hero_info=Thông tin người hùng -windows.wndkeybindings.journal=Ghi chép +windows.wndkeybindings.journal=Sổ tay windows.wndkeybindings.wait=Chờ windows.wndkeybindings.examine=Xem xét windows.wndkeybindings.rest=Nghỉ @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Kho báu windows.wndscorebreakdown.treasure_desc=Dựa vào số vàng đã thu thập và giá trị của vật phẩm mang theo. windows.wndscorebreakdown.treasure_desc_old=Dựa vào số vàng đã thu thập. windows.wndscorebreakdown.explore_title=Khám phá -windows.wndscorebreakdown.explore_desc=Dựa vào số tâng với tất cả vật phẩm được tìm thấy, bí mật tìm ra và câu đố được giải. +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Trùm -windows.wndscorebreakdown.bosses_desc=Dựa vào số trùm bị tiêu diệt, bị giảm do nhận các đòn tấn công có thể tránh được trong các trận đấu trùm. +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=Nhiệm vụ -windows.wndscorebreakdown.quests_desc=Dựa vào số nhiệm vụ hoàn thành. +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=Số nhân chiến thắng windows.wndscorebreakdown.challenge_multiplier=Số nhân thử thách windows.wndscorebreakdown.total=Tổng điểm @@ -353,7 +353,7 @@ windows.wndsupportprompt.close=Đóng windows.wndtradeitem.buy=Mua với giá %dv windows.wndtradeitem.steal=Cướp với cơ hội %1$d%%\nNăng lượng sử dụng: %2$d windows.wndtradeitem.steal_warn=Băng đeo tay của bạn không có đủ năng lượng để đảm bảo cướp vật phẩm này thành công. Nếu nó thất bại, cửa hàng sẽ đóng. Bạn có chắc bạn muốn thử cướp? -windows.wndtradeitem.steal_warn_yes=Vâng, tôi chắc chắn. +windows.wndtradeitem.steal_warn_yes=Có, tôi chắc chắn. windows.wndtradeitem.steal_warn_no=Không, tôi đổi ý rồi windows.wndtradeitem.sell=Bán với giá %dv windows.wndtradeitem.sell_1=Bán 1 cái với giá %dv diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index 3c6b6493b..a5a004a3f 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=寻宝 windows.wndscorebreakdown.treasure_desc=基于收集的金币与随身物品的价值。 windows.wndscorebreakdown.treasure_desc_old=基于收集的金币。 windows.wndscorebreakdown.explore_title=探索 -windows.wndscorebreakdown.explore_desc=基于完全收集物品,发现所有秘密,并且解开所有谜题的楼层数量。 +windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. windows.wndscorebreakdown.bosses_title=Boss战 -windows.wndscorebreakdown.bosses_desc=基于击败的Boss数量,承受Boss战中可避免的伤害会降低该项得分。 +windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. windows.wndscorebreakdown.quests_title=任务 -windows.wndscorebreakdown.quests_desc=基于完成的任务。 +windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. windows.wndscorebreakdown.win_multiplier=通关倍率 windows.wndscorebreakdown.challenge_multiplier=挑战倍率 windows.wndscorebreakdown.total=总分 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 8b2d8719a..439da2aa2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -53,7 +53,7 @@ import java.util.Collections; public class WelcomeScene extends PixelScene { - private static final int LATEST_UPDATE = 836; + private static final int LATEST_UPDATE = 840; //used so that the game does not keep showing the window forever if cleaning fails private static boolean triedCleaningTemp = false; @@ -209,9 +209,9 @@ public class WelcomeScene extends PixelScene { } - message = "Hey again Alpha testers!\n" + + message = "Greetings Beta Testers, v3.1 is content-complete (minus some visual polish) and ready for testing!\n" + "\n" + - "After a bit of time, v3.1 is now content complete! I expect to release the update to beta in another few days. Please let me know what you think, and if you encounter any issues!"; + "This update includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Let me know if you run into any issues."; } else { message = Messages.get(this, "what_msg"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 0e2240c42..acae85a5d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -82,7 +82,7 @@ public class v3_X_Changes { public static void add_v3_1_Changes( ArrayList changeInfos ) { - ChangeInfo changes = new ChangeInfo("v3.1-ALPHA", true, ""); + ChangeInfo changes = new ChangeInfo("v3.1-BETA", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); From 6dae41e32099fc8c1085ea35b11b4957d8ab6174 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 15 May 2025 19:59:55 -0400 Subject: [PATCH 121/178] v3.1.0: fixed/minimized a score conversion error from old saves --- .../shatteredpixel/shatteredpixeldungeon/Statistics.java | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java index f50f5ac94..b130f56e1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/Statistics.java @@ -228,9 +228,12 @@ public class Statistics { floorsExplored.clear(); for (int i = 1; i < 26; i++){ if (bundle.contains( FLR_EXPL+i )){ - floorsExplored.put(i, bundle.getFloat( FLR_EXPL+i )); + //we have this check to reduce an error with bad conversion specifically in v3.1-BETA-1.0 + if (!Dungeon.bossLevel(i) && i <= deepestFloor){ + floorsExplored.put(i, bundle.getFloat( FLR_EXPL+i )); + } //pre-3.1 saves. The bundle key does have an underscore and is a boolean - } else if (bundle.contains( "flr_expl"+1 )){ + } else if (bundle.contains( "flr_expl"+i )){ floorsExplored.put(i, bundle.getBoolean( "flr_expl"+i ) ? 1f : 0f); } } From 5bafa5395b5fe86f9b1442171e9f3dafd44d3328 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 13:17:25 -0400 Subject: [PATCH 122/178] v3.1.0: change to region deco rooms, mainly to reduce sewers barrels: - barrel patch room spawn rate in sewers down by 50%, pipe rooms up by 33% to compensate - barrel patch entr/exit rooms down by 25%, bridge entr/exit up 33% to comepsnate - region deco patch room fill rate down to 20-30%, from 20-40% --- .../levels/rooms/standard/RegionDecoPatchRoom.java | 4 ++-- .../levels/rooms/standard/StandardRoom.java | 8 ++++---- .../levels/rooms/standard/entrance/EntranceRoom.java | 2 +- .../levels/rooms/standard/exit/ExitRoom.java | 2 +- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java index 07781f48d..d3fea3fee 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/RegionDecoPatchRoom.java @@ -40,9 +40,9 @@ public class RegionDecoPatchRoom extends PatchRoom { @Override protected float fill() { - //fill scales from ~20% at 4x4, to ~40% at 10x10 + //fill scales from ~20% at 4x4, to ~30% at 10x10 int scale = Math.min(width()*height(), 10*10); - return 0.20f + scale/512f; + return 0.20f + scale/1024f; } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index a5ddbfada..55db55b27 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -121,9 +121,9 @@ public abstract class StandardRoom extends Room { private static ArrayList> rooms = new ArrayList<>(); static { rooms.add(SewerPipeRoom.class); - rooms.add(RegionDecoPatchRoom.class); rooms.add(RingRoom.class); rooms.add(WaterBridgeRoom.class); + rooms.add(RegionDecoPatchRoom.class); rooms.add(CircleBasinRoom.class); rooms.add(RegionDecoLineRoom.class); @@ -165,10 +165,10 @@ public abstract class StandardRoom extends Room { private static float[][] chances = new float[27][]; static { - chances[1] = new float[]{12,8,8,8,4, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; - chances[2] = new float[]{12,8,8,8,4, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; + chances[1] = new float[]{16,8,8,4,4, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,0,1,0,1,0,1,1,0,0}; + chances[2] = new float[]{16,8,8,4,4, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[4] = chances[3] = chances[2]; - chances[5] = new float[]{12,8,8,8,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; + chances[5] = new float[]{16,8,8,4,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0}; chances[6] = new float[]{0,0,0,0,0, 10,10,10,5,5, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 1,1,1,1,1,1,1,1,1,1}; chances[10] = chances[9] = chances[8] = chances[7] = chances[6]; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java index e8ac71927..9f1a5bfa3 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/entrance/EntranceRoom.java @@ -134,8 +134,8 @@ public class EntranceRoom extends StandardRoom { private static ArrayList> rooms = new ArrayList<>(); static { - rooms.add(RegionDecoPatchEntranceRoom.class); rooms.add(WaterBridgeEntranceRoom.class); + rooms.add(RegionDecoPatchEntranceRoom.class); rooms.add(RingEntranceRoom.class); rooms.add(CircleBasinEntranceRoom.class); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java index 68c5e6824..39272a89a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/exit/ExitRoom.java @@ -72,8 +72,8 @@ public class ExitRoom extends StandardRoom { private static ArrayList> rooms = new ArrayList<>(); static { - rooms.add(RegionDecoPatchExitRoom.class); rooms.add(WaterBridgeExitRoom.class); + rooms.add(RegionDecoPatchExitRoom.class); rooms.add(RingExitRoom.class); rooms.add(CircleBasinExitRoom.class); From 537f6b2461d3b3acd0c39836881cacd776055ad4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 13:19:34 -0400 Subject: [PATCH 123/178] v3.1.0: slightly tweaked text/visuals on trinket creation --- core/src/main/assets/messages/items/items.properties | 1 + .../shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index b2ed4d1c8..1a096fd40 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=magical catalyst +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=The water begins to glow as you add the catalyst. There are a few nearby items you could imbue with energy to turn into a magical trinket. items.trinkets.trinketcatalyst.desc=This ball of magical golden dust glimmers in the darkness of the dungeon. This catalyst can be used at an alchemy pot with a little alchemical energy to produce a unique trinket item.\n\nTrinkets provide various different effects that slightly alter the dungeon or its inhabitants. Trinkets can be upgraded with more energy to make their effect more powerful, or dropped to forego the effect entirely. items.trinkets.trinketcatalyst$randomtrinket.name=random trinket diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java index b7c73ddfb..a8348750a 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/TrinketCatalyst.java @@ -146,7 +146,7 @@ public class TrinketCatalyst extends Item { public static class RandomTrinket extends Item { { - image = ItemSpriteSheet.TRINKET_HOLDER; + image = ItemSpriteSheet.SOMETHING; } } @@ -164,7 +164,7 @@ public class TrinketCatalyst extends Item { IconTitle titlebar = new IconTitle(); titlebar.icon(new ItemSprite(cata)); - titlebar.label(Messages.titleCase(cata.name())); + titlebar.label(Messages.titleCase(Messages.get(TrinketCatalyst.class, "window_title"))); titlebar.setRect(0, 0, WIDTH, 0); add( titlebar ); From 8b900c7bdf0482f7987b1209c536bdab14eada5a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 13:20:14 -0400 Subject: [PATCH 124/178] v3.1.0: Duelist can no longer stack invis using dagger ability --- .../shatteredpixeldungeon/items/weapon/melee/Dagger.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java index bec236048..322faf51b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/Dagger.java @@ -125,7 +125,7 @@ public class Dagger extends MeleeWeapon { } wep.beforeAbilityUsed(hero, null); - Buff.affect(hero, Invisibility.class, invisTurns-1); //1 fewer turns as ability is instant + Buff.prolong(hero, Invisibility.class, invisTurns-1); //1 fewer turns as ability is instant Dungeon.hero.sprite.turnTo( Dungeon.hero.pos, target); Dungeon.hero.pos = target; From c51ebdd6fbaca42046ef610440bce0b96f186d21 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 13:21:17 -0400 Subject: [PATCH 125/178] v3.1.0: fixed incorrect text on oblivion shard ID cancel --- .../shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java index 7a4f5be86..0270af581 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/ShardOfOblivion.java @@ -98,6 +98,10 @@ public class ShardOfOblivion extends Trinket { @Override public void onSelect(Item item) { + if (item == null){ + return; + } + boolean ready = false; if (item instanceof Weapon){ ready = ((Weapon) item).readyToIdentify(); From 4a9c866c968f57990c5162cda7e920d035e6e673 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 14:08:52 -0400 Subject: [PATCH 126/178] v3.1.0: fixed weird loot stats on exiles, resulted in armband crashes --- .../shatteredpixeldungeon/actors/mobs/GnollExile.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java index 52441cc7c..feec29ef9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java @@ -51,8 +51,7 @@ public class GnollExile extends Gnoll { defenseSkill = 6; HP = HT = 24; - loot = null; //see rollToDropLoot - lootChance = 1f; + lootChance = 0f; //see rollToDropLoot } @Override From 7be250ae9cbfb98f215009479e23eea117505d7d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 14:23:56 -0400 Subject: [PATCH 127/178] v3.1.0: fixed a crash caused by platform rooms with new painter merges --- .../levels/rooms/standard/PlatformRoom.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java index 8c89c1e65..5afb9c4b7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/PlatformRoom.java @@ -49,7 +49,7 @@ public class PlatformRoom extends StandardRoom { @Override public void merge(Level l, Room other, Rect merge, int mergeTerrain) { - if (mergeTerrain != Terrain.CHASM + if (mergeTerrain != Terrain.CHASM && connected.containsKey(other) && (other instanceof PlatformRoom || other instanceof ChasmRoom)){ super.merge(l, other, merge, Terrain.CHASM); Painter.set(l, connected.get(other), Terrain.EMPTY_SP); From 4cdf8557f286ea86c706f7b090d787ab95c63ae7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 15:19:57 -0400 Subject: [PATCH 128/178] v3.1.0: fixed transmuting mage's staff sometimes cursing it --- .../items/scrolls/ScrollOfTransmutation.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java index c849d4bce..871f227c2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTransmutation.java @@ -205,6 +205,7 @@ public class ScrollOfTransmutation extends InventoryScroll { do { n = (Wand) Generator.randomUsingDefaults(Generator.Category.WAND); } while (Challenges.isItemBlocked(n) || n.getClass() == wandClass); + n.cursed = false; n.level(0); n.identify(); staff.imbueWand(n, null); From f2287e86202ff60863a41a1cf4ac36ab5f1b15d9 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 17:11:22 -0400 Subject: [PATCH 129/178] v3.1.0: fixed free pickaxe from smith quest using quest score not favor --- .../actors/mobs/npcs/Blacksmith.java | 20 ++++++++++++++++++- .../windows/WndBlacksmith.java | 3 +-- 2 files changed, 20 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java index 6fbb5a35f..c5ebeecd7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java @@ -214,6 +214,7 @@ public class Blacksmith extends NPC { //reward tracking. Stores remaining favor, the pickaxe, and how many of each reward has been chosen public static int favor; public static Item pickaxe; + public static boolean freePickaxe; public static int reforges; public static int hardens; public static int upgrades; @@ -235,6 +236,7 @@ public class Blacksmith extends NPC { favor = 0; pickaxe = new Pickaxe().identify(); + freePickaxe = false; reforges = 0; hardens = 0; upgrades = 0; @@ -258,6 +260,7 @@ public class Blacksmith extends NPC { private static final String FAVOR = "favor"; private static final String PICKAXE = "pickaxe"; + private static final String FREE_PICKAXE= "free_pickaxe"; private static final String REFORGES = "reforges"; private static final String HARDENS = "hardens"; private static final String UPGRADES = "upgrades"; @@ -282,6 +285,7 @@ public class Blacksmith extends NPC { node.put( FAVOR, favor ); if (pickaxe != null) node.put( PICKAXE, pickaxe ); + node.put( FREE_PICKAXE, freePickaxe ); node.put( REFORGES, reforges ); node.put( HARDENS, hardens ); node.put( UPGRADES, upgrades ); @@ -317,6 +321,16 @@ public class Blacksmith extends NPC { } else { pickaxe = null; } + if (node.contains(FREE_PICKAXE)){ + freePickaxe = node.getBoolean(FREE_PICKAXE); + } else { + //some for pre-3.1 saves, some from incorrect values from v3.1-BETA-1.0 + if (favor >= 2500){ + freePickaxe = true; + } else { + freePickaxe = false; + } + } reforges = node.getInt( REFORGES ); hardens = node.getInt( HARDENS ); upgrades = node.getInt( UPGRADES ); @@ -453,12 +467,16 @@ public class Blacksmith extends NPC { if (bossBeaten) favor += 1000; Statistics.questScores[2] += favor; + + if (favor >= 2500){ + freePickaxe = true; + } } public static boolean rewardsAvailable(){ return favor > 0 || (Quest.smithRewards != null && Quest.smiths > 0) - || (pickaxe != null && Statistics.questScores[2] >= 2500); + || (pickaxe != null && freePickaxe); } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java index 7435f6a0d..ecbd4028b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndBlacksmith.java @@ -24,7 +24,6 @@ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; -import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Blacksmith; @@ -76,7 +75,7 @@ public class WndBlacksmith extends Window { ArrayList buttons = new ArrayList<>(); - int pickaxeCost = Statistics.questScores[2] >= 2500 ? 0 : 250; + int pickaxeCost = Blacksmith.Quest.freePickaxe ? 0 : 250; RedButton pickaxe = new RedButton(Messages.get(this, "pickaxe", pickaxeCost), 6){ @Override protected void onClick() { From 18a03c1d21a98acb65683474a989f9d1b613eca8 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 17:40:31 -0400 Subject: [PATCH 130/178] v3.1.0: improved logic for fairly placing enemies near entrances --- .../levels/RegularLevel.java | 20 +++++++++++++++---- .../levels/rooms/standard/StandardRoom.java | 3 +++ 2 files changed, 19 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java index 550e6d0ef..804b6c098 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java @@ -231,12 +231,24 @@ public abstract class RegularLevel extends Level { Random.shuffle(stdRooms); Iterator stdRoomIter = stdRooms.iterator(); - //enemies cannot be within an 8-tile FOV of the entrance - // or a 6-tile open space distance from the entrance + //enemies cannot be within a 8-tile FOV or 8-tile open space walk from the entrance boolean[] entranceFOV = new boolean[length()]; Point c = cellToPoint(entrance()); - ShadowCaster.castShadow(c.x, c.y, width(), entranceFOV, losBlocking, 6); - PathFinder.buildDistanceMap(entrance(), BArray.not(solid, null), 8); + ShadowCaster.castShadow(c.x, c.y, width(), entranceFOV, losBlocking, 8); + + boolean[] entranceWalkable = BArray.not(solid, null); + + //doors within the entrance room are ignored for this walk, but doors on the edge are not + for (int y = roomEntrance.top+1; y < roomEntrance.bottom; y++){ + for (int x = roomEntrance.left+1; x < roomEntrance.right; x++){ + int cell = x + y*width(); + if (passable[cell]){ + entranceWalkable[cell] = true; + } + } + } + + PathFinder.buildDistanceMap(entrance(), entranceWalkable, 8); Mob mob = null; while (mobsToSpawn > 0) { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java index 55db55b27..b1783ce92 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/StandardRoom.java @@ -104,6 +104,9 @@ public abstract class StandardRoom extends Room { } public int mobSpawnWeight(){ + if (isEntrance()){ + return 1; //entrance rooms don't have higher mob spawns even if they're larger + } return sizeFactor(); } From d4598d847d9e8ebaa220ef1f34d879ccb5c50c5f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 17:42:36 -0400 Subject: [PATCH 131/178] v3.1.0: fixed a typo --- core/src/main/assets/messages/items/items.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 1a096fd40..e3d5a367d 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=The ghost is weak on their own, but items.artifacts.driedrose$wndghosthero.weapon_prompt=Select a weapon items.artifacts.driedrose$wndghosthero.armor_prompt=Select an armor items.artifacts.driedrose$wndghosthero.cant_unique=The ghost can't use unique items. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=The ghost is not strong enough to use that. From 9b947afad16896afc87e93a52f9a69f07ba7015c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 18:14:16 -0400 Subject: [PATCH 132/178] v3.1.0: updated version, changelog, and translations for BETA-1.1! --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 2 +- .../messages/actors/actors_cs.properties | 182 +++++++------- .../messages/actors/actors_de.properties | 14 +- .../messages/actors/actors_el.properties | 4 +- .../messages/actors/actors_eo.properties | 2 +- .../messages/actors/actors_es.properties | 6 +- .../messages/actors/actors_fr.properties | 78 +++--- .../messages/actors/actors_hu.properties | 4 +- .../messages/actors/actors_in.properties | 60 ++--- .../messages/actors/actors_it.properties | 6 +- .../messages/actors/actors_ja.properties | 58 ++--- .../messages/actors/actors_ko.properties | 10 +- .../messages/actors/actors_nl.properties | 8 +- .../messages/actors/actors_pl.properties | 28 +-- .../messages/actors/actors_pt.properties | 86 +++---- .../messages/actors/actors_ru.properties | 182 +++++++------- .../messages/actors/actors_tr.properties | 40 +-- .../messages/actors/actors_uk.properties | 4 +- .../messages/actors/actors_vi.properties | 46 ++-- .../messages/actors/actors_zh.properties | 184 +++++++------- .../assets/messages/items/items_be.properties | 7 +- .../assets/messages/items/items_cs.properties | 235 ++++++++--------- .../assets/messages/items/items_de.properties | 17 +- .../assets/messages/items/items_el.properties | 7 +- .../assets/messages/items/items_eo.properties | 7 +- .../assets/messages/items/items_es.properties | 5 +- .../assets/messages/items/items_fr.properties | 9 +- .../assets/messages/items/items_hu.properties | 7 +- .../assets/messages/items/items_in.properties | 51 ++-- .../assets/messages/items/items_it.properties | 5 +- .../assets/messages/items/items_ja.properties | 7 +- .../assets/messages/items/items_ko.properties | 7 +- .../assets/messages/items/items_nl.properties | 17 +- .../assets/messages/items/items_pl.properties | 29 +-- .../assets/messages/items/items_pt.properties | 93 +++---- .../assets/messages/items/items_ru.properties | 163 ++++++------ .../assets/messages/items/items_tr.properties | 149 +++++------ .../assets/messages/items/items_uk.properties | 7 +- .../assets/messages/items/items_vi.properties | 7 +- .../assets/messages/items/items_zh.properties | 237 +++++++++--------- .../messages/journal/journal_cs.properties | 11 + .../messages/journal/journal_in.properties | 39 +-- .../messages/journal/journal_pt.properties | 14 +- .../messages/journal/journal_ru.properties | 11 + .../messages/journal/journal_tr.properties | 11 + .../messages/journal/journal_zh.properties | 11 + .../messages/levels/levels_cs.properties | 16 ++ .../messages/levels/levels_in.properties | 28 ++- .../messages/levels/levels_nl.properties | 4 +- .../messages/levels/levels_pt.properties | 16 ++ .../messages/levels/levels_ru.properties | 16 ++ .../messages/levels/levels_zh.properties | 16 ++ .../assets/messages/misc/misc_cs.properties | 18 +- .../assets/messages/misc/misc_in.properties | 18 +- .../assets/messages/misc/misc_pt.properties | 18 +- .../assets/messages/misc/misc_ru.properties | 14 +- .../assets/messages/misc/misc_zh.properties | 18 +- .../messages/plants/plants_cs.properties | 4 + .../messages/plants/plants_de.properties | 4 + .../messages/plants/plants_in.properties | 6 +- .../messages/plants/plants_pt.properties | 4 + .../messages/plants/plants_ru.properties | 4 + .../messages/plants/plants_zh.properties | 4 + .../messages/private/private_be.properties | 2 +- .../messages/private/private_eo.properties | 2 +- .../messages/scenes/scenes_cs.properties | 4 +- .../messages/scenes/scenes_de.properties | 4 +- .../messages/scenes/scenes_in.properties | 18 +- .../messages/scenes/scenes_pl.properties | 2 +- .../messages/scenes/scenes_pt.properties | 4 +- .../messages/scenes/scenes_ru.properties | 4 +- .../messages/scenes/scenes_zh.properties | 4 +- .../main/assets/messages/ui/ui_cs.properties | 2 +- .../main/assets/messages/ui/ui_de.properties | 2 +- .../main/assets/messages/ui/ui_in.properties | 6 +- .../main/assets/messages/ui/ui_pt.properties | 2 +- .../main/assets/messages/ui/ui_ru.properties | 2 +- .../main/assets/messages/ui/ui_zh.properties | 2 +- .../messages/windows/windows_cs.properties | 6 +- .../messages/windows/windows_in.properties | 32 +-- .../messages/windows/windows_pt.properties | 6 +- .../messages/windows/windows_ru.properties | 6 +- .../messages/windows/windows_zh.properties | 6 +- .../ui/changelist/v3_X_Changes.java | 87 ++++--- 85 files changed, 1391 insertions(+), 1191 deletions(-) diff --git a/build.gradle b/build.gradle index c52c12f1c..6bada5eb8 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 840 - appVersionName = '3.1.0-BETA-1.0' + appVersionCode = 841 + appVersionName = '3.1.0-BETA-1.1' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index 0a75b93a7..d2f247591 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=заблакаваў actors.mobs.guard.desc=Калісьці наглядчыкі вязніцы, гэтыя вартавыя даўно сталі такімі ж, як зняволеныя. Як зомбі, яны бессэнсоўна блукаюць па калідорах у пошуках таго, чаго тут не павінна быць - напрыклад, Вас!\n\nЯны носяць ланцуг на поясе, магчыма, каб прыцягваць да сябе ворагаў. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=заблакаваў actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=мімік diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index d0d541599..00c7437ec 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=Rozzuření actors.buffs.berserk.berserk=Berserk actors.buffs.berserk.exhausted=Vyčerpání actors.buffs.berserk.recovering=Zotavující se -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Závažnost Berserkrových zranění zesiluje jeho rány. Když Berserkr dostává fyzické poškození, buduje se v něm zlost, která mu poskytuje bonusové poškození. Poškození zablokované zbrojí se také počítá k budování zlosti.\n\nZlost postupem času opadá. Čím méně má berserkr životů, tím déle vydrží.\n\nNa 100%% zlosti může Berserkr vstoupit do berserku, což mu poskytne dodatečnou ochranu v závislosti na kvalitě jeho zbroje a množství chybějících životů. Tato ochrana během berserku postupně vyprchává a jakmile opadne úplně, musí si berserkr odpočinout, než opět začne budovat zlost.\n\nMomentální zlost: _%1$.0f%%_\n_+%2$.0f%%_ poškození\n\nDodatečná ochrana berserku s momentální zbrojí a počtem životů: _%3$d_ +actors.buffs.berserk.berserk_desc=Strach a nejistota se utopily v krvi a zanechaly za sebou jen hněv. V tomto stavu je Berserkr velmi mocný, _způsobuje +50%% poškození a získává dodatečnou ochranu_, která s každým tahem opadává.\n\nJakmile veškerá jeho dodatečná ochrana klesne na 0, berserk skončí.\n\nPo svém běsnění se Berserkr musí zotavit, než bude znovu moct budovat zlost.\n\nZbývající ochrana: %d actors.buffs.berserk.recovering_desc=Vnitřní síla má své hranice. Berserkr si musí odpočinost, než bude zase moci používat svou zlost.\n\nBěhem zotavování se nemůže Berserkr budovat žádnou zlost. actors.buffs.berserk.recovering_desc_turns=Tahů k zotavení: _%d_ actors.buffs.berserk.recovering_desc_levels=Úrovní k zotavení: _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Zlobíš se, nepřátelé tě nebudou mít rádi, když s actors.buffs.blobimmunity.name=Očišťující bariéra actors.buffs.blobimmunity.desc=Nějaká zvláštní síla tě zabaluje do tenké ochranné bariéry, která blokuje okolní škodlivé efekty.\n\nZatímco tato bariéra trvá, jsi imunní vůči všem efektům, které ovlivňují okolní prostředí.\n\nZbývající tahy imunity: %s -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=Gravitační chaos +actors.buffs.gravitychaostracker.desc_intro=Každých pár kol budou všechny postavy na tomto podlaží mrštěny náhodným směrem. +actors.buffs.gravitychaostracker.desc_positive=Zdá se, že ty a tví spojenci jsou imunní. +actors.buffs.gravitychaostracker.desc_duration=Není jasné, jak dlouho efekt vydrží, ale nemůže trvat věčně. actors.buffs.greaterhaste.name=Větší spěch actors.buffs.greaterhaste.desc=Neuvěřitelné zvýšení rychlosti, na okamžik se zdá, jako by vše ostatní stálo na místě.\n\nPod účinkem většího spěchu pohybové akce nezaberou vůbec žádný čas, ale ostatní akce se stále provádějí normální rychlostí. Každý krok pohybu spotřebuje tah většího spěchu.\n\nZbývající tahy většího spěchu: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=Levitace actors.buffs.levitation.desc=Nad zemí tě udržuje magická síla, díky které se cítíš jako ve stavu beztíže.\n\nPostavy ve stavu levitace se pohybují potichu a ignorují přitom všechny pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou zašlápnuty, kořeny minou a dokonce se lze vznášet nad propastmi. Buď opatrný, protože všechny tyto věci mohou začít působit okamžitě po skončení levitace!\n\nZbývající tahy levitace: %s. actors.buffs.lifelink.name=Životní pouto -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Zabíjí tě poškození sdílené životním poutem... actors.buffs.lifelink.desc=Životní síla této postavy je propojena s jinou blízkou postavou. Jakékoli utrpěné zranění se mezi nimi sdílí.\n\nKdykoli tato postava utrpí zranění, polovina z něj bude udělena druhé postavě.\n\nZbývající tahy propojení životů: %s, actors.buffs.light.name=Osvětlení @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Můžeš skočit pouze na prázdné m actors.hero.abilities.rogue.smokebomb.prompt=Vyber místo ke skoku actors.hero.abilities.rogue.smokebomb$ninjalog.name=Dřevěná návnada actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Nepřátelé jsou z nějakého důvodu přesvědčeni, že tahle dřevěná figurína je skutečný zloděj! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=S touto postavou se můžeš setkat pomocí jedné ze schopností hrdinné zbroje. actors.hero.abilities.rogue.smokebomb.short_desc=Zloděj pod sebe hodí _Dýmovnici_ a přesune se pryč, čímž oslepí nepřátele poblíž své původní pozice. actors.hero.abilities.rogue.smokebomb.desc=Zloděj pod sebe hodí dýmovnici a přemístí se až o 6 políček pryč. Může se přemístit přes překážky a nepřátele, ne však přes pevné překážky, jako jsou zdi.\n\nNepřátelé, kteří stáli vedle Zlodějovy původní pozice, jsou na 5 tahů oslepeni. actors.hero.abilities.rogue.deathmark.name=Znak smrti @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tvůj dvojník actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tvůj dvojník tě následuje. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Tvůj dvojník se chystá zaútočit! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Kopie Zloděje, vytvořená ze stínů a tmy. Stojí nehybně jako sloup s prázdnýma očima, zatímco se z něj útržky tmy odlupují jako pára.\n\nAčkoliv není perfektní kopií Zloděje, pořád dokáže slušně bojovat a se správnými schopnostmi může benefitovat ze Zlodějovy výzbroje. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=S touto postavou se můžeš setkat pomocí jedné ze schopností hrdinné zbroje. actors.hero.abilities.huntress.spectralblades.name=Spektrální čepele actors.hero.abilities.huntress.spectralblades.short_desc=Lovkyně vrhne _Spektrální čepele_ na svůj cíl, které způsobí poškození závislé na zbrani zblízka, kterou je Lovkyně vybavena. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Dravý pták se actors.hero.abilities.huntress.spirithawk$hawkally.desc=Kouzelný dravý pták, vyvolaný Lovkyní. Září přízračnou modrou barvou, zatímco se neustále rozhlíží kolem ve snaze prozkoumat oblast.\n\nAčkoliv není zdatným bojovníkem, jeho rychlost a bystrý zrak ho činí skvělým pomocníkem k průzkumu a obtěžování nepřátel. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Zbývá tahů: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Zvývá garantovaných vyhnutí: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=S touto postavou se můžeš setkat pomocí jedné ze schopností hrdinné zbroje. actors.hero.abilities.duelist.challenge.name=Výzva actors.hero.abilities.duelist.challenge.prompt=Vyber protivníka k výzvě @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Tvůj spojenec actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Tvůj spojenec tě následuje. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Tvůj spojenec se chystá zaútočit! actors.hero.abilities.cleric.powerofmany$lightally.desc=Kopie jednoho z Klerikových druhů vytvořená z čistého pevného světla. Ačkoliv má podobu jiného hrdiny, nemá žádné jejich speciální schopnosti. Tento spojenec zůstane vyvolaný, dokud bude pod vlivem Síly mnoha.\n\nTohoto spojence lze zadarmo ovládat opětovným použitím schopnosti Síly mnoha. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=S touto postavou se můžeš setkat pomocí jedné ze schopností hrdinné zbroje. actors.hero.abilities.ratmogrify.name=Krysomorfóza @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Podoba Těla ti skrze Trojici posk actors.hero.spells.cleanse.name=Očištění actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Klerik zruší všechny škodlivé efekty sobě a spojencům v zorném poli. Po seslání kouzla získají všechny zasažené postavy %1$d tahů imunity proti škodlivým efektům a %2$d bodů bariéry. actors.hero.spells.clericspell.prompt=Vyber cíl actors.hero.spells.clericspell.no_target=Tam není žadný cíl. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Stojí nabití: %d actors.hero.spells.divinesense.name=Nadpozemský smysl actors.hero.spells.divinesense.short_desc=Poskytne dočasný efekt vidění mysli v širokém okruhu. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Klerik soustředí své smysly na své okolí, díky čemuž získá efekt vidění mysli v okruhu %d políček na 30 tahů. Toto kouzlo se sesílá okamžitě. actors.hero.spells.divinesense$divinesensetracker.name=Nadpozemský smysl actors.hero.spells.divinesense$divinesensetracker.desc=Tato postava dokáže dočasně vidět okolní stvoření svou myslí!\n\nZbývá tahů: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povzne actors.hero.spells.guidinglight.name=Naváděcí světlo actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-8 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne. +actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být spotřebováno i hůlkami, útoky spojenců nebo artefakty, které přímo zacílí nepřátele. Tím způsobí bonusové poškození rovné úrovni Kněze +5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s. actors.hero.spells.guidinglight$illuminated.name=Osvětlení actors.hero.spells.guidinglight$illuminated.desc=Tato postava je osvětlena zásahem naváděcího světla. Ačkoliv zář není dost jasná, aby osvětlila okolní terén, tento efekt pomůže Klerikovi zasadit ránu mnohem snáz. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Kněz navíc může osvětlení spotřebovat pomocí záře, hůlek, artefaktů nebo útoků svých spojenců. Využití osvětlení tímto způsobem způsobí bonusové poškození ve výši úrovni Kněze +5. actors.hero.spells.guidinglight$illuminated.desc_generic=Jiní hrdinové mohou stále využít osvětlení pro výhody spalujícího světla, ovšem nezískají tím žádnou přesnost. actors.hero.spells.hallowedground.name=Posvěcená země actors.hero.spells.hallowedground.prompt=Vyber lokaci actors.hero.spells.hallowedground.short_desc=Vyléčí spojence, zpomalí nepřátele a rozšíří vegetaci v plošné oblasti. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Kněz soustředí svou božskou moc do země opodál, čímž vytvoří %1$dx%1$d políček velkou oblast posvátného terénu na 20 kol.\n\nPři seslání toto kouzlo vyléčí všem spojencům 15 životů (plně zdraví spojenci a Kněz sám namísto toho získají bariéru), krátkodobě zastaví protivníky a nechá vyrůst krátkou trávu.\n\nPosvátná země pak každé kolo léčí spojence za 1 život (plně zdraví spojenci a Kněz sám namísto toho získají bariéru), zmrzačí protivníky a náhodně způsobí růst vysoké trávy.\n\nPosvátná země může být zničena ohněm, a způsobí růst pomačkané trávy, pokud nefunguje pasivní regenerace zdraví nebo pokud Kněz dlouho nezískal žádné zkušenosti. actors.hero.spells.hallowedground$hallowedterrain.desc=Země zde byla posvěcena. Posvátná země zmrzačí protivníky, vyléčí spojence a způsobí růst vysoké trávy. actors.hero.spells.holyintuition.name=Svatá intuice @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Klerik soustředí své smysly na jeden p actors.hero.spells.holylance.name=Svaté kopí actors.hero.spells.holylance.short_desc=Způsobí mohutné poškození na dálku. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Kněz soustředí velké množství své energie do podoby zničujícího kopí z čirého světla. Toto kopí způsobí %1$d-%2$d poškození, přičemž nemrtvým a démonům způsobí vždy nejvyšší možné poškození.\n\nJedná se o velice drahé kouzlo, které lze seslat jen jednou za 30 tahů. actors.hero.spells.holylance$lancecooldown.name=Cooldown svatého kopí actors.hero.spells.holylance$lancecooldown.desc=Kněz nedávno seslal Svaté kopí, a musí počkat, než ho bude moci seslat znovu.\n\nZbývá tahů: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=Svěcená zbroj actors.hero.spells.holyward.glyph_name=%s Světla actors.hero.spells.holyward.glyph_desc=Tato runa lehce zvyšuje množství poškození, které zbroj blokuje. actors.hero.spells.holyward.short_desc=Dočasně přepíše runu na zbroji pro zvýšení jejího blokování. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Klerik naplní svou zbroj runou světla, čímž zvýší hodnotu jejího blokování o 1. Toto kouzlo se sesílá okamžitě.\n\nRuna na zbroji vydrží 50 tahů, a po tuto dobu přepíše jakékoliv jiné prospěšné runy na této zbroji. Klerik získá výhody tohoto efektu i tehdy, když na sobě žádnou zbroj nemá. actors.hero.spells.holyward.desc_paladin=_Toto kouzlo je silnější, když ho sesílá Paladin._ Navýšení blokování se zvyšuje na 3, kouzlo již nepřepisuje existující runy ve zbroji, a sesílání jiných kouzel pod vlivem svěcené zbroje prodlouží její trvání o 10 tahů za každé utracené nabití. actors.hero.spells.holyward$holyarmbuff.name=Svěcená zbroj actors.hero.spells.holyward$holyarmbuff.desc=Klerik naplnil svou zbroj runou světla, dočasně přepisujíc jiné runy a poskytujíc této zbroji o 1 vyšší hodnotu blokování.\n\nZbývá tahů: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=Svěcená zbraň actors.hero.spells.holyweapon.ench_name=%s Posvěcení actors.hero.spells.holyweapon.ench_desc=Nepřátelé zasažení zbraní posvěcení utrpí bonusové magické poškození. actors.hero.spells.holyweapon.short_desc=Dočasně přepíše očarování na zbrani pro zvýšení jejího poškození. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Klerik očaruje svou zbraň svěcenou mocí, která díky tomu způsobí při každém zásahu nepříteli navíc 2 body magického poškození. Toto kouzlo se sesílá okamžitě.\n\nToto očarování trvá 50 tahů, a po tuto dobu přepíše jakákoliv jiná prospěšná očarování zbraně. Tento efekt se vztahuje i na útoky beze zbraně. actors.hero.spells.holyweapon.desc_paladin=_Toto kouzlo je silnější, když ho sesílá Paladin._ Dodatečné poškození se zvyšuje na 6, kouzlo již nepřepisuje existující očarování zbraně, a sesílání jiných kouzel pod vlivem svěcené zbraně prodlouží její trvání o 10 tahů za každé utracené nabití. actors.hero.spells.holyweapon$holywepbuff.name=Svěcená zbraň actors.hero.spells.holyweapon$holywepbuff.desc=Klerik naplnil svou zbraň posvátným očarováním, čímž dočasně přepsal její jiná očarování a způsobil, že zbraň každým svým zásahem způsobí nepřátelům navíc 2 body magického pooškození.\n\nZbývá tahů: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladin naplnil svou zbra actors.hero.spells.judgement.name=Rozsudek actors.hero.spells.judgement.short_desc=Zraní všechny viditelné nepřátele -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Klerik bouchne pěstí do země, čímž vyvolá erupci světla, která zraní všechny nepřátele v jeho zorném poli. Tím způsobí v základu %1$d-%2$d poškození, plus dalších 33%% poškození za každé kouzlo, které Klerik seslal od vstoupení do povznesené formy (nebo od posledního seslání Rozsudku).\n\nNyní způsobí Rozsudek %3$d-%4$d poškození. actors.hero.spells.layonhands.name=Léčivé ruce actors.hero.spells.layonhands.short_desc=Okamžitě vyléčí sousedící postavu nebo poskytne ochranu Paladinovi. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=Životní pouto actors.hero.spells.lifelinkspell.short_desc=Sdílí poškození se spojencem, a snižuje jeho utržené poškození. actors.hero.spells.lifelinkspell.desc=Klerik posílí pouto mezi sebou a svým posíleným spojencem. Díky takto posílenému poutu se po dobu %1$d tahů veškeré poškození rovnoměrně rozdělí mezi hrdinu a jeho spojence, a ochranný bonus poskytnutý Silou mnoha se zvýší na -%2$d%% utrženého poškození. Poškození je kouzlem sdíleno po aplikování zbroje, ale před jeho snížením Silou mnoha.\n\nDokud je tento efekt aktivní, budou všechna Klerikova positivní kouzla třetího nebo nižšího stupně účinkovat jak na Klerika, tak na jeho spojence, i kdyby normálně ovlivnila jen jednoho z nich. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Ochrana životního pouta -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Klerik na toho spojence nedávno seslal Životní pouto.\n\nNavíc k běžným účinkům Životního pouta utrží snížené poškození, všechna Klerikova pozitivní kouzla účinkují jak na něj, tak na Klerika, namísto jen jednoho z nich, a trvání Síly mnoha nemůže spončit, dokud trvá efekt tohoto kouzla.\n\nZbývá tahů: %s. actors.hero.spells.mindform.name=Podoba Mysli actors.hero.spells.mindform.short_desc=Přidělí Trojici hůlku nebo vrhací zbraň. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Klerik si zvolí hůlku nebo vrhací zbraň, kt actors.hero.spells.mnemonicprayer.name=Modlitba actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Kněz odříká modlitbu, která prodlouží trvání všech kladných nebo škodlivých efektů na jednom cíli o %1$d tahů. Toto kouzlo se sesílá okamžitě. Kladné efekty budou prodlouženy spojencům (včetně Kněze samotného), zatímco škodlivé efekty nepřátelům. Toto kouzlo navíc obnoví nepříteli efekt osvětlení, pokud byl někdy v minulosti osvětlen.\n\nModlitba může prodloužit trvání každého konkrétního efektu jen jednou, a nedokáže prodloužit efekty poskytnuté hrdinnými zbrojemi. actors.hero.spells.radiance.name=Zář actors.hero.spells.radiance.short_desc=Osvětlí a krátce omráčí viditelné protivníky. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Kněz zazáří svatým světlem, čímž omráčí všechny viditelné nepřátele na 3 tahy a osvětlí je stejně, jako kdyby byli zasaženi Naváděcím světlem. Nepřátelům, kteří již osvětlení jsou, způsobí poškození kněžským osvětlením a nepřítele ihned znovu osvětlí. Zář navíc způsobí, že Kněž bude po 100 tahů svítit ve tmě, pokud se nachází na neosvětleném podlaží. actors.hero.spells.recallinscription.name=Obnovení písma actors.hero.spells.recallinscription.short_desc=Zopakuje účinek nedávno použitého runového kamene nebo svitku @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Klerik nedávno použi actors.hero.spells.shieldoflight.name=Štít světla actors.hero.spells.shieldoflight.short_desc=Získá dočasně zvýšenou zbroj proti cíli. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Klerik vyvolá tenkou bariéru mezi sebou a nepřítelem, čímž zvýší hodnotu své zbroje proti tomuto cíli o %1$d-%2$d bodů blokování na 5 tahů.\n\nToto kouzlo lze seslat okamžitě, ovšem nelze se jím chránit proti více protivníkům naráz. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Štít světla actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořený světlem stojí mezi touto postavou a jejím nepřítelem. Není dost silný k dokonalému blokování ran, ale dokáže je utlumit.\n\nZbývá tahů: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Paladin naplní svůj úder ničivou silou spraved actors.hero.spells.stasis.name=Stáze actors.hero.spells.stasis.short_desc=Odstraní spojence z podzemí a uschová jej. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Klerik soustředí pouto se svým spojencem do sebe, čímž dočasně uschová spojence do zvláštní energetické stáze v sobě samém. Spojenec může být takto uschován až %d tahů, běhen nichž zůstanou všechny jeho positivní efekty pozastaveny a uchovány.\n\nSpojenec se objeví vedle Klerika, když trvání stáze vyprchá, nebo může Klerik opětovně zadarmo seslat toto kouzlo pro předčasné ukončení efektu. Pomocí stáze lze přesouvat i jinak nepohyblivé spojence, nelze je takto však přenášet mezi poschodími. actors.hero.spells.stasis$stasisbuff.name=Spojenec ve stázi actors.hero.spells.stasis$stasisbuff.left_behind=Tvůj nepohyblivý spojenec zůstává opuštěn. actors.hero.spells.stasis$stasisbuff.desc=Klerik si uschoval svého spojence ve stázi. Všechny jeho positivní efekty, včetně Síly mnoha, jsou po dobu stáze pozastaveny. Spojenec se zhmotní vedle Klerika, když efekt vyprchá, a lze jej předčasně zadarmo ukončit opětovným sesláním Stáze.\n\nSpojenec ve stázi: %1$s.\nZbývá tahů: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Ankh explodoval životodárnou energií! ##classes actors.hero.heroclass.warrior=Válečník actors.hero.heroclass.warrior_desc_short=Válečník vydrží více poškození díky dodatečné ochraně ze své _zlomené pečetě._ Pečeť lze přenášet ze zbroje na zbroj a tím _přesouvat jedno vylepšení._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Válečník začíná s _unikátní rozbitou pečetí_, která mu poskytuje dodatečnou ochranu, pokud má méně než polovinu životů. Pečeť je možno přesouvat ze zbroje na zbroj, a tím zároveň _přesouvat jedno vylepšení_.\n\nVálečník také začína s _opotřebeným krátkým mečem_, _třemi kameny_, látkovou zbrojí, měchem na vodu a sametovým váčkem.\n\nVálečník automaticky pozná:\n_-_ Svitky identifikace\n_-_ Lektvary léčení\n_-_ Svitky hněvu actors.hero.heroclass.warrior_unlock=Válečník je automaticky odemčen. actors.hero.heroclass.mage=Mág @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Pro odemčení Klerika _plně zlom kletbu ja actors.hero.herosubclass.berserker=Berserkr actors.hero.herosubclass.berserker_short_desc=Když dostává poškození, buduje si _Berserkr_ zlost. Ta mu zvyšuje udělované poškození a může být při dosažení 100% použita pro získání dodatečné ochrany. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Berserkr získává zlost, když obdržuje fyzické poškození, včetně poškození zablokovaného svou zbrojí! Zlost postupně časem opadá, ale opadá mnohem pomaleji, pokud má málo HP.\n\nBerserkr způsobuje až +50 % poškození při 100% zlosti. Při 100% zlosti také může dosáhnout berserku, přičemž získá naráz určité množství ochrany a udrží si svůj vztek, dokud mu zbývá ochrana. Množství této ochrany závisí na jeho zbroji a množství chybějících životů. Berserkr však po stavu berserku potřebuje odpočívat. actors.hero.herosubclass.gladiator=Gladiátor actors.hero.herosubclass.gladiator_short_desc=Úspěšné zásahy umožňují _Gladiátorovi_ budování komba, které může použít k provedení speciálních útoků. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Gladiátor získá 1 bod komba za každý úspěšný zásah ruční nebo vrhací zbraní. Pokud se mu během 5 tahů nepodaří úspěšně zaútočit, kombo se resetuje.\n\nKombo odemyká řadu speciálních útoků, které pomocí něj může použít:\n2 kombo: odhodí nepřítele zpět, zachová kombo\n4 kombo: způsobí poškození podle své zbroje\n6 kombo: odrazí útok, zachová kombo\n8 kombo: zraní cíl i nepřátele v okolí\n10 kombo: zaútočí jednou za každé kombo actors.hero.herosubclass.battlemage=Bojový mág actors.hero.herosubclass.battlemage_short_desc=_Bojový mág_ získává bonusový efekt, když bojuje zblízka svou holí. Tento efekt závisí na hůlce, kterou je jeho hůl naplněna. actors.hero.herosubclass.battlemage_desc=Bojový mág získává bonusový efekt, pokud udeří zblízka svou holí, jako kdyby měla jeho hůl další očarování. Tyto efekty závisí na hůlce, kterou je hůl naplněna, každá hůlka má svůj vlastní efekt. Hůl Bojového mága navíc získá 0.5 nabití pokaždé, když s ní udeří. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů actors.hero.herosubclass.priest=Kněz actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může spotřebovat osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu, osvětlí všechny viditelné nepřátele, spustí efekt osvětlení a krátkodobě je omráčí za cenu 2 nabití. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. actors.hero.herosubclass.paladin_desc=Paladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně.\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy, nepřepisují stávající očarování či runy, a jejich trvání lze prodloužit sesíláním jiných kouzel.\n\nTaké se naučí kouzlo _Božský úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Najezení se obnoví Válečníkovi _3 actors.hero.talent.veterans_intuition.title=Intuice veterána actors.hero.talent.veterans_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně _1.75x rychleji_ a zbroje _2.5x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně _2.5x rychleji_ a zbroje _ve chvíli, kdy se s nimi vybaví_. actors.hero.talent.provoked_anger.title=Vyprovokovaný hněv -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ Když se Válečníkovi rozbije jeho dodatečná ochrana v důsledku poškození, způsobí jeho příští fyzický útok o _3 poškození navíc_.\n\n_+2:_ Když se Válečníkovi rozbije jeho dodatečná ochrana v důsledku poškození, způsobí jeho příští fyzický útok o _5 poškození navíc_. actors.hero.talent.iron_will.title=Železná vytrvalost -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_. +actors.hero.talent.iron_will.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 1 nebo 2 dodatečné ochrany i bez rozbité pečeti. actors.hero.talent.iron_stomach.title=Ocelový žaludek actors.hero.talent.iron_stomach.desc=_+1:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _75% odolnost vůči poškození_.\n\n_+2:_ Když se Válečník nají, zabere mu to pouze 1 tah a je mu při tom poskytnuta _100% odolnost vůči poškození_. actors.hero.talent.liquid_willpower.title=Zkapalněná vůle -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Válečník získá _6.5% svých životů jako dodatečnou ochranu_, když vypije nebo hodí lektvar, směs nebo elixír.\n\n_+2:_ Válečník získá _10% svých životů jako dodatečnou ochranu_, když vypije nebo hodí lektvar, směs nebo elixír.\n\nTento efekt je dvojnásobný při použití lektvarů síly, zkušeností, mistrovství nebo nebeské inspirace.\n\nPři použití alchymických předmětů, kterých je naráz vyrobeno více (např. vodní směs), má tato schopnost šanci se projevit podle množství naráz vyrobených předmětů. actors.hero.talent.runic_transference.title=Runová přenosnost actors.hero.talent.runic_transference.desc=_+1:_ Válečníkova rozbitá pečeť dokáže přenést _běžné runy_, stejně jako dokáže přenést jedno vylepšení.\n\n_+2:_ Válečníkova rozbitá pečeť dokáže přenést _běžné, silnější a prokleté runy_, stejně jako dokáže přenést jedno vylepšení.\n\nPečeť dokáže přenést pouze takové runy, které byly do zbrojí vyryty, když na nich byla pečeť připnuta. actors.hero.talent.runic_transference.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší namísto toho úroveň zbroje, do níž je garantováno zachování runy při jejím vylepšení na 6 (namísto 4) se schopností +1, nebo na 7 (namísto 4) se schopností +2. Úroveň vylepšení, kde je jisté smazání runy zůstává nepozměněna na +8. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby berserkrovy actors.hero.talent.cleave.title=Rozpolcení actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _15 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _30 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _45 tahů_. actors.hero.talent.lethal_defense.title=Smrtící obrana -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 33%__.\n\n_+2:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 67%__.\n\n_+3:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 100%__.\n\nCooldown dodatečné ochrany pečeti lze touto schopností snížit až na -100%, přičemž bude okamžitě znovu dostupná, jakmile se aktivuje. actors.hero.talent.enhanced_combo.title=Vylepšené kombo actors.hero.talent.enhanced_combo.desc=_+1:_ Pokud je Gladiátorovo kombo 7 nebo více, je odhození pomocí Úderu zvýšeno na 3 pole, způsobuje závrať a může nepřátele shodit do propastí.\n\n_+2:_ Navíc k výhodám +1, pokud je Gladiátorovo kombo 9 nebo více, funguje Odražení na více útoků.\n\n_+3:_ Navíc k výhodám +2 a +3, Gladiátor může skočit až kombo/3 políček při použití Prásknutí, Rozdrcení nebo Zuřivosti. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Pokud Zloděj použije dýmovnici, kdy actors.hero.talent.fear_the_reaper.title=Strach ze smrti actors.hero.talent.fear_the_reaper.desc=_+1:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen_.\n\n_+2:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_.\n\n_+3:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni_.\n\n_+4:_ Když označený nepřítel dosáhne 0 životů, bude _zmrzačen a vyděšen_. Nepřátelé v okruhu 3 políček budou také _zmrzačeni a vyděšeni_. actors.hero.talent.deathly_durability.title=Smrtelná výdrž -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _13% jeho životů v okamžiku, kdy byl označen_.\n\n_+2:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _25% jeho životů v okamžiku, kdy byl označen_.\n\n_+3:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _38% jeho životů v okamžiku, kdy byl označen_.\n\n_+4:_ Zabití nepřítele znakem smrti poskytne Zlodějovi dodatečnou ochranu v hodnotě _50% jeho životů v okamžiku, kdy byl označen_. actors.hero.talent.double_mark.title=Dvojný znak actors.hero.talent.double_mark.desc=_+1:_ Označení druhého cíle spolu s prvním stojí o _30% méně_ energie.\n\n_+2:_ Označení druhého cíle spolu s prvním stojí o _50% méně_ energie.\n\n_+3:_ Označení druhého cíle spolu s prvním stojí o _65% méně_ energie.\n\n_+4:_ Označení druhého cíle spolu s prvním stojí o _75% méně_ energie. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=Kombinovaná smrtelnost actors.hero.talent.combined_lethality.desc=_+1:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 13% životů_, kromě bossů.\n\n_+2:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 27% životů_, kromě bossů.\n\n_+3:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 40% životů_, kromě bossů.\n\nTímto útokem může být jak klasický útok zblízka, tak součást schopnosti zbraně. actors.hero.talent.unencumbered_spirit.title=neobtěžkaná duše -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Mnich získává o _50% více chi_ za každý kus vybavení _3. nebo nižšího stupně_, kterým je vybavena.\n\n_+2:_ Mnich získává o _75% více chi_ za každý kus vybavení _2. nebo nižšího stupně_, kterým je vybavena. Výhody za vybavení 3. stupně nejsou ovlivněny.\n\n_+3:_ Mnich získává o _100% více chi_ za každý kus vybavení _1. stupně_, kterým je vybavena. Výhody za vybavení 2. nebo 3. stupně nejsou ovlivněny. Také obdrží zadarmo látkovou zbroj a okované rukavice.\n\nTato schopnost neposkytuje žádné výhody, pokud Mnich bojuje beze zbraně nebo s prstenem údernosti. actors.hero.talent.monastic_vigor.title=Klášterní síla actors.hero.talent.monastic_vigor.desc=_+1:_ Když má Mnich _100% chi_, jsou její schopnosti mnicha posílené.\n\n_+2:_ Když má Mnich _80% chi nebo více_, jsou její schopnosti mnicha posílené.\n\n_+3:_ Když má Mnich _60% chi nebo více_, jsou její schopnosti mnicha posílené.\n\nJsou-li posílené:\n- Smršť úderů používá očarování zbraně\n- Soustředění je okamžité\n- Skok získává dosah +4 dosah\n- Dračí kop způsobuje +50% poškození a způsobí odmrštění a omráčení všem nepřátelům okolo\n- Meditace postupně doplní 20% chybějících životů a poskytuje 80% odolnost vůči poškození actors.hero.talent.combined_energy.title=Kombinovaná energie @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=Svatá intuice actors.hero.talent.holy_intuition.desc=_+1:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _3 nabití_.\n\n_+2:_ Klerik může seslat _Svatou intuici_, kouzlo, které odhalí, zda předmět je či není prokletý, za cenu _2 nabití_. actors.hero.talent.holy_intuition.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, umožní mu rozpoznat prokletý předmět těsně předtím, než by se jím měl vybavit, a to s 15% pravděpodobností na +1 a s 25% pravděpodobností na +2. actors.hero.talent.searing_light.title=Spalující světlo -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+3 poškození_.\n\n_+2:_ Klerikovy fyzické útoky proti nepřátelům osvětleným Naváděcím světlem způsobí _+5 poškození_. actors.hero.talent.searing_light.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, způsobí své bonusové poškození poté, co je proti nepříteli použita hůlka nebo artefakt, s cooldownem 20 tahů. actors.hero.talent.shield_of_light.title=Štít světla -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc _2-4 blokování_ proti jednomu nepříteli na 5 tahů, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Štít světla_, okamžité kouzlo, které mu poskytne navíc _3-6 blokování_ proti jednomu nepříteli na 5 tahů, za cenu 1 nabití. actors.hero.talent.shield_of_light.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, sníží fyzické poškození způsobené zacíleným nepřítelem o 1 s 33% šancí na +1, nebo s 50% šancí na +2. actors.hero.talent.enlightening_meal.title=Osvícené jídlo -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _0.67 nabití_ jeho svaté knihy.\n\n_+2:_ Najezení se trvá Klerikovi 1 tah a poskytne mu _1 nabití_ jeho svaté knihy. +actors.hero.talent.enlightening_meal.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 2 tahy dobíjení hůlek i artefaktů na +1, nebo 3 tahy na +2. Schopnost nelze použít k tomu, aby Roh hojnosti dobíjel sám sebe. actors.hero.talent.recall_inscription.title=Obnovení runy actors.hero.talent.recall_inscription.refunded=Tvůj předmět byl navrácen! actors.hero.talent.recall_inscription.desc=_+1:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _10 tahů._\n\n_+2:_ Klerik může seslat _Obnovení runy_, kouzlo, které zopakuje účinek posledního runového kamene nebo svitku použitého během _300 tahů._\n\nObnovení runy nelze použít na svitky vylepšení. Cena nabití tohoto kouzla se odvíjí od toho, jaký byl poslední použitý předmět k obnově: 2 pro runový kámen, 3 pro svitek a 4 pro vzácný svitek. Tato cena je dvojnásobná při opakování svitku proměny, nebo alchymických produktů svitků proměny nebo vylepšení. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Sluneční paprsek actors.hero.talent.sunray.desc=_+1:_ Klerik může seslat _Sluneční paprsek_, kouzlo, které způsobí _4-8 poškození_ a oslepí cíl na _4 tahy_, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Sluneční paprsek_, kouzlo, které způsobí _6-12 poškození_ a oslepí cíl na _6 tahů_, za cenu 1 nabití.\n\nSluneční paprsek může každý cíl oslepit kouze jednou, ovšem je-li seslán na již oslepený cíl, namísto toho je paralyzuje. Sluneční paprsek způsobí vždy nejvyšší možné poškození nemrtvým a démonům. actors.hero.talent.sunray.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, způsbobí, že jeho hůlky a artefakty mohou nepřátele na 4 kola oslepit s 15% šancí na +1, nebo s 25% šancí na +2. actors.hero.talent.divine_sense.title=Nadpozemský smysl -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Klerik může seslat _Nadpozemský smysl_, okamžité kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _8 políček_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Nadpozemský smysl_, okamžité kouzlo, které mu poskytne na 30 tahů vidění mysli na vzdálenost _12 políček_, za cenu 2 nabití. actors.hero.talent.divine_sense.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu hned po použití hůlky či artefaktu krátkodobý efekt vidění mysli s dosahem 3 políček na +1, nebo 5 políček na +2. actors.hero.talent.bless.title=Požehnání actors.hero.talent.bless.desc=_+1:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _6 tahů požehnání a 10 bodů dodatečné ochrany_ při seslání na sebe nebo _10 tahů požehnání a 10 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\n_+2:_ Klerik může seslat _Požehnání_, kouzlo, které mu poskytne _10 tahů požehnání a 15 bodů dodatečné ochrany_ při seslání na sebe nebo _15 tahů požehnání a 15 bodů léčení_ při seslání na jinou postavu, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. actors.hero.talent.bless.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší přesnost a vyhýbání jemu a všem jeho spojencům o 3% na +1, nebo o 5% na +2. actors.hero.talent.cleanse.title=Očištění -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Klerik může seslat _Očištění_, kouzlo, které _odstraní všechny negativní efekty_ z Klerika a jeho spojenců v dosahu, a poskytne jiim _10 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+2:_ Klerik může seslat _Očištění_, kouzlo, které _poskytne 3 tahy imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _20 bodů dodatečné ochrany_, za cenu 2 nabití.\n\n_+3:_ Klerik může seslat _Očištění_, kouzlo, které _poskytne 5 tahů imunity před škodlivými efekty_ Klerikovi a jeho spojencům v dosahu, a poskytne jiim _30 bodů dodatečné ochrany_, za cenu 2 nabití. actors.hero.talent.cleanse.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, očistí z něj negativní efekty po použití hůlky nebo artefaktu s 10/20/30% šancí na +1/+2/+3. actors.hero.talent.light_reading.title=Lehká četba actors.hero.talent.light_reading.desc=_+1:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _25% rychlostí_.\n\n_+2:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _50% rychlostí_.\n\n_+3:_ Klerik může používat svou svatou knihu, i když jí není vybaven, ovšem pak se nabíjí jen s _75% rychlostí_. actors.hero.talent.light_reading.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, zvýší rychlost dobíjení všech jeho hůlek o 7/13/20% na +1/+2/+3. actors.hero.talent.holy_lance.title=Svaté kopí -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _30-55 poškození_ za cenu 4 nabití.\n\n_+2:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _45-83 poškození_ za cenu 4 nabití.\n\n_+3:_ Kněz může seslat _Svaté kopí_, zničující kouzlo, které způsobí _60-110 poškození_ za cenu 4 nabití.\n\nSvaté kopí způsobí vždy nejvyšší možné poškození nemrtvým a démonům, a lze ho seslat jen jednou za 30 tahů. actors.hero.talent.hallowed_ground.title=Posvátná země -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _3x3 políčka_ na 20 tahů, za cenu 2 nabití.\n\n_+2:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _5x5 políček_ na 20 tahů, za cenu 2 nabití.\n\n_+3:_ Kněz může seslat _Posvátnou zem_, kouzlo, které posvětí terén v oblasti _7x7 políček_ na 20 tahů, za cenu 2 nabití.\n\nPři seslání Posvátná země vyléčí spojencům 15 životů, krátce zastaví nepřátele a rozšíří krátkou trávu. Poté bude pomalu léčit spojence, mrzačit protivníky a náhodně způsobovat růst vysoké trávy. Posvátná země poskytuje Klerikovi namísto léčení dodatečnou ochranu a lze ji zničit ohněm. actors.hero.talent.mnemonic_prayer.title=Modlitba -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kněz může seslat _Modlitbu_, okamžité kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _3 tahy_, za cenu 1 nabití.\n\n_+2:_ Kněz může seslat _Modlitbu_, okamžité kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _4 tahy_, za cenu 1 nabití.\n\n_+3:_ Kněz může seslat _Modlitbu_, okamžité kouzlo, které prodlouží trvání kladných/škodlivých efektů jednomu spojenci/nepříteli o _5 tahů_, za cenu 1 nabití.\n\nModlitba také znovu-osvětlí nepřátele, kteří v minulosti byli osvětleni. Modlitba může prodloužit každý jeden konkrétní efekt jen jednou a nedokáže prodloužit trvání efektů poskytnutých hrdinnými zbrojemi. actors.hero.talent.lay_on_hands.title=Léčivé ruce -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _10 životů_ nebo poskytne Paladinovi _15 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+2:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _15 životů_ nebo poskytne Paladinovi _20 bodů dodatečné ochrany_, za cenu 1 nabití.\n\n_+3:_ Paladin může seslat _Léčivé ruce_, kouzlo, které okamžitě vyléčí sousedící postavě _20 životů_ nebo poskytne Paladinovi _25 bodů dodatečné ochrany_, za cenu 1 nabití.\n\nPřebytečné léčení je převedeno na dodatečnou ochranu. Léčivé ruce lze seslat opakovaně, naráz však mohou poskytnout jen tolik dodatečné ochrany, kolik je ekvivalent tří seslání kouzla. actors.hero.talent.aura_of_protection.title=Aura ochrany -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _20% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+50% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+2:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _30% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+75% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+3:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _40% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinovoě zbroji s _+100% silou_ po dobu 20 tahů, za cenu 2 nabití. actors.hero.talent.wall_of_light.title=Zeď světla actors.hero.talent.wall_of_light.desc=_+1:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _3 políčka širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+2:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _5 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+3:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _7 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\nZeď může být umístěna rovně i diagonálně, a naráz může být vyvolána jen jedna. actors.hero.talent.divine_intervention.title=Božský zásah -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _150 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _3 tahy_.\n\n_+2:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _200 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _4 tahy_.\n\n_+3:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _250 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _5 tahů_.\n\n_+4:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _300 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _6 tahů_.\n\nBožský zásah stojí celých 5 nabití svaté knihy, a během jedné povznesené formy jej lze seslat nanejvýš jednou. actors.hero.talent.judgement.title=Rozsudek -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _10-20 poškození_ všem viditelným nepřátelům.\n\n_+2:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _15-30 poškození_ všem viditelným nepřátelům.\n\n_+3:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _20-40 poškození_ všem viditelným nepřátelům.\n\n_+4:_ V povznesené formě může Klerik seslat _Rozsudek_, kouzlo, které způsobí _25-50 poškození_ všem viditelným nepřátelům.\n\nRozsudek stojí 3 nabití. Rozsudek způsobje navíc +33% poškození za každí kouzlo seslané od začátku povznesené formy, případně od posledního seslání Rozsudku. actors.hero.talent.flash.title=Záblesk -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 2 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití. actors.hero.talent.body_form.title=Podoba Těla actors.hero.talent.body_form.desc=Klerik může seslat _Podobu Těla_, kterou na sebe Trojice převezme sílu očarování nebo runy, kterou v této hře identifikoval, za cenu 2 nabití.\n\n_+1:_ Při použití Trojice získá Klerik zvolený efekt na _20 tahů_.\n\n_+2:_ Při použití Trojice získá Klerik zvolený efekt na _27 tahů_.\n\n_+3:_ Při použití Trojice získá Klerik zvolený efekt na _33 tahů_.\n\n_+4:_ Při použití Trojice získá Klerik zvolený efekt na _40 tahů_.\n\nTrojice může mít naráz jen jeden efekt podoby Těla. Cena energie je vyšší, pokud se jedná o vzácné a mocné očarování nebo runu. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=Podoba Ducha actors.hero.talent.spirit_form.desc=Klerik může seslat _Podobu Ducha_, čímž na sebe Trojice převezme moc prstenu nebo artefaktu (vyjma svaté knihy), který Klerik tuto hru identifikoval, za cenu 4 nabití.\n\n_+1:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+1_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+4_.\n\n_+2:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+2_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+6_.\n\n_+3:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+3_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+8_.\n\n_+4:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+4_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+10_.\n\nTrojice může mít naráz jen jeden efekt podoby Ducha. Některé artefakty mají jiné efekty nebo cenu energie, pokud jsou použity skrze Trojici. actors.hero.talent.beaming_ray.title=Přesouvací paprsek -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Klerik může z posíleného spojence seslat _Přesouvací paprsek_ za cenu 1 nabití. Tento paprsek může procházet zdmi a spojence teleportuje na vybrané místo. Pokud je na tomto místě nepřítel, spojenec se objeví vedle něj a zacílí jej. Toto kouzlo může přesunout i jinak nepohyblivé spojence, ovšem jen s polovičním dosahem.\n\n_+1:_ Přesouvací paprsek má maximální dosah _4 políčka_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+35% poškození_ po dobu 10 tahů.\n\n_+2:_ Přesouvací paprsek má maximální dosah _8 políček_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+40% poškození_ po dobu 10 tahů.\n\n_+3:_ Přesouvací paprsek má maximální dosah _12 políček_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+45% poškození_ po dobu 10 tahů.\n\n_+4:_ Přesouvací paprsek má maximální dosah _16 políček_ a zvýší bonusové poškození poskytnuté Silou mnoha proti nejbližšímu nepříteli na _+50% poškození_ po dobu 10 tahů. actors.hero.talent.life_link.title=Životní pouto -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Klerik může mezi sebou a posíleným spojencem seslat _Životní pouto_ za cenu 2 nabití. Toto kouzlo způsobí, že se veškeré zranění budou dělit rovnoměrně mezi ně, a že veškerá positivní Klerikova kouzla třetího nebo nižšího stupně ovlivní jak Klerika, tak jeho spojence.\n\n_+1:_ Životní pouto přetrvá _10 tahů_ a zvýší ochranný bonus Síly mnoha na _-35% poškození_.\n\n_+2:_ Životní pouto přetrvá _13 tahů_ a zvýší ochranný bonus Síly mnoha na _-40% poškození_.\n\n_+3:_ Životní pouto přetrvá _17 tahů_ a zvýší ochranný bonus Síly mnoha na _-45% poškození_.\n\n_+4:_ Životní pouto přetrvá _20 tahů_ a zvýší ochranný bonus Síly mnoha na _-50% poškození_. actors.hero.talent.stasis.title=Stáze -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Klerik může na posíleného spojence seslat _Stázi_ za cenu 2 nabití. Stáze spojence dočasně odstraní z kobky a uschová jej, přičemž po svou dobu pozastaví trvání všech pozitivních efektů, včetně Síly mnoha. Spojenec se znovuzhmotní vedle Klerika, až efekt skončí, přičemž jej lze předčasně zadarmo ukončit opětovným sesláním Stáze. Stází funguje i na jinak nehybné spojence, nelze je v ní však přenášet mezi podlažími.\n\n_+1:_ Stáze může trvat maximálně _60 tahů_.\n\n_+2:_ Stáze může trvat maximálně _90 tahů_.\n\n_+3:_ Stáze může trvat maximálně _120 tahů_.\n\n_+4:_ Stáze může trvat maximálně _150 tahů_.\n\nKlerik může vyvolat spojence ze stáze také sesláním Přesouvacího parsku, nebo si na něj může dopředu seslat Životní pouto. Na spojence ve stázi však Životní pouto neúčinkuje. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Imp si založil malý obchůdek u vstupu do actors.mobs.npcs.mirrorimage.name=Zrcadlový odraz actors.mobs.npcs.mirrorimage.desc=Tato iluze je ti velmi podobná, dokonce to vypadá, že požívá tvou současnou zbraň i zbroj.\n\nZrcadlové obrazy budou vyhledávat a napadat nepřátele svými napodobenými zbraněmi, které se chovají stejně jako tvoje, ale způsobují méně poškození. Zpočátku jsou téměř neviditelné, ale musí na sebe vzít viditelnější podobu, aby mohly útočit.\n\nAčkoliv jejich útočná síla se může zdát dost pádná, zrcadlové obrazy jsou velmi křehké a po jakémkoli poškození se rozplynou. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=S touto postavou se můžeš setkat pomocí jednoho specifického svitku. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=S touto postavou se můžeš setkat v jedné z oblastí kobky. actors.mobs.npcs.prismaticimage.name=Průzračný odraz actors.mobs.npcs.prismaticimage.desc=Tato třpytivá iluze se ti velmi podobná. Dokonce to vypadá, že používá tvou současnou zbraň i zbroj.\n\nAby tě ochránil, bude průzračný odraz, se svou zvýšenou obranou a zdravím, vyhledávat a přetahovat na sebe pozornost nepřátel. Přestože nemá stejnou sílu útoku jako zrcadlové odrazy, je obdařen zvýšenou výdrží a získává i výhody tvé zbroje.\n\nKdyž zdraví odrazu klesne na 0, na několik tahů vybledne. Během této doby může být ovšem stále léčen. Když nejsou přítomni žádní nepřátelé, průzračný odraz zmizí a připojí se ke svému pánovi. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=S touto postavou se můžeš setkat pomocí jednoho specifického svitku. actors.mobs.npcs.ratking.name=Krysí král actors.mobs.npcs.ratking.not_sleeping=Já rozhodně nespím! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Tato krysa je o něco větší než obyčejn actors.mobs.npcs.ratking.desc_birthday=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou zelenou narozeninovou čepičku místo obvyklé koruny. Všechno nejlepší k narozeninám, Krysí Králi! actors.mobs.npcs.ratking.desc_winter=Tato krysa je o něco větší než obyčejná krysa. Má na sobě malou sváteční čepičku místo obvyklé koruny. Pěkné svátky! actors.mobs.npcs.ratking.desc=Tato krysa je o něco větší než obyčejná krysa. Má na hlavě malou korunu. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=S touto postavou se můžeš setkat na konci jedné z oblastí kobky. actors.mobs.npcs.sheep.name=Ovce actors.mobs.npcs.sheep.baa!=Bee! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=blokováno actors.mobs.npcs.sheep.desc=Tohle je magická ovce. Co je na ní tak magického? Nemůžeš ji zabít. Bude zde stát, dokud magicky nezmizí, po celou dobu žvýkající s prázdným pohledem. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=S touto postavou se můžeš setkat pomocí specifického předmětu nebo pasti. actors.mobs.npcs.shopkeeper.name=Kupec actors.mobs.npcs.shopkeeper.thief=Zloděj! Zloděj! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Tato obrovská pavouku podobná démonická stvoření s actors.mobs.albino.name=Albínská krysa actors.mobs.albino.desc=Tohle je vzácný druh krysy, s čistě bílou srstí a špičatými zuby. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=S touto postavou se můžeš vzácně setkat v jedné z oblastí kobky. actors.mobs.armoredstatue.name=Obrněná socha actors.mobs.armoredstatue.desc=Člověk by si myslel, že je to jen jedna další z těch neživých soch tady v kobce, ale její červeně žhnoucí oči říkají něco jiného.\n\nZdá se, že díky zbroji, kterou má na sobě, je ve skvělém stavu. Může být velmi těžké ji zabít. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Tito svižní a houževnatí obyvatelé jeskyní jsou mnohe actors.mobs.bee.name=Zlatá včela actors.mobs.bee.desc_honey=Navzdory své malé velikosti chrání zlaté včely zuřivě svůj domov. Tato byla usmířena a zdá se, že je ochotná tě následovat. actors.mobs.bee.desc=Navzdory své malé velikosti chrání zlaté včely zuřivě svůj domov. Tato je velmi rozzuřená, bude lepší držet se od ní dál. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=S touto postavou se můžeš setkat pomocí jednoho specifického předmětu. actors.mobs.brute.name=Gnollí zuřivec actors.mobs.brute.enraged=rozzuřen @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Tento gnollí zuřivec sice umírá, ale chce t actors.mobs.causticslime.name=Žíravý slizoun actors.mobs.causticslime.desc=Zdá se, že tento Slizoun byl poskvrněn temnou magií vycházející ze zdola. Ztratil svou obvyklou zelenou barvu a odkapává z něj žíravý sliz. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=S touto postavou se můžeš vzácně setkat v jedné z oblastí kobky. actors.mobs.crab.name=Krab actors.mobs.crab.desc=Tito velcí krabi jsou ve stokách na vrcholu potravinového řetězce. Jsou extrémně rychlí a jejich tlustý krunýř odolává těžkým úderům. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Tito velcí krabi jsou ve stokách na vrcholu potravinové actors.mobs.crystalguardian.name=Krystalický strážce actors.mobs.crystalguardian.def_verb=blokováno actors.mobs.crystalguardian.desc=Tito velcí krystaličtí strážci by vypadali skoro jako sochy, kdyby nebylo jejich jasně zářících očí. Kvůli tvrdým krystalům, z nichž jsou vytvořeni, jsou celkem pomalí, zato však velmi odolní, takže _je nejlepší nechat je spát v jejich krystalovém doupěti jak dlouho to jen bude možné._\n\nKvůli své velikosti se krystaličtí strážci pohybují mnohem pomaleji v těsných prostorech. Navíc jsou tak odolní, že je téměř nemožné je zabít. Lze je porazit a tím na krátkou dobu vyřadit, ovšem přesto za krátkou dobu opět povstanou. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.crystalmimic.name=Krystalový mimik actors.mobs.crystalmimic.ate=Mimik pozřel tvůj předmět: %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=Krystalický sloup actors.mobs.crystalspire.warning=Krystal zavibroval, když jsi do něj udeřil. Jestli v tom budeš pokračovat, určitě to přitáhne pozornost... actors.mobs.crystalspire.alert=Vibrace sílí a s burácením se ozývá celou jeskyní! actors.mobs.crystalspire.desc=Tento gigantický špičatý sloup z extrémně tvrdého krystalu je pravděpodobně zdrojem všech těch podivných tvorů v této jeskyni. Tvé zbraně jsou proti němu k ničemu, takže pokud jej chceš zničit, budeš muset použít krumpáč.\n\n_Ujisti se, že jsi připravený, než ho začneš rozbíjet._ Rozkopat tak veliký krystal dá určitě hodně práce, a pravděpodobně u toho nebudeš nevyrušován. Sloup jako takový také může mít nějaké ochranné prostředky sám o sobě. _Možná bys mohl nějak použít jeho vlastní útoky proti jeho přisluhovačům._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.crystalwisp.name=Krystalický odštěpek actors.mobs.crystalwisp.beam_kill=Zabíjí tě paprsek světla... actors.mobs.crystalwisp.desc=Malý a rozzuřený kousek ztvrdlého krystalu, který svítí jasným světlem. Ačkoliv nejsou nijak zvlášť silné, dokážou krystalické odštěpky střílet nebezpečné paprsky světla, pokud mají čistý výhled.\n\nOdštěpky jsou dost malé na to, aby se dokázaly pohybovat skrze rozličné krystalové výrůstky, nedokáží skrz ně však střílet. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.demonspawner.name=Líheň démonů actors.mobs.demonspawner.on_death=Zdá se, že se zničenou líhní je zde méně démonické energie. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Byl zde mimik! actors.mobs.ebonymimic.hidden_name=Podezřelý obrys actors.mobs.ebonymimic.hidden_desc=Zdá se, že tu něco je, ale je to skoro úplně průhledné. actors.mobs.ebonymimic.desc=Mimikové jsou magické bytosti, které na sebe dokáží vzít jakoukoliv podobu. V kobkách si obvykle volí podobu truhly s pokladem, aby k sobě nalákali nic netušící dobrodruhy.\n\nEbenoví mimici jsou nenápadným druhem mimiků se schopností učinit se téměř neviditelnými. Běžně číhají na věcech, s nimiž dobrodruzi často interagují, a sami o sobě také nosí nějakou kořist. Ačkoliv nejsou silnější než běžní mimikové, jejich kousnutí ze zálohy dokáže být zničující. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=S touto postavou se můžeš setkat pomocí jednoho specifického doplňku. actors.mobs.elemental$fireelemental.name=Ohnivý elementál actors.mobs.elemental$fireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nOhnivý elementálové jsou běžným typem elementálů, kteří způsobují poškození ohnivou magií. Zapálí své cíle útokem na blízko a občas také mohou vypálit ohnivé střely. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Elementál se nabíjí! actors.mobs.elemental$newbornfireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nTenhle ohnivý elementál je sice čerstvě zrozený, přesto však dost nebezpečný! actors.mobs.elemental$newbornfireelemental.desc_boss=Vzhledem k chaotické povaze jeho vyvolávání dokáže tento elementál šířit plameny pouze pomocí nepřesných výšlehů poté, co se celé kolo nabíjí. actors.mobs.elemental$newbornfireelemental.desc_ally=Jelikož byl tento elementál vovolán kouzlem, má poněkud lepší kontrolu nad svými plameny. Nedokáže útočit zdálky, zapálí však nepřátele, které zasáhne útoky zblízka. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.elemental$frostelemental.name=Ledový elementál actors.mobs.elemental$frostelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nLedový elementálové jsou běžným typem elementálů, kteří oslabují nepřátele mrazivou magií. Své nepřátele ochladí útoky zblízka i občasnými útoky na dálku. Jejich magie je ve vodě mnohem účinnější. actors.mobs.elemental$shockelemental.name=Elektrický elementál @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Oči zla jsou létající koule nahromaděné démonickou e actors.mobs.fetidrat.name=Páchnoucí krysa actors.mobs.fetidrat.desc=Něco je s touto krysou zjevně špatně. Její mastná černá srst a hnijící kůže je velmi odlišná od zdravých krys, které tu běžně potkáváš. Její bledě zelené oči se zdají být obzvlášť hrozivé.\n\nKrysa kolem sebe šíří oblak strašného zápachu, který je při kontaktu velmi nebezpečný.\n\nČerný sliz odkapávající z úst krysy se prožírá podlahou, ale vypadá to, že ve vodě se rozplývá. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.fungalcore.name=Houbové jádro actors.mobs.fungalcore.desc=Tato obří houba musí být zdrojem veškeré houbové aktivity v této jeskyni. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Když se začala trpasličí společnost pomalu hroutit a actors.mobs.gnoll.name=Gnollí průzkumník actors.mobs.gnoll.desc=Gnollové jsou lidem podobné hyeny. Pobývají ve stokách a kobkách, čas od času provádějí nájezdy na povrch. Gnollí průzkumníci jsou obyčejní členové smečky. Nejsou tak silní jako gnollí zuřivci a ani tak inteligentní jako gnollí šamani. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=Gnollí vyhnanec +actors.mobs.gnollexile.desc=Tento šedosrstý gnoll má na rameně vypálený veliký cejch, který ho označuje za vyhnance. Gnollové mohou ze své společnosti být vyštváni za neuposlechnutí rozkazů či porušení pravidel. Aby dokázali přežít, musí být vyhnanci velmi silní a zběhlí v přežívání, tento vyhnanec vypadá, že umí velmi dobře zacházet se svým kopím. +actors.mobs.gnollexile.desc_passive=_Gnollí vyhnanec se nechystá zaútočit._ Nevypadá tak agresivně jako jiní gnollové, a nejspíš usoudil, že bojovat s tebou nestojí za zbytečné riziko. Mohl bys ho nechat projít, ale má na sobě brašnu, ve které by mohly být nějaké užitečné předměty... +actors.mobs.gnollexile.desc_aggro=_Gnollí vyhnanec se rozhlíží a vypadá rozzuřeně._ Z nějakého důvodu se nakonec rozhodl, že s tebou bude bojovat. Pozor na to kopí! +actors.mobs.gnollexile.seen_passive=Gnoll s kopím si tě podezřívavě prohlíží, ale neechystá se zaútočit. +actors.mobs.gnollexile.seen_aggro=Gnoll s kopím vykračuje a chystá se útočit! actors.mobs.gnollgeomancer.name=Gnollí geomancer actors.mobs.gnollgeomancer.warning=Geomancer se začíná probouzet. Ujisti se, že jsi připraven, než budeš pokračovat! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Tento působivě vysoký gnoll musí být zdroje actors.mobs.gnollgeomancer.desc_armor=Geomancer je momentálně obalen vrstvou kamenné zbroje. _Budeš se muset dostat blízko a rozbít ji svým krumpáčem, abys ho dokázal zranit._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Blízký gnollí ženista drží zařízení, které posiluje geomancerovu kamennou zbroj. Nedokážeš ji teď vůbec poškodit!_ actors.mobs.gnollgeomancer.desc_sleeping=Tento působivě vysoký gnollí šaman je obklopen vrstvou kamení, a vypadá skoro jako socha. Při pohledu zblízka vidíš, jak se kamení magicky pohybuje s každým jeho nádechem. Dokud je obklopen skálou, nedokážeš ho zranit, a zdá se, že si vcelku užívá, že může doslova spát jako šutr.\n\nVrstvy kamene nejspíš dokážeš rozbít svým krumpáčem, ale _ujisti se, že jsi připraven na souboj, než s tím začneš._ Geomancer je pravděpodobně zdrojem rozličné zemí pohybující magie v této jeskyni, a zároveň organizátorem zdejších gnollích aktivit. _Pobít gnolly roztroušené po okolí by mohl být dobrý nápad._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.gnollguard.name=Gnollí hlídač actors.mobs.gnollguard.def_verb=blokováno actors.mobs.gnollguard.spear_warn=Gnoll zasadil těžkou ránu hrotem svého kopí! actors.mobs.gnollguard.desc=Velký a drsňácky vyhlížející gnoll s kopím a štítem. Tito hlídači jsou pravděpodobně gnollí zuřivci ve výcviku, zlanařeni pomáhat v ochraně dolu před nebezpečnými zvířaty.\n\nGnollí hlídač je dost silný, aby bojoval kopím v jedné ruce, ale nedokáže ho používat příliš dobře. _Bude potřebovat otevřený prostor, aby jím dokázal zaútočit zdálky, a bude způsobovat znatelně nižší poškození, pokud se k němu dostaneš blízko._ actors.mobs.gnollguard.desc_armor=_Blízký gnollí ženista drží zařízení, které tomuto hlídači poskytuje kamennou zbroj, která výrazně snižuje poškození, které utrží._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.gnollsapper.name=Gnollí ženista actors.mobs.gnollsapper.desc=Malý a slabý, zato však inteligentně vypadající gnoll s bledou srstí a brašnou plnou rozličných zařízení. Zřejmě jsou tu, aby obhlédli ložiska temného zlata a těžili jej, a mají blízko sebe gnollího hlídače jako ochranu. Jsou bojeschopní, ovšem zoufale slabí, ne silnější než gnollí průzkumníci.\n\nNamísto přímého boje používají gnollí ženisti různorodá zařízení, pomocí nichž ovládají skalnatý terén jeskyně, aby bojoval za ně. Sami však žádnou zemí manipulující magii neznají, a tak mohou svá zařízení používat poněkud ledabyle. _Mělo by být mnoho způsobů, jak jejich útoky obrátit proti nim nebo proti jejich hlídačům._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.gnolltrickster.name=Zákeřný gnoll actors.mobs.gnolltrickster.desc=Podivně vypadající tvor, i na gnollí standardy. Hrbí se dopředu se zlým úšklebkem a téměř skrývá brašnu, visící mu přes ramena. Jeho oči jsou široce otevřené s podivnou kombinací strachu a vzrušení.\n\nVelká sbírka špatně vyrobených šipek v jeho brašně vypadá, že je napuštěna různými škodlivými látkami. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.goldenmimic.name=Zlatý mimik actors.mobs.goldenmimic.desc=Mimici jsou magické bytosti, které na sebe mohou převzít jakoukoliv podobu, kterou si přejí. V kobkách si téměř vždy vybírají podobu truhly s pokladem, aby přilákali nic netušící dobrodruhy.\n\nZlatí mimici jsou odolnější mimici, kteří se snaží přilákat ty nejsilnější dobrodruhy. Mají u sebe lepší předměty, ale jsou také mnohem silnější než obyčejní mimici. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=Velký krab actors.mobs.greatcrab.noticed=Krab blokuje útok svým masivním klepetem. actors.mobs.greatcrab.def_verb=blokováno actors.mobs.greatcrab.desc=Tento krab je v porovnání s ostatními kraby ze stok obrovský. Jeho modrý krunýř je pokryt prasklinami a rýhami, naznačující dlouhý věk. Pomalu se vleče se svým masivním klepetem a sotva udržuje rovnováhu.\n\nPřestože má krab pouze jedno klepeto, jeho velikost to lehce vynahrazuje. Drží ho před sebou při každé hrozbě a kryje se za neproniknutelný krunýř. Krab ovšem nedokáže blokovat útoky, které nevidí přicházet, nebo útoky od více nepřátel najednou. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.guard.name=Hlídač vězení actors.mobs.guard.scorpion=Pojď sem! actors.mobs.guard.def_verb=blokováno actors.mobs.guard.desc=Kdysi to bývali hlídači vězení, tito strážní se ale dávno sami stali vězni. Vlečou se jako zombie, bezmocně procházejí po místnostech a hledají cokoliv, co je neobvyklé. Jako třeba ty!\n\nNosí kolem těla řetězy, které pravděpodobně používají k tomu, aby si své nepřátele přitáhli na dosah. -actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.name=Krab poustevník +actors.mobs.hermitcrab.def_verb=blokováno +actors.mobs.hermitcrab.desc=Z nějakého důvodu se tento obří kanálový krab rozhodl na hlavě nosit rozbitý kus sudu jako domeček! Nadbytečná váha ho zpomaluje na normální rychlost, ale jeho úkryt mu poskytuje zvýšenou obranu. Jak se hýbe, slyšíš, jak v sudu cosi rachotí... actors.mobs.mimic.name=Mimik actors.mobs.mimic.reveal=Tato truhla je mimik! actors.mobs.mimic.hidden_hint=Na této truhle něco nesedí... Jít k ní blíž a pokusit se ji otevřít možná nebude dobrý nápad. actors.mobs.mimic.desc=Mimici jsou magické bytosti, které na sebe mohou převzít jakoukoliv podobu, kterou si přejí. V kobkách si téměř vždy vybírají podobu truhly s pokladem, aby přilákali nic netušící dobrodruhy.\n\nMimici sice ošklivě koušou, ale často ukrývají víc pokladů než normální truhly. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=S tímto nepřítelem se můžeš setkat kdekoliv v kobce. actors.mobs.necromancer.name=Nekromancer actors.mobs.necromancer.desc=Tito začínající temní mágové se vloudili do vězení, protože je to ideální místo pro praktikování jejich zlovolného řemesla.\n\nNekromanceři vyvolají a ovládnou kostlivce, aby za ně bojovali. Zabití nekromancera zabije také kostlivce, kterého vyvolal. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Tento kostlivec byl vyvolán nekroman actors.mobs.mob.died=V dálce něco zemřelo. actors.mobs.mob.rage=#$%! actors.mobs.mob.rankings_desc=Zabití: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=S tímto nepřítelem se můžeš setkat v jedné z oblastí kobky. actors.mobs.monk.name=Trpasličí mnich actors.mobs.monk.def_verb=blokováno actors.mobs.monk.parried=odraženo -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Tito mniši jsou fanatici, kteří se zasvětili ochraňovat svého krále fyzickou silou. Jejich oddanost je tak velká, že svému králi zcela odevzdali i svou mysl a nyní se potulují trpasličím městem jako bezduché zombie.\n\nTento mnich zcela ovládl umění boje pěstmi a je schopen během pohybu budovat své soustředění mnohem rychleji, než běžní mniši. Během soustředění odrazí mniši následující fyzický útok použitý proti nim, i když měl tento útok zaručeno, že zasáhne. Mniši budují své soustředění mnohem rychleji během pohybu a mnohem pomaleji v přímém boji. actors.mobs.monk$focus.name=Soustředění actors.mobs.monk$focus.desc=Tento mnich je dokonale soustředěn na svůj cíl. Zdá se, že předvídá jeho pohyby dřív, než je učiní.\n\nBěhem soustředění je zaručeno, že fyzický útok, provedený proti soustředěné postavě, svůj cíl v žádném případě nezasáhne. Odražení tvého útoku ovšem spotřebuje mnichovo soustředění a aby mohl odrazit další útok, musí soustředění znovu nahromadit. Mniši budují své soustředění mnohem rychleji, když se pohybují. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Přízračné piraně jsou vzácným plemenem pi actors.mobs.piranha.name=Obří piraňa actors.mobs.piranha.desc=Tyto masožravé ryby nejsou přirozenými obyvateli podzemních vod. Byly vyšlechtěny speciálně pro ochranu zaplavených hrobek s poklady. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=S touto postavou se můžeš setkat kdekoliv v kobce. actors.mobs.pylon.name=Energetický pylon actors.mobs.pylon.desc_inactive=Energetický pylon, který pomáhá regulovat elektřinu, pohánějící zařízení v této oblasti.\n\nPylon je v současné době neaktivní a imunní vůči poškození. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Tato strašlivá stvoření jsou výsledkem mnoha t actors.mobs.rotheart.name=Tlející srdce actors.mobs.rotheart.desc=Plod Hnilůvky je velmi unikátní. Namísto toho aby uhnil a poskytoval živiny, plod roste, zpevňuje se a obklopuje semínko. To poskytuje ochranu vnitřním orgánům, které rostou uvnitř plodu. Tato obrovská koule je označována jako srdce dospělé rostliny Hnilůvky. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.rotlasher.name=Tlející šlahoun actors.mobs.rotlasher.desc=Tlející šlahoun je součástí kořenové struktury vyspělé Hnilůvky a také její primární obranný prostředek. Šlahouny jsou slepé a uvízlé v zemi, ale agresivně napadnou jakoukoliv možnou hrozbu, které si v okolí všimnou. Když nejsou poblíž žádní nepřátelé, stojí nehybně a snaží se splynout s okolními rostlinami. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=S touto postavou se můžeš setkat během jednoho z úkolů. actors.mobs.scorpio.name=Štír actors.mobs.scorpio.desc=Tato obrovská pavouku podobná démonická stvoření se vyhýbají boji zblízka a raději preferují střílet z velké dálky mrzačící zoubkované hroty. actors.mobs.senior.name=Mnich senior -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Tito mniši jsou fanatici, kteří se zasvětili ochraně svého krále fyzickou silou. Jejich oddanost je tak velká, že svou mysl zcela odevzdali svému králi, a nyní se potulují trpasličím městem jako bezduché zombie.\n\nTento mnich zcela ovládl umění souboje pěstmi a je schopen budovat své soustředění během pohybu mnohem rychleji, než běžní mniši. Během soustředění odrazí mniši následující fyzický útok použitý proti nim, i když měl tento útok zaručeno, že zasáhne. Mniši budují své soustředění mnohem rychleji během pohybu a mnohem pomaleji v přímém boji. actors.mobs.shaman.name=Gnollí šaman actors.mobs.shaman.bolt_kill=Zabila tě magická střela... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=Oživlá socha actors.mobs.statue.def_verb=blokováno actors.mobs.statue.desc=Jeden by řekl, že to je jen další z obyčejných neživých soch zdobících kobku, ale její rudě svítící oči ji prozrazují. actors.mobs.statue.desc_weapon=Zatímco socha samotná je z kamene, _%s_ v jejích rukou vypadá skutečně. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=S touto postavou se můžeš setkat kdekoliv v kobce. actors.mobs.succubus.name=Sukuba actors.mobs.succubus.desc=Sukuby jsou podobu-měnící démoni, kteří manipulují s myslí svých obětí. Tato se změnila na bledou goticky vypadající ženu. Možná aby upoutala pozornost trpasličích čarodějů?\n\nKdyž zaútočí, mohou sukuby svého nepřítele dočasně okouzlit, což způsobí, že na ně nebude schopen přímo zaútočit. Když sukuba zaútočí na někoho již okouzleného, vysaje z něj část života. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Když se zájmy trpaslíků přesunuly z inženýrství actors.mobs.wraith.name=Přízrak actors.mobs.wraith.desc=Přízrak je pomstychtivý duch hříšníka, jehož hrob nebo hrobka byli narušeny. Tuto přízračnou entitu je s běžnou zbraní velmi těžké zasáhnout. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=S touto postavou se můžeš setkat kdekoliv v kobce. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=JÁ. TĚ. VIDÍM. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 1c31792d0..b0eef9c78 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -235,8 +235,8 @@ actors.buffs.fury.desc=Du bist wütend und das mögen deine Feinde ganz und gar actors.buffs.blobimmunity.name=reinigende Barriere actors.buffs.blobimmunity.desc=Eine wunderliche Kraft umgibt dich mit einer Schutzschicht, welche alle über die Luft kommenden negativen Effekte blockiert.\n\nDu bist immun gegen alle an den Ort gebundenen Effekte, solange die Barriere anhält.\n\nVerbleibende Züge mit Immunität: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.name=Gravitationschaos +actors.buffs.gravitychaostracker.desc_intro=Aller paar Züge werden alle Charaktere auf der aktuellen Ebene des Dungeons in eine zufällige Richtung geworfen. actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. @@ -906,7 +906,7 @@ actors.hero.talent.veterans_intuition.desc=_+1:_ Der Krieger identifiziert Waffe actors.hero.talent.provoked_anger.title=provozierter Zorn actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=eiserner Wille -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.desc=_+1:_ Die Schildstärke des Siegels des Kriegers wird _um 1_ erhöht.\n\n_+2:_ Die Schildstärke des Siegels des Kriegers wird _um 2_ erhöht. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=eiserner Magen @@ -1261,7 +1261,7 @@ actors.hero.talent.mnemonic_prayer.title=Eingedenken actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=Handauflegung -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um _15 LP_ heilt oder dem Paladin _15 Abschirmung_ gewährt. Dies kostet 1 Ladung.\n\n_+2:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um _20 LP_ heilt oder dem Paladin _20 Abschirmung_ gewährt Dies kostet 1 Ladung.\n\n_+3:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um _25 LP_ heilt oder dem Paladin _25 Abschirmung_ gewährt Dies kostet 1 Ladung.\n\nÜberschüssige Heilung durch diesen Zauber wird in Abschirmung umgewandelt. Handauflegung kann wiederholt gewirkt werden, kann aber nicht mehr als einen dreifach gewirkten Abschirmung gewähren. actors.hero.talent.aura_of_protection.title=Aura des Schutzes actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=Wand aus Licht @@ -1656,9 +1656,9 @@ actors.mobs.guard.scorpion=Komm hierher! actors.mobs.guard.def_verb=geblockt actors.mobs.guard.desc=Einst Hüter des unterirdischen Gefängnisses, sind diese Wächter schon lange nicht mehr besser als die Insassen. Sie schleppen sich fort wie Zombies, hirnlos durch die Hallen streifend auf der Suche nach allem, was dort nicht hingehört, so wie du!\n\nSie tragen Ketten um ihre Hüfte, möglicherweise, um Feinde nah heranzuziehen. -actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.name=Einsiedlerkrabbe +actors.mobs.hermitcrab.def_verb=geblockt +actors.mobs.hermitcrab.desc=Aus irgendeinem Grund hat sich diese Kanalkrabbe entschieden, den abgebrochenen oberen Teil eines Fasses auf ihrem Kopf zu tragen. Das zusätzliche Gewicht verlangsamt sie auf normale Geschwindigkeit, beschert ihr aber bedeutend mehr Verteidigungskraft. Du glaubst allerdings, irgendetwas im Fass herumspringen zu hören... actors.mobs.mimic.name=Mimik actors.mobs.mimic.reveal=Diese Truhe ist ein Mimik! diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 96683c4d9..8479caa0b 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=ιερή διαίσθηση actors.hero.talent.holy_intuition.desc=_+1:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _3 φορτίου._\n\n_+2:_ Ο Κληρικός μπορεί να εκτελέσει την _Ιερή διαίσθηση,_ ένα ξόρκι που αποκαλύπτει αν ένα εφόδιο είναι καταραμένο με κόστος _2 φορτίου._ actors.hero.talent.holy_intuition.meta_desc=_If this talent is gained by a different hero_ it will instead let the hero identify the curse status on a cursed item just before equipping it, 15% of the time at +1 or 25% of the time at +2. actors.hero.talent.searing_light.title=καυστικό φως -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +3 ζημιά._\n\n_+2:_ Οι φυσιολογικές επιθέσεις του Κληρικού εναντίον εχθρών με _Καθοδηγητικό φως_ προκαλούν +5 ζημιά._ actors.hero.talent.searing_light.meta_desc=_If this talent is gained by a different hero_ it will instead grant its bonus damage after a wand or artifact is used on an enemy, with a 20 turn cooldown. actors.hero.talent.shield_of_light.title=ασπίδα φωτός actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=Απόκρουση actors.mobs.guard.desc=Οι άλλοτε φρουροί της φυλακής έχουν γίνει ίδιοι με τους φυλακισμένους. Περιπλανώνται άσκοπα στις αίθουσες σαν τα ζόμπι, ψάχνοντας για οτιδήποτε δεν ανήκει εδώ – όπως εσύ!\n\nΦέρουν αλυσίδες τυλιγμένες στον μηρό, προφανώς για να τραβούν τους εχθρούς σε κοντινή απόσταση. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=Απόκρουση actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=μίμος diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index a700cba82..67498d02e 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=blokita actors.mobs.guard.desc=Eksaj zorgantoj de la malliberejo, tiuj gardistoj restadis ĝis ili ekestis ne diferencaj ol kaptitoj. Ili vagas sencele kiel zombioj kaj sensence patrolas el punĉambro al punĉambro kaj serĉas iun ajn, kiu ne estas surloke kiel vi!\n\nIli kunportas ĉenojn ĉe siaj zonoj, eble uzitaj por eltiri malliberulojn proksimen. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=blokita actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=imitulo diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index be2474e21..dcee2bf4d 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -235,7 +235,7 @@ actors.buffs.fury.desc=Estás enfadado, a los enemigos no les gustarás cuando e actors.buffs.blobimmunity.name=barrera de purificación actors.buffs.blobimmunity.desc=Alguna fuerza extraña te encierra en una delgada barrera protectora, bloqueando todos los efectos dañinos del ambiente.\n\nEres inmune a todos los efectos del área mientras dure esta barrera.\n\nTurnos de inmunidad restantes: %s. -actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.name=caos gravitacional actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=intuición divina actors.hero.talent.holy_intuition.desc=_+1:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un ítem está maldito a costa de _3 cargas._\n\n_+2:_ El Clérigo puede usar _Intuición Divina_, un hechizo que revela si un objeto está maldito a costa de _2 cargas._ actors.hero.talent.holy_intuition.meta_desc=_Si este talento lo obtiene otro héroe_ permitirá al héroe identificar la maldición de un ítem maldito justo antes de equiparlo, el 15% de las veces a +1 o 25% de las veces a +2. actors.hero.talent.searing_light.title=luz abrasadora -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+3 de daño._\n\n_+2:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+5 de daño._ actors.hero.talent.searing_light.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, daño adicional después de que una varita o artefacto sea usado en un enemigo, con 20 turnos de recarga. actors.hero.talent.shield_of_light.title=escudo de luz actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=bloqueado actors.mobs.guard.desc=Alguna vez custodios de la prisión, estos guardias ya hace mucho tiempo no se diferencian de los prisioneros. Arrastrando sus pies como zombis, deambulan por los pasillos en busca de algo fuera de lugar, ¡como tú!\n\nLlevan cadenas alrededor de su cadera, posiblemente utilizadas para atraer a los enemigos a corta distancia. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=bloqueado actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=mímico diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 43a055675..1a69f04b3 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=fou de colère actors.buffs.berserk.berserk=fou furieux actors.buffs.berserk.exhausted=épuisé actors.buffs.berserk.recovering=en récupération -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Les blessures du berserker renforcent ses coups. Plus le berserker prend des dommages physiques, plus sa fureur va grandir, lui octroyant des dégâts bonus. Les dommages réduits par son armure sont pris en compte pour l'augmentation de sa fureur.\n\nSa fureur se calme avec le temps. Plus la santé du berserker est basse, plus sa fureur va durer longtemps.\n\nÀ 100%% de fureur, le berserker peut décupler sa folie, ce qui lui accorde une protection basée sur le niveau de son armure et sa santé manquante. La protection se réduira avec le temps et une fois épuisée, le berserker devra se reposer avant de déployer à nouveau sa fureur.\n\nRage actuelle : _%1$.0f%%_\n_+%2$.0f%%_ dégâts\n\nProtection possible avec l'armure et les PV actuels : _%3$d_ +actors.buffs.berserk.berserk_desc=La peur et l'incertitude disparaissent, ne laissant que la colère. Dans cet état, le Berserker est extrêmement puissant, infligeant +50 %% de dégâts et bénéficiant d'un bonus de protection qui s’estompe tour après tour.\n\nLorsque cette protection est réduite à 0, la folie prend fin.\n\nAprès avoir perdu sa rage, le Berserker devra se reposer avant de pouvoir à nouveau devenir enragé.\n\nProtection Restante : %d actors.buffs.berserk.recovering_desc=La force intérieure a ses limites. Le Berserker doit se reposer avant de pourvoir à nouveau s'enrager.\n\nLors de la récupération, le Berserker ne développe pas de rage quand il subit des dégâts. actors.buffs.berserk.recovering_desc_turns=Tours avant récupération : _%d_ actors.buffs.berserk.recovering_desc_levels=Niveaux avant récupération : _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Vous êtes enragé et vos ennemis ne vont pas aimer ça.\ actors.buffs.blobimmunity.name=barrière de purification actors.buffs.blobimmunity.desc=Une force étrange vous enveloppe d'une mince barrière protectrice, bloquant tous les effets nocifs dans l'air.\n\nVous êtes immunisé contre tous les effets de zone pendant que cette barrière est présente.\n\nTours d'immunité restants : %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=chaos gravitationnel +actors.buffs.gravitychaostracker.desc_intro=Tous les quelques tours, tous les personnages de cet étage seront projetés dans une direction aléatoire. +actors.buffs.gravitychaostracker.desc_positive=Vous et vos alliés y semblent immunisés cependant. +actors.buffs.gravitychaostracker.desc_duration=Impossible de savoir combien de temps cet effet durera, mais il ne peut pas être éternel. actors.buffs.greaterhaste.name=Puissante célérité actors.buffs.greaterhaste.desc=Un incroyable boost de vitesse, pendant un instant vous avez l'impression que tout le reste est immobile.\n\nPendant que vous êtes sous l'effet la puissante célérité, les actions de déplacement ne prennent aucun temps, mais les autres actions sont toujours exécutées en vitesse normale. Chaque pas de déplacement consomme un tour de la puissante célérité.\n\nTours de puissante célérité restants: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=en lévitation actors.buffs.levitation.desc=Une force magique vous fait léviter au dessus du sol, vous faisant sentir léger comme une plume \n\nLes personnages en lévitation bougent silencieusement et ignorent tous les effets liés au sol. Les pièges ne seront pas activés, l'eau ne va pas éteindre le feu, les plantes ne vont pas être piétinées, les racines ne pourront vous atteindre et les gouffres seront survolés. Faites attention, tous les effets reviendront à la seconde où la lévitation s'achève !\n\nTours de lévitation restants: %s. actors.buffs.lifelink.name=lien vital -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Les dégâts du lien de vie vous ont tué... actors.buffs.lifelink.desc=La vitalité de cet individu est reliée à un autre individu proche. Tout dégât qu'il subira sera partagé entre les deux individus.\n\nSi cette créature subit des dégâts, la moitié des dégâts sera infligée à la créature reliée à la cible.\n\nTours de lien de vie restants : %s. actors.buffs.light.name=illuminé @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Vous ne pouvez sauter qu'à un emplace actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter actors.hero.abilities.rogue.smokebomb$ninjalog.name=leurre en bois actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Étrangement, les ennemis sont persuadés que ce leurre est bien le Voleur ! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. actors.hero.abilities.rogue.smokebomb.short_desc=Le Voleur jette une _Bombe Fumigène_ et se téléporte. Il devient temporairement invisible et aveugle les ennemis proches de son ancien emplacement. actors.hero.abilities.rogue.smokebomb.desc=Le Voleur jette une bombe fumigène et se téléporte jusqu'à 6 cases de distance. Il peut passer au travers des dangers du terrain et des ennemis, mais pas au travers des murs. \n\nLes ennemis proches de son ancien emplacement seront aveuglés pendant 5 tours. actors.hero.abilities.rogue.deathmark.name=marque de la mort @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Votre clone bou actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Votre clone vient vers vous et vous suit. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Votre clone va attaquer ! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Une copie du Voleur, faite à partir des ombres les plus obscures. Il reste immobile, le regard vide, et quelques volutes d'obscurité s'échappent de lui comme de la vapeur.\n\nCe clone n'est pas une copie parfaite du Voleur mais il reste un bon combattant, et peut bénéficier des avantages de l'équipement du Voleur grâce aux talents. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. actors.hero.abilities.huntress.spectralblades.name=lames spectrales actors.hero.abilities.huntress.spectralblades.short_desc=La Chasseresse lance des _Lames Spectrales_ sur une cible, infligeant des dégâts qui dépendent de son arme de mêlée équipée. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Votre faucon va actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un faucon magique, invoqué par la Chasseresse. Il brille d'une lueur bleue éthérée et bouge constamment sa tête pour surveiller les alentours.\n\nS'il n'est pas fait pour combattre, sa vitesse et sa vision en font un excellent éclaireur et lui permettent de distraire les ennemis facilement. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Tours restants: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garanties restantes: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. actors.hero.abilities.duelist.challenge.name=défi actors.hero.abilities.duelist.challenge.prompt=Choisissez un ennemi à défier @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Votre allié bo actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Votre allié vient vers vous et vous suit. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Votre allié va attaquer ! actors.hero.abilities.cleric.powerofmany$lightally.desc=Une copie d'un des compagnons d'aventure du Clerc, faite de lumière solide. Bien qu'elle ait l'apparence d'un autre héros, elle ne dispose d'aucune de ses capacités spécifiques. Cet allié persistera tant que le Pouvoir du Nombre l'affecte.\n\nCet allié peut être contrôlé gratuitement en ré-utilisant la capacité d'armure Pouvoir du Nombre. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. actors.hero.abilities.ratmogrify.name=rat-morphoser @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=La forme corporelle de la Trinité actors.hero.spells.cleanse.name=purification actors.hero.spells.cleanse.short_desc=Supprime les effets négatifs et donne de la protection. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Le Clerc lève tous les effets néfastes qu'ellui et ses alliés visibles subissent. Après la fin du sort, tous les personnages affectés gagnent %1$d tours d'immunité aux malus et %2$d points de barrière. actors.hero.spells.clericspell.prompt=Choisissez une cible actors.hero.spells.clericspell.no_target=Il n'y a pas de cible à cet endroit. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Coût de charges : %d actors.hero.spells.divinesense.name=sens divin actors.hero.spells.divinesense.short_desc=Donne temporairement une vision spirituelle dans un large rayon. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, lui donnant 30 tours de vision spirituelle dans un rayon de %d cases. Ce sort se lance instantanément. actors.hero.spells.divinesense$divinesensetracker.name=sens divin actors.hero.spells.divinesense$divinesensetracker.desc=Ce personnage est momentanément capable de voir les autres créatures avec son esprit !\n\nTours restants : %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit actors.hero.spells.guidinglight.name=lumière guidante actors.hero.spells.guidinglight.short_desc=Inflige des dégâts magiques à distante et rend garantie une attaque. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Le Clerc tire un éclair d'énergie magique qui frappe une cible, lui infligeant 2-8 points de dégâts et l'illuminant. La prochaine attaque physique non encombrée portée contre un ennemi illuminé est assurée de toucher. +actors.hero.spells.guidinglight.desc_priest=_Ce sort est plus puissant s'il est lancé par le Prêtre._ Tous les 100 tours, la première utilisation de ce sort ce ne coûte aucune charge du tome. De plus, l'illumination peut être exploitée par Radiance, les baguettes, d'autres personnages ou certains artéfacts qui affectent directement les ennemis. Utilisée de cette façon, l'illumination inflige des dégâts bonus égaux au niveau du Prêtre +5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière Guidante actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière Guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s. actors.hero.spells.guidinglight$illuminated.name=Illuminé actors.hero.spells.guidinglight$illuminated.desc=Ce personnage luit après avoir été touché par une lumière guidante. Même si cette lumière n'est pas assez intense pour éclairer les alentours, elle permet au Clerc de toucher sa cible bien plus facilement. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Le Prêtre peut aussi consommer l'illumination avec Radiance, un tir de baguette, l'attaque d'un allié ou l'effet de certains artéfacts. Déclencher l'illumination de cette manière inflige des dégâts bonus égaux au niveau du Prêtre +5. actors.hero.spells.guidinglight$illuminated.desc_generic=Les autres héros peuvent aussi utiliser l'illumination pour bénéficier du talent lumière calcinante, mais sans bonus de précision. actors.hero.spells.hallowedground.name=terre sacrée actors.hero.spells.hallowedground.prompt=Choisissez un endroit actors.hero.spells.hallowedground.short_desc=Soigne les alliés, ralentit les ennemis et répand de l'herbe dans un effet de zone. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Le Prêtre concentre sa magie divine dans le sol à proximité, créant une zone de terre sacrée de %1$dx%1$d pendant 20 tours.\n\nAu lancer, ce sort soigne tous les alliés de 15 PV (les alliés en bonne santé et le Prêtre gagnent un bouclier), enracine brièvement les ennemis et répand des herbes courtes.\n\nLa terre sacrée soigne les alliés de 1 PV par tour (les alliés en bonne santé et le Prêtre gagnent un bouclier), estropie les ennemis et fait pousser de façon aléatoire des herbes hautes.\n\nLa terre sacrée est détruite par le feu. Elle produira de l'herbe sillonnée si les effets de régénération passive sont désactivés ou si le Prêtre n'a pas gagné d’expérience depuis longtemps. actors.hero.spells.hallowedground$hallowedterrain.desc=Le sol ici a été sanctifié. La terre sacrée ralentit les ennemis, soigne les alliés et répand de l'herbe. actors.hero.spells.holyintuition.name=intuition sacrée @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Le Clerc concentre ses sens sur un objet e actors.hero.spells.holylance.name=lance sacrée actors.hero.spells.holylance.short_desc=Inflige d'importants dégâts magiques à distance. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Le Prêtre concentre une grande quantité de magie dans une lance dévastatrice faite de lumière. La lance inflige %1$d-%2$d dégâts et causera toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nLe sort coûte très cher, et à un temps de rechargement de 30 tours. actors.hero.spells.holylance$lancecooldown.name=temps de recharge de la lance sacrée actors.hero.spells.holylance$lancecooldown.desc=Le Prêtre a récemment utilisé une Lance Sacrée et doit attendre avant de s'en resservir.\n\nTours restants : %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=protection sacrée actors.hero.spells.holyward.glyph_name=%s de lumière actors.hero.spells.holyward.glyph_desc=Ce glyphe augmente légèrement la quantité de dégâts que l'armure peut bloquer. actors.hero.spells.holyward.short_desc=Remplace temporairement le glyphe pour améliorer le blocage de l'armure. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Le Clerc infuse son armure portée avec un glyphe de lumière sacrée, augmentant les dégâts bloqués par l'armure de 1. Ce sort se lance instantanément.\n\nCe glyphe reste pendant 50 tours, et va annuler le glyphe précédent de l'armure pendant toute la durée du nouveau glyphe. Le Clerc va bénéficier de cet effet même si il ne possède pas d'armure. actors.hero.spells.holyward.desc_paladin=_Ce sort est plus puissant si il est lancé par le Paladin._ Les dégâts bloqués additionnels sont portés à 3, le sort n'annule plus un glyphe existant, et lancer d'autres sorts quand la protection sacrée est active va étendre sa durée de 10 tours par charge utilisée. actors.hero.spells.holyward$holyarmbuff.name=protection sacrée actors.hero.spells.holyward$holyarmbuff.desc=Le Clerc a imprégné son armure avec une énergie sacrée, remplaçant temporairement tout glyphe déjà présent pour augmenter de 1 point les dégâts bloqués par cette armure.\n\nTours restants : %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=arme sacrée actors.hero.spells.holyweapon.ench_name=%s de sainteté actors.hero.spells.holyweapon.ench_desc=Les ennemis frappés par une arme sacrée subissent des dégâts magiques supplémentaires. actors.hero.spells.holyweapon.short_desc=Remplace temporairement un enchantement pour augmenter les dégâts. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Le Clerc a enchanté son arme avec une énergie sacrée, ce qui lui fait infliger 2 dégâts magiques supplémentaires chaque fois qu'iel frappe un ennemi avec. Ce sort se lance instantanément.\n\nCet enchantement dure 50 tours, et remplacera tout enchantement bénéfique de l'arme pendant la durée de cet effet. Les attaques à mains nues bénéficient aussi de cet effet. actors.hero.spells.holyweapon.desc_paladin=_Ce sort est plus puissant quand il est lancé par le Paladin._ Les dégâts magiques supplémentaires sont portés à 6, le sort ne se substitue plus aux enchantements existants et le fait de lancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge utilisée. actors.hero.spells.holyweapon$holywepbuff.name=arme sacrée actors.hero.spells.holyweapon$holywepbuff.desc=Le Clerc a imprégné son arme avec une énergie sacrée, remplaçant temporairement tout enchantement déjà présent pour ajouter 2 points de dégâts magiques à chaque attaque.\n\nTours restants : %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Le Paladin a imprégné s actors.hero.spells.judgement.name=jugement actors.hero.spells.judgement.short_desc=Blesse tous les ennemis visibles. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Le Clerc frappe ses poings contre le sol, causant une éruption de lumière qui blesse tous les ennemis visibles. Les dégâts de base sont %1$d-%2$d, augmentés de 33%% pour chaque sort que le Clerc a utilisé depuis qu'iel est entré en forme élevée (ou depuis la dernière utilisation de Jugement).\n\nActuellement, Jugement infligera %3$d-%4$d dégâts. actors.hero.spells.layonhands.name=imposition des mains actors.hero.spells.layonhands.short_desc=Soigne instantanément un allié adjacent ou protège le Paladin. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=lien vital actors.hero.spells.lifelinkspell.short_desc=Partage les dégâts avec un allié et réduit les dégâts qu'il subit. actors.hero.spells.lifelinkspell.desc=Le Clerc accentue le lien entre ellui et son allié renforcé. Avec un tel lien, pendant %1$d tours tout dégât subit sera partagé entre le héros et son allié, et le bonus défensif du Pouvoir du Nombre sera augmenté à -%2$d%% de dégâts subits. Notez que les dégâts sont partagés après application de l'armure, mais avant la réduction du Pouvoir du Nombre.\n\nTant que cet effet est actif, les sorts bénéfiques de rang 3 ou moins du Clerc s'appliqueront à la fois au Clerc et à son allié s'ils ne devaient affecter qu'un seul personnage. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=lien de vie protecteur -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Le Clerc a récemment lancé Lien de Vie sur cet allié.\n\nEn plus de l'effet habituel du Lien de Vie, ce personnage subit des dégâts réduits, tout sort positif du Clerc s'appliquera à la fois au Clerc et à cet allié au lieu d'un seul personnage, et le Pouvoir du Nombre ne s'achèvera pas tant que cet effet est actif.\n\nTous restants : %s. actors.hero.spells.mindform.name=forme mentale actors.hero.spells.mindform.short_desc=Assigne la Trinité à une baguette ou une arme de jet. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Le Clerc choisit une baguette ou une arme de je actors.hero.spells.mnemonicprayer.name=prière mémorielle actors.hero.spells.mnemonicprayer.short_desc=Prolonge les effets positifs/négatifs d'un allié/ennemi, et réapplique l'illumination. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Le Prêtre récite une prière qui prolonge de %1$d tours la durée de tous les effets affectant une cible. Ce sort se lance instantanément. Les effets positifs dureront plus longtemps pour les alliés (y compris le Prêtre) tandis que les effets négatifs dureront plus longtemps pour les ennemis. Ce sort réapplique aussi l'illumination chez les ennemis qui ont déjà été illuminés.\n\nLa prière mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illumine et étourdit brièvement les ennemis visibles. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=De la lumière sacrée jaillit du Prêtre, étourdissant tous les ennemis visibles pendant 3 tours et les illuminant comme s'ils étaient affectés par un sort de lumière guidante. Si un ennemi est déjà illuminé, Radiance déclenchera les dégâts bonus de l'illumination et ré-appliquera l'effet d'illumination. Radiance permet aussi au Prêtre de luire pendant 100 tours si l'étage est sombre. actors.hero.spells.recallinscription.name=rappel d'inscription actors.hero.spells.recallinscription.short_desc=Répète une pierre runique ou un parchemin récemment utilisé. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Le Clerc a récemment actors.hero.spells.shieldoflight.name=bouclier de lumière actors.hero.spells.shieldoflight.short_desc=Donne une armure temporaire contre un ennemi. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Le Clerc crée une fine barrière de lumière entre ellui et un ennemi, ce qui augmente le blocage de son armure de %1$d-%2$d contre cet ennemi pendant 5 tours.\n\nCe sort se lance instantanément, mais ne peut pas être utilisé contre plusieurs ennemis à la fois. actors.hero.spells.shieldoflight$shieldoflighttracker.name=bouclier de lumière actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de lumière se tient entre ce personnage et un ennemi. Il n'est pas assez puissant pour complètement arrêter les attaques, mais peut les ralentir.\n\nTours restants : %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Le Paladin insuffle une attaque de mêlée avec un actors.hero.spells.stasis.name=stase actors.hero.spells.stasis.short_desc=Retire l'allié du donjon et le préserve. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Le Clerc concentre sa connexion avec un allié vers ellui, mettant temporairement l'allié en stase au sein du Clerc. L'allié sera préservé pendant %d tours, et tous les effets positifs l'affectant seront mis en pause durant la stase.\n\nL'allié réapparaitra à côté du Clerc quand la stase se termine. Le Clerc peut relancer gratuitement et instantanément ce sort pour terminer l'effet plus tôt. La stase peut même déplacer les alliés immobiles, mais ne peut pas les transférer d'un étage à l'autre. actors.hero.spells.stasis$stasisbuff.name=allié en stase actors.hero.spells.stasis$stasisbuff.left_behind=Votre allié immobile a été laissé derrière vous. actors.hero.spells.stasis$stasisbuff.desc=Le Clerc a actuellement un allié en stase en ellui. Tout effet positif affectant cet allié, y compris le Pouvoir du Nombre, sont mis en pause durant la stase. L'allié réapparaitra à côté du Clerc quand cet effet prendra fin. L'effet peut être achevé plus tôt en relançant Stase.\n\nAllié en stase : %1$s.\nTours restants : %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soi ##classes actors.hero.heroclass.warrior=guerrier actors.hero.heroclass.warrior_desc_short=Le Guerrier résiste à plus de dégâts avec la protection accordée par son _sceau brisé._ Le sceau peut être déplacé d'une armure à l'autre et _transfère une seule amélioration._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Le Guerrier commence avec un _sceau brisé unique_ qui lui accorde une protection quand il tombe sous la moitié de sa santé maximale. Le sceau peut être déplacé entre les armures et peut transférer _une seule amélioration_ avec lui.\n\nLe Guerrier commence avec une _épée courte usée_, _trois pierres de jet_, une armure de lin, une outre, et une bourse de velours.\n\nLe guerrier identifie automatiquement :\n_-_ Parchemins d'identification\n_-_ Potions de soins\n_-_ Parchemins de colère actors.hero.heroclass.warrior_unlock=Le guerrier est débloqué par défaut. actors.hero.heroclass.mage=mage @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Pour débloquer le Clerc, _purifiez entière actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Le _Berserker_ accumule de la rage lorsqu'il reçoit des dégâts. La rage augmente ses dégâts et peut être activée à 100% pour une protection supplémentaire. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Le _Berserker_ accumule de la rage lorsqu'il reçoit des dégâts physiques, y compris les dégâts bloqués par son armure ! La rage se dissipe au cours du temps, mais plus lentement s'il a peu de points de vie.\n\nLe Berserker peut infliger jusqu'à +50% de dégâts grâce à sa rage. Quand sa rage est maximale, il peut entrer en furie, ce qui lui donne une importante quantité de protection et lui fait conserver sa rage tant qu'il lui reste de la protection. La protection augmente avec le niveau de l'armure et peut être grandement améliorée si la santé du Berserker est basse. Le Berserker a besoin de temps pour récupérer après une furie. actors.hero.herosubclass.gladiator=gladiateur actors.hero.herosubclass.gladiator_short_desc=Le _Gladiateur_ augmente son combo quand il réussit des attaques. Il peut dépenser son combo pour utiliser des capacités uniques. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Le Gladiateur produit un point de combo à chaque attaque réussie avec une arme de mêlée ou une arme de lancer. Si le Gladiateur ne fait pas d'attaque réussie dans les 5 tours suivants, son combo est annulé.\n\nÀ mesure que le combo s'accumule, le Gladiateur débloque différentes capacités qui sont garanties de toucher :\n2 Combo : repousse l'ennemi en arrière, préserve le combo\n4 Combo : inflige des dégâts basés sur l'armure portée\n6 Combo : parade, préserve le combo\n8 Combo : inflige des dégâts à la cible et aux ennemis environnants\n10 Combo : attaque une fois pour chaque combo actors.hero.herosubclass.battlemage=mage de guerre actors.hero.herosubclass.battlemage_short_desc=Le _Mage de Guerre_ applique des effets supplémentaires quand il se bat avec son bâton comme arme de mêlée. Ces effets dépendent de la baguette imprégnée dans son bâton. actors.hero.herosubclass.battlemage_desc=Le Mage de guerre gagne un effet supplémentaire lorsqu'il attaque en mêlée avec son bâton, comme si ce dernier était imprégné d'un enchantement supplémentaire. Ces effets dépendent de la baguette qui imprègne le bâton, chaque baguette ayant son propre effet. Le bâton du Mage de guerre regagne également 0.5 charges quand il frappe avec. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts actors.hero.herosubclass.priest=prêtre actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _Lumière Guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être consommé par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau.\n\nLe Prêtre gagne aussi le sort de _Radiance_, qui repousse les ténèbres et affecte tous les ennemis visibles, déclenchant et réappliquant l'illumination et les étourdissant brièvement au prix de 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée. actors.hero.herosubclass.paladin_desc=Le Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_Arme Sacrée_ et la _Protection Sacrée_ du Paladin accordent de meilleurs bonus, n'effacent plus les enchantements et glyphes déjà existants et peuvent être prolongés en lançant d'autres sorts.\n\nLe Paladin débloque de plus le sort _Châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Manger de la nourriture soigne le Guer actors.hero.talent.veterans_intuition.title=Intuition du vétéran actors.hero.talent.veterans_intuition.desc=_+1:_ Le guerrier identifie les armes _1,75x plus vite_ et les armures _2,5x plus vite_.\n\n_+2:_ Le guerrier identifie les armes _2,5x plus vite_ et les armures _quand il les équipe_. actors.hero.talent.provoked_anger.title=colère -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1 :_ Quand n'importe quel effet de protection affectant le Guerrier se termine à cause de dégâts, sa prochaine attaque physique inflige _3 dégâts bonus_.\n\n_+2:_ Quand n'importe quel effet de protection affectant le Guerrier se termine à cause de dégâts, sa prochaine attaque physique inflige _5 dégâts bonus_. actors.hero.talent.iron_will.title=volonté de fer -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1 :_ La protection accordée par le sceau brisé du Guerrier est _augmentée de 1_.\n\n_+2 :_ La protection accordée par le sceau brisé du Guerrier est _augmentée de 2_. +actors.hero.talent.iron_will.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera passivement l'effet du sceau brisé du Guerrier avec 1 ou 2 points de protection. actors.hero.talent.iron_stomach.title=estomac de fer actors.hero.talent.iron_stomach.desc=_+1 :_ Manger prend un tour au Guerrier et lui accorde une _résistance aux dégâts de 75 %_ pendant qu'il mange.\n\n_+2 :_ Manger prend un tour au Guerrier et lui accorde une _résistance aux dégâts de 100 %_ pendant qu'il mange. actors.hero.talent.liquid_willpower.title=volonté liquide -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Le Guerrier gagne _6.5% de ses PV max en protection_ lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\n_+2:_ Le Guerrier gagne _10% de ses PV max en protection_ lorsqu'il boit ou lance une potion, un breuvage ou un élixir.\n\nCette protection est doublée en utilisant des potions de force, d'expérience ou des objets alchimiques fabriqués à partir de ces potions.\n\nPour les objets alchimiques produits en plusieurs exemplaires (comme le breuvage aquatique), ce talent a une chance de se déclencher qui dépend du nombre d'objets fabriqués par potion. actors.hero.talent.runic_transference.title=transfert runique actors.hero.talent.runic_transference.desc=_+1:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires_ de la même manière qu'il transfère une amélioration.\n\n_+2:_ Le sceau brisé du Guerrier peut transférer des _glyphes ordinaires, puissants et maudits_ de la même manière qu'il transfère une amélioration.\n\nLe sceau ne peut transférer des glyphes que s'ils ont été inscrits quand le sceau était attaché à l'armure. actors.hero.talent.runic_transference.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera le niveau auquel les glyphes d'armure sont garantis d'être préservés lors de l'amélioration jusqu'au niveau 7 à +1, ou au niveau 8 à +2. Sans ce talent les glyphes sont garantis d'être conservés jusqu'au niveau 5. Quoi qu'il arrive, les glyphes s’effacent toujours quand vous améliorez votre armure à +8 (ou plus). @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Les enchantements et les malédic actors.hero.talent.cleave.title=fendre actors.hero.talent.cleave.desc=_+1:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _15 tours_.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _30 tours_.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _45 tours_. actors.hero.talent.lethal_defense.title=défense mortelle -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 33%_.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 67%_.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 100%_.\n\nLe temps de rechargement de la protection peut être réduit jusqu'à -100% de cette manière, ce qui signifie qu'elle prendra effet dès que ses conditions d'activation sont réunies. actors.hero.talent.enhanced_combo.title=combo amélioré actors.hero.talent.enhanced_combo.desc=_+1 :_ Lorsque le combo du Gladiateur est à 7 ou plus, la portée de la manœuvre Cogner passe à 3, il inflige l'état vertige, et il peut faire tomber les ennemis dans des fosses.\n\n_+2 :_ En plus des avantages de +1, lorsque le combo du gladiateur est de 9 ou plus, la manœuvre Parade fonctionne sur plusieurs attaques.\n\n_+3:_ En plus des avantages de +1 et +2, le gladiateur peut sauter jusqu'à combo/3 tuiles lorsqu'il utilise les manœuvres Claquer, Écrasement ou Fureur. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1 :_ Si le voleur utilise une bombe fumig actors.hero.talent.fear_the_reaper.title=crains le faucheur actors.hero.talent.fear_the_reaper.desc=_+1:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _estropié_.\n\n_+2:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _apeuré et estropié_.\n\n_+3:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _apeuré et estropié_ et les ennemis à moins de 3 cases deviennent _estropiés_.\n\n_+4:_ Lorsqu'un ennemi marqué par la mort atteint 0 PV, il devient _apeuré et estropié_ et les ennemis à moins de 3 cases deviennent _apeurés et estropiés_. actors.hero.talent.deathly_durability.title=Durabilité létale -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Les ennemis tués par la marque de la mort confèrent au Voleur un bouclier égal à _13%_ de leurs PV lorsqu'ils ont été marqués.\n\n_+2:_ Les ennemis tués par la marque de la mort confèrent au Voleur un bouclier égal à _25%_ de leurs PV lorsqu'ils ont été marqués.\n\n_+3:_ Les ennemis tués par la marque de la mort confèrent au Voleur un bouclier égal à _38%_ de leurs PV lorsqu'ils ont été marqués.\n\n_+4:_ Les ennemis tués par la marque de la mort confèrent au Voleur un bouclier égal à _50%_ de leurs PV lorsqu'ils ont été marqués. actors.hero.talent.double_mark.title=Double marque actors.hero.talent.double_mark.desc=_+1 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 30%_.\n\n_+2 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 50%_.\n\n_+3 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 65 %_.\n\n_+4 :_ Marquer une deuxième cible en même temps que la première a un coût de charge _réduit de 75 %_. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=létalité combinée actors.hero.talent.combined_lethality.desc=_+1:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 13% de ses PV maximums_, à l'exception des boss.\n\n_+2:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 27% de ses PV maximums_, à l'exception des boss.\n\n_+3:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 40% de ses PV maximums_, à l'exception des boss.\n\nCette attaque peut être l'attaque standard d'une arme de mêlée ou faire partie de la capacité de cette arme. actors.hero.talent.unencumbered_spirit.title=esprit libre -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Moniale gagne _50% d’énergie en plus_ pour chaque pièce d’équipement de _rang 3 ou inférieur_ qu’elle utilise.\n\n_+2:_ La Moniale gagne _75% d’énergie en plus_ pour chaque pièce d’équipement de _rang 2 ou inférieur_ qu’elle utilise. Le bonus avec des équipements de rang 3 est inchangé.\n\n_+3:_ La Moniale gagne _100% d’énergie en plus_ pour chaque pièce d’équipement de _rang 1 ou inférieur_ qu’elle utilise. Le bonus avec des équipements de rang 2 ou 3 est inchangé. Elle obtient aussi gratuitement une armure en lin et des gants cloutés.\n\nNotez que ce talent n'accorde aucun bénéfice si vous vous battez à mains nues ou avec un anneau de force. actors.hero.talent.monastic_vigor.title=vigueur monastique actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Moniale a _100% d'énergie_, ses capacités sont renforcées.\n\n_+2:_ Si la Moniale a _au moins 80% d'énergie_, ses capacités sont renforcées.\n\n_+3:_ Si la Moniale a _au moins 60% d'énergie_, ses capacités sont renforcées.\n\nLors du renforcement :\n- Rafale utilise l'enchantement de votre arme\n- Concentration est instantanée\n- Sprint gagne +4 de portée\n- Le Coup du Dragon inflige +50% de dégâts et repousse et paralyse tous les ennemis adjacents\n- Méditer soigne lentement 20% des PV manquants et accorde une résistance aux dégâts de 80%. actors.hero.talent.combined_energy.title=Énergies combinées @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=intuition sacrée actors.hero.talent.holy_intuition.desc=_+1 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _3 charges_.\n\n_+2 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _2 charges_. actors.hero.talent.holy_intuition.meta_desc=_Si ce talent est acquis par un autre héros_, il lui permettra à la place de repérer une malédiction sur un objet maudit juste avant de l'équiper, 15% du temps à +1 ou 25% du temps à +2. actors.hero.talent.searing_light.title=lumière calcinante -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+3 dégâts._\n\n_+2 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+5 dégâts._ actors.hero.talent.searing_light.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place son bonus de dégâts lors de l'utilisation d'une baguette ou d'un artéfact sur un ennemi, avec un temps de rechargement de 20 tours. actors.hero.talent.shield_of_light.title=bouclier de lumière actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=bloqué actors.mobs.guard.desc=Autrefois gardiens de la prison, ces gardes ne se distinguent plus des détenus depuis belle lurette. Ils se traînent comme des zombies errant sans but dans les corridors à la recherche de tout ce qui n'y serait pas à sa place, un peu comme vous !\n\nIls portent des chaînes autour de leurs hanches, peut-être pour attirer les ennemis à bout portant. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=bloqué actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=mimique diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 285c7738a..77a80e4d8 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=szent megérzés actors.hero.talent.holy_intuition.desc=_+1:_ A térítő elmondhatja a _szent megérzés_ varázsigéjét, amely _3 töltés_ árán felfedi, ha egy tárgy átkozott.\n\n_+2:_ A térítő elmondhatja a _szent megérzés_ varázsigéjét, amely _2 töltés_ árán felfedi, ha egy tárgy átkozott. actors.hero.talent.holy_intuition.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor lehetővé teszi a hős számára, hogy az elátkozott tárgyakat közvetlenül a viselésük előtt azonosítsa, az esetek 15%-ában +1 szinten, illetve az esetek 25%-ában +2 szinten. actors.hero.talent.searing_light.title=perzselő fény -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ A térítő fizikai támadásai a _vezérfény_ által megvilágított ellenségek ellen _+3 sebzést_ okoznak.\n\n_+2:_ A térítő fizikai támadásai a _vezérfény_ által megvilágított ellenségek ellen _+5 sebzést_ okoznak. actors.hero.talent.searing_light.meta_desc=_Ha ezt a tehetséget egy másik hős kapja meg_, akkor bónusz sebzést biztosít, miután egy pálcát vagy egy ereklyét használnak egy ellenségen, 20 körös lehűlési idővel. actors.hero.talent.shield_of_light.title=fénypajzs actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=védte actors.mobs.guard.desc=Ezek az őrök, a börtön egykori felügyelői, már régóta nem különböznek a foglyoktól. Csoszognak, akár a zombik, üres tekintettel járva a termeket keresnek bármit, ami nincs a helyén - mint például te!\n\nLáncot hordanak a csípőjük körül, amit talán arra használnak, hogy közel húzzák magukhoz az ellenséget. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=védte actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=utánzó diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index e254450f2..3995e31bd 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=marah actors.buffs.berserk.berserk=mengamuk actors.buffs.berserk.exhausted=kelelahan actors.buffs.berserk.recovering=pemulihan -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Parahnya luka Berserker memperkuat pukulannya. Saat berserker menerima damage fisik, kemarahannya akan meningkat, memberinya damage bonus. Damage yang ditahan oleh armor masih diperhitungkan dalam membangun kemarahan.\n\nKemarahan akan memudar seiring waktu. Semakin rendah kesehatan berserker, semakin lama bertahan.\n\nPada 100 %%kemarahan, Berserker akan mengamuk, memberinya perisai berdasarkan level armor dan HP yang hilang. Saat mengamuk, perisainya akan berkurang seiring waktu dan setelah habis, dia harus beristirahat sebelum membangun amarah lagi.\n\nKemarahan Saat Ini_%1$.0f%%_\n_+%2$.0f%%_damage\n\nPerisai mengamuk pada armor dan HP saat ini: _%3$d_ +actors.buffs.berserk.berserk_desc=Rasa takut dan ketidakpastian hilang, hanya menyisakan kemarahan. Dalam keadaan ini Berserker sangat kuat, _memberikan+50%% damage dan mendapatkan perlindungan bonus,_ namun perisai akan hilang setiap giliran.\n\nKetika seluruh perisainya berkurang hingga 0, mengamuk akan berakhir.\n\nSetelah mengamuk, Berserker perlu pulih sebelum bisa membangun kemarahan lagi.\n\nPerisai tersisa: %d actors.buffs.berserk.recovering_desc=Kekuatan dari dalam ada batasnya. Berserker harus beristirahat sebelum menggunakan kemarahannya lagi.\n\nSaat waktu pemulihan Berserker tidak akan membangun kemarahan apa pun dari menerima damage. actors.buffs.berserk.recovering_desc_turns=Giliran hingga pulih: _%d_ actors.buffs.berserk.recovering_desc_levels=Level hingga pulih: _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Kamu marah, musuh tidak akan suka saat kamu marah.\n\nKem actors.buffs.blobimmunity.name=penghalang pemurnian actors.buffs.blobimmunity.desc=Kekuatan yang aneh menyelubungimu dengan penghalang tipis yang protektif, menahan semua efek berbahaya yang ada di udara.\n\nKamu kebal terhadap semua efek yang berarea selama penghalang ini ada.\n\nGiliran kekebalan tersisa: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=kekacauan gravitasi +actors.buffs.gravitychaostracker.desc_intro=Setiap beberapa giliran, semua karakter di lantai terungku saat ini akan dilempar ke arah acak. +actors.buffs.gravitychaostracker.desc_positive=Kamu dan sekutumu tampaknya kebal. +actors.buffs.gravitychaostracker.desc_duration=Tidak jelas berapa lama efeknya akan bertahan, tetapi tidak akan bertahan selamanya. actors.buffs.greaterhaste.name=Kecepatan yang lebih besar actors.buffs.greaterhaste.desc=Sebuah peningkatan kecepatan yang luar biasa, untuk sesaat rasanya seolah-olah segala hal telah berhenti.\n\nSaat dibawah efek kecepatan yang luar biasa, bergerak tidak akan memakan waktu sama sekali, namun aksi lainnya masih dilakukan pada kecepatan normal. Setiap langkah akan menghabiskan giliran dari kecepatan luar biasa.\n\nGiliran kecepatan luar biasa tersisa: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=melayang actors.buffs.levitation.desc=Kekuatan magis melayangkanmu ke atas tanah, membuatmu merasa tanpa beban.\n\nKarakter melayang bergerak tanpa suara dan mengabaikan semua efek yang terjadi di tanah. Perangkap tidak akan terpicu, air tidak akan memadamkan api, tanaman tidak akan terinjak, tidak bisa tertanam, dan akan melayang di atas lubang. Berhati-hatilah, karena semua hal ini dapat terjadi saat melayang berakhir!\n\nGiliran melayang tersisa: %s. actors.buffs.lifelink.name=ikatan kehidupan -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Damage dari ikatan kehidupan membunuhmu... actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat pada karakter lain di dekatnya. Semua jenis damage yang diterima satu karakter akan diterima oleh karakter lain juga.\n\nSetiap kali karakter ini menerima damage, setengah damage-nya akan dibagikan kepada target yang terikat.\n\nDurasi ikatan kehidupan yang tersisa: %s. actors.buffs.light.name=menerangkan @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Kamu hanya bisa melompat ke lokasi kos actors.hero.abilities.rogue.smokebomb.prompt=Pilih lokasi untuk lompat actors.hero.abilities.rogue.smokebomb$ninjalog.name=umpan kayu actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Entah bagaimana, musuh dengan mudah tertipu bahwa umpan kayu ini adalah Pengembara yang asli! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Kamu dapat menemukan karakter ini dengan kemampuan armor pahlawan tertentu. actors.hero.abilities.rogue.smokebomb.short_desc=Pengembara melempar sebuah _Bom Asap_ seraya ia berpindah tempat. Dia menjadi tidak terlihat sementara dan membutakan musuh di dekat lokasi sebelumnya. actors.hero.abilities.rogue.smokebomb.desc=Pengembara melempar bom asap dan berpindah posisi hingga 6 petak jauhnya. Dia bisa pindah menembus bahaya dan musuh, tetapi tidak dapat menembus benda yang kokoh seperti dinding.\n\nMusuh yang dekat dengan posisi awal Pengembara akan dibutakan selama 5 giliran. actors.hero.abilities.rogue.deathmark.name=tanda maut @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tiruanmu berger actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tiruanmu bergerak mengikutimu. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Tiruanmu bergerak menyerang! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Tiruan Pengembara, terbuat dari bayangan gelap. Tiruan itu berdiri diam, dengan mata kosong dan gumpalan kegelapan menyeruak darinya seperti uap.\n\nTiruan ini bukanlah tiruan sempurna dari Pengembara, tapi masih merupakan petarung yang tangguh, dan bisa mendapatkan keuntungan dari peralatan si Pengembara dikombinasikan dengan bakat yang tepat. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Kamu dapat menemukan karakter ini dengan kemampuan armor pahlawan tertentu. actors.hero.abilities.huntress.spectralblades.name=bilah spektral actors.hero.abilities.huntress.spectralblades.short_desc=Pemburu melempar _Pisau Spektral_ ke target, memberikan sejumlah damage tergantung senjata jarak dekat yang sedang dipakainya sekarang. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Elangmu bergera actors.hero.abilities.huntress.spirithawk$hawkally.desc=Seekor elang magis, dipanggil oleh Pemburu. Elang itu bersinar biru terang, kepalanya terus bergerak saat mengamati area tersebut.\n\nMeski bukan petarung yang tangguh, kecepatan dan penglihatan yang dimilikinya sempurna untuk mengintai dan mengalihkan perhatian musuh. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Giliran tersisa: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Penghindaran yang dijamin tersisa: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Kamu dapat menemukan karakter ini dengan kemampuan armor pahlawan tertentu. actors.hero.abilities.duelist.challenge.name=tantangan actors.hero.abilities.duelist.challenge.prompt=Pilih musuh untuk ditantang @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Sekutumu berger actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Sekutumu bergerak mengikutimu. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Sekutumu bergerak menyerang! actors.hero.abilities.cleric.powerofmany$lightally.desc=Salinan salah satu teman petualang Ulama, terbuat dari cahaya padat. Meskipun berbentuk seperti pahlawan lain, ia tidak memiliki kemampuan unik apa pun. Sekutu ini akan bertahan selama Kekuatan Banyak diterapkan pada mereka.\n\nSekutu ini dapat diarahkan tanpa charge dengan menggunakan kembali kemampuan armor Kekuatan Banyak. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Kamu dapat menemukan karakter ini dengan kemampuan armor pahlawan tertentu. actors.hero.abilities.ratmogrify.name=tikusisasi @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Kepiting yang besar itu adalah puncak dari rantai makanan actors.mobs.crystalguardian.name=penjaga kristal actors.mobs.crystalguardian.def_verb=ketahan actors.mobs.crystalguardian.desc=Penjaga kristal besar ini hampir terlihat seperti patung, jika bukan karena matanya yang bersinar terang. Kristal yang mengeras dari bahan pembuatnya menyebabkan mereka menjadi lamban namun sangat keras, jadi _sebaiknya biarkan mereka tidur di sarang kristal selama mungkin._\n\nKarena ukurannya, penjaga kristal akan bergerak lebih lambat di ruang tertutup. Mereka juga sangat tahan lama sehingga tidak mungkin dibunuh secara langsung. Mereka dapat dikalahkan dan dilumpuhkan untuk sementara waktu, namun mereka akan bangkit kembali setelah beberapa saat. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.crystalmimic.name=mimik kristal actors.mobs.crystalmimic.ate=Mimik memakan %s milikmu! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=menara kristal actors.mobs.crystalspire.warning=Kristal itu bergetar saat kamu memukulnya. Meneruskan hal ini pasti akan menarik perhatian kepadamu... actors.mobs.crystalspire.alert=Getarannya tumbuh dan bergemuruh ke seluruh gua! actors.mobs.crystalspire.desc=Menara raksasa dari kristal yang sangat keras ini mungkin adalah sumber dari semua makhluk kristal aneh di gua ini. Senjata biasa kamu tidak efektif melawannya, jadi kamu harus menggunakan beliung jika ingin menghancurkannya.\n\n_Pastikan kamu sudah siap sebelum mulai memecahkannya._ Kristal sebesar itu mungkin memerlukan waktu cukup lama untuk ditambang, dan kamu mungkin tidak akan bisa melakukannya tanpa gangguan. Menara itu sendiri bahkan mungkin mempunyai beberapa cara untuk mempertahankan diri juga. _Mungkin serangan menara itu sendiri dapat digunakan untuk melawan antek-anteknya._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.crystalwisp.name=gumpalan kristal actors.mobs.crystalwisp.beam_kill=Sinar cahaya itu membunuhmu... actors.mobs.crystalwisp.desc=Sebongkah kecil kristal mengeras yang mengambang dan menghasilkan cahaya terang. Meskipun tidak terlalu kuat, gumpalan kristal akan menembakkan sinar cahaya yang merusak ke arahmu jika tembakannya jelas.\n\nGumpalan kristal cukup kecil untuk dengan mudah bergerak melalui berbagai singkapan kristal, tetapi mereka tidak dapat menembak menembus itu. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.demonspawner.name=pemuncul iblis actors.mobs.demonspawner.on_death=Energi iblis di sini tampaknya berkurang saat pemuncul itu mati. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Elemental sedang mengisi day actors.mobs.elemental$newbornfireelemental.desc=Elemental adalah makhluk kacau yang sering tercipta ketika sihir magis yang kuat tidak dikontrol dengan baik. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemental api ini baru dipanggil, tapi masih cukup berbahaya! actors.mobs.elemental$newbornfireelemental.desc_boss=Karena sifat pemanggilannya yang kacau, elemental ini hanya dapat menyebarkan api dalam ledakan yang tidak akurat setelah melakukan serangan dalam satu giliran. actors.mobs.elemental$newbornfireelemental.desc_ally=Karena elemental ini dipanggil dengan mantra, ia memiliki kontrol lebih besar terhadap apinya. Ia tidak mampu melakukan serangan jarak jauh, namun akan menyulut musuh yang diserangnya dalam jarak dekat. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.elemental$frostelemental.name=elemental beku actors.mobs.elemental$frostelemental.desc=Elemental adalah makhluk kacau yang seringkali tercipta saat sihir magis yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemental beku adalah jenis elemental umum yang melemahkan musuh dengan sihir dingin. Mereka akan membekukan target mereka dengan serangan jarak dekat dan jarak jauh. Sihir mereka jauh lebih efektif di atas air. actors.mobs.elemental$shockelemental.name=elemental kejutan @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Mata Jahat adalah bola melayang yang dipenuhi oleh energi i actors.mobs.fetidrat.name=tikus busuk actors.mobs.fetidrat.desc=Ada hal yang salah pada tikus itu. Rambutnya yang hitam berminyak dan kulitnya yang busuk berbeda dengan tikus-tikus sehat lain yang kamu lihat sebelumnya. Matanya yang hijau pucat membuatnya terlihat mencekam.\n\nTikus itu mengeluarkan gas yang sangat berbahaya dalam jarak dekat.\n\nCairan gelap menetes dari mulutnya, cairan itu melelehkan lantai tapi nampaknya larut dalam air. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.fungalcore.name=inti jamur actors.mobs.fungalcore.desc=Jamur raksasa ini pasti menjadi sumber dari segala aktivitas jamur di gua ini. @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Gnoll senior yang sangat tinggi ini pastilah sum actors.mobs.gnollgeomancer.desc_armor=Geomancer tersebut saat ini terbungkus dalam lapisan armor batu. _Kamu harus mendekat dan menghancurkannya dengan beliungmu sebelum kamu bisa melukai geomancer tersebut._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Gnoll pencari ranjau di dekatnya memegang perangkat yang memperkuat pelindung batu geomancer. Kamu tidak akan bisa memberi damage sama sekali sekarang!_ actors.mobs.gnollgeomancer.desc_sleeping=Dukun gnoll yang sangat tinggi ini dikelilingi oleh lapisan batu, dan terlihat hampir seperti patung. Melihat lebih dekat, kamu dapat melihat batu itu secara ajaib bergerak seiring dengan pernapasan gnoll senior. Ia tidak dapat dilukai ketika terbungkus dalam batu seperti ini, dan tampaknya ia benar-benar menikmati tidur siang yang kotor.\n\nKamu mungkin bisa menembus lapisan batu dengan beliungmu, tapi _pastikan Anda siap bertarung saat melakukannya._ Geomancer pasti menjadi sumber dari berbagai sihir penggerak bumi di sekitar sini, dan pengatur semua aktivitas gnoll. _Kalahkan gnoll yang tersebar di sekitar sini sebelum bertarung mungkin merupakan ide yang bagus._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.gnollguard.name=gnoll penjaga actors.mobs.gnollguard.def_verb=ketahan actors.mobs.gnollguard.spear_warn=Gnoll itu mendaratkan serangan ganas dengan ujung tombaknya! actors.mobs.gnollguard.desc=Gnoll yang besar dan tampak tangguh memegang tombak dan perisai, namun tanpa helm. Para penjaga ini kemungkinan besar adalah gnoll brutal yang sedang menjalani pelatihan, terikat untuk membantu melindungi tambang dari perambahan satwa liar.\n\nGnoll penjaga cukup kuat untuk memegang tombak dengan satu tangan, tetapi tidak dapat menggunakannya dengan baik. Ia membutuhkan ruang yang cukup terbuka untuk menyerang dari jarak jauh, dan damage itu akan lebih kecil jika kamu mendekat. actors.mobs.gnollguard.desc_armor=_Gnoll pencari ranjau di dekatnya memegang perangkat yang memberikan pelindung tanah pada penjaga ini, sangat mengurangi damage yang ditimbulkannya._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.gnollsapper.name=gnoll pencari ranjau actors.mobs.gnollsapper.desc=Gnoll kecil dan lemah namun cerdas dengan bulu pucat dan tas penuh berbagai perangkat. Mereka kemungkinan besar berada di sini untuk membantu pencarian dan penambangan emas gelap, dan memiliki penjaga terdekat untuk perlindungan. Mereka mampu bertarung, tapi serangan mereka sangat lemah, tidak lebih kuat dari gnoll pengintai.\n\nDaripada bertarung secara langsung, gnoll pencari ranjau lebih memilih menggunakan berbagai perangkat yang mereka miliki untuk membuat lingkungan berbatu menyerang mereka. Namun, mereka sendiri tidak mengetahui sihir penggerak bumi, sehingga kemungkinan besar mereka menggunakan perangkat mereka sembarangan. _Seharusnya ada banyak cara untuk menggunakan serangan mereka terhadap mereka, atau penjagaan mereka._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.gnolltrickster.name=gnoll penipu actors.mobs.gnolltrickster.desc=Makhluk yang tampak aneh, bahkan menurut standar gnoll. Ia membungkuk ke depan sambil menyeringai jahat, hampir menggendong tas yang tergantung di bahunya. Matanya melebar dengan campuran ketakutan dan kegembiraan yang aneh.\n\nAda banyak koleksi anak panah yang dibuat dengan buruk di tasnya, semuanya sepertinya mengandung berbagai zat berbahaya. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.goldenmimic.name=mimik emas actors.mobs.goldenmimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik emas adalah jenis mimik yang kuat yang mencoba memikat para petualang yang kuat. Mereka memiliki jarahan yang bagus, tetapi mereka juga lebih kuat daripada mimik biasa. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=kepiting raksasa actors.mobs.greatcrab.noticed=Kepiting itu menahan serangan dengan cakar besarnya. actors.mobs.greatcrab.def_verb=ketahan actors.mobs.greatcrab.desc=Kepiting ini sangat besar dibandingkan dengan kepiting selokan yang lain. Cangkangnya yang berwarna biru itu dipenuhi dengan retakan-retakan, menunjukkan usianya yang sudah tua. Kepiting itu berjalan dengan lambat, berusaha menyeimbangi cakar raksasanya.\n\nWalaupun kepiting itu memiliki satu cakar, itu sudah lebih dari cukup. Kepiting itu menempatkan cakarnya di hadapannya, melindungi dirinya dengan tempurung yang tidak dapat ditembus. Namun demikian, kepiting itu tidak dapat menghindari serangan tiba-tiba, atau serangan keroyokan. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.guard.name=penjaga penjara actors.mobs.guard.scorpion=Kemari kau! actors.mobs.guard.def_verb=ketahan actors.mobs.guard.desc=Dulunya penjaga penjara normal, namun lama-lama mereka tak ada bedanya dengan makhluk mengerikan lain. Mereka berjalan seperti zombie, berjalan melewati lorong-lorong untuk mencari sesuatu yang tidak pada tempatnya, seperti dirimu!\n\nMereka membawa rantai di sekeliling tubuhnya, mungkin untuk menarik musuh dalam jarak dekat. -actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.name=kelomang +actors.mobs.hermitcrab.def_verb=ketahan actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Harta karun itu adalah mimik! actors.mobs.mimic.hidden_hint=Harta karun itu tampak aneh... Mendekati dan mencoba membukanya mungkin ide yang buruk. actors.mobs.mimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik memiliki gigitan yang tidak enak, tetapi sering kali menyimpan lebih banyak harta daripada peti biasa. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. actors.mobs.necromancer.name=necromancer actors.mobs.necromancer.desc=Para penyihir gelap ini telah berbondong-bondong ke penjara, karena itu adalah tempat yang tepat untuk melatih keahlian jahat mereka.\n\nNecromancer akan memanggil dan memberdayakan tengkorak untuk bertarung demi mereka. Membunuh necromancer juga akan membunuh tengkorak yang dipanggilnya. @@ -1674,7 +1674,7 @@ actors.mobs.necromancer$necroskeleton.desc=Tengkorak ini dipanggil oleh necroman actors.mobs.mob.died=Kamu mendengar sesuatu mati di kejauhan. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Dibunuh oleh: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Kamu dapat menemukan musuh ini di wilayah tertentu dari Ruang bawah tanah ini. actors.mobs.monk.name=biksu kurcaci actors.mobs.monk.def_verb=ketahan @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Piranha hantu adalah jenis piranha langka dengan actors.mobs.piranha.name=piranha raksasa actors.mobs.piranha.desc=Ikan-ikan karnivora itu bukanlah penghuni asli kolam bawah tanah ini. Mereka dikembangbiakkan untuk menjaga harta karun di seberang kolam. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. actors.mobs.pylon.name=tiang listrik actors.mobs.pylon.desc_inactive=Tiang listrik, dimaksudkan untuk membantu mengatur listrik yang menggerakkan mesin di area ini.\n\nTiang tersebut saat ini tidak aktif dan kebal terhadap kerusakan. @@ -1704,11 +1704,11 @@ actors.mobs.ripperdemon.desc=Makhluk mengerikan ini adalah hasil dari banyaknya actors.mobs.rotheart.name=jantung rot actors.mobs.rotheart.desc=Buah rotberry sangat unik. Bukannya membusuk dan memberi nutrisi, buah ini tumbuh, mengeras, dan menyelimuti benihnya. Buah itu melindungi organ dalam yang tumbuh di dalamnya. Bola yang besar ini sepertinya bagian dari jantung tanaman rotberry dewasa. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.rotlasher.name=cambuk rot actors.mobs.rotlasher.desc=Cambuk rot adalah bagian dari akar tumbuhan rotberry yang sudah dewasa, yang juga berperan sebagai pertahanan utamanya. Cambuk-cambuk tersebut merekat pada tanah, tapi siap menyerang segala bentuk ancaman yang mendekati mereka. Saat tidak ada musuh di sekitar mereka, mereka akan diam tak bergerak, berusaha menyatu dengan tumbuhan lain di sekitar mereka. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Kamu dapat menemukan musuh ini dalam misi tertentu. actors.mobs.scorpio.name=kalajengking actors.mobs.scorpio.desc=Makhluk iblis besar mirip arakhnida ini menghindari pertempuran jarak dekat, lebih memilih menembakkan jarum bergerigi yang melumpuhkan dari jarak jauh. @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=patung animasi actors.mobs.statue.def_verb=ketahan actors.mobs.statue.desc=Kamu mungkin mengira itu hanyalah salah satu patung yang tidak bernyawa di terungku ini, tapi mata merahnya yang bersinar membuatmu ragu. actors.mobs.statue.desc_weapon=Sementara patung itu sendiri terbuat dari batu, _%s_ yang dipegang olehnya terlihat nyata. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi adalah iblis yang dapat berubah wujud untuk memanipulasi pikiran mangsanya. Yang ini berwujud humanoid gotic pucat, mungkin untuk menarik perhatian penyihir kurcaci?\n\nSuccubi mungkin akan membuat musuhnya terpesona saat menyerang dirinya, membuat musuhnya tidak dapat menyerang secara langsung. Saat succubi menyerang musuh yang sedang terpesona, succubi akan menyerap esensi kehidupan mereka. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Ketika minat para kurcaci beralih dari teknik ke seni m actors.mobs.wraith.name=hantu actors.mobs.wraith.desc=Hantu adalah perwujudan roh yang berdosa, yang mana kuburannya telah diganggu. Karena mereka adalah makhluk gaib, maka akan sangat sulit menyerangnya memakai senjata biasa. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=AKU. MELIHAT. KAMU. diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 51026b647..75081b0cd 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -109,7 +109,7 @@ actors.buffs.berserk.angered=arrabbiato actors.buffs.berserk.berserk=furia actors.buffs.berserk.exhausted=esausto actors.buffs.berserk.recovering=recupero -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ +actors.buffs.berserk.angered_desc=La gravità delle ferite del Berserker rafforza i suoi colpi. Mano a mano che il Berserker riceve danno fisico la sua rabbia si svilupperà, concedendogli danno bonus. I danni bloccati dall'armatura contano comunque al fine dello sviluppo di rabbia.\n\nLa rabbia si affievolirà nel tempo. Più bassa è la salute del Berserker, più a lungo durerà.\n\nAl 100 %% di rabbia, il Berserker può andare in furia, garantendogli scudo in base al livello della sua armatura e alla sua vita mancante. Mentre la furia è attiva, lo scudo decade nel tempo e quando si esaurisce dovrà riposarsi prima di sviluppare nuovamente rabbia.\n\nRabbia attuale: _%1$.0f%%_\n_+%2$.0f%%_ danni\n\nScudo della furia con l'attuale armatura e HP: _%3$d_ actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d actors.buffs.berserk.recovering_desc=La forza interiore ha i suoi limiti. Il Berserker deve riposare prima di poter usare la sua rabbia di nuovo.\n\nMentre recupera energia il Berserker non accumula nessuna rabbia ricevendo danni. actors.buffs.berserk.recovering_desc_turns=Turni fino al recupero: _%d_ @@ -235,7 +235,7 @@ actors.buffs.fury.desc=Sei arrabbiato, ai nemici non piaci quando sei arrabbiato actors.buffs.blobimmunity.name=barriera della purificazione actors.buffs.blobimmunity.desc=Qualche strana forza ti racchiude in una sottile barriera protettiva, bloccando ogni effetto gassoso dannoso.\n\nSei immune a tutti gli effetti attivi in zona finché questa barriera persiste.\n\nTurni di immunità rimanenti: %s. -actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.name=caos gravitazionale actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=bloccato actors.mobs.guard.desc=Una volta custodi della prigione, queste guardie sono da tempo diventate nient'altro che detenuti. Si trascinano come zombi, vagando stupidamente per i corridoi alla ricerca di qualcosa di fuori posto, come te! \n\nPortano catene attorno al fianco, forse utilizzate per trascinare i nemici a distanza ravvicinata. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=bloccato actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=imitatore diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 4ff5b069f..2f5e118df 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=怒り actors.buffs.berserk.berserk=凶暴化 actors.buffs.berserk.exhausted=疲労 actors.buffs.berserk.recovering=回復中 -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=狂戦士の傷が深くなるほど、彼の一撃が強くなっていく。狂戦士が物理ダメージを受けると、彼の怒りは強まっていき、ボーナスダメージが入るようになる。鎧によって防いだダメージも怒りを強める。\n\n怒りは時間の経過とともに消え失せていく。狂戦士の体力が少ないほど、怒りは長く燃え続ける。\n\n怒りが100%%に達すると、狂戦士は凶暴化状態に移ることができ、鎧の強化値と減少している体力に応じた量のシールドを付与する。凶暴化状態の間、シールドは時間と共に減少し、消滅すると再び怒りを溜める前に休息しなければならなくなる。\n\n現在の怒りの激しさ: _%1$.0f%%_\n_+%2$.0f%%_ダメージ\n\n現在の鎧とHPによる凶暴化のシールド: _%3$d_ +actors.buffs.berserk.berserk_desc=恐怖と不安は消え去り、怒りだけが残る。この状態の狂戦士は非常に強力で、_50%%のダメージ増加とボーナスシールドを獲得する。_しかし、毎ターンシールドを消費してしまう。\n\nすべてのシールドが0になると、凶暴化は終了する。\n\n凶暴化の後、狂戦士は再び怒りを蓄積することができるようになるまでは休息する必要がある。\n\n残りシールド: %d actors.buffs.berserk.recovering_desc=内なる強さには限界がある。狂戦士が怒りを宿す前には休息が必要だ。\n\n狂戦士が回復中にダメージを受けても、怒ることはない。 actors.buffs.berserk.recovering_desc_turns=回復まで: _%d_ターン actors.buffs.berserk.recovering_desc_levels=回復まで: _%.2f_レベル @@ -235,10 +235,10 @@ actors.buffs.fury.desc=激怒している。敵はあなたを好きになれな actors.buffs.blobimmunity.name=浄化バリア actors.buffs.blobimmunity.desc=奇妙な力が薄い保護膜となってあなたを包み込み、空気中に存在する有害物質から守っている。\n\nこのバリアが持続している間、全ての領域内の効果に対する耐性を得る。\n\n浄化バリアが終わるまで: %s ターン -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=混沌とした重力 +actors.buffs.gravitychaostracker.desc_intro=数ターンごとに、現在の階層にいるすべてのキャラクターがランダムな方向に飛ばされる。 +actors.buffs.gravitychaostracker.desc_positive=しかし、あなたとあなたの味方は免疫があるようだ。 +actors.buffs.gravitychaostracker.desc_duration=効果がいつまで続くかは不明だが、永遠に続くことはないだろう。 actors.buffs.greaterhaste.name=さらなる加速 actors.buffs.greaterhaste.desc=信じられない速度の向上により、しばらくの間、他のすべてが止まっているかのように感じる。\n\nさらなる加速の効果中は、移動によりターンが経過することはないが、その他の行動は通常の速度で行われる。一歩移動するごとにさらなる加速のターンを消費する。\n\nさらなる加速が終了するまで残り: %dターン @@ -280,7 +280,7 @@ actors.buffs.levitation.name=浮遊 actors.buffs.levitation.desc=魔法の力によって浮遊している。まるで重さを感じない。\n\n浮遊中のキャラクターは、音を立てずに移動し地面にあるものに全く影響されない。罠は発動せず、水で火を消すことができず、草を踏めず、根に絡まらず、そして奈落の上を飛んでいける。しかし注意せよ、これらの効果は浮遊が終わった瞬間に再び有効になるのだから!\n\n浮遊が終わるまで: %s ターン actors.buffs.lifelink.name=生の連繋 -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=生の連繋により生命力が尽きてしまった... actors.buffs.lifelink.desc=このキャラクターの生命力は、近くにいる別のキャラクターと繋がっている。ダメージを受けた場合、そのダメージは2人の間で共有される。\n\nこのキャラクターがダメージを受けるたびに、その半分が代わりに生の連繋の対象に与えられる。\n\n生の連繋が終わるまで: %sターン actors.buffs.light.name=発光 @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=視界内の空いている場所に actors.hero.abilities.rogue.smokebomb.prompt=跳ぶ場所を選択 actors.hero.abilities.rogue.smokebomb$ninjalog.name=木製の囮 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=なぜか敵は、この木製の囮を本物の盗賊だと簡単に思い込んでしまう。 -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=このキャラクターは特定の勇士の鎧の能力を持つ。 actors.hero.abilities.rogue.smokebomb.short_desc=盗賊は瞬息し離れながら_煙玉_を投げつける。盗賊は元の場所付近の敵を盲目にする。 actors.hero.abilities.rogue.smokebomb.desc=盗賊は煙玉を投げつけ、最大6タイル先まで瞬息する。危険な場所や敵の間をすり抜けることはできるが、壁のような固い地形はすり抜けられない。\n\n盗賊の元の場所に隣接している敵は、5ターンの間、盲目になる。 actors.hero.abilities.rogue.deathmark.name=死の印 @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=分身はそこ actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=分身はあなたに付いて移動する。 actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=分身は攻撃するために移動する! actors.hero.abilities.rogue.shadowclone$shadowally.desc=影のような闇から作られた盗賊の写し身。虚ろな瞳と、蒸気のように立ち昇る小さな闇の波紋を放ち、じっと佇んでいる。\n\n盗賊を完全に複製しているわけではないが、それなりの戦闘力を持ち、適切な天賦を持つ盗賊の装備の恩恵を受けることができる。 -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=このキャラクターは特定の勇士の鎧の能力を持つ。 actors.hero.abilities.huntress.spectralblades.name=幻光刃 actors.hero.abilities.huntress.spectralblades.short_desc=女猟師は対象に_幻光刃_を投げつけ、現在装備している近接武器に応じたダメージを与える。 @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=鷹は攻撃す actors.hero.abilities.huntress.spirithawk$hawkally.desc=女猟師によって召喚された、魔法の鷹だ。明るい霊妙な青で煌めき、その頭は絶えず周囲を見渡しながら揺れ動いている。\n\n戦闘能力はあまり高くないが、素早く、視野が広いため、偵察や敵の注意を逸らすのに優れている。 actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=残り: %dターン actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=絶対回避の残り: %d回 -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=このキャラクターは特定の勇士の鎧の能力を持つ。 actors.hero.abilities.duelist.challenge.name=決闘 actors.hero.abilities.duelist.challenge.prompt=決闘を申し込む敵を選択 @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=援軍はその actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=援軍はあなたの後を追って移動する。 actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=援軍は攻撃に移る! actors.hero.abilities.cleric.powerofmany$lightally.desc=聖職者の冒険仲間の写し身で、固体の光でできている。他の勇士の形をしているが、その勇士固有の能力は持たない。この味方は数多の力が適用されている限り持続する。\n\nこの味方は数多の力の鎧の能力を再使用することで、充填を消費せずに指示することができる。 -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=このキャラクターは特定の勇士の鎧の能力を持つ。 actors.hero.abilities.ratmogrify.name=鼠化 @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=三位一体の体の型は、現 actors.hero.spells.cleanse.name=浄化 actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。 -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=聖職者は自身と視界内の味方に掛かっている全ての有害な状態異常を消去する。呪文終了後、効果を受けた全てのキャラクターは%1$dターンの間、状態異常に対する免疫と%2$dのシールドを得る。 actors.hero.spells.clericspell.prompt=対象を選択 actors.hero.spells.clericspell.no_target=そこに対象はいない。 @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=充填消費量: %d actors.hero.spells.divinesense.name=聖なる感知 actors.hero.spells.divinesense.short_desc=一時的に広範囲の天眼を得る。 -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=聖職者は周囲に感覚を集中させ、30ターンの間、%dタイルの範囲の天眼を得る。この呪文を唱えるのに時間は掛からない。 actors.hero.spells.divinesense$divinesensetracker.name=聖なる感知 actors.hero.spells.divinesense$divinesensetracker.desc=このキャラクターは一時的に付近の他の生物を心で見ることができる!\n\n残り: %sターン @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=聖職者は近くの場所に自身の姿を投 actors.hero.spells.guidinglight.name=導きの光 actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。 -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を放ち、対象に2から8のダメージを与え、照明効果を与える。照明を受けている敵に対して次に行う筋力不足でない物理攻撃は確実に命中する。 +actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は光輝の呪文、杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって使用される。照明効果がこのように使用されると、司祭のレベル+5に等しい魔法属性のボーナスダメージを与える。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン actors.hero.spells.guidinglight$illuminated.name=照明 actors.hero.spells.guidinglight$illuminated.desc=このキャラクターは導きの光に撃たれた結果、光り輝いている。この光は周囲を明るくするほど強くないが、魔法の効果によって聖職者は打撃を当てやすくなる。 -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=さらに司祭は、光輝の呪文、杖の効果や味方からの打撃、いくつかのアーティファクトの効果で照明効果を使用させることができる。これらの方法で照明効果を使用すると、司祭のレベル+5に等しい魔法属性のボーナスダメージを与える。 actors.hero.spells.guidinglight$illuminated.desc_generic=他の勇士は烈光の天賦の恩恵を受けるために照明効果を使用することができるが、正確性は上昇しない。 actors.hero.spells.hallowedground.name=霊場 actors.hero.spells.hallowedground.prompt=場所を選択 actors.hero.spells.hallowedground.short_desc=味方を回復し、敵の移動を遅くし、正方形の範囲で草を生やす。 -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=司祭は神聖な魔力を近くの地面に集中させ、20ターンの間、%1$dx%1$dの範囲の霊場を作り出す。\n\nこの呪文を発動すると、味方全体のHPを15回復し(完治している味方と司祭はシールドを得る)、敵を短時間束縛し、短い草を広げる。\n\n霊場は1ターンにつき味方のHPを1回復し(完治している味方と司祭はシールドを得る)、敵を大怪我させ、ランダムで背の高い草を生やす。\n\n霊場は火によって破壊され、司祭がしばらく経験値を獲得していない場合、自動回復や草の生える効果は無効になる。 actors.hero.spells.hallowedground$hallowedterrain.desc=この地は霊場化されている。霊場は敵の移動を遅くし、味方を回復させ、草を広げる。 actors.hero.spells.holyintuition.name=聖なる直感 @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=聖職者はアイテムに感覚を集中 actors.hero.spells.holylance.name=聖槍 actors.hero.spells.holylance.short_desc=遠距離から大きな魔法ダメージを与える。 -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=司祭は大量のエネルギーを光でできた破壊的な槍に集中させる。この槍は%1$dから%2$dのダメージを与え、不死と悪魔のモンスターを対象とした場合、常に最大ダメージを与える。\n\nこの呪文は非常に多くの充填を消費し、クールダウンは30ターンである。 actors.hero.spells.holylance$lancecooldown.name=聖槍のクールダウン actors.hero.spells.holylance$lancecooldown.desc=司祭は最近聖槍を唱えたので、再び唱える前に待たなければならない。\n\n残り: %sターン @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=聖なる守り actors.hero.spells.holyward.glyph_name=光の%s actors.hero.spells.holyward.glyph_desc=この刻印は鎧が防御できるダメージ量をわずかに増加させる。 actors.hero.spells.holyward.short_desc=鎧の刻印を鎧の防御力を強化する刻印で一時的に上書きする。 -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=聖職者は装備中の鎧に聖なる光の刻印を付与し、鎧の防御力を1増加させる。この呪文を唱えるのに時間は掛からない。\n\nこの刻印は50ターン持続し、その間鎧が持つ有益な刻印を上書きする。聖職者は鎧を身に着けていなくてもこの効果の恩恵を受ける。 actors.hero.spells.holyward.desc_paladin=_この呪文は聖騎士が唱えるとより強力になる。_追加で防御力が3増加し、鎧の刻印を上書きしなくなる。また、聖なる守りが発動している状態で他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。 actors.hero.spells.holyward$holyarmbuff.name=聖なる守り actors.hero.spells.holyward$holyarmbuff.desc=聖職者は装備中の鎧に聖なるエネルギーを込め、既存の刻印を一時的に無効化し、鎧の防御力を1ポイント上昇させる。\n\n残り: %sターン @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=聖なる武器 actors.hero.spells.holyweapon.ench_name=聖なる%s actors.hero.spells.holyweapon.ench_desc=聖なる武器で攻撃された敵は、魔法による追加ダメージを受ける。 actors.hero.spells.holyweapon.short_desc=一時的にエンチャントを上書きし、ダメージを増加させる。 -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=聖職者は装備中の武器に聖なるエネルギーをエンチャントし、その武器で敵を攻撃するたびに追加で2の魔法属性のダメージを与える。この呪文を唱えるのに時間は掛からない。\n\nこのエンチャントは50ターンの間持続し、その間その武器が持つあらゆる有益なエンチャントを上書きする。素手による打撃にもこの効果がある。 actors.hero.spells.holyweapon.desc_paladin=_この呪文は聖騎士が唱えるとより強力になる。_魔法による追加ダメージは6に増加し、武器のエンチャントを上書きしなくなる。また、聖なる武器が発動している状態で他の呪文を唱えると、充填消費量1につき10ターン持続時間が延長される。 actors.hero.spells.holyweapon$holywepbuff.name=聖なる武器 actors.hero.spells.holyweapon$holywepbuff.desc=聖職者は装備中の武器に聖なるエネルギーを込め、既存のエンチャントを一時的に無効化し、その武器は各攻撃に追加で2の魔法ダメージを与える。\n\n残り: %sターン @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=聖騎士は装備中の actors.hero.spells.judgement.name=審判 actors.hero.spells.judgement.short_desc=視界内の全ての敵にダメージを与える。 -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=聖職者は拳を地面に叩きつけ、視界内の全ての敵にダメージを与える光の噴出を引き起こす。これは基本で%1$dから%2$dのダメージを与えるが、聖職者が神化の形をとってから(あるいは最後に審判を唱えてから)唱えた呪文1つにつき33%%のダメージを追加で与える。\n\n現在審判は%3$dから%4$dのダメージを与える。 actors.hero.spells.layonhands.name=癒しの手 actors.hero.spells.layonhands.short_desc=隣接するキャラクターを即座に回復するか、聖騎士にシールドを与える。 @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=生の連繋 actors.hero.spells.lifelinkspell.short_desc=味方とダメージを共有し、受けるダメージを軽減する。 actors.hero.spells.lifelinkspell.desc=聖職者は自身と力を与えられた味方との繋がりを強化する。この強化された繋がりにより、%1$dターンの間、受けたダメージは勇士と味方で共有され、数多の力の防御力の強化は%2$d%%のダメージを軽減する。ダメージは鎧で軽減された後、数多の力のダメージ軽減の前に共有されることに注意。\n\nこの効果が発動している間、第3段階以下の有益な聖職者の呪文は聖職者とその味方の両方に適用される。 actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=生の連繋の保護 -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=聖職者は最近この味方に生の連繋の呪文を唱えた。\n\n生の連繋の通常の効果に加え、このキャラクターはダメージを軽減し、有益な聖職者の呪文は片方だけでなく聖職者とこの味方の両方に適用され、この強化が発動している間は数多の力は終了しない。\n\n残り: %sターン actors.hero.spells.mindform.name=技の型 actors.hero.spells.mindform.short_desc=三位一体を杖や投擲武器に割り当てる。 @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=聖職者はこの冒険中に識別した杖 actors.hero.spells.mnemonicprayer.name=助憶の祈り actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。 -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=司祭は祈りの言葉を口にすることで、特定の対象のすべての強化や状態異常の効果時間を%1$dターン延長する。この呪文を唱えるのに時間は掛からない。味方(司祭自身を含む)には有益な効果が、敵には有害な効果が長く持続する。また、このスペルは以前に照明効果がかかった敵に再度照明効果をかける。\n\n助憶の祈りは特定の種類の強化や状態異常を一度だけ延長することができ、鎧の能力から付与される強化を延長することはできない。 actors.hero.spells.radiance.name=光輝 actors.hero.spells.radiance.short_desc=視界内の敵に照明効果を与え、短時間動きを止める。 -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=司祭は聖なる光を放出し、視界内の全ての敵を3ターンの間麻痺させ、あたかも導きの光を受けたかのように照明効果を与える。 敵がすでに照明効果を受けている場合、光輝の呪文は照明効果のボーナスダメージを発動させ、照明効果のデバフを再適用する。また、現在の階が暗い場合、100ターンの間発光状態になる。 actors.hero.spells.recallinscription.name=碑文想起 actors.hero.spells.recallinscription.short_desc=最近使用したルーンストーンや巻物の効果を再び使用する。 @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=聖職者は最近、 actors.hero.spells.shieldoflight.name=光の盾 actors.hero.spells.shieldoflight.short_desc=対象の攻撃に対して一時的な鎧を得る。 -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=聖職者は自分と敵の間に薄い光の障壁を作り、その敵に対する自分の鎧の防御力を5ターンの間、%1$dから%2$d増加させる。\n\nこの呪文を唱えるのに時間はかからないが、複数の対象に対して同時に使用することはできない。 actors.hero.spells.shieldoflight$shieldoflighttracker.name=光の盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=このキャラクターと敵の間には薄い光の盾が立てられている。攻撃を完全に防ぐほど強靭ではないが、和らげることはできる。\n\n残り: %sターン @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=聖騎士は近接攻撃に正義の破壊的な actors.hero.spells.stasis.name=停滞 actors.hero.spells.stasis.short_desc=味方をダンジョンから離脱させ、保持する。 -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=聖職者は味方との繋がりを自分自身に集中させ、味方を一時的に聖職者の内に秘めた一種の力の溜まり場に保持させる。味方は最大%dターンの間維持され、味方に与えられるすべての有益な効果は、溜まり場にいる時間の影響を受けない。\n\nその味方は、停滞が自然に終了したときに聖職者の隣に現れるが、効果をすぐに終了させるために充填を消費せずに即座に呪文を唱え直すこともできる。停滞は動かない味方を移動させることもできるが、階を跨いで移動させることはできない。 actors.hero.spells.stasis$stasisbuff.name=停滞状態の味方 actors.hero.spells.stasis$stasisbuff.left_behind=動けない味方は置き去りにされる。 actors.hero.spells.stasis$stasisbuff.desc=聖職者は現在、味方を停滞状態で保持している。この味方は数多の力を含むすべての有益な効果を維持し、効果が終了すると聖職者の隣に再び現れる。この効果は停滞を再度唱えることですぐに終了させることもできる。\n\n停滞状態の味方: %1$s\n残り: %2$sターン @@ -800,7 +800,7 @@ actors.hero.hero.revive=アンクは爆発して生命力を注いでくれた ##classes actors.hero.heroclass.warrior=戦士 actors.hero.heroclass.warrior_desc_short=戦士は_壊れた印章_によって与えられたシールドで多くのダメージに耐える。印章は、鎧から他の鎧に付け替えることができ、_1回分の強化を移す_ことができる。 -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=戦士は、体力が半分以下になったときにシールドが発生する、_固有の壊れた印章_を持って開始する。この印章は鎧から他の鎧に付け替えることができ、_1回分の強化を移す_ことができる。\n\n戦士はまた、_古びた短剣_、_3個の石礫_、布の鎧、革水袋、ベルベットのポーチを持って開始する。\n\n戦士は以下を自動で識別する:\n_・_識別の巻物\n_・_治癒のポーション\n_・_激怒の巻物 actors.hero.heroclass.warrior_unlock=戦士は自動でロック解除される。 actors.hero.heroclass.mage=魔術師 @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=聖なる直感 actors.hero.talent.holy_intuition.desc=_+1:_ 聖職者はアイテムが呪われているかどうかを明らかにする_聖なる直感_を_3の充填消費量で_唱えることができるようになる。\n\n_+2:_ 聖職者はアイテムが呪われているかどうかを明らかにする_聖なる直感_を_2の充填消費量で_唱えることができるようになる。 actors.hero.talent.holy_intuition.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに呪われたアイテムを装備する直前に、+1なら15%、+2なら25%の確率で呪いの有無を判別できる。 actors.hero.talent.searing_light.title=烈光 -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ _導きの光_で照らされた敵に対する聖職者の物理攻撃は_ダメージが3上昇する。_\n\n_+2:_ _導きの光_で照らされた敵に対する聖職者の物理攻撃は__ダメージが5上昇する。_ actors.hero.talent.searing_light.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖やアーティファクトを敵に使用した後にボーナスダメージを与える。これは、20ターンのクールダウンを持つ。 actors.hero.talent.shield_of_light.title=光の盾 actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=防いだ actors.mobs.guard.desc=牢獄を守るようになって久しい看守は、既にその囚人と大差がなくなっている。ゾンビのようによろよろ歩き、あなたのような場違いなものを探してホールを流離っている。\n\n敵を自分の射程内に呼び込むために、腰に鎖を巻いている。 actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=防いだ actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=ミミック diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 0521ab063..856d097ce 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -235,9 +235,9 @@ actors.buffs.fury.desc=당신은 화가 났습니다. 그리고 적들은 화가 actors.buffs.blobimmunity.name=정화의 보호막 actors.buffs.blobimmunity.desc=어떤 기묘한 힘이 당신을 얇은 보호막으로 둘러싸, 공기 중의 모든 해로운 효과를 막아내고 있습니다.\n\n이 보호막이 유지되는 동안 모든 지역 효과를 받지 않습니다.\n\n보호막은 %s턴 동안 유지됩니다. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.name=중력 혼돈 +actors.buffs.gravitychaostracker.desc_intro=몇 턴 마다 현재 층의 모든 캐릭터들을 무작위 방향으로 날려 버립니다. +actors.buffs.gravitychaostracker.desc_positive=당신과 아군들은 이 효과에 면역인 것 처럼 보입니다. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. actors.buffs.greaterhaste.name=초신속 @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=신성한 직감 actors.hero.talent.holy_intuition.desc=_+1:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 3_\n\n_+2:_ 성직자가 _신성한 직감_ 주문을 얻습니다. 신성한 직감은 대상 아이템의 저주 여부를 판단합니다. _충전 소모 : 2_ actors.hero.talent.holy_intuition.meta_desc=_다른 직업이 이 특성을 얻으면,_ 아이템을 착용하기 직전 일정 확률로 저주 여부를 알려줍니다. 확률은 +1일때 15%, +2일때 25%입니다. actors.hero.talent.searing_light.title=불타는 빛 -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _3의 추가 피해_를 줍니다.\n\n_+2_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _5의 추가 피해_를 줍니다. actors.hero.talent.searing_light.meta_desc=_다른 직업이 이 특성을 얻으면,_ 적에게 마법 막대 또는 유물을 사용한 후 추가 피해를 줍니다. 쿨다운은 20턴입니다. actors.hero.talent.shield_of_light.title=빛의 방패 actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=방어 actors.mobs.guard.desc=한때 감옥을 지키던 이 경비병들도 지금은 미쳐버린 수감자들과 별반 다를 것이 없게 되었습니다. 그들은 좀비처럼 경련하며, 제 자리에 없는 것들을 찾아 복도를 돌아다닙니다. 당신을 포함해서요!\n\n그들은 허리춤에 쇠사슬을 묶어 두었습니다. 자신의 적들을 가까이 당기기 위해서죠. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=방어 actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=미믹 diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index f6c89e823..c0eccb473 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -235,7 +235,7 @@ actors.buffs.fury.desc=Je bent boos, vijanden gaan het niet leuk vinden als je w actors.buffs.blobimmunity.name=zuiveringsbarrière actors.buffs.blobimmunity.desc=Een vreemde kracht hult je in een dunne beschermende barrière, die alle schadelijke invloeden in de lucht tegenhoudt.\n\nJe bent immuun voor alle plaatsgebonden invloeden zolang de barrière stand houdt.\n\nBeurten van immuniteit over: %s. -actors.buffs.gravitychaostracker.name=gravity chaos +actors.buffs.gravitychaostracker.name=zwaartekrachtchaos actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. @@ -1261,7 +1261,7 @@ actors.hero.talent.mnemonic_prayer.title=Mnemonisch Gebed actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=handoplegging -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _15 gezondheid,_ of de Paladijn _15 bescherming verleent,_ ten koste van 1 lading.\n\n_+2:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die een personage in de buurt onmiddellijk geneest voor _20 gezondheid,_ of de Paladijn _20 bescherming verleent,_ ten koste van 1 lading.\n\n_+3:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _25 gezondheid,_ of de Paladijn _25 bescherming verleent,_ ten koste van 1 lading.\n\nOvermatige genezing door deze spreuk wordt omgezet in bescherming . Handoplegging kan herhaaldelijk worden uitgevoerd, maar kan niet meer dan drie keer bescherming tegelijkertijd toepassen. actors.hero.talent.aura_of_protection.title=aura van bescherming actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=muur van licht @@ -1656,8 +1656,8 @@ actors.mobs.guard.scorpion=Kom hier! actors.mobs.guard.def_verb=geblokkeerd actors.mobs.guard.desc=Deze cipiers, die ooit gevangenisbewakers waren, zijn al lang niet anders dan de gevangenen geworden. Ze schuifelen als zombies, hersenloos dwalen ze door de gangen op zoek naar iets dat niet op hun plaats is, zoals jij!\n\nZe dragen kettingen om hun heup, die ze mogelijk gebruiken om vijanden naar zich toe te trekken. -actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.name=heremietkreeft +actors.mobs.hermitcrab.def_verb=geblokkeerd actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=nabootser diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 921b1e281..18f133d9b 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=gniew actors.buffs.berserk.berserk=szał actors.buffs.berserk.exhausted=wyczerpanie actors.buffs.berserk.recovering=odzyskiwanie sił -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Dotkliwość ran Berserkera wzmacnia jego ataki. Kiedy doznaje on fizycznych obrażeń, jego szał wzrasta, przyznając mu dodatkową siłę do ataku. Obrażenia zablokowane przez pancerz również się do tego wliczają.\n\nSzał zanika z czasem. Im mniej życia posiada Berserker, tym wolniejszy jest zanik szału.\n\nKiedy szał osiągnie 100%%, Berserker może wpaść w szał, dając mu osłonę na podstawie poziomu jego zbroi i jego brakującego zdrowia. Podczas szału jego osłona słabnie, gdy osłona się skończy będzie musiał odpocząć przed ponownym wpadnięciem w szał. \n\nObecny szał:_%1$.0f%%_\n_+%2$.0f%%_ obrażeń\n\nOsłona Berserka na obecnej zbroi i zdrowiu:_%3$d_ +actors.buffs.berserk.berserk_desc=Strach i niepewność odpływają, zostawiając tylko czysty gniew. W tym stanie Berserker staje się strasznie potężny, _zadając +50%% obrażeń i dostając dodatkową osłonę, którą traci co turę.\n\nGdy cała osłona zostanie zużyta, szał się skończy. \n\nPo zakończeniu szału Berserk musi odpocząć zanim znowu będzie mógł wejść w stan szału.\n\nPozostała osłona: %d actors.buffs.berserk.recovering_desc=Wewnętrzna siła ma swoje granice. Berserker musi odpocząć, zanim ponownie będzie mógł wpaść w furię.\n\nPodczas odpoczynku Berserker nie kumuluje swej agresji od zadanych mu obrażeń. actors.buffs.berserk.recovering_desc_turns=Pozostałe tury do odzyskania sił: _%d_. actors.buffs.berserk.recovering_desc_levels=Pozostałe poziomy do odzyskania sił: _%.2f_. @@ -141,7 +141,7 @@ actors.buffs.burning.rankings_desc=Spalony Żywcem actors.buffs.burning.desc=Mało jest rzeczy bardziej przerażających niż bycie pokrytym płomieniami.\n\nOgień będzie zadawał obrażenia co turę, aż zostanie ugaszony lub zgaśnie sam z siebie. Ogień może zostać ugaszony poprzez wejście do wody lub rozprysk pękającej mikstury.\n\nDodatkowo ogień może zapalić łatwopalne tereny lub przedmioty, które wejdą z nim w kontakt.\n\nPozostałe tury efektu: %s. actors.buffs.championenemy.warn=Wyczuwasz obecność iście śmiercionośnej istoty. -actors.buffs.championenemy$blazing.name=gorejący czempion +actors.buffs.championenemy$blazing.name=płonący czempion actors.buffs.championenemy$blazing.desc=Płonący czempioni zadają o 25% większe obrażenia w walce wręcz, podpalają wrogów, których atakują, są odporni na ogień, a w momencie śmierci podpalają przyległe pola. Nie mogą rozprzestrzeniać ognia na pola z wodą. actors.buffs.championenemy$projecting.name=dalekosiężny czempion actors.buffs.championenemy$projecting.desc=Dalekosiężni czempioni zadają o 25% większe obrażenia w walce wręcz i mają zasięg ataku zwiększony o 3. @@ -235,9 +235,9 @@ actors.buffs.fury.desc=Jesteś zdenerwowany, wrogowie nie polubią rozzłoszczon actors.buffs.blobimmunity.name=bariera oczyszczenia actors.buffs.blobimmunity.desc=Jakaś dziwna moc zamyka cię w cienkiej, ochronnej barierze, blokującej wszystkie szkodliwe efekty unoszące się w powietrzu.\n\nJesteś odporny na wszystkie efekty obszarowe na czas trwania bariery.\n\nPozostałe tury efektu: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.name=chaos grawitacyjny +actors.buffs.gravitychaostracker.desc_intro=Co każde kilka tur wszystkie postacie na obecnym piętrze lochu zostaną rozzucone w losowych kierunkach. +actors.buffs.gravitychaostracker.desc_positive=Ty i twoi sojusznicy wydają się być jednak odporni. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. actors.buffs.greaterhaste.name=większe przyśpieszenie @@ -398,7 +398,7 @@ actors.buffs.shadows.name=zlanie z cieniem actors.buffs.shadows.desc=Mieszasz się z cieniami dookoła ciebie, zapewniając sobie niewidzialność i spowalniając metabolizm.\n\nPodczas bycia niewidzialnym, wrogowie nie są w stanie cię atakować, lub za tobą podążać. Większość fizycznych ataków i magicznych efektów (takich jak zwoje lub różdżki) automatycznie niwelują niewidzialność. Dodatkowo podczas bycia niewidzialnym, twój głód spada wolniej.\n\nPozostaniesz wmieszany w ciemność dopóki nie opuścisz ciemności, lub gdy wróg nie wejdzie z tobą w kontakt. actors.buffs.slow.name=spowolnienie -actors.buffs.slow.desc=Spowalniająca magia wpływa na postrzeganie czasu przez cel, dla którego wszystko porusza się bardzo szybko.\n\nSpowolniona postać wykonuje wszystkie w dwukrotnie dłuższym czasie niż normalnie.\n\nPozostałe tury efektu: %s. +actors.buffs.slow.desc=Spowalniająca magia wpływa na postrzeganie czasu przez cel, dla którego wszystko porusza się bardzo szybko.\n\nSpowolniona postać wykonuje wszystkie akcje dwa razy dłużej niż normalnie.\n\nPozostałe tury efektu: %s. actors.buffs.snipersmark.name=naznaczenie strzelczyni actors.buffs.snipersmark.action_name_snapshot=szybki strzał @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Aby odblokować Kleryka, _całkowicie oczyś actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośnie w miarę otrzymywania obrażeń. Wściekłość ta z kolei zwiększa zadawane przez niego obrażenia i może zostać uwolniona przy 100% w zamian za dodatkową osłonę. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia fizyczne, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nSzał może spowodować, że Berserk zada +50% obrażeń. Przy maksymalnej wściekłości może wpaść w szał zdobywając zastrzyk osłony i będzie w szale tak długo, puki nie skończy się mu osłona. Ilość osłony zależy od poziomu zbroi berserka i jest ona znacząco zwiększona gdy ma on mało zdrowia. Berserk potrzebuje odpocząć przed ponownym wejściem w szał. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ buduje ciąg uderzeń, gdy wykonuje udane ataki. Może używać nagromadzony ciąg uderzeń, aby korzystać z unikalnych umiejętności. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Gladiator buduje ciąg uderzeń przy każdym udanym ataku bronią białą lub miotaną. Jeśli Gladiator nie wykona ataku w ciągu 5 tur, jego ciąg uderzeń zostanie zresetowany.\n\nW miarę budowania ciągu uderzeń może on użyć różnych umiejętności które zawsze trafiają:\nCiąg 2. uderzeń: odpycha przeciwnika, zachowuje ciąg uderzeń.\nCiąg 4. uderzeń: zadaje obrażenia zależne od pancerza.\nCiąg 6. uderzeń: parowanie, zachowuje ciąg uderzeń.\nCiąg 8. uderzeń: zadaje obrażenia celowi i pobliskim przeciwnikom.\nCiąg 10. uderzeń: wyprowadza atak za każdy punkt ciągu uderzeń. actors.hero.herosubclass.battlemage=mag bojowy actors.hero.herosubclass.battlemage_short_desc=_Mag bojowy_ wywołuje dodatkowe efekty podczas walki w zwarciu przy użyciu kostura. Efekty te zależą od różdżki, z którą jego kostur został połączony. actors.hero.herosubclass.battlemage_desc=Mag Bojowy zyskuje dodatkowe efekty za każdym razem, gdy uderza w zwarciu swoim kosturem, tak jakby jego kostur posiadał dodatkowe zaklęcie. Efekty te są zależne od różdżki, z którą został połączony – każda różdżka ma swój własny efekt. Oprócz efektów różdżki kostur Maga Bojowego zyskuje również 0,5 ładunku przy uderzeniu. @@ -906,7 +906,7 @@ actors.hero.talent.veterans_intuition.desc=_+1:_ Wojownik identyfikuje broń _1, actors.hero.talent.provoked_anger.title=prowokowana agresja actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ actors.hero.talent.iron_will.title=żelazna wola -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.desc=_+1:_ osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=Żelazny żołądek @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Zaklęcia i klątwy na broni Bers actors.hero.talent.cleave.title=miażdżący cios actors.hero.talent.cleave.desc=_+1:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _15 tur_.\n\n_+2:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _30 tur_.\n\n_+3:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _45 tur_. actors.hero.talent.lethal_defense.title=Zabójcza obrona -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 33%_.\n\n_+2:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 67%_.\n\n_+3:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 100%_.\n\nW ten sposób można obniżyć czas odnowienia osłony do nawet -100%, co oznacza, że będzie ona natychmiast dostępna po aktywacji. actors.hero.talent.enhanced_combo.title=Zaawansowana sekwencja actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wynosi 7 lub więcej, ruch "wjazd z bara" odrzuca przeciwników na 3 pola, powoduje zawroty głowy i może zrzucić wrogów w przepaść.\n\n_+2:_ W dodatku do bonusów powyższego poziomu, kiedy ciąg uderzeń Gladiatora wynosi 9 lub więcej, parowanie działa na wiele ataków.\n\n_+3:_ W dodatku do bonusów powyższych poziomów, Gladiator może skoczyć na ilość pól równą [długość ciągu / 3] gdy używa trzaśnięcia, cięcia na odlew lub furii. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Jeśli Łotrzyk używa bomby dymnej, g actors.hero.talent.fear_the_reaper.title=bój się kostuchy actors.hero.talent.fear_the_reaper.desc=_+1:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _okaleczony_.\n\n_+2:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_.\n\n_+3:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, a wszyscy inni przeciwnicy w zasięgu 3 pól zostaną _okaleczeni_.\n\n_+4:_ Jeśli zdrowie wroga naznaczonego znakiem śmierci spadnie do 0, zostanie on _przerażony i okaleczony_, podobnie jak _wszyscy_ inni przeciwnicy w zasięgu 3 pól. actors.hero.talent.deathly_durability.title=śmiertelna wytrzymałość -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _13%_ ich zdrowia w momencie, kiedy zostali oznaczeni.\n\n_+2:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _25%_ ich zdrowia w momencie, kiedy zostali oznaczeni.\n\n_+1:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _38%_ ich zdrowia w momencie, kiedy zostali oznaczeni.\n\n_+4:_ Wrogowie zabici znakiem śmierci dają Łotrzykowi tarczę równą _50%_ ich zdrowia w momencie, kiedy zostali oznaczeni. actors.hero.talent.double_mark.title=podwójne naznaczenie actors.hero.talent.double_mark.desc=_+1:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 30%_.\n\n_+2:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 50%_.\n\n_+3:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 65%_.\n\n_+4:_ Naznaczenie drugiego celu w czasie trwania pierwszego naznaczenia jest tańsze _o 75%_. @@ -1261,7 +1261,7 @@ actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=uzdrawiające dłonie -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _15 PŻ_ lub zapewnia Paladynowi _15 osłony_.\n\n_+2:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _20 PŻ_ lub zapewnia Paladynowi _20 osłony_.\n\n_+3:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _25 PŻ_ lub zapewnia Paladynowi _25 osłony_.\n\nNadmiar leczenia z tego czaru jest zamieniany na tarczę. Uzdrawiające dłonie mogą być rzucane wielokrotnie, ale nie mogą zapewnić więcej niż trzykrotności maksymalnej osłony czaru naraz. actors.hero.talent.aura_of_protection.title=aura ochronna actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=ściana światła @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=blok actors.mobs.guard.desc=Niegdyś strażnicy w więzieniu, ale już dawno stali się tacy sami jak ich podopieczni. Wałęsają się jak zombie, bezmyślnie włóczą się po salach w poszukiwaniu czegokolwiek nie na swoim miejscu, na przykład ciebie!\n\nNoszą ze sobą łańcuchy, prawdopodobnie używają ich do przyciągania wrogów do siebie. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=blok actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=mimik diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 0f9a0f322..4b2042817 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=enraivecido actors.buffs.berserk.berserk=enfurecido actors.buffs.berserk.exhausted=exausto actors.buffs.berserk.recovering=recuperando -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=A gravidade dos ferimentos do Berserker intensifica seus golpes. À medida que o Berserker sofre dano físico, sua fúria aumenta, concedendo-lhe dano adicional. O dano bloqueado por armadura ainda é considerado como dano.\n\nA fúria desaparece com o tempo. Quanto menor a vida do berserker, mais tempo ela dura.\n\nCom 100%% de fúria, o Berserker pode entrar em frenesi, concedendo-lhe escudo com base no nível de sua armadura e na sua vida perdida. Durante o frenesi, seu escudo diminui com o tempo e, quando acaba, ele terá que descansar antes de acumular fúria novamente.\n\nFúria atual: _%1$.0f%%_\n_+%2$.0f%%_damage\n\nEscudo Berserk com armadura e HP atuais: _%3$d_ +actors.buffs.berserk.berserk_desc=O medo e a incerteza desaparecem, deixando apenas a raiva. Nesse estado, o Berserker é extremamente poderoso, _causando +50%% de dano e ganhando escudo adicional,_ mas também perdendo escudo a cada turno.\n\nQuando todo o seu escudo for reduzido a 0, a fúria cessará.\n\nApós o ataque de fúria, o Berserker precisará se recuperar antes de poder acumular fúria novamente.\n\nEscudo Restante: %d actors.buffs.berserk.recovering_desc=Força interior tem seus limites. O Berserker deve descansar antes de enfurecer novamente.\n\nEnquanto estiver se recuperando, o Berserker não acumula nenhuma fúria ao receber dano. actors.buffs.berserk.recovering_desc_turns=Turnos até a recuperação: _%d_ actors.buffs.berserk.recovering_desc_levels=Níveis até a recuperação: _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Você está irado. Inimigos não vão gostar quando você actors.buffs.blobimmunity.name=barreira purificadora actors.buffs.blobimmunity.desc=Uma estranha força está lhe encasulando em uma fina barreira protetiva, bloqueando todos os efeitos gasosos danosos.\n\nVocê está imune a todos os efeitos em área enquanto esta barreira estiver ativa.\n\nTurnos de imunidade restantes: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=Caos gravitacional +actors.buffs.gravitychaostracker.desc_intro=Depois de alguns turnos, os personagens no andar atual da masmorra serão arremessados em uma direção aleatória. +actors.buffs.gravitychaostracker.desc_positive=Mas você e seus aliados parecem estar imunes. +actors.buffs.gravitychaostracker.desc_duration=Não é claro o quanto esse efeito irá durar, mas ele não pode durar para sempre. actors.buffs.greaterhaste.name=aceleração maior actors.buffs.greaterhaste.desc=Um aumento incrível de velocidade, por um momento parece que tudo está parado.\n\nEstando sob os efeitos de aceleração maior, as ações de movimento não levam tempo algum, mas outras ações ainda são realizadas em velocidade normal. Cada passo de movimentação consome um turno de aceleração maior.\n\nTurnos de aceleração maior restantes: %d. @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Você só pode pular para um lugar vaz actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular actors.hero.abilities.rogue.smokebomb$ninjalog.name=Boneco de madeira actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Ladino real! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto lampeja para longe. Ele cega inimigos pertos da sua localização anterior. actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e lampeja até 6 quadrados para longe. Ele pode lampejar através de armadilhas, elementos danosos e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=Marca da morte @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Seu clone se mo actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Seu clone se move para seguir você. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Seu clone se move para atacar! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Uma cópia do Ladino, feita de escuridão sombria. Está completamente parada, com olhos vazios e pequenas linhas de escuridão subindo dela, como vapor.\n\nO clone não é uma cópia perfeita do Ladino, mas ainda é um lutador decente e pode se beneficiar do equipamento do Ladino com os talentos corretos. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. actors.hero.abilities.huntress.spectralblades.name=Lâminas Espectrais actors.hero.abilities.huntress.spectralblades.short_desc=A Caçadora atira _Lâminas Espectrais_ em um alvo, causando dano dependendo de sua arma corpo a corpo equipada. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Seu falcão se actors.hero.abilities.huntress.spirithawk$hawkally.desc=Um falcão mágico invocado pela Caçadora. Ele brilha com um azul etéreo, constantemente movendo sua cabeça, analisando a área.\n\nEmbora não seja um bom lutador, sua velocidade e visão o tornam excelente para explorar e distrair inimigos. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Turnos de desvios garantidos: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. actors.hero.abilities.duelist.challenge.name=desafiar actors.hero.abilities.duelist.challenge.prompt=Escolha um inimigo para desafiar @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Seu aliado se m actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Seu aliado se move para seguir você. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Seu aliado se move para atacar! actors.hero.abilities.cleric.powerofmany$lightally.desc=Uma cópia feita de luz sólida de um dos companheiros de aventura do Clérigo. Embora tenha a forma de outro herói, não tem nenhuma de suas habilidades únicas. Este aliado persistirá enquanto o Poder de Muitos estiver aplicado a ele.\n\nEste aliado pode ser direcionado sem custo algum reutilizando a habilidade de armadura Poder de Muitos. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. actors.hero.abilities.ratmogrify.name=Ratransmutar @@ -1263,12 +1263,12 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=Cura pelas mãos actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=Aura de proteção -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _20% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+50% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _30% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+75% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _40% de resistência a danos_ e o efeito do glifo de armadura do Paladino em _+100% de pode_ por 20 turnos, ao custo de 2 cargas. actors.hero.talent.wall_of_light.title=Parede de luz actors.hero.talent.wall_of_light.desc=_+1:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _3 espaços de largura_ na frente dele que empurra os inimigos para trás e dura por 20 turnos, ao custo de 3 cargas.\n\n_+2:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _5 espaços de largura_ na frente dele que empurra os inimigos para trás e dura 20 turnos, ao custo de 3 cargas.\n\n_+3:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _7 espaços de largura_ na frente dele que empurra os inimigos e dura 20 turnos, ao custo de 3 cargas.\n\nA parede pode ser colocada cardinalmente ou diagonalmente, apenas uma parede pode existir por vez. actors.hero.talent.divine_intervention.title=Intervenção divina -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _150 de blindagem_ e estende a Forma Ascendida por _3 turnos_.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _200 de blindagem_ e estende a Forma Ascendida por _4 turnos._\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _250 de blindagem_ e estende a Forma Ascendida por _5 turnos._\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _300 de blindagem_ e estende a Forma Ascendida por _6 turnos._\n\nIntervenção Divina custa incríveis 5 cargas do tomo e só pode ser lançada uma vez na mesma forma ascendida. actors.hero.talent.judgement.title=Julgamento actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=Lampejo @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=Forma espiritual actors.hero.talent.spirit_form.desc=O Clérigo pode conjurar _Forma Espiritual_, que imbui a Trindade com o poder de um anel ou artefato que o Clérigo identificou nesta partida (exceto o tomo sagrado), ao custo de 4 cargas.\n\n_+1:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+1_ por 20 turnos ou acionará um efeito de artefato em _+4._\n\n_+2:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+2_ por 20 turnos ou acionará um efeito de artefato em _+6._\n\n_+3:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+3_ por 20 turnos ou acionará um efeito de artefato em _+8._\n\n_+4:_ Quando a Trindade é usada, o Clérigo ganhará um efeito de anel em _+4_ por 20 turnos ou acionará o efeito de um artefato em _+10._\n\nA Trindade só pode ser imbuída com um efeito espiritual por vez. Artefatos têm variados efeitos e custos de carga de armadura quando acionados pela Trindade. actors.hero.talent.beaming_ray.title=Raio radiante -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=O Clérigo pode lançar _Raio Radiante_ de um aliado fortalecido ao custo de 1 carga. Este raio pode atravessar paredes e teletransportar o aliado para um local específico. Se um inimigo estiver naquele local, o aliado aparecerá próximo ao inimigo e irá atacá-lo. O Raio Radiante pode até teletransportar aliados normalmente imóveis, mas tem metade do alcance ao fazê-lo.\n\n_+1:_ Raio Radiante tem um alcance máximo de _4 espaços_ e aumenta o bônus de Poder de Muitos para _+35% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+2:_ Raio Radiante tem um alcance máximo de _8 espaços_ e aumenta o bônus de Poder de Muitos para _+40% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+3:_ Raio Radiante tem um alcance máximo de _12 espaços_ e aumenta o bônus de Poder de Muitos para _+45% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+4:_ Raio Radiante tem um alcance máximo de _16 espaços_ e aumenta o bônus de Poder de Muitos para _+50% de dano_ contra o inimigo mais próximo por 10 turnos. actors.hero.talent.life_link.title=elo de vida actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Estase -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=O Clérigo pode conjurar _Estase_ em um aliado fortificado pelo custo de 2 cargas. Estase remove o aliado da masmorra temporariamente e preserva a duração de todos os buffs, incluindo Poder de Muitos. O aliado irá reaparecer próximo a você quando o efeito acabar. Estase pode ser conjurado instantaneamente e sem custo para encerrar o efeito mais cedo. Estase funciona em aliados imóveis, mas não pode movê-los entre os andares da masmorra.\n\n_+1:_ Estase dura por um máximo de _60 turnos._\n\n_+2:_ Estase dura por um máximo de _90 turnos._\n\n_+3:_ Estase dura por um máximo de _120 turnos._\n\n_+4:_ Estase dura por um máximo de _150 turnos._\n\nO Clérigo também pode conjurar Raio Radiante quando um aliado está em estase para invocá-lo novamente, ou conjurar Elo de Vida para aplicar o efeito preventivamente. Aliados não irão se beneficiar de Elo de Vida enquanto estiverem em Estase. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=O imp montou uma pequena loja no limite da e actors.mobs.npcs.mirrorimage.name=cópia espelhada actors.mobs.npcs.mirrorimage.desc=Esta ilusão possui uma semelhança próxima a você, até mesmo parecendo utilizar sua arma e armadura atual.\n\nImagens espelhadas procurarão e atacarão inimigos usando sua arma imitada, que funciona da mesma forma que a sua, mas causa menos dano. Elas começam praticamente invisíveis, mas devem assumir uma forma mais corpórea para atacar.\n\nEnquanto seu poder ofensivo pode ser potente, imagens espelhadas não possuem durabilidade e irão desaparecer no momento em que receberem dano. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Você pode encontrar esse personagem com um pergaminho especifico. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Você pode encontrar esse personagem em uma região especifica da masmorra. actors.mobs.npcs.prismaticimage.name=imagem prismática actors.mobs.npcs.prismaticimage.desc=Esta ilusão cintilante tem uma grande semelhança com você, até parecendo usar sua arma e armadura atuais.\n\nAs imagens prismáticas buscarão tirar o foco dos inimigos, usando sua defesa e saúde aprimoradas para proteger você. Embora não tenham o mesmo poder ofensivo que as imagens espelhadas, imagens prismáticas possuem durabilidade aprimorada, incluindo o recebimento de benefícios da sua armadura.\n\nQuando reduzidas a 0 PV, as imagens prismáticas desaparecerão gradualmente ao longo de vários turnos e ainda poderão ser curadas durante esse tempo. Quando não houver inimigos, as imagens prismáticas desaparecerão e voltarão ao seu mestre. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Você pode encontrar esse personagem com um pergaminho especifico. actors.mobs.npcs.ratking.name=rei rato actors.mobs.npcs.ratking.not_sleeping=Eu não estou dormindo! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Este rato é um pouco maior que um rato mars actors.mobs.npcs.ratking.desc_birthday=Este rato é um pouco maior que um rato marsupial. Está usando um pequeno chapéu festivo verde ao invés de sua coroa habitual. Feliz aniversário, Rei Rato! actors.mobs.npcs.ratking.desc_winter=Este rato é um pouco maior que um rato marsupial. Está usando um chapéu festivo ao invés de sua coroa habitual. Boas Festas! actors.mobs.npcs.ratking.desc=Este rato é um pouco maior que um rato marsupial. Ele está usando uma pequena coroa em sua cabeça. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Você pode encontrar esse personagem no final de uma região especifica da masmorra. actors.mobs.npcs.sheep.name=ovelha actors.mobs.npcs.sheep.baa!=Bééé! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Béé. actors.mobs.npcs.sheep.baa...=Béé... actors.mobs.npcs.sheep.def_verb=bloqueou actors.mobs.npcs.sheep.desc=Esta é uma ovelha mágica. O que há de tão mágico nela? Você não consegue matá-la, ela ficará aí até magicamente desaparecer, o tempo todo ruminando, com um olhar vazio. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Você pode encontrar esse personagem com um item ou armadilha especifica. actors.mobs.npcs.shopkeeper.name=vendedor actors.mobs.npcs.shopkeeper.thief=Ladrão, Ladrão! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Estas enormes criaturas demoníacas do tipo aracnídeo e actors.mobs.albino.name=rato albino actors.mobs.albino.desc=Esta é uma raça rara de rato marsupial, com puro pelo branco e dentes afiados. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Você pode encontrar esse inimigo em uma região específica da masmorra raramente. actors.mobs.armoredstatue.name=estátua encouraçada actors.mobs.armoredstatue.desc=Você pensaria que é apenas mais uma das estátuas inanimadas desta masmorra, mas seus olhos vermelhos brilhantes a denunciam.\n\nParece estar em ótimas condições por causa da armadura que está usando, pode ser muito difícil de matar. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Estes habitantes vigorosos e persistentes das cavernas são actors.mobs.bee.name=Abelha Dourada actors.mobs.bee.desc_honey=Apesar de seu pequeno tamanho, as abelhas douradas tendem a proteger sua casa ferozmente. Esta foi amansada e parece querer seguir você. actors.mobs.bee.desc=Apesar do seu pequeno tamanho, as abelhas douradas tendem a proteger ferozmente suas casas. Esta está zangada, é melhor manter-se à distância. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Você pode encontrar esse personagem com um item especifico. actors.mobs.brute.name=Gnoll Bruto actors.mobs.brute.enraged=Enfurecido @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Este gnoll bruto está morrendo, mas quer te le actors.mobs.causticslime.name=slime cáustico actors.mobs.causticslime.desc=Este slime parece ter sido contaminado pela magia negra que emana das profundezas. Ele perdeu sua cor verde habitual e muco cáustico escorre dele. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Você pode encontrar esse inimigo em uma região específica da masmorra raramente. actors.mobs.crab.name=caranguejo de esgoto actors.mobs.crab.desc=Estes caranguejos enormes estão no topo da sua cadeia alimentar dos esgotos. Eles são extremamente rápidos e a sua carapaça dura consegue resistir a golpes pesados. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Estes caranguejos enormes estão no topo da sua cadeia ali actors.mobs.crystalguardian.name=Guardião de cristal actors.mobs.crystalguardian.def_verb=bloqueou actors.mobs.crystalguardian.desc=Estes grandes guardiões cristalinos quase parecem estátuas, se não fosse por seus olhos brilhantes. O cristal endurecido de que são feitos os torna lentos, mas muito resistentes, então _é melhor deixá-los dormirem em seu ninho de cristal pelo maior tempo possível._\n\nDevido ao seu tamanho, os guardiões de cristal se moverão muito mais lentamente em espaços fechados. Eles também são tão duráveis que são impossíveis de matar. Eles podem ser derrotados e temporariamente incapacitados, mas retornarão depois de um tempo. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.crystalmimic.name=mímico de cristal actors.mobs.crystalmimic.ate=O Mímico abocanhou seu item %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=pináculo de cristal actors.mobs.crystalspire.warning=O cristal vibra quando você o atinge. Continuar com isso certamente atrairá a atenção para você... actors.mobs.crystalspire.alert=A vibração aumenta e ecoa por toda a caverna! actors.mobs.crystalspire.desc=Este gigantesco pináculo de cristal extremamente duro é provavelmente a fonte de todas as estranhas criaturas cristalinas desta caverna. Suas armas normais são ineficazes contra ele, então você precisará usar sua picareta se quiser destruí-lo.\n\n_Certifique-se de estar preparado antes de começar a quebrá-lo._ É provável que um cristal tão grande demore um pouco para ser extraído e você provavelmente não conseguirá fazer isso sem ser incomodado. O próprio pináculo pode até ter alguns meios de se defender também. _Talvez os ataques do pináculo possam ser usados contra seus lacaios._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.crystalwisp.name=fragmento de cristal actors.mobs.crystalwisp.beam_kill=O feixe de luz matou você... actors.mobs.crystalwisp.desc=Um pequeno pedaço flutuante de cristal endurecido que produz um brilho intenso. Embora não sejam especialmente fortes, os fragmentos de cristal dispararão um feixe de luz danoso em sua direção se puderem acertar você.\n\nOs fragmentos são pequenos o suficiente para se moverem facilmente através das várias formações de cristais, mas não são capazes de atirar através delas. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.demonspawner.name=forja demoníaca actors.mobs.demonspawner.on_death=A energia demoníaca aqui parece diminuir depois da morte da forja. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=O elemental está carregando actors.mobs.elemental$newbornfireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nEste elemental de fogo acabou de ser invocado, mas ainda é bastante perigoso! actors.mobs.elemental$newbornfireelemental.desc_boss=Devido à natureza caótica de sua invocação, este elemental só pode espalhar fogo em rajadas imprecisas após carregar por um turno. actors.mobs.elemental$newbornfireelemental.desc_ally=Como este elemental foi invocado por um feitiço, ele tem um pouco mais de controle sobre suas chamas. Ele é incapaz de realizar ataques a distância, mas irá incendiar inimigos com ataques corpo a corpo. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.elemental$frostelemental.name=elemental de gelo actors.mobs.elemental$frostelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais de gelo são um tipo comum de elemental que enfraquece os inimigos com magia congelante. Eles esfriarão seu alvo com ataques corpo a corpo e ocasionais ataques de longo alcance. Sua mágica é muito mais eficaz na água. actors.mobs.elemental$shockelemental.name=elemental elétrico @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Olhos Demoníacos são bolas flutuantes de pura energia dem actors.mobs.fetidrat.name=Rato fétido actors.mobs.fetidrat.desc=Algo está claramente errado com este rato. Seu pelo preto oleoso e pele podre são muito diferentes dos ratos saudáveis que você viu anteriormente. Seus olhos verdes pálidos fazem parecer especialmente ameaçador.\n\nO rato carrega uma nuvem de fedor horrível com ele, é extremamente forte de perto.\n\nUm lodo escuro escorre da boca do rato, corroendo o chão por onde passa, mas parece se dissolver na água. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.fungalcore.name=núcleo fúngico actors.mobs.fungalcore.desc=Este cogumelo gigantesco deve ser a fonte de toda a atividade fúngica nesta caverna. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=À medida que a sociedade dos anões começou lentamente actors.mobs.gnoll.name=Gnoll explorador actors.mobs.gnoll.desc=Gnolls são criaturas que lembram hienas humanoides. Eles moram em esgotos e masmorras, aventurando-se para invadir a superfície de tempos em tempos. Gnolls exploradores são membros comuns em seus grupos. Eles não são tão fortes como os brutos e não tão inteligentes quanto os xamãs. -actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.name=Gnoll exilado actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.seen_aggro=O gnoll lanceiro se move para atacar! actors.mobs.gnollgeomancer.name=gnoll geomante actors.mobs.gnollgeomancer.warning=O geomante começa a se mexer. Certifique-se de estar pronto antes de continuar! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Este gnoll sênior impressionantemente alto deve actors.mobs.gnollgeomancer.desc_armor=O geomante está atualmente envolto em uma camada de armadura de pedra. _Você precisará se aproximar e quebrá-la com sua picareta antes de poder causar dano ao geomante._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Um gnoll sapador próximo está segurando um dispositivo que está fortalecendo a armadura de pedra do geomante. Você não será capaz de causar dano algum agora!_ actors.mobs.gnollgeomancer.desc_sleeping=Este gnoll xamã impressionantemente alto está cercado por uma camada de rocha e parece quase uma estátua. Olhando de perto, você pode ver a rocha se mover magicamente junto com a respiração do gnoll sênior. Ele não pode receber dano enquanto estiver envolto em rocha desse jeito, e parece literalmente ter vestido o paletó de pedra.\n\nVocê provavelmente pode quebrar as camadas de rocha com sua picareta, mas _certifique-se de estar preparado para lutar quando o fizer._ O geomante deve ser a fonte da magia de deslocamento de terra e o organizador de toda a atividade dos gnolls por aqui. _Derrotar os gnolls espalhados pela mina antes de enfrentá-lo pode ser uma boa ideia._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.gnollguard.name=Guarda gnoll actors.mobs.gnollguard.def_verb=bloqueou actors.mobs.gnollguard.spear_warn=O gnoll desfere um golpe poderoso com a ponta de sua lança! actors.mobs.gnollguard.desc=Um grande e forte gnoll empunhando uma lança e um escudo, mas sem elmo. Esses guardas provavelmente são gnolls brutos em treinamento, encarregados de ajudar a proteger a mina da invasão da vida selvagem.\n\nO guarda gnoll é forte o suficiente para empunhar a lança com uma mão só, mas não consegue usá-la muito bem. _Ele precisará de um espaço bastante aberto para atacar a distância e causará dano consideravelmente menor se você se mantiver próximo a ele._ actors.mobs.gnollguard.desc_armor=_Um gnoll sapador próximo está segurando um dispositivo que está concedendo a este guarda uma armadura de terra, reduzindo significativamente o dano que ele sofre._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.gnollsapper.name=gnoll sapador actors.mobs.gnollsapper.desc=Um gnoll pequeno e fraco, mas inteligente, com pelagem clara e uma bolsa cheia de vários dispositivos. Eles provavelmente estão aqui para ajudar na prospecção e mineração de ouro escuro e têm guardas próximos para proteção. Eles são capazes de lutar, mas seus ataques são ridiculamente fracos, não mais fortes do que um gnoll explorador.\n\nEm vez de combate direto, os gnolls sapadores preferem usar os vários dispositivos que possuem para fazer com que o ambiente rochoso ataque por eles. No entanto, eles não conhecem magia de locomoção de terra e, portanto, podem acabar usando seus dispositivos de forma imprudente. _Deve haver muitas maneiras de usar seus ataques contra si mesmos ou contra seus guardas._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.gnolltrickster.name=Gnoll trapaceiro actors.mobs.gnolltrickster.desc=Uma criatura estranha, diferente dos gnolls comuns. Ele curva-se para frente com um sorriso perverso, segurando uma bolsa pendurada sobre seu ombro quase como se fosse um bebê. Seus olhos estão arregalados com uma estranha mistura de medo e animação.\n\nHá uma grande coleção de dardos mal feitos em sua mochila, todos eles parecem ter sido mergulhados em várias substâncias nocivas. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.goldenmimic.name=mímico dourado actors.mobs.goldenmimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos dourados são imitações mais resistentes que tentam atrair os aventureiros mais fortes. Eles têm melhores pilhagens, mas também são muito mais fortes que os mímicos comuns. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=grande Caranguejo actors.mobs.greatcrab.noticed=O caranguejo bloqueia com sua enorme garra. actors.mobs.greatcrab.def_verb=bloqueou actors.mobs.greatcrab.desc=Este caranguejo é gigantesco, mesmo comparado a outros caranguejos de esgoto. Sua casca azul é coberta de rachaduras e cracas, mostrando sua longa idade. Ele se move lentamente, mal mantendo o equilíbrio com sua enorme garra.\n\nEmbora o caranguejo tenha apenas uma garra, seu tamanho facilmente compensa. O caranguejo segura a garra na frente de qualquer ameaça, protegendo-se atrás de uma parede impenetrável de carapaça. No entanto, o caranguejo não pode bloquear os ataques que não vê, ou ataques de vários inimigos de uma só vez. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.guard.name=guarda da prisão actors.mobs.guard.scorpion=Venha cá! actors.mobs.guard.def_verb=bloqueou actors.mobs.guard.desc=Antigamente sendo os guardiões da prisão, estes guardas já não são diferentes dos prisioneiros há um bom tempo. Eles perambulam como zumbis, percorrendo os corredores sem pensar, procurando por qualquer coisa fora do lugar, como você!\n\nEles carregam correntes ao redor de seus pulsos, possivelmente usadas para puxar inimigos para perto. -actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.name=caranguejo heremita +actors.mobs.hermitcrab.def_verb=bloqueou actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=mímico actors.mobs.mimic.reveal=Esse baú é um mímico! actors.mobs.mimic.hidden_hint=Algo nesse baú parece estar errado... Aproximar-se e tentar abri-lo pode ser uma má ideia. actors.mobs.mimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos têm uma mordida desagradável, mas geralmente guardam mais tesouros do que um baú normal. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. actors.mobs.necromancer.name=necromante actors.mobs.necromancer.desc=Estes aprendizes de magos das trevas reuniram-se na prisão, pois é o lugar perfeito para praticar sua arte maligna.\n\nNecromantes invocarão e fortalecerão esqueletos para lutar por eles. Matar o necromante também matará o esqueleto que ele invocou. @@ -1674,7 +1674,7 @@ actors.mobs.necromancer$necroskeleton.desc=Este esqueleto foi invocado por um ne actors.mobs.mob.died=Você ouve algo morrer a distância. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Morto por: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Você pode encontrar esse inimigo em uma região especifica da masmorra. actors.mobs.monk.name=monge anão actors.mobs.monk.def_verb=bloqueou @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=As piranhas fantasmas são uma raça rara de pir actors.mobs.piranha.name=piranha gigante actors.mobs.piranha.desc=Estes peixes carnívoros não são habitantes naturais das poças subterrâneas. Elas foram criadas especificamente para proteger cofres de tesouro inundados. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. actors.mobs.pylon.name=torre de energia actors.mobs.pylon.desc_inactive=Uma torre de energia, destinada a ajudar a regular a eletricidade que alimenta as máquinas nesta área.\n\nA torre está atualmente inativa e imune a danos. @@ -1704,11 +1704,11 @@ actors.mobs.ripperdemon.desc=Estas criaturas horríveis são o resultado dos mui actors.mobs.rotheart.name=coração pútrido actors.mobs.rotheart.desc=O fruto de Putrifruta é peculiar. Ao invés de apodrecer e fornecer nutrientes, o fruto cresce, endurece e engloba a semente. Ele fornece proteção para os órgãos internos que crescem no interior do fruto. Esta esfera gigante é conhecida como o coração de uma planta putrifruta adulta. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.rotlasher.name=chicoteadora pútrida actors.mobs.rotlasher.desc=A chicoteadora pútrida é uma parte da estrutura da raiz de uma planta madura de putrifruta, e também seu principal meio de defesa. Chicoteadoras são cegas e estão presas ao chão, mas atacam violentamente qualquer ameaça que se aproxime delas após terem um momento para detecta-lá. Quando não há inimigos próximos, elas ficam imóveis, tentando se mesclar com a vegetação em volta. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. actors.mobs.scorpio.name=escorpião actors.mobs.scorpio.desc=Estas enormes criaturas demoníacas do tipo aracnídeo evitam o combate corpo a corpo, preferindo disparar espinhos serrilhados incapacitantes de longas distâncias. @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=estátua animada actors.mobs.statue.def_verb=bloqueou actors.mobs.statue.desc=Você pensaria que é apenas mais uma das estátuas inanimadas desta masmorra, mas seus olhos vermelhos brilhantes a denunciam. actors.mobs.statue.desc_weapon=Enquanto a estátua em si é feita de pedra, a arma _%s_ que está empunhando parece real. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. actors.mobs.succubus.name=súcubo actors.mobs.succubus.desc=As súcubos são demônios que mudam de forma e manipulam as mentes de suas presas. Esta assumiu a forma de uma humanoide pálida e gótica, talvez para atrair anões bruxos?\n\nSúcubos podem temporariamente encantar seus inimigos quando atacam, tornando-os incapazes de atacá-las diretamente. Quando as súcubos atacam um inimigo encantado, elas roubam parte de sua essência vital. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=À medida que os interesses dos anões mudavam da engen actors.mobs.wraith.name=espectro actors.mobs.wraith.desc=Um espectro é um espírito vingativo de um pecador, cujo túmulo foi perturbado. Sendo uma entidade etérea, é muito difícil atingi-los com uma arma comum. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=EU. VEJO. VOCÊ. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 7f82a4431..df2f6eee2 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=разгневан actors.buffs.berserk.berserk=в неистовстве actors.buffs.berserk.exhausted=истощен actors.buffs.berserk.recovering=восстановление -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Тяжесть травм Берсерка усиливает его удары. Когда берсерк получает физические повреждения, его ярость растет, даруя ему бонус к урону. Урон, блокируемый броней, также увеличивает ярость.\n\nСо временем, ярость спадает. Чем меньше у Берсерка здоровья, тем дольше она будет длиться.\n\nПри 100%% ярости Берсерк может впасть в неистовство, дарующее ему щит в зависимости от уровня его брони и недостающего здоровья. В неистовстве защита со временем разрушается, и как только она иссякнет, Берсерку придется отдохнуть, прежде чем снова набраться ярости.\n\nТекущая ярость: _%1$.0f%%_\n_+%2$.0f%%_ урона\n\nЩит Берсерка с текущей бронёй и ОЗ: _%3$d_ +actors.buffs.berserk.berserk_desc=Страх и неуверенность исчезают, оставляя чистый гнев. В этом состоянии Берсерк предельно силен, _нанося на 50%% больше урона и получая дополнительную защиту_, но также теряя защиту каждый ход.\n\nКогда защита достигнет нуля, неистовство прекращается.\n\nПосле того как завершается время ярости, Берсерку нужно отдохнуть, чтобы вновь набираться ярости.\n\nОсталось щита: %d actors.buffs.berserk.recovering_desc=У внутренней мощи есть свои пределы. Берсерку надо передохнуть, прежде чем снова использовать ярость.\n\nПока Берсерк восстанавливается, от получения урона его ярость не накапливается. actors.buffs.berserk.recovering_desc_turns=Ходов до восстановления: _%d_ actors.buffs.berserk.recovering_desc_levels=Уровней до восстановления: _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Вы злитесь, и вашим врагам не по actors.buffs.blobimmunity.name=очищающий барьер actors.buffs.blobimmunity.desc=Какая-то загадочная сила окружает вас тонким защитным барьером, ограждая вас от любых вредных испарений.\n\nВо время действия этого барьера, вы неуязвимы для любых эффектов, действующих по площади.\n\nХодов осталось: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=гравитационный хаос +actors.buffs.gravitychaostracker.desc_intro=Каждые несколько ходов все персонажи на текущем этаже подземелья будут подброшены в случайном направлении. +actors.buffs.gravitychaostracker.desc_positive=Однако вы и ваши союзники, похоже, невосприимчивы. +actors.buffs.gravitychaostracker.desc_duration=Нельзя сказать сколько будет продолжаться эффект, но он не может длиться вечно. actors.buffs.greaterhaste.name=Повышенная спешка actors.buffs.greaterhaste.desc=Невероятный прирост в скорости, на мгновение кажется, что всё остальное стоит на месте.\n\nВ то время как в условиях повышенной спешки перемещение не занимает много времени, другие действия по-прежнему выполняются с нормальной скоростью. Каждый шаг движения потребляет ход повышенной спешки.\n\nХодов осталось: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=парит actors.buffs.levitation.desc=Магическая сила поднимает вас над землей, заставляя чувствовать себя невесомым.\n\nЛевитирующие герои передвигаются бесшумно и игнорируют все наземные эффекты. Ловушки не будут срабатывать, вода не потушит огонь, растения не будут растоптаны, корни не оплетут вас и вы сможете парить над пропастью. Будьте осторожнее: всё это может произойти в ту же секунду, когда эффект закончится!\n\nХодов осталось: %s. actors.buffs.lifelink.name=узы жизни -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Вы погибли от урона уз жизни... actors.buffs.lifelink.desc=Жизненная сила этого персонажа связана с другим, находящемся недалеко персонажем. Любой урон разделяется между ними.\n\nКогда этому персонажу наносится урон, половина достается связанному с ним Узами жизни\n\nОсталось ходов с Узами жизни: %s. actors.buffs.light.name=освещен @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Прыжок можно соверши actors.hero.abilities.rogue.smokebomb.prompt=Выберите клетку для прыжка actors.hero.abilities.rogue.smokebomb$ninjalog.name=деревянная приманка actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Каким-то образом враги легко убеждаются, что эта деревянная приманка - настоящий Разбойник! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Вы можете найти этого персонажа с помощью определённой способности брони героя. actors.hero.abilities.rogue.smokebomb.short_desc=Разбойник бросает _Дымовую Бомбу_, совершая скачок. Он становится временно невидимым и ослепляет врагов рядом со своим старым местоположением. actors.hero.abilities.rogue.smokebomb.desc=Разбойник бросает дымовую шашку и совершает скачок на расстояние до 6 клеток. Он может перескакивать сквозь ловушки и врагов, но не сквозь твердую местность, такую как стены.\n\nВраги, которые находятся рядом со старой позицией разбойника, будут ослеплены на 5 ходов. actors.hero.abilities.rogue.deathmark.name=метка смерти @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Ваш клон actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Ваш клон следует за вами. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Ваш клон идет в атаку! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Копия разбойника, созданная из темноты. Она стоит неподвижно, с пустыми глазницами и крошечными облачками тьмы, исходящими от нее, словно пар.\n\nЭто не идеальная копия разбойника, однако она по-прежнему является достойным бойцом, который может извлекать выгоду из экипировки разбойника при прокачке нужных талантов. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Вы можете найти этого персонажа с помощью определённой способности брони героя. actors.hero.abilities.huntress.spectralblades.name=спектральные клинки actors.hero.abilities.huntress.spectralblades.short_desc=Охотница швыряет _Спектральные Клинки_ в цель, нанося урон в зависимости от ее текущего экипированного оружия ближнего боя. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр actors.hero.abilities.huntress.spirithawk$hawkally.desc=Волшебный ястреб, призванный Охотницей. Он светится ярким синим эфирным цветом, он постоянно крутит головой, осматривая местность\n\nХоть он и не лучший боец, его скорость и зрение делают его превосходным в разведке и отвлечении врагов. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Ходов осталось: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Осталось гарантированных уворотов: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Вы можете найти этого персонажа с помощью определённой способности брони героя. actors.hero.abilities.duelist.challenge.name=вызов actors.hero.abilities.duelist.challenge.prompt=Выберите врага, которому хотите бросить вызов @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Ваш союз actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Ваш союзник следует за вами. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Ваш союзник идет в атаку! actors.hero.abilities.cleric.powerofmany$lightally.desc=Копия одного из спутников клирика по приключениям, созданная из сплошного света. Хотя он имеет форму другого героя, у него нет ни одной из его уникальных способностей. Этот союзник будет существовать до тех пор, пока к нему применяется Сила Многих.\n\nЭтот союзник может быть направлен без затрат, если вы повторно используете способность доспехов Сила многих. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Вы можете найти этого персонажа с помощью определённой способности брони героя. actors.hero.abilities.ratmogrify.name=крысоморфоз @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Телесная форма Тро actors.hero.spells.cleanse.name=очищение actors.hero.spells.cleanse.short_desc=Снимает негативные эффекты и дарует щит. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Клирик очищает все негативные эффекты на себе и союзниках в поле зрения. После окончания заклинания все задетые персонажи также получают %1$d ходов невосприимчивости к негативным эффектам и %2$d щита. actors.hero.spells.clericspell.prompt=Выберите цель actors.hero.spells.clericspell.no_target=Там нет цели. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Стоимость заряда: %d actors.hero.spells.divinesense.name=божественное чутьё actors.hero.spells.divinesense.short_desc=Временно получает ментальное зрение в большом радиусе. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Клирик фокусирует восприятие на окружении, получая ментальное зрение радиусом %d клеток на 30 ходов. Это заклинание не требует времени для использования. actors.hero.spells.divinesense$divinesensetracker.name=божественное чутьё actors.hero.spells.divinesense$divinesensetracker.desc=Этот персонаж способен временно видеть других существ поблизости с помощью своего разума!\n\nХодов осталось: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=Клирик направляет свою воз actors.hero.spells.guidinglight.name=путеводный свет actors.hero.spells.guidinglight.short_desc=Наносит магический урон на расстоянии и гарантирует попадание. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Клирик стреляет зарядом магической энергии, которая поражает цель, нанося 2-8 магического урона и освещая её. Следующая не обессиленная физическая атака по освещённому врагу гарантированно попадёт по нему. +actors.hero.spells.guidinglight.desc_priest=_Это заклинание сильнее, когда применяется Жрецом._ Первое применение заклинания каждые 100 ходов не расходует зарядов тома, и освещение потребляться от сияния, палочек, других персонажей и артефактов, которые напрямую воздействуют на врагов. Когда освещение действует так, оно наносит бонусный магический урон, равный уровню Жреца + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Путеводный свет actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрец сможет снова применить Путеводный свет без затрат спустя 100 ходов.\n\nХодов осталось: %s. actors.hero.spells.guidinglight$illuminated.name=Освещение actors.hero.spells.guidinglight$illuminated.desc=Этот персонаж светится в результате попадания в него путеводного света. Хотя свечение не настолько сильное, чтобы осветить окружающее пространство, магический эффект значительно облегчит клирику нанесение ударов. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Жрец может дополнительно расходовать осветление с помощью сияния, заклинания палочки, удара союзника или эффектов от некоторых артефактов. При использовании осветления таким образом наносится бонусный магический урон, равный уровню Жреца + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Другие герои по-прежнему могут использовать Освещенный, чтобы воспользоваться талантом Жгучий свет, но при этом не получат никакой точности. actors.hero.spells.hallowedground.name=священная земля actors.hero.spells.hallowedground.prompt=Выберите место actors.hero.spells.hallowedground.short_desc=Исцеляет союзников, замедляет врагов и выращивает траву в зоне действия. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Жрец фокусирует свою божественную магию на области неподалёку, создавая область святых земель, размером %1$d на %1$d на 20 ходов.\n\nКогда применено, это заклинание исцеляет всех союзников на 15 здоровья (здоровые союзники и Жрец получают щит), ненадолго опутывает врагов и выращивает короткую траву.\n\nСвятая земля исцеляет союзников на 1 здоровье за ход (здоровые союзники и Жрец получают щит), калечит врагов, и случайно выращивает высокую траву.\n\nСвятая земля уничтожается огнём и будет выращивать примятую траву, если эффект пассивной регенерации отключён или Жрец давно не получал опыт. actors.hero.spells.hallowedground$hallowedterrain.desc=Земля здесь священна. Святая земля замедляет врагов, лечит союзников и проращивает траву. actors.hero.spells.holyintuition.name=интуиция святого @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Клирик фокусирует свои actors.hero.spells.holylance.name=священное копьё actors.hero.spells.holylance.short_desc=Наносит крупный дальнобойный магический урон. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Жрец концентрирует большое количество энергии в разрушительное метательное копьё, сделанное из света. Это копьё наносит %1$d-%2$d урона и всегда наносит максимальный урон нежити и демоническим целям.\n\nЭто заклинание очень дорогое и имеет время восстановления 30 ходов. actors.hero.spells.holylance$lancecooldown.name=перезарядка священного копья actors.hero.spells.holylance$lancecooldown.desc=Жрец недавно использовал Священное Копьё и должен подождать перед его следующим использованием.\n\nХодов осталось: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=священный оберег actors.hero.spells.holyward.glyph_name=%s света actors.hero.spells.holyward.glyph_desc=Эта руна слегка повышает то количество урона, которое может выдержать ваша броня actors.hero.spells.holyward.short_desc=Временно изменяет руну чтобы повысить защиту вашей брони -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Клирик наполняет свою надетую броню рунами святого света, увеличивая блокировку урона этой брони на 1. Это заклинание не требует времени для использования.\n\nЭта руна действует в течение 50 ходов и на время своей длительности заменяет любую другую положительную руну на броне. Клирик в любом случае получает бонус от этого эффекта, даже если у него нет брони. actors.hero.spells.holyward.desc_paladin=_Это заклинание становится мощнее, когда его произносит Паладин._ Дополнительное блокирование урона увеличено до 3, заклинание больше не отменяет существующие руны, а произнесение других заклинаний во время действия священного оберега увеличивает его продолжительность на 10 ходов за каждый использованный заряд. actors.hero.spells.holyward$holyarmbuff.name=священный оберег actors.hero.spells.holyward$holyarmbuff.desc=Клирик наполнил свою надетую броню святой энергией, временно заменив любую существующую руну и увеличив блокировку урона брони на 1 единицу.\n\nХодов осталось: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=священное оружие actors.hero.spells.holyweapon.ench_name=%s святости actors.hero.spells.holyweapon.ench_desc=Враги, пораженные святым оружием получат дополнительный магический урон actors.hero.spells.holyweapon.short_desc=Временно изменяет зачарование чтобы повысить урон оружия -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Клирик зачаровывает своё надетое оружие святой энергией, заставляя его наносить дополнительный магический урон в размере 2 единиц при каждом ударе по врагу. Это заклинание не требует времени для использования.\n\nЭто зачарование действует в течение 50 ходов и на время своей длительности заменяет любое другое положительное зачарование на оружии. Этот эффект также полезен при безоружных атаках. actors.hero.spells.holyweapon.desc_paladin=_Это заклинание более мощное, когда его использует Паладин._ Дополнительный магический урон увеличен до 6, заклинание больше не отменяет существующие зачарования и использование других заклинаний, пока Святое Оружие активно продлит его продолжительность на 10 шагов за 1 использованный заряд. actors.hero.spells.holyweapon$holywepbuff.name=священное оружие actors.hero.spells.holyweapon$holywepbuff.desc=Клирик наполнил своё надетое оружие святой энергией, временно заменив любое существующее зачарование и заставив оружие наносить дополнительный магический урон в размере 2 единиц при каждом атаке.\n\nХодов осталось: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Паладин напол actors.hero.spells.judgement.name=приговор actors.hero.spells.judgement.short_desc=Наносит урон всем врагам, находящимся в поле зрения -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Клирик ударяет кулаком по земле, вызывая извержение света, которое наносит урон всем врагам, которых он может видеть. Это наносит %1$d-%2$d урона, а также дополнительно 33%% урона за каждое заклинание, которое Клирик использовал с момента вступления в Вознесённую форму (или с последнего использования Приговора).\n\nВ данный момент Приговор нанесет %3$d-%4$d урона. actors.hero.spells.layonhands.name=Наложение рук actors.hero.spells.layonhands.short_desc=Мгновенно исцеляет соседнего персонажа или защищает Паладина. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=узы жизни actors.hero.spells.lifelinkspell.short_desc=Разделяет урон между союзником и снижает получаемый им урон. actors.hero.spells.lifelinkspell.desc=Клирик укрепляет связь между собой и союзником, получившим силу. Благодаря этой связи любой полученный урон будет делиться между героем и его союзником в течение %1$d ходов, а прибавка к защите от Силы многих будет увеличена до -%2$d%% полученного урона. Обратите внимание, что урон делится после брони, но до снижения урона от Силы многих.\n\nПока действует этот эффект, полезные заклинания клирика уровня T3 или ниже будут применяться и к клирику, и к его союзнику, если бы они применялись только к одному из них. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=оберегающие узы жизни -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Клирик недавно наложил на этого союзника заклинание Связь с жизнью.\n\nВ дополнение к обычным преимуществам Связи жизни этот персонаж получает уменьшенный урон, все положительные заклинания клирика применяются к клирику и союзнику, а не только к одному из них, и Сила многих не истекает, пока действует этот эффект.\n\nХодов осталось: %s. actors.hero.spells.mindform.name=ментальная форма actors.hero.spells.mindform.short_desc=Присваивает Троицу волшебной палочке или метательному оружию. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Клирик выбирает палочку и actors.hero.spells.mnemonicprayer.name=мнемоническая молитва actors.hero.spells.mnemonicprayer.short_desc=Продлевает положительные/отрицательные эффекты на союзнике/враге и повторно применяет эффект освещения. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Жрец произносит молитву, которая продлевает длительность всех положительных и отрицательных эффектов на определённой цели на %1$d ходов. Это заклинание не требует времени для использования. Положительные эффекты будут действовать дольше на союзников (включая самого Жреца), а отрицательные эффекты будут действовать дольше на врагов. Это заклинание также повторно применяет эффект освещения к врагу, который был ранее освещён.\n\nМнемоническая Молитва может продлить конкретный положительный или отрицательный эффект только один раз и не может продлевать положительные эффекты, полученные от способностей брони. actors.hero.spells.radiance.name=сияние actors.hero.spells.radiance.short_desc=Освещает и кратковременно оглушает видимых врагов. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Жрец излучает священный свет, оглушая всех видимых врагов на 3 хода и освещая их, как если бы они были поражены Путеводным светом. Если враг уже был освещен, Сияние активирует дополнительный урон освещения и повторно накладывает отрицательный эффект освещения. Сияние также заставляет Жреца светиться в течение 100 ходов, если текущий этаж находится во тьме. actors.hero.spells.recallinscription.name=воспоминание начертания actors.hero.spells.recallinscription.short_desc=Повторяет эффект недавно использованного рунного камня или свитка. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Клирик неда actors.hero.spells.shieldoflight.name=Щит света actors.hero.spells.shieldoflight.short_desc=Дарует временную броню против цели. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Клирик создает тонкую преграду света между собой и врагом, увеличивая защиту брони против этого врага на %1$d-%2$d на 5 ходов.\n\nЭто заклинание не требует времени для использования, но не может быть использовано против нескольких целей одновременно. actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит света actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между героем и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их урон.\n\nХодов осталось: %s. @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Паладин наделяет рукопашны actors.hero.spells.stasis.name=стазис actors.hero.spells.stasis.short_desc=Извлекает союзника из подземелья сохраняя его в себе. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Клирик фокусирует связь с союзником на себе, заставляя союзника временно находиться в своеобразном энергетическом стазисе внутри клирика. Союзник сохраняется до %d ходов, при этом все положительные эффекты, наложенные на него, не зависят от времени пребывания в стазисе.\n\nСоюзник появится рядом с клириком, когда стазис закончится естественным образом, или же он может мгновенно повторно сотворить заклинание без затрат, чтобы завершить эффект раньше. Стазис может перемещать даже неподвижных союзников, но не может переносить их между этажами. actors.hero.spells.stasis$stasisbuff.name=союзник в стазисе actors.hero.spells.stasis$stasisbuff.left_behind=Ваш неподвижный союзник остался позади. actors.hero.spells.stasis$stasisbuff.desc=У клирика в настоящее время есть союзник, находящийся в стазисе. Все положительные эффекты на этом союзнике сохраняются, включая «Силу многих», и они снова появятся рядом с клириком, когда эффект закончится. Эффект также можно закончить раньше, повторно применив Стазис.\n\nСоюзников в стазисе: %1$s.\nХодов осталось: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Анх взрывается дарующей жизнь ##classes actors.hero.heroclass.warrior=воин actors.hero.heroclass.warrior_desc_short=Воин - стойкий боец с сильной выдержкой в бою, благодаря щиту, дарованному _сломанной печатью_. Печать можно перемещать с одной брони на другую и она может _переносить одно улучшение_ на ней. -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Воин начинает с _уникальной сломанной печатью_, которая создает вспелски защиты, пока его здоровье меньше половины. Печать можно снимать с одной брони и переносить на другую, и вместе с тем можно _переносить одно улучшение_ на ней.\n\nВоин также начинает с _изношенным коротким мечом_, _тремя метательными камнями_, тканой бронёй, бурдюком и бархатным мешочком.\n\nВоин автоматически опознаёт:\n_-_ Свиток Опознания\n_-_ Зелье Исцеления\n_-_ Свиток Ярости actors.hero.heroclass.warrior_unlock=Воин автоматически разблокирован. actors.hero.heroclass.mage=маг @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Чтобы разблокировать Кл actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=_Берсерк_ накапливает ярость, когда получает урон. Ярость увеличивает наносимый им урон и при 100% может быть активирована для получения дополнительного щита. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Берсерк погружается в ярость, когда он получает физический урон, включая урон, который блокируется его броней! Ярость постепенно угасает с течением времени, но она угасает медленнее, если у него мало ОЗ.\n\nВ зависимости от уровня ярости Берсерк наносит до 50% дополнительного урона. При максимальной ярости Берсерк также может впасть в неистовство, получая всплеск защиты и удерживая ярость, пока у него остается щит. Защита растёт с уровнем брони Берсерка, и сильно поднимается, если у него мало ОЗ. Берсерку нужно время, чтобы прийти в себя после того, как он впал в неистовство. actors.hero.herosubclass.gladiator=гладиатор actors.hero.herosubclass.gladiator_short_desc=Успешные атаки в ближнем бою позволяют _Гладиатору_ начать комбо, которое откроет доступ к особым завершающим ударам. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Гладиатор получает одно очко комбо каждый раз, когда он совершает успешную атаку с помощью оружия ближнего боя или метательного оружия. Если Гладиатор не проводит успешную атаку в течение 5 ходов, его комбо сбрасывается.\n\nПо мере накопления им комбо Гладиатор открывает различные приёмы, которые гарантировано попадают в цель:\n2 очка: оттолкнуть противника, сохраняет комбо\n4 очка: нанести урон, зависящий от брони Гладиатора\n6 очков: парировать следующую атаку, сохраняет комбо\n8 очков: нанести урон цели и ближайшим противникам\n10 очков: атаковать столько раз, сколько накоплено очков комбо actors.hero.herosubclass.battlemage=боевой маг actors.hero.herosubclass.battlemage_short_desc=_Боевой маг_ получает бонусные эффекты, когда сражается в ближнем бою со своим посохом. Эти эффекты зависят от палочки, которой наделён его посох. actors.hero.herosubclass.battlemage_desc=Боевой маг получает бонусный эффект всякий раз, когда он наносит удар в ближнем бою своим посохом, будто дополнительное зачарование. Эти эффекты зависят от палочки, которой наделён его посох, каждая палочка имеет свой собственный эффект. В дополнение к эффектам палочки, посох Боевого мага также получит 0,5 заряда каждый раз, когда маг бьет им вблизи @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации actors.hero.herosubclass.priest=жрец actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного света. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Жрец получает различные новые и улучшенные заклинания, которые сосредоточены на дальнем бою и синергичны с магическими предметами.\n\nЖрец может бесплатно использовать _Путеводный свет_ раз в 100 ходов и поглощать негативное освещение с помощью союзников, палочек и некоторых артефактов для дополнительного урона в соответствии с их уровнем.\n\nКроме того, он получает заклинание _Сияние_, которое развеивает тьму и затграивает всех видимых противников, активируя и нанося освещение, и на короткое время оглушая их за счет 2 зарядов. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ получает новые заклинания ближнего действия и усиленные версии священного оружия и оберега. actors.hero.herosubclass.paladin_desc=Паладин имеет разнообразие новых заклинаний, которые улучшают его способности в ближнем бою и имеют синергию с его оружием и бронёй. \n\nЗаклинания _Священное оружие_ и _Священный оберег_ дают больше бонусов для Паладина, больше не замещают уже существующие чары и руны, а также продлевают своё действие при сотворении других заклинаний. \n\nПаладин также имеет заклинание _Божественная Кара_, которое позволяет ему увеличивать мощность чар и с большим уроном гарантированно попадать по противнику. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавли actors.hero.talent.veterans_intuition.title=интуиция ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воин опознаёт оружия в _1.75 раз_ быстрее и броню в _2.5 раза_ быстрее.\n\n_+2:_ Воин опознаёт оружия в _2.5 раз_ быстрее и броню, _когда надевает её_. actors.hero.talent.provoked_anger.title=провокатор -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ Когда любой эффект щита, наложенный на Воина, разрушается, его следующая физическая атака нанесет _дополнительные 3 урона_.\n\n_+2:_ Когда любой эффект щита, наложенный на Воина, разрушается, его следующая физическая атака нанесет _дополнительные 5 урона_. actors.hero.talent.iron_will.title=Стальная воля -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ Щит, предоставляемый печатью Воина, _увеличивается на 1_.\n\n_+2:_ Щит, предоставляемый печатью Воина, _увеличивается на 2_. +actors.hero.talent.iron_will.meta_desc=_Если этот талант получен другим героем_, вместо этого он пассивно даёт вариант эффекта печати Воина в 1 или 2 щита. actors.hero.talent.iron_stomach.title=Железный желудок actors.hero.talent.iron_stomach.desc=_+1:_ Перекус занимает у Воина 1 ход и даёт ему _75% сопротивления урону_, пока он ест.\n\n_+2:_ Перекус занимает у Воина 1 ход и даёт ему _100% сопротивления урону_, пока он ест. actors.hero.talent.liquid_willpower.title=жидкая сила воли -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Воин мгновенно получает _6.5% от его макисмального здоровья в виде щита_, когда выпивает или кидает зелье, экстракт или эликсир.\n\n_+12_ Воин мгновенно получает _10% от его макисмального здоровья в виде щита_, когда выпивает или кидает зелье, экстракт или эликсир.\n\nЭффект восстановления щита удваивается после использования зелий силы, опыта или алхимических предметов, изготовленных из них.\n\nДля алхимических предметов, которые создаются сразу в большом количестве (например, Экстракт Водянистости), у этого таланта есть определённый шанс сработать, зависящий от количества получаемых предметов. actors.hero.talent.runic_transference.title=Перенос рун actors.hero.talent.runic_transference.desc=_+1:_ Сломанная печать Воина может переносить _обычные руны_ так же, как и улучшение.\n\n_+2:_ Сломанная печать Воина может переносить _обычные, мощные и проклятые руны_ так же, как и улучшение.\n\nПечать может переносить только те руны, которые были начертаны на броню с уже прилепленной печатью. actors.hero.talent.runic_transference.meta_desc=_Если этот талант получен другим героем_, он увеличит сопротивление рун к стиранию Свитками Улучшения. При улучшении руны могут быть стерты с 6 уровня (вместо 4) при +1 или с 7 уровня (вместо 4) при +2. Начиная с 8 уровня руна гарантированно сотрётся при улучшении предмета. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и про actors.hero.talent.cleave.title=Черепная реакция actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _15 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _45 ходов_. actors.hero.talent.lethal_defense.title=Летальная защита -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 33%_.\n\n_+1:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 67%_.\n\n_+1:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 100%_.\n\nТаким образом можно снизить перезарядку щита вплоть до -100%, что означает, что он будет готов вновь сразу после активации. actors.hero.talent.enhanced_combo.title=Улучшенное комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Когда комбо Гладиатора 7 или выше, увеличивает расстояние отталкивания Тарана на 3, Таран накладывает головокружение и может столкнуть врага в яму.\n\n_+2:_ Вдобавок к бонусам от +1. когда комбо Гладиатора 9 и выше, Парирование работает на нескольких атаках.\n\n_+3:_ Вдобавок к бонусам от +1 и +2, Гладиатор может прыгать на расстояние вплоть до комбо/3, когда использует Натиск, Обрушение, или Неистовство. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Если Разбойник испол actors.hero.talent.fear_the_reaper.title=страх смерти actors.hero.talent.fear_the_reaper.desc=_+1:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _хромоту_.\n\n_+2:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _испуг и хромоту_.\n\n_+3:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _хромоту_.\n\n_+4:_ Когда здоровье врага, отмеченного меткой смерти достигает 0 ОЗ, он получает _испуг и хромоту_, и враги в пределах 3 клеток получают _испуг и хромоту_. actors.hero.talent.deathly_durability.title=смертельная стойкость -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _13%_ от их здоровья в момент нанесения метки.\n\n_+2:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _25%_ от их здоровья в момент нанесения метки.\n\n_+3:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _38%_ от их здоровья в момент нанесения метки.\n\n_+4:_ Враги, убитые меткой смерти, дают Разбойнику щит, равный _50%_ от их здоровья в момент нанесения метки. actors.hero.talent.double_mark.title=двойная отметка actors.hero.talent.double_mark.desc=_+1:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _30%_.\n\n_+2:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _50%_.\n\n_+3:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _65%_.\n\n_+4:_ Маркировка двух целей одновременно приводит к снижению стоимости заряда на _75%_. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=двойная летальност actors.hero.talent.combined_lethality.desc=_+1:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 13% здоровья_. Не работает против боссов.\n\n_+2:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 27% здоровья_. Не работает против боссов.\n\n_+3:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _здоровье меньше 40%_. Не работает против боссов.\n\nЭта атака может быть обычной, а может и частью способности оружия. actors.hero.talent.unencumbered_spirit.title=cвободный дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Монах получает на _50% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 3 и ниже_, который она использует.\n\n_+2:_ Монах получает на _75% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 2 и ниже_, который она использует. Бонус для снаряжения с редкостью уровня 3 не изменён.\n\n_+3:_ Монах получает на _100% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 1_, который она использует. Бонус для снаряжения с редкостью уровней 2 и 3 не изменён. Она также получает тканевую броню и перчатки с шипами.\n\nЭтот талант не даёт преимущества при отсутствии брони или при атаке с кольцом урона. actors.hero.talent.monastic_vigor.title=искусство отшельника actors.hero.talent.monastic_vigor.desc=_+1:_ Если у Монаха _100% энергии_, её способности усиливаются. \n\n_+2:_ Если у Монаха _80% или больше энергии_, её способности усиливаются. \n\n_+3:_ Если у Монаха _60% или больше энергии_, её способности усиливаются.\n\nПри усилении:\n- Шквал ударов применяет зачарование оружия.\n- Фокусировка происходит мгновенно.\n- Дальность рывка увеличена на 4 клетки.\n- Удар дракона наносит на 50% больше урона, отбрасывает и оглушает всех соседних врагов.\n- Медитация медленно восстанавливает 20% от недостающего здоровья и дает 80% сопротивления урону. actors.hero.talent.combined_energy.title=гармоничные потоки @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=интуиция святого actors.hero.talent.holy_intuition.desc=_+1:_ Клирик может использовать заклинание _Интуиция святого_, которое показывает, проклят ли предмет, за _3 заряда_.\n\n_+2:_ Клирик может использовать заклинание _Интуиция святого_, которое показывает, проклят ли предмет, за _2 заряда_. actors.hero.talent.holy_intuition.meta_desc=_Если этот талант получен другим героем_, вместо этого он позволит герою выявить проклятие на предмете перед тем, как экипирует его, в 15% случаев при +1 или в 25% случаев при +2. actors.hero.talent.searing_light.title=слепящий свет -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Физические атаки Клирика по врагам, освещённым _Путеводным Светом_, наносят _+3 урона._\n\n_+2:_ Физические атаки Клирика по врагам, освещённым _Путеводным Светом_, наносят _+5 урона._ actors.hero.talent.searing_light.meta_desc=_Если этот талант получен другим героем_, вместо этого он будет давать бонусный урон при использовании палочки или артефакта на враге, с перезарядкой в 20 ходов. actors.hero.talent.shield_of_light.title=щит света -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Клирик может использовать заклинание _Щит света_, которое накладывается мгновенно и дарует ему _2-4 брони_ против цели на 5 ходов за 1 заряд.\n\n_+2:_ Клирик может использовать заклинание _Щит света_, которое накладывается мгновенно и дарует ему _3-6 брони_ против цели на 5 ходов за 1 заряд. actors.hero.talent.shield_of_light.meta_desc=_Если этот талант получен другим героем_, вместо этого он уменьшит получаемый от врага физический урон до 1, в 33% случаев при +1 или 50% случаев при +2. actors.hero.talent.enlightening_meal.title=Освещающий обед -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Перекус занимает у Клирика 1 ход и дарует ему _0.67 заряда_ к священному тому.\n\n_+2:_ Перекус занимает у Клирика 1 ход и дарует ему _1 заряд_ к священному тому. +actors.hero.talent.enlightening_meal.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает 2 хода перезарядки палочек и артефактов при +1 или 3 хода при +2. Этот талант не позволяет рогу изобилия перезаряжать самого себя. actors.hero.talent.recall_inscription.title=Воспоминание начертания actors.hero.talent.recall_inscription.refunded=Ваш предмет был возвращен! actors.hero.talent.recall_inscription.desc=_+1:_ Клирик может использовать заклинание _Воспоминание начертания_, которое позволяет повторить эффект последнего использованного рунного камня или свитка в течение _10 ходов._\n\n_+2:_ Клирик может использовать заклинание _Воспоминание начертания_, которое позволяет повторить эффект последнего использованного рунного камня или свитка в течение _300 ходов._\n\nВоспоминание начертания не может быть использовано со свитками улучшений. Стоимость заряда этого заклинания варьируется в зависимости от того, какой предмет был использован недавно: 2 за рунный камень, 3 за свиток, 4 за особый свиток. Эта стоимость заряда также удваивается при использовании свитка превращения или алхимических предметов, которые были созданы с помощью превращения или улучшения. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Солнечный луч actors.hero.talent.sunray.desc=_+1:_ Клирик может использовать заклинание _Солнечный луч_, которое наносит _4-8 урона_ и ослепляет цель на _4 хода_ за стоимость 1 заряда.\n\n_+2:_ Клирик может использовать заклинание _Солнечный луч_, которое наносит _6-12 урона_ и ослепляет цель на _6 ходов_ за стоимость 1 заряда.\n\nСолнечный луч может ослепить каждую цель только один раз, но если цель уже ослеплена этим заклинанием, то оно вместо этого парализует. Солнечный луч всегда наносит максимальный урон демоническим и неживым врагам. actors.hero.talent.sunray.meta_desc=_Если этот талант получен другим героем_, вместо этого он позволит иногда палочкам и артефакты ослеплять врагов на 4 хода, в 15% случаев при +1 или 25% случаев при +2. actors.hero.talent.divine_sense.title=Божественное чувство -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Клирик может использовать заклинание _Божественное чувство,_ которое дарует ему Ментальное зрение в радиусе _8 клеток_ на 30 и не требует времени для использования, за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Божественное чувство,_ которое дарует ему Ментальное зрение в радиусе _12 клеток_ на 30 и не требует времени для использования, за стоимость 2 зарядов. actors.hero.talent.divine_sense.meta_desc=_Если этот талант получен другим героем_, вместо этого он дает Ментальное зрение на короткое время после использования палочки или артефакта в пределах 3 клеток при +1 или 5 клеток при +2. actors.hero.talent.bless.title=Благословение actors.hero.talent.bless.desc=_+1:_ Клирик может использовать заклинание _Благословение_, которое дарует _6 ходов благословения и 10 защиты_ при применении на себя или _10 ходов благословения и 10 исцеления_ при применении на другого персонажа, за стоимость 1 заряда.\n\n_+2:_ Клирик может использовать заклинание _Благословение_, которое дарует _10 ходов благословения и 15 защиты_ при применении на себя или _15 ходов благословения и 15 исцеления_ при применении на другого персонажа, за стоимость 1 заряда.\n\nИзлишнее исцеление от этого заклинания преобразуется в защиту. actors.hero.talent.bless.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит точность и уклонение героя и всех союзников на 3% при +1 или на 5% при +2. actors.hero.talent.cleanse.title=Очищение -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _удаляет негативные эффекты_ с Клирика и всех ближайших союзников и даёт им _10 щита_, за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _даёт 3 хода иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _20 щита_, за стоимость 2 зарядов.\n\n_+3:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _даёт 5 ходов иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _30 защиты_, за стоимость 2 зарядов. actors.hero.talent.cleanse.meta_desc=_Если этот талант получен другим героем_, вместо этого он при использовании палочки или артефакта, может очистит героя от негативных эффектов, в 10/20/30% случаев при +1/+2/+3. actors.hero.talent.light_reading.title=Светлое чтение actors.hero.talent.light_reading.desc=_+1:_ Клирик может использовать Священный том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 25%_.\n\n_+2:_ Клирик может использовать Священный том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 50%_.\n\n_+3:_ Клирик может использовать Священный том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 75%_. actors.hero.talent.light_reading.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличит скорость зарядки всех палочек на 7/13/20% при +1/+2/+3. actors.hero.talent.holy_lance.title=Священное копьё -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Жрец может использовать заклинание _Священное копьё_, разрушительное заклинание, которое наносит _30-55 урона_ за стоимость 4 зарядов.\n\n_+2:_ Жрец может использовать заклинание _Священное копьё_, разрушительное заклинание, которое наносит _45-83 урона_ за стоимость 4 зарядов.\n\n_+3:_ Жрец может использовать заклинание _Священное копьё_, разрушительное заклинание, которое наносит _60-110 урона_ за стоимость 4 зарядов.\n\nСвященное копьё всегда наносит максимальный урон демоническим и неживым врагам. Священное копьё имеет время восстановления 30 ходов перед тем, как его можно будет использовать снова. actors.hero.talent.hallowed_ground.title=Священная земля -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Жрец может использовать заклинание _Священная земля_, которое освящает территорию в _области 3x3_ на 20 ходов за стоимость 2 зарядов.\n\n_+2:_ Жрец может использовать заклинание _Священная земля_, которое освящает территорию в _области 5x5_ на 20 ходов за стоимость 2 зарядов.\n\n_+3:_ Жрец может использовать заклинание _Священная земля_, которое освящает территорию в _области 7x7_ на 20 ходов за стоимость 2 зарядов.\n\nПри использовании, Священная земля лечит союзников на 15 ОЗ, временно опутывает врагов и распространяет короткую траву. Затем она медленно лечит союзников, ослабляет врагов и вызывает рост высокой травы. Священная земля дарует Клирику защиту вместо лечения и уничтожается огнём. actors.hero.talent.mnemonic_prayer.title=Мнемоническая молитва -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрец может использовать заклинание _Мнемоническую молитву_, которое продлевает положительные или негативные эффекты на союзнике/враге на _3 хода_ за 1 заряд.\n\n_+2:_ Жрец может использовать заклинание _Мнемоническую молитву_, которое продлевает положительные или негативные эффекты на союзнике/враге на _4 хода_ за 1 заряд.\n\n_+3:_ Жрец может использовать заклинание _Мнемоническую молитву_, которое продлевает положительные или негативные эффекты на союзнике/враге на _5 ходов_ за 1 заряд.\n\nМнемоническая молитва не тратит время на применение. Мнемоническая молитва также повторно накладывает эффект освещенности на цель, если она была освещена ранее. Мнемоническая молитва может продлить определенный положительный/негативный эффект и не может продлить положительные эффекты, полученные от способностей брони. actors.hero.talent.lay_on_hands.title=Наложение рук -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _15 ОЗ,_ или дарует Паладину _15 щита,_ за 1 заряд.\n\n_+2:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _20 ОЗ,_ или дарует Паладину _20 щита,_ за 1 заряд.\n\n_+3:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _25 ОЗ,_ или дарует Паладину _25 щита,_ за 1 заряд.\n\nИзлишнее лечение от этого заклинания будет обращено в щит. Наложение рук может быть использовано подряд неоднократно, но не может даровать щит свыше значения равного трём использованиям. actors.hero.talent.aura_of_protection.title=Аура защиты -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _20% сопротивления урону_ и эффект руны на доспех Паладина с _+50%_ мощностью на 20 ходов, за 2 заряда.\n\n_+2:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _30% сопротивления урону_ и эффект руны на доспех Паладина с _+75%_ мощностью на 20 ходов, за 2 заряда.\n\n_+3:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _40% сопротивления урону_ и эффект руны на доспех Паладина с _+100%_ мощностью на 20 ходов, за 2 заряда. actors.hero.talent.wall_of_light.title=стена света actors.hero.talent.wall_of_light.desc=_+1:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _3 клетки_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\n_+2:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _5 клеток_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\n_+3:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _7 клеток_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\nСтена света может быть размещена по сторонам или по диагонали, и одновременно может существовать только одна стена света. actors.hero.talent.divine_intervention.title=божественное вмешательство -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Клирик, находясь в Вознесённой форме, может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _150 щита_ и продлевает Вознесённую форму на _3 хода._\n\n_+2:_ Клирик, находясь в Вознесённой форме, может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _200 щита_ и продлевает Вознесённую форму на _4 хода._\n\n_+3:_ Клирик, находясь в Вознесённой форме, может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _250 щита_ и продлевает Вознесённую форму на _5 ходов._\n\n_+4:_ Клирик, находясь в Вознесённой форме, может применять _Божественное вмешательство,_ которое дает Клирику и всем союзникам до _300 щита_ и продлевает Вознесённую форму на _6 ходов._\n\nБожественное вмешательство стоит 5 зарядов тома и может быть использовано только один раз, когда действует та же Вознесённая форма. actors.hero.talent.judgement.title=приговор -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _10-20 урона_ всем видимым врагам.\n\n_+2:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _15-30 урона_ всем видимым врагам.\n\n_+3:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _20-40 урона_ всем видимым врагам.\n\n_+4:_ Клирик находясь в Вознесённой форме может применять _Приговор_, который нанесёт _25-50 урона_ всем видимым врагам.\n\nПриговор стоит 3 заряда тома и наносит дополнительно +33% урона за каждое заклинание, которое Клирик применил после входа в Вознесённую форму или после последнего использования Приговора. actors.hero.talent.flash.title=вспышка -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _3 клеток._\n\n_+2:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _4 клеток._\n\n_+3:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _5 клеток._\n\n_+4:_ Клирик находясь в Вознесённой форме может применять _Вспышку_, чтобы переместиться на расстояние до _6 клеток._\n\nВспышка изначально стоит 2 заряда тома, и каждый последующий её запуск в той же Вознесённой форме требует на 1 заряд больше. actors.hero.talent.body_form.title=телесная форма actors.hero.talent.body_form.desc=Клирик может использовать заклинание _Телесная форма_, наделяя Троицу силой зачарований и рун, которые Клирик обнаружил в своем путешествии, затрачивая на это 2 заряда.\n\n_+1:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _20 ходов_.\n\n_+2:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _27 ходов_.\n\n_+3:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _33 хода_.\n\n_+4:_ Когда Клирик применяет Троицу, он получает выбранный эффект на _40 ходов_.\n\nТроица может быть одновременно наделена только одним эффектом Телесной формы. Стоимость заряда брони с Троицей становится выше, если выбранная руна была редкая и мощная. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=духовная форма actors.hero.talent.spirit_form.desc=Клирик может использовать заклинание _Духовная форма_, наделяя Троицу силой кольца или артефакта, которые Клирик опознал (кроме священного тома) в своем путешествии, затрачивая на это 3 заряда.\n\n_+1:_ Когда Клирик применяет Троицу, он получает эффект кольца _+1_ уровня на 20 ходов или активирует эффект артефакта _+4_ уровня.\n\n_+2:_ Когда Клирик применяет Троицу, он получает эффект кольца _+2_ уровня на 20 ходов или активирует эффект артефакта _+6_ уровня.\n\n_+3:_ Когда Клирик применяет Троицу, он получает эффект кольца _+3_ уровня на 20 ходов или активирует эффект артефакта _+8_ уровня.\n\n_+4:_ Когда Клирик применяет Троицу, он получает эффект кольца _+4_ уровня на 20 ходов или активирует эффект артефакта _+10_ уровня.\n\nТроица может быть одновременно наделена только одним эффектом Духовной формы. Артефакты содержат различные эффекты и затрачивают заряд брони при активации Троицы. actors.hero.talent.beaming_ray.title=сияющий луч -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Клирик может использовать заклинание _Сияющий луч_ от усиленного союзника за 1 заряд. Этот луч способен проходить сквозь стены и телепортировать союзника в указанное место. Если в данном месте находится враг, союзник появляется рядом и нападает на него. Такой луч даже способен телепортировать обычного неподвижного союзника, но тогда имеет в два раза урезанную дальность.\n\n_+1:_ Сияющий луч имеет максимальную дальность действия до 4-х клеток и увеличивает бонус от Силы многих на _35% больше урона_ против ближайшего врага на 10 ходов.\n\n_+2:_ Сияющий луч имеет максимальную дальность действия до 8-х клеток и увеличивает бонус от Силы многих на _40% больше урона_ против ближайшего врага на 10 ходов.\n\n_+3:_ Сияющий луч имеет максимальную дальность действия до 12-ти клеток и увеличивает бонус от Силы многих на _45% больше урона_ против ближайшего врага на 10 ходов.\n\n_+4:_ Сияющий луч имеет максимальную дальность действия до 16-ти клеток и увеличивает бонус от Силы многих на _50% больше урона_ против ближайшего врага на 10 ходов. actors.hero.talent.life_link.title=узы жизни -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Клирик может наложить _Узы жизни_ между собой и усиленным союзником за счет 2 зарядов. Это заклинание распределяет урон между Клириком и его союзником, и позволяет полезным заклинаниям (3-го уровня или ниже) Клирика распространятся на обоих, если кто-то один из них находится под их воздействием.\n\n_+1:_ Узы жизни действуют в течение _10 ходов_ и увеличивает бонус от Силы многих на _35% меньше получаемого урона._\n\n_+2:_ Узы жизни действуют в течение _13 ходов_ и увеличивает бонус от Силы многих на _40% меньше получаемого урона._\n\n_+3:_ Узы жизни действуют в течение _17 ходов_ и увеличивает бонус от Силы многих на _45% меньше получаемого урона._\n\n_+3:_ Узы жизни действуют в течение _20 ходов_ и увеличивает бонус от Силы многих на _50% меньше получаемого урона._ actors.hero.talent.stasis.title=Стазис -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Клирик может использовать заклинание _Стазис_ на усиленного союзника за счет 2 зарядов. Стазис временно удаляет союзника из подземелья, сохраняя при этом все действующие на нем эффекты, включая Силу многих.\nКогда действие стазиса заканчивается, союзник снова появляется рядом с Клириком. Стазис можно мгновенно и без затрат использовать повторно, чтобы преждевременно прекратить действие эффекта, и действует на неподвижных союзников, но не позволяет перемещать их между этажами.\n\n_+1:_ Стазис действует максимум до _60 ходов._\n\n_+2:_ Стазис действует максимум до _80 ходов._\n\n_+3:_ Стазис действует максимум до _100 ходов._\n\n_+4:_ Стазис действует максимум до _120 ходов._\n\nКлирик также может использовать Сияющий луч, когда союзник находится в стазисе, чтобы повторно призвать его, или использовать Узы жизни, чтобы заранее применить его эффект. Однако союзники в стазисе не получают бонус от Уз жизни. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Этот бес открыл маленьк actors.mobs.npcs.mirrorimage.name=зеркальная копия actors.mobs.npcs.mirrorimage.desc=Эта иллюзия является вашей точной копией, и даже вооружена теми же оружием и доспехами, что и вы.\n\nЗеркальные копии бесплотны, и принимают материальную форму только при атаке. Их оружие ведет себя так же, как и ваше, но наносит меньше урона. \n\nИллюзии способны атаковать и уклоняться, но исчезнут сразу же при получении любого урона. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Вы можете найти этого персонажа с помощью определённого свитка. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Вы можете найти этого персонажа в определённом регионе подземелья. actors.mobs.npcs.prismaticimage.name=радужная копия actors.mobs.npcs.prismaticimage.desc=Эта мерцающая иллюзия имеет с вами близкое сходство, вплоть до вашего оружия и брони.\n\nРадужные копии попытаются оттянуть на себя внимание врагов. Хотя они и не так хороши в атаке, как зеркальные копии, зато они имеют повышенную прочность и получают преимущества вашей брони.\n\nЕсли здоровье копии упадёт до нуля, она исчезнет в течение нескольких ходов. В это время её всё ещё можно исцелить. Когда поблизости не остаётся врагов, радужные копии исчезают и воссоединяются со своим хозяином. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Вы можете найти этого персонажа с помощью определённого свитка. actors.mobs.npcs.ratking.name=крысиный король actors.mobs.npcs.ratking.not_sleeping=Я не сплю! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Эта крыса немного больш actors.mobs.npcs.ratking.desc_birthday=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой зеленый праздничный колпак, вместо обычно короны. Счастливого дня рождения, Крысиному королю! actors.mobs.npcs.ratking.desc_winter=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит небольшой праздничный колпак, вместо обычно короны. Счастливых праздников! actors.mobs.npcs.ratking.desc=Эта крыса немного больше, чем обычная сумчатая крыса. Она носит на голове небольшую корону. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Вы можете найти этого персонажа в конце определённого региона подземелья. actors.mobs.npcs.sheep.name=овца actors.mobs.npcs.sheep.baa!=Бээ! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Бээ. actors.mobs.npcs.sheep.baa...=Мээ... actors.mobs.npcs.sheep.def_verb=блокирует actors.mobs.npcs.sheep.desc=Это волшебная овца. Что в ней волшебного? Её нельзя убить. Она будет тут стоять, пока волшебным образом не исчезнет, жуя жвачку с пустым взглядом. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Вы можете найти этого персонажа с помощью определённого предмета или ловушки. actors.mobs.npcs.shopkeeper.name=торговец actors.mobs.npcs.shopkeeper.thief=Вор, Вор! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Эти огромные, паукообразные де actors.mobs.albino.name=крыса-альбинос actors.mobs.albino.desc=Это редкая разновидность сумчатой крысы с абсолютно белым мехом и зазубренными зубами. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Вы можете изредка найти этого противника в определённом регионе подземелья. actors.mobs.armoredstatue.name=бронированная статуя actors.mobs.armoredstatue.desc=На первый взгляд это всего лишь одна из неподвижных статуй этого подземелья, но ее выдают красные светящиеся глаза.\n\nПохоже, она в прекрасной форме, судя по броне, которую она носит, и, вероятно, будет чрезвычайно трудно ее убить. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Эти шустрые и выносливые обитат actors.mobs.bee.name=золотая пчела actors.mobs.bee.desc_honey=Несмотря на свой малый размер, золотые пчелы обычно очень яростно защищают свое жилище. Но эта пчела задобрена и, похоже, хочет следовать за вами. actors.mobs.bee.desc=Несмотря на небольшой размер, золотые пчелы будут яростно защищать свой дом. Эта совсем с ума сошла, лучше держаться подальше. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Вы можете найти этого персонажа с помощью определённого предмета. actors.mobs.brute.name=гнолл-громила actors.mobs.brute.enraged=в ярости @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Этот гнолл-громила умирае actors.mobs.causticslime.name=темный слизень actors.mobs.causticslime.desc=Этот слизень, должно быть, был заражён тёмной магией, которая излучается из глубин. Он потерял свой обычный зелёный цвет и с него капает едкая слизь. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Вы можете изредка найти этого противника в определённом регионе подземелья. actors.mobs.crab.name=сточный краб actors.mobs.crab.desc=Эти крупные крабы находятся на вершине пищевой цепи в канализации. Они очень быстрые, а их толстый панцирь позволяет им пережить мощные удары. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Эти крупные крабы находятся на actors.mobs.crystalguardian.name=кристалл-страж actors.mobs.crystalguardian.def_verb=блокирует actors.mobs.crystalguardian.desc=Эти крупные кристаллические стражи выглядят почти как статуи, если бы не яркое свечение их глаз. Закаленный кристалл, из которого они состоят, делает их весьма неповоротливыми, но очень выносливыми, так что _лучше не тревожить их во сне в своих кристаллических гнездах как можно дольше._\n\nИз-за своих размеров кристаллы-стражи в закрытых пространствах передвигаются гораздо медленнее. Кроме того, они слишком крепки, чтобы их полностью убить. Их можно побить и, таким образом, на время отключить, но через короткое время они просто опять встанут. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.crystalmimic.name=хрустальный мимик actors.mobs.crystalmimic.ate=Мимик съел ваш %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=кристалл-шпиль actors.mobs.crystalspire.warning=Кристалл вибрирует, когда вы ударяете по нему. Если будете так продолжать, это наверняка привлечет внимание... actors.mobs.crystalspire.alert=Вибрации усиливаются и раскатываются по всей пещере! actors.mobs.crystalspire.desc=Этот гигантский шпиль из сверхпрочного кристалла, вероятно, является истоком всех этих странных созданий из кристалла в этой пещере. Ваше обычное оружие бессильно против него, так что придется воспользоваться киркой, если хотите его сломать.\n\n_Убедитесь, что вы готовы перед тем, как начать его ломать._ Потребуется довольно времени для того, чтобы завершить работу, и вряд ли она пройдет без внешнего вмешательства. Сам шпиль, возможно, тоже имеет какие-то средства самозащиты. _Может как-то использовать атаки самого шпиля против его же приспешников?_ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.crystalwisp.name=кристалл-пучок actors.mobs.crystalwisp.beam_kill=Луч света убил вас... actors.mobs.crystalwisp.desc=Маленький и злой летучий кусок закаленного кристалла, излучающий светлое сияние. С одной стороны, кристаллы-пучки не особенно сильные, но, с другой, они будут атаковать вас вредоносным лучом света, как только возникнет чистая линия выстрела.\n\nПучки достаточно маленькие, чтобы свободно передвигаться через различные выступы из кристалла, но через них стрелять они не могут. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.demonspawner.name=рассадник демонов actors.mobs.demonspawner.on_death=Со смертью рассадника ослабевает демоническая энергия этого места. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Здесь прятался мимик! actors.mobs.ebonymimic.hidden_name=подозрительное очертание actors.mobs.ebonymimic.hidden_desc=Похоже, здесь что-то кроется, но оно почти полностью прозрачно. actors.mobs.ebonymimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nЭбонитовые мимики - необычайно скрытные мимики, которые способны становиться почти невидимыми. Они обычно прячутся в вещах, которые могут подобрать путешественники, но при этом содержат и свои сокровища. Однако, они не такие сильные как обычные мимики, но их неожиданный укус сокрушителен. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Вы можете найти этого противника с помощью определённого аксессуара. actors.mobs.elemental$fireelemental.name=огненный элементаль actors.mobs.elemental$fireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Элементаль зар actors.mobs.elemental$newbornfireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно контролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nХотя этот огненный элементаль и был только что призван, он также опасен как и другие! actors.mobs.elemental$newbornfireelemental.desc_boss=Из-за хаотичной натуры заклинания, с помощью которого был призван этот элементаль, он способен только очень неточно пускать огневые выстрели после того, как заряжался один ход. actors.mobs.elemental$newbornfireelemental.desc_ally=Так как этот элементаль был призван с помощью заклинания, он имеет больший контроль над своим пламенем. Он не способен на дальнобойные атаки, но может зажигать противников в ближнем бою. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.elemental$frostelemental.name=морозный элементаль actors.mobs.elemental$frostelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nМорозные элементали - часто встречаемый вид, они ослабляют своих противников замораживающей магией. Они замораживают свою цель в ближнем бою, и, порой, атаками издалека. Их магия намного эффективнее в воде. actors.mobs.elemental$shockelemental.name=электрический элементаль @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Злобоглазы похожи на парящие в в actors.mobs.fetidrat.name=вонючая крыса actors.mobs.fetidrat.desc=Что-то определенно не так с этой крысой. Её засаленный черный мех и гниющая шкура совсем не похожи на здоровых крыс, которых вы видели ранее. А тусклые зелёные глаза придают ей совсем уж пугающий вид.\n\nЗа крысой следует жуткое облако вони, невероятно сильное вблизи.\n\nТемная слизь капает изо рта крысы, разъедая пол, но растворяясь в воде. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.fungalcore.name=сердце гриба actors.mobs.fungalcore.desc=Этот огромный гриб, очевидно, является источником грибной активности в этой пещере. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Когда дворфское общество начал actors.mobs.gnoll.name=гнолл-разведчик actors.mobs.gnoll.desc=Гноллы - гиеноподобные гуманоиды. Они обитают в канализации и подземельях, периодически собираясь для рейдов на поверхность. Гноллы-разведчики - обычные члены стаи, не такие сильные, как громилы, и не такие умные, как шаманы. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=гнолл-изгой +actors.mobs.gnollexile.desc=Этот гнолл с серой шерстью имеет большое клеймо на плече, что показывает его изгнание. Гноллов обычно изгоняют из своего общества за неповиновение приказам или нарушение законов. Изгои должны быть сильны и смекалисты, чтобы выжить. Этот, похоже, знает, как использовать копьё, которое он держит. +actors.mobs.gnollexile.desc_passive=_Гнолл-изгой не спешит атаковать._ Он не выглядит таким же агрессивным, как остальные гноллы здесь, и скорее всего считает, что нападать на вас не стоит того. Вы можете просто дать ему пройти, но у него есть рюкзак, который может быть полон полезных вещей. +actors.mobs.gnollexile.desc_aggro=_Гнолл-изгой гневно озирается по сторонам._ Похоже, что-то всё же заставило его сражаться. Берегитесь его копья! +actors.mobs.gnollexile.seen_passive=Носящий копьё гнолл смотрит на вас с опаской, но не спешит атаковать. +actors.mobs.gnollexile.seen_aggro=Гнолл с копьём направляется в атаку! actors.mobs.gnollgeomancer.name=гнолл-геомант actors.mobs.gnollgeomancer.warning=Геомант пробуждается. Перед тем, как продолжить, удостоверьтесь, что вы готовы! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Невероятно длинный высший actors.mobs.gnollgeomancer.desc_armor=Геомант покрыт слоем каменной брони. _Вам нужно сблизиться и разрушить её при помощи кирки, чтобы продолжить атаковать геоманта._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнолл-сапёр неподалёку держит устройство, которое усиливает каменную броню геоманта. Сейчас вы не сможете его атаковать!_ actors.mobs.gnollgeomancer.desc_sleeping=Этот невероятно длинный гнолл-шаман окружён слоем камня и выглядит почти как статуя. Приглядевшись, вы можете заметить, как камень магически движется в такт дыхания высшего гнолла. Сейчас он не может быть атакован, пока заключён в камень и, видимо, наслаждается глубочайшим сном.\n\nВы можете пробиться сквозь слои камня с помощью кирки, но _удостоверьтесь, что вы готовы перед тем, как делать это._ Геомант, вероятно, является источником витающей здесь магии земли и руководителем всей активности гноллов в этой пещере. _Зачистить это место от гноллов перед боем — отличная идея._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.gnollguard.name=гнолл-страж actors.mobs.gnollguard.def_verb=блокирует actors.mobs.gnollguard.spear_warn=Гнолл наносит жестокий удар наконечником своего копья! actors.mobs.gnollguard.desc=Большой и с виду крепкий гнолл, вооруженный копьем и щитом, но без шлема. Эти стражи, вероятно, громилы на боевой подготовке, призванные защищать шахту от проникающей живности.\n\nГнолл-страж достаточно сильный и может держать копье в одной руке, но не слишком хорошо им владеет. _Для дальнобойной атаки ему потребуется большое открытое пространство, и причиняемый им урон значительно снизится, если подобраться поближе._ actors.mobs.gnollguard.desc_armor=_Гнолл-сапёр неподалёку держит устройство, которое наделяет этого стража земляной бронёй, значительно снижая урон, который он получает._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.gnollsapper.name=гнолл-сапёр actors.mobs.gnollsapper.desc=Маленький и слабый, но сообразительный гнолл с бледной шерстью и мешком, заполненным различными устройствами. Они здесь чтобы помогать с геологоразведками и добычей тёмного золота, у них есть страж поблизости для защиты. Они способны сражаться, но их атаки ничтожно слабы, не сильнее гнолла-разведчика.\n\nВместо сражения напрямую, сапёры предпочитают использовать имеющиеся у них различные гаджеты, чтобы атаковать каменистой породой. Однако, они не обладают магией земли и пользуются своими гаджетами безрассудно. _Есть множество способов использовать эти атаки против них самих или же их стражей._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.gnolltrickster.name=гнолл-трикстер actors.mobs.gnolltrickster.desc=Даже на фоне присущей всем гноллам странности, этот кажется особенно странным. Чуть склонившись вперед с дикой ухмылкой, он едва ли не баюкает перекинутую через плечо сумку. Его глаза полны странной смеси страха и наслаждения.\n\nВ его сумке внушительная коллекция самодельных дротиков, явно покрытых какой-то гадостью. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.goldenmimic.name=золотой мимик actors.mobs.goldenmimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nЗолотые мимики - более сильные мимики, которые стараются привлечь самых сильных путешественников. У них бывают сокровища получше, но они намного сильнее обычных мимиков. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=древний краб actors.mobs.greatcrab.noticed=Краб защищается своей огромной клешнёй. actors.mobs.greatcrab.def_verb=блокирует actors.mobs.greatcrab.desc=Этот краб огромен, даже по сравнению с другими сточными крабами. Его синий панцирь покрыт трещинами и прилипалами, выдавая его древний возраст. Он медленно шатается, еле удерживая равновесие со своей гигантской клешнёй.\n\nХоть у краба всего одна клешня, её размер это с лихвой компенсирует. Краб держит клешню перед любой угрозой, защищая себя от атак непробиваемым щитом. Однако, краб не может блокировать атаки, которые он не видит или атаки сразу от нескольких врагов. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.guard.name=тюремный страж actors.mobs.guard.scorpion=А ну, иди сюда! actors.mobs.guard.def_verb=блокирует actors.mobs.guard.desc=Когда-то смотрители тюрьмы, эти стражи давно стали такими же, как заключенные. Как зомби, они бессмысленно бродят по коридорам в поисках того, чего здесь не должно быть - например, вас!\n\nОни носят цепь на поясе, возможно, чтобы притягивать к себе врагов. -actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.name=краб-отшельник +actors.mobs.hermitcrab.def_verb=блокирует +actors.mobs.hermitcrab.desc=По какой-то причине этот сточный краб решил носить сломанную верхушку бочки у себя на голове! Дополнительная нагрузка замедлила его до обычной скорости, но также и добавила заметную защиту. Вам слышится, как что-то гремит в бочке... actors.mobs.mimic.name=мимик actors.mobs.mimic.reveal=Этот сундук оказался мимиком! actors.mobs.mimic.hidden_hint=Что-то с этим сундуком не так... Кажется, подойти и попытаться открыть его - не лучшая из идей. actors.mobs.mimic.desc=Мимики - волшебные существа, способные принимать любой облик. В подземельях они почти всегда принимают облик сундука, чтобы заманить ничего не подозревающих путешественников.\n\nМимики очень больно кусаются, но зато у них, обычно, больше сокровищ чем в нормальных сундуках. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Вы можете найти этого противника где угодно в подземелье. actors.mobs.necromancer.name=некромант actors.mobs.necromancer.desc=Эти начинающие тёмные маги стеклись в тюрьму, так как это - лучшее место для практикования их тёмного ремесла.\n\nНекроманты будут призывать и улучшать скелетов, которые дерутся на его стороне. Эти скелеты будут существовать только пока жив поднявший их некромант. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Этот скелет был приз actors.mobs.mob.died=Вы слышите, как вдали кто-то умер. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Убит (убийца - %s) -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Вы можете найти этого противника в определённом регионе подземелья. actors.mobs.monk.name=дворф-монах actors.mobs.monk.def_verb=блокирует actors.mobs.monk.parried=парирует -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Эти монахи - фанатики, посвятившие себя защите своего короля физической силой. Их преданность настолько велика, что они полностью предали свое сознание своему королю, и теперь они бродят по городу дворфов как безмозглые зомби.\n\nМонахи полагаются исключительно на рукопашный бой, они используют свои невооруженные кулаки как для атаки, так и для защиты. Когда они сфокусируются, они смогут отразить следующую физическую атаку, направленную против них, даже если та в обычных условиях обязательно попала бы. Монахи быстрее фокусируются в движении и медленнее в прямом бою. actors.mobs.monk$focus.name=сфокусирован actors.mobs.monk$focus.desc=Этот монах отлично изучил свою цель и, кажется, предугадывает движения врага прежде, чем он их совершит.\n\nПока он сфокусирован, следующая физическая атака, против этого персонажа гарантированно промахнется, независимо от обстоятельств. Парирование этой атаки потратит фокус монаха, и ему нужно будет снова набрать его, чтобы парировать еще одну атаку. Монахи быстрее фокусируются во время движения. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Призрачная пиранья - редка actors.mobs.piranha.name=гигантская пиранья actors.mobs.piranha.desc=Эти хищные рыбы не являются привычными обитателями подземелий. Их принесли сюда специально для защиты сокровищ в воде. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Вы можете найти этого противника где угодно в подземелье. actors.mobs.pylon.name=высоковольтная опора actors.mobs.pylon.desc_inactive=Высоковольтная опора для управления электричеством, снабжающим местное оборудование.\n\nВ данный момент опора неактивна и невосприимчива к урону. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Эти страшные существа - то, д actors.mobs.rotheart.name=сердце гнилоягоды actors.mobs.rotheart.desc=Плод гнилоягоды уникален. Вместо разложения и образования питательных веществ, плод растет, твердеет и хранит в себе семя. Он обеспечивает защиту органов, растущих внутри фрукта. Эта гигантская сфера обычно и называется сердцем гнилоягоды. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.rotlasher.name=плёточник actors.mobs.rotlasher.desc=Плёточники - часть корневой системы проросшей гнилоягоды, а также её основное средство защиты. Они слепы и не могут перемещаться, но когда они чуют угрозу, атакуют любого, кто окажется рядом. В остальное время они не двигаются, стараясь слиться с окружающей растительностью. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Вы можете найти этого противника во время определённого задания. actors.mobs.scorpio.name=скорпид actors.mobs.scorpio.desc=Эти огромные, паукообразные демонические существа избегают ближний бой, предпочитая стрелять издалека калечащими, зазубренными шипами. actors.mobs.senior.name=монах-наставник -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Эти монахи - фанатики, посвятившие себя защите своего короля физической силой. Их преданность настолько велика, что они полностью предали свое сознание своему королю, и теперь они бродят по городу дворфов как безмозглые зомби.\n\nЭтот монах полностью освоил искусство рукопашного боя и может сфокусироваться в движении гораздо быстрее, чем обычные монахи. Как только он сфокусируется, он отразит следующую физическую атаку, направленную против него, даже, если та в обычных условиях обязательно попала бы. Монахи быстрее фокусируются в движении и медленнее в прямом бою. actors.mobs.shaman.name=гнолл-шаман actors.mobs.shaman.bolt_kill=Вас убила магическая стрела... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=живая статуя actors.mobs.statue.def_verb=блокирует actors.mobs.statue.desc=На первый взгляд это всего лишь одна из неподвижных статуй этого подземелья, но её выдают красные светящиеся глаза. actors.mobs.statue.desc_weapon=Хотя сама статуя сделана из камня, но _%s_ в её руках выглядит настоящим. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Вы можете найти этого противника где угодно в подземелье. actors.mobs.succubus.name=суккуб actors.mobs.succubus.desc=Суккубы - демоны-оборотни, манипулирующие сознание своей жертвы. Этот принял образ бледного готичного гуманоида, возможно, чтобы привлечь дворфов-чернокнижников?\n\nСуккубы могут временно очаровать противника при атаке, лишая противника способности нанести прямую ответную атаку. Когда суккубы атакуют очарованного врага, они крадут немного его жизненной силы. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Когда интерес дворфов перешел actors.mobs.wraith.name=призрак actors.mobs.wraith.desc=Призрак - это мстительный дух грешника, чья могила была потревожена. Будучи нематериальной сущностью, призрак легко избегает атаки простым оружием. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Вы можете найти этого противника где угодно в подземелье. actors.mobs.yogdzewa.name=Йог-Джева actors.mobs.yogdzewa.notice=Я. ВИЖУ. ТЕБЯ. diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 720d1f309..d6c69926d 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=öfkelendi actors.buffs.berserk.berserk=çıldırmış actors.buffs.berserk.exhausted=bitkin actors.buffs.berserk.recovering=toparlanıyor -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Çılgın Savaşçı aldığı hasarla öfke kazanır, bu da saldırı gücünü artırır. Zırh tarafından engellenen hasar bile öfke biriktirir.\n\nÖfke zamanla azalır, ancak can azaldıkça daha uzun sürer.\n\nÖfke %%100 olduğunda Çılgın Savaşçı öfke patlamasına girerek, zırh seviyesi ve eksik canına göre bir kalkan kazanır. Kalkan zamanla azalır. Tamamen bittiğinde, tekrar öfke biriktirmeden önce dinlenmesi gerekir.\n\nMevcut Öfke: _%%%1$.0f_\nEk Hasar: _+%%%2$.0f_\nMevcut zırh ve cana göre öfke patlaması kalkanı: _%3$d_ +actors.buffs.berserk.berserk_desc=Korku kaybolur, geriye sadece öfke kalır. Çılgın Savaşçı bu hâlde _%%50 ek hasar verir ve ek kalkan kazanır_, ancak her tur kalkan kaybeder.\n\nKalkan sıfırlandığında öfke patlaması sona erer.\n\nBu durumdan sonra yeniden öfke biriktirebilmesi için toparlanması gerekir.\n\nKalan Kalkan: %d actors.buffs.berserk.recovering_desc=İçsel gücün sınırları vardır. Vahşi Savaşçı öfkesini tekrar kullanmadan önce dinlenmelidir.\n\nVahşi Savaşçı toparlanırken aldığı hasar sonucu öfke biriktirmez. actors.buffs.berserk.recovering_desc_turns=Toparlanmaya kalan sıra: _%d_ actors.buffs.berserk.recovering_desc_levels=Toparlanmaya kalan seviye: _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Öfkelisin, düşmanlar senden öfkeliyken pek hoşlanmay actors.buffs.blobimmunity.name=arıtma bariyeri actors.buffs.blobimmunity.desc=Garip bir güç seni kalın bir koruma bariyeri içerisinde örterek havadaki zararlı maddeleri solumanı önlüyor.\n\nBu bariyer kaybolana kadar tüm bölgesel efektlere karşı bağışıklığa sahipsin.\n\nBağışıklığın bitmesine kalan sıra: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=yer çekimi kaosu +actors.buffs.gravitychaostracker.desc_intro=Her birkaç turda bir, mevcut zindan katındaki tüm karakterler rastgele bir yöne fırlatılır. +actors.buffs.gravitychaostracker.desc_positive=Ancak siz ve müttefikleriniz bağışıklık kazanmış gibi görünüyorsunuz. +actors.buffs.gravitychaostracker.desc_duration=Etkinin ne kadar süreceği belli değil, ancak sonsuza kadar süremez. actors.buffs.greaterhaste.name=yüksek hız actors.buffs.greaterhaste.desc=İnanılmaz bir hız artışı, bir an için sanki her şey duruyormuş gibi hissettirir.\n\nDaha büyük aceleciliğin etkisi altındayken hareket eylemleri hiç zaman almaz, ancak diğer eylemler yine de normal hızda gerçekleştirilir. Her bir hareket adımı bir tur daha fazla acelecilik tüketir.\n\nKalan yüksek hızlılık tur sayısı: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=havalanmak actors.buffs.levitation.desc=Büyülü bir güç seni havalandırıyor, kendi ağırlığını bile hissetmiyorsun. \n\nHavalanmış karakterler sessizce hareket eder ve yer yüzeyi kaynaklı etkileri yok sayarlar. Tuzaklar tetiklenmez, su ateşi söndürmez, bitkiler ezilmez, kökler ıska geçer ve çukurların üzerinden süzülürsün. Ama dikkatli ol, havalanma sona erdiği anda bunlar gerçekleşebilir!\n\nHavalanma kalan tur sayısı: %s. actors.buffs.lifelink.name=yaşam bağı -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Bağlantılı hasar sonucu öldün... actors.buffs.lifelink.desc=Bu karakterin yaşam gücü yakınlardaki başka bir karaktere bağlanmış. Alınan herhangi bir hasar aralarında paylaşılır. \n\nBu karakter hasar aldığında, bunun yarısı yaşam bağı hedefine verilir.\n\nKalan yaşam bağı sırası: %s. actors.buffs.light.name=aydınlatılmış @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Sadece görüşündeki bir bölgeye at actors.hero.abilities.rogue.smokebomb.prompt=Atlayacağın yeri seç actors.hero.abilities.rogue.smokebomb$ninjalog.name=Tahta Kukla actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Her nasılsa, düşmanlar bu ahşap yemin gerçek düzenbaz olduğuna kolayca ikna oluyor! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Bu karakteri, belirli bir kahraman zırh yeteneğiyle bulabilirsin. actors.hero.abilities.rogue.smokebomb.short_desc=Düzenbaz gözlerini kırpıştırırken bir _Sis Bombası_ atar. Eski yerinin yakınındaki düşmanları kör eder. actors.hero.abilities.rogue.smokebomb.desc=Düzenbaz bir sis bombası atar ve 6 karo uzaklığa kadar göz kırpar. Tehlikelerin ve düşmanların içinden göz kırpabilir ancak duvar gibi katı arazilerin içinden göz kırpamaz.\n\n\nDüzenbaz'ın eski konumuna komşu olan düşmanlar 5 tur boyunca kör olur. actors.hero.abilities.rogue.deathmark.name=ölüm damgası @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Klonun bu konum actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Klonun seni takip ediyor. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Klonun saldırıyor! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Düzenbaz'ın gölgeli karanlıktan yapılmış bir kopyası. Boş gözleri ve içinden buhar gibi yükselen küçük karanlık zerrecikleriyle hareketsiz durur.\n\nKlon, Düzenbaz'ın kusursuz bir kopyası değildir ama yine de iyi bir dövüşçüdür ve doğru yeteneklerle Düzenbaz'ın teçhizatından faydalanabilir. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Bu karakteri, belirli bir kahraman zırh yeteneğiyle bulabilirsin. actors.hero.abilities.huntress.spectralblades.name=hayalet hançerler. actors.hero.abilities.huntress.spectralblades.short_desc=Avcı hedefe _hayalet hançer_ atar ve mevcut yakın dövüş silahına bağlı olarak hasar verir. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Şahin saldırm actors.hero.abilities.huntress.spirithawk$hawkally.desc=Avcı tarafından çağırılmış sihirli bir şahin. Parlak, semavi bir maviyle parıldarken, kafası, alanı tararken etrafta dolanıp duruyor.\n\nPek iyi bir dövüşçü olmasa da hızı ve görüş yeteneği düşmanları gözetlemek ve dikkatlerini dağıtmak için mükemmel. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Kalan tur: %d actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Kalan garanti kaçınmalar: %d -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Bu karakteri, belirli bir kahraman zırh yeteneğiyle bulabilirsin. actors.hero.abilities.duelist.challenge.name=meydan okuma actors.hero.abilities.duelist.challenge.prompt=Meydan okuyacağınız bir düşman seçin @@ -586,7 +586,7 @@ actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Trinity'ye aşılana actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Gövde formuna geçti actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Zihin formuna geçti actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Ruh formuna geçti -actors.hero.abilities.cleric.powerofmany.name=çokların gücü +actors.hero.abilities.cleric.powerofmany.name=çoğunluğun gücü actors.hero.abilities.cleric.powerofmany.prompt_default=Bir dost veya bir lokasyon seçin actors.hero.abilities.cleric.powerofmany.prompt_ally=Işığınızı dostunuza yönlendirin actors.hero.abilities.cleric.powerofmany.ally_exists=Zaten güçlendirilmiş bir dostun var. @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Müttefiğin o actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Dostun hemen arkanda. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Müttefiğin saldırı için harekete geçti! actors.hero.abilities.cleric.powerofmany$lightally.desc=Ruhbanın macera arkadaşlarından birinin katı ışıktan yapılmış bir kopyası. Başka bir kahramanın şekline sahip olsa da, onun benzersiz yeteneklerinden hiçbirine sahip değildir. Bu müttefik, Çoğunluğun Gücü uygulandığı sürece varlığını sürdürecektir.\n\nBu dost, Çoğunluğun Gücü zırh yeteneği yeniden kullanılarak hiçbir ücret ödemeden yönlendirilebilir. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Bu karakteri, belirli bir kahraman zırh yeteneğiyle bulabilirsin. actors.hero.abilities.ratmogrify.name=Fareleştirme @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Trinity'nin beden biçimi şu anda actors.hero.spells.cleanse.name=temizle actors.hero.spells.cleanse.short_desc=Zayıflatıcıları temizler ve kalkan sağlar. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Rahip, kendisindeki ve görünen tüm dostlarındaki zararlı durum etkilerini temizler. Büyü sona erdikten sonra, etkilenen tüm karakterler ayrıca %1$d tur boyunca zayıflama bağışıklığı kazanır ve %2$d bariyeri elde eder. actors.hero.spells.clericspell.prompt=Hedef seçin actors.hero.spells.clericspell.no_target=Orada hedef falan yok. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Şarj maliyeti: %d actors.hero.spells.divinesense.name=ilahi duyu actors.hero.spells.divinesense.short_desc=Geniş bir menzilde geçici zihin görüşü kazanın. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Ruhban duyularını çevresine odaklayarak 30 hamle boyunca %d karelik bir menzile sahip zihin görüşü kazanır. Bu büyüyü yapmak zaman almaz. actors.hero.spells.divinesense$divinesensetracker.name=ilahi duyu actors.hero.spells.divinesense$divinesensetracker.desc=Bu karakter geçici olarak yakındaki diğer yaratıkları zihniyle görebilir!\n\nKalan hamle sayısı: %s. @@ -665,7 +665,7 @@ actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yö actors.hero.spells.guidinglight.name=kılavuz ışık actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=Rahip, hedefi vuran ve 2-8 hasar veren, aynı zamanda onu aydınlatan büyüsel bir ok fırlatır. Aydınlatılmış bir düşmana yapılan sonraki fiziksel saldırı, taşıma sınırına bakılmaksızın kesinlikle isabet eder actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Kılavuz Işık actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar bedelsiz olarak Kılavuz Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. @@ -721,10 +721,10 @@ actors.hero.spells.layonhands.name=Ellerini Uzat actors.hero.spells.layonhands.short_desc=Bitişikteki bir karakteri anında iyileştirir veya Şövalye'yi korur. actors.hero.spells.layonhands.desc=Şövalye kutsal enerjiyi elleri aracılığıyla yönlendirerek dokunduğu her şeyi iyileştirir veya korur.\n\nŞövalye bu büyüyü bitişiğindeki herhangi bir karaktere yaparak ona %1$d iyileşme sağlayabilir veya kendi üzerine yaparak %1$d kalkan kazanabilir. Bu büyüden elde edilen fazla şifa, korumaya dönüştürülür.\n\nBu büyü anında yapılır ve tekrar tekrar yapılabilir, ancak bir seferde üç atış değerinden fazla kalkan sağlayamaz. -actors.hero.spells.lifelinkspell.name=Yaşam Bağı +actors.hero.spells.lifelinkspell.name=yaşam bağı actors.hero.spells.lifelinkspell.short_desc=Alınan hasarı bir dostla paylaşır ve onların aldığı hasarı azaltır. actors.hero.spells.lifelinkspell.desc=Rahip, kendisi ve güçlendirdiği dostu arasındaki bağı güçlendirir. Bu güçlendirilmiş bağla, alınan her hasar %1$d tur boyunca hem kahraman hem de dostu arasında paylaşılır ve Çoğunluğun Gücü'nün savunma desteği alınan hasarın -%%%2$d kadar yükseltilir. Hasarın zırhtan sonra, ancak Çoğunluğun Gücü'nün hasar azaltmasından önce paylaşıldığını unutmayın.\n\nBu etki etkinken, R3 veya altındaki yararlı Ruhban büyüleri, sadece birine uygulanacaksa hem Ruhbana hem de dostuna uygulanır. -actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Yaşam Bağı koruması +actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=yaşam bağı koruması actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. actors.hero.spells.mindform.name=Zihin Formu @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=kutsal sezgi actors.hero.talent.holy_intuition.desc=_+1:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _3 şarj_ karşılığında yapabilir.\n\n_+2:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _2 şarj_ karşılığında yapabilir. actors.hero.talent.holy_intuition.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine kahramanın lanetli bir eşyayı kuşanmadan hemen önce, +1'de %15 veya +2'de %25 oranında lanet durumunu belirlemesini sağlar. actors.hero.talent.searing_light.title=yakan ışık -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Ruhbanın _Yol Gösteren Işık_ tarafından aydınlatılan düşmanlara yaptığı fiziksel saldırılar _+3 hasar verir._\n\n_+2:_ Ruhbanın _Yol Gösteren Işık_ tarafından aydınlatılan düşmanlara yaptığı fiziksel saldırılar _+5 hasar verir._ actors.hero.talent.searing_light.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bir düşman üzerinde bir asa veya eser kullanıldıktan sonra 20 tur bekleme süresiyle ek hasar verir. actors.hero.talent.shield_of_light.title=ışık kalkanı actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1283,7 +1283,7 @@ actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imb actors.hero.talent.beaming_ray.title=ışınlama ışını actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. -actors.hero.talent.life_link.title=Yaşam Bağı +actors.hero.talent.life_link.title=yaşam bağı actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Durağanlık actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=engellendi actors.mobs.guard.desc=Bir zamanlar hapishanenin koruyucuları olan bu gardiyanlar, artık hapishanedekilerden farksız olmuş. Zombiler gibi sesler çıkartıyorlar ve beyincizce koridorlarda bir şeyler arıyorlar, senin gibi bir şeyler!\n\nBoyunlarının etrafında düşmanlarını yakına çekmek için kullandıkları zincirler taşıyorlar. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=engellendi actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=mimik diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 0382b2def..b27c2f5f9 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=свята інтуїція actors.hero.talent.holy_intuition.desc=_+1:_ Священник може накласти заклинання _свята інтуїція_, яке показує, чи є предмет проклятим, за _3 заряди._\n\n_+2:_ Священник може накласти заклинання _свята інтуїція_, яке показує, чи є предмет проклятим, за _2 заряди._ actors.hero.talent.holy_intuition.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість вона дозволить герою визначати статус прокляття на проклятому предметі безпосередньо перед його спорядженням, в 15% випадків при +1 або в 25% випадків при +2. actors.hero.talent.searing_light.title=пекуче світло -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Фізичні атаки священника по ворогах, освітлених _спрямованим світлом_, наносять _+3 шкоди._\n\n_+2:_ Фізичні атаки священника по ворогах, освітлених _спрямованим світлом_, наносять _+5 шкоди._ actors.hero.talent.searing_light.meta_desc=_Якщо ця здібність набута іншим героєм_, то герой завдасть бонусну шкоду після використання палички або артефакту на ворога, з перезарядкою на 20 ходів. actors.hero.talent.shield_of_light.title=щит світла actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=заблоковано actors.mobs.guard.desc=Наглядачі вже давно не відрізняються від ув'язнених. Вони поводяться як зомбі, безглуздо блукають по залах у пошуках чогось недоречного...наприклад вас!\n\nВони носять ланцюги навколо стегна, можливо, вони використовуються для того, щоб притягати ворогів до себе. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=заблокував actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=мімік diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 5c650d467..4eb565099 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=tức giận actors.buffs.berserk.berserk=cuồng nộ actors.buffs.berserk.exhausted=kiệt sức actors.buffs.berserk.recovering=hồi phục -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Mức độ nghiêm trọng của thương tích trên Kẻ điên cuồng giúp cường hóa các đòn tấn công của anh ta. Khi nhận sát thương vật lí, cơn thịnh nộ của anh sẽ tăng lên, cho phép anh gây thêm sát thương. Sát thương bị chặn lại bởi giáp vẫn làm tăng cơn thịnh nộ.\n\nCơn thịnh nộ sẽ tan biến theo thời gian. Sinh lực của Kẻ điên cuồng càng thấp, nó sẽ càng kéo dài.\n\nỞ mức thịnh nộ 100%%, Kẻ điên cuồng sẽ trở nên cuồng chiến, cho anh ta khiên chắn dựa trên cấp độ áo giáp và sinh lực bị mất của anh ta. Trong khi cuồng chiến, khiên của anh ta giảm dần theo thời gian và một khi hết, anh sẽ phải nghỉ trước khi có thể tích luỹ cơn thịnh nộ một lần nữa .\n\nThịnh nộ hiện tại: _%1$.0f%%_ \n_+%2$.0f%%_ sát thương\n\nKhiên chắn khi cuồng chiến với áo giáp và sinh lực hiện tại: _%3$d_ +actors.buffs.berserk.berserk_desc=Nỗi sợ và sự do dự tan biến đi, chỉ để lại cơn giận dữ. Trong trạng thái này Kẻ điên cuồng trở nên cực kì mạnh mẽ, _gây +50%% sát thương và nhận thêm khiên chắn,_ nhưng cũng mất khiên mỗi lượt.\n\nKhi tất cả khiên chắn của anh ấy giảm xuống 0, cuồng chiến sẽ kết thúc.\n\nSau khi nổi cơn thịnh nộ, Kẻ điên cuồng sẽ cần phải phục hồi trước khi tích luỹ cơn thịnh nộ một lần nữa.\n\nKhiên còn lại: %d actors.buffs.berserk.recovering_desc=Sức mạnh thể chất có giới hạn của nó. Kẻ điên cuồng phải nghỉ ngơi trước khi có thể lên cơn thịnh nộ lại.\n\nTrong khi phục hồi Kẻ điên cuồng không tăng chút cơn thịnh nộ nào từ việc nhận sát thương. actors.buffs.berserk.recovering_desc_turns=Lượt tới khi phục hồi xong: _%d_ actors.buffs.berserk.recovering_desc_levels=Cấp độ tới khi phục hồi xong: _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Kẻ địch sẽ khá là bất an khi bạn đang giậ actors.buffs.blobimmunity.name=Trường thanh tẩy actors.buffs.blobimmunity.desc=Một thế lực kì lạ đang bao bọc bạn lại trong một lớp rào chắn mỏng, chặn mọi hiệu ứng có hại từ khu vực.\n\nBạn sẽ miễn nhiễm với mọi hiệu ứng của khu vực khi rào chắn này còn tồn tại.\n\nLượt miễn nhiễm còn lại: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=hỗn loạn trọng lực +actors.buffs.gravitychaostracker.desc_intro=Mỗi một vài lượt, tất cả nhân vật trên tầng ngục hiện tại sẽ bị ném về một hướng ngẫu nhiên. +actors.buffs.gravitychaostracker.desc_positive=Nhưng có vẻ bạn và các đồng minh của bạn không bị ảnh hưởng. +actors.buffs.gravitychaostracker.desc_duration=Không rõ hiệu ứng này sẽ kéo dài bao lâu, nhưng nó không thể kéo dài mãi mãi được. actors.buffs.greaterhaste.name=siêu nhanh nhẹn actors.buffs.greaterhaste.desc=Một sự tăng cường tốc độ khổng lồ, cứ như thể tất cả những thứ khác đang đứng yên trong một thời gian ngắn.\n\nKhi đang mang hiệu ứng siêu nhanh nhẹn, các hành động di chuyển không hề tốn thời gian, nhưng các hành động khác vẫn được thực hiện ở tốc độ thông thường. Mỗi bước di chuyển sẽ tiêu tốn một lượt siêu nhanh nhẹn.\n\nSố lượt siêu nhanh nhẹn còn lại: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=lơ lửng actors.buffs.levitation.desc=Một lực phép thuật đang nhấc bổng bạn lên khỏi mặt đất, khiến bạn cảm thấy nhẹ bẫng.\n\nCác nhân vật đang bay sẽ di chuyện lặng lẽ và không chịu mọi hiệu ứng từ mặt đất. Bẫy sẽ không bị kích hoạt, nước sẽ không dập được lửa, cây cỏ sẽ không bị dẫm lên, rễ cây sẽ không với tới bạn, và bạn sẽ bay qua các hố sâu. Nhưng hãy cẩn thận, bởi tất cả những thứ đó sẽ có hiệu lực trở lại ngay khi hiệu ứng bay kết thúc!\n\nSố lượt bay còn lại: %s. actors.buffs.lifelink.name=liên kết sự sống -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Sát thương liên kết sự sống đã giết bạn... actors.buffs.lifelink.desc=Sức sống của nhân vật này được liên kết với một nhân vật khác gần đó. Mọi sát thương nhận vào sẽ được chia đều cho họ.\n\nBất cứ khi nào nhân vật này nhận sát thương, một nửa sẽ được gây thay lên mục tiêu liên kết sự sống.\n\nLượt liên kết sự sống còn lại: %s. actors.buffs.light.name=được chiếu sáng @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Bạn chỉ có thể nhảy đến m actors.hero.abilities.rogue.smokebomb.prompt=Chọn một vị trí để nhảy đến actors.hero.abilities.rogue.smokebomb$ninjalog.name=mồi nhử gỗ actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Vì lí do nào đó, kẻ địch dễ dàng tin rằng cái mồi nhử gỗ này là Kẻ cướp thật! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Bạn có thể tìm thấy nhân vật này với một kĩ năng của áo giáp người hùng cụ thể. actors.hero.abilities.rogue.smokebomb.short_desc=Kẻ cướp ném một quả _Bom khói_ xuống trong khi biến đi mất. Hắn ta làm mù kẻ địch ở gần vị trí cũ của hắn. actors.hero.abilities.rogue.smokebomb.desc=Kẻ cướp ném một quả bom khói xuống và dịch chuyển lên tới 6 ô trở đi. Anh ta có thể dịch chuyển qua các mối nguy hiểm và kẻ địch, nhưng không thể vượt qua địa hình rắn như các bức tường.\n\nNhững kẻ địch ở gần kề với vị trí cũ của Kẻ cướp sẽ bị làm mù trong 5 lượt. actors.hero.abilities.rogue.deathmark.name=dấu tử @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Bản sao của actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Bản sao của bạn đi theo bạn. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Bản sao của bạn di chuyển để tấn công! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Một bản sao của Kẻ cướp, được tạo từ bóng tối tối tăm. Nó đứng bất động, với đôi mắt trống rỗng và các tia khói nhỏ bay lên từ nó như hơi nước.\n\nTuy nó không phải là bản sao hoàn hảo của Kẻ cướp, nhưng nó vẫn là một chiến binh quả cảm, và có thể hưởng lợi từ trang bị của Kẻ cướp với các tài năng nhất định. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Bạn có thể tìm thấy nhân vật này với một kĩ năng của áo giáp người hùng cụ thể. actors.hero.abilities.huntress.spectralblades.name=phi tiêu ma actors.hero.abilities.huntress.spectralblades.short_desc=Nữ thợ săn ném những chiếc _Phi tiêu ma_ vào một mục tiêu, gây sát thương dựa trên vũ khí cận chiến mà cô đang trang bị. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Con chim ưng c actors.hero.abilities.huntress.spirithawk$hawkally.desc=Một con chim ưng phép thuật, được triệu hồi bởi Nữ thợ săn. Nó phát ra một màu xanh sáng nhẹ, đầu của nó liên tục cử động khi nó dò sát khu vực.\n\nDù nó không thật sự giỏi chiến đấu, tốc độ và tầm nhìn của nó khiến nó xuất sắc trong việc do thám và đánh lạc hướng kẻ địch. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Số lượt còn lại: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Lần né được đảm bảo còn lại: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Bạn có thể tìm thấy nhân vật này với một kĩ năng của áo giáp người hùng cụ thể. actors.hero.abilities.duelist.challenge.name=thách đấu actors.hero.abilities.duelist.challenge.prompt=Chọn một kẻ địch để thách đấu @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Đồng minh c actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Đồng minh của bạn di chuyển theo bạn. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Đồng minh của bạn di chuyển để tấn công! actors.hero.abilities.cleric.powerofmany$lightally.desc=Một bản sao của một trong những người bạn đồng hành của Giáo sĩ, được tạo ra từ ánh sáng rắn. Dù nó có hình dạng của một người hùng khác, nó không có bất cứ khả năng đặc biệt nào của họ. Đồng minh này sẽ còn tồn tại miễn là Sức mạnh số đông còn được sử dụng lên họ.\n\nĐồng minh này có thể được chỉ dẫn mà không mất chi phí bằng cách sử dụng lại kĩ năng áo giáp Sức mạnh số đông. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Bạn có thể tìm thấy nhân vật này với một kĩ năng của áo giáp người hùng cụ thể. actors.hero.abilities.ratmogrify.name=chuột hoá @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Dạng thân thể của Bộ ba h actors.hero.spells.cleanse.name=thanh tẩy actors.hero.spells.cleanse.short_desc=Xóa bỏ các hiệu ứng có hại và trao khiên chắn. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Giáo sĩ xóa bỏ mọi hiệu ứng có hại trên bản thân và các đồng minh có thể nhìn thấy. Sau khi phép thuật kết thúc, tất cả các nhân vật chịu ảnh hưởng cũng sẽ nhận %1$d lượt miễn nhiễm hiệu ứng có hại, và %2$d rào chắn. actors.hero.spells.clericspell.prompt=Chọn một mục tiêu actors.hero.spells.clericspell.no_target=Không có mục tiêu nào ở đó. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Chi phí năng lượng: %d actors.hero.spells.divinesense.name=giác quan thần thánh actors.hero.spells.divinesense.short_desc=Nhận được tâm nhãn tạm thời trong một phạm vi rộng. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Giáo sĩ tập trung các giác quan của mình vào môi trường xung quanh và nhận được tâm nhãn với phạm vi %d ô trong 30 lượt. Thần chú này không mất thời gian để thực hiện. actors.hero.spells.divinesense$divinesensetracker.name=giác quan thần thánh actors.hero.spells.divinesense$divinesensetracker.desc=Nhân vật này tạm thời có thể nhìn thấy các sinh vật khác ở gần bằng tâm trí của mình!\n\nLượt còn lại: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=Giáo sĩ truyền hinh dạng thánh của mình actors.hero.spells.guidinglight.name=ánh sáng dẫn đường actors.hero.spells.guidinglight.short_desc=Gây sát thương phép thuật từ xa và chắc chắn sẽ trúng. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Giáo sĩ phóng một tia năng lượng phép thuật vào một mục tiêu, gây 2-8 sát thương và chiếu sáng chúng. Đòn tấn công vật lí không bị vướng kế tiếp nhắm vào một kẻ địch được chiếu sáng chắc chắn sẽ trúng. +actors.hero.spells.guidinglight.desc_priest=_Thần chú này mạnh hơn khi được sử dụng bởi Linh mục._ Lần sử dụng thần chú này đầu tiên sau mỗi 100 lượt sẽ không tốn năng lượng cuốn sách, và hiệu ứng chiếu sáng sẽ được tiêu thụ bằng chói lọi, các đũa phép, nhân vật khác, và các cổ vật ảnh hưởng trực tiếp tới kẻ địch. Khi hiệu ứng chiếu sáng được sử dụng theo cách này, nó sẽ gây thêm sát thương phép thuật bằng với cấp độ của Linh mục + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn đường actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Giáo sĩ sẽ có thể sử dụng Ánh sáng dẫn đường miễn phí một lần nữa sau khi 100 lượt trôi qua. \n\nLượt còn lại: %s. actors.hero.spells.guidinglight$illuminated.name=được chiếu sáng actors.hero.spells.guidinglight$illuminated.desc=Nhân vật này đang phát sáng do bị trúng phải ánh sáng dẫn dường. Dù ánh sáng phát ra không đủ mạnh để chiếu sáng khu vực xung quanh, hiệu ứng phép thuật này sẽ khiến việc nhắm các đòn tấn công vào chúng dễ dàng hơn nhiều cho Giáo sĩ. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Linh mục còn có thể tiêu thụ hiệu ứng chiếu sáng bằng chói lọi, một phát bắn từ đũa phép, đòn tấn công từ một đồng minh, hoặc các hiệu ứng từ một số cổ vật. Sử dụng hiệu ứng chiếu sáng bằng cách này sẽ gây thêm sát thương phép thuật bằng với cấp độ của Linh mục + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Những người hùng khác vẫn có thể sử dụng hiệu ứng chiếu sáng để hưởng lợi từ tài năng ánh sáng thiêu đốt, nhưng sẽ không nhận thêm độ chính xác actors.hero.spells.hallowedground.name=đất thánh actors.hero.spells.hallowedground.prompt=Chọn một vị trí actors.hero.spells.hallowedground.short_desc=Hồi phục đồng minh, làm chậm kẻ địch, và lan rộng cỏ trong một phạm vi. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Linh mục tập trung phép thuật thần thánh của mình vào trong mặt đất gần đó, tạo ra một khu vực thánh địa rộng %1$dx%1$d trong 20 lượt. \n\nKhi được sử dụng, thần chú này sẽ hồi phục 15 sinh lực cho tất cả đồng minh (đồng minh khỏe mạnh và Linh mục sẽ nhận lá chắn), tạm thời bám rễ vào kẻ địch và lan rộng cỏ ngắn. \n\nThánh địa sẽ hồi 1 sinh lực cho các đồng minh mỗi lượt (đồng minh khỏe mạnh và Linh mục sẽ nhận lá chắn), làm kẻ địch bị què và khiến cỏ cao mọc lên ngẫu nhiên. \n\nThánh địa có thể bị phá hủy bởi lửa và sẽ tạo ra cỏ dập nếu các hiệu ứng hồi phục tự động bị vô hiệu hoặc nếu Linh mục đã không nhận thêm kinh nghiệm trong một thời gian dài. actors.hero.spells.hallowedground$hallowedterrain.desc=Mặt đất đã trở thành thánh địa ở đây. Thánh địa làm chậm kẻ địch, hồi phục đồng minh và khiến cỏ lan rộng. actors.hero.spells.holyintuition.name=trực giác thánh @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Giáo sĩ tập trung các giác quan củ actors.hero.spells.holylance.name=thánh thương actors.hero.spells.holylance.short_desc=Gây một lượng lớn sát thương phép thuật từ xa. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Linh mục tập trung một lượng lớn năng lượng vào một cây thương ném mang tính huỷ diệt làm từ ánh sáng. Cây thương này gây %1$d-%2$d sát thương và luôn gây sát thương tối đa lên các mục tiêu xác sống và ác quỷ.\n\nThần chú này rất tốn kém, và có thời gian hồi là 30 lượt. actors.hero.spells.holylance$lancecooldown.name=thời gian hồi thánh thương actors.hero.spells.holylance$lancecooldown.desc=Linh mục đã sử dụng Thánh thương gần đây, và phải chờ trước khi có thể sử dụng nó lần nữa.\n\nLượt còn lại: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=phòng vệ thánh actors.hero.spells.holyward.glyph_name=%s ánh sáng actors.hero.spells.holyward.glyph_desc=Ký tự này tăng nhẹ lượng sát thương mà áo giáp có thể chặn. actors.hero.spells.holyward.short_desc=Tạm thời đè lên các ký tự để tăng khả năng chặn sát thương của áo giáp. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Giáo sĩ khắc lên áo giáp đang mặc các ký tự của ánh sáng thánh, tăng thêm 1 sức chặn sát thương của bộ giáp. Thần chú này không mất thời gian để thực hiện.\n\nKý tự này kéo dài 50 lượt, và sẽ đè lên bất cứ ký tự có lợi nào áo giáp đang có trong thời gian hiệu lực. Giáo sĩ sẽ nhận được hiệu ứng này kể cả khi anh không có áo giáp. actors.hero.spells.holyward.desc_paladin=_Phép thuật này mạnh hơn khi được sử dụng bởi Thánh hiệp sĩ._ Lượng sát thương được chặn tăng lên 3, phép thuật này không còn đè lên ký tự hiện tại nữa, và sử dụng các phép thuật khác khi phòng vệ thánh đang có hiệu lực sẽ kéo dài thời lượng của nó thêm 10 lượt với mỗi 1 năng lượng được sử dụng. actors.hero.spells.holyward$holyarmbuff.name=phòng vệ thánh actors.hero.spells.holyward$holyarmbuff.desc=Giáo sĩ đã truyền năng lượng thánh vào áo giáp đang mặc, tạm thời đè lên bất cứ ký tự hiện có nào và khiến áo giáp chặn thêm 1 sát thương.\n\nLượt còn lại: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=vũ khí thần thánh actors.hero.spells.holyweapon.ench_name=%s thần thánh actors.hero.spells.holyweapon.ench_desc=Kẻ địch bị đánh bởi một vũ khí thánh sẽ nhận thêm sát thương phép thuật. actors.hero.spells.holyweapon.short_desc=Tạm thời đè lên các phù phép để tăng sát thương. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Giáo sĩ truyền năng lượng thánh vào vũ khí đang sử dụng, khiến vũ khí gây thêm 2 sát thương phép thuật với mỗi đòn tấn công. Thần chú này không mất thời gian để thực hiện.\n\nPhù phép này kéo dài 50 lượt, và sẽ đè lên bất cứ phù phép có lợi nào mà vũ khí có trong thời gian này. Các đòn tấn công không vũ khí cũng có thể hưởng hiệu ứng này. actors.hero.spells.holyweapon.desc_paladin=_Phép thuật này mạnh hơn khi được sử dụng bởi Thánh hiệp sĩ._ Lượng sát thương phép thuật bổ sung được tăng lên 3, phép thuật này không còn đè lên phù phép hiện tại nữa, và sử dụng các phép thuật khác khi vũ khí thánh đang có hiệu lực sẽ kéo dài thời lượng của nó thêm 10 lượt với mỗi 1 năng lượng được sử dụng. actors.hero.spells.holyweapon$holywepbuff.name=vũ khí thần thánh actors.hero.spells.holyweapon$holywepbuff.desc=Giáo sĩ đã truyền năng lượng thánh vào vũ khí đang sử dụng, tạm thời đè lên bất cứ phù phép hiện có nào và khiến vũ khí gây thêm 2 sát thương phép thuật với mỗi đòn tấn công.\n\nLượt còn lại: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Thánh hiệp sĩ đã tr actors.hero.spells.judgement.name=phán xét actors.hero.spells.judgement.short_desc=Gây sát thương cho tất cả kẻ địch có thể nhìn thấy. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Giáo sĩ đập nắm tay của mình xuống đất, khiến ánh sáng phun trào và gây sát thương cho tất cả kẻ địch mà anh nhìn thấy. Điều này sẽ gây %1$d-%2$d sát thương ở mức gốc, nhưng sẽ gây thêm 33%% sát thương với mỗi phép thuật Giáo sĩ đã sử dụng kể tử khi bước vào hình dạng thánh (hoặc kể từ lần cuối anh sử dụng Phán xét).\n\nHiện Phán xét sẽ gây %3$d-%4$d sát thương. actors.hero.spells.layonhands.name=đặt tay actors.hero.spells.layonhands.short_desc=Ngay lập tức hồi phục cho một nhân vật cận kề hoặc tạo khiên chắn cho Thánh hiệp sĩ. @@ -1497,7 +1497,7 @@ actors.mobs.crystalspire.desc=Mũi tinh thể siêu cứng khổng lồ này có actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. actors.mobs.crystalwisp.name=ma tinh thể -actors.mobs.crystalwisp.beam_kill=Tia ánh sáng đã giết chết bạn... +actors.mobs.crystalwisp.beam_kill=Tia ánh sáng đã giết bạn... actors.mobs.crystalwisp.desc=Một khối tinh thể cứng nhỏ giận dữ và bay lơ lửng, phát ra một ánh sáng mạnh. Dù không đặc biệt mạnh, các ma tinh thể sẽ bắn một tia ánh sáng gây sát thương vào bạn nếu chúng có một đường bắn .\n\nMa tinh thể đủ nhỏ để di chuyển dễ dàng qua những mỏm tinh thể nhô ra, nhưng chúng không thể bắn qua những tinh thể đó. actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. @@ -1657,7 +1657,7 @@ actors.mobs.guard.def_verb=chặn actors.mobs.guard.desc=Từng là những người canh giữ nhà tù, những cai ngục này từ lâu đã trở nên không khác gì các tù nhân. Họ run rẩy như thây ma, vô thức lang thang khắp các hành lang để tìm kiếm bất cứ thứ gì khác biệt, như bạn!\n\nHọ mang dây xích quanh hông, có lẽ được dùng để kéo kẻ địch lại gần. actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked +actors.mobs.hermitcrab.def_verb=chặn actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... actors.mobs.mimic.name=mimic diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index a89ef99c6..4f34afe03 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -2,7 +2,7 @@ actors.blobs.blizzard.name=暴雪 actors.blobs.blizzard.desc=这里刮起了一阵暴风雪。 -actors.blobs.confusiongas.name=眩晕气体 +actors.blobs.confusiongas.name=致眩气体 actors.blobs.confusiongas.desc=这里盘绕着一片致眩气体。 actors.blobs.electricity.name=电场 @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=愤怒 actors.buffs.berserk.berserk=狂暴 actors.buffs.berserk.exhausted=力竭 actors.buffs.berserk.recovering=恢复 -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=狂战士受伤的严重程度会增强他的攻击。每当狂战士受到物理伤害时,他会积累怒气并获得额外伤害,被护甲格挡的伤害仍可作为怒气积累。\n\n怒气会随时间消逝,狂战士生命值越低,怒气留存时间越长。\n\n狂战士可以100%%的怒气进入狂暴,使他获得基于护甲等级与已损生命值的护盾。狂暴时,他的护盾会随时间衰减,而且其一旦耗尽则他必须稍作休息之后才能再次积累怒气。\n\n当前怒气:_%1$.0f%%_\n_+%2$.0f%%_伤害\n\n当前护甲与生命值的狂暴护盾:_%3$d_ +actors.buffs.berserk.berserk_desc=恐惧和不安已经烟消云散,只剩怒火留存下来。狂战士在这种状态下无比强大,_造成50%%额外伤害并获得额外护盾_,然而每回合都会失去护盾。\n\n当其所有护盾归零时,狂暴将会结束。\n\n在狂暴之后,狂战士需要稍作休息之后才能再次积累怒气。\n\n剩余护盾值:%d actors.buffs.berserk.recovering_desc=内在潜力是有限的。狂战士必须充分休息才能再次释放他的怒火。\n\n恢复状态下的狂战士无法从伤痛中积累怒气。 actors.buffs.berserk.recovering_desc_turns=恢复所需回合数:%d actors.buffs.berserk.recovering_desc_levels=恢复所需等级:%.2f @@ -235,10 +235,10 @@ actors.buffs.fury.desc=你非常暴怒,很明显敌人并不喜欢这样的你 actors.buffs.blobimmunity.name=净化屏障 actors.buffs.blobimmunity.desc=一种奇怪的能量环绕在你的周围,为你阻挡有害的环境效果。\n\n在净化屏障的持续时间内,你将免疫所有负面环境效果。\n\n免疫效果剩余时长:%s回合 -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=重力混乱 +actors.buffs.gravitychaostracker.desc_intro=每经几回合,当前楼层的所有单位都会被抛向某个随机方向。 +actors.buffs.gravitychaostracker.desc_positive=然而你和你的盟友似乎对此免疫。 +actors.buffs.gravitychaostracker.desc_duration=暂且不知重力混乱会持续多久,但不可能永远持续下去。 actors.buffs.greaterhaste.name=风驰电掣 actors.buffs.greaterhaste.desc=惊人的速度加成效果使得一切都好像在此刻静止了。\n\n处于风驰电掣效果时,进行移动不消耗回合数,但是其它行动速度仍然和原来一样。角色走过的每一步都会消耗一回合风驰电掣效果。\n\n风驰电掣剩余时长:%d回合 @@ -280,7 +280,7 @@ actors.buffs.levitation.name=飘浮 actors.buffs.levitation.desc=一股魔力把你从地面托起,让你觉得自己身轻如燕。\n\n飘浮中的角色能够悄无声息地移动,并会无视所有以地面为基础的效果。陷阱不会被触发、火焰不会被水扑灭、植物不会被踩踏、根系无法缠绕你、并且深渊能被跨越。小心,在效果结束时上述效果都会失效!\n\n飘浮效果剩余时长:%s回合 actors.buffs.lifelink.name=生命联结 -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=你因生命联结的共享伤害而亡... actors.buffs.lifelink.desc=该单位的生命力与附近的另一个单位相连。双方会共同承担所有所受伤害。\n\n每当该单位受伤时,半数伤害会转移到与该单位有生命联结的单位上。\n\n生命联结剩余回合数:%s actors.buffs.light.name=发光 @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=你只能跳到视野范围内的空 actors.hero.abilities.rogue.smokebomb.prompt=选择要跳到的位置 actors.hero.abilities.rogue.smokebomb$ninjalog.name=木桩替身 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=不知为何敌人坚信这就是盗贼本身。 -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=你可通过某个英雄护甲技能发现该单位。 actors.hero.abilities.rogue.smokebomb.short_desc=盗贼在原地制造一场_烟幕爆炸_后闪现离去,并使原点周围的敌人失明。 actors.hero.abilities.rogue.smokebomb.desc=盗贼在原地制造一场烟幕爆炸,并闪现最多6格的距离。闪现无视敌人与危险地形,但仍会被实体地形如墙壁阻挡。\n\n邻近盗贼原位置的敌人将失明5回合。 actors.hero.abilities.rogue.deathmark.name=夺命印记 @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=你的映像去 actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=你的映像正在跟随你。 actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=你的映像正在发动攻击! actors.hero.abilities.rogue.shadowclone$shadowally.desc=一具无形暗影塑造出的盗贼复制体,它一动不动双目空空,烟雾般的黑暗在周围缓缓升腾。\n\n它虽说不上是个完美的复制体,但也是个合格的杀手,并且在特定天赋加持下能从其主人的装备中获益。 -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=你可通过某个英雄护甲技能发现该单位。 actors.hero.abilities.huntress.spectralblades.name=灵魂飞刃 actors.hero.abilities.huntress.spectralblades.short_desc=女猎手向一个目标掷出_灵魂飞刃_,根据装备的近战武器造成伤害。 @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=你的飞鹰正 actors.hero.abilities.huntress.spirithawk$hawkally.desc=一只女猎手召唤的灵能飞鹰,全身散发着明亮而空灵的蓝光。它不断扭头探查着周围环境。\n\n飞鹰并不适合武力战斗,但其速度与视野使其能够胜任高效的侦查与危险的诱敌任务。 actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=剩余回合数:%d回合 actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=飞鹰将必定闪避接下来的%d次攻击。 -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=你可通过某个英雄护甲技能发现该单位。 actors.hero.abilities.duelist.challenge.name=公平决斗 actors.hero.abilities.duelist.challenge.prompt=选择一名敌人以发起决斗 @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=你的盟友移 actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=你的盟友正在跟随你。 actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=你的盟友正在发动攻击! actors.hero.abilities.cleric.powerofmany$lightally.desc=一位牧师冒险伙伴的克隆人,通体由凝聚态圣光制成。即使神圣誓盟具有另一位英雄的外形,却不具有他们的任何独特能力。只要该盟友的万物一心效果依旧存在,该盟友就会持续存在。\n\n该盟友无需消耗充能即可通过再次使用万物一心护甲技能指挥。 -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=你可通过某个英雄护甲技能发现该单位。 actors.hero.abilities.ratmogrify.name=鼠化术 @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=位格法术体之位格正使你 actors.hero.spells.cleanse.name=神圣净化 actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。 -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=牧师清除自身和视野内盟友的所有减益效果。此后所有受影响的单位还将获得%1$d回合的减益免疫和%2$d点护盾。 actors.hero.spells.clericspell.prompt=选择一个目标 actors.hero.spells.clericspell.no_target=那里没有任何目标。 @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=充能消耗:%d actors.hero.spells.divinesense.name=神圣感知 actors.hero.spells.divinesense.short_desc=短时间内获得大范围的灵视感知。 -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=牧师将其感知集中在周遭环境上,获得持续30回合,%d格范围的灵视感知。该法术施法不耗时。 actors.hero.spells.divinesense$divinesensetracker.name=神圣感知 actors.hero.spells.divinesense$divinesensetracker.desc=该单位暂时能以其灵视感知看到附近其他生物!\n\n剩余回合数:%s @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=牧师在附近的位置引导出立地升天的 actors.hero.spells.guidinglight.name=神导之光 actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。 -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标,造成2~8点伤害并将其点亮。对发光敌人的下一次不超力的物理攻击必定命中。 +actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每经100回合可以不消耗圣典充能施放一次_神导之光_,并且发光可以被破晓辐光、法杖、其他单位和直接影响敌人的神器消耗。以上述方式使用发光效果时,可造成等同于祭司等级+5的额外魔法伤害。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每经100回合可以免费施放一次神导之光。\n\n剩余回合数:%s actors.hero.spells.guidinglight$illuminated.name=发光 actors.hero.spells.guidinglight$illuminated.desc=该单位因被神导之光击中而发光。发光的强度不足以照亮周围区域,但其魔法会使牧师对敌人的攻击更容易命中。 -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=祭司可通过破晓辐光、法杖施法、盟友攻击或某些神器效果触发消耗发光。如此使用发光可造成等同于祭司等级+5的额外魔法伤害。 actors.hero.spells.guidinglight$illuminated.desc_generic=其他英雄仍可通过炽热之光天赋对敌人造成额外伤害,但无法从中获得任何精准加成。 actors.hero.spells.hallowedground.name=神圣领域 actors.hero.spells.hallowedground.prompt=选择一个位置 actors.hero.spells.hallowedground.short_desc=治疗盟友,减速敌人并在范围内扩散植被。 -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=祭司将其神圣魔法聚集在附近的地面上,创造一片%1$dx%1$d范围,持续20回合的神圣领域。\n\n施法时,法术会立即治疗所有盟友15点生命值(未受伤的的盟友和祭司会获得护盾),短暂缠绕敌人并扩散矮草。\n\n神圣领域每回合会治疗盟友1点生命值(未受伤的的盟友和祭司会获得护盾),残疾敌人并随机催生高草。\n\n神圣领域会被火焰摧毁。并且如果被动恢复效果被禁用或祭司长时间未获得经验值,神圣领域将只会产生枯草。 actors.hero.spells.hallowedground$hallowedterrain.desc=此处已经化为神圣领域。神圣领域会减速敌人、治疗盟友并扩散植被。 actors.hero.spells.holyintuition.name=神圣预知 @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=牧师将其感知集中在一个物品上 actors.hero.spells.holylance.name=神圣之枪 actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。 -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄致命的投掷用圣枪。圣枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n该法术充能消耗极高,还有30回合的冷却。 actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却 actors.hero.spells.holylance$lancecooldown.desc=祭司近期施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数:%s @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=神圣护甲 actors.hero.spells.holyward.glyph_name=神圣%s actors.hero.spells.holyward.glyph_desc=这个刻印略微增加了护甲可防御的伤害量。 actors.hero.spells.holyward.short_desc=临时覆盖刻印以强化护甲防御。 -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=牧师赋予其身穿护甲神圣刻印,增加护甲1点防御。该法术施法不耗时。\n\n该刻印持续50回合,并会在持续时间内覆盖任何护甲已有的正面刻印。牧师即使没有护甲也能触发神圣刻印效果。 actors.hero.spells.holyward.desc_paladin=_圣骑士施放该法术时效果更强。_神圣护甲的额外伤害防御提升至3点并不再覆盖已有的附魔,而在神圣护甲生效时施放其他法术所使用的每点充能都会延长10回合的法术效果。 actors.hero.spells.holyward$holyarmbuff.name=神圣护甲 actors.hero.spells.holyward$holyarmbuff.desc=牧师已赋予其身穿护甲神圣刻印,临时覆盖任何已有刻印并使护甲额外防御1点伤害。\n\n剩余回合数:%s @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=神圣武器 actors.hero.spells.holyweapon.ench_name=神圣%s actors.hero.spells.holyweapon.ench_desc=被神圣武器攻击的敌人会受到额外魔法伤害。 actors.hero.spells.holyweapon.short_desc=临时覆盖附魔以强化武器伤害。 -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=牧师赋予其手持武器神圣附魔,使武器每次攻击敌人额外造成2点魔法伤害。该法术施法不耗时。\n\n该附魔持续50回合,并会在持续时间内覆盖任何武器已有的正面附魔。赤手空拳攻击敌人也能触发神圣附魔效果。 actors.hero.spells.holyweapon.desc_paladin=_圣骑士施放该法术时效果更强。_神圣武器的额外魔法伤害提升至6点并不再覆盖已有的附魔,而在神圣武器生效时施放其他法术所使用的每点充能都会延长10回合的法术效果。 actors.hero.spells.holyweapon$holywepbuff.name=神圣武器 actors.hero.spells.holyweapon$holywepbuff.desc=牧师已赋予其手持武器神圣附魔,临时覆盖任何已有附魔并使武器每次攻击额外造成2点魔法伤害。\n\n剩余回合数:%s @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=圣骑士已赋予其手 actors.hero.spells.judgement.name=终末天启 actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。 -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判视野内所有敌人。法术会在造成%1$d~%2$d点伤害的基础之上,再根据牧师自进入立地升天以来(或自上次施放终末天启以来)的每次施法额外造成33%%伤害。\n\n当前终末天启会造成%3$d~%4$d点伤害。 actors.hero.spells.layonhands.name=圣疗之触 actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。 @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=血色羁绊 actors.hero.spells.lifelinkspell.short_desc=与盟友共享所受伤害,并使其获得伤害减免。 actors.hero.spells.lifelinkspell.desc=牧师强化自身与其强化盟友之间的生命联结。该强化版生命联结持续%1$d回合,会使英雄与其盟友共享任何所受伤害,并使万物一心的伤害减免提升至%2$d%%。注意,伤害共享的优先级低于护甲,但高于万物一心的伤害减免。\n\n生命联结效果生效时,对任何一方施放3阶及以下的增益型牧师法术对双方均有效果。 actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=血色羁绊 -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=牧师近期对该盟友施放了血色羁绊以建立生命联结。\n\n除生命联结的通常效果外,该单位还会获得伤害减免,任何增益型牧师法术对牧师与该盟友施放时对双方均生效,并且万物一心不会在该效果生效时结束。\n\n剩余回合数:%s actors.hero.spells.mindform.name=智之位格 actors.hero.spells.mindform.short_desc=为三位一体选择法杖或投武。 @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或 actors.hero.spells.mnemonicprayer.name=祈愿诗篇 actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。 -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长%1$d回合特定目标所有增益或减益效果的经文。该法术施法不耗时。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。该法术还会再次点亮先前已被点亮的敌人。\n\n祈愿诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 actors.hero.spells.radiance.name=破晓辐光 actors.hero.spells.radiance.short_desc=点亮并暂时击晕视野内敌人。 -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如同被神导之光击中般发光。若敌人已被点亮,法术会触发发光的额外伤害并将其再次点亮。若当前层的视野较暗,法术还会使祭司发光100回合。 actors.hero.spells.recallinscription.name=符文复制 actors.hero.spells.recallinscription.short_desc=重复最近使用的符石或卷轴效果。 @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=牧师近期已使用 actors.hero.spells.shieldoflight.name=神圣护盾 actors.hero.spells.shieldoflight.short_desc=获得仅对单个目标生效的临时护甲。 -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=牧师在自身与敌人间创造了一面薄弱的圣盾,增加其护甲对该敌人持续5回合的%1$d~%2$d点防御。\n\n该法术施法不耗时,但不能同时对多个目标使用。 actors.hero.spells.shieldoflight$shieldoflighttracker.name=神圣护盾 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾立于该单位与敌人之间。圣盾的强度不足以完全防御攻击,但能将其减弱。\n\n剩余回合数:%s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=圣骑士为一次致命的近战攻击注入正 actors.hero.spells.stasis.name=时间扭曲 actors.hero.spells.stasis.short_desc=将盟友移出地牢并凝滞其状态。 -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=牧师将其与盟友的联系集中于自身,使盟友暂时化为牧师体内的某种凝滞状态的能量。盟友最多会被凝滞%d回合,而在凝滞状态下,其所有的正面效果均不受时间影响。\n\n法术效果自然结束时盟友会出现在牧师附近,牧师也可无消耗地立即再次施放该法术以提前结束法术效果。时间扭曲还可移动无法移动的盟友,但无法将其跨层移动。 actors.hero.spells.stasis$stasisbuff.name=时间扭曲 actors.hero.spells.stasis$stasisbuff.left_behind=你无法移动的盟友被落在了后面。 actors.hero.spells.stasis$stasisbuff.desc=牧师当前已有盟友被时间扭曲凝滞状态。该盟友包括万物一心在内的所有正面效果都会被凝滞,并且法术效果结束时盟友会在牧师附近再次出现。法术效果还可被再次施放时间扭曲提前结束。\n\n已凝滞盟友:%1$s\n剩余回合数:%2$s @@ -800,7 +800,7 @@ actors.hero.hero.revive=重生十字章迸裂出苏生的能量! ##classes actors.hero.heroclass.warrior=战士 actors.hero.heroclass.warrior_desc_short=战士用他的_破损纹章_生成护盾以额外减免伤害。纹章可以在护甲之间转移,并且可以_携带一级升级_。 -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=战士初始携带一枚_独特的破损纹章_,可使他在生命值半数以下时获得爆发性护盾。他在装备附着纹章的护甲时会随时间产生生命值之上的护盾。纹章可以在护甲之间转移,并且可以携带一级升级。\n\n同时,战士初始携带一柄_破旧的短剑_,_三块投石_,布甲,水袋与绒布包。\n\n战士开局鉴定的物品有:\n_-_鉴定卷轴\n_-_治疗药剂\n_-_盛怒卷轴 actors.hero.heroclass.warrior_unlock=战士开局即解锁。 actors.hero.heroclass.mage=法师 @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=_完全净化任何一件被诅咒装备的 actors.hero.herosubclass.berserker=狂战士 actors.hero.herosubclass.berserker_short_desc=_狂战士_在受到伤害的时候会积累怒气,怒气能提高狂战士的攻击力,并可在其达到100%时激活以获得额外护盾。 -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=狂战士会在他受到物理伤害时获得怒气,甚至包括被其护甲所格挡的伤害!怒气会随时间稳定流逝,但会在狂战士生命值较低时流逝更慢。\n\n怒气可使狂战士造成最多50%额外伤害。怒气为满时,狂战士可以进行狂暴,获得爆发性护盾,而只要狂战士仍有护盾剩余,其怒气也会保持不变。护盾会随狂战士护甲等级的增长而增长,并且在其生命值较低时护盾可被大幅强化。在他进行狂暴之后,狂战士需要时间稍作休息。 actors.hero.herosubclass.gladiator=角斗士 actors.hero.herosubclass.gladiator_short_desc=_角斗士_会在成功进行攻击时积累连击数。角斗士可以消耗连击数以使用特殊战技。 -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=每当角斗士以近战武器或投掷武器成功击中目标时,他都会积累一点连击。如果角斗士在5回合之内未能成功命中目标,那么其连击会被重置。\n\n随着角斗士积累连击,他可以使用一系列必中的连击战技:\n2连击:击退敌人,保留连击\n4连击:造成基于护甲的伤害\n6连击:招架攻击,保留连击\n8连击:攻击目标与附近敌人\n10连击:每连击一次就攻击一次 actors.hero.herosubclass.battlemage=战斗法师 actors.hero.herosubclass.battlemage_short_desc=_战斗法师_在使用魔杖近战攻击时会附带额外的法术效果。这些效果取决于魔杖内灌注的法杖种类。 actors.hero.herosubclass.battlemage_desc=战斗法师使用魔杖近战时会附带类似附魔的额外效果,效果取决于魔杖所灌注的法杖种类,每种法杖各不相同。用魔杖近战打击还会为其恢复0.5点充能。 @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以闪避下次攻击\n3点内力:瞬间闪现至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除减益效果并回复法杖与神器充能 actors.hero.herosubclass.priest=祭司 actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。 -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击与魔法物品兼容。\n\n祭司每经100回合可以免费施放一次_神导之光_,并且可以通过盟友、法杖和某些神器消耗发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_,消耗2点充能以驱散黑暗,触发视野内所有敌人的发光并将其点亮并暂时击晕。 actors.hero.herosubclass.paladin=圣骑士 actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击与武器护甲兼容。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的数值获得大幅强化,不再覆盖已有的附魔与刻印,还能通过施放其他法术延长法术效果。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值不高于30%时进 actors.hero.talent.veterans_intuition.title=老兵直觉 actors.hero.talent.veterans_intuition.desc=_+1:_战士鉴定武器的速度提升至原来的_1.75倍_,鉴定护甲的速度提升至原来的_2.5倍_。\n\n_+2:_战士鉴定武器的速度提升至原来的_2.5倍_,且能在_装备护甲时_将其直接鉴定。 actors.hero.talent.provoked_anger.title=受衅怒火 -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_当战士所获得的任何护盾被击碎时,他的下一次物理攻击将造成_3点额外伤害_。\n\n_+2:_当战士所获得的任何护盾被击碎时,他的下一次物理攻击将造成_5点额外伤害_。 actors.hero.talent.iron_will.title=钢铁意志 -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_战士的纹章所提供的护盾_增加1点_。\n\n_+2:_战士的纹章所提供的护盾_增加2点_。 +actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_,那么它会提供1或2点最大护盾版本的战士的破损纹章效果。 actors.hero.talent.iron_stomach.title=钢铁之胃 actors.hero.talent.iron_stomach.desc=_+1:_战士进食只花费1回合,并在进食过程中获得_75%的伤害抗性_。\n\n_+2:_战士进食只花费1回合,并在进食过程中获得_100%的伤害抗性_。 actors.hero.talent.liquid_willpower.title=液蕴意志 -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_当战士饮用或投掷一瓶药剂、魔药或秘药时,他会获得他_最大生命值6.5%的护盾_。\n\n_+2:_当战士饮用或投掷一瓶药剂、魔药或秘药时,他会获得他_最大生命值10%的护盾_。\n\n如果使用的是力量药剂、经验药剂或须用前述药剂炼制的炼金物品,则获得的护盾量翻倍。\n\n对产量较高的炼金物品(如水爆魔药),这项天赋会基于制成该物品的多少而有概率触发。 actors.hero.talent.runic_transference.title=刻印转移 actors.hero.talent.runic_transference.desc=_+1:_战士的破损纹章可以像携带一层升级一样携带_常见刻印_。\n\n_+2:_战士的破损纹章可以像携带一层升级一样携带_常见、强力或诅咒刻印_。\n\n破损纹章只能携带护甲贴附有纹章时刻在上面的刻印。 actors.hero.talent.runic_transference.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使护甲刻印必定不会被升级卷轴消除的上限等级提高。天赋+1时,护甲在+6开始有概率消除刻印(原来在+4),天赋+2时则为+7(原来在+4)。+8时仍然必定消除。 @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气, actors.hero.talent.cleave.title=连战热忱 actors.hero.talent.cleave.desc=_+1:_当角斗士击杀一名敌人时,_15回合_内再次攻击仍继承连击数。\n\n_+2:_当角斗士击杀一名敌人时,_30回合_内再次攻击仍继承连击数。\n\n_+3:_当角斗士击杀一名敌人时,_45回合_内再次攻击仍继承连击数。 actors.hero.talent.lethal_defense.title=以战养战 -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少33%_。\n\n_+2:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少66%_。\n\n_+3:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少100%_。\n\n以这种方式,护盾冷却可被减少至低100%,这意味着仅需激活护盾即可立即再次使用护盾。 actors.hero.talent.enhanced_combo.title=战技强化 actors.hero.talent.enhanced_combo.desc=_+1:_当角斗士的连击数达到7或以上时,冲击的击退距离提升至3且附带眩晕,并可将敌人击落深渊。\n\n_+2:_除+1的增益外,当角斗士的连击数达到9或以上时,招架反击对一回合内的多次攻击有效。\n\n_+3:_除+1和+2的增益外,角斗士在使用撞击,横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。 @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_盗贼隐形时,烟幕爆炸可以 actors.hero.talent.fear_the_reaper.title=恐惧蔓延 actors.hero.talent.fear_the_reaper.desc=_+1:_具有夺命印记的敌人在生命值降为0时会获得_残废_效果。\n\n_+2:_具有夺命印记的敌人在生命值降为0时会获得_残废与恐惧_效果。\n\n_+3:_具有夺命印记的敌人在生命值降为0时会获得_残废与恐惧_效果,并且3格距离内的其他敌人也会获得_残废_效果。\n\n_+4:_具有夺命印记的敌人在生命值降为0时会获得_残废与恐惧_效果,并且3格距离内的其他敌人也会获得_残废与恐惧_效果。 actors.hero.talent.deathly_durability.title=死神外衣 -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_13%_的护盾。\n\n_+2:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_25%_的护盾。\n\n_+3:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_38%_的护盾。\n\n_+4:_死于夺命印记的敌人会赋予盗贼其被印记时生命值_50%_的护盾。 actors.hero.talent.double_mark.title=双重印记 actors.hero.talent.double_mark.desc=_+1:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_30%_。\n\n_+2:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_50%_。\n\n_+3:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_65%_。\n\n_+4:_标记一个目标后立即标记另一目标时,标记的充能消耗降低_75%_。 @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=复合损伤 actors.hero.talent.combined_lethality.desc=_+1:_如果勇士在使用一把武器的武技后立刻使用不同的近战武器进行攻击,则此次攻击将处决_生命值低于13%_的非Boss敌人。\n\n_+2:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于27%_的非Boss敌人\n\n_+3:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于40%_的非Boss敌人。\n\n此次攻击可以是一次普通的近战武器攻击,也可以是武技中的一部分。 actors.hero.talent.unencumbered_spirit.title=无羁之魂 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_每使用一件_3阶及以下_的装备,武僧获取的内力就会_+50%_。\n\n_+2:_每使用一件_2阶及以下_的装备,武僧获取的内力就会_+75%_。3阶装备收益不变。\n\n_+3:_每使用一件_1阶_的装备,武僧获取的内力就会_+100%_。2阶,3阶装备收益不变。她还会免费获得一件布甲与一副镶钉手套。\n\n注意,该天赋在徒手或使用武力之戒攻击的情况下无效。 actors.hero.talent.monastic_vigor.title=道心盎然 actors.hero.talent.monastic_vigor.desc=_+1:_如果武僧拥有_100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武僧拥有_80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武僧拥有_60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n-空振使用你的武器附魔。\n-凝神不消耗回合。\n-登云的冲刺距离+4。\n-盘龙造成的伤害+50%,可击退并击晕所有邻近的敌人。\n-冥思可缓慢回复20%的已损生命值并提供80%的伤害抗性。 actors.hero.talent.combined_energy.title=阴阳调和 @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=神圣预知 actors.hero.talent.holy_intuition.desc=_+1:_牧师可以施放法术_神圣预知_,消耗_3点充能_以揭示物品有无诅咒。\n\n_+2:_牧师可以施放法术_神圣预知_,消耗_2点充能_以揭示物品有无诅咒。 actors.hero.talent.holy_intuition.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄有15%/25%的概率在装备诅咒装备之前将其鉴定。 actors.hero.talent.searing_light.title=灼热之光 -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_牧师对被_神导之光_点亮的敌人的物理攻击造成_3点额外伤害_。\n\n_+2:_牧师对被_神导之光_点亮的敌人的物理攻击造成_5点额外伤害_。 actors.hero.talent.searing_light.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使攻击在对敌人使用法杖或神器后造成额外伤害,带有20回合的冷却时间。 actors.hero.talent.shield_of_light.title=神圣护盾 -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续5回合的_2~4点护甲_。\n\n_+2:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续5回合的_3~6点护甲_。 actors.hero.talent.shield_of_light.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时有33/50%的概率减少作为你的攻击目标的敌人所造成的1点物理伤害。 actors.hero.talent.enlightening_meal.title=启蒙圣餐 -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_牧师进食只花费1回合,并获得_0.67点圣典充能_。\n\n_+2:_牧师进食只花费1回合,并获得_1点圣典充能_。 +actors.hero.talent.enlightening_meal.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄获得2/3回合的法杖充能和神器充能效果。这项天赋不能使丰饶之角对其本身充能。 actors.hero.talent.recall_inscription.title=符文复制 actors.hero.talent.recall_inscription.refunded=你的物品已被返还! actors.hero.talent.recall_inscription.desc=_+1:_牧师可以施放法术_符文复制_,以再次触发_10回合_内最近一次使用的符石或卷轴效果。\n\n_+2:_牧师可以施放法术_符文复制_,以再次触发_300回合_内最近一次使用的符石或卷轴效果。\n\n符文复制不能复制升级卷轴,充能消耗根据最近一次使用的物品变化而变化:符石2点充能、卷轴3点充能、秘卷4点充能。复制嬗变卷轴或嬗变/升级卷轴的符石/秘卷时,充能消耗还会翻倍。 @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=阳炎射线 actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_4~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_6~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能致盲目标一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对恶魔和亡灵敌人造成最大伤害。 actors.hero.talent.sunray.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使法杖或神器有15%/25%的概率致盲敌人4回合。 actors.hero.talent.divine_sense.title=神圣感知 -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以不耗时施法并获得持续30回合,_8格范围_的灵视感知。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以不耗时施法并获得持续30回合,_12格范围_的灵视感知。 actors.hero.talent.divine_sense.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄在使用法杖或神器后暂时获得3/5格内的灵视感知。 actors.hero.talent.bless.title=神圣祝福 actors.hero.talent.bless.desc=_+1:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_6回合赐福与10点护盾_或使其他单位获得_10回合赐福与10点治疗_。\n\n_+2:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_10回合赐福与15点护盾_或使其他单位获得_15回合赐福与15点治疗_。\n\n该法术的溢出治疗将被转化为护盾。 actors.hero.talent.bless.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时提升英雄和所有盟友3%/5%的精准和闪避。 actors.hero.talent.cleanse.title=神圣净化 -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_牧师可以施放法术_神圣净化_,消耗2点充能以清除自身和附近任何盟友的所有减益效果并使全体获得_10点护盾_。\n\n_+2:_牧师可以施放法术_神圣净化_,消耗2点充能以清除自身和附近任何盟友的所有减益效果并使全体获得_20点护盾_与_3回合减益免疫_。\n\n_+3:_牧师可以施放法术_神圣净化_,消耗2点充能以清除自身和附近任何盟友的所有减益效果并使全体获得_30点护盾_与_5回合减益免疫_。 actors.hero.talent.cleanse.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2/+3等级时使英雄在使用法杖或神器后有10/20/30%的概率净化负面状态效果。 actors.hero.talent.light_reading.title=轻量阅读 actors.hero.talent.light_reading.desc=_+1:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_25%_。\n\n_+2:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_50%_。\n\n_+3:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_75%_。 actors.hero.talent.light_reading.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2/+3等级时提升7/13/20%的所有法杖充能速度。 actors.hero.talent.holy_lance.title=神圣之枪 -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_60~110点伤害_。\n\n圣枪必定对恶魔和亡灵敌人造成最大伤害。圣枪有30回合的冷却,之后才能再次施放。 actors.hero.talent.hallowed_ground.title=神圣领域 -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_3x3范围_,持续20回合的神圣领域。\n\n_+2:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_5x5范围_,持续20回合的神圣领域。\n\n_+3:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_7x7范围_,持续20回合的神圣领域。\n\n施放时,法术会立即治疗盟友15点生命值,短暂缠绕敌人并扩散矮草。之后,神圣领域会缓慢治疗盟友、残疾敌人并随机催生高草。神圣领域会为祭司提供护盾而非治疗,并且神圣领域会被火焰摧毁。 actors.hero.talent.mnemonic_prayer.title=祈愿诗篇 -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_3回合_盟友/敌人的增益/减益效果。\n\n_+2:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_4回合_盟友/敌人的增益/减益效果。\n\n_+3:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_5回合_盟友/敌人的增益/减益效果。\n\n祈愿诗篇施法不耗时。祈愿诗篇还会再次点亮先前已被点亮的敌人。祈愿诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 actors.hero.talent.lay_on_hands.title=圣疗之触 -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_15点生命值_,或使圣骑士获得_15点护盾_。\n\n_+2:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_20点生命值_,或使圣骑士获得_20点护盾_。\n\n_+3:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_25点生命值_,或使圣骑士获得_25点护盾_。\n\n该法术的溢出治疗将被转化为护盾。圣疗可被重复施放,但无法立即施加超过三次施法数值的护盾。 actors.hero.talent.aura_of_protection.title=守御灵光 -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_圣骑士可以施放法术_守御灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_20%伤害减免_与圣骑士护甲_50%刻印强化_。\n\n_+2:_圣骑士可以施放法术_守御灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_30%伤害减免_与圣骑士护甲_75%刻印强化_。\n\n_+3:_圣骑士可以施放法术_守御灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_40%伤害减免_与圣骑士护甲_100%刻印强化_。 actors.hero.talent.wall_of_light.title=神圣屏障 actors.hero.talent.wall_of_light.desc=_+1:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_3格宽_,可击退敌人的坚固墙壁。\n\n_+2:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_5格宽_,可击退敌人的坚固墙壁。\n\n_+3:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_7格宽_,可击退敌人的坚固墙壁。\n\n神圣屏障可被八向放置,同时只能存在一面屏障。 actors.hero.talent.divine_intervention.title=神圣干预 -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_150点_并延长立地升天_3回合_。\n\n_+2:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_200点_并延长立地升天_4回合_。\n\n_+3:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_250点_并延长立地升天_5回合_。\n\n_+4:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_300点_并延长立地升天_6回合_。\n\n神圣干预消耗高达5点圣典充能,并且在同次立地升天中只能施放一次神圣干预。 actors.hero.talent.judgement.title=终末天启 -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_25~50点伤害_。\n\n终末天启消耗3点圣典充能。牧师自进入立地升天以来或自上次施放终末天启以来的每次施法都会额外造成33%伤害。 actors.hero.talent.flash.title=天堂阶梯 -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_3格_外。\n\n_+2:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_4格_外。\n\n_+3:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_5格_外。\n\n_+4:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_6格_外。\n\n天堂阶梯初始消耗2点圣典充能,并且在同次开启立地升天时每次施放都会+1充能消耗。 actors.hero.talent.body_form.title=体之位格 actors.hero.talent.body_form.desc=牧师可以施放法术_体之位格_,消耗2点充能以使三位一体幻化牧师本局已鉴定的附魔或刻印。\n\n_+1:_使用三位一体时,牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2:_使用三位一体时,牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3:_使用三位一体时,牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4:_使用三位一体时,牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能幻化一种体之位格效果。选择罕见而强力的刻印时,三位一体的护甲充能消耗更高。 @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=魂之位格 actors.hero.talent.spirit_form.desc=牧师可以施放法术_魂之位格_,消耗4点充能以使三位一体幻化牧师本局已鉴定的戒指或神器(神圣法典除外)。\n\n_+1:_使用三位一体时,牧师会获得所选戒指的_1级_效果20回合或使用所选神器的_4级_效果。\n\n_+2:_使用三位一体时,牧师会获得所选戒指的_2级_效果20回合或使用所选神器的_6级_效果。\n\n_+3:_使用三位一体时,牧师会获得所选戒指的_3级_效果20回合或使用所选神器的_8级_效果。\n\n_+4:_使用三位一体时,牧师会获得所选戒指的_4级_效果20回合或使用所选神器的_10级_效果。\n\n三位一体同时只能幻化一种魂之位格效果。通过三位一体使用神器时效果与护甲充能消耗因神器而异。 actors.hero.talent.beaming_ray.title=呼神护卫 -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=牧师可以施放法术_呼神护卫_,消耗1点充能以使强化盟友释放传送光束。传送光束可穿透墙壁并传送盟友至指定位置。如果该位置有敌人,盟友会出现在敌人附近并将其作为攻击目标。该法术还可以传送通常情况下无法移动的盟友,但若如此则传送光束范围减半。\n\n_+1:_传送光束的最大范围为_4格_,并使万物一心对最近敌人的伤害加成提升至_35%_,持续10回合。\n\n_+2:_传送光束的最大范围为_8格_,并使万物一心对最近敌人的伤害加成提升至_40%_,持续10回合。\n\n_+3:_传送光束的最大范围为_12格_,并使万物一心对最近敌人的伤害加成提升至_45%_,持续10回合。\n\n_+4:_传送光束的最大范围为_16格_,并使万物一心对最近敌人的伤害加成提升至_50%_,持续10回合。 actors.hero.talent.life_link.title=血色羁绊 -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=牧师可以施放法术_血色羁绊_,消耗2点充能以使牧师自身与强化盟友之间建立生命联结。该法术会使牧师与其盟友共享所受伤害,并使3阶及以下的增益型牧师法术对任何一方施放时对双方均生效。\n\n_+1:_生命联结持续_10回合_并使万物一心的伤害减免提升至_35%_。\n\n_+2:_生命联结持续_13回合_并使万物一心的伤害减免提升至_40%_。\n\n_+3:_生命联结持续_17回合_并使万物一心的伤害减免提升至_45%_。\n\n_+4:_生命联结持续_20回合_并使万物一心的伤害减免提升至_50%_。 actors.hero.talent.stasis.title=时间扭曲 -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=牧师可以施放法术_时间扭曲_,消耗2点充能以凝滞强化盟友。该法术会将盟友临时移出地牢,并保留其包括万物一心在内的所有增益效果的剩余时间。当法术效果结束时盟友会在你附近再次出现。该法术可被无消耗地立即再次施放,以提前结束法术效果。该法术对无法移动的盟友也会生效,但无法将其跨层移动。\n\n_+1:_凝滞状态最多持续_60回合_。\n\n_+2:_凝滞状态最多持续_90回合_。\n\n_+3:_凝滞状态最多持续_120回合_。\n\n_+4:_凝滞状态最多持续_150回合_。\n\n当有盟友处于凝滞状态时,牧师还可施放呼神护卫以再次召唤盟友,或施放血色羁绊以使盟友提前获得法术效果。然而,凝滞状态下的盟友无法从血色羁绊的法术效果中获得效益。 #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=小恶魔在恶魔大厅的入口前摆了 actors.mobs.npcs.mirrorimage.name=镜像 actors.mobs.npcs.mirrorimage.desc=这个幻像和你非常相似,甚至还装备着你当前的武器和护甲。\n\n镜像会猎寻敌人,并用它们的镜像武器对其发动攻击。镜像武器的使用方式与特性和你手中的一样,但造成的伤害会低些。镜像刚生成时几乎是隐形的,但攻击后会显形。\n\n镜像有一定的攻击能力,但本身非常脆弱,受到伤害就会瞬间消散。 -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=你可通过某张卷轴发现该单位。 -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=你可在某个地牢区域发现该单位。 actors.mobs.npcs.prismaticimage.name=虹光幻像 actors.mobs.npcs.prismaticimage.desc=这个闪烁着虹光的幻像和你非常相似,甚至还装备着你当前的武器和护甲。\n\n虹光守卫会追击敌人并吸引仇恨,进而用其强化的防御力和生命值分担火力。虽然它不似镜像那般有攻击性,但它生命值更高,还具有基于你护甲的防御增益。\n\n当幻像生命降至0时,它将保持一段时间的存在,在此期间仍能被治愈。当周围没有敌人时,幻像会消散并依附其主人身上。 -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=你可通过某张卷轴发现该单位。 actors.mobs.npcs.ratking.name=鼠王 actors.mobs.npcs.ratking.not_sleeping=我可不是在睡觉! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=这只老鼠比普通的啮齿小鼠大一 actors.mobs.npcs.ratking.desc_birthday=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的绿色派对帽,而不是它常戴的皇冠。祝鼠王生日快乐! actors.mobs.npcs.ratking.desc_winter=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的节日帽,而不是常戴的皇冠。假日快乐! actors.mobs.npcs.ratking.desc=这只老鼠比普通的啮齿小鼠大一点。它戴着一顶小小的皇冠。 -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=你可在某个地牢区域的结末发现该单位。 actors.mobs.npcs.sheep.name=绵羊 actors.mobs.npcs.sheep.baa!=咩! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=咩。 actors.mobs.npcs.sheep.baa...=咩... actors.mobs.npcs.sheep.def_verb=格挡 actors.mobs.npcs.sheep.desc=这是一只魔法绵羊。为什么叫它魔法绵羊?因为你杀不死它。它只会站在那里直到它消失,它会做的事情只有边反刍边对你翻白眼。 -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=你可通过某个物品或陷阱发现该单位。 actors.mobs.npcs.shopkeeper.name=店主 actors.mobs.npcs.shopkeeper.thief=小偷,小偷! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=这种巨大的节肢类恶魔生物不会选择近身 actors.mobs.albino.name=白化老鼠 actors.mobs.albino.desc=这是一种珍稀的啮齿小鼠,有着纯白色的毛皮和锯齿状的牙齿。 -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=你可在某个地牢区域中碰巧发现该敌人。 actors.mobs.armoredstatue.name=装甲石像 actors.mobs.armoredstatue.desc=你本以为这只是地牢里又一尊静伫的石像,但它泛着红光的眼睛出卖了它。\n\n石像装备着精良的护甲,看上去相当坚硬,估计会很难对付。 @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=这些敏捷且坚韧的洞穴穹顶生物比看上去可 actors.mobs.bee.name=金色蜜蜂 actors.mobs.bee.desc_honey=尽管金色蜜蜂体型不大,但它们也会尽全力守卫自己的家园。这只蜜蜂受过你的安抚,似乎愿意追随你。 actors.mobs.bee.desc=尽管金色蜜蜂体型不大,但它们也会尽全力守卫自己的家园。这只蜜蜂非常疯狂,你最好和它保持距离。 -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=你可通过某个道具发现该单位。 actors.mobs.brute.name=豺狼暴徒 actors.mobs.brute.enraged=激怒 @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=这个豺狼暴徒已经濒临死亡,但它 actors.mobs.causticslime.name=蚀化史莱姆 actors.mobs.causticslime.desc=这个史莱姆似乎已经被下方渗透的黑暗能量完全侵蚀了。它已经失去了体表原有的绿色光泽,并且在不断滴落腐蚀淤泥。 -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=你可在某个地牢区域中碰巧发现该敌人。 actors.mobs.crab.name=下水道螃蟹 actors.mobs.crab.desc=这些巨型的螃蟹位居下水道食物链的顶端。它们行动极其迅速且其厚重的甲壳能承受沉重的打击。 @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=这些巨型的螃蟹位居下水道食物链的顶端。 actors.mobs.crystalguardian.name=水晶守卫 actors.mobs.crystalguardian.def_verb=格挡 actors.mobs.crystalguardian.desc=这种巨大的水晶守卫若不是眼中泛着明光,看起来和雕像几乎没有区别。因为身体由硬化的水晶构成,它们行动不便但异常坚固。所以_最好别打扰它们在水晶洞窟中的酣眠_。\n\n由于水晶守卫体型庞大,其在狭隘的地形移动时,速度会非常慢。它们还无比坚韧,无法被彻底杀死。它们被击败后会暂时失能,但不一会便会卷土重来。 -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=你可在某个的任务中发现该敌人。 actors.mobs.crystalmimic.name=水晶宝箱怪 actors.mobs.crystalmimic.ate=水晶宝箱怪吃掉了你的%s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=水晶尖塔 actors.mobs.crystalspire.warning=你感受到了被敲打的水晶上传来的颤动。再继续敲下去肯定会引祸上身... actors.mobs.crystalspire.alert=水晶的颤动愈演愈烈,隆隆声响彻整个矿洞! actors.mobs.crystalspire.desc=这座巨型尖塔由无比坚硬的水晶构成,很可能是矿洞中所有奇怪水晶生物的来源。常规武器无法对它造成伤害,所以你得用镐子来拆毁它。\n\n_动手破拆之前,要为硬仗做好准备。_拆除如此硕大的一块水晶可需要花费不少时间,而且很难不被打扰。尖塔本身也可能拥有防御机制。_或许尖塔的攻击可被利用于对付它的爪牙。_ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.crystalwisp.name=水晶灵簇 actors.mobs.crystalwisp.beam_kill=你死于光束... actors.mobs.crystalwisp.desc=一小块愤怒的硬化水晶飘浮在空中,泛着明亮的光。它虽然不算强,但只要有机会,就会射出光束伤害你。\n\n这种灵簇足够小巧,故而可以轻松飞越水晶尖刺,但其射出的光束不可以。 -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.demonspawner.name=恶魔血巢 actors.mobs.demonspawner.on_death=此处的恶魔能量似乎随着血巢的毁灭而有所减弱。 @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=那里有一个宝箱怪! actors.mobs.ebonymimic.hidden_name=可疑的轮廓 actors.mobs.ebonymimic.hidden_desc=那里似乎有什么东西,但它几乎是完全透明的。 actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪凭借其隐匿能力使自身近乎隐形。它们会在冒险家可能交互的事物之上设伏诱敌,攻其不备。与此同时,它们体内也含有其专属的战利品。若能识破其伪装,其攻防能力与普通宝箱怪无异。但若稍有不慎,其出其不意的伏击足以致命。 -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=你可通过某件饰物发现该敌人。 actors.mobs.elemental$fireelemental.name=火焰元素 actors.mobs.elemental$fireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n火焰元素是一种常见的借助火焰之力攻击的元素生物。它的近战攻击能点燃目标,有时也会向远处目标发射火焰弹。 @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=新生元素正在蓄能! actors.mobs.elemental$newbornfireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n这只火焰元素刚刚被召唤出来,但同样很危险! actors.mobs.elemental$newbornfireelemental.desc_boss=由于其本质是狂暴的召唤物,这个元素的火攻方式只有通过1回合的蓄能喷出不精准的焰浪。 actors.mobs.elemental$newbornfireelemental.desc_ally=由于这个元素是由晶柱召唤而来,故而对火焰有更好的控制。它没法施展远距离攻击,但仍然可以通过近战攻击引燃敌人。 -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.elemental$frostelemental.name=冰霜元素 actors.mobs.elemental$frostelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n冰霜元素是一种常见的借助冰霜之力弱化敌人的元素生物。它的近战攻击和不常用的远程攻击都会使敌人陷入冻伤。它的冰霜之力对水上的敌人效果更强。 actors.mobs.elemental$shockelemental.name=电光元素 @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=邪眼是一种充斥着恶魔能量的飘浮球形生物 actors.mobs.fetidrat.name=腐臭老鼠 actors.mobs.fetidrat.desc=这只老鼠很不对劲。它油腻的黑毛和腐烂的皮肤与你之前见过的健康老鼠很不同。浅绿色的眼睛让它显得更具威胁。\n\n这只老鼠周围盘绕着一片可怕恶臭,靠近时臭气尤为浓烈。\n\n黑色的淤泥从它的嘴中流出。淤泥腐蚀掉了地砖,但遇水似乎就会溶解。 -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.fungalcore.name=蘑菇菌核 actors.mobs.fungalcore.desc=这株硕大无比的蘑菇想必就是洞穴中异常蘑菇活性的源头了。 @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=由于矮人社会的衰亡和矮人新王的独权专行 actors.mobs.gnoll.name=豺狼巡查 actors.mobs.gnoll.desc=豺狼人是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有暴徒强壮,也赶不上萨满聪明。 -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=豺狼流寇 +actors.mobs.gnollexile.desc=这只灰毛豺狼人在其肩处刺有一个显眼的标记,作为其被已流放的标志。豺狼人通常会因无视纪律或违反法律而被流放驱逐出豺狼人社会。强大与精明是流寇生存的看家本领,而这一只看起来善使长矛。 +actors.mobs.gnollexile.desc_passive=_豺狼流寇目前暂无攻击意图。_它似乎并不像此处的其他豺狼人那样有攻击性,大概认为不值得与你战斗。你可以饶他一命,但它所携带的包裹也许装满了有用的物品... +actors.mobs.gnollexile.desc_aggro=_豺狼流寇虎视眈眈地环顾四周。_似乎还是有什么原因促使它决定战斗。小心那根长矛! +actors.mobs.gnollexile.seen_passive=持矛的豺狼人警戒地看着你,但其并无攻击意图。 +actors.mobs.gnollexile.seen_aggro=持矛的豺狼人准备进行攻击! actors.mobs.gnollgeomancer.name=豺狼地卜师 actors.mobs.gnollgeomancer.warning=地卜师快醒了,先确保你已准备万全再继续! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=这只身形魁梧的老豺狼人必定是此处 actors.mobs.gnollgeomancer.desc_armor=地卜师周身环绕着一层磐岩护盾。_你必须用镐子近身破坏岩盾才能进一步伤害地卜师本体。_ actors.mobs.gnollgeomancer.desc_armor_sapper=_一旁的豺狼工兵正握持着一个看起来能强化地卜师磐岩护盾的装置,现在的地卜师免疫一切伤害!_ actors.mobs.gnollgeomancer.desc_sleeping=这只身形魁梧的豺狼萨满周身环绕着一层磐岩,看似一尊雕像。然而仔细观察才发现,这些磐岩是随着老豺狼人的呼吸而律动的流形护盾。它能凭借这种防护不会受到任何伤害,因而在这乱石林立之处悠然休憩。\n\n手中的镐子应该可以击破他的磐岩护盾,但是_此战必须做好充足准备_。地卜师必定是此处豺狼人的领袖,还是此处土灵魔法的根源。_最好能在挑战他前先击败周围散布的其他豺狼人。_ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.gnollguard.name=豺狼守卫 actors.mobs.gnollguard.def_verb=格挡 actors.mobs.gnollguard.spear_warn=豺狼人用矛尖打出残暴的一击! actors.mobs.gnollguard.desc=这只高大健壮的豺狼人操使着长矛和盾牌,但没有戴头盔。这些守卫似乎在为晋升成暴徒而训练,并为保护矿洞不受野兽侵扰在此执勤。\n\n豺狼守卫身强力壮,单手就能挥舞长矛,不过使得不算太好。_它需要相当开阔的施展空间才能进行长距离攻击。一旦被人欺身而上,长矛施展不开便会威力大减。_ actors.mobs.gnollguard.desc_armor=_一旁的豺狼工兵正握持着一个看起来能赋予这个守卫大地护甲的装置,大幅减少它受到的伤害。_ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.gnollsapper.name=豺狼工兵 actors.mobs.gnollsapper.desc=这只豺狼人矮小虚弱但机智。它长有浅色皮毛,携带着装满各种小工具的挎包。它们似乎在此协助勘探和开采暗金矿,并配有豺狼守卫贴身保护。它们虽然能够近战,但是攻击力弱得可怜,不比豺狼巡查强。\n\n相比于直接搏斗,豺狼工兵更喜欢用它们携带的各类装置操纵周遭岩石来攻击。它们只是依靠工具抛掷岩石,而不掌握有土灵魔法。_应该有很多方式可以利用它们的攻击来反击它们和其余的守卫。_ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.gnolltrickster.name=豺狼诡术师 actors.mobs.gnolltrickster.desc=即使以豺狼人的标准来看,这个生物也非常的诡异。它佝偻着腰,鬼鬼祟祟地行进着,大嘴咧开,露出邪恶的笑容,肩上挂着的挎包鼓得同摇篮一般。它的眼瞳中混杂着恐惧与兴奋。\n\n它的挎包里有一大批粗制滥造的飞镖,其上似乎涂有着各种有害物质。 -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.goldenmimic.name=黄金宝箱怪 actors.mobs.goldenmimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黄金宝箱怪是试图吸引顶尖冒险家的强大宝箱怪。它们拥有更丰厚的财宝,但比起普通的宝箱怪也更为强大。 @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=巨钳螃蟹 actors.mobs.greatcrab.noticed=巨蟹用它硕大的钳子格挡了这次攻击。 actors.mobs.greatcrab.def_verb=格挡 actors.mobs.greatcrab.desc=这只螃蟹可以称得上是下水道螃蟹中的巨无霸。它的蓝色甲壳上布满了裂纹和藤壶,足以证明其经历的无数岁月。它爬行缓慢,那只巨大的钳子让它难以保持平衡。\n\n尽管这螃蟹只剩下一边的钳子,但钳子的个头完全弥补了这点不足。螃蟹只要发现危险就会把爪子举在身前,利用坚不可摧的甲壳进行防御。不过螃蟹无法格挡未察觉的攻击,也无法同时格挡多个敌人的进攻。 -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.guard.name=监狱守卫 actors.mobs.guard.scorpion=给我过来! actors.mobs.guard.def_verb=格挡 actors.mobs.guard.desc=这些守卫虽曾是监狱的管理者,但现在已经和那些罪犯没什么区别了。它们蹒跚的步伐如同僵尸一般,毫无思绪地四处寻找不属于这片区域的生物,比如你!\n\n他的腰胯上缠有铁链,也许会用其将敌人拉至身前。 -actors.mobs.hermitcrab.name=hermit crab -actors.mobs.hermitcrab.def_verb=blocked -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.name=寄居蟹 +actors.mobs.hermitcrab.def_verb=格挡 +actors.mobs.hermitcrab.desc=出于某种原因,这只下水道螃蟹决定把一个破桶戴在头上!额外的负重使其移动降到了通常速度,但也使其获得了更多防御。你认为你听到有东西在破桶中碰撞的声音... actors.mobs.mimic.name=宝箱怪 actors.mobs.mimic.reveal=这是一个宝箱怪! actors.mobs.mimic.hidden_hint=这个宝箱看上去有些不对劲...上前直接打开似乎不太合适。 actors.mobs.mimic.desc=宝箱怪是一种能随意改变外形的生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n宝箱怪具有较强的攻击力,但也通常拥有比普通箱子更多的财宝。 -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=你可在任何地牢区域发现该敌人。 actors.mobs.necromancer.name=死灵法师 actors.mobs.necromancer.desc=这些黑暗魔法的学徒大量涌入监狱,因为这里是它们磨练死灵法术的最佳地点。\n\n死灵法师通过召唤并加强骷髅作战。死灵法师被击杀后,其召唤的骷髅也会消散。 @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=这个骷髅是被死灵法师召唤 actors.mobs.mob.died=你依稀听到远处有什么东西死掉了。 actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=死于:%s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=你可在某个地牢区域发现该敌人。 actors.mobs.monk.name=矮人武僧 actors.mobs.monk.def_verb=格挡 actors.mobs.monk.parried=招架 -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城中游荡。\n\n矮人武僧既不披甲亦不执械,仅仅依靠自己的徒手格斗技巧退敌。凝神的武僧必定会招架一次来袭的物理攻击,哪怕是必中的攻击。武僧在移动时能更快地凝神,在战斗中就相对慢些。 actors.mobs.monk$focus.name=凝神 actors.mobs.monk$focus.desc=这个武僧已经完全集中于目标的一举一动,似乎能预料到目标的下一步动作。\n\n处于凝神状态的角色必定会招架下一次物理攻击,哪怕是必中的攻击。招架攻击会消耗掉武僧的凝神,他们需要重新凝神以招架下次攻击。武僧在移动时可以更快地凝神。 @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=幻影食人鱼是巨型食人鱼的一个罕见 actors.mobs.piranha.name=巨型食人鱼 actors.mobs.piranha.desc=这些肉食性鱼类不是地下水池中的天然生物。它们被专门培育用来保护被水淹没的储藏室。 -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=你可在任何地牢区域发现该敌人。 actors.mobs.pylon.name=能量塔 actors.mobs.pylon.desc_inactive=这是一座用于分配区域内机械用电的能量塔。\n\n这座能量塔未被激活,目前无法受到任何伤害。 @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=这种恐怖的生物是恶魔利用这里残留的 actors.mobs.rotheart.name=腐莓核心 actors.mobs.rotheart.desc=腐莓的果实与众不同。一般的果实会腐败并化作养分,但腐莓果实会生长、硬化,并包裹住种子。果实为长在其内的器官提供保护。这种巨大球体被视为成熟腐莓植株的核心。 -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.rotlasher.name=腐莓触手 actors.mobs.rotlasher.desc=腐莓触手是成熟腐莓根系的一部分,也是其主要自卫手段。触手没有视力,且固扎土中不能移动。但是当周边出现威胁时,只需先花费片刻感知到目标,随后便会发动猛攻。当附近没有敌人时,它们将静止不动,试图将自己融入周遭植被中。 -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=你可在某个任务中发现该敌人。 actors.mobs.scorpio.name=巨蝎 actors.mobs.scorpio.desc=这种巨大的节肢类恶魔生物不会选择近身缠斗,它们更擅长在远处发射能够致残的锯齿钉刺。 actors.mobs.senior.name=武僧大师 -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=这些僧侣皆是狂热的信徒,倾其所能从一切异族手中保护国王的安全。狂热的信仰使得他们将自己的意志交给了国王,只剩下没有思想的躯壳在城中游荡。\n\n这个武僧掌握了精深的格斗技巧,相较于普通的武僧,他能在移动时更快地凝神。凝神的武僧必定会招架一次来袭的物理攻击,哪怕是必中的攻击。武僧在移动时能更快地凝神,在战斗中就相对慢些。 actors.mobs.shaman.name=豺狼萨满 actors.mobs.shaman.bolt_kill=你死于魔能射弹... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=活化石像 actors.mobs.statue.def_verb=格挡 actors.mobs.statue.desc=你本以为这只是地牢里又一尊静伫的石像,但它泛着红光的眼睛出卖了它。 actors.mobs.statue.desc_weapon=虽然雕像本身是石制的,但它装备着的_%s_看起来是真家伙。 -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=你可在任何地牢区域发现该敌人。 actors.mobs.succubus.name=魅魔 actors.mobs.succubus.desc=魅魔是一种善于操纵敌人的精神的变形恶魔。这一只化为了哥特风的苍白人形,或许是为了吸引矮人术士?\n\n在攻击时,魅魔能够暂时魅惑目标,使其无法直接攻击魅魔本身。魅魔在攻击被魅惑的目标时能吸取其生命精华。 @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=当矮人的兴趣从工程建设转向奥秘学术时 actors.mobs.wraith.name=怨灵 actors.mobs.wraith.desc=怨灵是来自于墓穴中渴望复仇的罪人之魂。作为飘渺的非实体很难被正常武器击中。 -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=你可在任何地牢区域发现该敌人。 actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=我 看 见 你 了 diff --git a/core/src/main/assets/messages/items/items_be.properties b/core/src/main/assets/messages/items/items_be.properties index 314360e7f..41a6479f3 100644 --- a/core/src/main/assets/messages/items/items_be.properties +++ b/core/src/main/assets/messages/items/items_be.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Нават калі браня праклятая, items.armor.armor.not_cursed=Гэты даспех не пракляты. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=так +items.armor.armor.seal_transfer_no=не items.armor.armor$glyph.glyph=руна items.armor.armor$glyph.killed=%s забівае вас... items.armor.armor$glyph.rankings_desc=Забіты эфектам гліфы @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Зданя не асабліва м items.artifacts.driedrose$wndghosthero.weapon_prompt=Выберыце зброю items.artifacts.driedrose$wndghosthero.armor_prompt=Выберыце браню items.artifacts.driedrose$wndghosthero.cant_unique=Прывід не здольны выкарыстоўваць унікальныя прадметы. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Зданя занадта слабае, каб выкарыстоўваць гэта. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=магічны каталізатар +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Калі вы дадаеце каталізатар, вада пачынае свяціцца. Паблізу ёсць некалькі прадметаў, якія вы маглі б напоўніць энергіяй і іх ператварыць у чароўную цацанку. items.trinkets.trinketcatalyst.desc=Гэты шар з чароўнай залатой пылу мігоча ў цемры падзямелля. Гэты каталізатар можна выкарыстоўваць у алхімічным чыгуне, дадаўшы трохі алхімічнай энергіі, каб стварыць унікальную цацанку.\n\nЦацанкі даюць розныя эфекты, якія злёгку змяняюць падзямелле або яго насельнікаў. Іх можна дапоўніць вялікай колькасцю энергіі, каб узмацніць іх эфект, або выкінуць, каб цалкам адмовіцца ад яго. items.trinkets.trinketcatalyst$randomtrinket.name=random trinket diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index db24fadeb..0cac158f7 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Zbroj je prokletá a nemáš proto sílu ji sundat items.armor.armor.cursed=Cítíš z této zbroje unikat zlou magii. items.armor.armor.weak_cursed=Navzdory prokletí jsi schopen si sundat tuto zbroj. items.armor.armor.not_cursed=Ze zbroje neuniká žádná zlá magie. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_attached=Válečníkova pečeť je připnuta na tuto zbroj. Pokud by měl utžet poškození, které by mu snížilo životy pod polovinu jeho maxima, poskytne mu _%d dodatečné ochrany_. +items.armor.armor.seal_transfer=Válečníkova rozbitá pečeť musí být připnuta na jeho zbroj, aby mohl využít její sílu. Chceš automaticky odepnout pečeť ze zbroje, jíž se zbavuješ, a připnout ji na svou nově vybavenou zbroj? +items.armor.armor.seal_transfer_yes=Ano +items.armor.armor.seal_transfer_no=Ne items.armor.armor$glyph.glyph=Runa items.armor.armor$glyph.killed=Zabila tě %s... items.armor.armor$glyph.rankings_desc=Zabit runou -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=S předmětem s tímto efektem se můžeš náhodně setkat v kobce, nebo se ho pokusit sám na předmět aplikovat, items.armor.classarmor.ac_ability=Vyber si schopnost items.armor.classarmor.ac_transfer=PŘEVÉST @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Magii koruny krále trpaslíků lze převé items.armor.classarmor.transfer_prompt=Vyber Zbroj items.armor.classarmor.transfer_cancel=Zrušit items.armor.classarmor.transfer_complete=Vlastnosti tvé hrdinné zbroje byly přesunuty! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=S tímto předmětem se můžeš setkat, když porazíš bosse na 20. podlažím s libovolným hrdinou. items.armor.clericarmor.name=Klerikovo roucho items.armor.clericarmor.desc=Pokud má na sobě Klerik tuto zbroj z látky a ocelových plátů, může provést speciální schopnost. items.armor.clotharmor.name=Látková zbroj items.armor.clotharmor.desc=Lehká zbroj, která poskytuje pouze základní ochranu. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.armor.duelistarmor.name=Šermířčin kyrys items.armor.duelistarmor.desc=Pokud má na sobě Šermířka tuto plátovou zbroj s pláštěm, může provést speciální schopnost. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Počet kol potřebných k dobití pláš items.artifacts.cloakofshadows.cursed=Nemůžeš použít prokletý plášť. items.artifacts.cloakofshadows.no_charge=Tvůj plášť se pro další použití ještě dostatečně nedobil. items.artifacts.cloakofshadows.desc=Neocenitelný magický plášť, který Zloděj před několika lety ukradl z královské zbrojnice. Během nošení může být na krátký čas použit pro úplné zneviditelnění.\n\nČím více je plášť používán, tím bude silnější, což Zloději umožní stát se neviditelným mnohem častěji a na delší dobu. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.artifacts.cloakofshadows$cloakstealth.no_charge=Tvému plášti došla energie. items.artifacts.cloakofshadows$cloakstealth.levelup=Tvůj plášť se stává silnějším! items.artifacts.cloakofshadows$cloakstealth.name=Skryt @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Duch je sám o sobě slabý, ale jeh items.artifacts.driedrose$wndghosthero.weapon_prompt=Vyber zbraň items.artifacts.driedrose$wndghosthero.armor_prompt=Vyber zbroj items.artifacts.driedrose$wndghosthero.cant_unique=Duch nemůže používat unikátní předměty. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Duch možná není na tento předmět dostatečně silný. items.artifacts.driedrose$wndghosthero.cant_strength=Duch není na tento předmět dostatečně silný. ##ghost hero items.artifacts.driedrose$ghosthero.name=Smutný duch items.artifacts.driedrose$ghosthero.def_verb=vyhnuto -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=S touto postavou se můžeš setkat pomocí jednoho specifického artefaktu. items.artifacts.driedrose$ghosthero.hello=Znovu zdravím, %s. items.artifacts.driedrose$ghosthero.introduce=Můj duch je vázán k růži, kterou máš u sebe. Byla pro mne velmi důležitá. Dar od mé lásky zanechané na povrchu.\n\nNemohu se k ní už vrátit, ale díky tobě mám druhou šanci dokončit svou cestu. Pokud budu schopen, odpovím na tvé zavolání a pomůžu ti v boji.\n\nDokud budeš mít růži u sebe, uslyším tvůj hlas, takže ji můžeš použít k mému nasměrování.\n\nDoufám, že uspěješ tam, kde já selhal... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Toto kouzlo nyní nemůžeš seslat. items.artifacts.holytome.cursed=Nemůžeš použít prokletou knihu. items.artifacts.holytome.levelup=Tvá kniha nabývá na síle! items.artifacts.holytome.desc=Svatá kniha, která je ohniskem Klerikovy božské magie. Použitím knihy může Klerik seslat řadu různých magických efektů.\n\nKniha bude sílit s tím, jak ji Klerik bude používat, čímž získá vyšší maximum nabití a zvýší se její rychlost dobíjení. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.artifacts.hornofplenty.name=Roh hojnosti items.artifacts.hornofplenty.ac_snack=NASVAČIT SE @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Svitek, který byl přidán do ###bags items.bags.bag.name=Batoh -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Tento předmět můžeš zakoupit v obchodě. items.bags.potionbandolier.name=Pás na lektvary items.bags.potionbandolier.desc=Tento silný bandalír se ti omotává kolem hrudníku jako šerpa. Má mnoho izolačních popruhů na držení lahviček s lektvary, tvého měchu na vody nebo lahviček s tekutým kovem.\n\nLektvary uvnitř bandalíru by měly být chráněny před chladem. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Tato dlouhá, válcovitá nádoba vypadá vhodně n items.bags.velvetpouch.name=Sametový váček items.bags.velvetpouch.desc=Tento malý sametový váček v sobě může uchovat malé předměty, jako třeba semínka, runové kameny a některé alchymické přísady. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.bags.magicalholster.name=Magické pouzdro items.bags.magicalholster.desc=Tohle štíhlé pouzdro je vyrobeno z kůže nějakého vzácného zvířete a obdařeno silnou magií, která umožňuje uvnitř uchovat masivní množství zbraní na dálku.\n\nMůžeš do něj jednoduše sáhnout a vždy vytáhnout předmět, který přesně hledáš.\n\nVzhledem k magickým vlastnostem pouzdra se v něm hůlky budou dobíjet trochu rychleji a vrhací zbraně o trochu déle vydrží. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Tohle štíhlé pouzdro je vyrobeno z kůže něj ###bombs items.bombs.arcanebomb.name=Magická bomba items.bombs.arcanebomb.desc=Tato bomba byla naplněna magickými vlastnostmi. Exploduje v mocný výbuch, podobný Slizákovu nafukujícímu útoku, čímž způsobí _%1$d-%2$d magického poškození_ všemu v okruhu 2 políček. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.bomb.name=Bomba items.bombs.bomb.ac_lightthrow=ZAPÁLIT A HODIT @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Sada dvou robustních černých prachových bom items.bombs.firebomb.name=Ohnivá bomba items.bombs.firebomb.desc=Tato bomba byla upravena, aby svým výbuchem zasáhla širší oblast, čímž způsobí _%1$d-%2$d poškození_ a zaplaví sytými plameny vše v okruhu 2 políček. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.flashbangbomb.name=Oslepující bomba items.bombs.flashbangbomb.desc=Tato upravená bomba vybuchne v prudkém výšlehu světla, zvuku a elektřiny. Vše v okruhu 2 políček utrpí _%1$d-%2$d poškození_ z výbuchu, navíc 25%% poškození elektřinou a navíc bude omráčeno na 10 kol. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.frostbomb.name=Mrazivá bomba items.bombs.frostbomb.desc=Tato bomba byla upravena, aby svým výbuchem zasáhla širší oblast, čímž způsobí _%1$d-%2$d poškození_ v okruhu 2 políček a v zasažené oblasti vytvoří přetrvávající chlad. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.holybomb.name=Svěcená bomba items.bombs.holybomb.desc=Tato bomba byla upravena tak, aby při výbuchu vyšlehla zábleskem svatého světla. Vše v okruhu 2 políček utrží _%1$d-%2$d poškození_ z exploze, a nemtrým či démonickým nepřátelům způsobí navíc 50%% poškození svatým světlem. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.noisemaker.name=Hlučná bomba items.bombs.noisemaker.desc=Jakmile zápalná šňůra dohoří, bude tato upravená bomba opakovaně vydávat hluk. Když se bomby něco dotkne, vybuchne a způsobí _%1$d-%2$d poškození_ všemu v okruhu 2 políček. items.bombs.noisemaker.desc_burning=Hlučná bomba je odjištěná a vybuchne, když se k ní něco přiblíží! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.smokebomb.name=Dýmovnice items.bombs.smokebomb.desc=Tato bomba byla upravena tak, aby spolu s výbuchem vypustila oblak hustého dýmu. Výbuchem způsobí _%1$d-%2$d poškození_ a vytvoří do vzdálenosti 2 políček oblak zahalující mlhy. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.regrowthbomb.name=Růstová bomba items.bombs.regrowthbomb.desc=Tato upravená bomba kolem sebe namísto výbuchu rozstříkne životadárnou tekutinu. Zasažená oblast do 3 políček rychle zaroste trávou a rostlinami. Ty a každý spojenec zachycený v dosahu budete léčeni stejně, jako byste vypili lektvar léčení. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.shrapnelbomb.name=Střepinová bomba items.bombs.shrapnelbomb.desc=Tato bomba byla upravena útržky kovu z DM-300, které se po výbuchu roztříští a všude rozletí, což čemukoliv ve velkém dosahu okolo bomby udělí _%1$d-%2$d poškození_. Bude lepší se po použití za něco schovat... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.bombs.woollybomb.name=Stádová bomba items.bombs.woollybomb.desc=Tato upravená bomba vytvoří po výbuchu velikou plochu z magických ovcí. Samotný výbuch způsobí _%1$d-%2$d poškození_ všem v okruhu 2 políček. Bombou vyvolané ovce budou překážet v pohybu a vydrží velmi dlouhou dobu! Ovce však nevydrží tak dlouho v blízkosti mocných nepřátel a lze je odčarovat dříve tím, že s nimi budeš interagovat. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. ###food items.food.berry.name=Jedlá bobule items.food.berry.eat_msg=Ta bobule byla skvělá items.food.berry.desc=Tuto malou bobuli našla Lovkyně mezi podzemní vegetací. Lze ji sníst rychle, obnoví malé množství hladu, a navíc může obsahovat užitečné semínko! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Tento předmět můžeš najít pomocí specifické schopnosti hrdiny. items.food.blandfruit.name=Popelice items.food.blandfruit.cooked=Vařená Popelice @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Popelice se nárazem rozprskla a zanechala po items.food.chargrilledmeat.name=Propečené maso items.food.chargrilledmeat.desc=Vypadá jako docela slušný steak. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Tento předmět můžeš získat pomocí jiného jídla. items.food.food.name=Porce jídla items.food.food.ac_eat=JÍST @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Cítíš, jak tvá kůže tvrdne! items.food.frozencarpaccio.refresh=Osvěžující! items.food.frozencarpaccio.better=Cítíš se lépe! items.food.frozencarpaccio.desc=Kousek zmraženého syrového masa. Jediný způsob, jak ho jíst, je odřezáváním tenkých plátků. A je to překvapivě dobré. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Tento předmět můžeš získat pomocí jiného jídla. items.food.meatpie.name=Masový koláč items.food.meatpie.eat_msg=Bylo to neuvěřitelně dobré! items.food.meatpie.desc=Výtečný koláč plněný lahodným masem. Tohle tě zasytí mnohem víc než jakékoliv jiné jídlo. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.food.mysterymeat.name=Tajemné maso items.food.mysterymeat.eat_msg=Chutnalo to... zvláštně. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Necítíš své nohy! items.food.mysterymeat.not_well=Není ti příliš dobře. items.food.mysterymeat.stuffed=Cítíš se sytě. items.food.mysterymeat.desc=Požití na vlastní riziko! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Tento předmět můžeš získat jako kořist z některých nepřátel. items.food.mysterymeat$placeholder.name=Maso items.food.phantommeat.name=Přízračné maso items.food.phantommeat.desc=Velký třpytivý plátek masa ukrojený z přízračné piraně. Toto kouzelné maso není potřeba vařit a poskytuje po snězení řadu defensivních výhod, a navíc tě plně zasytí. Po snězení ti poskytne neviditelnost, zdřevnatění, částečně tě vyléčí a navíc odstraní řadu škodlivých efektů. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Tento předmět můžeš získat jako kořist z některých nepřátel. items.food.pasty.name=Piroh items.food.pasty.fish_name=Dušená ryba @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Kousek ryby, která zbyla z tvého předchoz items.food.smallration.name=Malá porce jídla items.food.smallration.eat_msg=Chutnalo to dobře. items.food.smallration.desc=Vypadá úplně stejně jako normální balíček jídla, jen je menší. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Tento předmět můžeš zakoupit v obchodě. items.food.stewedmeat.name=Dušené maso items.food.stewedmeat.eat_msg=Chutnalo to dobře. items.food.stewedmeat.desc=Podušení očistilo maso od všech chorob a parazitů. Nyní by mělo být bezpečné ho sníst. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.food.supplyration.name=Zásobní porce items.food.supplyration.desc=Tuto porci jídla si v kobce schovali členové cechu zlodějů pro případy nouze. Byla navržena, aby se dala rychle sníst během akce, ať už jde o jakoukoliv lumpárnu.\n\nAčkoliv tě nezasytí tolik, jako normální porce, můžeš ji sníst rychleji a obnoví ti trochu životů a nabití pláště stínů. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Tento předmět můžeš najít pomocí specifické schopnosti hrdiny. @@ -721,7 +721,7 @@ items.potions.potion.no=Ne, rozmýšlím si to items.potions.potion.sure_drink=Opravdu chceš tento lektvar vypít? Ve většině případů by se měl hodit po nepřátelích. items.potions.potion.sure_throw=Opravdu chceš tento lektvar hodit? Ve většině případů dává smysl ho vypít. items.potions.potion.shatter=Lektvar se roztříštil a jeho obsah se neškodně rozstříkl. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Tento předmět můžeš najít v kobce nebo vyrobit pomocí alchymie. items.potions.potion$placeholder.name=Lektvar items.potions.potion$seedtopotion.name=Náhodný lektvar @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Odzátkování nebo roztříštění této p ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.potions.brews.aquabrew.name=Vodní směs -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Po rozbití tato směs vypustí na místě dopadu proudy silně stlačené vody. Proud je dost silný, aby ublížil pouze ohnivým nepřátelům, ale rozšíří kolem místa dopadu vodu, zaplaví pasti, uhasí ohně a odmrští postavy v zasažené oblasti. items.potions.brews.blizzardbrew.name=Směs ledové vichřice items.potions.brews.blizzardbrew.desc=Po rozbití tato směs vypustí vířící mrazivou vichřici, která se bude rychle šířit, podobně jako plyn. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=Nestabilní směs items.potions.brews.unstablebrew.desc=Tato magická směs svítí měnícími se barvami duhy.\n\nPo vypití nebo hození se směs projeví jako náhodný lektvar. Účinek lektvaru bude vždy blahodárný, pokud bude vypita, a vždy škodlivý, pokud bude hozena. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.potions.elixirs.elixirofarcanearmor.name=Elixír magické zbroje items.potions.elixirs.elixirofarcanearmor.desc=Tento elixír poskytne tomu, kdo jej vypije, dlouhotrvající odolnost vůči magickému poškození. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Tato kulatá lahvička obsahuje z items.potions.exotic.exoticpotion.warning=Opravdu chceš zrušit použití tohoto lektvaru? Tak či tak bude spotřebován. items.potions.exotic.exoticpotion.yes=Ano, souhlasím items.potions.exotic.exoticpotion.no=Ne, rozmýšlím si to -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.potions.exotic.potionofcleansing.name=Lektvar očištění -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Toto silná látka učiní toho, kdo ji vypije na pár tahů imuním vůči všem negativním efektům. Je také možné ji hodit na nějaký cíl a tím jej očistit. items.potions.exotic.potionofcleansing$cleanse.name=Očištěn -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Tato postava je dočasně imunní vůči všem škodlivým efektům!\n\nZbývá tahů: %s. items.potions.exotic.potionofcorrosivegas.name=Lektvar žíravého plynu items.potions.exotic.potionofcorrosivegas.desc=Odšpuntování nebo rozbití této natlakované baňky způsobí, že její obsah exploduuje a vytvoří oblak rezavého smrtelně nebezpečného žíravého plynu. Plyn se šíří rychleji než toxický plyn a je nebezpečnější, ale nedrží se v okolí tak dlouho. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Rozbití tohoto lektvaru vytvoří ###quest items items.quest.ceremonialcandle.name=Rituální svíčka items.quest.ceremonialcandle.desc=Sada svíček, roztavených a spojených k sobě častým používáním.\n\nSamotné jsou bezcenné, ale při použití s ostatními svíčkami v nějakém schématu, mohou soustředit svou energii na vyvolávací rituál. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Tento předmět můžeš najít během jednoho z úkolů. items.quest.corpsedust.name=Mrtvolný prach items.quest.corpsedust.chill=Po zádech ti přeběhl mráz. items.quest.corpsedust.desc=Hromádka mrtvolného prachu se navenek neliší od obyčejné hromádky prachu. Z této ovšem cítíš unikat zlovolnou energii.\n\nBude asi dobrý nápad se jí co nejdřív zbavit. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Tento předmět můžeš najít během jednoho z úkolů. items.quest.darkgold.name=Temné zlato items.quest.darkgold.you_now_have=Právě máš %d kusů rudy temného zlata. items.quest.darkgold.desc=Tento kov se nenazývá temným kvůli své barvě (není odlišná od normální zlaté), ale protože se na denním světle roztéká, což ho na povrchu dělá nepoužitelným. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Tento předmět můžeš najít během jednoho z úkolů. items.quest.dwarftoken.name=Trpasličí žeton items.quest.dwarftoken.desc=Mnoho trpaslíků a některé z jejich větších výtvorů u sebe nosí malý kousek kovu neznámého účelu. Možná je to šperk nebo nějaký způsob prokázání identity. Trpaslíci jsou zvláštní. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Tento předmět můžeš najít během jednoho z úkolů. items.quest.embers.name=Elementární uhlík items.quest.embers.desc=Speciální uhlík, který lze získat pouze z mladých ohnivých elementálů. Vyzařuje tepelnou energii. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Tento předmět můžeš najít během jednoho z úkolů. items.quest.gooblob.name=Hrudka slizu items.quest.gooblob.desc=Třesoucí se hrudka slizu, která odpadla ze Slizáka, když umřel. Vypadá trochu jako velká koule želé, ale nemáš odvahu pokusit se ji sníst.\n\nSama o sobě je k ničemu, ale v mohla by se hodit v kombinaci s některými lektvary nebo bombami. Přinejhorším by mělo být možné ji převést ve slušné množství energie. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Tento předmět můžeš získat jako kořist z některých nepřátel. items.quest.metalshard.name=Prokletý kovový střep items.quest.metalshard.desc=Úlomek zrezlého prokletého kovu, který se odštípl z DM-300, když byl zničen. Cítíš v něm neaktivní zlou energii.\n\nSám o sobě je k ničemu, ale mohl by se hodit spolu s některými svitky nebo bombami. Přinejhorším by mělo být možné ho převést ve slušné množství energie. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Tento předmět můžeš získat jako kořist z některých nepřátel. items.quest.pickaxe.name=Krumpáč items.quest.pickaxe.ability_name=Proražení items.quest.pickaxe.ability_desc=Šermířka dokáže nepřítele _prorazit_ krumpáčem. Takový útok je zaručený zásah, způsobí na 3 kola zranitelnost a způsobí _%1$d-%2$d poškození_ nepřátelům s tuhou kůží. items.quest.pickaxe.upgrade_ability_stat_name=Zranění schopnosti items.quest.pickaxe.desc=Jedná se o velký a robustní nástroj na rozbíjení kamenů. Nemusíš se jím vybavit, abys s ním mohl kopat, i když pravděpodobně může být v nouzi použit i jako zbraň. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Tento předmět můžeš najít během jednoho z úkolů. items.quest.ratskull.name=Obří krysí lebka items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá lovecká trofej, kdyby tu někde bylo místo, kam ji vystavit. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Překvapivě velká krysí lebka. Byla by to skvělá ###remains items.remains.remainsitem.ac_use=POUŽÍT -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Tento předmět můžeš najít v ostatcích hrdiny padlého v minulé hře. items.remains.bowfragment.name=Úlomek luku items.remains.bowfragment.desc=Tento dřevěný úlomek byl kdysi částí přízračného luku ztracené lovkyně. Stále z něj cítíš slabou přírodní magii, a dokážeš s jeho pomocí vyvolat kolem sebe několik trsů vysoké trávy. Úlomek se tím bohužel zničí. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Vzácný svitek BERKANAN items.scrolls.exotic.exoticscroll.odal=Vzácný svitek ODAL items.scrolls.exotic.exoticscroll.tiwaz=Vzácný svitek TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Na tomto černém pergamenu je napsána nerozluštitelná magická runa. Zdá se, že je velmi neobvyklá, takže kdo ví, co to udělá, když se přečte nahlas? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.scrolls.exotic.scrollofsirenssong.name=Svitek písně sirén items.scrolls.exotic.scrollofsirenssong.prompt=Vyber cíl @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Vyber schopnost k metamor items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Vyber si novou schopnost, která nahradí schopnost metamorfovanou. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Zrušení výběru svitek metamorfózy stejně spotřebuje, jsi si jist? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Metamorfuj schopnost -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Tento svitek obsahuje mocnou magii přeměny, která namísto předmětu ovlivní samotného čtenáře. Magie svitku ti umožní vybrat si jednu schopnost a nahradit ji jednou z pěti schopností jiných hrdinů! Tento efekt se týká pouze schopností tříd, ne schopností podtříd nebo speciálních zbrojí. Schopnosti, které nemůžeš použít, nebudou nabídnuty jako možnost. items.scrolls.exotic.scrollofmysticalenergy.name=Svitek mystické energie items.scrolls.exotic.scrollofmysticalenergy.desc=Čistá magická energie, vázající se k tomuto pergamenu, po vypuštění postupně dobije vybavené artefakty toho, kdo jej přečte. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Toto kouzlo naplní část vybavení stejnou zvr items.spells.spell.ac_cast=VYVOLAT items.spells.spell.no_magic=Nemůžeš vyvolávat kouzla během magické imunity. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.spells.magicalinfusion.name=Magické vylepšení items.spells.magicalinfusion.inv_title=Vylepši předmět @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Toto kouzlo obsahuje část prokleté energie, kter items.stones.inventorystone.ac_use=POUŽÍT items.stones.runestone$placeholder.name=Runový kámen -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Tento předmět můžeš najít v kobce nebo vyrobit pomocí alchymie. items.stones.stoneofaggression.name=Kámen agrese items.stones.stoneofaggression.desc=Když je tento kámen hozen po nepříteli nebo spojenci, všichni nepřátelé v okolí budou po krátkou dobu preferovat útočit na něj.\n\nMocní nepřátelé mohou účinku kamene odolat, čímž výrazně sníží jeho trvání a zároveň jim jejich spojenci způsobí menší poškození. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulativní magie nutí blízk items.stones.stoneofaugmentation.name=Kámen přizpůsobení items.stones.stoneofaugmentation.inv_title=Přizpůsob předmět items.stones.stoneofaugmentation.desc=Tento runový kámen je obdařen magií, která může přizpůsobit vybavení a tím zlepšit jednu jeho vlastnost za cenu té druhé.\n\nPoužití na zbraň ti umožní zlepšit buďto rychlost nebo poškození.\n\nPoužití na zbroj ti umožní zlepšit obranu nebo vyhýbání. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Tento předmět můžeš koupit v obchodě nebo vyrobit pomocí alchymie. items.stones.stoneofaugmentation$wndaugment.choice=Kterou vlastnost chceš zlepšit? items.stones.stoneofaugmentation$wndaugment.speed=Rychlost items.stones.stoneofaugmentation$wndaugment.damage=Poškození @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Toto černozlaté oko čolka skrvnitého je běžn items.trinkets.eyeofnewt.typical_stats_desc=Tento doplněk obvykle sníží tvůj dohled o _%1$s%%_, ovšem umožní ti vycítit mysl tvých nepřátel na vzdálenost _%2$d_ políček. items.trinkets.eyeofnewt.stats_desc=Tento doplněk na své současné úrovni sníží tvůj dohled o _%1$s%%_, ovšem umožní ti vycítit mysl tvých nepřátel na vzdálenost _%2$d_ políček. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=Chomáč fretčí srsti +items.trinkets.ferrettuft.desc=Chomáč hebké srsti z fretky, svázaný zelenou pentlí s mašlí. Fretky jsou známé pro svou mrštnost, darebnost a rychlé reflexy, a část těchto vlastností jako by magicky vyzařovala z tohoto doplňku, zyvšujíc vyhýbání všem bytostem poblíž. +items.trinkets.ferrettuft.typical_stats_desc=Obvykle tento doplněk zvýší vyhýbání všech postav o _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=Tento doplněk na své současné úrovni zvýší vyhýbání všech postav o _%1$d%%_. items.trinkets.mimictooth.name=Zub mimika items.trinkets.mimictooth.desc=Tento velký ostrý zub musel být vytržen velmi nešťastnému mimikovi. Zdá se, že ovlivňuje mimiky v kobce a činí je častějšími a nebezpečnějšími. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Tento doplněk učiní na své současné items.trinkets.mossyclump.name=Hrouda mechu items.trinkets.mossyclump.desc=Tento chomáč mokrého mechu si udržuje svou vlhkost, bez ohledu na to jak moc ho stiskneš. Zdá se, že je magicky spojen s kobkou což zvyšuje pravděpodobnost výskytu trávy a vody. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Tento doplněk obvykle nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí hodně energie k vylepšení. +items.trinkets.mossyclump.stats_desc=Tento doplněk na své současné úrovni nahradí _%d%%_ běžných poschodí poschodími plnými vody nebo vegetace.\n\nTento doplněk stojí hodně energie k vylepšení. items.trinkets.parchmentscrap.name=Útržek pergamenu items.trinkets.parchmentscrap.desc=Tento drobný útržek pergamenu byl kdysi nejspíše součástí magického svitku. Část jeho magie se zachovala, a teď se zdá, že ovlivňuje zbraně a zbroje, na které narazíš. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Tento doplněk učiní obvykle očarování a runy _%dx_ častější, a kletby na zbaních a zbrojích _%sx_ častější. Kletby hůlek, prstenů a artefaktů nejsou ovlivněny.\n\nTento doplněk stojí hodně energie k vylepšení. +items.trinkets.parchmentscrap.stats_desc=Tento doplněk učiní na své současné úrovni očarování a runy _%dx_ častější, a kletby na zbaních a zbrojích _%sx_ častější. Kletby hůlek, prstenů a artefaktů nejsou ovlivněny.\n\nTento doplněk stojí hodně energie k vylepšení. items.trinkets.petrifiedseed.name=Zkamenělé semínko items.trinkets.petrifiedseed.desc=Toto semínko zkamenělo, buď pomalými geologickými procesy, nebo magií. Semeno se zdá být magicky ovlivňující flóru kobky, a občas nahrazuje semínka runovými kameny. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Tento doplněk na své současné úrovni zp items.trinkets.saltcube.name=Kostka soli items.trinkets.saltcube.desc=Tento velký solný krystal byl vyřezán do téměř dokonalého tvaru kostky a nějakým způsobem se mu podařilo odčerpat polovinu vody z alchymistického kotlíku místo toho, aby se rozpustil. Zdá se, že magicky dehydruje a konzervuje jídlo, které jíš, čímž prodlužuje sytost, ale také snižuje obnovu zdraví, když nehladovíš. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Tento doplněk obvykle prodlouží dobu, za kterou dostaneš hlad, o _%1$s%%_, ovšem zpomalí tvou přirozenou regeneraci zdraví o _%2$s%%_, pokud není podlaží zamčené. +items.trinkets.saltcube.stats_desc=Tento doplněk na své současné úrovni prodlouží dobu, za kterou dostaneš hlad, o _%1$s%%_, ovšem zpomalí tvou přirozenou regeneraci zdraví o _%2$s%%_, pokud není podlaží zamčené. items.trinkets.shardofoblivion.name=Úlomek zapomnění items.trinkets.shardofoblivion.desc=Po vylouhování v alchymickém kotli se tento kovový úlomek přeměnil, a zdá se, jako by byl vyroben z... ničeho? Světlo se kolem něj láme a visí v prostoru, i když jej nedržíš. Zdá se, jako by bral svou magickou sílu z tvé nevědomosti, takže bude asi nejlepší o něm příliš nepřemýšlet. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Tento doplněk obvykle zvýš items.trinkets.shardofoblivion.stats_desc=Tento doplněk na své současnné úrovni zvýší šanci tvých nepřátel na zanechání kořisti o 20%% za každý neidentifikovaný předmět, kterým jsi vybaven nebo který jsi nedávno použil, nanejvýš však za _%d_ kus(y) vybavení. Úlomek ti také zabraňuje identifikovat vybavení, ovšem lze jej použít k ruční identifikaci předmětů, které jsou na to již připraveny. items.trinkets.shardofoblivion.ac_identify=IDENTIFIKOVAT items.trinkets.shardofoblivion.identify_prompt=Identifikuj předmět -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Předmět je připraven k identifikaci: %s. Použij Úlomek zapomnění k jeho identifikaci. +items.trinkets.shardofoblivion.identify_ready_worn=Tvé vybavené předměty jsou nyní všechny připrraveny k identifikaci. Použij Úlomek zapomnění k jejich identifikaci. items.trinkets.shardofoblivion.identify_not_yet=Tento předmět ještě není připraven k identifikaci. items.trinkets.shardofoblivion.identify=Identifikoval jsi předmět! items.trinkets.shardofoblivion$wandusetracker.name=Použita neidentifikovaná hůlka @@ -1480,16 +1480,17 @@ items.trinkets.vialofblood.stats_desc=Tento doplněk na své současné úrovni items.trinkets.wondrousresin.name=Divutvorná pryskyřice items.trinkets.wondrousresin.desc=Tato modrá třpytivá pryskyřice destilovala esenci magie prokleté hůlky. Vypadá to, že ji magie z alchymistického kotlíku částečně stabilizovala, a nyní ovlivňuje tvé hůlky. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Tento doplněk způsobí obyvkle to, že efekt při použití prokletých hůlek bude neutrální nebo pozitivní v _%1$s%%_ případů, a také poskytne šanci _%2$s%%_ seslat prokletý výšleh hůlky po použití neprokleté hůlky.\n\nTento doplněk stojí hodně energie k vylepšení. +items.trinkets.wondrousresin.stats_desc=Tento doplněk způsobí na své současné úrovni to, že efekt při použití prokletých hůlek bude neutrální nebo pozitivní v _%1$s%%_ případů, a také poskytne šanci _%2$s%%_ seslat prokletý výšleh hůlky po použití neprokleté hůlky.\n\nTento doplněk stojí hodně energie k vylepšení. items.trinkets.trinketcatalyst.name=Magický katalyzátor +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Voda v kotli začíná svítit, když do ní vložíš katalyzátor. V okolí je zrovna několik drobností, které bys mohl naplnit jeho energií a učinit z nich magický doplněk. items.trinkets.trinketcatalyst.desc=Tento slepenec magického prášku se třpytí ve tmě kobky. Tento katalyzátor lze v alchymickém kotli použít k výrobě unikátního magického doplňku.\n\nDoplňky poskytují rozličné efekty, které lehce upravují podzemí nebo jeho obyvatele. Lze je vylepšit alchymickou energií a posílit tak jejich účinek, nebo je zahodit a vůbec nebrat v potaz. items.trinkets.trinketcatalyst$randomtrinket.name=Náhodný doplněk items.trinkets.trinketcatalyst$randomtrinket.desc=Nějaký drobný předmět je schovaný ve váčku, který se ti nedaří otevřít.\n\nAlchymické procesy dokáží váček rozpustit, ale dokud to neuděláš, nevíš, jaký doplněk se v něm ukrývá! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Tento předmět má šanci moci být vyroben, pokud si vyrábíš doplněk skrze alchymii. items.trinkets.trinket$placeholder.name=Doplněk ###wands @@ -1603,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Tento kamenný ochránce je po items.wands.wandoflivingearth$earthguardian.name=Kamenný ochránce items.wands.wandoflivingearth$earthguardian.desc=Kameny z tvé hůlky živoucí země se zformovaly do silného kamenného ochránce! Tento strážce země bude útočit na nepřátele poblíž, což je přinutí soustředit svůj útok na ochránce, místo na tebe. Když jsou všechny hrozby poblíž pryč, ochránce se rozloží zpět kolem tebe a vrátí se, až znovu použiješ svou hůlku. items.wands.wandoflivingearth$earthguardian.wand_info=Ochráncova obranná síla se váže k úrovni tvé hůlky. Aktuálně blokuje _%1$d-%2$d poškození._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=S touto postavou se můžeš setkat pomocí jedné specifické hůlky. items.wands.wandofmagicmissile.name=Hůlka magických střel items.wands.wandofmagicmissile.staff_name=Hůl magických střel @@ -1611,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Tato poměrně prostá hůlka vypouští st items.wands.wandofmagicmissile.stats_desc=Každá střela z této hůlky udělí _%1$d-%2$d poškození_ a když je vylepšená, na krátký moment posílí ostatní hůlky. items.wands.wandofmagicmissile.bmage_desc=Když _Bojový mág_ udeří nepřítele holí magických střel, získají nabití všechny jeho hůlky. items.wands.wandofmagicmissile.eleblast_desc=Výbuch elementů s holí magických střel způsobí 50% poškození a poskytne mágovi 15 tahů nabíjení hůlek. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.wands.wandofmagicmissile$magiccharge.name=Magický náboj items.wands.wandofmagicmissile$magiccharge.desc=Tvá hůlka magických střel dodává zpět tvým ostatním hůlkám sílu a zvyšuje účinnost jejich dalšího výstřelu.\n\nOstatní hůlky jsou dočasně vylepšeny na: +%d\n\nZbývající tahy magického posílení: %s @@ -1635,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Když _Bojový mág_ udeří nepřítele h items.wands.wandofregrowth.eleblast_desc=Výbuch elementů s holí růstu uvězní nepřátele kořeny a způsobí vyrašení vegetace náhodně po zasažené oblasti. items.wands.wandofregrowth$dewcatcher.name=Rosnatka items.wands.wandofregrowth$dewcatcher.desc=Rosnatka je vzácná a nenápadná rostlina, která zachycuje kouzelnou rosu. Většinou se snaží maskovat jako obyčejná tráva, ale velké kapky nasbírané rosy ji prozrazují. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=S touto rostlinou se můžeš setkat pomocí jedné specifické hůlky. items.wands.wandofregrowth$seedpod.name=Semeník items.wands.wandofregrowth$seedpod.desc=Semeník je magická rostlina, která namísto vlastních semínek, produkuje raději semínka ostatních typů rostlin. Přestože nemá žádný vlastní zdroj rozmnožování, nějakým způsobem se zvládá dál šířit. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=S touto rostlinou se můžeš setkat pomocí jedné specifické hůlky. items.wands.wandofregrowth$lotus.name=Zlatý lotos items.wands.wandofregrowth$lotus.desc=Zlatý lotos je mystická rostlina, která může být vyvolána pouze mocnou hůlkou růstu. Jeho aura posiluje všechny okolní rostliny a jejich účinky, ale lotos rychle ztrácí svou energii a po krátké době uhyne. items.wands.wandofregrowth$lotus.wand_info=Tento lotos byl vytvořen hůlkou růstu úrovně _+%1$d_. Všechny ostatní rostliny v jeho dosahu se _okamžitě aktivují_, pokud vyrostly přímo pod nějakou postavou. Také budou mít _%2$d%% šanci_ zanechat po sobě nazpět své semínko, a napuštěné šipky přijdou v auře lotosu o _%3$d%% méně výdrže._ -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=S touto rostlinou se můžeš setkat pomocí jedné specifické hůlky, pokud ji několikrát vylepšíš. items.wands.wandoftransfusion.name=Hůlka transfuze items.wands.wandoftransfusion.staff_name=Hůl transfuze @@ -1680,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=Ochranný krystal items.wands.wandofwarding$ward.desc_5=Ochranný krystal je větší a mnohem vytrvalejší, než jeho menší verze. Každý výstřel z tohoto krystalu udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na vyvolaný krystal jej vyléčíš a vylepšíš.\n\nTento ochranný krystal vyčerpá část svého zdraví pokaždé, když sežehne nepřítele, ale může být doléčen tvou hůlkou ochrany.\n\nHůlka využívá _%3$d b. energie_ k udržení tohoto krystalu. items.wands.wandofwarding$ward.name_6=Větší ochranný krystal items.wands.wandofwarding$ward.desc_6=Plně vylepšený ochranný krystal je výrazně odolnější než jeho předchůdci. Každý výstřel z tohoto krystalu udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na tento krystal jej vyléčíš.\n\nTento ochranný krystal vyčerpá část svého zdraví pokaždé, když sežehne nepřítele, ale může být doléčen tvou hůlkou ochrany.\n\nHůlka využívá _%3$d b. energie_ k udržení tohoto krystalu. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=S touto postavou se můžeš setkat pomocí jedné specifické hůlky. items.wands.wandofwarding$ward.dismiss_title=Rozptýlit tuto ochrannou entitu? items.wands.wandofwarding$ward.dismiss_body=Můžeš tuto ochrannou entitu rozptýlit, pokud nechceš aby tvou hůlku dál zatěžovala. To entitu okamžitě zruší.\n\nChceš rozptýlit tuto ochrannou entitu? items.wands.wandofwarding$ward.dismiss_confirm=Ano @@ -1781,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Nepřátelé, kteří jsou zabiti zbraní items.weapon.enchantments.lucky.elestrike_desc=Elementární úder s očarováním štěstí má 12.5% šanci vytvořit pod každým ze zasažených nepřátel kořist. Tento efekt se může projevit jen jednou na každém nepříteli. items.weapon.enchantments.projecting.name=%s Dosahu -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=S tímto okouzlením získají zbraně na blízko extra dosah. Zbraně na dálku budou schopné proniknout okolními zdmi. items.weapon.enchantments.projecting.elestrike_desc=Elementární úder s očarováním dosahu způsobí 30% poškození každému nepřiteli v dosahu, kromě původního cíle. items.weapon.enchantments.shocking.name=%s Probíjení @@ -1829,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=Těžká rána items.weapon.melee.cudgel.typical_ability_desc=Šermířka může s žezlem provést _těžkou ránu_. Tento soustředěný útok způsobí obvykle _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.cudgel.ability_desc=Šermířka může s žezlem provést _těžkou ránu_. Tento soustředěný útok způsobí _%1$d-%2$d poškození_, pokud nepřítele překvapí, a ochromí je na 5 tahů, čímž sníží jeho přesnost a vyhýbání o 50%%. Těžká rána spolehlivě zasáhne nepřítele, ovšem pokud nezasadí překvapivý útok, způsobí normální poškození. items.weapon.melee.cudgel.desc=Malý mosazný palcát, vyrobený spíše jako prostředek k sebeobraně pro šlechtu, než jako skutečná zbraň. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.melee.dagger.name=Dýka items.weapon.melee.dagger.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. @@ -1838,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Šermířka se s dýkou může _p items.weapon.melee.dagger.ability_desc=Šermířka se s dýkou může _plížit_. To jí umožní se okamžitě přemístit až 5 políček pryč a poskytne jí _%d tahy neviditelnosti_. items.weapon.melee.dagger.upgrade_ability_stat_name=Trvání schopnosti items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.melee.dirk.name=Dlouhá dýka items.weapon.melee.dirk.stats_desc=Zbraň je silnější proti nic netušícím nepřátelům. @@ -1861,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Šermířka točí svým biják items.weapon.melee.gauntlet.name=Kamenná rukavice items.weapon.melee.gauntlet.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.gauntlet.ability_name=Následný úder -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní. Nezasáhne-li nic během 5 tahů, tato série se přeruší. +items.weapon.melee.gauntlet.ability_desc=Šermířka může s kamennou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní. Nezasáhne-li nic během 5 tahů, tato série se přeruší. items.weapon.melee.gauntlet.desc=Masivní rukavice vyrobená z karmínové látky a po povrchu pokrytá těžkými magickými kameny. Tkanina se kolem tebe utahuje, takže tlusté kamenné pláty jsou téměř jako druhá kůže. Rozpřáhnutí s tak těžkou zbraní vyžaduje sílu, ale dodává tvým úderům obrovskou moc. items.weapon.melee.glaive.name=Halapartna @@ -1875,10 +1876,10 @@ items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele items.weapon.melee.gloves.name=Okované rukavice items.weapon.melee.gloves.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.gloves.ability_name=Následný úder -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní. Nezasáhne-li nic během 5 tahů, tato série se přeruší. +items.weapon.melee.gloves.ability_desc=Šermířka může s okovanou rukavicí provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní. Nezasáhne-li nic během 5 tahů, tato série se přeruší. items.weapon.melee.gloves.desc=Okované rukavice, které sice neposkytují žádnou skutečnou ochranu, ale fungují jako obstojná zbraň a zároveň udrží ruce volné. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.melee.greataxe.name=Velká sekera items.weapon.melee.greataxe.stats_desc=Jedná se o neuvěřitelně těžkou zbraň. @@ -1935,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=SESLAT items.weapon.melee.magesstaff.prompt=Vyber hůlku items.weapon.melee.magesstaff.imbue=%s naplňuje svou silou tvoji hůl. items.weapon.melee.magesstaff.preserved=Předchozí hůlka byla zachována! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Opravdu si přeješ naplnit svou hůl touto hůlkou?\n\nPokud je hůlka určená k naplnění stejné nebo vyšší úrovně než mágova hůl, získá hůl vylepšení dané hůlky a navíc jedno ze svých vylepšení. +items.weapon.melee.magesstaff.imbue_level=Toto naplnění vytvoří hůl _úrovně +%d_. +items.weapon.melee.magesstaff.imbue_unknown=Neznáš úroveň této hůlky, ale toto naplnění vytvoří hůl minimálně _úrovně +%d_. +items.weapon.melee.magesstaff.imbue_cursed=_Pokud svou hůl naplníš prokletou hůlkou, stane se tvá hůl také prokletou!_ items.weapon.melee.magesstaff.imbue_lost=Hůlka, kterou je právě naplněna tvá hůl, _bude ztracena_. items.weapon.melee.magesstaff.imbue_talent=Hůlka, kterou je právě naplněna tvá hůl, _bude navrácena na úrovni +0_. items.weapon.melee.magesstaff.yes=Ano, určitě @@ -1947,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Tato hůl, kterou si Mág sám vyrobil, je un items.weapon.melee.magesstaff.no_wand=V současné době v sobě hůl nemá žádnou magii. Než bude moci být použita k sesílání kouzel, musí být _naplněna silou nějaké hůlky._ items.weapon.melee.magesstaff.has_wand=Hůl svou silou právě naplňuje _%s._ items.weapon.melee.magesstaff.cursed_wand=Hůl je prokletá, takže její magie je zrádná a nevyzpytatelná. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.melee.meleeweapon.ac_ability=Schopnost items.weapon.melee.meleeweapon.stats_known=Tato zbraň na blízko _stupně %1$d_ uděluje _%2$d-%3$d poškození_ a vyžaduje _%4$d bodů síly_ pro řádné využití. @@ -1989,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=Výpad items.weapon.melee.rapier.typical_ability_desc=Šermířka může svým rapírem provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí obyvkle _%1$d-%2$d poškození_ a s jistotou zasáhne. items.weapon.melee.rapier.ability_desc=Šermířka může svým rapírem provést _výpad_ k nepříteli 1 políčko daleko. Tím se k němu přesune, způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. items.weapon.melee.rapier.desc=Tenký rovný meč, který poskytuje trochu ochrany výměnou za nižší sečnou sílu. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.melee.roundshield.name=Kulatý štít items.weapon.melee.roundshield.typical_stats_desc=Běžně zbraň blokuje 0-%d poškození. Zablokované poškození se s vylepšením zvyšuje. @@ -2014,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Tajemná zbraň z daleké země s jasně modr items.weapon.melee.sai.name=Bojové čepele items.weapon.melee.sai.stats_desc=Jedná se o velmi rychlou zbraň. items.weapon.melee.sai.ability_name=Následný úder -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje obvykle o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní. Nezasáhne-li nic během 5 tahů, tato série se přeruší. +items.weapon.melee.sai.ability_desc=Šermířka může s bojovými čepelemi provést _následný úder_. Tento útok s jistotou zasáhne a způsobuje o _+%d vyšší poškození_ za každý zásah, který Šermířka zasadila obyčejným útokem zbraní zblízka nebo vrhací zbraní. Nezasáhne-li nic během 5 tahů, tato série se přeruší. items.weapon.melee.sai.desc=Dvě tenké čepele určené pro držení v obou rukách. Skvělé na odrovnání nepřátel ve smršti rychlých seků. items.weapon.melee.sai$combostriketracker.name=Následný úder -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Šermířka buduje sérii útoků, kterou zvyšuje poškození svého následného úderu. Započítává se každý zásah zbraní zblízka nebo vrhací zbraní, ale série se přeruší, pokud během 5 kol nezasáhne nepřítele.\n\nMomentálně zásahů: %1$d.\n\nZbývá tahů do přerušení: %2$s. items.weapon.melee.scimitar.name=Šavle items.weapon.melee.scimitar.stats_desc=Jedná se o poněkud rychlou zbraň. @@ -2078,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=Rozpolcení items.weapon.melee.wornshortsword.typical_ability_desc=Šermířka může nepřítele _rozpoltit_ opotřebeným krátkým mečem. Tento útok způsobí obvykle _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.wornshortsword.ability_desc=Šermířka může nepřítele _rozpoltit_ opotřebeným krátkým mečem. Tento útok způsobí _%1$d-%2$d poškození_ a s jistotou zasáhne. Pokud rozpolcení zabije nepřítele, proběhne okamžitě a Šermířka ho může během 5 tahů znovu použít zadarmo. items.weapon.melee.wornshortsword.desc=Poměrně krátký meč, opotřebený častým používáním. Je trochu lehčí a také slabší než normální krátký meč. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=S tímto předmětem začíná jeden z hrdinů. ###missile weapons @@ -2126,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Šipky napuštěné směsí s výta items.weapon.missiles.darts.rotdart.name=Hnijící šipka items.weapon.missiles.darts.rotdart.desc=Tyto nebezpečné jsou napuštěny kyselou sloučeninou na bázi hnilůvky, která se bude agresivně prožírat vším, s čím přijde do styku. Silní nepřátelé mohou většině efektu odolat, ovšem způsobené rozežírání je dost silné na to, aby zabilo většinu běžných nepřátel. Tyto šipky vydrží déle než jiné napuštěné šipky, ale jejich výdrž nelze zvýšit. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Tento předmět můžeš vytvořit pomocí semínka z jednoho úkolu. items.weapon.missiles.darts.shockingdart.name=Probíjející šipka items.weapon.missiles.darts.shockingdart.desc=Šipky napuštěné směsí s výtažkem z Bouřné révy způsobí svému cíli ošklivý elektrický šok. @@ -2142,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Této sadě zbývá _%d/%d_ pou items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tato je ale tak kvalitní, že směs v šipce vydrží napořád._ items.weapon.missiles.darts.tippeddart.about_to_break=Směs v hrotu tvé šipky brzy vyprchá. items.weapon.missiles.darts.tippeddart.has_broken=Směs v hrotu tvé šipky vyprchala. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Tento předmět můžeš koupit v obchodě nebo vytvořit pomocí semínka. items.weapon.missiles.bolas.name=Bola @@ -2188,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Tyto robustní kladiva jsou navržena items.weapon.missiles.throwingknife.name=Vrhací nůž items.weapon.missiles.throwingknife.desc=Tyto lehké nože jsou vyváženy tak, aby prolétli vzduchem přímo do jejich cíle. Nejúčinnější jsou proti nic netušícím nepřátelům. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.missiles.throwingspear.name=Vrhací kopí items.weapon.missiles.throwingspear.desc=Tato zlehka vyvážená kopí mají tenkou kostru, která je jasně navržená pro házení, ne bodání. items.weapon.missiles.throwingspike.name=Vrhací osten items.weapon.missiles.throwingspike.desc=Tyto naostřené kovové ostny jsou určeny k vrhání z dálky. Ačkoliv nejsou příliš silné, jejich prostá konstrukce je činí dost odolnými. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.missiles.throwingstone.name=Vrhací kámen items.weapon.missiles.throwingstone.desc=Tyto kameny jsou obroušeny tak, aby mohly být hozeny větší silou než obyčejné kameny. I přes své řemeslné zpracování stále nejsou velmi spolehlivou zbraní, ale alespoň nezůstanou zabodnuté v nepřátelích. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.missiles.tomahawk.name=Tomahavk items.weapon.missiles.tomahawk.desc=Tyto vrhací sekery mají zoubkované ostří což dělá jejich používání trochu složitější. Avšak pevná rána s touto zbraní způsobí nepřátelům krvácení. @@ -2213,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=STŘELIT items.weapon.spiritbow.prompt=Vyber cíl items.weapon.spiritbow.stats=Luk nemůže být přímo vylepšován, ale místo toho se stává postupně silnější s tvou úrovní. Šípy vystřelené z luku způsobí na tvé současné úrovni _%1$d-%2$d poškození_ a samotný luk vyžaduje _%3$d bodů síly_ pro řádné využití. items.weapon.spiritbow.desc=Luk vytvořený z prastarého magického dřeva. Struna luku a jeho ornamenty září bledě modrým světlem. Když je struna napnuta, vykouzlí luk magický šíp, který může být vypálen po nepříteli. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.weapon.weapon.identify=Nyní dostatečně znáš svou zbraň. items.weapon.weapon.too_heavy=Kvůli tvé nedostatečné síle sníží používání této zbraně tvou rychlost útoku, přesnost a možnost na překvapivý útok. @@ -2231,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Předmět byl _vytvrzen_. items.weapon.weapon.hardened_no_enchant=Tato zbraň byla _vytvrzena_, nemá však zrovna žádné očarování. items.weapon.weapon$enchantment.enchant=Okouzlení items.weapon.weapon$enchantment.rankings_desc=Zabit očarováním -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=S předmětem s tímto efektem se můžeš náhodně setkat v kobce, nebo se ho pokusit sám na předmět aplikovat, ###misc items @@ -2244,14 +2245,14 @@ items.amulet.ascent_title=Stoupání items.amulet.ascent_desc=Začínáš cítit obrovskou a strašlivou moc Yog-Dzewy sálající z amuletu. Stoupání kobkou zpět k povrchu bude možná pro obyčejného smrtelnííka těžší, než sis myslel!\n\nPokud budeš nadále stoupat, kobka se bude stávat nebezpečnější, teleportace mezi podlažími nebude fungovat a budeš hru moci vyhrát pouze tím, že vystoupáš až na povrch!\n\nMůžeš zde amulet prozatím nechat, pokud chceš vystoupat bez započetí této výzvy, nebo jej aktivovat před stoupáním a hru dokončit. items.amulet.ascent_yes=Pokračovat! items.amulet.ascent_no=Prozatím zastavit -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Tento předmět můžeš najít na samotném dně kobky... items.ankh.name=Ankh items.ankh.ac_bless=POSVĚTIT items.ankh.bless=Posvěcuješ Ankh kouzelnou vodou. items.ankh.desc=Tento prastarý symbol nesmrtelnosti umožňuje nositeli vrátit se po smrti zpět k životu. Většina předmětů zůstane ležet na místě smrti, ovšem po návratu je možné je zase sebrat. Pomocí plného měchu s vodou lze Ankh požehnat větší mocí. items.ankh.desc_blessed=Tento starobylý symbol nesmrtelnosti poskytuje svému držiteli schopnost navrátit se po smrti zpět k životu. Ankh byl posvěcen a nyní je mnohem silnější. Ve chvíli smrtelného nebezpečí se obětuje pro tvou záchranu. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Tento předmět můžeš zakoupit v obchodě. items.arcaneresin.name=Kouzelná pryskyřice items.arcaneresin.prompt=Vyber hůlku @@ -2260,22 +2261,22 @@ items.arcaneresin.level_too_high=Tato hůlka je příliš silná na vylepšení items.arcaneresin.not_enough=Na to nemáš dost pryskyřice! items.arcaneresin.apply=Pomazal jsi svou hůlku kouzelnou pryskyřicí, což zvýšilo její moc! items.arcaneresin.desc=Tento jemný prášek se lehce třpytí odstíny fialové a bílé. Lze jej použít jako posilovač magické energie, který zvýší úroveň magických hůlek, na které je aplikován!\n\nVylepšení hůlky spotřebuje 1, 2 nebo 3 pryskyřice v závislosti na požadované úrovni hůlky. Pryskyřice může vylepšit hůlky nanejvýš na úroveň +3.\n\nVylepšení pomocí pryskyřice jsou _potlačena jinými způsoby vylepšení_ (například svitky vylepšení), a nefungují, pokud Mág hůlkou naplní svou hůl. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.brokenseal.name=Rozbitá pečeť items.brokenseal.ac_affix=PŘIPNOUT items.brokenseal.prompt=Vyber zbroj -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Musíš nejprve identifikovat, zda je zbroj prokletá nebo ne. items.brokenseal.affix=Připínáš pečeť na svou zbroj! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Vosková pečeť připnutá ke zbroji jako symbol udatnosti. Věkem se všechny hodnosti na pečeti ošoupaly a také je na půl rozlomená.\n\nJakožto vzpomínka na domov, pomáhá pečeť Válečníkovi vytrvat. Pokud ji nosí na zbroji, poskytne mu dodatečnou ochranu kdykoliv, když by měl utržet poškození, které by mu snížilo životy na méně než polovinu.\n\nPečeť může být _připnuta na zbroj_ a také přemístěna na jinou. Během toho sebou může přenést jedno vylepšení, pokud bylo toto vylepšení provedeno, zatímco byla pečeť na zbroji připnuta.. items.brokenseal.inscribed=Na pečeti je vyryta _%s._ items.brokenseal.choose_title=Vyber si runu -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=Zbroj i rozbitá pečeť jsou očarovány magickou runou. Zvol runu, kterou si ponecháš.\n\nRuna na zbroji: %1$s\nRuna na pečeti: %2$s.\n\nPamatuj, že pokud zvolíš runu, která je aktuálně na zbroji, pečeť ji později nebude schopná přenést. +items.brokenseal.choose_curse_warn=_Tvá zbroj je prokletá, ale pečeť nikoli, a nemůžeš si tedy zvolit runu na pečeti!_ +items.brokenseal.discover_hint=S tímto předmětem začíná jeden z hrdinů. +items.brokenseal$warriorshield.name=Válečníkův štít +items.brokenseal$warriorshield.desc_active=Válečníkova rozbitá pečeť mu momentálně pomáhá vytrvat a poskytuje mu dodatečné body ochrany nad jeho zdraví. Poté, co je ochrana poskytnuta, musí Válečník počkat 100 tahů, než se bude moct projevit znovu.\n\nTato ochrana časem nevyprchává, ovšem zmizí, pokud po několik tahů nejsou poblíž žádní nepřátelé. Pokud k tommu dojde, zbývající ochrana sníží cooldown jejího dalšího použití až na 50%%.\n\nZbývá ochrany: %1$d.\n\nMomentální cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Válečník nedávno čerpal ochranu ze své pečetě a musí počkat, než ji bude moci využít znovu.\n\nZbývá tahů: %d. items.dewdrop.name=Kapička rosy items.dewdrop.already_full=Máš plné zdraví. @@ -2320,9 +2321,9 @@ items.item.ac_drop=POLOŽIT items.item.ac_throw=HODIT items.item.rankings_desc=Zabil tě předmět: %s items.item.curse=Prokletí -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Tento typ přemětu má vlastní poznámku: "_%s_" items.item.custom_note=Tento předmět má připsanou poznámku: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Tento předmět můžeš najít kdekoliv v kobce. items.kindofmisc.unequip_title=Vyměnit předmět items.kindofmisc.unequip_message=Nejprve musíš jeden z těchto předmětů sundat. Vyber předmět, který chceš vyměnit. @@ -2340,7 +2341,7 @@ items.kingscrown.naked=Koruna bohužel nedokáže proměnit tvé spodní prádlo items.kingscrown.upgraded=Koruna se rozzáří jasným světlem a v zápětí mizí, zatímco cítíš, jak se tvá zbroj proměňuje! items.kingscrown.ratgraded=Tlapky Krysího Krále se jasně rozzáří, zatímco tvá zbroj se transformuje! items.kingscrown.desc=Koruna posledního Krále trpaslíků. Vyzařuje z ní ohromná magická moc.\n\nPo nasazení zapůsobí magie koruny na tvou momentální zbroj, čímž ji promění v _unikátní zbroj se speciálními schopnostmi_. Takto vzniklá zbroj si zachová parametry původní zbroje. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Tento předmět můžeš získat jako kořist z některých nepřátel. items.liquidmetal.name=Tekutý kov items.liquidmetal.ac_apply=POUŽÍT @@ -2348,7 +2349,7 @@ items.liquidmetal.prompt=Vyber vrhací zbraň items.liquidmetal.already_fixed=Tato vrhací zbraň už je v perfektním stavu! items.liquidmetal.apply=Používáš %d tekutého kovu k opravě své vrhací zbraně. items.liquidmetal.desc=Po nalití na vrhací zbraň nateče tato magická tekutina do všech jejích prasklin, trhlin a známek po opotřebení, čímž opraví vrhací zbraň do perfektního stavu!\n\nZbraň 1. stupně spotřebuje 10 tekutého kovu aby byla plně opravena, zbraň 5. stupně potřebuje 30. Každé vylepšení navíc zdvojnásobí spotřebu tekutého kovu.\n\nTekutý kov nelze použít k opravě hrotů napuštěných šipek. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Tento předmět můžeš vyrobit pomocí alchymie. items.lostbackpack.name=Ztracený batoh items.lostbackpack.desc=To je tvůj ztracenný batoh! Seber ho, abys získal zpět své ztracené vybavení! @@ -2369,7 +2370,7 @@ items.tengusmask.name=Maska Tengu items.tengusmask.ac_wear=NASADIT items.tengusmask.used=Maska se rozpadá a její moc proudí do tebe! items.tengusmask.desc=Tato maska spadla z Tenguovy tváře, když umíral, je z ní cítit velká magická síla. Byla tahle maska zdrojem Tenguovy síly?\n\nPo nasazení tebou začne proudit moc masky, což ti umožní vybrat si _podtřídu_.\n\nJakou podtřídu si zvolíš? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Tento předmět můžeš získat jako kořist z některých nepřátel. items.torch.name=Pochodeň items.torch.ac_light=ZAPÁLIT @@ -2384,4 +2385,4 @@ items.waterskin.desc=Nádoba k přenášení kapalin, vyrobená z kůže a nití items.waterskin.desc_water=Momentálně je v měchu jen obyčejná voda na pití. Určitě je v kobce něco lepšího, co by mohl uchovat. items.waterskin.desc_heal=V měchu je zrovna uchována léčivá voda. Čím je měch plnější, tím více tě vyléčí, když se z něj napiješ. Napiješ se vždy jen tolik, kolik potřebuješ. items.waterskin.desc_full=Zdá se, jakoby z měchu vyzařovala energie. Možná by ji šlo použít k posvěcení jiného léčivého předmětu? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=S tímto předmětem začíná jeden z hrdinů. diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 7e3e2ffc6..34f404777 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -92,10 +92,10 @@ items.armor.armor.cursed_worn=Da diese Rüstung verflucht ist, bist du nicht daz items.armor.armor.cursed=Du spürst, dass eine bösartige Magie in dieser Rüstung ruht. items.armor.armor.weak_cursed=Trotz des Fluchs gelingt es dir, die Rüstung abzulegen. items.armor.armor.not_cursed=Diese Rüstung ist frei von bösartiger Magie. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Das zerbrochene Siegel des Kriegers ist an dieser Rüstung befestigt. Sobald seine Gesundheit unter die Hälfte seiner Lebenspunkte zu sinken droht, verleiht es ihm bis zu _%d Schild_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=ja +items.armor.armor.seal_transfer_no=nein items.armor.armor$glyph.glyph=Glyphe items.armor.armor$glyph.killed=%s hat dich getötet... items.armor.armor$glyph.rankings_desc=Getötet von einer Glyphe @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Der Geist selbst ist schwach, doch s items.artifacts.driedrose$wndghosthero.weapon_prompt=Wähle eine Waffe items.artifacts.driedrose$wndghosthero.armor_prompt=Wähle eine Rüstung items.artifacts.driedrose$wndghosthero.cant_unique=Der Geist kann keine einzigartigen Gegenstände nutzen. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Der Geist ist dafür nicht stark genug. @@ -1480,10 +1480,11 @@ items.trinkets.vialofblood.stats_desc=Auf seiner aktuellen Stufe erhöht dieses items.trinkets.wondrousresin.name=Wunderharz items.trinkets.wondrousresin.desc=Dieses schimmernde blaue Harz enthält die destillierte Essenz der Magie eines verfluchten Zauberstabs. Die Magie des Alchemiekessels scheint diese etwas stabilisiert zu haben, und nun beeinflusst es deine Zauberstäbe. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Normalerweise bewirkt dieses Kleinod, dass die Effekte verfluchter Zauberstäbe in _%1$s%%_ der Fälle neutral oder positiv werden, und sorgt dafür, dass nicht verfluchte Zauberstäbe in _%2$s%%_ der Fälle einen zusätzlichen neutralen oder positiven verfluchten Schuss abfeuern.\n\nEs kostet recht viel Energie, dieses Kleinod zu verbessern. +items.trinkets.wondrousresin.stats_desc=Auf seiner aktuellen Stufe bewirkt dieses Kleinod, dass die Effekte verfluchter Zauberstäbe in _%1$s%%_ der Fälle neutral oder positiv werden, und sorgt dafür, dass nicht verfluchte Zauberstäbe in _%2$s%%_ der Fälle einen zusätzlichen neutralen oder positiven verfluchten Schuss abfeuern.\n\nEs kostet recht viel Energie, dieses Kleinod zu verbessern. items.trinkets.trinketcatalyst.name=magischer Katalysator +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Als du den Katalysator hinzufügst, beginnt das Wasser zu leuchten. Es gibt einige Dinge in der Nähe, die du mit Energie durchdringen kannst, sodass sie zu einem magischen Kleinod werden. items.trinkets.trinketcatalyst.desc=Dieser Ball aus magischem, goldenen Staub schimmert in der Dunkelheit des Dungeons. Dieser Katalysator kann mit etwas alchemischer Energie in einem Alchemiekessel verwendet werden, um ein einzigartiges Kleinod herzustellen.\n\nKleinodien bewirken verschiedene Effekte, welche das Dungeon oder seine Bewohner leicht verändern. Sie können mit alchemischer Energie verbessert werden, um ihren Effekt zu verstärken, oder man legt sie einfach ab, wodurch ihr Effekt abbricht. items.trinkets.trinketcatalyst$randomtrinket.name=zufälliges Kleinod @@ -1935,7 +1936,7 @@ items.weapon.melee.magesstaff.ac_zap=FEUERN items.weapon.melee.magesstaff.prompt=Wähle einen Stab zum Verschmelzen items.weapon.melee.magesstaff.imbue=Du hast deinen Stab mit dem %s verschmolzen. items.weapon.melee.magesstaff.preserved=Der vorherige Zauberstab blieb erhalten! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_desc=Bist du dir sicher, dass du diesen Stab mit diesem Zauberstaub verschmelzen möchtest?\n\nWenn der Zauberstab mit einem Stab der gleichen oder einer höheren Stufe verschmolzen wird, erhält der Stab die Stufe des Zauberstabs und eine einzelne seiner eigenen Verbesserungen. items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ @@ -2265,7 +2266,7 @@ items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=Zerbrochenes Siegel items.brokenseal.ac_affix=BEFESTIGEN items.brokenseal.prompt=Wähle eine Rüstung -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Du musst zuerst identifizieren, ob diese Rüstung verflucht ist oder nicht. items.brokenseal.affix=Du befestigtst das Siegel an deiner Rüstung. items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Auf dem Siegel steht geschrieben: _%s._ diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index bffbe0cd6..e84be4709 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Παρά την κατάρα, μπορείς να items.armor.armor.not_cursed=Αυτή η πανοπλία είναι απαλλαγμένη από διαβολική μαγεία. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=ναι +items.armor.armor.seal_transfer_no=όχι items.armor.armor$glyph.glyph=γλύφος items.armor.armor$glyph.killed=Εξοντώθηκες από: %s... items.armor.armor$glyph.rankings_desc=Εξοντώθηκες από γλύφο @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Το φάντασμα είναι α items.artifacts.driedrose$wndghosthero.weapon_prompt=Επίλεξε ένα όπλο items.artifacts.driedrose$wndghosthero.armor_prompt=Επίλεξε μία πανοπλία items.artifacts.driedrose$wndghosthero.cant_unique=Το φάντασμα δεν μπορεί να χρησιμοποιήσει ειδικά αντικείμενα. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Το φάντασμα δεν είναι αρκετά δυνατό να το χρησιμοποιήσει αυτό. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=μαγικός καταλύτης +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Το νερό αρχίζει να λάμπει καθώς προσθέτεις τον καταλύτη. Υπάρχουν κάποια κοντινά αντικείμενα που μπορείς να εμποτίσεις με ενέργεια και να τα μετατρέψεις σε μαγικά μαραφέτια. items.trinkets.trinketcatalyst.desc=Αυτή η μπάλα χρυσής μαγικής σκόνης λαμπυρίζει στο σκοτάδι της κατακόμβης. Ο καταλύτης χρησιμοποιείται στο αλχημικό τσουκάλι με λίγη αλχημική ενέργεια για να παράξει ένα μοναδικό μαραφέτι.\n\nΤα μαραφέτια παρέχουν ποικίλες επιδράσεις που επηρεάζουν ελαφρά την ίδια την κατακόμβη και τους κατοίκους της. Μπορούν να αναβαθμιστούν με περισσότερη ενέργεια για να γίνει ισχυρότερη η επίδρασή τους, αλλά και να πεταχτούν ώστε να απορριφθεί εντελώς η επίδραση. items.trinkets.trinketcatalyst$randomtrinket.name=τυχαίο μαραφέτι diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index e931c46fa..3f07a5263 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Malgraŭ esti malbenita, vi povis demeti tiun ĉi items.armor.armor.not_cursed=Tiu ĉi defendaĵo estas libera de fia magio. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=jes +items.armor.armor.seal_transfer_no=ne items.armor.armor$glyph.glyph=skribaĵo items.armor.armor$glyph.killed=%s mortigis vin… items.armor.armor$glyph.rankings_desc=Mortigita de skribaĵo @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=La fantomino estas malforta mem, tam items.artifacts.driedrose$wndghosthero.weapon_prompt=Elektu armilon items.artifacts.driedrose$wndghosthero.armor_prompt=Elektu defendaĵon items.artifacts.driedrose$wndghosthero.cant_unique=La fantomino ne povas uzi unikajn aĵojn. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=La fantomino ne estas sufiĉe forta por uzi tion ĉi. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=magia katalizilo +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=La akvo komenciĝis radii post aldoni katalizilon. Kelkajn proksimajn aĵojn vi povas plenigi per energio por krei magian brilaĵon. items.trinkets.trinketcatalyst.desc=Tiu ĉi bulo de magia polvo briletas en mallumo de la labirinto. La katalizilon oni povas kuiri en la alĥemia kuirpoto kun iom da alĥemia energio por krei unikan brilaĵon.\n\nBrilaĵoj liveras diversajn efikojn, kiuj nesignife influas al la labirinto aŭ al ĝiaj loĝantoj. Trinkaĵojn oni povas plibonigi uzante pli da alĥemia energio por plifortigi efikojn, aŭ faligi por tute rezigni ilian efikon. items.trinkets.trinketcatalyst$randomtrinket.name=hazarda brilaĵo diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 6fae865a0..9cacbcd23 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -94,7 +94,7 @@ items.armor.armor.weak_cursed=A pesar de la maldición, eres capaz de quitarte e items.armor.armor.not_cursed=Esta armadura está libre de energía maligna. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_yes=sí items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=un glifo items.armor.armor$glyph.killed=%s te ha matado. @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=El fantasma es débil por sí mismo, items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecciona un arma items.artifacts.driedrose$wndghosthero.armor_prompt=Selecciona una armadura items.artifacts.driedrose$wndghosthero.cant_unique=El fantasma no puede usar ítems únicos -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=El fantasma no es lo suficientemente fuerte para usar eso. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalizador mágico +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=El agua empieza a brillar cuando añades el catalizador. Hay algunos ítems cercanos que puedes imbuir con energía para convertirlos en un ornamento mágico. items.trinkets.trinketcatalyst.desc=Esta bola de polvo dorado mágico resplandece en la oscuridad de la mazmorra. Este catalizador se puede usar en un caldero de alquimia con un poco de energía alquímica para producir un ornamento único.\n\nLos ornamentos proporcionan distintos efectos que alteran ligeramente la mazmorra o a sus habitantes. Los ornamentos se pueden mejorar con energía para que su efecto sea más potente, o se pueden desechar para que no tengan efecto alguno. items.trinkets.trinketcatalyst$randomtrinket.name=ornamento aleatorio diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index abec44224..fd97761d8 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Malgré la malédiction, vous êtes capable de dé items.armor.armor.not_cursed=Cette armure est dépourvue de toute aura malveillante. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=oui +items.armor.armor.seal_transfer_no=non items.armor.armor$glyph.glyph=glyphe items.armor.armor$glyph.killed=%s vous a tué... items.armor.armor$glyph.rankings_desc=Tué par un glyphe @@ -234,8 +234,8 @@ items.artifacts.driedrose$wndghosthero.desc=Le fantôme est faible en lui-même, items.artifacts.driedrose$wndghosthero.weapon_prompt=Sélectionnez une arme items.artifacts.driedrose$wndghosthero.armor_prompt=Choisissez une armure items.artifacts.driedrose$wndghosthero.cant_unique=Le fantôme ne peut pas utiliser d'objet unique. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Le fantôme n'est peut-être pas suffisamment fort pour utiliser cela. items.artifacts.driedrose$wndghosthero.cant_strength=Le fantôme n'est pas suffisamment fort pour utiliser cela. ##ghost hero @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalyseur magique +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=L'eau commence à luire quand vous ajouter le catalyseur. Il y a quelques objets à proximité que vous pouvez imprégner d'énergie pour les transformer en babiole magique. items.trinkets.trinketcatalyst.desc=Cette boule de poussière dorée magique scintille dans l'obscurité du donjon. Ce catalyseur peut être utilisé dans un chaudron alchimique avec un peu d'énergie alchimique pour fabriquer une babiole unique.\n\nLes babioles offrent une variété d'effets qui altèrent légèrement le donjon ou ses habitants. Les babioles peuvent être améliorées avec plus d'énergie alchimique pour renforcer leurs effets ou abandonnées pour annuler complètement leurs effets. items.trinkets.trinketcatalyst$randomtrinket.name=babiole aléatoire diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index 3a9968a0a..eee28363a 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Az átok ellenére képes vagy levenni ezt a pánc items.armor.armor.not_cursed=Ez a páncél rosszindulatú mágiától mentes. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=igen +items.armor.armor.seal_transfer_no=nem items.armor.armor$glyph.glyph=varázsjel items.armor.armor$glyph.killed=%s végzett veled... items.armor.armor$glyph.rankings_desc=Varázsjel ölte meg. @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=A kísértet önmagában elég gyeng items.artifacts.driedrose$wndghosthero.weapon_prompt=Válassz egy fegyvert items.artifacts.driedrose$wndghosthero.armor_prompt=Válassz egy páncélt items.artifacts.driedrose$wndghosthero.cant_unique=A kísértet nem tud különleges tárgyat használni. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=A kísértet nem elég erős ahhoz, hogy használni tudja ezt. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=mágikus katalizátor +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=A víz fortyogni kezd amint hozzáadod a katalizátort. A közelben van néhány tárgy, amit átitathatsz energiával, hogy mágikus kabalává változtasd őket. items.trinkets.trinketcatalyst.desc=Ez a mágikus aranyporból álló gömb csillog a kazamata sötétjében. Egy alkimista üstnél ebből a katalizátorból saját kabalát készíthetsz egy kis alkímiai energia segítségével.\n\nA kabalák különböző hatásokat biztosítanak, amelyek kissé megváltoztatják a kazamatát vagy annak lakóit. A kabalát további energia felhasználásával fejleszteni lehet, hogy a hatása erősebb legyen, vagy el lehet dobni, hogy teljesen megszabadulj a hatásától. items.trinkets.trinketcatalyst$randomtrinket.name=véletlenszerű kabala diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 3e386169f..60ae99872 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -94,12 +94,12 @@ items.armor.armor.weak_cursed=Meskipun ada kutukan, kamu dapat melepas armor ini items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=ya +items.armor.armor.seal_transfer_no=tidak items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s membunuhmu... items.armor.armor$glyph.rankings_desc=Terbunuh oleh glyph -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Kamu dapat menemukan item dengan efek ini secara acak di terungku, atau mencoba menerapkannya pada item sendiri. items.armor.classarmor.ac_ability=PILIH KEMAMPUAN items.armor.classarmor.ac_transfer=TRANSFER @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Hantu itu lemah, tapi bentuk mereka items.artifacts.driedrose$wndghosthero.weapon_prompt=Pilih sebuah senjata items.artifacts.driedrose$wndghosthero.armor_prompt=Pilih sebuah armor items.artifacts.driedrose$wndghosthero.cant_unique=Hantu itu tidak dapat menggunakan item unik. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Hantu itu tidak cukup kuat untuk menggunakan itu. @@ -1423,25 +1423,25 @@ items.trinkets.ferrettuft.stats_desc=At its current level this trinket will incr items.trinkets.mimictooth.name=taring mimik items.trinkets.mimictooth.desc=Taring besar ini pasti diambil dari sebuah mimik yang sangat tidak bahagia. Sepertinya dapat mempengaruhi para mimik yang ada di terungku, membuat mereka lebih sering muncul dan lebih berbahaya. items.trinkets.mimictooth.typical_stats_desc=Biasanya perhiasan ini akan membuat semua jenis mimik _%1$sx_ lebih umum dan jauh lebih sulit dideteksi, tetapi juga akan meningkatkan jumlah jarahan yang dijatuhkan. Setiap lantai terungku juga akan memiliki peluang _%2$s%%_ untuk memuat mimik kayu hitam tersembunyi ekstra. -items.trinkets.mimictooth.stats_desc=Pada level saat ini, perhiasan ini akan membuat semua jenis mimik _%1$sx_ lebih umum dan jauh lebih sulit dideteksi, tetapi juga akan meningkatkan jumlah jarahan yang dijatuhkan. Setiap lantai ruang bawah tanah juga akan memiliki peluang _%2$s%%_ untuk memuat mimik kayu hitam tersembunyi ekstra. +items.trinkets.mimictooth.stats_desc=Pada level saat ini, perhiasan ini akan membuat semua jenis mimik _%1$sx_ lebih umum dan jauh lebih sulit dideteksi, tetapi juga akan meningkatkan jumlah jarahan yang dijatuhkan. Setiap lantai terungku juga akan memiliki peluang _%2$s%%_ untuk memuat mimik kayu hitam tersembunyi ekstra. items.trinkets.mossyclump.name=gumpalan lumut -items.trinkets.mossyclump.desc=Gumpalan lumut basah ini tampaknya tetap mempertahankan kelembapannya tidak peduli seberapa keras Anda memerasnya. Tampaknya secara ajaib terikat pada ruang bawah tanah itu sendiri, membuat rumput dan air lebih mungkin muncul. +items.trinkets.mossyclump.desc=Gumpalan lumut basah ini tampaknya tetap mempertahankan kelembapannya tidak peduli seberapa keras Anda memerasnya. Tampaknya secara ajaib terikat pada terungku itu sendiri, membuat rumput dan air lebih mungkin muncul. items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.name=robekan perkamen -items.trinkets.parchmentscrap.desc=Potongan kecil perkamen ini sepertinya berasal dari sebuah gulungan. Ia masih mempertahankan sebagian sihirnya, dan tampaknya memengaruhi senjata dan armor yang ditemukan di ruang bawah tanah. +items.trinkets.parchmentscrap.desc=Potongan kecil perkamen ini sepertinya berasal dari sebuah gulungan. Ia masih mempertahankan sebagian sihirnya, dan tampaknya memengaruhi senjata dan armor yang ditemukan di terungku. items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.petrifiedseed.name=bijih mengeras -items.trinkets.petrifiedseed.desc=Benih ini telah menjadi fosil, antara karena proses geologi yang lambat atau karena sihir. Benih ini sepertinya dapat dengan ajaib memengaruhi flora dari ruang bawah tanah, sesekali dapat mengganti benih tanaman dengan batu kuno. +items.trinkets.petrifiedseed.desc=Benih ini telah menjadi fosil, antara karena proses geologi yang lambat atau karena sihir. Benih ini sepertinya dapat dengan ajaib memengaruhi flora dari terungku, sesekali dapat mengganti benih tanaman dengan batu kuno. items.trinkets.petrifiedseed.typical_stats_desc=Biasanya perhiasan ini akan membuat rumput yang terinjak untuk menjatuhkan batu kuno bukannya benih tanaman _%1$s%%_ kali, dan juga akan membuat rumput tinggi menjatuhkan item _%2$s%%_ lebih sering. items.trinkets.petrifiedseed.stats_desc=Pada level saat ini, perhiasan ini akan membuat rumput yang terinjak untuk menjatuhkan batu kuno bukannya benih tanaman _%1$s%%_ kali, dan juga akan membuat rumput tinggi menjatuhkan item _%2$s%%_ lebih sering. items.trinkets.ratskull.name=tengkorak tikus -items.trinkets.ratskull.desc=Perhiasan mengerikan ini tidak lebih besar dari tengkorak tikus normal, yang jarang ditemukan di penjara bawah tanah ini. Pengaruh magis tengkorak tampaknya menarik penghuni penjara bawah tanah yang lebih langka, membuat mereka lebih sering muncul. +items.trinkets.ratskull.desc=Perhiasan mengerikan ini tidak lebih besar dari tengkorak tikus normal, yang jarang ditemukan di terungku ini. Pengaruh magis tengkorak tampaknya menarik penghuni terungku yang lebih langka, membuat mereka lebih sering muncul. items.trinkets.ratskull.typical_stats_desc=Biasanya perhiasan ini akan membuat musuh eksotis yang langka _%dx_ lebih mungkin muncul. Namun, tengkorak itu hanya setengah efektif dalam menarik mimik kristal dan patung berarmor. items.trinkets.ratskull.stats_desc=Pada level saat ini, perhiasan ini akan membuat musuh eksotis yang langka _%dx_ lebih mungkin muncul. Namun, tengkorak itu hanya setengah efektif dalam menarik mimik kristal dan patung berarmor. @@ -1469,12 +1469,12 @@ items.trinkets.thirteenleafclover.typical_stats_desc=Biasanya perhiasan ini akan items.trinkets.thirteenleafclover.stats_desc=Pada level saat ini perhiasan ini akan menyebabkan kamu memberikan damage maksimum _%1$d%%_ dari waktu ke waktu, dan damage minimum _%2$d%%_ dari waktu ke waktu. items.trinkets.trapmechanism.name=mekanisme perangkap -items.trinkets.trapmechanism.desc=Mekanisme inti dari salah satu jebakan di ruang bawah tanah, yang diukir dengan hati-hati dari lantai sehingga dapat dibawa. Mekanisme ini tampaknya secara ajaib terhubung ke ruang bawah tanah itu sendiri, membuat medan berbahaya lebih umum tetapi juga meningkatkan ketertarikan kamu terhadapnya. -items.trinkets.trapmechanism.typical_stats_desc=Biasanya perhiasan ini akan membuat _%1$d%%_ lantai yang tidak dikenali menjadi penuh dengan jebakan atau jurang. Selain itu, _%2$d%%_ jebakan tersembunyi di ruang bawah tanah akan terlihat. -items.trinkets.trapmechanism.stats_desc=Pada level saat ini perhiasan ini akan membuat _%1$d%%_ lantai yang tidak dikenali menjadi penuh dengan jebakan atau jurang. Selain itu, _%2$d%%_ jebakan tersembunyi di ruang bawah tanah akan terlihat. +items.trinkets.trapmechanism.desc=Mekanisme inti dari salah satu jebakan di terungku, yang diukir dengan hati-hati dari lantai sehingga dapat dibawa. Mekanisme ini tampaknya secara ajaib terhubung ke terungku itu sendiri, membuat medan berbahaya lebih umum tetapi juga meningkatkan ketertarikan kamu terhadapnya. +items.trinkets.trapmechanism.typical_stats_desc=Biasanya perhiasan ini akan membuat _%1$d%%_ lantai yang tidak dikenali menjadi penuh dengan jebakan atau jurang. Selain itu, _%2$d%%_ jebakan tersembunyi di terungku akan terlihat. +items.trinkets.trapmechanism.stats_desc=Pada level saat ini perhiasan ini akan membuat _%1$d%%_ lantai yang tidak dikenali menjadi penuh dengan jebakan atau jurang. Selain itu, _%2$d%%_ jebakan tersembunyi di terungku akan terlihat. items.trinkets.vialofblood.name=botol darah -items.trinkets.vialofblood.desc=Botol tipis ini berisi darah beberapa penghuni ruang bawah tanah, bergerak perlahan saat kamu memutar botol. Botol ini tampaknya secara ajaib meningkatkan efek penyembuhan yang lebih kuat, tetapi juga menundanya. +items.trinkets.vialofblood.desc=Botol tipis ini berisi darah beberapa penghuni terungku, bergerak perlahan saat kamu memutar botol. Botol ini tampaknya secara ajaib meningkatkan efek penyembuhan yang lebih kuat, tetapi juga menundanya. items.trinkets.vialofblood.typical_stats_desc=Biasanya perhiasan ini akan meningkatkan kesehatan secara keseluruhan yang kamu peroleh dari meminum ramuan penyembuh, kantung air, atau sumur kesehatan sebesar _%1$s%%_. Namun, efek penyembuhan ini juga akan terjadi lebih lambat, meregenerasi maksimal _%2$s_ HP per giliran (ini berskala dengan level pahlawan). items.trinkets.vialofblood.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan kesehatan secara keseluruhan yang kamu peroleh dari meminum ramuan penyembuh, kantung air, atau sumur kesehatan sebesar _%1$s%%_. Namun, efek penyembuhan ini juga akan terjadi lebih lambat, meregenerasi maksimal _%2$s_ HP per giliran (ini berskala dengan level pahlawan). @@ -1484,8 +1484,9 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=katalis magis +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Air mulai bersinar pada saat kamu menambahkan katalisnya. disini ada beberapa benda terdekat yang dapat kamu jiwai untuk merubahnya ke pernak-pernik ajaib. -items.trinkets.trinketcatalyst.desc=Bola debu emas ajaib ini berkilauan di kegelapan ruang bawah tanah. Katalis ini dapat digunakan di panci peracik dengan sedikit energi racikan untuk menghasilkan item perhiasan unik.\n\nPerhiasan memberikan berbagai efek berbeda yang sedikit mengubah ruang bawah tanah atau penghuninya. Perhiasan dapat ditingkatkan dengan lebih banyak energi untuk membuat efeknya lebih kuat, atau dijatuhkan untuk menghilangkan efeknya sepenuhnya. +items.trinkets.trinketcatalyst.desc=Bola debu emas ajaib ini berkilauan di kegelapan terungku. Katalis ini dapat digunakan di panci peracik dengan sedikit energi racikan untuk menghasilkan item perhiasan unik.\n\nPerhiasan memberikan berbagai efek berbeda yang sedikit mengubah terungku atau penghuninya. Perhiasan dapat ditingkatkan dengan lebih banyak energi untuk membuat efeknya lebih kuat, atau dijatuhkan untuk menghilangkan efeknya sepenuhnya. items.trinkets.trinketcatalyst$randomtrinket.name=perhiasan acak items.trinkets.trinketcatalyst$randomtrinket.desc=Satu item di dekatmu tersangkut di dalam kantong yang tidak bisa kamu buka.\n\nProses meracik akan melarutkan kantong tersebut, tetapi kamu tidak akan tahu perhiasan apa yang akan kamu dapatkan sampai kamu melakukannya! @@ -1618,7 +1619,7 @@ items.wands.wandofmagicmissile$magiccharge.desc=Tongkat misil magismu telah memb items.wands.wandofprismaticlight.name=tongkat sihir cahaya prismatik items.wands.wandofprismaticlight.staff_name=tongkat cahaya prismatik items.wands.wandofprismaticlight.desc=Tongkat sihir ini terbuat dari kristal transparan, mirip seperti bongkahan gelas halus. Secercah cahaya menari-nari di dekat ujung tongkat sihir, bersiap untuk memancarkan sinarnya. -items.wands.wandofprismaticlight.stats_desc=Tongkat ini menembakkan sinar cahaya yang menembus kegelapan ruang bawah tanah, mengungkap area dan jebakan tersembunyi. Sinarnya dapat membutakan musuh, dan menimbulkan_%1$d-%2$d damage._ Musuh berupa iblis atau mayat hidup akan terbakar dalam cahaya terang tongkat, memberikan bonus damage. +items.wands.wandofprismaticlight.stats_desc=Tongkat ini menembakkan sinar cahaya yang menembus kegelapan terungku, mengungkap area dan jebakan tersembunyi. Sinarnya dapat membutakan musuh, dan menimbulkan_%1$d-%2$d damage._ Musuh berupa iblis atau mayat hidup akan terbakar dalam cahaya terang tongkat, memberikan bonus damage. items.wands.wandofprismaticlight.upgrade_stat_name_2=Peluang Buta items.wands.wandofprismaticlight.upgrade_stat_name_3=Durasi Cahaya items.wands.wandofprismaticlight.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh dengan tongkat cahaya prismatik, mereka akan lumpuh selama durasi yang berskala dengan level tongkat. @@ -2126,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Semua anak panah ini dilumuri dengan items.weapon.missiles.darts.rotdart.name=anak panah busuk items.weapon.missiles.darts.rotdart.desc=Ujung dari anak panah yang berbahaya ini dilumuri dengan senyawa dari rotberry, yang mana akan melahap apa saja yang terkena anak panah ini secara agresif. Musuh yang kuat akan sedikit kebal dengan efek ini, tapi kekuatan korosinya cukup iuntuk membunuh musuh biasa. Anak panah ini tahan lebih lama dari pada anak panah lainnya, tapi daya tahannya tidak dapat ditingkatkan lagi. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Kamu dapat membuat item ini menggunakan benih dari misi tertentu. items.weapon.missiles.darts.shockingdart.name=anak panah pengejut items.weapon.missiles.darts.shockingdart.desc=Semua anak panah ini dilumuri dengan senyawa dari jalar badai yang akan memberikan kejutan pada target. @@ -2142,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Ujung anak panah ini dapat dipa items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tetapi ini berkualitas tinggi sehingga efektif bertahan selamanya._ items.weapon.missiles.darts.tippeddart.about_to_break=Ujung anak panah mu akan segera habis. items.weapon.missiles.darts.tippeddart.has_broken=Ujung anak panah mu telah habis. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Kamu dapat membeli barang ini di toko, atau membuatnya menggunakan benih. items.weapon.missiles.bolas.name=bolas @@ -2231,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Sudah _dikeraskan_ items.weapon.weapon.hardened_no_enchant=Senjata ini telah _dikeraskan_, namun saat ini tidak ada enchantment. items.weapon.weapon$enchantment.enchant=enchantment items.weapon.weapon$enchantment.rankings_desc=Terbunuh oleh sihir -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Kamu dapat menemukan item dengan efek ini secara acak di terungku, atau mencoba menerapkannya pada item sendiri. ###misc items @@ -2239,12 +2240,12 @@ items.amulet.name=jimat yendor items.amulet.ac_end=AKHIR PERMAINAN items.amulet.desc=Jimat Yendor adalah artefak paling kuat yang diketahui oleh manusia atau kurcaci. Kristal berkilauan di permukaannya mengandung kekuatan yang tidak tertandingi. items.amulet.desc_origins=Asal muasal jimat tersebut tidak diketahui. Sejarah mengatakan bahwa Raja Kurcaci membual bahwa dia telah menemukan artefak tersebut tidak lama sebelum peradaban kurcaci memutuskan semua kontak. Bagaimana dia menemukannya? Bagaimana Yog-Dzewa mengambilnya? Pertanyaan lain kali mungkin, yang terpenting sekarang adalah jimat itu milikmu! -items.amulet.desc_ascent=Asal muasal jimat tersebut tidak diketahui, namun yang jelas jimat tersebut sangat dipengaruhi oleh kekuatan Yog-Dzewa. Ruang Bawah Tanah tampaknya mengikuti keinginan Yog saat kau melewatinya, membuat musuh jauh lebih banyak dan kuat! Kau juga tidak dapat lagi mengaktifkan atau membuang jimat tersebut, seolah-olah jimat tersebut dikutuk. +items.amulet.desc_ascent=Asal muasal jimat tersebut tidak diketahui, namun yang jelas jimat tersebut sangat dipengaruhi oleh kekuatan Yog-Dzewa. Terungku ini tampaknya mengikuti keinginan Yog saat kau melewatinya, membuat musuh jauh lebih banyak dan kuat! Kau juga tidak dapat lagi mengaktifkan atau membuang jimat tersebut, seolah-olah jimat tersebut dikutuk. items.amulet.ascent_title=Naik... -items.amulet.ascent_desc=Kau mulai merasakan kekuatan Yog-Dzewa yang besar dan mengerikan terpancar dari jimat tersebut. Naik kembali melalui ruang bawah tanah sebagai manusia mungkin lebih sulit dari yang kau kira!\n\nJika kau terus naik dengan jimat, ruang bawah tanah akan menjadi lebih berbahaya, teleportasi antar lantai akan dinonaktifkan, dan kau hanya akan bisa memenangkan permainan dengan mengalahkan musuh saat kau naik melalui ruang bawah tanah!\n\nKau dapat meninggalkan jimat di sini untuk saat ini jika ingin naik tanpa memulai tantangan ini, atau mengaktifkan jimat sebelum naik untuk mengakhiri permainan secara normal. +items.amulet.ascent_desc=Kau mulai merasakan kekuatan Yog-Dzewa yang besar dan mengerikan terpancar dari jimat tersebut. Naik kembali melalui terungku sebagai manusia mungkin lebih sulit dari yang kau kira!\n\nJika kau terus naik dengan jimat, terungku akan menjadi lebih berbahaya, teleportasi antar lantai akan dinonaktifkan, dan kau hanya akan bisa memenangkan permainan dengan mengalahkan musuh saat kau naik melalui terungku!\n\nKau dapat meninggalkan jimat di sini untuk saat ini jika ingin naik tanpa memulai tantangan ini, atau mengaktifkan jimat sebelum naik untuk mengakhiri permainan secara normal. items.amulet.ascent_yes=Lanjutkan! items.amulet.ascent_no=Berhenti Sekarang -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Kamu dapat menemukan barang ini di dasar terungku... items.ankh.name=ankh items.ankh.ac_bless=BERKATI @@ -2322,7 +2323,7 @@ items.item.rankings_desc=Terbunuh oleh: %s items.item.curse=kutukan items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Item ini memiliki catatan khusus: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Kamu dapat menemukan barang ini secara acak di terungku. items.kindofmisc.unequip_title=Lepaskan satu item items.kindofmisc.unequip_message=Kau harus melepas salah satu item ini terlebih dahulu. Pilih item untuk ditukar. @@ -2355,7 +2356,7 @@ items.lostbackpack.desc=Ini adalah perlengkapanmu yang hilang. Ambil untuk dapat items.merchantsbeacon.name=suar pedagang items.merchantsbeacon.ac_use=GUNAKAN -items.merchantsbeacon.desc=Teknologi kuno para kurcaci ini membuatmu dapat berkomunikasi dari jarak yang jauh.\n\nSetelah diaktifkan, suar ini akan membolehkanmu menjual item ke Toko Pixel dari mana saja di Dungeon.\n\nNamun, sihir dalam suar ini hanya dapat digunakan sekali saja. Jadi gunakan dengan bijak. +items.merchantsbeacon.desc=Teknologi kuno para kurcaci ini membuatmu dapat berkomunikasi dari jarak yang jauh.\n\nSetelah diaktifkan, suar ini akan membolehkanmu menjual item ke Toko Pixel dari mana saja di terungku.\n\nNamun, sihir dalam suar ini hanya dapat digunakan sekali saja. Jadi gunakan dengan bijak. items.stylus.name=stylus sihir items.stylus.ac_inscribe=TANDAI @@ -2373,7 +2374,7 @@ items.tengusmask.discover_hint=You can get this item as a drop from certain enem items.torch.name=obor items.torch.ac_light=NYALAKAN -items.torch.desc=Pokok petualangan, ketika ruang bawah tanah menjadi gelap, obor dapat membantu memimpin jalannya. +items.torch.desc=Pokok petualangan, ketika terungku menjadi gelap, obor dapat membantu memimpin jalannya. items.waterskin.name=kantong air items.waterskin.ac_drink=MINUM @@ -2381,7 +2382,7 @@ items.waterskin.collected=Kau mengumpulkan tetesan embun ke dalam kantong airmu. items.waterskin.full=Kantong airmu penuh! items.waterskin.empty=Kantong airmu kosong! items.waterskin.desc=Sebuah wadah untuk cairan, terbuat dari kulit dan tali, ditutup dengan penutup gabus. -items.waterskin.desc_water=Saat ini kantong air hanya berisi air minum biasa. Tentunya ada sesuatu di ruang bawah tanah yang bisa disimpan oleh kantong air sebagai gantinya. +items.waterskin.desc_water=Saat ini kantong air hanya berisi air minum biasa. Tentunya ada sesuatu di terungku yang bisa disimpan oleh kantong air sebagai gantinya. items.waterskin.desc_heal=Kantung air saat ini digunakan untuk menyimpan air penyembuhan. Semakin penuh kantung airnya, kau akan segera sembuh saat meminumnya. Kau hanya akan minum sebanyak yang kau butuhkan. items.waterskin.desc_full=Kantong air yang penuh nampaknya memancarkan energi, mungkin itu dapat digunakan untuk memberkati item untuk bertahan hidup yang lainnya? items.waterskin.discover_hint=One of the heroes starts with this item. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 46c32d789..04ae2fd82 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -94,7 +94,7 @@ items.armor.armor.weak_cursed=Nonostante la maledizione, puoi toglierti quest'ar items.armor.armor.not_cursed=Questa armatura è libera da magia ostile. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes +items.armor.armor.seal_transfer_yes=sì items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s ti ha ucciso... @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Il fantasma è debole di per sé, ma items.artifacts.driedrose$wndghosthero.weapon_prompt=Seleziona un'arma items.artifacts.driedrose$wndghosthero.armor_prompt=Seleziona un'armatura items.artifacts.driedrose$wndghosthero.cant_unique=Il fantasma non può usare oggetti esclusivi. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Il fantasma non è abbastanza forte per usarlo. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalizzatore magico +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=L'acqua comincia a brillare quando aggiungi il catalizzatore. Ci sono alcuni oggetti nelle vicinanze che potresti infondere di energia per trasformarli in gingilli magici. items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccica nell'oscurità del dungeon. Questo catalizzatore può essere usato in un calderone alchemico con un po' di energia alchemica per produrre un gingillo unico.\n\nI gingilli forniscono diversi effetti che modificano leggermente il dungeon o i suoi abitanti. I gingilli possono essere potenziati con più energia per rendere i loro effetti più potenti, o lasciati per rinunciare del tutto al loro effetto. items.trinkets.trinketcatalyst$randomtrinket.name=gingillo casuale diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index 20747cd93..a76dc9077 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=呪われているにもかかわらず、この items.armor.armor.not_cursed=この鎧は害悪を及ぼす魔法がない。 items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=はい +items.armor.armor.seal_transfer_no=いいえ items.armor.armor$glyph.glyph=刻印 items.armor.armor$glyph.killed=%sに殺された… items.armor.armor$glyph.rankings_desc=刻印に殺された @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=幽霊は儚い存在だが、その items.artifacts.driedrose$wndghosthero.weapon_prompt=武器を選択 items.artifacts.driedrose$wndghosthero.armor_prompt=鎧を選択 items.artifacts.driedrose$wndghosthero.cant_unique=一つしかないアイテムは幽霊に装備させられない。 -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=幽霊はそのアイテムを使いこなすだけの筋力がない。 @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=魔法の触媒 +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=触媒を加えると、水が輝き始める。近くに、エネルギーを注入して魔法の装身具にできるアイテムがいくつかあるようだ。 items.trinkets.trinketcatalyst.desc=ダンジョンの暗闇の中でも煌めく、魔法の金粉の塊だ。この触媒を錬金鍋で使用すると、わずかな錬金エネルギーで固有の装身具を作り出すことができる。\n\n装身具は、ダンジョンやその住人をわずかに変化させるさまざまな効果をもたらす。また、より強力な効果を得るために、より多くの錬金エネルギーを使って強化することができる。 items.trinkets.trinketcatalyst$randomtrinket.name=ランダムな装身具 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 098c83f93..053dfdf9b 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=저주에도 불구하고, 당신은 방어구를 items.armor.armor.not_cursed=이 갑옷에는 악의적인 마법이 없습니다. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=예 +items.armor.armor.seal_transfer_no=아니오 items.armor.armor$glyph.glyph=상형문자 items.armor.armor$glyph.killed=%s에 의해 죽었습니다... items.armor.armor$glyph.rankings_desc=상형문자로 인해 사망 @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=유령 그 자체의 전투력은 items.artifacts.driedrose$wndghosthero.weapon_prompt=조정할 무기를 선택하세요 items.artifacts.driedrose$wndghosthero.armor_prompt=붙일 갑옷을 선택하세요 items.artifacts.driedrose$wndghosthero.cant_unique=유령은 무기와 방어구 외의 장비를 들 수 없습니다. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=유령은 그 장비를 들 만큼 강하지 않습니다. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=마법의 촉매제 +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=당신이 촉매제를 넣자, 물이 빛나기 시작합니다. 주변에 있는 아이템들 중 에너지를 불어넣어 마법의 장신구로 만들 수 있는 아이템이 몇 가지 보입니다. items.trinkets.trinketcatalyst.desc=이 마법의 금색 가루 뭉치는 던전의 어둠 속에서 희미하게 빛나고 있습니다. 이 촉매제는 연금술 솥에서 소량의 연금술 에너지와 결합하여 특별한 장신구를 만드는 데에 사용할 수 있습니다.\n\n장신구는 던전이나 적들에게 약간의 변화를 발생시키는 다양하고 서로 다른 효과를 제공할 것입니다. 장신구는 더 큰 효과를 얻기 위해 강화할수록 더 많은 에너지를 소모하며, 아니면 그냥 떨어뜨려 효과를 없앨 수 있습니다. items.trinkets.trinketcatalyst$randomtrinket.name=무작위 장신구 diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 01fc98eb2..981bba418 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Ondanks de vloek ben je in staat om dit harnas uit items.armor.armor.not_cursed=Dit harnas is vrij van kwaadaardige magie. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=ja +items.armor.armor.seal_transfer_no=nee items.armor.armor$glyph.glyph=symbool items.armor.armor$glyph.killed=%s doodde je... items.armor.armor$glyph.rankings_desc=Gedood door een magisch symbool @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=De geest is op zichzelf zwak, maar h items.artifacts.driedrose$wndghosthero.weapon_prompt=Kies een wapen items.artifacts.driedrose$wndghosthero.armor_prompt=Kies een harnas items.artifacts.driedrose$wndghosthero.cant_unique=De geest kan geen unieke voorwerpen gebruiken. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=De geest is niet sterk genoeg om dat te gebruiken. @@ -1415,8 +1415,8 @@ items.trinkets.eyeofnewt.desc=Het oog van deze goud-zwarte salamander is een vee items.trinkets.eyeofnewt.typical_stats_desc=Doorgaans verkleint deze snuisterij je zichtbereik met _%1$s%%_, maar geeft je ook geestvisie op vijanden binnen _%2$d_ tegels. items.trinkets.eyeofnewt.stats_desc=Op het huidige niveau verkleint deze snuisterij je zichtbereik met _%1$s%%_, maar geeft je ook geestvisie op vijanden binnen _%2$d_ tegels. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.name=frettenplukje +items.trinkets.ferrettuft.desc=Een plukje zachte witte frettenvacht, bij elkaar gehouden door een limoenkleurig lintje vastgebonden in een strik. Fretten staan bekend om hun behendigheid, ondeugendheid en gebrek aan integriteit. Een deel van die kracht lijkt van de snuisterij af te stralen, waardoor ontwijking van alles in de buurt verbeterd. items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. @@ -1480,10 +1480,11 @@ items.trinkets.vialofblood.stats_desc=Op het huidige niveau verhoogt deze snuist items.trinkets.wondrousresin.name=wonderbaarlijk hars items.trinkets.wondrousresin.desc=Deze glinsterende blauwe hars lijkt de gedistilleerde essentie van de magie van een vervloekte toverstok te hebben. De magie van de alchemiepot leek het enigszins te stabiliseren, en het heeft nu invloed op je toverstokken -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte schicht afvuren.\n\nDeze snuisterij kost een grotere hoeveelheid energie om op te waarderen. +items.trinkets.wondrousresin.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte schicht afvuren.\n\nDeze snuisterij kost een grotere hoeveelheid energie om op te waarderen. items.trinkets.trinketcatalyst.name=magische katalysator +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Het water begint te gloeien terwijl je de katalysator toevoegt. Er zijn een paar items in de buurt die je van energie kunt voorzien om er een magische snuisterij van te maken. items.trinkets.trinketcatalyst.desc=Deze bal van magisch goudkleurig stof glinstert in de duisternis van de kerker. Deze katalysator kan met een beetje alchemistische energie in een alchemiepot worden gebruikt om een unieke snuisterij te produceren.\n\nSnuisterijen bieden verschillende effecten die de kerker of zijn bewoners enigszins veranderen. Snuisterijen kunnen worden opgewaardeerd met meer energie om hun effect krachtiger te maken, of men kan het laten vallen om het effect volledig te laten verdwijnen. items.trinkets.trinketcatalyst$randomtrinket.name=willekeurige snuisterij @@ -2265,7 +2266,7 @@ items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=gebroken zegel items.brokenseal.ac_affix=BEVESTIG items.brokenseal.prompt=Kies een harnas -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Je moet eerst identificeren of dat harnas vervloekt is of niet. items.brokenseal.affix=Je bevestigt het zegel op je harnas! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Het zegel is voorzien van een _%s._ diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 360660310..bdeffc289 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -92,10 +92,10 @@ items.armor.armor.cursed_worn=Ta zbroja jest przeklęta, nie jesteś w stanie je items.armor.armor.cursed=Czujesz złowrogą magię promieniującą z tej zbroi. items.armor.armor.weak_cursed=Pomimo klątwy jesteś w stanie zdjąć tę zbroję. items.armor.armor.not_cursed=Ta zbroja jest wolna od czarnej magii. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu. Gdy będzie miał zostać zraniony poniżej połowy zdrowia, otrzyma on_%d osłony_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=Tak +items.armor.armor.seal_transfer_no=Nie items.armor.armor$glyph.glyph=glif items.armor.armor$glyph.killed=Zabił cię %s... items.armor.armor$glyph.rankings_desc=Zabity przez magię glifu @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Duch sam w sobie jest słaby, lecz j items.artifacts.driedrose$wndghosthero.weapon_prompt=Wybierz broń items.artifacts.driedrose$wndghosthero.armor_prompt=Wybierz zbroję items.artifacts.driedrose$wndghosthero.cant_unique=Duch nie może używać unikatów. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Duch nie jest wystarczająco silny, by tego użyć. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Na obecnym poziomie ten relikt sprawi, że items.trinkets.mossyclump.name=omszała kępa items.trinkets.mossyclump.desc=Ta kępka mokrego mchu zdaje się zatrzymywać wilgoć, niezależnie od tego, jak mocno ją ściśniesz. Wydaje się, że jest magicznie związana z samymi lochami, sprawiając, że trawa i woda pojawiają się częściej. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Zazwyczaj ten relikt sprawi, że _%d%%_ niezmienionych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje większą ilość energii. +items.trinkets.mossyclump.stats_desc=Na obecnym poziomie ten relikt sprawia, że _%d%%_ niezmienionych pięter zostanie zalanych lub zarośniętych trawą.\n\nUlepszenie tego reliktu kosztuje większą ilość energii. items.trinkets.parchmentscrap.name=skrawek pergaminu items.trinkets.parchmentscrap.desc=Ten mały skrawek pergaminu wygląda, jakby pochodził ze zwoju. Zachował część swojej magii oraz wydaje się wpływać na broń i zbroje znalezione w lochach. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Zazwyczaj ten relikt sprawia, że zaklęcia i glify będą _%dx_ razy częstsze, a klątwy na broniach i zbrojach _%sx_ razy częstsze. Klątwy na różdżkach, pierścieniach lub artefaktach nie są objęte tym działaniem.\n\nUlepszenie tego reliktu kosztuje większą ilość energii. +items.trinkets.parchmentscrap.stats_desc=Na obecnym poziomie ten relikt sprawi, że zaklęcia i glify będą _%dx_ razy częstsze, a klątwy na broniach i zbrojach _%sx_ razy częstsze. Klątwy na różdżkach, pierścieniach lub artefaktach nie są objęte tym działaniem.\n\nUlepszenie tego reliktu kosztuje większą ilość energii. items.trinkets.petrifiedseed.name=skamieniałe nasiono items.trinkets.petrifiedseed.desc=To nasiono zostało skamieniałe albo w wyniku powolnych procesów geologicznych, albo za sprawą magii. Wydaje się, że nasiono to magicznie wpływa na florę lochów, czasami zastępując nasiona roślin kamieniami runicznymi. @@ -1480,10 +1480,11 @@ items.trinkets.vialofblood.stats_desc=Na obecnym poziomie ten relikt sprawi, że items.trinkets.wondrousresin.name=cudowna żywica items.trinkets.wondrousresin.desc=Ta migocząca niebieska żywica wydaje się zawierać destylowaną esencję magii przeklętej różdżki. Magia tygla alchemicznego nieco ją ustabilizowała, co pozwala jej teraz wpływać na twoje różdżki. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Zazwyczaj ten relikt sprawia, że efekty przeklętych różdżek będą neutralne lub pozytywne w _%1$s%%_ przypadków, a nieprzeklęte różdżki wystrzelą dodatkowy pocisk przeklętej różdżki o neutralnym lub pozytywnym efekcie w _%2$s%%_ przypadków.\n\nUlepszenie tego reliktu kosztuje większą ilość energii. +items.trinkets.wondrousresin.stats_desc=Na obecnym poziomie ten relikt sprawi, że efekty przeklętych różdżek będą neutralne lub pozytywne w _%1$s%%_ przypadków, a nieprzeklęte różdżki wystrzelą dodatkowy pocisk przeklętej różdżki o neutralnym lub pozytywnym efekcie w _%2$s%%_ przypadków.\n\nUlepszenie tego reliktu kosztuje większą ilość energii. items.trinkets.trinketcatalyst.name=magiczny katalizator +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Woda zaczyna świecić po dodaniu katalizatora. W pobliżu widzisz kilka przedmiotów, które możesz nasycić energią, by przemienić któryś z nich w magiczny relikt. items.trinkets.trinketcatalyst.desc=Ta kula magicznego złotego pyłu lśni w ciemnościach lochów. Ten katalizator można użyć w tyglu alchemicznym z odrobiną energii alchemicznej, aby stworzyć unikalny relikt.\n\nRelikty zapewniają różne efekty, które nieznacznie zmieniają lochy lub ich mieszkańców. Relikty można ulepszać, dodając więcej energii, aby zwiększyć ich moc, lub porzucać, aby całkowicie zrezygnować z efektu. items.trinkets.trinketcatalyst$randomtrinket.name=losowy relikt @@ -1935,7 +1936,7 @@ items.weapon.melee.magesstaff.ac_zap=STRZEL items.weapon.melee.magesstaff.prompt=Wybierz różdżkę items.weapon.melee.magesstaff.imbue=%s została połączona z kosturem. items.weapon.melee.magesstaff.preserved=Poprzednia różdżka została zachowana! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_desc=Czy jesteś pewien, że chcesz połączyć swój kostur z tą różdżką?\n\nJeżeli różdżka, której użyjesz, ma ten sam lub wyższy poziom niż kostur, to przejmie on poziom różdżki i dodatkowo jeden punkt ze swoich ulepszeń. items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ @@ -2018,7 +2019,7 @@ items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo str items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Dwa cienkie ostrza przeznaczone do trzymania po jednym w każdej ręce. Wyśmienite do szatkowania przeciwników istną burzą cięć. items.weapon.melee.sai$combostriketracker.name=atak kombinacyjny -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Fechmistrzyni buduje ciąg uderzeń, który może być wykorzystany do zwiększenia obrażeń umiejętności uderzenia kombinacyjnego. Każdy celny atak bronią wręcz bądź miotaną wlicza się do ciągu, ale brak celnego ataku w przeciągu 5 tur resetuje ten ciąg uderzeń.\n\nDługość ciągu uderzeń: _%1$d_.\n\nLiczba tur do utraty ciągu uderzeń: _%2$s_. items.weapon.melee.scimitar.name=sejmitar items.weapon.melee.scimitar.stats_desc=To dość szybka broń. @@ -2265,9 +2266,9 @@ items.arcaneresin.discover_hint=You can craft this item via alchemy. items.brokenseal.name=złamana pieczęć items.brokenseal.ac_affix=PRZYMOCUJ items.brokenseal.prompt=Wybierz zbroję -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Musisz najpierw określić, czy zbroja jest przeklęta, czy nie. items.brokenseal.affix=Zakładasz pieczęć na swoją zbroję! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Woskowa pieczęć, przymocowana do zbroi jako symbol męstwa. Pieczęć jest złamana na pół, a wszystkie oznaczenia na niej zostały starte przez czas.\n\nTa pieczęć, pamiątka z jego domu, pomaga wojownikowi wytrwać. Gdy Wojownik ją nosi, natychmiastowo zdobędzie osłonę, gdy ma zostać zraniony do połowy zdrowia lub mniej. \n\nPieczęć można _przymocować do zbroi_ i przenosić między nimi. Może przenieść jedno ulepszenie, pod warunkiem, że to ulepszenie zostało zastosowane do zbroi, gdy pieczęć była do niej przymocowana. items.brokenseal.inscribed=Na pieczęci wyryto _%s._ items.brokenseal.choose_title=Wybierz glif items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index 8c6bc4a85..adc8b90a8 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Apesar da maldição, você é capaz de remover es items.armor.armor.not_cursed=Esta armadura está livre de magia maléfica items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=sim +items.armor.armor.seal_transfer_no=não items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s matou você... items.armor.armor$glyph.rankings_desc=Morto por um glifo @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=A magia da coroa do rei anão pode ser tran items.armor.classarmor.transfer_prompt=Selecione uma armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=As propriedades da sua armadura heroica foram transferidas! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Você pode encontrar esse item depois de derrotar o chefão do andar 20 com um herói especifico. items.armor.clericarmor.name=Vestimenta do herói items.armor.clericarmor.desc=Enquanto estiver usando esta mistura de pano e placa, o Clérigo pode realizar uma habilidade especial. items.armor.clotharmor.name=armadura de pano items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Um dos heróis inicia com esse item. items.armor.duelistarmor.name=peitoral do herói items.armor.duelistarmor.desc=Enquanto estiver usando esta armadura de placa e capa, a Duelista pode realizar uma habilidade especial. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Sua capa precisa de mais %d para se reen items.artifacts.cloakofshadows.cursed=Você não pode usar uma capa amaldiçoada. items.artifacts.cloakofshadows.no_charge=Sua capa ainda não carregou o suficiente para ser utilizada. items.artifacts.cloakofshadows.desc=Uma capa mágica de valor inestimável, roubada do arsenal real há muitos anos pelo Ladino. Quando usada, ela se torna completamente invisível por um curto período de tempo .\n\nQuanto mais for usada, mais forte ela se tornará, permitindo ao ladino se tornar invisível mais frequentemente e por períodos maiores. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Um dos heróis inicia com esse item. items.artifacts.cloakofshadows$cloakstealth.no_charge=A capa ficou sem energia items.artifacts.cloakofshadows$cloakstealth.levelup=Sua capa cresceu em força items.artifacts.cloakofshadows$cloakstealth.name=encoberto @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=O fantasma é fraco sozinho, porém items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecione uma arma items.artifacts.driedrose$wndghosthero.armor_prompt=Escolha uma armadura items.artifacts.driedrose$wndghosthero.cant_unique=O fantasma não pode usar itens únicos -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=O fantasma não é forte o suficiente para usar isto. @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Você não é capaz de usar este feitiço agor items.artifacts.holytome.cursed=Você não pode usar um tomo amaldiçoado items.artifacts.holytome.levelup=Seu tomo cresceu em força! items.artifacts.holytome.desc=Um tomo sagrado que atua como foco para a magia divina do Clérigo. Usar o tomo permite ao Clérigo lançar uma variedade de feitiços mágicos.\n\nO tomo ficará cada vez mais poderoso à medida que o Clérigo o usar, dando ao Clérigo mais cargas máximas e aumentando ligeiramente a velocidade de recarga. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Um dos heróis inicia com esse item. items.artifacts.hornofplenty.name=chifre da fartura items.artifacts.hornofplenty.ac_snack=LANCHAR @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Este recipiente tubular parece poder armazenar ferr items.bags.velvetpouch.name=bolsa de veludo items.bags.velvetpouch.desc=Esta pequena bolsa de veludo pode armazenar muitos itens pequenos, como sementes, pedras rúnicas e alguns ingredientes de alquimia. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Um dos heróis inicia com esse item. items.bags.magicalholster.name=coldre mágico items.bags.magicalholster.desc=Este coldre fino é feito de alguma pele de animal exótico e possui uma magia poderosa que permite armazenar uma grande quantidade de armas de longo alcance.\n\nVocê pode simplesmente colocar a mão no coldre e sempre pegar o item que estava procurando.\n\nDevido à magia do coldre, as varinhas carregam um pouco mais rápido e as armas de longo alcance duram um pouco mais dentro dele. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Este coldre fino é feito de alguma pele de anima ###bombs items.bombs.arcanebomb.name=bomba arcana items.bombs.arcanebomb.desc=Esta bomba foi imbuída com propriedades arcanas. Ela irá detonar em uma explosão poderosa semelhante ao ataque carregado de Goo, causando _%1$d-%2$d de dano mágico_ a qualquer coisa dentro de 2 quadrados. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=ACENDER & JOGAR @@ -513,40 +513,40 @@ items.bombs.bomb$doublebomb.desc=Um par de bombas pretas e pesadas. Parece que v items.bombs.firebomb.name=bomba de fogo items.bombs.firebomb.desc=Esta bomba foi modificada para explodir em uma área extensa, causando _%1$d-%2$d de dano_ e espalhando chamas de longa duração em 2 blocos. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.flashbangbomb.name=bomba de luz items.bombs.flashbangbomb.desc=Esta bomba personalizada irá irromper em um clarão de luz, som e eletricidade quando explodir. Qualquer coisa dentro de 2 quadrados receberá _%1$d-%2$d de dano_ da explosão, um dano adicional de 25%% da eletricidade e ficará atordoado por 10 turnos. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.frostbomb.name=bomba de gelo items.bombs.frostbomb.desc=Esta bomba foi modificada para explodir em uma área extensa, causando _%1$d-%2$d de dano_ e espalhando uma rajada de ar congelante de longa duração dentro de 2 quadrados ao seu redor. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.holybomb.name=bomba sagrada items.bombs.holybomb.desc=Esta bomba foi modificada para produzir um clarão de luz sagrada em uma extensa área quando explode. Qualquer coisa dentro de 2 quadrados receberá _%1$d-%2$d de dano_ da explosão, e inimigos mortos-vivos ou demoníacos receberão 50%% de dano adicional da luz sagrada. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.noisemaker.name=barulhenta items.bombs.noisemaker.desc=Esta bomba personalizada emitirá ruídos repetidamente quando o fusível queimar. Quando algo tocar na bomba, ela explodirá e causará _%1$d-%2$d de dano_ a qualquer coisa dentro de 2 quadrados! items.bombs.noisemaker.desc_burning=A barulhenta está fazendo tic-toc. Ela vai explodir quando algo se aproximar! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.smokebomb.name=Bomba de fumaça items.bombs.smokebomb.desc=Esta bomba foi modificada para expelir uma espessa nuvem de gás ao mesmo tempo em que explode. Ela causará _%1$d-%2$d de dano_ e espalhará névoa dentro de 2 quadrados. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.regrowthbomb.name=bomba de maturação items.bombs.regrowthbomb.desc=Esta bomba personalizada irá espalhar líquido que dá vida a tudo dentro de 3 quadrados ao invés de explodir. A área atingida pelo impacto rapidamente brotará grama e plantas. Você e quaisquer aliados pegos na zona de impacto serão curados, como se tivessem tomado uma poção de cura. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.shrapnelbomb.name=bomba de estilhaços items.bombs.shrapnelbomb.desc=Esta bomba foi modificada com restos de metal do DM-300, que se fragmentarão e voarão para todos os lados quando explodirem, causando _%1$d-%2$d de dano_ em uma área muito extensa ao redor da bomba. É melhor se abrigar atrás de algo ao usá-la... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Você pode fabricar esse item através de alquimia. items.bombs.woollybomb.name=bomb-á-á items.bombs.woollybomb.desc=Esta bomba personalizada criará um extenso rebanho de ovelhas mágicas após explodir. A explosão causará _%1$d-%2$d de dano_ a qualquer coisa dentro de 2 quadrados. As ovelhas bloquearão o movimento e persistirão por muito tempo! Porém, as ovelhas não durarão muito na presença de inimigos poderosos. Podem ser dissipadas manualmente mais cedo interagindo-se com elas. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Você pode fabricar esse item através de alquimia. ###food items.food.berry.name=baga da masmorra @@ -596,7 +596,7 @@ items.food.frozencarpaccio.discover_hint=You can create this using another food items.food.meatpie.name=torta de carne items.food.meatpie.eat_msg=A comida estava incrível! items.food.meatpie.desc=Uma deliciosa torta recheada de carne saborosa. Isso vai saciá-lo muito mais do que qualquer outra refeição. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Você pode fabricar esse item através de alquimia. items.food.mysterymeat.name=carne misteriosa items.food.mysterymeat.eat_msg=A comida estava com um gosto... esquisito. @@ -644,7 +644,7 @@ items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=carne cozida items.food.stewedmeat.eat_msg=A comida estava razoável. items.food.stewedmeat.desc=Ensopar a carne limpou-a de qualquer doença ou parasita. Deve ser seguro comer. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Você pode fabricar esse item através de alquimia. items.food.supplyration.name=ração de suprimento items.food.supplyration.desc=Esta ração foi deixada na masmorra por membros e para membros da guilda dos ladrões. Ela foi projetada especificamente para ser consumida em viagem e para ajudar em trapaças em geral.\n\nEmbora não o sacie tanto quanto uma ração normal, pode ser comida rapidamente, fornece um pouco de cura direta e restaurará uma carga da capa das sombras do Ladino. @@ -773,7 +773,7 @@ items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando este vidro pr ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Você pode fabricar esse item através de alquimia. items.potions.brews.aquabrew.name=composto aquático items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=composto instável items.potions.brews.unstablebrew.desc=Este composto mágico brilha alternando entre as cores do arco-íris.\n\nQuando bebido ou jogado, ativará o efeito de uma poção aleatória. O efeito da poção sempre será benéfico se for bebida e sempre será prejudicial se for jogada. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Você pode fabricar esse item através de alquimia. items.potions.elixirs.elixirofarcanearmor.name=elixir de armadura arcana items.potions.elixirs.elixirofarcanearmor.desc=Este elixir proporcionará, àquele que o beber, resistência duradoura a danos mágicos. @@ -847,7 +847,7 @@ items.potions.exotic.exoticpotion.unknown_desc=Este frasco redondo contém um l items.potions.exotic.exoticpotion.warning=Você realmente quer cancelar o uso desta poção? Ela será consumida de qualquer maneira. items.potions.exotic.exoticpotion.yes=Sim, eu tenho certeza items.potions.exotic.exoticpotion.no=Não, eu mudei de ideia -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Você pode fabricar esse item através de alquimia. items.potions.exotic.potionofcleansing.name=poção da limpeza items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. @@ -899,25 +899,25 @@ items.potions.exotic.potionofstormclouds.desc=Jogar esta poção criará uma nuv ###quest items items.quest.ceremonialcandle.name=vela cerimonial items.quest.ceremonialcandle.desc=Um conjunto de velas, derretidas e fundidas pelo uso.\n\nSozinhas são inúteis, mas se usadas com outras velas em um padrão, podem canalizar a energia para um ritual de invocação. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Você pode encontrar esse item durante uma missão especifica. items.quest.corpsedust.name=pó de cadáver items.quest.corpsedust.chill=Um frio desce pela sua espinha. items.quest.corpsedust.desc=Esta bola de pó de cadáver não é muito diferente de uma bola de pó normal. Mas você pode sentir uma magia maligna pulsando dentro dela.\n\nLivrar-se disto o mais rápido possível é uma boa ideia. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Você pode encontrar esse item durante uma missão especifica. items.quest.darkgold.name=minério de ouro escuro items.quest.darkgold.you_now_have=Agora você tem %d de minério de ouro escuro. items.quest.darkgold.desc=Este metal não é chamado de escuro por causa de sua cor (que não é diferente de ouro normal), mas porque ele derrete na luz do sol, tornando-o inútil na superfície. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Você pode encontrar esse item durante uma missão especifica. items.quest.dwarftoken.name=insígnia do anão items.quest.dwarftoken.desc=Muitos anões e algumas de suas criações maiores carregam estas pequenas peças de metal de propósito desconhecido. Talvez sejam algum tipo de joalheria ou um documento de identificação. Anões são um povo estranho. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Você pode encontrar esse item durante uma missão especifica. items.quest.embers.name=brasas elementais items.quest.embers.desc=Brasas especiais que só podem ser obtidas de um elemental de fogo jovem. Elas irradiam energia térmica. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Você pode encontrar esse item durante uma missão especifica. items.quest.gooblob.name=bolha de gosma items.quest.gooblob.desc=Um pedaço gelatinoso de gosma, separou-se de Goo enquanto ele morria. É quase como uma grande bola de geleia, apesar de você não se atrever a comê-la. \n\nPor si só não faz nada, mas pode ser útil se combinada com certas poções ou uma bomba. No mínimo, deve se converter em uma quantidade decente de energia. @@ -932,7 +932,7 @@ items.quest.pickaxe.ability_name=perfurar items.quest.pickaxe.ability_desc=A Duelista pode _perfurar_ um inimigo com uma picareta. O ataque é garantido, aplica vulnerabilidade por 3 turnos e causa _%1$d-%2$d de dano aos inimigos com pele rígida. items.quest.pickaxe.upgrade_ability_stat_name=Dano de Habilidade items.quest.pickaxe.desc=Esta é uma ferramenta pesada e robusta, utilizada para quebrar pedras. Você não precisa equipar a picareta para minerar com ela, mas, provavelmente, pode ser usada como uma arma em caso de necessidade. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Você pode encontrar esse item durante uma missão especifica. items.quest.ratskull.name=crânio de rato gigante items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo troféu de caça, se você tivesse uma parede para colocá-la. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Pergaminho exótico BERKANAN items.scrolls.exotic.exoticscroll.odal=Pergaminho exótico ODAL items.scrolls.exotic.exoticscroll.tiwaz=Pergaminho exótico TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Uma brilhante runa mágica indecifrável está escrita neste pergaminho preto. Parece não ser desta terra, quem sabe o que vai fazer quando lido em voz alta? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Você pode fabricar esse item através de alquimia. items.scrolls.exotic.scrollofsirenssong.name=Pergaminho do canto da sereia items.scrolls.exotic.scrollofsirenssong.prompt=Escolha um alvo @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Este feitiço infunde um equipamento com a mesma items.spells.spell.ac_cast=LANÇAR items.spells.spell.no_magic=Você não pode lançar feitiços enquanto está imune à magia. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Você pode fabricar esse item através de alquimia. items.spells.magicalinfusion.name=infusão mágica items.spells.magicalinfusion.inv_title=Infundir um item @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalisador mágico +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=A água começa a brilhar conforme você adiciona o catalisador. Existem alguns itens próximos que você pode imbuir com energia para transformá-los em um assessório mágico. items.trinkets.trinketcatalyst.desc=Esta bola de pó dourado mágico brilha na escuridão da masmorra. Este catalisador pode ser usado em um pote de alquimia com um pouco de energia alquímica para produzir um assessório único.\n\nOs assessórios fornecem vários efeitos diferentes que alteram ligeiramente a masmorra ou seus habitantes. Os assessórios podem ser aprimorados com mais energia para tornar seus efeitos mais poderosos ou descartados para renunciar totalmente ao efeito. items.trinkets.trinketcatalyst$randomtrinket.name=Acessório aleatório @@ -1611,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Esta varinha bastante simples lança míssei items.wands.wandofmagicmissile.stats_desc=Cada raio desta varinha causa de _%1$d-%2$d danos,_ e se for aprimorada, dará um breve poder as outras varinhas. items.wands.wandofmagicmissile.bmage_desc=Quando _o Mago de Batalha_ atinge um inimigo com o cajado de míssil mágico, todas as suas varinhas irão ganhar cargas além do seu cajado. items.wands.wandofmagicmissile.eleblast_desc=Uma explosão elementar com o cajado de míssil mágico causa 50% de dano e concede 15 turnos de recarga. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Um dos heróis inicia com esse item. items.wands.wandofmagicmissile$magiccharge.name=carga mágica items.wands.wandofmagicmissile$magiccharge.desc=Sua varinha de míssil mágico alimentou suas varinhas com poder, aumentando o nível efetivo do próximo disparo que elas fizerem.\n\nSuas varinhas são impulsionadas para: +%d.\n\nTurnos de carga mágica restantes: %s. @@ -1829,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=Golpe pesado items.weapon.melee.cudgel.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado normalmente causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.cudgel.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.cudgel.desc=Uma pequena maça de bronze, feito mais como uma ferramenta de autodefesa para nobres do que como uma arma de aventura. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Um dos heróis inicia com esse item. items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. @@ -1838,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=A Duelista pode entrar em modo _f items.weapon.melee.dagger.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma adaga. Esta habilidade permite que a Duelista lampeje instantaneamente até 5 espaços de distância e concede a ela _%d turnos de invisibilidade._ items.weapon.melee.dagger.upgrade_ability_stat_name=Duração de habilidade items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Um dos heróis inicia com esse item. items.weapon.melee.dirk.name=punhal items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos. @@ -1878,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=combinação de ataques items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Um dos heróis inicia com esse item. items.weapon.melee.greataxe.name=machado grande items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada. @@ -1947,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Feito pelo próprio Mago, este cajado é uma items.weapon.melee.magesstaff.no_wand=O cajado não possui magia no momento, deve ser _imbuído com o poder de uma varinha_ antes que possa ser usado para lançar feitiços. items.weapon.melee.magesstaff.has_wand=O cajado está atualmente imbuído com %s. items.weapon.melee.magesstaff.cursed_wand=Esta varinha está amaldiçoada, fazendo com que sua magia seja caótica e aleatória. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Um dos heróis inicia com esse item. items.weapon.melee.meleeweapon.ac_ability=HABILIDADE items.weapon.melee.meleeweapon.stats_known=Esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para que você possa usar apropriadamente. @@ -1989,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=estocada items.weapon.melee.rapier.typical_ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, normalmente causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.rapier.ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.rapier.desc=Uma espada reta e fina que oferece certa proteção em detrimento de poder de corte. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Um dos heróis inicia com esse item. items.weapon.melee.roundshield.name=Escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. @@ -2078,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=cortar items.weapon.melee.wornshortsword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.wornshortsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Um dos heróis inicia com esse item. ###missile weapons @@ -2188,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Estes martelos pesados são projetados items.weapon.missiles.throwingknife.name=faca de arremesso items.weapon.missiles.throwingknife.desc=Estas facas leves são balanceadas para atravessar o ar diretamente no alvo. São mais eficazes contra inimigos desatentos. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Um dos heróis inicia com esse item. items.weapon.missiles.throwingspear.name=lança de arremesso items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas e não empunhadas. items.weapon.missiles.throwingspike.name=agulha de arremesso items.weapon.missiles.throwingspike.desc=Estas agulhas pontiagudas de metal devem ser lançadas em inimigos distantes. Embora não sejam muito fortes, sua construção simples toda em metal as torna razoavelmente duráveis. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Um dos heróis inicia com esse item. items.weapon.missiles.throwingstone.name=pedra de arremesso items.weapon.missiles.throwingstone.desc=Estas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do bom trabalho feito nelas, elas ainda não são uma arma muito confiável, mas pelo menos não se prenderão aos inimigos. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Um dos heróis inicia com esse item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Estes machados de arremesso têm uma borda serrilhada que os torna um pouco complicados de usar. No entanto, um golpe certeiro com esta arma fará com que o inimigo sangre. @@ -2213,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=ATIRAR items.weapon.spiritbow.prompt=Escolha um alvo items.weapon.spiritbow.stats=O arco não pode ser aprimorado diretamente, ele ficará mais forte à medida que você sobe de nível. No seu nível atual, as flechas disparadas do arco causarão _%1$d-%2$d de dano_ e exige _%3$d de força_ para ser usado apropriadamente. items.weapon.spiritbow.desc=Um arco feito de madeira mágica antiga. As cordas e gravuras do arco brilham com uma luz azul clara. Quando a corda é puxada, este arco irá conjurar uma flecha mágica que pode ser disparada contra um inimigo. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Um dos heróis inicia com esse item. items.weapon.weapon.identify=Você agora está suficientemente familiarizado com a sua arma para poder identificá-la. items.weapon.weapon.too_heavy=Devido à sua força inadequada, a sua velocidade, precisão e habilidade de ataque surpresa serão menores enquanto usar esta arma. @@ -2260,7 +2261,7 @@ items.arcaneresin.level_too_high=Esta varinha é muito poderosa para ser melhora items.arcaneresin.not_enough=Você não tem resina suficiente para isso! items.arcaneresin.apply=Você reveste sua varinha com resina, aumentando seu poder! items.arcaneresin.desc=Este fino pó reluz entre tons de branco e roxo. Ele pode agir como um amplificador de energia mágica, melhorando o nível de suas varinhas quando aplicado a elas!\n\nAprimorar uma varinha custa 1, 2 ou 3 de resina dependendo do nível inicial dela. Resina pode melhorar varinhas para um máximo de +3.\n\nEntretanto, os aprimoramentos através da resina são _sobrescritos por outras fontes de aprimoramento_ (como pergaminhos do aprimoramento) e não se aplicam quando a varinha é imbuída ao cajado do Mago. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Você pode fabricar esse item através de alquimia. items.brokenseal.name=selo quebrado items.brokenseal.ac_affix=AFIXAR @@ -2272,7 +2273,7 @@ items.brokenseal.inscribed=O selo está inscrito com _%s._ items.brokenseal.choose_title=Escolha um Glifo items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal.discover_hint=Um dos heróis inicia com esse item. items.brokenseal$warriorshield.name=Warrior Shield items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2348,7 +2349,7 @@ items.liquidmetal.prompt=Selecione uma arma de arremesso items.liquidmetal.already_fixed=Esta arma de arremesso já está em perfeitas condições! items.liquidmetal.apply=Você utiliza %d metal líquido para reparar sua arma de arremesso. items.liquidmetal.desc=Quando derramado sobre uma arma de arremesso, este líquido mágico irá preencher as partes lascadas e as rachaduras de uso, restaurando a arma de arremesso para uma condição perfeita!\n\nUma arma de tier 1 requer 10 metais líquidos para ser completamente reparada, uma arma de tier 5 requer 30. Cada aprimoramento também dobra a quantidade de metal necessário.\n\nMetal Líquido não pode ser usado para reparar a ponta de dardos embebidos. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Você pode fabricar esse item através de alquimia. items.lostbackpack.name=mochila perdida items.lostbackpack.desc=Este é o seu inventário perdido. Colete-o para recuperar todos os itens que você perdeu! @@ -2384,4 +2385,4 @@ items.waterskin.desc=Um recipiente para líquido, feito de couro e corda, fechad items.waterskin.desc_water=No momento, o odre contém apenas um pouco de água potável. Certamente há algo na masmorra que o odre poderia armazenar. items.waterskin.desc_heal=O odre está sendo usado para armazenar água curativa. Quanto mais cheio o odre estiver, mais você será curado imediatamente quando beber dele. Você só irá beber a quantia que precisar. items.waterskin.desc_full=O odre cheio parece irradiar energia, talvez ele possa abençoar outro item de sobrevivência? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Um dos heróis inicia com esse item. diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 6c497c347..94d49095e 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Ваша броня проклята, и вы не items.armor.armor.cursed=Вы чувствуете недобрую магию, таящуюся в этой броне. items.armor.armor.weak_cursed=Даже несмотря на то, что броня проклята, вы можете снять её. items.armor.armor.not_cursed=Эта броня не проклята. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_attached=Сломанная печать Воина прикреплена к этой броне. Когда он будет ранен ниже половины здоровья, она даст ему _%dщита_. +items.armor.armor.seal_transfer=Сломанная печать Воина должна быть прикреплена к его доспехам, которые он носит в данный момент, чтобы принести ему пользу. Хотите ли вы автоматически снять печать с доспехов, которые вы снимаете, и прикрепить ее к доспехам, которые вы экипируете? +items.armor.armor.seal_transfer_yes=Да +items.armor.armor.seal_transfer_no=Нет items.armor.armor$glyph.glyph=руны items.armor.armor$glyph.killed=%s убила вас... items.armor.armor$glyph.rankings_desc=Убит руной -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Вы можете случайно найти предмет с этим эффектом в подземелье или попытаться самому нанести его на предмет. items.armor.classarmor.ac_ability=ВЫБЕРИТЕ СПОСОБНОСТЬ items.armor.classarmor.ac_transfer=ПЕРЕНОС @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Магия короны короля дво items.armor.classarmor.transfer_prompt=Выберете Броню items.armor.classarmor.transfer_cancel=Отменить items.armor.classarmor.transfer_complete=Свойства вашей героической брони были перенесены! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Вы можете найти этот предмет после победы над боссом 20 этажа определённым героем. items.armor.clericarmor.name=облачение героя items.armor.clericarmor.desc=Носив эту смесь ткани и доспехов, Клирик может использовать особую способность. items.armor.clotharmor.name=тканая броня items.armor.clotharmor.desc=Эта легкая броня обеспечивает минимальную защиту. Лучше, чем ничего. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Один из героев начинает с этим предметом. items.armor.duelistarmor.name=нагрудник героя items.armor.duelistarmor.desc=Пока надеты эти броня и плащ, Дуэлянт может использовать особую способность. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Плащу требуется ещё %d items.artifacts.cloakofshadows.cursed=Вы не можете использовать проклятый плащ. items.artifacts.cloakofshadows.no_charge=Ваш плащ недостаточно заряжен, чтобы его можно было использовать. items.artifacts.cloakofshadows.desc=Бесценный волшебный плащ, много лет назад украденный Разбойником из королевской оружейной. Носящий плащ может на короткое время становиться невидимым.\n\nЧем больше плащ используется. тем сильнее он становится, позволяя Разбойнику становиться невидимым чаще и на больший срок. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Один из героев начинает с этим предметом. items.artifacts.cloakofshadows$cloakstealth.no_charge=Ваш плащ полностью разрядился. items.artifacts.cloakofshadows$cloakstealth.levelup=Ваш плащ стал сильнее! items.artifacts.cloakofshadows$cloakstealth.name=маскировка @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Призрак не особенно items.artifacts.driedrose$wndghosthero.weapon_prompt=Выберите оружие items.artifacts.driedrose$wndghosthero.armor_prompt=Выберите доспехи items.artifacts.driedrose$wndghosthero.cant_unique=Призрак не способен использовать уникальные предметы. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Призрак может быть слишком слаб для того, чтобы это использовать. items.artifacts.driedrose$wndghosthero.cant_strength=Призрак слишком слаб для того, чтобы это использовать. ##ghost hero items.artifacts.driedrose$ghosthero.name=печальный призрак items.artifacts.driedrose$ghosthero.def_verb=избегает -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Вы можете найти этого персонажа с помощью определённого артефакта. items.artifacts.driedrose$ghosthero.hello=И снова здравствуй, %s. items.artifacts.driedrose$ghosthero.introduce=Мой дух связан с этой розой. Она была очень дорога мне - это подарок от очень важного для меня человека, чью любовь я оставил на поверхности.\n\nЯ не могу к нему вернуться, но благодаря тебе у меня появился второй шанс завершить свой путь. Я отвечу на твой зов и буду биться за тебя, когда смогу.\n\nПока роза у тебя, я могу слышать твой голос, таким образом ты можешь использовать её, чтобы направить меня издалека.\n\nНадеюсь, ты справишься там, где не справился я... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Вы не можете применить эт items.artifacts.holytome.cursed=Вы не можете использовать проклятый том. items.artifacts.holytome.levelup=Ваш том стал сильнее! items.artifacts.holytome.desc=Священный том, который служит фокусом для божественной магии Клирика. Использование тома позволяет Клирику накладывать различные магические заклинания.\n\nТом будет постепенно становиться более мощным по мере его использования, увеличивая максимальное количество зарядов и немного ускоряя восстановление зарядов. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Один из героев начинает с этим предметом. items.artifacts.hornofplenty.name=рог изобилия items.artifacts.hornofplenty.ac_snack=ПЕРЕКУСИТЬ @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Свиток, добавлен ###bags items.bags.bag.name=рюкзак -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Вы можете купить этот предмет в магазине. items.bags.potionbandolier.name=пояс для зелий items.bags.potionbandolier.desc=Этот широкий пояс надевается на грудь, как патронташ. В нём много маленьких кармашков для бутыльков с зельями и жидким металлом. Даже есть место для бурдюка.\n\nКарманы достаточно плотные для того, чтобы не дать бутылькам потрескаться от холода. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Похоже, раньше этот футляр и items.bags.velvetpouch.name=бархатный мешочек items.bags.velvetpouch.desc=В этой небольшой сумочке из бархата можно хранить множество мелких предметов, таких как семена, рунные камни и некоторые алхимические ингредиенты. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Один из героев начинает с этим предметом. items.bags.magicalholster.name=волшебный чехол items.bags.magicalholster.desc=Этот зачарованный чехол, сделанный из шкуры какого-то экзотического зверя, позволяет хранить в нем огромное количество метательных оружий.\n\nДостаточно просто запустить руку в чехол, и вы всегда достанете именно то, что искали.\n\nБлагодаря магии чехла, хранящиеся в нём палочки будут перезаряжаться немного быстрее, а метательные оружия будут дольше служить. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Этот зачарованный чехол, с ###bombs items.bombs.arcanebomb.name=магическая бомба items.bombs.arcanebomb.desc=Эта бомба была наделена магическими свойствами. Её взрыв будет схож с атакой накачавшегося Слизня, который наносит _%1$d-%2$d магического урона_ всем кто находится в пределах 2 клеток. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.bomb.name=бомба items.bombs.bomb.ac_lightthrow=ПОДЖЕЧЬ И БРОСИТЬ @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Две здоровенные пороховы items.bombs.firebomb.name=зажигательная бомба items.bombs.firebomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве наносить _%1$d-%2$d урона_ на большей области, поджигая всё в радиусе 2 клеток от точки взрыва. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.flashbangbomb.name=световая граната items.bombs.flashbangbomb.desc=Это бомба была модифицирована таким образом, чтобы при взрыве излучить звуковую вспышку света с электрическим разрядом. Сам взрыв наносит _%1$d-%2$d урона_ всем кто находится в пределах 2 клеток, и дополнительно наносит электричеством 25%% урона, оглушая на 10 ходов. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.frostbomb.name=замораживающая бомба items.bombs.frostbomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве наносить _%1$d-%2$d урона_ на большой области, создавая облако замораживающего газа в радиусе 2 клеток. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.holybomb.name=освящённая бомба items.bombs.holybomb.desc=Это бомба была модифицирована таким образом, чтобы при взрыве излучать вспышки святой энергии. Сам взрыв наносит _%1$d-%2$d урона_ всем кто находится в пределах 2 клеток, а если под него попадает нежить или демон, они получают дополнительно 50%% урона от святой энергии. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.noisemaker.name=шумовая бомба items.bombs.noisemaker.desc=Эта модифицированная бомба будет безостановочно издавать шум, когда фитиль догорит. Если что-либо коснется бомбы, она тут же взорвется и нанесет _%1$d-%2$d урона_ всем кто в радиусе 2 клеток! items.bombs.noisemaker.desc_burning=Генератор шума тикает, взрыв произойдет, если что-либо приблизится на достаточное расстояние! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.smokebomb.name=дымовая бомба items.bombs.smokebomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве высвобождать облако газа. Она нанесет _%1$d-%2$dурона_ и распространит окутывающий туман в радиусе 2 клеток от точки взрыва. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.regrowthbomb.name=восстанавливающая бомба items.bombs.regrowthbomb.desc=Эта модифицированная бомба вместо взрыва разбрызгивает в радиусе 3 клеток особый исцеляющий состав, провоцирующий ускоренный рост трав и растений, а так же лечащий вас и ваших союзников, будто вы выпили зелье исцеления. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.shrapnelbomb.name=осколочная бомба items.bombs.shrapnelbomb.desc=Эта бомба была наполнена осколками DM-300, которые разлетятся во все стороны при взрыве, нанося _%1$d-%2$d урона_ всем в огромном радиусе вокруг бомбы. Лучше будет спрятаться за что-нибудь перед тем, как она взорвётся... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.bombs.woollybomb.name=шерстяная бомба items.bombs.woollybomb.desc=Эта бомба создаст широкое поле волшебных овец после взрыва, который наносит _%1$d-%2$d урона_ всему, что находится в пределах 2 клеток. Они не позволят кому-либо пройти, и будут стоять очень долго! Правда, в присутствии сильных врагов овцы буду исчезать быстрее, и их можно отогнать при взаимодействии с ними. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Вы можете создать этот предмет с помощью алхимии. ###food items.food.berry.name=подземельная ягода items.food.berry.eat_msg=Эта ягода была вкусной! items.food.berry.desc=Это небольшая ягода, найденная охотницей среди растительности. Ее можно очень быстро съесть, она восполняет небольшое количество сытости, а также может содержать полезное семя! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Вы можете найти этот предмет, используя определённый талант героя. items.food.blandfruit.name=пустофрукт items.food.blandfruit.cooked=сваренный пустофрукт @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Пустофрукт лопнул при уд items.food.chargrilledmeat.name=прожаренное мясо items.food.chargrilledmeat.desc=Пахнет как неплохой стейк. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Вы можете создать это, используя другой предмет пищи. items.food.food.name=рацион пищи items.food.food.ac_eat=СЪЕСТЬ @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Вы чувствуете, что ваша ко items.food.frozencarpaccio.refresh=Освежающе! items.food.frozencarpaccio.better=Вы чувствуете себя лучше! items.food.frozencarpaccio.desc=Это кусок насквозь промороженного мяса. Его можно есть, только нарезая тонкими ломтиками, как карпаччо. Впрочем, так оно получается на вкус даже лучше, чем обычно. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Вы можете создать это, используя другой предмет пищи. items.food.meatpie.name=мясной пирог items.food.meatpie.eat_msg=Это было чертовски вкусно! items.food.meatpie.desc=Аппетитный пирог, полный вкусного мяса. Такое лакомство способно насытить куда лучше любой другой пищи. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.food.mysterymeat.name=загадочное мясо items.food.mysterymeat.eat_msg=Это еда была какой-то странной на вкус. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Вы не чувствуете своих ног! items.food.mysterymeat.not_well=Вы чувствуете себя не очень хорошо. items.food.mysterymeat.stuffed=Вы наелись. items.food.mysterymeat.desc=Ешьте на свой страх и риск! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Вы можете получить этот предмет как трофей с определённых врагов. items.food.mysterymeat$placeholder.name=мясо items.food.phantommeat.name=призрачное мясо items.food.phantommeat.desc=Большой и блестящий полупрозрачный стейк, вырезанный из призрачной пираньи. Это волшебное мясо не нуждается в приготовлении и обладает рядом защитных свойств в дополнение большой питательности. Одного кусочка хватит, чтобы полностью насытить вас, затянуть раны и излечить от вредных эффектов. Кроме того, мясо сделает вас невидимым и наложит эффект дубовой кожи. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Вы можете получить этот предмет как трофей с определённых врагов. items.food.pasty.name=пирог items.food.pasty.fish_name=рыба на пару @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Немного остатков рыбы по items.food.smallration.name=урезанный рацион items.food.smallration.eat_msg=На вкус так себе. items.food.smallration.desc=Он выглядит как обычный рацион, но поменьше. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Вы можете купить этот предмет в магазине. items.food.stewedmeat.name=тушёное мясо items.food.stewedmeat.eat_msg=На вкус так себе. items.food.stewedmeat.desc=Тушёное мясо очищено от любой инфекции и паразитов. Его можно спокойно есть. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.food.supplyration.name=паёк items.food.supplyration.desc=Этот паёк был оставлен в подземелье членами гильдии воров для её же участников. Он был специально разработан для перекуса на ходу и для помощи в тёмных делах.\n\nХотя он и не насытит вас так же, как и обычный рацион, паёк может быть съеден моментально. Он восстановит немного здоровья и один заряд Плаща Теней Разбойника. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Вы можете найти этот предмет используя определённый талант героя. @@ -721,7 +721,7 @@ items.potions.potion.no=Нет, я передумал items.potions.potion.sure_drink=Вы уверены, что хотите выпить это зелье? Возможно, стоит кинуть им в кого-нибудь другого. items.potions.potion.sure_throw=Вы уверены, что хотите бросить это зелье? Возможно, его лучше выпить. items.potions.potion.shatter=Бутыль разлетается на мелкие осколки, а её содержимое безо всякого эффекта растекается по полу. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Вы можете случайно найти этот предмет в подземелье или создать его с помощью алхимии. items.potions.potion$placeholder.name=зелье items.potions.potion$seedtopotion.name=Случайное Зелье @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Разбивание или раскупор ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.potions.brews.aquabrew.name=экстракт Водянистости -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Если его разбить, то этот экстракт высвободит водный всплеск в точке приземления. Оно достаточно мощное, чтобы нанести урон огненным существам, но оно также затопит местность вокруг, обезвредит ловушки, потушит пламя и откинет врагов, которые оказались рядом со всплеском. items.potions.brews.blizzardbrew.name=экстракт Снежного вихря items.potions.brews.blizzardbrew.desc=Если его разбить, то этот экстракт выпустит на свободу вихрь замораживающей пурги, который будет быстро распространяться подобно газам. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=нестабильный экстракт items.potions.brews.unstablebrew.desc=Этот волшебный напиток переливается цветами радуги.\n\nКогда его выпьют или бросят, он активирует эффект случайного зелья. Эффект напитка всегда будет положительный, если его выпить, и всегда будет отрицательный, если бросить. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.potions.elixirs.elixirofarcanearmor.name=эликсир Мистической брони items.potions.elixirs.elixirofarcanearmor.desc=Данный эликсир дарует выпившему длительное сопротивление магическому урону. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Этот округлый пуз items.potions.exotic.exoticpotion.warning=Вы действительно хотите отменить использование этого зелья? Оно все равно будет истрачено. items.potions.exotic.exoticpotion.yes=Да, я уверен items.potions.exotic.exoticpotion.no=Нет, я передумал -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.potions.exotic.potionofcleansing.name=зелье Избавления -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Этот мощный реагент сделает выпившего его невосприимчивым ко всем отрицательным эффектам на несколько ходов при употреблении. Его также можно кинуть в цель, чтобы очистить её. items.potions.exotic.potionofcleansing$cleanse.name=очищенные -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Этот персонаж имеет временный иммунитет против любых вредных эффектов!\n\nХодов осталось: %s. items.potions.exotic.potionofcorrosivegas.name=зелье Коррозийного газа items.potions.exotic.potionofcorrosivegas.desc=Бросок или откупоривание этой находящейся под давлением бутыли спровоцирует формирование из содержимого облака едкого газа цвета ржавчины. Его концентрация, однако, будет невысока и облако не слишком долго продержится. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Если бросить это з ###quest items items.quest.ceremonialcandle.name=ритуальная свеча items.quest.ceremonialcandle.desc=Несколько свеч, слепившихся в одну из-за использования.\n\nСами по себе они бесполезны, но если использовать их в определенной последовательности, они способны сконцентрировать энергию, необходимую для ритуала призыва. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Вы можете найти этот предмет во время определённого задания. items.quest.corpsedust.name=прах мертвеца items.quest.corpsedust.chill=Холодок пробегает по вашей спине. items.quest.corpsedust.desc=Эта кучка праха не сильно отличается от любой другой в этом подземелье, но вы чувствуете таящуюся в ней темную энергию.\n\nПожалуй, лучше от неё избавиться, да как можно скорее. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Вы можете найти этот предмет во время определённого задания. items.quest.darkgold.name=руда тёмного золота items.quest.darkgold.you_now_have=Теперь у вас есть %d руды тёмного золота. items.quest.darkgold.desc=Этот металл называется темным не из-за его цвета (который не отличается от обычного золота), а из-за того, что при воздействии солнечного света он плавится.\n\nДумаю, не стоит говорить, что темное золото не очень-то ценится городскими жителями. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Вы можете найти этот предмет во время определённого задания. items.quest.dwarftoken.name=дворфский жетон items.quest.dwarftoken.desc=По неизвестным причинам многие дворфы и некоторые из их творений носят с собой эти маленькие кусочки металла. Может быть, это какие-то украшения или опознавательные символы... Кто их поймет, этих бородатых. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Вы можете найти этот предмет во время определённого задания. items.quest.embers.name=пепел элементаля items.quest.embers.desc=Особый вид пепла, который можно получить только с молодых огненных элементалей. Даже сейчас он излучает тепло. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Вы можете найти этот предмет во время определённого задания. items.quest.gooblob.name=сгусток слизи items.quest.gooblob.desc=Желеобразный комочек, оставшийся после Слизня. Похоже на большой желейный шарик, но вы бы не рискнули попробовать его на вкус.\n\nСам по себе он бесполезен, но может проявить свои свойства в комбинации с зельем или бомбой. В крайнем случае, его можно просто продать или конвертировать в энергетические кристаллы. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Вы можете получить этот предмет как трофей с определённых врагов. items.quest.metalshard.name=проклятый осколок items.quest.metalshard.desc=Ржавый осколок проклятого металла - это всё, что осталось от DM-300. Вы чувствуете в нём скрытую тёмную магию.\n\nСам по себе он бесполезен, но может проявить свои свойства в сочетании с бомбой или свитком. В крайнем случае, его можно просто продать или конвертировать в энергетические кристаллы. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Вы можете получить этот предмет как трофей с определённых врагов. items.quest.pickaxe.name=кирка items.quest.pickaxe.ability_name=пробить items.quest.pickaxe.ability_desc=Дуэлянт может _пробить_ врага киркой. Это гарантирует попадание, добавляет уязвимость на 3 хода и наносит _%1$d-%2$d урона_ врагам с жёсткой кожей. items.quest.pickaxe.upgrade_ability_stat_name=Урон Способности items.quest.pickaxe.desc=Это прочный и тяжелый инструмент для дробления камней. Вам не нужно экипировать кирку, чтобы добывать при помощи неё, а в крайнем случае её можно использовать как оружие. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Вы можете найти этот предмет во время определённого задания. items.quest.ratskull.name=череп гигантской крысы items.quest.ratskull.desc=Удивительно огромный крысиный череп. Из него вышел бы неплохой трофей, если бы вам было куда его вешать. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Удивительно огромный крысины ###remains items.remains.remainsitem.ac_use=ПРИМЕНИТЬ -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Вы можете найти этот предмет в останках определённого героя с прошлого проигранного забега. items.remains.bowfragment.name=частичка лука items.remains.bowfragment.desc=Этот сломанный кусок древесины когда-то был частью Лука Духов, принадлежащего заблудшей Охотнице. Вы всё ещё чувствуете еле сохранившуюся крупицу энергии природы, которую вы можете использовать, чтобы вырастить вокруг вас высокую траву. Однако, это разрушит частичку лука. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=особый свиток БЕРКА items.scrolls.exotic.exoticscroll.odal=особый свиток ОДАЛ items.scrolls.exotic.exoticscroll.tiwaz=особый свиток ТЕЙВАЗ items.scrolls.exotic.exoticscroll.unknown_desc=Этот чёрный манускрипт покрыт непонятными светящимися письменами и совсем не похож на обычные свитки. Кто знает, что будет, если прочитать его вслух? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.scrolls.exotic.scrollofsirenssong.name=свиток Песни Сирены items.scrolls.exotic.scrollofsirenssong.prompt=Выберите цель @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Выберите тала items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Выберите новый талант на замену преобразованному. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=При отмене свиток превращения будет истрачен зря, вы уверены? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Преобразовать талант -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Этот свиток содержит мощную магию трансмутации, которая будет применена к заклинателю вместо предмета. Магия этого свитка позволит вам выбрать талант и заменить его одним из пяти талантов других классов такого же уровня.\n\nЭтот эффект может применяться только к талантам класса, не талантам подклассов или способностям брони. Таланты, которые вы не можете использовать не будут даны для выбора. items.scrolls.exotic.scrollofmysticalenergy.name=свиток Мистической энергии items.scrolls.exotic.scrollofmysticalenergy.desc=Необузданная магическая сила, заключенная в этом манускрипте, при высвобождении будет в течение некоторого времени заряжать экипированные артефакты. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Это заклинание наделит пр items.spells.spell.ac_cast=ПРИМЕНИТЬ items.spells.spell.no_magic=Вы не можете использовать заклинания под действием антимагии. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.spells.magicalinfusion.name=Зачарование items.spells.magicalinfusion.inv_title=Какой предмет зачаровать? @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Это заклинание содержит час items.stones.inventorystone.ac_use=ПРИМЕНИТЬ items.stones.runestone$placeholder.name=рунный камень -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Вы можете случайно найти этот предмет в подземелье или создать его с помощью алхимии. items.stones.stoneofaggression.name=камень Агрессии items.stones.stoneofaggression.desc=Если бросить этот камень в кого-либо, все находящиеся рядом враги предпочтут атаковать этого персонажа в течение короткого времени.\n\nОднако боссы способны противиться этому эффекту, значительно сокращая его действие, но и получают меньше урона от атак своих приспешников. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Волшебная энергия items.stones.stoneofaugmentation.name=камень Баланса items.stones.stoneofaugmentation.inv_title=Балансировать предмет items.stones.stoneofaugmentation.desc=Этот рунный камень обладает могучими чарами, которые могут балансировать экипировку, увеличивая одно из свойств за счёт другого.\n\nДля оружия он позволяет улучшить либо урон, либо скорость атаки.\n\nДля доспехов он позволяет улучшить либо защиту, либо уклонение. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Вы можете купить этот предмет в магазине или создать его с помощью алхимии. items.stones.stoneofaugmentation$wndaugment.choice=Что вы хотели бы улучшить? items.stones.stoneofaugmentation$wndaugment.speed=Скорость items.stones.stoneofaugmentation$wndaugment.damage=Урон @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=магический катализатор +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Как только вы добавляете катализатор, вода в котле начинает сиять. Выберите один из предметов, чтобы наполнить его энергией и превратить в магический аксессуар. items.trinkets.trinketcatalyst.desc=Этот золотистый комок пыли сверкает во тьме подземелья. Такой катализатор можно объединить с небольшим количеством алхимической энергии, чтобы создать уникальный аксессуар.\n\nАксессуары дают различные эффекты, которые помогают немного разнообразить подземелье и его обитателей. Аксессуары можно улучшить при помощи энергии, чтобы сделать их эффекты более сильными. Если вы хотите полностью избавиться от их эффектов, то аксессуары достаточно просто выбросить. items.trinkets.trinketcatalyst$randomtrinket.name=случайный аксессуар @@ -1603,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Этот земляной ст items.wands.wandoflivingearth$earthguardian.name=земляной страж items.wands.wandoflivingearth$earthguardian.desc=Камни из вашей палочки живой земли превратились в защитного земляного стража! Этот каменный защитник будет атаковать ближайших врагов, что заставит их атаковать стража вместо вас. Когда все угрозы поблизости исчезнут, страж вновь сформируется вокруг вас и вернется, когда вы в следующий раз воспользуетесь своей палочкой. items.wands.wandoflivingearth$earthguardian.wand_info=Защитная сила стража связана с уровнем вашей палочки. На данный момент он блокирует _%1$d-%2$d урона._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Вы можете найти этого персонажа с помощью определённой палочки. items.wands.wandofmagicmissile.name=палочка Магической стрелы items.wands.wandofmagicmissile.staff_name=посох Магической стрелы @@ -1611,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Довольно простая палочк items.wands.wandofmagicmissile.stats_desc=Каждый выстрел из этой палочки наносит _%1$d-%2$d урона_ и на некоторое время усиливает другие палочки, если она улучшена. items.wands.wandofmagicmissile.bmage_desc=Когда _Боевой маг_ поражает врага посохом Магической стрелы, все его палочки получают дополнительный заряд. items.wands.wandofmagicmissile.eleblast_desc=Стихийный взрыв с посохом магической стрелы наносит 50% урона и дает магу 15 ходов перезарядки. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Один из героев начинает с этим предметом. items.wands.wandofmagicmissile$magiccharge.name=магический заряд items.wands.wandofmagicmissile$magiccharge.desc=Палочка Магической стрелы наполнила ваши палочки энергией, увеличив их уровень.\n\nВаши палочки улучшены на: +%d.\n\nХодов осталось: %s. @@ -1635,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Когда _Боевой маг_ пора items.wands.wandofregrowth.eleblast_desc=Стихийный взрыв с посохом восстановления опутывает врагов и беспорядочно выращивает траву в области взрыва. items.wands.wandofregrowth$dewcatcher.name=Росянка items.wands.wandofregrowth$dewcatcher.desc=Росянки - удивительные растения, наполняющиеcя волшебной росой. Чтобы не привлекать внимание, они маскируются под траву, но их выдают наполненные росой выпуклости. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Вы можете найти это растение с помощью определённой палочки. items.wands.wandofregrowth$seedpod.name=Семяловка items.wands.wandofregrowth$seedpod.desc=Семяловки - это волшебные растения, которые производят семена других видов растений, вместо своих собственных. Каким-то образом им удается распространяться, несмотря на отсутствие собственных семян. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Вы можете найти это растение с помощью определённой палочки. items.wands.wandofregrowth$lotus.name=Золотой Лотос items.wands.wandofregrowth$lotus.desc=Золотой лотос — это мистическое растение, которое может быть вызвано только мощной палочкой восстановления. Его аура усиливает все растения и их эффекты, но он быстро сжигает свою энергию и скоропостижно умирает. items.wands.wandofregrowth$lotus.wand_info=Этот лотос был создан палочкой Восстановления, усиленной на _%1$d_. Эффекты всех растений _работают моментально_, если они были посажены на клетку с персонажем. Кроме того, есть _%2$d%% шанс_ получить семя с растения, а также смазанные дротики будут использовать на _%3$d%% меньше прочности_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Вы можете найти это растение с помощью определённой палочки, после её улучшения несколько раз. items.wands.wandoftransfusion.name=палочка Трансфузии items.wands.wandoftransfusion.staff_name=посох Трансфузии @@ -1680,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=средний часовой items.wands.wandofwarding$ward.desc_5=Этот улучшенный часовой больше и немного прочнее, чем малый часовой. Каждая его атака будет наносить _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего часового улучшит и исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку Стражей.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого часового. items.wands.wandofwarding$ward.name_6=большой часовой items.wands.wandofwarding$ward.desc_6=Этот максимально улучшенный часовой значительно прочнее, чем его предшественники. Каждая его атака будет наносить _%1$d-%2$dурона._\n\nИспользование палочки Стражей на вашего часового исцелит его.\n\nЧасовой будет тратить немного здоровья каждый раз, когда атакует врага, но его можно вылечить, используя палочку Стражей.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого часового. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Вы можете найти этого персонажа с помощью определённой палочки. items.wands.wandofwarding$ward.dismiss_title=Отозвать этого стража? items.wands.wandofwarding$ward.dismiss_body=Вы можете уничтожить этого стража, если больше не хотите, чтобы ваша палочка тратила энергию на его поддержку.\n\nОтозвать этого стража? items.wands.wandofwarding$ward.dismiss_confirm=Да @@ -1829,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=мощный удар items.weapon.melee.cudgel.typical_ability_desc=Дуэлянт может совершить _мощный удар_ палицей. Эта концентрированная атака обычно наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.cudgel.ability_desc=Дуэлянт может совершить _мощный удар_ палицей. Эта концентрированная атака наносит _%1$d-%2$d урона_, если враг был застигнут врасплох, а также ошеломляет его на 5 ходов, чем снижает точность и уклонение на 50%%. Мощный удар всегда попадает в цель, но наносит обычный урон, если он не застает врага врасплох. items.weapon.melee.cudgel.desc=Маленькая латунная дубина, предназначенная больше как средство самообороны для знати, чем как оружие для приключений. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Один из героев начинает с этим предметом. items.weapon.melee.dagger.name=кинжал items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках. @@ -1838,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Дуэлянт с кинжало items.weapon.melee.dagger.ability_desc=Дуэлянт с кинжалом может _спрятаться_. Эта способность позволяет мгновенно совершить скачок до 5 клеток и даёт _%d хода невидимости._ items.weapon.melee.dagger.upgrade_ability_stat_name=Длительность Способности items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Один из героев начинает с этим предметом. items.weapon.melee.dirk.name=кортик items.weapon.melee.dirk.stats_desc=Это оружие эффективнее при скрытных атаках. @@ -1878,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=двойной удар items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Один из героев начинает с этим предметом. items.weapon.melee.greataxe.name=секира items.weapon.melee.greataxe.stats_desc=Это невероятно тяжёлое оружие. @@ -1947,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Созданный самим Магом, э items.weapon.melee.magesstaff.no_wand=Сейчас посох не имеет особой магии, его нужно _наделить силой палочки,_ чтобы получить возможность использовать заклинания. items.weapon.melee.magesstaff.has_wand=Сейчас этот посох наделён той же силой, что и _%s._ items.weapon.melee.magesstaff.cursed_wand=Посох проклят, что делает его магию хаотичной и случайной. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Один из героев начинает с этим предметом. items.weapon.melee.meleeweapon.ac_ability=СПОСОБНОСТЬ items.weapon.melee.meleeweapon.stats_known=Это оружие ближнего боя _%1$d-го уровня_ наносит _%2$d-%3$d ед. урона_ и требует _%4$d очков силы_ для эффективного использования. @@ -1989,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=выпад items.weapon.melee.rapier.typical_ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, обычно нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. items.weapon.melee.rapier.ability_desc=Дуэлянт может шпагой сделать _выпад_ во врага, который находится на расстоянии в 1 клетку. Выпад сближает с противником, нанося ему _%1$d-%2$d урона_ и гарантированно попадает в цель. items.weapon.melee.rapier.desc=Тонкий и длинный меч, который обеспечивает защиту взамен на рубящую силу. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Один из героев начинает с этим предметом. items.weapon.melee.roundshield.name=круглый щит items.weapon.melee.roundshield.typical_stats_desc=Обычно это оружие блокирует от 0 до %d урона. Этот блок зависит от уровня оружия. @@ -2078,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=рассечь items.weapon.melee.wornshortsword.typical_ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака обычно наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.wornshortsword.ability_desc=Дуэлянт может _рассечь_ врага изношенным коротким мечом. Эта атака наносит _%1$d-%2$d урона_ и гарантированно попадает в цель. Если, рассекая противника, Дуэлянт убивает его, то она может использовать эту атаку ещё раз бесплатно на протяжении 5 ходов. items.weapon.melee.wornshortsword.desc=Довольно короткий меч, уже сильно изношенный из-за длительного использования. Он слабее и немного легче обычного короткого меча лучшего состояния. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Один из героев начинает с этим предметом. ###missile weapons @@ -2188,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Эти здоровенные моло items.weapon.missiles.throwingknife.name=метательный нож items.weapon.missiles.throwingknife.desc=Эти легковесные ножи сбалансированы так, чтобы по дугообразной траектории попадать прямо в цель. Наиболее эффективны против ничего не подозревающих противников. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Один из героев начинает с этим предметом. items.weapon.missiles.throwingspear.name=метательное копьё items.weapon.missiles.throwingspear.desc=Эти лёгкие и тонкие копья явно предназначены для метания, а не ближнего боя. items.weapon.missiles.throwingspike.name=метательная игла items.weapon.missiles.throwingspike.desc=Эти крайне острые иглы предназначены для метания во врагов на расстоянии. Они не особо сильны, но сделаны полностью из металла, что обеспечивает их высокую прочность. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Один из героев начинает с этим предметом. items.weapon.missiles.throwingstone.name=метательный камень items.weapon.missiles.throwingstone.desc=Эти камни отшлифованы так, чтобы их можно было бросать сильнее обычных камней. Несмотря на добротное изготовление, они всё же не являются надёжным оружием. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Один из героев начинает с этим предметом. items.weapon.missiles.tomahawk.name=томагавк items.weapon.missiles.tomahawk.desc=Эти метательные топоры имеют зазубренные края, из-за чего их сложновато использовать. Но, зато, попадание таким оружием вызовет сильное кровотечение. @@ -2213,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=ВЫСТРЕЛ items.weapon.spiritbow.prompt=Выберите цель items.weapon.spiritbow.stats=Лук не может быть улучшен напрямую, но вместо этого он будет постепенно улучшаться с получением новых уровней. На данном уровне, его стрелы будут наносить _%1$d-%2$d урона_ и требовать _%3$d очков силы_ для эффективного использования. items.weapon.spiritbow.desc=Лук сделан из древнего волшебного дерева. Тетива лука и узоры светятся слабым голубоватым светом. Натянув тетиву, лук создаст волшебную стрелу, которую можно выпустить во врага. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Один из героев начинает с этим предметом. items.weapon.weapon.identify=Вы достаточно долго знакомы с оружием, чтобы опознать его. items.weapon.weapon.too_heavy=Из-за недостаточной силы, точность и скорость ваших атак с этим оружием будут снижены. Кроме того, вы не сможете совершать неожиданные атаки данным оружием. @@ -2231,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Подверглось _закалке._ items.weapon.weapon.hardened_no_enchant=Это оружие прошло _закалку,_ но сейчас на нём не наложено зачарование. items.weapon.weapon$enchantment.enchant=зачарование items.weapon.weapon$enchantment.rankings_desc=Убит зачарованием -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Вы можете случайно найти предмет с этим эффектом в подземелье или попытаться самому нанести его на предмет. ###misc items @@ -2244,14 +2245,14 @@ items.amulet.ascent_title=Восхождение items.amulet.ascent_desc=Вы начинаете ощущать великую и ужасную силу Йог-Джевы, излучаемую амулетом. Восхождение обратно через подземелье в качестве смертного может оказаться сложнее, чем вы думали!\n\nЕсли вы продолжите восхождение с амулетом, подземелье станет более опасным, телепорты между этажами будут отключены, и вы сможете выиграть игру только, если выберетесь из подземелья, побеждая врагов!\n\nВы можете пока оставить амулет здесь, если хотите подняться, не начиная это испытание, или активировать амулет для восхождения, чтобы завершить игру в обычном режиме. items.amulet.ascent_yes=Продолжить! items.amulet.ascent_no=Остановиться сейчас -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Вы можете найти этот предмет в самом низу подземелья... items.ankh.name=анх items.ankh.ac_bless=ОСВЯТИТЬ items.ankh.bless=Вы благославляете анх волшебной водой. items.ankh.desc=Этот древний символ дарует возможность возродиться после смерти. Большинство ваших предметов будет сохранено на месте смерти, и их можно будет подобрать, когда вы вернетесь на это место. Используя полный бурдюк с водой, можно освятить анх, придав ему дополнительные силы. items.ankh.desc_blessed=Древний символ бессмертия даёт возможность возродиться после смерти. Анх освящён и обладает большей силой. Анх пожертвует собой, чтобы спасти вас от смерти. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Вы можете купить этот предмет в магазине. items.arcaneresin.name=магическая смола items.arcaneresin.prompt=Выберите палочку @@ -2260,20 +2261,20 @@ items.arcaneresin.level_too_high=Эта палочка слишком сильн items.arcaneresin.not_enough=Недостаточно магической смолы! items.arcaneresin.apply=Вы обволакиваете палочку смолой, делая её мощнее! items.arcaneresin.desc=Этот порошок переливается всеми цветами от белого до фиолетового. Он может быть использован как усилитель магических свойств предмета, например, палочек.\n\nУлучшение палочек смолой потратит вплоть до трёх единиц, основываясь на изначальном уровне палочки. Смола может улучшить палочку до уровня +3.\n\nОднако, улучшения из смолы _стираются другими источниками улучшений_ (такими как свитки улучшения) и не применяются при слиянии волшебной палочки с посохом Мага. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.brokenseal.name=сломанная печать items.brokenseal.ac_affix=ПРИКРЕПИТЬ items.brokenseal.prompt=Выберите броню -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Сперва вам необходимо определить, проклята ли эта броня. items.brokenseal.affix=Вы прикрепили печать к броне! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=На печати начертана _%s._ items.brokenseal.choose_title=Выберите руну items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal.discover_hint=Один из героев начинает с этим предметом. +items.brokenseal$warriorshield.name=Щит Воина items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2340,7 +2341,7 @@ items.kingscrown.naked=К сожалению, корона не сможет п items.kingscrown.upgraded=Корона ярко светится, а затем распадается, трансформируя вашу броню! items.kingscrown.ratgraded=Лапы Крысиного Короля ярко светятся, когда твоя броня преображается! items.kingscrown.desc=Корона последнего короля дворфов, она светится и излучает магическую силу.\n\nПри ношении корона передаст свою магическую мощь вашей броне, превращая ее в _уникальную эпическую броню со специальными способностями._ Новая броня сохранит все свойства оригинальной. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Вы можете получить этот предмет как трофей с определённых врагов. items.liquidmetal.name=жидкий металл items.liquidmetal.ac_apply=ИСПОЛЬЗОВАТЬ @@ -2348,7 +2349,7 @@ items.liquidmetal.prompt=Выберите метательное оружие items.liquidmetal.already_fixed=Это метательное оружие уже в превосходном состоянии! items.liquidmetal.apply=Вы используете %d жидкого металла для починки вашего метательного оружия. items.liquidmetal.desc=Если нанести эту магическую жидкость на метательное оружие, то трещины и просечки, возникшие от использования, заглаживаются и метательное оружие восстановится до идеального состояния!\n\nДля оружия с редкостью 1 уровня потребуется 10 жидкого металла для полного восстановления, для оружия с редкостью 5 уровня потребуется 30. Каждое улучшение удваивает требуемое количество металла.\n\nЖидкий металл нельзя использовать для починки наконечников на дротиках. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Вы можете создать этот предмет с помощью алхимии. items.lostbackpack.name=потерянный рюкзак items.lostbackpack.desc=Этот рюкзак - ничто иное, как ваш утерянный инвентарь! Возьмите его, чтобы вернуть все утерянные предметы. @@ -2369,7 +2370,7 @@ items.tengusmask.name=маска Тенгу items.tengusmask.ac_wear=НОСИТЬ items.tengusmask.used=Маска распадается, передавая вам свою силу! items.tengusmask.desc=Эта маска упала с лица Тенгу после его смерти, и вы чувствуете огромную магическую силу, исходящую от неё. Была ли маска источником силы Тенгу?\n\nПри ношении маска передаст вам свою огромную силу, что позволит вам _выбрать подкласс своего героя._\n\nКакой подкласс вы выберете? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Вы можете получить этот предмет как трофей с определённых врагов. items.torch.name=факел items.torch.ac_light=ЗАЖЕЧЬ @@ -2384,4 +2385,4 @@ items.waterskin.desc=Контейнер для жидкости, сделанн items.waterskin.desc_water=Прямо сейчас в бурдюке есть лишь обычная вода. Однако наверняка в подземелье есть что-то, что можно было бы хранить в бурдюке кроме воды. items.waterskin.desc_heal=Сейчас в бурдюке хранится целебная вода. Чем полнее бурдюк, тем больше здоровья вы восстановите, выпив из него. Вы выпьете ровно столько, сколько вам нужно. items.waterskin.desc_full=Полный бурдюк, кажется, излучает какую-то энергию. Возможно, ей получится благословить какой-то другой предмет, дарующий жизнь. -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Один из героев начинает с этим предметом. diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index d28180c6b..85de80aff 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -93,13 +93,13 @@ items.armor.armor.cursed=Bu zırhın etrafında kötü bir büyünün varlığı items.armor.armor.weak_cursed=Üzerinde lanet olmasına karşın bu zırhı çıkarabildin. items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer=Savaşçının kırık mührünün fayda sağlaması için giymekte olduğu zırha takılı olması gerekir. Çıkardığın zırhtan otomatik olarak ayrılıp yerine giyiyor olduğun zırha takılmasını ister misin? +items.armor.armor.seal_transfer_yes=evet +items.armor.armor.seal_transfer_no=hayır items.armor.armor$glyph.glyph=rün items.armor.armor$glyph.killed=%s seni öldürdü... items.armor.armor$glyph.rankings_desc=Sembol tarafından öldürüldü -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Bu etkiye sahip bir eşyayı zindanda rastgele bulabilirsin ya da kendin bu etkiyi eşyanın birine iliştirerek edinmeyi deneyebilirsin. items.armor.classarmor.ac_ability=YETENEK SEÇ items.armor.classarmor.ac_transfer=AKTAR @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Cüce kralın tacının büyüsü başka bi items.armor.classarmor.transfer_prompt=Bir Zırh Seç items.armor.classarmor.transfer_cancel=İptal items.armor.classarmor.transfer_complete=Kahraman zırhının özellikleri aktarıldı! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Bu eşyayı 20. kattaki patron düşmanı belirli bir kahramanla yendikten sonra bulabilirsin. items.armor.clericarmor.name=kahramanın cübbesi items.armor.clericarmor.desc=Bu kumaş ve zırh karışımını giyerken, Rahip özel bir yetenek kullanabilir. items.armor.clotharmor.name=kumaş zırh items.armor.clotharmor.desc=Bu hafif ağırlıktaki zırh, basit koruma sağlar. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.armor.duelistarmor.name=kahramanın zırhı items.armor.duelistarmor.desc=Düellocu bu plaka zırhı ve pelerini giyerken özel bir yetenek sergileyebilir. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Pelerininin yeniden şarj olması için items.artifacts.cloakofshadows.cursed=Lanetli bir pelerini kullanamazsın. items.artifacts.cloakofshadows.no_charge=Pelerinin henüz kullanmaya yetecek kadar şarj olmadı. items.artifacts.cloakofshadows.desc=Paha biçilemez büyülü bir pelerin, Haydut tarafından kraliyet cephaneliğinden çok uzun yıllar önce çalınmış. Giyildiğinde, kısa bir süreliğine tamamen görünmez olmak için kullanılabilir.\n\nPelerin ne kadar çok kullanılırsa gücü o kadar artar, bu da Haydut'un daha sık ve daha uzun süreliğine görünmez olmasını sağlar. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.artifacts.cloakofshadows$cloakstealth.no_charge=Pelerininin enerjisi bitti. items.artifacts.cloakofshadows$cloakstealth.levelup=Pelerinin güçlendi! items.artifacts.cloakofshadows$cloakstealth.name=gizli @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Hayalet tek başına güçsüz, ama items.artifacts.driedrose$wndghosthero.weapon_prompt=Bir silah seç items.artifacts.driedrose$wndghosthero.armor_prompt=Bir zırh seç items.artifacts.driedrose$wndghosthero.cant_unique=Hayalet benzersiz eşyalar kullanamaz. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Hayalet, bunu kullanacak kadar güçlü olmayabilir. items.artifacts.driedrose$wndghosthero.cant_strength=Hayalet onu kullanabilmek için yeterince güçlü değil. ##ghost hero items.artifacts.driedrose$ghosthero.name=üzgün hayalet items.artifacts.driedrose$ghosthero.def_verb=sakınıldı -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Bu karakteri belirli bir eser vasıtasıyla bulabilirsin. items.artifacts.driedrose$ghosthero.hello=Tekrar merhaba %s. items.artifacts.driedrose$ghosthero.introduce=Ruhum bu güle bağlı; bu gül benim için çok kıymetliydi, yeryüzünde bıraktığım sevgilimin bir hediyesiydi.\n\nArtık ona geri dönemem, ama senin sayende yolculuğumu tamamlamak için ikinci bir şansım var. Yapabildiğimde çağrına yanıt verecek ve seninle birlikte savaşacağım.\n\nGüle sahip olduğun sürece sesini duyabilirim, böylece sesini beni uzaktan yönetmek için kullanabilirsin.\n\nUmarım benim başaramadığımı sen başarırsın... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Şu anda bu büyüyü kullanamıyorsun. items.artifacts.holytome.cursed=Lanetli bir kitabı kullanamazsın. items.artifacts.holytome.levelup=Kitabın güçlendi! items.artifacts.holytome.desc=Rahip'in ilahi büyüsü için odak olarak davranan ilahi bir kitap. Bu kitabı kullanmak Rahip'e çeşitli büyüler yapmasına izin verir.\n\nKitap, Rahip'in kullanmasıyla birlikte güçlenecek ve Rahip'e daha fazla maksimum şarj ve biraz arttırılmış reşarj hızı verecek. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.artifacts.hornofplenty.name=bolluk borusu items.artifacts.hornofplenty.ac_snack=ATIŞTIR @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Büyü kitabına eklediğin par ###bags items.bags.bag.name=sırt çantası -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Bu eşyayı bir mağazadan satın alabilirsin. items.bags.potionbandolier.name=iksir palaskası items.bags.potionbandolier.desc=Bu kalın palaska göğsünüzün etrafına bir kuşak gibi oturur, üzerinde iksir şişelerini, su tulumunuzu veya sıvı metal şişelerini tutmak için birçok yalıtımlı kayış vardır.\n\nPalaska içindeyken iksirleriniz soğuktan korunur. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Bu boru şeklindeki kap, bir astronomun aletleri ve items.bags.velvetpouch.name=kadife kese items.bags.velvetpouch.desc=Bu küçük kadife kese içinde bir sürü eşya bulundurabilir, tohumlar, rün taşları, ve bazı simya maddeleri. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.bags.magicalholster.name=büyülü kılıf items.bags.magicalholster.desc=Bu ince kılıf egzotik bir hayvanın derisinden yapılmış ve çok sayıda menzilli silah taşımanı sağlayan kuvvetli bir sihir taşıyor.\n\nKolayca çantaya elini sokup tam aradığın eşyayı tutabilirsin.\n\nBu kılıfın taşıdığı sihir sayesinde asalar biraz daha hızlı şarj olur ve fırlatılan silahların ömrü biraz daha artar. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Bu ince kılıf egzotik bir hayvanın derisinden ###bombs items.bombs.arcanebomb.name=gizemli bomba items.bombs.arcanebomb.desc=Bu bombaya gizemli özellikler kazandırılmıştır. Goo'nun pompalı saldırısına benzer güçlü bir patlamayla patlayacak ve 2 karo içindeki her şeye _%1$d-%2$d büyü hasarı_ verecek. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=YAK & FIRLAT @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Bayağı ağır bir kara barut bomba çifti, g items.bombs.firebomb.name=ateş bombası items.bombs.firebomb.desc=Bu bomba daha geniş bir alanda patlayacak, _%1$d-%2$d hasar_ verecek ve 2 karo içinde sürekli alev yayacak şekilde değiştirildi. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.flashbangbomb.name=flaş bombası items.bombs.flashbangbomb.desc=Bu özelleştirilmiş bomba patladığında bir ışık, ses ve elektrik patlamasına dönüşecek. 2 karo içindeki her şey patlamadan _%1$d-%2$d hasar_, elektrikten ek %%25 hasar alır ve 10 tur boyunca sersemler. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.frostbomb.name=buz bombası items.bombs.frostbomb.desc=Bu bomba daha geniş bir alanda patlayacak, _%1$d-%2$d_ hasar verecek ve 2 karo içinde sürekli bir dondurucu hava dalgası yayacak şekilde değiştirildi. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.holybomb.name=kutsal bomba items.bombs.holybomb.desc=Bu bomba, patladığında daha geniş bir alanda kutsal ışık saçacak şekilde değiştirildi. 2 karo içindeki her şey patlamadan _%1$d-%2$d hasar_ alır ve ölümsüz veya şeytani düşmanlar kutsal ışıktan ek %%50 hasar alır. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.noisemaker.name=ses yapıcı items.bombs.noisemaker.desc=Bu özelleştirilmiş bomba, fünyesi bittiğinde tekrar tekrar ses çıkaracak. Bombaya bir şey dokunduğunda patlayacak ve 2 karo içindeki her şeye _%1$d-%2$d hasar_ verecek! items.bombs.noisemaker.desc_burning=Ses bombası bipliyor, yanına bir şey yaklaşırsa patlar! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.smokebomb.name=Sis bombası items.bombs.smokebomb.desc=Bu bomba patladığı anda aynı zamanda yoğun bir gaz bulutu püskürtecek şekilde modifiye edilmiş. _%1$d-%2$d hasar_ verecek ve bu gaz iki karo yayılacak -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.regrowthbomb.name=yeniden büyüme bombası items.bombs.regrowthbomb.desc=Bu özelleştirilmiş bomba patlamak yerine 3 karo içinde her yere hayat veren sıvı sıçratır. Patlamaya maruz kalan bölgede hızla çim ve bitkiler filizlenir. Kendiniz ve patlamaya yakalanan tüm müttefikleriniz bir iyileştirme iksiri içmiş gibi iyileşir. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.shrapnelbomb.name=şarapnel bombası items.bombs.shrapnelbomb.desc=Bu bomba DM-300'ün metal parçalarıyla geliştirilmiştir, patladığında parçalanarak etrafa saçılır ve bombanın etrafındaki geniş bir alanda _%1$d-%2$d hasar_ verir. Kullanırken bir şeyin arkasına saklansanız iyi olur... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Bu eşyayı simya ile üretebilirsin. items.bombs.woollybomb.name=yünlü bomba items.bombs.woollybomb.desc=Bu özel yapım bombanın patlamasını takiben büyük bir alanı büyülü koyunlar kaplayacak. Patlama 2 karo içerisindeki her şeye _%1$d-%2$d hasar_ verecek. Koyunlar uzun süre duracak ve hareket etmene engel olacaklar! Güçlü düşmanlar mevcut iken koyunlar o kadar da uzun kalmayacak, ve istenirse koyunlarla karşılıklı etkileşim yoluyla bu süre kısaltılabilir. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Bu eşyayı simya ile üretebilirsin. ###food items.food.berry.name=zindan dutu items.food.berry.eat_msg=Bu dut lezzetliydi! items.food.berry.desc=Bu küçük meyve, Avcı tarafından zindandaki çalıların arasında bulundu. Hızlı bir şekilde tüketilebilir, az miktarda tokluğu geri kazandırır ve bir tohum içerebilir! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Bu karakteri belirli bir kahraman yeteneği kullanarak bulabilirsin. items.food.blandfruit.name=tatsız meyve items.food.blandfruit.cooked=pişmiş tatsızmeyve @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Tatsız meyve bir darbe nedeniyle parçalandı items.food.chargrilledmeat.name=kızartılmış et items.food.chargrilledmeat.desc=Normal pişmiş bir et gibi görünüyor. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Bunu başka bir yiyeceği kullanarak üretebilirsin. items.food.food.name=yemek paketi items.food.food.ac_eat=YE @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Derinin sertleştiğini hissediyorsun! items.food.frozencarpaccio.refresh=Tazeleyici! items.food.frozencarpaccio.better=Daha iyi hissediyorsun! items.food.frozencarpaccio.desc=Bu bir parça donmuş çiğ et. Bunu yemenin tek yolu küçük parçalara ayırmak. Bu yolla tadı şaşırtıcı derecede güzel. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Bunu başka bir yiyeceği kullanarak üretebilirsin. items.food.meatpie.name=etli börek items.food.meatpie.eat_msg=Bu yemek harikaydı! items.food.meatpie.desc=Tuzlu etle doldurulmuş enfes bir börek. Bu yemek seni diğer bütün yemeklerden daha tok tutacak. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Bu eşyayı simya ile üretebilirsin. items.food.mysterymeat.name=gizemli et items.food.mysterymeat.eat_msg=Bu yemeğin tadı... garipti. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Bacaklarını hissedemiyorsun! items.food.mysterymeat.not_well=İyi hissetmiyorsun. items.food.mysterymeat.stuffed=Tıkandın. items.food.mysterymeat.desc=Kendi riskine ye! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Bu eşyayı belirli düşmanlardan düşünce edinebilirsin. items.food.mysterymeat$placeholder.name=et items.food.phantommeat.name=hayalet eti items.food.phantommeat.desc=Büyük pırıl pırıl yarı saydam et, hayalet piranadan kesilip çıkartılmış. Bu büyülü etin pişirilmesine gerek yok ve seni tamamen doyurmanın yanı sıra birtakım yararlar sağlar. Yenildiğinde görünmezlik, kabukderi ve biraz iyileşme sağlayıp birçok zararlı etkiyi temizler. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Bu eşyayı belirli düşmanlardan düşünce edinebilirsin. items.food.pasty.name=etli börek items.food.pasty.fish_name=buğulama balık @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Önceki öğününüzden kalan biraz balık. items.food.smallration.name=küçük yemek paketi items.food.smallration.eat_msg=Bu yemeğin tadı fena değildi. items.food.smallration.desc=Tam olarak standart bir yemek paketi gibi görünüyor ama daha küçük. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Bu eşyayı bir mağazadan satın alabilirsin. items.food.stewedmeat.name=güveç et items.food.stewedmeat.eat_msg=Bu yemeğin tadı fena değildi. items.food.stewedmeat.desc=Eti güveç haline getirmek onu tüm hastalıklardan ve parazitlerden temizledi. Artık bunu yemek güvenli olmalı. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Bu eşyayı simya ile üretebilirsin. items.food.supplyration.name=tedarik oranı items.food.supplyration.desc=Bu tayın zindana hırsızlar loncası üyeleri tarafından ve onlar için bırakılmıştır. Hareket halindeyken yenmek ve genel kurnazlıklara yardımcı olmak için özel olarak tasarlanmıştır.\n\nSizi normal bir tayın kadar doyurmasa da, hızlıca yenebilir, biraz doğrudan iyileşme sağlar ve Düzenbazın Gölgeler Pelerini'ne bir şarj geri yükler. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Bu karakteri belirli bir kahraman yeteneği kullanarak bulabilirsin. @@ -721,7 +721,7 @@ items.potions.potion.no=Hayır, fikrimi değiştirdim items.potions.potion.sure_drink=İçmek istediğine emin misin? Genellikle bu türden iksirleri düşmanların üstüne atmalısın. items.potions.potion.sure_throw=Fırlatmak istediğine emin misin? Genellikle bu gibi iksirleri içmek daha mantıklıdır. items.potions.potion.shatter=Cam kırılıyor ve içindeki sıvı zararsızca etrafa sıçrıyor. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Bu etkiye sahip bir eşyayı zindanda rastgele bulabilirsin ya da simya ile üretebilirsin. items.potions.potion$placeholder.name=iksir items.potions.potion$seedtopotion.name=Rastgele İksir @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Bu basınçlı şişeyi açmak ya da parçal ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Bu eşyayı simya ile üretebilirsin. items.potions.brews.aquabrew.name=su karışımı -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Bu iksir kırıldığında, o yerden basınçlı su püskürtecektir. Gücü sadece ateşli düşmanlara zarar verecek kadardır ama yakındaki zemini de suya çevirecek, buralardaki tuzakları zararsız hale getirecek, ateşi söndürecek ve yanındaki düşmanı iteleyecektir. items.potions.brews.blizzardbrew.name=kar fırtınası iksiri items.potions.brews.blizzardbrew.desc=Bu karışım kırıldığında gaz gibi hızlıca yayılan hortum gibi bir tipi açığa çıkarır @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=dengesiz karışım items.potions.brews.unstablebrew.desc=Bu büyülü karışım gökkuşağının değişen renkleriyle parlıyor.\n\nİçildiğinde veya fırlatıldığında rastgele bir iksirin etkisini tetikler. İksir etkisi içildiğinde her zaman faydalı, fırlatıldığında ise her zaman zararlı olacaktır. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Bu eşyayı simya ile üretebilirsin. items.potions.elixirs.elixirofarcanearmor.name=sihirli zırh iksiri items.potions.elixirs.elixirofarcanearmor.desc=Bu iksir onu içen kişiye uzun süreli bir büyü direnci verecektir. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Bu yuvarlak camın içerisinde ta items.potions.exotic.exoticpotion.warning=Bu iksiri kullanmaktan vazgeçmek istediğine emin misin? Yine de tükenecek. items.potions.exotic.exoticpotion.yes=Evet, eminim items.potions.exotic.exoticpotion.no=Hayır, fikrimi değiştirdim -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Bu eşyayı simya ile üretebilirsin. items.potions.exotic.potionofcleansing.name=lanet kaldırma iksiri -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Bu güçlü reaktif iksir içeni tüm zararlı durum etkilerine karşı birkaç tur koruyacaktır. Ayrıca, bir hedefe arındırma maksadıyla atılabilir. items.potions.exotic.potionofcleansing$cleanse.name=arınmış -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Bu karakter tüm zararlı durum etkilerine karşı birkaç tur bağışıktır!\n\nKalan tur: %s. items.potions.exotic.potionofcorrosivegas.name=aşındırıcı gaz iksiri items.potions.exotic.potionofcorrosivegas.desc=Bu basınçlı şişeyi açmak ya da kırmak içindekilerin patlayıp pas rengi zehirli bir gaz bulutu çıkarmasına neden olur. Bu gaz zehirli gazdan daha hızlı yayılır ve daha ölümcüldür, fakat onun kadar uzun süre dayanmaz. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Bu iksir fırlatıldığında hız ###quest items items.quest.ceremonialcandle.name=seromonik mum items.quest.ceremonialcandle.desc=Bir dizi mum, kullanım sonucu erimiş ve aşınmış. \n\nYalnızken değersizdirler, fakat diğer mumlarla bir şekil üzerinde kullanılırsa bir rituel oluşturmak üzerinde yoğunlaşabilirler. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Bu eşyayı belirli bir görev esnasında bulabilirsin. items.quest.corpsedust.name=ceset tozu items.quest.corpsedust.chill=Sırtından bir ürperti iniyor. items.quest.corpsedust.desc=Bu ceset tozu normal bir toz yığınından pek de fark etmiyor. Ama etrafında kötü bir enerjinin süzüldüğünü hissedebiliyorsun. \n\nBundan bir an önce kurtulmak iyi bir fikir olabilir. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Bu eşyayı belirli bir görev esnasında bulabilirsin. items.quest.darkgold.name=kara altın cevheri items.quest.darkgold.you_now_have=Artık %d kara altının var. items.quest.darkgold.desc=Bu metalin adı kara, ama rengi yüzünden değil (normal altından farksız), daha çok güneş ışığı altında eriyip yeryüzünde işe yaramaz olması yüzünden. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Bu eşyayı belirli bir görev esnasında bulabilirsin. items.quest.dwarftoken.name=cüce jetonu items.quest.dwarftoken.desc=Çoğu cüce ve onların bazı büyük yapıtları bu küçük metal parçalarını bilinmeyen bir nedenden dolayı taşıyordu. Belki de bir çeşit mücevher veya kimlik görevi görüyorlardı. Cüceler garip bir halk. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Bu eşyayı belirli bir görev esnasında bulabilirsin. items.quest.embers.name=elementer köz items.quest.embers.desc=Sadece genç ateş elementallerinden elde edilebilen özel közler. Termal enerji yayıyorlar. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Bu eşyayı belirli bir görev esnasında bulabilirsin. items.quest.gooblob.name=yapışkan çamur damlası items.quest.gooblob.desc=Ölürken Goo'dan ayrılmış, sallantılı bir yapışkan madde. Neredeyse büyük bir jöle topu gibidir, ancak onu yemeye cesaret edemezsiniz.\n\nTek başına hiçbir işe yaramaz, ancak bazı iksirlerle veya bir bombayla birleştirildiğinde faydalı olabilir. En azından makul miktarda enerjiye dönüşmesi gerekir. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Bu eşyayı belirli düşmanlardan düşünce edinebilirsin. items.quest.metalshard.name=lanetli metal parçası items.quest.metalshard.desc=DM-300 yok edilirken ondan kopan paslanmış lanetli metal parçası. İçinde aktif olmayan kötü niyetli bir büyü hissedebilirsiniz.\n\nTek başına hiçbir işe yaramıyor ama bazı parşömenlerle ya da bir bombayla birleştirildiğinde faydalı olabilir. En azından makul miktarda enerjiye dönüşmesi gerekir. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Bu eşyayı belirli düşmanlardan düşünce edinebilirsin. items.quest.pickaxe.name=kazma items.quest.pickaxe.ability_name=delmek items.quest.pickaxe.ability_desc=Düellocu bir düşmanı kazmayla _delebilir_. Bu vuruş garantilidir, 3 tur boyunca savunmasız kalır ve sert derili düşmanlara _%1$d-%2$d hasar_ verir. items.quest.pickaxe.upgrade_ability_stat_name=Yetenek hasarı items.quest.pickaxe.desc=Bu, kayaları kırmak için sağlam ve ağır bir alettir. Bununla madencilik yapmak için kazmayı kuşanmanıza gerek yoktur, ancak muhtemelen bir silah olarak kuşanılabilir. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Bu eşyayı belirli bir görev esnasında bulabilirsin. items.quest.ratskull.name=geniş fare kafatası items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğer asacak bir duvarın olsaydı harika bir zafer hatırası olabilirdi. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Şaşırtıcı derecede geniş bir fare kafatası. Eğ ###remains items.remains.remainsitem.ac_use=KULLAN -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Bu eşyayı, daha önce zindanda yitip gitmiş belirli bir kahramanın kalıntıları içinde bulabilirsin. items.remains.bowfragment.name=yay parçası items.remains.bowfragment.desc=Bu kırık tahta parçası bir zamanlar kayıp bir Avcı'nın ruh yayının bir parçasıydı. Parçada hâlâ biraz doğa enerjisi kaldığını hissedebilirsiniz, parçayı etrafınızda biraz yüksek ot yetiştirmek için kullanabilirsiniz. Ancak bunu yapmak parçayı yok edecektir. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=egzotik BERKANAN iksiri items.scrolls.exotic.exoticscroll.odal=egzotik ODAL parşömeni items.scrolls.exotic.exoticscroll.tiwaz=egzotik TIWAZ parşömeni items.scrolls.exotic.exoticscroll.unknown_desc=Bu siyah parşömenin üzerine anlaşılamaz, parıldayan bir büyüsel rün yazılmış. Bu parşömen buralara yabancı gibi duruyor, sesli bir şekilde okunduğunda ne olacağını kim bilir? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Bu eşyayı simya ile üretebilirsin. items.scrolls.exotic.scrollofsirenssong.name=deniz kızı şarkısı parşömeni items.scrolls.exotic.scrollofsirenssong.prompt=Hedef seçin @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Başkalaşmak için bir y items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Başkalaşım geçirmiş yeteneğinizi değiştirmek için yeni bir yetenek seçin. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=İptal etmek yine de transmutasyon parşömeninizi tüketecektir, emin misiniz? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=başkalaşım yeteneği -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Bu parşömen, bir eşyayı değil büyüyü yapanı etkileyen güçlü bir dönüşüm büyüsü içermektedir. Bu büyü, kendine ait bir yeteneğini, başka sınıf bir kahramanın aynı düzeydeki 5 yeteneğinden biri ile değiştirebilmeni sağlar!\n\nBu etki yalnızca sınıf yeteneklerini kapsar, altsınıf ve zırhtan gelen yetenekleri değil. Kullanmana imkan olmayan yetenekler seçenek olarak sunulmayacaktır. items.scrolls.exotic.scrollofmysticalenergy.name=mistik enerji parşömeni items.scrolls.exotic.scrollofmysticalenergy.desc=Bu parşömenin içindeki çiğ büyüsel güç yayıldığı zaman bir kullanıcının kuşandığı eserleri zamanla şarj eder. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Bu büyü, bir ekipman parçasına DM-300'de bul items.spells.spell.ac_cast=YAP items.spells.spell.no_magic=Büyü bağışıklılığındayken büyü yapamazsın. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Bu eşyayı simya ile üretebilirsin. items.spells.magicalinfusion.name=büyü füzyonu items.spells.magicalinfusion.inv_title=İşlemek için bir eşya seç @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Bu büyü DM-300'e güç vermiş lanetli enerjinin items.stones.inventorystone.ac_use=KULLAN items.stones.runestone$placeholder.name=rün taşı -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Bu etkiye sahip bir eşyayı zindanda rastgele bulabilirsin ya da simya ile üretebilirsin. items.stones.stoneofaggression.name=saldırganlık taşı items.stones.stoneofaggression.desc=Bu taş bir dost veya düşmana fırlatıldığında, yakındaki tüm düşmanlar kısa bir süre için o karaktere saldırmayı tercih eder. \n\nAncak patron düşmanlar bu etkiye direnebilir, süreyi önemli ölçüde kısaltır ve kölelerinin saldırılarından daha az hasar alır. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipülatif büyü, yakındaki t items.stones.stoneofaugmentation.name=büyüme taşı items.stones.stoneofaugmentation.inv_title=Bir eşyayı yükselt items.stones.stoneofaugmentation.desc=Bu rüntaşı bir ekipmanın bir özelliğini diğerinin pahasına yükseltebilir.\n\nBunu bir silahta kullanmak o silahın hızını veya hasarını artırmanı sağlar.\n\nBunu bir zırhta kullanmak o zırhın hasarını veya kaçınmasını artırmanı sağlar. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Bu eşyayı mağazadan satın alabilir veya simya ile üretebilirsin. items.stones.stoneofaugmentation$wndaugment.choice=Neyi yükseltmek istersin? items.stones.stoneofaugmentation$wndaugment.speed=Hız items.stones.stoneofaugmentation$wndaugment.damage=Hasar @@ -1415,8 +1415,8 @@ items.trinkets.eyeofnewt.desc=Bu altın ve siyah semender gözü, artık bir bib items.trinkets.eyeofnewt.typical_stats_desc=Tipik olarak bu biblo, görüş mesafeni _%1$s%%_ kadar düşürecek, fakat diğer yandan _%2$d_ karo yakınındaki düşmanlar için sana zihin görüşü sağlayacak. items.trinkets.eyeofnewt.stats_desc=Bu seviyede iken bu biblo senin görüş seviyeni _%1$s%%_ arttırır, ama ayrıca senin düşmanlar üzerindeki akıl okuma genişliğini _%2$d_ yapar. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.name=Gelincik püskülü +items.trinkets.ferrettuft.desc=İpeksi beyaz gelincik kılından bir püskül, fiyonk yapılmış yeşilimtırak bir kurdeleyle tutturulmuş. Gelincikler, çeviklikleri, muzırlıkları ve biraz da arsızlıklarıyla bilinirler. Bu güç bu biblodan yayılıyor ve etrafındaki herşeyin kaçınmasını arttırıyor sanki. items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=büyülü katalizör +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Katalizörü eklediğinizde su parlamaya başlar. Büyülü bir bibloya dönüştürmek için enerji yükleyebileceğiniz birkaç yakın eşya var. items.trinkets.trinketcatalyst.desc=Bu büyülü altın tozu topu zindanın karanlığında parıldar. Bu katalizör bir simya kabında biraz simya enerjisiyle kullanılarak eşsiz bir biblo,ıvır zıvır veya incik boncuk üretilebilir.\n\nIvır zıvırlar zindanı veya sakinlerini hafifçe değiştiren çeşitli farklı etkiler sağlar. İncik boncuklar, etkilerini daha güçlü hale getirmek için daha fazla enerji ile yükseltilebilir veya etkiden tamamen vazgeçmek için bırakılabilir. items.trinkets.trinketcatalyst$randomtrinket.name=Rastgele biblo @@ -1611,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Bu oldukça sade asa saf büyülü enerjiden items.wands.wandofmagicmissile.stats_desc=Bu asadan çıkan her darbe _%1$d-%2$d hasar verir._ ve yükseltilirse diğer asalardan üstün olabilir. items.wands.wandofmagicmissile.bmage_desc=_Savaş büyücüsü_ büyülü ok asası ile düşmana vurduğunda bu asa dahil tüm asaları şarj kazanır. items.wands.wandofmagicmissile.eleblast_desc=Büyülü ok asasıyla yapılan element patlaması %50 hasar verir, büyücüye 15 tur reşarj verir. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.wands.wandofmagicmissile$magiccharge.name=sihirli şarj items.wands.wandofmagicmissile$magiccharge.desc=Sihirli füze asan asaya geri güç yükledi, bir sonraki vuruş güçlenir.\nAsa +%d güçlenir.\nKalan sihir şarjı : %s. @@ -1829,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=ağır darbe items.weapon.melee.cudgel.typical_ability_desc=Düellocu, bir çomak ile _ağır darbe_ gerçekleştirebilir. Bu yoğunlaşmış saldırı, eğer düşmanı şaşırttıysa genellikle _%1$d-%2$d hasar_ verir ve onları 5 tur boyunca sersemletir; bu da isabet ve kaçınmayı 50%% azaltır. Ağır darbe her zaman isabet eder, ancak düşmanı şaşırtmazsa normal hasar verir. items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.cudgel.desc=Küçük bir pirinç topuz, macera silahlarından çok soylular için bir savunma aracı olarak yapılmış. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.melee.dagger.name=hançer items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. @@ -1838,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Düellocu bir hançer kullanırke items.weapon.melee.dagger.ability_desc=Düellocu bir hançer kullanırken _sessizce sokulabilir_ . Bu yetenek, Düellocunun 5 karo uzaklığa kadar anında uzaklaşmasını sağlar ve _%d tur görünmezlik_ kazandırır. items.weapon.melee.dagger.upgrade_ability_stat_name=Yetenek süresi items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.melee.dirk.name=kama items.weapon.melee.dirk.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. @@ -1878,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=kombo vuruşu items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Bu çivili eldivenler gerçek bir koruma sağlamıyor, ama elleri serbest tutarak dayanıklı bir silah görevi görüyor. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.melee.greataxe.name=dev balta items.weapon.melee.greataxe.stats_desc=Bu silah inanılmaz bir biçimde ağır. @@ -1947,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Büyücünün kendisi tarafından üretilen b items.weapon.melee.magesstaff.no_wand=Bu değneğin içinde şu anda büyü yok, onunla büyü kullanmadan önce ona _bir asanın gücünün işlenmesi_ gerekiyor. items.weapon.melee.magesstaff.has_wand=Değnek şu anda _%s_ ile işlenmiş. items.weapon.melee.magesstaff.cursed_wand=Bu asa lanetli, lanet sihri kaotik ve rastgele yapıyor. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.melee.meleeweapon.ac_ability=YETENEK items.weapon.melee.meleeweapon.stats_known=Bu _%1$d. düzey_ yakın dövüş silahı _%2$d-%3$d hasar_ verir ve düzgün kullanabilmek için _%4$d güç_ gerektirir. @@ -1989,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=atıl items.weapon.melee.rapier.typical_ability_desc=Düellocu 1 karo ötedeki bir düşmana meç ile _dalabilir_. Bu hamle düşmana doğru ilerler, genellikle _%1$d-%2$d hasar_ verir ve isabet etmesi garantidir. items.weapon.melee.rapier.ability_desc=Düellocu 1 karo ötedeki bir düşmana meç ile _dalabilir_. Bu hamle düşmana doğru ilerler, _%1$d-%2$d hasar_ verir ve isabet etmesi garantidir. items.weapon.melee.rapier.desc=Daha az kesme gücüne karşılık biraz koruma sağlayan ince, düz bir kılıç. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.melee.roundshield.name=daire kalkan items.weapon.melee.roundshield.typical_stats_desc=Normalde bu silah 0-%d hasar engeller. Engelleme etkisi güçlendirmeler ile artar. @@ -2078,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=yarmak items.weapon.melee.wornshortsword.typical_ability_desc=Düellocu, bir yıpranmış kısa kılıçla bir düşmanı _yarabilir_. Bu, tipik olarak _%1$d-%2$dhasar_ verir ve isabeti garantidir. Yarma bir düşmanı öldürürse bu anında gerçekleşir ve Düellocu 5 tur içinde tekrar yarmayı ücretsiz kullanabilir. items.weapon.melee.wornshortsword.ability_desc=Düellocu, bir yıpranmış kısa kılıçla bir düşmanı _yarabilir_. Bu, _%1$d-%2$dhasar_ verir ve isabeti garantidir. Yarma bir düşmanı öldürürse bu anında gerçekleşir ve Düellocu 5 tur içinde tekrar yarmayı ücretsiz kullanabilir. items.weapon.melee.wornshortsword.desc=Bayağı kısa bir kılıç, ağır kullanımdan dolayı epey yıpranmış. Daha iyi koşullardaki bir kısa kılıçtan daha zayıf ve biraz daha hafiftir. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Kahramanlardan birisi bu eşyayla başlar. ###missile weapons @@ -2188,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Bu ağır çekiçler bir düşmana at items.weapon.missiles.throwingknife.name=fırlatma bıçağı items.weapon.missiles.throwingknife.desc=Bu hafif bıçaklar havada kavisler yaparak tam hedeflerine saplanmak için dengelenmiş. Farkında olmayan düşmanlara karşı daha etkilidirler. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.missiles.throwingspear.name=fırlatma mızrağı items.weapon.missiles.throwingspear.desc=Bu hafif mızrakların küçük bedenleri açık bir şekilde onların saplamak için değil fırlatmak için olduklarını gösteriyor. items.weapon.missiles.throwingspike.name=fırlatma iğnesi items.weapon.missiles.throwingspike.desc=Bu sivri uçlu metal oklar, uzaktaki düşmanlara fırlatılmak içindir. Çok güçlü olmasalar da, basit tamamen metal yapıları onları oldukça dayanıklı kılar. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.missiles.throwingstone.name=fırlatma taşı items.weapon.missiles.throwingstone.desc=Bu taşlar daha fazla güçle fırlatılabilmesi için normal taşların aksine zımparalılar. Ustaca işçiliğe rağmen hala çok güvenilir silahlar değiller, fakat en azından düşmanlara yapışmıyorlar. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.missiles.tomahawk.name=kızılderili baltası items.weapon.missiles.tomahawk.desc=Bu fırlatma baltaları onları kullanılması zor hale getiren tırtıklı bir uca sahip. Fakat, bu silahla yapılan sağlam bir vuruş hedefin kanama geçirmesine neden olacaktır. @@ -2213,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=ATEŞ ET items.weapon.spiritbow.prompt=Hedef seçin items.weapon.spiritbow.stats=Yay direkt olarak yükseltilemez, fakat bunun yerine sen seviye atladıkça daha güçlü olmaya başlar. Şu anki seviyende, bu yay ile atılan oklar _%1$d-%2$d hasar veriyor ve düzgün bir şekilde kullanılabilmek için _%3$d güç puanına ihtiyaç duyuyor. items.weapon.spiritbow.desc=Antik ve sihirli odundan yapılmış antik bir yay. Yayın sicimi ve motifleri soluk mavi bir ışıkla parlıyor. Sicim çekildiğinde yay düşmanları vurabilen sihirli bir ok yaratır. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.weapon.weapon.identify=Artık silahına onu tanımlayabilecek kadar alışıksın. items.weapon.weapon.too_heavy=Yetersiz gücünden dolayı bu silah saldırı hızını, isabet oranını ve sürpriz saldırı yeteneğini olumsuz etkiler. @@ -2231,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=_Sertleştirilmiş._ items.weapon.weapon.hardened_no_enchant=Bu silah _sertleştirildi_ ama şu anda büyülü değil. items.weapon.weapon$enchantment.enchant=efsun items.weapon.weapon$enchantment.rankings_desc=Bir büyü tarafından öldürüldü -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Bu etkiye sahip bir eşyayı zindanda rastgele bulabilirsin ya da kendin bu etkiyi eşyanın birine iliştirerek edinmeyi deneyebilirsin. ###misc items @@ -2251,7 +2252,7 @@ items.ankh.ac_bless=KUTSA items.ankh.bless=Ankh'ı sihirli suyla kutsuyorsun. items.ankh.desc=Bu kadim ölümsüzlük sembolü, öldükten sonra hayata dönme yeteneği verir. Çoğu eşya öldüğünüz yerde düşer, ancak oraya geri dönerseniz geri alınabilir. Dolu bir su tulumu kullanarak ankh ekstra güçle kutsanabilir. items.ankh.desc_blessed=Bu antik ölümsüzlük sembolü ölümden sonra yaşama dönüş yeteneğini bahşeder. Ankh kutsanmış ve artık çok daha güçlü. Ankh kendini feda ederek seni ölümcül bir durumdan kurtaracaktır. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Bu eşyayı bir mağazadan satın alabilirsin. items.arcaneresin.name=gizemli reçine items.arcaneresin.prompt=Bir asa seç @@ -2260,7 +2261,7 @@ items.arcaneresin.level_too_high=O asa reçinenin geliştiremeyeceği kadar gü items.arcaneresin.not_enough=Bunun için yeterli reçineniz yok! items.arcaneresin.apply=Asanızı reçineyle kaplayarak gücünü artırıyorsunuz! items.arcaneresin.desc=Bu ince toz mor ve beyaz tonları arasında parıldar. Büyülü enerjiler için bir yükseltici görevi görebilir ve asalara uygulandığında seviyelerini artırabilir!\n\nBir asayı yükseltmek, asanın başlangıç seviyesine bağlı olarak 1, 2 veya 3 reçineye mal olur. Reçine asaları en fazla +3'e kadar yükseltebilir.\n\nAncak reçine yükseltmeleri diğer yükseltme kaynakları (yükseltme parşömenleri gibi) tarafından geçersiz kılınır ve bir asa Büyücünün asasına aşılanırken geçerli değildir. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Bu eşyayı simya ile üretebilirsin. items.brokenseal.name=kırık mühür items.brokenseal.ac_affix=İLİŞTİR @@ -2272,7 +2273,7 @@ items.brokenseal.inscribed=Fok bir _%s_ ile yazıldı. items.brokenseal.choose_title=Bir Rün Seçin items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal.discover_hint=Kahramanlardan birisi bu eşyayla başlar. items.brokenseal$warriorshield.name=Warrior Shield items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2340,7 +2341,7 @@ items.kingscrown.naked=Ne yazık ki taç iç çamaşırınızı dönüştüremez items.kingscrown.upgraded=Zırhın dönüşürken taç hafifçe parlıyor ve yok oluyor. items.kingscrown.ratgraded=Zırhın dönüşürken Fare Kralın ön ayakları parlıyor. items.kingscrown.desc=Son cüce kralınının tacı inanılmaz büyülü enerjiyle parlıyor.\n\nTakıldığında tacın büyüsü şu an giydiğin zırha akar ve onu _özel yetenekli eşsiz ve epik_ bir zırha dönüştürür. Yeni zırh orijinal zırhın tüm özelliklerini korur. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Bu eşyayı belirli düşmanlardan düşünce edinebilirsin. items.liquidmetal.name=sıvı metal items.liquidmetal.ac_apply=ÜZERİNDE KULLAN @@ -2348,7 +2349,7 @@ items.liquidmetal.prompt=Atılan bir silah seçin items.liquidmetal.already_fixed=O fırlatılan silah zaten mükemmel durumda! items.liquidmetal.apply=Fırlattığınız silahı onarmak için %d sıvı metal kullanıyorsunuz. items.liquidmetal.desc=Fırlatılan bir silahın üzerine döküldüğünde, bu büyülü sıvı kullanımdan kaynaklanan çatlakları ve yırtıkları doldurarak fırlatılan silahı mükemmel duruma getirir!\n\n1. seviye bir silahın tamamen onarılması için 10 sıvı metal gerekir, 5. seviye bir silah 30 gerektirir. Her yükseltme ayrıca gereken metal miktarını iki katına çıkarır.\n\nUçlu dartların uçlarını onarmak için sıvı metal kullanılamaz. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Bu eşyayı simya ile üretebilirsin. items.lostbackpack.name=kayıp sırt çantası items.lostbackpack.desc=Bu senin kayıp envanterin. Kaybettiğin tüm eşyaları geri almak için topla! @@ -2369,7 +2370,7 @@ items.tengusmask.name=Tengunun Maskesi items.tengusmask.ac_wear=GİYİM items.tengusmask.used=Maskenin gücü sana aktıkça maske yok oluyor! items.tengusmask.desc=Bu maske tengu ölürken yüzünden düştü, maskeden yayılan güçlü büyülü gücü hissedebiliyorsun. Maske Tengunun gücünün kaynağı mıydı ?\n\nTakıldığında maskenin inanılmaz gücü sana geçer, artık _kahramanın için bir alt sınıf_ seçebilirsin.\n\nHangi alt sınıfı seçeceksin? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Bu eşyayı belirli düşmanlardan düşünce edinebilirsin. items.torch.name=meşale items.torch.ac_light=YAK @@ -2384,4 +2385,4 @@ items.waterskin.desc=Deri ve sicimden yapılmış mantar tıpayla tıkanan sıv items.waterskin.desc_water=Şu anda kırbada sadece normal içme suyu var. Eminim ki zindanda kırbanın depolayabileceği başka bir şey vardır. items.waterskin.desc_heal=Kırba şu anda şifalı su depolamak için kullanılıyor. Kırba ne kadar dolu olursa, ondan içerken o kadar fazla anında iyileşirsin. Sadece ihtiyacın kadar içeceksin. items.waterskin.desc_full=Dolu kırba enerji saçıyor gibi görünüyor, belki de başka bir hayatta kalma eşyasını kutsamak için kullanılabilir? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Kahramanlardan birisi bu eşyayla başlar. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 9b03ead00..54eeb9902 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Навіть попри те, що обладун items.armor.armor.not_cursed=Цей обладунок вільний від злих чарів. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=так +items.armor.armor.seal_transfer_no=ні items.armor.armor$glyph.glyph=гліф items.armor.armor$glyph.killed=%s вбив тебе... items.armor.armor$glyph.rankings_desc=Вбитий гліфом @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Самі по собі привид items.artifacts.driedrose$wndghosthero.weapon_prompt=Оберіть зброю items.artifacts.driedrose$wndghosthero.armor_prompt=Оберіть обладунок items.artifacts.driedrose$wndghosthero.cant_unique=Привид не може використовувати унікальні предмети. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Привид недостатньо сильний, щоб використати це. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=магічний каталіст +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Вода починає світитися, коли ви додаєте каталізатор. Поруч є кілька предметів, які можна наділити енергією, щоб перетворити на чарівний артефакт. items.trinkets.trinketcatalyst.desc=Ця куля чарівного золотого пилу мерехтить у темряві підземелля. Цей каталізатор можна використати в алхімічному горщику з невеликою кількістю алхімічної енергії для виготовлення унікального аксесуару.\n\nАксесуари створюють різні ефекти, які трохи змінюють підземелля або його мешканців. Аксесуари можна покращити, додавши більше енергії, щоб зробити їхній ефект сильнішим, або викинути, щоб повністю відмовитися від ефекту. items.trinkets.trinketcatalyst$randomtrinket.name=випадковий аксесуар diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index 40bc93a88..d942953f8 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -94,8 +94,8 @@ items.armor.armor.weak_cursed=Bất chấp lời nguyền, bạn vẫn có thể items.armor.armor.not_cursed=Cái áo giáp này không dính ma thuật hắc ám. items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_transfer_yes=có +items.armor.armor.seal_transfer_no=không items.armor.armor$glyph.glyph=ký tự items.armor.armor$glyph.killed=%s đã giết bạn... items.armor.armor$glyph.rankings_desc=Bị giết bởi một ký tự @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Bản thân con ma thì yếu, nhưn items.artifacts.driedrose$wndghosthero.weapon_prompt=Chọn một món vũ khí items.artifacts.driedrose$wndghosthero.armor_prompt=Chọn một cái áo giáp items.artifacts.driedrose$wndghosthero.cant_unique=Con ma không thể sử dụng các vật phẩm đặc biệt. -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Con ma không đủ mạnh để sử dụng cái đó. @@ -1484,6 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=chất xúc tác phép thuật +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=Nước bắt đầu phát sáng khi bạn cho chất xúc tác vào. Có vài vật phẩm ở gân mà bạn có thể hòa với năng lượng để đốt cháy thành phụ kiện phép thuật. items.trinkets.trinketcatalyst.desc=Quả cầu bụi vàng phép thuật này lấp lánh trong bóng tối của hầm ngục. Chất xúc tác này có thể được sử dụng tại một nồi giả kim với một ít năng năng lượng giả kim để tạo ra một vật phẩm phụ kiện đặc biệt.\n\nCác phụ kiện cung cấp nhiều hiệu ứng khác nhau, làm cho hầm ngục hoặc các sinh vật cư trú trong đó thay đổi nhẹ. Các phụ kiện có thể được nâng cấp bằng nhiều năng lượng hơn để khiến hiệu ứng của chúng mạnh hơn, hoặc thả ra để loại bỏ hoàn toàn hiệu ứng. items.trinkets.trinketcatalyst$randomtrinket.name=phụ kiện ngẫu nhiên diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index dfa7c3e72..a99514451 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=这套护甲被诅咒了,你无法卸下它。 items.armor.armor.cursed=你能感觉到这套护甲里潜伏着一股充满恶意的魔力。 items.armor.armor.weak_cursed=虽然这件护甲有诅咒,但是你可以脱下它。 items.armor.armor.not_cursed=这件护甲没有被诅咒。 -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? -items.armor.armor.seal_transfer_yes=yes -items.armor.armor.seal_transfer_no=no +items.armor.armor.seal_attached=战士的破损纹章被贴附于这件护甲上,当战士将要受伤至生命值半数以下时,纹章会为战士提供_%d点护盾_。 +items.armor.armor.seal_transfer=战士的破损纹章必须贴附在他当前所穿的护甲之上才能使他获益。你是否愿意自动从你正在移除的护甲上拆卸纹章并贴附到你正在装备的护甲上? +items.armor.armor.seal_transfer_yes=是 +items.armor.armor.seal_transfer_no=否 items.armor.armor$glyph.glyph=刻印 items.armor.armor$glyph.killed=%s杀死了你... items.armor.armor$glyph.rankings_desc=死于刻印 -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=你可在地牢中随机发现带有该效果的物品,或尝试亲手使物品获得该效果。 items.armor.classarmor.ac_ability=选择技能 items.armor.classarmor.ac_transfer=转移 @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=矮人王冠中蕴藏的魔法可以被转 items.armor.classarmor.transfer_prompt=选择一件护甲 items.armor.classarmor.transfer_cancel=取消 items.armor.classarmor.transfer_complete=你的英雄铠甲的特殊技能已被转移! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=你可通过某位英雄击败20层的boss之后发现该物品。 items.armor.clericarmor.name=英雄祭服 items.armor.clericarmor.desc=穿着这套内着重甲的祭服时,牧师能够施展一项特殊技能。 items.armor.clotharmor.name=布甲 items.armor.clotharmor.desc=这件轻便的护甲能提供最基本的防御。 -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=某位英雄初始携带该物品。 items.armor.duelistarmor.name=英雄胸铠 items.armor.duelistarmor.desc=装备这套护胸甲与披风时,决斗家能够施展一项特殊技能。 @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=你的斗篷还需要%d回合来重新 items.artifacts.cloakofshadows.cursed=你不能使用被诅咒的斗篷。 items.artifacts.cloakofshadows.no_charge=你的斗篷充能不足无法使用。 items.artifacts.cloakofshadows.desc=这是盗贼多年前从皇家军械库窃取的一件无价的魔法斗篷。穿上时,能够使你在短时间内完全隐形。\n\n被使用得越频繁,斗篷就会变得越强,使盗贼更频繁地隐形,持续时间也更长。 -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=某位英雄初始携带该物品。 items.artifacts.cloakofshadows$cloakstealth.no_charge=你的斗篷耗尽了能量。 items.artifacts.cloakofshadows$cloakstealth.levelup=你的斗篷变得更强大了! items.artifacts.cloakofshadows$cloakstealth.name=影遁 @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=幽灵本身十分脆弱,但她的 items.artifacts.driedrose$wndghosthero.weapon_prompt=选择一件武器 items.artifacts.driedrose$wndghosthero.armor_prompt=选择一件护甲 items.artifacts.driedrose$wndghosthero.cant_unique=幽灵无法使用特殊装备。 -items.artifacts.driedrose$wndghosthero.cant_cursed=Those ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=幽灵的形体可能不够强大,无法装备此物品。 items.artifacts.driedrose$wndghosthero.cant_strength=幽灵的形体还不够强大,无法装备此物品。 ##ghost hero items.artifacts.driedrose$ghosthero.name=悲伤幽灵 items.artifacts.driedrose$ghosthero.def_verb=闪避 -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=你可通过某件神器发现该单位。 items.artifacts.driedrose$ghosthero.hello=再次向你问好,%s。 items.artifacts.driedrose$ghosthero.introduce=我的灵魂与这朵玫瑰相连,它对我非常珍贵,是我在地面上相别的爱人送给我的礼物。\n\n我无法回去见他了,但感谢你给我再一次完成旅程的机会。当我准备好后,我会回应你的呼唤与你并肩作战。\n\n只要你拿着玫瑰我就可以听到你的声音,你可以在远处指引我前进。\n\n希望你能在我倒下的地方继续走下去... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=你现在不足以施放该法术。 items.artifacts.holytome.cursed=你不能使用被诅咒的圣典。 items.artifacts.holytome.levelup=你的圣典变得更强大了! items.artifacts.holytome.desc=这本圣典能够帮助牧师引导、聚焦自身的神圣魔法,从而使牧师能够施放一系列的法术。\n\n圣典会随着牧师的使用逐步变强,给予牧师更高的最大充能数并略微提升充能速度。 -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=某位英雄初始携带该物品。 items.artifacts.hornofplenty.name=丰饶之角 items.artifacts.hornofplenty.ac_snack=小吃一口 @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=被你放入魔典的卷轴都 ###bags items.bags.bag.name=背包 -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=你可在商店购买该物品。 items.bags.potionbandolier.name=药剂挎带 items.bags.potionbandolier.desc=这副厚实的挎带能像肩带一样缠在身上,上面有许多用来放药剂、水袋和液金的隔热皮带。\n\n挎带应该能为存放其中的药剂抵御寒冷。 @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=这个管状的容器看起来可以装下一整份 items.bags.velvetpouch.name=绒布袋 items.bags.velvetpouch.desc=这个小锦囊能装下许多诸如种子、符石与炼金原材料此类的小物件。 -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=某位英雄初始携带该物品。 items.bags.magicalholster.name=魔法筒袋 items.bags.magicalholster.desc=这款细长的皮制筒袋由某种异域动物的毛皮制成。强大的附魔使其拥有能收纳大量远程类武器道具的能力。\n\n只需伸手一探,想要的道具就会出现在你的手上。\n\n筒袋中涌动的魔力流还能小幅强化其中法杖的充能及投掷武器的耐久度。 @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=这款细长的皮制筒袋由某种异域动物 ###bombs items.bombs.arcanebomb.name=奥术炸弹 items.bombs.arcanebomb.desc=这枚炸弹里灌注了奥术能量,当其爆炸时会释放出类似于粘咕蓄力攻击的强力冲击,在2格范围内对所有单位造成_%1$d~%2$d点魔法伤害_。 -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=你可通过炼金合成该物品。 items.bombs.bomb.name=炸弹 items.bombs.bomb.ac_lightthrow=点燃并扔出 @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=两枚装的黑火药重装炸弹,看起来 items.bombs.firebomb.name=燃烧弹 items.bombs.firebomb.desc=这枚改造过的炸弹的爆炸范围更大,在2格范围内造成_%1$d~%2$d点伤害_并释放出持续燃烧的烈火。 -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=你可通过炼金合成该物品。 items.bombs.flashbangbomb.name=闪光弹 items.bombs.flashbangbomb.desc=这枚改造过的炸弹在爆炸时会爆发出一阵电闪雷鸣。在2格范围内的所有单位不仅会受到爆炸的_%1$d~%2$d点伤害_和电击的额外25%%伤害,还会被麻痹10回合。 -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=你可通过炼金合成该物品。 items.bombs.frostbomb.name=冰霜炸弹 items.bombs.frostbomb.desc=这枚改造过的炸弹的爆炸范围更大,在2格范围内造成_%1$d~%2$d点伤害_并释放出持续冻结的冰霜。 -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=你可通过炼金合成该物品。 items.bombs.holybomb.name=神圣炸弹 items.bombs.holybomb.desc=这枚改造过的炸弹会在爆炸时在大范围内闪耀出圣光。在2格范围内的所有单位会受到爆炸的_%1$d~%2$d点伤害_,并且亡灵和恶魔敌人还会受到圣光的50%%额外伤害。 -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=你可通过炼金合成该物品。 items.bombs.noisemaker.name=噪音地雷 items.bombs.noisemaker.desc=这枚改造过的炸弹会周而复始地发出噪音,直到其引信燃烧殆尽。当有什么东西碰到炸弹时,炸弹会爆炸并在2格范围内对所有单位造成_%1$d~%2$d点伤害_! items.bombs.noisemaker.desc_burning=噪音地雷引信已点燃,有东西接近就会爆炸! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=你可通过炼金合成该物品。 items.bombs.smokebomb.name=烟雾弹 items.bombs.smokebomb.desc=这枚改造过的炸弹会在爆炸时释放出一阵浓厚的气体烟云。炸弹会在2格范围内造成_%1$d~%2$d点伤害_并释放暗夜迷雾。 -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=你可通过炼金合成该物品。 items.bombs.regrowthbomb.name=再生炸弹 items.bombs.regrowthbomb.desc=这枚改造过的炸弹不会爆炸,而会在3格范围内四处溅射再生药液。被药液影响的区域会迅速生长出草木与植物,而你自己和爆炸范围内的所有盟友都会受到如同饮用治疗药剂般的治疗效果。 -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=你可通过炼金合成该物品。 items.bombs.shrapnelbomb.name=破片炸弹 items.bombs.shrapnelbomb.desc=这枚改造过的炸弹的外壳由DM-300的金属残骸制成,当其爆炸时外壳会碎裂为破片并向四周迸发,在炸弹周围的巨大范围内造成_%1$d~%2$d点伤害_。使用时你最好躲在某处掩体后面... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=你可通过炼金合成该物品。 items.bombs.woollybomb.name=绵绵炸弹 items.bombs.woollybomb.desc=这枚改造过的炸弹会在爆炸后创造出魔法羊群。爆炸会对2格范围内的所有单位造成_%1$d~%2$d点伤害_。羊群会阻挡单位的移动,并会存在相当长一段时间!然而,羊群无法在强敌面前存在太久,而且羊群也可以通过与之互动被人为地提前消除。 -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=你可通过炼金合成该物品。 ###food items.food.berry.name=地牢浆果 items.food.berry.eat_msg=酸甜可口,真棒! items.food.berry.desc=这颗小浆果是女猎手在地牢的植被里找到的,它可以被快速食用以获得少量饱腹感,还可能有实用的种子包含其中! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=你可使用某项英雄天赋发现该物品。 items.food.blandfruit.name=无味果 items.food.blandfruit.cooked=熟无味果 @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=无味果触地爆炸,碎成了一地的普 items.food.chargrilledmeat.name=烤肉 items.food.chargrilledmeat.desc=看起来像块好肉排。 -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=你可使用另一种食物制作该物品。 items.food.food.name=口粮 items.food.food.ac_eat=食用 @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=你感到皮肤变硬了! items.food.frozencarpaccio.refresh=神清气爽! items.food.frozencarpaccio.better=你感觉好多了! items.food.frozencarpaccio.desc=这是份速冻生肉,只能切成薄片取食,而且意外的好吃。 -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=你可使用另一种食物制作该物品。 items.food.meatpie.name=全肉大饼 items.food.meatpie.eat_msg=这食物味道真棒! items.food.meatpie.desc=一份填满了美味肉馅的诱人大饼。吃下它后你会获得远高于其他食物的饱足感。 -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=你可通过炼金合成该物品。 items.food.mysterymeat.name=神秘的肉 items.food.mysterymeat.eat_msg=这玩意儿吃起来很...奇怪。 @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=你的腿没有知觉了! items.food.mysterymeat.not_well=你感觉...不太好。 items.food.mysterymeat.stuffed=你吃撑了。 items.food.mysterymeat.desc=想吃可以,后果自腹! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=你可从某种敌人的掉落物中获得该物品。 items.food.mysterymeat$placeholder.name=肉 items.food.phantommeat.name=幻影鱼肉 items.food.phantommeat.desc=这块从幻影食人鱼身上切下的大块鱼肉呈半透明状,闪烁着奇光。这块充满魔力的肉无须烹饪即可食用,不但能完全填饱你的肚子,而且能赋予多种防御性增益。食用后,它会为你提供隐形、树肤和少量治疗,并净化大部分有害效果。 -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=你可从某种敌人的掉落物中获得该物品。 items.food.pasty.name=馅饼 items.food.pasty.fish_name=清蒸荷叶鱼 @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=你上一顿吃剩的鱼。你可以随时把 items.food.smallration.name=小包口粮 items.food.smallration.eat_msg=吃起来还行。 items.food.smallration.desc=它看起来和普通口粮一样,就是小了点。 -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=你可在商店购买该物品。 items.food.stewedmeat.name=炖肉 items.food.stewedmeat.eat_msg=吃起来还行。 items.food.stewedmeat.desc=烹煮的过程中杀死了肉上面可能携带的任何病菌或是寄生虫。现在应该可以安全的食用它了。 -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=你可通过炼金合成该物品。 items.food.supplyration.name=备用口粮 items.food.supplyration.desc=这是一包由盗贼公会存放,供其成员取用的口粮。这包口粮专门被设计成可快速食用的样式,并且能为成员的隐秘行动提供诸多帮助。\n\n尽管不能像正常口粮一样填饱你,它却能被快速食用,恢复少量生命,并且回复盗贼的暗影斗篷一点神器充能。 -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=你可使用某项特定的英雄天赋发现该物品。 @@ -721,7 +721,7 @@ items.potions.potion.no=不,我改变主意了 items.potions.potion.sure_drink=你确定要饮用它吗?大多数情况下你该把它扔向敌人的。 items.potions.potion.sure_throw=你确定要投掷它吗?大多数情况下把它喝下去会更有用。 items.potions.potion.shatter=药瓶碎裂开,溅出了无害的液体。 -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=你可在地牢中随机发现或通过炼金合成该物品。 items.potions.potion$placeholder.name=药剂 items.potions.potion$seedtopotion.name=随机药剂 @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=打开或摔碎这个密封的药瓶将导 ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=你可通过炼金合成该物品。 items.potions.brews.aquabrew.name=水爆魔药 -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=当瓶子破裂时,这瓶魔药会在目标处迸射出大量的水流。水流并没有那么强劲,只能对火属性敌人造成伤害,但是魔药的水流会散布至周遭,解除陷阱、熄灭火焰并击退水源附近的角色。 items.potions.brews.blizzardbrew.name=冰暴魔药 items.potions.brews.blizzardbrew.desc=当瓶子破裂时,这瓶魔药会释放出一阵像气体一样扩散的旋流冰暴。 @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=紊乱魔药 items.potions.brews.unstablebrew.desc=这瓶充满魔力的魔药闪耀着霓虹般的流光溢彩。\n\n饮用这瓶魔药会使你随机获得一个有益药剂效果;而将其投掷出去则会随机释放一个有害药剂效果。 ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=你可通过炼金合成该物品。 items.potions.elixirs.elixirofarcanearmor.name=抗魔秘药 items.potions.elixirs.elixirofarcanearmor.desc=这瓶秘药会赋予饮用者持续时间很长的魔法抗性。 @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=这口圆底瓶里装着些有沉 items.potions.exotic.exoticpotion.warning=你真的想终止这瓶药剂的使用?它仍会被消耗掉。 items.potions.exotic.exoticpotion.yes=是的,我确定 items.potions.exotic.exoticpotion.no=不,我改变主意了 -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=你可通过炼金合成该物品。 items.potions.exotic.potionofcleansing.name=全面净化合剂 -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=当这种合剂被饮用时,它可以令饮用者短时间内对所有减益的免疫。它同样可以被扔向某个单位以清除该单位的减益。 items.potions.exotic.potionofcleansing$cleanse.name=全面净化 -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=这个角色暂时免疫所有的减益效果!\n\n剩余时长:%s items.potions.exotic.potionofcorrosivegas.name=腐蚀酸雾合剂 items.potions.exotic.potionofcorrosivegas.desc=打开或摔碎这个密封的药瓶将导致内容物爆发成一团强腐蚀性的锈色酸雾。这种酸雾的扩散速度与致命性都远超毒气。不过稳定性较差,不能在空气中存留太久。 @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=这瓶合剂被丢出后会形成 ###quest items items.quest.ceremonialcandle.name=仪式蜡烛 items.quest.ceremonialcandle.desc=一套配套的蜡烛,在使用中融化在了一起。\n\n单独看来它们毫无价值,但与其它蜡烛按特定排布共用时却能为召唤仪式聚集能量。 -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=你可在某个任务中发现该物品。 items.quest.corpsedust.name=尸尘 items.quest.corpsedust.chill=一股寒意穿透了你的脊背。 items.quest.corpsedust.desc=在外观上这团尸尘和普通灰尘差不多。而你却能够感受到其中潜伏着一股充满恶意的魔力。\n\n尽快脱手为好。 -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=你可在某个任务中发现该物品。 items.quest.darkgold.name=暗金矿 items.quest.darkgold.you_now_have=你现在拥有%d个暗金矿。 items.quest.darkgold.desc=这种金属名中的暗并非源于其色泽(它看起来和普通黄金一样),而是因为它会在阳光下熔化,令其在地表上毫无用处。 -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=你可在某个任务中发现该物品。 items.quest.dwarftoken.name=矮人徽记 items.quest.dwarftoken.desc=很多矮人和他们的造物都携带着这种小块金属,理由不详。兴许它是装饰物或什么身份识别牌。矮人都挺奇怪的。 -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=你可在某个任务中发现该物品。 items.quest.embers.name=元素余烬 items.quest.embers.desc=只能从新生火焰元素身上采集到的特殊余烬.。它们散发着温暖的能量。 -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=你可在某个任务中发现该物品。 items.quest.gooblob.name=粘咕球 items.quest.gooblob.desc=一团晃动着的黏糊糊球体,是从粘咕尸体上崩解下的一部分。看起来像是一个大果冻球,不过大概不能食用。\n\n该物品自身并没有什么实际用途,不过它在与特定药剂或炸弹共炼后可能有妙用。再不济,它也能提供相当的炼金能量。 -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=你可从某种敌人的掉落物中获得该物品。 items.quest.metalshard.name=邪能碎片 items.quest.metalshard.desc=一块被诅咒的金属锈片,它是DM-300的装甲外壳被击碎时分离出来的。你能感受到某种尚未激活的恶毒魔力潜藏其中。\n\n该物品自身并没有什么实际用途,不过它在与特定卷轴或炸弹共炼时可能有妙用。再不济,它也能提供相当的炼金能量。 -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=你可从某种敌人的掉落物中获得该物品。 items.quest.pickaxe.name=镐子 items.quest.pickaxe.ability_name=穿刺 items.quest.pickaxe.ability_desc=决斗家可使用镐子_穿刺_一个敌人。穿刺必定命中,同时施加3回合的易伤效果,且会对有硬质表皮的敌人造成_%1$d~%2$d点伤害_。 items.quest.pickaxe.upgrade_ability_stat_name=武技伤害 items.quest.pickaxe.desc=这是一件笨重但十分耐用的凿岩工具。不需要装备上就能作为挖掘工具使用,但在紧要关头也能作为武器装备。 -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=你可在某个任务中发现该物品。 items.quest.ratskull.name=巨鼠头骨 items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到一面合适的墙来挂,它会是件不错的狩猎纪念品。 @@ -941,7 +941,7 @@ items.quest.ratskull.desc=一颗大得吓人的老鼠头骨。如果你能找到 ###remains items.remains.remainsitem.ac_use=使用 -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=你可从上一局某位英雄的遗骸中发现该物品。 items.remains.bowfragment.name=灵弓残件 items.remains.bowfragment.desc=这块枯木曾经是一位殒落于此的女猎手所持灵能弓的一部分。你仍可以感受到枯木中残留的一点自然能量,你可以激发这最后的能量,令周身长出一片高草。但是当你这样做之后,这块枯木会由于自然能量耗尽而烟消云散。 @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=BERKANAN秘卷 items.scrolls.exotic.exoticscroll.odal=ODAL秘卷 items.scrolls.exotic.exoticscroll.tiwaz=TIWAZ秘卷 items.scrolls.exotic.exoticscroll.unknown_desc=这张漆黑的羊皮纸上刻满了闪耀着魔力光芒的晦涩符文。看起来这不是这个世界的物品。大声念出来会发生什么? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=你可通过炼金合成该物品。 items.scrolls.exotic.scrollofsirenssong.name=魅音秘卷 items.scrolls.exotic.scrollofsirenssong.prompt=选择一个目标 @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=选择一个天赋以进 items.scrolls.exotic.scrollofmetamorphosis.replace_desc=选择你希望蜕变出的天赋 items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=取消该行动仍然会消耗你的蜕变秘卷,你确定吗? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=蜕变天赋 -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=这张秘卷充满了嬗变的魔力,不过与一般的嬗变卷轴不同。这股魔力将作用于释放者本身而不是一个物品。秘卷的魔力将允许你蜕变一个自身的天赋,使其转化为来自其他英雄的五个同层天赋之一!\n\n这个效果只适用于英雄自身的天赋,对专精天赋与护甲天赋无效。那些你无法使用的天赋将不会出现在蜕变选项里。 items.scrolls.exotic.scrollofmysticalenergy.name=魔能秘卷 items.scrolls.exotic.scrollofmysticalenergy.desc=奇异的魔法能量被禁锢在秘卷羊皮纸内,当这股能量被释放时会在短时间内持续为阅读者的所有神器充能。 @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=这个菱晶可以向一件装备注入和DM-300 items.spells.spell.ac_cast=施放 items.spells.spell.no_magic=你无法在魔法免疫的情况下使用法术结晶。 -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=你可通过炼金合成该物品。 items.spells.magicalinfusion.name=注魔菱晶 items.spells.magicalinfusion.inv_title=灌注一件物品 @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=这个结晶中含有部分驱动DM-300的诅咒之 items.stones.inventorystone.ac_use=使用 items.stones.runestone$placeholder.name=符石 -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=你可在地牢中随机发现或通过炼金合成该物品。 items.stones.stoneofaggression.name=敌意符石 items.stones.stoneofaggression.desc=当把这颗符石丢向一个盟友或敌人时,附近所有敌人都会在短时间内优先攻击该单位。\n\n然而,Boss对符石效果具有抗性,能够显著降低符石效果持续时间并降低其随从对Boss造成的伤害。 @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=支配魔法正使附近所有敌 items.stones.stoneofaugmentation.name=强化符石 items.stones.stoneofaugmentation.inv_title=强化一件物品 items.stones.stoneofaugmentation.desc=这颗符石内的强力魔法可以用于强化装备的一种属性,代价是会减弱另一种属性。\n\n用于武器可以强化伤害或者速度。\n\n用于护甲可以强化防御或者闪避。 -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=你可在商店中购买或通过炼金合成该物品。 items.stones.stoneofaugmentation$wndaugment.choice=你想强化哪个属性? items.stones.stoneofaugmentation$wndaugment.speed=速度 items.stones.stoneofaugmentation$wndaugment.damage=伤害 @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=这颗黑金色的蝾螈之眼是一种常见的 items.trinkets.eyeofnewt.typical_stats_desc=这件饰物通常会降低你_%1$s%%_的视野范围,但也会使你获得对_%2$d_格范围内敌人的灵视感知。 items.trinkets.eyeofnewt.stats_desc=在当前等级下,这件饰物会降低你_%1$s%%_的视野范围,但也会使你获得对_%2$d_格范围内敌人的灵视感知。 -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=雪貂绒束 +items.trinkets.ferrettuft.desc=一簇银白色的雪貂丝绒,以黄绿色的蝴蝶结捆为一束。雪貂因其敏捷、淘气与狡黠而闻名。这种力量似乎从这件饰物散发而出,加强了附近任何单位的闪避能力。 +items.trinkets.ferrettuft.typical_stats_desc=这件饰物通常会使所有单位的闪避提升_%1$d%%_。 +items.trinkets.ferrettuft.stats_desc=在当前等级下,这件饰物会使所有单位的闪避提升 _%1$d%%_。 items.trinkets.mimictooth.name=拟箱利齿 items.trinkets.mimictooth.desc=这颗大尖牙肯定是强行从某个非常倒霉的宝箱怪口中拔下来的。它似乎能影响地牢中的宝箱怪,使它们更常见,也更危险。 @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=在当前等级下,这件饰物会使所 items.trinkets.mossyclump.name=苔藓丛簇 items.trinkets.mossyclump.desc=无论你如何用力挤压它,这团潮湿的苔藓似乎都能保持其水分。它似乎通过魔法与地牢本身形成链接,促使草木流水频繁出现。 -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=这件饰物通常会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.mossyclump.stats_desc=在当前等级下,这件饰物会使_%d%%_的无感觉楼层获得流水或草木感觉。\n\n这件饰物升级所消耗的炼金能量较多。 items.trinkets.parchmentscrap.name=残魔余卷 items.trinkets.parchmentscrap.desc=这块小小的羊皮纸残片看起来来自一张卷轴。它仍附有一丝残存的魔力,并且似乎能影响在地牢中找到的武器和护甲。 -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=这件饰物通常会使附魔与刻印的出现频率变为原频率的_%d倍_,而武器与护甲的诅咒的出现频率变为原频率的_%s倍_。法杖、戒指与神器的诅咒不受影响。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.parchmentscrap.stats_desc=在当前等级下,这件饰物会使附魔与刻印的出现频率变为原频率的_%d倍_,而武器与护甲的诅咒的出现频率变为原频率的_%s倍_。法杖、戒指与神器的诅咒不受影响。\n\n这件饰物升级所消耗的炼金能量较多。 items.trinkets.petrifiedseed.name=石化种子 items.trinkets.petrifiedseed.desc=这粒种子在缓慢的地质作用或法术作用的影响下石化了。它似乎通过魔法影响着地牢的植物群系,时不时使种子转化为符石。 @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=在当前等级下,这件饰物会使稀有 items.trinkets.saltcube.name=盐晶立方 items.trinkets.saltcube.desc=这块巨大的盐晶被切割成近乎完美的立方体,而不知为何盐晶成功吸收了炼金釜中一半的水分而非溶解于其中。它似乎通过魔法脱水并保存了你所吃的食物,延长了你所得的饱腹感,但也减少了你不空腹时的生命回复。 -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率,除非楼层已被封锁。 +items.trinkets.saltcube.stats_desc=在当前等级下,这件饰物会增加你_%1$s%%_的饥饿所需时间,但也会降低你_%2$s%%_的生命回复速率,除非楼层已被封锁。 items.trinkets.shardofoblivion.name=遗忘碎片 items.trinkets.shardofoblivion.desc=经过炼金釜的烹煮,这一小块邪能碎片已经化为了...一片虚空?光线似乎在碎片边缘发生了弯曲,而只要你不握住它,它就会悬停在原地。碎片似乎通过魔法从你的无知中获得力量,所以对此最好不要想太多。 @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=这件饰物通常会根据你 items.trinkets.shardofoblivion.stats_desc=在当前等级下,这件饰物会根据你已经装备或最近使用的每件(最多_%d件_)未鉴定装备提升20%%的敌人掉落战利品的概率。碎片还会阻止你鉴定装备,你只能通过碎片手动鉴定符合鉴定条件的装备。 items.trinkets.shardofoblivion.ac_identify=鉴定 items.trinkets.shardofoblivion.identify_prompt=鉴定一件物品 -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=符合鉴定条件的物品:%s。对其使用你的遗忘碎片以将其鉴定。 +items.trinkets.shardofoblivion.identify_ready_worn=你所装备的物品已符合鉴定条件。对其使用你的遗忘碎片以将其鉴定。 items.trinkets.shardofoblivion.identify_not_yet=这件物品尚未符合鉴定条件。 items.trinkets.shardofoblivion.identify=你鉴定了这个物品! items.trinkets.shardofoblivion$wandusetracker.name=已使用未鉴定法杖 @@ -1480,16 +1480,17 @@ items.trinkets.vialofblood.stats_desc=在当前等级下,这件饰物会增加 items.trinkets.wondrousresin.name=奇迹树脂 items.trinkets.wondrousresin.desc=这团泛着微光的蓝色树脂看起来附有某根诅咒法杖魔法的纯化精华。炼金釜中的魔力似乎在一定程度上稳定了树脂的诅咒魔法,而这种魔法现在正影响着你的法杖。 -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=这件饰物通常会有_%1$s%%_的概率迫使诅咒法杖效果变得无害或有益,还会有_%2$s%%_的概率使无诅咒的法杖施放一次额外的无害或有益的诅咒法杖效果。\n\n这件饰物升级所消耗的炼金能量较多。 +items.trinkets.wondrousresin.stats_desc=在当前等级下,这件饰物会有_%1$s%%_的概率迫使诅咒法杖效果变得无害或有益,还会有_%2$s%%_的概率使无诅咒的法杖施放一次额外的无害或有益的诅咒法杖效果。\n\n这件饰物升级所消耗的炼金能量较多。 items.trinkets.trinketcatalyst.name=魔能触媒 +items.trinkets.trinketcatalyst.window_title=create a trinket items.trinkets.trinketcatalyst.window_text=随着魔能触媒的置入,釜中的水逐渐泛起微光。你可以就近选择一件物品,注入炼金能量并将其炼成一件魔法饰物。 items.trinkets.trinketcatalyst.desc=这团泛着微光的金色粉尘在暗无边际的地牢中熠熠生辉。魔能触媒可被置入炼金釜中,结合少许炼金能量制成一件独特饰物。\n\n饰物提供各种小幅改变地牢环境或其住民的效果。通过消耗更多炼金能量升级饰物可以进一步增幅对应效果,丢掉饰物也可以完全摆脱其施加的影响。 items.trinkets.trinketcatalyst$randomtrinket.name=随机饰物 items.trinkets.trinketcatalyst$randomtrinket.desc=就近的一件物品被塞进了一个你打不开的包裹内。\n\n炼金反应可以将包裹溶解,但是在得到饰物之前你可没法确定它到底是什么。 -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=该物品在你通过炼金合成饰物时有概率作为选项。 items.trinkets.trinket$placeholder.name=饰物 ###wands @@ -1508,7 +1509,7 @@ items.wands.cursedwand.sinkhole=你周围的地板在迅速崩塌! items.wands.cursedwand.sinkhole_positive=地板在迅速崩塌,但你感觉脚下足够结实。 items.wands.cursedwand.gravity=重力突然开始向随机方向牵引! items.wands.cursedwand.gravity_positive=重力突然开始向随机方向牵引,但这对你没有影响。 -items.wands.cursedwand.gravity_end=重力混沌结束了。 +items.wands.cursedwand.gravity_end=重力混乱结束了。 items.wands.damagewand.upgrade_stat_name_1=魔法伤害 @@ -1603,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=该灵壤守卫已被万物一 items.wands.wandoflivingearth$earthguardian.name=灵壤守卫 items.wands.wandoflivingearth$earthguardian.desc=灵壤法杖发射的魔法泥石组成了一尊灵壤守卫!这个有棱有角的大块头会攻击附近的敌人,迫使他们去攻击守卫。当附近没有危险时,守卫会重组为你身边的灵壤护甲,等待你下次使用法杖召唤它。 items.wands.wandoflivingearth$earthguardian.wand_info=守卫的防御力与你的法杖等级相关。它当前能抵挡_%1$d~%2$d点伤害_。 -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=你可通过某根法杖发现该单位。 items.wands.wandofmagicmissile.name=魔弹法杖 items.wands.wandofmagicmissile.staff_name=魔弹魔杖 @@ -1611,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=这根十分普通的法杖能发射由纯 items.wands.wandofmagicmissile.stats_desc=从法杖中发出的魔法飞弹会对单个目标造成_%1$d~%2$d点伤害_,如果被升级则会暂时强化其他法杖。 items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹魔杖近战攻击目标时,魔杖外的所有的法杖都会恢复一定的充能。 items.wands.wandofmagicmissile.eleblast_desc=魔弹魔杖的元素风暴造成50%伤害,并使法师获得15回合的法杖充能效果。 -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=某位英雄初始携带该物品。 items.wands.wandofmagicmissile$magiccharge.name=魔力强化 items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法杖回馈了一股能量,提升着下一次施法的有效等级。\n\n其他法杖被强化至:+%d\n\n剩余的魔力强化时长:%s回合 @@ -1635,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=当_战斗法师_以再生魔杖近战攻 items.wands.wandofregrowth.eleblast_desc=再生魔杖的元素风暴使所有目标被缠绕,并令范围内随机长出高草。 items.wands.wandofregrowth$dewcatcher.name=结露草 items.wands.wandofregrowth$dewcatcher.desc=结露草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。 -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=你可通过某根法杖发现该植物。 items.wands.wandofregrowth$seedpod.name=种子荚 items.wands.wandofregrowth$seedpod.desc=种子荚是一种会结出其他各类植物种子的魔法植物。它们没有自己的种子,却还是以某种方式传播扩散开了。 -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=你可通过某根法杖发现该植物。 items.wands.wandofregrowth$lotus.name=黄金莲 items.wands.wandofregrowth$lotus.desc=黄金莲是一种只能被强大的再生法杖创造的神秘植物。它的光环会增强所有植物相关效果,但它不一会就会耗尽能量枯萎。 items.wands.wandofregrowth$lotus.wand_info=这株黄金莲由一根_+%1$d_的再生法杖产出。在它的作用范围内,播种到对象身上的任何种子都会_瞬间发动_。植物还会有_%2$d%%的概率掉落自身的种子_,涂药飞镖的使用也会_少消耗%3$d%%耐久度_。 -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=你可通过经数次升级后的某根法杖发现该植物。 items.wands.wandoftransfusion.name=注魂法杖 items.wands.wandoftransfusion.staff_name=注魂魔杖 @@ -1680,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=哨卫结晶 items.wands.wandofwarding$ward.desc_5=这个升级过的哨卫结晶比小哨卫结晶体积更大,形体也更结实。它每次发动攻击能造成_%1$d~%2$d点伤害_。\n\n使用哨卫法杖向该哨卫施法能使其升级并治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_%3$d点能量_维持这个哨卫。 items.wands.wandofwarding$ward.name_6=大哨卫结晶 items.wands.wandofwarding$ward.desc_6=这个满级的哨卫结晶比之前的坚固了不少。它每次发动攻击能造成_%1$d~%2$d点伤害_。\n\n使用哨卫法杖向该哨卫施法能治疗它。\n\n这个哨卫每次发动攻击时会消耗一定的生命值,但你可以用哨卫法杖治疗它。\n\n你的哨卫法杖在使用_%3$d点能量_维持这个哨卫。 -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=你可通过某根法杖发现该单位。 items.wands.wandofwarding$ward.dismiss_title=要驱散这个哨卫吗? items.wands.wandofwarding$ward.dismiss_body=不想让法杖继续维持这个哨卫的话,你可以选择驱散它立即将其破坏移除。\n\n要驱散这个哨卫吗? items.wands.wandofwarding$ward.dismiss_confirm=是 @@ -1781,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=被幸运附魔武器击杀的敌人有几 items.weapon.enchantments.lucky.elestrike_desc=武器拥有幸运附魔时,对于范围内的每个敌人,元素打击都有12.5%概率在其脚下生成物品。每个敌人只能触发这个效果一次。 items.weapon.enchantments.projecting.name=索敌%s -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=这个附魔会使近战武器获得额外的攻击距离。远程武器则能够在瞄准附近目标时穿透墙壁。 items.weapon.enchantments.projecting.elestrike_desc=武器拥有索敌附魔时,元素打击对范围内除主要目标外的每个敌人都造成30%的伤害。 items.weapon.enchantments.shocking.name=电击%s @@ -1829,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=重击 items.weapon.melee.cudgel.typical_ability_desc=决斗家可以用权杖使出_重击_。这用尽全力的一击如果是在伏击敌人,则一般会造成_%1$d~%2$d点伤害_并施加5回合的恍惚,使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.cudgel.ability_desc=决斗家可以用权杖使出_重击_。这用尽全力的一击如果是在伏击敌人,则会造成_%1$d~%2$d点伤害_并施加5回合的恍惚,使其精准与闪避均降低50%%。重击必定命中,但若非伏击则只会造成普通的伤害。 items.weapon.melee.cudgel.desc=一把小型黄铜锤,更多的作为贵族们的自卫工具而非冒险用武器使用。 -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=某位英雄初始携带该物品。 items.weapon.melee.dagger.name=匕首 items.weapon.melee.dagger.stats_desc=这件武器对未察觉你的敌人更有效。 @@ -1838,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=决斗家握持匕首时可以_ items.weapon.melee.dagger.ability_desc=决斗家握持匕首时可以_潜行_。这个武技能够使决斗家立即闪现最多5格远,并给予_%d回合隐形_。 items.weapon.melee.dagger.upgrade_ability_stat_name=武技持续时间 items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。 -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=某位英雄初始携带该物品。 items.weapon.melee.dirk.name=长匕首 items.weapon.melee.dirk.stats_desc=这件武器对未察觉你的敌人更有效。 @@ -1861,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=决斗家正在甩动链枷, items.weapon.melee.gauntlet.name=魔岩拳套 items.weapon.melee.gauntlet.stats_desc=这是一件非常快的武器。 items.weapon.melee.gauntlet.ability_name=连击 -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且决斗家每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就_增加%d点_。连续5回合未成功命中会重置连击。 +items.weapon.melee.gauntlet.ability_desc=决斗家可以使用魔岩拳套进行_连击_。这次攻击必定命中,并且决斗家每使用近战或者投掷武器成功命中一次,这次攻击的伤害就_增加%d点_。连续5回合未成功命中会重置连击。 items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板变得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器发挥出可怕的威力。 items.weapon.melee.glaive.name=关刀 @@ -1875,10 +1876,10 @@ items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器 items.weapon.melee.gloves.name=镶钉手套 items.weapon.melee.gloves.stats_desc=这是一件非常快的武器。 items.weapon.melee.gloves.ability_name=连击 -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就_增加%d点_。连续5回合未成功命中会重置连击。 +items.weapon.melee.gloves.ability_desc=决斗家可以使用镶钉手套进行_连击_。这次攻击必定命中,并且决斗家每使用近战或者投掷武器成功命中一次,这次攻击的伤害就_增加%d点_。连续5回合未成功命中会重置连击。 items.weapon.melee.gloves.desc=这双镶钉手套没有多少防护作用,但能在勉强当作武器使用的同时腾出双手。 -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=某位英雄初始携带该物品。 items.weapon.melee.greataxe.name=巨斧 items.weapon.melee.greataxe.stats_desc=这件武器非常沉重。 @@ -1935,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=释放 items.weapon.melee.magesstaff.prompt=选择一根要吸收的法杖 items.weapon.melee.magesstaff.imbue=你将%s注入魔杖。 items.weapon.melee.magesstaff.preserved=你保留了之前灌注的法杖! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=你确定要将这根法杖注入魔杖?\n\n如果被吸收法杖的等级大于等于魔杖的等级,魔杖会在继承这根法杖的等级后再加上自身的一级。 +items.weapon.melee.magesstaff.imbue_level=在这次灌注后,魔杖会变为_%d级_。 +items.weapon.melee.magesstaff.imbue_unknown=你并不知道这根法杖的等级是多少,但在这次灌注后,魔杖至少会变为_%d级_。 +items.weapon.melee.magesstaff.imbue_cursed=_如果你灌注了诅咒法杖,连你的魔杖也会被诅咒!_ items.weapon.melee.magesstaff.imbue_lost=当前魔杖内被灌注的法杖_将会消失_。 items.weapon.melee.magesstaff.imbue_talent=当前魔杖内被灌注的法杖_将被回收为0级法杖_。 items.weapon.melee.magesstaff.yes=是的,我确定 @@ -1947,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=这根魔杖是件独一无二的魔法武器 items.weapon.melee.magesstaff.no_wand=这根魔杖并没有任何魔力,它必须先被_注入进另一根法杖的魔力_才能用于施放法术。 items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。 items.weapon.melee.magesstaff.cursed_wand=这根魔杖受到了诅咒,导致它的魔法混乱而随机。 -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=某位英雄初始携带该物品。 items.weapon.melee.meleeweapon.ac_ability=武技 items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_,并且需要_%4$d点力量_来正常使用。 @@ -1989,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=弓步刺 items.weapon.melee.rapier.typical_ability_desc=决斗家可用刺剑对相距1格的敌人使出_弓步刺_。这一击会向敌人突进,一般造成_%1$d~%2$d点伤害_,且必定命中。 items.weapon.melee.rapier.ability_desc=决斗家可用刺剑对相距1格的敌人使出_弓步刺_。这一击会向敌人突进,造成_%1$d~%2$d点伤害_,且必定命中。 items.weapon.melee.rapier.desc=一柄修长而笔直的利器,牺牲了部分劈砍能力而获得一定的保护效果。 -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=某位英雄初始携带该物品。 items.weapon.melee.roundshield.name=圆盾 items.weapon.melee.roundshield.typical_stats_desc=这件武器通常能格挡0~%d点伤害。格挡量会随着武器的升级而提升。 @@ -2014,11 +2015,11 @@ items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明 items.weapon.melee.sai.name=双钗 items.weapon.melee.sai.stats_desc=这是一件非常快的武器。 items.weapon.melee.sai.ability_name=连击 -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且决斗家每使用近战或者投掷武器成功命中一次,这次攻击的伤害一般就_增加%d点_。连续5回合未成功命中会重置连击。 +items.weapon.melee.sai.ability_desc=决斗家可以使用双钗进行_连击_。这次攻击必定命中,并且决斗家每使用近战或者投掷武器成功命中一次,这次攻击的伤害就_增加%d点_。连续5回合未成功命中会重置连击。 items.weapon.melee.sai.desc=一对轻薄的铁刃,刚好一手一把。在快速斩击方面十分出色。 items.weapon.melee.sai$combostriketracker.name=连击 -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=决斗家正在积累连击数以增加连击武技的伤害。通常,每次近战或投掷武器成功攻击都会记入连击,但连续5回合未成功攻击会重置连击。\n\n当前连击数:%1$d\n\n重置连击剩余回合数:%2$s items.weapon.melee.scimitar.name=弯刀 items.weapon.melee.scimitar.stats_desc=这是一件比较快的武器。 @@ -2078,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=顺劈 items.weapon.melee.wornshortsword.typical_ability_desc=决斗家可以用破旧的短剑_顺劈_敌人。这一般会造成_%1$d~%2$d点伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在5回合内额外使用一次无消耗顺劈。 items.weapon.melee.wornshortsword.ability_desc=决斗家可以用破旧的短剑_顺劈_敌人。造成_%1$d~%2$d点伤害_并且必定命中。如果顺劈击杀了一名敌人,决斗家可在5回合内额外使用一次无消耗顺劈。 items.weapon.melee.wornshortsword.desc=一把十分短的剑,在大量使用后有一定的磨损。它比正常情况的短剑更轻,也更弱。 -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=某位英雄初始携带该物品。 ###missile weapons @@ -2126,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=这些飞镖上涂着一种由断肠 items.weapon.missiles.darts.rotdart.name=腐莓飞镖 items.weapon.missiles.darts.rotdart.desc=这种恶毒的飞镖上涂着一种由腐莓制成的酸蚀毒膏,能够蚀穿飞镖触及的任何事物。其上的蚀毒异常强大,寻常敌人触之即死,但强敌可消去其大半功效。相较于其他涂药飞镖,这类飞镖上的涂药药效更加耐用,但其耐用度无法被外力进一步提升。 -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=你可使用某个任务中的种子制作该物品。 items.weapon.missiles.darts.shockingdart.name=电击飞镖 items.weapon.missiles.darts.shockingdart.desc=这些飞镖上涂着一种由风暴藤制成的药物,能让目标受到强烈的电击。 @@ -2142,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=这些涂药飞镖再使用_%d/ items.weapon.missiles.darts.tippeddart.unlimited_uses=_但精良的做工令其经久耐用,不会因为使用过度而损坏。_ items.weapon.missiles.darts.tippeddart.about_to_break=你飞镖上的涂药快要失效了。 items.weapon.missiles.darts.tippeddart.has_broken=你飞镖上的涂药已经失效了。 -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=你可在商店中购买或用种子制作该物品。 items.weapon.missiles.bolas.name=流星索 @@ -2188,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=这些沉甸甸的锤子是用来扔 items.weapon.missiles.throwingknife.name=飞刀 items.weapon.missiles.throwingknife.desc=这些轻便的小刀不同于普通的匕首,平衡的配重使其能在飞行后准确地刺穿目标。这种武器对未察觉你的敌人更有效。 -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=某位英雄初始携带该物品。 items.weapon.missiles.throwingspear.name=投矛 items.weapon.missiles.throwingspear.desc=这些轻便短矛的木杆非常纤细,很明显是一种投掷武器,不适合用来近战。 items.weapon.missiles.throwingspike.name=飞刺 items.weapon.missiles.throwingspike.desc=这些尖尖的金属箭是用来扔向远处的敌人的。虽然不是很坚固,但简单的纯金属结构使它们相当耐用。 -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=某位英雄初始携带该物品。 items.weapon.missiles.throwingstone.name=投石 items.weapon.missiles.throwingstone.desc=这些石头被人用砂纸打磨成趁手的形状,比普通石头更适合大力投向目标。尽管工艺精湛,作为武器还是不太可靠,但起码它们不会留在敌人身上。 -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=某位英雄初始携带该物品。 items.weapon.missiles.tomahawk.name=飞斧 items.weapon.missiles.tomahawk.desc=这种有锯齿形斧刃的投掷斧用起来有点困难,但是正中目标造成的伤口会让敌人流血。 @@ -2213,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=射击 items.weapon.spiritbow.prompt=选择一个目标 items.weapon.spiritbow.stats=这把弓不能直接升级,但是会随着你等级提升而逐渐增强。以你目前的等级,这把弓射出的每支箭可以造成_%1$d~%2$d点伤害_并且需要_%3$d点力量_来正常使用。 items.weapon.spiritbow.desc=一把由远古灵木制成的弓,弓弦和弓身的刻纹散发着苍蓝色的幽光。拉开弓弦时,一发魔法箭矢会生成在弓身一侧向目标飞去。 -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=某位英雄初始携带该物品。 items.weapon.weapon.identify=你对手中的武器已经足够熟悉并将其完全鉴定。 items.weapon.weapon.too_heavy=因为你的力量不足,该武器会降低你的攻速和精准,并让你无法偷袭。 @@ -2231,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=它被_硬化_了。 items.weapon.weapon.hardened_no_enchant=这件武器已被_硬化_,但目前没有携带附魔。 items.weapon.weapon$enchantment.enchant=附魔 items.weapon.weapon$enchantment.rankings_desc=死于附魔 -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=你可在地牢中随机发现带有该效果的物品,或尝试亲手使物品获得该效果。 ###misc items @@ -2244,14 +2245,14 @@ items.amulet.ascent_title=踏返登临 items.amulet.ascent_desc=你开始感受到古神强大可怖的力量自护符中泛溢而出。凭凡人的区区肉身自这地牢之底向上攀登至地面将远比你想象中的更难!\n\n如果你继续在持有护符的情况下向上返回,地牢将会变得更加险恶重重。跨层传送将会被抑制,而击杀沿途敌人返回地面则将成为你赢得这局游戏的唯一方式!\n\n如果你想要在不开始护符挑战的情况下返回上层,你可以把护符暂时留在这里,也可以选择在这里直接用护符以正常结束游戏。 items.amulet.ascent_yes=继续前进! items.amulet.ascent_no=稍等片刻 -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=你可在地牢底层发现该物品... items.ankh.name=重生十字架 items.ankh.ac_bless=祝福 items.ankh.bless=你用散发着治愈魔力的清水祝福了这枚重生十字架。 items.ankh.desc=这枚象征不朽的古老饰物能使人起死回生。不过大部分物品将会被遗落在死亡的地点,等待你去拾回。装满的水袋可用于对重生十字架进行赐福,赋予它更强的力量。 items.ankh.desc_blessed=这枚象征不朽的古老饰品能够让人起死回生。这枚十字架已被祝福而变得更加强大。它会在危急关头牺牲自己来救你一命。 -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=你可在商店购买该物品。 items.arcaneresin.name=奥术树脂 items.arcaneresin.prompt=选择一根要强化的法杖 @@ -2260,22 +2261,22 @@ items.arcaneresin.level_too_high=这根法杖过于强大,树脂已经不足 items.arcaneresin.not_enough=你的树脂不够了! items.arcaneresin.apply=你将树脂包被于法杖的表面。法杖的能量愈发凝练了! items.arcaneresin.desc=这团细腻的粉末闪烁着紫与白的微光。奥术树脂可用于增强法杖魔能,提升法杖等级!\n\n基于法杖初始等级,升级一根法杖分别需要消耗1、2、3个树脂。树脂最多可以升级法杖至+3。\n\n然而,树脂的升级效果不但会_被其他升级来源覆盖_(例如升级卷轴),而且无法通过灌注法杖转移到法师的魔杖。 -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=你可通过炼金合成该物品。 items.brokenseal.name=破损纹章 items.brokenseal.ac_affix=贴附 items.brokenseal.prompt=选择一件护甲。 -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=你需要先鉴定那件护甲有无诅咒。 items.brokenseal.affix=你将纹章佩挂在了护甲上! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=一枚蜡制纹章,被贴在护甲上作为勇气的象征。纹章上的印记已被岁月磨损殆尽,还从中裂成两瓣。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴着纹章,战士会在将要受伤至生命值半数以下时立即获得护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级,前提是升级时纹章需已贴附在护甲上。 items.brokenseal.inscribed=纹章携带着_%s_。 items.brokenseal.choose_title=选择一个刻印 -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=这件护甲与破损纹章都携带着一个刻印。请选择一个想保留的刻印。\n\n护甲刻印:%1$s\n破损纹章刻印:%2$s\n\n注意,如果选择保留护甲的刻印,纹章将无法转移此刻印。 +items.brokenseal.choose_curse_warn=_你的护甲已被诅咒但你的纹章却未被诅咒,因此你无法选择纹章刻印!_ +items.brokenseal.discover_hint=某位英雄初始携带该物品。 +items.brokenseal$warriorshield.name=战士护盾 +items.brokenseal$warriorshield.desc_active=战士的破损纹章正使他变得不屈不挠,使其获得在生命值之上的护盾。在护盾最初触发后其可被再次使用之前,护盾有100回合的冷却。\n\n这种护盾并不会随时间衰减,但如果附近持续几回合没有敌人则护盾会结束。当其结束时,任何未使用的护盾都会降低护盾冷却,最多降低50%%。\n\n剩余护盾:%1$d\n\n当前冷却:%2$d +items.brokenseal$warriorshield.desc_cooldown=战士近期已经从他的破碎纹章获得了护盾,而他必须等待直至他可从其护盾效果中再次获益。\n\n剩余回合数:%d items.dewdrop.name=露珠 items.dewdrop.already_full=你的生命值已满。 @@ -2320,9 +2321,9 @@ items.item.ac_drop=放下 items.item.ac_throw=扔出 items.item.rankings_desc=死于:%s items.item.curse=诅咒 -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=你为这类物品写下了一页记录:“_%s_” items.item.custom_note=你为这件物品写下了一页记录:“_%s_” -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=你可在地牢中随机发现该物品。 items.kindofmisc.unequip_title=卸下一件装备 items.kindofmisc.unequip_message=你必须先取下一件装备。请选择要替换的物品。 @@ -2340,7 +2341,7 @@ items.kingscrown.naked=非常遗憾,皇冠的魔力无法强化你的内衣。 items.kingscrown.upgraded=皇冠熔为曜日般的金光,而你的护甲在照耀下开始逐渐变形! items.kingscrown.ratgraded=鼠王挥爪便召出了万丈光芒,而你的护甲在照耀下开始逐渐变形! items.kingscrown.desc=末代矮人国王的皇冠,至强的魔法能量以光芒的形式从中辐射而出。\n\n如果你有决心将其戴上,皇冠的魔力会涌入你正在装备的护甲,将其改造为_拥有特殊技能的独特英雄护甲_。新的护甲会保留原护甲的所有属性与刻印。 -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=你可从某种敌人的掉落物中获得该物品。 items.liquidmetal.name=液金 items.liquidmetal.ac_apply=修复 @@ -2348,7 +2349,7 @@ items.liquidmetal.prompt=选择一个投掷武器 items.liquidmetal.already_fixed=这件投掷武器已经完好无损了! items.liquidmetal.apply=你为修复该投掷武器消耗了%d滴液金。 items.liquidmetal.desc=涂抹在一件投掷武器的表面时,这如同带有魔力般神奇的液体就会渗入其磨损之处,覆盖每一处刮擦,填平每一处沟壑,使之焕然一新!\n\n完全修复一件1阶投掷武器需要消耗10滴液金,修复一件5阶投掷武器则消耗30滴液金。被修复的投掷武器每有一层升级则多消耗一倍的液金。\n\n液金无法用于修复涂药飞镖上药液的耐久。 -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=你可通过炼金合成该物品。 items.lostbackpack.name=遗物 items.lostbackpack.desc=你的遗物,包含你遗留在此的所有物品。快快重新拥有它们吧! @@ -2369,7 +2370,7 @@ items.tengusmask.name=天狗的面具 items.tengusmask.ac_wear=佩戴 items.tengusmask.used=面具瓦解了,它所蕴含的能量涌入了你的身体。 items.tengusmask.desc=天狗死时,这幅面具像褪皮般从他的脸上失落地滑下。你能感受它在波动着一股神妙的魔力,仿佛在极力劝你成为它的新主人。难道天狗戴上它时也是被其力量吸引?\n\n如果你有勇气将其戴上,面具的庞大力量会转嫁到你体内,供你为英雄_选择一种职业专精_。\n\n你会选择哪条道路? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=你可从某种敌人的掉落物中获得该物品。 items.torch.name=火把 items.torch.ac_light=点燃 @@ -2384,4 +2385,4 @@ items.waterskin.desc=牛皮缝制的液体容器,被软木塞牢牢密封着 items.waterskin.desc_water=你的水袋里只有普普通通的饮用水,地牢中肯定会有更值得装的东西。 items.waterskin.desc_heal=水袋里现在装着有治愈魔力的露水。水袋越满,你在饮用时瞬间恢复的生命也会越多。你每次使用都只会喝掉你需要的量。 items.waterskin.desc_full=装满了的水袋散发着一股能量,也许能够用来祝福其他的生存道具? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=某位英雄初始携带该物品。 diff --git a/core/src/main/assets/messages/journal/journal_cs.properties b/core/src/main/assets/messages/journal/journal_cs.properties index 7342da5df..afb091eb4 100644 --- a/core/src/main/assets/messages/journal/journal_cs.properties +++ b/core/src/main/assets/messages/journal/journal_cs.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Kouzla journal.document.alchemy_guide.spells.body=Kouzla jsou obsažená v krystalech a poskytují variaci různých efektů, které lze obvykle použít vícekrát. journal.document.intros.title=Úvod do oblastí +journal.document.intros.discover_hint=Tento text můžeš najít při prvním vstupu do specifické oblasti. journal.document.intros.dungeon.title=Kobka journal.document.intros.dungeon.body=Mnoho hrdinů se už do hlubin kobky vydalo před tebou, o většině z nich však už nikdy nikdo neslyšel.\n\nŘíká se, že v hlubinách číhá prastaré zlo, hlídajíc všemocný Amulet Yendoru. Každou chvílí z kobky vyzařuje temná energie, postupně si hledajíc cestu nahoru do města.\n\nZvládneš pokořit kobku a získat amulet? Je načase začít své vlastní dobrodružství! journal.document.intros.sewers.title=Kanály @@ -96,8 +97,10 @@ journal.document.intros.city.title=Trpasličí metropole journal.document.intros.city.body=Trpasličí metropole byla kdysi největší ze všech trpasličích velkoměst. V jejím rozkvětu stavěli trpaslíci úžasné mechanické i magické stroje, které jejich městu umožnily rychle expandovat.\n\nAle pak, jednoho dne, byly městské brány zataraseny a nikdo o trpaslících nikdy znovu neslyšel. Několik z těch, kteří unikli z města, když se uzavíralo, vyprávěli příběhy o šíleném čaroději, který se zmocnil trůnu, a o hrozivé magii, kterou se naučil využívat. journal.document.intros.halls.title=Haly démonů journal.document.intros.halls.body=Tyto hluboké síně Trpasličí metropole byly zvráceny temnou magií. V minulosti tato oblast hostila dvorec elitních čarodějů Krále trpaslíků, ale nyní se zdá, že byla převzata něčím ještě mnohem zlověstnějším...\n\nTyto haly obývají nejrůznější děsiví démoničtí tvorové, vedení nějakou strašlivou temnou mocí. Pokud Král trpaslíků nebyl zdrojem šířící se nákazy, musí to být něco, co je tady dole.\n\nPostupuj opatrně, jen velmi málo dobrodruhů sestoupilo někdy tak daleko... +journal.document.intros.halls.discover_hint=Tento text můžeš najít ve specifické oblasti, ale až po nalezení všech předchozích textů v této sadě. journal.document.sewers_guard.title=Hlídačovy dopisy +journal.document.sewers_guard.discover_hint=Tento text můžeš najít ve specifické oblasti, ale až po nalezení všech předchozích textů v této sadě. journal.document.sewers_guard.new_position.title=Moje nové místo! journal.document.sewers_guard.new_position.body=85. podzima, 375\nMilá maminko a tatínku,\n\nŘíkala jsem vám, že se moje tvrdá práce v městské gardě vyplatí. Právě mě povýšili!\n\nByla jsem pozvána, abych se přidala k týmu specialistů pracujícím v kanálech. Zdá se, že tam dole jsou nějaké potíže s havětí a s odpadlíky, a je na nás, abychom je vyčistili. Je to špinavá práce, ale v zimě je tu teplo a platí mi trojnásobek mzdy oproti normální gardě!\n\nJe to ale tak trochu tajné, takže vám tenhle dopis poslat nemůžu. Je divné vám nepsat, takže je stejně budu psát dál. Možná vám je jednou budu moct ukázat.\n\nZdraví,\n- Sonya journal.document.sewers_guard.dangerous.title=Nebezpečné místo... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Jsme ztracení journal.document.sewers_guard.lost.body=40. zima, 376\n\nThomas a já jsme se ztratili. V potyčce s gnolly jsme se oddělili od zbytku týmu. Nejsme zranění, ale kanály jsou tady jako bludiště.\n\nThomas tvrdí, že zná cestu ven, ale prý začíná u starého vstupu do věznic. Nechci chodit dál do hloubky, ale dochází nám zásoby a jít dolů je mnohem rychlejší než se tu potloukat a snažit se vystopovat zbytek patroly.\n\nBudu v pořádku, Thomas ví co dělá. journal.document.sewers_guard.not_worth.title=Nestojí to za to journal.document.sewers_guard.not_worth.body=Thomas a já jsme narazili na nějakou masivní slizovou obludu u vhodu do vězení. Než jsme mohli vůbec zareagovat, zaútočila na nás magií. Většinu schytal Thomas. Je po něm.\n\nŽádné peníze nestojí za tohle. Uteču cestou, o které mi říkal Thomas, vyzvednu si svůj žold a použiju ty peníze, abych se mohla s rodiči odstěhovat pryč z tohohle prokletého města. Doufám, že Král má plán, jak tohle vyřešit, ale pochybuju o tom.\n\nTyto dopisy nechávám za sebou jako varování pro ostatní. Nejde jen o ty obří krysy a kraby, něco je tam dole velmi špatně. + journal.document.prison_warden.title=Deník stráže +journal.document.prison_warden.discover_hint=Tento text můžeš najít ve specifické oblasti, ale až po nalezení všech předchozích textů v této sadě. journal.document.prison_warden.journal.title=Psaní deníku journal.document.prison_warden.journal.body=1. jara, 362\n\nToto je první zápis do pracovního deníku vězeňské strážkyně Kiany Smithové. Se vším, co se kolem děje, jsem se rozhodla vést deník, abych si uchovala svoje myšlenky v pořádku.\n\nProvozovat věznici půl míle pod zemí nebylo nikdy lehké, ale poslední dobou se zdá, jako by tu probíhalo nějaké organizované narušování kázně. Chovanci se bez důvodu chovají zvláštně a odmítají vysvětlit proč.\n\nNěkteří ze stráží začínají tvrdit, že tu straší. Nemůžu své lidi nechat šířit takové povídačky, ale nemohu jim vyčítat, že se zde necítí ve své kůži.\n- Smithová journal.document.prison_warden.recruits.title=Noví rekruti @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Bez podpory journal.document.prison_warden.no_support.body=11. jaro, 364\n\nCo si sakra město myslí? Po urgentní žádosti o pomoc jsem nedostala nic, ani prázdný dopis s omluvou jako obvykle, když mi zamítnou žádost.\n\nMezitím to tu s chovanci vypadá stále hůř, a i někteří ze strážných začali dělat potíže. To budou prostě čekat, než se zto zhorší natolik, že tady budeme mít vzpouru!?\n\nAlespoň Thomas je zatím spolehlivý jako vždy. Jeho pomoc s organizací je neuvěřitelná, a jeho nápad uvést do provozu staré DM-100 je sice politováníhodný, ale nezbytný. Věřím, že tuhle situaci nakonec zvládneme, jen potřebuju nějakou podporu, zatraceně!\n- Smithová journal.document.prison_warden.letter.title=Dopis Thomasovi journal.document.prison_warden.letter.body=Thomasi,\n\njsi můj dobrý přítel, takže ti udělám laskavost.\n\nAž dnes začneš svoji směnu, zamkni a zabezpeč Tenguovu celu, klíč schovej do nějakého výklenku a uteč. Nezáleží, jestli budou ostatní vězni bez dozoru, brzy se odtud stejně nikdo nedostane. Ten magor ale musí zůstat pod zámkem, kdyby utekl, nikdo neví, co by mohl udělat.\n\nNikomu to neříkej a nechoď mě prosím hledat. Kapitán opouští loď poslední.\n-Kiana + journal.document.caves_explorer.title=Průzkumníkův deník +journal.document.caves_explorer.discover_hint=Tento text můžeš najít ve specifické oblasti, ale až po nalezení všech předchozích textů v této sadě. journal.document.caves_explorer.expedition.title=Začátek expedice! journal.document.caves_explorer.expedition.body=1. léto, 308\n\nDneškem začíná naše čtyřtýdenní expedice do opuštěných trpasličích dolů! Sám král mě pověřil, abych tu oblast prozkoumal. Hlavním cílem mé práce je najít nedotčené přírodní zdroje a prozkomat jeskyně ohledně projektu na konstrukci věznice.\n\nI když se dokážu o sebe postarat sám, přijal jsem na žádost krále eskortu z městské stráže. Je to banda prosťáčků, ale dokud mě nebudou zpomalovat, bude jejich přítomnost tolerovatelná.\n\nOčekáváme, že do večera pročistíme kanály a dostaneme se k dolům.\n- Archibald Drummond. Arcimág, jižní institut čar a kouzel journal.document.caves_explorer.gold.title=Tolik zlata! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Je to živé! journal.document.caves_explorer.alive.body=23. léto, 308\n\nJeden z trpasličích strojů se nějakým způsobem dal do pohybu! Jen jsme procházeli kolem, když se zničehonic nabil a málem rozdrtil dva členy skupiny svými velkými ocelovými pěstmi. Naštěstí jsem s sebou měl svou hůlku ničivých paprsků, stačilo pár dobře mířených ran a z té mašiny byla hromada šrotu.\n\nTo, co mě tíží, je fakt, že jsme neudělali nic, čím bychom ten stroj mohli vyprovokovat. Pochybuji, že by trpaslíci navrhli stroje takto agresivní, bylo to spíš, jako by nás ten stroj sám snažil přepadnout!\n\nAlespoň jsem svým společníkům mohl být projednou užitečný.\n- Archibald journal.document.caves_explorer.report.title=Konečné hlášení journal.document.caves_explorer.report.body=28. léto, 308\n\nDnes dokončíme balení věcí a připravíme se k odchodu. Je to právě včas, několik členů expedice začalo mít děsivé noční můry po incidentu s agresivním strojem. Je to pravděpodobně únavou, ovšem jejich noční můry se zdají být podezřele podobné.\n\nSouhrně se dá prohlásit, že vrchní patra dolu jsou relativně bezpečná. Pokud bude někdy objeven způsob využití temného zlata, mohla by jeho těžba být výnosná. Velké otevřené prostory jsou vhodné pro městské konstrukční plány. Nižší patra dolu jsou nebezpečná a doporučuji se jim vyhnout.\n\nVšechno shrnu ve svém konečném hlášení během pár následujících dní.\n- Archibald + journal.document.city_warlock.title=Čarodějův deník +journal.document.city_warlock.discover_hint=Tento text můžeš najít ve specifické oblasti, ale až po nalezení všech předchozích textů v této sadě. journal.document.city_warlock.old_king.title=Král je mrtev journal.document.city_warlock.old_king.body=Píše se 5. den 2. měsíce 33. roku věku magie. Pokud tento záznak čte někdo zvenku, je nejspíš něco kolem zimy 264. Mé jméno je Thymor Zahir a podle všech informací jsem poslední žijící člen trpasličího dvora.\n\nNáš král zemřel a nahradil ho jeden z mých kolegů, který zešílel svou mocí. Zbylí dvořané se mu podrobili, čímž ti hlupáci ztratili svou svobodnou vůli. Já jediný jsem to předvídal a utekl jsem, než byl rituál dokončen.\n\nVnitřní kruh sice padl, ale síla Nového Krále se stále nedostala ke každému. Musím vybudovat odpor jak rychle to jen půjde. Odmítám nechat naši přeslavnou civilizaci padnout do spárů toho šíleného megalomaniaka! journal.document.city_warlock.resistance.title=Odpor @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Nová síla journal.document.city_warlock.new_power.body=Co se tu děje? Síla, kterou vyzařuje nový král je opravdu jiná, než zpočátku, ale je tu ještě něco jiného. Tato nová moc zřejmě vyzařuje z vnitřních síní našeho města.\n\nJeště záhadnější je to, že aktivita ve svrchních patrech metropole se také zklidnila. Netuším, co se tam dole děje, ale zdá se, že tomu nový král věnuje veškerou svou pozornost.\n\nNávrat do vnitřních síní bude nebezpečný, ale musím zjistit, co tuhle změnu vyvolalo. Možná, že Nový Král přeci jenom má slabinu? journal.document.city_warlock.seen_it.title=Viděl jsem to journal.document.city_warlock.seen_it.body=Viděl jsem, co je tam dole, ale nedokážu to popsat. Moje ruce se neovladatelně třesou, když se snažím své myšlenky vyjádřit písmem.\n\nProč se tohle děje? Způsobil to nový král? Nedává to smysl. Možná to přilákalo jeho svévolné používání magické moci? Doufal jsem, že zachráním naši civilizaci, ale teď je zřejmé, že v sázce je osud celého světa.\n\nNajednou je král menší zlo. Nemám na vybranou, v zájmu vyššího dobra se vzdám. Prosím, veď mě, můj králi, použij mě jako nástroj k zastavení Yog-Dzewy! + journal.document.halls_king.title=??? deník +journal.document.halls_king.discover_hint=Tento text můžeš najít ve specifické oblasti, ale až po nalezení všech předchozích textů v této sadě. journal.document.halls_king.rejection.title=Odmítnutí journal.document.halls_king.rejection.body=IMBECILOVÉ!\n\nPo 33 let naše království vzkvétalo díky magické technologii. Naučili jsme se vyvoválat duchy elementů a poodrobit je své vůli, ale najednou jsou další experimenty "moc nebezpečné".\n\nVím přesně, co se děje. Zamítnutí mých teorií nemá nic společného se zásluhami, ale s tím, kdo je předloží. Všichni se mi vysmívají za zády.\n\nAle toho už bylo dost! Je mi jedno, co si říkají, já prozkoumám nejtajnější kouty našeho vesmíru sám, a nechám si své nálezy jen pro sebe!\n- R. journal.document.halls_king.amulet.title=Amulet diff --git a/core/src/main/assets/messages/journal/journal_in.properties b/core/src/main/assets/messages/journal/journal_in.properties index cde1e32a0..fc1814b21 100644 --- a/core/src/main/assets/messages/journal/journal_in.properties +++ b/core/src/main/assets/messages/journal/journal_in.properties @@ -33,33 +33,33 @@ journal.catalog.spells.title=mantra journal.catalog.misc_consumables.title=bermacam barang habis pakai -journal.document.adventurers_guide.title=Kitab Penguasaan Ruang Bawah Tanah +journal.document.adventurers_guide.title=Kitab Penguasaan Terungku journal.document.adventurers_guide.intro.title=Perkenakan -journal.document.adventurers_guide.intro.body=Salam Petualang, Anda sedang membaca Kitab Penguasaan Ruang Bawah Tanah. Buku ini penuh dengan tips dan trik untuk membantu petualang pemula bertahan hidup dan berkembang!\n\nPanduan ini paling baik digunakan sebagai referensi, dan secara ajaib akan memberi tahu Anda kapan waktu terbaik untuk membaca setiap halaman.\n\n(Setiap kali ikon jurnal di kanan atas berkedip, buku panduan memiliki sesuatu untuk memberitahu Anda! Beberapa halaman tampaknya robek dari buku, mungkin Anda dapat menemukannya di ruang bawah tanah?) +journal.document.adventurers_guide.intro.body=Salam Petualang, kamu sedang membaca Kitab Penguasaan Terungku . Buku ini penuh dengan tips dan trik untuk membantu petualang pemula bertahan hidup dan berkembang!\n\nPanduan ini paling baik digunakan sebagai referensi, dan secara ajaib akan memberi tahu kamu kapan waktu terbaik untuk membaca setiap halaman.\n\n(Setiap kali ikon jurnal di kanan atas berkedip, buku panduan memiliki sesuatu untuk memberitahumu! Beberapa halaman tampaknya robek dari buku, mungkin kamu dapat menemukannya di terungku?) journal.document.adventurers_guide.examining.title=Memeriksa journal.document.adventurers_guide.examining.body=Bergegas ke musuh bukanlah merupakan cara terbaik untuk menghadapi mereka. Penting untuk mempelajari lawan dan lingkungan Anda untuk mempelajari cara mengalahkan mereka!\n\nMemeriksa hal-hal juga tidak membutuhkan Giliran, jadi biasakan diri untuk memeriksa semua hal baru yang Anda temui.\n\n(Anda dapat memeriksa sesuatu dengan menggunakan tombol kaca pembesar, dan memilih hal yang ingin Anda periksa. Anda juga dapat memeriksa buff atau debuff dengan memilih ikonnya.) journal.document.adventurers_guide.surprise_attacks.title=Serangan Kejutan journal.document.adventurers_guide.surprise_attacks.body=Daripada membiarkan pertarungan menjadi sia-sia, kamu bisa menjamin serangan pada musuh dengan menggunakan serangan mendadak! Ini sangat berguna melawan musuh yang menghindar seperti ular dan hantu.\nKamu dapat mengejutkan musuh dengan menyerang mereka saat mereka tidak melihatmu, atau dengan menggunakan pintu. Jika musuh mengejarmu melalui sebuah pintu, kamu dapat menyerang mereka tepat setelah mereka memasukinya dan mengejutkan mereka! journal.document.adventurers_guide.identifying.title=Mengidentifikasi Item -journal.document.adventurers_guide.identifying.body=Anda tidak akan mengetahui semua informasi dari beberapa item saat pertama kali menemukannya.\n\nWarna ramuan dan simbol pada gulungan berbeda di setiap ruang bawah tanah. Peralatan yang tidak dikenal dapat ditingkatkan atau disihir jika Anda beruntung, atau jika anda sial mungkin juga dikutuk!\n\nGulungan identifikasi, gulungan upgrade, atau gulungan penghapus kutukan sangat berguna jika Anda ingin mengurangi resiko penggunaan peralatan yang tidak dikenal.\n\n(Anda dapat menemukan daftar semua item yang telah Anda identifikasi di tab item jurnal Anda) +journal.document.adventurers_guide.identifying.body=Kamu tidak akan mengetahui semua informasi dari beberapa item saat pertama kali menemukannya.\n\nWarna ramuan dan simbol pada gulungan berbeda di setiap terungku. Peralatan yang tidak dikenal dapat ditingkatkan atau disihir jika kamu beruntung, atau jika anda sial mungkin juga dikutuk!\n\nGulungan identifikasi, gulungan peningkatan, atau gulungan penghapus kutukan sangat berguna jika kamu ingin mengurangi resiko penggunaan peralatan yang tidak dikenal.\n\n(Kamu dapat menemukan daftar semua item yang telah kamu identifikasi di tab item jurnalmu) journal.document.adventurers_guide.food.title=Menangani Rasa Lapar journal.document.adventurers_guide.food.body=Menjatah makanan secara efektif adalah salah satu hal terbaik yang dapat Anda lakukan untuk meningkatkan peluang Anda untuk bertahan hidup . Coba pikirkan kesehatan dan kelaparan sebagai sumber daya yang perlu dikelola dan terbatas, tidak selalu penuh.\n\nKetika Anda tidak kelaparan, Anda akan memulihkan kesehatan secara perlahan. Jadi jika Anda makan dengan kesehatan penuh, regenerasi ini akan sia-sia.\n\nJika Anda mondar-mandir saat makan berdasarkan kondisi kesehatan Anda, makanan Anda akan bertahan lebih lama. journal.document.adventurers_guide.alchemy.title=Racikan dan Perhiasan -journal.document.adventurers_guide.alchemy.body=Jika kamu tidak menemukan item konsumsi tertentu yang berguna, kamu dapat menggunakannya sebagai bahan di panci peracik sebagai gantinya! Item dapat digunakan dalam resep tertentu, atau diubah menjadi energi racikan serbaguna. Ramuan dan gulungan yang diberi energi juga mengidentifikasinya!\n\nPerhiasan adalah satu-satunya peralatan yang dapat dibuat menggunakan racikan. Perhiasan menghasilkan berbagai efek yang bermanfaat dan dapat dibuat hanya dengan sedikit energi racikan dan katalis magis. Perhiasan dapat ditingkatkan dengan lebih banyak energi untuk membuat efeknya lebih kuat.\n\n(Kamu dapat menemukan panci peracik pertama di lantai 3 atau 4 ruang bawah tanah. Kamu juga dapat menemukan halaman buku resep racikan di dekat panci ini.) +journal.document.adventurers_guide.alchemy.body=Jika kamu tidak menemukan item konsumsi tertentu yang berguna, kamu dapat menggunakannya sebagai bahan di panci peracik sebagai gantinya! Item dapat digunakan dalam resep tertentu, atau diubah menjadi energi racikan serbaguna. Ramuan dan gulungan yang diberi energi juga mengidentifikasinya!\n\nPerhiasan adalah satu-satunya peralatan yang dapat dibuat menggunakan racikan. Perhiasan menghasilkan berbagai efek yang bermanfaat dan dapat dibuat hanya dengan sedikit energi racikan dan katalis magis. Perhiasan dapat ditingkatkan dengan lebih banyak energi untuk membuat efeknya lebih kuat.\n\n(Kamu dapat menemukan panci peracik pertama di lantai 3 atau 4 terungku. Kamu juga dapat menemukan halaman buku resep racikan di dekat panci ini.) journal.document.adventurers_guide.dieing.title=Menangani Kekalahan -journal.document.adventurers_guide.dieing.body=Sayangnya, penjelajah ruang bawah tanah adalah profesi yang sangat berbahaya dan sebagian besar petualang pada akhirnya akan menemui ajalnya.\n\nMeskipun keberuntungan pasti berperan, petualang terbaik adalah mereka yang menggunakan setiap trik kecil untuk meningkatkan peluang sukses mereka.\n\n(Jangan bosan dan menyerah jika Anda mengalami banyak kekalahan, permainan ini sulit! Fokus pada mempelajari permainan dan terus meningkat, jangan langsung fokus pada kemenangan.) +journal.document.adventurers_guide.dieing.body=Sayangnya, penjelajah terungku adalah profesi yang sangat berbahaya dan sebagian besar petualang pada akhirnya akan menemui ajalnya.\n\nMeskipun keberuntungan pasti berperan, petualang terbaik adalah mereka yang menggunakan setiap trik kecil untuk meningkatkan peluang sukses mereka.\n\n(Jangan bosan dan menyerah jika kamu mengalami banyak kekalahan, permainan ini sulit! Fokus pada mempelajari permainan dan terus meningkat, jangan langsung fokus pada kemenangan.) journal.document.adventurers_guide.searching.title=Mencari -journal.document.adventurers_guide.searching.body=Ruang bawah tanah penuh dengan pintu rahasia dan jebakan yang tidak terlihat jika dilihat sekilas. Pencarian membutuhkan waktu, tetapi sangat berguna saat Anda mencurigai ada sesuatu yang disembunyikan.\n\nCari di dekat dinding jika Anda menduga ada pintu tersembunyi, atau di sekitar lantai jika Anda curiga ada jebakan.\n\n(Anda dapat mencari semua ubin di sekitar Anda dengan menggunakan tombol kaca pembesar dua kali. Apa pun yang tersembunyi di ubin ini akan terungkap. Mungkin ada beberapa pintu tersembunyi di dekat tempat Anda menemukan halaman ini!) +journal.document.adventurers_guide.searching.body=Terungku penuh dengan pintu rahasia dan jebakan yang tidak terlihat jika dilihat sekilas. Pencarian membutuhkan waktu, tetapi sangat berguna saat kamu mencurigai ada sesuatu yang disembunyikan.\n\nCari di dekat dinding jika kamu menduga ada pintu tersembunyi, atau di sekitar lantai jika kamu curiga ada jebakan.\n\n(Kamu dapat mencari semua ubin di sekitarmu dengan menggunakan tombol kaca pembesar dua kali. Apapun yang tersembunyi di ubin ini akan terungkap. Mungkin ada beberapa pintu tersembunyi di dekat tempatmu menemukan halaman ini!) journal.document.adventurers_guide.strength.title=Kekuatan -journal.document.adventurers_guide.strength.body=Tidak akan ada waktu untuk berlatih dengan senjata dan zirah yang Anda temukan di ruang bawah tanah, jadi Anda memerlukan kekuatan kasar untuk menggunakannya secara efektif.\n\nRamuan kekuatan dan gulungan peningkatan adalah cara paling efektif untuk memenuhi persyaratan kekuatan perlengkapan tingkat yang lebih tinggi.\n\nPenting untuk berupaya menggunakan item tingkat tinggi, tetapi jangan sepenuhnya mengabaikan peralatan yang dapat Anda gunakan lebih awal. Setelah Anda cukup dalam di dungeon, Anda memerlukan peralatan tingkat tinggi untuk bertahan hidup, tetapi Anda harus bertahan cukup lama untuk bisa menggunakannya terlebih dahulu! +journal.document.adventurers_guide.strength.body=Tidak akan ada waktu untuk berlatih dengan senjata dan armor yang kamu temukan di terungku, jadi kamu memerlukan kekuatan kasar untuk menggunakannya secara efektif.\n\nRamuan kekuatan dan gulungan peningkatan adalah cara paling efektif untuk memenuhi persyaratan kekuatan perlengkapan tingkat yang lebih tinggi.\n\nPenting untuk berupaya menggunakan item tingkat tinggi, tetapi jangan sepenuhnya mengabaikan peralatan yang dapat kamu gunakan lebih awal. Setelah kamu cukup dalam di terungku, kamu memerlukan peralatan tingkat tinggi untuk bertahan hidup, tetapi kamu harus bertahan cukup lama untuk bisa menggunakannya terlebih dahulu! journal.document.adventurers_guide.upgrades.title=Peningkatan -journal.document.adventurers_guide.upgrades.body=Semakin dalam kamu memasuki ruang bawah tanah, semakin penting kamu menggunakan perlengkapan tingkat tinggi yang ditingkatkan secara ajaib.\n\nSenjata dan armor tingkat tinggi mendapatkan lebih banyak kekuatan dari peningkatan, tetapi kamu juga membutuhkan kekuatan untuk menggunakannya dengan benar. Tongkat sihir, cincin, dan artefak tidak membutuhkan kekuatan, tetapi penggunaannya terbatas atau tidak membantu secara langsung dalam pertempuran.\n\nMembuat pilihan yang baik tentang apa yang kamu tingkatkan sangat penting untuk bertahan hidup di awal ruang bawah tanah, dan untuk menyiapkan dirimu untuk sukses nanti di ruang bawah tanah. +journal.document.adventurers_guide.upgrades.body=Semakin dalam kamu memasuki terungku, semakin penting kamu menggunakan perlengkapan tingkat tinggi yang ditingkatkan secara ajaib.\n\nSenjata dan armor tingkat tinggi mendapatkan lebih banyak kekuatan dari peningkatan, tetapi kamu juga membutuhkan kekuatan untuk menggunakannya dengan benar. Tongkat sihir, cincin, dan artefak tidak membutuhkan kekuatan, tetapi penggunaannya terbatas atau tidak membantu secara langsung dalam pertempuran.\n\nMembuat pilihan yang baik tentang apa yang kamu tingkatkan sangat penting untuk bertahan hidup di awal terungku, dan untuk menyiapkan dirimu untuk sukses nanti di terungku. journal.document.adventurers_guide.looting.title=Penjarahan Efektif -journal.document.adventurers_guide.looting.body=Ruangan tertentu sering kali berisi jarahan yang lebih baik. Beberapa ruangan ini akan berada di balik pintu yang terkunci, atau akan berisi rintangan yang harus diatasi.\n\nSetiap kali rintangan menghalangi kemajuanmu, carilah solusi terdekat. Kamu biasanya dapat menemukan item untuk membantumu di lantai yang sama.\n\nRamuan kekuatan dan gulungan peningkatan adalah tolak ukur yang sangat baik untuk seberapa baik kamu menjelajah dan menjarah. Kamu akan dapat menemukan 2 ramuan kekuatan dan 3 gulungan peningkatan di setiap lima lantai pada wilayah ruang bawah tanah.\n\n(kamu dapat melihat daftar penanda penting dan kunci yang tidak terpakai di tab catatan di jendela jurnal.) +journal.document.adventurers_guide.looting.body=Ruangan tertentu sering kali berisi jarahan yang lebih baik. Beberapa ruangan ini akan berada di balik pintu yang terkunci, atau akan berisi rintangan yang harus diatasi.\n\nSetiap kali rintangan menghalangi kemajuanmu, carilah solusi terdekat. Kamu biasanya dapat menemukan item untuk membantumu di lantai yang sama.\n\nRamuan kekuatan dan gulungan peningkatan adalah tolak ukur yang sangat baik untuk seberapa baik kamu menjelajah dan menjarah. Kamu akan dapat menemukan 2 ramuan kekuatan dan 3 gulungan peningkatan di setiap lima lantai pada wilayah terungku.\n\n(kamu dapat melihat daftar penanda penting dan kunci yang tidak terpakai di tab catatan di jendela jurnal.) journal.document.adventurers_guide.levelling.title=Mendapatkan Pengalaman -journal.document.adventurers_guide.levelling.body=Level pengalamanmu akan mempengaruhi akurasi, penghindaran, darah, dan poin bakatmu. Semua itu dapat memberikan perbedaan yang besar dalam pertarungan. Sebaiknya kau menaikkan satu level di setiap lantai pada ruang bawah tanah.\n\nMemang terkadang melewati ruang bawah tanah dengan cepat dan menghindari pertarungan itu dapat menggiurkan, tapi pada akhirnya kau tidak akan mendapatkan barang-barang penting dan juga experience.\n\n(Kau dapat melihat informasi tentang pahlawanmu, termasuk pengalaman, di kotak status di pojok antarmuka game. Pilih potret pahlawanmu untuk mendapatkan info tambahan.) +journal.document.adventurers_guide.levelling.body=Level pengalamanmu akan mempengaruhi akurasi, penghindaran, darah, dan poin bakatmu. Semua itu dapat memberikan perbedaan yang besar dalam pertarungan. Sebaiknya kamu menaikkan satu level di setiap lantai pada terungku.\n\nMemang terkadang melewati terungku dengan cepat dan menghindari pertarungan itu dapat menggiurkan, tapi pada akhirnya kamu tidak akan mendapatkan barang-barang penting dan juga pengalaman.\n\n(Kamu dapat melihat informasi tentang pahlawanmu, termasuk pengalaman, di kotak status di pojok antarmuka game. Pilih potret pahlawanmu untuk mendapatkan info tambahan.) journal.document.adventurers_guide.positioning.title=Penentuan Posisi -journal.document.adventurers_guide.positioning.body=Melawan musuh secara efektif bergantung pada strategi yang baik serta peralatan yang kuat. Situasi buruk seperti dikepung biasanya bisa dihindari dengan pengaturan posisi yang baik.\n\nMisalnya, sebagian besar ruang bawah tanah memiliki lorong sempit, yang sangat bagus untuk memaksa musuh melawan Anda satu per satu. Lorong ini juga sering memiliki pintu, yang dapat digunakan untuk serangan mendadak!\n\nAda banyak cara kecil untuk menggunakan fitur lingkungan seperti rumput, air, atau perangkap untuk keuntungan Anda juga. +journal.document.adventurers_guide.positioning.body=Melawan musuh secara efektif bergantung pada strategi yang baik serta peralatan yang kuat. Situasi buruk seperti dikepung biasanya bisa dihindari dengan pengaturan posisi yang baik.\n\nMisalnya, sebagian besar terungku memiliki lorong sempit, yang sangat bagus untuk memaksa musuh melawanmu satu persatu. Lorong ini juga sering memiliki pintu, yang dapat digunakan untuk serangan mendadak!\n\nAda banyak cara kecil untuk menggunakan fitur lingkungan seperti rumput, air, atau perangkap untuk keuntunganmu juga. journal.document.adventurers_guide.magic.title=Serangan Sihir journal.document.adventurers_guide.magic.body=Serangan sihir menembus armor dan sangat sulit untuk dihindari. Ini berarti tongkatmu akan sangat kuat, tetapi juga membuat musuh magis menjadi sangat berbahaya!\n\nSerangan magis selalu memiliki kelemahan. Tongkat memiliki daya terbatas dan musuh magis biasanya tidak dapat menggunakan sihir mereka dalam jarak dekat.\n\nSaat menghadapi musuh yang menggunakan sihir, penting untuk mempelajari cara mencegah mereka menggunakan sihir kepadamu. @@ -84,10 +84,11 @@ journal.document.alchemy_guide.spells.title=Mantra journal.document.alchemy_guide.spells.body=Mantra terkandung dalam kristal dan memberikan beragam efek, biasanya dengan banyak kegunaan. journal.document.intros.title=Pengenalan Wilayah -journal.document.intros.dungeon.title=Ruang Bawah Tanah -journal.document.intros.dungeon.body=Banyak pahlawan telah berkelana ke ruang bawah tanah ini sebelum kau dari kota di atas, sebagian besar tidak pernah terlihat lagi.\n\nKabar burung mengatakan sesuatu yang jahat dari zaman kuno bersembunyi di kedalaman, menjaga Jimat Yendor yang maha kuasa. Bahkan sekarang energi gelap memancar dari bawah berusaha mencapai permukaan.\n\nApakah kau bisa menaklukkan ruang bawah tanah dan mengklaim jimat tersebut? Inilah saatnya untuk memulai petualanganmu sendiri! +journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. +journal.document.intros.dungeon.title=Terungku +journal.document.intros.dungeon.body=Banyak pahlawan telah berkelana ke terungku ini sebelum kamu dari kota di atas, sebagian besar tidak pernah terlihat lagi.\n\nKabar burung mengatakan sesuatu yang jahat dari zaman kuno bersembunyi di kedalaman, menjaga Jimat Yendor yang maha kuasa. Bahkan sekarang energi gelap memancar dari bawah berusaha mencapai permukaan.\n\nApakah kamu bisa menaklukkan terungku dan mengklaim jimat tersebut? Inilah saatnya untuk memulai petualanganmu sendiri! journal.document.intros.sewers.title=Selokan -journal.document.intros.sewers.body=Lantai atas ruang bawah tanah sebenarnya merupakan sistem selokan kota.\n\nSaat energi gelap merayap naik dari bawah, makhluk selokan yang biasanya tidak berbahaya menjadi semakin ganas. Kota harus mengirim patroli penjaga ke sini untuk mencoba dan menjaga keamanan bagi mereka yang berada di atas.\n\nTempat ini berbahaya, tapi setidaknya sihir jahat yang bekerja di sini lemah. +journal.document.intros.sewers.body=Lantai atas terungku sebenarnya merupakan sistem selokan kota.\n\nSaat energi gelap merayap naik dari bawah, makhluk selokan yang biasanya tidak berbahaya menjadi semakin ganas. Kota harus mengirim patroli penjaga ke sini untuk mencoba dan menjaga keamanan bagi mereka yang berada di atas.\n\nTempat ini berbahaya, tapi setidaknya sihir jahat yang bekerja di sini lemah. journal.document.intros.prison.title=Penjara journal.document.intros.prison.body=Bertahun-tahun yang lalu sebuah penjara dibangun di sini untuk memenjarakan para kriminal berbahaya. Penjagaan dan pengamanan yang sangat ketat, menghukum penjahat dari penjuru dunia ke sini.\n\nTapi kemudian, miasma gelap mulai menyeruak dari bawah, menghilangkan akal sehat para tahanan dan penjaga.\n\nSebagai tindak lanjut dari kekacauan ini, orang kota menyegel seluruh penjuru penjara. Tak ada yang tahu bagaimana nasib mereka yang mati di tempat ini... journal.document.intros.caves.title=Gua @@ -96,8 +97,10 @@ journal.document.intros.city.title=Metropolis Kurcaci journal.document.intros.city.body=Metropolis Kurcaci dulunya adalah kota terbesar dari seluruh kota kurcaci. Di puncak kejayaannya, para kurcaci membangun mesin-mesin hebat yang terbuat dari logam dan sihir yang membuat kota mereka dapat meluas dengan cepat.\n\nLalu, suatu hari, gerbang kota tertutup dan tidak ada yang pernah mendengar tentang kurcaci lagi. Beberapa orang yang berhasil keluar dari kota itu bercerita tentang penyihir gila yang merebut kekuasaan, dan ilmu sihir jahat yang ia manfaatkan. journal.document.intros.halls.title=Aula Iblis journal.document.intros.halls.body=Aula dalam di Metropolis Kurcaci ini telah dirusak oleh sihir hitam. Di masa lalu, wilayah ini menjadi tuan rumah bagi para penyihir elit Raja Kurcaci, tapi sekarang mereka tampaknya telah diambil alih oleh sesuatu yang bahkan lebih jahat...\n\nSegala jenis iblis mengerikan menghuni aula ini, dipimpin oleh kekuatan gelap yang mengerikan. Jika Raja Kurcaci bukanlah sumber penyebaran semua korupsi ini, berarti penyebabnya adalah apapun yang ada di bawah.\n\nHati-hati, sangat sedikit petualang yang pernah turun sejauh ini... +journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.title=Surat Penjaga +journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.sewers_guard.new_position.title=Posisi Baruku! journal.document.sewers_guard.new_position.body=85 Musim Gugur, 375\nAyah dan Ibu tersayang,\n\nSudah kubilang semua kerja keras di penjaga kota akan terbayar. Saya baru saja dipromosikan!\n\nAku telah diundang untuk bergabung dengan tim spesialis yang bekerja di selokan. Rupanya ada masalah dengan hama dan penjahat di bawah sana, dan tugas kita adalah membersihkannya. Ini pekerjaan yang berantakan, tetapi selokan hangat di musim dingin dan membayar tiga kali lipat dari tugas penjaga biasa!\n\nIni semua agak rahasia, jadi aku tidak bisa benar-benar mengirim surat ini. Rasanya aneh untuk tidak menulis surat kepadamu, jadi aku akan tetap menulisnya. Mungkin aku bisa menunjukkannya kepadamu suatu hari nanti.\n\nTerbaik, \n-Sonya journal.document.sewers_guard.dangerous.title=Posisi Yang Berbahaya... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Kami Tersesat journal.document.sewers_guard.lost.body=Hari ke 40 musim Dingin , 376\n\nThomas dan aku tersesat. Kami terpisah dari anggota tim lainnya saat melawan beberapa gnoll. Tak satu pun dari kami yang terluka, tapi selokan yang lebih dalam seperti labirin.\n\nThomas mengatakan dia tahu jalan keluar, tapi itu dimulai di pintu masuk penjara tua di dasar selokan. Aku benar-benar tidak suka masuk lebih dalam, tapi kami tidak punya jatah dan turun jauh lebih cepat daripada berkeliaran mencari rute patroli kami.\n\nIni akan baik-baik saja. Thomas tahu apa yang dia lakukan. journal.document.sewers_guard.not_worth.title=Ini Tidak Sepadan journal.document.sewers_guard.not_worth.body=Thomas dan aku bertemu dengan monster cairan besar di pintu masuk penjara. Sebelum kami sempat bereaksi, ia meledakkan kami dengan sihir. Thomas mengambil sebagian besarnya. Dia sudah pergi.\n\nTidak ada jumlah uang yang sepadan dengan ini. Aku akan pergi melalui rute yang Thomas ceritakan padaku. Kemudian aku akan mengambil apa yang kuperoleh sebagai penjaga dan menggunakannya untuk memindahkan orang tuaku dan aku jauh dari kota terkutuk ini. Sebagian dari diriku ingin berharap Raja punya rencana untuk semua ini, tapi aku meragukannya.\n\nAku meninggalkan surat-surat ini sebagai peringatan kepada orang lain. Ini lebih dari sekedar tikus dan kepiting raksasa, ada sesuatu yang sangat salah di bawah sini. + journal.document.prison_warden.title=Jurnal Sipir +journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.prison_warden.journal.title=Membuat Jurnal journal.document.prison_warden.journal.body=Hari pertama Musim Semi, 362\n\nIni adalah entri pertama dalam jurnal kerja sipir penjara Kiana Smith. Dengan semua yang terjadi akhir-akhir ini, aku memutuskan untuk memulai jurnal untuk mengatur pikiranku.\n\nMengelola penjara setengah mil di bawah tanah tidak akan pernah mudah, tetapi akhir-akhir ini sepertinya terjadi semacam gangguan terorganisir. Tahanan bertindak tanpa alasan dan kemudian menolak untuk menjelaskan alasannya.\n\nBeberapa penjaga mulai mengatakan tempat itu berhantu. Aku tidak bisa membiarkan orang-orangku menyebarkan desas-desus, tapi aku tidak bisa menyalahkan mereka karena gelisah.\n- Smith journal.document.prison_warden.recruits.title=Rekrutan Baru @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Tidak Ada Dukungan journal.document.prison_warden.no_support.body=Hari ke 11 Musim Semi, 364\n\nApa yang dipikirkan kota ini? Setelah meminta bantuan secara mendesak, aku tidak mendengar apa-apa, bahkan permintaan maaf kosong seperti yang biasanya mereka kirimkan ketika permintaanku ditolak.\n\nSementara tahanan terus bertambah parah, dan beberapa penjaga bahkan mulai membuat masalah. Apakah mereka berencana untuk membiarkan ini terus memburuk sampai kita berurusan dengan kerusuhan!?\n\nThomas tetap dapat diandalkan setidaknya seperti biasanya. Bantuan organisasinya sangat berharga, dan idenya untuk mengaktifkan unit DM-100 lama itu sangat disesalkan tetapi perlu. Kuyakin aku bisa kembali mengatasi situasi ini, aku hanya butuh dukungan!\n-Smith journal.document.prison_warden.letter.title=Surat untuk Thomas journal.document.prison_warden.letter.body=Thomas,\n\nKau telah menjadi teman yang baik, jadi aku membantumu.\n\nSaat kau memulai giliran kerjamu malam ini, kunci dan perkuat sel Tengu, lempar kuncinya ke ceruk, dan keluar. Tidak masalah jika tahanan lain tidak dijaga, sebentar lagi tak seorang pun akan bisa meninggalkan tempat ini. Orang aneh itu harus tetap aman, jika dia kabur, tidak ada yang tahu apa yang akan dia lakukan.\n\nJangan beritahu siapa pun tentang ini, dan jangan repot-repot mencariku. Seorang kapten harus turun dengan kapalnya.\n- Kiana + journal.document.caves_explorer.title=Log Penjelajah +journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.caves_explorer.expedition.title=Ekspedisi Dimulai! journal.document.caves_explorer.expedition.body=Hari pertama Musim Panas, 308\n\nHari ini dimulailah ekspedisi empat minggu kami ke tambang kurcaci yang ditinggalkan! Saya telah ditugaskan oleh raja sendiri untuk menjelajahi wilayah tersebut. Tujuan utama saya adalah menemukan sumber daya alam yang belum dimanfaatkan dan melakukan survei gua untuk proyek pembangunan penjara yang potensial.\n\nMeskipun saya mampu membela diri, saya telah menerima pengawalan dari penjaga kota atas desakan raja. Mereka adalah sekelompok orang bodoh, tapi selama mereka tidak memperlambatku, kehadiran mereka masih bisa ditoleransi.\n\nKami diperkirakan akan membersihkan selokan dan mencapai tambang pada malam hari. \n- Archibald Drummond. Penyihir Agung, institut sihir selatan. journal.document.caves_explorer.gold.title=Begitu Banyak Emas! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Itu HIdup! journal.document.caves_explorer.alive.body=Hari ke 23 Musim Panas, 308\n\nSalah satu mesin kurcaci entah bagaimana menjadi hidup! Kami baru saja lewat ketika dia menyerang dan hampir melukai dua dari kelompok kami dengan tinju logamnya yang besar. Untungnya, aku membawa tongkat penghancurku. Beberapa ledakan yang tepat sasaran menyebabkan benda mengerikan itu berubah menjadi besi tua. \n\nYang menggangguku adalah kami tidak melakukan apa pun yang memprovokasi mesin. Para kurcaci tidak mungkin merancang mesinnya menjadi begitu agresif, seolah-olah dia mencoba menyergap kita!\n\nSetidaknya aku bisa menawarkan bantuan kepada temanku sekali ini.\n- Archibald journal.document.caves_explorer.report.title=Laporan Akhir journal.document.caves_explorer.report.body=Hari ke 28 Musim Panas, 308\n\nHari ini kami akan menyelesaikan pengemasan barang-barang kami dan bersiap untuk pergi. Tepat pada waktunya juga, beberapa dari kelompok kami mulai mengalami mimpi buruk yang mengerikan setelah insiden dengan mesin yang agresif. Itu mungkin hanya kelelahan, tapi mimpi buruk mereka semua sangat mirip.\n\nSingkatnya, area atas tambang cukup aman. Jika emas gelap memiliki manfaat , maka menambangnya mungkin cukup menguntungkan. Ruang terbuka yang luas akan bekerja dengan sangat baik untuk rencana pembangunan kota juga. Namun, gua yang lebih dalam lebih berbahaya, dan harus dihindari.\n\nSaya akan menulis semua ini ke dalam laporan akhir saya selama beberapa hari ke depan.\n- Archibald + journal.document.city_warlock.title=Jurnal Penyihir +journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.city_warlock.old_king.title=Raja Sudah Mati journal.document.city_warlock.old_king.body=Ini adalah hari ke 5 bulan ke 2 tahun ke 33 zaman sihir. Jika ada orang luar yang membaca ini, itu mungkin terjadi di Musim Dingin 264. Namaku Thymor Zahir, dan sepanjang pengetahuanku, aku adalah anggota terakhir istana kurcaci yang masih hidup.\n\nRaja kita sudah mati, digantikan oleh salah satu mantan rekanku yang sudah gila karena kekuasaan. Anggota pengadilan lainnya tunduk padanya, betapa bodohnya mereka, dan kehilangan keinginan bebas mereka dalam prosesnya. Saya sendiri yang melihat ini datang dan melarikan diri sebelum ritualnya selesai.\n\nLingkaran dalam telah runtuh, namun kekuatan Raja Baru belum menjangkau semua orang. Saya harus melakukan perlawanan secepat mungkin. Saya menolak membiarkan peradaban kita yang mulia jatuh ke tangan megalomaniak ini! journal.document.city_warlock.resistance.title=Sebuah Perlawanan @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Sebuah Kekuatan Baru journal.document.city_warlock.new_power.body=Apa yang terjadi disini? Kekuatan yang terpancar dari raja baru ini memang berbeda dengan yang pertama, namun ada hal lain juga. Kekuatan baru ini tampaknya memancar dari aula terdalam kota kita.\n\nYang lebih membingungkan adalah bahwa aktivitas di kota metropolitan bagian atas juga menurun. Saya tidak tahu apa yang terjadi di bawah sana, tetapi itu menarik hampir semua perhatian raja baru.\n\nKembali ke aula yang dalam akan berbahaya, tetapi saya harus menemukan apa yang menyebabkan perubahan ini. Mungkin raja baru memiliki kelemahan? journal.document.city_warlock.seen_it.title=Aku Telah Melihatnya journal.document.city_warlock.seen_it.body=Saya telah melihat apa yang ada di bawah sana, tetapi saya tidak dapat menggambarkannya. Tanganku gemetar tak terkendali saat aku mencoba menuangkan pikiranku ke dalam tulisan.\n\nMengapa ini terjadi? Apakah raja baru melakukan ini? Itu tidak masuk akal. Mungkin penggunaan kekuasaannya yang ceroboh menariknya? Saya berharap untuk menyelamatkan peradaban kita, tetapi sekarang saya melihat bahwa seluruh dunia dipertaruhkan.\n\nEntah bagaimana, raja adalah yang paling jahat. Saya tidak punya pilihan lain, untuk kebaikan yang lebih besar saya akan menyerahkan diri. Tolong bimbing saya rajaku, gunakan saya sebagai alat untuk menahan Yog-Dzewa! + journal.document.halls_king.title=Jurnal Milik ??? +journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. journal.document.halls_king.rejection.title=Penolakan journal.document.halls_king.rejection.body=ORANG BODOH!\n\nSelama 33 tahun terakhir kerajaan kami telah berkembang dengan teknologi magis baru kami. Kami telah belajar cara memanggil roh unsur dan membengkokkannya sesuai keinginan kami, tetapi entah bagaimana sekarang eksperimen lebih lanjut 'terlalu berbahaya'.\n\nAku tahu apa yang sebenarnya terjadi. Penolakan teori-teori saya tidak ada hubungannya dengan kelebihannya dan semuanya berkaitan dengan orang yang menyarankannya. Mereka semua mungkin menertawakanku di belakangku.\n\nYah tidak lebih! Saya tidak peduli apa yang mereka katakan, saya akan menjelajahi jangkauan terjauh alam semesta kita sendirian, dan menyimpan semua yang saya temukan untuk diri saya sendiri!\n- R. journal.document.halls_king.amulet.title=Jimat diff --git a/core/src/main/assets/messages/journal/journal_pt.properties b/core/src/main/assets/messages/journal/journal_pt.properties index 5af6d134b..bd0fead40 100644 --- a/core/src/main/assets/messages/journal/journal_pt.properties +++ b/core/src/main/assets/messages/journal/journal_pt.properties @@ -84,7 +84,7 @@ journal.document.alchemy_guide.spells.title=Feitiços journal.document.alchemy_guide.spells.body=Feitiços estão contidos em cristais e fornecem uma variedade de efeitos, normalmente com múltiplos usos. journal.document.intros.title=Apresentação de Regiões -journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. +journal.document.intros.discover_hint=Você pode encontrar esse texto entrando pela primeira vez em uma região especifica. journal.document.intros.dungeon.title=Masmorra journal.document.intros.dungeon.body=Diversos aventureiros da cidade acima adentraram na masmorra antes de você, muitos dos quais nunca foram avistados de novo.\n\nDiz-se que um mal antigo espreita nas profundezas, guardando o todo poderoso Amuleto de Yendor. Mesmo agora, a energia negra irradia de baixo, subindo até a cidade.\n\nVocê irá conseguir vencer a masmorra e conseguir o amuleto? Está na hora de começar sua própria aventura! journal.document.intros.sewers.title=Esgotos @@ -97,10 +97,10 @@ journal.document.intros.city.title=Metrópole Anã journal.document.intros.city.body=A Metrópole dos Anões já foi a maior de todas as cidades-estado dos anões. Em seu auge, os anões construíram maravilhosas máquinas de metal e magia que permitiram a rápida expansão de sua cidade.\n\nEntão, um dia, as portas da cidade foram seladas e ninguém mais ouviu falar dos anões. Os poucos que escaparam da cidade quando ela se fechou, contaram histórias de um mago louco que roubou o trono e a terrível magia que ele tinha aprendido a usar. journal.document.intros.halls.title=Salões Demoníacos journal.document.intros.halls.body=Estes profundos salões da Metrópole dos Anões foram distorcidos pela magia negra. No passado, estas regiões abrigavam a elite da corte de bruxos do Rei Anão, mas agora parecem ter sido tomadas por algo muito mais sinistro...\n\nTodos os tipos de criaturas demoníacas horríveis habitam estes salões, atraídos por algum terrível poder sombrio. Se o Rei dos Anões não era a fonte do poder corruptor se espalhando, então, seja lá o que estiver aqui em baixo, deve ser a origem.\n\nAvance com cuidado, pouquíssimos aventureiros desceram tão longe... -journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.intros.halls.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. journal.document.sewers_guard.title=Cartas do Guarda -journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.sewers_guard.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. journal.document.sewers_guard.new_position.title=Minha Nova Posição! journal.document.sewers_guard.new_position.body=85º dia de outono, 375\nQueridos pai e mãe,\n\nEu lhes disse que todo o trabalho duro na guarda da cidade valeria a pena. Acabei de ser promovida!\n\nFui convidada para fazer parte de uma equipe de especialistas que trabalha nos esgotos. Aparentemente, há problemas com pragas e bandidos lá embaixo, e é nosso trabalho eliminá-los. É um trabalho sórdido, mas os esgotos são quentes no inverno e pagam três vezes mais do que o serviço regular de guarda!\n\nÉ tudo um pouco secreto, então não posso realmente enviar esta carta. É estranho não escrever para vocês, então vou continuar escrevendo de qualquer maneira. Talvez eu possa mostrar a vocês um dia.\n\nCom afeto,\n- Sônia journal.document.sewers_guard.dangerous.title=Uma Posição Perigosa... @@ -115,7 +115,7 @@ journal.document.sewers_guard.not_worth.title=Não Vale a Pena journal.document.sewers_guard.not_worth.body=Thomas e eu encontramos algum tipo de monstro de lodo enorme na entrada da prisão. Antes que pudéssemos reagir, ele nos atacou com magia. Thomas recebeu a maior parte. Ele se foi.\n\nNenhuma quantia de dinheiro vale isso. Vou sair pela rota que Thomas me falou. Então vou pegar o que ganhei como guarda e usar para me mudar com meus pais para longe desta cidade amaldiçoada. Parte de mim quer acreditar que o rei tem um plano para tudo isso, mas eu duvido.\n\nEstou deixando estas cartas para trás como um aviso para os outros. É mais do que apenas ratos e caranguejos gigantes, há algo muito errado aqui embaixo. journal.document.prison_warden.title=Diário do Diretor -journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.prison_warden.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. journal.document.prison_warden.journal.title=Mantendo um Diário journal.document.prison_warden.journal.body=1º dia de primavera, 362\n\nEste é o primeiro registro no diário de trabalho do diretor da prisão Kiana Smith. Com tudo o que vem acontecendo ultimamente, decidi começar um diário para manter meus pensamentos em ordem.\n\nAdministrar uma prisão a 800 metros de profundidade nunca será fácil, mas ultimamente parece que algum tipo de movimentação conjunta está acontecendo. Os presos estão agindo de forma agressiva e temerosa e se recusam a dizer o porquê.\n\nAlguns dos guardas estão começando a dizer que o lugar é assombrado. Não posso deixar meu próprio pessoal espalhar rumores, mas não posso culpá-los por estarem inquietos.\n- Smith journal.document.prison_warden.recruits.title=Novos Recrutas @@ -130,7 +130,7 @@ journal.document.prison_warden.letter.title=Carta a Thomas journal.document.prison_warden.letter.body=Thomas,\n\nVocê tem sido um grande amigo, então estou lhe fazendo um favor.\n\nQuando você começar seu turno hoje à noite, tranque e reforce a cela de Tengu, jogue a chave em alguma alcova e saia. Não importa se os outros prisioneiros estão desacompanhados, em breve, ninguém poderá sair deste lugar. Aquela aberração tem que ficar trancafiada, se ele escapar, não há como saber o que fará.\n\nNão conte a ninguém sobre isso e não se preocupe em me procurar. Um capitão deve afundar com seu navio.\n- Kiana journal.document.caves_explorer.title=Registro do Explorador -journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.caves_explorer.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. journal.document.caves_explorer.expedition.title=Início da expedição! journal.document.caves_explorer.expedition.body=1º dia de verão, 308\n\nHoje começa nossa expedição de quatro semanas nas minas anãs abandonadas! Fui incumbido pelo próprio rei de explorar a região. Meus principais objetivos são encontrar quaisquer recursos naturais inexplorados e pesquisar as cavernas para um possível projeto de construção de prisões.\n\nMesmo eu sendo capaz de me defender, aceitei uma escolta da guarda da cidade por insistência do rei. Eles são um bando de fanfarrões, mas contanto que não me atrapalhem, sua presença é tolerável.\n\nEspera-se que abramos caminho pelos esgotos e cheguemos às minas à noite.\n- Archibald Drummond. Arquimago, instituto de magia do sul. journal.document.caves_explorer.gold.title=Quanto Ouro! @@ -145,7 +145,7 @@ journal.document.caves_explorer.report.title=Relatório Final journal.document.caves_explorer.report.body=28º dia de verão, 308\n\nHoje vamos terminar de arrumar nossos pertences e nos preparar para partir. E bem a tempo também, vários do nosso grupo começaram a ter pesadelos terríveis após o incidente com a agressiva máquina. Provavelmente é apenas fadiga, mas seus pesadelos são todos preocupantemente semelhantes.\n\nResumindo, as áreas superiores da mina são bastante seguras. Se um uso puder ser encontrado para o ouro escuro, a mineração pode ser bastante lucrativa. Os grandes espaços abertos também funcionariam muito bem para os planos de construção da cidade. As minas inferiores, porém, são mais perigosas e devem ser evitadas.\n\nVou escrever tudo isto no meu relatório final nos próximos dias.\n-Archibald journal.document.city_warlock.title=Diário do Bruxo -journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.city_warlock.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. journal.document.city_warlock.old_king.title=O Rei está Morto journal.document.city_warlock.old_king.body=É o quinto dia do segundo mês do trigésimo terceiro ano da era da magia. Se alguém da superfície está lendo isso, é em algum momento do inverno de 264. Meu nome é Thymor Zahir e, até onde sei, sou o último membro sobrevivente da corte dos anões.\n\nNosso rei está morto, substituído por um de meus ex-colegas, o qual enlouqueceu com o poder. O resto da corte se submeteu a ele, como os tolos que são, e perderam o seu livre-arbítrio no processo. Só eu enxerguei a natureza maliciosa por trás do ritual e fugi antes pudesse ser concluído.\n\nO círculo interno caiu, mas o poder do Novo Rei ainda não alcançou a todos. Devo montar uma resistência o mais rápido possível. Eu me recuso a deixar nossa gloriosa civilização cair nas mãos desse megalomaníaco! journal.document.city_warlock.resistance.title=A Resistência @@ -160,7 +160,7 @@ journal.document.city_warlock.seen_it.title=Eu vi journal.document.city_warlock.seen_it.body=Eu vi o que espreita abaixo, mas sou incapaz de descrever. Minhas mãos tremem incontrolavelmente enquanto tento escrever meus pensamentos.\n\nPor que isto está acontecendo? O Novo Rei fez isso? Isto não faz sentido. Talvez o uso desenfreado do poder o tenha atraído? Eu esperava salvar nossa civilização, mas agora vejo que o mundo inteiro está em perigo.\n\nDe alguma forma, o rei é o mal menor. Não tenho outra escolha, pelo bem maior, entregar-me-ei. Por favor, guie-me meu rei, use-me como um instrumento para manter Yog-Dzewa a distância! journal.document.halls_king.title=Diário do ??? -journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.halls_king.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. journal.document.halls_king.rejection.title=Rejeição journal.document.halls_king.rejection.body=IMBECIS!\n\nNos últimos 33 anos, nosso reino prosperou com nossa nova tecnologia mágica. Aprendemos a invocar espíritos elementais e a submetê-los à nossa vontade, mas, de alguma forma, agora, continuar os experimentos é 'muito perigoso'.\n\nEu sei o que realmente está acontecendo. A rejeição das minhas teorias não tem nada a ver com o mérito delas e tudo a ver com a pessoa que as sugere. Eles provavelmente estão todos rindo de mim pelas minhas costas.\n\nBem, não mais! Não me importa o que digam, explorarei os confins do nosso universo sozinho e guardarei tudo o que descobrir para mim!\n- R journal.document.halls_king.amulet.title=O Amuleto diff --git a/core/src/main/assets/messages/journal/journal_ru.properties b/core/src/main/assets/messages/journal/journal_ru.properties index edd6688f1..93f25d2dd 100644 --- a/core/src/main/assets/messages/journal/journal_ru.properties +++ b/core/src/main/assets/messages/journal/journal_ru.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Создание заклинани journal.document.alchemy_guide.spells.body=Заклинания имеют форму кристаллов и содержат различные эффекты, которые можно использовать несколько раз. journal.document.intros.title=Введение в регионы +journal.document.intros.discover_hint=Вы можете найти этот текст при входе в определённый регион впервые. journal.document.intros.dungeon.title=Подземелье journal.document.intros.dungeon.body=Ещё до вас многие герои рисковали своей жизнью в Подземелье, и большинство из них пропало там без вести.\n\nЛегенды гласят, что в самом низу Подземелья много лет скрывается Древнее зло, охраняющее всемогущий Амулет Индора. Тёмная энергия до сих пор стремится из этих глубин к городу.\n\nВы готовы покорить Подземелье и стать первым, кто вернулся наверх с Амулетом? Пора начинать приключение! journal.document.intros.sewers.title=Канализация @@ -96,8 +97,10 @@ journal.document.intros.city.title=Столица Дворфов journal.document.intros.city.body=Столица дворфов когда-то была величайшим городом-государством дворфов. В свои лучшие годы дворфы создавали тут дивное оборудование из металла и магии, которое и обеспечило городу быстрый рост.\n\nЗатем, в один прекрасный день, ворота забаррикадировали, и более о дворфах никто ничего не слышал. Те немногие, которым удалось бежать из города после того, как его закрыли, рассказывали про сумасшедшего чернокнижника, узурпировавшего престол, и про страшную магию, которую он использовал в своих целях. journal.document.intros.halls.title=Чертоги демонов journal.document.intros.halls.body=Эти глубокие чертоги Столицы дворфов сплошь искажены темной магией. В прошлом эти места служили пристанищем совета величайших чародеев при дворе Короля дворфов, но ныне их, похоже, захватило нечто намного более страшное...\n\nЭти чертоги населены всякими видами демонических существ под предводительством некоей страшной, темной силы. Если не Король дворфов был источником распространяющейся порчи, то что бы то ни было в этих низах, наверное, им и является.\n\nШагайте крайне аккуратно, совсем немногим путешественникам довелось спуститься до такой глубины... +journal.document.intros.halls.discover_hint=Вы можете найти этот текст в определённом регионе, но только после нахождения всех предыдущих текстов в этом наборе. journal.document.sewers_guard.title=Письма стражи +journal.document.sewers_guard.discover_hint=Вы можете найти этот текст в определённом регионе, но только после нахождения всех предыдущих текстов в этом наборе. journal.document.sewers_guard.new_position.title=У меня новая должность! journal.document.sewers_guard.new_position.body=85-го Осени, 375 г.\nДорогие мама и папа!\n\nЯ же вам говорила, что вся эта тяжелая работа в рядах городской стражи, в итоге, даст плоды. Меня только что повысили!\n\nМеня перевели в команду специалистов, которая будет работать в канализации. Видимо, имеются проблемы со всякими паразитами и преступниками в тех глубинах, а нашей задачей будет вычистить их оттуда. Работа грязная, это да, но зато в канализации тепло зимой, и более того - зарплата в три раза больше той, что на работе в обычной городской страже!\n\nВсе это достаточно секретно, поэтому я, вообще-то, не имею права посылать вам это письмо. Но вообще не писать вам - вообще странно, так что все же буду писать вам. Возможно, в один прекрасный день покажу вам свои письма.\n\nОбнимаю.\n- Соня journal.document.sewers_guard.dangerous.title=Опасная должность... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Мы заблудились journal.document.sewers_guard.lost.body=40-го Зимы, 376 г.\n\nМы с Томасом заблудились. Нас оттеснили от остальных, пока мы боролись против шайки гноллей. Ни Томас, ни я не пострадали, но нижние уровни канализации ничем не хуже настоящего лабиринта.\n\nТомас говорит, что он знает, как отсюда выбраться, но путь начинается у входа в старую тюрьму на самом дне канализации. Честно говоря, спускаться ниже нет никакого желания, но у нас закончилось продовольствие, а идти вниз все равно будет быстрее, чем скитаться по коридорам в попытках вернуться на наш патрульный маршрут.\n\nВсе будет хорошо. Томас знает, что делает. journal.document.sewers_guard.not_worth.title=Оно того не стоит journal.document.sewers_guard.not_worth.body=Около входа в тюрьму мы с Томасом наткнулись на какого-то огромного монстра из слизи. Мы не успели и шелохнуться, как он атаковал нас магией. Томасу досталось больше всего — он погиб.\n\nНикакие деньги не стоят этого. Я попытаюсь выбраться по тому маршруту, о котором говорил Томас. Затем получу все, что заработала в качестве стражи, и вместе с родителями уберусь подальше из этого проклятого города. Надеюсь, у Короля есть план, что со всем этим делать, но, честно говоря, сомневаюсь.\n\nОставляю эти письма в качестве предупреждения другим. Тут не просто гигантские крысы и крабы — в этих глубинах обитает что-то ужасное. + journal.document.prison_warden.title=Дневник надзирателя +journal.document.prison_warden.discover_hint=Вы можете найти этот текст в определённом регионе, но только после нахождения всех предыдущих текстов в этом наборе. journal.document.prison_warden.journal.title=Буду вести дневник journal.document.prison_warden.journal.body=1-го Весны, 362 г.\n\nЭто первая запись в рабочем дневнике тюремного надзирателя Кианы Смит. Учитывая последние события, я решила начать вести дневник в надежде упорядочить мысли.\n\nУправление тюрьмой, находящейся полмили под землей, никогда не представлялось простым, но в последнее время началась чуть ли не организованная дестабилизация обстановки. Заключенные ведут себя странно и потом полностью отказываются от любых объяснений.\n\nНекоторые из охранников поговаривают, что это место проклято. Я не могу позволить собственным подчиненным распространять слухи, но и не могу винить их за то, что им стало тревожно.\n- Смит journal.document.prison_warden.recruits.title=Новобранцы @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Подмоги не будет journal.document.prison_warden.no_support.body=11-го Весны, 364 г.\n\nЧто, к черту, город там себе помышляет? После того как я попросила срочно прислать подмогу, никакого ответа не получила, не было даже обычного пустословия во извинение, которым обычно отвечают на мои запросы.\n\nТем временем заключенные ведут себя все хуже, и даже некоторые из числа стражей начинают причинять беспокойство. И что, они собираются все это пускать на самотек, пока тут не началось настоящее восстание!?\n\nПо крайней мере Томас всегда был благонадежен. Его помощь в организации была неоценима, а его идея взять и активировать старые устройства DM-100 стала, к сожалению, печальной необходимостью. Я уверена, что я смогу вновь контролировать ситуацию, мне всего лишь нужна хоть какая-то долбанная подмога!\n- Смит journal.document.prison_warden.letter.title=Письмо Томасу journal.document.prison_warden.letter.body=Томас!\n\nТы оказался настоящим другом, так что я сделаю тебе одолжение.\n\nКогда ты сегодня вечером начнешь свою смену, закрой и забаррикадируй камеру Тенгу, брось ключи в какую-нибудь нишу и делай ноги! Пусть другие заключенные остаются без присмотра, скоро уже никто не сможет уйти из этого места. Эта уродина должна, однако, оставаться взаперти, ибо если Тенгу сбежит, никто не сможет сказать, что он будет вытворять.\n\nНикому об этом не рассказывай, и даже не пытайся найти меня. Капитан идет ко дну со своим кораблем.\n- Киана + journal.document.caves_explorer.title=Журнал исследователя +journal.document.caves_explorer.discover_hint=Вы можете найти этот текст в определённом регионе, но только после нахождения всех предыдущих текстов в этом наборе. journal.document.caves_explorer.expedition.title=Экспедиция начинается! journal.document.caves_explorer.expedition.body=1-го Лета, 308 г.\n\nСегодня начинается наша 4-недельная экспедиция в оставленные шахты дворфов! Его Величество Король сам назначил меня в качестве исследователя этого региона. Мои главные цели - найти, возможно, неразведанные природные ресурсы, а также провести исследование местности пещер на предмет их пригодности под возможную постройку тюремного комплекса.\n\nЯ, конечно же, способен сам за себя постоять, но я все же согласился на сопровождение охраны из городской стражи - Король сам на этом настоял. Стражи, конечно, это просто кучка простофиль, но если они не будут мне обузой, их присутствие можно вытерпеть.\n\nМы планируем покинуть канализацию и дойти до шахт к вечеру.\n- Арчибальд Друммонд. Архимаг, южный Институт чародейства journal.document.caves_explorer.gold.title=Столько золота! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Она ожила! journal.document.caves_explorer.alive.body=23-го Лета, 308 г.\n\nОдна из дворфских машин каким-то образом ожила! Мы всего лишь проходили мимо, когда она внезапно напала и чуть не раздавила двоих из нашей группы своими огромными железными кулаками. Благо, я взял с собой свою палочку Дезинтеграции. Несколько прицельных выстрелов из нее, и эта ужасающая штука превратилась в груду металлолома.\n\nЧто настораживает - мы вообще ничем не спровоцировали машину. Вряд ли дворфы заложили в нее такую агрессию, но она явно пыталась устроить нам засаду!\n\nПо меньшей мере, на сей раз я смог выручить своих товарищей.\n- Арчибальд journal.document.caves_explorer.report.title=Заключительная запись journal.document.caves_explorer.report.body=28-го Лета, 308 г.\n\nСегодня мы завершаем сборы нашего имущества и готовимся к отъезду. Как назло, именно сейчас нескольким из нашей группы стали сниться кошмары, а началось это после инцидента с агрессивной машиной. Скорее всего просто сказывается усталость, но их кошмары ужасающим образом похожи один на другой.\n\nВ итоге замечу, что верхние уровни шахты достаточно безопасны. Если удастся найти применение темному золоту, то ведение горных работ может стать весьма прибыльным. Большие, открытые пространства наверняка отвечают планам городских властей по застройке данных мест. Более глубокие уровни шахты, однако, гораздо опаснее - их стоит избегать.\n\nВсе это найдет отражение в моем итоговом отчете, который я напишу в ближайшие дни.\n- Арчибальд + journal.document.city_warlock.title=Дневник чернокнижника +journal.document.city_warlock.discover_hint=Вы можете найти этот текст в определённом регионе, но только после нахождения всех предыдущих текстов в этом наборе. journal.document.city_warlock.old_king.title=Король мертв journal.document.city_warlock.old_king.body=Сегодня 5-й день 2-го месяца 33 года века Магии. По календарю народов поверхности идёт Зима 264 года. Меня зовут Фимор Захир, и, насколько мне известно, я последний оставшийся в живых с дворфского королевского двора.\n\nНаш Король мертв. Его заменил один из придворных, который лишился ума от полученной силы и власти. Остальные - о, безумцы - подчинились ему и лишились собственной воли. Один лишь я видел надвигающуюся бурю и бежал, пока самозванец не успел завершить ритуал.\n\nВнутренний круг пал, но власть нового Короля еще не достигла остальных. Я должен собрать сопротивление как можно быстрее. Я отказываюсь отдавать судьбу нашей великой цивилизации страдающему манией величия узурпатору! journal.document.city_warlock.resistance.title=Сопротивление @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Новая сила journal.document.city_warlock.new_power.body=Что происходит? Сила, исходящая от нового Короля, воистину отличается от той, что была в самом начале происшествий. Но есть и нечто другое. Эта новая сила, похоже, излучается из самых глубоких чертогов нашего города.\n\nЕще более удивительно то, что активность на верхних уровнях Столицы почти стихла. Я не знаю, что происходит на глубине, но оно явно привлекает внимание нового Короля.\n\nЯ понимаю, что возвращение в глубокие чертоги будет крайне опасным, но мне необходимо увидеть причину этих изменений. Возможно, у нового короля все-таки найдется слабое место? journal.document.city_warlock.seen_it.title=Я все увидел journal.document.city_warlock.seen_it.body=Я видел, что находится внизу, но не в состоянии это описать. Руки неудержимо трясутся, когда я пытаюсь передать свои мысли перу.\n\nПочему это происходит? Новый Король виновник сему? Это лишено всякого смысла. Возможно, его халатное обращение силой привело к этому? Я предавал себя надежде спасти нашу цивилизацию, но теперь я вижу, что на кону весь мир.\n\nВ таком свете новый король - меньшее зло. У меня не остается выбора, и ради большего блага я сдаюсь. Молю тебя, мой король, направляй меня и используй меня в качестве орудия для укрощения Йога-Джевы! + journal.document.halls_king.title=Журнал ??? +journal.document.halls_king.discover_hint=Вы можете найти этот текст в определённом регионе, но только после нахождения всех предыдущих текстов в этом наборе. journal.document.halls_king.rejection.title=Отвергнут! journal.document.halls_king.rejection.body=ГЛУПЦЫ!\n\nЗа последние 33 года наше королевство процветало благодаря магической технологии. Мы научились вызывать элементальных духов и покорять их своей воле, но, видите ли, дальнейшие исследования, де, 'слишком опасны'.\n\nЯ-то знаю, что на самом деле происходит. Отвержение моих теорий никак не связано с их достоинством, зато связано с тем, кто именно их предлагает. Наверняка они до сих пор смеются надо мной за моей спиной.\n\nДовольно! Мне безразлично, что они говорят, и я буду исследовать самые отдаленные места нашей вселенной самостоятельно, и все, что мне удастся открыть, я оставлю при себе!\n- Р. journal.document.halls_king.amulet.title=Амулет diff --git a/core/src/main/assets/messages/journal/journal_tr.properties b/core/src/main/assets/messages/journal/journal_tr.properties index fa3fcd619..99243fefd 100644 --- a/core/src/main/assets/messages/journal/journal_tr.properties +++ b/core/src/main/assets/messages/journal/journal_tr.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Büyüler journal.document.alchemy_guide.spells.body=Büyüler kristallerin içinde bulunurlar ve genellikle birden fazla kullanımla çeşitli etkiler sağlarlar. journal.document.intros.title=Bölge Tanıtımları +journal.document.intros.discover_hint=Bu yazı metnini belirli bir bölgeye ilk girişinde bulabilirsin. journal.document.intros.dungeon.title=Zindan journal.document.intros.dungeon.body=Yukarıdaki şehirden birçok kahraman sizden önce zindana girdi, çoğundan bir daha haber alınamadı.\n\nYendor'un yüce Muskası'nı koruyan eski bir kötülüğün derinliklerde pusuya yattığı söylenir. Şimdi bile karanlık enerji aşağıdan yayılarak şehre doğru yol alıyor.\n\nZindanı fethedip muskayı talep edecek misin? Kendi macerana başlama zamanı! journal.document.intros.sewers.title=Lağımlar @@ -96,8 +97,10 @@ journal.document.intros.city.title=Cüce Metropolü journal.document.intros.city.body=Cüce Metropolis bir zamanlar tüm cüce şehir devletlerinin en büyüğüydü. En parlak döneminde cüceler, şehirlerinin hızla genişlemesine izin veren harika metal ve sihir makineleri inşa ettiler.\n\nSonra bir gün, şehir kapıları kapatıldı ve kimse cücelerden bir daha haber alamadı. Şehrin kapıları kapandığı sırada kaçan birkaç kişi, tahtlarını çalan çılgın bir büyücü ve kontrol etmeyi öğrendiği korkunç büyüyü anlattı. journal.document.intros.halls.title=İblis Salonları journal.document.intros.halls.body=Cüce Metropolü'nün bu derin salonları kara büyü tarafından çarpıtılmış. Geçmişte bu bölgeler, Cüce Kralı'nın seçkin büyücü mahkemesine ev sahipliği yapmıştı, ancak şimdi daha da kötü bir şey tarafından ele geçirilmiş gibi görünüyorlar ...\n\nHer tür korkunç şeytani yaratık, korkunç karanlık güçlerin önderliğinde bu salonlarda yaşıyor. Cücelerin Kralı yayılan yolsuzluğun kaynağı değilse, burada ne varsa o olmalı.\n\nDikkatli ol, şimdiye kadar çok az maceracı buraya ulaştı ... +journal.document.intros.halls.discover_hint=Bu yazı metnini belirli bir bölgede, ancak bu setin diğer tüm metinlerini bulduktan sonra bulabilirsin. journal.document.sewers_guard.title=Bekçinin Mektupları +journal.document.sewers_guard.discover_hint=Bu yazı metnini belirli bir bölgede, ancak bu setin diğer tüm metinlerini bulduktan sonra bulabilirsin. journal.document.sewers_guard.new_position.title=Yeni Mevkim! journal.document.sewers_guard.new_position.body=Güz'ün 85'i, 375\nSevgili Anne ve Baba,\n\nŞehir bekçiliğindeki tüm bu sıkı çalışmanın meyvesini vereceğini size söylemiştim. Az önce terfi aldım!\n\nLağımlarda çalışan uzman bir ekibe katılmaya davet edildim. Görünen o ki, aşağıda haşarat ve kanunsuzlarla ilgili sorunlar var ve onları temizlemek bizim işimiz. Pis bir iş ama lağımlar kışın sıcak ve normal nöbet ücretinin üç katı kadar ödüyor!\n\nHer şey birazcık gizli gerçi, yani bunu aslında size gönderemem. Size yazmamak garip geliyor, bu yüzden bunları yine de yazmaya devam edeceğim. Belki bunları bir gün size gösterebilirim.\n\nEn iyi dileklerimle,\n- Sonya journal.document.sewers_guard.dangerous.title=Tehlikeli Bir Mevki @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Kaybolduk journal.document.sewers_guard.lost.body=Kış'ın 40'ı, 376 \n\nThomas ve ben kaybolduk. Birkaç gnolla savaşırken takımın geri kalanından koptuk. İkimiz de yara almadık ancak alt lağımlar labirente benziyor. \n\nThomas bir çıkış yolu bildiğini söylüyor fakat bu yol lağımların altındaki eski hapishane girişinde başlıyor. Daha dibe gitmeyi gerçekten sevmiyorum ancak hiç yiyeceğimiz yok ve aşağı gitmek, gezinip devriye yolumuzu aramaktan çok daha hızlı. \n\nHer şey düzelecek. Thomas ne yaptığını biliyor. journal.document.sewers_guard.not_worth.title=Buna Değmez journal.document.sewers_guard.not_worth.body=Thomas ve ben hapishanenin girişinde devasa bir çeşit balçık canavarıyla karşılaştık. Tepki veremeden bizi sihirle vurdu. Hasarın çoğunu Thomas aldı. Thomas artık yok. \n\nHiçbir para buna değmez. Thomas'ın bana söylediği yolu kullanarak ayrılacağım. Daha sonra koruma olarak elde ettiğim şeyi alacağım ve ailemle birlikte bu lanetli şehirden ayrılmak için kullanacağım. Bir parçam kralın bütün bunlar için bir planı olduğunu ümit etmek istiyor ancak öyle olduğundan şüpheliyim. \n\nBu mektupları diğerlerine uyarı olarak bırakıyorum. Sadece büyük sıçanlardan ve yengeçlerden daha fazlası var, aşağıda bir şeyler çok yanlış gidiyor. + journal.document.prison_warden.title=Gardiyanın Defteri +journal.document.prison_warden.discover_hint=Bu yazı metnini belirli bir bölgede, ancak öncesindeki diğer tüm metinleri bulduktan sonra bulabilirsin. journal.document.prison_warden.journal.title=Defter Tutmak journal.document.prison_warden.journal.body=Bahar'ın 1'i, 362\n\nBu, hapishane müdürü Kiana Smith'in çalışma defterindeki ilk yazı. Son zamanlarda olup bitenlerden sonra, düşüncelerimi düzene sokmak için bir günlük tutmaya karar verdim.\n\nYerin yarım mil altında bir hapishaneyi yönetmek kolay olmayacaktı, ama son zamanlarda bir tür organize bozulma gerçekleşiyor gibi görünüyor. Mahkûmlar sebepsiz yere arıza çıkarıyor ve sonra nedenini açıklamayı reddediyorlar.\n\nBekçilerden bazıları buranın perili olduğunu söylemeye başladı. Kendi adamlarımın söylenti çıkarmasına izin veremem ama onları huzursuz oldukları için suçlayamam.\n- Smith journal.document.prison_warden.recruits.title=Yeni Elemanlar @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Destek Yok journal.document.prison_warden.no_support.body=Bahar'ın 11'i, 364\n\nŞehrin aklından ne geçiyor böyle? Acilen yardım talebinde bulunduktan sonra bir haber almadım, isteklerim reddedilince genellikle gönderdikleri gibi boş bir özür bile almadım.\n\nBu arada mahkûmlar kötüleşmeye devam ediyor ve bazı bekçiler sorun çıkarmaya bile başladı. Biz bir isyanla başa çıkana kadar bunun daha da kötüye gitmesine izin vermeyi mi planlıyorlar!?\n\nEn azından Thomas, her zaman olduğu gibi güvenilir kaldı. Örgütsel yardımı paha biçilmezdi ve bu eski DM-100 birimlerini harekete geçirme fikri üzücü ama gerekliydi. Bu durumun üstesinden geleceğimden eminim, sadece biraz kahrolası desteğe ihtiyacım var!\n- Smith journal.document.prison_warden.letter.title=Thomas'a Mektup journal.document.prison_warden.letter.body=Thomas,\n\nHarika bir arkadaş oldun, bu yüzden sana bir iyilik yapıyorum.\n\nBu gece vardiyana başladığında, Tengu'nun hücresini kilitle ve güçlendir, anahtarı bir oyuğa at ve çık. Diğer mahkûmların başıboş olup olmaması önemli değil, çok yakında kimse buradan ayrılamayacak. Yine de o ucube emniyette kalmalı, kaçarsa ne yapacağı belli olmaz.\n\nKimseye bundan bahsetme ve beni arama zahmetine girme. Bir kaptan gemisiyle birlikte batmalı.\n- Kiana + journal.document.caves_explorer.title=Kâşifin Günlüğü +journal.document.caves_explorer.discover_hint=Bu yazı metnini belirli bir bölgede, ancak öncesindeki diğer tüm metinleri bulduktan sonra bulabilirsin. journal.document.caves_explorer.expedition.title=Keşif Başlasın! journal.document.caves_explorer.expedition.body=Yaz'ın 1'i, 308\n\nBugün terk edilmiş cüce madenlerine dört haftalık keşif gezimiz başlıyor! Bölgeyi keşfetmek için bizzat kral tarafından görevlendirildim. Başlıca hedeflerim, kullanılmayan doğal kaynakları bulmak ve olası bir hapishane inşaatı projesi için mağaraları incelemek.\n\nKendimi savunabilecek durumda olsam da, kralın ısrarı üzerine şehir muhafızlarından koruma kabul ettim. Bir avuç budalalar ama beni yavaşlatmadıkları sürece onların varlığı hoşgörülebilir.\n\nAkşama kadar lağımları temizleyip madenlere ulaşmamız bekleniyor.\n- Archibald Drummond. Başbüyücü, güney büyücülük enstitüsü. journal.document.caves_explorer.gold.title=Çok Fazla Altın! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Yaşıyor! journal.document.caves_explorer.alive.body=Yaz'ın 23'ü, 308\n\nCüce makinelerinden biri bir şekilde canlandı! Biz sadece geçiyorduk ki, bizim grubumuzdan iki kişiyi devasa metal yumruklarıyla neredeyse eziyordu. Neyse ki, parçalayıcı asamı yanımda taşıyordum. Asamdan hedefini bulan birkaç patlama ve canavarsı şey hurda metale dönüştü.\n\nBeni rahatsız eden şey, makineyi kışkırtmak için kesinlikle hiçbir şey yapmamış olmamız. Cüceler, makineleri bu kadar agresif olacak şekilde tasarlamış olamazlar, sanki bize pusu kurmaya çalışıyormuş gibi!\n\nEn azından bir kereliğine de olsa arkadaşlarıma biraz yardım sunabildim.\n- Archibald journal.document.caves_explorer.report.title=Nihai Rapor journal.document.caves_explorer.report.body=Yaz'ın 28'i, 308\n\nBugün eşyalarımızı toplayıp yola çıkmak için hazırlanacağız. Tam zamanında da, saldırgan makine olayının ardından grubumuzdan birkaç kişi korkunç kâbuslar görmeye başladı. Muhtemelen sadece yorgunluktur, ancak kâbuslarının hepsi endişe verici bir şekilde benzer.\n\nÖzetle madenin üst kısımları oldukça güvenli. Koyu altın için bir kullanım bulunabilirse, kazıp çıkarmak oldukça kazançlı olabilir. Geniş açık alanlar, şehrin imar planları için de çok iyi iş görecektir. Ancak alt madenler daha tehlikelidir ve oradan kaçınılmalıdır.\n\nTüm bunları önümüzdeki birkaç gün içinde nihai raporuma yazacağım.\n- Archibald + journal.document.city_warlock.title=Büyücü'nün Defteri +journal.document.city_warlock.discover_hint=Bu yazı metnini belirli bir bölgede, ancak öncesindeki diğer tüm metinleri bulduktan sonra bulabilirsin. journal.document.city_warlock.old_king.title=Kral Öldü journal.document.city_warlock.old_king.body=Büyü çağının 33. yılının, 2. ayının, 5. günü. Eğer yüzeyde yaşayan biri bunu okuyorsa, 264 Kış'ında olmalı. Benim adım Thymor Zahir ve bildiğim kadarıyla cüce sarayının hayatta kalan son üyesiyim.\n\nKralımız öldü, yerine eski meslektaşlarımdan güç çılgınına dönüşmüş biri geçti. Sarayın geri kalanı aptallar gibi ona boyun eğdi ve bu süreçte hür iradelerini kaybettiler. Bunun olacağını tek başıma öngördüm ve ayinini tamamlayamadan kaçtım.\n\nİç halka düştü, ancak Yeni Kral'ın gücü henüz herkese ulaşmadı. Bir an önce direniş başlatmalıyım. Şanlı uygarlığımızın bu megalomana yenilmesine izin vermeyi reddediyorum! journal.document.city_warlock.resistance.title=Bir Direniş @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Yeni bir Güç journal.document.city_warlock.new_power.body=Burada ne oluyor? Yeni Kral'dan yayılan güç gerçekten de ilk baştakinden farklı ama başka bir şey daha var. Bu yeni güç, şehrimizin en içteki salonlarından yayılıyor gibi görünüyor.\n\nDaha da şaşırtıcı olan şey ise, yukarı metropolisteki hareketliliğin de azalması. Aşağıda neler olduğunu bilmiyorum, ama Yeni Kral'ın neredeyse tüm dikkatini kendine çekiyor.\n\nDerin salonlara geri dönmek tehlikeli olacak ama bu değişikliğe neyin sebep olduğunu keşfetmeliyim. Belki de Yeni Kral'ın bir zayıflığı vardır? journal.document.city_warlock.seen_it.title=Onu Gördüm journal.document.city_warlock.seen_it.body=Aşağıda olan şeyi gördüm, fakat tarif edemiyorum. Ellerim, düşüncelerimi bu kağıda dökerken kontrolsüzce titriyor.\n\nBu neden yaşanıyor? Bunu Yeni Kral mı yaptı? Bu hiç mantıklı değil.\nBelki de gücünü kötü niyetle kullanmak onu cezbetti? Medeniyetimizi kurtarırız diye ummuştum fakat şimdi görüyorum ki bütün dünya tehlikede.\n\nHer nedense, kral daha az şeytani. Başka seçeneğim yok, daha büyük bir iyilik için kendimi feda edeceğim. Ah kralım bana bir yol göster, Yog-Dzewa'yı uzak tutmak için beni bir araç olarak kullan!\n + journal.document.halls_king.title=???'nin Defteri +journal.document.halls_king.discover_hint=Bu yazı metnini belirli bir bölgede, ancak öncesindeki diğer tüm metinleri bulduktan sonra bulabilirsin. journal.document.halls_king.rejection.title=Reddedilme journal.document.halls_king.rejection.body=EMBESİLLER!\n\nSon 33 yılda krallığımız yeni büyülü teknolojimizle gelişti. Elemental ruhları nasıl çağıracağımızı ve onları irademize göre nasıl boyun eğdireceğimizi öğrendik, ama şimdi nedense daha fazla deney yapmak 'çok tehlikeli'.\n\nGerçekten neler döndüğünü biliyorum. Teorilerimin reddedilmesinin onların liyakatiyle hiçbir ilgisi yok ve her şey onları öneren kişiyle ilgili. Muhtemelen hepsi arkamdan gülüyordur.\n\nArtık yok! Ne dedikleri umurumda değil, evrenimizin en uzak köşelerini tek başıma keşfedeceğim ve keşfettiğim her şeyi kendime saklayacağım!\n- R. journal.document.halls_king.amulet.title=Muska diff --git a/core/src/main/assets/messages/journal/journal_zh.properties b/core/src/main/assets/messages/journal/journal_zh.properties index 80bc59d3f..646f456b3 100644 --- a/core/src/main/assets/messages/journal/journal_zh.properties +++ b/core/src/main/assets/messages/journal/journal_zh.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=提取结晶 journal.document.alchemy_guide.spells.body=法术结晶是封装于结晶中的法术,它们提供不同用途的各类效果,通常允许多次使用。 journal.document.intros.title=地牢区域介绍 +journal.document.intros.discover_hint=你可在首次进入某个区域时发现该文本。 journal.document.intros.dungeon.title=地牢 journal.document.intros.dungeon.body=在你之前,也曾经有很多来自地面的英雄向这个地牢进发,然而多数人却是一去不返。\n\n传说在地牢的最深处藏着万能的Yendor护符,被深渊中的远古邪物守卫着。哪怕是现在,黑暗能量也从地下辐射而来,一路渗透到地表城镇中。\n\n准备好踏破地牢,探秘护符了吗?是时候开始你自己的冒险了! journal.document.intros.sewers.title=下水道 @@ -96,8 +97,10 @@ journal.document.intros.city.title=矮人都城 journal.document.intros.city.body=矮人都城曾经是众矮人城邦之中最为宏伟的一座。在其鼎盛时期,矮人制造了一批注入魔力的奇特机械,借此快速扩张矮人城邦。\n\n然而突然有一天,城邦的大门被紧闭,从此外界再也没有得到矮人的消息。据几位侥幸逃脱的矮人说,有一位癫狂的矮人篡夺了王位,并利用他掌控的黑暗魔法巩固了其统治的地位。 journal.document.intros.halls.title=恶魔大厅 journal.document.intros.halls.body=矮人都城深处的厅堂已经被恶魔力量扭曲。这里曾经由矮人国王手下的精英术士们做主,但他们似乎已经被某些更加邪恶强大的存在所取代...\n\n恶魔生物们盘踞着这些大厅。令人胆寒的黑暗意志主宰着它们。既然矮人国王不是腐化的根源,那真正的它一定就藏在这里!\n\n路上要小心,很少有冒险家能一路走到这里... +journal.document.intros.halls.discover_hint=你可在某个区域中并发现本章所有先前文本之后发现该文本。 journal.document.sewers_guard.title=巡逻队员的信件 +journal.document.sewers_guard.discover_hint=你可在某个区域中并发现本章所有先前文本之后发现该文本。 journal.document.sewers_guard.new_position.title=我的新职位! journal.document.sewers_guard.new_position.body=秋临八十五日,叁柒伍年\n亲爱的爸妈,\n\n早和你们说过我当城市守卫时干得那么辛苦不会没有回报的——我刚刚升职啦!\n\n我被邀请加入一个特别调研队,得调到下水道那边去工作。也许是那里害虫太多了吧——说不定还藏了不少小毛贼呢——现如今得轮到我们去好好收拾它们了。虽说活儿有点麻烦,不过到了冬天下水道里好歹暖和点,更别说工资可比普通城卫高了足足两倍!\n\n这差事好是好,但却是对外保密的,结果我也送不出这封信了;但不给你们写信我心里又难受,因此我就继续写下去好了。说不定哪天等我回来了,能亲自把这些信拿给你们看。\n\n祝安好。\n——桑雅 journal.document.sewers_guard.dangerous.title=危险工种... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=我们迷路了 journal.document.sewers_guard.lost.body=冬起四十日,叁柒陆年\n\n我和队长在这里迷路了。我们在和一帮豺狼人交战的时候与其他队友走散了。我们俩都没受伤,但下水道深处的构造之混乱与迷宫有的一比。\n\n队长说他知道有一条出去的路,但要从下水道底部、那座老监狱的入口附近开始走。我实在是不想再往更深处走了,但我们的干粮已经耗尽,而往下走可比留在这里乱转、试图走回先前的巡逻线路快多了。\n\n不会有事的。队长很清楚他在做什么,他什么都知道。肯定不会有事的。 journal.document.sewers_guard.not_worth.title=这一切根本不值得 journal.document.sewers_guard.not_worth.body=我和队长在监狱入口处遇上了某种巨型淤泥魔怪。我们尚未来得及做出反应,它便用魔法对我们施放了一次震爆。队长挡下了大部分冲击——他,托马斯,死了。\n\n给多少钱都补偿不了这一切。我会顺着队长说的那条路离开这里。那之后我就能带着这些天的薪水搬回家和父母住了;我会离这天杀的城市远远的。我多少还是希望这一切尽在陛下掌控中,但我深表怀疑。\n\n这些信,我会留下来当作给其他人的警告。假如你也如此不幸、正身在此处读这些信,那可得小心了:这里的危险远不止那些巨鼠和螃蟹这么简单。更深处有什么东西相当不对劲。 + journal.document.prison_warden.title=监狱长日志 +journal.document.prison_warden.discover_hint=你可在某个区域中并发现本章所有先前文本之后发现该文本。 journal.document.prison_warden.journal.title=日志自此始 journal.document.prison_warden.journal.body=春至一日,叁陆贰年\n\n这是我,恰娜·史密斯身为监狱长的第一篇工作日志。基于最近发生的一系列事件,我决定用写日志来整理一下我的思绪。\n\n尽管管理一座深处地下半英里的监狱从来不是一件易事,但是最近发生的混乱似乎是有预谋的。囚犯们开始毫无缘由地作乱,事后却说不出个所以然。\n\n有些看守开始声称此地有妖鬼作祟,我自然不能让自己手下人如此散播谣言,但在如此工作环境之下也没法太过责备他们。\n——史密斯 journal.document.prison_warden.recruits.title=增员新至 @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=孤立无援 journal.document.prison_warden.no_support.body=春至十一日,叁陆肆年\n\n市府到底在盘算着什么?从我紧急求援后一直杳无音信,连平时拒绝我的请求用的客套致歉都没有。\n\n囚徒每况愈下,甚至连一些狱卒也开始滋事。市府难道想放任情势恶化,酿成一场暴动给我们收拾!?\n\n至少托马斯还是一如既往地可靠。他的组织管理协助难能可贵。重启那些旧DM-100机器也是托马斯的主意,可悲但是实属无奈。我自信有能力解决这场问题,但我他娘的需要资源支持!\n——史密斯 journal.document.prison_warden.letter.title=托马斯亲启 journal.document.prison_warden.letter.body=致托马斯,\n\n你做了我这么久的朋友,现在该我还你一个人情了。\n\n今晚轮到你值班时,锁上、加固天狗的牢房,把钥匙丢到什么角落里,然后走吧。其他囚犯不用在乎,很快就谁也逃不出这里了。但是那个怪胎必须关得牢牢的——如果他逃了,后果将不堪设想。\n\n此事不可告知其他任何人,你也无需回来找我。船长必须和她的船共存亡。\n——恰娜 + journal.document.caves_explorer.title=探险者日志 +journal.document.caves_explorer.discover_hint=你可在某个区域中并发现本章所有先前文本之后发现该文本。 journal.document.caves_explorer.expedition.title=探险开始! journal.document.caves_explorer.expedition.body=夏归一日,叁零捌年\n\n就在今天,我们在废弃矮人矿井为期四周的探险开始了!我已奉陛下亲自颁发的谕旨前来探索此处。我的首要目标是探明所有还未发现的矿藏,并考察这里是否能满足一个监狱建设规划的条件。\n\n尽管我完全有能力自卫,但在陛下的坚持下,我还是接受了一支由城市守卫组成的护卫队为我提供保护。他们都是一群愣头青,不过只要不拖我的后腿,那就随他们去吧。\n\n我估计我们能在晚上通过下水道到达矿井。\n——南方巫师学院,魔导师亚奇博尔德·德拉蒙德 journal.document.caves_explorer.gold.title=黄金满墙! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=它动了! journal.document.caves_explorer.alive.body=夏归二十三日,叁零捌年\n\n一个矮人机械竟然活起来了!我们只是路过它而已,它却向我们径直冲来,差点将两名队员压在它的巨大铁拳下。所幸的是,我刚好带着我的解离法杖。轰击它的几处关键部位后,那个巨兽般的大家伙就只剩破铜烂铁了。\n\n最令我不安的是,我们完全没有挑拨这个机器。那帮矮人难道真的把这些机械设计得如此具有进攻性?它仿佛是在给我们下埋伏!\n\n还好我这次能帮上同伴们一点忙。\n——亚奇博尔德 journal.document.caves_explorer.report.title=最终报告 journal.document.caves_explorer.report.body=夏归二十八日,叁零捌年\n\n我们要在今天收拾完行装,准备启程返回。时机也正好,多名队员都在被机械攻击的那场事件后开始做可怕的噩梦。也许只是大家都疲劳过度,但他们做的梦都相似到离奇。\n\n总结一下,矿井的上层部分比较安全。如果能为暗金找到用途,那么在此采矿将利润丰厚。这里开阔的空间也将适合市府的建设计划。但矿井的下层部分有较大的危险,应该避免靠近。\n\n我会在这几天把详情全部写进我的最终报告里。\n——亚奇博尔德 + journal.document.city_warlock.title=矮人术士手记 +journal.document.city_warlock.discover_hint=你可在某个区域中并发现本章所有先前文本之后发现该文本。 journal.document.city_warlock.old_king.title=旧王已死 journal.document.city_warlock.old_king.body=今天是法历叁拾叁年贰月伍日。如读者来自地上,可换算为冬历贰陆肆年某日。我是提穆尔・扎希尔,据我知悉,我是矮人议会的最后一名幸存者。\n\n我们的旧王已死,继位的是我一位沉溺于力量而走火入魔的前同僚。愚痴的其余议员全都服从于他,渐渐丢了自己的心志。我是唯一预见这一切的人,从而在他完成仪式前逃于一难。\n\n宫廷近臣已全部堕落,幸好新王的力量尚未触及每一个人。我必须集结反抗势力,不可浪费一分一秒。我不能放任伟大的矮人文明毁在这自大狂的手里! journal.document.city_warlock.resistance.title=反抗 @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=一股新的力量 journal.document.city_warlock.new_power.body=这里到底在发生些什么?新王散发的力量已经与最初的完全不同,而且城里还存在着别的什么东西。这股新力量似乎是从城内最深处的大厅里辐射而出。\n\n更令人困惑的是,上城区的活动也减少了,我不知道那里发生了什么,但那至少吸引了新王几乎全部的注意力。\n\n重新回到深处的大厅无疑会很危险。但我必须找出是什么引发了这一变故。也许还能发现新王的弱点呢? journal.document.city_warlock.seen_it.title=我已见证 journal.document.city_warlock.seen_it.body=我见着底下藏着些什么了,那是不可言状之物。仅仅是试图书写这些见闻,我的双手就抑制不住地颤抖。\n\n为什么?这是新王做的吗?狗屁不通。是他对力量肆无忌惮的滥用引来的吗?我本只是想拯救我们的文明,但现在看来陷入危机的是整个世界。\n\n从某些方面来说,新王不过是小恶罢了。为了大善,我别无选择,只能献上自己。陛下啊,请指引我,以我为剑,抗击Yog-Dzewa! + journal.document.halls_king.title=???录 +journal.document.halls_king.discover_hint=你可在某个区域中并发现本章所有先前文本之后发现该文本。 journal.document.halls_king.rejection.title=拒斥 journal.document.halls_king.rejection.body=一群不知天高地厚的蠢蛋!\n\n这33年来王国在吾等一手开发的魔法科技下蒸蒸日上,掌握了召唤元素灵体之法并成功奴役了它们,但在这之上的实验却被认为“太过危险”。\n\n吾非常清楚当下的状况。吾之理论遭到拒斥,和其本身的价值毫无关系,只因吾是这些理论的提议者。他们此时肯定正在吾背后大声嘲笑着。\n\n可这一切都到此为止了!吾不在意这些蠢货如何去说,吾将独身一人求索世界的真相,并将一切成果据为己有!\n——R. journal.document.halls_king.amulet.title=护符 diff --git a/core/src/main/assets/messages/levels/levels_cs.properties b/core/src/main/assets/messages/levels/levels_cs.properties index 0a3e7134b..16d1503bf 100644 --- a/core/src/main/assets/messages/levels/levels_cs.properties +++ b/core/src/main/assets/messages/levels/levels_cs.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Je tu hustá stěna jasné levels.rooms.special.sentryroom$sentry.name=červený strážce levels.rooms.special.sentryroom$sentry.desc=Tento krvavě červený strážce vypadá že je zde umístěn, aby chránil poklad na druhé straně místnosti. Bude po tobě střílet paprsky z ničivé magie, pokud vstoupíš do oblasti, kterou chrání.\n\nJe imuní vůči všem škodlivým efektům a dokáže vidět skrz neviditelnost, ale vypadá to, že chvíli trvá, než se nabije předtím, než začne střílet.\n\nNějakým způsobem tento strážce chce střílet jenom po tobě, jako kdyby věděl, že obyvatelé kobky nijak neohrožují poklad. +levels.rooms.special.sentryroom$sentry.discover_hint=S touto postavou se můžeš setkat kdekoliv v kobce. levels.rooms.special.toxicgasroom$toxicvent.name=Toxická šachta levels.rooms.special.toxicgasroom$toxicvent.desc=Nějaký nepozorný dobrodruh musel tuto past spustit už před dávnou dobou. Ačkoliv je neaktivní, stále z ní do místnosti uniká toxický plyn a nevypadá to, že by měl přestat. Budeš potřebovat nějaký způsob, jak se před plynem ochránit, pokud chceš prozkoumat tuto místnost. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Tato past je propojena se zvláštní magickým m levels.traps.guardiantrap$guardian.name=Vyvolaný strážce levels.traps.guardiantrap$guardian.desc=Tohle modré zjevení vypadá jako vyvolaná iluze jednoho z kamenných strážců kobky. levels.traps.guardiantrap$guardian.desc_weapon=Ačkoliv je samotná socha téměř nehmotná, _%s_ v její ruce vypadá opravdově. +levels.traps.guardiantrap$guardian.discover_hint=S tímto nepřítelem se můžeš setkat pomocí specifické pasti. levels.traps.oozetrap.name=Slizká past levels.traps.oozetrap.desc=Tato past při aktivaci vystříkne do okolí žíravý sliz, který bude pálit, dokud nebude smyt. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu se evidentně na souboj připravoval. Tato levels.traps.toxictrap.name=Toxická past levels.traps.toxictrap.desc=Při spuštění této pasti se do okolní oblasti uvolní oblak toxického plynu. +levels.traps.trap.discover_hint=Tuto past můžeš náhodně najít v kobce. Každá oblast může obsahovat jiné druhy pastí. levels.traps.trap.rankings_desc=Zabila tě: %s levels.traps.corrosiontrap.name=Žíravá past @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Žebřík vedoucí do dolního podlaží. levels.caveslevel.high_grass_desc=Velká houba blokuje výhled. levels.caveslevel.wall_deco_desc=Ve zdi jsou vidět kusy nějakého nerostu. Zlato? levels.caveslevel.bookshelf_desc=Kdo by potřeboval knihovnu v jeskyni? +levels.caveslevel.region_deco_name=Kovová struktura +levels.caveslevel.region_deco_desc=Velká celokovová struktura, pravděpodobně postavena trpaslíky, když v těchto dolech ještě těžili. Vypadá to, že nahoře jsou zbytky dlouho nepoužívaných kolejnic. levels.citylevel.water_name=Podezřele barevná voda levels.citylevel.high_grass_name=Vysoké kvetoucí rostliny @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Chybí tu několik dlaždic. levels.citylevel.sp_desc=Podlahu pokrývá silný koberec. levels.citylevel.statue_desc=Socha zachycuje podobiznu nějakého trpaslíka v hrdinské póze. levels.citylevel.bookshelf_desc=Police zaplňují řady knih různých žánrů. +levels.citylevel.region_deco_name=Planoucí podstavec +levels.citylevel.region_deco_desc=Vyzdvihnutý kamenný podstavec s jasně zeleným magickýým plamenem na vrchu. Plamen je tak hustý, že se zdá být skoro pevným. levels.hallslevel.water_name=Chladná láva levels.hallslevel.grass_name=Žhavý mech @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Pilíř levels.hallslevel.water_desc=Vypadá to jako láva, ale je to studené a nejspíš bezpečné na dotek. levels.hallslevel.statue_desc=Pilíř vytvořený z pravých lidských lebek. Skvělé. levels.hallslevel.bookshelf_desc=Knihy ve starověkém jazyce doutnají v knihovně. +levels.hallslevel.region_deco_name=Hromada suti +levels.hallslevel.region_deco_desc=Veliké kusy kamenné suti, které zřejmě spadly ze stropu nebo ze zdi opodál. + levels.level.hidden_trap=Aktivovala se %s ukrytá poblíž! levels.level.chasm_name=Propast @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Tato dřevěná barikáda stojí pevně na sv levels.prisonlevel.water_name=Temná chladná voda levels.prisonlevel.empty_deco_desc=Na podlaze jsou staré krvavé skvrny. levels.prisonlevel.bookshelf_desc=Tohle je pravděpodobně zbytek vězeňské knihovny. Mohlo by to hořet? +levels.prisonlevel.region_deco_name=Vězeňská klec +levels.prisonlevel.region_deco_desc=Kovová klec velká tak akorát na to, aby se do ní vešel člověk. Mříže jsou zapuštěné do země, takže s ní nepůjde pohnout. +levels.prisonlevel.region_deco_alt_name=Visící klec +levels.prisonlevel.region_deco_alt_desc=Kovová klec velká tak akorát na to, aby se do ní vešel člověk. Visí na tlustém řetězu ze stropu a pohupuje se nad propastí. levels.sewerlevel.water_name=Kalná voda levels.sewerlevel.empty_deco_desc=Podlahu pokrývá vlhký nažloutlý mech. levels.sewerlevel.bookshelf_desc=Knihovna zaplněná nepoužitelnými knihami. Mohla by hořet? +levels.sewerlevel.region_deco_name=Sud +levels.sewerlevel.region_deco_desc=Veliký tlustostěnný sud vysoký skoro jako ty. Musí být plný, a ať už čehokoliv, nedokážeš s ním pohnout. diff --git a/core/src/main/assets/messages/levels/levels_in.properties b/core/src/main/assets/messages/levels/levels_in.properties index 4772a1f84..34acc6cd7 100644 --- a/core/src/main/assets/messages/levels/levels_in.properties +++ b/core/src/main/assets/messages/levels/levels_in.properties @@ -12,7 +12,8 @@ levels.features.chasm.rankings_desc=Mati karena Benturan levels.rooms.special.magicalfireroom$eternalfire.desc=Dinding api hijau terang yang padat ada di sini, sepertinya disebabkan oleh sihir. Ia sangat padat sehingga kamu tidak bisa melewatinya, dan menyulut apa pun yang terlalu dekat. Tidak ada tanda-tanda terbakar secara alami, kamu perlu menggunakan sesuatu untuk memadamkannya. levels.rooms.special.sentryroom$sentry.name=penjaga merah -levels.rooms.special.sentryroom$sentry.desc=Penjaga merah darah ini tampaknya ditempatkan di sini untuk menjaga harta karun di ujung lain ruangan ini. Itu akan menembakkan sinar sihir penghancur padamu jika kau melangkah di area yang dipertahankannya.\n\nItu kebal terhadap semua efek berbahaya dan dapat melihat tembus pandang, tetapi tampaknya perlu beberapa saat untuk mengisi daya sebelum mulai menembak. \n\nEntah bagaimana penjaga hanya ingin menembakimu, seolah-olah tahu bahwa penghuni ruang bawah tanah bukanlah ancaman bagi harta karun itu. +levels.rooms.special.sentryroom$sentry.desc=Penjaga merah darah ini tampaknya ditempatkan di sini untuk menjaga harta karun di ujung lain ruangan ini. Itu akan menembakkan sinar sihir penghancur padamu jika kau melangkah di area yang dipertahankannya.\n\nItu kebal terhadap semua efek berbahaya dan dapat melihat tembus pandang, tetapi tampaknya perlu beberapa saat untuk mengisi daya sebelum mulai menembak. \n\nEntah bagaimana penjaga hanya ingin menembakimu, seolah-olah tahu bahwa penghuni terungku bukanlah ancaman bagi harta karun itu. +levels.rooms.special.sentryroom$sentry.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. levels.rooms.special.toxicgasroom$toxicvent.name=ventilasi beracun levels.rooms.special.toxicgasroom$toxicvent.desc=Seorang petualang yang ceroboh pasti telah memicu jebakan ini sejak lama. Meskipun tidak aktif, ia masih memuntahkan gas beracun ke dalam ruangan dan tidak menunjukkan tanda-tanda akan berhenti. Kau akan memerlukan beberapa cara untuk terkena damage dari gas jika kau ingin menjelajahi ruangan ini. @@ -34,7 +35,7 @@ levels.rooms.quest.mineentrance$questexit.desc=Tangga ini mengarah keluar dari t ###traps levels.traps.alarmtrap.name=jebakan alarm -levels.traps.alarmtrap.alarm=Jebakan itu menimbulkan suara kencang yang menggema di seluruh ruang bawah tanah! +levels.traps.alarmtrap.alarm=Jebakan itu menimbulkan suara kencang yang menggema di seluruh terungku! levels.traps.alarmtrap.desc=Jebakan ini kelihatannya terikat dengan mekanisme alarm yang berisik. Jika menginjak jebakan ini sepertinya akan menarik perhatian segala hal di level ini. levels.traps.blazingtrap.name=jebakan membara @@ -95,11 +96,12 @@ levels.traps.grippingtrap.name=jebakan pengait levels.traps.grippingtrap.desc=Jebakan ini akan mengait pada kaki siapapun yang menginjaknya, menyakiti mereka dan melambatkan gerakan mereka.\n\nKarena kesederhanaannya, jebakan ini dapat aktif berkali-kali tanpa rusak. levels.traps.guardiantrap.name=jebakan penjaga -levels.traps.guardiantrap.alarm=Jebakan itu menimbulkan suara kencang yang menggema di seluruh ruang bawah tanah! +levels.traps.guardiantrap.alarm=Jebakan itu menimbulkan suara kencang yang menggema di seluruh terungku! levels.traps.guardiantrap.desc=Jebakan ini terikat dengan mekanisme sihir yang aneh, yang mana akan memunculkan penjaga dan membangunkan semua musuh di lantai ini. levels.traps.guardiantrap$guardian.name=penjaga jebakan -levels.traps.guardiantrap$guardian.desc=Penampakan biru ini tampaknya merupakan gema panggilan dari salah satu penjaga batu penjara bawah tanah. +levels.traps.guardiantrap$guardian.desc=Penampakan biru ini tampaknya merupakan gema panggilan dari salah satu penjaga batu terungku. levels.traps.guardiantrap$guardian.desc_weapon=Meskipun patung itu sendiri hampir tidak berwujud, _%s_ yang dipegangnya terlihat nyata. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=jebakan cairan levels.traps.oozetrap.desc=Jebakan ini akan mengeluarkan cairan kaustik saat diaktifkan, yang mana akan terus menyedotmu sampai dicuci dengan air. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu jelas-jelas telah bersiap untuk bertarung. levels.traps.toxictrap.name=jebakan gas beracun levels.traps.toxictrap.desc=Menginjak jebakan ini akan mengeluarkan awan gas beracun di area. +levels.traps.trap.discover_hint=Kamu dapat menemukan jebakan ini secara acak di terungku. Setiap wilayah memiliki jebakan yang berbeda yang mungkin muncul. levels.traps.trap.rankings_desc=Terbunuh oleh: %s levels.traps.corrosiontrap.name=jebakan gas korosif @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Tangga menuju lantai bawah. levels.caveslevel.high_grass_desc=Jamur besar menghalangi pandangan. levels.caveslevel.wall_deco_desc=Lapisan sejenis bijih bahan tambang terlihat di tembok. Emas? levels.caveslevel.bookshelf_desc=Siapa yang butuh rak buku di dalam gua? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Air berwarna yang mencurigakan levels.citylevel.high_grass_name=Bunga yang mekar @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Beberapa petak menghilang di sini. levels.citylevel.sp_desc=Karpet tebal menutupi lantai. levels.citylevel.statue_desc=Patung ini menggambarkan kurcaci yang berdiri heroik. levels.citylevel.bookshelf_desc=Barisan buku yang agak berantakan mememuhi rak buku. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Lava dingin levels.hallslevel.grass_name=Lumut Menyala @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Pilar levels.hallslevel.water_desc=Terlihat seperti lava, tapi itu dingin dan kelihatannya aman untuk disentuh. levels.hallslevel.statue_desc=Pilar ini dibuat dari tulang manusia asli. Luar biasa. levels.hallslevel.bookshelf_desc=Buku dalam bahasa kuno menumpuk di rak buku. +levels.hallslevel.region_deco_name=Bongkahan puing +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=%s yang tersembunyi aktif! levels.level.chasm_name=Jurang @@ -240,11 +250,11 @@ levels.level$feeling.dark_title=lantai gelap levels.level$feeling.large_title=lantai besar levels.level$feeling.traps_title=lantai jebakan levels.level$feeling.secrets_title=lantai rahasia -levels.level$feeling.chasm_desc=Langkahmu bergema di sepanjang ruang bawah tanah. +levels.level$feeling.chasm_desc=Langkahmu bergema di sepanjang terungku. levels.level$feeling.water_desc=Kau mendengar air bergemercik di sekitarmu. levels.level$feeling.grass_desc=Bau tanam-tanaman sangat menyengat di udara. levels.level$feeling.dark_desc=Kau bisa mendengar musuh bergerak dalam kegelapan. -levels.level$feeling.large_desc=Ruang bawah tanah ini tampak lebih besar dari biasanya. +levels.level$feeling.large_desc=Terungku ini tampak lebih besar dari biasanya. levels.level$feeling.traps_desc=Permukaan tanah tampaknya sangat berbahaya di sini. levels.level$feeling.secrets_desc=Hawa-hawanya lantai ini menyembunyikan banyak rahasia. @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Barikade kayu dipasang kokoh dan berfungsi seb levels.prisonlevel.water_name=Air dingin kotor levels.prisonlevel.empty_deco_desc=Ada noda darah kering di lantai. levels.prisonlevel.bookshelf_desc=Mungkin ini adalah bekas perpustakaan penjara. Bisakah dibakar api? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Air kotor levels.sewerlevel.empty_deco_desc=Lumut kekuningan yang basah menutupi lantai. levels.sewerlevel.bookshelf_desc=Rak buku ini terisi oleh buku-buku murahan tidak berguna. Bisakah dibakar api? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_nl.properties b/core/src/main/assets/messages/levels/levels_nl.properties index ce98594b9..2f8dd5570 100644 --- a/core/src/main/assets/messages/levels/levels_nl.properties +++ b/core/src/main/assets/messages/levels/levels_nl.properties @@ -188,7 +188,7 @@ levels.citylevel.deco_desc=Hier ontbreken een aantal tegels. levels.citylevel.sp_desc=Dik tapijt bedekt de vloer. levels.citylevel.statue_desc=Het beeld stelt een dwerg voor die in een heroïsche houding staat. levels.citylevel.bookshelf_desc=De rijen boeken over verschillende disciplines vullen de boekenplank. -levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_name=Vlammende sokkel levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Koude lava @@ -277,5 +277,5 @@ levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a levels.sewerlevel.water_name=Troebel water levels.sewerlevel.empty_deco_desc=Nat geelachtig mos bedekt de vloer. levels.sewerlevel.bookshelf_desc=De boekenkast is gevuld met goedkope nutteloze boeken. Zou het kunnen branden? -levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_name=Opslagvat levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_pt.properties b/core/src/main/assets/messages/levels/levels_pt.properties index 207ff7519..4b61a1f1c 100644 --- a/core/src/main/assets/messages/levels/levels_pt.properties +++ b/core/src/main/assets/messages/levels/levels_pt.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Uma parede densa de fogo v levels.rooms.special.sentryroom$sentry.name=Sentinela vermelho levels.rooms.special.sentryroom$sentry.desc=Esta sentinela vermelho-sangue parece estar posicionada aqui para guardar o tesouro do outro lado desta sala. Ela disparará raios de magia de desintegração em você caso pise na área em que ela está defendendo.\n\nÉ imune a todos os efeitos nocivos e pode ver através da invisibilidade, mas parece demorar um pouco para carregar antes de começar a disparar.\n\nDe alguma forma, a sentinela só quer atirar em você, como se soubesse que os habitantes da masmorra não são uma ameaça ao tesouro. +levels.rooms.special.sentryroom$sentry.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. levels.rooms.special.toxicgasroom$toxicvent.name=Respiradouro tóxico levels.rooms.special.toxicgasroom$toxicvent.desc=Um aventureiro descuidado deve ter acionado esta armadilha há muito tempo. Apesar de seu estado inativo, ainda continua expelindo gás tóxico na sala e não mostra sinais de que irá parar. Você precisará descobrir algum jeito de evitar os danos pelo gás se quiser explorar esta sala. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Esta armadilha está ligada a um estranho mecanis levels.traps.guardiantrap$guardian.name=guardião invocado levels.traps.guardiantrap$guardian.desc=Esta aparição azul parece ser um eco invocado de um dos guardiões de pedra da masmorra. levels.traps.guardiantrap$guardian.desc_weapon=Enquanto a estátua em si é quase incorpórea, a arma _%s_ que está empunhando parece real. +levels.traps.guardiantrap$guardian.discover_hint=Você pode encontrar esse inimigo com uma armadilha especifica. levels.traps.oozetrap.name=armadilha de muco levels.traps.oozetrap.desc=Esta armadilha irá jorrar muco cáustico quando ativada, que irá queimar até ser lavada na água. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu está claramente se preparando para uma lu levels.traps.toxictrap.name=armadilha de gás tóxico levels.traps.toxictrap.desc=Ativar esta armadilha irá liberar uma nuvem de gás tóxico na área circundante. +levels.traps.trap.discover_hint=Você pode encontrar essa armadilha aleatoriamente na masmorra. Cada região tem diferentes armadilhas que podem aparecer. levels.traps.trap.rankings_desc=Morto por: %s levels.traps.corrosiontrap.name=armadilha de gás corrosivo @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Esta escada leva ao andar inferior. levels.caveslevel.high_grass_desc=Grandes cogumelos bloqueiam a vista. levels.caveslevel.wall_deco_desc=Um mineral está visível na parede. Ouro? levels.caveslevel.bookshelf_desc=Quem precisaria de uma estante de livros numa caverna? +levels.caveslevel.region_deco_name=Estrutura de metal +levels.caveslevel.region_deco_desc=Uma grande estrutura toda de metal, provavelmente construída pelos anões quando mineravam este lugar. Você acha que consegue ver trilhos de vagonetes há muito tempo abandonados no topo. levels.citylevel.water_name=Água de cor suspeita levels.citylevel.high_grass_name=Flores altas desabrochando @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Vários tijolos estão faltando aqui. levels.citylevel.sp_desc=Um carpete grosso cobre o chão. levels.citylevel.statue_desc=A estátua retrata algum anão em uma postura heroica. levels.citylevel.bookshelf_desc=Várias fileiras de livros de diferentes assuntos enchem a estante. +levels.citylevel.region_deco_name=Pedestal flamejante +levels.citylevel.region_deco_desc=Um pedestal levantado com uma brilhante chama mágica verde no topo. A chama é tão densa que pode até mesmo ser sólida. levels.hallslevel.water_name=Lava fria levels.hallslevel.grass_name=Musgo-cinza @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Pilar levels.hallslevel.water_desc=Parece com lava, mas é frio e provavelmente é seguro tocar. levels.hallslevel.statue_desc=Este pilar é feito de crânios reais de humanos. Ótimo. levels.hallslevel.bookshelf_desc=Livros fumegantes em idiomas antigos enchem a estante. +levels.hallslevel.region_deco_name=Pedaço de escombros +levels.hallslevel.region_deco_desc=Um grande pedaço de pedra que parece ter quebrado do teto ou de alguma parede próxima. + levels.level.hidden_trap=Uma %s oculta ativa! levels.level.chasm_name=Abismo @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=A barricada de madeira está firmemente coloca levels.prisonlevel.water_name=Água fria escura levels.prisonlevel.empty_deco_desc=Há manchas de sangue seco no chão. levels.prisonlevel.bookshelf_desc=Isto é provavelmente o vestígio de uma biblioteca da prisão. Será que pega fogo? +levels.prisonlevel.region_deco_name=Gaiola de prisão +levels.prisonlevel.region_deco_desc=Uma gaiola de metal grande o suficiente para conter uma pessoa. Parece estar presa ao chão de alguma forma, você não consegue movê-la. +levels.prisonlevel.region_deco_alt_name=Gaiola suspensa +levels.prisonlevel.region_deco_alt_desc=Uma gaiola de metal grande o suficiente para conter uma pessoa. Está sobe um profundo abismo, pendurada por uma corrente. levels.sewerlevel.water_name=Água suja levels.sewerlevel.empty_deco_desc=Um musgo molhado e amarelo encobre o chão. levels.sewerlevel.bookshelf_desc=A estante está cheia de livros baratos e inúteis. Será que queima? +levels.sewerlevel.region_deco_name=Barril de armazenamento +levels.sewerlevel.region_deco_desc=Um barril robusto, quase do seu tamanho. Deve estar cheio de alguma coisa ou de outro, pesado demais para mover. diff --git a/core/src/main/assets/messages/levels/levels_ru.properties b/core/src/main/assets/messages/levels/levels_ru.properties index a7be1898c..d6b08e405 100644 --- a/core/src/main/assets/messages/levels/levels_ru.properties +++ b/core/src/main/assets/messages/levels/levels_ru.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Стена из плотн levels.rooms.special.sentryroom$sentry.name=красный часовой levels.rooms.special.sentryroom$sentry.desc=Эта кроваво-красный страж, похоже, был оставлен здесь, чтобы охранять сокровище на другом конце комнаты. Он будет стрелять лучами дезинтеграции в вас, если вы попадёте в радиус атаки.\n\nОн обладает иммунитетом против всех вредных эффектов и способен видеть сквозь невидимость, но, похоже, ему нужно время, чтобы зарядиться перед тем, как он сможет стрелять.\n\nКаким-то образом страж знает, что только вы представляете опасность для сокровища. +levels.rooms.special.sentryroom$sentry.discover_hint=Вы можете найти этого противника где угодно в подземелье. levels.rooms.special.toxicgasroom$toxicvent.name=токсичный клапан levels.rooms.special.toxicgasroom$toxicvent.desc=Должно быть, беспечный приключенец активировал эту ловушку годами ранее. Несмотря на её неактивное состояние, она продолжает накачивать комнату ядовитым газом, и не похоже, что она когда-либо прекратит. Вам нужно каким-то образом защитить себя от газа, если вы хотите исследовать эту комнату. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Ловушка соединена со стран levels.traps.guardiantrap$guardian.name=Призванный страж levels.traps.guardiantrap$guardian.desc=Похоже, этот синеватый призрак - отражение одного из каменных стражей подземелья. levels.traps.guardiantrap$guardian.desc_weapon=Сама статуя почти бесплотна, однако _%s_ у неё в руках выглядит вполне реально. +levels.traps.guardiantrap$guardian.discover_hint=Вы можете найти этого противника с помощью определённой ловушки. levels.traps.oozetrap.name=ловушка с едкой слизью levels.traps.oozetrap.desc=При активации ловушка выплеснет вокруг едкую слизь, которая будет жечь свою жертву до тех пор, пока её не смоют водой. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Тенгу явно готовился к это levels.traps.toxictrap.name=газовая ловушка levels.traps.toxictrap.desc=При активации ловушка выпустит облако отравляющего газа. +levels.traps.trap.discover_hint=Вы можете случайно найти эту ловушку в подземелье. У каждого региона есть разные ловушки, которые могут встретиться. levels.traps.trap.rankings_desc=Убит (%s) levels.traps.corrosiontrap.name=ловушка с разъедающим газом @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Эта лестница ведёт на этаж н levels.caveslevel.high_grass_desc=Огромные грибы загораживают обзор. levels.caveslevel.wall_deco_desc=В камне этой стены блестят вкрапления какой-то руды. Может, это золото? levels.caveslevel.bookshelf_desc=Ну откуда в пещере может быть книжная полка? +levels.caveslevel.region_deco_name=Металлическая структура +levels.caveslevel.region_deco_desc=Крупная структура полностью из металла, вероятно построенная дворфами, когда они разрабатывали эту шахту. Вам кажется, что на вершине видны давно неиспользуемые вагонеточные рельсы. levels.citylevel.water_name=Вода подозрительного цвета levels.citylevel.high_grass_name=Высокие цветущие растения @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Здесь не хватает нескольких levels.citylevel.sp_desc=Пол покрыт толстыми коврами. levels.citylevel.statue_desc=Статуя изображает дворфа в богатырской стойке. levels.citylevel.bookshelf_desc=Полка покрыта книгами на разные темы. +levels.citylevel.region_deco_name=Пылающий пьедестал +levels.citylevel.region_deco_desc=Возвышающийся пьедестал с ярким зелёным пламенем наверху. Огонь настолько плотный, что может показаться твёрдым. levels.hallslevel.water_name=Холодная лава levels.hallslevel.grass_name=Тлеющий мох @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Колонна levels.hallslevel.water_desc=Похоже на лаву, только холодную и, похоже, безопасную. levels.hallslevel.statue_desc=Колонна построена из настоящих человеческих черепов. Брутально. levels.hallslevel.bookshelf_desc=На полке навалены книги на древних языках. +levels.hallslevel.region_deco_name=Кусок обломков +levels.hallslevel.region_deco_desc=Огромный кусок камня, который, похоже, отвалился с потолка или с ближайшей стены. + levels.level.hidden_trap=Срабатывает скрытая %s! levels.level.chasm_name=Пропасть @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Эта деревянная опора кре levels.prisonlevel.water_name=Темная холодная вода levels.prisonlevel.empty_deco_desc=На полу застарелые пятна крови. levels.prisonlevel.bookshelf_desc=Это, по-видимому, осталось от тюремной библиотеки. Интересно, получится ли это поджечь? +levels.prisonlevel.region_deco_name=Тюремная клетка +levels.prisonlevel.region_deco_desc=Металлическая клетка, размером едва достаточным, чтобы вместить человека. Похоже, она каким-то образом прикреплена к полу, вы не можете её сдвинуть. +levels.prisonlevel.region_deco_alt_name=Подвесная клетка +levels.prisonlevel.region_deco_alt_desc=Металлическая клетка, размером едва достаточным, чтобы вместить человека. Она висит над глубокой пропастью, удерживаемая цепью. levels.sewerlevel.water_name=Мутная вода levels.sewerlevel.empty_deco_desc=Пол покрыт влажным желтоватым мхом. levels.sewerlevel.bookshelf_desc=На полке куча дешёвых бесполезных книг. Интересно, получится ли её поджечь? +levels.sewerlevel.region_deco_name=Бочка для хранения +levels.sewerlevel.region_deco_desc=Крепкая бочка размером почти с вас. Она наверняка полна чего-то, так как слишком тяжела, чтобы сдвинуть. diff --git a/core/src/main/assets/messages/levels/levels_zh.properties b/core/src/main/assets/messages/levels/levels_zh.properties index c08eb85bd..9a5c13b8f 100644 --- a/core/src/main/assets/messages/levels/levels_zh.properties +++ b/core/src/main/assets/messages/levels/levels_zh.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=这里竖立着一面似 levels.rooms.special.sentryroom$sentry.name=血色哨卫 levels.rooms.special.sentryroom$sentry.desc=这红似鲜血的哨卫结晶像是被刻意安置在此,守卫着房间另一端的宝藏。如果你进入警戒区域,它就会向你发射解离光束。\n\n它对所有的负面效果都免疫,能一眼看穿隐形效果,但似乎需要充能一段时间才能开火。\n\n不知何故,哨卫只会向你开火,就好像它知道地牢里的居民对宝藏没有威胁一样。 +levels.rooms.special.sentryroom$sentry.discover_hint=你可在任何地牢区域发现该敌人。 levels.rooms.special.toxicgasroom$toxicvent.name=排毒气孔 levels.rooms.special.toxicgasroom$toxicvent.desc=一定是一个莽撞的冒险家在很久以前触发了这个陷阱。尽管处于不活跃状态,它仍在向房间中喷射有毒气体,而且没有停止的迹象。要想探索这个房间,你得想想办法避免毒气的伤害。 @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=这个陷阱有着奇怪的魔法机制,它将 levels.traps.guardiantrap$guardian.name=召唤守卫 levels.traps.guardiantrap$guardian.desc=这个蓝色的幻影似乎是地牢中石像守卫的一个召唤映像。 levels.traps.guardiantrap$guardian.desc_weapon=虽然雕像本身是几乎无形的,但它装备着的_%s_看起来是真家伙。 +levels.traps.guardiantrap$guardian.discover_hint=你可通过某个陷阱发现该敌人。 levels.traps.oozetrap.name=淤泥陷阱 levels.traps.oozetrap.desc=这个陷阱将会洒出腐蚀性的淤泥,它将烧灼你的皮肤直到被洗掉。 @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=显然,天狗做了充分的战斗准备。这 levels.traps.toxictrap.name=毒气陷阱 levels.traps.toxictrap.desc=触发这个陷阱将放出一片有毒气体到这附近。 +levels.traps.trap.discover_hint=你可在地牢中随机发现该陷阱,每个区域都会出现不同的陷阱。 levels.traps.trap.rankings_desc=死于%s levels.traps.corrosiontrap.name=腐蚀酸雾陷阱 @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=通向下一层的梯子。 levels.caveslevel.high_grass_desc=高耸的蘑菇群遮挡了你的视线。 levels.caveslevel.wall_deco_desc=岩壁上能隐约看见金属矿脉的纹路,难道是黄金? levels.caveslevel.bookshelf_desc=到底会有谁需要在洞窟里摆上这么个书架? +levels.caveslevel.region_deco_name=金属结构 +levels.caveslevel.region_deco_desc=一个大型全金属结构,可能是在矮人过去在此处采矿时建造的。你认为你在其顶部看到了早已废弃的矿车轨道。 levels.citylevel.water_name=异色水潭 levels.citylevel.high_grass_name=茂盛花朵 @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=这里少了一些地砖。 levels.citylevel.sp_desc=厚地毯覆盖着地板。 levels.citylevel.statue_desc=这尊雕像刻画出了一位摆出英勇姿态的矮人。 levels.citylevel.bookshelf_desc=不同学科的书排满了书架。 +levels.citylevel.region_deco_name=永燃基座 +levels.citylevel.region_deco_desc=一个在其顶部带有明亮的绿色魔法火焰的隆起基座。火焰是如此致密,好似固化了一般。 levels.hallslevel.water_name=低温岩浆 levels.hallslevel.grass_name=余烬苔藓 @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=台柱 levels.hallslevel.water_desc=看起来如同岩浆一般,不过没有感受到热度,应该可以碰触。 levels.hallslevel.statue_desc=这个柱子由货真价实的人形生物头骨垒成。酷毙了。 levels.hallslevel.bookshelf_desc=用远古语言写就的书籍堆积在书架里。 +levels.hallslevel.region_deco_name=岩石瓦砾 +levels.hallslevel.region_deco_desc=一块巨石,似乎是从天花板或附近的墙壁上掉下来的。 + levels.level.hidden_trap=一个隐藏的%s被触发了! levels.level.chasm_name=深渊 @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=此处的木栅栏稳当地嵌入了矿层中 levels.prisonlevel.water_name=阴冷水潭 levels.prisonlevel.empty_deco_desc=其上仍残留着干涸的血迹。 levels.prisonlevel.bookshelf_desc=这个书架可能是监狱图书馆的残留物。烧掉怎么样? +levels.prisonlevel.region_deco_name=监狱牢笼 +levels.prisonlevel.region_deco_desc=恰好能装下一个人的金属牢笼。它似乎被某种方式锁在了地上,根本无法移动。 +levels.prisonlevel.region_deco_alt_name=悬吊牢笼 +levels.prisonlevel.region_deco_alt_desc=恰好能容纳一个人的金属牢笼,以锁链悬吊于深渊之上。 levels.sewerlevel.water_name=浑浊水潭 levels.sewerlevel.empty_deco_desc=潮湿且发黄的苔藓覆盖其上。 levels.sewerlevel.bookshelf_desc=这个书架塞满了没用的成功学书籍。烧掉怎么样? +levels.sewerlevel.region_deco_name=储物木桶 +levels.sewerlevel.region_deco_desc=一个几乎和你差不多大的木桶。里面肯定装满了什么东西,重得搬不动。 diff --git a/core/src/main/assets/messages/misc/misc_cs.properties b/core/src/main/assets/messages/misc/misc_cs.properties index 597a14b57..e36ab892c 100644 --- a/core/src/main/assets/messages/misc/misc_cs.properties +++ b/core/src/main/assets/messages/misc/misc_cs.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Vyplň ve své příručce položky kaž badges$badge.catalog_potions_scrolls.title=Plně naložen badges$badge.catalog_potions_scrolls.desc=identifikuj všechny běžné lektvary a svitky v jedné hře badges$badge.all_rare_enemies.title=Velký lovec -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Vyplň ve své příručce deset položek vzácných nepřátel badges$badge.rodney.title=Už není tak děsivý badges$badge.rodney.desc=Zjisti pravé jméno Krále trpalíků badges$badge.happy_end.title=Šťastný Konec @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=Šermířka odemčena! badges$badge.unlock_duelist.desc=Odemkni Šermířku vybavením se zbraní stupně 2 nebo výš bez postihu za sílu badges$badge.unlock_cleric.title=Klerik odemčen! badges$badge.unlock_cleric.desc=Odemkni Klerika úplným zlomením kletby jakéhokoliv prokletého kusu vybavení -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Bezpečnostní riziko +badges$badge.enemy_hazards.desc=Poraž 10 nepřátel ve hře pomocí nebezpečného terénu (pastí, rostlin, nebo propastí) +badges$badge.many_buffs.title=Tolik barviček +badges$badge.many_buffs.desc=Měj naráz aktivních 10 ikon efektů +badges$badge.pacifist_ascent.title=Mírumilovný vzestup +badges$badge.pacifist_ascent.desc=Vynes Amulet Yendoru na povrch, aniž bys kdy oslabil jeho kletbu +badges$badge.taking_the_mick.title=Chop se krumpáče +badges$badge.taking_the_mick.desc=Zasaď poslední ránu konečnému bossovi krumpáčem na úrovni +20 nebo víc challenges.no_food=Na dietě challenges.no_food_desc=Jídla je už tak málo, ale teď musíš počítat každou porci!\n\n- Původní efektivita jídla a rohu hojnosti je snížena na jednu třetinu\n- Další zdroje nasycení nejsou ovlivněny diff --git a/core/src/main/assets/messages/misc/misc_in.properties b/core/src/main/assets/messages/misc/misc_in.properties index 4a9d878a7..ebd8d163f 100644 --- a/core/src/main/assets/messages/misc/misc_in.properties +++ b/core/src/main/assets/messages/misc/misc_in.properties @@ -144,15 +144,15 @@ badges$badge.boss_challenge_4.title=Tidak Ada Senjata di Kehadirannya badges$badge.boss_challenge_4.desc=Kalahkan bos kota tanpa pernah langsung menyerangnya dengan senjata, cincin, atau tongkat badges$badge.boss_challenge_5.title=Pembunuh Kiamat badges$badge.boss_challenge_5.desc=Kalahkan bos terakhir dengan semua pemuncul iblis hidup dan tantangan bos yang lebih jahat diaktifkan -badges$badge.games_played_1.title=Penjara Bawah Tanah Pemula +badges$badge.games_played_1.title=Dungeoneer Pemula badges$badge.games_played_1.desc=Mainkan 10 game atau menangkan 1 game -badges$badge.games_played_2.title=Penjara Bawah Tanah Terlatih +badges$badge.games_played_2.title=Dungeoneer Terlatih badges$badge.games_played_2.desc=Mainkan 25 game atau menangkan 3 game -badges$badge.games_played_3.title=Penjara Bawah Tanah Ahli +badges$badge.games_played_3.title=Dungeoneer Ahli badges$badge.games_played_3.desc=Mainkan 50 game atau menangkan 5 game -badges$badge.games_played_4.title=Master Penjara Bawah Tanah +badges$badge.games_played_4.title=Dungeoneer Master badges$badge.games_played_4.desc=Mainkan 200 game atau menangkan 10 game -badges$badge.games_played_5.title=Penjara Bawah Tanah Legenda +badges$badge.games_played_5.title=Dungeoneer Legenda badges$badge.games_played_5.desc=Mainkan 1000 game atau menangkan 25 game badges$badge.high_score_1.title=Pemburu Skor Pemula badges$badge.high_score_1.desc=Akhiri lari dengan skor 5000 atau lebih tinggi @@ -218,13 +218,13 @@ challenges.no_armor_desc=Kamu butuh kepercayaan di dirimu, itu karena armor tida challenges.no_healing=Fobia Obat challenges.no_healing_desc=Ramuan penyembuh pasti akan berguna, tapi sayangnya kau alergi!\n\n- Ramuan penyembuh, item yang menggunakan ramuan penyembuh dalam resepnya, dan buah matahari akan meracuni sang pahlawan alih-alih menyembuhkannya.\n- Seduhan tidak stabil tidak dapat secara acak meracuni atau menyembuhkan pahlawan.\n- Item-item di atas tetap akan berfungsi seperti biasa pada karakter yang lain. challenges.no_herbalism=Tanah gersang -challenges.no_herbalism_desc=Nampaknya tidak ada lagi air bersih di ruang bawah tanah terkutuk ini...\n\n- Tetesan embun dihapus\n- Tanaman dihapus\n- Benih tetap ada, namun tidak bisa ditanam +challenges.no_herbalism_desc=Nampaknya tidak ada lagi air bersih di terungku terkutuk ini...\n\n- Tetesan embun dihapus\n- Tanaman dihapus\n- Benih tetap ada, namun tidak bisa ditanam challenges.swarm_intelligence=Kecerdasan gerombolan -challenges.swarm_intelligence_desc=Hati-hati, monster di ruang bawah tanah semakin cerdas!\n\n- Saat satu musuh melihatmu, musuh-musuh terdekat akan datang ke lokasi itu. +challenges.swarm_intelligence_desc=Hati-hati, monster di terungku semakin cerdas!\n\n- Saat satu musuh melihatmu, musuh-musuh terdekat akan datang ke lokasi itu. challenges.darkness=Menuju kegelapan -challenges.darkness_desc=Ya namanya juga ruang bawah tanah!\n\n- Jarak pandang berkurang secara dramatis\n- Obor muncul di setiap lantai\n- Sumber cahaya yang lain hanya efektif 1/5 saja +challenges.darkness_desc=Ya namanya juga terungku!\n\n- Jarak pandang berkurang secara dramatis\n- Obor muncul di setiap lantai\n- Sumber cahaya yang lain hanya efektif 1/5 saja challenges.no_scrolls=Tulisan terlarang -challenges.no_scrolls_desc=Beberapa gulungan akan lebih sulit ditemukan. Sayangnya, gulungan tersebut akan selalu gulungan yang berguna.\n\n- Setengah gulungan peningkatan yang ada di ruang bawah tanah dikurangi +challenges.no_scrolls_desc=Beberapa gulungan akan lebih sulit ditemukan. Sayangnya, gulungan tersebut akan selalu gulungan yang berguna.\n\n- Setengah gulungan peningkatan yang ada di terungku dikurangi challenges.champion_enemies=Jagoan Berbahaya challenges.champion_enemies_desc=Kau bukan satu-satunya yang bisa naik level!\n\n- Musuh biasa memiliki peluang 1/8 untuk muncul dengan peningkatan jagoan khusus\n- Jagoan akan terbangun jika mereka tertidur\n- Pahlawan mengetahui kapan jagoan muncul\n- Juara kebal terhadap korupsi\n\nAda enam jenis musuh jagoan:\n_Menyala (jingga):_ +25% damage jarak dekat, membakar saat dipukul, menyebarkan api saat mati, tidak dapat menyebar di ubin air\n_Proyeksi (ungu):_ +25% damage jarak dekat, +3 jarak dekat\n_Anti Sihir (hijau):_ -50% damage yang diterima, kebal terhadap efek sihir\n_Raksasa (biru):_ -80% damage yang diterima, +1 jarak dekat, tidak dapat berpindah ke terowongan\n_Diberkati (kuning):_ 4x akurasi dan penghindaran\n_Pertumbuhan (merah):_ +20% akurasi, penghindaran, damage, dan HP efektif. Meningkat sebesar 1% setiap 4 giliran. challenges.stronger_bosses=Bos lebih jahat diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index 6c24affbe..ea25649c8 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Complete uma entrada de catálogo para c badges$badge.catalog_potions_scrolls.title=Totalmente abastecido badges$badge.catalog_potions_scrolls.desc=Identifique todos os pergaminhos e poções comuns em uma partida badges$badge.all_rare_enemies.title=Caçador de animais de grande porte -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Complete 10 entradas do catálogo de inimigos raros em seu diário badges$badge.rodney.title=Não parece tão intimidante agora badges$badge.rodney.desc=Descubra o verdadeiro nome do Rei dos Anões badges$badge.happy_end.title=Final feliz @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=Duelista Desbloqueada! badges$badge.unlock_duelist.desc=Desbloqueie a Duelista equipando uma arma de tier 2 ou maior sem penalidade de força badges$badge.unlock_cleric.title=Clérigo desbloqueado! badges$badge.unlock_cleric.desc=Desbloqueie o Clérigo purificando completamente a maldição de qualquer equipamento amaldiçoado -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Risco de segurança +badges$badge.enemy_hazards.desc=Derrote 10 inimigos em um único jogo com a ajuda de terrenos perigosos (armadilhas, plantas ou abismos) +badges$badge.many_buffs.title=Tantas cores +badges$badge.many_buffs.desc=Tenha 10 ou mais ícones de buffs/debuffs ativos de uma vez +badges$badge.pacifist_ascent.title=Ascensão Pacífica +badges$badge.pacifist_ascent.desc=Leve o Amuleto de Yendor para a superfície sem reduzir a severidade de sua maldição +badges$badge.taking_the_mick.title=Picaretada +badges$badge.taking_the_mick.desc=Desfira o golpe final no chefe final com uma picareta +20 ou mais forte challenges.no_food=De dieta challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas. diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index 8077ef332..a3aeb46e7 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Заполните все записи badges$badge.catalog_potions_scrolls.title=Полностью укомплектован badges$badge.catalog_potions_scrolls.desc=Опознайте все виды обычных зелий и свитков за один забег badges$badge.all_rare_enemies.title=Сезон охоты -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Заполните десять записей о редких противниках в вашем журнале badges$badge.rodney.title=Развеянная тайна badges$badge.rodney.desc=Узнайте настоящее имя Короля Дворфов badges$badge.happy_end.title=Счастливый конец @@ -202,12 +202,12 @@ badges$badge.unlock_duelist.title=Дуэлянт разблокирована! badges$badge.unlock_duelist.desc=Разблокируйте Дуэлянта, экипировав оружие с редкостью 2-го уровня или выше без штрафа за нехватку силы badges$badge.unlock_cleric.title=Клирик разблокирован! badges$badge.unlock_cleric.desc=Разблокируйте Клирика, полностью очистив проклятие с любого проклятого предмета снаряжения -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.enemy_hazards.title=Техника Безопасности +badges$badge.enemy_hazards.desc=Сразите за одну игру 10 врагов с помощью опасных областей (ловушки, растения или пропасти) +badges$badge.many_buffs.title=Так Много Цветов +badges$badge.many_buffs.desc=Имейте 10 или больше иконок усилений/ослаблений одновременно. +badges$badge.pacifist_ascent.title=Мирное Восхождение +badges$badge.pacifist_ascent.desc=Достаньте на поверхность Амулет Индора ни разу не уменьшая тяжесть его проклятия badges$badge.taking_the_mick.title=Taking the Mick badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index aee32dc9a..e3b5a4497 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=在日志中解锁每种装备的任一 badges$badge.catalog_potions_scrolls.title=万物通识 badges$badge.catalog_potions_scrolls.desc=在一局游戏中鉴定每种药剂和卷轴 badges$badge.all_rare_enemies.title=魔兽世界 -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=在日志中解锁十个稀有敌人的图鉴条目 badges$badge.rodney.title=泯然众人 badges$badge.rodney.desc=在背景故事的终幕中知晓矮人国王的真名 badges$badge.happy_end.title=幸福结局 @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=解锁决斗家! badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个2阶或更高阶的武器以解锁决斗家 badges$badge.unlock_cleric.title=解锁牧师! badges$badge.unlock_cleric.desc=完全净化任何一件被诅咒装备的诅咒以解锁牧师 -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=注意安全 +badges$badge.enemy_hazards.desc=在一局游戏中通过特殊地形(陷阱、植物或深渊)击败10个敌人 +badges$badge.many_buffs.title=狂乱鸡尾酒 +badges$badge.many_buffs.desc=同时拥有10种及以上的增益/减益 +badges$badge.pacifist_ascent.title=和平返程 +badges$badge.pacifist_ascent.desc=在不削弱护符诡咒的条件下将Yendor护符带出地牢 +badges$badge.taking_the_mick.title=洋相百出 +badges$badge.taking_the_mick.desc=以一把20级及以上的镐子对最终boss打出致命一击 challenges.no_food=缩餐节食 challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n-使用各类食物与丰饶之角的饱腹效果为原本的三分之一\n-其他恢复饥饿的机制不受影响 diff --git a/core/src/main/assets/messages/plants/plants_cs.properties b/core/src/main/assets/messages/plants/plants_cs.properties index 2de518081..f93ad72d8 100644 --- a/core/src/main/assets/messages/plants/plants_cs.properties +++ b/core/src/main/assets/messages/plants/plants_cs.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=Popelice plants.blandfruitbush.desc=Hruškovité plody keře Popelice, vzdáleného příbuzného Hnilůvky, mají ošklivou prachovou pachuť. Toto ovoce je sice nechutné a beztvaré, ale není jedovaté. Možná půjde uvařit. +plants.blandfruitbush.discover_hint=Tuto rostlinu můžeš najít kdekoliv v kobce. plants.blandfruitbush$seed.name=Semínko Popelice plants.blindweed.name=Oslepník @@ -36,6 +37,7 @@ plants.icecap.warden_desc=_Strážkyně_ bude po doteku Leděnky na krátkou dob plants.icecap$seed.name=Semínko Leděnky plants.plant.warden_desc=Tato rostlina nemá pro Strážkyni žádnou speciální vlastnost. +plants.plant.discover_hint=Tuto rostlinu můžeš najít kdekoliv v kobce, nebo ji zasadit příslušným semínkem. plants.plant$seed.seed_of=%s v semínku plants.plant$seed.ac_plant=ZASADIT plants.plant$seed.info=Hoď semínko na místo, kde chceš aby vyrostla rostlina.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=Semínko plants.rotberry.name=Hnilůvka plants.rotberry.desc=Bobule mladého keře hnilůvky představují sladkou smrt. Za několik let z tohoto keříku Hnilůvky vyroste další jádro hnilůvky. Po pošlapání vyprodukuje keř hnilůvky malé množství jedovatého plynu. plants.rotberry.warden_desc=Běžně po pošlapání vypustí keř Hnilůvky malé množství plynu, ale _Strážkyně_ je schopna její moc využít pro krátkodobý nárůst své síly! +plants.rotberry.discover_hint=Tuto rostlinu můžeš zasadit ze semínka během jednoho úkolu. plants.rotberry$seed.name=Semínko Hnilůvky +plants.rotberry$seed.discover_hint=Tento předmět můžeš najít během jednoho z úkolů. plants.sorrowmoss.name=Jedomech plants.sorrowmoss.desc=Jedomech je květina (nikoli mech) s okvětními plátky ostrými jako břitva, a navíc pokrytými nebezpečným jedem. diff --git a/core/src/main/assets/messages/plants/plants_de.properties b/core/src/main/assets/messages/plants/plants_de.properties index 1e716d9a3..92a701c9e 100644 --- a/core/src/main/assets/messages/plants/plants_de.properties +++ b/core/src/main/assets/messages/plants/plants_de.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=Fadfrucht plants.blandfruitbush.desc=Die birnenförmige Frucht des Fadfruchtbuschs, ein entfernter Verwandter der Faulbeere, schmeckt wie gebackener Staub. Diese Frucht ist recht widerwärtig und hat kaum Substanz, ist aber nicht giftig. Vielleicht sollte man sie kochen. +plants.blandfruitbush.discover_hint=Du findest diese Pflanze zufällig im Dungeon. plants.blandfruitbush$seed.name=Fadfrucht-Samen plants.blindweed.name=Blindkraut @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Wenn sie eine Eiskappe zertrampelt, wird _die Wächter plants.icecap$seed.name=Eiskappen-Samen plants.plant.warden_desc=Diese Pflanze hat keine besondere Wirkung, wenn sie von der Wächterin verwendet wird. +plants.plant.discover_hint=Du findest diese Pflanze zufällig im Dungeon, oder kannst sie mit dem dazugehörigen Samen anpflanzen. plants.plant$seed.seed_of=%s/n-Samen plants.plant$seed.ac_plant=PFLANZEN plants.plant$seed.info=Wirf diesen Samen an die Stelle, wo du eine Pflanze wachsen lassen möchtest.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=Samen plants.rotberry.name=Faulbeere plants.rotberry.desc=Die Beeren eines jungen Faulbeerenbusches schmecken nach süßem, süßem Tod. Im Verlauf einiger Jahre wird dieser Faulbeerenbusch zu einem Fäulnisherz heranwachsen. Wenn sie zertrampelt wird, setzt eine junge Faulbeere eine kleine Menge Giftgas frei. plants.rotberry.warden_desc=Normalerweise bringt ein Fäulnisherzbusch nur wenig Gras hervor, wenn er zertrampelt wird, aber _die Wächterin_ kann sich die Energie des Strauches zunutze machen, um ihre Stärke vorübergehend zu erhöhen! +plants.rotberry.discover_hint=Du kannst diese Pflanze während einer Nebenmission mit dem dazugehörigen Samen anpflanzen. plants.rotberry$seed.name=Faulbeeren-Samen +plants.rotberry$seed.discover_hint=Du findest diesen Gegenstand in einer Nebenmission. plants.sorrowmoss.name=Trauermoos plants.sorrowmoss.desc=Das Trauermoos ist eine Blume (kein Moos), deren rasiermesserscharfe Blütenblätter mit einem tödlichen Gift beschichtet sind. diff --git a/core/src/main/assets/messages/plants/plants_in.properties b/core/src/main/assets/messages/plants/plants_in.properties index 4454d96a1..603f608ea 100644 --- a/core/src/main/assets/messages/plants/plants_in.properties +++ b/core/src/main/assets/messages/plants/plants_in.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=buah campur plants.blandfruitbush.desc=Sepupu jauh dari rotberry, benih berbentuk buah pir hasil dari semak buah campur ini rasanya seperti buntalan debu. Buah itu menjijikan dan tidak memiliki khasiat apa-apa, tapi baiknya tidak beracun. Mungkin buah ini dapat dimasak. +plants.blandfruitbush.discover_hint=Kamu dapat menemukan tanaman ini secara acak di terungku. plants.blandfruitbush$seed.name=benih buah campur plants.blindweed.name=rumput buta @@ -22,7 +23,7 @@ plants.earthroot$armor.desc=Sejenis armor alami yang tidak bergerak yang terbuat plants.fadeleaf.name=daun hilang plants.fadeleaf.desc=Menyentuh daun hilang akan memindahkan apapun ke tempat acak di level yang sama. -plants.fadeleaf.warden_desc=Efek teleportasi dari daun hilang lebih kuat untuk _Penjaga_, yang mana dapat memindahkan ia kembali ke lantai ruang bawah tanah sebelumnya. +plants.fadeleaf.warden_desc=Efek teleportasi dari daun hilang lebih kuat untuk _Penjaga_, yang mana dapat memindahkan ia kembali ke lantai terungku sebelumnya. plants.fadeleaf$seed.name=benih daun hilang plants.firebloom.name=bunga api @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Ketika dia menginjak kantong es, _Penjaga_ akan dijiwa plants.icecap$seed.name=benih kantung es plants.plant.warden_desc=Tanaman ini tidak memiliki efek khusus saat digunakan oleh Penjaga. +plants.plant.discover_hint=Kamu dapat menemukan tanaman ini secara acak di terungku, atau menanamnya dari benih yang terkait. plants.plant$seed.seed_of=benih %s plants.plant$seed.ac_plant=TANAM plants.plant$seed.info=Lempar benih ini di tempat di mana kau inginkan itu tumbuh.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=benih plants.rotberry.name=rotberry plants.rotberry.desc=Buah beri muda rotberry rasanya manis, semanis kematian. Selama beberapa tahun, rotberry ini akan tumbuh menjadi jantung tanaman rotberry lainnya. Ketika diinjak, rotberry muda akan menghasilkan kepulan kecil gas beracun. plants.rotberry.warden_desc=Biasanya semak rotberry hanya menghasilkan sedikit gas saat diinjak, tapi _Penjaga_ dapat memanfaatkan energi dari semak itu untuk sementara meningkatkan kekuatannya! +plants.rotberry.discover_hint=Kamu dapat menanam tanaman ini dari benih yang terkait selama pencarian tertentu. plants.rotberry$seed.name=benih rotberry +plants.rotberry$seed.discover_hint=You can find this item during a quest. plants.sorrowmoss.name=lumut kesedihan plants.sorrowmoss.desc=Lumut kesedihan adalah bunga (bukan lumut) dengan kelopak setajam silet, dilapisi dengan racun mematikan. diff --git a/core/src/main/assets/messages/plants/plants_pt.properties b/core/src/main/assets/messages/plants/plants_pt.properties index e9c3e6273..d930a53b0 100644 --- a/core/src/main/assets/messages/plants/plants_pt.properties +++ b/core/src/main/assets/messages/plants/plants_pt.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=frutinsossa plants.blandfruitbush.desc=Prima distante da putrifruta, a fruta em forma de pera do pé de frutinsossa tem gosto de pó endurecido. A fruta é dura e insubstancial, mas não é venenosa. Talvez possa ser cozida. +plants.blandfruitbush.discover_hint=Você pode encontrar esta planta aleatoriamente na masmorra. plants.blandfruitbush$seed.name=Semente de frutinsossa plants.blindweed.name=ceguerva @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Ao pisar em uma muda-de-gelo, _a Guardiã_ será breve plants.icecap$seed.name=Semente de muda-de-gelo plants.plant.warden_desc=Esta planta não tem efeito especial quando usada pela Guardiã. +plants.plant.discover_hint=Você pode encontrar esta planta aleatoriamente na masmorra ou fazer ela crescer a partir de sua semente associada. plants.plant$seed.seed_of=Semente de %s plants.plant$seed.ac_plant=PLANTAR plants.plant$seed.info=Jogue esta semente no lugar o qual deseja que a planta cresça.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=Semente plants.rotberry.name=putrifruta plants.rotberry.desc=Os frutos de um jovem arbusto de putrifruta têm o doce, doce gosto da morte. Após vários dias, este arbusto de putrifruta irá crescer em outro coração pútrido. Quando pisoteada, uma jovem putrifruta irá produzir uma pequena nuvem de gás tóxico. plants.rotberry.warden_desc=Normalmente, um arbusto de putrifruta só produz um pouco de gás quando pisoteado, mas _a Guardiã_ é capaz de aproveitar energia dele e temporariamente impulsionar sua força! +plants.rotberry.discover_hint=Você pode fazer esta planta crescer a partir de sua semente associada durante uma tarefa específica. plants.rotberry$seed.name=Semente de putrifruta +plants.rotberry$seed.discover_hint=Você pode encontrar este item durante uma tarefa específica. plants.sorrowmoss.name=sofrimusgo plants.sorrowmoss.desc=O sofrimusgo é uma flor (não um musgo) com pétalas afiadas, cobertas por um veneno mortal. diff --git a/core/src/main/assets/messages/plants/plants_ru.properties b/core/src/main/assets/messages/plants/plants_ru.properties index 784a0bea4..8230a5650 100644 --- a/core/src/main/assets/messages/plants/plants_ru.properties +++ b/core/src/main/assets/messages/plants/plants_ru.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=Пустофрукт plants.blandfruitbush.desc=Грушеобразный плод куста Пустофрукта, дальний родственник Гнилоягоды, на вкус как слипшаяся пыль. Фрукт довольно мерзкий и плохо утоляет голод, однако он не ядовит. Возможно, если его приготовить, он станет более съедобным. +plants.blandfruitbush.discover_hint=Вы можете случайно найти это растение в подземелье. plants.blandfruitbush$seed.name=семя пустофрукта plants.blindweed.name=Слепняк @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Когда она наступает на Ледяну plants.icecap$seed.name=семя ледяной лилии plants.plant.warden_desc=Это растение не имеет особого эффекта при использовании Хранительницей. +plants.plant.discover_hint=Вы можете случайно найти это растение в подземелье или вырастить из его соответствующего семечка. plants.plant$seed.seed_of=Семена растения "%s" plants.plant$seed.ac_plant=ПОСАДИТЬ plants.plant$seed.info=Бросьте семя в то место, где вам нужно растение.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=семя plants.rotberry.name=Гнилоягода plants.rotberry.desc=Ягоды молодой Гнилоягоды на вкус как сладкая-сладкая смерть. Через несколько лет из куста Гнилоягоды вырастет новое гнилое сердце. Если случайно наступить на молодую Гнилоягоду, из нее высвободится небольшое облако с ядовитым газом. plants.rotberry.warden_desc=Обычно куст Гнилоягоды выделяет немного газа, если на него наступить, но _Хранительница_ способна собирать энергию из него, чтобы временно увеличить свою силу! +plants.rotberry.discover_hint=Вы можете вырастить это растение из соответствующего семечка во время особого квеста. plants.rotberry$seed.name=семя гнилоягоды +plants.rotberry$seed.discover_hint=Вы можете найти этот предмет во время квеста. plants.sorrowmoss.name=Грустномох plants.sorrowmoss.desc=Грустномох - это цветок (а не мох) с острыми лепестками, покрытыми смертельным ядом. diff --git a/core/src/main/assets/messages/plants/plants_zh.properties b/core/src/main/assets/messages/plants/plants_zh.properties index 768c73562..e6a92a064 100644 --- a/core/src/main/assets/messages/plants/plants_zh.properties +++ b/core/src/main/assets/messages/plants/plants_zh.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=无味果 plants.blandfruitbush.desc=腐莓的远亲,来自无味果树丛的梨状产物,尝起来犹如一团泥巴。果实粗糙且松软,但并没有毒性。也许可以煮食。 +plants.blandfruitbush.discover_hint=你可在地牢中随机发现该植物。 plants.blandfruitbush$seed.name=无味果之种 plants.blindweed.name=致盲草 @@ -36,6 +37,7 @@ plants.icecap.warden_desc=_守望者_能将有害的冰冻转化为短时的寒 plants.icecap$seed.name=冰冠花之种 plants.plant.warden_desc=守望者踩踏这株植物不会获得额外效果。 +plants.plant.discover_hint=你可通过在地牢中随机发现或使用其种子种植该植物。 plants.plant$seed.seed_of=%s之种 plants.plant$seed.ac_plant=种植 plants.plant$seed.info=把这粒种子丢到你想长出一株植物的地方。\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=种子 plants.rotberry.name=腐莓 plants.rotberry.desc=未成熟的腐莓丛结出的莓果尝起来更像是甜蜜的死亡。经过成年累月的生长,这株腐莓丛终会成熟为另一棵腐莓核心。被踩踏后,这株未成熟的腐莓会释放少量毒气。 plants.rotberry.warden_desc=遭到践踏时腐莓丛通常只会喷出一小股毒气,但_守望者_却能联结其中的魔力,在短时间内提升力量! +plants.rotberry.discover_hint=你可在某个任务中使用其种子种植该植物。 plants.rotberry$seed.name=腐莓之种 +plants.rotberry$seed.discover_hint=你可在某个任务中发现该物品。 plants.sorrowmoss.name=断肠苔 plants.sorrowmoss.desc=断肠苔并不是一种苔藓,而是一种有含有剧毒,花瓣利如刀片的花。 diff --git a/core/src/main/assets/messages/private/private_be.properties b/core/src/main/assets/messages/private/private_be.properties index 753367961..d0f459bd6 100644 --- a/core/src/main/assets/messages/private/private_be.properties +++ b/core/src/main/assets/messages/private/private_be.properties @@ -73,7 +73,7 @@ windows.wndsupportertiers$paymentbutton.purchase=Пакупка - %s windows.wndsupportertiers$paymentbutton.pending=Чакаем завяршэння аплаты... windows.wndgame.rename_item=Rename Item -windows.wndgame.custom_note=Custom Note +windows.wndgame.custom_note=Уластны запіс windows.wndgame.select_item=выбраць прадмет windows.wndgame.dialog_title=Увядзіце назву прадмета windows.wndgame.dialog_rename=Змяніць імя diff --git a/core/src/main/assets/messages/private/private_eo.properties b/core/src/main/assets/messages/private/private_eo.properties index 8a3477b21..fad4051da 100644 --- a/core/src/main/assets/messages/private/private_eo.properties +++ b/core/src/main/assets/messages/private/private_eo.properties @@ -73,7 +73,7 @@ windows.wndsupportertiers$paymentbutton.purchase=Aĉeti – %s windows.wndsupportertiers$paymentbutton.pending=Pritraktado de aĉeto… windows.wndgame.rename_item=Rename Item -windows.wndgame.custom_note=Custom Note +windows.wndgame.custom_note=Propra noto windows.wndgame.select_item=elekti aĵon windows.wndgame.dialog_title=Enigu nomon por aĵo windows.wndgame.dialog_rename=Renomi diff --git a/core/src/main/assets/messages/scenes/scenes_cs.properties b/core/src/main/assets/messages/scenes/scenes_cs.properties index d9e7e8205..b7cc6de06 100644 --- a/core/src/main/assets/messages/scenes/scenes_cs.properties +++ b/core/src/main/assets/messages/scenes/scenes_cs.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=Před jednou minutou scenes.startscene.minutes_ago=Před %d minutami scenes.startscene.hours_ago=Před %d hodinami scenes.startscene.days_ago=Před %d dny -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=Před %d měsíci scenes.startscene.new=Nová hra scenes.startscene.sort_level=Seřadit: Úroveň scenes.startscene.sort_recent=Seřadit: Nedávné @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon je hra zcela zdarma, což scenes.titlescene.patreon_button=Patreon stránka scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 představuje předělání Válečníka, nový terén a místnosti, nový doplněk a řadu dalších drobných přídavků a změn! Určitě se podívej na seznam změn pro všechny detaily. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován! scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb. scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů. diff --git a/core/src/main/assets/messages/scenes/scenes_de.properties b/core/src/main/assets/messages/scenes/scenes_de.properties index 22ae785ab..9c89d9d77 100644 --- a/core/src/main/assets/messages/scenes/scenes_de.properties +++ b/core/src/main/assets/messages/scenes/scenes_de.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=vor einer Minute scenes.startscene.minutes_ago=vor %d Minuten scenes.startscene.hours_ago=vor %d Stunden scenes.startscene.days_ago=vor %d Tagen -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=Vor %d Monaten scenes.startscene.new=Neues Spiel scenes.startscene.sort_level=Sortieren: Level scenes.startscene.sort_recent=Sortieren: Letzte @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon ist vollkommen kostenfrei scenes.titlescene.patreon_button=Patreon-Seite scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 beinhaltet eine Überarbeitung des Kriegers, neue Geländearten und Räume, einen weiteren Glücksbringer, sowie ein Paar kleinere Änderungen und Ergänzungen. Alle Einzelheiten findest du in der Liste der Änderungen. scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon! scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen. scenes.welcomescene.patch_translations=Dieser Patch enthält neue Übersetzungen. diff --git a/core/src/main/assets/messages/scenes/scenes_in.properties b/core/src/main/assets/messages/scenes/scenes_in.properties index bbf7e3862..6fb4c7174 100644 --- a/core/src/main/assets/messages/scenes/scenes_in.properties +++ b/core/src/main/assets/messages/scenes/scenes_in.properties @@ -14,7 +14,7 @@ scenes.alchemyscene.repeat=Ulangi Bahan scenes.amuletscene.exit=Cukup untuk hari ini scenes.amuletscene.stay=Aku belum selesai -scenes.amuletscene.text=Akhirnya kau menggenggamnya dengan kedua tanganmu, Jimat Yendor! Dengan kekuatan jimat ini, tidak akan ada yang dapat menghalangimu! Kau telah menguasai ruang bawah tanah dan sukses dalam misimu!\n\nAtau, mungkin kau belum siap? Kau bisa coba pegang dulu jimat itu dan menjadi manusia biasa yang rapuh untuk beberapa waktu, dan mungkin kau bisa keluar dari ruang bawah tanah ini dengan cara naik ke atas seperti biasa... +scenes.amuletscene.text=Akhirnya kamu menggenggamnya dengan kedua tanganmu, Jimat Yendor! Dengan kekuatan jimat ini, tidak akan ada yang dapat menghalangimu! Kamu telah menguasai terungku dan sukses dalam misimu!\n\nAtau, mungkin kamu belum siap? Kamu bisa coba pegang dulu jimat itu dan menjadi manusia biasa yang rapuh untuk beberapa waktu, dan mungkin kamu bisa keluar dari terungku ini dengan cara naik ke atas seperti biasa... scenes.changesscene.title=Ubah Riwayat scenes.changesscene.new=Konten Baru @@ -28,11 +28,11 @@ scenes.changesscene.right_title=Ubah Detail scenes.changesscene.right_body=Pilih ikon di sebelah kiri untuk membaca tentang perubahan dari pembaruan itu. scenes.changesscene.lang_warn=Detail perubahan ditulis oleh Developer dan hanya tersedia dalam bahasa Inggris. -scenes.gamescene.descend=Kau turun ke lantai %d ruang bawah tanah. +scenes.gamescene.descend=Kamu turun ke lantai %d terungku. scenes.gamescene.spawner_warn=Kau merasa ada sumber energi iblis di atasmu... scenes.gamescene.spawner_warn_final=Kau bisa merasakan energi iblis memancar dari lantai sebelumnya! scenes.gamescene.warp=Tembok-tembok bergerak-gerak di sekitarmu! -scenes.gamescene.return=Kau kembali ke lantai %d ruang bawah tanah. +scenes.gamescene.return=Kamu kembali ke lantai %d terungku. scenes.gamescene.resurrect=Kau terwujud di suatu tempat di lantai %d. scenes.gamescene.secret_hint=Kau yakin ada ruang rahasia di lantai ini. scenes.gamescene.choose_examine=Pilih Periksa @@ -59,20 +59,20 @@ scenes.heroselectscene.start=Mulai scenes.heroselectscene.options=Pengaturan Game scenes.heroselectscene.custom_seed=Seed Kustom scenes.heroselectscene.daily=Lari Harian -scenes.heroselectscene.daily_desc=Setiap hari tersedia game baru yang sama untuk semua orang! 'Lari harian' ini menghasilkan ruang bawah tanah yang sama untuk setiap orang yang memainkannya (asalkan mereka juga memainkan versi game yang sama).\n\nKau dapat mengambil selama yang kau inginkan untuk menyelesaikan lari harian, tetapi hanya dapat memiliki satu yang aktif pada satu waktu. _Lari harian tidak memenuhi syarat untuk lencana dan memiliki halaman peringkatnya sendiri yang terpisah._\n\nApakah kau ingin memulai hari ini dengan pahlawan dan tantangan yang kau pilih saat ini? +scenes.heroselectscene.daily_desc=Setiap hari tersedia game baru yang sama untuk semua orang! 'Lari harian' ini menghasilkan terungku yang sama untuk setiap orang yang memainkannya (asalkan mereka juga memainkan versi game yang sama).\n\nKamu dapat mengambil selama yang kamu inginkan untuk menyelesaikan lari harian, tetapi hanya dapat memiliki satu yang aktif pada satu waktu. _Lari harian tidak memenuhi syarat untuk lencana dan memiliki halaman peringkatnya sendiri yang terpisah._\n\nApakah kamu ingin memulai hari ini dengan pahlawan dan tantangan yang kamu pilih saat ini? scenes.heroselectscene.daily_yes=Ya scenes.heroselectscene.daily_no=Tidak scenes.heroselectscene.daily_repeat=Kau telah memainkan harian hari ini. Kau bisa mengulangi jika kau suka, tetapi hanya sebagai latihan tanpa peringkat..\n\nSetelah kau menyelesaikan replay, kau akan dapat melihatnya dari jendela peringkat harian untuk waktu yang singkat sebelum catatan dihapus.\n\nApakah kau ingin mengulangi harian hari ini dengan pahlawan dan tantangan yang kau pilih saat ini? scenes.heroselectscene.daily_unavailable_long=Sepertinya kau telah memulai harian yang ada di masa depan! Ini dapat terjadi jika kau baru saja mengubah zona waktu, atau jika kau mengubah jam sistem . _Harianmu berikutnya akan tersedia dalam %d hari._ scenes.heroselectscene.daily_existing=Kau sudah memiliki proses lari harian. Kau harus mengakhirinya sebelum memulai di lain hari. -scenes.heroselectscene.daily_nowin=Setiap hari tersedia game baru yang sama untuk semua orang! 'Lari harian' ini menghasilkan ruang bawah tanah yang sama untuk setiap orang yang memainkannya (asalkan mereka juga memainkan versi game yang sama).\n\n_Anda harus memenangkan setidaknya satu permainan sebelum dapat bermain lari harian._ +scenes.heroselectscene.daily_nowin=Setiap hari tersedia game baru yang sama untuk semua orang! 'Lari harian' ini menghasilkan terungku yang sama untuk setiap orang yang memainkannya (asalkan mereka juga memainkan versi game yang sama).\n\n_Kamu harus memenangkan setidaknya satu permainan sebelum dapat bermain lari harian._ scenes.heroselectscene.custom_seed_title=Masukkan Seed Kustom -scenes.heroselectscene.custom_seed_desc=Game ini menggunakan kode benih untuk membuat ruang bawah tanah, benih yang sama dan versi game selalu menghasilkan ruang bawah tanah yang sama! _Permainan dengan benih kustom tidak dapat memperoleh lencana atau berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._ +scenes.heroselectscene.custom_seed_desc=Game ini menggunakan kode benih untuk membuat terungku, benih yang sama dan versi game selalu menghasilkan terungku yang sama! _Permainan dengan benih kustom tidak dapat memperoleh lencana atau berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._ scenes.heroselectscene.custom_seed_duplicate=Kau sudah memiliki permainan reguler yang sedang berlangsung dengan benih itu. Kau harus mengakhiri permainan itu sebelum menggunakan benih khusus itu. -scenes.heroselectscene.custom_seed_nowin=Game ini menggunakan kode benih untuk membuat ruang bawah tanah, benih yang sama dan versi game selalu menghasilkan ruang bawah tanah yang sama!\n\n_Anda harus memenangkan setidaknya satu permainan sebelum dapat memasukan benih kustom._ +scenes.heroselectscene.custom_seed_nowin=Game ini menggunakan kode benih untuk membuat terungku, benih yang sama dan versi game selalu menghasilkan terungku yang sama!\n\n_Kamu harus memenangkan setidaknya satu permainan sebelum dapat memasukan benih kustom._ scenes.heroselectscene.custom_seed_set=Pasang scenes.heroselectscene.custom_seed_clear=Bersihkan -scenes.heroselectscene.challenges_nowin=Tantangan adalah pengubah opsional yang membuat permainan menjadi lebih sulit. Beberapa tantangan membuat ruang bawah tanah lebih berbahaya, yang lain mengurangi kekuatan kemampuan atau item Anda.\n\n_Anda harus memenangkan setidaknya satu pertandingan sebelum dapat mengaktifkan tantangan._ +scenes.heroselectscene.challenges_nowin=Tantangan adalah pengubah opsional yang membuat permainan menjadi lebih sulit. Beberapa tantangan membuat terungku lebih berbahaya, yang lain mengurangi kekuatan kemampuan atau item kamu.\n\n_Kamu harus memenangkan setidaknya satu pertandingan sebelum dapat mengaktifkan tantangan._ scenes.interlevelscene$mode.descend=Turun scenes.interlevelscene$mode.ascend=Naik @@ -120,7 +120,7 @@ scenes.supporterscene.supporter_link=Pergi ke Halaman Patreon scenes.surfacescene.exit=Game Over scenes.titlescene.play=Main -scenes.titlescene.enter=Masuki Ruang Bawah Tanah +scenes.titlescene.enter=Memasuki Terungku scenes.titlescene.rankings=Peringkat scenes.titlescene.journal=Jurnal scenes.titlescene.news=Berita diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index ff46c5f44..72f078525 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon to w pełni darmowa gra, scenes.titlescene.patreon_button=Strona Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=Wersja 3.1 zawiera częściowe przerobienie mechanik Wojownika, nowy teren/pokoje, nowy relikt i masę innych mniejszych zmian i dodatków! Sprawdź pełną listę zmian, by dowiedzieć się więcej. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany! scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów. scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń. diff --git a/core/src/main/assets/messages/scenes/scenes_pt.properties b/core/src/main/assets/messages/scenes/scenes_pt.properties index d33f043c9..417eb8cb6 100644 --- a/core/src/main/assets/messages/scenes/scenes_pt.properties +++ b/core/src/main/assets/messages/scenes/scenes_pt.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=Há 1 minuto scenes.startscene.minutes_ago=Há %d minutos scenes.startscene.hours_ago=Há %d horas scenes.startscene.days_ago=Há %d dias -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d meses atrás scenes.startscene.new=Novo Jogo scenes.startscene.sort_level=Ordenar: Nível scenes.startscene.sort_recent=Ordenar: Recente @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=O Shattered Pixel Dungeon é um jogo totalmente g scenes.titlescene.patreon_button=Página do Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=A versão 3.1 inclui uma pequena reformulação do Guerreiro, novos terrenos/salas, um novo acessório e várias outras pequenas mudanças e adições! Não deixe de conferir a tela de mudanças para mais detalhes. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado! scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros. scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução. diff --git a/core/src/main/assets/messages/scenes/scenes_ru.properties b/core/src/main/assets/messages/scenes/scenes_ru.properties index b4931b2eb..054bf1c5a 100644 --- a/core/src/main/assets/messages/scenes/scenes_ru.properties +++ b/core/src/main/assets/messages/scenes/scenes_ru.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1 минуту назад scenes.startscene.minutes_ago=%d минут назад scenes.startscene.hours_ago=%d часов назад scenes.startscene.days_ago=%d дней назад -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d месяцев назад scenes.startscene.new=Новая игра scenes.startscene.sort_level=Сортировка: Уровень scenes.startscene.sort_recent=Сортировка: Недавние @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon - полностью бе scenes.titlescene.patreon_button=Страница Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 включает небольшой реворк Воина, новую местность/комнаты, новый артефакт и много других небольших изменений и дополнений! Не забудьте проверить экран изменений для получения полной информации. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён! scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки. scenes.welcomescene.patch_translations=Обновлён перевод. diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index 994024a2f..f289b878b 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=存档于1分钟前 scenes.startscene.minutes_ago=存档于%d分钟前 scenes.startscene.hours_ago=存档于%d小时前 scenes.startscene.days_ago=存档于%d天前 -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=存档于%d月前 scenes.startscene.new=新游戏 scenes.startscene.sort_level=排序:按等级 scenes.startscene.sort_recent=排序:按时间 @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=《破碎像素地牢》是一款完全免费的 scenes.titlescene.patreon_button=Patreon赞助页面 scenes.welcomescene.update_intro=破碎的像素地牢已经更新! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1包含了一次小型战士重做,新地形与房间,一件新饰物以及许多较小的改动!请务必查看改动界面以获得完整的更新详情。 scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装! scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。 scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。 diff --git a/core/src/main/assets/messages/ui/ui_cs.properties b/core/src/main/assets/messages/ui/ui_cs.properties index d555d9862..8a7330989 100644 --- a/core/src/main/assets/messages/ui/ui_cs.properties +++ b/core/src/main/assets/messages/ui/ui_cs.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Přidat vlastní poznámku ui.customnotebutton.limit_title=Dosažen limit poznámek -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Můžeš vymazat stávající poznámky a udělat si místo pro nové. Všechny momentální poznámky vidíš ve svém deníku. ui.customnotebutton.desc=Vlastní poznámky ti umožňují zaznamenat si v příručce cokoliv chceš.\n\nMohou být samostatným textem, ale mohou být i vázány ke konkrétnímu podlaží, předmětu nebo typu lektvaru/svitku/prstenu. ui.customnotebutton.new_text=Nová textová poznámka ui.customnotebutton.new_text_title=Napiš nadpis této poznámky: diff --git a/core/src/main/assets/messages/ui/ui_de.properties b/core/src/main/assets/messages/ui/ui_de.properties index 2095e94b0..cb0911f72 100644 --- a/core/src/main/assets/messages/ui/ui_de.properties +++ b/core/src/main/assets/messages/ui/ui_de.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Eigene Notiz hinzufügen ui.customnotebutton.limit_title=Maximalzahl Notizen erreicht -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Du kannst bestehende Notizen löschen, um Platz für neue zu schaffen. Deine eigenen Notizen findest du im Tagebuch-Fenster. ui.customnotebutton.desc=Eigene Notizen gestatten es dir, alles, was du möchtest, im Tagebuch zu notieren.\n\nDas können eigenständige Texte sein oder du assoziierst sie mit einer Ebene des Dungeons, einem deiner Gegenstände oder einem Typ Trank/Schriftrolle/Ring. ui.customnotebutton.new_text=Neue Textnotiz ui.customnotebutton.new_text_title=Trage einen Titel für diese eigene Textnotiz ein: diff --git a/core/src/main/assets/messages/ui/ui_in.properties b/core/src/main/assets/messages/ui/ui_in.properties index aba044d71..9bb1013b0 100644 --- a/core/src/main/assets/messages/ui/ui_in.properties +++ b/core/src/main/assets/messages/ui/ui_in.properties @@ -1,11 +1,11 @@ ui.customnotebutton.title=Tambahkan Catatan Kustom ui.customnotebutton.limit_title=Batas Catatan Tercapai ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. -ui.customnotebutton.desc=Catatan Kustom memungkinkan Anda mencatat apa pun yang Anda inginkan di jurnal.\n\nItu bisa berupa teks saja, atau bisa dikaitkan dengan lantai penjara bawah tanah, salah satu item Anda, atau sejenis ramuan/gulungan/cincin. +ui.customnotebutton.desc=Catatan Kustom memungkinkan kamu mencatat apa pun yang kamu inginkan di jurnal.\n\nItu bisa berupa teks saja, atau bisa dikaitkan dengan lantai terungku, salah satu item kamu, atau sejenis ramuan/gulungan/cincin. ui.customnotebutton.new_text=Teks Catatan Baru ui.customnotebutton.new_text_title=Tulis judul untuk teks catatan kustom ini: -ui.customnotebutton.new_floor=Catatan Lantai Bawah Tanah Baru -ui.customnotebutton.new_floor_prompt=Pilih lantai ruang bawah tanah untuk dikaitkan dengan catatan ini. +ui.customnotebutton.new_floor=Catatan Lantai Terungku Baru +ui.customnotebutton.new_floor_prompt=Pilih lantai terungku untuk dikaitkan dengan catatan ini. ui.customnotebutton.new_floor_title=Tulis judul untuk catatan kustom untuk _lantai %d_: ui.customnotebutton.new_inv=Catatan Perlengkapan Item Baru ui.customnotebutton.new_inv_prompt=Pilih Catatan Item diff --git a/core/src/main/assets/messages/ui/ui_pt.properties b/core/src/main/assets/messages/ui/ui_pt.properties index a0d2337de..ef87567cb 100644 --- a/core/src/main/assets/messages/ui/ui_pt.properties +++ b/core/src/main/assets/messages/ui/ui_pt.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Add nota personalizada ui.customnotebutton.limit_title=Limite de notas alcançado -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Você pode apagar anotações existentes para liberar espaço para mais. Todas as suas anotações customizadas atuais podem ser visualizadas a partir da página do diário. ui.customnotebutton.desc=As Notas Personalizadas permitem que você registre qualquer coisa que quiser no diário.\n\nElas podem ser apenas texto por si só ou podem ser associadas a um andar de masmorra, um dos seus itens ou um tipo de poção/pergaminho/anel. ui.customnotebutton.new_text=Nova nota de texto ui.customnotebutton.new_text_title=Escreva um título para esta nota de texto personalizada: diff --git a/core/src/main/assets/messages/ui/ui_ru.properties b/core/src/main/assets/messages/ui/ui_ru.properties index b11d07d83..97e40be62 100644 --- a/core/src/main/assets/messages/ui/ui_ru.properties +++ b/core/src/main/assets/messages/ui/ui_ru.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Добавить пользовательскую заметку ui.customnotebutton.limit_title=Достигнут предел заметок -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Вы можете удалять существующие заметки, чтобы создавать новые. Все ваши текущие заметки расположены в журнале. ui.customnotebutton.desc=Пользовательские заметки позволяют вам записывать в журнал все, что вы пожелаете.\n\nЭто может быть просто текст, или он может быть связан с этажом подземелья, одним из ваших предметов или типом зелья/свитка/кольца. ui.customnotebutton.new_text=Новая заметка ui.customnotebutton.new_text_title=Напишите заголовок для этой пользовательской заметки: diff --git a/core/src/main/assets/messages/ui/ui_zh.properties b/core/src/main/assets/messages/ui/ui_zh.properties index acd38bc90..57bb384c3 100644 --- a/core/src/main/assets/messages/ui/ui_zh.properties +++ b/core/src/main/assets/messages/ui/ui_zh.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=添加自定记录 ui.customnotebutton.limit_title=记录已达上限 -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=你可以删除已有的记录以为新的记录腾出空间。你当前所有的自定记录均可在日志窗口查看。 ui.customnotebutton.desc=你可以在日志中自定记录,记下任何你想记录的东西。\n\n自定记录可以只是独立的文本,也可以是关联于地牢楼层、背包物品或是药剂/卷轴/戒指类别的文本。 ui.customnotebutton.new_text=新建独立文本记录 ui.customnotebutton.new_text_title=为这页记录写上标题: diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index feace65f5..6bfd8f1ad 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Poklad windows.wndscorebreakdown.treasure_desc=Počítáno podle sesbíraného zlata a hodnoty předmětů v inventáři. windows.wndscorebreakdown.treasure_desc_old=Počítáno podle sesbíraného zlata. windows.wndscorebreakdown.explore_title=Průzkum -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Počítáno podle prozkoumaných podlaží. Sníženo nenalezenými předměty, skrytými dveřmi nebo nevyřešenými překážkami. windows.wndscorebreakdown.bosses_title=Bossové -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Určeno podle poražených bossů, sníženo množstvím utržených vyhnutelných zásahů během soubojů s bossy windows.wndscorebreakdown.quests_title=Questy -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Počítáno podle splněných úkolů. Sníženo množstvím vyhnutelných útoků nebo nedosažením plného skóre. windows.wndscorebreakdown.win_multiplier=Násobič za výhru windows.wndscorebreakdown.challenge_multiplier=Násobič za výzvy windows.wndscorebreakdown.total=Totální Skóre diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index ba5a1ecd7..890e7738f 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -80,8 +80,8 @@ windows.wndgameinprogress.str=Kekuatan windows.wndgameinprogress.health=Darah windows.wndgameinprogress.gold=Emas Dikumpulkan windows.wndgameinprogress.depth=Kedalaman Maksimum -windows.wndgameinprogress.dungeon_seed=Seed Ruang Bawah Tanah -windows.wndgameinprogress.custom_seed=_Seed Kustom_ +windows.wndgameinprogress.dungeon_seed=Benih Terungku +windows.wndgameinprogress.custom_seed=_Benih Kustom_ windows.wndgameinprogress.daily_for=_Harian Untuk_ windows.wndgameinprogress.replay_for=_Mengulang Untuk_ windows.wndgameinprogress.continue=Lanjutkan @@ -100,8 +100,8 @@ windows.wndhero$statstab.str=Kekuatan windows.wndhero$statstab.health=Darah windows.wndhero$statstab.gold=Emas Dikumpulkan windows.wndhero$statstab.depth=Kedalaman Maksimum -windows.wndhero$statstab.dungeon_seed=Seed Ruang Bawah Tanah -windows.wndhero$statstab.custom_seed=_Seed Kustom_ +windows.wndhero$statstab.dungeon_seed=Benih Terungku +windows.wndhero$statstab.custom_seed=_Benih Kustom_ windows.wndhero$statstab.daily_for=_Harian Untuk_ windows.wndhero$statstab.replay_for=_Mengulang Untuk_ @@ -121,11 +121,11 @@ windows.wndinfotalent.upgrade=Tingkatkan Bakat windows.wndinfotrap.inactive=Jebakan ini tidak berfungsi, dan takkan dapat berguna kembali. -windows.wndjournal$guidetab.title=Panduan Ruang Bawah Tanah +windows.wndjournal$guidetab.title=Panduan Terungku windows.wndjournal$alchemytab.title=Panduan Racikan windows.wndjournal$guidetab.missing=halaman yang hilang windows.wndjournal$notestab.title=Catatan Petualangan -windows.wndjournal$notestab.desc=Saat kamu melakukan perjalanan melalui ruang bawah tanah, kamu akan secara otomatis mencatat hal-hal penting di sini. +windows.wndjournal$notestab.desc=Saat kamu melakukan perjalanan melalui terungku, kamu akan secara otomatis mencatat hal-hal penting di sini. windows.wndjournal$notestab.custom_notes=Kustom windows.wndjournal$notestab.floor_header=Lantai %d windows.wndjournal$catalogtab.title=Katalog @@ -233,21 +233,21 @@ windows.wndranking$statstab.str=Kekuatan windows.wndranking$statstab.duration=Durasi Game windows.wndranking$statstab.depth=Kedalaman Maksimum windows.wndranking$statstab.ascent=Pendakian tertinggi -windows.wndranking$statstab.seed=Seed Ruang Bawah Tanah -windows.wndranking$statstab.custom_seed=_Seed Kustom_ +windows.wndranking$statstab.seed=Benih Terungku +windows.wndranking$statstab.custom_seed=_Benih Kustom_ windows.wndranking$statstab.daily_for=_Harian Untuk_ windows.wndranking$statstab.replay_for=_Mengulang Untuk_ windows.wndranking$statstab.enemies=Musuh Dibunuh windows.wndranking$statstab.gold=Emas Dikumpulkan windows.wndranking$statstab.food=Makanan Dimakan windows.wndranking$statstab.alchemy=Item Dibuat -windows.wndranking$statstab.copy_seed=Salin Seed -windows.wndranking$statstab.copy_seed_desc=Apakah kamu ingin menggunakan seed ruang bawah tanah dari peringkat ini sebagai seed kustom untuk game baru? _Perhatikan bahwa game dengan seed kustom tidak dapat memperoleh lencana atau berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._\n\nJika peringkat ini untuk jangka waktu lama, perhatikan juga bahwa versi yang berbeda dari Shattered Pixel Dungeon dapat membuat ruang bawah tanah yang berbeda meskipun seednya sama. -windows.wndranking$statstab.copy_seed_copy=Gunakan Seed Ini +windows.wndranking$statstab.copy_seed=Salin Benih +windows.wndranking$statstab.copy_seed_desc=Apakah kamu ingin menggunakan benih terungku dari peringkat ini sebagai benih kustom untuk game baru? _Perhatikan bahwa game dengan benih kustom tidak dapat memperoleh lencana atau berkontribusi pada game yang dimainkan, dan muncul di bagian bawah halaman peringkat._\n\nJika peringkat ini untuk jangka waktu lama, perhatikan juga bahwa versi yang berbeda dari Shattered Pixel Dungeon dapat membuat terungku yang berbeda meskipun benihnya sama. +windows.wndranking$statstab.copy_seed_copy=Gunakan Benih Ini windows.wndranking$statstab.copy_seed_cancel=Batal windows.wndresurrect.title=Hidup Kembali -windows.wndresurrect.message=Saat kamu binasa, kamu dapat merasakan ankh kamu menuntun rohmu kembali ke dunia ini. Ankh memberimu kesempatan lain untuk menaklukkan ruang bawah tanah! \n\nKamu dapat membawa dua item, tetapi sisanya akan ditinggalkan di tempat kamu binasa. Item mana yang akan kamu pilih? +windows.wndresurrect.message=Saat kamu binasa, kamu dapat merasakan ankh kamu menuntun rohmu kembali ke dunia ini. Ankh memberimu kesempatan lain untuk menaklukkan terungku! \n\nKamu dapat membawa dua item, tetapi sisanya akan ditinggalkan di tempat kamu binasa. Item mana yang akan kamu pilih? windows.wndresurrect.prompt=Pilih sebuah item windows.wndresurrect.confirm=Pertahankan item ini windows.wndresurrect.warn_title=Item hilang @@ -261,7 +261,7 @@ windows.wndsadghost.crab_title=MENGALAHKAN KEPITING RAKSASA windows.wndsadghost.rat=Terima kasih, tikus mengerikan itu sudah dibantai dan aku akhirnya bisa istirahat... Aku penasaran sihir apa yang menciptakan makhluk aneh seperti itu... windows.wndsadghost.gnoll=Terima kasih, gnoll licik itu telah dibunuh dan aku akhirnya bisa istirahat... Aku penasaran sihir aneh apa yang membuatnya begitu pintar... windows.wndsadghost.crab=Terima kasih, kepiting raksasa itu telah musnah dan akhirnya aku bisa istirahat... Aku penasaran sihir apa yang dapat membuatnya hidup sangat lama... -windows.wndsadghost.give_item=Tolong ambil salah satu dari item ini, sekarang itu sudah tak berguna bagiku... Mungkin ini bisa menolongmu dalam perjalananmu...\n\nJuga... Ada barang yang hilang di ruang bawah tanah ini yang sangat kusayangi... Jika kau... menemukan... mawarku...... +windows.wndsadghost.give_item=Tolong ambil salah satu dari item ini, sekarang itu sudah tak berguna bagiku... Mungkin ini bisa menolongmu dalam perjalananmu...\n\nJuga... Ada barang yang hilang di terungku ini yang sangat kusayangi... Jika kau... menemukan... mawarku...... windows.wndsadghost.confirm=Terima windows.wndsadghost.cancel=Batal windows.wndsadghost.farewell=Selamat tinggal, petualang! @@ -384,11 +384,11 @@ windows.wndupgrade.upgrade=Tingkatkan windows.wndupgrade.back=Kembali windows.wndvictorycongrats.title=Kemenangan! -windows.wndvictorycongrats.start_text=Selamat karena telah menaklukkan ruang bawah tanah! Kamu telah membuka beberapa fitur baru yang tersedia saat memilih pahlawan: +windows.wndvictorycongrats.start_text=Selamat karena telah menaklukkan terungku! Kamu telah membuka beberapa fitur baru yang tersedia saat memilih pahlawan: windows.wndvictorycongrats.challenges=Kamu sekarang dapat mengaktifkan _tantangan!_ Ini adalah pengubah opsional untuk membuat permainan lebih sulit dalam berbagai cara. -windows.wndvictorycongrats.custom_seeds=Sekarang kamu bisa memasukkan _seed khusus!_ Seed dan versi permainan yang sama selalu menghasilkan ruang bawah tanah yang sama. +windows.wndvictorycongrats.custom_seeds=Sekarang kamu bisa memasukkan _benih kustom!_ Benih dan versi permainan yang sama selalu menghasilkan terungku yang sama. windows.wndvictorycongrats.dailies=Sekarang kamu dapat berpartisipasi dalam _lari harian!_ Setiap hari ada lari harian baru yang sama untuk setiap pemain! -windows.wndvictorycongrats.thank_you=Terima kasih yang banyak untuk bermain Shattered Pixel Dungeon! +windows.wndvictorycongrats.thank_you=Terima kasih banyak untuk yang bermain Shattered Pixel Dungeon! windows.wndvictorycongrats.support_prompt=Jika kamu belum melakukannya, _harap pertimbangkan untuk mendukung game ini._ Dukungan dari pemain yang berdedikasi memungkinkan developer terus meningkatkan game ini! windows.wndvictorycongrats.support=Bantuan windows.wndvictorycongrats.close=Tutup diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index c2b0f1620..60f72166d 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Tesouro windows.wndscorebreakdown.treasure_desc=Com base no valor do item em posse e ouro coletado. windows.wndscorebreakdown.treasure_desc_old=Baseado no ouro coletado. windows.wndscorebreakdown.explore_title=Exploração -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Baseado em andares explorados. Reduzido ao perder itens ou portas escondidas e puzzles não resolvidos. windows.wndscorebreakdown.bosses_title=Chefes -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Baseado em chefes derrotados. Reduzido ao permanecer em ataques evitáveis durante lutas contra chefes. windows.wndscorebreakdown.quests_title=Missões -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Baseado nas missões concluídas. Reduzido por sofrer ataques evitáveis ou perder pontos na missão. windows.wndscorebreakdown.win_multiplier=Multiplicador de vitórias windows.wndscorebreakdown.challenge_multiplier=Multiplicador de Desafio windows.wndscorebreakdown.total=Pontuação total diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index 5b045e397..42b251210 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Сокровища windows.wndscorebreakdown.treasure_desc=Даются за собранное золото и общую цену предметов в инвентаре. windows.wndscorebreakdown.treasure_desc_old=Даются за собранное золото. windows.wndscorebreakdown.explore_title=Исследование -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Даются за исследованные этажи. Уменьшаются за пропущенные предметы, скрытые двери или неразгаданные загадки. windows.wndscorebreakdown.bosses_title=Боссы -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Даются за побежденных боссов. Уменьшаются за то, что вы стоите в атаках, которых можно избежать во время боев с боссами. windows.wndscorebreakdown.quests_title=Задания -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Даются за выполненные задания у NPC. Уменьшаются за то, что вы стоите в атаках, которые можно избежать, или за недостающие очки квеста. windows.wndscorebreakdown.win_multiplier=Множитель победы windows.wndscorebreakdown.challenge_multiplier=Множитель испытаний windows.wndscorebreakdown.total=Всего очков diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index a5a004a3f..4fb396942 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=寻宝 windows.wndscorebreakdown.treasure_desc=基于收集的金币与随身物品的价值。 windows.wndscorebreakdown.treasure_desc_old=基于收集的金币。 windows.wndscorebreakdown.explore_title=探索 -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=基于已探索的楼层。遗失物品、隐藏门道与未解谜题会降低分数。 windows.wndscorebreakdown.bosses_title=Boss战 -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=基于已击败的boss。在boss战中受到可规避的伤害会降低分数。 windows.wndscorebreakdown.quests_title=任务 -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=基于已完成的任务。在任务中受到可规避的伤害会降低分数。 windows.wndscorebreakdown.win_multiplier=通关倍率 windows.wndscorebreakdown.challenge_multiplier=挑战倍率 windows.wndscorebreakdown.total=总分 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index acae85a5d..277d6a410 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -85,20 +85,42 @@ public class v3_X_Changes { ChangeInfo changes = new ChangeInfo("v3.1-BETA", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + + changes = new ChangeInfo("BETA-1.1", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 160, 64, 16, 16), "Barrels", + "The initial beta made the sewers a bit barrel-crazy, so I've scaled that back to make them less omnipresent:\n\n" + + "**-** Reduced the number of barrels placed in barrel rooms\n" + + "**-** Barrel room spawn chance reduced by 50%\n" + + "**-** Barrel entrance/exit room spawn chance reduced by 25%")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by Beta:**\n" + + "**-** Blacksmith sometimes not offering a free pickaxe when he should\n" + + "**-** Enemies spawning closer to the entrance than intended in some new entrance room variants\n" + + "**-** Rankings entries from prior to the beta having higher exploration score than intended\n" + + "**-** Crashes when attempting to steal from gnoll exiles\n" + + "**-** Transmuting a mage's staff sometimes making it cursed\n" + + "\n" + + "**Existed Prior to BETA:**\n" + + "**-** Duelist being able to stack invisibility using the sneak weapon ability\n" + + "**-** Oblivion shard stating an item wasn't ready to be IDed if its manual ID function was cancelled")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary", - "Hey again Alpha testers!\n" + + "Hello beta testers!\n" + "\n" + - "After a bit of time, v3.1 is now content complete! I expect to release the update to beta in another few days. Please let me know what you think, and if you encounter any issues!\n" + + "I expect to release v3.1 in another week to a week and a half. Things are mostly already finished but there's a few little things to finish up. Please let me know what you think, and if you encounter any issues!\n" + "\n" + - "There are a few, mostly visual, things left to do before v3.1 fully releases:\n" + - "**-** New terrain (and by extension hermit crabs) are currently using placeholder visuals\n" + + "**-** New terrain (and by extension hermit crabs) are currently using placeholder visuals which need to be improved\n" + "**-** Warrior has a few visual tweaks I'd like to make before release\n" + - "**-** Any balance/bug issues that crop up during the alpha/beta will be addressed\n" + - "**-** I may make a few more small misc of QoL changes before release")); + "**-** Any balance/bug issues that crop up during the beta will be addressed")); changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.WARRIOR, 1), "Warrior Mini Rework", "**The Warrior has had a mini overhaul to his broken seal ability!** The seal's shielding should now feel more impactful and interactive, while still being easy to use for new players:\n" + @@ -166,34 +188,33 @@ public class v3_X_Changes { changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), "**Highlights:**\n" + - "**-** Various small color tweaks to health bars, inventory buttons, and flare vfx to improve the experience for colorblind players\n" + - "**-** Custom notes for items can now be created or edited from the item's info window\n" + - "**-** Hero renaming can now be done in the hero info window while a run is in progress\n" + - "**-** All potions now refresh the duration of their specific effects. Previously the duration of some potion effects could stack on themselves\n" + - "**-** Added discovery hints for all catalog entries\n" + - "**-** Added landmark entries for lost backpack and beacon of returning", + "**-** Various small color tweaks to health bars, inventory buttons, and flare vfx to improve the experience for colorblind players\n" + + "**-** Custom notes for items can now be created or edited from the item's info window\n" + + "**-** Hero renaming can now be done in the hero info window while a run is in progress\n" + + "**-** All potions now refresh the duration of their specific effects. Previously the duration of some potion effects could stack on themselves\n" + + "**-** Added discovery hints for all catalog entries\n" + + "**-** Added landmark entries for lost backpack and beacon of returning", - "**Items:**\n" + - "**-** Slightly reduced telekinetic grab's sale/energy value, so that it can't be used to effectively turn high-tier thrown weapons into energy\n" + - "**-** Unidentified wands can now be imbued in the mage's staff\n" + - "**-** Partially IDed items can now be used with the dried rose\n" + - "\n" + - "**Characters:**\n" + - "**-** Improved Tengu's AI, he can now switch targets if he is unable to attack the hero\n" + - "**-** Defeating Dwarf King now cleanses the player of the degraded debuff\n" + - "**-** Light Ally and Shadow Clone having very slightly more accuracy/evasion than the hero at base", + "**Items:**\n" + + "**-** Slightly reduced telekinetic grab's sale/energy value, so that it can't be used to effectively turn high-tier thrown weapons into energy\n" + + "**-** Unidentified wands can now be imbued in the mage's staff\n" + + "**-** Partially IDed items can now be used with the dried rose\n" + + "\n" + + "**Characters:**\n" + + "**-** Improved Tengu's AI, he can now switch targets if he is unable to attack the hero\n" + + "**-** Defeating Dwarf King now cleanses the player of the degraded debuff", - "**Effects:**\n" + - "**-** Smaller shorter-term shielding buffs are now consumed before larger longer-term ones\n" + - "**-** The gravity chaos cursed wand effect now has its own debuff icon\n" + - "**-** When using metamorph, food talents that grant the same type of recharging can now stack\n" + - "**-** Improved VFX for activating or deactivating brawler's stance\n" + - "\n" + - "**Misc:**\n" + - "**-** The inventory button gold indicator on mobile now shows when buying items\n" + - "**-** Rooms with a chasm in the center must now be at least 3x3, up from 2x2\n" + - "**-** Increased the minimum supported iOS version to 12, from 11\n" + - "**-** Moved the notification position to the top-left on the Steam version. It should no longer obscure UI elements")); + "**Effects:**\n" + + "**-** Smaller shorter-term shielding buffs are now consumed before larger longer-term ones\n" + + "**-** The gravity chaos cursed wand effect now has its own debuff icon\n" + + "**-** When using metamorph, food talents that grant the same type of recharging can now stack\n" + + "**-** Improved VFX for activating or deactivating brawler's stance\n" + + "\n" + + "**Misc:**\n" + + "**-** The inventory button gold indicator on mobile now shows when buying items\n" + + "**-** Rooms with a chasm in the center must now be at least 3x3, up from 2x2\n" + + "**-** Increased the minimum supported iOS version to 12, from 11\n" + + "**-** Moved the notification position to the top-left on the Steam version. It should no longer obscure UI elements")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + @@ -218,7 +239,7 @@ public class v3_X_Changes { "**-** Metamorphed cleanse clearing lost inventory debuff\n" + "**-** Metamorphed aggressive barrier using incorrect logic\n" + "**-** Lay on Hands sometimes applying 0 barrier to allies\n" + - "**-** Death via the Cleric's like link not being recorded in rankings\n" + + "**-** Death via the Cleric's life link not being recorded in rankings\n" + "**-** Targeting traps having very slightly less range than intended", "**Misc:**\n" + From fceee5726d7a6fb946c159f877cce0f834778d94 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 16 May 2025 18:19:33 -0400 Subject: [PATCH 133/178] v3.1.0: fixed changelog error & unintended debug code in github updates --- .../shatteredpixeldungeon/ui/changelist/v3_X_Changes.java | 4 ++++ .../shatteredpixeldungeon/services/updates/GitHubUpdates.java | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 277d6a410..bc8c5fc25 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -86,6 +86,10 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + changes = new ChangeInfo("BETA-1.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); diff --git a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java index 0951e6269..d99a68513 100644 --- a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java +++ b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java @@ -68,7 +68,7 @@ public class GitHubUpdates extends UpdateService { public void handleHttpResponse(Net.HttpResponse httpResponse) { try { Bundle latestRelease = null; - int latestVersionCode = Game.versionCode-10; + int latestVersionCode = Game.versionCode; for (Bundle b : Bundle.read( httpResponse.getResultAsStream() ).getBundleArray()){ Matcher m = versionCodePattern.matcher(b.getString("body")); From 815c0d80aa0be089cf33654021bd37eb44ca083b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 17 May 2025 13:27:53 -0400 Subject: [PATCH 134/178] v3.1.0: fixed unintentional change to enemy reach logic --- .../actors/buffs/ChampionEnemy.java | 15 +++++++++------ .../actors/mobs/GnollExile.java | 7 +++++-- 2 files changed, 14 insertions(+), 8 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java index e5af04590..a976c189b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/ChampionEnemy.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.Challenges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; @@ -166,9 +167,10 @@ public abstract class ChampionEnemy extends Buff { return false; } else { boolean[] passable = BArray.not(Dungeon.level.solid, null); - - //our own tile is always passable - passable[target.pos] = true; + for (Char ch : Actor.chars()) { + //our own tile is always passable + passable[ch.pos] = ch == target; + } PathFinder.buildDistanceMap(enemy.pos, passable, 4); @@ -214,9 +216,10 @@ public abstract class ChampionEnemy extends Buff { return false; } else { boolean[] passable = BArray.not(Dungeon.level.solid, null); - - //our own tile is always passable - passable[target.pos] = true; + for (Char ch : Actor.chars()) { + //our own tile is always passable + passable[ch.pos] = ch == target; + } PathFinder.buildDistanceMap(enemy.pos, passable, 2); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java index feec29ef9..27885614e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/GnollExile.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; @@ -78,8 +79,10 @@ public class GnollExile extends Gnoll { if (Dungeon.level.distance( pos, enemy.pos ) <= 2){ boolean[] passable = BArray.not(Dungeon.level.solid, null); - //our own tile is always passable - passable[pos] = true; + for (Char ch : Actor.chars()) { + //our own tile is always passable + passable[ch.pos] = ch == this; + } PathFinder.buildDistanceMap(enemy.pos, passable, 2); From 305b70d60956152170135afb1f16210af8b07f44 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 17 May 2025 13:37:31 -0400 Subject: [PATCH 135/178] v3.1.0: fixed wandmaker sometimes spawning in doors in new prison entrs --- .../actors/mobs/npcs/Wandmaker.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java index a690e7c94..2937c2924 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java @@ -53,7 +53,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndWandmaker; import com.watabou.noosa.Game; import com.watabou.utils.Bundle; import com.watabou.utils.Callback; -import com.watabou.utils.Point; +import com.watabou.utils.PathFinder; import com.watabou.utils.Random; import java.util.ArrayList; @@ -305,11 +305,11 @@ public class Wandmaker extends NPC { do { validPos = true; npc.pos = level.pointToCell(room.random((room.width() > 6 && room.height() > 6) ? 2 : 1)); - if (npc.pos == level.entrance()){ + if (npc.pos == level.entrance() || level.solid[npc.pos]){ validPos = false; } - for (Point door : room.connected.values()){ - if (level.trueDistance( npc.pos, level.pointToCell( door ) ) <= 1){ + for (int i : PathFinder.NEIGHBOURS4){ + if (level.map[npc.pos+i] == Terrain.DOOR){ validPos = false; } } @@ -345,7 +345,7 @@ public class Wandmaker extends NPC { public static ArrayList spawnRoom( ArrayList rooms) { questRoomSpawned = false; - if (!spawned && (type != 0 || (Dungeon.depth > 6 && Random.Int( 10 - Dungeon.depth ) == 0))) { + if (!spawned && (type != 0 || (Dungeon.depth == 7))) { // decide between 1,2, or 3 for quest type. if (type == 0) type = Random.Int(3)+1; From 6615624d847fc69dc31b8c366fb7bd6c18adde61 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 17 May 2025 14:11:50 -0400 Subject: [PATCH 136/178] v3.1.0: fixed seal transfer showing glyph xfer prompt without talent --- .../shatteredpixeldungeon/items/BrokenSeal.java | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index 9b5cc1a40..c3e1d2747 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -127,6 +127,7 @@ public class BrokenSeal extends Item { GLog.w(Messages.get(BrokenSeal.class, "unknown_armor")); } else if (armor.glyph != null && getGlyph() != null + && canTransferGlyph() && armor.glyph.getClass() != getGlyph().getClass()) { //cannot apply the seal's non-curse glyph to a curse glyph armor @@ -327,8 +328,11 @@ public class BrokenSeal extends Item { if (Dungeon.hero.visibleEnemies() == 0){ turnsSinceEnemies++; if (turnsSinceEnemies >= 5){ - float percentLeft = shielding() / (float)maxShield(); - cooldown -= COOLDOWN_START*(percentLeft/2f); //max of 50% cooldown refund + if (cooldown > 0) { + float percentLeft = shielding() / (float)maxShield(); + //max of 50% cooldown refund + cooldown = Math.max(0, (int)(cooldown - COOLDOWN_START * (percentLeft / 2f))); + } decShield(shielding()); } } else { @@ -346,7 +350,7 @@ public class BrokenSeal extends Item { public synchronized void activate() { incShield(maxShield()); - cooldown += COOLDOWN_START; + cooldown = Math.max(0, cooldown+COOLDOWN_START); turnsSinceEnemies = 0; } From 7db122ec0c98f95a0b56ab90766f4d13b81b25bb Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 17 May 2025 14:31:14 -0400 Subject: [PATCH 137/178] v3.1.0: updated changelog, version, and translations for BETA-1.2! --- build.gradle | 4 +- .../messages/actors/actors_es.properties | 176 +++++++++--------- .../messages/actors/actors_fr.properties | 106 +++++------ .../messages/actors/actors_ja.properties | 12 +- .../messages/actors/actors_ko.properties | 134 ++++++------- .../messages/actors/actors_pl.properties | 84 ++++----- .../messages/actors/actors_ru.properties | 2 +- .../messages/actors/actors_vi.properties | 2 +- .../messages/actors/actors_zh.properties | 38 ++-- .../assets/messages/items/items_es.properties | 2 +- .../assets/messages/items/items_fr.properties | 148 +++++++-------- .../assets/messages/items/items_pl.properties | 12 +- .../assets/messages/items/items_ru.properties | 4 +- .../assets/messages/items/items_zh.properties | 8 +- .../messages/levels/levels_es.properties | 16 ++ .../messages/levels/levels_fr.properties | 16 ++ .../messages/levels/levels_ko.properties | 16 ++ .../messages/levels/levels_pl.properties | 16 ++ .../messages/levels/levels_zh.properties | 2 +- .../assets/messages/misc/misc_ko.properties | 36 ++-- .../assets/messages/misc/misc_ru.properties | 12 +- .../assets/messages/misc/misc_zh.properties | 10 +- .../messages/plants/plants_ru.properties | 4 +- .../messages/plants/plants_uk.properties | 4 + .../messages/scenes/scenes_uk.properties | 4 +- .../main/assets/messages/ui/ui_uk.properties | 2 +- .../messages/windows/windows_ru.properties | 4 +- .../messages/windows/windows_uk.properties | 6 +- .../messages/windows/windows_zh.properties | 6 +- .../ui/changelist/v3_X_Changes.java | 10 +- 30 files changed, 486 insertions(+), 410 deletions(-) diff --git a/build.gradle b/build.gradle index 6bada5eb8..9fde66083 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 841 - appVersionName = '3.1.0-BETA-1.1' + appVersionCode = 842 + appVersionName = '3.1.0-BETA-1.2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index dcee2bf4d..82dd2d9af 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=enfadado actors.buffs.berserk.berserk=enfurecido actors.buffs.berserk.exhausted=exhausto actors.buffs.berserk.recovering=recuperándose -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=La severidad de las heridas del Frenético potencia sus golpes. Mientras el frenético reciba daño físico, ganará furia, garantizando daño extra. El daño bloqueado por la armadura también cuenta para generar furia.\n\nLa furia se desvanecerá con el tiempo. Cuanto menor sea la salud del frenético, mayor será su duración.\n\nAl 100%% de furia, el Frenético puede enfurecer, obteniendo blindaje en base al nivel de su armadura y la salud faltante. Mientras esté enfurecido, su blindaje se desvanece con el tiempo y una vez agotado deberá descansar antes de poder generar furia nuevamente.\n\nFuria actual: _%1$.0f%%_\n_+%2$.0f%%_ de daño\n\nBlindaje del Frenético con su armadura y salud actual: _%3$d_ +actors.buffs.berserk.berserk_desc=El miedo y la incertidumbre se desvanecen, dejando solo furia. En este estado el Frenético es extremadamente poderoso, _infligiendo 50%% más daño y obteniendo blindaje adicional,_ pero también perdiendo blindaje cada turno.\n\nCuando todo su blindaje llegue a 0, dejará de estar enfurecido.\n\nDespués de enfurecer, el Frenético deberá recuperarse antes de poder generar furia nuevamente.\n\nBlindaje restante: %d actors.buffs.berserk.recovering_desc=La fuerza interior tiene sus limites. El Frenético debe descansar antes de usar su furia de nuevo..\n\nMientras se recupera, el Frenético no puede generar furia al recibir daño. actors.buffs.berserk.recovering_desc_turns=Turnos hasta recuperarse: _%d_ actors.buffs.berserk.recovering_desc_levels=Niveles hasta recuperarse: _%.2f_ @@ -236,9 +236,9 @@ actors.buffs.blobimmunity.name=barrera de purificación actors.buffs.blobimmunity.desc=Alguna fuerza extraña te encierra en una delgada barrera protectora, bloqueando todos los efectos dañinos del ambiente.\n\nEres inmune a todos los efectos del área mientras dure esta barrera.\n\nTurnos de inmunidad restantes: %s. actors.buffs.gravitychaostracker.name=caos gravitacional -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.desc_intro=Cada pocos turnos todos los personajes en el piso actual de la mazmorra seran arrojados a una dirección aleatoria. +actors.buffs.gravitychaostracker.desc_positive=Sin embargo, tú y tus aliados parecen ser inmunes. +actors.buffs.gravitychaostracker.desc_duration=No está claro cuanto durará este efecto, pero no puede ser por siempre. actors.buffs.greaterhaste.name=celeridad actors.buffs.greaterhaste.desc=Un increíble impulso de velocidad, por un momento parece como si todo lo demás estuviera detenido.\n\nBajo los efectos de celeridad, las acciones de movimiento no toman nada de tiempo, pero el resto de acciones siguen realizándose a velocidad normal. Cada paso de movimiento consume un turno de celeridad.\n\nTurnos de celeridad restantes: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=levitando actors.buffs.levitation.desc=Una fuerza mágica te está haciendo levitar por encima del suelo, haciéndote sentir ligero.\n\nPersonajes que levitan se mueven silenciosamente e ignoran todos los efectos relacionados a estar en contacto con el suelo. Las trampas no se activarán, el agua no apagará el fuego, las plantas no serán pisoteadas, los enraizamientos fallarán, y flotarán sobre las fosas. Ten cuidado, ¡ya que todas estas cosas pueden entrar en efecto en cuanto la levitación termine!\n\nTurnos de levitación restantes: %s. actors.buffs.lifelink.name=vinculo vital -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=El daño del vínculo vital te mató... actors.buffs.lifelink.desc=La fuerza vital de este personaje se encuentra vinculada a otro personaje cercano. Cualquier daño recibido se reparte entre ellos.\n\nSiempre que este personaje reciba daño, la mitad será redirigida al objetivo del vinculo vital en su lugar.\n\nTurnos de vínculo vital restantes: %s. actors.buffs.light.name=iluminado @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Solo puedes saltar a una ubicación va actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde saltar actors.hero.abilities.rogue.smokebomb$ninjalog.name=señuelo de madera actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡De alguna manera, los enemigos están convencidos de que este señuelo de madera es realmente el Pícaro! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. actors.hero.abilities.rogue.smokebomb.short_desc=El Pícaro lanza una _Bomba de Humo_ mientras se retira en un destello. Cegando a los enemigos cercanos a su antigua ubicación. actors.hero.abilities.rogue.smokebomb.desc=El Pícaro lanza una bomba de humo y se retira en un destello de hasta 6 casillas de distancia. Puede destellar a través de peligros y enemigos, pero no a través de terrenos sólidos como paredes.\n\nLos enemigos adyacentes a la antigua posición del Pícaro serán cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=marca de muerte @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tu clon se muev actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tu clon te seguirá. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=¡Tu clon atacará! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Una copia del Pícaro, hecha de sombría oscuridad. Se mantiene inmóvil, con los ojos vacíos y desprende oscuridad que se eleva como vapor.\n\nEl clon no es una copia perfecta del Pícaro, pero sigue siendo un luchador decente y puede beneficiarse del equipamiento del Pícaro con los talentos adecuados. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. actors.hero.abilities.huntress.spectralblades.name=cuchillas espectrales actors.hero.abilities.huntress.spectralblades.short_desc=La Cazadora lanza _Cuchillas Espectrales_ a un objetivo, lo que inflige daño según el arma cuerpo a cuerpo que tenga equipada. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=¡Tu halcón at actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un halcón mágico, invocado por la Cazadora. Resplandece un brillante azul etéreo, su cabeza se mueve constantemente mientras inspecciona el área.\n\nSi bien no es un gran luchador, su velocidad y visión lo hacen excelente para explorar y distraer a los enemigos. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garantizados restantes: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. actors.hero.abilities.duelist.challenge.name=Desafío actors.hero.abilities.duelist.challenge.prompt=Elige un enemigo a desafiar @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Tu aliado se mu actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Tu aliado te seguirá. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=¡Tu aliado atacará! actors.hero.abilities.cleric.powerofmany$lightally.desc=Una copia de uno de los compañeros aventureros del Clérigo, hecho de luz solida. Mientras que tiene la forma de otro héroe, no tiene ninguna habilidad única. Este aliado persistirá mientras Poder Colectivo esté aplicado en él.\n\nEste aliado puede ser dirigido sin coste al reutilizar la habilidad de armadura de Poder Colectivo. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. actors.hero.abilities.ratmogrify.name=enratuzar @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Forma física de Trinidad actualme actors.hero.spells.cleanse.name=purificar actors.hero.spells.cleanse.short_desc=Elimina los efectos negativos y otorga blindaje. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=El Clérigo elimina todos los efectos de estado perjudiciales sobre sí mismo y los aliados visibles. Después de que termine el hechizo, todos los personajes afectados también ganan %1$d turnos de inmunidad a efectos negativos, y %2$d de barrera. actors.hero.spells.clericspell.prompt=Elige un objetivo actors.hero.spells.clericspell.no_target=No hay ningún objetivo allí. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Coste de carga: %d actors.hero.spells.divinesense.name=sentido divino actors.hero.spells.divinesense.short_desc=Gana visión mental temporal en un amplio rango. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=El Clérigo enfoca sus sentidos en su entorno, obteniendo visión mental con un rango de %d casillas durante 30 turnos. Este hechizo no requiere tiempo para usarse. actors.hero.spells.divinesense$divinesensetracker.name=sentido divino actors.hero.spells.divinesense$divinesensetracker.desc=¡Este personaje puede ver temporalmente a otras criaturas cercanas con su mente!\n\nTurnos restantes: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una actors.hero.spells.guidinglight.name=luz guía actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-8 de daño e iluminándolo. El siguiente ataque físico sin penalización de fuerza realizado contra un enemigo iluminado está garantizado a acertar. +actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación se consumira por resplandor, varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando la iluminación se use de esta manera, causará daño mágico adicional equivalente al nivel del Sacerdote + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado actors.hero.spells.guidinglight$illuminated.desc=Este personaje está brillando como resultado de haber sido impactado por luz guía. Aunque el brillo no es tan fuerte como para iluminar los alrededores, su efecto mágico hará que el Clérigo pueda asestar golpes fácilmente. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=El Sacerdote también puede activar iluminado con resplandor, un disparo de varita, el ataque de un aliado o el efecto de algunos artefactos. Usar iluminado de esta manera causará daño mágico adicional igual al nivel del Sacerdote + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Otros héroes aún pueden usar iluminado para beneficiarse del talento luz abrasadora, pero no ganarán nada de precisión. actors.hero.spells.hallowedground.name=terreno sagrado actors.hero.spells.hallowedground.prompt=Elige una ubicación actors.hero.spells.hallowedground.short_desc=Cura aliados, ralentiza enemigos y esparce hierba en área. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=El Sacerdote concentra su magia divina en el suelo cercano, creando un área sagrada de %1$dx%1$d casillas por 20 turnos.\n\nCuando se usa, este hechizo cura a todos los aliados por 15 PS (los aliados saludables y el Sacerdote obtienen blindaje), enraíza brevemente a los enemigos y esparce hierba corta.\n\nEl terreno sagrado cura a aliados 1 PS por turno (los aliados saludables y el Sacerdote obtienen blindaje), lisia a enemigos y provoca que crezca hierba alta aleatoriamente.\n\nTerreno sagrado es destruido por el fuego y producirá hierba pisoteada si los efectos de regeneración pasiva están deshabilitados o si el Sacerdote no ha ganado experiencia por un tiempo. actors.hero.spells.hallowedground$hallowedterrain.desc=El suelo ha sido consagrado aquí. El terreno sagrado ralentiza a los enemigos, cura a los aliados y hace que la hierba se extienda. actors.hero.spells.holyintuition.name=intuición divina @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=El Clérigo enfoca sus sentidos en un íte actors.hero.spells.holylance.name=Lanza sagrada actors.hero.spells.holylance.short_desc=Inflige gran daño mágico a distancia. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=El Sacerdote concentra una gran cantidad de energía en una devastadora lanza arrojadiza de luz. Esta lanza causa %1$d-%2$d de daño y siempre inflige el daño máximo a objetivos no muertos y demoníacos.\n\nEste hechizo es muy costoso y tiene un tiempo de recarga de 30 turnos. actors.hero.spells.holylance$lancecooldown.name=recarga de lanza sagrada actors.hero.spells.holylance$lancecooldown.desc=El Sacerdote ha usado Lanza Sagrada recientemente y debe esperar antes de hacerlo nuevamente.\n\nTurnos restantes: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=protección divina actors.hero.spells.holyward.glyph_name=%s de luz actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeramente la cantidad de daño que la armadura puede bloquear. actors.hero.spells.holyward.short_desc=Remplaza glifos temporalmente para aumentar la defensa de la armadura. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=El Clérigo imbuye su armadura equipada con glifos de luz sagrada, aumentando la capacidad de bloqueo de daño de la armadura en 1. Este hechizo no requiere tiempo para usarse.\n\nEste glifo dura 50 turnos y remplazará cualquier glifo beneficioso que la armadura tenga durante su duración. El Clérigo se beneficia de este efecto incluso si no lleva armadura. actors.hero.spells.holyward.desc_paladin=_Este hechizo es más poderoso cuando lo usa el Paladín._ El bloqueo de daño adicional aumenta a 3, el hechizo ya no remplaza glifos existentes y usar otros hechizos mientras protección divina está activa extiende su duración en 10 turnos por cada carga usada. actors.hero.spells.holyward$holyarmbuff.name=protección divina actors.hero.spells.holyward$holyarmbuff.desc=El Clérigo ha imbuido su armadura equipada con energía sagrada, remplazando temporalmente cualquier glifo existente y haciendo que la armadura bloquee 1 punto adicional de daño.\n\nTurnos restantes:%s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=arma divina actors.hero.spells.holyweapon.ench_name=%s celestial actors.hero.spells.holyweapon.ench_desc=Los enemigos golpeados por un arma sagrada recibirán daño mágico adicional. actors.hero.spells.holyweapon.short_desc=Remplaza encantamientos temporalmente para aumentar el daño. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=El Clérigo encanta su arma equipada con energía sagrada, haciendo que el arma cause 2 puntos adicionales de daño mágico cada vez que golpee a un enemigo. Este hechizo no requiere tiempo para usarse.\n\nEste encantamiento dura 50 turnos y remplazará cualquier encantamiento beneficioso que el arma tenga durante su duración. Golpes sin arma también se benefician de este efecto. actors.hero.spells.holyweapon.desc_paladin=_Este hechizo es más poderoso cuando lo usa el Paladín._ El daño mágico adicional aumenta a 6, el hechizo ya no remplaza encantamientos existentes y usar otros hechizos mientras arma divina está activa extiende su duración en 10 turnos por cada carga usada. actors.hero.spells.holyweapon$holywepbuff.name=arma divina actors.hero.spells.holyweapon$holywepbuff.desc=El Clérigo ha imbuido su arma equipada con energía sagrada, remplazando temporalmente cualquier encantamiento existente y haciendo que el arma cause 2 puntos de daño mágico adicionales en cada ataque.\n\nTurnos restantes:%s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=El Paladín ha imbuido su actors.hero.spells.judgement.name=juicio actors.hero.spells.judgement.short_desc=Daña a todos los enemigos visibles. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=El Clérigo golpea el suelo con su puño, causando una erupción de luz que inflige daño a todos los enemigos que puede ver. Esto causa %1$d-%2$d de daño base, pero también inflige 33%% de daño adicional por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida (o desde que uso Juicio por última vez).\n\nActualmente, Juicio causará %3$d-%4$d de daño. actors.hero.spells.layonhands.name=caricia protectora actors.hero.spells.layonhands.short_desc=Cura instantáneamente a un personaje adyacente o blinda al Paladín. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=vínculo vital actors.hero.spells.lifelinkspell.short_desc=Comparte el daño con un aliado, y reduce el daño que reciben. actors.hero.spells.lifelinkspell.desc=El Clérigo fortalece el vínculo entre él mismo y su aliado empoderado. Con este vinculo empoderado, cualquier daño recibido será compartido entre el héroe y su aliado por %1$d turnos, y el incremento defensivo aumentará a -%2$d%% de daño recibido. Ten en cuenta que el daño recibido es compartido después de la reducción de daño de armadura, pero antes de la reducción de daño de Poder Colectivo.\n\nMientras este efecto esté activo, los hechizos beneficiosos del Clérigo de Nivel 3 o inferior se aplicarán tanto al Clérigo como a su aliado si se hubiesen aplicado sólo a uno de ellos. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=protección de vínculo vital -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=El Clérigo recientemente usó Vínculo Vital en este aliado.\n\nAdemás de los beneficios regulares de Vínculo Vital, este personaje también recibe daño reducido, cualquier hechizo positivo del Clérigo se aplica tanto al Clérigo como a su aliado en lugar de solo a uno, y Poder Colectivo no expirará mientras este efecto esté activo.\n\nTurnos Restantes: %s. actors.hero.spells.mindform.name=forma mental actors.hero.spells.mindform.short_desc=Asigna Trinidad a una varita o arma arrojadiza. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=El Clérigo elije una varita o arma arrojadiza actors.hero.spells.mnemonicprayer.name=oración mnemotécnica actors.hero.spells.mnemonicprayer.short_desc=Extiende los efectos positivos/negativos en un aliado/enemigo y vuelve a aplicar iluminación. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que extiende la duración de todos los beneficios o perjuicios sobre un objetivo específico por %1$d turnos. Este hechizo no requiere tiempo para usarse. Los efectos positivos durarán más en los aliados (incluido el propio Sacerdote), y los efectos dañinos durarán más en los enemigos. Este hechizo también volverá a aplicar la iluminación a un enemigo que ya haya sido iluminado previamente.\n\nOración Mnemotécnica solo puede extender una instancia específica de un efecto positivo o negativo una vez, y no puede extender efectos otorgados por habilidades de armadura. actors.hero.spells.radiance.name=resplandor actors.hero.spells.radiance.short_desc=Ilumina y aturde brevemente a los enemigos visibles -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=El Sacerdote estalla en luz sagrada, aturdiendo a todos los enemigos visibles durante 3 turnos e iluminándolos como si hubieran sido golpeados por Luz Guía. Si un enemigo ya esta iluminado, Resplandor activará el daño adicional de iluminado y aplicará de nuevo el efecto de iluminado. Resplandor también hará que el Sacerdote brille durante 100 turnos si el nivel actual es oscuro. actors.hero.spells.recallinscription.name=inscripción recordada actors.hero.spells.recallinscription.short_desc=Repite una piedra rúnica o pergamino utilizado recientemente. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=El Clérigo ha utiliza actors.hero.spells.shieldoflight.name=escudo de luz actors.hero.spells.shieldoflight.short_desc=Otorga armadura temporal contra un objetivo. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=El Clérigo crea una delgada barrera de luz entre sí mismo y un enemigo, aumentando el poder de bloqueo de su armadura contra ese enemigo en %1$d-%2$d durante 5 turnos.\n\nEste hechizo no requiere tiempo para usarse, pero no puede ser usado contra múltiples objetivos simultáneamente. actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre este personaje y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=El paladín infunde un golpe cuerpo a cuerpo con a actors.hero.spells.stasis.name=estasis actors.hero.spells.stasis.short_desc=Elimina un aliado de la mazmorra y los preserva. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=El Clérigo concentra su conexión con su aliado hacia si mismo, causando que el aliado quede retenido temporalmente en una especie de estasis de energía dentro del Clérigo. El aliado será preservado por hasta %d turnos, no siendo afectados todos los efectos positivos sobre él durante su tiempo en estasis.\n\nEl aliado aparecerá al lado del Clérigo cuando estasis termine naturalmente o se puede reutilizar el hechizo sin coste para terminar con el efecto prematuramente. Estasis puede incluso mover a aliados inmóviles, pero no puede trasladarlos entre pisos. actors.hero.spells.stasis$stasisbuff.name=aliado en estasis actors.hero.spells.stasis$stasisbuff.left_behind=Tu aliado inmóvil se quedó atrás. actors.hero.spells.stasis$stasisbuff.desc=El Clérigo actualmente tiene un aliado almacenado en estasis. Todos los efectos positivos en este aliado están preservados, incluyendo Poder Colectivo, y volverá a reaparecer al lado del Clérigo cuando el efecto termine. El efecto también puede ser terminado antes al reutilizar Estasis.\n\nAliado en estasis: %1$s.\nTurnos Restantes: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=¡El ankh explota con energía revitalizante! ##classes actors.hero.heroclass.warrior=guerrero actors.hero.heroclass.warrior_desc_short=El Guerrero soporta daño adicional con el blindaje otorgado por su _sello roto._ El sello se puede mover entre armaduras y _transfiere una sola mejora._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=El Guerrero comienza con un _sello roto único_, el cual le otorga una ráfaga de blindaje cuando esté por debajo de la mitad de salud. El sello se puede mover entre armaduras y puede _transferir una mejora_ con él.\n\nEl Guerrero también comienza con una _espada corta desgastada_, _tres piedras arrojadizas_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de Identificación\n_-_ Pociones de Curación\n_-_ Pergaminos de Furia actors.hero.heroclass.warrior_unlock=El Guerrero se desbloquea automáticamente. actors.hero.heroclass.mage=mago @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Para desbloquear al Clérigo _elimina comple actors.hero.herosubclass.berserker=frenético actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede activarse al 100% para obtener blindaje adicional. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nLa furia puede causar que el Frenético inflija hasta +50% de daño . Al máximo de furia, este puede enfurecer, obteniendo una ráfaga de blindaje y mantendrá su furia siempre y cuando le quede blindaje. El escudo escala con el nivel de la armadura del Frenético, y puede ser increiblemente potenciado si esta a muy poca salud. El Frenético necesita tiempo para recuperarse después de enfurecer. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=El _Gladiador_ gana puntos de combo cuando realiza ataques con éxito. Este puede gastar dichos puntos para usar habilidades únicas. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=El Gladiador acumula un punto de combo cada vez que realiza un ataque exitoso con un arma cuerpo a cuerpo o arrojadiza. Si el Gladiador no realiza un ataque exitoso en 5 turnos, su combo se resetea.\n\nA medida que aumenta el combo el Gladiador puede usar una variedad de habilidades estan garantizadas en impactar:\n2 Combo: empuja al enemigo, preserva el combo\n4 Combo: causa daño en base a la armadura\n6 Combo: desvía ataque, preserva el combo\n8 Combo: daña al objetivo y a enemigos cercanos\n10 Combo: ataca una vez por cada combo actors.hero.herosubclass.battlemage=mago de batalla actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón. actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede consumir el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional equivalente a su nivel.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad, y afecta a todos los enemigos visibles, activando y aplicando iluminado, y brevemente aturdiendolos a costa de 2 cargas. actors.hero.herosubclass.paladin=paladín actors.hero.herosubclass.paladin_short_desc=El _Paladín_ gana nuevos hechizos de corto alcance y versiones potenciadas de arma y protección divina. actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Comer comida cura al Guerrero por _3 P actors.hero.talent.veterans_intuition.title=intuición de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ El Guerrero identifica armas _1.75 veces más rápido_ y armaduras _2.5 veces más rápido_.\n\n_+2:_ El Guerrero identifica armas _2.5 veces más rápido_ y armaduras _en cuanto las equipa_. actors.hero.talent.provoked_anger.title=furia provocada -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _3 de daño adicional_.\n\n_+2:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _5 de daño adicional_. actors.hero.talent.iron_will.title=Voluntad de hierro -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 2_. +actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará pasivamente una versión del blindaje de 1 o 2 del efecto de sello roto del guerrero. actors.hero.talent.iron_stomach.title=estómago de acero actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come. actors.hero.talent.liquid_willpower.title=fuerza de voluntad líquida -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ El Guerrero gana _6.5% de su salud máxima en blindaje_ cuando bebe o lanza una poción, infusión o elixir.\n\n_+1:_ El Guerrero gana _10% de su salud máxima en blindaje_ cuando bebe o lanza una poción, infusión o elixir.\n\nLa cantidad de blindaje es duplicada cuando se usa pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.runic_transference.title=Transferencia rúnica actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.\n\nEl sello solo puede transferir glifos que fueron aplicados a la armadura mientras esta tenga el sello fijado. actors.hero.talent.runic_transference.meta_desc=_Si este talento lo obtiene otro héroe_, ayudará a que los glifos de tu armadura se resistan a ser eliminados por pergaminos de mejora. Los glifos comenzarán a perderse al mejorar desde el nivel 6 (en vez de 4) a +1, o el nivel 7 (en vez de 4) a +2. El nivel en el que se garantiza la pérdida de glifos permanece en +8. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en e actors.hero.talent.cleave.title=adherirse actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _15 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _45 turnos_ antes de que el contador de combo se restablezca. actors.hero.talent.lethal_defense.title=defensa letal -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 33%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 67%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 100%_-\n\nLa recarga del blindaje puede ser reducida hasta -100% de esta manera, lo cual significa que estará inmediatamente disponible de nuevo una vez que se active. actors.hero.talent.enhanced_combo.title=combo mejorado actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embate, Aplastar o Furia. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Si el Pícaro usa bomba de humo estand actors.hero.talent.fear_the_reaper.title=muerte aterradora actors.hero.talent.fear_the_reaper.desc=_+1:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _lisiado_.\n\n_+2:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_.\n\n_+3:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este serán _lisiados_.\n\n_+4:_ Cuando un enemigo marcado por la muerte alcance los 0 PS, quedará _aterrado y lisiado_ y los enemigos a 3 casillas de este serán _aterrados y lisiados_. actors.hero.talent.deathly_durability.title=durabilidad mortal -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _13%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+2:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _25%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+3:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _38%_ de la salud de dichos enemigos cuando fueron marcados.\n\n_+4:_ Los enemigos que mueran por la marca de la muerte le darán al Pícaro blindaje equivalente al _50%_ de la salud de dichos enemigos cuando fueron marcados. actors.hero.talent.double_mark.title=doble marca actors.hero.talent.double_mark.desc=_+1:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 30%_.\n\n_+2:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 50%_.\n\n_+3:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 65%_.\n\n_+4:_ Marcar a un segundo objetivo al mismo tiempo que el primero tiene un coste _reducido en un 75%_. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalidad combinada actors.hero.talent.combined_lethality.desc=_+1:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 13% de PS_.\n\n_+2:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 27% de PS_.\n\n_+3:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 40% de PS_.\n\nEste ataque puede ser un ataque cuerpo a cuerpo común, o parte de una habilidad de arma. actors.hero.talent.unencumbered_spirit.title=espíritu libre de cargas -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Monje gana _50% más de energía_ por cada pieza de equipamiento de _tier 3 o menor_ que esté usando.\n\n_+2:_ La Monje gana _75% más de energía_ por cada pieza de equipamiento de _tier 2 o menor_ que esté usando. Los beneficios de tier 3 no cambia.\n\n_+3:_ La Monje gana _100% más de energía_ por cada pieza de equipamiento de _tier 1_ que esté usando. El beneficio de tier 2 y 3 no cambia. Además obtiene una armadura de tela y unos guantes tachonados gratis.\n\nTenga en cuenta que este talento no otorga ningún beneficio por estar desarmado o atacar con un Anillo de Fuerza. actors.hero.talent.monastic_vigor.title=vigor monástico actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Monje tiene _100% de energía_, sus técnicas se potencian.\n\n_+2:_ Si la Monje tiene _80% o más de energía_, sus técnicas se potencian.\n\n_+3:_ Si la Monje tiene _60% o más de energía_, sus técnicas se potencian.\n\nCuando están potenciadas:\n- Ráfaga aplica el encantamiento de tu arma\n- Concentración es instantánea\n- Carrera gana +4 de rango\n- Patada de Dragón inflige +50% de daño y aplica su efecto de empuje y aturdimiento a todos los enemigos adyacentes\n- Meditar cura lentamente el 20% de los PS faltantes y otorga un 80% de resistencia al daño. actors.hero.talent.combined_energy.title=energía combinada @@ -1226,12 +1226,12 @@ actors.hero.talent.searing_light.title=luz abrasadora actors.hero.talent.searing_light.desc=_+1:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+3 de daño._\n\n_+2:_ Los ataques físicos del Clérigo a enemigos iluminados por _Luz Guía_ causan _+5 de daño._ actors.hero.talent.searing_light.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, daño adicional después de que una varita o artefacto sea usado en un enemigo, con 20 turnos de recarga. actors.hero.talent.shield_of_light.title=escudo de luz -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ El Clérigo puede usar _Escudo de Luz_, un hechizo que se usa instantáneamente y le otorga _2-4 de armadura_ contra un objetivo durante 5 turnos a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Escudo de Luz_, un hechizo que se usa instantáneamente y le otorga _3-6 de armadura_ contra un objetivo durante 5 turnos a costa de 1 carga. actors.hero.talent.shield_of_light.meta_desc=_Si este talento lo obtiene otro héroe_ reducirá en su lugar, el daño físico recibido de tu enemigo objetivo en 1, el 33% de las veces a +1 o 50% de las veces a +2. actors.hero.talent.enlightening_meal.title=Comida Esclarecedora -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Comer le toma al Clérigo 1 turno y le otorga _0.67 cargas_ de su tomo sagrado.\n\n_+2:_ Comer le toma al Clérigo 1 turno y le otorga _1 carga_ de su tomo sagrado. +actors.hero.talent.enlightening_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, 2 turnos de recarga de varitas y artefactos a +1, o 3 turnos a +2. Este no puedes usarse para que el cuerno de la abundacia se recargue a sí mismo. actors.hero.talent.recall_inscription.title=inscripción recordada actors.hero.talent.recall_inscription.refunded=¡Tu ítem fue devuelto! actors.hero.talent.recall_inscription.desc=_+1:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _10 turnos._\n\n_+2:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _300 turnos._\n\nInscripción Recordada no puede ser usada con pergaminos de mejora. El coste de carga de este hechizo varía dependiendo del ítem utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Dicho coste de carga también se duplica cuando se usa con un pergamino de transmutación o ítems de alquimia creados usando pergaminos de transmutación o mejora. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Rayo solar actors.hero.talent.sunray.desc=_+1:_ El Clérigo puede usar _Rayo Solar_, un hechizo que causa _4-8 de daño_ y ciega al objetivo durante _4 turnos_, a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Rayo Solar_, un hechizo que causa _6-12 de daño_ y ciega al objetivo durante _6 turnos_, a costa de 1 carga.\n\nRayo Solar solo puede cegar a cada objetivo una vez, pero si el objetivo ya está cegado por Rayo Solar, lo paraliza en su lugar. Rayo Solar siempre causa el daño máximo a enemigos demoníacos y no muertos. actors.hero.talent.sunray.meta_desc=_Si este talento lo obtiene otro héroe_ causará que varitas y artefactos cieguen a los enemigos por 4 turnos, el 15% de las veces a +1 o el 25% de las veces a +2. actors.hero.talent.divine_sense.title=sentido divino -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _8 casillas_ de Visión Mental durante 30 turnos y no toma tiempo en usarse, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Sentido Divino_, un hechizo que le otorga _12 casillas_ de Visión Mental durante 30 turnos y no toma tiempo en usarse, a costa de 2 cargas. actors.hero.talent.divine_sense.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará visión mental por unos instantes después de usar una varita o artefacto en un rango de 3 casillas a +1 o 5 casillas a +2. actors.hero.talent.bless.title=bendecir actors.hero.talent.bless.desc=_+1:_ El Clérigo puede usar _Bendecir_, un hechizo que otorga _6 turnos de bendición y 10 de blindaje_ cuando lo usa sobre sí mismo o _10 turnos de bendición y 10 de curación_ cuando lo usa sobre otro personaje, a costa de 1 carga.\n\n_+2:_ El Clérigo puede usar _Bendecir_, un hechizo que otorga _10 turnos de bendición y 15 de blindaje_ cuando lo usa sobre sí mismo o _15 turnos de bendición y 15 de curación_ cuando lo usa sobre otro personaje, a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. actors.hero.talent.bless.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, un incremento de precisión y evasión para el héroe y todos los aliados en 3% a +1 o 5% a +2. actors.hero.talent.cleanse.title=purificar -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ El Clérigo puede usar _Purificar_, un hechizo que _elimina los efectos negativos_ del Clérigo y cualquier aliado cercano, y les brinda _10 de blindaje_, a costa de 2 cargas.\n\n_+2:_ El Clérigo puede usar _Purificar_, un hechizo que _otorga 3 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _20 de blindaje_, a costa de 2 cargas.\n\n_+3:_ El Clérigo puede usar _Purificar_, un hechizo que _otorga 5 turnos de inmunidad a efectos negativos_ al Clérigo y cualquier aliado cercano, y les brinda _30 de blindaje_, a costa de 2 cargas. actors.hero.talent.cleanse.meta_desc=_Si este talento lo obtiene otro héroe_ limpiará efectos de estado negativos en el héroe después de usar una varita o artefacto, el 10/20/30% de las veces a +1/+2/+3. actors.hero.talent.light_reading.title=Lectura ligera actors.hero.talent.light_reading.desc=_+1:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _25% de velocidad_ si no lo equipa.\n\n_+2:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _50% de velocidad_ si no lo equipa.\n\n_+3:_ El Clérigo puede usar su tomo sagrado cuando no esté equipado, pero se recargará al _75% de velocidad_ si no lo equipa. actors.hero.talent.light_reading.meta_desc=_Si este talento lo obtiene otro héroe_ incrementará la velocidad de recarga de todas las varitas en 7/13/20% a +1/+2/+3. actors.hero.talent.holy_lance.title=lanza sagrada -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _30-55 de daño_ a costa de 4 cargas.\n\n_+2:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _45-83 de daño_ a costa de 4 cargas.\n\n_+3:_ El Sacerdote puede usar _Lanza Sagrada_, un devastador hechizo que causa _60-110 de daño_ a costa de 4 cargas.\n\nLanza Sagrada siempre causa el daño máximo a enemigos demoníacos y no muertos. Tiene un tiempo de recarga de 30 turnos antes de poder usarse nuevamente. actors.hero.talent.hallowed_ground.title=terreno sagrado -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 3x3_ durante 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 5x5_ durante 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Sacerdote puede usar _Terreno Sagrado_, un hechizo que consagra el terreno en un _área de 7x7_ durante 20 turnos, a costa de 2 cargas.\n\nCuando se usa, Terreno Sagrado cura a los aliados por 15 PS, enraíza brevemente a enemigos y esparce hierba corta. Luego, cura lentamente a aliados, lisia a enemigos y hace crecer hierba alta de forma aleatoria. El terreno sagrado otorga blindaje al Sacerdote en lugar de curación y es destruido por el fuego. actors.hero.talent.mnemonic_prayer.title=oración mnemotécnica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _3 turnos_ a costa de 1 carga.\n\n_+2:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _4 turnos_ a costa de 1 carga.\n\n_+3:_ El Sacerdote puede usar _Oración Mnemotécnica_, un hechizo que extiende los efectos positivos/negativos en un aliado/enemigo por _5 turnos_ a costa de 1 carga.\n\nOración Mnemotécnica no toma tiempo en usarse. Oración Mnemotécnica también vuelve a iluminar al objetivo si ya estaba iluminado previamente. Oración Mnemotécnica solo puede extender una instancia particular de un efecto positivo/negativo una vez, y no puede extender efectos provenientes de habilidades de armadura. actors.hero.talent.lay_on_hands.title=caricia protectora -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _15 PS,_ u otorga al Paladín _15 de blindaje,_ a costa de 1 carga.\n\n_+2:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _20 PS,_ u otorga al Paladín _20 de blindaje,_ a costa de 1 carga.\n\n_+3:_ El Paladín puede usar _Caricia Protectora,_ un hechizo que cura instantáneamente a un personaje cercano por _25 PS,_ u otorga al Paladín _25 de blindaje,_ a costa de 1 carga.\n\nLa curación excedente de este hechizo se convierte en blindaje. Caricia Protectora puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez. actors.hero.talent.aura_of_protection.title=aura de protección -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _20% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+50% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _30% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+75% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _40% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+100% de poder_ por 20 turnos, a costa de 2 cargas. actors.hero.talent.wall_of_light.title=pared de luz actors.hero.talent.wall_of_light.desc=_+1_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _3 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+2_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _5 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+3_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _7 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\nLa pared se puede colocar cardinalmente o diagonalmente, solo una pared puede existir a la vez. actors.hero.talent.divine_intervention.title=intervención divina -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _150 de blindaje_ y extiende Forma Ascendida por _3 turnos._\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _200 de blindaje_ y extiende Forma Ascendida por _4 turnos._\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _250 de blindaje_ y extiende Forma Ascendida por _5 turnos._\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _300 de blindaje_ y extiende Forma Ascendida por _6 turnos._\n\nIntervención Divina cuesta 5 cargas de tomo, y solo se puede usar una vez por instancia de forma ascendida. actors.hero.talent.judgement.title=juicio -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _10-20 de daño_ a todos los enemigos visibles.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _15-30 de daño_ a todos los enemigos visibles.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _20-40 de daño_ a todos los enemigos visibles.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Juicio_, que inflige _25-50 de daño_ a todos los enemigos visibles.\n\nJuicio cuesta 3 cargas de tomo. Juicio inflige +33% de daño por cada hechizo que el Clérigo haya usado desde que entró en forma ascendida o desde el último uso de Juicio. actors.hero.talent.flash.title=destello -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _3 casillas_ de distancia.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _4 casillas_ de distancia.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _5 casillas_ de distancia.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _6 casillas_ de distancia.\n\nDestello cuesta 2 cargas de tomo inicialmente, y 1 carga adicional por cada uso en la misma instancia de forma ascendida. actors.hero.talent.body_form.title=forma física actors.hero.talent.body_form.desc=El Clérigo puede usar _Forma Física_, la cual imbuye a Trinidad con el poder de un encantamiento o glifo que el Clérigo haya identificado esta partida, a costa de 2 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _20 turnos._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _27 turnos._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _33 turnos._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _40 turnos._\n\nTrinidad solo puede ser imbuida con un efecto físico a la vez. El coste de carga de Trinidad es mayor si el glifo elegido es raro y poderoso. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=forma espiritual actors.hero.talent.spirit_form.desc=El Clérigo puede usar _Forma Espiritual_, la cual imbuye a Trinidad con el poder de un anillo o artefacto que el Clérigo haya identificado esta partida (excepto el tomo sagrado), a costa de 4 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+1_ por 20 turnos, o activa el efecto de un artefacto a _+4._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+2_ por 20 turnos, o activa el efecto de un artefacto a _+6._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+3_ por 20 turnos, o activa el efecto de un artefacto a _+8._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+4_ por 20 turnos, o activa el efecto de un artefacto a _+10._\n\nTrinidad solo puede ser imbuida con un solo efecto espiritual a la vez. Los artefactos tienen efectos y costes de cargas variados cuando se activan por Trinidad. actors.hero.talent.beaming_ray.title=rayo resplandeciente -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=El Clérigo puede usar _Rayo Resplandeciente_ de un aliado empoderado a costa de 1 carga. Este rayo puede ir a través de paredes y teletransporta al aliado a una ubicación específica. Si un enemigo está en esa ubicación, el aliado aparecerá al lado del enemigo y lo tendrá como objetivo. Rayo Resplandeciente puede incluso teletransportar aliados normalmente inmóviles, pero tiene la mitad de alcance al hacerlo.\n\n_+1:_ Rayo Resplandeciente tiene un alcance de _4 casillas,_ e incrementa la bonificación de Poder Colectivo en _+35% de daño_ contra el enemigo más cercano por 10 turnos.\n\n_+2:_ Rayo Resplandeciente tiene un alcance de _8 casillas,_ e incrementa la bonificación de Poder Colectivo en _+40% de daño_ contra el enemigo más cercano por 10 turnos.\n\n_+3:_ Rayo Resplandeciente tiene un alcance de _12 casillas,_ e incrementa la bonificación de Poder Colectivo en _+45% de daño_ contra el enemigo más cercano por 10 turnos.\n\n_+4:_ Rayo Resplandeciente tiene un alcance de _16 casillas,_ e incrementa la bonificación de Poder Colectivo en _+50% de daño_ contra el enemigo más cercano por 10 turnos. actors.hero.talent.life_link.title=vinculo vital -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=El Clérigo puede usar _Vínculo Vital_ entre él mismo y un aliado empoderado a costa de 2 cargas. Este hechizo causa que el daño sea compartido entre el Clérigo y su aliado, y causa que hechizos beneficiosos de nivel 3 o inferior se apliquen a ambos si alguno de ellos es afectado.\n\n_+1:_ Vínculo Vital dura por _10 turnos_ e incrementa la bonificación de Poder Colectivo en _-35% de daño recibido._\n\n_+2:_ Vínculo Vital dura por _13 turnos_ e incrementa la bonificación de Poder Colectivo en _-40% de daño recibido._\n\n_+3:_ Vínculo Vital dura por _17 turnos_ e incrementa la bonificación de Poder Colectivo en _-45% de daño recibido._\n\n_+4:_ Vínculo Vital dura por _20 turnos_ e incrementa la bonificación de Poder Colectivo en _-50% de daño recibido._ actors.hero.talent.stasis.title=Estasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=El Clérigo puede usar _Estasis_ sobre un aliado empoderado a costa de 2 cargas. Estasis elimina temporalmente al aliado de la mazmorra y preserva el tiempo restante de todos los efectos positivos, incluyendo Poder Colectivo. El aliado reaparecerá cerca tuyo cuando el efecto termine. Estasis puede ser reutilizado instantáneamente y sin coste para terminar el efecto antes. Estasis funciona en aliados inmóviles. pero no puede moverlos entre los pisos de la mazmorra.\n\n_+1:_ Estasis dura por un máximo de _60 turnos._\n\n_+2:_ Estasis dura por un máximo de _90 turnos._\n\n_+3:_ Estasis dura por un máximo de _120 turnos._\n\n_+4:_ Estasis dura por un máximo de _150 turnos._\n\nEl Clérigo también puede usar Rayo Resplandeciente cuando un aliado está en estasis para reinvocarlo, o usar Vínculo Vital para aplicar preventivamente su efecto . Sin embargo, los aliados no se benefician de Vínculo Vital mientras están en estasis. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=El diablillo ha instalado una pequeña tiend actors.mobs.npcs.mirrorimage.name=reflejo actors.mobs.npcs.mirrorimage.desc=Esta ilusión se parece mucho a ti, incluso parece empuñar tu arma y llevar tu armadura.\n\nLos reflejos buscarán y atacarán a los enemigos usando su arma imitada, que se comporta igual que la tuya, pero causa menos daño. Empiezan siendo casi invisibles, pero deberán adoptar una forma visible para poder atacar.\n\nSi bien su poder ofensivo puede ser potente, los reflejos no tienen durabilidad y se desvanecerán en el momento en que reciban daño. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Puedes encontrar este personaje con un pergamino especifico. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Puedes encontrar este personaje en una región de la mazmorra especifica. actors.mobs.npcs.prismaticimage.name=imagen prismática actors.mobs.npcs.prismaticimage.desc=Esta brillante ilusión tiene mucho parecido contigo, incluse pareciendo que lleva tu misma arma y armadura.\n\nLas imágenes prismáticas intentarán buscar y atraer el enfoque de los enemigos, utilizando su mejor defensa y salud para protegerte. Si bien no tienen el mismo poder ofensivo que las imágenes en espejo, tienen una mayor durabilidad, incluso reciben los beneficios de tu armadura.\n\nCuando se reducen a 0 PS, las imágenes prismáticas se desvanecerán durante varias turnos y aún pueden curarse durante este tiempo. Cuando no hay enemigos, las imágenes prismáticas se desvanecerán y se unirán a su maestro. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Puedes encontrar este personaje con un pergamino especifico. actors.mobs.npcs.ratking.name=rey rata actors.mobs.npcs.ratking.not_sleeping=¡No estoy durmiendo! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Esta rata es un poco más grande que una rat actors.mobs.npcs.ratking.desc_birthday=Esta rata es un poco más grande que una rata marsupial normal. Lleva puesto un pequeño sombrero de fiestas en vez de su habitual corona. ¡Feliz cumpleaños Rey Rata! actors.mobs.npcs.ratking.desc_winter=Esta rata es un poco mas grande que una rata marsupial normal. Lleva puesto un pequeño sombrero festivo en vez de su habitual corona. ¡Felices fiestas! actors.mobs.npcs.ratking.desc=Esta rata es un poco más grande que una rata marsupial normal. Lleva puesta una pequeña corona sobre su cabeza. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Puedes encontrar este personaje al final de una región especifica de la mazmorra. actors.mobs.npcs.sheep.name=oveja actors.mobs.npcs.sheep.baa!=¡Baa! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Baa. actors.mobs.npcs.sheep.baa...=Baa... actors.mobs.npcs.sheep.def_verb=bloqueado actors.mobs.npcs.sheep.desc=Es una oveja mágica. ¿Qué hay de mágico en ella? Que no puedes matarla. Se quedará allí hasta desvanecer mágicamente, todo mientras rumia con la mirada en blanco. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Puedes encontrar este personaje con un ítem o trampa especifico. actors.mobs.npcs.shopkeeper.name=tendero actors.mobs.npcs.shopkeeper.thief=¡Ladrón!, ¡Ladrón! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Estas enormes criaturas demoníacas de apariencia arácn actors.mobs.albino.name=rata albina actors.mobs.albino.desc=Esta es una rara raza de rata marsupial, con pelaje puramente blanco y dientes ásperos. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Puedes encontrar a este enemigo rara vez en una región de la mazmorra especifica. actors.mobs.armoredstatue.name=estatua blindada actors.mobs.armoredstatue.desc=Pensarás que sólo es otra de las estatuas inanimadas de esta mazmorra, pero sus ojos rojos y brillantes la delatan.\n\nParece que está en estupendas condiciones por la armadura que lleva, puede que sea muy difícil de matar. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Estos energéticos y tenaces habitantes de las cuevas son m actors.mobs.bee.name=abeja dorada actors.mobs.bee.desc_honey=A pesar de su pequeño tamaño, las abejas doradas tienden a proteger su hogar ferozmente. Ésta ha sido aplacada, y parece querer seguirte. actors.mobs.bee.desc=Aún siendo pequeñas, las abejas doradas tienden a proteger su casa fieramente. Esta está muy enojada, mejor quédate a distancia. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=puedes encontrar a este personaje con un ítem especifico. actors.mobs.brute.name=gnoll fiero actors.mobs.brute.enraged=enfurecido @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Este gnoll fiero está muriendo, ¡pero quiere actors.mobs.causticslime.name=slime cáustico actors.mobs.causticslime.desc=Este slime parece haber sido contaminado por la magia oscura que emana de abajo. Ha perdido su color verde habitual y gotea cieno cáustico. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Puedes encontrar a este enemigo rara vez en una región de la mazmorra especifica. actors.mobs.crab.name=cangrejo de alcantarilla actors.mobs.crab.desc=Estos enormes cangrejos están al tope de la cadena alimenticia en las alcantarillas. Son extremadamente rápidos y su grueso caparazón puede soportar golpes fuertes. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Estos enormes cangrejos están al tope de la cadena alimen actors.mobs.crystalguardian.name=guardia de cristal actors.mobs.crystalguardian.def_verb=bloqueado actors.mobs.crystalguardian.desc=Estos grandes guardias cristalinos casi parecen estatuas, si no fuera por sus brillantes ojos resplandecientes. El cristal endurecido del que están hechos los hace lentos pero muy resistentes, así que _es mejor dejarlos dormir en su nido de cristal el mayor tiempo posible._\n\nDebido a su tamaño, los guardias de cristal se moverán mucho más despacio en espacios cerrados. Además son tan resistentes que es imposible matarlos directamente. Se les puede derrotar e incapacitar temporalmente, pero volverán a levantarse al poco tiempo. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.crystalmimic.name=mímico de cristal actors.mobs.crystalmimic.ate=¡El mímico se comió tu %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=obelisco de cristal actors.mobs.crystalspire.warning=El cristal vibra cuando lo golpeas. Si continúas haciéndolo, llamarás la atención... actors.mobs.crystalspire.alert=¡La vibración aumenta y retumba por toda la cueva! actors.mobs.crystalspire.desc=Este gigantesco obelisco de cristal súper duro es probablemente el origen de todas las extrañas criaturas cristalinas de esta cueva. Tus armas normales son ineficaces contra él, así que tendrás que usar tu pico si quieres destruirlo.\n\n_Asegúrate de estar preparado antes de empezar a romperlo._ Es probable que te lleve un tiempo minar un cristal tan grande, y probablemente no lo harás sin ser interrumpido. Es posible que el obelisco tenga algún medio de defensa. _Tal vez sus ataques podrían usarse contra sus propios esbirros._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.crystalwisp.name=fragmento de cristal actors.mobs.crystalwisp.beam_kill=El rayo de luz te ha matado... actors.mobs.crystalwisp.desc=Un pequeño trozo flotante y furioso de cristal endurecido que produce un resplandor brillante. Aunque no son especialmente potentes, los fragmentos de cristal te dispararán un rayo de luz dañino si estás en su campo de visión.\n\nLos fragmentos son lo bastante pequeños como para moverse con facilidad por los distintos afloramientos de cristal, pero no pueden disparar a través de ellos. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.demonspawner.name=invocador de demonios actors.mobs.demonspawner.on_death=La energía demónica aquí parece disminuir al morir el invocador. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=¡Ahí había un mímico! actors.mobs.ebonymimic.hidden_name=contorno sospechoso actors.mobs.ebonymimic.hidden_desc=Parece que hay algo aquí, pero es casi totalmente transparente. actors.mobs.ebonymimic.desc=Los mímicos son criaturas mágicas que pueden tomar la forma que deseen. En mazmorras casi siempre eligen la forma de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de ébano son mímicos sigilosos con la capacidad de hacerse casi invisibles. Acechan en cosas en las que es probable que interactúen los aventureros, pero también contienen botín dentro de ellos. No son más fuertes que un mímico común una vez descubiertos pero su mordedura sorpresa es devastadora. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Puedes encontrar a este enemigo con un ornamento especifico. actors.mobs.elemental$fireelemental.name=elemental de fuego actors.mobs.elemental$fireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de fuego son un tipo común de elemental que inflige daño con magia ardiente. Prenderán en llamas a sus objetivos con ataques cuerpo a cuerpo, además de poder disparar bolas de fuego ocasionalmente. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=¡El elemental se está reca actors.mobs.elemental$newbornfireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nAunque este elemental de fuego apenas ha sido invocado, ¡es bastante peligroso! actors.mobs.elemental$newbornfireelemental.desc_boss=Debido a la caótica naturaleza de su invocación, este elemental sólo puede esparcir fuego en disparos imprecisos tras recargarse durante un turno. actors.mobs.elemental$newbornfireelemental.desc_ally=Como este elemental fue invocado por un hechizo, tiene un poco más de control sobre su llama. Es incapaz de realizar ataques a distancia, pero prenderá fuego a los enemigos a los que ataque cuerpo a cuerpo. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.elemental$frostelemental.name=elemental de hielo actors.mobs.elemental$frostelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de hielo son un tipo común de elemental que debilita a sus enemigos con magia enfriante. Enfriarán a sus objetivos con ataques cuerpo a cuerpo y ataques a distancia ocasionales. Su magia es mucho más efectiva en el agua. actors.mobs.elemental$shockelemental.name=elemental eléctrico @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Los Ojos Malignos son esferas flotantes de energía demoní actors.mobs.fetidrat.name=rata fétida actors.mobs.fetidrat.desc=Definitivamente algo anda mal con esta rata. Su grasiento pelaje negro y piel putrefacta son muy diferentes de las ratas sanas que has visto anteriormente. Sus pálidos ojos verdes la hacen parecer especialmente amenazante.\n\nLa rata lleva consigo una nube de terrible hedor, es abrumador de cerca.\n\nCieno oscuro gotea de su boca derritiendo el suelo pero parece disolverse en agua. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.fungalcore.name=núcleo fúngico actors.mobs.fungalcore.desc=Este gigantesco hongo debe ser la fuente de toda la actividad fúngica en esta cueva. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Como sociedad enana comenzaron lentamente a desmoronarse, actors.mobs.gnoll.name=gnoll explorador actors.mobs.gnoll.desc=Los gnolls son humanoides parecidos a las hienas. Se encuentran en las alcantarillas y las mazmorras, aventurándose a la superficie de vez en cuando. Los exploradores gnoll son miembros regulares de su manada, no son tan fuertes como los fieros ni tan inteligentes como los chamanes. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=gnoll exiliado +actors.mobs.gnollexile.desc=Este gnoll de pelaje gris tiene una gran marca en su hombro, demostrando que a sido exiliado. Los gnolls normalmente son exiliados de su sociedad por ignorar ordenes o romper leyes. Los exiliados tienen que se fuertes y astutos para sobrevivir, este se ve como si supiera como usar la lanza que sostiene. +actors.mobs.gnollexile.desc_passive=_El gnoll exiliado no se esta moviendo para atacar._ No se ve agresivo como los otros gnolls aqui, y probablemente no piense que pelear contra ti valga la pena. Podrías simplemente dejarlo pasar, pero tiene cosas en su mochila que podría esar llena de ítems utiles... +actors.mobs.gnollexile.desc_aggro=_El gnoll exiliado mira alrededor enojado._ Parece que algo ha hecho que decida pelear después de todo. ¡Cuidado con esa lanza! +actors.mobs.gnollexile.seen_passive=El gnoll que empuña la lanza te mira con cautela, pero no se moverá para atacar. +actors.mobs.gnollexile.seen_aggro=El gnoll que sostiene la lanza se mueve para atacar. actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=El geomancer comienza a moverse. ¡Asegúrate de estar listo antes de continuar! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Este gnoll superior impresionantemente alto debe actors.mobs.gnollgeomancer.desc_armor=El geomancer está actualmente envuelto en una capa de armadura de roca. _Tendrás que acercarte y romperla con tu pico antes de que puedas dañar al geomancer._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un gnoll planeador cercano sostiene un dispositivo que potencia la armadura de roca del geomancer. ¡No podrás dañarlo en absoluto ahora mismo!_ actors.mobs.gnollgeomancer.desc_sleeping=Este chamán gnoll de impresionante altura está rodeado por una capa de roca y casi parece una estatua. Mirando de cerca puedes ver la roca moverse mágicamente al ritmo de la respiración del gnoll superior. No puede sufrir daño mientras está envuelto en roca, y parece estar disfrutando de una siesta.\n\nProbablemente puedas atravesar las capas de roca con tu pico, pero asegúrate de estar listo para una pelea en cuanto lo hagas. El geomancer debe ser la fuente de las diversas magias de desplazamiento de tierras que hay por aquí, y el organizador de todas la actividad gnoll. _Derrotar a los gnolls de los alrededores antes de luchar contra él podría ser una buena idea._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.gnollguard.name=guardia gnoll actors.mobs.gnollguard.def_verb=bloqueado actors.mobs.gnollguard.spear_warn=¡El Gnoll asesta un golpe brutal con la punta de su lanza! actors.mobs.gnollguard.desc=Un enorme gnoll de aspecto feroz blandiendo una lanza y un escudo, aunque no lleva casco. Estos guardias son probablemente brutos en entrenamiento, forzados a ayudar a proteger la mina de la invasión de animales silvestres.\n\nEl guardia gnoll es lo suficientemente fuerte como para llevar la lanza con una sola mano, aunque no puede usarla del todo bien. _Necesitará algo de espacio abierto para realizar ataques a distancia y te causará notablemente menos daño si estás cerca de él._ actors.mobs.gnollguard.desc_armor=_Un gnoll planeador cercano sostiene un dispositivo que le otorga a este guardia una armadura de tierra, reduciendo considerablemente el daño que recibe._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.gnollsapper.name= gnoll planeador actors.mobs.gnollsapper.desc=Un gnoll pequeño y débil pero inteligente con pelaje pálido y una cartera llena de varios artilugios. Es probable que estén aquí para ayudar con la prospección y extracción de oro oscuro, y que tengan un guardia cerca como protección. Son capaces de luchar, pero sus ataques son terriblemente débiles, no más fuertes que los de un explorador gnoll.\n\nEn lugar de luchar directamente, los planeadores prefieren utilizar los distintos dispositivos que tienen para hacer que el entorno rocoso ataque por ellos. Sin embargo, estos no conocen la magia de desplazamiento de tierras, por lo que es muy probable que usen sus dispositivos de manera imprudente. _Debería haber muchas maneras de usar sus ataques contra sí mismos, o contra sus guardias._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.gnolltrickster.name=gnoll embaucador actors.mobs.gnolltrickster.desc=Una criatura con aspecto extraño, incluso para ser un gnoll. Se acerca con una malvada sonrisa, casi sosteniendo la bolsa colgando sobre sus hombros. Sus ojos son anchos con una extraña mezcla de miedo y emoción.\n\nHay una enorme colección de dardos mal hechos en su bolsa, todos parecen estar tipados con diversas sustancias dañinas. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.goldenmimic.name=mímico de oro actors.mobs.goldenmimic.desc=Los mímicos son criaturas mágicas que pueden tomar cualquier forma que deseen. En las mazmorras, casi siempre eligen la apariencia de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de oro son mímicos más duros que intentan atraer a los aventureros más fuertes. Tienen mejor botín, pero son mucho más fuertes que los mímicos normales. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=gran cangrejo actors.mobs.greatcrab.noticed=El cangrejo bloquea con su enorme pinza. actors.mobs.greatcrab.def_verb=bloqueado actors.mobs.greatcrab.desc=Este cangrejo es enorme, incluso en comparación con otros cangrejos de alcantarilla. Su caparazón azúl está recubierto de grietas y percebes, demostrando su vejez. Tambalea despacio, apenas logrando balance con su enorme pinza.\n\nAún teniendo solo una pinza, su tamaño compensa fácilmente. El cangrejo pone su pinza en frente de cualquier amenaza, escudándose a sí mismo detrás de una impenetrable pared de caparazón. Sin embargo no puede bloquear ataques que no ve venir o si recibe ataques de múltiples enemigos al mismo tiempo. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.guard.name=guardia de prisión actors.mobs.guard.scorpion=¡Ven aquí! actors.mobs.guard.def_verb=bloqueado actors.mobs.guard.desc=Alguna vez custodios de la prisión, estos guardias ya hace mucho tiempo no se diferencian de los prisioneros. Arrastrando sus pies como zombis, deambulan por los pasillos en busca de algo fuera de lugar, ¡como tú!\n\nLlevan cadenas alrededor de su cadera, posiblemente utilizadas para atraer a los enemigos a corta distancia. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=cangrejo hermitaño actors.mobs.hermitcrab.def_verb=bloqueado -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=¡Por alguna razón u otra, este cangrejo de alcantarilla ha decidido llevar la parte superior de un barril roto en su cabeza! El peso adicional lo ha ralentizado por debajo de la velocidad regular, pero también le ha otorgado considerablemente más defensa. Parece que escuchas algo rebotando dentro del barril... actors.mobs.mimic.name=mímico actors.mobs.mimic.reveal=¡Este cofre es un mímico! actors.mobs.mimic.hidden_hint=Algo sobre este cofre no pinta bien... Ir y tratar de abrirlo puede que sea una mala idea. actors.mobs.mimic.desc=Los mímicos son criaturas mágicas que pueden tomar cualquier forma que deseen. En las mazmorras, casi siempre eligen la apariencia de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos tienen una mordedura desagradable, pero suelen contener mejor tesoro que un cofre normal. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Puedes encontrar a este enemigo en cualquier lugar de la mazmorra. actors.mobs.necromancer.name=nigromante actors.mobs.necromancer.desc=Estos aprendices de magos oscuros han acudido en masa a la prisión, ya que es el lugar perfecto para practicar su arte maligno.\n\nLos nigromantes convocarán y empoderarán a los esqueletos para que luchen por ellos. Matar al nigromante también matará al esqueleto que invoca. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Este esqueleto ha sido convocado por actors.mobs.mob.died=Oyes a lo lejos que algo muere. actors.mobs.mob.rage=^%$# actors.mobs.mob.rankings_desc=Matado por: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Puedes encontrar a este enemigo en una región de la mazmorra especifica. actors.mobs.monk.name=enano monje actors.mobs.monk.def_verb=bloqueado actors.mobs.monk.parried=desviado -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombies inconscientes.\n\nLos monjes confían únicamente en el arte del combate cuerpo a cuerpo, y son capaces de usar sus puños desarmados tanto ofensiva como defensivamente. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, aunque su precisión esté garantizada. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. actors.mobs.monk$focus.name=enfocado actors.mobs.monk$focus.desc=Este monje está perfectamente concentrado en su objetivo, y parece estar anticipando sus movimientos antes de que los ejecuten.\n\nMientras está concentrado, el próximo ataque físico que reciba fallará, sin importar las circunstancias. Esto gastará la concentración del monje, y tendrá que volver a concentrarse para bloquear otro ataque. Los monjes se concentran más rápidamente mientras están en movimiento. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Las pirañas fantasma son una raza rara de pira actors.mobs.piranha.name=piraña gigante actors.mobs.piranha.desc=Estos peces carnívoros no son habitantes naturales de los lagos subterráneos. Fueron criados específicamente para proteger cámaras del tesoro inundadas. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Puedes encontrar a este enemigo en cualquier lugar de la mazmorra. actors.mobs.pylon.name=torre de energía actors.mobs.pylon.desc_inactive=Una torre de energía, destinada a ayudar a regular la electricidad que alimenta la maquinaria de esta zona.\n\nEsta torre está inactiva actualmente, por lo que es inmune al daño. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Estas horribles criaturas son el resultado de los m actors.mobs.rotheart.name=corazón podrido actors.mobs.rotheart.desc=La fruta de Putrebaya es única. En vez de podrirse y dar nutrientes, la fruta crece, se endurece, y protege la semilla. Da protección a los órganos internos que crecen dentro de la fruta. Se dice que ésta enorme esfera es el corazón de una planta de rotberry adulta. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.rotlasher.name=látigo de vid podrido actors.mobs.rotlasher.desc=El látigo de vid podrido es parte del sistema de raíces de una planta de putrebaya madura, y también su medio de defensa principal. Los látigos de vid son ciegos y están arraigados al suelo, pero atacarán violentamente a cualquier amenaza cercana tras tomarse un tiempo para detectarla. Cuando no hay enemigos cerca, permanecen inmóviles, intentando camuflarse en la vegetación que les rodea. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Puedes encontrar a este enemigo durante una misión especifica. actors.mobs.scorpio.name=escorpión actors.mobs.scorpio.desc=Estas criaturas arácnidas gigantes demoníacas evitan el combate cercano, prefiriendo disparar espinas dentadas desde una larga distancia. actors.mobs.senior.name=monje mayor -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombies inconscientes.\n\nEste monje ha perfeccionado el arte del combate cuerpo a cuerpo, y es capaz de concentrarse mientras se mueve mucho más rapido que los monjes normales. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, aunque su precisión esté garantizada. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. actors.mobs.shaman.name=gnoll chamán actors.mobs.shaman.bolt_kill=El rayo mágico te ha matado... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=estatua animada actors.mobs.statue.def_verb=bloqueado actors.mobs.statue.desc=Pensarás que sólo es otra de las estatuas inanimadas de esta mazmorra, pero sus ojos rojos y brillantes la delatan. actors.mobs.statue.desc_weapon=Aunque la estatua en sí está hecha de piedra, su _%s_ parece real. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Puedes encontrar a este enemigo en cualquier lugar de la mazmorra. actors.mobs.succubus.name=súcubo actors.mobs.succubus.desc=Los súcubos son demonios que cambian de forma y manipulan las mentes de su presa. Este ha tomado la forma de una humanoide gótica y pálida, ¿quizás para atraer a brujos enanos?\n\nLos súcubos pueden encantar temporalmente a sus enemigos cuando atacan, haciendo que su enemigo no pueda atacarlo directamente. Cuando atacan a un enemigo que ya está encantado, le robarán parte de su esencia vital. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=A medida que los intereses de los enanos pasaron de la actors.mobs.wraith.name=espectro actors.mobs.wraith.desc=Un espectro es un vengativo espíritu de un pecador, cuya tumba fue perturbada. Siendo una entidad etérea, es muy difícil golpearle con un arma regular. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Puedes encontrar a este enemigo en cualquier lugar de la mazmorra. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=YO. TE. VEO. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 1a69f04b3..317a4c24b 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -1226,12 +1226,12 @@ actors.hero.talent.searing_light.title=lumière calcinante actors.hero.talent.searing_light.desc=_+1 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+3 dégâts._\n\n_+2 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+5 dégâts._ actors.hero.talent.searing_light.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place son bonus de dégâts lors de l'utilisation d'une baguette ou d'un artéfact sur un ennemi, avec un temps de rechargement de 20 tours. actors.hero.talent.shield_of_light.title=bouclier de lumière -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1 :_ Le Clerc peut lancer _Bouclier de Lumière_, un sort qui se lance instantanément et qui accorde _2-4 d'armure_ pendant 5 tours contre une cible au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Bouclier de Lumière_, un sort qui se lance instantanément et qui accorde _3-6 d'armure_ pendant 5 tours contre une cible au prix de 1 charge. actors.hero.talent.shield_of_light.meta_desc=_Si ce talent est acquis par un autre héros_, il réduira à la place les dégâts qu'il subit de son ennemi ciblé de 1, 33% du temps à +1 ou 50% du temps à +2. actors.hero.talent.enlightening_meal.title=Repas Inspirant -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1 :_ Manger prend un tour au Clerc et confère _0.67 charge_ à son tome sacré.\n\n_+2 :_ Manger prend un tour au Clerc et confère _1 charge_ à son tome sacré. +actors.hero.talent.enlightening_meal.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place 2 tours de rechargement de baguettes et d'artéfacts à +1, ou 3 tours à +2. La corne d'abondance ne peut pas être rechargée de cette manière. actors.hero.talent.recall_inscription.title=Rappel d'inscription actors.hero.talent.recall_inscription.refunded=Votre objet a été remboursé ! actors.hero.talent.recall_inscription.desc=_+1 :_ Le Clerc peut lancer _Rappel d'Inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _10 derniers tours._\n\n_+2 :_ Le Clerc peut lancer _Rappel d'Inscription_, un sort lui permettant de répéter l'effet du dernier parchemin ou pierre runique utilisé durant les _300 derniers tours._\n\nRappel d'inscription ne peut pas être utilisé avec des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Rayon de Soleil actors.hero.talent.sunray.desc=_+1 :_ Le Clerc peut lancer _Rayon de Soleil_, un sort infligeant _4-8 dégâts_ et aveuglant sa cible pendant _4 tours_ au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Rayon de Soleil_, un sort infligeant _6-12 dégâts_ et aveuglant sa cible pendant _6 tours_ au prix de 1 charge.\n\nRayon de Soleil ne peut aveugler une cible donnée qu'une seule fois, mais si la cible est déjà aveuglée par ce sort elle devient paralysée. Rayon de Soleil inflige toujours le maximum de dégâts aux ennemis morts-vivants et aux démons. actors.hero.talent.sunray.meta_desc=_Si ce talent est acquis par un autre héros_, il permettra à la place aux baguettes et artéfacts d'aveugler les ennemis pendant 4 tous, 15% du temps à +1 ou 25% du temps à +2. actors.hero.talent.divine_sense.title=Sens Divins -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1 :_ Le Clerc peut lancer _Sens Divins_, un sort qui se lance instantanément et lui accorde une vision spirituelle sur _8 cases_ pendant 30 tours, au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _Sens Divins_, un sort qui se lance instantanément et lui accorde une vision spirituelle sur _12 cases_ pendant 30 tours, au prix de 2 charges. actors.hero.talent.divine_sense.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera à la place une vision spirituelle pendant un court instant après avoir utilisé une baguette ou un artéfact, avec une portée de 3 cases à +1 ou 5 cases à +2. actors.hero.talent.bless.title=Bénédiction actors.hero.talent.bless.desc=_+1 :_ Le Clerc peut lancer _Bénédiction_, un sort accordant _6 tours de bénédiction et 10 protections_ quand lancé sur ellui-même ou _10 tours de bénédiction et 10 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _Bénédiction_, un sort accordant _10 tours de bénédiction et 15 protections_ quand lancé sur ellui-même ou _15 tours de bénédiction et 15 soins_ quand lancé sur un autre personnage, au prix de 1 charge.\n\nL'excès de soins de ce sort est convertit en protection. actors.hero.talent.bless.meta_desc=_Si ce talent est acquis par un autre héros_, il augmentera à la place la précision et l'esquive du héros et de tous ses alliés de 3% à +1 et 5% à +2. actors.hero.talent.cleanse.title=Purification -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1 :_ Le Clerc peut lancer _Purification_, un sort qui _retire les effets négatifs_ du Clerc et de ses alliés proches, et leur accorde _10 protections_ au prix de 2 charges.\n\n_+2 :_ Le Clerc peut lancer _Purification_, un sort qui _donne 3 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _20 protections_ au prix de 2 charges.\n\n_+3 :_ Le Clerc peut lancer _Purification_, un sort qui _donne 5 tours d'immunité aux effets négatifs_ au Clerc et à ses alliés proches, et leur accorde _30 protections_ au prix de 2 charges. actors.hero.talent.cleanse.meta_desc=_Si ce talent est acquis par un autre héros_, il permet à la place au héros de purifier ses effets négatifs en utilisant une baguette ou un artéfact, 10/20/30% du temps à +1/+2/+3. actors.hero.talent.light_reading.title=Lecture Légère actors.hero.talent.light_reading.desc=_+1 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _25%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+2 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _50%_ de sa vitesse normale quand il n'est pas équipé.\n\n_+3 :_ Le Clerc peut utiliser son tome sacré s'il n'est pas équipé, mais il se recharge à _75%_ de sa vitesse normale quand il n'est pas équipé. actors.hero.talent.light_reading.meta_desc=_Si ce talent est acquis par un autre héros_, il améliore à la place la vitesse de rechargement des baguettes de 7/13/20% à +1/+2/+3. actors.hero.talent.holy_lance.title=Lance Sacrée -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1 :_ Le Prêtre peut lancer _Lance Sacrée_, un sort dévastateur qui inflige _30-55 dégâts_ au prix de 4 charges.\n\n_+2 :_ Le Prêtre peut lancer _Lance Sacrée_, un sort dévastateur qui inflige _45-83 dégâts_ au prix de 4 charges.\n\n_+3 :_ Le Prêtre peut lancer _lance sacrée_, un sort dévastateur qui inflige _60-110 dégâts_ au prix de 4 charges.\n\nLance Sacrée inflige toujours le maximum de dégâts aux ennemis morts-vivants et démoniaques. Lance Sacrée a un temps de rechargement de 30 tours avant de pouvoir être réutilisé. actors.hero.talent.hallowed_ground.title=Terre Sacrée -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 3x3_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 5x5_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Prêtre peut lancer _Terre Sacrée_, un sort qui sanctifie la terre dans une _zone de 7x7_ pendant 20 tours, au prix de 2 charges.\n\nQuand il est lancé, Terre Sacrée soigne les alliés de 15 PV, enracine brièvement les ennemis et répand des herbes courtes. Après, le terrain soigne lentement les alliés, estropie les ennemis et fait pousser de façon aléatoire des herbes hautes. La terre sacrée protège le Prêtre au lieu de le soigner et peut être détruite par le feu. actors.hero.talent.mnemonic_prayer.title=Prière Mémorielle -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _3 tours_ au prix de 1 charge.\n\n_+2 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _4 tours_ au prix de 1 charge.\n\n_+3 :_ Le Prêtre peut lancer _Prière Mémorielle_, un sort qui prolonge la durée d'un effet positif/négatif d'un allié/ennemi pendant _5 tours_ au prix de 1 charge.\n\nPrière Mémorielle se lance instantanément. Prière Mémorielle ré-illumine sa cible si elle avait déjà été illuminée. Prière Mémorielle ne peut prolonger un effet donné qu'une seule fois, et ne s'applique pas pour les effets donnés par les capacités d'armure. actors.hero.talent.lay_on_hands.title=imposition des mains -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _15 PV_, ou accorde au Paladin _15 protections_, au prix de 1 charge.\n\n_+2 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _20 PV_, ou accorde au Paladin _20 protections_, au prix de 1 charge.\n\n_+3 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _25 PV_, ou accorde au Paladin _25 protections_, au prix de 1 charge.\n\nL'excès de soins de ce sort est converti en protection. Imposition des Mains peut être utilisé plusieurs fois à la suite, mais il est impossible d'accumuler plus de 3 lancers en équivalents de protection. actors.hero.talent.aura_of_protection.title=aura de protection -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous ses alliés dans un rayon de 2 cases _20% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+50% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous ses alliés dans un rayon de 2 cases _30% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+75% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous ses alliés dans un rayon de 2 cases _40% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+100% de puissance_ pendant 20 tours, au prix de 2 charges. actors.hero.talent.wall_of_light.title=mur de lumière actors.hero.talent.wall_of_light.desc=_+1 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _3 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+2 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _5 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+3 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _7 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\nLe mur peut être placée orthogonalement ou diagonalement. Il ne peut y avoir qu'un seul mur à la fois. actors.hero.talent.divine_intervention.title=intervention divine -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tour._\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _5 tours._\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _6 tours._\n\nIntervention Divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée. actors.hero.talent.judgement.title=jugement -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _10-20 dégâts_ à tous les ennemis visibles.\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _15-30 dégâts_ à tous les ennemis visibles.\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _20-40 dégâts_ à tous les ennemis visibles.\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _25-50 dégâts_ à tous les ennemis visibles.\n\nJugement coûte 3 charges du tome. Jugement inflige 33% de dégâts supplémentaires pour chaque sort que le Clerc à lancé depuis qu'iel est entré en forme élevé ou qu'iel a lancé pour la dernière fois Jugement. actors.hero.talent.flash.title=flash -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 2 charges du tome, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée. actors.hero.talent.body_form.title=forme corporelle actors.hero.talent.body_form.desc=Le Clerc peut lancer _Forme Corporelle_, qui fait prendre à la Trinité le pouvoir d'un enchantement ou d'un glyphe que le Clerc a identifié cette partie, au prix de 2 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _20 tours_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _27 tours_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _33 tours_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _40 tours_.\n\nLa Trinité ne peut posséder qu'un seul effet corporel à la fois. Le coût en charges de Trinité est plus élevé si le glyphe choisi est rare et puissant. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=forme spirituelle actors.hero.talent.spirit_form.desc=Le Clerc peut lancer _Forme Spirituelle_, qui fait prendre à la Trinité le pouvoir d'un anneau ou d'un artéfact que le Clerc a identifié cette partie (à l'exception du tome sacré), au prix de 4 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+1_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+4_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+2_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+6_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+3_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+8_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+4_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+10_.\n\nLa Trinité ne peut posséder qu'un seul effet spirituel à la fois. Les artéfacts ont différents effets et coûts en charges d'armure quand ils sont utilisés via Trinité. actors.hero.talent.beaming_ray.title=rayon de déplacement -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Le Clerc peut lancer _Rayon de Déplacement_ depuis un allié renforcé, au prix de 1 charge. Ce rayon peut traverser les murs et téléporte l'allié à l'endroit ciblé. Si un ennemi se trouve à cet endroit, l'allié apparaitra à côté de lui et le ciblera. Le Rayon de Déplacement peut même téléporter les alliés normalement immobiles, mais avec une portée réduite de moitié.\n\n_+1 :_ Rayon de Déplacement a une portée maximale de _4 cases_, et augmente le bonus de dégâts du Pouvoir du Nombre à _+35%_ contre l'ennemi le plus proche pendant 10 tours.\n\n_+2 :_ Rayon de Déplacement a une portée maximale de _8 cases_, et augmente le bonus de dégâts du Pouvoir du Nombre à _+40%_ contre l'ennemi le plus proche pendant 10 tours.\n\n_+3 :_ Rayon de Déplacement a une portée maximale de _12 cases_, et augmente le bonus de dégâts du Pouvoir du Nombre à _+45%_ contre l'ennemi le plus proche pendant 10 tours.\n\n_+4 :_ Rayon de Déplacement a une portée maximale de _16 cases_, et augmente le bonus de dégâts du Pouvoir du Nombre à _+50%_ contre l'ennemi le plus proche pendant 10 tours. actors.hero.talent.life_link.title=lien vital -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Le Clerc peut lancer _Lien Vital_ entre ellui et un allié renforcé au prix de 2 charges. Ce sort partage les dégâts reçus entre ellui et son allié, et permet aux sorts bénéfiques de rang 3 ou moins d'affecter les deux personnages s'ils ne devaient s'appliquer qu'à un seul d'entre eux.\n\n_+1 :_ Lien Vital dure _10 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-35% de dégâts reçus._\n\n_+2 :_ Lien Vital dure _13 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-40% de dégâts reçus._\n\n_+3 :_ Lien Vital dure _17 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-45% de dégâts reçus._\n\n_+4 :_ Lien Vital dure _20 tours_ et augmente le bonus défensif du Pouvoir du Nombre à _-50% de dégâts reçus._ actors.hero.talent.stasis.title=Stase -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Le Clerc peut lancer _Stase_ sur un allié renforcé au prix de 2 charges. Stase retire temporairement l'allié du donjon et met en pause tous ses effets bénéfiques, y compris le Pouvoir du Nombre. L'allié réapparaitra à côté de vous quand l'effet se termine. Stase peut être relancé instantanément et gratuitement pour terminer plus tôt cet effet. Stase fonctionne sur les alliés immobiles, mais ne peut pas les déplacer d'un étage à l'autre.\n\n_+1 :_ Stase dure au maximum _60 tours._\n\n_+2 :_ Stase dure au maximum _90 tours._\n\n_+3 :_ Stase dure au maximum _120 tours._\n\n_+4 :_ Stase dure au maximum _150 tours._\n\nLe Clerc peut aussi lancer Rayon de Déplacement quand un allié est en stase pour le réinvoquer, ou lancer Lien Vital pour préparer son effet. Les alliés ne bénéficient cependant pas de l'effet de Lien Vital quand ils sont en stase. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Le diablotin a installé une petite échoppe actors.mobs.npcs.mirrorimage.name=image miroir actors.mobs.npcs.mirrorimage.desc=L'illusion vous ressemble beaucoup : elle semble même porter la même arme et la même armure que vous.\n\nLes images-miroir traquent et attaquent les ennemis avec leur imitation d'arme, qui se comporte comme la vôtre mais inflige moins de dégâts. Elles démarrent éthérées, mais doivent prendre leur forme solide pour attaquer.\n\nAlors que leur puissance d'attaque est bien réelle, les images-miroir n'ont aucune durée de vie, et disparaîtront dès qu'elles prendront des dégâts. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Vous pouvez trouver ce personnage à l'aide d'un parchemin. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Vous pouvez trouver ce personnage dans une certaine région du donjon. actors.mobs.npcs.prismaticimage.name=image prismatique actors.mobs.npcs.prismaticimage.desc=Cette illusion chatoyante vous ressemble beaucoup, semblant même brandir votre arme et votre armure actuelles.\n\nLes images prismatiques cherchent à attirer l'attention des ennemis en utilisant leur défense et leur santé améliorées pour vous protéger. Bien qu'elles n'aient pas le même pouvoir offensif que les images miroir, elles ont une durabilité accrue et reçoivent des avantages de votre armure.\n\nLorsqu'elles sont réduites à 0 PV, les images prismatiques disparaissent en plusieurs tours et peuvent encore être guéries pendant ce temps. En l'absence d'ennemis, les images prismatiques s'estomperont et rejoindront leur maître. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Vous pouvez trouver ce personnage à l'aide d'un parchemin. actors.mobs.npcs.ratking.name=roi des rats actors.mobs.npcs.ratking.not_sleeping=Je ne dormais pas ! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Ce rat est un peu plus gros qu'un rat marsup actors.mobs.npcs.ratking.desc_birthday=Ce rat est un peu plus gros qu'un rat marsupial normal. Il porte un petit chapeau festif vert au lieu de sa couronne. Joyeux anniversaire au Roi des Rats ! actors.mobs.npcs.ratking.desc_winter=Ce rat est un peu plus grand d'un rat marsupial normal. Il porte un petit chapeau festif au lieu de sa couronne habituelle. Joyeuses fêtes ! actors.mobs.npcs.ratking.desc=Ce rat est un peu plus gros qu'un rat marsupial normal. Il porte une petite couronne sur sa tête. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Vous pouvez trouver ce personnage à la fin d'une certaine région du donjon. actors.mobs.npcs.sheep.name=mouton actors.mobs.npcs.sheep.baa!=Bèèè ! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bèèè. actors.mobs.npcs.sheep.baa...=Bèèè... actors.mobs.npcs.sheep.def_verb=bloqué actors.mobs.npcs.sheep.desc=C'est un mouton magique. Qu'a-t-il de magique ? Vous ne pouvez pas le tuer. Il restera là à ruminer avec un regard vide jusqu'à ce que la magie s'efface. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Vous pouvez trouver ce personnage à l'aide d'un objet ou d'un piège. actors.mobs.npcs.shopkeeper.name=marchand actors.mobs.npcs.shopkeeper.thief=Voleur, voleur ! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Ces énormes créatures démoniaques de forme arachnéen actors.mobs.albino.name=rat albinos actors.mobs.albino.desc=C'est un type rare de rat marsupial avec une fourrure d'un blanc éclatant et des dents irrégulières. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Vous pouvez rarement trouver cet ennemi dans une certaine région du donjon. actors.mobs.armoredstatue.name=statue en armure actors.mobs.armoredstatue.desc=Vous pourriez croire qu'il s'agit juste d'une autre de ces statues hideuses du donjon, mais ses yeux rouges luisants la trahissent.\n\nElle semble être beaucoup plus solide à cause de l'armure qu'elle porte, elle devrait être difficile à éliminer. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Ces résidents des grottes, vifs et tenaces, sont bien plus actors.mobs.bee.name=abeille dorée actors.mobs.bee.desc_honey=En dépit de leur petite taille, les abeilles dorées défendent furieusement leurs habitats. Celle-ci a été apaisée, et semble vouloir vous suivre. actors.mobs.bee.desc=En dépit de leur petite taille, les abeilles dorées défendent furieusement leurs habitats. Celle-ci semble très en colère, il vaudrait mieux garder vos distances. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Vous pouvez trouver ce personnage à l'aide d'un objet. actors.mobs.brute.name=brute gnoll actors.mobs.brute.enraged=enragé @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Cette brute gnoll est mourante, mais veut vous actors.mobs.causticslime.name=slime caustique actors.mobs.causticslime.desc=Ce slime semble avoir été souillé par la magie noire émanant des profondeurs. Il a perdu sa couleur verte habituelle et goutte de vase caustique. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Vous pouvez rarement trouver cet ennemi dans une certaine région du donjon. actors.mobs.crab.name=crabe d'égout actors.mobs.crab.desc=Ces crabes immenses sont au sommet de la chaîne alimentaire des égouts. Ils sont extrêmement rapides et leur épaisse carapace peut résister à des coups puissants. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Ces crabes immenses sont au sommet de la chaîne alimentai actors.mobs.crystalguardian.name=gardien de cristal actors.mobs.crystalguardian.def_verb=bloqué actors.mobs.crystalguardian.desc=Ces grands gardiens de cristal ressemblent à des statues, mis à part leurs yeux brillants. Le solide cristal dont ils sont faits les rend lents mais très résistants, il est donc _préférable de les laisser dormir dans leur nid autant que possible._\n\nÀ cause de leur taille, les gardiens de cristal sont plus lents dans les espaces étroits. Ils sont aussi si solides qu'il est impossible de les tuer. Ils peuvent être terrassés pour un moment, mais ils se relèveront assez vite. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.crystalmimic.name=mimique de cristal actors.mobs.crystalmimic.ate=La mimique a mangé votre %s ! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=pic de cristal actors.mobs.crystalspire.warning=Le cristal vibre lorsque vous le frappez. Continuer va sûrement attirer l'attention sur vous. actors.mobs.crystalspire.alert=La vibration s'accroit et résonne dans toute la caverne. actors.mobs.crystalspire.desc=Cette gigantesque colonne de cristal extrêmement dure est probablement la source de toutes les étranges créatures cristallines de la caverne. Les armes traditionnelles sont inefficaces contre elle, et vous devrez utiliser votre pioche pour la détruire.\n\n_Soyez sûr d'être prêt avent de commencer à la briser._ Un cristal aussi gros va être long à creuser, et vous ne pourrez sans doute pas le faire sans être dérangé. Le pic lui-même possède quelques moyens de défense. _Peut-être est-il possible d'utiliser les attaques du pic contre ses serviteurs._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.crystalwisp.name=fée cristalline actors.mobs.crystalwisp.beam_kill=Le rayon de lumière vous a tué... actors.mobs.crystalwisp.desc=Un petit morceau de cristal bien en colère qui flotte en produisant une vive lueur. Bien qu'elles ne soient pas très fortes, les fées cristallines lancent un rayon de lumière nocif si elle ont une ligne de tir dégagée.\n\nLes fées sont assez petites pour traverser facilement les structures en cristal, mais elles ne peuvent pas tirer à travers elles. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.demonspawner.name=géniteur démoniaque actors.mobs.demonspawner.on_death=À la mort du géniteur, l'énergie démoniaque semble s'affaiblir. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Il y a une mimique ici ! actors.mobs.ebonymimic.hidden_name=silhouette suspecte actors.mobs.ebonymimic.hidden_desc=Il semble y avoir quelque chose ici, mais c'est presque totalement transparent. actors.mobs.ebonymimic.desc=Les mimiques sont des créatures magiques qui peuvent prendre la forme qu'elles souhaitent. Dans les donjons, ils prennent presque toujours la forme d'un coffre à trésor, afin d'attirer les aventuriers sans méfiance.\n\nLes mimiques d'ébène sont des mimiques furtives capables de se rendre presque invisibles. Ils se cachent sur les objets avec lesquels les aventuriers sont susceptibles d'interagir, mais ils contiennent également leur propre butin. Une fois découverts, ils ne sont pas plus résistants qu'un mimique ordinaire, mais leur morsure surprise est dévastatrice. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Vous pouvez trouver cet ennemi à l'aide d'une babiole. actors.mobs.elemental$fireelemental.name=élémentaire de feu actors.mobs.elemental$fireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de feu sont un type commun d'élémentaire qui inflige des dégâts avec une magie ardente. Ils mettront le feu à leur cible avec des attaques de mêlée et pourront également parfois tirer des boules de feu. @@ -1564,13 +1564,13 @@ actors.mobs.elemental$newbornfireelemental.charging=L’élémentaire se charge actors.mobs.elemental$newbornfireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent créées lorsque la puissante magie occulte n’est pas correctement contrôlée. Les élémentaires ont une intelligence minime et sont généralement associés à un type particulier de magie.\n\nCet élémentaire de feu vient d'être invoqué, mais il n'en reste pas moins dangereux ! actors.mobs.elemental$newbornfireelemental.desc_boss=En raison de la nature chaotique de son invocation, cet élémentaire ne peut propager le feu que dans des explosions imprécises après s'être chargé pour un tour. actors.mobs.elemental$newbornfireelemental.desc_ally=Parce que cet élémentaire a été invoqué par un sort, il a un peu plus de contrôle sur sa flamme. Il est incapable de faire des attaques à distance, mais enflammera les ennemis qu’il attaque en mêlée. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.elemental$frostelemental.name=élémentaire de glace actors.mobs.elemental$frostelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de glace sont un type commun d'élémentaires qui affaiblissent leurs ennemis avec une magie glaciale. Ils gèleront leur cible avec des attaques de mêlée et quelques tirs à distance. Leur magie est beaucoup plus puissante dans l'eau. actors.mobs.elemental$shockelemental.name=élémentaire de foudre actors.mobs.elemental$shockelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de foudre sont un type peu fréquent d'élémentaires qui perturbent leurs ennemis avec de l'électricité et des flashs de lumière. En mêlée ils électrocuteront les ennemis proches, et infligeront des dégâts bonus si ils sont dans l'eau. Ils vont également converger un rayon de lumière sur leur cible, les aveuglant temporairement. actors.mobs.elemental$chaoselemental.name=élémentaire du chaos -actors.mobs.elemental$chaoselemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de chaos sont des élémentaires rares et dangereux n'ayant pas réussi à s'imprégner d'un élément en particulier. Ils libéreront leur magie sauvage imprédictible quand ils attaquent +actors.mobs.elemental$chaoselemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de chaos sont des élémentaires rares et dangereux n'ayant pas réussi à s'imprégner d'un élément en particulier. Ils libéreront leur magie sauvage imprédictible quand ils attaquent. actors.mobs.eye.name=œil maléfique actors.mobs.eye.deathgaze_kill=Le regard mortel vous a tué... @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Les yeux maléfiques sont des sphères d'énergie démoniaq actors.mobs.fetidrat.name=rat puant actors.mobs.fetidrat.desc=Quelque chose ne colle pas avec ce rat. Sa fourrure noire de graisse ainsi que sa peau pustuleuse le différencient des rats sains. Ses yeux vert pâle le rendent encore plus menaçant.\n\nLe rat entraîne avec lui un nuage de puanteur horrible qui s'accroît avec sa proximité.\n\nDe la vase noire goutte de sa bouche, elle ronge le sol, mais semble se dissoudre dans l'eau. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.fungalcore.name=noyau fongique actors.mobs.fungalcore.desc=Ce champignon gigantesque doit être la source de toute l'activité fongique de cette caverne. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Alors que la société naine commençait lentement à s'e actors.mobs.gnoll.name=éclaireur gnoll actors.mobs.gnoll.desc=Les Gnolls sont des humanoïdes à l'aspect de hyène. Ils habitent les égouts et les donjons, s'aventurant de temps en temps à la surface pour des pillages. Les éclaireurs gnolls sont les membres de base de la meute, pas aussi forts que les brutes et pas aussi intelligents que les shamans. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=exilé gnoll +actors.mobs.gnollexile.desc=Ce gnoll à la fourrure grise a une grande marque sur son épaule qui indique son statut d'exilé. Les gnolls sont souvent exclus de leur communauté s'ils ignorent les ordres ou violent des lois. Pour survivre, les exilés ont besoin d'être fort et avisés, et celui-là a l'air de savoir se servir de sa lance. +actors.mobs.gnollexile.desc_passive=_L'exilé gnoll ne cherche pas à vous attaquer._ Il n'a pas l'air aussi agressif que les autres gnolls du coin et pense sans doute que vous combattre n'en vaut pas la peine. Vous pouvez le laisser passer, mais son sac à dos doit être plein objets utiles... +actors.mobs.gnollexile.desc_aggro=_L'exilé gnoll regarde autour de lui avec un air méchant._ Quelque chose l'a décidé à se battre finalement. Faites attention à sa lance ! +actors.mobs.gnollexile.seen_passive=Le gnoll avec une lance vous regarde avec attention, mais ne se prépare pas à se battre. +actors.mobs.gnollexile.seen_aggro=Le gnoll avec une lance se prépare à vous attaquer ! actors.mobs.gnollgeomancer.name=géomancien gnoll actors.mobs.gnollgeomancer.warning=Le géomancien commence à remuer. Assurez vous d'être prêt avant de continuer ! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Ce gnoll sénior impressionnant par sa taille se actors.mobs.gnollgeomancer.desc_armor=Le géomancien est actuellement protégé par une couche d'armure en pierre. _Vous devez vous approcher et la briser avec votre pioche avant de pouvoir blesser le géomancien._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un sapeur gnoll proche tient un appareil qui contient le pouvoir d'armure de pierre du géomancien. Vous ne pourrez pas le blesser actuellement ! _ actors.mobs.gnollgeomancer.desc_sleeping=Ce shaman gnoll de taille impressionnante est recouvert d'une couche de pierre, et ressemble comme deux gouttes d'eau à une statue. Si vous regardez attentivement, vous voyez la couche de pierre bouger lentement au rythme de la respiration du gnoll sénior. Il ne peut pas être blessé quand il est protégé par de la pierre comme maintenant, et il semble apprécier sa sieste sous cette couche protectrice.\n\nVous pouvez probablement casser la couche de pierre avec votre pioche, mais _préparez-vous à combattre si vous le faites._ Le géomancien semble être la source de la magie tellurique des environs, et la tête pensante de l'activité gnoll. _Tuer les gnolls éparpillés dans les environs avant de le combattre serait une bonne idée._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Vous pouvez trouver ce personnage durant un quête. actors.mobs.gnollguard.name=garde gnoll actors.mobs.gnollguard.def_verb=bloqué actors.mobs.gnollguard.spear_warn=Le gnoll effectue un coup vicieux avec la pointe de sa lance ! actors.mobs.gnollguard.desc=Un gnoll large et patibulaire portant une lance et un bouclier, mais pas de casque. Ces gardes sont vraisemblablement des brutes en formation, rompus à l'art de protéger la mine de la vie sauvage environnante.\n\nLe garde gnoll est assez fort pour manier la lance d'une main, mais pas très efficacement. _Il a besoin d'espace pour la manier correctement à distance, et il vous fera peu de dégâts si vous vous approchez au corps à corps._ actors.mobs.gnollguard.desc_armor=_Un gnoll sapeur proche tient un appareil qui lui confère une armure terrestre, qui réduit grandement les dégâts qu'il subit._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Vous pouvez trouver ce personnage durant un quête. actors.mobs.gnollsapper.name=gnoll sapeur actors.mobs.gnollsapper.desc=Un gnoll petit et faible mais néanmoins intelligent, pourvu d'une fourrure pâle et d'une sacoche pleine de divers gadgets. Ils semblent être là pour participer à la recherche et au minage de l'or noir et ont un garde assigné leur protection. Ils sont capables de se battre, mais leurs attaques sont ridiculement faibles, pas plus fortes que celles d'un gnoll éclaireur.\n\nAu lieu de combattre directement, les sapeurs préfèrent utiliser les nombreux gadgets en leur possession afin d'attaquer grâce à l'environnement rocheux. Ils ne connaissent aucune magie tellurique et vont donc attaquer sans relâche grâce à leurs gadgets. _Il doit y avoir de nombreuses manières de retourner ces attaques contre eux ou leurs gardes._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Vous pouvez trouver ce personnage durant un quête. actors.mobs.gnolltrickster.name=filou gnoll actors.mobs.gnolltrickster.desc=Une drôle de créature, même selon les standards gnolls. Penché en avant avec un sourire vicieux on dirait qu'il berce le sac qui pend sur son épaule. Ses yeux sont grand ouverts, emplis d'un mélange de peur et d'excitation. \n\nDans son sac se trouve un grand nombre de dards mal conçus, ils semblent tous recouverts d'une variété de substances nocives. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Vous pouvez trouver ce personnage durant un quête. actors.mobs.goldenmimic.name=mimique d'or actors.mobs.goldenmimic.desc=Les mimiques sont des créatures magiques pouvant prendre n'importe quelle apparence. Dans le donjon elles choisiront presque toujours la silhouette d'un coffre au trésor, car elles savent comment attirer les aventuriers imprudents.\n\nLes mimiques dorées sont des plus puissantes mimiques qui essaieront d'attirer les aventuriers les plus puissants. Elles contiennent un meilleur butin, mais sont beaucoup plus dangereuses que les mimiques normales. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=grand crabe actors.mobs.greatcrab.noticed=Le crabe a bloqué votre attaque avec sa pince gigantesque. actors.mobs.greatcrab.def_verb=bloqué actors.mobs.greatcrab.desc=Ce crabe est gigantesque, même comparé aux autres crabes. Sa carapace bleue est couverte de fissures et de bernacles, révélant son grand âge. Il se déplace lentement, contrebalançant avec peine le poids son énorme pince. \n\nLe fait que ce crabe n'ait qu'une pince est compensé par la taille de cette dernière. Chaque fois qu'il voit une menace, il la brandit devant lui, s'en servant comme d'un bouclier impénétrable. Par contre, il ne peut pas bloquer les attaques qu'il ne voit pas venir et n'en bloque qu'une à la fois. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Vous pouvez trouver ce personnage durant un quête. actors.mobs.guard.name=maton actors.mobs.guard.scorpion=Venez ici ! actors.mobs.guard.def_verb=bloqué actors.mobs.guard.desc=Autrefois gardiens de la prison, ces gardes ne se distinguent plus des détenus depuis belle lurette. Ils se traînent comme des zombies errant sans but dans les corridors à la recherche de tout ce qui n'y serait pas à sa place, un peu comme vous !\n\nIls portent des chaînes autour de leurs hanches, peut-être pour attirer les ennemis à bout portant. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=crabe-hermite actors.mobs.hermitcrab.def_verb=bloqué -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Allez savoir pourquoi, mais ce crabe d'égout a décidé de porter une moitié brisée de tonneau sur sa tête ! Le poids supplémentaire le ralentit à une vitesse normale, mais il a aussi une défense considérablement accrue. Vous avez l'impression d'entendre quelque chose être balloté dans le tonneau... actors.mobs.mimic.name=mimique actors.mobs.mimic.reveal=Ce coffre est un mimique ! actors.mobs.mimic.hidden_hint=Ce coffre a quelque chose de bizarre... S'en approcher et essayer de l'ouvrir pourrait être une mauvaise idée. actors.mobs.mimic.desc=Les mimiques sont des créatures magiques pouvant prendre n'importe quelle apparence. Dans le donjon elle choisiront presque toujours la silhouette d'un coffre au trésor, car elles savent comment attirer les aventuriers imprudents.\n\nLes mimiques sont de belles teignes, mais offrent bien souvent plus de trésors qu'un coffre normal. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Vous pouvez trouver cet ennemi n'importe où dans le donjon. actors.mobs.necromancer.name=nécromant actors.mobs.necromancer.desc=Ces apprentis mages sombres affluent dans la prison, car c'est le meilleur endroit pour pratiquer leur sinistre art.\n\nLes nécromants invoqueront et renforceront des squelettes pour qu'ils se battent pour eux. Éliminer le nécromant détruira aussi son invocation. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Ce squelette a été invoqué par un actors.mobs.mob.died=Vous entendez quelque chose mourir au loin. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Tué par : %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Vous pouvez trouver cet ennemi dans une certaine région du donjon. actors.mobs.monk.name=moine nain actors.mobs.monk.def_verb=bloqué actors.mobs.monk.parried=paré -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Ces moines sont des fanatiques qui se sont consacrés à protéger leur roi par la force physique. Leur dévotion est si grande qu'ils ont vendu leurs esprits à leur roi et parcourent maintenant la ville naine comme des zombies sans libre-arbitre.\n\nLes moines s'appuient uniquement sur l'art du corps à corps et sont capables d'utiliser leurs mains nues à la fois pour l'attaque et la défense. Quand ils sont concentrés, les moines pareront la prochaine attaque physique utilisée contre eux, même si elle était garantie de toucher. Les moines développent leur concentration plus rapidement lorsqu'ils se déplacent et plus lentement lorsqu'ils sont en combat direct. actors.mobs.monk$focus.name=concentré actors.mobs.monk$focus.desc=Ce moine est parfaitement concentré sur sa cible et semble anticiper ses mouvements avant même qu'elle ne les réalise.\n\nConcentré, la prochaine attaque physique contre ce moine est garantie d'échouer, quelles que soient les circonstances. Parer cette attaque épuisera l'attention du moine, et il devra la réacquérir pour parer à nouveau. Les moines se concentrent plus rapidement lorsqu'ils se déplacent. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Les piranhas fantomatiques sont une espèce rare actors.mobs.piranha.name=piranha géant actors.mobs.piranha.desc=Ces poisson carnivores ne sont pas des habitants naturels de ces bassins souterrains. Ils furent élevés spécialement pour protéger les coffres au trésor submergés. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Vous pouvez trouver cet ennemi n'importe où dans le donjon. actors.mobs.pylon.name=pylône électrique actors.mobs.pylon.desc_inactive=Un pylône électrique, destiné à réguler l'électricité qui alimente la machinerie dans la zone.\n\nLe pylône est actuellement inactif et insensible aux dégâts. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Ces créatures horrifiques sont le résultat des no actors.mobs.rotheart.name=cœur de pourriture actors.mobs.rotheart.desc=Le fruit de la rancebaie est véritablement unique. Au lieu de se décomposer pour fournir des nutriments, le fruit grandit, se durcit et emprisonne la graine. Il fournit une protection aux organes internes qui grandissent dans le fruit. Cet énorme globe est désigné comme le cœur d'une plante adulte de rancebaie. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Vous pouvez trouver ce personnage durant un quête. actors.mobs.rotlasher.name=fouet pourri actors.mobs.rotlasher.desc=Les fouets pourris font partie des racines d'une rancebaie adulte, et sont également son moyen de défense principal. Les fouets sont ancrés au sol, mais ils frappent violemment tout ce qui passe à leur portée avoir pris un moment pour les détecter. Sans ennemi à portée, ils restent immobiles, tentant de se fondre dans la végétation environnante. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Vous pouvez trouver ce personnage durant un quête. actors.mobs.scorpio.name=scorpion actors.mobs.scorpio.desc=Ces énormes démons arachnéens évitent le corps-à-corps par tous les moyens, lançant leurs pointes crantées handicapantes du plus loin possible. actors.mobs.senior.name=moine supérieur -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Ces moines sont des fanatiques qui se sont consacrés à protéger leur roi par la force physique. Leur dévotion est si grande qu'ils ont vendu leurs esprits à leur roi et parcourent maintenant la ville naine comme des zombies sans libre-arbitre.\n\nCe moine maîtrise parfaitement l'art du combat à main nues, et se concentre beaucoup plus rapidement en mouvement que les autres moines. Quand ils deviennent concentrés, les moines pareront la prochaine attaque physique utilisée contre eux, même si elle est garantie de toucher. Les moines développent leur concentration plus rapidement lorsqu'ils se déplacent et plus lentement lorsqu'ils sont en combat direct. actors.mobs.shaman.name=chaman gnoll actors.mobs.shaman.bolt_kill=Le missile magique vous a tué... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=statue animée actors.mobs.statue.def_verb=bloqué actors.mobs.statue.desc=Vous pouvez penser que c'est juste une autre des nombreuses statues inanimées de ce donjon, mais ses yeux rouges luisants la trahissent. actors.mobs.statue.desc_weapon=Alors que la statue elle-même est faite de pierre, l'arme qu'elle brandit (_%s_) semble réelle. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Vous pouvez trouver cet ennemi n'importe où dans le donjon. actors.mobs.succubus.name=succube actors.mobs.succubus.desc=Les succubes sont des démons se métamorphosant et manipulant l'esprit de leurs proies. Celle-ci a pris l'apparence d'une belle femme, quoique assez pâle et d'un style gothique quelque peu dérangeant. Peut-être veut-elle attirer des sorciers nains ?\n\nLes succubes charmeront temporairement leurs ennemis lorsqu'elles attaquent, les rendant incapables de riposter directement. Lorsqu'une succube attaque un ennemi charmé, elle lui volera un peu de son essence vitale. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Alors que les intérêts des nains sont passés de l'in actors.mobs.wraith.name=spectre actors.mobs.wraith.desc=Un spectre est l'esprit vengeur d'un pécheur, dont le tombeau ou la tombe a été dérangé. Étant une entité éthérée, elle est très difficile à toucher avec une arme normale. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Vous pouvez trouver cet ennemi n'importe où dans le donjon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=JE. TE. VOIS. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 2f5e118df..1687c538d 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=聖職者のロックを解除するには actors.hero.herosubclass.berserker=狂戦士 actors.hero.herosubclass.berserker_short_desc=_狂戦士_は、ダメージを受けると怒りが蓄積される。怒りはダメージを増加させ、100%に到達するとボーナスシールドを発動させることができる。 -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=狂戦士は物理ダメージを受けると、鎧で防いだダメージも含めて怒りを得る! 怒りは時間の経過とともに徐々に消えていくが、HPが低い場合はよりゆっくりと消えていく。\n\n狂戦士は怒りによって、最大で+50%のダメージを与えることができる。怒りが最大になると凶暴化を発動させることができ、増幅されたシールドを獲得し、シールドが残っている限り怒りを維持することができる。シールドは狂戦士の鎧の強化値に応じて変化し、体力が低い場合は大幅に増加する。狂戦士は凶暴化状態になった後、休息する時間が必要である。 actors.hero.herosubclass.gladiator=剣闘士 actors.hero.herosubclass.gladiator_short_desc=_剣闘士_は、攻撃が成功するときにコンボを構築する。コンボを費やして、固有の能力を使用できる。 -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=剣闘士は近接武器または投擲武器による攻撃を成功させるたびに1ポイントのコンボを蓄積する。5ターン以内に攻撃が成功しなかった場合、コンボはリセットされる。\n\nコンボを重ねると剣闘士は確実に命中する様々な能力が使えるようになる:\n2コンボ:敵を吹き飛ばし、コンボは維持される\n4コンボ:鎧の防御力に応じたダメージを与える\n6コンボ:攻撃を受け流し、コンボは維持される\n8コンボ:標的と近くの敵にダメージを与える\n10コンボ:コンボ毎に1回攻撃する actors.hero.herosubclass.battlemage=魔術戦士 actors.hero.herosubclass.battlemage_short_desc=_魔術戦士_は、自分の長杖を使った打撃戦闘の際にボーナス効果を発揮する。この効果は長杖に浸透した杖によって異なる。 actors.hero.herosubclass.battlemage_desc=魔術戦士は、自分の長杖を使って打撃攻撃を行うたびに、あたかも長杖に追加のエンチャントが施されているかのようなボーナス効果を得る。これらの効果は、長杖に取り込んだ杖に反映し、全ての杖にはそれぞれの効果がある。杖の効果に加えて、魔術戦士の長杖は攻撃時に0.5のチャージを得る。 @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 actors.hero.herosubclass.priest=司祭 actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。 -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを使用し、自身のレベルに等しいボーナス・ダメージを与えることができる。\n\n司祭はまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払い、視界内の全ての敵に効果を及ぼし、照明効果を発動・適用し、短時間麻痺させる。 actors.hero.herosubclass.paladin=聖騎士 actors.hero.herosubclass.paladin_short_desc=_聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。 actors.hero.herosubclass.paladin_desc=聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなり、他の呪文を唱えることで効果を延長することもできる。\n\n聖騎士はまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。 @@ -904,10 +904,10 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が30%以下の時に actors.hero.talent.veterans_intuition.title=歴戦の直感 actors.hero.talent.veterans_intuition.desc=_+1:_ 戦士は武器を_1.75倍速く_、鎧を_2.5倍速く_識別できる。\n\n_+2:_ 戦士は武器を_2.5倍速く_、鎧を_装備時に_識別できる。 actors.hero.talent.provoked_anger.title=憤怒 -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ 戦士に適用されているシールドの効果がダメージによって切れたとき、次の物理攻撃は_3のボーナスダメージ_を与える。\n\n_+2:_ 戦士に適用されているシールドの効果がダメージによって切れたとき、次の物理攻撃は_5のボーナスダメージ_を与える。 actors.hero.talent.iron_will.title=鉄の意志 -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ 戦士の印章によって得られるシールドが _1上昇_ する。\n\n_+2:_ 戦士の印章によって得られるシールドが _2上昇_ する。 +actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によって得られた場合_、戦士の壊れた印章の効果のシールドの最大値+1または+2を受動的に得られる。 actors.hero.talent.iron_stomach.title=鉄の胃袋 actors.hero.talent.iron_stomach.desc=_+1:_ 食事を1ターンで行い、その間敵からのダメージを_75%軽減_する。\n\n_+2:_ 食事を1ターンで行い、その間敵からのダメージを_100%軽減_する。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 856d097ce..9c755efe5 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=분노 actors.buffs.berserk.berserk=광포화 actors.buffs.berserk.exhausted=탈진 actors.buffs.berserk.recovering=회복 중 -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=광전사는 부상이 심할수록 공격력도 강해집니다. 광전사가 물리 피해를 입을수록 분노가 쌓여 더 큰 피해를 줄 수 있습니다. 방어막으로 막은 피해 또한 분노를 중첩합니다.\n\n분노는 서서히 감소합니다. 광전사의 체력이 적을 수록 분노는 더 오래 지속됩니다.\n\n광전사는 100%% 분노한 상태에서는 광포화를 사용할 수 있습니다. 광포화 시 갑옷 단계와 잃은 체력에 비례하여 대량의 방어막을 얻습니다. 광포화 중 방어막은 서서히 감소하며, 방어막이 소진될 시 분노를 다시 쌓을 수 있기 전까지 휴식을 해야만 합니다.\n\n현재 분노: _%1$.0f%%_\n_+%2$.0f%%_ 피해\n\n광포화 보호막: _%3$d_ +actors.buffs.berserk.berserk_desc=두려움과 번뇌가 사라지고 분노만 남습니다. 이 상태의 광전사는 극도로 강력합니다. _+50%%의 추가 피해를 입히고, 서서히 사라지는 추가 방어막을 얻습니다._\n\n광포하는 추가 보호막이 전부 소진되면 종료됩니다.\n\n광포화가 끝나면 다시 분노하기 전까지 약간의 휴식이 필요합니다.\n\n남은 방어막: %d actors.buffs.berserk.recovering_desc=내면의 힘에는 한계가 있는 법입니다. 광전사가 다시 광포화할 수 있게 되려면 우선 조금 쉬어야만 합니다.\n\n회복 중인 광전사는 피해를 입을 때 분노를 얻지 못합니다. actors.buffs.berserk.recovering_desc_turns=탈진 회복까지 남은 턴 수: _%d_ actors.buffs.berserk.recovering_desc_levels=탈진 회복까지 남은 레벨: _%.2f_ @@ -238,7 +238,7 @@ actors.buffs.blobimmunity.desc=어떤 기묘한 힘이 당신을 얇은 보호 actors.buffs.gravitychaostracker.name=중력 혼돈 actors.buffs.gravitychaostracker.desc_intro=몇 턴 마다 현재 층의 모든 캐릭터들을 무작위 방향으로 날려 버립니다. actors.buffs.gravitychaostracker.desc_positive=당신과 아군들은 이 효과에 면역인 것 처럼 보입니다. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.desc_duration=이 효과가 언제까지 지속될진 알 수 없으나, 영구히 지속되지 않는 것은 확실합니다. actors.buffs.greaterhaste.name=초신속 actors.buffs.greaterhaste.desc=믿을 수 없을 정도로 빨라져, 잠시 동안 다른 모든 것이 제자리에 멈춰선 것처럼 느껴집니다.\n\n초신속의 효과 도중 이동에 시간이 전혀 들지 않습니다, 하지만 다른 행동은 여전히 기본 속도로 이루어집니다. 이동에 한 칸 움직일 때마다 초신속의 지속 시간이 소모됩니다.\n\n초신속 효과의 남은 턴: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=부유 actors.buffs.levitation.desc=마법의 힘이 당신을 공중으로 띄워 마치 무게가 없는 것처럼 느껴집니다.\n\n공중에 뜬 상태에서는 조용하게 움직일 수 있으며 모든 지상 효과를 무시합니다. 함정은 작동하지 않으며, 물 위에 올라가도 불을 끌 수 없고, 식물은 밟히지 않으며, 당신을 속박하려는 뿌리들 또한 영향을 주지 못합니다. 또 낭떠러지 위를 지나갈 수도 있습니다. 그러나 이 모든 일들은 부유 효과가 끝나는 그 순간부터 다시 효과를 발휘하니 주의하십시오!\n\n부유 효과의 남은 턴: %s. actors.buffs.lifelink.name=생명 연결 -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=생명 연결 피해에 의해 사망했다... actors.buffs.lifelink.desc=이 캐릭터의 생명력은 다른 캐릭터와 이어져 있습니다. 한 쪽이 입은 피해는 다른 대상과 공유됩니다.\n\n한 캐릭터가 피해를 입으면, 그 피해의 절반이 생명력을 공유한 대상에게 대신 가해집니다. \n\n남은 턴: %s. actors.buffs.light.name=발광 @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=당신의 시야 안의 빈 공간으 actors.hero.abilities.rogue.smokebomb.prompt=이동할 지역을 선택하세요 actors.hero.abilities.rogue.smokebomb$ninjalog.name=통나무 미끼 actors.hero.abilities.rogue.smokebomb$ninjalog.desc=이유는 모르겠지만 적들은 이 통나무를 진짜 도적이라고 생각하는 것 같다! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=이 캐릭터는 특정한 갑옷 능력의 효과로 등장합니다. actors.hero.abilities.rogue.smokebomb.short_desc=도적은 점멸과 동시에 _연막탄_을 던져 점멸 전 위치 부근의 적들을 실명시킵니다. actors.hero.abilities.rogue.smokebomb.desc=도적은 연막탄을 던지면서 최대 6칸 거리의 위치로 순간이동합니다. 도적은 순간이동할 때 적들과 위험 요소를 가로지를 수 있지만, 벽처럼 단단한 지형은 넘을 수 없습니다.\n\n도적의 순간이동 전 위치에 인접해 있던 적들은 5턴 동안 실명합니다. actors.hero.abilities.rogue.deathmark.name=죽음의 표식 @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=분신이 해 actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=분신이 당신을 따라오고 있다. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=분신이 공격하기 위해 움직이고 있다! actors.hero.abilities.rogue.shadowclone$shadowally.desc=어둠의 그림자로 만들어진, 도적의 분신입니다. 이것은 공허한 눈을 가지고 가만히 서 있으며, 작은 어둠의 불꽃이 증기처럼 피어오르고 있습니다. \n\n이 분신은 도적의 완벽한 복제는 아니지만 여전히 훌륭한 투사이며, 적절한 특성을 갖춘 도적의 장비에 따른 이점을 얻을 수 있습니다. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=이 캐릭터는 특정한 갑옷 능력의 효과로 등장합니다. actors.hero.abilities.huntress.spectralblades.name=유령 칼날 actors.hero.abilities.huntress.spectralblades.short_desc=사냥꾼은 지정한 대상에게 _유령 칼날_을 던져 현재 착용하고 있는 근접 무기의 위력에 비례한 피해를 줍니다. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=매가 공격 actors.hero.abilities.huntress.spirithawk$hawkally.desc=사냥꾼이 소환한 마법의 매입니다. 영적인 밝은 푸른 빛을 발하고 있으며, 고개를 여기저기 돌려가며 지역을 정찰하고 있습니다.\n\n훌륭한 싸움꾼은 아니지만, 매의 날렵함과 넓은 시야는 정찰과 교란에 안성맞춤입니다. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=남은 턴: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=남은 확정 회피 횟수: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=이 캐릭터는 특정한 갑옷 능력의 효과로 등장합니다. actors.hero.abilities.duelist.challenge.name=결투 actors.hero.abilities.duelist.challenge.prompt=결투할 적을 선택하세요 @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=아군이 해 actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=아군이 당신을 따라옵니다. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=아군이 적을 공격합니다! actors.hero.abilities.cleric.powerofmany$lightally.desc=성직자의 모험가 동료의 형상을 빌려 빛으로 만들어진 형상입니다. 모습은 다른 영웅을 닮았지만, 고유 능력을 사용할 수 없습니다. 이 아군은 집단의 힘이 유지되는 동안 계속 유지됩니다.\n\n이 아군은 집단의 힘 갑옷 능력을 사용하여 행동을 지정할 수 있습니다. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=이 캐릭터는 특정한 갑옷 능력의 효과로 등장합니다. actors.hero.abilities.ratmogrify.name=쥐 변이 @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=현재 삼위일체의 성체 형 actors.hero.spells.cleanse.name=정화 actors.hero.spells.cleanse.short_desc=디버프를 정화하고 방어막을 얻음. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=성직자가 자신과 시야 내 아군들의 모든 해로운 효과를 제거합니다. 주문이 끝난 후 영향을 받은 대상은 %1$d턴의 디버프 면역과 %2$d의 방어막을 얻습니다. actors.hero.spells.clericspell.prompt=대상을 선택하세요 actors.hero.spells.clericspell.no_target=대상이 없다. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=충전 소모량: %d actors.hero.spells.divinesense.name=신성한 감각 actors.hero.spells.divinesense.short_desc=잠시 동안 넓은 지역에 심안을 얻음. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=성직자가 주변에 감각을 집중하여, %d타일 범위에 30턴 동안 심안 효과를 얻습니다. 이 주문은 턴 소모 없이 시전할 수 있습니다. actors.hero.spells.divinesense$divinesensetracker.name=신성한 감각 actors.hero.spells.divinesense$divinesensetracker.desc=이 캐릭터는 마음의 눈으로 주변의 존재들을 볼 수 있게 되었습니다!\n\n남은 턴: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=성직자가 승천자의 형상을 이끌어 해 actors.hero.spells.guidinglight.name=인도하는 빛 actors.hero.spells.guidinglight.short_desc=원거리 마법 피해를 입히며 다음 공격이 반드시 적중. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해 대상에게 2-8 피해를 입히고 발광시킵니다. 발광하는 적에게 하는 힘 제한을 충족하는 무기의 다음 물리 공격은 반드시 적중합니다. +actors.hero.spells.guidinglight.desc_priest=_이 주문은 사제가 시전 시 더 강력해집니다._ 100턴마다 시전하는 인도하는 빛이 성서 충전을 소모하지 않으며, 발광이 광휘, 다른 아군 및 마법 막대와 적을 지정하는 몇몇 유물로 소모가 가능합니다. 이 방법으로 발광을 소모할 경우 사제의 레벨과 동일한 추가 마법 피해를 줍니다. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s. actors.hero.spells.guidinglight$illuminated.name=발광 actors.hero.spells.guidinglight$illuminated.desc=이 캐릭터는 인도하는 빛에 적중하여 발광하고 있습니다. 주변을 밝힐 정도로 밝게 빛나고 있지는 않지만, 모종의 마법을 발휘하여 성직자가 공격을 맞추기 훨씬 쉬워졌습니다. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=사제는 또한 발광을 괗위, 마법 막대 발사, 아군의 공격, 또는 유물의 효과로 소모할 수 있습니다. 이 방법으로 발광을 소모하면 사제의 레벨 + 5의 추가 마법 피해를 입힙니다. actors.hero.spells.guidinglight$illuminated.desc_generic=다른 영웅들 또한 발광으로 타오르는 빛 특성의 효과를 발동할 수 있지만, 추가 명중률은 얻지 못합니다. actors.hero.spells.hallowedground.name=축성의 땅 actors.hero.spells.hallowedground.prompt=위치를 선택하세요 actors.hero.spells.hallowedground.short_desc=범위 내 아군을 치유, 적을 둔화, 잔디를 생성시킴. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=사제가 근처의 땅에 신성한 마법을 주입하여, %1$dx%1$d 범위의 땅을 20턴 동안 축성합니다.\n\n시전 시, 범위 내 모든 아군을 15만큼 치유하며 (최대 체력인 경우 방어막을 부여), 적을 잠시 속박하며, 짧은 풀을 퍼트립니다.\n\n축성된 땅은 매 턴 아군을 1만큼 치유하며 (최대 체력인 경우 방어막을 부여), 적들을 불구로 만들고, 무작위로 긴 풀이 자라나게 합니다.\n\n축성된 땅에 불이 붙으면 파괴되며, 지속 회복 효과가 끝나거나 사제가 일정 기간 동안 경험치를 얻지 않으면 헤처나간 풀을 생성합니다. actors.hero.spells.hallowedground$hallowedterrain.desc=이 땅은 축성되었습니다. 축성된 땅은 적을 둔화시키며, 아군을 치유하고, 풀이 자라나게 합니다. actors.hero.spells.holyintuition.name=신성한 직감 @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=성직자가 아이템에 감각을 집중 actors.hero.spells.holylance.name=성창 actors.hero.spells.holylance.short_desc=막강한 원거리 마법 피해를 입힘. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=사제가 다량의 에너지를 모아 거대한 빛의 창을 만들어 던집니다. 이 창은 %1$d-%2$d 피해를 입히며, 언데드나 악마 적에겐 반드시 최대 피해를 입힙니다.\n\n이 주문은 충전 소모가 매우 높으며, 30턴의 쿨다운이 있습니다. actors.hero.spells.holylance$lancecooldown.name=성창 쿨다운 actors.hero.spells.holylance$lancecooldown.desc=사제가 최근에 성창을 시전했습니다. 다시 시전하기 전 까지 대기해야 합니다.\n\n남은 턴: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=신성한 보호구 actors.hero.spells.holyward.glyph_name=빛의 %s actors.hero.spells.holyward.glyph_desc=이 상형문자는 방어구가 막을 수 있는 피해량을 약간 증가시킵니다. actors.hero.spells.holyward.short_desc=방어구에 일시적으로 피해 방어를 향상시키는 상형문자 부여. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=성직자가 현재 착용 중인 방어구에 신성한 빛의 상형문자를 부여하여, 갑옷의 피해 방어를 1 증가시킵니다. 이 주문은 턴 소모 없이 시전할 수 있습니다.\n\n상형문자는 50턴 동안 지속되며, 지속시간 동안 다른 이로운 상형문자의 효과를 덮어씁니다. 성직자가 아무런 갑옷을 입지 않아도 이 효과는 사용할 수 있습니다. actors.hero.spells.holyward.desc_paladin=_이 주문은 성기사가 시전 시 더 강력해집니다._ 추가 피해 방어가 3으로 증가하며, 더 이상 현재 상형문자를 덮어쓰지 않습니다. 또한 신성한 보호구가 지속되는 동안 다른 주문을 시전 시 소모한 충전 당 10턴의 지속시간을 추가로 얻습니다. actors.hero.spells.holyward$holyarmbuff.name=신성한 보호구 actors.hero.spells.holyward$holyarmbuff.desc=성직자가 현재 착용 중인 방어구에 신성한 빛을 부여해, 현재 상형문자를 덮어씌우고 방어구가 1의 피해를 추가로 막습니다.\n\n남은 턴: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=신성한 무기 actors.hero.spells.holyweapon.ench_name=신성한 %s actors.hero.spells.holyweapon.ench_desc=신성한 무기에 공격당한 적들은 추가 마법 피해를 입습니다. actors.hero.spells.holyweapon.short_desc=무기에 일시적으로 추가 마법 피해를 입히는 마법 부여 -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여하여, 그 무기에 공격당한 적이 2의 추가 마법 피해를 입게 합니다. 이 주문은 턴 소모 없이 시전할 수 있습니다.\n\n이 마법은 50턴 동안 지속되며, 지속시간 동안 다른 이로운 마법의 효과를 덮어씁니다. 무기를 들고 있지 않아도 이 효과는 적용됩니다. actors.hero.spells.holyweapon.desc_paladin=_이 주문은 성기사가 시전 시 더 강력해집니다._ 추가 마법 피해가 6으로 증가하며, 더 이상 현재 마법을 덮어쓰지 않습니다. 또한 신성한 무기가 지속되는 동안 다른 주문을 시전 시 소모한 충전 당 10턴의 지속시간을 추가로 얻습니다. actors.hero.spells.holyweapon$holywepbuff.name=신성한 무기 actors.hero.spells.holyweapon$holywepbuff.desc=성직자가 현재 착용 중인 무기에 성스러운 마법을 부여해, 현재 마법을 덮어씌우고 무기에 공격당한 적에게 2의 마법 피해를 추가로 입힙니다.\n\n남은 턴: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=성기사가 현재 착 actors.hero.spells.judgement.name=심판 actors.hero.spells.judgement.short_desc=시야 내 모든 적에게 피해를 입힘. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=성직자가 주먹을 바닥에 내려쳐, 빛을 분출시켜 사야 내 모든 적에게 피해를 입힙니다. 이 공격은 기본적으로 %1$d-%2$d 피해를 입히며, 승천자의 형상 시전 후(또는 지난 번 심판 시전 후) 시전한 주문마다 33%%피해를 추가로 입힙니다.\n\n현재 심판은 %3$d-%4$d의 피해를 입힐 것입니다. actors.hero.spells.layonhands.name=안수기도 actors.hero.spells.layonhands.short_desc=주변의 캐릭터를 즉시 회복하거나 성기사에게 방어막 부여 @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=생명 연결 actors.hero.spells.lifelinkspell.short_desc=아군과 입은 피해를 나누고, 아군이 입는 피해를 경감시킴. actors.hero.spells.lifelinkspell.desc=성직자가 자신과 강화된 아군 사이의 연결을 강화합니다. 강화된 연결은 %1$d턴 동안 영웅과 대상 아군이 입는 피해를 서로 공유하며, 집단의 힘의 입는 피해 감소가 -%2$d%%까지 증가합니다. 피해 공유는 방어력으로 피해가 감소된 이후 이루어지며, 그 다음에 집단의 힘으로 피해가 감소됩니다.\n\n이 효과가 활성화된 동안, 3단계 이하의 성직자 주문은 영웅과 대상 양 쪽 모두에게 효과를 제공합니다. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=생명 연결 보호 -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=성직자가 최근에 아군에게 생명 연결을 시전했습니다.\n\n생명 연결의 기존 효과에 더하여, 이 캐릭터가 받는 피해가 줄어들며, 이로운 성직자의 주문이 양쪽 대상 모두에게 효과를 부여합니다. 또한 지속시간 동안 집단의 힘이 종료되지 않습니다.\n\n남은 턴: %s. actors.hero.spells.mindform.name=성심 형상 actors.hero.spells.mindform.short_desc=삼위일체로 이전 마법 막대 또는 투척 무기를 불러냄. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=성직자가 이번 게임에서 식별한 마 actors.hero.spells.mnemonicprayer.name=연장 기도문 actors.hero.spells.mnemonicprayer.short_desc=아군/적의 버프/디버프를 연장하며 발광을 다시 적용. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=사제가 기도문을 외워 대상 하나의 모든 버프 또는 디버프를 %1$d턴 동안 연장시킵니다. 이 주문은 턴 소모 없이 시전할 수 있습니다. (자신과) 아군에게는 버프가, 적에게는 디버프 지속 시간이 더 증가합니다. 이 주문은 또한 이전에 발광이 걸린 적에게 발광을 다시 적용합니다.\n\n연장 기도문은 버프 또는 디버프를 한 번만 연장하며, 방어구 능력으로 얻은 버프는 연장하지 않습니다. actors.hero.spells.radiance.name=광휘 actors.hero.spells.radiance.short_desc=빛을 발하여 보이는 모든 적을 기절시킴. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=사제가 신성한 빛을 방출하여 시야 내의 적을 3턴 동안 기절시키고, 인도하는 빛의 발광 효과를 부여합니다. 이미 발광 중인 대상에게는 발광 추가 피해를 입히고 발광을 다시 적용합니다. 광휘는 또한 현재 층이 어두운 층일 경우 100턴 동안 주변에 빛을 밝힙니다. actors.hero.spells.recallinscription.name=도돌이 각인 actors.hero.spells.recallinscription.short_desc=가장 최근에 쓴 룬석 또는 주문서를 다시 사용. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=성직자가 가장 actors.hero.spells.shieldoflight.name=빛의 방패 actors.hero.spells.shieldoflight.short_desc=대상의 공격에 대해 임시 방어력을 얻음. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=성직자가 적 하나를 사이에 두고 빛의 역장을 만들어, 5턴 동안 방어구의 피해 방어를 %1$d-%2$d 증가시킵니다.\n\n이 주문은 시전 시간이 없으나, 여러 적을 대상으로 사용할 수 없습니다. actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패 actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 캐릭터와 대상 적 사이에 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=성기사가 응분의 힘을 무기에 담아 공 actors.hero.spells.stasis.name=정지 actors.hero.spells.stasis.short_desc=아군을 던전에서 제외한 후 보존함. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=성직자가 아군과의 연결을 자신 쪽으로 집중합니다. 대상 아군은 일시적으로 에너지와 같은 형태로 정지하여 성직자에게 깃들게 됩니다. 대상 아군은 %d턴까지 보존하며, 정지된 동안 이로운 효과는 정지됩니다.\n\n정지한 아군은 정지가 끝나거나, 해당 주문을 충전 소모 없이 재시전 시 성직자 주변에 다시 나타납니다. 정지는 움직일 수 없는 아군 또한 데려갈 수 있으나, 층을 같이 이동할 수 는 없습니다. actors.hero.spells.stasis$stasisbuff.name=정지 상태의 아군 actors.hero.spells.stasis$stasisbuff.left_behind=움직일 수 없는 아군은 두고 이동합니다. actors.hero.spells.stasis$stasisbuff.desc=성직자가 현재 아군을 정지장에 가두었습니다. 대상 아군이 가진 집단의 힘을 포함한 모든 강화 효과는 보존되며, 지속시간이 끝날 때 성직자 근처에 다시 나타납니다. 이 효과는 정지를 재시전하여 즉시 발동할 수 있습니다.\n\n정지 상태의 아군: %1$s.\n남은 턴: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다! ##classes actors.hero.heroclass.warrior=전사 actors.hero.heroclass.warrior_desc_short=전사는 _부러진 인장_이 주는 방어막으로 피해를 더 견딜 수 있습니다. 인장은 다른 갑옷에 붙일 수 있으며 _1의 강화 수치_를 옮길 수 있습니다. -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=전사는 체력이 절반 이하로 떨어질 시 대량의 방어막을 생성하는 _특별한 부러진 인장_을 가지고 시작합니다. 전사의 인장은 방어구들 간에 옮겨 붙일 수 있으며, 인장에 붙은 _1만큼의 강화 수치_를 옮겨 가져갈 수 있습니다.\n\n전사는 또한 _낡은 소검_, _세 개의 투척용 돌_, 천 갑옷, 가죽 물통, 벨벳 주머니를 가지고 시작합니다.\n\n전사는 다음 아이템을 감정한 채로 시작합니다.\n_-_ 감정의 주문서\n_-_ 치유 물약\n_-_ 분노의 주문서 actors.hero.heroclass.warrior_unlock=전사는 자동으로 해금됩니다. actors.hero.heroclass.mage=마법사 @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=성직자를 해금하려면, _아이템 하 actors.hero.herosubclass.berserker=광전사 actors.hero.herosubclass.berserker_short_desc=_광전사_는 피해를 입을 때마다 분노를 쌓습니다. 분노는 피해량을 증가시키며, 광포화하여 순식간에 막대한 추가 방어막을 얻을 수 있습니다. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=광전사는 방어구로 막아낸 피해를 포함한 물리적인 피해를 입음에 따라 분노를 얻습니다! 분노는 서서히 감소하지만, 체력이 적을수록 분노는 더욱 오래 지속됩니다.\n\n광전사는 분노에 따라 최대 50%의 추가 피해를 줍니다. 또한 분노가 100%일 때 광포화 할 수 있으며, 방어구 단계와 잃은 체력에 비례하여 대량의 추가 방어막을 얻고, 방어막이 남아있는 동안 분노를 계속 100%로 유지합니다. 하지만, 광전사가 광포화 한 이후에는 회복을 할 시간이 필요합니다. actors.hero.herosubclass.gladiator=검투사 actors.hero.herosubclass.gladiator_short_desc=_검투사_는 공격이 성공할 때마다 연속 타격을 쌓습니다. 연속 타격을 소모하여 특유의 필살기를 사용할 수 있습니다. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=검투사는 근접 무기 혹은 투척 무기로 공격을 성공시킬 때마다 1의 연속 타격을 얻습니다. 검투사가 5턴 내에 공격을 성공시키지 못하면, 연속 타격이 초기화됩니다.\n\n연속 타격이 쌓이면 연속 타격을 소모하여 아래의 필살기를 사용할 수 있습니다. 필살기는 반드시 적중합니다.\n2 연속 타격: 적을 밀쳐내고, 연속 타격을 유지합니다.\n4 연속 타격: 방어력에 비례한 피해를 입힙니다.\n6 연속 타격: 적의 공격을 반격하며, 연속 타격을 유지합니다.\n8 연속 타격: 지정한 적과 주변의 적 모두에게 피해를 입힙니다.\n10 연속 타격: 현재 연속 타격만큼 반복해서 적을 공격합니다. actors.hero.herosubclass.battlemage=전투 마법사 actors.hero.herosubclass.battlemage_short_desc=_전투 마법사_는 자신의 지팡이로 근접 공격을 할 때 추가 효과를 얻습니다. 이 효과는 지팡이에 융합된 마법 막대의 종류에 따라 달라집니다. actors.hero.herosubclass.battlemage_desc=전투 마법사는 그의 지팡이로 근접 공격을 할 때, 마치 지팡이에 추가적인 마법이 부여된 것처럼 추가 효과를 얻습니다. 이 효과는 지팡이에 융합되어 있는 마법 막대에 따라 달라지며, 각각의 마법 막대는 고유한 효과를 가지고 있습니다. 마법 막대의 효과 외에도, 전투 마법사의 지팡이는 성공적인 공격을 가할 때마다 0.5의 충전량을 얻습니다. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지 actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. actors.hero.herosubclass.priest=사제 actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=사제는 원거리 전투와 마법 아이템의 연계에 중점을 둔 다양하고 강력한 주문들을 얻습니다.\n\n사제는 _인도하는 빛_을 100턴에 한 번 충전 소모 없이 사용하며, 발광 효과를 아군, 마법 막대, 몇몇 유물을 통해 소모시켜 사제의 레벨과 같은 추가 피해를 줍니다.\n\n사제는 또한 _광휘_ 주문을 얻어, 2의 충전을 사용해 어둠을 몰아내며 시야 내 모든 적들을 잠시 기절시키며 발광을 적용하거나 이미 발광한 적에게 추가 피해를 입힙니다. actors.hero.herosubclass.paladin=성기사 actors.hero.herosubclass.paladin_short_desc=_성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다. actors.hero.herosubclass.paladin_desc=성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않으며, 다른 주문을 시전해 지속시간을 연장할 수 있습니다.\n\n성기사는 또한 _천벌_ 주문을 얻어, 반드시 적중하는 근접 공격을 하며 추가 피해를 입히고 무기의 마법이 증폭됩니다. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 30% 이하일 때 음식을 actors.hero.talent.veterans_intuition.title=베테랑의 직감 actors.hero.talent.veterans_intuition.desc=_+1:_ 무기를 _1.75배 빠르게_, 방어구를 _2.5배 빠르게_ 감정합니다.\n\n_+2:_ 무기를 _2.5배 빠르게_ 감정하고, 방어구를 _착용하는 즉시_ 감정합니다. actors.hero.talent.provoked_anger.title=분노 자극 -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ 전사의 방어막이 공격을 받아 사라지면 다음 물리 공격의 피해량이 _3_ 증가합니다.\n\n_+2:_ 전사의 방어막이 공격을 받아 사라지면 다음 물리 공격의 피해량이 _5_ 증가합니다. actors.hero.talent.iron_will.title=강철의 의지 -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ 전사의 부러진 인장이 제공하는 방어막이 _1 만큼 증가_합니다.\n\n_+2:_ 전사의 부러진 인장이 제공하는 방어막이 _2 만큼 증가_합니다. +actors.hero.talent.iron_will.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 절반 이하로 감소할 때 최대 1 또는 2의 방어막을 얻습니다. actors.hero.talent.iron_stomach.title=강철의 위장 actors.hero.talent.iron_stomach.desc=_+1:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _75%_ 감소합니다.\n\n_+2:_ 식사 시 1 턴만 소모되며 식사 중에 받는 피해가 _100%_ 감소합니다. actors.hero.talent.liquid_willpower.title=액체로 이루어진 의지 -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ 물약, 혼합물, 영약을 마시거나 던진 이후 _최대 체력의 6.5%에 해당하는 방어막_을 즉시 회복합니다.\n\n_+2:_ 물약, 혼합물, 영약을 마시거나 던진 이후 _최대 체력의 10%에 해당하는 방어막_을 즉시 회복합니다.\n\n방어막 재생 효과는 힘의 물약, 경험의 물약 및 이 물약을 재료로 사용하여 만든 연금술 아이템을 사용했을 때 2배가 됩니다.\n\n사용한 물약의 수보다 많은 양의 결과물을 제작하는 연금술 아이템(예: 물 혼합물)의 경우, 이 특성은 그 결과물의 개수에 따라 발동할 확률이 달라집니다. actors.hero.talent.runic_transference.title=상형문자 전이 actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_를 옮길 수 있습니다.\n\n상형문자는 전사의 인장이 갑옷에 붙어 있을 때 그 갑옷에 부여한 것만 인장으로 옮길 수 있습니다. actors.hero.talent.runic_transference.meta_desc=_다른 직업이 이 특성을 얻으면,_ 강화의 주문서로 갑옷을 강화할 때 상형문자가 확률적으로 사라지기 시작하는 최소 강화 수치가 +1에서 4 -> 6으로, +2에서 4 -> 7로 증가합니다. 강화 수치 8 이상의 갑옷을 강화할 때는 여전히 상형문자가 확정으로 사라지게 됩니다. @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=임프는 전당 입구에 작은 가게를 actors.mobs.npcs.mirrorimage.name=거울상 actors.mobs.npcs.mirrorimage.desc=이 환영은 당신과 닮아 있으며, 당신이 쓰는 무기와 방어구도 복제하였습니다.\n\n거울상은 자신이 가진 무기를 들고 적들을 찾아 전투를 벌이나, 당신보다 피해를 적게 입힙니다. 환영은 투명한 상태로 생성되지만, 적들을 공격한 후에는 투명화가 풀리게 됩니다.\n\n적당한 공격 수단이 될 수 있지만, 환영은 내구력이 매우 약해 피해를 입으면 즉시 사라질 것입니다. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=이 캐릭터는 특정한 주문서의 효과로 등장합니다. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=이 캐릭터는 던전의 특정한 장소에서 등장합니다. actors.mobs.npcs.prismaticimage.name=프리즈마 거울상 actors.mobs.npcs.prismaticimage.desc=이 빛나는 환영은 당신과 매우 유사한 외형을 띠고 있으며, 당신이 장비한 갑옷과 무기까지도 복제한 것으로 보입니다.\n\n프리즈마 거울상은 적을 탐색하는 데 온 힘을 기울이며, 향상된 방어력과 체력을 이용하여 당신을 지키기 위해 노력할 것입니다. 비록 거울상만큼의 공격력을 지니지는 않지만, 당신의 갑옷으로부터 얻는 방어력을 포함하여 더욱 향상된 내구력을 가지고 있습니다.\n\n체력이 0이 될 경우, 프리즈마 거울상은 몇 턴 후 사라지게 되며, 사라지기 전까지는 체력을 회복할 수 있습니다. 시야 내에 적이 없는 경우, 프리즈마 거울상은 그 몸을 감추고 당신의 곁을 맴돌 것입니다. 적이 나타날 때까지 말이죠. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=이 캐릭터는 특정한 주문서의 효과로 등장합니다. actors.mobs.npcs.ratking.name=쥐 대왕 actors.mobs.npcs.ratking.not_sleeping=짐은 자고 있지 않았다! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=이 쥐는 다른 주머니쥐들보다 조 actors.mobs.npcs.ratking.desc_birthday=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 녹색 파티 모자를 쓰고 있습니다. 생신 축하드립니다, 쥐 대왕님! actors.mobs.npcs.ratking.desc_winter=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 평소 쓰던 왕관 대신 작은 크리스마스 모자를 쓰고 있습니다. 즐거운 연말 되세요! actors.mobs.npcs.ratking.desc=이 쥐는 다른 주머니쥐들보다 조금 더 큽니다. 머리에 작은 왕관을 쓰고 있습니다. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=이 캐릭터는 던전의 특정한 지역의 마지막 부분에서 등장합니다. actors.mobs.npcs.sheep.name=양 actors.mobs.npcs.sheep.baa!=메에! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=메에. actors.mobs.npcs.sheep.baa...=메에... actors.mobs.npcs.sheep.def_verb=방어 actors.mobs.npcs.sheep.desc=이 양은 마법 양입니다. 어떤 마법이 있냐고요? 당신은 그 양을 죽일 수 없습니다. 그 양은 멍한 눈으로 되새김질이나 하면서, 마법이 없어질 때까지 계속 있을겁니다. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=이 캐릭터는 특정한 아이템 또는 함정의 효과로 등장합니다. actors.mobs.npcs.shopkeeper.name=상점 주인 actors.mobs.npcs.shopkeeper.thief=도둑, 도둑이다! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=절지동물을 닮은 이 악마 생물체는 근접전 actors.mobs.albino.name=알비노 쥐 actors.mobs.albino.desc=주머니쥐의 특별한 개체로써, 순백의 털과 뾰족한 이빨이 특징입니다. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=이 적은 던전의 특정한 장소에서 희귀한 확률로 등장합니다. actors.mobs.armoredstatue.name=갑옷 입은 석상 actors.mobs.armoredstatue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n석상에 입혀진 갑옷 덕분에 꽤 괜찮은 상태를 유지하고 있는 것처럼 보이며, 죽이기 매우 힘들 것 같습니다. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=이 작고 끈질긴 동굴의 서식자들은 보이는 actors.mobs.bee.name=황금 벌 actors.mobs.bee.desc_honey=황금 벌들은 작은 몸집에도 불구하고 그들의 집을 맹렬하게 지키려고 합니다. 이 녀석은 진정되었으며, 당신을 따라가고 싶어하는 것처럼 보입니다. actors.mobs.bee.desc=황금 벌들은 작은 몸집에도 불구하고 그들의 집을 맹렬하게 지키려고 합니다. 이 녀석은 매우 화가 나 있는 상태이니, 가까이 다가가지 않는 것이 좋겠습니다. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=이 캐릭터는 특정한 아이템의 효과로 등장합니다. actors.mobs.brute.name=놀 병정 actors.mobs.brute.enraged=분노 @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=이 놀 병정은 죽어가고 있지만, 당 actors.mobs.causticslime.name=산성 슬라임 actors.mobs.causticslime.desc=이 슬라임은 아래층에서 올라오는 어두운 마법에 오염되었습니다. 이 슬라임은 원래의 녹색 빛을 잃었으며, 산성 점액을 뚝뚝 흘리고 있습니다. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=이 적은 던전의 특정한 장소에서 희귀한 확률로 등장합니다. actors.mobs.crab.name=하수구 게 actors.mobs.crab.desc=이 커다란 게는 하수구 먹이사슬의 최상위 포식자입니다. 그들은 매우 빠르며 단단한 갑각이 강력한 공격도 견디게 해 줍니다. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=이 커다란 게는 하수구 먹이사슬의 최상위 actors.mobs.crystalguardian.name=수정 수호자 actors.mobs.crystalguardian.def_verb=방어 actors.mobs.crystalguardian.desc=이 거대한 결정체 수호자들은, 이들의 밝게 빛나는 눈만 제외하면 거의 조각상 같습니다. 경화된 수정들로 인해 매우 둔하지만 강력하므로, _가능한 한 오래 그들의 수정 둥지에서 잠들어 있도록 내버려두는 것이 최선입니다._\n\n수정 수호자들은 매우 크기에, 협소한 공간에서 훨씬 느리게 움직입니다. 또한 이들은 너무나도 튼튼하기에, 완전히 처치하는 것이 불가능할 정도입니다. 이들을 제압하여 일시적으로 비활성화시킬 수는 있겠지만, 금세 다시 일어날 것입니다. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=이 적은 특정한 퀘스트에서 등장합니다. actors.mobs.crystalmimic.name=수정 미믹 actors.mobs.crystalmimic.ate=미믹이 당신의 %s를 삼켜버렸다! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=수정 첨탑 actors.mobs.crystalspire.warning=당신이 공격함에 따라 수정이 진동합니다. 이를 계속한다면 당신에게 주의가 끌릴 수밖에 없을 것입니다... actors.mobs.crystalspire.alert=진동이 커져 온 동굴이 울리고 있습니다! actors.mobs.crystalspire.desc=이 거대한 초경화 수정은 아마 이 동굴에 사는 기이한 결정 생물체들의 근원일 것입니다. 당신의 일반적인 무기는 이들에게 효과적이지 않으므로, 파괴하고 싶다면 곡괭이를 사용해야 할 것입니다.\n\n_파괴하기 전에 충분히 준비하십시오._ 이런 거대한 수정을 채광하는 것은 꽤 시간이 걸릴 것이고, 그 동한 방해받게 될 것입니다. 이 첨탑 자체로도 자기보호를 위한 수단들을 갖추고 있을 수도 있습니다. _어쩌면 그것의 하수인들을 대적하는 데 첨탑의 공격을 이용할 수도 있을 것 같습니다._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=이 적은 특정한 퀘스트에서 등장합니다. actors.mobs.crystalwisp.name=수정 위습 actors.mobs.crystalwisp.beam_kill=당신은 빛의 광선에 의해 사망했다... actors.mobs.crystalwisp.desc=매우 화가 난, 떠다니는 경화된 수정 덩어리입니다. 밝은 빛을 내고 있습니다. 특별히 강하지는 않지만, 수정 위습은 당신과 자신 사이에 장애물이 없다면 빛의 광선을 발사해 피해를 줄 것입니다.\n\n위습은 여러 수정 돌출물 사이를 쉽게 이동할 정도로 작지만, 이를 관통하여 광선을 쏠 수는 없습니다. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=이 적은 특정한 퀘스트에서 등장합니다. actors.mobs.demonspawner.name=악마 소환수 actors.mobs.demonspawner.on_death=소환수가 죽으면서, 이곳에 있는 악마의 기운이 감소한 것 같다. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=여기 미믹이 있었다! actors.mobs.ebonymimic.hidden_name=수상한 윤곽 actors.mobs.ebonymimic.hidden_desc=이곳에 무언가 있는 것 같지만, 거의 투명합니다. actors.mobs.ebonymimic.desc=미믹은 그들이 원하는 어떤 형태든 취할 수 있는 마법 생명체입니다. 던전에서는 거의 항상 보물상자의 형태를 선택하는데, 이는 조심성 없는 모험가를 꾀어내기 위함입니다.\n\n흑단 미믹은 눈에 거의 띄지 않는 미믹으로, 거의 완벽하게 투명해질 수 있는 능력이 있습니다. 그들은 모험가가 상호작용할 가능성이 큰 물건들에 잠복하지만, 그들만의 전리품 또한 가지고 있습니다. 정체가 드러난 후에는 일반적인 미믹과 크게 다르지 않은 전투력을 가지고 있습니다만, 기습 깨물기는 매우 파괴적입니다. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=이 적은 특정한 장신구의 효과로 등장합니다. actors.mobs.elemental$fireelemental.name=화염 정령 actors.mobs.elemental$fireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n화염 정령은 화염 마법으로 적들을 공격하는 흔한 종류의 정령입니다. 화염 정령은 자신이 근접 공격한 대상을 불태우며, 그리고 때때로 불꽃 화살을 발사합니다. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=정령이 힘을 모으고 actors.mobs.elemental$newbornfireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n이 불의 정령은 갓 소환되었지만, 그래도 위험한 건 마찬가지입니다! actors.mobs.elemental$newbornfireelemental.desc_boss=소환의 혼란스러운 환경 때문에, 이 정령은 한 턴 동안 힘을 모은 후 빗나가기 쉬운 불의 폭발을 흩뿌릴 수 있습니다. actors.mobs.elemental$newbornfireelemental.desc_ally=이 정령은 주문에 의해 소환되었기 때문에, 불꽃을 조금 더 잘 다룰 수 있습니다. 원거리 공격은 불가능하지만, 근접 공격 시 적을 불태울 수 있습니다. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.elemental$frostelemental.name=서리 정령 actors.mobs.elemental$frostelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n서리 정령은 차가운 마법을 사용하여 적들을 약화시키는 흔한 종류의 정령입니다. 서리 정령은 자신의 근접 공격과 가끔씩 사용하는 원거리 공격에 맞은 대상을 얼어붙게 하며, 이들의 마법은 물 속에 있는 대상에게 특히나 더 효과적입니다. actors.mobs.elemental$shockelemental.name=전기 정령 @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=악마의 눈은 악마의 에너지로 가득 찬 떠다 actors.mobs.fetidrat.name=악취나는 쥐 actors.mobs.fetidrat.desc=이 쥐는 분명히 무언가 잘못되었습니다. 기름진 검은 털과 썩어가는 피부는 이전에 보았던 건강한 쥐들과는 매우 다릅니다. 창백한 녹색 눈은 유달리 위협적으로 보입니다.\n\n이 쥐는 끔찍한 악취를 풍기며, 가까이에서 매우 강렬합니다.\n\n검은 점액이 쥐의 입에서 뚝뚝 떨어지며 바닥을 녹이지만 물에서는 사라지는 것 같습니다. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.fungalcore.name=균사 핵 actors.mobs.fungalcore.desc=이 거대한 버섯은 이 동굴의 모든 균사 활동의 원천일 것입니다. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=드워프 사회가 서서히 무너지기 시작하고, actors.mobs.gnoll.name=놀 정찰병 actors.mobs.gnoll.desc=놀은 사람의 몸에 하이에나의 얼굴을 달아놓은 것처럼 생겼습니다. 주로 하수구와 던전에 살며, 가끔 지상으로 침공을 가하기도 합니다. 놀 정찰병은 무리의 대부분을 구성하지만, 병정 계급만큼 강하지도 않고, 주술사 계급만큼 똑똑하지도 않습니다. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=놀 추방자 +actors.mobs.gnollexile.desc=이 회색 털을 가진 놀은 어깨에 커다란 추방자의 낙인이 찍혀 있습니다. 아마도 명령이나 규칙을 따르지 않아서 공동체에서 추방된 것 같습니다. 추방자가 살아남기 위해서는 싸움 실력도 뛰어나고 생존 감각이 남달라야 합니다. 이 녀석이 창을 드는 모습을 보면 알 수 있지요. +actors.mobs.gnollexile.desc_passive=_놀 추방자는 공격할 의사가 없습니다._ 놀 추방자는 여타 놀처럼 당신을 공격적으로 쫓지 않습니다. 아마도 당신과 싸울 가치가 없다고 여기는 것 같습니다. 그냥 내버려 두는 것도 좋은 방법입니다만, 녀석이 가지고 다니는 가방엔 유용한 아이템이 있을 지도 모릅니다... +actors.mobs.gnollexile.desc_aggro=_놀 추방자가 화난 채로 주변을 살핍니다._ 무언가가 녀석이 다시 싸우게끔 만든 것 같습니다. 놈의 창을 조심하세요! +actors.mobs.gnollexile.seen_passive=창을 든 놀이 당신을 노려보지만, 공격하려고 하지는 않습니다. +actors.mobs.gnollexile.seen_aggro=창을 든 놀이 당신을 공격하려고 합니다! actors.mobs.gnollgeomancer.name=놀 흙점쟁이 actors.mobs.gnollgeomancer.warning=흙점쟁이가 뒤척이기 시작합니다. 계속하기 전에 당신이 준비가 되어 있는지 확인하세요! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=이 인상적으로 커다란 상급 놀은 이 actors.mobs.gnollgeomancer.desc_armor=지금은 흙점쟁이가 바위 갑옷으로 감싸여 있습니다. _흙점쟁이를 공격하기 전에 근접해서 곡괭이로 갑옷을 부수어야 합니다._ actors.mobs.gnollgeomancer.desc_armor_sapper=_근처의 놀 공병이 흙점쟁이의 바위 갑옷을 강화하는 장치를 들고 있습니다. 지금은 전혀 피해를 입힐 수 없습니다!_ actors.mobs.gnollgeomancer.desc_sleeping=이 인상적으로 커다란 놀 주술사는 암석층으로 둘러싸여 조각상과도 같은 모습입니다. 자세히 보면 바위가 상급 놀의 숨결과 함께 마법처럼 움직이는 것을 볼 수 있습니다. 이렇게 바위에 둘러싸여 있으면 피해를 입지 않고, 말 그대로 흙 낮잠을 즐기는 것처럼 보입니다.\n\n곡괭이로 암석층을 뚫을 수 있을 것입니다. 하지만 _그렇게 할 때 싸울 준비가 되어 있는지 꼭 확인하세요._ 여기에 있는 다양한 대지 이동 마법의 원천은 흙점쟁이며, 모든 놀 활동의 책임자입니다. _싸우기 전에 주위에 흩어져 있는 놀들을 물리치는 것이 좋은 생각일 것입니다._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.gnollguard.name=놀 경비병 actors.mobs.gnollguard.def_verb=방어 actors.mobs.gnollguard.spear_warn=놀이 창끝으로 맹렬한 타격을 가했습니다! actors.mobs.gnollguard.desc=창과 방패를 휘두르지만, 투구는 쓰지 않은 크고 거친 모습의 놀입니다. 이 경비병은 야생 동물의 침입으로부터 광산을 보호하기 위해 훈련받은 병사일 가능성이 높습니다.\n\n놀 경비병은 한 손으로 창을 휘두를 정도로 힘이 세지만, 창을 잘 사용하지는 못합니다. _원거리에서 공격하려면 상당히 넓은 공간이 필요하며, 가까이 다가가면 공격력이 현저히 떨어집니다._ actors.mobs.gnollguard.desc_armor=_근처의 놀 공병은 이 경비병에게 대지 방어구를 부여하는 장치를 들고 있어, 입는 피해를 크게 줄이고 있습니다._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.gnollsapper.name=놀 공병 actors.mobs.gnollsapper.desc=작고 약하지만 영리한 놀로 창백한 털과 다양한 도구로 가득한 가방을 가지고 있습니다. 그들은 아마도 여기에 어두운 금을 채굴하고 탐사하는 데 도움을 주기 위해 온 것이며, 근처 경비병에게 보호를 받고 있습니다. 그들은 싸울 수는 있지만, 그들의 공격은 놀 정찰병보다 강하지 않습니다.\n\n직접 싸우는 대신, 공병들은 바위로 된 환경이 그들을 위해 스스로 공격하도록 다양한 도구를 사용하는 것을 선호합니다. 그러나 그들은 직접 대지 이동 마법을 사용할 수 없으므로, 그들은 자신들의 도구를 무모하게 사용할 가능성이 매우 높습니다. _그들의 공격을 그들이나 그들의 경비병에게 역이용할 수 있는 방법이 있을 것입니다._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.gnolltrickster.name=놀 사기꾼 actors.mobs.gnolltrickster.desc=놀의 기준으로 봐서도 매우 특이한 생물체입니다. 등은 앞으로 굽어 있고 허리띠 가방을 거의 어깨에 둘러매고 있습니다. 또한 얼굴엔 사악한 미소를 머금으며 눈은 공포와 기쁨으로 크게 뜨여 있습니다.\n\n가방 안에는 조잡하게 만들어진 다트들이 많이 들어 있습니다. 모든 다트들의 끝 부분은 해로운 물질이 발라져 있는 것 같습니다. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.goldenmimic.name=황금 미믹 actors.mobs.goldenmimic.desc=미믹은 그들이 원하는 어떤 모양의 물체로도 변할 수 있는 마법 생명체입니다. 던전에서 그들은 대부분 상자 모양을 하고 있는데, 이는 아무것도 모르는 모험가들을 끌어들이기 위함으로 보입니다.\n\n황금 미믹은 강한 모험가들을 끌어들이려 하는 강력한 미믹입니다. 그들은 더 좋은 전리품을 가지고 있지만, 그만큼 다른 미믹보다 더 강력합니다. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=거대한 게 actors.mobs.greatcrab.noticed=거대한 게가 거대한 집게발로 공격을 막았다. actors.mobs.greatcrab.def_verb=방어 actors.mobs.greatcrab.desc=이 게는 다른 하수구 게와 비교해도 엄청 거대합니다. 파란 껍데기의 금과 깨어진 흔적으로 보건데 아주 오랜 시간을 살았을 것입니다. 이 게는 천천히 주변을 돌아다니며, 거대한 집게발 때문에 겨우 균형을 유지하고 있습니다. \n\n이 게의 집게발은 하나 뿐이지만, 그 크기 덕분에 다른 게에 비해 부족함이 없습니다. 그 거대한 집게발을 자신의 바로 앞에 들어 다가오는 모든 위협을 뚫을 수 없는 갑각으로 방어합니다. 그러나, 이 게라 할지라도 자신이 미처 눈치채지 못한 공격이나 여러 방향에서 동시에 들어오는 공격은 막아내지 못합니다. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.guard.name=감옥 경비원 actors.mobs.guard.scorpion=이쪽으로 와라! actors.mobs.guard.def_verb=방어 actors.mobs.guard.desc=한때 감옥을 지키던 이 경비병들도 지금은 미쳐버린 수감자들과 별반 다를 것이 없게 되었습니다. 그들은 좀비처럼 경련하며, 제 자리에 없는 것들을 찾아 복도를 돌아다닙니다. 당신을 포함해서요!\n\n그들은 허리춤에 쇠사슬을 묶어 두었습니다. 자신의 적들을 가까이 당기기 위해서죠. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=소라게 actors.mobs.hermitcrab.def_verb=방어 -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=무슨 이유에서인지, 이 하수구 게는 부서진 통의 윗부분을 머리에 뒤집어 썼습니다! 통의 무게 때문에 보통의 게보다는 느리지만, 방어력은 더욱 보강되었습니다. 그런데, 통 속에서 무언가가 펄떡거리는 소리가 들리는 것 같습니다만... actors.mobs.mimic.name=미믹 actors.mobs.mimic.reveal=이 상자는 미믹이다! actors.mobs.mimic.hidden_hint=이 상자에서 무언가 불길함이 느껴진다... 가까이 다가가 상자를 열려고 하는 것은 결코 좋은 생각이 아닐 것이다. actors.mobs.mimic.desc=미믹은 그들이 원하는 어떤 모양의 물체로도 변할 수 있는 마법 생명체입니다. 던전에서 그들은 대부분 상자 모양을 하고 있는데, 이는 아무것도 모르는 모험가들을 끌어들이기 위함으로 보입니다.\n\n미믹은 날카로운 이빨을 가지고 있지만, 보통의 상자보다 더 많은 보물을 지니고 있습니다. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=이 적은 던전의 어느 장소에서나 등장합니다. actors.mobs.necromancer.name=사령술사 actors.mobs.necromancer.desc=이 견습 암흑 마도사들은 그들의 사악한 술법을 연습하기에 가장 적합한 장소인 감옥으로 모여들었습니다.\n\n사령술사들은 해골을 일으키고 강화하여 적들과 싸우게 합니다. 사령술사를 죽이면 그가 일으킨 해골도 함께 죽습니다. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=이 해골은 사령술사가 소환 actors.mobs.mob.died=멀리서 무언가 죽는 소리를 들었다. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=%s에 의해 사망 -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=이 적은 던전의 특정한 장소에서 등장합니다. actors.mobs.monk.name=드워프 수도승 actors.mobs.monk.def_verb=방어 actors.mobs.monk.parried=막음 -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=이 수도승들은 광신도 집단으로, 신체적 완력을 통해 스스로를 그들의 왕을 지키는 데에 헌신했습니다. 너무나 헌신적인 나머지 그들은 정신마저 드워프 왕에게 굴복하였으며, 이제는 자의가 없는 좀비마냥 드워프 도시를 떠돌고 있습니다.\n\n수도승들은 오직 맨손 전투 무술에 의존하며, 그들의 무장하지 않은 맨손을 공격과 방어 모두에 자유자재로 사용할 수 있습니다. 그들이 집중한 상태가 되면, 수도승들은 그들을 향한 다음 공격을 튕겨낼 수 있으며, 이는 필중 공격에도 예외없이 적용됩니다. 그들은 움직이는 동안은 더 빠르게, 움직이지 않고 싸울 때는 더 느리게 집중력을 쌓습니다. actors.mobs.monk$focus.name=집중 actors.mobs.monk$focus.desc=수도승은 대상에게 모든 집중력을 쏟아부어, 대상의 움직임을 완벽히 파악합니다.\n\n집중한 수도승을 향한 물리 공격은 주변 상황이 어떠했던 간에 반드시 빗나갑니다. 수도승은 공격을 막아낼 때 집중을 소모하며, 다시 공격을 막아내기 위해서는 집중력을 다시 쌓아야 합니다. 수도승들은 움직이는 동안 더 빠르게 집중력을 쌓습니다. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=유령 피라냐는 피라냐의 희귀한 변 actors.mobs.piranha.name=거대 피라냐 actors.mobs.piranha.desc=이 식인 물고기는 원래 지하 물웅덩이에 살던 종은 아니었습니다. 물에 잠긴 보물 창고를 지키기 위해 사육된 놈들입니다. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=이 적은 던전의 어느 장소에서나 등장합니다. actors.mobs.pylon.name=전력탑 actors.mobs.pylon.desc_inactive=전력탑은 이 구역의 기계들에게 전력을 안정적으로 공급하기 위해 세워졌습니다.\n\n현재 전력탑은 비활성화되어 피해를 입지 않습니다. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=이 끔찍한 생물들은 이 지역에 있는 많 actors.mobs.rotheart.name=부패 심장 actors.mobs.rotheart.desc=썩은열매의 열매는 매우 특이합니다. 썩어서 양분을 주는 대신, 열매가 자라나 단단해지며, 씨앗을 감쌉니다. 그리고 열매 내부에 생명 활동을 주관하는 기관이 자라나며, 단단해진 열매는 이를 보호합니다. 이 거대한 열매는 다 자란 썩은열매 식물의 심장에 비유됩니다. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.rotlasher.name=썩은 휘감개 actors.mobs.rotlasher.desc=썩은 휘감개는 성숙한 썩은열매 식물의 뿌리 구조의 일부이며, 또한 그들의 주된 방어 수단이기도 합니다. 휘감개는 근처의 대상만 감지할 수 있으며 땅 속에 묶여 있어 움직일 수도 없지만, 근처에 위협이 있으면 잠시 후에 감지하여 격렬하게 공격할 것입니다. 근처에 먹잇감이 없으면, 움직임 없이 가만히 있어 주변 식물과 동화됩니다. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=이 캐릭터는 특정한 퀘스트에서 등장합니다. actors.mobs.scorpio.name=전갈 actors.mobs.scorpio.desc=거미같이 생긴 이 거대한 악마 생물은 무슨 수를 써서라도 근접전을 피하며, 불구로 만드는 톱니 모양 가시를 먼 거리에서 쏘아댑니다. actors.mobs.senior.name=상급 수도승 -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=이 수도승들은 광신적이며, 신체적 완력을 통해 스스로를 그들의 왕을 지키는 데에 헌신했습니다. 너무나 헌신적인 나머지 그들은 정신마저 드워프 왕에게 굴복하였으며, 이제는 자의가 없는 좀비마냥 드워프 도시를 떠돌고 있습니다.\n\n상급 수도승은 맨손 전투 무술에 통달했으며, 일반적인 수도승에 비해 움직이는 도중에 대상에 집중하는 속도가 매우 빠릅니다. 그들이 집중한 상태가 되면, 수도승은 자신을 향한 다음 물리 공격을 튕겨낼 수 있으며, 이는 원래는 반드시 적중했을 공격에도 예외없이 적용됩니다. 수도승들은 움직일 때 더욱 빠르게 집중력을 쌓으며, 반면 전투 중에는 비교적 느린 속도로 집중력을 쌓습니다. actors.mobs.shaman.name=놀 주술사 actors.mobs.shaman.bolt_kill=당신은 마법 화살에 의해 사망했다... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=움직이는 석상 actors.mobs.statue.def_verb=방어 actors.mobs.statue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 석상의 눈이 그 생각을 싹 날려 버리네요. actors.mobs.statue.desc_weapon=이 석상은 돌로 만들어져 있지만, 석상에 장착된 _%s_만큼은 진짜처럼 보입니다. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=이 적은 던전의 어느 장소에서나 등장합니다. actors.mobs.succubus.name=서큐버스 actors.mobs.succubus.desc=서큐버스는 먹잇감의 정신을 조종하는 또다른 모습의 악마입니다. 이 서큐버스는 고딕 양식의 옷을 입은 창백한 사람의 형태를 띠고 있는데, 아마 드워프 흑마법사들을 유혹하려 한 걸지도요?\n\n서큐버스들은 공격할 때 공격한 대상을 매혹시킬 수 있으며, 대상의 직접 공격을 불가능하게 만듭니다. 그들이 매혹된 적을 공격하면, 대상의 생명력을 훔칠 것입니다. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=드워프들의 관심사가 공학에서 신비학으 actors.mobs.wraith.name=망령 actors.mobs.wraith.desc=망령은 자신의 무덤을 파헤친 자를 쫓는 복수심 가득한 영혼입니다. 완전한 영체로 이루어져 있어 일반적인 무기로 공격하는 것은 매우 힘듭니다. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=이 적은 던전의 어느 장소에서나 등장합니다. actors.mobs.yogdzewa.name=요그제바 actors.mobs.yogdzewa.notice=숨을. 곳은. 없다. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 18f133d9b..f89983737 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -238,7 +238,7 @@ actors.buffs.blobimmunity.desc=Jakaś dziwna moc zamyka cię w cienkiej, ochronn actors.buffs.gravitychaostracker.name=chaos grawitacyjny actors.buffs.gravitychaostracker.desc_intro=Co każde kilka tur wszystkie postacie na obecnym piętrze lochu zostaną rozzucone w losowych kierunkach. actors.buffs.gravitychaostracker.desc_positive=Ty i twoi sojusznicy wydają się być jednak odporni. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.desc_duration=Nie jest jasne jak długo będzie trwał ten efekt, ale nie może trwać wiecznie. actors.buffs.greaterhaste.name=większe przyśpieszenie actors.buffs.greaterhaste.desc=Niesamowite zwiększenie prędkości, przez które wydaje ci się, że wszystko inne stoi w miejscu.\n\nWiększe przyśpieszenie sprawia, że akcja poruszania się jest natychmiastowa, ale wszystkie inne czynności są wykonywane z normalną szybkością. Każda kratka przemieszczania się zużywa turę większego przyśpieszenia.\n\nPozostałe tury efektu: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=lewitacja actors.buffs.levitation.desc=Magiczna siła sprawia, że lewitujesz nad ziemią, czujesz się lekki jak piórko.\n\nLewitujące stworzenia poruszają się bezszelestnie i ignorują wszystkie efekty związane z chodzeniem. Pułapki nie zadziałają, woda nie ugasi ognia, korzenie cię nie dosięgną oraz będziesz unosił się nad przepaściami. Uważaj jednak, ulega to zmianie z chwilą, gdy lewitacja się kończy!\n\nPozostałe tury lewitacji: %s. actors.buffs.lifelink.name=łącze życia -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Obrażenia łącza życia cię zabiły... actors.buffs.lifelink.desc=Siła życiowa tej postaci jest związana z inną postacią znajdującą się w pobliżu. Wszelkie zadane obrażenia są dzielone między nimi.\n\nGdy postać ta otrzyma obrażenia, połowa z nich zostanie zadana celowi łącza życia.\n\nPozostałe tury łącza życia: %s. actors.buffs.light.name=rozświetlenie @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Możesz skoczyć wyłącznie na puste actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku actors.hero.abilities.rogue.smokebomb$ninjalog.name=drewniany wabik actors.hero.abilities.rogue.smokebomb$ninjalog.desc=W jakiś sposób wrogowie są łatwo przekonani, że ten drewniany wabik jest prawdziwym Łotrzykiem! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. actors.hero.abilities.rogue.smokebomb.short_desc=Łotrzyk rzuca _Bombę Dymną_ i w mgnieniu oka odskakuje, oślepiając wrogów w pobliżu swojej poprzedniej lokalizacji. actors.hero.abilities.rogue.smokebomb.desc=Łotrzyk rzuca bombę dymną i odskakuje na odległość nie większą niż 6 pól. Może on ominąć przeszkody i przeciwników, ale nie solidny teren jak na przykład ściany.\n\nPrzeciwnicy sąsiadujący z poprzednią pozycją Łotrzyka będą oślepieni na 5 tur. actors.hero.abilities.rogue.deathmark.name=znak śmierci @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Twój klon rusz actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Twój klon podąża za tobą. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Twój klon rusza do ataku! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Kopia Łotrzyka, stworzona z cienistej ciemności. Stoi nieruchomo, z pustymi oczami i drobnymi pasmami ciemności unoszącymi się jak dym.\n\nCień nie jest idealną kopią Łotrzyka, ale wciąż jest przyzwoitym wojownikiem i może korzystać z cech wyposażenia Łotrzyka - za pośrednictwem talentów. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. actors.hero.abilities.huntress.spectralblades.name=widmowe ostrza actors.hero.abilities.huntress.spectralblades.short_desc=Łowczyni rzuca _widmowe ostrza_ w wybrany cel, zadając obrażenia zależne od aktualnie używanej broni białej. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Twój sokół r actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magiczny sokół przywołany przez Łowczynię. Lśni jasnoniebieskim, nieziemskim światłem. Ma oczy dookoła głowy, bacznie obserwując otoczenie.\n\nMoże nie jest dobrym wojownikiem, jednak jego doskonały wzrok i szybkość pozwalają mu precyzyjnie badać okolicę i odwracać uwagę przeciwników. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Pozostałe tury: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pozostałe gwarantowane uniki: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. actors.hero.abilities.duelist.challenge.name=pojedynek actors.hero.abilities.duelist.challenge.prompt=Wybierz wroga, któremu\nchcesz rzucić wyzwanie @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Twój sojusznik actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Twój sojusznik podąża za tobą. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Twój sojusznik rusza do ataku! actors.hero.abilities.cleric.powerofmany$lightally.desc=Kopia jednego z towarzyszy przygód Kleryka, wykonana z stałego światła. Choć ma kształt innego bohatera, nie posiada żadnej z jego unikalnych zdolności. Ten sojusznik będzie istniał tak długo, jak długo będzie na niego oddziaływać Moc Wielu.\n\nTen sojusznik może być sterowany bez żadnych kosztów poprzez ponowne użycie zdolności pancerza Moc Wielu. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. actors.hero.abilities.ratmogrify.name=szczuromorfoza @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Zaklęcia i klątwy na broni Bers actors.hero.talent.cleave.title=miażdżący cios actors.hero.talent.cleave.desc=_+1:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _15 tur_.\n\n_+2:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _30 tur_.\n\n_+3:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _45 tur_. actors.hero.talent.lethal_defense.title=Zabójcza obrona -actors.hero.talent.lethal_defense.desc=_+1:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 33%_.\n\n_+2:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 67%_.\n\n_+3:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 100%_.\n\nW ten sposób można obniżyć czas odnowienia osłony do nawet -100%, co oznacza, że będzie ona natychmiast dostępna po aktywacji. +actors.hero.talent.lethal_defense.desc=_+1:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 33%_.\n\n_+2:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 67%_.\n\n_+3:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 100%_.\n\nW ten sposób można obniżyć czas odnowienia osłony do nawet -100%, co oznacza, że ​​będzie ona natychmiast dostępna po aktywacji. actors.hero.talent.enhanced_combo.title=Zaawansowana sekwencja actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wynosi 7 lub więcej, ruch "wjazd z bara" odrzuca przeciwników na 3 pola, powoduje zawroty głowy i może zrzucić wrogów w przepaść.\n\n_+2:_ W dodatku do bonusów powyższego poziomu, kiedy ciąg uderzeń Gladiatora wynosi 9 lub więcej, parowanie działa na wiele ataków.\n\n_+3:_ W dodatku do bonusów powyższych poziomów, Gladiator może skoczyć na ilość pól równą [długość ciągu / 3] gdy używa trzaśnięcia, cięcia na odlew lub furii. @@ -1231,7 +1231,7 @@ actors.hero.talent.shield_of_light.meta_desc=_Jeśli ten talent jest uzyskany pr actors.hero.talent.enlightening_meal.title=Oświecający Posiłek actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 2 tury ładowania różdżek i artefaktów przy +1 lub 3 tury przy +2. Nie może być to użyte do ładowania rogu obfitości. actors.hero.talent.recall_inscription.title=Replikacja Runy actors.hero.talent.recall_inscription.refunded=Twój przedmiot został zwrócony! actors.hero.talent.recall_inscription.desc=_+1:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _10 tur._\n_+2:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _300 tur._\nReplikacja Runy nie może być używana ze zwojami ulepszenia. Koszt ładowania tego czaru różni się w zależności od tego, który przedmiot był ostatnio używany: 2 dla kamienia runicznego, 3 dla zwoju, 4 dla egzotycznego zwoju. Koszt ładowania jest również podwajany, gdy jest używany ze zwojem transmutacji lub przedmiotami alchemicznymi, które muszą być wykonane za pomocą zwoju transmutacji lub ulepszenia. @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Ten chochlik rozłożył mały sklep na wej actors.mobs.npcs.mirrorimage.name=lustrzane odbicie actors.mobs.npcs.mirrorimage.desc=Ta iluzja do złudzenia przypomina ciebie, ma nawet taką samą zbroję i broń, co ty.\n\nLustrzane odbicia będą szukały i atakowały wrogów za pomocą sztucznej broni, która zachowuje się jak twoja, ale zadaje mniej obrażeń. Na początku są niemal niewidzialne, ale żeby atakować, muszą przyjąć formę na bardziej widoczną.\n\nNawet jeśli ich moc ataku może być pomocna, lustrzane odbicia są niezwykle kruche i znikną w chwili otrzymania jakichkolwiek obrażeń. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Możesz znaleść tę postać za pomocą specyficznego zwoju. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Możesz znaleść tę postać w konkretnej części lochu. actors.mobs.npcs.prismaticimage.name=pryzmatyczny obraz actors.mobs.npcs.prismaticimage.desc=Ta mieniąca się iluzja wygląda podobnie do ciebie; ma nawet tą samą zbroję i broń.\n\nPryzmatyczne obrazy będą szukały i odciągały przeciwników, używając swej polepszonej obrony i zdrowia żeby cię chronić. Może nie mają takiej siły jak lustrzane odbicia, ale są znacznie wytrzymalsze, wliczając w to właściwości ochronne twojej własnej zbroi.\n\nKiedy ich życie spadnie do zera, zaczną wygasać i znikną po kilku turach. W tym czasie mogą jednak zostać uleczone, przez co wrócą do walki. W przypadku braku wrogów w zasięgu wzroku, pryzmatyczne obrazy znikną i dołączą do ich twórcy. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Możesz znaleść tę postać za pomocą specyficznego zwoju. actors.mobs.npcs.ratking.name=szczurzy król actors.mobs.npcs.ratking.not_sleeping=Wcale nie śpię! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Ten szczur jest trochę większy niż jego p actors.mobs.npcs.ratking.desc_birthday=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie, zamiast korony noszonej zazwyczaj, nosi małą, zieloną czapeczkę urodzinową. Wszystkiego najlepszego Szczurzy Królu! actors.mobs.npcs.ratking.desc_winter=Ten osobnik jest nieco większy od zwykłego szczura. Na głowie ma małą czapeczkę zamiast swojej korony. Wszystkiego najlepszego! actors.mobs.npcs.ratking.desc=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie nosi malutką koronę. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Możesz znaleść tę postać na końcu konkretnej części lochu. actors.mobs.npcs.sheep.name=owca actors.mobs.npcs.sheep.baa!=Bee! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=blok actors.mobs.npcs.sheep.desc=To magiczna owca. Co jest w niej takiego magicznego? Nie możesz jej zabić. Będzie sobie tak stała dopóki nie zniknie. Magicznie. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=możesz znaleść tę postać za pomocą konkretnego przedmiotu lub pułapki. actors.mobs.npcs.shopkeeper.name=kupiec actors.mobs.npcs.shopkeeper.thief=Złodziej, złodziej! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Te ogromne, pajęczakopodobne demoniczne istoty unikają actors.mobs.albino.name=szczur albinos actors.mobs.albino.desc=To jest rzadko spotykana odmiana szczura, z czystym, śnieżnobiałym futrem i ostrymi jak brzytwa zębami. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Możesz czasami znaleść tę postać w konkretnej części lochu. actors.mobs.armoredstatue.name=opancerzona rzeźba actors.mobs.armoredstatue.desc=Można by pomyśleć, że to kolejny z nieruchomych posągów w tym lochu, ale jego świecące, czerwone oczy wskazują, że tak nie jest.\n\nWydaje się być w niezłym stanie dzięki zbroi, w którą go wyposażono. Pokonanie go może być problemem. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Ci zwinni i wytrwali mieszkańcy jaskiń są bardziej niebe actors.mobs.bee.name=złota pszczoła actors.mobs.bee.desc_honey=Pomimo swoich niewielkich rozmiarów, złote pszczoły potrafią zawzięcie bronić swego terytorium. Ta tutaj została uswojona i wygląda jakby chciała podążać za tobą. actors.mobs.bee.desc=Pomimo swoich niewielkich rozmiarów, złote pszczoły potrafią zawzięcie bronić swego terytorium. Ta tutaj jest szczególnie wściekła, więc lepiej uważaj! -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Możesz znaleść tę postać za pomocą konkretnego przedmiotu. actors.mobs.brute.name=gnoll berserk actors.mobs.brute.enraged=wściekły @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Ten gnoll berserk jest u kresu swego życia, al actors.mobs.causticslime.name=żrący śluzowiec actors.mobs.causticslime.desc=Ten gigantyczny śluzowiec wygląda na wypaczonego przez czarną magię promienującą z podziemi. Utracił swój zwykły zielony kolor i kapie z niego żrący szlam. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Możesz czasami znaleść tę postać w konkretnej części lochu. actors.mobs.crab.name=krab kanałowy actors.mobs.crab.desc=Te ogromne kraby stoją na szczycie łańcucha pokarmowego w ściekach. Są ekstremalnie szybkie, a ich skorupa może wytrzymać ciężkie uderzenia. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Te ogromne kraby stoją na szczycie łańcucha pokarmowego actors.mobs.crystalguardian.name=kryształowy strażnik actors.mobs.crystalguardian.def_verb=blok actors.mobs.crystalguardian.desc=Ci wielcy kryształowi strażnicy wyglądają niemal jak posągi, gdyby nie ich jasne, świecące oczy. Utwardzony kryształ, z którego są zbudowani, sprawia, że są powolni, ale za to wytrzymali, więc _najlepiej jest ich nie budzić tak długo, jak to możliwe_.\n\nZe względu na swój rozmiar, kryształowi strażnicy będą poruszać się znacznie wolniej w zamkniętych przestrzeniach. Są również tak wytrzymali, że nie da się ich od tak zabić. Można ich pokonać i tymczasowo unieruchomić, ale po chwili powstaną z powrotem. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.crystalmimic.name=kryształowy mimik actors.mobs.crystalmimic.ate=Przedmiot pożarty przez mimika: %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=kryształowa iglica actors.mobs.crystalspire.warning=Kryształ wibruje pod wpływem uderzenia. Jeśli będziesz kontynuował, z pewnością zwrócisz na siebie uwagę... actors.mobs.crystalspire.alert=Wibracje się wzmagają i rozbrzmiewają po całej jaskini! actors.mobs.crystalspire.desc=Ta gigantyczna iglica z bardzo twardego kryształu jest prawdopodobnie źródłem wszystkich dziwnych kryształowych stworzeń w tej jaskini. Twoja broń jest przeciwko niej nieskuteczna, więc będziesz zmuszony użyć kilofa, jeśli chcesz ją zniszczyć.\n\n_Upewnij się, że jesteś przygotowany, zanim przystąpisz do jej rozbijania._ Wydobycie tak dużego kryształu może zająć trochę czasu i prawdopodobnie nie będziesz w stanie zrobić tego bez przeszkód. Możliwe, że iglica będzie się bronić. _Być może ataki iglicy mogą być użyte przeciwko jej sługom._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.crystalwisp.name=kryształowa soczewka actors.mobs.crystalwisp.beam_kill=Zabił cię promień światła... actors.mobs.crystalwisp.desc=Mały, wściekły lewitujący kawałek utwardzonego kryształu, otoczony jasną poświatą. Kryształowe soczewki, chociaż nie są szczególnie silne, będą do ciebie strzelać raniącą wiązką światła, jeśli dasz im do tego okazję.\n\nSoczewki są na tyle małe, że z łatwością przemieszczają się przez różne szpary, ale nie są w stanie przez nie strzelać. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.demonspawner.name=rozrodnia demonów actors.mobs.demonspawner.on_death=Mroczna energia tego miejsca zdaje się słabnąć wraz ze śmiercią rozrodni demonów. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Na tym polu czaił się mimik! actors.mobs.ebonymimic.hidden_name=podejrzany zarys actors.mobs.ebonymimic.hidden_desc=Wydaje ci się, że coś tu jest, ale jest niemal zupełnie przeźroczyste. actors.mobs.ebonymimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą, jak przyciągnąć poszukiwaczy przygód.\n\nHebanowy mimik jest ciężką do zauważenia odmianą zmiennokształtnych, gdyż może stać się praktycznie niewidzialna. Czekają na swoją ofiarę na przedmiotach, z którymi poszukiwacze przygód często wchodzą w interakcję, ale strzegą też własnych skarbów. Nie są one silniejsze od zwykłych mimików, gdy się je odkryje, ale ich ataki z zaskoczenia są niszczycielskie. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Możesz znaleść tego wroga za pomocą konkretnego reliktu. actors.mobs.elemental$fireelemental.name=żywiołak ognia actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Żywiołak się ładuje! actors.mobs.elemental$newbornfireelemental.desc=Żywiołaki to stworzenia chaosu, przywoływane najczęściej w sytuacjach, gdy potężna magia okultystyczna nie jest właściwie kontrolowana. Są one bezmyślnymi stworzeniami, zwykle związanymi z konkretnym rodzajem magii.\n\nTen żywiołak ognia dopiero co został przywołany, ale mimo to jest niebezpieczny! actors.mobs.elemental$newbornfireelemental.desc_boss=Ze względu na chaotyczną naturę jego przywołania, ten żywiołak może rozprzestrzeniać ogień tylko niedokładnymi eksplozjami, które ładuje przez turę. actors.mobs.elemental$newbornfireelemental.desc_ally=Jako że ten żywiołak został przywołany za pomocą zaklęcia, ma on nieco większą kontrolę nad swoim płomieniem. Nie jest w stanie wykonywać ataków na odległość, ale zapali wrogów, których zaatakuje w walce wręcz. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.elemental$frostelemental.name=żywiołak mrozu actors.mobs.elemental$frostelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki lodu są często spotykaną odmianą, osłabiającą swoje cele magią mrozu. Będą wychładzać przeciwników w walce wręcz i okazjonalnych dystansowych atakach. Ich magia jest znacznie silniejsza w źródłach wody. actors.mobs.elemental$shockelemental.name=żywiołak iskier @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Złowieszcze Oczy są unoszącymi się kulami wypełnionymi actors.mobs.fetidrat.name=cuchnący szczur actors.mobs.fetidrat.desc=Z tym szczurem zdecydowanie jest coś nie tak. Jego tłuste, czarne futro i gnijąca skóra wyglądają zupełnie inaczej niż te, które widziałeś wcześniej u zdrowych szczurów. Jego jasnozielone oczka błyszczą złowrogo.\n\nWokół szczura unosi się cuchnący obłok, zdolny obezwładnić każdego w jego otoczeniu.\n\nZ pysku szczura cieknie ciemny szlam, przeżerając się przez podłogę. Wygląda na to, że rozpuszcza się w wodzie. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.fungalcore.name=rdzeń grzybni actors.mobs.fungalcore.desc=Ten gigantyczny grzyb musi być źródłem całej aktywności grzybów w tej jaskini. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Gdy krasnoludzkie społeczeństwo zaczęło powoli upada actors.mobs.gnoll.name=gnoll zwiadowca actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszając na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak berserkowie i nie tak inteligentni jak szamani. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=gnoll wygnaniec +actors.mobs.gnollexile.desc=Ten gnoll o szarym futrze ma duży znak na ramieniu, oznaczający, że jest wygnańcem. Gnolle są zazwyczaj wygnane ze swojego społeczeństwa za ignorowanie rozkazów lub łamanie prawa. Wygnańcy muszą być silni i sprytni, aby przetrwać, ten wygląda, jakby wiedział, jak używać włóczni, którą trzyma. +actors.mobs.gnollexile.desc_passive=_Gnoll wygnaniec nie zamierza zaatakować._ Nie wydaje się tak agresywny jak inne gnolle tutaj i prawdopodobnie nie uważa, że ​​walka z tobą jest tego warta. Możesz go po prostu zostawić, ale ma plecak, który może być pełen przydatnych przedmiotów... +actors.mobs.gnollexile.desc_aggro=_Gnoll wygnaniec rozgląda się ze złością._ Wygląda na to, że coś jednak skłoniło go do walki. Uważaj na tę włócznię! +actors.mobs.gnollexile.seen_passive=Gnoll dzierżący włócznię patrzy na ciebie nieufnie, ale nie zamierza zaatakować. +actors.mobs.gnollexile.seen_aggro=Gnoll dzierżący włócznię rusza do ataku! actors.mobs.gnollgeomancer.name=gnoll geomanta actors.mobs.gnollgeomancer.warning=Geomanta porusza się, jakby miał się obudzić. Przygotuj się, zanim będziesz kontynuował! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Ten imponująco wysoki starszy gnoll musi być p actors.mobs.gnollgeomancer.desc_armor=Geomanta jest obecnie pokryty warstwą skalnego pancerza. _Musisz podejść bliżej i rozbić ją kilofem, zanim będziesz mógł go zranić._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Gnoll saper, znajdujący się niedaleko, trzyma urządzenie, które wzmacnia skalny pancerz geomanty. Nie będziesz w stanie go teraz uszkodzić!_ actors.mobs.gnollgeomancer.desc_sleeping=Ten imponująco wysoki gnoll szaman otoczony jest warstwą skał i wygląda niemal jak posąg. Przyglądając się uważnie, widzisz, jak skała magicznie porusza się wraz z oddechem starszego gnolla. Nie można go zranić, gdy jest zamknięty w skale i wygląda na to, że całkiem podoba mu się ta kamienna drzemka.\n\nPrawdopodobnie możesz przebić się przez warstwy skał za pomocą kilofa, ale _upewnij się, że jesteś gotowy do walki, zanim to zrobisz._ Geomanta musi być źródłem magii poruszających skały w okolicy i przywódcą całej społeczności gnolli. _Pokonanie rozproszonych tu gnolli przed walką z nim może być dobrym pomysłem._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.gnollguard.name=gnoll strażnik actors.mobs.gnollguard.def_verb=blok actors.mobs.gnollguard.spear_warn=Gnoll paskudnie cię rani, dźgając cię końcówką swojej włóczni! actors.mobs.gnollguard.desc=Duży i krzepki gnoll dzierżący włócznię i tarczę, ale nienoszący hełmu. Ci strażnicy są najpewniej przyszłymi berserkami, zmuszonymi do ochrony kopalni przed dzikimi bestiami.\n\nGnoll strażnik jest wystarczająco silny, by dzierżyć włócznię w jednej ręce, ale nie potrafi się nią dobrze posługiwać. _Będzie potrzebował trochę względnie otwartej przestrzeni, aby atakować z dystansu i zada znacznie mniej obrażeń, gdy podejdziesz bliżej._ actors.mobs.gnollguard.desc_armor=_Pobliski gnoll saper trzyma urządzenie, które zapewnia temu strażnikowi ziemny pancerz, znacznie zmniejszając otrzymywane przez niego obrażenia._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.gnollsapper.name=gnoll saper actors.mobs.gnollsapper.desc=Mały i słaby, za to inteligentny gnoll z bladym futrem i torbą pełną różnych gadżetów. Prawdopodobnie pomaga w poszukiwaniach i wydobyciu ciemnego złota, a do ochrony ma pobliskiego strażnika. Saperzy są zdolni do walki, ale ich ataki są żałośnie słabe, siłą zbliżone do tych gnolla zwiadowcy.\n\nZamiast walczyć bezpośrednio, saperzy wolą używać różnych gadżetów, aby skaliste środowisko atakowało za nich. Na ich nieszczęście, nie są zaznajomieni z magią związaną z przemieszczaniem skał, więc istnieje duże prawdopodobieństwo, że lekkomyślnie użyją swoich gadżetów. _Powinno być wiele sposobów na wykorzystanie ich ataków przeciwko nim samym lub ich strażnikom._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.gnolltrickster.name=gnoll kuglarz actors.mobs.gnolltrickster.desc=Dziwnie wyglądająca kreatura, nawet na standardy gnollów. Chodzi zgarbiony, złośliwie śmiejąc się pod nosem i bujając swoją sakwą na plecach. Z jego oczu bije dziwna mieszanka strachu i podniecenia.\n\nW jego sakwie znajduje się zestaw kiepsko wykonanych strzałek, których groty są pokryte różnymi niebezpiecznymi substancjami. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.goldenmimic.name=złoty mimik actors.mobs.goldenmimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą jak przyciągnąć poszukiwaczy przygód.\n\nZłoty mimik to silniejsza odmiana zmiennokształtnych, starająca się przyciągać najlepszych z poszukiwaczy przygód. Strzegą większych skarbów, ale i bronią ich bardziej zaciekle niż zwyczajne mimiki. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=wielki krab actors.mobs.greatcrab.noticed=Krab blokuje za pomocą ogromnych szczypiec. actors.mobs.greatcrab.def_verb=blok actors.mobs.greatcrab.desc=Ten krab jest gigantyczny, nawet w porównaniu do innych krabów kanałowych. Jego niebieska skorupa jest pełna pęknięć i pąkli - oznaka sędziwego wieku. Porusza się pełzając powoli, próbując utrzymać równowagę za pomocą masywnych kleszczy.\n\nKrab posiada szczypce tylko po jednej stronie ciała, ale ich rozmiar z łatwością to rekompensuje. Trzyma on swoje szczypce przed sobą i chowa się za niezniszczalną ścianą skorupy, gdy zauważy zagrożenie. Nie jest on jednak w stanie zablokować ataków, których się nie spodziewa, lub od kilku przeciwników jednocześnie. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.guard.name=klawisz actors.mobs.guard.scorpion=Chodź tu! actors.mobs.guard.def_verb=blok actors.mobs.guard.desc=Niegdyś strażnicy w więzieniu, ale już dawno stali się tacy sami jak ich podopieczni. Wałęsają się jak zombie, bezmyślnie włóczą się po salach w poszukiwaniu czegokolwiek nie na swoim miejscu, na przykład ciebie!\n\nNoszą ze sobą łańcuchy, prawdopodobnie używają ich do przyciągania wrogów do siebie. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=krab pustelnik actors.mobs.hermitcrab.def_verb=blok -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Z jakiegoś powodu ten krab kanałowy postanowił nosić na głowie zepsutą górną część beczki! Dodatkowy ciężar spowolnił go do zwykłej prędkości, ale zapewnił mu również znacznie większą obronę. Wydaje ci się, że słyszysz coś odbijającego się w środku beczki... actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Ta skrzynia to mimik! actors.mobs.mimic.hidden_hint=Coś jest nie tak z tą skrzynią... podejście bliżej, by ją otworzyć, może być złym pomysłem. actors.mobs.mimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą jak przyciągnąć poszukiwaczy przygód.\n\nMimiki potrafią dość paskudnie pogryźć, ale zazwyczaj mają więcej skarbów niż zwykłe skrzynie. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Możesz znaleść tego wroga w całym lochu. actors.mobs.necromancer.name=nekromanta actors.mobs.necromancer.desc=Czeladnicy czarnej magii tłumnie przybyli do starego więzienia, gdyż jest to idealne miejsce do ćwiczenia ich niegodziwych umiejętności.\n\nNekromanci przyzywają i wzmacniają szkielety, aby walczyły one za nich. Zabicie nekromanty poskutkuje również śmiercią przyzwanego szkieletu. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Widmowe piranie to rzadki gatunek ryb posiadają actors.mobs.piranha.name=gigantyczna pirania actors.mobs.piranha.desc=Te mięsożerne ryby nie są naturalnymi mieszkańcami podziemnych jezior. Zostały specjalnie wytresowane tak, by chronić zatopionych krypt ze skarbami. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Możesz znaleść tego wroga w całym lochu. actors.mobs.pylon.name=wieża energetyczna actors.mobs.pylon.desc_inactive=Wieża energetyczna, która ma pomóc w regulacji energii zasilającej okoliczne maszyny.\n\nTen wspornik jest obecnie nieaktywny i odporny na uszkodzenia. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Te przerażające kreatury są wynikiem wskrzeszeni actors.mobs.rotheart.name=przegniłe serce actors.mobs.rotheart.desc=Owoc próchnojagody jest bardzo osobliwy. Zamiast przegnić i użyźnić glebę, owoc rośnie, twardnieje i zamyka nasiona. Skorupa zapewnia ochronę dla organów wewnętrznych, które rosną wewnątrz owocu. Ta gigantyczna kula jest uznawana za serce dorosłego egzemplarza próchnojagody. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.rotlasher.name=zgniły biczownik actors.mobs.rotlasher.desc=Zgniły biczownik stanowi część systemu korzeniowego dojrzałej próchnojagody, a zarazem jej główny środek obrony. Biczowniki są ślepe, więc nie wykrywają zagrożeń od razu, ale jeśli dostaną szansę, gwałtownie je atakują. Nie mogą się przemieszczać, więc gdy w pobliżu nie ma wrogów, stoją nieruchomo i próbują wtopić się w otaczającą roślinność. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. actors.mobs.scorpio.name=skorpion actors.mobs.scorpio.desc=Te ogromne, pajęczakopodobne demoniczne istoty unikają walki wręcz za pomocą wszelkich środków. Zamiast tego wolą strzelać wyniszczającymi ząbkowanymi kolcami z dużych odległości. actors.mobs.senior.name=starczy mnich -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla poprzez fizyczną siłę. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście jak bezmyślne zombie.\n\nTen mnich opanował sztukę walki wręcz i jest w stanie skupić się podczas ruchu znacznie szybciej niż adept sztuk walki. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. actors.mobs.shaman.name=gnoll szaman actors.mobs.shaman.bolt_kill=Zabił cię magiczny pocisk... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=ożywiona rzeźba actors.mobs.statue.def_verb=blok actors.mobs.statue.desc=Można by pomyśleć, że to kolejny z nieruchomych posągów w tym lochu, ale jego świecące czerwone oczy wskazują, że tak nie jest. actors.mobs.statue.desc_weapon=O ile sama rzeźba jest kamienna, o tyle jej _%s_ wygląda na jak najbardziej prawdziwą broń. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Możesz znaleść tego wroga w całym lochu. actors.mobs.succubus.name=sukkub actors.mobs.succubus.desc=Sukkuby to zmiennokształtne demony manipulujące umysłami swoich ofiar. Ten konkretny przybrał postać bladej, humanoidalnej gotki - być może aby przyciągnąć uwagę krasnoludzkich czarnoksiężników?\n\nAtakując, sukkuby mogą zauroczyć cel, czyniąc go chwilowo niezdolnym do odpowiedzenia bezpośrednim atakiem. Gdy sukkub zaatakuje zauroczonego przeciwnika, odbierze mu trochę esencji życiowej. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Gdy zainteresowanie Krasnoludów przeszło z inżynieri actors.mobs.wraith.name=upiór actors.mobs.wraith.desc=Widmo to mściwa zjawa grzesznika, którego grób został zbezczeszczony. Ze względu na jego eteryczny charakter, trudno go trafić zwykłą bronią. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Możesz znaleść tego wroga w całym lochu. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=WIDZĘ. CIĘ. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index df2f6eee2..3af616b3b 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -1335,7 +1335,7 @@ actors.mobs.npcs.blacksmith.exit_yes=Довольно actors.mobs.npcs.blacksmith.exit_no=Погоди actors.mobs.npcs.blacksmith.get_lost=Я занят. Исчезни! actors.mobs.npcs.blacksmith.entrance_blocked=Спуск заблокирован. -actors.mobs.npcs.blacksmith.cant_enter_old=Эта область недоступна в настоящем забеге. Начните новую игру, чтобы попробовать новый квест! +actors.mobs.npcs.blacksmith.cant_enter_old=Эта область недоступна в настоящем забеге. Начните новую игру, чтобы попробовать новое задание! actors.mobs.npcs.blacksmith.def_verb=блокирует actors.mobs.npcs.blacksmith.desc=Тролль-кузнец выглядит как и все тролли: высокий и тощий, а кожа похожа на камень и цветом, и фактурой. Тролль-кузнец работает непропорционально маленькими инструментами. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 4eb565099..5eed0185d 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=liên kết sự sống actors.hero.spells.lifelinkspell.short_desc=Chia sát thương cho một đồng minh, và giảm sát thương chúng nhận vào. actors.hero.spells.lifelinkspell.desc=Giáo sĩ cường hoá liên kết giữa bản thân và đồng minh được cường hoá của anh. Với liên kết được cường hoá này, mọi sát thương nhận vào sẽ được chia cho người hùng và đồng minh của mình trong %1$d lượt, và hiệu ứng phòng thủ của Sức mạnh số đông sẽ được tăng thành giảm %2$d%% sát thương nhận vào. Lưu ý rằng sát thương được chia sẻ sau khi tính qua giáp, nhưng trước hiệu ứng giảm sát thương của Sức mạnh số đông.\n\nKhi hiệu ứng này có hiệu lực, các phép thuật có lợi của Giáo sĩ từ bậc 3 trở xuống sẽ được áp dụng cho cả Giáo sĩ và đồng minh của anh nếu thông thường chúng chỉ áp dụng cho một trong hai người. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=bảo vệ bởi liên kết sự sống -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Giáo sĩ vừa mới sử dụng Liên kết sự sống lên đồng minh này.\n\nNgoài các lợi ích thông thường của Liên kết sự sống, nhân vật này còn được giảm sát thương nhận vào, bất cứ thần chú có lợi nào của Giáo sĩ sẽ được áp dụng cho cả Giáo sĩ và đồng minh này thay vì chỉ một người, và Sức mạnh số đông sẽ không kết thúc khi hiệu ứng này còn hiệu lực.\n\nLượt còn lại: %s. actors.hero.spells.mindform.name=dạng trí actors.hero.spells.mindform.short_desc=Chọn một đũa phép hoặc vũ khí ném cho Bộ ba. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 4f34afe03..ebe11a401 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -551,11 +551,11 @@ actors.hero.abilities.duelist.feint.bad_location=你无法移动到那个位置 actors.hero.abilities.duelist.feint.short_desc=决斗家_虚晃一招_,在假装进行攻击的同时冲向一个邻近位置。诱导敌人攻击她的残影,致使敌人露出破绽。 actors.hero.abilities.duelist.feint.desc=决斗家在假装进行攻击的同时冲向一个邻近位置,在原位留下一个残影。正在攻击决斗家的敌人会攻击到残影。\n\n攻击了残影的敌人会被迷惑,取消原本的下一个动作,并且可以被伏击。 -actors.hero.abilities.cleric.ascendedform.name=立地升天 -actors.hero.abilities.cleric.ascendedform.short_desc=牧师_立地升天_,进入神格以获得新法术,攻击距离与护盾。 -actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神化之光的辐辉,进入10回合的神格。进入神格时,牧师可以施放新法术,并获得2格攻击距离与30点护盾。此外,额外施放任何法术所使用的每点圣典充能都能使牧师获得10点护盾。\n\n通过立地升天及其法术获得的护盾不会正常衰减,但在立地升天结束时护盾会立即消失。该护甲技能可以重复使用,以刷新立地升天的持续时间。 -actors.hero.abilities.cleric.ascendedform$ascendbuff.name=立地升天 -actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神化之光的辐辉从牧师自身散发而出。进入神格时,牧师可通过其神圣能量索敌以获得2格攻击距离,并且每使用一点圣书充能牧师都能获得10点护盾。此外,牧师还可以施放通过立地升天相关天赋解锁的法术。\n\n通过立地升天及其法术获得的护盾不会正常衰减,但在立地升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d +actors.hero.abilities.cleric.ascendedform.name=超凡升天 +actors.hero.abilities.cleric.ascendedform.short_desc=牧师_超凡升天_,进入神格以获得新法术,攻击距离与护盾。 +actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神化之光的辐辉,进入10回合的神格。进入神格时,牧师可以施放新法术,并获得2格攻击距离与30点护盾。此外,额外施放任何法术所使用的每点圣典充能都能使牧师获得10点护盾。\n\n通过超凡升天及其法术获得的护盾不会正常衰减,但在超凡升天结束时护盾会立即消失。该护甲技能可以重复使用,以刷新超凡升天的持续时间。 +actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天 +actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神化之光的辐辉从牧师自身散发而出。进入神格时,牧师可通过其神圣能量索敌以获得2格攻击距离,并且每使用一点圣书充能牧师都能获得10点护盾。此外,牧师还可以施放通过超凡升天相关天赋解锁的法术。\n\n通过超凡升天及其法术获得的护盾不会正常衰减,但在超凡升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d actors.hero.abilities.cleric.trinity.name=三位一体 actors.hero.abilities.cleric.trinity.no_imbue=三位一体当前尚未获得任何位格的效果集,使用位格法术以使其获得效果集! actors.hero.abilities.cleric.trinity.no_duplicate=三位一体无法复制你已经装备的装备效果! @@ -656,12 +656,12 @@ actors.hero.spells.divinesense$divinesensetracker.desc=该单位暂时能以其 actors.hero.spells.divineintervention.name=神圣干预 actors.hero.spells.divineintervention.short_desc=大幅强化牧师与盟友的护盾。 -actors.hero.spells.divineintervention.desc=牧师借助圣典向自身与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长%2$d回合立地升天。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与立地升天提供的其他护盾一样,这种护盾不会正常衰减,但在立地升天结束时会立即消失。 +actors.hero.spells.divineintervention.desc=牧师借助圣典向自身与盟友体内注入无人能敌的神力,提升全体护盾至%1$d点并延长%2$d回合超凡升天。该法术无可匹敌的防御力与其极高的充能消耗相匹配。\n\n与超凡升天提供的其他护盾一样,这种护盾不会正常衰减,但在超凡升天结束时会立即消失。 actors.hero.spells.flash.name=天堂阶梯 actors.hero.spells.flash.prompt=选择一个位置 actors.hero.spells.flash.short_desc=传送至附近一个位置。 -actors.hero.spells.flash.desc=牧师在附近的位置引导出立地升天的神力并传送到那里。天堂阶梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次立地升天中,每次使用该法术时都会消耗更多的圣典充能。 +actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的神力并传送到那里。天堂阶梯可以将牧师传送至任何在范围内且未被占据的已探索区域。在同次超凡升天中,每次使用该法术时都会消耗更多的圣典充能。 actors.hero.spells.guidinglight.name=神导之光 actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。 @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=圣骑士已赋予其手 actors.hero.spells.judgement.name=终末天启 actors.hero.spells.judgement.short_desc=对视野内所有敌人造成伤害。 -actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判视野内所有敌人。法术会在造成%1$d~%2$d点伤害的基础之上,再根据牧师自进入立地升天以来(或自上次施放终末天启以来)的每次施法额外造成33%%伤害。\n\n当前终末天启会造成%3$d~%4$d点伤害。 +actors.hero.spells.judgement.desc=牧师撕裂苍穹,以圣光之名审判视野内所有敌人。法术会在造成%1$d~%2$d点伤害的基础之上,再根据牧师自进入超凡升天以来(或自上次施放终末天启以来)的每次施法额外造成33%%伤害。\n\n当前终末天启会造成%3$d~%4$d点伤害。 actors.hero.spells.layonhands.name=圣疗之触 actors.hero.spells.layonhands.short_desc=立即治疗附近一个单位或使圣骑士获得护盾。 @@ -761,12 +761,12 @@ actors.hero.spells.smite.name=至圣斩击 actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。 actors.hero.spells.smite.desc=圣骑士为一次致命的近战攻击注入正义之力。\n\n在造成正常近战伤害的基础上,至圣斩使不超力的攻击必定命中,附有300%%的附魔强化并造成%1$d~%2$d点额外魔法伤害。\n\n至圣斩的额外魔法伤害随圣骑士的等级成长而成长,并且至圣斩必定对恶魔和亡灵敌人造成最大额外魔法伤害。 -actors.hero.spells.stasis.name=时间扭曲 +actors.hero.spells.stasis.name=星界投射 actors.hero.spells.stasis.short_desc=将盟友移出地牢并凝滞其状态。 -actors.hero.spells.stasis.desc=牧师将其与盟友的联系集中于自身,使盟友暂时化为牧师体内的某种凝滞状态的能量。盟友最多会被凝滞%d回合,而在凝滞状态下,其所有的正面效果均不受时间影响。\n\n法术效果自然结束时盟友会出现在牧师附近,牧师也可无消耗地立即再次施放该法术以提前结束法术效果。时间扭曲还可移动无法移动的盟友,但无法将其跨层移动。 -actors.hero.spells.stasis$stasisbuff.name=时间扭曲 +actors.hero.spells.stasis.desc=牧师将其与盟友的联系集中于自身,使盟友暂时化为牧师体内的某种凝滞状态的能量。盟友最多会被凝滞%d回合,而在凝滞状态下,其所有的正面效果均不受时间影响。\n\n法术效果自然结束时盟友会出现在牧师附近,牧师也可无消耗地立即再次施放该法术以提前结束法术效果。星界投射还可移动无法移动的盟友,但无法将其跨层移动。 +actors.hero.spells.stasis$stasisbuff.name=星界投射 actors.hero.spells.stasis$stasisbuff.left_behind=你无法移动的盟友被落在了后面。 -actors.hero.spells.stasis$stasisbuff.desc=牧师当前已有盟友被时间扭曲凝滞状态。该盟友包括万物一心在内的所有正面效果都会被凝滞,并且法术效果结束时盟友会在牧师附近再次出现。法术效果还可被再次施放时间扭曲提前结束。\n\n已凝滞盟友:%1$s\n剩余回合数:%2$s +actors.hero.spells.stasis$stasisbuff.desc=牧师当前已有盟友被星界投射凝滞状态。该盟友包括万物一心在内的所有正面效果都会被凝滞,并且法术效果结束时盟友会在牧师附近再次出现。法术效果还可被再次施放星界投射提前结束。\n\n已凝滞盟友:%1$s\n剩余回合数:%2$s actors.hero.spells.sunray.name=阳炎射线 actors.hero.spells.sunray.short_desc=造成远程魔法伤害并致盲目标一次。 @@ -863,7 +863,7 @@ actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法 actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击与魔法物品兼容。\n\n祭司每经100回合可以免费施放一次_神导之光_,并且可以通过盟友、法杖和某些神器消耗发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_,消耗2点充能以驱散黑暗,触发视野内所有敌人的发光并将其点亮并暂时击晕。 actors.hero.herosubclass.paladin=圣骑士 actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 -actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击与武器护甲兼容。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的数值获得大幅强化,不再覆盖已有的附魔与刻印,还能通过施放其他法术延长法术效果。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 +actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击与武器护甲兼容。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的攻防加成获得大幅强化,其不再覆盖已有的附魔与刻印,并可通过施放其他法术延长其时效。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 ##talents actors.hero.talent$provokedangertracker.name=受衅怒火 @@ -1268,11 +1268,11 @@ actors.hero.talent.wall_of_light.title=神圣屏障 actors.hero.talent.wall_of_light.desc=_+1:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_3格宽_,可击退敌人的坚固墙壁。\n\n_+2:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_5格宽_,可击退敌人的坚固墙壁。\n\n_+3:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面持续20回合,_7格宽_,可击退敌人的坚固墙壁。\n\n神圣屏障可被八向放置,同时只能存在一面屏障。 actors.hero.talent.divine_intervention.title=神圣干预 -actors.hero.talent.divine_intervention.desc=_+1:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_150点_并延长立地升天_3回合_。\n\n_+2:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_200点_并延长立地升天_4回合_。\n\n_+3:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_250点_并延长立地升天_5回合_。\n\n_+4:_开启立地升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_300点_并延长立地升天_6回合_。\n\n神圣干预消耗高达5点圣典充能,并且在同次立地升天中只能施放一次神圣干预。 +actors.hero.talent.divine_intervention.desc=_+1:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_150点_并延长超凡升天_3回合_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_200点_并延长超凡升天_4回合_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_250点_并延长超凡升天_5回合_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_300点_并延长超凡升天_6回合_。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天中只能施放一次神圣干预。 actors.hero.talent.judgement.title=终末天启 -actors.hero.talent.judgement.desc=_+1:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_开启立地升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_25~50点伤害_。\n\n终末天启消耗3点圣典充能。牧师自进入立地升天以来或自上次施放终末天启以来的每次施法都会额外造成33%伤害。 +actors.hero.talent.judgement.desc=_+1:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_10~20点伤害_。\n\n_+2:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_15~30点伤害_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_20~40点伤害_。\n\n_+4:_开启超凡升天时,牧师可以施放法术_终末天启_,以对视野内所有敌人造成_25~50点伤害_。\n\n终末天启消耗3点圣典充能。牧师自进入超凡升天以来或自上次施放终末天启以来的每次施法都会额外造成33%伤害。 actors.hero.talent.flash.title=天堂阶梯 -actors.hero.talent.flash.desc=_+1:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_3格_外。\n\n_+2:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_4格_外。\n\n_+3:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_5格_外。\n\n_+4:_开启立地升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_6格_外。\n\n天堂阶梯初始消耗2点圣典充能,并且在同次开启立地升天时每次施放都会+1充能消耗。 +actors.hero.talent.flash.desc=_+1:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_3格_外。\n\n_+2:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_4格_外。\n\n_+3:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_5格_外。\n\n_+4:_开启超凡升天时,牧师可以施放法术_天堂阶梯_,以传送至最多_6格_外。\n\n天堂阶梯初始消耗2点圣典充能,并且在同次开启超凡升天时每次施放都会+1充能消耗。 actors.hero.talent.body_form.title=体之位格 actors.hero.talent.body_form.desc=牧师可以施放法术_体之位格_,消耗2点充能以使三位一体幻化牧师本局已鉴定的附魔或刻印。\n\n_+1:_使用三位一体时,牧师会获得所选附魔或刻印的效果_20回合_。\n\n_+2:_使用三位一体时,牧师会获得所选附魔或刻印的效果_27回合_。\n\n_+3:_使用三位一体时,牧师会获得所选附魔或刻印的效果_33回合_。\n\n_+4:_使用三位一体时,牧师会获得所选附魔或刻印效果_40回合_。\n\n三位一体同时只能幻化一种体之位格效果。选择罕见而强力的刻印时,三位一体的护甲充能消耗更高。 @@ -1285,8 +1285,8 @@ actors.hero.talent.beaming_ray.title=呼神护卫 actors.hero.talent.beaming_ray.desc=牧师可以施放法术_呼神护卫_,消耗1点充能以使强化盟友释放传送光束。传送光束可穿透墙壁并传送盟友至指定位置。如果该位置有敌人,盟友会出现在敌人附近并将其作为攻击目标。该法术还可以传送通常情况下无法移动的盟友,但若如此则传送光束范围减半。\n\n_+1:_传送光束的最大范围为_4格_,并使万物一心对最近敌人的伤害加成提升至_35%_,持续10回合。\n\n_+2:_传送光束的最大范围为_8格_,并使万物一心对最近敌人的伤害加成提升至_40%_,持续10回合。\n\n_+3:_传送光束的最大范围为_12格_,并使万物一心对最近敌人的伤害加成提升至_45%_,持续10回合。\n\n_+4:_传送光束的最大范围为_16格_,并使万物一心对最近敌人的伤害加成提升至_50%_,持续10回合。 actors.hero.talent.life_link.title=血色羁绊 actors.hero.talent.life_link.desc=牧师可以施放法术_血色羁绊_,消耗2点充能以使牧师自身与强化盟友之间建立生命联结。该法术会使牧师与其盟友共享所受伤害,并使3阶及以下的增益型牧师法术对任何一方施放时对双方均生效。\n\n_+1:_生命联结持续_10回合_并使万物一心的伤害减免提升至_35%_。\n\n_+2:_生命联结持续_13回合_并使万物一心的伤害减免提升至_40%_。\n\n_+3:_生命联结持续_17回合_并使万物一心的伤害减免提升至_45%_。\n\n_+4:_生命联结持续_20回合_并使万物一心的伤害减免提升至_50%_。 -actors.hero.talent.stasis.title=时间扭曲 -actors.hero.talent.stasis.desc=牧师可以施放法术_时间扭曲_,消耗2点充能以凝滞强化盟友。该法术会将盟友临时移出地牢,并保留其包括万物一心在内的所有增益效果的剩余时间。当法术效果结束时盟友会在你附近再次出现。该法术可被无消耗地立即再次施放,以提前结束法术效果。该法术对无法移动的盟友也会生效,但无法将其跨层移动。\n\n_+1:_凝滞状态最多持续_60回合_。\n\n_+2:_凝滞状态最多持续_90回合_。\n\n_+3:_凝滞状态最多持续_120回合_。\n\n_+4:_凝滞状态最多持续_150回合_。\n\n当有盟友处于凝滞状态时,牧师还可施放呼神护卫以再次召唤盟友,或施放血色羁绊以使盟友提前获得法术效果。然而,凝滞状态下的盟友无法从血色羁绊的法术效果中获得效益。 +actors.hero.talent.stasis.title=星界投射 +actors.hero.talent.stasis.desc=牧师可以施放法术_星界投射_,消耗2点充能以凝滞强化盟友。该法术会将盟友临时移出地牢,并保留其包括万物一心在内的所有增益效果的剩余时间。当法术效果结束时盟友会在你附近再次出现。该法术可被无消耗地立即再次施放,以提前结束法术效果。该法术对无法移动的盟友也会生效,但无法将其跨层移动。\n\n_+1:_凝滞状态最多持续_60回合_。\n\n_+2:_凝滞状态最多持续_90回合_。\n\n_+3:_凝滞状态最多持续_120回合_。\n\n_+4:_凝滞状态最多持续_150回合_。\n\n当有盟友处于凝滞状态时,牧师还可施放呼神护卫以再次召唤盟友,或施放血色羁绊以使盟友提前获得法术效果。然而,凝滞状态下的盟友无法从血色羁绊的法术效果中获得效益。 #universal @@ -1598,7 +1598,7 @@ actors.mobs.gnoll.desc=豺狼人是鬣狗状的类人生物。它们在下水道 actors.mobs.gnollexile.name=豺狼流寇 actors.mobs.gnollexile.desc=这只灰毛豺狼人在其肩处刺有一个显眼的标记,作为其被已流放的标志。豺狼人通常会因无视纪律或违反法律而被流放驱逐出豺狼人社会。强大与精明是流寇生存的看家本领,而这一只看起来善使长矛。 actors.mobs.gnollexile.desc_passive=_豺狼流寇目前暂无攻击意图。_它似乎并不像此处的其他豺狼人那样有攻击性,大概认为不值得与你战斗。你可以饶他一命,但它所携带的包裹也许装满了有用的物品... -actors.mobs.gnollexile.desc_aggro=_豺狼流寇虎视眈眈地环顾四周。_似乎还是有什么原因促使它决定战斗。小心那根长矛! +actors.mobs.gnollexile.desc_aggro=_豺狼流寇虎视眈眈地环顾四周。_看来终究还是有什么东西让它决定出手了。小心那根长矛! actors.mobs.gnollexile.seen_passive=持矛的豺狼人警戒地看着你,但其并无攻击意图。 actors.mobs.gnollexile.seen_aggro=持矛的豺狼人准备进行攻击! diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 9cacbcd23..ed711f443 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Debido a la maldición de esta armadura, eres inca items.armor.armor.cursed=Puedes sentir una magia maligna acechando dentro de esta armadura. items.armor.armor.weak_cursed=A pesar de la maldición, eres capaz de quitarte esta armadura. items.armor.armor.not_cursed=Esta armadura está libre de energía maligna. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=El sello roto del Guerrero está fijado a esta armadura. Cuando este herido por debajo de la mitad de salud, le otorgará _%d de blindaje_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=sí items.armor.armor.seal_transfer_no=no diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index fd97761d8..535b579da 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Vous ne parvenez pas à retirer cette armure car e items.armor.armor.cursed=Vous pouvez ressentir une magie malveillante émaner de cette armure. items.armor.armor.weak_cursed=Malgré la malédiction, vous êtes capable de déséquiper cette armure. items.armor.armor.not_cursed=Cette armure est dépourvue de toute aura malveillante. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=Le sceau brisé du Guerrier est attaché à cette armure. Lorsqu'il va être blessé en dessous de la moitié de sa santé maximale, il lui accordera _%d de protection_. +items.armor.armor.seal_transfer=Le sceau brisé du Guerrier doit être attaché à l'armure que vous portez pour vous accorder ses bénéfices. Voulez-vous automatiquement détacher le sceau de l'armure que vous déséquipez pour l'attacher à l'armure que vous équipez ? items.armor.armor.seal_transfer_yes=oui items.armor.armor.seal_transfer_no=non items.armor.armor$glyph.glyph=glyphe items.armor.armor$glyph.killed=%s vous a tué... items.armor.armor$glyph.rankings_desc=Tué par un glyphe -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Vous pouvez trouver un objet possédant cet effet au hasard dans le donjon, ou vous pouvez essayer de l'appliquer à un objet vous-même. items.armor.classarmor.ac_ability=CHOISISSEZ UNE CAPACITÉ items.armor.classarmor.ac_transfer=TRANSFÉRER @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Le pouvoir de la couronne du roi des nains items.armor.classarmor.transfer_prompt=Choisissez une armure items.armor.classarmor.transfer_cancel=Annuler items.armor.classarmor.transfer_complete=Les propriétés héroïques de l'armure ont été transférées ! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Vous pouvez trouver cet objet après avoir vaincu le boss de l'étage 20 avec un certain héros. items.armor.clericarmor.name=veste de héros items.armor.clericarmor.desc=Quand iel porte cet assemblage de tissus et de plaques, le Clerc peut utiliser une capacité spéciale. items.armor.clotharmor.name=armure en lin items.armor.clotharmor.desc=Cette armure légère offre une protection succincte. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Un des héros commence avec cet objet. items.armor.duelistarmor.name=plastron de héros items.armor.duelistarmor.desc=En portant cette armure avec cape, la Duelliste peut utiliser une capacité spéciale. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Votre cape a besoin d'encore %d tours po items.artifacts.cloakofshadows.cursed=Vous ne pouvez pas utiliser une cape maudite. items.artifacts.cloakofshadows.no_charge=Votre cape n'est pas assez chargée pour être utilisée. items.artifacts.cloakofshadows.desc=Une inestimable cape magique, dérobée à l'armurerie royale de nombreuses années auparavant par le Voleur. Lorsqu'elle est portée, elle peut être utilisée pour se rendre invisible pendant une courte durée.\n\nPlus la cape est utilisée, plus elle deviendra puissante, permettant au Voleur de devenir invisible plus fréquemment et pour des périodes plus longues. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Un des héros commence avec cet objet. items.artifacts.cloakofshadows$cloakstealth.no_charge=Votre cape a épuisé toute son énergie. items.artifacts.cloakofshadows$cloakstealth.levelup=Votre cape gagne en puissance ! items.artifacts.cloakofshadows$cloakstealth.name=masqué @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Le fantôme est faible en lui-même, items.artifacts.driedrose$wndghosthero.weapon_prompt=Sélectionnez une arme items.artifacts.driedrose$wndghosthero.armor_prompt=Choisissez une armure items.artifacts.driedrose$wndghosthero.cant_unique=Le fantôme ne peut pas utiliser d'objet unique. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=Le fantôme ne peut utiliser que des équipements dont vous êtes certain qu'ils ne sont pas maudits. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Le fantôme n'est peut-être pas suffisamment fort pour utiliser cela. items.artifacts.driedrose$wndghosthero.cant_strength=Le fantôme n'est pas suffisamment fort pour utiliser cela. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantôme triste items.artifacts.driedrose$ghosthero.def_verb=évité -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Vous pouvez trouver ce personnage à l'aide d'un artéfact. items.artifacts.driedrose$ghosthero.hello=Re-bonjour %s. items.artifacts.driedrose$ghosthero.introduce=Mon âme est liée à cette rose, elle était très précieuse à mes yeux, un cadeau de mon amour que j'ai laissé à la surface.\n\nJe ne peux pas retourner le voir, mais grâce à vous j'ai une seconde chance de poursuivre mon voyage. Quand je le pourrai, je répondrai à votre appel pour me battre avec vous.\n\nAussi longtemps que vous aurez cette rose je vous entendrais donc utilisez-la autant que vous voulez.\n\nJ'espère que vous réussirez là où j'ai échoué... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Vous ne pouvez pas lancer ce sort maintenant. items.artifacts.holytome.cursed=Vous ne pouvez pas utiliser un tome maudit. items.artifacts.holytome.levelup=Votre tome se renforce ! items.artifacts.holytome.desc=Un tome sacré utile comme catalyseur pour la magie divine du Clerc. Utiliser le tome permet au Clerc de lancer une grande variété de sorts.\n\nLe tome deviendra de plus en plus puissant en étant utilisé, ce qui augmente son nombre de charges maximum et améliore légèrement sa vitesse de recharge. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Un des héros commence avec cet objet. items.artifacts.hornofplenty.name=corne d'abondance items.artifacts.hornofplenty.ac_snack=GRIGNOTER @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Le parchemin que vous avez ajou ###bags items.bags.bag.name=sac à dos -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Vous pouvez acheter cet objet dans un magasin. items.bags.potionbandolier.name=cartouchière pour potions items.bags.potionbandolier.desc=Cette bandoulière épaisse s'ajuste autour de votre poitrine comme une ceinture. Elle comporte de nombreuses sangles isolées pour contenir bon nombre de vos potions, votre outre ou vos extraits de métal liquide.\n\nÀ l’intérieur de la bandoulière, vos potions devraient être protégées du froid. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Ce conteneur tubulaire semble être conçu pour les items.bags.velvetpouch.name=bourse de velours items.bags.velvetpouch.desc=Cette petite pochette en velours peut stocker de nombreux petits objets, tels que des graines, des pierres runiques et certains ingrédients d'alchimie. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Un des héros commence avec cet objet. items.bags.magicalholster.name=carquois magique items.bags.magicalholster.desc=Ce carquois fin est fait à partir de la peau de quelque animal exotique et possède une magie puissante qui lui permet de stocker une énorme quantité d'armes à distance.\n\nVous pouvez simplement plonger la main dans ce sac et vous en sortirez toujours l'objet que vous cherchez.\n\nGrâce à la magie du carquois, les baguettes chargent légèrement plus vite et les projectiles durent légèrement plus longtemps. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Ce carquois fin est fait à partir de la peau de ###bombs items.bombs.arcanebomb.name=bombe arcanique items.bombs.arcanebomb.desc=Cette bombe a été imprégnée de propriétés magiques. Elle explosera en une puissante déflagration similaire à l'attaque du Goo, infligeant _%1$d-%2$d dégâts magiques_ dans un rayon de 2 cases. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.bomb.name=bombe items.bombs.bomb.ac_lightthrow=ALLUMER & JETER @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Une pile de deux grosses bombes à poudre noire items.bombs.firebomb.name=bombe incendiaire items.bombs.firebomb.desc=Cette bombe a été modifiée pour exploser dans une large zone, infligeant _%1$d-%2$d dégâts_ et répandant une flamme persistante dans un rayon de 2 cases. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.flashbangbomb.name=bombe aveuglante items.bombs.flashbangbomb.desc=Cette bombe modifiée explosera en une rafale de lumière, de son et d’électricité. Tout ce qui se trouve dans un rayon de 2 cases recevra _%1$d-%2$d dégâts_ de l'explosion, des dégâts électriques supplémentaires de 25%%, et sera paralysé pendant 10 tours. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.frostbomb.name=bombe de glace items.bombs.frostbomb.desc=Cette bombe a été modifiée pour exploser dans une zone plus large, infligeant _%1$d-%2$d dégâts_ et répandant une rafale persistante d'air glacial dans un rayon de 2 cases. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.holybomb.name=bombe sainte items.bombs.holybomb.desc=Cette bombe a été modifiée pour émettre un éclair de lumière sacrée dans une large zone en explosant. Tout ce qui se trouve dans un rayon de 2 cases recevra _%1$d-%2$d dégâts_ de l'explosion, et les ennemis morts-vivants ou démoniaques recevront 50%% dégâts supplémentaires de la lumière sacrée. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.noisemaker.name=leurre items.bombs.noisemaker.desc=Cette bombe modifiée va faire sans cesse du bruit après avoir été amorcée. Quand quelque chose la touche, elle explose et inflige _%1$d-%2$d dégâts_ dans un rayon de 2 cases ! items.bombs.noisemaker.desc_burning=Le leurre retentit, il explosera lorsque quelque chose s'en rapprochera ! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.smokebomb.name=bombe fumigène items.bombs.smokebomb.desc=Cette bombe a été modifiée pour libérer un nuage de gaz pendant l'explosion. Elle inflige _%1$d-%2$d dégâts_ et libère un nuage opaque sur les 2 cases autour. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.regrowthbomb.name=bombe d'engrais items.bombs.regrowthbomb.desc=Cette bombe modifiée répandra de l'engrais créateur de vie partout dans un rayon de 3 cases au lieu d'exploser. La zone prise dans la détonation germera rapidement en herbe et en plantes. Vous ainsi que vos alliés pris dans la détonation guériront comme s'ils avaient bu une potion de guérison. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.shrapnelbomb.name=bombe à fragmentation items.bombs.shrapnelbomb.desc=Cette bombe a été modifiée avec des éclats de métal de DM-300, qui se fragmentera et s'envolera partout lors de l'explosion, infligeant _%1$d-%2$d dégâts_ à longue portée autour de la bombe. Vous feriez mieux de vous cacher derrière quelque chose lorsque vous l'utilisez... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.bombs.woollybomb.name=bombe laineuse items.bombs.woollybomb.desc=Cette bombe modifiée créera un troupeau de moutons magiques après l'explosion. L'explosion infligera _%1$d-%2$d dégâts_ dans un rayon de 2 cases. Les moutons bloqueront le mouvement et resteront longtemps ! Les moutons ne dureront cependant pas longtemps en présence d'ennemis puissants, et peuvent être révoqués manuellement plus tôt en interagissant avec eux. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. ###food items.food.berry.name=baie de donjon items.food.berry.eat_msg=Cette baie était savoureuse ! items.food.berry.desc=Cette petite baie a été trouvée par la Chasseresse parmi la végétation du donjon. Elle peut être mangée rapidement, redonne un peu de satiété et peut contenir une graine utilisable ! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Vous pouvez trouver cet objet à l'aide d'un talent de héros. items.food.blandfruit.name=fruifade items.food.blandfruit.cooked=fruitfade cuisiné @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Le fruifade a explosé à l'impact, ne laissan items.food.chargrilledmeat.name=viande grillée items.food.chargrilledmeat.desc=Ça ressemble à un steak correct. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Vous pouvez le fabriquer à partir d'un autre objet de nourriture. items.food.food.name=ration de nourriture items.food.food.ac_eat=MANGER @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Vous sentez votre peau se durcir ! items.food.frozencarpaccio.refresh=Rafraîchissant ! items.food.frozencarpaccio.better=Vous vous sentez mieux ! items.food.frozencarpaccio.desc=C'est un morceau de viande crue congelée. La seule façon de le manger est de le couper en fines tranches. Et de cette manière c'est étonnamment bon. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Vous pouvez le fabriquer à partir d'un autre objet de nourriture. items.food.meatpie.name=tourte à la viande items.food.meatpie.eat_msg=Cette nourriture était incroyable ! items.food.meatpie.desc=Une délicieuse tourte pleine de viande savoureuse. Votre satiété sera bien plus longue que d'ordinaire. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.food.mysterymeat.name=viande mystérieuse items.food.mysterymeat.eat_msg=Cette nourriture avait un goût... étrange. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Vous ne sentez plus vos jambes ! items.food.mysterymeat.not_well=Vous ne vous sentez pas bien. items.food.mysterymeat.stuffed=Vous êtes repu. items.food.mysterymeat.desc=Mangez à vos risques et périls ! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Vous pouvez trouver cet objet en tuant certains ennemis. items.food.mysterymeat$placeholder.name=viande items.food.phantommeat.name=viande fantomatique items.food.phantommeat.desc=Un gros steak chatoyant et translucide, taillé dans un piranha fantomatique. Cette viande magique n'a pas besoin d'être cuite et donne de nombreux avantages défensifs en plus de satisfaire entièrement votre faim. Une fois mangée elle vous donne une invisibilité, une peau d'écorce, un peu de soin, et guérit certains effets néfastes. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Vous pouvez trouver cet objet en tuant certains ennemis. items.food.pasty.name=tourte items.food.pasty.fish_name=poisson à la vapeur @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Quelques restes de votre dernier repas. Vous items.food.smallration.name=petite ration de nourriture items.food.smallration.eat_msg=Cette nourriture était mangeable. items.food.smallration.desc=Ça ressemble exactement à une ration standard, mais en plus petit. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Vous pouvez acheter cet objet dans un magasin. items.food.stewedmeat.name=viande bouillie items.food.stewedmeat.eat_msg=Cette nourriture était mangeable. items.food.stewedmeat.desc=Bouillir la viande l'a débarrassé de ses maladies et microbes. Plus de problèmes pour la manger. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.food.supplyration.name=ration de réserve items.food.supplyration.desc=Cette ration a été dissimulée dans le donjon par et pour les membres de la guilde des voleurs. Elle est spécifiquement faite pour être mangée sur le pouce et aider à réaliser diverses manigances.\n\nMalgré le fait qu'elle ne rassasie pas autant qu'une ration normale, elle se mange rapidement, soigne légèrement, et accorde une charge à la cape des ombres du Voleur. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Vous pouvez trouver cet objet à l'aide d'un talent de héros. @@ -721,7 +721,7 @@ items.potions.potion.no=Non, j'ai changé d'avis items.potions.potion.sure_drink=Êtes-vous sûr de vouloir la boire ? Vous devriez généralement lancer ce genre de potion sur vos ennemis. items.potions.potion.sure_throw=Êtes-vous sûr de vouloir la lancer ? Il est généralement plus intéressant de la boire. items.potions.potion.shatter=La fiole se brise et son liquide se répand sans conséquence. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Vous pouvez trouver cet objet au hasard dans le donjon, ou le fabriquer via l'alchimie. items.potions.potion$placeholder.name=potion items.potions.potion$seedtopotion.name=Potion inconnue. @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Déboucher ou briser cette fiole de gaz sous ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.potions.brews.aquabrew.name=breuvage aquatique -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Ce breuvage libérera un jet d'eau sous pression à l'endroit où il est brisé. Il n'est assez puissant que pour blesser les ennemis ardents, mais peut tout de même propager de l'eau sur le terrain à proximité, désamorcer les pièges, éteindre les feux et repousser tous les personnages proches du centre de l'impact. items.potions.brews.blizzardbrew.name=Breuvage de blizzard items.potions.brews.blizzardbrew.desc=Lorsqu'il est utilisé, ce breuvage répand rapidement un blizzard tourbillonnant. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=breuvage instable items.potions.brews.unstablebrew.desc=Ce breuvage magique brille en passant par les couleurs de l'arc-en-ciel.\n\nLorsqu'il est bu ou lancé, il déclenchera l'effet d'une potion au hasard. L'effet sera toujours positif si le breuvage est bu et sera toujours négatif si lancé. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.potions.elixirs.elixirofarcanearmor.name=élixir d'armure arcanique items.potions.elixirs.elixirofarcanearmor.desc=Cet élixir donnera à la personne qui le boit une résistance durable aux dégâts magiques. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Cette fiole ronde contient un liq items.potions.exotic.exoticpotion.warning=Voulez-vous vraiment annuler l'utilisation de cette potion ? Elle sera tout de même consommée. items.potions.exotic.exoticpotion.yes=Oui, je suis sûr items.potions.exotic.exoticpotion.no=Non, j'ai changé d'avis -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.potions.exotic.potionofcleansing.name=potion purificatrice -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Ce réactif puissant immunisera le buveur à tous les effets de statut néfastes pendant quelques tours après avoir été bu. Il peut également être lancé sur une cible pour la purifier. items.potions.exotic.potionofcleansing$cleanse.name=purifié -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Ce personnage est temporairement immunisé contre tous les effets de statut néfastes !\n\nTours restants : %s. items.potions.exotic.potionofcorrosivegas.name=potion de gaz corrosif items.potions.exotic.potionofcorrosivegas.desc=Déboucher ou briser ce flacon pressurisé fera exploser son contenu en un nuage mortel de gaz corrosif de couleur rouille. Ce gaz se propage plus rapidement que le gaz toxique, mais ne restera pas très longtemps. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Jeter cette potion va créer un nu ###quest items items.quest.ceremonialcandle.name=bougie de culte items.quest.ceremonialcandle.desc=Un ensemble de bougies, refondues de nombreuses fois entre elles avec le temps.\n\nSeules elles ne servent pas à grand chose, mais combinées avec d'autres bougies pour former un cercle elles peuvent concentrer leur énergie pour un rituel d'invocation. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Vous pouvez trouver cet objet durant une quête. items.quest.corpsedust.name=poussière d'os items.quest.corpsedust.chill=Vous êtes pris de frissons dans la nuque. items.quest.corpsedust.desc=Cet amas de poussière d'os semble relativement normal. Mais vous pouvez ressentir l'énergie malveillante qui en émane.\n\nS'en débarrasser aussi vite que possible serait certainement une bonne idée. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Vous pouvez trouver cet objet durant une quête. items.quest.darkgold.name=minerai d'or sombre items.quest.darkgold.you_now_have=Vous avez maintenant %d minerai d’or noir. items.quest.darkgold.desc=Ce métal est appelé or sombre non pas à cause de sa couleur (qui est la même que de l'or classique), mais parce qu'il fond à la lumière du soleil, le rendant inutile à la surface. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Vous pouvez trouver cet objet durant une quête. items.quest.dwarftoken.name=jeton de nain items.quest.dwarftoken.desc=De nombreux nains et beaucoup de leur grandes créations portent ces petites pièces de métal pour une raison inconnue. Peut-être est-ce un bijou ou une sorte de plaque d'identité. Les coutumes naines ont toujours été particulières. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Vous pouvez trouver cet objet durant une quête. items.quest.embers.name=braises élémentales items.quest.embers.desc=Des braises spéciales qui ne peuvent être collectées que sur de jeunes élémentaires de feu. Elles diffusent une énergie réchauffante. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Vous pouvez trouver cet objet durant une quête. items.quest.gooblob.name=goutte de Goo items.quest.gooblob.desc=Une goutte gélatineuse de Goo, issue de Goo à sa mort. C'est presque comme une grosse boule de gelée, bien que vous n'oseriez pas la manger.\n\nElle ne fait rien par elle-même, mais pourrait être utile lorsqu'elle est associée à certaines potions ou à une bombe. Au minimum, elle pourrait être convertie en une quantité d'énergie alchimique décente. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Vous pouvez trouver cet objet en tuant certains ennemis. items.quest.metalshard.name=tesson de métal maudit items.quest.metalshard.desc=Un tesson de métal maudit rouillé, qui se détacha de DM-300 lorsqu'il fut détruit. Vous pouvez sentir une magie malveillante inactive dans celui-ci.\n\nTout seul, il ne fait rien, mais il pourrait être utile s'il était combiné avec certains parchemins, ou avec une bombe. Au minimum, on devrait pouvoir le convertir en une quantité d'énergie alchimique convenable. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Vous pouvez trouver cet objet en tuant certains ennemis. items.quest.pickaxe.name=pioche items.quest.pickaxe.ability_name=percer items.quest.pickaxe.ability_desc=La Duelliste peut _percer_ un ennemi avec une pioche. Cette attaque touche forcément, et applique l'effet vulnérable durant 3 tours, et inflige _%1$d-%2$d dégâts_ aux ennemis avec une peau rigide. items.quest.pickaxe.upgrade_ability_stat_name=Dégâts de capacité items.quest.pickaxe.desc=C'est un outil lourd et robuste pour casser la pierre. Vous n'avez pas besoin de vous équiper de la pioche pour miner avec, mais elle peut être utilisée comme une arme si besoin. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Vous pouvez trouver cet objet durant une quête. items.quest.ratskull.name=crâne de rat géant items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un trophée parfait si vous aviez un mur sur lequel le fixer. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Un crâne de rat incroyablement grand. Cela ferait un ###remains items.remains.remainsitem.ac_use=UTILISER -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Vous pouvez trouver cet objet dans les restes d'un héros d'une précédente partie échouée. items.remains.bowfragment.name=morceau d'arc items.remains.bowfragment.desc=Ce morceau de bois brisé faisait autrefois partie de l'arc spirituel d'une Chasseresse disparue. Vous pouvez sentir un résidu d'énergie naturelle dans ce débris qui peut servir à faire pousser des herbes hautes autour de vous. Le faire détruira ce morceau d'arc. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=parchemin de BERKANAN exotique items.scrolls.exotic.exoticscroll.odal=parchemin de ODAL exotique items.scrolls.exotic.exoticscroll.tiwaz=parchemin de TIWAZ exotique items.scrolls.exotic.exoticscroll.unknown_desc=Une rune brillante de magie indéchiffrable est inscrite sur ce parchemin noir. Il semble étranger à cette terre, qui sait ce qui arrivera quand vous le lirez à haute voix ? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.scrolls.exotic.scrollofsirenssong.name=parchemin du chant des sirènes items.scrolls.exotic.scrollofsirenssong.prompt=Choisissez une cible @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Choisissez un talent à m items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Choisissez un nouveau talent pour remplacer votre talent métamorphosé. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=L'annulation consommera tout de même le parchemin de métamorphose, êtes-vous bien sûr de vouloir faire cela ? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=métamorphoser le talent -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Ce parchemin contient une puissante magie de transmutation, qui s'appliquera au lecteur plutôt qu'à un objet. La magie de ce parchemin vous permettra de sélectionner un talent et de le remplacer par un parmi cinq talents du même niveau de différentes classes de héros !\n\nCet effet ne peut s'appliquer qu'aux talents de classe, pas aux talents acquis des sous-classes ou des capacités d'armure. Les talents que vous ne pouvez pas utiliser ne seront pas proposés en option. items.scrolls.exotic.scrollofmysticalenergy.name=parchemin d'énergie mystique items.scrolls.exotic.scrollofmysticalenergy.desc=Une fois relâché, le pouvoir énergétique brut enfermé dans ce parchemin rechargera au fil du temps tous les artéfacts équipés de l'utilisateurice. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Ce sort imprègne une pièce d'équipement avec items.spells.spell.ac_cast=UTILISER items.spells.spell.no_magic=Vous ne pouvez pas jeter de sort quand vous êtes immunisé(e) à la magie. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.spells.magicalinfusion.name=infusion magique items.spells.magicalinfusion.inv_title=Enchanter un objet @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Ce sortilège contient des restes de l'énergie mau items.stones.inventorystone.ac_use=UTILISER items.stones.runestone$placeholder.name=pierre runique -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Vous pouvez trouver cet objet au hasard dans le donjon, ou le fabriquer via l'alchimie. items.stones.stoneofaggression.name=pierre d'agressivité items.stones.stoneofaggression.desc=Quand cette pierre est jetée sur un allié ou un ennemi, tous les ennemis à proximité préfèreront brièvement attaquer ce personnage.\n\nCependant les boss peuvent résister à cet effet, réduisant considérablement sa durée et recevant moins de dégâts de leurs sbires. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Une magie manipule tous les ennem items.stones.stoneofaugmentation.name=pierre d'augmentation items.stones.stoneofaugmentation.inv_title=Augmenter un objet items.stones.stoneofaugmentation.desc=Cette pierre runique possède une magie puissante qui peut augmenter un équipement pour améliorer une propriété au détriment d'une autre.\n\nL'utiliser sur une arme vous permet d'améliorer soit la vitesse, soit les dégâts.\n\nL'utiliser sur une armure vous permet d'améliorer soit la défense, soit l'esquive. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Vous pouvez acheter cet objet dans un magasin, ou le fabriquer via l'alchimie. items.stones.stoneofaugmentation$wndaugment.choice=Que voudriez-vous améliorer ? items.stones.stoneofaugmentation$wndaugment.speed=Vitesse items.stones.stoneofaugmentation$wndaugment.damage=Dégâts @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Cet œil de triton jaune et noir est un ingrédien items.trinkets.eyeofnewt.typical_stats_desc=Cette babiole réduit généralement votre champ de vision de _%1$s%%_, mais vous accordera une vision spirituelle des ennemis à _%2$d_ tuiles. items.trinkets.eyeofnewt.stats_desc=Au niveau actuel, cette babiole réduira votre champ de vision de _%1$s%%_, mais vous accordera une vision spirituelle des ennemis à _%2$d_ tuiles. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=touffe de poils de furet +items.trinkets.ferrettuft.desc=Une touffe de poils de furet blanche et soyeuse, attachée par un ruban vert clair avec un nœud. Les furets sont connus pour leur agilité, leur malice et leur capacité à pouvoir se déformer. Certains de ces pouvoirs semblent émaner de la babiole, améliorant l'esquive de quiconque à proximité. +items.trinkets.ferrettuft.typical_stats_desc=Cette babiole augmente généralement l'esquive de tous les personnages de _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=Au niveau actuel, cette babiole augmente l'esquive de tous les personnages de _%1$d%%_. items.trinkets.mimictooth.name=croc de mimique items.trinkets.mimictooth.desc=Cette grande dent acérée doit avoir été arrachée d'une mimique très méchante. Elle semble influencer les mimiques du donjon, les rendant plus fréquentes et dangereuses. @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Cette baguette assez simple lance des projec items.wands.wandofmagicmissile.stats_desc=Chaque tir de cette baguette fait _%1$d-%2$d dégâts, _ et surchargera brièvement les autres baguettes si elle est améliorée. items.wands.wandofmagicmissile.bmage_desc=Quand _le Mage de Guerre_ frappe un ennemi avec un bâton de projectile magique, en plus de ce bâton, toutes les baguettes possédées gagneront des charges. items.wands.wandofmagicmissile.eleblast_desc=Une explosion élémentaire avec un bâton de projectile magique infligera 50% des dégâts et donnera au Mage 15 tours de recharge. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Un des héros commence avec cet objet. items.wands.wandofmagicmissile$magiccharge.name=charge magique items.wands.wandofmagicmissile$magiccharge.desc=Votre baguette de missile magique a redonné de la puissance à vos baguettes, augmentant ainsi le niveau effectif du prochain tir qu'elles effectueront.\n\nVos baguettes sont renforcées à : +%d.\n\nTours de charge magique restants : %s. @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=coup lourd items.weapon.melee.cudgel.typical_ability_desc=La Duelliste peut réaliser un _coup lourd_ avec une massue. Cette attaque renforcée inflige généralement _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Ce coup lourd touche à coup sûr mais sans bonus de dégât si l'ennemi n'est pas surpris. items.weapon.melee.cudgel.ability_desc=La Duelliste peut réaliser un _coup lourd_ avec une massue. Cette attaque renforcée inflige _%1$d-%2$d dégâts_ si elle surprend l'ennemi, et l'étourdit pendant 5 tours ce qui réduit sa précision et son évasion de 50%%. Ce coup lourd touche à coup sûr mais sans bonus de dégâts si l'ennemi n'est pas surpris. items.weapon.melee.cudgel.desc=Une petite massue en laiton, prévue pour permettre à des nobles de se défendre plutôt que pour l'aventure. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Un des héros commence avec cet objet. items.weapon.melee.dagger.name=dague items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=La Duelliste peut _se camoufler_ items.weapon.melee.dagger.ability_desc=La Duelliste peut _se camoufler_ quand elle utilise une dague. Cette capacité permet à la Duelliste de se téléporter instantanément à 5 cases et lui octroie _%d tours d'invisibilité._ items.weapon.melee.dagger.upgrade_ability_stat_name=Durée de capacité items.weapon.melee.dagger.desc=Une simple dague de fer avec un manche en bois usé. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Un des héros commence avec cet objet. items.weapon.melee.dirk.name=poignard items.weapon.melee.dirk.stats_desc=Cette arme est plus forte quand elle attaque par surprise. @@ -1879,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=combo items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Ces gants cloutés n'offrent pas vraiment de protection, mais ils peuvent servir d'arme tout en libérant les mains. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Un des héros commence avec cet objet. items.weapon.melee.greataxe.name=grande hache items.weapon.melee.greataxe.stats_desc=Cette arme est incroyablement lourde. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Fabriqué par le Mage lui même, ce bâton es items.weapon.melee.magesstaff.no_wand=Le bâton n'a pas de magie en lui. Il doit être _infusé par le pouvoir d'une baguette_ avant de pouvoir lancer des sorts. items.weapon.melee.magesstaff.has_wand=Le bâton est imprégné avec une _%s._ items.weapon.melee.magesstaff.cursed_wand=Ce bâton est maudit, rendant sa magie chaotique et aléatoire. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Un des héros commence avec cet objet. items.weapon.melee.meleeweapon.ac_ability=CAPACITÉ items.weapon.melee.meleeweapon.stats_known=Cette arme de mêlée de _niveau %1$d_ inflige _%2$d-%3$d dégâts_ et nécessite _%4$d de force_ pour être correctement utilisée. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=fente items.weapon.melee.rapier.typical_ability_desc=La Duelliste peut effectuer une _fente_ avec une rapière vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige généralement _%1$d-%2$d dégâts_ et touche à coup sûr. items.weapon.melee.rapier.ability_desc=La Duelliste peut effectuer une _fente_ avec une rapière vers un ennemi à 1 case de distance. Cela la déplace vers l'ennemi, inflige _%1$d-%2$d dégâts_ et touche à coup sûr. items.weapon.melee.rapier.desc=Une épée droite mince qui offre une certaine protection en échange d'une puissance de coupe moindre. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Un des héros commence avec cet objet. items.weapon.melee.roundshield.name=bouclier rond items.weapon.melee.roundshield.typical_stats_desc=Normalement cette arme bloque 0-%d dégâts, blocage qui augmente avec les améliorations. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=fendre items.weapon.melee.wornshortsword.typical_ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte usée. Cette attaque inflige typiquement _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau gratuitement dans les 5 tours. items.weapon.melee.wornshortsword.ability_desc=La Duelliste peut _se fendre_ vers un ennemi avec une épée courte usée. Cette attaque inflige _%1$d-%2$d dégâts_ et touche à coup sûr. Si la fente tue un ennemi, l'action est instantanée et la Duelliste peut se fendre à nouveau gratuitement dans les 5 tours. items.weapon.melee.wornshortsword.desc=Une épée plutôt courte, usée par un usage intensif. Elle est à la fois affaiblie et plus légère qu'une même épée en meilleure condition. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Un des héros commence avec cet objet. ###missile weapons @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Ces lourds marteaux ont été crées p items.weapon.missiles.throwingknife.name=couteau de lancer items.weapon.missiles.throwingknife.desc=Ces couteaux légers sont ont été équilibrés pour décrire une courbe dans les airs avant de toucher leur cibles. Ils sont plus efficaces contre les ennemis inconscients de votre présence. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Un des héros commence avec cet objet. items.weapon.missiles.throwingspear.name=lance de jet items.weapon.missiles.throwingspear.desc=Ces lances légères ont une structure fine, clairement conçue pour être lancée, et non frappée. items.weapon.missiles.throwingspike.name=pointe à lancer items.weapon.missiles.throwingspike.desc=Ces hampes pointues en métal sont faites pour être lancées sur des ennemis distants. Même si elles ne sont pas très puissantes, leur conception simple d’un seul morceau de métal les rend raisonnablement résistantes. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Un des héros commence avec cet objet. items.weapon.missiles.throwingstone.name=pierres de jet items.weapon.missiles.throwingstone.desc=Ces pierres sont lestées pour pouvoir être lancées avec plus de puissance que des pierres ordinaires. Malgré cet artisanat, ce ne sont pas des armes très fiables. Au moins elles ne resteront pas accrochées aux ennemis. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Un des héros commence avec cet objet. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Ces haches de jets ont une extrémité en dents de scie qui les rendent assez difficiles à utiliser. Cependant, un coup solide de ces armes causeront des hémorragies chez vos ennemis. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=TIRER items.weapon.spiritbow.prompt=Choisissez une cible items.weapon.spiritbow.stats=L'arc ne peut être directement amélioré, mais se renforce quand vous passez au niveau supérieur. À votre niveau actuel, les flèches tirées infligent _%1$d-%2$d dégâts_ et l'arc nécessite _%3$d de force_ pour être correctement utilisé. items.weapon.spiritbow.desc=Un très ancien arc en bois magique. La corde et les gravures de cet arc brillent d'une lumière bleu pâle. Lorsque la corde est tendue, cet arc fait apparaître une flèche magique qui peut être tirée sur un ennemi. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Un des héros commence avec cet objet. items.weapon.weapon.identify=Vous vous êtes suffisamment familiarisé avec votre arme pour l'identifier. items.weapon.weapon.too_heavy=Votre force inadaptée pour l'utilisation de cette arme réduit votre vitesse et la précision de vos attaques, elle influe de même sur vos attaques surprises. @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Elle a été _durcie._ items.weapon.weapon.hardened_no_enchant=Cette arme a été _durcie,_ mais n’est actuellement pas enchantée. items.weapon.weapon$enchantment.enchant=enchantement items.weapon.weapon$enchantment.rankings_desc=Tué(e) par un enchantement -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Vous pouvez trouver un objet possédant cet effet au hasard dans le donjon, ou vous pouvez essayer de l'appliquer à un objet vous-même. ###misc items @@ -2252,7 +2252,7 @@ items.ankh.ac_bless=BÉNIR items.ankh.bless=Vous bénissez l'ankh avec de l'eau magique. items.ankh.desc=Cet ancien symbole d'immortalité permet de revenir à la vie après la mort. La plupart des objets tomberont au sol là où vous êtes mort, mais vous pourrez les récupérer si vous y retournez. En utilisant une outre pleine, l'ankh peut être bénie pour être plus puissante. items.ankh.desc_blessed=Cet ancien symbole d'immortalité permet de retourner à la vie après la mort. L'ankh a été béni et est maintenant plus fort. L'ankh se sacrifiera pour vous préserver d'un péril mortel. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Vous pouvez acheter cet objet dans un magasin. items.arcaneresin.name=résine arcanique items.arcaneresin.prompt=Sélectionnez une baguette @@ -2261,7 +2261,7 @@ items.arcaneresin.level_too_high=Cette baguette est trop puissante pour l'améli items.arcaneresin.not_enough=Vous n'avez pas assez de résine pour ça! items.arcaneresin.apply=Vous enduisez votre baguette de résine, augmentant sa puissance ! items.arcaneresin.desc=Cette fine poudre scintille de reflets violets et blancs. Elle peut faire office d'amplificateur d’énergies magiques, augmentant le niveau des baguettes sur lesquelles elle est appliquée !\n\nAugmenter une baguette coûte 1, 2 ou 3 résines, dépendant du niveau initial de la baguette. La résine peut améliorer les baguettes jusqu'à un maximum de +3.\n\nLes améliorations par résine sont _remplacées par les autres sources d'amélioration_ (comme les parchemins d'amélioration), et ne sont pas comptées lors de l'imprégnation du bâton du Mage. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.brokenseal.name=sceau brisé items.brokenseal.ac_affix=ATTACHER @@ -2273,7 +2273,7 @@ items.brokenseal.inscribed=Le sceau porte une gravure de _%s_. items.brokenseal.choose_title=Choisissez un Glyphe items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal.discover_hint=Un des héros commence avec cet objet. items.brokenseal$warriorshield.name=Warrior Shield items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Malheureusement, la couronne ne peut pas transformer vos items.kingscrown.upgraded=La couronne brille de mille feux puis se désintègre à mesure que votre armure se transforme ! items.kingscrown.ratgraded=Les pattes du roi des rats brillent de mille feux à mesure que votre armure se transforme ! items.kingscrown.desc=La couronne du dernier roi des nains, elle brille d'une énorme énergie magique.\n\nUne fois portée, la magie de la couronne se répandra dans l'armure que vous portez actuellement, la transformant en une _armure épique unique avec des capacités spéciales._ La nouvelle armure conservera toutes les propriétés de l'armure d'origine. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Vous pouvez trouver cet objet en tuant certains ennemis. items.liquidmetal.name=métal liquide items.liquidmetal.ac_apply=APPLIQUER @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Sélectionnez une arme de jet items.liquidmetal.already_fixed=Cette arme de jet est déjà en parfait état ! items.liquidmetal.apply=Vous utilisez %d métal liquide pour réparer votre arme de jet. items.liquidmetal.desc=Si vous le versez sur une arme de jet, ce liquide magique colmatera les fissures et réparera les dégâts dus à l'usage, remettant l'arme de jet en parfait état !\n\nUne arme de rang 1 demande 10 doses de métal liquide, une arme de rang 5 en demande 30. Chaque amélioration double également la quantité de métal nécessaire.\n\nLe métal liquide ne peut pas être utilisé pour réparer l'enduit des fléchettes enduites. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.lostbackpack.name=sac à dos perdu items.lostbackpack.desc=C'est votre inventaire perdu. Ramassez-le pour récupérer tous les objets que vous avez perdu ! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Masque de Tengu items.tengusmask.ac_wear=PORTER items.tengusmask.used=Le masque se désintègre alors que sa puissance coule en vous ! items.tengusmask.desc=Ce masque est tombé du visage de Tengu quand il est mort, vous pouvez sentir un grand pouvoir magique qui en émane. Le masque était-il la source de force de Tengu ?\n\nUne fois porté, l'énorme pouvoir du masque sera transféré en vous, vous permettant de _choisir une sous-classe pour votre héros._\n\nQuelle sous-classe choisirez-vous ? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Vous pouvez trouver cet objet en tuant certains ennemis. items.torch.name=torche items.torch.ac_light=ALLUMER @@ -2385,4 +2385,4 @@ items.waterskin.desc=Un récipient à liquides, fait de cuir et de corde, fermé items.waterskin.desc_water=Pour l'instant l'outre contient juste de l'eau potable. Il doit surement y avoir quelque chose dans le donjon que l'outre peut contenir. items.waterskin.desc_heal=L'outre contient de l'eau de guérison. Plus elle est remplie, plus vous serez soigné instantanément en y buvant. Vous ne boirez que ce dont vous avez besoin. items.waterskin.desc_full=L'outre pleine semble émettre de l'énergie. Peut-être peut-elle être utilisée pour bénir un autre objet lié à la survie ? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Un des héros commence avec cet objet. diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index bdeffc289..96bb42229 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Na obecnym poziomie ten relikt zmniejszy tw items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Zwykle ten relikt zwiększy uniki wszystkich postaci o _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=Na obecnym poziomie ten relikt zwiększy uniki wszystkich postaci o _%1$d%%_. items.trinkets.mimictooth.name=ząb mimika items.trinkets.mimictooth.desc=Ten duży i ostry ząb musiał zostać wyrwany jakiemuś bardzo niezadowolonemu z tego faktu mimikowi. Wygląda na to, że ząb wpływa na mimiki znajdujące się w lochu, sprawiając, że są one częstsze i bardziej niebezpieczne. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Na obecnym poziomie ten relikt sprawi, że rz items.trinkets.saltcube.name=kostka soli items.trinkets.saltcube.desc=Ten duży kryształ solny został wycięty w niemal idealny sześcian i zamiast rozpuścić się wodzie tygla alchemicznego, osuszył go do połowy. Ma magiczne właściwości osuszające i konserwujące jedzenie, zwiększając ilość nasycenia z jedzenia, ale zmniejszając ilość regenerowanego zdrowia, gdy nie głodujesz. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Zazwyczaj ten relikt zwiększa czas, zanim zgłodniejesz o _%1$s%%_, ale też spowalnia regenerację zdrowia o _%2$s%%_, chyba że piętro jest zamknięte. +items.trinkets.saltcube.stats_desc=Na obecnym poziomie ten relikt zwiększy czas, zanim zgłodniejesz o _%1$s%%_, ale też spowalnia regenerację zdrowia o _%2$s%%_, chyba że piętro jest zamknięte. items.trinkets.shardofoblivion.name=złoto głupców items.trinkets.shardofoblivion.desc=Po zagotowaniu go w tyglu alchemicznym, ten mały kawałek przeklętego metalu zamienił się... w nic? Fragment zagina światło i lewituje, gdy go nie trzymasz. Wygląda na to, że czerpie on moc magiczną z twojej głupoty, więc lepiej się nad nim za dużo nie rozmyślać. @@ -1484,13 +1484,13 @@ items.trinkets.wondrousresin.typical_stats_desc=Zazwyczaj ten relikt sprawia, ż items.trinkets.wondrousresin.stats_desc=Na obecnym poziomie ten relikt sprawi, że efekty przeklętych różdżek będą neutralne lub pozytywne w _%1$s%%_ przypadków, a nieprzeklęte różdżki wystrzelą dodatkowy pocisk przeklętej różdżki o neutralnym lub pozytywnym efekcie w _%2$s%%_ przypadków.\n\nUlepszenie tego reliktu kosztuje większą ilość energii. items.trinkets.trinketcatalyst.name=magiczny katalizator -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=stwórz relikt items.trinkets.trinketcatalyst.window_text=Woda zaczyna świecić po dodaniu katalizatora. W pobliżu widzisz kilka przedmiotów, które możesz nasycić energią, by przemienić któryś z nich w magiczny relikt. items.trinkets.trinketcatalyst.desc=Ta kula magicznego złotego pyłu lśni w ciemnościach lochów. Ten katalizator można użyć w tyglu alchemicznym z odrobiną energii alchemicznej, aby stworzyć unikalny relikt.\n\nRelikty zapewniają różne efekty, które nieznacznie zmieniają lochy lub ich mieszkańców. Relikty można ulepszać, dodając więcej energii, aby zwiększyć ich moc, lub porzucać, aby całkowicie zrezygnować z efektu. items.trinkets.trinketcatalyst$randomtrinket.name=losowy relikt items.trinkets.trinketcatalyst$randomtrinket.desc=Jeden z pobliskich przedmiotów jest zamknięty w sakiewce, której nie potrafisz otworzyć.\n\nMagia alchemii rozpuści sakiewkę, uwalniając przedmiot w jej wnętrzu, ale nie wiadomo, jaki otrzymasz relikt, dopóki tego nie zrobisz! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Ten przedmiot ma szanse być opcją wybory gdy tworzysz relikt poprzez alchemie. items.trinkets.trinket$placeholder.name=relikt ###wands diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 94d49095e..7b9fae808 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Призрак не особенно items.artifacts.driedrose$wndghosthero.weapon_prompt=Выберите оружие items.artifacts.driedrose$wndghosthero.armor_prompt=Выберите доспехи items.artifacts.driedrose$wndghosthero.cant_unique=Призрак не способен использовать уникальные предметы. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=Призрак может использовать только ту экипировку, которая, вы уверены, не проклята. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Призрак может быть слишком слаб для того, чтобы это использовать. items.artifacts.driedrose$wndghosthero.cant_strength=Призрак слишком слаб для того, чтобы это использовать. @@ -2271,7 +2271,7 @@ items.brokenseal.affix=Вы прикрепили печать к броне! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=На печати начертана _%s._ items.brokenseal.choose_title=Выберите руну -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nРуна на броне: %1$s.\nРуна на сломанной печати: %2$s.\n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ items.brokenseal.discover_hint=Один из героев начинает с этим предметом. items.brokenseal$warriorshield.name=Щит Воина diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index a99514451..8ec1607c2 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=幽灵本身十分脆弱,但她的 items.artifacts.driedrose$wndghosthero.weapon_prompt=选择一件武器 items.artifacts.driedrose$wndghosthero.armor_prompt=选择一件护甲 items.artifacts.driedrose$wndghosthero.cant_unique=幽灵无法使用特殊装备。 -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=幽灵只能使用你已确定无诅咒的装备。 items.artifacts.driedrose$wndghosthero.cant_strength_unknown=幽灵的形体可能不够强大,无法装备此物品。 items.artifacts.driedrose$wndghosthero.cant_strength=幽灵的形体还不够强大,无法装备此物品。 @@ -1484,7 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=这件饰物通常会有_%1$s%%_ items.trinkets.wondrousresin.stats_desc=在当前等级下,这件饰物会有_%1$s%%_的概率迫使诅咒法杖效果变得无害或有益,还会有_%2$s%%_的概率使无诅咒的法杖施放一次额外的无害或有益的诅咒法杖效果。\n\n这件饰物升级所消耗的炼金能量较多。 items.trinkets.trinketcatalyst.name=魔能触媒 -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=制作一件饰物 items.trinkets.trinketcatalyst.window_text=随着魔能触媒的置入,釜中的水逐渐泛起微光。你可以就近选择一件物品,注入炼金能量并将其炼成一件魔法饰物。 items.trinkets.trinketcatalyst.desc=这团泛着微光的金色粉尘在暗无边际的地牢中熠熠生辉。魔能触媒可被置入炼金釜中,结合少许炼金能量制成一件独特饰物。\n\n饰物提供各种小幅改变地牢环境或其住民的效果。通过消耗更多炼金能量升级饰物可以进一步增幅对应效果,丢掉饰物也可以完全摆脱其施加的影响。 items.trinkets.trinketcatalyst$randomtrinket.name=随机饰物 @@ -2269,9 +2269,9 @@ items.brokenseal.prompt=选择一件护甲。 items.brokenseal.unknown_armor=你需要先鉴定那件护甲有无诅咒。 items.brokenseal.affix=你将纹章佩挂在了护甲上! items.brokenseal.desc=一枚蜡制纹章,被贴在护甲上作为勇气的象征。纹章上的印记已被岁月磨损殆尽,还从中裂成两瓣。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴着纹章,战士会在将要受伤至生命值半数以下时立即获得护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级,前提是升级时纹章需已贴附在护甲上。 -items.brokenseal.inscribed=纹章携带着_%s_。 +items.brokenseal.inscribed=纹章刻有_%s_。 items.brokenseal.choose_title=选择一个刻印 -items.brokenseal.choose_desc=这件护甲与破损纹章都携带着一个刻印。请选择一个想保留的刻印。\n\n护甲刻印:%1$s\n破损纹章刻印:%2$s\n\n注意,如果选择保留护甲的刻印,纹章将无法转移此刻印。 +items.brokenseal.choose_desc=这件护甲与破损纹章均刻有刻印。请选择一个想保留的刻印。\n\n护甲刻印:%1$s\n破损纹章刻印:%2$s\n\n注意,如果选择保留护甲的刻印,纹章将无法转移该刻印。 items.brokenseal.choose_curse_warn=_你的护甲已被诅咒但你的纹章却未被诅咒,因此你无法选择纹章刻印!_ items.brokenseal.discover_hint=某位英雄初始携带该物品。 items.brokenseal$warriorshield.name=战士护盾 diff --git a/core/src/main/assets/messages/levels/levels_es.properties b/core/src/main/assets/messages/levels/levels_es.properties index 804594add..9cd2d14de 100644 --- a/core/src/main/assets/messages/levels/levels_es.properties +++ b/core/src/main/assets/messages/levels/levels_es.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Un muro de denso fuego ver levels.rooms.special.sentryroom$sentry.name=Centinela rojo levels.rooms.special.sentryroom$sentry.desc=Este centinela de color rojo sangre parece estar colocado aquí para custodiar el tesoro que hay al otro lado de esta habitación. Te disparará rayos de desintegración si pisas la zona que defiende.\n\nEs inmune a todos los efectos dañinos y puede ver a través de la invisibilidad, pero parece que tarda en cargarse antes de disparar.\n\nDe alguna manera, el centinela sólo quiere disparar contra ti, como si supiera que los habitantes de la mazmorra no son una amenaza para el tesoro. +levels.rooms.special.sentryroom$sentry.discover_hint=Puedes encontrar a este enemigo en cualquier lugar de la mazmorra. levels.rooms.special.toxicgasroom$toxicvent.name=respiradero tóxico levels.rooms.special.toxicgasroom$toxicvent.desc=Un descuidado aventurero debió activar esta trampa hace años. A pesar de su estado inactivo, sigue despidiendo gas tóxico en la habitación y no muestra signos de detenerse. Necesitarás alguna forma de evitar el daño del gas si quieres explorar esta sala. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Esta trampa está atada a un extraño mecanismo m levels.traps.guardiantrap$guardian.name=guardián invocado levels.traps.guardiantrap$guardian.desc=Esta aparición azul parece ser un eco invocado de uno de los guardianes de piedra de la mazmorra. levels.traps.guardiantrap$guardian.desc_weapon=Aunque la estatua en sí es casi incorpórea, su _%s_ parece real. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=trampa de cieno levels.traps.oozetrap.desc=Esta trampa salpicará cieno cáustico al ser activada, que quemará hasta que sea lavado. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu claramente se ha estado preparando para un levels.traps.toxictrap.name=trampa de gas tóxico levels.traps.toxictrap.desc=La activación de esta trampa creará una nube de gas tóxico flotante dentro del área circundante. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=Muerto por: %s levels.traps.corrosiontrap.name=trampa de gas corrosivo @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=La escalera conduce al nivel inferior. levels.caveslevel.high_grass_desc=Grandes hongos bloquean la vista. levels.caveslevel.wall_deco_desc=Una veta de algún mineral es visible en la pared. ¿Oro? levels.caveslevel.bookshelf_desc=¿Quién necesitaría un estante para libros en una cueva? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Agua de coloración sospechosa levels.citylevel.high_grass_name=Altas flores florecientes @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Varias baldosas faltan aquí. levels.citylevel.sp_desc=Una alfombra gruesa cubre el suelo. levels.citylevel.statue_desc=La estatua representa a un enano de pie en una postura heroica. levels.citylevel.bookshelf_desc=Las filas de libros sobre diferentes disciplinas llenan la estantería. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Lava fría levels.hallslevel.grass_name=Musgo de ascuas @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Columna levels.hallslevel.water_desc=Parece lava, pero está frío y probablemente es seguro tocarlo. levels.hallslevel.statue_desc=La columna está hecha de cráneos humanoides reales. Increíble. levels.hallslevel.bookshelf_desc=Libros en antiguos lenguajes se reducen a cenizas en la estantería. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=¡Se activa una %s oculta! levels.level.chasm_name=Abismo @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=La barricada de madera está firmemente asenta levels.prisonlevel.water_name=Agua fría oscura levels.prisonlevel.empty_deco_desc=Hay viejas manchas de sangre en el suelo. levels.prisonlevel.bookshelf_desc=Este es probablemente un vestigio de una biblioteca de la prisión. ¿Podría arder? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Agua turbia levels.sewerlevel.empty_deco_desc=Un musgo amarillento y mojado cubre el suelo. levels.sewerlevel.bookshelf_desc=El estante está lleno de inútiles libros baratos. ¿Podría arder? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_fr.properties b/core/src/main/assets/messages/levels/levels_fr.properties index c43250b3b..915e0ae76 100644 --- a/core/src/main/assets/messages/levels/levels_fr.properties +++ b/core/src/main/assets/messages/levels/levels_fr.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Un épais mur de feu vert levels.rooms.special.sentryroom$sentry.name=sentinelle rouge levels.rooms.special.sentryroom$sentry.desc=Cette sentinelle rouge sang semble garder le trésor de l'autre côté de cette salle. Elle tirera des rayons de désintégration si vous pénétrez la zone qu'elle défend.\n\nElle est immunisée contre les effets négatifs et peut voir au travers de l'invisibilité, mais semble prendre du temps pour charger avant de tirer.\n\nD'une manière ou d'une autre, la sentinelle n'attaque que vous, comme si elle savait que les habitants du donjon n'étaient pas une menace pour le trésor. +levels.rooms.special.sentryroom$sentry.discover_hint=Vous pouvez trouver cet ennemi n'importe où dans le donjon. levels.rooms.special.toxicgasroom$toxicvent.name=conduite de gaz toxique levels.rooms.special.toxicgasroom$toxicvent.desc=Un aventurier malchanceux a sûrement activé ce piège des années auparavant. En dépit de son état inactif, il continue de répandre un gaz toxique dans la pièce et n'a pas l'air de s'arrêter. Vous aurez besoin de quelque chose pour vous protéger du gaz si vous voulez explorer cette pièce. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Ce piège est relié à un drôle de mécanisme q levels.traps.guardiantrap$guardian.name=gardien invoqué levels.traps.guardiantrap$guardian.desc=Cette apparition bleue semble être un reflet invoqué de l'un des gardiens de pierre du donjon. levels.traps.guardiantrap$guardian.desc_weapon=Bien que la statue elle-même soit presque immatérielle, l'arme qu'elle brandit (_%s_) semble réelle. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=Piège de vase levels.traps.oozetrap.desc=Ce piège aspergera de la vase caustique à l'activation. La vase brûlera jusqu'à ce qu'elle soit nettoyée. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu s’est clairement préparé pour un comba levels.traps.toxictrap.name=Piège de gaz toxique levels.traps.toxictrap.desc=Activer ce piège emplira l'espace avoisinant de gaz toxique. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=Tué par : %s levels.traps.corrosiontrap.name=Piège de gaz corrosif @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=L'échelle descend au niveau suivant. levels.caveslevel.high_grass_desc=D'immenses champignons bloquent la vue. levels.caveslevel.wall_deco_desc=Une veine de minerai est visible dans le mur. De l'or ? levels.caveslevel.bookshelf_desc=Qui aurait besoin d'une bibliothèque dans une grotte ? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Eau de couleur douteuse levels.citylevel.high_grass_name=Grandes fleurs épanouies @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Des carreaux manquent au sol. levels.citylevel.sp_desc=Un épais tapis recouvre le sol. levels.citylevel.statue_desc=La statue représente un nain dans une pose héroïque. levels.citylevel.bookshelf_desc=Des rangées de livres sur des sujets variés emplissent les étagères. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Lave froide levels.hallslevel.grass_name=Braisemousse @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Pilier levels.hallslevel.water_desc=Ça ressemble à de la lave froide, c'est probablement sans danger de la toucher. levels.hallslevel.statue_desc=Ces piliers sont faits de vrais crânes humanoïdes. Génial. levels.hallslevel.bookshelf_desc=Des livres en langages anciens sont tassés dans la bibliothèque. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=Un %s caché se déclenche ! levels.level.chasm_name=Gouffre @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=La barricade en bois est correctement install levels.prisonlevel.water_name=Eau froide et opaque levels.prisonlevel.empty_deco_desc=Il y a de vieilles tâches de sang sur le sol. levels.prisonlevel.bookshelf_desc=C'est probablement les vestiges de la bibliothèque de la prison. Est-ce que ça brûle ? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Eau sombre levels.sewerlevel.empty_deco_desc=De la mousse jaunâtre couvre le sol. levels.sewerlevel.bookshelf_desc=La bibliothèque est remplie de livres bon marché et sans intérêt. Est-ce que ça brûle ? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_ko.properties b/core/src/main/assets/messages/levels/levels_ko.properties index e0bc3c951..187f0f2a8 100644 --- a/core/src/main/assets/messages/levels/levels_ko.properties +++ b/core/src/main/assets/messages/levels/levels_ko.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=녹색으로 밝게 타오 levels.rooms.special.sentryroom$sentry.name=붉은 감시탑 levels.rooms.special.sentryroom$sentry.desc=이 새빨간 감시탑은 이 방의 끝에 있는 보물을 지키기 위해 설치된 것 같아 보입니다. 감시탑이 지키고 있는 영역에 발을 들이면 분해 광선을 당신에게 발사할 것입니다.\n\n감시탑은 모든 해로운 효과에 면역이며 투명한 적을 감지하지만, 발사를 시작하기까지 시간이 조금 필요합니다.\n\n마치 던전의 생물들은 보물에 위협이 되지 않는다는 것을 아는 것인지, 감시탑은 당신만을 노리는 것 같습니다. +levels.rooms.special.sentryroom$sentry.discover_hint=이 적은 던전의 어느 장소에서나 등장합니다. levels.rooms.special.toxicgasroom$toxicvent.name=유독성 배기구 levels.rooms.special.toxicgasroom$toxicvent.desc=몇 년 전에 부주의한 모험가가 이 함정을 촉발시킨 게 틀림없습니다. 함정 자체는 비활성 상태임에도 불구하고 유독 가스를 방 안으로 내뿜으며 멈출 기미가 보이지 않습니다. 이 방을 탐험하려면 가스 피해를 막을 수 있는 방법이 필요합니다. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=이 함정은 수상한 마법 장치와 연결 levels.traps.guardiantrap$guardian.name=소환된 수호자 levels.traps.guardiantrap$guardian.desc=이 푸른 영혼은 던전에 있는 바위 수호자의 모습을 빌어 소환된 것 같습니다. levels.traps.guardiantrap$guardian.desc_weapon=이 형상은 거의 형체가 없지만, 형상이 들고 있는 _%s_만큼은 진짜처럼 보입니다. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=산성 점액 함정 levels.traps.oozetrap.desc=이 함정이 작동되면 산성 점액을 내뿜어 씻어낼 때까지 살을 녹일 것이다. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=텐구 암살자는 분명 전투에 대비해 levels.traps.toxictrap.name=독가스 함정 levels.traps.toxictrap.desc=이 함정을 밟으면 근처에 독가스 구름을 방출한다. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=%s 에 의해 사망 levels.traps.corrosiontrap.name=부식성 가스 함정 @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=아랫층으로 내려가는 사다리이다. levels.caveslevel.high_grass_desc=거대한 버섯이 시야를 가린다. levels.caveslevel.wall_deco_desc=어떤 광물의 광맥이 이 벽에 있다. 황금일까? levels.caveslevel.bookshelf_desc=도대체 누가 동굴에서 책 선반이 필요한거지? +levels.caveslevel.region_deco_name=철제 구조물 +levels.caveslevel.region_deco_desc=드워프들이 광산을 채굴할 때 썻던 것으로 추정되는 커다란 철제 구조물이다. 자세히 보니 상부에 놓인 것이 광산수레용 철길 같아 보이기도 하다. levels.citylevel.water_name=의심스러운 색이 물든 물 levels.citylevel.high_grass_name=만개한 꽃들 @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=몇몇 타일이 빠져 있다. levels.citylevel.sp_desc=두꺼운 카펫이 바닥에 깔려 있다. levels.citylevel.statue_desc=영웅적인 자세를 취하고 있는 드워프의 모습을 본딴 석상이다. levels.citylevel.bookshelf_desc=각종 분류의 책들이 책장에 가지런히 꽂혀 있다. +levels.citylevel.region_deco_name=불타는 제단 +levels.citylevel.region_deco_desc=초록색 마법의 불꽃이 타오르고 있는 높게 솟은 제단이다. 불길이 너무 거세서 마치 고체인 것처럼 보인다. levels.hallslevel.water_name=차가운 용암 levels.hallslevel.grass_name=잉걸불이끼 @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=기둥 levels.hallslevel.water_desc=용암처럼 보이지만, 실제로는 차가워서 만져도 안전할 것이다. levels.hallslevel.statue_desc=이 기둥은 진짜 인간의 해골로 만들어졌다. 여러 가지 의미로 대단한 기둥이다. levels.hallslevel.bookshelf_desc=책장 속의 고대 언어로 쓰여진 책이 서서히 불타고 있다. +levels.hallslevel.region_deco_name=돌더미 +levels.hallslevel.region_deco_desc=근처 벽이나 천장에서 떨어진 듯한 돌덩어리들이 널부러져 있다. + levels.level.hidden_trap=숨겨진 %s이(가) 발동했다! levels.level.chasm_name=낭떠러지 @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=이 나무 바리케이드는 천장을 지지 levels.prisonlevel.water_name=깊고 차가운 물 levels.prisonlevel.empty_deco_desc=층에 오래된 피가 얼룩져있다. levels.prisonlevel.bookshelf_desc=감옥 도서관에서 떼 온 물건 같다. 불이 잘 붙을까? +levels.prisonlevel.region_deco_name=감옥 우리 +levels.prisonlevel.region_deco_desc=사람을 가둘 정도의 크기의 철제 우리다. 방법은 모르겠으나 바닥에 고정되어 있어 움직일 수 없다. +levels.prisonlevel.region_deco_alt_name=매달린 우리 +levels.prisonlevel.region_deco_alt_desc=사람을 가둘 정도의 크기의 철제 우리다. 낭떠러지 위 천장에 매달려 있다. levels.sewerlevel.water_name=탁한 물 levels.sewerlevel.empty_deco_desc=노란 이끼가 바닥을 뒤덮었다. levels.sewerlevel.bookshelf_desc=이 책장은 값싸고 쓸모없는 책들로 가득 차 있다. 불이 잘 붙을까? +levels.sewerlevel.region_deco_name=저장용 통 +levels.sewerlevel.region_deco_desc=당신만큼 커다란 크기의 튼튼한 통이다. 무언가가 가득 채워져 있는지 움직일 수가 없다. diff --git a/core/src/main/assets/messages/levels/levels_pl.properties b/core/src/main/assets/messages/levels/levels_pl.properties index cab5b165c..50714e678 100644 --- a/core/src/main/assets/messages/levels/levels_pl.properties +++ b/core/src/main/assets/messages/levels/levels_pl.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=W tym miejscu znajduje si levels.rooms.special.sentryroom$sentry.name=czerwony strażnik levels.rooms.special.sentryroom$sentry.desc=Wygląda na to, że ten krwistoczerwony strażnik został tu umieszczony, by bronić skarbu na drugim końcu pokoju. Jeśli wejdziesz w obszar, którego broni, zacznie strzelać promieniami magii dezintegracyjnej.\n\nJest on odporny na wszystkie negatywne efekty i widzi niewidzialne cele, ale potrzebuje chwili, by się naładować przed rozpoczęciem ostrzału.\n\nProtektor będzie strzelać tylko do ciebie, jak gdyby wiedział, że mieszkańcy lochu nie stanowią zagrożenia dla skarbu. +levels.rooms.special.sentryroom$sentry.discover_hint=Możesz znaleść tego wroga w całym lochu. levels.rooms.special.toxicgasroom$toxicvent.name=otwór wentylacyjny z toksycznym gazem levels.rooms.special.toxicgasroom$toxicvent.desc=Jakiś nierozważny poszukiwacz przygód musiał aktywować tę pułapkę dawno temu. Mimo że jest nieaktywna, dalej wyrzuca toksyczny gaz i nie wygląda, jakby miała przestać. Musisz znaleźć jakiś sposób na zablokowanie wpływu gazu na ciebie, jeśli chcesz rozejrzeć się po pokoju. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Ta pułapka jest połączona z przedziwnym, magic levels.traps.guardiantrap$guardian.name=Przyzwany strażnik levels.traps.guardiantrap$guardian.desc=To niebieskie stworzenie wygląda jak przywołana podobizna jednego z kamiennych strażników lochu. levels.traps.guardiantrap$guardian.desc_weapon=Statua jest niemal niematerialna, jednakże _%s_, broń przez nią dzierżona, wygląda na prawdziwą. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=żrąca pułapka levels.traps.oozetrap.desc=Ta pułapka wystrzeli żrący szlam gdy zostanie aktywowana. Substancja ta będzie wypalać skórę i ciało, aż nie zostanie przemyta. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu ewidentnie przygotował się przed walką. levels.traps.toxictrap.name=pułapka z toksycznym gazem levels.traps.toxictrap.desc=Aktywowanie tej pułapki wypuści wokół niej obłok toksycznego gazu. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=Zabity przez: %s levels.traps.corrosiontrap.name=pułapka ze żrącym gazem @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Ta drabina prowadzi na niższe piętro. levels.caveslevel.high_grass_desc=Ogromne grzyby blokują widok. levels.caveslevel.wall_deco_desc=W ścianie widać żyłę jakiejś rudy. Złoto? levels.caveslevel.bookshelf_desc=Kto potrzebowałby biblioteczki w jaskini? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Podejrzanie zabarwiona woda levels.citylevel.high_grass_name=Wysokie, kwitnące rośliny @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Brakuje tutaj kilku kafelków. levels.citylevel.sp_desc=Na podłodze leży gruby dywan. levels.citylevel.statue_desc=Posąg przedstawia jakiegoś krasnoluda w bohaterskiej pozie. levels.citylevel.bookshelf_desc=Półki biblioteczki wypełnione są książkami na temat różnych dyscyplin. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Zimna lawa levels.hallslevel.grass_name=Tlący mech @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Kolumna levels.hallslevel.water_desc=Wygląda jak lawa, ale jest chłodna i zapewne można jej dotknąć. levels.hallslevel.statue_desc=Ta kolumna jest zrobiona z prawdziwych czaszek humanoidów. Fajowe. levels.hallslevel.bookshelf_desc=Książki napisane pradawnymi językami tlą się w biblioteczce. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=Ukryta %s aktywuje się! levels.level.chasm_name=Otchłań @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Drewniana barykada jest solidnie osadzona i s levels.prisonlevel.water_name=Ciemna zimna woda levels.prisonlevel.empty_deco_desc=Na podłodze widać stare ślady krwi. levels.prisonlevel.bookshelf_desc=To prawdopodobnie pozostałości po więziennej bibliotece. Może da się je spalić? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Mętna woda levels.sewerlevel.empty_deco_desc=Wilgotny, żółtawy mech pokrywa podłogę. levels.sewerlevel.bookshelf_desc=Biblioteczka zapchana jest bezużytecznymi, tanimi książkami. Może da się ją spalić? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_zh.properties b/core/src/main/assets/messages/levels/levels_zh.properties index 9a5c13b8f..41288b2e1 100644 --- a/core/src/main/assets/messages/levels/levels_zh.properties +++ b/core/src/main/assets/messages/levels/levels_zh.properties @@ -178,7 +178,7 @@ levels.caveslevel.high_grass_desc=高耸的蘑菇群遮挡了你的视线。 levels.caveslevel.wall_deco_desc=岩壁上能隐约看见金属矿脉的纹路,难道是黄金? levels.caveslevel.bookshelf_desc=到底会有谁需要在洞窟里摆上这么个书架? levels.caveslevel.region_deco_name=金属结构 -levels.caveslevel.region_deco_desc=一个大型全金属结构,可能是在矮人过去在此处采矿时建造的。你认为你在其顶部看到了早已废弃的矿车轨道。 +levels.caveslevel.region_deco_desc=一个大型全金属结构,可能是在矮人过去在此处采矿时建造的。你认为你在其上层看到了早已废弃的矿车轨道。 levels.citylevel.water_name=异色水潭 levels.citylevel.high_grass_name=茂盛花朵 diff --git a/core/src/main/assets/messages/misc/misc_ko.properties b/core/src/main/assets/messages/misc/misc_ko.properties index a9afb4fbe..ac9d787a6 100644 --- a/core/src/main/assets/messages/misc/misc_ko.properties +++ b/core/src/main/assets/messages/misc/misc_ko.properties @@ -70,9 +70,9 @@ badges$badge.death_from_all.title=또 하나의 슬픈 죽음 badges$badge.death_from_all.desc=모든 "특별한 방법으로 사망" 배지 획득 badges$badge.boss_slain_1.title=슬라임 수문장 badges$badge.boss_slain_1.desc=하수구 끝의 보스를 처치 -badges$badge.boss_slain_2.title=옥지기 +badges$badge.boss_slain_2.title=감옥지기 badges$badge.boss_slain_2.desc=감옥 끝의 보스를 처치 -badges$badge.boss_slain_3.title=금속 권투 선수 +badges$badge.boss_slain_3.title=고철 땡처리 badges$badge.boss_slain_3.desc=동굴의 끝에 있는 보스를 처치 badges$badge.boss_slain_4.title=정복자 왕 badges$badge.boss_slain_4.desc=도시의 끝에 있는 보스를 처치 @@ -165,21 +165,21 @@ badges$badge.high_score_4.desc=250,000점 이상 획득한 채로 한 판을 끝 badges$badge.high_score_5.title=점수 경쟁의 달인 badges$badge.high_score_5.desc=1,000,000점 이상 획득한 채로 한 판을 끝냄 badges$badge.researcher_1.title=초급 연구자 -badges$badge.researcher_1.desc=저널 도감에 40개의 항목 작성 -badges$badge.researcher_2.title=익숙한 연구자 -badges$badge.researcher_2.desc=저널 도감에 80개의 항목 작성 +badges$badge.researcher_1.desc=모험 일지에 40개의 항목 작성 +badges$badge.researcher_2.title=숙련된 연구자 +badges$badge.researcher_2.desc=모험 일지에 80개의 항목 작성 badges$badge.researcher_3.title=전문 연구자 -badges$badge.researcher_3.desc=저널 도감에 160개의 항목 작성 +badges$badge.researcher_3.desc=모험 일지에 160개의 항목 작성 badges$badge.researcher_4.title=마스터 연구자 -badges$badge.researcher_4.desc=저널 도감에 320개의 항목 작성 +badges$badge.researcher_4.desc=모험 일지에 320개의 항목 작성 badges$badge.researcher_5.title=최고의 연구자 -badges$badge.researcher_5.desc=저널 도감에 모든 항목 작성 +badges$badge.researcher_5.desc=모험 일지에 모든 항목 작성 badges$badge.catalog_one_equipment.title=잘 갖춰진 장비 -badges$badge.catalog_one_equipment.desc=저널 장비 도감 중 하나에 모든 종류의 장비 아이템을 작성 +badges$badge.catalog_one_equipment.desc=모험 일지의 장비 도감 중 하나에 모든 종류의 장비 아이템을 작성 badges$badge.catalog_potions_scrolls.title=완전 재고 보유 badges$badge.catalog_potions_scrolls.desc=한 번의 게임에서 모든 일반 물약과 주문서를 감정 badges$badge.all_rare_enemies.title=노련한 사냥꾼 -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=모험 일지에 희귀한 적 10종류의 항목 작성 badges$badge.rodney.title=이제 그리 위협적이진 않군 badges$badge.rodney.desc=드워프 제왕의 진짜 이름을 알아냄 badges$badge.happy_end.title=행복한 결말 @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=결투자 해금! badges$badge.unlock_duelist.desc=2단계 이상의 무기를 힘 패널티 없이 착용해 결투자 해금 badges$badge.unlock_cleric.title=성직자 해금! badges$badge.unlock_cleric.desc=아이템 하나에 깃든 저주를 완전히 정화하여 성직자 해금 -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=안전 수칙 위반 +badges$badge.enemy_hazards.desc=한 판에 지형 효과(함정, 식물, 낭떠러지)로 적을 10마리 처치 +badges$badge.many_buffs.title=수많은 색깔 +badges$badge.many_buffs.desc=한 번에 10종류 이상의 버프/디버프 효과를 받기 +badges$badge.pacifist_ascent.title=평화주의자의 역행 +badges$badge.pacifist_ascent.desc=역행 중 아뮬렛의 저주를 한 번도 약화하지 않고 지상으로 나오기 +badges$badge.taking_the_mick.title=굴욕기 +badges$badge.taking_the_mick.desc=+20 강화 이상의 곡괭이로 최종 보스에게 마지막 일격 가하기 challenges.no_food=다이어트 중 challenges.no_food_desc=음식은 이미 부족하지만, 양 또한 주의해야 합니다!\n\n- 음식과 풍요의 뿔이 1/3의 허기만을 회복시켜 줍니다.\n- 허기를 채우는 다른 수단은 기존과 같습니다. diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index a3aeb46e7..0ec9051c1 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -176,7 +176,7 @@ badges$badge.researcher_5.title=Исследователь-великий мас badges$badge.researcher_5.desc=Заполните все записи в вашем журнале badges$badge.catalog_one_equipment.title=Вооружён до зубов badges$badge.catalog_one_equipment.desc=Заполните все записи о экипировке в вашем журнале -badges$badge.catalog_potions_scrolls.title=Полностью укомплектован +badges$badge.catalog_potions_scrolls.title=Полностью осведомлен badges$badge.catalog_potions_scrolls.desc=Опознайте все виды обычных зелий и свитков за один забег badges$badge.all_rare_enemies.title=Сезон охоты badges$badge.all_rare_enemies.desc=Заполните десять записей о редких противниках в вашем журнале @@ -203,13 +203,13 @@ badges$badge.unlock_duelist.desc=Разблокируйте Дуэлянта, э badges$badge.unlock_cleric.title=Клирик разблокирован! badges$badge.unlock_cleric.desc=Разблокируйте Клирика, полностью очистив проклятие с любого проклятого предмета снаряжения badges$badge.enemy_hazards.title=Техника Безопасности -badges$badge.enemy_hazards.desc=Сразите за одну игру 10 врагов с помощью опасных областей (ловушки, растения или пропасти) -badges$badge.many_buffs.title=Так Много Цветов -badges$badge.many_buffs.desc=Имейте 10 или больше иконок усилений/ослаблений одновременно. +badges$badge.enemy_hazards.desc=Победите 10 врагов в одной игре с помощью опасной местности (ловушки, растения или пропасти) +badges$badge.many_buffs.title=Такое Обилие Цветов +badges$badge.many_buffs.desc=Получите одновременно 10 или больше иконок положительных или негативных эффектов badges$badge.pacifist_ascent.title=Мирное Восхождение badges$badge.pacifist_ascent.desc=Достаньте на поверхность Амулет Индора ни разу не уменьшая тяжесть его проклятия -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.taking_the_mick.title=Шалость удалась +badges$badge.taking_the_mick.desc=Нанесите добивающую атаку финальному боссу киркой +20 или выше. challenges.no_food=На диете challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений. diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index e3b5a4497..3c37400b3 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=解锁决斗家! badges$badge.unlock_duelist.desc=不受力量惩罚地装备一个2阶或更高阶的武器以解锁决斗家 badges$badge.unlock_cleric.title=解锁牧师! badges$badge.unlock_cleric.desc=完全净化任何一件被诅咒装备的诅咒以解锁牧师 -badges$badge.enemy_hazards.title=注意安全 +badges$badge.enemy_hazards.title=安全隐患 badges$badge.enemy_hazards.desc=在一局游戏中通过特殊地形(陷阱、植物或深渊)击败10个敌人 -badges$badge.many_buffs.title=狂乱鸡尾酒 +badges$badge.many_buffs.title=狂乱的鸡尾酒 badges$badge.many_buffs.desc=同时拥有10种及以上的增益/减益 -badges$badge.pacifist_ascent.title=和平返程 -badges$badge.pacifist_ascent.desc=在不削弱护符诡咒的条件下将Yendor护符带出地牢 +badges$badge.pacifist_ascent.title=光荣凯旋 +badges$badge.pacifist_ascent.desc=在不曾削弱护符诡咒的前提下将Yendor护符带出地牢 badges$badge.taking_the_mick.title=洋相百出 -badges$badge.taking_the_mick.desc=以一把20级及以上的镐子对最终boss打出致命一击 +badges$badge.taking_the_mick.desc=以一把至少20级的镐子对最终boss打出致命一击 challenges.no_food=缩餐节食 challenges.no_food_desc=食物本就稀缺,但你还需要注意节食!\n\n-使用各类食物与丰饶之角的饱腹效果为原本的三分之一\n-其他恢复饥饿的机制不受影响 diff --git a/core/src/main/assets/messages/plants/plants_ru.properties b/core/src/main/assets/messages/plants/plants_ru.properties index 8230a5650..e59ecd5f0 100644 --- a/core/src/main/assets/messages/plants/plants_ru.properties +++ b/core/src/main/assets/messages/plants/plants_ru.properties @@ -46,9 +46,9 @@ plants.plant$seed$placeholder.name=семя plants.rotberry.name=Гнилоягода plants.rotberry.desc=Ягоды молодой Гнилоягоды на вкус как сладкая-сладкая смерть. Через несколько лет из куста Гнилоягоды вырастет новое гнилое сердце. Если случайно наступить на молодую Гнилоягоду, из нее высвободится небольшое облако с ядовитым газом. plants.rotberry.warden_desc=Обычно куст Гнилоягоды выделяет немного газа, если на него наступить, но _Хранительница_ способна собирать энергию из него, чтобы временно увеличить свою силу! -plants.rotberry.discover_hint=Вы можете вырастить это растение из соответствующего семечка во время особого квеста. +plants.rotberry.discover_hint=Вы можете вырастить это растение из соответствующего семечка во время особого задания. plants.rotberry$seed.name=семя гнилоягоды -plants.rotberry$seed.discover_hint=Вы можете найти этот предмет во время квеста. +plants.rotberry$seed.discover_hint=Вы можете найти этот предмет во время задания. plants.sorrowmoss.name=Грустномох plants.sorrowmoss.desc=Грустномох - это цветок (а не мох) с острыми лепестками, покрытыми смертельным ядом. diff --git a/core/src/main/assets/messages/plants/plants_uk.properties b/core/src/main/assets/messages/plants/plants_uk.properties index b5844fa94..c3c88b2af 100644 --- a/core/src/main/assets/messages/plants/plants_uk.properties +++ b/core/src/main/assets/messages/plants/plants_uk.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=піскофрукт plants.blandfruitbush.desc=Далекий родич Гнилоягоди, грушоподібний плід з куща Піскофрукту смакує, як запечений пісок. Фрукт огидний та погано втамовує голод, але не отруйний. Можливо, з нього можна щось приготувати. +plants.blandfruitbush.discover_hint=Ви можете знайти цю рослину випадково в підземеллі. plants.blandfruitbush$seed.name=насінина піскофрукта plants.blindweed.name=спалахач @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Наступивши на Морозяника _Ліс plants.icecap$seed.name=насінина морозяника plants.plant.warden_desc=Ця рослина не містить особливого ефекту, коли використовується Лісничою. +plants.plant.discover_hint=Ви можете випадково знайти цю рослину в підземеллі або виростити її з відповідного насіння. plants.plant$seed.seed_of=насінина %s plants.plant$seed.ac_plant=ПОСАДИТИ plants.plant$seed.info=Киньте цю насінину в місце, де ви хочете виростити рослину.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=насінина plants.rotberry.name=гнилоягода plants.rotberry.desc=Плоди молодої Гнилоягоди на смак, як солодка смерть. Через декілька днів із куща Гнилоягоди виросте нове серце. При затоптуванні молода гнилоягода випускає маленьку хмару токсичного газу. plants.rotberry.warden_desc=Зазвичай Гнилоягода лише випускає трохи газу при розчавленні, але _Ліснича_ може добути енергію з неї для тимчасового підсилення! +plants.rotberry.discover_hint=Ви можете виростити цю рослину з відповідного насіння під час виконання певного завдання. plants.rotberry$seed.name=насінина гнилоягоди +plants.rotberry$seed.discover_hint=Ви можете знайти цей предмет під час завдання. plants.sorrowmoss.name=горемох plants.sorrowmoss.desc=Горемох - це квітка (а не мох) з гострими пелюстками, що покриті смертельною отрутою. diff --git a/core/src/main/assets/messages/scenes/scenes_uk.properties b/core/src/main/assets/messages/scenes/scenes_uk.properties index 04e38c27a..fb3a09550 100644 --- a/core/src/main/assets/messages/scenes/scenes_uk.properties +++ b/core/src/main/assets/messages/scenes/scenes_uk.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=хвилину тому scenes.startscene.minutes_ago=%d хвилин(и) тому scenes.startscene.hours_ago=%d годин(и) тому scenes.startscene.days_ago=%d дні(в) тому -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d місяців тому scenes.startscene.new=Нова гра scenes.startscene.sort_level=Сортувати: за рівнем scenes.startscene.sort_recent=Сортувати: за недавньою дією @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon - це повністю scenes.titlescene.patreon_button=Сторінка на Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon оновлено! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 включає в себе міні-переробку воїна, нову місцевість/кімнати, новий аксесуар і купу інших дрібних змін і доповнень! Не забудьте перевірити екран змін, щоб дізнатися всі подробиці. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon пропатчено! scenes.welcomescene.patch_bugfixes=Цей патч включає в себе виправлення помилок. scenes.welcomescene.patch_translations=Цей патч включає в себе покращення перекладу. diff --git a/core/src/main/assets/messages/ui/ui_uk.properties b/core/src/main/assets/messages/ui/ui_uk.properties index 1272fa667..d25b0e41f 100644 --- a/core/src/main/assets/messages/ui/ui_uk.properties +++ b/core/src/main/assets/messages/ui/ui_uk.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Додати спецнотатку ui.customnotebutton.limit_title=Ліміт нотаток досягнуто -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Ви можете видалити наявні нотатки, щоб звільнити місце для нових. Всі ваші поточні власні нотатки можна переглянути у вікні журналу. ui.customnotebutton.desc=Спеціальні нотатки дозволяють записувати в журнал все, що завгодно.\nВони можуть бути лише текстом окремо, або вони можуть бути пов’язані з підлогою підземелля, одним із ваших предметів або типом зілля/сувою/кільця. ui.customnotebutton.new_text=Нова текстова нотатка ui.customnotebutton.new_text_title=Напишіть назву для цієї текстової спецнотатки: diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index 42b251210..919bc2b4f 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -42,7 +42,7 @@ windows.wndclass.mastery=Мастерство windows.wndclericspells.cast_title=применить заклинание windows.wndclericspells.info_title=подробнее о заклинании windows.wndclericspells.cast_desc_desktop=Выберите заклинание для его применения, кликните правой кнопкой мыши для получения информации или чтобы назначить заклинание для быстрого применения. -windows.wndclericspells.cast_desc_mobile=Выберите заклинание для его применения, длительное нажатие для назначения заклинания на быстрый доступ или нажмите кнопку информации, чтобы переключиться в режим информации. +windows.wndclericspells.cast_desc_mobile=Выберите заклинание для его применения, длительное нажатие для назначения заклинания на быстрое применение или нажмите кнопку информации, чтобы переключиться в режим информации. windows.wndclericspells.info_desc=Выберите заклинание, чтобы узнать о нём, или нажмите кнопку cо священным томом, чтобы переключиться в режим применения. windows.wndclericspells.cast=Применить windows.wndclericspells.info=Подробности @@ -277,7 +277,7 @@ windows.wndscorebreakdown.explore_desc=Даются за исследованн windows.wndscorebreakdown.bosses_title=Боссы windows.wndscorebreakdown.bosses_desc=Даются за побежденных боссов. Уменьшаются за то, что вы стоите в атаках, которых можно избежать во время боев с боссами. windows.wndscorebreakdown.quests_title=Задания -windows.wndscorebreakdown.quests_desc=Даются за выполненные задания у NPC. Уменьшаются за то, что вы стоите в атаках, которые можно избежать, или за недостающие очки квеста. +windows.wndscorebreakdown.quests_desc=Даются за выполненные задания у NPC. Уменьшаются за то, что вы стоите в атаках, которые можно избежать, или за недостающие очки задания. windows.wndscorebreakdown.win_multiplier=Множитель победы windows.wndscorebreakdown.challenge_multiplier=Множитель испытаний windows.wndscorebreakdown.total=Всего очков diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index b2ac6727c..7b94f20fc 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Скарб windows.wndscorebreakdown.treasure_desc=Надається за зібране золото і загальну ціну предметів в інвентарі. windows.wndscorebreakdown.treasure_desc_old=Надається за зібране золото. windows.wndscorebreakdown.explore_title=Розвідка -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=На основі досліджених поверхів. Зменшується за рахунок відсутніх предметів, прихованих дверей або нерозв'язаних головоломок. windows.wndscorebreakdown.bosses_title=Боси -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Надається за переможених босів. Рахунок знижується, якщо стояти в атаках, яких можна уникнути, під час боїв з босом. windows.wndscorebreakdown.quests_title=Завдання -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Надається за виконані завдання. Зменшується за рахунок атак, яких можна уникнути, або пропущених балів за завдання. windows.wndscorebreakdown.win_multiplier=Множник перемоги windows.wndscorebreakdown.challenge_multiplier=Множник випробувань windows.wndscorebreakdown.total=Загальний рахунок diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index 4fb396942..d79a8b01f 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=寻宝 windows.wndscorebreakdown.treasure_desc=基于收集的金币与随身物品的价值。 windows.wndscorebreakdown.treasure_desc_old=基于收集的金币。 windows.wndscorebreakdown.explore_title=探索 -windows.wndscorebreakdown.explore_desc=基于已探索的楼层。遗失物品、隐藏门道与未解谜题会降低分数。 +windows.wndscorebreakdown.explore_desc=基于已探索的楼层。遗漏物品、隐藏门道与未解谜题会降低分数。 windows.wndscorebreakdown.bosses_title=Boss战 -windows.wndscorebreakdown.bosses_desc=基于已击败的boss。在boss战中受到可规避的伤害会降低分数。 +windows.wndscorebreakdown.bosses_desc=基于已击败的boss。在boss战中受到可规避的攻击会降低分数。 windows.wndscorebreakdown.quests_title=任务 -windows.wndscorebreakdown.quests_desc=基于已完成的任务。在任务中受到可规避的伤害会降低分数。 +windows.wndscorebreakdown.quests_desc=基于已完成的任务。受到可规避的攻击或未完成任务目标会降低分数。 windows.wndscorebreakdown.win_multiplier=通关倍率 windows.wndscorebreakdown.challenge_multiplier=挑战倍率 windows.wndscorebreakdown.total=总分 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index bc8c5fc25..ff3d15616 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -86,10 +86,18 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("BETA-1.2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by Beta:**\n" + + "**-** Broken seal prompting to transfer glyph without runic transference talent in some cases\n" + + "**-** Champion Enemies with +reach being able to reach past other enemies\n" + + "**-** Wandmaker sometimes spawning inside of doors in new prison entrance room\n" + + "**-** Rare cases where cooldown on new Warrior ability wouldn't apply")); + changes = new ChangeInfo("BETA-1.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); From 0c737dad8834c3be2b67f2b08ed29ce0827c4906 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 19 May 2025 14:57:39 -0400 Subject: [PATCH 138/178] v3.1.0: fixed hermit crabs not dropping armor when they should --- .../shatteredpixeldungeon/actors/mobs/HermitCrab.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java index cc7792414..5a7ac959c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/HermitCrab.java @@ -41,7 +41,7 @@ public class HermitCrab extends Crab { public void rollToDropLoot() { super.rollToDropLoot(); - if (Dungeon.hero.lvl > maxLvl + 2){ + if (Dungeon.hero.lvl <= maxLvl + 2){ Dungeon.level.drop(Generator.randomArmor(), pos).sprite.drop(); } } From 231fa83a89e6c8e08d6fbb0d6f71717fcf4b51aa Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 19 May 2025 14:58:21 -0400 Subject: [PATCH 139/178] v3.1.0: fixed debug code that spawned wandmaker on floor 7 always --- .../shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java index 2937c2924..3845fcb55 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java @@ -345,7 +345,7 @@ public class Wandmaker extends NPC { public static ArrayList spawnRoom( ArrayList rooms) { questRoomSpawned = false; - if (!spawned && (type != 0 || (Dungeon.depth == 7))) { + if (!spawned && (type != 0 || (Dungeon.depth > 6 && Random.Int( 10 - Dungeon.depth ) == 0))) { // decide between 1,2, or 3 for quest type. if (type == 0) type = Random.Int(3)+1; From 9fc45f7ba44356e4b49ad410d046290de733bda6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 19 May 2025 17:12:24 -0400 Subject: [PATCH 140/178] v3.1.0: fixed exotic potions catalog using exotic shape when un-ided --- .../shatteredpixeldungeon/windows/WndJournal.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java index 34cd28a0c..b3ef199f2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java @@ -39,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor; import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClassArmor; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact; import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion; +import com.shatteredpixel.shatteredpixeldungeon.items.potions.exotic.ExoticPotion; import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll; import com.shatteredpixel.shatteredpixeldungeon.items.trinkets.Trinket; @@ -767,6 +768,9 @@ public class WndJournal extends WndTabbed { sprite = new ItemSprite(item.image, seen ? item.glowing() : null); if (!seen) { + if (item instanceof ExoticPotion){ + sprite.frame(ItemSpriteSheet.POTION_CRIMSON); + } sprite.lightness(0); title = "???"; desc = Messages.get(CatalogTab.class, "not_seen_item"); From f44a87af46a5dbaa2e644250b5b93384b7278326 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 12:14:13 -0400 Subject: [PATCH 141/178] v3.1.0: fixed errors in landmark functionality with returning beacon --- .../items/spells/BeaconOfReturning.java | 10 ++++---- .../shatteredpixeldungeon/journal/Notes.java | 24 ++++++++++++++----- 2 files changed, 23 insertions(+), 11 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java index 8dad62f14..8c927870d 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/spells/BeaconOfReturning.java @@ -90,17 +90,17 @@ public class BeaconOfReturning extends Spell { @Override protected void onThrow(int cell) { - returnDepth = -1; if (Dungeon.hero.belongings.getItem(getClass()) == null){ - Notes.remove(Notes.Landmark.BEACON_LOCATION); + Notes.remove(Notes.Landmark.BEACON_LOCATION, returnDepth); } + returnDepth = -1; super.onThrow(cell); } @Override public void doDrop(Hero hero) { + Notes.remove(Notes.Landmark.BEACON_LOCATION, returnDepth); returnDepth = -1; - Notes.remove(Notes.Landmark.BEACON_LOCATION); super.doDrop(hero); } @@ -109,7 +109,7 @@ public class BeaconOfReturning extends Spell { returnBranch = Dungeon.branch; returnPos = hero.pos; - Notes.add(Notes.Landmark.BEACON_LOCATION); + Notes.add(Notes.Landmark.BEACON_LOCATION, returnDepth); hero.spend( 1f ); hero.busy(); @@ -181,7 +181,7 @@ public class BeaconOfReturning extends Spell { Game.switchScene( InterlevelScene.class ); } if (quantity == 1){ - Notes.remove(Notes.Landmark.BEACON_LOCATION); + Notes.remove(Notes.Landmark.BEACON_LOCATION, returnDepth); } detach(hero.belongings.backpack); Catalog.countUse(getClass()); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java index 6d9a3fbbd..a158f77fa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/journal/Notes.java @@ -563,11 +563,15 @@ public class Notes { records.add( (Record) rec ); } } - + public static boolean add( Landmark landmark ) { - LandmarkRecord l = new LandmarkRecord( landmark, Dungeon.depth ); + return add( landmark, Dungeon.depth ); + } + + public static boolean add( Landmark landmark, int depth ) { + LandmarkRecord l = new LandmarkRecord( landmark, depth ); if (!records.contains(l)) { - boolean result = records.add(new LandmarkRecord(landmark, Dungeon.depth)); + boolean result = records.add(l); Collections.sort(records, comparator); return result; } @@ -575,11 +579,19 @@ public class Notes { } public static boolean contains( Landmark landmark ){ - return records.contains(new LandmarkRecord( landmark, Dungeon.depth)); + return contains( landmark, Dungeon.depth ); } - + + public static boolean contains( Landmark landmark, int depth ){ + return records.contains(new LandmarkRecord( landmark, depth)); + } + public static boolean remove( Landmark landmark ) { - return records.remove( new LandmarkRecord(landmark, Dungeon.depth) ); + return remove( landmark, Dungeon.depth ); + } + + public static boolean remove( Landmark landmark, int depth ) { + return records.remove( new LandmarkRecord(landmark, depth) ); } public static boolean add( Key key ){ From 7a2c2e23217e1a33b8a582c7a63e8514c542b00e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 13:01:02 -0400 Subject: [PATCH 142/178] v3.1.0: one more colorblind correction pass for inventory --- .../shatteredpixeldungeon/ui/InventorySlot.java | 12 +++++------- .../shatteredpixeldungeon/windows/WndJournal.java | 8 ++++---- .../shatteredpixeldungeon/windows/WndRanking.java | 12 +++++------- 3 files changed, 14 insertions(+), 18 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java index df6fbaa2b..5bf166d16 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java @@ -88,17 +88,15 @@ public class InventorySlot extends ItemSlot { bg.resetColor(); if (item.cursed && item.cursedKnown) { bg.ra = +0.3f; - bg.ga = -0.15f; - bg.ba = -0.15f; + bg.ga = -0.2f; + bg.ba = -0.2f; } else if (!item.isIdentified()) { if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){ bg.ba = +0.3f; - bg.ga = +0.06f; - bg.ra = -0.06f; + bg.ra = -0.1f; } else { - bg.ra = +0.3f; - bg.ba = +0.3f; - bg.ga = -0.1f; + bg.ra = +0.35f; + bg.ba = +0.35f; } } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java index b3ef199f2..b909d92e2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndJournal.java @@ -868,7 +868,7 @@ public class WndJournal extends WndTabbed { gridItem.addSecondIcon(secondIcon); } if (!seen) { - gridItem.hardLightBG(2f, 0.8f, 2f); + gridItem.hardLightBG(2f, 1f, 2f); } grid.addItem(gridItem); } @@ -1005,7 +1005,7 @@ public class WndJournal extends WndTabbed { } }; if (!seen) { - gridItem.hardLightBG(2f, 0.8f, 2f); + gridItem.hardLightBG(2f, 1f, 2f); } grid.addItem(gridItem); } @@ -1059,10 +1059,10 @@ public class WndJournal extends WndTabbed { text.measure(); gridItem.addSecondIcon( text ); if (!read) { - gridItem.hardLightBG(0.9f, 0.9f, 2f); + gridItem.hardLightBG(0.6f, 1f, 2f); } } else { - gridItem.hardLightBG(2f, 0.8f, 2f); + gridItem.hardLightBG(2.2f, 1f, 2.2f); } grid.addItem(gridItem); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java index a9047f0a4..66b49ab31 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java @@ -485,17 +485,15 @@ public class WndRanking extends WndTabbed { slot.item( item ); if (item.cursed && item.cursedKnown) { bg.ra = +0.3f; - bg.ga = -0.15f; - bg.ba = -0.15f; + bg.ga = -0.2f; + bg.ba = -0.2f; } else if (!item.isIdentified()) { if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){ bg.ba = +0.3f; - bg.ga = +0.06f; - bg.ra = -0.06f; + bg.ra = -0.1f; } else { - bg.ra = +0.3f; - bg.ba = +0.3f; - bg.ga = -0.1f; + bg.ra = +0.35f; + bg.ba = +0.35f; } } } From cdaa1b8619959082b63725e5e6249c05006feee2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 13:12:58 -0400 Subject: [PATCH 143/178] v3.1.0: guiding light spell icon is now brightened when casting is free --- .../actors/hero/spells/GuidingLight.java | 7 +++++++ .../items/artifacts/HolyTome.java | 7 ++++++- .../windows/WndClericSpells.java | 13 +++++++++++++ 3 files changed, 26 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java index a76a5edf5..962a60913 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/spells/GuidingLight.java @@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; +import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon; import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton; @@ -99,6 +100,7 @@ public class GuidingLight extends TargetedClericSpell { onSpellCast(tome, hero); if (hero.subClass == HeroSubClass.PRIEST && hero.buff(GuidingLightPriestCooldown.class) == null) { Buff.prolong(hero, GuidingLightPriestCooldown.class, 100f); + ActionIndicator.refresh(); } } @@ -137,6 +139,11 @@ public class GuidingLight extends TargetedClericSpell { public float iconFadePercent() { return Math.max(0, visualcooldown() / 100); } + @Override + public void detach() { + super.detach(); + ActionIndicator.refresh(); + } } public static class Illuminated extends Buff { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java index c4f1a8782..71d9c4c42 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/HolyTome.java @@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Regeneration; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag; import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEnergy; @@ -329,7 +330,11 @@ public class HolyTome extends Artifact { @Override public int indicatorColor() { - return 0x002157; + if (quickSpell == GuidingLight.INSTANCE && quickSpell.chargeUse(Dungeon.hero) == 0){ + return 0x0063ff; + } else { + return 0x002157; + } } @Override diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java index a6a7281ae..f87d92173 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndClericSpells.java @@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.SPDSettings; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; @@ -145,17 +146,29 @@ public class WndClericSpells extends Window { if (!tome.canCast(Dungeon.hero, spell)){ icon.alpha( 0.3f ); + } else if (spell == GuidingLight.INSTANCE && spell.chargeUse(Dungeon.hero) == 0){ + icon.brightness(3); } bg = Chrome.get(Chrome.Type.TOAST); addToBack(bg); } + @Override + protected void onPointerDown() { + super.onPointerDown(); + if (spell == GuidingLight.INSTANCE && spell.chargeUse(Dungeon.hero) == 0){ + icon.brightness(4); + } + } + @Override protected void onPointerUp() { super.onPointerUp(); if (!tome.canCast(Dungeon.hero, spell)){ icon.alpha( 0.3f ); + } else if (spell == GuidingLight.INSTANCE && spell.chargeUse(Dungeon.hero) == 0){ + icon.brightness(3); } } From b19aae761fa2c4741d2d276d34c0facc8ae5d052 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 13:35:24 -0400 Subject: [PATCH 144/178] v3.1.0: fixed various additional typos --- core/src/main/assets/messages/actors/actors.properties | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index a4e09651e..13d5752aa 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Eating food heals the Warrior for _3 H actors.hero.talent.veterans_intuition.title=veteran's intuition actors.hero.talent.veterans_intuition.desc=_+1:_ The Warrior identifies weapons _1.75x faster_ and armor _2.5x faster_.\n\n_+2:_ The Warrior identifies weapons _2.5x faster_ and armor _when he equips it_. actors.hero.talent.provoked_anger.title=provoked anger -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Be actors.hero.talent.cleave.title=cleave actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _15 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _45 turns_. actors.hero.talent.lethal_defense.title=lethal defense -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=enhanced combo actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher Parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll scout actors.mobs.gnoll.desc=Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. From 0db59e92cfb0a09891f16cd01c36955a75679814 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 13:36:45 -0400 Subject: [PATCH 145/178] v3.1.0: fixed cases of metamorphed holy intuition deleting armor --- .../shatteredpixeldungeon/items/armor/Armor.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index d241f8bc9..88f68572b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -228,8 +228,6 @@ public class Armor extends EquipableItem { @Override public boolean doEquip( Hero hero ) { - - detach(hero.belongings.backpack); // 15/25% chance if (hero.heroClass != HeroClass.CLERIC && hero.hasTalent(Talent.HOLY_INTUITION) @@ -240,6 +238,8 @@ public class Armor extends EquipableItem { return false; } + detach(hero.belongings.backpack); + Armor oldArmor = hero.belongings.armor; if (hero.belongings.armor == null || hero.belongings.armor.doUnequip( hero, true, false )) { From b95607ead0f91dced253cb05ca57efc6ee8fbfe8 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 14:22:45 -0400 Subject: [PATCH 146/178] v3.1.0: adjusted ebony mimic spawning slightly to prevent a rare crash --- .../shatteredpixeldungeon/levels/RegularLevel.java | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java index 804b6c098..b5c56e871 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/RegularLevel.java @@ -656,8 +656,10 @@ public abstract class RegularLevel extends Level { candidateCells.add(h.pos); } } - } else { - if (Random.Int(5) == 0 && findMob(exit()) == null){ + } + + if (candidateCells.isEmpty()) { + if (Random.Int(5) == 0 && findMob(exit()) == null) { candidateCells.add(exit()); } else { for (int i = 0; i < length(); i++) { From 15fe48d785a4307d68460e8df846f2530305d02e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 14:43:09 -0400 Subject: [PATCH 147/178] v3.1.0: fixed a crash with lethal defense --- .../shatteredpixeldungeon/actors/buffs/Combo.java | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index 08583373e..079f79761 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -410,10 +410,8 @@ public class Combo extends Buff implements ActionIndicator.Action { ch.sprite.bloodBurstA(target.sprite.center(), aoeHit); ch.sprite.flash(); - if (!ch.isAlive() - && hero.hasTalent(Talent.LETHAL_DEFENSE) - && hero.buff(BrokenSeal.WarriorShield.class) != null) { - hero.buff(BrokenSeal.WarriorShield.class).reduceCooldown(hero.pointsInTalent(Talent.LETHAL_DEFENSE)/3f); + if (!ch.isAlive() && hero.hasTalent(Talent.LETHAL_DEFENSE)) { + Buff.affect(hero, BrokenSeal.WarriorShield.class).reduceCooldown(hero.pointsInTalent(Talent.LETHAL_DEFENSE)/3f); } } } @@ -466,7 +464,7 @@ public class Combo extends Buff implements ActionIndicator.Action { if (!enemy.isAlive() || (!wasAlly && enemy.alignment == target.alignment)) { if (hero.hasTalent(Talent.LETHAL_DEFENSE)){ - hero.buff(BrokenSeal.WarriorShield.class).reduceCooldown(hero.pointsInTalent(Talent.LETHAL_DEFENSE)/3f); + Buff.affect(hero, BrokenSeal.WarriorShield.class).reduceCooldown(hero.pointsInTalent(Talent.LETHAL_DEFENSE)/3f); } } From 5048fa8615cf0c1a68f71089f7f1a4a887046bd6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 15:30:49 -0400 Subject: [PATCH 148/178] v3.1.0: sewer barrels can now break or burn --- .../shatteredpixeldungeon/levels/Level.java | 6 ++++ .../levels/SewerLevel.java | 29 +++++++++++++++++-- 2 files changed, 33 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index 171f8f3bc..3183731c0 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -930,6 +930,12 @@ public abstract class Level implements Bundlable { level.pit[cell] = (flags & Terrain.PIT) != 0; level.water[cell] = terrain == Terrain.WATER; + if (level instanceof SewerLevel){ + if (level.map[cell] == Terrain.REGION_DECO || level.map[cell] == Terrain.REGION_DECO_ALT){ + level.flamable[cell] = true; + } + } + for (int i : PathFinder.NEIGHBOURS9){ i = cell + i; if (level.solid[i]){ diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java index c5e294616..0bdd5a8de 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java @@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost; import com.shatteredpixel.shatteredpixeldungeon.effects.Ripple; +import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.items.Amulet; import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; @@ -181,8 +182,32 @@ public class SewerLevel extends RegularLevel { addSewerVisuals(this, visuals); return visuals; } - - public static void addSewerVisuals( Level level, Group group ) { + + @Override + public void buildFlagMaps() { + super.buildFlagMaps(); + for (int i=0; i < length(); i++) { + if (map[i] == Terrain.REGION_DECO || map[i] == Terrain.REGION_DECO_ALT){ + flamable[i] = true; + } + } + } + + @Override + public void destroy(int pos) { + //if we're burning sewers barrels + int terr = map[pos]; + if (terr == Terrain.REGION_DECO){ + set(pos, Terrain.WATER); + Splash.at(pos, 0xFF507B5D, 10); + } else if (terr == Terrain.REGION_DECO_ALT){ + set(pos, Terrain.EMPTY_SP); + Splash.at(pos, 0xFF507B5D, 10); + } + super.destroy(pos); + } + + public static void addSewerVisuals(Level level, Group group ) { for (int i=0; i < level.length(); i++) { if (level.map[i] == Terrain.WALL_DECO) { group.add( new Sink( i ) ); From ca3792a2a3be5a559bb61b9b8b925536528cb898 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 20 May 2025 16:20:56 -0400 Subject: [PATCH 149/178] v3.1.0: updated version, changelog, and translations for BETA-1.3! --- build.gradle | 4 +- .../messages/actors/actors_cs.properties | 6 +- .../messages/actors/actors_de.properties | 12 +- .../messages/actors/actors_eo.properties | 72 +++--- .../messages/actors/actors_es.properties | 6 +- .../messages/actors/actors_fr.properties | 16 +- .../messages/actors/actors_in.properties | 26 +- .../messages/actors/actors_it.properties | 100 ++++---- .../messages/actors/actors_ja.properties | 96 ++++---- .../messages/actors/actors_ko.properties | 42 ++-- .../messages/actors/actors_nl.properties | 28 +-- .../messages/actors/actors_pl.properties | 34 +-- .../messages/actors/actors_ru.properties | 6 +- .../messages/actors/actors_uk.properties | 14 +- .../messages/actors/actors_vi.properties | 114 ++++----- .../messages/actors/actors_zh.properties | 8 +- .../assets/messages/items/items_cs.properties | 4 +- .../assets/messages/items/items_de.properties | 8 +- .../assets/messages/items/items_es.properties | 230 ++++++++--------- .../assets/messages/items/items_fr.properties | 82 +++---- .../assets/messages/items/items_in.properties | 12 +- .../assets/messages/items/items_it.properties | 112 ++++----- .../assets/messages/items/items_ko.properties | 232 +++++++++--------- .../assets/messages/items/items_nl.properties | 146 +++++------ .../assets/messages/items/items_pl.properties | 130 +++++----- .../assets/messages/items/items_ru.properties | 72 +++--- .../assets/messages/items/items_uk.properties | 6 +- .../assets/messages/items/items_vi.properties | 196 +++++++-------- .../assets/messages/items/items_zh.properties | 6 +- .../messages/journal/journal_es.properties | 11 + .../messages/journal/journal_fr.properties | 11 + .../messages/journal/journal_it.properties | 11 + .../messages/journal/journal_ko.properties | 11 + .../messages/journal/journal_nl.properties | 14 +- .../messages/journal/journal_uk.properties | 13 +- .../messages/journal/journal_vi.properties | 20 +- .../messages/levels/levels_cs.properties | 2 +- .../messages/levels/levels_es.properties | 28 +-- .../messages/levels/levels_fr.properties | 28 +-- .../messages/levels/levels_in.properties | 4 +- .../messages/levels/levels_it.properties | 16 ++ .../messages/levels/levels_ko.properties | 4 +- .../messages/levels/levels_nl.properties | 10 +- .../messages/levels/levels_pl.properties | 20 +- .../messages/levels/levels_pt.properties | 2 +- .../messages/levels/levels_uk.properties | 16 ++ .../messages/levels/levels_vi.properties | 16 ++ .../assets/messages/misc/misc_es.properties | 18 +- .../assets/messages/misc/misc_fr.properties | 18 +- .../assets/messages/misc/misc_nl.properties | 2 +- .../assets/messages/misc/misc_pl.properties | 10 +- .../assets/messages/misc/misc_ru.properties | 2 +- .../assets/messages/misc/misc_uk.properties | 46 ++-- .../assets/messages/misc/misc_vi.properties | 20 +- .../messages/plants/plants_es.properties | 4 + .../messages/plants/plants_fr.properties | 4 + .../messages/plants/plants_in.properties | 4 +- .../messages/plants/plants_it.properties | 4 + .../messages/plants/plants_ko.properties | 4 + .../messages/plants/plants_pl.properties | 4 + .../messages/plants/plants_vi.properties | 4 + .../messages/scenes/scenes_es.properties | 4 +- .../messages/scenes/scenes_fr.properties | 4 +- .../messages/scenes/scenes_it.properties | 2 +- .../messages/scenes/scenes_ko.properties | 4 +- .../messages/scenes/scenes_nl.properties | 4 +- .../messages/scenes/scenes_pl.properties | 2 +- .../messages/scenes/scenes_uk.properties | 2 +- .../messages/scenes/scenes_vi.properties | 4 +- .../main/assets/messages/ui/ui_es.properties | 2 +- .../main/assets/messages/ui/ui_fr.properties | 2 +- .../main/assets/messages/ui/ui_ko.properties | 2 +- .../main/assets/messages/ui/ui_nl.properties | 2 +- .../main/assets/messages/ui/ui_vi.properties | 2 +- .../messages/windows/windows_es.properties | 6 +- .../messages/windows/windows_fr.properties | 8 +- .../messages/windows/windows_ko.properties | 6 +- .../messages/windows/windows_nl.properties | 8 +- .../messages/windows/windows_vi.properties | 6 +- .../messages/windows/windows_zh.properties | 2 +- .../scenes/WelcomeScene.java | 2 +- .../ui/changelist/v3_X_Changes.java | 26 ++ 82 files changed, 1227 insertions(+), 1074 deletions(-) diff --git a/build.gradle b/build.gradle index 9fde66083..89a5f6866 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 842 - appVersionName = '3.1.0-BETA-1.2' + appVersionCode = 843 + appVersionName = '3.1.0-BETA-1.3' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 00c7437ec..7e5613239 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Najezení se obnoví Válečníkovi _3 actors.hero.talent.veterans_intuition.title=Intuice veterána actors.hero.talent.veterans_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně _1.75x rychleji_ a zbroje _2.5x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně _2.5x rychleji_ a zbroje _ve chvíli, kdy se s nimi vybaví_. actors.hero.talent.provoked_anger.title=Vyprovokovaný hněv -actors.hero.talent.provoked_anger.desc=_+1:_ Když se Válečníkovi rozbije jeho dodatečná ochrana v důsledku poškození, způsobí jeho příští fyzický útok o _3 poškození navíc_.\n\n_+2:_ Když se Válečníkovi rozbije jeho dodatečná ochrana v důsledku poškození, způsobí jeho příští fyzický útok o _5 poškození navíc_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=Železná vytrvalost actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_. actors.hero.talent.iron_will.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 1 nebo 2 dodatečné ochrany i bez rozbité pečeti. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby berserkrovy actors.hero.talent.cleave.title=Rozpolcení actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _15 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _30 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _45 tahů_. actors.hero.talent.lethal_defense.title=Smrtící obrana -actors.hero.talent.lethal_defense.desc=_+1:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 33%__.\n\n_+2:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 67%__.\n\n_+3:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 100%__.\n\nCooldown dodatečné ochrany pečeti lze touto schopností snížit až na -100%, přičemž bude okamžitě znovu dostupná, jakmile se aktivuje. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Vylepšené kombo actors.hero.talent.enhanced_combo.desc=_+1:_ Pokud je Gladiátorovo kombo 7 nebo více, je odhození pomocí Úderu zvýšeno na 3 pole, způsobuje závrať a může nepřátele shodit do propastí.\n\n_+2:_ Navíc k výhodám +1, pokud je Gladiátorovo kombo 9 nebo více, funguje Odražení na více útoků.\n\n_+3:_ Navíc k výhodám +2 a +3, Gladiátor může skočit až kombo/3 políček při použití Prásknutí, Rozdrcení nebo Zuřivosti. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=Gnollí průzkumník actors.mobs.gnoll.desc=Gnollové jsou lidem podobné hyeny. Pobývají ve stokách a kobkách, čas od času provádějí nájezdy na povrch. Gnollí průzkumníci jsou obyčejní členové smečky. Nejsou tak silní jako gnollí zuřivci a ani tak inteligentní jako gnollí šamani. actors.mobs.gnollexile.name=Gnollí vyhnanec -actors.mobs.gnollexile.desc=Tento šedosrstý gnoll má na rameně vypálený veliký cejch, který ho označuje za vyhnance. Gnollové mohou ze své společnosti být vyštváni za neuposlechnutí rozkazů či porušení pravidel. Aby dokázali přežít, musí být vyhnanci velmi silní a zběhlí v přežívání, tento vyhnanec vypadá, že umí velmi dobře zacházet se svým kopím. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_Gnollí vyhnanec se nechystá zaútočit._ Nevypadá tak agresivně jako jiní gnollové, a nejspíš usoudil, že bojovat s tebou nestojí za zbytečné riziko. Mohl bys ho nechat projít, ale má na sobě brašnu, ve které by mohly být nějaké užitečné předměty... actors.mobs.gnollexile.desc_aggro=_Gnollí vyhnanec se rozhlíží a vypadá rozzuřeně._ Z nějakého důvodu se nakonec rozhodl, že s tebou bude bojovat. Pozor na to kopí! actors.mobs.gnollexile.seen_passive=Gnoll s kopím si tě podezřívavě prohlíží, ale neechystá se zaútočit. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index b0eef9c78..73e84d59b 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Das Essen von Nahrung heilt den Kriege actors.hero.talent.veterans_intuition.title=Intuition des Veteranen actors.hero.talent.veterans_intuition.desc=_+1:_ Der Krieger identifiziert Waffen _1,75x schneller_ und Rüstungen _2,5x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen _2,5x schneller_ und Rüstungen, _sobald er sie ausrüstet_. actors.hero.talent.provoked_anger.title=provozierter Zorn -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=eiserner Wille actors.hero.talent.iron_will.desc=_+1:_ Die Schildstärke des Siegels des Kriegers wird _um 1_ erhöht.\n\n_+2:_ Die Schildstärke des Siegels des Kriegers wird _um 2_ erhöht. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Verzauberungen und Flüche auf de actors.hero.talent.cleave.title=Durchschneiden actors.hero.talent.cleave.desc=_+1:_ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten Treffer auf _15 Züge_ gesetzt.\n\n_+2:_ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten Treffer auf _30 Züge_ gesetzt.\n\n_+3 _ Wenn der Gladiator einen Gegner tötet, wird Abklingzeit der Kombi für seinen nächsten Treffer auf _45 Züge_ gesetzt. actors.hero.talent.lethal_defense.title=tödliche Abwehr -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=verbesserte Kombi actors.hero.talent.enhanced_combo.desc=_+1:_ Wenn der Kombiwert des Gladiators 7 oder mehr beträgt, erhöht sich der Rückstoß des Schlags auf 3, er verursacht Schwindel, und er kann Feinde in Gruben stoßen.\n\n_+2:_ Zusätzlich zu den Vorteilen von +1 funktioniert die Parade bei mehreren Angriffen, wenn der Kombiwert 9 oder höher beträgt.\n\n_+3:_ Zusätzlich zu den Vorteilen von +1 und +2 kann der Gladiator bis zu Kombiwert/3 Felder hervorspringen, wenn er Slam, Crush, oder Wut einsetzt. @@ -1223,14 +1223,14 @@ actors.hero.talent.holy_intuition.title=heilige Intuition actors.hero.talent.holy_intuition.desc=+1: Der Kleriker kann _Heilige Intuition_ wirken, einen Zauber, der _3 Ladungen_ kostet und enthüllt, ob ein Gegenstand verflucht ist.\n\n+2: Der Kleriker kann _Heilige Intuition_ wirken, einen Zauber, der _2 Ladungen_ kostet und enthüllt, ob ein Gegenstand verflucht ist. actors.hero.talent.holy_intuition.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ kann der Held stattdessen den Fluchstatus eines verfluchten Gegenstands unmittelbar vor dem Ausrüsten erkennen, und zwar in 15% der Fälle bei +1 oder in 25% der Fälle bei +2. actors.hero.talent.searing_light.title=sengendes Licht -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Die physischen Angriffe des Klerikers auf von _Leitlicht_ erleuchtete Gegner verursachen _+3 Schaden._\n\n_+2:_ Die physischen Angriffe des Klerikers auf von _Leitlicht_ erleuchtete Gegner verursachen _+5 Schaden._ actors.hero.talent.searing_light.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ gewährt es stattdessen seinen Bonusschaden, nachdem ein Zauberstab oder Artefakt auf einen Feind angewendet wurde, mit einer Abklingzeit von 20 Zügen. actors.hero.talent.shield_of_light.title=Lichtschild -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Der Kleriker kann _Lichtschild_ wirken, einen Zauber, der sofort wirkt und ihm _2–4 Rüstung_ für 5 Züge gegen ein Ziel gewährt, was 1 Ladung kostet.\n\n_+2:_ Der Kleriker kann _Lichtschild_ wirken, einen Zauber, der sofort wirkt und ihm _3–6 Rüstung_ für 5 Züge gegen ein Ziel gewährt, was 1 Ladung kostet. actors.hero.talent.shield_of_light.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ verringert es stattdessen den physischen Schaden, den dir dein anvisierter Feind zufügt, um 1, zu 33% der Zeit bei +1 oder zu 50% der Zeit bei +2. actors.hero.talent.enlightening_meal.title=Erleuchtende Mahlzeit -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.desc=_+1:_ Das Essen von Nahrung kostet den Kleriker _1 Zug_ und gewährt ihm _0.67 Ladung_ für seinen Heiligen Folianten.\n\n_+2:_ Das Essen von Nahrung kostet den Kleriker _1 Zug_ und gewährt ihm _1 Ladung_ für seinen Heiligen Folianten. actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Runen-Echo actors.hero.talent.recall_inscription.refunded=Dein Gegenstand wurde erstattet! @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=Gnoll-Späher actors.mobs.gnoll.desc=Gnolle sind Hyänen-ähnliche Humanoide. Sie hausen in der Kanalisation dieses Dungeons und wagen sich manchmal hinauf an die Oberfläche, um diese zu überfallen. Gnoll-Späher sind normale Mitglieder ihres Stammes,; Sie sind nicht so stark wie Rohlinge und nicht so intelligent wie Schamanen. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 67498d02e..51bf47905 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=kolerita actors.buffs.berserk.berserk=berserkanta actors.buffs.berserk.exhausted=lacega actors.buffs.berserk.recovering=refortiĝanta -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Seriozeco de vundoj de Berserko plifortigas liajn frapojn. Kiam Berserko vundiĝas pro korpaj atakoj, li koleriĝas kaj tio pliigas lian vundpovon. Vundoj blokataj de defendaĵo plue enkalkuliĝas al pliiĝanta kolero.\n\nKolero malkreskas kun tempo. Ju malpli alta la sano de Berserko estas, des pli longe la kolero daŭros.\n\nJe 100%% kolero li “berserkas” akirante ŝirmon rilatan al nivelo de sia defendaĵo kaj al manka sano. Dum berserkado tiu ŝirmo etiĝas laŭtempe kaj kiam ĝi nuliĝos, Berserko devos ripozi antaŭ ol povi koleriĝi denove.\n\nNuna kolero: _%1$.0f%%_\n_+%2$.0f%%_ al vundpovo\n\nŜirmo de Berserko kun la nuna defendaĵo kaj sanpoentoj: _%3$d_ +actors.buffs.berserk.berserk_desc=Timo kaj malcerteco elfluas kun sango, restas nur kolero. En tiu stato Berserko estas tre potenca _pliigante sian vundpovon je +50%% kaj akirante kroman ŝirmon,_ tamen tiu ŝirmo etiĝas kun ĉiu tempero.\n\nKiam tiu ŝirmo nuliĝos, la stato de “berserkado” finiĝos.\n\nKiam kolero finiĝos, Berserko devos refortiĝi antaŭ ol li povos koleriĝi ree.\n\nPlia ŝirmo: %d actors.buffs.berserk.recovering_desc=Ena povo havas sian limigon. Berserko devas ripozi antaŭ li reuzos sian koleron.\n\nDum refortiĝado Berserko ne gajnas koleron pro ricevataj vundoj. actors.buffs.berserk.recovering_desc_turns=Temperoj ĝis refortiĝo: _%d_ actors.buffs.berserk.recovering_desc_levels=Niveloj ĝis refortiĝo: _%.2f_ @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Vi furiozas, monstroj malŝatos vin kiam vi estas furioza actors.buffs.blobimmunity.name=puriga barilo actors.buffs.blobimmunity.desc=Iu stranga forto fermas vin en maldikan protektan barilon, blokante ĉiujn minacajn aerajn efikojn.\n\nVi estas rezista al ĉiuj aree-ligitaj efikoj kiam tiu ĉi barilo daŭras.\n\nPliaj temperoj de rezisto: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=gravita ĥaoso +actors.buffs.gravitychaostracker.desc_intro=Je ĉiuj kelkaj temperoj, ĉiuj uloj ene la nuna keletaĝo estos ĵetitaj hazard-direkten. +actors.buffs.gravitychaostracker.desc_positive=Tamen vi kaj viaj amikoj ŝajnas esti rezistaj al tiu efiko. +actors.buffs.gravitychaostracker.desc_duration=Estas malcerte kiel longe tiu ĉi efiko daŭros, sed ĝi ne povas daŭri senfine. actors.buffs.greaterhaste.name=rapidemego actors.buffs.greaterhaste.desc=Grandioza pliiĝo de rapido, por momente ĉio ŝajnas esti haltigita en tempo.\n\nSub la influo de rapidemego ĉiuj movoj daŭras neniun temperon, sed aliaj agoj plenumiĝas je norma rapido. Ĉiu paŝo uzas unu temperon da rapidemego.\n\nPliaj temperoj de rapidemego: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=aerportiĝado actors.buffs.levitation.desc=Magia forto igas vin portiĝi super la tero sentigante vin senpeza.\n\nAeroportiĝantaj uloj silente moviĝas kaj ignoras ĉiujn terajn efikojn. Kaptiloj ne aktiviĝos, akvo ne estingos fajron, plantoj ne estos piedpremitaj, radikoj ne kaptos kaj ne eblos fali abismon. Estu singarda, ĉar la menciitaj efikoj finiĝos senprokraste kun la ĉeso de aerportiĝado!\n\nPliaj temperoj de aerportiĝado: %s. actors.buffs.lifelink.name=vivligilo -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Vundoj de la vivligilo mortigis vin… actors.buffs.lifelink.desc=Vivenergio de tiu estaĵo estas ligita al alia proksima ulo. Ĉiuj ricevataj vundoj dividiĝas inter ambaŭ ili.\n\nKiam tiu vivaĵo vundiĝos, duono de vundpoentoj transiĝos al la ligita viktimo.\n\nPliaj temperoj de vivligilo: %s. actors.buffs.light.name=prilumata @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Vi nur povas salti al malplena loko en actors.hero.abilities.rogue.smokebomb.prompt=Elektu kien ensalti actors.hero.abilities.rogue.smokebomb$ninjalog.name=ligna kvazaŭhomo actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Ial kontraŭuloj pensas, ke tiu ĉi ligna kvazaŭhomo estas la vera fripono! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Vi povas renkonti tian ulon uzante iun defendaĵan kapablon de heroo. actors.hero.abilities.rogue.smokebomb.short_desc=Fripono povas ĵeti _fumbombon_ kaj samtempe malaperi. Li blindumos monstrojn, kiuj estos proksime de lia eksa pozicio. actors.hero.abilities.rogue.smokebomb.desc=Fripono ĵetas fumbombon kaj ekaperas (maksimume) 6 kaheloj for. Li povas transsalti danĝeraĵojn kaj malamikojn, sed li ne povas transsalti firman terenon – kiel murojn.\n\nKontraŭuloj apudaj al la eksa pozicio de Fripono estas blindumitaj por 5 temperoj. actors.hero.abilities.rogue.deathmark.name=marko de morto @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Via klono movi actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Via klono moviĝas por sekvi vin. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Via klono moviĝas por ataki! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Klono de Fripono farita el ombra mallumo. Li staras senmove kun senpupilaj okuloj kaj etaj faskoj de mallumo leviĝas de li kiel vaporo.\n\nLa klono ne estas ideala kopio de Fripono, tamen plue estas boneta batalanto kaj povas profiti de la fripona armaĵo kun ceteraj talentoj. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Vi povas renkonti tian ulon uzante iun defendaĵan kapablon de heroo. actors.hero.abilities.huntress.spectralblades.name=rotaciaj akraĵoj actors.hero.abilities.huntress.spectralblades.short_desc=Ĉasistino povas ĵeti al kontraŭulo _rotaciajn akraĵojn_, kies vundpovo dependas de ŝia nune tenata manarmilo. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Via akcipitro m actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magia akcipitro, alvokita de Ĉasistino. La birdo briletas per efemera blua lumo, ĝia kapo senĉese ruliĝas flanken por observi la ĉirkaŭaĵon.\n\nMalgraŭ la fakto, ke ĝia atakpovo estas mizera, ĝiaj rapido kaj vidatingo estas utilaj por esplori la labirinton kaj malatentigi malamikojn. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Pliaj temperoj: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pliajn atakojn ĝi evitos: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Vi povas renkonti tian beston uzante iun defendaĵan kapablon de heroino. actors.hero.abilities.duelist.challenge.name=defio actors.hero.abilities.duelist.challenge.prompt=Elektu kontraŭulon por defii @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Via amiko movi actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Via amiko moviĝas por sekvi vin. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Via amiko moviĝas por ataki! actors.hero.abilities.cleric.powerofmany$lightally.desc=Kopio de iu el kunaventuristoj de Kleriko farita el solida lumo. Kvankam li alprenis formon de alia heroo, li havas neniun unikan kapablon de tiu heroo. Tiu ĉi amiko daŭros tiel longe kiel la plurforto estas aplikita al li.\n\nTiun ĉi amikon vi povas komandi uzante neniun ŝargon per reuzi la defendaĵan kapablon plurforto. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Vi povas renkonti tian ulon uzante iun defendaĵan kapablon de heroo. actors.hero.abilities.ratmogrify.name=rattransformo @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=La korpa formo de la triunuo nunte actors.hero.spells.cleanse.name=purigo actors.hero.spells.cleanse.short_desc=Purigas de minacaj efikoj kaj donas ŝirmon. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Kleriko purigas sin kaj videblajn amikojn de ĉiuj minacaj efikoj. Post ĵeti la sorĉon ĉiuj trafitaj uloj ricevos %1$d temperojn da rezisto kontraŭ fiefikoj kaj %2$d da ŝirmo. actors.hero.spells.clericspell.prompt=Elektu celon actors.hero.spells.clericspell.no_target=Tie estas neniu celo. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Necesaj ŝargoj: %d actors.hero.spells.divinesense.name=dia senco actors.hero.spells.divinesense.short_desc=Liveras portempan ampleksan mensvidon. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Kleriko streĉas siajn sencojn sur la ĉirkaŭaĵo, akirante %d-kahelan mensvidon por 30 temperoj. Ĵeti tiun sorĉon daŭras neniun temperon. actors.hero.spells.divinesense$divinesensetracker.name=dia senco actors.hero.spells.divinesense$divinesensetracker.desc=Tiu ĉi ulo povas portempe vidi aliajn proksimajn estaĵojn per sia menso!\n\n\nPliaj temperoj: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=Kleriko alidirektas sian ascenditan formon kaj tel actors.hero.spells.guidinglight.name=gvida lumo actors.hero.spells.guidinglight.short_desc=Kaŭzas foran magian vundon kaj certe trafas. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Kleriko pafas kuglon de magia energio, kiu kaŭzas 2-8 vundpoentojn kaj igas la viktimon lumiĝi. La sekva korpa atako (neuzante tro pezan armilon) kontraŭ la lumiĝanta viktimo certe trafos. +actors.hero.spells.guidinglight.desc_priest=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Pastro._ La unua ĵeto je ĉiuj 100 temperoj de tiu sorĉo uzos neniun libregan ŝargon kaj la lumiĝa efiko estos sorbita de glorbrilo, vergoj, aliaj uloj kaj antikvaĵoj, kiuj senpere influos kun la malamiko. Kiam lumiĝo estos uzita tiumaniere, la viktimo estos magie vundita egale al la nivelo de Pastro + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Gvida lumo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pastro povos denove senpage ĵeti la gvidan lumon post atendi 100 temperojn.\n\nPliaj temperoj: %s. actors.hero.spells.guidinglight$illuminated.name=Lumiĝanta actors.hero.spells.guidinglight$illuminated.desc=Tiu ĉi estaĵo brilas pro esti frapita de gvida lumo. Kvankam la brilo ne estas sufiĉe forta por prilumi la ĉirkaŭaĵon, la magia efiko plifaciligos al Kleriko ataki ĝin. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Kleriko povas ankaŭ sorbi lumiĝon per glorbrilo, vergopafo, frapo de amiko aŭ per efikoj de iuj antikvaĵoj. Uloj perdantaj la staton “lumiĝanta” tiumaniere ricevos kroman vundon egalan al nivelo de Pastro + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Aliaj herooj ankaŭ povas uzi la staton “lumiĝanta” por profiti de la talento brulanta lumo, se ili ne akiros aldonan precizon. actors.hero.spells.hallowedground.name=benita tero actors.hero.spells.hallowedground.prompt=Elektu lokon actors.hero.spells.hallowedground.short_desc=Sanigas amikojn, malrapidigas malamikojn kaj kreskigas herbon ene areo de efiko. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Pastro alidirektas sian diecan magion al la proksima tero, kreante kvadraton %1$d×%1$d de benita tero por 20 temperoj.\n\nEn la momento de ĵeto tiu ĉi sorĉo sanigos ĉiujn amikojn je 15 sanpoentoj (plene sanaj amikoj kaj Pastro akiros ŝirmon), provizore enradikigos kontraŭulojn kaj disvastigos malaltan herbon.\n\nLa benita tero sanigos ĉiujn amikojn kun rapido 1 sanpoento/tempero (plene sanas amikoj kaj Pastro akiros ŝirmon), kripligos malamikojn kaj hazarde kreskigos altan herbon.\n\nBenita tero detruiĝas pro fajro. Kiam pasiva resaniĝado ne agas aŭ kiam Pastro ne akiros sperton por ioma tempo, la tero estos disŝovita. actors.hero.spells.hallowedground$hallowedterrain.desc=La tero tie ĉi estas benita. Benita tero malrapidigos malamikojn, sanigos amikojn kaj kreskigos herbon. actors.hero.spells.holyintuition.name=dieca intuicio @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Kleriko streĉas siajn sensojn sur aĵo po actors.hero.spells.holylance.name=sankta ĵetlanco actors.hero.spells.holylance.short_desc=Kaŭzas seriozan foran magian vundon. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Pastro koncentras multan energion sur detruantan ĵetlancon faritan el lumo. Tiu ĵetlanco kaŭzas %1$d-%2$d vundpoentojn kaj ĉiam maksimume vundas nemortajn kaj demonajn kontraŭulojn.\n\nTiu ĉi sorĉo estas tre ŝargkosta kaj necesas atendi 30 temperojn antaŭ ol povi reuzi ĝin. actors.hero.spells.holylance$lancecooldown.name=trankvil-tempo por sankta ĵetlanco actors.hero.spells.holylance$lancecooldown.desc=Pastro lastatempe ĵetis sanktan ĵetlancon kaj devas atendi antaŭ povi ĵeti ĝin denove.\n\nPliaj temperoj por atendi: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=sankta defendaĵo actors.hero.spells.holyward.glyph_name=%s de lumo actors.hero.spells.holyward.glyph_desc=Tiu ĉi skribaĵo igas vian defendaĵon bloki ete pli da vundoj. actors.hero.spells.holyward.short_desc=Provizore superskribas skribaĵon por pliigi defendpovon de defendaĵo. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Kleriko plenigas la portatan surskribitan defendaĵon per sankta lumo, pliigante defendpovon de defendaĵo je 1 poento. Ĵeti tiun sorĉon daŭras neniun temperon.\n\nTiu ĉi skribaĵo daŭros por 50 temperoj kaj superskribos ĉiujn utilajn skribaĵojn sur la defendaĵo por tiu periodo. Kleriko eĉ povas profiti de tiu ĉi sorĉo kiam ri portas neniun defendaĵon. actors.hero.spells.holyward.desc_paladin=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Paladino._ La kroma defendpovo pliiĝas al 3 poentoj, la sorĉo ne plu superskribas ekzistajn skribaĵojn kaj ĵeti aliajn sorĉojn kiam sankta defendaĵo estas aktiva plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo. actors.hero.spells.holyward$holyarmbuff.name=sankta defendaĵo actors.hero.spells.holyward$holyarmbuff.desc=Kleriko plenigis sian surmetitan defendaĵon per sankta energio, provizore superskribante la ekzistan skribaĵon kaj igante la defendaĵon bloki aldonan 1 vundpoenton.\n\nPliaj temperoj: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=sankta armilo actors.hero.spells.holyweapon.ench_name=sankta %s actors.hero.spells.holyweapon.ench_desc=Malamikoj frapitaj per sankta armilo ricevos kroman magian vundon. actors.hero.spells.holyweapon.short_desc=Provizore superskribas ensorĉojn por pliigi vundpovon. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Kleriko plenigas sian tenatan armilon per sankta energio, igante la armilon kaŭzi pliajn 2 vundpoentojn per magio kun ĉiu frapo. Ĵeti tiun sorĉon daŭras neniun temperon.\n\nTiu ĉi ensorĉo daŭros por 50 temperoj kaj superskribos ĉiujn utilajn ensorĉojn sur la armilo por tiu periodo. Senarmilaj frapoj ankaŭ profitos de tiu sorĉo. actors.hero.spells.holyweapon.desc_paladin=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Paladino._ La kroma magia vundpovo pliiĝas al 6 poentoj, la sorĉo ne plu superskribas ekzistajn ensorĉojn kaj ĵeti aliajn sorĉojn kiam sankta armilo estas aktiva, plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo. actors.hero.spells.holyweapon$holywepbuff.name=sankta armilo actors.hero.spells.holyweapon$holywepbuff.desc=Kleriko plenigis sian uzatan armilon per sankta energio, provizore superskribante la ekzistan ensorĉon kaj igante la armilon kaŭzi aldonajn 2 vundpoentojn per magio je ĉiu frapo.\n\nPliaj temperoj: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladino plenigis sian uz actors.hero.spells.judgement.name=juĝo actors.hero.spells.judgement.short_desc=Vundas ĉiujn videblajn kontraŭulojn. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Kleriko pugnbatas teron kaŭzante ellason de lumo, kiu vundas ĉiujn videblajn malamikojn. Fundamente tio ĉi kaŭzas %1$d-%2$d vundpoentojn kaj po 33%% aldonaj vundpoentoj por ĉiu sorĉo, kiun Kleriko ĵetis ekde alpreni ascenditan formon (aŭ ekde la antaŭa ĵeto de juĝo).\n\nNuntempe la juĝo kaŭzos %3$d-%4$d vundpoentojn. actors.hero.spells.layonhands.name=mansurmeto actors.hero.spells.layonhands.short_desc=Senprokraste sanigas apudan ulon aŭ ŝirmas Paladinon. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=vivligilo actors.hero.spells.lifelinkspell.short_desc=Kunhavigas vundojn kun amiko kaj etigas ricevitajn vundojn. actors.hero.spells.lifelinkspell.desc=Kleriko plifortigas la ligilon inter si kaj plifortigita amiko. Kun tiu plifortigita ligilo, ĉiuj ricevataj vundoj estas dividitaj inter la heroo kaj ria amiko dum %1$d temperoj kaj vund-evito de la plurforto pliiĝos je %2$d%%. Rimarku, ke vundoj estas estas dividitaj post redukto pro defendaĵo, sed antaŭ redukto pro la plurforto.\n\nKiam tiu efiko estas aktiva, utilaj sorĉoj de maksimume 3-a nivelo aplikiĝos ambaŭ al Kleriko kaj al ria amiko, samkiel ili aplikiĝus nur al unu el ili. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=vivligila protekto -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Kleriko antaŭnelonge kreis la vivligilon kun tiu amiko.\n\nAldone al normaj profitoj de la vivligilo, la amiko ricevas malpli da vundoj, ĉiuj utilaj sorĉoj ĵetataj de Kleriko aplikiĝas ambaŭ al Kleriko kaj al ria amiko, anstataŭ nur al unu el ili, kaj la plurforto ne ĉesos kiam tiu efiko estas aktiva.\n\nPliaj temperoj: %s. actors.hero.spells.mindform.name=mensa formo actors.hero.spells.mindform.short_desc=Asignas triunuon al vergo aŭ ĵetarmilo. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Kleriko elektas vergon aŭ jetarmilojn, kiun ri actors.hero.spells.mnemonicprayer.name=parkerigita preĝo actors.hero.spells.mnemonicprayer.short_desc=Plidaŭrigas efikojn sur (mal)amiko kaj reaktivigas lumiĝon. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Pastro eldiras preĝon, kiu plidaŭrigas ĉiujn utilajn kaj minacajn efikojn sur elektita celo je %1$d temperoj. Ĵeti tiun sorĉon daŭras neniun temperon. Utilaj efikoj daŭros pli longe sur amikoj (inkluzivante Pastron mem) kaj minacaj efikoj daŭros pli longe sur kontraŭuloj. Tiu ĉi sorĉo ankaŭ reaktivigos lumiĝon sur malamiko, kiu antaŭe lumiĝis.\n\nLa parkerigita preĝo povas plidaŭrigi specifan efikon nur unufoje kaj ne povas plidaŭrigi efikojn akiritajn per defendaĵaj kapabloj. actors.hero.spells.radiance.name=glorbrilo actors.hero.spells.radiance.short_desc=Lumigas kaj provizore surdigas proksimajn kontraŭulojn. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Pastro eksplodas per sankta lumo, kiu surdigas ĉiujn videblajn malamikojn por 3 temperoj kaj lumigas ilin samkiel ili estus trafitaj per la gvida lumo. Se kontraŭulo jam lumiĝas, la glorbrilo krome vundos lin kaj reaktivigos la staton “lumiĝanta”. La sorĉo ankaŭ igos Pastron brili por 100 temperoj, se la nuna keletaĝo estas malluma. actors.hero.spells.recallinscription.name=relego de runoj actors.hero.spells.recallinscription.short_desc=Ripetas antaŭe uzitan runŝtonon aŭ skribrulaĵon. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Kleriko lastatempe uzi actors.hero.spells.shieldoflight.name=ŝildo de lumo actors.hero.spells.shieldoflight.short_desc=Liveras portempan ŝirmon kontraŭ malamiko. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Kleriko kreas maldikan luman muron inter si kaj kontraŭulo, pliigante defendpovon kontraŭ tiu kontraŭulo je %1$d-%2$d poentoj por 5 temperoj.\n\nTiu ĉi sorĉo ĵetiĝas senprokraste kaj ne povas esti ĵetita kontraŭ pluraj malamikoj samtempe. actors.hero.spells.shieldoflight$shieldoflighttracker.name=ŝildo de lumo actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Maldika luma muro apartiganta tiun ulon kaj malamikon. Ĝi ne estas sufiĉe forta por tute bloki atakojn, sed malfortigos ilin.\n\nPliaj temperoj: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Paladino strebas por plenumi detruantan frapon.\n\ actors.hero.spells.stasis.name=stazo actors.hero.spells.stasis.short_desc=Forigas amikon el la labirinto kaj konservas lin. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Kleriko enfokusigas la konekton kun amiko direkte al si, igante la amikon esti portempe frostigita en ia energia dormo ene Kleriko. La amiko estos konservita por maksimume %d temperoj kaj resta tempo de ĉiuj utilaj efikoj estas haltigita en la stazo.\n\nLa amiko aperos ĉe Kleriko kiam la stazo norme finos aŭ kiam Kleriko senpage reĵetos la sorĉon stazo por pli frue fini la efikon. La sorĉo eĉ povas movi nemoveblajn amikojn, sed ne povas movi ilin inter keletaĝoj. actors.hero.spells.stasis$stasisbuff.name=amiko en stazo actors.hero.spells.stasis$stasisbuff.left_behind=Vi lasas vian nemoveblan amikon. actors.hero.spells.stasis$stasisbuff.desc=Kleriko nuntempe havas amikon konservitan en la stazo. Ĉiuj utilaj efikoj sur tiu amiko estas konservitaj – inkluzivante la plurforton – kaj li reaperos ĉe Kleriko kiam la efiko finos. La efiko ankaŭ povas esti finita pli frue per reĵeti la sorĉon stazo.\n\nKonservita amiko: %1$s.\nPliaj temperoj: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion! ##classes actors.hero.heroclass.warrior=batalisto actors.hero.heroclass.warrior_desc_short=Batalisto povas elteni pliajn vundojn danke al ŝirmo liverata de lia _rompita sigelo._ La sigelon oni povas movi inter defendaĵoj kaj eblas _transigi unu plibonigon_ kun ĝi. -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Batalisto komencas kun _unika rompita sigelo_, kiu subite liveras ŝirmon, kiam li havas malpli ol duono de sano. La sigelon oni povas movi inter defendaĵoj kaj eblas _transigi unu plibonigon_ kun ĝi.\n\nLi eniras la labirinton posedante _eluzitan glaveton_, _tri ĵetŝtonojn_, ŝtofan defendaĵon, felsakon kaj veluran sakon.\n\nBatalisto dekomence povas identigi:\n_–_ skribrulaĵojn de identigo,\n_–_ eliksirojn de sano,\n_–_ skribrulaĵojn de kolero. actors.hero.heroclass.warrior_unlock=Batalisto estas malŝlosita dekomence. actors.hero.heroclass.mage=magiisto @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Por malŝlosi Klerikon, _plene forigu malben actors.hero.herosubclass.berserker=berserko actors.hero.herosubclass.berserker_short_desc=_Berserko_ akiras “koleron” proporcie al ricevataj vundoj. Kolero igas lin pli forta kaj povas aktiviĝi je 100% donante kroman ŝirmon. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Berserko akiras “koleron” dum vundiĝi pro korpaj atakoj, vundoj sorbitaj de defendaĵo ankaŭ al tio enkalkuliĝas! Kolero malaperas laŭtempe kaj malaperas malpli rapide je malmulte da sano.\n\nKolero pliigas vundpovon de Berserko maksimume je +50%. Je plena kolero li povas “berserki” – akirante subitan ŝirmon kaj estante kolera tiel longe, kiel tiu ŝirmo estas aktiva. La ŝirmo estas proporcia al nivelo de defendaĵo de Berserko kaj signife plipoviĝas je malmulte da sano. Berserko devos ripozi antaŭ kiam li povos berserki ree. actors.hero.herosubclass.gladiator=gladiatoro actors.hero.herosubclass.gladiator_short_desc=_Gladiatoro_ pliigas “fraparon” post ĉiu sukcesa frapo. Li povas uzi akiritan fraparon por fari specialajn atakojn. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Gladiatoro akiras po unu poento da “fraparo” post ĉiu sukcesa atako per permana aŭ ĵeta armilo. Kiam Gladiatoro ne faras sukcesan atakon dum 5 temperoj, la fraparo perdiĝas.\n\nAkiritajn frapar-poentojn Gladiatoro povas uzi por plenumi diversajn neeviteblajn atakojn:\n2-obla fraparo: forpuŝas malamikon, konservas fraparon;\n4-obla fraparo: vundas proporcie al defendaĵo;\n6-bola fraparo: blokas kontraŭfrapon, konservas fraparon;\n8-obla fraparo: vundas viktimon kaj proksimajn malamikojn;\n10-obla fraparo: atakas po unu frapo por ĉiu frapar-poento. actors.hero.herosubclass.battlemage=batalmagiisto actors.hero.herosubclass.battlemage_short_desc=_Batalmagiisto_ akiras ekstrajn efikojn dum permane ataki per sia bastonego. Tiuj efikoj dependas de vergo, per kiu la bastonego estas plenigita. actors.hero.herosubclass.battlemage_desc=Batalmagiisto akiras ekstran efikon, kiam li permane frapas malamikon per sia bastonego, samkiel la bastonego havus ensorĉon. Tiu ĉi efiko dependas de vergo, per kiu li plenigis la bastonego, do ĉiu vergo donas alian efikon. Aldone al la menciitaj efikoj, la bastonego gajnas 0,5 ŝargojn por frapo. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali. actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn actors.hero.herosubclass.priest=pastro actors.hero.herosubclass.priest_short_desc=_Pastro_ akiras novajn forajn sorĉojn kaj plipovigitan version de la gvida lumo. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Pastro akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur batalo je distanco kaj sur kunlaboro kun magiaj aĵoj.\n\nPastro povas ĵeti la _gvidan lumon_ sen uzi ŝargon unufoje je 100 temperoj kaj povas sorbi la efikon “lumiĝanta” per amikoj, vergopafoj aŭ per iuj antikvaĵoj kaŭzante kromajn vundpoentojn egalajn al sia nivelo.\n\nPastro ankaŭ akiras la sorĉon _glorbrilo,_ kiu disigas mallumon, influas al ĉiuj videblaj kontraŭuloj, aktivigas kaj estigas la efikon “lumiĝanta” kaj provizore surdigas ĉiujn videblajn kontraŭulojn uzante 2 ŝargojn. actors.hero.herosubclass.paladin=paladino actors.hero.herosubclass.paladin_short_desc=_Paladino_ akiras novajn malforajn sorĉojn kaj plipovigitajn versiojn de la sanktaj armilo kaj defendaĵo. actors.hero.herosubclass.paladin_desc=Paladino akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur permana batalo kaj sur kunlaboro kun armiloj kaj defendaĵoj.\n\nLa sorĉoj _sankta armilo_ kaj _sankta defendaĵo_ estas plifortigitaj, ne plu superskribas la ekzistajn ensorĉojn/skribaĵojn kaj povas esti plivastigitaj per ĵeti aliajn sorĉojn.\n\nPaladino ankaŭ akiras la sorĉon _venkfrapo,_ ebligante al ri plenumi frapon, kiu certe trafas kaŭzante kromajn vundpoentojn kaj plipovigitan ensorĉon. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ manĝado sanigas Bataliston je _3 sanp actors.hero.talent.veterans_intuition.title=intuicio de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Batalisto identigas armilojn _1,75× pli rapide_ kaj defendaĵojn _2,5× pli rapide_\n\n_+2:_ Batalisto identigas armilojn _2,5× pli rapide_ kaj defendaĵojn _kiam li surmetas ilin._ actors.hero.talent.provoked_anger.title=provokita kolereto -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=fera volo -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ ŝirmo generata de la sigelo de Batalisto _pliiĝas je 1 poento_.\n\n_+2:_ ŝirmo generata de la sigelo de Batalisto _pliiĝas je 2 poentoj_. +actors.hero.talent.iron_will.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li pasive akiros maksimume 1 aŭ 2 ŝirm-poentojn agantajn same kiel tiuj de la rompita sigelo de Batalisto. actors.hero.talent.iron_stomach.title=fera stomako actors.hero.talent.iron_stomach.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al Batalisto _75% reziston kontraŭ vundoj_ dum manĝado.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al Batalisto _100% reziston kontraŭ vundoj_ dum manĝado. actors.hero.talent.liquid_willpower.title=trinkebla forta volo -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Batalisto regajnas _6,5% de sia maksimuma sano en formo de ŝirmo_ dum trinki aŭ ĵeti eliksiron, infuzaĵon aŭ miksturon.\n\n_+2:_ Batalisto regajnas _10% de sia maksimuma sano en formo de ŝirmo_ dum trinki aŭ ĵeti eliksiron, infuzaĵon aŭ miksturon.\n\nTiu ĉi efiko duobliĝas kiam Batalisto uzas eliksirojn de povo, sperto aŭ aĵojn akiritajn per alĥemio uzante la menciitajn eliksirojn.\n\nSe dum alĥemio kuiriĝas plurajn trinkaĵojn (ekzemplo: akva infuzaĵo), ŝanco por ekigi tiun ĉi efikon dependas de kvanto da kuiritaj trinkaĵoj. actors.hero.talent.runic_transference.title=transigo de skribaĵo actors.hero.talent.runic_transference.desc=_+1:_ la rompita sigelo de Batalisto povas transigi _kutimajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.\n\n_+2:_ la rompita sigelo de Batalisto povas transigi _kutimajn, potencajn kaj malbenajn skribaĵojn_ en la sama maniero, kiel ĝi transigas plibonigon.\n\nLa sigelo povas transigi nur tiun skribaĵon, kiu estis gravurita al la defendaĵo kun surmetita sigelo. actors.hero.talent.runic_transference.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi malfaciligos forviŝi skribaĵon de via defendaĵo dum uzi skribrulaĵon de plibonigo. Skribaĵoj povos forviŝiĝi dum plibonigi defendaĵon de nivelo +6 (implicite +4) – je talent-nivelo +1; aŭ komence de nivelo +7 je talent-nivelo +2. Skribaĵoj certe forviŝiĝos dum plibonigi defendaĵon de nivelo +8 (implicite la same). @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo actors.hero.talent.cleave.title=disrompigisto actors.hero.talent.cleave.desc=_+1:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _15 temperoj._\n\n_+2:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _30 temperoj._\n\n_+3:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _45 temperoj._ actors.hero.talent.lethal_defense.title=defendo de morto -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=plilertigita fraparo actors.hero.talent.enhanced_combo.desc=_+1:_ kiam Gladiatoro plenumas 7- aŭ pli-opan fraparon, la ”surdigfrapo” forbatas malamikon je 3 kaheloj, igas ĝin ebria kaj povas forbati ĝin abismen.\n\n_+2:_ aldone al efikoj de +1, kiam la fraparo estas 9- aŭ pli-opa la ”repuŝo“ agas dum pluraj frapoj.\n\n_+3:_ aldone al efikoj de +1 kaj +2, Gladiatoro povas salti trans 3 kaheloj post fari “krakigon”, “frakason” aŭ “furiozon”. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=skolta gnolo actors.mobs.gnoll.desc=Gnoloj estas hienaj kvazaŭ-homaj bestoj. Ili loĝas en kloakaro kaj subteraĵo, hazarde riskas surprizataki la supraĵon. Skoltaj gnoloj estas ordinaraj anoj de gnolaroj, ili estas nek tiel fortaj kiel brutuloj nek tiel inteligentaj kiel ŝamanoj. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 82dd2d9af..8d132967b 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Comer comida cura al Guerrero por _3 P actors.hero.talent.veterans_intuition.title=intuición de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ El Guerrero identifica armas _1.75 veces más rápido_ y armaduras _2.5 veces más rápido_.\n\n_+2:_ El Guerrero identifica armas _2.5 veces más rápido_ y armaduras _en cuanto las equipa_. actors.hero.talent.provoked_anger.title=furia provocada -actors.hero.talent.provoked_anger.desc=_+1:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _3 de daño adicional_.\n\n_+2:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _5 de daño adicional_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=Voluntad de hierro actors.hero.talent.iron_will.desc=_+1:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 2_. actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará pasivamente una versión del blindaje de 1 o 2 del efecto de sello roto del guerrero. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en e actors.hero.talent.cleave.title=adherirse actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _15 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _45 turnos_ antes de que el contador de combo se restablezca. actors.hero.talent.lethal_defense.title=defensa letal -actors.hero.talent.lethal_defense.desc=_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 33%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 67%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 100%_-\n\nLa recarga del blindaje puede ser reducida hasta -100% de esta manera, lo cual significa que estará inmediatamente disponible de nuevo una vez que se active. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=combo mejorado actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embate, Aplastar o Furia. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll explorador actors.mobs.gnoll.desc=Los gnolls son humanoides parecidos a las hienas. Se encuentran en las alcantarillas y las mazmorras, aventurándose a la superficie de vez en cuando. Los exploradores gnoll son miembros regulares de su manada, no son tan fuertes como los fieros ni tan inteligentes como los chamanes. actors.mobs.gnollexile.name=gnoll exiliado -actors.mobs.gnollexile.desc=Este gnoll de pelaje gris tiene una gran marca en su hombro, demostrando que a sido exiliado. Los gnolls normalmente son exiliados de su sociedad por ignorar ordenes o romper leyes. Los exiliados tienen que se fuertes y astutos para sobrevivir, este se ve como si supiera como usar la lanza que sostiene. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_El gnoll exiliado no se esta moviendo para atacar._ No se ve agresivo como los otros gnolls aqui, y probablemente no piense que pelear contra ti valga la pena. Podrías simplemente dejarlo pasar, pero tiene cosas en su mochila que podría esar llena de ítems utiles... actors.mobs.gnollexile.desc_aggro=_El gnoll exiliado mira alrededor enojado._ Parece que algo ha hecho que decida pelear después de todo. ¡Cuidado con esa lanza! actors.mobs.gnollexile.seen_passive=El gnoll que empuña la lanza te mira con cautela, pero no se moverá para atacar. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 317a4c24b..e87f6d9a6 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Vous ne pouvez sauter qu'à un emplace actors.hero.abilities.rogue.smokebomb.prompt=Choisissez un endroit où sauter actors.hero.abilities.rogue.smokebomb$ninjalog.name=leurre en bois actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Étrangement, les ennemis sont persuadés que ce leurre est bien le Voleur ! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Vous pouvez trouver ce personnage à l'aide d'une capacité d'armure de héros. actors.hero.abilities.rogue.smokebomb.short_desc=Le Voleur jette une _Bombe Fumigène_ et se téléporte. Il devient temporairement invisible et aveugle les ennemis proches de son ancien emplacement. actors.hero.abilities.rogue.smokebomb.desc=Le Voleur jette une bombe fumigène et se téléporte jusqu'à 6 cases de distance. Il peut passer au travers des dangers du terrain et des ennemis, mais pas au travers des murs. \n\nLes ennemis proches de son ancien emplacement seront aveuglés pendant 5 tours. actors.hero.abilities.rogue.deathmark.name=marque de la mort @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Votre clone bou actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Votre clone vient vers vous et vous suit. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Votre clone va attaquer ! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Une copie du Voleur, faite à partir des ombres les plus obscures. Il reste immobile, le regard vide, et quelques volutes d'obscurité s'échappent de lui comme de la vapeur.\n\nCe clone n'est pas une copie parfaite du Voleur mais il reste un bon combattant, et peut bénéficier des avantages de l'équipement du Voleur grâce aux talents. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Vous pouvez trouver ce personnage à l'aide d'une capacité d'armure de héros. actors.hero.abilities.huntress.spectralblades.name=lames spectrales actors.hero.abilities.huntress.spectralblades.short_desc=La Chasseresse lance des _Lames Spectrales_ sur une cible, infligeant des dégâts qui dépendent de son arme de mêlée équipée. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Votre faucon va actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un faucon magique, invoqué par la Chasseresse. Il brille d'une lueur bleue éthérée et bouge constamment sa tête pour surveiller les alentours.\n\nS'il n'est pas fait pour combattre, sa vitesse et sa vision en font un excellent éclaireur et lui permettent de distraire les ennemis facilement. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Tours restants: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garanties restantes: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Vous pouvez trouver ce personnage à l'aide d'une capacité d'armure de héros. actors.hero.abilities.duelist.challenge.name=défi actors.hero.abilities.duelist.challenge.prompt=Choisissez un ennemi à défier @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Votre allié bo actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Votre allié vient vers vous et vous suit. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Votre allié va attaquer ! actors.hero.abilities.cleric.powerofmany$lightally.desc=Une copie d'un des compagnons d'aventure du Clerc, faite de lumière solide. Bien qu'elle ait l'apparence d'un autre héros, elle ne dispose d'aucune de ses capacités spécifiques. Cet allié persistera tant que le Pouvoir du Nombre l'affecte.\n\nCet allié peut être contrôlé gratuitement en ré-utilisant la capacité d'armure Pouvoir du Nombre. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Vous pouvez trouver ce personnage à l'aide une capacité d'armure de héros. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Vous pouvez trouver ce personnage à l'aide d'une capacité d'armure de héros. actors.hero.abilities.ratmogrify.name=rat-morphoser @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Le Clerc concentre ses sens sur un objet e actors.hero.spells.holylance.name=lance sacrée actors.hero.spells.holylance.short_desc=Inflige d'importants dégâts magiques à distance. -actors.hero.spells.holylance.desc=Le Prêtre concentre une grande quantité de magie dans une lance dévastatrice faite de lumière. La lance inflige %1$d-%2$d dégâts et causera toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nLe sort coûte très cher, et à un temps de rechargement de 30 tours. +actors.hero.spells.holylance.desc=Le Prêtre concentre une grande quantité de magie dans une lance dévastatrice faite de lumière. La lance inflige %1$d-%2$d dégâts et causera toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nCe sort coûte très cher, et a un temps de rechargement de 30 tours. actors.hero.spells.holylance$lancecooldown.name=temps de recharge de la lance sacrée actors.hero.spells.holylance$lancecooldown.desc=Le Prêtre a récemment utilisé une Lance Sacrée et doit attendre avant de s'en resservir.\n\nTours restants : %s. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Manger de la nourriture soigne le Guer actors.hero.talent.veterans_intuition.title=Intuition du vétéran actors.hero.talent.veterans_intuition.desc=_+1:_ Le guerrier identifie les armes _1,75x plus vite_ et les armures _2,5x plus vite_.\n\n_+2:_ Le guerrier identifie les armes _2,5x plus vite_ et les armures _quand il les équipe_. actors.hero.talent.provoked_anger.title=colère -actors.hero.talent.provoked_anger.desc=_+1 :_ Quand n'importe quel effet de protection affectant le Guerrier se termine à cause de dégâts, sa prochaine attaque physique inflige _3 dégâts bonus_.\n\n_+2:_ Quand n'importe quel effet de protection affectant le Guerrier se termine à cause de dégâts, sa prochaine attaque physique inflige _5 dégâts bonus_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=volonté de fer actors.hero.talent.iron_will.desc=_+1 :_ La protection accordée par le sceau brisé du Guerrier est _augmentée de 1_.\n\n_+2 :_ La protection accordée par le sceau brisé du Guerrier est _augmentée de 2_. actors.hero.talent.iron_will.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera passivement l'effet du sceau brisé du Guerrier avec 1 ou 2 points de protection. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Les enchantements et les malédic actors.hero.talent.cleave.title=fendre actors.hero.talent.cleave.desc=_+1:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _15 tours_.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _30 tours_.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _45 tours_. actors.hero.talent.lethal_defense.title=défense mortelle -actors.hero.talent.lethal_defense.desc=_+1:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 33%_.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 67%_.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 100%_.\n\nLe temps de rechargement de la protection peut être réduit jusqu'à -100% de cette manière, ce qui signifie qu'elle prendra effet dès que ses conditions d'activation sont réunies. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=combo amélioré actors.hero.talent.enhanced_combo.desc=_+1 :_ Lorsque le combo du Gladiateur est à 7 ou plus, la portée de la manœuvre Cogner passe à 3, il inflige l'état vertige, et il peut faire tomber les ennemis dans des fosses.\n\n_+2 :_ En plus des avantages de +1, lorsque le combo du gladiateur est de 9 ou plus, la manœuvre Parade fonctionne sur plusieurs attaques.\n\n_+3:_ En plus des avantages de +1 et +2, le gladiateur peut sauter jusqu'à combo/3 tuiles lorsqu'il utilise les manœuvres Claquer, Écrasement ou Fureur. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=éclaireur gnoll actors.mobs.gnoll.desc=Les Gnolls sont des humanoïdes à l'aspect de hyène. Ils habitent les égouts et les donjons, s'aventurant de temps en temps à la surface pour des pillages. Les éclaireurs gnolls sont les membres de base de la meute, pas aussi forts que les brutes et pas aussi intelligents que les shamans. actors.mobs.gnollexile.name=exilé gnoll -actors.mobs.gnollexile.desc=Ce gnoll à la fourrure grise a une grande marque sur son épaule qui indique son statut d'exilé. Les gnolls sont souvent exclus de leur communauté s'ils ignorent les ordres ou violent des lois. Pour survivre, les exilés ont besoin d'être fort et avisés, et celui-là a l'air de savoir se servir de sa lance. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_L'exilé gnoll ne cherche pas à vous attaquer._ Il n'a pas l'air aussi agressif que les autres gnolls du coin et pense sans doute que vous combattre n'en vaut pas la peine. Vous pouvez le laisser passer, mais son sac à dos doit être plein objets utiles... actors.mobs.gnollexile.desc_aggro=_L'exilé gnoll regarde autour de lui avec un air méchant._ Quelque chose l'a décidé à se battre finalement. Faites attention à sa lance ! actors.mobs.gnollexile.seen_passive=Le gnoll avec une lance vous regarde avec attention, mais ne se prépare pas à se battre. diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 3995e31bd..12cb93d4b 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Memakan makanan akan menyembuhkan _3 H actors.hero.talent.veterans_intuition.title=naluri veteran actors.hero.talent.veterans_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata _1.75x lebih cepat_ dan armor _2.5x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata _2.5x lebih cepat_ dan armor _ketika dia menggunakannya_. actors.hero.talent.provoked_anger.title=kemarahan yang terprovokasi -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=kemauan besi actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantment dan kutukan dari senj actors.hero.talent.cleave.title=membelah actors.hero.talent.cleave.desc=_+1:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _15 giliran_.\n\n_+2:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _30 giliran_.\n\n_+3:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _45 giliran_. actors.hero.talent.lethal_defense.title=pertahanan mematikan -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=kombo yang ditingkatkan actors.hero.talent.enhanced_combo.desc=_+1:_ Saat jumlah kombo Gladiator 7 atau lebih, jarak pukulan mundur saat menyerang dari udara meningkat menjadi 3 petak, menimbulkan efek pusing , dan bisa menjatuhkan musuh ke jurang.\n\n_+2:_ Selain keuntungan bakat +1, ketika kombo Gladiator 9 atau lebih, dapat Menangkis beberapa serangan. \n\n_+3:_ Selain keuntungan bakat +1 dan +2, Gladiator bisa melompat hingga kombo/3 petak saat Membanting, Meremukkan, atau Mengamuk. @@ -1286,7 +1286,7 @@ actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an em actors.hero.talent.life_link.title=ikatan kehidupan actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ actors.hero.talent.stasis.title=Statis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Ulama dapat menggunakan _Stasis_ pada sekutu yang kuat dengan biaya 2 daya. Stasis akan mengeluarkan sekutu tersebut dari terungku untuk sementara dan mempertahankan sisa waktu pada semua peningkatan, termasuk Kekuatan Banyak. Sekutu akan muncul kembali di sampingmu saat efeknya berakhir. Stasis dapat digunakan kembali secara instan dan tanpa biaya untuk mengakhiri efek lebih awal. Stasis bekerja pada sekutu yang tidak bisa bergerak, tetapi tidak dapat memindahkan mereka di antara lantai terungku.\n\n_+1:_ Stasis berlangsung selama maksimal _60 giliran._\n\n_+2:_ Stasis berlangsung selama maksimal _90 giliran._\n\n_+3:_ Stasis berlangsung selama maksimal _120 giliran._\n\n_+4:_ Stasis berlangsung selama maksimal _150 giliran._\n\nUlama juga dapat menggunakan Pancaran Cahaya saat sekutu dalam keadaan statis untuk memanggil mereka kembali, atau menggunakan Ikatan Kehidupan untuk menerapkan efeknya terlebih dahulu. Namun, sekutu tidak mendapatkan manfaat dari Ikatan Kehidupan saat dalam keadaan statis. #universal @@ -1370,7 +1370,7 @@ actors.mobs.npcs.mirrorimage.name=cerminan diri actors.mobs.npcs.mirrorimage.desc=Ilusi ini mirip denganmu, bahkan ia memegang senjata dan memakai armor yang sama denganmu.\n\nCerminan diri akan mencari dan menyerang musuh menggunakan senjata tiruannya itu, yang mana mempunyai sifat yang sama denganmu, namun memberikan damage lebih sedikit. Awalnya mereka hampir tidak terlihat, namun mereka harus memadatkan diri agar dapat menyerang musuh.\n\nMemang serangan mereka dapat diandalkan, namun pertahannya sangat lemah, sekali saja terserang mereka akan langsung menghilang. actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Kamu bisa menemukan karakter ini di wilayah tertentu di terungku. actors.mobs.npcs.prismaticimage.name=bayangan prismatik actors.mobs.npcs.prismaticimage.desc=Ilusi berkilauan ini memiliki kemiripan yang dekat denganmu, bahkan tampaknya memegang senjata dan armor yang sama seperti milikmu saat ini.\n\nBayangan prismatik akan mencari dan fokus kepada musuh, menggunakan pertahanan dan kesehatan tingkat tinggi untuk melindungimu. Meskipun mereka tidak memiliki kekuatan serangan yang sama dengan cerminan diri, mereka memiliki daya tahan yang ditingkatkan, termasuk menerima manfaat dari armormu.\n\nKetika darahnya habis, bayangan prismatik akan memudar dalam beberapa giliran, dan masih dapat disembuhkan selama waktu ini. Ketika tidak ada musuh, gambar prismatik akan memudar dan bergabung kembali dengan tuannya. @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Tikus ini sedikit lebih besar daripada tikus actors.mobs.npcs.ratking.desc_birthday=Tikus ini sedikit lebih besar dari tikus marsupial biasanya. Ia memakai topi pesta kecil bewarna hijau, bukan sebuah mahkota seperti biasanya. Selamat ulang tahun Raja tikus! actors.mobs.npcs.ratking.desc_winter=Tikus ini sedikit lebih besar dari pada tikus marsupial biasanya. Ia memakai topi pesta kecil, bukan sebuah mahkota biasanya. Selamat Berlibur! actors.mobs.npcs.ratking.desc=Tikus ini sedikit lebih besar daripada tikus marsupial biasa. Dia memakai mahkota kecil di kepalanya. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Kamu bisa menemukan karakter ini di akhir wilayah tertentu di terungku. actors.mobs.npcs.sheep.name=domba actors.mobs.npcs.sheep.baa!=Mbeek! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Makhluk iblis besar mirip arakhnida ini menghindari pert actors.mobs.albino.name=tikus albino actors.mobs.albino.desc=Ini adalah tikus marsupial langka, dengan bulu putih bersih dan gigi yang tajam. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Kamu jarang bisa menemukan musuh ini di wilayah tertentu di terungku. actors.mobs.armoredstatue.name=patung berarmor actors.mobs.armoredstatue.desc=Kamu mungkin berpikir bahwa itu hanya salah satu dari patung mati di terungku ini, tetapi matanya yang merah menyala menunjukkan hal itu.\n\nTampaknya kondisinya bagus karena armor yang dipakainya, mungkin sangat sulit untuk dibunuh. @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Gnoll brutal ini sedang sekarat, tapi ingin kam actors.mobs.causticslime.name=slime kaustik actors.mobs.causticslime.desc=Slime ini sepertinya telah tercemar oleh sihir hitam yang terpancar dari bawah. Slime itu telah kehilangan warna hijau biasanya, dan menetes dengan cairan kaustik. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Kamu jarang bisa menemukan musuh ini di wilayah tertentu di terungku. actors.mobs.crab.name=kepiting selokan actors.mobs.crab.desc=Kepiting yang besar itu adalah puncak dari rantai makanan di dalam selokan ini. Mereka sangat cepat dan cangkang tebal mereka dapat menahan pukulan keras. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll pengintai actors.mobs.gnoll.desc=Gnoll adalah humanoid mirip hyena. Mereka berkelana di selokan dan terungku, berkelana untuk menyerang permukaan dari waktu ke waktu. Para gnoll pengintai adalah ras biasa dari gnoll, mereka tidak sekual gnoll brutal dan tidak sepintar dukun gnoll. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. @@ -1664,7 +1664,7 @@ actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Harta karun itu adalah mimik! actors.mobs.mimic.hidden_hint=Harta karun itu tampak aneh... Mendekati dan mencoba membukanya mungkin ide yang buruk. actors.mobs.mimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat para petualang yang tidak menaruh curiga.\n\nMimik memiliki gigitan yang tidak enak, tetapi sering kali menyimpan lebih banyak harta daripada peti biasa. -actors.mobs.mimic.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. +actors.mobs.mimic.discover_hint=Kamu bisa menemukan musuh ini dimanapun di terungku. actors.mobs.necromancer.name=necromancer actors.mobs.necromancer.desc=Para penyihir gelap ini telah berbondong-bondong ke penjara, karena itu adalah tempat yang tepat untuk melatih keahlian jahat mereka.\n\nNecromancer akan memanggil dan memberdayakan tengkorak untuk bertarung demi mereka. Membunuh necromancer juga akan membunuh tengkorak yang dipanggilnya. @@ -1674,7 +1674,7 @@ actors.mobs.necromancer$necroskeleton.desc=Tengkorak ini dipanggil oleh necroman actors.mobs.mob.died=Kamu mendengar sesuatu mati di kejauhan. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Dibunuh oleh: %s -actors.mobs.mob.discover_hint=Kamu dapat menemukan musuh ini di wilayah tertentu dari Ruang bawah tanah ini. +actors.mobs.mob.discover_hint=Kamu bisa menemukan musuh ini di wilayah tertentu di terungku. actors.mobs.monk.name=biksu kurcaci actors.mobs.monk.def_verb=ketahan @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Piranha hantu adalah jenis piranha langka dengan actors.mobs.piranha.name=piranha raksasa actors.mobs.piranha.desc=Ikan-ikan karnivora itu bukanlah penghuni asli kolam bawah tanah ini. Mereka dikembangbiakkan untuk menjaga harta karun di seberang kolam. -actors.mobs.piranha.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. +actors.mobs.piranha.discover_hint=Kamu bisa menemukan musuh ini dimanapun di terungku. actors.mobs.pylon.name=tiang listrik actors.mobs.pylon.desc_inactive=Tiang listrik, dimaksudkan untuk membantu mengatur listrik yang menggerakkan mesin di area ini.\n\nTiang tersebut saat ini tidak aktif dan kebal terhadap kerusakan. @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=patung animasi actors.mobs.statue.def_verb=ketahan actors.mobs.statue.desc=Kamu mungkin mengira itu hanyalah salah satu patung yang tidak bernyawa di terungku ini, tapi mata merahnya yang bersinar membuatmu ragu. actors.mobs.statue.desc_weapon=Sementara patung itu sendiri terbuat dari batu, _%s_ yang dipegang olehnya terlihat nyata. -actors.mobs.statue.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. +actors.mobs.statue.discover_hint=Kamu bisa menemukan musuh ini dimanapun di terungku. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi adalah iblis yang dapat berubah wujud untuk memanipulasi pikiran mangsanya. Yang ini berwujud humanoid gotic pucat, mungkin untuk menarik perhatian penyihir kurcaci?\n\nSuccubi mungkin akan membuat musuhnya terpesona saat menyerang dirinya, membuat musuhnya tidak dapat menyerang secara langsung. Saat succubi menyerang musuh yang sedang terpesona, succubi akan menyerap esensi kehidupan mereka. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Ketika minat para kurcaci beralih dari teknik ke seni m actors.mobs.wraith.name=hantu actors.mobs.wraith.desc=Hantu adalah perwujudan roh yang berdosa, yang mana kuburannya telah diganggu. Karena mereka adalah makhluk gaib, maka akan sangat sulit menyerangnya memakai senjata biasa. -actors.mobs.wraith.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. +actors.mobs.wraith.discover_hint=Kamu bisa menemukan musuh ini dimanapun di terungku. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=AKU. MELIHAT. KAMU. diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 75081b0cd..af0270930 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -237,7 +237,7 @@ actors.buffs.blobimmunity.desc=Qualche strana forza ti racchiude in una sottile actors.buffs.gravitychaostracker.name=caos gravitazionale actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. +actors.buffs.gravitychaostracker.desc_positive=Tuttavia, tu e i tuoi alleati sembrate esserne immuni. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. actors.buffs.greaterhaste.name=fretta maggiore @@ -280,7 +280,7 @@ actors.buffs.levitation.name=levitazione actors.buffs.levitation.desc=Una forza magica ti sta facendo levitare sul terreno, facendoti sentire senza peso.\n\nI personaggi in levitazione si muovono silenziosamente e ignorano tutti gli effetti a terra. Le trappole non si attiveranno, l'acqua non spegnerà il fuoco, le piante non verranno calpestate, le radici mancheranno e le fosse saranno sospese. Fai attenzione, poiché tutte queste cose possono entrare in vigore nel momento in cui termina la levitazione!\n\nTurni di levitazione rimanenti: %s. actors.buffs.lifelink.name=connessione vitale -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Il danno di connessione vitale ti ha ucciso... actors.buffs.lifelink.desc=La forza vitale di questo personaggio è connessa a un altro personaggio nelle vicinanze. Qualunque danno subito è condiviso tra loro.\n\nOgni volta che questo personaggio subisce un danno, metà di esso sarà invece inflitto alla vita del bersaglio connesso.\n\nTurni di connessione vitale rimanenti: %s. actors.buffs.light.name=illuminato @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=La forma corporea di Trinità ti s actors.hero.spells.cleanse.name=purificare actors.hero.spells.cleanse.short_desc=Cancella i debuff e garantisce la protezione. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Il Chierico elimina tutti gli effetti dannosi su se stesso e sugli alleati visibili. Al termine dell'incantesimo, tutti i personaggi colpiti ottengono anche %1$d turni di immunità ai debuff e %2$d di barriera. actors.hero.spells.clericspell.prompt=Scegli un bersaglio actors.hero.spells.clericspell.no_target=Non c'è un bersaglio là. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Costo: %d actors.hero.spells.divinesense.name=senso divino actors.hero.spells.divinesense.short_desc=Acquisice temporaneamente una visione mentale con un grande raggio. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Il Chierico concentra i propri sensi sull'ambiente circostante, ottenendo visione mentale con un raggio d'azione di %d caselle per 30 turni. Questo incantesimo non richiede tempo per essere lanciato. actors.hero.spells.divinesense$divinesensetracker.name=senso divino actors.hero.spells.divinesense$divinesensetracker.desc=Questo personaggio è temporaneamente capace di vedere le creature vicine con la sua mente!\n\nTurni rimanenti: %s. @@ -665,7 +665,7 @@ actors.hero.spells.flash.desc=Il Chierico canalizza la sua forma ascesa in un lu actors.hero.spells.guidinglight.name=luce guida actors.hero.spells.guidinglight.short_desc=Infligge danni magici a distanza e garantisce un colpo. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. +actors.hero.spells.guidinglight.desc=Il Chierico scaglia un dardo di energia magica che colpisce un bersaglio, infliggendo 2-8 danni e illuminandolo. Il prossimo attacco fisico non impedito contro un nemico illuminato andrà a segno con certezza. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luce Guida actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Luce Guida gratuitamente dopo 100 turni.\n\nTurni rimanenti: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=barriera sacra actors.hero.spells.holyward.glyph_name=%s di luce actors.hero.spells.holyward.glyph_desc=Questo glifo aumenta leggermente la quantità di danni che l'armatura può bloccare. actors.hero.spells.holyward.short_desc=Sovrascrive temporaneamente i glifi per potenziare la capacità di blocco dell'armatura. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Il Chierico infonde l'armatura indossata con glifi di luce sacra, aumentando la riduzione dei danni dell'armatura di 1. Questo incantesimo non richiede tempo per essere lanciato. \n\nQuesto glifo dura 50 turni, e sostituirà qualunque altro glifo benefico presente sull'armatura per tutta la durata. Il Chierico beneficerà di questo effetto anche se non indossa un'armatura. actors.hero.spells.holyward.desc_paladin=_Questo incantesimo è più potente quando lanciato dal Paladino._ La riduzione aggiuntiva dei danni viene aumentata a 3, l'incantesimo non sovrascrive più i glifi esistenti e lanciare altri incantesimi mentre Sacra Barriera è attiva ne estenderà la durata di 10 turni per carica utilizzata. actors.hero.spells.holyward$holyarmbuff.name=barriera sacra actors.hero.spells.holyward$holyarmbuff.desc=Il Chierico ha infuso la propria armatura indossata con energia sacra, sovrascrivendo temporaneamente qualsiasi glifo esistente e facendo sì che l'armatura blocchi 1 punto di danno aggiuntivo.\n\nTurni rimanenti: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=arma sacra actors.hero.spells.holyweapon.ench_name=Santo %s actors.hero.spells.holyweapon.ench_desc=I nemici colpiti da un'arma sacra subiranno danni magici aggiuntivi. actors.hero.spells.holyweapon.short_desc=Sovrascrive temporaneamente gli incantesimi per potenziare i danni. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Il Chierico infonde l'arma equipaggiata con energia sacra, facendo sì che l'arma infligga 2 danni magici aggiuntivi ogni volta che colpisce un nemico. Questo incantesimo non richiede tempo per essere lanciato. \n\nL'incantesimo dura 50 turni e sostituisce qualsiasi altro incantesimo beneficio presente sull'arma per tutta la durata. Anche gli attacchi a mani nude beneficiano di questo effetto. actors.hero.spells.holyweapon.desc_paladin=_Questo incantesimo è più potente se lanciato dal Paladino._ Il danno magico aggiuntivo sale a 6, l'incantesimo non sostituisce più gli incantesimi esistenti e lanciare altri incantesimi finché Arma Sacra è attiva ne prolunga la durata di 10 turni per carica utilizzata. actors.hero.spells.holyweapon$holywepbuff.name=arma sacra actors.hero.spells.holyweapon$holywepbuff.desc=Il Chierico ha infuso la propria arma equipaggiata con energia sacra, sovrascrivendo temporaneamente qualsiasi incantesimo esistente e facendo sì che l'arma infligga 2 danni magici aggiuntivi per ogni attacco. \n\nTurni rimanenti:%s . @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Il Paladino ha infuso l'a actors.hero.spells.judgement.name=giudizio actors.hero.spells.judgement.short_desc=Infligge danni a tutti i nemici visibili. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Il Chierico schianta il pugno al suolo, provocando un'eruzione di luce che infligge danni a tutti i nemici in suo campo visivo. Questo attacco causa %1$d-%2$d danni base, più 33%% danni aggiuntivi per ogni incantesimo lanciato dal Chierico dopo l'entrata in *forma ascendente* (o dall'ultima attivazione di Giudizio). \n\nAttualmente, Giudizio infliggerà %3$d-%4$d danni. actors.hero.spells.layonhands.name=Tocco Taumaturgico actors.hero.spells.layonhands.short_desc=Cura istantaneamente un personaggio adiacente o fornisce protezione al Paladino. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=connessione vitale actors.hero.spells.lifelinkspell.short_desc=Condivide il danno subito con un alleato, e riduce il danno subito di esso. actors.hero.spells.lifelinkspell.desc=Il Chierici rafforza il legame tra se stesso e il suo alleato potenziato. Con questo legame potenziato, qualsiasi danno subito verrà diviso tra l'eroe e il suo alleato per %1$d turni, e l'aumento della difesa del Potere dei Molti aumenterà a -%2$d%% danni subiti. Nota che il danno è diviso dopo l'applicazione dell'armatura, ma prima della riduzione dei danni del Potere dei Molti.\n\nMentre questo effetto è attivo, gli incantesimi benefici del Chierico dal T3 in giù saranno applicati sia al Chierico che al suo alleato, nel caso che venga applicato a uno dei due. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=protezione della connessione vitale -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Il Chierico ha lanciato recentemente Connessione Vitale sul suo alleato.\n\nIn aggiunta ai normali benefici di Connessione Vitale, questo personaggio subisce anche danno ridotto, qualsiasi incantesimo positivo del Chierico viene applicato sia al Chierico stesso che al suo alleato, invece che solo a uno di essi, e il Potere dei Molti non terminerà mentre questo potenziamento è attivo.\n\nTurni rimanenti %s. actors.hero.spells.mindform.name=Forma della Mente actors.hero.spells.mindform.short_desc=Assegna Trinità ad una bacchetta o arma da lancio. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Il Chierico ha recente actors.hero.spells.shieldoflight.name=Scudo di luce actors.hero.spells.shieldoflight.short_desc=Garantisce armatura temporanea contro un bersaglio. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Il Chierico crea una sottile barriera di luce tra se stesso e un nemico, aumentando il potere di blocco dell'armatura di %1$d-%2$d per 5 turni.\n\nQuesto incantesimo non richiede alcun tempo per essere lanciato, ma non può essere usato contro più bersagli allo stesso tempo. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Scudo di luce actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un sottile scudo di luce si contrappone tra il personaggio e un nemico. Non è abbastanza forte da bloccare completamente gli attacchi, ma li renderà meno duri.\n\nTurni Rimanenti: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Il Paladino infonde un attacco corpo a corpo con u actors.hero.spells.stasis.name=stasi actors.hero.spells.stasis.short_desc=Rimuove l'alleato dal dungeon e lo conserva. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Il Chierico concentra la connessione col suo alleato verso se stesso, facendo si che l'alleato sia mantenuto temporaneamente in una sorta di stasi energetica col Chierico. L'alleato sarà conservato per un massimo di %d turni, senza influenzare gli effetti positivi dal loro tempo in stasi.\n\nL'alleato apparirà accanto al Chierico quando la stasi termina naturalmente oppure può rilanciare istantaneamente l'incantesimo senza costo per porre fine all'effetto prima. Stasi può anche muovere alleati immobili, ma non li può trasferire tra piani. actors.hero.spells.stasis$stasisbuff.name=alleato in stasi actors.hero.spells.stasis$stasisbuff.left_behind=Il tuo alleato immobile viene lasciato indietro. actors.hero.spells.stasis$stasisbuff.desc=Il Chierico attualmente ha un alleato conservato in stasi. Tutti gli effetti positivi su questo alleato vengono conservati, incluso il Potere dei Molti, ed esso riapparirà vicino al Chierico quando termina l'effetto. L'effetto può anche essere terminato in anticipo rilanciando Stasi.\n\nAlleato in stasi: %1$s.\nTurni rimanenti: %2$s. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare del cibo cura il Guerriero pe actors.hero.talent.veterans_intuition.title=l'intuizione del veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Il Guerriero identifica le armi _1,75 volte più velocemente_ e le armature _2,5 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica le armi _2,5 volte più velocemente_ e le armature _quando le equipaggia_. actors.hero.talent.provoked_anger.title=rabbia provocata -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=volontà di ferro actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Gli incantesimi e le maledizioni actors.hero.talent.cleave.title=fendere actors.hero.talent.cleave.desc=_+1:_ Quando il Gladiatore uccide un nemico, ha a disposizione _15 turni in più_ prima che si resettino i punti combo.\n\n_+2:_ Quando il Gladiatore uccide un nemico, ha a disposizione _30 turni in più_ prima che si resettino i punti combo.\n\n_+3:_ Quando il Gladiatore uccide un nemico, ha a disposizione _45 turni in più_ prima che si resettino i punti combo. actors.hero.talent.lethal_defense.title=difesa letale -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=combo avanzate actors.hero.talent.enhanced_combo.desc=_+1:_ Quando il Gladiatore ha almeno 7 punti combo, Spintone spinge indietro i nemici di 3 caselle in più, provoca vertigine, e può spingere i nemici nei fossi.\n\n_+2:_ Oltre ai benefici di +1, quando il Gladiatore ha almeno 9 punti combo, Parata può bloccare molteplici attacchi.\n\n_+3:_ Oltre ai benefici di +1 e +2, il Gladiatore può balzare di (punti combo)/3 caselle quando usa Assalto, Frana o Furore. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalità combinata actors.hero.talent.combined_lethality.desc=_+1:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 13% HP_.\n\n_+2:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 27% HP_.\n\n_+3:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 40% HP_.\n\nQuesto attacco può essere un normale attacco con arma da mischia o parte di un'abilità dell'arma. actors.hero.talent.unencumbered_spirit.title=spirito libero -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Monaca ottiene il _50% di energia in più_ per ogni pezzo di equipaggiamento di _livello 3 o inferiore_ che sta utilizzando. \n\n_+2:_ La Monaca ottiene il _75% di energia in più_ per ogni pezzo di equipaggiamento di _livello 2 o inferiore_ che sta usando. Il beneficio del livello 3 non cambia. \n\n_+3:_ La Monaca ottiene il _100% di energia_ in più per ogni pezzo di equipaggiamento di _livello 1 o più basso_ che sta usando. Inoltre riceve gratuitamente un'armatura di stoffa e dei guanti borchiati. \n\nNota che questo talento non fornisce alcun beneficio da disarmati o attaccando con un Anello di Forza. actors.hero.talent.monastic_vigor.title=vigore monastico actors.hero.talent.monastic_vigor.desc=_+1:_ Se la monaca ha il _100% d'energia_, le sue abilità sono potenziate.\n\n_+2:_ Se la monaca ha l'_80% o più d'energia_, le sue abilità sono potenziate.\n\n_+3:_ Se la monaca ha il _60% o più d'energia_, le sue abilità sono potenziate.\n\nQuando potenziata:\n- Turbinio applica gli incantamenti della tua arma\n- Concentrazione è istantanea\n- Scatto ottiene +4 distanza\n- Calcio del drago infligge +50% di danni e dà contraccolpo e stordimento a tutti i nemici adiacenti\n- Meditazione cura lentamente il 20% della salute mancante e conferisce l'80% di riduzione dei danni. actors.hero.talent.combined_energy.title=energia combinata @@ -1226,36 +1226,36 @@ actors.hero.talent.searing_light.title=luce bruciante actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece il suo danno bonus dopo che una bacchetta o un artefatto viene usato su un nemico, con 20 turni di ricarica. actors.hero.talent.shield_of_light.title=Scudo di luce -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Il Chierico può lanciare _Scudo di Luce,_ un incantesimo che viene lanciato istantaneamente e garantisce _2-4 armatura_ contro un bersaglio per 5 turni al costo di 1 carica.\n\n_+2:_ Il Chierico può lanciare _Scudo di Luce,_ un incantesimo che viene lanciato istantaneamente e garantisce _3-6 armatura_ contro un bersaglio per 5 turni al costo di 1 carica. actors.hero.talent.shield_of_light.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ ridurrà invece il danno fisico subito dal tuo bersaglio di 1, il 33% delle volte a +1 o il 50% delle volte a +2. actors.hero.talent.enlightening_meal.title=Pasto Illuminante -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Mangiare cibo richiede 1 turno per il Chierico e concede _0.67 cariche_ sul suo tomo sacro.\n\n_+2:_ Mangiare cibo richiede 1 turno per il Chierico e concede _1 carica_ sul suo tomo sacro. +actors.hero.talent.enlightening_meal.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece 2 turni di ricarica di bacchette e artefatti a +1, o 3 turni a +2. Non può essere usato per far sì che la Cornucopia si ricarichi da sola. actors.hero.talent.recall_inscription.title=Richiama Inscrizione actors.hero.talent.recall_inscription.refunded=Your item was refunded! actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. actors.hero.talent.recall_inscription.meta_desc=_If this talent is gained by a different hero_ it will instead refund any scroll or runestone 10% of the time at +1 or 15% of the time at +2. Scrolls of Upgrade are exempt from this effect. actors.hero.talent.sunray.title=Sprazzo -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. -actors.hero.talent.sunray.meta_desc=_If this talent is gained by a different hero_ it will instead cause wands and artifacts to blind enemies for 4 turns, 15% of the time at +1 or 25% of the time at +2. -actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.sunray.desc=_+1:_ Il Chierico può lanciare _Sprazzo,_ un incantesimo che danneggia per _4-8 danni_ e acceca il bersaglio per _4 turni,_ al costo di 1 carica. \n\n_+2:_ Il Chierico può lanciare _Sprazzo,_ un incantesimo che danneggia per _6-12 danni_ e acceca il bersaglio per _6 turni,_ al costo di 1 carica. \n\nSprazzo può accecare ogni bersaglio solo una volta, ma se il bersaglio è già accecato da Sprazzo allora verrà invece paralizzato. Sprazzo farà sempre il massimo dei danni a nemici demoniaci e non morti. +actors.hero.talent.sunray.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ farà invece in modo che bacchette e artefatti accechino i nemici per quattro turni, il 15% delle volte a +1 o il 25% delle volte a +2. +actors.hero.talent.divine_sense.title=Percezione Divina actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2. -actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.title=Benedizione actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. actors.hero.talent.bless.meta_desc=_If this talent is gained by a different hero_ it will instead boost accuracy and evasion for the hero and all allies by 3% at +1 or 5% at +2. actors.hero.talent.cleanse.title=Purifica actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.cleanse.meta_desc=_If this talent is gained by a different hero_ it will instead cleanse negative status effects on the hero after using a wand or artifact, 10/20/30% of the time at +1/+2/+3. -actors.hero.talent.light_reading.title=Light Reading -actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.light_reading.title=Lettura Veloce +actors.hero.talent.light_reading.desc=_+1:_ Il Chierico può usare il tomo sacro quando non è equipaggiato, ma si ricarica al _25% della velocità_ quando non equipaggiato. \n\n_+2:_ Il Chierico può usare il tomo sacro quando non è equipaggiato, ma si ricarica al _50% della velocità_ quando non equipaggiato. \n\n_+3:_ Il Chierico può usare il tomo sacro quando non è equipaggiato, ma si ricarica al _75% della velocità_ quando non equipaggiato. actors.hero.talent.light_reading.meta_desc=_If this talent is gained by a different hero_ it will instead increase the recharging speed of all wands by 7/13/20% at +1/+2/+3. -actors.hero.talent.holy_lance.title=Holy Lance +actors.hero.talent.holy_lance.title=Lancia Sacra actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. -actors.hero.talent.hallowed_ground.title=Hallowed Ground +actors.hero.talent.hallowed_ground.title=Terra Consacrata actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. actors.hero.talent.mnemonic_prayer.title=Preghiera Mnemonica actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. @@ -1285,7 +1285,7 @@ actors.hero.talent.beaming_ray.title=raggio luminoso actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. actors.hero.talent.life_link.title=connessione vitale actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ -actors.hero.talent.stasis.title=Stasis +actors.hero.talent.stasis.title=Stasi actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. @@ -1370,7 +1370,7 @@ actors.mobs.npcs.mirrorimage.name=immagine speculare actors.mobs.npcs.mirrorimage.desc=Questa illusione ha una stretta somiglianza con te, e sembra persino brandire la tua arma corrente e la tua armatura.\n\nLe immagini speculari cercheranno e attaccheranno i nemici usando la loro arma imitata, che si comporta come la tua, ma infligge meno danni. Iniziano quasi invisibili, ma devono assumere una forma più facilmente visibile per poter attaccare.\n\nMentre il loro potere offensivo può essere potente, le immagini speculari non hanno durata, e svaniranno nel momento in cui subiranno danni. actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Puoi trovare questo personaggio in una regione specifica del dungeon. actors.mobs.npcs.prismaticimage.name=immagine prismatica actors.mobs.npcs.prismaticimage.desc=Questa scintillante illusione presenta una stretta somiglianza con te, pare perfino brandire la tua arma e armatura attuali.\n\nLe immagini prismatiche andranno alla ricerca e attrarranno l'attenzione dei nemici, usando la loro difesa potenziata per proteggerti. Anche se non posseggono lo stesso potere offensivo delle immagini speculari possiedono una resistenza incrementata, ricevendo inoltre beneficio dalla tua armatura.\n\nQuando ridotte a 0 hp, le immagini prismatiche svaniranno nel corso di alcuni turni e potranno comunque essere curate durante questo lasso di tempo. Quando non vi sono nemici presenti le immagini prismatiche svaniranno, ricongiungendosi con il loro padrone. @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Questo ratto è leggermente più grande di u actors.mobs.npcs.ratking.desc_birthday=Questo ratto è leggermente più grande di un normale ratto marsupiale. Indossa un minuscolo cappellino verde da festa invece della solita corona. Buon compleanno Re Topo! actors.mobs.npcs.ratking.desc_winter=Questo topo è un po' più grande di un normale topo marsupiale. Indossa un piccolo cappellino da festa al posto della sua solita corona. Buone Feste! actors.mobs.npcs.ratking.desc=Questo topo è un po' più grande di un normale topo marsupiale e indossa una piccola corona sulla testa. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Puoi trovare questo personaggio al termine di una specifica regione del dungeon. actors.mobs.npcs.sheep.name=pecora actors.mobs.npcs.sheep.baa!=Bee! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Questi grossi demoni a guisa di aracnide evitano il comb actors.mobs.albino.name=ratto albino actors.mobs.albino.desc=Questa è una razza rara di ratto marsupiale, con pelliccia di un bianco puro e denti seghettati. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Puoi trovare raramente questo personaggio in una regione specifica del dungeon. actors.mobs.armoredstatue.name=statua corazzata actors.mobs.armoredstatue.desc=Potresti pensare che sia solo un'altra delle statue inanimate di questo dungeon, ma i suoi brillanti occhi rossi la tradiscono.\n\nPare sia in ottime condizioni grazie all'armatura che indossa, potrebbe dimostrarsi molto dura da sconfiggere. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Questi rapidi e tenaci abitanti delle caverne sono molto pi actors.mobs.bee.name=ape dorata actors.mobs.bee.desc_honey=Nonostante le loro piccole dimensioni, le api d'oro tendono a proteggere ferocemente la loro casa. Questa qui è stata resa docile e pare volerti seguire. actors.mobs.bee.desc=Nonostante le loro piccole dimensioni, le api d'oro tendono a proteggere la loro casa ferocemente. Questa qui è proprio furiosa, meglio mantenere le distanze. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Puoi trovare questo personaggio con un oggetto specifico. actors.mobs.brute.name=gnoll brutale actors.mobs.brute.enraged=inferocito @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Questo bruto sta morendo, ma vuole portarti con actors.mobs.causticslime.name=slime caustico actors.mobs.causticslime.desc=Questo slime pare essere contaminato con magia oscura emanata dal profondo. Ha perso il suo usuale colore verde e sgocciola melma caustica. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Puoi trovare raramente questo personaggio in una regione specifica del dungeon. actors.mobs.crab.name=granchio delle fogne actors.mobs.crab.desc=Questi grossi granchi sono in cima alla catena alimentare delle fogne. Sono estremamente veloci e il loro duro carapace può resistere ai colpi più forti. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Questi grossi granchi sono in cima alla catena alimentare actors.mobs.crystalguardian.name=guardiano di cristallo actors.mobs.crystalguardian.def_verb=bloccato actors.mobs.crystalguardian.desc=Questi grandi guardiani cristallini sembrano quasi delle statue, se non fosse per i loro occhi luminosi. Il cristallo indurito di cui sono fatti li rende lenti ma molto resistenti, quindi _è meglio lasciarli dormire nel loro nido di cristallo il più a lungo possibile._\n\nA causa delle loro dimensioni, i guardiani di cristallo si muovono molto di più lentamente negli spazi ristretti. Sono anche così resistenti che è impossibile ucciderli del tutto. Possono essere abbattuti e temporaneamente disabilitati, ma dopo un po' si rialzeranno. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.crystalmimic.name=imitatore di cristallo actors.mobs.crystalmimic.ate=L'imitatore divora il tuo %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=guglia di cristallo actors.mobs.crystalspire.warning=Il cristallo vibra quando lo colpisci. Continuare così attirerà sicuramente l'attenzione su di te... actors.mobs.crystalspire.alert=La vibrazione cresce e rimbomba per tutta la grotta! actors.mobs.crystalspire.desc=Questa gigantesca guglia di cristallo ultra duro è probabilmente la fonte di tutte le strane creature cristalline presenti in questa grotta. Le tue armi normali sono inefficaci contro di esso, quindi dovrai usare il piccone se vuoi distruggerlo.\n\n_Assicurati di essere preparato prima di iniziare a romperlo._ È probabile che un cristallo così grande richieda un po' di tempo per essere minato, e probabilmente non potrai farlo indisturbato. Anche la guglia stessa potrebbe avere dei mezzi per difendersi. _Forse gli attacchi della guglia potrebbero essere usati contro i suoi servitori._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.crystalwisp.name=spirito di cristallo actors.mobs.crystalwisp.beam_kill=Il raggio di luce ti ha ucciso... actors.mobs.crystalwisp.desc=Un piccolo pezzo fluttuante di cristallo indurito che produce un bagliore luminoso. Sebbene non siano particolarmente forti, gli spiriti di cristallo ti spareranno un raggio di luce dannoso se hanno una linea di tiro.\n\nGli spiriti sono abbastanza piccoli da muoversi facilmente attraverso i vari affioramenti di cristalli, ma non sono in grado di spararvi attraverso. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.demonspawner.name=generatore di demoni actors.mobs.demonspawner.on_death=L'energia demoniaca sembra calare alla morte del generatore. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=L'elementale si sta caricand actors.mobs.elemental$newbornfireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nQuesto elementale del fuoco è stato appena evocato, ma è ancora piuttosto pericoloso! actors.mobs.elemental$newbornfireelemental.desc_boss=A causa della natura caotica della sua evocazione, questo elementale può diffondere il fuoco solo con esplosioni imprecise dopo aver caricato per un turno. actors.mobs.elemental$newbornfireelemental.desc_ally=Poiché questo elementale è stato evocato da un incantesimo, ha un po' più di controllo sulla sua fiamma. Non è in grado di effettuare attacchi a distanza, ma incendia i nemici che attacca in mischia. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.elemental$frostelemental.name=elementale del gelo actors.mobs.elemental$frostelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del gelo rappresentano una tipologia comune e indeboliscono i nemici con magia raffreddante. Raffredderanno il loro bersaglio con attacchi corpo a corpo e occasionalmente a distanza. La loro magia è molto più efficace nell'acqua. actors.mobs.elemental$shockelemental.name=elementale della scossa @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Gli Occhi Maligni sono sfere fluttuanti di energia demoniac actors.mobs.fetidrat.name=ratto fetido actors.mobs.fetidrat.desc=C'è chiaramente qualcosa di sbagliato in questo ratto. Il suo pelo nero unto e la sua pelle in decomposizione sono decisamente una novità rispetto ai ratti sani visti finora. I suoi occhi verde pallido lo fanno apparire particolarmente minaccioso. \n\nIl ratto si muove avvolto da una nube dal fetore tremendo, travolgente a distanza ravvicinata. \n\nUna bava nera che corrode il terreno cola dalla bocca del ratto, ma sembra dissolversi a contatto con l'acqua. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.fungalcore.name=nucleo fungino actors.mobs.fungalcore.desc=Questo gigantesco fungo deve essere la fonte di tutta l'attività fungina in questa grotta. @@ -1595,8 +1595,8 @@ actors.mobs.ghoul.desc=All'inizio del collasso della società nanesca, quando l' actors.mobs.gnoll.name=gnoll esploratore actors.mobs.gnoll.desc=Gli Gnoll sono degli uomini-iena. Dimorano nelle fogne e nei labirinti, avventurandosi in superficie di tanto in tanto. \nGli gnoll esploratori sono membri tipici del loro branco, tuttavia non sono forti come i bruti ne' intelligenti come gli sciamani. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.name=esule gnoll +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Questo gnoll anziano straordinariamente alto dev actors.mobs.gnollgeomancer.desc_armor=Il geomante è attualmente racchiuso in uno strato di armatura di roccia. _Dovrai avvicinarti e romperlo con il piccone prima di poter danneggiare il geomante._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un geniere gnoll nelle vicinanze tiene in mano un dispositivo che potenzia l'armatura rocciosa del geomante. Non potrai più danneggiarlo per ora!_ actors.mobs.gnollgeomancer.desc_sleeping=Questo gnoll sciamano impressionantemente alto è circondato da uno strato di roccia e sembra quasi una statua. Guardando da vicino, puoi vedere la roccia muoversi magicamente in sincronia con il respiro del gnoll anziano. Non può essere danneggiato mentre è racchiuso in questa roccia e sembra proprio dormire come sasso.\n\nProbabilmente puoi rompere gli strati di roccia con il tuo piccone, ma assicurati di essere pronto per una lotta quando lo fai. Il geomante deve essere la fonte della varia magia di movimento della terra qui intorno e l'organizzatore di tutta l'attività degli gnoll. Potrebbe essere una buona idea sconfiggere gli gnoll sparsi qui intorno prima di combatterlo. -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.gnollguard.name=gnoll guardia actors.mobs.gnollguard.def_verb=bloccato actors.mobs.gnollguard.spear_warn=Il gnoll infligge un colpo violento con la punta della sua lancia! actors.mobs.gnollguard.desc=Un grande gnoll dall'aspetto robusto che impugna una lancia e uno scudo, ma senza elmo. Queste guardie sono probabilmente bruti in addestramento, costretti ad aiutare a proteggere la miniera dagli animali selvaggi che si avvicinano.\n\nLa guardia gnoll è abbastanza forte da impugnare la lancia con una mano, ma non riesce ad usarla molto bene. Avrà bisogno di uno spazio abbastanza aperto per attaccare a distanza e ti causerà notevolmente meno danni se ti avvicini. actors.mobs.gnollguard.desc_armor=Un vicino gnoll geniere sta tenendo un dispositivo che sta conferendo a questa guardia un'armatura terrestre, riducendo pesantemente il danno che subisce. -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.gnollsapper.name=gnoll geniere actors.mobs.gnollsapper.desc=Un piccolo e debole, ma intelligente gnoll con pelo pallido e una sacca piena di vari gadget. Probabilmente sono qui per aiutare nella ricerca e nell'estrazione dell'oro oscuro, e hanno una guardia vicina per protezione. Sono capaci di combattere, ma i loro attacchi sono miseramente deboli, non più forti di uno scout gnoll.\n\nInvece di combattere direttamente, i genieri preferiscono usare i vari gadget che hanno per far sì che l'ambiente roccioso attacchi per loro. Non conoscono la magia di movimento della terra, però, e quindi è molto probabile che usino i loro gadget in modo sconsiderato. Ci dovrebbero essere molte possibilità di usare i loro attacchi contro di loro, o contro la loro guardia. -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.gnolltrickster.name=gnoll imbroglione actors.mobs.gnolltrickster.desc=Una creatura dall'aspetto strano, anche rispetto agli standard gnoll. È ingobbito in avanti con un ghigno perfido, quasi cullando la sacca che porta appesa alle spalle. I suoi grandi occhi trasmettono un mix di paura ed eccitazione. \n\nC'è una vasta collezione di dardi di scarsa qualità nella sua sacca, che paiono essere intinti con svariate sostanze nocive. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.goldenmimic.name=imitatore dorato actors.mobs.goldenmimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori dorati sono imitatori avanzati che tentano di attrarre gli avventurieri più forti. Hanno il migliore bottino, ma sono anche molto più forti degli imitatori comuni. @@ -1649,7 +1649,7 @@ actors.mobs.greatcrab.name=grande granchio actors.mobs.greatcrab.noticed=Il granchio blocca con la sua enorme chela. actors.mobs.greatcrab.def_verb=bloccato actors.mobs.greatcrab.desc=Questo granchio è gigantesco, anche rispetto agli altri granchi di fogna. Il suo guscio blu è ricoperto di spaccature e cirripedi, a dimostrazione della sua veneranda età. Si trascina lentamente, reggendo a malapena la sua imponente chela. \n\nNonostante il granchio abbia una sola chela, la sua dimensione è tale da compensare la mancanza dell'altra. Il granchio tiene la chela in fronte a sé ogni qual volta scorge una minaccia, facendosi scudo dietro ad un impenetrabile muro di carapace. Tuttavia, non può bloccare attacchi che non vede arrivare o attacchi da molteplici nemici allo stesso tempo. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.guard.name=guardia della prigione actors.mobs.guard.scorpion=Vieni qui! @@ -1664,7 +1664,7 @@ actors.mobs.mimic.name=imitatore actors.mobs.mimic.reveal=Quel forziere è un imitatore! actors.mobs.mimic.hidden_hint=Qualcosa non va in questo forziere... Avvicinarsi ad esso e provare ad aprirlo potrebbe rivelarsi una cattiva idea. actors.mobs.mimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori hanno un morso pericoloso, ma spesso contengono più tesori di un forziere comune. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Puoi trovare questo nemico dappertutto nel dungeon. actors.mobs.necromancer.name=negromante actors.mobs.necromancer.desc=Questi apprendisti maghi oscuri si sono riversati nelle prigioni, poiché è il luogo perfetto per praticare la loro arte malvagia.\n\nI negromanti evocheranno e soggiogheranno gli scheletri affinché combattano per loro. Uccidere il negromante ucciderà anche gli scheletri evocati. @@ -1674,7 +1674,7 @@ actors.mobs.necromancer$necroskeleton.desc=Questo scheletro è stato evocato da actors.mobs.mob.died=Odi qualcosa morire in lontananza. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Ucciso da: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Puoi trovare questo nemico in una regione specifica del dungeon. actors.mobs.monk.name=nano monaco actors.mobs.monk.def_verb=bloccato @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=I piranha fantasma sono una razza rara di piranh actors.mobs.piranha.name=piranha gigante actors.mobs.piranha.desc=Questi pesci carnivori non sono abitanti naturali degli stagni sotterranei. Sono stati allevati apposta per proteggere i tesori sommersi. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Puoi trovare questo nemico dappertutto nel dungeon. actors.mobs.pylon.name=traliccio actors.mobs.pylon.desc_inactive=Un traliccio, posto a regolare l'elettricità che alimenta i macchinari di quest'area.\n\nIl traliccio è attualmente inattivo e immune ai danni. @@ -1704,11 +1704,11 @@ actors.mobs.ripperdemon.desc=Queste orripilanti creature sono la conseguenza dei actors.mobs.rotheart.name=cuore putrido actors.mobs.rotheart.desc=Un frutto di Baccamarcia è decisamente unico. Invece di maturare e fornire nutrimento, il frutto cresce, si indurisce e ingloba il seme. Fornisce protezione agli organi interni che crescono dentro al frutto. Ci si riferisce a questo globo gigante come al cuore di una pianta di Baccamarcia adulta. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.rotlasher.name=rovo putrido actors.mobs.rotlasher.desc=Il rovo putrido è parte delle radici di una pianta di baccamarcia matura e costituisce il suo principale mezzo di difesa. I rovi sono cechi e piantati nel terreno, ma assalgono violentemente minaccia nelle vicinanze dopo aver impiegato un momento per rilevarla. Quando non c'è nessuna preda in zona rimangono immobili, tentando di mimetizzarsi con la vegetazione circostante. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Puoi trovare questo nemico durante una missione specifica. actors.mobs.scorpio.name=scorpione actors.mobs.scorpio.desc=Questi enormi demoni aracniformi evitano il combattimento corpo a corpo, preferendo sparare i loro aculei seghettati paralizzanti da lontano. @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=statua animata actors.mobs.statue.def_verb=bloccato actors.mobs.statue.desc=Si potrebbe pensare che sia solo un'altra statua inanimata del dungeon, ma la luce rossa che emana dai suoi occhi dice tutt'altro. actors.mobs.statue.desc_weapon=Anche se la statua è fatta di pietra, l'arma che brandisce, _%s_, sembra reale. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Puoi trovare questo nemico dappertutto nel dungeon. actors.mobs.succubus.name=succuba actors.mobs.succubus.desc=Le succubi sono demoni mutaforma che manipolano le menti delle loro prede. Questa qui ha assunto le sembianze di un pallido e gotico umanoide; forse per attrarre gli stregoni nanici?\n\nLe succubi possono ammaliare il loro bersaglio, rendendolo incapace di attaccare direttamente. Quando le succubi attaccano un nemico ammaliato gli ruberanno un po' della sua essenza vitale. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Quando gli interessi dei nani mutarono dall'ingegneria actors.mobs.wraith.name=spettro actors.mobs.wraith.desc=Uno spettro è uno spirito vendicativo di un peccatore, la cui tomba o sepolcro sono stati disturbati. Essendo un'entità eterea, è molto difficile da colpire con un'arma normale. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Puoi trovare questo nemico dappertutto nel dungeon. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=IO. TI. VEDO. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 1687c538d..a236e832a 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が30%以下の時に actors.hero.talent.veterans_intuition.title=歴戦の直感 actors.hero.talent.veterans_intuition.desc=_+1:_ 戦士は武器を_1.75倍速く_、鎧を_2.5倍速く_識別できる。\n\n_+2:_ 戦士は武器を_2.5倍速く_、鎧を_装備時に_識別できる。 actors.hero.talent.provoked_anger.title=憤怒 -actors.hero.talent.provoked_anger.desc=_+1:_ 戦士に適用されているシールドの効果がダメージによって切れたとき、次の物理攻撃は_3のボーナスダメージ_を与える。\n\n_+2:_ 戦士に適用されているシールドの効果がダメージによって切れたとき、次の物理攻撃は_5のボーナスダメージ_を与える。 +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=鉄の意志 actors.hero.talent.iron_will.desc=_+1:_ 戦士の印章によって得られるシールドが _1上昇_ する。\n\n_+2:_ 戦士の印章によって得られるシールドが _2上昇_ する。 actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によって得られた場合_、戦士の壊れた印章の効果のシールドの最大値+1または+2を受動的に得られる。 @@ -912,7 +912,7 @@ actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によっ actors.hero.talent.iron_stomach.title=鉄の胃袋 actors.hero.talent.iron_stomach.desc=_+1:_ 食事を1ターンで行い、その間敵からのダメージを_75%軽減_する。\n\n_+2:_ 食事を1ターンで行い、その間敵からのダメージを_100%軽減_する。 actors.hero.talent.liquid_willpower.title=液体の意志力 -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ ポーション、醸造物、霊薬を飲んだり投げたりした時、_最大HPの6.5%分のシールド_を得る。\n\n_+2:_ ポーション、醸造物、霊薬を飲んだり投げたりした時、_最大HPの10%分のシールド_を得る。\n\n筋力・経験値のポーション、またはそれらのポーションを材料としたアイテムを使用した場合、得られるシールドの量が2倍になる。\n\n生産量が多い錬金術のアイテム(例:圧水の醸造物)の場合、この天賦はそのアイテムの生産数に応じて発動する。 actors.hero.talent.runic_transference.title=ルーン文字の転移 actors.hero.talent.runic_transference.desc=_+1:_ 戦士の壊れた印章は_普通の刻印_を強化と同じように移すことができる。 \n\n_+2:_ 戦士の壊れた印章は_普通の刻印_、_強力な刻印_、_呪いの刻印_を強化と同じように移すことができる。\n\n印章は、印章が取り付けられていたときに鎧に付加した刻印のみを移す事ができる。 actors.hero.talent.runic_transference.meta_desc=_この天賦を他の勇士が獲得した場合_、代わりに強化の巻物による刻印の消滅を抑える。+1では強化値+6から(+4から上昇)、+2では強化値+7から(+4から上昇)強化すると刻印が消滅する可能性が発生する。刻印が必ず消滅する強化値は+8から変化はない。 @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ 狂戦士の武器のエンチャ actors.hero.talent.cleave.title=進撃 actors.hero.talent.cleave.desc=_+1:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_15ターン_に増加する。\n\n_+2:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_30ターン_に増加する。\n\n_+3:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_45ターン_に増加する。 actors.hero.talent.lethal_defense.title=致死の防御 -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=強化されたコンボ actors.hero.talent.enhanced_combo.desc=_+1:_ 剣闘士のコンボが7以上の場合、打ち倒しのノックバック距離が3に増加し、目眩を与え、敵を穴の中へ突き落とすことができる。\n\n_+2:_ +1の効果に加え、剣闘士のコンボが9以上の場合、受け流しは複数の攻撃を防ぐことができる。\n\n_+3:_ +1と+2の効果に加え、剣闘士は叩きつけ、粉砕、狂暴の使用時に コンボ/3 タイルまで跳躍することができる。 @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ 盗賊が不可視中に煙玉を使 actors.hero.talent.fear_the_reaper.title=死神の恐怖 actors.hero.talent.fear_the_reaper.desc=_+1:_ 死の印が付けられた敵が0HPに至ると、その敵は_大怪我_を負った状態になる。\n\n_+2:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を負った状態になる。\n\n_+3:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を、3タイル以内の敵は_大怪我_を負った状態になる。\n\n_+4:_ 死の印が付けられた敵が0HPに至ると、その敵は_恐怖と大怪我_を、3タイル以内の敵は_恐怖と大怪我_を負った状態になる。 actors.hero.talent.deathly_durability.title=死の耐久性 -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ 死の印によって殺された敵は、印を付けられたときのHPの_13%_に相当するシールドを盗賊に与える。\n\n_+2:_ 死の印によって殺された敵は、印を付けられたときのHPの_25%_に相当するシールドを盗賊に与える。\n\n_+3:_ 死の印によって殺された敵は、印を付けられたときのHPの_38%_に相当するシールドを盗賊に与える。\n\n_+4:_ 死の印によって殺された敵は、印を付けられたときのHPの_50%_に相当するシールドを盗賊に与える。 actors.hero.talent.double_mark.title=二連印 actors.hero.talent.double_mark.desc=_+1:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_30%減少_する。\n\n_+2:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_50%減少_する。\n\n_+3:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_65%減少_する。\n\n_+4:_ 1つ目の対象と同時に2つ目の対象に印を付けると、印の充填消費量が_75%減少_する。 @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=複合致死 actors.hero.talent.combined_lethality.desc=_+1:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP13%以下_の敵を処刑する。\n\n_+2:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP27%以下_の敵を処刑する。\n\n_+3:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP40%以下_の敵を処刑する。\n\nこの攻撃は通常の近接武器攻撃でも、武器能力の一部でもよい。 actors.hero.talent.unencumbered_spirit.title=縛られぬ精神 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ 修道士は装備している_ランク3以下_の装備品1つにつき、闘気の獲得量が_50%増加_する。\n\n_+2:_ 修道士は装備している_ランク2以下_の装備品1つにつき、闘気の獲得量が_75%増加_する。ランク3の恩恵は変わらない。\n\n_+3:_ 修道士は装備している_ランク1_の装備品1つにつき、闘気の獲得量が_100%増加_する。ランク2と3の恩恵は変わらない。また、布の鎧と鋲付き手袋を獲得する。\n\n注意: この天賦は素手や力の指輪による攻撃では適用されない。 actors.hero.talent.monastic_vigor.title=修道士の気迫 actors.hero.talent.monastic_vigor.desc=_+1:_ 修道士の闘気が_最大値_の場合、修道士の能力が強化される。\n\n_+2:_ 修道士の闘気が_最大値の80%以上_の場合、修道士の能力が強化される。\n\n_+3:_ 修道士の闘気が_最大値の60%以上_の場合、修道士の能力が強化される。\n\n能力強化時:\n- 連打は装備中の武器のエンチャント効果が発揮される。\n- 集中は瞬時に発動する。\n- 疾駆は範囲が4タイル拡大する。\n- 龍蹴はダメージが50%増加し、隣接する全ての敵に吹き飛ばしと麻痺を適用する。\n- 瞑想は失ったHPの20%を徐々に回復し、80%のダメージ軽減を付与する。 actors.hero.talent.combined_energy.title=複合闘気 @@ -1226,12 +1226,12 @@ actors.hero.talent.searing_light.title=烈光 actors.hero.talent.searing_light.desc=_+1:_ _導きの光_で照らされた敵に対する聖職者の物理攻撃は_ダメージが3上昇する。_\n\n_+2:_ _導きの光_で照らされた敵に対する聖職者の物理攻撃は__ダメージが5上昇する。_ actors.hero.talent.searing_light.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖やアーティファクトを敵に使用した後にボーナスダメージを与える。これは、20ターンのクールダウンを持つ。 actors.hero.talent.shield_of_light.title=光の盾 -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ 聖職者は即座に唱えられ、5ターンの間、充填を1消費して対象の攻撃に対して_2から4のダメージを防ぐ鎧_を与える_光の盾_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は即座に唱えられ、5ターンの間、充填を1消費して対象の攻撃に対して_3から6のダメージを防ぐ鎧_を与える_光の盾_の呪文を唱えることができるようになる。 actors.hero.talent.shield_of_light.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりにターゲットした敵から受ける物理ダメージを+1なら33%、+2なら50%の確率で1軽減する。 actors.hero.talent.enlightening_meal.title=啓蒙的な食事 -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ 食事を1ターンで行い、聖典の充填量が_0.67回復_する。\n\n_+2:_ 食事を1ターンで行い、聖典の充填量が_1回復_する。 +actors.hero.talent.enlightening_meal.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖とアーティファクトの再充填を+1で2ターン、+2で3ターンの間行う。この天賦は、豊穣の角の自己充填には使えない。 actors.hero.talent.recall_inscription.title=碑文想起 actors.hero.talent.recall_inscription.refunded=アイテムが戻ってきた! actors.hero.talent.recall_inscription.desc=_+1:_ 聖職者は_10ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n_+1:_ 聖職者は_300ターン以内_で最後に使用したルーンストーンか巻物の効果を再び使用できる_碑文想起_の呪文を唱えることができるようになる。\n\n碑文想起は強化の巻物に対しては使えない。この呪文の充填消費量は最近使用したアイテムによって異なる:ルーンストーンは2、巻物は3、奇抜な巻物は4。変成の巻物や、強化の巻物・変成の巻物を材料にして作られた錬金術のアイテムを複製する場合、充填消費量は2倍になる。 @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=陽光 actors.hero.talent.sunray.desc=_+1:_ 聖職者は充填消費量 1で_4から8のダメージ_を与え、_4ターンの間_対象を盲目にする_陽光_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は充填消費量 1で_6から12のダメージ_を与え、_6ターンの間_対象を盲目にする_陽光_の呪文を唱えることができるようになる。\n\n陽光は各対象を1度だけ盲目にできるが、対象がすでに陽光によって盲目になっている場合、代わりに麻痺させる。陽光は悪魔や不死の敵には常に最大ダメージを与える。 actors.hero.talent.sunray.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに+1なら15%、+2なら25%の確率で杖とアーティファクトが4ターンの間、敵を盲目にする。 actors.hero.talent.divine_sense.title=聖なる感知 -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ 聖職者は30ターンの間、充填消費量2で_8タイル_の天眼を与える_聖なる感知_の呪文を即座に唱えることができるようになる。\n\n_+2:_ 聖職者は30ターンの間、充填消費量2で_12タイル_の天眼を与える_聖なる感知_の呪文を即座に唱えることができるようになる。 actors.hero.talent.divine_sense.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖やアーティファクトを使用した後、+1なら3タイル、+2なら5タイルの範囲で一瞬だけ天眼を与える。 actors.hero.talent.bless.title=祝福 actors.hero.talent.bless.desc=_+1:_ 聖職者は充填消費量1で、自身に唱えた場合は_6ターンの祝福と10のシールド_を、他のキャラクターに唱えた場合は_10ターンの祝福と10HPの回復_を与える_祝福_の呪文を唱えることができるようになる。\n\n_+2:_ 聖職者は充填消費量1で、自身に唱えた場合は_10ターンの祝福と15のシールド_を、他のキャラクターに唱えた場合は_15ターンの祝福と15HPの回復_を与える_祝福_の呪文を唱えることができるようになる。\n\nこの呪文による回復の超過分はシールドに変換される。 actors.hero.talent.bless.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに勇士とすべての味方の正確性と回避力が+1なら3%、+2なら5%上昇する。 actors.hero.talent.cleanse.title=浄化 -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ 聖職者は_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_状態異常を除去_し、_10のシールド_を与える。\n\n_+2:_ 聖職者は_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_3ターンの間状態異常に対する免疫_を与え、_20のシールド_を与える。\n\n_+3:_ 聖職者は_浄化_の呪文を唱えることができるようになり、充填消費量2で聖職者とその近くにいる味方に_5ターンの間状態異常に対する免疫_を与え、_30のシールド_を与える。 actors.hero.talent.cleanse.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりに杖やアーティファクトを使用した後、+1/+2/+3なら10/20/30%の確率で勇士の状態異常を解除する。 actors.hero.talent.light_reading.title=軽快な読書 actors.hero.talent.light_reading.desc=_+1:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_25%_になる。\n\n_+2:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_50%_になる。\n\n_+3:_ 聖職者は聖典を装備していないときでも使うことができるが、装備していない場合の充填速度は_75%_になる。 actors.hero.talent.light_reading.meta_desc=_この天賦が異なる勇士によって得られた場合_、代わりにすべての杖の充填速度が+1/+2/+3なら7/13/20%上昇する。 actors.hero.talent.holy_lance.title=聖槍 -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ 司祭は_聖槍_という、_30から55のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n_+2:_ 司祭は_聖槍_という、_45から83のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n_+3:_ 司祭は_聖槍_という、_60から110のダメージ_を与える破壊的な呪文を充填消費量4で唱えることができるようになる。\n\n聖槍は常に悪魔と不死の敵に最大ダメージを与える。聖槍は再び唱えられるようになるまで30ターンのクールダウンがある。 actors.hero.talent.hallowed_ground.title=霊場 -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ 司祭は_霊場_という、_3×3の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 司祭は_霊場_という、_5×5の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 司祭は_霊場_という、_7×7の範囲_にある地形を20ターンの間神聖化する呪文を充填消費量2で唱えることができるようになる。\n\n唱えると、味方のHPを15回復し、敵を短時間束縛し、短い草を広げる。その後、ゆっくりと味方を回復し、敵を大怪我させ、背の高い草をランダムに生やす。霊場は回復の代わりに司祭にシールドを付与し、炎によって破壊される。 actors.hero.talent.mnemonic_prayer.title=助憶の祈り -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ 司祭は_助憶の祈り_という、_3ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 司祭は_助憶の祈り_という、_4ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n_+3:_ 司祭は_助憶の祈り_という、_5ターンの間_味方の強化/敵の状態異常を延長する呪文を充填消費量1で唱えることができるようになる。\n\nまた、助憶の祈りは即座に唱えることができ、一度照らされていた対象を再び照らすようになる。助憶の祈りはは特定の強化/状態異常を一度だけ延長することができ、鎧の能力の強化を延長することはできない。 actors.hero.talent.lay_on_hands.title=癒しの手 -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_15HP_回復するか、聖騎士に_15シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+2:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_20HP_回復するか、聖騎士に_20シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\n_+3:_ 聖騎士は _癒しの手_ という、近くのキャラクターを即座に_25HP_回復するか、聖騎士に_25シールド_を与える呪文を充填消費量1で唱えることができるようになる。\n\nこの呪文による余った回復はシールドに変換される。癒しの手は繰り返し唱えることができるが、一度に3詠唱分以上のシールドを与えることはできない。 actors.hero.talent.aura_of_protection.title=護りのオーラ -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_20%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_50%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_30%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_75%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_40%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_100%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。 actors.hero.talent.wall_of_light.title=光の壁 actors.hero.talent.wall_of_light.desc=_+1:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅3タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+2:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅5タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+3:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅7タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n壁は縦・横・斜めの方向に設置することができ、一度に存在できるのは1つだけである。 actors.hero.talent.divine_intervention.title=神の介入 -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを150_増加し、神化の形を_3ターン_延長する。\n\n_+2:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを200_増加し、神化の形を_4ターン_延長する。\n\n_+3:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを250_増加し、神化の形を_5ターン_延長する。\n\n_+4:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを300_増加し、神化の形を_6ターン_延長する。\n\n神の介入はなんと聖典の充填を5消費し、同じ神化の形では一度しか唱えられない。 actors.hero.talent.judgement.title=審判 -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_神化の形をとっている間、聖職者は視界内の全ての敵に_10から20のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+2:_神化の形をとっている間、聖職者は視界内の全ての敵に_15から30のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+3:_神化の形をとっている間、聖職者は視界内の全ての敵に_20から40のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n_+4:_神化の形をとっている間、聖職者は視界内の全ての敵に_25から50のダメージ_を与える_審判_の呪文を唱えることができるようになる。\n\n審判は聖典の充填を3消費する。審判は神化の形をとってから、あるいは最後に審判を唱えてから聖職者が唱えた呪文1つにつき、さらに+33%のダメージを与える。 actors.hero.talent.flash.title=閃光 -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を2消費し、同じ神化の形で使用するたびに充填消費量が1増加する。 actors.hero.talent.body_form.title=体の型 actors.hero.talent.body_form.desc=聖職者は_体の型_を唱えることができる。この呪文は聖典の充填を2消費して、三位一体に聖職者がこの冒険で識別したエンチャントや刻印の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれた効果を_20ターンの間_得る。\n\n_+2:_ 三位一体が使われたとき、選ばれた効果を_27ターンの間_得る。\n\n_+3:_ 三位一体が使われたとき、選ばれた効果を_33ターンの間_得る。\n\n_+4:_ 三位一体が使われたとき、選ばれた効果を_40ターンの間_得る。\n\n三位一体は体の型の効果を一度に1つしか与えられない。選ばれた刻印がレアで強力な場合、三位一体の鎧の充填消費量は多くなる。 @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=心の型 actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で識別した指輪やアーティファクト(聖典を除く)の力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\n三位一体は心の型の効果を一度に1つしか与えられない。アーティファクトは三位一体によって誘発されるとき、さまざまな効果と鎧の充填消費量を持つ。 actors.hero.talent.beaming_ray.title=輝きの照射 -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=聖職者は力を与えられた味方に対して_輝きの照射_の呪文を聖典の充填を1消費して唱えることができる。この光線は壁を通り抜け、味方を狙った場所にテレポートさせることができる。その場所に敵がいる場合、味方は敵の隣に現れ、敵を標的にする。輝きの照射は通常動かない味方もテレポートさせることもできるが、その場合は射程が半分になる。\n\n_+1:_ 輝きの照射の最大射程が_4タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_35%_になる。\n\n_+2:_ 輝きの照射の最大射程が_8タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_40%_になる。\n\n_+3:_ 輝きの照射の最大射程が_12タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_45%_になる。\n\n_+4:_ 輝きの照射の最大射程が_16タイル_になり、10ターンの間、最も近い敵に対して数多の力のボーナスダメージが_50%_になる。 actors.hero.talent.life_link.title=生の連繋 -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=聖職者は自身と力を与えられた味方に対して_生の連繋_を唱えることができる。この呪文は聖典の充填を2消費して聖職者とその味方の間でダメージを共有させ、どちらかが効果を受けている場合、第3段階以下の有益な聖職者の呪文を両方に適用させる。\n\n_+1:_ 生の連繋は_10ターン_持続し、数多の力の被ダメージ軽減ボーナスが_35%_になる。\n\n_+2:_ 生の連繋は_13ターン_持続し、数多の力の被ダメージ軽減ボーナスが_40%_になる。\n\n_+3:_ 生の連繋は_17ターン_持続し、数多の力の被ダメージ軽減ボーナスが_45%_になる。\n\n_+4:_ 生の連繋は_20ターン_持続し、数多の力の被ダメージ軽減ボーナスが_50%_になる。 actors.hero.talent.stasis.title=停滞 -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=聖職者は力を与えられた味方に対して_停滞_を唱えることができる。この呪文は聖典の充填を2消費して味方を一時的にダンジョンから離脱させ、数多の力を含む全ての強化の残り時間を維持する。効果が終了すると味方は再びあなたの隣に現れる。停滞は即座に再発動することができ、充填を消費せずに効果を早期に終了させることができる。停滞は動かない味方にも効果があるが、ダンジョンの階を跨いで移動させることはできない。\n\n_+1:_ 停滞は_60ターン_持続する。\n\n_+2:_ 停滞は_90ターン_持続する。\n\n_+3:_ 停滞は_120ターン_持続する。\n\n_+4:_ 停滞は_150ターン_持続する。\n\n聖職者は味方が停滞状態の時に輝きの照射を唱えて再召喚したり、生の連繋を唱えてその効果を先制的に適用することもできる。ただし停滞状態の味方は生の連繋の恩恵を受けない。 #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=インプは宮廷内部の境に小さな actors.mobs.npcs.mirrorimage.name=鏡像 actors.mobs.npcs.mirrorimage.desc=この幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n鏡像は敵に忍び寄って攻撃しようとする。鏡像の武器はあなたの武器と同じように振る舞うが、与えるダメージは少なくなる。最初はほとんど見えないが、攻撃するために見えやくならざるをを得ない。\n\n鏡像の力は強力で時間経過で消えることはないが、攻撃を受けた途端に消滅してしまう。 -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=このキャラクターは特定の巻物で見つけることができる。 -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=このキャラクターはダンジョンの特定の地域で見つけることができる。 actors.mobs.npcs.prismaticimage.name=虹色の像 actors.mobs.npcs.prismaticimage.desc=きらめく幻はあなたによく似た像を生み出し、現在の装備をそのまま使用しているようにさえ見える。\n\n虹色の像は敵に狙いを定めて注意を引き付け、強化された防御力と体力であなたを守ろうとする。鏡像のような攻撃力はないが、装備している鎧から恩恵を受けた耐久力を持つ。\n\nHPが0になったとき、虹色の像は数ターンで消滅するが、この状態になっても回復は可能だ。敵が居ない場合、虹色の像は段々と薄れて消え、また姿を表すだろう。 -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=このキャラクターは特定の巻物で見つけることができる。 actors.mobs.npcs.ratking.name=鼠の王 actors.mobs.npcs.ratking.not_sleeping=起きてるよ! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=この鼠は普通の袋鼠より少し大 actors.mobs.npcs.ratking.desc_birthday=この鼠は普通の袋鼠より少し大きい。いつもの王冠の代わりに、パーティー用の小さな緑の帽子をかぶっている。鼠の王、誕生日おめでとうございます! actors.mobs.npcs.ratking.desc_winter=この鼠は普通の袋鼠より少し大きい。いつもの王冠の代わりに祝日用の小さな帽子をかぶっている。ハッピーホリデー! actors.mobs.npcs.ratking.desc=この鼠は普通の袋鼠より少し大きい。小さな王冠をかぶっている。 -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=このキャラクターは、ダンジョンの特定の地域の最奥にいる。 actors.mobs.npcs.sheep.name=羊 actors.mobs.npcs.sheep.baa!=メェ~! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=メェ~。 actors.mobs.npcs.sheep.baa...=メェ~… actors.mobs.npcs.sheep.def_verb=防いだ actors.mobs.npcs.sheep.desc=魔法で作られた羊だ。この羊のどこが魔法的なのか?殺すことができず、魔法のように消え去るまでずっと無表情で口を動かしているのだ。 -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=このキャラクターは特定のアイテムや罠で見つけることができる。 actors.mobs.npcs.shopkeeper.name=小売店主 actors.mobs.npcs.shopkeeper.thief=泥棒、泥棒! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=巨大で蜘蛛に似た悪魔のような生物は、 actors.mobs.albino.name=白化した鼠 actors.mobs.albino.desc=純白の毛皮とギザギザの歯を持った珍しい種類の袋鼠だ。 -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=この敵はダンジョンの特定の地域でまれに見かけることがある。 actors.mobs.armoredstatue.name=鎧を着た彫像 actors.mobs.armoredstatue.desc=ダンジョンにあるただの彫像と全く同じに見えるかもしれないが、その赤く光る目を見るとそのような考えはたちまち吹き飛んでしまうだろう。\n\n鎧を着ているので状態は良さそうだが、殺すのは大変そうだ。 @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=この活発でしぶとい洞窟の住人は見た目よ actors.mobs.bee.name=金の蜂 actors.mobs.bee.desc_honey=その小さなサイズに似合わず、金の蜂は住処を守る時はとても獰猛になる。今は落ち着いており、あなたについていきたいようだ。 actors.mobs.bee.desc=その小さなサイズに似合わず、金の蜂は住処を守る時はとても獰猛になる。とても興奮しているので、距離をとったほうがいい。 -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=このキャラクターは特定のアイテムで見つけることができる。 actors.mobs.brute.name=ノールの悪漢 actors.mobs.brute.enraged=激怒 @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=このノールの悪漢は瀕死だが、道 actors.mobs.causticslime.name=苛性スライム actors.mobs.causticslime.desc=このスライムは地下から発散される闇の魔法に侵食されているようだ。通常の緑色ではなくなり、苛性粘液を滴らせる様になった。 -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=この敵はダンジョンの特定の地域でまれに見かけることがある。 actors.mobs.crab.name=下水道の蟹 actors.mobs.crab.desc=この巨大な蟹は下水道の食物連鎖の頂点にいる。とても早く動きその厚い甲羅は重たい一撃を耐える。 @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=この巨大な蟹は下水道の食物連鎖の頂点に actors.mobs.crystalguardian.name=結晶の守護者 actors.mobs.crystalguardian.def_verb=防いだ actors.mobs.crystalguardian.desc=この大きな結晶の守護者は、その明るく光る目がなければ、ほぼ彫像のように見える。固い結晶でできているため、動きは鈍いがとても頑丈だ。なので、_できるだけ長い間、結晶の巣の中で寝かせておくのが望ましい。_\n\n結晶の守護者はその大きさゆえ、狭い空間では動きが遅くなる。また、とても頑丈で完全に壊すことは不可能だ。倒して一時的に動けなくしても、しばらくすればまた動き出すようになる。 -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.crystalmimic.name=結晶のミミック actors.mobs.crystalmimic.ate=ミミックはあなたの%sを食べた! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=結晶の尖塔 actors.mobs.crystalspire.warning=結晶を叩くと振動する。これを続けていると、あなたに注目が集まるに違いない... actors.mobs.crystalspire.alert=振動は大きくなり、洞窟全体に鳴り響く! actors.mobs.crystalspire.desc=この極めて硬い巨大な結晶の尖塔が、この洞窟にいる奇妙な結晶生物を生み出しているのだろう。通常の武器は効かず、破壊するにはつるはしを使う必要がある。\n\n_壊し始める前に、準備を整えておくことだ。_このような大きな結晶は採掘に時間がかかるだろうし、おそらく誰にも妨害されずに採掘することはできないだろう。尖塔自体にも防御手段があるかもしれない。_おそらく、尖塔自身の攻撃を手下に当てることもできるだろう。_ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.crystalwisp.name=結晶の球体 actors.mobs.crystalwisp.beam_kill=光線に殺された… actors.mobs.crystalwisp.desc=明るい光を放ちながら浮遊している、小さな怒れる結晶の塊。特に強力というわけではないが、結晶の球体は狙いが定まればダメージを与える光線を放ってくる。\n\n球体は小さいので、様々な結晶の棘の中を簡単に移動できるが、結晶を撃ち抜くことはできない。 -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.demonspawner.name=悪魔産所 actors.mobs.demonspawner.on_death=ここの悪魔のエネルギーは、産所が死ぬと弱まるようだ。 @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=そこにはミミックがいた! actors.mobs.ebonymimic.hidden_name=怪しげな輪郭 actors.mobs.ebonymimic.hidden_desc=何かあるように見えるが、ほとんど透明だ。 actors.mobs.ebonymimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n黒檀のミミックは用心深いミミックで、自分の姿をほとんど見えなくする能力を持つ。冒険者が接触しそうなものに潜んでいるが、自身の戦利品も持っている。一度発見されれば、普通のミミックより手ごわくはないが、不意打ちの噛みつきは壊滅的だ。 -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=この敵は特定の装身具で見つけることができる。 actors.mobs.elemental$fireelemental.name=炎の元素霊 actors.mobs.elemental$fireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n炎の元素霊は炎のような魔法でダメージを与える、一般的なタイプの元素霊である。彼らは近接攻撃で対象を燃え上がらせ、時には炎のボルトを発射することもある。 @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=元素霊は力を溜めて actors.mobs.elemental$newbornfireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\nこの炎の元素霊は召喚されたばかりだが、それでもかなり危険だ! actors.mobs.elemental$newbornfireelemental.desc_boss=この元素霊は召喚の性質が混沌としているため、1ターンの間力を溜めて、不正確な爆風で炎を撒き散らすことができる。 actors.mobs.elemental$newbornfireelemental.desc_ally=この元素霊は呪文によって召喚されたため、炎を少し制御できる。範囲攻撃はできないが、近接攻撃した敵を発火させる。 -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.elemental$frostelemental.name=霜の元素霊 actors.mobs.elemental$frostelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n霜の元素霊は、冷却魔法で敵を弱体化させる、一般的な種類の元素霊である。彼らは近接攻撃と時折、遠距離攻撃で対象を凍えさせる。彼らの魔法は水の上ではより効果的である。 actors.mobs.elemental$shockelemental.name=電撃の元素霊 @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=邪悪な眼は悪魔のエネルギーを閉じ込めた actors.mobs.fetidrat.name=悪臭鼠 actors.mobs.fetidrat.desc=この鼠は絶対に何かがおかしい。脂っこい黒い毛皮と腐った皮膚は今まで見たことのある健康な鼠のそれとは全く違う。その淡い緑色の目を見ると鼠なのに脅威に思えてくる。\n\n恐ろしい悪臭を身に纏い、近くだと特に臭い。\n\n暗い粘液が口腔から滴り落ち、床を侵食していくが、見たところ水に溶けるようだ。 -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.fungalcore.name=菌の核 actors.mobs.fungalcore.desc=この巨大なキノコは、この洞窟のすべての菌類の活動源に違いない。 @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=ドワーフの社会が徐々に崩壊し始め、現在 actors.mobs.gnoll.name=ノールの斥候 actors.mobs.gnoll.desc=ノールはハイエナのような人型生物だ。彼らは下水道やダンジョンに生息し、時々地表を襲うために危険を犯す。ノールの斥候は悪漢ほど強くなく、巫師よりも賢くないが、部隊の大多数を占めている。 -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=ノールの追放者 +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc_passive=_ノールの追放者は攻撃しようと動いていない。_ここにいる他のノールほど攻撃的ではないようで、おそらくあなたと戦う価値がないと思っているようだ。このままやり過ごすこともできるが、背嚢には便利なアイテムが入っているかもしれない… +actors.mobs.gnollexile.desc_aggro=_ノールの追放者が怒って辺りを見回す。_やはり、何かが戦う決心をさせたようだ。槍に気をつけろ! +actors.mobs.gnollexile.seen_passive=槍を身に着けているノールは警戒してあなたを見ているが、攻撃しようとはしない。 +actors.mobs.gnollexile.seen_aggro=槍を身に着けているノールが攻撃に移る! actors.mobs.gnollgeomancer.name=ノールの地占術師 actors.mobs.gnollgeomancer.warning=地占術師が活動を始める。続行する前に準備ができていることを確認せよ! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=この驚くほど背の高い上級ノールは actors.mobs.gnollgeomancer.desc_armor=地占術師は岩石の鎧に包まれている。_地占術師にダメージを与える前に、近づいてつるはしで破壊する必要がある。_ actors.mobs.gnollgeomancer.desc_armor_sapper=_付近のノールの工兵が持つ道具により、地占術師の岩石の鎧に力を与えている。今すぐにダメージを与えることはできないだろう!_ actors.mobs.gnollgeomancer.desc_sleeping=この驚くほど背の高いノールの巫師は、岩の層に囲まれていて、ほとんど彫像のように見える。目を凝らすと、岩が上級のノールの呼吸に合わせて魔法のように動いているのがわかる。このように岩に囲まれている間は危害を加えることはできず、文字通り土の昼寝を楽しんでいるようだ。\n\nおそらくつるはしで岩の層を突き破ることができるだろうが、その際には戦いの準備をしておくことだ。 この辺りの大地を動かす様々な魔法の源はこの地占術師であり、ノールの全ての活動の元凶に違いない。_戦う前にこの周辺に散らばっている他のノールを倒しておいた方が良いだろう。_ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.gnollguard.name=ノールの衛兵 actors.mobs.gnollguard.def_verb=防いだ actors.mobs.gnollguard.spear_warn=ノールは槍の穂先で強烈な一撃を放つ! actors.mobs.gnollguard.desc=槍と盾を持ち、兜は被っていない、大柄で屈強そうなノールだ。この衛兵はおそらく訓練中の悪漢で、野生動物の侵入から鉱山を守るために雇われているようだ。\n\nノールの衛兵は片手で槍を振り回せるほど強いが、あまり上手くは使えない。_遠距離から攻撃するにはかなり広い場所が必要で、接近すればダメージがかなり少なくなる。_ actors.mobs.gnollguard.desc_armor=_付近のノールの工兵が持つ道具により、この衛兵に大地の鎧を与え、受けるダメージを大幅に軽減している。_ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.gnollsapper.name=ノールの工兵 actors.mobs.gnollsapper.desc=青白い毛を持ち、様々な小道具が詰まった鞄を持った、小柄で弱いが知性のあるノールだ。幽金鉱石の採掘を手伝いに来たようで、近くに護衛がいる。戦闘能力はあるが、その攻撃力は哀れなほど弱く、ノールの斥候ほど強くない。\n\n工兵は直接戦う代わりに、持っている小道具を使って岩場の環境を利用した攻撃を好む。しかし彼ら自身は大地を動かす魔法を知らないので、小道具を無闇に使う可能性がかなり高い。_彼らの攻撃を利用したり、防ぐ方法はたくさんあるはずだ。_ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.gnolltrickster.name=ノールの奇術師 actors.mobs.gnolltrickster.desc=普通のノールと比べて、とても奇妙な見た目をしている。邪悪な笑みを浮かべながら前かがみになり、肩にかけた鞄をほとんど抱え込んでいる。その目は恐怖と興奮が入り混じった奇妙な表情で大きく見開いている。\n\n鞄には雑に作られた投矢が大量に入っており、先端には様々な有害物質が塗られているように見える。 -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.goldenmimic.name=金のミミック actors.mobs.goldenmimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\n金のミミックは、強い冒険者を惹きつけるのを試す、より手強いミミックだ。戦利品も豊富だが、通常のミミックよりもはるかに強い。 @@ -1649,7 +1649,7 @@ actors.mobs.greatcrab.name=大蟹 actors.mobs.greatcrab.noticed=蟹はその重たい鋏で防御した。 actors.mobs.greatcrab.def_verb=防いだ actors.mobs.greatcrab.desc=地下道の他の蟹と比べてとても大きい蟹だ。フジツボに覆われ、ひび割れた青い甲羅はその生きた年月を彷彿とさせる。その巨大な鋏と釣り合いが取れず、ゆっくりと動き回っている。\n\n鋏は一本しかないが、大きさがそれを補っている。脅威を感じると鋏を正面に持って来て、甲羅という絶対の壁を背後にして自身を守る。しかし、この蟹は視認できていない攻撃や、一度に複数の敵からの攻撃は防御できない。 -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.guard.name=看守 actors.mobs.guard.scorpion=立ち去れ! @@ -1704,11 +1704,11 @@ actors.mobs.ripperdemon.desc=この恐ろしい怪物は、この地域にあっ actors.mobs.rotheart.name=ロットハート actors.mobs.rotheart.desc=ロットベリーの果実は他に類を見ないほど奇妙だ。腐敗して栄養を供給する代わりに、果実は成長し、固くなり、そして種を包み込む。また、果実の中で成長する臓器も同様に保護する。この巨大な球体は成熟したロットベリーの木の心臓とされている。 -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.rotlasher.name=ロットラッシャー actors.mobs.rotlasher.desc=ロットラッシャーは、成熟したロットベリーの木の根の一部であり、同時に主要な防御手段でもある。ロットラッシャーは視覚を持たず地面に埋まっているが、近くの脅威を一瞬で察知した後、激しく襲いかかる。近くに敵がいないときは、周囲の草木に溶け込もうとするかのように動かずにいる。 -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=この敵は特定のクエストで見つけることができる。 actors.mobs.scorpio.name=蠍 actors.mobs.scorpio.desc=巨大で蜘蛛に似た悪魔のような生物は、近接戦闘を避けるために長距離から致命的な鋸状の棘を発射する。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 9c755efe5..5ced37e7a 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 30% 이하일 때 음식을 actors.hero.talent.veterans_intuition.title=베테랑의 직감 actors.hero.talent.veterans_intuition.desc=_+1:_ 무기를 _1.75배 빠르게_, 방어구를 _2.5배 빠르게_ 감정합니다.\n\n_+2:_ 무기를 _2.5배 빠르게_ 감정하고, 방어구를 _착용하는 즉시_ 감정합니다. actors.hero.talent.provoked_anger.title=분노 자극 -actors.hero.talent.provoked_anger.desc=_+1:_ 전사의 방어막이 공격을 받아 사라지면 다음 물리 공격의 피해량이 _3_ 증가합니다.\n\n_+2:_ 전사의 방어막이 공격을 받아 사라지면 다음 물리 공격의 피해량이 _5_ 증가합니다. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=강철의 의지 actors.hero.talent.iron_will.desc=_+1:_ 전사의 부러진 인장이 제공하는 방어막이 _1 만큼 증가_합니다.\n\n_+2:_ 전사의 부러진 인장이 제공하는 방어막이 _2 만큼 증가_합니다. actors.hero.talent.iron_will.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 절반 이하로 감소할 때 최대 1 또는 2의 방어막을 얻습니다. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 actors.hero.talent.cleave.title=가르기 actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _15 턴_으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _30 턴_으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _45 턴_으로 늘어납니다. actors.hero.talent.lethal_defense.title=치명적인 방어 -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=향상된 콤보 actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ 도적이 투명화 상태에서 연 actors.hero.talent.fear_the_reaper.title=사신을 두려워하라 actors.hero.talent.fear_the_reaper.desc=_+1:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _불구_ 상태로 만듭니다.\n\n_+2:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만듭니다.\n\n_+3:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _불구_ 상태로 만듭니다.\n\n_+4:_ 죽음의 표식이 새겨진 적의 체력이 0이 되면, 대상을 _공포, 불구_ 상태로 만들고, 3타일 이내에 있는 모든 적을 _공포, 불구_ 상태로 만듭니다. actors.hero.talent.deathly_durability.title=치명적인 내구력 -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ 죽음의 표식에 걸린 적이 사망하면, 해당 적이 표식에 걸린 시점의 체력의 _13%_ 만큼 방어막을 얻습니다. \n\n_+2:_ 죽음의 표식에 걸린 적이 사망하면, 해당 적이 표식에 걸린 시점의 체력의 _25%_ 만큼 방어막을 얻습니다. \n\n_+3:_ 죽음의 표식에 걸린 적이 사망하면, 해당 적이 표식에 걸린 시점의 체력의 _38%_ 만큼 방어막을 얻습니다. \n\n_+4:_ 죽음의 표식에 걸린 적이 사망하면, 해당 적이 표식에 걸린 시점의 체력의 _50%_ 만큼 방어막을 얻습니다. actors.hero.talent.double_mark.title=이중 표식 actors.hero.talent.double_mark.desc=_+1:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _30% 적은_충전량을 소모합니다.\n\n_+2:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _50% 적은_충전량을 소모합니다.\n\n_+3:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _65% 적은_충전량을 소모합니다.\n\n_+4:_ 한 턴에 표식을 두 번 새길 경우, 두 번째 표식은 _75% 적은_충전량을 소모합니다. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=복합적인 치명성 actors.hero.talent.combined_lethality.desc=_+1:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _13% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+2:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _27% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+3:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _40% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n이 효과는 일반적인 근접 무기 공격으로도, 무기 능력의 공격으로도 발동할 수 있습니다. actors.hero.talent.unencumbered_spirit.title=자유로운 영혼 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ 장착한 장비 중 _3단계_ 이하의 장비 하나 당 _50%의 추가 에너지_를 얻습니다.\n\n_+2:_ 장착한 장비 중 _2단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _75%_로 증가합니다. 3단계 장비 효과는 그대로 유지됩니다.\n\n_+3:_ 장착한 장비 중 _1단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _100%_로 증가합니다. 2단계 및 3단계 장비 효과는 그대로 유지됩니다. 또한 천 갑옷과 징 박힌 장갑을 얻습니다.\n\n이 특성은 무기를 들지 않거나 완력의 반지를 착용 중일 때에는 적용되지 않습니다. actors.hero.talent.monastic_vigor.title=수도사의 원기 actors.hero.talent.monastic_vigor.desc=_+1:_ 에너지가 _100%_일 때, 수도사의 능력이 강화됩니다.\n\n_+2:_ 에너지가 _80% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n_+3:_ 에너지가 _60% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n강화 능력:\n- 휘몰아치는 타격이 무기의 마법을 적용합니다.\n- 집중이 즉시 적용됩니다.\n- 돌진의 사용 가능 범위가 +4타일 증가합니다.\n- 날아차기가 +50%의 피해를 입히며 넉백과 기절 효과가 주변 모든 적에게 적용됩니다.\n- 명상이 잃은 체력의 20%를 서서히 회복하며 받는 피해를 80% 경감합니다. actors.hero.talent.combined_energy.title=복합적인 에너지 @@ -1226,12 +1226,12 @@ actors.hero.talent.searing_light.title=불타는 빛 actors.hero.talent.searing_light.desc=_+1:_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _3의 추가 피해_를 줍니다.\n\n_+2_ _인도하는 빛_에 발광한 적에게 가하는 물리 공격이 _5의 추가 피해_를 줍니다. actors.hero.talent.searing_light.meta_desc=_다른 직업이 이 특성을 얻으면,_ 적에게 마법 막대 또는 유물을 사용한 후 추가 피해를 줍니다. 쿨다운은 20턴입니다. actors.hero.talent.shield_of_light.title=빛의 방패 -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ 성직자가 _빛의 방패_ 주문을 얻습니다. 빛의 방해는 즉시 시전되며 5턴 동안 대상의 공격에 대해 _2-4 방어력_을 얻습니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _빛의 방패_ 주문을 얻습니다. 빛의 방해는 즉시 시전되며 5턴 동안 대상의 공격에 대해 _3-6 방어력_을 얻습니다. 충전 소모 : 1 actors.hero.talent.shield_of_light.meta_desc=_다른 직업이 이 특성을 얻으면,_ 일정 확률로 대상 적에게 입는 피해를 1 감소시킵니다. 확률은 +1일때 33%, +2일때 50%입니다. actors.hero.talent.enlightening_meal.title=깨달음의 식사 -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _0.67_ 회복됩니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 성서의 충전량이 _1_ 회복됩니다. +actors.hero.talent.enlightening_meal.meta_desc=_다른 직업이 이 특성을 얻으면,_ +1일 때 2턴의 충전 및 유물 충전 효과를, +2일 때 3턴의 충전 및 유물 충전 효과를 얻습니다. 이 효과로는 풍요의 뿔을 충전할 수 없습니다. actors.hero.talent.recall_inscription.title=도돌이 각인 actors.hero.talent.recall_inscription.refunded=당신의 아이템은 재활용되었다! actors.hero.talent.recall_inscription.desc=_+1:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _10턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n_+2:_ 성직자가 _도돌이 각인_ 주문을 얻습니다. 도돌이 각인은 지난 _300턴 이내_ 사용한 룬석 또는 주문서 효과를 재발동합니다.\n\n도돌이 각인은 강화의 주문서 효과를 재사용할 수 없습니다. 이 주문의 충전 사용량은 재사용한 효과에 따라 달라집니다. 룬석은 2, 주문서는 3, 신비로운 주문서는 4의 충전을 사용합니다. 변환의 주문서 또는 그 재료로 만든 연금술 아이템을 재발동하는 경우 충전이 2배로 소모됩니다. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=태양 광선 actors.hero.talent.sunray.desc=_+1:_ 성직자가 _태양 광선_ 주문을 얻습니다. 태양 광선은 대상에게 4-8 피해를 주며, _4턴 동안_ 실명시킵니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _태양 광선_ 주문을 얻습니다. 태양 광선은 대상에게 6-12 피해를 주며, _6턴 동안_ 실명시킵니다. 충전 소모 : 1\n\n태양 광선은 대상을 한 번만 실명시키지만, 이미 실명한 대상이 태양 광선에 적중하면 마비됩니다. 태양 광선은 악마와 언데드 적에게 항상 최대 피해를 줍니다. actors.hero.talent.sunray.meta_desc=_다른 직업이 이 특성을 얻으면,_ 대신 마법 막대와 유물이 일정 확률로 적을 4턴 동안 실명시킵니다. 확률은 +1일때 15%, +2일때 25%입니다. actors.hero.talent.divine_sense.title=신성한 감각 -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 즉시 시전되며, 자신의 _8타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _신성한 감각_ 주문을 얻습니다. 신성한 감각은 즉시 시전되며, 자신의 _12타일 이내_에 30턴 동안 심안 효과를 얻습니다. 충전 소모 : 2 actors.hero.talent.divine_sense.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대 또는 유물을 사용한 후 잠시 동안 +1일때 3타일, +2일때 5타일의 심안을 얻습니다. actors.hero.talent.bless.title=축복 actors.hero.talent.bless.desc=_+1:_ 성직자가 _축복_ 주문을 얻습니다. 축복은 자신에게 _6턴의 축복과 10의 방어막_을, 또는 다른 캐릭터에게 _10턴의 축복과 10의 회복_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성직자가 _축복_ 주문을 얻습니다. 축복은 자신에게 _10턴의 축복과 15의 방어막_을, 또는 다른 캐릭터에게 _15턴의 축복과 15의 회복_을 부여합니다. 충전 소모 : 1\n\n이 주문으로 초과 치유된 체력은 방어막으로 전환됩니다. actors.hero.talent.bless.meta_desc=_다른 직업이 이 특성을 얻으면,_ 대신 영웅과 모든 아군의 명중과 회피를 +1일때 3%, +2일때 5% 증가합니다. actors.hero.talent.cleanse.title=정화 -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 성직자와 근처 아군의 _부정적인 효과_를 제거하고, _10의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+2:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 성직자와 근처 아군에게 _3턴의 디버프 면역_효과와 _20의 방어막_을 부여합니다. 충전 소모 : 2\n\n_+3:_ 성직자가 _정화_ 주문을 얻습니다. 정화는 성직자와 근처 아군에게 _5턴의 디버프 면역_효과와 _30의 방어막_을 부여합니다. 충전 소모 : 2 actors.hero.talent.cleanse.meta_desc=_다른 직업이 이 특성을 얻으면,_ 마법 막대와 유물을 사용한 후 일정 확률로 부정적인 상태 이상을 제거합니다. 확률은 +1/+2/+3일때 10/20/30%입니다. actors.hero.talent.light_reading.title=속독 actors.hero.talent.light_reading.desc=_+1:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _25%_로 감소합니다.\n\n_+2:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _50%_로 감소합니다.\n\n_+3:_ 성직자가 성서를 착용하지 않고도 사용할 수 있지만, 착용하지 않은 성서는 충전 속도가 _75%_로 감소합니다. actors.hero.talent.light_reading.meta_desc=_다른 직업이 이 특성을 얻으면,_ 모든 마법 막대의 충전 속도가 +1/+2/+3일때 7/13/20% 증가합니다. actors.hero.talent.holy_lance.title=성창 -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _30-55의 피해_를 줍니다. 충전 소모 : 4\n\n_+2:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _45-83의 피해_를 줍니다. 충전 소모 : 4\n\n_+3:_ 사제가 _성창_ 주문을 얻습니다. 성창은 강력한 원거리 주문으로 _60-110의 피해_를 줍니다. 충전 소모 : 4\n\n성창은 언데드와 악마 적에게 항상 최대 피해를 줍니다. 또한 성창은 시전한 후 30턴의 쿨다운이 있습니다. actors.hero.talent.hallowed_ground.title=축성의 땅 -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _3x3 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+2:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _5x5 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n_+3:_ 사제가 _축성의 땅_ 주문을 얻습니다. 축성의 땅은 20턴 동안 _7x7 크기의 땅을 축성합니다._ 충전 소모 : 2\n\n시전 시, 범위 내 모든 아군을 15만큼 치유하고, 적을 잠시 속박하며, 짧은 풀을 퍼트립니다. 그 후 아군을 천천히 치유하며, 적들을 불구로 만들고, 무작위로 긴 풀이 자라나게 합니다. 축성의 땅은 사제 본인에게는 치유 대신 방어막을 제공하며, 불이 붙으면 사라집니다. actors.hero.talent.mnemonic_prayer.title=연장 기도문 -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 강화/약화 효과의 지속시간을 _3턴 연장합니다._ 충전 소모 : 1\n\n_+2:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 강화/약화 효과의 지속시간을 _4턴 연장합니다._ 충전 소모 : 1\n\n_+3:_ 사제가 _연장 기도문_ 주문을 얻습니다. 연장 기도문은 아군/적의 강화/약화 효과의 지속시간을 _5턴 연장합니다._ 충전 소모 : 1\n\n연장 기도문은 즉시 시전되며, 이전에 발광에 걸린 적에게 발광을 다시 적용합니다. 연장 기도문은 강화또는 약화 효과를 한 번만 연장하며, 방어구 능력으로 얻은 강화 효과는 연장하지 않습니다. actors.hero.talent.lay_on_hands.title=안수기도 -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _15_만큼 치유하거나, 성기사에게 _15의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _20_만큼 치유하거나, 성기사에게 _20의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+3:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _25_만큼 치유하거나, 성기사에게 _25의 방어막_을 부여합니다. 충전 소모 : 1\n\n초과 치유된 체력은 방어막으로 전환됩니다. 안수기도는 연속하여 시전할 수 있지만, 최대 세 번 시전 분량의 보호막까지만 부여할 수 있습니다. actors.hero.talent.aura_of_protection.title=보호의 오라 -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 20% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+50% 증폭_됩니다. 충전 소모 : 2.\n\n_+2:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 30% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+75% 증폭_됩니다. 충전 소모 : 2.\n\n_+3:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 40% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+100% 증폭_됩니다. 충전 소모 : 2. actors.hero.talent.wall_of_light.title=빛의 벽 actors.hero.talent.wall_of_light.desc=_+1:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _3타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+2:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _5타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+3:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _7타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3 actors.hero.talent.divine_intervention.title=신의 개입 -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 150의 보호막_을 부여하고 승천자의 형상 지속시간이 _3턴_ 증가합니다._\n\n_+2:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 200의 보호막_을 부여하고 승천자의 형상 지속시간이 _4턴_ 증가합니다._\n\n_+3:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 250의 보호막_을 부여하고 승천자의 형상 지속시간이 _5턴_ 증가합니다._\n\n_+4:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 300의 보호막_을 부여하고 승천자의 형상 지속시간이 _6턴_ 증가합니다._\n\n신성한 개입은 무려 성서 충전을 5나 소모하며, 같은 승천자의 형상 동안 한 번만 시전할 수 있습니다. actors.hero.talent.judgement.title=심판 -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _10-20의 피해_를 입힙니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _15-30의 피해_를 입힙니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _20-40의 피해_를 입힙니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _심판_을 시전할 수 있습니다. 심판은 시야 내 모든 적에게 _25-50의 피해_를 입힙니다.\n\n심판은 성서 충전을 3 소모합니다. 심판은 승천자의 형상 시전 후 또는 지난 번 심판 시전 이후 시전한 주문마다 +33% 피해를 추가로 입힙니다. actors.hero.talent.flash.title=섬광 -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _3 타일 이내_의 위치로 순간이동합니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _4 타일 이내_의 위치로 순간이동합니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _5 타일 이내_의 위치로 순간이동합니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _6 타일 이내_의 위치로 순간이동합니다.\n\n섬광은 기본적으로 성서 충전을 2 소모하며, 같은 승천자의 형상 지속시간 중 섬광을 다시 시전할 때 마다 1의 충전을 추가로 소모합니다. actors.hero.talent.body_form.title=성체 형상 actors.hero.talent.body_form.desc=성직자가 _성체 형상_ 주문을 얻습니다. 성체 형상은 이번 게임 동안 감정한 장비의 마법과 상형문자의 효과를 지정하여 나중에 불러올 수 있습니다. 충전 소모 : 2\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _20턴_ 동안 얻습니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _27턴_ 동안 얻습니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _33턴_ 동안 얻습니다.\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _40턴_ 동안 얻습니다.\n\n삼위일체는 한 번에 한 가지만의 성체 효과를 지정할 수 있습니다. 삼위일체의 갑옷 충전량 소모는 선택한 마법 또는 상형문자가 희귀하고 강력할수록 증가합니다. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=성령 형상 actors.hero.talent.spirit_form.desc=성직자가 _성령 형상_ 주문을 얻습니다. 성령 형상은 이번 게임에서 감정한 반지 또는 유물(성서 제외)의 효과를 지정하여 나중에 불러올 수 있습니다. 충전 소모 : 4\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+1_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+4_ 강화의 효율로 사용합니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+2_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+6_ 강화의 효율로 사용합니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+3_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+8 강화의 효율로 사용합니다._\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+4_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+10_ 강화의 효율로 사용합니다.\n\n삼위일체는 한 번에 한 가지만의 성령 효과를 지정할 수 있습니다. 몇몇 유물의 경우 삼위일체로 시전 시 그 효과 또는 갑옷 충전 소모량이 다릅니다. actors.hero.talent.beaming_ray.title=재배치 광선 -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=성직자가 _재배치 광선_ 주문을 얻습니다. 이 광선은 벽을 통과하며, 강화된 아군을 대상 위치로 이동시킵니다. 만약 광선이 적에게 닿는다면, 대신 아군을 적 근처로 이동시키며 적을 공격하게 합니다. 재배치 광선은 이동할 수 없는 아군도 이동시킬 수 있지만, 그럴 경우 사거리가 절반이 됩니다. 충전 소모 : 1\n\n_+1:_ 재배치 광선의 최대 사거리는 4타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+35%로 증가_합니다.\n\n_+2:_ 재배치 광선의 최대 사거리는 8타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+40%로 증가_합니다.\n\n_+3:_ 재배치 광선의 최대 사거리는12타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+45%로 증가_합니다.\n\n_+4:_ 재배치 광선의 최대 사거리는 16타일이며, 10턴 동안 가장 가까운 적에게 집단의 힘 추가 피해가 _+50%로 증가_합니다. actors.hero.talent.life_link.title=생명 연결 -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=성직자가 _생명 연결_ 주문을 얻습니다. 강화된 아군과의 연결을 강화하여 각자가 입는 피해를 공유하며, 3단계 이하의 아군 강화 주문의 효과가 양쪽에게 모두 적용됩니다. 충전 소모 : 2\n\n_+1:_ 생명 연결이 _10턴 동안 지속_되며, 집단의 힘 피해 감소가 _-35%로 증가_합니다.\n\n_+2:_ 생명 연결이 _13턴 동안 지속_되며, 집단의 힘 피해 감소가 _-40%로 증가_합니다.\n\n_+3:_ 생명 연결이 _17턴 동안 지속_되며, 집단의 힘 피해 감소가 _-45%로 증가_합니다.\n\n_+4:_ 생명 연결이 _20턴 동안 지속_되며, 집단의 힘 피해 감소가 _-50%로 증가_합니다. actors.hero.talent.stasis.title=정지 -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=성직자가 _정지_ 주문을 얻습니다. 정지 주문은 대상 아군을 잠시 동안 던전에서 제외하며, 집단의 힘을 포함한 모든 강화 효과를 보존합니다. 대상 아군은 지속시간 종료 시 영웅 옆 다시 나타납니다. 또한 주문을 재시전하여 즉시 아군을 나타나게 할 수 있습니다. 정지는 이동이 불가능한 아군 또한 데려올 수 있으나, 층을 같이 이동할 수는 없습니다. 충전 소모 : 1\n\n_+1:_ 정지가 최대 _60턴_ 동안 지속됩니다.\n\n_+2:_ 정지가 최대 _90턴_ 동안 지속됩니다.\n\n_+3:_ 정지가 최대 _120턴_ 동안 지속됩니다.\n\n_+4:_ 정지가 최대 _150턴_ 동안 지속됩니다.\n\n성직자는 또한 재배치 광선으로 정지한 아군을 꺼낼 수 있습니다. 또한 생명 연결한 아군을 정지해도 강화 효과의 지속 시간은 흐르지 않으나, 그 효과 또한 일시적으로 작동하지 않습니다. #universal @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=놀 정찰병 actors.mobs.gnoll.desc=놀은 사람의 몸에 하이에나의 얼굴을 달아놓은 것처럼 생겼습니다. 주로 하수구와 던전에 살며, 가끔 지상으로 침공을 가하기도 합니다. 놀 정찰병은 무리의 대부분을 구성하지만, 병정 계급만큼 강하지도 않고, 주술사 계급만큼 똑똑하지도 않습니다. actors.mobs.gnollexile.name=놀 추방자 -actors.mobs.gnollexile.desc=이 회색 털을 가진 놀은 어깨에 커다란 추방자의 낙인이 찍혀 있습니다. 아마도 명령이나 규칙을 따르지 않아서 공동체에서 추방된 것 같습니다. 추방자가 살아남기 위해서는 싸움 실력도 뛰어나고 생존 감각이 남달라야 합니다. 이 녀석이 창을 드는 모습을 보면 알 수 있지요. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_놀 추방자는 공격할 의사가 없습니다._ 놀 추방자는 여타 놀처럼 당신을 공격적으로 쫓지 않습니다. 아마도 당신과 싸울 가치가 없다고 여기는 것 같습니다. 그냥 내버려 두는 것도 좋은 방법입니다만, 녀석이 가지고 다니는 가방엔 유용한 아이템이 있을 지도 모릅니다... actors.mobs.gnollexile.desc_aggro=_놀 추방자가 화난 채로 주변을 살핍니다._ 무언가가 녀석이 다시 싸우게끔 만든 것 같습니다. 놈의 창을 조심하세요! actors.mobs.gnollexile.seen_passive=창을 든 놀이 당신을 노려보지만, 공격하려고 하지는 않습니다. diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index c0eccb473..fde98c27d 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=heilige bescherming actors.hero.spells.holyward.glyph_name=%s van licht actors.hero.spells.holyward.glyph_desc=Dit symbool verhoogt enigszins de hoeveelheid schade die een harnas kan blokkeren. actors.hero.spells.holyward.short_desc=Heft tijdelijk symbolen op om de bepantsering te versterken. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=De Geestelijke vult zijn pantser dat hij momenteel draagt aan met symbolen van heilig licht, waardoor de schadeblokkering van het pantser met 1 toeneemt. Deze spreuk kost geen beurt om uit te spreken.\n\nDit symbool blijft 50 beurten actief en zal elk gunstig symbool van het pantser gedurende de duur overschrijven. De Geestelijke profiteert van dit effect, zelfs als hij geen pantser heeft. actors.hero.spells.holyward.desc_paladin=_Deze spreuk is krachtiger wanneer hij door de Paladijn wordt uitgesproken._ De extra schadeblokkering is verhoogd naar 3, de spreuk overschrijft bestaande symbolen niet langer en wanneer je andere spreuken uitspreekt terwijl heilige bescherming actief is, wordt de duur ervan met 10 beurten per gebruikte lading verlengd. actors.hero.spells.holyward$holyarmbuff.name=heilige bescherming actors.hero.spells.holyward$holyarmbuff.desc=De Geestelijke heeft zijn versleten pantser doordrenkt met heilige energie, waardoor tijdelijk alle bestaande symbolen worden overschreven en het pantser 1 extra punt schade blokkeert.\n\nResterende beurten: %s. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Het eten van voedsel geneest de Krijge actors.hero.talent.veterans_intuition.title=intuïtie van de kenner actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en harnassen _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en harnassen _wanneer hij deze uitrust_. actors.hero.talent.provoked_anger.title=uitgelokte woede -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=ijzeren wil actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Betoveringen en vloeken op het wa actors.hero.talent.cleave.title=klieven actors.hero.talent.cleave.desc=_+1:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _15 beurten_. \n\n_+2:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _30 beurten_. \n\n_+3:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _45 beurten_. actors.hero.talent.lethal_defense.title=dodelijke verdediging -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=verbeterde combo actors.hero.talent.enhanced_combo.desc=_+1:_ Wanneer de combo van de Gladiator 7 of hoger is, neemt het terugslagbereik van Afranseling toe tot 3, veroorzaakt het duizeligheid en kan het vijanden in de afgrond duwen. \n\n_+2:_ Naast de voordelen van +1, werkt Pareren bij meerdere aanvallen wanneer de combo van de Gladiator 9 of hoger is. \n\n_+3:_ Naast de voordelen van +1 en +2, kan de Gladiator toesnellen naar tegels van het comboniveau gedeeld door 3 ver bij gebruik van Harde Slag, Verplettering of Razenij. @@ -967,7 +967,7 @@ actors.hero.talent.empowering_meal.desc=_+1:_ Het eten van voedsel geeft de Mage actors.hero.talent.scholars_intuition.title=intuïtie van de geleerde actors.hero.talent.scholars_intuition.desc=_+1:_ De Magiër identificeert toverstokken _3x sneller_.\n\n_+2:_ De Magiër identificeert toverstokken _wanneer hij ze gebruikt_. actors.hero.talent.lingering_magic.title=aanhoudende magie -actors.hero.talent.lingering_magic.desc=_+1:_ Wanneer de Magiër met een toverstok of staf zapt, richt zijn volgende fysieke aanval _1-2 bonusschade_ aan.\n\n_+2:_ Wanneer de Magiër met een toverstok of staf zapt, richt zijn volgende fysieke aanval _2 bonusschade_ aan. +actors.hero.talent.lingering_magic.desc=_+1:_ Wanneer de Magiër met een toverstok of staf schiet, richt zijn volgende fysieke aanval _1-2 bonusschade_ aan.\n\n_+2:_ Wanneer de Magiër met een toverstok of staf schiet, richt zijn volgende fysieke aanval _2 bonusschade_ aan. actors.hero.talent.backup_barrier.title=reserve barrière actors.hero.talent.backup_barrier.desc=_+1:_ De Magiër krijgt _3 bescherming_ wanneer hij de laatste lading in zijn staf uitgeeft.\n\n_+2:_ De Magiër krijgt _5 bescherming_ wanneer hij de laatste lading in zijn staf uitgeeft. actors.hero.talent.backup_barrier.meta_desc=_Als dit talent wordt verkregen door een andere held_ wordt het in plaats daarvan geactiveerd vanaf de toverstaf van de held met het hoogste niveau. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid actors.hero.talent.combined_lethality.desc=_+1:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 13% HP_ heeft.\n\n_+2:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 27% HP_ heeft.\n\n_+3:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 40% HP_ heeft.\n\nDeze aanval kan een normale slagwapenaanval zijn, of onderdeel van een wapenvaardigheid. actors.hero.talent.unencumbered_spirit.title=onbelaste geest -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ De Monnik krijgt _50% meer energie_ voor elk stuk uitrusting van _klasse 3 of lager_ dat ze gebruikt.\n\n_+2:_ De Monnik krijgt _75% meer energie_ voor elk stuk uitrusting van _klasse 2 of lager_ dat ze gebruikt. Het klasse 3-voordeel blijft onveranderd.\n\n_+3:_ De Monnik krijgt _100% meer energie_ voor elk stuk uitrusting van _klasse 1_ of lager dat ze gebruikt. De klasse 2 en 3-voordelen blijven onveranderd. Ook krijgt ze gratis stoffen kleren en handschoenen met spijkers.\n\nMerk op dat dit talent geen voordeel oplevert als je ongewapend bent of aanvalt met een Ring van Kracht. actors.hero.talent.monastic_vigor.title=kloosterlijke daadkracht actors.hero.talent.monastic_vigor.desc=_+1:_ Als de Monnik _100% energie_ heeft, zijn haar vaardigheden sterker.\n\n_+2:_ Als de Monnik _80% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\n_+3:_ Als de Monnik heeft _60% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\nAls ze sterker is:\n- Wind van slagen past betoveringen van je wapen toe.\n- Focus is onmiddellijk\n- Toerennen wint +4 bereik\n- Drakenschop brengt +50% schade toe en past het terugslag- en verdovingseffect toe op alle aangrenzende vijanden\n- Mediteren geneest langzaam 20% van ontbrekende HP en verleent 80% schadeweerstand. actors.hero.talent.combined_energy.title=gecombineerde energie @@ -1268,11 +1268,11 @@ actors.hero.talent.wall_of_light.title=muur van licht actors.hero.talent.wall_of_light.desc=_+1:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _3 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en 20 beurten duurt, ten koste van 3 ladingen.\n\n_+2:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _5 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en die 20 beurten meegaat, ten koste van 3 ladingen.\n\n_+3:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _7 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en 20 beurten meegaat, ten koste van 3 ladingen.\n\nDe muur kan recht of diagonaal worden geplaatst, er kan maar één muur tegelijk bestaan. actors.hero.talent.divine_intervention.title=goddelijke interventie -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _150 bescherming_ verhoogt en Hogere Vorm met _3 beurten_ verlengt.\n\n_+2:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _200 bescherming_ verhoogt en Hogere Vorm met _4 beurten_ verlengt.\n\n_+3:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _250 bescherming_ verhoogt en Hogere Vorm met _5 beurten_ verlengt.\n\n_+4:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Goddelijke Interventie_ uitspreken, wat de Geestelijke en alle bondgenoten tot _300 bescherming_ verhoogt en Hogere Vorm met _6 beurten verlengt.\n\nGoddelijke Interventie kost maar liefst 5 boekladingen, en kan maar één keer in dezelfde hogere vorm worden uitgesproken. actors.hero.talent.judgement.title=oordeel -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _10-20 schade_ toebrengt aan alle zichtbare vijanden.\n\n_+2:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _15-30 schade_ toebrengt aan alle zichtbare vijanden.\n\n_+3:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _20-40 schade_ toebrengt aan alle zichtbare vijanden.\n\n_+4:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Oordeel_ uitspreken, wat _25-50 schade_ toebrengt aan alle zichtbare vijanden.\n\nOordeel kost 3 boekladingen. Oordeel richt +33% schade aan voor elke spreuk die de Geestelijke heeft uitgesproken sinds hij in de Hogere Vorm is gekomen of sinds de laatste uitspraak van Oordeel. actors.hero.talent.flash.title=flits -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _3 tegels_ weg te teleporteren.\n\n_+2:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _4 tegels_ weg te teleporteren.\n\n_+3:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _5 tegels_ weg te teleporteren.\n\n_+4:_ Terwijl hij in Hogere Vorm is, kan de Geestelijke _Flits_ uitspreken om tot _6 tegels_ weg te teleporteren.\n\nFlits kost in eerste instantie 2 boeklading en 1 extra lading voor elk gebruik in dezelfde hogere vorm. actors.hero.talent.body_form.title=lichaamsvorm actors.hero.talent.body_form.desc=De Geestelijke kan _Lichaamsvorm_ uitspreken, wat Drie-eenheid de kracht geeft van een betovering of symbool die de Geestelijke deze verkenning heeft geïdentificeerd, ten kosten van 2 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _20 beurten._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _27 beurten._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _33 beurten._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het gekozen effect voor _40 beurten._\n\nDrie-eenheid kan maar met één lichaam effect tegelijk worden doordrenkt. De kosten van de pantserlading van Drie-eenheid zijn hoger als het gekozen symbool zeldzaam en krachtig is. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=verkennergnol actors.mobs.gnoll.desc=Gnollen zijn hyena-mensachtigen. Ze wonen in het riool en in kerkers, en wagen zich af en toe naar het oppervlakte om overvallen te plegen. Verkennergnollen zijn vaste leden van hun roedel, ze niet zo sterk als bruten en niet zo intelligent als sjamanen. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. @@ -1664,7 +1664,7 @@ actors.mobs.mimic.name=nabootser actors.mobs.mimic.reveal=Die kist is een nabootser! actors.mobs.mimic.hidden_hint=Iets aan deze kist voelt niet goed... Erop af lopen en het proberen te openen kan een slecht idee zijn. actors.mobs.mimic.desc=Nabootsers zijn magische wezens die elke vorm kunnen aannemen die ze willen. In kerkers kiezen ze bijna altijd de vorm van een schatkist, om nietsvermoedende avonturiers te lokken.\n\nNabootsers hebben een nare beet, maar bevatten vaak meer schatten dan een gewone kist. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Je kunt deze vijand overal in de kerker vinden. actors.mobs.necromancer.name=geestenbezweerder actors.mobs.necromancer.desc=Deze leerling-duistere magiërs zijn samengestroomd naar de gevangenis, omdat het de perfecte plek is om hun kwade ambacht te oefenen.\n\nGeestenbezweerders roepen skeletten op en geven ze kracht om voor hen te vechten. Het doden van de geestenbezweerder doodt ook het skelet dat het oproept. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Spookpiranha's zijn een zeldzaam soort piranha m actors.mobs.piranha.name=gigantische piranha actors.mobs.piranha.desc=Deze vleesetende vissen zijn geen natuurlijke bewoners van ondergrondse poelen. Ze zijn speciaal gefokt om ondergelopen schatgewelven te beschermen. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Je kunt deze vijand overal in de kerker vinden. actors.mobs.pylon.name=hoogspanningsmast actors.mobs.pylon.desc_inactive=Een hoogspanningsmast, bedoeld om te helpen bij het reguleren van de elektriciteit die de machines in dit gebied aandrijft.\n\nDe mast is momenteel inactief en immuun voor schade. @@ -1714,7 +1714,7 @@ actors.mobs.scorpio.name=schorpioen actors.mobs.scorpio.desc=Deze enorme spinachtige demonische wezens vermijden slagaanvallen en geven er de voorkeur aan verlammende gekartelde stekels op lange afstand af te vuren. actors.mobs.senior.name=senior monnik -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Deze monniken zijn fanatiekelingen, die zich hebben toegewijd aan het beschermen van hun koning door middel van fysieke macht. Hun toewijding is zo groot dat ze hun geest volledig aan hun koning hebben overgegeven en nu als hersenloze zombies door de dwergenstad zwerven.\n\nDeze monnik beheerst de kunst van man-tegen-man-gevechten en kan zich concentreren terwijl hij veel sneller beweegt dan gewone monniken. Wanneer ze gefocust raken, pareren monniken de volgende fysieke aanval die tegen hen wordt gebruikt, zelfs als het anders gegarandeerd zou raken. Monniken bouwen hun focus sneller op terwijl ze onderweg zijn, en langzamer in directe gevechten. actors.mobs.shaman.name=sjamaangnol actors.mobs.shaman.bolt_kill=De magische schok doodde je... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=levend standbeeld actors.mobs.statue.def_verb=geblokkeerd actors.mobs.statue.desc=Je zou denken dat het gewoon weer een van de levenloze standbeelden van deze kerker is, maar de rode gloeiende ogen verraden het. actors.mobs.statue.desc_weapon=Hoewel het beeld zelf van steen is, lijkt het _%s_ dat het hanteert echt. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Je kunt deze vijand overal in de kerker vinden. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi zijn gedaanteverwisselende demonen die de geest van hun prooi manipuleren. Deze heeft de vorm aangenomen van een bleke gotische mensachtige, misschien om dwergentovenaars aan te trekken?\n\nSuccubi kunnen hun vijand tijdelijk charmeren wanneer ze aanvallen, waardoor hun vijand hen niet rechtstreeks kan aanvallen. Wanneer succubi een gecharmeerde vijand aanvallen, stelen ze wat van hun levensenergie. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Toen de interesses van de dwergen verschoven van techni actors.mobs.wraith.name=schim actors.mobs.wraith.desc=Een schim is de wraakzuchtige geest van een zondaar, van wie het graf of de tombe was verstoord. Omdat het een etherisch wezen is, is het erg moeilijk om met een gewoon wapen te raken. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Je kunt deze vijand overal in de kerker vinden. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=IK. ZIE. JE. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index f89983737..a328e309d 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -280,7 +280,7 @@ actors.buffs.levitation.name=lewitacja actors.buffs.levitation.desc=Magiczna siła sprawia, że lewitujesz nad ziemią, czujesz się lekki jak piórko.\n\nLewitujące stworzenia poruszają się bezszelestnie i ignorują wszystkie efekty związane z chodzeniem. Pułapki nie zadziałają, woda nie ugasi ognia, korzenie cię nie dosięgną oraz będziesz unosił się nad przepaściami. Uważaj jednak, ulega to zmianie z chwilą, gdy lewitacja się kończy!\n\nPozostałe tury lewitacji: %s. actors.buffs.lifelink.name=łącze życia -actors.buffs.lifelink.ondeath=Obrażenia łącza życia cię zabiły... +actors.buffs.lifelink.ondeath=Zabiły cię obrażenia łącza życia... actors.buffs.lifelink.desc=Siła życiowa tej postaci jest związana z inną postacią znajdującą się w pobliżu. Wszelkie zadane obrażenia są dzielone między nimi.\n\nGdy postać ta otrzyma obrażenia, połowa z nich zostanie zadana celowi łącza życia.\n\nPozostałe tury łącza życia: %s. actors.buffs.light.name=rozświetlenie @@ -677,7 +677,7 @@ actors.hero.spells.guidinglight$illuminated.desc_generic=Pozostali bohaterowie n actors.hero.spells.hallowedground.name=cud urodzaju actors.hero.spells.hallowedground.prompt=Wybierz miejsce actors.hero.spells.hallowedground.short_desc=Leczy sojuszników, spowalnia wrogów i rozsiewa trawę na obszarze działania. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Kapłan skupia swoją boską magię na pobliskiej ziemi, tworząc na 20 tur obszar %1$dx%1$d uświęconego terenu.\n\nW momencie rzucana zaklęcia leczy ono wszystkich sojuszników o 15 PŻ (zdrowi sojusznicy i Kapłan otrzymują osłonę), na krótko ukorzenia wrogów i rozsiewa niską trawę.\n\nUświęcony teren leczy sojuszników o 1 PŻ na turę (zdrowi sojusznicy i Kapłan otrzymują osłonę), okalecza wrogów i losowo powoduje wzrost wysokiej trawy.\n\nUświęcony teren jest niszczony przez ogień. Poza tym, jeśli pasywna regeneracja jest wyłączona lub Kapłan nie zdobył doświadczenia przez jakiś czas, to powstała trawa będzie wyschnięta. actors.hero.spells.hallowedground$hallowedterrain.desc=Ziemia w tym miejscu została poświęcona, co sprawia, że spowalnia ona przeciwników, leczy sojuszników i powoduje wzrost trawy. actors.hero.spells.holyintuition.name=boska intuicja @@ -833,7 +833,7 @@ actors.hero.herosubclass.berserker_short_desc=Wściekłość _Berserkera_ rośni actors.hero.herosubclass.berserker_desc=Berserker zyskuje wściekłość, gdy otrzymuje obrażenia fizyczne, w tym obrażenia zablokowane przez jego zbroję! Wściekłość zanika z biegiem czasu, ale dzieje się to wolniej na niskim poziomie PŻ.\n\nSzał może spowodować, że Berserk zada +50% obrażeń. Przy maksymalnej wściekłości może wpaść w szał zdobywając zastrzyk osłony i będzie w szale tak długo, puki nie skończy się mu osłona. Ilość osłony zależy od poziomu zbroi berserka i jest ona znacząco zwiększona gdy ma on mało zdrowia. Berserk potrzebuje odpocząć przed ponownym wejściem w szał. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ buduje ciąg uderzeń, gdy wykonuje udane ataki. Może używać nagromadzony ciąg uderzeń, aby korzystać z unikalnych umiejętności. -actors.hero.herosubclass.gladiator_desc=Gladiator buduje ciąg uderzeń przy każdym udanym ataku bronią białą lub miotaną. Jeśli Gladiator nie wykona ataku w ciągu 5 tur, jego ciąg uderzeń zostanie zresetowany.\n\nW miarę budowania ciągu uderzeń może on użyć różnych umiejętności które zawsze trafiają:\nCiąg 2. uderzeń: odpycha przeciwnika, zachowuje ciąg uderzeń.\nCiąg 4. uderzeń: zadaje obrażenia zależne od pancerza.\nCiąg 6. uderzeń: parowanie, zachowuje ciąg uderzeń.\nCiąg 8. uderzeń: zadaje obrażenia celowi i pobliskim przeciwnikom.\nCiąg 10. uderzeń: wyprowadza atak za każdy punkt ciągu uderzeń. +actors.hero.herosubclass.gladiator_desc=Gladiator tworzy ciąg uderzeń przy każdym udanym ataku bronią białą lub miotaną. Jeśli Gladiator nie wykona ataku w ciągu 5 tur, jego ciąg uderzeń zostanie zresetowany.\n\nW miarę tworzenia ciągu uderzeń może on użyć różnych umiejętności, które zawsze trafiają:\nCiąg 2. uderzeń: odpycha przeciwnika, zachowuje ciąg uderzeń.\nCiąg 4. uderzeń: zadaje obrażenia zależne od pancerza.\nCiąg 6. uderzeń: parowanie, zachowuje ciąg uderzeń.\nCiąg 8. uderzeń: zadaje obrażenia celowi i pobliskim przeciwnikom.\nCiąg 10. uderzeń: wyprowadza atak za każdy punkt ciągu uderzeń. actors.hero.herosubclass.battlemage=mag bojowy actors.hero.herosubclass.battlemage_short_desc=_Mag bojowy_ wywołuje dodatkowe efekty podczas walki w zwarciu przy użyciu kostura. Efekty te zależą od różdżki, z którą jego kostur został połączony. actors.hero.herosubclass.battlemage_desc=Mag Bojowy zyskuje dodatkowe efekty za każdym razem, gdy uderza w zwarciu swoim kosturem, tak jakby jego kostur posiadał dodatkowe zaklęcie. Efekty te są zależne od różdżki, z którą został połączony – każda różdżka ma swój własny efekt. Oprócz efektów różdżki kostur Maga Bojowego zyskuje również 0,5 ładunku przy uderzeniu. @@ -904,9 +904,9 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Spożywanie jedzenia leczy _3 punkty actors.hero.talent.veterans_intuition.title=intuicja weteranów actors.hero.talent.veterans_intuition.desc=_+1:_ Wojownik identyfikuje broń _1,75x szybciej_ i zbroję _2,5x szybciej_.\n\n_+2:_ Wojownik identyfikuje broń _2,5x szybciej_ i zbroję, _kiedy ją zakłada_. actors.hero.talent.provoked_anger.title=prowokowana agresja -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=żelazna wola -actors.hero.talent.iron_will.desc=_+1:_ osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_. +actors.hero.talent.iron_will.desc=_+1:_ Osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=Żelazny żołądek @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Zaklęcia i klątwy na broni Bers actors.hero.talent.cleave.title=miażdżący cios actors.hero.talent.cleave.desc=_+1:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _15 tur_.\n\n_+2:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _30 tur_.\n\n_+3:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _45 tur_. actors.hero.talent.lethal_defense.title=Zabójcza obrona -actors.hero.talent.lethal_defense.desc=_+1:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 33%_.\n\n_+2:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 67%_.\n\n_+3:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 100%_.\n\nW ten sposób można obniżyć czas odnowienia osłony do nawet -100%, co oznacza, że ​​będzie ona natychmiast dostępna po aktywacji. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Zaawansowana sekwencja actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wynosi 7 lub więcej, ruch "wjazd z bara" odrzuca przeciwników na 3 pola, powoduje zawroty głowy i może zrzucić wrogów w przepaść.\n\n_+2:_ W dodatku do bonusów powyższego poziomu, kiedy ciąg uderzeń Gladiatora wynosi 9 lub więcej, parowanie działa na wiele ataków.\n\n_+3:_ W dodatku do bonusów powyższych poziomów, Gladiator może skoczyć na ilość pól równą [długość ciągu / 3] gdy używa trzaśnięcia, cięcia na odlew lub furii. @@ -1247,7 +1247,7 @@ actors.hero.talent.bless.desc=_+1:_ Kleryk może rzucić _błogosławieństwo_, actors.hero.talent.bless.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększy on celność i unik bohatera oraz sojuszników o 3% przy +1 i 5% przy +2. actors.hero.talent.cleanse.title=Oczyszczenie -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem, _usuwającym negatywne efekty_ nałożone na Kleryka i pobliskich sojuszników oraz dając im też _10 osłony_.\n\n_+2:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem, _dającym 3 tury odporności na negatywne efekty_ Klerykowi i pobliskim sojusznikom oraz dając im też _20 osłony_.\n\n_+3:_ Kleryk może rzucić _Oczyszczenie_, kosztujące 2 ładunki, które jest czarem, _dającym 5 tur odporności na negatywne efekty_ Klerykowi i pobliskim sojusznikom oraz dając im też _30 osłony_. actors.hero.talent.cleanse.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 10/20/30% szansy przy +1/+2/+3 na oczyszczenie bohatera z negatywnych efektów po użyciu różdżki lub artefaktu. actors.hero.talent.light_reading.title=Rzut Okiem actors.hero.talent.light_reading.desc=_+1:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _25% prędkości_.\n\n_+2:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _50% prędkości_.\n\n_+3:_ Kleryk może używać świętej księgi, gdy nie jest założona, ale wtedy ładuje się ona z _75% prędkości_. @@ -1256,21 +1256,21 @@ actors.hero.talent.light_reading.meta_desc=_Jeśli ten talent jest uzyskany prze actors.hero.talent.holy_lance.title=Święta Włócznia actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Cud Urodzaju -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 3x3_ na 20 tur.\n\n_+2:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 5x5_ na 20 tur.\n\n_+3:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 7x7_ na 20 tur.\n\nW chwili rzucenia czaru Cud Urodzaju uleczy 15 PŻ sojuszników, chwilowo ukorzeni wrogów i zasadzi niską trawę. Potem powoli leczy sojuszników, okalecza wrogów i powoduje losowy wzrost wysokiej trawy. Kapłan zamiast leczenia otrzymuje osłonę. Podpalenie obszaru przerywa zaklęcie. actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _3 tury_, kosztującym 1 ładunek.\n\n_+2:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _4 tury_, kosztującym 1 ładunek.\n\n_+3:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _5 tur_, kosztującym 1 ładunek.\n\nKatechizm Pamięciowy nie potrzebuje czasu na rzucenie. Katechizm Pamięciowy rozświetla też cel czaru, jeżeli ten był już wcześniej rozświetlony. Katechizm Pamięciowy może przedłużyć dany efekt tylko raz i nie może przedłużyć pozytywnych efektów pochodzących od umiejętności zbroi. actors.hero.talent.lay_on_hands.title=uzdrawiające dłonie actors.hero.talent.lay_on_hands.desc=_+1:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _15 PŻ_ lub zapewnia Paladynowi _15 osłony_.\n\n_+2:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _20 PŻ_ lub zapewnia Paladynowi _20 osłony_.\n\n_+3:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _25 PŻ_ lub zapewnia Paladynowi _25 osłony_.\n\nNadmiar leczenia z tego czaru jest zamieniany na tarczę. Uzdrawiające dłonie mogą być rzucane wielokrotnie, ale nie mogą zapewnić więcej niż trzykrotności maksymalnej osłony czaru naraz. actors.hero.talent.aura_of_protection.title=aura ochronna -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _20% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+50% mocy_ przez 20 tur, kosztem 2 ładunków.\n\n_+2:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _30% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+75% mocy_ przez 20 tur, kosztem 2 ładunków.\n\n_+3:_ Paladyn może rzucić _Aurę Ochronną,_ czar który zapewnia Paladynowi i wszystkim sojusznikom w promieniu 2 pól _40% odporności na obrażenia_ oraz efekt glifu zbroi Paladyna z _+100% mocy_ przez 20 tur, kosztem 2 ładunków. actors.hero.talent.wall_of_light.title=ściana światła actors.hero.talent.wall_of_light.desc=_+1:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed paladynem solidną ścianę o szerokości _3 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+2:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _5 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+3:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _7 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\nŚcianę można umieścić pionowo, poziomo lub po skosie, w danym momencie może istnieć tylko jedna ściana. actors.hero.talent.divine_intervention.title=boska interwencja -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję_, która zapewnia Klerykowi i wszystkim sojusznikom do _150 punktów tarczy_ oraz wydłuża Niebiańską Postać o _3 tury.\n\n_+2:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _200 punktów tarczy_ oraz wydłuża Niebiańską Postać o _4 tury_.\n\n_+3:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _250 punktów tarczy_ oraz wydłuża Niebiańską Postać o _5 tur_.\n\n_+4:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _300 punktów tarczy_ oraz wydłuża Niebiańską Postać o _6 tur_.\n\nBoska Interwencja kosztuje aż 5 ładunków księgi i może być rzucona tylko raz w danej Niebiańskiej Postaci. actors.hero.talent.judgement.title=osąd -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _10-20 obrażeń_ wszystkim widocznym wrogom.\n\n_+2:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _15-30 obrażeń_ wszystkim widocznym wrogom.\n\n_+3:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _20-40 obrażeń_ wszystkim widocznym wrogom.\n\n_+4:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _25-50 obrażeń_ wszystkim widocznym wrogom.\n\nOsąd kosztuje 3 ładunki tomu. Zadaje on +33% obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w formę lub od ostatniego rzucenia osądu. actors.hero.talent.flash.title=błysk actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=forma duchowa actors.hero.talent.spirit_form.desc=Kleryk może rzucić _formę ducha_, która nasyca triadę mocą pierścienia lub artefaktu zidentyfikowanego przez Kleryka w tej rozgrywce (oprócz świętej księgi), kosztem 4 ładunków.\n\n_+1:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+1_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+4_.\n\n_+2:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+2_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+6_.\n\n_+3:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+3_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+8_.\n\n_+4:_ Przy użyciu triady Kleryk otrzyma efekt pierścienia na poziomie _+4_ na 20 tur lub uruchomi efekt artefaktu na poziomie _+10_.\n\nTriada może być połączona z jednym efektem formy ducha naraz. Niektóre artefakty mają zmienione efekty lub koszty pancerza, gdy są aktywowane przez triadę. actors.hero.talent.beaming_ray.title=świetlisty promień -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Kleryk może rzucić _Świetlisty Promień_ z ulepszonego sojusznika kosztem 1 ładunku. Ten promień może przenikać przez ściany i teleportuje sojusznika do wybranego miejsca. Jeśli wróg znajduje się w tym miejscu, sojusznik pojawia się obok niego i obiera go za cel. Świetlisty Promień może nawet teleportować normalnie nieruchomych sojuszników, ale na połowę zwykłej odległości . \n\n_+1:_ Świetlisty Promień ma maksymalny zasięg _4 pól_ i zwiększa bonus Mocy wielu do _+35% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. \n\n_+2:_ Świetlisty Promień ma maksymalny zasięg _8 pól _i zwiększa bonus Mocy wielu do _+40% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. \n\n_+3:_ Świetlisty Promień ma maksymalny zasięg _12 pól_ i zwiększa bonus Mocy wielu do _+45% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. \n\n_+4:_ Świetlisty Promień ma maksymalny zasięg _16 pól_ i zwiększa premię Mocy Wielu do _+50% obrażeń_ przeciwko najbliższemu wrogowi przez 10 tur. actors.hero.talent.life_link.title=łącze życia -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Kleryk może rzucić _Łącze Życia_ między sobą a wzmocnionym sojusznikiem za cenę 2 ładunków. Ten czar powoduje, że obrażenia są dzielone między Kleryka i jego sojusznika, a także powoduje, że korzystne zaklęcia Kleryka poziomu 3 lub niższego nakładane są na obu.\n\n_+1:_ Łącze Życia trwa przez _10 tur_ i zwiększa bonus Mocy Wielu do _-35% otrzymywanych obrażeń._\n\n_+2:_ Łącze Życia trwa przez _13 tur_ i zwiększa bonus Mocy Wielu do _-40% otrzymywanych obrażeń._\n\n_+3:_ Łącze Życia trwa przez _17 tur_ i zwiększa bonus Mocy Wielu do _-45% otrzymywanych obrażeń._\n\n_+4:_ Łącze Życia trwa przez _20 tur_ i zwiększa bonus Mocy Wielu do _-50% otrzymywanych obrażeń._ actors.hero.talent.stasis.title=Zawieszenie w Czasie -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Kleryk może rzucić _Zawieszenie w czasie_ na wzmocnionym sojuszniku za kosztem 2 ładunków. Zawieszenie w czasie chwilowo usuwa sojusznika z lochu i zatrzymuje pozostały czas na wszystkich wzmocnieniach, włącznie z Mocą wielu. Sojusznik pojawi się obok ciebie kiedy efekt się skończy. Zawieszenie w czasie może być rzucona ponownie od razu bez kosztu aby zakończyć efekt wcześniej. Zawieszenie w czasie działa na niemobilnych sojusznikach, ale nie może poruszać ich pomiędzy poziomami lochów.\n\n_+1:_ Zawieszenie w czasie trwa na maksymalnie _60 tur._\n\n_+2:_ Zawieszenie w czasie trwa na maksymalnie _90 tur._\n\n_+3:_ Zawieszenie w czasie trwa na maksymalnie _120 tur._\n\n_+4:_ Zawieszenie w czasie trwa na maksymalnie _150 tur._\n\nKleryk może także rzucić Świetlisty promień kiedy sojusznik jest zawieszony w czasie aby ponownie go przywołać, albo rzucić Łącze Życia aby zaaplikować jego efekty. Sojusznicy nie korzystają z Łącza Życia kiedy są zatrzymani w czasie. #universal @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll zwiadowca actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszając na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak berserkowie i nie tak inteligentni jak szamani. actors.mobs.gnollexile.name=gnoll wygnaniec -actors.mobs.gnollexile.desc=Ten gnoll o szarym futrze ma duży znak na ramieniu, oznaczający, że jest wygnańcem. Gnolle są zazwyczaj wygnane ze swojego społeczeństwa za ignorowanie rozkazów lub łamanie prawa. Wygnańcy muszą być silni i sprytni, aby przetrwać, ten wygląda, jakby wiedział, jak używać włóczni, którą trzyma. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_Gnoll wygnaniec nie zamierza zaatakować._ Nie wydaje się tak agresywny jak inne gnolle tutaj i prawdopodobnie nie uważa, że ​​walka z tobą jest tego warta. Możesz go po prostu zostawić, ale ma plecak, który może być pełen przydatnych przedmiotów... actors.mobs.gnollexile.desc_aggro=_Gnoll wygnaniec rozgląda się ze złością._ Wygląda na to, że coś jednak skłoniło go do walki. Uważaj na tę włócznię! actors.mobs.gnollexile.seen_passive=Gnoll dzierżący włócznię patrzy na ciebie nieufnie, ale nie zamierza zaatakować. @@ -1679,7 +1679,7 @@ actors.mobs.mob.discover_hint=You can find this enemy in a specific region of th actors.mobs.monk.name=krasnoludzki mnich actors.mobs.monk.def_verb=blok actors.mobs.monk.parried=sparowano -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla poprzez fizyczną siłę. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście jak bezmyślne zombie.\n\nMnisi polegają wyłącznie na sztuce walki wręcz i są w stanie użyć gołych pięści zarówno do obrony, jak i do ataku. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. actors.mobs.monk$focus.name=skupiony actors.mobs.monk$focus.desc=Ten mnich jest idealnie skupiony na swoim celu i wydaje się przewidywać jego ruchy, zanim nawet zostaną wykonane.\n\nW trakcie skupienia, następny wyprowadzony w niego atak fizyczny nigdy nie trafi, niezależnie od okoliczności. Sparowanie ataku spowoduje utratę przez mnicha skupienia, które będzie musiał odbudować, by sparować następny atak. Mnisi skupiają się szybciej w trakcie ruchu. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 3af616b3b..981fc16e9 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавли actors.hero.talent.veterans_intuition.title=интуиция ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воин опознаёт оружия в _1.75 раз_ быстрее и броню в _2.5 раза_ быстрее.\n\n_+2:_ Воин опознаёт оружия в _2.5 раз_ быстрее и броню, _когда надевает её_. actors.hero.talent.provoked_anger.title=провокатор -actors.hero.talent.provoked_anger.desc=_+1:_ Когда любой эффект щита, наложенный на Воина, разрушается, его следующая физическая атака нанесет _дополнительные 3 урона_.\n\n_+2:_ Когда любой эффект щита, наложенный на Воина, разрушается, его следующая физическая атака нанесет _дополнительные 5 урона_. +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=Стальная воля actors.hero.talent.iron_will.desc=_+1:_ Щит, предоставляемый печатью Воина, _увеличивается на 1_.\n\n_+2:_ Щит, предоставляемый печатью Воина, _увеличивается на 2_. actors.hero.talent.iron_will.meta_desc=_Если этот талант получен другим героем_, вместо этого он пассивно даёт вариант эффекта печати Воина в 1 или 2 щита. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и про actors.hero.talent.cleave.title=Черепная реакция actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _15 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _45 ходов_. actors.hero.talent.lethal_defense.title=Летальная защита -actors.hero.talent.lethal_defense.desc=_+1:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 33%_.\n\n_+1:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 67%_.\n\n_+1:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 100%_.\n\nТаким образом можно снизить перезарядку щита вплоть до -100%, что означает, что он будет готов вновь сразу после активации. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=Улучшенное комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Когда комбо Гладиатора 7 или выше, увеличивает расстояние отталкивания Тарана на 3, Таран накладывает головокружение и может столкнуть врага в яму.\n\n_+2:_ Вдобавок к бонусам от +1. когда комбо Гладиатора 9 и выше, Парирование работает на нескольких атаках.\n\n_+3:_ Вдобавок к бонусам от +1 и +2, Гладиатор может прыгать на расстояние вплоть до комбо/3, когда использует Натиск, Обрушение, или Неистовство. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=гнолл-разведчик actors.mobs.gnoll.desc=Гноллы - гиеноподобные гуманоиды. Они обитают в канализации и подземельях, периодически собираясь для рейдов на поверхность. Гноллы-разведчики - обычные члены стаи, не такие сильные, как громилы, и не такие умные, как шаманы. actors.mobs.gnollexile.name=гнолл-изгой -actors.mobs.gnollexile.desc=Этот гнолл с серой шерстью имеет большое клеймо на плече, что показывает его изгнание. Гноллов обычно изгоняют из своего общества за неповиновение приказам или нарушение законов. Изгои должны быть сильны и смекалисты, чтобы выжить. Этот, похоже, знает, как использовать копьё, которое он держит. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_Гнолл-изгой не спешит атаковать._ Он не выглядит таким же агрессивным, как остальные гноллы здесь, и скорее всего считает, что нападать на вас не стоит того. Вы можете просто дать ему пройти, но у него есть рюкзак, который может быть полон полезных вещей. actors.mobs.gnollexile.desc_aggro=_Гнолл-изгой гневно озирается по сторонам._ Похоже, что-то всё же заставило его сражаться. Берегитесь его копья! actors.mobs.gnollexile.seen_passive=Носящий копьё гнолл смотрит на вас с опаской, но не спешит атаковать. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index b27c2f5f9..9eedb974a 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Поїдання їжі зцілює actors.hero.talent.veterans_intuition.title=інтуїція ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воїн розпізнає зброю в _1.75 разів_ швидше і обладунок в _2.5 рази_ швидше.\n\n_+2:_ Воїн розпізнає зброю в _2.5 разів_ швидше і обладунок, _коли одягає його_. actors.hero.talent.provoked_anger.title=провокування гніву -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=сталева воля actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Чари та прокльони actors.hero.talent.cleave.title=розсікти actors.hero.talent.cleave.desc=_+1:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _15 ходів_.\n\n_+2:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _30 ходів_.\n\n_+3:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _45 ходів_. actors.hero.talent.lethal_defense.title=летальний захист -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=посилене комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Коли серія ударів Гладіатора досягає 7 чи вище, відстань Відкидання зростає до 3, воно завдає запаморочення та може скидати ворогів у провалля.\n\n_+2:_ На додачу до бонусів +1, коли серія ударів Гладіатора досягає 9 чи вище, Парирування працює з декількома атаками.\n\n_+3:_ На додачу до бонусів +1 та +2, Гладіатор може стрибнути до комбо/3 плиток, коли використовує Удар тілом, Знищення, або Лють. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=Гнолл-розвідник actors.mobs.gnoll.desc=Гнолли - це гієноподібні гуманоїди. Вони мешкають в каналізаціях і підземеллях, час від часу піднімаючись на поверхню для нальоту. Гнолли-розвідники є рядовими членами зграї, вони не такі сильні, як берсерки і не такі розумні, як шамани. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. @@ -1664,7 +1664,7 @@ actors.mobs.mimic.name=мімік actors.mobs.mimic.reveal=Ця скриня - мімік! actors.mobs.mimic.hidden_hint=Щось з цією скринею не так... Вам здається що відкривати її - погана ідея. actors.mobs.mimic.desc=Міміки - це магічні істоти, які перевтілюються в різноманітні предмети. В підземеллях найпопулярнішим предметом для перевтілення є скриня, так як саме вона найпривабливіша для шукачів пригод.\n\nМіміки - доволі небезпечні вороги, проте в них знаходиться трохи більше скарбів, ніж в простих скринях. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Ви можете знайти цього ворога де завгодно в підземеллі. actors.mobs.necromancer.name=Некромант actors.mobs.necromancer.desc=Ці підмайстри темної магії збіглися до в'язниці, оскільки це ідеальне місце для практикування злих ремесл.\n\nНекроманти викликатимуть та посилюватимуть скелетів, які будуть боротися за них. Вбивство некроманта також вб'є і скелетів, яких він викликав. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Фантомні піраньї - рідкісн actors.mobs.piranha.name=Велика піранья actors.mobs.piranha.desc=Ці хижі риби не є природними мешканцями підземних басейнів. Їх розводять спеціально для захисту скарбниць. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Ви можете знайти цього ворога де завгодно в підземеллі. actors.mobs.pylon.name=Високовольтний пілон actors.mobs.pylon.desc_inactive=Високовольтний пілон призначений для врегулювання напруги на всіх машинах навколо.\n\nПілон в неактивному стані має імунітет до ушкоджень. @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=Жива статуя actors.mobs.statue.def_verb=заблокував actors.mobs.statue.desc=Ви б могли подумати, що це просто ще одна з неживих статуй цього підземелля, але червоні осяяні очі видають її. actors.mobs.statue.desc_weapon=Хоч сама статуя і є тільки скульптурою, її _%s_ — точно не з каменю. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Ви можете знайти цього ворога де завгодно в підземеллі. actors.mobs.succubus.name=Суккуб actors.mobs.succubus.desc=Суккуби - це демони, які змінюють свою фігуру в залежності від уподобань жертви, що дозволяє їм маніпулювати розумом своєї здобичі. Цей набув форми блідо-готичного гуманоїда, можливо, для зваблення дворфів?\n\nСуккуб може тимчасово зачаровувати свого ворога при нападі, не дозволяючи ворогу безпосередньо атакувати себе. Коли сукуби нападають на магічну істоту, вони крадуть частину життєвої енергії. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=По мірі того, як інтереси двар actors.mobs.wraith.name=примара actors.mobs.wraith.desc=Примара - мстивий привид грішника, могила якого була потривожена. Будучи потойбічним створінням, він фактично невразливий до звичайних атак. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Ви можете знайти цього ворога де завгодно в підземеллі. actors.mobs.yogdzewa.name=Йог-Джева actors.mobs.yogdzewa.notice=Я. БАЧУ. ТЕБЕ. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 5eed0185d..49567ae60 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Giáo sĩ chọn một đũa phép hoặc vũ k actors.hero.spells.mnemonicprayer.name=lời cầu nguyện dễ nhớ actors.hero.spells.mnemonicprayer.short_desc=Kéo dài các hiệu ứng có lợi/bất lợi trên một đồng minh/kẻ địch, và trao lại hiệu ứng được chiếu sáng. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Linh mục đọc một lời cầu nguyện giúp kéo dài thời gian hiệu lực của mọi hiệu ứng có lợi hoặc có hại trên một mục tiêu nhất định thêm %1$d lượt. Thần chú này không mất thời gian để thực hiện. Các hiệu ứng có lợi sẽ kéo dài lâu hơn trên đồng minh (bao gồm cả Linh mục), và các hiệu ứng có hại sẽ kéo dài lâu hơn trên kẻ địch. Thần chú này cũng sẽ gây hiệu ứng được chiếu sáng cho kẻ địch đã được chiếu sáng trước đó.\n\nLời cầu nguyện dễ nhớ chỉ có thể kéo dài mỗi hiệu ứng có lợi hoặc có hại một lần, và không thể kéo dài hiệu ứng có lợi được trao từ các kĩ năng áo giáp. actors.hero.spells.radiance.name=chói lọi actors.hero.spells.radiance.short_desc=Chiếu sáng các kẻ địch có thể nhìn thấy và làm choáng chúng trong thời gian ngắn. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Ánh sáng thánh phóng ra từ Linh mục, làm choáng tất cả kẻ địch có thể nhìn thấy trong 3 lượt và chiếu sáng chúng như thể chúng bị trúng Ánh sáng dẫn đường. Nếu một kẻ địch đã được chiếu sáng trước, Chói lọi sẽ gây sát thương bổ sung của hiệu ứng chiếu sáng và trao lại hiệu ứng chiếu sáng. Chói lọi cũng sẽ khiến Linh mục phát sáng trong 100 lượt nếu tầng hiện tại bị tối. actors.hero.spells.recallinscription.name=nhớ lại chữ viết actors.hero.spells.recallinscription.short_desc=Lặp lại một đá rune hoặc cuộn giấy mới được sử dụng gần đây. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Giáo sĩ đã sử d actors.hero.spells.shieldoflight.name=khiên ánh sáng actors.hero.spells.shieldoflight.short_desc=Tạm thời tăng áo giáp đối với một mục tiêu. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Giáo sĩ tạo ra một rào chắn mỏng bằng ánh sáng giữa bản thân và một kẻ địch, tăng thêm %1$d-%2$d sức chặn của áo giáp của anh đối với kẻ địch đó trong vòng 5 lượt.\n\nThần chú này không mất thời gian để thực hiện, nhưng không thể được sử dụng lên nhiều kẻ địch cùng một lúc. actors.hero.spells.shieldoflight$shieldoflighttracker.name=khiên ánh sáng actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn mỏng bằng ánh sáng đang nằm giữa nhân vật này và một kẻ địch. Nó không đủ mạnh để chặn hoàn toàn các đòn tấn công, nhưng sẽ làm yếu chúng đi.\n\nLượt còn lại: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Thánh hiệp sĩ truyền sức mạnh chính ngh actors.hero.spells.stasis.name=ngưng đọng actors.hero.spells.stasis.short_desc=Loại bỏ đồng minh khỏi hầm ngục và bảo vệ chúng -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Giáo sĩ hướng kết nối của anh và đồng minh vào bản thân mình, khiến đồng minh tạm thời được giữ trong một dạng năng lượng ngưng đọng bên trong Giáo sĩ. Đồng minh này sẽ được bảo vệ trong thời gian lên tới %d lượt, với mọi hiệu ứng có lợi trên mình không bị ảnh hưởng bởi thời gian ngưng đọng.\n\nĐồng minh này sẽ xuất hiện bên cạnh Giáo sĩ khi ngưng đọng tự kết thúc hoặc anh có thể sử dụng lại thần chú tức thì mà không mất chi phí để kết thúc hiệu ứng sớm. Ngưng đọng còn có thể di chuyển các đồng minh bất động, nhưng không thể chuyển chúng giữa các tầng. actors.hero.spells.stasis$stasisbuff.name=đồng minh được ngưng đọng actors.hero.spells.stasis$stasisbuff.left_behind=Đồng minh bất động của bạn bị bỏ lại phía sau. actors.hero.spells.stasis$stasisbuff.desc=Giáo sĩ hiện có một đồng minh được giữ trong trạng thái ngưng đọng. Mọi hiệu ứng có lợi trên đồng minh này được giữ nguyên, bao gồm Sức mạnh số đông, và đồng minh này sẽ xuất hiện lại bên cạnh Giáo sĩ khi hiệu ứng kết thúc. Hiệu ứng này cũng có thể được kết thúc sớm bằng cách sử dụng lại Ngưng đọng.\n\nĐồng minh được ngưng đọng: %1$s.\nLượt còn lại: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Cây akhn phát nổ với năng lượng tái sinh! ##classes actors.hero.heroclass.warrior=chiến binh actors.hero.heroclass.warrior_desc_short=Chiến binh có thể chịu được nhiều sát thương hơn với lớp giáp được tạo ra bởi _con dấu hỏng_ của anh ấy. Phù hiệu có thể được gỡ ra để lắp lên các áo giáp khác và _truyền được một lần nâng cấp_. -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Chiến binh bắt đầu với một _con dấu vỡ đặc biệt_, giúp trao cho anh ấy một lượng khiên chắn khi anh còn dưới một nửa sinh lực. Con dấu có thể được chuyển qua lại giữa các bộ giáp, và có thể _chuyển một điểm nâng cấp_ theo nó.\n\nChiến binh cũng bắt đầu với một _thanh kiếm ngắn bị cùn_, _ba hòn đá ném_, áo giáp vải, một chiếc túi nước, và một chiếc túi nhung.\n\nChiến binh tự động thẩm định:\n_-_ Cuộn giấy thẩm định\n_-_ Lọ thuốc hồi phục\n_-_ Cuộn giấy thịnh nộ actors.hero.heroclass.warrior_unlock=Chiến binh đã được mở khóa sẵn actors.hero.heroclass.mage=pháp sư @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Để mở khoá Giáo sĩ, _thanh tẩy ho actors.hero.herosubclass.berserker=kẻ điên cuồng actors.hero.herosubclass.berserker_short_desc=_Kẻ điên cuồng_ tích lũy cơn thịnh nộ mỗi khi anh ta nhận sát thương. Cơn thịnh nộ sẽ tăng sát thương của anh và có thể được kích hoạt ở mức 100% để nhận thêm khiên. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Kẻ điên cuồng gia tăng cơn thịnh nộ khi anh ấy nhận sát thương vật lí, bao gồm cả sát thương bị chặn bởi áo giáp của anh ấy! Cơn thịnh nộ sẽ nguôi dần theo thời gian, nhưng sẽ nguôi chậm hơn nếu anh ta ở mức sinh lực thấp.\n\nCơn thịnh nộ có thể khiến Kẻ điên cuồng gây lên tới +50% sát thương. Ở mức thịnh nộ tối đa anh ấy có thể trở nên cuồng chiến, lập tức nhận một lượng khiên chắn và giữ nguyên cơn thịnh nộ miễn là anh ấy vẫn còn khiên chắn. Lượng khiên tỉ lệ với cấp độ của áo giáp của kẻ điên cuồng, và có thể được tăng mạnh nếu anh ấy ở mức sinh lực thấp. Kẻ điên cuồng cần thời gian để hồi phục sau khi anh ta trở nên cuồng chiến. actors.hero.herosubclass.gladiator=đấu sĩ actors.hero.herosubclass.gladiator_short_desc=_Đấu sĩ_ tích lũy chuỗi combo khi anh ấy thực hiện thành công các đòn tấn công. Chuỗi combo đã tích lũy ấy có thể được dùng để thi triển các kĩ năng đặc biệt. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Đấu sĩ tích một điểm combo mỗi lần anh ta thực hiện một đòn tấn công chính xác với một món vũ khí cận chiến hoặc ném. Nếu Đấu sĩ không thực hiện một đòn tấn công chính xác trong vòng 5 lượt, combo của anh sẽ được đặt lại.\n\nKhi anh ấy dần tích luỹ combo, Đấu sĩ sẽ có thể sử dụng nhiều kĩ năng đa dạng và chắc chắn sẽ trúng:\n2 combo: đẩy lùi kẻ địch, giữ nguyên combo\n4 combo: gây sát thương dựa vào áo giáp\n6 combo: phản đòn, giữ nguyên combo\n8 combo: gây sát thương cho mục tiêu và mọi kẻ địch ở gần\n10 combo: tấn công một lần với mỗi combo actors.hero.herosubclass.battlemage=chiến sư actors.hero.herosubclass.battlemage_short_desc=_Chiến sư_ sẽ thi triển thêm các hiệu ứng bổ sung khi chiến đấu tầm gần với cây gậy phép của ông ấy. Những hiệu ứng này sẽ phụ thuộc vào chiếc đũa phép được dung hợp với cây trượng của ông ấy. actors.hero.herosubclass.battlemage_desc=Chiến sư sẽ nhận thêm một hiệu ứng bổ sung mỗi khi ông tung đòn tấn công cận chiến bằng cây trượng của mình, cứ như là nó có thêm một phù phép. Những hiệu ứng thưởng này sẽ phụ thuộc vào cây đũa phép mà đã kết hợp với cây trượng của ông ấy, mỗi cây trượng sẽ có hiệu ứng của riêng nó. Ngoài các hiệu ứng của nó, cây trượng của Chiến sư cũng sẽ nhận thêm 0,5 năng lượng khi ông ấy tung đòn tấn công cận chiến với nó. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng kh actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật actors.hero.herosubclass.priest=linh mục actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại thần chú mới và được nâng cấp, thiên về chiến đấu tầm xa và kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể tiêu thụ hiệu ứng chiếu sáng bằng đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình. \n\nLinh mục cũng nhận được thần chú _Chói lọi_, làm xua tan bóng tối, kích hoạt và trao hiệu ứng chiếu sáng và làm choáng trong thời gian ngắn tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng. actors.hero.herosubclass.paladin=thánh hiệp sĩ actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh. actors.hero.herosubclass.paladin_desc=Thánh hiệp sĩ nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về cận chiến và sự kết hợp với vũ khí và áo giáp.\n\nPhép thuật _Vũ khí thánh_ và _Phòng vệ thánh_ của Thánh hiệp sĩ có hiệu ứng lớn hơn, không còn đè lên phù phép và ký tự hiện có, và có thể được kéo dài bằng cách sử dụng các phép thuật khác.\n\nThánh hiệp sĩ cũng nhận được phép thuật _Trừng trị_, cho phép anh ta thực hiện một đòn tấn công cận chiến chắc chắn trúng với sát thương và sức mạnh phù phép được cộng thêm. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Ăn thức ăn sẽ giúp Chiến binh actors.hero.talent.veterans_intuition.title=trực giác cựu binh actors.hero.talent.veterans_intuition.desc=_+1:_ Chiến binh xác định các vũ khí nhanh hơn _1.75 lần_ và áo giáp nhanh hơn _2.5 lần_.\n\n_+2:_ Chiến binh xác định các vũ khí nhanh hơn _2.5 lần_ và có thể xác định áo giáp _ngay khi anh ta trang bị chúng._ actors.hero.talent.provoked_anger.title=cơn giận bị khiêu khích -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=ý chí sắt đá -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ Lượng khiên được cung cấp từ con dấu của Chiến binh được _tăng thêm 1_.\n\n_+2:_ Lượng khiên được cung cấp từ con dấu của Chiến binh được _tăng thêm 2_. +actors.hero.talent.iron_will.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tự động trao hiệu ứng của con dấu vỡ của Chiến binh nhưng với tối đa 1 hoặc 2 khiên chắn. actors.hero.talent.iron_stomach.title=dạ dày sắt actors.hero.talent.iron_stomach.desc=_+1:_ Ăn thức ăn khiến Chiến binh tốn 1 lượt và cho anh khả năng _kháng 75% sát thương_ khi ăn.\n\n_+2:_ Ăn thức ăn khiến Chiến binh tốn 1 lượt và cho anh khả năng _kháng 100% sát thương_ khi ăn. actors.hero.talent.liquid_willpower.title=ý chí dạng lỏng -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Chiến binh nhận _lượng khiên bằng 6.5% sinh lực tối đa_ khi uống hay ném một lọ thuốc, dung dịch hoặc elixir.\n\n_+2:_ Chiến binh nhận _lượng khiên bằng 10% sinh lực tối đa_ khi uống hay ném một lọ thuốc, dung dịch hoặc elixir.\n\nLượng khiên được nhân đôi khi sử dụng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: dung dịch nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. actors.hero.talent.runic_transference.title=chuyển giao phép thuật actors.hero.talent.runic_transference.desc=_+1:_ Con dấu hỏng của Chiến binh có thể chuyển các _kí tự thông thường_ tương tự như cách nó chuyển một nâng cấp.\n\n_+2:_ Con dấu hỏng của Chiến binh có thể chuyển các _kí tự thông thường, mạnh mẽ và lời nguyền_ tương tự như cách nó chuyển một nâng cấp.\n\nCon dấu chỉ có thể chuyển các kí tự nếu như chúng được viết lên áo giáp khi con dấu đang được gắn vào. actors.hero.talent.runic_transference.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giúp các ký tự trên áo giáp của bạn chống lại việc bị loại bỏ bởi cuộn giấy nâng cấp. Các ký tự sẽ bắt đầu bị mất khi nâng cấp từ cấp 6 (nâng lên từ 4) ở +!, hoặc cấp 7 (nâng lên từ 4) ở +2. Cấp độ mà các ký tự chắc chắn bị mất vẫn là +8, không đổi. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Các phù phép và lời nguyề actors.hero.talent.cleave.title=chẻ đôi actors.hero.talent.cleave.desc=_+1:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _15 lượt_. \n\n_+2:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _30 lượt_.\n\n_+3:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _45 lượt_. actors.hero.talent.lethal_defense.title=phòng thủ tuyệt đối -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=đòn combo nâng cao actors.hero.talent.enhanced_combo.desc=_+1:_ Khi chuỗi combo của Đấu sĩ là 7 hoặc cao hơn, tầm đẩy lùi của Đánh đẩy lùi tăng lên 3, gây chóng mặt và có thể đẩy kẻ địch vào hố.\n\n_+2:_ Đi kèm với hiệu ứng của +1, khi chuỗi combo của Đấu sĩ là 9 hoặc cao hơn, Phản đòn sẽ hoạt động trên nhiều đòn tấn công.\n\n_+3:_ Bên cạnh hiệu ứng của +1 và +2, Đấu sĩ có thể bật nhảy đến 3 ô khi sử dụng combo Đập, Nghiền nát hay Cuồng bạo. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Nếu Kẻ cướp sử dụng bom kh actors.hero.talent.fear_the_reaper.title=hãy sợ cái chết actors.hero.talent.fear_the_reaper.desc=_+1:_ Khi một kẻ địch bị đánh dấu để chết đạt 0 hp, chúng trở nên _bị què_.\n\n_+2:_ Khi một kẻ địch bị đánh dấu để chết đạt 0 hp, chúng trở nên _sợ hãi và bị què_.\n\n_+3:_ Khi một kẻ địch bị đánh dấu để chết đạt 0 hp, chúng trở nên _sợ hãi và bị què_ và kẻ địch trong vòng 3 ô trở nên _bị què_. \n\n_+4:_ Khi một kẻ địch bị đánh dấu để chết đạt có 0 hp, chúng trở nên _sợ hãi và bị què_ và kẻ địch trong vòng 3 ô trở nên _sợ hãi và bị què_. actors.hero.talent.deathly_durability.title=sự bền bỉ chết người -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc= _+1:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp lượng khiên bằng với _13_% sinh lực của chúng khi chúng bị đánh dấu.\n\n_+2:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp lượng khiên bằng với _25_% sinh lực của chúng khi chúng bị đánh dấu.\n\n_+3:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp lượng khiên bằng với _38_% sinh lực của chúng khi chúng bị đánh dấu.\n\n_+4:_ Kẻ địch bị giết bởi con dấu chết cho Kẻ cướp lượng khiên bằng với _50_% sinh lực của chúng khi chúng bị đánh dấu. actors.hero.talent.double_mark.title=con dấu đôi actors.hero.talent.double_mark.desc=_+1:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 30%_.\n\n_+2:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 50%_.\n\n_+3:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 65%_.\n\n_+4:_ Đánh dấu một mục tiêu thứ hai cùng lúc với mục tiêu thứ nhất có phí năng lượng được _giảm 75%_. @@ -1100,7 +1100,7 @@ actors.hero.talent.natures_aid.desc= _+1:_ Nữ thợ săn nhận 0-2 lượng g actors.hero.talent.invigorating_meal.title=bữa ăn đầy năng lượng actors.hero.talent.invigorating_meal.desc=_+1:_ Việc ăn thức ăn tốn Nữ thợ săn 1 lượt (những quả mọng được ăn ngay lập tức) và cho cô ấy _1 lượt nhanh nhẹn_.\n\n_+2:_ Việc ăn thức ăn tốn Nữ thợ săn 1 lượt (những quả mọng được ăn ngay lập tức) và cho cô ấy _2 lượt nhanh nhẹn_. actors.hero.talent.liquid_nature.title=dung dịch thiên nhiên -actors.hero.talent.liquid_nature.desc=_+1:_ Khi Nữ thợ săn uống hoặc ném một lọ thuốc hoặc elixir, _lên tới 4 ô cỏ_ sẽ mọc lên trong khu vực xung quanh, và những kẻ địch gần kề sẽ bị bám rễ trong _1 lượt_.\n\n_+2:_ Khi Nữ thợ săn uống hoặc ném một lọ thuốc hoặc elixir, _lên tới 6 ô cỏ_ sẽ mọc lên trong khu vực xung quanh, và những kẻ địch gần kề sẽ bị bám rễ trong _2 lượt_.\n\nSố lượng cỏ và thời lượng bám rễ được nhân đôi khi dùng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. +actors.hero.talent.liquid_nature.desc=_+1:_ Khi Nữ thợ săn uống hoặc ném một lọ thuốc, dung dịch hoặc thần dược, _lên tới 4 ô cỏ_ sẽ mọc lên trong khu vực xung quanh, và những kẻ địch gần kề sẽ bị bám rễ trong _1 lượt_.\n\n_+2:_ Khi Nữ thợ săn uống hoặc ném một lọ thuốc, dung dịch hoặc thần dược, _lên tới 6 ô cỏ_ sẽ mọc lên trong khu vực xung quanh, và những kẻ địch gần kề sẽ bị bám rễ trong _2 lượt_.\n\nSố lượng cỏ và thời lượng bám rễ được nhân đôi khi dùng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. actors.hero.talent.rejuvenating_steps.title=bước chân hoàn sinh actors.hero.talent.rejuvenating_steps.desc=_+1:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _10 lượt thời gian chờ_.\n\n_+2:_ Khi Nữ thợ săn giẫm lên cỏ thấp hay cỏ cháy, chúng mọc lên thành cỏ cao và cũng ngay lập tức bị giẫm lên. Điều này có _5 lượt thời gian chờ_.\n\nTài năng này sẽ tạo ra cỏ dập nếu các hiệu ứng hồi phục bị động bị vô hiệu hóa hoặc người hùng đã không nhận được kinh nghiệm trong thời gian dài. actors.hero.talent.heightened_senses.title=giác quan nâng cao @@ -1164,7 +1164,7 @@ actors.hero.talent.focused_meal.title=bữa ăn năng lượng actors.hero.talent.focused_meal.desc=_+1:_ Ăn thức ăn khiến Kiếm sĩ tốn 1 lượt và cho cô _0.67 năng lượng_ vào vũ khí của cô.\n\n_+2:_ Ăn thức ăn khiến Kiếm sĩ tốn 1 lượt và cho cô _1 năng lượng_ vào vũ khí của cô. actors.hero.talent.focused_meal.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao sát thương bổ sung cho đòn tấn công tiếp theo của họ tương đương với cấp độ/3 ở +1, hoặc cấp độ/2 ở +2. actors.hero.talent.liquid_agility.title=dung dịch nhanh nhẹn -actors.hero.talent.liquid_agility.desc=_+1:_ Khi uống hoặc ném một lọ thuốc hoặc elixir, Kiếm sĩ có _3x né tránh_, và có _3x độ chính xác_ trong đòn tấn công cận chiến tiếp theo của cô ấy trong vòng 5 lượt\n\n_+2:_ Khi uống hoặc ném một lọ thuốc hoặc elixir, Kiếm sĩ có _vô hạn né tránh_, và có _độ chính xác vô hạn_ trong đòn tấn công cận chiến tiếp theo của cô ấy trong vòng 5 lượt\n\nHiệu ứng này kéo dài thêm một lượt khi dùng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. +actors.hero.talent.liquid_agility.desc=_+1:_ Khi uống hoặc ném một lọ thuốc, dung dịch hoặc thần dược, Kiếm sĩ có _3x né tránh_, và có _3x độ chính xác_ trong đòn tấn công cận chiến tiếp theo của cô ấy trong vòng 5 lượt\n\n_+2:_ Khi uống hoặc ném một lọ thuốc, dung dịch hoặc thần dược, Kiếm sĩ có _vô hạn né tránh_, và có _độ chính xác vô hạn_ trong đòn tấn công cận chiến tiếp theo của cô ấy trong vòng 5 lượt\n\nHiệu ứng này kéo dài thêm một lượt khi dùng thuốc sức mạnh, kinh nghiệm, hoặc các vật phẩm giả kim cần được chế tạo từ những loại thuốc đó.\n\nVới các vật phẩm giả kim có số lượng đầu ra lớn hơn (vd: thuốc nước), tài năng này có tỉ lệ được kích hoạt dựa trên số lượng món vật phẩm đó được tạo ra. actors.hero.talent.weapon_recharging.title=hồi năng vũ khí actors.hero.talent.weapon_recharging.desc=_+1:_ Kiếm sĩ nhận một năng lượng vũ khí mỗi _15 lượt_ khi đang chịu hiệu ứng hồi năng đũa phép hoặc cổ vật.\n\n_+2:_ Kiếm sĩ nhận một năng lượng vũ khí mỗi _10 lượt_ khi đang chịu hiệu ứng hồi năng đũa phép hoặc cổ vật. actors.hero.talent.weapon_recharging.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giúp họ gây +5% sát thương cận chiến khi đang hồi năng ở +1, hoặc +7.5% sát thương cận chiến khi đang hồi năng ở +2. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kết hợp chết người actors.hero.talent.combined_lethality.desc=_+1:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 13% sinh lực_.\n\n_+2:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 27% sinh lực_.\n\n_+3:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 40% sinh lực_.\n\nĐòn tấn công này có thể là một đòn tấn công bằng vũ khí cận chiến thông thường, hoặc nằm trong một kĩ năng vũ khí. actors.hero.talent.unencumbered_spirit.title=tâm hồn thoải mái -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Nhà sư nhận _thêm 50% năng lượng_ cho mỗi món trang bị _bậc 3 trở xuống_ mà cô ấy đang sử dụng.\n\n_+2:_ Nhà sư nhận _thêm 75% năng lượng_ cho mỗi món trang bị _ bậc 2 trở xuống_ mà Nhà sư đang sử dụng. Hiệu ứng của bậc 3 không đổi.\n\n_+3:_ Nhà sư nhận _thêm 100% năng lượng_ cho mỗi món trang bị _ bậc 1 trở xuống_ mà Nhà sư đang sử dụng. Hiệu ứng của bậc 2 và 3 không đổi. Cô ấy cũng nhận được một áo giáp vải và găng tay nạm miễn phí\n\nLưu ý rằng tài năng này không cho lợi ích gì từ việc không trang bị vũ khí hoặc tấn công bằng một chiếc Nhẫn lực đánh. actors.hero.talent.monastic_vigor.title=sinh lực lưu thông actors.hero.talent.monastic_vigor.desc=_+1:_ Nếu Nhà sư có _100% năng lượng_, các kĩ năng của cô sẽ được cường hóa.\n\n_+2:_ Nếu nhà sư có _80% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\n_+3:_ Nếu nhà sư có _60% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\nKhi được cường hóa:\n- Đánh liên hoàn áp dụng phù phép của vũ khí của bạn\n- Tập trung được thực hiện ngay lập tức\n- Lướt được +4 khoảng cách tối đa\n- Long cước gây +50% sát thương và gây hiệu ứng đẩy lùi và choáng cho tất cả kẻ địch cận kề\n- Thiền định từ từ hồi phục 20% lượng sinh lực bị thiếu và trao hiệu ứng kháng 80% sát thương. actors.hero.talent.combined_energy.title=kết hợp năng lượng @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=trực giác thánh actors.hero.talent.holy_intuition.desc=_+1:_ Giáo sĩ có thể sử dụng _Trực giác thánh,_ một phép thuật giúp tiết lộ một vật phẩm có bị nguyền rủa hay không với chi phí _3 năng lượng._\n\n_+2:_ Giáo sĩ có thể sử dụng _Trực giác thánh,_ một phép thuật giúp tiết lộ một vật phẩm có bị nguyền rủa hay không với chi phí _2 năng lượng._ actors.hero.talent.holy_intuition.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ cho phép người hùng thẩm định trạng thái lời nguyền trên một vật phẩm bị nguyền ngay trước khi trang bị nó, với tỉ lệ 15% ở cấp +1 và tỉ lệ 25% ở cấp +2. actors.hero.talent.searing_light.title=ánh sáng thiêu đốt -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Các đòn tấn công vật lý của Giáo sĩ lên kẻ địch bị chiếu sáng bởi _Ánh sáng dẫn đường_ gây _+3 sát thương._\n\n_+2:_ Các đòn tấn công vật lý của Giáo sĩ lên kẻ địch bị chiếu sáng bởi _Ánh sáng dẫn đường_ gây _+5 sát thương._ actors.hero.talent.searing_light.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác,_ nó sẽ trao thêm sát thương sau khi một chiếc đũa phép hoặc cổ vật được sử dụng lên một kẻ địch, với thời gian hồi là 20 lượt. actors.hero.talent.shield_of_light.title=khiên ánh sáng -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Giáo sĩ có thể sử dụng _Khiên ánh sáng_, một thần chú được thực hiện tức thì và trao cho anh ấy thêm _2-4 giáp_ đối với một mục tiêu trong 5 lượt với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Khiên ánh sáng_, một thần chú được thực hiện tức thì và trao cho anh ấy thêm _3-6 giáp_ đối với một mục tiêu trong 5 lượt với chi phí 1 năng lượng. actors.hero.talent.shield_of_light.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ giảm sát thương vật lí phải nhận từ mục tiêu được chọn của bạn đi 1, với tỉ lệ 33% ở cấp +1 và tỉ lệ 50% ở cấp +2. actors.hero.talent.enlightening_meal.title=Bữa ăn khai sáng -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Ăn thức ăn khiến Giáo sĩ tốn 1 lượt và cho anh ấy _0.67 năng lượng_ vào cuốn sách thánh của anh.\n\n_+2:_ Ăn thức ăn khiến Giáo sĩ tốn 1 lượt và cho anh ấy _1 năng lượng_ vào cuốn sách thánh của anh. +actors.hero.talent.enlightening_meal.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao 2 lượt hồi năng đũa phép và cổ vật ở cấp +1, hoặc 3 lượt ở cấp +2. Điều này không thể được sử dụng để khiến chiếc sừng no đủ tự hồi năng cho chính nó. actors.hero.talent.recall_inscription.title=Nhớ lại chữ viết actors.hero.talent.recall_inscription.refunded=Vật phẩm của bạn đã được hoàn trả! actors.hero.talent.recall_inscription.desc=_+1:_ Giáo sĩ có thể sử dụng _Nhớ lại chữ viết,_ một phép thuật cho phép anh lặp lại hiệu ứng của hòn đá rune hoặc cuộn giấy gần đây nhất anh đã sử dụng trong vòng _10 lượt_ trước đó._\n\n_+2:_ Giáo sĩ có thể sử dụng _Nhớ lại chữ viết,_ một phép thuật cho phép anh lặp lại hiệu ứng của hòn đá rune hoặc cuộn giấy gần đây nhất anh đã sử dụng trong vòng _300 lượt_ trước đó._\n\nNhớ lại chữ viết không thể được sử dụng với cuộn giấy nâng cấp. Chi phí năng lượng của phép thuật này phụ thuộc vào vật phẩm nào đã được sử dụng gần đây: 2 với một viên đá rune, 3 với một cuộn giấy, 4 với một cuộn giấy kì lạ. Chi phí năng lượng này cũng tăng gấp đôi khi được sử dụng với một cuộn giấy biến đổi, hoặc các vật phẩm giả kim cần được chế tạo bằng cuộn giấy biển đổi hoặc nâng cấp. @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Con quỷ imp này đã dựng một tiệm actors.mobs.npcs.mirrorimage.name=ảnh phản chiếu actors.mobs.npcs.mirrorimage.desc=Ảo ảnh này mang hình dáng y chang bạn, thậm chí còn đang cầm vũ khí và mặc áo giáp bạn đang mặc.\n\nNhững ảnh phản chiếu sẽ tìm và tấn công kẻ địch bằng vũ khí bắt chước của chúng, hoạt động tương tự vũ khí của bạn, nhưng gây ít sát thương hơn. Ban đầu chúng gần như vô hình, nhưng phải sử dụng một hình dạng dễ nhìn thấy hơn để tấn công .\n\nMặc dù chúng có sức tấn công mạnh, ảnh phản chiếu không có chút sức bền nào, và sẽ biến mất ngay khi chúng nhận sát thương. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một cuộn giấy nhất định. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Bạn có thể tìm thấy nhân vật này trong một khu vực nhất định của hầm ngục. actors.mobs.npcs.prismaticimage.name=ảnh đa sắc actors.mobs.npcs.prismaticimage.desc=Ảo ảnh phát sáng này mang hình dạng y hệt bạn, thậm chí còn đang cầm vũ khí và mặc giáp giống bạn.\n\nPhân thân đa sắc sẽ tìm và thu hút chú ý của địch, sử dụng phòng ngự và sinh lực được cường hóa của mình để bảo vệ bạn. Mặc dù nó sở hữu sức tấn công thấp hơn ảo ảnh bình thường, nó có độ bền cao hơn, và còn nhận được các lợi ích từ áo giáp của bạn.\n\nKhi tụt xuống 0 HP, phân thân đa sắc sẽ tan biến sau vài lượt, và có thể được hồi phục trong khoảng thời gian này. Khi không có kẻ địch trong tầm nhìn, phân thân đa sắc sẽ tan biến và nhập làm một với chủ nhân. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một cuộn giấy nhất định. actors.mobs.npcs.ratking.name=vua chuột actors.mobs.npcs.ratking.not_sleeping=Ta không có ngủ! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Con chuột này to hơn một con chuột c actors.mobs.npcs.ratking.desc_birthday=Con chuột này to hơn một con chuột có túi bình thường một chút. Nó đang đội một chiếc nón tiệc bé xíu thay vì chiếc vương miện thông thường của nó. Chúc mừng sinh nhật Vua Chuột! actors.mobs.npcs.ratking.desc_winter=Con chuột này to hơn một con chuột có túi bình thường một chút. Nó đang đội một chiếc mũ lễ hội bé xíu thay vì chiếc vương miện thông thường của nó. Ngày lễ vui vẻ! actors.mobs.npcs.ratking.desc=Con chuột này to hơn một con chuột có túi bình thường một chút. Nó đang đội một chiếc vương miện bé xíu trên đầu. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Bạn có thể tìm thấy nhân vật này ở cuối một khu vực nhất định của hầm ngục. actors.mobs.npcs.sheep.name=cừu actors.mobs.npcs.sheep.baa!=Bee! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee.. actors.mobs.npcs.sheep.def_verb=chặn actors.mobs.npcs.sheep.desc=Đây là một con cừu phép thuật. Có điều gì thần kì về nó vậy? Bạn không thể giết nó. Nó sẽ đứng đó cho đến khi nó biến mất một cách thần kì, chỉ nhai thức ăn với một cái nhìn trống rỗng. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một vật phẩm hoặc cái bẫy nhất dịnh. actors.mobs.npcs.shopkeeper.name=chủ cửa hàng actors.mobs.npcs.shopkeeper.thief=Có trộm, có trộm! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Sinh vật quỷ quái giống nhện này cố tránh c actors.mobs.albino.name=chuột bạch tạng actors.mobs.albino.desc=Đây là một giống chuột có túi hiếm, với bộ lông trắng tinh và hàm răng lởm chởm. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Bạn có khả năng hiếm tìm thấy kẻ địch này trong một khu vực nhất định của hầm ngục. actors.mobs.armoredstatue.name=tượng mặc giáp actors.mobs.armoredstatue.desc=Bạn sẽ nghĩ rằng đó chỉ là một trong những bức tượng vô tri khác của hầm ngục này, nhưng đôi mắt màu đỏ phát sáng của nó khiến nó bị lộ..\n\nCó vẻ nó còn khá nguyên vẹn do bộ áo giáp nó đang mặc, có lẽ sẽ rất khó để tiêu diệt nó. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Những cư dân nhanh nhẹn và cứng đầu trong hang actors.mobs.bee.name=ong vàng actors.mobs.bee.desc_honey=Những con ong vàng này tuy nhỏ nhưng chúng lại thường có khuynh hướng bảo vệ nhà của chúng một cách hung dữ. Con này đã được xoa dịu, và có vẻ như muốn đi theo bạn. actors.mobs.bee.desc=Những con ong vàng này tuy nhỏ nhưng chúng lại thường có khuynh hướng bảo vệ nhà của chúng một cách hung dữ. Con này rất hung dữ, tốt nhất là hãy giữ khoảng cách với nó. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một vật phẩm nhất định. actors.mobs.brute.name=gnoll chiến binh actors.mobs.brute.enraged=nổi giận @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Con gnoll chiến binh này đang chết, nhưn actors.mobs.causticslime.name=slime axit actors.mobs.causticslime.desc=Con slime này có vẻ như đã bị vấy bẩn bởi thứ phép thuật hắc ám phát ra từ bên dưới. Nó đã mất đi màu xanh lá thông thường của nó, và nhỏ giọt với chất nhầy ăn da. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Bạn có khả năng hiếm tìm thấy kẻ địch này trong một khu vực nhất định của hầm ngục. actors.mobs.crab.name=cua cống actors.mobs.crab.desc=Những con cua khổng lồ này đứng đầu chuỗi thức ăn trong khu vực cống. Chúng cực kỳ nhanh và cái mai dày của chúng có thể chịu được những cú đánh mạnh mẽ. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Những con cua khổng lồ này đứng đầu chuỗi t actors.mobs.crystalguardian.name=hộ vệ tinh thể actors.mobs.crystalguardian.def_verb=chặn actors.mobs.crystalguardian.desc=Những hộ vệ tinh thể to lớn này trông giống như các bức tượng, nếu như không có đôi mắt phát sáng của chúng. Do chúng được làm từ tinh thể rắn nên chúng chậm chạp nhưng rất mạnh mẽ, vậy nên _tốt nhất là để chúng ngủ yên trong tổ tinh thể của chúng lâu nhất có thể._\n\nDo kích thước to lớn của chúng, các hộ vệ tinh thể sẽ di chuyển chậm hơn nhiều trong các không gian kín. Chúng cũng bền tới mức chúng không thể bị giết hoàn toàn. Chúng có thể bị đánh gục và tạm thời bị vô hiệu, nhưng chúng sẽ lại đứng dậy sau một lúc ngắn. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.crystalmimic.name=mimic pha lê actors.mobs.crystalmimic.ate=Mimic ăn %s của bạn! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=mũi tinh thể actors.mobs.crystalspire.warning=Tinh thể rung lên khi bạn đập nó. Cứ tiếp tục làm thế này chắc chắn sẽ thu hút sự chú ý tới bạn... actors.mobs.crystalspire.alert=Rung động lớn lên và vang khắp cả hang động! actors.mobs.crystalspire.desc=Mũi tinh thể siêu cứng khổng lồ này có lẽ là nguồn gốc của tất cả những sinh vật tinh thể kì lạ trong hang động này. Vũ khí thông thường của bạn không hiệu quả với nó, nên bạn sẽ cần phải sử dụng cây cuốc của bạn nếu bạn muốn phá hủy nó.\n\n_Hãy đảm bảo rằng bạn đã có sự chuẩn bị trước khi bạn bắt đầu phá nó._ Một tinh thể lớn như vậy chắc sẽ mất một thời gian để khai thác hết, và bạn chắc sẽ không thể làm việc đó mà không gặp gián đoạn. Bản thân mũi tinh thể còn có thể có một vài cách để tự bảo vệ chính nó nữa. _Có lẽ những đòn tấn công của chính mũi tinh thể có thể được sử dụng để chống lại những tay sai của nó._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.crystalwisp.name=ma tinh thể actors.mobs.crystalwisp.beam_kill=Tia ánh sáng đã giết bạn... actors.mobs.crystalwisp.desc=Một khối tinh thể cứng nhỏ giận dữ và bay lơ lửng, phát ra một ánh sáng mạnh. Dù không đặc biệt mạnh, các ma tinh thể sẽ bắn một tia ánh sáng gây sát thương vào bạn nếu chúng có một đường bắn .\n\nMa tinh thể đủ nhỏ để di chuyển dễ dàng qua những mỏm tinh thể nhô ra, nhưng chúng không thể bắn qua những tinh thể đó. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.demonspawner.name=quái sinh quỷ actors.mobs.demonspawner.on_death=Năng lượng quỷ ở đây dường như giảm đi khi con quái sinh quỷ chết. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Đã có một con mimic ở đó! actors.mobs.ebonymimic.hidden_name=đường viền đáng ngờ actors.mobs.ebonymimic.hidden_desc=Dường như có thứ gì đó ở đây, nhưng nó gần như hoàn toàn trong suốt. actors.mobs.ebonymimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic gỗ mun là những mimic lén lút với khả năng làm bản thân chúng gần như vô hình. Chúng ẩn nấp trên những thứ có nhiều khả năng được tương tác bởi các nhà thám hiểm, nhưng cũng chứa các vật phẩm của riêng mình. Chúng chẳng mạnh hơn một mimic bình thường khi đã bị phát hiện, nhưng phát cắn bất ngờ của chúng rất khủng khiếp đấy. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Bạn có thể tìm thấy kẻ địch này bằng một phụ kiện nhất định. actors.mobs.elemental$fireelemental.name=nguyên tố lửa actors.mobs.elemental$fireelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố lửa là một loại phổ biến trong số đó, gây sát thương bằng ma pháp lửa. Chúng đốt cháy mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên bắn ra tia lửa. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Nguyên tố đó đang nạ actors.mobs.elemental$newbornfireelemental.desc=Các nguyên tố là những sinh vật hỗn loạn, thường được tạo ra khi phép thuật thần bí mạnh mẽ không được kiểm soát đúng cách. Các nguyên tố có trí tuệ rất thấp, và thường được liên kết với một loại phép thuật cụ thể.\n\nNguyên tố lửa này vừa mới được triệu hồi, nhưng vẫn khá nguy hiểm! actors.mobs.elemental$newbornfireelemental.desc_boss=Bởi bản chất hỗn loạn của nghi thức triệu hồi của nó, nguyên tố này chỉ có thể phóng lửa bằng những vụ nổ thiếu chính xác sau khi chuẩn bị trong một lượt. actors.mobs.elemental$newbornfireelemental.desc_ally=Do nguyên tố này đã được triệu hồi bằng một thần chú, nó có thêm một chút khả năng kiểm soát ngọn lửa của nó. Nó không thể thực hiện các đòn tấn công tầm xa, nhưng sẽ đốt cháy những kẻ địch nó tấn công ở tầm gần. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.elemental$frostelemental.name=nguyên tố băng actors.mobs.elemental$frostelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố băng là một loại phổ biến trong số đó, gây sát thương bằng ma pháp băng. Chúng làm lạnh mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên đánh xa. Ma pháp băng trở nên hiệu quả hơn rất nhiều trong nước. actors.mobs.elemental$shockelemental.name=nguyên tố điện @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Mắt quỷ là những quả cầu năng lượng quỷ đ actors.mobs.fetidrat.name=chuột thối actors.mobs.fetidrat.desc=Có điều gì đó sai sai với con chuột này. Bộ lông bóng nhờn màu đen, da thối rữa khác hẳn lũ chuột bình thường bạn từng thấy. Đôi mắt tái nhợt càng làm nó đáng sợ.\n\nNó mang theo một làn khí thối quanh người, cực kì nguy hiểm ở gần.\n\nChất nhờn độc đang chảy ra từ miệng nó, ăn mòn cả nền sàn nhưng có vẻ bị phân giải trong nước. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.fungalcore.name=lõi nấm actors.mobs.fungalcore.desc=Cây nấm khổng lồ này chắc hẳn là gốc rễ của các tất cả các hoạt động của nấm trong hang động này. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Xã hội người lùn dần sụp đổ, vị vua hiệ actors.mobs.gnoll.name=gnoll trinh sát actors.mobs.gnoll.desc=Gnoll là các sinh vật hình người giống linh cẩu. Chúng trú ngụ trong các cống rãnh và hầm ngục, đôi khi đi lên trên mặt đất để tấn công. Các gnoll trinh sát là những thành viên thông thường trong nhóm của chúng, chúng không mạnh như các chiến binh và không thông minh như các thầy tế. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=gnoll lưu đày +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc_passive=_Gnoll lưu đày này hiện không tiến tới tấn công._ Nó không có vẻ hung hăng như các gnoll khác ở đây, và có lẽ không nghĩ rằng chiến đấu với bạn là việc đáng để làm. Bạn có thể cứ để nó đi qua, nhưng nó có một chiếc ba lô có thể chứa đầy những vật phẩm hữu ích... +actors.mobs.gnollexile.desc_aggro=_Gnoll lưu đày này nhìn xung quanh một cách giận dữ._ Có vẻ như điều gì đó cuối cùng đã khiến nó quyết định chiến đấu. Coi chừng cây giáo đó! +actors.mobs.gnollexile.seen_passive=Con gnoll cầm giáo nhìn bạn một cách cảnh giác, nhưng không tiến tới tấn công. +actors.mobs.gnollexile.seen_aggro=Con gnoll cầm giáo tiến tới tấn công! actors.mobs.gnollgeomancer.name=thổ thuật sư gnoll actors.mobs.gnollgeomancer.warning=Thổ thuật sư bắt đầu chuyển động. Hãy đảm bảo rằng bạn đã sẵn sàng trước khi bạn tiếp tục! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Tên gnoll già cao đến ấn tượng này ch actors.mobs.gnollgeomancer.desc_armor=Tên thổ thuật sư hiện đang được bọc trong một lớp giáp đá. _Bạn sẽ cần phải lại gần và phá vỡ nó bằng cây cuốc của bạn trước khi bạn có thể gây sát thương cho tên thổ thuật sư._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Một lính đào hầm gnoll ở gần đó đang cầm một thiết bị đang tăng cường sức mạnh cho áo giáp đá của tên thổ thuật sư. Hiện giờ bạn sẽ không thể làm tổn thương nó một chút nào!_ actors.mobs.gnollgeomancer.desc_sleeping=Phù thủy gnoll cao đến ấn tượng này đang được bọc bởi một lớp đá, và trông gần như một bức tượng. Nhìn kĩ bạn có thể thấy lớp đá đang được dịch chuyển bằng phép thuật theo nhịp thở của tên gnoll già. Nó không thể bị tổn thương khi được bọc trong đá như thế này, và nó có vẻ như đang tận hường một giấc "ngủ dưới lòng đất" đúng nghĩa.\n\nChắc là bạn có thể phá vỡ lớp đá bằng cây cuốc của bạn, nhưng hãy _chắc chắn rằng bạn đã sẵn sàng cho một trận chiến khi bạn làm vậy._ Tên thổ thuật sư này chắc hẳn là nguồn gốc của các phép thuật làm dịch chuyển đất đá quanh đây, và là người tổ chức cho tất cả các hoạt động của gnoll. _Đánh bại lũ gnoll rải rác quanh đây trước khi chiến đấu với nó có thể là ý hay._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.gnollguard.name=lính gác gnoll actors.mobs.gnollguard.def_verb=chặn actors.mobs.gnollguard.spear_warn=Gnoll thực hiện một đòn tấn công tàn bạo bằng mũi giáo của nó! actors.mobs.gnollguard.desc=Một gnoll trông có vẻ to và khỏe, cầm một cây giáo và một chiếc khiên, nhưng không có mũ giáp. Những lính gác này khả năng cao là các chiến binh đang trong quá trình tập luyện, bị bắt đi giúp bảo vệ hầm mỏ khỏi các sinh vật hoang dã tới lấn chiếm.\n\nLính gác gnoll này đủ khỏe để cầm cây giáo bằng một tay, nhưng không thể sử dụng nó tốt lắm. _Nó sẽ cần không gian khá rộng để tấn công từ xa, và sẽ gây ít sát thương hơn đáng kể nếu bạn lại gần._ actors.mobs.gnollguard.desc_armor=_Một lính đào hầm gnoll ở gần đó đang cầm một thiết bị đang trao cho tên lính này áo giáp đất, làm giảm mạnh lượng sát thương nó nhận._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. actors.mobs.gnollsapper.name=lính đào hầm gnoll actors.mobs.gnollsapper.desc=Một gnoll nhỏ và yếu nhưng thông minh với lông màu nhạt và một chiếc túi xách chứa đầy các loại thiết bị. Chắc là chúng ở đây để hỗ trợ trong việc thăm dò và khai thác vàng tối, và có một lính gác ở gần để bảo vệ. Chúng có khả năng chiến đấu, nhưng những đòn tấn công của chúng yếu đến đáng thương, chẳng mạnh hơn một gnoll trinh sát.\n\nThay vì tấn công trực tiếp, các lính đào hầm ưu tiên sử dụng các loại thiết bị chúng có để khiến môi trường đất đá tấn công cho chúng. Nhưng bản thân chúng lại không biết phép thuật làm dịch chuyển đất đá, và do đó có thể sẽ sử dụng những thiết bị của chúng một cách bất cần. _Chắc sẽ có rất nhiều cách để dùng những đòn tấn công của chúng để tấn công lại chúng, hoặc lính gác của chúng._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. actors.mobs.gnolltrickster.name=gnoll xảo quyệt actors.mobs.gnolltrickster.desc=Một sinh vật trông kỳ lạ, ngay cả theo tiêu chuẩn của gnoll. Nó cúi người về phía trước với một nụ cười nham hiểm, gần như ôm chặt lấy chiếc túi treo trên vai. Đôi mắt nó mở to với sự pha trộn kỳ lạ giữa sợ hãi và phấn khích.\n\nCó một túi lớn chứa phi tiêu kém chất lượng trên lưng nó, chúng đều được tẩm những loại độc khác nhau. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. actors.mobs.goldenmimic.name=mimic vàng actors.mobs.goldenmimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic vàng là những mimic mạnh hơn, chúng cố thu hút những nhà thám hiểm mạnh mẽ nhất. Chúng chứa những vật tốt hơn, nhưng cũng mạnh hơn nhiều các mimic thông thường. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=cua khổng lồ actors.mobs.greatcrab.noticed=Con cua chặn bằng cái càng khổng lồ của nó. actors.mobs.greatcrab.def_verb=chặn actors.mobs.greatcrab.desc=Loài cua này có kích thước khổng lồ, thậm chí so với những loài cua cống khác. Vỏ màu xanh lam của nó được bao phủ bởi các vết nứt và hình gai, cho thấy nó đã rất già. Nó chậm chạp đi lại xung quanh, hầu như không giữ được thăng bằng với bộ móng khổng lồ của mình.\n\nTrong khi cua chỉ có một càng, kích thước của chiếc càng dễ dàng bù đắp. Con cua giữ chặt càng trước bất kỳ mối đe dọa nào, che chắn mình sau một bức tường không thể xuyên thủng. Tuy nhiên, cua không thể chặn những đòn mà nó không thấy trước hoặc các đòn từ nhiều kẻ thù cùng một lúc. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. actors.mobs.guard.name=cai ngục actors.mobs.guard.scorpion=Lại đây! actors.mobs.guard.def_verb=chặn actors.mobs.guard.desc=Từng là những người canh giữ nhà tù, những cai ngục này từ lâu đã trở nên không khác gì các tù nhân. Họ run rẩy như thây ma, vô thức lang thang khắp các hành lang để tìm kiếm bất cứ thứ gì khác biệt, như bạn!\n\nHọ mang dây xích quanh hông, có lẽ được dùng để kéo kẻ địch lại gần. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=Cua ẩn sĩ actors.mobs.hermitcrab.def_verb=chặn -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Vì lý do này hay lý do khác, con cua cống này đã quyết định đội phần trên bị hỏng của một cái thùng lên đầu! Trọng lượng tăng thêm đã làm nó chậm lại ở tốc độ bình thường, nhưng cũng giúp nó có khả năng phòng thủ tốt hơn đáng kể. Bạn nghĩ rằng bạn có thể nghe thấy thứ gì đó nảy quanh bên trong thùng... actors.mobs.mimic.name=mimic actors.mobs.mimic.reveal=Cái rương đó là một mimic! actors.mobs.mimic.hidden_hint=Có điều gì đó sai sai về chiếc rương này... Bước đến và cố gắng mở nó ra có thể là một ý tồi. actors.mobs.mimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic có một phát cắn khó chịu, nhưng thường chứa nhiều kho báu hơn một chiếc rương thông thường. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. actors.mobs.necromancer.name=kẻ chiêu hồn actors.mobs.necromancer.desc=Những pháp sư hắc ám tập sự này đã đổ xô đến nhà tù, bởi đây là nơi hoàn hảo để tập luyện tà thuật của họ.\n\nKẻ chiêu hồn sẽ triệu hồi và cường hoá cho các bộ xương để chiến đấu cho chúng. Giết chết kẻ chiêu hồn cũng sẽ giết chết bộ xương mà hắn triệu hồi. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Bộ xương này đã được tri actors.mobs.mob.died=Bạn nghe thấy thứ gì đó chết ở phía xa. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Bị giết bởi: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Bạn hiếm có thể tìm thấy kẻ địch này ở một khu vực cụ thể của hầm ngục. actors.mobs.monk.name=thầy tu người lùn actors.mobs.monk.def_verb=chặn actors.mobs.monk.parried=chặn -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ thông qua sức mạnh vật chất. Sự tận tâm của họ tuyệt vời đến mức họ đã hoàn toàn đầu hàng tâm trí cho vị vua của mình, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn.\n\nTu sĩ chỉ dựa vào nghệ thuật chiến đấu tay không và có thể sử dụng nắm đấm của chúng để tấn công và phòng thủ. Khi tập trung, tu sĩ sẽ chặn đòn đánh vật lí tiếp theo được sử dụng để chống lại chúng, ngay cả khi đòn đánh đó được đảm bảo sẽ trúng đích. Các tu sĩ tích lũy tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực tiếp. actors.mobs.monk$focus.name=tập trung actors.mobs.monk$focus.desc=Tu sĩ này đã hoàn toàn tập trung vào mục tiêu của nó, và dường như đã đoán trước được các bước di chuyển của kẻ địch.Trong khi tập trung, _đòn tấn công vật lý tiếp theo vào tu sĩ chắc chắn sẽ trượt_, bất kể trong hoàn cảnh nào. Ngăn chặn đòn tấn công này sẽ tiêu tốn sự tập trung của tu sĩ, và nó sẽ cần phải tập trung lại để ngăn chặn một đòn khác. Các tu sĩ tập trung nhanh hơn trong khi đang di chuyển. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Cá bóng ma là một giống piranha hiếm v actors.mobs.piranha.name=piranha khổng lồ actors.mobs.piranha.desc=Những con cá ăn thịt này không phải là cư dân tự nhiên của các bể nước ngầm. Chúng được lai tạo đặc biệt để bảo vệ các hầm kho báu bị ngập. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. actors.mobs.pylon.name=cột điện actors.mobs.pylon.desc_inactive=Một chiếc cột điện, được dùng để giúp điều tiết điện năng thứ làm chạy máy móc trong khu vực này.\n\nChiếc cột hiện đang không hoạt động và miễn nhiễm với sát thương. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Những sinh vật khủng khiếp này là kết q actors.mobs.rotheart.name=quả tim thối actors.mobs.rotheart.desc=Một quả mọng thối rất độc đáo. Thay vì thối rữa đi và cung cấp dinh dưỡng, quả lớn lên, cứng lại và bao bọc hạt. Nó bảo vệ các cơ quan mọc bên trong quả. Khối cầu lớn này được gọi là trái tim của một cây quả mọng thối trưởng thành. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. actors.mobs.rotlasher.name=dây roi thối actors.mobs.rotlasher.desc=Dây roi thối là một phần trong cấu trúc rễ của một cây quả mọng thối trưởng thành, và cũng là phương thức tự vệ chính của chúng. Các dây roi bị mù và cắm chặt vào đất, nhưng sẽ tấn công dữ dội bất kỳ mối đe dọa nào ở gần sau khi mất một thoáng để phát hiện chúng. Khi không có kẻ địch nào ở gần, chúng đứng bất động, cố gắng hoà lẫn vào thảm thực vật xung quanh. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. actors.mobs.scorpio.name=bọ cạp actors.mobs.scorpio.desc=Những sinh vật quỷ khổng lồ giống loài nhện này tránh cận chiến, chúng thích bắn những chiếc gai có răng cưa gây què từ khoảng cách xa. actors.mobs.senior.name=tu sĩ già -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ thông qua sức mạnh vật chất. Sự tận tâm của họ tuyệt vời đến mức họ đã hoàn toàn đầu hàng tâm trí cho vị vua của mình, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn.\n\nTên tu sĩ này đã hoàn toàn thành thạo kỹ thuật đấu tay dôi, hắn sẽ tích lũy độ tập trung khi di chuyển nhanh hơn so với những tu sĩ khác. Khi tập trung, tu sĩ sẽ chặn đòn đánh vật lí tiếp theo được sử dụng để chống lại chúng, ngay cả khi đòn đánh đó được đảm bảo sẽ trúng đích. Các tu sĩ tích lũy tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực diện. actors.mobs.shaman.name=thầy tế gnoll actors.mobs.shaman.bolt_kill=Tia phép thuật đã giết bạn... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=tượng sống actors.mobs.statue.def_verb=chặn actors.mobs.statue.desc=Bạn sẽ nghĩ rằng đó chỉ là một trong những bức tượng vô tri khác của hầm ngục này, nhưng đôi mắt màu đỏ phát sáng của nó khiến nó bị lộ. actors.mobs.statue.desc_weapon=Mặc dù bản thân bức tượng được làm từ đá, chiếc _%s_ nó đang cầm trông có vẻ thật. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubus là những con quỷ thay đổi hình dạng và điều khiển tâm trí của những con mồi của chúng. Con quỷ này đã lấy hình dạng của một sinh vật hình người nhợt nhạt mang vẻ đẹp đáng sợ, có lẽ để thu hút các thầy phù thủy người lùn?\n\nSuccubus có thể tạm thời mê hoặc kẻ địch của chúng khi chúng tấn công, khiến kẻ địch của chúng không thể tấn công chúng trực tiếp. Khi succubus tấn công một kẻ địch bị mê hoặc, chúng sẽ lấy đi một phần sức sống của họ. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Với việc hứng thú của những người lùn ch actors.mobs.wraith.name=bóng ma actors.mobs.wraith.desc=Một bóng ma là một linh hồn thù hận của một kẻ có tội, người mà ngôi mộ hoặc lăng mộ của họ đã bị xâm phạm. Là một thực thể tâm linh, rất khó để đánh nó bằng vũ khí thông thường. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=TA. THẤY. NGƯƠI. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index ebe11a401..c0fef3f90 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值不高于30%时进 actors.hero.talent.veterans_intuition.title=老兵直觉 actors.hero.talent.veterans_intuition.desc=_+1:_战士鉴定武器的速度提升至原来的_1.75倍_,鉴定护甲的速度提升至原来的_2.5倍_。\n\n_+2:_战士鉴定武器的速度提升至原来的_2.5倍_,且能在_装备护甲时_将其直接鉴定。 actors.hero.talent.provoked_anger.title=受衅怒火 -actors.hero.talent.provoked_anger.desc=_+1:_当战士所获得的任何护盾被击碎时,他的下一次物理攻击将造成_3点额外伤害_。\n\n_+2:_当战士所获得的任何护盾被击碎时,他的下一次物理攻击将造成_5点额外伤害_。 +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=钢铁意志 actors.hero.talent.iron_will.desc=_+1:_战士的纹章所提供的护盾_增加1点_。\n\n_+2:_战士的纹章所提供的护盾_增加2点_。 actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_,那么它会提供1或2点最大护盾版本的战士的破损纹章效果。 @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气, actors.hero.talent.cleave.title=连战热忱 actors.hero.talent.cleave.desc=_+1:_当角斗士击杀一名敌人时,_15回合_内再次攻击仍继承连击数。\n\n_+2:_当角斗士击杀一名敌人时,_30回合_内再次攻击仍继承连击数。\n\n_+3:_当角斗士击杀一名敌人时,_45回合_内再次攻击仍继承连击数。 actors.hero.talent.lethal_defense.title=以战养战 -actors.hero.talent.lethal_defense.desc=_+1:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少33%_。\n\n_+2:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少66%_。\n\n_+3:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少100%_。\n\n以这种方式,护盾冷却可被减少至低100%,这意味着仅需激活护盾即可立即再次使用护盾。 +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=战技强化 actors.hero.talent.enhanced_combo.desc=_+1:_当角斗士的连击数达到7或以上时,冲击的击退距离提升至3且附带眩晕,并可将敌人击落深渊。\n\n_+2:_除+1的增益外,当角斗士的连击数达到9或以上时,招架反击对一回合内的多次攻击有效。\n\n_+3:_除+1和+2的增益外,角斗士在使用撞击,横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。 @@ -1240,7 +1240,7 @@ actors.hero.talent.sunray.title=阳炎射线 actors.hero.talent.sunray.desc=_+1:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_4~8_点伤害并使目标失明_4回合_。\n\n_+2:_牧师可以施放法术_阳炎射线_,消耗1点充能造成_6~12_点伤害并使目标失明_6回合_。\n\n阳炎射线只能致盲目标一次,但若目标已被阳炎射线致盲则会以麻痹代之。阳炎射线必定对恶魔和亡灵敌人造成最大伤害。 actors.hero.talent.sunray.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使法杖或神器有15%/25%的概率致盲敌人4回合。 actors.hero.talent.divine_sense.title=神圣感知 -actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以不耗时施法并获得持续30回合,_8格范围_的灵视感知。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以不耗时施法并获得持续30回合,_12格范围_的灵视感知。 +actors.hero.talent.divine_sense.desc=_+1:_牧师可以施放法术_神圣感知_,消耗2点充能以不耗时获得持续30回合,_8格范围_的灵视感知。\n\n_+2:_牧师可以施放法术_神圣感知_,消耗2点充能以不耗时获得持续30回合,_12格范围_的灵视感知。 actors.hero.talent.divine_sense.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄在使用法杖或神器后暂时获得3/5格内的灵视感知。 actors.hero.talent.bless.title=神圣祝福 actors.hero.talent.bless.desc=_+1:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_6回合赐福与10点护盾_或使其他单位获得_10回合赐福与10点治疗_。\n\n_+2:_牧师可以施放法术_神圣祝福_,消耗1点充能以使自身获得_10回合赐福与15点护盾_或使其他单位获得_15回合赐福与15点治疗_。\n\n该法术的溢出治疗将被转化为护盾。 @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=豺狼巡查 actors.mobs.gnoll.desc=豺狼人是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有暴徒强壮,也赶不上萨满聪明。 actors.mobs.gnollexile.name=豺狼流寇 -actors.mobs.gnollexile.desc=这只灰毛豺狼人在其肩处刺有一个显眼的标记,作为其被已流放的标志。豺狼人通常会因无视纪律或违反法律而被流放驱逐出豺狼人社会。强大与精明是流寇生存的看家本领,而这一只看起来善使长矛。 +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_豺狼流寇目前暂无攻击意图。_它似乎并不像此处的其他豺狼人那样有攻击性,大概认为不值得与你战斗。你可以饶他一命,但它所携带的包裹也许装满了有用的物品... actors.mobs.gnollexile.desc_aggro=_豺狼流寇虎视眈眈地环顾四周。_看来终究还是有什么东西让它决定出手了。小心那根长矛! actors.mobs.gnollexile.seen_passive=持矛的豺狼人警戒地看着你,但其并无攻击意图。 diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index 0cac158f7..fa48ca153 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Duch je sám o sobě slabý, ale jeh items.artifacts.driedrose$wndghosthero.weapon_prompt=Vyber zbraň items.artifacts.driedrose$wndghosthero.armor_prompt=Vyber zbroj items.artifacts.driedrose$wndghosthero.cant_unique=Duch nemůže používat unikátní předměty. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=Duch může používat pouze vybavení, o němž jsi si jist, že není prokleté. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Duch možná není na tento předmět dostatečně silný. items.artifacts.driedrose$wndghosthero.cant_strength=Duch není na tento předmět dostatečně silný. @@ -1484,7 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Tento doplněk způsobí obyvkle items.trinkets.wondrousresin.stats_desc=Tento doplněk způsobí na své současné úrovni to, že efekt při použití prokletých hůlek bude neutrální nebo pozitivní v _%1$s%%_ případů, a také poskytne šanci _%2$s%%_ seslat prokletý výšleh hůlky po použití neprokleté hůlky.\n\nTento doplněk stojí hodně energie k vylepšení. items.trinkets.trinketcatalyst.name=Magický katalyzátor -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=Vytvořit doplněk items.trinkets.trinketcatalyst.window_text=Voda v kotli začíná svítit, když do ní vložíš katalyzátor. V okolí je zrovna několik drobností, které bys mohl naplnit jeho energií a učinit z nich magický doplněk. items.trinkets.trinketcatalyst.desc=Tento slepenec magického prášku se třpytí ve tmě kobky. Tento katalyzátor lze v alchymickém kotli použít k výrobě unikátního magického doplňku.\n\nDoplňky poskytují rozličné efekty, které lehce upravují podzemí nebo jeho obyvatele. Lze je vylepšit alchymickou energií a posílit tak jejich účinek, nebo je zahodit a vůbec nebrat v potaz. items.trinkets.trinketcatalyst$randomtrinket.name=Náhodný doplněk diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 34f404777..504b85b65 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Der Geist selbst ist schwach, doch s items.artifacts.driedrose$wndghosthero.weapon_prompt=Wähle eine Waffe items.artifacts.driedrose$wndghosthero.armor_prompt=Wähle eine Rüstung items.artifacts.driedrose$wndghosthero.cant_unique=Der Geist kann keine einzigartigen Gegenstände nutzen. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=Der Geist kann nur Ausrüstungsgegenstände benutzen, von denen du sicher bist, dass sie nicht verflucht sind. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. items.artifacts.driedrose$wndghosthero.cant_strength=Der Geist ist dafür nicht stark genug. @@ -776,7 +776,7 @@ items.potions.potionoftoxicgas.desc=Sobald dieses luftdichte Flasche geöffnet o items.potions.brews.brew.discover_hint=You can craft this item via alchemy. items.potions.brews.aquabrew.name=Aqua-Gebräu -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Wenn der Behälter dieser Brühe zerbrochen wird, entweicht ihm an der Stelle des Aufpralls ein Schwall von unter Druck stehendem Wasser. Dieser Schwall schadet nicht nur feurigen Gegnern, sondern verbreitet auch Wasser in naheliegendem Terrain und entschärft Fallen, außerdem werden Charakter in der Nähe des Schwalls zurückgestoßen. items.potions.brews.blizzardbrew.name=Blizzardbräu items.potions.brews.blizzardbrew.desc=Wenn es zerbrochen wird, entfesselt dieses Gebräu einen tosenden Schneesturm, der sich schnell wie ein Gas ausbreitet. @@ -1484,7 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Normalerweise bewirkt dieses Kle items.trinkets.wondrousresin.stats_desc=Auf seiner aktuellen Stufe bewirkt dieses Kleinod, dass die Effekte verfluchter Zauberstäbe in _%1$s%%_ der Fälle neutral oder positiv werden, und sorgt dafür, dass nicht verfluchte Zauberstäbe in _%2$s%%_ der Fälle einen zusätzlichen neutralen oder positiven verfluchten Schuss abfeuern.\n\nEs kostet recht viel Energie, dieses Kleinod zu verbessern. items.trinkets.trinketcatalyst.name=magischer Katalysator -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=Kleinod erschaffen items.trinkets.trinketcatalyst.window_text=Als du den Katalysator hinzufügst, beginnt das Wasser zu leuchten. Es gibt einige Dinge in der Nähe, die du mit Energie durchdringen kannst, sodass sie zu einem magischen Kleinod werden. items.trinkets.trinketcatalyst.desc=Dieser Ball aus magischem, goldenen Staub schimmert in der Dunkelheit des Dungeons. Dieser Katalysator kann mit etwas alchemischer Energie in einem Alchemiekessel verwendet werden, um ein einzigartiges Kleinod herzustellen.\n\nKleinodien bewirken verschiedene Effekte, welche das Dungeon oder seine Bewohner leicht verändern. Sie können mit alchemischer Energie verbessert werden, um ihren Effekt zu verstärken, oder man legt sie einfach ab, wodurch ihr Effekt abbricht. items.trinkets.trinketcatalyst$randomtrinket.name=zufälliges Kleinod @@ -2015,7 +2015,7 @@ items.weapon.melee.runicblade.desc=Eine mysteriöse Waffe aus einem fernen Land, items.weapon.melee.sai.name=Sai items.weapon.melee.sai.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. items.weapon.melee.sai.ability_name=Kombi-Angriff -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Die Zweikämpferin kann einen _Kombi-Angriff_ mit dem Sai ausführen. Dieser Angriff trifft garantiert und fügt üblicherweise _+%d Schaden_ pro Treffer, den die Zweikämpferin mit einer normalen Nahkampf- oder Wurfwaffe landet, zu. 5 Runden ohne Treffer setzen diese Kombi zurück. items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.sai.desc=Zwei dünne Klingen, die in je einer Hand getragen werden sollen. Großartig geeignet, um Gegner mit hektischen Stichen niederzustrecken. items.weapon.melee.sai$combostriketracker.name=Kombi-Angriff diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index ed711f443..310f95c9d 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -93,13 +93,13 @@ items.armor.armor.cursed=Puedes sentir una magia maligna acechando dentro de est items.armor.armor.weak_cursed=A pesar de la maldición, eres capaz de quitarte esta armadura. items.armor.armor.not_cursed=Esta armadura está libre de energía maligna. items.armor.armor.seal_attached=El sello roto del Guerrero está fijado a esta armadura. Cuando este herido por debajo de la mitad de salud, le otorgará _%d de blindaje_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_transfer=El sello roto del Guerrero debe ser fijado a la armadura que lleva actualmente para poder beneficiarse de este. ¿Quisieras quitar automaticamente el sello de la armadura que desequipaste y fijarlo en la armadura que vas a equipar? items.armor.armor.seal_transfer_yes=sí items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=un glifo items.armor.armor$glyph.killed=%s te ha matado. items.armor.armor$glyph.rankings_desc=Muerto por un glifo -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Puedes encontrar este ítem con este efecto aleatoriamente en la mazmorra, o intentar aplicarlo a un ítem tu mismo. items.armor.classarmor.ac_ability=ESCOGER HABILIDAD items.armor.classarmor.ac_transfer=TRANSFERIR @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=La magia de la corona del rey enano puede s items.armor.classarmor.transfer_prompt=Selecciona un armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=¡Las propiedades de tu armadura heroica han sido transferidas! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Puedes encontrar encontrar este ítem después de derrotar al jefe del piso 20 con un heroe especifico. items.armor.clericarmor.name=vestiduras de clérigo items.armor.clericarmor.desc=Mientras lleve esta combinación de tela y lámina, el Clérigo puede realizar una habilidad especial. items.armor.clotharmor.name=armadura de tela items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Uno de los heroes empieza con este ítem. items.armor.duelistarmor.name=peto de duelista items.armor.duelistarmor.desc=Mientras lleve esta armadura laminada y capa, la Duelista puede realizar una habilidad especial. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Tu manto necesita %d turnos más para re items.artifacts.cloakofshadows.cursed=No puedes usar un manto maldito. items.artifacts.cloakofshadows.no_charge=Tu manto aún no se ha recargado lo suficiente como para ser utilizado. items.artifacts.cloakofshadows.desc=Un manto mágico invaluable, robado de la armería real hace muchos años por el Pícaro. Cuando es equipado, puede usarse para volverse completamente invisible por un corto tiempo.\n\nCuanto más se use el manto, más fuerte se volverá, permitiendo al Pícaro volverse invisible más frecuentemente y por más tiempo. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Uno de los heroes empieza con este ítem. items.artifacts.cloakofshadows$cloakstealth.no_charge=Tu manto se quedó sin energía. items.artifacts.cloakofshadows$cloakstealth.levelup=¡Tu manto se fortalece! items.artifacts.cloakofshadows$cloakstealth.name=camuflado @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=El fantasma es débil por sí mismo, items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecciona un arma items.artifacts.driedrose$wndghosthero.armor_prompt=Selecciona una armadura items.artifacts.driedrose$wndghosthero.cant_unique=El fantasma no puede usar ítems únicos -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=El fantasma solo puede usar equipamiento del que estas seguro que no esta maldito. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=El fantasma puede no ser lo suficientemente fuerte para usar eso. items.artifacts.driedrose$wndghosthero.cant_strength=El fantasma no es lo suficientemente fuerte para usar eso. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantasma triste items.artifacts.driedrose$ghosthero.def_verb=evadido -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Puedes encontrar a este personaje con un artefacto especifico. items.artifacts.driedrose$ghosthero.hello=Hola de nuevo %s. items.artifacts.driedrose$ghosthero.introduce=Mi espíritu está ligado a esta rosa, fue muy valiosa para mí, un regalo de mi amor que dejé en la superficie.\n\nNo puedo volver a él, pero gracias a ti tengo una segunda oportunidad de completar mi viaje. Cuando pueda, responderé a tu llamada y lucharé contigo.\n\nMientras tengas la rosa podré escuchar tu voz, de esta manera podrás guiarme desde lejos.\n\nEspero tú tengas éxito donde yo fallé... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=No eres capaz de usar ese hechizo ahora. items.artifacts.holytome.cursed=No puedes usar un tomo maldito. items.artifacts.holytome.levelup=¡Tu tomo se hace más fuerte! items.artifacts.holytome.desc=Un tomo sagrado que actúa como el foco de la magia divina del Clérigo. Usar el tomo permite al clérigo conjurar una gran variedad de hechizos mágicos.\n\nEl tomo se volverá cada vez más poderoso a medida que el Clérigo lo utilice, lo que le proporcionará más cargas máximas y aumentará ligeramente la velocidad de recarga. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Uno de los heroes empieza con este ítem. items.artifacts.hornofplenty.name=cuerno de la abundancia items.artifacts.hornofplenty.ac_snack=BOCADO @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=El pergamino que agregaste al l ###bags items.bags.bag.name=mochila -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Puedes comprar este ítem en una tienda. items.bags.potionbandolier.name=bandolera de pociones items.bags.potionbandolier.desc=Esta bandolera gruesa se ajusta alrededor de tu pecho como una faja, tiene muchas correas aislantes para sostener los frascos de pociones, tu odre de agua o metal liquido.\n\nDentro de la bandolera, tus pociones deberían estar protegidas del frío. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Este contenedor tubular parece haber contenido las items.bags.velvetpouch.name=bolsa de terciopelo items.bags.velvetpouch.desc=Esta pequeña bolsa de terciopelo puede almacenar muchos objetos pequeños, como semillas, piedras rúnicas y algunos ingredientes de alquimia. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Uno de los heroes empieza con este ítem. items.bags.magicalholster.name=contenedor mágico items.bags.magicalholster.desc=Esta funda delgada esta hecha de piel de un animal exótico, y posee magia poderosa que permite que se almacene una cantidad masiva de armas a distancia.\n\nSimplemente puedes extender la mano dentro de la bolsa y siempre agarrarás el objeto que estabas buscando.\n\nDebido a la magia de la funda, las varitas se cargarán un poco más rápido, y las armas arrojadizas van a durar un poco más dentro de ella. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Esta funda delgada esta hecha de piel de un anima ###bombs items.bombs.arcanebomb.name=bomba arcana items.bombs.arcanebomb.desc=Esta bomba ha sido impregnada con propiedades arcanas. Estallará en una explosión poderosa similar al ataque bombeado de Gú, causando _%1$d-%2$d de daño mágico_ a todo aquello dentro de un radio de 2 casillas. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=ENCENDER Y LANZAR @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Una pila de dos pesadas bombas de pólvora negr items.bombs.firebomb.name=bomba de fuego items.bombs.firebomb.desc=Esta bomba ha sido modificada para estallar en un área más grande, causando _%1$d-%2$d de daño_ y esparciendo llamas prolongadas en un radio de 2 casillas. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.flashbangbomb.name=flashbang items.bombs.flashbangbomb.desc=Esta bomba personalizada estallará en una explosión de luz, sonido y electricidad cuando explote. Todo aquello dentro de un radio de 2 casillas recibirá _%1$d-%2$d de daño_ por la explosión, un 25%% de daño adicional por electricidad, y serán paralizados por 10 turnos. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.frostbomb.name=bomba helada items.bombs.frostbomb.desc=Esta bomba ha sido modificada para estallar en un área más grande, causando _%1$d-%2$d de daño_ y esparciendo una ráfaga de aire helado prolongada en un radio de 2 casillas. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.holybomb.name=bomba sagrada items.bombs.holybomb.desc=Esta bomba ha sido modificada para encender una luz sagrada en un gran área cuando explota. Todo aquello dentro de un radio de 2 casillas recibirá _%1$d-%2$d de daño_ por la explosión, y enemigos no muertos o demoníacos recibirán un 50%% de daño adicional por la luz sagrada. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.noisemaker.name=bomba de ruido items.bombs.noisemaker.desc=Esta bomba personalizada hará ruido repetidamente cuando se agote su fusible. Cuando algo toque la bomba, ¡explotará y causará _%1$d-%2$d de daño_ a todo aquello dentro de un radio de 2 casillas! items.bombs.noisemaker.desc_burning=¡El generador de ruido no se detiene, explotará cuando algo se acerque! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.smokebomb.name=bomba de humo items.bombs.smokebomb.desc=Esta bomba ha sido modificada para producir una densa nube de gas al mismo tiempo que explota. Causará _%1$d-%2$d de daño_ y esparce niebla envolvente en un radio de 2 casillas. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.regrowthbomb.name=bomba de rebrote items.bombs.regrowthbomb.desc=Esta bomba personalizada salpicará un líquido vital por todas partes en un radio de 3 casillas en lugar de explotar. En el área atrapada por la explosión brotarán rápidamente hierba y plantas. Tú y cualquier aliado alcanzado por la explosión será curado como si hubiera bebido una poción de curación. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.shrapnelbomb.name=bomba de metralla items.bombs.shrapnelbomb.desc=Esta bomba ha sido modificada con restos de metal del DM-300, que se fragmentará y volará a todas partes cuando explote, causando _%1$d-%2$d de daño_ en un gran rango alrededor de la bomba. Será mejor que te escondas detrás de algo cuando la uses... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Puedes crear este ítem por medio de alquimia. items.bombs.woollybomb.name=bomba de lana items.bombs.woollybomb.desc=Esta bomba personalizada creará un amplio campo de ovejas mágicas después de explotar. La explosión causará _%1$d-%2$d de daño_ a todo aquello dentro de un radio de 2 casillas. ¡Las ovejas bloquearán el movimiento y persistirán por un algún largo tiempo! Aunque no durarán tanto en la presencia de enemigos poderosos y pueden ser disipadas prematuramente interactuando con ellas. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Puedes crear este ítem por medio de alquimia. ###food items.food.berry.name=baya de mazmorra items.food.berry.eat_msg=¡Esa baya estaba sabrosa! items.food.berry.desc=Esta pequeña baya fue encontrada por la Cazadora entre la vegetación de la mazmorra. Se puede comer rápidamente, restaura una pequeña cantidad de saciedad, y podría contener una semilla utilizable! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Puedes encontrar este ítem usando un talento de heroe especifico. items.food.blandfruit.name=fruta insípida items.food.blandfruit.cooked=fruta insípida cocida @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=La fruta insípida ha explotado en el impacto, items.food.chargrilledmeat.name=carne tierna items.food.chargrilledmeat.desc=Parece un filete decente comestible. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Puedes crear esto usando otro ítem de comida. items.food.food.name=ración de comida items.food.food.ac_eat=COMER @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=¡Sientes que tu piel se endurece! items.food.frozencarpaccio.refresh=¡Refrescante! items.food.frozencarpaccio.better=¡Te sientes mejor! items.food.frozencarpaccio.desc=Es un trozo de carne cruda congelada. La única forma de comerla es cortando rebanadas delgadas. Y así está sorprendentemente buena. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Puedes crear esto usando otro ítem de comida. items.food.meatpie.name=pastel de carne items.food.meatpie.eat_msg=¡Esa comida estaba increíble! items.food.meatpie.desc=Un delicioso pastel relleno de sabrosa carne. Esto te saciará mucho más que cualquier otra comida. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Puedes crear este ítem por medio de alquimia. items.food.mysterymeat.name=carne misteriosa items.food.mysterymeat.eat_msg=La comida supo... extraña. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=¡No puedes sentir tus piernas! items.food.mysterymeat.not_well=No te sientes bien. items.food.mysterymeat.stuffed=Estás lleno. items.food.mysterymeat.desc=¡Come bajo tu propio riesgo! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Puedes obtener este ítem como botín de ciertos enemigos. items.food.mysterymeat$placeholder.name=carne items.food.phantommeat.name=carne fantasma items.food.phantommeat.desc=Un bistec translúcido grande y reluciente, cortado de una piraña fantasma. Esta carne mágica no necesita cocinarse y otorga una serie de beneficios defensivos además de saciarte por completo. Cuando se come, otorga invisibilidad, piel de roble, algo de curación y cura muchos efectos dañinos. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Puedes obtener este ítem como botín de ciertos enemigos. items.food.pasty.name=empanada items.food.pasty.fish_name=pescado al vapor @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Algunos restos de pescado de tu anterior comi items.food.smallration.name=pequeña ración de comida items.food.smallration.eat_msg=Esa comida supo bien. items.food.smallration.desc=Parece idéntica a una ración estándar, pero más pequeña. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Puedes comprar este ítem en una tienda. items.food.stewedmeat.name=estofado de carne items.food.stewedmeat.eat_msg=Esa comida supo bien. items.food.stewedmeat.desc=Guisar la carne la ha limpiado de cualquier enfermedad o parásito. Debería ser segura para comer. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Puedes crear este ítem por medio de alquimia. items.food.supplyration.name=ración de suministro items.food.supplyration.desc=Esta ración fue dejada en la mazmorra por y para los miembros del gremio de ladrones. Está diseñada específicamente para ser consumida sobre la marcha y facilitar artimañas en general.\n\nSi bien no llena tanto como una ración normal, se puede comer rápidamente, proporciona un poco de curación directa y recupera una carga del manto de sombras del Pícaro. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Puedes encontrar este ítem usando un talento de heroe especifico. @@ -721,7 +721,7 @@ items.potions.potion.no=No, he cambiado de idea items.potions.potion.sure_drink=¿Estás seguro de que quieres beberla? En la mayoría de los casos lanzar estas pociones a los enemigos tiene más sentido. items.potions.potion.sure_throw=¿Estás seguro de que quieres lanzarla? En la mayoría de los casos tiene sentido beberla. items.potions.potion.shatter=El frasco se rompe y el líquido salpica sin causar daños. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Puedes encontrar este ítem aleatoriamente en la mazmorra, o crearlo por medio de alquimia. items.potions.potion$placeholder.name=poción items.potions.potion$seedtopotion.name=Poción Aleatoria @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Descorchar o romper este frasco presurizado ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Puedes crear este ítem por medio de alquimia. items.potions.brews.aquabrew.name=infusión acuática -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Cuando se rompa, esta infusión liberará una explosión de agua presurizada en su ubicación. Sólo tiene fuerza suficiente para dañar a los enemigos ardientes, pero también esparce agua por el terreno cercano, desactiva trampas, apaga incendios y empuja a los personajes cercanos a la explosión. items.potions.brews.blizzardbrew.name=infusión de ventisca items.potions.brews.blizzardbrew.desc=Cuando se rompa, esta infusión desatará una tormenta de nieve arremolinada que se propaga rápidamente como un gas. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=infusión inestable items.potions.brews.unstablebrew.desc=Esta infusión mágica brilla con los cambiantes colores del arco iris.\n\nCuando se bebe o lanza activa el efecto de una poción aleatoria. El efecto de la poción siempre será beneficioso si se bebe, y siempre será dañino si se lanza. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Puedes crear este ítem por medio de alquimia. items.potions.elixirs.elixirofarcanearmor.name=elixir de armadura arcana items.potions.elixirs.elixirofarcanearmor.desc=Este elixir otorgará al que lo beba una resistencia duradera al daño mágico. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Este frasco redondo contiene un l items.potions.exotic.exoticpotion.warning=¿Realmente quieres dejar de usar esta poción? Se consumirá de todas formas. items.potions.exotic.exoticpotion.yes=Sí, estoy seguro items.potions.exotic.exoticpotion.no=No, he cambiado de idea -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Puedes crear este ítem por medio de alquimia. items.potions.exotic.potionofcleansing.name=Poción de purificación -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Este poderoso reactivo hará que el bebedor sea inmune a todos los efectos de estado dañinos durante unos turnos cuando lo beba. También puede ser lanzado a un objetivo para purificarlo. items.potions.exotic.potionofcleansing$cleanse.name=purificado -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=¡Este personaje es temporalmente inmune a todos los efectos de estado dañinos!\n\nTurnos restantes: %s. items.potions.exotic.potionofcorrosivegas.name=Poción de gas corrosivo items.potions.exotic.potionofcorrosivegas.desc=Descorchar o romper este frasco presurizado hará que su contenido explote en una nube mortal de gas corrosivo de color óxido. Se propaga más rápidamente que el gas tóxico y es más mortal pero durará menos que este. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Lanzar esta poción creará una nu ###quest items items.quest.ceremonialcandle.name=vela ceremonial items.quest.ceremonialcandle.desc=Un juego de velas, derretidas y unidas entre sí por el uso.\nPor sí solas son inútiles, pero usadas con otras velas en patrón, pueden concentrar la energía para un ritual de invocación. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Puedes encontrar a este ítem durante una misión especifica. items.quest.corpsedust.name=polvo cadavérico items.quest.corpsedust.chill=Un escalofrío corre por tu espalda. items.quest.corpsedust.desc=La bola de polvo cadavérico no es muy diferente externamente a una bola de polvo normal. Pero puedes sentir una energía maligna acechando dentro de ella.\n\nDeshacerte de ella lo antes posible sería una buena idea. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Puedes encontrar a este ítem durante una misión especifica. items.quest.darkgold.name=mineral de oro oscuro items.quest.darkgold.you_now_have=Ahora tienes %d mineral de oro oscuro. items.quest.darkgold.desc=A este metal se le llama oscuro, no por su color (que es el mismo que el del oro normal), sino porque se funde al exponerlo a la luz del día, haciéndolo inútil en la superficie. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Puedes encontrar a este ítem durante una misión especifica. items.quest.dwarftoken.name=token de enano items.quest.dwarftoken.desc=Muchos enanos y algunas de sus mayores creaciones llevan estas pequeñas piezas de metal de propósito desconocido. Tal vez son joyería o algún tipo de identificación. Los enanos son gente extraña. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Puedes encontrar a este ítem durante una misión especifica. items.quest.embers.name=ascuas elementales items.quest.embers.desc=Ascuas especiales que sólo pueden obtenerse de elementales de fuego jóvenes. Irradian energía térmica. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Puedes encontrar a este ítem durante una misión especifica. items.quest.gooblob.name=gota de Gú items.quest.gooblob.desc=Una masa pegajosa y gomosa, se separó del Gú cuando murió. Es casi como una gran bola de gelatina, aunque no te atreverías a comerla.\n\nNo hace nada por sí sola, pero podría ser útil cuando se combina con ciertas pociones o una bomba. Por lo menos debería convertirse en una cantidad decente de energía. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Puedes obtener este ítem como botín de ciertos enemigos. items.quest.metalshard.name=fragmento de metal maldito items.quest.metalshard.desc=Un fragmento de metal maldito oxidado, que se desprendió del DM-300 cuando fue destruido. Puedes sentir una inactiva magia malévola dentro de este.\n\nNo hace nada por sí solo, pero puede ser útil cuando se combina con ciertos pergaminos o una bomba. Por lo menos debería convertirse en una cantidad decente de energía. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Puedes obtener este ítem como botín de ciertos enemigos. items.quest.pickaxe.name=pico items.quest.pickaxe.ability_name=perforar items.quest.pickaxe.ability_desc=La Duelista puede _perforar_ a un enemigo con un pico. Está garantizado a impactar, aplica vulnerable por 3 turnos y causa _%1$d-%2$d de daño_ contra enemigos de piel dura. items.quest.pickaxe.upgrade_ability_stat_name=Daño de Habilidad items.quest.pickaxe.desc=Se trata de una resistente y pesada herramienta para romper rocas. No necesitas equipar el pico para usarlo, pero probablemente puede ser equipado como arma en caso de apuros. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Puedes encontrar a este ítem durante una misión especifica. items.quest.ratskull.name=calavera de rata gigante items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería un trofeo de caza estupendo, si tuvieras un muro en el que colgarla. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería ###remains items.remains.remainsitem.ac_use=USAR -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Puedes encontrar este ítem en los restos de un heroe especifico de una partida perdida anteriormente. items.remains.bowfragment.name=fragmento de arco items.remains.bowfragment.desc=Este roto fragmento de madera fue una vez parte del arco espiritual de una Cazadora desaparecida. Puedes sentir que aún queda algo de energía natural en el fragmento. El mismo puede ser usado para hacer crecer hierba alta a tu alrededor. Sin embargo, al hacer esto se destruirá el fragmento. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=pergamino exótico de BERKANAN items.scrolls.exotic.exoticscroll.odal=pergamino exótico de ODAL items.scrolls.exotic.exoticscroll.tiwaz=pergamino exótico de TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Una resplandeciente runa mágica indescifrable está escrita en este pergamino negro. Parece extraño a esta tierra, ¿quién sabe qué hará cuando se lea en voz alta? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Puedes crear este ítem por medio de alquimia. items.scrolls.exotic.scrollofsirenssong.name=pergamino de canto de sirena items.scrolls.exotic.scrollofsirenssong.prompt=Elige un objetivo @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Elige un talento a transm items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Elige un nuevo talento para reemplazar el talento a transmutar. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Si cancelas, aún se consumirá tu pergamino de metamorfosis. ¿estás seguro? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=transmutar talento -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Este pergamino contiene poderosa magia de transmutación, que se aplicará al lector en lugar de a un ítem. ¡La magia de este pergamino te permitirá seleccionar un talento y reemplazarlo por uno de cinco talentos del mismo nivel de diferentes clases de héroes!\n\nEste efecto solo puede aplicarse a talentos de clase, no a talentos obtenidos por subclases o habilidades de armadura. Los talentos que no puedas usar no se darán como opciones. items.scrolls.exotic.scrollofmysticalenergy.name=pergamino de energía mística items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, los artefactos equipados del usuario a lo largo del tiempo. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Este hechizo infunde una pieza de equipamiento c items.spells.spell.ac_cast=ARROJAR items.spells.spell.no_magic=No puedes lanzar hechizos mientras dure la magia de inmunidad. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Puedes crear este ítem por medio de alquimia. items.spells.magicalinfusion.name=infusión mágica items.spells.magicalinfusion.inv_title=Infundir un ítem @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Este hechizo contiene algo de la energía maldita q items.stones.inventorystone.ac_use=USAR items.stones.runestone$placeholder.name=piedra rúnica -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Puedes encontrar este ítem aleatoriamente en la mazmorra, o crearlo por medio de alquimia. items.stones.stoneofaggression.name=piedra de agresión items.stones.stoneofaggression.desc=Cuando esta piedra es lanzada a un aliado o enemigo, todos los enemigos cercanos preferirán atacar a ese personaje durante un corto tiempo.\n\nSin embargo, los jefes pueden resistir el efecto, reduciendo la duración significativamente y recibiendo menos daño por ataques de sus esbirros. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Magia manipuladora está haciendo items.stones.stoneofaugmentation.name=piedra de aumentación items.stones.stoneofaugmentation.inv_title=Aumentar un ítem items.stones.stoneofaugmentation.desc=Esta piedra rúnica posee magia potente que puede aumentar el equipamiento para mejorar una propiedad a costa de otra.\n\nUsarla en un arma te permitirá mejorar la velocidad o el daño.\n\nUsarla en una armadura te permitirá mejorar la defensa o la evasión. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Puedes compar este ítem en una tienda, o crearlo poer medio de alquimia. items.stones.stoneofaugmentation$wndaugment.choice=¿Qué te gustaría mejorar? items.stones.stoneofaugmentation$wndaugment.speed=Velocidad items.stones.stoneofaugmentation$wndaugment.damage=Daño @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Este ojo de tritón dorado y negro es un ingredien items.trinkets.eyeofnewt.typical_stats_desc=Típicamente este ornamento reduce tu rango de visión en _%1$s%%_, pero también te otorga visión mental sobre los enemigos dentro de un rango de _%2$d_ casillas. items.trinkets.eyeofnewt.stats_desc=En su nivel actual este ornamento reducirá tu rango de visión en _%1$s%%_, pero también te otorgará visión mental sobre los enemigos dentro de un rango de _%2$d_ casillas. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=mechón de hurón +items.trinkets.ferrettuft.desc=Un mechón de pelaje de hurón blanco y sedoso, unido por una cinta verde lima atada en un lazo en un lazo. Los Hurones son conocidos conocidos por su agilidad, travesuras, y falta de integridad. Algo de ese poder parece irradiar de la baratija, mejorando la evasión de cualquier cosa cercana. +items.trinkets.ferrettuft.typical_stats_desc=Típicamente este ornamento incrementará la evasión de todos los personajes en _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=En su nivel actual este ornamento incrementará la evasión de todos los personajes en _%1$d%%_. items.trinkets.mimictooth.name=diente de mímico items.trinkets.mimictooth.desc=Este gran diente afilado debe haber sido arrancado de un mímico poco contento. Parece estar influyendo a los mímicos de la mazmorra, haciéndolos más frecuentes y peligrosos. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=En su nivel actual este ornamento hará que items.trinkets.mossyclump.name=terrón musgoso items.trinkets.mossyclump.desc=Este terrón de musgo empapado parece aferrarse a su humedad por más que lo exprimas. Parece estar ligado mágicamente a la propia mazmorra, haciendo que la hierba y el agua aparezcan con mayor frecuencia. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Típicamente este ornamento hace que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. +items.trinkets.mossyclump.stats_desc=En su nivel actual este ornamento hará que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. items.trinkets.parchmentscrap.name=trozo de manuscrito items.trinkets.parchmentscrap.desc=Este pequeño trozo de papel parece provenir de un manuscrito. Ha conservado parte de su magia y parece influir en las armas y armaduras que se encuentran en la mazmorra. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Típicamente este ornamento incrementa la frecuencia de encantamientos y glifos _x%d_, y maldiciones en armas y armaduras _x%s_. Las maldiciones en varitas, anillos o artefactos no se ven afectadas.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. +items.trinkets.parchmentscrap.stats_desc=En su nivel actual este ornamento incrementará la frecuencia de encantamientos y glifos _x%d_, y maldiciones en armas y armaduras _x%s_. Las maldiciones en varitas, anillos o artefactos no se ven afectadas.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. items.trinkets.petrifiedseed.name=semilla petrificada items.trinkets.petrifiedseed.desc=Esta semilla ha sido fosilizada, ya sea por lentos procesos geológicos o por arte de magia. La semilla parece influir mágicamente en la flora de la mazmorra, sustituyendo ocasionalmente las semillas de las plantas por piedras rúnicas. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=En su nivel actual este ornamento hará que l items.trinkets.saltcube.name=cubo de sal items.trinkets.saltcube.desc=Este enorme cristal de sal fue cortado en forma de cubo casi perfecto, y de alguna forma consiguió drenar la mitad del agua del caldero de alquimia en lugar de disolverse. Parece que deshidrata y conserva mágicamente los alimentos que consumes, prolongando la saciedad que obtienes, pero también disminuye la velocidad de regeneración de salud cuando no estás famélico. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Típicamente este ornamento incrementaría el tiempo que tardas en padecer hambre en un _%1$s%%_, pero también reduce tu velocidad de regeneración de salud en un _%2$s%%_ a menos que el piso esté cerrado. +items.trinkets.saltcube.stats_desc=En su nivel actual este ornamento incrementaría el tiempo que tardas en padecer hambre en un _%1$s%%_, pero también reduce tu velocidad de regeneración de salud en un _%2$s%%_ a menos que el piso esté cerrado. items.trinkets.shardofoblivion.name=fragmento del olvido items.trinkets.shardofoblivion.desc=Tras cocerse en el caldero de alquimia, este pequeño fragmento de metal maldito ha cambiado y ahora está hecho de... ¿nada? La luz parece desviarse a su alrededor, y flota en el aire cuando no lo sostienes. El fragmento parece estar obteniendo poder de tu ignorancia, así que probablemente lo mejor sea no pensar demasiado en ello. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Típicamente este ornamento in items.trinkets.shardofoblivion.stats_desc=En su nivel actual este ornamento incrementa la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identifica un ítem -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Un ítem esta listo para identificar: %s. Usa tu fragmento del Olvido en eso para identificarlo. +items.trinkets.shardofoblivion.identify_ready_worn=Los ítems que llevas estan todos listos para identificarlos. Usa tu fragmento del Olvido en esos ítems para identificarlos. items.trinkets.shardofoblivion.identify_not_yet=Ese ítem aún no está listo para ser identificado. items.trinkets.shardofoblivion.identify=¡Has identificado el ítem! items.trinkets.shardofoblivion$wandusetracker.name=Varita sin Identificar Usada @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=En su nivel actual este ornamento incremen items.trinkets.wondrousresin.name=resina prodigiosa items.trinkets.wondrousresin.desc=Esta resina azul brillante parece tener la esencia destilada de la magia de una varita maldita. La magia del caldero de alquimia parece haberla estabilizado un poco y ahora afecta a tus varitas. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Típicamente este ornamento hace que los efectos de las varitas malditas sean neutros o positivos un _%1$s%%_ de las veces, y hace que las varitas no malditas disparen una descarga maldita neutra o positiva adicional un _%2$s%%_ de las veces.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. +items.trinkets.wondrousresin.stats_desc=En su nivel actual, este ornamento hará que los efectos de las varitas malditas sean neutros o positivos un _%1$s%%_ de las veces, y hará que las varitas no malditas disparen una descarga maldita neutra o positiva adicional un _%2$s%%_ de las veces.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. items.trinkets.trinketcatalyst.name=catalizador mágico -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=crea una ornamento items.trinkets.trinketcatalyst.window_text=El agua empieza a brillar cuando añades el catalizador. Hay algunos ítems cercanos que puedes imbuir con energía para convertirlos en un ornamento mágico. items.trinkets.trinketcatalyst.desc=Esta bola de polvo dorado mágico resplandece en la oscuridad de la mazmorra. Este catalizador se puede usar en un caldero de alquimia con un poco de energía alquímica para producir un ornamento único.\n\nLos ornamentos proporcionan distintos efectos que alteran ligeramente la mazmorra o a sus habitantes. Los ornamentos se pueden mejorar con energía para que su efecto sea más potente, o se pueden desechar para que no tengan efecto alguno. items.trinkets.trinketcatalyst$randomtrinket.name=ornamento aleatorio items.trinkets.trinketcatalyst$randomtrinket.desc=Un ítem está atascado dentro de una bolsa que no puedes abrir.\n\nEl proceso alquímico disolverá la bolsa, ¡pero no sabrás qué ornamento obtendrás hasta que lo hagas! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Este ítem tiene un probabilidad de ser una opción cuando vayas a crear un ornamento por medio de alquimia. items.trinkets.trinket$placeholder.name=ornamento ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Este guardián de tierra tambi items.wands.wandoflivingearth$earthguardian.name=guardián de tierra items.wands.wandoflivingearth$earthguardian.desc=¡Las rocas de tu varita de tierra viva se han convertido en un guardián protector de tierra! Este protector rocoso atacará a enemigos cercanos, forzándolos a atacar al guardián en vez de a ti. Cuando todas las amenazas cercanas se hayan ido, el guardián se volverá a formar alrededor de ti, y regresará la próxima vez que uses tu varita. items.wands.wandoflivingearth$earthguardian.wand_info=El poder defensivo del guardián depende del nivel de tu varita. Actualmente bloquea _%1$d-%2$d de daño._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Puedes encontrar a este personaje con una varita especifica. items.wands.wandofmagicmissile.name=varita de proyectiles mágicos items.wands.wandofmagicmissile.staff_name=bastón de proyectiles mágicos @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Esta varita bastante simple lanza misiles de items.wands.wandofmagicmissile.stats_desc=Cada descarga de esta varita inflige _%1$d-%2$d de daño,_ y potenciará brevemente otras varitas si es mejorada. items.wands.wandofmagicmissile.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de proyectiles mágicos, todas sus varitas, además de su bastón, ganarán carga. items.wands.wandofmagicmissile.eleblast_desc=Una explosión elemental con un bastón de misil mágico inflige un 50% de daño y le otorga al mago 15 turnos de recarga de varitas. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Uno de los heroes empieza con este ítem. items.wands.wandofmagicmissile$magiccharge.name=carga mágica items.wands.wandofmagicmissile$magiccharge.desc=Tu varita de misil mágico le otorga poder a tus varitas, aumentando el nivel efectivo del próximo disparo que efectúen.\n\nTus varitas son impulsadas a: +%d.\n\nTurnos de carga mágica restante: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Cuando el _Mago de batalla_ golpea con un items.wands.wandofregrowth.eleblast_desc=Una explosión elemental con un bastón de recrecimiento enraíza a los enemigos y hace crecer hierba al azar sobre el área de la explosión. items.wands.wandofregrowth$dewcatcher.name=Atraparocío items.wands.wandofregrowth$dewcatcher.desc=Las Atraparocío son plantas maravillosas que se llenan de rocío mágico. Intentan camuflarse como hierba para evitar la atención, pero sus protuberancias de rocío recogido las delatan. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Puedes encontrar esta plata con una varita especifica. items.wands.wandofregrowth$seedpod.name=Vaina de Semilla items.wands.wandofregrowth$seedpod.desc= Las Vainas de Semillas son plantas mágicas que producen semillas de otros tipos de plantas, en lugar de semillas propias. De alguna manera logran extenderse a pesar de no tener semilla propia. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Puedes encontrar esta plata con una varita especifica. items.wands.wandofregrowth$lotus.name=Loto Dorado items.wands.wandofregrowth$lotus.desc=El loto dorado es una planta mística que solo puede ser conjurada por una poderosa varita de recrecimiento. Su aura mejora todas las plantas y los efectos de las plantas, pero agota su energía y muere después de un corto tiempo. items.wands.wandofregrowth$lotus.wand_info=Este loto fue producido por una varita de recrecimiento _+%1$d_. Todas las plantas dentro de su área de efecto se _activarán instantáneamente_ si se plantan en un personaje. Las plantas también tendrán una _probabilidad del %2$d%%_ de dejar caer su semilla, y los dardos reforzados usarán un _%3$d%% menos de durabilidad_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Puedes encontrar esta plata con una varita especifica, después de mejorarla varias veces. items.wands.wandoftransfusion.name=varita de transfusión items.wands.wandoftransfusion.staff_name=bastón de transfusión @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=centinela items.wands.wandofwarding$ward.desc_5=Este centinela mejorado es más grande y más duradero que un centinela menor. Cada disparo de este centinela infligirá _%1$d-%2$d de daño._\n\nDisparar a este centinela con tu varita de protección lo mejorará y sanará.\n\nEste centinela gastará algo de salud cada vez que dispare a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d de energía_ para mantener a este centinela. items.wands.wandofwarding$ward.name_6=gran centinela items.wands.wandofwarding$ward.desc_6=Este centinela completamente mejorado es significativamente más duradero que sus predecesores. Cada disparo de este centinela infligirá _%1$d-%2$d de daño._\n\nDisparar a este centinela con tu varita de protección lo curará.\n\nEste centinela gastará algo de salud cada vez que dispare a un enemigo, pero puede curarse usando tu varita de protección.\n\nTu varita de protección está usando _%3$d de energía_ para mantener a este centinela. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Puedes encontrar a este personaje con una varita especifica. items.wands.wandofwarding$ward.dismiss_title=¿Descartar este guarda? items.wands.wandofwarding$ward.dismiss_body=Puedes disipar este guarda si ya no quieres que tu varita lo mantenga. Hacerlo destruye al guarda inmediatamente.\n\n¿Descartar este guarda? items.wands.wandofwarding$ward.dismiss_confirm=sí @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Los enemigos que son derrotados por un arma items.weapon.enchantments.lucky.elestrike_desc=Un impacto elemental con un encantamiento de fortuna tiene un 12.5% de probabilidad de generar botín por cada enemigo a su alcance. Este efecto solo puede activarse una vez por enemigo. items.weapon.enchantments.projecting.name=%s de proyección -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia penetraran las paredes cuando son apuntadas a objetivos cercanos. items.weapon.enchantments.projecting.elestrike_desc=Un impacto elemental con un encantamiento de proyección inflige un 30% de daño a cada enemigo a su alcance, excepto al objetivo principal. items.weapon.enchantments.shocking.name=%s electrizante @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=golpe fuerte items.weapon.melee.cudgel.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.cudgel.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.cudgel.desc=Una pequeña maza de latón, fabricada más como herramienta de defensa personal para nobles que como arma de aventuras. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=La Duelista puede _escabullirse_ items.weapon.melee.dagger.ability_desc=La Duelista puede _escabullirse_ mientras lleve una daga. Esta habilidad permite a la Duelista destellar instantáneamente hasta 5 casillas y le otorga _%d turnos de invisibilidad._ items.weapon.melee.dagger.upgrade_ability_stat_name=Duración de Habilidad items.weapon.melee.dagger.desc=Una simple daga de hierro con un mango de madera desgastada. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Esta arma es más efectiva contra enemigos desprevenidos. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duelista está volteando su items.weapon.melee.gauntlet.name=guantelete de piedra items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gauntlet.ability_name=golpe de combo -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. +items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes. items.weapon.melee.glaive.name=guja @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja d items.weapon.melee.gloves.name=guantes tachonados items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gloves.ability_name=golpe de combo -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. +items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.melee.greataxe.name=gran hacha items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=SACUDIR items.weapon.melee.magesstaff.prompt=Selecciona una varita items.weapon.melee.magesstaff.imbue=Has imbuido tu bastón con la %s. items.weapon.melee.magesstaff.preserved=¡La varita anterior fue preservada! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=¿Estás seguro de que quieres imbuir tu bastón con esta varita?\n\nSi la varita a imbuir es del mismo o mayor nivel que el bastón, este heredará el nivel de la varita más un nivel de sus propias mejoras. +items.weapon.melee.magesstaff.imbue_level=Esta imbuición resultará en un _bastón +%d._ +items.weapon.melee.magesstaff.imbue_unknown=No conoces el nivel de esta varita, pero esta imbuición resultara en almenos un _bastón +%d._ +items.weapon.melee.magesstaff.imbue_cursed=_¡Si imbues una varita maldita, entonces tu bastón también estará maldito!_ items.weapon.melee.magesstaff.imbue_lost=La varita actualmente imbuida en tu bastón _se perderá_. items.weapon.melee.magesstaff.imbue_talent=La varita actualmente imbuida en tu bastón _será devuelta con nivel +0_. items.weapon.melee.magesstaff.yes=Sí, estoy seguro @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Creado por el Mago mismo, este bastón es una items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, debe ser _imbuido con el poder de una varita_ antes de que pueda ser usado para lanzar hechizos. items.weapon.melee.magesstaff.has_wand=El bastón está imbuido con una _%s._ items.weapon.melee.magesstaff.cursed_wand=El bastón está maldito, lo que hace que su magia sea caótica y aleatoria. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.melee.meleeweapon.ac_ability=HABILIDAD items.weapon.melee.meleeweapon.stats_known=Esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=estocada items.weapon.melee.rapier.typical_ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, normalmente causaría _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.rapier.ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, causa _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.rapier.desc=Una espada recta y delgada que ofrece cierta protección a cambio de una menor potencia de corte. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.melee.roundshield.name=escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida. items.weapon.melee.sai.ability_name=golpe de combo -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. +items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes. items.weapon.melee.sai$combostriketracker.name=golpe de combo -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=La Duelista está creando un combo que se puede usar para aumentar el daño de la habilidad golpe de combo. Cada ataque exitoso con un arma cuerpo a cuerpo o arrojadiza contará, pero no atacar exitosamente por 5 turnos restablece esté combo.\n\nGolpes recientes: %1$d.\n\nTurnos para que los golpes se pierdan: %2$s. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=rajar items.weapon.melee.wornshortsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo dicha acción es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo dicha acción es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Uno de los heroes empieza con este ítem. ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Estos dardos están reforzados con u items.weapon.missiles.darts.rotdart.name=dardo podrido items.weapon.missiles.darts.rotdart.desc=Estos dardos perversos están reforzados con un compuesto ácido basado en la putrebaya, el cual corroerá ferozmente cualquier cosa con la que entre en contacto. Los enemigos poderosos resistirán la mayor parte de este efecto, pero la corrosión es lo suficientemente fuerte como para matar fácilmente a la mayoría de los enemigos regulares. Estos duran más que otros dardos reforzados pero su durabilidad no puede ser aumentada. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Puedes crear este ítem usando una semilla de una misión especifica. items.weapon.missiles.darts.shockingdart.name=dardo eléctrico items.weapon.missiles.darts.shockingdart.desc=Estos dardos están reforzados con un compuesto basado en la parratormenta el cual electrocutará a su objetivo. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Esta pila de dardos tiene _%d/% items.weapon.missiles.darts.tippeddart.unlimited_uses=_Pero estos son de tan alta calidad que efectivamente durarán para siempre._ items.weapon.missiles.darts.tippeddart.about_to_break=Tu dardo reforzado está a punto de gastarse. items.weapon.missiles.darts.tippeddart.has_broken=Tu dardo reforzado se ha gastado. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Puedes comprar este ítem en una tienda, o crearlo usando un semilla. items.weapon.missiles.bolas.name=bolas @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Estos pesados martillos están diseña items.weapon.missiles.throwingknife.name=cuchillo arrojadizo items.weapon.missiles.throwingknife.desc=Estos cuchillos livianos están balanceados para formar un arco a través del aire hacia su objetivo. Son más efectivos contra enemigos desprevenidos. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.missiles.throwingspear.name=lanza arrojadiza items.weapon.missiles.throwingspear.desc=Estas lanzas ligeras tienen delgadas marcas que están claramente diseñadas para ser lanzadas, y no empuñadas. items.weapon.missiles.throwingspike.name=pincho arrojadizo items.weapon.missiles.throwingspike.desc=Estas puntiagudas astas de metal están pensadas para lanzarlas contra enemigos lejanos. Aunque no son muy fuertes, su sencilla construcción totalmente metálica las hace razonablemente duraderas. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.missiles.throwingstone.name=piedra arrojadiza items.weapon.missiles.throwingstone.desc=Estas piedras están lijadas para que puedan lanzarse con más fuerza que una piedra normal. A pesar de la artesanía, todavía no son un arma muy confiable, pero al menos no se pegarán a los enemigos. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Estas hachas arrojadizas tienen un borde serrado que las hace un poco difícil de usar. Sin embargo, un golpe sólido con esta arma causará que un enemigo sangre. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=DISPARAR items.weapon.spiritbow.prompt=Elige un objetivo items.weapon.spiritbow.stats=El arco no puede mejorarse directamente, sino que, en cambio, se hará más fuerte a medida que subas de nivel. En tu nivel actual, las flechas disparadas desde el arco infligirán _%1$d-%2$d de daño_ y requerirán _%3$d de fuerza_ para usarse correctamente. items.weapon.spiritbow.desc=Un arco hecho de madera mágica antigua. La cuerda y los grabados del arco brillan con una luz azul pálida. Cuando se tira de la cuerda, este arco conjurará una flecha mágica que puede dispararse a un enemigo. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Uno de los heroes empieza con este ítem. items.weapon.weapon.identify=Te has familiarizado lo suficiente con tu arma para identificarla. items.weapon.weapon.too_heavy=Debido a tu fuerza inadecuada, esta arma reducirá tu velocidad de ataque, precisión y habilidad para atacar por sorpresa. @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Ha sido _fortalecida._ items.weapon.weapon.hardened_no_enchant=Esta arma ha sido _fortalecida,_ pero de momento no está encantada. items.weapon.weapon$enchantment.enchant=un encantamiento items.weapon.weapon$enchantment.rankings_desc=Muerto por un encantamiento -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Puedes encontrar este ítem con este efecto aleatoriamente en la mazmorra, o intentar aplicarlo a un ítem tu mismo. ###misc items @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=Ascenso items.amulet.ascent_desc=Sientes el gran y tenebroso poder de Yog-Dzewa emanando del amuleto. ¡Ascender a través de la mazmorra siendo un simple mortal puede ser más difícil de lo que piensas!\n\nSi continuas ascendiendo con el amuleto la mazmorra se volverá más peligrosa, ¡teletransportarse entre niveles será deshabilitado y solo podrás ganar la partida derrotando enemigos mientras asciendes por la mazmorra!\n\nPuedes dejar el amuleto aquí si deseas ascender sin iniciar el desafío o activar el amuleto antes de ascender para finalizar la partida normalmente. items.amulet.ascent_yes=¡Continuar! items.amulet.ascent_no=Parar por ahora -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Puedes encontrar este ítem al fondo de la mazmorra... items.ankh.name=ankh items.ankh.ac_bless=BENDECIR items.ankh.bless=Has bendecido el ankh con agua mágica. items.ankh.desc=Este antiguo símbolo de la inmortalidad otorga la capacidad de volver a la vida después de la muerte. La mayoría de ítems caerán donde mueras pero podrán ser reclamados si vuelves a dicho lugar. Usando un odre de agua lleno, el ankh puede ser bendecido con poder adicional. items.ankh.desc_blessed=Este antiguo símbolo de la inmortalidad otorga la capacidad de volver a la vida después de la muerte. El ankh ha sido bendecido y ahora es mucho más fuerte. El Ankh se sacrificará para salvarte en un momento de peligro mortal. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Puedes comprar este ítem en una tienda. items.arcaneresin.name=resina arcana items.arcaneresin.prompt=Selecciona una varita @@ -2261,22 +2261,22 @@ items.arcaneresin.level_too_high=Esa varita es muy poderosa para mejorarse con r items.arcaneresin.not_enough=¡No tienes suficiente resina para eso! items.arcaneresin.apply=Recubres tu varita con resina, ¡aumentando su poder! items.arcaneresin.desc=Este polvo fino brilla entre tonos morados y blancos. Puede actuar como un amplificador de energías mágicas, ¡aumentando el nivel de varitas cuando se les aplica!\n\nMejorar una varita cuesta 1, 2 o 3 de resina dependiendo del nivel inicial de la varita. La resina puede mejorar una varita hasta un máximo de +3.\n\nSin embargo, las mejoras por resina son _anuladas por mejoras de otras fuentes_ (por ejemplo pergaminos de mejora), y no son tenidas en cuenta al imbuir una varita en el bastón del Mago. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Puedes crear este ítem por medio de alquimia. items.brokenseal.name=sello roto items.brokenseal.ac_affix=FIJAR items.brokenseal.prompt=Selecciona una armadura -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Debes identificar si esa armadura está o no está maldita primero. items.brokenseal.affix=¡Has fijado el sello a tu armadura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sello de cera, colocado en la armadura como un símbolo de valor. Todas las marcas del sello han desaparecido con la edad y está roto por la mitad.\n\nUn recuerdo de casa, el sello ayuda al guerrero a perseverar. Mientras lleva el sello, el guerrero ganará instantaneamente blindaje cuando este a punto de ser dañado a la mitad de salud o menor.\n\nEl sello puede ser _fijado a la armadura,_ y moverse entre armaduras. Puede llevar una sola mejora con él, siempre y cuando dicha mejora sea aplicada a la armadura con el sello ya fijado. items.brokenseal.inscribed=El sello esta inscrito con _%s._ items.brokenseal.choose_title=Elige un glifo -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=Tanto esta armadura como el sello roto llevan un glifo. Elija qué glifo se debe conservar.\n\nGlifo de la Armadura: %1$s\nGlifo del Sello Roto: %2$s\n\nTen en cuenta que si eliges el glifo que está actualmente en la armadura, el sello no podrá transferirlo más tarde. +items.brokenseal.choose_curse_warn=_¡Tu armadura está maldita pero tu sello no lo esta, así que no podrás elegir el glifo del sello!_ +items.brokenseal.discover_hint=Uno de los heroes empieza con este ítem. +items.brokenseal$warriorshield.name=Blindaje del Guerrero. +items.brokenseal$warriorshield.desc_active=El sello roto del Guerrero actualmente lo está ayudando a perseverar, otorgandole blindaje sobre su salud. Hay una recarga de 100 turnos después de que el blindaje inicialmente se haya activado antes de que pueda usarse otra vez.\n\nEste blidanje no decae con el tiempo, pero terminará si no hay enemigos por algunos turnos. Cuando termine, cualquier cantidad de blindaje sin usar reducirá la recarga, hasta un máximo de 50%%.\n\nBindaje restante: %1$d.\n\nRecarga actual: %2$d. +items.brokenseal$warriorshield.desc_cooldown=El Guerrero ha ganado recientemente blindaje de su sello roto y debe esperar hasta que pueda beneficiarse de este efecto de blindaje otra vez.\n\nTurnos Restantes: %d. items.dewdrop.name=gota de rocío items.dewdrop.already_full=Ya tienes la salud llena. @@ -2321,9 +2321,9 @@ items.item.ac_drop=SOLTAR items.item.ac_throw=LANZAR items.item.rankings_desc=Muerto por: %s items.item.curse=una maldición -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Este tipo de ítem tiene una nota personal: "_%s_" items.item.custom_note=Este ítem tiene una nota personal: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Puedes encontrar este ítem aleatoriamente en la mazmorra. items.kindofmisc.unequip_title=Desequipar un ítem items.kindofmisc.unequip_message=Debes desequipar uno de estos ítems primero. Seleccione un ítem para intercambiar. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Desafortunadamente, la corona no puede transformar tu rop items.kingscrown.upgraded=¡La corona brilla intensamente y luego se desintegra a medida que tu armadura se transforma! items.kingscrown.ratgraded=¡Las patas del Rey Rata brillan intensamente mientras tu armadura se transforma! items.kingscrown.desc=La corona del último rey enano, brilla con tremenda energía mágica.\n\nCuando la uses, la magia de la corona fluirá hacia la armadura que estás usando actualmente, transformándola en una _armadura épica única con habilidades especiales._ La nueva armadura mantendrá todas las propiedades de la armadura original. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Puedes obtener este ítem como botín de ciertos enemigos. items.liquidmetal.name=metal liquido items.liquidmetal.ac_apply=APLICAR @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Selecciona un arma arrojadiza items.liquidmetal.already_fixed=¡Esa arma arrojadiza ya está en perfectas condiciones! items.liquidmetal.apply=Usas %d de metal liquido para reparar tu arma arrojadiza. items.liquidmetal.desc=Cuando se vierte sobre un arma arrojadiza, este líquido mágico llenará las grietas y gastaduras por el uso, ¡restaurando el arma arrojadiza a su perfecto estado!\n\nUn arma de tier 1 requiere 10 de metal liquido para ser reparada, un arma de tier 5 requiere 30. Además cada mejora duplica la cantidad de metal requerido.\n\nEl metal liquido no puede usarse para reparar dardos reforzados. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Puedes crear este ítem por medio de alquimia. items.lostbackpack.name=mochila perdida items.lostbackpack.desc=Este es tu inventario perdido. ¡Recógelo para reclamar todos tus ítems! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Máscara de Tengu items.tengusmask.ac_wear=USAR items.tengusmask.used=¡La máscara se desintegra a medida que su poder fluye hacia ti! items.tengusmask.desc=Esta máscara se cayó del rostro de Tengu cuando murió, puedes sentir un gran poder mágico emanando de ella. ¿Era la máscara la fuente de poder de Tengu?\n\nCuando la uses, el tremendo poder de la máscara se transferirá a ti, permitiéndote _elegir una subclase para tu héroe._\n\n¿Qué subclase elegirás? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Puedes obtener este ítem como botín de ciertos enemigos. items.torch.name=antorcha items.torch.ac_light=ENCENDER @@ -2385,4 +2385,4 @@ items.waterskin.desc=Un recipiente para líquido, hecho de cuero y cuerda, sella items.waterskin.desc_water=En este momento, el odre de agua solo contiene un poco de agua potable. Seguramente hay algo en la mazmorra que el odre de agua podría almacenar en su lugar. items.waterskin.desc_heal=El odre de agua se utiliza actualmente para almacenar agua curativa. Cuanto más lleno esté el odre, más te curarás instantáneamente al beber de él. Solo beberás cuanto sea necesario. items.waterskin.desc_full=El odre de agua lleno parece irradiar energía, ¿quizás pueda usarse para bendecir otro objeto de supervivencia? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Uno de los heroes empieza con este ítem. diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 535b579da..ef7f280e8 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Au niveau actuel, cette babiole rendra tous items.trinkets.mossyclump.name=touffe moussue items.trinkets.mossyclump.desc=Cette touffe de mousse humide reste mouillée peu importe comment vous l'essorez. Elle semble liée magiquement au donjon lui-même, rendant les herbes et l'eau plus communes. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Cette babiole a généralement _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une grande quantité d'énergie pour être améliorée. +items.trinkets.mossyclump.stats_desc=Au niveau actuel, cette babiole a _%d%%_ de chances de remplir un niveau normal avec de l'eau ou de l'herbe.\n\nCette babiole demande une grande quantité d'énergie pour être améliorée. items.trinkets.parchmentscrap.name=fragment de parchemin items.trinkets.parchmentscrap.desc=Ce petit morceau de papier à l'air de provenir d'un parchemin. Il a conservé un peu de sa magie et semble influencer les armes et armures trouvées dans le donjon. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Cette babiole rend généralement les enchantements et glyphes _%dx plus courants_ et les malédictions sur les armes et armures _%sx plus courantes_. Les malédictions sur les baguettes, anneaux et artéfacts ne sont pas affectées.\n\nCette babiole demande une grande quantité d'énergie pour être améliorée. +items.trinkets.parchmentscrap.stats_desc=Au niveau actuel, cette babiole rend les enchantements et glyphes _%dx plus courants_ et les malédictions sur les armes et armures _%sx plus courantes_. Les malédictions sur les baguettes, anneaux et artéfacts ne sont pas affectées.\n\nCette babiole demande une grande quantité d'énergie pour être améliorée. items.trinkets.petrifiedseed.name=graine fossilisée items.trinkets.petrifiedseed.desc=Cette graine a été fossilisée par un lent processus géologique ou par la magie. Elle semble influencer la flore du donjon, remplaçant occasionnellement les graines par des pierres runiques. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Au niveau actuel, cette babiole rend les enne items.trinkets.saltcube.name=cube de sel items.trinkets.saltcube.desc=Ce grand cristal de sel a été taillé en un cube parfait, et a étrangement absorbé l'eau du chaudron au lieu de se dissoudre. Il semble conserver par magie la nourriture que vous mangez, rallongeant votre satiété mais réduisant aussi votre guérison passive quand vous n'êtes pas affamé. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Cette babiole augmente généralement de _%1$s%%_ votre temps avant d'avoir faim, mais ralentira aussi votre régénération de vie de _%2$s%%_, sauf quand l'étage est bloqué. +items.trinkets.saltcube.stats_desc=À son niveau actuel, cette babiole augmentera de _%1$s%%_ votre temps avant d'avoir faim, mais ralentira aussi votre régénération de vie de _%2$s%%_ sauf quand l'étage est bloqué. items.trinkets.shardofoblivion.name=éclat du vide items.trinkets.shardofoblivion.desc=Après avoir mijoté dans le chaudron, cet éclat de métal maudit est devenu un éclat de... rien ? Il semble courber la lumière autour de lui, et lévite sur place quand vous le lâchez. L'éclat semble tirer de l'énergie de votre ignorance, c'est sûrement une meilleure idée de ne pas trop y penser. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Cette babiole augmentera typiq items.trinkets.shardofoblivion.stats_desc=À son niveau actuel, cette babiole augmentera le taux de butin donnés par les ennemis de 20%% pour chaque équipement non identifié que vous avez équipé ou utilisé récemment, pour un maximum de _%d objet(s)_. L'éclat empêche également d'identifier des équipements, mais peut aussi être utilisé pour identifier manuellement les objets qui sont prêts à cela. items.trinkets.shardofoblivion.ac_identify=IDENTIFIER items.trinkets.shardofoblivion.identify_prompt=Identifier un objet -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Un objet est prêt à être identifié : %s. Utilisez votre éclat du vide dessus pour l'identifier. +items.trinkets.shardofoblivion.identify_ready_worn=Vos objets portés sont maintenant tous prêts à être identifiés. Utilisez votre éclat du vide sur les objets pour les identifier. items.trinkets.shardofoblivion.identify_not_yet=Cet objet n'est pas encore prêt à être identifié. items.trinkets.shardofoblivion.identify=Vous identifiez l'objet ! items.trinkets.shardofoblivion$wandusetracker.name=Baguette Non Identifiée Utilisée @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=À son niveau actuel, cette babiole augmen items.trinkets.wondrousresin.name=résine merveilleuse items.trinkets.wondrousresin.desc=Cette résine bleue scintillante semble posséder l'essence magique distillée d'une baguette maudite. La magie de l'alchimie semble l'avoir stabilisée, et elle affecte maintenant vos baguettes. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Généralement, cette babiole rend bénéfiques ou neutres _%1$s%%_ des effets de baguettes maudites. Les baguettes non maudites lanceront _%2$s%%_ du temps un effet supplémentaire neutre ou positif de baguette maudite.\n\nCette babiole demande une grande quantité d'énergie pour être améliorée. +items.trinkets.wondrousresin.stats_desc=Au niveau actuel, cette babiole rend bénéfiques ou neutres _%1$s%%_ des effets de baguettes maudites. Les baguettes non maudites lanceront _%2$s%%_ du temps un effet supplémentaire neutre ou positif de baguette maudite.\n\nCette babiole demande une grande quantité d'énergie pour être améliorée. items.trinkets.trinketcatalyst.name=catalyseur magique -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=créer une babiole items.trinkets.trinketcatalyst.window_text=L'eau commence à luire quand vous ajouter le catalyseur. Il y a quelques objets à proximité que vous pouvez imprégner d'énergie pour les transformer en babiole magique. items.trinkets.trinketcatalyst.desc=Cette boule de poussière dorée magique scintille dans l'obscurité du donjon. Ce catalyseur peut être utilisé dans un chaudron alchimique avec un peu d'énergie alchimique pour fabriquer une babiole unique.\n\nLes babioles offrent une variété d'effets qui altèrent légèrement le donjon ou ses habitants. Les babioles peuvent être améliorées avec plus d'énergie alchimique pour renforcer leurs effets ou abandonnées pour annuler complètement leurs effets. items.trinkets.trinketcatalyst$randomtrinket.name=babiole aléatoire items.trinkets.trinketcatalyst$randomtrinket.desc=Un objet est coincé dans une bourse que vous n'arrivez pas à ouvrir.\n\nLe processus d'alchimie va dissoudre la bourse, mais vous ne savez pas quelle babiole vous obtiendrez ! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Cet objet peut être l'un des choix possibles lorsque vous créez une babiole via l'alchimie. items.trinkets.trinket$placeholder.name=babiole ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Ce gardien de terre bénéfici items.wands.wandoflivingearth$earthguardian.name=gardien de terre items.wands.wandoflivingearth$earthguardian.desc=Les roches de votre baguette de terre vivante se sont formées en un gardien de terre protecteur ! Ce gardien rocheux attaquera les ennemis proches, ce qui les forcera à viser le gardien au lieu de vous. Lorsque toutes les menaces à proximité seront parties, le gardien se reformera autour de vous, et reviendra lorsque vous utiliserez votre baguette la prochaine fois. items.wands.wandoflivingearth$earthguardian.wand_info=La puissance défensive du gardien est liée au niveau de votre baguette. Elle bloque actuellement _%1$d%2$d dégâts._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Vous pouvez trouver ce personnage à l'aide d'une baguette. items.wands.wandofmagicmissile.name=baguette de projectile magique items.wands.wandofmagicmissile.staff_name=bâton de projectile magique @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Lorsque _le Mage de Guerre_ frappe un enne items.wands.wandofregrowth.eleblast_desc=Une explosion élémentaire avec un bâton de repousse enracinera les ennemis et fera pousser aléatoirement de l'herbe dans la zone de l'explosion. items.wands.wandofregrowth$dewcatcher.name=Piégeuse de rosée items.wands.wandofregrowth$dewcatcher.desc=Les piégeuses de rosée sont des plantes merveilleuses qui se remplissent de rosée magique. Elles tentent de se camoufler en herbe pour éviter d'attirer l'attention, mais leurs perles de rosée les trahissent. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Vous pouvez trouver cette plante à l'aide d'une baguette. items.wands.wandofregrowth$seedpod.name=Cosse de graines items.wands.wandofregrowth$seedpod.desc=Les cosses de graines sont des plantes magiques qui produisent des graines d'autres types de plantes, plutôt que leurs propres graines. Elles parviennent à se propager malgré l'absence de leurs propres graines. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Vous pouvez trouver cette plante à l'aide d'une baguette. items.wands.wandofregrowth$lotus.name=Lotus doré items.wands.wandofregrowth$lotus.desc=Le lotus doré est une plante mystique qui peut apparaître seulement à l'aide d'une puissante baguette de repousse. Son aura améliore les plantes et les effets de plantes, mais cela consomme son énergie et elle meurt après un court instant. items.wands.wandofregrowth$lotus.wand_info=Ce lotus a été produit par une baguette de repousse _+%1$d_. Toutes les plantes dans l'aura se _déclencheront immédiatement_ si elles sont plantées sous un personnage. Les plantes ont aussi _%2$d%% de chance_ de donner leur graine et les fléchettes enduites consomment _%3$d%% de durabilité en moins_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Vous pouvez trouver cette plante à l'aide d'une baguette, après que vous l'ayez améliorée plusieurs fois. items.wands.wandoftransfusion.name=baguette de transfusion items.wands.wandoftransfusion.staff_name=bâton de transfusion @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=sentinelle items.wands.wandofwarding$ward.desc_5=Cette sentinelle améliorée est plus grande et plus durable qu’une sentinelle inférieure. Chaque coup de cette sentinelle infligera _%1$d-%2$d dégâts._\n\nTirer sur cette sentinelle avec votre baguette de balisage va l'améliorer et la soigner.\n\nCette sentinelle va utiliser un peu de points de vie chaque fois qu’elle attaque un ennemi, mais peut être guérie en utilisant votre baguette de balisage sur elle.\n\nVotre baguette de balisage utilise _%3$d énergies_ pour alimenter cette sentinelle. items.wands.wandofwarding$ward.name_6=sentinelle puissante items.wands.wandofwarding$ward.desc_6=Cette sentinelle entièrement améliorée est beaucoup plus durable que ses prédécesseurs. Chaque coup de cette sentinelle infligera _%1$d-%2$d dégâts._\n\nTirer sur cette sentinelle avec votre baguette de balisage va la guérir.\n\nCette sentinelle va utiliser des points de vie chaque fois qu’elle attaque un ennemi, mais elle peut être guérie en utilisant votre baguette de balisage sur elle.\n\nVotre baguette de balisage utilise _%3$d énergies_ pour alimenter cette sentinelle. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Vous pouvez trouver ce personnage à l'aide d'une baguette. items.wands.wandofwarding$ward.dismiss_title=Renvoyer cette balise ? items.wands.wandofwarding$ward.dismiss_body=Vous pouvez dissiper cette balise magique si vous ne voulez plus que votre baguette la maintienne. Le faire détruira immédiatement la balise.\n\nDissiper la balise ? items.wands.wandofwarding$ward.dismiss_confirm=oui @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Les ennemis tués avec une arme chanceuse o items.weapon.enchantments.lucky.elestrike_desc=Une attaque élémentaire avec un enchantement de chance a 12.5% de chance de donner une récompense sous chaque ennemi à portée. Cet effet peut être appliqué seulement une fois par ennemi. items.weapon.enchantments.projecting.name=%s saillant(e) -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Avec cet enchantement, les armes de corps-à-corps gagnent en portée. Les armes de jet sont capables de traverser les murs si elles visent des ennemis proches. items.weapon.enchantments.projecting.elestrike_desc=Une attaque élémentaire avec un enchantement saillant inflige 30% des dégâts à chaque ennemi à portée, à l'exception de la cible principale. items.weapon.enchantments.shocking.name=%s foudroyant(e) @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duelliste fait actuellement items.weapon.melee.gauntlet.name=gant de pierre items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide. items.weapon.melee.gauntlet.ability_name=combo -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec un gant de pierre. Cette attaque touche à coup sûr et inflige typiquement _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet. Ne pas réussir à toucher pendant 5 tours réinitialise le combo. +items.weapon.melee.gauntlet.ability_desc=La Duelliste peut effectuer un _combo_ avec un gant de pierre. Cette attaque touche à coup sûr et inflige _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet. Ne pas réussir à toucher pendant 5 tours réinitialise le combo. items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre recouvert de lourdes pierres magiques sur le dessus. Le tissu se resserre sur vous, les plaques de pierres formant presque une seconde peau. Manier une arme si lourde exige de la force, mais ajoute une puissance considérable à vos coups. items.weapon.melee.glaive.name=glaive @@ -1876,8 +1876,8 @@ items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au items.weapon.melee.gloves.name=gants cloutés items.weapon.melee.gloves.stats_desc=C'est une arme très rapide. items.weapon.melee.gloves.ability_name=combo -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec les gants cloutés. Cette attaque touche à coup sûr et inflige typiquement _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet. Ne pas réussir à toucher pendant 5 tours réinitialise le combo. +items.weapon.melee.gloves.ability_desc=La Duelliste peut effectuer un _combo_ avec les gants cloutés. Cette attaque touche à coup sûr et inflige _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet. Ne pas réussir à toucher pendant 5 tours réinitialise le combo. items.weapon.melee.gloves.desc=Ces gants cloutés n'offrent pas vraiment de protection, mais ils peuvent servir d'arme tout en libérant les mains. items.weapon.melee.gloves.discover_hint=Un des héros commence avec cet objet. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=UTILISER items.weapon.melee.magesstaff.prompt=Sélectionnez une baguette items.weapon.melee.magesstaff.imbue=Vous imprégnez votre bâton avec la %s. items.weapon.melee.magesstaff.preserved=La baguette précédente a été conservée ! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Voulez-vous vraiment imprégner votre bâton avec cette baguette ?\n\nSi la baguette utilisée pour imprégner le bâton est d'un niveau égal ou supérieur au bâton, ce dernier héritera du niveau de la baguette plus un dû à ses améliorations. +items.weapon.melee.magesstaff.imbue_level=Cette imprégnation donnera un _bâton +%d._ +items.weapon.melee.magesstaff.imbue_unknown=Vous ne connaissez pas le niveau de cette baguette, mais l'imprégnation donnera au moins un _bâton +%d._ +items.weapon.melee.magesstaff.imbue_cursed=_Si vous imprégnez avec une baguette maudite, alors votre bâton deviendra lui aussi maudit !_ items.weapon.melee.magesstaff.imbue_lost=La baguette actuellement imprégnée dans votre bâton _sera perdue_. items.weapon.melee.magesstaff.imbue_talent=La baguette actuellement imprégnée dans votre bâton _sera rendue à un niveau +0_. items.weapon.melee.magesstaff.yes=Oui, je suis sûr. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Une arme mystérieuse d'une contrée lointain items.weapon.melee.sai.name=saï items.weapon.melee.sai.stats_desc=C'est une arme très rapide. items.weapon.melee.sai.ability_name=combo -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=La Duelliste peut effectuer un _combo_ avec les saï. Cette attaque touche à coup sûr et inflige typiquement _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet. Ne pas réussir à toucher pendant 5 tours réinitialise le combo. +items.weapon.melee.sai.ability_desc=La Duelliste peut effectuer un _combo_ avec les saï. Cette attaque touche à coup sûr et inflige _+%d dégâts_ pour chaque coup réussi avec une arme de mêlée ou de jet. Ne pas réussir à toucher pendant 5 tours réinitialise le combo. items.weapon.melee.sai.desc=Deux lames fines destinées à être maniées à une main chacune. Excellentes pour abattre les ennemis avec une rafale de coupures. items.weapon.melee.sai$combostriketracker.name=combo -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=La Duelliste est en train d'accumuler un combo qui pourra être utilisé pour augmenter les dégâts de la capacité combo. Chaque attaque réussie avec une arme de mêlée ou de jet compte, mais ne pas réussir à toucher d'adversaire pendant 5 tours réinitialisera ce combo.\n\nCoups récents : %1$d.\n\nTours avant réinitialisation : %2$s. items.weapon.melee.scimitar.name=cimeterre items.weapon.melee.scimitar.stats_desc=C'est une arme plutôt rapide. @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Ces fléchettes sont enduites d'extr items.weapon.missiles.darts.rotdart.name=fléchette rance items.weapon.missiles.darts.rotdart.desc=Ces fléchettes perverses sont enduites d'un extrait de rancebaie, qui corrodera agressivement tout ce qui entrera en contact avec la fléchette. Les ennemis puissants résisteront en grande partie à cet effet, mais la corrosion est suffisamment forte pour tuer facilement la plupart des ennemis de base. Ces fléchettes enduites dureront plus longtemps que les autres, mais leur durabilité ne peut pas être augmentée. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Vous pouvez fabriquer cet objet en utilisant une graine trouvée durant une quête. items.weapon.missiles.darts.shockingdart.name=fléchette foudroyante items.weapon.missiles.darts.shockingdart.desc=Ces fléchettes sont enduites d'un extrait de Houlevigne, qui délivreront une douloureuse décharge à leur cible. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Ce tas de fléchettes peut enco items.weapon.missiles.darts.tippeddart.unlimited_uses=_Mais ceux-ci sont incassables du fait de leur excellente qualité._ items.weapon.missiles.darts.tippeddart.about_to_break=La pointe de votre fléchette est sur le point d'expirer. items.weapon.missiles.darts.tippeddart.has_broken=La pointe de votre fléchette a expiré. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Vous pouvez acheter cet objet dans un magasin, ou le fabriquer avec une graine. items.weapon.missiles.bolas.name=bolas @@ -2245,7 +2245,7 @@ items.amulet.ascent_title=Ascension items.amulet.ascent_desc=Vous commencez à sentir le terrible et puissant pouvoir de Yog-Dzewa irradier de l'amulette. Remonter en arrière à travers le donjon en tant que mortel risque d'être plus difficile que prévu !\n\nSi vous continuez à remonter avec l'amulette, le donjon deviendra plus dangereux, la téléportation entre étages sera désactivée, et vous ne pourrez gagner le jeu qu'en vainquant les ennemis en remontant dans le donjon !\n\nVous pouvez laisser l'amulette ici pour l'instant si vous voulez remonter sans commencer ce défi, ou activer l'amulette avant de remonter pour terminer le jeu normalement. items.amulet.ascent_yes=Continuer ! items.amulet.ascent_no=S'arrêter là -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Vous pouvez trouver cet objet tout au fond du donjon... items.ankh.name=ankh items.ankh.ac_bless=BÉNIR @@ -2266,17 +2266,17 @@ items.arcaneresin.discover_hint=Vous pouvez fabriquer cet objet via l'alchimie. items.brokenseal.name=sceau brisé items.brokenseal.ac_affix=ATTACHER items.brokenseal.prompt=Choisissez une armure -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Vous devez d'abord savoir si cette armure est maudite ou non. items.brokenseal.affix=Vous fixez le sceau à votre armure ! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sceau de cire, fixé sur une armure comme symbole de valeur. Toutes les marques du sceau ont été effacées par le temps, et il est brisé en deux.\n\nSouvenir de son foyer, le sceau aide le guerrier à persévérer. En le portant sur lui, le guerrier va instantanément gagner une protection quand il va être blessé en dessous de la moitié de sa santé maximale.\n\nLe sceau peut être _fixé sur une armure,_ et déplacé d'une armure à l'autre. Il peut transporter un niveau d'amélioration avec lui si cette amélioration a été faite sur une armure quand le sceau y était attaché. items.brokenseal.inscribed=Le sceau porte une gravure de _%s_. items.brokenseal.choose_title=Choisissez un Glyphe -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.choose_desc=Cette armure et le sceau brisé portent tous deux un glyphe. Choisissez le glyphe qui doit être conservé.\n\nGlyphe de l'armure : %1$s\nGlyphe du sceau brisé : %2$s\n\nNotez que si vous choisissez le glyphe qui se trouve actuellement sur l'armure, le sceau ne pourra pas le transférer plus tard. +items.brokenseal.choose_curse_warn=_Votre armure est maudite mais votre sceau ne s'est pas, vous ne pouvez pas choisir le glyphe du sceau !_ items.brokenseal.discover_hint=Un des héros commence avec cet objet. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal$warriorshield.name=Bouclier de Guerrier +items.brokenseal$warriorshield.desc_active=Le sceau brisé du Guerrier l'aide à persévérer, et lui accorde une protection qui s'ajoute à sa santé. Après apparition de la protection, un temps de rechargement de 100 tours doit s'écouler avant que cet effet puisse être réutilisé.\n\nCette protection ne se dissipe pas avec le temps, mais elle disparaitra s'il s'écoule quelques tours sans que vous ne soyez proches d'ennemis. Lors de sa disparition, la protection restante servira à réduire le temps de rechargement, jusqu'à un maximum de 50%%.\n\nProtection restante : %1$d.\n\nTemps de rechargement actuel : %2$d. +items.brokenseal$warriorshield.desc_cooldown=Le Guerrier a récemment gagné une protection de son sceau brisée, et doit attendre avant de pouvoir en bénéficier à nouveau.\n\nTours restants : %d. items.dewdrop.name=perle de rosée items.dewdrop.already_full=Votre santé est déjà pleine. @@ -2321,9 +2321,9 @@ items.item.ac_drop=POSER items.item.ac_throw=LANCER items.item.rankings_desc=Tué par : %s. items.item.curse=malédiction -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Ce type d'objet a une note personnalisée : "_%s_" items.item.custom_note=Cet objet a une note personnalisée : "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Vous pouvez trouver cet objet au hasard dans le donjon. items.kindofmisc.unequip_title=Déséquipez un objet items.kindofmisc.unequip_message=Vous devez d'abord déséquiper un de ces objets. Sélectionnez-en un à échanger. diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 60ae99872..470152464 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -99,7 +99,7 @@ items.armor.armor.seal_transfer_no=tidak items.armor.armor$glyph.glyph=glyph items.armor.armor$glyph.killed=%s membunuhmu... items.armor.armor$glyph.rankings_desc=Terbunuh oleh glyph -items.armor.armor$glyph.discover_hint=Kamu dapat menemukan item dengan efek ini secara acak di terungku, atau mencoba menerapkannya pada item sendiri. +items.armor.armor$glyph.discover_hint=Kamu bisa menemukan item dengan efek ini secara acak di terungku, atau mencoba menerapkannya pada item sendiri. items.armor.classarmor.ac_ability=PILIH KEMAMPUAN items.armor.classarmor.ac_transfer=TRANSFER @@ -721,7 +721,7 @@ items.potions.potion.no=Tidak, aku berubah pikiran items.potions.potion.sure_drink=Kau yakin ingin meminumnya? Kau mungkin seharusnya melempar ramuan seperti ini kepada musuh. items.potions.potion.sure_throw=Kau yakin ingin melemparnya? Lebih masuk akal jika ramuan itu diminum. items.potions.potion.shatter=Ramuan pecah dan cairannya memercik tanpa arti. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Kamu bisa menemukan item ini secara acak di terungku, atau membuatnya dengan panci peracik. items.potions.potion$placeholder.name=ramuan items.potions.potion$seedtopotion.name=Ramuan Acak @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Mantra ini berisi beberapa energi terkutuk yang mem items.stones.inventorystone.ac_use=GUNAKAN items.stones.runestone$placeholder.name=batu kuno -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Kamu bisa menemukan item ini secara acak di terungku, atau membuatnya dari panci peracik. items.stones.stoneofaggression.name=batu agresi items.stones.stoneofaggression.desc=Saat batu ini dilemparkan ke sekutu atau musuh, semua musuh terdekat akan lebih suka untuk menyerang karakter tersebut dalam waktu singkat.\n\nMusuh bos dapat menahan efeknya, namun durasinya berkurang secara signifikan dan damage yang diterima dari serangan antek-anteknya lebih sedikit. @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Sudah _dikeraskan_ items.weapon.weapon.hardened_no_enchant=Senjata ini telah _dikeraskan_, namun saat ini tidak ada enchantment. items.weapon.weapon$enchantment.enchant=enchantment items.weapon.weapon$enchantment.rankings_desc=Terbunuh oleh sihir -items.weapon.weapon$enchantment.discover_hint=Kamu dapat menemukan item dengan efek ini secara acak di terungku, atau mencoba menerapkannya pada item sendiri. +items.weapon.weapon$enchantment.discover_hint=Kamu bisa menemukan item dengan efek ini secara acak di terungku, atau mencoba menerapkannya pada item sendiri. ###misc items @@ -2245,7 +2245,7 @@ items.amulet.ascent_title=Naik... items.amulet.ascent_desc=Kau mulai merasakan kekuatan Yog-Dzewa yang besar dan mengerikan terpancar dari jimat tersebut. Naik kembali melalui terungku sebagai manusia mungkin lebih sulit dari yang kau kira!\n\nJika kau terus naik dengan jimat, terungku akan menjadi lebih berbahaya, teleportasi antar lantai akan dinonaktifkan, dan kau hanya akan bisa memenangkan permainan dengan mengalahkan musuh saat kau naik melalui terungku!\n\nKau dapat meninggalkan jimat di sini untuk saat ini jika ingin naik tanpa memulai tantangan ini, atau mengaktifkan jimat sebelum naik untuk mengakhiri permainan secara normal. items.amulet.ascent_yes=Lanjutkan! items.amulet.ascent_no=Berhenti Sekarang -items.amulet.discover_hint=Kamu dapat menemukan barang ini di dasar terungku... +items.amulet.discover_hint=Kamu bisa menemukan barang ini di dasar terungku... items.ankh.name=ankh items.ankh.ac_bless=BERKATI @@ -2323,7 +2323,7 @@ items.item.rankings_desc=Terbunuh oleh: %s items.item.curse=kutukan items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Item ini memiliki catatan khusus: "_%s_" -items.item.discover_hint=Kamu dapat menemukan barang ini secara acak di terungku. +items.item.discover_hint=Kamu bisa menemukan barang ini secara acak di terungku. items.kindofmisc.unequip_title=Lepaskan satu item items.kindofmisc.unequip_message=Kau harus melepas salah satu item ini terlebih dahulu. Pilih item untuk ditukar. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 04ae2fd82..fe01eb65a 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -119,7 +119,7 @@ items.armor.clericarmor.desc=Mentre indossa questa combinazione di vesti e piast items.armor.clotharmor.name=armatura di stoffa items.armor.clotharmor.desc=Questa armatura leggera offre una protezione base. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Uno degli eroi inizia con questo oggetto. items.armor.duelistarmor.name=corazza dell'eroe items.armor.duelistarmor.desc=Mentre indossa questa armatura a piastre e mantello, la Duellante può eseguire un'abilità speciale. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Il tuo manto necessita di ancora %d turn items.artifacts.cloakofshadows.cursed=Non puoi usare un manto maledetto. items.artifacts.cloakofshadows.no_charge=Il tuo manto non si è ancora ricaricato abbastanza da poter essere usato. items.artifacts.cloakofshadows.desc=Un'inestimabile manto magico, rubato dall'armeria reale molti anni fa dal Ladro. Una volta indossato può essere usato per rendersi completamente invisibili per un limitato periodo.\n\nPiù il manto viene usato più forte diverrà, permettendo al ladro di rendersi invisibile più frequentemente e per periodi più prolungati. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Uno degli eroi inizia con questo oggetto. items.artifacts.cloakofshadows$cloakstealth.no_charge=Il tuo manto ha esaurito l'energia. items.artifacts.cloakofshadows$cloakstealth.levelup=Il tuo manto diventa più forte! items.artifacts.cloakofshadows$cloakstealth.name=ammantato @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Non sei in grado di lanciare quell'incantesimo items.artifacts.holytome.cursed=Non puoi usare un tomo maledetto. items.artifacts.holytome.levelup=Il tuo tomo diventa più forte! items.artifacts.holytome.desc=Un tomo sacro che funziona da focus per la magia sacra del Chierico. Usare il tomo permette al Chierico di lanciare una varietà di incantesimi.\n\nIl tomo cresce in potere progressivamente con l'utilizzo da parte del Chierico, sbloccando più cariche massime e una maggiore velocità di ricarica di esse. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Uno degli eroi inizia con questo oggetto. items.artifacts.hornofplenty.name=cornucopia items.artifacts.hornofplenty.ac_snack=SNACK @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=La pergamena che hai aggiunto a ###bags items.bags.bag.name=zaino -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Puoi comprare questo oggetto in un negozio. items.bags.potionbandolier.name=cintura per pozioni items.bags.potionbandolier.desc=Questa spessa bandoliera si adatta al tuo petto come una fascia, ha molte cinghie isolanti per contenere fiale di pozioni, borraccia o fiale di metallo liquido.\n\nMentre sei all'interno della bandoliera, le tue pozioni dovrebbero essere protette dal freddo. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Questo contenitore tubolare sembra contenere gli st items.bags.velvetpouch.name=sacchetto di velluto items.bags.velvetpouch.desc=Questo piccolo sacchetto di velluto può contenere molti piccoli oggetti, come semi, pietre runiche e alcuni ingredienti alchemici. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Uno degli eroi inizia con questo oggetto. items.bags.magicalholster.name=fodero magico items.bags.magicalholster.desc=Questa sottile fondina è fatta di pelliccia di un qualche animale esotico, e possiede una potente magia che permette di immagazzinare una enorme quantità di armi a distanza.\n\nTi basterà infilare la mano nella fondina per trovare sempre l'oggetto che cerchi.\n\nGrazie alla magia della fondina, le bacchette si caricheranno in modo leggermente più veloce e le armi da lancio conservate al suo interno dureranno un po' di più. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Questa sottile fondina è fatta di pelliccia di u ###bombs items.bombs.arcanebomb.name=bomba arcana items.bombs.arcanebomb.desc=Questa bomba è stata intrisa di proprietà arcane. Esploderà in una potente esplosione simile all'attacco potenziato di Goo, infliggendo _%1$d-%2$d danni magici_ a qualsiasi cosa entro 2 caselle. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=ACCENDI e LANCIA @@ -513,40 +513,40 @@ items.bombs.bomb$doublebomb.desc=Due bombe di polvere da sparo impilate, pare ch items.bombs.firebomb.name=bomba incendiaria items.bombs.firebomb.desc=Questa bomba è stata modificata per esplodere in un'area più ampia, infliggendo _%1$d-%2$d danni_ e diffondendo fiamme prolungate entro 2 caselle. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.flashbangbomb.name=granata stordente items.bombs.flashbangbomb.desc=Questa bomba personalizzata esploderà in un'esplosione di luce, suono ed elettricità quando esplode. Qualunque cosa entro 2 caselle subirà _%1$d-%2$d danni_ dall'esplosione, altri 25%% danni dall'elettricità e rimarrà stordito per 10 turni. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.frostbomb.name=bomba gelata items.bombs.frostbomb.desc=Questa bomba è stata modificata per esplodere in un'area più ampia, infliggendo _%1$d-%2$d danni_ e diffondendo una folata prolungata di aria gelida entro 2 caselle. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.holybomb.name=bomba sacra items.bombs.holybomb.desc=Questa bomba è stata modificata per emettere luce sacra in un'area più ampia quando esplode. Qualunque cosa entro 2 caselle subirà _%1$d-%2$d danni_ dall'esplosione, e i nemici non morti o demoniaci subiranno ulteriori 50%% danni dalla luce sacra. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.noisemaker.name=tric-trac items.bombs.noisemaker.desc=Questa bomba personalizzata emetterà ripetutamente rumore quando la sua miccia si esaurisce. Quando qualcosa tocca la bomba, questa esploderà e infliggerà _%1$d-%2$d danni_ a qualsiasi cosa entro 2 caselle! items.bombs.noisemaker.desc_burning=Il tric-trac sta ticchettando, esploderà quando qualcosa gli andrà vicino! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.smokebomb.name=bomba fumogena items.bombs.smokebomb.desc=Questa bomba è stata modificata per emettere una densa nube di gas nello stesso momento in cui esplode. Infliggerà _%1$d-%2$d danni_ e diffonderà la nebbia avvolgente entro 2 caselle. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.regrowthbomb.name=bomba ricrescita items.bombs.regrowthbomb.desc=Questa bomba personalizzata schizzerà liquido vivificante ovunque entro 3 tessere invece di esplodere. Nell’area colpita dall’esplosione germoglieranno rapidamente erba e piante. Tu e tutti gli alleati coinvolti nell'esplosione verrete guariti come se avessero bevuto una pozione curativa. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.shrapnelbomb.name=bomba shrapnel items.bombs.shrapnelbomb.desc=Questa bomba è stata modificata con frammenti del metallo del DM-300, che si frammenteranno e voleranno ovunque quando esplode, infliggendo _%1$d-%2$d danni_ in un vasto raggio attorno alla bomba. Faresti meglio a nasconderti dietro qualcosa quando lo usi... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.bombs.woollybomb.name=bomba lanosa items.bombs.woollybomb.desc=Questa bomba personalizzata creerà un ampio campo di pecore magiche dopo l'esplosione. L'esplosione infliggerà _%1$d-%2$d danni_ a qualsiasi cosa entro 2 caselle. Le pecore bloccheranno il movimento e persisteranno per molto tempo! Tuttavia, le pecore non resisteranno a lungo in presenza di nemici potenti e potranno essere disperse manualmente prima interagendo con loro. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Puoi creare questo oggetto tramite l'alchimia. ###food items.food.berry.name=bacca del dungeon @@ -596,7 +596,7 @@ items.food.frozencarpaccio.discover_hint=You can create this using another food items.food.meatpie.name=pasticcio di carne items.food.meatpie.eat_msg=Quel cibo era incredibile! items.food.meatpie.desc=Un delizioso pasticcio ripieno di carne saporita. Ti sazierà molto più di ogni altro pasto. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.food.mysterymeat.name=carne misteriosa items.food.mysterymeat.eat_msg=Questo cibo ha un sapore... strano. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Non ti senti più le gambe! items.food.mysterymeat.not_well=Non ti senti bene. items.food.mysterymeat.stuffed=Sei troppo pieno. items.food.mysterymeat.desc=Mangia a tuo rischio e pericolo! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Puoi trovare questo oggetto come bottino da certi nemici. items.food.mysterymeat$placeholder.name=carne items.food.phantommeat.name=carne fantasma items.food.phantommeat.desc=Una grande bistecca traslucida e luccicante, tagliata da un piranha fantasma. Questa carne magica non ha bisogno di essere cucinata e garantisce una serie di benefici difensivi oltre a saziarti completamente. Quando viene mangiato garantisce l'invisibilità, pelle coriacea, un po' di guarigione e cura molti effetti dannosi. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Puoi trovare questo oggetto come bottino da certi nemici. items.food.pasty.name=pasticcio items.food.pasty.fish_name=pesce al vapore @@ -639,12 +639,12 @@ items.food.pasty$fishleftover.desc=Alcuni pesci in eccesso dal tuo pasto precede items.food.smallration.name=razione di cibo piccola items.food.smallration.eat_msg=Quel cibo era ok. items.food.smallration.desc=Ha lo stesso aspetto di una razione di cibo regolare. Ma più piccola. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Puoi comprare questo oggetto in un negozio. items.food.stewedmeat.name=carne stufata items.food.stewedmeat.eat_msg=Quel cibo era ok. items.food.stewedmeat.desc=Stufare la carne l'ha purificata da ogni agente nocivo o parassiti. Dovrebbe essere sicura da mangiare. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.food.supplyration.name=razione di cibo items.food.supplyration.desc=Questa razione veniva lasciata nella prigione da e per i membri della gilda dei ladri. È specificamente progettato per essere mangiato in movimento e aiuta con imbrogli generali.\n\nAnche se non ti sazia tanto quanto una razione normale, può essere consumata rapidamente, fornisce un po' di guarigione diretta e ripristina la carica del mantello delle ombre del Ladro. @@ -721,7 +721,7 @@ items.potions.potion.no=No, ho cambiato idea items.potions.potion.sure_drink=Sei sicuro di volerla bere? Nella maggior parte dei casi dovresti lanciare questa pozione ai tuoi nemici. items.potions.potion.sure_throw=Sei sicuro di volerla lanciare? Nella maggior parte dei casi avrebbe più senso berla. items.potions.potion.shatter=La boccetta si frantuma e il liquido si sparge senza fare danno. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Puoi trovare questo oggetto casualmente nel dungeon, o crearlo tramite l'alchimia. items.potions.potion$placeholder.name=pozione items.potions.potion$seedtopotion.name=Pozione Casuale @@ -773,7 +773,7 @@ items.potions.potionoftoxicgas.desc=Stappare o frantumare questa ampolla pressur ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.potions.brews.aquabrew.name=infuso d'acqua items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=pozione instabile items.potions.brews.unstablebrew.desc=Questa miscela magica brilla dei colori cangianti dell'arcobaleno.\n\nQuando bevuto o lanciato attiverà l'effetto di una pozione casuale. L'effetto della pozione sarà sempre benefico se viene bevuta, e sarà sempre dannoso se viene lanciata. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.potions.elixirs.elixirofarcanearmor.name=elisir dell'armatura arcana items.potions.elixirs.elixirofarcanearmor.desc=questo elisir donerà al suo bevitore una durevole resistenza agli attacchi magici. @@ -847,7 +847,7 @@ items.potions.exotic.exoticpotion.unknown_desc=Questa boccetta tondeggiante cont items.potions.exotic.exoticpotion.warning=Vuoi davvero annullare l'uso di questa pozione? Sarà comunque consumata. items.potions.exotic.exoticpotion.yes=Si, sono sicuro. items.potions.exotic.exoticpotion.no=No, ho cambiato idea -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.potions.exotic.potionofcleansing.name=pozione detergente items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Gettare questa pozione creerà una ###quest items items.quest.ceremonialcandle.name=candela cerimoniale items.quest.ceremonialcandle.desc=Un set di candele, sciolte e unite in seguito all'uso. \n\nSingolarmente non servono a nulla, ma usate con altre candele nel modo giusto, possono concentrare l'energia per un rituale di evocazione. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Puoi trovare questo oggetto durante una missione specifica. items.quest.corpsedust.name=polvere di cadavere items.quest.corpsedust.chill=Un brivido ti scorre giù per la schiena. items.quest.corpsedust.desc=Questa palla di polvere di cadavere non è tanto diversa da una normale palla di polvere. Ma puoi avvertire un'energia maligna nascondersi in essa. \n\nLiberarsene al più presto sarebbe una buona idea. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Puoi trovare questo oggetto durante una missione specifica. items.quest.darkgold.name=minerale di oro oscuro items.quest.darkgold.you_now_have=Ora hai %d minerali d'oro scuro. items.quest.darkgold.desc=Questo metallo è chiamato oscuro non tanto per il suo colore (che non è diverso dal normale oro), ma perché si fonde alla luce del sole, rendendolo inutile in superficie. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Puoi trovare questo oggetto durante una missione specifica. items.quest.dwarftoken.name=gettone nanico items.quest.dwarftoken.desc=Molti nani e alcune delle loro creazioni più grandi recano con sé questi piccoli pezzi di metallo per chissà quale motivo. Forse sono gioielli o un qualche tipo di identificativo. I nani sono gente strana. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Puoi trovare questo oggetto durante una missione specifica. items.quest.embers.name=braci elementali items.quest.embers.desc=Braci speciali che possono essere raccolti da giovani elementali del fuoco. Irradiano energia termica. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Puoi trovare questo oggetto durante una missione specifica. items.quest.gooblob.name=grumo di viscidume items.quest.gooblob.desc=Un grumo di melma tremolante che si è staccato da Goo quand'è morto.\nE? come una grossa palla di gelatina, anche se non oseresti mai mangiarla.\n\nDi per sè non fa nulla ma forse potrebbe essere utile in combinazione con certe pozioni o una bomba; In fondo si dovrebbe convertire in una discreta quantità di energia. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Puoi trovare questo oggetto come bottino da certi nemici. items.quest.metalshard.name=frammento di metallo maledetto items.quest.metalshard.desc=Un frammento di metallo arrugginito e maledetto, che si è staccato da DM-300 quand'è stato distrutto. Puoi avvertire una forza malvagia inattiva al suo interno. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Puoi trovare questo oggetto come bottino da certi nemici. items.quest.pickaxe.name=piccone items.quest.pickaxe.ability_name=trafiggi items.quest.pickaxe.ability_desc=La Duellante può _perforare_ un nemico con un piccone. Questo colpo è garantito, si applica vulnerabile per 3 turni e infligge _%1$d-%2$d danni_ ai nemici con la pelle rigida. items.quest.pickaxe.upgrade_ability_stat_name=Danni alle abilità items.quest.pickaxe.desc=Questo è uno strumento robusto e pesante per rompere le rocce. Non è necessario equipaggiare la piccozza per scavare con essa, ma probabilmente può essere equipaggiata come arma in caso di necessità. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Puoi trovare questo oggetto durante una missione specifica. items.quest.ratskull.name=teschio di ratto gigante items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un bel trofeo di caccia, se avessi una parete in cui appenderlo. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Pergamena esotica "BERKANAN" items.scrolls.exotic.exoticscroll.odal=Pergamena esotica "ODAL" items.scrolls.exotic.exoticscroll.tiwaz=Pergamena esotica "TIWAZ" items.scrolls.exotic.exoticscroll.unknown_desc=Una brillante e indecifrabile runa magica è scritta su questa pergamena nera. Pare provenga da una terra straniera, chissà che effetto avrà quando letta ad alta voce? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.scrolls.exotic.scrollofsirenssong.name=pergamena del canto delle sirene items.scrolls.exotic.scrollofsirenssong.prompt=Scegli un bersaglio @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Questa magia infonde un pezzo di equipaggiamento items.spells.spell.ac_cast=LANCIA items.spells.spell.no_magic=Non puoi lanciare magie mentre sei immune alla magia. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.spells.magicalinfusion.name=infusione magica items.spells.magicalinfusion.inv_title=Infondi un oggetto @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Questa formula magica contiene un po' dell'energia items.stones.inventorystone.ac_use=USA items.stones.runestone$placeholder.name=pietra runica -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Puoi trovare questo oggetto casualmente nel dungeon, o crearlo tramite l'alchimia. items.stones.stoneofaggression.name=pietra dell'aggressività items.stones.stoneofaggression.desc=Quando la pietra viene lanciata su un'alleato o un nemico, tutti i nemici nelle vicinanze preferiranno attaccare quel personaggio per un corto periodo di tempo.\n\nTuttavia, i boss nemici possono resistere all'effetto, riducendo significativamente la durata e subendo meno danni dagli attacchi dei loro minion. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Della magia manipolativa sta indu items.stones.stoneofaugmentation.name=pietra dell'incremento items.stones.stoneofaugmentation.inv_title=Incrementa un oggetto items.stones.stoneofaugmentation.desc=Questa pietra runica possiede una potente magia che può incrementare l'equipaggiamento per migliorare una proprietà al costo di un'altra.\n\nUsandola su di un'arma ti permetterà di migliorarne la velocità o il danno.\n\nUsandola su di un'armatura ti permetterà di migliorarne la difesa o l'evasività. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Puoi comprare questo oggetto in un negozio, o crearlo tramite l'alchimia. items.stones.stoneofaugmentation$wndaugment.choice=Cosa vorresti migliorare? items.stones.stoneofaugmentation$wndaugment.speed=Velocità items.stones.stoneofaugmentation$wndaugment.damage=Danno @@ -1484,7 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=catalizzatore magico -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=crea un gingillo items.trinkets.trinketcatalyst.window_text=L'acqua comincia a brillare quando aggiungi il catalizzatore. Ci sono alcuni oggetti nelle vicinanze che potresti infondere di energia per trasformarli in gingilli magici. items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccica nell'oscurità del dungeon. Questo catalizzatore può essere usato in un calderone alchemico con un po' di energia alchemica per produrre un gingillo unico.\n\nI gingilli forniscono diversi effetti che modificano leggermente il dungeon o i suoi abitanti. I gingilli possono essere potenziati con più energia per rendere i loro effetti più potenti, o lasciati per rinunciare del tutto al loro effetto. items.trinkets.trinketcatalyst$randomtrinket.name=gingillo casuale @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Questa bacchetta piuttosto semplice lancia m items.wands.wandofmagicmissile.stats_desc=Ogni dardo da questa bacchetta infligge _%1$d-%2$d punti danno,_ e può rafforzare altre bacchette se migliorato. items.wands.wandofmagicmissile.bmage_desc=Quando _il Mago Guerriero_ colpisce un nemico con un bastone del missile magico, tutte le sue bacchette si ricaricheranno oltre al suo bastone. items.wands.wandofmagicmissile.eleblast_desc=Uno scoppio elementale con un bastone del missile magico causa 50% di danno e garantisce al mago 15 turni di ricarica. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Uno degli eroi inizia con questo oggetto. items.wands.wandofmagicmissile$magiccharge.name=carica magica items.wands.wandofmagicmissile$magiccharge.desc=La tua bacchetta del missile magico ha instillato potere verso le tue altre bacchette, aumentando il livello effettivo della prossima scarica che emetteranno.\n\nLe tue bacchette sono incrementate a: +%d.\n\nTurni di carica magica rimanenti: %s. @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=colpo pesante items.weapon.melee.cudgel.typical_ability_desc=La Duellante può eseguire un _colpo pesante_ con un randello. Questo attacco concentrato in genere infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.cudgel.ability_desc=La Duellante può eseguire un _colpo pesante_ con un randello. Questo attacco concentrato infligge _%1$d-%2$d danni_ se sorprende il nemico e lo stordisce per 5 turni, riducendo la precisione e l'evasione di 50%%. Il colpo pesante colpisce sempre ma infligge danni regolari se non sorprende il nemico. items.weapon.melee.cudgel.desc=Una piccola mazza in ottone, più adatta ad essere per difesa personale di un nobile piuttosto che per le avventure. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=La Duellante può nascondersi men items.weapon.melee.dagger.ability_desc=La Duellante può _sgattaiolare_ mentre brandisce un pugnale. Questa abilità consente alla Duellante di teletrasportarsi istantaneamente fino a 5 tessere di distanza e le garantisce _%d turni di invisibilità._ items.weapon.melee.dagger.upgrade_ability_stat_name=Durata dell'abilità items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Quest'arma è più forte contro nemici ignari. @@ -1879,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=attacco combinato items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.melee.greataxe.name=grandascia items.weapon.melee.greataxe.stats_desc=Quest'arma è incredibilmente pesante. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Fabbricato dal Mago stesso, questo bastone è items.weapon.melee.magesstaff.no_wand=Il bastone attualmente non ha magia al suo interno, deve essere _impregnato col potere di una bacchetta_ prima di poterlo usare per lanciare incantesimi. items.weapon.melee.magesstaff.has_wand=Il bastone è attualmente instillato con un _%s._ items.weapon.melee.magesstaff.cursed_wand=Questo bastone è maledetto, rendendo la sua magia disordinata e casuale. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.melee.meleeweapon.ac_ability=ABILITÀ items.weapon.melee.meleeweapon.stats_known=Quest'arma da mischia di _categoria %1$d_ infligge _%2$d-%3$d danni_ e richiede _%4$d punti forza_ per essere usata correttamente. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=affondo items.weapon.melee.rapier.typical_ability_desc=La Duellante può lanciarsi con uno stocco contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. items.weapon.melee.rapier.ability_desc=La Duellante può lanciarsi con uno stocco contro un nemico a 1 tessera di distanza. Questo si muove verso il nemico, infligge _%1$d-%2$d danni_ ed è garantito che colpisca. items.weapon.melee.rapier.desc=Una sottile spada dritta che offre una certa protezione in cambio di una minore potenza tagliente. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.melee.roundshield.name=scudo tondo items.weapon.melee.roundshield.typical_stats_desc=Di solito quest'arma blocca 0-%d punti danno. Tale blocco aumenta con i miglioramenti. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=fendente items.weapon.melee.wornshortsword.typical_ability_desc=La Duellante può _fendere_ un nemico con una spada corta usurata. Questo in genere infligge _%1$d-%2$d danni_ ed è garantito che colpisca. Se l'attacco uccide un nemico, l'effetto è istantaneo e la Duellante può usarlo nuovamente entro 5 turni gratuitamente. items.weapon.melee.wornshortsword.ability_desc=La Duellante può _fendere_ un nemico con una spada corta consumata. Questo infligge _%1$d-%2$d danno_ ed è garantito di colpire. Se il fendente uccide un nemico è istantaneo e la Duellante può usare nuovamente fendente entro 5 turni gratuitamente. items.weapon.melee.wornshortsword.desc=Una spada piuttosto corta, logorata dall'uso pesante. È sia più debole che più leggera di una spada corta regolare. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Uno degli eroi inizia con questo oggetto. ###missile weapons @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Questi pesanti martelli sono progettat items.weapon.missiles.throwingknife.name=coltello da lancio items.weapon.missiles.throwingknife.desc=Questi coltelli leggeri sono bilanciati per volare nell'aria dritti contro i loro bersagli. Sono più efficaci contro nemici ignari. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.missiles.throwingspear.name=lancia eiettabile items.weapon.missiles.throwingspear.desc=Queste lance leggere possiedono una struttura snella, evidentemente progettate per essere lanciate, non spinte. items.weapon.missiles.throwingspike.name=punte da lancio items.weapon.missiles.throwingspike.desc=Queste aste appuntite di metallo sono pensate per essere lanciate contro nemici lontani. Sebbene non siano molto forti, la loro semplice costruzione interamente in metallo li rende ragionevolmente durevoli. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.missiles.throwingstone.name=pietra da lancio items.weapon.missiles.throwingstone.desc=Queste pietre vengono levigate per renderle in grado di essere lanciate con più potenza di una pietra normale. Nonostante l'artigianato, non sono ancora un'arma molto affidabile, ma almeno non si attaccheranno ai nemici. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Queste asce da lancio possiedono un filo seghettato che le rende difficili da usare. Tuttavia, un duro colpo con quest'arma causerà sanguinamenti al nemico. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=SCOCCA items.weapon.spiritbow.prompt=Scegli un bersaglio items.weapon.spiritbow.stats=L'arco non può venire migliorato direttamente, diverrà invece regolarmente più potente al salire del tuo livello. Al livello attuale, le frecce scoccate dall'arco infliggeranno _%1$d-%2$d punti danno_ e richiederanno _%3$d punti forza_ per essere usate correttamente. items.weapon.spiritbow.desc=Un arco creato da un antico legno magico. La sua corda e le sue incisioni brillano di una fievole luce blu. Quando la corda viene tirata questo arco evocherà una freccia magica che può essere lanciata su di un nemico. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Uno degli eroi inizia con questo oggetto. items.weapon.weapon.identify=Ora hai abbastanza familiarità con la tua arma da poterla identificare. items.weapon.weapon.too_heavy=Per via della tua forza inadeguata quest'arma ostacolerà la tua velocità di attacco, precisione e capacità di effettuare attacchi a sorpresa. @@ -2252,7 +2252,7 @@ items.ankh.ac_bless=BENEDICI items.ankh.bless=Hai benedetto l'ankh con l'acqua magica. items.ankh.desc=Questo antico simbolo d'immortalità consente il ritorno in vita dopo la morte. La maggior parte dei tuoi oggetti rimangono nel luogo in cui è avvenuta la tua morte ma potrai recuperarli se vi fai ritorno. Se il tuo otre è pieno, puoi benedire l'ankh con una forza extra. items.ankh.desc_blessed=Questo antico simbolo di immortalità concede la capacità di ritornare alla vita. L'ankh è stato benedetto ed è ora molto più forte. L'ankh sacrificherà se stesso per salvarvi in un momento di pericolo mortale. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Puoi comprare questo oggetto in un negozio. items.arcaneresin.name=resina arcana items.arcaneresin.prompt=Seleziona una bacchetta @@ -2261,7 +2261,7 @@ items.arcaneresin.level_too_high=questa bacchetta è troppo potente perché la r items.arcaneresin.not_enough=Non hai abbastanza resina per questo! items.arcaneresin.apply=Rivesti la tua bacchetta con la resina, aumentandone il potere! items.arcaneresin.desc=Questa polvere fine brilla tra le sfumature del viola e del bianco. Può agire come un amplificatore delle energie magiche, aumentando il livello delle bacchette quando viene applicato su di esse!\n\nMigliorare una bacchetta costa 1, 2 o 3 resina a seconda del livello iniziale della bacchetta. La resina può potenziare le bacchette fino a un massimo di +3.\n\nTuttavia, i potenziamenti della resina vengono _annullati da altre fonti di potenziamento_ (come le pergamene di potenziamento) e non si applicano quando si infonde una bacchetta nel bastone del Mago. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.brokenseal.name=sigillo rotto items.brokenseal.ac_affix=APPLICA @@ -2273,7 +2273,7 @@ items.brokenseal.inscribed=Il sigillo è iscritto con un _%s._ items.brokenseal.choose_title=Scegli un Glifo items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal.discover_hint=Uno degli eroi inizia con questo oggetto. items.brokenseal$warriorshield.name=Warrior Shield items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2321,7 +2321,7 @@ items.item.ac_drop=LASCIA items.item.ac_throw=LANCIA items.item.rankings_desc=Ucciso da: %s items.item.curse=maledizione -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Questo tipo di oggetto ha una nota personalizzata: "_%s_" items.item.custom_note=Questo articolo ha una nota personalizzata: "_%s_" items.item.discover_hint=You can find this item randomly in the dungeon. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Sfortunatamente, la corona non può essere trasformata in items.kingscrown.upgraded=La corona brilla intensamente e poi si disintegra mentre la tua armatura si trasforma! items.kingscrown.ratgraded=Le zampe del Re dei Topi brillano luminose mentre la tua armatura si trasforma! items.kingscrown.desc=La corona dell'ultimo Re dei nani, risplende di un'enorme energia magica.\n\nUna volta indossata, la magia della corona fluirà nell'armatura che indossi attualmente, trasformandola in un'armatura epica unica con abilità speciali. La nuova armatura manterrà tutte le proprietà dell'armatura originale. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Puoi trovare questo oggetto come bottino da certi nemici. items.liquidmetal.name=metallo fuso items.liquidmetal.ac_apply=APPLICA @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Scegli un'arma da lancio items.liquidmetal.already_fixed=Quell'arma da lancio è già in condizioni perfette! items.liquidmetal.apply=Usi %d metallo fuso per riparare la tua arma da lancio. items.liquidmetal.desc=Quando viene versato su un'arma da lancio, questo liquido magico penetra nelle crepe e nei punti usurati, riportando l'arma da lancio in condizioni perfette!\n\nPer riparare un'arma di categoria 1 servono 10 metallo liquido, per una di categoria 5 ce ne vogliono 30. Ogni miglioramento raddoppia la quantità di metallo necessario.\n\nIl metallo liquido non può essere usato per riparare i dardi intinti. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.lostbackpack.name=zaino perduto items.lostbackpack.desc=Queste sono le cose che avevi perduto. Raccoglile per recuperarle tutte! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Maschera di Tengu items.tengusmask.ac_wear=INDOSSA items.tengusmask.used=La maschera si disintegra mentre il suo potere fluisce dentro di te! items.tengusmask.desc=Questa maschera è caduta dal viso di Tengu mentre moriva, puoi sentire un grande potere magico venir emanato da essa. La maschera di Tengu era la fonte della sua forza?\n\nUna volta indossata, il tremendo potere della maschera verrà trasferito dentro di te, permettendoti di _scegliere una sottoclasse per il tuo eroe._\n\nChe sottoclasse sceglierai? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Puoi trovare questo oggetto come bottino da certi nemici. items.torch.name=torcia items.torch.ac_light=ACCENDI @@ -2385,4 +2385,4 @@ items.waterskin.desc=Un contenitore per i liquidi, fatto di pelle e stringhe, si items.waterskin.desc_water=In questo momento l'otre contiene solo dell'acqua potabile. Sicuramente c'è qualcosa nel dungeon che la sacca d'acqua potrebbe immagazzinare. items.waterskin.desc_heal=L'otre è attualmente utilizzato per immagazzinare l'acqua curativa. Più è piena la borraccia, più sarai guarito all'istante bevendola. Berrai solo quanto ti serve. items.waterskin.desc_full=L'otre pieno sembra irradiare energia, forse può essere usata per benedire un altro oggetto di sopravvivenza? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Uno degli eroi inizia con questo oggetto. diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 053dfdf9b..f5bf3b759 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=이 갑옷은 저주받았기 때문에, 당신은 items.armor.armor.cursed=당신은 악의로 가득 찬 마법이 이 갑옷에 깃든 것을 느낍니다. items.armor.armor.weak_cursed=저주에도 불구하고, 당신은 방어구를 벗을 수 있었다. items.armor.armor.not_cursed=이 갑옷에는 악의적인 마법이 없습니다. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙어 있으며, 전사의 체력이 절반 이하로 떨어질 시 _%d의 방어막_을 제공합니다. +items.armor.armor.seal_transfer=전사의 부러진 인장은 현재 착용 중인 갑옷에 붙어 있어야만 효과를 발휘합니다. 갑옷을 교체할 때 자동으로 인장을 바꿔 다시겠습니까? items.armor.armor.seal_transfer_yes=예 items.armor.armor.seal_transfer_no=아니오 items.armor.armor$glyph.glyph=상형문자 items.armor.armor$glyph.killed=%s에 의해 죽었습니다... items.armor.armor$glyph.rankings_desc=상형문자로 인해 사망 -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=이 아이템은 던전에서 무작위로 생성되거나, 아이템을 당신에게 직접 적용할 때 등장합니다. items.armor.classarmor.ac_ability=능력 선택 items.armor.classarmor.ac_transfer=전승 @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=드워프 제왕의 왕관에 들린 마법 items.armor.classarmor.transfer_prompt=방어구 선택 items.armor.classarmor.transfer_cancel=취소 items.armor.classarmor.transfer_complete=영웅의 방어구가 전승되었다! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=이 아이템은 20층의 보스를 특정한 영웅으로 처치 시 등장합니다. items.armor.clericarmor.name=영웅의 의례복 items.armor.clericarmor.desc=이 천으로 덮인 판금 갑옷을 입은 성직자는 특별한 능력을 사용할 수 있습니다. items.armor.clotharmor.name=천 갑옷 items.armor.clotharmor.desc=이 가벼운 갑옷은 기본적인 보호를 제공합니다. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.armor.duelistarmor.name=영웅의 흉갑 items.armor.duelistarmor.desc=이 판금 갑옷과 망토를 착용하고 있으면, 결투자는 특별한 능력을 발휘할 수 있습니다. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=당신의 망토는 다시 충전될 때 items.artifacts.cloakofshadows.cursed=당신은 저주받은 망토를 사용할 수 없다. items.artifacts.cloakofshadows.no_charge=당신의 망토는 아직 충전이 덜 되어 사용할 수 없다. items.artifacts.cloakofshadows.desc=몇년 전 도적이 왕국의 무기고에서 훔쳐 낸 진귀한 마법 망토입니다. 이 망토를 입으면 일시적으로 완전히 투명해질 수 있습니다.\n\n망토를 사용하면 할 수록, 효과가 더욱 강해집니다. 그리하여 도적은 더 자주, 더 오래 투명화할 수 있습니다. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.artifacts.cloakofshadows$cloakstealth.no_charge=당신의 망토의 에너지가 떨어졌다. items.artifacts.cloakofshadows$cloakstealth.levelup=당신의 망토가 더욱 강해졌다! items.artifacts.cloakofshadows$cloakstealth.name=은신 @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=유령 그 자체의 전투력은 items.artifacts.driedrose$wndghosthero.weapon_prompt=조정할 무기를 선택하세요 items.artifacts.driedrose$wndghosthero.armor_prompt=붙일 갑옷을 선택하세요 items.artifacts.driedrose$wndghosthero.cant_unique=유령은 무기와 방어구 외의 장비를 들 수 없습니다. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=유령에겐 저주받지 않은 것이 확인된 장비만 줄 수 있습니다. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=유령은 그 장비를 들기엔 힘이 부족하다. items.artifacts.driedrose$wndghosthero.cant_strength=유령은 그 장비를 들 만큼 강하지 않습니다. ##ghost hero items.artifacts.driedrose$ghosthero.name=슬픈 유령 items.artifacts.driedrose$ghosthero.def_verb=회피 -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=이 캐릭터는 특정한 마법 유물의 효과로 등장합니다. items.artifacts.driedrose$ghosthero.hello=안녕하신가, %s(이)여. items.artifacts.driedrose$ghosthero.introduce=내 영혼은 이 장미에 묶여 있어. 지상에 있는 내 연인에게서 받은 아주 소중한 물건이었지.\n\n그이에겐 더 이상 돌아갈 순 없겠지만, 당신 덕에 내 여정을 완수할 두 번째 기회를 얻었어. 가능하다면 당신의 부름에 응해 같이 싸워줄 거야.\n\n당신이 장미를 가지고 있는 한 나는 당신의 목소리를 들을 수 있으니, 멀리서도 장미를 이용하여 내게 명령을 내릴 수 있어.\n\n부디 당신은 나처럼 되지 않기를... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=지금은 주문을 시전할 수 없다. items.artifacts.holytome.cursed=당신은 저주받은 성서를 사용할 수 없다. items.artifacts.holytome.levelup=당신의 성서가 더욱 더 강해졌다! items.artifacts.holytome.desc=성직자는 성서를 매개로 신성력을 발휘합니다. 성서를 사용하면 여러 가지 마법 주문을 시전할 수 있습니다.\n\n성직자가 성서를 사용할수록 더욱 강력해집니다. 최대 충전 수가 증가하며 충전 속도가 약간 더 빨라집니다. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.artifacts.hornofplenty.name=풍요의 뿔 items.artifacts.hornofplenty.ac_snack=간식 @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=당신이 마법책에 넣은 ###bags items.bags.bag.name=배낭 -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=이 아이템은 상점에서 살 수 있습니다. items.bags.potionbandolier.name=물약 보관대 items.bags.potionbandolier.desc=이 두꺼운 보관대는 당신의 가슴팍을 가로지르도록 만들어졌습니다. 또한 물약과 가죽 물통, 액체 금속 병들을 보관할 수 있는 작은 물약통이 많이 달려 있습니다.\n\n이 물약통은 강화된 유리로 만들어져 있어 냉기에 강할 것입니다. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=이 관 형태의 보관함은 천문학자가 쓸 items.bags.velvetpouch.name=벨벳 주머니 items.bags.velvetpouch.desc=이 작은 벨벳 주머니에는 씨앗, 룬석, 몇몇 연금술 재료와 같은 작은 물건들을 많이 담아둘 수 있습니다. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.bags.magicalholster.name=마법 보관집 items.bags.magicalholster.desc=이 얇은 보관집은 어떤 신비로운 동물의 가죽으로 만들어져 있으며, 거기에 깃든 마법의 힘으로 많은 투척 무기와 마법 막대를 담아둘 수 있습니다.\n\n여기에 단순히 손을 뻗기만 해도 당신이 쓰려는 물건을 곧바로 집을 수 있습니다.\n\n보관집에 걸린 마법으로 인해, 보관집 안에 있는 마법 막대의 충전 속도가 약간 빨라지며 투척 무기들을 조금 더 오래 사용할 수 있게 됩니다. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=이 얇은 보관집은 어떤 신비로운 동 ###bombs items.bombs.arcanebomb.name=비전 폭탄 items.bombs.arcanebomb.desc=이 폭탄은 마법의 힘과 융합되었으며, 폭탄이 폭발하면 구의 몸집 불리기 공격과 비슷하게 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 마법 피해를 입히는 강력한 폭발을 일으킵니다. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.bomb.name=폭탄 items.bombs.bomb.ac_lightthrow=폭탄 투척! @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=꽤 무거운 흑색 화약 폭탄입니다. items.bombs.firebomb.name=화염 폭탄 items.bombs.firebomb.desc=폭발이 더 넓게 퍼지도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 화염으로 뒤덮을 것입니다. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.flashbangbomb.name=섬광탄 items.bombs.flashbangbomb.desc=이 폭탄은 순간적으로 엄청난 빛과 소리를 뿜어냄과 동시에 전기를 방출하도록 개조되었습니다. 폭탄이 폭발하면 주변 2타일 내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 전기로부터 25%%의 추가 피해를 받게 만들 것이며, 동시에 10턴 동안 기절시킬 것입니다. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.frostbomb.name=서리 폭탄 items.bombs.frostbomb.desc=폭발이 더 넓게 퍼지도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 지속적으로 얼어붙게 하는 냉기 돌풍으로 뒤덮을 것입니다. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.holybomb.name=신성 폭탄 items.bombs.holybomb.desc=이 폭탄은 넓은 지역에 신성한 빛의 섬광을 방출하도록 개조되었습니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 언데드와 악마는 이 빛으로부터 50%%의 추가 피해를 받습니다. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.noisemaker.name=소음 폭탄 items.bombs.noisemaker.desc=이 폭탄은 도화선에 불을 붙이면 반복적으로 시끄러운 소음을 내며 타 들어가도록 개조되었습니다. 누군가가 폭탄을 건드리면 폭발하며 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입힐 것입니다! items.bombs.noisemaker.desc_burning=소음 폭탄이 째깍거리고 있으며, 누군가가 접근하면 폭발할 것입니다! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.smokebomb.name=연막탄 items.bombs.smokebomb.desc=폭발이 발생함과 동시에 두꺼운 가스 구름을 살포하도록 개조된 폭탄입니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 범위 내의 모든 지역을 짙은 안개로 뒤덮을 것입니다. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.regrowthbomb.name=재성장의 폭탄 items.bombs.regrowthbomb.desc=이 폭탄은 피해를 입히는 대신 주변 3타일 범위에 생명의 영약을 흩뿌리도록 개조되었습니다. 폭탄이 폭발하면 범위 내에 있는 모든 지역에 잔디와 식물이 빠르게 자라나게 되며, 당신 혹은 아군이 폭발 범위 내에 있을 경우 치유 물약을 마신 것처럼 치유될 것입니다. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.shrapnelbomb.name=파편 폭탄 items.bombs.shrapnelbomb.desc=폭발 시 DM-300의 금속 조각들을 사방으로 흩뿌리도록 개조된 폭탄입니다. 폭탄이 폭발하면 폭탄 주변의 굉장히 넓은 범위에 있는 모든 대상에게 _%1$d-%2$d_를 입힙니다. 폭탄이 터지기 전에 반드시 장애물 뒤에 숨어 있어야 할 것입니다... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.bombs.woollybomb.name=양 폭탄 items.bombs.woollybomb.desc=이 폭탄은 주변에 마법 양떼를 소환하도록 개조되었습니다. 폭탄이 폭발하면 주변 2타일 이내에 있는 모든 대상에게 _%1$d-%2$d_의 피해를 입히고, 동시에 마법의 양이 아주 긴 시간 동안 이동을 막고 있을 것입니다! 그러나 강력한 적들이 있는 곳에서는 양이 오래 버틸 수 없으며, 또 당신은 양에게 접촉해 직접 마법을 해제하고 더 빨리 사라지게 만들 수 있습니다. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=이 아이템은 연금술로 만들 수 있습니다. ###food items.food.berry.name=작은 던전 열매 items.food.berry.eat_msg=이 열매는 맛있었다! items.food.berry.desc=이 작은 열매는 던전의 수풀을 뒤지던 사냥꾼이 발견했습니다. 재빨리 먹을 수 있으며, 약간의 배고픔을 해소해줍니다. 어쩌면 쓸만한 씨앗이 들었을지도 모릅니다. -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=이 아이템은 특정한 영웅의 특성 효과로 등장합니다. items.food.blandfruit.name=단백과 items.food.blandfruit.cooked=조리된 단백과 @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=이 단백과는 폭발하여 과육만 조금 items.food.chargrilledmeat.name=직화구이 고기 items.food.chargrilledmeat.desc=괜찮게 구워진 고기가 된 것 같다. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=이 아이템은 다른 음식 아이템을 사용해 만들 수 있습니다. items.food.food.name=비상식량 items.food.food.ac_eat=먹는다 @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=당신은 피부가 단단해지는 것을 느 items.food.frozencarpaccio.refresh=상태 회복! items.food.frozencarpaccio.better=당신의 기분이 나아졌다! items.food.frozencarpaccio.desc=얼린 생고기 조각입니다. 얇게 썰어서 바로 먹을 수 있고 또 맛도 의외로 좋습니다. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=이 아이템은 다른 음식 아이템을 사용해 만들 수 있습니다. items.food.meatpie.name=고기 파이 items.food.meatpie.eat_msg=이 음식은 엄청난 맛이 났다! items.food.meatpie.desc=짭짤하게 간이 밴 고기를 얹은 맛있는 파이입니다. 이 음식은 다른 어떤 것보다도 당신의 배를 많이 채워줄 것입니다. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.food.mysterymeat.name=수상한 고기 items.food.mysterymeat.eat_msg=이 음식은...수상한 맛이 났다. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=당신은 다리에 감각이 없다! items.food.mysterymeat.not_well=당신은 몸이 아픈것 같다. items.food.mysterymeat.stuffed=당신은 속이 막혔다. items.food.mysterymeat.desc=위험을 감수하고 먹어 보십시오! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=이 아이템은 특정한 적이 떨어트립니다. items.food.mysterymeat$placeholder.name=고기 items.food.phantommeat.name=유령 고기 items.food.phantommeat.desc=유령 피라냐에서 잘라낸 크고 반짝이는 반투명 고깃덩어리입니다. 이 고기는 조리가 필요 없으며 허기를 완전히 채우고 여러 가지 방어 능력을 한 번에 제공합니다. 이것을 먹으면 투명화, 나무껍질, 약간의 회복을 제공하고 해로운 효과를 치료합니다. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=이 아이템은 특정한 적이 떨어트립니다. items.food.pasty.name=패스티 items.food.pasty.fish_name=생선찜 @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=이전에 식사를 마치고 남은 생선 items.food.smallration.name=소형 비상식량 items.food.smallration.eat_msg=이 음식은 괜찮은 맛이 났다. items.food.smallration.desc=이 음식은 평범한 비상 식량에서 양만 줄인 제품입니다. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=이 아이템은 상점에서 살 수 있습니다. items.food.stewedmeat.name=고기 스튜 items.food.stewedmeat.eat_msg=이 음식은 괜찮은 맛이 났다. items.food.stewedmeat.desc=고기를 끓여 스튜로 만들면서 병균과 기생충 등이 사멸된 것 같습니다. 안심하고 먹으세요! -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.food.supplyration.name=보급 식량 items.food.supplyration.desc=이 식량은 도적 길드의 일원이 또다른 일원을 위해 던전에 남겨 둔 것입니다. 특히 이동 중에도 먹기 쉽도록 설계되었으며, 또 은밀한 임무에 도움을 줄 것입니다.\n\n다른 일반적인 식량만큼 배를 채워 주진 못하지만, 대신 재빠르게 먹을 수 있고 약간의 체력을 즉시 회복시키며 또 도적이 가진 그림자의 망토의 충전량을 회복시켜 줄 것입니다. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=이 아이템은 특정한 영웅의 특성 효과로 등장합니다. @@ -721,7 +721,7 @@ items.potions.potion.no=아니오. 생각을 바꾸었습니다. items.potions.potion.sure_drink=정말로 마시겠습니까? 대부분의 상황에서 당신의 적에게 이 물약을 던져야 합니다. items.potions.potion.sure_throw=정말로 던지겠습니까? 대부분의 상황에서 그냥 마시는 것이 좋습니다. items.potions.potion.shatter=물병이 깨지며 안에 든 액체가 무해하게 쏟아졌다. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=이 아이템은 던전에서 무작위로 생성되거나, 연금술로 얻을 수 있습니다. items.potions.potion$placeholder.name=물약 items.potions.potion$seedtopotion.name=무작위 물약 @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=이 유리병을 열거나 깨는 순간 내 ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.potions.brews.aquabrew.name=물 혼합물 -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=이 혼합물이 깨지면 그 위치에 고압의 물을 폭발시킵니다. 이 물로 인해 직접적인 피해를 입게 되는 것은 불로 이루어진 적들 뿐이지만, 주변 지형에 물을 흩뿌리고, 함정을 무력화하며, 불을 끄고, 폭발의 중심 근처에 있는 모든 캐릭터를 밀쳐냅니다. items.potions.brews.blizzardbrew.name=눈보라 혼합물 items.potions.brews.blizzardbrew.desc=이 혼합물은 깨지는 순간 가스처럼 빠르게 퍼져나가는 매서운 눈보라를 방출할 것입니다. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=불안정한 혼합물 items.potions.brews.unstablebrew.desc=이 마법의 혼합물은 일곱 빛깔로 변화하며 빛나고 있습니다.\n\n이것을 마시거나 던지면 무작위 물약의 효과를 발동시킬 것입니다. 물약의 효과는 마시면 항상 이로운 효과가 되며, 던지면 항상 해로운 효과가 될 것입니다. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.potions.elixirs.elixirofarcanearmor.name=신비한 갑옷 영약 items.potions.elixirs.elixirofarcanearmor.desc=이 영약은 마신 사람에게 오랫동안 지속되는 마법 저항 효과를 부여합니다. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=이 둥근 물병은 거칠고 items.potions.exotic.exoticpotion.warning=이 물약의 사용을 취소하시겠습니까? 사용하지 않더라도 물약은 사라집니다. items.potions.exotic.exoticpotion.yes=네, 그렇게 하겠습니다. items.potions.exotic.exoticpotion.no=아니오, 생각을 바꾸었습니다. -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.potions.exotic.potionofcleansing.name=청정의 물약 -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=이 강력한 용액을 마시면 몇 턴 간 모든 해로운 상태 효과에 면역이 됩니다. 혹은 목표물에게 던져 대상을 정화하는 데에도 사용할 수 있습니다. items.potions.exotic.potionofcleansing$cleanse.name=정화 -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=모든 해로운 상태 효과에 잠시 면역이 되었습니다!\n\n남은 시간: %s턴 items.potions.exotic.potionofcorrosivegas.name=부식 가스의 물약 items.potions.exotic.potionofcorrosivegas.desc=이 물약을 열거나 깨는 순간 내용물이 폭발하여 치명적인 부식 가스가 방출됩니다. 부식 가스는 일반적인 유독 가스보다 더욱 치명적이며, 더 빠르게 퍼져나가지만, 그리 오래 지속되지는 않습니다. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=이 물약을 던지면 던진 지 ###quest items items.quest.ceremonialcandle.name=의식용 양초 items.quest.ceremonialcandle.desc=녹여져 한 덩어리로 굳어 버린 양초 더미입니다.\n\n각각의 양초는 쓸모가 없지만, 다른 양초와 함께 특정한 모양으로 설치하면 소환 의식에 사용할 힘을 모을 수 있습니다. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=이 아이템은 특정한 퀘스트에서 등장합니다. items.quest.corpsedust.name=시체 먼지 items.quest.corpsedust.chill=한기가 등골을 타고 흐릅니다. items.quest.corpsedust.desc=이 시체 먼지 덩어리는 다른 먼지 덩어리랑 별 차이 없어 보입니다. 하지만 당신은 사악한 에너지가 이것을 감싸고 있는 것을 느낍니다.\n\n가능한 한 빨리 없애 버리는게 좋을 것입니다. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=이 아이템은 특정한 퀘스트에서 등장합니다. items.quest.darkgold.name=어두운 금 원석 items.quest.darkgold.you_now_have=현재 %d개의 어두운 금 원석을 가지고 있다. items.quest.darkgold.desc=이 금속이 이러한 이름이 붙은 이유는 사실 평범한 금과 별로 달라 보이지 않지만, 태양빛 아래에 두면 녹아버려 쓸모가 없어져 버리기 때문입니다. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=이 아이템은 특정한 퀘스트에서 등장합니다. items.quest.dwarftoken.name=드워프 주화 items.quest.dwarftoken.desc=많은 드워프들과 그들이 만든 커다란 피조물들은 알 수 없는 이유로 이 작은 금속 조각을 들고 다닙니다. 아마도 보석의 일종이거나 신원 확인용으로 사용한 것으로 보입니다. 좀 수상한 종족이네요. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=이 아이템은 특정한 퀘스트에서 등장합니다. items.quest.embers.name=정령의 잉걸불 items.quest.embers.desc=이 특이한 잉걸불은 어린 불정령에서만 채취할 수 있습니다. 뜨거운 에너지를 발산하고 있습니다. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=이 아이템은 특정한 퀘스트에서 등장합니다. items.quest.gooblob.name=구의 점액 items.quest.gooblob.desc=구가 죽을 때 떨어져 나온 점액 조각입니다. 커다란 젤리 방울처럼 생겼지만, 먹을 수 있을 것 같지는 않습니다.\n\n점액 그 자체로는 효과가 없지만, 특정한 물약 또는 폭탄에 섞을 때 유용하게 쓰일 수 있을 것 같습니다. 적어도 적당한 양의 에너지로 바꾸는 데 사용할 수 있을 것입니다. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=이 아이템은 특정한 적이 떨어트립니다. items.quest.metalshard.name=저주받은 쇳조각 items.quest.metalshard.desc=DM-300이 파괴될 때 그것으로부터 떨어져 나온 녹슨 저주받은 금속 조각입니다. 당신은 그것으로부터 비활성화된 악의적인 마법을 느낄 수 있습니다.\n\n쇳조각은 그 자체로는 아무런 효과는 없지만, 특정한 주문서 또는 폭탄에 섞을 때 유용하게 쓰일 수 있을 것 같습니다. 적어도 적당한 양의 에너지로 바꾸는 데 사용할 수 있을 것입니다. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=이 아이템은 특정한 적이 떨어트립니다. items.quest.pickaxe.name=곡괭이 items.quest.pickaxe.ability_name=꿰뚫기 items.quest.pickaxe.ability_desc=곡괭이를 든 결투자는 적을 _꿰뚫을_ 수 있습니다. 이 공격은 반드시 명중하고, 적에게 3턴의 취약을 부여하며, 단단한 피부를 가진 적에게는 _%1$d-%2$d_의 피해를 입힙니다. items.quest.pickaxe.upgrade_ability_stat_name=능력 피해량 items.quest.pickaxe.desc=돌을 깨부수는 데 특화된, 무겁지만 튼튼한 도구입니다. 무언가를 채굴하기 위해서라면 딱히 이것을 착용할 필요는 없지만, 절실한 상황에서 사용하기에 적절한 무기 정도는 될 것 같습니다. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=이 아이템은 특정한 퀘스트에서 등장합니다. items.quest.ratskull.name=거대한 생쥐 두개골 items.quest.ratskull.desc=놀랍도록 커다란 생쥐 두개골입니다. 벽에 걸어둘 수만 있다면 멋진 사냥 기념물이 될 것 같습니다. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=놀랍도록 커다란 생쥐 두개골입니다. 벽 ###remains items.remains.remainsitem.ac_use=사용한다 -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=이 아이템은 지난 게임에서 패배한 특정 영웅의 잔해에서 등장합니다. items.remains.bowfragment.name=활 조각 items.remains.bowfragment.desc=이 부러진 나무 조각은 이전에 실종되었던 사냥꾼이 지니고 있던 영혼의 활의 일부였을 것입니다. 당신은 아직도 이 조각 안에 미약하게나마 남아 있는 자연의 에너지를 느낄 수 있으며, 이걸 사용한다면 주변에 길게 자란 풀 조금을 만들어낼 수 있을 것 같습니다. 다만, 실행에 옮길 경우 이 조각은 파괴될 겁니다. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=신비로운 벨카난 룬의 주문 items.scrolls.exotic.exoticscroll.odal=신비로운 오달 룬의 주문서 items.scrolls.exotic.exoticscroll.tiwaz=신비로운 티와즈 룬의 주문서 items.scrolls.exotic.exoticscroll.unknown_desc=이 양피지에는 해독할 수 없는 글귀들로 가득 쓰여 있습니다. 먼 땅에서 온 듯한 이 신비로운 주문서의 글귀를 따라 읽었을 때 어떤 일이 일어날까요? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.scrolls.exotic.scrollofsirenssong.name=사이렌의 노래의 주문서 items.scrolls.exotic.scrollofsirenssong.prompt=대상을 선택하세요 @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=탈바꿈할 특성을 items.scrolls.exotic.scrollofmetamorphosis.replace_desc=탈바꿈한 특성을 대체할 새로운 특성을 선택하세요 items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=취소해도 탈바꿈의 주문서는 소모됩니다. 확실합니까? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=특성을 변경한다 -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=이 주문서는 아이템이 아닌 시전자에게 적용되는 강력한 변환 마법을 담고 있습니다. 이 주문서의 마법은 당신이 고른 특성 하나를 다른 직업의 동일 티어에 있는 종류의 다섯 특성 중 하나로 바꿀 수 있게 해 줍니다!\n\n이 효과는 직업 특성을 바꾸는 데에만 사용할 수 있으며, 보조 직업 특성이나 갑옷 특성은 바꿀 수 없습니다. 또한 당신이 사용할 수 없는 특성은 제공되지 않습니다. items.scrolls.exotic.scrollofmysticalenergy.name=신비한 에너지의 주문서 items.scrolls.exotic.scrollofmysticalenergy.desc=이 주문서에 담겨 있는 그대로의 마력은 풀려날 때 사용자의 유물을 서서히 충전시킵니다. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=이 주문은 장비 하나에 DM-300 내부에 items.spells.spell.ac_cast=시전 items.spells.spell.no_magic=당신은 마법 면역 도중 마법을 시전할 수 없다. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.spells.magicalinfusion.name=마법 융합 items.spells.magicalinfusion.inv_title=융합할 아이템을 선택하세요 @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=이 주문은 DM-300의 동력이었던 저주받 items.stones.inventorystone.ac_use=사용한다 items.stones.runestone$placeholder.name=룬석 -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=이 아이템은 던전에서 무작위로 생성되거나, 연금술로 얻을 수 있습니다. items.stones.stoneofaggression.name=공격성의 돌 items.stones.stoneofaggression.desc=이 돌을 아군이나 적군에게 던지면 짧은 시간동안 주변의 모든 적들이 대상 캐릭터를 공격할 확률이 증가합니다\n\n\n그러나 보스들은 이 효과에 저항할 수 있으며, 그들이 소환한 하수인으로부터의 피해를 경감하고 지속 시간 또한 크게 줄일 것입니다. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=정신 조작 마법이 주변 items.stones.stoneofaugmentation.name=증강의 돌 items.stones.stoneofaugmentation.inv_title=증강할 아이템을 선택하세요 items.stones.stoneofaugmentation.desc=이 룬석은 장비를 증강시켜 한 특성을 강화시키지만 다른 특성을 약화시킵니다.\n\n무기에 사용하여 속도와 공격력 중 하나를 강화할 수 있습니다.\n\n갑옷에 사용하여 회피와 방어력 중 하나를 강화할 수 있습니다. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=이 아이템은 상점에서 구입하거나, 연금술로 만들 수 있습니다. items.stones.stoneofaugmentation$wndaugment.choice=어떤 것을 강화하고 싶습니까? items.stones.stoneofaugmentation$wndaugment.speed=속도 items.stones.stoneofaugmentation$wndaugment.damage=공격력 @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=이 금빛과 검은 빛이 감도는 영원의 items.trinkets.eyeofnewt.typical_stats_desc=일반적으로 이 장신구는 당신의 시야 범위를 _%1$s%%_만큼 줄이지만, 주변 _%2$d_타일 내에 있는 모든 적들에 대한 심안 효과를 제공합니다. items.trinkets.eyeofnewt.stats_desc=이 장신구는 현재 강화 수치에서 당신의 시야 범위를 _%1$s%%_만큼 줄이지만, 주변 _%2$d_타일 내에 있는 모든 적들에 대한 심안 효과를 제공합니다. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=족제비 터럭 +items.trinkets.ferrettuft.desc=초록색 리본으로 묶은 부드럽고 흰 족제비의 터럭입니다. 족제비는 민첩함, 장난스러움, 그리고 낮은 집중력으로 알려져 있습니다. 이 장신구에도 그 속성이 남아 있어 주변의 모든 것의 회피를 증가시킵니다. +items.trinkets.ferrettuft.typical_stats_desc=보통 이 장신구는 모든 캐릭터의 회피를 _%1$d%%_ 만큼 증가시킵니다. +items.trinkets.ferrettuft.stats_desc=이 장신구는 현재 강화 수치에서 모든 캐릭터의 회피를 _%1$d%%_만큼 증가시킵니다. items.trinkets.mimictooth.name=미믹 이빨 items.trinkets.mimictooth.desc=이 커다랗고 날카로운 이빨은 매우 불행한 미믹에게서 뽑혀져 나온 것일 겁니다. 이빨은 던전의 미믹들에게 영향을 주고 있는 것처럼 보이며, 미믹들이 더 자주 등장하게 함과 동시에 더욱 위험하게 만들고 있습니다. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.mossyclump.name=이끼 덩어리 items.trinkets.mossyclump.desc=이 젖은 이끼 덩어리는 당신이 아무리 쥐어짜도 수분을 머금고 있는 것 같습니다. 이 이끼 덩어리는 던전 자체에 귀속되어 있는 것처럼 보이며, 잔디와 물을 더 자주 나타나게 만들 것입니다. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=일반적으로 이 장신구는 특수하지 않은 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 많은 양의 에너지를 사용합니다. +items.trinkets.mossyclump.stats_desc=이 장신구는 현재 강화 수치에서 특수하지 않은 층을 _%d%%_ 확률로 물 또는 잔디로 가득 찬 층으로 변경할 것입니다.\n\n이 장신구는 강화에 많은 양의 에너지를 사용합니다. items.trinkets.parchmentscrap.name=양피지 조각 items.trinkets.parchmentscrap.desc=이 작은 양피지 조각은 주문서에서 떨어져 나온 것 같습니다. 양피지 조각은 약간의 마력을 유지하고 있으며, 던전에서 등장하는 무기와 방어구에 영향을 주는 것으로 보입니다. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=일반적으로 이 장신구는 마법과 상형문자를 _%d배_ 더 자주 등장하게 만들며, 무기와 방어구에 부여되는 저주를 _%s배_ 더 자주 등장하게 합니다. 마법 막대, 반지, 유물에 부여되는 저주는 해당하지 않습니다.\n\n이 장신구는 강화에 많은 에너지를 사용합니다. +items.trinkets.parchmentscrap.stats_desc=이 장신구는 현재 강화 수치에서 마법과 상형문자를 _%d배_ 더 자주 등장하게 만들며, 무기와 방어구에 부여되는 저주를 _%s배_배 더 자주 등장하게 합니다. 마법 막대, 반지, 유물에 부여되는 저주는 해당하지 않습니다.\n\n이 장신구는 강화에 많은 에너지를 사용합니다. items.trinkets.petrifiedseed.name=씨앗 화석 items.trinkets.petrifiedseed.desc=이 씨앗은 느린 지질학적 과정이나 마법에 의해 화석화되었습니다. 이 씨앗은 던전의 식생에 마법으로 영향을 미치며, 때때로 씨앗을 룬석으로 바꾸는 것으로 보입니다. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.saltcube.name=소금 큐브 items.trinkets.saltcube.desc=이 커다란 소금 결정은 거의 완벽한 큐브 형태로 깎였으며, 연금술 솥에서 녹는 대신 오히려 그 물의 절반을 흡수했습니다. 소금 큐브는 당신이 먹는 음식의 수분을 마법으로 흡수하여 보존하고 있으며, 이에 따라 당신이 얻는 포만감이 증가한 대신 굶주리지 않을 때의 체력 재생량이 감소했습니다. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=일반적으로 이 장신구는 당신이 잠기지 않은 층에 있을 때 배고픔을 느끼기까지의 시간을 _%1$s%%_만큼 늘리지만, 체력 재생량을 _%2$s%%_만큼 줄입니다. +items.trinkets.saltcube.stats_desc=이 장신구는 현재 강화 수치에서 당신이 잠기지 않은 층에 있을 때 배고픔을 느끼기까지의 시간을 _%1$s%%_만큼 늘리지만, 체력 재생량을 _%2$s%%_만큼 줄입니다. items.trinkets.shardofoblivion.name=망각의 파편 items.trinkets.shardofoblivion.desc=연금술 냄비에서 끓여낸 이후, 이 작은 저주받은 금속 파편은 아무것도... 아닌? 것으로 변했습니다. 빛이 그 주위로 휘어지는 것 같고, 들고 있지 않으면 제자리에서 맴돌고 있습니다. 이 파편은 당신의 무지에서 마법의 힘을 끌어내는 것 같으니 너무 생각하지 않는 게 좋을 것 같네요. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=일반적으로 이 장신구 items.trinkets.shardofoblivion.stats_desc=이 장신구는 현재 강화 수치에서 당신이 착용 중인 미감정 장비 하나 당 적들이 전리품을 떨어뜨릴 확률을 20%%만큼 늘립니다. 최대 _%d개_까지 적용됩니다. 이 조각은 당신이 장비를 감정할 수 없도록 만들지만, 수동으로 아이템을 감정하는 아이템은 여전히 사용 가능합니다. items.trinkets.shardofoblivion.ac_identify=감정한다 items.trinkets.shardofoblivion.identify_prompt=감정할 아이템을 선택하세요 -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=이제 망각의 파편을 사용하여 다음 아이템을 감정할 수 있습니다: %s. +items.trinkets.shardofoblivion.identify_ready_worn=이제 망각의 파편을 사용하여 착용한 장비들을 감정할 수 있습니다. items.trinkets.shardofoblivion.identify_not_yet=그 아이템은 아직 감정할 준비가 되지 않았다. items.trinkets.shardofoblivion.identify=아이템을 감정했다! items.trinkets.shardofoblivion$wandusetracker.name=감정되지 않은 마법 막대 사용 @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=이 장신구는 현재 강화 수치에 items.trinkets.wondrousresin.name=놀라운 수지 items.trinkets.wondrousresin.desc=이 반짝이는 파란색 수지는 저주받은 마법 막대의 마법의 정수를 증류한 것 같습니다. 연금술 냄비의 마법이 이 수지를 어느 정도 안정화시킨 것 같으며, 이제 당신의 마법 막대에도 영향을 미치고 있습니다. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=일반적으로 이 장신구는 당신이 저주받은 마법 막대를 발사할 때 _%1$s%%_ 확률로 중립 혹은 긍정적인 효과가 발사되게 만들 것이며, 저주받지 않은 마법 막대를 발사할 때에는 _%2$s%%_ 확률로 중립 혹은 긍정적인 저주 마법이 추가로 발사됩니다.\n\n이 장신구는 강화하기 위해 많은 양의 에너지가 필요합니다. +items.trinkets.wondrousresin.stats_desc=이 장신구는 현재 강화 수치에서 당신이 저주받은 마법 막대를 발사할 때 _%1$s%%_ 확률로 중립 혹은 긍정적인 효과가 발사되게 만들 것이며, 저주받지 않은 마법 막대를 발사할 때에는 _%2$s%%_ 확률로 중립 혹은 긍정적인 저주 마법이 추가로 발사됩니다.\n\n이 장신구는 강화하기 위해 많은 양의 에너지가 필요합니다. items.trinkets.trinketcatalyst.name=마법의 촉매제 -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=장신구를 제작하세요 items.trinkets.trinketcatalyst.window_text=당신이 촉매제를 넣자, 물이 빛나기 시작합니다. 주변에 있는 아이템들 중 에너지를 불어넣어 마법의 장신구로 만들 수 있는 아이템이 몇 가지 보입니다. items.trinkets.trinketcatalyst.desc=이 마법의 금색 가루 뭉치는 던전의 어둠 속에서 희미하게 빛나고 있습니다. 이 촉매제는 연금술 솥에서 소량의 연금술 에너지와 결합하여 특별한 장신구를 만드는 데에 사용할 수 있습니다.\n\n장신구는 던전이나 적들에게 약간의 변화를 발생시키는 다양하고 서로 다른 효과를 제공할 것입니다. 장신구는 더 큰 효과를 얻기 위해 강화할수록 더 많은 에너지를 소모하며, 아니면 그냥 떨어뜨려 효과를 없앨 수 있습니다. items.trinkets.trinketcatalyst$randomtrinket.name=무작위 장신구 items.trinkets.trinketcatalyst$randomtrinket.desc=근처에 있는 아이템 하나가 열 수 없는 주머니에 갇혀 있습니다.\n\n연금술 과정을 통해 주머니를 녹일 수 있지만, 어떤 장신구를 얻을 수 있을지는 연금술을 하기 전까지는 알 수 없습니다! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=이 아이템은 연금술을 통해 장신구를 만들 때 무작위 선택제로 제시됩니다. items.trinkets.trinket$placeholder.name=장신구 ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=대지 수호자 또한 집단 items.wands.wandoflivingearth$earthguardian.name=대지의 수호자 items.wands.wandoflivingearth$earthguardian.desc=당신의 대지의 마법 막대로부터 생성된 암석이 뭉쳐 대지의 수호자의 형태를 이루었습니다! 이 단단한 수호자는 주변의 적들을 공격할 것이며, 이는 적들이 당신 대신 이 수호자를 공격할 수밖에 없게 만들 것입니다. 주변의 위협 요소들이 사라지면, 수호자는 당신 주위에서 재결합하여 다음 번에 마법 막대를 사용할 때 다시 돌아올 것입니다. items.wands.wandoflivingearth$earthguardian.wand_info=수호자의 방어력은 당신의 마법 막대의 강화 수치에 비례합니다. 수호자는 현재 _%1$d-%2$d까지의 피해_를 막아낼 수 있습니다. -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=이 캐릭터는 특정한 마법 막대의 효과로 등장합니다. items.wands.wandofmagicmissile.name=마탄의 마법 막대 items.wands.wandofmagicmissile.staff_name=마탄의 지팡이 @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=이 평범해 보이는 막대는 순수한 items.wands.wandofmagicmissile.stats_desc=이 마법 막대가 발사하는 에너지는 _%1$d-%2$d의 피해_를 입히고, 강화되어 있을 경우 가지고 있는 다른 마법 막대의 위력을 잠시 동안 증가시킵니다. items.wands.wandofmagicmissile.bmage_desc=_전투 마법사_가 마탄의 지팡이로 적을 공격하면, 가지고 있는 모든 마법 막대와 지팡이가 충전됩니다. items.wands.wandofmagicmissile.eleblast_desc=마탄의 마법 막대와 융합한 지팡이의 원소 폭발은 50%의 피해를 입히며, 마법사는 15턴의 충전 효과를 얻습니다. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.wands.wandofmagicmissile$magiccharge.name=마력 충전 items.wands.wandofmagicmissile$magiccharge.desc=당신의 마탄의 마법 막대가 다른 막대들에게 힘을 주어, 다음 에 시전하는 주문의 강화 레벨을 증가시킵니다.\n\n마법 막대가 +%d만큼 강화되었습니다.\n\n남은 턴: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=_전투 마법사_가 자신이나 적이 items.wands.wandofregrowth.eleblast_desc=재성장의 마법 막대와 융합한 지팡이의 원소 폭발은 적을 속박시키고 폭발 범위 내에 무작위로 풀이 자라게 합니다. items.wands.wandofregrowth$dewcatcher.name=이슬잡이풀 items.wands.wandofregrowth$dewcatcher.desc=이슬잡이풀은 속이 마법의 이슬로 채워진 신비한 식물입니다. 이슬잡이풀은 잘 보이지 않게 하려고 주변의 잡초로 위장하지만, 이슬을 머금은 주머니로 구분이 가능합니다. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=이 식물은 특정한 마법 막대의 효과로 등장합니다. items.wands.wandofregrowth$seedpod.name=씨앗주머니풀 items.wands.wandofregrowth$seedpod.desc=씨앗주머니풀은 자신의 씨앗보다는 다른 종류의 식물들의 씨앗을 생성하는 마법의 식물입니다. 이들은 자신의 씨앗이 없음에도 불구하고 어떻게든 그럭저럭 번식해 나갑니다. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=이 식물은 특정한 마법 막대의 효과로 등장합니다. items.wands.wandofregrowth$lotus.name=금빛 연꽃 items.wands.wandofregrowth$lotus.desc=금빛 연꽃은 신비로운 식물이며 오직 강력한 재성장의 마법 막대로만 생겨날 수 있습니다. 금빛 연꽃은 그 기운으로 모든 식물을 강화하고 효과를 향상시키지만, 시간이 지나면 에너지를 모두 소모해 죽게 됩니다. items.wands.wandofregrowth$lotus.wand_info=이 연꽃은 재성장의 마법 막대 _+%1$d_로 만들어졌습니다. 효과 범위 내에 있는 모든 식물은 캐릭터 밑에 자라날 경우 _즉시 발동_합니다. 또한 식물들은 _%2$d%%_ 확률로 다시 씨앗을 떨어뜨릴 것이며, 특수 다트는 _내구도 소모가 %3$d%%만큼 감소_합니다. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=이 식물은 특정한 일정 강화 수치 이상의 마법 막대 효과로 등장합니다. items.wands.wandoftransfusion.name=이식의 마법 막대 items.wands.wandoftransfusion.staff_name=이식의 지팡이 @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=감시탑 items.wands.wandofwarding$ward.desc_5=이 강화된 감시탑은 하급 감시탑보다 크기가 더 크고 내구력이 높습니다. 감시탑의 각 공격은 _%1$d-%2$d_의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑을 강화하고 동시에 체력을 회복합니다.\n\n감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복할 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_를 사용하고 있습니다. items.wands.wandofwarding$ward.name_6=상급 감시탑 items.wands.wandofwarding$ward.desc_6=완전히 강화된 감시탑은 이전에 비해 훨씬 더 내구성이 좋습니다. 이 감시탑으로부터 나가는 각 공격은 _%1$d-%2$d_의 피해를 줍니다.\n\n이 감시탑을 대상으로 수호의 마법 막대를 사용하면 감시탑의 체력을 회복시킵니다.\n\n이 감시탑은 적을 공격할 때마다 약간의 체력을 소비하지만, 감시탑에 수호의 마법 막대를 사용하는 것으로 체력을 회복시킬 수 있습니다.\n\n당신의 수호의 마법 막대가 이 감시탑을 유지하기 위해 _%3$d 만큼의 수호석 에너지_를 사용하고 있습니다. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=이 캐릭터는 특정한 마법 막대의 효과로 등장합니다. items.wands.wandofwarding$ward.dismiss_title=이 수호석을 해체하겠습니까? items.wands.wandofwarding$ward.dismiss_body=당신은 수호석을 더 이상 유지할 필요가 없다고 생각할 경우 이 수호석을 해체할 수 있습니다. 이 행동을 하면 즉시 수호석을 파괴합니다.\n\n수호석을 해체하시겠습니까? items.wands.wandofwarding$ward.dismiss_confirm=예 @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=행운의 무기에 죽은 적은 일정 items.weapon.enchantments.lucky.elestrike_desc=행운의 마법이 부여된 원소 해방은 범위 내에 있는 적들의 밑에 각각 12.5% 확률로 전리품을 떨어뜨리게 만듭니다. 이 효과는 적 하나 당 한 번밖에 발동하지 않습니다. items.weapon.enchantments.projecting.name=도달의 %s -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=이 마법은 근접 무기에 추가 공격 범위를 부여합니다. 원거리 무기의 경우 근처 적을 목표로 할 때 벽을 관통하여 공격할 수 있습니다. items.weapon.enchantments.projecting.elestrike_desc=도달의 마법이 부여된 원소 해방은 직접 공격하는 대상을 제외하고 범위 전체에 있는 모든 적에게 30%만큼의 피해를 입힙니다. items.weapon.enchantments.shocking.name=짜릿한 %s @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=강타 items.weapon.melee.cudgel.typical_ability_desc=곤봉을 가진 결투자는 _강타_를 사용할 수 있습니다. 이 집중적인 공격으로 적을 기습 공격했다면 일반적으로 _%1$d-%2$d_의 피해를 입히고, 또한 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.cudgel.ability_desc=곤봉을 가진 결투자는 _강타_를 사용할 수 있습니다. 이 집중적인 공격으로 적을 기습 공격했다면 일반적으로 _%1$d-%2$d_의 피해를 입히고, 또한 해당 적에게 5턴의 멍해짐 상태를 부여하여 정확성과 회피를 50%% 감소시킵니다. 강타는 항상 명중하지만, 기습 공격이 아닐 경우 일반적인 피해만 입힐 것입니다. items.weapon.melee.cudgel.desc=소형 황동 메이스입니다. 본격적인 여행용 무기보다는 귀족들의 호신용 물품에 가깝습니다. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.melee.dagger.name=단검 items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=대거를 가진 결투자는 _ items.weapon.melee.dagger.ability_desc=대거를 가진 결투자는 _조용한 발걸음_을 사용할 수 있습니다. 이 능력을 사용하면 주변 5타일까지 즉시 점멸이 가능하며 _%d턴의 투명화_를 얻습니다. items.weapon.melee.dagger.upgrade_ability_stat_name=능력 지속 시간 items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간단한 무쇠 단검입니다. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.melee.dirk.name=더크 items.weapon.melee.dirk.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=결투자가 철퇴를 빙빙 items.weapon.melee.gauntlet.name=돌 건틀릿 items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.gauntlet.ability_name=연속 타격 -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 반드시 적중하며, 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 줍니다. 5턴 동안 공격을 하지 않으면 연속 타격이 초기화됩니다. +items.weapon.melee.gauntlet.ability_desc=돌 건틀릿을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 반드시 적중하며, 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 줍니다. 5턴 동안 공격을 하지 않으면 연속 타격이 초기화됩니다. items.weapon.melee.gauntlet.desc=이 무거운 건틀릿은 무거운 마법석으로 덮인 붉은색 천으로 만들어졌습니다. 천이 손을 제대로 감싸며 무거운 마법석이 마치 몸의 일부인 것 처럼 느껴집니다. 이 무거운 무기를 휘두르는데는 큰 힘이 필요하지만, 그만큼의 큰 타격을 보장합니다. items.weapon.melee.glaive.name=글레이브 @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어 items.weapon.melee.gloves.name=징 박힌 장갑 items.weapon.melee.gloves.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.gloves.ability_name=연속 타격 -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=징 박힌 장갑을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 반드시 적중하며, 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 줍니다. 5턴 동안 공격을 하지 않으면 연속 타격이 초기화됩니다. +items.weapon.melee.gloves.ability_desc=징 박힌 장갑을 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 반드시 적중하며, 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 줍니다. 5턴 동안 공격을 하지 않으면 연속 타격이 초기화됩니다. items.weapon.melee.gloves.desc=이 징 박힌 장갑은 실질적인 보호를 제공하지는 않지만, 손을 자유롭게 유지하면서 튼튼한 무기로 활용할 수 있습니다. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.melee.greataxe.name=특대 도끼 items.weapon.melee.greataxe.stats_desc=이 무기는 매우 무겁습니다. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=발사한다 items.weapon.melee.magesstaff.prompt=마법 막대를 선택하세요 items.weapon.melee.magesstaff.imbue=당신은 지팡이에 %s를 융합했다. items.weapon.melee.magesstaff.preserved=이전에 융합했던 마법 막대가 보존되었다! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=정말로 이 마법 막대를 융합하시겠습니까?\n\n융합될 마법 막대의 강화 수치가 지팡이의 강화 수치와 같거나 높으면, 지팡이의 강화 수치는 융합될 마법 막대의 강화 수치로 변하며 지팡이가 강화되어 있었을 경우에 한해 1을 더한 값이 됩니다. +items.weapon.melee.magesstaff.imbue_level=이 융합으로 _+%d 강화된 지팡이_를 얻게 됩니다. +items.weapon.melee.magesstaff.imbue_unknown=마법 막대의 강화 수치는 알 수 없지만, 이 융합으로 최소 _+%d 강화된 지팡이_를 얻을 수 있습니다. +items.weapon.melee.magesstaff.imbue_cursed=_저주받은 마법 막대를 융합하면 지팡이 또한 저주받게 됩니다!_ items.weapon.melee.magesstaff.imbue_lost=현재 지팡이와 융합한 마법 막대가 _소멸할 것입니다_. items.weapon.melee.magesstaff.imbue_talent=현재 지팡이와 융합한 마법 막대가 _+0인 상태로 반환될 것입니다_. items.weapon.melee.magesstaff.yes=네, 그렇게 하겠습니다. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=마법사가 스스로 만든 지팡이는 items.weapon.melee.magesstaff.no_wand=이 지팡이에는 현재 아무런 마법이 깃들어 있지 않습니다. _다른 마법 막대의 힘을 융합_해야 마법을 사용할 수 있습니다. items.weapon.melee.magesstaff.has_wand=이 지팡이는 현재 _%s_와 융합했습니다. items.weapon.melee.magesstaff.cursed_wand=이 마법 막대는 저주받았습니다. 혼란스러운 무작위 주문이 발동됩니다. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.melee.meleeweapon.ac_ability=능력 발동 items.weapon.melee.meleeweapon.stats_known=이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_를 입히며 _힘이 %4$d이상_이어야 제대로 다룰 수 있습니다. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=돌진 items.weapon.melee.rapier.typical_ability_desc=레이피어를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 일반적으로 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. items.weapon.melee.rapier.ability_desc=레이피어를 지닌 결투자는 1칸 거리의 적에게 _돌진_할 수 있습니다. 돌진하면 적에게 이동함과 동시에 _%1$d-%2$d_의 피해를 주며 반드시 명중합니다. items.weapon.melee.rapier.desc=이 곧은 세검은 베는 위력을 희생한 대가로 약간의 방어 능력을 가지고 있습니다. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.melee.roundshield.name=원형 방패 items.weapon.melee.roundshield.typical_stats_desc=일반적으로 이 무기는 0-%d의 데미지를 감소시킵니다. 이 감소율은 강화를 하면서 더 확장됩니다. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=먼 곳에서 온 정체불명의 무기로, items.weapon.melee.sai.name=쌍차도 items.weapon.melee.sai.stats_desc=이 무기는 매우 빠르게 공격할 수 있습니다. items.weapon.melee.sai.ability_name=연속 타격 -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 반드시 적중하며, 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 줍니다. 5턴 동안 공격을 하지 않으면 연속 타격이 초기화됩니다. +items.weapon.melee.sai.ability_desc=쌍차도를 가진 결투자는 _연속 타격_을 사용할 수 있습니다. 이 공격은 반드시 적중하며, 일반적인 투척 공격 혹은 근접 공격이 명중한 횟수 당 _+%d_의 추가 피해를 줍니다. 5턴 동안 공격을 하지 않으면 연속 타격이 초기화됩니다. items.weapon.melee.sai.desc=양 손에 하나씩 들 수 있는 두개의 얇은 검입니다. 빠르게 상처를 입혀 적을 쓰러뜨리기에 좋습니다. items.weapon.melee.sai$combostriketracker.name=연속 타격 -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=연속 타격을 모아 연속 타격 능력의 피해를 강화할 수 있습니다. 근접 혹은 투척 공격이 명중할 때마다 연속 타격이 쌓이며, 5턴 동안 공격을 명중시키지 못할 경우 연속 타격이 초기화됩니다.\n\n현재 연속 타격: %1$d.\n\n연속 타격이 사라지기까지 남은 턴: %2$s. items.weapon.melee.scimitar.name=시미타 items.weapon.melee.scimitar.stats_desc=이 무기는 다른 무기보다 빠릅니다. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=가르기 items.weapon.melee.wornshortsword.typical_ability_desc=낡은 소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 일반적으로 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.wornshortsword.ability_desc=낡은 소검을 가진 결투자는 _가르기_를 사용할 수 있습니다. 이 공격은 _%1$d-%2$d_의 피해를 입히며 반드시 명중합니다. 가르기로 적을 처치할 경우 턴을 소모하지 않고, 다음 5턴 이내에 충전량 소모 없이 가르기를 한 번 더 사용할 수 있게 됩니다. items.weapon.melee.wornshortsword.desc=오래 사용하여 낡아버린 소검입니다. 보통 소검보다 가볍고 피해를 덜 입힙니다. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=이 다트의 끝부분은 슬픔이 items.weapon.missiles.darts.rotdart.name=부패 다트 items.weapon.missiles.darts.rotdart.desc=사악한 다트 끝에는 다트를 맞은 어떤 것이든 공격적으로 먹어치우는 썩은열매 기반의 산성 물질 혼합물이 발라져 있습니다. 강력한 적들은 효과의 대분에 저항을 가지지만, 부식은 대부분의 일반적인 적들을 손쉽게 죽이기에 충분합니다. 이 다트들은 다른 끝을 붙인 다트들보다 기본적으로 더 높은 내구도를 가지지만, 내구도를 더 늘릴 수는 없습니다. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=이 아이템은 특정한 퀘스트에서 등장하는 아이템을 재료로 하여 만들 수 있습니다. items.weapon.missiles.darts.shockingdart.name=전격 다트 items.weapon.missiles.darts.shockingdart.desc=이 다트의 끝부분은 폭풍덩굴 추출물이 발려 있어 맞은 적에게 전기 충격을 발생시킵니다. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=이 다트 더미는 하나의 items.weapon.missiles.darts.tippeddart.unlimited_uses=_그러나 이 물건은 매우 튼튼해 반영구적으로 사용할 수 있습니다._ items.weapon.missiles.darts.tippeddart.about_to_break=다트의 끝에 붙인 추출물이 거의 사라졌다. items.weapon.missiles.darts.tippeddart.has_broken=다트의 끝에 붙인 추출물이 완전히 사라졌다. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=이 아이템은 상점에서 구입하거나, 씨앗을 사용해 만들 수 있습니다. items.weapon.missiles.bolas.name=올가미 @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=이 묵직한 망치는 적에게 던 items.weapon.missiles.throwingknife.name=투척용 칼 items.weapon.missiles.throwingknife.desc=이 가벼운 칼들은 바람을 가르며 목표의 목을 가르기에도 적합합니다. 무방비 상태의 적들에게 가장 효과적입니다. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.missiles.throwingspear.name=투척용 창 items.weapon.missiles.throwingspear.desc=이 가벼운 창들은 얇은 몸체를 가져 직접 찌르기엔 부적합하지만, 던져 날리기엔 적합합니다. items.weapon.missiles.throwingspike.name=투척용 대못 items.weapon.missiles.throwingspike.desc=이 뾰족한 금속 덩어리들은 멀리 떨어진 적들에게 던지기 위해 만들어졌습니다. 이 투척 무기는 그다지 강력하진 않지만 전체가 금속으로 이루어진 단순한 구조로 인해 높은 내구성을 가집니다. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.missiles.throwingstone.name=투척용 돌 items.weapon.missiles.throwingstone.desc=이 돌멩이들은 일반적인 돌보다 더 강하게 던질 수 있도록 가공되었습니다. 잘 만들어졌긴 하지만 썩 믿음직한 무기는 아닙니다. 그래도 적에게 부착되지 않는 점은 좋다고 할 수 있습니다. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.missiles.tomahawk.name=투척용 도끼 items.weapon.missiles.tomahawk.desc=이 투척 도끼는 톱니 모양 날을 하고 있어 던지기에 꽤나 까다롭습니다. 하지만 제대로 맞춘다면 대상을 출혈시킬 수 있을 것입니다. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=발사한다 items.weapon.spiritbow.prompt=대상을 선택하세요 items.weapon.spiritbow.stats=이 활은 직접 강화할 수 없지만, 대신 당신의 레벨에 따라 점차 강해집니다. 현재 당신의 레벨에서, 영혼의 활로 발사하는 화살은 _%1$d-%2$d_의 피해를 입히며, 제대로 사용하기 위해서 _%3$d_의 힘이 필요합니다. items.weapon.spiritbow.desc=고대의 마법 나무로 만들어진 활입니다. 이 활의 시위와 각인은 창백한 푸른색으로 빛납니다. 시위가 당겨지면, 이 활은 적에게 발사할 수 있는 마법 화살을 만들어낼 것입니다. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.weapon.weapon.identify=당신은 현재 사용하고 있는 무기가 무엇인지 알 만큼 충분히 익숙해졌다. items.weapon.weapon.too_heavy=당신의 힘이 충분하지 않기 때문에, 이 무기를 들 때의 공격 속도와 정확성이 감소됩니다. 또한 기습 공격을 할 수 없게 됩니다. @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=이 무기는 _경화_되었습니다. items.weapon.weapon.hardened_no_enchant=이 무기는 _경화_된 상태지만, 현재 마법이 부여되어 있지는 않습니다. items.weapon.weapon$enchantment.enchant=마법 items.weapon.weapon$enchantment.rankings_desc=무기 마법에 의해 사망 -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=이 아이템은 던전에서 무작위로 생성되거나, 아이템을 당신에게 직접 적용할 때 등장합니다. ###misc items @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=역행 items.amulet.ascent_desc=당신은 요그제바의 끔찍하리만치 강력한 힘이 부적을 통해 표출됨을 느낍니다. 필멸자인 채로 던전을 역행하는 것은 쉽지만은 않을 겁니다!\n\n부적을 가진 채로 던전을 역행할수록 아뮬렛의 저주 또한 강력해집니다. 층을 뛰어넘는 효과는 차단되며, 게임에서 승리하려면 던전을 직접 역행하여 탈출해야만 합니다!\n\n지금 부적을 버려 역행 저주 효과를 방지하거나, 부적을 발동하여 게임을 바로 끝낼 수 있습니다. items.amulet.ascent_yes=계속한다! items.amulet.ascent_no=오늘은 여기까지 -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=이 아이템은 던전의 가장 밑바닥에 있습니다... items.ankh.name=앙크 items.ankh.ac_bless=축복한다 items.ankh.bless=당신은 앙크를 마력 깃든 물로 축복했다. items.ankh.desc=영생을 상징하는 고대의 물건으로 소유자의 생명을 되살릴 수 있는 능력이 있습니다. 부활하면서 대부분의 아이템이 당신이 죽은 곳에 떨어지지만, 다시 돌아가서 획득할 수 있습니다. 가득 찬 물통을 사용해 앙크를 축복하여 강화할 수 있습니다. items.ankh.desc_blessed=영생을 상징하는 고대의 물건으로 소유자가 죽으면 되살릴 수 있는 능력이 있습니다. 이 앙크는 축복을 받았으며 더 강력한 효과를 가집니다. 앙크는 당신이 죽을 위기에 처했을 때 스스로를 희생하여 소유자를 구원합니다. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=이 아이템은 상점에서 살 수 있습니다. items.arcaneresin.name=신비한 송진 items.arcaneresin.prompt=마법 막대를 선택하세요 @@ -2261,22 +2261,22 @@ items.arcaneresin.level_too_high=그 마법 막대는 송진으로 성능을 향 items.arcaneresin.not_enough=강화에 필요한 송진이 부족하다! items.arcaneresin.apply=당신은 마법 막대에 송진을 칠해 성능을 강화했다! items.arcaneresin.desc=이 고운 가루는 보라색과 하얀색으로 은은하게 빛나고 있습니다. 이 가루를 마법 막대에 바르면 막대의 마력을 증폭시켜 강화 수치가 증가합니다!\n\n마법 막대를 강화할 때 이전의 강화 수치에 따라 1,2,3개의 송진을 소모합니다. 마법 막대는 송진으로 최대 +3까지 강화할 수 있습니다.\n\n(강화의 주문서와 같은) 다른 강화 효과가 적용될 경우 송진 강화가 덮어씌워지며, 마법사의 지팡이에 마법 막대를 융합할 때 송진으로 얻은 강화 수치는 무시합니다. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.brokenseal.name=부러진 인장 items.brokenseal.ac_affix=인장을 붙인다 items.brokenseal.prompt=붙일 갑옷을 선택하세요 -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=먼저 갑옷이 저주받았는지 확인해야 합니다. items.brokenseal.affix=갑옷에 인장을 붙였다! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=갑옷에 붙여 용맹함을 자랑할 수 있는 밀랍 인장입니다. 세월이 지나 인장의 무늬는 닳아 버렸고 중간 부분은 부러졌습니다.\n\n고향의 보물인 이 인장은 전사의 인내력을 강화합니다. 인장이 붙은 갑옷을 입은 전사는 체력이 절반 이하로 감소할 때 자동으로 대량의 보호막을 얻습니다.\n\n이 인장은 _갑옷에 붙일 수 있으며, 여러 갑옷에 옮겨 붙일 수 있습니다._ 인장이 붙은 채로 방어구를 강화하면 인장을 1회까지 강화할 수 있으며, 강화된 인장이 붙은 방어구는 1만큼의 추가 강화 수치를 얻습니다. items.brokenseal.inscribed=인장에 _%s_ 가 새겨져 있습니다. items.brokenseal.choose_title=상형문자를 선택하세요 -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형문자가 부여되어 있습니다. 보존할 상형문자를 선택해주세요.\n\n갑옷 상형문자: %1$s\n부러진 인장 상형문자: %2$s\n\n갑옷에 부여된 상형문자를 보존할 경우, 이후 인장을 옮길 때 그 상형문자를 같이 옮기지 않습니다. +items.brokenseal.choose_curse_warn=_현재 갑옷은 저주받았으나, 인장은 저주받지 않았습니다. 인장의 상형문자를 보존할 수 없습니다!_ +items.brokenseal.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. +items.brokenseal$warriorshield.name=전사의 방어막 +items.brokenseal$warriorshield.desc_active=전사의 부러진 인장이 인내력을 끌어올려 현재 체력에 더하여 추가 방어막을 제공하였습니다. 방어막 소진 후 100턴의 재사용 대기 시간이 있습니다.\n\n이 방어막은 서서히 사라지지 않지만, 주변에 적이 없을 시 몇턴 후 사라집니다. 소모되지 않은 방어막은 재사용 대기 시간을 최대 50%%까지 줄입니다.\n\n남은 방어막: %1$d.\n\n현재 재사용 대기 시간: %2$d. +items.brokenseal$warriorshield.desc_cooldown=최근 부러진 인장으로부터 방어막을 제공받았으며, 다시 사용하기 전까지 기다려야 합니다.\n\n남은 턴 수: %d. items.dewdrop.name=이슬 items.dewdrop.already_full=당신은 이미 최대 체력입니다. @@ -2321,9 +2321,9 @@ items.item.ac_drop=떨어트린다 items.item.ac_throw=던진다 items.item.rankings_desc=%s에 의해 사망 items.item.curse=저주 -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=이 아이템의 종류에 대해 "_%s_" 라고 메모하였습니다. items.item.custom_note=이 아이템에 "_%s_" 라고 적어 놓았습니다. -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=이 아이템은 던전에서 무작위로 등장합니다. items.kindofmisc.unequip_title=뺄 아이템을 선택하세요 items.kindofmisc.unequip_message=이 장비들 중 하나를 해제해야 합니다. 바꿀 장비를 선택하세요. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=불행히도, 왕관의 힘으로 속옷까지 변화시 items.kingscrown.upgraded=당신의 방어구가 변화함에 따라, 왕관은 밝게 빛나다가 산산조각나 버렸다! items.kingscrown.ratgraded=쥐 대왕의 앞발이 밝게 빛나며 당신의 갑옷이 변화했다! items.kingscrown.desc=마지막 드워프 제왕의 왕관으로, 엄청난 마법 에너지로 빛나고 있습니다.\n\n이 왕관을 착용하면 입고 있는 방어구에 마법을 전달해 _고유한 능력을 가진 전설 방어구_로 변화시킵니다. 전설 방어구는 원본 방어구의 모든 특성을 유지합니다. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=이 아이템은 특정한 적이 떨어트립니다. items.liquidmetal.name=액체 금속 items.liquidmetal.ac_apply=수리한다 @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=투척 무기를 선택하세요 items.liquidmetal.already_fixed=그 투척 무기는 손상된 부분이 없다! items.liquidmetal.apply=당신은 %d개의 액체 금속으로 투척 무기를 수리했다. items.liquidmetal.desc=이것을 투척 무기에 부으면, 투척 무기에 생긴 마모와 균열을 메꾸어 완전한 상태로 수리합니다!\n\n1 단계 투척 무기를 완전히 수리하기 위해서는 10개의 액체 금속이 필요하며, 5단계 투척 무기는 30개가 필요합니다. 강화 수치가 1 씩 증가할 때마다 필요한 액체 금속의 양은 2배가 될 것입니다.\n\n액체 금속은 다트에 묻힌 씨앗 추출물의 사용 횟수를 회복하는 용도로는 사용할 수 없습니다. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=이 아이템은 연금술로 만들 수 있습니다. items.lostbackpack.name=잃어버린 배낭 items.lostbackpack.desc=당신이 잃어버린 배낭입니다. 배낭을 주워 당신이 잃어버린 것들을 되찾으세요! @@ -2370,7 +2370,7 @@ items.tengusmask.name=텐구의 가면 items.tengusmask.ac_wear=착용한다 items.tengusmask.used=당신에게 힘을 모두 전수한 가면은 산산조각났다! items.tengusmask.desc=이 가면은 텐구 암살자가 죽으면서 그의 얼굴에서 떨어져 나왔습니다. 강력한 마법의 힘이 뿜어져 나오는 것이 느껴집니다. 텐구 암살자의 힘의 원천이었을까요?\n\n이 가면을 쓰면 엄청난 힘이 당신에게 전해져, _영웅의 세부 직업을 선택_할 수 있습니다.\n\n어떤 세부 직업을 선택하시겠습니까? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=이 아이템은 특정한 적이 떨어트립니다. items.torch.name=횃불 items.torch.ac_light=불을 붙인다 @@ -2385,4 +2385,4 @@ items.waterskin.desc=코르크로 입구를 봉한 가죽 물통입니다. items.waterskin.desc_water=이 가죽 물통에는 약간의 식수밖에 남아 있지 않습니다. 분명 던전 안에는 물통에 대신 담을 만한 무언가가 있을 것입니다. items.waterskin.desc_heal=가죽 물통에 회복 효과가 있는 물을 담았습니다. 가죽 물통에 담긴 물의 양이 많을수록, 마실 때 즉시 회복하는 체력 역시 증가합니다. 당신이 필요한 만큼만 마실 것입니다. items.waterskin.desc_full=가득 찬 가죽 물통이 에너지를 내뿜고 있는 것 같습니다. 아마 다른 생존 아이템을 축복하는 데 사용할 수 있지 않을까요? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 981bba418..1ba79e5d7 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=De magie van de kroon van de dwergenkoning items.armor.classarmor.transfer_prompt=Kies een Harnas items.armor.classarmor.transfer_cancel=Annuleren items.armor.classarmor.transfer_complete=De eigenschappen van je heroïsche harnas zijn overgedragen! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Dit voorwerp vind je nadat je de baas op verdieping 20 met een specifieke held hebt verslagen. items.armor.clericarmor.name=heldenparament items.armor.clericarmor.desc=Terwijl de Geestelijke dit mengsel van stof en plaat draagt, kan hij een speciale vaardigheid uitoefenen. items.armor.clotharmor.name=stoffen kleding items.armor.clotharmor.desc=Dit lichte harnas biedt basisbescherming. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Een van de helden begint met dit voorwerp. items.armor.duelistarmor.name=heldenborstplaat items.armor.duelistarmor.desc=Tijdens het dragen van dit plaatharnas en deze cape, kan de Duellist een speciale vaardigheid uitvoeren. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Je mantel heeft %d beurten nodig om nieu items.artifacts.cloakofshadows.cursed=Je kunt geen vervloekte mantel gebruiken. items.artifacts.cloakofshadows.no_charge=Je mantel is nog niet voldoende opgeladen om bruikbaar te zijn. items.artifacts.cloakofshadows.desc=Een onschatbare magische mantel, vele jaren geleden gestolen uit het koninklijk arsenaal door de Schurk. Tijdens het dragen wordt de drager voor een korte tijd volledig onzichtbaar.\n\nHoe meer de mantel wordt gebruikt, hoe sterker deze wordt, waardoor de Schurk vaker en voor langere tijd onzichtbaar wordt. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Een van de helden begint met dit voorwerp. items.artifacts.cloakofshadows$cloakstealth.no_charge=Je mantel heeft geen energie meer. items.artifacts.cloakofshadows$cloakstealth.levelup=Je mantel wordt sterker! items.artifacts.cloakofshadows$cloakstealth.name=verhuld @@ -234,8 +234,8 @@ items.artifacts.driedrose$wndghosthero.desc=De geest is op zichzelf zwak, maar h items.artifacts.driedrose$wndghosthero.weapon_prompt=Kies een wapen items.artifacts.driedrose$wndghosthero.armor_prompt=Kies een harnas items.artifacts.driedrose$wndghosthero.cant_unique=De geest kan geen unieke voorwerpen gebruiken. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=De geest kan alleen uitrusting gebruiken waarvan je zeker bent dat het niet vervloekt is. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Het kan zijn dat de geest niet sterk genoeg is om dat te gebruiken. items.artifacts.driedrose$wndghosthero.cant_strength=De geest is niet sterk genoeg om dat te gebruiken. ##ghost hero @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Je kunt die spreuk nu niet uitspreken. items.artifacts.holytome.cursed=Je kunt geen vervloekt boek gebruiken. items.artifacts.holytome.levelup=Je boek wordt sterker! items.artifacts.holytome.desc=Een heilig boek dat fungeert als focus voor de goddelijke magie van de Geestelijke. Door het boek te gebruiken, kan de Geestelijke verschillende magische spreuken uitspreken.\n\nHet boek zal gestaag krachtiger worden naarmate de Geestelijke het gebruikt, waardoor de Geestelijke meer maximale ladingen krijgt en de oplaadsnelheid iets toeneemt. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Een van de helden begint met dit voorwerp. items.artifacts.hornofplenty.name=Hoorn van overvloed items.artifacts.hornofplenty.ac_snack=SNACK @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=De rol die je aan het spreukenb ###bags items.bags.bag.name=rugzak -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Je kunt dit voorwerp in een winkel kopen. items.bags.potionbandolier.name=toverdrank patroontas items.bags.potionbandolier.desc=Deze dikke patroontas past om je borst als een sjerp, hij heeft veel geïsoleerde banden om drankjesflesjes, je waterzak of flesjes vloeibaar metaal vast te houden.\n\nIn deze patroontas worden je drankjes beschermd tegen de kou. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Deze buisvormige container ziet eruit alsof hij de items.bags.velvetpouch.name=fluwelen buidel items.bags.velvetpouch.desc=In deze kleine fluwelen buidel kun je allerlei kleine voorwerpen bewaren, zoals zaden, runenstenen en een aantal alchemie-ingrediënten. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Een van de helden begint met dit voorwerp. items.bags.magicalholster.name=magische holster items.bags.magicalholster.desc=Deze slanke holster is gemaakt van een exotische dierenhuid en beschikt over krachtige magie waardoor er een enorme hoeveelheid afstandswapens in kan worden opgeborgen.\n\nJe grijpt eenvoudig in de tas en pakt altijd het voorwerp dat je zoekt.\n\nVanwege de magie van de holster laden toverstokken iets sneller op en gaan werpwapens er iets langer in mee. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Deze slanke holster is gemaakt van een exotische ###bombs items.bombs.arcanebomb.name=mysterieuze bom items.bombs.arcanebomb.desc=Deze bom is doordrenkt met mysterieuze eigenschappen. Hij zal ontploffen in een krachtige explosie die lijkt de opgepompte aanval van Smurrie, en _%1$d-%2$d magische schade_ toebrengen aan alles binnen 2 tegels. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=STEEK AAN & GOOI @@ -513,40 +513,40 @@ items.bombs.bomb$doublebomb.desc=Een stapel van twee flinke buskruitbommen, zo t items.bombs.firebomb.name=vuurbom items.bombs.firebomb.desc=Deze bom is aangepast zodat hij in een groter gebied ontploft, _%1$d-%2$d schade_ aanricht en aanhoudende vlammen binnen 2 tegels verspreidt. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.flashbangbomb.name=flitsbom items.bombs.flashbangbomb.desc=Deze op maat gemaakte bom zal ontploffen in een explosie van licht, geluid en elektriciteit wanneer hij ontploft. Alles binnen 2 tegels zal _%1$d-%2$d schade_ oplopen van de explosie, nog eens 25%% schade door elektriciteit en 10 beurten verdoofd worden. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.frostbomb.name=vorstbom items.bombs.frostbomb.desc=Deze bom is aangepast om in een groter gebied te ontploffen, waardoor er _%1$d-%2$d schade_ ontstaat en er een aanhoudende windvlaag van ijskoude lucht binnen 2 tegels ontstaat. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.holybomb.name=heilige bom items.bombs.holybomb.desc=Deze bom is aangepast om te ontploffen met een flits van heilig licht in een groter gebied. Alles binnen 2 tegels zal _%1$d-%2$d schade_ oplopen van de explosie, en ondode of demonische vijanden zullen 50%% extra schade oplopen van het heilige licht. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.noisemaker.name=lawaaimaker items.bombs.noisemaker.desc=Deze op maat gemaakte bom maakt herhaaldelijk geluid als de lont op is. Wanneer iets de bom aanraakt, zal deze ontploffen en _%1$d-%2$d schade_ toebrengen aan alles binnen 2 tegels! items.bombs.noisemaker.desc_burning=De lawaaimaker tikt weg, hij ontploft als er iets in de buurt komt! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.smokebomb.name=rookbom items.bombs.smokebomb.desc=Deze bom is aangepast om een dikke gaswolk uit te spuwen en tegelijkertijd te exploderen. Hij zal _%1$d-%2$d schade_ aanrichten en verhullende mist verspreiden binnen 2 tegels. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.regrowthbomb.name=hergroeibom items.bombs.regrowthbomb.desc=Deze op maat gemaakte bom zal overal binnen 3 tegels levengevende vloeistof spetteren in plaats van te exploderen. Het gebied dat door de explosie wordt geraakt, zal snel gras en planten laten groeien. Jijzelf en alle bondgenoten die door de explosie worden geraakt, zullen worden genezen alsof ze een genezend drankje hebben gedronken. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.shrapnelbomb.name=schervenbom items.bombs.shrapnelbomb.desc=Deze bom is aangepast met stukjes metaal van de DM-300, die zullen fragmenteren en overal heen vliegen als hij ontploft, en _%1$d-%2$d schade_ aanrichten in een groot bereik rond de bom. Je kunt je beter ergens achter verschuilen als je het gebruikt... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.bombs.woollybomb.name=wollige bom items.bombs.woollybomb.desc=Deze op maat gemaakte bom zal een groot veld van magische schapen creëren na het exploderen. De explosie zal _%1$d-%2$d schade_ toebrengen aan alles binnen 2 tegels. De schapen zullen beweging blokkeren en heel lang blijven bestaan! De schapen zullen echter niet zo lang in de aanwezigheid van krachtige vijanden blijven, en kunnen handmatig eerder worden verdreven door interactie met hen. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. ###food items.food.berry.name=kerkerbes @@ -596,7 +596,7 @@ items.food.frozencarpaccio.discover_hint=You can create this using another food items.food.meatpie.name=vleestaart items.food.meatpie.eat_msg=Dat eten smaakte ongelooflijk! items.food.meatpie.desc=Een heerlijke taart gevuld met hartig vlees. Dit verzadigt je veel meer dan welke andere maaltijd ook. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.food.mysterymeat.name=mysterieus vlees items.food.mysterymeat.eat_msg=Dat eten smaakte... vreemd. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Je kan je benen niet meer voelen! items.food.mysterymeat.not_well=Je voelt je niet zo goed. items.food.mysterymeat.stuffed=Je zit vol. items.food.mysterymeat.desc=Eet op eigen risico! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Je kunt dit voorwerp krijgen doordat bepaalde vijanden het laten vallen. items.food.mysterymeat$placeholder.name=vlees items.food.phantommeat.name=spookvlees items.food.phantommeat.desc=Een grote, glinsterende, doorschijnende biefstuk, gesneden uit een spookpiranha. Dit magische vlees hoeft niet gekookt te worden en biedt naast een volledig verzadigingsgevoel een aantal defensieve voordelen. Wanneer het wordt gegeten, zal het onzichtbaarheid, schorshuid, enige genezing schenken en vele schadelijke effecten genezen. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Je kunt dit voorwerp krijgen doordat bepaalde vijanden het laten vallen. items.food.pasty.name=pastei items.food.pasty.fish_name=gestoomde vis @@ -639,12 +639,12 @@ items.food.pasty$fishleftover.desc=Wat overtollige vis van je vorige maaltijd. J items.food.smallration.name=klein voedselrantsoen items.food.smallration.eat_msg=Dat eten smaakte oké. items.food.smallration.desc=Het ziet eruit als een standaard voedselrantsoen maar dan kleiner. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Je kunt dit voorwerp in een winkel kopen. items.food.stewedmeat.name=gestoofd vlees items.food.stewedmeat.eat_msg=Dat eten smaakte oké. items.food.stewedmeat.desc=Door het vlees te stoven, is het gereinigd van alle ziekten of parasieten. Het is veilig om te eten. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.food.supplyration.name=bevoorradingsrantsoen items.food.supplyration.desc=Dit rantsoen werd door en voor leden van het dievengilde in de kerker achtergelaten. Het is speciaal ontworpen om onderweg te worden gegeten en helpt bij algemeen bedrog.\n\nHoewel het je niet zoveel verzadigt als een normaal rantsoen, kan het snel worden gegeten, zorgt het voor een beetje directe genezing en zal het de lading van de schaduwenmantel van de Schurk herstellen. @@ -773,7 +773,7 @@ items.potions.potionoftoxicgas.desc=Als je dit glas onder druk ontkurkt of verbr ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.potions.brews.aquabrew.name=waterbrouwsel items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=onstabiel brouwsel items.potions.brews.unstablebrew.desc=Dit magische brouwsel gloeit met de veranderende kleuren van de regenboog.\n\nWanneer het wordt gedronken of gegooid, activeert het het effect van een willekeurig drankje.Het effect van het drankje is altijd gunstig als het wordt gedronken, maar schadelijk als het wordt gegooid. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.potions.elixirs.elixirofarcanearmor.name=elixer van mysterieus pantser items.potions.elixirs.elixirofarcanearmor.desc=Dit elixer geeft de drinker een langdurige weerstand tegen magische schade. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Deze ronde fles bevat een korreli items.potions.exotic.exoticpotion.warning=Wil je deze toverdrank echt niet toepassen? Het wordt hoe dan ook gebruikt. items.potions.exotic.exoticpotion.yes=Ja, ik weet het zeker items.potions.exotic.exoticpotion.no=Nee, ik heb me bedacht -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.potions.exotic.potionofcleansing.name=toverdrank van reiniging -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Deze krachtige reactiestof maakt de drinker gedurende een paar beurten immuun voor alle schadelijke statuseffecten wanneer het wordt gedronken. Het kan ook naar een doelwit worden gegooid om het te reinigen. items.potions.exotic.potionofcleansing$cleanse.name=gereinigd -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Dit personage is tijdelijk immuun voor alle schadelijke statuseffecten!\n\nResterende beurten: %s. items.potions.exotic.potionofcorrosivegas.name=toverdrank van bijtend gas items.potions.exotic.potionofcorrosivegas.desc=Als je deze onder druk staande fles ontkurkt of verbrijzelt, explodeert de inhoud in een dodelijke wolk van bijtend roestkleurig gas. Het gas verspreidt zich sneller dan giftig gas en is dodelijker, maar het effect duurt ook minder lang. @@ -921,11 +921,11 @@ items.quest.embers.discover_hint=You can find this item during a specific quest. items.quest.gooblob.name=klodder smurrie items.quest.gooblob.desc=Een wiebelende klodder rotzooi die van Smurrie afviel toen het stierf. Het lijkt op een grote bal gelei, hoewel je het niet zou durven eten.\n\nHet doet niets op zichzelf, maar het kan handig zijn in combinatie met bepaalde drankjes of een bom. Het kan op zijn minst worden omgezet in een behoorlijke hoeveelheid energie. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Je kunt dit voorwerp krijgen doordat bepaalde vijanden het laten vallen. items.quest.metalshard.name=vervloekte metalen scherf items.quest.metalshard.desc=Een scherf van verroest vervloekt metaal, die van DM-300 afbrak toen het werd vernietigd. Je voelt er een kwaadaardige magie in schuilen.\n\nHet doet niets op zichzelf, maar het kan handig zijn in combinatie met bepaalde rollen of een bom. Het kan op zijn minst worden omgezet in een behoorlijke hoeveelheid energie. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Je kunt dit voorwerp krijgen doordat bepaalde vijanden het laten vallen. items.quest.pickaxe.name=pikhouweel items.quest.pickaxe.ability_name=doorboren @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=exotische rol van BERKANAN items.scrolls.exotic.exoticscroll.odal=exotische rol van ODAL items.scrolls.exotic.exoticscroll.tiwaz=exotische rol van TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Op dit zwarte perkament zijn glimmende, niet te ontcijferen magische runen geschreven. Het lijkt uitheems, wie weet wat het doet als het wordt voorgelezen? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.scrolls.exotic.scrollofsirenssong.name=rol van het lied van de sirenen items.scrolls.exotic.scrollofsirenssong.prompt=Kies een doel @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Kies een talent om te met items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Kies een nieuw talent om je gemetamorfoseerde talent mee te vervangen. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=De rol van metamorfose wordt alsnog verbruikt als het effect niet wordt toegepast, weet je het zeker? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfoseer talent -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Deze rol bevat krachtige transmutatiemagie, die van toepassing is op de lezer in plaats van op een voorwerp. Dankzij de magie van deze rol kun je één talent selecteren en vervangen door een van de vijf talenten van hetzelfde niveau uit verschillende heldenklassen!\n\nDit effect kan alleen van toepassing zijn op klassetalenten, niet op talenten die zijn verkregen uit subklassen of harnasvaardigheden. Talenten die je niet kunt gebruiken, worden niet als opties gegeven. items.scrolls.exotic.scrollofmysticalenergy.name=rol van mystieke energie items.scrolls.exotic.scrollofmysticalenergy.desc=De ruwe magische kracht die dit perkament bezit laadt, wanneer het wordt vrijgegeven, de gehanteerde artefacten van een gebruiker in de loop van de tijd op. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Deze spreuk voegt aan uitrusting dezelfde kracht items.spells.spell.ac_cast=SPREEK UIT items.spells.spell.no_magic=Je kunt geen spreuken uitspreken terwijl je magisch immuun bent. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.spells.magicalinfusion.name=magische samenvoeging items.spells.magicalinfusion.inv_title=Een voorwerp samenvoegen @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Op het huidige niveau zal deze snuisterij a items.trinkets.mossyclump.name=bemoste massa items.trinkets.mossyclump.desc=Deze massa nat mos lijkt zijn vocht vast te houden, hoe hard je er ook in knijpt. Het lijkt op magische wijze verbonden te zijn met de kerker zelf, waardoor de kans groter is dat gras en water verschijnen -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Doorgaans zal deze snuisterij ervoor zorgen dat _%d%%_ van themaloze vloeren gevuld worden met water of gras..\n\nDeze snuisterij kost een grotere hoeveelheid energie om op te waarderen. +items.trinkets.mossyclump.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat _%d%%_ van themaloze vloeren gevuld worden met water of gras..\n\nDeze snuisterij kost een grotere hoeveelheid energie om op te waarderen. items.trinkets.parchmentscrap.name=perkament rest items.trinkets.parchmentscrap.desc=Dit kleine stukje perkament ziet eruit alsof het uit een boekrol komt. Het heeft een deel van zijn magie behouden en lijkt de wapens en bepantsering in de kerker te beïnvloeden -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Doorgaans zal deze snuisterij betoveringen en symbolen _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost een grotere hoeveelheid energie om op te waarderen. +items.trinkets.parchmentscrap.stats_desc=Op het huidige niveau zal deze snuisterij betoveringen en symbolen _%dx_ vaker laten voorkomen, en vloeken op wapens en bepantsering _%sx_ vaker laten voorkomen. Vervloekingen op toverstokken, ringen of artefacten worden niet beïnvloed.\n\nDeze snuisterij kost een grotere hoeveelheid energie om op te waarderen. items.trinkets.petrifiedseed.name=versteend zaad items.trinkets.petrifiedseed.desc=Dit zaad is gefossiliseerd, hetzij door langzame geologische processen, hetzij door magie. Het zaad lijkt op magische wijze de flora van de kerker te beïnvloeden, waarbij af en toe plantenzaden worden vervangen door runenstenen. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Op het huidige niveau zal deze snuisterij erv items.trinkets.saltcube.name=zout blokje items.trinkets.saltcube.desc=Deze grote zoutkristal werd in een bijna perfecte kubusvorm gesneden en slaagde er op de een of andere manier in om de helft van het water uit de alchemiepot te laten lopen in plaats van op te lossen. Het lijkt op magische wijze het voedsel dat je eet te dehydrateren en te conserveren, waardoor je langer een vol gevoel hebt, maar ook je herstel van je gezondheid wordt vertraagd als je niet verhongert. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Doorgaans zal deze snuisterij de tijd voordat je honger krijgt met _%1$s%%_ verlengen, maar het zal ook de mate waarin je gezondheid herstelt met _%2$s%%_ verminderen. Tenzij de verdieping vergrendeld is. +items.trinkets.saltcube.stats_desc=Op het huidige niveau zal deze snuisterij de tijd voordat je honger krijgt met _%1$s%%_ verlengen, maar ook de snelheid waarmee je gezondheid herstelt met _%2$s%%_ verlagen. Tenzij de verdieping vergrendeld is. items.trinkets.shardofoblivion.name=scherf van vergetelheid items.trinkets.shardofoblivion.desc=Na het stoven in de alchemiepot is dit kleine scherfje vervloekt metaal veranderd in... niets? Licht lijkt eromheen te buigen en het blijft op zijn plaats zweven als je het niet vasthoudt. Het scherfje lijkt op magische wijze kracht te putten uit je onwetendheid, dus het is waarschijnlijk het beste om er niet te veel over na te denken. @@ -1457,7 +1457,7 @@ items.trinkets.shardofoblivion.stats_desc=Op het huidige niveau verhoogt deze sn items.trinkets.shardofoblivion.ac_identify=IDENTIFICEREN items.trinkets.shardofoblivion.identify_prompt=Identificeer een Item items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready_worn=Je gedragen items zijn nu allemaal klaar om te geïdentificeerd te worden. Gebruik je scherf van vergetelheid op items om ze te identificeren. items.trinkets.shardofoblivion.identify_not_yet=Dat item kan nog niet geïdentificeerd worden. items.trinkets.shardofoblivion.identify=Je identificeert het item! items.trinkets.shardofoblivion$wandusetracker.name=Ongeïdentificeerde Toverstaf Gebruikt @@ -1484,7 +1484,7 @@ items.trinkets.wondrousresin.typical_stats_desc=Doorgaans zal deze snuisterij er items.trinkets.wondrousresin.stats_desc=Op het huidige niveau zal deze snuisterij ervoor zorgen dat de effecten van vervloekte toverstokken _%1$s%%_ van de tijd neutraal of positief worden, en zal ervoor zorgen dat onvervloekte toverstokken _%2$s%%_ van de tijd een neutrale of positief vervloekte schicht afvuren.\n\nDeze snuisterij kost een grotere hoeveelheid energie om op te waarderen. items.trinkets.trinketcatalyst.name=magische katalysator -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=een snuisterij maken items.trinkets.trinketcatalyst.window_text=Het water begint te gloeien terwijl je de katalysator toevoegt. Er zijn een paar items in de buurt die je van energie kunt voorzien om er een magische snuisterij van te maken. items.trinkets.trinketcatalyst.desc=Deze bal van magisch goudkleurig stof glinstert in de duisternis van de kerker. Deze katalysator kan met een beetje alchemistische energie in een alchemiepot worden gebruikt om een unieke snuisterij te produceren.\n\nSnuisterijen bieden verschillende effecten die de kerker of zijn bewoners enigszins veranderen. Snuisterijen kunnen worden opgewaardeerd met meer energie om hun effect krachtiger te maken, of men kan het laten vallen om het effect volledig te laten verdwijnen. items.trinkets.trinketcatalyst$randomtrinket.name=willekeurige snuisterij @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Deze vrij eenvoudige toverstok lanceert proj items.wands.wandofmagicmissile.stats_desc=Elk projectiel van deze toverstok richt _%1$d-%2$d schade aan,_ en versterkt andere toverstokken kort als deze wordt opgewaardeerd. items.wands.wandofmagicmissile.bmage_desc=Wanneer _de Strijdmagiër_ een vijand slaat met een staf van magisch projectiel, worden naast zijn staf al zijn toverstokken opgeladen. items.wands.wandofmagicmissile.eleblast_desc=Een elementaire explosie met een staf van magisch projectiel richt 50% schade aan en geeft de magiër 15 oplaadbeurten. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Een van de helden begint met dit voorwerp. items.wands.wandofmagicmissile$magiccharge.name=magische lading items.wands.wandofmagicmissile$magiccharge.desc=Je toverstok van magisch projectiel heeft kracht teruggevoerd naar je toverstokken, waardoor het effectieve niveau van de volgende schicht die ze maken is verhoogd.\n\nJe toverstok krijgt een verhoging tot: +%d.\n\nResterende beurten van magische lading: %s. @@ -1667,8 +1667,8 @@ items.wands.wandofwarding.upgrade_stat_name_1=Bewaking schade items.wands.wandofwarding.upgrade_stat_name_2=Beschermingsenergie items.wands.wandofwarding.bmage_desc=Wanneer _de Strijdmagiër_ een vijand treft met een staf van bewaking, hebben alle actieve schildwachten een kans om genezen te worden. items.wands.wandofwarding.eleblast_desc=Een elementaire ontploffing met een staf van bewaking geneest alle schildwachten in het ontploffingsgebied. -items.wands.wandofwarding$ward.desc_generic_ward=Deze bewaker zal automatisch elke vijand die binnen zijn gezichtsveld komt zappen.\n\nAls je deze bewaker zapt met je toverstok van bewaking, zal deze worden opgewaardeerd.\n\nBewakers hebben een beperkt aantal zaps voordat ze verdwijnen. -items.wands.wandofwarding$ward.desc_generic_sentry=Deze schildwacht heeft dezelfde vuurkracht als een bewaker, maar heeft gezondheid in plaats van een bepaald aantal aanvallen. Het lijkt op de edelsteen aan het uiteinde van je toverstok van bewaking.\n\nAls je deze schildwacht zapt met je toverstok, wordt hij opgewaardeerd en genezen.\n\nDeze schildwacht zal elke keer dat hij een vijand zapt, wat gezondheid verliezen, maar kan worden genezen door je toverstaf erop te gebruiken. +items.wands.wandofwarding$ward.desc_generic_ward=Deze bewaker zal automatisch op elke vijand die binnen zijn gezichtsveld komt schieten.\n\nAls je op deze bewaker schiet met je toverstok van bewaking, zal deze worden opgewaardeerd.\n\nBewakers hebben een beperkt aantal schoten voordat ze verdwijnen. +items.wands.wandofwarding$ward.desc_generic_sentry=Deze schildwacht heeft dezelfde vuurkracht als een bewaker, maar heeft gezondheid in plaats van een bepaald aantal aanvallen. Het lijkt op de edelsteen aan het uiteinde van je toverstok van bewaking.\n\nAls je op deze schildwacht schiet met je toverstok, wordt hij opgewaardeerd en genezen.\n\nDeze schildwacht zal elke keer dat hij op een vijand schiet, wat gezondheid verliezen, maar kan worden genezen door je toverstaf erop te gebruiken. items.wands.wandofwarding$ward.name_1=lagere bewaker items.wands.wandofwarding$ward.desc_1=Deze eenvoudige bewaker schiet automatisch op elke vijand die in zijn gezichtsveld komt, waarbij _%1$d-%2$d schade wordt toegebracht._\n\nAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd.\n\nDeze bewaker schiet maar één keer voordat het verdwijnt.\n\nJe toverstok gebruikt _%3$d energie_ om deze bewaker in stand te houden. items.wands.wandofwarding$ward.name_2=bewaker @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Vijanden die worden gedood door een geluksw items.weapon.enchantments.lucky.elestrike_desc=Een elementaire aanval met een gelukkige betovering heeft een kans van 12,5% om buit te laten verschijnen onder elke vijand binnen bereik. Dit effect kan maar één keer per vijand worden geactiveerd. items.weapon.enchantments.projecting.name=projecterende %s -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Met deze betovering krijgen slagwapens extra bereik. Afstandswapens kunnen nabijgelegen muren doordringen als op nabije doelwitten wordt gericht. items.weapon.enchantments.projecting.elestrike_desc=Een elementaire aanval met een projecterende betovering brengt 30% schade toe aan elke vijand binnen bereik, behalve het primaire doelwit. items.weapon.enchantments.shocking.name=schokkende %s @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=zware klap items.weapon.melee.cudgel.typical_ability_desc=De Duellist kan een _zware klap_ uitvoeren met een knuppel. Deze geconcentreerde aanval veroorzaakt doorgaans_%1$d-%2$d schade_ als het de vijand verrast, en verdooft ze 5 beurten lang, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware klap raakt altijd, maar veroorzaakt normale schade als het de vijand niet verrast. items.weapon.melee.cudgel.ability_desc=De Duellist kan een _zware klap_ uitvoeren met een knuppel. Deze geconcentreerde aanval veroorzaakt _%1$d-%2$d schade_ als het de vijand verrast, en verdooft ze 5 beurten lang, wat de nauwkeurigheid en ontwijking met 50%% vermindert. Zware klap raakt altijd, maar veroorzaakt normale schade als het de vijand niet verrast. items.weapon.melee.cudgel.desc=Een kleine koperen strijdknots, meer bedoeld als zelfverdedigingsmiddel voor edelen dan als wapen geschikt voor avonturen. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.melee.dagger.name=dolk items.weapon.melee.dagger.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=De Duellist kan _sluipen_ terwijl items.weapon.melee.dagger.ability_desc=De Duellist kan _sluipen_ terwijl hij een dolk hanteert. Met deze vaardigheid kan de Duellist onmiddellijk tot 5 tegels weg springen en krijgt ze _ %d beurten van onzichtbaarheid._ items.weapon.melee.dagger.upgrade_ability_stat_name=Vaardigheidsduur items.weapon.melee.dagger.desc=Een eenvoudige ijzeren dolk met een versleten houten handvat. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.melee.dirk.name=lange dolk items.weapon.melee.dirk.stats_desc=Dit wapen is sterker tegen onbewuste vijanden. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=De Duellist draait haar dorsvle items.weapon.melee.gauntlet.name=stenen handschoen items.weapon.melee.gauntlet.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.gauntlet.ability_name=combo slag -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=De Duellist kan een _combo strike_ uitvoeren met een stenen handschoen. Deze aanval zal gegarandeerd raken en veroorzaakt doorgaans _%d schade_ voor elke keer dat de Duellist een aanval uitvoert met een gewone slag- of geworpen wapenaanval. Als de Duellist gedurende 5 beurten niet raakt, wordt deze combo gereset. +items.weapon.melee.gauntlet.ability_desc=De Duellist kan een _combo strike_ uitvoeren met een stenen handschoen. Deze aanval zal gegarandeerd raken en veroorzaakt _%d schade_ voor elke keer dat de Duellist een aanval uitvoert met een gewone slag- of geworpen wapenaanval. Als de Duellist gedurende 5 beurten niet raakt, wordt deze combo gereset. items.weapon.melee.gauntlet.desc=Deze enorme handschoen is gemaakt van karmozijnrode stof met daarop een zware magische steen. De stof trekt strak om je heen, waardoor de dikke stenen platen bijna een tweede huid zijn. Slaan met zo'n zwaar wapen vereist kracht, maar voegt een enorm gewicht toe aan je slagen. items.weapon.melee.glaive.name=lans @@ -1879,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=combo slag items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.melee.greataxe.name=grote bijl items.weapon.melee.greataxe.stats_desc=Dit wapen is ongelooflijk zwaar. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=SCHIET items.weapon.melee.magesstaff.prompt=Kies een toverstok items.weapon.melee.magesstaff.imbue=Je verrijkt de staf met de %s. items.weapon.melee.magesstaff.preserved=De vorige toverstok is bewaard gebleven! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Weet je zeker dat je je staf wilt verrijken met deze toverstok?Als de toverstaf waarmee wordt verrijkt hetzelfde of een hoger niveau heeft dan de staf, krijgt de staf het niveau van die toverstok plus één enkele van zijn eigen opwaarderingen. +items.weapon.melee.magesstaff.imbue_level=Deze verrijking resulteert in een _staf van niveau %d._ +items.weapon.melee.magesstaff.imbue_unknown=Je weet niet wat het niveau van deze toverstaf is, maar deze verrijking zal resulteren in minstens een _%d staf._ +items.weapon.melee.magesstaff.imbue_cursed=_Als je een vervloekte toverstaf verrijkt, dan wordt je staf ook vervloekt!_ items.weapon.melee.magesstaff.imbue_lost=De toverstok waarmee momenteel je staf verrijkt is _gaat verloren_. items.weapon.melee.magesstaff.imbue_talent=De toverstok waarmee momenteel je staf is verrijkt is _wordt teruggegeven met een +0 niveau_. items.weapon.melee.magesstaff.yes=Ja, ik weet het zeker @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Deze staf, gemaakt door de Magiër zelf, is e items.weapon.melee.magesstaff.no_wand=De staf heeft momenteel geen magie, het moet _verrijkt zijn met de kracht van een toverstok_ voordat het kan worden gebruikt om spreuken uit te spreken. items.weapon.melee.magesstaff.has_wand=De staf is momenteel verrijkt met een _%s._ items.weapon.melee.magesstaff.cursed_wand=De staf is vervloekt, waardoor zijn magie chaotisch en willekeurig is. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.melee.meleeweapon.ac_ability=VAARDIGHEID items.weapon.melee.meleeweapon.stats_known=Dit _klasse-%1$d_ slagwapen richt _%2$d-%3$d schade_ aan en vereist _%4$d sterkte_ om goed te kunnen gebruiken. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=uithaal items.weapon.melee.rapier.typical_ability_desc=De Duellist kan met een degen _uithalen_ naar een vijand 1 tegel verderop. Ze beweegt richting de vijand, richt doorgaans _%1$d-%2$d schade_ aan en raakt gegarandeerd. items.weapon.melee.rapier.ability_desc=De Duellist kan met een degen _uithalen_ naar een vijand 1 tegel verderop. Ze beweegt richting de vijand, richt _%1$d-%2$d schade_ aan en raakt gegarandeerd. items.weapon.melee.rapier.desc=Een slank recht zwaard dat enige bescherming biedt in ruil voor minder slagkracht. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.melee.roundshield.name=rondschild items.weapon.melee.roundshield.typical_stats_desc=Meestal blokkeert dit wapen 0-%d schade. Deze blokkering schaalt mee met opwaarderingen. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=klieven items.weapon.melee.wornshortsword.typical_ability_desc=De Duellist kan een vijand _doorklieven_ met een versleten kortzwaard. Dit richt normaal _%1$d-%2$d schade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, is dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.wornshortsword.ability_desc=De Duellist kan een vijand _doorklieven_ met een versleten kortzwaard. Dit richt _%1$d-%2$dschade_ aan en is gegarandeerd raak. Als klieven een vijand doodt, is dat onmiddellijk en kan de Duellist binnen 5 beurten gratis opnieuw klieven gebruiken. items.weapon.melee.wornshortsword.desc=Een vrij kort zwaard, versleten door intensief gebruik. Het is zowel zwakker als een beetje lichter dan een kortzwaard in betere staat. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Een van de helden begint met dit voorwerp. ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Deze pijltjes zijn getipt met een op items.weapon.missiles.darts.rotdart.name=rot pijltje items.weapon.missiles.darts.rotdart.desc=Deze gemene pijltjes zijn getipt met een bijtende verbinding op basis van de rotbes, die zich agressief door alles heen wegvreet waarmee de pijl in contact komt. Krachtige vijanden weerstaan het grootste deel van het effect, maar de corrosie is sterk genoeg om de meeste standaardvijanden gemakkelijk te doden. Deze pijltjes gaan langer mee dan andere getipte pijltjes, maar hun duurzaamheid kan niet worden verbeterd. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Je kunt dit voorwerp maken met behulp van een zaadje uit een specifieke missie. items.weapon.missiles.darts.shockingdart.name=schokkende pijl items.weapon.missiles.darts.shockingdart.desc=Deze pijltjes zijn getipt met een op stormrank gebaseerde verbinding die een vervelende schok aan hun doelwit geeft. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Deze stapel pijltjes kan nog _% items.weapon.missiles.darts.tippeddart.unlimited_uses=_Maar deze zijn van zo'n hoge kwaliteit dat ze voor altijd meegaan._ items.weapon.missiles.darts.tippeddart.about_to_break=De tip van je pijltje is bijna verlopen. items.weapon.missiles.darts.tippeddart.has_broken=De tip van je pijltje is verlopen. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Je kunt dit voorwerp in een winkel kopen, of zelf maken met behulp van een zaadje. items.weapon.missiles.bolas.name=bola's @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Deze forse hamers zijn ontworpen om na items.weapon.missiles.throwingknife.name=werpmes items.weapon.missiles.throwingknife.desc=Deze lichtgewicht messen zijn uitgebalanceerd om met een boog door de lucht in hun doelwit te klieven. Ze zijn het meest effectief tegen onbewuste vijanden. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.missiles.throwingspear.name=werpspeer items.weapon.missiles.throwingspear.desc=Deze lichtgewicht speren hebben lichte punten, die duidelijk ontworpen zijn om mee te werpen en niet om mee te steken. items.weapon.missiles.throwingspike.name=werpspijker items.weapon.missiles.throwingspike.desc=Deze puntige spijkers van metaal zijn bedoeld om naar verre vijanden te gooien. Hoewel ze niet erg sterk zijn, maakt hun eenvoudige, volledig metalen constructie ze redelijk duurzaam. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.missiles.throwingstone.name=werpsteen items.weapon.missiles.throwingstone.desc=Deze stenen zijn geschuurd zodat ze met meer kracht kunnen worden gegooid dan een gewone steen. Ondanks het vakmanschap zijn ze nog steeds geen erg betrouwbaar wapen, maar ze blijven in ieder geval niet aan vijanden plakken. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Deze werpbijlen hebben een gekartelde rand waardoor ze wat lastig in het gebruik zijn. Een stevige slag met dit wapen laat echter een vijand bloeden. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=SCHIET items.weapon.spiritbow.prompt=Kies een doel items.weapon.spiritbow.stats=De boog kan niet direct worden opgewaardeerd, maar wordt in plaats daarvan gestaag sterker naarmate je niveau omhoog gaat. Op je huidige niveau richten pijlen die met de boog worden geschoten _%1$d-%2$d schade_ aan en heeft de boog _%3$d sterkte_ nodig om goed te kunnen gebruiken. items.weapon.spiritbow.desc=Een boog gemaakt van oud magisch hout. De pees en het reliëf op de boog gloeit met een bleekblauw licht. Wanneer de pees wordt gespannen, roept deze boog een magische pijl op die op een vijand kan worden afgevuurd. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Een van de helden begint met dit voorwerp. items.weapon.weapon.identify=Je hebt je wapen voldoende gebruikt om het te identificeren. items.weapon.weapon.too_heavy=Vanwege je ontoereikende kracht belemmert dit wapen je aanvalssnelheid, nauwkeurigheid en je vermogen om verrassingsaanvallen uit te voeren. @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=Opgang items.amulet.ascent_desc=Je voelt Yog-Dzewa's grote en verschrikkelijke kracht uit het amulet stralen. Terug omhoog gaan door de kerker als een sterveling is misschien moeilijker dan je dacht!\n\nAls je doorgaat met omhoog gaan met het amulet, wordt de kerker gevaarlijker, worden teleportaties tussen verdiepingen uitgeschakeld en kun je het spel alleen winnen door vijanden te verslaan terwijl je omhoog gaat!\n\nJe kunt het amulet hier voorlopig laten als je omhoog wilt gaan zonder deze uitdaging aan te gaan, of het amulet activeren voordat je omhoog gaat om het spel normaal te beëindigen. items.amulet.ascent_yes=Doorgaan! items.amulet.ascent_no=Stop voor Nu -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Dit voorwerp vind je onderaan de kerker... items.ankh.name=ankh items.ankh.ac_bless=ZEGEN items.ankh.bless=Je zegent de ankh met magisch water. items.ankh.desc=Dit oude symbool van onsterfelijkheid geeft het vermogen om na de dood weer tot leven te komen. De meeste voorwerpen vallen neer waar je stierf, maar kunnen weer worden verkregen als je naar ze terugkeert. Met een volle waterzak kan de ankh gezegend worden met extra kracht. items.ankh.desc_blessed=Dit oude symbool van onsterfelijkheid geeft je het vermogen om na de dood weer tot leven te komen. De ankh is gezegend en is nu veel sterker. De Ankh offert zichzelf op om je te redden in een moment van dodelijk gevaar. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Je kunt dit voorwerp in een winkel kopen. items.arcaneresin.name=mysterieuze hars items.arcaneresin.prompt=Kies een toverstok @@ -2261,7 +2261,7 @@ items.arcaneresin.level_too_high=Die toverstok is te krachtig om te verbeteren m items.arcaneresin.not_enough=Daar heb je niet genoeg hars voor! items.arcaneresin.apply=Je bedekt je toverstok met hars, waardoor de kracht ervan toeneemt! items.arcaneresin.desc=Dit fijne poeder glinstert tussen de tinten paars en wit. Het kan fungeren als een versterker voor magische energie, waardoor het niveau van toverstokken wordt verhoogd wanneer het erop wordt toegepast!\n\nHet opwaarderen van een toverstaf kost 1, 2 of 3 hars, afhankelijk van het startniveau van de toverstaf. Hars kan toverstokken opwaarderen tot een maximum van +3.\n\nOpwaarderingen van hars worden echter _overschreven door andere opwaardeerbronnen_ (zoals rollen van opwaardering) en zijn niet van toepassing wanneer de staf van de Magiër wordt verrijkt met de toverstaf. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.brokenseal.name=gebroken zegel items.brokenseal.ac_affix=BEVESTIG @@ -2273,7 +2273,7 @@ items.brokenseal.inscribed=Het zegel is voorzien van een _%s._ items.brokenseal.choose_title=Kies een symbool items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal.discover_hint=Een van de helden begint met dit voorwerp. items.brokenseal$warriorshield.name=Warrior Shield items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2321,9 +2321,9 @@ items.item.ac_drop=LEG NEER items.item.ac_throw=GOOI items.item.rankings_desc=Gedood door: %s items.item.curse=vloek -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Dit type voorwerp heeft een notitie: "_%s_" items.item.custom_note=Dit item heeft een aangepaste notitie: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Dit voorwerp vind je willekeurig in de kerker. items.kindofmisc.unequip_title=Een voorwerp terugnemen items.kindofmisc.unequip_message=Je moet eerst een van deze voorwerpen terugnemen in je inventaris. Kies een voorwerp om mee te ruilen. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Helaas kan de kroon je ondergoed niet transformeren. items.kingscrown.upgraded=De kroon gloeit helder en valt dan uiteen als je harnas verandert! items.kingscrown.ratgraded=De poten van Rattenkoning gloeien helder terwijl je harnas verandert! items.kingscrown.desc=De kroon van de laatste dwergenkoning, gloeiend met een enorme magische energie.\n\nWanneer het wordt gedragen, vloeit de magie van de kroon in het harnas dat je momenteel draagt, en transformeert het in een _uniek episch harnas met speciale vaardigheden._ Het nieuwe harnas behoudt alle eigenschappen van het originele harnas. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Je kunt dit voorwerp krijgen doordat bepaalde vijanden het laten vallen. items.liquidmetal.name=vloeibaar metaal items.liquidmetal.ac_apply=PAS TOE @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Kies een werpwapen items.liquidmetal.already_fixed=Dat werpwapen is al in perfecte staat! items.liquidmetal.apply=Je gebruikt %d vloeibaar metaal om je werpwapen te repareren. items.liquidmetal.desc=Wanneer het over een werpwapen wordt gegoten, vult deze magische vloeistof de scheuren en breuken van het gebruik, waardoor het werpwapen weer in perfecte staat wordt hersteld!\n\nEen wapen van klasse 1 vereist 10 vloeibaar metaal om volledig te worden gerepareerd, een wapen van klasse 5 vereist 30. Elke opwaardering verdubbelt ook de hoeveelheid metaal die nodig is.\n\nVloeibaar metaal kan niet worden gebruikt om de tips van getipte pijltjes te repareren. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.lostbackpack.name=verloren rugzak items.lostbackpack.desc=Dit is je verloren inventaris. Pak het om alle verloren voorwerpen terug te krijgen! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Tengu's masker items.tengusmask.ac_wear=ZET OP items.tengusmask.used=Het masker valt uiteen als zijn kracht in je stroomt! items.tengusmask.desc=Dit masker viel van Tengu's gezicht toen hij stierf. Je voelt een grote magische kracht die ervan uitgaat. Was het masker Tengu's krachtbron?\n\nAls je het masker draagt, wordt de enorme kracht van het masker op je overgedragen, zodat je een subklasse voor je held kunt kiezen._\n\nWelke subklasse kies je? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Je kunt dit voorwerp krijgen doordat bepaalde vijanden het laten vallen. items.torch.name=fakkel items.torch.ac_light=STEEK AAN @@ -2385,4 +2385,4 @@ items.waterskin.desc=Een houder voor vloeistof, gemaakt van leer en touw, afgesl items.waterskin.desc_water=Op dit moment bevat de waterzak gewoon wat drinkwater. Er is vast wel iets in de kerker dat je in de waterzak zou kunnen bewaren. items.waterskin.desc_heal=De waterzak wordt momenteel gebruikt om geneeskrachtig water op te slaan. Hoe voller de waterzak is, hoe meer je direct genezen bent als je ervan drinkt. Je drinkt alleen zoveel als je nodig hebt. items.waterskin.desc_full=De volle waterzak lijkt energie uit te stralen, misschien kan het gebruikt worden om een ander voorwerp voor overleving te zegenen? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Een van de helden begint met dit voorwerp. diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 96bb42229..5129f0b71 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -64,7 +64,7 @@ items.armor.glyphs.thorns.desc=Ten potężny glif rani atakujących, wywołując items.armor.glyphs.viscosity.name=%s opóźnienia items.armor.glyphs.viscosity.deferred=opóźnione %d items.armor.glyphs.viscosity$defereddamage.name=opóźnione obrażenia -items.armor.glyphs.viscosity$defereddamage.ondeath=Zostałeś zabity przez opóźnione obrażenia... +items.armor.glyphs.viscosity$defereddamage.ondeath=Zabiły cię opóźnione obrażenia... items.armor.glyphs.viscosity$defereddamage.rankings_desc=Zabity przez opóźnione obrażenia items.armor.glyphs.viscosity$defereddamage.desc=Obrażenia są zadawane powoli wraz z upływem czasu, a nie natychmiast.\n\nPozostałe opóźnione obrażenia: %d. items.armor.glyphs.viscosity.desc=Ten glif jest zdolny przetrzymać obrażenia zadawane noszącemu i oddać je powoli zamiast wszystko na raz. @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Ta zbroja jest przeklęta, nie jesteś w stanie je items.armor.armor.cursed=Czujesz złowrogą magię promieniującą z tej zbroi. items.armor.armor.weak_cursed=Pomimo klątwy jesteś w stanie zdjąć tę zbroję. items.armor.armor.not_cursed=Ta zbroja jest wolna od czarnej magii. -items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu. Gdy będzie miał zostać zraniony poniżej połowy zdrowia, otrzyma on_%d osłony_. +items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu. Gdy będzie miał zostać zraniony poniżej połowy zdrowia, otrzyma on _%d osłony_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=Tak items.armor.armor.seal_transfer_no=Nie @@ -119,7 +119,7 @@ items.armor.clericarmor.desc=Nosząc to połączenie zbroi płytowej i tkaniny, items.armor.clotharmor.name=płócienna zbroja items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.armor.duelistarmor.name=napierśnik Fechmistrzyni items.armor.duelistarmor.desc=Nosząc ten napierśnik i pelerynę, Fechmistrzyni może użyć specjalnej umiejętności. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Pozostałych tur do naładowania magii o items.artifacts.cloakofshadows.cursed=Nie możesz użyć przeklętej opończy. items.artifacts.cloakofshadows.no_charge=Twoja opończa nie odnowiła się wystarczająco, by była zdolna do użytku. items.artifacts.cloakofshadows.desc=Bezcenna magiczna opończa, która została sprzed laty skradziona z królewskiej zbrojowni przez łotrzyka. Jest w stanie skutecznie ukryć właściciela na krótki okres czasu, przez co staje się niewidzialny.\n\nIm częściej jest używana, tym bardziej rośnie w siłę, pozwalając łotrzykowi stawać się niewidzialnym częściej i na dłuższe okresy czasu. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.artifacts.cloakofshadows$cloakstealth.no_charge=Twoja opończa się wyładowała. items.artifacts.cloakofshadows$cloakstealth.levelup=Twoja opończa nabiera mocy! items.artifacts.cloakofshadows$cloakstealth.name=zamaskowany @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Duch sam w sobie jest słaby, lecz j items.artifacts.driedrose$wndghosthero.weapon_prompt=Wybierz broń items.artifacts.driedrose$wndghosthero.armor_prompt=Wybierz zbroję items.artifacts.driedrose$wndghosthero.cant_unique=Duch nie może używać unikatów. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=Duch może używać tylko ekwipunku, co do którego masz pewność, że nie jest przeklęty. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Duch może nie być wystarczająco silny, by tego użyć. items.artifacts.driedrose$wndghosthero.cant_strength=Duch nie jest wystarczająco silny, by tego użyć. ##ghost hero items.artifacts.driedrose$ghosthero.name=smutny duch items.artifacts.driedrose$ghosthero.def_verb=zwód -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Możesz znaleść tę postać za pomocą konkretnego artefaktu. items.artifacts.driedrose$ghosthero.hello=%s! Witaj ponownie. items.artifacts.driedrose$ghosthero.introduce=Moja dusza jest przywiązana do tej róży, to był mój skarb, prezent od mojego ukochanego, osamotnionego na powierzchni.\n\nNie mogę do niego wrócić, ale dzięki tobie mam drugą szansę by skończyć moją podróż. Kiedy będę w stanie, odpowiem na twoje wezwanie i będę walczyć u twojego boku.\n\nTak długo, jak będziesz mieć tę różę, usłyszę twój głos, więc możesz jej użyć by kierować moimi działaniami z oddali.\n\nByć może uda ci się tam, gdzie ja zawiodłem... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Nie można teraz rzucić tego zaklęcia. items.artifacts.holytome.cursed=Nie można używać przeklętej księgi. items.artifacts.holytome.levelup=Twoja księga nabiera mocy! items.artifacts.holytome.desc=Święta księga, która działa jako centrum boskiej magii Kleryka. Korzystanie z niej pozwala Klerykowi rzucać różne zaklęcia magiczne.\n\nKsięga, w miarę używania jej przez Kleryka, staje się coraz potężniejsza. Zwiększa to jej maksymalną ilość ładunków i nieznacznie zwiększa szybkość ładowania. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.artifacts.hornofplenty.name=róg obfitości items.artifacts.hornofplenty.ac_snack=PRZEKĄŚ @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Zwój dodany do księgi zaklę ###bags items.bags.bag.name=plecak -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Możesz kupić ten przedmiot w sklepie. items.bags.potionbandolier.name=bandolier na mikstury items.bags.potionbandolier.desc=Ten gruby bandolier zakłada się wokół piersi jak szarfę. Ma wiele zaizolowanych kieszonek, w których można bezpiecznie trzymać szklane fiolki, bukłak z wodą czy fiolki płynnego metalu.\n\nTwoje mikstury znajdujące się w bandolierze będą chronione przed zimnem. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Ten pojemnik w kształcie rury wygląda na taki, w items.bags.velvetpouch.name=aksamitna sakiewka items.bags.velvetpouch.desc=Ta mała aksamitna sakiewka pozwala ci na przechowywanie małych przedmiotów, takich jak nasiona, kamienie runiczne i niektóre składniki alchemiczne. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.bags.magicalholster.name=magiczny pokrowiec items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egzotycznego zwierzęcia i ma w sobie potężną magię pozwalającą mu przechowywać duże ilości broni dystansowych.\n\nKiedy sięgniesz do niego, zawsze znajdziesz przedmiot którego szukasz.\n\nDzięki magii zawartej w pokrowcu, różdżki będą ładować się nieco szybciej, a bronie miotane będą nieco bardziej wytrzymałe. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egz ###bombs items.bombs.arcanebomb.name=tajemnicza bomba items.bombs.arcanebomb.desc=Ta bomba przejęła magiczne właściwości kawałka szlamu. Jej wybuch przypomina ładowany atak Wielkiego Szlamu, który zadaje _%1$d-%2$d obrażeń magicznych_ wszystkiemu, co znajdzie się w zasięgu dwóch pól. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=PODPAL I RZUĆ @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Para ogromnych bomb z czarnym prochem - wygląd items.bombs.firebomb.name=bomba zapalająca items.bombs.firebomb.desc=Ta bomba została zmodyfikowana, by wybuchnąć na większym obszarze, zadając _%1$d-%2$d obrażeń_ oraz rozpętując ognistą burzę na obszarze 2 pól. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.flashbangbomb.name=bomba błyskowa items.bombs.flashbangbomb.desc=Ta zmodyfikowana bomba głośno wybuchnie, oślepiając i rażąc prądem. Wszystko w zasięgu dwóch pól zostanie ogłuszone na 10 tur, otrzyma _%1$d-%2$d obrażeń_ od eksplozji oraz dodatkowe 25%% obrażeń od elektryczności. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.frostbomb.name=bomba mrożąca items.bombs.frostbomb.desc=Ta bomba została zmodyfikowana, by zwiększyć jej zasięg eksplozji do dwóch pól. Wybuch tej bomby zadaje _%1$d-%2$d obrażeń_ oraz wypełnia obszar eksplozji podmuchami mrożącego powietrza. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.holybomb.name=święta bomba items.bombs.holybomb.desc=Ta bomba została zmodyfikowana, by przy wybuchu rozbłysnąć świętym światłem. Wszystko w zasięgu dwóch pól otrzyma _%1$d-%2$d obrażeń_ od eksplozji. Nieumarli i demoniczni przeciwnicy otrzymają dodatkowe 50%% obrażeń od świętego światła. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.noisemaker.name=bomba gwiżdżąca items.bombs.noisemaker.desc=Ta zmodyfikowana bomba będzie wielokrotnie wydawać hałaśliwe dźwięki po wypaleniu lontu. Bomba wybuchnie przy dotknięciu, zadając _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól! items.bombs.noisemaker.desc_burning=Czas na bombie gwiżdżącej upływa; wybuchnie ona, gdy coś znajdzie się w pobliżu! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.smokebomb.name=bomba dymna items.bombs.smokebomb.desc=Ta bomba została zmodyfikowana, by w momencie wybuchu wyrzucić z siebie gęstą chmurę gazu. Bomba zada _%1$d-%2$d obrażeń_ i pokryje okrywającą mgłą obszar w zasięgu dwóch pól. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.regrowthbomb.name=bomba odrodzenia items.bombs.regrowthbomb.desc=Ta zmodyfikowana bomba, zamiast wybuchnąć, rozleje leczący płyn na obszarze 3 pól. Ziemia na całym obszarze wokół eksplozji obrośnie trawą i roślinami. Ty oraz wszyscy sojusznicy w zasięgu zostaną uleczeni, jakby wypili miksturę leczenia. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.shrapnelbomb.name=rozpryskowa bomba items.bombs.shrapnelbomb.desc=Ta bomba została zmodyfikowana za pomocą odłamków metalu z kadłuba DM-300, które w momencie wybuchu zostaną wyrzucone na wszystkie strony, zadając _%1$d-%2$d obrażeń_ na ogromnym obszarze wokół bomby. Dobrym pomysłem byłoby schowanie się za czymś, gdy jej używasz... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.bombs.woollybomb.name=bomba wełniasta items.bombs.woollybomb.desc=Ta zmodyfikowana bomba wytworzy całe stado magicznych owiec przy eksplozji. Eksplozja zada _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól. Owce te będą blokować poruszanie się przez bardzo długi czas, choć mogą być ręcznie rozproszone przez interakcję z nimi! Owce znikną szybciej w obecności potężnych przeciwników. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. ###food items.food.berry.name=dzika jagoda items.food.berry.eat_msg=Ta jagoda była przepyszna! items.food.berry.desc=Ta mała jagoda została znaleziona przez Łowczynię wśród roślinności lochu. Je się ją szybciej niż inne rodzaje pożywienia, jednak ciężko jest się nią najeść, ale może zawierać przydatne nasiono! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Możesz znaleść ten przedmiot za pomocą konkretnego talentu bohatera. items.food.blandfruit.name=mdły owoc items.food.blandfruit.cooked=ugotowany mdły owoc @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Mdły owoc eksplodował od uderzenia, rozpadaj items.food.chargrilledmeat.name=grillowane mięso items.food.chargrilledmeat.desc=Wygląda jak dobrze przyrządzony stek. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Możesz to stworzyć używając innego jedzenia. items.food.food.name=racja żywnościowa items.food.food.ac_eat=JEDZ @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Czujesz, że twoja skóra twardnieje! items.food.frozencarpaccio.refresh=Odświeżające! items.food.frozencarpaccio.better=Czujesz się znacznie lepiej! items.food.frozencarpaccio.desc=Jest to kawał zamrożonego, surowego mięsa. Jedyny sposób, by je zjeść, to pociąć je w cienkie kawałki. Wbrew pozorom jest bardzo pyszne. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Możesz to stworzyć używając innego jedzenia. items.food.meatpie.name=mięsny placek items.food.meatpie.eat_msg=To jedzenie było przepyszne! items.food.meatpie.desc=Przepyszny placek pełen aromatycznego mięsa. Najesz się tym bardziej niż czymkolwiek innym. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.food.mysterymeat.name=tajemnicze mięso items.food.mysterymeat.eat_msg=To jedzenie smakowało... dziwnie. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Nie czujesz swoich nóg! items.food.mysterymeat.not_well=Nie czujesz się dobrze. items.food.mysterymeat.stuffed=Jesteś najedzony. items.food.mysterymeat.desc=Jesz na własną odpowiedzialność! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. items.food.mysterymeat$placeholder.name=mięso items.food.phantommeat.name=widmowe mięso items.food.phantommeat.desc=Duży, lśniący i przezroczysty filet, wycięty z ciała widmowej piranii. To magiczne mięso nie wymaga gotowania i, poza całkowitym zaspokojeniem głodu, daje wiele korzyści obronnych. Po zjedzeniu zapewnia niewidzialność, dębową skórę, częściowe uzdrowienie i niweluje wiele szkodliwych efektów. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. items.food.pasty.name=pasztecik items.food.pasty.fish_name=duszona ryba @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Resztka ryby z poprzedniej porcji. Możesz j items.food.smallration.name=mała racja żywnościowa items.food.smallration.eat_msg=To jedzenie smakowało normalnie. items.food.smallration.desc=Wygląda dokładnie tak samo, jak standardowa racja żywnościowa, tyle że jest mniejsza. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Możesz kupić ten przedmiot w sklepie. items.food.stewedmeat.name=ugotowane mięso items.food.stewedmeat.eat_msg=To jedzenie smakowało normalnie. items.food.stewedmeat.desc=Gotowanie mięsa usuwa chorobę i pasożyty. Teraz powinno być bezpieczne do zjedzenia -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.food.supplyration.name=zapasowa racja żywnościowa items.food.supplyration.desc=Ta racja żywnościowa została tu ukryta przez i dla członków gildii złodziei. Została przygotowana do tego, by zjeść ją w drodze i pomóc w szeroko rozumianej nielegalnej działalności.\n\nMimo że nie nasyci cię tak bardzo, jak zwyczajna racja żywnościowa, można ją szybko zjeść, co nieco cię uleczy i przywróci ładunek opończy cieni należącej do Łotrzyka. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Możesz znaleść ten przedmiot za pomocą konkretnego talentu bohatera. @@ -773,7 +773,7 @@ items.potions.potionoftoxicgas.desc=Odkorkowanie lub rozbicie tej fiolki pod ci ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.potions.brews.aquabrew.name=wodna mieszanina items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=niestabilna mieszanina items.potions.brews.unstablebrew.desc=Ta magiczna mieszanina świeci mieniącymi się kolorami tęczy.\n\nPo wypiciu lub rzuceniu aktywuje efekt losowej mikstury. Wywołany efekt będzie pozytywny, jeżeli ją wypijesz, a negatywny, jeżeli nią rzucisz. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.potions.elixirs.elixirofarcanearmor.name=eliksir magicznej zbroi items.potions.elixirs.elixirofarcanearmor.desc=Ten eliksir przyznaje pijącemu długotrwałą ochronę przeciwko magicznym obrażeniom. @@ -847,7 +847,7 @@ items.potions.exotic.exoticpotion.unknown_desc=Ta okrągła fiolka zawiera kolor items.potions.exotic.exoticpotion.warning=Czy jesteś pewien, że chcesz porzucić użycie tej mikstury? Zostanie ona zużyta tak czy inaczej. items.potions.exotic.exoticpotion.yes=Tak, jestem pewny. items.potions.exotic.exoticpotion.no=Nie, zmieniłem zdanie. -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.potions.exotic.potionofcleansing.name=eliksir oczyszczenia items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Rzucenie tej butelki uwolni szybko ###quest items items.quest.ceremonialcandle.name=uroczysta świeca items.quest.ceremonialcandle.desc=Zestaw świec, stopionych i połączonych razem przez ich użytkowanie.\n\nOddzielnie są bezużyteczne, ale ustawione w odpowiedni wzór, mogą ukierunkować energię potrzebną do rytuału przywołania. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. items.quest.corpsedust.name=grobowy proch items.quest.corpsedust.chill=Pewien dreszcz przeszywa ci ciało... items.quest.corpsedust.desc=Ta kula grobowego prochu na pierwszy rzut oka nie różni się od innych, ale emanuje od niej złowieszcza magia.\n\nPozbycie się jej tak szybko, jak to możliwe jest dobrym pomysłem. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. items.quest.darkgold.name=ruda ciemnego złota items.quest.darkgold.you_now_have=Teraz masz %d ciemnego złota. items.quest.darkgold.desc=Ten metal nie nazywa się ciemnym z powodu jego koloru (nie różni się nim od zwykłego złota), ale dlatego, że topi się pod światłem dziennym, co czyni go bezużytecznym na powierzchni. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. items.quest.dwarftoken.name=krasnoludzki żeton items.quest.dwarftoken.desc=Wielu Krasnoludów i niektóre z ich większych wytworów noszą te małe kawałki metalu. Być może to jakaś biżuteria albo identyfikator. Krasnoludy są dziwne. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. items.quest.embers.name=niedopałki żywiołów items.quest.embers.desc=Specjalne niedopałki, które mogą zostać uzyskane tylko z młodych żywiołaków ognia. Promieniują ciepłem. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. items.quest.gooblob.name=kawał Wielkiego Szlamu items.quest.gooblob.desc=Kawał trzęsącego się szlamu, który oderwał się od Wielkiego Szlamu przy jego śmierci. Przypomina nieco kulę galaretki, ale nie odważyłbyś się go zjeść.\n\nSam w sobie jest bezużyteczny, ale może się przydać do tworzenia niektórych mikstur i bomb. W najgorszym wypadku będzie dobrym źródłem energii alchemicznej. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. items.quest.metalshard.name=przeklęty kawał złomu items.quest.metalshard.desc=Kawał zardzewiałego złomu, który oderwał się od DM-300 po jego zniszczeniu. Wyczuwasz złą, lecz nieaktywną magię w środku.\n\nSam z siebie jest bezużyteczny, ale może się przydać do tworzenia niektórych zwojów lub pewnej bomby. W najgorszym wypadku będzie dobrym źródłem energii alchemicznej. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. items.quest.pickaxe.name=kilof items.quest.pickaxe.ability_name=przebicie items.quest.pickaxe.ability_desc=Fechmistrzyni może _przebić_ przeciwnika kilofem. Ten atak zawsze trafia, zadając normalne obrażenia i odsłaniając cel na 3 tury. Zadaje _%1$d-%2$d obrażeń_ przeciwnikom z twardą skórą. items.quest.pickaxe.upgrade_ability_stat_name=Obrażenia Umiejętności items.quest.pickaxe.desc=Solidne i ciężkie narzędzie przeznaczone do kruszenia skał. Nie musisz go wyposażać jako broń, aby nim kopać, ale prawdopodobnie możesz to zrobić w razie nagłej potrzeby. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. items.quest.ratskull.name=czaszka wielkiego szczura items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspaniałe trofeum myśliwskie, gdybyś tylko miał jakąś ścianę, by na niej ją powiesić. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=egzotyczny zwój BERKANAN items.scrolls.exotic.exoticscroll.odal=egzotyczny zwój ODAL items.scrolls.exotic.exoticscroll.tiwaz=egzotyczny zwój TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Na tym czarnym pergaminie została zapisana nieznana, magiczna i świecąca runa. Wygląda, jakby nie była stąd, kto wie, co się stanie, gdy zostanie przeczytana na głos? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.scrolls.exotic.scrollofsirenssong.name=zwój syreniej pieśni items.scrolls.exotic.scrollofsirenssong.prompt=Wybierz cel @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=To zaklęcie tchnie tą samą potężną i złow items.spells.spell.ac_cast=RZUĆ ZAKLĘCIE items.spells.spell.no_magic=Nie możesz rzucać zaklęć kiedy jesteś odporny na magię. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.spells.magicalinfusion.name=nasycenie zaklęciem items.spells.magicalinfusion.inv_title=Nasyć przedmiot @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Ten ziemny strażnik korzysta items.wands.wandoflivingearth$earthguardian.name=ziemny strażnik items.wands.wandoflivingearth$earthguardian.desc=Skały z twojej różdżki żywej ziemi uformowały się w obronnego ziemnego strażnika! Ten posąg z ziemi i żwiru będzie atakować pobliskich wrogów, co sprawi, że zaatakują oni strażnika zamiast ciebie. Gdy zagrożenie zostanie zażegnane, strażnik ponownie zbuduje zbroję wokół ciebie i powróci przy następnym użyciu różdżki. items.wands.wandoflivingearth$earthguardian.wand_info=Właściwości obronne strażnika są związane z poziomem twojej różdżki. Aktualnie blokuje on _%1$d-%2$d punktów obrażeń_. -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Możesz znaleść tę postać za pomocą konkretnej różdżki. items.wands.wandofmagicmissile.name=różdżka magicznego pocisku items.wands.wandofmagicmissile.staff_name=kostur magicznego pocisku @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Ta dosyć prosta różdżka miota pociskami items.wands.wandofmagicmissile.stats_desc=Każdy pocisk z tej różdżki zadaje _%1$d-%2$d obrażeń_ i na chwilę wzmacnia inne różdżki, jeżeli jest ulepszona. items.wands.wandofmagicmissile.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem magicznego pocisku, wszystkie jego różdżki zostaną dodatkowo naładowane. items.wands.wandofmagicmissile.eleblast_desc=Wybuch żywiołu z użyciem kostura magicznego pocisku zadaje 50% obrażeń i zapewnia 15 tur ładowania różdżek. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.wands.wandofmagicmissile$magiccharge.name=magiczny ładunek items.wands.wandofmagicmissile$magiccharge.desc=Twoja różdżka magicznego pocisku napełniła mocą twoje pozostałe różdżki, wzmacniając ich efektywny poziom przy następnym strzale.\n\nTwoje różdżki są wzmocnione do +%d.\n\nPozostałe tury magicznego wzmocnienia: %s. @@ -1636,10 +1636,10 @@ items.wands.wandofregrowth.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kostur items.wands.wandofregrowth.eleblast_desc=Wybuch żywiołów z użyciem kostura odrodzenia zakorzenia wrogów w miejscu i sprawia, że wokół wyrasta trawa. items.wands.wandofregrowth$dewcatcher.name=Rosołap items.wands.wandofregrowth$dewcatcher.desc=Rosołapy są wspaniałymi roślinami, które wypełniają się magiczną rosą. Kamuflują się one jako trawa, by uniknąć zainteresowania, ale pęcherze zebranej rosy wyróżniają je na tle innych. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Możesz znaleść tę roślinę za pomocą konkretnej różdżki. items.wands.wandofregrowth$seedpod.name=Wielogroch items.wands.wandofregrowth$seedpod.desc=Wielogroch jest magiczną rośliną, która produkuje nasiona innych roślin zamiast swoich własnych. Pomimo nieposiadania własnych nasion, jakimś cudem udaje im się rozprzestrzeniać. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Możesz znaleść tę roślinę za pomocą konkretnej różdżki. items.wands.wandofregrowth$lotus.name=Złoty lotos items.wands.wandofregrowth$lotus.desc=Złoty lotos jest mistyczną rośliną, która może być wezwana tylko przez potężną różdżkę odrodzenia. Jego aura wzmacnia wszystkie rośliny oraz ich efekty, ale z powodu jego ogromnej mocy po chwili się wypala. items.wands.wandofregrowth$lotus.wand_info=Ten lotos został stworzony przez różdżkę odrodzenia _+%1$d_. Wszystkie rośliny natychmiastowo _wywołają swoje efekty_, jeżeli są posadzone na stworzeniu. Rośliny mają dodatkowo _%2$d%% szans_, by upuścić swoje nasiono, a strzałki z nasączonym grotem zużyją _%3$d%% mniej wytrzymałości_. @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=strażnik items.wands.wandofwarding$ward.desc_5=Ten ulepszony strażnik jest większy i bardziej wytrzymały niż jego pomniejsza wersja. Każdy atak tego strażnika zada _%1$d-%2$d obrażeń_.\n\nUżycie różdżki wartownika na tym strażniku sprawi, że zostanie on uleczony oraz wzmocniony.\n\nStrażnik będzie używać części swojego zdrowia przy każdym wyprowadzonym ataku, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego strażnika. items.wands.wandofwarding$ward.name_6=większy strażnik items.wands.wandofwarding$ward.desc_6=Ten w pełni ulepszony strażnik jest znacznie bardziej wytrzymały niż wszyscy jego poprzednicy. Każdy atak tego protektora zada _%1$d-%2$d obrażeń._\n\nUżycie różdżki wartownika na tym strażniku sprawi, że zostanie on uleczony.\n\nStrażnik będzie używać części swojego zdrowia przy każdym wyprowadzonym ataku, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego strażnika. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Możesz znaleść tę postać za pomocą konkretnej różdżki. items.wands.wandofwarding$ward.dismiss_title=Odwołać tego wartownika? items.wands.wandofwarding$ward.dismiss_body=Możesz rozproszyć tego wartownika, jeśli nie chcesz, by twoja różdżka go dalej podtrzymywała.\nZostanie on wtedy natychmiastowo zniszczony.\n\nOdwołać tego wartownika? items.wands.wandofwarding$ward.dismiss_confirm=Tak @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=powalający cios items.weapon.melee.cudgel.typical_ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. items.weapon.melee.cudgel.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. items.weapon.melee.cudgel.desc=Mała, mosiężna buława, która raczej służyła szlachicom do samoobrony niż jako broń dla poszukiwaczy przygód. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.melee.dagger.name=sztylet items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Używając sztyletu, Fechmistrzyn items.weapon.melee.dagger.ability_desc=Używając sztyletu, Fechmistrzyni może się _przyczaić_. Ta zdolność pozwala jej natychmiastowo odskoczyć na odległość do 5 pól, zapewniając jej przy tym _niewidzialność na następującą liczbę tur: %d._ items.weapon.melee.dagger.upgrade_ability_stat_name=Czas Trwania Umiejętności items.weapon.melee.dagger.desc=Prosty, żelazny nożyk z przetartą, drewnianą rękojeścią. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.melee.dirk.name=kindżał items.weapon.melee.dirk.stats_desc=Ta broń jest mocniejsza wobec nieświadomych niczego wrogów. @@ -1879,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=atak kombinacyjny items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Te ćwiekowane rękawice tak naprawdę nie oferują żadnej ochrony, lecz służą jako użyteczna broń, jednocześnie pozostawiając wolne ręce. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.melee.greataxe.name=wielki topór items.weapon.melee.greataxe.stats_desc=Ta broń jest niezwykle ciężka. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Własnoręcznie wykonany przez Maga kostur to items.weapon.melee.magesstaff.no_wand=Kostur obecnie nie ma w sobie magii, musi zostać _nasycony mocą różdżki_ zanim będzie mógł być użyty do rzucania zaklęć. items.weapon.melee.magesstaff.has_wand=W kosturze obecnie znajduje się _%s_. items.weapon.melee.magesstaff.cursed_wand=Ten kostur jest przeklęty, jego magia jest chaotyczna i nieprzewidywalna. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.melee.meleeweapon.ac_ability=UMIEJĘTNOŚĆ items.weapon.melee.meleeweapon.stats_known=Ta broń biała _%1$d. kręgu_ zadaje _%2$d-%3$d obrażeń_ i wymaga _%4$d siły_, by należycie jej używać. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=wykonaj wypad items.weapon.melee.rapier.typical_ability_desc=Używając rapieru, Fechmistrzyni może _wykonać wypad_, by zaatakować przeciwnika oddalonego o jedną kratkę. Ta zdolność przemieszcza ją w kierunku celu, zazwyczaj zadaje mu _%1$d-%2$d obrażeń_ i zawsze trafia. items.weapon.melee.rapier.ability_desc=Używając rapieru, Fechmistrzyni może _wykonać wypad_, by zaatakować przeciwnika oddalonego o jedną kratkę. Ta zdolność przemieszcza ją w kierunku celu, zadaje mu _%1$d-%2$d obrażeń_ i zawsze trafia. items.weapon.melee.rapier.desc=Cienkie, proste ostrze, oferujące trochę obrony kosztem mniejszej siły. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.melee.roundshield.name=okrągła tarcza items.weapon.melee.roundshield.typical_stats_desc=Zazwyczaj podobne tarcze blokują 0-%d obrażeń. Wartość ta wzrasta wraz z ulepszeniami. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=rozszczep items.weapon.melee.wornshortsword.typical_ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu znoszonego krótkiego miecza. Ten atak zazwyczaj zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. items.weapon.melee.wornshortsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu znoszonego krótkiego miecza. Ten atak zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. items.weapon.melee.wornshortsword.desc=Dosyć mały miecz, znoszony przez duże użytkowanie. Jest on słabszy i lżejszy niż krótki miecz w lepszym stanie. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. ###missile weapons @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Te ciężkie młoty zostały zaprojekt items.weapon.missiles.throwingknife.name=nóż do rzucania items.weapon.missiles.throwingknife.desc=Te lekkie noże są wyważone tak, aby, lecąc po łuku, trafiały prosto w cel. Są najbardziej efektywne przeciwko wrogom, którzy niczego się nie spodziewają. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.missiles.throwingspear.name=włócznia do rzucania items.weapon.missiles.throwingspear.desc=Te lekkie włócznie mają cienką konstrukcję, która została zaprojektowane z myślą o rzucaniu, nie o walce wręcz. items.weapon.missiles.throwingspike.name=kolec do rzucania items.weapon.missiles.throwingspike.desc=Te naostrzone kawałki metalu są przeznaczone do rażenia nimi odległych przeciwników. Nie są specjalnie silne, lecz ich prosta metalowa konstrukcja sprawia, że są całkiem wytrzymałe. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.missiles.throwingstone.name=kamień do rzucania items.weapon.missiles.throwingstone.desc=Te kamienie są piaskowane, aby można było je rzucić z większą siłą niż zwykłe kamienie. Mimo rzemieślnictwa, nie są najlepszą bronią, ale przynajmniej nie będą się wbijać w przeciwników. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Te siekiery do rzucania są ząbkowane, co powoduje, że są trudne w użyciu. Ząbki na ostrzu mają jednak zaletę- celny cios spowoduje, że wróg będzie krwawił. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=STRZEL items.weapon.spiritbow.prompt=Wybierz cel items.weapon.spiritbow.stats=Ten łuk nie może być ulepszony w normalny sposób, ale zamiast tego będzie stawał się silniejszy w miarę zdobywania przez postać kolejnych poziomów. Na obecnym poziomie strzały z łuku będą zadawać _%1$d-%2$d punktów obrażeń_ i wymagać _%3$d punktów siły_ do poprawnego użycia. items.weapon.spiritbow.desc=Łuk wykonany z pradawnego magicznego drewna. Jego cięciwa i wyżłobienia świecą bladym, niebieskim światłem. Gdy cięciwa zostanie pociągnięta, łuk wytworzy magiczną strzałę, którą można strzelić w przeciwnika. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.weapon.weapon.identify=Jesteś już wystarczająco dobrze zaznajomiony z tą bronią, by ją zidentyfikować. items.weapon.weapon.too_heavy=Z powodu twojej niewystarczającej siły, atakowanie tą bronią będzie wolniejsze i trudno ci będzie wykonać atak z zaskoczenia. @@ -2252,7 +2252,7 @@ items.ankh.ac_bless=BŁOGOSŁAW items.ankh.bless=Poświęciłeś ankh magiczną wodą. items.ankh.desc=Ten starożytny symbol nieśmiertelności zapewnia możliwość wskrzeszenia w razie porażki. Większość przedmiotów pozostanie w miejscu twojej śmierci, ale mogą one być odzyskane przez odnalezienie ich. Używając pełnego bukłaka, ankh może zostać pobłogosławiony dodatkową mocą. items.ankh.desc_blessed=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Ankh został poświęcony i jest stał się potężniejszy. Poświęci on się, aby ratować twoje życie, kiedy znajdziesz się na skraju śmierci. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Możesz kupić ten przedmiot w sklepie. items.arcaneresin.name=magiczna żywica items.arcaneresin.prompt=Wybierz różdżkę @@ -2261,7 +2261,7 @@ items.arcaneresin.level_too_high=Ta różdżka jest zbyt potężna, by ulepszyć items.arcaneresin.not_enough=Nie masz na to wystarczająco dużo żywicy! items.arcaneresin.apply=Magiczna żywica pokrywa twoją różdżkę, zwiększając jej moc! items.arcaneresin.desc=Ten drobny proszek mieni się w odcieniu purpury i bieli. Działa on jak katalizator magicznych energii, zwiększając poziom różdżek, które zostaną nim pokryte!\n\nUlepszanie różdżki kosztuje 1, 2 lub 3 szczypty żywicy w zależności od początkowego poziomu różdżki. Żywica pozwala na ulepszanie różdżki do poziomu +3.\n\nUlepszenia za pomocą magicznej żywicy _są nadpisywane przez te uzyskane z innych źródeł_ (takich jak zwoje ulepszenia) i nie są liczone przy łączeniu różdżki z kosturem Maga. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.brokenseal.name=złamana pieczęć items.brokenseal.ac_affix=PRZYMOCUJ @@ -2273,7 +2273,7 @@ items.brokenseal.inscribed=Na pieczęci wyryto _%s._ items.brokenseal.choose_title=Wybierz glif items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. +items.brokenseal.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. items.brokenseal$warriorshield.name=Warrior Shield items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2323,7 +2323,7 @@ items.item.rankings_desc=Zabity przez: %s items.item.curse=klątwa items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Ten przedmiot ma niestandardową notatkę: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Możesz znaleść ten przedmiot losowo w całym lochu. items.kindofmisc.unequip_title=Zdejmij jeden z przedmiotów items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przedmiotów. Wybierz przedmiot do zamiany. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Niestety, korona nie może przemienić twojej bielizny. items.kingscrown.upgraded=Korona zaczyna jasno świecić, a następnie rozpada się, gdy twoja zbroja ulega przemianie! items.kingscrown.ratgraded=Łapa Szczurzego Króla zaczyna jasno świecić, a twoja zbroja ulega przemianie! items.kingscrown.desc=Korona ostatniego króla krasnoludów. Świeci ogromną magiczną energią.\n\nPo nałożeniu, magia korony przepłynie do zbroi, którą obecnie nosisz, przekształcając ją w _unikatową zbroję ze specjalnymi umiejętnościami_. Nowa zbroja zachowa wszystkie właściwości oryginalnej zbroi. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. items.liquidmetal.name=płynny metal items.liquidmetal.ac_apply=UŻYJ @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Wybierz broń miotaną items.liquidmetal.already_fixed=Ta broń miotana już jest w idealnym stanie! items.liquidmetal.apply=Liczba użytych jednostek płynnego metalu do naprawy broni miotanej: %d. items.liquidmetal.desc=Gdy wylany na broń miotaną, ten magiczny płyn wypełni pęknięcia spowodowane używaniem broni, przywracając ją do idealnego stanu!\n\nBroń 1. kręgu wymaga 10 fiolek płynnego metalu by zostać w pełni naprawiona, a broń 5. kręgu wymaga 30. Każde ulepszenie podwaja ilość wymaganego metalu.\n\nPłynny metal nie może być wykorzystany do naprawy nasączonych strzałek. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. items.lostbackpack.name=stracony plecak items.lostbackpack.desc=To twój utracony ekwipunek. Zbierz go aby odzyskać wszystkie utracone przedmioty! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Maska Tengu items.tengusmask.ac_wear=ZAŁÓŻ items.tengusmask.used=Maska rozpada się, a jej moc napływa do ciebie! items.tengusmask.desc=Ta maska spadła z twarzy Tengu po jego śmierci. Czujesz, jak emanuje z niej wielką magiczną moc. Czy maska była źródłem mocy Tengu?\n\nPo założeniu, ogromna moc maski zostanie przeniesiona na Ciebie, umożliwiając _wybór specjalizacji dla twojego bohatera._\n\nKtórą specjalizację wybierzesz? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. items.torch.name=pochodnia items.torch.ac_light=ZAPAL @@ -2385,4 +2385,4 @@ items.waterskin.desc=Pojemnik na płyny wykonany ze skóry i sznurka, zamykany s items.waterskin.desc_water=Aktualnie bukłak zawiera tylko zwykła wodę pitną. Z pewnością w lochu znajdzie się coś innego, co można by przechowywać w bukłaku. items.waterskin.desc_heal=Obecnie bukłak jest używany do przechowania wody leczniczej. Im pełniejszy bukłak, tym bardziej zostaniesz uzdrowiony podczas picia. Wypijesz tylko tyle, ile potrzebujesz. items.waterskin.desc_full=Pełny bukłak wydaje się promieniować energią, być może da się go użyć do pobłogosławienia innego przedmiotu ułatwiającego przetrwanie? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 7b9fae808..dac26fcf2 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Этот золотисто-черный глаз items.trinkets.eyeofnewt.typical_stats_desc=Обычно этот аксессуар уменьшает дальность обзора на _%1$s%%_, но также даёт возможность ментально видеть врагов в пределах _%2$d_ клеток. items.trinkets.eyeofnewt.stats_desc=На текущем уровне этот аксессуар уменьшит дальность обзора на _%1$s%%_, но также даст возможность ментально видеть врагов в пределах _%2$d_ клеток. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=мех хорька +items.trinkets.ferrettuft.desc=Пучок шелковистого белого меха хорька, скреплённый лаймово-зелёной лентой, завязанной в бант. Хорьки известны своим проворством, озорством и отстутствием добросовестности. Часть этой энергии исходит от аксессуара, увеличивая уклонение всего вокруг. +items.trinkets.ferrettuft.typical_stats_desc=Обычно этот аксессуар увеличивает уклонение всех персонажей на _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=На текущем уровне этот аксессуар увеличивает уклонение всех персонажей на _%1$d%%_. items.trinkets.mimictooth.name=зуб мимика items.trinkets.mimictooth.desc=Видимо, этот огромный клык вырвали у неудачливого мимика. Кажется, он каким-то образом влияет на мимиков, из-за чего они появляются чаще и становятся опаснее. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=На текущем уровне этот items.trinkets.mossyclump.name=комок мха items.trinkets.mossyclump.desc=Этот сгусток мокрого мха остаётся влажным, как сильно вы бы его не сжимали. Судя по всему, он магически связан с самим подземельем, из-за чего вода и трава будут появляться чаще. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Обычно этот аксессуар заполнит _%d%%_ нетематических этажей либо водой или травой.\n\nУлучшение этого аксессуара требует большого количества энергии. +items.trinkets.mossyclump.stats_desc=На текущем уровне этот аксессуар заполнит _%d%%_ нетематических этажей либо водой, либо травой.\n\nУлучшение этого аксессуара требует большого количества энергии. items.trinkets.parchmentscrap.name=обрывок пергамента items.trinkets.parchmentscrap.desc=Этот маленький клочок пергамента выглядит так, будто его вырезали из свитка. Он сохранил часть своей магии, и, похоже, влияет на оружие и доспехи, найденные в подземелье. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Обычно этот аксессуар делает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует большого количества энергии. +items.trinkets.parchmentscrap.stats_desc=На текущем уровне этот аксессуар сделает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует большого количества энергии. items.trinkets.petrifiedseed.name=окаменевшее семя items.trinkets.petrifiedseed.desc=Это семя превратилось в окаменелость либо в результате медленных геологических процессов, либо с помощью магии. Похоже, что семя магическим образом влияет на флору подземелья, иногда заменяя семена растений руническими камнями. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=На текущем уровне этот а items.trinkets.saltcube.name=куб соли items.trinkets.saltcube.desc=Этот крупный кристалл соли был вырезан в форме почти идеального куба, и ему каким-то образом удалось слить половину воды из алхимического котла вместо того, чтобы раствориться. Кажется, что это волшебным образом обезвоживает и сохраняет пищу, которую вы едите, продлевая чувство сытости, но также уменьшая восстановление вашего здоровья, когда вы не голодаете. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Обычно этот аксессуар увеличит ваше время сытости на _%1$s%%_, но уменьшит эффективность восстановления здоровья на _%2$s%%_, если этаж не закрыт. +items.trinkets.saltcube.stats_desc=На текущем уровне этот аксессуар увеличит ваше время сытости на _%1$s%%_, но уменьшит эффективность восстановления здоровья на _%2$s%%_, если этаж не закрыт. items.trinkets.shardofoblivion.name=осколок небытия items.trinkets.shardofoblivion.desc=После варки в алхимическом котле этот маленький осколок проклятого металла превратился в... ничто? Кажется, что свет огибает его, и он парит на месте, когда вы его не держите. Осколок, похоже, волшебным образом черпает силу из вашего невежества, так что, наверное, лучше не думать об этом слишком много. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Обычно этот аксе items.trinkets.shardofoblivion.stats_desc=На текущем уровне этот аксессуар увеличит шанс выпадения сокровищ из врагов на 20%% за каждый неопознанный предмет экипировки, что вы экипировали или недавно использовали, вплоть до _%d предметов_. Осколок так же предотвращает опознание экипировки, но его можно использовать, чтобы вручную опознать предметы, которые готовы к этому. items.trinkets.shardofoblivion.ac_identify=ОПОЗНАТЬ items.trinkets.shardofoblivion.identify_prompt=Опознать предмет -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Предмет готов к опознанию: %s. Используйте осколок бытия на нём, чтобы его опознать. +items.trinkets.shardofoblivion.identify_ready_worn=Все ваши носимые вещи готовы к опознанию. Используйте осколок небытия на них, чтобы их опознать. items.trinkets.shardofoblivion.identify_not_yet=Этот предмет ещё не готов быть опознанным. items.trinkets.shardofoblivion.identify=Вы опознали предмет! items.trinkets.shardofoblivion$wandusetracker.name=Использована неопознанная палочка @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=На текущем уровне этот items.trinkets.wondrousresin.name=чудотворная смола items.trinkets.wondrousresin.desc=Эта мерцающая голубая смола, по-видимому, содержит в себе дистиллированную эссенцию магии проклятой палочки. Магия алхимического котла, видимо, несколько стабилизировала ее, и теперь она воздействует на ваши палочки. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Обычно этот аксессуар сделает эффекты проклятой палочки нейтральными или положительными в _%1$s%%_ случаев, а так же при выстрелах не проклятыми палочками, те будут в _%2$s%%_ случаев выстреливать нейтральным или положительным проклятым зарядом.\n\nУлучшение этого аксессуара требует большого количества энергии. +items.trinkets.wondrousresin.stats_desc=На текущем уровне это аксессуар сделает эффекты проклятой палочки нейтральными или положительными в _%1$s%%_ случаев, а так же при выстрелах не проклятыми палочками, те будут в _%2$s%%_ случаев выстреливать нейтральным или положительным проклятым зарядом.\n\nУлучшение этого аксессуара требует большого количества энергии. items.trinkets.trinketcatalyst.name=магический катализатор -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=создать аксессуар items.trinkets.trinketcatalyst.window_text=Как только вы добавляете катализатор, вода в котле начинает сиять. Выберите один из предметов, чтобы наполнить его энергией и превратить в магический аксессуар. items.trinkets.trinketcatalyst.desc=Этот золотистый комок пыли сверкает во тьме подземелья. Такой катализатор можно объединить с небольшим количеством алхимической энергии, чтобы создать уникальный аксессуар.\n\nАксессуары дают различные эффекты, которые помогают немного разнообразить подземелье и его обитателей. Аксессуары можно улучшить при помощи энергии, чтобы сделать их эффекты более сильными. Если вы хотите полностью избавиться от их эффектов, то аксессуары достаточно просто выбросить. items.trinkets.trinketcatalyst$randomtrinket.name=случайный аксессуар items.trinkets.trinketcatalyst$randomtrinket.desc=Один из предметов, находящихся поблизости, спрятан в мешочке, который вы не можете открыть.\n\nВ процессе алхимии мешочек растворится, но вы не узнаете, какой аксессуар получите, пока не сделаете его! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Этот предмет может появиться в выборе, когда вы создаёте аксессуар с помощью алхимии. items.trinkets.trinket$placeholder.name=аксессуар ###wands @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Убитые оружием удачи вр items.weapon.enchantments.lucky.elestrike_desc=Стихийный удар с зачарованием удачи имеет 12.5% шанс создать предмет под каждым задетым врагом. Этот эффект не может сработать на одном противнике дважды. items.weapon.enchantments.projecting.name=%s проекции -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=С этим зачарованием оружие ближнего боя сможет бить дальше, а дальнего - проходить сквозь ближайшие стены, когда нацелено на ближайшие цели. items.weapon.enchantments.projecting.elestrike_desc=Стихийный удар с зачарованием проекции наносит 30% урона каждому врагу в радиусе, кроме главной цели. items.weapon.enchantments.shocking.name=%s молний @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Дуэлянт раскручи items.weapon.melee.gauntlet.name=каменная перчатка items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие. items.weapon.melee.gauntlet.ability_name=двойной удар -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Комбо сбрасывается, если ей не удаётся провести успешную атаку в течение 5 ходов. +items.weapon.melee.gauntlet.ability_desc=Дуэлянт может совершить _двойной удар_ каменной перчаткой. Эта атака гарантированно попадёт в цель и наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Комбо сбрасывается, если ей не удаётся провести успешную атаку в течение 5 ходов. items.weapon.melee.gauntlet.desc=Эта зачарованная перчатка сделана из ткани багрового цвета и покрыта каменными пластинами. Она отлично облегает вашу руку, из-за чего толстые пластины чувствуются как вторая кожа. Использование такого оружия требует большой силы, зато придаёт вашим ударам невероятную мощь. items.weapon.melee.glaive.name=глефа @@ -1876,8 +1876,8 @@ items.weapon.melee.glaive.desc=Крупное древковое оружие с items.weapon.melee.gloves.name=шипованные перчатки items.weapon.melee.gloves.stats_desc=Это очень быстрое оружие. items.weapon.melee.gloves.ability_name=двойной удар -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Комбо сбрасывается, если ей не удаётся провести успешную атаку в течение 5 ходов. +items.weapon.melee.gloves.ability_desc=Дуэлянт может совершить _двойной удар_ шипованными перчатками. Эта атака гарантированно попадёт в цель и наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Комбо сбрасывается, если ей не удаётся провести успешную атаку в течение 5 ходов. items.weapon.melee.gloves.desc=Эти шипованные перчатки не обеспечивают никакой защиты, но они выступают в качестве неплохого оружия, оставляя руки свободными. items.weapon.melee.gloves.discover_hint=Один из героев начинает с этим предметом. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=ИСПОЛЬЗОВАТЬ items.weapon.melee.magesstaff.prompt=Выберите палочку items.weapon.melee.magesstaff.imbue=Вы используете %s для того, чтобы наделить ваш посох его силой. items.weapon.melee.magesstaff.preserved=Предыдущая палочка была сохранена! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Вы уверены, что хотите наделить свой посох силой этой палочки?\n\nЕсли наделяемая палочка имеет тот же или более высокий уровень, что и посох, посох унаследует уровень этой палочки плюс одно из его собственных улучшений. +items.weapon.melee.magesstaff.imbue_level=Таким образом, получится посох _+%d уровня._ +items.weapon.melee.magesstaff.imbue_unknown=Вы не знаете уровень этой палочки, но в результате получится посох хотя бы _+%d уровня._ +items.weapon.melee.magesstaff.imbue_cursed=_Если вы наделите свой посох силой проклятой палочки, то и ваш посох станет проклятым!_ items.weapon.melee.magesstaff.imbue_lost=Палочка, силой которой в данный момент наполнен ваш посох, _будет потеряна_. items.weapon.melee.magesstaff.imbue_talent=Палочка, силой которой в данный момент наполнен ваш посох, _будет возвращена как +0_. items.weapon.melee.magesstaff.yes=Да, я уверен @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Загадочное оружие из дал items.weapon.melee.sai.name=сай items.weapon.melee.sai.stats_desc=Это очень быстрое оружие. items.weapon.melee.sai.ability_name=двойной удар -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Дуэлянт может совершить _двойной удар_ используя сай. Эта атака гарантированно попадёт в цель и обычно наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Комбо сбрасывается, если ей не удаётся провести успешную атаку в течение 5 ходов. +items.weapon.melee.sai.ability_desc=Дуэлянт может совершить _двойной удар_ используя сай. Эта атака гарантированно попадёт в цель и наносит на _%d больше урона_ за каждый раз, когда Дуэлянт удачно попала в противника в ближнем бою или метательным оружием. Комбо сбрасывается, если ей не удаётся провести успешную атаку в течение 5 ходов. items.weapon.melee.sai.desc=Два тонких клинка, предназначенных для ношения в каждой руке. Превосходно подходит для уничтожения врагов шквалом порезов. items.weapon.melee.sai$combostriketracker.name=двойной удар -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Дуэлянт совершает комбо, которое может быть использовано для увеличения урона от способности "двойной удар". Засчитывается каждая удачная обычная атака рукопашным или метательным оружием, но непопадание по противникам в течение 5 ходов сбрасывает это комбо.\n\nКоличество попаданий: %1$d.\n\nХодов до сброса комбо: %2$s. items.weapon.melee.scimitar.name=скимитар items.weapon.melee.scimitar.stats_desc=Это довольно быстрое оружие. @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Эти дротики, покрыт items.weapon.missiles.darts.rotdart.name=гнилостный дротик items.weapon.missiles.darts.rotdart.desc=Эти коварные дротики покрыты веществом на основе гнилоягоды, разъедающим всё, чего коснётся кончик дротика. Сильные противники будут сопротивляться большей части эффекта, но коррозия достаточно сильна, чтобы убить большую часть обычных монстров. Эти дротики сохраняют эффект дольше, чем другие, однако длительность эффекта не может быть увеличена. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Вы можете создать этот предмет используя семечко с определённого задания. items.weapon.missiles.darts.shockingdart.name=электрический дротик items.weapon.missiles.darts.shockingdart.desc=Эти дротики, покрытые веществом на основе Грозовой лозы, при попадании ударят цель электрическим разрядом. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Осталось _%d/%d_ бро items.weapon.missiles.darts.tippeddart.unlimited_uses=_Но эти настолько хороши, что могут использоваться вечно._ items.weapon.missiles.darts.tippeddart.about_to_break=Ваш дротик скоро потеряет эффект. items.weapon.missiles.darts.tippeddart.has_broken=Ваш дротик потерял эффект. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Вы можете купить этот предмет в магазине или создать его с помощью семечка. items.weapon.missiles.bolas.name=болас @@ -2268,15 +2268,15 @@ items.brokenseal.ac_affix=ПРИКРЕПИТЬ items.brokenseal.prompt=Выберите броню items.brokenseal.unknown_armor=Сперва вам необходимо определить, проклята ли эта броня. items.brokenseal.affix=Вы прикрепили печать к броне! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Восковая печать, прикреплённая к броне как символ отваги. Все знаки со временем стёрлись и печать треснула посередине.\n\nБудучи памятью о доме, эта печать укрепляет воина. Когда он её носит, он будет мгновенно получать щит, как только будет ранен ниже половины здоровья.\n\nПечать можно _прикрепить к броне_, а так же переместить на другую. Она способна перенести один уровень улучшения, если улучшение было наложено на броню с печатью. items.brokenseal.inscribed=На печати начертана _%s._ items.brokenseal.choose_title=Выберите руну items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nРуна на броне: %1$s.\nРуна на сломанной печати: %2$s.\n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.choose_curse_warn=_Ваша броня проклята, а печать - нет, поэтому вы не можете выбрать руну печати!_ items.brokenseal.discover_hint=Один из героев начинает с этим предметом. items.brokenseal$warriorshield.name=Щит Воина -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal$warriorshield.desc_active=Сломанная печать Воина сейчас укрепляет его, даруя ему щит поверх собственного здоровья. Между применениями щита существует перезарядка в 100 ходов.\n\nЭтот щит не уменьшается со временем, но закончится, если рядом в течение нескольких ходов не будет врагов. Когда он заканчивается, весь оставшийся щит уменьшит перезарядку, вплоть до 50%%.\n\nЩита осталось: %1$d.\n\nТекущая перезарядка: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Воин недавно получил щит от своей сломанной печати и должен подождать перед повторным получением эффекта.\n\nХодов осталось: %d. items.dewdrop.name=капля росы items.dewdrop.already_full=Вы и так здоровы. @@ -2321,9 +2321,9 @@ items.item.ac_drop=ВЫЛОЖИТЬ items.item.ac_throw=БРОСИТЬ items.item.rankings_desc=Убит (%s) items.item.curse=проклятие -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=У этого типа предметов есть заметка: "_%s_" items.item.custom_note=На предмете есть заметка: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Вы можете случайно найти этот предмет в подземелье. items.kindofmisc.unequip_title=Необходимо снять один предмет items.kindofmisc.unequip_message=Сначала вы должны снять один из предметов. Выберите предмет для замены. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 54eeb9902..6a8a22669 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -614,7 +614,7 @@ items.food.phantommeat.discover_hint=You can get this item as a drop from certai items.food.pasty.name=млинець items.food.pasty.fish_name=риба на пару -items.food.pasty.amulet_name=амулет істини? +items.food.pasty.amulet_name=амулет єндера? items.food.pasty.egg_name=великоднє яйце items.food.pasty.rainbow_name=веселкове зілля items.food.pasty.shattered_name=зелений торт @@ -2236,9 +2236,9 @@ items.weapon.weapon$enchantment.discover_hint=You can find an item with this eff ###misc items -items.amulet.name=Амулет Істини +items.amulet.name=Амулет Єндера items.amulet.ac_end=ЗАВЕРШИТИ ГРУ -items.amulet.desc=Амулет істини - найпотужніший з відомих людському і дварфському роду артефактів. Його мерехтливі кристали містять неймовірну й дивовижну магічну силу. +items.amulet.desc=Амулет Єндера - найпотужніший артефакт, що відомий людям та гномам. Його сяючі кристали несуть у собі небачену силу.\n\nЯк з'явився амулет - невідомо. Кажуть, що Король гномів знайшов його незадовго до падіння Метрополії. Як він його знайшов? Яким чином він програв Давньому Богу? Ці запитання лишаться на кращі часи - все що має значення зараз, це те, що він ваш! items.amulet.desc_origins=Невідомо, звідки походить амулет. Але історія свідчить, що король дворфів виявив його незадовго до того, як цивілізація дворфів відмовилася від усіх зовнішніх контактів. Як він його виявив? Яким чином давній Бог отримав від нього амулет? Такі питання залишимо на пізніше, все, що важливо зараз - амулет у ваших руках! items.amulet.desc_ascent=Невідомо, звідки походить амулет, але очевидно, що на нього сильно вплинула сила давнього Бога. Підземелля, здається, підкоряється волі давнього Бога, коли ви проходите по ньому, роблячи ворогів набагато численнішими і могутнішими! Ви також більше не можете активувати або викинути амулет, ніби він став проклятим. items.amulet.ascent_title=Вознесіння diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index d942953f8..3d84c804a 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -99,7 +99,7 @@ items.armor.armor.seal_transfer_no=không items.armor.armor$glyph.glyph=ký tự items.armor.armor$glyph.killed=%s đã giết bạn... items.armor.armor$glyph.rankings_desc=Bị giết bởi một ký tự -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Bạn có thể tìm thấy vật phẩm có hiệu ứng này ngẫu nhiên trong hầm ngục, hoặc thử tự áp dụng nó vào một vật phẩm nào đó. items.armor.classarmor.ac_ability=CHỌN KHẢ NĂNG items.armor.classarmor.ac_transfer=CHUYỂN @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Ma thuật từ vương miện của vua ng items.armor.classarmor.transfer_prompt=Chọn áo giáp items.armor.classarmor.transfer_cancel=Huỷ bỏ items.armor.classarmor.transfer_complete=Đặc tính oai hùng của bộ giáp của bạn đã được chuyển! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Bạn có thể tìm thấy vật phẩm này sau khi đánh bại trùm tầng 20 bằng một anh hùng cụ thể. items.armor.clericarmor.name=phẩm phục của người hùng items.armor.clericarmor.desc=Khi mặc trang phục kết hợp giữa vải và kim loại tấm này, Giáo sĩ có thể thực hiện một kĩ năng đặc biệt. items.armor.clotharmor.name=áo giáp vải items.armor.clotharmor.desc=Cái áo giáp nhẹ này cung cấp sự bảo vệ cơ bản. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.armor.duelistarmor.name=giáp ngực của người hùng items.armor.duelistarmor.desc=Khi đang mặc chiếc áo giáp tấm và áo choàng không tay này, Kiếm sĩ có thể thực hiện một kĩ năng đặc biệt. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Áo choàng của bạn cần %d lượt items.artifacts.cloakofshadows.cursed=Bạn không thể sử dụng một cái áo choàng bị nguyền rủa. items.artifacts.cloakofshadows.no_charge=Áo choàng của bạn chưa sạc lại đủ để trở nên dùng được. items.artifacts.cloakofshadows.desc=Một chiếc áo choàng thần kì vô giá, được lấy trộm từ kho vũ khí hoàng gia nhiều năm trước bởi Kẻ cướp. Khi được mặc, nó có thể được dùng để trở nên hoàn toàn vô hình trong một khoảng thời gian ngắn.\n\nCái áo choàng này càng được sử dụng nhiều, nó sẽ càng mạnh hơn, cho phép Kẻ cướp trở nên vô hình thường xuyên hơn và lâu hơn. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.artifacts.cloakofshadows$cloakstealth.no_charge=Áo choàng của bạn đã hết năng lượng. items.artifacts.cloakofshadows$cloakstealth.levelup=Áo choàng của bạn trở nên mạnh hơn! items.artifacts.cloakofshadows$cloakstealth.name=Được bao phủ @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Bản thân con ma thì yếu, nhưn items.artifacts.driedrose$wndghosthero.weapon_prompt=Chọn một món vũ khí items.artifacts.driedrose$wndghosthero.armor_prompt=Chọn một cái áo giáp items.artifacts.driedrose$wndghosthero.cant_unique=Con ma không thể sử dụng các vật phẩm đặc biệt. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=Hồn ma chỉ có thể sử dụng trang bị mà bạn chắc chắn rằng nó không bị nguyền. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Có lẽ hồn ma không đủ mạnh để sử dụng thứ đó. items.artifacts.driedrose$wndghosthero.cant_strength=Con ma không đủ mạnh để sử dụng cái đó. ##ghost hero items.artifacts.driedrose$ghosthero.name=oán hồn items.artifacts.driedrose$ghosthero.def_verb=tránh -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một cổ vật cụ thể. items.artifacts.driedrose$ghosthero.hello=Xin chào lần nữa %s. items.artifacts.driedrose$ghosthero.introduce=Linh hồn của tôi được gắn liền với bông hoa hồng này, nó rất quan trọng với tôi, món quà từ tình yêu của tôi - người mà tôi đã bỏ lại trên mặt đất.\n\nTôi không thể trở lại với anh ấy, nhưng nhờ có bạn mà tôi có một cơ hội thứ hai để hoàn thành hành trình của mình. Khi có thể, tôi sẽ đáp lại lời gọi của bạn và chiến đấu cùng bạn. \n\nMiễn là bạn còn có bông hoa hồng thì tôi có thể nghe thấy tiếng nói của bạn, vậy nên bạn có thể dùng nó để chỉ dẫn tôi từ xa. \n\nHi vọng bạn sẽ thành công nơi tôi đã thất bại... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Bạn chưa thể sử dụng thần chú đó items.artifacts.holytome.cursed=Bạn không thể sử dụng một cuốn sách bị nguyền. items.artifacts.holytome.levelup=Cuốn sách của bạn trở nên mạnh hơn! items.artifacts.holytome.desc=Một cuốn sách thánh được dùng như điểm tập trung cho phép thuật thần thánh của Giáo sĩ. Sử dụng cuốn sách cho phép Giáo sĩ thực hiện nhiều loại thần chú phép thuật khác nhau. \n\nCuốn sách sẽ dần trở nên mạnh hơn khi Giáo sĩ sử dụng nó, tăng cho Giáo sĩ thêm năng lượng tối đa và tăng nhẹ tốc độ hồi năng. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.artifacts.hornofplenty.name=sừng no đủ items.artifacts.hornofplenty.ac_snack=ĂN NHẸ @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Cuộn giấy bạn đã thêm ###bags items.bags.bag.name=ba lô -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng. items.bags.potionbandolier.name=băng thuốc items.bags.potionbandolier.desc=Chiếc băng dày này vừa vặn quanh ngực bạn như một cái dây đai, nó có nhiều dây đeo cách nhiệt trên mình để giữ các lọ thuốc, túi nước của bạn, hay các lọ kim loại lỏng.\n\nKhi ở trong băng, các lọ thuốc của bạn có lẽ sẽ được bảo vệ khỏi cái lạnh. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Ống chứa này trông giống như nó sẽ ch items.bags.velvetpouch.name=túi nhung items.bags.velvetpouch.desc=Cái túi nhung nhỏ này có thể chứa nhiều vật nhỏ trong nó, như là hạt giống, đá phép, và một số nguyên liệu giả kim. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.bags.magicalholster.name=bao da thần kì items.bags.magicalholster.desc=Cái bao da mảnh mai này được làm từ một loại da động vật lạ, nó sở hữu một phép thuật thần kì giúp nó chứa một lượng vũ khí tầm xa khổng lồ.\n\nBạn có thể dễ dàng thò tay vao trong bao và sẽ luôn lấy được vật phẩm mà bạn tìm.\n\nNhờ phép thuật của cái bao da, các cây đũa phép sẽ sạc lại nhanh hơn một chút và các vũ khí ném sẽ dùng được lâu hơn một chút bên trong nó. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Cái bao da mảnh mai này được làm từ m ###bombs items.bombs.arcanebomb.name=bom bí ẩn items.bombs.arcanebomb.desc=Quả bom này đã được truyền cho các đặc tính huyền bí. Nó sẽ phát nổ thành một vụ nổ mạnh tương tự như đòn tấn công bơm mình của Goo, gây _%1$d-%2$d sát thương phép thuật_ cho bất cứ thứ gì trong phạm vi 2 ô. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=ĐỐT & NÉM @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Một đôi gồm hai quả bom thuốc nổ đ items.bombs.firebomb.name=bom lửa items.bombs.firebomb.desc=Quả bom này đã được chế lại để phát nổ trong một khu vực lớn hơn, gây _%1$d-%2$d sát thương_ và sẽ làm lửa lan ra trong vòng 2 ô trong thời gian dài. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.flashbangbomb.name=bom choáng items.bombs.flashbangbomb.desc=Quả bom được chế lại này sẽ phóng ra ánh sáng, âm thanh, và điện khi nó phát nổ. Bất cứ thứ gì ở trong vòng 2 ô sẽ nhận _%1$d-%2$d sát thương_ từ vụ nổ, thêm 25%% sát thương từ điện, và bị choáng trong 10 lượt. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.frostbomb.name=bom băng items.bombs.frostbomb.desc=Quả bom này đã được chế lại để phát nổ trong một phạm vi lớn hơn, gây _%1$d-%2$d sát thương_ và phát tán một luồng khí đóng băng trong phạm vi 2 ô trong thời gian dài. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.holybomb.name=bom thánh items.bombs.holybomb.desc=Quả bom này đã được chế lại để phát ra ánh sáng thánh trong một khu vực lớn hơn khi nó phát nổ. Bất cứ thứ gì trong phạm vi 2 ô sẽ nhận _%1$d-%2$d sát thương_ từ vụ nổ, và kẻ địch xác sống hoặc ác quỷ sẽ nhận thêm 50%% sát thương từ ánh sáng thánh. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.noisemaker.name=bom gây ồn items.bombs.noisemaker.desc=Quả bom đặc chế này sẽ liên tục phát ra tiếng ồn khi ngòi cháy hết. Khi thứ gì đó chạm vào quả bom, nó sẽ phát nổ và gây _%1$d-%2$d sát thương_ cho mọi thứ trong phạm vi 2 ô! items.bombs.noisemaker.desc_burning=Quả bom gây ồn đang kêu tích tắc, nó sẽ phát nổ khi có thứ gì đó đến gần! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.smokebomb.name=bom khói items.bombs.smokebomb.desc=Quả bom này đã chỉnh sửa để phun ra một đám khí dày cùng lúc nó nổ. Nó sẽ gây _%1$d-%2$d sát thương_ và phát tán sương mù che phủ trong phạm vi 2 ô. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.regrowthbomb.name=bom tái sinh trưởng items.bombs.regrowthbomb.desc=Quả bom đặc chế này sẽ bắn chất lỏng mang lại sự sống khắp nơi trong phạm vi 3 ô thay vì phát nổ. Khu vực nằm trong vụ nổ sẽ nhanh chóng mọc lên cỏ và cây. Bạn và bất kỳ đồng minh nào nằm trong vụ nổ sẽ được hồi phục như thể đã uống một lọ thuốc hồi phục. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.shrapnelbomb.name=bom mảnh items.bombs.shrapnelbomb.desc=Quả bom này đã được chỉnh sửa cùng những mảnh kim loại của DM-300, và nó sẽ phân mảnh và bay khắp nơi khi nó phát nổ, gây _%1$d-%2$d sát thương_ trong một phạm vi rất lớn xung quanh quả bom. Tốt nhất là bạn nên trốn đằng sau thứ gì đó khi sử dụng nó... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.bombs.woollybomb.name=bom len items.bombs.woollybomb.desc=Quả bom đặc chế này sẽ tạo ra nhũng con cừu phép thuật trong một vùng rộng sau khi phát nổ. Vụ nổ sẽ gây _%1$d-%2$d sát thương_ lên bất cứ thứ gì trong phạm vi 2 ô. Những con cừu sẽ chắn đường đi và tồn tại trong một khoảng thời gian rất dài! Tuy nhiên, những con cừu sẽ không tồn tại lâu khi có sự hiện diện của những kẻ địch mạnh, và có thể được tự tay giải trừ sớm hơn bằng cách tương tác với chúng. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. ###food items.food.berry.name=quả mọng items.food.berry.eat_msg=Cái quả mọng đó ngon thật! items.food.berry.desc=Quả dâu nhỏ này được tìm bởi Nữ thợ săn trong thảm thực vật của hầm ngục. Nó có thể được ăn một cách nhanh chóng, phục hồi một lượng nhỏ độ no, và có thể chứa một hạt giống có thể sử dụng được! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Bạn có thể tìm thấy vật phẩm này bằng một tài năng anh hùng nhất dịnh. items.food.blandfruit.name=quả vô vị items.food.blandfruit.cooked=quả vô vị chín @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Quả vô vị đã phát nổ khi va chạm, items.food.chargrilledmeat.name=thịt nướng cháy items.food.chargrilledmeat.desc=Nó trông như một lát thịt nướng không tệ. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Bạn có thể chế tạo vật phẩm này sử dụng một vật phẩm thức ăn. items.food.food.name=khẩu phần thức ăn items.food.food.ac_eat=ĂN @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Bạn thấy da của mình cứng lại! items.food.frozencarpaccio.refresh=Sảng khoái! items.food.frozencarpaccio.better=Bạn cảm thấy khá hơn! items.food.frozencarpaccio.desc=Một miếng thịt sống đông lạnh. Cách duy nhất để ăn nó là cắt thành những lát mỏng. Và bằng cách này nó lại ngon đến bất ngờ. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Bạn có thể chế tạo vật phẩm này sử dụng một vật phẩm thức ăn. items.food.meatpie.name=bánh thịt items.food.meatpie.eat_msg=Món đó thật tuyệt vời! items.food.meatpie.desc=Một chiếc bánh thơm ngon với nhân thịt đậm đà. Nó sẽ làm bạn no hơn nhiều so với bất kỳ bữa ăn nào khác. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.food.mysterymeat.name=thịt bí ẩn items.food.mysterymeat.eat_msg=Món đó có vị... lạ thật. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Bạn không thể cảm nhận được đôi chân items.food.mysterymeat.not_well=Bạn cảm thấy không ổn lắm. items.food.mysterymeat.stuffed=Bạn đã ăn no. items.food.mysterymeat.desc=Bạn tự chịu rủi ro khi ăn! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. items.food.mysterymeat$placeholder.name=thịt items.food.phantommeat.name=Thịt cá bóng ma. items.food.phantommeat.desc=Miếng thịt lớn trong suốt và lấp lánh, lấy từ cá bóng ma. Miếng thịt ma thuật này không cần được nấu và ban cho nhiều hiệu ứng phòng thủ cùng với việc hoàn toàn thỏa mãn cơn đói. Khi ăn nó sẽ ban cho hiệu ứng tàn hình, da vỏ cây, một chút hồi máu, và chữa lành nhiều hiệu ứng bất lợi. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. items.food.pasty.name=bánh pasty items.food.pasty.fish_name=cá hấp @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Chút cá thừa từ bữa ăn trước củ items.food.smallration.name=khẩu phần thức ăn nhỏ items.food.smallration.eat_msg=Món đó ăn tạm ổn. items.food.smallration.desc=Nó trông giống hệt khẩu phần thức ăn bình thường nhưng nhỏ hơn. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng. items.food.stewedmeat.name=thịt hầm items.food.stewedmeat.eat_msg=Món đó ăn tạm ổn. items.food.stewedmeat.desc=Việc hầm miếng thịt này đã khử mầm bệnh hoặc ký sinh trùng khỏi nó. Nó có thể được ăn an toàn. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.food.supplyration.name=khẩu phần lương thực items.food.supplyration.desc=Khẩu phần này đã được bỏ lại bởi và dành cho những thành viên của hội kẻ cướp. Nó đã được thiết kế đặc biệt để được vừa ăn vừa đi, và hỗ trợ trong các hành vi gian dối nói chung.\n\nDù nó không làm bạn no bằng một khẩu phần thông thường, nó có thể được ăn nhanh chóng, cung cấp một ít sự hồi phục trực tiếp, và sẽ hồi lại một năng lượng cho chiếc áo choáng bóng tối của Kẻ cướp. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Bạn có thể tìm thấy vật phẩm này bằng một tài năng anh hùng nhất dịnh. @@ -721,7 +721,7 @@ items.potions.potion.no=Không, tôi đổi ý rồi items.potions.potion.sure_drink=Bạn có chắc bạn muốn uống nó không? Trong đa số trường hợp bạn nên ném các lọ thuốc như thế này vào kẻ thù. items.potions.potion.sure_throw=Bạn có chắc bạn muốn ném nó không? Trong đa số trường hợp việc uống nó là hợp lý. items.potions.potion.shatter=Cái bình vỡ tan và chất lỏng bắn tung tóe một cách vô hại. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Bạn có thể tìm thấy vật phẩm này ngẫu nhiên trong hầm ngục, hoặc chế tạo nó thông qua giả kim thuật. items.potions.potion$placeholder.name=lọ thuốc items.potions.potion$seedtopotion.name=Lọ thuốc Ngẫu nhiên @@ -773,28 +773,28 @@ items.potions.potionoftoxicgas.desc=Tháo nút hoặc làm vỡ lọ thủy tinh ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.potions.brews.aquabrew.name=dung dịch nước -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Khi vỡ ra, dung dịch này sẽ giải phóng một luồng nước cao áp vào vị trí của nó. Nó chỉ đủ mạnh để gây sát thương cho nhửng kẻ địch hệ lửa, nhưng nó cũng khiến nước lan ra địa hình xung quanh, làm hỏng bẫy, dập lửa, và đẩy lùi các nhân vật ở gần vị trí bắn nước. -items.potions.brews.blizzardbrew.name=thuốc bão tuyết -items.potions.brews.blizzardbrew.desc=Khi bị vỡ, thứ thuốc này sẽ giải phóng một cơn bão tuyết xoáy lan ra nhanh chóng như một loại khí. +items.potions.brews.blizzardbrew.name=dung dịch bão tuyết +items.potions.brews.blizzardbrew.desc=Khi bị vỡ, dung dịch này sẽ giải phóng một cơn bão tuyết xoáy lan ra nhanh chóng như một loại khí. -items.potions.brews.causticbrew.name=thuốc ăn da -items.potions.brews.causticbrew.desc=Thứ thuốc này sẽ phân tán chất nhầy ăn mòn trong một diện tích rộng xung quanh vị trí nó vỡ. Bất kì thứ gì dính phải chất nhầy sẽ từ từ tan chảy nếu nó không thể rửa nó ra trong nước. +items.potions.brews.causticbrew.name=dung dịch ăn da +items.potions.brews.causticbrew.desc=Dung dịch này sẽ phân tán chất nhầy ăn mòn trong một diện tích rộng xung quanh vị trí nó vỡ. Bất kì thứ gì dính phải chất nhầy sẽ từ từ tan chảy nếu nó không thể rửa nó ra trong nước. -items.potions.brews.infernalbrew.name=thuốc cháy dữ -items.potions.brews.infernalbrew.desc=Khi bị vỡ, thứ thuốc này sẽ giải phóng một đám cháy dữ dội lan ra nhanh chóng như một loại khí. +items.potions.brews.infernalbrew.name=dung dịch hoả ngục +items.potions.brews.infernalbrew.desc=Khi bị vỡ, dung dịch này sẽ giải phóng một đám cháy dữ dội lan ra nhanh chóng như một loại khí. -items.potions.brews.shockingbrew.name=thuốc điện giật -items.potions.brews.shockingbrew.desc=Khi bị vỡ, thứ thuốc này sẽ giải phóng một cơn bão điện trong một khu vực rộng xung quanh vị trí nó vỡ. +items.potions.brews.shockingbrew.name=dung dịch điện giật +items.potions.brews.shockingbrew.desc=Khi bị vỡ, dung dịch này sẽ giải phóng một cơn bão điện trong một khu vực rộng xung quanh vị trí nó vỡ. items.potions.brews.unstablebrew.name=dung dịch bất ổn -items.potions.brews.unstablebrew.desc=Thứ thuốc phép thuật này phát sáng với các màu sắc của cầu vồng thay đổi.\n\nKhi được uống hoặc ném, nó sẽ kích hoạt hiệu ứng của một loại thuốc ngẫu nhiên. Hiệu ứng thuốc đó sẽ luôn có lợi khi được uống, vè sẽ luôn có hại khi được ném. +items.potions.brews.unstablebrew.desc=Dung dịch phép thuật này phát sáng với các màu sắc thay đổi của cầu vồng.\n\nKhi được uống hoặc ném, nó sẽ kích hoạt hiệu ứng của một loại thuốc ngẫu nhiên. Hiệu ứng thuốc đó sẽ luôn có lợi khi được uống, vè sẽ luôn có hại khi được ném. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.potions.elixirs.elixirofarcanearmor.name=thuốc giáp phép items.potions.elixirs.elixirofarcanearmor.desc=Thứ thuốc này sẽ cho người uống sự kháng sát thương phép thuật dài hạn. @@ -847,10 +847,10 @@ items.potions.exotic.exoticpotion.unknown_desc=Bình tròn này chứa một ch items.potions.exotic.exoticpotion.warning=Bạn có muốn hủy sử dụng thuốc này không? Nó vẫn sẽ bị tiêu thụ. items.potions.exotic.exoticpotion.yes=Có, tôi chắc chắn items.potions.exotic.exoticpotion.no=Không, tôi đổi ý rồi -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.potions.exotic.potionofcleansing.name=thuốc thanh tẩy -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Thứ thuốc khử mạnh mẽ này sẽ khiến người uống không bị ảnh hưởng bởi tất cả các hiệu ứng bất lợi trong một vài lượt khi được uống. Nó cũng có thể được ném vào một mục tiêu để thanh tẩy chúng. items.potions.exotic.potionofcleansing$cleanse.name=đã thanh tẩy items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Ném lọ thuốc này sẽ tạo ###quest items items.quest.ceremonialcandle.name=nến nghi lễ items.quest.ceremonialcandle.desc=Một bộ nến, bị chảy và dính vào nhau qua việc sử dụng.\n\nMột mình thì chúng vô giá trị, nhưng nếu được sử dụng với những cây nến khác theo một mô hình, chúng có thể tập trung nguồn năng lượng cho một nghi thức triệu hồi. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. items.quest.corpsedust.name=bụi xác chết items.quest.corpsedust.chill=Cái lạnh chạy dọc sống lưng của bạn. items.quest.corpsedust.desc=Quả cầu bụi xác này không có vẻ gì khác so với một quả cầu bụi thường, Nhưng bạn có thể cảm thấy một năng lượng hắc ám ẩn nấp bên trong nó.\n\nXử lí nó sớm nhất có thể sẽ là một ý hay. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. items.quest.darkgold.name=quặng vàng tối items.quest.darkgold.you_now_have=Bạn hiện có %d quặng vàng tối. items.quest.darkgold.desc=Thứ kim loại này được gọi là tối không phải vì màu của nó (màu nó không khác với thứ vàng thường), mà là vì nó tan chảy dưới ánh mặt trời, khiến cho nó vô dụng trên mặt đất. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. items.quest.dwarftoken.name=thẻ định danh người lùn items.quest.dwarftoken.desc=Có nhiều người lùn và những phát minh của họ mang theo những mảnh kim loại nhỏ bí ẩn này. Có lẽ chúng là đồ trang sức hoặc có lẽ chúng là là một dạng ID. Người lùn thật là những kẻ kì lạ. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. items.quest.embers.name=than hồng nguyên tố items.quest.embers.desc=Những mẩu than hồng đặc biệt chỉ có thể được thu hoạch từ những nguyên tố lửa nhỏ. Chúng tỏa ra năng lượng nhiệt. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. items.quest.gooblob.name=quả cầu goo items.quest.gooblob.desc=Một quả cầu nhầy nhụa, tách ra từ Goo khi nó chết. Nó gần giống như một cục thạch to, dù bạn sẽ không dám ăn nó.\n\nBản thân nó chẳng làm được gì, nhưng nó có thể trở nên hữu dụng khi được kết hợp với những loại thuốc nhất định, hoặc một quả bom. Cùng lắm thì có lẽ nó có thể chuyển thành một lượng năng lượng đáng kể. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. items.quest.metalshard.name=mảnh kim loại bị nguyền items.quest.metalshard.desc=Một mảnh kim loại gỉ bị nguyền, vỡ ra từ DM-300 khi nó bị phá hủy. Bạn có thể cảm thấy một ma thuật hắc ám ngầm bên trong nó. Bản thân nó không tác dụng gì, nhưng nó có thể trở nên hữu dụng khi được kết hợp với những cuộn giấy nhất định, hoặc một quả bom. Cùng lắm thì có lẽ nó có thể chuyển thành một lượng năng lượng đáng kể. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. items.quest.pickaxe.name=cuốc chim items.quest.pickaxe.ability_name=xuyên thủng items.quest.pickaxe.ability_desc=Kiếm sĩ có thể _xuyên thủng_ một kẻ địch với một cây cuốc. Đòn tấn công này chắc chắn sẽ trúng, gây hiệu ứng dễ tổn thương trong 3 lượt, và gây _%1$d-%2$d sát thương_ cho kẻ địch có lớp da cứng. items.quest.pickaxe.upgrade_ability_stat_name=Sát thương kĩ năng items.quest.pickaxe.desc=Đây là một công cụ chắc và nặng dùng để phá đá. Bạn không cần phải trang bị cây cuốc để dùng nó khai thác, nhưng chắc nó cũng có thể được dùng làm một thứ vũ khí nếu cần. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. items.quest.ratskull.name=hộp sọ chuột khổng lồ items.quest.ratskull.desc=Một cái sọ chuột lớn đến bất ngờ. Nó sẽ là một chiến tích săn bắn tốt, nếu như bạn có một bức tường để treo nó lên. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Một cái sọ chuột lớn đến bất ngờ. Nó ###remains items.remains.remainsitem.ac_use=DÙNG -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Bạn có thể tìm thấy vật phẩm này trong di cốt của một anh hùng cụ thể từ một lượt chơi thua trước đó. items.remains.bowfragment.name=mảnh cung items.remains.bowfragment.desc=Mảnh gỗ vỡ này từng là một phần của cây cung linh hồn của một Nữ thợ săn đã mất. Bạn vẫn có thể cảm thấy một ít năng lượng thiên nhiên còn lại trong mảnh vỡ, bạn có thể sử dụng mảnh vỡ để làm một ít cỏ cao mọc lên xung quanh bạn. Tuy nhiên làm vậy sẽ phá hủy mảnh vỡ. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=cuộn giấy BERKANAN kì lạ items.scrolls.exotic.exoticscroll.odal=cuộn giấy ODAL kì lạ items.scrolls.exotic.exoticscroll.tiwaz=cuộn giấy TIWAZ kì lạ items.scrolls.exotic.exoticscroll.unknown_desc=Một chữ rune ma thuật phát sáng, không thể dịch được viết trên tấm giấy da đen này. Nó có vẻ xa lạ với vùng đất này, ai biết nó sẽ làm gì khi được đọc to lên? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.scrolls.exotic.scrollofsirenssong.name=cuộn giấy tiếng hát của siren items.scrolls.exotic.scrollofsirenssong.prompt=Chọn một mục tiêu @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Chọn biến đổi mộ items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Chọn một tài năng để đổi với tài năng bị biến đổi của bạn. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Hủy bỏ sẽ vẫn tiêu tốn cuộn giấy biến đổi của bạn, bạn chắc chứ? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tài năng biến hình -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Cuộn giấy này chứa sức mạnh của ma thuật biến đổi,nó sẽ ảnh hưởng đến người đọc thay vì được sử dụng với một vật phẩm. Ma thuật của cuộn giấy này cho bạn chọn một tài năng, và thay nó với một trong bốn tài năng cùng bậc của người hùng khác!\n\nHiệu ứng này chỉ áp dụng với tài năng chức nghiệp chính, không phải tài năng nhận được từ chức nghiệp phụ hoặc tài năng áo giáp. Những tài năng mà bạn không thể sử dụng cũng sẽ không được hiển thị. items.scrolls.exotic.scrollofmysticalenergy.name=cuộn giấy năng lượng thần bí items.scrolls.exotic.scrollofmysticalenergy.desc=Năng lượng phép thuật thô được trói buộc trong tấm giấy da này khi được giải phóng sẽ sạc các cổ vật được trang bị của người dùng theo thời gian. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Phép thuật này kết hợp một món trang items.spells.spell.ac_cast=THI TRIỂN items.spells.spell.no_magic=Bạn không thể niệm phép khi đang miễn nhiễm với phép thuật. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.spells.magicalinfusion.name=kết hợp phép thuật items.spells.magicalinfusion.inv_title=kết hợp một vật phẩm @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Phép thuật này chứa một phần năng lượ items.stones.inventorystone.ac_use=DÙNG items.stones.runestone$placeholder.name=đá phép -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Bạn có thể tìm thấy vật phẩm này ngẫu nhiên trong hầm ngục, hoặc chế tạo nó thông qua giả kim thuật. items.stones.stoneofaggression.name=đá gây hấn items.stones.stoneofaggression.desc=Khi viên đá này được ném vào một đồng minh hoặc kẻ địch, tất cả kẻ địch gần đó sẽ bị bắt buộc phải tấn công nhân vật đó trong một thời gian ngắn. \n\nNhưng các trùm sẽ có khả năng kháng lại hiệu ứng này, giảm phần lớn thời lượng hiệu ứng và nhận ít sát thương hơn từ các đòn tấn công từ tùy tùng của chúng. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Ma thuật thao túng đang làm items.stones.stoneofaugmentation.name=hòn đá cường hóa items.stones.stoneofaugmentation.inv_title=Cường hóa một vật phẩm items.stones.stoneofaugmentation.desc=Viên đá rune này sở hữu phép thuật mạnh, thứ có thể tăng cường trang bị để cải thiện một đặc tính với cái giá là một cái khác.\n\nSử dụng lên một vũ khí sẽ cho phép bạn cải thiện tốc độ hoặc sát thương.\n\nSử dụng lên áo giáp sẽ cho phép bạn cải thiện phòng thủ hoặc né tránh. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng hoặc chế tạo nó thông qua giả kim thuật. items.stones.stoneofaugmentation$wndaugment.choice=Bạn muốn cường hóa kĩ năng gì? items.stones.stoneofaugmentation$wndaugment.speed=Tốc độ items.stones.stoneofaugmentation$wndaugment.damage=Sát thương @@ -1415,8 +1415,8 @@ items.trinkets.eyeofnewt.desc=Con mắt sa giông vàng đen này là một nguy items.trinkets.eyeofnewt.typical_stats_desc=Thông thường, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. items.trinkets.eyeofnewt.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. +items.trinkets.ferrettuft.name=búi lông chồn +items.trinkets.ferrettuft.desc=Một búi lông chồn trắng mượt, được giữ lại với nhau bằng một dải ruy băng màu xanh lá cây chanh thắt thành một chiếc nơ. Chồn được biết đến với sự nhanh nhẹn, tinh nghịch và thiếu chính trực. Một phần sức mạnh đó dường như tỏa ra từ món phụ kiện, tăng cường khả năng né tránh cho mọi thứ ở gần. items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. @@ -1457,7 +1457,7 @@ items.trinkets.shardofoblivion.stats_desc=Ở cấp độ hiện tại phụ ki items.trinkets.shardofoblivion.ac_identify=THẨM ĐỊNH items.trinkets.shardofoblivion.identify_prompt=Thẩm định một vật phẩm items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready_worn=Tất cả vật phẩm đang trang bị của bạn đã sẵn sàng được thẩm định. Sử dụng Mảnh vỡ u minh vào các vật phẩm để thẩm định chúng. items.trinkets.shardofoblivion.identify_not_yet=Vật phẩm đó vẫn chưa sẵn sàng để được thẩm định. items.trinkets.shardofoblivion.identify=Bạn thẩm định món vật phẩm! items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã được sử dụng @@ -1484,13 +1484,13 @@ items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will forc items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. items.trinkets.trinketcatalyst.name=chất xúc tác phép thuật -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=chế tạo phụ kiện items.trinkets.trinketcatalyst.window_text=Nước bắt đầu phát sáng khi bạn cho chất xúc tác vào. Có vài vật phẩm ở gân mà bạn có thể hòa với năng lượng để đốt cháy thành phụ kiện phép thuật. items.trinkets.trinketcatalyst.desc=Quả cầu bụi vàng phép thuật này lấp lánh trong bóng tối của hầm ngục. Chất xúc tác này có thể được sử dụng tại một nồi giả kim với một ít năng năng lượng giả kim để tạo ra một vật phẩm phụ kiện đặc biệt.\n\nCác phụ kiện cung cấp nhiều hiệu ứng khác nhau, làm cho hầm ngục hoặc các sinh vật cư trú trong đó thay đổi nhẹ. Các phụ kiện có thể được nâng cấp bằng nhiều năng lượng hơn để khiến hiệu ứng của chúng mạnh hơn, hoặc thả ra để loại bỏ hoàn toàn hiệu ứng. items.trinkets.trinketcatalyst$randomtrinket.name=phụ kiện ngẫu nhiên items.trinkets.trinketcatalyst$randomtrinket.desc=Một món đồ gần đó bị kẹt trong một chiếc túi mà bạn không thể mở được.\n\nQuá trình giả kim thuật sẽ hòa tan chiếc túi, nhưng bạn sẽ không biết mình sẽ nhận được món phụ kiện gì cho đến khi bỏ nó vào! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Vật phẩm này có khả năng trở thành một lựa chọn bất cứ khi nào bạn chế tạo một món phụ kiện thông qua giả kim thuật. items.trinkets.trinket$placeholder.name=phụ kiện ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Hộ vệ đất này cũng đ items.wands.wandoflivingearth$earthguardian.name=hộ vệ đất items.wands.wandoflivingearth$earthguardian.desc=Đất đá từ cây đũa phép đất sống của bạn đã hình thành thành một hộ vệ đất! Con hộ vệ bằng đá sần sùi này sẽ tấn công kẻ thù ở gần, điều này sẽ buộc chúng phải tấn công con hộ vệ thay vì bạn. Khi tất cả các mối đe dọa xung quanh đã biến mất, con hộ vệ sẽ tái hình thành xung quanh bạn và sẽ quay trở lại khi bạn sử dụng đũa phép lần tiếp theo. items.wands.wandoflivingearth$earthguardian.wand_info=Sức mạnh chống chịu của hộ vệ ràng buộc với cấp độ của cây đũa phép của bạn. Nó hiện tại chặn _%1$d-%2$d sát thương_. -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một cây đũa phép cụ thể. items.wands.wandofmagicmissile.name=đũa phép tên lửa phép thuật items.wands.wandofmagicmissile.staff_name=gậy phép tên lửa phép thuật @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Cây đũa phép khá đơn giản này phó items.wands.wandofmagicmissile.stats_desc=Mỗi tia từ cây đũa phép này gây _%1$d-%2$d sát thương,_ và sẽ tăng sức mạnh cho các đũa phép khác trong thời gian ngắn nếu nó được nâng cấp. items.wands.wandofmagicmissile.bmage_desc=Khi _Chiến sư_ đánh một kẻ địch bằng một cây gậy phép tên lửa phép thuật, tất cả đũa phép của ông sẽ nhận được năng lượng cùng với gậy phép của ông. items.wands.wandofmagicmissile.eleblast_desc=Một vụ nổ nguyên tố với cây gậy tên lửa ma thuật gây 50% sát thương và ban 15 lượt sạc cho pháp sư. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.wands.wandofmagicmissile$magiccharge.name=sạc phép thuật items.wands.wandofmagicmissile$magiccharge.desc=Đũa phép tên lửa phép thuật của bạn đã truyền lại sức mạnh vào các đũa phép của bạn, tăng cấp độ tạm thời của phát bắn tiếp theo của chúng.\n\nCác đũa phép của bạn được tăng lên: +%d.\n\nLượt sạc phép thuật còn lại: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Khi _Chiến sư_ đánh một kẻ địc items.wands.wandofregrowth.eleblast_desc=Một vụ nổ nguyên tố với quyền trượng tái sinh trường bám rễ vào kẻ địch và làm cỏ mọc ngẫu nhiên trong khu vực vụ nổ. items.wands.wandofregrowth$dewcatcher.name=Cây hứng sương items.wands.wandofregrowth$dewcatcher.desc=Cây hứng sương là những cái cây kì diệu, chúng lấp đầy bản thân với sương phép thuật. Chúng cố cải trang thành cỏ để tránh sự chú ý, nhưng những chỗ phồng ra với sương thu được của chúng khiến chúng bị lộ. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Bạn có thể tìm thấy loại cây này bằng một cây đũa phép cụ thể. items.wands.wandofregrowth$seedpod.name=Quả hạt items.wands.wandofregrowth$seedpod.desc=Quả hạt là những cái cây phép thuật, chúng sinh ra hạt giống từ những loài cây khác, thay vì bất cứ hạt giống nào của chính chúng. Chúng bằng cách nào đó vẫn phát tán được dù không có hạt giống nào của chính chúng. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Bạn có thể tìm thấy loại cây này bằng một cây đũa phép cụ thể. items.wands.wandofregrowth$lotus.name=Sen Vàng items.wands.wandofregrowth$lotus.desc=Bông hoa sen vàng là một loại cây thần bí chỉ có thể được tạo ra bởi một cây đũa phép tái sinh trưởng mạnh mẽ. Hào quang của nó tăng cường tất cả các loại thực vật và hiệu ứng thực vật, nhưng nó sẽ tiêu thụ hết năng lượng và chết sau một thời gian ngắn. items.wands.wandofregrowth$lotus.wand_info=Bông sen này đã được tạo ra bởi một cây đũa phép tái sinh trưởng _+%1$d_. Tất cả cây nằm trong tầm của nó sẽ _ngay lập tức kích hoạt_ nếu chúng được trồng lên một đối tượng. Các cây cũng sẽ có tỉ lệ _%2$d%%_ rơi ra hạt giống của chúng, và phi tiêu được tẩm sẽ sử dụng _%3$d%% ít độ bền hơn_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Bạn có thể tìm thấy loại cây này bằng một cây đũa phép cụ thể, sau khi đã nâng cấp nó vài lần. items.wands.wandoftransfusion.name=đũa phép chuyển đổi items.wands.wandoftransfusion.staff_name=gậy phép biến đổi @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=lính gác items.wands.wandofwarding$ward.desc_5=Lính gác được nâng cấp này lớn hơn và bền hơn một lính gác nhỏ. Mỗi phát bắn từ lính gác này sẽ gây _%1$d-%2$d sát thương._\n\nBắn lính gác này bằng đũa phép bảo vệ của bạn sẽ phục hồi nó.\n\nLính gác này sẽ tiêu hao một lượng sinh lực mỗi lần nó bắn một kẻ địch, nhưng có thể được hồi phục bằng cách sử dụng đũa phép bảo vệ của bạn lên nó.\n\nĐũa phép bảo vệ của bạn đang sử dụng _%3$d năng lượng_ để duy trì lính gác này. items.wands.wandofwarding$ward.name_6=lính gác lớn items.wands.wandofwarding$ward.desc_6=Lính gác được nâng cấp đầy đủ này bền bỉ hơn đáng kể so với những người tiền nhiệm của nó. Mỗi phát bắn từ lính gác này sẽ gây _%1$d-%2$d sát thương._\n\nBắn lính gác bằng đũa phép bảo vệ của bạn sẽ phục hồi nó.\n\nLính gác này sẽ tiêu hao một lượng sinh lực mỗi lần nó bắn một kẻ địch, nhưng có thể được hồi phục bằng cách sử dụng đũa phép bảo vệ của bạn lên nó.\n\nĐũa phép bảo vệ của bạn đang sử dụng _%3$d năng lượng_ để duy trì lính gác này. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một cây đũa phép cụ thể. items.wands.wandofwarding$ward.dismiss_title=Loại bỏ giám hộ này? items.wands.wandofwarding$ward.dismiss_body=Bạn có thể hủy bỏ bảo vệ này nếu bạn không còn muốn đũa phép của bạn duy trì nó. Làm vậy sẽ ngay lập tức phá hủy bảo vệ này.\n\nBỏ bảo vệ này? items.wands.wandofwarding$ward.dismiss_confirm=có @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Những kẻ thù bị vũ khí may mắn g items.weapon.enchantments.lucky.elestrike_desc=Một cú đánh phép thuật với phù phép may mắn có 12.5% khả năng tạo ra vật phẩm dưới mỗi kẻ địch trong tầm tấn công. Hiệu ứng này chỉ có thể kích hoạt một lần mỗi kẻ địch. items.weapon.enchantments.projecting.name=%s tầm xa -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Với phù phép này, các vũ khí cận chiến sẽ được tăng thêm tầm đánh. Các vũ khí tầm xa sẽ xuyên qua các bức tường khi tấn công mục tiêu ở gần. items.weapon.enchantments.projecting.elestrike_desc=Một cú đánh phép thuật với phù phép tầm xa gây 30% sát thương lên mỗi kẻ địch trong tầm tấn công, trừ mục tiêu chính. items.weapon.enchantments.shocking.name=%s gây sốc @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=đòn đánh mạnh items.weapon.melee.cudgel.typical_ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây gậy. Đòn tấn công dồn lực này thường gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và làm chúng choáng váng trong 5 lượt, giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ. items.weapon.melee.cudgel.ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây trượng. Đòn tấn công dồn lực này gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và gây choáng váng trong 5 lượt, làm giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ. items.weapon.melee.cudgel.desc=Một cây trượng nhỏ bằng đồng thau, được làm ra như là một công cụ phòng thân cho quý tộc hơn là một vũ khí phiêu lưu. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.melee.dagger.name=dao găm items.weapon.melee.dagger.stats_desc=Vũ khí này mạnh hơn khi tấn công các kẻ địch không chú ý. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Kiếm sĩ có thể _đi lén l items.weapon.melee.dagger.ability_desc=Kiếm sĩ có thể _đi lén lút_ khi đang cầm một con dao găm. Kĩ năng này cho phép Kiếm sĩ ngay lập tức dịch chuyển với khoảng cách lên tới 5 ô và cho cô ấy _%d lượt tàng hình._ items.weapon.melee.dagger.upgrade_ability_stat_name=Thời lượng Kĩ năng items.weapon.melee.dagger.desc=Một con dao găm sắt đơn giản với một chiếc tay cầm cũ mòn. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.melee.dirk.name=dao găm dài items.weapon.melee.dirk.stats_desc=Vũ khí này mạnh hơn khi tấn công các kẻ địch không chú ý. @@ -1879,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=đòn đánh kết hợp items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Những chiếc găng tay nạm này không mang lại sự bảo vệ thật sự nào, mà chúng có tác dụng như một món vũ khí tạm dùng được, đồng thời giữ cho bàn tay rảnh. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.melee.greataxe.name=rìu lớn items.weapon.melee.greataxe.stats_desc=Vũ khí này nặng không tưởng. @@ -1937,9 +1937,9 @@ items.weapon.melee.magesstaff.prompt=Chọn một cây đũa phép items.weapon.melee.magesstaff.imbue=Bạn kết hợp cây gậy phép của bạn với cây %s. items.weapon.melee.magesstaff.preserved=Cây đũa phép trước đã được giữ lại! items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_level=Sự kết hợp này sẽ tạo ra một cây _gậy phép +%d._ +items.weapon.melee.magesstaff.imbue_unknown=Bạn không biết cấp độ của cây đũa phép này, nhưng nó sẽ tạo ra ít nhất một cây _gậy phép +%d._ +items.weapon.melee.magesstaff.imbue_cursed=_Nếu bạn kết hợp một cây đũa phép bị nguyền rủa, thì cây gậy phép của bạn cũng sẽ bị nguyền rủa!_ items.weapon.melee.magesstaff.imbue_lost=Cây đũa phép hiện đang được kết hợp với cây gậy phép của bạn _sẽ bị mất_. items.weapon.melee.magesstaff.imbue_talent=Cây đũa phép hiện đang được kết hợp với cây gậy phép của bạn _sẽ được hoàn trả về ở cấp +0_. items.weapon.melee.magesstaff.yes=Vâng, tôi chắc chắn. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Được tạo ra bởi chính Pháp sư, câ items.weapon.melee.magesstaff.no_wand=Cây gậy phép hiện tại không có chút phép thuật nào trong nó, nó phải được _lấp đầy với sức mạnh của một cây đũa phép_ trước khi nó có thể được dùng để sử dụng phép thuật. items.weapon.melee.magesstaff.has_wand=Cây gậy phép hiện được kết hợp với một _%s._ items.weapon.melee.magesstaff.cursed_wand=Cây gậy phép này bị nguyền, khiến cho phép thuật của nó hỗn loạn và ngẫu nhiên. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.melee.meleeweapon.ac_ability=KĨ NĂNG items.weapon.melee.meleeweapon.stats_known=Vũ khí cận chiến _bậc-%1$d_ này gây _%2$d-%3$d sát thương_ và cần _%4$d sức mạnh_ để sử dụng đúng cách. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=đột kích items.weapon.melee.rapier.typical_ability_desc=Kiếm sĩ có thể _đột kích_ một kẻ địch cách đó 1 ô với một thanh rapier. Đòn tấn công này khiến bạn di chuyển về phía kẻ thù, thường gây _%1$d-%2$d sát thương_, và chắc chắn sẽ trúng. items.weapon.melee.rapier.ability_desc=Kiếm sĩ có thể _đột kích_ một kẻ địch cách đó 1 ô với một thanh rapier. Đòn tấn công này khiến bạn di chuyển về phía kẻ thù, gây _%1$d-%2$d sát thương_, và chắc chắn sẽ trúng. items.weapon.melee.rapier.desc=Một thanh kiếm thon thẳng cung cấp bảo vệ để đổi lấy lực chém ít hơn. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.melee.roundshield.name=khiên tròn items.weapon.melee.roundshield.typical_stats_desc=Vũ khí này thông thường sẽ đỡ 0-%d sát thương. Mức độ đỡ đòn tỉ lệ thuận với số lượng nâng cấp. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=chẻ đôi items.weapon.melee.wornshortsword.typical_ability_desc=Kiếm sĩ có thể _chẻ đôi_ một kẻ địch với một cây kiếm ngắn cùn. Đòn tấn công này thường gây _%1$d-%2$d sát thương_ và chắc chắn sẽ trúng. Nếu đòn chẻ đôi giết một kẻ địch, nó sẽ không tốn lượt và Kiếm sĩ có thể dùng lại đòn chẻ đôi trong vòng 5 lượt miễn phí. items.weapon.melee.wornshortsword.ability_desc=Kiếm sĩ có thể _chẻ đôi_ một kẻ địch với một cây kiếm ngắn cùn. Đòn tấn công này gây _%1$d-%2$d sát thương_ và chắc chắn sẽ trúng. Nếu đòn chẻ đôi giết một kẻ địch, nó sẽ không tốn lượt và Kiếm sĩ có thể dùng lại đòn chẻ đôi trong vòng 5 lượt miễn phí. items.weapon.melee.wornshortsword.desc=Một thanh kiếm khá ngắn, mòn đi do sử dụng nhiều. Nó vừa yếu hơn và nhẹ hơn một chút so với một thanh kiếm ngắn trong điều kiện tốt hơn. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Những chiếc phi tiêu này đư items.weapon.missiles.darts.rotdart.name=phi tiêu thối items.weapon.missiles.darts.rotdart.desc=Những chiếc phi tiêu ác độc này được tẩm một hợp chất có tính axit dựa trên quả mọng thối, thứ sẽ ăn xuyên qua bất cứ thứ gì chiếc phi tiêu tiếp xúc phải một cách hung dữ. Các kẻ địch mạnh mẽ sẽ kháng hầu hết hiệu ứng, nhưng sự ăn mòn đủ mạnh để dễ dàng giết hầu hết kẻ địch thông thường. Những chiếc này dùng được lâu hơn những phi tiêu được tẩm khác, nhưng độ bền của chúng không thể được tăng. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Bạn có thể chế tạo vật phẩm này sử dụng hạt giống từ một nhiệm vụ cụ thể. items.weapon.missiles.darts.shockingdart.name=phi tiêu sốc items.weapon.missiles.darts.shockingdart.desc=Những chiếc phi tiêu này được tẩm một hợp chất dựa trên cây nho bão, thứ sẽ cho mục tiêu của chúng một cú sốc mạnh. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Số phi tiêu này còn _%d/%d items.weapon.missiles.darts.tippeddart.unlimited_uses=_Nhưng những thứ này có chất lượng cao tới mức chúng sẽ dùng được vĩnh viễn._ items.weapon.missiles.darts.tippeddart.about_to_break=Đầu tẩm của phi tiêu của bạn sắp hết. items.weapon.missiles.darts.tippeddart.has_broken=Đầu tẩm phi tiêu của bạn đã hết. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng hoặc chế tạo nó bằng hạt giống. items.weapon.missiles.bolas.name=bolas @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Những chiếc búa nặng này đư items.weapon.missiles.throwingknife.name=dao ném items.weapon.missiles.throwingknife.desc=Những con dao nhẹ này được cân bằng để phóng xuyên qua không khí thẳng vào mục tiêu của chúng. Chúng hữu hiệu nhất đối với những kẻ địch không cảnh giác. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.missiles.throwingspear.name=giáo ném items.weapon.missiles.throwingspear.desc=Những chiếc giáo nhẹ này có kích cỡ mỏng, rõ ràng là được thiết kế để ném, không phải để đâm. items.weapon.missiles.throwingspike.name=gai ném items.weapon.missiles.throwingspike.desc=Những vật nhọn bằng kim loại này thường được dùng để ném vào các kẻ thù ở xa. Tuy những vật này không gây nhiều sát thương lắm, nhưng chúng có cấu trúc đơn giản bằng kim loại nên chúng rất bền. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.missiles.throwingstone.name=đá ném items.weapon.missiles.throwingstone.desc=Những hòn đá này đã được mài để khiến chúng có thể được ném với sức mạnh lớn hơn hòn đá thường. Dù đã qua kĩ thuật chế tác, chúng vẫn không phải là vũ khí đáng tin cậy lắm, nhưng ít nhất chúng không bị dính vào kẻ địch. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Những chiếc rìu ném này có một cạnh răng cưa khiến cho chúng khá khó sử dụng. Tuy nhiên, một đòn trực tiếp bằng vũ khí này sẽ khiến kẻ địch chảy máu. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=BẮN items.weapon.spiritbow.prompt=Chọn một mục tiêu items.weapon.spiritbow.stats=Cây cung này không thể được nâng cấp trực tiếp, mà thay vào đó sẽ từ từ trở nên mạnh hơn khi bạn lên cấp. Ở cấp độ hiện tại của bạn, các mũi tên được bắn từ cây cung sẽ gây _%1$d-%2$d sát thương_ và cần _%3$d sức mạnh_ để sử dụng đúng cách. items.weapon.spiritbow.desc=Một cây cung được làm từ gỗ phép thuật cổ. Dây của cây cung và các nét khắc phát sáng với một ánh sáng màu xanh dương nhạt. Khi sợi dây được kéo cây cung này sẽ tạo ra một mũi tên phép thuật có thể được bắn vào một kẻ địch. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.weapon.weapon.identify=Giờ đây bạn cảm thấy thân thuộc hơn với vũ khí đủ để thẩm định nó. items.weapon.weapon.too_heavy=Bởi bạn không đủ sức mạnh, vũ khí này sẽ hạn chế tốc độ tấn công, độ chính xác và khả năng tấn công bất ngờ của bạn. @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Nó đã được làm _cứng lên._ items.weapon.weapon.hardened_no_enchant=Vũ khí này đã được _làm rắn,_ nhưng hiện nó không được phù phép. items.weapon.weapon$enchantment.enchant=phù phép items.weapon.weapon$enchantment.rankings_desc=Bị giết bởi một phù phép -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Bạn có thể tìm thấy vật phẩm có hiệu ứng này ngẫu nhiên trong hầm ngục, hoặc thử tự áp dụng nó vào một vật phẩm nào đó. ###misc items @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=Đi lên items.amulet.ascent_desc=Dần dần, bạn cảm nhận được nguồn sức mạnh vĩ đại và kinh khủng của Yog-Dzewa tỏa ra từ chiếc bùa. Thoát khỏi hầm ngục dường như khó khăn hơn bạn nghĩ!\n\nNếu bạn tiếp tục đi ngược lên lại với tấm bùa, hầm ngục sẽ trở nên nguy hiểm hơn, bạn không thể dịch chuyển giữa các tầng được, và cách duy nhất để phá đảo trò chơi chính là đánh bại các kẻ thù khi bạn tiến ngược lên!\n\nBạn có thể để tấm bùa này lại đây nếu bạn muốn đi lên mà không kích hoạt thử thách này, hoặc kích hoạt tấm bùa trước khi quay ngược lên lại để kết thúc game như bình thường. items.amulet.ascent_yes=Tiếp tục! items.amulet.ascent_no=Dừng lại bây giờ -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Bạn có thể tìm thấy vật phẩm này ở dưới cùng của hầm ngục... items.ankh.name=ankh items.ankh.ac_bless=BAN PHƯỚC items.ankh.bless=Bạn ban phước chiếc ankh với nước phép. items.ankh.desc=Biểu tượng cổ của sự bất tử này trao khả năng quay trở lại sự sống sau cái chết. Hầu hết vật phẩm sẽ rơi ra nơi bạn đã chết, nhưng có thể được lấy lại nếu bạn quay lại đó. Bằng cách sử dụng một túi nước đầy, chiếc ankh có thể được ban phước với sức mạnh được thêm. items.ankh.desc_blessed=Biểu tượng cổ của sự bất tử này trao khả năng quay trở lại sự sống sau cái chết. Chiếc ankh đã được ban phước và giờ thì mạnh hơn nhiều. Chiếc Ankh sẽ hi sinh chính nó để cứu bạn trong một khoảnh khắc hiểm họa chết người. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng. items.arcaneresin.name=nhựa cây ma thuật items.arcaneresin.prompt=Chọn một cây đũa phép @@ -2261,20 +2261,20 @@ items.arcaneresin.level_too_high=Cây gậy phép đó quá mạnh để nhựa items.arcaneresin.not_enough=Bạn không có đủ nhựa cây ma thuật để sử dụng! items.arcaneresin.apply=Bạn phủ đũa phép của mình bằng nhựa cây, tăng sức mạnh của nó! items.arcaneresin.desc=Thứ bột mịn này lấp lánh giữa ánh tím và trắng. Nó có thể được dùng để khuyến đại các năng lượng phép thuật, giúp tăng cường cấp độ của các đũa phép khi được sử dụng lên chúng!\n\nNâng cấp một cây đũa phép sẽ tốn 1, 2 hoặc 3 nhựa cây tùy thuộc vào cấp độ gốc của nó. Nhựa cây có thể nâng cấp đũa phép lên tối đa +3.\n\nTuy nhiên nâng cấp từ nhựa cây sẽ bị _ghi đè lên bởi các nguồn nâng cấp khác_ (ví dụ như cuộn giấy nâng cấp), và không có tác dụng khi ghép một cây đũa phép vào gậy phép của Pháp sư. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.brokenseal.name=con dấu vỡ items.brokenseal.ac_affix=GẮN items.brokenseal.prompt=Chọn một áo giáp -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Bạn phải thẩm định áo giáp đó có bị nguyền không trước. items.brokenseal.affix=Bạn gắn con dấu vào áo giáp của mình! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Con dấu được ghi với một _%s_. items.brokenseal.choose_title=Chọn một ký tự items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield +items.brokenseal.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. +items.brokenseal$warriorshield.name=Lá chắn của Chiến binh items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. @@ -2321,9 +2321,9 @@ items.item.ac_drop=THẢ items.item.ac_throw=NÉM items.item.rankings_desc=Bị giết bởi: %s items.item.curse=nguyền -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Loại vật phẩm này có một ghi chú tùy chỉnh: "_%s_" items.item.custom_note=Vật phẩm này có một ghi chú tùy chỉnh: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Bạn có thể tìm thấy vật phẩm này ngẫu nhiên trong hầm ngục. items.kindofmisc.unequip_title=Tháo một vật phẩm items.kindofmisc.unequip_message=Bạn phải tháo một trong những vật phẩm này trước. Chọn một vật phẩm để hoán đổi. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Thật không may, chiếc vương miện không thể bi items.kingscrown.upgraded=Vương miện phát sáng rực rỡ và sau đó tan biến khi áo giáp của bạn biến đổi! items.kingscrown.ratgraded=Chân của Vua Chuột sáng rực lên trong khi áo giáp của bạn biến đổi! items.kingscrown.desc=Chiếc vương miện của vua người lùn cuối cùng, nó phát sáng với năng lượng phép thuật to lớn.\n\nKhi được đeo, phép thuật của chiếc vương miện sẽ chảy vào bộ áo giáp bạn đang mặc, biến đổi nó thành một bộ _áo giáp anh hùng độc nhất với các khả năng đặc biệt._ Bộ áo giáp mới sẽ giữ lại tất cả các đặc tính của bộ giáp gốc. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. items.liquidmetal.name=kim loại lỏng items.liquidmetal.ac_apply=DÙNG @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Chọn một vũ khí ném items.liquidmetal.already_fixed=Vũ khí ném đó đã ở trong trạng thái hoàn hảo! items.liquidmetal.apply=Bạn sử dụng %d kim loại lỏng để sửa chữa vũ khí ném của bạn. items.liquidmetal.desc=Khi được đổ lên một vũ khí loại phóng ném, dung dịch màu nhiệm này sẽ lấp đầy vào các vết nứt gãy từ các lần sử dụng trước, phục hồi nó lại về trạng thái hoàn hảo!\n\nMột vũ khí bậc 1 sẽ cần 10 lượng dung dịch kim loại để sửa chữa hoàn chỉnh, một vũ bậc 5 sẽ cần 30. Mỗi lần nâng cấp cũng sẽ gấp đôi lượng dung dịch kim loại cần để sửa chữa ấy lên.\n\nDung dịch kim loại này không thể được dùng để sửa phần mũi của các mũi tên. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. items.lostbackpack.name=ba lô bị mất items.lostbackpack.desc=Đây là kho đồ bị mất của bạn. Thu thập nó để lấy lại tất cả các vật phẩm bạn bị mất! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Mặt nạ của Tengu items.tengusmask.ac_wear=ĐEO items.tengusmask.used=Chiếc mặt nạ tan biến và sức mạnh của nó chảy vào bạn! items.tengusmask.desc=Chiếc mặt nạ này rơi ra khỏi khuôn mặt của Tengu khi hắn ta chết, bạn có thể cảm nhận được sức mạnh phép thuật lớn tỏa ra từ nó. Có phải chiếc mặt nạ là nguồn sức mạnh của Tengu?\n\nKhi đeo, sức mạnh to lớn của chiếc mặt nạ sẽ được chuyển vào bạn, cho phép bạn _chọn một chức nghiệp phụ cho người hùng của mình._\n\nBạn sẽ chọn nghiệp phụ nào? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. items.torch.name=đuốc items.torch.ac_light=THẮP @@ -2385,4 +2385,4 @@ items.waterskin.desc=Một vật để chứa chất lỏng, làm từ da và d items.waterskin.desc_water=Hiện tại chiếc túi nước chỉ chứa một ít nước uống bình thường. Chắc hẳn có thứ gì đó trong hầm ngục mà chiếc túi nước có thể chứa thay vào đó. items.waterskin.desc_heal=Chiếc túi nước hiện đang được sử dụng để chứa nước hồi phục. Túi nước càng đầy, bạn sẽ được hồi phục ngay lập tức càng nhiều khi uống từ nó. Bạn sẽ chỉ uống đủ số mình cần. items.waterskin.desc_full=Chiếc túi nước đầy dường như phát ra năng lượng, có lẽ nó có thể được sử dụng để ban phước cho một vật phẩm sinh tồn khác? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 8ec1607c2..669c0891d 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=在当前等级下,这件饰物会降低 items.trinkets.ferrettuft.name=雪貂绒束 items.trinkets.ferrettuft.desc=一簇银白色的雪貂丝绒,以黄绿色的蝴蝶结捆为一束。雪貂因其敏捷、淘气与狡黠而闻名。这种力量似乎从这件饰物散发而出,加强了附近任何单位的闪避能力。 -items.trinkets.ferrettuft.typical_stats_desc=这件饰物通常会使所有单位的闪避提升_%1$d%%_。 -items.trinkets.ferrettuft.stats_desc=在当前等级下,这件饰物会使所有单位的闪避提升 _%1$d%%_。 +items.trinkets.ferrettuft.typical_stats_desc=这件饰物通常会提升所有单位_%1$d%%_的闪避。 +items.trinkets.ferrettuft.stats_desc=在当前等级下,这件饰物会提升所有单位 _%1$d%%_的闪避。 items.trinkets.mimictooth.name=拟箱利齿 items.trinkets.mimictooth.desc=这颗大尖牙肯定是强行从某个非常倒霉的宝箱怪口中拔下来的。它似乎能影响地牢中的宝箱怪,使它们更常见,也更危险。 @@ -1474,7 +1474,7 @@ items.trinkets.trapmechanism.typical_stats_desc=这件饰物通常会使_%1$d%%_ items.trinkets.trapmechanism.stats_desc=在当前等级下,这件饰物会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外,地牢中_%2$d%%_的隐藏陷阱会变得可见。 items.trinkets.vialofblood.name=凝血试管 -items.trinkets.vialofblood.desc=这根细长的试管内装有一些地牢住民的血液,当你转动试管时其中的血液也会随之缓慢流动。它似乎通过魔法增强而延迟了更强的治疗效果。 +items.trinkets.vialofblood.desc=这根细长的试管内装有一些地牢住民的血液,当你转动试管时其中的血液也会随之缓慢流动。它似乎通过魔法增强并延迟了治疗效果。 items.trinkets.vialofblood.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。 items.trinkets.vialofblood.stats_desc=在当前等级下,这件饰物会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。 diff --git a/core/src/main/assets/messages/journal/journal_es.properties b/core/src/main/assets/messages/journal/journal_es.properties index 20a397de4..e85ca7a85 100644 --- a/core/src/main/assets/messages/journal/journal_es.properties +++ b/core/src/main/assets/messages/journal/journal_es.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Hechizos journal.document.alchemy_guide.spells.body=Los hechizos están contenidos en cristales y proporcionan una variedad de efectos, usualmente con múltiples usos. journal.document.intros.title=Introducción a las Regiones +journal.document.intros.discover_hint=Puedes encontrar este texto cuando entras a esta región especifica por primera vez. journal.document.intros.dungeon.title=Mazmorra journal.document.intros.dungeon.body=Muchos héroes, desde la ciudad de arriba, se han aventurado en la mazmorra antes que tú y de la mayoría no se ha vuelto a saber nada más.\n\nSe dice que un antiguo mal acecha en las profundidades, custodiando el todopoderoso Amuleto de Yendor. Incluso ahora, energía oscura irradia desde abajo, abriéndose camino hacia la ciudad.\n\n¿Conquistarás la mazmorra y reclamarás el amuleto? ¡Es hora de comenzar tu propia aventura! journal.document.intros.sewers.title=Alcantarillas @@ -96,8 +97,10 @@ journal.document.intros.city.title=Metrópolis Enana journal.document.intros.city.body=La Metrópolis Enana fue una vez la más grande de todas las ciudades-estado enanas. En su apogeo, los enanos construyeron maravillosas máquinas de metal y magia que permitieron que su ciudad se expandiera rápidamente.\n\nEntonces, un día, las puertas de la ciudad se cerraron y nadie volvió a saber de los enanos. Los pocos que escaparon de la ciudad al cerrarse contaron historias de un brujo demente que robó el trono, y de la terrible magia que había aprendido a utilizar. journal.document.intros.halls.title=Salones Demoníacos journal.document.intros.halls.body=Estas salas profundas de la Metrópolis Enana han sido retorcidas por la magia oscura. En el pasado, estas regiones eran sede de la corte de brujos de élite del Rey Enano, pero ahora parecen haber sido poseídas por algo aún más siniestro...\n\nTodo tipo de horrorosas criaturas demoníacas habitan estas salas, dirigidas por un terrible poder oscuro. Si el Rey de los Enanos no era la fuente de propagación de la corrupción, lo que sea que haya aquí abajo debe serlo.\n\nVe con cuidado, muy pocos aventureros han llegado tan lejos... +journal.document.intros.halls.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. journal.document.sewers_guard.title=Cartas de la Guarda +journal.document.sewers_guard.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. journal.document.sewers_guard.new_position.title=¡Mi Nuevo Puesto! journal.document.sewers_guard.new_position.body=85 de Otoño del 375\nQueridos papá y mamá:\n\nOs dije que todo el trabajo duro en la guardia de la ciudad merecería la pena. ¡Me acaban de ascender!\n\nMe han invitado a unirme a un equipo especializado que trabaja en las alcantarillas. Por lo visto hay problemas de pestes y forajidos allí abajo, y nuestro trabajo consiste en deshacernos de ellos. Es trabajo sucio, pero en las alcantarillas se está calentito en invierno, ¡y pagan el triple que a los guardas normales!\n\nEs un poco secreto todo esto, así que realmente no puedo enviar esta carta. Pero como se me hace raro el no escribiros, voy a seguir escribiéndolas de todos modos. Quizá pueda enseñároslas un día.\n\nBesos,\n- Sonya journal.document.sewers_guard.dangerous.title=Una Posición Peligrosa... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Estamos Perdidos journal.document.sewers_guard.lost.body=40 de Invierno del 376\n\nThomas y yo nos hemos perdido. Fuimos forzados a alejarnos del resto del equipo mientras luchábamos con algunos gnolls. Ninguno de nosotros está herido, pero las alcantarillas inferiores son como un laberinto.\n\nThomas dice que conoce una ruta para salir, pero que empieza en la antigua entrada de la prisión en el fondo de las alcantarillas. No me gusta nada la idea de ir más profundo, pero no nos quedan raciones y descender es mucho más rápido que estar deambulando buscando nuestra ruta de patrulla.\n\nTodo irá bien, Thomas sabe lo que hace. journal.document.sewers_guard.not_worth.title=No Merece la Pena journal.document.sewers_guard.not_worth.body=Thomas y yo nos hemos topado con algún tipo de monstruo cenagoso gigante en la entrada de la prisión. Antes de que pudiéramos reaccionar, nos echó a volar de una explosión mágica. Thomas se llevó lo peor del ataque. Está muerto.\n\nNinguna cantidad de dinero merece la pena. Voy a salir de aquí a través de la ruta de la que habló Thomas. Usaré el dinero que he ganado como guarda para mudarme con mis padres a otro sitio, lejos de esta ciudad maldita. Una parte de mí tiene la esperanza de que el Rey tenga un plan para todo esto, pero lo dudo.\n\nVoy a dejar estas cartas atrás, para que sirvan como advertencia para otros. No son solo las ratas gigantes y los cangrejos, hay algo mucho peor allí abajo. + journal.document.prison_warden.title=Diario de la Carcelera +journal.document.prison_warden.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. journal.document.prison_warden.journal.title=Empezando un Diario journal.document.prison_warden.journal.body=1 de Primavera del 362\n\nEsta es la primera entrada del diario de trabajo de la carcelera jefa, Kiana Smith. Con todo lo que ha estado ocurriendo últimamente, he decidido empezar un diario para ordenar mis pensamientos.\n\nDe por sí, organizar una cárcel a media milla bajo tierra no es nada fácil, pero últimamente parece que está habiendo disrupción organizada. Los reclusos han estado comportándose mal sin motivo y negándose a explicar el porqué.\n\nAlgunos carceleros han empezado a decir que el lugar está embrujado. No puedo dejar que mi propia gente extienda rumores, pero, al fin y al cabo, tampoco puedo culparlos por sentirse inquietos.\n\n- Smith journal.document.prison_warden.recruits.title=Nuevos Reclutas @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Sin Ayuda journal.document.prison_warden.no_support.body=11 de Primavera del 364\n\n¿En qué demonios está pensando la ciudad? Tras solicitar ayuda urgentemente, no ha habido respuesta, ni siquiera una disculpa vacía como las que me suelen enviar al denegar mis peticiones.\n\nMientras tanto, los reclusos van a peor, e incluso algunos carceleros han empezado a provocar problemas. ¡¿Planean en dejar que esto empeore hasta que se forme un motín?!\n\nPor lo menos Thomas se ha mantenido tan fiable como siempre. Su ayuda para organizar ha sido inestimable, y su idea de activar esas viejas unidades DM-100 fue desafortunadamente necesaria. Tengo confianza en poder volver a tener todo bajo control, ¡solo necesito algo de maldito apoyo!\n- Smith journal.document.prison_warden.letter.title=Carta para Thomas journal.document.prison_warden.letter.body=Thomas,\n\nHas sido un gran amigo, así que te voy a hacer un favor.\n\nCuando empieces tu turno esta noche, bloquea y refuerza la celda de Tengu, arroja la llave en alguna alcoba, y vete de aquí. No importa que no se atienda al resto de prisioneros, muy pronto nadie será capaz de salir de este lugar. Eso sí, ese maniático debe quedarse entre rejas, si escapa quién sabe lo que podría hacer.\n\nNo le cuentes esto a nadie, y no te molestes en buscarme. Un capitán debe hundirse con su barco.\n- Kiana + journal.document.caves_explorer.title=Bitácora del Explorador +journal.document.caves_explorer.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. journal.document.caves_explorer.expedition.title=¡Comienzo de la Expedición! journal.document.caves_explorer.expedition.body=1 de Verano del 308\n\n¡Hoy empieza nuestra expedición de cuatro semanas a las minas enanas abandonadas! El mismísimo rey me ha encargado explorar la región. Mis principales objetivos son encontrar cualquier recurso natural sin explotar y estudiar la estructura de las cuevas para un posible proyecto de construcción de una prisión.\n\nAunque soy capaz de defenderme, he aceptado una escolta de la guardia de la ciudad tras la insistencia del rey. Son un puñado de simplones, pero mientras no me retrasen su existencia es tolerable.\n\nSe espera que pasemos las alcantarillas y lleguemos a las minas por la tarde.\n- Archibald Drummond. Archimago, instituto sur de hechicería. journal.document.caves_explorer.gold.title=¡Tanto Oro! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=¡Está Viva! journal.document.caves_explorer.alive.body=23 de verano del 308\n\n¡Una de las máquinas enanas cobró vida de alguna manera! Simplemente pasábamos por allí cuando esta embistió y por poco aplasta a dos de nuestro grupo con sus enormes puños de metal. Por suerte, llevaba mi varita de desintegración conmigo. Unas cuantas ráfagas bien dirigidas y la bestia fue reducida a chatarra.\n\nLo que me preocupa es que no hemos hecho absolutamente nada para provocar a la máquina. Es imposible que los enanos hayan diseñado las máquinas para que sean tan agresivas, ¡es como si hubiera tratado de emboscarnos!\n\nAl menos fui capaz de ofrecer algo de ayuda a mis compañeros por una vez.\n- Archibald journal.document.caves_explorer.report.title=Último Informe journal.document.caves_explorer.report.body=28 de verano del 308\n\nHoy terminaremos de empacar nuestras pertenencias y nos prepararemos para irnos. Justo a tiempo, varios de nuestro grupo han empezado a tener pesadillas terribles tras el incidente con la máquina agresiva. Probablemente solo sea fatiga, pero sus pesadillas son preocupantemente similares.\n\nEn resumen, las zonas superiores de la mina son bastante seguras. Si se pudiera encontrar un uso para el oro oscuro, su extracción podría ser bastante lucrativa. Los grandes espacios abiertos también funcionarían muy bien para los planes de construcción de la ciudad. Por el contrario, las minas inferiores son más peligrosas y deberían ser evitadas.\n\nEscribiré todo esto en mi informe final en los próximos días.\n- Archibald + journal.document.city_warlock.title=Diario del Brujo +journal.document.city_warlock.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. journal.document.city_warlock.old_king.title=El Rey está Muerto journal.document.city_warlock.old_king.body=Es el día 5 del mes 2 del año 33 de la era de la magia. Si alguien de la superficie está leyendo esto, estamos en invierno del 264. Mi nombre es Thymor Zahir y hasta donde yo sé, soy el último miembro superviviente de la corte de los enanos.\n\nNuestro Rey ha muerto, reemplazado por uno de mis antiguos colegas que se ha vuelto loco de poder. El resto de la corte se sometió a él, como los necios que son, y perdieron su libre albedrío en el proceso. Solo yo lo vi venir y huí antes de que su ritual pudiera completarse.\n\nEl círculo interno ha caído, pero el poder del Nuevo Rey aún no ha alcanzado a todo el mundo. Debo montar una resistencia lo más rápido posible. ¡Me niego a dejar que nuestra gloriosa civilización caiga en manos de este megalómano! journal.document.city_warlock.resistance.title=Una Resistencia @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Un Nuevo Poder journal.document.city_warlock.new_power.body=¿Qué está sucediendo aquí? El poder que emana del Nuevo Rey es ciertamente diferente al del principio, pero también hay algo más. Este nuevo poder parece irradiar desde los pasillos más recónditos de nuestra ciudad.\n\nAún más desconcertante es que la actividad en la metrópolis superior también ha disminuido. No sé qué está pasando ahí abajo, pero está atrayendo casi toda la atención del Nuevo Rey.\n\nRegresar a los pasillos profundos será peligroso, pero debo descubrir qué está causando este cambio. ¿Quizás el Nuevo Rey tiene una debilidad después de todo? journal.document.city_warlock.seen_it.title=Lo he Visto journal.document.city_warlock.seen_it.body=He visto lo que hay debajo, pero no puedo describirlo. Mis manos tiemblan incontrolablemente mientras trato de poner mis pensamientos por escrito.\n\n¿Por qué está pasando esto? ¿Lo hizo el Nuevo Rey? No tiene sentido. ¿Quizás lo atrajo su uso desenfrenado del poder? Tenía la esperanza de salvar nuestra civilización, pero ahora veo que el mundo entero está en juego.\n\nDe alguna manera, el rey es el menor de los males. No tengo otra opción, por el bien mayor me entregaré. ¡Mi rey, por favor guíame, úsame como un instrumento para mantener a raya a Yog-Dzewa! + journal.document.halls_king.title=Diario de ??? +journal.document.halls_king.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. journal.document.halls_king.rejection.title=Rechazo journal.document.halls_king.rejection.body=¡IMBÉCILES!\n\nDurante los últimos 33 años, nuestro reino ha florecido con nuestra nueva tecnología mágica. Hemos aprendido a invocar espíritus elementales y someterlos a nuestra voluntad, pero de alguna manera ahora es 'demasiado peligroso' seguir experimentando.\n\nSé lo que está pasando en realidad. El rechazo de mis teorías no tiene nada que ver con su mérito y todo que ver con la persona que las sugiere. Probablemente todos se estén riendo de mí a mis espaldas.\n\n¡Pues se acabó! No me importa lo que digan, ¡exploraré los confines más lejanos de nuestro universo yo solo, y me quedaré con todo lo que descubra!\n- R. journal.document.halls_king.amulet.title=El Amuleto diff --git a/core/src/main/assets/messages/journal/journal_fr.properties b/core/src/main/assets/messages/journal/journal_fr.properties index bafc0bf9c..2e393bb08 100644 --- a/core/src/main/assets/messages/journal/journal_fr.properties +++ b/core/src/main/assets/messages/journal/journal_fr.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Sorts journal.document.alchemy_guide.spells.body=Les sorts sont contenus dans des cristaux qui fournissent différents effets, la plupart du temps à usages multiples. journal.document.intros.title=Présentation des régions +journal.document.intros.discover_hint=Vous pouvez trouver ce texte en entrant dans une certaine région pour la première fois. journal.document.intros.dungeon.title=Donjon journal.document.intros.dungeon.body=Beaucoup de héros avant vous se sont aventurés dans le donjon depuis la ville au-dessus, mais la plupart ne sont jamais revenus.\n\nIl est dit qu'un mal ancien se tapit dans ses profondeurs, gardant la surpuissante Amulette de Yendor. On peut sentir une énergie sombre qui irradie depuis le sous-sol, jusqu'à la ville.\n\nAllez vous conquérir le donjon et obtenir l'amulette ? C'est le moment de commencer votre propre aventure ! journal.document.intros.sewers.title=Égouts @@ -96,8 +97,10 @@ journal.document.intros.city.title=Métropole naine journal.document.intros.city.body=La Métropole des nains était autrefois la plus imposante des cités naines. À son apogée, les nains ont construit d'incroyables machines de métal et de magie permettant à celle-ci de s'agrandir rapidement.\n\nMais un jour, les portes de la ville furent barrées et personne n'entendit plus jamais parler des nains. Le peu de personnes qui s'en sont échappé ont raconté des histoires à propos d'un sorcier fou ayant volé le trône et de la terrible magie qu'il a appris à maîtriser. journal.document.intros.halls.title=Salles des démons journal.document.intros.halls.body=Ces salles profondes de la métropole naine ont été corrompues par la magie noire. Dans le passé, ces régions abritaient la cour des démonistes d'élite du roi nain, mais maintenant elles semblent avoir été reprises par quelque chose d'encore plus sinistre...\n\nToutes sortes de créatures démoniaques horribles habitent ces salles, dirigées par une terrible puissance sombre. Si le roi des nains n'était pas à l'origine cette corruption, la chose au plus profond du donjon doit en être la source.\n\nFaites preuve de prudence, très peu d'aventuriers sont déjà descendus aussi bas... +journal.document.intros.halls.discover_hint=Vous pouvez trouver ce texte dans une certaine région, mais seulement après avoir trouvé tous les textes précédents de cette série. journal.document.sewers_guard.title=Lettres de la gardienne +journal.document.sewers_guard.discover_hint=Vous pouvez trouver ce texte dans une certaine région, mais seulement après avoir trouvé tous les textes précédents de cette série. journal.document.sewers_guard.new_position.title=Mon nouveau poste ! journal.document.sewers_guard.new_position.body=85ème jour d'Automne, 375\nChère Maman, cher Papa,\n\nJe vous avais dit que tout le dur labeur accompli à la ville paierait. Je viens d'être promue !\n\nJ'ai été invitée à joindre une équipe spéciale qui travaille dans les égouts. Apparemment, il y a un problème avec de la vermine et des bandits là-dessous, et c'est notre travail d'éradiquer tout ça. C'est un sale boulot, mais les égouts sont chauds pendant l'hiver et la paie est trois fois meilleure que celle d'un garde classique !\n\nLa discrétion est demandée, et je ne peux pas vous envoyer cette lettre. Ça me fait bizarre de ne pas vous écrire, alors je continue juste d'écrire. Peut-être pourrai-je vous l'envoyer un jour.\n\nJe vous embrasse,\n- Sonya journal.document.sewers_guard.dangerous.title=Un poste dangereux... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Nous sommes perdus journal.document.sewers_guard.lost.body=40ème jour d'Hiver, 376\n\nThomas et moi sommes perdus. On a été séparés du groupe lors d'un combat contre des gnolls. Nous ne sommes pas blessés, mais les profondeurs des égouts sont un vrai labyrinthe.\n\nThomas connaît le moyen de sortir, mais sa route part de l'entrée de la vieille prison, tout en bas des égouts. Je n'aime pas vraiment aller plus profond, mais nous n'avons plus de rations et descendre est plus rapide qu'errer à la recherche de notre patrouille.\n\nÇa va aller. Thomas sait ce qu'il fait. journal.document.sewers_guard.not_worth.title=Ça n'en vaut pas la peine journal.document.sewers_guard.not_worth.body=Thomas et moi avons foncé dans un énorme monstre visqueux à l'entrée de la prison. Avant même qu'on réagisse, il nous a bombardés avec de la magie. Thomas s'est quasiment tout pris. Il est mort.\n\nAucune paie ne mérite d'être ici. Je vais partir par la route que Thomas m'a décrite. Après, je prendrai ce que j'ai gagné en tant que garde et l'utiliserai pour déménager avec mes parents loin de cette ville maudite. Une partie de moi espère que le Roi a un plan pour tout ça, mais j'en doute.\n\nJe laisse cette lettre ici comme un avertissement pour les autres. Bien plus que des rats et des crabes géants, il y a quelque chose de vraiment horrible là-dessous. + journal.document.prison_warden.title=Journal de la matonne +journal.document.prison_warden.discover_hint=Vous pouvez trouver ce texte dans une certaine région, mais seulement après avoir trouvé tous les textes précédents de cette série. journal.document.prison_warden.journal.title=Tenir un journal journal.document.prison_warden.journal.body=1er jour de Printemps, 362\n\nCeci est la première entrée du journal de bord de la surveillante de prison Kiana Smith. Avec tout ce qui se passe dernièrement, j'ai décidé de commencer un journal pour garder mes pensées en ordre.\n\nGérer une prison située un kilomètre sous terre n'a jamais été facile, mais ces derniers temps, il semble qu'un bouleversement est en train de se produire. Les détenus ont commencé à s'agiter sans raison et refusent de s'expliquer.\n\nQuelques gardes commencent à dire que le lieu est hanté. Je ne peux pas laisser mes subordonnés répandre des rumeurs, mais je ne peux pas les blâmer d'être inquiets.\n- Smith journal.document.prison_warden.recruits.title=Les nouvelles recrues @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Pas de soutien journal.document.prison_warden.no_support.body=11ème jour du printemps, 364\n\nBon sang, à quoi ils jouent dans la ville ? Après avoir demandé de l'aide en urgence, je n'ai pas eu de réponse, pas même une de ces excuses sans conviction qu'on m'envoie quand mes requêtes sont refusées.\n\nPendant ce temps, l'état des prisonniers empire, et certains des gardes ont même commencé à semer le trouble. Est-ce qu'ils prévoient de laisser la situation s'aggraver jusqu'à ce qu'on se retrouve avec une émeute !?\n\nAu moins, Thomas reste toujours aussi fiable. Son aide pour l'organisation a été précieuse, et son idée de réactiver ces vieilles unités DM-100 était regrettable mais nécessaire. Je suis sûre de pouvoir reprendre le contrôle de la situation, j'ai juste besoin de fichus renforts !\n-Smith journal.document.prison_warden.letter.title=Lettre à Thomas journal.document.prison_warden.letter.body=Thomas,\n\nTu as été un bon ami, alors je te fais une faveur.\n\nQuand tu commenceras ton service ce soir, verrouille et barricade la cellule de Tengu, jette la clé dans une alcôve, et va-t'en. Ce n'est pas grave si les autres prisonniers sont sans surveillance, bientôt personne ne pourra quitter cet endroit. Mais ce taré doit rester enfermé, s'il s'échappe il n'y a aucun moyen de savoir ce qu'il fera.\n\nN'en parle à personne, et ne me cherche pas. Une capitaine doit couler avec son navire.\n- Kiana + journal.document.caves_explorer.title=Journal de l'explorateur +journal.document.caves_explorer.discover_hint=Vous pouvez trouver ce texte dans une certaine région, mais seulement après avoir trouvé tous les textes précédents de cette série. journal.document.caves_explorer.expedition.title=Début de l'expédition ! journal.document.caves_explorer.expedition.body=Jour 1 de l'été 308\n\nAujourd'hui débute notre expédition de quatre semaines dans les mines abandonnées des nains ! J'ai été missionné par le roi lui-même pour explorer cet endroit. Mes objectifs principaux sont de trouver n'importe quelle ressource inexploitée et d'étudier les grottes pour un potentiel projet de construction de prison.\n\nMême si je suis capable de me défendre, le roi a insisté pour que je sois escorté par les gardes de la cité. C'est un tas d'idiots, mais tant qu'ils ne me ralentissent pas, leur présence est tolérable.\n\nNous devrions avoir traversé les égouts et atteint la mine d'ici cette nuit.\n- Archibald Drummond. Archimage de l'école de sorcellerie du Sud. journal.document.caves_explorer.gold.title=Tellement d'or ! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Il est vivant ! journal.document.caves_explorer.alive.body=23ème jour de l'été 308\n\nL'une des machines naines est revenue à la vie ! Nous ne faisions que passer à côté lorsqu'elle nous a chargés et a presque écrasé deux membres de notre groupe avec ses immenses poings de métal. Heureusement, j'avais ma baguette de désintégration avec moi. Quelques tirs bien ciblés et cette chose bestiale est devenue un tas de ferraille.\n\nCe qui me trouble est que nous n'avons absolument rien fait pour provoquer la machine. Les nains ne peuvent pas avoir conçu leurs machines pour être si agressives, c'est comme si elle essayait de nous tendre une embuscade !\n\nAu moins j'ai pu aider un peu mes compagnons pour une fois.\n- Archibald journal.document.caves_explorer.report.title=Rapport final journal.document.caves_explorer.report.body=28ème jour de l'été 308\n\nAujourd'hui nous finissons de ranger nos affaires et de préparer le départ. Il était bien temps, plusieurs membres de notre groupe ont commencé à avoir de terribles cauchemars après l'incident avec la machine agressive. C'est probablement la fatigue mais leurs cauchemars présentent tous une inquiétante similarité.\n\nEn résumé, les parties supérieures de la mine sont plutôt sûres. Si une utilité à l'or sombre est découverte, son extraction peut se révéler très lucrative. Les larges espaces fonctionneraient très bien pour les plans de construction de la ville. Le bas des mines est quant à lui dangereux et devrait être évité.\n\nJ'écrirai tout cela dans mon rapport final au cours des jours à venir.\n- Archibald + journal.document.city_warlock.title=Journal du démoniste +journal.document.city_warlock.discover_hint=Vous pouvez trouver ce texte dans une certaine région, mais seulement après avoir trouvé tous les textes précédents de cette série. journal.document.city_warlock.old_king.title=Le roi est mort journal.document.city_warlock.old_king.body=Ceci est le 5ème jour du second mois de la 33ème année de l'âge de la magie. Pour un lecteur de la surface, c'est à peu près l'hiver de l'an 264. Mon nom est Thymor Zahir, et pour autant que je sache je suis le seul survivant de la cour naine.\n\nNotre Roi est mort, remplacé par un de mes anciens collègues rendu fou par le pouvoir. Le reste de la cour s'est soumis à lui, comme les imbéciles qu'ils sont et ont perdu leur libre arbitre au passage. Je suis le seul à avoir vu cela venir et j'ai fui avant que le rituel ne soit terminé.\n\nLe cercle intérieur est tombé, mais le pouvoir du Nouveau Roi n'a pas encore atteint tout le monde. Je dois organiser la résistance aussi vite que possible. Je refuse de laisser notre glorieuse civilisation tomber entre les mains de ce mégalomane ! journal.document.city_warlock.resistance.title=Une Résistance @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Un Nouveau Pouvoir journal.document.city_warlock.new_power.body=Qu'est-ce qui se passe ici ? Le pouvoir émanant du Nouveau Roi est en effet différent, mais il y a aussi quelque chose d'autre. Ce nouveau pouvoir semble irradier des salles les plus intérieures de notre ville.\n\nEncore plus intrigant, l'activité de la métropole supérieure a également diminué. Je ne sais pas ce qui se passe en bas, mais cela concentre presque toute l'attention du Nouveau Roi.\n\nRetourner dans les salles inférieures sera dangereux, mais je dois découvrir ce qui cause ce changement. Peut-être que le Nouveau Roi a une faiblesse après tout ? journal.document.city_warlock.seen_it.title=Je l'ai vu journal.document.city_warlock.seen_it.body=J'ai vu ce qui repose en bas mais ne peux le décrire. Mes mains tremblent de manière incontrôlable lorsque j'essaye de mettre mes pensées par écrit.\n\nPourquoi cela arrive-t-il ? Est-ce l’œuvre du Nouveau Roi ? Ça n'a aucun sens. Peut-être que son usage inconsidéré du pouvoir a attiré ceci ? J'espérais sauver notre civilisation, mais maintenant je vois que le monde entier est en jeu.\n\nIl semblerait que le Nouveau Roi soit un moindre mal. Je n'ai pas d'autre choix, pour l'intérêt supérieur je vais me rendre. S'il vous plaît, guidez-moi mon Roi, utilisez-moi pour repousser Yog-Dzewa ! + journal.document.halls_king.title=Journal de ??? +journal.document.halls_king.discover_hint=Vous pouvez trouver ce texte dans une certaine région, mais seulement après avoir trouvé tous les textes précédents de cette série. journal.document.halls_king.rejection.title=Rejet journal.document.halls_king.rejection.body=IMBÉCILES !\n\nDurant les 33 dernières années notre royaume s'est épanoui grâce à notre nouvelle technologie magique. Nous avons appris à invoquer des esprits élémentaires et à les soumettre à notre volonté mais pourtant expérimenter plus loin serait 'trop dangereux'.\n\nJe sais ce qui se passe réellement. Le rejet de mes théories n'a rien à voir avec leur mérite et tout avec la personne qui les suggère. Ils sont probablement tous en train de se moquer de moi derrière mon dos.\n\nEh bien ça suffit ! Je me moque de ce qu'ils disent, j'explorerai les plus lointains confins de notre univers seul, et garderai tout ce que je découvre pour moi seul !\n- R journal.document.halls_king.amulet.title=L'Amulette diff --git a/core/src/main/assets/messages/journal/journal_it.properties b/core/src/main/assets/messages/journal/journal_it.properties index a56e5d1f2..09c03a6fc 100644 --- a/core/src/main/assets/messages/journal/journal_it.properties +++ b/core/src/main/assets/messages/journal/journal_it.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Formule Magiche journal.document.alchemy_guide.spells.body=Le formule magiche sono contenute in cristalli e di solito procurano un assortimento di effetti con molteplici usi. journal.document.intros.title=Introduzioni delle Regioni +journal.document.intros.discover_hint=Puoi trovare questo testo entrando in una regione specifica del dungeon per la prima volta. journal.document.intros.dungeon.title=Dungeon journal.document.intros.dungeon.body=Molti eroi si sono avventurati nel dungeon prima di te dalla città soprastante. Della maggior parte di loro non si è mai più saputo nulla.\n\nSi narra che un male antico si annidi nelle profondità, a guardia dell'onnipotente Amuleto di Yendor. Anche ora un'energia oscura si irradia da quelle profondità, facendosi strada fino alla città.\n\nRiuscirai a conquistare il dungeon e recuperare l'amuleto? È tempo di iniziare la tua avventura! journal.document.intros.sewers.title=Fogne @@ -96,8 +97,10 @@ journal.document.intros.city.title=Metropoli dei Nani journal.document.intros.city.body=La Metropoli dei Nani fu un tempo una tra le più grandi città-stato naniche. Al suo apice i nani costruirono meravigliose macchine di metallo e magia che permisero alle loro città di espandersi rapidamente.\n\nPoi, un giorno, i cancelli della città vennero sprangati e nessuno seppe di nuovo più nulla dei nani. I pochi che fuggirono dalla città appena in tempo, raccontarono storie di uno stregone pazzo che si impossessò del trono e della terribile magia che imparò a controllare. journal.document.intros.halls.title=Sale Demoniache journal.document.intros.halls.body=Queste profonde sale della Città dei Nani sono state contaminate da una magia oscura. Nel passato queste zone ospitavano la corte di stregoni d'elitè del Re dei Nani, ma adesso sembra che qualcosa di più sinistro ne abbia preso il controllo...\n\nOgni specie di orrificanti creature demoniache abita queste sale, guidate da qualche potere oscuro. Se il Re dei Nani non è la sorgente della corruzione dilagante, allora deve esserlo qualunque cosa ci sia quà sotto.\n\nProcedi con cautela, pochi avventurieri sono arrivati così lontano... +journal.document.intros.halls.discover_hint=Puoi trovare questo testo in una regione specifica, ma solo dopo aver trovato tutti i testi precedenti di questa serie. journal.document.sewers_guard.title=Lettere della Guardia +journal.document.sewers_guard.discover_hint=Puoi trovare questo testo in una regione specifica, ma solo dopo aver trovato tutti i testi precedenti di questa serie. journal.document.sewers_guard.new_position.title=Il mio nuovo lavoro! journal.document.sewers_guard.new_position.body=85 di Autunno, 375\nCari mamma e papà,\n\nVe l'avevo detto che tutto il duro lavoro nella guardia cittadina sarebbe stato ripagato. Sono appena stata promossa!\n\nSono stata invitata a far parte di un team di specialisti che lavora nelle fogne. A quanto pare ci sono problemi con parassiti e fuorilegge laggiù, ed è nostro compito eliminarli. È un lavoro disordinato, ma le fogne sono calde in inverno e pagano tre volte il normale servizio di guardia!\n\nÈ tutto un po' riservato, quindi non posso inviare davvero questa lettera. Sarebbe strano non scrivervi, quindi continuerò a scrivere lettere. Forse potrò mostrarvele un giorno.\n\nVostra,\n- Sonya journal.document.sewers_guard.dangerous.title=Un Lavoro Pericoloso... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Ci Siamo Persi journal.document.sewers_guard.lost.body=40 di Inverno, 376\n\nIo e Thomas ci siamo persi. Ci siamo separati dal gruppo mentre combattevamo degli gnoll. Non siamo feriti, ma le fogne qua sotto sono come un labirinto.\n\nThomas dice di conoscere una via per uscire, ma inizia all'entrata della vecchia prigione in fondo alle fogne. Non mi piace l'idea di andare più in profondità, ma abbiamo finito le razioni e andare in giù è molto più veloce di vagare per questi corridoi.\n\nAndrà tutto bene. Thomas sa cosa sta facendo. journal.document.sewers_guard.not_worth.title=Non Ne Vale la Pena journal.document.sewers_guard.not_worth.body=Io e Thomas ci siamo ritrovati di fronte ad un enorme mostro di melma all'entrata della prigione. Prima che potessimo reagire ci ha bombardato con della magia. Thomas è stato colpito gravemente. E' andato.\n\nNon c'è oro che valga tutto questo. Me ne andrò tramite il percorso di Thomas. Poi prenderò ciò che ho guadagnato come guardia e me ne andrò da questa città maledetta. Parte di me vuole sperare che il re abbia un piano per tutto questo, ma ne dubito.\n\nSto lasciando queste lettere come avvertimento. C'è più di qualche ratto e gnoll, c'è qualcosa di brutto qua sotto. + journal.document.prison_warden.title=Diario del Custode +journal.document.prison_warden.discover_hint=Puoi trovare questo testo in una regione specifica, ma solo dopo aver trovato tutti i testi precedenti di questa serie. journal.document.prison_warden.journal.title=Tenere un Diario journal.document.prison_warden.journal.body=1 di Primavera, 362\n\nQuesta è la prima nota nel diario di lavoro della direttrice della prigione Kiana Smith. Con tutto quello che è successo ultimamente, ho deciso di iniziare un diario per tenere in ordine i miei pensieri.\n\nGestire una prigione a mezzo miglio sottoterra non è mai stato facile, ma ultimamente sembra che si stia verificando una sorta di disturbo collettivo. I detenuti si comportano in modo strano e si rifiutano di spiegarne il motivo.\n\nAlcune delle guardie stanno iniziando a dire che il posto è infestato dai fantasmi. Non posso lasciare che la mia gente diffonda voci del genere, ma non posso proprio biasimarli per essere a disagio.\n- Smith journal.document.prison_warden.recruits.title=Nuove Reclute @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Nessun Supporto journal.document.prison_warden.no_support.body=11 di Primavera, 364\n\nCosa diamine sta pensando la città? Dopo aver urgentemente richiesto aiuto non ho sentito nulla, nemmeno una vaga scusa come fanno di solito quando rifiutano le mie richieste.\n\nNel mentre, i detenuti continuano a peggiorare, e addirittura alcune guardie hanno iniziato a creare problemi. Hanno in mente di lasciar scorrere finché non abbiamo tra le mani una rivolta!?\n\nAlmeno Thomas è rimasto affidabile come sempre. Il suo aiuto amministrativo è stato inestimabile, e la sua idea di riattivare i vecchi DM-100 è stata difficile ma necessaria. Sono convinta di poter tenere questa situazione sotto controllo, mi servo solo dei dannati rinforzi!\n-Smith journal.document.prison_warden.letter.title=Lettera a Thomas journal.document.prison_warden.letter.body=Thomas,\n\nSei stato un grande amico, quindi ti farò un favore.\n\nQuando inizi il tuo turno stanotte, chiudi e rinforza la cella di Tengu, puoi buttare la chiave in qualche stanza, e vattene. Non importa se gli altri prigionieri rimangono incustoditi, tra poco nessuno sarà più in grado di lasciare questo posto. Quel pazzo deve restare rinchiuso, se dovesse scappare nessuno può immaginare cosa farà.\n\nNon dire nulla a nessuno, e non preoccuparti di me. Un capitano deve andare a fondo con la sua nave.\n-Kiana + journal.document.caves_explorer.title=Diario dell'Esploratore +journal.document.caves_explorer.discover_hint=Puoi trovare questo testo in una regione specifica, ma solo dopo aver trovato tutti i testi precedenti di questa serie. journal.document.caves_explorer.expedition.title=Inizio della Spedizione! journal.document.caves_explorer.expedition.body=1 di Estate, 308\n\nOggi inizia la nostra spedizione di quattro settimane nelle miniere abbandonate dei nani! Sono stato incaricato dal re in persona di esplorare la regione. I miei obiettivi principali sono trovare dei depositi di risorse naturali e mappare le caverne per un progetto di costruzione di una prigione.\n\nNonostante io sia capace di difendermi, ho accettato una scorta dalle guardie della città sotto insistenza del re. Sono un branco di buoni a nulla, ma finché non mi rallentano la loro presenza è accettabile. \n\nCi aspettiamo di oltrepassare le fogne e raggiungere le miniere entro sera.\n- Archibald Drummond. Arcimago, istituto dei maghi. journal.document.caves_explorer.gold.title=Così Tanto Oro! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=E' Viva! journal.document.caves_explorer.alive.body=23 di Estate, 308\n\nUna delle macchine naniche si è attivata! Stavamo semplicemente passando quando si è caricata e ha quasi schiacciato due del nostro gruppo con i suoi enormi pugni di metallo. Fortunatamente, avevo con me la mia bacchetta della disentegrazione con me. Sono bastati un paio di colpi ben piazzati per ridurla ad un rottame.\nCiò che mi tormenta ora è il fatto che non abbiamo fatto assolutamente nulla per provocare quella macchina. I nani non l'avrebbero mai programmata per essere così aggressiva, sembra quasi che ci volesse tendere un imboscata!\n\nAlmeno ho potuto offrire un po' d'aiuto ai miei compagni per una volta.\n- Archibald journal.document.caves_explorer.report.title=Ultima Nota journal.document.caves_explorer.report.body=28 di Estate, 308\n\nOggi finiremo di raccogliere le nostre cose e ci prepareremo ad andarcene. Giusto in tempo, dato che alcuni del nostro gruppo hanno iniziato ad avere dei terribili incubi dopo l'incidente con la macchina. Probabilmente è solo frutto della fatica, ma i loro incubi sono simili in maniera preoccupante.\n\nIn conclusione, le aree superiori delle caverne sono abbastanza sicure. Se si potesse trovare un uso per l'oro nero, allora estrarlo porterebbe ad un buon guadagno. Gli ampi spazi sarebbero perfetti per il piano di costruzione della prigione. Le miniere più in basso, però, sono più pericolose e dovrebbero essere evitate.\n\nScriverò tutto nel mio ultimo rapporto nei prossimi giorni.\n- Archibald + journal.document.city_warlock.title=Diario dello Stregone +journal.document.city_warlock.discover_hint=Puoi trovare questo testo in una regione specifica, ma solo dopo aver trovato tutti i testi precedenti di questa serie. journal.document.city_warlock.old_king.title=Il Re è Morto! journal.document.city_warlock.old_king.body=E' il 5° giorno del 2° mese del 33° anno dell'era della magia. Se qualcuno del mondo di sopra sta leggendo, è più o meno l'Inverno 264. Il mio nome è Thymor Zahir, e per quanto ne sappia sono l'ultimo sopravvissuto della corte dei nani.\n\nIl nostro Re è morto, rimpiazzato da uno dei miei ex-colleghi che è stato portato alla pazzia dal potere. Il resto della corte si è sottomessa a lui, come gli stolti che sono, e hanno perso la loro libertà. Solo io mi aspettavo tutto questo e sono riuscito a scappare prima che il rituale fosse completato.\n\nLa cerchia più interna è caduta, ma il potere del Nuovo Re non ha ancora raggiunto tutti. Devo organizzare una resistenza il prima possibile. Mi rifiuto di lasciare che la nostra civiltà cada nelle mani di questo megalomane. journal.document.city_warlock.resistance.title=La Resistenza @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Un Nuovo Potere journal.document.city_warlock.new_power.body=Cosa sta succedendo qui? Il potere emanato dal Nuovo Re è realmente diverso dall'inizio, ma c'è qualcos'altro. Questo nuovo potere sembra irradiarsi dalle sale interne della città.\n\nAncora più strano è il fatto che l'attività nella metropoli più alta è calata. Non so cosa stia succedendo laggiù, ma sta attraendo tutta l'attenzione del Nuovo Re.\n\nRitornare nelle sale più profonde sarà pericoloso, ma devo scoprire cosa sta causando questo cambiamento. Forse il Nuovo Re ha una debolezza? journal.document.city_warlock.seen_it.title=L'Ho Visto journal.document.city_warlock.seen_it.body=Ho visto cosa si trova là sotto, ma non posso descriverlo. Le mie mani tremano mentre provo a scrivere i miei pensieri.\n\nPerché sta succedendo? È colpa del Nuovo Re? Non ha alcun senso. Forse la sua sete di potere l'ha attirato? Speravo di salvare la nostra civiltà, ma ora capisco che tutto il mondo è in pericolo.\n\nInspiegabilmente, il Re è il male minore. Non ho altra scelta, per il bene superiore mi arrenderò a lui. Guidami mio re, usami come strumento per tenere a bada Yog-Dzewa! + journal.document.halls_king.title=Diario di ??? +journal.document.halls_king.discover_hint=Puoi trovare questo testo in una regione specifica, ma solo dopo aver trovato tutti i testi precedenti di questa serie. journal.document.halls_king.rejection.title=Rifiuto journal.document.halls_king.rejection.body=IMBECILLI!\n\nNegli ultimi 33 anni il nostro regno ha prosperato con la nostra nuova tecnologia magica. Abbiamo imparato come evocare spiriti elementali piegarli al nostro volere, ma per qualche ragione adesso sperimentare più a fondo è "troppo rischioso".\n\nSo esattamente cosa sta succedendo. Il rifiuto delle mie teorie non ha nulla a che fare con il loro merito, ma con la persona che le ha suggerite. Probabilmente ora stanno tutti ridendo alle mie spalle.\n\nOra non più! Non importa cosa mi dicano, esplorerò i confini dell'universo da solo, e terrò per me tutto ciò che troverò! \n- R. journal.document.halls_king.amulet.title=L'Amuleto diff --git a/core/src/main/assets/messages/journal/journal_ko.properties b/core/src/main/assets/messages/journal/journal_ko.properties index 8a1cb0f81..aef1c8426 100644 --- a/core/src/main/assets/messages/journal/journal_ko.properties +++ b/core/src/main/assets/messages/journal/journal_ko.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=주문 journal.document.alchemy_guide.spells.body=주문은 보석 안에 담겨 있는 형태로 생성되며, 다양한 효과를 지닌다. 일반적으로 여러 번 사용할 수 있다. journal.document.intros.title=지역 소개 +journal.document.intros.discover_hint=이 글귀는 특정 계층에 첫 번째로 입장 시 등장합니다. journal.document.intros.dungeon.title=던전 journal.document.intros.dungeon.body=수많은 영웅들이 당신보다 먼저 도시 아래의 던전을 탐험하였지만, 대부분은 그 후로 영영 소식이 끊겨 버렸습니다.\n\n전해지는 바로는 어떤 사악한 고대의 존재가 옌더의 아뮬렛을 지키고 있다고 합니다. 지금에 이르러서는 그 사악한 기운이 올라오기 시작해, 도시 가까운 곳까지 영향을 끼치고 있습니다.\n\n당신은 던전을 정복하고 아뮬렛을 쟁취할 수 있을까요? 이제 당신만의 모험기를 만들어갈 차례입니다! journal.document.intros.sewers.title=하수구 @@ -96,8 +97,10 @@ journal.document.intros.city.title=드워프 대도시 journal.document.intros.city.body=한때 드워프 대도시는 드워프 도시국가 중에서도 으뜸이였습니다. 전성기 때에는 마법과 금속으로 대단한 기계들을 만들어 도시를 급속하게 성장시켰습니다.\n\n그러던 어느날, 드워프 도시의 정문은 봉쇄되었고, 그 후 아무도 드워프들의 소식을 듣지 못했습니다. 봉쇄 직전에 도망친 자들에 의하면 어느 미친 흑마법사가 왕위를 찬탈하고 끔찍한 마법으로 지배를 이어가고 있다고 합니다. journal.document.intros.halls.title=악마의 전당 journal.document.intros.halls.body=드워프 대도시의 넓은 회랑은 어둠의 마법에 의해 뒤틀려 버렸습니다. 한때는 드워프 왕의 궁정 흑마법사들의 전당이었으나, 지금은 더욱 불길한 존재들이 차지한 것으로 보입니다.\n\n끔찍한 어둠의 힘에 이끌려온 온갖 종류의 사악한 존재들이 이곳에 기거하고 있습니다. 드워프 왕이 번져나가는 타락의 근원이 아니었다면, 분명 이 아래에 도사리고 있는 무언가가 그 원흉일 것입니다.\n\n발걸음을 조심하십시오. 극소수의 모험가만이 이토록 깊은 곳까지 도달했다고 합니다... +journal.document.intros.halls.discover_hint=이 글귀는 특정 계층에 입장 시 등장합니다. 해당 계층에 배정된 묶음에서 이전 글귀를 모아야 등장합니다. journal.document.sewers_guard.title=간수의 편지 +journal.document.sewers_guard.discover_hint=이 글귀는 특정 계층에 입장 시 등장합니다. 해당 계층에 배정된 묶음에서 이전 글귀를 모아야 등장합니다. journal.document.sewers_guard.new_position.title=새 근무지라고! journal.document.sewers_guard.new_position.body=375년 가을, 85일\n부모님께,\n\n나 승진했어요! 도시 경비원으로 열심히 일한 보람이 있었어요.\n\n하수구에서 일하는 특수 근무팀에서 들어왔어요. 보아하니 하수구에 창궐하는 해충이나 무법자들을 처리하는 게 우리 일인가 봐요. 좀 더러운 일이긴 한데, 겨울에 생각보다 따뜻하고 봉급도 기존에 비해 세 배로 올랐으니 괜찮을 거에요!\n\n그런데 이 업무가 좀 비밀이 많은지 이 편지를 써도 보낼 수가 없어요. 편지를 쓰는데도 보내지를 못하면 무슨 소용일까 싶지만, 기왕 쓴 김에 계속 써나가야겠어요. 언젠가 전부 보여드리도록 할게요.\n\n몸 조리 잘 하세요.\n소냐가. journal.document.sewers_guard.dangerous.title=위험한 직장... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=길을 잃다 journal.document.sewers_guard.lost.body=376년 겨울, 40일\n\n토마스와 나는 길을 잃었어요. 놀 무리와 싸우다가 다른 분대원들과 떨어졌어요. 아무도 다치지 않았지만, 하수구 하층은 마치 미로처럼 얽혀 있어요.\n\n토마스가 나갈 길을 알고 있다고 했는데, 하수구 최심부의 버려진 감옥 입구에서 출발해야 한다고 했죠. 밑으로 내려가긴 싫었지만, 식량은 다 떨어져 가고 우리 순찰 루트로 돌아가기 위해 정처 없이 떠돌기보다는 이쪽 길이 더 빠르겠죠.\n\n괜찮을 거에요. 토마스가 잘 알고 있을 테니까요. journal.document.sewers_guard.not_worth.title=헛수고 journal.document.sewers_guard.not_worth.body=토마스와 나는 그 감옥 입구에서 거대한 점액질 괴물을 맞딱뜨렸어요. 우리가 손쓸 틈도 없이 점액질은 마법 폭발을 일으켰어요. 토마스가 저 대신 대부분의 공격을 받았고... 목숨을 잃었어요.\n\n이제는 돈을 얼마나 많이 준다 해도 소용없어요. 토마스가 이야기 한 경로로 탈출할 거에요. 그런 다음 경비원 일로 번 돈으로 부모님과 함께 이 망할 도시에서 벗어날 거에요. 국왕께서 지금 일어나고 있는 일을 아셔야 한다고 생각하지만, 이제 제가 상관할 일일까요.\n\n경고의 의미로 이 편지를 남길게요. 거대한 쥐나 게 같은게 문제가 아니에요. 저 아래에 무엇인가가 더 중대한 문제가 있어요. + journal.document.prison_warden.title=교도소장의 기록 +journal.document.prison_warden.discover_hint=이 글귀는 특정 계층에 입장 시 등장합니다. 해당 계층에 배정된 묶음에서 이전 글귀를 모아야 등장합니다. journal.document.prison_warden.journal.title=기록 저장 journal.document.prison_warden.journal.body=362년 봄, 1일.\n\n나 키아나 스미스가 간수장으로서 작성하는 첫 번째 일지. 최근에 일어난 모든 일들에 관련해서, 내 생각을 정리하기 위해 일기를 쓰기로 결정했다.\n\n지하 800m에 있는 감옥을 관리하는 것은 결코 쉬운 일이 아니었지만, 최근 들어 조직적으로 혼란이 더욱 심해지고 있는 듯 하다. 수감자들의 갑작스런 이상행동이 늘어났고, 그에 대한 명확한 이유를 설명하기를 거부했다.\n\n경비원들 중 일부는 이 곳에 귀신이 씌었다고 말하기 시작했다. 내 동료들이 근거 없는 소문을 퍼뜨리게 할 수는 없지만, 그렇다고 불안을 느끼는 데에 무작정 비난할수도 없는 노릇이다.\n- 스미스 journal.document.prison_warden.recruits.title=신병 @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=지원 중단 journal.document.prison_warden.no_support.body=364년 봄, 11일.\n\n도대체 도시에 있는 윗대가리들은 무슨 생각을 하고 있는 거지? 상부에 다급하게 도움을 요청했는데도 아무런 응답도 없었다, 요청을 거절할 때 으레 하는 형식적인 사과조차 없었다.\n\n한편 수감자들은 계속해서 악화되고 있으며, 심지어 교도관 중 일부마저 문제를 일으키기 시작했다. 진짜로 우리가 폭동을 처리할 때까지 상황이 계속 악화되도록 내버려 둘 셈인 건가!?\n\n토마스는 적어도 변함없이 믿음직하게 지냈다. 사태를 수습하려는 그의 노력은 매우 귀중했다. 그가 제안한 오래된 DM-100 기체를 가동하는 것도 유감스럽지만 옳은 선택이었다. 어떻게든 사태를 수습할 수는 있겠지만, 그래도 망할 지원이 필요하다고!\n- 스미스 journal.document.prison_warden.letter.title=토마스에게 남기는 편지 journal.document.prison_warden.letter.body=토마스에게,\n\n넌 정말 좋은 녀석이었으니까, 널 도와주려고 해.\n\n오늘 밤 근무가 시작되면 텐구 암살자의 감방을 잠그고 보강한 다음 다음 열쇠를 아무 구멍에나 던져 넣고 곧장 빠져나가. 곧 아무도 이 곳을 떠날 수 없게 될 테니 다른 죄수들이야 어찌 되든 상관 없어. 하지만 그 미치광이는 확실하게 감금된 채로 있어야 해. 놈이 탈출하면 무슨 일을 벌일 지 몰라.\n\n아무에게도 이 사실을 알리지 말고, 애써 나를 찾으려 하지도 마. 선장은 배와 운명을 함께 해야 하는 법이니까.\n- 키아나 + journal.document.caves_explorer.title=모험가의 일지 +journal.document.caves_explorer.discover_hint=이 글귀는 특정 계층에 입장 시 등장합니다. 해당 계층에 배정된 묶음에서 이전 글귀를 모아야 등장합니다. journal.document.caves_explorer.expedition.title=탐험 시작! journal.document.caves_explorer.expedition.body=308년 여름, 1일.\n\n오늘은 버려진 드워프 광산으로 가는 4주간의 여정이 시작되는 날이다! 나는 폐하로부터 그 지역을 탐험하라는 명령을 하달받았다. 나의 주요 목표는 개발되지 않은 천연 자원을 찾고 잠재적인 감옥 건설 프로젝트를 위해 동굴을 조사하는 것이다.\n\n나는 스스로를 지킬 수 있지만, 폐하가 고집을 부렸기에 도시 경호원의 호위를 수락했다. 정말 단순무식한 자들이지만, 내 탐사를 방해하지만 않는다면 함께해도 괜찮을 것이다.\n\n우리는 하수구 정리를 마치고 저녁에 광산에 도착할 예정이다.\n- 남부 마법 연구소의 대마법사 아치볼드 드러먼드. journal.document.caves_explorer.gold.title=수많은 금맥들! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=살아있다! journal.document.caves_explorer.alive.body=308년 여름, 23일.\n\n무슨 일인지 드워프 기계들 중 하나가 작동을 다시 시작했다! 그냥 근처를 지나고 있을 뿐인데, 녀석은 갑자기 돌진하여 일행 중 두 명을 거대한 무쇠 주먹으로 거의 뭉개다시피 했다. 다행히 나는 붕괴의 마법 막대를 가지고 있었고, 잘 조준해서 몇 발을 쏘자 그 짐승은 고철 덩어리로 전락했다.\n\n우리가 그 기계를 자극할 만한 행동을 하나도 하지 않았다는 점이 마음에 걸린다. 드워프들이 기계를 그렇게 공격적으로 설계했을 리가 만무함에도 녀석은 우리를 기습하려 한 것처럼 보였다!\n\n그나마 동료들에게 한 번쯤 도움이 되어서 다행이다.\n- 아치볼드 journal.document.caves_explorer.report.title=마지막 보고서 journal.document.caves_explorer.report.body=308년 여름, 28일.\n\n오늘 우리는 모든 짐을 꾸리고 철수할 예정이다. 때마침 일행 중 몇 명이 그 공격적인 기계와의 사건 이후 끔찍한 악몽을 꾸기 시작했다. 단지 피로누적 때문이라고 하기에는 이들의 꿈 내용이 걱정스러울 정도로 서로 비슷했다.\n\n요약하자면, 광산의 상부 지역은 꽤나 안전한 편이다. 만약 어두운 금의 용도가 발견된다면 이것들을 채굴하는 것은 꽤나 수익성이 좋을 것이 틀림없다. 이 곳의 넓은 공터는 도시의 건설 계획에도 매우 잘 들어맞을 것이다. 그렇지만 광산 하층부는 위험하기 때문에, 그 곳은 피하는 것이 좋을 것이다.\n\n앞으로 며칠간 이 모든 내용을 최종 보고서에 써넣을 생각이다.\n- 아치볼드 + journal.document.city_warlock.title=흑마법사의 기록 +journal.document.city_warlock.discover_hint=이 글귀는 특정 계층에 입장 시 등장합니다. 해당 계층에 배정된 묶음에서 이전 글귀를 모아야 등장합니다. journal.document.city_warlock.old_king.title=왕이 죽었다 journal.document.city_warlock.old_king.body=마법 시대 33년 2월 5일. 만약 지상인이 기록을 읽고 있다면 거기 기준으로는 264년, 겨울의 어느 때쯤일 것이다. 내 이름은 티모르 자히르다. 내가 아는 한 내가 드워프 궁정의 마지막 생존자일 것이다.\n\n우리의 왕은 죽었고, 권력에 미쳐버린 옛 동료가 권좌를 차지했다. 궁정의 다른 놈들은 바보처럼 그에게 복종했고, 그 과정에서 그들의 자유 의지를 잃어버렸다. 나 혼자만 이 사태를 예견하고 그의 의식이 끝나기 전에 도망쳤다.\n\n내관은 무너졌지만, 새 왕의 힘은 아직 모두에게 미치지 못했다. 최대한 빨리 저항 세력을 소집해야 한다. 우리의 찬란한 문명이 저 미치광이에게 넘어가게 두지 않을 것이다! journal.document.city_warlock.resistance.title=저항 @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=새로운 힘 journal.document.city_warlock.new_power.body=여기에서 도대체 무슨 일이 벌어지고 있는 거지? 새 왕에게서 뿜어져 나오는 힘은 물론 처음의 것과는 다른 것이지만, 그것 말고 또다른 것도 있었다. 이 새로운 힘은 우리 도시의 가장 안쪽에 있는 전당에서 발산되는 것 같다.\n\n더욱 곤혹스러운 것은 도시 위에서의 활동도 줄어들었다는 것이다. 저 아래에서 무슨 일이 일어나고 있는지는 알 수 없으나, 새 왕의 모든 이목이 거기에 집중되고 있는 것만은 확실했다.\n\n그 깊은 전당으로 되돌아가는 것은 위험하겠지만, 나는 이 변화를 일으키는 원인이 무엇인지 알아내야 한다. 어쩌면 새 왕도 결국은 약점이 있을지도? journal.document.city_warlock.seen_it.title=보고야 말았다 journal.document.city_warlock.seen_it.body=나는 아래에 무엇이 있는지 보았지만, 그것을 묘사할 수는 없다. 내 생각을 글로 옮기려니 손이 걷잡을 수 없이 떨린다.\n\n왜 이런 일들이 생기는 거지? 새 왕이 이런 일을 벌인 건가? 그건 말도 안 된다. 그가 힘을 너무나도 갈구한 나머지 녀석을 끌어들인 것인가? 나는 우리의 문명을 구하고 싶었지만, 이제 전 세계가 위태롭다는 것을 알게 되었다.\n\n어쩌면, 왕은 덜 나쁜 놈일지도 모른다. 다른 선택의 여지가 없다. 대의를 위해서라면 나는 스스로를 기꺼이 바칠 것이다. 왕이시여 나를 인도해 주소서, 나를 요그제바를 저지할 도구로서 사용해 주소서! + journal.document.halls_king.title=???의 기록 +journal.document.halls_king.discover_hint=이 글귀는 특정 계층에 입장 시 등장합니다. 해당 글귀 모음에서 이전 글귀를 모두 모아야 합니다. journal.document.halls_king.rejection.title=거부 journal.document.halls_king.rejection.body=바보들 같으니!\n\n지난 33년동안 우리 왕국은 새로운 마법 기술로 번영해왔다. 우리는 원소 정령을 불러내서 우리의 의지에 맞게 조련하는 방법을 배웠지만, 어찌 된 영문인지 이제는 더 이상의 실험은 '너무나도 위험하다'며 거부당했다.\n\n나는 진실을 알고 있다. 내 이론이 그들이나 그들에게 명령하는 자에게 아무런 이득이 되지 않다고 생각하니 거부하는 것이다. 아마 모두 뒤에서 날 비웃고 있겠지.\n\n이제 그만! 난 그들이 뭐라고 하든 상관없다. 나는 우리의 우주 아주 먼 곳 까지 혼자 탐험하고, 내가 발견한 보든 것을 나 자신을 위해 간직할 것이다!\n- R. journal.document.halls_king.amulet.title=부적 diff --git a/core/src/main/assets/messages/journal/journal_nl.properties b/core/src/main/assets/messages/journal/journal_nl.properties index a8f0ade8b..1a25f0fc7 100644 --- a/core/src/main/assets/messages/journal/journal_nl.properties +++ b/core/src/main/assets/messages/journal/journal_nl.properties @@ -84,7 +84,7 @@ journal.document.alchemy_guide.spells.title=Spreuken journal.document.alchemy_guide.spells.body=Spreuken zitten in kristallen en bieden een verscheidenheid aan effecten, meestal met meerdere toepassingen. journal.document.intros.title=Regio Introducties -journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. +journal.document.intros.discover_hint=Deze tekst kun je vinden wanneer je voor het eerst een bepaald gebied betreedt. journal.document.intros.dungeon.title=Kerker journal.document.intros.dungeon.body=Veel helden hebben zich vanuit de stad boven je in de kerker gewaagd, van de meeste is nooit meer iets vernomen.\n\nEr wordt gezegd dat een oud kwaad op de loer ligt in de diepten, die het almachtige Amulet van Yendor bewaakt. Zelfs nu straalt er donkere energie van beneden, dat zich een weg baant naar de stad.\n\nWil jij de kerker overwinnen en het amulet opeisen? Het is tijd om je eigen avontuur te beginnen! journal.document.intros.sewers.title=Riolen @@ -97,10 +97,10 @@ journal.document.intros.city.title=Dwergen Metropolis journal.document.intros.city.body=De Dwergenmetropool was eens de grootste van alle dwergenstad-staten. In de hoogtijdagen bouwden de dwergen wonderbaarlijke machines van metaal en magie waardoor hun stad snel kon uitbreiden.\n\nToen, op een dag, werden de stadspoorten afgesloten en niemand had nog ooit van de dwergen gehoord. De weinigen die de stad wisten te ontsnappen vertelden verhalen over een gestoorde geestenbezweerder die de troon had gestolen, en de verschrikkelijke magie die hij had geleerd te gebruiken. journal.document.intros.halls.title=Demonenhallen journal.document.intros.halls.body=Deze diepe gangen van de Dwergenmetropool zijn betoverd door duistere magie. In het verleden waren deze regio's de gastheer van het hof van de Dwergenkoning van elite duivelskunstenaars, maar nu lijken ze zijn overgenomen door iets nog meer sinisters...\n\nAllerlei verschrikkelijke demonische wezens wonen in deze gangen, en worden geleid door een of andere vreselijke duistere kracht. Als de Dwergenkoning niet de bron van verspreidende corruptie was, dan moet wat het ook mag zijn hierbeneden zijn.\n\nWees voorzichtig, heel weinig avonturiers zijn ooit zo ver afgedaald... -journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.intros.halls.discover_hint=Je kunt deze tekst in een specifieke regio vinden, maar alleen nadat je alle voorgaande teksten in deze set hebt gevonden. journal.document.sewers_guard.title=Brieven van de Bewaker -journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.sewers_guard.discover_hint=Je kunt deze tekst in een specifieke regio vinden, maar alleen nadat je alle voorgaande teksten in deze set hebt gevonden. journal.document.sewers_guard.new_position.title=Mijn Nieuwe Functie! journal.document.sewers_guard.new_position.body=85e van de herfst, 375\nBeste mama en papa,\n\nIk heb jullie gezegd dat het harde werk bij de stadswacht zijn vruchten zou afwerpen. Ik ben net bevorderd!\n\nIk ben uitgenodigd om lid te worden van een gespecialiseerd team dat in de riolering werkt. Blijkbaar zijn daar problemen met ongedierte, en het is onze taak om ze op te ruimen. Het is vies werk, maar de riolen zijn warm in de winter en het betaalt drie keer zoveel als de reguliere wacht!\n\nEr wordt een beetje geheimzinnig over gedaan, dus ik kan deze brief eigenlijk niet versturen. Het voelt raar om je niet te schrijven, dus ik blijf ze toch schrijven. Misschien kan ik ze je ooit laten zien.\n\nHet beste,\n- Sonya journal.document.sewers_guard.dangerous.title=Een Gevaarlijke Functie... @@ -115,7 +115,7 @@ journal.document.sewers_guard.not_worth.title=Het Is Het Niet Waard journal.document.sewers_guard.not_worth.body=Thomas en ik kwamen een soort enorm slijmmonster tegen bij de ingang van de gevangenis. Voordat we konden reageren, schoot het magie op ons af. Thomas heeft het meeste opgevangen. Hij is weg.\n\nGeen enkel geldbedrag is dit waard. Ik vertrek via de route waarover Thomas me vertelde. Dan neem ik mijn loon als bewaker en gebruik ik dat om mijn ouders en mij weg te halen uit deze vervloekte stad. Een deel van mij hoopt dat de Koning een plan voor dit alles heeft, maar ik heb zo mijn twijfels.\n\nIk laat deze brieven achter als waarschuwing voor anderen. Het is meer dan alleen gigantische ratten en krabben, iets is hier heel erg mis. journal.document.prison_warden.title=Dagboek Van De Bewaarder -journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.prison_warden.discover_hint=Je kunt deze tekst in een specifieke regio vinden, maar alleen nadat je alle voorgaande teksten in deze set hebt gevonden. journal.document.prison_warden.journal.title=Een Dagboek Bijhouden journal.document.prison_warden.journal.body=1ste van lente, 362\n\nDit is de eerste vermelding in het werkdagboek van gevangenisbewaarder Kiana Smith. Met alles wat er de laatste tijd is gebeurd, heb ik besloten een dagboek te beginnen om mijn gedachten op orde te houden.\n\nHet is nooit gemakkelijk geweest om een gevangenis een halve kilometer onder de grond te beheren, maar de laatste tijd lijkt het alsof er een soort georganiseerde verstoring plaatsvindt. Gevangenen misdragen zich zonder reden en weigeren vervolgens uit te leggen waarom.\n\nSommige bewakers beginnen te zeggen dat het hier spookt. Ik kan niet toestaan dat mijn eigen mensen geruchten verspreiden, maar ik kan het ze niet kwalijk nemen dat ze zich ongemakkelijk voelen.\n- Smith journal.document.prison_warden.recruits.title=Nieuwe Rekruten @@ -130,7 +130,7 @@ journal.document.prison_warden.letter.title=Brief aan Thomas journal.document.prison_warden.letter.body=Thomas,\n\nJe bent een goede vriend geweest, dus ik doe je een plezier.\n\nAls je vanavond aan je dienst begint, sluit dan Tengu's cel goed af, versterk de celdeur, gooi de sleutel in een nis en verdwijn. Het maakt niet uit of de andere gevangenen onbeheerd worden, binnenkort kan niemand deze plek meer verlaten. Die freak moet echter beveiligd blijven, want als hij ontsnapt, weet je niet wat hij zal doen.\n\nVertel dit aan niemand en zoek me niet. Een kapitein moet met haar schip ten onder gaan.\n- Kiana journal.document.caves_explorer.title=Verkenners Dagboek -journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.caves_explorer.discover_hint=Je kunt deze tekst in een specifieke regio vinden, maar alleen nadat je alle voorgaande teksten in deze set hebt gevonden. journal.document.caves_explorer.expedition.title=Expeditie Gestart! journal.document.caves_explorer.expedition.body=1e van de zomer, 308\n\nVandaag begint onze vier weken durende expeditie naar de verlaten dwergenmijnen! Ik heb van de koning zelf de opdracht gekregen om de regio te verkennen. Mijn voornaamste doelen zijn het vinden van onbenutte natuurlijke hulpbronnen en het onderzoeken van de grotten voor een mogelijk gevangenis bouwproject.\n\nHoewel ik in staat ben mezelf te verdedigen, heb ik op aandringen van de koning een escorte van de stadswacht geaccepteerd. Het zijn een stel sukkels, maar zolang ze me niet vertragen, is hun aanwezigheid acceptabel.\n\nEr wordt van ons verwacht dat we het riool vrijmaken en de mijnen tegen de avond bereiken.\n- Archibald Drummond. Archmagiër, zuidelijke tovenaarsinstituut. journal.document.caves_explorer.gold.title=Zoveel goud! @@ -145,7 +145,7 @@ journal.document.caves_explorer.report.title=Laatste Rapport journal.document.caves_explorer.report.body=28e van de zomer, 308\n\nVandaag pakken we onze spullen in en bereiden ons voor om te vertrekken. Ook net op tijd, want een aantal van onze groep begon vreselijke nachtmerries te krijgen na het incident met de agressieve machine. Het is waarschijnlijk gewoon vermoeidheid, maar hun nachtmerries lijken allemaal verontrustend veel op elkaar.\n\nKortom, de bovenste delen van de mijn zijn redelijk veilig. Als er een toepassing kan worden gevonden voor donker goud, dan kan mijnbouw behoorlijk lucratief zijn. De grote open ruimtes zouden ook heel goed passen bij de bouwplannen van de stad. De lagere mijnen zijn echter gevaarlijker en moeten worden vermeden.\n\nIk zal dit alles de komende dagen in mijn eindrapport schrijven.\n- Archibald journal.document.city_warlock.title=Dagboek Van De Duivelskunstenaar -journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.city_warlock.discover_hint=Je kunt deze tekst in een specifieke regio vinden, maar alleen nadat je alle voorgaande teksten in deze set hebt gevonden. journal.document.city_warlock.old_king.title=De Koning Is Dood journal.document.city_warlock.old_king.body=Het is de 5e dag van de 2e maand van het 33e jaar van het magische tijdperk. Als een overwereldbewoner dit leest, is het ergens in Winter 264. Mijn naam is Thymor Zahir, en voor zover ik weet ben ik het laatste overlevende lid van het dwergenhof.\n\nOnze koning is dood, vervangen door een van mijn voormalige collega's die gek is geworden van macht. De rest van het hof onderwierp zich aan hem, als de dwazen die ze zijn, en verloor daarbij hun vrije wil. Ik alleen zag dit aankomen en vluchtte voordat zijn ritueel kon worden voltooid.\n\nDe binnenste cirkel is gevallen, maar de macht van de Nieuwe Koning heeft nog niet iedereen bereikt. Ik moet zo snel mogelijk weerstand opbouwen. Ik weiger onze glorieuze beschaving in handen van deze megalomaan te laten vallen! journal.document.city_warlock.resistance.title=Een Opstand @@ -160,7 +160,7 @@ journal.document.city_warlock.seen_it.title=Ik Heb Het Gezien journal.document.city_warlock.seen_it.body=Ik heb gezien wat er beneden ligt, maar ik kan het niet beschrijven. Mijn handen trillen ongecontroleerd terwijl ik probeer mijn gedachten op papier te zetten.\n\nWaarom gebeurt dit? Heeft de nieuwe koning dit gedaan? Het slaat nergens op. Misschien trok zijn moedwillige machtsgebruik hem aan? Ik had gehoopt onze beschaving te redden, maar nu zie ik dat de hele wereld op het spel staat.\n\nOp de een of andere manier is de koning het minste kwaad. Ik heb geen andere keus, voor het grotere goed geef ik mezelf over. Leid mij alstublieft, mijn koning, gebruik mij als instrument om Yog-Dzewa op afstand te houden! journal.document.halls_king.title=Het Dagboek Van ??? -journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.halls_king.discover_hint=Je kunt deze tekst in een specifieke regio vinden, maar alleen nadat je alle voorgaande teksten in deze set hebt gevonden. journal.document.halls_king.rejection.title=Afwijzing journal.document.halls_king.rejection.body=IMBECIELEN!\n\nIn de afgelopen 33 jaar is ons koninkrijk tot bloei gekomen met onze nieuwe magische technologie. We hebben geleerd om elementaire geesten op te roepen en ze naar onze hand te zetten, maar op de een of andere manier wordt verder experimenteren nu 'te gevaarlijk' gevonden.\n\nIk weet wat er werkelijk aan de hand is. De afwijzing van mijn theorieën heeft niets te maken met hun verdienste, maar alles met de persoon die ze voorstelt. Ze lachen me waarschijnlijk allemaal achter mijn rug om uit.\n\nNou, niet lang meer! Het kan me niet schelen wat ze zeggen, ik ga de verste uithoeken van ons universum verkennen en alles wat ik ontdek voor mezelf houden!\n- R. journal.document.halls_king.amulet.title=Het Amulet diff --git a/core/src/main/assets/messages/journal/journal_uk.properties b/core/src/main/assets/messages/journal/journal_uk.properties index 4528a6f5d..293ba14e7 100644 --- a/core/src/main/assets/messages/journal/journal_uk.properties +++ b/core/src/main/assets/messages/journal/journal_uk.properties @@ -84,8 +84,9 @@ journal.document.alchemy_guide.spells.title=Закляття journal.document.alchemy_guide.spells.body=Закляття зберігаються в кристалах і забезпечують різноманітні ефекти, зазвичай багаторазового використання. journal.document.intros.title=Вступ до регіонів +journal.document.intros.discover_hint=Ви можете знайти цей текст при першому вході в певну область. journal.document.intros.dungeon.title=Підземелля -journal.document.intros.dungeon.body=Багато героїв з Міста спускалися в підземелля перед тобою. Деякі поверталися з багатством та чарівними артефактами ,інших ніколи і ніхто більше не бачив...\n\nТим не менш, ніхто не зміг досягти нижчих рівнів та здобути Амулет Істини, який охороняється давнім злом у найглибших залах. Навіть зараз темна магія піднімається з глибин та пробивається до міста.\n\nВи вважаєте себе готовими до виклику. Найважливіше, ви відчуваєте, що удача усміхається вам. Час почати вашу власну пригоду! +journal.document.intros.dungeon.body=Багато героїв відважилися спуститися в підземелля до вас з міста, розташованого над вами, про більшість з них більше ніколи не було чутно.\n\nКажуть, що давнє зло ховається в глибинах, охороняючи всемогутній Амулет Єндера. Навіть зараз темна енергія випромінюється знизу, прокладаючи собі шлях до міста.\n\nЧи зможете ви підкорити підземелля та здобути амулет? Настав час розпочати власну пригоду! journal.document.intros.sewers.title=Каналізація journal.document.intros.sewers.body=Верхні рівні підземелля - не що інше, як міська каналізація.\n\nПотік темної енергії з глибин зробив мирних мешканців каналізації дуже агресивними. Місто змушене надсилати патрулі вартових сюди, щоб спробувати захистити населення вгорі.\n\nТут небезпечно, проте злі чари в цьому місці все ще слабкі. journal.document.intros.prison.title=В'язниця @@ -96,8 +97,10 @@ journal.document.intros.city.title=Столиця Дворфів journal.document.intros.city.body=Дворфська столиця колись була найвеличнішою з усіх міст-держав дворфів. У часи свого розквіту дворфи побудували дивовижні машини з металу та магії, які дозволили місту швидко розширитися.\n\nПотім, одного дня, міські ворота закрились... і про дворфів ніхто нічого більше не чув. Ті, хто зміг утекти з закритого міста, розповідали історії про божевільного чорнокнижника, який захопив престол за допомогою страшної магії... journal.document.intros.halls.title=Демонічні коридори journal.document.intros.halls.body=Ці найглибші зали дворфської столиці насичені темною магією. Раніше вони належали елітним чорнокнижникам з двору короля дворфів, але зараз їх, здається, захопило щось страшне і зловісне...\n\nУ цих залах мешкають всілякі демонічні істоти, очолювані якоюсь жахливою темною силою. Якщо король дворфів не був джерелом розповсюдження темної магії... то це значить... що цим джерелом є щось знизу!\n\nПросувайтесь обережно, дуже мало шукачів пригод коли-небудь спускалися так далеко... +journal.document.intros.halls.discover_hint=Ви можете знайти цей текст у певній області, але тільки після того, як знайдете всі попередні тексти в цьому наборі. journal.document.sewers_guard.title=Листи охоронця +journal.document.sewers_guard.discover_hint=Ви можете знайти цей текст у певній області, але тільки після того, як знайдете всі попередні тексти в цьому наборі. journal.document.sewers_guard.new_position.title=Моя нова посада! journal.document.sewers_guard.new_position.body=85-те Осені, 375\nДорогі Мамо і Тату,\n\nЯ вам казав, що вся важка праця в міській охороні окупиться. Мене щойно підвищили!\n\nМене запросили приєднатися до команди спеціалістів, що працюють в каналізації. Судячи за все, тут проблеми з гризунами та бандитами, і це наша робота їх вичистити. Робота брудна, але в каналізації тепло взимку, та й платять втричі більше, ніж звичайним охоронцям!\n\nВсе це трохи засекречене, тому я насправді не можу надіслати цей лист. Почуваюся дивно, коли не пишу тобі, тому я все одно продовжу писати ці листи. Може, одного дня я зможу тобі їх показати.\n\nЦілую,\n- Соня journal.document.sewers_guard.dangerous.title=Небезпечна позиція... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Ми загубилися journal.document.sewers_guard.lost.body=40-е Зими, 376\n\nТомас і я загубилися. Нас відігнали від решти команди, коли ми билися з гноллами. Ми обоє цілі, але нижня каналізація схожа на лабіринт.\n\nТомас каже, що знає шлях до виходу, але він починається біля входу до старої в'язниці на дні каналізації. Я справді не хочу йти глибше, проте у нас вже немає їжі, а йти вниз набагато швидше, ніж блукати довкола маршруту патруля.\n\nВсе буде добре. Томас знає, що робить. journal.document.sewers_guard.not_worth.title=Це того не варте journal.document.sewers_guard.not_worth.body=Ми з Томасом натрапили на якогось гігантського кислотного монстра на вході у в'язницю. Перед тим, як ми могли зреагувати, він вдарив нас магією. Томасу дісталася більша частина. Він помер.\n\nНіякі гроші цього не варті. Я піду по маршруту, про який розказав мені Томас. Потім я зберу те, що заробила в охороні, і переїду з батьками далеко від цього клятого міста. Частина мене хоче вірити, що у Короля на все це є план, але я сумніваюся.\n\nЗалишаю тут ці листи, як попередження для інших. Тут щось більше, ніж величезні пацюки і краби, щось дуже неправильне. + journal.document.prison_warden.title=Журнал Наглядача +journal.document.prison_warden.discover_hint=Ви можете знайти цей текст у певній області, але тільки після того, як знайдете всі попередні тексти в цьому наборі. journal.document.prison_warden.journal.title=Ведення щоденника journal.document.prison_warden.journal.body=1-ше Весни, 362\n\nЦе перший запис у робочому щоденнику тюремного наглядача Кіани Сміт. Враховуючи останні події, я вирішила вести щоденник, щоб підтримувати світлу голову.\n\nУправляти в'язницею, розташованою глибоко під землею, нелегка справа, але останнім часом відбувається щось дивне, наче якийсь організований заколот. В'язні без причини порушують дисципліну, і не хочуть пояснювати, в чому річ.\n\nДеякі охоронці стверджують, що це місце прокляте. Я не можу дозволити поширювати ці чутки, але й не можу звинувачувати своїх людей у тому, що вони занепокоєні.\n- Сміт journal.document.prison_warden.recruits.title=Нові рекрути @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Відсутність підт journal.document.prison_warden.no_support.body=11-те Весни, 364\n\nЩо, в біса, думає місто? Після термінового запиту про допомогу я нічого не почула, навіть порожніх вибачень, які вони зазвичай надсилають, коли мої запити отримують відмову.\n\nТим часом ув'язненим стає все гірше, а деякі з охоронців навіть почали створювати проблеми. Чи планують вони просто дозволити цьому погіршуватися, поки ми не матимемо справу з бунтом!?\n\nПринаймні Томас залишався надійним, як завжди. Його організаційна допомога була неоціненною, а його ідея активувати ті старі агрегати ЗМ-100 була прикрою, але необхідною. Я впевнена, що зможу впоратися з цією ситуацією, мені просто потрібна якась клята підтримка! \n-Сміт journal.document.prison_warden.letter.title=Лист до Томаса journal.document.prison_warden.letter.body=Томасе,\n\nТи був чудовим другом, тому я роблю тобі послугу.\n\nКоли ти почнеш свою зміну сьогодні ввечері, замкни і зміцни камеру Тенгу, кинь ключ у якусь нішу та виходь. Неважливо, якщо інші в'язні залишаться без нагляду, незабаром ніхто не зможе покинути це місце. Але цей виродок повинен залишатися в безпеці, якщо він втече, невідомо, що він зробить.\n\nНікому про це не розповідай і не шукай мене. Капітан повинен затонути разом зі своїм кораблем.\n- Кіана + journal.document.caves_explorer.title=Щоденник дослідника +journal.document.caves_explorer.discover_hint=Ви можете знайти цей текст у певній області, але тільки після того, як знайдете всі попередні тексти в цьому наборі. journal.document.caves_explorer.expedition.title=Початок експедиції! journal.document.caves_explorer.expedition.body=1 літа, 308\n\nСьогодні починається наша чотиритижнева експедиція в покинуті дворфські шахти! Сам король доручив мені дослідити регіон. Мої головні цілі — знайти будь-які невикористані природні ресурси та обстежити печери для потенційного проєкту будівництва в'язниці.\n\nХоча я здатний захищатися, я прийняв супровід міської варти за наполяганням короля. Вони купка простаків, але поки вони не гальмують мене, їхню присутність можна терпіти.\n\nОчікується, що до вечора ми прочистимо каналізацію і підійдемо до шахт.\n- Арчібальд Драммонд. Архімаг, південний інститут чарівників. journal.document.caves_explorer.gold.title=Так багато золота! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Вона ожила! journal.document.caves_explorer.alive.body=23-го Літа, 308\n\nОдна з дворфських машин якимось чином ожила! Ми всього лише проходили повз, коли вона раптово напала і ледь не розчавила двох із нашої групи своїми величезними залізними кулаками. Благо, я взяв із собою свій жезл дезінтеграції. Кілька прицільних пострілів з неї, і ця жахлива штука перетворилася на купу металобрухту.\n\nЩо насторожує - ми взагалі нічим не спровокували машину. Навряд чи дворфи заклали в неї таку агресію, але вона явно намагалася влаштувати нам засідку! \n\nЩонайменше, цього разу я зміг виручити своїх товаришів. \n- Арчібальд journal.document.caves_explorer.report.title=Заключний запис journal.document.caves_explorer.report.body=28-го Літа, 308\n\nСьогодні ми завершуємо збори нашого майна і готуємося до від'їзду. Як на зло, саме зараз кільком із нашої групи стали снитися кошмари, а почалося це після інциденту з агресивною машиною. Найімовірніше, просто дається взнаки втома, але їхні жахіття жахливо схожі один на один.\n\nУ підсумку зауважу, що верхні рівні шахти досить безпечні. Якщо вдасться знайти застосування темному золоту, то ведення гірничих робіт може стати досить прибутковим. Великі, відкриті простори напевно відповідають планам міської влади щодо забудови цих місць. Глибші рівні шахти, однак, набагато небезпечніші - їх варто уникати.\n\nУсе це знайде відображення в моєму підсумковому звіті, який я напишу найближчими днями. \n- Арчібальд + journal.document.city_warlock.title=Щоденник Чорнокнижника +journal.document.city_warlock.discover_hint=Ви можете знайти цей текст у певній області, але тільки після того, як знайдете всі попередні тексти в цьому наборі. journal.document.city_warlock.old_king.title=Король мертвий journal.document.city_warlock.old_king.body=Це 5-й день 2-го місяця 33-го року епохи магії. Якщо це читає чужинець, то зараз десь зима 264 року. Мене звати Тімор Захір, і скоріше за все, я єдиний вцілілий представник дворфського двору.\n\nНаш король помер, його місце посів один з моїх колишніх колег, який збожеволів від своєї сили. Решта придворних підкорилися йому, як дурні, і втратили при цьому свою свободу волі. Лише я побачив, до чого це призведе, і втік перш ніж його ритуал було завершено.\n\nВнутрішнє оточення пало, але влада Нового Короля ще не дійшла до всіх. Мені потрібно якомога швидше організувати опір. Я не дозволю, щоб наша славна цивілізація потрапила до рук цього маніяка! journal.document.city_warlock.resistance.title=Опір @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Нова сила journal.document.city_warlock.new_power.body=Що тут відбувається? Сила, що виходить від нового короля, справді відрізняється від початкової, але є й дещо інше. Ця нова сила, здається, випромінюється з найпотаємніших залів нашого міста.\n\nЩе більш дивним є те, що активність у верхньому мегаполісі також знизилася. Я не знаю, що там відбувається, але це привертає майже всю увагу нового короля.\n\nПовернення до глибоких залів буде небезпечним, але я мушу з'ясувати, що спричинило цю зміну. Можливо, у нового короля все-таки є слабкість? journal.document.city_warlock.seen_it.title=Я все побачив journal.document.city_warlock.seen_it.body=Я не можу описати те, що побачив унизу. Мої руки нестримно тремтять, коли я намагаюся викласти свої думки на папері.\n\nЧому це відбувається? Це зробив Новий Король? Це не має сенсу. Можливо, його привабило безглузде використання сили? Я сподівався врятувати нашу цивілізацію, але тепер бачу, що на кону весь світ.\n\nТак чи інакше, король є меншим злом. У мене немає іншого вибору, заради вищого блага я здамся. Будь ласка, веди мене, мій королю, використовуй мене як інструмент, щоб стримувати Давнього Бога! + journal.document.halls_king.title=Щоденник ??? +journal.document.halls_king.discover_hint=Ви можете знайти цей текст у певній області, але тільки після того, як знайдете всі попередні тексти в цьому наборі. journal.document.halls_king.rejection.title=Покинутий! journal.document.halls_king.rejection.body=ДУРНІ!\n\nЗа останні 33 роки наше королівство процвітало завдяки магічній технології. Ми навчилися викликати елементальних духів і підкорювати їх своїй волі, але, бачте, подальші дослідження, мовляв, 'надто небезпечні'.\n\nЯ-то знаю, що насправді відбувається. Відкидання моїх теорій ніяк не пов'язане з їхньою перевагою, зате пов'язане з тим, хто саме їх пропонує. Напевно вони досі сміються наді мною за моєю спиною.\n\nДосить! Мені байдуже, що вони кажуть, і я буду досліджувати найвіддаленіші місця нашого всесвіту самостійно, і все, що мені вдасться відкрити, я залишу при собі.\n- Р. journal.document.halls_king.amulet.title=Амулет diff --git a/core/src/main/assets/messages/journal/journal_vi.properties b/core/src/main/assets/messages/journal/journal_vi.properties index 495779a6b..e28b3c214 100644 --- a/core/src/main/assets/messages/journal/journal_vi.properties +++ b/core/src/main/assets/messages/journal/journal_vi.properties @@ -28,7 +28,7 @@ journal.catalog.exotic_potions.title=thuốc cao cấp journal.catalog.exotic_scrolls.title=cuộn giấy cao cấp journal.catalog.bombs.title=bom journal.catalog.tipped_darts.title=phi tiêu tẩm -journal.catalog.brews_elixirs.title=thuốc nước và thần dược +journal.catalog.brews_elixirs.title=dung dịch và thần dược journal.catalog.spells.title=thần chú journal.catalog.misc_consumables.title=vật phẩm tiêu thụ @@ -78,13 +78,13 @@ journal.document.alchemy_guide.bombs.title=Bom cường hóa journal.document.alchemy_guide.bombs.body=Một quả bom thuốc súng thông thường có thể được trộn với một vật phẩm cụ thể để tạo ra một quả bom được cải tiến. journal.document.alchemy_guide.weapons.title=Nâng cấp vũ khí journal.document.alchemy_guide.weapons.body=Một số vũ khí nhẹ và phép thuật có thể được sử dụng trong thuật giả kim!\n\nMỗi vũ khí ném tạo ra đủ kim loại lỏng để sửa chửa hoàn toàn một vũ khí khác có cùng cấp bậc và cấp.\n\nMột cây gậy phép tạo ra đủ nhựa cây ma thuật dể nâng cấp 2 cây gậy phép có cùng cấp độ, nhưng không thể nâng cấp cao hơn +3. -journal.document.alchemy_guide.brews_elixirs.title=Thuốc phép và elixir -journal.document.alchemy_guide.brews_elixirs.body=Thuốc và thần dược là dung dịch cao cấp với vô số hiệu ứng, thường thì với một lần sử dụng. +journal.document.alchemy_guide.brews_elixirs.title=Dung dịch và thần dược +journal.document.alchemy_guide.brews_elixirs.body=Dung dịch và thần dược là các loại thuốc cấp cao với đa dạng các hiệu ứng, thường là với một lần sử dụng. journal.document.alchemy_guide.spells.title=Phép thuật journal.document.alchemy_guide.spells.body=Thần chú được chứa trong tinh thể và mang lại nhiều hiệu ứng đa dạng, thường với nhiều lần sử dụng. journal.document.intros.title=Giới thiệu khu vực -journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. +journal.document.intros.discover_hint=Bạn có thể tìm thấy văn bản này khi lần đầu tiên vào một khu vực cụ thể. journal.document.intros.dungeon.title=Hầm ngục journal.document.intros.dungeon.body=Nhiều vị anh hùng đã mạo hiểm đi vào hầm ngục từ thành phố phía trên trước cả bạn, hầu hết bọn họ đều đã biệt tích.\n\nNgười ta nói rằng có một thế lực tà ác cổ xưa ẩn nấp trong các tầng ngục sâu, canh gác chiếc Bùa Yendor toàn năng. Thậm chí bây giờ luồng năng lượng hắc ám tỏa ra từ bên dưới ấy, len lỏi lên vào tận trong thành phố.\n\nLiệu bạn có thể chinh phục được hầm ngục và giành lấy chiếc bùa? Đã đến lúc bắt đầu cuộc phiêu lưu của riêng bạn! journal.document.intros.sewers.title=Cống ngầm @@ -97,10 +97,10 @@ journal.document.intros.city.title=Đô thị Người lùn journal.document.intros.city.body=Đô thị Người lùn đã từng là nơi lớn nhất trong tất cả các thành bang của người lùn. Vào thời kì hoàng kim, những người lùn đã chế tạo nên những cỗ máy kim loại và ma thuật kì diệu, chúng đã giúp cho thành phố của họ được phát triển nhanh chóng.\n\nRồi, một ngày, các cổng của thành phố đã bị đóng lại và không còn ai nghe tin tức gì từ những người lùn nữa. Một số ít người trốn thoát được khỏi thành phố khi nó đóng cửa đã kể những câu chuyện về một tên pháp sư điên cuồng đã đánh cắp ngai vàng, và cả thứ phép thuật khủng khiếp mà hắn ta đã học được. journal.document.intros.halls.title=Sảnh quỷ journal.document.intros.halls.body=Những sảnh sâu của Đô thị Người lùn đã bị biến đổi bởi ma thuật hắc ám. Trong quá khứ, những khu vực này là nơi tổ chức cuộc họp của các pháp sư tinh nhuệ của Vua Người lùn, nhưng giờ họ dường như đã bị chiếm đoạt bởi một thứ thậm chí còn độc ác hơn...\n\nTất cả các loại sinh vật ma quỷ kinh khủng đều trú ngụ trong khu vực này, chúng được dẫn dắt bởi một thứ sức mạnh hắc ám khủng khiếp nào đó. Nếu Vua người lùn không phải là nguồn gốc của sự tha hóa đang lan rộng này, thì dù là thứ gì ở dưới này chắc hẳn chính là nó.\n\nHãy bước đi cẩn thận, rất ít nhà thám hiểm đã từng xuống được sâu thế này... -journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.intros.halls.discover_hint=Bạn có thể tìm thấy văn bản này ở một khu vực cụ thể, nhưng chỉ sau khi tìm thấy tất cả các văn bản trước đó trong bộ này. journal.document.sewers_guard.title=Lá thư của lính tuần -journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.sewers_guard.discover_hint=Bạn có thể tìm thấy văn bản này ở một khu vực cụ thể, nhưng chỉ sau khi tìm thấy tất cả các văn bản trước đó trong bộ này. journal.document.sewers_guard.new_position.title=Vị trí mới của con! journal.document.sewers_guard.new_position.body=ngày 85 của mùa thu năm 375, \nThưa bố và mẹ,\n\nCon đã nói rằng công việc nặng nhọc ở trạm canh gác thành phố rồi cũng sẽ được đền đáp mà. Con đã được thăng chức rồi!.\n\nCon đã được mời vào làm cùng một đội ngũ chuyên làm việc ở dưới cống thành phố. Có vẻ như dưới đó có vấn đề với những lũ động vật và tội phạm, và công việc của họ là xử lí chúng. Công việc tuy hơi bẩn, nhưng vào mùa đông ở đây lại khá ấm và con được trả gấp ba lần so với công việc canh gác thường!\n\nNhưng mà công việc này lại khá là bí mật, nên thật ra con không được gửi bức thư này. Mà con lại cảm thấy kì lạ khi mà không viết thư cho bố mẹ, nên dù sao con vẫn sẽ tiếp tục viết chúng. Có lẽ một ngày nào đó con có thể cho hai người xem những lá thư ấy.\n\nBảo trọng\n-Sonya journal.document.sewers_guard.dangerous.title=Một công việc nguy hiểm... @@ -115,7 +115,7 @@ journal.document.sewers_guard.not_worth.title=Nó không dáng journal.document.sewers_guard.not_worth.body=Thomas và tôi bắt gặp một sinh vật nhầy nhụa khổng lồ ở cửa nhà tù. Trước khi kịp phản ứng nó đã bắn ma thuật đến chỗ chúng tôi. Thomas đã hứng chịu hầu hết phát bắn dó. Anh ấy đã mất rồi.\n\nKhông một số tiền nào đáng để tiếp tục công việc này cả. Tôi sẽ thoát khỏi nơi đây bằng con đường mà Thomas đã chỉ tôi. Rồi tôi sẽ lấy số tiền lương nhận được khi còn làm lính tuần và dùng nó để đưa bố mẹ và tôi thoát khỏi cái thành phố quái quỷ này. Một phần trong tôi hi vọng rằng Đức Vua đã có kế hoạch cho toàn bộ chuyện này, nhưng tôi nghi ngờ điều đó.\n\nTôi để lại những lá thư này để cảnh báo những người dến sau. Có thứ còn khủng khiếp hơn cả những con chuột và cua khổng lồ, thứ gì đó rất ma quái ở dưới này. journal.document.prison_warden.title=Nhật ký của Quản ngục -journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.prison_warden.discover_hint=Bạn có thể tìm thấy văn bản này ở một khu vực cụ thể, nhưng chỉ sau khi tìm thấy tất cả các văn bản trước đó trong bộ này. journal.document.prison_warden.journal.title=Bắt dầu viết nhật ký journal.document.prison_warden.journal.body=Ngày đầu tiên của mùa xuân năm 362\n\nĐây là ngày đầu tiên làm việc của quản ngục Kiana Smith. Với những điều đã xảy ra gần đây, tôi quyết định sẽ viết một cuốn nhật ký để giữ cho dòng suy nghĩ của tôi đúng trật tự.\n\nQuản lí một nhà ngục nửa dặm dưới lòng đất chắc chắn không phải điều dễ dàng gì, tuy nhiên gần đây đã xuất hiện một số biểu hiện thiếu tổ chức. Có một số tù nhân hành xử kì lạ và từ chối tiết lộ lý do.\n\nMột vài cai ngục đang truyền nhau về việc nơi này bị ám. Tôi không thể để người của tôi tuyên truyền những lời đồn, nhưng không thể trách họ vì họ đang cảm thấy không ổn.\n- Smith journal.document.prison_warden.recruits.title=Tân binh mới @@ -130,7 +130,7 @@ journal.document.prison_warden.letter.title=Lá thư cho Thomas journal.document.prison_warden.letter.body=Thomas,\n\nBạn là người bạn tốt nhất của tôi, nên tôi xin bạn thực hiện lời khẩn cầu này.\n\nKhi bạn bắt đầu ca làm việc tối nay, khóa và gia cố phòng giam của Tengu, rồi ném nó vào một góc tường, rồi biến đi. Không quan trọng việc những tù nhân không bị giám sát, sớm thôi chả có ai sẽ rời khỏi được nơi này. Tên điên đó vẫn phải khóa lại, nếu hắn thoát ra được không ai biết điều hắn sẽ làm.\n\nĐừng nói với ai điều này, và cũng đừng quan tâm đến tôi. Thuyền trưởng thì phải chìm với con tàu của mình.\n- Kiana journal.document.caves_explorer.title=Nhật ký thám hiểm -journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.caves_explorer.discover_hint=Bạn có thể tìm thấy văn bản này ở một khu vực cụ thể, nhưng chỉ sau khi tìm thấy tất cả các văn bản trước đó trong bộ này. journal.document.caves_explorer.expedition.title=Bắt đầu khám phá! journal.document.caves_explorer.expedition.body=Ngày đầu tiên của mùa hè năm 308\n\nHôm nay bắt đầu chuyến thám hiểu 4 tuần của chúng tôi đến hầm bỏ hoang của người lùn! Tôi đã được giao nhiệm vụ này bởi chính bệ hạ để khám phá khu vực này. Mục tiêu chính của chúng tôi là tìm ra những khoáng sản chưa được khai phá và khảo sát hang động cho một dự án xây dựng nhà tù.\n\nDù tôi đủ khả năng để bảo vệ chính mình, tôi đã chấp nhận một đoàn lính canh hộ tống đi theo cùng khi đức vua ngỏ ý. Chúng là một lũ ngây thơ, Nhưng miễn chúng không làm tôi chậm chân thì tôi có thể chấp nhận được.\n\nChúng tôi kì vọng là sẽ vượt qua hệ thống cống thoát nước và đến được khu hầm mỏ vào buổi tối.\n- Archibald Drummond. Pháp sư, học viện ma thuật phương Nam. journal.document.caves_explorer.gold.title=Vô số vàng! @@ -145,7 +145,7 @@ journal.document.caves_explorer.report.title=Báo cáo cuối cùng journal.document.caves_explorer.report.body=Ngày 28 của mùa hè năm 308\n\nHôm nay chúng tôi sẽ hoàn thành việc gói ghém đồ đạc để chuẩn bị rời đi. Vừa đúng lúc, nhiều thành viên trong nhóm đã mơ thấy ác mộng sau vụ việc cỗ máy hung giữ đó. Nó chỉ đơn giản là biểu hiện của mệt mỏi, nhưng những cơn ác mộng đều giống y hệt nhau một cách đáng lo.\n\nTóm tắt, khu vực trên của khu hầm khá an toàn. Nếu có một cách thức sử dụng có thể tìm được ở vàng đen thì việc khai thác nó là miếng mồi béo bở. Khoảng không gian rộng lớn cũng rất tốt với kế hoạch xây dựng của thành phố. Tuy vậy những tầng dưới lại nguy hiểm, và cần tránh xa.\n\nTôi sẽ viết chi tiết những thứ này ở bản báo cáo cuối trong vài ngày tới.\n- Archibald journal.document.city_warlock.title=Nhật ký của thầy phù thuỷ -journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.city_warlock.discover_hint=Bạn có thể tìm thấy văn bản này ở một khu vực cụ thể, nhưng chỉ sau khi tìm thấy tất cả các văn bản trước đó trong bộ này. journal.document.city_warlock.old_king.title=Đức vua đã băng hà journal.document.city_warlock.old_king.body=Hiện là ngày 5 tháng 2 năm 33 của kỉ nguyên phép thuật. Nếu một người từ thế giới phía trên đang đọc những dòng này, hiện giờ là đâu đó vào mùa đông năm 264. Tên tôi là Thymor Zahir, và theo những gì tôi biết thì tôi là thành viên cuối cùng còn sống sót của triều đình người lùn.\n\nĐức vua của chúng tôi đã chết và bị thay thế bởi một đồng nghiệp cũ của tôi, người đã hóa điên vì sức mạnh. Những người còn lại trong hội đồng đã quy phục trước hắn, đúng như lũ ngốc bọn chúng, và đã đánh mất ý chí tự do trong quá trình đó. Một mình tôi đã thấy trước chuyện này và đã chạy trốn trước khi nghi lễ của hắn có thể được hoàn thành.\n\nHội đồng quyền lực đã sụp đổ, nhưng sức mạnh của Nhà vua mới vẫn chưa chạm tới tất cả mọi người. Tôi phải tổ chức một cuộc kháng chiến nhanh nhất có thể. Tôi sẽ không để nền văn minh huy hoàng của người lùn rơi vào tay của tên cuồng sức mạnh này! journal.document.city_warlock.resistance.title=Đội kháng chiến @@ -160,7 +160,7 @@ journal.document.city_warlock.seen_it.title=Ta đã thấy thứ đó journal.document.city_warlock.seen_it.body=Tôi đã thấy những gì nằm ở dưới, nhưng tôi không thể miêu tả nó. Tay tôi run không thể ngừng khi tôi cố diễn tả suy nghĩ của mình bằng lời.\n\nTại sao chuyện này lại xảy ra? Có phải Đức vua mới đã gây ra chuyện này? Chẳng hợp lí gì cả. Có lẽ việc sử dung sức mạnh vô độ của hắn ta đã thu hút nó? Tôi đã mong có thể cứu lấy nền văn minh của chúng tôi, nhưng giờ tôi thấy rằng cả thế giới đang lâm nguy.\n\nChẳng biết làm sao, nhà vua lại là kẻ ác nhỏ hơn. Tôi chẳng còn lựa chọn nào khác, vì lợi ích chung tôi sẽ tự nộp mình. Xin hãy dẫn lối cho tôi đức vua của tôi, hãy sử dụng tôi để ngăn cản Yog-Dzewa! journal.document.halls_king.title=Nhật ký của ??? -journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.halls_king.discover_hint=Bạn có thể tìm thấy văn bản này ở một khu vực cụ thể, nhưng chỉ sau khi tìm thấy tất cả các văn bản trước đó trong bộ này. journal.document.halls_king.rejection.title=Khước từ journal.document.halls_king.rejection.body=LŨ NGỐC!\n\nTrong vòng 33 năm qua vương quốc này đã thịnh vượng bởi công nghệ ma thuật. Chúng ta đã học cách triệu hồi những nguyên tố và sai khiến chúng theo ý muốn, nhưng những thử nghiệm tiếp theo lại là 'quá nguy hiểm'.\n\nTa biết chuyện gì thực sự đang diễn ra. Việc từ chối các giả thiết của ta chả liên quan gì đến giá trị của chúng hay những gì về kẻ đề xuất chúng.Giờ chúng chắc chắn đang chế giễu sau lưng ta.\n\nSẽ không như thế nữa! Ta không quan tâm chúng nói gì, ta sẽ du lạc đến nơi xa nhất của vũ trụ này một mình, và giữ những gì ta phát hiện được cho chỉ riêng mình ta!\n- R. journal.document.halls_king.amulet.title=Cái bùa diff --git a/core/src/main/assets/messages/levels/levels_cs.properties b/core/src/main/assets/messages/levels/levels_cs.properties index 16d1503bf..0ae8c27e7 100644 --- a/core/src/main/assets/messages/levels/levels_cs.properties +++ b/core/src/main/assets/messages/levels/levels_cs.properties @@ -177,7 +177,7 @@ levels.caveslevel.exit_desc=Žebřík vedoucí do dolního podlaží. levels.caveslevel.high_grass_desc=Velká houba blokuje výhled. levels.caveslevel.wall_deco_desc=Ve zdi jsou vidět kusy nějakého nerostu. Zlato? levels.caveslevel.bookshelf_desc=Kdo by potřeboval knihovnu v jeskyni? -levels.caveslevel.region_deco_name=Kovová struktura +levels.caveslevel.region_deco_name=Kovová konstrukce levels.caveslevel.region_deco_desc=Velká celokovová struktura, pravděpodobně postavena trpaslíky, když v těchto dolech ještě těžili. Vypadá to, že nahoře jsou zbytky dlouho nepoužívaných kolejnic. levels.citylevel.water_name=Podezřele barevná voda diff --git a/core/src/main/assets/messages/levels/levels_es.properties b/core/src/main/assets/messages/levels/levels_es.properties index 9cd2d14de..c2f1f41ff 100644 --- a/core/src/main/assets/messages/levels/levels_es.properties +++ b/core/src/main/assets/messages/levels/levels_es.properties @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Esta trampa está atada a un extraño mecanismo m levels.traps.guardiantrap$guardian.name=guardián invocado levels.traps.guardiantrap$guardian.desc=Esta aparición azul parece ser un eco invocado de uno de los guardianes de piedra de la mazmorra. levels.traps.guardiantrap$guardian.desc_weapon=Aunque la estatua en sí es casi incorpórea, su _%s_ parece real. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=Puedes encontrar a este enemigo con una trampa especifica. levels.traps.oozetrap.name=trampa de cieno levels.traps.oozetrap.desc=Esta trampa salpicará cieno cáustico al ser activada, que quemará hasta que sea lavado. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu claramente se ha estado preparando para un levels.traps.toxictrap.name=trampa de gas tóxico levels.traps.toxictrap.desc=La activación de esta trampa creará una nube de gas tóxico flotante dentro del área circundante. -levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. +levels.traps.trap.discover_hint=Puedes encontrar esta trampa aleatoriamente en la mazmorra. Cada región tiene distintas trampas que podrian aparecer. levels.traps.trap.rankings_desc=Muerto por: %s levels.traps.corrosiontrap.name=trampa de gas corrosivo @@ -177,8 +177,8 @@ levels.caveslevel.exit_desc=La escalera conduce al nivel inferior. levels.caveslevel.high_grass_desc=Grandes hongos bloquean la vista. levels.caveslevel.wall_deco_desc=Una veta de algún mineral es visible en la pared. ¿Oro? levels.caveslevel.bookshelf_desc=¿Quién necesitaría un estante para libros en una cueva? -levels.caveslevel.region_deco_name=Metal structure -levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. +levels.caveslevel.region_deco_name=Estructura de metal +levels.caveslevel.region_deco_desc=Una larga estructura completamente metalica, probablemente construida por los enanos cuando solian minar este lugar. Parece que puedes ver unos rieles de vagonetas sin usar que recorren la parte superior. levels.citylevel.water_name=Agua de coloración sospechosa levels.citylevel.high_grass_name=Altas flores florecientes @@ -188,8 +188,8 @@ levels.citylevel.deco_desc=Varias baldosas faltan aquí. levels.citylevel.sp_desc=Una alfombra gruesa cubre el suelo. levels.citylevel.statue_desc=La estatua representa a un enano de pie en una postura heroica. levels.citylevel.bookshelf_desc=Las filas de libros sobre diferentes disciplinas llenan la estantería. -levels.citylevel.region_deco_name=Flaming pedestal -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_name=Pedestal en llamas +levels.citylevel.region_deco_desc=Un pedestal elevado con una llama verde y brillante encima. La llama es tan densa que bien podría se sólida. levels.hallslevel.water_name=Lava fría levels.hallslevel.grass_name=Musgo de ascuas @@ -198,8 +198,8 @@ levels.hallslevel.statue_name=Columna levels.hallslevel.water_desc=Parece lava, pero está frío y probablemente es seguro tocarlo. levels.hallslevel.statue_desc=La columna está hecha de cráneos humanoides reales. Increíble. levels.hallslevel.bookshelf_desc=Libros en antiguos lenguajes se reducen a cenizas en la estantería. -levels.hallslevel.region_deco_name=Chunk of rubble -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_name=Pedazo de escombro +levels.hallslevel.region_deco_desc=Una gran pieza de piedra que parece haberse roto del techo o alguna pared cercana. levels.level.hidden_trap=¡Se activa una %s oculta! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=La barricada de madera está firmemente asenta levels.prisonlevel.water_name=Agua fría oscura levels.prisonlevel.empty_deco_desc=Hay viejas manchas de sangre en el suelo. levels.prisonlevel.bookshelf_desc=Este es probablemente un vestigio de una biblioteca de la prisión. ¿Podría arder? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Jaula de prisionero +levels.prisonlevel.region_deco_desc=Una jaula de metal lo suficientemente grande para albergar a una persona. Parece que esta bloqueada al suelo de alguna forma, no puedes moverla. +levels.prisonlevel.region_deco_alt_name=Jaula colgante +levels.prisonlevel.region_deco_alt_desc=Una jaula de metal lo suficientemente grande para albergar a una persona. Está colgando sobre un profundo abismo, suspendida por una cadena. levels.sewerlevel.water_name=Agua turbia levels.sewerlevel.empty_deco_desc=Un musgo amarillento y mojado cubre el suelo. levels.sewerlevel.bookshelf_desc=El estante está lleno de inútiles libros baratos. ¿Podría arder? -levels.sewerlevel.region_deco_name=Storage barrel -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_name=Barril de almacenamiento +levels.sewerlevel.region_deco_desc=Un barril robusto que es casi tan grande como tú. Debe de estar lleno de una cosa u otra, esta demasiado pesado para moverlo. diff --git a/core/src/main/assets/messages/levels/levels_fr.properties b/core/src/main/assets/messages/levels/levels_fr.properties index 915e0ae76..acbb2f66a 100644 --- a/core/src/main/assets/messages/levels/levels_fr.properties +++ b/core/src/main/assets/messages/levels/levels_fr.properties @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Ce piège est relié à un drôle de mécanisme q levels.traps.guardiantrap$guardian.name=gardien invoqué levels.traps.guardiantrap$guardian.desc=Cette apparition bleue semble être un reflet invoqué de l'un des gardiens de pierre du donjon. levels.traps.guardiantrap$guardian.desc_weapon=Bien que la statue elle-même soit presque immatérielle, l'arme qu'elle brandit (_%s_) semble réelle. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=Vous pouvez trouver cet ennemi à l'aide d'un piège. levels.traps.oozetrap.name=Piège de vase levels.traps.oozetrap.desc=Ce piège aspergera de la vase caustique à l'activation. La vase brûlera jusqu'à ce qu'elle soit nettoyée. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu s’est clairement préparé pour un comba levels.traps.toxictrap.name=Piège de gaz toxique levels.traps.toxictrap.desc=Activer ce piège emplira l'espace avoisinant de gaz toxique. -levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. +levels.traps.trap.discover_hint=Vous pouvez trouver ce piège au hasard dans le donjon. Chaque région comporte différents pièges qui peuvent apparaitre. levels.traps.trap.rankings_desc=Tué par : %s levels.traps.corrosiontrap.name=Piège de gaz corrosif @@ -177,8 +177,8 @@ levels.caveslevel.exit_desc=L'échelle descend au niveau suivant. levels.caveslevel.high_grass_desc=D'immenses champignons bloquent la vue. levels.caveslevel.wall_deco_desc=Une veine de minerai est visible dans le mur. De l'or ? levels.caveslevel.bookshelf_desc=Qui aurait besoin d'une bibliothèque dans une grotte ? -levels.caveslevel.region_deco_name=Metal structure -levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. +levels.caveslevel.region_deco_name=Structure métallique +levels.caveslevel.region_deco_desc=Une grande structure intégralement en métal, probablement construite par les nains quand ils exploitaient cette mine. Il semble y avoir des rails qui n'ont pas servi depuis longtemps installés en haut. levels.citylevel.water_name=Eau de couleur douteuse levels.citylevel.high_grass_name=Grandes fleurs épanouies @@ -188,8 +188,8 @@ levels.citylevel.deco_desc=Des carreaux manquent au sol. levels.citylevel.sp_desc=Un épais tapis recouvre le sol. levels.citylevel.statue_desc=La statue représente un nain dans une pose héroïque. levels.citylevel.bookshelf_desc=Des rangées de livres sur des sujets variés emplissent les étagères. -levels.citylevel.region_deco_name=Flaming pedestal -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_name=Piédestal embrasé +levels.citylevel.region_deco_desc=Un piédestal surélevé avec une intense flamme verte magique au dessus. La flamme est si dense qu'elle pourrait être solide. levels.hallslevel.water_name=Lave froide levels.hallslevel.grass_name=Braisemousse @@ -198,8 +198,8 @@ levels.hallslevel.statue_name=Pilier levels.hallslevel.water_desc=Ça ressemble à de la lave froide, c'est probablement sans danger de la toucher. levels.hallslevel.statue_desc=Ces piliers sont faits de vrais crânes humanoïdes. Génial. levels.hallslevel.bookshelf_desc=Des livres en langages anciens sont tassés dans la bibliothèque. -levels.hallslevel.region_deco_name=Chunk of rubble -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_name=Morceau de débris +levels.hallslevel.region_deco_desc=Un énorme rocher qui a dû se décrocher du plafond ou de l'un des murs. levels.level.hidden_trap=Un %s caché se déclenche ! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=La barricade en bois est correctement install levels.prisonlevel.water_name=Eau froide et opaque levels.prisonlevel.empty_deco_desc=Il y a de vieilles tâches de sang sur le sol. levels.prisonlevel.bookshelf_desc=C'est probablement les vestiges de la bibliothèque de la prison. Est-ce que ça brûle ? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Cage de prison +levels.prisonlevel.region_deco_desc=Une cage en métal juste assez grande pour enfermer une personne. Quelque chose doit la retenir au sol, vous n'arrivez pas à la bouger. +levels.prisonlevel.region_deco_alt_name=Cage suspendue +levels.prisonlevel.region_deco_alt_desc=Une cage en métal juste assez grande pour enfermer une personne. Elle est retenue par une chaîne au dessus d'un profond puits. levels.sewerlevel.water_name=Eau sombre levels.sewerlevel.empty_deco_desc=De la mousse jaunâtre couvre le sol. levels.sewerlevel.bookshelf_desc=La bibliothèque est remplie de livres bon marché et sans intérêt. Est-ce que ça brûle ? -levels.sewerlevel.region_deco_name=Storage barrel -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_name=Baril de stockage +levels.sewerlevel.region_deco_desc=Un lourd baril, quasiment aussi haut que vous. Il doit être rempli de quelque chose, et vous n'arrivez pas à le déplacer. diff --git a/core/src/main/assets/messages/levels/levels_in.properties b/core/src/main/assets/messages/levels/levels_in.properties index 34acc6cd7..f43fcbf7b 100644 --- a/core/src/main/assets/messages/levels/levels_in.properties +++ b/core/src/main/assets/messages/levels/levels_in.properties @@ -13,7 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Dinding api hijau terang y levels.rooms.special.sentryroom$sentry.name=penjaga merah levels.rooms.special.sentryroom$sentry.desc=Penjaga merah darah ini tampaknya ditempatkan di sini untuk menjaga harta karun di ujung lain ruangan ini. Itu akan menembakkan sinar sihir penghancur padamu jika kau melangkah di area yang dipertahankannya.\n\nItu kebal terhadap semua efek berbahaya dan dapat melihat tembus pandang, tetapi tampaknya perlu beberapa saat untuk mengisi daya sebelum mulai menembak. \n\nEntah bagaimana penjaga hanya ingin menembakimu, seolah-olah tahu bahwa penghuni terungku bukanlah ancaman bagi harta karun itu. -levels.rooms.special.sentryroom$sentry.discover_hint=Kamu dapat menemukan musuh ini di mana saja di terungku. +levels.rooms.special.sentryroom$sentry.discover_hint=Kamu bisa menemukan musuh ini dimanapun di terungku. levels.rooms.special.toxicgasroom$toxicvent.name=ventilasi beracun levels.rooms.special.toxicgasroom$toxicvent.desc=Seorang petualang yang ceroboh pasti telah memicu jebakan ini sejak lama. Meskipun tidak aktif, ia masih memuntahkan gas beracun ke dalam ruangan dan tidak menunjukkan tanda-tanda akan berhenti. Kau akan memerlukan beberapa cara untuk terkena damage dari gas jika kau ingin menjelajahi ruangan ini. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu jelas-jelas telah bersiap untuk bertarung. levels.traps.toxictrap.name=jebakan gas beracun levels.traps.toxictrap.desc=Menginjak jebakan ini akan mengeluarkan awan gas beracun di area. -levels.traps.trap.discover_hint=Kamu dapat menemukan jebakan ini secara acak di terungku. Setiap wilayah memiliki jebakan yang berbeda yang mungkin muncul. +levels.traps.trap.discover_hint=Kamu bisa menemukan jebakan ini secara acak di terungku. Setiap wilayah memiliki jebakan yang berbeda yang mungkin muncul. levels.traps.trap.rankings_desc=Terbunuh oleh: %s levels.traps.corrosiontrap.name=jebakan gas korosif diff --git a/core/src/main/assets/messages/levels/levels_it.properties b/core/src/main/assets/messages/levels/levels_it.properties index 1759ed095..71156ada3 100644 --- a/core/src/main/assets/messages/levels/levels_it.properties +++ b/core/src/main/assets/messages/levels/levels_it.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Qui c'è un muro di denso levels.rooms.special.sentryroom$sentry.name=Sentinella rossa levels.rooms.special.sentryroom$sentry.desc=Questa sentinella rosso sangue sembra essere posizionata qui per difendere il tesoro dall'altra parte della stanza. Inizierà a sparare raggi di magia disintegrante se metti piede nell'area che difende. \n\nÈ immune a tutti gli effetti dannosi e può vedere nonostante l'invisibilità, ma sembra che ci metta un po' a caricarsi prima di iniziare a sparare. Per qualche motivo la sentinella vuole sparare solo a te, come se sapesse che gli abitanti del dungeon non costituiscono pericolo per il tesoro. +levels.rooms.special.sentryroom$sentry.discover_hint=Puoi trovare questo nemico dappertutto nel dungeon. levels.rooms.special.toxicgasroom$toxicvent.name=sfogo tossico levels.rooms.special.toxicgasroom$toxicvent.desc=Un avventuriero spericolato deve aver attivato questa trappola tempo fa. Nonostante il suo stato inattivo, sta ancora diffondendo gas tossico nella stanza senza dar segno di fermarsi. Ti servirà qualcosa per prevenire il danno dal gas se vuoi esplorare questa stanza. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Questa trappola è legata a uno strano meccanismo levels.traps.guardiantrap$guardian.name=Guardiano evocato levels.traps.guardiantrap$guardian.desc=Questa apparizione blu sembra essere l'eco evocata di uno dei guardiani di pietra del dungeon. levels.traps.guardiantrap$guardian.desc_weapon=Sebbene la statua stessa sia quasi incorporea, il _%s_ che brandisce sembra reale. +levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. levels.traps.oozetrap.name=trappola melma levels.traps.oozetrap.desc=Questa trappola quando attivata schizzerà melma caustica, che brucerà finché non viene lavata via. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu si stava chiaramente preparando per un com levels.traps.toxictrap.name=trappola gas tossico levels.traps.toxictrap.desc=Innescando questa trappola verrà rilasciata una nube di gas tossico nell'area circostante. +levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. levels.traps.trap.rankings_desc=Ucciso da: %s levels.traps.corrosiontrap.name=trappola gas corrosivo @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Queste scale portano a un livello inferiore. levels.caveslevel.high_grass_desc=Grossi funghi bloccano la vista. levels.caveslevel.wall_deco_desc=Una vena di un qualche minerale grezzo è visibile sulla parete. Che sia oro? levels.caveslevel.bookshelf_desc=Ma a chi servirebbe una libreria in una caverna? +levels.caveslevel.region_deco_name=Metal structure +levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. levels.citylevel.water_name=Acqua colorata sospetta levels.citylevel.high_grass_name=Alti fiori sbocciati. @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Mancano parecchie mattonelle qui. levels.citylevel.sp_desc=Un tappeto spesso ricopre il pavimento. levels.citylevel.statue_desc=La statua raffigura un nano eretto in una posa eroica. levels.citylevel.bookshelf_desc=File di libri su diversi argomenti riempiono la libreria. +levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Lava fredda levels.hallslevel.grass_name=Muschiobrace @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Pilastro levels.hallslevel.water_desc=Sembra lava, ma è fredda e probabilmente si può toccare senza pericolo. levels.hallslevel.statue_desc=Il pilastro è fatto da teschi umanoidi. Incredibile. levels.hallslevel.bookshelf_desc=Libri in lingue antiche si annidano nella libreria. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=Una %s nascosta si attiva! levels.level.chasm_name=Baratro @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=La barricata di legno è saldamente posizionat levels.prisonlevel.water_name=Acqua scura fredda levels.prisonlevel.empty_deco_desc=Ci sono macchie di sangue secco sul pavimento. levels.prisonlevel.bookshelf_desc=Questo è probabilmente un rudere di una biblioteca carceraria. Potrebbe bruciare? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Acqua torbida levels.sewerlevel.empty_deco_desc=Un muschio giallastro e umido ricopre il pavimento. levels.sewerlevel.bookshelf_desc=La libreria è zeppa di libri inutili e scadenti. Potrebbe bruciare? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_ko.properties b/core/src/main/assets/messages/levels/levels_ko.properties index 187f0f2a8..3490699a7 100644 --- a/core/src/main/assets/messages/levels/levels_ko.properties +++ b/core/src/main/assets/messages/levels/levels_ko.properties @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=이 함정은 수상한 마법 장치와 연결 levels.traps.guardiantrap$guardian.name=소환된 수호자 levels.traps.guardiantrap$guardian.desc=이 푸른 영혼은 던전에 있는 바위 수호자의 모습을 빌어 소환된 것 같습니다. levels.traps.guardiantrap$guardian.desc_weapon=이 형상은 거의 형체가 없지만, 형상이 들고 있는 _%s_만큼은 진짜처럼 보입니다. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=이 적은 특정한 함정의 효과로 등장합니다. levels.traps.oozetrap.name=산성 점액 함정 levels.traps.oozetrap.desc=이 함정이 작동되면 산성 점액을 내뿜어 씻어낼 때까지 살을 녹일 것이다. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=텐구 암살자는 분명 전투에 대비해 levels.traps.toxictrap.name=독가스 함정 levels.traps.toxictrap.desc=이 함정을 밟으면 근처에 독가스 구름을 방출한다. -levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. +levels.traps.trap.discover_hint=이 함정은 던전의 무작위 장소에 생성됩니다. 각각의 지역에서 서로 다른 함정이 나타날 수 있습니다. levels.traps.trap.rankings_desc=%s 에 의해 사망 levels.traps.corrosiontrap.name=부식성 가스 함정 diff --git a/core/src/main/assets/messages/levels/levels_nl.properties b/core/src/main/assets/messages/levels/levels_nl.properties index 2f8dd5570..4ae8ed522 100644 --- a/core/src/main/assets/messages/levels/levels_nl.properties +++ b/core/src/main/assets/messages/levels/levels_nl.properties @@ -13,7 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Er is hier een muur van di levels.rooms.special.sentryroom$sentry.name=rode schildwacht levels.rooms.special.sentryroom$sentry.desc=Deze bloedrode schildwacht lijkt hier te staan om de schat aan de andere kant van deze kamer te bewaken. Het vuurt stralen van desintegratiemagie naar je af als je in het gebied stapt dat het verdedigt.\n\nHet is immuun voor alle schadelijke effecten en kan door onzichtbaarheid heen kijken, maar het lijkt even te duren voordat het begint te vuren.\n\ Op de een of andere manier wil de schildwacht alleen op jou schieten, alsof hij weet dat de bewoners van de kerker geen bedreiging vormen voor de schat. -levels.rooms.special.sentryroom$sentry.discover_hint=You can find this enemy anywhere in the dungeon. +levels.rooms.special.sentryroom$sentry.discover_hint=Je kunt deze vijand overal in de kerker vinden. levels.rooms.special.toxicgasroom$toxicvent.name=giftige uitlaat levels.rooms.special.toxicgasroom$toxicvent.desc=Een onvoorzichtige avonturier moet deze val al tijden geleden hebben geactiveerd. Ondanks zijn inactieve toestand, spuwt het nog steeds giftig gas de kamer in en vertoont het geen tekenen van stoppen. Je hebt een manier nodig om schade door het gas te voorkomen als je deze kamer wilt verkennen. @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Deze val is gekoppeld aan een vreemd magisch mech levels.traps.guardiantrap$guardian.name=opgeroepen beschermer levels.traps.guardiantrap$guardian.desc=Deze blauwe verschijning lijkt een opgeroepen echo te zijn van een van de stenen bewakers van de kerker. levels.traps.guardiantrap$guardian.desc_weapon=Hoewel het beeld zelf bijna onstoffelijk is, lijkt de _%s_ die het hanteert echt. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=Je kunt deze vijand vinden met een specifieke val. levels.traps.oozetrap.name=slijkval levels.traps.oozetrap.desc=Deze val spat bijtend slijk uit als hij geactiveerd wordt, dat brandt totdat het wordt weggewassen. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu heeft zich duidelijk voorbereid op een gev levels.traps.toxictrap.name=giftig gasval levels.traps.toxictrap.desc=Bij activatie laat deze val een wolk van giftig gas los in de omgeving. -levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. +levels.traps.trap.discover_hint=Je vindt deze val willekeurig in de kerker. Elke regio heeft verschillende vallen die kunnen verschijnen. levels.traps.trap.rankings_desc=Gedood door: %s levels.traps.corrosiontrap.name=bijtend gasval @@ -177,8 +177,8 @@ levels.caveslevel.exit_desc=De ladder leidt naar beneden naar de lagere diepte. levels.caveslevel.high_grass_desc=Enorme paddenstoelen blokkeren het uitzicht. levels.caveslevel.wall_deco_desc=Een ader van een soort erts is zichtbaar op de muur. Goud? levels.caveslevel.bookshelf_desc=Wie heeft er een boekenplank nodig in een grot? -levels.caveslevel.region_deco_name=Metal structure -levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. +levels.caveslevel.region_deco_name=Metalen Bouwsel +levels.caveslevel.region_deco_desc=Een groot bouwwerk van metaal, waarschijnlijk gebouwd door de dwergen toen ze hier mijnwerk verrichtten. Je denkt dat je lang ongebruikte mijnkarsporen ziet lopen aan de bovenkant. levels.citylevel.water_name=Verdacht gekleurd water levels.citylevel.high_grass_name=Hoogbloeiende bloemen diff --git a/core/src/main/assets/messages/levels/levels_pl.properties b/core/src/main/assets/messages/levels/levels_pl.properties index 50714e678..6b15b0c3f 100644 --- a/core/src/main/assets/messages/levels/levels_pl.properties +++ b/core/src/main/assets/messages/levels/levels_pl.properties @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Ta pułapka jest połączona z przedziwnym, magic levels.traps.guardiantrap$guardian.name=Przyzwany strażnik levels.traps.guardiantrap$guardian.desc=To niebieskie stworzenie wygląda jak przywołana podobizna jednego z kamiennych strażników lochu. levels.traps.guardiantrap$guardian.desc_weapon=Statua jest niemal niematerialna, jednakże _%s_, broń przez nią dzierżona, wygląda na prawdziwą. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=Możesz znaleść tego wroga za pomocą konkretnego pułapki. levels.traps.oozetrap.name=żrąca pułapka levels.traps.oozetrap.desc=Ta pułapka wystrzeli żrący szlam gdy zostanie aktywowana. Substancja ta będzie wypalać skórę i ciało, aż nie zostanie przemyta. @@ -177,8 +177,8 @@ levels.caveslevel.exit_desc=Ta drabina prowadzi na niższe piętro. levels.caveslevel.high_grass_desc=Ogromne grzyby blokują widok. levels.caveslevel.wall_deco_desc=W ścianie widać żyłę jakiejś rudy. Złoto? levels.caveslevel.bookshelf_desc=Kto potrzebowałby biblioteczki w jaskini? -levels.caveslevel.region_deco_name=Metal structure -levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. +levels.caveslevel.region_deco_name=Metalowa struktura +levels.caveslevel.region_deco_desc=Duża, metalowa konstrukcja, prawdopodobnie zbudowana przez krasnoludy, gdy tu kopali. Myślisz, że możesz zobaczyć dawno nieużywane tory wagonów górniczych biegnące wzdłuż szczytu. levels.citylevel.water_name=Podejrzanie zabarwiona woda levels.citylevel.high_grass_name=Wysokie, kwitnące rośliny @@ -188,7 +188,7 @@ levels.citylevel.deco_desc=Brakuje tutaj kilku kafelków. levels.citylevel.sp_desc=Na podłodze leży gruby dywan. levels.citylevel.statue_desc=Posąg przedstawia jakiegoś krasnoluda w bohaterskiej pozie. levels.citylevel.bookshelf_desc=Półki biblioteczki wypełnione są książkami na temat różnych dyscyplin. -levels.citylevel.region_deco_name=Flaming pedestal +levels.citylevel.region_deco_name=Płonący piedestał levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Zimna lawa @@ -198,7 +198,7 @@ levels.hallslevel.statue_name=Kolumna levels.hallslevel.water_desc=Wygląda jak lawa, ale jest chłodna i zapewne można jej dotknąć. levels.hallslevel.statue_desc=Ta kolumna jest zrobiona z prawdziwych czaszek humanoidów. Fajowe. levels.hallslevel.bookshelf_desc=Książki napisane pradawnymi językami tlą się w biblioteczce. -levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_name=Kawałek gruzu levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=Drewniana barykada jest solidnie osadzona i s levels.prisonlevel.water_name=Ciemna zimna woda levels.prisonlevel.empty_deco_desc=Na podłodze widać stare ślady krwi. levels.prisonlevel.bookshelf_desc=To prawdopodobnie pozostałości po więziennej bibliotece. Może da się je spalić? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Klatka więzienna +levels.prisonlevel.region_deco_desc=Metalowa klatka na tyle duża, aby ​​zmieścić osobę. Wydaje się być w jakiś sposób przytwierdzona do podłoża, nie możesz jej ruszyć. +levels.prisonlevel.region_deco_alt_name=Wisząca klatka +levels.prisonlevel.region_deco_alt_desc=Metalowa klatka na tyle duża, aby ​​zmieścić osobę. Wisi nad głęboką otchłanią, zawieszona na łańcuchu. levels.sewerlevel.water_name=Mętna woda levels.sewerlevel.empty_deco_desc=Wilgotny, żółtawy mech pokrywa podłogę. levels.sewerlevel.bookshelf_desc=Biblioteczka zapchana jest bezużytecznymi, tanimi książkami. Może da się ją spalić? -levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_name=Beczka levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_pt.properties b/core/src/main/assets/messages/levels/levels_pt.properties index 4b61a1f1c..958d7c844 100644 --- a/core/src/main/assets/messages/levels/levels_pt.properties +++ b/core/src/main/assets/messages/levels/levels_pt.properties @@ -278,4 +278,4 @@ levels.sewerlevel.water_name=Água suja levels.sewerlevel.empty_deco_desc=Um musgo molhado e amarelo encobre o chão. levels.sewerlevel.bookshelf_desc=A estante está cheia de livros baratos e inúteis. Será que queima? levels.sewerlevel.region_deco_name=Barril de armazenamento -levels.sewerlevel.region_deco_desc=Um barril robusto, quase do seu tamanho. Deve estar cheio de alguma coisa ou de outro, pesado demais para mover. +levels.sewerlevel.region_deco_desc=Um barril robusto, quase do seu tamanho. Deve estar cheio com algo ou alguém, pesado demais para mover. diff --git a/core/src/main/assets/messages/levels/levels_uk.properties b/core/src/main/assets/messages/levels/levels_uk.properties index e6c541a81..73364661a 100644 --- a/core/src/main/assets/messages/levels/levels_uk.properties +++ b/core/src/main/assets/messages/levels/levels_uk.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Стіна щільног levels.rooms.special.sentryroom$sentry.name=червоний вартовий levels.rooms.special.sentryroom$sentry.desc=Цей криваво-червоний вартовий здається знаходиться тут для охорони скарбу в іншому кінці кімнати. Він вистрелить променем магії дезінтеграції якщо ти зайдеш у площу яку він охороняє.\n\nВін має імунітет до всіх шкідливих ефектів і може бачити крізь невидимість, але здається підготовка до пострілу займе в нього деякий час.\n\nЧомусь вартовий хоче стріляти лиш по тобі, ніби знає, що мешканці підземелля не загрожують скарбам. +levels.rooms.special.sentryroom$sentry.discover_hint=Ви можете знайти цього ворога де завгодно в підземеллі. levels.rooms.special.toxicgasroom$toxicvent.name=токсична вентиляція levels.rooms.special.toxicgasroom$toxicvent.desc=Недбалий мандрівник задіяв цю пастку багато років тому. Хоча вона не в активному стані, вона все ще виділяє токсичний газ у кімнату і не показує ознак припинення. Якщо ти хочеш обшукати цю кімнату, тобі потрібно якимось чином уникнути шкоди від газу. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Ця пастка викличе вартових levels.traps.guardiantrap$guardian.name=викликаний вартовий levels.traps.guardiantrap$guardian.desc=Цей блакитний привид здається викликаним відлунням одного з кам'яних охоронців підземелля. levels.traps.guardiantrap$guardian.desc_weapon=Хоча сама статуя майже примарна, _%s_, що вона тримає, виглядає справжнім. +levels.traps.guardiantrap$guardian.discover_hint=Ви можете знайти цього ворога за допомогою певної пастки. levels.traps.oozetrap.name=Кислотна пастка levels.traps.oozetrap.desc=Пастка розбризкує кислоту, яка роз'їдатиме ціль, поки її не змиють. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Тенгу явно готувався до по levels.traps.toxictrap.name=Пастка з токсичним газом levels.traps.toxictrap.desc=При спрацюванні, хмара токсичного газу накриє все навколо. +levels.traps.trap.discover_hint=Ви можете знайти цю пастку випадковим чином у підземеллі. У кожній місцевості можуть з'являтися різні пастки. levels.traps.trap.rankings_desc=Убитий: %s levels.traps.corrosiontrap.name=Пастка з роз'їдаючим газом @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Сходи, що ведуть униз. levels.caveslevel.high_grass_desc=Величезний гриб затуляє огляд. levels.caveslevel.wall_deco_desc=Прожилки якоїсь руди видно на стінах. Золото? levels.caveslevel.bookshelf_desc=Кому потрібні книжкові полиці у печерах? +levels.caveslevel.region_deco_name=Структура металу +levels.caveslevel.region_deco_desc=Велика суцільнометалева конструкція, яку, ймовірно, побудували гноми, коли видобували корисні копалини в цьому місці. Здається, що ви бачите давно не використовувані колії від вагонеток, що проходять вздовж поверхні. levels.citylevel.water_name=Вода підозрілого кольору levels.citylevel.high_grass_name=Високі квіти @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Тут бракує кількох плиток. levels.citylevel.sp_desc=Товстий килим вкриває підлогу. levels.citylevel.statue_desc=Статуя зображає якогось дварфа у героїчній позі. levels.citylevel.bookshelf_desc=Ряди книжок на різні теми заповнюють полиці. +levels.citylevel.region_deco_name=Полум'яний п'єдестал +levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. levels.hallslevel.water_name=Холодна лава levels.hallslevel.grass_name=Жаромох @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Колона levels.hallslevel.water_desc=Виглядає, як лава, але холодна і, здається, безпечна. levels.hallslevel.statue_desc=Колону збудовано зі справжніх черепів. Надзвичайно. levels.hallslevel.bookshelf_desc=Книжки, написані забутими мовами, тліють на полиці. +levels.hallslevel.region_deco_name=Chunk of rubble +levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. + levels.level.hidden_trap=Прихована %s активується! levels.level.chasm_name=Провалля @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Дерев'яна барикада міцно levels.prisonlevel.water_name=Темна холодна вода levels.prisonlevel.empty_deco_desc=Тут плями засохлої крові на підлозі. levels.prisonlevel.bookshelf_desc=Це, мабуть, рештки тюремної бібліотеки. Може спалити? +levels.prisonlevel.region_deco_name=Prison cage +levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. +levels.prisonlevel.region_deco_alt_name=Hanging cage +levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. levels.sewerlevel.water_name=Мутна вода levels.sewerlevel.empty_deco_desc=Вологий жовтуватий мох вкриває підлогу. levels.sewerlevel.bookshelf_desc=Полицю вкривають дешеві беззмістовні книги. Може спалити? +levels.sewerlevel.region_deco_name=Storage barrel +levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. diff --git a/core/src/main/assets/messages/levels/levels_vi.properties b/core/src/main/assets/messages/levels/levels_vi.properties index 64940b203..4a13f8c21 100644 --- a/core/src/main/assets/messages/levels/levels_vi.properties +++ b/core/src/main/assets/messages/levels/levels_vi.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Một bức tường đặ levels.rooms.special.sentryroom$sentry.name=lính gác đỏ levels.rooms.special.sentryroom$sentry.desc=Lính gác màu đỏ máu này có vẻ là được đặt ở đây để canh gác kho báu ở bên kia phòng. Nó sẽ bắn tia phép thuật phân rã vào bạn nếu bạn bước vào khu vực mà nó giữ.\n\nNó miễn nhiễm với tất cả hiệu ứng có hại và có thể nhìn xuyên qua sự vô hình, nhưng có vẻ là nó mất một lúc để tập trung năng lượng trước khi nó bắt đầu bắn.\n\nVì lý do nào đó, nó chỉ muốn bắn bạn thôi, như kiểu là nó biết rằng những sinh vật cư trú trong ngục không phải là mối đe doạ với kho báu. +levels.rooms.special.sentryroom$sentry.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. levels.rooms.special.toxicgasroom$toxicvent.name=lỗ thông hơi độc levels.rooms.special.toxicgasroom$toxicvent.desc=Chắc hẳn là một người phiêu lưu bất cẩn đã kích hoạt cái bẫy này nhiều năm trước. Mặc dù nó không hoạt động, nó vẫn đang xả khí độc vào phòng và không có dấu hiệu dừng lại. Bạn sẽ cần một cách nào đó để tránh sát thương từ khí này nếu bạn muốn khám phá phòng này. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Cái bẫy này được nối với một hệ t levels.traps.guardiantrap$guardian.name=người bảo vệ được triệu hồi levels.traps.guardiantrap$guardian.desc=Bóng màu xanh lam này dường như là ảo ảnh được triệu tập của một trong những người bảo vệ bằng đá của ngục tối. levels.traps.guardiantrap$guardian.desc_weapon=Trong khi bức tượng chính nó cũng gần như vô hình, nhưng _%s_ mà nó đang cầm nhìn như thật. +levels.traps.guardiantrap$guardian.discover_hint=Bạn có thể tìm thấy kẻ địch này bằng một cái bẫy nhất dịnh. levels.traps.oozetrap.name=bẫy chất nhầy levels.traps.oozetrap.desc=Cái bẫy này sẽ bắn chất nhầy ăn da ra khi được kích hoạt, thứ sẽ gây bỏng cho đến khi nó được rửa đi. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu rõ ràng là đã chuẩn bị cho một levels.traps.toxictrap.name=bẫy khí độc levels.traps.toxictrap.desc=Kích hoạt cái bẫy này sẽ thả một đám mây khí độc ra trong khu vực xung quanh. +levels.traps.trap.discover_hint=Bạn có thể tìm thấy cái bẫy này một cách ngẫu nhiên trong hầm ngục. Mỗi vùng có những cái bẫy khác nhau có thể xuất hiện. levels.traps.trap.rankings_desc=Bị giết bởi: %s levels.traps.corrosiontrap.name=bẫy khí ăn mòn @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Chiếc thang dẫn xuống độ sâu thấp hơn. levels.caveslevel.high_grass_desc=Các cây nấm lớn chắn tầm nhìn. levels.caveslevel.wall_deco_desc=Một mạch gồm một số quặng có thể được nhìn thấy trên tường. Vàng? levels.caveslevel.bookshelf_desc=Ai lại cần giá sách trong hang chứ? +levels.caveslevel.region_deco_name=Công trình thép +levels.caveslevel.region_deco_desc=Một công trình lớn làm hoàn toàn bằng kim loại, có lẽ được các người lùn xây dựng khi họ từng khai thác nơi này. Bạn nghĩ bạn có thể thấy những đường ray xe mỏ đã lâu không sử dụng chạy dọc theo đỉnh. levels.citylevel.water_name=Nước màu đáng nghi levels.citylevel.high_grass_name=Hoa nở cao @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Vài ô đang bị thiếu ở đây. levels.citylevel.sp_desc=Thảm dày bao phủ sàn. levels.citylevel.statue_desc=Bức tượng miêu tả một người lùn nào đó đứng trong một tư thế anh hùng. levels.citylevel.bookshelf_desc=Các dãy sách theo các thứ tự khác nhau lấp đầy kệ sách. +levels.citylevel.region_deco_name=Bệ đốt +levels.citylevel.region_deco_desc=Một bệ đốt nâng cao với ngọn lửa ma thuật màu xanh lá cây sáng ở trên. Ngọn lửa dày đặc đến mức có thể coi là chất rắn. levels.hallslevel.water_name=Dung nham nguội levels.hallslevel.grass_name=Rêu cháy @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Cột levels.hallslevel.water_desc=Nó trông giống dung nham, nhưng nó lạnh và có thể là an toàn để chạm. levels.hallslevel.statue_desc=Cái cột được làm từ sọ hình người thật. Tuyệt vời. levels.hallslevel.bookshelf_desc=Những cuốn sách trong các ngôn ngữ cổ cháy âm ỉ trong kệ sách. +levels.hallslevel.region_deco_name=Đống vụn +levels.hallslevel.region_deco_desc=Một mảng đá lớn dường như đã nứt ra từ trần nhà hoặc bức tường gần đó. + levels.level.hidden_trap=Một cái %s kích hoạt! levels.level.chasm_name=Hố sâu @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Rào chắn gỗ này được dựng chắc c levels.prisonlevel.water_name=Nước lạnh màu tối levels.prisonlevel.empty_deco_desc=Có những vết máu cũ ở trên sàn. levels.prisonlevel.bookshelf_desc=Đây có lẽ là một vết tích của một thư viện nhà tù. Nó có thể cháy không? +levels.prisonlevel.region_deco_name=Buồng giam +levels.prisonlevel.region_deco_desc=Một buồng giam kim loại chỉ đủ lớn để chứa một người. Có vẻ như nó bị khóa chặt xuống đất theo một cách nào đó, bạn không thể di chuyển nó. +levels.prisonlevel.region_deco_alt_name=Lồng treo +levels.prisonlevel.region_deco_alt_desc=Một chiếc lồng kim loại chỉ đủ lớn để chứa một người. Nó được treo lơ lửng trên một vực sâu, được treo bằng một sợi xích. levels.sewerlevel.water_name=Nước đục levels.sewerlevel.empty_deco_desc=Rêu ướt hơi vàng bao phủ sàn. levels.sewerlevel.bookshelf_desc=Giá sách này đầy những quyển sách rẻ tiền vô dụng. Nó có thể cháy không? +levels.sewerlevel.region_deco_name=Thùng hàng +levels.sewerlevel.region_deco_desc=Một cái thùng chắc chắn to gần bằng bạn. Nó có lẽ đang chứa thứ gì đó, quá nặng để di chuyển. diff --git a/core/src/main/assets/messages/misc/misc_es.properties b/core/src/main/assets/messages/misc/misc_es.properties index fc8a3d2fa..a5b508ad3 100644 --- a/core/src/main/assets/messages/misc/misc_es.properties +++ b/core/src/main/assets/messages/misc/misc_es.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Desbloquea una entrada de catálogo por badges$badge.catalog_potions_scrolls.title=Abastecimiento Total badges$badge.catalog_potions_scrolls.desc=Identifica cada poción y pergamino común en una partida badges$badge.all_rare_enemies.title=Cazador de Mitos -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Desbloquea diez entradas de catálogo de enemigos raros en tu diario badges$badge.rodney.title=No Tan Intimidante badges$badge.rodney.desc=Descubre el verdadero nombre del Rey de los Enanos badges$badge.happy_end.title=Final Feliz @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=¡Duelista desbloqueada! badges$badge.unlock_duelist.desc=Desbloquea a la Duelista equipando una arma de tier 2 o superior sin penalización de fuerza badges$badge.unlock_cleric.title=¡Clérigo desbloqueado! badges$badge.unlock_cleric.desc=Desbloquea al Clérigo eliminando completamente la maldición en cualquier pieza de equipamiento -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Peligro de Seguridad +badges$badge.enemy_hazards.desc=Derrota 10 enemigos en un juego con ayuda de los peligros del terreno (trampas, plantas o abismos) +badges$badge.many_buffs.title=Demasiados Colores +badges$badge.many_buffs.desc=Ten 10 o mas iconos de efectos positivos/negativos activos al mismo tiempo. +badges$badge.pacifist_ascent.title=Ascenso Pacifista +badges$badge.pacifist_ascent.desc=Lleva el Amuleto de Yendor a la superficie sin siquiera reducir la severidad de su maldición +badges$badge.taking_the_mick.title=Golpe con Gracia +badges$badge.taking_the_mick.desc=Acierta el golpe mortal en el jefe final con un pico a +20 o superior challenges.no_food=A dieta challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas. diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 9f5bc149b..d8aab2cb6 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Remplissez une entrée de catalogue pour badges$badge.catalog_potions_scrolls.title=Complètement inventorié badges$badge.catalog_potions_scrolls.desc=Identifiez chaque potion et parchemin standard en une partie badges$badge.all_rare_enemies.title=Chasseur de gros gibier -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Remplissez 10 entrées de catalogue d'ennemis rares de votre journal badges$badge.rodney.title=Plus si intimidant badges$badge.rodney.desc=Découvrez le vrai nom du Roi des Nains badges$badge.happy_end.title=Une fin heureuse @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=Duelliste débloqué ! badges$badge.unlock_duelist.desc=Débloquez la duelliste en équipant une arme de niveau 2 ou plus sans pénalité de force badges$badge.unlock_cleric.title=Clerc débloqué ! badges$badge.unlock_cleric.desc=Débloquez le Clerc en purifiant entièrement un équipement maudit. -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Mise en danger +badges$badge.enemy_hazards.desc=Vainquez 10 ennemis en une partie à l'aide de dangers environnementaux (pièges, plantes ou gouffres) +badges$badge.many_buffs.title=Tellement de couleurs +badges$badge.many_buffs.desc=Ayez simultanément 10 icônes ou plus d'effets de status +badges$badge.pacifist_ascent.title=Ascension pacifiste +badges$badge.pacifist_ascent.desc=Ramenez l'amulette de Yendor à la surface sans jamais affaiblir l'intensité de sa malédiction +badges$badge.taking_the_mick.title=Humiliation +badges$badge.taking_the_mick.desc=Achevez le boss final avec une pioche +20 ou plus challenges.no_food=Au régime challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont deux tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 22aca16e6..22e1b1afd 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -208,7 +208,7 @@ badges$badge.many_buffs.title=So Many Colors badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once badges$badge.pacifist_ascent.title=Pacifist Ascent badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.title=In de Maling Nemen badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe challenges.no_food=Op dieet diff --git a/core/src/main/assets/messages/misc/misc_pl.properties b/core/src/main/assets/messages/misc/misc_pl.properties index 4641d2060..271d2bc2c 100644 --- a/core/src/main/assets/messages/misc/misc_pl.properties +++ b/core/src/main/assets/messages/misc/misc_pl.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Wypełnij wszystkie pozycje katalogowe k badges$badge.catalog_potions_scrolls.title=Bogato Zaopatrzony badges$badge.catalog_potions_scrolls.desc=Zidentyfikuj każdą zwykłą miksturę i zwój w jednym podejściu badges$badge.all_rare_enemies.title=Łowca Bestii -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Wypełnij dziesięć pozycji katalogowych rzadkich bestii w swoim dzienniku badges$badge.rodney.title=Już Nie Taki Przerażający badges$badge.rodney.desc=Poznaj prawdziwe imię Króla Krasnoludów badges$badge.happy_end.title=Szczęśliwe Zakończenie @@ -202,11 +202,11 @@ badges$badge.unlock_duelist.title=Fechmistrzyni Odblokowana! badges$badge.unlock_duelist.desc=Odblokuj Fechmistrzynię, wyposażając się w broń kręgu 2. lub wyższego bez kary za niewystarczającą siłę badges$badge.unlock_cleric.title=Kleryk Odblokowany! badges$badge.unlock_cleric.desc=Odblokuj Kleryka przez zdjęcie klątwy z dowolnego elementu wyposażenia -badges$badge.enemy_hazards.title=Safety Hazard +badges$badge.enemy_hazards.title=Zagrożenie Bezpieczeństwa badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent +badges$badge.many_buffs.title=Tak Wiele Kolorów +badges$badge.many_buffs.desc=Miej 10 lub więcej ikon wzmocnień/osłabień aktywnych na raz +badges$badge.pacifist_ascent.title=Pacyfistyczne Wzniesienie badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse badges$badge.taking_the_mick.title=Taking the Mick badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe diff --git a/core/src/main/assets/messages/misc/misc_ru.properties b/core/src/main/assets/messages/misc/misc_ru.properties index 0ec9051c1..1b212b750 100644 --- a/core/src/main/assets/messages/misc/misc_ru.properties +++ b/core/src/main/assets/messages/misc/misc_ru.properties @@ -209,7 +209,7 @@ badges$badge.many_buffs.desc=Получите одновременно 10 или badges$badge.pacifist_ascent.title=Мирное Восхождение badges$badge.pacifist_ascent.desc=Достаньте на поверхность Амулет Индора ни разу не уменьшая тяжесть его проклятия badges$badge.taking_the_mick.title=Шалость удалась -badges$badge.taking_the_mick.desc=Нанесите добивающую атаку финальному боссу киркой +20 или выше. +badges$badge.taking_the_mick.desc=Добейте финального босса ударом кирки +20 или выше. challenges.no_food=На диете challenges.no_food_desc=Еды и так мало, а вам надо еще и следить за вашими порциями питания!\n\n- Еда и рог изобилия имеют лишь треть голодоутоляющего эффекта.\n- Другие источники насыщения работают без изменений. diff --git a/core/src/main/assets/messages/misc/misc_uk.properties b/core/src/main/assets/messages/misc/misc_uk.properties index b435e6e56..560c35fb8 100644 --- a/core/src/main/assets/messages/misc/misc_uk.properties +++ b/core/src/main/assets/messages/misc/misc_uk.properties @@ -83,15 +83,15 @@ badges$badge.boss_slain_3_all_subclasses.desc=Здолай третього бо badges$badge.boss_slain_remains.title=Скуштуйте помсту! badges$badge.boss_slain_remains.desc=Переможіть боса, тримаючи в руках фірмовий предмет героя, який помер від цього боса badges$badge.strength_attained_1.title=Культурист-Новачок -badges$badge.strength_attained_1.desc=Досягніть 12 базових очків сили +badges$badge.strength_attained_1.desc=Досягніть 12 базових очок сили badges$badge.strength_attained_2.title=Силач -badges$badge.strength_attained_2.desc=Досягніть 14 базових очків сили +badges$badge.strength_attained_2.desc=Досягніть 14 базових очок сили badges$badge.strength_attained_3.title=Атлет -badges$badge.strength_attained_3.desc=Досягніть 16 базових очків сили +badges$badge.strength_attained_3.desc=Досягніть 16 базових очок сили badges$badge.strength_attained_4.title=Культурист badges$badge.strength_attained_4.desc=Досягніть 18 базових очків сили badges$badge.strength_attained_5.title=Богатир -badges$badge.strength_attained_5.desc=Досягніть 20 базових очків сили +badges$badge.strength_attained_5.desc=Досягніть 20 базових очок сили badges$badge.food_eaten_1.title=Голодаючий badges$badge.food_eaten_1.desc=З'їж 10 одиниць їжі в одній грі badges$badge.food_eaten_2.title=Перекус @@ -113,9 +113,9 @@ badges$badge.item_level_4.desc=Отримайте предмет 12 рівня badges$badge.item_level_5.title=Деміург badges$badge.item_level_5.desc=Отримайте предмет 15 рівня чи вище badges$badge.victory.title=Перемога! -badges$badge.victory.desc=Отримайте Амулет Істини +badges$badge.victory.desc=Отримайте Амулет Єндера badges$badge.victory_all_classes.title=І швець, і жнець, і на дуді грець -badges$badge.victory_all_classes.desc=Отримай Амулет Істини за кожного героя +badges$badge.victory_all_classes.desc=Отримай Амулет Єндера за кожного героя badges$badge.mastery_combo.title=Чемпіон арени badges$badge.mastery_combo.desc=Виконай комбо з 10 ударів badges$badge.items_crafted_1.title=Зіллєвар - початківець @@ -179,11 +179,11 @@ badges$badge.catalog_one_equipment.desc=Заповніть один запис badges$badge.catalog_potions_scrolls.title=Повністю укомплектований badges$badge.catalog_potions_scrolls.desc=Визначте кожне звичайне зілля та сувій за один захід badges$badge.all_rare_enemies.title=Великий мисливець -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Заповніть десять записів каталогу рідкісних ворогів у своєму журналі badges$badge.rodney.title=Зараз не так страшно badges$badge.rodney.desc=Дізнайтеся справжнє ім'я Короля Дварфів badges$badge.happy_end.title=І жили ми довго та щасливо -badges$badge.happy_end.desc=Принеси Амулет Істини на поверхню +badges$badge.happy_end.desc=Підніми Амулет Єндера на поверхню badges$badge.happy_end_remains.title=Ви теж це зробили badges$badge.happy_end_remains.desc=Винесіть на поверхню фірмовий предмет полеглого героя badges$badge.champion_1.title=Бронзовий Чемпіон @@ -192,24 +192,24 @@ badges$badge.champion_2.title=Срібний Чемпіон badges$badge.champion_2.desc=Пройди гру, ввімкнувши 3 чи більше випробувань badges$badge.champion_3.title=Золотий Чемпіон badges$badge.champion_3.desc=Пройди гру, ввімкнувши 6 чи більше випробувань -badges$badge.unlock_mage.title=Маг Відкритий! +badges$badge.unlock_mage.title=Мага відкрито! badges$badge.unlock_mage.desc=Відкрий мага, використавши сувій покращення -badges$badge.unlock_rogue.title=Розбійник Відкритий! -badges$badge.unlock_rogue.desc=Відкрий Розбійника 10 несподіваними атаками в одній грі -badges$badge.unlock_huntress.title=Мисливиця Відкрита! +badges$badge.unlock_rogue.title=Розбійника відкрито! +badges$badge.unlock_rogue.desc=Відкрий розбійника здійснивши 10 несподіваних атак за одну гру +badges$badge.unlock_huntress.title=Мисливицю відкрито! badges$badge.unlock_huntress.desc=Відкрий Мисливицю, влучивши у 10 ворогів метальною зброєю в одній грі -badges$badge.unlock_duelist.title=Дуеліст розблокована! +badges$badge.unlock_duelist.title=Дуелістку відкрито! badges$badge.unlock_duelist.desc=Розблокуйте Дуеліста, екіпірувавши зброю рівня 2 або вище без штрафу за силу -badges$badge.unlock_cleric.title=Священника розблоковано! +badges$badge.unlock_cleric.title=Священника відкрито! badges$badge.unlock_cleric.desc=Розблокуйте священника, повністю знявши прокляття з будь-якого проклятого спорядження -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Загроза безпеці +badges$badge.enemy_hazards.desc=Здолай 10 ворогів за одну гру завдяки небезпекам на місцевості (пасткам, рослинам або прірвам) +badges$badge.many_buffs.title=Так багато кольорів +badges$badge.many_buffs.desc=Мати 10 або більше значків ефектів стану одночасно +badges$badge.pacifist_ascent.title=Мирне сходження +badges$badge.pacifist_ascent.desc=Підніміть Амулет Єндера на поверхню, не зменшуючи при цьому силу його прокляття +badges$badge.taking_the_mick.title=Взяття мікрофона +badges$badge.taking_the_mick.desc=Нанесіть смертельний удар по останньому босу з кайлом +20 або вище challenges.no_food=На дієті challenges.no_food_desc=Їжі стало ще менше, і вам варто краще стежити за її кількістю!\n\n- Їжа і ріг достатку втамовують голод на 1/3 від нормального значення\n- Інші джерела ситості не змінені @@ -231,5 +231,5 @@ challenges.stronger_bosses=Потужніші боси challenges.stronger_bosses_desc=Боси значно сильніші у цьому випробуванні!\n\n_Хлюпень:_ +20% здоров'я\n_-_Лікування у воді накопичується до 3/хід\n_-_Накачується за 1 хід замість 2\n_Тенгу:_ +25% здоров'я\n_-_Фаза 1: пастки значно небезпечніші\n_-_Фаза 2: частіше застосовує здібності\n_ЗМ-300:_ +33% здоров'я\n_-_Пілони міцніші та активуються по 3\n_-_Здібності сильніші та частіше застосовуються\n_-_ЗМ-300 значно швидша при надлишковому заряді\n_-_Вдвічі більше кабелів на підлозі\n_Король Дварфів:_ +50% здоров'я\n_-_Прислужники сильніші в усіх фазах\n_-_Фаза 1: швидший виклик та застосування здібностей\n_-_Фаза 2: на два прислужники більше кожен раунд\n_-_Фаза 3: подвоєне здоров'я, швидший виклик\n_Давній Бог:_ \n_-_Два кулаки одночасно\n_-_+60% до шкоди лазера\n_-_Сильніші прислужники rankings$record.something=Вбитий чимось -rankings$record.won=Здобув Амулет Істини +rankings$record.won=Здобув Амулет Єндера rankings$record.ascended=Піднявся з Амулетом! diff --git a/core/src/main/assets/messages/misc/misc_vi.properties b/core/src/main/assets/messages/misc/misc_vi.properties index 414b53324..545731833 100644 --- a/core/src/main/assets/messages/misc/misc_vi.properties +++ b/core/src/main/assets/messages/misc/misc_vi.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Điền vào mỗi phân loại trang b badges$badge.catalog_potions_scrolls.title=Đầy Đồ badges$badge.catalog_potions_scrolls.desc=Thẩm định mọi loại thuốc và cuộn giấy thường trong một lần chơi badges$badge.all_rare_enemies.title=Cuộc săn lớn -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Lấy đầy 10 ghi chép về kẻ địch hiếm vào sổ tay của bạn badges$badge.rodney.title=Cũng không đáng sợ lắm badges$badge.rodney.desc=Biết được tên thật của Vua Người Lùn badges$badge.happy_end.title=Kết thúc có hậu @@ -202,21 +202,21 @@ badges$badge.unlock_duelist.title=Mở khóa Kiếm sĩ! badges$badge.unlock_duelist.desc=Mở khóa Kiếm sĩ bằng cách trang bị vũ khí bậc 2 hoặc cao hơn mà không bị giới hạn sức mạnh badges$badge.unlock_cleric.title=Đã mở khóa Giáo sĩ! badges$badge.unlock_cleric.desc=Mở khóa Giáo sĩ bằng cách hoàn toàn loại bỏ lời nguyền trên bất kì mảnh trang bị nào -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Chú ý an toàn +badges$badge.enemy_hazards.desc=Hạ 10 kẻ địch trong một lần chơi với sợ trợ giúp của địa hình hiểm trở (bẫy, thực vật, hoặc vực sâu) +badges$badge.many_buffs.title=Thật sặc sỡ +badges$badge.many_buffs.desc=Có hơn 10 hiệu ứng lợi/hại trên bản thân cùng một lúc +badges$badge.pacifist_ascent.title=Khí chất ôn hòa +badges$badge.pacifist_ascent.desc=Mang Tấm bùa Yendor lên mặt đất mà không làm suy giảm độ nghiêm trọng từ lời nguyền của nó. +badges$badge.taking_the_mick.title=Nhận lấy Mick đi +badges$badge.taking_the_mick.desc=Giáng đòn quyết định vào trùm cuối với một cây cuốc chim +20 hoặc cao hơn challenges.no_food=Ăn kiêng challenges.no_food_desc=Thức ăn vốn đã khan hiếm, nhưng bạn cũng phải chú ý đến khẩu phần ăn của mình nữa!\n\n- Thức ăn và cái sừng no đủ chỉ còn một phần ba hiệu quả trong việc thỏa mãn cơn đói\n- Các nguồn làm no khác không bị ảnh hưởng challenges.no_armor=Áo giáp bằng niềm tin challenges.no_armor_desc=Bạn sẽ cần phải tin vào bản thân mình, bởi áo giáp của bạn sẽ không làm gì nhiều!\n\n- Sức chặn gốc của tất cả áo giáp trừ áo giáp vải bị giảm\n- Tất cả áo giáp giờ đây nhận thêm rất ít sức chặn khi được nâng cấp\n- Sức phòng thủ của hộ vệ đất cũng bị giảm đáng kể challenges.no_healing=Chứng sợ thuốc -challenges.no_healing_desc=Thuốc hồi phục chắc chắn là rất tiện dụng, nhưng thật không may là bạn bị dị ứng với nó!\n\n- Thuốc hồi phục, vật phẩm mà trong công thức có sử dụng thuốc hồi phục, và quả mặt trời sẽ đầu độc anh hùng của bạn thay vì hồi phục họ.\n- Thuốc bất ổn không còn có thể ngẫu nhiên đầu độc hay hồi phục anh hùng của bạn.\n- Những vật phẩm này vẫn sẽ hoạt động bình thường với những đối tượng khác. +challenges.no_healing_desc=Thuốc hồi phục hẳn là rất tiện dụng, nhưng không may là bạn bị dị ứng!\n\n- Thuốc hồi phục, các vật phẩm sử dụng thuốc hồi phục trong công thức, và quả mặt trời sẽ đầu độc người hùng của bạn thay vì hồi phục họ.\n- Dung dịch bất ổn không thể ngẫu nhiên đầu độc hay hồi phục anh hùng của bạn.\n- Những vật phẩm này vẫn sẽ hoạt động bình thường với những nhân vật khác. challenges.no_herbalism=Vùng đất cằn cỗi challenges.no_herbalism_desc=Có vẻ như không có chút nước sạch nào còn lại trong hầm ngục đáng nguyền rủa này...\n\n- Giọt sương bị loại bỏ\n- Thực vật bị loại bỏ\n- Hạt giống vẫn xuất hiện, nhưng sẽ không bén rễ challenges.swarm_intelligence=Trí tuệ bầy đàn diff --git a/core/src/main/assets/messages/plants/plants_es.properties b/core/src/main/assets/messages/plants/plants_es.properties index 2eda7bbb9..f770b39db 100644 --- a/core/src/main/assets/messages/plants/plants_es.properties +++ b/core/src/main/assets/messages/plants/plants_es.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=fruta insípida plants.blandfruitbush.desc=Prima lejana de la Putrebaya, el fruto en forma de pera de los arbustos de Fruta Insípida sabe a ceniza apelmazada. La fruta es asquerosa e insustancial, pero no es venenosa. Tal vez podría cocinarse. +plants.blandfruitbush.discover_hint=Puedes encontrar esta planta aleatoriamente en la mazmorra. plants.blandfruitbush$seed.name=semilla de fruta insípida plants.blindweed.name=Ciegahierba @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Cuando pisa un Hongohielo, _la Guardabosques_ será br plants.icecap$seed.name=semilla de hongohielo plants.plant.warden_desc=Esta planta no tiene ningún efecto especial al ser usada por la Guardabosques. +plants.plant.discover_hint=Puedes encontrar esta planta aleatoriamente en la mazmorra, o hacer que crezca de su semilla asociada. plants.plant$seed.seed_of=semilla de %s plants.plant$seed.ac_plant=PLANTAR plants.plant$seed.info=Lanza esta semilla al lugar donde quieras que crezca una planta.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=semilla plants.rotberry.name=Putrebaya plants.rotberry.desc=Las bayas de un arbusto joven de putrebaya saben a dulce, dulce muerte. Con el paso de los años, este arbusto de putrebaya crecerá hasta convertirse en otro corazón podrido. Cuando es pisoteada, una putrebaya joven producirá una pequeña bocanada de gas tóxico. plants.rotberry.warden_desc=Normalmente un arbusto de Putrebaya solo produce un poco de gas al ser psioteado, ¡pero _la Guardabosques_ es capaz de aprovechar su energía para aumentar temporalmente su fuerza! +plants.rotberry.discover_hint=Puedes hacer crecer esta planta de su semilla asociada durante una misión especifica. plants.rotberry$seed.name=semilla de putrebaya +plants.rotberry$seed.discover_hint=Puedes encontrar este ítem durante una misión. plants.sorrowmoss.name=Musgopena plants.sorrowmoss.desc=La Musgopena es una flor (no un musgo) con pétalos tan afilados como cuchillas, recubierta por un veneno letal. diff --git a/core/src/main/assets/messages/plants/plants_fr.properties b/core/src/main/assets/messages/plants/plants_fr.properties index 4e86eead1..6d32800f1 100644 --- a/core/src/main/assets/messages/plants/plants_fr.properties +++ b/core/src/main/assets/messages/plants/plants_fr.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=fruifade plants.blandfruitbush.desc=Cousin éloigné de la rancebaie, ce fruit en forme de poire est produit par un buisson, le fruifadier. Même s'il n'est pas empoisonné, ce fruit est peu consistant et son goût terreux n'est pas très appétissant. Mais peut-être que vous pourriez le cuire. +plants.blandfruitbush.discover_hint=Vous pouvez trouver cette plante au hasard dans le donjon. plants.blandfruitbush$seed.name=graine de fruifade plants.blindweed.name=herblouï @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Lorsqu'elle piétine une pistigel, _la Gardienne_ sera plants.icecap$seed.name=graine de pistigel plants.plant.warden_desc=Cette plante n'a pas d'effet spécial lorsqu'elle est utilisée par la Gardienne. +plants.plant.discover_hint=Vous pouvez trouver cette plante au hasard dans le donjon, ou la faire pousser à partir de sa graine. plants.plant$seed.seed_of=Graine de %s plants.plant$seed.ac_plant=PLANTER plants.plant$seed.info=Lancez cette graine vers l'endroit où vous voulez la planter.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=graine plants.rotberry.name=rancebaie plants.rotberry.desc=Les fruits d'un jeune buisson de rancebaie ont le goût très doux de la mort. Au bout de quelques années, ce buisson de rancebaie deviendra un autre cœur pourri. Piétiné, un plant de rancebaie produira un dégagement de gaz toxique. plants.rotberry.warden_desc=Normalement, une rancebaie produit un petit peu de gaz lorsqu'elle est piétinée, mais _la Gardienne_ est capable d'en tirer de l'énergie pour augmenter temporairement sa force ! +plants.rotberry.discover_hint=Vous pouvez faire pousser cette plante à partir de sa graine que vous trouvez durant une quête. plants.rotberry$seed.name=graine de rancebaie +plants.rotberry$seed.discover_hint=Vous pouvez trouver cet objet durant une quête. plants.sorrowmoss.name=moussepeine plants.sorrowmoss.desc=La moussepeine est une fleur (non pas une mousse) dotée de pétales tranchants comme des rasoirs et enduits d'un venin mortel. diff --git a/core/src/main/assets/messages/plants/plants_in.properties b/core/src/main/assets/messages/plants/plants_in.properties index 603f608ea..a10a8bf92 100644 --- a/core/src/main/assets/messages/plants/plants_in.properties +++ b/core/src/main/assets/messages/plants/plants_in.properties @@ -1,6 +1,6 @@ plants.blandfruitbush.name=buah campur plants.blandfruitbush.desc=Sepupu jauh dari rotberry, benih berbentuk buah pir hasil dari semak buah campur ini rasanya seperti buntalan debu. Buah itu menjijikan dan tidak memiliki khasiat apa-apa, tapi baiknya tidak beracun. Mungkin buah ini dapat dimasak. -plants.blandfruitbush.discover_hint=Kamu dapat menemukan tanaman ini secara acak di terungku. +plants.blandfruitbush.discover_hint=Kamu bisa menemukan tanaman ini secara acak di terungku. plants.blandfruitbush$seed.name=benih buah campur plants.blindweed.name=rumput buta @@ -37,7 +37,7 @@ plants.icecap.warden_desc=Ketika dia menginjak kantong es, _Penjaga_ akan dijiwa plants.icecap$seed.name=benih kantung es plants.plant.warden_desc=Tanaman ini tidak memiliki efek khusus saat digunakan oleh Penjaga. -plants.plant.discover_hint=Kamu dapat menemukan tanaman ini secara acak di terungku, atau menanamnya dari benih yang terkait. +plants.plant.discover_hint=Kamu bisa menemukan tanaman ini secara acak di terungku, atau menanamnya dari benih yang terkait. plants.plant$seed.seed_of=benih %s plants.plant$seed.ac_plant=TANAM plants.plant$seed.info=Lempar benih ini di tempat di mana kau inginkan itu tumbuh.\n\n%s diff --git a/core/src/main/assets/messages/plants/plants_it.properties b/core/src/main/assets/messages/plants/plants_it.properties index b29dbe4ce..4d7974753 100644 --- a/core/src/main/assets/messages/plants/plants_it.properties +++ b/core/src/main/assets/messages/plants/plants_it.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=blandofrutto plants.blandfruitbush.desc=Lontano cugino della baccamarcia, i prodotti a forma di pera del cespuglio blandofrutto sanno di polvere rappresa. Il frutto è disgustoso e inconsistente ma non è velenoso. Forse potrebbe essere cucinato. +plants.blandfruitbush.discover_hint=Puoi trovare questa pianta casualmente nel dungeon. plants.blandfruitbush$seed.name=seme di blandofrutto plants.blindweed.name=erbacieca @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Quando calpesta una calotta glaciale, _il Guardiano_ s plants.icecap$seed.name=seme di calotta glaciale plants.plant.warden_desc=Questa pianta non ha alcun effetto speciale quando viene usata dal Guardiano. +plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed. plants.plant$seed.seed_of=seme di %s plants.plant$seed.ac_plant=PIANTA plants.plant$seed.info=Lancia questo seme nel luogo in cui vuoi far crescere una pianta.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=seme plants.rotberry.name=baccamarcia plants.rotberry.desc=Le bacche di un giovane arbusto di baccamarcia hanno il sapore di una dolce, dolce morte. Nel giro di pochi anni, questo arbusto diventerà un altro cuore putrido. Quando calpestato, una baccamarcia produce un piccolo sbuffo di gas tossico. plants.rotberry.warden_desc=Di norma un arbusto di baccamarcia produce semplicemente un po' di gas se calpestato, ma _il Guardiano_ è in grado di assorbire la sua energia per aumentare temporaneamente la sua forza! +plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. plants.rotberry$seed.name=seme di baccamarcia +plants.rotberry$seed.discover_hint=Puoi trovare questo oggetto durante una missione. plants.sorrowmoss.name=tristemuschio plants.sorrowmoss.desc=Un tristemuschio è un fiore (non un muschio) con petali taglienti come rasoi, ricoperti da un veleno mortale. diff --git a/core/src/main/assets/messages/plants/plants_ko.properties b/core/src/main/assets/messages/plants/plants_ko.properties index 8bfea2bb5..2c9e1a063 100644 --- a/core/src/main/assets/messages/plants/plants_ko.properties +++ b/core/src/main/assets/messages/plants/plants_ko.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=단백과 plants.blandfruitbush.desc=썩은열매의 먼 친척뻘 식물로, 단백과 덤불에서 난 배 모양 열매는 뭉친 먼지 맛이 난다고 합니다. 맛도 없고 포만감도 없지만 독이 있진 않습니다. 다른 재료와 함께 요리할 수 있을 것 같습니다. +plants.blandfruitbush.discover_hint=이 식물은 던전의 무작위 장소에 심겨져 있습니다. plants.blandfruitbush$seed.name=단백과의 씨앗 plants.blindweed.name=실명초 @@ -36,6 +37,7 @@ plants.icecap.warden_desc=눈꽃송이를 밟은 _숲지기_는 얼어붙는 대 plants.icecap$seed.name=눈꽃송이의 씨앗 plants.plant.warden_desc=이 식물은 숲지기가 밟아도 별다른 효과를 내지 않습니다. +plants.plant.discover_hint=이 식물은 던전의 무작위 장소에 심겨져 있거나, 각 식물의 씨앗을 심어서 키울 수 있습니다. plants.plant$seed.seed_of=%s의 씨앗 plants.plant$seed.ac_plant=심는다 plants.plant$seed.info=이 씨앗을 원하는 곳에다 던져 식물을 자라게 할 수 있습니다.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=씨앗 plants.rotberry.name=썩은열매 plants.rotberry.desc=어린 썩은열매 덤불에서 난 과일은 아주 달콤한 죽음의 맛을 낸다고 합니다. 썩은열매 덤불은 수 년에 걸쳐 또 다른 썩은열매 심장으로 자라나게 된다고 합니다. 갓 자란 썩은열매를 밟으면 약간의 독성 기체가 발생합니다. plants.rotberry.warden_desc=보통 썩은열매는 밟았을 때 약간의 독가스만 나오지만, _숲지기_는 에너지를 끌어 내어 잠시 동안 힘이 증가할 것입니다! +plants.rotberry.discover_hint=이 식물은 특정한 퀘스트 도중 나타나는 씨앗을 심으면 등장합니다. plants.rotberry$seed.name=썩은열매의 씨앗 +plants.rotberry$seed.discover_hint=이 아이템은 특정한 퀘스트에서 등장합니다. plants.sorrowmoss.name=슬픔이끼 plants.sorrowmoss.desc=슬픔이끼(사실 진짜 이끼류는 아닙니다)의 칼날 같은 꽃잎에는 치명적인 독이 발라져 있습니다. diff --git a/core/src/main/assets/messages/plants/plants_pl.properties b/core/src/main/assets/messages/plants/plants_pl.properties index e45005baf..6276ea375 100644 --- a/core/src/main/assets/messages/plants/plants_pl.properties +++ b/core/src/main/assets/messages/plants/plants_pl.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=mdły owoc plants.blandfruitbush.desc=Gruszkowaty twór krzaku mdłego owocu, będącego dalekim kuzynem próchnojagody, smakuje jak zlepiony kurz. Owoc jest obrzydliwy i nietreściwy, ale nie trujący. Być może mógłby zostać ugotowany. +plants.blandfruitbush.discover_hint=Możesz znaleść tę roślinę losowo w całym lochu. plants.blandfruitbush$seed.name=nasiono mdłego owocu plants.blindweed.name=ślepoziele @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Po nadepnięciu na szronogłówkę _Strażniczka_ zost plants.icecap$seed.name=nasiono szronogłówki plants.plant.warden_desc=Ta roślina nie ma specjalnego efektu, gdy jest używana przez Strażniczkę. +plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed. plants.plant$seed.seed_of=nasiono %s plants.plant$seed.ac_plant=ZASADŹ plants.plant$seed.info=Rzuć tym nasionem w miejsce, gdzie chcesz, by wyrosła roślina.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=nasiono plants.rotberry.name=próchnojagoda plants.rotberry.desc=Owoce młodego krzewu próchnojagody smakują słodko, słodko niczym śmierć. W ciągu kilku lat krzew próchnojagody wyrośnie na kolejne przegniłe serce. Jeśli zostanie zdeptana, młoda próchnojagoda wyrzuci mały obłok toksycznego gazu. plants.rotberry.warden_desc=Normalnie krzew próchnojagody przy zdeptaniu tworzy jedynie odrobinę gazu, ale _Strażniczka_ potrafi pobrać z niego energię, krótkotrwale zwiększając swoją siłę! +plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. plants.rotberry$seed.name=nasiono próchnojagody +plants.rotberry$seed.discover_hint=Możesz znaleść ten przedmiot podczas zadania. plants.sorrowmoss.name=jadomech plants.sorrowmoss.desc=Jadomech jest kwiatem (nie mchem) z ostrymi jak brzytwa płatkami, pokrytymi zabójczym jadem. diff --git a/core/src/main/assets/messages/plants/plants_vi.properties b/core/src/main/assets/messages/plants/plants_vi.properties index ff7ed1a0e..f2454daf9 100644 --- a/core/src/main/assets/messages/plants/plants_vi.properties +++ b/core/src/main/assets/messages/plants/plants_vi.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=quả vô vị plants.blandfruitbush.desc=Họ hàng xa của quả mọng thối, sản vật có hình trái lê của bụi cây có vị như đống bụi. Quả ăn rất tởm và không thích hợp với dạ dày của bạn nhưng nó không có độc. Có lẽ nó có thể được nấu. +plants.blandfruitbush.discover_hint=Bạn có thể tìm thấy loại cây này ngẫu nhiên trong hầm ngục. plants.blandfruitbush$seed.name=hạt quả vô vị plants.blindweed.name=cỏ dại mù @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Khi cô ấy giẫm lên một cây chỏm băng, _H plants.icecap$seed.name=hạt cây chỏm băng plants.plant.warden_desc=Loài cây này không có hiệu ứng đặc biệt khi được sử dụng bởi Hộ vệ. +plants.plant.discover_hint=Bạn có thể tìm thấy loại cây này ngẫu nhiên trong hầm ngục, hay trồng chúng từ hạt giống liên quan. plants.plant$seed.seed_of=hạt cây %s plants.plant$seed.ac_plant=TRỒNG plants.plant$seed.info=Thả hạt giống này vào nơi bạn muốn nó mọc thành cây.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=hạt plants.rotberry.name=quả mọng thối plants.rotberry.desc=Những quả mọng của một bụi quả mọng thối trẻ có vị như cái chết ngọt ngào. Qua một vài năm, bụi quả mọng thối này sẽ lớn lên thành một quả tim thối khác. Khi bị giẫm lên, một quả mọng thối trẻ sẽ tạo ra một đám khí độc nhỏ. plants.rotberry.warden_desc=Thông thường một bụi cây quả mọng thối chỉ tạo ra một ít khí khi bị giẫm lên, nhưng _Hộ vệ_ có thể khai thác năng lượng từ nó để tạm thời tăng sức mạnh của cô ấy! +plants.rotberry.discover_hint=bạn có thể trồng loại cây này từ hạt giống liên quan trong một nhiệm vụ nhất định. plants.rotberry$seed.name=hạt cây quả mọng thối +plants.rotberry$seed.discover_hint=Bạn có thể tìm được vật phẩm này trong một nhiệm vụ. plants.sorrowmoss.name=rêu đau buồn plants.sorrowmoss.desc=Một cây rêu đau buồn là một cây hoa (không phải một cây rêu) với những cánh hoa sắc như dao, được phủ bằng một nọc độc chết người. diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index 0f83702ae..69cf845ff 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=hace 1 minuto scenes.startscene.minutes_ago=hace %d minutos scenes.startscene.hours_ago=hace %d horas scenes.startscene.days_ago=hace %d días -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=hace %d meses scenes.startscene.new=Nueva Partida scenes.startscene.sort_level=Orden: Nivel scenes.startscene.sort_recent=Orden: Reciente @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon es un juego completamente scenes.titlescene.patreon_button=Pagina de Patreon scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 ¡incluye un pequeño cambio al Guerrero, nueva generación de terreno/habitaciones, un nuevo ornamento, y unos cuantos cambios pequeños y extras! Asegurate de revisar la pantalla de cambios para tener los detalles completos. scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. diff --git a/core/src/main/assets/messages/scenes/scenes_fr.properties b/core/src/main/assets/messages/scenes/scenes_fr.properties index f37b2688d..83abc01ef 100644 --- a/core/src/main/assets/messages/scenes/scenes_fr.properties +++ b/core/src/main/assets/messages/scenes/scenes_fr.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=Il y a 1 minute scenes.startscene.minutes_ago=Il y a %d minutes scenes.startscene.hours_ago=Il y a %d heures scenes.startscene.days_ago=Il y a %d jours -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d mois scenes.startscene.new=Nouvelle Partie scenes.startscene.sort_level=Trier par : Niveau scenes.startscene.sort_recent=Trier par : Date @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon est un jeu entièrement g scenes.titlescene.patreon_button=Page Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour ! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=La v3.1 inclut une légère refonte du Guerrier, de nouvelles salles et de nouveaux terrains, une nouvelle babiole, et une multitude d'autres petits ajouts et modifications ! Voir la page des Changements pour plus de détails. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon a bénéficié d'un correctif logiciel ! scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs. scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions. diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index 471d4e182..a27be2728 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1 minuto fa scenes.startscene.minutes_ago=%d minuti fa scenes.startscene.hours_ago=%d ore fa scenes.startscene.days_ago=%d giorni fa -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d mesi fa scenes.startscene.new=Nuova Partita scenes.startscene.sort_level=Filtro: Livello scenes.startscene.sort_recent=Filtro: Recenti diff --git a/core/src/main/assets/messages/scenes/scenes_ko.properties b/core/src/main/assets/messages/scenes/scenes_ko.properties index 22bce7152..78ed7b937 100644 --- a/core/src/main/assets/messages/scenes/scenes_ko.properties +++ b/core/src/main/assets/messages/scenes/scenes_ko.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1분 전 scenes.startscene.minutes_ago=%d분 전 scenes.startscene.hours_ago=%d시간 전 scenes.startscene.days_ago=%d일 전 -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d개월 전 scenes.startscene.new=새 게임 시작 scenes.startscene.sort_level=정렬: 레벨 순 scenes.startscene.sort_recent=정렬: 시간 순 @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon은 완전히 무료인 scenes.titlescene.patreon_button=Patreon 페이지로 이동 scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 은 약간의 전사 재조정, 새로운 지형 및 방, 신규 장신구 1개, 그리고 많은 양의 자그마한 추가 및 변경사항이 있습니다! 변경사항에서 세부 내용을 꼭 확인해보시기 바랍니다. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다! scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다. scenes.welcomescene.patch_translations=번역 업데이트가 있습니다. diff --git a/core/src/main/assets/messages/scenes/scenes_nl.properties b/core/src/main/assets/messages/scenes/scenes_nl.properties index abcca6b3d..e54d4dac2 100644 --- a/core/src/main/assets/messages/scenes/scenes_nl.properties +++ b/core/src/main/assets/messages/scenes/scenes_nl.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1 minuut geleden scenes.startscene.minutes_ago=%d minuten geleden scenes.startscene.hours_ago=%d uur geleden scenes.startscene.days_ago=%d dagen geleden -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d maanden geleden scenes.startscene.new=Nieuw spel scenes.startscene.sort_level=Sorteer: Niveau scenes.startscene.sort_recent=Sorteer: Recent @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon is een compleet gratis sp scenes.titlescene.patreon_button=Patreon Pagina scenes.welcomescene.update_intro=Shattered Pixel Dungeon is bijgewerkt. -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 bevat een mini-herwerking van de Krijger, nieuw terrein/kamers, een nieuwe snuisterij en een heleboel andere kleinere veranderingen en toevoegingen! Bekijk het wijzigingenscherm voor alle details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon is gepatcht. scenes.welcomescene.patch_bugfixes=Deze patch bevat bugfixes. scenes.welcomescene.patch_translations=Deze patch bevat vertaling updates. diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index 72f078525..7a5db1f32 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1 minuta temu scenes.startscene.minutes_ago=%d minut(y) temu scenes.startscene.hours_ago=%d godzin(y) temu scenes.startscene.days_ago=%d dni temu -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d miesiące(ęcy) temu scenes.startscene.new=Nowa Gra scenes.startscene.sort_level=Sortowanie: Piętro scenes.startscene.sort_recent=Sortowanie: Najnowsze diff --git a/core/src/main/assets/messages/scenes/scenes_uk.properties b/core/src/main/assets/messages/scenes/scenes_uk.properties index fb3a09550..b51335011 100644 --- a/core/src/main/assets/messages/scenes/scenes_uk.properties +++ b/core/src/main/assets/messages/scenes/scenes_uk.properties @@ -14,7 +14,7 @@ scenes.alchemyscene.repeat=Повторити інгредієнти scenes.amuletscene.exit=Прийняти цю силу scenes.amuletscene.stay=Я ще не завершив -scenes.amuletscene.text=Нарешті, ви тримаєте у своїх руках Амулет Істини! Ніхто і ніщо тепер не посміє стати у вас на шляху! Ви підкорили підземелля і досягли успіху у своїх пошуках!\n\nАбо, можливо, ви ще не готові покинути підземелля? Ви можете просто залишити амулет в себе і ще трошки побути простим смертним, і, можливо, покинути підземелля старомодним шляхом... +scenes.amuletscene.text=Нарешті, ви тримаєте у своїх руках Амулет Єндера! Ніхто і ніщо тепер не посміє стати у вас на шляху! Ви підкорили підземелля і досягли успіху у своїх пошуках!\n\nАбо, можливо, ви ще не готові покинути підземелля? Ви можете просто залишити амулет в себе і ще трошки побути простим смертним, і, можливо, покинути підземелля старомодним шляхом... scenes.changesscene.title=Історія змін scenes.changesscene.new=Новий контент diff --git a/core/src/main/assets/messages/scenes/scenes_vi.properties b/core/src/main/assets/messages/scenes/scenes_vi.properties index 41a545be7..b3a443634 100644 --- a/core/src/main/assets/messages/scenes/scenes_vi.properties +++ b/core/src/main/assets/messages/scenes/scenes_vi.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1 phút trước scenes.startscene.minutes_ago=%d phút trước scenes.startscene.hours_ago=%d giờ trước scenes.startscene.days_ago=%d ngày trước -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d tháng trước scenes.startscene.new=Lượt chơi mới scenes.startscene.sort_level=Lọc: Tầng scenes.startscene.sort_recent=Lọc: Mới nhất @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon là một trò chơi hoà scenes.titlescene.patreon_button=Trang Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon đã được cập nhật! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 bao gồm một bản làm lại Chiến binh nhỏ, địa hình/phòng mới, một phụ kiện mới và một loạt các thay đổi và bổ sung nhỏ khác! Hãy chắc chắn kiểm tra màn hình thay đổi để biết thông tin chi tiết đầy đủ. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon đã được cập nhật! scenes.welcomescene.patch_bugfixes=Bản cập nhật này bao gồm nhiều lỗi được sửa. scenes.welcomescene.patch_translations=Bản cập nhật này chứa cập nhật bản dịch. diff --git a/core/src/main/assets/messages/ui/ui_es.properties b/core/src/main/assets/messages/ui/ui_es.properties index 265621132..0419a75e8 100644 --- a/core/src/main/assets/messages/ui/ui_es.properties +++ b/core/src/main/assets/messages/ui/ui_es.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Añadir Nota Personal ui.customnotebutton.limit_title=Límite de Notas Alcanzado -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Puedes borrar una nota ya existente para hacer espacio para más. Todas tu notas personalizadas pueden ser vistas desde la pestaña del diario. ui.customnotebutton.desc=Las notas personales te permiten anotar lo que quieras en el diario.\n\nPueden ser solo texto o estar asociadas a un nivel de la mazmorra, a uno de tus ítems o a un tipo de poción/pergamino/anillo. ui.customnotebutton.new_text=Nueva Nota de Texto ui.customnotebutton.new_text_title=Escribe un titulo para esta nota de texto: diff --git a/core/src/main/assets/messages/ui/ui_fr.properties b/core/src/main/assets/messages/ui/ui_fr.properties index ab9e01e3a..65c90c867 100644 --- a/core/src/main/assets/messages/ui/ui_fr.properties +++ b/core/src/main/assets/messages/ui/ui_fr.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Ajouter une note personnalisée ui.customnotebutton.limit_title=Limite de notes atteinte -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Vous pouvez supprimer des notes existantes pour faire de la place. Toutes vos notes actuelles peuvent être lues à partir du journal d'aventure. ui.customnotebutton.desc=Les notes personnalisées permettent d'enregistrer ce que vous voulez dans le journal.\n\nElles peuvent être un simple texte ou être associées à un étage du donjon, un de vos objets ou un type de potion/parchemin/bague. ui.customnotebutton.new_text=Nouvelle note textuelle ui.customnotebutton.new_text_title=Donnez un titre à cette note personnalisée : diff --git a/core/src/main/assets/messages/ui/ui_ko.properties b/core/src/main/assets/messages/ui/ui_ko.properties index 971bd97ec..8a2b66dc7 100644 --- a/core/src/main/assets/messages/ui/ui_ko.properties +++ b/core/src/main/assets/messages/ui/ui_ko.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=메모 추가 ui.customnotebutton.limit_title=메모 상한 도달 -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=기존 메모를 지워서 새로운 메모를 적을 공간을 확보할 수 있습니다. 기록한 모든 메모는 일지 항목에서 확인할 수 있습니다. ui.customnotebutton.desc=당신이 저널에서 입력하고 싶은 어느 것이든 사용자 지정 메모를 기록할 수 있습니다.\n\n그것들은 그 자체로 단순한 텍스트일 수도 있고 던전의 층, 아이템 중 하나 또는 물약/스크롤/반지 유형과 연관될 수도 있습니다. ui.customnotebutton.new_text=텍스트 메모 생성 ui.customnotebutton.new_text_title=메모 제목: diff --git a/core/src/main/assets/messages/ui/ui_nl.properties b/core/src/main/assets/messages/ui/ui_nl.properties index cc9a52022..08c209e5a 100644 --- a/core/src/main/assets/messages/ui/ui_nl.properties +++ b/core/src/main/assets/messages/ui/ui_nl.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Voeg een eigen notitie toe ui.customnotebutton.limit_title=Notitielimiet bereikt -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Je kunt bestaande notities verwijderen om ruimte te maken voor meer notities. Al je huidige aangepaste notities zijn te bekijken in het dagboekvenster ui.customnotebutton.desc=Met eigen notities kunt je alles wat je wilt in het dagboek opnemen.\n\nZe kunnen alleen maar tekst zijn, of ze kunnen geassocieerd worden met een kerkervloer, een van je items of een soort drankje/rol/ring. ui.customnotebutton.new_text=Nieuwe tekstnotitie ui.customnotebutton.new_text_title=Schrijf een titel voor deze tekstnotitie: diff --git a/core/src/main/assets/messages/ui/ui_vi.properties b/core/src/main/assets/messages/ui/ui_vi.properties index b95d617af..3878904bc 100644 --- a/core/src/main/assets/messages/ui/ui_vi.properties +++ b/core/src/main/assets/messages/ui/ui_vi.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Thêm một Ghi chú tùy chỉnh ui.customnotebutton.limit_title=Đạt lượng Ghi chú Tối đa -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Bạn có thể xóa bớt ghi chú hiện tại để thêm chỗ cho ghi chú mới. Mọi ghi chú hiện tại của bạn có thẻ xem được từ cửa sổ sổ tay. ui.customnotebutton.desc=Ghi chú cá nhân cho phép bạn ghi chép bất cứ thứ gì bạn thích vào trong sổ tay.\n\nChúng có thể chỉ là văn bản đứng riêng, hoặc chúng có thể được đặt cho một tầng ngục, một vật phẩm của bạn, hoặc một loại thuốc/cuộn giấy/nhẫn. ui.customnotebutton.new_text=Ghi chú Mới ui.customnotebutton.new_text_title=Ghi một tiêu đề cho ghi chú tùy chỉnh này: diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index 5eaacb8bb..f59245aa2 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Tesoro windows.wndscorebreakdown.treasure_desc=Basado en oro recolectado y valor de ítems en posesión. windows.wndscorebreakdown.treasure_desc_old=Basado en oro recolectado. windows.wndscorebreakdown.explore_title=Exploración -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Basado en pisos explorados. Reducido al dejarse ítems o puertas escondidas, o puzzles sin resolver. windows.wndscorebreakdown.bosses_title=Jefes -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Basado en jefes derrotados. Reducido al permanecer en ataques evitables durante batallas contra jefes. windows.wndscorebreakdown.quests_title=Misiones -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Basado en misiones completadas. Reducido al recibir ataques evitables o fallar el objetivo de la misión. windows.wndscorebreakdown.win_multiplier=Multiplicador de victoria windows.wndscorebreakdown.challenge_multiplier=Multiplicador de desafíos windows.wndscorebreakdown.total=Puntuación Total diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index 54bb5f624..70ae332c4 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Butin windows.wndscorebreakdown.treasure_desc=Basé sur le montant d'or récupéré et la valeur des objets possédés. windows.wndscorebreakdown.treasure_desc_old=Basé sur le montant d'or récupéré. windows.wndscorebreakdown.explore_title=Exploration -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Basé sur le nombre d'étages explorés. Réduit par les portes secrètes et les objets non trouvés, ou par les puzzles non résolus. windows.wndscorebreakdown.bosses_title=Boss -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Basé sur le nombre de boss vaincus. Réduit si le joueur est touché par des attaques évitables durant les combats de boss. windows.wndscorebreakdown.quests_title=Quêtes -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Basé sur les quêtes complétées. Réduit si elles ne le sont que partiellement, ou si le joueur est touché par des attaques évitables. windows.wndscorebreakdown.win_multiplier=Multiplicateur de victoire windows.wndscorebreakdown.challenge_multiplier=Multiplicateur de Défis windows.wndscorebreakdown.total=Score Total @@ -372,7 +372,7 @@ windows.wndupgrade.glyph=Améliorer cet objet a aussi %d%% de chance d'effacer s windows.wndupgrade.harden=Améliorer cet objet a aussi %d%% de chance d'avoir raison de son durcissement ! windows.wndupgrade.resin=Cette baguette a été améliorée avec de la résine arcanique, les améliorations normales remplaceront celles de la résine ! windows.wndupgrade.damage=Dégâts -windows.wndupgrade.blocking=Bloquant +windows.wndupgrade.blocking=Blocage windows.wndupgrade.weight=Poids windows.wndupgrade.durability=Durabilité windows.wndupgrade.zap_damage=Dégâts de tir diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index 0f84075e9..109a49449 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=보물 windows.wndscorebreakdown.treasure_desc=수집한 골드와 소유한 아이템 가치에 기반합니다. windows.wndscorebreakdown.treasure_desc_old=수집한 골드에 기반합니다. windows.wndscorebreakdown.explore_title=탐험 -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=탐험한 층을 기준으로 계산됩니다. 아이템, 숨겨진 문, 그리고 퍼즐을 놓칠 때마다 감점됩니다. windows.wndscorebreakdown.bosses_title=보스 처치 -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=처치한 보스 수를 기준으로 계산됩니다. 보스 전투 중 피할 수 있는 공격을 맞을 때마다 감점됩니다. windows.wndscorebreakdown.quests_title=퀘스트 -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=완료한 퀘스트 수를 기준으로 계산됩니다. 피할 수 있는 공격을 맞거나 퀘스트를 마치지 않을 경우 감점됩니다. windows.wndscorebreakdown.win_multiplier=승리 배율 windows.wndscorebreakdown.challenge_multiplier=도전 배율 windows.wndscorebreakdown.total=총점 diff --git a/core/src/main/assets/messages/windows/windows_nl.properties b/core/src/main/assets/messages/windows/windows_nl.properties index 2e30047c4..712784634 100644 --- a/core/src/main/assets/messages/windows/windows_nl.properties +++ b/core/src/main/assets/messages/windows/windows_nl.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Schatten windows.wndscorebreakdown.treasure_desc=Gebaseerd op de waarde van het verzamelde goud en vastgehouden voorwerpen. windows.wndscorebreakdown.treasure_desc_old=Op basis van verzameld goud. windows.wndscorebreakdown.explore_title=Verkenning -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Gebaseerd op verkende verdiepingen. Verminderd met ongevonden voorwerpen of geheime deuren, of onopgeloste puzzels. windows.wndscorebreakdown.bosses_title=Bazen -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Gebaseerd op verslagen bazen. Verminderd met het in vermijdbare aanvallen staan tijdens baasgevechten. windows.wndscorebreakdown.quests_title=Missies -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Gebaseerd op voltooide missies. Verminderd met het in vermijdbare aanvallen staan of ontbrekende missiescores. windows.wndscorebreakdown.win_multiplier=Winst Vermenigvuldiger windows.wndscorebreakdown.challenge_multiplier=Uitdaging Vermenigvuldiger windows.wndscorebreakdown.total=Totale score @@ -375,7 +375,7 @@ windows.wndupgrade.damage=Schade windows.wndupgrade.blocking=Blokkeren windows.wndupgrade.weight=Gewicht windows.wndupgrade.durability=Duurzaamheid -windows.wndupgrade.zap_damage=Zap Schade +windows.wndupgrade.zap_damage=Schichtschade windows.wndupgrade.corrosion_damage=Corrosieschade windows.wndupgrade.ward_damage=Bewaking Schade windows.wndupgrade.charges=Max Ladingen diff --git a/core/src/main/assets/messages/windows/windows_vi.properties b/core/src/main/assets/messages/windows/windows_vi.properties index b0921f251..4932f965e 100644 --- a/core/src/main/assets/messages/windows/windows_vi.properties +++ b/core/src/main/assets/messages/windows/windows_vi.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Kho báu windows.wndscorebreakdown.treasure_desc=Dựa vào số vàng đã thu thập và giá trị của vật phẩm mang theo. windows.wndscorebreakdown.treasure_desc_old=Dựa vào số vàng đã thu thập. windows.wndscorebreakdown.explore_title=Khám phá -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Dựa vào số tầng khám phá được. Giảm đi với tất cả vật phẩm chưa được tìm thấy, cửa bị ẩn và câu đố chưa được giải. windows.wndscorebreakdown.bosses_title=Trùm -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Dựa vào số trùm bị tiêu diệt. Bị giảm do nhận các đòn tấn công có thể tránh được trong các trận đấu trùm. windows.wndscorebreakdown.quests_title=Nhiệm vụ -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Dựa vào số nhiệm vụ hoàn thành. Bị giảm do nhận các đòn có thể né được hay thiếu điểm nhiệm vụ. windows.wndscorebreakdown.win_multiplier=Số nhân chiến thắng windows.wndscorebreakdown.challenge_multiplier=Số nhân thử thách windows.wndscorebreakdown.total=Tổng điểm diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index d79a8b01f..21dbb925e 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -361,7 +361,7 @@ windows.wndtradeitem.sell_all=全部卖出以获得%d金币 windows.wndupgrade.title=升级一件物品 windows.wndupgrade.desc=升级这件物品会永久提升其如下属性: -windows.wndupgrade.remaining=你还有_%d个_可用的升级用物品。 +windows.wndupgrade.remaining=你还剩有_%d个_升级用物品。 windows.wndupgrade.unided=你并不知道这件物品的属性,此处显示的是其未被升级的状态。 windows.wndupgrade.unknown_ring=你并不知道这枚戒指的效果,因此无从得知升级对其有何作用。 windows.wndupgrade.cursed=升级这件物品还有33%的概率净化其诅咒。 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 439da2aa2..cf060488c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -53,7 +53,7 @@ import java.util.Collections; public class WelcomeScene extends PixelScene { - private static final int LATEST_UPDATE = 840; + private static final int LATEST_UPDATE = 843; //used so that the game does not keep showing the window forever if cleaning fails private static boolean triedCleaningTemp = false; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index ff3d15616..e86861107 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -86,6 +86,32 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes = new ChangeInfo("BETA-1.3", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "**-** I've made further adjustments to the new inventory background colors. They should be both more similar to the pre-beta colors, and even easier for colorbind users to tell apart! Thank you for your feedback on this.\n\n" + + "**-** Sewer barrels can now be destroyed or burned via all the usual methods\n\n" + + "**-** Guiding Light's icon is now brightened if it's free to cast.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Caused by Beta:**\n" + + "**-** Hermit Crabs not dropping extra items in many cases\n" + + "**-** Wandmaker only being eligible to spawn on floor 7\n" + + "**-** Errors with new beacon of returning landmark functionality\n" + + "**-** Various rare crash bugs\n" + + "**-** Various minor textual errors\n" + + "\n" + + "**Existed Prior to BETA:**\n" + + "**-** Metamorphed holy intuition deleting armor in rare cases\n" + + "**-** Exotic potions using the incorrect icon in the catalog sometimes")); + changes = new ChangeInfo("BETA-1.2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); From 31e48bd73d9eff2a55905a698d98fa599126e239 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 21 May 2025 12:22:53 -0400 Subject: [PATCH 150/178] v3.1.0: cursed warding now autotargets if curse is known --- .../shatteredpixeldungeon/items/wands/WandOfWarding.java | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java index b85174c9e..c42b7355f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfWarding.java @@ -68,6 +68,13 @@ public class WandOfWarding extends Wand { else return Ballistica.STOP_TARGET; } + @Override + public void execute(Hero hero, String action) { + //cursed warding does use targeting as it's just doing regular cursed zaps + usesTargeting = cursed && cursedKnown; + super.execute(hero, action); + } + private boolean wardAvailable = true; @Override From d35f2b0e9fc909024e8d422d7ff17a48b2ef6c6e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 21 May 2025 12:26:01 -0400 Subject: [PATCH 151/178] v3.1.0: fixed github updates not properly handling betas --- .../shatteredpixeldungeon/services/updates/GitHubUpdates.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java index d99a68513..a1726af7b 100644 --- a/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java +++ b/services/updates/githubUpdates/src/main/java/com/shatteredpixel/shatteredpixeldungeon/services/updates/GitHubUpdates.java @@ -82,7 +82,7 @@ public class GitHubUpdates extends UpdateService { continue; // or that are betas when we haven't opted in - } else if (!includeBetas && !b.getBoolean("prerelease")){ + } else if (!includeBetas && b.getBoolean("prerelease")){ continue; // or that aren't compatible From 2daf3670e3915a624e8afad910a1dd8d72631d48 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 22 May 2025 16:41:40 -0400 Subject: [PATCH 152/178] v3.1.0: fixed brimstone arcana effect capping a 1 shield per turn --- .../shatteredpixeldungeon/actors/buffs/Burning.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java index a8bd4a32d..f6333453e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Burning.java @@ -189,7 +189,7 @@ public class Burning extends Buff implements Hero.Doom { if (shieldCap > 0 && shieldGain > 0){ Barrier barrier = Buff.affect(ch, Barrier.class); if (barrier.shielding() < shieldCap){ - barrier.incShield(1); + barrier.incShield(Math.min(shieldGain, shieldCap - barrier.shielding())); } } } From c6e1625e3d6a7342828cb4776f9851415a2026a4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 22 May 2025 16:47:23 -0400 Subject: [PATCH 153/178] v3.1.0: improved new terrain visuals in sewers and prison --- .../main/assets/environment/tiles_prison.png | Bin 24323 -> 24705 bytes .../main/assets/environment/tiles_sewers.png | Bin 20880 -> 21332 bytes core/src/main/assets/sprites/crab.png | Bin 1763 -> 1896 bytes 3 files changed, 0 insertions(+), 0 deletions(-) diff --git a/core/src/main/assets/environment/tiles_prison.png b/core/src/main/assets/environment/tiles_prison.png index 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zJupwN8^U&P1!pIWG4w#8P$(1%g+ifFC=?2X!cS1z6O42#2=xE}002ovPDHLkV1h5v B5pMth From c4fbf99773783a450ab22b646acfe118a38e0393 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 22 May 2025 17:38:01 -0400 Subject: [PATCH 154/178] v3.1.0: updated changelog, version, and translations for beta-1.4! --- build.gradle | 4 +- .../messages/actors/actors_cs.properties | 8 +- .../messages/actors/actors_de.properties | 6 +- .../messages/actors/actors_eo.properties | 126 ++++----- .../messages/actors/actors_es.properties | 6 +- .../messages/actors/actors_it.properties | 74 ++--- .../messages/actors/actors_ja.properties | 24 +- .../messages/actors/actors_nl.properties | 94 +++---- .../messages/actors/actors_pl.properties | 52 ++-- .../messages/actors/actors_ru.properties | 8 +- .../messages/actors/actors_vi.properties | 32 +-- .../messages/actors/actors_zh.properties | 8 +- .../assets/messages/items/items_eo.properties | 266 +++++++++--------- .../assets/messages/items/items_es.properties | 2 +- .../assets/messages/items/items_it.properties | 120 ++++---- .../assets/messages/items/items_ja.properties | 234 +++++++-------- .../assets/messages/items/items_nl.properties | 48 ++-- .../assets/messages/items/items_vi.properties | 48 ++-- .../messages/journal/journal_eo.properties | 11 + .../messages/journal/journal_ja.properties | 11 + .../messages/levels/levels_eo.properties | 36 +-- .../messages/levels/levels_it.properties | 28 +- .../messages/levels/levels_ja.properties | 16 ++ .../messages/levels/levels_nl.properties | 20 +- .../messages/levels/levels_vi.properties | 6 +- .../assets/messages/misc/misc_eo.properties | 18 +- .../assets/messages/misc/misc_it.properties | 16 +- .../assets/messages/misc/misc_ja.properties | 18 +- .../assets/messages/misc/misc_nl.properties | 14 +- .../assets/messages/misc/misc_vi.properties | 2 +- .../assets/messages/misc/misc_zh.properties | 2 +- .../messages/plants/plants_eo.properties | 4 + .../messages/plants/plants_it.properties | 4 +- .../messages/plants/plants_ja.properties | 4 + .../messages/plants/plants_nl.properties | 8 +- .../messages/private/private_eo.properties | 24 +- .../messages/scenes/scenes_eo.properties | 10 +- .../messages/scenes/scenes_it.properties | 2 +- .../messages/scenes/scenes_ja.properties | 4 +- .../main/assets/messages/ui/ui_eo.properties | 2 +- .../main/assets/messages/ui/ui_it.properties | 2 +- .../main/assets/messages/ui/ui_ja.properties | 2 +- .../messages/windows/windows_eo.properties | 22 +- .../messages/windows/windows_it.properties | 6 +- .../messages/windows/windows_ja.properties | 8 +- .../messages/Languages.java | 20 +- .../ui/changelist/v3_X_Changes.java | 23 +- 47 files changed, 781 insertions(+), 722 deletions(-) diff --git a/build.gradle b/build.gradle index 89a5f6866..df376ef32 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 843 - appVersionName = '3.1.0-BETA-1.3' + appVersionCode = 844 + appVersionName = '3.1.0-BETA-1.4' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 7e5613239..6d2fdcdaa 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Najezení se obnoví Válečníkovi _3 actors.hero.talent.veterans_intuition.title=Intuice veterána actors.hero.talent.veterans_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně _1.75x rychleji_ a zbroje _2.5x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně _2.5x rychleji_ a zbroje _ve chvíli, kdy se s nimi vybaví_. actors.hero.talent.provoked_anger.title=Vyprovokovaný hněv -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Když se Válečníkovi rozbije jeho dodatečná ochrana v důsledku poškození, způsobí jeho příští fyzický útok o _3 poškození navíc_.\n\n_+2:_ Když se Válečníkovi rozbije jeho dodatečná ochrana v důsledku poškození, způsobí jeho příští fyzický útok o _5 poškození navíc_. actors.hero.talent.iron_will.title=Železná vytrvalost actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_. actors.hero.talent.iron_will.meta_desc=_Pokud tuto schopnost získá jiný hrdina_, poskytne mu 1 nebo 2 dodatečné ochrany i bez rozbité pečeti. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby berserkrovy actors.hero.talent.cleave.title=Rozpolcení actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _15 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _30 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, zvyšuje se doba, než se jeho kombo resetuje, na _45 tahů_. actors.hero.talent.lethal_defense.title=Smrtící obrana -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 33%_.\n\n_+2:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 67%_.\n\n_+3:_ Když Gladiátor zabije nepřítele speciálním útokem, cooldown ochrany poskytnuté jeho pečetí se _sníží o 100%_.\n\nCooldown dodatečné ochrany pečeti lze touto schopností snížit až na -100%, přičemž bude okamžitě znovu dostupná, jakmile se aktivuje. actors.hero.talent.enhanced_combo.title=Vylepšené kombo actors.hero.talent.enhanced_combo.desc=_+1:_ Pokud je Gladiátorovo kombo 7 nebo více, je odhození pomocí Úderu zvýšeno na 3 pole, způsobuje závrať a může nepřátele shodit do propastí.\n\n_+2:_ Navíc k výhodám +1, pokud je Gladiátorovo kombo 9 nebo více, funguje Odražení na více útoků.\n\n_+3:_ Navíc k výhodám +2 a +3, Gladiátor může skočit až kombo/3 políček při použití Prásknutí, Rozdrcení nebo Zuřivosti. @@ -1596,10 +1596,10 @@ actors.mobs.gnoll.name=Gnollí průzkumník actors.mobs.gnoll.desc=Gnollové jsou lidem podobné hyeny. Pobývají ve stokách a kobkách, čas od času provádějí nájezdy na povrch. Gnollí průzkumníci jsou obyčejní členové smečky. Nejsou tak silní jako gnollí zuřivci a ani tak inteligentní jako gnollí šamani. actors.mobs.gnollexile.name=Gnollí vyhnanec -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc=Tento šedosrstý gnoll má na rameně vypálený veliký cejch, který ho označuje za vyhnance. Gnollové mohou ze své společnosti být vyštváni za neuposlechnutí rozkazů či porušení pravidel. Aby dokázali přežít, musí být vyhnanci velmi silní a zběhlí v přežívání, a tento vyhnanec vypadá, že umí velmi dobře zacházet se svým kopím. actors.mobs.gnollexile.desc_passive=_Gnollí vyhnanec se nechystá zaútočit._ Nevypadá tak agresivně jako jiní gnollové, a nejspíš usoudil, že bojovat s tebou nestojí za zbytečné riziko. Mohl bys ho nechat projít, ale má na sobě brašnu, ve které by mohly být nějaké užitečné předměty... actors.mobs.gnollexile.desc_aggro=_Gnollí vyhnanec se rozhlíží a vypadá rozzuřeně._ Z nějakého důvodu se nakonec rozhodl, že s tebou bude bojovat. Pozor na to kopí! -actors.mobs.gnollexile.seen_passive=Gnoll s kopím si tě podezřívavě prohlíží, ale neechystá se zaútočit. +actors.mobs.gnollexile.seen_passive=Gnoll s kopím si tě podezřívavě prohlíží, ale nechystá se zaútočit. actors.mobs.gnollexile.seen_aggro=Gnoll s kopím vykračuje a chystá se útočit! actors.mobs.gnollgeomancer.name=Gnollí geomancer diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 73e84d59b..90507a6d3 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -237,8 +237,8 @@ actors.buffs.blobimmunity.desc=Eine wunderliche Kraft umgibt dich mit einer Schu actors.buffs.gravitychaostracker.name=Gravitationschaos actors.buffs.gravitychaostracker.desc_intro=Aller paar Züge werden alle Charaktere auf der aktuellen Ebene des Dungeons in eine zufällige Richtung geworfen. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.desc_positive=Du und deine Verbündeten scheinen allerdings immun zu sein. +actors.buffs.gravitychaostracker.desc_duration=Es ist unklar, wie lange dieser Effekt anhält, aber er kann sicher nicht ewig andauern. actors.buffs.greaterhaste.name=größere Eile actors.buffs.greaterhaste.desc=Ein unglaublicher Geschwindigkeitsschub, für einen Moment fühlt es sich an, als ob alles andere stillsteht.\n\nUnter dem Einfluss größerer Eile dauern Bewegungsaktionen überhaupt keine Zeit, andere Aktionen werden jedoch weiterhin mit normaler Geschwindigkeit ausgeführt. Jeder Bewegungsschritt verbraucht einen Zug größerer Eile.\n\nVerbleibende Züge größerer Eile: %d @@ -1595,7 +1595,7 @@ actors.mobs.ghoul.desc=Als die Zwergengesellschaft allmählich zusammenbrach und actors.mobs.gnoll.name=Gnoll-Späher actors.mobs.gnoll.desc=Gnolle sind Hyänen-ähnliche Humanoide. Sie hausen in der Kanalisation dieses Dungeons und wagen sich manchmal hinauf an die Oberfläche, um diese zu überfallen. Gnoll-Späher sind normale Mitglieder ihres Stammes,; Sie sind nicht so stark wie Rohlinge und nicht so intelligent wie Schamanen. -actors.mobs.gnollexile.name=gnoll exile +actors.mobs.gnollexile.name=verbannter Gnoll actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 51bf47905..0287ece58 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -366,7 +366,7 @@ actors.buffs.preparation.action_name=preparita frapo actors.buffs.preparation.desc=La kaŝmortigisto atendas kun pacienco, preparante frapi malantaŭ de ombroj. actors.buffs.preparation.desc_dmg=Lia sekva atako kaŭzos _%1$d%% de ekstraj vundoj_ kaj senvivigos kutimajn monstrojn kun malpli ol _%2$d%% da sano_ aŭ supermonstrojn kun malpli ol _%3$d%% da sano._ actors.buffs.preparation.desc_dmg_likely=La sekva atako probable kaŭzos multege da vundoj. -actors.buffs.preparation.desc_blink=Li povas ekaperi ĉe malamiko antaŭ frapi ĝin, de maksimuma distanco da _%d._ +actors.buffs.preparation.desc_blink=Li povas ekaperi ĉe malamiko antaŭ ol frapi ĝin, de maksimuma distanco da _%d._ actors.buffs.preparation.desc_invis_time=Temperoj dum esti nevidebla: _%d._ actors.buffs.preparation.desc_invis_next=Pli forta atako post _%d_ temperoj. actors.buffs.preparation.prompt=Elektu celon por ataki!\nMaksimuma distanco por ekaperi: %d @@ -462,7 +462,7 @@ actors.hero.abilities.warrior.endure.name=sufero actors.hero.abilities.warrior.endure$enduretracker.name=postsufera kolero actors.hero.abilities.warrior.endure$enduretracker.desc=Batalisto nun kaŭzas ekstrajn vundojn rilatajn al la vundoj, kiun li trasuferis.\n\nEkstra vundpovo: %1$d\nPliaj frapoj: %2$d actors.hero.abilities.warrior.endure.short_desc=Batalisto povas transatendi kaj _trasuferi_ kelkajn temperojn por ricevi vund-reziston. Post tiu periodo li akiros aldonan vundpovon surbaze de la vundoj ricevitaj dum atendi. -actors.hero.abilities.warrior.endure.desc=Batalisto transatendas 3 temperojn ricevante duonon de vundoj de ĉiuj fontoj. Tiu duonigo aplikiĝas al la originaj vundpoentoj – antaŭ esti reduktita de defendaĵo kaj aliaj efikoj.\n\nPost trasuferi, la sekva frapo de Batalisto dum 10 temperoj havos ekstran vundpovon. Tiu ekstra vundpovo egalos al la duono de ĉiuj ricevitaj (originaj) vundoj dum transatendi.\n\nSe Gladiatoro plenumos iun fraparon, uzo de tiu kapablo prokrastos nuliĝon de la fraparo je 3 temperoj. +actors.hero.abilities.warrior.endure.desc=Batalisto transatendas 3 temperojn ricevante duonon de vundoj de ĉiuj fontoj. Tiu duonigo aplikiĝas al la originaj vundpoentoj – antaŭ ol esti reduktita de defendaĵo kaj aliaj efikoj.\n\nPost trasuferi, la sekva frapo de Batalisto dum 10 temperoj havos ekstran vundpovon. Tiu ekstra vundpovo egalos al la duono de ĉiuj ricevitaj (originaj) vundoj dum transatendi.\n\nSe Gladiatoro plenumos iun fraparon, uzo de tiu kapablo prokrastos nuliĝon de la fraparo je 3 temperoj. actors.hero.abilities.mage.elementalblast.name=magia eksplodo actors.hero.abilities.mage.elementalblast.no_staff=Vi ne povas uzi tiun ĉi kapablon sen via bastonego. @@ -582,7 +582,7 @@ actors.hero.abilities.cleric.trinity$wndusetrinity.text=Elektu formon por uzi ku actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Korpa formo: %s._ actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mensa formo: %s._ actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirita formo: %s._ -actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Elektu efikon per kiu vi volas plenigi la triunuon. Pliaj informoj montriĝos antaŭ konfirmi. +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Elektu efikon per kiu vi volas plenigi la triunuon. Pliaj informoj montriĝos antaŭ ol konfirmi. actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Asigni al korpa formo actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Asigni al mensa formo actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Asigni al spirita formo @@ -691,7 +691,7 @@ actors.hero.spells.holylance.name=sankta ĵetlanco actors.hero.spells.holylance.short_desc=Kaŭzas seriozan foran magian vundon. actors.hero.spells.holylance.desc=Pastro koncentras multan energion sur detruantan ĵetlancon faritan el lumo. Tiu ĵetlanco kaŭzas %1$d-%2$d vundpoentojn kaj ĉiam maksimume vundas nemortajn kaj demonajn kontraŭulojn.\n\nTiu ĉi sorĉo estas tre ŝargkosta kaj necesas atendi 30 temperojn antaŭ ol povi reuzi ĝin. actors.hero.spells.holylance$lancecooldown.name=trankvil-tempo por sankta ĵetlanco -actors.hero.spells.holylance$lancecooldown.desc=Pastro lastatempe ĵetis sanktan ĵetlancon kaj devas atendi antaŭ povi ĵeti ĝin denove.\n\nPliaj temperoj por atendi: %s. +actors.hero.spells.holylance$lancecooldown.desc=Pastro lastatempe ĵetis sanktan ĵetlancon kaj devas atendi antaŭ ol povi ĵeti ĝin denove.\n\nPliaj temperoj por atendi: %s. actors.hero.spells.holyward.name=sankta defendaĵo actors.hero.spells.holyward.glyph_name=%s de lumo @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ manĝado sanigas Bataliston je _3 sanp actors.hero.talent.veterans_intuition.title=intuicio de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Batalisto identigas armilojn _1,75× pli rapide_ kaj defendaĵojn _2,5× pli rapide_\n\n_+2:_ Batalisto identigas armilojn _2,5× pli rapide_ kaj defendaĵojn _kiam li surmetas ilin._ actors.hero.talent.provoked_anger.title=provokita kolereto -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ kiam ia ŝirma efiko aplikita al Batalisto malaperas pro ricevi vundon, lia sekva permana atako kaŭzos _3 kromajn vundpoentojn_.\n\n_+2:_ kiam ia ŝirma efiko aplikita al Batalisto malaperas pro ricevi vundon, lia sekva permana atako kaŭzos _5 kromajn vundpoentojn_. actors.hero.talent.iron_will.title=fera volo actors.hero.talent.iron_will.desc=_+1:_ ŝirmo generata de la sigelo de Batalisto _pliiĝas je 1 poento_.\n\n_+2:_ ŝirmo generata de la sigelo de Batalisto _pliiĝas je 2 poentoj_. actors.hero.talent.iron_will.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li pasive akiros maksimume 1 aŭ 2 ŝirm-poentojn agantajn same kiel tiuj de la rompita sigelo de Batalisto. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo actors.hero.talent.cleave.title=disrompigisto actors.hero.talent.cleave.desc=_+1:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _15 temperoj._\n\n_+2:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _30 temperoj._\n\n_+3:_ kiam Gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _45 temperoj._ actors.hero.talent.lethal_defense.title=defendo de morto -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ kiam Gladiatoro mortigas malamikon per fraparo, la tempo necesa por atendi ĝis reakiri ŝirmon de lia rompita sigelo estas _etigita je 33%_.\n\n_+2:_ kiam Gladiatoro mortigas malamikon per fraparo, la tempo necesa por atendi ĝis reakiri ŝirmon de lia rompita sigelo estas _etigita je 67%_.\n\n_+3:_ kiam Gladiatoro mortigas malamikon per fraparo, la tempo necesa por atendi ĝis reakiri ŝirmon de lia rompita sigelo estas _etigita je 100%_.\n\nTiu atenda tempo – por reuzi la rompitan sigelon – povas esti reduktita je 100% per tiu ĉi talento, tio signifas, ke ĝi estas reakirebla tuj post aktivigo. actors.hero.talent.enhanced_combo.title=plilertigita fraparo actors.hero.talent.enhanced_combo.desc=_+1:_ kiam Gladiatoro plenumas 7- aŭ pli-opan fraparon, la ”surdigfrapo” forbatas malamikon je 3 kaheloj, igas ĝin ebria kaj povas forbati ĝin abismen.\n\n_+2:_ aldone al efikoj de +1, kiam la fraparo estas 9- aŭ pli-opa la ”repuŝo“ agas dum pluraj frapoj.\n\n_+3:_ aldone al efikoj de +1 kaj +2, Gladiatoro povas salti trans 3 kaheloj post fari “krakigon”, “frakason” aŭ “furiozon”. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+!:_ kiam Fripono ĵetas fumbombon dum esti actors.hero.talent.fear_the_reaper.title=timo antaŭ morto actors.hero.talent.fear_the_reaper.desc=_+1:_ kiam mort-markita monstro havas 0 sanpoentojn, ĝi iĝas _kripligita._\n\n_+2:_ kiam mort-markita monstro havas 0 sanpoentojn, ĝi iĝas _terurita kaj kripligita_.\n\n_+3:_ kiam mort-markita monstro havas 0 sanpoentojn ĝi iĝas _terurita kaj kripligita_ kaj aliaj monstroj troviĝantaj ne pli ol 3 kaheloj for iĝas _kripligitaj_.\n\n_+4:_ kiam mort-markita monstro havas 0 sanpoentojn ĝi iĝas _terurita kaj kripligita_ kaj aliaj monstroj troviĝantaj ne pli ol 3 kaheloj for iĝas _teruritaj kaj kripligitaj_. actors.hero.talent.deathly_durability.title=ŝirmo de mortigo -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _13%_ de sano, de momento kiam ĝi estis markita.\n\n_+2:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _25%_ de sano, de momento kiam ĝi estis markita.\n\n_+3:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _38%_ de sano, de momento kiam ĝi estis markita.\n\n_+4:_ kontraŭulo mortigita per mort-marko donas al Fripono ŝirmon egalan al _50%_ de sano, de momento kiam ĝi estis markita. actors.hero.talent.double_mark.title=duobla marko actors.hero.talent.double_mark.desc=_+1:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _30% malpli_ de ŝargoj.\n\n_+2:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _50% malpli_ de ŝargoj.\n\n_+3:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _65% malpli_ de ŝargoj.\n\n_+4:_ kiam Fripono markas per morto du monstrojn samtempe, la dua marko uzas je _75% malpli_ de ŝargoj. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kunigita mortigebleco actors.hero.talent.combined_lethality.desc=_+1:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 13% de sano._\n\n_+2:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 27% de sano._\n\n_+3:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 40% de sano._\n\nTiu ĉi atako povas esti norma permana atako aŭ speciala armila atako. actors.hero.talent.unencumbered_spirit.title=libera spirito -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Monaĥino akiras _je 50% de energio pli_ por ĉiu uzata armaĵo de _maksimume 3-a supernivelo_.\n\n_+2:_ Monaĥino akiras _je 75% de energio pli_ por ĉiu uzata armaĵo de _maksimume 2-a supernivelo_. Profito pro uzi 3-supernivelan armaĵojn ne ŝanĝiĝas.\n\n_+3:_ Monaĥino akiras _je 100% de energio pli_ por ĉiu uzata armaĵo de _supernivelo 1-a_. Profito pro uzi 2- aŭ 3-supernivelajn armaĵojn ne ŝanĝiĝas. Ŝi ankaŭ senpage ricevos ŝtofan defendaĵon kaj pikilecajn gantojn.\n\nRimarko: tiu ĉi talento ne utilas al senarmila batalo aŭ al uzo de ringo de forto. actors.hero.talent.monastic_vigor.title=monaĥa vigleco actors.hero.talent.monastic_vigor.desc=_+1:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _100% de energio_.\n\n_+2:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 80% de energio_.\n\n_+3:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 60% de energio_.\n\nPlipovigitaj kapabloj:\n– fluo de frapoj uzas ensorĉon de via armilo;\n– koncentro estas senprokrasta;\n– atingo de senprokrasta alsalto pliiĝas je 4;\n– rondmova piedbato vundas je +50% pli, kaj forpiedbatas kaj paralizas ĉiujn apudajn kontraŭulojn;\n– medito malrapide resanigas 20% de manka sano kaj liveras 80% vund-reziston. actors.hero.talent.combined_energy.title=kunigita energio @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=dieca intuicio actors.hero.talent.holy_intuition.desc=_+1:_ Kleriko povas ĵeti la sorĉon _dieca intuicio,_ kiu malkaŝas ĉu aĵo estas malbenita, la sorĉo uzas _3 ŝargojn._\n\n_+2:_ Kleriko povas ĵeti la sorĉon _dieca intuicio,_ kiu malkaŝas ĉu aĵo estas malbenita, la sorĉo uzas _2 ŝargojn._ actors.hero.talent.holy_intuition.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi ebligos al li sciiĝi ĉu aĵo estas malbenita tuj ankaŭ ol surmeti ĝin kun probablo 15% (je talent-nivelo +1) aŭ 25% (je talent-nivelo +2). actors.hero.talent.searing_light.title=brulanta lumo -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_1:_ permanaj atakoj de Kleriko kontraŭ malamikoj lumiĝantaj pro la _gvida lumo_ kaŭzos _+3 vundpoentojn._\n\n_2:_ permanaj atakoj de Kleriko kontraŭ malamikoj lumiĝantaj pro la _gvida lumo_ kaŭzos _+5 vundpoentojn._ actors.hero.talent.searing_light.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi liveros aldonan vundpovon post uzi vergon aŭ antikvaĵon sur malamiko. Necesos atendi 20 temperojn antaŭ ol reuzi la talenton. actors.hero.talent.shield_of_light.title=ŝildo de lumo -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Kleriko povas ĵeti la sorĉon _ŝildo de lumo,_ kiu senprokraste donos al ri _2-4 poentojn da ŝirmo_ kontraŭ elektita celo por 5 temperoj, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _ŝildo de lumo,_ kiu senprokraste donos al ri _3-6 poentojn da ŝirmo_ kontraŭ elektita celo por 5 temperoj, la sorĉo uzas 1 ŝargon. actors.hero.talent.shield_of_light.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi etigos vundon ricevitan de elektita kontraŭulo je 1 poento kun ŝanco 33% (je talent-nivelo +1) aŭ 50% (je talent-nivelo +2). actors.hero.talent.enlightening_meal.title=Kleriga manĝaĵo -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al Kleriko _0,67 ŝargojn_ por ria sankta librego.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al Kleriko _1 ŝargon_ por ria sankta librego. +actors.hero.talent.enlightening_meal.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos 2 temperojn de ŝargado de antikvaĵoj kaj vergoj je talent-nivelo +1 aŭ 3 temperojn je talent-nivelo +2. Tiu ĉi talento ne povas esti uzita por igi la kornon de abundo ŝargi sin mem. actors.hero.talent.recall_inscription.title=Relego de runoj actors.hero.talent.recall_inscription.refunded=Via aĵo estis redonita! actors.hero.talent.recall_inscription.desc=_+1:_ Kleriko povas ĵeti la sorĉon _relego de runoj,_ kiu ebligas al ri refari efikon de la laste uzita runŝtono aŭ skribrulaĵo, kiun ri uzis dum la antaŭaj _10 temperoj._\n\n_+2:_ Kleriko povas ĵeti la sorĉon _relego de runoj,_ kiu ebligas al ri refari efikon de la laste uzita runŝtono aŭ skribrulaĵo, kiun ri uzis dum la antaŭaj _300 temperoj._\n\nLa sorĉon oni ne povas uzi por refari skribrulaĵon de plibonigo. Necesaj ŝargoj dependas de antaŭe uzita aĵo: 2 por runŝtono, 3 por skribrulaĵo kaj 4 por ekzota skribrulaĵo. La ŝargkosto ankaŭ duobliĝas por refari skribrulaĵon de transformo aŭ allĥemiaĵojn, kiuj devas esti kuiritaj per transformo aŭ plibonigo. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Sunradio actors.hero.talent.sunray.desc=_+1:_ Kleriko povas ĵeti la sorĉon _sunradio,_ kiu kaŭzas _4-8 vundpoentojn_ kaj blindumas la viktimon por _4 temperoj_, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _sunradio,_ kiu kaŭzas _6-12 vundpoentojn_ kaj blindumas la viktimon por _6 temperoj_, la sorĉo uzas 1 ŝargon.\n\nSunradio povas blindumi ĉiun kontraŭulon nur unufoje, je la sekva pafo viktimo blindumita de sunradio estos paralizigita. La sorĉo ĉiam maksimume vundas demonajn kaj nemortajn malamikojn. actors.hero.talent.sunray.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi igos vergojn blindumi kontraŭulojn por 4 temperoj kun probablo 15% (je talent-nivelo +1) aŭ 25% (je talent-nivelo +2). actors.hero.talent.divine_sense.title=Dia senco -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Kleriko povas ĵeti la sorĉon _dia senco,_ kiu donas al ri _8-kahelan_ mensvidon por 30 temperoj. Ĵeti tiun ĉi sorĉon daŭras neniun temperon kaj ĝi uzas 2 ŝargojn.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _dia senco,_ kiu donas al ri _12-kahelan_ mensvidon por 30 temperoj. Ĵeti tiun ĉi sorĉon daŭras neniun temperon kaj ĝi uzas 2 ŝargojn. actors.hero.talent.divine_sense.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos nedaŭran mensvidon post uzi vergon aŭ antikvaĵon kun atingo de 3 kaheloj (je talent-nivelo +1) aŭ 5 kaheloj (je talent-nivelo +2). actors.hero.talent.bless.title=Beno actors.hero.talent.bless.desc=_+1:_ Kleriko povas ĵeti la sorĉon _beno,_ kiu liveras _6 temperojn de beno kaj 10 poentojn da ŝirmo_ kiam ĵetita al si mem aŭ _10 temperojn de beno kaj 10 poentojn da sano_ kiam ĵetita al alia ulo, la sorĉo uzas 1 ŝargon.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _beno,_ kiu liveras _10 temperojn de beno kaj 15 poentojn da ŝirmo_ kiam ĵetita al si mem aŭ _15 temperojn de beno kaj 15 poentojn da sano_ kiam ĵetita al alia ulo, la sorĉo uzas 1 ŝargon.\n\nTroa sanigo de tiu sorĉo ŝanĝiĝas al ŝirmo. actors.hero.talent.bless.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi pliigos precizon kaj evitpovon de la heroo kaj ĉiuj amikoj je 3% (je talent-nivelo +1) aŭ 5% (je talent-nivelo +2). actors.hero.talent.cleanse.title=Puriĝo -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu _forigas minacajn efikojn_ de Kleriko kaj de ĉiuj videblaj amikoj kaj donas al ili _10 poentojn da ŝirmo_, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu donas al Kleriko kaj al ĉiuj videblaj amikoj _3 temperojn de rezisto kontraŭ minacaj efikoj_ kaj _20 poentojn da ŝirmo,_ la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Kleriko povas ĵeti la sorĉon _puriĝo,_ kiu donas al Kleriko kaj al ĉiuj videblaj amikoj _5 temperojn de rezisto kontraŭ minacaj efikoj_ kaj _30 poentojn da ŝirmo,_ la sorĉo uzas 2 ŝargojn. actors.hero.talent.cleanse.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi forviŝos minacajn efikojn post kiam la heroo uzos vergon aŭ antikvaĵon kun probablo 10/20/30% je talent-nivelo +1/+2/+3. actors.hero.talent.light_reading.title=Malpeza librego actors.hero.talent.light_reading.desc=_+1:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _25% rapido._\n\n_+2:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _50% rapido._\n\n_+3:_ Kleriko povas uzi sian sanktan libregon sen surmeti ĝin, sed dum tiu tempo ĝi ŝargiĝas je _75% rapido._ actors.hero.talent.light_reading.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, la rapido de ŝargado de ĉiuj vergoj pliiĝos je 7% (nivelo +1), 13% (nivelo +2) aŭ 20% (nivelo +3). actors.hero.talent.holy_lance.title=Sankta ĵetlanco -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _30-55 vundpoentojn_ kaj uzas 4 ŝargojn.\n\n_+2:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _45-83 vundpoentojn_ kaj uzas 4 ŝargojn.\n\n_+3:_ Pastro povas ĵeti la sorĉon _sankta ĵetlanco,_ kiu kaŭzas _60-110 vundpoentojn_ kaj uzas 4 ŝargojn.\n\nLa sorĉo ĉiam maksimume vundas demonajn kaj nemortajn malamikojn. Pastro devas atendi 30 temperoj antaŭ ol povi ĵeti la sorĉon denove. actors.hero.talent.hallowed_ground.title=Benita tero -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 3×3_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 5×5_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Pastro povas ĵeti la sorĉon _benita tero,_ kiu benos la _kvadraton 7×7_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\nEn la momento de ĵeto tiu ĉi sorĉo sanigas amikojn je 15 sanpoentoj, provizore enradikigas malamikojn kaj disvastigas malaltan herbon. Sekve ĝi malrapide sanigas amikojn, kripligas malamikojn kaj hazarde kreskigas altan herbon. Por Pastro benita tero liveras ŝirmon anstataŭ sanigi. Fajro detruas benitan teron. actors.hero.talent.mnemonic_prayer.title=Parkerigita preĝo -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _3 temperoj,_ la sorĉo uzas 1 ŝargon.\n\n_+2:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _4 temperoj,_ la sorĉo uzas 1 ŝargon.\n\n_+3:_ Pastro povas ĵeti la sorĉon _parkerigita preĝo,_ kiu plidaŭrigas utilajn/minacajn efikojn sur _amiko/malamiko_ por _5 temperoj,_ la sorĉo uzas 1 ŝargon.\n\nĴeti la sorĉon daŭras neniun temperon. Parkerigita preĝo ankaŭ reaktivigas lumiĝon sur malamiko, kiu antaŭe lumiĝis. La sorĉo povas plidaŭrigi specifan efikon nur unufoje kaj ne povas plidaŭrigi efikojn de defendaĵaj kapabloj. actors.hero.talent.lay_on_hands.title=mansurmeto -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _50 sanpoentoj_ kaj liveras al ri _15 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\n_+2:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _20 sanpoentoj_ kaj liveras al ri _20 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\n_+3:_ Paladino povas ĵeti la sorĉon _mansurmeto,_ kiu senprokraste sanigas proksiman ulon je _25 sanpoentoj_ kaj liveras al ri _25 poentojn da ŝirmo,_ la sorĉo uzas 1 ŝargon.\n\nTroa sanigo de tiu sorĉo ŝanĝiĝas al ŝirmo. La sorĉon oni povas ĵeti pluroble, sed ne povas ĵeti ĝin akirante pli ol tri ŝirmoj samtempe. actors.hero.talent.aura_of_protection.title=aŭreolo de protekto -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _20% vund-reziston_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +50%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+2:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _30% vund-reziston_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +75%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn.\n\n_+3:_ Paladino povas ĵeti la sorĉon _aŭreolo de protekto,_ kiu donas al ri kaj al ĉiuj amikoj ene 2 kaheloj _40% vund-reziston_ kaj efikon de skribaĵo de la paladina defendaĵo _plifortigitan je +100%_ por 20 temperoj, la sorĉo uzas 2 ŝargojn. actors.hero.talent.wall_of_light.title=muro de lumo actors.hero.talent.wall_of_light.desc=_+1:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 3 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\n_+2:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 5 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\n_+3:_ Paladino povas ĵeti la sorĉon _muro de lumo,_ kiu starigas solidan muron _longan je 7 kaheloj_ tuj antaŭ Paladino, kiu repuŝas malamikojn kaj daŭras por 20 temperoj, la sorĉo uzas 3 ŝargojn.\n\nLa muron oni povas starigi vertikale, horizontale aŭ diagonale; nur unu muro povas ekzisti samtempe. actors.hero.talent.divine_intervention.title=dia interveno -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _150 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _3 temperoj._\n\n_+2:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _200 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _4 temperoj._\n\n_+3:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _250 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _5 temperoj._\n\n_+4:_ estante en ascendita formo, Kleriko povas ĵeti la sorĉon _dia interveno,_ kiu liveras al Kleriko kaj ĉiuj amikoj maksimume _300 poentojn da ŝirmo_ kaj plidaŭridgas la ascenditan formon je _6 temperoj._\n\nDia interveno uzas eĉ 5 ŝargojn de la sankta librego kaj povas esti uzita nur unufoje dum la sama ascendita formo. actors.hero.talent.judgement.title=juĝo -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _10-20 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\n_+2:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _15-30 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\n_+3:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _20-40 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\n_+4:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _juĝo,_ kiu kaŭzas _25-50 vundpoentojn_ al ĉiuj videblaj malamikoj.\n\nJuĝo uzas 3 ŝargojn de la sankta librego. La sorĉo kaŭzas po +33% kromaj vundpoentoj por ĉiu sorĉo ĵetita de Kleriko ekde alpreni ascenditan formon aŭ ekde antaŭe sorĉi la juĝon. actors.hero.talent.flash.title=fulmo -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _3 kaheloj._\n\n_+2:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _4 kaheloj._\n\n_+3:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _5 kaheloj._\n\n_+4:_ estante en ascendita formo Kleriko povas ĵeti la sorĉon _fulmo_ por teleportiĝi je maksimuma distanco de _6 kaheloj._\n\nLa sorĉo uzas 2 ŝargojn dekomence kaj 1 plian ŝargon por ĉiu uzo en la sama ascendita formo. actors.hero.talent.body_form.title=korpa formo actors.hero.talent.body_form.desc=Kleriko povas sorĉi _korpan formon_, kiu plenigas la triunuon per povo de ensorĉo aŭ skribaĵo, kiun ri identigis dum tiu ĉi ludo. La sorĉo uzas 2 ŝargojn.\n\n_+1:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _20 temperoj._\n\n_+2:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _27 temperoj._\n\n_+3:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _33 temperoj._\n\n_+4:_ kiam la triunuo estas uzata, Kleriko akiras la elektitan efikon por _40 temperoj._\n\nLa triunuo povas esti plenigita nur per unu korpa efiko samtempe. Necesa ŝargkosto estas pli alta, se la elektita skribaĵo estas malofta kaj potenca. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=spirita formo actors.hero.talent.spirit_form.desc=Kleriko povas sorĉi _spiritan formon_, kiu plenigas la triunuon per povo de ringo aŭ antikvaĵo (escepte de la sankta librego), kiun ri identigis dum tiu ĉi ludo. La sorĉo uzas 4 ŝargojn.\n\n_+1:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+1_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+4._\n\n_+2:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+2_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+6._\n\n_+3:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+3_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+8._\n\n_+4:_ kiam la triunuo estas uzata, Kleriko akiras la efikon de ringo kun nivelo _+4_ por 20 temperoj aŭ aktivigas efikon de antikvaĵo kun nivelo _+10._\n\nLa triunuo povas esti plenigita nur per unu spirita efiko samtempe. Efikoj de antikvaĵoj estas modifitaj kaj necesaj defendaĵaj ŝargoj varias kiam aktivigitaj per la triunuo. actors.hero.talent.beaming_ray.title=teleport-fasko -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Kleriko povas sorĉi _teleport-faskon_ el la plifortigita amiko uzante 1 ŝargon. La teleport-fasko povas transiri murojn kaj teleporti la amikon al elektita loko. Se kontraŭulo estos en tiu loko, la amiko aperos apud la kontraŭulo kaj direktos kontraŭ ĝi. La teleport-fasko eĉ povas teleporti kutime nemoveblajn amikojn, tamen tiaokaze ĝia atingo duoniĝos.\n\n_+1:_ la teleport-fasko havas atingon de _4 kaheloj_ kaj pliigas kroman vundpovon de la plurforto al _+35%_ kontraŭ la plej proksima malamiko por 10 temperoj.\n\n_+2:_ la teleport-fasko havas atingon de _8 kaheloj_ kaj pliigas kroman vundpovon de la plurforto al _+40%_ kontraŭ la plej proksima malamiko por 10 temperoj.\n\n_+3:_ la teleport-fasko havas atingon de _12 kaheloj_ kaj pliigas kroman vundpovon de la plurforto al _+45%_ kontraŭ la plej proksima malamiko por 10 temperoj.\n\n_+4:_ la teleport-fasko havas atingon de _16 kaheloj_ kaj pliigas kroman vundpovon de la plurforto al _+50%_ kontraŭ la plej proksima malamiko por 10 temperoj. actors.hero.talent.life_link.title=vivligilo -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Kleriko povas sorĉi _vivligilon_ inter si kaj la plifortigita amiko uzante 2 ŝargojn. Tiu sorĉo dividas vundojn inter Kleriko kaj ria amiko, kaj kaŭzas utilajn sorĉoj de la maksimuma 3-a nivelo aplikiĝos al ili ambaŭ.\n\n_+1:_ vivligilo daŭras _10 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-35%._\n\n_+2:_ vivligilo daŭras _13 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-40%._\n\n_+3:_ vivligilo daŭras _17 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-45%._\n\n_+4:_ vivligilo daŭras _20 temperojn_ kaj pliigas la plurfortan redukton de ricevataj vundoj al _-50%._ actors.hero.talent.stasis.title=stazo -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Kleriko povas ĵeti la sorĉon _stazo_ sur la plifortigita amiko uzante 2 ŝargojn. Stazo portempe forigas la amikon el la labirinto kaj konservas la restan tempon de ĉiuj utilaj efikoj, inkluzivante la plurforton. La amiko reaperos ĉu Kleriko je fino de la sorĉo. La sorĉon oni povas reĵeti neuzante ŝargojn por pli frue fini la efikon. La sorĉo ĵetiĝas sur nemoveblaj amikoj, sed ne povas movi ilin inter keletaĝoj.\n\n_+1:_ la sorĉo stazo daŭras por maksimume _60 temperoj._\n\n_+2:_ la sorĉo stazo daŭras por maksimume _90 temperoj._\n\n_+3:_ la sorĉo stazo daŭras por maksimume _120 temperoj._\n\n_+4:_ la sorĉo stazo daŭras por maksimume _150 temperoj._\n\nKleriko ankaŭ povas ĵeti la sorĉon teleport-fasko kiam amiko estas en la stazo por alvoki lin, aŭ la sorĉon vivligilo por antaŭzorge apliki ĝian efikon. Tamen amikoj en stazo ne profitas de la vivligilo. #universal @@ -1312,9 +1312,9 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=He hom’! Vi shajnas esti rapi actors.mobs.npcs.blacksmith.intro_quest_duelist=He hom’! Vi shajnas esti kuragha. actors.mobs.npcs.blacksmith.intro_quest_cleric=He hom’! Vi shajnas esti grava. actors.mobs.npcs.blacksmith.intro_quest_start=Chu vi volas taugi, chu ne? Mi havas laboron por vi. Mi konstruis tiun chi metiejon super malnova minej’, malsupren lau tiu chi shtupetar’. Prenu tiun chi piochon kaj elfosu iom da _ombra or’, 40‧pecoj_ sufichos. Rok’ malsupre estas malmola, do _kun ioma pen’ vi povos fosi tra murojn._\n\nVi probable demandos pri honorari’. Avarul’…\n\nNu, mi povos forghi ion por vi. Rigardu vin bonshanca, mi estas l’ ununura forghist’ chirkaue. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Estu singarda, l’ malsupra minej’ estas danghera por tiel malgranda hom’ kiel vi. Post forlas’ kristaloj ekkreskighis. Ili briletas, sed estas tro rompighemaj por utilighi kaj estas protektataj de magiaj estajhoj. Ili estas ech fortaj, do_ estus singarda dum mini_, au vi altiros ilian atenton.\n\nIe tie estas _giganta kristal’_. Ghi estas signife pli malfacile detruebla, do preparighu por batal’ antau komenci detrui ghin. Mi supozas, ke detrui ghin malrapidigos kreskadon de aliaj kristaloj, do mia rekompenc’ pro ghia detru’ estos pli granda. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Estu singarda, l’ malsupra minej’ estas danghera por tiel malgranda hom’ kiel vi. Post forlas’ kristaloj ekkreskighis. Ili briletas, sed estas tro rompighemaj por utilighi kaj estas protektataj de magiaj estajhoj. Ili estas ech fortaj, do_ estus singarda dum mini_, au vi altiros ilian atenton.\n\nIe tie estas _giganta kristal’_. Ghi estas signife pli malfacile detruebla, do preparighu por batal’ antau ol komenci detrui ghin. Mi supozas, ke detrui ghin malrapidigos kreskadon de aliaj kristaloj, do mia rekompenc’ pro ghia detru’ estos pli granda. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Estu singarda, l’ malsupra minej’ estas danghera por tiel malgranda hom’ kiel vi. Iuj gnoloj ankau deziras ombran oron kaj nun ili detruas l’ minejon. Tiuj stultaj gnoloj kauzis multajn kolapsojn kaj terenfalojn. Malgrau chiujn malfacilajhojn vi devos mini, do _rigardu pri freshe rompitaj rokoj_.\n\nShajnas, ke l’ cetera gnol’ kauzas pli da problemoj ol aliaj gnoloj, li nomighas _geomanciisto shamano_ au simile. Mi pagos pli, se vi trovos kaj mortigos lin, sed mi certas, ke li ne kapitulacos sen batal’. -actors.mobs.npcs.blacksmith.intro_quest_fungi=Estu singarda, l’ malsupra minej’ estas danghera por tiel malgranda hom’ kiel vi. Tie kreskas kelkaj monstraj fungoj. Fungaj gardantoj povas esti vere dangheraj, kiam ili rigardos vin, tamen feliche ili ne patrolas koridorojn. _Estu ekster ilia vidating’_, se vi volas resti viva.\n\nMi honorarios pli, se vi eliminos l’ _gigantan fungon_, tamen tio chi ne estos facila. Ghi estas konektita kun micelioj kashitaj en l’ muroj. Detruu ilin antau provi mortigi l’ gigantan fungon. +actors.mobs.npcs.blacksmith.intro_quest_fungi=Estu singarda, l’ malsupra minej’ estas danghera por tiel malgranda hom’ kiel vi. Tie kreskas kelkaj monstraj fungoj. Fungaj gardantoj povas esti vere dangheraj, kiam ili rigardos vin, tamen feliche ili ne patrolas koridorojn. _Estu ekster ilia vidating’_, se vi volas resti viva.\n\nMi honorarios pli, se vi eliminos l’ _gigantan fungon_, tamen tio chi ne estos facila. Ghi estas konektita kun micelioj kashitaj en l’ muroj. Detruu ilin antau ol provi mortigi l’ gigantan fungon. actors.mobs.npcs.blacksmith.reminder=Chesu perdi mian tempon! Tie estas enirej’ al l’ minej’. actors.mobs.npcs.blacksmith.reminder_crystal=Kolektu kiel eble plej multe da ombra or’ kaj provu ankau detrui l’ gigantan kristalon. actors.mobs.npcs.blacksmith.reminder_gnoll=Kolektu kiel eble plej multe da ombra or’ kaj provu ankau mortigi l’ geomanciiston shamanon. @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Tiu ĉi koboldo starigis malgrandan vendejon actors.mobs.npcs.mirrorimage.name=spegula figuro actors.mobs.npcs.mirrorimage.desc=Tiu ĉi iluzio estas kvazaŭ ekzakta kopio de vi, ĝi eĉ portas vian nunan armilon kaj defendaĵon.\n\nSpegulaj figuroj sekvos kaj atakos malamikojn per siaj kvazaŭarmiloj, kiuj funkcias same kiel via armilo, sed malpli forte vundas. Ili komenciĝas estante preskaŭ nevideblaj, sed devas iĝi pli videblaj por ataki.\n\nKvankam ili povas dece defendi sin, spegulaj figuroj estas sendaŭraj kaj malestiĝos post esti vunditaj. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Vi povas renkonti tian ulon uzante la specifan skribrulaĵon. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Vi povas renkonti tiun ulon en la specifa regiono de la labirinto. actors.mobs.npcs.prismaticimage.name=prisma figuro actors.mobs.npcs.prismaticimage.desc=Tiu ĉi briletanta iluzio estas preskaŭ ekzakta kopio de vi, ĝi eĉ portas vian nunan armilon kaj defendaĵon.\n\nPrismaj figuroj provos sekvi kaj altiri atenton de malamikoj kaj uzi sian defendon kaj sanon por protekti vin. Kvankam ili ne havas la saman defendan povon kiel spegulaj figuroj, ili estas pli daŭraj kaj profitas de via defendaĵo.\n\nKiam ili havos 0 da sanpoentoj, prismaj figuroj malaperos post kelkaj temperoj, sed oni plue povos sanigi ilin. Kiam neniuj malamikoj ĉeestas, prismaj figuroj malaperos kaj kuniĝos kun sia originalo. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Vi povas renkonti tian ulon uzante la specifan skribrulaĵon. actors.mobs.npcs.ratking.name=Ratreĝo actors.mobs.npcs.ratking.not_sleeping=Mi ne dormas! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Tiu ĉi rato estas ete pli alta ol norma kan actors.mobs.npcs.ratking.desc_birthday=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Anstataŭ kronon ĝi portas sur ĝia kapo etan verdan festĉapelon. Bondezirojn al Ratreĝo! actors.mobs.npcs.ratking.desc_winter=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas malgrandan festan ĉapelon anstataŭ sian kutiman kronon. Gajan Kristnaskon! actors.mobs.npcs.ratking.desc=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas malgrandan kronon sur ĝia kapo. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Vi povas renkonti ĝin je la fino de certa regiono de la labirinto. actors.mobs.npcs.sheep.name=ŝafo actors.mobs.npcs.sheep.baa!=Be-e-e! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Be-e-e. actors.mobs.npcs.sheep.baa...=Be-e-e… actors.mobs.npcs.sheep.def_verb=blokita actors.mobs.npcs.sheep.desc=Tio ĉi estas magia ŝafo. Kio estas tiel magia pri ĝi? Vi ne povas mortigi ĝin. Ĝi staros tie ĉi ĝis ĝi magie malŝafiĝos ordinare maĉante ion kun vana rigardo. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Vi povas renkonti tian beston interagante kun la specifa aĵo aŭ kaptilo. actors.mobs.npcs.shopkeeper.name=komercisto actors.mobs.npcs.shopkeeper.thief=Ŝtelanta ŝtelulo! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Tiu ĉi giganta kvazaŭ-aranea demona bestaĉo ĉiel evi actors.mobs.albino.name=rato albina actors.mobs.albino.desc=Ĝi estas nekutima dentobreĉa speco de kangureca rato kun blankegaj haregoj. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Vi povas malofte renkonti tian bestaĉon en la specifa regiono de la labirinto. actors.mobs.armoredstatue.name=armita statuo actors.mobs.armoredstatue.desc=Vi pensus, ke ĝi estas alia malviva statuo de la labirinto, sed ĝiaj ruĝaj briletaj okuloj malkaŝas ĝin.\n\nĜi ŝajnas esti en tre deca stato pro la portata armaĵo. Estos tre malfacile mortigi ĝin. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Tiuj lertegaj kaj necedemaj loĝantoj de kavernoj estas pli actors.mobs.bee.name=orkolora abelo actors.mobs.bee.desc_honey=Malgraŭ iliaj malgrandecoj, orkoloraj abeloj kutimas protekti siajn domojn fervore. Tiu ĉi estas trankviligita kaj ŝajnas sekvi vin. actors.mobs.bee.desc=Malgraŭ ĝia malgrandeco, orkoloraj abeloj kutimas protekti siajn domojn fervore. Tiu ĉi estas kolerega, estus pli bone foriĝi de ĝi. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Vi povas renkonti tian beston interagante kun la specifa aĵo. actors.mobs.brute.name=bruta gnolo actors.mobs.brute.enraged=kolera @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Tiu ĉi bruta gnolo estas preskaŭ morta, tamen actors.mobs.causticslime.name=acidmorda ŝmiraĵo actors.mobs.causticslime.desc=Tiu ĉi ŝmiraĵo aspektas esti kovrita per malluma energio, kiu emanas de malsupre. Ĝi perdis sian kutiman verdan koloron kaj gutas el ĝi acidmorda ĥemiaĵo. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Vi povas malofte renkonti tian bestaĉon en la specifa regiono de la labirinto. actors.mobs.crab.name=kloakara krabo actors.mobs.crab.desc=Tiuj egaj kraboj estas je supro de la kloakara nutroĉeno. Ili estas rapidegaj kaj ĝiaj densaj krustoj povas rezisti al fortaj batoj. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Tiuj egaj kraboj estas je supro de la kloakara nutroĉeno. actors.mobs.crystalguardian.name=kristala gardisto actors.mobs.crystalguardian.def_verb=blokita actors.mobs.crystalguardian.desc=Tiuj ĉi grandaj kristalaj gardistoj similas statuojn, escepte de iliaj helaj brilaj okuloj. La hardita kristalo el kiu ili estas skulptitaj iĝas ilin tre malrapidaj kaj firmaj, do _estas konsilinde lasi ilin dormi en siaj kristalaj nestoj kiel eble plej longe._\n\nIlia grando kaŭzas ilin moviĝi tre malrapide en nefermitaj spacoj. La gardistoj estas tiel firmaj, ke ili estas nemortigeblaj. Oni povas ilin nur venki kaj provizore senmovigi, tamen post kelkaj temperoj la gardistoj removiĝos kaj reatakos. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Vi povas renkonti tian kontraŭulon dum la specifa misio. actors.mobs.crystalmimic.name=kristala imitulo actors.mobs.crystalmimic.ate=Via %s estas manĝita de la imitulo! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=kristala spajro actors.mobs.crystalspire.warning=La kristalo vibras pro via frapo. Se vi daŭrigos frapi ĝin, vi altiros ĉies atenton al vi… actors.mobs.crystalspire.alert=La vibrado plifortiĝas sonas tra la tuta kaverno! actors.mobs.crystalspire.desc=Tiu ĉi grandioza turpinto de malmolega kristalo probable estas la fonto de ĉiuj strangaj kristalaj estaĵoj en tiu ĉi kaverno. Viaj ordinaraj armiloj estas senefikaj kontraŭ ĝi, do vi uzu la ricevitan pioĉon por detrui ĝin.\n\n_Certiĝu por esti sufiĉe preparita antaŭ komenci la detruadon._ Minado de tia granda kristalo okupos iom da tempo dum kiu probable iu ĝenos vin. La turpinto mem povas posedi ian rimedon por defendi sin. _Povos esti, ke vi povos uzi atakojn de la spajro kontraŭ ĝiaj servantoj._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Vi povas renkonti tiun kontraŭulon dum la specifa misio. actors.mobs.crystalwisp.name=kristala floko actors.mobs.crystalwisp.beam_kill=La lumfasko mortigis vin… actors.mobs.crystalwisp.desc=Liliputa furioza ŝvebanta floko de malmoligita kristalo, ĉirkaŭata de hela lumo. Kvankam kristalaj flokoj ne estas fortaj, ili povas pripafi vin per detruantaj lumfaskoj kiam vi malkovros vin.\n\nKristalaj flokoj estas sufiĉe etaj por moviĝi trans diversaj fendoj en kristaloj, tamen ne povas pafi trans ili. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Vi povas renkonti tian kontraŭulon dum la specifa misio. actors.mobs.demonspawner.name=demon-alvokisto actors.mobs.demonspawner.on_death=La demona energio tie ĉi malpliiĝis post morto de la demon-alvokisto. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Tie kaŝiĝis imitulo! actors.mobs.ebonymimic.hidden_name=suspekta silueto actors.mobs.ebonymimic.hidden_desc=Ŝajnas, ke io estas tie ĉi, sed ĝi estas preskaŭ plene travidebla. actors.mobs.ebonymimic.desc=Imituloj estas magiaj kreaĵoj, kiuj povas preni iun ajn formon. En la labirinto ili preskaŭ ĉiam elektas formon de trezora kofro, ĉar ili scias kiel altiri atenton de aventuristoj.\n\nMahagonaj imituloj estas kaŝema specio de imiutuloj kun ebleco fari sin preskaŭ tute nevidebla. Ili embuskas ĉe objektoj, kun kiuj aventuristoj emas interagi kaj gardas siajn trezorojn. Ili ne estas pli fortaj ol normaj imituloj, sed ilia surpriza mordo povas esti detruanta. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Vi povas renkonti tian kontraŭulon posedante la specifan brilaĵon. actors.mobs.elemental$fireelemental.name=fajrido actors.mobs.elemental$fireelemental.desc=Elementidoj (fajridoj, frostidoj, elektridoj, ĥaosidoj) naskiĝas, kiam potenca okulta magio ne estas sufiĉe regata. Elementidoj preskaŭ ne havas inteligenton kaj kutime rilatas al specifa speco de magio.\n\nFajridoj vundas per fajra magio. Ili povas ekbruligi viktimon per siaj frapoj kaj malofte pafas per fajraj kugloj. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=La fajrido ŝargiĝas! actors.mobs.elemental$newbornfireelemental.desc=Elementidoj (fajridoj, frostidoj, elektridoj, ĥaosidoj) naskiĝas, kiam potenca okulta magio ne estas sufiĉe regata. Elementidoj preskaŭ ne havas inteligenton kaj kutime rilatas al specifa speco de magio.\n\nKvankam esti alvokita antaŭ nelonga tempo, tiu ĉi fajrido estas sufiĉe danĝera! actors.mobs.elemental$newbornfireelemental.desc_boss=Pro la ĥaosa naturo de ĝia alvoko, tiu ĉi fajrido povas disvastigi flamojn nur per malprecizaj pafoj post unu tempero da ŝargado. actors.mobs.elemental$newbornfireelemental.desc_ally=Pro esti alvokita per sorĉkristalo, tiu ĉi fajrido povas iome regi sian ellason de flamoj. Ĝi ne povas fore ataki kaj nur povas ekbruligi malamikojn dum proksimaj atakoj. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Vi povas renkonti tiun kontraŭulon dum la specifa misio. actors.mobs.elemental$frostelemental.name=frostido actors.mobs.elemental$frostelemental.desc=Elementidoj (fajridoj, frostidoj, elektridoj, ĥaosidoj) naskiĝas, kiam potenca okulta magio ne estas sufiĉe regata. Elementidoj preskaŭ ne havas inteligenton kaj kutime rilatas al specifa speco de magio.\n\nFrostidoj malplifortigas malamikojn uzante malvarmigan magion. Ili povas malvarmigi viktimon per siaj frapoj kaj iam per distancaj atakoj. Ilia magio estas la plej efika en akvo. actors.mobs.elemental$shockelemental.name=elektrido @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Fiokuloj estas aerportiĝantaj globoj enhavantaj demonan en actors.mobs.fetidrat.name=haladza rataĉo actors.mobs.fetidrat.desc=Io estas cetere malĝusta kun tiu ĉi rato. Ĝiaj grasaj nigraj haregoj kaj putranta felo malsamegas ol ties de sanaj ratoj, kiujn vi renkontis antaŭe. Ĝiaj blankverdaj okuloj igas ĝin ege minaca.\n\nLa rataĉo portas nubeton de terura odoraĉo kun si, ĝi estas monstre fortega ĉe proksimo.\n\nMalhela acidaĵo gutetas el buŝego de besto, ĝi mordas tra la plankon sed povas esti neŭtrigita per akvo. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Vi povas renkonti tiun bestaĉon dum la specifa misio. actors.mobs.fungalcore.name=funga kerno actors.mobs.fungalcore.desc=Tiu ĉi grandioza fungo certe estas la fonto de ĉiu funga aktiveco en la kaverno. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Kiam societo de gnomoj iom post iom komencis degeneri kaj actors.mobs.gnoll.name=skolta gnolo actors.mobs.gnoll.desc=Gnoloj estas hienaj kvazaŭ-homaj bestoj. Ili loĝas en kloakaro kaj subteraĵo, hazarde riskas surprizataki la supraĵon. Skoltaj gnoloj estas ordinaraj anoj de gnolaroj, ili estas nek tiel fortaj kiel brutuloj nek tiel inteligentaj kiel ŝamanoj. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=gnolo ekzilito +actors.mobs.gnollexile.desc=Tiu ĉi grizhara gnolo havas grandan markon sur sia brako, kiu signifas, ke li estis forpelito. Gnoloj kutime estas forpelitaj de sia socio pro ignori ordonojn aŭ rompi leĝojn. Ekzilitoj devas esti fortaj kaj ruzaj por travivi, tiu ĉi ŝajnas lerti uzi la tenatan pikstangon. +actors.mobs.gnollexile.desc_passive=_La gnolo ekzilito ne moviĝas por ataki._ Li verŝajne ne estas tiel agresema kiel aliaj gnoloj tie ĉi kaj probable pensas, ke ne indas ataki vin. Vi povas simple preterlasi lin, tamen lia dorsosako povas esti plena je valoraĵoj… +actors.mobs.gnollexile.desc_aggro=_La gnolo ekzilito rigardas vin furiozplene._ Ŝajnas, ke io igis lin ataki vin. Atentu tian grandiozan pikstangon! +actors.mobs.gnollexile.seen_passive=La gnolo suspektinde observas vin tenante pikstangon, sed ne moviĝas por ataki vin. +actors.mobs.gnollexile.seen_aggro=La gnolo moviĝas al vi tenante pikstangon! actors.mobs.gnollgeomancer.name=gnolo geomanciisto actors.mobs.gnollgeomancer.warning=La gnolo geomanciisto komencas vekiĝi. Certiĝu, ke vi estas preta antaŭ pluigi! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Tiu ĉi impone alta supera gnolo certege estas l actors.mobs.gnollgeomancer.desc_armor=La geomanciisto estas nuntempe kovrita per ŝtona defendaĵo. _Vi devas alproksimiĝi al li kaj detrui la defendaĵon per pioĉo antaŭ ol vi povos vundi la geomanciiston._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Proksima gnolo sapeisto tenas aparaton, kiu plipovigas la ŝtonan defendaĵon de geomanciisto. Via atako kontraŭ li estas nuntempe senefika!_ actors.mobs.gnollgeomancer.desc_sleeping=Tiu ĉi impone alta ŝamana gnolo estas kovrita per tavolo de ŝtonoj kaj aspektas preskaŭ kiel statuo. Pririgardante lin vi vidas, ke ŝtonoj magie moviĝas kune kun lia spiro. Li estas nedifektebla en la nuna stato kaj ĝuas sian ŝtonan dormeton.\n\nVi probable povas trarompi la ŝtonajn tavolojn per la pioĉo, sed _estu preparita por batalo antaŭ komenci fari tion._ La geomanciisto certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. _Estas konsilinde venki proksimajn gnolojn antaŭ komenci lukti la gnolon geomanciiston._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Vi povas renkonti tiun kontraŭulon dum la specifa misio. actors.mobs.gnollguard.name=gnolo gardisto actors.mobs.gnollguard.def_verb=blokita actors.mobs.gnollguard.spear_warn=La gnolo serioze vundas vin per sia pikstango! actors.mobs.gnollguard.desc=Granda kaj fortika gnolo tenanta pikstangon, ŝirmon, tamen neniun kaskon. La gardistoj verŝajne trejniĝas al brutaj gnoloj kaj nuntempe estas instigitaj por la helpi protekti la minejon kontraŭ invadantaj bestoj.\n\nLa gnolo gardisto estas sufiĉe forta por teni pikstangon unumane, sed ne povas uzi ĝin lerte. _Li bezonos iom da libera spaco por ataki je distanco kaj kaŭzos signife malpli doloran vundon, kiam vi alproksimiĝos al li._ actors.mobs.gnollguard.desc_armor=_Proksima gnolo sapeisto tenas aparaton, kiu liveras al tiu ĉi gardisto terecan kirason malpliigantan ricevatajn vundojn._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Vi povas renkonti tian kontraŭulon dum la specifa misio. actors.mobs.gnollsapper.name=gnolo sapeisto actors.mobs.gnollsapper.desc=Malalta kaj malforta, sed inteligenta gnolo kun pala hararo kaj sako plena je diversaj eltrovaĵoj. Li probable asistas tie ĉi ĉe detektado kaj minado de ombra oro, kaj estas protektataj de proksimaj gnoloj gardistoj. Ili povas batali, tamen iliaj atakos estas tre malfortaj – same kiel atakoj de skoltaj gnoloj.\n\nAnstataŭ senpere enmiksimiĝi en batalo, sapeistoj preferas utiligi diversajn aparatojn, kiuj igas ŝtonegojn ataki iliajn malamikojn. Ili mem ne scipovas ter-movigantan magion, do ili senpripense uzas siajn aparatojn. _Probable estas multaj manieroj por alidirekti iliajn atakojn kontraŭ ilin aŭ gardistojn._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Vi povas renkonti tian kontraŭulon dum la specifa misio. actors.mobs.gnolltrickster.name=trompema gnolo actors.mobs.gnolltrickster.desc=Kurioze aspektanta kreaĵo, eĉ laŭ gnolaj normoj. Li ĝibiĝas kun fia rideto, balanciĝante kun la dorsosako ĉe sia ŝultro. Liaj okuloj estas larĝaj kun stranga miksaĵo el timo kaj ekscito.\n\nEstas plurnombra kolekto da fuŝe faritaj sagetoj en lia dorsosako, ili estas trempitaj en diversajn danĝerajn substancojn. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Vi povas renkonti tiun kontraŭulon dum la specifa misio. actors.mobs.goldenmimic.name=ora imitulo actors.mobs.goldenmimic.desc=Imituloj estas magiaj kreaĵoj kiuj povas preni iun ajn formon. En la labirinto ili preskaŭ ĉiam elektas formon de trezora kofro, ĉar ili scias kiel altiri atenton de aventuristoj.\n\nOraj imituloj estas pli rezistaj imituloj, kiuj provas logi la plej fortajn aventuristojn. Ili enhavas pli valoran trezoron, sed ankaŭ estas pli fortaj ol kutimaj imituloj. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=krabego actors.mobs.greatcrab.noticed=La krabego blokis la atakon per sia giganta pinĉilo. actors.mobs.greatcrab.def_verb=blokita actors.mobs.greatcrab.desc=Tiu ĉi krabo estas giganta eĉ komparante kun aliaj kloakaraj kraboj. Ĝia blua ŝirmo estas kovrata de krevaĵoj kaj grataĵoj, ĝi aspektas tre maljune. Ĝi paŝas malrapide, malfacile tenante sin en ekvilibro kun sia giganta pinĉilo.\n\nMalgraŭ tio, ke krabego posedas nur unu pinĉilon, tio estas rekompencata de ĝia grandeco. La krabego eligas la pinĉilon antaŭ ĉiu minaco, ŝirmante sin malantaŭ nepenetrebla krusto. Tamen la krabo ne povas ŝirmi sin kontraŭ atakojn, kiuj ĝi ne vidis kaj kontraŭ atakoj de pluraj direktoj samtempe. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Vi povas renkonti tiun beston dum la specifa misio. actors.mobs.guard.name=mallibereja gardisto actors.mobs.guard.scorpion=Iru ĉi tien! actors.mobs.guard.def_verb=blokita actors.mobs.guard.desc=Eksaj zorgantoj de la malliberejo, tiuj gardistoj restadis ĝis ili ekestis ne diferencaj ol kaptitoj. Ili vagas sencele kiel zombioj kaj sensence patrolas el punĉambro al punĉambro kaj serĉas iun ajn, kiu ne estas surloke kiel vi!\n\nIli kunportas ĉenojn ĉe siaj zonoj, eble uzitaj por eltiri malliberulojn proksimen. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=ermita krabo actors.mobs.hermitcrab.def_verb=blokita -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Pro nekonata kialo tiu ĉi kloakara krabo portas supran parton de barelo sur sia kapo! La kroma pezo malplirapidigas ĝin al norma rapido, sed ankaŭ signife pliigas ĝian defendpovon. Vi misaŭdas ion klakantan ene la barelo… actors.mobs.mimic.name=imitulo actors.mobs.mimic.reveal=Tiu ĉi kofro estas imitulo! actors.mobs.mimic.hidden_hint=Tiu ĉi kofro estas iel stranga, anomalia… Probable estus malprudente alpaŝi kaj malfermi ĝin. actors.mobs.mimic.desc=Imituloj estas magiaj kreaĵoj kiuj povas preni iun ajn formon. En la labirinto ili preskaŭ ĉiam elektas formon de trezora kofro, ĉar ili scias kiel altiri atenton de aventuristoj.\n\nImituloj povas dolore mordi malamikojn, tamen ili kaŝas pli valorajn trezorojn ol kutimaj kofroj. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Vi povas renkonti tian kontraŭulon ĉie en la labirinto. actors.mobs.necromancer.name=nekromanciisto actors.mobs.necromancer.desc=Tiuj ĉi profesiaj fimagiistoj amasiĝis en la malliberejo, ĉar tie ĉi estas la ideala loko por ekzerci sin en tia fia metio.\n\nNekromanciistoj alvokos kaj regos skeletojn por batali. Mortigu la nekromanciiston por forigi la alvokitajn skeletojn. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Tiu ĉi skeleto estis alvokita de nek actors.mobs.mob.died=Vi aŭskultis, ke iu mortis ie tie. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Murdita de %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Vi povas renkonti tian kontraŭulon en la specifa regiono de la labirinto. actors.mobs.monk.name=gnoma monaĥo actors.mobs.monk.def_verb=blokita actors.mobs.monk.parried=repuŝita -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Tiuj monaĥoj estas fanatikuloj, kiuj tute dediĉis sian vivon por protekti la reĝon de gnomoj. Ili estas tiel fidelaj, ke eĉ iliaj spiritoj apartenas al la reĝo kaj nun ili vagas en la metropolo de gnomoj kiel senpensaj zombioj.\n\nMonaĥoj nur baziĝas sur manbatalo kaj povas uzi siajn senarmaj pugnojn ambaŭ por defendi kaj por ataki. Kiam koncentriĝinta, monaĥo povas repuŝi la sekvan korpan atakon kontraŭ li, eĉ kiam ĝi estas garantiata. Monaĥoj akiras sinkoncentron pli rapide dum movi kaj malpli rapide dum senpera batalo. actors.mobs.monk$focus.name=koncentro actors.mobs.monk$focus.desc=Tiu ĉi monaĥo estas ideale koncentriĝinta pri la celo, kaj povas antaŭscii pri frapoj de la oponanto.\n\nDum sinkoncentro, la sekva korpa atako kontraŭ li estas garantiata por maltrafi, sendepende de okazo. Post tiu blokita atako, la monaĥo perdos sinkoncentron kaj li necesos regajni ĝin por bloki alian atakon. Monaĥoj gajnas sinkoncentron pli rapide dum moviĝi. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Fantomaj piranjoj estas malofta specio de piranj actors.mobs.piranha.name=piranjego actors.mobs.piranha.desc=Tiuj karnomanĝulaj fiŝegoj ne estas naturaj loĝantoj de subteraj akvujoj. Ili estis breditaj cele al protekti ĉirkaŭakvitajn trezor-kestojn. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Vi povas renkonti tian beston ĉie en la labirinto. actors.mobs.pylon.name=elektrofosto actors.mobs.pylon.desc_inactive=Elektrofosto starigita por elektrizi maŝinaron en tiu ĉi zono.\n\nLa elektrofosto estas nuntempe neaktiva kaj difekt-rezista. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Tiuj teruraj bestaĉoj naskiĝis el kadavroj de gno actors.mobs.rotheart.name=putrokoro actors.mobs.rotheart.desc=Frukto de putrobero estas tre unika. Anstataŭ forputri kaj eldoni semojn, la frukto kreskas, malmoliĝas kaj enigas la kernon. Ĝi provizas protekton por internaĵoj kiuj kreskas ene la frukto. Oni rigardas la gigantan globon kiel koron de matura putrobero. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Vi povas renkonti tiun kontraŭulon dum la specifa misio. actors.mobs.rotlasher.name=putrobera batant-branĉo actors.mobs.rotlasher.desc=La batanta branĉo estas parto de matura radik-strukturo de putrobero kaj ankaŭ ĝia ĉefa defendilo. Branĉoj estas blindaj kaj alfiksitaj al tero, sed post momento brute frapos ĉiun proksiman minacon. Kiam neniu malamiko ĉeestas, ili kuŝas senmove provante ŝajnigi al ĉirkaŭa vegetaĵaro. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Vi povas renkonti tian kontraŭulon dum la specifa misio. actors.mobs.scorpio.name=skorpio actors.mobs.scorpio.desc=Tiu ĉi giganta kvazaŭ-aranea demona bestaĉo evitas proksiman batalon kaj preferas pafi kripligajn segil-formajn dornojn de distanco. actors.mobs.senior.name=supera monaĥo -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Tiuj monaĥoj estas fanatikuloj, kiuj tute dediĉis sian vivon por protekti la Reĝon de Gnomoj. Ili estas tiel fidelaj, ke eĉ iliaj spiritoj apartenas al la Reĝo kaj nun ili vagas en la metropolo de gnomoj kiel senpensaj zombioj.\n\nTiu ĉi monaĥo iĝis profesiulo en manbatalo kaj povas akiri sinkoncentron pli rapide ol kutimaj monaĥoj. Kiam koncentriĝinta, monaĥo povas repuŝi la sekvan korpan atakon kontraŭ li, eĉ kiam ĝi estas garantiata. Monaĥoj akiras sinkoncentron pli rapide dum movi kaj malpli rapide dum senpera batalo. actors.mobs.shaman.name=ŝamana gnolo actors.mobs.shaman.bolt_kill=La magia kuglo mortigis vin… @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=vivigita statuo actors.mobs.statue.def_verb=blokita actors.mobs.statue.desc=Vi pensus, ke ĝi estas alia malviva statuo de la labirinto, sed ĝiaj ruĝaj briletaj okuloj malkaŝas ĝin. actors.mobs.statue.desc_weapon=Malgraŭ ke la statuo mem estas farita el ŝtono, la _%s_ tenata de ĝi aspektas reale. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Vi povas renkonti tian kontraŭulon ĉie en la labirinto. actors.mobs.succubus.name=sukubo actors.mobs.succubus.desc=Sukuboj estas demoninoj kapablaj ŝanĝi sian aspekton por manipuli mensojn de viktimoj. Tiu ĉi sukubo prenis formon de pala kvazaŭhomo, eble por logi proksimajn gnomaj sorĉistoj?\n\nSububoj povas portempe ĉarmi la atakatan malamikon, malebligante al li senpere ataki. Kiam sukubo atakas ĉarmitan kontraŭulon, ili povas ŝteli iom da esenco de vivo. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Kiam gnomoj ekinteresiĝis pri fisorĉarto anstataŭ in actors.mobs.wraith.name=fantomo actors.mobs.wraith.desc=Fantomo estas venĝema spirito de pekinto, kies tombo estis profanita. Estante ekstertera estaĵo, estas ege malfacile frapi ĝin per ordinara armilo. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Vi povas renkonti tian kontraŭulon ĉie en la labirinto. actors.mobs.yogdzewa.name=Jog-Dzeva actors.mobs.yogdzewa.notice=WIDAMS TUIN… diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 8d132967b..dced5681c 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Comer comida cura al Guerrero por _3 P actors.hero.talent.veterans_intuition.title=intuición de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ El Guerrero identifica armas _1.75 veces más rápido_ y armaduras _2.5 veces más rápido_.\n\n_+2:_ El Guerrero identifica armas _2.5 veces más rápido_ y armaduras _en cuanto las equipa_. actors.hero.talent.provoked_anger.title=furia provocada -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _3 de daño adicional_.\n\n_+2:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _5 de daño adicional_. actors.hero.talent.iron_will.title=Voluntad de hierro actors.hero.talent.iron_will.desc=_+1:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 2_. actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará pasivamente una versión del blindaje de 1 o 2 del efecto de sello roto del guerrero. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en e actors.hero.talent.cleave.title=adherirse actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _15 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _45 turnos_ antes de que el contador de combo se restablezca. actors.hero.talent.lethal_defense.title=defensa letal -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 33%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 67%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 100%_-\n\nLa recarga del blindaje puede ser reducida hasta -100% por este talento, lo cual significa que estará inmediatamente disponible de nuevo una vez que se active. actors.hero.talent.enhanced_combo.title=combo mejorado actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embate, Aplastar o Furia. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll explorador actors.mobs.gnoll.desc=Los gnolls son humanoides parecidos a las hienas. Se encuentran en las alcantarillas y las mazmorras, aventurándose a la superficie de vez en cuando. Los exploradores gnoll son miembros regulares de su manada, no son tan fuertes como los fieros ni tan inteligentes como los chamanes. actors.mobs.gnollexile.name=gnoll exiliado -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc=Este gnoll de pelaje gris tiene una gran marca en su hombro, demostrando que a sido exiliado. Los gnolls normalmente son exiliados de su sociedad por ignorar ordenes o romper leyes. Los exiliados tienen que se fuertes y astutos para sobrevivir, este se ve como si supiera como usar la lanza que está sosteniendo. actors.mobs.gnollexile.desc_passive=_El gnoll exiliado no se esta moviendo para atacar._ No se ve agresivo como los otros gnolls aqui, y probablemente no piense que pelear contra ti valga la pena. Podrías simplemente dejarlo pasar, pero tiene cosas en su mochila que podría esar llena de ítems utiles... actors.mobs.gnollexile.desc_aggro=_El gnoll exiliado mira alrededor enojado._ Parece que algo ha hecho que decida pelear después de todo. ¡Cuidado con esa lanza! actors.mobs.gnollexile.seen_passive=El gnoll que empuña la lanza te mira con cautela, pero no se moverá para atacar. diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index af0270930..52a681b91 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -110,7 +110,7 @@ actors.buffs.berserk.berserk=furia actors.buffs.berserk.exhausted=esausto actors.buffs.berserk.recovering=recupero actors.buffs.berserk.angered_desc=La gravità delle ferite del Berserker rafforza i suoi colpi. Mano a mano che il Berserker riceve danno fisico la sua rabbia si svilupperà, concedendogli danno bonus. I danni bloccati dall'armatura contano comunque al fine dello sviluppo di rabbia.\n\nLa rabbia si affievolirà nel tempo. Più bassa è la salute del Berserker, più a lungo durerà.\n\nAl 100 %% di rabbia, il Berserker può andare in furia, garantendogli scudo in base al livello della sua armatura e alla sua vita mancante. Mentre la furia è attiva, lo scudo decade nel tempo e quando si esaurisce dovrà riposarsi prima di sviluppare nuovamente rabbia.\n\nRabbia attuale: _%1$.0f%%_\n_+%2$.0f%%_ danni\n\nScudo della furia con l'attuale armatura e HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.berserk_desc=Paura ed incertezza svaniscono, lasciando solo rabbia. In questo stato il Berserker è incredibilmente potente, _arrecando +50%% punti danno e acquisendo scudo bonus,_ perdendo tuttavia scudo ogni turno. \n\nQuando tutto lo scudo è ridotto a zero, la furia terminerà. \n\nDopo la furia, il Berserker avrà bisogno di recuperare energia prima di poter accumulare rabbia di nuovo. \n\nScudo Rimanente: %d actors.buffs.berserk.recovering_desc=La forza interiore ha i suoi limiti. Il Berserker deve riposare prima di poter usare la sua rabbia di nuovo.\n\nMentre recupera energia il Berserker non accumula nessuna rabbia ricevendo danni. actors.buffs.berserk.recovering_desc_turns=Turni fino al recupero: _%d_ actors.buffs.berserk.recovering_desc_levels=Livelli fino al recupero: _%.2f_ @@ -236,9 +236,9 @@ actors.buffs.blobimmunity.name=barriera della purificazione actors.buffs.blobimmunity.desc=Qualche strana forza ti racchiude in una sottile barriera protettiva, bloccando ogni effetto gassoso dannoso.\n\nSei immune a tutti gli effetti attivi in zona finché questa barriera persiste.\n\nTurni di immunità rimanenti: %s. actors.buffs.gravitychaostracker.name=caos gravitazionale -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.desc_intro=Durante qualche turno tutti i personaggi sul livello attuale del dungeon saranno lanciati in una direzione casuale. actors.buffs.gravitychaostracker.desc_positive=Tuttavia, tu e i tuoi alleati sembrate esserne immuni. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.desc_duration=Non è chiaro quanto durerà questo effetto, ma non durerà per sempre. actors.buffs.greaterhaste.name=fretta maggiore actors.buffs.greaterhaste.desc=Un incredibile aumento di velocità, per un attimo sembra che tutto il resto sia fermo.\n\nMentre si è sotto l'effetto della celerità maggiore, le azioni di movimento non richiedono alcun tempo, ma le altre azioni vengono comunque eseguite a velocità normale. Ogni passo di movimento consuma un turno di maggiore rapidità.\n\nTurni di maggiore fretta rimanenti: %d. @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Puoi saltare solo in uno spazio libero actors.hero.abilities.rogue.smokebomb.prompt=Scegli un luogo in cui saltare actors.hero.abilities.rogue.smokebomb$ninjalog.name=esca in legno actors.hero.abilities.rogue.smokebomb$ninjalog.desc=In qualche modo, i nemici si convincono facilmente che questa esca di legno sia il vero Ladro! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Puoi trovare questo personaggio con un'abilità dell'armatura dell'eroe specifica. actors.hero.abilities.rogue.smokebomb.short_desc=I Ladro getta a terra una _Bomba Fumogena_ e scompare. I nemici che si trovano vicini alla sua precedente posizione vengono accecati. actors.hero.abilities.rogue.smokebomb.desc=Il Ladro getta una bomba fumogena e in un attimo si allontana di 6 caselle. Può superare pericoli e nemici ma non passare attraverso ostacoli spessi, come i muri.\n\nI nemici che si trovano nelle caselle adiacenti alla posizione originaria del Ladro rimangono accecati per 5 turni. actors.hero.abilities.rogue.deathmark.name=marchio della morte @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Il tuo clone si actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Il clone ti sta seguendo. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Il clone sta andando ad attaccare un nemico! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Una copia del Ladro, composta di tenebrose oscurità. Resta in piedi, immobile, con occhi vuoti e con minuscoli lembi di oscurità che come vapore risalgono.\n\nIl clone non è una copia perfetta del Ladro, tuttavia è un discreto combattente e può trarre beneficio dall'equipaggiamento del Ladro, con i giusti talenti. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Puoi trovare questo personaggio con un'abilità dell'armatura dell'eroe specifica. actors.hero.abilities.huntress.spectralblades.name=lame spettrali actors.hero.abilities.huntress.spectralblades.short_desc=La Cacciatrice lancia contro un bersaglio delle _Lame Spettrali_, e i danni inflitti dipendono dall'arma da mischia equipaggiata in quel momento. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Il falco sta an actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un falco magico evocato dalla Cacciatrice. Emette un'etereo bagliore blu, e il suo capo si volge costantemente intorno per sorvegliare l'area circostante.\n\nNon è un valido combattente, ma la sua velocità e la vista acuta lo rendono un eccellente esploratore e gli permettono di distrarre facilmente i nemici. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turni rimanenti: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Il Falco schiverà di sicuro ancora %d attacchi. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Puoi trovare questo personaggio con un'abilità dell'armatura dell'eroe specifica. actors.hero.abilities.duelist.challenge.name=sfida actors.hero.abilities.duelist.challenge.prompt=Scegli un nemico da sfidare @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Il tuo alleato actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Il tuo alleato si muove per seguirti. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Il tuo alleato si sposta per attaccare! actors.hero.abilities.cleric.powerofmany$lightally.desc=Una copia di uno dei compagni di avventura del Chierico, fatta di luce solida. Mentre ha la forma di un altro eroe, essa non ha nessuna delle sue abilità uniche. Questo alleato persisterà fino a quando gli sarà applicato Potere dei Molti.\n\nQuesto alleato può essere direzionato senza costo riutilizzando l'abilità Potere dei Molti dell'armatura. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Puoi trovare questo personaggio con un'abilità dell'armatura dell'eroe specifica. actors.hero.abilities.ratmogrify.name=rattificazione @@ -666,18 +666,18 @@ actors.hero.spells.flash.desc=Il Chierico canalizza la sua forma ascesa in un lu actors.hero.spells.guidinglight.name=luce guida actors.hero.spells.guidinglight.short_desc=Infligge danni magici a distanza e garantisce un colpo. actors.hero.spells.guidinglight.desc=Il Chierico scaglia un dardo di energia magica che colpisce un bersaglio, infliggendo 2-8 danni e illuminandolo. Il prossimo attacco fisico non impedito contro un nemico illuminato andrà a segno con certezza. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc_priest=_Questo incantesimo è più potente quando lanciato dal Sacerdote._ La prima volta che l'incantesimo viene lanciato ogni 100 turni non consuma cariche del tomo, e l'illuminazione sarà consumata dallo splendore, bacchette, altri personaggi e artefatti che influiscono direttamente sui nemici. Quando l'illuminazione viene usata in questa maniera, infligge danni magici bonus pari al livello del Sacerdote +5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luce Guida actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Luce Guida gratuitamente dopo 100 turni.\n\nTurni rimanenti: %s. actors.hero.spells.guidinglight$illuminated.name=Illuminato actors.hero.spells.guidinglight$illuminated.desc=Questo personaggio emana una luce soffusa dopo essere stato colpito da un raggio guida. Anche se il bagliore non è abbastanza intenso da illuminare l'area circostante, l'effetto magico renderà molto più facile per il Chierico colpirlo. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Il Sacerdote può inoltre consumare lo stato di illuminato anche tramite splendore, una scarica magica della bacchetta, un attacco di un alleato, o l'effetto di alcuni manufatti. Usando lo stato di illuminato in questo modo, infliggerà danni magici bonus pari al livello del Sacerdote +5. actors.hero.spells.guidinglight$illuminated.desc_generic=Altri eroi possono comunque usare illuminazione per beneficiare del talento luce bruciante, ma non otterranno alcuna accuratezza. actors.hero.spells.hallowedground.name=terra consacrata actors.hero.spells.hallowedground.prompt=Scegli un luogo actors.hero.spells.hallowedground.short_desc=Cura gli alleati, rallenta i nemici e sparge l'erba in un'area d'effetto. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Il Sacerdote concentra la sua magia divina nel terreno vicino, creando un'area %1$dx%1$d di terreno consacrato per 20 turni. \n\nQuando viene lanciato, questo incantesimo cura tutti gli alleati per 15 HP (gli alleati sani e il prete ricevono uno scudo), radica brevemente i nemici e sparge l'erba corta. \n\nIl terreno sacro cura gli alleati per 1 HP per turno (gli alleati sani e il sacerdote ottengono scudi), paralizza i nemici e fa crescere casualmente l'erba alta. \n\nIl terreno consacrato viene distrutto dal fuoco e produrrà erba solcata se gli effetti di rigenerazione passiva sono disabilitati o se il sacerdote non ha guadagnato esperienza da un po'. actors.hero.spells.hallowedground$hallowedterrain.desc=Qui il terreno è stato consacrato. Il terreno consacrato rallenta i nemici, cura gli alleati e fa diffondere l'erba. actors.hero.spells.holyintuition.name=santa intuizione @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Il Chierico concentra i propri sensi su un actors.hero.spells.holylance.name=lancia sacra actors.hero.spells.holylance.short_desc=Infligge ingenti danni magici a distanza. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Il Sacerdote accumula un’enorme quantità di energia, plasmando una lancia luminosa di potenza devastante. Questo colpo infligge %1$d-%2$d danni e causa automaticamente il danno massimo a non morti e creature demoniache. \n\nQuesto incantesimo è molto costoso, e ha un tempo di ricarica di 30 turni. actors.hero.spells.holylance$lancecooldown.name=tempo di recupero della Lancia Sacra actors.hero.spells.holylance$lancecooldown.desc=Il Sacerdote ha appena evocato la Lancia Sacra e deve attendere prima di poterla utilizzare nuovamente.\nTurni rimanenti: %s. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Il Chierico sceglie una bacchetta o arma da lan actors.hero.spells.mnemonicprayer.name=Preghiera mnemonica actors.hero.spells.mnemonicprayer.short_desc=Estende potenziamenti/depotenziamenti su un alleato/nemico, e riapplica lo stato illuminato. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Il Sacerdote recita una preghiera che estende la durata di ogni potenziamento o depotenziamento su un bersaglio specifico di %1$d turni. Questo incantesimo non richiede tempo per essere lanciato. Gli effetti positivi dureranno di più sugli alleati (Sacerdote stesso incluso), e gli effetti nocivi dureranno di più sui nemici. Questo incantesimo inoltre riapplica lo stato illuminato su un nemico che è stato precedentemente illuminato.\n\nPreghiera Mnemonica può solo estendere uno specifico potenziamento o depotenziamento una volta, e non può estendere la durata di potenziamenti garantiti dall'abilità dell'armatura. actors.hero.spells.radiance.name=splendore actors.hero.spells.radiance.short_desc=Illumina e stordisce brevemente i nemici visibili. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Il Prete esplode di luce sacra, stordendo tutti i nemici visibili per 3 turni e illuminandoli come se fossero stati colpiti da Luce Guida. Se un nemico è già illuminato, Splendore attiverà i danni bonus di illuminazione riapplicando il depotenziamento illuminato. Splendore farà si che il Prete diventi esso stesso luminoso per 100 turni se il piano attuale è buio. actors.hero.spells.recallinscription.name=Richiama inscrizione actors.hero.spells.recallinscription.short_desc=Ripete l'effetto di una pietra runica o di una pergamena recentemente utilizzata. @@ -800,7 +800,7 @@ actors.hero.hero.revive=L'ankh esplode con un'energia rivitalizzante! ##classes actors.hero.heroclass.warrior=guerriero actors.hero.heroclass.warrior_desc_short=Il Guerriero può sopportare dei danni extra grazie allo scudo creato dal suo _sigillo rotto._ Il sigillo può essere spostato tra le armature e può _trasferire un singolo miglioramento._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Il Guerriero inizia con un _esclusivo sigillo rotto_ che genera uno scudo quando è ridotto a meno di metà vita. Il sigillo può essere spostato tra le armature, e può _trasferire un singolo miglioramento_ con sé.\n\nIl Guerriero inizia anche con una _spada corta usurata_, _tre pietre da lancio_, un'armatura di stoffa, un otre, e un sacchetto di velluto.\n\nIl Guerriero identifica automaticamente:\n_-_ Pergamena dell'identificazione\n_-_ Pozione di cura\n_-_ Pergamena della rabbia actors.hero.heroclass.warrior_unlock=Il Guerriero è sbloccato automaticamente. actors.hero.heroclass.mage=mago @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Per sbloccare il Chierico _ripulisci complet actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=Il _Berserker_ accumula tanta furia quanti più danni subisce. La furia incrementa il suo danno e può essere attivata quando è al 100% per dello scudo bonus. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Il Berserker ottiene rabbia quando subisce danno fisico, includendo danno bloccato dalla sua armatura! La rabbia diminuisce progressivamente nel tempo, ma diminuisce più lentamente se l'eroe ha pochi PS. \n\nIl Berserker ottiene fino a +50% di danni dalla rabbia. Al massimo della rabbia, l'eroe può andare in furia, ottenendo uno scudo e mantenendo la propria rabbia finché ha dello scudo rimanente. Lo scudo scala con il livello dell'armatura del Berserker, e può essere aumentato significativamente se l'eroe ha pochi PS. Il Berserker ha bisogno di tempo per riprendersi dopo la furia. actors.hero.herosubclass.gladiator=gladiatore actors.hero.herosubclass.gladiator_short_desc=Il _Gladiatore_ accumula punti combo quando i suoi attacchi vanno a segno. Può poi spendere i punti accumulati per eseguire mosse uniche. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Il Gladiatore accumula un punto combo ogni volta che va a segno un attacco con un'arma da mischia o da lancio. Se per 5 turni il Gladiatore non esegue attacchi a segno, i punti combo sono resettati. \n\nMan mano che costruisce la combo, il Gladiatore può utilizzare vari attacchi che sono garantiti colpire: \n2 Combo: respinge il nemico, preserva la combo \n4 Combo: infligge danni in base all'armatura \n6 Combo: parata, preserva la combo \n8 Combo: danneggia il bersaglio e i nemici vicini \n10 Combo: attacca una volta per ogni combo actors.hero.herosubclass.battlemage=mago guerriero actors.hero.herosubclass.battlemage_short_desc=Il _Mago Guerriero_ evoca effetti bonus quando combatte in mischia con il suo bastone. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone. actors.hero.herosubclass.battlemage_desc=Il Mago Guerriero ottiene effetti bonus quando attacca in mischia con il suo bastone, come se il bastone avesse un incantamento. Questi effetti dipendono dal tipo di bacchetta infusa nel bastone, ogni bacchetta produce un effetto diverso. Inoltre, il bastone guadagna 0.5 cariche quando il Mago Guerriero lo usa per attaccare in mischia. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre com actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=Il _Sacerdote_ ottiene nuovi incantesimi a lungo raggio e una versione potenziata di luce guida. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Il Sacerdote ottiene una varietà di nuovi incantesimi migliorati che enfatizzano il combattimento a distanza e le sinergie con oggetti magici. \n\nIl Sacerdote può lanciare _Luce Guida_ gratuitamente una volta ogni 100 turni, e può consumare lo stato illuminato attraverso gli alleati, bacchette, e alcuni artefatti per danni bonus equivalenti al loro livello. \n\nIl Sacerdote inoltre ottiene l'incantesimo _Splendore_, che disperde l'oscurità, illumina e stordisce brevemente tutti i nemici visibili al costo di 2 cariche. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=Il _Paladino_ ottiene delle nuove magie a corto raggio e delle versioni migliorate dell'arma sacra e dello scudo. actors.hero.herosubclass.paladin_desc=Il Paladino ottiene una varietà di incantesimi nuovi e potenziati che enfatizzano il combattimento corpo a corpo e la sinergia con armi e armature.\n\nGli incantesimi _Arma Sacra_ e _Scudo Sacro_ del Paladino garantiscono bonus maggiori, non sostituiscono più gli incantamenti e i glifi già presenti, e possono essere estesi lanciando altri incantesimi.\n\nIl Paladino ottiene anche l'incantesimo _Colpo_, che consente di effettuare un colpo corpo a corpo garantito con danni bonus e potenza d’incantamento. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Mangiare del cibo cura il Guerriero pe actors.hero.talent.veterans_intuition.title=l'intuizione del veterano actors.hero.talent.veterans_intuition.desc=_+1:_ Il Guerriero identifica le armi _1,75 volte più velocemente_ e le armature _2,5 volte più velocemente_.\n\n_+2:_ Il Guerriero identifica le armi _2,5 volte più velocemente_ e le armature _quando le equipaggia_. actors.hero.talent.provoked_anger.title=rabbia provocata -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Quando un qualunque bonus di scudo del Guerriero è distrutto da danni, il suo prossimo attacco fisico infliggerà _3 danni bonus_. \n\n_+2:_ Quando un qualunque bonus di scudo del Guerriero è distrutto da danni, il suo prossimo attacco fisico infliggerà _5 danni bonus_. actors.hero.talent.iron_will.title=volontà di ferro -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. +actors.hero.talent.iron_will.desc=_+1:_ Lo scudo generato dal sigillo del Guerriero è _aumentato di 1_. \n\n_+2:_ Lo scudo generato dal sigillo del Guerriero è _aumentato di 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. actors.hero.talent.iron_stomach.title=stomaco di ferro actors.hero.talent.iron_stomach.desc=_+1:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _75% di resistenza ai danni_.\n\n_+2:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _100% di resistenza ai danni_. actors.hero.talent.liquid_willpower.title=forza di volontà liquida -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Il Guerriero ottiene _6.5% dei suoi PS massimi in forma di scudo_ quando beve o lancia una pozione, una miscela o un elisir. \n\n_+2:_ Il Guerriero ottiene _10% dei suoi PS massimi in forma di scudo_ quando beve o lancia una pozione, una miscela o un elisir. \n\nLa quantità di scudo è raddoppiata quando si utilizza una pozione di forza, esperienza o oggetti alchemici creati usando queste pozioni. \n\nPer gli oggetti alchemici con quantità di output più elevate (ad esempio infuso d'acqua), questo talento ha la possibilità di attivarsi in base alla quantità di quell'oggetto prodotta. actors.hero.talent.runic_transference.title=trasferimento runico actors.hero.talent.runic_transference.desc=_+1:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali_ nello stesso modo in cui trasferisce un miglioramento.\n\n_+2:_ Il sigillo rotto del Guerriero può trasferire i _glifi normali, potenti e maledetti_ nello stesso modo in cui trasferisce un miglioramento.\n\nIl sigillo può trasferire glifi solo se questi sono stati applicati all'armatura quando il sigillo era apposto. actors.hero.talent.runic_transference.meta_desc=_Se questo talento viene acquisito da un altro eroe_ aiuterà invece i glifi sulla tua armatura a resistere dall'essere rimossi dalle pergamene di miglioramento. I glifi inizieranno ad essere persi quando si migliora al livello 6 (da 4) a +1, o al livello 7 (da 4) a +2. Il livello dal quale è garantito che i glifi verranno persi è invariato a + 8. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Gli incantesimi e le maledizioni actors.hero.talent.cleave.title=fendere actors.hero.talent.cleave.desc=_+1:_ Quando il Gladiatore uccide un nemico, ha a disposizione _15 turni in più_ prima che si resettino i punti combo.\n\n_+2:_ Quando il Gladiatore uccide un nemico, ha a disposizione _30 turni in più_ prima che si resettino i punti combo.\n\n_+3:_ Quando il Gladiatore uccide un nemico, ha a disposizione _45 turni in più_ prima che si resettino i punti combo. actors.hero.talent.lethal_defense.title=difesa letale -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Quando il Gladiatore uccide un nemico con una mossa combo, il tempo di recupero dello scudo del suo sigillo rotto è _ridotto del 33%_. \n\n_+2:_ Quando il Gladiatore uccide un nemico con una mossa combo, il tempo di recupero dello scudo del suo sigillo rotto è _ridotto del 67%_. \n\n_+3:_ Quando il Gladiatore uccide un nemico con una mossa combo, il tempo di recupero dello scudo del suo sigillo rotto è _ridotto del 100%_. \n\nIl tempio di recupero dello scudo può essere ridotto fino al -100% da questo talento, il che significa che sarà attivo subito dopo essere utilizzato. actors.hero.talent.enhanced_combo.title=combo avanzate actors.hero.talent.enhanced_combo.desc=_+1:_ Quando il Gladiatore ha almeno 7 punti combo, Spintone spinge indietro i nemici di 3 caselle in più, provoca vertigine, e può spingere i nemici nei fossi.\n\n_+2:_ Oltre ai benefici di +1, quando il Gladiatore ha almeno 9 punti combo, Parata può bloccare molteplici attacchi.\n\n_+3:_ Oltre ai benefici di +1 e +2, il Gladiatore può balzare di (punti combo)/3 caselle quando usa Assalto, Frana o Furore. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Se il Ladro usa la bomba fumogena ment actors.hero.talent.fear_the_reaper.title=paura del mietitore actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando un nemico marchiato raggiunge 0 hp, diventa _paralizzato_.\n\n_+2:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_.\n\n_+3:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _paralizzati_.\n\n_+4:_ Quando un nemico marchiato raggiunge 0 hp, diventa _impaurito e paralizzato_ e i nemici entro 3 caselle diventano _impauriti e paralizzati_. actors.hero.talent.deathly_durability.title=resistenza della morte -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _13%_ degli HP che avevano nel momento in cui erano stati marchiati.\n\n_+2:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _25%_ degli HP che avevano nel momento in cui erano stati marchiati.\n\n_+3:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _38%_ degli HP che avevano nel momento in cui erano stati marchiati.\n\n_+4:_ I nemici uccisi dal Marchio della Morte forniscono al Ladro un numero di punti scudo uguale al _50%_ degli HP che avevano nel momento in cui erano stati marchiati. actors.hero.talent.double_mark.title=doppio marchio actors.hero.talent.double_mark.desc=_+1:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _30% in meno_ di cariche.\n\n_+2:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _50% in meno_ di cariche.\n\n_+3:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _65% in meno_ di cariche.\n\n_+4:_ Marchiare un secondo bersaglio, mentre c'è già un nemico marchiato, richiede il _75% in meno_ di cariche. @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=santa intuizione actors.hero.talent.holy_intuition.desc=_+1_ Il Chierico può lanciare _Intuizione Divina,_ un incantesimo che rivela se un oggetto è maledetto al costo di _3 cariche._\n\n_+2_ Il Chierico può lanciare _Intuizione Divina,_ un incantesimo che rivela se un oggetto è maledetto al costo di _2 cariche._ actors.hero.talent.holy_intuition.meta_desc=_Se questo talento viene ottenuto da un'altro eroe_ lascerà invece che l'eroe identifichi lo stato maledetto su un oggetto maledetto appena prima di equipaggiarlo, il 15% delle volte con +1, o il 25% delle volte con +2. actors.hero.talent.searing_light.title=luce bruciante -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ L'attacco fisico del Chierico sui nemici illuminati da _Luce Guida_ infligge _+3 danni._\n\n_+2:_ L'attacco fisico del Chierico sui nemici illuminati da _Luce Guida_ infligge _+5 danni._ actors.hero.talent.searing_light.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece il suo danno bonus dopo che una bacchetta o un artefatto viene usato su un nemico, con 20 turni di ricarica. actors.hero.talent.shield_of_light.title=Scudo di luce actors.hero.talent.shield_of_light.desc=_+1:_ Il Chierico può lanciare _Scudo di Luce,_ un incantesimo che viene lanciato istantaneamente e garantisce _2-4 armatura_ contro un bersaglio per 5 turni al costo di 1 carica.\n\n_+2:_ Il Chierico può lanciare _Scudo di Luce,_ un incantesimo che viene lanciato istantaneamente e garantisce _3-6 armatura_ contro un bersaglio per 5 turni al costo di 1 carica. @@ -1233,32 +1233,32 @@ actors.hero.talent.enlightening_meal.title=Pasto Illuminante actors.hero.talent.enlightening_meal.desc=_+1:_ Mangiare cibo richiede 1 turno per il Chierico e concede _0.67 cariche_ sul suo tomo sacro.\n\n_+2:_ Mangiare cibo richiede 1 turno per il Chierico e concede _1 carica_ sul suo tomo sacro. actors.hero.talent.enlightening_meal.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece 2 turni di ricarica di bacchette e artefatti a +1, o 3 turni a +2. Non può essere usato per far sì che la Cornucopia si ricarichi da sola. actors.hero.talent.recall_inscription.title=Richiama Inscrizione -actors.hero.talent.recall_inscription.refunded=Your item was refunded! -actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.talent.recall_inscription.meta_desc=_If this talent is gained by a different hero_ it will instead refund any scroll or runestone 10% of the time at +1 or 15% of the time at +2. Scrolls of Upgrade are exempt from this effect. +actors.hero.talent.recall_inscription.refunded=Il tuo oggetto è stato rimborsato! +actors.hero.talent.recall_inscription.desc=_+1:_ Il Chierico può lanciare _Richiama Iscrizione,_ un incantesimo che gli permette di ripetere gli effetti dell'ultima pietra runica o pergamena usata negli ultimi _10 turni._ \n\n_+2:_ Il Chierico può lanciare _Richiama Iscrizione,_ un incantesimo che gli permette di ripetere gli effetti dell'ultima pietra runica o pergamena usata negli ultimi _300 turni._ \n\nRichiama Iscrizione non può essere utilizzato con pergamene del miglioramento. Le cariche di questo incantesimo variano in base al tipo di oggetto che è stato usato recentemente: 2 per una pietra runica, 3 per una pergamena, 4 per una pergamena esotica. Il costo in cariche è inoltre raddoppiato quando usato su una pergamena della trasmutazione, oppure su oggetti alchemici creati con trasmutazione o miglioramento. +actors.hero.talent.recall_inscription.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ rimborserà ogni pergamena o pietra runica il 10% delle volte a +1 o il 15% delle volte a +2. Pergamene di Miglioramento sono esenti da questo effetto. actors.hero.talent.sunray.title=Sprazzo actors.hero.talent.sunray.desc=_+1:_ Il Chierico può lanciare _Sprazzo,_ un incantesimo che danneggia per _4-8 danni_ e acceca il bersaglio per _4 turni,_ al costo di 1 carica. \n\n_+2:_ Il Chierico può lanciare _Sprazzo,_ un incantesimo che danneggia per _6-12 danni_ e acceca il bersaglio per _6 turni,_ al costo di 1 carica. \n\nSprazzo può accecare ogni bersaglio solo una volta, ma se il bersaglio è già accecato da Sprazzo allora verrà invece paralizzato. Sprazzo farà sempre il massimo dei danni a nemici demoniaci e non morti. actors.hero.talent.sunray.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ farà invece in modo che bacchette e artefatti accechino i nemici per quattro turni, il 15% delle volte a +1 o il 25% delle volte a +2. actors.hero.talent.divine_sense.title=Percezione Divina -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. -actors.hero.talent.divine_sense.meta_desc=_If this talent is gained by a different hero_ it will instead grant them mind vision for a brief moment after using a wand or artifact with a range of 3 tiles at +1 or 5 tiles at +2. +actors.hero.talent.divine_sense.desc=_+1:_ Il Chierico può lanciare _Percezione Divina,_ un incantesimo che gli conferisce _8 caselle_ di Visione Mentale per 30 turni che non richiede tempo per essere lanciato, al costo di 2 cariche. \n\n_+2:_ Il Chierico può lanciare _Percezione Divina,_ un incantesimo che gli conferisce _12 caselle_ di Visione Mentale per 30 turni che non richiede tempo per essere lanciato, al costo di 2 cariche. +actors.hero.talent.divine_sense.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà invece visione mentale con un raggio di 3 caselle a +1 o 5 caselle a +2 per un breve momento dopo aver usato una bacchetta o artefatto. actors.hero.talent.bless.title=Benedizione -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. -actors.hero.talent.bless.meta_desc=_If this talent is gained by a different hero_ it will instead boost accuracy and evasion for the hero and all allies by 3% at +1 or 5% at +2. +actors.hero.talent.bless.desc=_+1:_ Il Chierico può lanciare _Benedizione,_ un incantesimo che conferisce _6 turni di benedizione e 10 di scudo_ quando lanciato su se stesso o _10 turni di benedizione e 10 di cura_ quando lanciato su un'altra creatura, al costo di 1 carica. \n\n_+2:_ Il Chierico può lanciare _Benedizione,_ un incantesimo che conferisce _10 turni di benedizione e 15 di scudo_ quando lanciato su se stesso o _15 turni di benedizione e 15 di cura_ quando lanciato su un'altra creatura, al costo di 1 carica. \n\nLa cura in eccesso di questo incantesimo è convertita in scudo. +actors.hero.talent.bless.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la precisione dell'eroe e degli alleati del 3% a +1 o del 5% a +2. actors.hero.talent.cleanse.title=Purifica -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. -actors.hero.talent.cleanse.meta_desc=_If this talent is gained by a different hero_ it will instead cleanse negative status effects on the hero after using a wand or artifact, 10/20/30% of the time at +1/+2/+3. +actors.hero.talent.cleanse.desc=_+1:_ Il Chierico può lanciare _Purifica,_ un incantesimo che _rimuove effetti negativi_ dal Chierico e alleati vicini, donandogli inoltre _10 punti di scudo,_ al costo di 2 cariche. \n\n_+2:_ Il Chierico può lanciare _Purifica,_ un incantesimo che _applica 3 turni di immunità dagli effetti negativi_ al Chierico e agli alleati vicini, donandogli inoltre _20 punti di scudo,_ al costo di 2 cariche. \n\n_+3:_ Il Chierico può lanciare _Purifica,_ un incantesimo che _applica 5 turni di immunità dagli effetti negativi_ al Chierico e agli alleati vicini, donandogli inoltre _30 punti di scudo,_ al costo di 2 cariche. +actors.hero.talent.cleanse.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ rimuoverà invece effetti negativi dall'eroe dopo aver utilizzato una bacchetta o artefatto, il 10/20/30% delle volte a +1/+2/+3. actors.hero.talent.light_reading.title=Lettura Veloce actors.hero.talent.light_reading.desc=_+1:_ Il Chierico può usare il tomo sacro quando non è equipaggiato, ma si ricarica al _25% della velocità_ quando non equipaggiato. \n\n_+2:_ Il Chierico può usare il tomo sacro quando non è equipaggiato, ma si ricarica al _50% della velocità_ quando non equipaggiato. \n\n_+3:_ Il Chierico può usare il tomo sacro quando non è equipaggiato, ma si ricarica al _75% della velocità_ quando non equipaggiato. -actors.hero.talent.light_reading.meta_desc=_If this talent is gained by a different hero_ it will instead increase the recharging speed of all wands by 7/13/20% at +1/+2/+3. +actors.hero.talent.light_reading.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la velocità di ricarica di tutte le bacchette di 7/13/20% a +1/+2/+3. actors.hero.talent.holy_lance.title=Lancia Sacra -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Il Prete può lanciare _Lancia Sacra,_ un incantesimo devastante che infligge _30-55 punti danno_ al costo di 4 cariche. \n\n_+2:_ Il Prete può lanciare _Lancia Sacra,_ un incantesimo devastante che infligge _45-83 punti danno_ al costo di 4 cariche. \n\n_+3:_ Il Prete può lanciare _Lancia Sacra,_ un incantesimo devastante che infligge _60-110 punti danno_ al costo di 4 cariche. \n\nLancia Sacra infliggerà sempre il danno massimo a nemici demoniaci e non morti. Questo incantesimo ha un tempo di recupero di 30 turni prima che possa essere lanciato nuovamente. actors.hero.talent.hallowed_ground.title=Terra Consacrata -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Il Prete può lanciare _Terreno Consacrato,_ un incantesimo che consacra il terreno in _un'area 3x3_ per 20 turni, al costo di 2 cariche. \n\n_+2:_ Il Prete può lanciare _Terreno Consacrato,_ un incantesimo che consacra il terreno in _un'area 5x5_ per 20 turni, al costo di 2 cariche. \n\n_+3:_ Il Prete può lanciare _Terreno Consacrato,_ un incantesimo che consacra il terreno in _un'area 7x7_ per 20 turni, al costo di 2 cariche. \n\nQuando è lanciato, Terreno Consacrato cura gli alleati per 15 PS, radica brevemente i nemici e fa crescere erba bassa. Dopodiché, cura lentamente gli alleati, paralizza i nemici, e fa sì che l'erba alta cresca casualmente. Terreno Consacrato dona scudo al Prete invece di guarigione ed è distrutto dal fuoco. actors.hero.talent.mnemonic_prayer.title=Preghiera Mnemonica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Il Prete può lanciare _Preghiera Mnemonica,_ un incantesimo che estende la durata di potenziamenti/depotenziamenti su un alleato/nemico per _3 turni_ al costo di 1 carica. \n\n_+2:_ Il Prete può lanciare _Preghiera Mnemonica,_ un incantesimo che estende la durata di potenziamenti/depotenziamenti su un alleato/nemico per _4 turni_ al costo di 1 carica. \n\n_+3:_ Il Prete può lanciare _Preghiera Mnemonica,_ un incantesimo che estende la durata di potenziamenti/depotenziamenti su un alleato/nemico per _5 turni_ al costo di 1 carica. \n\nPreghiera Mnemonica non richiede tempo per essere lanciata. Preghiera Mnemonica, inoltre, illumina nuovamente il bersaglio se era stato illuminato precedentemente. Preghiera Mnemonica può solo estendere un particolare caso di potenziamento/depotenziamento una volta sola, e non può estendere potenziamenti da abilità delle armature. actors.hero.talent.lay_on_hands.title=Tocco Taumaturgico actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. @@ -1656,7 +1656,7 @@ actors.mobs.guard.scorpion=Vieni qui! actors.mobs.guard.def_verb=bloccato actors.mobs.guard.desc=Una volta custodi della prigione, queste guardie sono da tempo diventate nient'altro che detenuti. Si trascinano come zombi, vagando stupidamente per i corridoi alla ricerca di qualcosa di fuori posto, come te! \n\nPortano catene attorno al fianco, forse utilizzate per trascinare i nemici a distanza ravvicinata. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=paguro actors.mobs.hermitcrab.def_verb=bloccato actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index a236e832a..32f9e9add 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 戦士の体力が30%以下の時に actors.hero.talent.veterans_intuition.title=歴戦の直感 actors.hero.talent.veterans_intuition.desc=_+1:_ 戦士は武器を_1.75倍速く_、鎧を_2.5倍速く_識別できる。\n\n_+2:_ 戦士は武器を_2.5倍速く_、鎧を_装備時に_識別できる。 actors.hero.talent.provoked_anger.title=憤怒 -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ 戦士に適用されているシールドの効果がダメージによって切れたとき、次の物理攻撃は_3のボーナスダメージ_を与える。\n\n_+2:_ 戦士に適用されているシールドの効果がダメージによって切れたとき、次の物理攻撃は_5のボーナスダメージ_を与える。 actors.hero.talent.iron_will.title=鉄の意志 actors.hero.talent.iron_will.desc=_+1:_ 戦士の印章によって得られるシールドが _1上昇_ する。\n\n_+2:_ 戦士の印章によって得られるシールドが _2上昇_ する。 actors.hero.talent.iron_will.meta_desc=_この天賦が異なる勇士によって得られた場合_、戦士の壊れた印章の効果のシールドの最大値+1または+2を受動的に得られる。 @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ 狂戦士の武器のエンチャ actors.hero.talent.cleave.title=進撃 actors.hero.talent.cleave.desc=_+1:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_15ターン_に増加する。\n\n_+2:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_30ターン_に増加する。\n\n_+3:_ 剣闘士が敵を殺したとき、次の命中までコンボのクールダウンが_45ターン_に増加する。 actors.hero.talent.lethal_defense.title=致死の防御 -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ 剣闘士がコンボ技で敵を殺したとき、壊れた印章によるシールドのクールダウンが_33%短縮される_。\n\n_+2:_ 剣闘士がコンボ技で敵を殺したとき、壊れた印章によるシールドのクールダウンが_67%短縮される_。\n\n_+3:_ 剣闘士がコンボ技で敵を殺したとき、壊れた印章によるシールドのクールダウンが_100%短縮される_。\n\nシールドのクールダウンは、この天賦によって-100%まで短縮することができる。つまり、一度発動した後すぐに再発動可能な状態になる。 actors.hero.talent.enhanced_combo.title=強化されたコンボ actors.hero.talent.enhanced_combo.desc=_+1:_ 剣闘士のコンボが7以上の場合、打ち倒しのノックバック距離が3に増加し、目眩を与え、敵を穴の中へ突き落とすことができる。\n\n_+2:_ +1の効果に加え、剣闘士のコンボが9以上の場合、受け流しは複数の攻撃を防ぐことができる。\n\n_+3:_ +1と+2の効果に加え、剣闘士は叩きつけ、粉砕、狂暴の使用時に コンボ/3 タイルまで跳躍することができる。 @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=ノールの斥候 actors.mobs.gnoll.desc=ノールはハイエナのような人型生物だ。彼らは下水道やダンジョンに生息し、時々地表を襲うために危険を犯す。ノールの斥候は悪漢ほど強くなく、巫師よりも賢くないが、部隊の大多数を占めている。 actors.mobs.gnollexile.name=ノールの追放者 -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc=この灰色の毛に覆われたノールの肩には、追放者であることを示す大きな印がある。ノールは通常、命令を無視したり掟を破ったりすると社会から追放される。追放者は強く、抜け目のない者でなければ生き残れないが、この個体は持っている槍の使い方を心得ているようだ。 actors.mobs.gnollexile.desc_passive=_ノールの追放者は攻撃しようと動いていない。_ここにいる他のノールほど攻撃的ではないようで、おそらくあなたと戦う価値がないと思っているようだ。このままやり過ごすこともできるが、背嚢には便利なアイテムが入っているかもしれない… actors.mobs.gnollexile.desc_aggro=_ノールの追放者が怒って辺りを見回す。_やはり、何かが戦う決心をさせたようだ。槍に気をつけろ! actors.mobs.gnollexile.seen_passive=槍を身に着けているノールは警戒してあなたを見ているが、攻撃しようとはしない。 @@ -1656,15 +1656,15 @@ actors.mobs.guard.scorpion=立ち去れ! actors.mobs.guard.def_verb=防いだ actors.mobs.guard.desc=牢獄を守るようになって久しい看守は、既にその囚人と大差がなくなっている。ゾンビのようによろよろ歩き、あなたのような場違いなものを探してホールを流離っている。\n\n敵を自分の射程内に呼び込むために、腰に鎖を巻いている。 -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=ヤドカリ actors.mobs.hermitcrab.def_verb=防いだ -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=何らかの理由で、この下水道の蟹は壊れた樽の上部を頭にかぶることにしたようだ!重量が増えたため、通常の動きは遅くなったが、防御力はかなり上がった。樽の中で何かが跳ねる音が聞こえるような気がするが... actors.mobs.mimic.name=ミミック actors.mobs.mimic.reveal=この宝箱はミミックだ! actors.mobs.mimic.hidden_hint=この宝箱には何か違和感がある...。歩いて近づいて開けようとするのは良くないかもしれない。 actors.mobs.mimic.desc=ミミックは望む姿になれる魔法の生物だ。ダンジョンではほとんどの場合、宝箱の形をしていて、無防備な冒険者をおびき寄せる。\n\nミミックは厄介に噛み付くが、通常の宝箱よりも多くの宝が入っていることがある。 -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=この敵はダンジョンのどこにでもいる。 actors.mobs.necromancer.name=屍術師 actors.mobs.necromancer.desc=闇の魔術師見習い達は、その邪悪な魔法を練習するのに最適な場所である牢獄に群がっていった。\n\n屍術師は骸骨を召喚し力を与え、戦わせようとするだろう。屍術師を倒すことで、召喚された骸骨も倒すことができる。 @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=この骸骨は屍術師によって actors.mobs.mob.died=どこかで何かが死ぬ音がした。 actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=%sに倒された -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=この敵はダンジョンの特定の地域にいる。 actors.mobs.monk.name=ドワーフの修道士 actors.mobs.monk.def_verb=防いだ actors.mobs.monk.parried=受け流した -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=この修道士たちは狂信者であり、肉体の力によって王を守ることに全てを捧げている。その献身ぶりは凄まじく、心を完全に王に委ね、心なきゾンビのようにドワーフの都市を徘徊するほどである。\n\n修道士は近接格闘術のみを頼りに、拳を攻撃と防御の両面で使いこなす。集中状態では、たとえ命中が保証されている物理攻撃であっても攻撃を受け流してしまう。移動中は素早く集中力を高め、直接戦闘中は緩やかに集中力を高める。 actors.mobs.monk$focus.name=集中 actors.mobs.monk$focus.desc=この修道士は完璧に対象に照準を合わせており、相手の動きを先読みしているように見える。集中している間は、どんな状況でもこのキャラクターに対して行われる次の物理攻撃は必ず外れる。この攻撃を受け流すと修道士の集中力を消費し、次の攻撃を受け流すために再び集中力を高める必要がある。修道士は移動している間、より早く集中力を高めることができる。 @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=霊体ピラニアは、不気味な半透明の actors.mobs.piranha.name=巨大ピラニア actors.mobs.piranha.desc=この肉食魚は地下湖の在来種ではない。浸水した宝物庫を守るために特別に育てられたのだ。 -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=この敵はダンジョンのどこにでもいる。 actors.mobs.pylon.name=電力鉄塔 actors.mobs.pylon.desc_inactive=電力鉄塔、このエリアの機械を動かす電気を調整するためのものだ。\n\n現在、この鉄塔は活動しておらず、ダメージを受けない。 @@ -1714,7 +1714,7 @@ actors.mobs.scorpio.name=蠍 actors.mobs.scorpio.desc=巨大で蜘蛛に似た悪魔のような生物は、近接戦闘を避けるために長距離から致命的な鋸状の棘を発射する。 actors.mobs.senior.name=上級修道士 -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=この修道士たちは狂信者であり、肉体の力によって王を守ることに全てを捧げている。その献身ぶりは凄まじく、心を完全に王に委ね、心なきゾンビのようにドワーフの都市を徘徊するほどである。\n\nこの修道士は近接格闘術を極めており、移動中は通常の修道士よりも素早く集中力を高めることができる。集中状態では、たとえ命中が保証されている物理攻撃であっても攻撃を受け流してしまう。移動中は素早く集中力を高め、直接戦闘中は緩やかに集中力を高める。 actors.mobs.shaman.name=ノールの巫師 actors.mobs.shaman.bolt_kill=魔法の雷に殺された… @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=生ける彫像 actors.mobs.statue.def_verb=防いだ actors.mobs.statue.desc=ダンジョンにあるただの彫像と全く同じに見えるかもしれないが、その赤く光る目を見るとそのような考えはたちまち吹き飛んでしまうだろう。 actors.mobs.statue.desc_weapon=彫像自体は石で作られているが、持っている _%s_ は本物のようだ。 -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=この敵はダンジョンのどこにでもいる。 actors.mobs.succubus.name=サキュバス actors.mobs.succubus.desc=サキュバスは獲物の心を操る変幻自在の魔物だ。ドワーフの魔術師を引きつけるためか、青白いゴシックな人型の姿をしている。\n\nサキュバスは攻撃時に敵を一時的に魅了し、敵が直接攻撃できないようにすることができる。サキュバスは魅了された敵を攻撃するとき、その敵の生命の源の一部を盗む。 @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=ドワーフの関心が工学から秘術に移るに actors.mobs.wraith.name=悪霊 actors.mobs.wraith.desc=墓を暴かれた罪人の復讐心に燃える魂が悪霊となる。実体を持たないため、通常の武器で攻撃を当てることは非常に困難だ。 -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=この敵はダンジョンのどこにでもいる。 actors.mobs.yogdzewa.name=ヨグ=ゼーヴァ actors.mobs.yogdzewa.notice=見・ツ・ケ・タ・ゾ diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index fde98c27d..f426ad21b 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Je kan alleen naar een lege plek sprin actors.hero.abilities.rogue.smokebomb.prompt=Kies een plek om naartoe te springen actors.hero.abilities.rogue.smokebomb$ninjalog.name=houten lokaas actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Op de een of andere manier zijn vijanden makkelijk overtuigd dat dit houten lokaas de echte Schurk is! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Je kunt dit personage vinden met een specifieke heldenharnasvaardigheid. actors.hero.abilities.rogue.smokebomb.short_desc=De Schurk gooit een _Rookbom_ terwijl hij weg teleporteert. Hij verblindt de vijanden in de buurt van zijn oude plek. actors.hero.abilities.rogue.smokebomb.desc=De Schurk gooit een rookbom en teleporteert dan tot 6 tegels ver. Hij kan door gevaren en vijanden teleporteren maar niet door hard terrein zoals muren.\n\nVijanden die naast de Schurk zijn oude positie staan worden verblind voor 5 beurten. actors.hero.abilities.rogue.deathmark.name=doodsmarkering @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Je kloon gaat n actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Je kloon volgt jou. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Je kloon beweegt om aan te vallen! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Een kopie van de Schurk, gemaakt van schaduwrijke duisternis. Hij staat doodstil, met lege ogen waaruit kleine slierten duisternis opstijgen als stoom.\n\nDe kloon is geen perfecte kopie van de Schurk, maar is nog steeds een behoorlijke vechter en kan profiteren van de uitrusting van de Schurk met de juiste talenten. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Je kunt dit personage vinden met een specifieke heldenharnasvaardigheid. actors.hero.abilities.huntress.spectralblades.name=spookachtige messen actors.hero.abilities.huntress.spectralblades.short_desc=De Jaagster gooit _Spookachtige Messen_ naar een doelwit, die schade doen afhankelijk van het momenteel uitgeruste slagwapen. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Je havik beweeg actors.hero.abilities.huntress.spirithawk$hawkally.desc=Een magische havik, die is opgeroepen door de Jaagster. Hij gloeit helder etherisch blauw, zijn hoofd beweegt constant rond terwijl het zijn gebied overziet.\n\nHoewel het niet echt een vechter is, maken zijn snelheid en visie hem uitstekend geschikt voor het opspeuren en afleiden van vijanden. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Resterende beurten: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Resterende gegarandeerde ontwijking: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Je kunt dit personage vinden met een specifieke heldenharnasvaardigheid. actors.hero.abilities.duelist.challenge.name=uitdaging actors.hero.abilities.duelist.challenge.prompt=Kies een vijand om uit te dagen @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Je bondgenoot g actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Je bondgenoot volgt jou. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Je bondgenoot gaat in de aanval! actors.hero.abilities.cleric.powerofmany$lightally.desc=Een kopie van een van de avontuurlijke metgezellen van de Geestelijke, gemaakt van massief licht. Hoewel het de vorm heeft van een andere held, heeft het geen van hun unieke vaardigheden. Deze bondgenoot zal blijven bestaan zolang Kracht van Velen op hen wordt toegepast.\n\nDeze bondgenoot kan zonder kosten worden aangestuurd door de Kracht van Velen pantservaardigheid opnieuw te gebruiken. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Je kunt dit personage vinden met een specifieke heldenharnasvaardigheid. actors.hero.abilities.ratmogrify.name=ratformeren @@ -677,7 +677,7 @@ actors.hero.spells.guidinglight$illuminated.desc_generic=Andere helden kunnen no actors.hero.spells.hallowedground.name=gewijde grond actors.hero.spells.hallowedground.prompt=Kies een plek actors.hero.spells.hallowedground.short_desc=Geneest bondgenoten, vertraagt vijanden en verspreidt gras in het effectgebied. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=De Priester concentreert zijn goddelijke magie op de grond in de buurt, waardoor er een %1$dx%1$d-gebied van heilig terrein ontstaat voor 20 beurten.\n\nWanneer deze spreuk wordt uitgesproken, geneest deze alle bondgenoten voor 15 gezondheid (gezonde bondgenoten en de Priester krijgen een schild), wortelt vijanden kortstondig en verspreidt kort gras.\n\nHet gewijde terrein geneest bondgenoten voor 1 gezondheid per beurt (gezonde bondgenoten en de Priester krijgen een schild), verlamt vijanden en zorgt ervoor dat er willekeurig hoog gras groeit.\n\nGewijd terrein wordt vernietigd door vuur en produceert vertrapt gras als passieve herstel-effecten zijn uitgeschakeld of de Priester een tijdje geen ervaring heeft opgedaan. actors.hero.spells.hallowedground$hallowedterrain.desc=De grond hier is gewijd. Gewijde grond vertraagt vijanden, geneest bondgenoten en zorgt ervoor dat gras zich verspreidt. actors.hero.spells.holyintuition.name=heilige intuïtie @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=De Geestelijke richt zijn zintuigen op een actors.hero.spells.holylance.name=heilig lans actors.hero.spells.holylance.short_desc=Brengt zware magische afstandsschade aan. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=De Priester concentreert een grote hoeveelheid energie in een verwoestend geworpen lans van licht. Deze lans richt %1$d-%2$d schade aan en richt altijd maximale schade aan ondode en demonische doelen aan.\n\nDeze spreuk is erg duur en heeft een afkoeltijd van 30 beurten. actors.hero.spells.holylance$lancecooldown.name=heilig lans afkoelperiode actors.hero.spells.holylance$lancecooldown.desc=De Priester heeft onlangs Heilig Lans gebruikt en moet wachten voordat hij het opnieuw kan gebruiken.\n\nResterende beurten: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=heilig wapen actors.hero.spells.holyweapon.ench_name=heilig %s actors.hero.spells.holyweapon.ench_desc=Vijanden die door een heilig wapen worden geraakt, lopen extra magische schade op. actors.hero.spells.holyweapon.short_desc=Heft tijdelijk betoveringen op om schade te verhogen. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=De Geestelijke betovert zijn gedragen wapen met heilige energie, waardoor het wapen 2 extra magische schade aanricht wanneer hij er een vijand mee raakt. Deze spreuk kost geen beurt om uit te spreken.\n\nDeze betovering duurt 50 beurten en zal elke gunstige betovering die het wapen heeft, overschrijven gedurende de duur. Onbewapende aanvallen kunnen ook profiteren van dit effect. actors.hero.spells.holyweapon.desc_paladin=_Deze spreuk is krachtiger wanneer deze door de Paladijn wordt uitgesproken._ De extra magische schade is verhoogd naar 6, de spreuk overschrijft bestaande betoveringen niet langer en wanneer andere spreuken worden uitgesproken terwijl het heilige wapen actief is, wordt de duur ervan met 10 beurten per gebruikte lading verlengd. actors.hero.spells.holyweapon$holywepbuff.name=heilig wapen actors.hero.spells.holyweapon$holywepbuff.desc=De Geestelijke heeft zijn wapen dat hij momenteel gebruikt doordrenkt met heilige energie, waardoor tijdelijk alle bestaande betoveringen worden overschreven en het wapen bij elke aanval 2 extra magische schade aanricht.\n\nResterende beurten: %s. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=levenslink actors.hero.spells.lifelinkspell.short_desc=Deelt de schade met een bondgenoot en vermindert de opgelopen schade. actors.hero.spells.lifelinkspell.desc=De Geestelijke versterkt de link tussen zichzelf en zijn versterkte bondgenoot. Met deze versterkte link wordt alle schade die wordt opgelopen gedeeld tussen zowel de held als zijn bondgenoot voor %1$dbeurten, en de defensieve boost van Kracht van Velen wordt verhoogd naar -%2$d%% schade die wordt opgelopen. Let op dat de schade wordt gedeeld na pantser, maar vóór de schadevermindering van Kracht van Velen.\n\nTerwijl dit effect actief is, worden gunstige Geestelijke spreuken van niveau 3 of lager toegepast op zowel de Geestelijke als zijn bondgenoot als ze alleen op een van hen zouden zijn toegepast. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=levensverbinding bescherming -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=De Geestelijke heeft onlangs Levenslink op deze bondgenoot uitgesproken.\n\nNaast de reguliere voordelen van Levenslink loopt dit personage ook minder schade op, worden alle positieve Geestelijke spreuken toegepast op zowel de Geestelijke als deze bondgenoot in plaats van slechts één, en Kracht van Velen vervalt niet zolang deze verbetering actief is.\n\nResterende beurten: %s. actors.hero.spells.mindform.name=verstandsvorm actors.hero.spells.mindform.short_desc=Wijst Drie-eenheid toe aan een toverstok of werpwapen. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=De Geestelijke heeft o actors.hero.spells.shieldoflight.name=schild van licht actors.hero.spells.shieldoflight.short_desc=Geeft tijdelijke bepantsering tegen een doelwit. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=De Geestelijke creëert een dunne barrière van licht tussen zichzelf en een vijand, waardoor de blokkeringskracht van zijn pantser tegen die vijand met %1$d-%2$d wordt verhoogd gedurende 5 beurten.\n\nDeze spreuk kost geen tijd om uit te spreken, maar kan niet tegen meerdere doelen tegelijk worden gebruikt. actors.hero.spells.shieldoflight$shieldoflighttracker.name=schild van licht actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Een dun schild van licht staat tussen dit personage en een vijand. Het is niet sterk genoeg om aanvallen volledig te blokkeren, maar het zal ze verzachten.\n\nResterende beurten: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=De Paladijn geeft een slagaanval een rechtvaardige actors.hero.spells.stasis.name=stasis actors.hero.spells.stasis.short_desc=Verwijdert een bondgenoot uit de kerker en bewaart deze. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=De Geestelijke richt zijn verbinding met zijn bondgenoot op zichzelf, waardoor de bondgenoot tijdelijk in een soort energiestasis binnen de Geestelijke wordt gehouden. De bondgenoot blijft maximaal %d beurten bewaard, waarbij alle positieve effecten op hem niet worden beïnvloed door zijn tijd in stasis.\n\nDe bondgenoot verschijnt naast de Geestelijke wanneer stasis op natuurlijke wijze eindigt of hij kan de spreuk onmiddellijk opnieuw uitspreken zonder kosten, om het effect vroegtijdig te beëindigen. Stasis kan zelfs onbeweeglijke bondgenoten verplaatsen, maar kan ze niet tussen verdiepingen verplaatsen. actors.hero.spells.stasis$stasisbuff.name=bondgenoot in stasis actors.hero.spells.stasis$stasisbuff.left_behind=Je onbeweeglijke bondgenoot blijft achter. actors.hero.spells.stasis$stasisbuff.desc=De Geestelijke heeft momenteel een bondgenoot opgeslagen in stasis. Alle positieve effecten op deze bondgenoot blijven bewaard, inclusief Kracht van Velen, en ze verschijnen weer naast de Geestelijke wanneer het effect eindigt. Het effect kan ook vroegtijdig worden beëindigd door Stasis opnieuw uit te spreken.\n\nBondgenoot in stasis: %1$s.\nResterende beurten: %2$s. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens he actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen actors.hero.herosubclass.priest=priester actors.hero.herosubclass.priest_short_desc=De _Priester_ krijgt nieuwe langeafstandsspreuken en een krachtigere versie van leidend licht. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=De Priester krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op gevechten op afstand en synergie met magische items.\n\nDe Priester kan één keer per 100 beurten gratis _Leidend Licht_ uitspreken en kan het verlichtings effect gebruiken met bondgenoten, toverstokken en enkele artefacten voor bonusschade die gelijk is aan hun niveau.\n\nDe Priester verkrijgt ook de _Uitstraling_ spreuk, die de duisternis verdrijft en alle zichtbare vijanden beïnvloed, verlicht en kortstondig verdooft, ten koste van 2 ladingen. actors.hero.herosubclass.paladin=paladijn actors.hero.herosubclass.paladin_short_desc=De _Paladijn_ krijgt nieuwe korteafstandsspreuken en krachtigere versies van heilig wapen en bescherming. actors.hero.herosubclass.paladin_desc=De Paladijn krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op slagaanvallen en synergie met wapens en bepantsering.\n\nDe _Heilig Wapen_ en _Heilige Bescherming_ spreuken van de Paladijn geven grotere bonussen, overschrijven niet langer al bestaande betoveringen en symbolen, en kunnen worden uitgebreid door andere spreuken uit te spreken.\n\nDe Paladijn krijgt ook de _Neerslaan_-spreuk, waarmee hij gegarandeerd een slagaanval kan uitvoeren met bonusschade en betoveringskracht. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Het eten van voedsel geneest de Krijge actors.hero.talent.veterans_intuition.title=intuïtie van de kenner actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens _1,75x sneller_ en harnassen _2,5x sneller_.\n\n_+2:_ De Krijger identificeert wapens _2,5x sneller_ en harnassen _wanneer hij deze uitrust_. actors.hero.talent.provoked_anger.title=uitgelokte woede -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Wanneer een beschermingsverbetering toegepast op de Krijger door schade breekt, zal zijn volgende fysieke aanval _3 bonusschade_ aanrichten.\n\n_+2:_ Wanneer een beschermingsverbetering toegepast op de Krijger door schade breekt, zal zijn volgende fysieke aanval _5 bonusschade_ aanrichten. actors.hero.talent.iron_will.title=ijzeren wil actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -912,7 +912,7 @@ actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different actors.hero.talent.iron_stomach.title=ijzeren maag actors.hero.talent.iron_stomach.desc=_+1:_ Voedsel eten duurt 1 beurt en geeft de Krijger _75% schadeweerstand_ tijdens het eten.\n\n_+2:_ Voedsel eten duurt 1 beurt en geeft de Krijger _100% schadeweerstand_ tijdens het eten. actors.hero.talent.liquid_willpower.title=vloeibare wilskracht -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ De Krijger krijgt _6,5% van zijn maximale gezondheid als bescherming_ terug bij het drinken of gooien van een drankje, brouwsel of elixer..\n\n_+2:_ De Krijger krijgt _10% van zijn maximale gezondheid als bescherming_ terug bij het drinken of gooien van een drankje, brouwsel of elixer.\n\nHet hoeveelheid schild wordt verdubbeld bij het gebruik van drankjes van kracht, ervaring, meesterschap of goddelijke inspiratie.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld aqua brew) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.runic_transference.title=runische overdracht actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\nHet zegel kan alleen symbolen overbrengen als deze op het pantser werden aangebracht nadat het zegel bevestigd was. actors.hero.talent.runic_transference.meta_desc=_Als dit talent door een andere held wordt verworven_ zal het in plaats daarvan helpen om harnassymbolen te helpen voorkomen dat ze worden verwijderd door rollen van opwaardering. Harnassymbolen gaan verloren bij het opwaarderen van 4 naar 6 (bij +1), of van 4 naar 7 (bij +2). Het niveau waarop harnassymbolen gegarandeerd verloren gaan, is ongewijzigd op +8. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Als de Schurk een rookbom gebruikt ter actors.hero.talent.fear_the_reaper.title=vrees Magere Hein actors.hero.talent.fear_the_reaper.desc=_+1:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _kreupel_.\n\n_+2:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_.\n\n_+3:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _kreupel_.\n\n_+4:_ Wanneer een met de dood gemarkeerde vijand 0 HP bereikt, raakt hij _bevreesd en kreupel_ en worden vijanden binnen 3 tegels _bevreesd en kreupel_. actors.hero.talent.deathly_durability.title=dodelijk duurzaam -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Gedode doodgemarkeerde vijanden geven de Schurk _13%_ van hun HP bescherming toen ze werden gemarkeerd.\n\n_+2:_ Gedode doodgemarkeerde vijanden geven de Schurk _25%_ van hun HP bescherming toen ze werden gemarkeerd.\n\n_+3:_ Gedode doodgemarkeerde vijanden geven de Schurk _38%_ van hun HP bescherming toen ze werden gemarkeerd.\n\n_+4:_ Gedode doodgemarkeerde vijanden geven de Schurk _50%_ van hun HP bescherming toen ze werden gemarkeerd. actors.hero.talent.double_mark.title=dubbel teken actors.hero.talent.double_mark.desc=_+1:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft _30% gereduceerde_ kosten.\n\n_+2:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft een _50% gereduceerde_ kosten.\n\n_+3:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft een _65% gereduceerde_ kosten.\n\n_+4:_ Het markeren van een tweede doel op hetzelfde moment als het eerste heeft een _75% gereduceerde_ kosten. @@ -1223,14 +1223,14 @@ actors.hero.talent.holy_intuition.title=heilige intuïtie actors.hero.talent.holy_intuition.desc=_+1:_ De Geestelijke kan _Heilige Intuïtie_ uitspreken, een spreuk die onthult of een item vervloekt is tegen de kosten van _3 ladingen._\n\n_+2:_ De Geestelijke kan _Heilige Intuïtie_ uitspreken, een spreuk die onthult of een item vervloekt is tegen de kosten van _2 ladingen._ actors.hero.talent.holy_intuition.meta_desc=_Als dit talent door een andere held wordt verkregen_, kan de held de vloekstatus van een vervloekt voorwerp identificeren vlak voordat hij het uitrust. In 15% van de gevallen bij +1 en in 25% van de gevallen bij +2. actors.hero.talent.searing_light.title=schroeiend licht -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ De fysieke aanvallen van de Geestelijke op vijanden die verlicht worden door _Leidend Licht_ veroorzaken _+3 schade._ \n\n_+2:_ De fysieke aanvallen van de Geestelijke op vijanden die verlicht worden door _Leidend Licht_ veroorzaken _+5 schade._ actors.hero.talent.searing_light.meta_desc=_Als dit talent door een andere held is verkregen_, zal het in plaats daarvan bonusschade opleveren nadat een toverstaf of artefact op een vijand is gebruikt, met een afkoeltijd van 20 beurten. actors.hero.talent.shield_of_light.title=schild van licht -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _2-4 bescherming_ verleent tegen een doelwit gedurende 5 beurten ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Schild van Licht_ uitspreken, een spreuk die onmiddellijk wordt uitgesproken en hem _3-6 bescherming_ verleent tegen een doelwit gedurende 5 beurten ten koste van 1 lading. actors.hero.talent.shield_of_light.meta_desc=_Als dit talent door een andere held wordt verkregen_, wordt de fysieke schade die je oploopt door je vijand met 1 verminderd, met 33% kans bij +1 en met 50% kans bij +2. actors.hero.talent.enlightening_meal.title=Verzadigde maaltijd -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.desc=_+1:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _0,67 ladingen_ op zijn heilige boek.\n\n_+2:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _1 lading_ op zijn heilige boek. actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. actors.hero.talent.recall_inscription.title=Inscriptie Herinneren actors.hero.talent.recall_inscription.refunded=Je voorwerp is teruggegeven! @@ -1240,25 +1240,25 @@ actors.hero.talent.sunray.title=Zonnestraal actors.hero.talent.sunray.desc=_+1:_ De Geestelijke kan _Zonnestraal_ uitspreken, een spreuk die _4-8 schade_ aanricht en het doelwit _4 beurten verblindt,_ ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Zonnestraal_ uitspreken, een spreuk die _6-12 schade_ aanricht en het doelwit _6 beurten verblindt,_ ten koste van 1 lading.\n\nZonnestraal kan elk doelwit maar één keer verblinden, maar als het doelwit al verblind is door Zonnestraal, verlamt het in plaats daarvan. Zonnestraal brengt altijd maximale schade toe aan demonische en ondode vijanden. actors.hero.talent.sunray.meta_desc=Als dit talent door een andere held wordt verkregen, zullen toverstokken en artefacten vijanden 4 beurten lang verblinden, met 15% kans bij +1 of 25% kans bij +2. actors.hero.talent.divine_sense.title=Goddelijk Gevoel -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ De Geestelijke kan _Goddelijk Gevoel_ uitspreken, een spreuk die hem _8 tegels_ geestvisie geeft gedurende 30 beurten en geen beurt kost om uit te spreken, ten koste van 2 ladingen.\n\n_+2:_ De Geestelijke kan _Goddelijk Gevoel_ uitspreken, een spreuk die hem _12 tegels_ geestvisie geeft gedurende 30 beurten en geen beurt kost om uit te spreken, ten koste van 2 ladingen. actors.hero.talent.divine_sense.meta_desc=Als dit talent door een andere held wordt verkregen, krijgt deze held voor een kort moment geestvisie nadat hij een toverstaf of artefact heeft gebruikt met een bereik van 3 tegels op +1 of 5 tegels op +2. actors.hero.talent.bless.title=Zegen actors.hero.talent.bless.desc=_+1:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _6 beurten Zegen en 10 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _10 beurten Zegen en 10 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\n_+2:_ De Geestelijke kan _Zegen_ uitspreken, een spreuk die _10 beurten Zegen en 15 bescherming_ oplevert als hij op zichzelf wordt uitgeoefend, of _15 beurten Zegen en 15 bescherming_ als hij op een ander personage wordt uitgesproken, ten koste van 1 lading.\n\nOvertollige genezing van deze spreuk wordt omgezet in bescherming. actors.hero.talent.bless.meta_desc=_Als dit talent door een andere held wordt verkregen_ zal het de nauwkeurigheid en ontwijkingsmogelijkheden voor de held en alle bondgenoten verhogen met 3% bij +1 of 5% bij +2. actors.hero.talent.cleanse.title=Reinig -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die _negatieve statuseffecten verwijdert_ van de Geestelijke en eventuele bondgenoten in de buurt, en hen _10 bescherming verleent,_ ten koste van 2 ladingen.\n\n_+2:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die _3 beurten negatieve status immuniteit_ geeft aan de Geestelijke en eventuele bondgenoten in de buurt, en hen _20 bescherming verleent,_ ten koste van 2 ladingen.\n\n_+3:_ De Geestelijke kan _Reinig_ uitspreken, een spreuk die _5 beurten negatieve status immuniteit_ geeft aan de Geestelijke en eventuele bondgenoten in de buurt, en hen _30 bescherming verleent,_ ten koste van 2 ladingen actors.hero.talent.cleanse.meta_desc=_Als dit talent door een andere held wordt verkregen_ zal het in plaats daarvan negatieve statuseffecten op de held zuiveren na het gebruik van een toverstaf of artefact, met 10/20/30% kans bij +1/+2/+3. actors.hero.talent.light_reading.title=Licht Lezen actors.hero.talent.light_reading.desc=_+1:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _25% snelheid_ als het niet is uitgerust.\n\n_+2:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _50% snelheid_ als het niet is uitgerust.\n\n_+3:_ De Geestelijke kan zijn heilig boek gebruiken als het niet is uitgerust, maar het laadt op met _75% snelheid_ als het niet is uitgerust. actors.hero.talent.light_reading.meta_desc=Als dit talent door een andere held wordt verkregen, zal de oplaadsnelheid van alle toverstokken met 7/13/20% toenemen bij +1/+2/+3. actors.hero.talent.holy_lance.title=Heilig Lans -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _30-55 schade_ toebrengt ten koste van 4 ladingen.\n\n_+2:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _45-83 schade_ toebrengt ten koste van 4 ladingen.\n\n_+3:_ De Priester kan _Heilig Lans_ uitspreken, een verwoestende spreuk die _60-110 schade_ toebrengt ten koste van 4 ladingen.\n\nHeilig Lans brengt altijd maximale schade toe aan demonische en ondode vijanden. Heilig Lans heeft een afkoeltijd van 30 beurten voordat hij opnieuw kan worden gebruikt. actors.hero.talent.hallowed_ground.title=Gewijde Grond -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _3x3 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 ladingen.\n\n_+2:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _5x5 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 ladingen.\n\n_+3:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _7x7 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 ladingen.\n\nWanneer het wordt uitgesproken, geneest Gewijde Grond bondgenoten voor 15 gezondheid, wortelt vijanden kortstondig en verspreidt kort gras. Daarna geneest het bondgenoten langzaam, verlamt vijanden en zorgt het ervoor dat hoog gras willekeurig groeit. Gewijde Grond geeft de Priester bescherming in plaats van genezing en wordt vernietigd door vuur. actors.hero.talent.mnemonic_prayer.title=Mnemonisch Gebed -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _3 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+2:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _4 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+3:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _5 beurten_ uitbreidt ten kosten van 1 lading.\n\nMnemonisch Gebed kost geen beurt om uit te spreken. Ook verlicht Mnemonisch Gebed het doelwit opnieuw indien het eerder verlicht was. Mnemonisch gebed kan slechts één keer een specifieke instantie van een verbetering of degradatie verlengen, en kan geen verbetering verlengen die zijn verleend door pantservaardigheden. actors.hero.talent.lay_on_hands.title=handoplegging actors.hero.talent.lay_on_hands.desc=_+1:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _15 gezondheid,_ of de Paladijn _15 bescherming verleent,_ ten koste van 1 lading.\n\n_+2:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die een personage in de buurt onmiddellijk geneest voor _20 gezondheid,_ of de Paladijn _20 bescherming verleent,_ ten koste van 1 lading.\n\n_+3:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _25 gezondheid,_ of de Paladijn _25 bescherming verleent,_ ten koste van 1 lading.\n\nOvermatige genezing door deze spreuk wordt omgezet in bescherming . Handoplegging kan herhaaldelijk worden uitgevoerd, maar kan niet meer dan drie keer bescherming tegelijkertijd toepassen. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=geestvorm actors.hero.talent.spirit_form.desc=De Geestelijke kan _Geestvorm_ gebruiken, waardoor Drie-eenheid de kracht krijgt van een ring of artefact dat de Geestelijke deze verkenning heeft geïdentificeerd (behalve het heilig boek), ten koste van 4 ladingen.\n\n_+1:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+1_ voor 20 beurten, of activeert een artefacteffect op _+4._\n\n_+2:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+2_ voor 20 beurten, of activeert een artefacteffect op _+6._\n\n_+3:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+3_ voor 20 beurten, of activeert een artefacteffect op _+8._\n\n_+4:_ Wanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke een ringeffect op _+4_ voor 20 beurten, of activeert een artefacteffect op _+10._\n\nDrie-eenheid kan maar met één geestvorm tegelijk worden doordrenkt. Artefacten hebben verschillende effecten en kosten voor pantserladingen wanneer ze worden geactiveerd door Drie-eenheid. actors.hero.talent.beaming_ray.title=stralende straal -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=De Geestelijke kan _Stralende Straal_ uitspreken vanaf een gemachtigde bondgenoot ten koste van 1 lading. Deze straal kan door muren heen gaan en de bondgenoot teleporteren naar een gerichte locatie. Als er een vijand op die locatie is, verschijnt de bondgenoot naast de vijand en zal deze als doelwit kiezen. Stralende Straal kan zelfs normaal gesproken immobiele bondgenoten teleporteren, maar heeft dan een half bereik.\n\n_+1:_ Stralende Straal heeft een maximaal bereik van _4 tegels_ en verhoogt de bonus van Kracht van Velen tot _+35% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten.\n\n_+2:_ Stralende Straal heeft een maximaal bereik van _8 tegels_ en verhoogt de bonus van Kracht van Velen tot _+40% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten.\n\n_+3:_ Stralende Straal heeft een maximaal bereik van _12 tegels_ en verhoogt de bonus van Kracht van Velen tot _+45% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten.\n\n_+4:_ Stralende Straal heeft een maximaal bereik van _16 tegels_ en verhoogt de bonus van Kracht van Velen tot _+50% schade_ tegen de dichtstbijzijnde vijand gedurende 10 beurten. actors.hero.talent.life_link.title=levenslink -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=De Geestelijke kan _Levenslink_ tussen zichzelf en een versterkte bondgenoot uitspreken ten koste van 2 ladingen. Deze spreuk zorgt ervoor dat de schade wordt verdeeld tussen de Geestelijke en zijn bondgenoot, en zorgt ervoor dat gunstige Geestelijke spreuken van niveau 3 of lager op beide van toepassing zijn als een van beide wordt beïnvloed.\n\n_+1:_ Levenslink duurt _10 beurten_ en verhoogt de bonus van Kracht van Velen tot _-35% schade die is opgelopen._\n\n_+2:_ Levenslink duurt _13 beurten_ en verhoogt de bonus van Kracht van Velen tot _-40% schade die is opgelopen._\n\n_+3:_ Levenslink duurt _17 beurten_ en verhoogt de bonus van Kracht van Velen tot _-45% schade die is opgelopen._\n\n_+4:_ Levenslink duurt _20 beurten_ en verhoogt de bonus van Kracht van Velen tot _-50% schade die is opgelopen._ actors.hero.talent.stasis.title=Stasis -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=De Geestelijke kan _Stasis_ uitspreken op een versterkte bondgenoot voor de kosten van 2 ladingen. Stasis verwijdert tijdelijk de bondgenoot uit de kerker en behoudt de resterende tijd voor alle verbeteringen, inclusief Kracht van Velen De bondgenoot verschijnt weer naast je wanneer het effect eindigt. Stasis kan direct en zonder kosten opnieuw worden uitgesproken om het effect vroegtijdig te beëindigen. Stasis werkt op onbeweeglijke bondgenoten, maar kan ze niet verplaatsen tussen kerkerverdiepingen.\n\n_+1:_ Stasis duurt maximaal _60 beurten._\n\n_+2:_ Stasis duurt maximaal _90 beurten._\n\n_+3:_ Stasis duurt maximaal _120 beurten._\n\n_+4:_ Stasis duurt maximaal _150 beurten._\n\nDe Geestelijke kan ook Stralende Straal uitspreken wanneer een bondgenoot in stasis is om hem opnieuw op te roepen, of Levenslink uitspreken om het effect preventief toe te passen. Bondgenoten profiteren echter niet van Levenslink terwijl ze in stasis zijn. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=De kobold heeft een winkeltje opgezet op de actors.mobs.npcs.mirrorimage.name=spiegelbeeld actors.mobs.npcs.mirrorimage.desc=Deze illusie lijkt sterk op jou en lijkt zelfs je huidige wapen en harnas te hanteren.\n\nSpiegelbeelden zoeken en vallen vijanden aan met hun nagebootste wapen, dat zich hetzelfde gedraagt als dat van jou, maar minder schade aanricht. Ze beginnen bijna onzichtbaar, maar moeten een vorm aannemen die gemakkelijker te zien is om aan te vallen.\n\nHoewel hun offensieve kracht krachtig kan zijn, zijn spiegelbeelden niet duurzaam en beginnen te vervagen zodra ze schade oplopen. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Je kunt dit personage vinden met een specifieke rol. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Je kunt dit personage vinden in een specifieke regio van de kerker. actors.mobs.npcs.prismaticimage.name=prismatisch beeld actors.mobs.npcs.prismaticimage.desc=Deze schitterende illusie lijkt sterk op jou en lijkt zelfs uitgerust met je huidige wapen en harnas.\n\nPrismatische afbeeldingen proberen de aandacht van vijanden te zoeken en te trekken, waarbij ze hun verbeterde verdediging en gezondheid gebruiken om je te beschermen. Hoewel ze niet dezelfde aanvalskracht hebben als spiegelbeelden, hebben ze een verbeterde duurzaamheid, inclusief voordelen van je harnas.\n\nWanneer hun gezondheid is teruggelopen tot 0 HP, vervagen prismatische beelden over meerdere beurten en kunnen gedurende deze tijd nog steeds worden genezen. Als er geen vijanden aanwezig zijn, vervagen prismatische beelden en voegen zich weer bij hun meester. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Je kunt dit personage vinden met een specifieke rol. actors.mobs.npcs.ratking.name=rattenkoning actors.mobs.npcs.ratking.not_sleeping=Ik ben niet aan het slapen! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Deze rat is iets groter dan een gewone buide actors.mobs.npcs.ratking.desc_birthday=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine groene feesthoed in plaats van z'n gewoonlijke kroon. Gelukkige verjaardag Rattenkoning actors.mobs.npcs.ratking.desc_winter=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine feesthoed in plaats van diens gebruikelijke kroon. Fijne Feestdagen! actors.mobs.npcs.ratking.desc=Deze rat is iets groter dan een gewone buidelvormige rat. Het draagt een kleine kroon op diens hoofd. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Je kunt dit personage vinden aan het einde van een specifieke regio van de kerker. actors.mobs.npcs.sheep.name=schaap actors.mobs.npcs.sheep.baa!=Mèèh! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Mèèh. actors.mobs.npcs.sheep.baa...=Mèèh... actors.mobs.npcs.sheep.def_verb=geblokkeerd actors.mobs.npcs.sheep.desc=Dit is een magisch schaap. Waarom het magisch is? Je kan het niet doden. Het schaap staat daar totdat het op een magische wijze vervaagt, al die tijd herkauwend met een lege blik. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Je kunt dit personage vinden met een specifieke val of item. actors.mobs.npcs.shopkeeper.name=winkelier actors.mobs.npcs.shopkeeper.thief=Dief, Dief! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Deze gigantische spinachtige demonische wezens vermijden actors.mobs.albino.name=albino rat actors.mobs.albino.desc=Dit is een zeldzaam ras van de buidelvormige rat, met puur witte vacht en gekartelde tanden. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Je kunt deze vijand zelden vinden in een specifieke regio van de kerker. actors.mobs.armoredstatue.name=bepantserd standbeeld actors.mobs.armoredstatue.desc=Je zou denken dat dit weer een van de levenloze standbeelden in deze kerker is, maar de rood gloeiende ogen van deze verraden het.\n\nHet lijkt erop dat hij in een goede conditie verkeert door het harnas dat hij draagt, het kan heel moeilijk zijn om het te doden. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Deze levendige en vasthoudende inwoners van de grotten zijn actors.mobs.bee.name=gouden bij actors.mobs.bee.desc_honey=Ondanks hun kleine grootte hebben gouden bijen de neiging om hun thuis fel te verdedigen. Deze is gekalmeerd, en lijkt je te willen volgen. actors.mobs.bee.desc=Ondanks hun kleine grootte hebben gouden bijen de neiging om hun thuis fel te verdedigen. Deze is erg kwaad, houd maar beter afstand. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Je kunt dit personage vinden met een specifiek item. actors.mobs.brute.name=gnolbruut actors.mobs.brute.enraged=woedend @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Deze gnol bruut is aan het sterven, maar wil je actors.mobs.causticslime.name=bijtend slijm actors.mobs.causticslime.desc=Dit slijm lijkt besmet te zijn door de duistere magie die van beneden komt. Het heeft zijn gebruikelijke groene kleur verloren en druipt van de bijtende slijk. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Je kunt deze vijand zelden vinden in een specifieke regio van de kerker. actors.mobs.crab.name=rioolkrab actors.mobs.crab.desc=Deze grote krabben staan aan de top van de voedselketen in het riool. Ze zijn extreem snel en hun dikke rugschild kan hevige klappen weerstaan. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Deze grote krabben staan aan de top van de voedselketen in actors.mobs.crystalguardian.name=kristallen bewaker actors.mobs.crystalguardian.def_verb=geblokkeerd actors.mobs.crystalguardian.desc=Deze grote kristallijne bewakers zien er bijna uit als standbeelden, ware het niet dat ze helder gloeiende ogen hebben. Het geharde kristal waaruit ze zijn gemaakt, zorgt ervoor dat ze traag maar erg sterk zijn, dus _het is het beste om ze zo lang mogelijk in hun kristallen nest te laten slapen._\n\nVanwege hun formaat zullen kristalbewakers veel langzamer bewegen in besloten ruimtes. Ze zijn ook zo duurzaam dat het onmogelijk is om ze te doden. Ze kunnen worden neergeslagen en tijdelijk uitgeschakeld, maar na een tijdje komen ze weer overeind. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.crystalmimic.name=kristallen nabootser actors.mobs.crystalmimic.ate=De nabootser at je %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=Kristallen spits actors.mobs.crystalspire.warning=Het kristal trilt als je erop slaat. Als je hiermee doorgaat, trek je ongetwijfeld de aandacht... actors.mobs.crystalspire.alert=De trillingen groeien en rommelen door de hele grot! actors.mobs.crystalspire.desc=Deze gigantische spits van ultrahard kristal is waarschijnlijk de bron van alle vreemde kristalwezens in deze grot. Je gewone wapens zijn er niet effectief tegen, dus je zult je houweel moeten gebruiken als je hem wilt vernietigen.\n\n_Zorg ervoor dat je voorbereid bent voordat je het gaat breken._ Het zal waarschijnlijk een tijdje duren voordat zo'n groot kristal is uitgegraven, en je zult dit waarschijnlijk niet ongestoord kunnen doen. De spits zelf kan zelfs een manier hebben om zichzelf te verdedigen. _Misschien kunnen de eigen aanvallen van de spits tegen zijn handlangers worden gebruikt._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.crystalwisp.name=kristallen dwaallicht actors.mobs.crystalwisp.beam_kill=De lichtstraal heeft je gedood... actors.mobs.crystalwisp.desc=Een klein, boos, zwevend brok gehard kristal dat een heldere gloed produceert. Hoewel ze niet bijzonder sterk zijn, schieten kristallen dwaallichten een schadelijke lichtstraal naar je toe als ze een duidelijk schot hebben.\n\nDwaallichten zijn klein genoeg om gemakkelijk door de verschillende kristallen uitstulpingen te bewegen, maar ze kunnen er niet doorheen schieten. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.demonspawner.name=demonenoproeper actors.mobs.demonspawner.on_death=De demonische energie lijkt te verminderen bij het doodgaan van de oproeper. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Daar was een nabootser! actors.mobs.ebonymimic.hidden_name=verdachte contouren actors.mobs.ebonymimic.hidden_desc=Er lijkt hier iets te zijn, maar het is bijna volledig transparant. actors.mobs.ebonymimic.desc=Nabootsers zijn magische wezens die elke gewenste vorm kunnen aannemen. In kerkers kiezen ze bijna altijd voor de vorm van een schatkist, om nietsvermoedende avonturiers te lokken.\n\nEbbenhouten nabootsers zijn onopvallende nabootsers met het vermogen zichzelf bijna onzichtbaar te maken. Ze loeren op dingen waar avonturiers waarschijnlijk mee te maken zullen krijgen, maar bevatten ook hun eigen buit. Ze zijn niet sterker dan een gewone nabootsers als ze eenmaal ontdekt zijn, maar hun verrassende beet is verwoestend. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Je kunt deze vijand met een specifieke snuisterij vinden. actors.mobs.elemental$fireelemental.name=vuur elementair actors.mobs.elemental$fireelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVuur elementairs zijn een alledaags type elementair die schade aanbrengen met vurige magie. Ze zetten hun tegenstanders in vlam bij slagaanvallen, en vuren ook af en toe schichten van vuur af. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Het elementair laadt zich op actors.mobs.elemental$newbornfireelemental.desc=Elementairs zijn chaotische wezens die vaak ontstaan wanneer krachtige occulte magie niet goed onder controle wordt gehouden. Elementairs hebben een minimale intelligentie en worden meestal geassocieerd met een bepaald soort magie.\n\nDit vuur elementair is pas opgeroepen, maar evenmin behoorlijk gevaarlijk! actors.mobs.elemental$newbornfireelemental.desc_boss=Vanwege de chaotische aard van zijn oproeping kan dit elementair pas nadat het een beurt opgeladen heeft vuur verspreiden met onnauwkeurige schoten. actors.mobs.elemental$newbornfireelemental.desc_ally=Omdat dit elementair door een spreuk is opgeroepen, heeft het iets meer controle over zijn vlam. Het is niet in staat om afstandsaanvallen uit te voeren, maar zal vijanden die het van dichtbij aanvalt in vuur en vlam zetten. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.elemental$frostelemental.name=vorst elementair actors.mobs.elemental$frostelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVorst elementairs zijn een alledaags type elementair die hun vijanden verzwakken met afkoelende magie. Ze koelen hun vijand af bij een slagaanval en soms met een aanval op afstand. Hun magie is veel effectiever in water. actors.mobs.elemental$shockelemental.name=schok elementair @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Kwaadaardige ogen zijn zwevende ballen van opgekropte demon actors.mobs.fetidrat.name=stinkende rat actors.mobs.fetidrat.desc=Er is duidelijk iets mis met deze rat. Zijn vette zwarte vacht en rottende huid zijn heel anders dan de gezonde ratten die je eerder hebt gezien. Zijn bleke groene ogen maken het bijzonder dreigend.\n\nDe rat draagt een wolk van verschrikkelijke stank met zich mee, die overweldigend sterk is van dichtbij.\n\nDonker slijk druppelt van de bek van de rat, dat door de vloer heen brandt maar lijkt op te lossen in water. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.fungalcore.name=schimmel kern actors.mobs.fungalcore.desc=Deze gigantische paddenstoel moet de bron zijn van alle schimmelactiviteit in deze grot. @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Deze indrukwekkend lange oudere gnol moet de bro actors.mobs.gnollgeomancer.desc_armor=De waarzegger is momenteel ingekapseld in een laag rotsen. _Je moet dichtbij komen en hem met je houweel wegbreken voordat je de waarzegger kunt beschadigen._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Een pioniergnol in de buurt houdt een apparaat vast dat het rotspantser van de waarzegger versterkt. Je kunt het nu helemaal niet beschadigen!_ actors.mobs.gnollgeomancer.desc_sleeping=Deze indrukwekkend lange sjamaangnol is omgeven door een laag rots en lijkt bijna op een standbeeld. Als je goed kijkt, zie je de rots op magische wijze bewegen in de tijd met de ademhaling van de oudere gnol. Het kan geen schade oplopen als het zo in een rots is ingesloten, en het lijkt erop dat het letterlijk een dutje doet.\n\nJe kunt waarschijnlijk met je houweel door de rotslagen breken, maar zorg ervoor dat je klaar bent voor een gevecht als je dat doet. De waarzegger moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle gnollen-activiteit. _Het kan een goed idee zijn om de gnollen die hier verspreid zijn te verslaan voordat je ermee gaat vechten._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.gnollguard.name=bewakergnol actors.mobs.gnollguard.def_verb=geblokkeerd actors.mobs.gnollguard.spear_warn=De gnol geeft een venijnige klap met de punt van zijn speer! actors.mobs.gnollguard.desc=Een grote en stoer uitziende gnol met een speer en een schild, maar geen helm. Deze bewakers zijn waarschijnlijk beesten in opleiding, gedwongen om de mijn te helpen beschermen tegen opdringerig wild.\n\nDe bewakergnol is sterk genoeg om de speer met één hand te hanteren, maar kan deze niet zo goed gebruiken. _Her heeft een redelijk open ruimte nodig om op afstand aan te vallen, en het zal je aanzienlijk minder schade toebrengen als je dichtbij komt._ actors.mobs.gnollguard.desc_armor=_Een pioniergnol in de buurt houdt een apparaat vast dat deze bewaker een aarden pantser geeft, waardoor de schade die het oploopt aanzienlijk wordt verminderd._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.gnollsapper.name=pioniergnol actors.mobs.gnollsapper.desc=Een kleine en zwakke maar intelligente gnol met een bleke vacht en een tas vol met verschillende gadgets. Ze zijn hier waarschijnlijk om te helpen bij het zoeken naar en winnen van donker goud, en hebben een bewaker in de buurt voor bescherming. Ze zijn in staat om te vechten, maar hun aanvallen zijn jammerlijk zwak, niet sterker dan een verkennergnol. \n\nIn plaats van rechtstreeks te vechten, hebben pioniers er de voorkeur aan de verschillende gadgets te gebruiken die ze hebben om de rotsachtige omgeving gebruiken in plaats van aan te vallen. Ze kennen echter zelf geen magie voor het verplaatsen van de aarde, en zullen hun gadgets dus waarschijnlijk roekeloos gebruiken. _Er zouden veel manieren moeten zijn om hun aanvallen tegen hen te gebruiken, of tegen hun bewakers._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.gnolltrickster.name=bedriegergnol actors.mobs.gnolltrickster.desc=Een vreemd uitziend wezen, zelfs naar gnolmaatstaven. Hij buigt voorover met een gemene grijns en houdt de tas die over zijn schouder hangt beschermend vast. Zijn ogen zijn groot met een vreemde mix van angst en opwinding.\n\nEr zit een grote verzameling slecht gemaakte pijltjes in zijn tas, ze lijken allemaal getipt te zijn met verschillende schadelijke stoffen. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.goldenmimic.name=gouden nabootser actors.mobs.goldenmimic.desc=Nabootsers zijn magische wezens die elke vorm aan kunnen nemen die ze willen. In kerkers kiezen ze bijna altijd de vorm van een schatkist, om nietsvermoedende avonturiers aan te trekken. \n\nGouden nabootsers zijn sterkere nabootsers die proberen de sterkste avonturiers aan te trekken. Ze hebben betere buit, maar zijn ook veel sterker dan normale nabootsers. @@ -1649,7 +1649,7 @@ actors.mobs.greatcrab.name=grote krab actors.mobs.greatcrab.noticed=De krab blokkeert met zijn enorme klauw. actors.mobs.greatcrab.def_verb=geblokkeerd actors.mobs.greatcrab.desc=Deze krab is gigantisch, zelfs vergeleken met andere rioolkrabben. Zijn blauwe schelp is bedekt met barsten en zeepokken, wat een een hoge leeftijd verraad. Hij sjokt langzaam rond, nauwelijks in evenwicht met zijn enorme klauw.\n\nHoewel de krab maar één klauw heeft, compenseert zijn grootte hier gemakkelijk voor. De krab houdt de klauw voor elke bedreiging vast en schermt zich af achter een ondoordringbare schildmuur. De krab kan echter geen aanvallen blokkeren die hij niet ziet aankomen, of aanvallen van meerdere vijanden tegelijk. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.guard.name=cipier actors.mobs.guard.scorpion=Kom hier! @@ -1674,7 +1674,7 @@ actors.mobs.necromancer$necroskeleton.desc=Dit skelet is opgeroepen door een gee actors.mobs.mob.died=Je hoort iets in de verte dood gaan. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Gedood door: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Je kunt deze vijand vinden in een specifieke regio van de kerker. actors.mobs.monk.name=dwergen monnik actors.mobs.monk.def_verb=geblokkeerd @@ -1704,11 +1704,11 @@ actors.mobs.ripperdemon.desc=Deze gruwelijke wezens zijn het resultaat van de ve actors.mobs.rotheart.name=rot hart actors.mobs.rotheart.desc=De vrucht van een Rotbes is zeer uniek. In plaats van weg te rotten en voedingsstoffen te leveren, groeit het fruit, verhardt het en omvat het zaad. Het biedt bescherming voor de interne organen die in de vrucht groeien. Deze gigantische bol wordt het hart van een volwassen rotbes-plant genoemd. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.rotlasher.name=rot sjorder actors.mobs.rotlasher.desc=De rot sjorder maakt deel uit van de wortelstructuur van een volwassen rotbes-plant en is ook zijn primaire verdedigingsmiddel. Sjorders zitten vast in de grond, maar vallen elke dreiging die in de buurt komt met geweld aan nadat ze even de tijd hebt genomen om ze te detecteren.. Als er geen vijanden in de buurt zijn, staan ze roerloos en proberen ze op te gaan in de omringende vegetatie. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Je kunt deze vijand vinden tijdens een specifieke missie. actors.mobs.scorpio.name=schorpioen actors.mobs.scorpio.desc=Deze enorme spinachtige demonische wezens vermijden slagaanvallen en geven er de voorkeur aan verlammende gekartelde stekels op lange afstand af te vuren. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index a328e309d..ebb1fad00 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Forma cielesna triady zapewnia ci actors.hero.spells.cleanse.name=oczyszczenie actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Kleryk natychmiastowo usuwa wszystkie szkodliwe efekty z siebie oraz wszystkich widocznych sojuszników. Po zakończeniu zaklęcia, wszystkie postacie nim objęte otrzymują niewrażliwość na negatywne efekty na liczbę tur równą %1$d i %2$d osłony. actors.hero.spells.clericspell.prompt=Wybierz cel actors.hero.spells.clericspell.no_target=Nie ma tu żadnego celu. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Liczba używanych ładunków: _%d_ actors.hero.spells.divinesense.name=boski zmysł actors.hero.spells.divinesense.short_desc=Otrzymujesz tymczasową wizję umysłów w dużym zasięgu. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Kleryk skupia swoje zmysły na swoim otoczeniu, otrzymując wizję umysłów w zasięgu %d pól na 30 tur. To zaklęcie rzucane jest natychmiastowo. actors.hero.spells.divinesense$divinesensetracker.name=boski zmysł actors.hero.spells.divinesense$divinesensetracker.desc=Ta postać jest tymczasowo w stanie widzieć inne pobliskie stworzenia swoim umysłem!\n\nPozostałe tury efektu: %s. @@ -665,13 +665,13 @@ actors.hero.spells.flash.desc=Kleryk przekierowuje swoją Niebiańską Postać w actors.hero.spells.guidinglight.name=światło przewodnie actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Kleryk wystrzeliwuje pocisk magicznej energii, który przy trafieniu w cel zadaje 2-8 obrażeń i go rozświetla. Następny atak fizyczny bronią, do której użycia masz wystarczającą siłę, przeciwko rozświetlonemu przeciwnikowi gwarantuje trafienie. +actors.hero.spells.guidinglight.desc_priest=_Te zaklęcie jest potężniejsze, gdy jest rzucane przez Kapłana._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia będzie aktywowany przez blask, różdżki, inne postacie i artefakty które bezpośrednio wpływają na przeciwników. Aktywowanie rozświetlenia w ten sposób zadaje dodatkowe magiczne obrażenia równe poziomowi Kapłana + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie ponownie rzucić światła przewodniego za darmo po upływie 100 tur.\n\nPozostałe tury: %s. actors.hero.spells.guidinglight$illuminated.name=Rozświetlenie actors.hero.spells.guidinglight$illuminated.desc=Ta postać świeci w wyniku uderzenia przez zaklęcie światła przewodniego. Blask nie jest wystarczająco silny, aby rozjaśnić okolicę, natomiast ułatwi on Klerykowi trafienie tej postaci. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Kapłan może dodatkowo aktywować rozświetlenie za pomocą blasku, różdżki, sojusznika lub efektów z niektórych artefaktów. Aktywowanie rozświetlenia w ten sposób zada dodatkowe magiczne obrażenia równe poziomowi kapłana + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Pozostali bohaterowie nadal mogą używać rozświetlenia, aby korzystać z talentu palącego światła, ale nie zyskają na celności. actors.hero.spells.hallowedground.name=cud urodzaju @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Kleryk skupia swoje zmysły na przedmiocie actors.hero.spells.holylance.name=święta włócznia actors.hero.spells.holylance.short_desc=Zadaje potężne magiczne obrażenia dystansowe. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Kapłan skupia dużą ilość energii w niszczycielską miotaną włócznię stworzoną ze światła. Ta włócznia zadaje %1$d-%2$d obrażeń i zawsze zadaje maksymalne obrażenia demonom i nieumarłym.\n\nTen czar jest kosztowny i ma czas odnowienia wynoszący 30 tur. actors.hero.spells.holylance$lancecooldown.name=odnowienie świętej włóczni actors.hero.spells.holylance$lancecooldown.desc=Kapłan niedawno rzucił Świętą Włócznię i musi poczekać zanim może ponownie ją rzucić.\n\nPozostałe tury: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=święta ochrona actors.hero.spells.holyward.glyph_name=%s światła actors.hero.spells.holyward.glyph_desc=Ten glif nieznacznie zwiększa ilość obrażeń, które może zablokować zbroja. actors.hero.spells.holyward.short_desc=Tymczasowo nadpisuje glif, by wzmocnić siłę blokowania zbroi. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1. To zaklęcie jest rzucane natychmiastowo.\n\nTen glif utrzymuje się przez 50 tur oraz nadpisuje każdy korzystny glif, który posiada pancerz, na czas trwania umiejętności. Kleryk otrzyma efekt, nawet gdy nie ma na sobie zbroi. actors.hero.spells.holyward.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna._ Dodatkowe blokowanie obrażeń jest zwiększone do 3, a zaklęcie nie nadpisuje już istniejącego glifu. Rzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur za każdy użyty ładunek. actors.hero.spells.holyward$holyarmbuff.name=święta ochrona actors.hero.spells.holyward$holyarmbuff.desc=Kleryk napełnia noszony przez siebie pancerz świętą mocą, która nadpisuje glify i zwiększa blokowane obrażenia o 1 punkt.\n\nPozostałe tury: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=święta broń actors.hero.spells.holyweapon.ench_name=%s świętości actors.hero.spells.holyweapon.ench_desc=Wrogowie trafieni świętą bronią odniosą dodatkowe obrażenia magiczne. actors.hero.spells.holyweapon.short_desc=Tymczasowo nadpisuje zaklęcie broni, by zwiększyć obrażenia. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Kleryk zaklina założoną obecnie broń świętą energią, co sprawia, że zadaje ona dodatkowe 2 punkty magiczny obrażeń przy każdym trafieniu we wroga. To zaklęcie jest rzucane natychmiastowo.\n\nTo zaklęcie trwa 50 tur i nadpisuje wszystkie korzystne zaklęcia broni na czas trwania. Ataki bez broni również będą korzystać z tego efektu. actors.hero.spells.holyweapon.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna._ Dodatkowe obrażenia magiczne są zwiększone do 6, a zaklęcie nie nadpisuje już istniejącego zaklęcia broni. Rzucanie innych zaklęć, gdy aktywna jest Święta Broń, wydłuży jej czas trwania o 10 tur na każdy wykorzystany ładunek. actors.hero.spells.holyweapon$holywepbuff.name=święta broń actors.hero.spells.holyweapon$holywepbuff.desc=Kleryk napełnił założoną obecnie broń świętą energią, tymczasowo nadpisując wszelkie istniejące zaklęcia i sprawiając, że broń zadaje dodatkowe 2 obrażenia magiczne przy każdym ataku.\n\nPozostałe tury efektu: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladyn napełnił zało actors.hero.spells.judgement.name=osąd actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Bazowo zadaje to %1$d-%2$d obrażeń, które zwiększają się 33%% obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w Niebiańską Postać (lub od ostatniego użycia Osądu).\n\nRzucenie Osądu w tym momencie zada %3$d-%4$d obrażeń. actors.hero.spells.layonhands.name=uzdrawiające dłonie actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=łącze życia actors.hero.spells.lifelinkspell.short_desc=Dzieli obrażenia z sojusznikiem i redukuje otrzymane obrażenia. actors.hero.spells.lifelinkspell.desc=Kleryk wzmacnia więź między sobą a wzmocnionym sojusznikiem. Dzięki temu wzmocnionemu połączeniu wszelkie otrzymane obrażenia będą dzielone pomiędzy bohatera i jego sojusznika przez %1$d tur, a wzmocnienie obronne Mocy Wielu zostanie zwiększone do -%2$d%% otrzymywanych obrażeń. Należy pamiętać, że obrażenia są dzielone po zbroi, ale przed redukcją obrażeń Mocy Wielu.\n\nKiedy ten efekt jest aktywny, korzystne zaklęcia Kleryka o wartości T3 lub niższej będą miały działały zarówno na Kleryka, jak i jego sojusznika, jeśli zostały użyte na jednym z nich. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=ochrona łącza życia -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Kleryk niedawno rzucił na tego sojusznika Łącze Życia.\n\nPoza zwykłymi korzyściami Łącza Życia, ta postać otrzymuje również zmniejszone obrażenia, wszelkie pozytywne zaklęcia Kleryka są stosowane zarówno do Kleryka, jak i tego sojusznika, zamiast tylko do jednego, Moc Wielu nie wygasa, gdy to wzmocnienie jest aktywne.\n\nPozostałe tury efektu: %s. actors.hero.spells.mindform.name=forma umysłu actors.hero.spells.mindform.short_desc=Przypisuje różdżkę lub broń miotaną do triady. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Kleryk wybiera różdżkę lub broń miotaną, actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy actors.hero.spells.mnemonicprayer.short_desc=Wydłuża czas trwania efektów na sojusznikach i wrogach. Ponownie nakłada rozświetlenie. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Kapłan odmawia modlitwę, która wydłuża czas trwania wszystkich efektów na określonym celu o liczbę tur wynoszącą %1$d. To zaklęcie jest rzucane natychmiastwo. W wypadku sojuszników (w tym Kapłana) wydłużony zostanie czas trwania pozytywnych efektów, a w wypadku wrogów negatywne. Ten czar odnowi efekt rozświetlenia na wrogu, który został wcześniej rozświetlony.\n\nKatechizm Pamięciowy może wydłużyć dany efekt tylko raz i nie może wydłużyć wzmocnień przyznanych ze zdolności pancerza. actors.hero.spells.radiance.name=blask actors.hero.spells.radiance.short_desc=Rozświetla i chwilowo ogłusza widocznych przeciwników. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Kapłan wybucha świętym światłem, ogłuszając wszystkich widocznych przeciwników na 3 tury i rozświetlając ich, jakby byli trafieni przez światło przewodnie. Jeśli przeciwnik jest już rozświetlony, Blask zada dodatkowe obrażenia rozświetlenia i nałoży je ponownie. Blask sprawi również, że Kapłan będzie świecił przez 100 tur, jeśli obecne piętro jest ciemne. actors.hero.spells.recallinscription.name=replikacja runy actors.hero.spells.recallinscription.short_desc=Powtarza ostatnio używany kamień runiczny lub zwój. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Kleryk niedawno użył actors.hero.spells.shieldoflight.name=świetlista tarcza actors.hero.spells.shieldoflight.short_desc=Zapewnia tymczasową ochronę przeciwko celowi. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Kleryk tworzy cienką barierę światła między sobą a wrogiem, zwiększając moc ochronną jego zbroi przeciwko temu wrogowi o %1$d-%2$d na 5 tury.\n\nRzucenie tego czaru jest natychmiastowe, ale nie można go używać przeciwko wielu celom jednocześnie. actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła oddziela tę postać od wroga. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je osłabi.\n\nPozostałe tury efektu: %s. @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Paladyn nasyca atak wręcz destrukcyjną mocą pra actors.hero.spells.stasis.name=zawieszenie w czasie actors.hero.spells.stasis.short_desc=Usuwa sojusznika z lochu i przechowuje go. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Kleryk skupia swoje połączenie ze swoim sojusznikiem na sobie, powodując, że sojusznik jest tymczasowo utrzymywany w swego rodzaju energetycznym zawieszeniu w czasie wewnątrz Kleryka. Sojusznik będzie schowany do %d tur, a wszystkie pozytywne efekty na nim będą nienaruszone na czas zawieszenia.\n\nSojusznik pojawi się obok Kleryka, gdy Zawieszenie w Czasie zakończy się naturalnie lub zaklęcie zostanie ponownie rzucone bez kosztów i natychmiastowo, aby zakończyć efekt wcześniej. Zawieszenie w Czasie może nawet przemieszczać nieruchomych sojuszników, ale nie może przenosić ich między piętrami. actors.hero.spells.stasis$stasisbuff.name=zawieszony w czasie sojusznik actors.hero.spells.stasis$stasisbuff.left_behind=Twój nieruchomy sojusznik został w tyle. actors.hero.spells.stasis$stasisbuff.desc=Kleryk obecnie ma sojusznika zawieszonego w czasie. Wszystkie pozytywne efekty na tym sojuszniku są zachowane, włącznie z Mocą wielu, i pojawią się obok Kleryka kiedy efekt się skończy. Efekt może także być zakończony wcześniej przez ponowne użycie Zawieszenia w czasie.\n\nSojusznik zawieszony w czasie: %1$s.\nPozostałe tury:%2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Ankh eksploduje życiodajną energią! ##classes actors.hero.heroclass.warrior=wojownik actors.hero.heroclass.warrior_desc_short=Wojownik może znieść dodatkowe obrażenia dzięki osłonie zapewnionej mu przez _złamaną pieczęć_. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszenie_. -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Wojownik zaczyna z _unikatową złamaną pieczęcią_, która daje mu osłonę gdy ma mniej niż połowę zdrowia. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszeniem_.\n\nWojownik zaczyna również ze _znoszonym krótkim mieczem_, _trzema kamieniami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nWojownik automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę uzdrawiającą\n_-_ Zwój szału actors.hero.heroclass.warrior_unlock=Wojownik jest automatycznie odblokowany. actors.hero.heroclass.mage=mag @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas wa actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą może wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów. actors.hero.herosubclass.priest=kapłan actors.hero.herosubclass.priest_short_desc=_Kapłan_ zyskuje nowe zaklęcia dalekiego zasięgu i wzmocnioną wersję światła przewodniego. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Kapłan otrzymuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę dystansową i synergię z magicznymi przedmiotami.\n\nRaz na 100 tur, Kapłan może rzucić _światło przewodnie_ za darmo i może skorzystać z efektu rozświetlenia za pomocą sojuszników, różdżek i niektórych artefaktów, aby uzyskać dodatkowe obrażenia równe jego poziomowi.\n\nKapłan zyskuje również zaklęcie _Blask_, które rozprasza ciemność i wpływa na wszystkich widocznych wrogów, nakładając efekt rozświetlenia oraz na krótko ich ogłuszając kosztem 2 ładunków. actors.hero.herosubclass.paladin=paladyn actors.hero.herosubclass.paladin_short_desc=_Paladyn_ zyskuje nowe zaklęcia krótkiego zasięgu oraz wzmocnione wersje świętej broni i ochrony. actors.hero.herosubclass.paladin_desc=Paladyn zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę wręcz i synergię z bronią i zbroją.\n\nZaklęcia _święta broń_ i _święta ochrona_ Paladyna zapewniają większe bonusy, nie zastępują już istniejących zaklęć i glifów. Można też wydłużyć ich czas trwania, rzucając inne zaklęcia.\n\nPaladyn otrzymuje również zaklęcie _porażenie_, które pozwala mu wykonać gwarantowane uderzenie wręcz z dodatkowymi obrażeniami i mocą zaklęcia. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Spożywanie jedzenia leczy _3 punkty actors.hero.talent.veterans_intuition.title=intuicja weteranów actors.hero.talent.veterans_intuition.desc=_+1:_ Wojownik identyfikuje broń _1,75x szybciej_ i zbroję _2,5x szybciej_.\n\n_+2:_ Wojownik identyfikuje broń _2,5x szybciej_ i zbroję, _kiedy ją zakłada_. actors.hero.talent.provoked_anger.title=prowokowana agresja -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Kiedy jakakolwiek osłona Wojownika ulegnie zniszczeniu przez obrażenia, jego następny atak fizyczny zada _3 dodatkowe punkty obrażeń_.\n\n_+2:_ Kiedy jakakolwiek osłona Wojownika ulegnie zniszczeniu przez obrażenia, jego następny atak fizyczny zada _5 dodatkowych punkty obrażeń_. actors.hero.talent.iron_will.title=żelazna wola actors.hero.talent.iron_will.desc=_+1:_ Osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, pasywnie zapewni 1 lub maksymalnie 2 osłony wersji złamanej pieczęci Wojownika. actors.hero.talent.iron_stomach.title=Żelazny żołądek actors.hero.talent.iron_stomach.desc=_+1:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _75% odporności na obrażenia_ podczas jedzenia.\n\n_+2:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _100% odporności na obrażenia_ podczas jedzenia. actors.hero.talent.liquid_willpower.title=płynna siła woli -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Wojownik zdobywa _6,5% jego pełnego zdrowia w osłonie_ gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\n_+2:_ Wojownik zdobywa _10% jego pełnego zdrowia w osłonie_ gdy pije lub rzuca miksturę, mieszaninę bądź eliksir.\n\nIlość tarczy jest podwojona w przypadku mikstur siły i doświadczenia lub przedmiotów alchemicznych bazujących na tych miksturach.\n\nW przypadku przedmiotów alchemicznych o większej ilości wyjściowej (np. wodna mieszanina) ten talent ma szansę na aktywację w zależności od tego, ile sztuk danego przedmiotu zostało wytworzonych. actors.hero.talent.runic_transference.title=Wymiana runiczna actors.hero.talent.runic_transference.desc= _+1:_ Złamana pieczęć Wojownika może przenosić _zwykłe glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\n_+2:_ Złamana pieczęć Wojownika może przenosić _zwykłe, potężne i przeklęte glify_ w taki sam sposób, w jaki przenosi ulepszenie.\n\nPieczęć może przenosić glify tylko wtedy, gdy zostały one nałożone na pancerz w momencie, w którym pieczęć była przymocowana. actors.hero.talent.runic_transference.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zmniejsza on szansę na utratę glifu ze zbroi przez zwój ulepszenia. Szansa na utratę glifu pojawia się przy ulepszaniu z poziomu 6 (zamiast 4) przy +1 lub z poziomu 7 (zamiast 4) przy +2. Poziom, na którym utrata glifu przy ulepszaniu zbroi jest gwarantowana, pozostaje niezmieniona i wynosi 8. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Zaklęcia i klątwy na broni Bers actors.hero.talent.cleave.title=miażdżący cios actors.hero.talent.cleave.desc=_+1:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _15 tur_.\n\n_+2:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _30 tur_.\n\n_+3:_ Kiedy Gladiator pokona wroga, czas do utraty przez niego ciągu uderzeń jest zwiększony do _45 tur_. actors.hero.talent.lethal_defense.title=Zabójcza obrona -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 33%_.\n\n_+2:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 67%_.\n\n_+3:_ Kiedy Gladiator pokona wroga za pomocą ruchu kombinacyjnego, czas odnowienia jego złamanej pieczęci zostaje _zmniejszony o 100%_.\n\nTen talent możne obniżyć czas odnowienia osłony do nawet -100%, co oznacza, że po aktywacji będzie znów dostępny. actors.hero.talent.enhanced_combo.title=Zaawansowana sekwencja actors.hero.talent.enhanced_combo.desc=_+1:_ Kiedy ciąg uderzeń Gladiatora wynosi 7 lub więcej, ruch "wjazd z bara" odrzuca przeciwników na 3 pola, powoduje zawroty głowy i może zrzucić wrogów w przepaść.\n\n_+2:_ W dodatku do bonusów powyższego poziomu, kiedy ciąg uderzeń Gladiatora wynosi 9 lub więcej, parowanie działa na wiele ataków.\n\n_+3:_ W dodatku do bonusów powyższych poziomów, Gladiator może skoczyć na ilość pól równą [długość ciągu / 3] gdy używa trzaśnięcia, cięcia na odlew lub furii. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=łączona śmiertelność actors.hero.talent.combined_lethality.desc=_+1:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 13% życia_.\n\n_+2:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 27% życia_.\n\n_+3:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 40% życia_.\n\nAtak ten może być zwykłym atakiem lub częścią umiejętności broni. actors.hero.talent.unencumbered_spirit.title=nieskrępowana dusza -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Akolitka uzyskuje _50% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _3. kręgu lub niższego_.\n\n_+2:_ Akolitka uzyskuje _75% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _2. kręgu lub niższego_.\n\n_+3:_ Akolitka uzyskuje _100% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _1. kręgu lub niższego_. bonusy poziomu 2 i 3 są niezmienione. Akolitka otrzymuje również darmową płócienną zbroję oraz ćwiekowane rękawice. \n\nPamiętaj, że ten talent nie przynosi żadnych korzyści z bycia nieuzbrojonym lub z korzystania z Pierścienia Siły. actors.hero.talent.monastic_vigor.title=monastyczna werwa actors.hero.talent.monastic_vigor.desc=_+1:_ Jeżeli Akolitka ma _100% energii_, jej umiejętności są ulepszone.\n\n_+2:_ Jeżeli Akolitka ma _80% lub więcej energii_, jej umiejętności są ulepszone.\n\n_+3:_ Jeżeli Akolitka ma _60% lub więcej energii_, jej umiejętności są ulepszone.\n\nKiedy umiejętności są ulepszone:\n- Wściekłe ciosy używają czaru twojej broni.\n- Skupienie jest natychmiastowe.\n- Doskok otrzymuje +4 zasięgu.\n- Kopnięcie z półobrotu zadaje dodatkowe 50% obrażeń oraz odrzuca i ogłusza wszystkich przeciwników sąsiadującym z Akolitką.\n- Medytacja powoli regeneruje 20% brakującego życia oraz zapewnia redukcję otrzymywanych obrażeń o 80%. actors.hero.talent.combined_energy.title=łączona energia @@ -1223,14 +1223,14 @@ actors.hero.talent.holy_intuition.title=boska intuicja actors.hero.talent.holy_intuition.desc=_+1:_ Kleryk może rzucić _Boską Intuicję_, zaklęcie, które ujawnia, czy przedmiot jest przeklęty, kosztem _3 ładunków._\n_+2:_ Kleryk może rzucić _Boską Intuicję_, zaklęcie, które ujawnia, czy przedmiot jest przeklęty, kosztem _2 ładunków._ actors.hero.talent.holy_intuition.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 15% szansy przy +1 lub 25% szansy przy +2 na określenie czy przedmiot jest przeklęty jeszcze przed jego założeniem. actors.hero.talent.searing_light.title=palące światło -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Fizyczne ataki Kleryka przeciwko wrogom rozświetlonym zaklęciem _światła przewodniego_ zadają _+3 obrażenia_.\n_+2:_ Fizyczne ataki Kleryka przeciwko wrogom rozświetlonym zaklęciem _światła przewodniego_ zadają _+5 obrażeń_. actors.hero.talent.searing_light.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, raz na 20 tur zapewnia on dodatkowe obrażenia po użyciu różdżki lub artefaktu na wrogu. actors.hero.talent.shield_of_light.title=świetlista tarcza -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _2-4 pancerza_ przeciwko celowi na 5 tur.\n\n_+2:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _3-6 pancerza_ przeciwko celowi na 5 tur. actors.hero.talent.shield_of_light.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 33% szansy przy +1 i 50% szansy przy +2 na zmniejszenie fizycznych obrażeń otrzymywanych od wybranego przeciwnika o 1. actors.hero.talent.enlightening_meal.title=Oświecający Posiłek -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. +actors.hero.talent.enlightening_meal.desc=_+1:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _0.67 ładunku_ świętej księgi.\n\n_+2:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _1 ładunek_ świętej księgi. actors.hero.talent.enlightening_meal.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 2 tury ładowania różdżek i artefaktów przy +1 lub 3 tury przy +2. Nie może być to użyte do ładowania rogu obfitości. actors.hero.talent.recall_inscription.title=Replikacja Runy actors.hero.talent.recall_inscription.refunded=Twój przedmiot został zwrócony! @@ -1254,7 +1254,7 @@ actors.hero.talent.light_reading.desc=_+1:_ Kleryk może używać świętej ksi actors.hero.talent.light_reading.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on szybkość ładowania wszystkich różdżek o 7/13/20% przy +1/+2/+3. actors.hero.talent.holy_lance.title=Święta Włócznia -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _30-55 obrażeń_.\n\n_+2:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _45-83 obrażeń_.\n\n_+3:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _60-110 obrażeń_.\n\nŚwięta Włócznia zawsze zadaje maksymalne obrażenia demonom i nieumarłym. Jej czas odnowienia, zanim będzie mogła być ponownie użyta, wynosi 30 tur. actors.hero.talent.hallowed_ground.title=Cud Urodzaju actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 3x3_ na 20 tur.\n\n_+2:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 5x5_ na 20 tur.\n\n_+3:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 7x7_ na 20 tur.\n\nW chwili rzucenia czaru Cud Urodzaju uleczy 15 PŻ sojuszników, chwilowo ukorzeni wrogów i zasadzi niską trawę. Potem powoli leczy sojuszników, okalecza wrogów i powoduje losowy wzrost wysokiej trawy. Kapłan zamiast leczenia otrzymuje osłonę. Podpalenie obszaru przerywa zaklęcie. actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy @@ -1272,7 +1272,7 @@ actors.hero.talent.divine_intervention.desc=_+1:_ Będąc w Niebiańskiej Postac actors.hero.talent.judgement.title=osąd actors.hero.talent.judgement.desc=_+1:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _10-20 obrażeń_ wszystkim widocznym wrogom.\n\n_+2:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _15-30 obrażeń_ wszystkim widocznym wrogom.\n\n_+3:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _20-40 obrażeń_ wszystkim widocznym wrogom.\n\n_+4:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _25-50 obrażeń_ wszystkim widocznym wrogom.\n\nOsąd kosztuje 3 ładunki tomu. Zadaje on +33% obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w formę lub od ostatniego rzucenia osądu. actors.hero.talent.flash.title=błysk -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _3 pól_.\n\n_+2:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _4 pól_.\n\n_+3:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _5 pól_.\n\n_+4:_ Będąc w niebiańskiej formie, Kleryk może rzucić _błysk_, aby teleportować się na odległość do _6 pól_.\n\nBłysk kosztuje początkowo 2 ładunki tomu i 1 dodatkowy ładunek za każde użycie w tej samej niebiańskiej formie. actors.hero.talent.body_form.title=forma cielesna actors.hero.talent.body_form.desc=Kleryk może rzucić _formę cielesną_, co powoduje, że triada łączy się z zaklęciem broni lub glifem, który Kleryk zidentyfikował w tej rozgrywce, kosztem 2 ładunków.\n\n_+1:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _20 tur_.\n\n_+2:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _27 tur_.\n\n_+3:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _33 tury_.\n\n_+4:_ Przy użyciu triady Kleryk otrzyma wybrany efekt na _40 tur_.\n\nTriada może być połączona z jednym efektem formy cielesnej naraz. Kosztuje ona więcej ładunków zbroi, gdy wybrany glif jest rzadki i potężny. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 981fc16e9..adad2aa27 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Перекус восстанавли actors.hero.talent.veterans_intuition.title=интуиция ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воин опознаёт оружия в _1.75 раз_ быстрее и броню в _2.5 раза_ быстрее.\n\n_+2:_ Воин опознаёт оружия в _2.5 раз_ быстрее и броню, _когда надевает её_. actors.hero.talent.provoked_anger.title=провокатор -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Когда любой эффект щита, наложенный на Воина, разрушается, его следующая физическая атака нанесет _дополнительные 3 урона_.\n\n_+2:_ Когда любой эффект щита, наложенный на Воина, разрушается, его следующая физическая атака нанесет _дополнительные 5 урона_. actors.hero.talent.iron_will.title=Стальная воля actors.hero.talent.iron_will.desc=_+1:_ Щит, предоставляемый печатью Воина, _увеличивается на 1_.\n\n_+2:_ Щит, предоставляемый печатью Воина, _увеличивается на 2_. actors.hero.talent.iron_will.meta_desc=_Если этот талант получен другим героем_, вместо этого он пассивно даёт вариант эффекта печати Воина в 1 или 2 щита. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и про actors.hero.talent.cleave.title=Черепная реакция actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _15 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _45 ходов_. actors.hero.talent.lethal_defense.title=Летальная защита -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 33%_.\n\n_+2:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 67%_.\n\n_+3:_ Когда Гладиатор убивает противника приёмом из комбо, перезарядка щита его сломанной печати _уменьшается на 100%_.\n\nЭтот талант может снизить перезарядку щита вплоть до -100%, что означает, что он будет готов вновь сразу после активации. actors.hero.talent.enhanced_combo.title=Улучшенное комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Когда комбо Гладиатора 7 или выше, увеличивает расстояние отталкивания Тарана на 3, Таран накладывает головокружение и может столкнуть врага в яму.\n\n_+2:_ Вдобавок к бонусам от +1. когда комбо Гладиатора 9 и выше, Парирование работает на нескольких атаках.\n\n_+3:_ Вдобавок к бонусам от +1 и +2, Гладиатор может прыгать на расстояние вплоть до комбо/3, когда использует Натиск, Обрушение, или Неистовство. @@ -1263,7 +1263,7 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрец может использ actors.hero.talent.lay_on_hands.title=Наложение рук actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _15 ОЗ,_ или дарует Паладину _15 щита,_ за 1 заряд.\n\n_+2:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _20 ОЗ,_ или дарует Паладину _20 щита,_ за 1 заряд.\n\n_+3:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _25 ОЗ,_ или дарует Паладину _25 щита,_ за 1 заряд.\n\nИзлишнее лечение от этого заклинания будет обращено в щит. Наложение рук может быть использовано подряд неоднократно, но не может даровать щит свыше значения равного трём использованиям. actors.hero.talent.aura_of_protection.title=Аура защиты -actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _20% сопротивления урону_ и эффект руны на доспех Паладина с _+50%_ мощностью на 20 ходов, за 2 заряда.\n\n_+2:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _30% сопротивления урону_ и эффект руны на доспех Паладина с _+75%_ мощностью на 20 ходов, за 2 заряда.\n\n_+3:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _40% сопротивления урону_ и эффект руны на доспех Паладина с _+100%_ мощностью на 20 ходов, за 2 заряда. +actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин может использовать заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _20% сопротивления урону_ и эффект руны на доспех Паладина с _+50%_ мощностью на 20 ходов, за 2 заряда.\n\n_+2:_ Паладин может использовать заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _30% сопротивления урону_ и эффект руны на доспех Паладина с _+75%_ мощностью на 20 ходов, за 2 заряда.\n\n_+3:_ Паладин может использовать заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _40% сопротивления урону_ и эффект руны на доспех Паладина с _+100%_ мощностью на 20 ходов, за 2 заряда. actors.hero.talent.wall_of_light.title=стена света actors.hero.talent.wall_of_light.desc=_+1:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _3 клетки_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\n_+2:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _5 клеток_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\n_+3:_ Паладин может использовать заклинание _Стена света,_ которое создает перед Паладином сплошную стену с шириной в _7 клеток_, отталкивающую врагов на 20 ходов, за 3 заряда.\n\nСтена света может быть размещена по сторонам или по диагонали, и одновременно может существовать только одна стена света. @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=гнолл-разведчик actors.mobs.gnoll.desc=Гноллы - гиеноподобные гуманоиды. Они обитают в канализации и подземельях, периодически собираясь для рейдов на поверхность. Гноллы-разведчики - обычные члены стаи, не такие сильные, как громилы, и не такие умные, как шаманы. actors.mobs.gnollexile.name=гнолл-изгой -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc=Этот гнолл с серой шерстью имеет большое клеймо на плече, что показывает его изгнание. Гноллов обычно изгоняют из своего общества за неповиновение приказам или нарушение законов. Изгои должны быть сильны и смекалисты, чтобы выжить. Этот, похоже, знает, как использовать копьё, которое он держит. actors.mobs.gnollexile.desc_passive=_Гнолл-изгой не спешит атаковать._ Он не выглядит таким же агрессивным, как остальные гноллы здесь, и скорее всего считает, что нападать на вас не стоит того. Вы можете просто дать ему пройти, но у него есть рюкзак, который может быть полон полезных вещей. actors.mobs.gnollexile.desc_aggro=_Гнолл-изгой гневно озирается по сторонам._ Похоже, что-то всё же заставило его сражаться. Берегитесь его копья! actors.mobs.gnollexile.seen_passive=Носящий копьё гнолл смотрит на вас с опаской, но не спешит атаковать. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 49567ae60..0158899a1 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Ăn thức ăn sẽ giúp Chiến binh actors.hero.talent.veterans_intuition.title=trực giác cựu binh actors.hero.talent.veterans_intuition.desc=_+1:_ Chiến binh xác định các vũ khí nhanh hơn _1.75 lần_ và áo giáp nhanh hơn _2.5 lần_.\n\n_+2:_ Chiến binh xác định các vũ khí nhanh hơn _2.5 lần_ và có thể xác định áo giáp _ngay khi anh ta trang bị chúng._ actors.hero.talent.provoked_anger.title=cơn giận bị khiêu khích -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Khi bất cứ hiệu ứng khiên chắn nào của Chiến binh bị phá vỡ bởi sát thương, đòn tấn công vật lí tiếp theo của anh ấy sẽ gây _thêm 3 sát thương_.\n\n_+2:_ Khi bất cứ hiệu ứng khiên chắn nào của Chiến binh bị phá vỡ bởi sát thương, đòn tấn công vật lí tiếp theo của anh ấy sẽ gây _thêm 5 sát thương_. actors.hero.talent.iron_will.title=ý chí sắt đá actors.hero.talent.iron_will.desc=_+1:_ Lượng khiên được cung cấp từ con dấu của Chiến binh được _tăng thêm 1_.\n\n_+2:_ Lượng khiên được cung cấp từ con dấu của Chiến binh được _tăng thêm 2_. actors.hero.talent.iron_will.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tự động trao hiệu ứng của con dấu vỡ của Chiến binh nhưng với tối đa 1 hoặc 2 khiên chắn. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Các phù phép và lời nguyề actors.hero.talent.cleave.title=chẻ đôi actors.hero.talent.cleave.desc=_+1:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _15 lượt_. \n\n_+2:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _30 lượt_.\n\n_+3:_ Khi Đấu sĩ giết 1 kẻ địch, thời gian của combo cho đòn đánh tiếp theo của anh ấy được tăng lên _45 lượt_. actors.hero.talent.lethal_defense.title=phòng thủ tuyệt đối -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc= _+1:_ Khi Đấu sĩ giết 1 kẻ địch với một đòn đánh combo, thời gian hồi cho khiên chắn từ con dấu vỡ của anh ấy được _giảm 33%_.\n\n_+2:_ Khi Đấu sĩ giết 1 kẻ địch với một đòn đánh combo, thời gian hồi cho khiên chắn từ con dấu vỡ của anh ấy được _giảm 67%_.\n\n_+3:_ Khi Đấu sĩ giết 1 kẻ địch với một đòn đánh combo, thời gian hồi cho khiên chắn từ con dấu vỡ của anh ấy được _giảm 100%_.\n\nThời gian hồi khiên chắn có thể được giảm tới thấp nhất là -100% theo cách này, tức là nó sẽ ngay lập tức hồi lại sau khi được kích hoạt. actors.hero.talent.enhanced_combo.title=đòn combo nâng cao actors.hero.talent.enhanced_combo.desc=_+1:_ Khi chuỗi combo của Đấu sĩ là 7 hoặc cao hơn, tầm đẩy lùi của Đánh đẩy lùi tăng lên 3, gây chóng mặt và có thể đẩy kẻ địch vào hố.\n\n_+2:_ Đi kèm với hiệu ứng của +1, khi chuỗi combo của Đấu sĩ là 9 hoặc cao hơn, Phản đòn sẽ hoạt động trên nhiều đòn tấn công.\n\n_+3:_ Bên cạnh hiệu ứng của +1 và +2, Đấu sĩ có thể bật nhảy đến 3 ô khi sử dụng combo Đập, Nghiền nát hay Cuồng bạo. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Tia mặt trời actors.hero.talent.sunray.desc=_+1:_ Giáo sĩ có thể sử dụng _Tia mặt trời,_ một phép thuật gây _4-8 sát thương_ và làm mù kẻ địch trong _4 lượt,_ với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Tia mặt trời,_ một phép thuật gây _6-12 sát thương_ và làm mù kẻ địch trong _6 lượt,_ với chi phí 1 năng lượng.\n\nTia mặt trời chỉ có thể làm mù mỗi mục tiêu một lần, nhưng nếu mục tiêu đang bị mù bởi Tia mặt trời, nó sẽ gây tê liệt. Tia mặt trời luôn luôn gây sát thương tối đa cho các kẻ địch quỷ và xác sống. actors.hero.talent.sunray.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ khiến các đũa phép và cổ vật làm mù kẻ địch trong 4 lượt, với tỉ lệ 15% ở cấp +1 và tỉ lệ 25% ở cấp +2. actors.hero.talent.divine_sense.title=Giác quan thần thánh -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Giáo sĩ có thể sử dung _Giác quan thánh,_ một thần chú trao cho anh ấy Tâm nhãn trong _8 ô_ trong 30 lượt và không mất thời gian để thực hiện, với chi phí 2 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dung _Giác quan thánh,_ một thần chú trao cho anh ấy Tâm nhãn trong _12 ô_ trong 30 lượt và không mất thời gian để thực hiện, với chi phí 2 năng lượng. actors.hero.talent.divine_sense.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ trao cho họ tâm nhãn trong một thời gian ngắn sau khi sử dụng một chiếc đũa phép hoặc cổ vật, với tầm xa 3 ô ở cấp +1 và tầm xa 5 ô ở cấp +2. actors.hero.talent.bless.title=Ban phước actors.hero.talent.bless.desc=_+1:_ Giáo sĩ có thể sử dụng _Ban phước,_ một phép thuật có thể trao _6 lượt ban phước và 10 khiên chắn_ khi được sử dụng lên bản thân hoặc _10 lượt ban phước và 10 sinh lực_ khi được sử dụng lên một nhân vật khác, với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Ban phước,_ một phép thuật có thể trao _10 lượt ban phước và 15 khiên chắn_ khi được sử dụng lên bản thân hoặc _15 lượt ban phước và 15 sinh lực_ khi được sử dụng lên một nhân vật khác, với chi phí 1 năng lượng.\n\nSinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn. actors.hero.talent.bless.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng độ chính xác và né tránh cho người hùng và tất cả đồng minh thêm 3% ở cấp +1 hoặc 5% ở cấp +2. actors.hero.talent.cleanse.title=Thanh tẩy -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một thần chú giúp _loại bỏ các hiệu ứng có hại_ khỏi Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _10 khiên chắn,_ với chi phí 2 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một thần chú giúp _trao 3 lượt miễn nhiễm hiệu ứng có hại_ cho Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _20 khiên chắn,_ với chi phí 2 năng lượng.\n\n_+3:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một thần chú giúp _trao 5 lượt miễn nhiễm hiệu ứng có hại_ cho Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _30 khiên chắn,_ với chi phí 2 năng lượng. actors.hero.talent.cleanse.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ thanh tẩy các hiệu ứng có hại trên người hùng sau khi sử dụng một chiếc đũa phép hoặc cổ vật, với tỉ lệ 10/20/30% ở cấp +1/+2/+3. actors.hero.talent.light_reading.title=Đọc nhẹ actors.hero.talent.light_reading.desc=_+1:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _25% tốc độ_ khi không được trang bị.\n\n_+2:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _50% tốc độ_ khi không được trang bị.\n\n_+3:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _75% tốc độ_ khi không được trang bị. actors.hero.talent.light_reading.meta_desc=_Nếu tài năng này được nhận bởi một người hùng khác_, nó sẽ tăng tốc độ hồi năng của tất cả đũa phép thêm 7/13/20% ở cấp +1/+2/+3. actors.hero.talent.holy_lance.title=Thánh thương -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Linh mục có thể sử dụng _Thánh thương, một thần chú huỷ diệt gây _30-55 sát thương_ với chi phí 4 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Thánh thương, một thần chú huỷ diệt gây _45-83 sát thương_ với chi phí 4 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Thánh thương, một thần chú huỷ diệt gây _60-110 sát thương_ với chi phí 4 năng lượng.\n\nThánh thương sẽ luôn gây sát thương tối đa với các kẻ địch là quỷ và xác sống. Thánh thương có thời gian chờ 30 lượt trước khi nó có thể được sử dụng lần nữa. actors.hero.talent.hallowed_ground.title=Thánh địa -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Linh mục có thể sử dụng _Đất thánh_, một thần chú giúp hoá thánh địa hình trong một _khu vực 3x3_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Đất thánh_, một thần chú giúp hoá thánh địa hình trong một _khu vực 5x5_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Đất thánh_, một thần chú giúp hoá thánh địa hình trong một _khu vực 7x7_ trong 20 lượt, với chi phí 2 năng lượng.\n\nKhi được sử dụng, Đất thánh hồi phục 15 sinh lực cho các đồng minh, bám rễ vào kẻ địch trong thời gian ngắn, và làm cỏ ngắn mọc. Sau đó, nó từ từ hồi phục cho các đồng minh, làm kẻ địch bị què, và khiến cỏ cao mọc ngẫu nhiên. Đất thánh trao cho Linh mục khiên chắn thay vì hồi phục sinh lực và sẽ bị phá huỷ bởi lửa. actors.hero.talent.mnemonic_prayer.title=Lời cầu nguyện dễ nhớ -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một thần chú giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _3 lượt_ với chi phí 1 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một thần chú giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _4 lượt_ với chi phí 1 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một thần chú giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _5 lượt_ với chi phí 1 năng lượng.\n\nLời cầu nguyện dễ nhớ không mất thời gian để thực hiện. Lời cầu nguyện dễ nhớ cũng sẽ chiếu sáng lại mục tiêu nếu chúng đã bị chiếu sáng trước đó. Lời cầu nguyện dễ nhớ chỉ có thể kéo dài mỗi hiệu ứng một lần trước khi nó kết thúc, và không thể kéo dài các hiệu ứng có lợi từ các kĩ năng áo giáp. actors.hero.talent.lay_on_hands.title=đặt tay -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một thần chú giúp ngay lập tức hồi phục _15 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _15 khiên chắn,_ với chi phí 1 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một thần chú giúp ngay lập tức hồi phục _20 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _20 khiên chắn,_ với chi phí 1 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một thần chú giúp ngay lập tức hồi phục _25 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _25 khiên chắn,_ với chi phí 1 năng lượng.\n\nSinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn. Đặt tay có thể được sử dụng liên tục, nhưng không thể trao quá lượng khiên chắn của ba lần sử dụng một lúc. actors.hero.talent.aura_of_protection.title=trường bảo vệ -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một thần chú giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 20% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _+50% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một thần chú giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 30% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _+75% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một thần chú giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 40% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _+100% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng. actors.hero.talent.wall_of_light.title=tường ánh sáng actors.hero.talent.wall_of_light.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 3 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 5 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 7 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\nBức tường này có thể được đặt theo các hướng chính hoặc các hướng chéo, và không thể có nhiều bức tường cùng lúc. actors.hero.talent.divine_intervention.title=thần linh can thiệp -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _150 khiên chắn_ và kéo dài Hình dạng thánh thêm _3 lượt._\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _200 khiên chắn_ và kéo dài Hình dạng thánh thêm _4 lượt._\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _250 khiên chắn_ và kéo dài Hình dạng thánh thêm _5 lượt._\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _300 khiên chắn_ và kéo dài Hình dạng thánh thêm _6 lượt._\n\nThần linh can thiệp có chi phí lên tới 5 năng lượng của cuốn sách, và chỉ có thể được sử dụng một lần trong mỗi lần sử dụng hình dạng thánh. actors.hero.talent.judgement.title=phán xét -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _10-20 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _15-30 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _20-40 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _25-50 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\nPhán xét có chi phí 3 năng lượng của cuốn sách. Phán xét sẽ gây thêm +33% sát thương với mỗi thần chú Giáo sĩ đã sử dụng kể từ khi bước vào hình dạng thánh hoặc kể từ lần cuối sử dụng Phán xét. actors.hero.talent.flash.title=dịch chuyển -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _3 ô_.\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _4 ô_.\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _5 ô_.\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _6 ô_.\n\nThần tốc ban đầu có chi phí 2 năng lượng của cuốn sách, và thêm 1 năng lượng sau mỗi lần được sử dụng trong cùng một lần sử dụng hình dạng thánh. actors.hero.talent.body_form.title=dạng thân thể actors.hero.talent.body_form.desc=Giáo sĩ có thể sử dụng _Dạng thân thể_, giúp truyền cho Bộ ba sức mạnh của một phù phép hoặc ký tự mà Giáo sĩ đã thẩm định được trong lần chơi này, với chi phí 2 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _20 lượt._ \n\n_+2:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _27 lượt._ \n\n_+3:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _33 lượt._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ nhận được hiệu ứng đã chọn trong _40 lượt._ \n\nBộ ba chỉ có thể mang một hiệu ứng thân thể một lúc. Chi phí năng lượng áo giáp của Bộ ba sẽ cao hơn nếu ký tự được chọn là ký tự hiếm và mạnh. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=dạng tâm actors.hero.talent.spirit_form.desc=Giáo sĩ có thể sử dụng _Dạng tâm hồn_, giúp truyền cho Bộ ba sức mạnh của một chiếc nhẫn hoăc cổ vật mà Giáo sĩ đã thẩm định được trong lần chơi này (ngoại trừ cuốn sách thánh), với chi phí 4 năng lượng. \n\n_+1:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+1_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+4._ \n\n_+2:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+2_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+6._ \n\n _+3:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+3_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+8._ \n\n_+4:_ Khi sử dụng Bộ ba, Giáo sĩ sẽ nhận được hiệu ứng của một chiếc nhẫn ở cấp _+4_ trong 20 lượt, hoặc sẽ kích hoạt hiệu ứng của một cổ vật ở cấp _+10._ \n\nBộ ba chỉ có thể mang một hiệu ứng tâm hồn một lúc. Các cổ vật có hiệu ứng và chi phí năng lượng áo giáp khác nhau khi được kích hoạt bởi Bộ ba. actors.hero.talent.beaming_ray.title=tia rực sáng -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Giáo sĩ có thể sử dụng _Tia rực sáng_ từ một đồng minh được cường hoá với chi phí 1 năng lượng. Tia sáng này có thể đi xuyên tường và dịch chuyển đồng minh đến vị trí được chọn. Nếu có một kẻ địch đang ở vị trí đó, đồng minh sẽ xuất hiện bên cạnh kẻ địch và nhắm vào chúng. Tia rực sáng còn có thể dịch chuyển các đồng minh bất động, nhưng tầm xa sẽ giảm một nửa khi làm vậy.\n\n_+1:_ Tia rực sáng có tầm xa tối đa là _4 ô,_ và tăng hiệu ứng của Sức mạnh số đông lên _+35% sát thương_ đối với kẻ địch gần nhất trong 10 lượt.\n\n_+2:_ Tia rực sáng có tầm xa tối đa là _8 ô,_ và tăng hiệu ứng của Sức mạnh số đông lên _+40% sát thương_ đối với kẻ địch gần nhất trong 10 lượt.\n\n_+3:_ Tia rực sáng có tầm xa tối đa là _12 ô,_ và tăng hiệu ứng của Sức mạnh số đông lên _+45% sát thương_ đối với kẻ địch gần nhất trong 10 lượt.\n\n_+4:_ Tia rực sáng có tầm xa tối đa là _16 ô,_ và tăng hiệu ứng của Sức mạnh số đông lên _+50% sát thương_ đối với kẻ địch gần nhất trong 10 lượt. actors.hero.talent.life_link.title=liên kết sự sống -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Giáo sĩ có thể sử dụng _Liên kết sự sống_ giữa bản thân và một đồng minh được cường hoá với chi phí 2 năng lượng. Thần chú này khiến sát thương được chia đều giữa Giáo sĩ và đồng minh của anh, đồng thời khiến các thần chú có lợi của giáo sĩ từ bậc 3 trở xuống được áp dụng cho cả hai nếu một trong hai nhận được.\n\n_+1:_ Liên kết sự sống kéo dài _10 lượt_ và tăng hiệu ứng của Sức mạnh số đông lên _-35% sát thương nhận vào._\n\n_+2:_ Liên kết sự sống kéo dài _13 lượt_ và tăng hiệu ứng của Sức mạnh số đông lên _-40% sát thương nhận vào._\n\n_+3:_ Liên kết sự sống kéo dài _17 lượt_ và tăng hiệu ứng của Sức mạnh số đông lên _-45% sát thương nhận vào._\n\n_+4:_ Liên kết sự sống kéo dài _20 lượt_ và tăng hiệu ứng của Sức mạnh số đông lên _-50% sát thương nhận vào._ actors.hero.talent.stasis.title=Ngưng đọng -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Giáo sĩ có thể sử dụng _Ngưng đọng_ lên một đồng minh được cường hoá với chi phí 2 năng lượng. Ngưng đọng tạm thời loại bỏ đồng minh khỏi hầm ngục và bảo toàn thời lượng còn lại của tất cả các hiệu ứng có lợi, bao gồm Sức mạnh số đông. Đồng minh sẽ xuất hiện lại bên cạnh bạn khi hiệu ứng này kết thúc. Ngưng đọng có thể được sử dụng lại ngay lập tức và miễn phí để kết thúc hiệu ứng sớm. Ngưng đọng có tác dụng với các đồng minh bất động, nhưng không thể di chuyển chúng giữa các tầng của hầm ngục.\n\n_+1:_ Ngưng đọng kéo dài tối đa _60 lượt._\n\n_+2:_ Ngưng đọng kéo dài tối đa _90 lượt._\n\n_+3:_ Ngưng đọng kéo dài tối đa _120 lượt._\n\n_+4:_ Ngưng đọng kéo dài tối đa _150 lượt._\n\nGiáo sĩ cũng có thể sử dụng Tia rực sáng khi một đồng minh đang trong trạng thái ngưng đọng để triệu hồi chúng, hoặc sử dụng Liên kết sự sống để áp dụng trước hiệu ứng của nó. Tuy nhiên, đồng minh không được hưởng lợi từ Liên kết sự sống khi đang ở trạng thái ngưng đọng. #universal @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll trinh sát actors.mobs.gnoll.desc=Gnoll là các sinh vật hình người giống linh cẩu. Chúng trú ngụ trong các cống rãnh và hầm ngục, đôi khi đi lên trên mặt đất để tấn công. Các gnoll trinh sát là những thành viên thông thường trong nhóm của chúng, chúng không mạnh như các chiến binh và không thông minh như các thầy tế. actors.mobs.gnollexile.name=gnoll lưu đày -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc=Con gnoll lông xám này có một dấu lớn trên vai nó, cho thấy nó là một kẻ bị lưu đày. Gnoll thường bị lưu đày khỏi cộng đồng của chúng vì không tuân theo lệnh hoặc phá vỡ luật lệ. Những kẻ lưu đày phải mạnh mẽ và khôn khéo để sinh tồn, con này trông có vẻ như nó biết cách sử dụng cây giáo nó đang cầm. actors.mobs.gnollexile.desc_passive=_Gnoll lưu đày này hiện không tiến tới tấn công._ Nó không có vẻ hung hăng như các gnoll khác ở đây, và có lẽ không nghĩ rằng chiến đấu với bạn là việc đáng để làm. Bạn có thể cứ để nó đi qua, nhưng nó có một chiếc ba lô có thể chứa đầy những vật phẩm hữu ích... actors.mobs.gnollexile.desc_aggro=_Gnoll lưu đày này nhìn xung quanh một cách giận dữ._ Có vẻ như điều gì đó cuối cùng đã khiến nó quyết định chiến đấu. Coi chừng cây giáo đó! actors.mobs.gnollexile.seen_passive=Con gnoll cầm giáo nhìn bạn một cách cảnh giác, nhưng không tiến tới tấn công. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index c0fef3f90..c26d1c2cf 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值不高于30%时进 actors.hero.talent.veterans_intuition.title=老兵直觉 actors.hero.talent.veterans_intuition.desc=_+1:_战士鉴定武器的速度提升至原来的_1.75倍_,鉴定护甲的速度提升至原来的_2.5倍_。\n\n_+2:_战士鉴定武器的速度提升至原来的_2.5倍_,且能在_装备护甲时_将其直接鉴定。 actors.hero.talent.provoked_anger.title=受衅怒火 -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_当 战士所获的任何护盾效果被伤害击碎时,他的下一次物理攻击将造成_3点额外伤害_。\n\n_+2:_当战士所获的任何护盾效果被伤害击碎时,他的下一次物理攻击将造成_5点额外伤害_。 actors.hero.talent.iron_will.title=钢铁意志 actors.hero.talent.iron_will.desc=_+1:_战士的纹章所提供的护盾_增加1点_。\n\n_+2:_战士的纹章所提供的护盾_增加2点_。 actors.hero.talent.iron_will.meta_desc=_如果这个天赋被其它英雄获得_,那么它会提供1或2点最大护盾版本的战士的破损纹章效果。 @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气, actors.hero.talent.cleave.title=连战热忱 actors.hero.talent.cleave.desc=_+1:_当角斗士击杀一名敌人时,_15回合_内再次攻击仍继承连击数。\n\n_+2:_当角斗士击杀一名敌人时,_30回合_内再次攻击仍继承连击数。\n\n_+3:_当角斗士击杀一名敌人时,_45回合_内再次攻击仍继承连击数。 actors.hero.talent.lethal_defense.title=以战养战 -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少33%_。\n\n_+2:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少66%_。\n\n_+3:_当角斗士使用连击战技击杀一名敌人时,破损纹章的护盾冷却会_减少100%_。\n\n该天赋可将护盾冷却减至100%,相当于护盾仅需满足激活条件即可立即再次使用。 actors.hero.talent.enhanced_combo.title=战技强化 actors.hero.talent.enhanced_combo.desc=_+1:_当角斗士的连击数达到7或以上时,冲击的击退距离提升至3且附带眩晕,并可将敌人击落深渊。\n\n_+2:_除+1的增益外,当角斗士的连击数达到9或以上时,招架反击对一回合内的多次攻击有效。\n\n_+3:_除+1和+2的增益外,角斗士在使用撞击,横扫和暴雨时可跃过 连击数/3 格的地格来接近敌人。 @@ -1596,9 +1596,9 @@ actors.mobs.gnoll.name=豺狼巡查 actors.mobs.gnoll.desc=豺狼人是鬣狗状的类人生物。它们在下水道和地牢里游荡,不时向上行动试图向地表发起进攻。豺狼巡查是它们种群里最普通的一员,它们既没有暴徒强壮,也赶不上萨满聪明。 actors.mobs.gnollexile.name=豺狼流寇 -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc=这只灰毛豺狼人在其肩处刺有一个显眼的标记,作为其被已流放的标志。豺狼人通常会因无视纪律或违反法律而被流放驱逐出豺狼人社会。强大与精明是流寇生存的看家本领,而这一只看起来善使其所持的长矛。 actors.mobs.gnollexile.desc_passive=_豺狼流寇目前暂无攻击意图。_它似乎并不像此处的其他豺狼人那样有攻击性,大概认为不值得与你战斗。你可以饶他一命,但它所携带的包裹也许装满了有用的物品... -actors.mobs.gnollexile.desc_aggro=_豺狼流寇虎视眈眈地环顾四周。_看来终究还是有什么东西让它决定出手了。小心那根长矛! +actors.mobs.gnollexile.desc_aggro=_豺狼流寇虎视眈眈地环顾四周。_看来终究还是有什么使它下定决心出手进攻了。小心那根长矛! actors.mobs.gnollexile.seen_passive=持矛的豺狼人警戒地看着你,但其并无攻击意图。 actors.mobs.gnollexile.seen_aggro=持矛的豺狼人准备进行攻击! diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index 3f07a5263..617a6a9f1 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Pro malbeno de tiu ĉi defendaĵo, vi ne povas ĝi items.armor.armor.cursed=Vi sentas fian magion insidantan de tiu ĉi defendaĵo. items.armor.armor.weak_cursed=Malgraŭ esti malbenita, vi povis demeti tiun ĉi defendaĵon. items.armor.armor.not_cursed=Tiu ĉi defendaĵo estas libera de fia magio. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=La rompita sigelo de Batalisto estas surmetita al tiu ĉi defendaĵo. Kiam li estos vundita havante malpli ol duono de sano, la sigelo liveros _%d ŝirm-poentojn_. +items.armor.armor.seal_transfer=La rompita sigelo de Batalisto devas esti surmetita al lia nune vestita defendaĵo por utili. Ĉu vi volas disigi la sigelon de la portata defendaĵo kaj surmeti ĝin al la portota? items.armor.armor.seal_transfer_yes=jes items.armor.armor.seal_transfer_no=ne items.armor.armor$glyph.glyph=skribaĵo items.armor.armor$glyph.killed=%s mortigis vin… items.armor.armor$glyph.rankings_desc=Mortigita de skribaĵo -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Vi povas trovi aĵon kun tia efiko ie hazarde en la labirinto, aŭ provi apliki ĝin al iu aĵo mem. items.armor.classarmor.ac_ability=ELEKTI KAPABLON items.armor.classarmor.ac_transfer=TRANSIGI @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Magio de la krono de la Reĝo de Gnomoj pov items.armor.classarmor.transfer_prompt=Elektu defendaĵon items.armor.classarmor.transfer_cancel=Nuligi items.armor.classarmor.transfer_complete=Transigis atributojn de via heroa defendaĵo! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Vi povas trovi tiun aĵon post venki la supermonstron en la 20-a keletaĝo per la specifa heroo. items.armor.clericarmor.name=ornato de heroo items.armor.clericarmor.desc=Portante tiun ĉi kunmetaĵon de ŝtofo kaj plateta kiraso, Kleriko povas uzi specialan kapablon. items.armor.clotharmor.name=ŝtofa defendaĵo items.armor.clotharmor.desc=Tiu ĉi malpeza defendaĵo garantias bazan protekton. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Iu el la herooj komencas kun tiu aĵo. items.armor.duelistarmor.name=brustkiraso de heroo items.armor.duelistarmor.desc=Portante tiun ĉi platetan kirason kaj pelerinon, Duelistino povas uzi specialan kapablon. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Via mantelo bezonas %d temperojn por ree items.artifacts.cloakofshadows.cursed=Vi ne povas uzi malbenitan mantelon. items.artifacts.cloakofshadows.no_charge=Via mantelo ankoraŭ ne ŝargiĝis sufiĉe por esti uzebla. items.artifacts.cloakofshadows.desc=Altvalorega magia mantelo ŝtelita el reĝa armilejo antaŭ multaj jaroj de Fripono. Kiam vestita, ĝi povas esti uzebla por iĝi tute nevidebla por mallonga tempo.\n\nJu pli la mantelo estas uzata, des pli potenca ĝi iĝos, ebligante al Fripono esti nevidebla por pli ofte kaj pli longe. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Iu el la herooj komencas kun tiu aĵo. items.artifacts.cloakofshadows$cloakstealth.no_charge=Via mantelo eluzis ĉiun energion. items.artifacts.cloakofshadows$cloakstealth.levelup=Via mantelo iĝas pli pova! items.artifacts.cloakofshadows$cloakstealth.name=maskita @@ -216,7 +216,7 @@ items.artifacts.driedrose.no_charge=Via rozo ankoraŭ ne ŝargiĝis. items.artifacts.driedrose.cursed=Vi ne povas uzi malbenitan rozon. items.artifacts.driedrose.no_space=Libera loko mankas apud vi. items.artifacts.driedrose.charged=Via rozo ŝargiĝis! -items.artifacts.driedrose.desc=Ĉu ĝi estas la rozo menciita de ls fantomino antaŭ ŝi malaperis? Ĝi ŝajnas enteni ian spiritan povon, eble oni povas uzi ĝin por alidirekti energion de tiu perdita heroino. +items.artifacts.driedrose.desc=Ĉu ĝi estas la rozo menciita de la fantomino antaŭ ol ŝi malaperis? Ĝi ŝajnas enteni ian spiritan povon, eble oni povas uzi ĝin por alidirekti energion de tiu perdita heroino. items.artifacts.driedrose.desc_no_quest=Sekigita rozo kiu iumaniere kunteniĝas malgraŭ ĝia aĝo.\n\nĜi verŝajne posedas iom da spirita povo, sed vi ne havas ideon pri kiel uzi ĝin nun. items.artifacts.driedrose.desc_hint=Ŝajnas, ke ĝi perdis kelkajn florfolietojn. Eble realdono de ili plifortigos la rozon. items.artifacts.driedrose.desc_cursed=La malbenita rozo alteniĝis al via mano, ĝi ŝajnas terure malvarma. @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=La fantomino estas malforta mem, tam items.artifacts.driedrose$wndghosthero.weapon_prompt=Elektu armilon items.artifacts.driedrose$wndghosthero.armor_prompt=Elektu defendaĵon items.artifacts.driedrose$wndghosthero.cant_unique=La fantomino ne povas uzi unikajn aĵojn. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=La fantomino povas uzi nur aĵojn, pri kiuj vi certas, ke ili ne estas malbenitaj. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=La fantomino povas ne estas sufiĉe forta por uzi tion ĉi. items.artifacts.driedrose$wndghosthero.cant_strength=La fantomino ne estas sufiĉe forta por uzi tion ĉi. ##ghost hero items.artifacts.driedrose$ghosthero.name=trista fantomino items.artifacts.driedrose$ghosthero.def_verb=evitite -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Vi povas renkonti tiun ulon uzante la specifan antikvaĵon. items.artifacts.driedrose$ghosthero.hello=Saluton ree %s. items.artifacts.driedrose$ghosthero.introduce=Mia animo estas kunigita al tiu ĉi rozo, ĝi estas tre grava por mi, donaco de mia amato, kiun mi lasis en la supraĵo.\n\nMi ne povas reveni al li, tamen dank' al ci, mi havas alian ŝancon por plenumi mian vojaĝon. Kiam mi povos, mi respondos al cia alvoko kaj batalos kun ci.\n\nTiel longe, kiel ci havas la rozon, mi povas aŭdi cian voĉon, do ci povas uzi ĝin por direkti min.\n\nEspereble ci sukcesos tie, kie mi malvenkis… @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Vi nun ne povas ĵeti tiun ĉi sorĉon. items.artifacts.holytome.cursed=Vi ne povas uzi malbenitan libregon. items.artifacts.holytome.levelup=Via librego iĝas pli pova! items.artifacts.holytome.desc=Sankta librego, kiu agas per enfokusigi diecan magion de Kleriko. Uzante la libregon Kleriko povas ĵeti diversajn magiajn sorĉojn.\n\nLa librego iĝos pli potenca kun uzi ĝin de Kleriko, akirante pliajn maksimumajn ŝargojn kaj ete pliigante reŝargan rapidon. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Iu el la herooj komencas kun tiu aĵo. items.artifacts.hornofplenty.name=korno de abundo items.artifacts.hornofplenty.ac_snack=MANĜETI @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=La skribrulaĵo aldonita al la ###bags items.bags.bag.name=dorsosako -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Vi povas aĉeti tian aĵon en vendejo. items.bags.potionbandolier.name=flakoningo items.bags.potionbandolier.desc=Tiu ĉi ampleksa flakoningo ĉirkaŭvolvas vian bruston kiel skarpo, ĝi havas multajn izolitajn ingojn por teni vian felsakon kaj flakonoj de eliksiroj kaj de likva metalo.\n\nIngitaj en flakoningo, viaj eliksiroj estos protektataj kontraŭ frostiĝo. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Tiu ĉi tuba enhavilo ŝajnas, ke ĝi povas enteni items.bags.velvetpouch.name=velura sako items.bags.velvetpouch.desc=Tiu ĉi eta velura sako povas konservi plurajn aĵetojn ene, kiel semojn, runŝtonojn kaj iujn alĥemiajn konsistaĵojn. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.bags.magicalholster.name=magia sagujo items.bags.magicalholster.desc=Tiu ĉi maldika sagujo estas farita el ledo de iu ekzota besto kaj posedas potencan magion, kiu ebligas konservi multege da ĵetarmiloj.\n\nVi povas simple etendi manon en la sagujon kaj vi ĉiam eltiros ekzakte tion, kion vi volas.\n\nDanke al ĝia magio, vergoj reŝargiĝos ete pli rapide kaj ĵetarmiloj disrompiĝos ete malrapide ene ĝi. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Tiu ĉi maldika sagujo estas farita el ledo de iu ###bombs items.bombs.arcanebomb.name=mistera bombo items.bombs.arcanebomb.desc=Tiu ĉi bombo estas plenigita per iu mistera energio. Ĝi eksplodos formante blovegon similan al pumpa atako de Ŝmiraĵego. kiu kaŭzos _%1$d-%2$d vundpoentojn per magio_ al ĉio ene la radiuso de 2 kaheloj. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.bomb.name=bombo items.bombs.bomb.ac_lightthrow=BRULIGI k ĴETI @@ -506,53 +506,53 @@ items.bombs.bomb.snuff_fuse=Vi rapide bruligis meĉon de bombo. items.bombs.bomb.ondeath=La eksplodo mortigis vin… items.bombs.bomb.rankings_desc=Mortigita pro eksplodo items.bombs.bomb.desc=Eĉ granda bombo de nigra pulvo. Ĝia eksplodo kaŭzos _%1$d-%2$d vundpoentojn_ al ĉio apud la eksplodejo kaj detruos apudan terenon kaj aĵojn. -items.bombs.bomb.desc_fuse=Ŝajnas, ke la meĉo brulos dum kelkaj temperoj antaŭ eksplodi. +items.bombs.bomb.desc_fuse=Ŝajnas, ke la meĉo brulos dum kelkaj temperoj antaŭ ol eksplodi. items.bombs.bomb.desc_burning=La meĉo de bombo brulas, forkuru aŭ estingu ĝin! items.bombs.bomb$doublebomb.name=du bomboj items.bombs.bomb$doublebomb.desc=Stako de du grandaj bomboj de nigra pulvo, ŝajnas ke vi ricevis unu senpage! items.bombs.firebomb.name=fajrobombo items.bombs.firebomb.desc=Tiu ĉi bombo estas modifita por eksplodi en vasta areo, ĝia eksplodo kaŭzos _%1$d-%2$d vundpoentojn_ kaj disigos fajron ene la radiuso de 2 kaheloj. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.flashbangbomb.name=fulmobombo items.bombs.flashbangbomb.desc=Tiu ĉi modifita bombo eksplodos ellasante lumon, sonon kaj elektron. Ĉio ene la radiuso de 2 kaheloj ricevos _%1$d-%2$d vundpoentojn_ pro la eksplodo kaj 25%% kromajn vundpoentojn pro elektro, kaj estos surdigita por 10 temperoj. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.frostbomb.name=frostiga bombo items.bombs.frostbomb.desc=Tiu ĉi bombo estas modifita por eksplodi en vasta areo, ĝia eksplodo kaŭzos _%1$d-%2$d vundpoentojn_ kaj disigos blovon de frostiga aero ene la radiuso de 2 kaheloj. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.holybomb.name=sankta bombo items.bombs.holybomb.desc=Tiu ĉi bombo estas modifita por ellasi helan brilon de sankta lumo je eksplodo. Ĉio ene la radiuso de 2 kaheloj ricevos _%1$d-%2$d vundpoentojn_ pro la eksplodo, kaj nemortaj kaj demonaj bestaĉoj ricevos kroman 50%% vundon pro la sankta lumo. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.noisemaker.name=bruilo items.bombs.noisemaker.desc=Tiu ĉi bombo estas modifita por pluroble eligi bruan sonon kiam ĝia meĉo forbrulos. Kiam iu tuŝos la bombon, ĝi eksplodos kaj kaŭzos _%1$d-%2$d vundpoentojn_ al ĉio en la radiuso de 2 kaheloj! items.bombs.noisemaker.desc_burning=Tiu ĉi brulilo eksplodos, kiam iu alproksimiĝos al ĝi! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.smokebomb.name=fumbombo items.bombs.smokebomb.desc=Tiu ĉi bombo estas modifita por disigi densan nubon de gaso kune kun eksplodo. Ĝi kaŭzos _%1$d-%2$d vundpoentojn_ kaj disigos fuman vualon ene la radiuso de 2 kaheloj. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.regrowthbomb.name=vegetaĵa bombo items.bombs.regrowthbomb.desc=Tiu ĉi modifita bombo ellasos vivigan likvon ene la radiuso de 3 kaheloj anstataŭ eksplodi. Areo proksime de eksplodejo rapide naskos herbon kaj vegetaĵojn. Vi kaj ĉiuj viaj amikoj ene la eksploda ondo estos sanigitaj en la sama maniero kiel trinki eliksiron de sano. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.shrapnelbomb.name=splitiĝa bombo items.bombs.shrapnelbomb.desc=Tiu ĉi bombo estis modifita uzante metalajn restaĵojn de DM-300, ĝi splitiĝos en pluraj pecoj je eksplodo, kaŭzante _%1$d-%2$d vundpoentojn_ en la vasta areo ĉirkaŭ la bombo. Kaŝiĝu malantaŭ io antaŭ ol uzi tiun ĉi bombon… -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.bombs.woollybomb.name=ŝaflana bombo items.bombs.woollybomb.desc=Tiu ĉi modifita bombo estigos vastan kampon de magiaj ŝafoj post eksplodi. La eksplodo kaŭzos _%1$d-%2$d vundpoentojn_ al ĉio ene la radiuso de 2 kaheloj. La estigotaj ŝafoj blokos movojn kaj daŭros por tre longa tempo! En ĉeesto de potencaj malamikoj la ŝafoj daŭros por malpli longe kaj vi povas eksigi ŝafon per interagi kun ĝi. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Vi povas kuiri tian aĵon per alĥemio. ###food items.food.berry.name=bero de labirinto items.food.berry.eat_msg=Tiu ĉi bero estis franda! items.food.berry.desc=Ĉasistino trovis tiun ĉi beron en densejo de kreskaĵoj de la labirinto. Ĝi povas esti rapide manĝita, iomete satigos vin kaj ĝi povas enhavi utilan semon! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Vi povas trovi tian aĵon uzante la specifan talenton de heroino. items.food.blandfruit.name=naŭzfrukto items.food.blandfruit.cooked=kuirita naŭzfrukto @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Naŭzfrukto eksplodis je falo, disfalante al m items.food.chargrilledmeat.name=rostita viando items.food.chargrilledmeat.desc=Ĝi aspektas kiel bongusta viandotranĉaĵo. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Vi povas akiri tian aĵon uzante alian manĝaĵon. items.food.food.name=porcio de manĝaĵo items.food.food.ac_eat=MANĜI @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Vi sentas, ke via haŭto plimalmoliĝis! items.food.frozencarpaccio.refresh=Refreŝiĝo! items.food.frozencarpaccio.better=Vi sentas vin pli bone! items.food.frozencarpaccio.desc=Tiu ĉi itala manĝaĵo (ne aĉa karpo) estas peco da glaciigita nekuirita viando. Por manĝi ĝin, vi devas distranĉi ĝin al maldikaj rondpecoj. Kaj tial ĝi gustas apetitige. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Vi povas akiri tian aĵon uzante alian manĝaĵon. items.food.meatpie.name=vianda kuko items.food.meatpie.eat_msg=Tiu ĉi manĝaĵo estis franda! items.food.meatpie.desc=Bongusta kuko kun pika viando. Ĝi satigos vin por pli longe ol aliaj manĝaĵoj. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.food.mysterymeat.name=mistera viando items.food.mysterymeat.eat_msg=Tiu ĉi manĝaĵo gustis… kurioze. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Vi ne sentas viajn piedojn! items.food.mysterymeat.not_well=Vi ne sentiĝas bone. items.food.mysterymeat.stuffed=Vi sentiĝas pufe. items.food.mysterymeat.desc=Manĝu ĝin nur sub via risko! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Vi povas akiri tian aĵon mortigante iujn bestojn. items.food.mysterymeat$placeholder.name=viando items.food.phantommeat.name=fantoma viando items.food.phantommeat.desc=Granda brilanta travidebla fiŝaĵo eltranĉita el fantoma piranjo. Tiun ĉi magian viandon oni ne devas kuiri kaj aldone al satigi vin, ĝi liveras kelkajn defendajn kapablojn. Post esti manĝita, ĝi donos al vi nevideblon, ŝelhaŭton kaj nuligos kelkajn minacajn efikojn. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Vi povas akiri tian aĵon mortigante iujn bestojn. items.food.pasty.name=pastaĵo items.food.pasty.fish_name=stufita fiŝaĵo @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Restaĵo de fiŝaĵo el la lasta manĝaĵo. V items.food.smallration.name=eta porcio de manĝaĵo items.food.smallration.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta. items.food.smallration.desc=Ĝi aspektas ekzakte same kiel norma porcio de manĝaĵo, sed estas malpli granda. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Vi povas aĉeti tian aĵon en vendejo. items.food.stewedmeat.name=kuirita viando items.food.stewedmeat.eat_msg=Tiu ĉi manĝaĵo estis eĉ bongusta. items.food.stewedmeat.desc=Kuirado purigis ĝin de ĉiuj malsanigoj kaj parazitoj. Ĝi povas esti sekure manĝita. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.food.supplyration.name=manĝa provizo items.food.supplyration.desc=Tiu ĉi manĝa provizo estis lasita de kaj por anoj de la gildo de ŝtelistoj. Ĝi estas preparita por manĝi dum irado kaj por helpi al ĝenerale al ŝtelagado.\n\nKvankam ĝi ne satigos vin tiel kiel la norma porcio, vi ĝin manĝos rapide, ĝi iomete sanigos vin kaj restarigos unu ŝargon de via mantelo de ombroj. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Vi povas trovi tian aĵon uzante la specifan talenton de heroo. @@ -721,7 +721,7 @@ items.potions.potion.no=Ne, mi ŝanĝis mian volon items.potions.potion.sure_drink=Ĉu vi certe volas trinki ĝin? Plejofte vi devas ĵeti tiajn eliksirojn al viaj kontraŭuloj. items.potions.potion.sure_throw=Ĉu vi certe volas ĵeti ĝin? Plej ofte estas utile trinki ĝin. items.potions.potion.shatter=La flakono dispeciĝis kaj likvo disverŝiĝis sendanĝere. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Vi povas trovi tian aĵon ie hazarde en la labirinto aŭ kuiri ĝin per alĥemio. items.potions.potion$placeholder.name=eliksiro items.potions.potion$seedtopotion.name=Hazarda eliksiro @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Malkorkado aŭ dispecigado de tiu ĉi kunpre ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.potions.brews.aquabrew.name=akva infuzaĵo -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Post dispecigo, tiu ĉi infuzaĵo elŝprucos preman akvon en la alcela loko. Ĝia forto povos vundi nur fajrajn monstrojn; tamen ĝi ankaŭ superverŝos proksiman terenon, malaktivigos kaptilojn, estingos fajron kaj forbatos ulojn apudantajn la fonton. items.potions.brews.blizzardbrew.name=neĝŝtorma infuzaĵo items.potions.brews.blizzardbrew.desc=Post dispecigo, tiu ĉi infuzaĵo eligos kirlantan neĝŝtormon, kiu rapide disvastiĝos kiel gaso. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=nestabila infuzaĵo items.potions.brews.unstablebrew.desc=Tiu ĉi magia infuzaĵo brilas per alternantaj koloroj de ĉielarko.\n\nJe trinko aŭ ĵeto ĝi aktivigos efikon de hazarda eliksiro. La okazonta efiko ĉiam estos utila je trinko kaj ĉiam estos minaca je ĵeto. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.potions.elixirs.elixirofarcanearmor.name=miksturo de mistera ŝirmo items.potions.elixirs.elixirofarcanearmor.desc=Tiu ĉi miksturo donos al la trinkanto longe aktivan vund-reziston kontraŭ magio. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Tiu ĉi ronda flakono enhavas mal items.potions.exotic.exoticpotion.warning=Ĉu vi certe volas nuligi uzon de tiu ĉi eliksiro? Tiel aŭ alie ĝi konsumiĝos. items.potions.exotic.exoticpotion.yes=Jes, mi certas items.potions.exotic.exoticpotion.no=Ne, mi ŝanĝis mian volon -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.potions.exotic.potionofcleansing.name=eliksiro de purigego -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Tiu ĉi potenca eliksiro igos la trinkanton rezista al ĉiuj minacaj efikoj por kelkaj temperoj. Ĝi ankaŭ povas esti ĵetita por purigi la celon. items.potions.exotic.potionofcleansing$cleanse.name=purigita -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Tiu ĉi heroo estas portempe rezista al ĉiuj minacaj efikoj!\n\nPliaj temperoj de purigo: %s. items.potions.exotic.potionofcorrosivegas.name=eliksiro de koroda gaso items.potions.exotic.potionofcorrosivegas.desc=Malkorkado aŭ dispecigado de tiu ĉi kunprema ujo igos ĝian enhavon eksplodi formante rustkoloran korodan gason. La gaso disŝvebos pli rapide kaj estos pli mortiga ol la toksa gaso, tamen ĝi agos por malpli longe. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Ĵetu tiun ĉi eliksiron por krei ###quest items items.quest.ceremonialcandle.name=ceremoniaj kandeloj items.quest.ceremonialcandle.desc=Kelkaj kandeloj, fandetitaj kaj kunfanditaj dum uzado.\n\nAparte ili estas maltaŭgaj, sed kune kun aliaj kandeloj en skemo, ili povas amasigi energion por alvoka rito. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Vi povas trovi tian aĵon dum la specifa misio. items.quest.corpsedust.name=pulvoro kadavra items.quest.corpsedust.chill=Terurtremo trairas vian korpon. items.quest.corpsedust.desc=La stako da pulvoro kadavra ne ŝajne diferencas de norma pulvoro. Tamen vi povas senti fian energion radiantan de ĝi. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Vi povas trovi tiun aĵon dum la specifa misio. items.quest.darkgold.name=ombra oro items.quest.darkgold.you_now_have=Vi nun havas %d pecojn da ombra oro. items.quest.darkgold.desc=Tiu ĉi metalo estas nomata ombra ne pro sia koloro (ĝi ne diferencas de norma oro), sed ĉar ĝi fandiĝas sub influo de la taglumo, tio faras ĝin senutila en la supraĵo. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Vi povas trovi tian aĵon dum la specifa misio. items.quest.dwarftoken.name=gnoma ĵetono items.quest.dwarftoken.desc=Multe da gnomoj kaj liaj pli grandaj kreaĵoj portas tiujn ĉi pecetojn da metalo pro nekonata kialo. Eble ili estas juveloj aŭ ia speco de identigilo. Gnomoj estas strangaj uloj. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Vi povas trovi tian aĵon dum la specifa misio. items.quest.embers.name=ardaĵo items.quest.embers.desc=Tiu ĉi ardaĵo povas esti ricevita nur el junaj fajridoj. Ĝi radias varmalan energion. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Vi povas trovi tian aĵon dum la specifa misio. items.quest.gooblob.name=restaĵo de ŝmiraĵo items.quest.gooblob.desc=Glueca kaj glita substanco, kiu disiĝis de ŝmiraĵ(eg)o je ĝia morto. Ĝi ŝajnas kiel granda gelatenaĵo, sed vi certege ne manĝos ĝin.\n\nĜi estas senutila per si mem, sed eble oni povas kombini ĝin kun iuj eliksiroj aŭ bombo. En ekstrema okazo vi povas konverti ĝin al iom da energio. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Vi povas akiri tian aĵon mortigante iujn bestojn. items.quest.metalshard.name=malbenita metala ŝelpeco items.quest.metalshard.desc=Ŝelpeco de rusta kaj malbenita metalo, kiu disiĝis de DM-300 je ĝia detruiĝo. Vi povas senti malican – tamen malaktivan – magion insidantan de ĝi.\n\nĜi estas senutila per si mem, sed eble oni povas kombini ĝin kun iuj skribrulaĵoj aŭ bombo. En ekstrema okazo vi povas konverti ĝin al iom da energio. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Vi povas akiri tian aĵon mortigante iujn bestojn. items.quest.pickaxe.name=pioĉo items.quest.pickaxe.ability_name=trapiki items.quest.pickaxe.ability_desc=Duelistino povas _trapiki_ malamikon per pioĉo. La frapo certe trafos, igos kontraŭulon vundebla por 3 temperoj kaj kaŭzos _%1$d-%2$d vundpoentojn_ al malamikoj kun rigida haŭto. items.quest.pickaxe.upgrade_ability_stat_name=Special-ataka vundpovo items.quest.pickaxe.desc=Tio ĉi estas solida kaj peza ilo por rompi rokojn. Vi ne devas surmeti ĝin por pioĉi, tamen en ekstrema okazo vi povas surmeti ĝin kiel armilon. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Vi povas trovi tian aĵon dum la specifa misio. items.quest.ratskull.name=giganta kranio de rato items.quest.ratskull.desc=Surprizinde granda kranio de rato. Ĝi estus agrabla ĉastrofeo, se vi havus muron por alfiksi ĝin. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Surprizinde granda kranio de rato. Ĝi estus agrabla ###remains items.remains.remainsitem.ac_use=UZI -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Vi povas trovi tiun aĵon en restaĵoj de iu specifa heroo de la antaŭa malvenkita ludo. items.remains.bowfragment.name=fragmento de pafarko items.remains.bowfragment.desc=Tiu ĉi rompita ligna fragmento iam estis parto de la spirita pafarko de morta Ĉasistino. Vi plue sentas malfortan energio de naturo en la fragmento kaj povas uzi ĝin por kreskigi herbon ĉirkaŭ vi. La menciita ago tamen detruos la fragmenton. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=ekzota skribrulaĵo de BERKANAN items.scrolls.exotic.exoticscroll.odal=ekzota skribrulaĵo de ODAL items.scrolls.exotic.exoticscroll.tiwaz=ekzota skribrulaĵo de TIVAZ items.scrolls.exotic.exoticscroll.unknown_desc=Briletaj nedeĉifreblaj magiaj runoj estas skribitaj sur tiu ĉi nigra pergameno. Ĝi ŝajnas deveni de malproksima lando, kiu scias, kio okazos, kiam ĝi estos legita voĉe? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.scrolls.exotic.scrollofsirenssong.name=skribrulaĵo de marvirina kanto items.scrolls.exotic.scrollofsirenssong.prompt=Elektu celon @@ -1195,7 +1195,7 @@ items.scrolls.exotic.scrollofantimagic.name=skribrulaĵo de malmagio items.scrolls.exotic.scrollofantimagic.desc=La sorĉvortoj de tiu ĉi volvolibro ĉirkaŭos vin per magia etoso, kiu portempe blokos ĉiujn magiajn efikojn, kaj helpajn kaj minacajn. Tio estas plejparto da magiaj efikoj de aĵoj kiel vergoj, skribrulaĵoj, ringoj, antikvaĵoj, ensorĉoj kaj malbenoj. Kapabloj de heroaj defendaĵoj estas sufiĉe fortaj por funkcii malgraŭ tiu efiko. items.scrolls.exotic.scrollofchallenge.name=skribrulaĵo de defio -items.scrolls.exotic.scrollofchallenge.desc=Post esti legita voĉe, tiu ĉi skribrulaĵo ellasos laŭtan kriegon, kiu allogos malamikojn al la leganto kaj samtempe kreos malgrandan batalarenon ĉirkaŭ li.\n\nTiel longe, kiel la leganto restadas en la batalareno, li ricevos je 33% malpli da vundoj de ĉiuj fontoj (tiu ĉi redukto kalkuliĝas antaŭ aliaj manieroj de vund-redukto) kaj ne malsatiĝos.\n\nLa grando de la batalareno dependos de spaco en kiu estas la leganto; ĝi estas precipe malgranda en areoj de iuj ĉefmonstroj. +items.scrolls.exotic.scrollofchallenge.desc=Post esti legita voĉe, tiu ĉi skribrulaĵo ellasos laŭtan kriegon, kiu allogos malamikojn al la leganto kaj samtempe kreos malgrandan batalarenon ĉirkaŭ li.\n\nTiel longe, kiel la leganto restadas en la batalareno, li ricevos je 33% malpli da vundoj de ĉiuj fontoj (tiu ĉi redukto kalkuliĝas antaŭ ol aliaj manieroj de vund-redukto) kaj ne malsatiĝos.\n\nLa grando de la batalareno dependos de spaco en kiu estas la leganto; ĝi estas precipe malgranda en areoj de iuj ĉefmonstroj. items.scrolls.exotic.scrollofchallenge$challengearena.name=batalareno items.scrolls.exotic.scrollofchallenge$challengearena.desc=Magia batalareno kovrita per ruĝeta nebulo kreiĝis ĉirkaŭ vi, \n\nDum stari en la nebulo, via sateco ne malpliiĝos kaj vi ricevos je 33%% malpli da vundoj de ĉiuj fontoj. Se io alia reduktas viajn ricevatajn vundojn (ekzemple defendaĵo), ĝi aplikiĝos post la 33%% redukto.\n\nLa batalareno daŭros por %d temperoj. @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Elektu talenton por metam items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Elektu novan talenton, per kiu vi volas anstataŭigi la metamorfozitan talenton. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Per rezigni via skribrulaĵo de metamorfozo estos perdita, ĉu vi certas? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=metamorfozi talenton -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Tiu ĉi skribrulaĵo enhavas potencan magion de transformo, kiu influas al la leganto anstataŭ al objekto. Magio de tiu ĉi skribrulaĵo ebligos al vi elekti iun vian talenton kaj anstataŭigi ĝin per unu el kvin talentoj de la sama nivelo de alia speco de heroo!\n\nLa magio aplikiĝas nur al talentoj de herooj (niveloj 1-2), ne al talentoj de profesioj aŭ defendaĵoj. Nemetamorfozeblaj talentoj ne estos elekteblaj. items.scrolls.exotic.scrollofmysticalenergy.name=skribrulaĵo de mistera energio items.scrolls.exotic.scrollofmysticalenergy.desc=Kiam la kruda magia energio ensorĉita en tiu ĉi pergameno estos ellasita, ĝi ŝargados ĉiujn surmetitajn antikvaĵojn de la leganto dum tempo. @@ -1246,9 +1246,9 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Tiu ĉi skribrulaĵo enhavas nekr items.spells.alchemize.name=sorĉkristalo de alĥemio items.spells.alchemize.prompt=Alĥemidetrui aĵon items.spells.alchemize.desc=Tiu ĉi sorĉkristalo enhavas transforman magion similan al tiu, kiu troviĝas en alĥemiaj kuirpotoj. Ĉiu ĝia uzo ebligos al la heroo detrui objekton (aŭ stakon de objektoj) al oro aŭ al alĥemia energio. Detrui neidentigitajn eliksirojn aŭ skribrulaĵojn al alĥemia energio eĉ identigos ilin!\n\nKelkaj sorĉkristaloj de alĥemio estas aĉeteblaj en vendejoj kaj pliajn vi povas fari per alĥemio: miksu semon, runŝtonon kaj iomete da alĥemia energio. -items.spells.alchemize$wndalchemizeitem.sell=Detrui al %d ₷ -items.spells.alchemize$wndalchemizeitem.sell_1=Detrui 1 al %d ₷ -items.spells.alchemize$wndalchemizeitem.sell_all=Detrui ĉiujn al %d ₷ +items.spells.alchemize$wndalchemizeitem.sell=Detrui al %d₷ +items.spells.alchemize$wndalchemizeitem.sell_1=Detrui 1 al %d₷ +items.spells.alchemize$wndalchemizeitem.sell_all=Detrui ĉiujn al %d₷ items.spells.alchemize$wndalchemizeitem.energize=Detrui al %d da energio items.spells.alchemize$wndalchemizeitem.energize_1=Detrui 1 al %d da energio items.spells.alchemize$wndalchemizeitem.energize_all=Detrui ĉiujn al %d da energio @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Tiu ĉi sorĉaĵo enmagiigos vian armaĵon per l items.spells.spell.ac_cast=UZI items.spells.spell.no_magic=Vi ne povas sorĉi dum esti rezista al magio. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.spells.magicalinfusion.name=sorĉkristalo de enmagiigo items.spells.magicalinfusion.inv_title=Enmagiigi aĵon @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Tiu ĉi sorĉkristalo enhavas iom da malbena energi items.stones.inventorystone.ac_use=UZI items.stones.runestone$placeholder.name=runŝtono -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Vi povas trovi tian aĵon ie hazarde en la labirinto aŭ kuiri ĝin per alĥemio. items.stones.stoneofaggression.name=ŝtono de agreso items.stones.stoneofaggression.desc=Kiam oni ĵetas tiun ĉi ŝtonon al malamiko aŭ amiko, ĉiuj proksimaj malamikoj preferos ataki lin por mallonga tempo.\n\nSupermonstroj estas parte rezistaj al tiu efiko: ĝi daŭros por signife malpli longe kaj ricevos malpli da vundoj de siaj servistoj. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulanta magio instigas ĉiujn items.stones.stoneofaugmentation.name=ŝtono de plivastigo items.stones.stoneofaugmentation.inv_title=Plivastigi aĵon items.stones.stoneofaugmentation.desc=Tiu ĉi runŝtono posedas potencan magion, kiu povas plivastigi armaĵon por pliigi ĝian econ kompense al la alia.\n\nUzo sur armilo ebligos al vi por pliigi aŭ ĝian rapidon aŭ vundpovon.\n\nUzo sur defendaĵo ebligos al vi pliigi aŭ ĝian defendon aŭ evitpovon. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Vi povas aĉeti tian aĵon en vendejo aŭ kuiri ĝin per alĥemio. items.stones.stoneofaugmentation$wndaugment.choice=Kion vi volas plivastigi? items.stones.stoneofaugmentation$wndaugment.speed=Rapido items.stones.stoneofaugmentation$wndaugment.damage=Vundpovo @@ -1381,8 +1381,8 @@ items.stones.stoneofflock.desc=Tiu ĉi runŝtono alvokas por mallonga tempo magi items.stones.stoneofintuition.name=ŝtono de intuicio items.stones.stoneofintuition.inv_title=Elektu aĵon items.stones.stoneofintuition.desc=Tiu ĉi runŝtono enhavas malpli fortan specon de magio trovatan en skribrulaĵoj de identigo. Tamen anstataŭ ordinare identigi aĵon, ĝi influos vian intuicion, ebligante al vi identigi specon de eliksiro, skribrulaĵo aŭ ringo per diveni. -items.stones.stoneofintuition.break_info=Vi povas uzi ŝtonon de intuicio dufoje antaŭ ĝi detruiĝos, _la sekva uzo ne detruos la ŝtonon._ -items.stones.stoneofintuition.break_warn=Vi antaŭe la ŝtonon de intuicio, do _via sekva uzo ĝin detruos._ +items.stones.stoneofintuition.break_info=Vi povas uzi ŝtonon de intuicio dufoje antaŭ ol ĝi detruiĝos, _la sekva uzo ne detruos la ŝtonon._ +items.stones.stoneofintuition.break_warn=Vi antaŭe uzis la ŝtonon de intuicio, do _via sekva uzo ĝin detruos._ items.stones.stoneofintuition$wndguess.text=Divenu specon de la neidentigita aĵo. Se vi divenos ĝuste, la speco de objekto estos identigita! items.stones.stoneofintuition$wndguess.correct=Ĝuste. Vi identigis specon de la aĵo! items.stones.stoneofintuition$wndguess.incorrect=Vi misdivenis. @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Tiu ĉi orkolor-nigra okulo de salamandro estas or items.trinkets.eyeofnewt.typical_stats_desc=Kutime tiu ĉi brilaĵo malpliigos vian vidatingon je _%1$s%%_ kaj ebligos al vi mensvidi malamikojn ene _%2$d_ kaheloj. items.trinkets.eyeofnewt.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo malpliigos vian vidatingon je _%1$s%%_ kaj ebligos al vi mensvidi malamikojn ene _%2$d_ kaheloj. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=hartufo de ĉasputoro +items.trinkets.ferrettuft.desc=Tufo de glataj blankaj haroj de ĉasputoro, kunligitaj per limeverda rubando kaj binditaj formante kokardon. Ĉasputoroj estas konataj pro sia lerteco, petolemo kaj manko de reguloj. Iom da tiuj ecoj ŝajnas radii el la brilaĵo, pliigante evitpovon de ĉiuj proksimuloj. +items.trinkets.ferrettuft.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigos evitpovon de ĉiuj uloj je _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos evitpovon de ĉiuj uloj je _%1$d%%_. items.trinkets.mimictooth.name=dento de imitulo items.trinkets.mimictooth.desc=Tiu ĉi granda kaj akra dento estis elŝirita de iu tre malkontenta imitulo. Ĝi ŝajnas influi al imituloj en la labirinto, igante ilin pli oftaj kaj pli danĝeraj. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos ĉi items.trinkets.mossyclump.name=tufo de musko items.trinkets.mossyclump.desc=Tiu ĉi tufo de malseka musko ŝajnas teni akvon sendepende de kiel forte vi kunpremas ĝin. Ĝi verŝajne estas magie ligita al la labirinto, igante herbon kaj akvon aperi pli ofte. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Kutime tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per akvo aŭ herbo.\n\nTiu ĉi brilaĵo bezonas multe da energio por pliboniĝi. +items.trinkets.mossyclump.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos ke, _%d%%_ de normaj keletaĝoj estos plenigitaj per akvo aŭ herbo.\n\nTiu ĉi brilaĵo bezonas multe da energio por pliboniĝi. items.trinkets.parchmentscrap.name=peco de pergameno items.trinkets.parchmentscrap.desc=Tiu ĉi peceto de pergameno ŝajnas esti parto de skribrulaĵo. Ĝi tenas iom da sia praa magio kaj probable influas al armiloj kaj defendaĵoj trovataj en la labirinto. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Kutime tiu ĉi brilaĵo plioftigos aktivigon de ensorĉoj de skribaĵoj _%d-foje_ kaj malbenoj sur armiloj kaj defendaĵoj _%s-foje_. Ĝi ne influas al malbenoj sur vergoj, ringoj kaj antikvaĵoj.\n\nTiu ĉi brilaĵo bezonas multe da energio por pliboniĝi. +items.trinkets.parchmentscrap.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo plioftigos aktivigon de ensorĉoj de skribaĵoj _%d-foje_ kaj malbenoj sur armiloj kaj defendaĵoj _%s-foje_. Ĝi ne influas al malbenoj sur vergoj, ringoj kaj antikvaĵoj.\n\nTiu ĉi brilaĵo bezonas multe da energio por pliboniĝi. items.trinkets.petrifiedseed.name=ŝtonigita semo items.trinkets.petrifiedseed.desc=Tiu ĉi semo fosiliiĝis aŭ per malrapidaj geologiaj sinsekvoj aŭ per magio. La semo ŝajnas magie influi al kreskaĵoj en la labirinto, iafoje anstataŭigante iliajn semojn per runŝtonoj. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos malof items.trinkets.saltcube.name=salkubo items.trinkets.saltcube.desc=Tiu ĉi granda kristalo de salo estas altranĉita al preskaŭ ideala kubo kaj anstataŭ dissolviĝi en la alĥemia kuirpoto, ĝi ensorbis duonon de akvo. Ĝi ŝajnas esti magie sekigi kaj konservi vian manĝaĵon, pliigante vian satecon, tamen malrapidigante sanigon dum esti sata. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigos vian daŭron de sateco je _%1$s%%_, sed ĝi ankaŭ malrapidigos regeneradon de via sano je _%2$s%%_, escepte se la keletaĝo estos ŝlosita. +items.trinkets.saltcube.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos vian daŭron de sateco je _%1$s%%_, sed ĝi ankaŭ malrapidigos regeneradon de via sano je _%2$s%%_, escepte se la keletaĝo estos ŝlosita. items.trinkets.shardofoblivion.name=rompaĵo de forgeso items.trinkets.shardofoblivion.desc=Post kuiri en la alĥemia kuirpoto tiun ĉi etan fragmenton de malbenita metalo, ĝi ŝanĝiĝis al… neniaĵo? La fragmento kurbigas lumon kaj restas en la loko eĉ kiam vi ne tenas ĝin. Ĝi ŝajnas magie ĉerpi energion el via nescio, do eble estos bone ne pensi pri ĝi tro multe. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigo items.trinkets.shardofoblivion.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos ŝancon, ke malamikoj faligos trezoron je 20%% por ĉiu neidentigita surmetita aŭ antaŭnelonge uzita ekipaĵo, maksimume al _%d aĵo(j)_. La rompaĵo ankaŭ malebligos al vi identigi ekipaĵojn, sed vi povas permane identigi ilin, kiam ili estos pretaj por identigi. items.trinkets.shardofoblivion.ac_identify=IDENTIGI items.trinkets.shardofoblivion.identify_prompt=Identigi aĵon -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Aĵo estas preta por esti identigita: %s. Uzu vian rompaĵon de forgeso sur tiu ĉi aĵo por identigi ĝin. +items.trinkets.shardofoblivion.identify_ready_worn=Ĉiuj viaj surmetitaj armaĵoj estas pretaj por esti identigitaj. Uzu vian rompaĵon de forgeso sur ili por identigi ilin. items.trinkets.shardofoblivion.identify_not_yet=Tiu ĉi aĵo jam ne estas preta por esti identigita. items.trinkets.shardofoblivion.identify=Vi identigis aĵon! items.trinkets.shardofoblivion$wandusetracker.name=Neidentigita uzita vergo @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos items.trinkets.wondrousresin.name=mirakla rezino items.trinkets.wondrousresin.desc=Tiu ĉi glimanta blua rezino ŝajnas esti distilita magia esenco de malbenita vergo. La magio de alĥemia poto iel stabiligis la esencon, nun ĝi influas al viaj vergoj. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Kutime tiu ĉi brilaĵo igos pafojn de malbenitaj vergoj utilaj aŭ neŭtraj kun _%1$s%%_ probablo kaj igos nemalbenitajn vergojn pafi malbenan kuglon kun utila aŭ neŭtra efiko kun _%2$s%%_ probablo.\n\nTiu ĉi brilaĵo bezonas multe da energio por pliboniĝi. +items.trinkets.wondrousresin.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo igos pafojn de malbenitaj vergoj utilaj aŭ neŭtraj kun _%1$s%%_ probablo kaj igos nemalbenitajn vergojn pafi malbenan kuglon kun utila aŭ neŭtra efiko kun _%2$s%%_ probablo.\n\nTiu ĉi brilaĵo bezonas multe da energio por pliboniĝi. items.trinkets.trinketcatalyst.name=magia katalizilo -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=krei brilaĵon items.trinkets.trinketcatalyst.window_text=La akvo komenciĝis radii post aldoni katalizilon. Kelkajn proksimajn aĵojn vi povas plenigi per energio por krei magian brilaĵon. items.trinkets.trinketcatalyst.desc=Tiu ĉi bulo de magia polvo briletas en mallumo de la labirinto. La katalizilon oni povas kuiri en la alĥemia kuirpoto kun iom da alĥemia energio por krei unikan brilaĵon.\n\nBrilaĵoj liveras diversajn efikojn, kiuj nesignife influas al la labirinto aŭ al ĝiaj loĝantoj. Trinkaĵojn oni povas plibonigi uzante pli da alĥemia energio por plifortigi efikojn, aŭ faligi por tute rezigni ilian efikon. items.trinkets.trinketcatalyst$randomtrinket.name=hazarda brilaĵo items.trinkets.trinketcatalyst$randomtrinket.desc=Iu proksima aĵo estas en fermita saketo, kiun vi ne povas malfermi.\n\nLa alĥemia reago dissolvos la saketon, sed ĝis la fino de reago vi ne scios pri la akirota brilaĵo! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Estas ŝanco, ke tiu ĉi aĵo estos elektebla dum krei brilaĵon per alĥemio. items.trinkets.trinket$placeholder.name=brilaĵo ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Tiu tera gardisto ankaŭ profi items.wands.wandoflivingearth$earthguardian.name=tera gardisto items.wands.wandoflivingearth$earthguardian.desc=Magiaj ŝtonoj el via vergo de vivanta tero formis protektantan teran gardiston! Tiu ĉi ŝtona protektanto atakos proksimajn malamikojn, do ili atakos la gardiston anstataŭ vin. Kiam ĉiuj proksimaj danĝeroj malaperos, la gardisto reformos defendaĵon ĉirkaŭ vi kaj revenos je la sekva uzo de vergo. items.wands.wandoflivingearth$earthguardian.wand_info=Defenda povo de gardisto dependas de nivelo de via vergo. Ĝi nuntempe blokas _%1$d-%2$d vundpoentojn._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Vi povas renkonti tian ulon uzante la specifan vergon. items.wands.wandofmagicmissile.name=vergo de magia kuglo items.wands.wandofmagicmissile.staff_name=bastonego de magia kuglo @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Tiu ĉi ordinara vergo pafas kuglojn de pura items.wands.wandofmagicmissile.stats_desc=Ĉiu kuglo de tiu ĉi vergo kaŭzas _%1$d-%2$d vundpoentojn_ kaj povas portempe pliigi povon de aliaj vergoj, kiam ĝi estas plibonigita. items.wands.wandofmagicmissile.bmage_desc=Kiam _Batalmagiisto_ frapas malamikon per la bastonego de magia kuglo, ĉiuj liaj vergoj kaj la bastonego ricevos aldonan ŝargon. items.wands.wandofmagicmissile.eleblast_desc=Magia eksplodo ellasita per la bastonego de magia kuglo vundas kun 50% forto kaj donas 15 temperojn de ŝargado. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.wands.wandofmagicmissile$magiccharge.name=magia ŝargado items.wands.wandofmagicmissile$magiccharge.desc=Via vergo de magia kuglo plenigas aliajn vergojn per energio, pliigante ilian efikan nivelon je la sekva pafo.\n\nPovo de viaj vergoj estas pliigita je: +%d.\n\nPliaj temperoj de magia ŝargado: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Kiam _Batalmagiisto_ frapas malamikon per items.wands.wandofregrowth.eleblast_desc=Magia eksplodo ellasita per la bastonego de kreskado elradikigas malamikojn kaj kreskigas herbon ekster la eksplodejo. items.wands.wandofregrowth$dewcatcher.name=Roskaptanto items.wands.wandofregrowth$dewcatcher.desc=Roskaptantoj estas miraklaj vegetaĵoj, kiuj pleniĝas per magia roso. Ili provas kaŝmaskiĝi kiel herbo por eviti atenton, sed iliaj bulboj de kolektita roso malkovras ilin. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Vi povas trovi tian kreskaĵon uzante la specifan vergon. items.wands.wandofregrowth$seedpod.name=Semsilikvo items.wands.wandofregrowth$seedpod.desc=Semsilikvoj estas magiaj vegetaĵoj, kiuj naskas semojn de aliaj specoj de vegetaĵoj, anstataŭ siajn. Ili iel reproduktiĝas malgraŭ tio, ke ili ne havas siajn semojn. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Vi povas trovi tian kreskaĵon uzante la specifan vergon. items.wands.wandofregrowth$lotus.name=Ora lotuso items.wands.wandofregrowth$lotus.desc=Ora lotuso estas mistera vegetaĵo, kiu povas aperi nur pro uzi potencan vergon de kreskado. Ĝia etoso plifortigas ĉiujn vegetaĵojn kaj iliajn efikojn, tamen la lotuso eluzas sian energion kaj mortas post nelonga tempo. items.wands.wandofregrowth$lotus.wand_info=Tiu ĉi lotuso kreskis pro uzi _%1$d-nivelan_ vergon de kreskado. Ĉiuj vegetaĵoj sub ĝia influo _tuj ĝermos_ kiam ĵetitaj sur ulo. Vegetaĵoj ankaŭ havos _%2$d%% ŝancon_ por faligi sian semon kaj trempitaj sagetoj perdos _%3$d%% malpli da firmeco._ -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Vi povas trovi tian kreskaĵon uzante la specifan vergon, post plibonigi ĝin plurfoje. items.wands.wandoftransfusion.name=vergo de transfluigo items.wands.wandoftransfusion.staff_name=bastonego de transfluigo @@ -1674,14 +1674,14 @@ items.wands.wandofwarding$ward.desc_1=Tiu ĉi baznivela gardisto aŭtomate pafos items.wands.wandofwarding$ward.name_2=gardisto items.wands.wandofwarding$ward.desc_2=Tiu ĉi plibonigita gardisto estas pli kompleksa kaj povas ataki plurfoje. Ĉiu pafo de tiu gardisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun gardiston per via vergo de gardisto por plibonigi ǵin.\n\nTiu gardisto pafos trifoje antaŭ malaperi.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun gardiston. items.wands.wandofwarding$ward.name_3=gardisto supera -items.wands.wandofwarding$ward.desc_3=Tiu ĉi plene plibonigita gardisto povas ataki pli foje ol liaj prauloj. Ĉiu pafo de tiu gardisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun gardiston per via vergo de gardisto por plibonigi ĝin.\n\nTiu gardisto pafos kvinfoje antaŭ malaperi.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun gardiston. +items.wands.wandofwarding$ward.desc_3=Tiu ĉi plene plibonigita gardisto povas ataki pli foje ol liaj prauloj. Ĉiu pafo de tiu gardisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun gardiston per via vergo de gardisto por plibonigi ĝin.\n\nTiu gardisto pafos kvinfoje antaŭ ol malaperi.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun gardiston. items.wands.wandofwarding$ward.name_4=protektisto malsupera items.wands.wandofwarding$ward.desc_4=Tiu ĉi malsupera protektisto povas pafi tiel forte kiel supera gardisto, sed ĝi havas sanon anstataŭ limigitan nombron da pafoj. Ĝi iomete similas al juvelŝtono sur la finaĵo de via vergo de gardisto. Ĉiu pafo de tiu protektisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun protektiston per via vergo de gardisto por plibonigi kaj sanigi ĝin.\n\nTiu protektisto uzos iom da sia sano je ĉiu pafo al malamiko, tamen vi povas sanigi ĝin per via vergo.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun protektiston. items.wands.wandofwarding$ward.name_5=protektisto items.wands.wandofwarding$ward.desc_5=Tiu ĉi plibonigita protektisto estas pli granda kaj pli rezista ol malsupera protektisto. Ĉiu pafo de tiu protektisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun protektiston per via vergo de gardisto por plibonigi kaj sanigi ĝin.\n\nTiu protektisto uzos iom da sia sano je ĉiu pafo al malamiko, tamen vi povas sanigi ĝin per via vergo.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun protektiston. items.wands.wandofwarding$ward.name_6=protektisto supera items.wands.wandofwarding$ward.desc_6=Tiu ĉi plene plibonigita protektisto estas signife pli rezista ol ĝiaj prauloj. Ĉiu pafo de tiu protektisto kaŭzos _%1$d-%2$d vundpoentojn._\n\nPafu tiun protektiston per via vergo de gardisto por sanigi ĝin.\n\nTiu protektisto uzos iom da sia sano je ĉiu pafo al malamiko, tamen vi povas sanigi ĝin per via vergo.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun protektiston. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Vi povas renkonti tian ulon uzante la specifan vergon. items.wands.wandofwarding$ward.dismiss_title=Ĉu eksigi tiun ĉi gardiston? items.wands.wandofwarding$ward.dismiss_body=Vi povas eksigi tiun ĉi gardiston, se vi ne plu volas subteni ĝin. Tio senprokraste forigos la gardiston.\n\nĈu eksigi tiun ĉi gardiston? items.wands.wandofwarding$ward.dismiss_confirm=jes @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Monstroj mortigitaj per bonŝanca armilo ha items.weapon.enchantments.lucky.elestrike_desc=Elementa frap-ondo per bonŝanca armilo havas 12,5% ŝancon por ke ĉiu malamiko en la atakatingo faligu trezoron. La menciita efiko povas aktiviĝi nur unuoble por ĉiu malamiko. items.weapon.enchantments.projecting.name=plilongigita %s -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Kun tiu ĉi ensorĉo permanaj armiloj akiros plian atingon. Ĵetarmiloj povos traigi murojn, kiam vi celos ulojn proksime. items.weapon.enchantments.projecting.elestrike_desc=Elementa frap-ondo per plilongigita armilo kaŭzas 30% kroman vundon al ĉiu malamiko en la atakatingo, escepte de la ĉefa celo. items.weapon.enchantments.shocking.name=ŝoka %s @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=frapegi items.weapon.melee.cudgel.typical_ability_desc=Duelistino povas plenumi _frapegon_ per madzo. Tiu intensa atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.cudgel.ability_desc=Duelistino povas plenumi _frapegon_ per madzo. Tiu intensa atako kaŭzos _%1$d-%2$d vundpoentojn_ kontraŭ surprizita malamiko kaj konfuzos lin por 5 temperoj dum kiuj liaj precizo kaj evitpovo malpliiĝos je 50%%. Nesurprizita frapego ĉiam trafos, sed havos nur norman vundpovon. items.weapon.melee.cudgel.desc=Malgranda latuna klabo, pli ĝuste destinita por nobluloj por defendi sin ol por aventuristoj. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.melee.dagger.name=ponardo items.weapon.melee.dagger.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Duelistino tenanta ponardon povas items.weapon.melee.dagger.ability_desc=Duelistino tenanta ponardon povas _ŝteliri_. Tiu ĉi armila kapablo ebligos al ŝi senprokraste ekaperi maksimume 5 kaheloj for kaj donos al ŝi _%d temperojn da nevidebleco._ items.weapon.melee.dagger.upgrade_ability_stat_name=Daŭro de special-atako items.weapon.melee.dagger.desc=Simpla fera ponardo kun eluzita ligna tenilo. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.melee.dirk.name=stileto items.weapon.melee.dirk.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizitaj malamikoj. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Duelistino turnas sian draŝilo items.weapon.melee.gauntlet.name=ŝton-ganto items.weapon.melee.gauntlet.stats_desc=Ĝi estas tre rapida armilo. items.weapon.melee.gauntlet.ability_name=kombina atako -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Duelistino povas plenumi _kombinan atakon_ per ŝton-ganto. Tiu atako certe trafos kaj probable kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo. Neniu frapo dum 5 temperoj nuligas la fraparon. +items.weapon.melee.gauntlet.ability_desc=Duelistino povas plenumi _kombinan atakon_ per ŝton-ganto. Tiu atako certe trafos kaj kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo. Neniu frapo dum 5 temperoj nuligas la fraparon. items.weapon.melee.gauntlet.desc=Tiu ĉi masiva ganto estas farita el karminruĝa teksaĵo kovrita supre per peza magia ŝtono. La teksaĵo kunpremas ĉirkaŭ vi, igante tiujn ĉi dikajn ŝtonajn platetojn kvazaŭ via dua haŭto. Manipuli tiel pezan armilon postulas forton, sed igas viajn frapojn tre potencaj. items.weapon.melee.glaive.name=halebardo @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=Masiva batalilo konsistanta el glava klingo sur l items.weapon.melee.gloves.name=pikilecaj gantoj items.weapon.melee.gloves.stats_desc=Ĝi estas tre rapida armilo. items.weapon.melee.gloves.ability_name=kombina atako -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Duelistino povas plenumi _kombinan atakon_ per pikilecaj gantoj. Tiu atako certe trafos kaj probable kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo. Neniu frapo dum 5 temperoj nuligas la fraparon. +items.weapon.melee.gloves.ability_desc=Duelistino povas plenumi _kombinan atakon_ per pikilecaj gantoj. Tiu atako certe trafos kaj kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo. Neniu frapo dum 5 temperoj nuligas la fraparon. items.weapon.melee.gloves.desc=Tiuj gantoj kun platkapaj najloj ne liveras veran protekton, sed funkcias kiel deca armilo samtempe ne okupante viajn manojn. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.melee.greataxe.name=hakilego items.weapon.melee.greataxe.stats_desc=Tiu ĉi armilo estas pezega. @@ -1936,19 +1936,19 @@ items.weapon.melee.magesstaff.ac_zap=PAFI items.weapon.melee.magesstaff.prompt=Elektu vergon items.weapon.melee.magesstaff.imbue=Vi plenigis vian bastonegon per la %s. items.weapon.melee.magesstaff.preserved=La antaŭa vergo estas konservita! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Ĉu vi certe volas plenigi vian bastonegon per sorĉo de tiu ĉi vergo?\n\nSe la vergo per kiu vi plenigas havas saman aŭ plian nivelon ol la bastonego, la bastonego transprenos la nivelon de tiu vergo kaj nur unu de ĝiaj plibonigoj. +items.weapon.melee.magesstaff.imbue_level=Tiu ĉi plenigo rezultigos _%d-nivelan bastonegon_. +items.weapon.melee.magesstaff.imbue_unknown=Vi ne scias nivelon de tiu ĉi vergo, sed la plenigo rezultigos almenaŭ _%d-nivelan bastonegon_. +items.weapon.melee.magesstaff.imbue_cursed=_Se vi plenigos vian bastonegon per malbenita vergo, via bastonego ankaŭ estos malbenita!_ items.weapon.melee.magesstaff.imbue_lost=La vergo nuntempe plenigita al via bastonego _perdiĝos._ items.weapon.melee.magesstaff.imbue_talent=La vergo nuntempe plenigita al via bastonego _revenos al via dorsosako sen plibonigoj (+0)._ items.weapon.melee.magesstaff.yes=Jes, mi certas items.weapon.melee.magesstaff.no=Ne, mi ŝanĝis mian volon items.weapon.melee.magesstaff.desc=Farita de Magiisto mem, tiu ĉi bastonego estas eksterordinara magia armilo kaj povas esti plenigita per magia vergo. -items.weapon.melee.magesstaff.no_wand=La bastonego nuntempe ne havas magion ene, ĝi devas esti _plenigita per sorĉo de vergo_ antaŭ ĝi povas esti uzata por sorĉi. +items.weapon.melee.magesstaff.no_wand=La bastonego nuntempe ne havas magion ene, ĝi devas esti _plenigita per sorĉo de vergo_ antaŭ ol ĝi povos esti uzata por sorĉi. items.weapon.melee.magesstaff.has_wand=La bastonego estas nuntempe plenigita per _%s._ items.weapon.melee.magesstaff.cursed_wand=Tiu ĉi bastonego estas malbenita, ĝia magio estas ĥaosa kaj hazarda. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.melee.meleeweapon.ac_ability=SPECIALA ATAKO items.weapon.melee.meleeweapon.stats_known=Tiu _%1$d-supernivela_ permana armilo kaŭzas _%2$d-%3$d vundpoentojn_ kaj postulas _%4$d povpoentojn_ por uzi ĝin ĝuste. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=salti k tranĉi items.weapon.melee.rapier.typical_ability_desc=Uzante rapiron Duelistino povas _salti kaj tranĉi_ kontraŭulon, kiu estas 1 kahelo for. Dum la atako ŝi alsaltos la kontraŭulon, probable kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. items.weapon.melee.rapier.ability_desc=Uzante rapiron Duelistino povas _salti kaj tranĉi_ kontraŭulon, kiu estas 1 kahelo for. Dum la atako ŝi alsaltos la kontraŭulon, kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. items.weapon.melee.rapier.desc=Mallarĝa rekta glavo liveranta ioman protekton kompense pro reduktita vundpovo. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.melee.roundshield.name=ronda ŝildo items.weapon.melee.roundshield.typical_stats_desc=Tiu armilo kutime blokas 0-%d vundpoentojn, tiu bloko pliiĝas proporcie al plibonigoj. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Mistera armilo el fora lando, posedanta helbl items.weapon.melee.sai.name=japana ponardo items.weapon.melee.sai.stats_desc=Ĝi estas tre rapida armilo. items.weapon.melee.sai.ability_name=kombina atako -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Duelistino povas plenumi _kombinan atakon_ per japana ponardo. Tiu atako certe trafos kaj probable kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo. Neniu frapo dum 5 temperoj nuligas la fraparon. +items.weapon.melee.sai.ability_desc=Duelistino povas plenumi _kombinan atakon_ per japana ponardo. Tiu atako certe trafos kaj kaŭzos po _+%d vundpoentoj_ por ĉiu sukcesa frapo per permana aŭ ĵetarmilo. Neniu frapo dum 5 temperoj nuligas la fraparon. items.weapon.melee.sai.desc=Du maldikaj klingoj destinitaj por teni po unu en ĉiu mano. Bonegaj por distranĉi monstrojn per kelkaj rapidaj frapoj. items.weapon.melee.sai$combostriketracker.name=kombina atako -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Duelistino preparas kombinan atakon, kiu plifortigos ŝian specialan armilan atakon. Ĉiu sukcesa frapo per permana aŭ ĵetarmilo enkalkuliĝas al la fraparo, sed neniu sukcesa frapo dum 5 temperoj nuligas tiun atakon.\n\nAntaŭaj frapoj: %1$d.\n\nTemperoj post kiuj la fraparo nuliĝos: %2$s. items.weapon.melee.scimitar.name=cimitaro items.weapon.melee.scimitar.stats_desc=Ĝi estas ja rapida armilo. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=frakasi items.weapon.melee.wornshortsword.typical_ability_desc=Duelistino povas _frakasi_ kontraŭulon per eluzita glaveto. Tiu atako probable kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. Se frakaso mortigos kontraŭulon, tiu atako daŭros neniun temperon kaj Duelistino povos plenumi frakason denove dum 5 temperoj sen uzi ŝargon. items.weapon.melee.wornshortsword.ability_desc=Duelistino povas _frakasi_ kontraŭulon per eluzita glaveto. Tiu atako kaŭzos _%1$d-%2$d vundpoentojn_ kaj certe trafos. Se frakaso mortigos kontraŭulon, tiu atako daŭros neniun temperon kaj Duelistino povos plenumi frakason denove dum 5 temperoj sen uzi ŝargon. items.weapon.melee.wornshortsword.desc=Sufiĉe mallonga glavo, eluzita dum peza uzado. Ĝi estas malpli forta kaj ete malpli peza ol glaveto en bona stato. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Tiuj ĉi sagetoj estas trempitaj en items.weapon.missiles.darts.rotdart.name=enradikigita sageto items.weapon.missiles.darts.rotdart.desc=Tiuj ĉi fiaj sagetoj estas trempitaj en acidan putrober-devenan substancon, kiu agrese tramordos ĉion tuŝantan la sageton. Fortaj monstroj kontrŭstaros plejparton de la efiko, tamen la korodo estas sufiĉe forta por facile mortigi plejparton da ordinaraj monstroj. Enradikigitaj sagetoj estas pli firmaj ol aliaj trempitaj sagetoj, sed ne eblas pliigi ilian firmecon. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Vi povas krei tian aĵon uzante semon de la specifa misio. items.weapon.missiles.darts.shockingdart.name=ŝoka sageto items.weapon.missiles.darts.shockingdart.desc=Tiuj ĉi sagetoj estas trempitaj en ŝtormplant-devenan substancon, kiu ellasos fian ŝokon al la viktimo. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=De tiu ĉi amaso de trempitaj s items.weapon.missiles.darts.tippeddart.unlimited_uses=_Tamen tiuj ĉi estas tiel altkvalitaj, ke ili neniam eluzos._ items.weapon.missiles.darts.tippeddart.about_to_break=Via trempita sageto baldaŭ perdos sian substancon. items.weapon.missiles.darts.tippeddart.has_broken=Finaĵo de tiu ĉi trempita sageto perdis sian substancon. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Vi povas aĉeti tian aĵon en vendejo aŭ krei ĝin uzante semon. items.weapon.missiles.bolas.name=ĵetbulo @@ -2172,7 +2172,7 @@ items.weapon.missiles.kunai.desc=Tiu ĉi etaj tranĉiloj estas tre potencaj en m items.weapon.missiles.missileweapon.stats=Tiu _%1$d-supernivela_ ĵetarmilo kaŭzas _%2$d-%3$d vundpoentojn_ kaj postulas _%4$d povpoentojn_ por uzi ĝin ĝuste. items.weapon.missiles.missileweapon.distance=Tiu ĉi armilo estas projektita por esti uzata je distanco, ĝi estas pli preciza kontraŭ distancaj malamikoj kaj ankaŭ malpli preciza je proksimo. items.weapon.missiles.missileweapon.durability=Ĵetarmiloj rompiĝos dum uzado. -items.weapon.missiles.missileweapon.uses_left=Tiu ĉi amaso de armiloj havas _%d/%d_ uzojn antaŭ unu el ili rompiĝos. +items.weapon.missiles.missileweapon.uses_left=Tiu ĉi amaso de armiloj havas _%d/%d_ uzojn antaŭ ol unu el ili rompiĝos. items.weapon.missiles.missileweapon.unlimited_uses=_Tamen tiuj ĉi estas tiel altkvalitaj, ke ili neniam rompiĝos._ items.weapon.missiles.missileweapon.about_to_break=Via ĵetarmilo baldaŭ rompiĝos. items.weapon.missiles.missileweapon.has_broken=Iu el viaj ĵetarmiloj rompiĝis. @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Tiuj ĉi grandetaj marteloj estas proj items.weapon.missiles.throwingknife.name=ĵettranĉilo items.weapon.missiles.throwingknife.desc=Tiuj ĉi malpezaj tranĉiloj estas ekvilibrigitaj por arkmovi tra la aero al la celo. Ili estas plej efikaj kontraŭ surprizitaj kontraŭuloj. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.missiles.throwingspear.name=ĵetlanco items.weapon.missiles.throwingspear.desc=Tiuj ĉi malpezaj lancoj distingiĝas per maldikaj teniloj, kiuj sendube estas projektitaj por ĵeti, ne por puŝi. items.weapon.missiles.throwingspike.name=ĵetpikilo items.weapon.missiles.throwingspike.desc=Tiu ĉi akrigitaj metalpecoj estas destinitaj por esti ĵetataj al malproksimaj kontraŭuloj. Kvankam ili ne estas tre danĝeraj, iliaj simplaj plene metalaj strukturoj iĝas ilin tre fortikaj. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.missiles.throwingstone.name=ĵetŝtono items.weapon.missiles.throwingstone.desc=Tiuj ĉi ŝtonoj estas glatigitaj por esti ĵeteblaj pli malproksime ol normaj ŝtonoj. Malgraŭ la prilaboro, ili plue ne estas tre konfidindaj armiloj, tamen almenaŭ ili ne alkroĉiĝas al viktimoj. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.missiles.tomahawk.name=ĵethakilo items.weapon.missiles.tomahawk.desc=Tiuj ĉi ĵet-hakiloj karakterizas per segformaj randoj, pro tio ili postulas lertecon por uzi. Tamen firma frapo de tiu ĉi armilo igos viktimon sangadi. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=PAFI items.weapon.spiritbow.prompt=Elektu celon items.weapon.spiritbow.stats=Tiu ĉi pafarko ne povas esti rekte plibonigita, sed ĝi iĝos pli forta dum kiam vi pliniveliĝos. Je via nuna nivelo, sagoj pafitaj per tiu pafarko kaŭzas _%1$d-%2$d vundpoentojn_ kaj postulas _%3$d povpoentojn_ por uzi ĝin ĝuste. items.weapon.spiritbow.desc=Pafarko farita el antikva magia ligno. Ĝiaj arkoŝnuro kaj arkbrakoj briletas je blueta lumo. Kiam oni streĉas la arkoŝnuron, magia sago aperos kaj povas esti pafita al kontraŭulo. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.weapon.weapon.identify=Vi sufiĉe ekkonis kun via armilo por identigi ĝin. items.weapon.weapon.too_heavy=Pro via nesufiĉa povo, uzado de tiu ĉi armilo malpliigos vian frap-rapidon, precizon kaj povon por surpriza atako. @@ -2232,27 +2232,27 @@ items.weapon.weapon.enchant_hardened=Ĝi estas _hardita._ items.weapon.weapon.hardened_no_enchant=Tiu ĉi armilo estas _hardita,_ sed ne estas nuntempe ensorĉita. items.weapon.weapon$enchantment.enchant=ensorĉo items.weapon.weapon$enchantment.rankings_desc=Mortigita pro ensorĉo -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Vi povas trovi aĵon kun tiu efiko ie hazarde en la labirinto, aŭ provi apliki ĝin al iu aĵo mem. ###misc items items.amulet.name=amuleto de Jendor items.amulet.ac_end=FINI LA LUDON items.amulet.desc=Amuleto de Jendor estas la plej potenca artefakto konata al homoj kaj gnomoj. Ĝiaj brilantaj kristaloj entenas neimageblan kaj fenomenan povon. -items.amulet.desc_origins=La deveno de la amuleto estas nekonata. Oni diras, ke la Reĝo de Gnomoj fanfaronis pri trovi tiun ĉi antikvaĵon tuj antaŭ la metropolo perdis konekton kun la mondo. Kie li trovis ĝin? Kiel Jog-Dzeva prenis la amuleton el li? Demandoj por alia tempo, la plej grava afero estas, ke la amuleto nun estas via! +items.amulet.desc_origins=La deveno de la amuleto estas nekonata. Oni diras, ke la Reĝo de Gnomoj fanfaronis pri trovi tiun ĉi antikvaĵon tuj antaŭ ol la metropolo perdis konekton kun la mondo. Kie li trovis ĝin? Kiel Jog-Dzeva prenis la amuleton el li? Demandoj por alia tempo, la plej grava afero estas, ke la amuleto nun estas via! items.amulet.desc_ascent=La deveno de la amuleto estas nekonata, sed certe Jog-Dzeva influas sur ĝi. Ŝajnas, ke la labirinto submetas sin al la volo de Jog-Dzeva plifortigante kaj plimultigante monstrojn! Krom tio, vi ne povas aktivigi aŭ faligi la amuleton, samkiel ĝi estus malbenita. items.amulet.ascent_title=Ascendo -items.amulet.ascent_desc=Vi sentas teruran neimageblan potencon de Jog-Dzeva, kiu elradias el la amuleto. Reveno al la supraĵo tra la labirinto kiel karnulo povas esti pli malfacila ol vi komence pensis!\n\nSe vi pluigos iradon supren kun la amuleto, la labirinto estos pli danĝera, teleportado inter keletaĝoj ne eblos kaj ununura maniero por venki la ludon estos atingi la supraĵon irante tra la labirinto mortigante monstrojn survoje!\n\nVi povas faligi la amuleton tie ĉi, se vi volas supreniri sen akcepti tiun ĉi defion; aŭ aktivigi la amuleton antaŭ iri supren por norme fini la ludon. +items.amulet.ascent_desc=Vi sentas teruran neimageblan potencon de Jog-Dzeva, kiu elradias el la amuleto. Reveno al la supraĵo tra la labirinto kiel karnulo povas esti pli malfacila ol vi komence pensis!\n\nSe vi pluigos iradon supren kun la amuleto, la labirinto estos pli danĝera, teleportado inter keletaĝoj ne eblos kaj ununura maniero por venki la ludon estos atingi la supraĵon irante tra la labirinto mortigante monstrojn survoje!\n\nVi povas faligi la amuleton tie ĉi, se vi volas supreniri sen akcepti tiun ĉi defion; aŭ aktivigi la amuleton antaŭ ol iri supren por norme fini la ludon. items.amulet.ascent_yes=Pluigi! items.amulet.ascent_no=Halti pormomente -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Vi povas trovi tiun aĵon sur la fundo de la labirinto… items.ankh.name=anĥo items.ankh.ac_bless=BENI items.ankh.bless=Vi benis la anĥon per magia akvo. items.ankh.desc=Tiu ĉi antikva emblemo de senmorteco ebligas reviviĝi post morto. Post reviviĝo plejparto de havaĵoj faligos en la lokon de morto, sed povas esti rekolektitaj se vi revenos tien. Per felsako plena de magia akvo, la anĥo povas esti benita por pliigi ĝian povon. items.ankh.desc_blessed=Tiu ĉi antikva emblemo de senmorteco ebligas reviviĝi post morto. La anĥo estas benita kaj nun estas pli pova. La anĥo oferos sin por savi vin je momento de via morto. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Vi povas aĉeti tian aĵon en vendejo. items.arcaneresin.name=mistera rezino items.arcaneresin.prompt=Elektu vergon @@ -2261,28 +2261,28 @@ items.arcaneresin.level_too_high=Tiu ĉi vergo estas tro potenca por plibonigi p items.arcaneresin.not_enough=Mankas rezino por fari tion ĉi! items.arcaneresin.apply=Vi tegis vian vergon per la rezino, pliigante ĝian povon! items.arcaneresin.desc=Tiu ĉi pulvoro briletas per tonoj de purpuro kaj kaj blanko. Oni povas uzi ĝin kiel plifortigilon de magiaj energioj kaj apliki ĝin al vergoj pliigante iliajn energiojn!\n\nPlibonigo de vergo uzas 1, 2 aŭ 3 porciojn de la rezino depende de komenca nivelo de la vergo. Maksimuma nivelo de plibonigo de vergo per la rezino estas +3.\n\nPlibonigoj per rezino estas _anstataŭigataj per aliaj plibonigoj_ (ekzemple per skribrulaĵoj de plibonigo), kaj ne aplikiĝas je plenigi la magiistan bastonegon per la vergo. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.brokenseal.name=rompita sigelo items.brokenseal.ac_affix=SURMETI items.brokenseal.prompt=Elektu defendaĵon -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Vi devas unue identigi, ĉu tiu defendaĵo ne estas malbenita. items.brokenseal.affix=Vi surmetis la sigelon al via defendaĵo! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Vaksa sigelo surmetita al defendaĵo kiel emblemo de kuraĝo. Ĉiuj markoj sur la sigelo defrotiĝis pro aĝo kaj ĝi estas rompita ĉe mezo de malsupra duono.\n\nMemoraĵo el lia hejmo, la sigelo helpas al Batalisto travivi. Kun surmetita sigelo Batalisto senprokraste akiros ŝirmon, kiam li estos vundita kaj havos malpli ol duono de sano.\n\nLa sigelo povas esti _surmetita al defendaĵo,_ kaj portita inter defendaĵoj. La sigelo povas transigi unu plibonigon, tiu ĉi plibonigo devas esti aplikita al defendaĵo kun surmetita sigelo. items.brokenseal.inscribed=La sigelo estas surskribita per _%s._ items.brokenseal.choose_title=Elektu skribaĵon -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=Kaj tiu ĉi defendaĵo kaj la rompita sigelo portas skribaĵon. Elektu skribaĵon por konservi.\n\nSkribaĵo sur defendaĵo: %1$s\nSkribaĵo sur rompita sigelo: %2$s\n\nRimarku, ke se vi elektos skribaĵon, kiu estas sur la defendaĵo, la sigelo poste ne povos transigi ĝin. +items.brokenseal.choose_curse_warn=_Via defendaĵo estas malbenita, sed via sigelo ne, do vi ne povas elekti skribaĵon sur sigelo!_ +items.brokenseal.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. +items.brokenseal$warriorshield.name=Batalista ŝirmo +items.brokenseal$warriorshield.desc_active=La rompita sigelo helpas al Batalisto travivi, liverante al li ŝirmon super lia sano. Necesas atendi 100 temperojn – post la unua aktivigo de ŝirmo – antaŭ ol povi reuzi ĝin.\n\nTiu ĉi ŝirmo ne etiĝas laŭtempe, sed finos, kiam neniu amiko ĉeestos Bataliston dum kelkaj temperoj. Kiam ĝi finos, ĉiu neuzita ŝirm-poento etigos la tempon necesan por atendi, sed maksimume je 50%%.\n\nPlia ŝirmo: %1$d.\n\nNecesa tempo por atendi: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Batalisto lastatempe akiris ŝirmon de sia rompita sigelo kaj nun devas atendi antaŭ ol povi profiti de tiu ŝirma efiko.\n\nPliaj temperoj por atendi: %d. items.dewdrop.name=rosero items.dewdrop.already_full=Vi jam estas sana. items.dewdrop.desc=Guto da klara roso.\n\nPro la magio de tiu ĉi loko, pura akvo estas ete saniga. -items.equipableitem.curse_detected=Tuj antaŭ surmeti tiun ĉi aĵon, vi eksentis, ke ĝi estas malbenita! +items.equipableitem.curse_detected=Tuj antaŭ ol surmeti tiun ĉi aĵon, vi eksentis, ke ĝi estas malbenita! items.equipableitem.unequip_cursed=Vi ne povas demeti malbenitan aĵon! items.equipableitem.ac_equip=SURMETI items.equipableitem.ac_unequip=DEMETI @@ -2293,11 +2293,11 @@ items.energycrystal.desc=Kolekto de kelkaj etaj magiaj kristaloj plenigitaj per items.gold.name=oro items.gold.desc=Stako de oraj moneroj. Kolektu monerojn por poste elspezi ilin en vendejo. -items.heap.for_sale=%2$s: %1$d ₷ +items.heap.for_sale=%2$s: %1$d₷ items.heap.chest=Kofro -items.heap.chest_desc=Vi ne scios pri kio estas ene antaŭ vi ĝin malfermos! +items.heap.chest_desc=Vi ne scios pri ĝia enhavo antaŭ ol vi ĝin malfermos! items.heap.locked_chest=Ŝlosita kofro -items.heap.locked_chest_desc=Vi ne scios pri kio estas ene antaŭ vi ĝin malfermos! Tamen por malfermi ĝin, vi bezonas oran ŝlosilon. +items.heap.locked_chest_desc=Vi ne scios pri ĝia enhavo antaŭ ol vi ĝin malfermos! Tamen por malfermi ĝin, vi bezonas oran ŝlosilon. items.heap.crystal_chest=Kristala kofro items.heap.crystal_chest_desc=Vi povas rimarki _%s_ ene, sed por malfermi la kofron vi bezonas kristalan ŝlosilon. items.heap.artifact=antikvaĵon @@ -2321,9 +2321,9 @@ items.item.ac_drop=FALIGI items.item.ac_throw=ĴETI items.item.rankings_desc=Mortigita de %s items.item.curse=malbeno -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Tiu ĉi speco de aĵo havas propran noton: “_%s_” items.item.custom_note=Tiu ĉi aĵo havas propran noton: _“%s”_ -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Vi povas trovi tian aĵon ie hazarde en la labirinto. items.kindofmisc.unequip_title=Demetu unu aĵon items.kindofmisc.unequip_message=Unue vi devas demeti unu el tiuj ĉi aĵoj. Elektu aĵon por anstataŭigi. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Bedaŭrinde la krono ne povas transformi vian subveston. items.kingscrown.upgraded=La krono hele ekbrilis kaj sekve dispeciĝis transformante vian defendaĵon! items.kingscrown.ratgraded=Piedo de la Ratreĝo hele ekbrilis kaj via defendaĵo transformiĝis! items.kingscrown.desc=Krono de la lasta Reĝo de Gnomoj, potenca magia energio elradias el ĝi.\n\nPost surkapigi ĝin, magio de la krono plenigos vian surmetitan defendaĵon por transformi ĝin al _unika eksterordinara defendaĵo kun specialaj kapabloj._ La nova defendaĵo konservos ĉiujn atributojn de la originala defendaĵo. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Vi povas akiri tian aĵon mortigante iujn bestojn. items.liquidmetal.name=likva metalo items.liquidmetal.ac_apply=APLIKI @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Elektu ĵetarmilon items.liquidmetal.already_fixed=Tiu ĉi ĵetarmilo estas nune en perfekta stato! items.liquidmetal.apply=Vi uzis %d gutojn da likva metalo por ripari vian ĵetarmilon. items.liquidmetal.desc=Kiam oni gutigas tiun ĉi magian likvon sur ĵetarmilo, la metalo plenigas krevojn kaj skrap-difektojn kaŭzitajn pro uzo, restarigante perfektan staton de la ĵetarmilo!\n\nPor plene ripari 1-supernivelan ĵetarmilon necesas uzi 10 gutojn da likva metalo kaj por ripari 5-supernivelan necesas uzi 30 gutojn. Ĉiu plibonigo duobligas necesan kvanton da metalo por uzi.\n\nOni ne povas uzi la metalon por ripari finaĵojn de trempitaj sagetoj. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Vi povas kuiri tian aĵon per alĥemio. items.lostbackpack.name=perdita dorsosako items.lostbackpack.desc=Jen via perdita dorsosako. Kolektu ĝin por reakiri ĉiujn viajn perditajn havaĵojn! @@ -2370,7 +2370,7 @@ items.tengusmask.name=masko de Tenguo items.tengusmask.ac_wear=SURMETI items.tengusmask.used=La masko dispeciĝis kaj ĝia potenco plenigis vin! items.tengusmask.desc=Tiu ĉi masko defalis de vizaĝo de Tenguo je lia morto, vi povas senti signifan potencon radiantan el ĝi. Ĉu eblas, ke la masko estis la fonto de potenco de Tenguo?\n\nKiam surmetita, la neimagebla potenco de la masko plenigos vin, ebligante al vi _elekti profesion de via heroo._\n\nNu, kiun profesion vi elektos? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Vi povas akiri tian aĵon mortigante iujn bestojn. items.torch.name=torĉo items.torch.ac_light=EKLUMIGI @@ -2385,4 +2385,4 @@ items.waterskin.desc=Ujo farita el felo kaj ŝnuro, fermata per korka ŝtopilo. items.waterskin.desc_water=Nuntempe la felsako entenas nur ordinaran akvon. Certege en la labirinto troviĝas alia likvo, kiun vi povas verŝi al via felsako. items.waterskin.desc_heal=La felsako nun entenas la sanigan akvon. Ju pli plena la felsako estas, des pli da sanpoentoj vi senprokraste akiros post trinki el ĝi. Vi trinkos nur tiom da akvo, kiom vi bezonos. items.waterskin.desc_full=La plena felsako ŝajnas radii energion, eble vi povas uzi ĝin por beni iun aĵon, kiu povas helpi al vi travivi? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Iu el la herooj komencas kun tiu aĵo. diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 310f95c9d..222d391eb 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -1416,7 +1416,7 @@ items.trinkets.eyeofnewt.typical_stats_desc=Típicamente este ornamento reduce t items.trinkets.eyeofnewt.stats_desc=En su nivel actual este ornamento reducirá tu rango de visión en _%1$s%%_, pero también te otorgará visión mental sobre los enemigos dentro de un rango de _%2$d_ casillas. items.trinkets.ferrettuft.name=mechón de hurón -items.trinkets.ferrettuft.desc=Un mechón de pelaje de hurón blanco y sedoso, unido por una cinta verde lima atada en un lazo en un lazo. Los Hurones son conocidos conocidos por su agilidad, travesuras, y falta de integridad. Algo de ese poder parece irradiar de la baratija, mejorando la evasión de cualquier cosa cercana. +items.trinkets.ferrettuft.desc=Un mechón de pelaje de hurón blanco y sedoso, unido por una cinta verde lima atada en forma de lazo. Los Hurones son conocidos conocidos por su agilidad, travesuras y falta de integridad. Algo de ese poder parece irradiar del ornamento, mejorando la evasión de cualquier cosa cercana. items.trinkets.ferrettuft.typical_stats_desc=Típicamente este ornamento incrementará la evasión de todos los personajes en _%1$d%%_. items.trinkets.ferrettuft.stats_desc=En su nivel actual este ornamento incrementará la evasión de todos los personajes en _%1$d%%_. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index fe01eb65a..34059d682 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Poiché questa armatura è maledetta, non ti è po items.armor.armor.cursed=Puoi percepire un'energia maligna nascondersi in questa armatura. items.armor.armor.weak_cursed=Nonostante la maledizione, puoi toglierti quest'armatura. items.armor.armor.not_cursed=Questa armatura è libera da magia ostile. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è attaccato a questa armatura. Quando sta per essere portato a meno della metà della vita, gli fornisce _%d di scudo. +items.armor.armor.seal_transfer=Il sigillo rotto del Guerriero deve essere fissato sulla sua armatura attualmente indossata per beneficiarne. Vuoi staccare automaticamente il sigillo dall'armatura che stai rimuovendo e fissarlo sull'armatura che stai equipaggiando? items.armor.armor.seal_transfer_yes=sì items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s ti ha ucciso... items.armor.armor$glyph.rankings_desc=Ucciso da un glifo -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Puoi trovare un oggetto con questo effetto casualmente nel dungeon, oppure provare ad applicarlo ad un oggetto tu stesso. items.armor.classarmor.ac_ability=SCEGLI ABILITÁ items.armor.classarmor.ac_transfer=TRASFERIMENTO @@ -112,7 +112,7 @@ items.armor.classarmor.transfer_desc=La magia della corona del Re dei nani può items.armor.classarmor.transfer_prompt=Seleziona un'Armatura items.armor.classarmor.transfer_cancel=Annulla items.armor.classarmor.transfer_complete=Le proprietà eroiche della tua armatura sono state trasferite! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Puoi trovare questo oggetto dopo aver sconfitto il boss del piano 20 con un eroe specifico. items.armor.clericarmor.name=Paramenti dell'eroe items.armor.clericarmor.desc=Mentre indossa questa combinazione di vesti e piastre, il Chierico può eseguire un'abilità speciale. @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Il fantasma è debole di per sé, ma items.artifacts.driedrose$wndghosthero.weapon_prompt=Seleziona un'arma items.artifacts.driedrose$wndghosthero.armor_prompt=Seleziona un'armatura items.artifacts.driedrose$wndghosthero.cant_unique=Il fantasma non può usare oggetti esclusivi. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=Il fantasma può utilizzare solo equipaggiamento che sei sicuro non sia maledetto. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Il fantasma potrebbe non essere abbastanza forte per usarlo. items.artifacts.driedrose$wndghosthero.cant_strength=Il fantasma non è abbastanza forte per usarlo. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantasma triste items.artifacts.driedrose$ghosthero.def_verb=eluso -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Puoi trovare questo personaggio con un artefatto specifico. items.artifacts.driedrose$ghosthero.hello=Salve di nuovo %s. items.artifacts.driedrose$ghosthero.introduce=Il mio spirito è legato a questa rosa: mi era molto cara, un dono ricevuto dall'amato che ho lasciato in superficie.\n\nNon posso ritornare ad esso, ma grazie a te ho una seconda possibilità di completare il mio viaggio. Quando ne sarò in grado risponderò alla tua chiamata e combatterò al tuo fianco.\n\nFintantoché avrai la rosa io potrò udire la tua voce, così da potermi utilizzare da lontano.\n\nSperiamo tu possa avere successo dove io ho fallito... @@ -552,7 +552,7 @@ items.bombs.woollybomb.discover_hint=Puoi creare questo oggetto tramite l'alchim items.food.berry.name=bacca del dungeon items.food.berry.eat_msg=Quella bacca era gustosa! items.food.berry.desc=Questa piccola bacca è stata trovata dalla Cacciatrice tra la vegetazione del dungeon. Può essere mangiata velocemente, ristabilisce un po di sazietà, e potrebbe contenere qualche seme utile! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Puoi trovare questo oggetto usando un talento dell'eroe specifico. items.food.blandfruit.name=blandofrutto items.food.blandfruit.cooked=blandofrutto cotto @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Il blandofrutto è esploso all'impatto, lascia items.food.chargrilledmeat.name=carne alla griglia items.food.chargrilledmeat.desc=Sembra una bistecca niente male. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Puoi creare questo oggetto usando un altro cibo. items.food.food.name=razione di cibo items.food.food.ac_eat=MANGIA @@ -591,7 +591,7 @@ items.food.frozencarpaccio.hard=Senti la tua pelle indurirsi! items.food.frozencarpaccio.refresh=Rinfrescante! items.food.frozencarpaccio.better=Ti senti meglio! items.food.frozencarpaccio.desc=È un pezzo di carne cruda congelata. L'unico modo per mangiarla è tagliandola in fettine sottili. E mangiata così è incredibilmente buona. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Puoi creare questo oggetto usando un altro cibo. items.food.meatpie.name=pasticcio di carne items.food.meatpie.eat_msg=Quel cibo era incredibile! @@ -648,7 +648,7 @@ items.food.stewedmeat.discover_hint=Puoi creare questo oggetto tramite l'alchimi items.food.supplyration.name=razione di cibo items.food.supplyration.desc=Questa razione veniva lasciata nella prigione da e per i membri della gilda dei ladri. È specificamente progettato per essere mangiato in movimento e aiuta con imbrogli generali.\n\nAnche se non ti sazia tanto quanto una razione normale, può essere consumata rapidamente, fornisce un po' di guarigione diretta e ripristina la carica del mantello delle ombre del Ladro. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Puoi trovare questo oggetto usando un talento dell'eroe specifico. @@ -776,7 +776,7 @@ items.potions.potionoftoxicgas.desc=Stappare o frantumare questa ampolla pressur items.potions.brews.brew.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.potions.brews.aquabrew.name=infuso d'acqua -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Una volta frantumata, questa miscela rilascerà un getto di acqua pressurizzata nella sua posizione. È abbastanza potente da danneggiare nemici infuocati, ma sparge anche acqua sul terreno vicino, disabilita trappole, spegne gli incendi e respinge i personaggi vicini all'esplosione. items.potions.brews.blizzardbrew.name=miscela bufera items.potions.brews.blizzardbrew.desc=Quando frantumata, questa miscela scatenerà una turbinante bufera che si espande come un gas. @@ -850,9 +850,9 @@ items.potions.exotic.exoticpotion.no=No, ho cambiato idea items.potions.exotic.exoticpotion.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.potions.exotic.potionofcleansing.name=pozione detergente -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Questo potente reagente rende chi lo beve immune a tutti gli effetti nocivi per alcuni turni quando tracannato. Puoi anche lanciarlo contro un bersaglio per ripulirlo. items.potions.exotic.potionofcleansing$cleanse.name=purificato -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Questo personaggio è temporaneamente immune a tutti gli effetti dannosi!\n\nTurni rimanenti: %s. items.potions.exotic.potionofcorrosivegas.name=pozione di gas corrosivo items.potions.exotic.potionofcorrosivegas.desc=Stappare o rompere questa fiala pressurizzata causerà la fuoriuscita del contenuto, che formerà una nube di gas corrosivo color ruggine. Il gas si spande pù velocemente del gas tossico ed è più letale, ma non dura altrettanto a lungo. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Un teschio di ratto incredibilmente grande. Sarebbe un ###remains items.remains.remainsitem.ac_use=USA -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Puoi trovare questo oggetto nei resti di un eroe specifico di una precedente avventura. items.remains.bowfragment.name=frammento di arco items.remains.bowfragment.desc=Questo frammento rotto di legno faceva parte dell'arco spirituale di una Cacciatrice perduta. Puoi ancora sentire un po' di energia naturale rimasta nel frammento, puoi usare il frammento per far crescere dell'erba alta intorno a te. Farlo però distruggerà il frammento. @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Scegli un talento da tras items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Scegli un nuovo talento da sostituire a quello che hai trasformato. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=L'annullamento consumerà comunque la tua pergamena della metamorfosi, sei sicuro? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Trasforma talento -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Questa pergamena contiene una potente magia di trasmutazione, che si applica al lettore anziché ad un oggetto. La magia di questa pergamena ti permette di scegliere un talento e sostituirlo con uno di cinque dello stesso livello da diverse classi di Eroi!\n\nQuesto effetto si applica solo ai talenti della classe, non a quelli guadagnati dalle sottoclassi o dalle abilità dell'armatura. Non ti sarà proposta la scelta di talenti che non puoi utilizzare. items.scrolls.exotic.scrollofmysticalenergy.name=pergamena di energia mistica items.scrolls.exotic.scrollofmysticalenergy.desc=Il primordiale potere magico legato a questa pergamena ricaricherà, quando rilasciato, tutti gli artefatti nel corso del tempo. @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Quest'occhio di tritone dorato e nero è un ingred items.trinkets.eyeofnewt.typical_stats_desc=In genere questo ninnolo ridurrà il tuo raggio visivo di _%1$s%%_, ma ti garantirà anche la visione mentale sui nemici entro _%2$d_ tessere. items.trinkets.eyeofnewt.stats_desc=Al suo livello attuale, questo monile ridurrà il tuo raggio visivo di _%1$s%%_, ma ti garantirà anche la visione mentale sui nemici entro _%2$d_ tessere. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=ciocca di furetto +items.trinkets.ferrettuft.desc=Una ciocca di pelo bianco vellutato di furetto, tenuta assieme da un fiocco verde lime annodato in una curva. I furetti sono conosciuti per la loro agilità, birbanteria e mancanza di integrità. Un po' di quel potere sembra emanare dal gingillo, aumentando l'evasione di tutte le creature vicine. +items.trinkets.ferrettuft.typical_stats_desc=In genere, questo gingillo aumenterà l'evasione di tutte le creature di _%1$d %%_. +items.trinkets.ferrettuft.stats_desc=Al suo attuale livello, questo gingillo aumenterà l'evasione di tutte le creature di _%1$d %%_. items.trinkets.mimictooth.name=dente di imitatore items.trinkets.mimictooth.desc=Questo grande dente affilato deve essere stato estratto da un imitatore molto infelice. Sembra che stia influenzando gli imitatori nel dungeon, rendendoli più frequenti e pericolosi. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Al livello attuale, questo ninnolo renderà items.trinkets.mossyclump.name=ciuffo muschioso items.trinkets.mossyclump.desc=Questo ciuffo di muschio bagnato sembra trattenere la sua umidità, indipendentemente da quanto tu lo strizzi. Sembra essere magicamente legato al dungeon stesso, rendendo più probabile la comparsa di erba e acqua. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=In genere questo gingillo farà sì che il _%d%%_ dei piani regolari si riempiano di acqua o erba.\n\nQuesto gingillo costa una quantità di energia più grande per essere migliorato. +items.trinkets.mossyclump.stats_desc=Al suo livello attuale, questo gingillo farà sì che il _%d%%_ dei piani regolari si riempiano di acqua o erba.\n\nQuesto gingillo costa una quantità di energia più grande per essere migliorato. items.trinkets.parchmentscrap.name=pezzo di cartapecora items.trinkets.parchmentscrap.desc=Questo piccolo pezzo di cartapecora sembra provenire da una pergamena. Ha conservato parte della sua magia e sembra influenzare armi e armature trovate nel dungeon. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=In genere questo ninnolo renderà gli incantesimi e i glifi _%dx_ più comuni, e le maledizioni su armi e armature _%sx_ più comuni. Le maledizioni su bacchette, anelli o artefatti non vengono influenzate.\n\nQuesto ninnolo costa una quantità di energia più grande per essere migliorato. +items.trinkets.parchmentscrap.stats_desc=Al livello attuale, questo monile renderà comuni gli incantesimi e i glifi _%dx_ e comuni le maledizioni su armi e armature _%sx_. Le maledizioni su bacchette, anelli o artefatti non vengono influenzate.\n\nQuesto ninnolo costa una quantità di energia più grande per essere aggiornato. items.trinkets.petrifiedseed.name=seme pietrificato items.trinkets.petrifiedseed.desc=Questo seme è stato fossilizzato, da lenti processi geologici o dalla magia. Questo seme sembra influenzare magicamente la flora del dungeon, occasionalmente sostituendo i semi delle piante con pietre runiche. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Al suo livello attuale, questo monile render items.trinkets.saltcube.name=cubetto di sale items.trinkets.saltcube.desc=Questo grande cristallo di sale è stato tagliato in una forma cubica quasi perfetta e in qualche modo è riuscito a drenare metà dell'acqua dal vaso alchemico invece di dissolversi. Sembra che disidrati e preservi magicamente il cibo che mangi, prolungando il senso di sazietà che provi, ma anche diminuendo il ripristino della tua salute quando non sei affamato. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=In genere questo gingillo aumenterà la quantità di tempo prima che tu diventi affamato di _%1$s%%_, ma ridurrà anche il tuo tasso di rigenerazione della salute di _%2$s%%_ a meno che il livello non sia bloccato. +items.trinkets.saltcube.stats_desc=Al suo livello attuale, questo gingillo aumenterà la quantità di tempo prima che tu diventi affamato di _%1$s%%_, ma ridurrà anche il tuo tasso di rigenerazione della salute di _%2$s%%_ a meno che il livello non sia bloccato. items.trinkets.shardofoblivion.name=frammento di oblio items.trinkets.shardofoblivion.desc=Dopo essere stato stufato nel pentolone dell'alchimia, questo piccolo frammento di metallo maledetto è cambiato ed è fatto di... niente? La luce sembra piegarsi attorno ad esso e rimane sospeso sul posto quando non lo tieni. Sembra che il frammento tragga magicamente potere dalla tua ignoranza, quindi probabilmente è meglio non pensarci troppo. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=In genere questo gingillo aume items.trinkets.shardofoblivion.stats_desc=Al livello attuale, questo gingillo aumenterà la possibilità che i nemici rilascino bottino di 20%% per ogni pezzo di equipaggiamento non identificato equipaggiato o recentemente utilizzato, fino a un massimo di _%d oggetto(i)_. Il frammento inoltre ti impedirà di identificare l'equipaggiamento automaticamente, ma può anche essere usato per identificare manualmente gli oggetti che sono pronti per esserlo. items.trinkets.shardofoblivion.ac_identify=IDENTIFICA items.trinkets.shardofoblivion.identify_prompt=Identificare un oggetto -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Un oggetto è pronto per essere identificato: %s. Utilizza il tuo Frammento di Oblio su di esso per identificarlo. +items.trinkets.shardofoblivion.identify_ready_worn=Gli oggetti che indossi sono tutti pronti per identificarli.. Utilizza il tuo Frammento di Oblio su oggetti per identificarli. items.trinkets.shardofoblivion.identify_not_yet=L'elemento non è ancora pronto per essere identificato. items.trinkets.shardofoblivion.identify=Identifichi l'oggetto! items.trinkets.shardofoblivion$wandusetracker.name=Bacchetta usata non identificata @@ -1480,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Al suo livello attuale, questo monile aume items.trinkets.wondrousresin.name=resina meravigliosa items.trinkets.wondrousresin.desc=Questa resina blu scintillante sembra possedere l'essenza distillata della magia di una bacchetta maledetta. La magia del calderone alchemico sembra averla stabilizzata in qualche modo, e adesso sta influenzando le tue bacchette. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=In genere questo ninnolo forzerà gli effetti della bacchetta maledetta a diventare neutri o positivi _%1$s%%_ del tempo, e farà sì che le bacchette non maledette sparino un ulteriore colpo maledetto neutro o positivo _%2$s%%_ del tempo.\n\nQuesto gingillo costa una quantità di energia più grande per essere migliorato. +items.trinkets.wondrousresin.stats_desc=Al suo livello attuale, questo gingillo forzerà gli effetti della bacchetta maledetta a diventare neutri o positivi _%1$s%%_ del tempo, e farà sì che le bacchette non maledette sparino un ulteriore colpo maledetto neutro o positivo _%2$s%%_ del tempo.\n\nQuesto ninnolo costa una quantità di energia più grande per essere aggiornato. items.trinkets.trinketcatalyst.name=catalizzatore magico items.trinkets.trinketcatalyst.window_title=crea un gingillo @@ -1490,7 +1490,7 @@ items.trinkets.trinketcatalyst.desc=Questa palla di polvere dorata magica luccic items.trinkets.trinketcatalyst$randomtrinket.name=gingillo casuale items.trinkets.trinketcatalyst$randomtrinket.desc=Un oggetto nelle vicinanze è bloccato in una custodia che non puoi aprire.\n\nIl processo alchemico dissolverà il sacchetto, ma non saprai quale ninnolo otterrai finché non lo farai! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Questo oggetto ha la possibilità di essere un opzione tutte le volte che crei un oggetto attraverso l'alchimia. items.trinkets.trinket$placeholder.name=gingillo ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Anche questo guardiano terrest items.wands.wandoflivingearth$earthguardian.name=guardiano terrestre items.wands.wandoflivingearth$earthguardian.desc=Le rocce provenienti dalla tua bacchetta della viva terra si sono unite a formare un guardiano terrestre! Questo protettore roccioso attaccherà i nemici vicini, così da portarli a concentrare l'attenzione sul guardiano invece che su di te. Quando tutte le minacce saranno scomparse, il guardiano si ricostituirà attorno a te e ritornerà col prossimo uso della tua bacchetta. items.wands.wandoflivingearth$earthguardian.wand_info=Il potere difensivo del guardiano è legato al livello della tua bacchetta. Attualmente blocca _%1$d-%2$d danni._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Puoi trovare questo personaggio con una bacchetta specifica. items.wands.wandofmagicmissile.name=bacchetta del missile magico items.wands.wandofmagicmissile.staff_name=bastone del missile magico @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Quando _il Mago Guerriero_ colpisce un nem items.wands.wandofregrowth.eleblast_desc=Uno scoppio elementale con un bastone della ricrescita intrappola i nemici con le radici e fa crescere erba casualmente nell'area dello scoppio. items.wands.wandofregrowth$dewcatcher.name=Catturarugiada items.wands.wandofregrowth$dewcatcher.desc=Le catturarugiada sono piante meravigliose ricolme di rugiada magica. Si mimetizzano da erba per sviare l'attenzione, ma le sue protuberanze ripiene di rugiada la rendono riconoscibile. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Puoi trovare questa pianta con una bacchetta specifica. items.wands.wandofregrowth$seedpod.name=Baccello items.wands.wandofregrowth$seedpod.desc=I Baccelli sono piante magiche che producono semi di altri tipi di piante, invece di semi propri. Riescono in qualche modo a riprodursi sebbene non possiedano un seme associato. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Puoi trovare questa pianta con una bacchetta specifica. items.wands.wandofregrowth$lotus.name=Loto Dorato items.wands.wandofregrowth$lotus.desc=Il loto dorato è una pianta mistica che può essere evocata solamente da una potente bacchetta della ricrescita. La sua aura migliora tutte le piante ed i loro effetti, ma la sua energia lo consuma, facendolo morire dopo breve tempo. items.wands.wandofregrowth$lotus.wand_info=Questo loto è stato creato da una bacchetta della ricrescita _+%1$d_. Ogni pianta nel suo raggio si innescherà istantaneamente se è piantata su un personaggio. Le piante inoltre avranno il _%2$d%% di probabilità_ di generare un seme, e i dardi intinti useranno il _%3$d%% di durabilità in meno_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Puoi trovare questa pianta con una bacchetta specifica, dopo averla migliorata molte volte. items.wands.wandoftransfusion.name=bacchetta della trasfusione items.wands.wandoftransfusion.staff_name=bastone della trasfusione @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=sentinella items.wands.wandofwarding$ward.desc_5=Questa sentinella migliorata è più grossa e capace di attaccare più rapidamente di una sentinella minore. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la migliorerà e curerà.\n\nQuesta sentinella spenderà qualche punto salute ogni volta che colpisce un nemico, ma potrà essere curata usando la tua bacchetta da guardia su di essa.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella. items.wands.wandofwarding$ward.name_6=sentinella maggiore items.wands.wandofwarding$ward.desc_6=Questa sentinella pienamente migliorata è considerevolmente più resistente dei suoi predecessori. Ogni colpo di questa sentinella infliggerà _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta da guardia la curerà.\n\nQuesta sentinella spenderà qualche punto salute ogni volta che colpirà un nemico, ma potrà essere curata usando la tua bacchetta da guardia su di essa.\n\nLa tua bacchetta da guardia sta usando _%3$d punti energia_ per sostenere questa sentinella. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Puoi trovare questo personaggio con una bacchetta specifica. items.wands.wandofwarding$ward.dismiss_title=Congedare questa sentinella? items.wands.wandofwarding$ward.dismiss_body=Puoi dissipare questa sentinella se non vuoi più che la tua bacchetta la sostenga. Così facendo distruggerai immediatamente la sentinella.\n\nCongedare la sentinella? items.wands.wandofwarding$ward.dismiss_confirm=sì @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Nemici uccisi con un'arma fortunata hanno l items.weapon.enchantments.lucky.elestrike_desc=Un colpo elementale con un incantesimo fortunato ha una probabilità del 12.5% di generare bottino sotto ogni nemico nel raggio d'azione. Questo effetto può attivarsi solo una volta per nemico. items.weapon.enchantments.projecting.name=%s prominente -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Con questo incantamento le armi da mischia acquisiranno portata extra. Le armi a distanza saranno in grado di penetrare i muri quando mirate a nemici vicini. items.weapon.enchantments.projecting.elestrike_desc=Un colpo elementale con un incantesimo proiettante infligge il 30% di danni a ogni nemico nel raggio d'azione, tranne il bersaglio principale. items.weapon.enchantments.shocking.name=%s fulminante @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duellante sta facendo rotear items.weapon.melee.gauntlet.name=guanto di pietra items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.gauntlet.ability_name=attacco combinato -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=La Duellante può eseguire un _colpo combo_ con un guanto di pietra. Questo attacco è sicuro di colpire e in genere infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio. Non colpire per 5 turni azzera questa combo. +items.weapon.melee.gauntlet.ability_desc=La Duellante può eseguire un _colpo combo_ con un guanto di pietra. Questo attacco è sicuro di colpire e infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio. Non colpire per 5 turni azzera questa combo. items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi. items.weapon.melee.glaive.name=falcione @@ -1876,8 +1876,8 @@ items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una la items.weapon.melee.gloves.name=guanti borchiati items.weapon.melee.gloves.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.gloves.ability_name=attacco combinato -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=La Duellante può eseguire un _colpo combo_ con i guanti di pietra. Questo attacco è sicuro di colpire e in genere infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio. Non colpire per 5 turni azzera questa combo. +items.weapon.melee.gloves.ability_desc=La Duellante può eseguire un _colpo combo_ con i guanti di pietra. Questo attacco è sicuro di colpire e infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio. Non colpire per 5 turni azzera questa combo. items.weapon.melee.gloves.desc=Questi guanti borchiati non offrono una vera e propria protezione, agiscono piuttosto come armi efficaci mantenendo le mani libere. items.weapon.melee.gloves.discover_hint=Uno degli eroi inizia con questo oggetto. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=COLPISCI items.weapon.melee.magesstaff.prompt=Seleziona una bacchetta items.weapon.melee.magesstaff.imbue=Hai impregnato il tuo bastone con %s. items.weapon.melee.magesstaff.preserved=La bacchetta precedente è stata preservata! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Sei sicuro di voler infondere questa bacchetta nel tuo bastone?\n\nSe la bacchetta da infondere è di un livello uguale o superiore al livello del bastone, quest'ultimo erediterà il livello di quella bacchetta più uno dei suoi miglioramenti. +items.weapon.melee.magesstaff.imbue_level=Questa infusione risulterà in una _bacchetta +%d._ +items.weapon.melee.magesstaff.imbue_unknown=Non conosci il livello di questa bacchetta, ma questa infusione risulterà almeno in una _bacchetta +%d._ +items.weapon.melee.magesstaff.imbue_cursed=_Se infondi una bacchetta maledetta, anche la tua bacchetta diventerà maledetta!_ items.weapon.melee.magesstaff.imbue_lost=La bacchetta attualmente impregnata nel tuo bastone _andrà persa_. items.weapon.melee.magesstaff.imbue_talent=La bacchetta attualmente infusa nel tuo bastone _verrà restituita a +0_. items.weapon.melee.magesstaff.yes=Sì, sono sicuro @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Una misteriosa arma proveniente da una terra items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Questa è un'arma molto veloce. items.weapon.melee.sai.ability_name=attacco combinato -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=La Duellante può eseguire un _colpo combo_ con i sai. Questo attacco è sicuro di colpire e in genere infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio. Non colpire per 5 turni azzera questa combo. +items.weapon.melee.sai.ability_desc=La Duellante può eseguire un _colpo combo_ con i sai. Questo attacco è sicuro di colpire e infligge _+%d danni_ per ogni volta che la Duellante ha colpito con un normale attacco in mischia o con un'arma da lancio. Non colpire per 5 turni azzera questa combo. items.weapon.melee.sai.desc=Due lame sottili pensate per essere impugnate una per mano. Eccellenti per affettare i nemici con veloci fendenti. items.weapon.melee.sai$combostriketracker.name=attacco combinato -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=La Duellante sta costruendo una combo che può essere utilizzata per aumentare il danno dell'abilità del colpo combinato. Ogni attacco riuscito effettuato con un'arma da mischia o da lancio conterà, ma se non si attacca con successo per 5 turni si ripristina questa combo.\n\nColpi recenti: %1$d.\n\nTurni finché non si perdono i colpi: %2$s. items.weapon.melee.scimitar.name=scimitarra items.weapon.melee.scimitar.stats_desc=Questa è un'arma piuttosto veloce. @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Questi dardi sono intinti con un com items.weapon.missiles.darts.rotdart.name=dardo putrido items.weapon.missiles.darts.rotdart.desc=Questi perfidi dardi sono intinti con un composto acido di baccamarcia, che divorerà aggressivamente qualunque cosa venga in contatto con esso. Gli avversari più potenti resisteranno alla maggior parte dell'effetto, ma la corrosione è abbastanza forte da uccidere facilmente i nemici ordinari. Questi dardi durano di più di altri dardi intinti, ma la loro durabilità non può essere aumentata. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Puoi creare questo oggetto utilizzando un seme da una missione specifica. items.weapon.missiles.darts.shockingdart.name=dardo fulminante items.weapon.missiles.darts.shockingdart.desc=Questi dardi sono intinti con un composto di tempestavite che darà una brutta scossa al loro bersaglio. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Questa pila di dardi ha _%d/%d_ items.weapon.missiles.darts.tippeddart.unlimited_uses=_Ma questi sono di qualità così buona che dureranno praticamente in eterno._ items.weapon.missiles.darts.tippeddart.about_to_break=La punta del tuo dardo sta per esaurirsi. items.weapon.missiles.darts.tippeddart.has_broken=La punta del tuo dardo è scaduta. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Puoi comprare questo oggetto in un negozio, o crearlo con un seme. items.weapon.missiles.bolas.name=bolas @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=È stato _indurito._ items.weapon.weapon.hardened_no_enchant=Quest'arma è stata _indurita_, ma al momento non è incantata. items.weapon.weapon$enchantment.enchant=incantamento items.weapon.weapon$enchantment.rankings_desc=Ucciso da un incantamento -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Puoi trovare un oggetto con questo effetto casualmente nel dungeon, oppure provare ad applicarlo ad un oggetto tu stesso. ###misc items @@ -2245,7 +2245,7 @@ items.amulet.ascent_title=Ascensione items.amulet.ascent_desc=Inizi a sentire il grande e terribile potere di Yog-Dzewa che si irradia dall'amuleto. Risalire attraverso il dungeon come un mortale potrebbe essere più difficile di quanto pensassi!\n\nSe continui a salire con l'amuleto, il dungeon diventerà più pericoloso, i teletrasporti tra i piani saranno disabilitati e potrai vincere la partita solo sconfiggendo nemici mentre sali per il dungeon!\n\nPuoi lasciare l'amuleto qui per ora se vuoi salire senza iniziare questa sfida, o attivare l'amuleto prima di salire per terminare normalmente il gioco. items.amulet.ascent_yes=Continua! items.amulet.ascent_no=Fermati per Ora -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Puoi trovare questo oggetto in fondo al dungeon... items.ankh.name=ankh items.ankh.ac_bless=BENEDICI @@ -2266,17 +2266,17 @@ items.arcaneresin.discover_hint=Puoi creare questo oggetto tramite l'alchimia. items.brokenseal.name=sigillo rotto items.brokenseal.ac_affix=APPLICA items.brokenseal.prompt=Seleziona un'armatura -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Devi prima identificare se quell'armatura sia maledetta o meno. items.brokenseal.affix=Applichi il sigillo alla tua armatura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono stati consumati dal tempo ed è rotto a metà.\n\nUn ricordo della sua casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero guadagnerà istantaneamente uno scudo quando sta per essere ridotto a meno della metà della propria vita.\n\nIl sigillo può essere _apposto all'armatura_, e trasferito tra armature. Può portare con sé un singolo miglioramento, purché il miglioramento sia stato applicato mentre il sigillo era apposto su di essa. items.brokenseal.inscribed=Il sigillo è iscritto con un _%s._ items.brokenseal.choose_title=Scegli un Glifo -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.choose_desc=Sia quest'armatura che il sigillo del guerriero portano un glifo. Scegli quale glifo deve essere conservato.\n\nGlifo dell'Armatura: %1$s \n\nGlifo del Sigillo rotto: %2$s \n\nRicorda che se scegli quello che è sull'armatura, il sigillo non sarà capace di trasferirlo in seguito. +items.brokenseal.choose_curse_warn=_La tua armatura è maledetta ma il tuo sigillo non lo è, quindi non puoi scegliere il glifo del sigillo!_ items.brokenseal.discover_hint=Uno degli eroi inizia con questo oggetto. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal$warriorshield.name=Scudo del Guerriero +items.brokenseal$warriorshield.desc_active=Il sigillo rotto del Guerriero lo sta aiutando a perseverare, donandogli scudo oltre alla sua salute. È presente un tempo di recupero di 100 turni dopo l'attivazione iniziale dello scudo prima che possa essere usato nuovamente. \n\nLo scudo non decade nel tempo, ma terminerà se non sono presenti nemici nelle vicinanze per qualche turno. Quando termina, tutto lo scudo non usato ridurrà il tempo di recupero, fino ad un massimo di 50%%. \n\nScudo rimanente: %1$d. \n\nTempo di recupero attuale: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Il Guerriero ha recentemente ottenuto scudo dal suo sigillo rotto, e deve aspettare prima di poter usufruire del suo effetto di scudo nuovamente. \n\nTurni Rimanenti: %d. items.dewdrop.name=goccia di rugiada items.dewdrop.already_full=La tua salute è già al massimo. @@ -2323,7 +2323,7 @@ items.item.rankings_desc=Ucciso da: %s items.item.curse=maledizione items.item.custom_note_type=Questo tipo di oggetto ha una nota personalizzata: "_%s_" items.item.custom_note=Questo articolo ha una nota personalizzata: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Puoi trovare questo oggetto casualmente nel dungeon. items.kindofmisc.unequip_title=Rimuovi un oggetto items.kindofmisc.unequip_message=Devi disequipaggiare uno di questi oggetti prima. Seleziona un oggetto da scambiare diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index a76dc9077..b4a21a5dd 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=この鎧は呪われているため、脱ぐこ items.armor.armor.cursed=この鎧の中には凶悪な魔力が潜んでいるようだ。 items.armor.armor.weak_cursed=呪われているにもかかわらず、この鎧を外すことができる。 items.armor.armor.not_cursed=この鎧は害悪を及ぼす魔法がない。 -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=この鎧には戦士の壊れた印章が取り付けられており、体力が半分以下になりそうになると、_%dのシールド_を与える。 +items.armor.armor.seal_transfer=戦士の壊れた印章は、現在着ている鎧に取り付けられていなければ恩恵を受けられない。脱いだ鎧から印章を自動的に取り外し、現在着ている鎧に取り付けますか? items.armor.armor.seal_transfer_yes=はい items.armor.armor.seal_transfer_no=いいえ items.armor.armor$glyph.glyph=刻印 items.armor.armor$glyph.killed=%sに殺された… items.armor.armor$glyph.rankings_desc=刻印に殺された -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=この効果を持つアイテムは、ダンジョン内でランダムに見つけることができる。 items.armor.classarmor.ac_ability=能力を選択 items.armor.classarmor.ac_transfer=移す @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=ドワーフの王の王冠の魔力を別 items.armor.classarmor.transfer_prompt=鎧を選択 items.armor.classarmor.transfer_cancel=キャンセル items.armor.classarmor.transfer_complete=あなたの勇士の鎧の特性は引き継がれた! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=特定の勇士で20階に居るボスを倒すと手に入る。 items.armor.clericarmor.name=勇士の法衣 items.armor.clericarmor.desc=この僧服と板金鎧を組み合わせた法衣を身に着けている間、聖職者は特別な能力を発揮することができる。 items.armor.clotharmor.name=布の鎧 items.armor.clotharmor.desc=この軽い鎧は基礎的な防御機能しかない。 -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.armor.duelistarmor.name=勇士の胸当て items.armor.duelistarmor.desc=このマント付きの胸鎧を身に着けている間、決闘者は特別な能力を発揮することができる。 @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=外套が再び活性状態になるま items.artifacts.cloakofshadows.cursed=呪われた外套は使用できない。 items.artifacts.cloakofshadows.no_charge=外套は十分に充填されていないので使用できない。 items.artifacts.cloakofshadows.desc=盗賊によって何年も前に王族の武器庫から盗まれた貴重な魔法の外套。着ると、少しの間完全に不可視となる。\n\n使えば使うほど強力になっていき、不可視となる頻度が上がり持続期間も長くなる。 -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.artifacts.cloakofshadows$cloakstealth.no_charge=外套はエネルギー切れだ。 items.artifacts.cloakofshadows$cloakstealth.levelup=外套はより強力になった! items.artifacts.cloakofshadows$cloakstealth.name=影纏い @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=幽霊は儚い存在だが、その items.artifacts.driedrose$wndghosthero.weapon_prompt=武器を選択 items.artifacts.driedrose$wndghosthero.armor_prompt=鎧を選択 items.artifacts.driedrose$wndghosthero.cant_unique=一つしかないアイテムは幽霊に装備させられない。 -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=幽霊は、呪われていないと確信できる装備品しか扱えない。 +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=幽霊はそれを扱えるほど強くないかもしれない。 items.artifacts.driedrose$wndghosthero.cant_strength=幽霊はそのアイテムを使いこなすだけの筋力がない。 ##ghost hero items.artifacts.driedrose$ghosthero.name=悲しげな幽霊 items.artifacts.driedrose$ghosthero.def_verb=回避した -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=このキャラクターは特定のアーティファクトで見つけることができる。 items.artifacts.driedrose$ghosthero.hello=また会ったね、%s。 items.artifacts.driedrose$ghosthero.introduce=この薔薇は私にとってとても大切なもので、地上に居た時に私の恋人が贈ってくれました。私の精神はこの薔薇に縛られています。\n\n恋人に返すことはもうできないけれど、もう一度私の旅を遂行する機会をくれたあなたに感謝します。可能な限りあなたの呼びかけに応えて、一緒に戦ってあげましょう。\n\n薔薇を装備している間はあなたの声が聴こえるので、私が遠くにいるときにこれを使って導いてください。\n\n願わくば私が失敗した冒険をあなたが成功させますように… @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=今はその呪文を唱えることができ items.artifacts.holytome.cursed=呪われた聖典は使用することはできない。 items.artifacts.holytome.levelup=聖典はより強力になった! items.artifacts.holytome.desc=聖職者の神聖な魔法の源として用いられる聖なる書物だ。この書物を使うことで、聖職者はさまざまな魔法の呪文を唱えることができる。\n\n聖典は聖職者が使用するにつれて着実に強力になり、聖職者の最大充填量を増やし、充填速度をわずかに上昇させる。 -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.artifacts.hornofplenty.name=豊穣の角 items.artifacts.hornofplenty.ac_snack=一口 @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=呪文書に追加された巻 ###bags items.bags.bag.name=背嚢 -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=このアイテムは店で購入できる。 items.bags.potionbandolier.name=ポーション入れ items.bags.potionbandolier.desc=この分厚い帯のようなポーション入れは胸にぴったりと合い、ポーションの瓶や革水袋、液体金属の瓶を留める断熱材のストラップがたくさんついている。\n\nポーション入れに入っているポーションは冷気から守られるだろう。 @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=この筒状の容器は天文学者の星図や道 items.bags.velvetpouch.name=ベルベットのポーチ items.bags.velvetpouch.desc=この小さなベルベットのポーチには、種やルーンストーン、錬金術の素材など、たくさんの小物を入れることができる。 -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.bags.magicalholster.name=魔法のホルスター items.bags.magicalholster.desc=このすらりとしたホルスターは何匹かの珍しい動物の皮で作られており、その強力な魔法によって大量の遠隔武器を収納できる。\n\n単に手を入れただけで望んだアイテムを出すことが出来る。\n\nホルスターの魔法のおかげで、中に入っている杖の充填は少しだけ早くなり、投擲武器は少しだけ寿命が伸びるだろう。 @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=このすらりとしたホルスターは何匹 ###bombs items.bombs.arcanebomb.name=秘儀爆弾 items.bombs.arcanebomb.desc=この爆弾は秘儀の特性が込められており、爆発するとグゥの膨張攻撃に似た強力な爆発を起こし、2タイル以内のものに _%1$dから%2$dの魔法ダメージ_ を与える。 -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.bomb.name=爆弾 items.bombs.bomb.ac_lightthrow=着火して投げる @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=二つの重い爆弾。一個くらいなら items.bombs.firebomb.name=火炎爆弾 items.bombs.firebomb.desc=この爆弾はより広い範囲で爆発し、_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内で炎が燃え続けるように改造されている。 -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.flashbangbomb.name=閃光弾 items.bombs.flashbangbomb.desc=この改造された爆弾は、爆発すると閃光と音と電撃の爆風を巻き起こす。2タイルの範囲内にいるものは爆発による _%1$dから%2$dのダメージ_ と電撃による25%%の追加ダメージを受け、10ターンの間麻痺する。 -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.frostbomb.name=氷爆弾 items.bombs.frostbomb.desc=この爆弾はより広い範囲で爆発し、_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内で凍てつくような風を起こすように改造されている。 -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.holybomb.name=威光爆弾 items.bombs.holybomb.desc=この爆弾は、爆発時により広い範囲に聖なる光を放つように改造されている。2タイル以内のものは爆発によって _%1$dから%2$dのダメージ_ を受け、不死や悪魔の敵は聖なる光によってさらに50%%の追加ダメージを受ける。 -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.noisemaker.name=騒音弾 items.bombs.noisemaker.desc=この改造された爆弾は、導火線が切れると繰り返し騒音を出すようだ。爆弾に何かが触れると爆発し、2タイル以内のものに _%1$dから%2$dのダメージ_ を与える! items.bombs.noisemaker.desc_burning=騒音弾はチクタクと音を響かせており、何かが触れると爆発するだろう! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.smokebomb.name=発煙弾 items.bombs.smokebomb.desc=この改造された爆弾は、爆発と同時に厚い雲のようなガスを噴き出すようだ。_%1$dから%2$dのダメージ_ を与え、2タイルの範囲内に視界を遮る霧が発生する。 -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.regrowthbomb.name=活力弾 items.bombs.regrowthbomb.desc=この改造された爆弾は、爆発する代わりに3タイルの範囲内に活力を与える液体を撒き散らす。液体を浴びた場所は瞬く間に草や植物が芽吹く。液体を浴びた自分自身や味方は治癒のポーションを飲んだかのように回復するだろう。 -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.shrapnelbomb.name=破片爆弾 items.bombs.shrapnelbomb.desc=この爆弾はDM-300の金属片で改造されており、爆発すると破片があちこちに飛び散り、爆弾から広い範囲にいるもの全てに _%1$dから%2$dのダメージ_ を与える。これを使う前は何かの陰に隠れたほうがいいだろう… -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=このアイテムは錬金術で作ることができる。 items.bombs.woollybomb.name=羊弾 items.bombs.woollybomb.desc=この改造された爆弾は、爆発すると広い範囲で魔法の羊が召喚される。爆発は2タイル以内のものに _%1$dから%2$dのダメージ_ を与える。羊は動きを封じ、非常に長い時間留まる!しかし、強力な敵がいる場合は羊はそれほど長くは留まらない。また、羊と話すことで、手動ですぐに消すこともできる。 -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=このアイテムは錬金術で作ることができる。 ###food items.food.berry.name=ダンジョンの果実 items.food.berry.eat_msg=この果実はとっても美味しい! items.food.berry.desc=この小さな果実は、女猟師がダンジョンの植物から見つけたものだ。すぐに食べることができ、空腹を少し回復できる。 -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=このアイテムは特定の勇士の天賦を使って見つけることができる。 items.food.blandfruit.name=無味果 items.food.blandfruit.cooked=調理済みの無味果 @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=無味果は衝撃で爆発し、あとには items.food.chargrilledmeat.name=焼肉 items.food.chargrilledmeat.desc=まともなステーキになってきた。 -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=別の食材を使って作ることもできる。 items.food.food.name=糧食 items.food.food.ac_eat=食べる @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=皮膚が硬くなったようだ! items.food.frozencarpaccio.refresh=爽快だ! items.food.frozencarpaccio.better=元気になった! items.food.frozencarpaccio.desc=冷凍の生肉だ。食べるには薄く切る必要があるが、意外とおいしい。 -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=別の食材を使って作ることもできる。 items.food.meatpie.name=ミートパイ items.food.meatpie.eat_msg=信じられないくらい美味しい! items.food.meatpie.desc=塩の効いた肉が詰め込まれた美味しいパイだ。他のどんな食事もこれには敵わないだろう。 -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=このアイテムは錬金術で作ることができる。 items.food.mysterymeat.name=得体の知れない肉 items.food.mysterymeat.eat_msg=ちょっと…奇妙な味だ。 @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=足の感覚がない! items.food.mysterymeat.not_well=具合が悪い。 items.food.mysterymeat.stuffed=お腹がいっぱいで動きづらい。 items.food.mysterymeat.desc=食べるのは自己責任! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=このアイテムは特定の敵からドロップで入手できる。 items.food.mysterymeat$placeholder.name=肉 items.food.phantommeat.name=幻の肉 items.food.phantommeat.desc=霊体ピラニアから切り出した、光り輝く半透明の大きな肉。この魔法の肉は調理する必要がなく、十分に腹を満たすだけでなく、多くの防御的な利点を付与する。食べると、透明化、樹皮の肌、若干の治癒、多くの状態異常の回復を与える。 -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=このアイテムは特定の敵からドロップで入手できる。 items.food.pasty.name=パスティ items.food.pasty.fish_name=蒸し魚 @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=前の食事で残った魚だ。いつでも items.food.smallration.name=小さい糧食 items.food.smallration.eat_msg=まあまあ美味しい。 items.food.smallration.desc=標準的な糧食と全く同じに見えるけれど、少し量が少ない。 -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=このアイテムは店で購入できる。 items.food.stewedmeat.name=肉の煮込み items.food.stewedmeat.eat_msg=まあまあ美味しい。 items.food.stewedmeat.desc=肉を煮込むことで病原菌や寄生虫を取り除いた。これで安全に食べられるはずだ。 -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=このアイテムは錬金術で作ることができる。 items.food.supplyration.name=支援糧食 items.food.supplyration.desc=この糧食は盗賊ギルドの仲間がダンジョン内に置いていったものだ。移動しつつ食べたり、一般的な盗賊活動を支援するために特別に設計されている。\n\n通常の糧食ほど腹を満たせないが、素早く食べられて、少し直接的な治癒を得られる上に、盗賊の影の外套の充填を回復させることができる。 -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=このアイテムは特定の勇士の天賦を使って見つけることができる。 @@ -721,7 +721,7 @@ items.potions.potion.no=気が変わった items.potions.potion.sure_drink=本当に飲みたいのか?大抵の場合、こんなポーションは敵に向かって投げつけるものだ。 items.potions.potion.sure_throw=本当に投げたいのか?大抵の場合、これは飲んだほうが役に立つ。 items.potions.potion.shatter=フラスコが壊れて、液体が地面に飛び散った。 -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=このアイテムはダンジョン内でランダムに見つかるか、錬金術で作ることができる。 items.potions.potion$placeholder.name=ポーション items.potions.potion$seedtopotion.name=ランダムなポーション @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=この加圧容器を開けたり割った ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=このアイテムは錬金術で作ることができる。 items.potions.brews.aquabrew.name=圧水の醸造物 -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=この醸造物の瓶が粉々になると、その場所に圧縮された水を噴射する。炎を纏っている敵にダメージを与えられる程度の威力だが、近くの地形に水を拡散させて罠を解除し、火を消し、噴射地点の近くにいるキャラクターを吹き飛ばすだろう。 items.potions.brews.blizzardbrew.name=吹雪の醸造物 items.potions.brews.blizzardbrew.desc=瓶が粉々になると、ガスのように広がる渦巻く吹雪が解き放たれ、すぐに拡散するだろう。 @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=不定の醸造物 items.potions.brews.unstablebrew.desc=虹色に輝く魔法の醸造物だ。\n\nこの醸造物を飲んだり投げたりすると、ランダムなポーションの効果が発動する。ポーションの効果は、飲めば必ず有益になり、投げれば必ず有害になる。 ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=このアイテムは錬金術で作ることができる。 items.potions.elixirs.elixirofarcanearmor.name=秘儀の鎧の霊薬 items.potions.elixirs.elixirofarcanearmor.desc=この霊薬を飲むと、長い間魔法攻撃に対する耐性を得る。 @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=この円形のフラスコには items.potions.exotic.exoticpotion.warning=本当にこのポーションの使用を取り消しますか?取り消してもポーションは消費されます。 items.potions.exotic.exoticpotion.yes=このまま続ける items.potions.exotic.exoticpotion.no=気が変わった -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=このアイテムは錬金術で作ることができる。 items.potions.exotic.potionofcleansing.name=消毒のポーション -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=この強力な試薬は、飲むと数ターンの間、すべての有害な状態異常を受けなくなる。また、対象者に投げつけて浄化することもできる。 items.potions.exotic.potionofcleansing$cleanse.name=浄化 -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=このキャラクターは、一時的に全ての有害な状態異常を受けなくなる!\n\n残り: %sターン items.potions.exotic.potionofcorrosivegas.name=腐食ガスのポーション items.potions.exotic.potionofcorrosivegas.desc=この加圧容器を開けたり割ったりすると、中身が噴出して腐食性の錆色のガスに変化するだろう。そのガスは毒ガスより速く拡散し、より致命的だが、長続きはしない。 @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=このポーションを投げる ###quest items items.quest.ceremonialcandle.name=儀式用の蝋燭 items.quest.ceremonialcandle.desc=使用されて溶け出し、互いに混ざり合っている蝋燭一式だ。\n\nこれだけでは何もできないが、他の蝋燭と一緒に正しい模様を描くと、召喚の儀式を行うエネルギーがそこに集中する。 -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=このアイテムは特定のクエストで見つけることができる。 items.quest.corpsedust.name=死体の灰 items.quest.corpsedust.chill=背筋に悪寒が走った。 items.quest.corpsedust.desc=この塊は見た目は普通の灰と変わらないが、凶悪なエネルギーが中に潜んでいるようだ。\n\nできるだけ早く手放した方がいい。 -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=このアイテムは特定のクエストで見つけることができる。 items.quest.darkgold.name=幽金鉱石 items.quest.darkgold.you_now_have=現在、%d 個の幽金鉱石を持っている。 items.quest.darkgold.desc=この金属が「幽金」と呼ばれるのは色ではなく(通常の金と変わらない)、太陽の光で溶けてしまい、地上では使い物にならないからである。 -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=このアイテムは特定のクエストで見つけることができる。 items.quest.dwarftoken.name=ドワーフのお守り items.quest.dwarftoken.desc=大勢のドワーフとその大きな創造物の中には、用途不明の小さい金属片を持っているものもいる。装飾品や識別札の一種なのだろうか?本当にドワーフは奇妙な集団だ。 -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=このアイテムは特定のクエストで見つけることができる。 items.quest.embers.name=炎の元素霊の燃えさし items.quest.embers.desc=生まれたての炎の元素霊からしか採れない特別な燃えさしだ。温かいエネルギーを発している。 -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=このアイテムは特定のクエストで見つけることができる。 items.quest.gooblob.name=グゥの一部 items.quest.gooblob.desc=不安定なベトベトした塊だ。グゥは死んでもうこれに魂は入っていない。ゼリー状の球体に似ているが、食べることはできないだろう。\n\nこれだけでは役に立たないが、特定のポーションや爆弾と組み合わせることができるかもしれない。少なくとも、ちゃんとしたエネルギーに変換されるはず。 -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=このアイテムは特定の敵からドロップで入手できる。 items.quest.metalshard.name=呪われた金属片 items.quest.metalshard.desc=DM-300が壊れる時に剥がれ落ちた、錆びている呪われた金属片。凶悪な魔法が内部に潜んでいるようだ。\n\nこれだけでは役に立たないが、特定の巻物や爆弾と組み合わせることができるかもしれない。少なくとも、ちゃんとしたエネルギーに変換されるはず。 -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=このアイテムは特定の敵からドロップで入手できる。 items.quest.pickaxe.name=つるはし items.quest.pickaxe.ability_name=貫通 items.quest.pickaxe.ability_desc=決闘者は、つるはしで敵を_貫通_させることができる。これは確実に命中し、3ターンの間脆弱状態にし、硬質な皮膚を持つ敵には _%1$dから%2$dのダメージ_ を与える。 items.quest.pickaxe.upgrade_ability_stat_name=武器能力ダメージ items.quest.pickaxe.desc=岩を砕くために作られた頑丈で重い道具だ。装備しなくても採掘はできるが、いざというときには武器として装備することもできるだろう。 -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=このアイテムは特定のクエストで見つけることができる。 items.quest.ratskull.name=巨大鼠の頭蓋骨 items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨だ。かけるところさえあれば、いい飾り物になりそうだ。 @@ -941,7 +941,7 @@ items.quest.ratskull.desc=かなり大きな鼠の頭蓋骨だ。かけるとこ ###remains items.remains.remainsitem.ac_use=使用する -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=このアイテムは、前回特定の勇士で死んだ後の勇士の遺体から見つけることができる。 items.remains.bowfragment.name=弓の木片 items.remains.bowfragment.desc=この割れた木片は、かつて失われた女猟師の精霊の弓の一部だった。木片にはまだ自然のエネルギーが少し残っている。この木片を使用すると、周りに高い草を生やすことができるが、木片は壊れてしまう。 @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=奇抜なこいすのちみちみの items.scrolls.exotic.exoticscroll.odal=奇抜ならしちりの巻物 items.scrolls.exotic.exoticscroll.tiwaz=奇抜なかにてちつの巻物 items.scrolls.exotic.exoticscroll.unknown_desc=この黒い羊皮紙には解読できない輝く魔法文字が記されている。見たことのない文字だ。詠唱してみたら何が起こるのだろう? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=このアイテムは錬金術で作ることができる。 items.scrolls.exotic.scrollofsirenssong.name=セイレーンの歌の巻物 items.scrolls.exotic.scrollofsirenssong.prompt=対象を選択 @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=変容させる天賦を items.scrolls.exotic.scrollofmetamorphosis.replace_desc=変容した天賦と入れ換える新しい天賦を選択してください。 items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=取り消しても変容の巻物は消費されます。本当によろしいですか? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=天賦変容 -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=この巻物には強力な変異魔法が含まれており、アイテムではなく読み手に適用される。この巻物の魔法は、天賦を1つ選び、それを異なる勇士の同じ段階の5つの天賦の内の1つに置き換えることができる。\n\nこの効果はクラスの天賦にのみ適用され、サブクラスや鎧の能力から得た天賦には適用されない。使用できない天賦は選択肢として与えられない。 items.scrolls.exotic.scrollofmysticalenergy.name=神秘的なエネルギーの巻物 items.scrolls.exotic.scrollofmysticalenergy.desc=この羊皮紙に封鎖されている魔力が解放されたとき、装備しているアーティファクトは時間と共に充填されていくだろう。 @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=この呪文はDM-300に内在していた凶悪 items.spells.spell.ac_cast=唱える items.spells.spell.no_magic=魔法に対する耐性がある間は呪文を唱えることができない。 -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=このアイテムは錬金術で作ることができる。 items.spells.magicalinfusion.name=魔力注入 items.spells.magicalinfusion.inv_title=どれに注入する? @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=この呪文はDM-300から得られた呪われた items.stones.inventorystone.ac_use=使用する items.stones.runestone$placeholder.name=ルーンストーン -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=このアイテムはダンジョン内でランダムに見つかるか、錬金術で作ることができる。 items.stones.stoneofaggression.name=攻勢の石 items.stones.stoneofaggression.desc=この石を味方や敵に投げつけると、近くにいる全ての敵がそのキャラクターを短時間攻撃するようになる。\n\nただし、ボスはこの効果に抵抗することができ、効果時間が大幅に短縮され、その手下の攻撃によるダメージも軽減される。 @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=操りの魔法により、近く items.stones.stoneofaugmentation.name=補強の石 items.stones.stoneofaugmentation.inv_title=どれを補強する? items.stones.stoneofaugmentation.desc=このルーンストーンは、装備品による補正を補強する強力な魔法が込められているが、補強されない方の補正が下がってしまう。\n\n武器に対して使用すると、攻撃速度かダメージ量のどちらかを補強することができる。\n\n鎧に対して使用すると、防御力か回避力のどちらかを補強することができる。 -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=このアイテムは店で買うか、錬金術で作ることができる。 items.stones.stoneofaugmentation$wndaugment.choice=どちらを強化しますか? items.stones.stoneofaugmentation$wndaugment.speed=速度 items.stones.stoneofaugmentation$wndaugment.damage=ダメージ @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=この黄金色と黒色のイモリの眼は一 items.trinkets.eyeofnewt.typical_stats_desc=通常、この装身具は視界が _%1$s%%_ 狭まるが、_%2$d_ タイル以内の敵を発見することができる。 items.trinkets.eyeofnewt.stats_desc=現在の強化値では、この装身具は視界が _%1$s%%_ 狭まるが、_%2$d_ タイル以内の敵を発見することができる。 -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=フェレットの毛束 +items.trinkets.ferrettuft.desc=絹のような白いフェレットの毛束を、ライムグリーンのリボンでつないだものだ。フェレットは俊敏で、いたずら好きで、やんちゃなことで知られている。そのパワーの一部は、この装身具から放たれているようで、近くにいるものの回避能力を高めている。 +items.trinkets.ferrettuft.typical_stats_desc=通常、この装身具は全てのキャラクターの回避力を _%1$d%%_ 上昇させる。 +items.trinkets.ferrettuft.stats_desc=現在の強化値では、この装身具は全てのキャラクターの回避力を _%1$d%%_ 上昇させる。 items.trinkets.mimictooth.name=ミミックの牙 items.trinkets.mimictooth.desc=この大きな鋭い牙は、とても不幸なミミックから抜かれたに違いない。ダンジョンのミミックたちに影響を与え、より多く、より危険な存在にしているようだ。 @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=現在の強化値では、この装身具 items.trinkets.mossyclump.name=苔の塊 items.trinkets.mossyclump.desc=この湿った苔の塊は、どれだけ強く握りしめても水分を保っているようだ。ダンジョンそのものと魔法的に結びついているようで、草や水が出現しやすくなる。 -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=通常、この装身具は特徴のない階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するにはより多くの錬金エネルギーが必要だ。 +items.trinkets.mossyclump.stats_desc=現在の強化値では、この装身具は特徴のない階を _%d%%_ の確率で水または草で満たすようにする。\n\nこの装身具を強化するにはより多くの錬金エネルギーが必要だ。 items.trinkets.parchmentscrap.name=羊皮紙の断片 items.trinkets.parchmentscrap.desc=この羊皮紙の断片は、まるで巻物のようだ。魔力の一部を残しており、ダンジョンで見つけた武器や鎧に影響を与えているようだ。 -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=通常、この装身具はエンチャントと刻印が付く確率を通常の _%d倍_ にし、武器や鎧に呪いが付く確率を通常の _%s倍_ にする。杖、指輪、アーティファクトの呪いは影響を受けない。\n\nこの装身具を強化するにはより多くの錬金エネルギーが必要だ。 +items.trinkets.parchmentscrap.stats_desc=現在の強化値では、この装身具はエンチャントと刻印が付く確率を通常の _%d倍_ にし、武器や鎧に呪いが付く確率を通常の _%s倍_ にする。杖、指輪、アーティファクトの呪いは影響を受けない。\n\nこの装身具を強化するにはより多くの錬金エネルギーが必要だ。 items.trinkets.petrifiedseed.name=種の化石 items.trinkets.petrifiedseed.desc=この種は、ゆっくりとした地質学的過程か魔法によって化石化したものだ。この種は魔法によってダンジョンの植生に影響を与えているようで、時折植物の種をルーンストーンに置き換えている。 @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=現在の強化値では、この装身具は items.trinkets.saltcube.name=塩の立方体 items.trinkets.saltcube.desc=この大きな塩の結晶は、ほぼ完璧な立方体の形に切り出されており、どういうわけか溶ける代わりに錬金鍋から半分の水を排出することができた。食料を魔法のように脱水して保存し、満腹感を長持ちさせているようだが、飢餓状態でないときの体力回復も弱めている。 -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=通常、この装身具は空腹になるまでの時間を _%1$s%%_ 増加させるが、階が封鎖されていない限り、体力の回復速度も _%2$s%%_ 減少させる。 +items.trinkets.saltcube.stats_desc=現在の強化値では、この装身具は空腹になるまでの時間を _%1$s%%_ 増加させるが、階が封鎖されていない限り、体力の回復速度も _%2$s%%_ 減少させる。 items.trinkets.shardofoblivion.name=忘却の欠片 items.trinkets.shardofoblivion.desc=錬金鍋で煮込んだ後、この呪われた金属の小さな欠片は… 無?光は欠片のまわりで曲がっているように見え、あなたが欠片を持っていないときはその場に浮かんでいる。その欠片は、あなたの無知から魔法のように力を引き出しているようだ。だから、あまり深く考えないほうがいいだろう。 @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=通常、この装身具は装 items.trinkets.shardofoblivion.stats_desc=現在の強化値では、この装身具は装備中、もしくは最近使用した未識別の装備品1つにつき敵が戦利品を落とす確率を20%%増加させ、最大 _%dつの未識別アイテム_ まで適用される。また、この欠片は装備品の識別を妨げるが、識別可能になったアイテムを手動で識別するために使用することができる。 items.trinkets.shardofoblivion.ac_identify=識別する items.trinkets.shardofoblivion.identify_prompt=アイテムの識別 -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=アイテムを識別する準備ができた: %s。忘却の欠片を使用して識別する。 +items.trinkets.shardofoblivion.identify_ready_worn=装備中のアイテムはもう識別できる。アイテムに忘却の欠片を使用して識別する。 items.trinkets.shardofoblivion.identify_not_yet=そのアイテムはまだ識別する準備ができていない。 items.trinkets.shardofoblivion.identify=あなたはそのアイテムを識別した! items.trinkets.shardofoblivion$wandusetracker.name=使用された未識別の杖 @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=現在の強化値では、この装身具 items.trinkets.wondrousresin.name=不思議な樹脂 items.trinkets.wondrousresin.desc=この青く煌めく樹脂は、呪われた杖の魔法のエッセンスを抽出したように見える。錬金鍋からの魔法でいくらか安定したようで、今は所持している杖に影響を及ぼしている。 -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=通常、この装身具は呪われた杖の効果を _%1$s%%_ の確率で中立か有益なものにし、呪われていない杖に _%2$s%%_ の確率で呪いの魔法を追加で発射させる。\n\nこの装身具を強化するには、より多くの錬金エネルギーが必要だ。 +items.trinkets.wondrousresin.stats_desc=現在の強化値では、この装身具は呪われた杖の効果を _%1$s%%_ の確率で中立か有益なものにし、呪われていない杖に _%2$s%%_ の確率で呪いの魔法を追加で発射させる。\n\nこの装身具を強化するには、より多くの錬金エネルギーが必要だ。 items.trinkets.trinketcatalyst.name=魔法の触媒 -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=装身具の作成 items.trinkets.trinketcatalyst.window_text=触媒を加えると、水が輝き始める。近くに、エネルギーを注入して魔法の装身具にできるアイテムがいくつかあるようだ。 items.trinkets.trinketcatalyst.desc=ダンジョンの暗闇の中でも煌めく、魔法の金粉の塊だ。この触媒を錬金鍋で使用すると、わずかな錬金エネルギーで固有の装身具を作り出すことができる。\n\n装身具は、ダンジョンやその住人をわずかに変化させるさまざまな効果をもたらす。また、より強力な効果を得るために、より多くの錬金エネルギーを使って強化することができる。 items.trinkets.trinketcatalyst$randomtrinket.name=ランダムな装身具 items.trinkets.trinketcatalyst$randomtrinket.desc=近くにあるアイテムが袋の中に入っていて開けられない。\n\n錬金術で袋を溶かすことができるが、どんな装身具が手に入るかはやってみないとわからない! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=このアイテムは、錬金術で装身具を作るたびに選択肢に入る可能性がある。 items.trinkets.trinket$placeholder.name=装身具 ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=この大地の守護者もま items.wands.wandoflivingearth$earthguardian.name=大地の守護者 items.wands.wandoflivingearth$earthguardian.desc=生ける大地の杖から発射された岩石はあなたを守る大地の守護者に変化した!岩でできた守護者は近くの敵を攻撃し、攻撃を守護者に向けさせ、あなたが攻撃されないようにする。周囲の敵がすべて消滅した場合、守護者は岩石に変化してあなたの周りに漂い、杖を振ったときに再び現れるだろう。 items.wands.wandoflivingearth$earthguardian.wand_info=この守護者の防御力はあなたの杖の強化値に比例している。現在、 _%1$dから%2$dのダメージ_ を防御する。 -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=このキャラクターは特定の杖で見つけることができる。 items.wands.wandofmagicmissile.name=魔力の矢の杖 items.wands.wandofmagicmissile.staff_name=魔力の矢の長杖 @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=このありふれた形状の杖は純粋 items.wands.wandofmagicmissile.stats_desc=この杖から放たれるボルトの一撃は _%1$dから%2$dのダメージ_ を与え、強化されている場合は他の杖に一時的に力を与える。 items.wands.wandofmagicmissile.bmage_desc=_魔術戦士_が魔力の矢の長杖で敵を殴ったとき、長杖だけでなく、すべての杖が充填される。 items.wands.wandofmagicmissile.eleblast_desc=魔力の矢の長杖による元素の爆発は、50%のダメージを与え、魔術師に15ターンの再充填を付与する。 -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.wands.wandofmagicmissile$magiccharge.name=魔力装填 items.wands.wandofmagicmissile$magiccharge.desc=魔力の矢の杖は、あなたの杖に力を与え、次回杖を撃った時の強化値を引き上げた。\n\nあなたの杖の強化値への補正: +%d\n\n魔力装填が終わるまで: %s ターン @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=_魔術戦士_が再萌芽の長杖で敵 items.wands.wandofregrowth.eleblast_desc=再萌芽の長杖による元素の爆発は、敵を束縛し、爆発領域付近に草を無作為に生やす。 items.wands.wandofregrowth$dewcatcher.name=集露花 items.wands.wandofregrowth$dewcatcher.desc=集露花は、内部に魔法の露を溜め込む不思議な植物だ。気付かれないように草に擬態しようとするが、集めた露の膨らみで区別できる。 -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=この植物は特定の杖で見つけることができる。 items.wands.wandofregrowth$seedpod.name=集種鞘 items.wands.wandofregrowth$seedpod.desc=集種鞘は、自らの種ではなく、他の種類の植物の種を生み出す魔法の植物だ。 自らの種を持っていないにも関わらず、どういうわけか広く生育している。 -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=この植物は特定の杖で見つけることができる。 items.wands.wandofregrowth$lotus.name=金の蓮華 items.wands.wandofregrowth$lotus.desc=金の蓮華は、強力な再萌芽の杖によってのみ発生させることができる、神妙な植物だ。その霊気は全ての植物と植物の効果を強化するが、短時間でそのエネルギーの為に燃え尽きてしまう。 items.wands.wandofregrowth$lotus.wand_info=この蓮華は_+%1$d_の再萌芽の杖によって生み出された。その霊気が漂う範囲の内の全ての植物は、キャラクター上に植えられたときに、_即発動_する。植物はさらに_%2$d%%の確率_で種を落とし、塗布された矢の耐久力の消耗を_%3$d%%軽減_する。 -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=この植物は、特定の杖を何度か強化すると見つけることができる。 items.wands.wandoftransfusion.name=輸血の杖 items.wands.wandoftransfusion.staff_name=輸血の長杖 @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=歩哨 items.wands.wandofwarding$ward.desc_5=この強化された歩哨はより大きくなり、小型歩哨より丈夫になった。この歩哨が放つ毎回の攻撃は _%1$dから%2$dのダメージ_ を与える。\n\nこの歩哨に向けて護衛の杖を振るうと、強化してさらに回復することができる。\n\n歩哨が敵に向かって攻撃をするたびにいくらか体力を消費するが、護衛の杖を歩哨に向けて振るえば回復させることができる。\n\nこの歩哨を維持するために護衛の杖は _%3$dエネルギー_ を使用する。 items.wands.wandofwarding$ward.name_6=大型歩哨 items.wands.wandofwarding$ward.desc_6=この完全に強化された歩哨は、強化する前と比べてかなり丈夫になった。この歩哨が放つ毎回の攻撃は _%1$dから%2$dのダメージ_ を与える。\n\nこの歩哨に向けて護衛の杖を振るうと、回復することができる。\n\n歩哨が敵に向かって攻撃をするたびにいくらか体力を消費するが、護衛の杖を歩哨に向けて振るえば回復させることができる。\n\nこの歩哨を維持するために護衛の杖は _%3$dエネルギー_ を使用する。 -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=このキャラクターは特定の杖で見つけることができる。 items.wands.wandofwarding$ward.dismiss_title=護衛を解体しますか? items.wands.wandofwarding$ward.dismiss_body=これ以上護衛を維持したくない場合、護衛を解体することができる。解体すると、この護衛は直ちに破壊される。\n\n護衛を解体しますか? items.wands.wandofwarding$ward.dismiss_confirm=はい @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=この武器で殺された敵は追加の items.weapon.enchantments.lucky.elestrike_desc=強運のエンチャントによる元素の一撃は、12.5%の確率で範囲内の各敵の足元に戦利品を産み出すことがある。この効果は敵1体につき1回しか発動しない。 items.weapon.enchantments.projecting.name=突出の%s -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=このエンチャントにより、近接武器は射程距離が増加する。遠距離武器は近くの標的を狙うと壁を貫通する。 items.weapon.enchantments.projecting.elestrike_desc=突出のエンチャントによる元素の一撃は、主要ターゲットを除く範囲内の各敵に30%の追加ダメージを与える。 items.weapon.enchantments.shocking.name=電撃の%s @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=強打 items.weapon.melee.cudgel.typical_ability_desc=決闘者は棍棒で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、通常、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.cudgel.ability_desc=決闘者は棍棒で_強打_を行うことができる。この集中的攻撃は奇襲攻撃の場合、 _%1$dから%2$dのダメージ_ を与え、5ターンの間、正確性と回避力が50%%低下する朦朧状態にさせる。強打は必ず命中するが、奇襲攻撃でない場合、通常のダメージを与える。 items.weapon.melee.cudgel.desc=小型の真鍮製の棍棒だ。冒険用の武器というよりは、貴族の護身用として作られたもののようだ。 -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.melee.dagger.name=ダガー items.weapon.melee.dagger.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=決闘者はダガーを振るっ items.weapon.melee.dagger.ability_desc=決闘者はダガーを振るっている時、_忍び足_ができる。この能力は5タイル分の距離まで瞬時に移動し、_%dターンの間、不可視状態になれる。_ items.weapon.melee.dagger.upgrade_ability_stat_name=武器能力の持続時間 items.weapon.melee.dagger.desc=すり減った木製の取っ手がついた質素な鉄のダガー。 -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.melee.dirk.name=短刀 items.weapon.melee.dirk.stats_desc=この武器による攻撃はあなたに気づいていない敵に対してより強力になる。 @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=決闘者はフレイルを回 items.weapon.melee.gauntlet.name=石の篭手 items.weapon.melee.gauntlet.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.gauntlet.ability_name=複合撃 -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=決闘者は石の篭手で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、通常、与えるダメージが _%d上昇する。_ 5ターンの間攻撃が命中しなかった場合、この回数はリセットされる。 +items.weapon.melee.gauntlet.ability_desc=決闘者は石の篭手で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、与えるダメージが _%d上昇する。_ 5ターンの間攻撃が命中しなかった場合、この回数はリセットされる。 items.weapon.melee.gauntlet.desc=この巨大な篭手は重い魔法石が表面にあしらわれている真紅の布で作られている。この布はあなたの手によく合い、硬い石版は外皮のようだ。重量級の武器のように動かせるようになるには筋力が必要だが、一撃に途方もない力を加えるだろう。 items.weapon.melee.glaive.name=薙刀 @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=柄の端に剣の刃を追加した巨大な長 items.weapon.melee.gloves.name=鋲付き手袋 items.weapon.melee.gloves.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.gloves.ability_name=複合撃 -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=決闘者は鋲付き手袋で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、通常、与えるダメージが _%d上昇する。_ 5ターンの間攻撃が命中しなかった場合、この回数はリセットされる。 +items.weapon.melee.gloves.ability_desc=決闘者は鋲付き手袋で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、与えるダメージが _%d上昇する。_ 5ターンの間攻撃が命中しなかった場合、この回数はリセットされる。 items.weapon.melee.gloves.desc=鋲付き手袋によって防御力は得られないが、手を塞がないので実用的な武器になるだろう。 -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.melee.greataxe.name=大斧 items.weapon.melee.greataxe.stats_desc=この武器は信じられないくらい重い。 @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=放つ items.weapon.melee.magesstaff.prompt=杖を選ぶ items.weapon.melee.magesstaff.imbue=あなたの長杖は%sの力で満たされた。 items.weapon.melee.magesstaff.preserved=前の杖は保持された! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=本当にこの杖の魔力を長杖に込めるか?\n\n魔力を込める杖の強化値が長杖と同じか高い場合、長杖はその杖の強化値に加え、長杖自身の強化値を+1分引き継ぐ。 +items.weapon.melee.magesstaff.imbue_level=魔力を込めた結果、_強化値+%dの長杖_になるだろう。 +items.weapon.melee.magesstaff.imbue_unknown=この杖の強化値は分からないが、魔力を込めた結果、最低でも_強化値+%dの長杖_になるだろう。 +items.weapon.melee.magesstaff.imbue_cursed=_呪われた杖の魔力を込めると、長杖も呪われてしまう!_ items.weapon.melee.magesstaff.imbue_lost=現在、あなたの長杖に込められている杖は_失われる。_ items.weapon.melee.magesstaff.imbue_talent=現在長杖に込められている杖は_+0として保持される。_ items.weapon.melee.magesstaff.yes=本当に実行する @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=この長杖は、魔術師自身によって items.weapon.melee.magesstaff.no_wand=この長杖は現在魔力が込められておらず、杖を振るう前に _杖の力を込める_ 必要がある。 items.weapon.melee.magesstaff.has_wand=この長杖は現在 _%s_ の力が込められている。 items.weapon.melee.magesstaff.cursed_wand=長杖は呪われ、込められた魔力が暴走している。 -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.melee.meleeweapon.ac_ability=能力 items.weapon.melee.meleeweapon.stats_known=この _%1$d ランク_ の近接武器は _%2$dから%3$dのダメージ_ を与え、適切に扱うには _%4$d の筋力_ が必要となる。 @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=踏み込み突き items.weapon.melee.rapier.typical_ability_desc=決闘者は1タイル離れた敵にレイピアで_踏み込み突き_をすることができる。これは敵に向かって移動し、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 items.weapon.melee.rapier.ability_desc=決闘者は1タイル離れた敵にレイピアで_踏み込み突き_をすることができる。これは敵に向かって移動し、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。 items.weapon.melee.rapier.desc=細身の直剣で、切れ味は劣るが、ある程度の防御力を持つ。 -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.melee.roundshield.name=円盾 items.weapon.melee.roundshield.typical_stats_desc=この武器は、通常、0から%dダメージを防ぎ、防御力は強化に比例する。 @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=輝く青い刃を持つ、異国から来た items.weapon.melee.sai.name=釵 items.weapon.melee.sai.stats_desc=この武器による攻撃はとても素早くなる。 items.weapon.melee.sai.ability_name=複合撃 -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=決闘者は釵で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、通常、与えるダメージが _%d上昇する。_ 5ターンの間攻撃が命中しなかった場合、この回数はリセットされる。 +items.weapon.melee.sai.ability_desc=決闘者は釵で_複合撃_を行うことができる。この攻撃は確実に命中し、決闘者が通常の近接攻撃か投擲武器による攻撃を命中させた回数につき、与えるダメージが _%d上昇する。_ 5ターンの間攻撃が命中しなかった場合、この回数はリセットされる。 items.weapon.melee.sai.desc=手で振り回すことを目的とした、二枚の薄い刃。切れ味抜群で敵をなぎ倒すのに最適だ。 items.weapon.melee.sai$combostriketracker.name=複合撃 -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=決闘者は、複合撃の能力のダメージを増加させるために使うコンボを構築している。通常の近接攻撃または投擲武器による攻撃が成功するごとにカウントされるが、5ターンの間攻撃を成功させないとこのコンボはリセットされる。\n\n最近のヒット数: %1$d\n\nヒット数が失われるまで: %2$sターン items.weapon.melee.scimitar.name=三日月刀 items.weapon.melee.scimitar.stats_desc=この武器による攻撃はより素早くなる。 @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=薙ぎ払い items.weapon.melee.wornshortsword.typical_ability_desc=決闘者は古びた短剣で敵に_薙ぎ払い_を行うことができる。これは、通常、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.wornshortsword.ability_desc=決闘者は古びた短剣で敵に_薙ぎ払い_を行うことができる。これは、 _%1$dから%2$dのダメージ_ を与え、確実に命中する。薙ぎ払いで敵を倒した場合、ターンが経過せず、決闘者は5ターン以内に充填を消費せずに再び薙ぎ払いを使用することができる。 items.weapon.melee.wornshortsword.desc=長年使い込まれて、刃が磨り減っているかなり短い剣だ。状態の良い短剣よりも弱く、少し軽い。 -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=これらの投矢の先端には悲 items.weapon.missiles.darts.rotdart.name=腐敗の投矢 items.weapon.missiles.darts.rotdart.desc=これらの邪悪な投矢の先端にはロットベリーを原料にした腐食性の調合物が塗布されており、投矢が接触したものを強烈に腐食させていくだろう。強力な敵はほとんどの効果に耐性を持っているが、腐食はほとんどの通常の敵であれば簡単に倒せるほど強力だ。他の塗布された投矢より長持ちするが、耐久力を上げることはできない。 -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=このアイテムは、特定のクエストで手に入る種を使って作ることができる。 items.weapon.missiles.darts.shockingdart.name=電撃の投矢 items.weapon.missiles.darts.shockingdart.desc=これらの投矢の先端には嵐蔦を原料にした調合物が塗布されており、対象にえげつない電撃を浴びせるだろう。 @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=この投矢の束は一本の items.weapon.missiles.darts.tippeddart.unlimited_uses=_これらの投擲武器は品質が良いので、何度でも使用できる。_ items.weapon.missiles.darts.tippeddart.about_to_break=投矢の塗布剤が落ちそうだ。 items.weapon.missiles.darts.tippeddart.has_broken=投矢の塗布剤が落ちてしまった。 -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=このアイテムは店で購入することができ、種を使って作ることもできる。 items.weapon.missiles.bolas.name=ボーラ @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=この頑丈な金槌は敵に投げ items.weapon.missiles.throwingknife.name=投げナイフ items.weapon.missiles.throwingknife.desc=これらの軽量なナイフは弧を描いて敵に飛んでゆく。また、あなたに気づいていない敵に対して最も効果を発揮する。 -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.missiles.throwingspear.name=投槍 items.weapon.missiles.throwingspear.desc=振り回すためではなく投げるために設計された細い柄が特徴的な軽量の槍。 items.weapon.missiles.throwingspike.name=棒手裏剣 items.weapon.missiles.throwingspike.desc=遠くの敵に投げつけるための尖った金属製の棒。あまり強くはないが、金属製のシンプルな作りのため、それなりに耐久性がある。 -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.missiles.throwingstone.name=石礫 items.weapon.missiles.throwingstone.desc=投げたときにただの石ころよりも威力が出るように鑢をかけた石。その職人技にもかかわらず、あまり信頼できる武器ではないが、少なくとも敵にくっつくことはない。 -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.missiles.tomahawk.name=トマホーク items.weapon.missiles.tomahawk.desc=これらの投擲用の斧は、その鋸状の刃によって少々特殊な挙動を示す。この武器による手堅い一撃は敵を出血させるだろう。 @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=撃つ items.weapon.spiritbow.prompt=対象を選択 items.weapon.spiritbow.stats=この弓は直接強化することはできず、あなたがレベルアップするにつれて徐々に強化されてゆく。現在の強化値では、この弓から放たれる矢は _%1$dから%2$dのダメージ_ を与え、適切に扱うには _%3$dの筋力_ が必要だ。 items.weapon.spiritbow.desc=古い魔法の木でできている弓。弓の弦とその意匠は淡い青色に輝いている。ひとたびその弦を引けば、弓から魔法の矢が出現し、発射すれば敵を貫くだろう。 -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.weapon.weapon.identify=武器に隅々まで精通し、識別できるようになった。 items.weapon.weapon.too_heavy=筋力が足りないので、この武器を装備している時は攻撃速度、正確性、奇襲攻撃を妨げる。 @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=それは_硬化_されている。 items.weapon.weapon.hardened_no_enchant=この武器は_硬化_されているが、今はエンチャントされていない。 items.weapon.weapon$enchantment.enchant=エンチャント items.weapon.weapon$enchantment.rankings_desc=エンチャントに殺された -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=この効果を持つアイテムは、ダンジョン内でランダムに見つけることができる。 ###misc items @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=登る items.amulet.ascent_desc=魔除けからヨグ=ゼーヴァの強烈かつ恐ろしい力が放射されているのを感じ始めた。人間として、通り抜けたダンジョンに戻り登るのは、意外と難しいだろうか!\n\n魔除けを持ったまま登り続けると、ダンジョンが更に危険になり、フロア間のテレポートが無効になり、ダンジョンを登りきることでしかゲームに勝てなくなるのだ!\n\nこの挑戦を始めずに登りたい場合には、魔除けを置いておくことが可能であり、あるいは登る前に魔除けを発動して、普通にゲームを終えられる。 items.amulet.ascent_yes=続ける! items.amulet.ascent_no=今は止める -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=このアイテムはダンジョンの最深部にある... items.ankh.name=アンク items.ankh.ac_bless=祝福する items.ankh.bless=アンクは魔法の水で祝福された。 items.ankh.desc=この昔からある不死の象徴は、死後蘇ることを可能にする。ほとんどのアイテムは死んだ場所で落とすが、そこに戻れば取り戻せる。一杯に溜まった革水袋を使うことで、アンクを祝福することができ、さらに強力になるだろう。 items.ankh.desc_blessed=この昔からある不死の象徴は、死後蘇ることを可能にする。アンクは祝福され、より強力になっている。致命的な瞬間にはアンクが身代わりとなってあなたを助けるだろう。 -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=このアイテムは店で購入できる。 items.arcaneresin.name=秘儀の樹脂 items.arcaneresin.prompt=杖を選ぶ @@ -2261,22 +2261,22 @@ items.arcaneresin.level_too_high=その杖は強力すぎて、樹脂で強化 items.arcaneresin.not_enough=必要分の樹脂を持っていない! items.arcaneresin.apply=樹脂で杖を薄膜で覆い、その力が増大する! items.arcaneresin.desc=紫と白の間で輝く細かな粉末だ。魔法のエネルギーを増幅する作用があり、杖に塗布すると杖の強化値を上昇させることができる!\n\n杖を強化するには、杖の初期強化値に応じてそれぞれ1、2、3個の樹脂を消費する。樹脂は最大+3まで杖を強化できる。\n\nただし、樹脂による強化は _他の強化方法によって上書きされ_(強化の巻物など)、杖を魔術師の長杖に浸透させる際には適用されない。 -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=このアイテムは錬金術で作ることができる。 items.brokenseal.name=壊れた印章 items.brokenseal.ac_affix=取り付ける items.brokenseal.prompt=鎧を選択 -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=まず、その鎧が呪われているかどうかを識別する必要がある。 items.brokenseal.affix=鎧に印章を取り付けた! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=武勇の印として鎧に取り付けることのできる、蝋でできた印章だ。印章に彫られていた細工などは長い年月のうちに擦り切れてしまい、途中で半分に折れ曲がっている。\n\n故郷の形見であるこの印章は、戦士の忍耐力を高める。印章を身に着けている間、戦士は体力が半分以下になるまでダメージを受けそうになると、即座にシールドを得る事ができる。\n\nこの印章は _鎧に取り付ける_ ことができ、様々な鎧に付け外しできる。印章が鎧に取り付けられている時にその鎧に強化を行っていれば、強化値も+1分付け外しすることができる。 items.brokenseal.inscribed=印章には _%s_ が刻まれている。 items.brokenseal.choose_title=刻印の選択 -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=この鎧と壊れた印章のどちらにも刻印が付いている。どちらの刻印を残すか選ぶ必要がある。\n\n鎧の刻印: %1$s\n壊れた印章の刻印: %2$s\n\n注意: 現在鎧に付いている刻印を選ぶと、後で印章に移せなくなる。 +items.brokenseal.choose_curse_warn=_鎧は呪われているが、印章は呪われていないので印章の刻印を選ぶことはできない!_ +items.brokenseal.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 +items.brokenseal$warriorshield.name=戦士のシールド +items.brokenseal$warriorshield.desc_active=現在、戦士の壊れた印章は彼の忍耐力を高めており、体力に加えてシールドを付与している。シールドが発動してから再び使用できるようになるまで100ターンのクールダウンがある。\n\nこのシールドは時間が経っても減衰しないが、数ターンの間近くに敵がいなければ終了する。シールドが終了した時に残りのシールドがあればクールダウンが減少し、最大50%%まで減少する。\n\n残りシールド: %1$d\n\n現在のクールダウン: %2$dターン +items.brokenseal$warriorshield.desc_cooldown=戦士は最近、壊れた印章からシールドを得ており、再びシールド効果の恩恵を受けられるようになるまで待たなければならない。\n\n残り: %dターン items.dewdrop.name=露の雫 items.dewdrop.already_full=既に体力が回復している。 @@ -2321,9 +2321,9 @@ items.item.ac_drop=落とす items.item.ac_throw=投げる items.item.rankings_desc=死因:%s items.item.curse=呪い -items.item.custom_note_type=This type of item has a custom note: "_%s_" -items.item.custom_note=このアイテムにはカスタムノートが付けられている: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.custom_note_type=この種類のアイテムには、カスタムノートが付けられている: "_%s_" +items.item.custom_note=このアイテムには、カスタムノートが付けられている: "_%s_" +items.item.discover_hint=このアイテムはダンジョン内でランダムに見つけることができる。 items.kindofmisc.unequip_title=アイテムを一つ外す items.kindofmisc.unequip_message=先にいずれかのアイテムを外す必要があります。交換するアイテムを選ぶ。 @@ -2341,7 +2341,7 @@ items.kingscrown.naked=残念ながら、王冠で下着を変形させること items.kingscrown.upgraded=王冠は鮮やかに光り、鎧の変形とともに崩壊する! items.kingscrown.ratgraded=鼠の王の前足は鎧の変形とともに鮮やかに光った! items.kingscrown.desc=最後のドワーフの王の王冠で、絶大な魔力で光り輝いている。\n\n装着すると、王冠の魔力が現在装着している鎧に流れ込み、_特殊な能力を持つ独特で壮絶な鎧_に変形する。新しい鎧は、元の鎧の特性をすべて維持する。 -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=このアイテムは特定の敵からドロップで入手できる。 items.liquidmetal.name=液体金属 items.liquidmetal.ac_apply=修繕する @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=投擲武器を選択 items.liquidmetal.already_fixed=その投擲武器は既に完璧な状態だ! items.liquidmetal.apply=投擲武器を修理するために%d個の液体金属を使う。 items.liquidmetal.desc=投擲武器に掛けると、この魔法の液体が使用中にできたひびや裂け目に入り込み、投擲武器を完璧な状態に復元する。\n\nランク1の武器を完全に修理するには液体金属が10個、ランク5の武器には30個必要だ。また、強化するたびに、必要な金属の量が倍増する。\n\n液体金属は、塗布された矢の塗布を修復するために使うことはできない。 -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=このアイテムは錬金術で作ることができる。 items.lostbackpack.name=失くした背嚢 items.lostbackpack.desc=自分の失くした荷物だ。回収して失くしたアイテムを取り戻そう! @@ -2370,7 +2370,7 @@ items.tengusmask.name=天狗の仮面 items.tengusmask.ac_wear=着用 items.tengusmask.used=仮面が崩壊し、その力があなたに流れ込む! items.tengusmask.desc=この仮面は、天狗が死んだとき顔から落ちたもので、そこから計り知れない魔力を感じる。天狗の力の源はこの仮面だったのだろうか。\n\n装着すると、仮面の強大な力が自分に伝わり、_勇士のサブクラスを選択する_ことが可能になる。\n\nあなたはどのサブクラスを選びますか? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=このアイテムは特定の敵からドロップで入手できる。 items.torch.name=松明 items.torch.ac_light=点火する @@ -2385,4 +2385,4 @@ items.waterskin.desc=革と紐で作られ、コルク栓で密閉された液 items.waterskin.desc_water=今、革水袋に入っているのは、ただの飲料水だ。きっとダンジョンには、代わりに何か保存できるものがあるのだろう。 items.waterskin.desc_heal=今、革水袋は治癒の水を溜めるために使われている。満タンであればあるほど、飲むと瞬時に治癒する。必要な分を飲むしかできない。 items.waterskin.desc_full=満タンの革水袋はエネルギーを発しているようだが、もしかすると、他の生存アイテムを祝福するのに使えるのだろうか? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 1ba79e5d7..3534f68fa 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -99,7 +99,7 @@ items.armor.armor.seal_transfer_no=nee items.armor.armor$glyph.glyph=symbool items.armor.armor$glyph.killed=%s doodde je... items.armor.armor$glyph.rankings_desc=Gedood door een magisch symbool -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Je kunt een item met dit effect zomaar in de kerker vinden, of probeer het zelf op een item toe te passen. items.armor.classarmor.ac_ability=KIES SPECIALE KRACHT items.armor.classarmor.ac_transfer=OVERDRAGEN @@ -241,7 +241,7 @@ items.artifacts.driedrose$wndghosthero.cant_strength=De geest is niet sterk geno ##ghost hero items.artifacts.driedrose$ghosthero.name=droevige geest items.artifacts.driedrose$ghosthero.def_verb=ontweken -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Je kunt dit personage met een specifiek artefact vinden. items.artifacts.driedrose$ghosthero.hello=Welkom terug %s. items.artifacts.driedrose$ghosthero.introduce=Mijn geest is verbonden met deze roos, hij was erg kostbaar voor mij, een geschenk van mijn liefde die ik aan de oppervlakte heb achtergelaten.\n\nIk kan niet naar hem terugkeren, maar dankzij jou heb ik een tweede kans om mijn reis te voltooien. Als ik voldoende sterk ben reageer ik op je oproepen en met je vechten.\n\nZolang je de roos hebt, kan ik je stem horen, dus je kunt hem gebruiken om me van ver te sturen.\n\nHopelijk lukt het jou waar ik faalde... @@ -552,7 +552,7 @@ items.bombs.woollybomb.discover_hint=Je kunt dit voorwerp maken met behulp van a items.food.berry.name=kerkerbes items.food.berry.eat_msg=Die bes was lekker! items.food.berry.desc=Deze kleine bes werd gevonden door de Jaagster tussen de begroeiing van de kerker. Het kan snel worden gegeten, geeft een kleine hoeveelheid verzadiging en misschien bevat het een bruikbaar zaadje! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Je kunt dit item vinden door een specifiek heldentalent te gebruiken. items.food.blandfruit.name=flauwfruit items.food.blandfruit.cooked=gekookt flauwfruit @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Het flauwfruit is geëxplodeerd bij de impact items.food.chargrilledmeat.name=geflambeerd vlees items.food.chargrilledmeat.desc=Het ziet er uit als een fatsoenlijke steak. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Je kunt dit maken met een ander voedselproduct. items.food.food.name=voedselrantsoen items.food.food.ac_eat=EET @@ -591,7 +591,7 @@ items.food.frozencarpaccio.hard=Je voelt je huid harder worden! items.food.frozencarpaccio.refresh=Verfrissend! items.food.frozencarpaccio.better=Je voelt je beter! items.food.frozencarpaccio.desc=Het is een stuk bevroren rauw vlees. De enige manier om het te eten is door er dunne plakjes van te snijden. En op deze manier is het verrassend goed. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Je kunt dit maken met een ander voedselproduct. items.food.meatpie.name=vleestaart items.food.meatpie.eat_msg=Dat eten smaakte ongelooflijk! @@ -648,7 +648,7 @@ items.food.stewedmeat.discover_hint=Je kunt dit voorwerp maken met behulp van al items.food.supplyration.name=bevoorradingsrantsoen items.food.supplyration.desc=Dit rantsoen werd door en voor leden van het dievengilde in de kerker achtergelaten. Het is speciaal ontworpen om onderweg te worden gegeten en helpt bij algemeen bedrog.\n\nHoewel het je niet zoveel verzadigt als een normaal rantsoen, kan het snel worden gegeten, zorgt het voor een beetje directe genezing en zal het de lading van de schaduwenmantel van de Schurk herstellen. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Je kunt dit item vinden door een specifiek heldentalent te gebruiken. @@ -721,7 +721,7 @@ items.potions.potion.no=Nee, ik heb me bedacht items.potions.potion.sure_drink=Weet je zeker dat je het wilt opdrinken? In de meeste gevallen wil je zo'n toverdrank naar je vijanden gooien. items.potions.potion.sure_throw=Weet je zeker dat je het wilt gooien? In de meeste gevallen wil je zo'n toverdrank opdrinken. items.potions.potion.shatter=De fles breekt en de vloeistof spat ongevaarlijk op de grond. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Je kunt dit item zomaar in de kerker vinden, of maak het met alchemie. items.potions.potion$placeholder.name=toverdrank items.potions.potion$seedtopotion.name=Willekeurige Toverdrank @@ -776,7 +776,7 @@ items.potions.potionoftoxicgas.desc=Als je dit glas onder druk ontkurkt of verbr items.potions.brews.brew.discover_hint=Je kunt dit voorwerp maken met behulp van alchemie. items.potions.brews.aquabrew.name=waterbrouwsel -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Wanneer dit brouwsel wordt verbrijzeld, zal er op de locatie een uitbarsting van water onder druk vrijkomen. Het is alleen krachtig genoeg om vuurtype vijanden te beschadigen, maar het verspreidt ook water naar nabijgelegen terreinen, ontwapent vallen, blust branden en slaat personages terug in de buurt van de uitbarsting. items.potions.brews.blizzardbrew.name=sneeuwstorm brouwsel items.potions.brews.blizzardbrew.desc=Wanneer het wordt verbrijzeld, ontketent dit brouwsel een kolkende sneeuwstorm die zich snel als een gas verspreidt. @@ -899,25 +899,25 @@ items.potions.exotic.potionofstormclouds.desc=Als je dit drankje gooit, ontstaat ###quest items items.quest.ceremonialcandle.name=ceremoniële kaars items.quest.ceremonialcandle.desc=Een set kaarsen, samengesmolten door gebruik.\n\nAlleen zijn ze waardeloos, maar als ze samen met andere kaarsen in een patroon worden gebruikt, kunnen ze de energie opwekken voor een oproepingsritueel. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Je kunt dit item vinden tijdens een specifieke missie. items.quest.corpsedust.name=lijkstof items.quest.corpsedust.chill=Een koude rilling loopt over je rug. items.quest.corpsedust.desc=Van de buitenkant verschilt de bal van lijkstof niet van een gewone stofbal. Maar je voelt dat er een kwaadaardige energie in schuilt.\n\nHet is een goed idee om er zo snel mogelijk vanaf te komen. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Je kunt dit item vinden tijdens een specifieke missie. items.quest.darkgold.name=donker gouderts items.quest.darkgold.you_now_have=Je hebt nu %d donker gouderts. items.quest.darkgold.desc=Dit metaal wordt niet donker genoemd vanwege zijn kleur (het verschilt niet van normaal goud), maar omdat het smelt in daglicht waardoor het onbruikbaar is aan de oppervlakte. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Je kunt dit item vinden tijdens een specifieke missie. items.quest.dwarftoken.name=dwergfiche items.quest.dwarftoken.desc=Veel dwergen en sommige van hun grotere bouwsels dragen deze kleine stukjes metaal met een onbekend doel. Misschien zijn het sieraden of misschien een soort identiteitsbewijs. Dwergen zijn vreemde wezens. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Je kunt dit item vinden tijdens een specifieke missie. items.quest.embers.name=elementaire sintels items.quest.embers.desc=Speciale sintels die alleen kunnen worden verkregen uit jonge vuurelementairen. Ze stralen warmte-energie uit. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Je kunt dit item vinden tijdens een specifieke missie. items.quest.gooblob.name=klodder smurrie items.quest.gooblob.desc=Een wiebelende klodder rotzooi die van Smurrie afviel toen het stierf. Het lijkt op een grote bal gelei, hoewel je het niet zou durven eten.\n\nHet doet niets op zichzelf, maar het kan handig zijn in combinatie met bepaalde drankjes of een bom. Het kan op zijn minst worden omgezet in een behoorlijke hoeveelheid energie. @@ -932,7 +932,7 @@ items.quest.pickaxe.ability_name=doorboren items.quest.pickaxe.ability_desc=De Duellist kan een vijand doorboren met een houweel. Dit zal gegarandeerd raken, is kwetsbaar gedurende 3 beurten en richt _%1$d-%2$dschade _ toe aan vijanden met een sterke huid. items.quest.pickaxe.upgrade_ability_stat_name=Vaardigheid Schade items.quest.pickaxe.desc=Dit is een stevig en zwaar stuk gereedschap voor het breken van stenen. Je hoeft de houweel er niet mee uit te rusten, maar in een mum van tijd kan hij waarschijnlijk als wapen worden uitgerust. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Je kunt dit item vinden tijdens een specifieke missie. items.quest.ratskull.name=gigantische rattenschedel items.quest.ratskull.desc=Een verrassend grote rattenschedel. Het zou een geweldige jachttrofee zijn, als je een muur had om hem op te hangen. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Een verrassend grote rattenschedel. Het zou een geweld ###remains items.remains.remainsitem.ac_use=GEBRUIK -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Je kunt dit item vinden in de overblijfselen van een specifieke held uit een eerdere verloren verkenning. items.remains.bowfragment.name=fragment van een boog items.remains.bowfragment.desc=Dit gebroken stuk hout maakte ooit deel uit van de geestenboog van een gevallen jaagster. Je voelt nog steeds een beetje natuurenergie in het fragment achterblijven, je kunt het fragment gebruiken om wat hoog gras om je heen te laten groeien. Als je dit doet, wordt het fragment echter vernietigd. @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Deze spreuk bevat een deel van de vervloekte energi items.stones.inventorystone.ac_use=GEBRUIK items.stones.runestone$placeholder.name=runensteen -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Je kunt dit item zomaar in de kerker vinden, of maak het met alchemie. items.stones.stoneofaggression.name=steen van agressie items.stones.stoneofaggression.desc=Wanneer deze steen naar een bondgenoot of vijand wordt gegooid, worden alle vijanden in de buurt gedwongen om dat personage voor een korte tijd aan te vallen.\n\nBaasvijanden kunnen het effect echter weerstaan, waardoor de duur aanzienlijk wordt verkort en minder schade wordt aangericht door de aanvallen van hun volgelingen. @@ -1456,7 +1456,7 @@ items.trinkets.shardofoblivion.typical_stats_desc=Doorgaans verhoogt deze snuist items.trinkets.shardofoblivion.stats_desc=Op het huidige niveau verhoogt deze snuisterij de ratio waarmee vijanden buit laten vallen met 20%% voor elk ongeïdentificeerd item dat je hebt uitgerust of recent hebt gebruikt, tot een maximum van _%d voorwerp(en)_. De scherf voorkomt ook dat je automatisch uitrusting identificeert, maar kan worden gebruikt om handmatig items te identificeren die er klaar voor zijn. items.trinkets.shardofoblivion.ac_identify=IDENTIFICEREN items.trinkets.shardofoblivion.identify_prompt=Identificeer een Item -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready=Een item is klaar om te geïdentificeerd te worden: %s. Gebruik je scherf van vergetelheid erop om het te identificeren. items.trinkets.shardofoblivion.identify_ready_worn=Je gedragen items zijn nu allemaal klaar om te geïdentificeerd te worden. Gebruik je scherf van vergetelheid op items om ze te identificeren. items.trinkets.shardofoblivion.identify_not_yet=Dat item kan nog niet geïdentificeerd worden. items.trinkets.shardofoblivion.identify=Je identificeert het item! @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Deze aarden beschermer profite items.wands.wandoflivingearth$earthguardian.name=aarden beschermer items.wands.wandoflivingearth$earthguardian.desc=De rotsen van je toverstok van levende aarde hebben zich gevormd tot een aarden beschermer! Deze rotsachtige beschermer valt vijanden in de buurt aan, waardoor ze de beschermer moeten aanvallen in plaats van jou. Als alle bedreigingen in de buurt zijn verdwenen, vormt de bewaker zich opnieuw om je heen en keert terug wanneer je je toverstok de volgende keer gebruikt. items.wands.wandoflivingearth$earthguardian.wand_info=De verdedigingskracht van de beschermer is gekoppeld aan het niveau van je toverstok. Het blokkeert momenteel _%1$d-%2$d schade._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Je kunt dit personage vinden met een specifieke toverstok. items.wands.wandofmagicmissile.name=toverstok van magisch projectiel items.wands.wandofmagicmissile.staff_name=staf van magisch projectiel @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Wanneer _de Strijdmagiër_ een vijand tref items.wands.wandofregrowth.eleblast_desc=Een elementaire ontploffing met een staf van hergroei wortelt vijanden en laat willekeurig gras groeien in het ontploffingsgebied. items.wands.wandofregrowth$dewcatcher.name=Dauwvanger items.wands.wandofregrowth$dewcatcher.desc=Dauwvangers zijn wonderlijke planten die zich vullen met magische dauw. Ze proberen zich te camoufleren als gras om de aandacht te ontwijken, maar hun uitstulpingen van verzamelde dauw verraden ze. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Je kunt deze plant vinden met een specifieke toverstok. items.wands.wandofregrowth$seedpod.name=Zaadhuisje items.wands.wandofregrowth$seedpod.desc=Zaadhuisjes zijn magische planten die zaden produceren van andere plantensoorten, in plaats van eigen zaden. Ze slagen er op de een of andere manier in om zich te verspreiden ondanks dat ze geen eigen zaad hebben. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Je kunt deze plant vinden met een specifieke toverstok. items.wands.wandofregrowth$lotus.name=Gouden Lotus items.wands.wandofregrowth$lotus.desc=De Gouden Lotus is een mystieke plant die alleen kan worden opgeroepen door een krachtige staf van hergroei. Zijn aura versterkt alle planten en planteffecten, maar hij gaat snel door zijn energie heen en sterft na een korte tijd. items.wands.wandofregrowth$lotus.wand_info=Deze lotus werd geproduceerd door een _+%1$d_ toverstok van hergroei. Alle planten binnen zijn bereik worden _onmiddellijk geactiveerd_ als ze op een personage worden geplant. Planten hebben ook een _%2$d%% kans_ om hun zaad te laten vallen, en getipte pijltjes krijgen _%3$d%% minder duurzaamheid_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Je kunt deze plant vinden met een specifieke toverstok, na het meerdere keren op te waarderen. items.wands.wandoftransfusion.name=toverstaf van transfusie items.wands.wandoftransfusion.staff_name=staf van transfusie @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=schildwacht items.wands.wandofwarding$ward.desc_5=Deze verbeterde schildwacht is groter en duurzamer dan een lagere schildwacht. Elk schot van deze schildwacht richt _%1$d-%2$d schade aan._\n\nnAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze opgewaardeerd en genezen.\n\nDeze schildwacht geeft wat gezondheid uit voor elke keer dat hij op een vijand schiet, maar kan worden genezen door je toverstaf van bewaking erop te gebruiken.\n\nJe toverstaf van bewaking gebruikt _%3$d energie_ om deze schildwacht te ondersteunen. items.wands.wandofwarding$ward.name_6=hogere schildwacht items.wands.wandofwarding$ward.desc_6=Deze volledig verbeterde schildwacht is aanzienlijk duurzamer dan zijn voorgangers. Elk schot van deze schildwacht richt _%1$d-%2$d schade aan._\n\nnAls je op deze bewaker met je toverstok van bewaking schiet, wordt deze genezen.\n\nDeze schildwacht geeft wat gezondheid uit voor elke keer dat hij op een vijand schiet, maar kan worden genezen door je toverstaf van bewaking erop te gebruiken.\n\nJe toverstaf van bewaking gebruikt _%3$d energie_ om deze schildwacht te ondersteunen. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Je kunt dit personage vinden met een specifieke toverstok. items.wands.wandofwarding$ward.dismiss_title=Deze bewaker wegsturen? items.wands.wandofwarding$ward.dismiss_body=Je kunt deze bewaker wegsturen als je niet langer wilt dat je toverstok hem onderhoudt. Hierdoor wordt de bewaker onmiddellijk vernietigd.\n\nDeze bewaker wegsturen? items.wands.wandofwarding$ward.dismiss_confirm=ja @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Het is _verhard._ items.weapon.weapon.hardened_no_enchant=Dit wapen is _gehard_, maar is momenteel niet betoverd. items.weapon.weapon$enchantment.enchant=betovering items.weapon.weapon$enchantment.rankings_desc=Gedood door een betovering -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Je kunt een item met dit effect zomaar in de kerker vinden, of probeer het zelf op een item toe te passen. ###misc items @@ -2323,7 +2323,7 @@ items.item.rankings_desc=Gedood door: %s items.item.curse=vloek items.item.custom_note_type=Dit type voorwerp heeft een notitie: "_%s_" items.item.custom_note=Dit item heeft een aangepaste notitie: "_%s_" -items.item.discover_hint=Dit voorwerp vind je willekeurig in de kerker. +items.item.discover_hint=Je kunt dit item zomaar in de kerker vinden. items.kindofmisc.unequip_title=Een voorwerp terugnemen items.kindofmisc.unequip_message=Je moet eerst een van deze voorwerpen terugnemen in je inventaris. Kies een voorwerp om mee te ruilen. diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index 3d84c804a..f4352a82e 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -92,8 +92,8 @@ items.armor.armor.cursed_worn=Bởi vì áo giáp này bị nguyền rủa, bạ items.armor.armor.cursed=Bạn có thể cảm thấy một ma thuật hắc ám ẩn nấp trong cái áo giáp này. items.armor.armor.weak_cursed=Bất chấp lời nguyền, bạn vẫn có thể cởi chiếc áo giáp này ra. items.armor.armor.not_cursed=Cái áo giáp này không dính ma thuật hắc ám. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=Con dấu vỡ của Chiến binh được gắn vào bộ giáp này. Khi anh ấy sắp bị thương xuống dưới mức một nửa sinh lực tối đa, nó sẽ cho anh ấy _%d khiên chắn_. +items.armor.armor.seal_transfer=Con dấu vỡ của Chiến binh phải được gắn vào bộ giáp anh hiện đang mặc để trao hiệu ứng cho anh ấy. Bạn có muốn tự động tháo con dấu khỏi bộ giáp bạn đang bỏ ra và gắn nó vào bộ giáp bạn muốn mặc? items.armor.armor.seal_transfer_yes=có items.armor.armor.seal_transfer_no=không items.armor.armor$glyph.glyph=ký tự @@ -852,7 +852,7 @@ items.potions.exotic.exoticpotion.discover_hint=Bạn có thể chế tạo vậ items.potions.exotic.potionofcleansing.name=thuốc thanh tẩy items.potions.exotic.potionofcleansing.desc=Thứ thuốc khử mạnh mẽ này sẽ khiến người uống không bị ảnh hưởng bởi tất cả các hiệu ứng bất lợi trong một vài lượt khi được uống. Nó cũng có thể được ném vào một mục tiêu để thanh tẩy chúng. items.potions.exotic.potionofcleansing$cleanse.name=đã thanh tẩy -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Nhân vật này tạm thời không bị ảnh hưởng bởi tất cả hiệu ứng trạng thái bất lợi!\n\nLượt còn lại: %s. items.potions.exotic.potionofcorrosivegas.name=thuốc khí ăn mòn items.potions.exotic.potionofcorrosivegas.desc=Tháo nút hoặc làm vỡ lọ thủy tinh nén này sẽ khiến chất chứa bên trong nó phát nổ thành một đám mây khí ăn mòn màu rỉ sét chết người. Khí này lan ra nhanh hơn và nguy hiểm hơn khí độc, nhưng sẽ không kéo dài bằng. @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Ở cấp độ hiện tại, phụ kiện n items.trinkets.ferrettuft.name=búi lông chồn items.trinkets.ferrettuft.desc=Một búi lông chồn trắng mượt, được giữ lại với nhau bằng một dải ruy băng màu xanh lá cây chanh thắt thành một chiếc nơ. Chồn được biết đến với sự nhanh nhẹn, tinh nghịch và thiếu chính trực. Một phần sức mạnh đó dường như tỏa ra từ món phụ kiện, tăng cường khả năng né tránh cho mọi thứ ở gần. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Thông thường phụ kiện này sẽ tăng khả năng né tránh của tất cả nhân vật lên _%1$d%%_. +items.trinkets.ferrettuft.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tăng khả năng né tránh của tất cả nhân vật lên _%1$d%%_. items.trinkets.mimictooth.name=răng mimic items.trinkets.mimictooth.desc=Chiếc răng lớn sắc nhọn này hẳn là đã bị rút ra từ một mimic rất không vui. Có vẻ như nó gây ảnh hưởng đến các mimic khác trong hầm ngục, khiến chúng xuất hiện thường xuyên và nguy hiểm hơn. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Ở cấp độ hiện tại, phụ kiện items.trinkets.mossyclump.name=cục rêu items.trinkets.mossyclump.desc=Cục rêu ướt này có vẻ như giữ lấy độ ẩm của nó bất kể bạn bóp nó chặt đến đâu. Có vẻ nó được liên kết một cách thần kì với hầm ngục này, làm cho cỏ và nước có nhiều khả năng xuất hiện hơn. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Thông thường phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. +items.trinkets.mossyclump.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. items.trinkets.parchmentscrap.name=phế liệu giấy da items.trinkets.parchmentscrap.desc=Mảnh vụn giấy da nhỏ này trông giống như nó là từ một cuộn giấy. Nó đã giữ lại một ít phép thuật từ đó, và có vẻ đang gây ảnh hưởng tới các vũ khí và áo giáp được tìm thấy trong hầm ngục. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến các phù phép và kí tự phổ biến hơn _%dx_, và các lời nguyền trên vũ khí và áo giáp phổ biến hơn _%sx_. Các lời nguyền trên đũa phép, nhẫn, hay cổ vật đều không bị ảnh hưởng.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. +items.trinkets.parchmentscrap.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến các phù phép và kí tự phổ biến hơn _%dx_, và các lời nguyền trên vũ khí và áo giáp phổ biến hơn _%sx_. Các lời nguyền trên đũa phép, nhẫn, hay cổ vật đều không bị ảnh hưởng.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. items.trinkets.petrifiedseed.name=hạt hóa thạch items.trinkets.petrifiedseed.desc=Hạt giống này đã trở thành hóa thạch, do những quá trình địa chất chậm hoặc do phép thuật. Hạt giống này có vẻ đang gây ảnh hưởng tới thực vật trong hầm ngục một cách thần kì, đôi khi thay thế hạt giống cây bằng đá rune. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Ở cấp độ hiện tại, phụ kiện n items.trinkets.saltcube.name=khối muối vuông items.trinkets.saltcube.desc=Tinh thể muối lớn này đã được cắt thành một khối vuông gần như hoàn hảo, và bằng cách nào đó nó đã hút mất một nửa lượng nước từ nồi giả kim thay vì tan ra. Nó dường như làm mất nước và bảo quản thức ăn bạn ăn một cách thần kỳ, kéo dài sự no bạn nhận được, nhưng cũng làm giảm khả năng phục hồi sinh lực của bạn khi không đói. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Thông thường phụ kiện này sẽ kéo dài thời gian trước khi bạn trở nên đói thêm _%1$s%%_, nhưng cũng sẽ làm giảm tốc độ hồi phục sinh lực của bạn đi _%2$s%%_ trừ khi tầng hiện tại bị khoá. +items.trinkets.saltcube.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ kéo dài thời gian trước khi bạn trở nên đói thêm _%1$s%%_, nhưng cũng sẽ làm giảm tốc độ hồi phục sinh lực của bạn đi _%2$s%%_ trừ khi tầng hiện tại bị khoá. items.trinkets.shardofoblivion.name=mảnh vỡ u minh items.trinkets.shardofoblivion.desc=Sau khi được hầm trong nồi giả kim, mảnh kim loại bị nguyền rủa nhỏ này đã thay đổi và giờ được làm từ... không gì cả? Ánh sáng dường như bị bẻ cong xung quanh nó, và nó lơ lửng tại chỗ khi bạn không cầm nó. Mảnh vỡ này có vẻ như đang lấy sức mạnh từ sự thiếu hiểu biết của bạn một cách thần kì, vậy nên có lẽ tốt nhất là không nên nghĩ về nó quá nhiều. @@ -1456,12 +1456,12 @@ items.trinkets.shardofoblivion.typical_stats_desc=Thông thường phụ kiện items.trinkets.shardofoblivion.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ tăng tỷ lệ kẻ địch rơi ra vật phẩm thêm 20%% với mỗi món trang bị chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, tối đa lên tới _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng được thẩm định. items.trinkets.shardofoblivion.ac_identify=THẨM ĐỊNH items.trinkets.shardofoblivion.identify_prompt=Thẩm định một vật phẩm -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Tất cả vật phẩm đang trang bị của bạn đã sẵn sàng được thẩm định. Sử dụng Mảnh vỡ u minh vào các vật phẩm để thẩm định chúng. +items.trinkets.shardofoblivion.identify_ready=Một vật phẩm đã sẵn sàng được thẩm định: %s. Sử dụng Mảnh vỡ u minh của bạn lên nó để thẩm định nó. +items.trinkets.shardofoblivion.identify_ready_worn=Các vật phẩm được trang bị của bạn hiện đều đã sẵn sàng được thẩm định. Sử dụng Mảnh vỡ u minh của bạn lên các vật phẩm để thẩm định chúng. items.trinkets.shardofoblivion.identify_not_yet=Vật phẩm đó vẫn chưa sẵn sàng để được thẩm định. items.trinkets.shardofoblivion.identify=Bạn thẩm định món vật phẩm! items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã được sử dụng -items.trinkets.shardofoblivion$wandusetracker.desc=Bạn đã sử dụng một cây đũa phép không xác định, nó được coi là một phần của trang bị không xác định đã được sử dụng cho mảnh vỡ của sự quên lãng trong một thời gian ngắn.\n\nLượt còn lại: %s +items.trinkets.shardofoblivion$wandusetracker.desc=Bạn mới sử dụng một cây đũa phép chưa thẩm định, và đó được coi là một món trang bị chưa thẩm định cho mảnh vỡ u minh trong một thời gian ngắn.\n\nLượt còn lại: %s items.trinkets.thirteenleafclover.name=cỏ mười ba lá items.trinkets.thirteenleafclover.desc=Bằng cách nào đó mà việc hầm ở trong nồi giả kim đã khiến cây cỏ ba lá này mọc thêm một đống lá! Vẫn chưa rõ rằng liệu món phụ kiện này mang đến may mắn hay xui xẻo, có lẽ nó sẽ làm vận may của bạn trở nên hỗn loạn hơn? @@ -1480,8 +1480,8 @@ items.trinkets.vialofblood.stats_desc=Ở cấp độ hiện tại, phụ kiện items.trinkets.wondrousresin.name=nhựa kỳ lạ items.trinkets.wondrousresin.desc=Nhựa cây màu xanh dương lấp lánh này có vẻ chứa phép thuật của một cây đũa phép bị nguyền được cô đọng lại. Phép thuật từ nồi giả kim dường như đã làm nó ổn định lại phần nào, và giờ nó đang tác động đến các cây đũa phép của bạn. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Thông thường phụ kiện này sẽ biến các hiệu ứng đũa phép bị nguyền trở thành trung tính hoặc có lợi với tỉ lệ _%1$s%%_, và sẽ khiến các đũa phép không bị nguyền có tỉ lệ _%2$s%%_ bắn thêm một phát bắn bị nguyền trung tính hoặc tích cực.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. +items.trinkets.wondrousresin.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ biến các hiệu ứng đũa phép bị nguyền trở thành trung tính hoặc có lợi với tỉ lệ _%1$s%%_, và sẽ khiến các đũa phép không bị nguyền bắn thêm một phát bắn bị nguyền trung tính hoặc tích cực với tỉ lệ _%2$s%%_.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. items.trinkets.trinketcatalyst.name=chất xúc tác phép thuật items.trinkets.trinketcatalyst.window_title=chế tạo phụ kiện @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Kiếm sĩ đang quay cây chù items.weapon.melee.gauntlet.name=găng tay đá items.weapon.melee.gauntlet.stats_desc=Đây là một vũ khí rất nhanh items.weapon.melee.gauntlet.ability_name=đòn đánh kết hợp -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với một chiếc găng tay đá. Đòn tấn công này chắc chắn sẽ trúng và thường gây _+%d sát thương_ với mỗi lần Kiếm sĩ đã tấn công bằng một vũ khí cận chiến hoặc ném thông thường. Không tấn công trong vòng 5 lượt sẽ làm mất chuỗi tấn công này. +items.weapon.melee.gauntlet.ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với một chiếc găng tay đá. Đòn tấn công này chắc chắn sẽ trúng và gây _+%d sát thương_ với mỗi lần Kiếm sĩ đã tấn công bằng một vũ khí cận chiến hoặc ném thông thường. Không tấn công trong vòng 5 lượt sẽ làm mất chuỗi tấn công này. items.weapon.melee.gauntlet.desc=Chiếc găng tay khổng lồ này được làm từ vải đỏ với đá phép thuật nặng chồng lên trên. Lớp vải bó chặt quanh bạn, khiến cho những tấm đá dày gần giống như một lớp da thứ hai. Vung một vũ khí nặng như vậy cần sức mạnh, nhưng thêm rất nhiều lực vào đòn đánh của bạn. items.weapon.melee.glaive.name=glaive @@ -1876,8 +1876,8 @@ items.weapon.melee.glaive.desc=Một món vũ khí dạng gậy to lớn bao g items.weapon.melee.gloves.name=găng tay nạm items.weapon.melee.gloves.stats_desc=Đây là một vũ khí rất nhanh. items.weapon.melee.gloves.ability_name=đòn đánh kết hợp -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với găng tay nạm. Đòn tấn công này chắc chắn sẽ trúng và thường gây _+%d sát thương_ với mỗi lần Kiếm sĩ đã tấn công bằng một vũ khí cận chiến hoặc ném thông thường. Không tấn công trong vòng 5 lượt sẽ làm mất chuỗi tấn công này. +items.weapon.melee.gloves.ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với găng tay nạm. Đòn tấn công này chắc chắn sẽ trúng và gây _+%d sát thương_ với mỗi lần Kiếm sĩ đã tấn công bằng một vũ khí cận chiến hoặc ném thông thường. Không tấn công trong vòng 5 lượt sẽ làm mất chuỗi tấn công này. items.weapon.melee.gloves.desc=Những chiếc găng tay nạm này không mang lại sự bảo vệ thật sự nào, mà chúng có tác dụng như một món vũ khí tạm dùng được, đồng thời giữ cho bàn tay rảnh. items.weapon.melee.gloves.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. @@ -1936,7 +1936,7 @@ items.weapon.melee.magesstaff.ac_zap=BẮN items.weapon.melee.magesstaff.prompt=Chọn một cây đũa phép items.weapon.melee.magesstaff.imbue=Bạn kết hợp cây gậy phép của bạn với cây %s. items.weapon.melee.magesstaff.preserved=Cây đũa phép trước đã được giữ lại! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_desc=Bạn có chắc muốn kết hợp gậy phép của bạn với cây đũa phép này?\n\nNếu cây đũa phép đang được kết hợp có cấp độ bằng hoặc cao hơn gậy phép, cây gậy phép sẽ thừa hưởng cấp độ của cây đũa phép đó cộng thêm một trong tổng các nâng cấp của chính nó. items.weapon.melee.magesstaff.imbue_level=Sự kết hợp này sẽ tạo ra một cây _gậy phép +%d._ items.weapon.melee.magesstaff.imbue_unknown=Bạn không biết cấp độ của cây đũa phép này, nhưng nó sẽ tạo ra ít nhất một cây _gậy phép +%d._ items.weapon.melee.magesstaff.imbue_cursed=_Nếu bạn kết hợp một cây đũa phép bị nguyền rủa, thì cây gậy phép của bạn cũng sẽ bị nguyền rủa!_ @@ -2015,8 +2015,8 @@ items.weapon.melee.runicblade.desc=Một vũ khí bí ẩn từ một vùng đ items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Đây là một vũ khí rất nhanh items.weapon.melee.sai.ability_name=đòn đánh kết hợp -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với sai. Đòn tấn công này chắc chắn sẽ trúng và thường gây _+%d sát thương_ với mỗi lần Kiếm sĩ đã tấn công bằng một vũ khí cận chiến hoặc ném thông thường. Không tấn công trong vòng 5 lượt sẽ làm mất chuỗi tấn công này. +items.weapon.melee.sai.ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với sai. Đòn tấn công này chắc chắn sẽ trúng và gây _+%d sát thương_ với mỗi lần Kiếm sĩ đã tấn công bằng một vũ khí cận chiến hoặc ném thông thường. Không tấn công trong vòng 5 lượt sẽ làm mất chuỗi tấn công này. items.weapon.melee.sai.desc=Hai luỡi kiếm mỏng được tạo ra để cầm mỗi tay một chiếc. Rất tốt để tiêu diệt kẻ địch với một loạt nhát chém. items.weapon.melee.sai$combostriketracker.name=đòn đánh kết hợp items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. @@ -2272,7 +2272,7 @@ items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the items.brokenseal.inscribed=Con dấu được ghi với một _%s_. items.brokenseal.choose_title=Chọn một ký tự items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.choose_curse_warn=_Bộ giáp của bạn bị nguyền rủa nhưng con dấu của bạn thì không, vì vậy bạn không thể chọn ký tự của con dấu!_ items.brokenseal.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.brokenseal$warriorshield.name=Lá chắn của Chiến binh items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. diff --git a/core/src/main/assets/messages/journal/journal_eo.properties b/core/src/main/assets/messages/journal/journal_eo.properties index d0233413c..cf4844658 100644 --- a/core/src/main/assets/messages/journal/journal_eo.properties +++ b/core/src/main/assets/messages/journal/journal_eo.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Sorĉkristaloj journal.document.alchemy_guide.spells.body=Sorĉoj entenataj en kristaloj, kiuj karakterizas per diversaj efikoj kaj kutime estas uzeblaj plurfoje. journal.document.intros.title=Antaŭparolo al regionoj +journal.document.intros.discover_hint=Vi trovos tiun tekston dum enigi la specifan regionon de la labirinto unuafoje. journal.document.intros.dungeon.title=Labirinto journal.document.intros.dungeon.body=Multaj herooj antaŭ vi eniris la labirinton el la urbo super ĝi, pri plejparto oni ne aŭskultis denove.\n\nOni diras, ke iu praa malico regas en la profundo kaj gardas la potencan Amuleton de Jendor. Eĉ nuntempe malluma energio radias el la malsupro supren al la urbo.\n\nKiu konkeros la labirinton kaj gajnos la amuleton? Venis la tempo por komenci vian aventuron! journal.document.intros.sewers.title=Kloakaro @@ -96,8 +97,10 @@ journal.document.intros.city.title=Metropolo de gnomoj journal.document.intros.city.body=La metropolo de gnomoj foje estis la plej signifa el ĉiuj gnomaj urboŝtatoj. Dum ĝia kulmino de gloro, la gnomoj konstruis admirindajn maŝinojn de metalo kaj magio, kiuj ebligis al la urbo rapide diskreski.\n\nIutage la metropolaj pordegoj estis riglitaj kaj de tiu tempo oni aŭskultis nenion pri civitanoj de la metropolo. Iuj saviĝantoj rakontis pri terura fisorĉisto, kiu uzurpis la tronon. journal.document.intros.halls.title=Demonaj ĉambregoj journal.document.intros.halls.body=Tiuj ĉi profundaj regionoj de la metropolo de gnomoj estis plenigitaj per malluma energio. Pasintece tiuj ĉi regionoj gastigis elitajn magiistojn de la Reĝo de Gnomoj, tamen nuntempe ili estas okupataj per io signife pli minaca.\n\nDiversaj specoj de teruraj demonaj bestaĉoj loĝas en tiuj ĉi ĉambregoj kaj estas gvidataj de iu timiga malluma povo. Se la Reĝo de Gnomoj ne estis la fonto de disvastiĝanta korupto, la fonto estu tie ĉi sube.\n\nPaŝu singarde, apenaŭ kelkaj aventuristoj iafoje malsupreniris tien ĉi… +journal.document.intros.halls.discover_hint=Vi povas trovi tiun tekston en la specifa regiono de la labirinto kaj nur post trovi ĉiujn antaŭajn tekstojn de tiu aro. journal.document.sewers_guard.title=Leteroj de gardistino +journal.document.sewers_guard.discover_hint=Vi povas trovi tiun tekston en la specifa regiono de la labirinto kaj nur post trovi ĉiujn antaŭajn tekstojn de tiu aro. journal.document.sewers_guard.new_position.title=Mia nova posteno! journal.document.sewers_guard.new_position.body=Je 85-a de Aŭtuno 375\n\nKaraj gepatroj,\n\nMi diris – ke la tuta pena laboro kiel gardistino de la urbo profitos – kaj nun mi ricevis promocion!\n\nMi ricevis inviton al la speciala teamo, kiu laboras en la kloakaro. Ŝajnas, ke ili havas problemon pri damaĝbestoj kaj forĵetuloj, kaj nia tasko estas forigi ilin. Malpura laboro, tamen feliĉe la kloakaro estas varma vintre kaj mia salajro estas trioble pli granda ol salajro de ordinara gardisto!\n\nĈio estas nuntempe ŝtatsekreto, do mi ne povas sendi tiun ĉi leteron. Mi ne povus ne skribi al vi, do mi plue skribas leterojn. Leteroj, kiuj mi montros al vi iutage.\n\nSincere,\nSonjo journal.document.sewers_guard.dangerous.title=Danĝerplena posteno… @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Ni perdiĝis journal.document.sewers_guard.lost.body=Je 40-a de Vintro 276\n\nTomaso kaj mi perdis nian vojon. Ni disiĝis de resto de la teamo dum batali kun gnoloj. Neniu estas vundita, sed la malsupraj keletaĝoj de la kloakaro estigas komplikan reton.\n\nTomaso diris, ke li konas elirvojon, sed ĝi komenciĝas ĉe la enirejo al malnova malliberejo ĉe malsupre. Mi vere ne volas malsupreniri, sed manĝaĵ-porcioj mankas al ni kaj tomasa ŝparvojo probable estos pli rapida ol ĉirkaŭvagado serĉante nian oficialan patrolvojon.\n\nEstos bone, Tomaso scias kion li faras. journal.document.sewers_guard.not_worth.title=Tio ĉi malindas journal.document.sewers_guard.not_worth.body=Ĉe enirejo al malliberejo Tomaso kaj mi renkontis iun grandiozan ŝliman monstron. Antaŭ ni povis reagi ĝi atakis nin per magio. Tomaso ricevis la plejparton, li pereis.\n\nNeniu mono povas kompensi tion ĉi. Mi provos eliri per la vojo dirita de Tomaso. Sekve mi prenos ĉion, kion mi gajnis laborante kiel gardistino kaj elspezos tion por movi min kaj miajn gepatrojn for de tiu ĉi malbenita urbo. Mi volas esperi, ke la reĝo havus iun planon, sed mi dubas.\n\nMi postlasas tiujn ĉi leterojn por averti aliulojn. Ne nur gigantaj ratoj kaj kraboj, certe io malbonega insidas profunde tie ĉi. + journal.document.prison_warden.title=Taglibro de ĉefgardisto +journal.document.prison_warden.discover_hint=Vi povas trovi tiun tekston en la specifa regiono de la labirinto kaj nur post trovi ĉiujn antaŭajn tekstojn de tiu aro. journal.document.prison_warden.journal.title=Konduki la taglibron journal.document.prison_warden.journal.body=La 1an de Printempo 362\n\nTio ĉi estas la unua enskribo en la labor-taglibro de mallibereja ĉefgardisto Kiana Smith. Pro la ĵuspasintaj aferoj, mi decidis komenci skribi taglibron por ke miaj pensoj estu ordigitaj.\n\nAdministri malliberejon troviĝantan duono de kilometro subtere neniam estis simpla, tamen lastatempe iuj kvazaŭ aranĝitaj perturboj okazas. Malliberuloj nenial strange kondutas kaj sekve rifuzas tion klarigi.\n\nIuj gardistoj diras, ke la malliberejo estas fantomita. Mi ne permesu al miaj dungitoj disvastigi klaĉojn kaj mi ankaŭ povas kulpigi ilin pro esti maltrankvilaj.\nK. Smith journal.document.prison_warden.recruits.title=Novaj rekrutoj @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Neniu apogo journal.document.prison_warden.no_support.body=La 11an de Printempo 364\n\nKion la urbestroj pensas. diable?! Post sendi urĝan helppeton mi ricevis neniun respondon, eĉ neniun rifuzan leteron, kiun ili kutime sendas.\n\nDum kiam kondamnitoj iĝas pli kaj pli malobeaj, eĉ kelkaj gardistoj komencis fari problemojn. Ĉu ili ebligos, ke aferoj tiel malboniĝos, ke startos ribelo?\n\nTomaso plue estas ĉe mia flanko. Lia apogo pri organizado estas senlime valora kaj lia ideo reaktivigi malnovajn robotojn DM-100 eble estas malmorala, tamen necesega. Mi certegas, ke tiu ĉi situacio povas esti regata, mi nur bezonas damnan subtenon!\nK. Smith journal.document.prison_warden.letter.title=Letero al Tomaso journal.document.prison_warden.letter.body=Kara Tomaso,\n\nVi estis mia bona amiko, do mi volas fari amikaĵon por vi.\n\nKiam vi komencos vian noktan deĵoron tiu ĉi nokte, bonvolu ŝlosi la punĉambron de Tenguo, forĵetu la ŝlosilon kaj eskapu. Ne gravas, se aliaj kondamnitoj estas negardataj, baldaŭ neniu povos foriri tiun ĉi lokon. Tiu ĉi frenezulo tamen devas esti sekure fermita, oni ne povas diri kion li faros, se li eskapos.\n\nTenu tion ĉi sekrete kaj ne klopodu pri mi. Ŝipestro devas droni kun sia ŝipo.\n\nKiana + journal.document.caves_explorer.title=Taglibro de esploristo +journal.document.caves_explorer.discover_hint=Vi povas trovi tiun tekston en la specifa regiono de la labirinto kaj nur post trovi ĉiujn antaŭajn tekstojn de tiu aro. journal.document.caves_explorer.expedition.title=Komenco de ekspedicio! journal.document.caves_explorer.expedition.body=La 1an de Somero 308\n\nHodiaŭ komenciĝas nia kvarsemajna ekspedicio al la forlasita gnoma minejo! Mi estas delegita de la reĝo mem por esplori tiun ĉi regionon. Miaj ĉefaj celoj estas trovi neelĉerpitajn naturajn provizojn kaj ekzameni la kavernojn por ebla projekto konstrui tien malliberejon.\n\nKvankam mi povas defendi min mem, sub premo de la reĝo mi akceptis eskorton konsistantan el urbaj gardistoj. Ili estas simpluloj, tamen tiel longe kiel ili ne ĝenas min, ili estas tolereblaj.\n\nNi esperas purigi la kloakaron kaj akiri la minejon ĝis la vespero.\n\nArĉibaldo DRUMMOND, Suda Magia Instituto journal.document.caves_explorer.gold.title=Kiom da oro! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=Ĝi vivas! journal.document.caves_explorer.alive.body=La 23an de Somero 308\n\nIel iu el la gnomaj maŝinoj aktiviĝis! Kiam ni nur preteriradis ĝin, ĝi ŝargiĝis kaj preskaŭ dispremis du ekspedicianoj per siaj grandaj metalaj pugnoj. Bonŝance mi prenis mian vergon de dispecigo. Kelkaj precizaj pafoj ŝanĝis tiun ĉi monstran aĵon al ferrubo.\n\nTedas min la fakto, ke ni faris tute nenion por provoki la maŝinon. Verŝajne gnomoj ne projektus la maŝinon por esti tiel agresema, ĝi agis preskaŭ provante embuski kontraŭ ni!\n\nAlmenaŭ mi unufoje povis liveri helpon al miaj kunuloj.\n\nArĉibaldo DRUMMOND journal.document.caves_explorer.report.title=La fina raporto journal.document.caves_explorer.report.body=La 28an de Somero 308\n\nHodiaŭ ni finos pakiĝi kaj prepariĝas elveni. Tamen akurate: kelkaj grupanoj komencis havi koŝmarojn post la akcidento kun la agresema maŝino. Probable nur laciĝo, sed iliaj koŝmaroj estas mirinde similaj.\n\nFinfine la supraj niveloj estas eĉ sekuraj. Se oni trovos uzon por ombra oro, mini ĝin estas tre profita. Vastaj malfermaj spacoj ankaŭ taŭgas por konstruplanoj de la urbo. La malsupraj niveloj estas pli danĝeraj kaj oni devos ilin eviti.\n\nMi enskribos tion ĉi en la finan raporton dum la sekvaj kelkaj tagoj.\n\nArĉibaldo DRUMMOND + journal.document.city_warlock.title=Taglibro de sorĉisto +journal.document.city_warlock.discover_hint=Vi povas trovi tiun tekston en la specifa regiono de la labirinto kaj nur post trovi ĉiujn antaŭajn tekstojn de tiu aro. journal.document.city_warlock.old_king.title=La reĝo mortis journal.document.city_warlock.old_king.body=Estas la 5-a tago de 2-a monato de 33-a jaro de la magia erao. Se iu el la supraĵo legas tion ĉi, estas proksimume Vintro 264. Mi nomiĝas Thymor Zahir kaj miascie mi estas la ununura saviĝanto de la reĝa kortego.\n\nNia Reĝo estas morta kaj estas anstataŭigita per iu el miaj eksaj kolegoj, kiu freneziĝis pro rego. La resto de la kortego kiel stultuloj submetiĝis al li kaj ili perdis siajn volojn. Nur mi mem anstaŭsciis tion ĉi kaj forkuris antaŭ lia fia rito finiĝis.\n\nLa interna rondo fiaskis, tamen rego de la Nova Reĝo ne atingis ĉiujn. Mi devas establi rezistan movadon kiel eble plej frue. Mi ne permesu por ke nia impona civilizo pereu pro tiu ĉi gigantomaniulo! journal.document.city_warlock.resistance.title=Rezista movado @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Nova povo journal.document.city_warlock.new_power.body=Kio okazis? La povo radianta de la Nova Reĝo estas efektive alia ol antaŭe, kaj aperis io nova. La nova povo ŝajnas radii de la internaj ĉambregoj de nia urbo.\n\nEĉ pli mistera estas tio, ke la fia aktiveco etiĝis en supraj partoj de la metropolo. Mi ne scias pri kio okazas tie sube, io altiras preskaŭ ĉiun atenton de la nova reĝo.\n\nReveno al internaj ĉambregoj estos danĝera, sed mi devas ekscii pri kio kaŭzas tiun ĉi ŝanĝon. Eble la nova reĝo havas iun malfortaĵon? journal.document.city_warlock.seen_it.title=Mi vidis ĝin journal.document.city_warlock.seen_it.body=Mi vidis tion, kion estas malsupre, sed mi ne povas tion priskribi. Miaj manoj tremas kontraŭvole kiam vi provas transdoni miajn pensojn al papero.\n\nKial tio ĉi okazas? Ĉu la Nova Reĝo faris tion ĉi? Sensence. Eble lia frivola uzo de povo altiris tion ĉi? Mi esperis savi nian civilizon kaj nun vi konscias, ke la tuta mondo estas minacata.\n\nIal la Reĝo estas malplia malbono. Mi havas neniun elekton: por plia bono mi surmetiĝos. Mia Reĝo konduku min, uzu min kiel ilon por haltigi la invadon de Jog-Dzeva! + journal.document.halls_king.title=Taglibro de ??? +journal.document.halls_king.discover_hint=Vi povas trovi tiun tekston en la specifa regiono de la labirinto kaj nur post trovi ĉiujn antaŭajn tekstojn de tiu aro. journal.document.halls_king.rejection.title=Rifuzo journal.document.halls_king.rejection.body=SENCERBULOJ!\n\nDum al pasintaj 33 jaroj nia reĝlando floris kun nia nova magia teĥnologio. Ni lernis kiel alvoki elementidojn kaj teleregi ilin per pensoj, sed pro neklarigitaj kialoj pliaj eksperimentoj estas “tro danĝeraj”.\n\nMi scias la veran kialon. La rifuzo de miaj teorioj estas ne pro iliaj ecoj, sed pro la persono, kiu ilin propagas. Ili ĉiuj probable kaŝe mokridas min.\n\nMi finu tion ĉi! Ne gravas kion aliuloj diras, mi sole esploros la plej forajn limojn de nia universo kaj ĉiujn eltrovojn mi tenos sekrete! journal.document.halls_king.amulet.title=Amuleto diff --git a/core/src/main/assets/messages/journal/journal_ja.properties b/core/src/main/assets/messages/journal/journal_ja.properties index 4e58c7205..784072c67 100644 --- a/core/src/main/assets/messages/journal/journal_ja.properties +++ b/core/src/main/assets/messages/journal/journal_ja.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=呪文 journal.document.alchemy_guide.spells.body=呪文は様々な効果を与えるものが封じられた結晶で、通常複数回使うことができる。 journal.document.intros.title=地域紹介 +journal.document.intros.discover_hint=この文書は、初めて特定の地域に入るときに見つけることができる。 journal.document.intros.dungeon.title=ダンジョン journal.document.intros.dungeon.body=このダンジョンには、かつて多くの英雄が都市から侵入したが、そのほとんどが消息を絶ったままである。\n\nこの地下には古代の悪魔が潜んでおり、強大な力を持つ「イェンダーの魔除け」を守っていると言われている。今もなお、地下からは暗黒のエネルギーが放射され、都市へと上ってきている。\n\nあなたはダンジョンを攻略し、魔除けを手に入れることができるだろうか?さあ、冒険の始まりだ! journal.document.intros.sewers.title=下水道 @@ -96,8 +97,10 @@ journal.document.intros.city.title=ドワーフの都 journal.document.intros.city.body=ドワーフの都は、かつてドワーフの中でも最も偉大な都市国家だった。最盛期には、ドワーフは金属と魔法の不思議な機械を作り、それによって都市は急速に発展しました。\n\nしかし、ある日突然、城門が封鎖され、ドワーフの消息は途絶えてしまった。閉鎖された都市から逃げ出した少数の人々は、王位を奪った狂気の黒魔術師と、彼が学んだ恐ろしい魔法の話をした。 journal.document.intros.halls.title=悪魔の宮廷 journal.document.intros.halls.body=ドワーフの都の深い空間は、黒魔術によって歪められている。かつてこの地域は、ドワーフの王に仕える精鋭黒魔術師たちの宮廷だったが、今ではもっと邪悪なものに乗っ取られてしまったようだ…\n\n恐ろしい闇の力に導かれて、あらゆる種類の恐ろしい悪魔のような生き物がこの空間に生息している。ドワーフの王が堕落の元凶でないならば、この下に何かあるに違いない。\n\n慎重に行動せよ、ここまで降りてきた冒険者はほとんどいないのだから… +journal.document.intros.halls.discover_hint=この文書は特定の地域で見つけることができるが、この組の過去の文書をすべて見つけてからでなければならない。 journal.document.sewers_guard.title=衛兵の手紙 +journal.document.sewers_guard.discover_hint=この文書は特定の地域で見つけることができるが、この組の過去の文書をすべて見つけてからでなければならない。 journal.document.sewers_guard.new_position.title=新しい職場! journal.document.sewers_guard.new_position.body=375年、秋の85日\nパパとママへ。\n\n 都市警備隊での苦労が報われるって言ったでしょ?昇進したんだ!\n\n 下水道で活動する専門部隊に招聘されたの。害獣や悪党の問題があるらしくて、それを退治するのが私たちの仕事よ。面倒な仕事だけど、下水道は冬でも暖かいし、給料も普通の衛兵の3倍はもらえるんだ。\n\n でも、ちょっと秘密めいた仕事なので、実はこの手紙は送れないの。でも、手紙を書かないのは変な感じだから、とにかく書き続けるつもりよ。いつか、見せることができたら。\n\n元気でね。\n-ソニア journal.document.sewers_guard.dangerous.title=危険な任務... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=ソウナンです。 journal.document.sewers_guard.lost.body=376年、冬の40日\n\nトーマスと私は迷子になってしまった。ノール達と戦っているうちに、他のメンバーとはぐれてしまった。二人とも怪我はしていないけど、下水道の下層は迷路のようだった。\n\nトーマスは出口を知ってると言ったけど、それは下水道の底にある古い牢獄の入口にある。本当はもっと奥まで行きたくないんだけど、食料もないし、巡回ルートを探して歩き回るより、下へ降りたほうがずっと早いんだ。\n\n大丈夫だよ。トーマスは自分のしていることを理解している。 journal.document.sewers_guard.not_worth.title=割りに合わない journal.document.sewers_guard.not_worth.body=トーマスと私は牢獄の入口で巨大な粘液の怪物に遭遇した。私たちが反応する前に、その怪物は私たちに魔法を浴びせた。トーマスはそのほとんどを受けて彼は死んでしまった。\n\nいくらお金を積まれたってこんなのってないわ。トーマスが教えてくれた道で帰る。そして衛兵として今まで稼いだお金で両親と私はこの呪われた街から離れようと思う。王様が何か計画を立てていることを期待したいところだけど、どうだろう。\n\n私は、この手紙を他の人への警告として残します。巨大なネズミやカニだけでなく、この街は何かが狂っている。 + journal.document.prison_warden.title=所長日誌 +journal.document.prison_warden.discover_hint=この文書は特定の地域で見つけることができるが、この組の過去の文書をすべて見つけてからでなければならない。 journal.document.prison_warden.journal.title=日誌記録 journal.document.prison_warden.journal.body=362年、春の1日\n\nこれはキアナ・スミス監獄所長の業務日誌の最初の記録である。\n\n地下半マイルの刑務所を管理するのは決して簡単なことではないが、最近はある種の組織的混乱が起きているようだ。受刑者は理由もなく暴れ、その理由を説明しようとしない。\n\n何人かの看守は、この場所には幽霊が出ると言い始めている。自分の部下に噂を流させるわけにはいかないが、彼らが不安になるのも無理はない。\n- スミス journal.document.prison_warden.recruits.title=新人達 @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=救援なし journal.document.prison_warden.no_support.body=364年、春の11日\n\n都市はいったい何を考えているのだろう。緊急に救援を要請しても、何の連絡もない。私の要請が却下されたときにいつも送られてくるような、空虚な謝罪の言葉すらない。\n\n一方、受刑者たちは悪化の一途をたどり、看守のなかにはトラブルを起こす者まで出てきた。このまま暴動が起きるまで悪化させるつもりなのか!?\n\nトーマスは、少なくとも相変わらず信頼できる。彼の組織的な助けは非常に貴重だし、古いDM-100部隊を起動させるという彼のアイデアは、残念だが必要なことだった。この状況を打開する自信はある!\n-スミス journal.document.prison_warden.letter.title=トーマスへの手紙 journal.document.prison_warden.letter.body=トーマス、\n\n君はとてもいい友達だから、頼みがある。\n\n今夜のシフトが始まったら、天狗の独房に鍵をかけて補強し、鍵をどこかの床の間に放り込んで、出て行ってくれ。他の囚人が無人になろうが関係ない。すぐに誰もここから出られなくなる。だが、あの変人は安全な場所にいなければならない。もし彼が逃げ出したら、何をしでかすかわからない。\n\nこのことは誰にも言うな、わざわざ私を探す必要もない。船長は船と共に沈まなければならない。\n- キアナ + journal.document.caves_explorer.title=探検記録 +journal.document.caves_explorer.discover_hint=この文書は特定の地域で見つけることができるが、この組の過去の文書をすべて見つけてからでなければならない。 journal.document.caves_explorer.expedition.title=冒険のスタート! journal.document.caves_explorer.expedition.body=308年、夏の1日\n\n今日から4週間、ドワーフの廃坑探検が始まる!私は国王からこの地域の探検を命じられた。私の主な目的は、未開発の天然資源を見つけることと、牢獄建設の可能性を探るために洞窟を調査することだ。\n\n自分の身は自分で守れるが、国王の強い要請により、都市警備隊の護衛を引き受けた。彼らは単純馬鹿の集まりだが、私の足手まといにならない限り、彼らの存在は許容範囲だ。\n\n夕方までには下水道を抜け、坑道に到着する予定だ。\n- 南の魔法学院の大魔導士、アーチボルト・ドラモンド journal.document.caves_explorer.gold.title=沢山の金! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=生きている! journal.document.caves_explorer.alive.body=308年、夏の23日\n\nドワーフの機械のひとつがなぜか動き出した!私たちが通り過ぎようとしたとき、そいつは突進してきて、私たちの隊の2人をその巨大な金属の拳で押しつぶしそうになった。幸運なことに、私は分解の杖を持っていた。その杖を数回放つと、獣のようなものは鉄くずと化した。\n\n困ったことに、私たちはあの機械を刺激するようなことは何もしていない。ドワーフがこれほど攻撃的な機械を設計するはずがない。まるで我々を待ち伏せしようとしているかのようだ!\n\n少なくとも、今回ばかりは仲間を助けることができた。\n- アーチボルト journal.document.caves_explorer.report.title=最終報告 journal.document.caves_explorer.report.body=308年、夏の28日\n\n今日、私たちは荷物の整理を終え、出発の準備をする。ちょうどその頃、私たちの隊の何人かが、あの攻撃的な機械の事件の後、ひどい悪夢にうなされ始めていた。おそらく疲労のせいだろうが、彼らの悪夢はどれも心配になるほど似ている。\n\nまとめると、坑道の上層部はかなり安全だ。幽金の用途が見つかれば、採掘はかなり儲かるかもしれない。広い空き地は都市の建設計画にも大いに役立つだろう。しかし、坑道の下層部は危険なので避けるべきだ。\n\nこれらのことは、数日中に最終報告書にまとめるつもりだ。\n- アーチボルト + journal.document.city_warlock.title=黒魔術師の日誌 +journal.document.city_warlock.discover_hint=この文書は特定の地域で見つけることができるが、この組の過去の文書をすべて見つけてからでなければならない。 journal.document.city_warlock.old_king.title=王は死んだ journal.document.city_warlock.old_king.body=魔法時代33年2月5日。もしこれを読んでいるのが地上人であれば、264年の冬だろう。私の名はサイマー・ザヒル。私の知る限り、ドワーフの宮廷の最後の生き残りだ。\n\n我々の王は死に、力に狂った私の元同僚が後を継いだ。宮廷の他の者は愚者のように彼に服従し、その過程で自由意志を失った。私だけがこの事態を察知し、彼の儀式が完了する前に逃げ出した。\n\n側近たちは倒れたが、新王の力はまだ全員に届いていない。私はできるだけ早く抵抗しなければならない。この誇大妄想狂に我々の輝かしい文明を堕落させるわけにはいかない! journal.document.city_warlock.resistance.title=抵抗 @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=新たな力 journal.document.city_warlock.new_power.body=ここで何が起こっているのか?新王から発せられる力は確かに当初とは異なっているが、それ以外にも何かがある。この新たな力は、私たちの街の一番奥の広間から放射されているようだ。\n\nさらに不可解なのは、大都市上部の活動も減少していることだ。下部で何が起きているのかはわからないが、新王のほとんどすべての関心を集めている。\n\n深い広間に戻るのは危険だが、この変化の原因を突き止めなければならない。新王にはやはり弱点があるのだろうか? journal.document.city_warlock.seen_it.title=見た journal.document.city_warlock.seen_it.body=私は地下にあるものを見たが、それを表現することはできない。自分の考えを文章にしようとすると、手が震える。\n\nなぜこんなことが起きているのか?新王がこんなことをしたのか?意味がわからない。おそらく、彼の行き過ぎたな力の行使が、これを引き寄せたのだろうか?私は我々の文明を救いたいと願っていたが、今は全世界が危機に瀕している。\n\nどういうわけか、新王は小さな悪に過ぎないのだ。他に選択肢はない、大義のために私は身を委ねる。どうか私をお導きください......我が王よ......私をヨグ=ゼーヴァを抑える道具としてお使いください! + journal.document.halls_king.title=??? の日記 +journal.document.halls_king.discover_hint=この文書は特定の地域で見つけることができるが、この組の過去の文書をすべて見つけてからでなければならない。 journal.document.halls_king.rejection.title=拒絶 journal.document.halls_king.rejection.body=間抜け共が!\n\nこの33年間、我々の王国は新しい魔法技術で繁栄してきた。私たちは元素霊を召喚し、意のままに操る方法を学んだが、どういうわけか今、さらなる実験は「危険すぎる」とされている。\n\n私は本当のことを知っている。私の理論が否定されるのは、その理論が優れているかどうかとは関係なく、それを提案した人間がすべてなのだ。彼らはみんな、陰で私のことを笑っているのだろう。\n\nまあ、もういい!彼らが何と言おうと、私は一人で宇宙の最果てを探検し、発見したことはすべて自分のものにしてやる!\n- R journal.document.halls_king.amulet.title=魔除け diff --git a/core/src/main/assets/messages/levels/levels_eo.properties b/core/src/main/assets/messages/levels/levels_eo.properties index 9bc5743ea..9a2ec8e6d 100644 --- a/core/src/main/assets/messages/levels/levels_eo.properties +++ b/core/src/main/assets/messages/levels/levels_eo.properties @@ -12,11 +12,11 @@ levels.features.chasm.rankings_desc=Morto pro falo levels.rooms.special.magicalfireroom$eternalfire.desc=Tie ĉi estas muro de densa helverda fajro, probable farita per magio. Ĝi estas tiel densa, ke vi ne povas transpasi ĝin kaj ĝi ekbruligas ĉiujn proksimajn objektojn. Ŝajnas, ke la fajro neniam ĉesos bruligi per si mem, vi devos trovi ion por estingi ĝin. levels.rooms.special.sentryroom$sentry.name=ruĝa sentinelo -levels.rooms.special.sentryroom$sentry.desc=Tiu ĉi sangokolora gardisto estas lokita tie ĉi por gardu la trezoron ĉe la alia flanko de la ĉambro. Ĝi pafos dispecigajn radiojn kiam vi eniros al la protektata areo.\n\nĜi estas rezista al ĉio kaj povas senti nevideblajn entrudulojn, tamen la sentinelo bezonas kelkajn temperojn por ŝargiĝi antaŭ pafi.\n\nLa sentinelo pafos nur al vi; ĝi scias, ke la loĝantoj de la labirinto ne minacas al ĝi kaj al la protektata trezoro. -levels.rooms.special.sentryroom$sentry.discover_hint=You can find this enemy anywhere in the dungeon. +levels.rooms.special.sentryroom$sentry.desc=Tiu ĉi sangokolora gardisto estas lokita tie ĉi por gardu la trezoron ĉe la alia flanko de la ĉambro. Ĝi pafos dispecigajn radiojn kiam vi eniros al la protektata areo.\n\nĜi estas rezista al ĉio kaj povas senti nevideblajn entrudulojn, tamen la sentinelo bezonas kelkajn temperojn por ŝargiĝi antaŭ ol pafi.\n\nLa sentinelo pafos nur al vi; ĝi scias, ke la loĝantoj de la labirinto ne minacas al ĝi kaj al la protektata trezoro. +levels.rooms.special.sentryroom$sentry.discover_hint=Vi povas renkonti tian kontraŭulon ĉie en la labirinto. levels.rooms.special.toxicgasroom$toxicvent.name=ellastruo de toksa gaso -levels.rooms.special.toxicgasroom$toxicvent.desc=Iu senprudenta aventuristo aktivigis tiun ĉi kaptilon antaŭ longa tempo. Malgraŭ esti malaktivigita, ĝi plue elblovas toksan gason al la ĉambro kaj ne ŝajnas halti. Vi devos elpensi manieron por protekti vin de la gaso antaŭ komenci esplori tiun ĉi ĉambron. +levels.rooms.special.toxicgasroom$toxicvent.desc=Iu senprudenta aventuristo aktivigis tiun ĉi kaptilon antaŭ longa tempo. Malgraŭ esti malaktivigita, ĝi plue elblovas toksan gason al la ĉambro kaj ne ŝajnas halti. Vi devos elpensi manieron por protekti vin de la gaso antaŭ ol komenci esplori tiun ĉi ĉambron. levels.rooms.special.weakfloorroom$hiddenwell.name=Profunda puto levels.rooms.special.weakfloorroom$hiddenwell.desc=Vi apenaŭ vidas la profundaĵon de la puto, ĉu estas eble, ke io troviĝas sur la fundo? @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Tiu ĉi kaptilo estas kunligita kun stranga magia levels.traps.guardiantrap$guardian.name=elvokita gardisto levels.traps.guardiantrap$guardian.desc=Tiu ĉi blua aperaĵo verŝajne estas elvokita eĥo de iu el ŝton-gardistoj de la labirinto. levels.traps.guardiantrap$guardian.desc_weapon=Malgraŭ tio, ke la statuo mem estas preskaŭ senkorpa, la _%s_ tenata ĝi ŝajnas aŭtente. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=Vi povas renkonti tian kontraŭulon interagante kun la specifa kaptilo. levels.traps.oozetrap.name=acida kaptilo levels.traps.oozetrap.desc=Tiu ĉi kaptilo elŝprucos mordan ĥemiaĵon je aktivigo, kiu estos mordanta ĝis ĝi estos forlavita. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tenguo sendube preparis sin al batalo. Tiu ĉi k levels.traps.toxictrap.name=toks-gasa kaptilo levels.traps.toxictrap.desc=Aktivigo de tiu ĉi kaptilo eligos nubeton de toksa gaso en la proksimaĵon. -levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. +levels.traps.trap.discover_hint=Vi povas trovi tian kaptilon ie hazarde en la labirinto. En ĉiu regiono povas aperi diversaj kaptiloj. levels.traps.trap.rankings_desc=Mortigita de %s levels.traps.corrosiontrap.name=korod-gasa kaptilo @@ -167,7 +167,7 @@ levels.cavesbosslevel.water_desc=Pro la ĉi tiea elektro estus nesekure alpaŝi levels.citybosslevel.throne_name=Trono levels.citybosslevel.throne_desc=Tiu ĉi masiva trono estas destinita por reĝo de la metropolo de gnomoj, nuntempe ĝi estas okupata de regavida nekromanciisto.\n\nAspektas, ke la trono havi meĥanikajn partojn kaj magiajn eblojn, la reĝo povas ĉerpi plian povon dum sidi sur ĝi. levels.citybosslevel.summoning_name=Piedestalo de alvoko -levels.citybosslevel.summoning_desc=Tiu ĉi piedestalo havas grandan faŭkon en la centro, el kiu radias malluma energio.\n\nLa Reĝo de Gnomoj uzas tiajn piedestalojn por fokusi sian nekromancian magion kaj povas alvoki al ĝi siajn servistojn. La piedestalo bezonas ŝargiĝi dum kelkaj temperoj antaŭ la servisto aperos kaj speco de la aperonta servisto estas signalata per la ŝarganta magia povo. +levels.citybosslevel.summoning_desc=Tiu ĉi piedestalo havas grandan faŭkon en la centro, el kiu radias malluma energio.\n\nLa Reĝo de Gnomoj uzas tiajn piedestalojn por fokusi sian nekromancian magion kaj povas alvoki al ĝi siajn servistojn. La piedestalo bezonas ŝargiĝi dum kelkaj temperoj antaŭ ol la servisto aperos kaj speco de la aperonta servisto estas signalata per la ŝarganta magia povo. levels.caveslevel.grass_name=Briietaj muskoj levels.caveslevel.high_grass_name=Briletaj fungoj @@ -177,8 +177,8 @@ levels.caveslevel.exit_desc=La ŝtupetaro direktas la malsupran keletaĝon. levels.caveslevel.high_grass_desc=Grandegaj fungoj blokas la vidon levels.caveslevel.wall_deco_desc=Vejno de iu metalo vidiĝas sur la muro. Oro? levels.caveslevel.bookshelf_desc=Kiu bezonus libroŝrankon en kaverno? -levels.caveslevel.region_deco_name=Metal structure -levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. +levels.caveslevel.region_deco_name=Metala strukturo +levels.caveslevel.region_deco_desc=Granda tutmetala strukturo, probable konstruita de gnomoj, dum kiam ili minis en tiu ĉi loko. Ŝajnas, ke vi perceptas jam delonge neuzatajn relojn por minĉaroj ĉe supro. levels.citylevel.water_name=Suspekte kolorigita akvo levels.citylevel.high_grass_name=Altaj kreskaĵoj @@ -188,8 +188,8 @@ levels.citylevel.deco_desc=Kelkaj kaheloj mankas tie ĉi. levels.citylevel.sp_desc=Dika tapiŝo kovras la plankon. levels.citylevel.statue_desc=La statuo figuras iun gnomon starantan je heroa pozo. levels.citylevel.bookshelf_desc=La vico de libroj pri diversaj fakoj okupas la libroŝrankon. -levels.citylevel.region_deco_name=Flaming pedestal -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_name=Flamanta piedestalo +levels.citylevel.region_deco_desc=Piedestalo kun helverda magia flamo ĉe supro. La flamo estas tiel densa, ke ĝi estas netrairebla. levels.hallslevel.water_name=Malvarma lafo levels.hallslevel.grass_name=Ardomuskoj @@ -198,8 +198,8 @@ levels.hallslevel.statue_name=Kolono levels.hallslevel.water_desc=Ĝi similas lafon, sed estas malvarmeta, supozeble sekure tuŝebla. levels.hallslevel.statue_desc=La kolono farita el aŭtentikaj homecaj kranioj. Kurioza. levels.hallslevel.bookshelf_desc=Libroj en antikvaj lingvoj ardetas en la libroŝranko. -levels.hallslevel.region_deco_name=Chunk of rubble -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_name=Ŝtonrubo +levels.hallslevel.region_deco_desc=Masiva peco de ŝtono, kiu verŝajne derompiĝis de la plafono aŭ proksima muro. levels.level.hidden_trap=Kaŝita %s aktiviĝis! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=Ligna barikado estas firme fiksita kaj apogas levels.prisonlevel.water_name=Malhela malvarma akvo levels.prisonlevel.empty_deco_desc=Estas malnovaj makuloj sangaj sur la planko. levels.prisonlevel.bookshelf_desc=Tio ĉi estas supozeble restaĵo de mallibereja biblioteko. Ĉu ĝi bruleblas? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Kaĝo por malliberulo +levels.prisonlevel.region_deco_desc=Metala kaĝo tiel ampleksa, ke ĝi povas enteni personon. Ŝajnas esti iumaniere fiksita al la planko, vi ne povas movi ĝin. +levels.prisonlevel.region_deco_alt_name=Pendanta kaĝo +levels.prisonlevel.region_deco_alt_desc=Metala kaĝo tiel ampleksa, ke ĝi povas enteni personon. Ĝi estas pendigita per ĉeno super profunda abismo. levels.sewerlevel.water_name=Aĉa akvo levels.sewerlevel.empty_deco_desc=Malsekaj flavetaj muskoj kovras la plankon. levels.sewerlevel.bookshelf_desc=La libroŝranko estas plena je malmultekostaj maltaŭgaj libroj. Ĉu ĝi bruleblas? -levels.sewerlevel.region_deco_name=Storage barrel -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_name=Barelo +levels.sewerlevel.region_deco_desc=Dika barelo, preskaŭ tiel granda kiel vi. Ĝi devas esti plena, ĉar ĝi estas tro peza por movi. diff --git a/core/src/main/assets/messages/levels/levels_it.properties b/core/src/main/assets/messages/levels/levels_it.properties index 71156ada3..31585fa2d 100644 --- a/core/src/main/assets/messages/levels/levels_it.properties +++ b/core/src/main/assets/messages/levels/levels_it.properties @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Questa trappola è legata a uno strano meccanismo levels.traps.guardiantrap$guardian.name=Guardiano evocato levels.traps.guardiantrap$guardian.desc=Questa apparizione blu sembra essere l'eco evocata di uno dei guardiani di pietra del dungeon. levels.traps.guardiantrap$guardian.desc_weapon=Sebbene la statua stessa sia quasi incorporea, il _%s_ che brandisce sembra reale. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=Puoi trovare questo nemico con una trappola specifica. levels.traps.oozetrap.name=trappola melma levels.traps.oozetrap.desc=Questa trappola quando attivata schizzerà melma caustica, che brucerà finché non viene lavata via. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu si stava chiaramente preparando per un com levels.traps.toxictrap.name=trappola gas tossico levels.traps.toxictrap.desc=Innescando questa trappola verrà rilasciata una nube di gas tossico nell'area circostante. -levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. +levels.traps.trap.discover_hint=Puoi trovare questa trappola casualmente nel dungeon. Ogni regione ha trappole diverse che possono essere trovate. levels.traps.trap.rankings_desc=Ucciso da: %s levels.traps.corrosiontrap.name=trappola gas corrosivo @@ -177,8 +177,8 @@ levels.caveslevel.exit_desc=Queste scale portano a un livello inferiore. levels.caveslevel.high_grass_desc=Grossi funghi bloccano la vista. levels.caveslevel.wall_deco_desc=Una vena di un qualche minerale grezzo è visibile sulla parete. Che sia oro? levels.caveslevel.bookshelf_desc=Ma a chi servirebbe una libreria in una caverna? -levels.caveslevel.region_deco_name=Metal structure -levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. +levels.caveslevel.region_deco_name=Struttura di metallo +levels.caveslevel.region_deco_desc=Una larga struttura fatta completamente di metallo, probabilmente costruita dai nani quando scavavano in questo posto. Sembra di poter vedere carrelli da miniera, da lungo abbandonati, muoversi in cima. levels.citylevel.water_name=Acqua colorata sospetta levels.citylevel.high_grass_name=Alti fiori sbocciati. @@ -188,8 +188,8 @@ levels.citylevel.deco_desc=Mancano parecchie mattonelle qui. levels.citylevel.sp_desc=Un tappeto spesso ricopre il pavimento. levels.citylevel.statue_desc=La statua raffigura un nano eretto in una posa eroica. levels.citylevel.bookshelf_desc=File di libri su diversi argomenti riempiono la libreria. -levels.citylevel.region_deco_name=Flaming pedestal -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_name=Piedistallo infiammato +levels.citylevel.region_deco_desc=Un piedistallo sopraelevato con una brillante fiamma magica verde in cima. La fiamma è così densa che potrebbe anche essere solida. levels.hallslevel.water_name=Lava fredda levels.hallslevel.grass_name=Muschiobrace @@ -198,8 +198,8 @@ levels.hallslevel.statue_name=Pilastro levels.hallslevel.water_desc=Sembra lava, ma è fredda e probabilmente si può toccare senza pericolo. levels.hallslevel.statue_desc=Il pilastro è fatto da teschi umanoidi. Incredibile. levels.hallslevel.bookshelf_desc=Libri in lingue antiche si annidano nella libreria. -levels.hallslevel.region_deco_name=Chunk of rubble -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_name=Pezzi di macerie. +levels.hallslevel.region_deco_desc=Un enorme pezzo di pietra che sembra essere caduto dal soffitto o da un muro vicino. levels.level.hidden_trap=Una %s nascosta si attiva! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=La barricata di legno è saldamente posizionat levels.prisonlevel.water_name=Acqua scura fredda levels.prisonlevel.empty_deco_desc=Ci sono macchie di sangue secco sul pavimento. levels.prisonlevel.bookshelf_desc=Questo è probabilmente un rudere di una biblioteca carceraria. Potrebbe bruciare? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Gabbia della prigione +levels.prisonlevel.region_deco_desc=Una gabbia di metallo grande abbastanza da contenere una persona. Sembra essere ancorata a terra in qualche modo, non la riesci a muovere. +levels.prisonlevel.region_deco_alt_name=Gabbia sospesa +levels.prisonlevel.region_deco_alt_desc=Una gabbia di metallo grande abbastanza da contenere una persona. È sospesa su un baratro profondo, appesa con una catena. levels.sewerlevel.water_name=Acqua torbida levels.sewerlevel.empty_deco_desc=Un muschio giallastro e umido ricopre il pavimento. levels.sewerlevel.bookshelf_desc=La libreria è zeppa di libri inutili e scadenti. Potrebbe bruciare? -levels.sewerlevel.region_deco_name=Storage barrel -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_name=Barile per oggetti +levels.sewerlevel.region_deco_desc=Un barile robusto che è grande quasi quanto te. Dev'essere pieno di qualcosa, poiché è troppo pesante per essere mosso. diff --git a/core/src/main/assets/messages/levels/levels_ja.properties b/core/src/main/assets/messages/levels/levels_ja.properties index e8397e787..d839d188b 100644 --- a/core/src/main/assets/messages/levels/levels_ja.properties +++ b/core/src/main/assets/messages/levels/levels_ja.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=魔法によるものと levels.rooms.special.sentryroom$sentry.name=赤い歩哨 levels.rooms.special.sentryroom$sentry.desc=この血のように赤い歩哨は、この部屋の奥にある宝物を守るために配置されているようだ。守っている範囲に足を踏み入れると、分解魔法の光線を発射してくる。\n\nあらゆる有害な効果に免疫があり、不可視なものも見ることができるが、光線を発射し始めるまで時間がかかるようだ。\n\nどういうわけか、ダンジョンの住人が宝物を脅かす存在ではないことを分かっているかのように、あなただけに狙いを定めてくる。 +levels.rooms.special.sentryroom$sentry.discover_hint=この敵はダンジョンのどこにでもいる。 levels.rooms.special.toxicgasroom$toxicvent.name=毒性噴気孔 levels.rooms.special.toxicgasroom$toxicvent.desc=昔、冒険者の不注意で、この罠が仕掛けられたのだろう。作動していないにも関わらず、毒ガスが噴出され、止まる気配がない。この部屋を探索するには、毒ガスによる被害を防ぐ必要がある。 @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=この罠は不思議な魔法の機構が秘め levels.traps.guardiantrap$guardian.name=召喚された守護者 levels.traps.guardiantrap$guardian.desc=この青色の幻影は石でできたダンジョンの守護者の残滓のようだ。 levels.traps.guardiantrap$guardian.desc_weapon=石像自体は幻のようだが、持っている _%s_ は本物のようだ。 +levels.traps.guardiantrap$guardian.discover_hint=この敵は特定の罠で見つけることができる。 levels.traps.oozetrap.name=粘液の罠 levels.traps.oozetrap.desc=この罠は作動すると苛性の粘液を撒き散らし、付着すると洗い落とすまで焼け爛れてしまうだろう。 @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=天狗は明らかに戦闘の準備をしてい levels.traps.toxictrap.name=毒ガスの罠 levels.traps.toxictrap.desc=この罠が作動すると、その場から毒ガスが周囲に広がっていくだろう。 +levels.traps.trap.discover_hint=この罠はダンジョン内でランダムに見つけることができる。地域ごとに出現する罠が異なる。 levels.traps.trap.rankings_desc=死因:%s levels.traps.corrosiontrap.name=腐食ガスの罠 @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=この梯子は下の階へ繋がっている。 levels.caveslevel.high_grass_desc=巨大なキノコが視界を遮っている。 levels.caveslevel.wall_deco_desc=壁に何かの鉱脈が見える。金だろうか? levels.caveslevel.bookshelf_desc=洞窟で本棚を使う人なんているのだろうか? +levels.caveslevel.region_deco_name=金属製の建造物 +levels.caveslevel.region_deco_desc=おそらくドワーフがこの場所で採掘していたときに建てたと思われる、金属でできた大きな建造物だ。長い間使われていなかったトロッコの線路が見えるようだ。 levels.citylevel.water_name=不審な色の水 levels.citylevel.high_grass_name=草花 @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=ここではいくつかの地形は見つけられ levels.citylevel.sp_desc=厚い絨毯がこの階を覆っている。 levels.citylevel.statue_desc=この彫像は勇壮な構えで佇んでいるドワーフを描写している。 levels.citylevel.bookshelf_desc=本棚には様々な分野の本が並んでいる。 +levels.citylevel.region_deco_name=炎を上げる台座 +levels.citylevel.region_deco_desc=盛り上がった台座の上には、鮮やかな緑色の魔法の炎がある。炎は非常に濃く、まるで固体のようだ。 levels.hallslevel.water_name=冷たい溶岩 levels.hallslevel.grass_name=余炎苔 @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=柱 levels.hallslevel.water_desc=一見溶岩のようだが、冷たく、触れても安全のようだ。 levels.hallslevel.statue_desc=この柱は本物の頭蓋骨でできている。信じられない。 levels.hallslevel.bookshelf_desc=古代言語で記述された本が本棚で燻っている。 +levels.hallslevel.region_deco_name=瓦礫の塊 +levels.hallslevel.region_deco_desc=天井か近くの壁から剥がれ落ちたと思われる巨大な石の破片だ。 + levels.level.hidden_trap=隠された%sが作動した! levels.level.chasm_name=奈落 @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=木製の障害物はしっかりと設置さ levels.prisonlevel.water_name=暗く冷たい水 levels.prisonlevel.empty_deco_desc=古い血痕が染み付いている。 levels.prisonlevel.bookshelf_desc=ここは牢獄の図書室だったのかもしれない。もしかしたら燃えるかも? +levels.prisonlevel.region_deco_name=監獄檻 +levels.prisonlevel.region_deco_desc=人を入れるのに十分な大きさの金属製の檻だ。何らかの方法で地面に固定されているようで、動かすことはできない。 +levels.prisonlevel.region_deco_alt_name=吊り下げ檻 +levels.prisonlevel.region_deco_alt_desc=人を入れるのに十分な大きさの金属製の檻だ。鎖で吊るされ、深い奈落に掛けられている。 levels.sewerlevel.water_name=濁った水 levels.sewerlevel.empty_deco_desc=湿った黄色い苔が階を覆っている。 levels.sewerlevel.bookshelf_desc=この本棚は低俗で役に立たない本で一杯だ。もしかしたら燃えるかも? +levels.sewerlevel.region_deco_name=貯蔵樽 +levels.sewerlevel.region_deco_desc=自分とほぼ同じ大きさの頑丈な樽だ。何かで一杯なのだろう、重くて動かせない。 diff --git a/core/src/main/assets/messages/levels/levels_nl.properties b/core/src/main/assets/messages/levels/levels_nl.properties index 4ae8ed522..f8f09db38 100644 --- a/core/src/main/assets/messages/levels/levels_nl.properties +++ b/core/src/main/assets/messages/levels/levels_nl.properties @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Deze val is gekoppeld aan een vreemd magisch mech levels.traps.guardiantrap$guardian.name=opgeroepen beschermer levels.traps.guardiantrap$guardian.desc=Deze blauwe verschijning lijkt een opgeroepen echo te zijn van een van de stenen bewakers van de kerker. levels.traps.guardiantrap$guardian.desc_weapon=Hoewel het beeld zelf bijna onstoffelijk is, lijkt de _%s_ die het hanteert echt. -levels.traps.guardiantrap$guardian.discover_hint=Je kunt deze vijand vinden met een specifieke val. +levels.traps.guardiantrap$guardian.discover_hint=Je kunt deze vijand met een specifieke val vinden levels.traps.oozetrap.name=slijkval levels.traps.oozetrap.desc=Deze val spat bijtend slijk uit als hij geactiveerd wordt, dat brandt totdat het wordt weggewassen. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu heeft zich duidelijk voorbereid op een gev levels.traps.toxictrap.name=giftig gasval levels.traps.toxictrap.desc=Bij activatie laat deze val een wolk van giftig gas los in de omgeving. -levels.traps.trap.discover_hint=Je vindt deze val willekeurig in de kerker. Elke regio heeft verschillende vallen die kunnen verschijnen. +levels.traps.trap.discover_hint=Je kunt deze val zomaar in de kerker vinden. Elke regio heeft verschillende vallen die kunnen verschijnen. levels.traps.trap.rankings_desc=Gedood door: %s levels.traps.corrosiontrap.name=bijtend gasval @@ -189,7 +189,7 @@ levels.citylevel.sp_desc=Dik tapijt bedekt de vloer. levels.citylevel.statue_desc=Het beeld stelt een dwerg voor die in een heroïsche houding staat. levels.citylevel.bookshelf_desc=De rijen boeken over verschillende disciplines vullen de boekenplank. levels.citylevel.region_deco_name=Vlammende sokkel -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_desc=Een verhoogd voetstuk met een felgroene magische vlam erop. De vlam is zo compact dat hij net zo goed massief zou kunnen zijn. levels.hallslevel.water_name=Koude lava levels.hallslevel.grass_name=Sintelmos @@ -198,8 +198,8 @@ levels.hallslevel.statue_name=Pilaar levels.hallslevel.water_desc=Het lijkt op lava, maar het is koud en waarschijnlijk veilig om aan te raken. levels.hallslevel.statue_desc=De pilaar is gemaakt van echte menselijke schedels. Geweldig. levels.hallslevel.bookshelf_desc=Boeken in oeroude talen smeulen op de boekenplank. -levels.hallslevel.region_deco_name=Chunk of rubble -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_name=Brok puin +levels.hallslevel.region_deco_desc=Een enorm stuk steen dat lijkt te zijn afgebroken van het plafond of een nabijgelegen muur. levels.level.hidden_trap=Een verborgen %s wordt geactiveerd! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=De houten barricade is stevig verankerd en fun levels.prisonlevel.water_name=Donker koud water levels.prisonlevel.empty_deco_desc=Er zijn oude bloedvlekken op de vloer. levels.prisonlevel.bookshelf_desc=Dit is waarschijnlijk een overblijfsel van een gevangenisbibliotheek. Zou het kunnen branden? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Gevangeniskooi +levels.prisonlevel.region_deco_desc=Een metalen kooi, net groot genoeg voor een persoon. Het lijkt alsof het op de een of andere manier vastzit aan de grond; je kunt het niet bewegen. +levels.prisonlevel.region_deco_alt_name=Hangende kooi +levels.prisonlevel.region_deco_alt_desc=Een metalen kooi, net groot genoeg voor een persoon. Het hangt aan een ketting boven een diepe afgrond. levels.sewerlevel.water_name=Troebel water levels.sewerlevel.empty_deco_desc=Nat geelachtig mos bedekt de vloer. levels.sewerlevel.bookshelf_desc=De boekenkast is gevuld met goedkope nutteloze boeken. Zou het kunnen branden? levels.sewerlevel.region_deco_name=Opslagvat -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_desc=Een dik vat dat bijna net zo groot is als jij. Het zit vast vol met het een of het ander, het is te zwaar om te verplaatsen. diff --git a/core/src/main/assets/messages/levels/levels_vi.properties b/core/src/main/assets/messages/levels/levels_vi.properties index 4a13f8c21..adb24a5ec 100644 --- a/core/src/main/assets/messages/levels/levels_vi.properties +++ b/core/src/main/assets/messages/levels/levels_vi.properties @@ -189,7 +189,7 @@ levels.citylevel.sp_desc=Thảm dày bao phủ sàn. levels.citylevel.statue_desc=Bức tượng miêu tả một người lùn nào đó đứng trong một tư thế anh hùng. levels.citylevel.bookshelf_desc=Các dãy sách theo các thứ tự khác nhau lấp đầy kệ sách. levels.citylevel.region_deco_name=Bệ đốt -levels.citylevel.region_deco_desc=Một bệ đốt nâng cao với ngọn lửa ma thuật màu xanh lá cây sáng ở trên. Ngọn lửa dày đặc đến mức có thể coi là chất rắn. +levels.citylevel.region_deco_desc=Một bệ đốt được dựng cao với ngọn lửa ma thuật màu xanh lá cây sáng ở trên. Ngọn lửa dày đặc đến mức có thể coi là chất rắn. levels.hallslevel.water_name=Dung nham nguội levels.hallslevel.grass_name=Rêu cháy @@ -269,8 +269,8 @@ levels.mininglevel.barricade_desc=Rào chắn gỗ này được dựng chắc c levels.prisonlevel.water_name=Nước lạnh màu tối levels.prisonlevel.empty_deco_desc=Có những vết máu cũ ở trên sàn. levels.prisonlevel.bookshelf_desc=Đây có lẽ là một vết tích của một thư viện nhà tù. Nó có thể cháy không? -levels.prisonlevel.region_deco_name=Buồng giam -levels.prisonlevel.region_deco_desc=Một buồng giam kim loại chỉ đủ lớn để chứa một người. Có vẻ như nó bị khóa chặt xuống đất theo một cách nào đó, bạn không thể di chuyển nó. +levels.prisonlevel.region_deco_name=Lồng giam +levels.prisonlevel.region_deco_desc=Một lồng giam kim loại chỉ đủ lớn để chứa một người. Có vẻ như nó bị khóa chặt xuống đất theo một cách nào đó, bạn không thể di chuyển nó. levels.prisonlevel.region_deco_alt_name=Lồng treo levels.prisonlevel.region_deco_alt_desc=Một chiếc lồng kim loại chỉ đủ lớn để chứa một người. Nó được treo lơ lửng trên một vực sâu, được treo bằng một sợi xích. diff --git a/core/src/main/assets/messages/misc/misc_eo.properties b/core/src/main/assets/messages/misc/misc_eo.properties index 89b187799..a74f10b1f 100644 --- a/core/src/main/assets/messages/misc/misc_eo.properties +++ b/core/src/main/assets/messages/misc/misc_eo.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Identigi almenaŭ unu aĵon de ĉiu kate badges$badge.catalog_potions_scrolls.title=Plene ekipita badges$badge.catalog_potions_scrolls.desc=Identigi ĉiujn normajn eliksirojn kaj skribrulaĵojn dum unu ludo badges$badge.all_rare_enemies.title=Ĉasisto de bestegoj -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Plenigi dek poziciojn de la kategorio “Unikaj kontraŭuloj” en la taglibro badges$badge.rodney.title=Ne plu timinda badges$badge.rodney.desc=Ekkoni la veran nomon de la Reĝo de Gnomoj badges$badge.happy_end.title=Bonŝanca fino @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=Duelistino malŝlosita! badges$badge.unlock_duelist.desc=Malŝlosi Duelistinon per surmeti almenaŭ 2-supernevelan armilon havante sufiĉan povon badges$badge.unlock_cleric.title=Kleriko malŝlosita! badges$badge.unlock_cleric.desc=Malŝlosi Klerikon per plene forigi malbenon de iu malbenita armaĵo. -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Sekureca danĝeraĵo +badges$badge.enemy_hazards.desc=Mortigi 10 malamikojn dum unu ludo kun helpo de ĉirkaŭaĵaj danĝeraĵoj (kaptiloj, kreskaĵoj kaj abismoj) +badges$badge.many_buffs.title=Plurkolore +badges$badge.many_buffs.desc=Havi almenaŭ 10 bildsimbolojn de efikoj aktivajn samtempe +badges$badge.pacifist_ascent.title=Pacifista supreniro +badges$badge.pacifist_ascent.desc=Preni la Amuleton de Jendor al la supraĵo sen redukti ĝian malbenon +badges$badge.taking_the_mick.title=Primoki la antikvan dion +badges$badge.taking_the_mick.desc=Plenumi la mortigan frapon al la fina supermonstro per almenaŭ 20-nivela pioĉo challenges.no_food=Je fasto challenges.no_food_desc=Krom tio ke manĝaĵoj estas maloftaj, vi devos atenti viajn porciojn!\n\n– porcioj de manĝaĵo kaj korno de abundo satigas je triona efikeco\n– aliaj fontoj de sateco havas la saman efikecon diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index b72c21b81..c369b14a6 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Compila una voce di catalogo per ogni ti badges$badge.catalog_potions_scrolls.title=Completamente fornito badges$badge.catalog_potions_scrolls.desc=Identifica ogni pozione regolare e pergamena in una volta badges$badge.all_rare_enemies.title=Cacciatore di selvaggina grossa -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Compila dieci voci del catalogo dei nemici rari nel tuo diario badges$badge.rodney.title=Non è così intimidatorio adesso badges$badge.rodney.desc=Scopri il vero nome del Re dei Nani badges$badge.happy_end.title=Lieto Fine @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=Duellante Sbloccata! badges$badge.unlock_duelist.desc=Sblocca la Duellante equipaggiando un'arma di categoria 2 o superiore senza penalità di forza badges$badge.unlock_cleric.title=Chierico sbloccato! badges$badge.unlock_cleric.desc=Sblocca il chierico liberando dalla maledizione un qualsiasi equipaggiamento maledetto -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.enemy_hazards.title=Ostacolo per la Sicurezza +badges$badge.enemy_hazards.desc=Sconfiggi 10 nemici in una partita con l'aiuto di ostacoli del terreno (trappole, piante o baratri) +badges$badge.many_buffs.title=Così Tanti Colori +badges$badge.many_buffs.desc=Ottieni 10 o più icone di effetti allo stesso momento +badges$badge.pacifist_ascent.title=Ascesa Pacifista +badges$badge.pacifist_ascent.desc=Porta l'Amuleto di Yendor fino alla superficie senza ridurre la forza della sua maledizione badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.taking_the_mick.desc=Esegui il colpo decisivo sul boss finale con un piccone di livello +20 o più alto challenges.no_food=A dieta challenges.no_food_desc=Il cibo scarseggia come sempre, ma ora dovrai anche utilizzare con attenzione le porzioni!\n\n- Il cibo e la cornucopia riescono a soddisfare un terzo della fame rispetto al solito\n- Le altre fonti di sazietà rimangono inalterate diff --git a/core/src/main/assets/messages/misc/misc_ja.properties b/core/src/main/assets/messages/misc/misc_ja.properties index 73e302fe9..c7dfbf70d 100644 --- a/core/src/main/assets/messages/misc/misc_ja.properties +++ b/core/src/main/assets/messages/misc/misc_ja.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=日誌へ装備品のカテゴリの全 badges$badge.catalog_potions_scrolls.title=充実した在庫 badges$badge.catalog_potions_scrolls.desc=1ゲーム内で通常のポーションと巻物を全て識別する badges$badge.all_rare_enemies.title=大物狙い -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=日誌に10種類のレア種の敵を記載する badges$badge.rodney.title=今ではそれほど怖くない badges$badge.rodney.desc=ドワーフの王の本名を知る badges$badge.happy_end.title=ハッピーエンド @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=決闘者のロックを解除! badges$badge.unlock_duelist.desc=筋力が十分にある状態で2ランク以上の武器を装備すると、決闘者のロックが解除される badges$badge.unlock_cleric.title=聖職者のロックを解除! badges$badge.unlock_cleric.desc=呪われた装備の呪いを完全に浄化すると、聖職者のロックが解除される -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=安全上の危険 +badges$badge.enemy_hazards.desc=地形の障害(罠、植物、奈落)を利用して、1ゲーム中に10体の敵を倒す +badges$badge.many_buffs.title=多種多彩 +badges$badge.many_buffs.desc=一度に10個以上のバフ/デバフアイコンを有効にする +badges$badge.pacifist_ascent.title=平和主義者の帰還 +badges$badge.pacifist_ascent.desc=イェンダーの魔除けを、その呪いの強さを弱めることなく地上に持ち帰る。 +badges$badge.taking_the_mick.title=大いなる採掘 +badges$badge.taking_the_mick.desc=強化値+20以上のつるはしでラスボスにとどめを刺す。 challenges.no_food=ダイエット中 challenges.no_food_desc=食料が既に乏しいが、食事量にも気をつけるべきだ!\n\n・食ベ物全般と豊穣の角は、満腹度を回復する効果が3分の1になる\n・他に満腹度を回復するものについては影響を受けない diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 22e1b1afd..e2b243a1d 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Vul één catalogusitem in voor elk type badges$badge.catalog_potions_scrolls.title=Volledig Gevuld badges$badge.catalog_potions_scrolls.desc=Identificeer elk regulier drankje en rol in één verkenning badges$badge.all_rare_enemies.title=Jager op groot wild -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Vul tien catalogusgegevens voor zeldzame vijanden in je dagboek in badges$badge.rodney.title=Nu niet zo intimiderend badges$badge.rodney.desc=Ontdek de echte naam van de Koning der Dwergen badges$badge.happy_end.title=Gelukkig einde @@ -202,12 +202,12 @@ badges$badge.unlock_duelist.title=Duellist ontgrendeld! badges$badge.unlock_duelist.desc=Ontgrendel de Duellist door een klasse 2 of hoger wapen uit te rusten die geschikt is voor je krachtniveau badges$badge.unlock_cleric.title=Geestelijke ontgrendeld! badges$badge.unlock_cleric.desc=Ontgrendel de Geestelijke door de vloek op een willekeurige vervloekte uitrusting volledig te zuiveren -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse +badges$badge.enemy_hazards.title=Veiligheidsrisico +badges$badge.enemy_hazards.desc=Versla 10 vijanden in één spel met behulp van gevaren in het terrein (vallen, planten, of afgronden) +badges$badge.many_buffs.title=Zo Veel Kleuren +badges$badge.many_buffs.desc=Heb 10 of meer positieve/negatieve effectenicoontjes tegelijk actief +badges$badge.pacifist_ascent.title=Pacifistisch Omhooggaan +badges$badge.pacifist_ascent.desc=Breng het Amulet van Yendor naar de oppervlakte zonder ooit de hevigheid van zijn vloek te verminderen. badges$badge.taking_the_mick.title=In de Maling Nemen badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe diff --git a/core/src/main/assets/messages/misc/misc_vi.properties b/core/src/main/assets/messages/misc/misc_vi.properties index 545731833..2d79db717 100644 --- a/core/src/main/assets/messages/misc/misc_vi.properties +++ b/core/src/main/assets/messages/misc/misc_vi.properties @@ -209,7 +209,7 @@ badges$badge.many_buffs.desc=Có hơn 10 hiệu ứng lợi/hại trên bản th badges$badge.pacifist_ascent.title=Khí chất ôn hòa badges$badge.pacifist_ascent.desc=Mang Tấm bùa Yendor lên mặt đất mà không làm suy giảm độ nghiêm trọng từ lời nguyền của nó. badges$badge.taking_the_mick.title=Nhận lấy Mick đi -badges$badge.taking_the_mick.desc=Giáng đòn quyết định vào trùm cuối với một cây cuốc chim +20 hoặc cao hơn +badges$badge.taking_the_mick.desc=Kết liễu trùm cuối bằng cách cho nó ăn một cây cuốc chim với hơn +20 cấp, khá ngầu đúng không? challenges.no_food=Ăn kiêng challenges.no_food_desc=Thức ăn vốn đã khan hiếm, nhưng bạn cũng phải chú ý đến khẩu phần ăn của mình nữa!\n\n- Thức ăn và cái sừng no đủ chỉ còn một phần ba hiệu quả trong việc thỏa mãn cơn đói\n- Các nguồn làm no khác không bị ảnh hưởng diff --git a/core/src/main/assets/messages/misc/misc_zh.properties b/core/src/main/assets/messages/misc/misc_zh.properties index 3c37400b3..016e9aba3 100644 --- a/core/src/main/assets/messages/misc/misc_zh.properties +++ b/core/src/main/assets/messages/misc/misc_zh.properties @@ -205,7 +205,7 @@ badges$badge.unlock_cleric.desc=完全净化任何一件被诅咒装备的诅咒 badges$badge.enemy_hazards.title=安全隐患 badges$badge.enemy_hazards.desc=在一局游戏中通过特殊地形(陷阱、植物或深渊)击败10个敌人 badges$badge.many_buffs.title=狂乱的鸡尾酒 -badges$badge.many_buffs.desc=同时拥有10种及以上的增益/减益 +badges$badge.many_buffs.desc=同时拥有至少10种增益/减益 badges$badge.pacifist_ascent.title=光荣凯旋 badges$badge.pacifist_ascent.desc=在不曾削弱护符诡咒的前提下将Yendor护符带出地牢 badges$badge.taking_the_mick.title=洋相百出 diff --git a/core/src/main/assets/messages/plants/plants_eo.properties b/core/src/main/assets/messages/plants/plants_eo.properties index 3c09c2555..72b1e5756 100644 --- a/core/src/main/assets/messages/plants/plants_eo.properties +++ b/core/src/main/assets/messages/plants/plants_eo.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=naŭzfrukto plants.blandfruitbush.desc=Malproksima kuzo de putrobero, la pirforma ido de naŭzfruktoplanto gustas kiel rostita polvo. La frukto estas grasa kaj dika, tamen ĝi ne estas venena, eble oni povas ĝin kuiri. +plants.blandfruitbush.discover_hint=Vi povas trovi tian kreskaĵon ie hazarde en la labirinto. plants.blandfruitbush$seed.name=semo de naŭzfrukto plants.blindweed.name=blindherbo @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Kiam _Gardistino_ piedpremas glacibobelon, ŝi estos p plants.icecap$seed.name=semo de glacibobelo plants.plant.warden_desc=Tiu ĉi kreskaĵo havas neniun specialan efikon kiam uzata de _Gardistino_. +plants.plant.discover_hint=Vi povas trovi tian kreskaĵon ie hazarde en la labirinto aŭ kreskigi ĝin el ĝia parenca semo. plants.plant$seed.seed_of=semo de %s plants.plant$seed.ac_plant=PLANTI plants.plant$seed.info=Ĵetu tiun ĉi semon al la loko, kie vi volas por ke ĝin plantiĝu.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=semo plants.rotberry.name=putrober-arbusto plants.rotberry.desc=Beroj de tiu ĉi juna arbusto gustas kiel dolĉega morto. Post kelkaj jaroj, tiu ĉi putrober-arbusto naskos alian sian frukton. Kiam piedpremita, juna putrober-arbusto ellasos nubeton de toksa gaso. plants.rotberry.warden_desc=Norme putrober-arbusto nur ellasas nubeton de gaso, sed _Gardistino_ povas obeigi ĝian energio por provizore pliigi sian povon! +plants.rotberry.discover_hint=Vi povas kreskigi tian kreskaĵon el ĝia parenca semo dum la specifa misio. plants.rotberry$seed.name=semo de putrobero +plants.rotberry$seed.discover_hint=Vi povas trovi tiun semon dum la specifa misio. plants.sorrowmoss.name=ĉagrenmusko plants.sorrowmoss.desc=Ĉagrenmusko estas floro (ne musko) kun akraj florfolietoj kovritaj per mortiga veneno. diff --git a/core/src/main/assets/messages/plants/plants_it.properties b/core/src/main/assets/messages/plants/plants_it.properties index 4d7974753..dbee87189 100644 --- a/core/src/main/assets/messages/plants/plants_it.properties +++ b/core/src/main/assets/messages/plants/plants_it.properties @@ -37,7 +37,7 @@ plants.icecap.warden_desc=Quando calpesta una calotta glaciale, _il Guardiano_ s plants.icecap$seed.name=seme di calotta glaciale plants.plant.warden_desc=Questa pianta non ha alcun effetto speciale quando viene usata dal Guardiano. -plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed. +plants.plant.discover_hint=Puoi trovare questa pianta casualmente nel dungeon, o farla crescere dal suo seme. plants.plant$seed.seed_of=seme di %s plants.plant$seed.ac_plant=PIANTA plants.plant$seed.info=Lancia questo seme nel luogo in cui vuoi far crescere una pianta.\n\n%s @@ -46,7 +46,7 @@ plants.plant$seed$placeholder.name=seme plants.rotberry.name=baccamarcia plants.rotberry.desc=Le bacche di un giovane arbusto di baccamarcia hanno il sapore di una dolce, dolce morte. Nel giro di pochi anni, questo arbusto diventerà un altro cuore putrido. Quando calpestato, una baccamarcia produce un piccolo sbuffo di gas tossico. plants.rotberry.warden_desc=Di norma un arbusto di baccamarcia produce semplicemente un po' di gas se calpestato, ma _il Guardiano_ è in grado di assorbire la sua energia per aumentare temporaneamente la sua forza! -plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. +plants.rotberry.discover_hint=Puoi crescere questa pianta grazie al suo seme durante una missione specifica. plants.rotberry$seed.name=seme di baccamarcia plants.rotberry$seed.discover_hint=Puoi trovare questo oggetto durante una missione. diff --git a/core/src/main/assets/messages/plants/plants_ja.properties b/core/src/main/assets/messages/plants/plants_ja.properties index a101715a1..5ce55c797 100644 --- a/core/src/main/assets/messages/plants/plants_ja.properties +++ b/core/src/main/assets/messages/plants/plants_ja.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=無味果 plants.blandfruitbush.desc=ロットベリーの遠縁種で、無味果の藪に点々としている洋梨のような実は灰のような味がする。この果肉は大きいだけで腹の足しにもならないが、毒性はない。調理しなければ食べられたものではないだろう。 +plants.blandfruitbush.discover_hint=この植物はダンジョン内でランダムに見つけることができる。 plants.blandfruitbush$seed.name=無味果の種 plants.blindweed.name=盲目草 @@ -36,6 +37,7 @@ plants.icecap.warden_desc=_自然の保護者_が氷結茸を踏むと、害を plants.icecap$seed.name=氷結茸の種 plants.plant.warden_desc=この植物は自然の保護者が踏んでも、特別な効果はない。 +plants.plant.discover_hint=この植物はダンジョン内でランダムに見つけるか、関連する種から生やすことができる。 plants.plant$seed.seed_of=%sの種 plants.plant$seed.ac_plant=植える plants.plant$seed.info=この種を投げつけた場所に植物が生えてくる。\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=種 plants.rotberry.name=ロットベリー plants.rotberry.desc=ロットベリーは甘美な死の味がする。なんと恐ろしい実だ。数年に渡って、ロットベリーは再びロットハートに成長していく。踏まれたとき、若いロットベリーは毒ガスの小さな霧を生み出す。 plants.rotberry.warden_desc=通常、ロットベリーの低木を踏んだときはわずかなガスしか発生しないが、_自然の保護者_はそのエネルギーを利用し、筋力を一時的に上昇させることができる! +plants.rotberry.discover_hint=この植物は、特定のクエスト中に関連する種から生やすことができる。 plants.rotberry$seed.name=ロットベリーの種 +plants.rotberry$seed.discover_hint=このアイテムはクエスト中に見つけることができる。 plants.sorrowmoss.name=悲嘆苔 plants.sorrowmoss.desc=悲嘆苔(実は苔ではなく花だ)は鋭い棘に覆われている。その棘には強い毒が含まれている。 diff --git a/core/src/main/assets/messages/plants/plants_nl.properties b/core/src/main/assets/messages/plants/plants_nl.properties index 31619e70d..e9b096b62 100644 --- a/core/src/main/assets/messages/plants/plants_nl.properties +++ b/core/src/main/assets/messages/plants/plants_nl.properties @@ -1,6 +1,6 @@ plants.blandfruitbush.name=flauwfruit plants.blandfruitbush.desc=Dit is het verre neefje van de rotbes, de peervormige producten van de flauwfruitstruik die smaken naar aangekoekt stof. De vrucht is goor en heeft geen substantie, maar is niet giftig. Misschien kan het gekookt worden. -plants.blandfruitbush.discover_hint=You can find this plant randomly in the dungeon. +plants.blandfruitbush.discover_hint=Je kunt deze plant zomaar in de kerker vinden plants.blandfruitbush$seed.name=zaadje van flauwfruit plants.blindweed.name=blindkruid @@ -37,7 +37,7 @@ plants.icecap.warden_desc=Als _de Bewaakster_ een ijsklokje vertrapt, wordt ze k plants.icecap$seed.name=zaadje van ijsklokje plants.plant.warden_desc=Deze plant heeft geen speciaal effect wanneer de bewaakster het gebruikt. -plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed. +plants.plant.discover_hint=Je kunt deze plant zomaar in de kerker vinden, of het laten groeien uit het gerelateerde zaadje. plants.plant$seed.seed_of=zaadje van %s plants.plant$seed.ac_plant=PLANT plants.plant$seed.info=Gooi dit zaadje naar de plek waar je een plant wil laten groeien.\n\n%s @@ -46,9 +46,9 @@ plants.plant$seed$placeholder.name=zaadje plants.rotberry.name=rotbes plants.rotberry.desc=De besjes van een jonge rotbesstruik smaken naar zoete, zoete dood. Over een paar jaar groeit deze rotbesstruik uit tot een ander rot hart. plants.rotberry.warden_desc=Normaal heeft het vertrappen van een rotbes geen effect, maar _de Bewaakster_ kan de energie die vrij komt gebruiken om haar kracht tijdelijk een verhoging te geven! -plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. +plants.rotberry.discover_hint=Je kunt deze plant laten groeien uit het gerelateerde zaadje tijdens een specifieke missie. plants.rotberry$seed.name=zaadje van rotbes -plants.rotberry$seed.discover_hint=You can find this item during a quest. +plants.rotberry$seed.discover_hint=Je kunt dit item vinden tijdens een missie. plants.sorrowmoss.name=treurmos plants.sorrowmoss.desc=Treurmos is een bloem (geen mos) met vlijmscherpe bloemblaadjes, die bedekt zijn met een dodelijk gif. diff --git a/core/src/main/assets/messages/private/private_eo.properties b/core/src/main/assets/messages/private/private_eo.properties index fad4051da..506de3ba8 100644 --- a/core/src/main/assets/messages/private/private_eo.properties +++ b/core/src/main/assets/messages/private/private_eo.properties @@ -8,7 +8,7 @@ scenes.hallofheroesscene.page=Paĝo %1$d/%2$d scenes.heroselectscene.rename_hero=Renomi heroon scenes.heroselectscene.rename_title=Enigu nomon por la heroo -scenes.heroselectscene.rename_desc=This will be used as the default name for this hero. +scenes.heroselectscene.rename_desc=Tio ĉi estos la implicita nomo por tiu ĉi heroo. scenes.heroselectscene.rename=Renomi scenes.heroselectscene.revert=Restarigi @@ -72,7 +72,7 @@ windows.wndsupportertiers$iconbutton.shattered=Agordi emblemon al “disrompita windows.wndsupportertiers$paymentbutton.purchase=Aĉeti – %s windows.wndsupportertiers$paymentbutton.pending=Pritraktado de aĉeto… -windows.wndgame.rename_item=Rename Item +windows.wndgame.rename_item=Renomi aĵon windows.wndgame.custom_note=Propra noto windows.wndgame.select_item=elekti aĵon windows.wndgame.dialog_title=Enigu nomon por aĵo @@ -118,16 +118,16 @@ ui.customnotebutton.limit_support_button=Akiri pli da spaco por notoj bones.here_lies_nameless=Tie ĉi ripozas sennoma %s. bones.here_lies_named=Tie ĉi ripozas %1$s, la %2$s. bones.pacifist=Konata kiel pacisto, li mortis ne forprenante alian vivon. -bones.rats=Estiminda trapikisto de ratoj, li venkis %d monstrojn antaŭ li fiaskis. -bones.crabs=Lerta rompisto de kraboj, li venkis %d monstrojn antaŭ li fiaskis. -bones.undead=Premsonĝo de eksplodemaj nemortuloj, li venkis %d monstrojn antaŭ li fiaskis. -bones.thieves=Kaptisto de frenezaj banditoj, li venkis %d monstrojn antaŭ li fiaskis. -bones.bats=Tranĉisto de vespertaj flugiloj, li venkis %d monstrojn antaŭ li fiaskis. -bones.brutes=Detruisto de gnolaj kaskoj, li venkis %d monstroj antaŭ li fiaskis. -bones.monks=Sperta pri batalo kontraŭ gnomaj sorĉistoj, li venkis %d monstroj antaŭ li fiaskis. -bones.golems=Detruisto de gnomaj eltrovaĵoj, li venkis %d monstrojn antaŭ li fiaskis. -bones.demons=Legenda ĉasisto de demonoj, li venkis %d monstrojn antaŭ li fiaskis. -bones.yog=Defiinto de praa dio, li venkis %d monstrojn antaŭ li fiaskis. +bones.rats=Estiminda trapikisto de ratoj, li venkis %d monstrojn antaŭ ol li fiaskis. +bones.crabs=Lerta rompisto de kraboj, li venkis %d monstrojn antaŭ ol li fiaskis. +bones.undead=Premsonĝo de eksplodemaj nemortuloj, li venkis %d monstrojn antaŭ ol li fiaskis. +bones.thieves=Kaptisto de frenezaj banditoj, li venkis %d monstrojn antaŭ ol li fiaskis. +bones.bats=Tranĉisto de vespertaj flugiloj, li venkis %d monstrojn antaŭ ol li fiaskis. +bones.brutes=Detruisto de gnolaj kaskoj, li venkis %d monstroj antaŭ ol li fiaskis. +bones.monks=Sperta pri batalo kontraŭ gnomaj sorĉistoj, li venkis %d monstroj antaŭ ol li fiaskis. +bones.golems=Detruisto de gnomaj eltrovaĵoj, li venkis %d monstrojn antaŭ ol li fiaskis. +bones.demons=Legenda ĉasisto de demonoj, li venkis %d monstrojn antaŭ ol li fiaskis. +bones.yog=Defiinto de praa dio, li venkis %d monstrojn antaŭ ol li fiaskis. bones.forgot_waterskin=Estas hontinde, ke sentante turmenton de morto li forgesis trinki akvon el sia felsako. bones.forgot_potion=Estas hontinde, ke sentante turmenton de morto li forgesis trinki eliksiron de sano. bones.rest_in_peace=Li postlasis heredaĵon en tiu ĉi mondo, kiam li transiris al la sekva. Li esperis, ke alia heroo evitos lian tragedian sorton. diff --git a/core/src/main/assets/messages/scenes/scenes_eo.properties b/core/src/main/assets/messages/scenes/scenes_eo.properties index 97bdb0bb1..78dd82d70 100644 --- a/core/src/main/assets/messages/scenes/scenes_eo.properties +++ b/core/src/main/assets/messages/scenes/scenes_eo.properties @@ -62,9 +62,9 @@ scenes.heroselectscene.daily=Labirint-ĝermo de la tago scenes.heroselectscene.daily_desc=Ĉiutage la nova kaj sama por ĉiu labirint-ĝermo estas disponebla! La taga labirint-ĝermo generas la identan labirinton por ĉiu persono (se ili havas la saman version de la ludo).\n\nNe estas tempa limigo por fini tagan labirin-ĝermon, tamen vi povas havi aktivan nur unu samtempe. _Tagaj labirint-ĝermoj ne kongruas kun ordenoj kaj havas sian propran rangliston._\n\nĈu vi volas komenci la hodiaŭan labirint-ĝermon kun via nune elektita heroo kaj defioj? scenes.heroselectscene.daily_yes=Jes scenes.heroselectscene.daily_no=Ne -scenes.heroselectscene.daily_repeat=Vi jam ludis la hodiaŭan labirint-ĝermon. Vi povas reludi ĝin, sed nur kiel senranga ekzerca ludo.\n\nPor reludi por ioma tempo ĝi montriĝos en la langeto de tagaj labirint-ĝermoj antaŭ la registro foriĝos.\n\nĈu vi volas reludi la hodiaŭan labirint-ĝermon kun via nune elektita heroo kaj defioj? +scenes.heroselectscene.daily_repeat=Vi jam ludis la hodiaŭan labirint-ĝermon. Vi povas reludi ĝin, sed nur kiel senranga ekzerca ludo.\n\nPor reludi por ioma tempo ĝi montriĝos en la langeto de tagaj labirint-ĝermoj antaŭ ol la registro foriĝos.\n\nĈu vi volas reludi la hodiaŭan labirint-ĝermon kun via nune elektita heroo kaj defioj? scenes.heroselectscene.daily_unavailable_long=Ŝajnas, ke vi komencis tagan labirint-ĝermon, kiu estas de la estonteco! Tio ĉi povas okazi, kiam vi antaŭnelonge ŝanĝis horzonon aŭ agordis horloĝon de via operaciumo. _Via sekva labirint-ĝermo estos disponebla post %d tago(j)._ -scenes.heroselectscene.daily_existing=Vi havas daŭrantan tagan labirint-ĝermon. Vi devas fini ĝin antaŭ komenci alian tagan labirint-ĝermon. +scenes.heroselectscene.daily_existing=Vi havas daŭrantan tagan labirint-ĝermon. Vi devas fini ĝin antaŭ ol komenci alian tagan labirint-ĝermon. scenes.heroselectscene.daily_nowin=Ĉiutage la nova kaj sama por ĉiu labirint-ĝermo estas disponebla! La taga labirint-ĝermo generas la identan labirinton por ĉiu persono (se ili havas la saman version de la ludo).\n\n_Vi devas venki almenaŭ unufoje antaŭ ol vi povos ludi tagan labirint-ĝermon._ scenes.heroselectscene.custom_seed_title=Enigu propran labirint-ĝermon scenes.heroselectscene.custom_seed_desc=La ludo uzas “ĝermon” por generi labirinton, do la samaj labirint-ĝermo kaj versio de ludo ĉiam generas la saman labirinton! _Ludoj kun propraj labirint-ĝermoj ne ebligos akiri ordenojn, ne enkalkuliĝos al nombro de luditaj ludoj kaj aperos ĉe malsupro de la ranglisto._ @@ -98,7 +98,7 @@ scenes.newsscene$newsinfo.enable_news=Aktivigi novaĵojn scenes.rankingsscene.title=Ranglisto scenes.rankingsscene.total=Luditaj ludoj: -scenes.rankingsscene.no_games=Ankoraŭ neniuj ludoj luditaj. +scenes.rankingsscene.no_games=Ankoraŭ neniu ludo ludita. scenes.rankingsscene.no_info=Neniaj pliaj informoj scenes.startscene.title=Daŭrantaj ludoj @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=antaŭ 1 minuto scenes.startscene.minutes_ago=antaŭ %d minutoj scenes.startscene.hours_ago=antaŭ %d horoj scenes.startscene.days_ago=antaŭ %d tagoj -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=antaŭ %d monatoj scenes.startscene.new=Nova ludo scenes.startscene.sort_level=Ordigo: laŭ keletaĝo scenes.startscene.sort_recent=Ordigo: laŭ dato @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon estas tute senpaga ludo, scenes.titlescene.patreon_button=Patreon-paĝo scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=La versio 3.1 liveras etan refaron de Batalisto, novajn elementojn de ĉirkaŭaĵo kaj ĉambrojn, novan brilaĵon, kaj plurajn etajn ŝanĝojn kaj plibonigojn! Rigardu al la ekrano “Ŝanĝoj” por detalan liston de ŝanĝoj (nur en la angla). scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita! scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn. scenes.welcomescene.patch_translations=Tiu ĉi ĝisdatigo liveras plibonigojn por tradukoj. diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index a27be2728..354a99d32 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon è un gioco totalmente gr scenes.titlescene.patreon_button=Pagina Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=La versione 3.1 include una piccola revisione del Guerriero, nuove stanze/terreno, un nuovo gingillo, e un po' di altri cambiamenti e aggiunte più piccole! Assicurati di controllare la schermata delle modifiche per tutti i dettagli. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato! scenes.welcomescene.patch_bugfixes=Questa modifica contiene la correzione di bug. scenes.welcomescene.patch_translations=Questa modifica contiene aggiornamenti alle traduzioni. diff --git a/core/src/main/assets/messages/scenes/scenes_ja.properties b/core/src/main/assets/messages/scenes/scenes_ja.properties index 572af0c65..d4e7e73fa 100644 --- a/core/src/main/assets/messages/scenes/scenes_ja.properties +++ b/core/src/main/assets/messages/scenes/scenes_ja.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1分前 scenes.startscene.minutes_ago=%d分前 scenes.startscene.hours_ago=%d時間前 scenes.startscene.days_ago=%d日前 -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%dか月前 scenes.startscene.new=新しいゲーム scenes.startscene.sort_level=並び替え:勇士のレベル scenes.startscene.sort_recent=並び替え:最近のプレイ @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeonは完全に無料のゲ scenes.titlescene.patreon_button=Patreon ページ scenes.welcomescene.update_intro=Shattered Pixel Dungeonが更新されました! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1では、戦士の小規模な仕様変更、新しい地形/部屋、新しい装身具ト、その他たくさんの小さな変更と追加が含まれています!詳細については変更画面を必ず確認してください。 scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました! scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。 scenes.welcomescene.patch_translations=このパッチには翻訳の更新が含まれます。 diff --git a/core/src/main/assets/messages/ui/ui_eo.properties b/core/src/main/assets/messages/ui/ui_eo.properties index bb3f63828..27f842708 100644 --- a/core/src/main/assets/messages/ui/ui_eo.properties +++ b/core/src/main/assets/messages/ui/ui_eo.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Aldoni propran noton ui.customnotebutton.limit_title=Limigo de notoj akirita -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Vi povas forigi la ekzistajn notojn por havi plian spacon por novaj. Ĉiuj viaj nunaj propraj notoj montreblas sur la ekrano de taglibro. ui.customnotebutton.desc=Propraj notoj ebligas al vi skribi kion ajn vi volas en la taglibro.\n\nIli povas rilati al nenio, al keletaĝo, al iu el viaj aĵoj aŭ al speco de eliksiro/skribrulaĵo/ringo. ui.customnotebutton.new_text=Nova noto ui.customnotebutton.new_text_title=Enigu titolon por tiu ĉi noto: diff --git a/core/src/main/assets/messages/ui/ui_it.properties b/core/src/main/assets/messages/ui/ui_it.properties index 18c9fa5dd..a89c63c23 100644 --- a/core/src/main/assets/messages/ui/ui_it.properties +++ b/core/src/main/assets/messages/ui/ui_it.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Aggiungi una nota personalizzata ui.customnotebutton.limit_title=Limite nota raggiunto -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Puoi cancellare note esistenti per far spazio ad altre. Tutte le tue esistenti note personalizzate possono essere viste nel diario. ui.customnotebutton.desc=Le note personalizzate ti consentono di registrare tutto ciò che desideri nel diario.\n\nPossono essere solo testo oppure possono essere associati al pavimento di un dungeon, a uno dei tuoi oggetti o a un tipo di pozione/pergamena/anello. ui.customnotebutton.new_text=Nuova nota di testo ui.customnotebutton.new_text_title=Scrivi un titolo per questa nota di testo personalizzata: diff --git a/core/src/main/assets/messages/ui/ui_ja.properties b/core/src/main/assets/messages/ui/ui_ja.properties index 87769031e..6cac2db71 100644 --- a/core/src/main/assets/messages/ui/ui_ja.properties +++ b/core/src/main/assets/messages/ui/ui_ja.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=カスタムノートに追加 ui.customnotebutton.limit_title=ノートの上限に達しました -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=既存のノートを削除して空きを作ることができます。現在のカスタムノートはすべて、日誌ウィンドウから見ることができます。 ui.customnotebutton.desc=カスタムノートでは、日誌に好きなことを記録することができます。\n\nただの文字でもいいし、ダンジョンの階やアイテム、ポーション/巻物/指輪の種類に関連付けることもできます。 ui.customnotebutton.new_text=新規テキストノート ui.customnotebutton.new_text_title=このカスタムテキストノートのタイトルを入力してください: diff --git a/core/src/main/assets/messages/windows/windows_eo.properties b/core/src/main/assets/messages/windows/windows_eo.properties index a553907ee..483461306 100644 --- a/core/src/main/assets/messages/windows/windows_eo.properties +++ b/core/src/main/assets/messages/windows/windows_eo.properties @@ -11,7 +11,7 @@ windows.wndblacksmith.smith=_Forĝi (%d favor-poentoj):_ Mi povas forghi por vi windows.wndblacksmith.smith_verify=Nu, mi varmigos l’ fornon kaj vi elektos kion vi forghu. windows.wndblacksmith.smith_yes=Bone, varmigu la fornon. windows.wndblacksmith.smith_no=Ne gravas. -windows.wndblacksmith.cashout=_Elpagi (ĉio):_ Mi simple povas doni al vi ordinaran oron, kiu nenutilas por mi. Po 1₷ por chiu favor-poento. +windows.wndblacksmith.cashout=_Elpagi (ĉio):_ Mi simple povas doni al vi ordinaran oron, kiu neutilas por mi. Po 1₷ por chiu favor-poento. windows.wndblacksmith.cashout_verify=Bone, jen %d da oro por vi. Post tio chi mi faros nenion pli por vi! windows.wndblacksmith.cashout_yes=Donu al mi oron. windows.wndblacksmith.cashout_no=Ne gravas. @@ -101,8 +101,8 @@ windows.wndhero$statstab.health=Sano windows.wndhero$statstab.gold=Moneroj kolekt. windows.wndhero$statstab.depth=Maks. keletaĝo windows.wndhero$statstab.dungeon_seed=Labirint-ĝermo -windows.wndhero$statstab.custom_seed=_Propra labirint-ĝermo_ -windows.wndhero$statstab.daily_for=_Taga labirint-ĝermo_ +windows.wndhero$statstab.custom_seed=_Propra ĝermo_ +windows.wndhero$statstab.daily_for=_Taga ĝermo_ windows.wndhero$statstab.replay_for=_Reludo por_ windows.wndheroinfo.talents=talentoj @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Riĉaĵo windows.wndscorebreakdown.treasure_desc=Baziĝas sur kolektita oro kaj valoroj de posedaĵoj. windows.wndscorebreakdown.treasure_desc_old=Baziĝas sur kolektita oro. windows.wndscorebreakdown.explore_title=Malkovrado -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Baziĝas sur kompleteco de esplori keletaĝojn. Malpliigita pro preterlasi aĵojn aŭ kaŝitajn pordojn, kaj pro ne solvi enigmojn. windows.wndscorebreakdown.bosses_title=Supermonstroj -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. -windows.wndscorebreakdown.quests_title=Taskoj -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.bosses_desc=Baziĝas sur venkitaj supermonstroj. Malpliigita pro stari atendante eviteblajn atakojn dum bataloj kontraŭ supermonstroj. +windows.wndscorebreakdown.quests_title=Misioj +windows.wndscorebreakdown.quests_desc=Baziĝas sur plenumitaj misioj. Malpliigita pro ricevi eviteblajn atakojn dum tiuj misioj kaj pro mankaj poentoj dum misioj. windows.wndscorebreakdown.win_multiplier=Venka poent-obligilo windows.wndscorebreakdown.challenge_multiplier=Defia poent-obligilo windows.wndscorebreakdown.total=Sumo @@ -350,14 +350,14 @@ windows.wndsupportprompt.title=Mesaĝo de la programisto windows.wndsupportprompt.intro=Saluton, mi esperas, ke Shattered Pixel Dungeon plaĉas al vi! windows.wndsupportprompt.close=Fermi -windows.wndtradeitem.buy=Aĉeti por %d ₷ +windows.wndtradeitem.buy=Aĉeti por %d₷ windows.wndtradeitem.steal=Ŝteli kun %1$d%% ŝanco\nUzotaj ŝargoj: %2$d windows.wndtradeitem.steal_warn=Via brakbendo ne ŝargiĝis sufiĉe por garantii ŝtelon de tiu ĉi aĵo? Se tio ĉi malsukcesos, la vendejo estas fermita. Ĉu vi certe volas provi ŝteli? windows.wndtradeitem.steal_warn_yes=Jes, mi certas windows.wndtradeitem.steal_warn_no=Ne, mi ŝanĝis mian volon -windows.wndtradeitem.sell=Vendi por %d ₷ -windows.wndtradeitem.sell_1=Vendi 1 por %d ₷ -windows.wndtradeitem.sell_all=Vendi ĉiujn por %d ₷ +windows.wndtradeitem.sell=Vendi por %d₷ +windows.wndtradeitem.sell_1=Vendi 1 por %d₷ +windows.wndtradeitem.sell_all=Vendi ĉiujn por %d₷ windows.wndupgrade.title=Plibonigi aĵon windows.wndupgrade.desc=Plibonigi aĵon porĉiame plifortigas ĝin: diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 4df8d2ffa..fdab15232 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Tesoro windows.wndscorebreakdown.treasure_desc=Basato sull'oro raccolto e valore degli oggetti trasportati. windows.wndscorebreakdown.treasure_desc_old=Basato sull'oro raccolto. windows.wndscorebreakdown.explore_title=Esplorazione -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Basato sui piani esplorati. Ridotto da oggetti o porte mancanti, o puzzle non risolti. windows.wndscorebreakdown.bosses_title=Boss -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Basato sui boss sconfitti. Ridotto subendo attacchi evitabili durante i combattimenti contro i boss. windows.wndscorebreakdown.quests_title=Missioni -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Basato su missioni completate. Ridotto subendo attacchi evitabili o punteggio delle missioni mancante. windows.wndscorebreakdown.win_multiplier=Moltiplicatore della Vittoria windows.wndscorebreakdown.challenge_multiplier=Moltiplicatore delle Sfide windows.wndscorebreakdown.total=Punteggio Totale diff --git a/core/src/main/assets/messages/windows/windows_ja.properties b/core/src/main/assets/messages/windows/windows_ja.properties index d98f5cde3..a9d5d4f7a 100644 --- a/core/src/main/assets/messages/windows/windows_ja.properties +++ b/core/src/main/assets/messages/windows/windows_ja.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=宝 windows.wndscorebreakdown.treasure_desc=集めたゴールドと保持したアイテムの価値に基づく。 windows.wndscorebreakdown.treasure_desc_old=集めたゴールドに基づく。 windows.wndscorebreakdown.explore_title=探査 -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=探索完了した階の数に基づく。未発見のアイテムや隠し扉、未解決の謎解きによって減少する。 windows.wndscorebreakdown.bosses_title=ボス戦 -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. -windows.wndscorebreakdown.quests_title=任務 -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.bosses_desc=ボスの撃破数に基づく。ボス戦時の回避可能な攻撃の立ち回りによって減少する。 +windows.wndscorebreakdown.quests_title=クエスト +windows.wndscorebreakdown.quests_desc=達成したクエストに基づく。回避可能な攻撃を受けたり、クエストの成績が良くないと減少する。 windows.wndscorebreakdown.win_multiplier=勝利倍率 windows.wndscorebreakdown.challenge_multiplier=挑戦倍率 windows.wndscorebreakdown.total=合計得点 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index d100169f3..c12a97418 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -26,22 +26,22 @@ import java.util.Locale; public enum Languages { ENGLISH("english", "en", Status.O_COMPLETE, null, null), CHINESE("中文", "zh", Status.__UNREVIEW, new String[]{"Chronie_Lynn_Iwa", "Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Horr_lski", "Lery", "Lyn_0401", "Lyx0527", "Ooooscar", "Oxide111", "RainSlide", "ShatteredFlameBlast", "SpaceAnchor", "SunsetGlowTheDOGE", "Teller", "hmdzl001", "leo", "tempest102", "户方狸奴"}), - KOREAN("한국어", "ko", Status.O_COMPLETE, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "benepaper", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lemonam", "lsiebnie", "sora0430"}), - RUSSIAN("русский", "ru", Status.X_UNFINISH, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"5r", "AngryPotato", "AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "OneDuo", "Originalej0name", "Raymundo", "Roycce", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "chelikchelik", "dasfan123", "ifritdiezel", "kirusyaga", "kptmx", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "wntrau", "Вoвa"}), + KOREAN("한국어", "ko", Status.__UNREVIEW, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "benepaper", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lemonam", "lsiebnie", "sora0430"}), + RUSSIAN("русский", "ru", Status.__UNREVIEW, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"5r", "AngryPotato", "AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "OneDuo", "Originalej0name", "Raymundo", "Roycce", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "chelikchelik", "dasfan123", "ifritdiezel", "kirusyaga", "kptmx", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "wntrau", "Вoвa"}), SPANISH("español", "es", Status.__UNREVIEW, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "No_se145", "STKmonoqui", "Sh4rkill3r", "Uri2523", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), - PORTUGUESE("português", "pt", Status.__UNREVIEW, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "DRACOnicus", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "phobos445", "rafazago", "renan408", "try31"}), + PORTUGUESE("português", "pt", Status.X_UNFINISH, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "DRACOnicus", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "phobos445", "rafazago", "renan408", "try31"}), GERMAN("deutsch", "de", Status.X_UNFINISH, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Anaklysmos", "Ceeee", "DarkPixel", "David.transifex", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "tanjay", "unbekannterTyp", "wunst"}), - FRENCH("français", "fr", Status.O_COMPLETE, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob", "Lucasgstar"}, new String[]{"3raven", "Alsydis", "Anonyme48", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "L.E.V.", "Lama", "Le_Valla", "Leandre", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "STPayoube", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "fricht", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "tkf_", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), + FRENCH("français", "fr", Status.__UNREVIEW, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob", "Lucasgstar"}, new String[]{"3raven", "Alsydis", "Anonyme48", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "L.E.V.", "Lama", "Le_Valla", "Leandre", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "STPayoube", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "fricht", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "tkf_", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), JAPANESE("日本語", "ja", Status.O_COMPLETE, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}), - POLISH("polski", "pl", Status.__UNREVIEW, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "DogeseleQ", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Serpens13", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bobas10", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "mikolka9144", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), - VIETNAMESE("tiếng việt","vi", Status.__UNREVIEW, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "SpaceMetropolis", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "duongfg250", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}), + POLISH("polski", "pl", Status.X_UNFINISH, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "DogeseleQ", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Serpens13", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bobas10", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "mikolka9144", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), + VIETNAMESE("tiếng việt","vi", Status.X_UNFINISH, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "SpaceMetropolis", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "duongfg250", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}), TURKISH("türkçe", "tr", Status.X_UNFINISH, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "Helgon", "Koga", "Mehmet_Emin_21", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "TheMBDsvs", "Yllcare", "YORGANSIZMTAV", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "kempilbey", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}), - INDONESIAN("indonésien","in", Status.__UNREVIEW, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "Flasherx", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "anagakenny24", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "luthfidzaky_ldzy", "mkakhsan301", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}), + INDONESIAN("indonésien","in", Status.X_UNFINISH, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "Flasherx", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "anagakenny24", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "luthfidzaky_ldzy", "mkakhsan301", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}), ITALIAN("italiano", "it", Status.X_UNFINISH, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "Hydr46605", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andrea049ita", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mamon68596", "mattiuw", "max1234ita", "maxifire32", "nessunluogo", "righi.a", "umby000", "unknown888", "valerio.bozzolan"}), - UKRANIAN("українська", "uk", Status.O_COMPLETE, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Buster54", "Doodlinka", "Dotsent", "Lyttym", "MaxQuiet", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "jesternotricks", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), + UKRANIAN("українська", "uk", Status.X_UNFINISH, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Buster54", "Doodlinka", "Dotsent", "Lyttym", "MaxQuiet", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "jesternotricks", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), CZECH("čeština", "cs", Status.__UNREVIEW, new String[]{"ObisMike", "novotnyvaclav"}, new String[]{"16cnovotny", "AshenShugar", "Autony", "Block_Vader", "Buba237", "JStrange", "Nerdiniel", "Patrik123", "RealBrofessor", "Thorn_123", "chuckjirka", "emteckos2", "kristanka"}), - HUNGARIAN("magyar", "hu", Status.O_COMPLETE, new String[]{"dorheim", "summoner001", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "balazsszalab", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "szemetvodor"}), - DUTCH("nederlands", "nl", Status.O_COMPLETE, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "ojppe", "rmw", "th3f4llenh0rr0r"}), + HUNGARIAN("magyar", "hu", Status.X_UNFINISH, new String[]{"dorheim", "summoner001", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "balazsszalab", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "szemetvodor"}), + DUTCH("nederlands", "nl", Status.X_UNFINISH, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "ojppe", "rmw", "th3f4llenh0rr0r"}), //FINNISH("suomi", "fi", Status.X_UNFIN, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ), GREEK("ελληνικά", "el", Status.X_UNFINISH, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "nikolaoskelirakis", "stefboi", "toumbo", "val.exe"}), BELARUSIAN("беларуская","be", Status.X_UNFINISH, new String[]{"AprilRain(Vadzim Navumaû)"}, new String[]{"4ebotar"}), diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index e86861107..bf653cf25 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -86,10 +86,25 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("BETA-1.4", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary", + "Hello beta testers!\n" + + "\n" + + "This beta includes some improved visuals, but there are still WIP ones in the caves+ that need to be addressed. I'm going to be away over the weekend, so I expect v3.1 will be ready to release a bit later than anticipated, perhaps in the middle of next week.")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "Added final visuals for sewer barrels, prison cages, and hermit crabs.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "**Existed Prior to BETA:**\n" + + "**-** Cursed wand of warding not using autotargering\n" + + "**-** Some game versions not properly respecting 'check for beta updates' being disabled\n" + + "**-** Brimstone glyph not properly scaling past +50% glyph power")); + changes = new ChangeInfo("BETA-1.3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -185,7 +200,7 @@ public class v3_X_Changes { "**- 10 new entrance/exit variants** of standard rooms have been added as well. two per region.\n" + "**- Plain empty rooms** no longer spawn normally.\n" + "\n" + - "**Note that the new terrain is currently using placeholder visuals**")); + "**Note that some of the new terrain is currently using placeholder visuals**")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.FERRET_TUFT), "Ferret Tuft", "**A new trinket has been added to the game!**\n" + @@ -209,9 +224,7 @@ public class v3_X_Changes { "\n" + "**Gnoll Exiles** are exceptionally strong, but also wary of combat. They won't attack unprovoked, so you can just let them pass, but maybe you'll be interested in the loot they carry...\n" + "\n" + - "**Hermit Crabs** are sturdy but slow crabs that use a broken barrel for extra support. They're a bit tough to fight, but much easier to run away from, and have a good chance to drop some armor for you.\n" + - "\n" + - "**Note that hermit crabs currently use a placeholder sprite**")); + "**Hermit Crabs** are sturdy but slow crabs that use a broken barrel for extra support. They're a bit tough to fight, but much easier to run away from, and have a good chance to drop some armor for you.")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "changes"), false, null); changes.hardlight(CharSprite.WARNING); From 4d82dacede9b7d24f7fadd50a2894d26d7b52864 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 27 May 2025 11:38:59 -0400 Subject: [PATCH 155/178] v3.1.0: fixed a few more typos --- core/src/main/assets/messages/actors/actors.properties | 2 +- core/src/main/assets/messages/items/items.properties | 2 +- core/src/main/assets/messages/plants/plants.properties | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 13d5752aa..3079358b2 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=combined lethality actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 40% HP_.\n\nThis attack can be a regular melee weapon attack, or part of a weapon ability. actors.hero.talent.unencumbered_spirit.title=unencumbered spirit -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=monastic vigor actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +4 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance. actors.hero.talent.combined_energy.title=combined energy diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index e3d5a367d..3674ed9a2 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor. items.armor.armor.weak_cursed=Despite the curse, you are able to unequip this armor. items.armor.armor.not_cursed=This armor is free of malevolent magic. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=yes items.armor.armor.seal_transfer_no=no diff --git a/core/src/main/assets/messages/plants/plants.properties b/core/src/main/assets/messages/plants/plants.properties index 8e7ecc2aa..96a9b26a3 100644 --- a/core/src/main/assets/messages/plants/plants.properties +++ b/core/src/main/assets/messages/plants/plants.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, swe plants.rotberry.warden_desc=Normally a rotberry bush only produces a little gas when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength! plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. plants.rotberry$seed.name=seed of rotberry -plants.rotberry$seed.discover_hint=You can find this item during a quest. +plants.rotberry$seed.discover_hint=You can find this item during a specific quest. plants.sorrowmoss.name=sorrowmoss plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom. From cd43044f626cef5e51ba4411d543d090c8e6aaee Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 27 May 2025 11:52:00 -0400 Subject: [PATCH 156/178] v3.1.0: slightly tweaked the shading on barrels and cages --- .../main/assets/environment/tiles_prison.png | Bin 24705 -> 24717 bytes .../main/assets/environment/tiles_sewers.png | Bin 21332 -> 21322 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/core/src/main/assets/environment/tiles_prison.png b/core/src/main/assets/environment/tiles_prison.png index 61a7fc4c3c4643463581c00ad2e252d5bf0c51fa..e12f8afd10b75816c58ff1e8e7b3e017aaa154b9 100644 GIT binary patch literal 24717 zcmX`SXIN9;(*>H)q-j8qs)VM1(vc=10Yy<%KoM!uL_wuDX(6Er2vVe@Ku}PmBOpae zklrLnmlirmO9(AJm*4-r_kKEgo}6=LX6;#P&&*EVni?CP<`m%s005`&+%|X!002)u z0s-u7CzmHa-<$yehevk|^dAKR$5MYd8mRCXj3;C-5^JDpV2y>dvtdq}kckRywHx@_ zt9-Er_J%Lw0Oo6-?_Ffe?795&$z)>@K1hsJU|O}!&u4E;hUQ6`w2iuXAz#VX?@edl zUR|8x3zbTY7w0KR8|80lp7lg%|9GwZ4pBhoMMa?AnYJK|FulXWsVPj(g 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z`58#>&hyG0^OqjEYd&f>$kww(zwOh8YixbbXwm~joz_gR2-UIlh3S5>gxvR4PP)@W zYL`vEM?fT$&VO^E=-E20oe~VqejwpW`LlQKD zN~-h;(>#{2L!;9Mp)e6@kI!Z!9s?R!w#Jz%%9j-h`aBrua)RAx8XRK*8E2S;y^RWh zR=A^(0BHSc)6!31qb*i!5k9-+>kI5M=Oww}x3R**wfrAdH(#J%9ib1Ld=enpp7C0e zOd2-izt}fJLc%H>4$2|S^>F!Xcf@j4c8I0dcsE=f&P(kxkd93mfv4KiHEbwao^5Mz zt(g^K-3)K4HM*mr_O*QcK8xS+@g~x@+T;30G4163{JTeJ_+Cq;77V=mymW0bthOGT zYj2O^I-8~1iUVGs5`3>Y-Aec|kxW!PlvHe7>;l(d#z9m{(ww$P&&tHj`-;t+6hccO pt}Q2AlswhcoOv2b-LK>U$orAy=8j7{{B4=QIcovo+SmX9 From 723c112f8b9562b1a82e7264e8dc67fa54ebff9e Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 27 May 2025 12:08:08 -0400 Subject: [PATCH 157/178] v3.1.0: final tweak to inventory BG colors, slightly re-brightened red --- .../shatteredpixeldungeon/ui/InventorySlot.java | 4 ++-- .../shatteredpixeldungeon/windows/WndRanking.java | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java index 5bf166d16..7558f6c16 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/InventorySlot.java @@ -88,8 +88,8 @@ public class InventorySlot extends ItemSlot { bg.resetColor(); if (item.cursed && item.cursedKnown) { bg.ra = +0.3f; - bg.ga = -0.2f; - bg.ba = -0.2f; + bg.ga = -0.15f; + bg.ba = -0.15f; } else if (!item.isIdentified()) { if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){ bg.ba = +0.3f; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java index 66b49ab31..da8045bf1 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/windows/WndRanking.java @@ -485,8 +485,8 @@ public class WndRanking extends WndTabbed { slot.item( item ); if (item.cursed && item.cursedKnown) { bg.ra = +0.3f; - bg.ga = -0.2f; - bg.ba = -0.2f; + bg.ga = -0.15f; + bg.ba = -0.15f; } else if (!item.isIdentified()) { if ((item instanceof EquipableItem || item instanceof Wand) && item.cursedKnown){ bg.ba = +0.3f; From ca4c3f7a7d7f56da59981b9c135ec5b500ade73f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 27 May 2025 12:10:21 -0400 Subject: [PATCH 158/178] v3.1.0: fixed gnoll exiles spawned by traps being set to wandering --- .../shatteredpixeldungeon/levels/traps/DistortionTrap.java | 4 +++- .../shatteredpixeldungeon/levels/traps/SummoningTrap.java | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java index 3769e3a89..5f7f3c29c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/DistortionTrap.java @@ -143,7 +143,9 @@ public class DistortionTrap extends Trap{ } mob.maxLvl = Hero.MAX_LEVEL-1; - mob.state = mob.WANDERING; + if (mob.state != mob.PASSIVE) { + mob.state = mob.WANDERING; + } mob.pos = point; GameScene.add(mob, DELAY); mobs.add(mob); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java index 5dcd5e43d..8cfd54cd2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/SummoningTrap.java @@ -79,7 +79,9 @@ public class SummoningTrap extends Trap { mob = Dungeon.level.createMob(); } if (mob != null) { - mob.state = mob.WANDERING; + if (mob.state != mob.PASSIVE) { + mob.state = mob.WANDERING; + } mob.pos = point; GameScene.add(mob, DELAY); mobs.add(mob); From 3c7aaee1081612d1dc7b73e871f8cb9055ff3c22 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 28 May 2025 17:06:35 -0400 Subject: [PATCH 159/178] v3.1.0: added some cages to Tengu's arena and rubble to Yog's arena --- .../environment/custom_tiles/prison_exit.png | Bin 10668 -> 10596 bytes .../levels/HallsBossLevel.java | 8 +++-- .../levels/PrisonBossLevel.java | 31 +++++++++++++++++- 3 files changed, 35 insertions(+), 4 deletions(-) diff --git a/core/src/main/assets/environment/custom_tiles/prison_exit.png b/core/src/main/assets/environment/custom_tiles/prison_exit.png index 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Terrain.REGION_DECO : Terrain.STATUE; } } @@ -145,7 +148,7 @@ public class HallsBossLevel extends Level { patch = Patch.generate(width, height, 0.30f, 3, true); for (int i = 0; i < length(); i++) { - if ((map[i] == Terrain.EMPTY || map[i] == Terrain.STATUE) && patch[i]) { + if ((map[i] == Terrain.EMPTY || map[i] == Terrain.STATUE || map[i] == Terrain.REGION_DECO) && patch[i]) { map[i] = Terrain.WATER; } } @@ -164,7 +167,6 @@ public class HallsBossLevel extends Level { Painter.fill(this, ROOM_LEFT+3, ROOM_TOP+2, 3, 4, Terrain.EMPTY ); - int exitCell = width/2 + ((ROOM_TOP+1) * width); LevelTransition exit = new LevelTransition(this, exitCell, LevelTransition.Type.REGULAR_EXIT); exit.top--; exit.left--; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java index 0c5bf2b6b..911125418 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/PrisonBossLevel.java @@ -210,6 +210,8 @@ public class PrisonBossLevel extends Level { Painter.set(this, p, Terrain.WALL_DECO); } + addCagesToCells(); + //we set up the exit for consistently with other levels, even though it's in the walls LevelTransition exit = new LevelTransition(this, pointToCell(levelExit), LevelTransition.Type.REGULAR_EXIT); exit.right+=2; @@ -233,6 +235,8 @@ public class PrisonBossLevel extends Level { Painter.set(this, startHallway.left+1, startHallway.top, Terrain.EMPTY); Painter.set(this, startHallway.left+1, startHallway.top+1, Terrain.DOOR); + addCagesToCells(); + } private static final Rect arena = new Rect(3, 1, 18, 16); @@ -320,6 +324,8 @@ public class PrisonBossLevel extends Level { exit.bottom += 3; transitions.add(exit); } + + addCagesToCells(); } //keep track of removed items as the level is changed. Dump them back into the level at the end. @@ -380,6 +386,25 @@ public class PrisonBossLevel extends Level { GameScene.resetMap(); Dungeon.observe(); } + + //randomly places up to 5 cages on tiles that are aside walls (but not torches or doors!) + public void addCagesToCells(){ + Random.pushGenerator(Dungeon.seedCurDepth()); + for (int i = 0; i < 5; i++){ + int cell = randomPrisonCellPos(); + boolean valid = false; + for (int j : PathFinder.NEIGHBOURS4){ + if (map[cell+j] == Terrain.WALL){ + valid = true; + } + } + if (valid){ + Painter.set(this, cell, Terrain.REGION_DECO); + } + } + + Random.popGenerator(); + } @Override public Group addVisuals() { @@ -592,7 +617,11 @@ public class PrisonBossLevel extends Level { } Random.popGenerator(); - drop(new IronKey(10), randomPrisonCellPos()); + int pos; + do { + pos = randomPrisonCellPos(); + } while (solid[pos]); + drop(new IronKey(10), pos); } @Override From 47c32ad31243efab7a2d6824d366782f6a75e69a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 29 May 2025 13:57:14 -0400 Subject: [PATCH 160/178] v3.1.0: fixed priest desc not including illuminate trigger buff --- core/src/main/assets/messages/actors/actors.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 3079358b2..9515e0c54 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=The _Monk_ builds energy while fighting actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. From 938861a7b5aafa88a8ed0d6b6c0ceb3a2c9e0664 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 29 May 2025 14:22:18 -0400 Subject: [PATCH 161/178] v3.1.0: imported new Warrior splash art and broken seal design --- .../assets/messages/items/items.properties | 2 +- core/src/main/assets/splashes/warrior.jpg | Bin 209990 -> 197227 bytes core/src/main/assets/sprites/items.png | Bin 24814 -> 24832 bytes .../sprites/ItemSpriteSheet.java | 4 ++-- 4 files changed, 3 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 3674ed9a2..a21f0f365 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -2268,7 +2268,7 @@ items.brokenseal.ac_affix=AFFIX items.brokenseal.prompt=Select an armor items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. items.brokenseal.affix=You affix the seal to your armor! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is broken in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Choose a Glyph items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. diff --git a/core/src/main/assets/splashes/warrior.jpg b/core/src/main/assets/splashes/warrior.jpg index 67318cf2d691bfb2c46818c82cc9f44d048d600a..f9038d1c0ea861f3b79b12021ddd2aa243a24119 100644 GIT binary patch literal 197227 zcmb5UWn7#+um`#rWJCdni-`DOC|xAt!jfTbv_APazl1H!Suu>b)7HUUy^vHuSNf&WF}fo}v4kAMLG zMhFNXL<9uHw=g0SA|mKNLO?`9LINTE7yOUO|8aQx3m$|3kMLje|3CUS2*5^$8-%BX zhr0EQx&P7sn-75d-xA3G zHUQ}GZ~!0{JQe@|_h`NG<2JNmm^c@2PyrPK9^VX<87v5*1cXKgGU5dQGQ6N1fFUeO zco`5!KLyABrho-ZLTo;qiZKC?QAWzw59i^K-H&BiFtt_qjyQ`& zJh99nBkdhTiX>}|3{+yoLz0k!j45%pQnCic5&_00B6N8K8v* zTs*iMw%Bo7I3R@GX$b%v0y0{;oflxW(}&PE0DuzNNXJKlvV%l7DfMsKJg9 z|0dy&3}j`To=~!8$SNKtGPQ!*15h~;`Y#&LiG!e82{4=>S?!u)*-4d_P*d-~gbUCD z-xyT`A|gkx1RR7zfciTP>IQmxA<2*|B^4YT<+5zh4-o_u2|$u2i$a3ehiXGiI$6B# zl=1zbW{V2-(5Q4guW_vY;VA;pdSnI&!+sIw$kayR+ 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//basic version of building flag maps for the pathfinder test for (int i = 0; i < length; i++){ passable[i] = ( Terrain.flags[map[i]] & Terrain.PASSABLE) != 0; From 453b4b1fa8dcdb0fcdd61b73565a22774b8a165f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 29 May 2025 15:26:15 -0400 Subject: [PATCH 163/178] v3.1.0: added a shadow to hermit crab sprite --- core/src/main/assets/sprites/crab.png | Bin 1896 -> 2000 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/core/src/main/assets/sprites/crab.png b/core/src/main/assets/sprites/crab.png index 7c4a65916d553a20e67fb76f97b0823825c75e8f..be4c25beacc81d64271673b1981389588100a60a 100644 GIT binary patch delta 1752 zcmV;}1}FLG4$u#fBLV>nktLKKNjo`4CL<3F4>c$#MkOOjFe`>lNQF&EP$(5pDHV~w zU4H--6leed00DGTPE!Ct=GbNc00whOL_t(|0pwK)lG{KC>@fl{;4A-#gTfn5?fof>c-@_!aYiy8%qkitvV2 ze!+fi$$#D4k5o!#Yy0`6+lfS~0>~S_y?>tqs`^6=AP@!?rssK8iT$!*CvVGSfpIQ! zB7M4_c0kSi2O2;CNu382B?L$m?B+qzPb@3&apEHB_-sGbVF26-Km$~93^DaFkA$Vp 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From a77652c58ec7d3861e4b98762767c8157d25138d Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 30 May 2025 10:34:52 -0400 Subject: [PATCH 164/178] v3.1.0: removed a translator from the credits on request --- .../shatteredpixeldungeon/messages/Languages.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index c12a97418..d4f2c1fd2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -25,7 +25,7 @@ import java.util.Locale; public enum Languages { ENGLISH("english", "en", Status.O_COMPLETE, null, null), - CHINESE("中文", "zh", Status.__UNREVIEW, new String[]{"Chronie_Lynn_Iwa", "Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Horr_lski", "Lery", "Lyn_0401", "Lyx0527", "Ooooscar", "Oxide111", "RainSlide", "ShatteredFlameBlast", "SpaceAnchor", "SunsetGlowTheDOGE", "Teller", "hmdzl001", "leo", "tempest102", "户方狸奴"}), + CHINESE("中文", "zh", Status.__UNREVIEW, new String[]{"Chronie_Lynn_Iwa", "Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Horr_lski", "Lery", "Lyn_0401", "Lyx0527", "Ooooscar", "RainSlide", "ShatteredFlameBlast", "SpaceAnchor", "SunsetGlowTheDOGE", "Teller", "hmdzl001", "leo", "tempest102", "户方狸奴"}), KOREAN("한국어", "ko", Status.__UNREVIEW, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "benepaper", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lemonam", "lsiebnie", "sora0430"}), RUSSIAN("русский", "ru", Status.__UNREVIEW, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"5r", "AngryPotato", "AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "OneDuo", "Originalej0name", "Raymundo", "Roycce", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "chelikchelik", "dasfan123", "ifritdiezel", "kirusyaga", "kptmx", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "wntrau", "Вoвa"}), SPANISH("español", "es", Status.__UNREVIEW, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "No_se145", "STKmonoqui", "Sh4rkill3r", "Uri2523", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), From b788d4a3a2822504297c93d0f41f8704270a3a16 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 30 May 2025 11:14:39 -0400 Subject: [PATCH 165/178] v3.1.0: Warrior balance changes: - adjusted permissiveness on seal transfer, now requires uncursed again - shield cooldown increased to 150 from 100 --- .../assets/messages/items/items.properties | 4 ++-- .../items/BrokenSeal.java | 24 +++++-------------- .../items/armor/Armor.java | 2 +- 3 files changed, 9 insertions(+), 21 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index a21f0f365..94a6b9749 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -2267,15 +2267,15 @@ items.brokenseal.name=broken seal items.brokenseal.ac_affix=AFFIX items.brokenseal.prompt=Select an armor items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.cursed_armor=The seal won't apply to cursed armor. items.brokenseal.affix=You affix the seal to your armor! items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is broken in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Choose a Glyph items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ items.brokenseal.discover_hint=One of the heroes starts with this item. items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=dewdrop diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index c3e1d2747..5d1a2cb5e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -126,20 +126,16 @@ public class BrokenSeal extends Item { if (!armor.cursedKnown){ GLog.w(Messages.get(BrokenSeal.class, "unknown_armor")); - } else if (armor.glyph != null && getGlyph() != null + } else if (armor.cursed && (getGlyph() == null || !getGlyph().curse())){ + GLog.w(Messages.get(BrokenSeal.class, "cursed_armor")); + + }else if (armor.glyph != null && getGlyph() != null && canTransferGlyph() && armor.glyph.getClass() != getGlyph().getClass()) { - //cannot apply the seal's non-curse glyph to a curse glyph armor - final boolean sealGlyphApplicable = !armor.glyph.curse() || getGlyph().curse(); - String bodyText = Messages.get(BrokenSeal.class, "choose_desc", armor.glyph.name(), getGlyph().name()); - if (!sealGlyphApplicable){ - bodyText += "\n\n" + Messages.get(BrokenSeal.class, "choose_curse_warn"); - } - GameScene.show(new WndOptions(new ItemSprite(ItemSpriteSheet.SEAL), Messages.get(BrokenSeal.class, "choose_title"), - bodyText, + Messages.get(BrokenSeal.class, "choose_desc", armor.glyph.name(), getGlyph().name()), armor.glyph.name(), getGlyph().name()){ @Override @@ -161,14 +157,6 @@ public class BrokenSeal extends Item { armor.affixSeal(BrokenSeal.this); } - @Override - protected boolean enabled(int index) { - if (index == 1 && !sealGlyphApplicable){ - return false; - } - return super.enabled(index); - } - @Override public void hide() { super.hide(); @@ -267,7 +255,7 @@ public class BrokenSeal extends Item { private int cooldown = 0; private int turnsSinceEnemies = 0; - private static int COOLDOWN_START = 100; + private static int COOLDOWN_START = 150; @Override public int icon() { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index 88f68572b..ad3507a63 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -258,7 +258,7 @@ public class Armor extends EquipableItem { if (Dungeon.hero.heroClass == HeroClass.WARRIOR && checkSeal() == null){ BrokenSeal seal = oldArmor != null ? oldArmor.checkSeal() : null; - if (seal != null){ + if (seal != null && (!cursed || (seal.getGlyph() != null && seal.getGlyph().curse()))){ GameScene.show(new WndOptions(new ItemSprite(ItemSpriteSheet.SEAL), Messages.titleCase(seal.title()), From aa96b4ec8a6b3c18db528cf1f82991fec6db16c3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 30 May 2025 11:15:27 -0400 Subject: [PATCH 166/178] v3.1.0: reduced ferret tuft evasion boost to 12.5% per lvl from 15% --- core/src/main/assets/messages/items/items.properties | 4 ++-- .../shatteredpixeldungeon/items/trinkets/FerretTuft.java | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 94a6b9749..92502f1b7 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=At its current level this trinket will reduc items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=mimic tooth items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java index 30b055898..977794fe2 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/trinkets/FerretTuft.java @@ -39,9 +39,9 @@ public class FerretTuft extends Trinket { @Override public String statsDesc() { if (isIdentified()){ - return Messages.get(this, "stats_desc", Math.round(100 * (evasionMultiplier(buffedLvl())-1f))); + return Messages.get(this, "stats_desc", Messages.decimalFormat("#.##", 100 * (evasionMultiplier(buffedLvl())-1f))); } else { - return Messages.get(this, "typical_stats_desc", Math.round(100 * (evasionMultiplier(0)-1f))); + return Messages.get(this, "typical_stats_desc", Messages.decimalFormat("#.##", 100 * (evasionMultiplier(0)-1f))); } } @@ -53,7 +53,7 @@ public class FerretTuft extends Trinket { if (level <= -1){ return 1; } else { - return 1 + 0.15f*(level+1); + return 1 + 0.125f*(level+1); } } From 94ed2188d22df070efe0f82bbc2e82d56ba575ad Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 30 May 2025 11:30:39 -0400 Subject: [PATCH 167/178] v3.1.0: Gladiator combo now preserves seal shielding --- core/src/main/assets/messages/actors/actors.properties | 2 +- .../shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 9515e0c54..e602c6ed1 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=combo attack actors.buffs.combo.combo=%d hit combo! actors.buffs.combo.bad_target=You must target an enemy in attack range. actors.buffs.combo.prompt=Select a target to attack. -actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=clobber actors.buffs.combo$combomove.clobber.desc=Knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1. actors.buffs.combo$combomove.clobber.empower_desc=Knocks an enemy back _3 tiles, inflicts vertigo, and can knock into pits,_ but deals no damage. Increments combo by 1. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java index 5d1a2cb5e..b023685e9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/BrokenSeal.java @@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; +import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Combo; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Regeneration; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ShieldBuff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings; @@ -313,7 +314,7 @@ public class BrokenSeal extends Item { } if (shielding() > 0){ - if (Dungeon.hero.visibleEnemies() == 0){ + if (Dungeon.hero.visibleEnemies() == 0 && Dungeon.hero.buff(Combo.class) == null){ turnsSinceEnemies++; if (turnsSinceEnemies >= 5){ if (cooldown > 0) { From 1ec4c3e7d81e7d58917f27725f57865bfb9b7fbd Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 30 May 2025 13:54:54 -0400 Subject: [PATCH 168/178] v3.1.0: improved new terrain in the caves and city --- .../main/assets/environment/tiles_caves.png | Bin 18589 -> 18957 bytes .../environment/tiles_caves_crystal.png | Bin 19378 -> 19834 bytes .../assets/environment/tiles_caves_gnoll.png | Bin 19570 -> 19992 bytes .../main/assets/environment/tiles_city.png | Bin 19435 -> 19223 bytes .../assets/messages/items/items.properties | 2 +- .../levels/CityLevel.java | 16 ++++++++-- .../tiles/DungeonTilemap.java | 29 +++++++++++++++--- 7 files changed, 38 insertions(+), 9 deletions(-) diff --git a/core/src/main/assets/environment/tiles_caves.png b/core/src/main/assets/environment/tiles_caves.png index 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mapWidth)){ cell += mapWidth; } @@ -106,6 +107,24 @@ public abstract class DungeonTilemap extends Tilemap { return cell; } + + private boolean isWallAssistable(int cell){ + if (map == null || cell >= size){ + return false; + } + + if (DungeonTileSheet.wallStitcheable(map[cell])){ + return true; + } + + //caves region deco is very wall-like, so it counts + if (Dungeon.depth >= 10 && Dungeon.depth <= 15 + && (map[cell] == Terrain.REGION_DECO || map[cell] == Terrain.REGION_DECO_ALT)) { + return true; + } + + return false; + } @Override public boolean overlapsPoint( float x, float y ) { From 20e872f9111c46e9fc009dacebfbb12f16ec4873 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 30 May 2025 14:12:49 -0400 Subject: [PATCH 169/178] v3.1.0: updated version, changelog, and translations for BETA-2.0! --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 12 +- .../messages/actors/actors_cs.properties | 6 +- .../messages/actors/actors_de.properties | 58 ++--- .../messages/actors/actors_el.properties | 12 +- .../messages/actors/actors_eo.properties | 58 ++--- .../messages/actors/actors_es.properties | 66 ++--- .../messages/actors/actors_fr.properties | 34 +-- .../messages/actors/actors_hu.properties | 12 +- .../messages/actors/actors_in.properties | 114 ++++----- .../messages/actors/actors_it.properties | 64 ++--- .../messages/actors/actors_ja.properties | 6 +- .../messages/actors/actors_ko.properties | 12 +- .../messages/actors/actors_nl.properties | 96 ++++---- .../messages/actors/actors_pl.properties | 128 +++++----- .../messages/actors/actors_pt.properties | 170 ++++++------- .../messages/actors/actors_ru.properties | 6 +- .../messages/actors/actors_tr.properties | 152 ++++++------ .../messages/actors/actors_uk.properties | 172 ++++++------- .../messages/actors/actors_vi.properties | 40 +-- .../messages/actors/actors_zh.properties | 40 +-- .../assets/messages/items/items_be.properties | 12 +- .../assets/messages/items/items_cs.properties | 12 +- .../assets/messages/items/items_de.properties | 34 +-- .../assets/messages/items/items_el.properties | 12 +- .../assets/messages/items/items_eo.properties | 20 +- .../assets/messages/items/items_es.properties | 128 +++++----- .../assets/messages/items/items_fr.properties | 14 +- .../assets/messages/items/items_hu.properties | 12 +- .../assets/messages/items/items_in.properties | 216 ++++++++-------- .../assets/messages/items/items_it.properties | 12 +- .../assets/messages/items/items_ja.properties | 12 +- .../assets/messages/items/items_ko.properties | 14 +- .../assets/messages/items/items_nl.properties | 34 +-- .../assets/messages/items/items_pl.properties | 196 +++++++-------- .../assets/messages/items/items_pt.properties | 98 ++++---- .../assets/messages/items/items_ru.properties | 12 +- .../assets/messages/items/items_tr.properties | 134 +++++----- .../assets/messages/items/items_uk.properties | 232 +++++++++--------- .../assets/messages/items/items_vi.properties | 170 ++++++------- .../assets/messages/items/items_zh.properties | 12 +- .../messages/journal/journal_eo.properties | 2 +- .../messages/journal/journal_es.properties | 22 +- .../messages/journal/journal_in.properties | 14 +- .../messages/journal/journal_nl.properties | 2 +- .../messages/journal/journal_pl.properties | 11 + .../messages/journal/journal_pt.properties | 14 +- .../messages/journal/journal_tr.properties | 6 +- .../messages/journal/journal_vi.properties | 2 +- .../messages/levels/levels_eo.properties | 2 +- .../messages/levels/levels_es.properties | 28 +-- .../messages/levels/levels_fr.properties | 4 +- .../messages/levels/levels_in.properties | 24 +- .../messages/levels/levels_ko.properties | 2 +- .../messages/levels/levels_pl.properties | 18 +- .../messages/levels/levels_pt.properties | 18 +- .../messages/levels/levels_tr.properties | 16 ++ .../messages/levels/levels_uk.properties | 20 +- .../assets/messages/misc/misc_eo.properties | 22 +- .../assets/messages/misc/misc_es.properties | 8 +- .../assets/messages/misc/misc_in.properties | 18 +- .../assets/messages/misc/misc_it.properties | 2 +- .../assets/messages/misc/misc_nl.properties | 2 +- .../assets/messages/misc/misc_pl.properties | 4 +- .../assets/messages/misc/misc_pt.properties | 6 +- .../assets/messages/misc/misc_tr.properties | 18 +- .../messages/plants/plants_de.properties | 2 +- .../messages/plants/plants_eo.properties | 2 +- .../messages/plants/plants_es.properties | 2 +- .../messages/plants/plants_in.properties | 2 +- .../messages/plants/plants_it.properties | 2 +- .../messages/plants/plants_ja.properties | 2 +- .../messages/plants/plants_pl.properties | 8 +- .../messages/plants/plants_pt.properties | 6 +- .../messages/plants/plants_ru.properties | 2 +- .../messages/plants/plants_tr.properties | 4 + .../messages/plants/plants_uk.properties | 2 +- .../messages/plants/plants_vi.properties | 2 +- .../messages/Languages.java | 8 +- .../scenes/WelcomeScene.java | 4 +- .../ui/changelist/v3_X_Changes.java | 82 +++---- 81 files changed, 1537 insertions(+), 1526 deletions(-) diff --git a/build.gradle b/build.gradle index df376ef32..82f2bd566 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 844 - appVersionName = '3.1.0-BETA-1.4' + appVersionCode = 845 + appVersionName = '3.1.0-BETA-2.0' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index d2f247591..d037cc439 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=комба-атака actors.buffs.combo.combo=Комба з %d удараў! actors.buffs.combo.bad_target=Цэль павінна быць у радыусе атакі. actors.buffs.combo.prompt=Выберыце цэль для атакі. -actors.buffs.combo.desc=Гладыятар спецыялізуецца на правядзенні комба. Кожнае трапленне па ворагу павялічвае лічыльнік комба-удараў, але калі занадта доўга не атакаваць або прамахнуцца некалькі разоў запар, лічыльнік скінецца да 0.\n\nКомба дае доступ да завяршальных прыёмаў - асаблівых нападаў, якія заўсёды трапляюць у цэль! Спецыяльныя прыёмы даступны на комба з 2, 4, 6, 8 і 10 удараў. Завяршальны прыём перапыняе комба.\n\nБягучае комба: %1$d.\n\nХадоў да канца комба: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=таран actors.buffs.combo$combomove.clobber.desc=Адкідвае ворагаў на дзве клеткі назад, але не наносіць ім страт і не можа скінуць іх у прорву. Павялічвае комба на 1. actors.buffs.combo$combomove.clobber.empower_desc=Адкідвае ворага на _3 пліткі, выклікае галавакружэнне і можа збіць з ног, але не нанясе страт. Павялічвае комба на 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Асвечаная_ збірае эн actors.hero.herosubclass.monk_desc=The Monk is a master of physical technique. As she defeats enemies, she gains energy which can be used on a variety of defensive and utility-focused abilities. This energy does not fade over time, but has a cap based on the Monk's level.\n\n1 Energy: quickly strike with fists\n2 Energy: focus to dodge next attack\n3 Energy: instantly dash nearby\n4 Energy: kick an enemy away\n5 Energy: meditate to clear statuses and restore wand & artifact charge actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Перакус аднаўляе Вая actors.hero.talent.veterans_intuition.title=інтуіцыя ветэрана actors.hero.talent.veterans_intuition.desc=_+ 1:_ Ваяр апазнае зброю ў _1.75 разы_ хутчэй, а даспехі - ў _2.5 разы_ хутчэй.\n\n_+2:_ Ваяр апазнае зброю ў _2.5 разы_ хутчэй, а даспехі - _калi апранае іх_. actors.hero.talent.provoked_anger.title=справакаваны гнеў -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=Сталёвая воля actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачараванні і пра actors.hero.talent.cleave.title=расколванне чэрапоў actors.hero.talent.cleave.desc=_+1:_ Калі Гладыятар забівае ворага, перазарадка комба да наступнага ўдару павялічваецца да _15 хадоў_.\n\n_+2:_ Калі Гладыятар забівае ворага, перазарадка комба да наступнага ўдару павялічваецца да _30 хадоў_.\n\n_+3:_ Калі Гладыятар забівае ворага, перазарадка комба да наступнага ўдару павялічваецца да _45 хадоў_. actors.hero.talent.lethal_defense.title=смяротная абарона -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=палепшанае комба actors.hero.talent.enhanced_combo.desc=_+1:_ Калі комба Гладыятара 7 або вышэй, павялічваецца адлегласць адштурхвання Тарана на 3, а таксама Таран накладвае галавакружэнне і можа сапхнуць ворага ў яму.\n\n_+2:_ У дадатак да бонусаў ад +1, калі комба Гладыятара 9 і вышэй, Парыраванне працуе на некалькіх нападах.\n\n_+3:_ У дадатак да бонусаў ад +1 і +2, Гладыятар можа скакаць на адлегласць аж да комба/3, калі выкарыстоўвае Націск, Абвальванне або Апантанасць. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=двайная лятальнасц actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion attacks with a melee weapon immediately after using a different weapon's ability, that attack will execute any non-boss enemy left at _below 40% HP_.\n\nThis attack can be a regular melee weapon attack, or part of a weapon ability. actors.hero.talent.unencumbered_spirit.title=вольны дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=мастацтва пустэльніка actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +4 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance. actors.hero.talent.combined_energy.title=гарманічныя патокі @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=гнол-выведнік actors.mobs.gnoll.desc=Гнолы - гіенападобныя гуманоіды, якія насяляюць каналізацыі і сутарэнні і перыядычна збіраюцца для рэйдаў на паверхню. Гноллы-выведнікі - звычайныя члены зграі. Яны не такія моцныя, як грамілы, і не такія разумныя, як шаманы. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 6d2fdcdaa..ac4ab7a64 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=Kombo útok actors.buffs.combo.combo=Kombo %d zásahů! actors.buffs.combo.bad_target=Musíš vybrat nepřítele v dosahu. actors.buffs.combo.prompt=Vyber cíl útoku. -actors.buffs.combo.desc=Úspěšné útoky umožňují Gladiátorovi budovat kombo. Každý zásah zvýší jeho kombo o jedna, ale příliš dlouhé prodlevy mezi útoky jeho kombo vrátí na nulu.\n\nBudování komba odemyká speciální útoky, které nemohou minout cíl! Různé útoky se odemykají na kombu 2, 4, 6, 8 a 10. Některé z nich kombo resetují, jiné ne, avšak každý je možno použít nanejvýš jednou za sérii útoků.\n\nMomentální kombo: %1$d.\n\nZbývající tahy komba: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=Úder actors.buffs.combo$combomove.clobber.desc=Odhodí nepřítele o 2 pole dozadu, ale nezpůsobí žádné poškození a nedokáže shazovat nepřátele do jam. Zvýší kombo o 1. actors.buffs.combo$combomove.clobber.empower_desc=Odhodí nepřítele o _3 pole dozadu, způsobí mu závrať a může ho shodit do jámy_, ale nezpůsobí žádné poškození. Zvýší kombo o 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů actors.hero.herosubclass.priest=Kněz actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. -actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může spotřebovat osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu, osvětlí všechny viditelné nepřátele, spustí efekt osvětlení a krátkodobě je omráčí za cenu 2 nabití. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. actors.hero.herosubclass.paladin_desc=Paladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně.\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy, nepřepisují stávající očarování či runy, a jejich trvání lze prodloužit sesíláním jiných kouzel.\n\nTaké se naučí kouzlo _Božský úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=Kombinovaná smrtelnost actors.hero.talent.combined_lethality.desc=_+1:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 13% životů_, kromě bossů.\n\n_+2:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 27% životů_, kromě bossů.\n\n_+3:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 40% životů_, kromě bossů.\n\nTímto útokem může být jak klasický útok zblízka, tak součást schopnosti zbraně. actors.hero.talent.unencumbered_spirit.title=neobtěžkaná duše -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Mnich získává o _50% více chi_ za každý kus vybavení _3. nebo nižšího stupně_, kterým je vybavena.\n\n_+2:_ Mnich získává o _75% více chi_ za každý kus vybavení _2. nebo nižšího stupně_, kterým je vybavena. Výhody za vybavení 3. stupně nejsou ovlivněny.\n\n_+3:_ Mnich získává o _100% více chi_ za každý kus vybavení _1. stupně_, kterým je vybavena. Výhody za vybavení 2. nebo 3. stupně nejsou ovlivněny. Také obdrží zadarmo látkovou zbroj a okované rukavice.\n\nTato schopnost neposkytuje žádné výhody, pokud Mnich bojuje beze zbraně nebo s prstenem údernosti. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=Klášterní síla actors.hero.talent.monastic_vigor.desc=_+1:_ Když má Mnich _100% chi_, jsou její schopnosti mnicha posílené.\n\n_+2:_ Když má Mnich _80% chi nebo více_, jsou její schopnosti mnicha posílené.\n\n_+3:_ Když má Mnich _60% chi nebo více_, jsou její schopnosti mnicha posílené.\n\nJsou-li posílené:\n- Smršť úderů používá očarování zbraně\n- Soustředění je okamžité\n- Skok získává dosah +4 dosah\n- Dračí kop způsobuje +50% poškození a způsobí odmrštění a omráčení všem nepřátelům okolo\n- Meditace postupně doplní 20% chybějících životů a poskytuje 80% odolnost vůči poškození actors.hero.talent.combined_energy.title=Kombinovaná energie diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 90507a6d3..507b70d5a 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=verärgert actors.buffs.berserk.berserk=rasend actors.buffs.berserk.exhausted=erschöpft actors.buffs.berserk.recovering=sich erholend -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Die Schwere der Verletzungen des Berserkers verstärkt seine Angriffe. Wenn der Berserker physischen Schaden nimmt, baut sich seine Wut auf und verleiht ihm zusätzlichen Schaden auf seine Angriffe. Auch Schaden, der von der Rüstung absorbiert wird, steigert die Wut.\n\nDiese Wut nimmt jedoch mit der Zeit ab. Je niedriger die Lebenspunkte, desto länger hält sie an.\n\nBei 100%% Wut kann der Berserker in Rage verfallen, wodurch er Abschirmung in Höhe der Stufe seiner Rüstung und der ihm fehlenden Lebenspunkte erhält. In Rage verfällt dieser Schutz mit der Zeit, und sobald er verschwunden ist, muss der Berserker ausruhen, ehe er wieder Wut aufbauen kann.\n\nDerzeitige Wut: _%1$.0f%%_\n_+%2$.0f%%_ Schaden\n\nRage-Abschirmung mit der derzeitigen Rüstung und LP: _%3$d_ +actors.buffs.berserk.berserk_desc=Furcht und Unsicherheit verblassen, nur der blanke Zorn bleibt. Dieser Zustand verleiht dem Berserker große Macht: _er teilt 50%% mehr Schaden aus und erhält zusätzliche Abschirmung,_ doch die Abschirmung schwindet jeden Zug.\n\nSobald die Abschirmung auf 0 gesunken ist, endet die Rage.\n\nDer Berserker muss nun eine Zeitlang ruhen, bis sich seine Wut wieder aufbauen kann.\n\nVerbleibende Abschirmung: %d actors.buffs.berserk.recovering_desc=Innere Stärke hat ihre Grenzen. Der Berserker muss sich ausruhen, bevor er sich wieder in Rage bringen kann.\n\nWährend der Berserker sich erholt, erzeugt erlittener Schaden keine Wut. actors.buffs.berserk.recovering_desc_turns=Züge bis zur Genesung: _%d_ actors.buffs.berserk.recovering_desc_levels=Level bis zur Erholung: _%.2f_ @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=Kombi-Angriff actors.buffs.combo.combo=%d-Treffer-Kombi! actors.buffs.combo.bad_target=Das Ziel ist zu weit entfernt actors.buffs.combo.prompt=Wähle ein Ziel für den Angriff. -actors.buffs.combo.desc=Der Gladiator baut Schwung auf, wenn er erfolgreiche Schläge landet. Jeder Angriff erhöht den Kombi-Zähler um eins, aber zu langes Warten zwischen den Schlägen setzt den Kombi-Zähler auf 0 zurück.\n\nDer Aufbau einer Kombi schaltet spezielle Kombi-Angriffe frei, die nicht Ihr Ziel verfehlen werden! Bei 2, 4, 6, 8 und 10 Kombi-Zählern wird jeweils ein anderer Angriff freigeschaltet. Einige dieser speziellen Kombi-Angriffe setzen den Kombi-Zähler zurück, andere nicht, aber jeder Kombi-Angriff kann nur einmal pro Kampf verwendet werden.\n\nAktueller Kombi-Zähler: %1$d.\n\nZüge, bis die Kombi verloren geht: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=Prügel actors.buffs.combo$combomove.clobber.desc=Stößt einen Gegner 2 Felder zurück, verursacht aber keinen Schaden und kann ihn nicht in Fallgruben stoßen. Erhöht den Kombi-Zähler um 1. actors.buffs.combo$combomove.clobber.empower_desc=Stößt einen Gegner 3 Felder zurück, verursacht Schwindel, aber keinen Schaden. Erhöht den Kombi-Zähler um 1. @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Die Körperform der Dreieinigkeit actors.hero.spells.cleanse.name=reinigen actors.hero.spells.cleanse.short_desc=Hebt Schwächungen auf und gewährt Abschirmung. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Der Kleriker hebt alle schädlichen Status-Effekte an sich und an Verbündeten im Sichtfeld auf. Nachdem der Spruch abgelaufen ist, erhalten alle betroffenen Charaktere auch %1$d Züge Immunität gegen Schwächung und %2$d Barriere. actors.hero.spells.clericspell.prompt=Wähle ein Ziel actors.hero.spells.clericspell.no_target=Es ist kein Ziel da. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Ladungskosten: %d actors.hero.spells.divinesense.name=göttlicher Sinn actors.hero.spells.divinesense.short_desc=Erhalte zeitweilig übersinnliche Wahrnehmung in einem weiten Umkreis. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Der Kleriker fokussiert seine Sinne auf seiner Umgebung und erhält für 30 Züge übersinnliche Wahrnehmung in einem Umkreis von %d Feldern. Dieser Spruch benötigt keine Zeit, wenn er gewirkt wird. actors.hero.spells.divinesense$divinesensetracker.name=göttlicher Sinn actors.hero.spells.divinesense$divinesensetracker.desc=Dieser Charakter ist vorübergehend in der Lage, andere nahe Kreaturen mit seinem Verstand wahrzunehmen!\n\nVerbleibende Züge: %s. @@ -665,8 +665,8 @@ actors.hero.spells.flash.desc=Der Kleriker kanalisiert seine aufgestiegene Form actors.hero.spells.guidinglight.name=Leitlicht actors.hero.spells.guidinglight.short_desc=Fügt auf die Entfernung magischen Schaden zu und garantiert einen Treffer. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Der Kleriker feuert einen Blitz aus magischer Energie ab, der ein Ziel trifft, 2-8 Schaden verursacht und es erleuchtet. Der nächste ungehinderte physische Angriff auf einen erleuchteten Feind trifft ihn garantiert. +actors.hero.spells.guidinglight.desc_priest=_Dieser Zauber ist mächtiger, wenn er vom Priester gewirkt wird._ Der erste Einsatz des Zaubers innerhalb von 100 Zügen kostet keine Foliantenladungen, und die Erleuchtung wird von Gnadenstrahl, Stäben, anderen Charakteren und Artefakten verbraucht, die direkt auf Feinde wirken. Wenn die Erleuchtung auf diese Weise verwendet wird, verursacht sie zusätzlichen Magieschaden in Höhe der Stufe des Priesters + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leitlicht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Der Priester kann nach 100 Zügen erneut kostenfrei Leitlicht zaubern.\n\nVerbleibende Züge: %s. actors.hero.spells.guidinglight$illuminated.name=Beleuchtet @@ -677,7 +677,7 @@ actors.hero.spells.guidinglight$illuminated.desc_generic=Andere Helden können d actors.hero.spells.hallowedground.name=geweihter Boden actors.hero.spells.hallowedground.prompt=Wähle einen Ort actors.hero.spells.hallowedground.short_desc=Heilt Verbündete, verlangsamt Feinde und verbreitet in seinem Wirkungsbereich Gras. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Der Priester konzentriert seine göttliche Magie auf den Boden in der Nähe und erschafft so für 20 Züge einen %1$dx%1$d großen, geweihten Bereich.\n\nWenn dieser Zauber gewirkt wird, heilt er alle Verbündeten um 15 LP (gesunde Verbündete und der Priester erhalten Abschirmung), lässt Feinde kurzzeitig verwurzeln und breitet kurzes Gras aus.\n\nDer geweihte Boden heilt Verbündete um 1 LP pro Zug (gesunde Verbündete und der Priester erhalten Abschirmung), lähmt Feinde und lässt zufällig hohes Gras wachsen.\n\nGeweihter Boden wird durch Feuer zerstört und erzeugt zerfurchtes Gras, wenn passive Regenerationseffekte deaktiviert sind oder der Priester eine Zeit lang keine Erfahrung gesammelt hat. actors.hero.spells.hallowedground$hallowedterrain.desc=Der Boden hier wurde geweiht. Geweihter Boden verlangsamt Feinde, heilt Verbündete und lässt Gras hervorsprießen. actors.hero.spells.holyintuition.name=heilige Intuition @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Der Kleriker fokussiert seine Sinne auf ei actors.hero.spells.holylance.name=heilige Lanze actors.hero.spells.holylance.short_desc=Fügt auf Entfernung schweren magischen Schaden zu. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Der Priester konzentriert eine große Menge Energie in einer verheerenden Wurflanze aus Licht. Diese Lanze verursacht %1$d-%2$d Schaden und fügt untoten und dämonischen Zielen immer maximalen Schaden zu.\n\nDieser Zauber ist sehr teuer und hat eine Abklingzeit von 30 Zügen. actors.hero.spells.holylance$lancecooldown.name=Abklingzeit heilige Lanze actors.hero.spells.holylance$lancecooldown.desc=Der Priester hat vor kurzem die Heilige Lanze gewirkt und muss warten, bevor er sie nochmals wirken kann.\n\nVerbleibende Züge: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Der Paladin hat seine get actors.hero.spells.judgement.name=Urteil actors.hero.spells.judgement.short_desc=Schädigt alle sichtbaren Feinde. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Der Kleriker schlägt seine Faust gegen den Boden und erzeugt so eine Lichteruption, die allen Feinden in seinem Sichtbereich Schaden zufügt. Dies fügt %1$d-%2$d Grundschaden und weitere 33%% Schadenspunkte pro Zauberspruch zu, den der Kleriker gewirkt hat, seit er zuletzt die aufgestiegene Form angenommen hat (oder seit dem letzten Spruch des Urteils).\n\nDerzeit wird Urteil %3$d-%4$d Schaden zufügen. actors.hero.spells.layonhands.name=Handauflegung actors.hero.spells.layonhands.short_desc=Heilt sofort einen direkt benachbarten Charakter oder schirmt den Paladin ab. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=Lebensverbindung actors.hero.spells.lifelinkspell.short_desc=Teilt Schaden mit einem Verbündeten und reduziert dessen erlittenen Schaden. actors.hero.spells.lifelinkspell.desc=Der Kleriker stärkt die Verbindung zwischen sich und seinem gestärkten Verbündeten. Durch diese gestärkte Verbindung wird jeglicher erlittener Schaden für %1$d Züge zwischen dem Helden und seinem Verbündeten geteilt, und der defensive Bonus der Macht der Vielen wird auf -%2$d%% erlittenen Schaden erhöht. Beachte, dass der Schaden nach der Rüstungsreduktion, aber vor der Schadensminderung durch die Macht der Vielen geteilt wird.\n\nSolange dieser Effekt aktiv ist, wirken wohltätige Klerikerzauber der Stufe 3 oder darunter sowohl auf den Kleriker als auch auf seinen Verbündeten, wenn sie ansonsten nur auf einen von beiden wirken würden. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Schutz durch Lebensband -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Der Kleriker hat kürzlich Lebensband auf diesen Verbündeten gewirkt.\n\nZusätzlich zu den üblichen Vorteilen von Lebensband erleidet diese Gestalt verminderten Schaden, wohltätige Klerikerzauber wirken auf sowohl den Kleriker als auch diesen Verbündeten, anstatt nur auf einen von beiden, und die Macht der Vielen läuft nicht ab, solange dieser Segen aktiv ist.\n\nVerbleibende Züge: %s. actors.hero.spells.mindform.name=Verstandesform actors.hero.spells.mindform.short_desc=Ordnet Dreieinigkeit einem Zauberstab oder einer Wurfwaffe zu. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Der Kleriker hat kürz actors.hero.spells.shieldoflight.name=Lichtschild actors.hero.spells.shieldoflight.short_desc=Gewährt zeitweilig Rüstungsschutz gegen ein Ziel. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Der Kleriker schafft eine dünne Lichtbarriere zwischen sich und einem Feind, wodurch der Rüstungswert gegen diesen Feind für 5 Züge um %1$d-%2$d erhöht wird.\n\nDieser Spruch benötigt keine Zeit für seine Wirkung, er kann jedoch nicht gegen mehrere Ziele gleichzeitig eingesetzt werden. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Lichtschild actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ein feiner Lichtschild steht zwischen diesem Charakter und einem Feind. Er ist nicht stark genug, um Angriffe vollständig abzublocken, wird sie aber abschwächen.\n\nVerbleibende Züge: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Der Paladin durchdringt einen Nahkampfangriff mit actors.hero.spells.stasis.name=Entrückung actors.hero.spells.stasis.short_desc=Entfernt Verbündete aus dem Dungeon und bewahrt sie auf. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Der Kleriker konzentriert seine Verbindung zu seinem Verbündeten auf sich selbst, wodurch dieser vorübergehend in einer Art Energiestasis im Inneren des Klerikers gefangen gehalten wird. Der Verbündete bleibt bis zu %d Züge lang erhalten, wobei alle auf ihn wirkenden positiven Effekte in der Zeit in Entrückung unberührt bleiben.\n\nDer Verbündete erscheint neben dem Kleriker, sobald die Entrückung auf natürliche Weise endet, oder er kann den Zauber sofort und kostenlos erneut wirken, um den Effekt vorzeitig zu beenden. Entrückung kann sogar unbewegliche Verbündete bewegen, sie aber nicht zwischen Ebenen transferieren. actors.hero.spells.stasis$stasisbuff.name=Verbündeter in Entrückung actors.hero.spells.stasis$stasisbuff.left_behind=Dein unbeweglicher Verbündeter bleibt zurück. actors.hero.spells.stasis$stasisbuff.desc=Der Kleriker hat derzeit einen Verbündeten in Entrückung. Alle positiven Effekte dieses Verbündeten, einschließlich der Macht der Vielen, bleiben erhalten, und er erscheint nach Ablauf des Effekts wieder neben dem Kleriker. Der Effekt kann auch vorzeitig durch erneutes Wirken von Entrückung beendet werden.\n\nVerbündeter in Entrückung: %1$s.\nVerbleibende Züge: %2$s. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne.\n\n1 Energie: schnelle Faustschläge\n2 Energie: fokussiert aufs Ausweichen gegen den nächsten Angriff\n3 Energie: augenblicklich im Nahbereich springen\n4 Energie: einen Feind zurücktreten\n5 Energie: meditieren zum Löschen des Status und zur Wiederherstellung der Ladungen von Zauberstäben und Artefakten actors.hero.herosubclass.priest=Priester actors.hero.herosubclass.priest_short_desc=Der _Priester_ erhält neue, weit reichende Sprüche und eine verstärkte Version des Leitlichts. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=Der _Paladin_ erhält neue Zauber mit kurzer Reichweite und verstärkte Versionen der heiligen Waffe und der heiligen Wache. actors.hero.herosubclass.paladin_desc=Der Paladin erhält eine Vielzahl neuer und verbesserter Zauber, die den Nahkampf und die Synergie mit Waffen und Rüstungen betonen.\n\nDie Zauber _Heilige Waffe_ und _Heiliger Schutz_ des Paladins gewähren höhere Boni, überschreiben nicht mehr bereits bestehende Verzauberungen und Glyphen und können durch das Wirken anderer Zauber verlängert werden.\n\nDer Paladin erhält außerdem den Zauber _Göttliche Strafgewalt_, der einen garantierten Nahkampftreffer mit Bonusschaden und Verzauberungskraft ermöglicht. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Wenn der Schurke eine Rauchbombe einse actors.hero.talent.fear_the_reaper.title=fürchte den Sensenmann actors.hero.talent.fear_the_reaper.desc=_+1:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verkrüppelt_.\n\n_+2:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_.\n\n_+3:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verkrüppelt_.\n\n_+4:_ Wenn zum Tod markierte Gegner 0 LP erreichen, werden sie _verängstigt und verkrüppelt_ und Gegner im Radius von 3 Feldern werden _verängstigt und verkrüppelt_. actors.hero.talent.deathly_durability.title=tödliche Haltbarkeit -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Gegner, die durch Todesmarkierung getötet wurden, geben dem Schurken einen Schild in Höhe von _13%_ ihrer LP, die sie besaßen, als sie markiert wurden.\n\n_+2:_ Gegner, die durch Todesmarkierung getötet wurden geben dem Schurken einen Schild in Höhe von _25%_ ihrer LP, die sie besaßen, als sie markiert wurden.\n\n_+3:_ Gegner, die durch Todesmarkierung getötet wurden geben dem Schurken einen Schild in Höhe von _38%_ ihrer LP, die sie besaßen, als sie markiert wurden.\n\n_+4:_ Gegner, die durch Todesmarkierung getötet wurden geben dem Schurken einen Schild in Höhe von _50%_ ihrer LP, die sie besaßen, als sie markiert wurden. actors.hero.talent.double_mark.title=Doppelmarkierung actors.hero.talent.double_mark.desc=_+1:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _30% reduzierte_ Ladekosten.\n\n_+2:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _50% reduzierte_ Ladekosten.\n\n_+3:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _65% reduzierte_ Ladekosten.\n\n_+4:_ Das Markieren eines zweiten Ziels zur gleichen Zeit wie das erste hat _75% reduzierte_ Ladekosten. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kombinierte Letalität actors.hero.talent.combined_lethality.desc=_+1:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _weniger als 13% seiner maximalen Lebenspunkte_ hat.\n\n_+2:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _weniger als 27% seiner maximalen Lebenspunkte_ hat.\n\n_+3:_ Nutzt die Meisterin zwei verschiedene Waffenfähigkeiten in Folge, so wird die zweite Fähigkeit jeden Gegner, der kein Boss ist, töten, sofern er _weniger als 40% seiner maximalen Lebenspunkte_ hat.\n\nDieser Angriff kann ein regulärer Nahkampfangriff oder Teil einer Waffenfähigkeit sein. actors.hero.talent.unencumbered_spirit.title=Unbeschwerter Geist -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=klösterliche Lebenskraft actors.hero.talent.monastic_vigor.desc=_+1:_ Wenn die Nonne _100% Energie_ hat, sind ihre Fähigkeiten verstärkt.\n\n_+2:_ Wenn die Nonne _80% oder mehr Energie_ hat, sind ihre Fähigkeiten verstärkt.\n\n_+3:_ Wenn die Nonne _60% oder mehr Energie_ hat, sind ihre Fähigkeiten verstärkt.\n\nWenn die Fähigkeiten verstärkt sind:\n- Hastige Hiebe verwenden Waffenverzauberungen\n- Konzentration passiert augenblicklich\n- Sprint erhält +4 Reichweite\n- Drachentritt fügt +50% Schaden zu, schleudert alle benachbarten Feinde zurück und paralysiert sie.\n- Meditation gewährt 80% Schadensresistenz und heilt langsam 20% der fehlenden Lebenspunkte. actors.hero.talent.combined_energy.title=kombinierte Energie @@ -1231,7 +1231,7 @@ actors.hero.talent.shield_of_light.meta_desc=_Wenn dieses Talent von einem ander actors.hero.talent.enlightening_meal.title=Erleuchtende Mahlzeit actors.hero.talent.enlightening_meal.desc=_+1:_ Das Essen von Nahrung kostet den Kleriker _1 Zug_ und gewährt ihm _0.67 Ladung_ für seinen Heiligen Folianten.\n\n_+2:_ Das Essen von Nahrung kostet den Kleriker _1 Zug_ und gewährt ihm _1 Ladung_ für seinen Heiligen Folianten. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ gewährt es stattdessen 2 Züge Zauberstab- und Artefaktaufladung bei +1 oder 3 Züge bei +2. Dies kann nicht dazu verwandt werden, das Horn des Überflusses sich selbst aufladen zu lassen. actors.hero.talent.recall_inscription.title=Runen-Echo actors.hero.talent.recall_inscription.refunded=Dein Gegenstand wurde erstattet! actors.hero.talent.recall_inscription.desc=_+1:_ Der Kleriker kann _Runen-Echo_ wirken, einen Zauber, der den Effekt des letzten Runensteins oder der letzten Schriftrolle, die er in den letzten _10 Zügen_ verwendet hat, repliziert.\n\n_+2:_ Der Kleriker kann _Runen-Echo_ wirken, einen Zauber, der den Effekt des letzten Runensteins oder der letzten Schriftrolle, die er in den letzten _300 Zügen_ verwendet hat, repliziert.\n\nRunen-Echo kann nicht verwendet werden, um Schriftrollen der Verbesserung zu replizieren. Die Aufladekosten dieses Zaubers variieren je nachdem, welcher Gegenstand zuletzt verwendet wurde: 2 für einen Runenstein, 3 für eine Schriftrolle, 4 für eine exotische Schriftrolle. Diese Aufladekosten verdoppeln sich auch beim Replizieren einer Schriftrolle der Umwandlung oder von Alchemiegegenständen, die mithilfe von Umwandlung oder Verbesserung hergestellt werden müssen. @@ -1247,32 +1247,32 @@ actors.hero.talent.bless.desc=_+1:_ Der Kleriker kann _Segen_ spenden, einen Zau actors.hero.talent.bless.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ erhöht es stattdessen die Genauigkeit und Ausweichfähigkeit des Helden und aller Verbündeten um 3% bei +1 oder um 5% bei +2. actors.hero.talent.cleanse.title=Läuterung -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Der Kleriker kann _Läuterung_ wirken, einen Zauber, der negative Statuseffekte von ihm und seinen Verbündeten in der Nähe entfernt und ihnen _10 Abschirmung_ gewährt. Dies kostet 2 Ladungen.\n\n_+2:_ Der Kleriker kann _Läuterung_ wirken, einen Zauber, der ihm und seinen Verbündeten in der Nähe 3 Züge lang Immunität gegen negative Status gewährt und ihnen _20 Abschirmung_ gewährt. Dies kostet 2 Ladungen.\n\n_+3:_ Der Kleriker kann _Läuterung_ wirken, einen Zauber, der ihm und seinen Verbündeten in der Nähe 5 Züge lang Immunität gegen negative Status gewährt und ihnen _30 Abschirmung_ gewährt. Dies kostet 2 Ladungen. actors.hero.talent.cleanse.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ werden stattdessen negative Statuseffekte des Helden nach der Verwendung eines Zauberstabs oder Artefakts beseitigt, und zwar in 10/20/30% der Fälle bei +1/+2/+3. actors.hero.talent.light_reading.title=Leichte Lektüre actors.hero.talent.light_reading.desc=_+1:_ Der Kleriker kann seinen Heiligen Folianten auch verwenden, wenn er nicht ausgerüstet ist. Ist dies der Fall, lädt er sich allerdings nur mit _25% der Geschwindigkeit_ auf.\n\n_+2:_ Der Kleriker kann seinen Heiligen Folianten auch verwenden, wenn er nicht ausgerüstet ist. Ist dies der Fall, lädt er sich allerdings nur mit _50% der Geschwindigkeit_ auf.\n\n_+3:_ Der Kleriker kann seinen Heiligen Folianten auch verwenden, wenn er nicht ausgerüstet ist. Ist dies der Fall, lädt er sich allerdings nur mit _75% der Geschwindigkeit_ auf. actors.hero.talent.light_reading.meta_desc=_Wenn dieses Talent von einem anderen Helden erlangt wird,_ erhöht es stattdessen die Aufladegeschwindigkeit aller Zauberstäbe um 7/13/20% bei +1/+2/+3. actors.hero.talent.holy_lance.title=Heilige Lanze -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Der Priester kann _Heilige Lanze_ wirken, einen verheerenden Zauber, der _30–55 Schaden_ verursacht und 4 Ladungen kostet.\n\n_+2:_ Der Priester kann _Heilige Lanze_ wirken, einen verheerenden Zauber, der _45–83 Schaden_ verursacht und 4 Ladungen kostet.\n\n_+3:_ Der Priester kann _Heilige Lanze_ wirken, einen verheerenden Zauber, der _60–110 Schaden_ verursacht und 4 Ladungen kostet.\n\nHeilige Lanze fügt dämonischen und untoten Gegnern immer maximalen Schaden zu. Heilige Lanze hat eine Abklingzeit von 30 Züge, bevor sie erneut gewirkt werden kann. actors.hero.talent.hallowed_ground.title=Geheiligter Boden -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Der Priester kann _Geheiligter Boden_ wirken, einen Zauber, der Gelände in einem _3x3-Bereich_ für 20 Züge heiligt und dafür 2 Ladungen benötigt.\n\n_+2:_ Der Priester kann _Geheiligter Boden_ wirken, einen Zauber, der Gelände in einem _5x5-Bereich_ für 20 Züge heiligt und dafür 2 Ladungen benötigt.\n\n_+3:_ Der Priester kann _Geheiligter Boden_ wirken, einen Zauber, der Gelände in einem _7x7-Bereich_ für 20 Züge heiligt und dafür 2 Ladungen benötigt.\n\nWenn er gewirkt wird, heilt Geheiligter Boden Verbündete um 15 LP, macht Gegner kurzzeitig bewegungsunfähig und verbreitet kurzes Gras. Anschließend heilt er langsam Verbündete, verkrüppelt Gegner und lässt hohes Gras zufällig wachsen. Geheiligter Boden gewährt dem Priester Abschirmung statt Heilung und wird durch Feuer zerstört. actors.hero.talent.mnemonic_prayer.title=Eingedenken actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. actors.hero.talent.lay_on_hands.title=Handauflegung actors.hero.talent.lay_on_hands.desc=_+1:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um _15 LP_ heilt oder dem Paladin _15 Abschirmung_ gewährt. Dies kostet 1 Ladung.\n\n_+2:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um _20 LP_ heilt oder dem Paladin _20 Abschirmung_ gewährt Dies kostet 1 Ladung.\n\n_+3:_ Der Paladin kann _Handauflegung_ wirken, einen Zauber, der einen nahen Charakter sofort um _25 LP_ heilt oder dem Paladin _25 Abschirmung_ gewährt Dies kostet 1 Ladung.\n\nÜberschüssige Heilung durch diesen Zauber wird in Abschirmung umgewandelt. Handauflegung kann wiederholt gewirkt werden, kann aber nicht mehr als einen dreifach gewirkten Abschirmung gewähren. actors.hero.talent.aura_of_protection.title=Aura des Schutzes -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Der Paladin kann die _Aura des Schutzes_ wirken, einen Zauber, der dem Paladin und allen Verbündeten im Umkreis von 2 Feldern 20% Schadensresistenz und den Effekt der Rüstungsglyphe des Paladins mit +50% Stärke für 20 Züge gewährt. Dies kostet 2 Ladungen.\n\n_+2:_ Der Paladin kann die _Aura des Schutzes_ wirken, einen Zauber, der dem Paladin und allen Verbündeten im Umkreis von 2 Feldern 30% Schadensresistenz und den Effekt der Rüstungsglyphe des Paladins mit +75% Stärke für 20 Züge gewährt. Dies kostet 2 Ladungen.\n\n_+3:_ Der Paladin kann die _Aura des Schutzes_ wirken, einen Zauber, der dem Paladin und allen Verbündeten im Umkreis von 2 Feldern 40% Schadensresistenz und den Effekt der Rüstungsglyphe des Paladins mit +100% Stärke für 20 Züge gewährt. Dies kostet 2 Ladungen. actors.hero.talent.wall_of_light.title=Wand aus Licht actors.hero.talent.wall_of_light.desc=_+1:_ Der Paladin kann _Wand aus Licht_ wirken, einen Zauber, der eine _3 Felder breite_ massive Wand vor dem Paladin erschafft, die Gegner abwehrt und 20 Züge lang anhält. Dies kostet 3 Ladungen.\n\n_+2:_ Der Paladin kann _Wand aus Licht_ wirken, einen Zauber, der eine _5 Felder breite_ massive Wand vor dem Paladin erschafft, die Gegner abwehrt und 20 Züge lang anhält. Dies kostet 3 Ladungen.\n\n_+3:_ Der Paladin kann _Wand aus Licht_ wirken, einen Zauber, der eine _7 Felder breite_ massive Wand vor dem Paladin erschafft, die Gegner abwehrt und 20 Züge lang anhält. Dies kostet 3 Ladungen.\n\nDie Wand kann gerade oder diagonal platziert werden; es kann immer nur eine Wand gleichzeitig existieren. actors.hero.talent.divine_intervention.title=göttlicher Eingriff -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ In der Aufgestiegenen Gestalt kann der Kleriker _Göttlicher Beistand_ wirken. Dies erhöht die Abschirmung des Klerikers und aller Verbündeten um bis zu _150 Punkte_ und verlängert die Aufgestiegene Gestalt um _3 Züge._\n\n_+2:_ In der Aufgestiegenen Gestalt kann der Kleriker _Göttlicher Beistand_ wirken. Dies erhöht die Abschirmung des Klerikers und aller Verbündeten um bis zu _200 Punkte_ und verlängert die Aufgestiegene Gestalt um _4 Züge._\n\n_+3:_ In der Aufgestiegenen Gestalt kann der Kleriker _Göttlicher Beistand_ wirken. Dies erhöht die Abschirmung des Klerikers und aller Verbündeten um bis zu _250 Punkte_ und verlängert die Aufgestiegene Gestalt um _5 Züge._\n\n+4: In der Aufgestiegenen Gestalt kann der Kleriker _Göttlicher Beistand_ wirken. Dies erhöht die Abschirmung des Klerikers und aller Verbündeten um bis zu _300 Punkte_ und verlängert die Aufgestiegene Gestalt um _6 Züge._\n\nDie Kosten von Göttlicher Beistand betragen satte 5 Foliantenladungen und es kann nur einmal in derselben Aufgestiegenen Form gewirkt werden. actors.hero.talent.judgement.title=Richtspruch -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ In aufgestiegener Form kann der Kleriker _Richtspruch_ wirken, das allen sichtbaren Gegnern _10–20 Schaden_ zufügt.\n\n_+2:_ In aufgestiegener Form kann der Kleriker _Richtspruch_ wirken, das allen sichtbaren Gegnern _15–30 Schaden_ zufügt.\n\n_+3:_ In aufgestiegener Form kann der Kleriker _Richtspruch_ wirken, das allen sichtbaren Gegnern _20–40 Schaden_ zufügt.\n\n_+4:_ In aufgestiegener Form kann der Kleriker _Richtspruch_ wirken, das allen sichtbaren Gegnern _25–50 Schaden_ zufügt.\n\nRichtspruch kostet 3 Foliantenladungen. Richtspruch verursacht +33% Schaden für jeden Zauber, den der Kleriker seit dem Eintreten in die aufgestiegene Form oder seit dem letzten Wirken von _Richtspruch_ gewirkt hat. actors.hero.talent.flash.title=Blitz -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ In der Aufgestiegenen Form kann der Kleriker mit _Blitz_ bis zu _3 Felder_ weit teleportieren.\n\n_+2:_ In der Aufgestiegenen Form kann der Kleriker mit _Blitz_ bis zu _4 Felder_ weit teleportieren.\n\n_+3:_ In der Aufgestiegenen Form kann der Kleriker mit _Blitz_ bis zu _5 Felder_ weit teleportieren.\n\n_+4:_ In der Aufgestiegenen Form kann der Kleriker mit _Blitz_ bis zu _6 Felder_ weit teleportieren.\n\nBlitz kostet anfangs 2 Foliantenladungen und 1 weitere Ladung für jede Verwendung in derselben aufgestiegenen Form. actors.hero.talent.body_form.title=Körperform actors.hero.talent.body_form.desc=Der Kleriker kann _Körperform_ wirken, wodurch Dreieinigkeit die Kraft einer Verzauberung oder Glyphe erhält, die er in diesem Abenteuer identifiziert hat. Dies kostet 2 Ladungen.\n\n+1: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _20 Züge._\n\n+2: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _27 Züge._\n\n+3: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _33 Züge._\n\n+4: Bei Einsatz von Dreieinigkeit erhält der Kleriker den gewählten Effekt für _40 Züge._\n\nDreieinigkeit kann jeweils nur mit einer Körperform erfüllt werden. Die Rüstungskosten von Dreieinigkeit sind höher, wenn die gewählte Glyphe selten und mächtig ist. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=Geistform actors.hero.talent.spirit_form.desc=Der Kleriker kann _Geistform_ wirken, die Dreieinigkeit mit der Kraft eines Rings oder Artefakts erfüllt, das der Kleriker in diesem Abenteuer identifiziert hat (mit Ausnahme des Heiligen Folianten). Dies kostet 4 Ladungen.\n\n_+1:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+1_ oder löst den Effekt eines Artefakts mit _+4_ aus.\n\n_+2:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+2_ oder löst den Effekt eines Artefakts mit _+6_ aus.\n\n_+3:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+3_ oder löst den Effekt eines Artefakts mit _+8_ aus.\n\n_+4:_ Bei Einsatz von Dreieinigkeit erhält der Kleriker für 20 Züge den Effekt eines Rings mit _+4_ oder löst den Effekt eines Artefakts mit _+10_ aus.\n\nDreieinigkeit kann jeweils nur mit einer Geistform erfüllt werden. Artefakte haben unterschiedliche Effekte und Rüstungskosten, wenn sie durch Dreieinigkeit ausgelöst werden. actors.hero.talent.beaming_ray.title=Strahl der Versetzung -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Der Kleriker kann von einem ermächtigten Verbündeten aus einen _Strahl der Versetzung_ für 1 Ladung wirken. Dieser Strahl durchdringt Wände und teleportiert den Verbündeten an einen Zielort. Befindet sich dort ein Gegner, erscheint der Verbündete neben ihm und nimmt ihn ins Visier. Der Strahl der Versetzung kann sogar normalerweise unbewegliche Verbündete teleportieren, hat dabei aber nur die halbe Reichweite.\n\n_+1:_ Der Strahl der Versetzung hat eine maximale Reichweite von _4 Feldern_ und erhöht den Bonus der Macht der Vielen auf _+35% Schaden_ gegen den nächsten Gegner für 10 Züge.\n\n_+2:_ Der Strahl der Versetzung hat eine maximale Reichweite von _8 Feldern_ und erhöht den Bonus der Macht der Vielen auf _+40% Schaden_ gegen den nächsten Gegner für 10 Züge.\n\n_+3:_ Der Strahl der Versetzung hat eine maximale Reichweite von _12 Feldern_ und erhöht den Bonus der Macht der Vielen auf _+45% Schaden_ gegen den nächsten Gegner für 10 Züge.\n\n_+4:_ Der Strahl der Versetzung hat eine maximale Reichweite von _16 Feldern_ und erhöht den Bonus der Macht der Vielen auf _+50% Schaden_ gegen den nächsten Feind für 10 Züge. actors.hero.talent.life_link.title=Lebensband -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Der Kleriker kann _Lebensband_ zwischen sich und einem ermächtigten Verbündeten für 2 Ladungen wirken. Dieser Zauber bewirkt, dass der Schaden zwischen dem Kleriker und seinem Verbündeten geteilt wird und dass vorteilhafte Klerikerzauber der Klasse 3 oder niedriger auf beide wirken, wenn einer von ihnen betroffen ist.\n\n_+1:_ Lebensband hält _10 Züge_ an und erhöht den Bonus der Macht der Vielen auf _-35% erlittenen Schaden._\n\n_+2:_ Lebensband hält _13 Züge_ an und erhöht den Bonus der Macht der Vielen auf _-40% erlittenen Schaden._\n\n_+3:_ Lebensband hält _17 Züge_ an und erhöht den Bonus der Macht der Vielen auf _-45% erlittenen Schaden._\n\n_+4:_ Lebensband hält _20 Züge_ an und erhöht den Bonus der Macht der Vielen auf _-50% erlittenen Schaden._ actors.hero.talent.stasis.title=Entrückung -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Der Kleriker kann _Entrückung_ auf einen ermächtigten Verbündeten wirken. Dies kostet 2 Ladungen. Entrückung entfernt den Verbündeten vorübergehend aus dem Dungeon und erhält die verbleibende Zeit aller positiven Effekte, einschließlich der Macht der Vielen. Der Verbündete erscheint wieder neben dir, sobald der Effekt endet. Entrückung kann sofort und kostenlos erneut gewirkt werden, um den Effekt vorzeitig zu beenden. Entrückung wirkt auch auf unbewegliche Verbündete, kann diese aber nicht zwischen Dungeon-Ebenen bewegen.\n\n_+1:_ Entrückung hält maximal _60 Züge_ an.\n\n_+2:_ Entrückung hält maximal _90 Züge_ an.\n\n_+3:_ Entrückung hält maximal _120 Züge_ an.\n\n_+4:_ Entrückung hält maximal _150 Züge_ an.\n\nDer Kleriker kann außerdem Strahl der Versetzung wirken, wenn sich ein Verbündeter in Entrückung befindet, um ihn wiederzubeschwören, oder Lebensband einsetzen, um dessen Effekt präventiv anzuwenden. Verbündete profitieren jedoch nicht von Lebensband, während sie sich in Entrückung befinden. #universal @@ -1679,7 +1679,7 @@ actors.mobs.mob.discover_hint=You can find this enemy in a specific region of th actors.mobs.monk.name=Zwergenmönch actors.mobs.monk.def_verb=geblockt actors.mobs.monk.parried=pariert -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Diese Mönche sind Fanatiker, welche sich dem Schutz ihres Königs durch körperliche Kraft verschrieben haben. Ihre Ergebenheit ist so groß, dass sie ihren Geist vollständig ihrem König unterstellt haben, und nun streifen sie in der Zwergenstadt wie geistlose Zombies umher.\n\nMönche verlassen sich einzig auf die Kunst des Nahkampfs, sie sind dazu in der Lage, ihre unbewaffneten Fäuste sowohl offensiv, als auch defensiv einzusetzen. Wenn sie sich konzentrieren, werden Mönche die nächste physische Attacke gegen sie abwehren, selbst, wenn diese normalerweise garantiert getroffen hätte. Mönche bauen schneller Konzentration auf, wenn sie sich bewegen, und im direkten Kampf langsamer. actors.mobs.monk$focus.name=konzentriert actors.mobs.monk$focus.desc=Dieser Mönch ist vollständig auf sein Ziel konzentriert und scheint dessen Bewegungen vorauszuahnen, bevor diese passieren.\n\nWährend er so konzentriert ist, wird die nächste physische Attacke gegen diesen Charakter garantiert fehlgehen, ganz egal, unter welchen Bedingungen sie stattfindet. Die Abwehr dieser Attacke wird die Konzentration des Mönchs aufbrauchen, und er wird sie wieder aufbauen müssen, um eine weitere Attacke abzuwehren. Mönche bauen schneller Konzentration auf, wenn sie sich bewegen. @@ -1714,7 +1714,7 @@ actors.mobs.scorpio.name=Skorpion actors.mobs.scorpio.desc=Diese riesigen, spinnenartigen Dämonenkreaturen vermeiden den Nahkampf, sie ziehen es vor, verkrüppelnde, zahnbesetzte Stacheln aus weiter Entfernung zu schießen. actors.mobs.senior.name=Ältesten-Mönch -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Diese Mönche sind Fanatiker, welche sich dem Schutz ihres Königs durch körperliche Kraft verschrieben haben. Ihre Ergebenheit ist so groß, dass sie ihren Geist vollständig ihrem König unterstellt haben, und nun streifen sie in der Zwergenstadt wie geistlose Zombies umher.\n\nDieser Mönch beherrscht den Nahkampf, er kann in Bewegung viel schneller an Konzentration gewinnen als normale Mönche. Wenn sie sich konzentrieren, werden Mönche die nächste physische Attacke gegen sie abwehren, selbst, wenn diese normalerweise garantiert getroffen hätte. Mönche bauen schneller Konzentration auf, wenn sie in Bewegung sind, und im direkten Kampf langsamer. actors.mobs.shaman.name=Gnoll-Schamane actors.mobs.shaman.bolt_kill=Der Zauberblitz hat dich getötet... diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 8479caa0b..e434fcafb 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=επίθεση διαδοχής actors.buffs.combo.combo=Διαδοχή %d χτυπημάτων! actors.buffs.combo.bad_target=Ο στόχος πρέπει να είναι εχθρός εντός εμβέλειας. actors.buffs.combo.prompt=Επίλεξε έναν στόχο για να επιτεθείς. -actors.buffs.combo.desc=Ο Μονομάχος ανεβάζει την ορμή του με κάθε επιτυχημένο χτύπημα. Κάθε επίθεση αυξάνει τη διαδοχή χτυπημάτων κατά ένα. Αν αργήσει πολύ μεταξύ χτυπημάτων, ο μετρητής διαδοχής θα επανέλθει στο 0.\n\nΗ αύξηση της διαδοχής ξεκλειδώνει ειδικές επιθέσεις που δεν αστοχούν ποτέ! Από μία διαφορετική επίθεση ξεκλειδώνεται στις διαδοχές 2, 4, 6, 8, και 10. Κάποιες ειδικές επιθέσεις επαναφέρουν τη διαδοχή και άλλες όχι – αλλά κάθε επίθεση μπορεί να χρησιμοποιηθεί μόνο μία φορά σε κάθε ακολουθία διαδοχών.\n\nΤρέχουσα διαδοχή: %1$d.\n\nΓύροι μέχρι να χαθεί η διαδοχή: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=σπρωξιά actors.buffs.combo$combomove.clobber.desc=Στέλνει έναν εχθρό 2 τετράγωνα πίσω, αλλά δεν προκαλεί ζημιά και δεν μπορεί να σπρώξει σε χάσμα. Αυξάνει τη διαδοχή κατά 1. actors.buffs.combo$combomove.clobber.empower_desc=Πετά έναν εχθρό _3 τετράγωνα πίσω, του προκαλεί ζαλάδα και μπορεί να τον ρίξει σε χάσμα,_ αλλά δεν προκαλεί ζημιά. Αυξάνει τη διαδοχή κατά 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός για τον καθαρισμό επιδράσεων και την αναπλήρωση φορτίου ραβδιών & τεχνουργημάτων actors.hero.herosubclass.priest=Ιερέας actors.hero.herosubclass.priest_short_desc=Ο _Ιερέας_ λαμβάνει νέα ξόρκια μακρινής απόστασης και μια ενδυναμωμένη εκδοχή του καθοδηγητικού φωτός. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Σταυροφόρος actors.hero.herosubclass.paladin_short_desc=Ο _Σταυροφόρος_ λαμβάνει νέες ικανότητες κοντινής απόστασης και ενδυναμωμένες εκδοχές του ιερού όπλου και του ιερού φρουρού. actors.hero.herosubclass.paladin_desc=Ο Σταυροφόρος αποκτά μια ποικιλία από νέα και αναβαθμισμένα ξόρκια που δίνουν έμφαση στη μάχη σώμα-με-σώμα και στη συνέργεια με όπλα και πανοπλίες.\n\nΤα ξόρκια _Ιερό όπλο_ και _Ιερός φρουρός_ παρέχουν μεγαλύτερα μπόνους, δεν παρακάμπτουν πλέον τα υπάρχοντα ξόρκια και γλύφους, και μπορούν να επεκταθούν εκτελώντας άλλα ξόρκια.\n\nΟ Σταυροφόρος αποκτά επίσης το ξόρκι _Πλήγμα,_ το οποίο του επιτρέπει να εκτελέσει ένα εγγυημένο χτύπημα μάχης σώμα-με-σώμα με μπόνους στη ζημιά και στη μαγική ενίσχυση. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Τρώγοντας, ο Πολεμισ actors.hero.talent.veterans_intuition.title=διαίσθηση του βετεράνου actors.hero.talent.veterans_intuition.desc=_+1:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x1.75 γρηγορότερα_ και την πανοπλία _x2.5 γρηγορότερα._ \n\n_+2:_ Ο Πολεμιστής αναγνωρίζει τα όπλα _x2.5 γρηγορότερα_ και την πανοπλία _μόλις την εξοπλίσει._ actors.hero.talent.provoked_anger.title=προκληθείσα οργή -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=σιδηρά θέληση actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Οι μαγικές ενισχύ actors.hero.talent.cleave.title=κοψιά actors.hero.talent.cleave.desc=_+1:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η διάρκεια της διαδοχής του μέχρι το επόμενο χτύπημα αυξάνεται στους _15 γύρους._\n\n_+2:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η διάρκεια της διαδοχής του μέχρι το επόμενο χτύπημα αυξάνεται στους _30 γύρους._\n\n_+3:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η διάρκεια της διαδοχής του μέχρι το επόμενο χτύπημα αυξάνεται στους _45 γύρους._ actors.hero.talent.lethal_defense.title=φονική άμυνα -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=βελτιωμένη διαδοχή χτυπημάτων actors.hero.talent.enhanced_combo.desc=_+1:_ Όταν η διαδοχή του Μονομάχου είναι 7 και άνω, η Σπρωξιά στέλνει τον στόχο πίσω στα 3 τετράγωνα, του προκαλεί ζαλάδα, και μπορεί να τον ρίξει σε χάσμα.\n\n_+2:_ Επιπρόσθετα στα οφέλη του +1, όταν η διαδοχή του Μονομάχου είναι 9 και άνω, η Αντεπίθεση λειτουργεί σε πολλαπλές επιθέσεις.\n\n_+3:_ Επιπρόσθετα στα οφέλη των +1 και +2, ο Μονομάχος μπορεί να πηδήξει έως και διαδοχή÷3 τετράγωνα όταν χρησιμοποιεί το Κοπάνημα, τη Σύνθλιψη ή τη Μανία. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=συνδυαστική φονικό actors.hero.talent.combined_lethality.desc=_+1:_ Αν η Μαχήτρια επιτεθεί με όπλο μάχης σώμα-με-σώμα αμέσως αφού χρησιμοποιήσει μια οπλική ικανότητα από διαφορετικό όπλο, αυτή η επίθεση θα εκτελέσει οποιοδήποτε μη-αφεντικό που έχει _κάτω από 13% ζωή._\n\n_+2:_ Αν η Μαχήτρια επιτεθεί με όπλο μάχης σώμα-με-σώμα αμέσως αφού \nχρησιμοποιήσει μια οπλική ικανότητα από διαφορετικό όπλο, αυτή η \nεπίθεση θα εκτελέσει οποιοδήποτε μη-αφεντικό που έχει _κάτω από 27% ζωή._\n\n_+3:_ Αν η Μαχήτρια επιτεθεί με όπλο μάχης σώμα-με-σώμα αμέσως αφού \nχρησιμοποιήσει μια οπλική ικανότητα από διαφορετικό όπλο, αυτή η \nεπίθεση θα εκτελέσει οποιοδήποτε μη-αφεντικό που έχει _κάτω από 40% ζωή._\n\nΑυτή η επίθεση μπορεί να είναι κανονική επίθεση όπλου μάχης σώμα-με-σώμα ή και κομμάτι μιας οπλικής ικανότητας. actors.hero.talent.unencumbered_spirit.title=ελεύθερο πνεύμα -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=μοναστική ρώμη actors.hero.talent.monastic_vigor.desc=_+1:_ Αν η Μοναχή έχει _100% ενέργεια,_ οι μοναστικές ικανότητες ενδυναμώνονται.\n\n_+2:_ Αν η Μοναχή έχει _80%+ ενέργεια,_ οι μοναστικές ικανότητες ενδυναμώνονται.\n\n_+3:_ Αν η Μοναχή έχει _60%+ ενέργεια,_ οι μοναστικές ικανότητες ενδυναμώνονται.\n\nΌταν έχει ενδυναμωθεί:\n- Ο καταιγισμός εφαρμόζει τη μαγική ενίσχυση του όπλου\n- Η συγκέντρωση είναι ακαριαία\n- Η αναπήδηση αποκτά +4 εμβέλεια\n- Το λάκτισμα του δράκου προκαλεί +50% ζημιά· σπρώχνει και παραλύει όλους τους διπλανούς εχθρούς\n- Ο διαλογισμός αναπληρώνει αργά το 20% της χαμένης ζωής και προσδίδει 80% αντίσταση στη ζημιά actors.hero.talent.combined_energy.title=συνδυαστική ενέργεια @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name= γκνολ ανιχνευτής actors.mobs.gnoll.desc=Τα γκνολ είναι ανθρωποειδή που ομοιάζουν με ύαινες. Περιπλανώνται σε υπονόμους και κατακόμβες, ανεβαίνοντας κάπου-κάπου στην επιφάνεια για να λεηλατήσουν. Οι γκνολ ανιχνευτές είναι συνήθη μέλη του κοπαδιού: όχι τόσο δυνατά όσο τα κτηνώδη γκνολ κι όχι τόσο έξυπνα όσο οι σαμάνοι. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 0287ece58..74ec04089 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=fraparo actors.buffs.combo.combo=%d-opa fraparo! actors.buffs.combo.bad_target=Vi devas celi kontraŭulon en via atakatingo. actors.buffs.combo.prompt=Elektu celon por ataki. -actors.buffs.combo.desc=Gladiatoro akiras impeton post ĉiu sukcesa frapo. Ĉiu frapo pliigas la frapar-numerilon je unu, sed tro longa paŭzo inter frapoj nuligos la numerilon.\n\nAkirado de fraparo ebligas specialajn neeviteblajn atakojn! Diversaj atakoj estas disponeblaj je 2, 4, 6, 8 kaj 10 frapar-numerilo. Iuj movoj nuligas la fraparon kaj aliaj ne, sed ĉiu movo povas esti uzita nur unufoje dum la frapar-serio.\n\nNuna fraparo: %1$d.\n\nTemperoj post kiuj la fraparo nuliĝos: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=surdigfrapo actors.buffs.combo$combomove.clobber.desc=Forbatas malamikon je 2 kaheloj, ne vundas lin kaj ne povas forbati abismen. Pliigas fraparon je 1. actors.buffs.combo$combomove.clobber.empower_desc=Forbatas malamikon je _3 kaheloj, igas lin “ebria” kaj povas forbati abismen_, tamen ne vundas lin. Pliigas fraparon je 1. @@ -845,7 +845,7 @@ actors.hero.herosubclass.assassin_short_desc=_Kaŝmortigisto_ povas prepari mort actors.hero.herosubclass.assassin_desc=Kaŝmortigisto preparas sian sekvan atakon dum esti nevidebla. Ju pli longe li prepariĝas, des pli forta la sekva frapo estos. Preparo povas daŭri maksimume 9 temperojn.\n\nPost prepariĝi Kaŝmortigisto kaŭzas kroman vundon per sia sekva frapo, povas ekaperi ĉe la viktimo kaj eĉ povas senprokraste mortigi malfortajn kontraŭuloj. actors.hero.herosubclass.freerunner=sprintisto actors.hero.herosubclass.freerunner_short_desc=_Sprintisto_ akiras “movizon” dum kurado, kiun li povas uzi por komenci “sprinti”. Sprinto pliigas lian movrapidon kaj rapidpovon por mallonga tempo. -actors.hero.herosubclass.freerunner_desc=Dum moviĝi Sprintisto akiras “movizon”. Li povas akiri maksimume 10 poentojn da movizo kurante dum 10 temperoj, sed la movizo rapide perdiĝas post ĉesigi kuri. Sprintisto povas uzi akiritan movizon por “sprinti” – li uzos po 1 poeto da movizo por 2 temperoj de sprinto.\n\nDum sprinti Sprintisto moviĝas kun duobla rapido kaj ricevas aldonas evitpovon depende de lia nivelo. Post fini sprinti necesos atendi kelkajn temperojn antaŭ denove akiri movizon. +actors.hero.herosubclass.freerunner_desc=Dum moviĝi Sprintisto akiras “movizon”. Li povas akiri maksimume 10 poentojn da movizo kurante dum 10 temperoj, sed la movizo rapide perdiĝas post ĉesigi kuri. Sprintisto povas uzi akiritan movizon por “sprinti” – li uzos po 1 poeto da movizo por 2 temperoj de sprinto.\n\nDum sprinti Sprintisto moviĝas kun duobla rapido kaj ricevas aldonas evitpovon depende de lia nivelo. Post fini sprinti necesos atendi kelkajn temperojn antaŭ ol denove akiri movizon. actors.hero.herosubclass.sniper=celpafistino actors.hero.herosubclass.sniper_short_desc=_Celpafistino_ povas trapiki defendaĵon per atakoj je distanco. Post trafi malamikon per ĵetarmilo, ŝi povas pluigi per speciala atako per sia pafarko. actors.hero.herosubclass.sniper_desc=Celpafistino estas majstro pri batalo je distanco kaj ŝiaj foraj atakoj povas trapiki defendaĵon de kontraŭulo. Kiam ŝi atakas monstron per ĵetarmilo, ŝi enmetas sur ĝi “celpafistinan markon”, kiu ebligas al ŝi pluigi per speciala atako per sia pafarko. La speciala atako dependas de maniero kiel ŝia pafarko estas plivastigita.\n\nNeplivastigita pafarko ellasas sagon kaŭzantan malgrandan vundon, sed ĝi pafas senprokraste. Rapide-plivastigita pafarko pafas salvon da tri sagoj, kiuj kaŭzas malgrandajn vundojn kaj plue povas aktivigi ensorĉojn kaj daŭras 1 temperon por pafi. Vundpove-plivastigita pafarko pafas sagon, kiu certe trafas la kontraŭulon, vundas proporcie al fluginta distanco kaj daŭras 2 temperojn por pafi. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali. actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn actors.hero.herosubclass.priest=pastro actors.hero.herosubclass.priest_short_desc=_Pastro_ akiras novajn forajn sorĉojn kaj plipovigitan version de la gvida lumo. -actors.hero.herosubclass.priest_desc=Pastro akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur batalo je distanco kaj sur kunlaboro kun magiaj aĵoj.\n\nPastro povas ĵeti la _gvidan lumon_ sen uzi ŝargon unufoje je 100 temperoj kaj povas sorbi la efikon “lumiĝanta” per amikoj, vergopafoj aŭ per iuj antikvaĵoj kaŭzante kromajn vundpoentojn egalajn al sia nivelo.\n\nPastro ankaŭ akiras la sorĉon _glorbrilo,_ kiu disigas mallumon, influas al ĉiuj videblaj kontraŭuloj, aktivigas kaj estigas la efikon “lumiĝanta” kaj provizore surdigas ĉiujn videblajn kontraŭulojn uzante 2 ŝargojn. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladino actors.hero.herosubclass.paladin_short_desc=_Paladino_ akiras novajn malforajn sorĉojn kaj plipovigitajn versiojn de la sanktaj armilo kaj defendaĵo. actors.hero.herosubclass.paladin_desc=Paladino akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur permana batalo kaj sur kunlaboro kun armiloj kaj defendaĵoj.\n\nLa sorĉoj _sankta armilo_ kaj _sankta defendaĵo_ estas plifortigitaj, ne plu superskribas la ekzistajn ensorĉojn/skribaĵojn kaj povas esti plivastigitaj per ĵeti aliajn sorĉojn.\n\nPaladino ankaŭ akiras la sorĉon _venkfrapo,_ ebligante al ri plenumi frapon, kiu certe trafas kaŭzante kromajn vundpoentojn kaj plipovigitan ensorĉon. @@ -875,19 +875,19 @@ actors.hero.talent$followupstriketracker.desc=Ĉasistino antaŭe atakis malamiko actors.hero.talent$patientstriketracker.name=pacienca frapo actors.hero.talent$patientstriketracker.desc=Dualistino atendis temperon, do ŝia sekva permana atako estos plifortigita. actors.hero.talent$improvisedprojectilecooldown.name=Trankvil-tempo por improvizitaj ĵetarmiloj -actors.hero.talent$improvisedprojectilecooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPliaj temperoj por atendi: %s. +actors.hero.talent$improvisedprojectilecooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ ol reuzi ĝin.\n\nPliaj temperoj por atendi: %s. actors.hero.talent$rejuvenatingstepscooldown.name=Trankvil-tempo por refreŝigaj paŝoj -actors.hero.talent$rejuvenatingstepscooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPliaj temperoj por atendi: %s. +actors.hero.talent$rejuvenatingstepscooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ ol reuzi ĝin.\n\nPliaj temperoj por atendi: %s. actors.hero.talent$seershotcooldown.name=Trankvil-tempo por aŭgura pafo -actors.hero.talent$seershotcooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPliaj temperoj por atendi: %s. +actors.hero.talent$seershotcooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ ol reuzi ĝin.\n\nPliaj temperoj por atendi: %s. actors.hero.talent$aggressivebarriercooldown.name=trankvil-tempo por ŝirmo de agreso -actors.hero.talent$aggressivebarriercooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPliaj temperoj por atendi: %s. +actors.hero.talent$aggressivebarriercooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ ol reuzi ĝin.\n\nPliaj temperoj por atendi: %s. actors.hero.talent$liquidagilacctracker.name=malkorkita evitpovo actors.hero.talent$liquidagilacctracker.desc=La sekva permana atako de Duelistino estos pli preciza.\n\nPliaj temperoj: %s. actors.hero.talent$lethalhastecooldown.name=trankvil-tempo por mortiga rapidemo -actors.hero.talent$lethalhastecooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPliaj temperoj por atendi: %s. +actors.hero.talent$lethalhastecooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ ol reuzi ĝin.\n\nPliaj temperoj por atendi: %s. actors.hero.talent$swiftequipcooldown.name=trankvil-tempo por interŝanĝi armilon -actors.hero.talent$swiftequipcooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPliaj temperoj por atendi: %s. +actors.hero.talent$swiftequipcooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ ol reuzi ĝin.\n\nPliaj temperoj por atendi: %s. actors.hero.talent$preciseassaulttracker.name=preciza atenco actors.hero.talent$preciseassaulttracker.desc=La sekva permana atako de Duelistino estos pli preciza.\n\nPliaj temperoj: %s. actors.hero.talent$deadlyfollowuptracker.name=mortiga sinsekvo @@ -896,7 +896,7 @@ actors.hero.talent$combinedlethalityabilitytracker.executed=preparita ekzekuto actors.hero.talent$satiatedspellstracker.name=Sorĉo de ŝirmo actors.hero.talent$satiatedspellstracker.desc=La sekva sorĉo ĵetita de Kleriko liveros al ri iom da ŝirmo. actors.hero.talent$searinglightcooldown.name=Brulanta lumo -actors.hero.talent$searinglightcooldown.desc=Antaŭ nelonga tempo vi uzis tiun talenton kaj nun necesas atendi antaŭ reuzi ĝin.\n\nPliaj temperoj por atendi: %s. +actors.hero.talent$searinglightcooldown.desc=Antaŭ nelonga tempo vi uzis tiun ĉi talenton kaj nun necesas atendi antaŭ ol reuzi ĝin.\n\nPliaj temperoj por atendi: %s. #warrior actors.hero.talent.hearty_meal.title=nutranta manĝaĵo @@ -919,7 +919,7 @@ actors.hero.talent.runic_transference.meta_desc=_Se tiu ĉi talento estos akirit actors.hero.talent.lethal_momentum.title=impeto de morto actors.hero.talent.lethal_momentum.desc=_+1:_ kiam Batalisto mortigas kontraŭulon per permana armilo, la mortiga frapo havas _67% ŝancon_ por daŭri 0 tempero.\n\n_+2:_ kiam Batalisto mortigas kontraŭulon per permana armilo, la mortiga frapo havas _100% ŝancon_ por daŭri 0 tempero. actors.hero.talent.improvised_projectiles.title=improvizitaj ĵetarmiloj -actors.hero.talent.improvised_projectiles.desc=_+1:_ Batalisto povas blindumi kontraŭulon por _2 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 50 temperojn antaŭ reuzi tiun ĉi talenton.\n\n_+2:_ Batalisto povas blindumi kontraŭulon por _3 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 50 temperojn antaŭ reuzi tiun ĉi talenton. +actors.hero.talent.improvised_projectiles.desc=_+1:_ Batalisto povas blindumi kontraŭulon por _2 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 50 temperojn antaŭ ol reuzi tiun ĉi talenton.\n\n_+2:_ Batalisto povas blindumi kontraŭulon por _3 temperoj_ per ĵeti al li ajnan aĵon, kiu ne estas ĵetarmilo. Necesas atendi 50 temperojn antaŭ ol reuzi tiun ĉi talenton. actors.hero.talent.hold_fast.title=firma pozicio actors.hero.talent.hold_fast.desc=_+1:_ kiam Batalisto atendas, li gajnas _1-2 da defendo_ ĝis li moviĝos.\n\n_+2:_ kiam Batalisto atendas, li gajnas _2-4 da defendo_ ĝis li moviĝos.\n\n_+3:_ kiam Batalisto atendas, li gajnas _3-6 da defendo_ ĝis li moviĝos. @@ -1102,7 +1102,7 @@ actors.hero.talent.invigorating_meal.desc=_+1:_ manĝado daŭras 1 temperon (ber actors.hero.talent.liquid_nature.title=likva naturo actors.hero.talent.liquid_nature.desc=_+1:_ kiam Ĉasistino trinkas aŭ ĵetas eliksiron, infuzaĵon aŭ miksturon, herbo kreskiĝas _maksimume 4 kaheloj_ ĉirkaŭ ŝi kaj ĉiuj apudaj malamikoj enradikiĝas por _1 tempero_.\n\n_+2:_ kiam Ĉasistino trinkas aŭ ĵetas eliksiron, infuzaĵon aŭ miksturon, herbo kreskiĝas _maksimume 6 kaheloj_ ĉirkaŭ ŝi kaj ĉiuj apudaj malamikoj enradikiĝas por _2 temperoj_.\n\nKvanto da herbo kaj daŭro de enradikado duobliĝas post uzi eliksirojn de povo, sperto aŭ alĥemiaĵojn bazitajn sur la menciitaj eliksiroj.\n\nSe dum alĥemio kuiriĝas plurajn trinkaĵojn (ekzemplo: akva infuzaĵo), ŝanco por ekigi tiun ĉi efikon dependas de kvanto da kuiritaj trinkaĵoj. actors.hero.talent.rejuvenating_steps.title=refreŝigaj paŝoj -actors.hero.talent.rejuvenating_steps.desc=_+1:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _10 temperojn antaŭ tiu ĉi efiko reokazos_.\n\n_+2:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun la ĉasistino tuj disŝoviĝas. Necesas atendi _5 temperojn antaŭ tiu ĉi efiko reokazos_.\n\nTiu ĉi talento kreskigos disŝovitan herbon kiam pasivaj regeneraj estas malaktivaj aŭ kiam la heroo ne akiris sperton por longa tempo. +actors.hero.talent.rejuvenating_steps.desc=_+1:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun Ĉasistino tuj disŝovas. Necesas atendi _10 temperojn antaŭ ol tiu ĉi efiko reokazos_.\n\n_+2:_ kiam Ĉasistino enpaŝas malaltan herbon aŭ ardaĵon, el ili kreskas alta herbo, kiun Ĉasistino tuj disŝovas. Necesas atendi _5 temperojn antaŭ ol tiu ĉi efiko reokazos_.\n\nTiu ĉi talento kreskigos disŝovitan herbon kiam pasivaj regeneraj efikoj estas malaktivaj aŭ kiam la heroo ne akiris sperton por longa tempo. actors.hero.talent.heightened_senses.title=akrigitaj sensoj actors.hero.talent.heightened_senses.desc=_+1:_ Ĉasistino sentas mensojn de estaĵoj, kiuj estas _2 kaheloj for de ŝia pozicio_.\n\n_+2:_ Ĉasistino sentas mensojn de estaĵoj, kiuj estas _3 kaheloj for de ŝia pozicio_. actors.hero.talent.durable_projectiles.title=firmaj ĵetarmiloj @@ -1111,7 +1111,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ ĵetarmiloj uzataj de Ĉasisti actors.hero.talent.point_blank.title=proksima celo actors.hero.talent.point_blank.desc=_+1:_ kiam Ĉasistino uzas la spiritan pafarkon aŭ ĵetarmilon je permana atingo, ĝi havas _-30% al precizo_, anstataŭ -50%.\n\n_+2:_ kiam Ĉasistino uzas la spiritan pafarkon aŭ ĵetarmilon je permana atingo, ĝi havas _-20% al precizo_, anstataŭ -50%.\n\n_+3:_ kiam Ĉasistino uzas la spiritan pafarkon aŭ ĵetarmilon je permana atingo, ĝi havas _-10% al precizo_, anstataŭ -50%.\n\nRimarku, ke la spirita pafarko kaj ĵetarmiloj ĉiam havas +50% al precizo dum uzo je distanco. actors.hero.talent.seer_shot.title=aŭgura pafo -actors.hero.talent.seer_shot.desc=_+1:_ kiam Ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _5 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+2:_ kiam Ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _10 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon.\n\n_+3:_ kiam Ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _15 temperoj_. Necesas atendi 20 temperoj antaŭ reuzi tiun ĉi artifikon. +actors.hero.talent.seer_shot.desc=_+1:_ kiam Ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _5 temperoj_. Necesas atendi 20 temperoj antaŭ ol reuzi tiun ĉi artifikon.\n\n_+2:_ kiam Ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _10 temperoj_. Necesas atendi 20 temperoj antaŭ ol reuzi tiun ĉi artifikon.\n\n_+3:_ kiam Ĉasistino pafas sagon teren, ŝi povas vidi la areon 3×3 ĉirkaŭ la pafloko por _15 temperoj_. Necesas atendi 20 temperoj antaŭ ol reuzi tiun ĉi artifikon. actors.hero.talent.seer_shot.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi aktiviĝos dum uzi ĉiun ĵetarmilon. actors.hero.talent.farsight.title=falka vido @@ -1155,10 +1155,10 @@ actors.hero.talent.strengthening_meal.desc=_+1:_ manĝado donas al Duelistino po actors.hero.talent.adventurers_intuition.title=intuicio de aventuristo actors.hero.talent.adventurers_intuition.desc=_+1:_ Duelistino identigas armilojn _2,5× pli rapide_ kaj defendaĵojn _1,75× pli rapide_.\n\n_+2:_ Duelistino identigas armilojn _je surmeto_ kaj defendaĵojn _2,5× pli rapide_. actors.hero.talent.patient_strike.title=pacienca frapo -actors.hero.talent.patient_strike.desc=_+1:_ se Duelistino atendas antaŭ fari permanan atakon, ŝia atako kaŭzos _1-2 kromajn vundpoentojn_.\n\n_+2:_ se Duelistino atendas antaŭ fari permanan atakon, ŝia atako kaŭzos _2 kromajn vundpoentojn_. +actors.hero.talent.patient_strike.desc=_+1:_ se Duelistino atendas antaŭ ol fari permanan atakon, ŝia atako kaŭzos _1-2 kromajn vundpoentojn_.\n\n_+2:_ se Duelistino atendas antaŭ ol fari permanan atakon, ŝia atako kaŭzos _2 kromajn vundpoentojn_. actors.hero.talent.aggressive_barrier.title=ŝirmo de agreso actors.hero.talent.aggressive_barrier.desc=_+1:_ Duelistino akiras _3 poentojn da ŝirmo_ post fari specialan armilan atakon havante malpli ol 50% de sano.\n\n_+2:_ Duelistino akiras _5 poentojn da ŝirmo_ post fari specialan armilan atakon havante malpli ol 50% de sano. -actors.hero.talent.aggressive_barrier.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos ŝirmon dum fari permanan atakon havante malmultan sanon kaj necesos atendi 50 temperojn antaŭ reuzi la talenton. +actors.hero.talent.aggressive_barrier.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, li gajnos ŝirmon dum fari permanan atakon havante malmultan sanon kaj necesos atendi 50 temperojn antaŭ ol reuzi la talenton. actors.hero.talent.focused_meal.title=manĝaĵo de sinkoncentro actors.hero.talent.focused_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al Duelistino _0,67 ŝargojn_ por ŝiaj armiloj.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al Duelistino _1 ŝargon_ por ŝiaj armiloj. @@ -1172,7 +1172,7 @@ actors.hero.talent.lethal_haste.title=mortiga rapidemo actors.hero.talent.lethal_haste.desc=_+1:_ kiam Duelistino mortigas malamikon per speciala armila atako, ŝi akiros _3 temperojn_ da senprokrastaj movoj.\n\n_+2:_ kiam Duelistino mortigas malamikon per speciala armila atako, ŝi akiros _5 temperojn_ da senprokrastaj movoj. actors.hero.talent.lethal_haste.meta_desc=_Se tiu ĉi talento estos akirita de alia heroo_, ĝi aktiviĝos kun normaj frapoj ĉiu-100-tempere. actors.hero.talent.swift_equip.title=rapida armigo -actors.hero.talent.swift_equip.desc=_+1:_ Duelistino povas momente ŝanĝi la tenatan armilon _unufoje_ dum 20 temperoj.\n\n_+2:_ Duelistino povas momente ŝanĝi la tenatan armilon _dufoje_ dum 20 temperoj.\n\nSe Duelistino posedas tiun ĉi talenton kaj ne necesas atendi antaŭ reuzi ĝin, rapidbutonigo de nesurmetita armilo surmetos ĝin. +actors.hero.talent.swift_equip.desc=_+1:_ Duelistino povas momente ŝanĝi la tenatan armilon _unufoje_ dum 20 temperoj.\n\n_+2:_ Duelistino povas momente ŝanĝi la tenatan armilon _dufoje_ dum 20 temperoj.\n\nSe Duelistino posedas tiun ĉi talenton kaj ne necesas atendi ol antaŭ reuzi ĝin, rapidbutonigo de nesurmetita armilo surmetos ĝin. actors.hero.talent.precise_assault.title=preciza atenco actors.hero.talent.precise_assault.desc=_+1:_ kiam Duelistino uzas specialan armilan atakon, ŝi akiros _2-obligitan precizon_ dum la sekva permana atako dum 5 temperoj.\n\n_+2:_ kiam Duelistino uzas specialan armilan atakon, ŝi akiros _4-obligitan precizon_ dum la sekva permana atako dum 5 temperoj.\n\n_+3:_ kiam Duelistino uzas specialan armilan atakon, ŝi akiros _senliman precizon_ dum la sekva permana atako dum 5 temperoj. @@ -1181,14 +1181,14 @@ actors.hero.talent.deadly_followup.title=mortiga sinsekvo actors.hero.talent.deadly_followup.desc=_+1:_ kiam Duelistino frapas kontraŭulon per ĵetarmilo, ŝi havos je _10% pli da permana vundpovo_ kontraŭ tiu kontraŭulo dum la 5 sekvaj temperoj.\n\n_+2:_ kiam Duelistino frapas kontraŭulon per ĵetarmilo, ŝi havos je _20% pli da permana vundpovo_ kontraŭ tiu kontraŭulo dum la 5 sekvaj temperoj.\n\n_+3:_ kiam Duelistino frapas kontraŭulon per ĵetarmilo, ŝi havos je _30% pli da permana vundpovo_ kontraŭ tiu kontraŭulo dum la 5 sekvaj temperoj. actors.hero.talent.varied_charge.title=diversa frapo -actors.hero.talent.varied_charge.desc=_+1:_ Majstrino tuj akiras _0,17 ŝargojn de speciala armila atako_ post uzi du malsamajn specialajn armilajn atakojn. Ne necesas atendi antaŭ reuzi tiun ĉi talenton.\n\n_+2:_ Majstrino tuj akiras _0,33 ŝargojn de speciala armila atako_ post uzi du malsamajn specialajn armilajn atakojn. Ne necesas atendi antaŭ reuzi tiun ĉi talenton.\n\n_+3:_ Majstrino tuj akiras _0,5 ŝargojn de speciala armila atako_ post uzi du malsamajn specialajn armilajn atakojn. Ne necesas atendi antaŭ reuzi tiun ĉi talenton. +actors.hero.talent.varied_charge.desc=_+1:_ Majstrino tuj akiras _0,17 ŝargojn de speciala armila atako_ post uzi du malsamajn specialajn armilajn atakojn. Ne necesas atendi antaŭ ol reuzi tiun ĉi talenton.\n\n_+2:_ Majstrino tuj akiras _0,33 ŝargojn de speciala armila atako_ post uzi du malsamajn specialajn armilajn atakojn. Ne necesas atendi antaŭ ol reuzi tiun ĉi talenton.\n\n_+3:_ Majstrino tuj akiras _0,5 ŝargojn de speciala armila atako_ post uzi du malsamajn specialajn armilajn atakojn. Ne necesas atendi antaŭ ol reuzi tiun ĉi talenton. actors.hero.talent.twin_upgrades.title=duobligitaj plibonigoj actors.hero.talent.twin_upgrades.desc=_+1:_ se unu el du armiloj tenataj de Majstrino estas je malpli alta nivelo kaj ĝia supernivelo estas _almenaŭ 2 superniveloj malpli alta_ ol la alia, ĝia efektiva nivelo pliiĝos al la alia armilo.\n\n_+2:_ se unu el du armiloj tenataj de Majstrino estas je malpli alta nivelo kaj ĝia supernivelo estas _almenaŭ 1 supernivelo malpli alta_ ol la alia, ĝia efektiva nivelo pliiĝos al la alia armilo.\n\n_+3:_ se unu el du armiloj tenataj de Majstrino estas je malpli alta nivelo kaj ĝia supernivelo estas _la sama aŭ malpli alta_ ol la alia, ĝia efektiva nivelo pliiĝos al la alia armilo. actors.hero.talent.combined_lethality.title=kunigita mortigebleco actors.hero.talent.combined_lethality.desc=_+1:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 13% de sano._\n\n_+2:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 27% de sano._\n\n_+3:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 40% de sano._\n\nTiu ĉi atako povas esti norma permana atako aŭ speciala armila atako. actors.hero.talent.unencumbered_spirit.title=libera spirito -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Monaĥino akiras _je 50% de energio pli_ por ĉiu uzata armaĵo de _maksimume 3-a supernivelo_.\n\n_+2:_ Monaĥino akiras _je 75% de energio pli_ por ĉiu uzata armaĵo de _maksimume 2-a supernivelo_. Profito pro uzi 3-supernivelan armaĵojn ne ŝanĝiĝas.\n\n_+3:_ Monaĥino akiras _je 100% de energio pli_ por ĉiu uzata armaĵo de _supernivelo 1-a_. Profito pro uzi 2- aŭ 3-supernivelajn armaĵojn ne ŝanĝiĝas. Ŝi ankaŭ senpage ricevos ŝtofan defendaĵon kaj pikilecajn gantojn.\n\nRimarko: tiu ĉi talento ne utilas al senarmila batalo aŭ al uzo de ringo de forto. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=monaĥa vigleco actors.hero.talent.monastic_vigor.desc=_+1:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _100% de energio_.\n\n_+2:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 80% de energio_.\n\n_+3:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 60% de energio_.\n\nPlipovigitaj kapabloj:\n– fluo de frapoj uzas ensorĉon de via armilo;\n– koncentro estas senprokrasta;\n– atingo de senprokrasta alsalto pliiĝas je 4;\n– rondmova piedbato vundas je +50% pli, kaj forpiedbatas kaj paralizas ĉiujn apudajn kontraŭulojn;\n– medito malrapide resanigas 20% de manka sano kaj liveras 80% vund-reziston. actors.hero.talent.combined_energy.title=kunigita energio @@ -1340,11 +1340,11 @@ actors.mobs.npcs.blacksmith.def_verb=blokita actors.mobs.npcs.blacksmith.desc=Tiu ĉi trolo forĝisto aspektas kiel iu ajn alia trolo: li estas alta kaj maldika, kaj lia haŭto similas ŝtonon kaj kolore kaj tuŝaspekte. La trolo forĝisto umas ion per siaj neproporcie etaj iloj. actors.mobs.npcs.ghost.name=trista fantomino -actors.mobs.npcs.ghost.rat_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci – forta kaj memfida… Tamen mi estis mortigita de fikreaĵo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _haladzan rataĉon,_ kiu senvivigis min…\n\nĜi vagas en tiu ĉi keletaĝo… Dissemante abomenaĵon ĉien… _Gardu cin kontraŭ ĝia nubeto de odoraĉo kaj acid-morda buŝego, la acido diskoncentriĝas en akvo…_ +actors.mobs.npcs.ghost.rat_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci – forta kaj memfida… Tamen mi estis mortigita de fikreaĵo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ ol mi venĝos min… Ekzekutu la _haladzan rataĉon,_ kiu senvivigis min…\n\nĜi vagas en tiu ĉi keletaĝo… Dissemante abomenaĵon ĉien… _Gardu cin kontraŭ ĝia nubeto de odoraĉo kaj acid-morda buŝego, la acido diskoncentriĝas en akvo…_ actors.mobs.npcs.ghost.rat_2=Bonvolu… Helpu min… Ekzekutu la fibeston…\n\n_Batalu proksime de akvo… Evitu la odoraĉon…_ -actors.mobs.npcs.ghost.gnoll_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci – forta kaj memfida… Tamen mi estis murdita de ruza fiulo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _trompeman gnolon,_ kiu senvivigis min…\n\nLi ne estas tia sama kiel aliaj gnoloj… Li embuskas kaj uzas ĵetarmilojn… _Gardu cin kontraŭ liaj venenaj kaj flamigaj sagetoj, ne ataku lin de malproksime…_ +actors.mobs.npcs.ghost.gnoll_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci – forta kaj memfida… Tamen mi estis murdita de ruza fiulo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ ol mi venĝos min… Ekzekutu la _trompeman gnolon,_ kiu senvivigis min…\n\nLi ne estas tia sama kiel aliaj gnoloj… Li embuskas kaj uzas ĵetarmilojn… _Gardu cin kontraŭ liaj venenaj kaj flamigaj sagetoj, ne ataku lin de malproksime…_ actors.mobs.npcs.ghost.gnoll_2=Bonvolu… Helpu min… Ekzekutu la trompulon…\n\n_Li ne povas ĵetpafi cin… Proksimigu al li…_ -actors.mobs.npcs.ghost.crab_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci – forta kaj memfida… Tamen mi estis mortigita de iu praa bestaĉo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _krabegon,_ kiu senvivigis min…\n\nĜi estas misnature maljuna… Posedante gigantan unuoblan pinĉilon kaj densan ŝirmon… _Gardu cin kontraŭ ĝia pinĉilo, ci devas surprizi la krabegon aŭ ĝi ŝirmos sin…_ +actors.mobs.npcs.ghost.crab_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci – forta kaj memfida… Tamen mi estis mortigita de iu praa bestaĉo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ ol mi venĝos min… Ekzekutu la _krabegon,_ kiu senvivigis min…\n\nĜi estas misnature maljuna… Posedante gigantan unuoblan pinĉilon kaj densan ŝirmon… _Gardu cin kontraŭ ĝia pinĉilo, ci devas surprizi la krabegon aŭ ĝi ŝirmos sin…_ actors.mobs.npcs.ghost.crab_2=Bonvolu… Helpu min… Ekzekutu la krustulon…\n\n_Ĝi ĉiam ŝimos sin… Kiam ĝi rigardos cin…_ actors.mobs.npcs.ghost.find_me=Dankon al ci… trovu min… actors.mobs.npcs.ghost.desc=La fantomino estas preskaŭ nevidebla. Ŝi aspektas kiel senforma punkto de lumeto kun ĉagrenplena vizaĝo. @@ -1388,10 +1388,10 @@ actors.mobs.npcs.ratking.crown_no=Ne, mi ne volas. actors.mobs.npcs.ratking.crown_thankyou=Hura, dankon! Nun iru por la gloro de via reĝo! actors.mobs.npcs.ratking.crown_fine=Bone. Post detala pririgardo mi ne volas tiun ĉi kronaĉon… actors.mobs.npcs.ratking.crown_after=Ĉu via nova defendaĵo plaĉas al vi? Mi ne akceptas redonojn! -actors.mobs.npcs.ratking.desc_crown=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas kronon de reĝo de gnomoj sur ĝia kapo. -actors.mobs.npcs.ratking.desc_birthday=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Anstataŭ kronon ĝi portas sur ĝia kapo etan verdan festĉapelon. Bondezirojn al Ratreĝo! +actors.mobs.npcs.ratking.desc_crown=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas kronon de la Reĝo de Gnomoj sur sia kapo. +actors.mobs.npcs.ratking.desc_birthday=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Anstataŭ kronon, ĝi portas sur sia kapo etan verdan festĉapelon. Bondezirojn al Ratreĝo! actors.mobs.npcs.ratking.desc_winter=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas malgrandan festan ĉapelon anstataŭ sian kutiman kronon. Gajan Kristnaskon! -actors.mobs.npcs.ratking.desc=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas malgrandan kronon sur ĝia kapo. +actors.mobs.npcs.ratking.desc=Tiu ĉi rato estas ete pli alta ol norma kangureca rato. Ĝi portas malgrandan kronon sur sia kapo. actors.mobs.npcs.ratking.discover_hint=Vi povas renkonti ĝin je la fino de certa regiono de la labirinto. actors.mobs.npcs.sheep.name=ŝafo @@ -1432,7 +1432,7 @@ actors.mobs.npcs.wandmaker.intro_duelist=Saluton fraŭlino! Kia agrabla surprizo actors.mobs.npcs.wandmaker.intro_cleric=Ho, bonan tagon al via beata moŝto! Kia agrabla surprizo renkonti klerikon en tiel melankolia ejo! Mi ne ŝatas trudiĝi, sed eble mia havas taskon por via moŝto. actors.mobs.npcs.wandmaker.intro_1=\n\nMi alvenis tien ĉi por trovi maloftan konsistaĵon por mia vergo, sed mi perdiĝis kaj mia magia ŝirmilo malfortiĝas. Mi devos foriri baldaŭ, sed mi ne povas foriri sen tio, pro kio mi alvenis. actors.mobs.npcs.wandmaker.intro_dust=Mi serĉas ian _pulvoron kadavran._ Ĝi estas nekutima speco de manĝaĵo el malbenitaj ostoj kaj ĝi kutime aperas en lokoj kiel tiu ĉi. Povas esti ie proksime barikadita ĉambro, mi certas, ke tie troviĝas iom da kadavraĵo. Estu singarda, la malbeno ensorĉita en kadavraĵon estas eĉ potenca, _revenu al mi kiel eble plej rapide_ kaj mi senmalbenigos vin. -actors.mobs.npcs.wandmaker.intro_ember=Mi serĉas iun _freŝan ardaĵon_ el ĵusnaskita fajrido. Fajridoj kutime aperas dum nekontrolata alvoka rito, do nur trovu kelkajn kandelojn kaj ritejon, kaj mi certas, ke iu fajrido aperos. Mi havas du konsilojn por vi: _ne lasu al fajrido ĉirkaŭmurigi vin_ aŭ _prenu ajnan frostigan aĵon_. Ĵusnaskitaj fajridoj estas sufiĉe potencaj kaj ĥaosaj, sed ili ne povas rezisti malvarmon. +actors.mobs.npcs.wandmaker.intro_ember=Mi serĉas iun _freŝan ardaĵon_ el ĵusnaskita fajrido. Fajridoj kutime aperas dum neregata alvoka rito, do nur trovu kelkajn kandelojn kaj ritejon, kaj mi certas, ke iu fajrido aperos. Mi havas du konsilojn por vi: _ne lasu al fajrido ĉirkaŭmurigi vin_ kaj _prenu ajnan frostigan aĵon_. Ĵusnaskitaj fajridoj estas sufiĉe potencaj kaj ĥaosaj, sed ili ne povas rezisti malvarmon. actors.mobs.npcs.wandmaker.intro_berry=La maljuna ĉefgardisto de tiu ĉi malliberejo prizorgis _vegetaĵon de putrobero,_ kaj mi alvenis tien ĉi por unu el ĝiaj semoj. La kreskaĵo probable sovaĝiĝis tra tempo, do fari ĝin elsemi bezonos scipovon. La gardista ĝardeno devos esti ie ĉi tie. Provu _esti fore de ĝiaj batantaj branĉoj,_ se vi ne volas dismembriĝi. Uzo de fajro ŝajnigas esti efika, sed ne faru tion, ĉar vi forbrulos la planton kaj detruos ĉiujn ĝiajn semojn. actors.mobs.npcs.wandmaker.intro_2=\n\nSe vi akiros ĝin por mi, mi ĝoje pagos al vi per unu el miaj zorgeme faritaj vergoj! Mi prenis du kun mi, do vi povos elekti preferotan. actors.mobs.npcs.wandmaker.reminder_dust=Ĉu vi havis sukceson trovi kadavraĵon, %s? Rigardu ĉirkaŭen pri iuj barikadoj. @@ -1493,7 +1493,7 @@ actors.mobs.crystalmimic.desc=Imituloj estas magiaj kreaĵoj kiuj povas preni iu actors.mobs.crystalspire.name=kristala spajro actors.mobs.crystalspire.warning=La kristalo vibras pro via frapo. Se vi daŭrigos frapi ĝin, vi altiros ĉies atenton al vi… actors.mobs.crystalspire.alert=La vibrado plifortiĝas sonas tra la tuta kaverno! -actors.mobs.crystalspire.desc=Tiu ĉi grandioza turpinto de malmolega kristalo probable estas la fonto de ĉiuj strangaj kristalaj estaĵoj en tiu ĉi kaverno. Viaj ordinaraj armiloj estas senefikaj kontraŭ ĝi, do vi uzu la ricevitan pioĉon por detrui ĝin.\n\n_Certiĝu por esti sufiĉe preparita antaŭ komenci la detruadon._ Minado de tia granda kristalo okupos iom da tempo dum kiu probable iu ĝenos vin. La turpinto mem povas posedi ian rimedon por defendi sin. _Povos esti, ke vi povos uzi atakojn de la spajro kontraŭ ĝiaj servantoj._ +actors.mobs.crystalspire.desc=Tiu ĉi grandioza turpinto de malmolega kristalo probable estas la fonto de ĉiuj strangaj kristalaj estaĵoj en tiu ĉi kaverno. Viaj ordinaraj armiloj estas senefikaj kontraŭ ĝi, do vi uzu la ricevitan pioĉon por detrui ĝin.\n\n_Certiĝu por esti sufiĉe preparita antaŭ ol komenci la detruadon._ Minado de tia granda kristalo okupos iom da tempo dum kiu probable iu ĝenos vin. La turpinto mem povas posedi ian rimedon por defendi sin. _Povos esti, ke vi povos uzi atakojn de la spajro kontraŭ ĝiaj servantoj._ actors.mobs.crystalspire.discover_hint=Vi povas renkonti tiun kontraŭulon dum la specifa misio. actors.mobs.crystalwisp.name=kristala floko @@ -1603,14 +1603,14 @@ actors.mobs.gnollexile.seen_passive=La gnolo suspektinde observas vin tenante pi actors.mobs.gnollexile.seen_aggro=La gnolo moviĝas al vi tenante pikstangon! actors.mobs.gnollgeomancer.name=gnolo geomanciisto -actors.mobs.gnollgeomancer.warning=La gnolo geomanciisto komencas vekiĝi. Certiĝu, ke vi estas preta antaŭ pluigi! +actors.mobs.gnollgeomancer.warning=La gnolo geomanciisto komencas vekiĝi. Certiĝu, ke vi estas preta antaŭ ol pluigi! actors.mobs.gnollgeomancer.alert=La geomanciisto vekiĝis! La tuta kaverno ŝajnas svingiĝi kiam li forsaltas de vi kun laŭta ridaĉo! actors.mobs.gnollgeomancer.rock_kill=La fluganta ŝtonego mortigis vin… actors.mobs.gnollgeomancer.rockfall_kill=La falantaj ŝtonegoj mortigis vin… actors.mobs.gnollgeomancer.desc=Tiu ĉi impone alta supera gnolo certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. Male al ĉi-tieaj gnoloj sapeistoj, la geomanciisto estas lerta pri sia magio kaj ne vundiĝas pro ĵetitaj aŭ falantaj ŝtonegoj. Tamen li ne povas batali permane. actors.mobs.gnollgeomancer.desc_armor=La geomanciisto estas nuntempe kovrita per ŝtona defendaĵo. _Vi devas alproksimiĝi al li kaj detrui la defendaĵon per pioĉo antaŭ ol vi povos vundi la geomanciiston._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Proksima gnolo sapeisto tenas aparaton, kiu plipovigas la ŝtonan defendaĵon de geomanciisto. Via atako kontraŭ li estas nuntempe senefika!_ -actors.mobs.gnollgeomancer.desc_sleeping=Tiu ĉi impone alta ŝamana gnolo estas kovrita per tavolo de ŝtonoj kaj aspektas preskaŭ kiel statuo. Pririgardante lin vi vidas, ke ŝtonoj magie moviĝas kune kun lia spiro. Li estas nedifektebla en la nuna stato kaj ĝuas sian ŝtonan dormeton.\n\nVi probable povas trarompi la ŝtonajn tavolojn per la pioĉo, sed _estu preparita por batalo antaŭ komenci fari tion._ La geomanciisto certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. _Estas konsilinde venki proksimajn gnolojn antaŭ komenci lukti la gnolon geomanciiston._ +actors.mobs.gnollgeomancer.desc_sleeping=Tiu ĉi impone alta ŝamana gnolo estas kovrita per tavolo de ŝtonoj kaj aspektas preskaŭ kiel statuo. Pririgardante lin vi vidas, ke ŝtonoj magie moviĝas kune kun lia spiro. Li estas nedifektebla en la nuna stato kaj ĝuas sian ŝtonan dormeton.\n\nVi probable povas trarompi la ŝtonajn tavolojn per la pioĉo, sed _estu preparita por batalo antaŭ ol komenci fari tion._ La geomanciisto certege estas la fonto de magio responduma pri movado de ŝtonegoj tie ĉi kaj la ĉefa rolulo de ĉiu gnola aktiveco. _Estas konsilinde venki proksimajn gnolojn antaŭ ol komenci lukti la gnolon geomanciiston._ actors.mobs.gnollgeomancer.discover_hint=Vi povas renkonti tiun kontraŭulon dum la specifa misio. actors.mobs.gnollguard.name=gnolo gardisto @@ -1724,7 +1724,7 @@ actors.mobs.shaman$blueshaman.spell_desc=Tiu ĉi ŝamano surportas bluan maskon actors.mobs.shaman$purpleshaman.spell_desc=Tiu ĉi ŝamano surportas violkoloran maskon kaj povas uzi magion, kiu sendaŭre _malpliigas vian precizon kaj evitpovon._ actors.mobs.armoredbrute.name=armita bruta gnolo -actors.mobs.armoredbrute.desc=La plej maljunaj de brutaj gnoloj kutime portas potencan defendaĵon por distingigi sian statuson. La defendaĵo igas tiujn gnolojn pli rezistaj al korpaj atakoj kaj denke al sia sperto, ili povas koleri por pli longe antaŭ morti pro akiritaj vundoj. +actors.mobs.armoredbrute.desc=La plej maljunaj de brutaj gnoloj kutime portas potencan defendaĵon por distingigi sian statuson. La defendaĵo igas tiujn gnolojn pli rezistaj al korpaj atakoj kaj danke al sia sperto, ili povas koleri por pli longe antaŭ ol morti pro akiritaj vundoj. actors.mobs.skeleton.name=skeleto actors.mobs.skeleton.explo_kill=Vi estis mortigita de eksplodo de ostoj… diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index dced5681c..8664baeae 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -55,7 +55,7 @@ actors.blobs.corrosivegas.desc=Una nube de gas cáustico mortal se está arremol actors.blobs.waterofawareness.name=agua del conocimiento actors.blobs.waterofawareness.procced=Mientras tomas un sorbo, sientes que el conocimiento fluye por tu mente. -actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Beber del pozo identifica todos los ítems equipados, identifica las maldiciones de todos los ítems en tu inventario y se revelan todos los ítems del nivel actual. +actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Beber del pozo identifica todos los ítems equipados, identifica las maldiciones de todos los ítems en tu inventario y se revelan todos los ítems del piso actual. actors.blobs.waterofhealth.name=agua curativa actors.blobs.waterofhealth.procced=Al tomar un trago, sientes que tus heridas se curan completamente. @@ -110,7 +110,7 @@ actors.buffs.berserk.berserk=enfurecido actors.buffs.berserk.exhausted=exhausto actors.buffs.berserk.recovering=recuperándose actors.buffs.berserk.angered_desc=La severidad de las heridas del Frenético potencia sus golpes. Mientras el frenético reciba daño físico, ganará furia, garantizando daño extra. El daño bloqueado por la armadura también cuenta para generar furia.\n\nLa furia se desvanecerá con el tiempo. Cuanto menor sea la salud del frenético, mayor será su duración.\n\nAl 100%% de furia, el Frenético puede enfurecer, obteniendo blindaje en base al nivel de su armadura y la salud faltante. Mientras esté enfurecido, su blindaje se desvanece con el tiempo y una vez agotado deberá descansar antes de poder generar furia nuevamente.\n\nFuria actual: _%1$.0f%%_\n_+%2$.0f%%_ de daño\n\nBlindaje del Frenético con su armadura y salud actual: _%3$d_ -actors.buffs.berserk.berserk_desc=El miedo y la incertidumbre se desvanecen, dejando solo furia. En este estado el Frenético es extremadamente poderoso, _infligiendo 50%% más daño y obteniendo blindaje adicional,_ pero también perdiendo blindaje cada turno.\n\nCuando todo su blindaje llegue a 0, dejará de estar enfurecido.\n\nDespués de enfurecer, el Frenético deberá recuperarse antes de poder generar furia nuevamente.\n\nBlindaje restante: %d +actors.buffs.berserk.berserk_desc=El miedo y la incertidumbre se desvanecen, dejando solo furia. En este estado el Frenético es extremadamente poderoso, _infligiendo +50%% de daño y obteniendo blindaje adicional,_ pero también perdiendo blindaje cada turno.\n\nCuando todo su blindaje llegue a 0, dejará de estar enfurecido.\n\nDespués de enfurecer, el Frenético deberá recuperarse antes de poder generar furia nuevamente.\n\nBlindaje restante: %d actors.buffs.berserk.recovering_desc=La fuerza interior tiene sus limites. El Frenético debe descansar antes de usar su furia de nuevo..\n\nMientras se recupera, el Frenético no puede generar furia al recibir daño. actors.buffs.berserk.recovering_desc_turns=Turnos hasta recuperarse: _%d_ actors.buffs.berserk.recovering_desc_levels=Niveles hasta recuperarse: _%.2f_ @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=ataque especial actors.buffs.combo.combo=¡Combo de %d golpes! actors.buffs.combo.bad_target=Debes elegir un enemigo en el rango de ataque. actors.buffs.combo.prompt=Selecciona un objetivo a atacar. -actors.buffs.combo.desc=El Gladiador gana impulso mientras acierte ataques exitosamente. Cada golpe aumenta el contador de combo en uno, pero tardar demasiado en atacar restablecerá el contador a 0.\n\n¡Crear combos desbloquea ataques especiales los cuales no pueden fallar! Los diferentes ataques están disponible a los 2, 4, 6, 8 y 10 puntos de combo. Algunos ataques restablecerán el contador de combo y otros no, pero cada ataque solo puede ser usado una vez por sesión de combo.\n\nContador de combo: %1$d.\n\nTurnos para que el combo se pierda: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=derribar actors.buffs.combo$combomove.clobber.desc=Empuja a un enemigo hacia atrás 2 casillas, pero no causa daño y no puede tirar enemigos en fosas. Incrementa el combo en 1. actors.buffs.combo$combomove.clobber.empower_desc=Empuja a un enemigo hacia atrás _3 casillas, inflige vértigo y puede tirar enemigos en fosas,_ pero no causa daño. Incrementa el combo en 1. @@ -236,7 +236,7 @@ actors.buffs.blobimmunity.name=barrera de purificación actors.buffs.blobimmunity.desc=Alguna fuerza extraña te encierra en una delgada barrera protectora, bloqueando todos los efectos dañinos del ambiente.\n\nEres inmune a todos los efectos del área mientras dure esta barrera.\n\nTurnos de inmunidad restantes: %s. actors.buffs.gravitychaostracker.name=caos gravitacional -actors.buffs.gravitychaostracker.desc_intro=Cada pocos turnos todos los personajes en el piso actual de la mazmorra seran arrojados a una dirección aleatoria. +actors.buffs.gravitychaostracker.desc_intro=Cada pocos turnos todos los personajes en el piso actual de la mazmorra serán arrojados a una dirección aleatoria. actors.buffs.gravitychaostracker.desc_positive=Sin embargo, tú y tus aliados parecen ser inmunes. actors.buffs.gravitychaostracker.desc_duration=No está claro cuanto durará este efecto, pero no puede ser por siempre. @@ -286,8 +286,8 @@ actors.buffs.lifelink.desc=La fuerza vital de este personaje se encuentra vincul actors.buffs.light.name=iluminado actors.buffs.light.desc=Incluso en la Mazmorra más oscura, una luz estable a tu lado es siempre alentadora.\n\nLa luz ayuda a mantener la oscuridad a raya, permiténdote ver una razonable distancia, a pesar del ambiente.\n\nTurnos de iluminación restantes: %s. -actors.buffs.lockedfloor.name=el nivel está cerrado -actors.buffs.lockedfloor.desc=¡El nivel actual está cerrado, y no eres capaz de salir!\n\nMientras el nivel está cerrado, el hambre no aumentará ni te causará daño. Además, si no intentas derrotar al jefe de este piso, los efectos pasivos de regeneración también se detendrán.\n\nAdicionalmente, si eres revivido por un Ankh no bendito, el piso volverá a su estado inicial.\n\nMata al jefe del piso para romper la cerradura. +actors.buffs.lockedfloor.name=el piso está cerrado +actors.buffs.lockedfloor.desc=¡El piso actual está cerrado, y no eres capaz de salir!\n\nMientras el piso está cerrado, el hambre no aumentará ni te causará daño. Además, si no intentas derrotar al jefe de este piso, los efectos pasivos de regeneración también se detendrán.\n\nAdicionalmente, si eres revivido por un Ankh no bendito, el piso volverá a su estado inicial.\n\nMata al jefe del piso para romper la cerradura. actors.buffs.lostinventory.name=inventario perdido actors.buffs.lostinventory.desc=¡Tu inventario se ha perdido en algún lugar de la mazmorra! No podrás recoger ni utilizar la mayoría de los ítems hasta que recuperes tu inventario. @@ -305,7 +305,7 @@ actors.buffs.magicimmune.name=inmunidad a la magia actors.buffs.magicimmune.desc=Todos los efectos mágicos han perdido su control sobre ti, eres completamente impermeable a ellos\n\nMientras seas inmune a la magia, todos los efectos mágicos dañinos y útiles no se aplicarán a ti, incluyendo maldiciones, hechizos, varitas, pergaminos, anillos, artefactos, etc. Habilidades de armadura heróica son lo suficientemente fuerte para funcionar a pesar de este efecto.\n\nTurnos de inmunidad mágica restantes: %s. actors.buffs.mindvision.name=visión mental -actors.buffs.mindvision.desc=De alguna manera puedes ver a todas las criaturas en este piso a través de tu mente. Es una sensación extraña.\n\nTodos los personajes en este nivel son visibles para ti mientras poseas visión mental. Ver a una criatura a través de tu mente cuenta como si estuviera cerca o dentro de tu campo visual para activar varios efectos mágicos.\n\nTurnos de visión mental restantes: %s +actors.buffs.mindvision.desc=De alguna manera puedes ver a todas las criaturas en este piso a través de tu mente. Es una sensación extraña.\n\nTodos los personajes en este piso son visibles para ti mientras poseas visión mental. Ver a una criatura a través de tu mente cuenta como si estuviera cerca o dentro de tu campo visual para activar varios efectos mágicos.\n\nTurnos de visión mental restantes: %s actors.buffs.momentum.momentum=ganando impulso actors.buffs.momentum.running=en carrera @@ -475,7 +475,7 @@ actors.hero.abilities.mage.wildmagic.short_desc=El Mago libera la _Magia Salvaje actors.hero.abilities.mage.wildmagic.desc=El Mago libera el poder de sus varitas, disparándolas al azar hasta 4 veces en un solo turno. El bastón del Mago no está incluido en este efecto.\n\nCada varita tiene su nivel potenciado en 2, hasta un máximo de +3. Esta habilidad gasta media carga de varita por cada disparo y ninguna varita puede dispararse más de 2 veces. actors.hero.abilities.mage.warpbeacon.name=baliza de teletransporte actors.hero.abilities.mage.warpbeacon.depths=¡No puedes teletransportare entre diferentes profundidades! -actors.hero.abilities.mage.warpbeacon.locked_floor=¡No puedes abandonar un nivel cerrado! +actors.hero.abilities.mage.warpbeacon.locked_floor=¡No puedes abandonar un piso cerrado! actors.hero.abilities.mage.warpbeacon.too_far=¡Esa ubicación está demasiado lejos! actors.hero.abilities.mage.warpbeacon.invalid_beacon=¡No puedes colocar una baliza ahí! actors.hero.abilities.mage.warpbeacon.window_desc=Tu baliza esta actualmente ubicada en el piso %d. @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Solo puedes saltar a una ubicación va actors.hero.abilities.rogue.smokebomb.prompt=Elige una ubicación hacia donde saltar actors.hero.abilities.rogue.smokebomb$ninjalog.name=señuelo de madera actors.hero.abilities.rogue.smokebomb$ninjalog.desc=¡De alguna manera, los enemigos están convencidos de que este señuelo de madera es realmente el Pícaro! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de héroe especifica. actors.hero.abilities.rogue.smokebomb.short_desc=El Pícaro lanza una _Bomba de Humo_ mientras se retira en un destello. Cegando a los enemigos cercanos a su antigua ubicación. actors.hero.abilities.rogue.smokebomb.desc=El Pícaro lanza una bomba de humo y se retira en un destello de hasta 6 casillas de distancia. Puede destellar a través de peligros y enemigos, pero no a través de terrenos sólidos como paredes.\n\nLos enemigos adyacentes a la antigua posición del Pícaro serán cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=marca de muerte @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Tu clon se muev actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Tu clon te seguirá. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=¡Tu clon atacará! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Una copia del Pícaro, hecha de sombría oscuridad. Se mantiene inmóvil, con los ojos vacíos y desprende oscuridad que se eleva como vapor.\n\nEl clon no es una copia perfecta del Pícaro, pero sigue siendo un luchador decente y puede beneficiarse del equipamiento del Pícaro con los talentos adecuados. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de héroe especifica. actors.hero.abilities.huntress.spectralblades.name=cuchillas espectrales actors.hero.abilities.huntress.spectralblades.short_desc=La Cazadora lanza _Cuchillas Espectrales_ a un objetivo, lo que inflige daño según el arma cuerpo a cuerpo que tenga equipada. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=¡Tu halcón at actors.hero.abilities.huntress.spirithawk$hawkally.desc=Un halcón mágico, invocado por la Cazadora. Resplandece un brillante azul etéreo, su cabeza se mueve constantemente mientras inspecciona el área.\n\nSi bien no es un gran luchador, su velocidad y visión lo hacen excelente para explorar y distraer a los enemigos. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Esquives garantizados restantes: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de héroe especifica. actors.hero.abilities.duelist.challenge.name=Desafío actors.hero.abilities.duelist.challenge.prompt=Elige un enemigo a desafiar @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Tu aliado se mu actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Tu aliado te seguirá. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=¡Tu aliado atacará! actors.hero.abilities.cleric.powerofmany$lightally.desc=Una copia de uno de los compañeros aventureros del Clérigo, hecho de luz solida. Mientras que tiene la forma de otro héroe, no tiene ninguna habilidad única. Este aliado persistirá mientras Poder Colectivo esté aplicado en él.\n\nEste aliado puede ser dirigido sin coste al reutilizar la habilidad de armadura de Poder Colectivo. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de heroe especifica. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Puedes encontrar este personaje con una habilidad de armadura de héroe especifica. actors.hero.abilities.ratmogrify.name=enratuzar @@ -666,7 +666,7 @@ actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una actors.hero.spells.guidinglight.name=luz guía actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe. actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-8 de daño e iluminándolo. El siguiente ataque físico sin penalización de fuerza realizado contra un enemigo iluminado está garantizado a acertar. -actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación se consumira por resplandor, varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando la iluminación se use de esta manera, causará daño mágico adicional equivalente al nivel del Sacerdote + 5. +actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación se consumirá por resplandor, varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando la iluminación se use de esta manera, causará daño mágico adicional equivalente al nivel del Sacerdote + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado @@ -737,7 +737,7 @@ actors.hero.spells.mnemonicprayer.desc=El Sacerdote pronuncia una oración que e actors.hero.spells.radiance.name=resplandor actors.hero.spells.radiance.short_desc=Ilumina y aturde brevemente a los enemigos visibles -actors.hero.spells.radiance.desc=El Sacerdote estalla en luz sagrada, aturdiendo a todos los enemigos visibles durante 3 turnos e iluminándolos como si hubieran sido golpeados por Luz Guía. Si un enemigo ya esta iluminado, Resplandor activará el daño adicional de iluminado y aplicará de nuevo el efecto de iluminado. Resplandor también hará que el Sacerdote brille durante 100 turnos si el nivel actual es oscuro. +actors.hero.spells.radiance.desc=El Sacerdote estalla en luz sagrada, aturdiendo a todos los enemigos visibles durante 3 turnos e iluminándolos como si hubieran sido golpeados por Luz Guía. Si un enemigo ya está iluminado, Resplandor activará el daño adicional de iluminado y aplicará nuevamente su efecto. Resplandor también hará que el Sacerdote brille durante 100 turnos si el piso actual es oscuro. actors.hero.spells.recallinscription.name=inscripción recordada actors.hero.spells.recallinscription.short_desc=Repite una piedra rúnica o pergamino utilizado recientemente. @@ -815,7 +815,7 @@ actors.hero.heroclass.rogue_unlock=Para desbloquear al Pícaro _realiza 10 ataqu actors.hero.heroclass.huntress=cazadora actors.hero.heroclass.huntress_desc_short=La Cazadora es una maestra de las armas arrojadizas y tiene un _arco mágico_ con flechas infinitas. También se desplaza a través de la hierba alta _sin pisotearla._ -actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un numero infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna +actors.hero.heroclass.huntress_desc=La Cazadora empieza con un _arco espiritual único_, el cual puede disparar un número infinito de flechas.\n\nLa Cazadora puede pasar a través de la hierba alta _sin pisotearla_.\n\nLa Cazadora comienza con unos _guantes tachonados_, armadura de tela, un odre de agua y una bolsa de terciopelo.\n\nIdentifica automáticamente:\n_-_ Pergaminos de identificación\n_-_ Pociones de visión mental\n_-_ Pergaminos de canción de cuna actors.hero.heroclass.huntress_unlock=Para desbloquear a la Cazadora, _golpea enemigos con armas arrojadizas 10 veces en una partida._ actors.hero.heroclass.duelist=duelista @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Para desbloquear al Clérigo _elimina comple actors.hero.herosubclass.berserker=frenético actors.hero.herosubclass.berserker_short_desc=El _Frenético_ acumula furia cuando recibe daño. La furia aumenta su daño y puede activarse al 100% para obtener blindaje adicional. -actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nLa furia puede causar que el Frenético inflija hasta +50% de daño . Al máximo de furia, este puede enfurecer, obteniendo una ráfaga de blindaje y mantendrá su furia siempre y cuando le quede blindaje. El escudo escala con el nivel de la armadura del Frenético, y puede ser increiblemente potenciado si esta a muy poca salud. El Frenético necesita tiempo para recuperarse después de enfurecer. +actors.hero.herosubclass.berserker_desc=El Frenético acumula furia cuando recibe daño físico, ¡incluido el daño que bloquea su armadura! La furia se desvanece con el tiempo, pero lo hace más lentamente si tiene pocos PS.\n\nLa furia puede causar que el Frenético inflija hasta +50% de daño. Al máximo de furia, este puede enfurecer, obteniendo una ráfaga de blindaje y manteniendo su furia siempre y cuando le quede blindaje. El escudo escala con el nivel de la armadura del Frenético, y puede ser increíblemente potenciado si está a muy poca salud. El Frenético necesita tiempo para recuperarse después de enfurecer. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=El _Gladiador_ gana puntos de combo cuando realiza ataques con éxito. Este puede gastar dichos puntos para usar habilidades únicas. -actors.hero.herosubclass.gladiator_desc=El Gladiador acumula un punto de combo cada vez que realiza un ataque exitoso con un arma cuerpo a cuerpo o arrojadiza. Si el Gladiador no realiza un ataque exitoso en 5 turnos, su combo se resetea.\n\nA medida que aumenta el combo el Gladiador puede usar una variedad de habilidades estan garantizadas en impactar:\n2 Combo: empuja al enemigo, preserva el combo\n4 Combo: causa daño en base a la armadura\n6 Combo: desvía ataque, preserva el combo\n8 Combo: daña al objetivo y a enemigos cercanos\n10 Combo: ataca una vez por cada combo +actors.hero.herosubclass.gladiator_desc=El Gladiador acumula un punto de combo cada vez que realiza un ataque exitoso con un arma cuerpo a cuerpo o arrojadiza. Si el Gladiador no realiza un ataque exitoso en 5 turnos, su combo se resetea.\n\nA medida que aumenta el combo el Gladiador puede usar una variedad de habilidades que están garantizadas a acertar:\n2 Combo: empuja al enemigo, preserva el combo\n4 Combo: causa daño en base a la armadura\n6 Combo: desvía ataque, preserva el combo\n8 Combo: daña al objetivo y a enemigos cercanos\n10 Combo: ataca una vez por cada combo actors.hero.herosubclass.battlemage=mago de batalla actors.hero.herosubclass.battlemage_short_desc=El _Mago de Batalla_ conjura efectos adicionales cuando lucha cuerpo a cuerpo con su bastón. Estos efectos dependen de la varita con la que esté imbuido su bastón. actors.hero.herosubclass.battlemage_desc=El Mago de Batalla obtiene un efecto adicional cada vez que ataca cuerpo a cuerpo con su bastón, como si este tuviera un encantamiento adicional. Estos efectos dependen de la varita con la que esté imbuido su bastón, cada varita tiene su propio efecto. Además de los efectos de la varita, el bastón del Mago de Batalla también obtendrá 0.5 cargas cuando golpee con él. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía. -actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede consumir el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional equivalente a su nivel.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad, y afecta a todos los enemigos visibles, activando y aplicando iluminado, y brevemente aturdiendolos a costa de 2 cargas. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladín actors.hero.herosubclass.paladin_short_desc=El _Paladín_ gana nuevos hechizos de corto alcance y versiones potenciadas de arma y protección divina. actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional. @@ -907,12 +907,12 @@ actors.hero.talent.provoked_anger.title=furia provocada actors.hero.talent.provoked_anger.desc=_+1:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _3 de daño adicional_.\n\n_+2:_ Cuando cualquier efecto de blindaje aplicado al Guerrero se rompe por el daño, su siguiente ataque físico causará _5 de daño adicional_. actors.hero.talent.iron_will.title=Voluntad de hierro actors.hero.talent.iron_will.desc=_+1:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje proporcionado por el sello del Guerrero _aumenta en 2_. -actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará pasivamente una versión del blindaje de 1 o 2 del efecto de sello roto del guerrero. +actors.hero.talent.iron_will.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará pasivamente una versión de 1 o 2 de blindaje máximo del efecto de sello roto del Guerrero. actors.hero.talent.iron_stomach.title=estómago de acero actors.hero.talent.iron_stomach.desc=_+1:_ Comer le toma al Guerrero 1 turno y le otorga _75% de resistencia al daño_ mientras come.\n\n_+2:_ Comer le toma al Guerrero 1 turno y le otorga _100% de resistencia al daño_ mientras come. actors.hero.talent.liquid_willpower.title=fuerza de voluntad líquida -actors.hero.talent.liquid_willpower.desc=_+1:_ El Guerrero gana _6.5% de su salud máxima en blindaje_ cuando bebe o lanza una poción, infusión o elixir.\n\n_+1:_ El Guerrero gana _10% de su salud máxima en blindaje_ cuando bebe o lanza una poción, infusión o elixir.\n\nLa cantidad de blindaje es duplicada cuando se usa pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. +actors.hero.talent.liquid_willpower.desc=_+1:_ El Guerrero gana _6.5% de su salud máxima en blindaje_ cuando bebe o lanza una poción, infusión o elixir.\n\n_+2:_ El Guerrero gana _10% de su salud máxima en blindaje_ cuando bebe o lanza una poción, infusión o elixir.\n\nLa cantidad de blindaje es duplicada cuando se usa pociones de fuerza, experiencia o ítems creados mediante alquimia utilizando esas pociones.\n\nEn el caso de ítems de alquimia con mayores cantidades de producción (por ejemplo, la infusión acuática), este talento tiene una probabilidad de activarse en función a la cantidad que se produzca de dicho ítem. actors.hero.talent.runic_transference.title=Transferencia rúnica actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.\n\nEl sello solo puede transferir glifos que fueron aplicados a la armadura mientras esta tenga el sello fijado. actors.hero.talent.runic_transference.meta_desc=_Si este talento lo obtiene otro héroe_, ayudará a que los glifos de tu armadura se resistan a ser eliminados por pergaminos de mejora. Los glifos comenzarán a perderse al mejorar desde el nivel 6 (en vez de 4) a +1, o el nivel 7 (en vez de 4) a +2. El nivel en el que se garantiza la pérdida de glifos permanece en +8. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en e actors.hero.talent.cleave.title=adherirse actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _15 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _45 turnos_ antes de que el contador de combo se restablezca. actors.hero.talent.lethal_defense.title=defensa letal -actors.hero.talent.lethal_defense.desc=_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 33%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 67%_-\n\n_+1_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 100%_-\n\nLa recarga del blindaje puede ser reducida hasta -100% por este talento, lo cual significa que estará inmediatamente disponible de nuevo una vez que se active. +actors.hero.talent.lethal_defense.desc=_+1:_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 33%_.\n\n_+2:_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 67%_.\n\n_+3:_ Cuando el Gladiador mata a un enemigo con un combo, la recarga del blindaje de su sello roto se _reducirá en un 100%_.\n\nLa recarga del blindaje puede ser reducida hasta -100% por este talento, lo cual significa que estará inmediatamente disponible de nuevo una vez que se active. actors.hero.talent.enhanced_combo.title=combo mejorado actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de combo/3 casillas al usar Embate, Aplastar o Furia. @@ -1022,11 +1022,11 @@ actors.hero.talent.telefrag.desc=_+1:_ Si el Mago se teletransporta sobre un per actors.hero.talent.remote_beacon.title=Baliza remota actors.hero.talent.remote_beacon.desc=_+1:_ El Mago puede colocar una baliza en cualquier ubicación hasta _4 casillas_ de distancia.\n\n_+2:_ El Mago puede colocar una baliza en cualquier ubicación hasta _8 casillas_ de distancia.\n\n_+3:_ El Mago puede colocar una baliza en cualquier ubicación hasta _12 casillas_ de distancia.\n\n_+4:_ El Mago puede colocar una baliza en cualquier ubicación hasta _16 casillas_ de distancia.\n\nEl Mago no puede colocar balizas en lugares inaccesibles. actors.hero.talent.longrange_warp.title=Viaje de larga distancia -actors.hero.talent.longrange_warp.desc=_+1:_ El Mago ahora puede teletransportarse entre niveles a un coste de _150% de carga_.\n\n_+2:_ El Mago ahora puede teletransportarse entre niveles a un coste de _117% de carga_.\n\n_+3:_ El Mago ahora puede teletransportarse entre niveles a un coste de _83% de carga_.\n\n_+4:_ El Mago ahora puede teletransportarse entre niveles a un coste de _50% de carga_.\n\nEl Mago no puede abandonar niveles cerrados usando este talento. +actors.hero.talent.longrange_warp.desc=_+1:_ El Mago ahora puede teletransportarse entre pisos a un coste de _150% de carga_.\n\n_+2:_ El Mago ahora puede teletransportarse entre pisos a un coste de _117% de carga_.\n\n_+3:_ El Mago ahora puede teletransportarse entre pisos a un coste de _83% de carga_.\n\n_+4:_ El Mago ahora puede teletransportarse entre pisos a un coste de _50% de carga_.\n\nEl Mago no puede abandonar pisos cerrados usando este talento. #rogue actors.hero.talent.cached_rations.title=raciones de reserva -actors.hero.talent.cached_rations.desc=_+1:_ El Pícaro puede encontrar _2 raciones de suministro_ en cofres mientras explora los siguientes niveles de la mazmorra.\n\n_+2:_ El Pícaro puede encontrar _3 raciones de suministro_ en cofres mientras explora los siguientes niveles de la mazmorra.\n\nLas raciones de suministro se comen rápidamente, restablecen una cantidad de saciedad moderada, curan 5 PS y recuperan 1 carga del manto de sombras. +actors.hero.talent.cached_rations.desc=_+1:_ El Pícaro puede encontrar _2 raciones de suministro_ en cofres mientras explora los siguientes pisos de la mazmorra.\n\n_+2:_ El Pícaro puede encontrar _3 raciones de suministro_ en cofres mientras explora los siguientes pisos de la mazmorra.\n\nLas raciones de suministro se comen rápidamente, restablecen una cantidad de saciedad moderada, curan 5 PS y recuperan 1 carga del manto de sombras. actors.hero.talent.thiefs_intuition.title=intuición de ladrón actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rápido_ e identifica el tipo de anillo _cuando lo equipa_.\n\n_+2:_ El pícaro identifica anillos _cuando los equipa_ e identifica el tipo de anillo _cuando lo recoge_. actors.hero.talent.sucker_punch.title=Golpe sorpresa @@ -1089,7 +1089,7 @@ actors.hero.talent.perfect_copy.desc=_+1:_ El clon de sombra gana un _10%_ de lo #huntress actors.hero.talent.natures_bounty.title=bondad de la naturaleza -actors.hero.talent.natures_bounty.desc=_+1:_ La Cazadora puede encontrar _4 bayas_ escondidas en la hierba alta mientras explora los siguientes niveles de la mazmorra.\n\n_+2:_ La Cazadora puede encontrar _6 bayas_ escondidas en la hierba alta mientras explora los siguientes niveles de la mazmorra.\n\nLas bayas se comen rápidamente, restablecen una cantidad de saciedad pequeña y puede que contengan una semilla utilizable. +actors.hero.talent.natures_bounty.desc=_+1:_ La Cazadora puede encontrar _4 bayas_ escondidas en la hierba alta mientras explora los siguientes pisos de la mazmorra.\n\n_+2:_ La Cazadora puede encontrar _6 bayas_ escondidas en la hierba alta mientras explora los siguientes pisos de la mazmorra.\n\nLas bayas se comen rápidamente, restablecen una cantidad de saciedad pequeña y puede que contengan una semilla utilizable. actors.hero.talent.survivalists_intuition.title=intuición de supervivencia actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo el equipamiento _1.75 veces más rápido_.\n\n_+2:_ La Cazadora identifica todo el equipamiento _2.5 veces más rápido_. actors.hero.talent.followup_strike.title=golpe seguido @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalidad combinada actors.hero.talent.combined_lethality.desc=_+1:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 13% de PS_.\n\n_+2:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 27% de PS_.\n\n_+3:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 40% de PS_.\n\nEste ataque puede ser un ataque cuerpo a cuerpo común, o parte de una habilidad de arma. actors.hero.talent.unencumbered_spirit.title=espíritu libre de cargas -actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Monje gana _50% más de energía_ por cada pieza de equipamiento de _tier 3 o menor_ que esté usando.\n\n_+2:_ La Monje gana _75% más de energía_ por cada pieza de equipamiento de _tier 2 o menor_ que esté usando. Los beneficios de tier 3 no cambia.\n\n_+3:_ La Monje gana _100% más de energía_ por cada pieza de equipamiento de _tier 1_ que esté usando. El beneficio de tier 2 y 3 no cambia. Además obtiene una armadura de tela y unos guantes tachonados gratis.\n\nTenga en cuenta que este talento no otorga ningún beneficio por estar desarmado o atacar con un Anillo de Fuerza. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigor monástico actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Monje tiene _100% de energía_, sus técnicas se potencian.\n\n_+2:_ Si la Monje tiene _80% o más de energía_, sus técnicas se potencian.\n\n_+3:_ Si la Monje tiene _60% o más de energía_, sus técnicas se potencian.\n\nCuando están potenciadas:\n- Ráfaga aplica el encantamiento de tu arma\n- Concentración es instantánea\n- Carrera gana +4 de rango\n- Patada de Dragón inflige +50% de daño y aplica su efecto de empuje y aturdimiento a todos los enemigos adyacentes\n- Meditar cura lentamente el 20% de los PS faltantes y otorga un 80% de resistencia al daño. actors.hero.talent.combined_energy.title=energía combinada @@ -1231,7 +1231,7 @@ actors.hero.talent.shield_of_light.meta_desc=_Si este talento lo obtiene otro h actors.hero.talent.enlightening_meal.title=Comida Esclarecedora actors.hero.talent.enlightening_meal.desc=_+1:_ Comer le toma al Clérigo 1 turno y le otorga _0.67 cargas_ de su tomo sagrado.\n\n_+2:_ Comer le toma al Clérigo 1 turno y le otorga _1 carga_ de su tomo sagrado. -actors.hero.talent.enlightening_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, 2 turnos de recarga de varitas y artefactos a +1, o 3 turnos a +2. Este no puedes usarse para que el cuerno de la abundacia se recargue a sí mismo. +actors.hero.talent.enlightening_meal.meta_desc=_Si este talento lo obtiene otro héroe_ otorgará en su lugar, 2 turnos de recarga de varitas y artefactos a +1, o 3 turnos a +2. Esto no puede usarse para que el cuerno de la abundancia se recargue a sí mismo. actors.hero.talent.recall_inscription.title=inscripción recordada actors.hero.talent.recall_inscription.refunded=¡Tu ítem fue devuelto! actors.hero.talent.recall_inscription.desc=_+1:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _10 turnos._\n\n_+2:_ El Clérigo puede usar _Inscripción Recordada_, un hechizo que le permite repetir el efecto de la última piedra rúnica o pergamino que haya usado dentro de _300 turnos._\n\nInscripción Recordada no puede ser usada con pergaminos de mejora. El coste de carga de este hechizo varía dependiendo del ítem utilizado recientemente: 2 para una piedra rúnica, 3 para un pergamino, 4 para un pergamino exótico. Dicho coste de carga también se duplica cuando se usa con un pergamino de transmutación o ítems de alquimia creados usando pergaminos de transmutación o mejora. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Estos energéticos y tenaces habitantes de las cuevas son m actors.mobs.bee.name=abeja dorada actors.mobs.bee.desc_honey=A pesar de su pequeño tamaño, las abejas doradas tienden a proteger su hogar ferozmente. Ésta ha sido aplacada, y parece querer seguirte. actors.mobs.bee.desc=Aún siendo pequeñas, las abejas doradas tienden a proteger su casa fieramente. Esta está muy enojada, mejor quédate a distancia. -actors.mobs.bee.discover_hint=puedes encontrar a este personaje con un ítem especifico. +actors.mobs.bee.discover_hint=Puedes encontrar a este personaje con un ítem especifico. actors.mobs.brute.name=gnoll fiero actors.mobs.brute.enraged=enfurecido @@ -1596,8 +1596,8 @@ actors.mobs.gnoll.name=gnoll explorador actors.mobs.gnoll.desc=Los gnolls son humanoides parecidos a las hienas. Se encuentran en las alcantarillas y las mazmorras, aventurándose a la superficie de vez en cuando. Los exploradores gnoll son miembros regulares de su manada, no son tan fuertes como los fieros ni tan inteligentes como los chamanes. actors.mobs.gnollexile.name=gnoll exiliado -actors.mobs.gnollexile.desc=Este gnoll de pelaje gris tiene una gran marca en su hombro, demostrando que a sido exiliado. Los gnolls normalmente son exiliados de su sociedad por ignorar ordenes o romper leyes. Los exiliados tienen que se fuertes y astutos para sobrevivir, este se ve como si supiera como usar la lanza que está sosteniendo. -actors.mobs.gnollexile.desc_passive=_El gnoll exiliado no se esta moviendo para atacar._ No se ve agresivo como los otros gnolls aqui, y probablemente no piense que pelear contra ti valga la pena. Podrías simplemente dejarlo pasar, pero tiene cosas en su mochila que podría esar llena de ítems utiles... +actors.mobs.gnollexile.desc=Este gnoll de pelaje gris tiene una gran marca en su hombro, indicando que ha sido exiliado. Los gnolls normalmente son exiliados de su sociedad por ignorar ordenes o romper leyes. Los exiliados han de ser fuertes y astutos para sobrevivir, este se ve como si supiera usar la lanza que está sosteniendo. +actors.mobs.gnollexile.desc_passive=_El gnoll exiliado no se está moviendo para atacar._ No se ve agresivo como los otros gnolls aquí, y probablemente no piense que pelear contra ti valga la pena. Podrías simplemente dejarlo pasar, pero tiene una mochila que podría estar llena de ítems... actors.mobs.gnollexile.desc_aggro=_El gnoll exiliado mira alrededor enojado._ Parece que algo ha hecho que decida pelear después de todo. ¡Cuidado con esa lanza! actors.mobs.gnollexile.seen_passive=El gnoll que empuña la lanza te mira con cautela, pero no se moverá para atacar. actors.mobs.gnollexile.seen_aggro=El gnoll que sostiene la lanza se mueve para atacar. @@ -1656,9 +1656,9 @@ actors.mobs.guard.scorpion=¡Ven aquí! actors.mobs.guard.def_verb=bloqueado actors.mobs.guard.desc=Alguna vez custodios de la prisión, estos guardias ya hace mucho tiempo no se diferencian de los prisioneros. Arrastrando sus pies como zombis, deambulan por los pasillos en busca de algo fuera de lugar, ¡como tú!\n\nLlevan cadenas alrededor de su cadera, posiblemente utilizadas para atraer a los enemigos a corta distancia. -actors.mobs.hermitcrab.name=cangrejo hermitaño +actors.mobs.hermitcrab.name=cangrejo ermitaño actors.mobs.hermitcrab.def_verb=bloqueado -actors.mobs.hermitcrab.desc=¡Por alguna razón u otra, este cangrejo de alcantarilla ha decidido llevar la parte superior de un barril roto en su cabeza! El peso adicional lo ha ralentizado por debajo de la velocidad regular, pero también le ha otorgado considerablemente más defensa. Parece que escuchas algo rebotando dentro del barril... +actors.mobs.hermitcrab.desc=¡Por alguna razón u otra, este cangrejo de alcantarilla ha decidido llevar la parte superior de un barril roto en su cabeza! El peso adicional lo ha ralentizado por debajo de su velocidad normal, pero también le ha otorgado considerablemente más defensa. Parece que escuchas algo rebotando dentro del barril... actors.mobs.mimic.name=mímico actors.mobs.mimic.reveal=¡Este cofre es un mímico! @@ -1679,7 +1679,7 @@ actors.mobs.mob.discover_hint=Puedes encontrar a este enemigo en una región de actors.mobs.monk.name=enano monje actors.mobs.monk.def_verb=bloqueado actors.mobs.monk.parried=desviado -actors.mobs.monk.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombies inconscientes.\n\nLos monjes confían únicamente en el arte del combate cuerpo a cuerpo, y son capaces de usar sus puños desarmados tanto ofensiva como defensivamente. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, aunque su precisión esté garantizada. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. +actors.mobs.monk.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombis inconscientes.\n\nLos monjes confían únicamente en el arte del combate cuerpo a cuerpo, y son capaces de usar sus puños desarmados tanto ofensiva como defensivamente. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, incluso si el mismo está garantizado a acertar. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. actors.mobs.monk$focus.name=enfocado actors.mobs.monk$focus.desc=Este monje está perfectamente concentrado en su objetivo, y parece estar anticipando sus movimientos antes de que los ejecuten.\n\nMientras está concentrado, el próximo ataque físico que reciba fallará, sin importar las circunstancias. Esto gastará la concentración del monje, y tendrá que volver a concentrarse para bloquear otro ataque. Los monjes se concentran más rápidamente mientras están en movimiento. @@ -1714,7 +1714,7 @@ actors.mobs.scorpio.name=escorpión actors.mobs.scorpio.desc=Estas criaturas arácnidas gigantes demoníacas evitan el combate cercano, prefiriendo disparar espinas dentadas desde una larga distancia. actors.mobs.senior.name=monje mayor -actors.mobs.senior.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombies inconscientes.\n\nEste monje ha perfeccionado el arte del combate cuerpo a cuerpo, y es capaz de concentrarse mientras se mueve mucho más rapido que los monjes normales. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, aunque su precisión esté garantizada. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. +actors.mobs.senior.desc=Estos monjes son fanáticos, que se han dedicado a proteger a su rey a través del poder físico. Su devoción es tan grande que han entregado totalmente sus mentes a su rey, y ahora vagan la ciudad enana como zombis inconscientes.\n\nEste monje ha perfeccionado el arte del combate cuerpo a cuerpo, y es capaz de concentrarse mientras se mueve mucho más rápido que los monjes normales. Cuando se concentran, los monjes detendrán el próximo ataque físico que reciban, incluso si el mismo está garantizado a acertar. Los monjes se concentrarán más rápidamente mientras estén en movimiento, y más lentamente cuando estén en combate directo. actors.mobs.shaman.name=gnoll chamán actors.mobs.shaman.bolt_kill=El rayo mágico te ha matado... diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index e87f6d9a6..a73013fb9 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=combo d'attaques actors.buffs.combo.combo=Combo de %d coups ! actors.buffs.combo.bad_target=Vous devez cibler un ennemi dans la portée de votre arme. actors.buffs.combo.prompt=Sélectionnez une cible à attaquer. -actors.buffs.combo.desc=Le gladiateur prend son élan lors de coups réussis. Chaque attaque augmente le compteur de combo d'un point. Attention : s'il y a trop de temps entre deux coups, le compteur repart à 0.\n\nÉlaborer son enchaînement débloque des attaques spéciales qui ne peuvent échouer ! Une nouvelle attaque est débloquée à 2, 4, 6, 8 et 10 coups. Certaines actions réinitialisent le combo tandis que d'autres non, mais chaque action ne peut être réalisée qu'une fois par enchaînement.\n\nCombo actuel : %1$d.\n\nTours restants au combo :%2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=cogner actors.buffs.combo$combomove.clobber.desc=Fait reculer un ennemi de 2 cases, mais ne lui inflige aucun dégât et ne peut pas l'envoyer dans les gouffres. Augmente le combo de 1. actors.buffs.combo$combomove.clobber.empower_desc=Repousse un ennemi de _3 cases, cause du vertige et peut pousser dans le vide_ mais n'inflige pas de dégât. Augmente le combo de 1. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=lien vital actors.hero.spells.lifelinkspell.short_desc=Partage les dégâts avec un allié et réduit les dégâts qu'il subit. actors.hero.spells.lifelinkspell.desc=Le Clerc accentue le lien entre ellui et son allié renforcé. Avec un tel lien, pendant %1$d tours tout dégât subit sera partagé entre le héros et son allié, et le bonus défensif du Pouvoir du Nombre sera augmenté à -%2$d%% de dégâts subits. Notez que les dégâts sont partagés après application de l'armure, mais avant la réduction du Pouvoir du Nombre.\n\nTant que cet effet est actif, les sorts bénéfiques de rang 3 ou moins du Clerc s'appliqueront à la fois au Clerc et à son allié s'ils ne devaient affecter qu'un seul personnage. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=lien de vie protecteur -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Le Clerc a récemment lancé Lien de Vie sur cet allié.\n\nEn plus de l'effet habituel du Lien de Vie, ce personnage subit des dégâts réduits, tout sort positif du Clerc s'appliquera à la fois au Clerc et à cet allié au lieu d'un seul personnage, et le Pouvoir du Nombre ne s'achèvera pas tant que cet effet est actif.\n\nTous restants : %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Le Clerc a récemment lancé Lien Vital sur cet allié.\n\nEn plus de l'effet habituel du lien vital, ce personnage subit des dégâts réduits, tout sort positif du Clerc s'appliquera à la fois au Clerc et à cet allié au lieu d'un seul personnage, et le Pouvoir du Nombre ne s'achèvera pas tant que cet effet est actif.\n\nTous restants : %s. actors.hero.spells.mindform.name=forme mentale actors.hero.spells.mindform.short_desc=Assigne la Trinité à une baguette ou une arme de jet. @@ -737,7 +737,7 @@ actors.hero.spells.mnemonicprayer.desc=Le Prêtre récite une prière qui prolon actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illumine et étourdit brièvement les ennemis visibles. -actors.hero.spells.radiance.desc=De la lumière sacrée jaillit du Prêtre, étourdissant tous les ennemis visibles pendant 3 tours et les illuminant comme s'ils étaient affectés par un sort de lumière guidante. Si un ennemi est déjà illuminé, Radiance déclenchera les dégâts bonus de l'illumination et ré-appliquera l'effet d'illumination. Radiance permet aussi au Prêtre de luire pendant 100 tours si l'étage est sombre. +actors.hero.spells.radiance.desc=De la lumière sacrée jaillit du Prêtre, étourdissant tous les ennemis visibles pendant 3 tours et les illuminant comme s'ils étaient affectés par un sort de Lumière Guidante. Si un ennemi est déjà illuminé, Radiance déclenchera les dégâts bonus de l'illumination et ré-appliquera l'effet d'illumination. Radiance permet aussi au Prêtre de luire pendant 100 tours si l'étage est sombre. actors.hero.spells.recallinscription.name=rappel d'inscription actors.hero.spells.recallinscription.short_desc=Répète une pierre runique ou un parchemin récemment utilisé. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts actors.hero.herosubclass.priest=prêtre actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante. -actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _Lumière Guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être consommé par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau.\n\nLe Prêtre gagne aussi le sort de _Radiance_, qui repousse les ténèbres et affecte tous les ennemis visibles, déclenchant et réappliquant l'illumination et les étourdissant brièvement au prix de 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée. actors.hero.herosubclass.paladin_desc=Le Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_Arme Sacrée_ et la _Protection Sacrée_ du Paladin accordent de meilleurs bonus, n'effacent plus les enchantements et glyphes déjà existants et peuvent être prolongés en lançant d'autres sorts.\n\nLe Paladin débloque de plus le sort _Châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Manger de la nourriture soigne le Guer actors.hero.talent.veterans_intuition.title=Intuition du vétéran actors.hero.talent.veterans_intuition.desc=_+1:_ Le guerrier identifie les armes _1,75x plus vite_ et les armures _2,5x plus vite_.\n\n_+2:_ Le guerrier identifie les armes _2,5x plus vite_ et les armures _quand il les équipe_. actors.hero.talent.provoked_anger.title=colère -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1 :_ Quand n'importe quel effet de protection affectant le Guerrier se termine à cause de dégâts, sa prochaine attaque physique inflige _3 dégâts bonus_.\n\n_+2:_ Quand n'importe quel effet de protection affectant le Guerrier se termine à cause de dégâts, sa prochaine attaque physique inflige _5 dégâts bonus_. actors.hero.talent.iron_will.title=volonté de fer actors.hero.talent.iron_will.desc=_+1 :_ La protection accordée par le sceau brisé du Guerrier est _augmentée de 1_.\n\n_+2 :_ La protection accordée par le sceau brisé du Guerrier est _augmentée de 2_. actors.hero.talent.iron_will.meta_desc=_Si ce talent est acquis par un autre héros_, il accordera passivement l'effet du sceau brisé du Guerrier avec 1 ou 2 points de protection. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Les enchantements et les malédic actors.hero.talent.cleave.title=fendre actors.hero.talent.cleave.desc=_+1:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _15 tours_.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _30 tours_.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi, le temps avant que son combo se dissipe passe à _45 tours_. actors.hero.talent.lethal_defense.title=défense mortelle -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 33%_.\n\n_+2:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 67%_.\n\n_+3:_ Lorsque le Gladiateur tue un ennemi avec une capacité, le temps de rechargement de la protection de son sceau brisé est _réduit de 100%_.\n\nLe temps de rechargement de la protection peut être réduit jusqu'à -100% de cette manière, ce qui signifie qu'elle prendra effet dès que ses conditions d'activation sont réunies. actors.hero.talent.enhanced_combo.title=combo amélioré actors.hero.talent.enhanced_combo.desc=_+1 :_ Lorsque le combo du Gladiateur est à 7 ou plus, la portée de la manœuvre Cogner passe à 3, il inflige l'état vertige, et il peut faire tomber les ennemis dans des fosses.\n\n_+2 :_ En plus des avantages de +1, lorsque le combo du gladiateur est de 9 ou plus, la manœuvre Parade fonctionne sur plusieurs attaques.\n\n_+3:_ En plus des avantages de +1 et +2, le gladiateur peut sauter jusqu'à combo/3 tuiles lorsqu'il utilise les manœuvres Claquer, Écrasement ou Fureur. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=létalité combinée actors.hero.talent.combined_lethality.desc=_+1:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 13% de ses PV maximums_, à l'exception des boss.\n\n_+2:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 27% de ses PV maximums_, à l'exception des boss.\n\n_+3:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 40% de ses PV maximums_, à l'exception des boss.\n\nCette attaque peut être l'attaque standard d'une arme de mêlée ou faire partie de la capacité de cette arme. actors.hero.talent.unencumbered_spirit.title=esprit libre -actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Moniale gagne _50% d’énergie en plus_ pour chaque pièce d’équipement de _rang 3 ou inférieur_ qu’elle utilise.\n\n_+2:_ La Moniale gagne _75% d’énergie en plus_ pour chaque pièce d’équipement de _rang 2 ou inférieur_ qu’elle utilise. Le bonus avec des équipements de rang 3 est inchangé.\n\n_+3:_ La Moniale gagne _100% d’énergie en plus_ pour chaque pièce d’équipement de _rang 1 ou inférieur_ qu’elle utilise. Le bonus avec des équipements de rang 2 ou 3 est inchangé. Elle obtient aussi gratuitement une armure en lin et des gants cloutés.\n\nNotez que ce talent n'accorde aucun bénéfice si vous vous battez à mains nues ou avec un anneau de force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigueur monastique actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Moniale a _100% d'énergie_, ses capacités sont renforcées.\n\n_+2:_ Si la Moniale a _au moins 80% d'énergie_, ses capacités sont renforcées.\n\n_+3:_ Si la Moniale a _au moins 60% d'énergie_, ses capacités sont renforcées.\n\nLors du renforcement :\n- Rafale utilise l'enchantement de votre arme\n- Concentration est instantanée\n- Sprint gagne +4 de portée\n- Le Coup du Dragon inflige +50% de dégâts et repousse et paralyse tous les ennemis adjacents\n- Méditer soigne lentement 20% des PV manquants et accorde une résistance aux dégâts de 80%. actors.hero.talent.combined_energy.title=Énergies combinées @@ -1268,7 +1268,7 @@ actors.hero.talent.wall_of_light.title=mur de lumière actors.hero.talent.wall_of_light.desc=_+1 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _3 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+2 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _5 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+3 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _7 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\nLe mur peut être placée orthogonalement ou diagonalement. Il ne peut y avoir qu'un seul mur à la fois. actors.hero.talent.divine_intervention.title=intervention divine -actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tour._\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _5 tours._\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _6 tours._\n\nIntervention Divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée. +actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _5 tours._\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Intervention Divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _6 tours._\n\nIntervention Divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée. actors.hero.talent.judgement.title=jugement actors.hero.talent.judgement.desc=_+1 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _10-20 dégâts_ à tous les ennemis visibles.\n\n_+2 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _15-30 dégâts_ à tous les ennemis visibles.\n\n_+3 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _20-40 dégâts_ à tous les ennemis visibles.\n\n_+4 :_ Quand iel est en Forme Élevée, le Clerc peut lancer _Jugement_, qui inflige _25-50 dégâts_ à tous les ennemis visibles.\n\nJugement coûte 3 charges du tome. Jugement inflige 33% de dégâts supplémentaires pour chaque sort que le Clerc à lancé depuis qu'iel est entré en forme élevé ou qu'iel a lancé pour la dernière fois Jugement. actors.hero.talent.flash.title=flash @@ -1596,8 +1596,8 @@ actors.mobs.gnoll.name=éclaireur gnoll actors.mobs.gnoll.desc=Les Gnolls sont des humanoïdes à l'aspect de hyène. Ils habitent les égouts et les donjons, s'aventurant de temps en temps à la surface pour des pillages. Les éclaireurs gnolls sont les membres de base de la meute, pas aussi forts que les brutes et pas aussi intelligents que les shamans. actors.mobs.gnollexile.name=exilé gnoll -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. -actors.mobs.gnollexile.desc_passive=_L'exilé gnoll ne cherche pas à vous attaquer._ Il n'a pas l'air aussi agressif que les autres gnolls du coin et pense sans doute que vous combattre n'en vaut pas la peine. Vous pouvez le laisser passer, mais son sac à dos doit être plein objets utiles... +actors.mobs.gnollexile.desc=Ce gnoll à la fourrure grise a une grande marque sur son épaule qui indique son statut d'exilé. Les gnolls sont souvent exclus de leur communauté s'ils ignorent les ordres ou violent des lois. Pour survivre, les exilés ont besoin d'être fort et avisés, et celui-ci a l'air de savoir se servir de sa lance. +actors.mobs.gnollexile.desc_passive=_L'exilé gnoll ne cherche pas à vous attaquer._ Il n'a pas l'air aussi agressif que les autres gnolls du coin et pense sans doute que vous combattre n'en vaut pas la peine. Vous pouvez le laisser passer, mais son sac à dos doit être plein d'objets utiles... actors.mobs.gnollexile.desc_aggro=_L'exilé gnoll regarde autour de lui avec un air méchant._ Quelque chose l'a décidé à se battre finalement. Faites attention à sa lance ! actors.mobs.gnollexile.seen_passive=Le gnoll avec une lance vous regarde avec attention, mais ne se prépare pas à se battre. actors.mobs.gnollexile.seen_aggro=Le gnoll avec une lance se prépare à vous attaquer ! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Ce gnoll sénior impressionnant par sa taille se actors.mobs.gnollgeomancer.desc_armor=Le géomancien est actuellement protégé par une couche d'armure en pierre. _Vous devez vous approcher et la briser avec votre pioche avant de pouvoir blesser le géomancien._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Un sapeur gnoll proche tient un appareil qui contient le pouvoir d'armure de pierre du géomancien. Vous ne pourrez pas le blesser actuellement ! _ actors.mobs.gnollgeomancer.desc_sleeping=Ce shaman gnoll de taille impressionnante est recouvert d'une couche de pierre, et ressemble comme deux gouttes d'eau à une statue. Si vous regardez attentivement, vous voyez la couche de pierre bouger lentement au rythme de la respiration du gnoll sénior. Il ne peut pas être blessé quand il est protégé par de la pierre comme maintenant, et il semble apprécier sa sieste sous cette couche protectrice.\n\nVous pouvez probablement casser la couche de pierre avec votre pioche, mais _préparez-vous à combattre si vous le faites._ Le géomancien semble être la source de la magie tellurique des environs, et la tête pensante de l'activité gnoll. _Tuer les gnolls éparpillés dans les environs avant de le combattre serait une bonne idée._ -actors.mobs.gnollgeomancer.discover_hint=Vous pouvez trouver ce personnage durant un quête. +actors.mobs.gnollgeomancer.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.gnollguard.name=garde gnoll actors.mobs.gnollguard.def_verb=bloqué actors.mobs.gnollguard.spear_warn=Le gnoll effectue un coup vicieux avec la pointe de sa lance ! actors.mobs.gnollguard.desc=Un gnoll large et patibulaire portant une lance et un bouclier, mais pas de casque. Ces gardes sont vraisemblablement des brutes en formation, rompus à l'art de protéger la mine de la vie sauvage environnante.\n\nLe garde gnoll est assez fort pour manier la lance d'une main, mais pas très efficacement. _Il a besoin d'espace pour la manier correctement à distance, et il vous fera peu de dégâts si vous vous approchez au corps à corps._ actors.mobs.gnollguard.desc_armor=_Un gnoll sapeur proche tient un appareil qui lui confère une armure terrestre, qui réduit grandement les dégâts qu'il subit._ -actors.mobs.gnollguard.discover_hint=Vous pouvez trouver ce personnage durant un quête. +actors.mobs.gnollguard.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.gnollsapper.name=gnoll sapeur actors.mobs.gnollsapper.desc=Un gnoll petit et faible mais néanmoins intelligent, pourvu d'une fourrure pâle et d'une sacoche pleine de divers gadgets. Ils semblent être là pour participer à la recherche et au minage de l'or noir et ont un garde assigné leur protection. Ils sont capables de se battre, mais leurs attaques sont ridiculement faibles, pas plus fortes que celles d'un gnoll éclaireur.\n\nAu lieu de combattre directement, les sapeurs préfèrent utiliser les nombreux gadgets en leur possession afin d'attaquer grâce à l'environnement rocheux. Ils ne connaissent aucune magie tellurique et vont donc attaquer sans relâche grâce à leurs gadgets. _Il doit y avoir de nombreuses manières de retourner ces attaques contre eux ou leurs gardes._ -actors.mobs.gnollsapper.discover_hint=Vous pouvez trouver ce personnage durant un quête. +actors.mobs.gnollsapper.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.gnolltrickster.name=filou gnoll actors.mobs.gnolltrickster.desc=Une drôle de créature, même selon les standards gnolls. Penché en avant avec un sourire vicieux on dirait qu'il berce le sac qui pend sur son épaule. Ses yeux sont grand ouverts, emplis d'un mélange de peur et d'excitation. \n\nDans son sac se trouve un grand nombre de dards mal conçus, ils semblent tous recouverts d'une variété de substances nocives. -actors.mobs.gnolltrickster.discover_hint=Vous pouvez trouver ce personnage durant un quête. +actors.mobs.gnolltrickster.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.goldenmimic.name=mimique d'or actors.mobs.goldenmimic.desc=Les mimiques sont des créatures magiques pouvant prendre n'importe quelle apparence. Dans le donjon elles choisiront presque toujours la silhouette d'un coffre au trésor, car elles savent comment attirer les aventuriers imprudents.\n\nLes mimiques dorées sont des plus puissantes mimiques qui essaieront d'attirer les aventuriers les plus puissants. Elles contiennent un meilleur butin, mais sont beaucoup plus dangereuses que les mimiques normales. @@ -1649,7 +1649,7 @@ actors.mobs.greatcrab.name=grand crabe actors.mobs.greatcrab.noticed=Le crabe a bloqué votre attaque avec sa pince gigantesque. actors.mobs.greatcrab.def_verb=bloqué actors.mobs.greatcrab.desc=Ce crabe est gigantesque, même comparé aux autres crabes. Sa carapace bleue est couverte de fissures et de bernacles, révélant son grand âge. Il se déplace lentement, contrebalançant avec peine le poids son énorme pince. \n\nLe fait que ce crabe n'ait qu'une pince est compensé par la taille de cette dernière. Chaque fois qu'il voit une menace, il la brandit devant lui, s'en servant comme d'un bouclier impénétrable. Par contre, il ne peut pas bloquer les attaques qu'il ne voit pas venir et n'en bloque qu'une à la fois. -actors.mobs.greatcrab.discover_hint=Vous pouvez trouver ce personnage durant un quête. +actors.mobs.greatcrab.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.guard.name=maton actors.mobs.guard.scorpion=Venez ici ! @@ -1704,11 +1704,11 @@ actors.mobs.ripperdemon.desc=Ces créatures horrifiques sont le résultat des no actors.mobs.rotheart.name=cœur de pourriture actors.mobs.rotheart.desc=Le fruit de la rancebaie est véritablement unique. Au lieu de se décomposer pour fournir des nutriments, le fruit grandit, se durcit et emprisonne la graine. Il fournit une protection aux organes internes qui grandissent dans le fruit. Cet énorme globe est désigné comme le cœur d'une plante adulte de rancebaie. -actors.mobs.rotheart.discover_hint=Vous pouvez trouver ce personnage durant un quête. +actors.mobs.rotheart.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.rotlasher.name=fouet pourri actors.mobs.rotlasher.desc=Les fouets pourris font partie des racines d'une rancebaie adulte, et sont également son moyen de défense principal. Les fouets sont ancrés au sol, mais ils frappent violemment tout ce qui passe à leur portée avoir pris un moment pour les détecter. Sans ennemi à portée, ils restent immobiles, tentant de se fondre dans la végétation environnante. -actors.mobs.rotlasher.discover_hint=Vous pouvez trouver ce personnage durant un quête. +actors.mobs.rotlasher.discover_hint=Vous pouvez trouver cet ennemi durant une quête. actors.mobs.scorpio.name=scorpion actors.mobs.scorpio.desc=Ces énormes démons arachnéens évitent le corps-à-corps par tous les moyens, lançant leurs pointes crantées handicapantes du plus loin possible. diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 77a80e4d8..16cb8fcc3 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=kombótámadás actors.buffs.combo.combo=%d ütéses kombó! actors.buffs.combo.bad_target=Támadótávolságon belül válassz célpontot! actors.buffs.combo.prompt=Válassz célpontot! -actors.buffs.combo.desc=A gladiátor a sikeresen bevitt ütésektől egyre inkább lendületbe jön. Minden támadás növeli a kombószámlálót eggyel, de ha két támadás közt túl sok idő telik el, a kombószámláló visszaáll nullára.\n\nA kombópontok gyűjtése speciális kombótámadásokat tesz lehetővé, amelyek biztosan betalálnak! A különböző támadások a 2., 4., 6., 8., és a 10. kombópont után válnak elérhetővé. Egyes mozdulatok lenullázzák a kombópontokat, mások nem, de minden mozdulatot csak egyszer használhatsz egy kombómenet alatt.\n\nJelenlegi kombópontok: %1$d.\n\nKörök a kombópontok nullázásáig: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=maflás actors.buffs.combo$combomove.clobber.desc=Az ellenséget 2 mezővel hátralöki, de nem okoz sérülést neki, és nem tudja verembe lökni. A kombószámlálót 1-el növeli. actors.buffs.combo$combomove.clobber.empower_desc=Az ellenséget _3 mezővel hátralöki, szédülést okoz, és verembe tudja lökni,_ de nem okoz sérülést neki. A kombószámlálót 1-gyel növeli. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gy actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést actors.hero.herosubclass.priest=pap actors.hero.herosubclass.priest_short_desc=A _pap_ új nagy hatótávú varázsigéket és a vezérfény felerősített változatát tudja használni. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=rendlovag actors.hero.herosubclass.paladin_short_desc=A _rendlovag_ új közelharci varázsigéket ismer meg, és a szent fegyver és szent oltalom felerősített változatait használja. actors.hero.herosubclass.paladin_desc=A rendlovag több új és fejlesztett varázsigét tud elmondani, amelyek a közelharcban és a fegyverekkel és páncélokkal együttműködve különösen hasznosak.\n\nA rendlovag _szent fegyver_ és _szent oltalom_ varázsigéinek a hatása nagyobb, nem írják felül a meglévő bűvöleteket és varázsjeleket, és más varázsigék elmondásával meghosszabbíthatók.\n\nEzen kívül a rendlovag a _lesújtás_ varázsigét is elmondhatja, amely egy megnövelt sebzésű és bűvöletű közelharci támadást tesz lehetővé, amely garantáltan betalál. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Az étel elfogyasztása _3 életpontta actors.hero.talent.veterans_intuition.title=veterán megérzése actors.hero.talent.veterans_intuition.desc=_+1:_ A harcos _1,75x gyorsabban_ azonosítja a fegyvereket és _2,5x gyorsabban_ a páncélokat.\n\n_+2:_ A harcos _2,5x gyorsabban_ azonosítja a fegyvereket, a páncélzatot pedig rögtön, _amint viseli_. actors.hero.talent.provoked_anger.title=kiprovokált düh -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. actors.hero.talent.iron_will.title=vasakarat actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Minél dühösebb a vérengző, a actors.hero.talent.cleave.title=hasítás actors.hero.talent.cleave.desc=_+1:_ Miután a gladiátor megöl egy ellenséget, _15 körre_ nő a következő ütéséig hátralévő türelmi idő, ami után a kombópontok elvesznek.\n\n_+2:_ Miután a gladiátor megöl egy ellenséget, _30 körre_ nő a következő ütéséig hátralévő türelmi idő, ami után a kombópontok elvesznek.\n\n_+3:_ Miután a gladiátor megöl egy ellenséget, _45 körre_ nő a következő ütéséig hátralévő türelmi idő, ami után a kombópontok elvesznek. actors.hero.talent.lethal_defense.title=halálos védelem -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. actors.hero.talent.enhanced_combo.title=fokozott kombó actors.hero.talent.enhanced_combo.desc=_+1:_ amikor a gladiátor 7 vagy több kombópontot gyűjtött, a Maflás hátralökésének hossza 3 mezőre nő, szédülést okoz és vermekbe is taszíthatja az ellenfelet.\n\n_+2:_ a +1 szint hozadékai mellett, amikor a gladiátor 9 vagy több kombópontot gyűjtött, a Hárítás több támadás ellen is véd.\n\n_+3:_ a +1 és +2 szintek hozadékai mellett, a gladiátor képes kombó/3 mezőt ugrani a Lecsapás, a Zúzás vagy a Dühöngés használatakor. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=halálos kombináció actors.hero.talent.combined_lethality.desc=_+1:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 13%_.\n\n_+2:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 27%_.\n\n_+3:_ Ha a bajnok közelharci fegyverrel támad rögtön valamilyen más fegyver képességének használata után, akkor ez a támadás kivégez minden olyan nem főellenfelet, amelynek az _életpontja kevesebb, mint 40%_.\n\nA támadás lehet közönséges közelharci fegyveres támadás vagy egy fegyveres képességgel végrehajtott támadás. actors.hero.talent.unencumbered_spirit.title=megkönnyebbült lélek -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=szerzetesi erély actors.hero.talent.monastic_vigor.desc=_+1:_ Ha a szerzetes _100% energiával_ rendelkezik, képességei felerősödnek.\n\n_+2:_ Ha a szerzetes _legalább 80% energiával_ rendelkezik, a képességei felerősödnek.\n\n_+3:_ Ha a szerzetes _legalább 60% energiával_ rendelkezik, a képességei felerősödnek.\n\nFelerősödött állapotban:\n- A Pofonesőnél érvényesül a fegyvered bűvölete\n- Az Összpontosítás azonnali\n- A Vetődés hatótávolsága +4-gyel nő\n- A Sárkányrúgás +50% sebzést okoz, és a visszalökő és kábító hatását minden szomszédos ellenségre kiterjeszti\n- A Meditáció lassan visszagyógyítja a hiányzó életerő 20%-át, és 80%-os sérülés-ellenállást biztosít. actors.hero.talent.combined_energy.title=kombinált energia @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=gnoll felderítő actors.mobs.gnoll.desc=A gnollok hiénaszerű humanoidok. Csatornákban és földalatti börtönökben élnek, de időről időre felmerészkednek a felszínre fosztogatni. A csapataik gyakori tagjai a gnoll felderítők, akik nem olyan erősek, mint a vadállatok, és nem olyan intelligensek, mint a sámánok. actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. +actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 12cb93d4b..b125ac74c 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=serangan kombo actors.buffs.combo.combo=%d kali kombo actors.buffs.combo.bad_target=Kamu harus menargetkan musuh dalam jarak serang. actors.buffs.combo.prompt=Pilih target untuk diserang -actors.buffs.combo.desc=Gladiator membangun momentum saat mereka mendaratkan serangan yang tepat sasaran. Setiap serangan meningkatkan hitungan kombo sebanyak satu, tapi jika dia terlalu lama tidak melakukan serangan maka kombonya akan menjadi 0 kembali.\n\nMembangun kombo akan membuka serangan kombo spesial yang tidak bisa meleset! Serangan yang berbeda terbuka pada hitungan kombo 2, 4, 6, 8, dan 10. Beberapa gerakan dapat mereset kombo dan beberapa tidak, tetapi setiap gerakan hanya dapat digunakan sekali per sesi kombo.\n\nKombo saat ini: %1$d.\n\nGiliran hingga kombo hilang: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=menyerang dari udara actors.buffs.combo$combomove.clobber.desc=Mendorong musuh ke belakang sebanyak 2 petak, tetapi tidak menimbulkan damage dan tidak dapat menjatuhkan musuh ke dalam lubang. Menaikkan kombo sebesar 1. actors.buffs.combo$combomove.clobber.empower_desc=Mendorong musuh sejauh _3 petak, menimbulkan efek pusing, dan bisa mendorong ke jurang,_ namun tidak menimbulkan damage. Menambah kombo sebanyak 1. @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Bentuk tubuh Trinitas saat ini mem actors.hero.spells.cleanse.name=menyucikan actors.hero.spells.cleanse.short_desc=Bersihkan debuff dan memberi perisai -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Ulama menghilangkan semua status efek berbahaya pada dirinya sendiri dan sekutu yang terlihat. Setelah mantra berakhir, semua karakter yang terpengaruh juga mendapatkan kekebalan debuff selama %1$d giliran, dan penghalang %2$d penghalang. actors.hero.spells.clericspell.prompt=Pilih target actors.hero.spells.clericspell.no_target=Tidak ada musuh di sana. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Biaya daya: %d actors.hero.spells.divinesense.name=indera ilahi actors.hero.spells.divinesense.short_desc=Mendapat penglihatan pikiran sementara dalam jangkauan luas. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Ulama memfokuskan indra-nya pada lingkungan sekitar, mendapatkan penglihatan pikiran dengan jangkauan %d petak selama 30 Giliran. Mantra ini tidak memerlukan waktu untuk dirapalkan. actors.hero.spells.divinesense$divinesensetracker.name=indera ilahi actors.hero.spells.divinesense$divinesensetracker.desc=Karakter ini untuk sementara dapat melihat makhluk lain di dekatnya dengan pikirannya!\n\ngiliran tersisa: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=Ulama menyalurkan kenaikan wujud mereka ke lokasi actors.hero.spells.guidinglight.name=cahaya penuntun actors.hero.spells.guidinglight.short_desc=Memberikan jarak damage magis dan dijamin kena. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Ulama menembakkan energi magis yang menyerang target, menghasilkan 2-8 damage dan menerangi mereka. Serangan fisik tanpa beban berikutnya yang dilakukan terhadap musuh yang diterangi dijamin untuk mengenai mereka. +actors.hero.spells.guidinglight.desc_priest=_Mantra ini lebih kuat jika dirapalkan oleh Pendeta._ Mantra pertama yang dirapalkan setiap 100 giliran tidak memerlukan biaya daya dari kitab, dan penerangan akan dipakai oleh cahaya, tongkat sihir, karakter lain, dan artefak yang secara langsung memengaruhi musuh. Jika penerangan dipakai dengan cara ini, itu memberikan bonus damage sihir yang setara dengan level Pendeta +5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Cahaya Penuntun actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pendeta akan dapat mengeluarkan Cahaya Penuntun secara gratis lagi setelah 100 giliran berlalu.\n\nGiliran tersisa: %s. actors.hero.spells.guidinglight$illuminated.name=Diterangi Cahaya actors.hero.spells.guidinglight$illuminated.desc=Karakter ini bersinar karena terkena cahaya pemandu. Meskipun cahayanya tidak cukup kuat untuk menerangi area di sekitarnya, efek magisnya akan membuat serangan terhadap mereka menjadi lebih mudah bagi Ulama. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Pendeta juga dapat memakai penerangan dengan cahaya, tembakan tongkat sihir, serangan dari sekutu, atau efek dari beberapa artefak. Memakai penerangan dengan cara ini akan menghasilkan bonus damage sihir yang setara dengan level Pendeta level +5. actors.hero.spells.guidinglight$illuminated.desc_generic=Pahlawan lain masih dapat menggunakan penerangan untuk mendapatkan keuntungan dari bakat searing cahaya, tetapi tidak akan mendapatkan akurasi apa pun. actors.hero.spells.hallowedground.name=lantai yang disucikan actors.hero.spells.hallowedground.prompt=Pilih lokasi actors.hero.spells.hallowedground.short_desc=Menyembuhkan sekutu, memperlambat musuh, dan menyebarkan rumput dalam area tertentu. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Pendeta memfokuskan sihir suci mereka ke tanah di dekatnya, menciptakan area %1$dx%1$d dari medan suci selama 20 giliran.\n\nSaat dilemparkan, mantra ini menyembuhkan semua sekutu sebesar 15 HP (sekutu yang sehat dan Pendeta mendapatkan perisai), menanam musuh untuk sementara, dan menyebarkan rumput pendek.\n\nMedan suci menyembuhkan sekutu sebesar 1 HP per giliran (sekutu yang sehat dan Pendeta mendapatkan perisai), memincangkan musuh, dan secara acak menyebabkan rumput tinggi tumbuh.\n\nMedan suci dihancurkan oleh api, dan akan menghasilkan rumput berkerut jika efek regenerasi pasif dinonaktifkan atau Pendeta tidak mendapatkan pengalaman dalam beberapa saat. actors.hero.spells.hallowedground$hallowedterrain.desc=Tanah di sini telah disucikan. Tanah yang disucikan memperlambat musuh, menyembuhkan sekutu, dan menyebabkan rumput menyebar. actors.hero.spells.holyintuition.name=intuisi suci @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Ulama memfokuskan indranya pada suatu item actors.hero.spells.holylance.name=tombak suci actors.hero.spells.holylance.short_desc=Memberikan kerusakan jarak jauh magis yang dashyat. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Pendeta memusatkan sejumlah besar energi ke dalam tombak lempar penghancur yang terbuat dari cahaya. Tombak ini menghasilkan %1$d-%2$d damage dan selalu menghasilkan damage maksimum pada target mayat hidup dan iblis.\n\nMantra ini sangat mahal, dan memiliki cooldown selama 30 giliran. actors.hero.spells.holylance$lancecooldown.name=cooldown tombak suci actors.hero.spells.holylance$lancecooldown.desc=Pendeta baru saja melemparkan tombak suci, dan harus menunggu sebelum melemparkannya lagi.\n\nGiliran tersisa: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=ward suci actors.hero.spells.holyward.glyph_name=%s cahaya actors.hero.spells.holyward.glyph_desc=Glyph ini sedikit meningkatkan jumlah damage yang dapat diblokir oleh armor. actors.hero.spells.holyward.short_desc=Menggantikan glyph untuk sementara guna meningkatkan pemblokiran armor. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Ulama memberikan armor usang mereka dengan glyph cahaya suci, yang meningkatkan pemblokiran damage armor sebesar 1. Mantra ini tidak memerlukan waktu untuk dirapalkan. \n\nGlyph ini bertahan selama 50 giliran, dan akan menggantikan glyph bermanfaat apa pun yang dimiliki armor selama durasi tersebut. Ulama akan memperoleh keuntungan dari efek ini meskipun mereka tidak memiliki armor. actors.hero.spells.holyward.desc_paladin=_Mantra ini lebih kuat jika dirapalkan oleh Paladin._ Pemblokiran damage tambahan ditingkatkan menjadi 3, mantra tidak lagi mengesampingkan glyph yang ada, dan mengucapkan mantra lain saat perlindungan suci aktif akan memperpanjang durasinya sebanyak 10 giliran per daya yang dipakai. actors.hero.spells.holyward$holyarmbuff.name=ward suci actors.hero.spells.holyward$holyarmbuff.desc=Ulama telah memberikan energi suci pada armor usang mereka, yang untuk sementara akan menggantikan semua glyph yang ada dan menyebabkan armor tersebut memblokir 1 poin damage tambahan.\n\nGiliran tersisa: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=senjata suci actors.hero.spells.holyweapon.ench_name=%s suci actors.hero.spells.holyweapon.ench_desc=Musuh yang terkena senjata suci akan menerima damage magis ekstra. actors.hero.spells.holyweapon.short_desc=Menggantikan enchantment untuk sementara guna meningkatkan damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Ulama menyihir senjata usang mereka dengan energi suci, menyebabkan senjata tersebut memberikan tambahan 2 damage magis setiap kali mereka menyerang musuh dengannya. Mantra ini tidak memerlukan waktu untuk dirapalkan. \n\nSihir ini bertahan selama 50 giliran, dan akan menggantikan semua sihir bermanfaat yang dimiliki senjata tersebut selama durasi tersebut. Serangan tangan kosong juga mendapatkan keuntungan dari efek ini. actors.hero.spells.holyweapon.desc_paladin=_Mantra ini lebih kuat jika dirapalkan oleh Paladin._ Damage sihir tambahan ditingkatkan menjadi 6, mantra tidak lagi mengesampingkan enchantment yang ada, dan merapalkan mantra lain saat senjata suci aktif akan memperpanjang durasinya sebanyak 10 giliran per daya yang dipakai. actors.hero.spells.holyweapon$holywepbuff.name=senjata suci actors.hero.spells.holyweapon$holywepbuff.desc=Ulama telah memberikan energi suci pada senjata usang mereka, yang untuk sementara akan menggantikan semua enchantment yang ada dan menyebabkan senjata tersebut memberikan 2 poin damage magis ekstra pada setiap serangan.\n\nGiliran tersisa: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladin telah memberikan actors.hero.spells.judgement.name=keputusan actors.hero.spells.judgement.short_desc=Menyerang semua musuh yang terlihat. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Ulama menghantamkan tinjunya ke tanah, menyebabkan semburan cahaya yang memberikan damage pada semua musuh yang dapat mereka lihat. Ini memberikan damage sebesar %1$d-%2$d di pusat, tetapi juga memberikan damage tambahan sebesar 33%% untuk setiap mantra yang telah dikeluarkan oleh Ulama sejak memasuki kenaikan wujud (atau sejak mereka terakhir kali mengeluarkan Keputusan).\n\nSaat ini Keputusan akan memberikan damage sebesar %3$d-%4$d. actors.hero.spells.layonhands.name=berbaring di tangan actors.hero.spells.layonhands.short_desc=Seketika menyembuhkan karakter di sekitar atau memberikan perisai kepada Paladin. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=ikatan kehidupan actors.hero.spells.lifelinkspell.short_desc=Membagi damage dengan sekutu, dan mengurangi damage yang diterima. actors.hero.spells.lifelinkspell.desc=Ulama memperkuat hubungan antara mereka dan sekutu mereka yang kuat. Dengan hubungan kuat ini, setiap damage yang diterima akan dibagi antara pahlawan dan sekutu mereka untuk %1$d giliran, dan peningkatan pertahanan Kekuatan Banyak akan ditingkatkan menjadi -%2$d%% damage yang diterima. Perhatikan bahwa damage dibagi setelah armor, tapi sebelum pengurangan damage Kekuatan Banyak.\n\nSaat efek ini aktif, mantra Ulama yang bermanfaat dari T3 atau di bawahnya akan berlaku untuk Ulama dan sekutu mereka jika mantra tersebut hanya berlaku untuk salah satu dari mereka. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=perlindungan ikatan kehidupan -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Ulama baru saja mengeluarkan Ikatan Kehidupan pada sekutu ini.\n\nSelain manfaat biasa Life Link, karakter ini juga menerima damage yang lebih sedikit, mantra Ulama positif apa pun diterapkan pada Cleric dan sekutu ini, bukan hanya satu, dan Kekuatan Banyak tidak akan berakhir saat peningkatan ini aktif.\n\nGiliran Tersisa: %s. actors.hero.spells.mindform.name=bentuk pikiran actors.hero.spells.mindform.short_desc=Menetapkan Trinitas ke suatu tongkat sihir atau senjata lempar. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Ulama memilih tongkat sihir atau senjata lempar actors.hero.spells.mnemonicprayer.name=doa pengingat actors.hero.spells.mnemonicprayer.short_desc=Memperluas buff/debuff pada sekutu/musuh, & menerapkan kembali penerangan. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Pendeta mengucapkan doa yang memperpanjang durasi semua buff atau debuff pada target tertentu sebanyak %1$d giliran. Mantra ini tidak memerlukan waktu untuk dirapalkan. Efek positif akan bertahan lebih lama pada sekutu (termasuk Pendeta itu sendiri), dan efek berbahaya akan bertahan lebih lama pada musuh. Mantra ini juga akan menerapkan kembali efek yang diterangi pada musuh yang telah diterangi sebelumnya.\n\nDia Pengingat hanya dapat memperpanjang efek buff atau debuff tertentu satu kali, dan tidak dapat memperpanjang efek buff yang diberikan dari kemampuan armor. actors.hero.spells.radiance.name=cahaya actors.hero.spells.radiance.short_desc=Menyinari dan melumpuhkan musuh yang terlihat untuk sementara. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Pendeta memancarkan cahaya suci, melumpuhkan semua musuh yang terlihat selama 3 giliran dan menerangi mereka seolah-olah mereka terkena Cahaya Pemandu. Jika musuh sudah terkena Cahaya Pemandu, Cahaya akan memicu bonus damage cahaya dan menerapkan kembali debuff cahaya. Cahaya juga akan menyebabkan Pendeta bersinar selama 100 giliran jika lantai saat ini gelap. actors.hero.spells.recallinscription.name=pemanggil kembali prasasti actors.hero.spells.recallinscription.short_desc=Mengulang batu kuno atau gulungan yang baru saja digunakan. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Ulama baru saja menggu actors.hero.spells.shieldoflight.name=perisai cahaya actors.hero.spells.shieldoflight.short_desc=Memberi perlindungan sementara kepada target. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Ulama menciptakan penghalang tipis dari cahaya antara mereka dan musuh, meningkatkan daya blokir armor mereka terhadap musuh tersebut sebanyak %1$d-%2$d selama 5 giliran.\n\nMantra ini tidak memerlukan waktu untuk dirapalkan, tapi tidak dapat digunakan terhadap beberapa target secara bersamaan. actors.hero.spells.shieldoflight$shieldoflighttracker.name=perisai cahaya actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara karakter ini dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Paladin memasukkan kekuatan penghancur yang adil k actors.hero.spells.stasis.name=statis actors.hero.spells.stasis.short_desc=Menghapus sekutu dari terungku dan melestarikannya. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Ulama memfokuskan koneksi mereka dengan sekutu mereka ke arah diri mereka sendiri, menyebabkan sekutu tersebut untuk sementara ditahan dalam semacam stasis energi di dalam Ulama. Sekutu tersebut akan dipertahankan hingga %d giliran, dengan semua efek positif pada mereka tidak terpengaruh oleh waktu mereka dalam stasis.\n\nSekutu tersebut akan muncul di sebelah Ulama ketika stasis berakhir secara alami atau mereka dapat langsung merapal ulang mantra tanpa biaya untuk mengakhiri efek lebih awal. Stasis bahkan dapat menggerakkan sekutu yang tidak bergerak, tetapi tidak dapat memindahkan mereka antar lantai. actors.hero.spells.stasis$stasisbuff.name=sekutu dalam keadaan statis actors.hero.spells.stasis$stasisbuff.left_behind=Sekutumu yang tak bisa bergerak tertinggal. actors.hero.spells.stasis$stasisbuff.desc=Ulama saat ini memiliki sekutu yang tersimpan dalam stasis. Semua efek positif pada sekutu ini dipertahankan, termasuk Kekuatan Banyak, dan akan muncul kembali di samping Ulama saat efeknya berakhir. Efeknya juga dapat diakhiri lebih awal dengan menggunakan kembali Stasis.\n\nSekutu dalam stasis: %1$s.\nGiliran Tersisa: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan! ##classes actors.hero.heroclass.warrior=pendekar actors.hero.heroclass.warrior_desc_short=Pendekar menahan lebih banyak damage dengan perisai yang diberikan oleh _segel rusaknya._ Segel dapat dipindahkan di antara armor dan _mentransfer satu peningkatan._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Pendekar memulai dengan _segel rusak unik_ yang memberinya ledakan perisai saat kesehatannya dibawah setengah. Segel dapat dipindahkan di antara armor, dan dapat _mentransfer satu peningkatan_ dengan itu.\n\nPendekar juga memulai dengan sebuah _pedang pendek usang_, _tiga batu lempar_, armor kain, kantong air, dan kantong kecil.\n\nPendekar secara otomatis mengidentifikasi:\n_-_ Gulungan Identifikasi\n_-_ Ramuan Penyembuhan\n_-_ Gulungan Kemarahan actors.hero.heroclass.warrior_unlock=Pendekar secara otomatis terbuka. actors.hero.heroclass.mage=penyihir @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Untuk membuka ulama, _bersihkan sepenuhnya k actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=_Berserker_ membangun amarah saat dia menerima damage. Kemarahan meningkatkan damage dan dapat diaktifkan pada 100% untuk bonus perisai. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Berserker membangun kemarahan saat dia menerima damage fisik, termasuk damage yang ditahan oleh armornya! Kemarahan perlahan memudar dari waktu ke waktu, tetapi memudar lebih lambat jika HP-nya rendah.\n\nAmarah dapat menyebabkan Berserker memberikan damage hingga +50%. Pada tingkat amarah maksimal, ia dapat mengamuk, memperoleh ledakan perisai dan mempertahankan amarahnya selama perisainya masih tersisa. Perisai tersebut berskala dengan level armor Berserker, dan dapat ditingkatkan secara besar-besaran jika kesehatannya rendah. Berserker membutuhkan waktu untuk pulih setelah mengamuk. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=_Gladiator_ membangun kombo saat dia berhasil melayangkan serangan. Dia bisa menggunakan kombo untuk menggunakan kemampuan unik. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Gladiator membangun satu titik kombo setiap kali dia berhasil melakukan serangan dengan senjata jarak dekat atau lempar. jika gladiator tidak berhasil melakukan serangan dalam 5 giliran, kombonya disetel ulang.\n\nSaat membangun kombo, Gladiator dapat menggunakan berbagai kemampuan yang dijamin kena:\n2 Kombo: memukul mundur musuh, mempertahankan kombo\n4 Kombo: memberikan damage berdasarkan armor\n6 Kombo: menangkis, mempertahankan kombo\n8 Kombo: damage ke target dan musuh di sekitarnya\n10 Kombo: menyerang satu kali untuk setiap kombo actors.hero.herosubclass.battlemage=penyihir tarung actors.hero.herosubclass.battlemage_short_desc=_Penyihir Tarung_ memunculkan efek bonus saat bertarung dalam jarak dekat dengan tongkatnya. Efek ini bergantung pada tongkat sihir yang menjiwai tongkatnya. actors.hero.herosubclass.battlemage_desc=Penyihir Tarung mendapatkan efek bonus setiap kali dia menyerang dalam jarak dekat dengan tongkatnya, seolah-olah tongkatnya memiliki enchantment tambahan. Efek ini bergantung pada tongkat sihir yang dijiwai tongkatnya, setiap tongkat sihir memiliki efeknya sendiri-sendiri. Selain efek tongkat sihir, tongkat Penyihir Tarung juga akan mengisi 0,5 daya saat dia menyerang. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk membersihkan status dan memulihkan daya tongkat sihir & artefak actors.hero.herosubclass.priest=pendeta actors.hero.herosubclass.priest_short_desc=_Pendeta_ memperoleh mantra jarak jauh baru dan versi cahaya penuntun yang lebih kuat. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ memperoleh mantra jarak pendek baru dan versi senjata suci dan perlindungan yang diperkuat. actors.hero.herosubclass.paladin_desc=Paladin memperoleh berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak dekat dan sinergi dengan senjata dan armor.\n\nMantra _Senjata Suci_ dan _Pelindung Suci_ milik Paladin memberikan bonus lebih besar, tidak lagi mengesampingkan enchantment dan glyph yang ada, dan dapat diperluas dengan merapal mantra lain.\n\nPaladin juga memperoleh mantra _Pemukul_, yang memungkinkan mereka melancarkan serangan jarak dekat yang dijamin dengan bonus damage dan kekuatan enchantment. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Memakan makanan akan menyembuhkan _3 H actors.hero.talent.veterans_intuition.title=naluri veteran actors.hero.talent.veterans_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata _1.75x lebih cepat_ dan armor _2.5x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata _2.5x lebih cepat_ dan armor _ketika dia menggunakannya_. actors.hero.talent.provoked_anger.title=kemarahan yang terprovokasi -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Saat semua peningkatan perisai yang diberikan kepada Pendekar rusak karena damage, serangan fisik berikutnya akan memberikan _3 bonus damage_.\n\n_+2:_ Saat semua peningkatan perisai yang diberikan kepada Pendekar rusak karena damage, serangan fisik berikutnya akan memberikan _5 bonus damage_. actors.hero.talent.iron_will.title=kemauan besi -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_ +1: _ Perisai yang diberikan oleh segel Pendekar _meningkat sebesar 1_.\n\n_ +2: _ Perisai yang diberikan oleh segel Pendekar _meningkat sebesar 2_. +actors.hero.talent.iron_will.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda,_ secara pasif akan memberikan versi perisai maksimal 1 atau 2 dari efek segel rusak Pendekar. actors.hero.talent.iron_stomach.title=perut besi actors.hero.talent.iron_stomach.desc=_+1:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 75%_ ketika sedang makan.\n\n_+2:_ Pendekar hanya akan mengabiskan 1 giliran untuk makan dan akan memberinya _ketahanan damage sebesar 100%_ ketika sedang makan. actors.hero.talent.liquid_willpower.title=kemauan cair -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Pendekar memperoleh _6,5% dari HP maksnya dalam perisai_ saat minum atau melempar ramuan, minuman, atau eliksir.\n\n_+2:_ Pendekar memperoleh _10% dari HP maksnya dalam perisai_ saat minum atau melempar ramuan, minuman, atau eliksir.\n\nJumlah perisai berlipat ganda saat menggunakan ramuan kekuatan, pengalaman, atau item racikan yang harus dibuat menggunakan ramuan tersebut.\n\nUntuk item racikan dengan jumlah keluaran yang lebih tinggi (misalnya seduhan air), bakat ini memiliki peluang terpicu berdasarkan berapa banyak item tersebut yang diproduksi. actors.hero.talent.runic_transference.title=sihir pemindahan actors.hero.talent.runic_transference.desc=_+1:_ Segel rusak Pendekar dapat mentransfer _glyph biasa_ sama seperti mentransfer peningkatan.\n\n_+2:_ Segel rusak Pendekar dapat mentransfer _glyph biasa, glyph kuat, dan glyph kutukan_ sama seperti mentransfer peningkatan.\n\nSegel tersebut hanya dapat mentransfer glyph jika diterapkan pada armor saat segel dipasang. actors.hero.talent.runic_transference.meta_desc=_Jika bakat ini didapatkan oleh pahlawan yang berbeda_ itu akan membantu Glyph di armormu agar tidak dihilangkan oleh gulungan peningkatan. Glyph akan mulai hilang saat upgrade dari level 6 (naik dari 4) di +1, atau level 7 (naik dari 4) di +2. Level di mana Glyph dijamin akan hilang tidak berubah di +8. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantment dan kutukan dari senj actors.hero.talent.cleave.title=membelah actors.hero.talent.cleave.desc=_+1:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _15 giliran_.\n\n_+2:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _30 giliran_.\n\n_+3:_ Ketika Gladiator membunuh musuh, cooldown kombo untuk serangan berikutnya meningkat menjadi _45 giliran_. actors.hero.talent.lethal_defense.title=pertahanan mematikan -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Saat Gladiator membunuh musuh dengan gerakan kombo, cooldown pada perisai segel rusaknya _dikurangi sebesar 33%_.\n\n_+2:_ Saat Gladiator membunuh musuh dengan gerakan kombo, cooldown pada perisai segel rusaknya _dikurangi sebesar 67%_.\n\n_+3:_ Saat Gladiator membunuh musuh dengan gerakan kombo, cooldown pada perisai segel rusaknya _dikurangi sebesar 100%_.\n\nCooldown perisai dapat dikurangi hingga serendah -100% oleh bakat ini, yang berarti akan segera tersedia lagi setelah diaktifkan. actors.hero.talent.enhanced_combo.title=kombo yang ditingkatkan actors.hero.talent.enhanced_combo.desc=_+1:_ Saat jumlah kombo Gladiator 7 atau lebih, jarak pukulan mundur saat menyerang dari udara meningkat menjadi 3 petak, menimbulkan efek pusing , dan bisa menjatuhkan musuh ke jurang.\n\n_+2:_ Selain keuntungan bakat +1, ketika kombo Gladiator 9 atau lebih, dapat Menangkis beberapa serangan. \n\n_+3:_ Selain keuntungan bakat +1 dan +2, Gladiator bisa melompat hingga kombo/3 petak saat Membanting, Meremukkan, atau Mengamuk. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Jika pengembara menggunakan bom asap s actors.hero.talent.fear_the_reaper.title=takut akan maut actors.hero.talent.fear_the_reaper.desc=_+1:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _pincang_.\n\n_+2:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _takut dan pincang_.\n\n_+3:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _takut dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _pincang_.\n\n_+4:_ Ketika musuh yang memiliki tanda maut mencapai 0 hp, mereka menjadi _takut dan pincang_ dan musuh lain sejauh 3 petak juga akan menjadi _takut dan pincang_. actors.hero.talent.deathly_durability.title=daya tahan mematikan -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _13%_ dari darah mereka saat tertandai.\n\n_+2:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _25%_ dari darah mereka saat tertandai.\n\n_+3:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _38%_ dari darah mereka saat tertandai.\n\n_+4:_ Musuh yang terbunuh oleh tanda maut akan memberikan Pengembara perisai setara dengan _50%_ dari darah mereka saat tertandai. actors.hero.talent.double_mark.title=tanda ganda actors.hero.talent.double_mark.desc=_+1:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 30%_ biaya daya.\n\n_+2:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 50%_ biaya daya.\n\n_+3:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 65%_ biaya daya.\n\n_+4:_ Menandai target kedua pada saat yang bersamaan dengan target pertama akan _mengurangi 75%_ biaya daya. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kombinasi mematikan actors.hero.talent.combined_lethality.desc=_+1:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 13% HP_.\n\n_+2:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 27% HP_.\n\n_+3:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 40% HP_.\n\nSerangan ini bisa berupa serangan senjata jarak dekat biasa, atau bagian dari kemampuan senjata. actors.hero.talent.unencumbered_spirit.title=semangat tanpa beban -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=kekuatan biara actors.hero.talent.monastic_vigor.desc=_+1:_ Jika Biksu memiliki _100% energi_, kemampuannya diperkuat.\n\n_+2:_ Jika Biksu memiliki _80% energi atau lebih_, kemampuannya diperkuat.\n\n_+3:_ Jika Biksu memiliki _60% energi atau lebih_, kemampuannya diperkuat.\n\nKetika diperkuat:\n- Pukulan Beruntun menerapkan enchantment senjatamu\n- Fokus dimulai secara instan\n- Berlari mendapatkan +4 jangkauan\n- Tendangan Naga menimbulkan +50% damage dan memberikan efek dorongan dan pelumpuhannya kepada semua musuh di sekelilingnya\n- Meditasi secara perlahan menyembuhkan 20% HP yang hilang dan memberikan ketahanan damage sebesar 80%. actors.hero.talent.combined_energy.title=energi gabungan @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=intuisi suci actors.hero.talent.holy_intuition.desc=_+1:_ Ulama dapat mengeluarkan _Intuisi Suci,_ mantra yang mengungkapkan apakah suatu barang dikutuk dengan biaya _3 daya._\n\n_+2:_ Ulama dapat mengeluarkan _Intuisi Suci,_ mantra yang mengungkapkan apakah suatu barang dikutuk dengan biaya _2 daya._ actors.hero.talent.holy_intuition.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan membiarkan pahlawan tersebut mengidentifikasi status kutukan pada item terkutuk sebelum memakainya, 15% dari waktu pada +1 atau 25% dari waktu pada +2. actors.hero.talent.searing_light.title=Cahaya Pembakar -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Serangan fisik Ulama terhadap musuh yang diterangi oleh _Cahaya Pemandu_ memberikan _+3 damage._\n\n_+2:_ Serangan fisik Ulama terhadap musuh yang diterangi oleh _Cahaya Pemandu_ memberikan _+5 damage._ actors.hero.talent.searing_light.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan memberikan bonus damage setelah tongkat sihir atau artefak digunakan pada musuh, dengan cooldown 20 giliran. actors.hero.talent.shield_of_light.title=perisai cahaya -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Ulama dapat mengeluarkan _Perisai Cahaya,_ mantra yang dikeluarkan secara instan dan memberi mereka _2-4 armor_ terhadap target selama 5 giliran dengan biaya 1 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Perisai Cahaya,_ mantra yang dikeluarkan secara instan dan memberi mereka _3-6 armor_ terhadap target selama 5 giliran dengan biaya 1 daya. actors.hero.talent.shield_of_light.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan mengurangi damage fisik yang diterima dari musuh yang menjadi targetmu sebesar 1, 33% dari waktu pada +1 atau 50% dari waktu pada +2. actors.hero.talent.enlightening_meal.title=Makanan yang Mencerahkan -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Memakan makanan akan memberikan 1 giliran kepada Ulama dan memberi mereka _0,67 daya_ pada kitab suci mereka.\n\n_+2:_ Memakan makanan akan memberikan 1 giliran kepada Ulama dan memberi mereka _1 daya_ pada kitab suci mereka. +actors.hero.talent.enlightening_meal.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, maka akan memberikan 2 giliran charge tongkat sihir dan artefak pada +1, atau 3 giliran pada +2. Ini tidak dapat digunakan untuk mengisi ulang terompet kecukupan itu sendiri. actors.hero.talent.recall_inscription.title=Pemanggil Kembali Prasasti actors.hero.talent.recall_inscription.refunded=Item kamu telah dikembalikan! actors.hero.talent.recall_inscription.desc=_+1:_ Ulama dapat mengeluarkan _Pemanggil Kembali Prasasti,_ mantra yang memungkinkan mereka mengulang efek dari batu kuno atau gulungan terakhir yang mereka gunakan dalam _10 giliran._\n\n_+2:_ Ulama dapat mengeluarkan _Pemanggil Kembali Prasasti,_ mantra yang memungkinkan mereka mengulang efek dari batu kuno atau gulungan terakhir yang mereka gunakan dalam _300 giliran._\n\nPemanggil Kembali Prasasti tidak dapat digunakan dengan gulungan peningkatan. Daya mantra ini bervariasi berdasarkan item mana yang baru saja digunakan: 2 untuk batu kuno, 3 untuk gulungan, 4 untuk gulungan eksotis. Biaya daya ini juga berlipat ganda saat digunakan dengan gulungan pengubah, atau item racikan yang harus dibuat menggunakan pengubah atau peningkatan. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Sinar Mentari actors.hero.talent.sunray.desc=_+1:_ Ulama dapat mengeluarkan _Sinar Mentari,_ mantra yang memberikan _4-8 damage_ dan membutakan target selama _4 giliran,_ dengan biaya 1 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Sinar Mentari,_ mantra yang memberikan _6-12 damage_ dan membutakan target selama _6 giliran,_ dengan biaya 1 daya.\n\nSinar Mentari hanya dapat membutakan setiap target satu kali, tetapi jika target sudah dibutakan oleh Sinar Mentari maka ia akan lumpuh sebagai gantinya. Sinar Mentari selalu memberikan damage maksimum pada musuh iblis dan mayat hidup. actors.hero.talent.sunray.meta_desc=_Jika bakat ini diperoleh pahlawan lain_, bakat ini akan menyebabkan tongkat sihir dan artefak membutakan musuh selama 4 giliran, 15% pada +1 atau 25% pada +2. actors.hero.talent.divine_sense.title=Indera Ilahi -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Ulama dapat mengeluarkan _Indera Ilahi,_ mantra yang memberi mereka _8 petak_ Penglihatan Pikiran selama 30 giliran dan tidak menghabiskan waktu untuk dirapalkan, dengan biaya 2 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Indera Ilahi,_ mantra yang memberi mereka _12 petak_ Penglihatan Pikiran selama 30 giliran dan tidak menghabiskan waktu untuk dirapalkan, dengan biaya 2 daya. actors.hero.talent.divine_sense.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan memberi mereka penglihatan pikiran untuk sesaat setelah menggunakan tongkat sihir atau artefak dengan jangkauan 3 petak pada +1 atau 5 petak pada +2. actors.hero.talent.bless.title=Berkat actors.hero.talent.bless.desc=_+1:_ Ulama dapat mengeluarkan _Berkat,_ mantra yang memberikan _6 giliran berkat dan 10 perisai_ saat dikeluarkan pada diri mereka sendiri atau _10 giliran berkat dan 10 penyembuhan_ saat dikeluarkan pada karakter lain, dengan biaya 1 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Berkat,_ mantra yang memberikan _10 giliran berkat dan 15 perisai_ saat dikeluarkan pada diri mereka sendiri atau _15 giliran berkat dan 15 penyembuhan_ saat dikeluarkan pada karakter lain, dengan biaya 1 daya.\n\nKelebihan penyembuhan dari mantra ini diubah menjadi perisai. actors.hero.talent.bless.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan meningkatkan akurasi dan penghindaran untuk pahlawan dan semua sekutu sebesar 3% pada +1 atau 5% pada +2. actors.hero.talent.cleanse.title=Pembersih -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang _menghilangkan efek negatif_ dari Ulama dan sekutu terdekat, dan memberi mereka _10 perisai,_ dengan biaya 2 daya.\n\n_+2:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang _memberikan 3 giliran kekebalan efek negatif_ kepada Ulama dan sekutu terdekat, dan memberi mereka _20 perisai,_ dengan biaya 2 daya.\n\n_+3:_ Ulama dapat mengeluarkan _Pembersih,_ mantra yang _memberikan 5 giliran kekebalan efek negatif_ kepada Ulama dan sekutu terdekat, dan memberi mereka _30 perisai,_ dengan biaya 2 daya. actors.hero.talent.cleanse.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, bakat ini akan membersihkan efek status negatif pada pahlawan setelah menggunakan tongkat sihir atau artefak, 10/20/30% dari waktu pada +1/+2/+3. actors.hero.talent.light_reading.title=Bacaan Ringan actors.hero.talent.light_reading.desc=_+1:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 25%_ saat tidak dipakai.\n\n_+2:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 50%_ saat tidak dipakai.\n\n_+3:_ Ulama dapat menggunakan kitab suci mereka saat tidak dipakai, tetapi terisi ulang pada _kecepatan 75%_ saat tidak dipakai. actors.hero.talent.light_reading.meta_desc=_Jika bakat ini diperoleh pahlawan yang berbeda_, maka kecepatan pengisian ulang semua tongkat sihir akan meningkat sebesar 7/13/20% pada +1/+2/+3. actors.hero.talent.holy_lance.title=Tombak Suci -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _30-55 damage_ dengan biaya 4 daya.\n\n_+2:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _45-83 damage_ dengan biaya 4 daya.\n\n_+3:_ Pendeta dapat mengeluarkan _Tombak Suci,_ mantra penghancur yang menghasilkan _60-110 damage_ dengan biaya 4 daya.\n\nTombak Suci selalu menghasilkan damage maksimum pada musuh iblis dan mayat hidup. Tombak Suci memiliki cooldown 30 giliran sebelum dapat dikeluarkan lagi. actors.hero.talent.hallowed_ground.title=Tanah Suci -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc= _+1:_ Pendeta dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di _area 3x3_ selama 20 giliran, dengan biaya 2 daya.\n\n_+2:_ Pendeta dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di _area 5x5_ selama 20 giliran, dengan biaya 2 daya.\n\n_+3:_ Priest dapat mengeluarkan _Tanah Suci,_ mantra yang menguduskan medan di area _7x7_ selama 20 giliran, dengan biaya 2 daya.\n\nSaat dikeluarkan, Tanah Suci menyembuhkan sekutu sebanyak 15 HP, menanam musuh sebentar, dan menyebarkan rumput pendek. Setelah itu, perlahan-lahan menyembuhkan sekutu, melumpuhkan musuh, dan menyebabkan rumput tinggi tumbuh secara acak. Tanah Suci memberikan perisai kepada Pendeta bukannya penyembuh dan dapat hancur oleh api. actors.hero.talent.mnemonic_prayer.title=Doa Pengingat -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _3 giliran_ dengan biaya 1 daya.\n\n_+2:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _4 giliran_ dengan biaya 1 daya.\n\n_+3:_ Pendeta dapat mengeluarkan _Doa Pengingat,_ mantra yang memperpanjang buff/debuff pada sekutu/musuh selama _5 giliran_ dengan biaya 1 daya.\n\nDoa Pengingat tidak menghabiskan waktu untuk dirapalkan. Doa Pengingat juga menerangi kembali target jika sebelumnya telah diterangi. Doa Pengingat hanya dapat memperpanjang contoh buff/debuff tertentu satu kali, dan tidak dapat memperpanjang buff dari kemampuan armor. actors.hero.talent.lay_on_hands.title=berbaring di tangan -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _15 HP,_ atau memberi Paladin _15 perisai,_ dengan biaya 1 daya.\n\n_+2:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _20 HP,_ atau memberi Paladin _20 perisai,_ dengan biaya 1 daya.\n\n_+3:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _25 HP,_ atau memberi Paladin _25 perisai,_ dengan biaya 1 daya.\n\nPenyembuhan berlebih dari mantra ini diubah menjadi perisai. Berbaring di Tangan dapat dikeluarkan berulang kali, tetapi tidak dapat memberikan lebih dari tiga kali pengeluaran perisai sekaligus. actors.hero.talent.aura_of_protection.title=aura perlindungan -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _20% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+50%_ selama 20 giliran, dengan biaya 2 daya.\n\n_+2:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _30% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+75%_ selama 20 giliran , dengan biaya 2 daya.\n\n_+3:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _40% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+100%_ selama 20 giliran, dengan biaya 2 daya. actors.hero.talent.wall_of_light.title=dinding cahaya actors.hero.talent.wall_of_light.desc=_+1:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _3 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 daya.\n\n_+2:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _5 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 daya.\n\n_+3:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _7 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 daya.\n\nDinding dapat ditempatkan secara kardinal atau diagonal, hanya satu dinding yang dapat berdiri pada satu waktu. actors.hero.talent.divine_intervention.title=intervensi ilahi -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _150 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _3 giliran._\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _200 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _4 giliran._\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _250 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _5 giliran._\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _300 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _6 giliran._\n\nIntervensi Ilahi menghabiskan 5 daya buku, dan hanya dapat dilemparkan sekali dalam kenaikan wujud yang sama. actors.hero.talent.judgement.title=keputusan -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _10-20 damage_ ke semua musuh yang terlihat.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _15-30 damage_ ke semua musuh yang terlihat.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan,_ yang memberikan _20-40 damage_ ke semua musuh yang terlihat.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Keputusan_, yang memberikan _25-50 damage_ ke semua musuh yang terlihat.\n\nKeputusan menghabiskan 3 daya buku. Keputusan memberikan 33% damage untuk setiap mantra yang telah dikeluarkan Ulama sejak memasuki kenaikan wujud atau sejak terakhir kali mengeluarkan Keputusan. actors.hero.talent.flash.title=kilatan -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _3 petak_ jauhnya.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _4 petak_ jauhnya.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _5 petak_ jauhnya.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _6 petak_ jauhnya.\n\nKilat awalnya memerlukan 2 daya buku, dan 1 daya lagi untuk setiap penggunaan dalam kenaikan wujud yang sama. actors.hero.talent.body_form.title=bentuk tubuh actors.hero.talent.body_form.desc=Ulama dapat mengeluarkan _bentuk tubuh_, yang menyematkan Trinitas dengan kekuatan dari enchantment atau glyph yang telah diidentifikasi Ulama dalam putaran ini, dengan biaya 2 daya.\n\n_+1:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _20 giliran._\n\n_+2:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _27 giliran._\n\n_+3:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _33 giliran._\n\n_+4:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _40 giliran._\n\nTrinitas hanya bisa menyematkan satu efek tubuh pada satu waktu. Biaya daya armor Trinitas lebih tinggi jika glyph yang dipilih langka dan kuat. @@ -1282,9 +1282,9 @@ actors.hero.talent.spirit_form.title=bentuk roh actors.hero.talent.spirit_form.desc=Ulama dapat mengeluarkan _Bentuk Roh_, yang menyematkan Trinitas dengan kekuatan cincin atau artefak yang diidentifikasi Ulama dalam putaran ini (kecuali kitab suci), dengan biaya 4 daya.\n\n_+1:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+1_ selama 20 giliran , atau akan memicu efek artefak pada _+4._\n\n_+2:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+2_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\n_+3:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+3_ selama 20 giliran, atau akan memicu efek artefak pada _+8._\n\n_+4:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+4_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\nTrinitas hanya bisa menyematkan satu efek roh pada satu waktu. Artefak punya beragam efek dan biaya daya armor yang berbeda saat dipicu oleh Trinitas. actors.hero.talent.beaming_ray.title=pancaran cahaya -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Ulama dapat mengeluarkan _Pancaran Cahaya_ dari sekutu yang kuat dengan biaya 1 daya. Cahaya ini dapat menembus dinding dan memindahkan sekutu ke lokasi yang ditargetkan. Jika musuh berada di lokasi tersebut, sekutu akan muncul di sebelah musuh dan akan menargetkan mereka. Pancaran Cahaya bahkan dapat memindahkan sekutu yang biasanya tidak bisa bergerak, tetapi memiliki setengah jangkauan saat melakukannya.\n\n_+1:_ Pancaran Cahaya punya jarak maksimal _4 petak,_ dan meningkatkan bonus Kekuatan Banyak menjadi _+35% damage_ terhadap musuh terdekat selama 10 giliran.\n\n_+2:_ Pancaran Cahaya punya jarak maksimal _8 petak,_ dan meningkatkan bonus Kekuatan Banyak menjadi _+40% damage_ terhadap musuh terdekat selama 10 giliran.\n\n_+3:_ Pancaran Cahaya punya jarak maksimal _12 petak,_ dan meningkatkan bonus Kekuatan Banyak menjadi _+45% damage_ terhadap musuh terdekat selama 10 giliran.\n\n_+4:_ Pancaran Cahaya punya jarak maksimal _16 petak,_ dan meningkatkan bonus Kekuatan Banyak menjadi _+50% damage_ terhadap musuh terdekat selama 10 giliran. actors.hero.talent.life_link.title=ikatan kehidupan -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Ulama dapat menggunakan _Ikatan Kehidupan_ antara mereka dan sekutu yang kuat dengan biaya 2 daya. Mantra ini menyebabkan damage dibagi antara Ulama dan sekutunya, dan menyebabkan mantra pendeta yang bermanfaat dari tingkat 3 atau lebih rendah berlaku untuk keduanya jika salah satu terpengaruh.\n\n_+1:_ Ikatan Kehidupan berlangsung selama _10 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-35% damage yang diterima._\n\n_+2:_ Ikatan Kehidupan berlangsung selama _13 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-40% damage yang diterima._\n\n_+3:_ Ikatan Kehidupan berlangsung selama _17 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-45% damage yang diterima._\n\n_+4:_ Ikatan Kehidupan berlangsung selama _20 giliran_ dan meningkatkan bonus Kekuatan Banyak menjadi _-50% damage yang diterima._ actors.hero.talent.stasis.title=Statis actors.hero.talent.stasis.desc=Ulama dapat menggunakan _Stasis_ pada sekutu yang kuat dengan biaya 2 daya. Stasis akan mengeluarkan sekutu tersebut dari terungku untuk sementara dan mempertahankan sisa waktu pada semua peningkatan, termasuk Kekuatan Banyak. Sekutu akan muncul kembali di sampingmu saat efeknya berakhir. Stasis dapat digunakan kembali secara instan dan tanpa biaya untuk mengakhiri efek lebih awal. Stasis bekerja pada sekutu yang tidak bisa bergerak, tetapi tidak dapat memindahkan mereka di antara lantai terungku.\n\n_+1:_ Stasis berlangsung selama maksimal _60 giliran._\n\n_+2:_ Stasis berlangsung selama maksimal _90 giliran._\n\n_+3:_ Stasis berlangsung selama maksimal _120 giliran._\n\n_+4:_ Stasis berlangsung selama maksimal _150 giliran._\n\nUlama juga dapat menggunakan Pancaran Cahaya saat sekutu dalam keadaan statis untuk memanggil mereka kembali, atau menggunakan Ikatan Kehidupan untuk menerapkan efeknya terlebih dahulu. Namun, sekutu tidak mendapatkan manfaat dari Ikatan Kehidupan saat dalam keadaan statis. @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Iblis kecil membangun sebuah toko pada pingg actors.mobs.npcs.mirrorimage.name=cerminan diri actors.mobs.npcs.mirrorimage.desc=Ilusi ini mirip denganmu, bahkan ia memegang senjata dan memakai armor yang sama denganmu.\n\nCerminan diri akan mencari dan menyerang musuh menggunakan senjata tiruannya itu, yang mana mempunyai sifat yang sama denganmu, namun memberikan damage lebih sedikit. Awalnya mereka hampir tidak terlihat, namun mereka harus memadatkan diri agar dapat menyerang musuh.\n\nMemang serangan mereka dapat diandalkan, namun pertahannya sangat lemah, sekali saja terserang mereka akan langsung menghilang. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Kamu bisa menemukan karakter ini dengan suatu gulungan khusus. actors.mobs.npcs.npc.discover_hint=Kamu bisa menemukan karakter ini di wilayah tertentu di terungku. actors.mobs.npcs.prismaticimage.name=bayangan prismatik actors.mobs.npcs.prismaticimage.desc=Ilusi berkilauan ini memiliki kemiripan yang dekat denganmu, bahkan tampaknya memegang senjata dan armor yang sama seperti milikmu saat ini.\n\nBayangan prismatik akan mencari dan fokus kepada musuh, menggunakan pertahanan dan kesehatan tingkat tinggi untuk melindungimu. Meskipun mereka tidak memiliki kekuatan serangan yang sama dengan cerminan diri, mereka memiliki daya tahan yang ditingkatkan, termasuk menerima manfaat dari armormu.\n\nKetika darahnya habis, bayangan prismatik akan memudar dalam beberapa giliran, dan masih dapat disembuhkan selama waktu ini. Ketika tidak ada musuh, gambar prismatik akan memudar dan bergabung kembali dengan tuannya. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Kamu bisa menemukan karakter ini dengan suatu gulungan khusus. actors.mobs.npcs.ratking.name=raja tikus actors.mobs.npcs.ratking.not_sleeping=Gua gak tidur! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Mbeek. actors.mobs.npcs.sheep.baa...=Mbeek... actors.mobs.npcs.sheep.def_verb=ketahan actors.mobs.npcs.sheep.desc=Ini adalah domba ajaib. Apa yang membuat mereka ajaib? Kamu tak bisa membunuhnya. Mereka akan diam di sana sampai menghilang secara ajaib dengan sendirinya, selagi mengunyah rumput dengan tatapan kosong. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Kamu bisa menemukan karakter ini dengan suatu item atau jebakan khusus. actors.mobs.npcs.shopkeeper.name=penjaga toko actors.mobs.npcs.shopkeeper.thief=Maling, Maling! @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Penghuni gua yang gesit dan ulet itu lebih berbahaya daripa actors.mobs.bee.name=lebah emas actors.mobs.bee.desc_honey=Meskipun ukurannya kecil, lebah emas cenderung melindungi rumah mereka dengan ganas. Yang ini sudah dijinakkan, dan sepertinya ingin mengikutimu. actors.mobs.bee.desc=Meskipun ukurannya kecil, lebah emas ini melindungi rumah mereka dengan ganas. Yang satu ini sangat marah, lebih baik kamu menjauh darinya. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Kamu bisa menemukan karakter ini dengan suatu item khusus. actors.mobs.brute.name=gnoll brutal actors.mobs.brute.enraged=mengamuk @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Ada mimic di sana! actors.mobs.ebonymimic.hidden_name=garis besar yang mencurigakan actors.mobs.ebonymimic.hidden_desc=Sepertinya ada sesuatu di sini, tapi hampir seluruhnya transparan. actors.mobs.ebonymimic.desc=Mimik adalah makhluk ajaib yang dapat mengambil bentuk apa pun yang mereka inginkan. Di terungku, mereka hampir selalu memilih bentuk peti harta karun, untuk memikat petualang yang tidak menaruh curiga.\n\nMimik kayu hitam adalah peniru yang tersembunyi dengan kemampuan membuat dirinya hampir tidak terlihat. Mereka mengintai hal-hal yang kemungkinan besar akan berinteraksi dengan para petualang, tetapi juga berisi jarahannya sendiri. Mereka tidak lebih tangguh daripada mimik biasa setelah ditemukan, tetapi gigitan mendadak mereka sangat menghancurkan. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Kamu dapat menemukan musuh ini dengan perhiasan tertentu. actors.mobs.elemental$fireelemental.name=elemental api actors.mobs.elemental$fireelemental.desc=Elemental adalah makhluk kacau yang seringkali tercipta saat sihir magis yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan damage dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan api dari jauh juga. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Ketika masyarakat kurcaci perlahan-lahan mulai runtuh, da actors.mobs.gnoll.name=gnoll pengintai actors.mobs.gnoll.desc=Gnoll adalah humanoid mirip hyena. Mereka berkelana di selokan dan terungku, berkelana untuk menyerang permukaan dari waktu ke waktu. Para gnoll pengintai adalah ras biasa dari gnoll, mereka tidak sekual gnoll brutal dan tidak sepintar dukun gnoll. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=gnoll pengasingan +actors.mobs.gnollexile.desc=Gnoll berbulu abu-abu ini memiliki tanda besar di bahunya, yang menandakannya sebagai orang buangan. Gnoll biasanya diasingkan dari masyarakat karena mengabaikan perintah atau melanggar hukum. Orang buangan harus kuat dan cerdik untuk bertahan hidup, yang satu ini sepertinya tahu cara menggunakan tombak yang dipegangnya. +actors.mobs.gnollexile.desc_passive=_Gnoll pengasingan itu tidak bergerak untuk menyerang._ Ia tidak tampak seagresif gnoll lain di sini, dan mungkin tidak menganggap bahwa melawanmu adalah hal yang sepadan. Kamu bisa membiarkannya lewat begitu saja, tetapi ia memiliki ransel yang mungkin penuh dengan barang-barang yang berguna... +actors.mobs.gnollexile.desc_aggro=_Gnoll pengasingan itu melihat sekeliling dengan marah._ Sepertinya ada sesuatu yang membuatnya memutuskan untuk bertarung. Hati-hati dengan tombak itu! +actors.mobs.gnollexile.seen_passive=Gnoll yang memegang tombak menatapmu dengan waspada, tetapi tidak bergerak untuk menyerang. +actors.mobs.gnollexile.seen_aggro=Gnoll yang memegang tombak bergerak untuk menyerang. actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=Sang geomancer mulai bergerak. Pastikan kamu siap sebelum melanjutkan! @@ -1658,7 +1658,7 @@ actors.mobs.guard.desc=Dulunya penjaga penjara normal, namun lama-lama mereka ta actors.mobs.hermitcrab.name=kelomang actors.mobs.hermitcrab.def_verb=ketahan -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Karena satu atau alasan lain, kepiting selokan ini memutuskan untuk memakai bagian atas tong yang rusak di kepalanya! Berat tambahan itu memperlambatnya ke kecepatan normal, tetapi juga memberinya pertahanan yang jauh lebih baik. Kamu mungkin mendengar sesuatu memantul di dalam tong itu... actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Harta karun itu adalah mimik! @@ -1679,7 +1679,7 @@ actors.mobs.mob.discover_hint=Kamu bisa menemukan musuh ini di wilayah tertentu actors.mobs.monk.name=biksu kurcaci actors.mobs.monk.def_verb=ketahan actors.mobs.monk.parried=tertangkis -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Para biksu ini adalah orang-orang fanatik, yang mengabdikan diri mereka untuk melindungi raja mereka melalui kekuatan fisik. Begitu besarnya pengabdian mereka sehingga mereka menyerahkan pikiran mereka sepenuhnya kepada raja mereka, dan sekarang berkeliaran di kota kurcaci seperti zombie yang tidak punya pikiran.\n\nPara biksu hanya mengandalkan seni pertarungan tangan kosong, dan mampu menggunakan tinju tak bersenjata mereka untuk menyerang dan bertahan. Ketika mereka menjadi terfokus, para biksu akan menangkis serangan fisik berikutnya yang digunakan terhadap mereka, bahkan jika serangan tersebut dijamin akan mengenai mereka. Para biksu membangun fokus lebih cepat saat bergerak, dan lebih lambat saat bertarung langsung. actors.mobs.monk$focus.name=terfokus actors.mobs.monk$focus.desc=Biksu ini tidak mengalihkan perhatiannya dari target mereka, dan tampaknya mengantisipasi gerakan mereka sebelum mereka melakukannya.\n\nSaat terfokus, serangan fisik berikutnya yang diberikan ke mereka dijamin akan meleset, apa pun situasinya. Menangkis serangan ini akan menghabiskan fokus biarawan, dan mereka perlu membangunnya lagi untuk bisa menangkis serangan yang lain. Biksu membangun fokus lebih cepat saat mereka bergerak. @@ -1714,7 +1714,7 @@ actors.mobs.scorpio.name=kalajengking actors.mobs.scorpio.desc=Makhluk iblis besar mirip arakhnida ini menghindari pertempuran jarak dekat, lebih memilih menembakkan jarum bergerigi yang melumpuhkan dari jarak jauh. actors.mobs.senior.name=biksu senior -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Para biksu ini adalah orang-orang fanatik, yang mengabdikan diri mereka untuk melindungi raja mereka melalui kekuatan fisik. Begitu besarnya pengabdian mereka sehingga mereka menyerahkan pikiran mereka sepenuhnya kepada raja mereka, dan sekarang berkeliaran di kota kurcaci seperti zombie yang tidak punya pikiran. \n\nBiksu ini telah menguasai seni pertarungan tangan kosong, dan mampu memperoleh fokus saat bergerak jauh lebih cepat dibandingkan biksu biasa. Ketika mereka menjadi terfokus, para biksu akan menangkis serangan fisik berikutnya yang digunakan terhadap mereka, bahkan jika serangan tersebut dijamin akan mengenai mereka. Para biksu membangun fokus lebih cepat saat bergerak, dan lebih lambat saat bertarung langsung. actors.mobs.shaman.name=dukun gnoll actors.mobs.shaman.bolt_kill=Listrik ajaib membunuhmu... diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 52a681b91..111f065f5 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=Attacco combo actors.buffs.combo.combo=Combo da %d colpi! actors.buffs.combo.bad_target=Devi bersagliare un nemico a portata d'attacco. actors.buffs.combo.prompt=Seleziona un bersaglio per attaccare. -actors.buffs.combo.desc=Il Gladiatore accumula slancio mettendo a segno colpi vincenti. Ogni attacco andato a segno aumenta i punti combo di uno, ma se passa troppo tempo tra i colpi i punti combo verranno resettati a 0.\n\nAccumulare punti combo sblocca attacchi speciali che non possono fallire! Un nuovo attacco diventa disponibile quando si raggiungono i 2, 4, 6, 8 e 10 punti combo. Alcune mosse resettano i punti combo, mentre altre no, ma ciascuna mossa può essere utilizzata solo una volta per sessione combo.\n\nPunti combo attuali:%1$d.\n\nTurni al reset dei punti combo:%2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=pestare actors.buffs.combo$combomove.clobber.desc=Spinge un nemico indietro di 2 caselle, ma non infligge danno e non può spingere dentro le buche. Incrementa la combo di 1. actors.buffs.combo$combomove.clobber.empower_desc=Respinge indietro un nemico di _3 caselle, provoca vertigini e può cadere nelle fosse_, ma non infligge danni. Incrementa la combo di 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre com actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=Il _Sacerdote_ ottiene nuovi incantesimi a lungo raggio e una versione potenziata di luce guida. -actors.hero.herosubclass.priest_desc=Il Sacerdote ottiene una varietà di nuovi incantesimi migliorati che enfatizzano il combattimento a distanza e le sinergie con oggetti magici. \n\nIl Sacerdote può lanciare _Luce Guida_ gratuitamente una volta ogni 100 turni, e può consumare lo stato illuminato attraverso gli alleati, bacchette, e alcuni artefatti per danni bonus equivalenti al loro livello. \n\nIl Sacerdote inoltre ottiene l'incantesimo _Splendore_, che disperde l'oscurità, illumina e stordisce brevemente tutti i nemici visibili al costo di 2 cariche. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=Il _Paladino_ ottiene delle nuove magie a corto raggio e delle versioni migliorate dell'arma sacra e dello scudo. actors.hero.herosubclass.paladin_desc=Il Paladino ottiene una varietà di incantesimi nuovi e potenziati che enfatizzano il combattimento corpo a corpo e la sinergia con armi e armature.\n\nGli incantesimi _Arma Sacra_ e _Scudo Sacro_ del Paladino garantiscono bonus maggiori, non sostituiscono più gli incantamenti e i glifi già presenti, e possono essere estesi lanciando altri incantesimi.\n\nIl Paladino ottiene anche l'incantesimo _Colpo_, che consente di effettuare un colpo corpo a corpo garantito con danni bonus e potenza d’incantamento. @@ -907,7 +907,7 @@ actors.hero.talent.provoked_anger.title=rabbia provocata actors.hero.talent.provoked_anger.desc=_+1:_ Quando un qualunque bonus di scudo del Guerriero è distrutto da danni, il suo prossimo attacco fisico infliggerà _3 danni bonus_. \n\n_+2:_ Quando un qualunque bonus di scudo del Guerriero è distrutto da danni, il suo prossimo attacco fisico infliggerà _5 danni bonus_. actors.hero.talent.iron_will.title=volontà di ferro actors.hero.talent.iron_will.desc=_+1:_ Lo scudo generato dal sigillo del Guerriero è _aumentato di 1_. \n\n_+2:_ Lo scudo generato dal sigillo del Guerriero è _aumentato di 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ garantirà passivamente una versione di massimo 1 o 2 scudo dell'effetto del sigillo rotto del Guerriero. actors.hero.talent.iron_stomach.title=stomaco di ferro actors.hero.talent.iron_stomach.desc=_+1:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _75% di resistenza ai danni_.\n\n_+2:_ Il Guerriero mangia il cibo in 1 solo turno, e mentre sta mangiando ha il _100% di resistenza ai danni_. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalità combinata actors.hero.talent.combined_lethality.desc=_+1:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 13% HP_.\n\n_+2:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 27% HP_.\n\n_+3:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 40% HP_.\n\nQuesto attacco può essere un normale attacco con arma da mischia o parte di un'abilità dell'arma. actors.hero.talent.unencumbered_spirit.title=spirito libero -actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Monaca ottiene il _50% di energia in più_ per ogni pezzo di equipaggiamento di _livello 3 o inferiore_ che sta utilizzando. \n\n_+2:_ La Monaca ottiene il _75% di energia in più_ per ogni pezzo di equipaggiamento di _livello 2 o inferiore_ che sta usando. Il beneficio del livello 3 non cambia. \n\n_+3:_ La Monaca ottiene il _100% di energia_ in più per ogni pezzo di equipaggiamento di _livello 1 o più basso_ che sta usando. Inoltre riceve gratuitamente un'armatura di stoffa e dei guanti borchiati. \n\nNota che questo talento non fornisce alcun beneficio da disarmati o attaccando con un Anello di Forza. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigore monastico actors.hero.talent.monastic_vigor.desc=_+1:_ Se la monaca ha il _100% d'energia_, le sue abilità sono potenziate.\n\n_+2:_ Se la monaca ha l'_80% o più d'energia_, le sue abilità sono potenziate.\n\n_+3:_ Se la monaca ha il _60% o più d'energia_, le sue abilità sono potenziate.\n\nQuando potenziata:\n- Turbinio applica gli incantamenti della tua arma\n- Concentrazione è istantanea\n- Scatto ottiene +4 distanza\n- Calcio del drago infligge +50% di danni e dà contraccolpo e stordimento a tutti i nemici adiacenti\n- Meditazione cura lentamente il 20% della salute mancante e conferisce l'80% di riduzione dei danni. actors.hero.talent.combined_energy.title=energia combinata @@ -1256,37 +1256,37 @@ actors.hero.talent.light_reading.meta_desc=_Se questo talento viene ottenuto da actors.hero.talent.holy_lance.title=Lancia Sacra actors.hero.talent.holy_lance.desc=_+1:_ Il Prete può lanciare _Lancia Sacra,_ un incantesimo devastante che infligge _30-55 punti danno_ al costo di 4 cariche. \n\n_+2:_ Il Prete può lanciare _Lancia Sacra,_ un incantesimo devastante che infligge _45-83 punti danno_ al costo di 4 cariche. \n\n_+3:_ Il Prete può lanciare _Lancia Sacra,_ un incantesimo devastante che infligge _60-110 punti danno_ al costo di 4 cariche. \n\nLancia Sacra infliggerà sempre il danno massimo a nemici demoniaci e non morti. Questo incantesimo ha un tempo di recupero di 30 turni prima che possa essere lanciato nuovamente. actors.hero.talent.hallowed_ground.title=Terra Consacrata -actors.hero.talent.hallowed_ground.desc=_+1:_ Il Prete può lanciare _Terreno Consacrato,_ un incantesimo che consacra il terreno in _un'area 3x3_ per 20 turni, al costo di 2 cariche. \n\n_+2:_ Il Prete può lanciare _Terreno Consacrato,_ un incantesimo che consacra il terreno in _un'area 5x5_ per 20 turni, al costo di 2 cariche. \n\n_+3:_ Il Prete può lanciare _Terreno Consacrato,_ un incantesimo che consacra il terreno in _un'area 7x7_ per 20 turni, al costo di 2 cariche. \n\nQuando è lanciato, Terreno Consacrato cura gli alleati per 15 PS, radica brevemente i nemici e fa crescere erba bassa. Dopodiché, cura lentamente gli alleati, paralizza i nemici, e fa sì che l'erba alta cresca casualmente. Terreno Consacrato dona scudo al Prete invece di guarigione ed è distrutto dal fuoco. +actors.hero.talent.hallowed_ground.desc=_+1:_ Il Prete può lanciare _Terra Consacrata,_ un incantesimo che consacra il terreno in _un'area 3x3_ per 20 turni, al costo di 2 cariche. \n\n_+2:_ Il Prete può lanciare _Terra Consacrata,_ un incantesimo che consacra il terreno in _un'area 5x5_ per 20 turni, al costo di 2 cariche. \n\n_+3:_ Il Prete può lanciare _Terra Consacrata,_ un incantesimo che consacra il terreno in _un'area 7x7_ per 20 turni, al costo di 2 cariche. \n\nQuando è lanciato, Terra Consacrata cura gli alleati per 15 PS, radica brevemente i nemici e fa crescere erba bassa. Dopodiché, cura lentamente gli alleati, paralizza i nemici, e fa sì che l'erba alta cresca casualmente. Terreno Consacrato dona scudo al Prete invece di guarigione ed è distrutto dal fuoco. actors.hero.talent.mnemonic_prayer.title=Preghiera Mnemonica actors.hero.talent.mnemonic_prayer.desc=_+1:_ Il Prete può lanciare _Preghiera Mnemonica,_ un incantesimo che estende la durata di potenziamenti/depotenziamenti su un alleato/nemico per _3 turni_ al costo di 1 carica. \n\n_+2:_ Il Prete può lanciare _Preghiera Mnemonica,_ un incantesimo che estende la durata di potenziamenti/depotenziamenti su un alleato/nemico per _4 turni_ al costo di 1 carica. \n\n_+3:_ Il Prete può lanciare _Preghiera Mnemonica,_ un incantesimo che estende la durata di potenziamenti/depotenziamenti su un alleato/nemico per _5 turni_ al costo di 1 carica. \n\nPreghiera Mnemonica non richiede tempo per essere lanciata. Preghiera Mnemonica, inoltre, illumina nuovamente il bersaglio se era stato illuminato precedentemente. Preghiera Mnemonica può solo estendere un particolare caso di potenziamento/depotenziamento una volta sola, e non può estendere potenziamenti da abilità delle armature. actors.hero.talent.lay_on_hands.title=Tocco Taumaturgico -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Il Paladino può lanciare _Tocco Taumaturgico,_ un incantesimo che guarisce istantaneamente un personaggio vicino per _15 PS,_ o dona al Paladino _15 punti scudo,_ al costo di 1 carica. \n\n_+2:_ Il Paladino può lanciare _Tocco Taumaturgico,_ un incantesimo che guarisce istantaneamente un personaggio vicino per _20 PS,_ o dona al Paladino _20 punti scudo,_ al costo di 1 carica. \n\n_+3:_ Il Paladino può lanciare _Tocco Taumaturgico,_ un incantesimo che guarisce istantaneamente un personaggio vicino per _25 PS,_ o dona al Paladino _25 punti scudo,_ al costo di 1 carica. \n\nGuarigione in eccesso fornita da questo incantesimo è convertita in scudo. Tocco Taumaturgico può essere lanciato più volte, ma non può applicare nello stesso momento una quantità di scudo superiore a tre lanci dell'incantesimo. actors.hero.talent.aura_of_protection.title=aura di protezione -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Il Paladino può lanciare _Aura di Protezione,_ un incantesimo che dona al Paladino e a tutti gli alleati entro due caselle di distanza _20% di resistenza ai danni_ e l'effetto del glifo dell'armatura del Paladino al _+50% della forza_ per 20 turni al costo di 2 cariche. \n\n_+2:_ Il Paladino può lanciare _Aura di Protezione,_ un incantesimo che dona al Paladino e a tutti gli alleati entro due caselle di distanza _30% di resistenza ai danni_ e l'effetto del glifo dell'armatura del Paladino al _+75% della forza_ per 20 turni al costo di 2 cariche. \n\n_+3:_ Il Paladino può lanciare _Aura di Protezione,_ un incantesimo che dona al Paladino e a tutti gli alleati entro due caselle di distanza _40% di resistenza ai danni_ e l'effetto del glifo dell'armatura del Paladino al _+100% della forza_ per 20 turni al costo di 2 cariche. actors.hero.talent.wall_of_light.title=Barriera di luce -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.desc=_+1:_ Il Paladino può lanciare _Barriera di Luce,_ un incantesimo che crea un muro solido di _3 caselle di larghezza_ davanti al Paladino che spinge via i nemici e dura 20 turni, al costo di 3 cariche. \n\n_+2:_ Il Paladino può lanciare _Barriera di Luce,_ un incantesimo che crea un muro solido di _5 caselle di larghezza_ davanti al Paladino che spinge via i nemici e dura 20 turni, al costo di 3 cariche. \n\n_+3:_ Il Paladino può lanciare _Barriera di Luce,_ un incantesimo che crea un muro solido di _7 caselle di larghezza_ davanti al Paladino che spinge via i nemici e dura 20 turni, al costo di 3 cariche. actors.hero.talent.divine_intervention.title=intervento divino -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Dopo essere entrato in Forma Ascendente, il Chierico può lanciare _Intervento Divino,_ che potenzia il Chierico e tutti gli alleati con _150 punti di scudo_ e allunga la Forma Ascendente di _3 turni._ \n\n_+2:_ Dopo essere entrato in Forma Ascendente, il Chierico può lanciare _Intervento Divino,_ che potenzia il Chierico e tutti gli alleati con _200 punti di scudo_ e allunga la Forma Ascendente di _4 turni._ \n\n_+3:_ Dopo essere entrato in Forma Ascendente, il Chierico può lanciare _Intervento Divino,_ che potenzia il Chierico e tutti gli alleati con _250 punti di scudo_ e allunga la Forma Ascendente di _5 turni._ \n\n_+4:_ Dopo essere entrato in Forma Ascendente, il Chierico può lanciare _Intervento Divino,_ che potenzia il Chierico e tutti gli alleati con _300 punti di scudo_ e allunga la Forma Ascendente di _6 turni._ \n\nIntervento Divino costa un'enorme 5 cariche del tomo e può essere lanciato solamente una volta nella stessa Forma Ascendente. actors.hero.talent.judgement.title=giudizio -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Mentre in Forma Ascendente, il Chierico può lanciare _Giudizio,_ che infligge _10-20 punti danno_ a tutti i nemici visibili. \n\n_+2:_ Mentre in Forma Ascendente, il Chierico può lanciare _Giudizio,_ che infligge _15-30 punti danno_ a tutti i nemici visibili. \n\n_+3:_ Mentre in Forma Ascendente, il Chierico può lanciare _Giudizio,_ che infligge _20-40 punti danno_ a tutti i nemici visibili. \n\n_+4:_ Mentre in Forma Ascendente, il Chierico può lanciare _Giudizio,_ che infligge _25-50 punti danno_ a tutti i nemici visibili. \n\nGiudizio costa 3 cariche del tomo. Giudizio infligge +33% dei fanni per ogni incantesimo lanciato dal Chierico dopo essere entrato in Forma Ascendente oppure dall'ultimo lancio di Giudizio. actors.hero.talent.flash.title=flash -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Mentre in Forma Ascendente, il Chierico può lanciare _Flash_ per trasportarsi fino a _3 caselle_ di distanza. \n\n_+2:_ Mentre in Forma Ascendente, il Chierico può lanciare _Flash_ per trasportarsi fino a _4 caselle_ di distanza. \n\n_+3:_ Mentre in Forma Ascendente, il Chierico può lanciare _Flash_ per trasportarsi fino a _5 caselle_ di distanza. \n\n_+4:_ Mentre in Forma Ascendente, il Chierico può lanciare _Flash_ per trasportarsi fino a _6 caselle_ di distanza. \n\nFlash costa inizialmente 2 cariche del tomo, e poi 1 carica in più per ogni lancio dell'incantesimo nella stessa Forma Ascendente. actors.hero.talent.body_form.title=forma corporea -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=Il Chierico può lanciare _Forma Corporea_, che infonde Trinità con il potere di un incantesimo o glifo identificato dal Cherico durante questa avventura, al costo di 2 cariche. \n\n_+1:_ Quando Trinità è usata, il Chierico ottiene l'effetto scelto per _20 turni._ \n\n_+2:_ Quando Trinità è usata, il Chierico ottiene l'effetto scelto per _27 turni._ \n\n_+3:_ Quando Trinità è usata, il Chierico ottiene l'effetto scelto per _33 turni._ \n\n_+4:_ Quando Trinità è usata, il Chierico ottiene l'effetto scelto per _40 turni._ \n\nTrinità può essere infusa con solo un effetto corporeo alla volta. il costo della carica dell'armatura di Trinità è tanto più alto quanto più raro e potente è il glifo scelto. actors.hero.talent.mind_form.title=Forma della Mente -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. +actors.hero.talent.mind_form.desc=Il Chierico può lanciare _Forma Mentale_, che infonde Trinità con il potere di una bacchetta o arma lanciabile che il Chierico ha usato in questa avventura, al costo di 3 cariche. \n\n_+1:_ Quando Trinità è usata, il Chierico usa l'attacco della bacchetta o arma scelta, come se fosse stata _+3._ \n\n_+2:_ Quando Trinità è usata, il Chierico usa l'attacco della bacchetta o arma scelta, come se fosse stata _+4._ \n\n_+3:_ Quando Trinità è usata, il Chierico usa l'attacco della bacchetta o arma scelta, come se fosse stata _+5._ \n\n_+4:_ Quando Trinità è usata, il Chierico usa l'attacco della bacchetta o arma scelta, come se fosse stata _+6._ \n\nTrinità può essere infusa con solo un effetto mentale alla volta. actors.hero.talent.spirit_form.title=Forma Spiritica -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=Il Chierico può lanciare _Forma Spirituale_, che infonde Trinità con il potere di un anello o artefatto che il Chierico ha identificato in questa avventura (escluso il tomo sacro), al costo di 4 cariche. \n\n_+1:_ Quando Trinità è usata, il Chierico otterrà l'effetto di un anello a _+1_ per 20 turni, o attiverà l'effetto di un artefatto a _+4._ \n\n_+2:_ Quando Trinità è usata, il Chierico otterrà l'effetto di un anello a _+2_ per 20 turni, o attiverà l'effetto di un artefatto a _+6._ \n\n_+3:_ Quando Trinità è usata, il Chierico otterrà l'effetto di un anello a _+3_ per 20 turni, o attiverà l'effetto di un artefatto a _+8._ \n\n_+4:_ Quando Trinità è usata, il Chierico otterrà l'effetto di un anello a _+4_ per 20 turni, o attiverà l'effetto di un artefatto a _+10._ \n\nTrinità può essere infusa con solo un effetto spirituale alla volta. Gli artefatti hanno effetti e costi di cariche differenti quando attivati da Trinità. actors.hero.talent.beaming_ray.title=raggio luminoso -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Il Chierico può lanciare _Raggio Luminoso_ da un alleato potenziato al costo di 1 carica. Questo raggio può attraversare pareti e trasportare l'alleato nella posizione scelta. Se in quella posizione è presente un nemico, l'alleato apparirà a fianco del nemico e lo attaccherà. Raggio Luminoso può anche trasportare alleati normalmente immobili, ma in tal caso ha metà della gittata. \n\n_+1:_ Raggio Luminoso ha una gittata massima di _4 caselle,_ e aumenta il bonus del Potere dei Molti a _+35% dei danni_ contro il nemico più vicino per 10 turni. \n\n_+2:_ Raggio Luminoso ha una gittata massima di _8 caselle,_ e aumenta il bonus del Potere dei Molti a _+40% dei danni_ contro il nemico più vicino per 10 turni. \n\n_+3:_ Raggio Luminoso ha una gittata massima di _12 caselle,_ e aumenta il bonus del Potere dei Molti a _+45% dei danni_ contro il nemico più vicino per 10 turni. \n\n_+4:_ Raggio Luminoso ha una gittata massima di _16 caselle,_ e aumenta il bonus del Potere dei Molti a _+50% dei danni_ contro il nemico più vicino per 10 turni. actors.hero.talent.life_link.title=connessione vitale -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Il Chierico può lanciare _Connessione Vitale_ tra se stesso e un alleato potenziato al costo di 2 cariche. Questo incantesimo fa in modo che il danno venga condiviso tra il Chierico e il suo alleato, e fa in modo che gli incantesimi benefici di livello 3 o più basso del Chierico vengano applicati a entrambi se l'uno o l'altro ne è soggetto. \n\n_+1:_ Connessione Vitale dura per _10 turni_ e aumenta il bonus del Potere dei Molti a _-35% dei danni subiti._ \n\n_+2:_ Connessione Vitale dura per _13 turni_ e aumenta il bonus del Potere dei Molti a _-40% dei danni subiti._ \n\n_+3:_ Connessione Vitale dura per _17 turni_ e aumenta il bonus del Potere dei Molti a _-45% dei danni subiti._ \n\n_+4:_ Connessione Vitale dura per _20 turni_ e aumenta il bonus del Potere dei Molti a _-50% dei danni subiti._ actors.hero.talent.stasis.title=Stasi -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Il Chierico può lanciare _Stasi_ su un alleato potenziato al costo di 2 cariche. Stasi rimuove temporaneamente l'alleato dal dungeon e conserva la durata di tutti gli effetti positivi, incluso il Potere dei Molti. L'alleato riapparirà accanto a te quando l'effetto finisce. Stasi può essere rilanciato istantaneamente e senza costo per far terminate prima l'effetto. Stasi funziona con alleati immobili, ma non li può trasportare attraverso diversi piani del dungeon.\n\n_+1:_ Stasi ha una durata massima di _60 turni._\n\n_+2:_ Stasi ha una durata massima di _90 turni._\n\n_+3:_ Stasi ha una durata massima di _120 turni._\n\n_+4:_ Stasi ha una durata massima di _150 turni._\n\nInoltre, il Chierico può lanciare Raggio Luminoso mentre un alleato è in stasi per rievocarlo, oppure può lanciare Connessione Vitale per applicare preventivamente l'effetto. Nota che gli alleati non beneficiano da Connessione Vitale mentre sono in stasi. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=L'imp ha messo su un piccolo negozio al conf actors.mobs.npcs.mirrorimage.name=immagine speculare actors.mobs.npcs.mirrorimage.desc=Questa illusione ha una stretta somiglianza con te, e sembra persino brandire la tua arma corrente e la tua armatura.\n\nLe immagini speculari cercheranno e attaccheranno i nemici usando la loro arma imitata, che si comporta come la tua, ma infligge meno danni. Iniziano quasi invisibili, ma devono assumere una forma più facilmente visibile per poter attaccare.\n\nMentre il loro potere offensivo può essere potente, le immagini speculari non hanno durata, e svaniranno nel momento in cui subiranno danni. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Puoi trovare questo personaggio con una pergamena specifica. actors.mobs.npcs.npc.discover_hint=Puoi trovare questo personaggio in una regione specifica del dungeon. actors.mobs.npcs.prismaticimage.name=immagine prismatica actors.mobs.npcs.prismaticimage.desc=Questa scintillante illusione presenta una stretta somiglianza con te, pare perfino brandire la tua arma e armatura attuali.\n\nLe immagini prismatiche andranno alla ricerca e attrarranno l'attenzione dei nemici, usando la loro difesa potenziata per proteggerti. Anche se non posseggono lo stesso potere offensivo delle immagini speculari possiedono una resistenza incrementata, ricevendo inoltre beneficio dalla tua armatura.\n\nQuando ridotte a 0 hp, le immagini prismatiche svaniranno nel corso di alcuni turni e potranno comunque essere curate durante questo lasso di tempo. Quando non vi sono nemici presenti le immagini prismatiche svaniranno, ricongiungendosi con il loro padrone. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Puoi trovare questo personaggio con una pergamena specifica. actors.mobs.npcs.ratking.name=re dei topi actors.mobs.npcs.ratking.not_sleeping=Non sto dormendo! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=bloccato actors.mobs.npcs.sheep.desc=Questa è una pecora magica. Cos'ha di magico? Non puoi ucciderla, Starà qui finché non svanirà magicamente, masticando senza sosta con lo sguardo vacuo. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Puoi trovare questo personaggio con un oggetto o una trappola specifica. actors.mobs.npcs.shopkeeper.name=negoziante actors.mobs.npcs.shopkeeper.thief=Ladro, Ladro! @@ -1456,7 +1456,7 @@ actors.mobs.armoredstatue.desc=Potresti pensare che sia solo un'altra delle stat actors.mobs.armoredstatue.desc_arm_wep=Sebbene la statua stessa sia fatta di pietra, _%1$s_ e _%2$s_ che brandisce sembrano reali. actors.mobs.bandit.name=bandito pazzo -actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. +actors.mobs.bandit.desc=Un ladro d'élite, distinto dalla sua opulente veste porpora. Nonostante la loro maggiore abilità, hanno perso la testa come gli altri ladri normali. \n\nOltre a rubare da te, banditi pazzi ti accecheranno, paralizzeranno e avveleneranno brevemente! Tuttavia, è molto probabile che stiano portando più bottino di un ladro normale. actors.mobs.bat.name=pipistrello vampiro actors.mobs.bat.desc=Questi rapidi e tenaci abitanti delle caverne sono molto più pericolosi di quanto non sembri. Ripristinano la loro salute con ogni attacco a segno, il che permette loro di sconfiggere avversari molto più grandi. @@ -1554,8 +1554,8 @@ actors.mobs.ebonymimic.name=imitatore d'ebano actors.mobs.ebonymimic.reveal=C'era un imitatore qui! actors.mobs.ebonymimic.hidden_name=contorno sospetto actors.mobs.ebonymimic.hidden_desc=Sembra esserci qualcosa qui, ma è quasi completamente trasparente. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori d'ebano sono imitatori più forti con l'abilità di rendersi quasi completamente trasparenti. Si nascondo su cose con cui un avventuriero potrebbe interagire, ma contengono comunque del bottino. Non sono più resistenti di un normale mimico quando scoperti, ma il loro attacco a sorpresa è devastante. +actors.mobs.ebonymimic.discover_hint=Puoi trovare questo nemico con un gingillo specifico. actors.mobs.elemental$fireelemental.name=elementale del fuoco actors.mobs.elemental$fireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del fuoco rappresentano una tipologia comune e infliggono danni con la loro ardente magia. Manderanno in fiamme i loro bersagli con attacchi corpo a corpo e potranno inoltre sparare dardi infuocati, occasionalmente. @@ -1596,11 +1596,11 @@ actors.mobs.gnoll.name=gnoll esploratore actors.mobs.gnoll.desc=Gli Gnoll sono degli uomini-iena. Dimorano nelle fogne e nei labirinti, avventurandosi in superficie di tanto in tanto. \nGli gnoll esploratori sono membri tipici del loro branco, tuttavia non sono forti come i bruti ne' intelligenti come gli sciamani. actors.mobs.gnollexile.name=esule gnoll -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.desc=Questo gnoll dal pelo grigio ha un grande marchio sulla sua spalla, identificandolo come un esule. Gli gnoll sono tipicamente esiliati dalla loro società per aver ignorato ordini o leggi. Gli esuli devono essere forti e scaltri per sopravvivere, questo sembra essere in grado di usare la lancia che ha in mano. +actors.mobs.gnollexile.desc_passive=_Lo gnoll esule non si muove per attaccare._ Non sembra aggressivo come gli altri gnoll, e probabilmente non pensa che combatterti ne valga la pena. Potresti lasciarlo andare, ma ha uno zaino che potrebbe essere pieno di oggetti utili... +actors.mobs.gnollexile.desc_aggro=_Lo gnoll esule ti osserva con rabbia._ Sembra che qualcosa lo abbia convinto a combattere dopotutto. Attento alla sua lancia! +actors.mobs.gnollexile.seen_passive=Lo gnoll armato di lancia ti osserva con cautela, ma non si muove per attaccare. +actors.mobs.gnollexile.seen_aggro=Lo gnoll armato di lancia si muove per attaccare! actors.mobs.gnollgeomancer.name=geomante gnoll actors.mobs.gnollgeomancer.warning=Il geomante comincia ad agitarsi. Assicurati di essere pronto prima di continuare! @@ -1658,7 +1658,7 @@ actors.mobs.guard.desc=Una volta custodi della prigione, queste guardie sono da actors.mobs.hermitcrab.name=paguro actors.mobs.hermitcrab.def_verb=bloccato -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Per qualche motivo, questo granchio delle fogne hq deciso di indossare la parte rotta superiore di un barile sulla sua testa! Il peso aggiunto lo ha rallentato a velocità normale, ma gli ha anche dato molta più difesa. Tuttavia, sembra che si possa sentire qualcosa rimbalzare nel barile... actors.mobs.mimic.name=imitatore actors.mobs.mimic.reveal=Quel forziere è un imitatore! @@ -1679,7 +1679,7 @@ actors.mobs.mob.discover_hint=Puoi trovare questo nemico in una regione specific actors.mobs.monk.name=nano monaco actors.mobs.monk.def_verb=bloccato actors.mobs.monk.parried=parato -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Questi monaci sono degli esaltati che hanno dedicato la loro vita a proteggere il loro re con l'ausilio del proprio vigore fisico. Così grande è la loro devozione che hanno ceduto le loro menti al re, così da vagare erraticamente come zombi per la città dei nani.\n\nI monaci contano esclusivamente sull'arte del combattimento corpo a corpo e sono in grado di usare i loro nudi pugni sia per l'offesa che per la difesa. Quando si concentrano i monaci pareranno il prossimo attacco fisico rivolto a loro, anche se si tratta di un colpo garantito altrimenti. I monaci accrescono la loro concentrazione più rapidamente quando sono in movimento, più lentamente in combattimento diretto. actors.mobs.monk$focus.name=concentrato actors.mobs.monk$focus.desc=Questo monaco è perfettamente puntato sul proprio bersaglio, e sembra anticipare le sue mosse prima che le faccia.\n\nFinché è concentrato, il successivo attacco verso questo personaggio è un colpo mancato assicurato, indipendentemente dalle circostanze. Parare questo attacco consumerà la concentrazione del monaco, che avrà bisogno di accumularne ancora per parare un altro attacco. I Monaci accumulano concentrazione più velocemente finché sono in movimento. @@ -1714,7 +1714,7 @@ actors.mobs.scorpio.name=scorpione actors.mobs.scorpio.desc=Questi enormi demoni aracniformi evitano il combattimento corpo a corpo, preferendo sparare i loro aculei seghettati paralizzanti da lontano. actors.mobs.senior.name=monaco esperto -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Questi monaci sono fanatici che hanno dedicato la loro vita a proteggere il loro Re, con l'ausilio del loro vigore fisico. Così grande è la loro devozione da donare le loro menti al Re, vagando così come zombi per la città dei nani.\n\nQuesto monaco è un maestro dell'arte del corpo a corpo ed è in grado di acquisire concentrazione in movimento molto più rapidamente dei monaci normali. Quando si concentrano, i monaci pareranno il prossimo attacco fisico rivolto a loro, anche se si tratta di un colpo garantito altrimenti. I monaci accrescono la loro concentrazione più rapidamente quando sono in movimento e più lentamente in combattimento diretto. actors.mobs.shaman.name=gnoll sciamano actors.mobs.shaman.bolt_kill=Il dardo magico ti ha ucciso... @@ -1784,7 +1784,7 @@ actors.mobs.thief.escapes=Il ladro se ne va con %s! actors.mobs.thief.desc=Anche se questi detenuti vagano fuori dalle loro celle, questo posto è ancora la loro prigione. Nel corso del tempo, questo luogo li ha privati delle loro menti oltre che della loro libertà. Molto tempo fa, questi folli ladri e banditi hanno dimenticato chi sono e perché rubano.\n\nQuesti nemici sono più propensi a rubare e fuggire di quanto lo siano a combattere. Assicurati di tenerli a vista o potresti non vedere mai più ciò che ti hanno rubato. actors.mobs.tormentedspirit.name=spirito tormentato -actors.mobs.tormentedspirit.desc=Tormented spirits are otherwise good-natured spirits that have been afflicted by a curse. So long as they are cursed they will attack just like a wraith, and are more powerful as well!\n\nIt may be possible to cleanse the curse by using the right item while next to the spirit. If the curse is lifted the spirit will surely be grateful... +actors.mobs.tormentedspirit.desc=Gli spiriti tormentati sono spiriti di natura buona che sono stati afflitti da una maledizione. Fino a quando rimangono maledetti attaccheranno come uno spettro e sono anche più potenti!\n\nÈ possibile purificare la maledizione usando il giusto oggetto stando di fianco allo spirito. Se la maledizione è rimossa lo spirito sarà sicuramente riconoscente... actors.mobs.tormentedspirit.thank_you=Grazie... actors.mobs.warlock.name=nano stregone diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 32f9e9add..e8aba0a14 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=コンボ攻撃 actors.buffs.combo.combo=%d コンボ! actors.buffs.combo.bad_target=攻撃範囲に入っている敵を対象にしてください。 actors.buffs.combo.prompt=攻撃する対象を選択。 -actors.buffs.combo.desc=剣闘士は打撃を成功させることで勢いを増す。攻撃するたびにコンボカウンターが1つずつ増えるが、命中までの時間が長すぎると、コンボカウンターが0にリセットされてしまう。\n\nコンボを重ねると、絶対に外さない特殊なコンボ攻撃が使用可能になる。コンボ数が2、4、6、8、10になると、それぞれ異なる攻撃が使用可能になる。コンボがリセットされる技とされない技があるが、各技は1回のコンボセッションで1回のみ使用できる。\n\n現在のコンボ: %1$d\n\nコンボが失われるまで: %2$sターン +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=打ち倒し actors.buffs.combo$combomove.clobber.desc=敵を2タイル後退させるが、ダメージは与えず、穴に落とすことはできない。コンボ数が1増加する。 actors.buffs.combo$combomove.clobber.empower_desc=敵を _3タイル後退させ、目眩を与え、穴に落とすことができる_ が、ダメージは与えない。コンボ数が1増加する。 @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 actors.hero.herosubclass.priest=司祭 actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。 -actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを使用し、自身のレベルに等しいボーナス・ダメージを与えることができる。\n\n司祭はまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払い、視界内の全ての敵に効果を及ぼし、照明効果を発動・適用し、短時間麻痺させる。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=聖騎士 actors.hero.herosubclass.paladin_short_desc=_聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。 actors.hero.herosubclass.paladin_desc=聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなり、他の呪文を唱えることで効果を延長することもできる。\n\n聖騎士はまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。 @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=複合致死 actors.hero.talent.combined_lethality.desc=_+1:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP13%以下_の敵を処刑する。\n\n_+2:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP27%以下_の敵を処刑する。\n\n_+3:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP40%以下_の敵を処刑する。\n\nこの攻撃は通常の近接武器攻撃でも、武器能力の一部でもよい。 actors.hero.talent.unencumbered_spirit.title=縛られぬ精神 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ 修道士は装備している_ランク3以下_の装備品1つにつき、闘気の獲得量が_50%増加_する。\n\n_+2:_ 修道士は装備している_ランク2以下_の装備品1つにつき、闘気の獲得量が_75%増加_する。ランク3の恩恵は変わらない。\n\n_+3:_ 修道士は装備している_ランク1_の装備品1つにつき、闘気の獲得量が_100%増加_する。ランク2と3の恩恵は変わらない。また、布の鎧と鋲付き手袋を獲得する。\n\n注意: この天賦は素手や力の指輪による攻撃では適用されない。 +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=修道士の気迫 actors.hero.talent.monastic_vigor.desc=_+1:_ 修道士の闘気が_最大値_の場合、修道士の能力が強化される。\n\n_+2:_ 修道士の闘気が_最大値の80%以上_の場合、修道士の能力が強化される。\n\n_+3:_ 修道士の闘気が_最大値の60%以上_の場合、修道士の能力が強化される。\n\n能力強化時:\n- 連打は装備中の武器のエンチャント効果が発揮される。\n- 集中は瞬時に発動する。\n- 疾駆は範囲が4タイル拡大する。\n- 龍蹴はダメージが50%増加し、隣接する全ての敵に吹き飛ばしと麻痺を適用する。\n- 瞑想は失ったHPの20%を徐々に回復し、80%のダメージ軽減を付与する。 actors.hero.talent.combined_energy.title=複合闘気 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 5ced37e7a..9aff17a00 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=연속 타격 actors.buffs.combo.combo=%d 연속 명중! actors.buffs.combo.bad_target=공격 범위 내에 있는 적을 공격해야 합니다. actors.buffs.combo.prompt=공격할 대상을 선택 -actors.buffs.combo.desc=검투사는 공격에 성공할 때마다 전투에 추진력을 얻습니다. 각 공격은 연속 타격 수치를 하나 늘립니다. 그러나 일정 시간동안 공격을 성공하지 못하면 연속 타격 수치는 0으로 초기화됩니다.\n\n연속 타격을 많이 성공시키면 절대 빗나가지 않는 필살기를 사용할 수 있습니다! 연속 타격 수치가 2, 4, 6, 8, 10일때 각각 고유한 필살기를 사용할 수 있습니다. 연속 타격을 초기화시키지 않는 필살기도 있지만, 한 번의 연속 타격 중첩 동안 각 종류의 필살기를 한 번만 사용할 수 있습니다.\n\n현재 연속 타격: %1$d.\n\n연속 타격이 사라질 때까지 남은 턴: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=밀쳐내기 actors.buffs.combo$combomove.clobber.desc=적을 2타일 밀치지만, 피해를 주지 않고, 낭떠러지로 떨어뜨릴 수 없습니다. 연속 타격 수치가 1 증가합니다. actors.buffs.combo$combomove.clobber.empower_desc=적을 _3타일 밀치고, 혼란시키며, 낭떠러지에 떨어뜨릴 수 있지만_, 피해를 입히지 않습니다. 연속 타격 수치가 1 증가합니다. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지 actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. actors.hero.herosubclass.priest=사제 actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다. -actors.hero.herosubclass.priest_desc=사제는 원거리 전투와 마법 아이템의 연계에 중점을 둔 다양하고 강력한 주문들을 얻습니다.\n\n사제는 _인도하는 빛_을 100턴에 한 번 충전 소모 없이 사용하며, 발광 효과를 아군, 마법 막대, 몇몇 유물을 통해 소모시켜 사제의 레벨과 같은 추가 피해를 줍니다.\n\n사제는 또한 _광휘_ 주문을 얻어, 2의 충전을 사용해 어둠을 몰아내며 시야 내 모든 적들을 잠시 기절시키며 발광을 적용하거나 이미 발광한 적에게 추가 피해를 입힙니다. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=성기사 actors.hero.herosubclass.paladin_short_desc=_성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다. actors.hero.herosubclass.paladin_desc=성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않으며, 다른 주문을 시전해 지속시간을 연장할 수 있습니다.\n\n성기사는 또한 _천벌_ 주문을 얻어, 반드시 적중하는 근접 공격을 하며 추가 피해를 입히고 무기의 마법이 증폭됩니다. @@ -904,7 +904,7 @@ actors.hero.talent.hearty_meal.desc=_+1:_ 체력이 30% 이하일 때 음식을 actors.hero.talent.veterans_intuition.title=베테랑의 직감 actors.hero.talent.veterans_intuition.desc=_+1:_ 무기를 _1.75배 빠르게_, 방어구를 _2.5배 빠르게_ 감정합니다.\n\n_+2:_ 무기를 _2.5배 빠르게_ 감정하고, 방어구를 _착용하는 즉시_ 감정합니다. actors.hero.talent.provoked_anger.title=분노 자극 -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ 종류에 관계없이 전사에게 부여된 방어막이 공격을 받아 사라지면 다음 물리 공격의 피해량이 _3_ 증가합니다.\n\n_+2:_ 종류에 관계없이 전사에게 부여된 방어막이 공격을 받아 사라지면 다음 물리 공격의 피해량이 _5_ 증가합니다. actors.hero.talent.iron_will.title=강철의 의지 actors.hero.talent.iron_will.desc=_+1:_ 전사의 부러진 인장이 제공하는 방어막이 _1 만큼 증가_합니다.\n\n_+2:_ 전사의 부러진 인장이 제공하는 방어막이 _2 만큼 증가_합니다. actors.hero.talent.iron_will.meta_desc=_다른 직업이 이 특성을 얻으면,_ 체력이 절반 이하로 감소할 때 최대 1 또는 2의 방어막을 얻습니다. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 actors.hero.talent.cleave.title=가르기 actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _15 턴_으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _30 턴_으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 연속 타격 지속 시간이 _45 턴_으로 늘어납니다. actors.hero.talent.lethal_defense.title=치명적인 방어 -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ 필살기로 적을 처치한 경우 부러진 인장 효과의 쿨다운이 _33% 감소합니다_.\n\n_+2:_ 필살기로 적을 처치한 경우 부러진 인장 효과의 쿨다운이 _67% 감소합니다_.\n\n_+3:_ 필살기로 적을 처치한 경우 부러진 인장 효과의 쿨다운이 _100% 감소합니다_.\n\n이 특성으로 방어막 쿨다운이 -100% 감소될 수 있으며, 이 경우 방어막이 제공된 후 곧바로 효과가 다시 준비됩니다. actors.hero.talent.enhanced_combo.title=향상된 콤보 actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격을 받아칠 수 있습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=복합적인 치명성 actors.hero.talent.combined_lethality.desc=_+1:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _13% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+2:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _27% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+3:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _40% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n이 효과는 일반적인 근접 무기 공격으로도, 무기 능력의 공격으로도 발동할 수 있습니다. actors.hero.talent.unencumbered_spirit.title=자유로운 영혼 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ 장착한 장비 중 _3단계_ 이하의 장비 하나 당 _50%의 추가 에너지_를 얻습니다.\n\n_+2:_ 장착한 장비 중 _2단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _75%_로 증가합니다. 3단계 장비 효과는 그대로 유지됩니다.\n\n_+3:_ 장착한 장비 중 _1단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _100%_로 증가합니다. 2단계 및 3단계 장비 효과는 그대로 유지됩니다. 또한 천 갑옷과 징 박힌 장갑을 얻습니다.\n\n이 특성은 무기를 들지 않거나 완력의 반지를 착용 중일 때에는 적용되지 않습니다. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=수도사의 원기 actors.hero.talent.monastic_vigor.desc=_+1:_ 에너지가 _100%_일 때, 수도사의 능력이 강화됩니다.\n\n_+2:_ 에너지가 _80% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n_+3:_ 에너지가 _60% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n강화 능력:\n- 휘몰아치는 타격이 무기의 마법을 적용합니다.\n- 집중이 즉시 적용됩니다.\n- 돌진의 사용 가능 범위가 +4타일 증가합니다.\n- 날아차기가 +50%의 피해를 입히며 넉백과 기절 효과가 주변 모든 적에게 적용됩니다.\n- 명상이 잃은 체력의 20%를 서서히 회복하며 받는 피해를 80% 경감합니다. actors.hero.talent.combined_energy.title=복합적인 에너지 @@ -1596,7 +1596,7 @@ actors.mobs.gnoll.name=놀 정찰병 actors.mobs.gnoll.desc=놀은 사람의 몸에 하이에나의 얼굴을 달아놓은 것처럼 생겼습니다. 주로 하수구와 던전에 살며, 가끔 지상으로 침공을 가하기도 합니다. 놀 정찰병은 무리의 대부분을 구성하지만, 병정 계급만큼 강하지도 않고, 주술사 계급만큼 똑똑하지도 않습니다. actors.mobs.gnollexile.name=놀 추방자 -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. +actors.mobs.gnollexile.desc=이 회색 털을 가진 놀은 어깨에 커다란 추방자의 낙인이 찍혀 있습니다. 아마도 명령이나 규칙을 따르지 않아서 공동체에서 추방된 것 같습니다. 추방자가 살아남기 위해서는 싸움 실력도 뛰어나고 생존 감각이 남달라야 합니다. 이 녀석이 창을 드는 모습을 보면 알 수 있지요. actors.mobs.gnollexile.desc_passive=_놀 추방자는 공격할 의사가 없습니다._ 놀 추방자는 여타 놀처럼 당신을 공격적으로 쫓지 않습니다. 아마도 당신과 싸울 가치가 없다고 여기는 것 같습니다. 그냥 내버려 두는 것도 좋은 방법입니다만, 녀석이 가지고 다니는 가방엔 유용한 아이템이 있을 지도 모릅니다... actors.mobs.gnollexile.desc_aggro=_놀 추방자가 화난 채로 주변을 살핍니다._ 무언가가 녀석이 다시 싸우게끔 만든 것 같습니다. 놈의 창을 조심하세요! actors.mobs.gnollexile.seen_passive=창을 든 놀이 당신을 노려보지만, 공격하려고 하지는 않습니다. diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index f426ad21b..ecd5bea1c 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -76,8 +76,8 @@ actors.buffs.adrenalinesurge.desc=Een golf van overweldigende kracht, maar helaa actors.buffs.amok.name=Razend actors.buffs.amok.desc=Razenij veroorzaakt een staat van grote woede en verwarring.\n\nWanneer een wezen razend wordt gemaakt, valt het alles wat in de buurt is aan, vriend of vijand.\n\nResterende beurten razenij: %s. -actors.buffs.arcanearmor.name=mysterieus pantser -actors.buffs.arcanearmor.desc=Een dun schild omringt je en blokkeert een deel van de schade van magische aanvallen.\n\nJe magische pantser is op het moment versterkt met: 0-%d.\n\nBeurten totdat het mysterieuze pantser verzwakt: %s. +actors.buffs.arcanearmor.name=mysterieus harnas +actors.buffs.arcanearmor.desc=Een dun schild omringt je en blokkeert een deel van de schade van magische aanvallen.\n\nJe magische harnas is op het moment versterkt met: 0-%d.\n\nBeurten totdat het mysterieuze harnas verzwakt: %s. actors.buffs.artifactrecharge.name=Artefact is aan het opladen actors.buffs.artifactrecharge.desc=Energie stroomt door je heen, waardoor de oplaadsnelheid van je gehanteerde artefacten toeneemt.\n\nElk artefact wordt iets anders beïnvloed, maar ze worden allemaal veel sneller opgeladen dan normaal.\n\nResterende beurten: %s @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=Boos actors.buffs.berserk.berserk=berserkend actors.buffs.berserk.exhausted=Vermoeid actors.buffs.berserk.recovering=Herstellend -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=De ernst van de verwondingen van de Berserker versterken zijn aanvallen. Naarmate de Berserker fysieke schade oploopt neemt zijn razernij toe, waardoor hij bonusschade aanricht. Schade die wordt geblokkeerd door zijn harnas telt nog steeds mee voor het opbouwen van razernij.\n\nRazernij neemt af over tijd. Hoe lager de gezondheid van de Berserker, hoe langer het duurt.\n\nBij 100 %%woede kan de Berserker razend worden, wat hem een ​​schild geeft op basis van het niveau van zijn harnas en zijn ontbrekende levenspunten. Tijdens zijn razernij, neemt zijn schild na verloop van tijd af en zodra het op is, moet hij rusten voordat hij weer woede kan opbouwen.\n\nHuidige woede: _%1$.0f%%_\n_+%2$.0f%%_ schade\n\nBerserkschild bij huidige harnas en gezondheid: _%3$d_ +actors.buffs.berserk.berserk_desc=Angst en onzekerheid verdwijnen, waardoor alleen woede overblijft. In deze staat is de Berserker extreem krachtig, hij richt +50%% schade aan en krijgt bonusbescherming, maar verliest ook elke beurt schild.\n\nWanneer al zijn schild tot 0 is gereduceerd, stopt het berserken.\n\nNadat de Berserker woedend is geweest, moet hij eerst herstellen voordat hij weer woede kan opbouwen.\n\nResterend schild: %d actors.buffs.berserk.recovering_desc=Innerlijke kracht heeft zijn limiet. De Berserker moet rusten voordat hij zijn razernij weer kan gebruiken.\n\nTerwijl hij herstelt bouwt de Berserker geen razernij op door schade op te lopen. actors.buffs.berserk.recovering_desc_turns=Beurten tot hersteld: _%d_ actors.buffs.berserk.recovering_desc_levels=Niveaus tot hersteld: _%.2f_ @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=combo-aanval actors.buffs.combo.combo=%d treffer combo! actors.buffs.combo.bad_target=Je moet een vijand binnen aanvalsafstand kiezen actors.buffs.combo.prompt=Kies een doelwit om aan te vallen -actors.buffs.combo.desc=De gladiator bouwt momentum op bij elke succesvolle aanval. Bij elke aanval wordt de combo-teller met één verhoogd, maar als je te lang de tijd neemt tussen aanvallen wordt de combo-teller teruggezet naar 0.\n\nCombo opbouwen ontgrendelt speciale combo-aanvallen, die altijd raak zijn! Een verschillende aanval komt beschikbaar als de combo-teller 2, 4, 6, 8, en 10 bereikt. Sommige combo's zetten de combo-teller terug, andere weer niet, maar elke combo kan maar één keer uitgevoerd worden per combo-sessie.\n\nHuidige stand combo-teller: %1$d.\n\nResterende beurten tot Combo verloren is: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=knaller actors.buffs.combo$combomove.clobber.desc=Slaat een vijand 2 tegels terug, maar richt geen schade aan en kan niet in kuilen slaan. Verhoogt de combo met 1. actors.buffs.combo$combomove.clobber.empower_desc=Slaat een vijand _3 tegels terug, veroorzaakt duizeligheid, en kan in kuilen slaan_ maar richt geen schade aan. Verhoogt de combo met 1. @@ -236,9 +236,9 @@ actors.buffs.blobimmunity.name=zuiveringsbarrière actors.buffs.blobimmunity.desc=Een vreemde kracht hult je in een dunne beschermende barrière, die alle schadelijke invloeden in de lucht tegenhoudt.\n\nJe bent immuun voor alle plaatsgebonden invloeden zolang de barrière stand houdt.\n\nBeurten van immuniteit over: %s. actors.buffs.gravitychaostracker.name=zwaartekrachtchaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.desc_intro=Elke paar beurten worden alle personages op de huidige kerkervloer in een willekeurige richting gegooid. +actors.buffs.gravitychaostracker.desc_positive=Jij en je bondgenoten lijken er echter immuun voor te zijn. +actors.buffs.gravitychaostracker.desc_duration=Het is niet duidelijk hoe lang het effect zal aanhouden, maar het kan niet eeuwig duren. actors.buffs.greaterhaste.name=grotere haast actors.buffs.greaterhaste.desc=Een ongelooflijke snelheidsboost, even voelt het alsof alles stilstaat.\n\nTerwijl je onder invloed bent van grotere haast, nemen bewegende acties geen tijd in beslag, maar andere acties worden nog steeds uitgevoerd met normale snelheid. Elke stap van de beweging kost een beurt van grotere haast.\n\nResterende beurten van grotere haast: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=zwevend actors.buffs.levitation.desc=Een magische kracht laat je over de grond zweven, waardoor je je gewichtloos voelt.\n\nLeviterende personages bewegen geruisloos en negeren alle effecten op de grond. Vallen worden niet geactiveerd, water dooft geen vuur, planten worden niet vertrapt, wortels missen en en je zweeft zo over afgronden. Wees voorzichtig, want al deze dingen kunnen in werking treden zodra de levitatie eindigt!\n\nResterende beurten zwevend: %s. actors.buffs.lifelink.name=levenslink -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=De schade toegebracht door de levenslink heeft je gedood... actors.buffs.lifelink.desc=De levenskracht van dit personage is gekoppeld aan een ander personage in de buurt. Alle geleden schade wordt onderling gedeeld.\n\nWanneer dit personage schade oploopt, wordt de helft met het gelinkte karakter gedeeld.\n\nResterende beurten van levenslink: %s. actors.buffs.light.name=verlichting @@ -321,7 +321,7 @@ actors.buffs.monkenergy.desc=Door vijanden te verslaan, krijgt de Monnik energie actors.buffs.monkenergy.desc_cooldown=De Monnik heeft onlangs een vaardigheid gebruikt en moet wachten voordat hij een andere gebruikt.\n\nHuidige afkoelperiode: %d beurten. actors.buffs.monkenergy$monkability$flurry.name=wind van slagen actors.buffs.monkenergy$monkability$flurry.desc=Twee directe aanvallen die %1$d-%2$d schade toebrengen en harnas negeren. Deze vaardigheid kan niet herhaaldelijk gebruikt worden. -actors.buffs.monkenergy$monkability$flurry.empower_desc=Twee directe aanvallen die %1$d-%2$d schade toebrengen, pantser negeren, _en de betovering van je wapen gebruiken._ Deze vaardigheid kan niet herhaaldelijk gebruikt worden. +actors.buffs.monkenergy$monkability$flurry.empower_desc=Twee directe aanvallen die %1$d-%2$d schade toebrengen, harnas negeren, _en de betovering van je wapen gebruiken._ Deze vaardigheid kan niet herhaaldelijk gebruikt worden. actors.buffs.monkenergy$monkability$focus.name=focus actors.buffs.monkenergy$monkability$focus.desc=De Monnik neemt een beurt om zich te concentreren en zorgt ervoor dat ze de volgende aanval afweert. actors.buffs.monkenergy$monkability$focus.empower_desc=De Monnik _concentreert zich onmiddellijk_ en dit laat haar de volgende aanval afweren. @@ -333,7 +333,7 @@ actors.buffs.monkenergy$monkability$dash.desc=Instant naar een tegel toe rennen actors.buffs.monkenergy$monkability$dash.empower_desc=Instant naar een tegel toe rennen tot _8 tegels_ ver weg. Het toerennen kan over gevaren gaan, maar niet door vijanden of vast terrein heen. actors.buffs.monkenergy$monkability$dragonkick.name=drakenschop actors.buffs.monkenergy$monkability$dragonkick.desc=Een verwoestende schop die %1$d-%2$d schade aanricht en bepantsering negeert. De schop duwt het doelwit weg en verlamt ze voor elke tegel die ze afleggen. -actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Een verwoestende trap die _%1$d-%2$d schade_ aanricht en pantser negeert. Door de trap worden alle aangrenzende doelen weggeslagen en worden ze verlamd voor elke tegel die ze verplaatsen. +actors.buffs.monkenergy$monkability$dragonkick.empower_desc=Een verwoestende trap die _%1$d-%2$d schade_ aanricht en harnas negeert. Door de trap worden alle aangrenzende doelen weggeslagen en worden ze verlamd voor elke tegel die ze verplaatsen. actors.buffs.monkenergy$monkability$meditate.name=mediteren actors.buffs.monkenergy$monkability$meditate.desc=De monnik concentreert energie gedurende 5 beurten in haar lichaam. Dit heft de meeste negatieve effecten op en geeft haar 8 beurten van toverstok en artefacten oplading. actors.buffs.monkenergy$monkability$meditate.empower_desc=De monnik concentreert energie gedurende 5 beurten in haar lichaam. Dit heft de meeste negatieve effecten op en geeft haar 8 beurten van toverstok en artefacten oplading. _Ze krijgt ook 80% weerstand tegen schade tijdens het mediteren, en geneest langzaam voor 20% van haar ontbrekende gezondheid._ @@ -616,9 +616,9 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Verslagen door: gerat ##Cleric Spells actors.hero.spells.auraofprotection.name=aura van bescherming actors.hero.spells.auraofprotection.short_desc=Verbetert de verdediging van de Paladijn en nabije bondgenoten. -actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het pantsersymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. pantser). De symbool-krachtverhoging zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladin niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld). +actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het harnassymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. harnas). De symbool-krachtverhoging zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladin niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld). actors.hero.spells.auraofprotection$aurabuff.name=aura van bescherming -actors.hero.spells.auraofprotection$aurabuff.desc=De Paladijn straalt beschermende energie om zich heen.\n\nElke bondgenoot in de buurt (inclusief de Paladijn zelf) loopt minder schade op en krijgt het effect van het pantsersymbool van de Paladijn met verhoogde kracht.\n\nResterende beurten: %s. +actors.hero.spells.auraofprotection$aurabuff.desc=De Paladijn straalt beschermende energie om zich heen.\n\nElke bondgenoot in de buurt (inclusief de Paladijn zelf) loopt minder schade op en krijgt het effect van het harnassymbool van de Paladijn met verhoogde kracht.\n\nResterende beurten: %s. actors.hero.spells.beamingray.name=stralende straal actors.hero.spells.beamingray.no_space=Er is geen ruimte voor je bondgenoot om daar te verschijnen. @@ -636,11 +636,11 @@ actors.hero.spells.bodyform.name=lichaamsvorm actors.hero.spells.bodyform.short_desc=Wijst Drie-eenheid toe aan een betovering of symbool. actors.hero.spells.bodyform.desc=De Geestelijke kiest een betovering of symbool die hij deze verkenning heeft geïdentificeerd en geeft Drie-eenheid het effect ervan.\n\nWanneer Drie-eenheid wordt gebruikt, krijgt de Geestelijke het effect van de gekozen betovering of symbool voor %d beurten. Deze tijdelijke betovering of symbool werkt met elk effect dat een normale betovering of symbool zou doen.\n\nDeze spreuk vervangt elk ander effect waarmee Drie-eenheid op dat moment is doordrenkt. actors.hero.spells.bodyform$bodyformbuff.name=lichaamsvorm -actors.hero.spells.bodyform$bodyformbuff.desc=Drie-eenheids lichaamsvorm geeft je momenteel de kracht van een betovering of symbool, alsof je het op je huidige wapen of pantser aanwezig is.\n\nLet op dat de lichaamsvorm geen andere kopie van een effect kan bieden waar je al van profiteert.\n\nHuidig effect: %1$s.\n\nResterende beurten: %2$s. +actors.hero.spells.bodyform$bodyformbuff.desc=Drie-eenheids lichaamsvorm geeft je momenteel de kracht van een betovering of symbool, alsof je het op je huidige wapen of harnas aanwezig is.\n\nLet op dat de lichaamsvorm geen andere kopie van een effect kan bieden waar je al van profiteert.\n\nHuidig effect: %1$s.\n\nResterende beurten: %2$s. actors.hero.spells.cleanse.name=reinig actors.hero.spells.cleanse.short_desc=Verwijdert negatieve effecten en biedt bescherming. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=De Geestelijke wist onmiddellijk alle schadelijke effecten op zichzelf en zichtbare bondgenoten. Nadat de betovering is geëindigd, krijgen alle getroffen personages ook %1$d beurten van verzwakkingsimmuniteit en %2$d barrière. actors.hero.spells.clericspell.prompt=Kies een doel actors.hero.spells.clericspell.no_target=Er is daar geen doel. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Oplaadkosten: %d actors.hero.spells.divinesense.name=goddelijk gevoel actors.hero.spells.divinesense.short_desc=Krijg tijdelijk geestvisie in een breed bereik. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=De Geestelijke richt zijn zintuigen op zijn omgeving en krijgt geestvisie met een bereik van %d tegels voor 30 beurten. Het uitspreken van deze spreuk kost geen tijd. actors.hero.spells.divinesense$divinesensetracker.name=goddelijk gevoel actors.hero.spells.divinesense$divinesensetracker.desc=Dit personage kan tijdelijk andere wezens in de buurt zien met zijn geest!\n\nResterende beurten: %s. @@ -665,13 +665,13 @@ actors.hero.spells.flash.desc=De Geestelijke kanaliseert zijn opgestegen vorm op actors.hero.spells.guidinglight.name=leidend licht actors.hero.spells.guidinglight.short_desc=Brengt magische schade toe op afstand en garandeert een treffer. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=De Geestelijke vuurt een straal magische energie af die een doelwit raakt, 2-8 schade aanricht en het doelwit verlicht. De volgende onbelaste fysieke aanval die tegen een verlichte vijand wordt uitgevoerd, zal hem gegarandeerd raken. +actors.hero.spells.guidinglight.desc_priest=_Deze spreuk is krachtiger wanneer deze door de Priester wordt uitgesproken._ De eerste keer dat de spreuk binnen 100 beurten wordt uitgesproken, kost geen boekladingen, en de verlichting kan worden geactiveerd door uitstraling, toverstokken, andere personages en artefacten die rechtstreeks invloed hebben op vijanden. Wanneer het op deze manier wordt geactiveerd, veroorzaakt verlichting bonus magische schade die gelijk is aan het niveau van de Priester + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leidend Licht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=De Priester kan Leidend Licht weer gratis opnieuw uitspreken nadat 100 beurten zijn verstreken.\n\nResterende beurten: %s. actors.hero.spells.guidinglight$illuminated.name=Verlicht actors.hero.spells.guidinglight$illuminated.desc=Dit personage gloeit doordat het geraakt is door leidend licht. Hoewel de gloed niet sterk genoeg is om de omgeving te verlichten, zal het magische effect het voor de Geestelijke veel gemakkelijker maken om ze te raken. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=De Priester kan bovendien verlichting consumeren met een toverstok, een aanval van een bondgenoot of effecten van sommige artefacten. Het op deze manier gebruiken van verlichting veroorzaakt bonus magische schade die gelijk is aan het niveau van de Priester + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Andere helden kunnen nog steeds Verlichting gebruiken om te profiteren van het Schroeiend Licht talent, maar zullen niet nauwkeuriger worden. actors.hero.spells.hallowedground.name=gewijde grond @@ -696,12 +696,12 @@ actors.hero.spells.holylance$lancecooldown.desc=De Priester heeft onlangs Heilig actors.hero.spells.holyward.name=heilige bescherming actors.hero.spells.holyward.glyph_name=%s van licht actors.hero.spells.holyward.glyph_desc=Dit symbool verhoogt enigszins de hoeveelheid schade die een harnas kan blokkeren. -actors.hero.spells.holyward.short_desc=Heft tijdelijk symbolen op om de bepantsering te versterken. -actors.hero.spells.holyward.desc=De Geestelijke vult zijn pantser dat hij momenteel draagt aan met symbolen van heilig licht, waardoor de schadeblokkering van het pantser met 1 toeneemt. Deze spreuk kost geen beurt om uit te spreken.\n\nDit symbool blijft 50 beurten actief en zal elk gunstig symbool van het pantser gedurende de duur overschrijven. De Geestelijke profiteert van dit effect, zelfs als hij geen pantser heeft. +actors.hero.spells.holyward.short_desc=Heft tijdelijk symbolen op om de harnas blokkering te versterken. +actors.hero.spells.holyward.desc=De Geestelijke vult zijn harnas dat hij momenteel draagt aan met symbolen van heilig licht, waardoor de schadeblokkering van het harnas met 1 toeneemt. Deze spreuk kost geen beurt om uit te spreken.\n\nDit symbool blijft 50 beurten actief en zal elk gunstig symbool van het harnas gedurende de duur overschrijven. De Geestelijke profiteert van dit effect, zelfs als hij geen harnas heeft. actors.hero.spells.holyward.desc_paladin=_Deze spreuk is krachtiger wanneer hij door de Paladijn wordt uitgesproken._ De extra schadeblokkering is verhoogd naar 3, de spreuk overschrijft bestaande symbolen niet langer en wanneer je andere spreuken uitspreekt terwijl heilige bescherming actief is, wordt de duur ervan met 10 beurten per gebruikte lading verlengd. actors.hero.spells.holyward$holyarmbuff.name=heilige bescherming -actors.hero.spells.holyward$holyarmbuff.desc=De Geestelijke heeft zijn versleten pantser doordrenkt met heilige energie, waardoor tijdelijk alle bestaande symbolen worden overschreven en het pantser 1 extra punt schade blokkeert.\n\nResterende beurten: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=De Paladijn heeft zijn gedragen pantser doordrenkt met heilige energie, waardoor het pantser 3 extra punten schade blokkeert.\n\nAls je andere spreuken uitspreekt terwijl de heilige bescherming actief is, wordt de duur ervan met 10 beurten per bestede lading verlengd.\n\nResterende beurten: %s. +actors.hero.spells.holyward$holyarmbuff.desc=De Geestelijke heeft zijn versleten harnas doordrenkt met heilige energie, waardoor tijdelijk alle bestaande symbolen worden overschreven en het harnas 1 extra punt schade blokkeert.\n\nResterende beurten: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=De Paladijn heeft zijn gedragen harnas doordrenkt met heilige energie, waardoor het harnas 3 extra punten schade blokkeert.\n\nAls je andere spreuken uitspreekt terwijl de heilige bescherming actief is, wordt de duur ervan met 10 beurten per bestede lading verlengd.\n\nResterende beurten: %s. actors.hero.spells.holyweapon.name=heilig wapen actors.hero.spells.holyweapon.ench_name=heilig %s @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=De Paladijn heeft zijn wa actors.hero.spells.judgement.name=oordeel actors.hero.spells.judgement.short_desc=Beschadigd alle zichtbare vijanden. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=De Geestelijke slaat zijn vuist op de grond, wat een lichtuitbarsting veroorzaakt die schade toebrengt aan alle vijanden die hij kan zien. Dit brengt initieel %1$d-%2$d schade toe, maar brengt ook 33%% schade toe voor elke spreuk die de Geestelijke heeft uitgesproken sinds hij de opgestegen vorm is binnengegaan (of sinds hij Oordeel voor het laatst heeft uitgesproken).\n\nOp dit moment zal Oordeel %3$d-%4$d schade toebrengen. actors.hero.spells.layonhands.name=handoplegging actors.hero.spells.layonhands.short_desc=Geneest onmiddellijk een aangrenzend personage of beschermt de Paladijn. @@ -723,7 +723,7 @@ actors.hero.spells.layonhands.desc=De Paladijn kanaliseert heilige energie door actors.hero.spells.lifelinkspell.name=levenslink actors.hero.spells.lifelinkspell.short_desc=Deelt de schade met een bondgenoot en vermindert de opgelopen schade. -actors.hero.spells.lifelinkspell.desc=De Geestelijke versterkt de link tussen zichzelf en zijn versterkte bondgenoot. Met deze versterkte link wordt alle schade die wordt opgelopen gedeeld tussen zowel de held als zijn bondgenoot voor %1$dbeurten, en de defensieve boost van Kracht van Velen wordt verhoogd naar -%2$d%% schade die wordt opgelopen. Let op dat de schade wordt gedeeld na pantser, maar vóór de schadevermindering van Kracht van Velen.\n\nTerwijl dit effect actief is, worden gunstige Geestelijke spreuken van niveau 3 of lager toegepast op zowel de Geestelijke als zijn bondgenoot als ze alleen op een van hen zouden zijn toegepast. +actors.hero.spells.lifelinkspell.desc=De Geestelijke versterkt de link tussen zichzelf en zijn versterkte bondgenoot. Met deze versterkte link wordt alle schade die wordt opgelopen gedeeld tussen zowel de held als zijn bondgenoot voor %1$dbeurten, en de defensieve boost van Kracht van Velen wordt verhoogd naar -%2$d%% schade die wordt opgelopen. Let op dat de schade wordt gedeeld na harnas, maar vóór de schadevermindering van Kracht van Velen.\n\nTerwijl dit effect actief is, worden gunstige Geestelijke spreuken van niveau 3 of lager toegepast op zowel de Geestelijke als zijn bondgenoot als ze alleen op een van hen zouden zijn toegepast. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=levensverbinding bescherming actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=De Geestelijke heeft onlangs Levenslink op deze bondgenoot uitgesproken.\n\nNaast de reguliere voordelen van Levenslink loopt dit personage ook minder schade op, worden alle positieve Geestelijke spreuken toegepast op zowel de Geestelijke als deze bondgenoot in plaats van slechts één, en Kracht van Velen vervalt niet zolang deze verbetering actief is.\n\nResterende beurten: %s. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=De Geestelijke kiest een toverstaf of werpwapen actors.hero.spells.mnemonicprayer.name=mnemonisch gebed actors.hero.spells.mnemonicprayer.short_desc=Verlengt versterkingen/verzwakkingen op een bondgenoot/vijand en past opnieuw verlichting toe. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=De Priester spreekt een gebed uit dat de duur van alle verbeteringen of verzwakkingen op een specifiek doelwit met %1$d beurten verlengt. Het uitspreken van deze spreuk kost geen tijd. Positieve effecten duren langer op bondgenoten (inclusief de Priester zelf), en schadelijke effecten duren langer op vijanden. Deze spreuk past opnieuw verlichting toe op een vijand die eerder verlicht was.\n\nMnemonisch gebed kan slechts één keer een specifieke instantie van een verbetering of verzwakking verlengen, en kan geen verbetering verlengen die zijn verleend door pantservaardigheden. actors.hero.spells.radiance.name=uitstraling actors.hero.spells.radiance.short_desc=Verlicht en beschadigd kort alle zichtbare vijanden. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=De Priester barst los in heilig licht, verdooft alle zichtbare vijanden gedurende 3 beurten en verlicht ze alsof ze geraakt zijn door Leidend Licht. Als een vijand al verlicht is, zal Uitstraling de bonusschade van verlichting activeren en de verlichte verzwakking opnieuw toepassen. Uitstraling zorgt er ook voor dat de Priester 100 beurten lang gloeit als de huidige verdieping donker is. actors.hero.spells.recallinscription.name=inscriptie herinneren actors.hero.spells.recallinscription.short_desc=Herhaalt een onlangs gebruikte runensteen of rol. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=De Geestelijke heeft o actors.hero.spells.shieldoflight.name=schild van licht actors.hero.spells.shieldoflight.short_desc=Geeft tijdelijke bepantsering tegen een doelwit. -actors.hero.spells.shieldoflight.desc=De Geestelijke creëert een dunne barrière van licht tussen zichzelf en een vijand, waardoor de blokkeringskracht van zijn pantser tegen die vijand met %1$d-%2$d wordt verhoogd gedurende 5 beurten.\n\nDeze spreuk kost geen tijd om uit te spreken, maar kan niet tegen meerdere doelen tegelijk worden gebruikt. +actors.hero.spells.shieldoflight.desc=De Geestelijke creëert een dunne barrière van licht tussen zichzelf en een vijand, waardoor de blokkeringskracht van zijn harnas tegen die vijand met %1$d-%2$d wordt verhoogd gedurende 5 beurten.\n\nDeze spreuk kost geen tijd om uit te spreken, maar kan niet tegen meerdere doelen tegelijk worden gebruikt. actors.hero.spells.shieldoflight$shieldoflighttracker.name=schild van licht actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Een dun schild van licht staat tussen dit personage en een vijand. Het is niet sterk genoeg om aanvallen volledig te blokkeren, maar het zal ze verzachten.\n\nResterende beurten: %s @@ -800,7 +800,7 @@ actors.hero.hero.revive=De ankh explodeert met leven-gevende energie! ##classes actors.hero.heroclass.warrior=krijger actors.hero.heroclass.warrior_desc_short=De Krijger kan extra schade verdragen met bescherming die wordt verleend door zijn _gebroken zegel._ Het zegel kan tussen harnassen worden verplaatst en _draagt een enkele opwaardering over._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=De Krijger begint met een _uniek gebroken zegel_ dat hem een schild geeft wanneer zijn gezondheid minder dan de helft is. Het zegel kan tussen harnassen worden verplaatst en er kan een _enkele opwaardering_ mee overdragen worden.\n\nDe krijger begint ook met een _versleten kortzwaard_, _drie werpstenen_, kleren gemaakt van stof, een waterzak en een fluwelen buidel.\n\nDe Krijger herkent automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Genezing\n_-_ Rol van Woede actors.hero.heroclass.warrior_unlock=De Krijger is automatisch ontgrendeld. actors.hero.heroclass.mage=magiër @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Ontgrendel de Geestelijke door de vloek op e actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=De _Berserker_ bouwt woede op terwijl hij schade oploopt. Woede verhoogt zijn aangerichte schade en kan worden geactiveerd bij 100% voor bonus bescherming. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=De Berserker wordt woedend als hij fysieke schade oploopt, inclusief schade die wordt geblokkeerd door zijn harnas! Woede vervaagt gestaag na verloop van tijd, maar vervaagt langzamer als hij een lage gezondheid heeft.\n\nWoede kan ervoor zorgen dat de Berserker tot +50% schade aanricht. Als hij maximaal woedend is, kan hij helemaal woest worden, waarbij hij een schild krijgt en zijn woestheid behoudt zolang er nog schild over is. Het schild is afhankelijk van het niveau van het harnas van de Berserker en kan enorm worden versterkt als hij weinig gezondheid heeft. De Berserker heeft tijd nodig om te herstellen nadat hij woest is geworden. actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_short_desc=De _Gladiator_ bouwt combo op als hij succesvol aanvalt. Deze combo kan hij inzetten voor unieke aanvalsmogelijkheden. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=De Gladiator bouwt één combopunt op elke keer dat hij een succesvolle aanval uitvoert met een slag- of geworpen wapen. Indien de Gladiator binnen 5 beurten geen succesvolle aanval uitvoert, wordt zijn combo gereset.\n\nTerwijl een combo wordt opgebouwd, ontgrendelt het verschillende vaardigheden, welke gegarandeerd raken:\n2 Combo: sla de vijand terug, de combo blijft behouden\n4 Combo: richt schade aan op basis van bepantsering\n6 Combo: pareren, de combo blijft behouden\n8 Combo: schade aan doelwit en vijanden in de buurt\n10 Combo: val één keer aan voor elke combo actors.hero.herosubclass.battlemage=strijdmagiër actors.hero.herosubclass.battlemage_short_desc=De _Strijdmagiër_ krijgt bonuseffecten wanneer hij slaat met zijn staf. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt. actors.hero.herosubclass.battlemage_desc=De _Strijdmagiër_ krijgt een bonuseffect wanneer hij slagen uitdeelt met zijn staf, alsof zijn staf een extra betovering heeft. Deze effecten zijn afhankelijk van de toverstok waarmee zijn staf is verrijkt, elke toverstaf heeft zijn eigen effect. Naast de toverstafeffecten laadt de staf van de Strijdmagiër ook 0,5 schoten op als hij ermee slaat. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens he actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen actors.hero.herosubclass.priest=priester actors.hero.herosubclass.priest_short_desc=De _Priester_ krijgt nieuwe langeafstandsspreuken en een krachtigere versie van leidend licht. -actors.hero.herosubclass.priest_desc=De Priester krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op gevechten op afstand en synergie met magische items.\n\nDe Priester kan één keer per 100 beurten gratis _Leidend Licht_ uitspreken en kan het verlichtings effect gebruiken met bondgenoten, toverstokken en enkele artefacten voor bonusschade die gelijk is aan hun niveau.\n\nDe Priester verkrijgt ook de _Uitstraling_ spreuk, die de duisternis verdrijft en alle zichtbare vijanden beïnvloed, verlicht en kortstondig verdooft, ten koste van 2 ladingen. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladijn actors.hero.herosubclass.paladin_short_desc=De _Paladijn_ krijgt nieuwe korteafstandsspreuken en krachtigere versies van heilig wapen en bescherming. actors.hero.herosubclass.paladin_desc=De Paladijn krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op slagaanvallen en synergie met wapens en bepantsering.\n\nDe _Heilig Wapen_ en _Heilige Bescherming_ spreuken van de Paladijn geven grotere bonussen, overschrijven niet langer al bestaande betoveringen en symbolen, en kunnen worden uitgebreid door andere spreuken uit te spreken.\n\nDe Paladijn krijgt ook de _Neerslaan_-spreuk, waarmee hij gegarandeerd een slagaanval kan uitvoeren met bonusschade en betoveringskracht. @@ -906,15 +906,15 @@ actors.hero.talent.veterans_intuition.desc=_+1:_ De Krijger identificeert wapens actors.hero.talent.provoked_anger.title=uitgelokte woede actors.hero.talent.provoked_anger.desc=_+1:_ Wanneer een beschermingsverbetering toegepast op de Krijger door schade breekt, zal zijn volgende fysieke aanval _3 bonusschade_ aanrichten.\n\n_+2:_ Wanneer een beschermingsverbetering toegepast op de Krijger door schade breekt, zal zijn volgende fysieke aanval _5 bonusschade_ aanrichten. actors.hero.talent.iron_will.title=ijzeren wil -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ Het schild van het zegel van de Krijger _vermeerdert met 1_.\n\n_+2:_ Het schild van het zegel van de Krijger _vermeerdert met 2_. +actors.hero.talent.iron_will.meta_desc=_Als dit talent door een andere held wordt verkregen_ zal het passief een schildversie van maximaal 1 of 2 van het gebroken zegel-effect van de Krijger verlenen. actors.hero.talent.iron_stomach.title=ijzeren maag actors.hero.talent.iron_stomach.desc=_+1:_ Voedsel eten duurt 1 beurt en geeft de Krijger _75% schadeweerstand_ tijdens het eten.\n\n_+2:_ Voedsel eten duurt 1 beurt en geeft de Krijger _100% schadeweerstand_ tijdens het eten. actors.hero.talent.liquid_willpower.title=vloeibare wilskracht actors.hero.talent.liquid_willpower.desc=_+1:_ De Krijger krijgt _6,5% van zijn maximale gezondheid als bescherming_ terug bij het drinken of gooien van een drankje, brouwsel of elixer..\n\n_+2:_ De Krijger krijgt _10% van zijn maximale gezondheid als bescherming_ terug bij het drinken of gooien van een drankje, brouwsel of elixer.\n\nHet hoeveelheid schild wordt verdubbeld bij het gebruik van drankjes van kracht, ervaring, meesterschap of goddelijke inspiratie.\n\nVoor alchemie-items met hogere outputhoeveelheden (bijvoorbeeld aqua brew) heeft dit talent een kans om te activeren op basis van hoeveel van dat item er wordt geproduceerd. actors.hero.talent.runic_transference.title=runische overdracht -actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\nHet zegel kan alleen symbolen overbrengen als deze op het pantser werden aangebracht nadat het zegel bevestigd was. +actors.hero.talent.runic_transference.desc=_+1:_ Het gebroken zegel van de Krijger kan _reguliere symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\n_2+:_ Het gebroken zegel van de Krijger kan _reguliere, krachtige, en vervloekende symbolen_ overbrengen op dezelfde manier als opwaarderingen.\n\nHet zegel kan alleen symbolen overbrengen als deze op het harnas werden aangebracht nadat het zegel bevestigd was. actors.hero.talent.runic_transference.meta_desc=_Als dit talent door een andere held wordt verworven_ zal het in plaats daarvan helpen om harnassymbolen te helpen voorkomen dat ze worden verwijderd door rollen van opwaardering. Harnassymbolen gaan verloren bij het opwaarderen van 4 naar 6 (bij +1), of van 4 naar 7 (bij +2). Het niveau waarop harnassymbolen gegarandeerd verloren gaan, is ongewijzigd op +8. actors.hero.talent.lethal_momentum.title=dodelijke momentum actors.hero.talent.lethal_momentum.desc=_+1:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _67%_ om 0 beurten te gebruiken.\n\n_+2:_ Wanneer de Krijger een dodelijke slag uitdeelt op een vijand met een fysiek wapen, heeft hij een kans van _100%_ om 0 beurten te gebruiken. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Betoveringen en vloeken op het wa actors.hero.talent.cleave.title=klieven actors.hero.talent.cleave.desc=_+1:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _15 beurten_. \n\n_+2:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _30 beurten_. \n\n_+3:_ Wanneer de Gladiator een vijand doodt, wordt de combo-afkoelperiode voor zijn volgende treffer verhoogd tot _45 beurten_. actors.hero.talent.lethal_defense.title=dodelijke verdediging -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Wanneer de Gladiator een vijand doodt met een combo-aanval, wordt de afkoeltijd van zijn gebroken zegelschild _verminderd met 33%_.\n\n_+2:_ Wanneer de Gladiator een vijand doodt met een combo-aanval, wordt de afkoeltijd van zijn gebroken zegelschild _verminderd met 67%_.\n\n_+3:_ Wanneer de Gladiator een vijand doodt met een combo-aanval, wordt de afkoeltijd van zijn gebroken zegelschild _verminderd met 100%_.\n\nDe afkoeltijd van het schild kan met dit talent worden verlaagd tot wel -100%, wat betekent dat het direct weer beschikbaar is zodra het wordt geactiveerd. actors.hero.talent.enhanced_combo.title=verbeterde combo actors.hero.talent.enhanced_combo.desc=_+1:_ Wanneer de combo van de Gladiator 7 of hoger is, neemt het terugslagbereik van Afranseling toe tot 3, veroorzaakt het duizeligheid en kan het vijanden in de afgrond duwen. \n\n_+2:_ Naast de voordelen van +1, werkt Pareren bij meerdere aanvallen wanneer de combo van de Gladiator 9 of hoger is. \n\n_+3:_ Naast de voordelen van +1 en +2, kan de Gladiator toesnellen naar tegels van het comboniveau gedeeld door 3 ver bij gebruik van Harde Slag, Verplettering of Razenij. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid actors.hero.talent.combined_lethality.desc=_+1:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 13% HP_ heeft.\n\n_+2:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 27% HP_ heeft.\n\n_+3:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 40% HP_ heeft.\n\nDeze aanval kan een normale slagwapenaanval zijn, of onderdeel van een wapenvaardigheid. actors.hero.talent.unencumbered_spirit.title=onbelaste geest -actors.hero.talent.unencumbered_spirit.desc=_+1:_ De Monnik krijgt _50% meer energie_ voor elk stuk uitrusting van _klasse 3 of lager_ dat ze gebruikt.\n\n_+2:_ De Monnik krijgt _75% meer energie_ voor elk stuk uitrusting van _klasse 2 of lager_ dat ze gebruikt. Het klasse 3-voordeel blijft onveranderd.\n\n_+3:_ De Monnik krijgt _100% meer energie_ voor elk stuk uitrusting van _klasse 1_ of lager dat ze gebruikt. De klasse 2 en 3-voordelen blijven onveranderd. Ook krijgt ze gratis stoffen kleren en handschoenen met spijkers.\n\nMerk op dat dit talent geen voordeel oplevert als je ongewapend bent of aanvalt met een Ring van Kracht. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=kloosterlijke daadkracht actors.hero.talent.monastic_vigor.desc=_+1:_ Als de Monnik _100% energie_ heeft, zijn haar vaardigheden sterker.\n\n_+2:_ Als de Monnik _80% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\n_+3:_ Als de Monnik heeft _60% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\nAls ze sterker is:\n- Wind van slagen past betoveringen van je wapen toe.\n- Focus is onmiddellijk\n- Toerennen wint +4 bereik\n- Drakenschop brengt +50% schade toe en past het terugslag- en verdovingseffect toe op alle aangrenzende vijanden\n- Mediteren geneest langzaam 20% van ontbrekende HP en verleent 80% schadeweerstand. actors.hero.talent.combined_energy.title=gecombineerde energie @@ -1231,7 +1231,7 @@ actors.hero.talent.shield_of_light.meta_desc=_Als dit talent door een andere hel actors.hero.talent.enlightening_meal.title=Verzadigde maaltijd actors.hero.talent.enlightening_meal.desc=_+1:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _0,67 ladingen_ op zijn heilige boek.\n\n_+2:_ Het eten van voedsel kost de Geestelijke 1 beurt en geeft hem _1 lading_ op zijn heilige boek. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.meta_desc=_Als dit talent door een andere held wordt verkregen_, krijg je in plaats daarvan 2 beurten toverstaf en artefact oplading met +1, of 3 beurten met +2. Dit kan niet worden gebruikt om de hoorn van overvloed weer op te laden. actors.hero.talent.recall_inscription.title=Inscriptie Herinneren actors.hero.talent.recall_inscription.refunded=Je voorwerp is teruggegeven! actors.hero.talent.recall_inscription.desc=_+1:_ De Geestelijke kan _Inscriptie Herinneren_ uitspreken, een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _10 beurten_ kunnen herhalen.\n\n_+2:_ De Geestelijke kan _Inscriptie Herinneren_ uitspreken, een spreuk waarmee ze het effect van de laatste runensteen of rol die ze gebruikten binnen _300 beurten_ kunnen herhalen.\n\nInscriptie Herinneren kan niet worden gebruikt om rollen van opwaardering te repliceren. De kosten voor deze spreuk variëren afhankelijk van welk item recentelijk is gebruikt: 2 voor een runensteen, 3 voor een rol, 4 voor een exotische rol. Deze kosten wordt verdubbeld bij het lezen van een rol van transmutatie, of alchemie-items gebruikt die met transmutatie of opwaardering rollen moeten worden vervaardigd. @@ -1258,12 +1258,12 @@ actors.hero.talent.holy_lance.desc=_+1:_ De Priester kan _Heilig Lans_ uitspreke actors.hero.talent.hallowed_ground.title=Gewijde Grond actors.hero.talent.hallowed_ground.desc=_+1:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _3x3 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 ladingen.\n\n_+2:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _5x5 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 ladingen.\n\n_+3:_ De Priester kan _Gewijde Grond_ uitspreken, een spreuk die terrein in een _7x7 gebied_ wijdt voor 20 beurten, tegen de kosten van 2 ladingen.\n\nWanneer het wordt uitgesproken, geneest Gewijde Grond bondgenoten voor 15 gezondheid, wortelt vijanden kortstondig en verspreidt kort gras. Daarna geneest het bondgenoten langzaam, verlamt vijanden en zorgt het ervoor dat hoog gras willekeurig groeit. Gewijde Grond geeft de Priester bescherming in plaats van genezing en wordt vernietigd door vuur. actors.hero.talent.mnemonic_prayer.title=Mnemonisch Gebed -actors.hero.talent.mnemonic_prayer.desc=_+1:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _3 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+2:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _4 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+3:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/degradaties voor een bondgenoot/vijand _5 beurten_ uitbreidt ten kosten van 1 lading.\n\nMnemonisch Gebed kost geen beurt om uit te spreken. Ook verlicht Mnemonisch Gebed het doelwit opnieuw indien het eerder verlicht was. Mnemonisch gebed kan slechts één keer een specifieke instantie van een verbetering of degradatie verlengen, en kan geen verbetering verlengen die zijn verleend door pantservaardigheden. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/verzwakkingen voor een bondgenoot/vijand _3 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+2:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/verzwakkingen voor een bondgenoot/vijand _4 beurten_ uitbreidt ten kosten van 1 lading.\n\n_+3:_ De Priester kan _Mnemonisch Gebed_ uitspreken, een spreuk die verbeteringen/verzwakkingen voor een bondgenoot/vijand _5 beurten_ uitbreidt ten kosten van 1 lading.\n\nMnemonisch Gebed kost geen beurt om uit te spreken. Ook verlicht Mnemonisch Gebed het doelwit opnieuw indien het eerder verlicht was. Mnemonisch gebed kan slechts één keer een specifieke instantie van een verbetering of verzwakkingen verlengen, en kan geen verbetering verlengen die zijn verleend door pantservaardigheden. actors.hero.talent.lay_on_hands.title=handoplegging actors.hero.talent.lay_on_hands.desc=_+1:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _15 gezondheid,_ of de Paladijn _15 bescherming verleent,_ ten koste van 1 lading.\n\n_+2:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die een personage in de buurt onmiddellijk geneest voor _20 gezondheid,_ of de Paladijn _20 bescherming verleent,_ ten koste van 1 lading.\n\n_+3:_ De Paladijn kan _Handoplegging_ uitspreken, een spreuk die onmiddellijk een personage in de buurt geneest voor _25 gezondheid,_ of de Paladijn _25 bescherming verleent,_ ten koste van 1 lading.\n\nOvermatige genezing door deze spreuk wordt omgezet in bescherming . Handoplegging kan herhaaldelijk worden uitgevoerd, maar kan niet meer dan drie keer bescherming tegelijkertijd toepassen. actors.hero.talent.aura_of_protection.title=aura van bescherming -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ De Paladijn kan _Aura van Bescherming_ uitspreken, een spreuk die de Paladijn en alle bondgenoten binnen 2 tegels _20% schadeweerstand_ en het effect van het pantsersymbool van de Paladijn _+50% kracht_ geeft gedurende 20 beurten, ten koste van 2 ladingen.\n\n_+2:_ De Paladijn kan _Aura van Bescherming_ uitspreken, een spreuk die de Paladijn en alle bondgenoten binnen 2 tegels _30% schadeweerstand_ en het effect van het pantsersymbool van de Paladijn _+75% kracht_ geeft gedurende 20 beurten, ten koste van 2 ladingen.\n\n_+3:_ De Paladijn kan _Aura van Bescherming_ uitspreken, een spreuk die de Paladijn en alle bondgenoten binnen 2 tegels _40% schadeweerstand_ geeft en het effect van het pantsersymbool van de Paladijn _+100% kracht_ geeft gedurende 20 beurten, ten koste van 2 ladingen. actors.hero.talent.wall_of_light.title=muur van licht actors.hero.talent.wall_of_light.desc=_+1:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _3 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en 20 beurten duurt, ten koste van 3 ladingen.\n\n_+2:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _5 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en die 20 beurten meegaat, ten koste van 3 ladingen.\n\n_+3:_ De Paladijn kan _Muur van Licht_ uitspreken, een spreuk die een stevige muur van _7 tegels breed_ voor de Paladijn creëert die vijanden wegduwt en 20 beurten meegaat, ten koste van 3 ladingen.\n\nDe muur kan recht of diagonaal worden geplaatst, er kan maar één muur tegelijk bestaan. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Toen de dwergenmaatschappij langzaam begon in te storten actors.mobs.gnoll.name=verkennergnol actors.mobs.gnoll.desc=Gnollen zijn hyena-mensachtigen. Ze wonen in het riool en in kerkers, en wagen zich af en toe naar het oppervlakte om overvallen te plegen. Verkennergnollen zijn vaste leden van hun roedel, ze niet zo sterk als bruten en niet zo intelligent als sjamanen. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=gnolbanneling +actors.mobs.gnollexile.desc=Deze grijsharige gnol heeft een groot merkteken op zijn schouder, wat aangeeft dat hij een balling is. Gnollen worden meestal uit hun gemeenschap verbannen omdat ze bevelen negeren of wetten overtreden. Ballingen moeten sterk en slim zijn om te overleven, en deze lijkt te weten hoe hij de speer die hij vasthoudt moet gebruiken. +actors.mobs.gnollexile.desc_passive=_De gnolbanneling maakt geen aanstalten om aan te vallen._ Hij lijkt niet zo agressief als de andere gnollen hier, en vindt het waarschijnlijk niet de moeite waard om tegen je te vechten. Je zou hem gewoon kunnen laten passeren, maar hij heeft een rugzak die misschien vol zit met nuttige voorwerpen... +actors.mobs.gnollexile.desc_aggro=_De gnolbanneling kijkt boos om zich heen._ Het lijkt erop dat iets hem toch heeft doen besluiten te vechten. Pas op voor die speer! +actors.mobs.gnollexile.seen_passive=De speerdragende gnol kijkt je wantrouwend aan, maar gaat niet in de aanval. +actors.mobs.gnollexile.seen_aggro=De speerdragende gnol gaat in de aanval! actors.mobs.gnollgeomancer.name=waarzeggergnol actors.mobs.gnollgeomancer.warning=De waarzegger begint te bewegen. Zorg ervoor dat je klaar bent voordat je verdergaat! @@ -1658,7 +1658,7 @@ actors.mobs.guard.desc=Deze cipiers, die ooit gevangenisbewakers waren, zijn al actors.mobs.hermitcrab.name=heremietkreeft actors.mobs.hermitcrab.def_verb=geblokkeerd -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Om de een of andere reden heeft deze rioolkrab besloten het gebroken bovenste deel van een vat op zijn kop te dragen! Het extra gewicht heeft hem afgeremd tot normale snelheid, maar heeft hem ook aanzienlijk meer bescherming gegeven. Je denkt dat je iets hoort stuiteren in het vat... actors.mobs.mimic.name=nabootser actors.mobs.mimic.reveal=Die kist is een nabootser! @@ -1679,7 +1679,7 @@ actors.mobs.mob.discover_hint=Je kunt deze vijand vinden in een specifieke regio actors.mobs.monk.name=dwergen monnik actors.mobs.monk.def_verb=geblokkeerd actors.mobs.monk.parried=gepareerd -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Deze monniken zijn fanatiekelingen, die zich hebben toegewijd aan het beschermen van hun koning met fysieke kracht. Hun toewijding is zo groot dat ze zich volledig aan hun koning hebben overgegeven en nu als hersenloze zombies door de dwergenstad zwerven.\n\nMonniken vertrouwen uitsluitend op de kunst van het man-tegen-mangevecht en kunnen hun ongewapende vuisten zowel aanvallend als verdedigend gebruiken. Wanneer ze gefocust raken, pareren monniken de volgende fysieke aanval, zelfs als die anders gegarandeerd raak zou zijn. Monniken bouwen sneller focus op tijdens het bewegen, en langzamer in een direct gevecht. actors.mobs.monk$focus.name=gefocust actors.mobs.monk$focus.desc=Deze Monnik is perfect op zijn doelwit gericht en lijkt hun bewegingen te anticiperen voordat ze ze uitvoeren.\n\nAls je gefocust bent, mist de volgende fysieke aanval op dit personage gegarandeerd, ongeacht de omstandigheden. Het afweren van deze aanval laat de focus van de monnik verdwijnen, en deze moet weer worden opgebouwd om nog een aanval af te weren. Monniken bouwen sneller focus op terwijl ze bewegen. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index ebb1fad00..3d3deceb2 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=atak serii actors.buffs.combo.combo=Ciąg uderzeń: %d! actors.buffs.combo.bad_target=Musisz wybrać przeciwnika w zasięgu ataku. actors.buffs.combo.prompt=Wybierz cel ataku. -actors.buffs.combo.desc=Gladiator wchodzi w rytm walki przy celnych uderzeniach. Każdy atak zwiększa długość ciągu o jeden, ale zbyt długie przerwy między atakami lub dwa niecelne ataki przerwą ciąg.\n\nDłuższe ciągi ataków pozwalają na wykonanie ruchów kończących: potężnych ataków, które zawsze trafią przeciwnika! Różne ruchy kończące stają się dostępne przy ciągu o długości 2, 4, 6, 8 i 10. Niektóre ruchy kończące przerywają ciąg, inne nie, jednak każdy z nich może być użyty tylko raz w danej sekwencji ataków.\n\nAktualna długość ciągu:%1$d.\n\nPozostałe tury do utracenia rytmu: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=wjazd z bara actors.buffs.combo$combomove.clobber.desc=Odpycha przeciwnika o 2 pola, ale nie wyrządza żadnych obrażeń ani nie może wepchnąć przeciwnika w przepaść. Zwiększa licznik ciągu uderzeń o 1. actors.buffs.combo$combomove.clobber.empower_desc=Odpycha przeciwnika o _3 pola, nakłada zawroty głowy i może wepchnąć przeciwnika w przepaść_, ale nie zadaje obrażeń. Zwiększa licznik ciągu uderzeń o 1. @@ -236,9 +236,9 @@ actors.buffs.blobimmunity.name=bariera oczyszczenia actors.buffs.blobimmunity.desc=Jakaś dziwna moc zamyka cię w cienkiej, ochronnej barierze, blokującej wszystkie szkodliwe efekty unoszące się w powietrzu.\n\nJesteś odporny na wszystkie efekty obszarowe na czas trwania bariery.\n\nPozostałe tury efektu: %s. actors.buffs.gravitychaostracker.name=chaos grawitacyjny -actors.buffs.gravitychaostracker.desc_intro=Co każde kilka tur wszystkie postacie na obecnym piętrze lochu zostaną rozzucone w losowych kierunkach. -actors.buffs.gravitychaostracker.desc_positive=Ty i twoi sojusznicy wydają się być jednak odporni. -actors.buffs.gravitychaostracker.desc_duration=Nie jest jasne jak długo będzie trwał ten efekt, ale nie może trwać wiecznie. +actors.buffs.gravitychaostracker.desc_intro=Co kilka tur wszystkie postacie na obecnym piętrze lochu zostaną rzucone w losowym kierunku. +actors.buffs.gravitychaostracker.desc_positive=Ty i twoi sojusznicy wydajecie się być na to odporni. +actors.buffs.gravitychaostracker.desc_duration=Nie jest jasne, jak długo będzie trwał ten efekt, ale nie może trwać wiecznie. actors.buffs.greaterhaste.name=większe przyśpieszenie actors.buffs.greaterhaste.desc=Niesamowite zwiększenie prędkości, przez które wydaje ci się, że wszystko inne stoi w miejscu.\n\nWiększe przyśpieszenie sprawia, że akcja poruszania się jest natychmiastowa, ale wszystkie inne czynności są wykonywane z normalną szybkością. Każda kratka przemieszczania się zużywa turę większego przyśpieszenia.\n\nPozostałe tury efektu: %d. @@ -247,7 +247,7 @@ actors.buffs.haste.name=przyspieszenie actors.buffs.haste.desc=Energia płynie przez twoje mięśnie, pozwalając biec bardzo szybko.\n\nPrzyspieszenie sprawia, że poruszasz się trzykrotnie szybciej, ale wykonujesz inne czynności z normalną prędkością.\n\nPozostałe tury przyspieszenia: %s. actors.buffs.healing.name=leczenie -actors.buffs.healing.desc=Magiczne lekarstwo, które zasklepia rany i sprawia, że skóra się zrasta.\n\nEfekt sprawia, że zdrowie będzie się szybko regenerować. Ilość leczenia może maleć z czasem, aż w końcu ustanie.\n\nNastępna wielkość leczenia: %d.\n\nPozostałe tury leczenia: %d. +actors.buffs.healing.desc=Magiczne lekarstwo, które zasklepia rany i sprawia, że skóra się zrasta.\n\nEfekt sprawia, że zdrowie będzie się szybko regenerować. Ilość leczenia maleje z czasem, aż w końcu ustanie.\n\nNastępne leczenie: %d.\n\nPozostałe leczenie: %d. actors.buffs.herodisguise.name=przebranie actors.buffs.herodisguise.desc=Magia iluzji zmieniła twój fizyczny wygląd! Efekt jest czysto kosmetyczny, ale mimo to jest to dziwne uczucie.\n\nPozostałe tury przebrania: %s. @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Możesz skoczyć wyłącznie na puste actors.hero.abilities.rogue.smokebomb.prompt=Wybierz cel skoku actors.hero.abilities.rogue.smokebomb$ninjalog.name=drewniany wabik actors.hero.abilities.rogue.smokebomb$ninjalog.desc=W jakiś sposób wrogowie są łatwo przekonani, że ten drewniany wabik jest prawdziwym Łotrzykiem! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Tę postać możesz znaleźć za pomocą pewnej zdolności zbroi. actors.hero.abilities.rogue.smokebomb.short_desc=Łotrzyk rzuca _Bombę Dymną_ i w mgnieniu oka odskakuje, oślepiając wrogów w pobliżu swojej poprzedniej lokalizacji. actors.hero.abilities.rogue.smokebomb.desc=Łotrzyk rzuca bombę dymną i odskakuje na odległość nie większą niż 6 pól. Może on ominąć przeszkody i przeciwników, ale nie solidny teren jak na przykład ściany.\n\nPrzeciwnicy sąsiadujący z poprzednią pozycją Łotrzyka będą oślepieni na 5 tur. actors.hero.abilities.rogue.deathmark.name=znak śmierci @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Twój klon rusz actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Twój klon podąża za tobą. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Twój klon rusza do ataku! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Kopia Łotrzyka, stworzona z cienistej ciemności. Stoi nieruchomo, z pustymi oczami i drobnymi pasmami ciemności unoszącymi się jak dym.\n\nCień nie jest idealną kopią Łotrzyka, ale wciąż jest przyzwoitym wojownikiem i może korzystać z cech wyposażenia Łotrzyka - za pośrednictwem talentów. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Tę postać możesz znaleźć za pomocą pewnej zdolności zbroi. actors.hero.abilities.huntress.spectralblades.name=widmowe ostrza actors.hero.abilities.huntress.spectralblades.short_desc=Łowczyni rzuca _widmowe ostrza_ w wybrany cel, zadając obrażenia zależne od aktualnie używanej broni białej. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Twój sokół r actors.hero.abilities.huntress.spirithawk$hawkally.desc=Magiczny sokół przywołany przez Łowczynię. Lśni jasnoniebieskim, nieziemskim światłem. Ma oczy dookoła głowy, bacznie obserwując otoczenie.\n\nMoże nie jest dobrym wojownikiem, jednak jego doskonały wzrok i szybkość pozwalają mu precyzyjnie badać okolicę i odwracać uwagę przeciwników. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Pozostałe tury: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Pozostałe gwarantowane uniki: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Tę postać możesz znaleźć za pomocą pewnej zdolności zbroi. actors.hero.abilities.duelist.challenge.name=pojedynek actors.hero.abilities.duelist.challenge.prompt=Wybierz wroga, któremu\nchcesz rzucić wyzwanie @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Twój sojusznik actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Twój sojusznik podąża za tobą. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Twój sojusznik rusza do ataku! actors.hero.abilities.cleric.powerofmany$lightally.desc=Kopia jednego z towarzyszy przygód Kleryka, wykonana z stałego światła. Choć ma kształt innego bohatera, nie posiada żadnej z jego unikalnych zdolności. Ten sojusznik będzie istniał tak długo, jak długo będzie na niego oddziaływać Moc Wielu.\n\nTen sojusznik może być sterowany bez żadnych kosztów poprzez ponowne użycie zdolności pancerza Moc Wielu. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Możesz znaleść tę postać za pomocą specyficznej zdolności zbroi. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Tę postać możesz znaleźć za pomocą pewnej zdolności zbroi. actors.hero.abilities.ratmogrify.name=szczuromorfoza @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Forma cielesna triady zapewnia ci actors.hero.spells.cleanse.name=oczyszczenie actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę. -actors.hero.spells.cleanse.desc=Kleryk natychmiastowo usuwa wszystkie szkodliwe efekty z siebie oraz wszystkich widocznych sojuszników. Po zakończeniu zaklęcia, wszystkie postacie nim objęte otrzymują niewrażliwość na negatywne efekty na liczbę tur równą %1$d i %2$d osłony. +actors.hero.spells.cleanse.desc=Kleryk usuwa wszystkie szkodliwe efekty z siebie oraz wszystkich widocznych sojuszników. Po zakończeniu zaklęcia, wszystkie postacie nim objęte otrzymują niewrażliwość na negatywne efekty na liczbę tur równą %1$d i %2$d osłony. actors.hero.spells.clericspell.prompt=Wybierz cel actors.hero.spells.clericspell.no_target=Nie ma tu żadnego celu. @@ -666,12 +666,12 @@ actors.hero.spells.flash.desc=Kleryk przekierowuje swoją Niebiańską Postać w actors.hero.spells.guidinglight.name=światło przewodnie actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie. actors.hero.spells.guidinglight.desc=Kleryk wystrzeliwuje pocisk magicznej energii, który przy trafieniu w cel zadaje 2-8 obrażeń i go rozświetla. Następny atak fizyczny bronią, do której użycia masz wystarczającą siłę, przeciwko rozświetlonemu przeciwnikowi gwarantuje trafienie. -actors.hero.spells.guidinglight.desc_priest=_Te zaklęcie jest potężniejsze, gdy jest rzucane przez Kapłana._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia będzie aktywowany przez blask, różdżki, inne postacie i artefakty które bezpośrednio wpływają na przeciwników. Aktywowanie rozświetlenia w ten sposób zadaje dodatkowe magiczne obrażenia równe poziomowi Kapłana + 5. +actors.hero.spells.guidinglight.desc_priest=_To zaklęcie jest potężniejsze, gdy jest rzucane przez Kapłana._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia będzie aktywowany przez blask, różdżki, inne postacie i artefakty, które bezpośrednio wpływają na przeciwników. Aktywowanie rozświetlenia w ten sposób zadaje dodatkowe magiczne obrażenia równe poziomowi Kapłana + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie ponownie rzucić światła przewodniego za darmo po upływie 100 tur.\n\nPozostałe tury: %s. actors.hero.spells.guidinglight$illuminated.name=Rozświetlenie actors.hero.spells.guidinglight$illuminated.desc=Ta postać świeci w wyniku uderzenia przez zaklęcie światła przewodniego. Blask nie jest wystarczająco silny, aby rozjaśnić okolicę, natomiast ułatwi on Klerykowi trafienie tej postaci. -actors.hero.spells.guidinglight$illuminated.desc_priest=Kapłan może dodatkowo aktywować rozświetlenie za pomocą blasku, różdżki, sojusznika lub efektów z niektórych artefaktów. Aktywowanie rozświetlenia w ten sposób zada dodatkowe magiczne obrażenia równe poziomowi kapłana + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Kapłan może dodatkowo aktywować rozświetlenie za pomocą blasku, różdżki, sojusznika lub efektami niektórych artefaktów. Aktywowanie rozświetlenia w ten sposób zada dodatkowe obrażenia magiczne równe poziomowi kapłana + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Pozostali bohaterowie nadal mogą używać rozświetlenia, aby korzystać z talentu palącego światła, ale nie zyskają na celności. actors.hero.spells.hallowedground.name=cud urodzaju @@ -698,7 +698,7 @@ actors.hero.spells.holyward.glyph_name=%s światła actors.hero.spells.holyward.glyph_desc=Ten glif nieznacznie zwiększa ilość obrażeń, które może zablokować zbroja. actors.hero.spells.holyward.short_desc=Tymczasowo nadpisuje glif, by wzmocnić siłę blokowania zbroi. actors.hero.spells.holyward.desc=Kleryk napełnia noszony przez siebie pancerz zaklęciem świętego światła, zwiększając blokowanie obrażeń o 1. To zaklęcie jest rzucane natychmiastowo.\n\nTen glif utrzymuje się przez 50 tur oraz nadpisuje każdy korzystny glif, który posiada pancerz, na czas trwania umiejętności. Kleryk otrzyma efekt, nawet gdy nie ma na sobie zbroi. -actors.hero.spells.holyward.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna._ Dodatkowe blokowanie obrażeń jest zwiększone do 3, a zaklęcie nie nadpisuje już istniejącego glifu. Rzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur za każdy użyty ładunek. +actors.hero.spells.holyward.desc_paladin=_To zaklęcie jest potężniejsze, gdy jest rzucane przez Paladyna._ Dodatkowe blokowanie obrażeń jest zwiększone do 3, a zaklęcie nie nadpisuje już istniejącego glifu. Rzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur za każdy użyty ładunek. actors.hero.spells.holyward$holyarmbuff.name=święta ochrona actors.hero.spells.holyward$holyarmbuff.desc=Kleryk napełnia noszony przez siebie pancerz świętą mocą, która nadpisuje glify i zwiększa blokowane obrażenia o 1 punkt.\n\nPozostałe tury: %s. actors.hero.spells.holyward$holyarmbuff.desc_paladin=Paladyn napełnił noszony przez siebie pancerz świętą energią, powodując, że blokuje ona dodatkowe 3 punkty obrażeń.\n\nRzucanie innych zaklęć, gdy aktywna jest święta ochrona, wydłuży jej czas trwania o 10 tur za każdy użyty ładunek.\n\nPozostałe tury efektu: %s. @@ -707,15 +707,15 @@ actors.hero.spells.holyweapon.name=święta broń actors.hero.spells.holyweapon.ench_name=%s świętości actors.hero.spells.holyweapon.ench_desc=Wrogowie trafieni świętą bronią odniosą dodatkowe obrażenia magiczne. actors.hero.spells.holyweapon.short_desc=Tymczasowo nadpisuje zaklęcie broni, by zwiększyć obrażenia. -actors.hero.spells.holyweapon.desc=Kleryk zaklina założoną obecnie broń świętą energią, co sprawia, że zadaje ona dodatkowe 2 punkty magiczny obrażeń przy każdym trafieniu we wroga. To zaklęcie jest rzucane natychmiastowo.\n\nTo zaklęcie trwa 50 tur i nadpisuje wszystkie korzystne zaklęcia broni na czas trwania. Ataki bez broni również będą korzystać z tego efektu. -actors.hero.spells.holyweapon.desc_paladin=_To zaklęcie jest silniejsze, gdy jest rzucone przez Paladyna._ Dodatkowe obrażenia magiczne są zwiększone do 6, a zaklęcie nie nadpisuje już istniejącego zaklęcia broni. Rzucanie innych zaklęć, gdy aktywna jest Święta Broń, wydłuży jej czas trwania o 10 tur na każdy wykorzystany ładunek. +actors.hero.spells.holyweapon.desc=Kleryk zaklina założoną obecnie broń świętą energią, co sprawia, że zadaje ona dodatkowe 2 punkty obrażeń magicznych przy każdym trafieniu we wroga. To zaklęcie jest rzucane natychmiastowo.\n\nTo zaklęcie trwa 50 tur i nadpisuje wszystkie korzystne zaklęcia broni na czas trwania. Ataki bez broni również będą korzystać z tego efektu. +actors.hero.spells.holyweapon.desc_paladin=_To zaklęcie jest potężniejsze, gdy jest rzucane przez Paladyna._ Dodatkowe obrażenia magiczne są zwiększone do 6, a zaklęcie nie nadpisuje już istniejącego zaklęcia broni. Rzucanie innych zaklęć, gdy aktywna jest Święta Broń, wydłuży jej czas trwania o 10 tur na każdy wykorzystany ładunek. actors.hero.spells.holyweapon$holywepbuff.name=święta broń actors.hero.spells.holyweapon$holywepbuff.desc=Kleryk napełnił założoną obecnie broń świętą energią, tymczasowo nadpisując wszelkie istniejące zaklęcia i sprawiając, że broń zadaje dodatkowe 2 obrażenia magiczne przy każdym ataku.\n\nPozostałe tury efektu: %s. actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladyn napełnił założoną obecnie broń świętą energią, dzięki czemu jego ataki zadają dodatkowe 6 obrażeń magicznych.\n\nRzucanie innych zaklęć, gdy święta broń jest aktywna, wydłuży jej czas trwania o 10 tur za każdy użyty ładunek.\n\nPozostałe tury efektu: %s. actors.hero.spells.judgement.name=osąd actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom. -actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Bazowo zadaje to %1$d-%2$d obrażeń, które zwiększają się 33%% obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w Niebiańską Postać (lub od ostatniego użycia Osądu).\n\nRzucenie Osądu w tym momencie zada %3$d-%4$d obrażeń. +actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Normalnie zadaje on %1$d-%2$d obrażeń. Wartość ta jest zwiększona o 33%% za każde zaklęcie rzucone przez Kleryka od momentu wejścia w niebiańską postać (lub od ostatniego użycia osądu).\n\nRzucenie osądu w tym momencie zada %3$d-%4$d obrażeń. actors.hero.spells.layonhands.name=uzdrawiające dłonie actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna. @@ -723,9 +723,9 @@ actors.hero.spells.layonhands.desc=Paladyn kieruje świętą energię przez swoj actors.hero.spells.lifelinkspell.name=łącze życia actors.hero.spells.lifelinkspell.short_desc=Dzieli obrażenia z sojusznikiem i redukuje otrzymane obrażenia. -actors.hero.spells.lifelinkspell.desc=Kleryk wzmacnia więź między sobą a wzmocnionym sojusznikiem. Dzięki temu wzmocnionemu połączeniu wszelkie otrzymane obrażenia będą dzielone pomiędzy bohatera i jego sojusznika przez %1$d tur, a wzmocnienie obronne Mocy Wielu zostanie zwiększone do -%2$d%% otrzymywanych obrażeń. Należy pamiętać, że obrażenia są dzielone po zbroi, ale przed redukcją obrażeń Mocy Wielu.\n\nKiedy ten efekt jest aktywny, korzystne zaklęcia Kleryka o wartości T3 lub niższej będą miały działały zarówno na Kleryka, jak i jego sojusznika, jeśli zostały użyte na jednym z nich. +actors.hero.spells.lifelinkspell.desc=Kleryk wzmacnia więź między sobą a wzmocnionym sojusznikiem. Dzięki temu tej więzi wszelkie otrzymane obrażenia będą dzielone pomiędzy bohatera i jego sojusznika przez %1$d tur, a wzmocnienie obronne Mocy Wielu zostanie zwiększone do -%2$d%% otrzymywanych obrażeń. Należy pamiętać, że obrażenia są dzielone po zbroi, ale przed redukcją obrażeń Mocy Wielu.\n\nKiedy ten efekt jest aktywny, korzystne zaklęcia Kleryka kręgu 3 lub niższego będą działały zarówno na Kleryka, jak i jego sojusznika, jeśli zostały na nim użyte. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=ochrona łącza życia -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Kleryk niedawno rzucił na tego sojusznika Łącze Życia.\n\nPoza zwykłymi korzyściami Łącza Życia, ta postać otrzymuje również zmniejszone obrażenia, wszelkie pozytywne zaklęcia Kleryka są stosowane zarówno do Kleryka, jak i tego sojusznika, zamiast tylko do jednego, Moc Wielu nie wygasa, gdy to wzmocnienie jest aktywne.\n\nPozostałe tury efektu: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Kleryk niedawno rzucił łącze życia na tego sojusznika.\n\nPoza zwykłymi korzyściami łącza życia, ta postać otrzymuje również zmniejszone obrażenia, wszelkie pozytywne zaklęcia Kleryka są nakładane zarówno do Kleryka, jak i tego sojusznika, a moc wielu nie skończy się, dopóki to wzmocnienie jest aktywne.\n\nPozostałe tury efektu: %s. actors.hero.spells.mindform.name=forma umysłu actors.hero.spells.mindform.short_desc=Przypisuje różdżkę lub broń miotaną do triady. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Kleryk wybiera różdżkę lub broń miotaną, actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy actors.hero.spells.mnemonicprayer.short_desc=Wydłuża czas trwania efektów na sojusznikach i wrogach. Ponownie nakłada rozświetlenie. -actors.hero.spells.mnemonicprayer.desc=Kapłan odmawia modlitwę, która wydłuża czas trwania wszystkich efektów na określonym celu o liczbę tur wynoszącą %1$d. To zaklęcie jest rzucane natychmiastwo. W wypadku sojuszników (w tym Kapłana) wydłużony zostanie czas trwania pozytywnych efektów, a w wypadku wrogów negatywne. Ten czar odnowi efekt rozświetlenia na wrogu, który został wcześniej rozświetlony.\n\nKatechizm Pamięciowy może wydłużyć dany efekt tylko raz i nie może wydłużyć wzmocnień przyznanych ze zdolności pancerza. +actors.hero.spells.mnemonicprayer.desc=Kapłan odmawia modlitwę, która wydłuża czas trwania wszystkich efektów na określonym celu o liczbę tur wynoszącą %1$d. To zaklęcie rzucane jest natychmiastowo. W wypadku sojuszników (w tym Kapłana) wydłużony zostanie czas trwania pozytywnych efektów, a w wypadku wrogów tych negatywnych. Ten czar odnowi efekt rozświetlenia na wrogu, jeśli był on już wcześniej rozświetlony.\n\nKatechizm Pamięciowy może wydłużyć dany efekt tylko raz i nie może wydłużyć wzmocnień przyznanych przez zdolności pancerza. actors.hero.spells.radiance.name=blask actors.hero.spells.radiance.short_desc=Rozświetla i chwilowo ogłusza widocznych przeciwników. -actors.hero.spells.radiance.desc=Kapłan wybucha świętym światłem, ogłuszając wszystkich widocznych przeciwników na 3 tury i rozświetlając ich, jakby byli trafieni przez światło przewodnie. Jeśli przeciwnik jest już rozświetlony, Blask zada dodatkowe obrażenia rozświetlenia i nałoży je ponownie. Blask sprawi również, że Kapłan będzie świecił przez 100 tur, jeśli obecne piętro jest ciemne. +actors.hero.spells.radiance.desc=Kapłan wybucha świętym światłem, ogłuszając wszystkich widocznych przeciwników na 3 tury i rozświetlając ich, jakby byli trafieni przez światło przewodnie. Jeśli przeciwnik jest już rozświetlony, Blask zada dodatkowe obrażenia rozświetlenia i nałoży je ponownie. Zaklęcie sprawi również, że kapłan będzie świecił przez 100 tur, jeśli obecne piętro jest ciemne. actors.hero.spells.recallinscription.name=replikacja runy actors.hero.spells.recallinscription.short_desc=Powtarza ostatnio używany kamień runiczny lub zwój. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Kleryk niedawno użył actors.hero.spells.shieldoflight.name=świetlista tarcza actors.hero.spells.shieldoflight.short_desc=Zapewnia tymczasową ochronę przeciwko celowi. -actors.hero.spells.shieldoflight.desc=Kleryk tworzy cienką barierę światła między sobą a wrogiem, zwiększając moc ochronną jego zbroi przeciwko temu wrogowi o %1$d-%2$d na 5 tury.\n\nRzucenie tego czaru jest natychmiastowe, ale nie można go używać przeciwko wielu celom jednocześnie. +actors.hero.spells.shieldoflight.desc=Kleryk tworzy cienką barierę światła między sobą a wrogiem, zwiększając moc ochronną jego zbroi przeciwko temu wrogowi o %1$d-%2$d na 5 tur.\n\nTo zaklęcie jest rzucane natychmiastowo, przy czym nie można go używać przeciwko wielu celom jednocześnie. actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła oddziela tę postać od wroga. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je osłabi.\n\nPozostałe tury efektu: %s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Ankh eksploduje życiodajną energią! ##classes actors.hero.heroclass.warrior=wojownik actors.hero.heroclass.warrior_desc_short=Wojownik może znieść dodatkowe obrażenia dzięki osłonie zapewnionej mu przez _złamaną pieczęć_. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszenie_. -actors.hero.heroclass.warrior_desc=Wojownik zaczyna z _unikatową złamaną pieczęcią_, która daje mu osłonę gdy ma mniej niż połowę zdrowia. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszeniem_.\n\nWojownik zaczyna również ze _znoszonym krótkim mieczem_, _trzema kamieniami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nWojownik automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę uzdrawiającą\n_-_ Zwój szału +actors.hero.heroclass.warrior_desc=Wojownik zaczyna z _unikatową złamaną pieczęcią_, która daje mu osłonę, gdy ma mniej niż połowę zdrowia. Pieczęć może być przenoszona pomiędzy zbrojami wraz z _pojedynczym ulepszeniem_.\n\nWojownik zaczyna również ze _znoszonym krótkim mieczem_, _trzema kamieniami do rzucania_, płócienną zbroją, bukłakiem oraz aksamitną sakiewką.\n\nWojownik automatycznie identyfikuje:\n_-_ Zwój identyfikacji\n_-_ Miksturę uzdrawiającą\n_-_ Zwój szału actors.hero.heroclass.warrior_unlock=Wojownik jest automatycznie odblokowany. actors.hero.heroclass.mage=mag @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas wa actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą może wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów. actors.hero.herosubclass.priest=kapłan actors.hero.herosubclass.priest_short_desc=_Kapłan_ zyskuje nowe zaklęcia dalekiego zasięgu i wzmocnioną wersję światła przewodniego. -actors.hero.herosubclass.priest_desc=Kapłan otrzymuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę dystansową i synergię z magicznymi przedmiotami.\n\nRaz na 100 tur, Kapłan może rzucić _światło przewodnie_ za darmo i może skorzystać z efektu rozświetlenia za pomocą sojuszników, różdżek i niektórych artefaktów, aby uzyskać dodatkowe obrażenia równe jego poziomowi.\n\nKapłan zyskuje również zaklęcie _Blask_, które rozprasza ciemność i wpływa na wszystkich widocznych wrogów, nakładając efekt rozświetlenia oraz na krótko ich ogłuszając kosztem 2 ładunków. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=paladyn actors.hero.herosubclass.paladin_short_desc=_Paladyn_ zyskuje nowe zaklęcia krótkiego zasięgu oraz wzmocnione wersje świętej broni i ochrony. actors.hero.herosubclass.paladin_desc=Paladyn zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę wręcz i synergię z bronią i zbroją.\n\nZaklęcia _święta broń_ i _święta ochrona_ Paladyna zapewniają większe bonusy, nie zastępują już istniejących zaklęć i glifów. Można też wydłużyć ich czas trwania, rzucając inne zaklęcia.\n\nPaladyn otrzymuje również zaklęcie _porażenie_, które pozwala mu wykonać gwarantowane uderzenie wręcz z dodatkowymi obrażeniami i mocą zaklęcia. @@ -907,7 +907,7 @@ actors.hero.talent.provoked_anger.title=prowokowana agresja actors.hero.talent.provoked_anger.desc=_+1:_ Kiedy jakakolwiek osłona Wojownika ulegnie zniszczeniu przez obrażenia, jego następny atak fizyczny zada _3 dodatkowe punkty obrażeń_.\n\n_+2:_ Kiedy jakakolwiek osłona Wojownika ulegnie zniszczeniu przez obrażenia, jego następny atak fizyczny zada _5 dodatkowych punkty obrażeń_. actors.hero.talent.iron_will.title=żelazna wola actors.hero.talent.iron_will.desc=_+1:_ Osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_. -actors.hero.talent.iron_will.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, pasywnie zapewni 1 lub maksymalnie 2 osłony wersji złamanej pieczęci Wojownika. +actors.hero.talent.iron_will.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, pasywnie zapewni on 1 lub 2 osłony uzyskiwanej na zasadach złamanej pieczęci Wojownika. actors.hero.talent.iron_stomach.title=Żelazny żołądek actors.hero.talent.iron_stomach.desc=_+1:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _75% odporności na obrażenia_ podczas jedzenia.\n\n_+2:_ Spożywanie jedzenia zajmuje Wojownikowi 1 turę oraz zapewnia mu _100% odporności na obrażenia_ podczas jedzenia. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=łączona śmiertelność actors.hero.talent.combined_lethality.desc=_+1:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 13% życia_.\n\n_+2:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 27% życia_.\n\n_+3:_ Jeżeli Mistrzyni zaatakuje bronią wręcz bezpośrednio po użyciu umiejętności innej broni, jej atak wykończy wroga niebędącego bossem, jeśli ma on _mniej niż 40% życia_.\n\nAtak ten może być zwykłym atakiem lub częścią umiejętności broni. actors.hero.talent.unencumbered_spirit.title=nieskrępowana dusza -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Akolitka uzyskuje _50% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _3. kręgu lub niższego_.\n\n_+2:_ Akolitka uzyskuje _75% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _2. kręgu lub niższego_.\n\n_+3:_ Akolitka uzyskuje _100% więcej energii_ za każdy wyposażony przez nią element ekwipunku będący _1. kręgu lub niższego_. bonusy poziomu 2 i 3 są niezmienione. Akolitka otrzymuje również darmową płócienną zbroję oraz ćwiekowane rękawice. \n\nPamiętaj, że ten talent nie przynosi żadnych korzyści z bycia nieuzbrojonym lub z korzystania z Pierścienia Siły. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=monastyczna werwa actors.hero.talent.monastic_vigor.desc=_+1:_ Jeżeli Akolitka ma _100% energii_, jej umiejętności są ulepszone.\n\n_+2:_ Jeżeli Akolitka ma _80% lub więcej energii_, jej umiejętności są ulepszone.\n\n_+3:_ Jeżeli Akolitka ma _60% lub więcej energii_, jej umiejętności są ulepszone.\n\nKiedy umiejętności są ulepszone:\n- Wściekłe ciosy używają czaru twojej broni.\n- Skupienie jest natychmiastowe.\n- Doskok otrzymuje +4 zasięgu.\n- Kopnięcie z półobrotu zadaje dodatkowe 50% obrażeń oraz odrzuca i ogłusza wszystkich przeciwników sąsiadującym z Akolitką.\n- Medytacja powoli regeneruje 20% brakującego życia oraz zapewnia redukcję otrzymywanych obrażeń o 80%. actors.hero.talent.combined_energy.title=łączona energia @@ -1226,12 +1226,12 @@ actors.hero.talent.searing_light.title=palące światło actors.hero.talent.searing_light.desc=_+1:_ Fizyczne ataki Kleryka przeciwko wrogom rozświetlonym zaklęciem _światła przewodniego_ zadają _+3 obrażenia_.\n_+2:_ Fizyczne ataki Kleryka przeciwko wrogom rozświetlonym zaklęciem _światła przewodniego_ zadają _+5 obrażeń_. actors.hero.talent.searing_light.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, raz na 20 tur zapewnia on dodatkowe obrażenia po użyciu różdżki lub artefaktu na wrogu. actors.hero.talent.shield_of_light.title=świetlista tarcza -actors.hero.talent.shield_of_light.desc=_+1:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _2-4 pancerza_ przeciwko celowi na 5 tur.\n\n_+2:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _3-6 pancerza_ przeciwko celowi na 5 tur. +actors.hero.talent.shield_of_light.desc=_+1:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _2-4 pancerza_ przeciwko wybranemu celowi na 5 tur.\n\n_+2:_ Kleryk może rzucić _świetlistą tarczę_, czar kosztujący 1 ładunek, który jest rzucany natychmiast i zapewnia mu _3-6 pancerza_ przeciwko wybranemu celowi na 5 tur. actors.hero.talent.shield_of_light.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 33% szansy przy +1 i 50% szansy przy +2 na zmniejszenie fizycznych obrażeń otrzymywanych od wybranego przeciwnika o 1. actors.hero.talent.enlightening_meal.title=Oświecający Posiłek -actors.hero.talent.enlightening_meal.desc=_+1:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _0.67 ładunku_ świętej księgi.\n\n_+2:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _1 ładunek_ świętej księgi. -actors.hero.talent.enlightening_meal.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 2 tury ładowania różdżek i artefaktów przy +1 lub 3 tury przy +2. Nie może być to użyte do ładowania rogu obfitości. +actors.hero.talent.enlightening_meal.desc=_+1:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _0,67 ładunku_ świętej księgi.\n\n_+2:_ Spożywanie jedzenia zajmuje Klerykowi 1 turę i zapewnia mu _1 ładunek_ świętej księgi. +actors.hero.talent.enlightening_meal.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 2 tury ładowania różdżek i artefaktów przy +1 lub 3 tury przy +2. Ten talent nie działa na róg obfitości. actors.hero.talent.recall_inscription.title=Replikacja Runy actors.hero.talent.recall_inscription.refunded=Twój przedmiot został zwrócony! actors.hero.talent.recall_inscription.desc=_+1:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _10 tur._\n_+2:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _300 tur._\nReplikacja Runy nie może być używana ze zwojami ulepszenia. Koszt ładowania tego czaru różni się w zależności od tego, który przedmiot był ostatnio używany: 2 dla kamienia runicznego, 3 dla zwoju, 4 dla egzotycznego zwoju. Koszt ładowania jest również podwajany, gdy jest używany ze zwojem transmutacji lub przedmiotami alchemicznymi, które muszą być wykonane za pomocą zwoju transmutacji lub ulepszenia. @@ -1240,7 +1240,7 @@ actors.hero.talent.sunray.title=Słoneczny Promień actors.hero.talent.sunray.desc=_+1:_ Kleryk może rzucić _Słoneczny Promień,_ czar, który zadaje _4-8 obrażeń_ i oślepia cel na _4 tury_, kosztem 1 ładunku.\n\n_+2:_ Kapłan może rzucić _Słoneczny Promień,_ czar, który zadaje _6-12 obrażeń_ i oślepia cel na _6 tur_, kosztem 1 ładunku.\n\nSłoneczny Promień może oślepić każdy cel tylko raz, ale jeśli cel jest już oślepiony przez Sunray, to zamiast tego zostaje sparaliżowany. Sunray zawsze zadaje maksymalne obrażenia demonicznym i nieumarłym wrogom. actors.hero.talent.sunray.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on 15% szansy przy +1 i 25% szansy przy +2 na to, że różdżki i artefakty oślepią wrogów na 4 tury. actors.hero.talent.divine_sense.title=Boski Zmysł -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Kleryk może natychmiastowo rzucić _boski zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _8 pól_ wizji umysłów na 30 tur.\n\n_+2_ Kleryk może natychmiastowo rzucić _boski zmysł_, kosztujący 2 ładunki, który jest czarem zapewniającym _12 pól_ wizji umysłów na 30 tur. actors.hero.talent.divine_sense.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zapewnia on wizję umysłu o zasięgu 3 pól przy +1 i 5 pól przy +2 na krótki czas po użyciu różdżki lub artefaktu. actors.hero.talent.bless.title=Błogosławieństwo actors.hero.talent.bless.desc=_+1:_ Kleryk może rzucić _błogosławieństwo_, kosztujące 1 ładunek, które jest czarem zapewniającym _6 tury błogosławieństwa i 10 osłony_, jeżeli użyje go na sobie lub _10 tur błogosławieństwa i 10 PŻ_, jeżeli użyje go na innej postaci.\n\n_+2:_ Kleryk może rzucić _błogosławieństwo_, kosztujące 1 ładunek, które jest czarem zapewniającym _10 tur błogosławieństwa i 15 osłony_, jeżeli użyje go na sobie lub _15 tur błogosławieństwa i 15 PŻ_, jeżeli użyje go na innej postaci.\n\nNadmiar leczenia z tego czaru zostanie zamieniony w osłonę. @@ -1254,11 +1254,11 @@ actors.hero.talent.light_reading.desc=_+1:_ Kleryk może używać świętej ksi actors.hero.talent.light_reading.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on szybkość ładowania wszystkich różdżek o 7/13/20% przy +1/+2/+3. actors.hero.talent.holy_lance.title=Święta Włócznia -actors.hero.talent.holy_lance.desc=_+1:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _30-55 obrażeń_.\n\n_+2:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _45-83 obrażeń_.\n\n_+3:_ Kapłan może rzucić _Świętą Włócznię_, kosztująca 4 ładunki, która jest potężnym czarem zadającym _60-110 obrażeń_.\n\nŚwięta Włócznia zawsze zadaje maksymalne obrażenia demonom i nieumarłym. Jej czas odnowienia, zanim będzie mogła być ponownie użyta, wynosi 30 tur. +actors.hero.talent.holy_lance.desc=_+1:_ Kapłan może rzucić _świętą włócznię_, kosztującą 4 ładunki, która jest potężnym czarem zadającym _30-55 obrażeń_.\n\n_+2:_ Kapłan może rzucić _świętą włócznię_, kosztującą 4 ładunki, która jest potężnym czarem zadającym _45-83 obrażeń_.\n\n_+3:_ Kapłan może rzucić _świętą włócznię_, kosztującą 4 ładunki, która jest potężnym czarem zadającym _60-110 obrażeń_.\n\nŚwięta włócznia zawsze zadaje maksymalne obrażenia demonom i nieumarłym. Jej czas odnowienia, zanim będzie mogła być ponownie użyta, wynosi 30 tur. actors.hero.talent.hallowed_ground.title=Cud Urodzaju actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 3x3_ na 20 tur.\n\n_+2:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 5x5_ na 20 tur.\n\n_+3:_ Kapłan może rzucić _Cud Urodzaju_, który jest czarem kosztującym 2 ładunki, który błogosławi teren _na obszarze 7x7_ na 20 tur.\n\nW chwili rzucenia czaru Cud Urodzaju uleczy 15 PŻ sojuszników, chwilowo ukorzeni wrogów i zasadzi niską trawę. Potem powoli leczy sojuszników, okalecza wrogów i powoduje losowy wzrost wysokiej trawy. Kapłan zamiast leczenia otrzymuje osłonę. Podpalenie obszaru przerywa zaklęcie. actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy -actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _3 tury_, kosztującym 1 ładunek.\n\n_+2:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _4 tury_, kosztującym 1 ładunek.\n\n_+3:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _5 tur_, kosztującym 1 ładunek.\n\nKatechizm Pamięciowy nie potrzebuje czasu na rzucenie. Katechizm Pamięciowy rozświetla też cel czaru, jeżeli ten był już wcześniej rozświetlony. Katechizm Pamięciowy może przedłużyć dany efekt tylko raz i nie może przedłużyć pozytywnych efektów pochodzących od umiejętności zbroi. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kapłan może rzucić _katechizm pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _3 tury_, kosztującym 1 ładunek.\n\n_+2:_ Kapłan może rzucić _katechizm pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _4 tury_, kosztującym 1 ładunek.\n\n_+3:_ Kapłan może rzucić _katechizm pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _5 tur_, kosztującym 1 ładunek.\n\nKatechizm pamięciowy jest rzucany natychmiastowo. Ten czar rozświetla też jego cel, jeżeli ten był już wcześniej rozświetlony. Zaklęcie może przedłużyć dany efekt tylko raz i nie może przedłużyć pozytywnych efektów pochodzących od umiejętności zbroi. actors.hero.talent.lay_on_hands.title=uzdrawiające dłonie actors.hero.talent.lay_on_hands.desc=_+1:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _15 PŻ_ lub zapewnia Paladynowi _15 osłony_.\n\n_+2:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _20 PŻ_ lub zapewnia Paladynowi _20 osłony_.\n\n_+3:_ Paladyn może rzucić _uzdrawiające dłonie_, czar kosztujący 1 ładunek, który natychmiast leczy sąsiadującą postać o _25 PŻ_ lub zapewnia Paladynowi _25 osłony_.\n\nNadmiar leczenia z tego czaru jest zamieniany na tarczę. Uzdrawiające dłonie mogą być rzucane wielokrotnie, ale nie mogą zapewnić więcej niż trzykrotności maksymalnej osłony czaru naraz. @@ -1268,7 +1268,7 @@ actors.hero.talent.wall_of_light.title=ściana światła actors.hero.talent.wall_of_light.desc=_+1:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed paladynem solidną ścianę o szerokości _3 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+2:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _5 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\n_+3:_ Paladyn może rzucić _Ścianę Światła_, czar, który tworzy przed Paladynem solidną ścianę o szerokości _7 pól_, która odpycha wrogów i trwa 20 tur, kosztem 3 ładunków.\n\nŚcianę można umieścić pionowo, poziomo lub po skosie, w danym momencie może istnieć tylko jedna ściana. actors.hero.talent.divine_intervention.title=boska interwencja -actors.hero.talent.divine_intervention.desc=_+1:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję_, która zapewnia Klerykowi i wszystkim sojusznikom do _150 punktów tarczy_ oraz wydłuża Niebiańską Postać o _3 tury.\n\n_+2:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _200 punktów tarczy_ oraz wydłuża Niebiańską Postać o _4 tury_.\n\n_+3:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _250 punktów tarczy_ oraz wydłuża Niebiańską Postać o _5 tur_.\n\n_+4:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję,_ która zapewnia Klerykowi i wszystkim sojusznikom do _300 punktów tarczy_ oraz wydłuża Niebiańską Postać o _6 tur_.\n\nBoska Interwencja kosztuje aż 5 ładunków księgi i może być rzucona tylko raz w danej Niebiańskiej Postaci. +actors.hero.talent.divine_intervention.desc=_+1:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję_, która zapewnia Klerykowi i wszystkim sojusznikom do _150 punktów tarczy_ oraz wydłuża Niebiańską Postać o _3 tury_.\n\n_+2:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję_, która zapewnia Klerykowi i wszystkim sojusznikom do _200 punktów tarczy_ oraz wydłuża Niebiańską Postać o _4 tury_.\n\n_+3:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję_, która zapewnia Klerykowi i wszystkim sojusznikom do _250 punktów tarczy_ oraz wydłuża Niebiańską Postać o _5 tur_.\n\n_+4:_ Będąc w Niebiańskiej Postaci, Kleryk może rzucić _Boską Interwencję_, która zapewnia Klerykowi i wszystkim sojusznikom do _300 punktów tarczy_ oraz wydłuża Niebiańską Postać o _6 tur_.\n\nBoska Interwencja kosztuje aż 5 ładunków księgi i może być rzucona tylko raz w danej Niebiańskiej Postaci. actors.hero.talent.judgement.title=osąd actors.hero.talent.judgement.desc=_+1:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _10-20 obrażeń_ wszystkim widocznym wrogom.\n\n_+2:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _15-30 obrażeń_ wszystkim widocznym wrogom.\n\n_+3:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _20-40 obrażeń_ wszystkim widocznym wrogom.\n\n_+4:_ Będąc w niebiańskiej formie, Kleryk może rzucić _osąd_, który zadaje _25-50 obrażeń_ wszystkim widocznym wrogom.\n\nOsąd kosztuje 3 ładunki tomu. Zadaje on +33% obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w formę lub od ostatniego rzucenia osądu. actors.hero.talent.flash.title=błysk @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Ten chochlik rozłożył mały sklep na wej actors.mobs.npcs.mirrorimage.name=lustrzane odbicie actors.mobs.npcs.mirrorimage.desc=Ta iluzja do złudzenia przypomina ciebie, ma nawet taką samą zbroję i broń, co ty.\n\nLustrzane odbicia będą szukały i atakowały wrogów za pomocą sztucznej broni, która zachowuje się jak twoja, ale zadaje mniej obrażeń. Na początku są niemal niewidzialne, ale żeby atakować, muszą przyjąć formę na bardziej widoczną.\n\nNawet jeśli ich moc ataku może być pomocna, lustrzane odbicia są niezwykle kruche i znikną w chwili otrzymania jakichkolwiek obrażeń. -actors.mobs.npcs.mirrorimage.discover_hint=Możesz znaleść tę postać za pomocą specyficznego zwoju. +actors.mobs.npcs.mirrorimage.discover_hint=Tę postać możesz spotkać za pomocą pewnego zwoju. -actors.mobs.npcs.npc.discover_hint=Możesz znaleść tę postać w konkretnej części lochu. +actors.mobs.npcs.npc.discover_hint=Tę postać możesz spotkać w pewnym obszarze lochu. actors.mobs.npcs.prismaticimage.name=pryzmatyczny obraz actors.mobs.npcs.prismaticimage.desc=Ta mieniąca się iluzja wygląda podobnie do ciebie; ma nawet tą samą zbroję i broń.\n\nPryzmatyczne obrazy będą szukały i odciągały przeciwników, używając swej polepszonej obrony i zdrowia żeby cię chronić. Może nie mają takiej siły jak lustrzane odbicia, ale są znacznie wytrzymalsze, wliczając w to właściwości ochronne twojej własnej zbroi.\n\nKiedy ich życie spadnie do zera, zaczną wygasać i znikną po kilku turach. W tym czasie mogą jednak zostać uleczone, przez co wrócą do walki. W przypadku braku wrogów w zasięgu wzroku, pryzmatyczne obrazy znikną i dołączą do ich twórcy. -actors.mobs.npcs.prismaticimage.discover_hint=Możesz znaleść tę postać za pomocą specyficznego zwoju. +actors.mobs.npcs.prismaticimage.discover_hint=Tę postać możesz spotkać za pomocą pewnego zwoju. actors.mobs.npcs.ratking.name=szczurzy król actors.mobs.npcs.ratking.not_sleeping=Wcale nie śpię! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Ten szczur jest trochę większy niż jego p actors.mobs.npcs.ratking.desc_birthday=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie, zamiast korony noszonej zazwyczaj, nosi małą, zieloną czapeczkę urodzinową. Wszystkiego najlepszego Szczurzy Królu! actors.mobs.npcs.ratking.desc_winter=Ten osobnik jest nieco większy od zwykłego szczura. Na głowie ma małą czapeczkę zamiast swojej korony. Wszystkiego najlepszego! actors.mobs.npcs.ratking.desc=Ten szczur jest trochę większy niż jego przeciętny pobratymiec. Na głowie nosi malutką koronę. -actors.mobs.npcs.ratking.discover_hint=Możesz znaleść tę postać na końcu konkretnej części lochu. +actors.mobs.npcs.ratking.discover_hint=Tę postać możesz spotkać na końcu pewnym obszarze lochu. actors.mobs.npcs.sheep.name=owca actors.mobs.npcs.sheep.baa!=Bee! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Bee. actors.mobs.npcs.sheep.baa...=Bee... actors.mobs.npcs.sheep.def_verb=blok actors.mobs.npcs.sheep.desc=To magiczna owca. Co jest w niej takiego magicznego? Nie możesz jej zabić. Będzie sobie tak stała dopóki nie zniknie. Magicznie. -actors.mobs.npcs.sheep.discover_hint=możesz znaleść tę postać za pomocą konkretnego przedmiotu lub pułapki. +actors.mobs.npcs.sheep.discover_hint=Tę postać możesz spotkać za pomocą pewnego przedmiotu lub pułapki. actors.mobs.npcs.shopkeeper.name=kupiec actors.mobs.npcs.shopkeeper.thief=Złodziej, złodziej! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Te ogromne, pajęczakopodobne demoniczne istoty unikają actors.mobs.albino.name=szczur albinos actors.mobs.albino.desc=To jest rzadko spotykana odmiana szczura, z czystym, śnieżnobiałym futrem i ostrymi jak brzytwa zębami. -actors.mobs.albino.discover_hint=Możesz czasami znaleść tę postać w konkretnej części lochu. +actors.mobs.albino.discover_hint=Tę postać możesz czasami spotkać w pewnym obszarze lochu. actors.mobs.armoredstatue.name=opancerzona rzeźba actors.mobs.armoredstatue.desc=Można by pomyśleć, że to kolejny z nieruchomych posągów w tym lochu, ale jego świecące, czerwone oczy wskazują, że tak nie jest.\n\nWydaje się być w niezłym stanie dzięki zbroi, w którą go wyposażono. Pokonanie go może być problemem. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Ci zwinni i wytrwali mieszkańcy jaskiń są bardziej niebe actors.mobs.bee.name=złota pszczoła actors.mobs.bee.desc_honey=Pomimo swoich niewielkich rozmiarów, złote pszczoły potrafią zawzięcie bronić swego terytorium. Ta tutaj została uswojona i wygląda jakby chciała podążać za tobą. actors.mobs.bee.desc=Pomimo swoich niewielkich rozmiarów, złote pszczoły potrafią zawzięcie bronić swego terytorium. Ta tutaj jest szczególnie wściekła, więc lepiej uważaj! -actors.mobs.bee.discover_hint=Możesz znaleść tę postać za pomocą konkretnego przedmiotu. +actors.mobs.bee.discover_hint=Tę postać możesz spotkać za pomocą pewnego przedmiotu. actors.mobs.brute.name=gnoll berserk actors.mobs.brute.enraged=wściekły @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Ten gnoll berserk jest u kresu swego życia, al actors.mobs.causticslime.name=żrący śluzowiec actors.mobs.causticslime.desc=Ten gigantyczny śluzowiec wygląda na wypaczonego przez czarną magię promienującą z podziemi. Utracił swój zwykły zielony kolor i kapie z niego żrący szlam. -actors.mobs.causticslime.discover_hint=Możesz czasami znaleść tę postać w konkretnej części lochu. +actors.mobs.causticslime.discover_hint=Tę postać możesz czasami spotkać w pewnym obszarze lochu. actors.mobs.crab.name=krab kanałowy actors.mobs.crab.desc=Te ogromne kraby stoją na szczycie łańcucha pokarmowego w ściekach. Są ekstremalnie szybkie, a ich skorupa może wytrzymać ciężkie uderzenia. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Te ogromne kraby stoją na szczycie łańcucha pokarmowego actors.mobs.crystalguardian.name=kryształowy strażnik actors.mobs.crystalguardian.def_verb=blok actors.mobs.crystalguardian.desc=Ci wielcy kryształowi strażnicy wyglądają niemal jak posągi, gdyby nie ich jasne, świecące oczy. Utwardzony kryształ, z którego są zbudowani, sprawia, że są powolni, ale za to wytrzymali, więc _najlepiej jest ich nie budzić tak długo, jak to możliwe_.\n\nZe względu na swój rozmiar, kryształowi strażnicy będą poruszać się znacznie wolniej w zamkniętych przestrzeniach. Są również tak wytrzymali, że nie da się ich od tak zabić. Można ich pokonać i tymczasowo unieruchomić, ale po chwili powstaną z powrotem. -actors.mobs.crystalguardian.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.crystalguardian.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.crystalmimic.name=kryształowy mimik actors.mobs.crystalmimic.ate=Przedmiot pożarty przez mimika: %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=kryształowa iglica actors.mobs.crystalspire.warning=Kryształ wibruje pod wpływem uderzenia. Jeśli będziesz kontynuował, z pewnością zwrócisz na siebie uwagę... actors.mobs.crystalspire.alert=Wibracje się wzmagają i rozbrzmiewają po całej jaskini! actors.mobs.crystalspire.desc=Ta gigantyczna iglica z bardzo twardego kryształu jest prawdopodobnie źródłem wszystkich dziwnych kryształowych stworzeń w tej jaskini. Twoja broń jest przeciwko niej nieskuteczna, więc będziesz zmuszony użyć kilofa, jeśli chcesz ją zniszczyć.\n\n_Upewnij się, że jesteś przygotowany, zanim przystąpisz do jej rozbijania._ Wydobycie tak dużego kryształu może zająć trochę czasu i prawdopodobnie nie będziesz w stanie zrobić tego bez przeszkód. Możliwe, że iglica będzie się bronić. _Być może ataki iglicy mogą być użyte przeciwko jej sługom._ -actors.mobs.crystalspire.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.crystalspire.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.crystalwisp.name=kryształowa soczewka actors.mobs.crystalwisp.beam_kill=Zabił cię promień światła... actors.mobs.crystalwisp.desc=Mały, wściekły lewitujący kawałek utwardzonego kryształu, otoczony jasną poświatą. Kryształowe soczewki, chociaż nie są szczególnie silne, będą do ciebie strzelać raniącą wiązką światła, jeśli dasz im do tego okazję.\n\nSoczewki są na tyle małe, że z łatwością przemieszczają się przez różne szpary, ale nie są w stanie przez nie strzelać. -actors.mobs.crystalwisp.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.crystalwisp.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.demonspawner.name=rozrodnia demonów actors.mobs.demonspawner.on_death=Mroczna energia tego miejsca zdaje się słabnąć wraz ze śmiercią rozrodni demonów. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Na tym polu czaił się mimik! actors.mobs.ebonymimic.hidden_name=podejrzany zarys actors.mobs.ebonymimic.hidden_desc=Wydaje ci się, że coś tu jest, ale jest niemal zupełnie przeźroczyste. actors.mobs.ebonymimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą, jak przyciągnąć poszukiwaczy przygód.\n\nHebanowy mimik jest ciężką do zauważenia odmianą zmiennokształtnych, gdyż może stać się praktycznie niewidzialna. Czekają na swoją ofiarę na przedmiotach, z którymi poszukiwacze przygód często wchodzą w interakcję, ale strzegą też własnych skarbów. Nie są one silniejsze od zwykłych mimików, gdy się je odkryje, ale ich ataki z zaskoczenia są niszczycielskie. -actors.mobs.ebonymimic.discover_hint=Możesz znaleść tego wroga za pomocą konkretnego reliktu. +actors.mobs.ebonymimic.discover_hint=Tego wroga możesz spotkać za pomocą pewnego reliktu. actors.mobs.elemental$fireelemental.name=żywiołak ognia actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Żywiołak się ładuje! actors.mobs.elemental$newbornfireelemental.desc=Żywiołaki to stworzenia chaosu, przywoływane najczęściej w sytuacjach, gdy potężna magia okultystyczna nie jest właściwie kontrolowana. Są one bezmyślnymi stworzeniami, zwykle związanymi z konkretnym rodzajem magii.\n\nTen żywiołak ognia dopiero co został przywołany, ale mimo to jest niebezpieczny! actors.mobs.elemental$newbornfireelemental.desc_boss=Ze względu na chaotyczną naturę jego przywołania, ten żywiołak może rozprzestrzeniać ogień tylko niedokładnymi eksplozjami, które ładuje przez turę. actors.mobs.elemental$newbornfireelemental.desc_ally=Jako że ten żywiołak został przywołany za pomocą zaklęcia, ma on nieco większą kontrolę nad swoim płomieniem. Nie jest w stanie wykonywać ataków na odległość, ale zapali wrogów, których zaatakuje w walce wręcz. -actors.mobs.elemental$newbornfireelemental.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.elemental$newbornfireelemental.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.elemental$frostelemental.name=żywiołak mrozu actors.mobs.elemental$frostelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki lodu są często spotykaną odmianą, osłabiającą swoje cele magią mrozu. Będą wychładzać przeciwników w walce wręcz i okazjonalnych dystansowych atakach. Ich magia jest znacznie silniejsza w źródłach wody. actors.mobs.elemental$shockelemental.name=żywiołak iskier @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Złowieszcze Oczy są unoszącymi się kulami wypełnionymi actors.mobs.fetidrat.name=cuchnący szczur actors.mobs.fetidrat.desc=Z tym szczurem zdecydowanie jest coś nie tak. Jego tłuste, czarne futro i gnijąca skóra wyglądają zupełnie inaczej niż te, które widziałeś wcześniej u zdrowych szczurów. Jego jasnozielone oczka błyszczą złowrogo.\n\nWokół szczura unosi się cuchnący obłok, zdolny obezwładnić każdego w jego otoczeniu.\n\nZ pysku szczura cieknie ciemny szlam, przeżerając się przez podłogę. Wygląda na to, że rozpuszcza się w wodzie. -actors.mobs.fetidrat.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.fetidrat.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.fungalcore.name=rdzeń grzybni actors.mobs.fungalcore.desc=Ten gigantyczny grzyb musi być źródłem całej aktywności grzybów w tej jaskini. @@ -1596,10 +1596,10 @@ actors.mobs.gnoll.name=gnoll zwiadowca actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lochach, od czasu do czasu wyruszając na rabunek na powierzchni. Gnolle zwiadowcy są stałymi członkami ich bandy, nie są tak silni jak berserkowie i nie tak inteligentni jak szamani. actors.mobs.gnollexile.name=gnoll wygnaniec -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. -actors.mobs.gnollexile.desc_passive=_Gnoll wygnaniec nie zamierza zaatakować._ Nie wydaje się tak agresywny jak inne gnolle tutaj i prawdopodobnie nie uważa, że ​​walka z tobą jest tego warta. Możesz go po prostu zostawić, ale ma plecak, który może być pełen przydatnych przedmiotów... +actors.mobs.gnollexile.desc=Ten gnoll o szarym futrze ma duży znak na ramieniu, oznaczający, że jest on wygnańcem. Gnolle są zazwyczaj wygnane ze swojego społeczeństwa za ignorowanie rozkazów lub łamanie prawa. Wygnańcy muszą być silni i sprytni, aby przetrwać, ten wygląda, jakby wiedział, jak używać włóczni, którą trzyma. +actors.mobs.gnollexile.desc_passive=_Gnoll wygnaniec nie zamierza cię zaatakować._ Nie wydaje się tak agresywny jak inne tutejsze gnolle i prawdopodobnie nie uważa, że ​​walka z tobą jest tego warta. Możesz go po prostu zostawić, ale ma plecak, który może być pełen przydatnych przedmiotów... actors.mobs.gnollexile.desc_aggro=_Gnoll wygnaniec rozgląda się ze złością._ Wygląda na to, że coś jednak skłoniło go do walki. Uważaj na tę włócznię! -actors.mobs.gnollexile.seen_passive=Gnoll dzierżący włócznię patrzy na ciebie nieufnie, ale nie zamierza zaatakować. +actors.mobs.gnollexile.seen_passive=Gnoll dzierżący włócznię patrzy na ciebie nieufnie, ale póki co nie atakuje. actors.mobs.gnollexile.seen_aggro=Gnoll dzierżący włócznię rusza do ataku! actors.mobs.gnollgeomancer.name=gnoll geomanta @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Ten imponująco wysoki starszy gnoll musi być p actors.mobs.gnollgeomancer.desc_armor=Geomanta jest obecnie pokryty warstwą skalnego pancerza. _Musisz podejść bliżej i rozbić ją kilofem, zanim będziesz mógł go zranić._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Gnoll saper, znajdujący się niedaleko, trzyma urządzenie, które wzmacnia skalny pancerz geomanty. Nie będziesz w stanie go teraz uszkodzić!_ actors.mobs.gnollgeomancer.desc_sleeping=Ten imponująco wysoki gnoll szaman otoczony jest warstwą skał i wygląda niemal jak posąg. Przyglądając się uważnie, widzisz, jak skała magicznie porusza się wraz z oddechem starszego gnolla. Nie można go zranić, gdy jest zamknięty w skale i wygląda na to, że całkiem podoba mu się ta kamienna drzemka.\n\nPrawdopodobnie możesz przebić się przez warstwy skał za pomocą kilofa, ale _upewnij się, że jesteś gotowy do walki, zanim to zrobisz._ Geomanta musi być źródłem magii poruszających skały w okolicy i przywódcą całej społeczności gnolli. _Pokonanie rozproszonych tu gnolli przed walką z nim może być dobrym pomysłem._ -actors.mobs.gnollgeomancer.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.gnollgeomancer.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.gnollguard.name=gnoll strażnik actors.mobs.gnollguard.def_verb=blok actors.mobs.gnollguard.spear_warn=Gnoll paskudnie cię rani, dźgając cię końcówką swojej włóczni! actors.mobs.gnollguard.desc=Duży i krzepki gnoll dzierżący włócznię i tarczę, ale nienoszący hełmu. Ci strażnicy są najpewniej przyszłymi berserkami, zmuszonymi do ochrony kopalni przed dzikimi bestiami.\n\nGnoll strażnik jest wystarczająco silny, by dzierżyć włócznię w jednej ręce, ale nie potrafi się nią dobrze posługiwać. _Będzie potrzebował trochę względnie otwartej przestrzeni, aby atakować z dystansu i zada znacznie mniej obrażeń, gdy podejdziesz bliżej._ actors.mobs.gnollguard.desc_armor=_Pobliski gnoll saper trzyma urządzenie, które zapewnia temu strażnikowi ziemny pancerz, znacznie zmniejszając otrzymywane przez niego obrażenia._ -actors.mobs.gnollguard.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.gnollguard.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.gnollsapper.name=gnoll saper actors.mobs.gnollsapper.desc=Mały i słaby, za to inteligentny gnoll z bladym futrem i torbą pełną różnych gadżetów. Prawdopodobnie pomaga w poszukiwaniach i wydobyciu ciemnego złota, a do ochrony ma pobliskiego strażnika. Saperzy są zdolni do walki, ale ich ataki są żałośnie słabe, siłą zbliżone do tych gnolla zwiadowcy.\n\nZamiast walczyć bezpośrednio, saperzy wolą używać różnych gadżetów, aby skaliste środowisko atakowało za nich. Na ich nieszczęście, nie są zaznajomieni z magią związaną z przemieszczaniem skał, więc istnieje duże prawdopodobieństwo, że lekkomyślnie użyją swoich gadżetów. _Powinno być wiele sposobów na wykorzystanie ich ataków przeciwko nim samym lub ich strażnikom._ -actors.mobs.gnollsapper.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.gnollsapper.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.gnolltrickster.name=gnoll kuglarz actors.mobs.gnolltrickster.desc=Dziwnie wyglądająca kreatura, nawet na standardy gnollów. Chodzi zgarbiony, złośliwie śmiejąc się pod nosem i bujając swoją sakwą na plecach. Z jego oczu bije dziwna mieszanka strachu i podniecenia.\n\nW jego sakwie znajduje się zestaw kiepsko wykonanych strzałek, których groty są pokryte różnymi niebezpiecznymi substancjami. -actors.mobs.gnolltrickster.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.gnolltrickster.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.goldenmimic.name=złoty mimik actors.mobs.goldenmimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą jak przyciągnąć poszukiwaczy przygód.\n\nZłoty mimik to silniejsza odmiana zmiennokształtnych, starająca się przyciągać najlepszych z poszukiwaczy przygód. Strzegą większych skarbów, ale i bronią ich bardziej zaciekle niż zwyczajne mimiki. @@ -1649,7 +1649,7 @@ actors.mobs.greatcrab.name=wielki krab actors.mobs.greatcrab.noticed=Krab blokuje za pomocą ogromnych szczypiec. actors.mobs.greatcrab.def_verb=blok actors.mobs.greatcrab.desc=Ten krab jest gigantyczny, nawet w porównaniu do innych krabów kanałowych. Jego niebieska skorupa jest pełna pęknięć i pąkli - oznaka sędziwego wieku. Porusza się pełzając powoli, próbując utrzymać równowagę za pomocą masywnych kleszczy.\n\nKrab posiada szczypce tylko po jednej stronie ciała, ale ich rozmiar z łatwością to rekompensuje. Trzyma on swoje szczypce przed sobą i chowa się za niezniszczalną ścianą skorupy, gdy zauważy zagrożenie. Nie jest on jednak w stanie zablokować ataków, których się nie spodziewa, lub od kilku przeciwników jednocześnie. -actors.mobs.greatcrab.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.greatcrab.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.guard.name=klawisz actors.mobs.guard.scorpion=Chodź tu! @@ -1658,13 +1658,13 @@ actors.mobs.guard.desc=Niegdyś strażnicy w więzieniu, ale już dawno stali si actors.mobs.hermitcrab.name=krab pustelnik actors.mobs.hermitcrab.def_verb=blok -actors.mobs.hermitcrab.desc=Z jakiegoś powodu ten krab kanałowy postanowił nosić na głowie zepsutą górną część beczki! Dodatkowy ciężar spowolnił go do zwykłej prędkości, ale zapewnił mu również znacznie większą obronę. Wydaje ci się, że słyszysz coś odbijającego się w środku beczki... +actors.mobs.hermitcrab.desc=Z jakiegoś powodu ten krab kanałowy postanowił nosić na sobie górną część zepsutej beczki! Waga tej beczki spowolniła go do standardowej prędkości, ale zapewniła mu przy tym znacznie większą obronę. Wydaje ci się, że słyszysz, jak coś odbija się wewnątrz beczki... actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Ta skrzynia to mimik! actors.mobs.mimic.hidden_hint=Coś jest nie tak z tą skrzynią... podejście bliżej, by ją otworzyć, może być złym pomysłem. actors.mobs.mimic.desc=Mimik to magiczne stworzenie, które może przybrać dowolną formę. W podziemiach prawie zawsze decydują się naśladować skrzynię skarbów, ponieważ wiedzą jak przyciągnąć poszukiwaczy przygód.\n\nMimiki potrafią dość paskudnie pogryźć, ale zazwyczaj mają więcej skarbów niż zwykłe skrzynie. -actors.mobs.mimic.discover_hint=Możesz znaleść tego wroga w całym lochu. +actors.mobs.mimic.discover_hint=Tego wroga możesz spotkać gdziekolwiek w lochu. actors.mobs.necromancer.name=nekromanta actors.mobs.necromancer.desc=Czeladnicy czarnej magii tłumnie przybyli do starego więzienia, gdyż jest to idealne miejsce do ćwiczenia ich niegodziwych umiejętności.\n\nNekromanci przyzywają i wzmacniają szkielety, aby walczyły one za nich. Zabicie nekromanty poskutkuje również śmiercią przyzwanego szkieletu. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Ten szkielet został przywołany prze actors.mobs.mob.died=Słyszysz, jak coś gdzieś umiera. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Pokonany przez: %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Tego wroga możesz spotkać w pewnym obszarze lochu. actors.mobs.monk.name=krasnoludzki mnich actors.mobs.monk.def_verb=blok actors.mobs.monk.parried=sparowano -actors.mobs.monk.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla poprzez fizyczną siłę. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście jak bezmyślne zombie.\n\nMnisi polegają wyłącznie na sztuce walki wręcz i są w stanie użyć gołych pięści zarówno do obrony, jak i do ataku. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. +actors.mobs.monk.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla siłą swoich mięśni. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście niczym bezmyślne zombie.\n\nMnisi polegają wyłącznie na sztuce walki bez broni i są w stanie użyć gołych pięści zarówno do obrony, jak i do ataku. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. actors.mobs.monk$focus.name=skupiony actors.mobs.monk$focus.desc=Ten mnich jest idealnie skupiony na swoim celu i wydaje się przewidywać jego ruchy, zanim nawet zostaną wykonane.\n\nW trakcie skupienia, następny wyprowadzony w niego atak fizyczny nigdy nie trafi, niezależnie od okoliczności. Sparowanie ataku spowoduje utratę przez mnicha skupienia, które będzie musiał odbudować, by sparować następny atak. Mnisi skupiają się szybciej w trakcie ruchu. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Widmowe piranie to rzadki gatunek ryb posiadają actors.mobs.piranha.name=gigantyczna pirania actors.mobs.piranha.desc=Te mięsożerne ryby nie są naturalnymi mieszkańcami podziemnych jezior. Zostały specjalnie wytresowane tak, by chronić zatopionych krypt ze skarbami. -actors.mobs.piranha.discover_hint=Możesz znaleść tego wroga w całym lochu. +actors.mobs.piranha.discover_hint=Tego wroga możesz spotkać gdziekolwiek w lochu. actors.mobs.pylon.name=wieża energetyczna actors.mobs.pylon.desc_inactive=Wieża energetyczna, która ma pomóc w regulacji energii zasilającej okoliczne maszyny.\n\nTen wspornik jest obecnie nieaktywny i odporny na uszkodzenia. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Te przerażające kreatury są wynikiem wskrzeszeni actors.mobs.rotheart.name=przegniłe serce actors.mobs.rotheart.desc=Owoc próchnojagody jest bardzo osobliwy. Zamiast przegnić i użyźnić glebę, owoc rośnie, twardnieje i zamyka nasiona. Skorupa zapewnia ochronę dla organów wewnętrznych, które rosną wewnątrz owocu. Ta gigantyczna kula jest uznawana za serce dorosłego egzemplarza próchnojagody. -actors.mobs.rotheart.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.rotheart.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.rotlasher.name=zgniły biczownik actors.mobs.rotlasher.desc=Zgniły biczownik stanowi część systemu korzeniowego dojrzałej próchnojagody, a zarazem jej główny środek obrony. Biczowniki są ślepe, więc nie wykrywają zagrożeń od razu, ale jeśli dostaną szansę, gwałtownie je atakują. Nie mogą się przemieszczać, więc gdy w pobliżu nie ma wrogów, stoją nieruchomo i próbują wtopić się w otaczającą roślinność. -actors.mobs.rotlasher.discover_hint=Możesz znaleść tego wroga podczas konkretnego zadania. +actors.mobs.rotlasher.discover_hint=Tego wroga możesz spotkać podczas pewnego zadania. actors.mobs.scorpio.name=skorpion actors.mobs.scorpio.desc=Te ogromne, pajęczakopodobne demoniczne istoty unikają walki wręcz za pomocą wszelkich środków. Zamiast tego wolą strzelać wyniszczającymi ząbkowanymi kolcami z dużych odległości. actors.mobs.senior.name=starczy mnich -actors.mobs.senior.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla poprzez fizyczną siłę. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście jak bezmyślne zombie.\n\nTen mnich opanował sztukę walki wręcz i jest w stanie skupić się podczas ruchu znacznie szybciej niż adept sztuk walki. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. +actors.mobs.senior.desc=Ci mnisi to fanatycy, którzy poświęcili się ochronie swojego króla siłą swoich mięśni. Ich oddanie jest tak wielkie, że całkowicie poddali umysły swemu królowi, a teraz wędrują po krasnoludzkim mieście niczym bezmyślne zombie.\n\nTen mnich jest mistrzem sztuki walki bez broni i w trakcie poruszania się jest w stanie skupić się znacznie szybciej niż adept sztuk walki. W stanie skupienia mnisi sparują następny fizyczny atak użyty przeciwko nim, nawet jeśli ten w każdym innym razie miałby gwarantować trafienie. Mnisi skupiają się szybciej podczas ruchu, a wolniej podczas walki bezpośredniej. actors.mobs.shaman.name=gnoll szaman actors.mobs.shaman.bolt_kill=Zabił cię magiczny pocisk... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=ożywiona rzeźba actors.mobs.statue.def_verb=blok actors.mobs.statue.desc=Można by pomyśleć, że to kolejny z nieruchomych posągów w tym lochu, ale jego świecące czerwone oczy wskazują, że tak nie jest. actors.mobs.statue.desc_weapon=O ile sama rzeźba jest kamienna, o tyle jej _%s_ wygląda na jak najbardziej prawdziwą broń. -actors.mobs.statue.discover_hint=Możesz znaleść tego wroga w całym lochu. +actors.mobs.statue.discover_hint=Tego wroga możesz spotkać gdziekolwiek w lochu. actors.mobs.succubus.name=sukkub actors.mobs.succubus.desc=Sukkuby to zmiennokształtne demony manipulujące umysłami swoich ofiar. Ten konkretny przybrał postać bladej, humanoidalnej gotki - być może aby przyciągnąć uwagę krasnoludzkich czarnoksiężników?\n\nAtakując, sukkuby mogą zauroczyć cel, czyniąc go chwilowo niezdolnym do odpowiedzenia bezpośrednim atakiem. Gdy sukkub zaatakuje zauroczonego przeciwnika, odbierze mu trochę esencji życiowej. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Gdy zainteresowanie Krasnoludów przeszło z inżynieri actors.mobs.wraith.name=upiór actors.mobs.wraith.desc=Widmo to mściwa zjawa grzesznika, którego grób został zbezczeszczony. Ze względu na jego eteryczny charakter, trudno go trafić zwykłą bronią. -actors.mobs.wraith.discover_hint=Możesz znaleść tego wroga w całym lochu. +actors.mobs.wraith.discover_hint=Tego wroga możesz spotkać gdziekolwiek w lochu. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=WIDZĘ. CIĘ. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 4b2042817..fafa1d807 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=enraivecido actors.buffs.berserk.berserk=enfurecido actors.buffs.berserk.exhausted=exausto actors.buffs.berserk.recovering=recuperando -actors.buffs.berserk.angered_desc=A gravidade dos ferimentos do Berserker intensifica seus golpes. À medida que o Berserker sofre dano físico, sua fúria aumenta, concedendo-lhe dano adicional. O dano bloqueado por armadura ainda é considerado como dano.\n\nA fúria desaparece com o tempo. Quanto menor a vida do berserker, mais tempo ela dura.\n\nCom 100%% de fúria, o Berserker pode entrar em frenesi, concedendo-lhe escudo com base no nível de sua armadura e na sua vida perdida. Durante o frenesi, seu escudo diminui com o tempo e, quando acaba, ele terá que descansar antes de acumular fúria novamente.\n\nFúria atual: _%1$.0f%%_\n_+%2$.0f%%_damage\n\nEscudo Berserk com armadura e HP atuais: _%3$d_ -actors.buffs.berserk.berserk_desc=O medo e a incerteza desaparecem, deixando apenas a raiva. Nesse estado, o Berserker é extremamente poderoso, _causando +50%% de dano e ganhando escudo adicional,_ mas também perdendo escudo a cada turno.\n\nQuando todo o seu escudo for reduzido a 0, a fúria cessará.\n\nApós o ataque de fúria, o Berserker precisará se recuperar antes de poder acumular fúria novamente.\n\nEscudo Restante: %d +actors.buffs.berserk.angered_desc=A gravidade dos ferimentos do Berserker intensifica seus golpes. À medida que o Berserker sofre dano físico, sua fúria aumenta, concedendo-lhe dano adicional. O dano bloqueado por armadura também é considerado como dano.\n\nA fúria desaparece com o tempo. Quanto menor a vida do Berserker, mais tempo sua duração.\n\nCom 100%% de fúria, o Berserker pode enfurecer, concedendo-lhe blindagem com base no nível de sua armadura e na sua vida perdida. Enquanto estiver enfurecido, sua blindagem diminui ao longo do tempo e, quando acabar, ele terá que descansar antes de acumular fúria novamente.\n\nFúria atual: _%1$.0f%%_\n_+%2$.0f%%_damage\n\nBlindagem Berserk com armadura e PV atuais: _%3$d_ +actors.buffs.berserk.berserk_desc=O medo e a incerteza desaparecem, restando apenas raiva. Neste estado, o Berserker é extremamente poderoso, _causando +50%% de dano e ganhando bônus de blindagem,_ mas também perdendo blindagem a cada turno.\n\nQuando sua blindagem for reduzida a 0, enfurecer cessará.\n\nDepois de enfurecer, o Berserker precisará se recuperar antes de poder acumular fúria novamente.\n\nBlindagem restante: %d actors.buffs.berserk.recovering_desc=Força interior tem seus limites. O Berserker deve descansar antes de enfurecer novamente.\n\nEnquanto estiver se recuperando, o Berserker não acumula nenhuma fúria ao receber dano. actors.buffs.berserk.recovering_desc_turns=Turnos até a recuperação: _%d_ actors.buffs.berserk.recovering_desc_levels=Níveis até a recuperação: _%.2f_ @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=ataque de combo actors.buffs.combo.combo=Combo de %d golpes! actors.buffs.combo.bad_target=Você deve selecionar um alvo no seu alcance de ataque. actors.buffs.combo.prompt=Selecione um alvo para atacar. -actors.buffs.combo.desc=O Gladiador ganha impulso conforme acerta seus golpes. A cada ataque aumenta o contador do combo em um, porém, demorar muito tempo entre golpes irá redefinir o combo para 0.\n\nAcumular o combo habilita ataques especiais que não tem chance de erro! Um ataque diferente é habilitado na contagem de combos em 2, 4, 6, 8 e 10. Alguns golpes redefinem o combo e outros não, e cada ataque só pode ser usado uma vez por sessão de combo.\n\nCombo atual:%1$d.\n\nRodadas até o combo acabar:%2$s +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=surrar actors.buffs.combo$combomove.clobber.desc=Empurra um inimigo 2 espaços pra trás, mas não causa dano e não pode derrubá-lo em precipícios. Aumenta o combo em 1. actors.buffs.combo$combomove.clobber.empower_desc=Empurra um inimigo _3 espaços pra trás, inflige vertigem e pode derrubá-lo em precipícios,_ mas não causa dano. Aumenta o combo em 1. @@ -236,9 +236,9 @@ actors.buffs.blobimmunity.name=barreira purificadora actors.buffs.blobimmunity.desc=Uma estranha força está lhe encasulando em uma fina barreira protetiva, bloqueando todos os efeitos gasosos danosos.\n\nVocê está imune a todos os efeitos em área enquanto esta barreira estiver ativa.\n\nTurnos de imunidade restantes: %s. actors.buffs.gravitychaostracker.name=Caos gravitacional -actors.buffs.gravitychaostracker.desc_intro=Depois de alguns turnos, os personagens no andar atual da masmorra serão arremessados em uma direção aleatória. +actors.buffs.gravitychaostracker.desc_intro=A cada alguns turnos, todos os personagens no andar atual da masmorra serão arremessados em direções aleatórias. actors.buffs.gravitychaostracker.desc_positive=Mas você e seus aliados parecem estar imunes. -actors.buffs.gravitychaostracker.desc_duration=Não é claro o quanto esse efeito irá durar, mas ele não pode durar para sempre. +actors.buffs.gravitychaostracker.desc_duration=Não está claro por quanto tempo esse efeito irá durar, mas não pode durar para sempre. actors.buffs.greaterhaste.name=aceleração maior actors.buffs.greaterhaste.desc=Um aumento incrível de velocidade, por um momento parece que tudo está parado.\n\nEstando sob os efeitos de aceleração maior, as ações de movimento não levam tempo algum, mas outras ações ainda são realizadas em velocidade normal. Cada passo de movimentação consome um turno de aceleração maior.\n\nTurnos de aceleração maior restantes: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=levitando actors.buffs.levitation.desc=Uma força mágica está fazendo-lhe levitar sobre o chão, fazendo você se sentir como se não tivesse peso algum.\n\nPersonagens levitando se movem silenciosamente e ignoram todos os efeitos baseados no chão: armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhes alcançarão e poderão pairar acima de abismos. Tenha cuidado, pois todas essas coisas podem entrar em efeito no segundo em que a levitação terminar!\n\nTurnos de levitação restantes: %s. actors.buffs.lifelink.name=elo de vida -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=O dano do elo vital matou você... actors.buffs.lifelink.desc=A força vital desta personagem está ligada a outro personagem próximo. Qualquer dano causado é compartilhado entre eles.\n\nSempre que este personagem sofrer algum dano, metade dele será transferido para o alvo do elo de vida em vez dele.\n\nTurnos do elo de vida restantes: %s. actors.buffs.light.name=iluminado @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Você só pode pular para um lugar vaz actors.hero.abilities.rogue.smokebomb.prompt=Escolha um local para pular actors.hero.abilities.rogue.smokebomb$ninjalog.name=Boneco de madeira actors.hero.abilities.rogue.smokebomb$ninjalog.desc=De algum jeito, os inimigos são facilmente convencidos de que esse boneco de madeira é o Ladino real! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Você pode encontrar este personagem com uma habilidade de armadura heroica específica. actors.hero.abilities.rogue.smokebomb.short_desc=O Ladino joga uma _Bomba de Fumaça_ enquanto lampeja para longe. Ele cega inimigos pertos da sua localização anterior. actors.hero.abilities.rogue.smokebomb.desc=O Ladino joga uma bomba de fumaça e lampeja até 6 quadrados para longe. Ele pode lampejar através de armadilhas, elementos danosos e inimigos, mas não através de objetos sólidos, como paredes.\n\nInimigos adjacentes a localização anterior do Ladino serão cegados por 5 turnos. actors.hero.abilities.rogue.deathmark.name=Marca da morte @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Seu clone se mo actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Seu clone se move para seguir você. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Seu clone se move para atacar! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Uma cópia do Ladino, feita de escuridão sombria. Está completamente parada, com olhos vazios e pequenas linhas de escuridão subindo dela, como vapor.\n\nO clone não é uma cópia perfeita do Ladino, mas ainda é um lutador decente e pode se beneficiar do equipamento do Ladino com os talentos corretos. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Você pode encontrar este personagem com uma habilidade de armadura heroica específica. actors.hero.abilities.huntress.spectralblades.name=Lâminas Espectrais actors.hero.abilities.huntress.spectralblades.short_desc=A Caçadora atira _Lâminas Espectrais_ em um alvo, causando dano dependendo de sua arma corpo a corpo equipada. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Seu falcão se actors.hero.abilities.huntress.spirithawk$hawkally.desc=Um falcão mágico invocado pela Caçadora. Ele brilha com um azul etéreo, constantemente movendo sua cabeça, analisando a área.\n\nEmbora não seja um bom lutador, sua velocidade e visão o tornam excelente para explorar e distrair inimigos. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Turnos restantes: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Turnos de desvios garantidos: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Você pode encontrar este personagem com uma habilidade de armadura heroica específica. actors.hero.abilities.duelist.challenge.name=desafiar actors.hero.abilities.duelist.challenge.prompt=Escolha um inimigo para desafiar @@ -568,13 +568,13 @@ actors.hero.abilities.cleric.trinity.ring_use=A Trindade aplicará o efeito dest actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=A Trindade aplicará o efeito de alquimia remota deste artefato, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.chaliceofblood_use=A Trindade aplicará o efeito passivo de regeneração de vida deste artefato com _+%1$d_ por 20 turnos, ao custo de _%2$s cargas._ actors.hero.abilities.cleric.trinity.driedrose_use=A Trindade usará o efeito deste artefato para invocar um espectro corrompido aliado com o PV de um fantasma _+%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.etherealchains_use=A Trindade irá aplicar o efeito de conjuração de correntes deste artefato com um alcance de _+%1$d_, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.etherealchains_use=A Trindade aplicará o efeito de conjuração de correntes deste artefato com um alcance de _+%1$d_, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.hornofplenty_use=A Trindade aplicará o efeito de lanche deste artefato, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.masterthievesarmband_use=A Trindade aplicará o efeito de roubo de inimigos deste artefato com _+%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.sandalsofnature_use=A Trindade irá aplicar o efeito de enraizar deste artefato com uma semente prejudicial aleatória, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.talismanofforesight_use=A Trindade irá aplicar o efeito de revelar deste artefato em _+%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.timekeepershourglass_use=A Trindade irá aplicar o efeito de congelamento de tempo deste artefato com uma duração de turno de _%1$d_, ao custo de _%2$s de cargas._ -actors.hero.abilities.cleric.trinity.unstablespellbook_use=A Trindade irá aplicar o efeito de pergaminho aleatório deste artefato, com uma chance de _%1$d/10_ de oferecer a versão exótica sem custo adicional, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=A Trindade aplicará o efeito de enraizar deste artefato com uma semente prejudicial aleatória, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=A Trindade aplicará o efeito de revelar deste artefato em _+%1$d_, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=A Trindade aplicará o efeito de congelamento de tempo deste artefato com uma duração de turno de _%1$d_, ao custo de _%2$s de cargas._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=A Trindade aplicará o efeito de pergaminho aleatório deste artefato, com uma chance de _%1$d/10_ de oferecer a versão exótica sem custo adicional, ao custo de _%2$s de cargas._ actors.hero.abilities.cleric.trinity.cost=O custo de carga desta habilidade varia, mas frequentemente é _%d._ actors.hero.abilities.cleric.trinity.short_desc=O Clérigo ganha uma _Trindade_ de habilidades, que imitam equipamentos que ele viu e podem ser atribuídas usando novas magias. actors.hero.abilities.cleric.trinity.desc=O Clérigo ganha uma _Trindade_ de habilidades de armadura, que podem ser atribuídas a vários efeitos de itens usando três novas magias. Cada uma dessas magias se concentra em emular os efeitos de diferentes tipos de equipamento que o Clérigo identificou durante esta partida: forma corporal (armas e armaduras), forma mental (varinhas e armas de arremesso) e forma espiritual (anéis e artefatos).\n\nCada forma de Trindade pode ser imbuída com um efeito por vez, e o Clérigo escolhe qual ativar ao usar a Trindade. Trindade não duplicará o efeito de algo que você já tenha equipado. @@ -588,7 +588,7 @@ actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Atribuir à forma menta actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Atribuir à forma espiritual actors.hero.abilities.cleric.powerofmany.name=Poder de muitos actors.hero.abilities.cleric.powerofmany.prompt_default=Escolha um aliado ou local -actors.hero.abilities.cleric.powerofmany.prompt_ally=Direcione seu aliado de luz. +actors.hero.abilities.cleric.powerofmany.prompt_ally=Direcione seu aliado de luz actors.hero.abilities.cleric.powerofmany.ally_exists=Você já tem um aliado fortalecido. actors.hero.abilities.cleric.powerofmany.no_vision=Você não pode mirar em um local que não pode ver. actors.hero.abilities.cleric.powerofmany.only_allies=Você só pode fortalecer aliados. @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Seu aliado se m actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Seu aliado se move para seguir você. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Seu aliado se move para atacar! actors.hero.abilities.cleric.powerofmany$lightally.desc=Uma cópia feita de luz sólida de um dos companheiros de aventura do Clérigo. Embora tenha a forma de outro herói, não tem nenhuma de suas habilidades únicas. Este aliado persistirá enquanto o Poder de Muitos estiver aplicado a ele.\n\nEste aliado pode ser direcionado sem custo algum reutilizando a habilidade de armadura Poder de Muitos. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Você pode encontrar esse personagem com uma habilidade de armadura heroica especifica. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Você pode encontrar este personagem com uma habilidade de armadura heroica específica. actors.hero.abilities.ratmogrify.name=Ratransmutar @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=A forma corporal da Trindade está actors.hero.spells.cleanse.name=Purificar actors.hero.spells.cleanse.short_desc=Remove debuffs e concede blindagem. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=O Clérigo remove todos os efeitos de status nocivos de si mesmo e de aliados visíveis. Após o término do feitiço, todos os personagens afetados também ganham %1$d turnos de imunidade a debuffs e %2$d de blindagem. actors.hero.spells.clericspell.prompt=Escolha um alvo actors.hero.spells.clericspell.no_target=Não há alvo aqui. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Custo de carga: %d actors.hero.spells.divinesense.name=Sentido divino actors.hero.spells.divinesense.short_desc=Ganha temporariamente visão mental em um amplo alcance. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=O Clérigo concentra seus sentidos no ambiente ao seu redor, ganhando visão mental com um alcance de %d espaços por 30 turnos. Esta magia não leva tempo para ser lançada. actors.hero.spells.divinesense$divinesensetracker.name=Sentido divino actors.hero.spells.divinesense$divinesensetracker.desc=Este personagem é capaz, temporariamente, de ver outras criaturas próximas com a mente!\n\nTurnos restantes: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um lo actors.hero.spells.guidinglight.name=Luz guia actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=O Clérigo dispara um raio de energia mágica que atinge um alvo, causando 2-8 de dano e iluminando-o. O próximo ataque físico sem restrição realizado contra um inimigo iluminado é garantido para acertá-lo. +actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação será consumida por luminescência, varinhas, outros personagens e artefatos que afetem inimigos diretamente. Quando a iluminação é usada dessa maneira, causará dano mágico extra igual ao nível do Sacerdote + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote será capaz de lançar Luz Guia sem custo novamente após 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado actors.hero.spells.guidinglight$illuminated.desc=Este personagem está brilhando como resultado de ser atingido pela luz guia. Embora o brilho não seja forte o suficiente para iluminar a área ao redor, o efeito mágico tornará muito mais fácil para o Clérigo acertar golpes nele. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=O Sacerdote também pode consumir iluminação com luminescência, um disparo de varinha, ataque de um aliado ou efeitos de alguns artefatos. Usar iluminação dessa forma causará dano mágico adicional igual ao nível do Sacerdote + 5. actors.hero.spells.guidinglight$illuminated.desc_generic=Outros heróis ainda podem usar iluminação para se beneficiar do talento luz abrasadora, mas não ganharão precisão. actors.hero.spells.hallowedground.name=solo santificado actors.hero.spells.hallowedground.prompt=Escolha um local actors.hero.spells.hallowedground.short_desc=Cura aliados, deixa inimigos lentos e espalha grama em uma área de efeito. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=O Sacerdote concentra sua magia divina no terreno próximo, criando uma área %1$dx%1$d de solo santificado por 20 turnos.\n\nQuando lançado, este feitiço cura 15 PV de todos os aliados (aliados com vida cheia e o Sacerdote recebem blindagem), enraíza brevemente os inimigos e espalha grama curta.\n\nO solo santificado cura aliados em 1 PV por turno (aliados com vida cheia e o Sacerdote recebem blindagem), aleija inimigos e faz com que grama alta cresça aleatoriamente.\n\nO solo santificado é destruído por fogo e produzirá vegetação rugosa se os efeitos de regeneração passiva estiverem desativados ou se o Sacerdote não tiver ganhado experiência há algum tempo. actors.hero.spells.hallowedground$hallowedterrain.desc=O solo aqui foi santificado. Solo santificado deixa inimigos lentos, cura aliados e faz a grama se espalhar. actors.hero.spells.holyintuition.name=Intuição divina @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=O Clérigo concentra seus sentidos em um i actors.hero.spells.holylance.name=Lança sagrada actors.hero.spells.holylance.short_desc=Causa alto dano mágico a distância. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=O Sacerdote concentra uma grande quantidade de energia em uma lança de arremesso devastadora feita de luz. Esta lança causa %1$d-%2$d de dano e sempre causa dano máximo a alvos mortos-vivos e demoníacos.\n\nEsta magia é muito onerosa e tem um tempo de recarga de 30 turnos. actors.hero.spells.holylance$lancecooldown.name=Recarga da lança sagrada actors.hero.spells.holylance$lancecooldown.desc=O Sacerdote conjurou Lança Sagrada recentemente e deve esperar antes de poder conjurar novamente.\n\nTurnos restantes: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=armadura sagrada actors.hero.spells.holyward.glyph_name=%s da luz actors.hero.spells.holyward.glyph_desc=Este glifo aumenta ligeiramente a quantidade de dano que a armadura pode bloquear. actors.hero.spells.holyward.short_desc=Sobrescreve temporariamente os glifos para aumentar o bloqueio de armadura. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=O Clérigo imbui sua armadura com glifos de luz sagrada, aumentando o bloqueio de dano da armadura em 1. Esta magia não leva tempo para conjurar.\n\nEste glifo dura 50 turnos e substituirá qualquer glifo benéfico que a armadura tenha durante esse período. O Clérigo se beneficiará desse efeito mesmo que não tenha armadura. actors.hero.spells.holyward.desc_paladin=_Esta magia é mais poderosa quando lançada pelo Paladino._ O bloqueio de dano adicional é aumentado para 3, a magia não substitui mais os glifos existentes e lançar outras magias enquanto a proteção sagrada estiver ativa estenderá sua duração em 10 turnos por carga usada. actors.hero.spells.holyward$holyarmbuff.name=proteção sagrada actors.hero.spells.holyward$holyarmbuff.desc=O Clérigo imbuiu sua armadura com energia sagrada, substituindo temporariamente qualquer glifo existente e fazendo com que a armadura bloqueie 1 ponto extra de dano.\n\nTurnos Restantes: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=Arma celestial actors.hero.spells.holyweapon.ench_name=%s celestial actors.hero.spells.holyweapon.ench_desc=Inimigos atingidos por uma arma celestial sofrerão dano mágico extra. actors.hero.spells.holyweapon.short_desc=Sobrescreve temporariamente encantamentos para aumentar o dano. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=O Clérigo encanta a arma que está empunhando com energia sagrada, fazendo com que ela cause 2 de dano mágico adicional sempre que atingir um inimigo. Esta magia não leva tempo para conjurar.\n\nEste encantamento dura 50 turnos e anulará qualquer encantamento benéfico que a arma tenha enquanto durar. Ataques desarmados também podem se beneficiar desse efeito. actors.hero.spells.holyweapon.desc_paladin=_Este feitiço é mais poderoso quando lançado pelo Paladino._ O dano mágico adicional é aumentado para 6, o feitiço não substitui mais os encantamentos existentes e lançar outros feitiços enquanto a arma celestial está ativa estenderá sua duração em 10 turnos por carga usada. actors.hero.spells.holyweapon$holywepbuff.name=Arma celestial actors.hero.spells.holyweapon$holywepbuff.desc=O Clérigo imbuiu a arma que está empunhando com energia sagrada, temporariamente anulando qualquer encantamento existente e fazendo com que a arma cause 2 de dano mágico extra em cada ataque.\n\nTurnos restantes: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=O Paladino imbuiu a arma actors.hero.spells.judgement.name=Julgamento actors.hero.spells.judgement.short_desc=Causa dano a todos os inimigos visíveis. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=O Clérigo golpeia o chão com seu punho causando uma erupção de luz que inflige dano a todos os inimigos no seu campo de visão. Isso causa %1$d-%2$d de dano base, e também causa um dano adicional de 33%% para cada magia que o Clérigo lançou desde que entrou na forma ascendida (ou desde a última vez que lançou Julgamento).\n\nAtualmente, Julgamento causará %3$d-%4$d de dano. actors.hero.spells.layonhands.name=Cura pelas mãos actors.hero.spells.layonhands.short_desc=Cura instantâneamente um personagem adjacente ou dá blindagem ao Paladino. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=elo de vida actors.hero.spells.lifelinkspell.short_desc=Compartilha o dano com um aliado, e reduz o dano recebido por ele. actors.hero.spells.lifelinkspell.desc=O Clérigo fortalece o elo entre si e seu aliado fortalecido. Com esse elo fortalecido, qualquer dano sofrido será compartilhado entre o herói e seu aliado por %1$d turnos, e o aumento defensivo do Poder de Muitos será aumentado para %2$d-%% de dano sofrido. Observe que o dano é compartilhado após a armadura, mas antes da redução de dano do Poder de Muitos.\n\nEnquanto esse efeito estiver ativo, magias benéficas do Clérigo de T3 ou abaixo serão aplicadas ao Clérigo e seu aliado se tiverem sido aplicadas apenas a um deles. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=Proteção do elo de vida -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=O Clérigo lançou Elo de Vida recentemente neste aliado.\n\nAlém dos benefícios normais do Elo de Vida, este personagem também sofre dano reduzido, quaisquer magias positivas do Clérigo são aplicadas tanto a ele quanto a este aliado em vez de apenas em um, e Poder de Muitos não expirará enquanto este buff estiver ativo.\n\nTurnos Restantes: %s. actors.hero.spells.mindform.name=Forma mental actors.hero.spells.mindform.short_desc=Atribui a Trindade a uma varinha ou arma de arremesso. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=O Clérigo escolhe uma varinha ou arma de arrem actors.hero.spells.mnemonicprayer.name=Oração mnemônica actors.hero.spells.mnemonicprayer.short_desc=Estende buffs/debuffs em um aliado/inimigo & reaplica iluminação. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=O Sacerdote profere uma oração que estende a duração de todos os buffs ou debuffs em um alvo específico por %1$d turnos. Esta magia não leva tempo para conjurar. Os efeitos positivos durarão mais nos aliados (incluindo o próprio Sacerdote) e os efeitos prejudiciais durarão mais nos inimigos. Esta magia também reaplica a iluminação a um inimigo que tenha sido iluminado anteriormente.\n\nA Oração Mnemônica só pode estender uma instância específica de um buff ou debuff uma vez, e não pode estender buffs concedidos por habilidades de armadura. actors.hero.spells.radiance.name=luminescência actors.hero.spells.radiance.short_desc=Ilumina e atordoa brevemente os alvos visíveis. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=O Sacerdote irrompe em luz sagrada, atordoando todos os inimigos visíveis por 3 turnos e iluminando-os como se tivessem sido atingidos pela Luz Guia. Se um inimigo já estiver iluminado, luminescência ativará o dano bônus de iluminação e reaplicará o efeito negativo de iluminação. Luminescência também fará com que o Sacerdote brilhe por 100 turnos se o andar atual estiver escuro. actors.hero.spells.recallinscription.name=recuperar inscrição actors.hero.spells.recallinscription.short_desc=Repete uma pedra rúnica ou pergaminho usado recentemente. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=O Clérigo usou recent actors.hero.spells.shieldoflight.name=Escudo de luz actors.hero.spells.shieldoflight.short_desc=Concede armadura temporária contra um alvo. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=O Clérigo cria uma fina barreira de luz entre ele e um inimigo, aumentando o poder de bloqueio de sua armadura contra esse inimigo em %1$d-%2$d por 5 turnos.\n\nEsta magia não gasta turno para ser lançada, mas não pode ser usada contra vários alvos simultaneamente. actors.hero.spells.shieldoflight$shieldoflighttracker.name=Escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz está entre este personagem e um inimigo. Não é forte o suficiente para bloquear ataques, mas irá apará-los.\n\nTurnos restantes: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=O Paladino infunde um ataque corpo a corpo com pod actors.hero.spells.stasis.name=Estase actors.hero.spells.stasis.short_desc=Remove o aliado da masmorra e o preserva. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=O Clérigo concentra sua conexão com seu aliado em si mesmo, fazendo com que o aliado seja temporariamente mantido em uma espécie de estase de energia dentro do Clérigo. O aliado será preservado por até %dturnos, com todos os efeitos positivos sobre ele não sendo afetados pelo tempo em estase.\n\nO aliado aparecerá próximo ao Clérigo quando a estase terminar naturalmente ou ele pode reconjurar instantaneamente, sem custo, a magia para terminar o efeito mais cedo. A estase pode até mover aliados imóveis, mas não pode transferi-los entre andares. actors.hero.spells.stasis$stasisbuff.name=Aliado em estase actors.hero.spells.stasis$stasisbuff.left_behind=Seu aliado imóvel foi deixado para trás. actors.hero.spells.stasis$stasisbuff.desc=O Clérigo atualmente tem um aliado armazenado em estase. Todos os efeitos positivos neste aliado são preservados, incluindo Poder de Muitos, e ele reaparecerá ao lado do Clérigo quando o efeito terminar. O efeito também pode ser encerrado mais cedo ao conjurar Estase novamente.\n\nAliado em estase: %1$s.\n\nTurnos Restantes: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=O ankh explode com energia vital! ##classes actors.hero.heroclass.warrior=guerreiro actors.hero.heroclass.warrior_desc_short=O Guerreiro suporta dano extra com a proteção concedida pelo seu _selo quebrado._ O selo pode ser movido entre armaduras e _transfere um único aprimoramento._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=O Guerreiro começa com um _Selo Quebrado Único_, que concede um impulso de proteção quando sua vida estiver abaixo da metade. O selo pode ser movido entre armaduras e pode _transferir um único aprimoramento_ com ele.\n\nO Guerreiro também começa com uma _espada curta desgastada_, _três pedras de arremesso_, armadura de pano, um odre e uma bolsa de veludo.\n\nO Guerreiro automaticamente identifica:\n_-_ Pergaminhos de Identificação\n_-_ Poções de Cura\n_-_ Pergaminhos da Fúria actors.hero.heroclass.warrior_unlock=O Guerreiro é desbloqueado automaticamente. actors.hero.heroclass.mage=mago @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Para desbloquear o Clérigo, _purifique tota actors.hero.herosubclass.berserker=berserker actors.hero.herosubclass.berserker_short_desc=O _Berserker_ acumula fúria enquanto recebe dano. Fúria aumenta seu dano e pode ser ativada em 100% para proteção bônus. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=O Berserker acumula fúria conforme recebe dano físico, incluindo dano bloqueado por sua armadura! Fúria diminui lentamente com o tempo, mas diminui mais lentamente se ele está com pouco PV.\n\nO Berserker pode causar até +50% de dano de fúria. Com a fúria no máximo, ele pode enfurecer, ganhando um impulso de blindagem e mantendo sua fúria enquanto tiver blindagem sobrando. A blindagem aumenta de acordo com o nível da armadura do berserker e pode ser significativamente aumentada se ele estiver com pouca vida. O berserker precisa de tempo para se recuperar após enfurecer. actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_short_desc=O _Gladiador_ acumula combo quando consegue realizar ataques com sucesso. Ele pode gastar seu combo para utilizar habilidades únicas. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=O Gladiador acumula um ponto de combo toda vez que realiza um ataque bem sucedido com uma arma corpo a corpo ou de arremesso. Se o Gladiador não acertar um ataque em 5 turnos, seu combo é reiniciado.\n\nÀ medida que acumula combo, o Gladiador pode usar uma variedade de habilidades que têm acerto garantido:\n2 Combos: empurra o inimigo para trás e preserva o combo\n4 Combos: causa dano baseado na armadura \n6 Combos: bloqueia e preserva o combo\n8 Combos: causa dano ao alvo e aos inimigos próximos\n10 Combos: um ataque por cada combo acumulado actors.hero.herosubclass.battlemage=mago de batalha actors.hero.herosubclass.battlemage_short_desc=O _Mago de Batalha_ conjura efeitos bônus quando luta corpo a corpo usando seu cajado. Estes efeitos dependem da varinha com a qual o cajado foi imbuído. actors.hero.herosubclass.battlemage_desc=O _Mago de batalha_ ganha um efeito bônus sempre que usa seu cajado em uma luta corpo a corpo, como se o cajado possuísse um encantamento adicional. Esses efeitos dependem da varinha com qual o cajado foi imbuído e cada varinha possui seu próprio efeito. Além dos efeitos da varinha, o cajado do Mago de batalha ganhará meia carga a cada pancada. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas de arma e proteção sagradas. actors.hero.herosubclass.paladin_desc=O Paladino ganha uma variedade de magias novas e aprimoradas que enfatizam o combate corpo a corpo e a sinergia com armas e armaduras.\n\nAs magias _Arma Celestial_ e _Proteção Sagrada_ do Paladino concedem bônus maiores, não substituem mais encantamentos e glifos existentes e podem ser estendidas ao conjurar outras magias.\n\nO Paladino também ganha a magia _Punição_, que permite a ele executar um golpe corpo a corpo garantido com dano extra e poder de encantamento. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura o Guerreiro em _3 PV_ quand actors.hero.talent.veterans_intuition.title=intuição de veterano actors.hero.talent.veterans_intuition.desc=_+1:_ O Guerreiro identifica armas _1,75x mais rápido_ e armaduras _2,5x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas _2,5x mais rápido_ e armaduras _quando as equipa_. actors.hero.talent.provoked_anger.title=Raiva provocada -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ Quando blindagem de qualquer fonte aplicada ao guerreiro é quebrada por dano, seu próximo ataque físico terá _3 de dano adicional_.\n\n_+2:_ Quando blindagem de qualquer fonte aplicada ao guerreiro é quebrada por dano, seu próximo ataque físico terá _5 de dano adicional_. actors.hero.talent.iron_will.title=determinação de ferro -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ A blindagem provida pelo selo do guerreiro é _aumentada em 1_.\n\n_+2:_ A blindagem provida pelo selo do guerreiro é _aumentada em 2_. +actors.hero.talent.iron_will.meta_desc=_Se este talento for adquirido por um herói diferente_ ele concederá passivamente uma versão do efeito do selo quebrado do Guerreiro, garantindo 1 ou 2 de blindagem. actors.hero.talent.iron_stomach.title=estômago de ferro actors.hero.talent.iron_stomach.desc=_+1:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _75% de resistência a dano_ enquanto come.\n\n_+2:_ O Guerreiro leva apenas 1 turno para comer e garante a ele _100% de resistência a dano_ enquanto come. actors.hero.talent.liquid_willpower.title=tenacidade líquida -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ O Guerreiro ganha _6,5% de seu PV máximo em blindagem_ ao beber ou lançar uma poção, composto ou elixir.\n\n_+2:_ O Guerreiro ganha _10% de seu PV máximo em blindagem_ ao beber ou lançar uma poção, composto ou elixir.\n\nA quantidade de blindagem é dobrada ao usar poções de força, experiência ou itens de alquimia que precisam dessas poções para serem criados.\n\nPara itens de alquimia com quantidades maiores de produção (por exemplo, composto aquático), este talento tem uma chance de ser ativado com base na quantidade produzida desse item. actors.hero.talent.runic_transference.title=transferência rúnica actors.hero.talent.runic_transference.desc=_+1:_ O selo quebrado do Guerreiro pode transferir _glifos comuns_ da mesma maneira que transfere um aprimoramento.\n\n_+2:_ O selo quebrado do Guerreiro pode transferir _glifos comuns, poderosos e amaldiçoados_ da mesma maneira que transfere um aprimoramento.\n\nO selo só pode transferir glifos se eles tiverem sido aplicados à armadura quando o selo estava afixado. actors.hero.talent.runic_transference.meta_desc=_Se este talento for adquirido por um herói diferente_, ajudará os glifos em sua armadura a resistir à remoção por pergaminhos de aprimoramento. Os glifos começarão a ser perdidos ao aprimorar a partir do nível 6 (em vez de 4) em +1, ou nível 7 (em vez de 4) em +2. O nível em que os glifos são garantidos para serem perdidos permanece inalterado em +8. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na ar actors.hero.talent.cleave.title=próximo actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _15 turnos_.\n\n_+2:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _30 turnos_.\n\n_+3:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _45 turnos_. actors.hero.talent.lethal_defense.title=Defesa Letal -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=+1:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga no selo quebrado é _reduzido em 33%_.\n\n_+2:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga no selo quebrado é _reduzido em 67%_.\n\n_+3:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga no selo quebrado é _reduzido em 100%_.\n\nO tempo de recarga pode ser reduzido em até -100% por esse talento, ou seja, o selo vai estar pronto imediatamente após ser ativado. actors.hero.talent.enhanced_combo.title=Combo melhorado actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, a distância de Surrar aumenta em 3, causa vertigem e pode derrubar os inimigos em abismos.\n\n_+2:_ Além dos benefícios do +1, quando o combo do Gladiador é 9 ou maior Bloquear funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios de +1 e +2, O Gladiador pode saltar até 3 espaços para combar quando usar Trombar, Esmagar ou Fúria. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Se o ladino usar a bomba de fumaça en actors.hero.talent.fear_the_reaper.title=Temor da morte actors.hero.talent.fear_the_reaper.desc=_+1:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _aleijado_.\n\n_+2:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_.\n\n_+3:_ Quando um inimigo com a marca de morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _aleijados_.\n\n_+4:_ Quando um inimigo marcado com a morte atinge 0 PV, ele fica _assustado e aleijado_ e os inimigos dentro de 3 quadrados ficam _assustados e aleijados_. actors.hero.talent.deathly_durability.title=Durabilidade mortal -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _13%_ da sua vida quando foram marcados.\n\n_+2:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _25%_ da sua vida quando foram marcados.\n\n_+3:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _38%_ da sua vida quando foram marcados.\n\n_+4:_ Inimigos mortos pela marca da morte darão ao Ladino um escudo equivalente a _50%_ da sua vida quando foram marcados. actors.hero.talent.double_mark.title=Marca dupla actors.hero.talent.double_mark.desc=_+1:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _30% reduzido_.\n\n_+2:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _50% reduzido_.\n\n_+3:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _65% reduzido_.\n\n_+4:_ Marcar um segundo alvo ao mesmo tempo que o primeiro tem um custo de carga _75% reduzido_. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=Letalidade combinada actors.hero.talent.combined_lethality.desc=_+1:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 13% PV_.\n\n_+2:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 27% PV_.\n\n_+3:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 40% PV_.\n\nEste ataque pode ser um ataque corpo a corpo regular com arma ou parte de uma habilidade de arma. actors.hero.talent.unencumbered_spirit.title=espírito livre -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=vigor monástico actors.hero.talent.monastic_vigor.desc=_+1:_ Se a Monja tiver _100% de energia_, suas habilidades serão fortalecidas.\n\n_+2:_ Se a Monja tiver _80% ou mais de energia_, suas habilidades serão fortalecidas.\n\n_+3:_ Se a Monja tiver _60% ou mais de energia_, suas habilidades serão fortalecidas.\n\nQuando fortalecida:\n- Rajada de golpes aplica o encantamento da arma\n- Foco é instantâneo\n- Dash ganha +4 de alcance\n- Chute do Dragão causa +50% de dano e aplica seu efeito de empurrão e atordoamento a todos os inimigos adjacentes\n- Meditar cura lentamente 20% de PV perdidos e concede 80% de resistência a danos. actors.hero.talent.combined_energy.title=energia combinada @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=Intuição divina actors.hero.talent.holy_intuition.desc=_+1:_ O Clérigo pode lançar _Intuição Divina,_ uma magia que revela se um item está amaldiçoado ao custo de _3 cargas._\n\n_+2:_ O Clérigo pode lançar _Intuição Divina,_ um magia que revela se um item está amaldiçoado ao custo de _2 cargas._ actors.hero.talent.holy_intuition.meta_desc=_Se este talento for adquirido por um herói diferente_, permitirá que o herói identifique o status da maldição em um item amaldiçoado quando prestes a equipá-lo, 15% das vezes com +1 ou 25% das vezes com +2. actors.hero.talent.searing_light.title=Luz abrasadora -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+3 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+5 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+3 de dano._\n\n_+2:_ Os ataques físicos do Clérigo contra inimigos iluminados pela _Luz Guia_ causam _+5 de dano._ actors.hero.talent.searing_light.meta_desc=_Se este talento for adquirido por um herói diferente_, ele concederá dano extra depois que uma varinha ou artefato for usado em um inimigo, com um tempo de recarga de 20 turnos. actors.hero.talent.shield_of_light.title=Escudo de luz -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ O Clérigo pode conjurar _Escudo de Luz_, uma magia que é conjurada instantaneamente e concede _2-4 de armadura_ contra um alvo por 5 turnos ao custo de 1 carga.\n\n_+2:_ O Clérigo pode conjurar _Escudo de Luz_, uma magia que é conjurada instantaneamente e concede _3-6 de armadura_ contra um alvo por 5 turnos ao custo de 1 carga. actors.hero.talent.shield_of_light.meta_desc=_Se esse talento for adquirido por um herói diferente_, reduzirá o dano físico recebido do inimigo alvo em 1, 33% das vezes com +1 ou 50% das vezes com +2. actors.hero.talent.enlightening_meal.title=Refeição Iluminada -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Comer leva 1 turno para o Clérigo e concede _0,67 cargas_ ao seu tomo sagrado.\n\n_+2:_ Comer leva 1 turno para o Clérigo e concede _1 carga_ ao seu tomo sagrado. +actors.hero.talent.enlightening_meal.meta_desc=_Se esse talento for adquirido por um herói diferente_, concederá 2 turnos de recarga de varinha e artefato em +1, ou 3 turnos em +2. Não pode ser usado para fazer o chifre da fartura se recarregar. actors.hero.talent.recall_inscription.title=Recuperar Inscrição actors.hero.talent.recall_inscription.refunded=Seu item foi reembolsado! actors.hero.talent.recall_inscription.desc=_+1:_ O Clérigo pode lançar _Recuperar Inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _10 turnos._\n\n_+2:_ O Clérigo pode lançar _Recuperar inscrição,_ um feitiço que permite repetir o efeito da última pedra rúnica ou pergaminho que usou em _300 turnos._\n\nRecuperar Inscrição não pode ser usado com pergaminhos de aprimoramento. O custo de carga desta magia varia de acordo com o item usado recentemente: 2 para uma pedra rúnica, 3 para um pergaminho, 4 para um pergaminho exótico. Este custo de carga também é duplicado quando usado com um pergaminho de transmutação ou itens de alquimia que precisam de pergaminhos de transmutação ou de aprimoramento para serem criados. @@ -1240,14 +1240,14 @@ actors.hero.talent.sunray.title=Raio solar actors.hero.talent.sunray.desc=_+1:_ O Clérigo pode conjurar _Raio Solar_, uma magia que causa _4-8 de dano_ e cega o alvo por _4 turnos,_ ao custo de 1 carga.\n\n_+2:_ O Clérigo pode conjurar _Raio Solar_, uma magia que causa _6-12 de dano_ e cega o alvo por _6 turnos,_ ao custo de 1 carga.\n\nRaio Solar só pode cegar cada alvo uma vez, mas se o alvo já estiver cegado pelo Raio Solar, então será paralisado. Raio Solar sempre causa o máximo de dano a inimigos demoníacos e mortos-vivos. actors.hero.talent.sunray.meta_desc=_Se esse talento for adquirido por um herói diferente_, fará com que varinhas e artefatos ceguem os inimigos por 4 turnos, 15% das vezes em +1 ou 25% das vezes em +2. actors.hero.talent.divine_sense.title=Sentido divino -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ O Clérigo pode conjurar _Sentido Divino_, uma magia que concede a ele _8 espaços_ de Visão Mental por 30 turnos e não leva tempo para lançar, ao custo de 2 cargas.\n\n_+2:_ O Clérigo pode conjurar _Sentido Divino_, uma magia que concede a ele _12 espaços_ de Visão Mental por 30 turnos e não leva tempo para lançar, ao custo de 2 cargas. actors.hero.talent.divine_sense.meta_desc=_Se este talento for adquirido por um herói diferente_, concederá visão mental, por um breve momento após usar uma varinha ou artefato, com um alcance de 3 espaços em +1 ou 5 espaços em +2. actors.hero.talent.bless.title=Benção actors.hero.talent.bless.desc=_+1:_ O Clérigo pode lançar _Benção_, um feitiço que concede _6 turnos de bênção e 10 de blindagem_ quando lançado em si mesmo ou _10 turnos de bênção e 10 de cura_ quando lançado em outro personagem, ao custo de 1 carga.\n\n_+2:_ O Clérigo pode lançar _Benção_, um feitiço que concede _10 turnos de bênção e 15 de blindagem_ quando lançado em si mesmo ou _15 turnos de bênção e 15 de cura_ quando lançado em outro personagem, ao custo de 1 carga.\n\nO excesso de cura deste feitiço é convertido em blindagem. actors.hero.talent.bless.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará a precisão e a evasão do herói e de todos os aliados em 3% em +1 ou 5% em +2. actors.hero.talent.cleanse.title=Purificar -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ O Clérigo pode lançar _Purificar,_ um feitiço que _remove efeitos de status negativos_ do Clérigo e de quaisquer aliados próximos e concede a eles _10 de blindagem,_ ao custo de 2 cargas.\n\n_+2:_ O Clérigo pode lançar _Purificar,_ um feitiço que _concede 3 turnos de imunidade a status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede a eles _20 de blindagem,_ ao custo de 2 cargas.\n\n_+3:_ O Clérigo pode lançar _Purificar,_ um feitiço que _concede 5 turnos de imunidade a status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede a eles _30 de blindagem,_ ao custo de 2 cargas. actors.hero.talent.cleanse.meta_desc=_Se este talento for adquirido por um herói diferente_, dissipará efeitos de status negativos no herói após o uso de uma varinha ou artefato, 10/20/30% das vezes em +1/+2/+3. actors.hero.talent.light_reading.title=Leitura da Luz actors.hero.talent.light_reading.desc=_+1:_ O Clérigo pode usar seu tomo sagrado quando não estiver equipado, mas ele recarrega a _25% da velocidade_ quando não estiver equipado.\n\n_+2:_ O Clérigo pode usar seu tomo sagrado quando não estiver equipado, mas ele recarrega a _50% da velocidade_ quando não estiver equipado.\n\n_+3:_ O Clérigo pode usar seu tomo sagrado quando não estiver equipado, mas ele recarrega a _75% da velocidade_ quando não estiver equipado. @@ -1256,14 +1256,14 @@ actors.hero.talent.light_reading.meta_desc=_Se este talento for adquirido por um actors.hero.talent.holy_lance.title=Lança Sagrada actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Solo santificado -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _3x3_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _5x5_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _7x7_ por 20 turnos, ao custo de 2 cargas.\n\nQuando lançado, Solo Santificado cura aliados em 15 PV, enraíza brevemente os inimigos e espalha grama curta. Depois disso, cura lentamente os aliados, aleija os inimigos e faz com que a grama alta cresça aleatoriamente. Solo santificado concede blindagem ao Sacerdote ao invés de cura e é destruído por fogo. actors.hero.talent.mnemonic_prayer.title=Oração Mnemônica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ O Sacerdote pode lançar _Oração Mnemônica,_ uma magia que estende buffs/debuffs em um aliado/inimigo por _3 turnos_ ao custo de 1 carga.\n\n_+2:_ O Sacerdote pode lançar _Oração Mnemônica,_ uma magia que estende buffs/debuffs em um aliado/inimigo por _4 turnos_ ao custo de 1 carga.\n\n_+3:_ O Sacerdote pode lançar _Oração Mnemônica,_ uma magia que estende buffs/debuffs em um aliado/inimigo por _5 turnos_ ao custo de 1 carga.\n\nA Oração Mnemônica não leva tempo para ser lançada. Oração Mnemônica também ilumina novamente o alvo caso ele tenha sido iluminado anteriormente. A Oração Mnemônica só pode estender uma instância específica de um buff/debuff uma vez e não pode estender buffs de habilidades de armadura. actors.hero.talent.lay_on_hands.title=Cura pelas mãos -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ O Paladino pode lançar _Cura pelas mãos,_ um magia que cura instantaneamente um personagem próximo em _15 PV,_ ou concede ao Paladino _15 de blindagem,_ ao custo de 1 carga.\n\n_+2:_ O Paladino pode lançar _Cura pelas mãos,_ um magia que cura instantaneamente um personagem próximo em _20 PV,_ ou concede ao Paladino _20 de blindagem,_ ao custo de 1 carga.\n\n_+3:_ O Paladino pode lançar _Cura pelas mãos,_ um magia que cura instantaneamente um personagem próximo em _25 PV,_ ou concede ao Paladino _25 de blindagem,_ ao custo de 1 carga.\n\nO excesso de cura desta magia é convertido em proteção. Cura pelas mãos pode ser lançado repetidamente, mas não pode aplicar mais do que três lançamentos de escudo de uma só vez. actors.hero.talent.aura_of_protection.title=Aura de proteção -actors.hero.talent.aura_of_protection.desc=_+1:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _20% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+50% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _30% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+75% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _40% de resistência a danos_ e o efeito do glifo de armadura do Paladino em _+100% de pode_ por 20 turnos, ao custo de 2 cargas. +actors.hero.talent.aura_of_protection.desc=_+1:_ O Paladino pode lançar _Aura de Proteção,_ um magia que concede ao Paladino e a todos os aliados dentro de 2 quadrados _20% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+50% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Paladino pode lançar _Aura de Proteção,_ um magia que concede ao Paladino e a todos os aliados dentro de 2 quadrados _30% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+75% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Paladino pode lançar _Aura de Proteção,_ um magia que concede ao Paladino e a todos os aliados dentro de 2 quadrados _40% de resistência a danos_ e o efeito do glifo de armadura do Paladino em _+100% de pode_ por 20 turnos, ao custo de 2 cargas. actors.hero.talent.wall_of_light.title=Parede de luz actors.hero.talent.wall_of_light.desc=_+1:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _3 espaços de largura_ na frente dele que empurra os inimigos para trás e dura por 20 turnos, ao custo de 3 cargas.\n\n_+2:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _5 espaços de largura_ na frente dele que empurra os inimigos para trás e dura 20 turnos, ao custo de 3 cargas.\n\n_+3:_ O Paladino pode conjurar _Parede de Luz_, uma magia que cria uma parede sólida de _7 espaços de largura_ na frente dele que empurra os inimigos e dura 20 turnos, ao custo de 3 cargas.\n\nA parede pode ser colocada cardinalmente ou diagonalmente, apenas uma parede pode existir por vez. @@ -1284,7 +1284,7 @@ actors.hero.talent.spirit_form.desc=O Clérigo pode conjurar _Forma Espiritual_, actors.hero.talent.beaming_ray.title=Raio radiante actors.hero.talent.beaming_ray.desc=O Clérigo pode lançar _Raio Radiante_ de um aliado fortalecido ao custo de 1 carga. Este raio pode atravessar paredes e teletransportar o aliado para um local específico. Se um inimigo estiver naquele local, o aliado aparecerá próximo ao inimigo e irá atacá-lo. O Raio Radiante pode até teletransportar aliados normalmente imóveis, mas tem metade do alcance ao fazê-lo.\n\n_+1:_ Raio Radiante tem um alcance máximo de _4 espaços_ e aumenta o bônus de Poder de Muitos para _+35% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+2:_ Raio Radiante tem um alcance máximo de _8 espaços_ e aumenta o bônus de Poder de Muitos para _+40% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+3:_ Raio Radiante tem um alcance máximo de _12 espaços_ e aumenta o bônus de Poder de Muitos para _+45% de dano_ contra o inimigo mais próximo por 10 turnos.\n\n_+4:_ Raio Radiante tem um alcance máximo de _16 espaços_ e aumenta o bônus de Poder de Muitos para _+50% de dano_ contra o inimigo mais próximo por 10 turnos. actors.hero.talent.life_link.title=elo de vida -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=O Clérigo pode lançar _Elo da Vida_ em si e um aliado fortalecido ao custo de 2 cargas. Esta magia faz com que o dano seja compartilhado entre o Clérigo e seu aliado, e faz com que magias benéficas do Clérigo de nível 3 ou inferior sejam aplicadas a ambos se um deles estiver sendo afetado.\n\n_+1:_ Elo da Vida dura _10 turnos_ e aumenta o bônus de Poder de Muitos para _-35% do dano sofrido._\n\n_+2:_ Elo da Vida dura _13 turnos_ e aumenta o bônus de Poder de Muitos para _-40% do dano sofrido._\n\n_+3:_ Elo da Vida dura _17 turnos_ e aumenta o bônus de Poder de Muitos para _-45% do dano sofrido._\n\n_+4:_ Elo da Vida dura _20 turnos_ e aumenta o bônus de Poder de Muitos para _-50% do dano sofrido._ actors.hero.talent.stasis.title=Estase actors.hero.talent.stasis.desc=O Clérigo pode conjurar _Estase_ em um aliado fortificado pelo custo de 2 cargas. Estase remove o aliado da masmorra temporariamente e preserva a duração de todos os buffs, incluindo Poder de Muitos. O aliado irá reaparecer próximo a você quando o efeito acabar. Estase pode ser conjurado instantaneamente e sem custo para encerrar o efeito mais cedo. Estase funciona em aliados imóveis, mas não pode movê-los entre os andares da masmorra.\n\n_+1:_ Estase dura por um máximo de _60 turnos._\n\n_+2:_ Estase dura por um máximo de _90 turnos._\n\n_+3:_ Estase dura por um máximo de _120 turnos._\n\n_+4:_ Estase dura por um máximo de _150 turnos._\n\nO Clérigo também pode conjurar Raio Radiante quando um aliado está em estase para invocá-lo novamente, ou conjurar Elo de Vida para aplicar o efeito preventivamente. Aliados não irão se beneficiar de Elo de Vida enquanto estiverem em Estase. @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=O imp montou uma pequena loja no limite da e actors.mobs.npcs.mirrorimage.name=cópia espelhada actors.mobs.npcs.mirrorimage.desc=Esta ilusão possui uma semelhança próxima a você, até mesmo parecendo utilizar sua arma e armadura atual.\n\nImagens espelhadas procurarão e atacarão inimigos usando sua arma imitada, que funciona da mesma forma que a sua, mas causa menos dano. Elas começam praticamente invisíveis, mas devem assumir uma forma mais corpórea para atacar.\n\nEnquanto seu poder ofensivo pode ser potente, imagens espelhadas não possuem durabilidade e irão desaparecer no momento em que receberem dano. -actors.mobs.npcs.mirrorimage.discover_hint=Você pode encontrar esse personagem com um pergaminho especifico. +actors.mobs.npcs.mirrorimage.discover_hint=Você pode encontrar este personagem com um pergaminho específico. -actors.mobs.npcs.npc.discover_hint=Você pode encontrar esse personagem em uma região especifica da masmorra. +actors.mobs.npcs.npc.discover_hint=Você pode encontrar este personagem em uma região específica da masmorra. actors.mobs.npcs.prismaticimage.name=imagem prismática actors.mobs.npcs.prismaticimage.desc=Esta ilusão cintilante tem uma grande semelhança com você, até parecendo usar sua arma e armadura atuais.\n\nAs imagens prismáticas buscarão tirar o foco dos inimigos, usando sua defesa e saúde aprimoradas para proteger você. Embora não tenham o mesmo poder ofensivo que as imagens espelhadas, imagens prismáticas possuem durabilidade aprimorada, incluindo o recebimento de benefícios da sua armadura.\n\nQuando reduzidas a 0 PV, as imagens prismáticas desaparecerão gradualmente ao longo de vários turnos e ainda poderão ser curadas durante esse tempo. Quando não houver inimigos, as imagens prismáticas desaparecerão e voltarão ao seu mestre. -actors.mobs.npcs.prismaticimage.discover_hint=Você pode encontrar esse personagem com um pergaminho especifico. +actors.mobs.npcs.prismaticimage.discover_hint=Você pode encontrar este personagem com um pergaminho específico. actors.mobs.npcs.ratking.name=rei rato actors.mobs.npcs.ratking.not_sleeping=Eu não estou dormindo! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Este rato é um pouco maior que um rato mars actors.mobs.npcs.ratking.desc_birthday=Este rato é um pouco maior que um rato marsupial. Está usando um pequeno chapéu festivo verde ao invés de sua coroa habitual. Feliz aniversário, Rei Rato! actors.mobs.npcs.ratking.desc_winter=Este rato é um pouco maior que um rato marsupial. Está usando um chapéu festivo ao invés de sua coroa habitual. Boas Festas! actors.mobs.npcs.ratking.desc=Este rato é um pouco maior que um rato marsupial. Ele está usando uma pequena coroa em sua cabeça. -actors.mobs.npcs.ratking.discover_hint=Você pode encontrar esse personagem no final de uma região especifica da masmorra. +actors.mobs.npcs.ratking.discover_hint=Você pode encontrar este personagem no final de uma região específica da masmorra. actors.mobs.npcs.sheep.name=ovelha actors.mobs.npcs.sheep.baa!=Bééé! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Béé. actors.mobs.npcs.sheep.baa...=Béé... actors.mobs.npcs.sheep.def_verb=bloqueou actors.mobs.npcs.sheep.desc=Esta é uma ovelha mágica. O que há de tão mágico nela? Você não consegue matá-la, ela ficará aí até magicamente desaparecer, o tempo todo ruminando, com um olhar vazio. -actors.mobs.npcs.sheep.discover_hint=Você pode encontrar esse personagem com um item ou armadilha especifica. +actors.mobs.npcs.sheep.discover_hint=Você pode encontrar este personagem com um item ou armadilha específica. actors.mobs.npcs.shopkeeper.name=vendedor actors.mobs.npcs.shopkeeper.thief=Ladrão, Ladrão! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Estas enormes criaturas demoníacas do tipo aracnídeo e actors.mobs.albino.name=rato albino actors.mobs.albino.desc=Esta é uma raça rara de rato marsupial, com puro pelo branco e dentes afiados. -actors.mobs.albino.discover_hint=Você pode encontrar esse inimigo em uma região específica da masmorra raramente. +actors.mobs.albino.discover_hint=Você poderá raramente encontrar esse inimigo em uma região específica da masmorra. actors.mobs.armoredstatue.name=estátua encouraçada actors.mobs.armoredstatue.desc=Você pensaria que é apenas mais uma das estátuas inanimadas desta masmorra, mas seus olhos vermelhos brilhantes a denunciam.\n\nParece estar em ótimas condições por causa da armadura que está usando, pode ser muito difícil de matar. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Estes habitantes vigorosos e persistentes das cavernas são actors.mobs.bee.name=Abelha Dourada actors.mobs.bee.desc_honey=Apesar de seu pequeno tamanho, as abelhas douradas tendem a proteger sua casa ferozmente. Esta foi amansada e parece querer seguir você. actors.mobs.bee.desc=Apesar do seu pequeno tamanho, as abelhas douradas tendem a proteger ferozmente suas casas. Esta está zangada, é melhor manter-se à distância. -actors.mobs.bee.discover_hint=Você pode encontrar esse personagem com um item especifico. +actors.mobs.bee.discover_hint=Você pode encontrar este personagem com um item específico. actors.mobs.brute.name=Gnoll Bruto actors.mobs.brute.enraged=Enfurecido @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Este gnoll bruto está morrendo, mas quer te le actors.mobs.causticslime.name=slime cáustico actors.mobs.causticslime.desc=Este slime parece ter sido contaminado pela magia negra que emana das profundezas. Ele perdeu sua cor verde habitual e muco cáustico escorre dele. -actors.mobs.causticslime.discover_hint=Você pode encontrar esse inimigo em uma região específica da masmorra raramente. +actors.mobs.causticslime.discover_hint=Você poderá raramente encontrar este inimigo em uma região específica da masmorra. actors.mobs.crab.name=caranguejo de esgoto actors.mobs.crab.desc=Estes caranguejos enormes estão no topo da sua cadeia alimentar dos esgotos. Eles são extremamente rápidos e a sua carapaça dura consegue resistir a golpes pesados. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Estes caranguejos enormes estão no topo da sua cadeia ali actors.mobs.crystalguardian.name=Guardião de cristal actors.mobs.crystalguardian.def_verb=bloqueou actors.mobs.crystalguardian.desc=Estes grandes guardiões cristalinos quase parecem estátuas, se não fosse por seus olhos brilhantes. O cristal endurecido de que são feitos os torna lentos, mas muito resistentes, então _é melhor deixá-los dormirem em seu ninho de cristal pelo maior tempo possível._\n\nDevido ao seu tamanho, os guardiões de cristal se moverão muito mais lentamente em espaços fechados. Eles também são tão duráveis que são impossíveis de matar. Eles podem ser derrotados e temporariamente incapacitados, mas retornarão depois de um tempo. -actors.mobs.crystalguardian.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.crystalguardian.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.crystalmimic.name=mímico de cristal actors.mobs.crystalmimic.ate=O Mímico abocanhou seu item %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=pináculo de cristal actors.mobs.crystalspire.warning=O cristal vibra quando você o atinge. Continuar com isso certamente atrairá a atenção para você... actors.mobs.crystalspire.alert=A vibração aumenta e ecoa por toda a caverna! actors.mobs.crystalspire.desc=Este gigantesco pináculo de cristal extremamente duro é provavelmente a fonte de todas as estranhas criaturas cristalinas desta caverna. Suas armas normais são ineficazes contra ele, então você precisará usar sua picareta se quiser destruí-lo.\n\n_Certifique-se de estar preparado antes de começar a quebrá-lo._ É provável que um cristal tão grande demore um pouco para ser extraído e você provavelmente não conseguirá fazer isso sem ser incomodado. O próprio pináculo pode até ter alguns meios de se defender também. _Talvez os ataques do pináculo possam ser usados contra seus lacaios._ -actors.mobs.crystalspire.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.crystalspire.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.crystalwisp.name=fragmento de cristal actors.mobs.crystalwisp.beam_kill=O feixe de luz matou você... actors.mobs.crystalwisp.desc=Um pequeno pedaço flutuante de cristal endurecido que produz um brilho intenso. Embora não sejam especialmente fortes, os fragmentos de cristal dispararão um feixe de luz danoso em sua direção se puderem acertar você.\n\nOs fragmentos são pequenos o suficiente para se moverem facilmente através das várias formações de cristais, mas não são capazes de atirar através delas. -actors.mobs.crystalwisp.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.crystalwisp.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.demonspawner.name=forja demoníaca actors.mobs.demonspawner.on_death=A energia demoníaca aqui parece diminuir depois da morte da forja. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Era um mímico ali! actors.mobs.ebonymimic.hidden_name=traços suspeitos actors.mobs.ebonymimic.hidden_desc=Parece haver algo aqui, mas é quase totalmente transparente. actors.mobs.ebonymimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos de ébano são mímicos furtivos com a capacidade de se tornarem quase invisíveis. Eles espreitam em coisas com as quais aventureiros provavelmente irão interagir, mas também contêm seus próprios itens. Quando descobertos, não são mais resistentes do que um mímico comum, mas sua mordida surpresa é devastadora. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Você pode encontrar este inimigo com um acessório específico. actors.mobs.elemental$fireelemental.name=elemental de fogo actors.mobs.elemental$fireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elemental que causa dano com magia de fogo. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar bolas de fogo. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=O elemental está carregando actors.mobs.elemental$newbornfireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nEste elemental de fogo acabou de ser invocado, mas ainda é bastante perigoso! actors.mobs.elemental$newbornfireelemental.desc_boss=Devido à natureza caótica de sua invocação, este elemental só pode espalhar fogo em rajadas imprecisas após carregar por um turno. actors.mobs.elemental$newbornfireelemental.desc_ally=Como este elemental foi invocado por um feitiço, ele tem um pouco mais de controle sobre suas chamas. Ele é incapaz de realizar ataques a distância, mas irá incendiar inimigos com ataques corpo a corpo. -actors.mobs.elemental$newbornfireelemental.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.elemental$newbornfireelemental.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.elemental$frostelemental.name=elemental de gelo actors.mobs.elemental$frostelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais de gelo são um tipo comum de elemental que enfraquece os inimigos com magia congelante. Eles esfriarão seu alvo com ataques corpo a corpo e ocasionais ataques de longo alcance. Sua mágica é muito mais eficaz na água. actors.mobs.elemental$shockelemental.name=elemental elétrico @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Olhos Demoníacos são bolas flutuantes de pura energia dem actors.mobs.fetidrat.name=Rato fétido actors.mobs.fetidrat.desc=Algo está claramente errado com este rato. Seu pelo preto oleoso e pele podre são muito diferentes dos ratos saudáveis que você viu anteriormente. Seus olhos verdes pálidos fazem parecer especialmente ameaçador.\n\nO rato carrega uma nuvem de fedor horrível com ele, é extremamente forte de perto.\n\nUm lodo escuro escorre da boca do rato, corroendo o chão por onde passa, mas parece se dissolver na água. -actors.mobs.fetidrat.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.fetidrat.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.fungalcore.name=núcleo fúngico actors.mobs.fungalcore.desc=Este cogumelo gigantesco deve ser a fonte de toda a atividade fúngica nesta caverna. @@ -1596,11 +1596,11 @@ actors.mobs.gnoll.name=Gnoll explorador actors.mobs.gnoll.desc=Gnolls são criaturas que lembram hienas humanoides. Eles moram em esgotos e masmorras, aventurando-se para invadir a superfície de tempos em tempos. Gnolls exploradores são membros comuns em seus grupos. Eles não são tão fortes como os brutos e não tão inteligentes quanto os xamãs. actors.mobs.gnollexile.name=Gnoll exilado -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=O gnoll lanceiro se move para atacar! +actors.mobs.gnollexile.desc=Este gnoll de pelo acinzentado tem uma grande marca no ombro, que o identifica como um exilado. Gnolls geralmente são exilados de sua sociedade por ignorar ordens ou infringir leis. Exilados precisam ser fortes e astutos para sobreviver. Este parece saber usar a lança que empunha. +actors.mobs.gnollexile.desc_passive=_O gnoll exilado não está se movendo para atacar._ Ele não parece ser agressivo como os outros gnolls aqui, e provavelmente não acha que lutar com você vale a pena. Você poderia simplesmente deixá-lo passar, mas ele tem uma mochila que pode estar cheia de itens úteis... +actors.mobs.gnollexile.desc_aggro=_O gnoll exilado olha ao redor com raiva._ Parece que algo o fez decidir lutar, afinal. Cuidado com a lança! +actors.mobs.gnollexile.seen_passive=O gnoll que empunha a lança olha para você com cautela, mas não se move para atacar. +actors.mobs.gnollexile.seen_aggro=O gnoll empunhando a lança se move para atacar! actors.mobs.gnollgeomancer.name=gnoll geomante actors.mobs.gnollgeomancer.warning=O geomante começa a se mexer. Certifique-se de estar pronto antes de continuar! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Este gnoll sênior impressionantemente alto deve actors.mobs.gnollgeomancer.desc_armor=O geomante está atualmente envolto em uma camada de armadura de pedra. _Você precisará se aproximar e quebrá-la com sua picareta antes de poder causar dano ao geomante._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Um gnoll sapador próximo está segurando um dispositivo que está fortalecendo a armadura de pedra do geomante. Você não será capaz de causar dano algum agora!_ actors.mobs.gnollgeomancer.desc_sleeping=Este gnoll xamã impressionantemente alto está cercado por uma camada de rocha e parece quase uma estátua. Olhando de perto, você pode ver a rocha se mover magicamente junto com a respiração do gnoll sênior. Ele não pode receber dano enquanto estiver envolto em rocha desse jeito, e parece literalmente ter vestido o paletó de pedra.\n\nVocê provavelmente pode quebrar as camadas de rocha com sua picareta, mas _certifique-se de estar preparado para lutar quando o fizer._ O geomante deve ser a fonte da magia de deslocamento de terra e o organizador de toda a atividade dos gnolls por aqui. _Derrotar os gnolls espalhados pela mina antes de enfrentá-lo pode ser uma boa ideia._ -actors.mobs.gnollgeomancer.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.gnollgeomancer.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.gnollguard.name=Guarda gnoll actors.mobs.gnollguard.def_verb=bloqueou actors.mobs.gnollguard.spear_warn=O gnoll desfere um golpe poderoso com a ponta de sua lança! actors.mobs.gnollguard.desc=Um grande e forte gnoll empunhando uma lança e um escudo, mas sem elmo. Esses guardas provavelmente são gnolls brutos em treinamento, encarregados de ajudar a proteger a mina da invasão da vida selvagem.\n\nO guarda gnoll é forte o suficiente para empunhar a lança com uma mão só, mas não consegue usá-la muito bem. _Ele precisará de um espaço bastante aberto para atacar a distância e causará dano consideravelmente menor se você se mantiver próximo a ele._ actors.mobs.gnollguard.desc_armor=_Um gnoll sapador próximo está segurando um dispositivo que está concedendo a este guarda uma armadura de terra, reduzindo significativamente o dano que ele sofre._ -actors.mobs.gnollguard.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.gnollguard.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.gnollsapper.name=gnoll sapador actors.mobs.gnollsapper.desc=Um gnoll pequeno e fraco, mas inteligente, com pelagem clara e uma bolsa cheia de vários dispositivos. Eles provavelmente estão aqui para ajudar na prospecção e mineração de ouro escuro e têm guardas próximos para proteção. Eles são capazes de lutar, mas seus ataques são ridiculamente fracos, não mais fortes do que um gnoll explorador.\n\nEm vez de combate direto, os gnolls sapadores preferem usar os vários dispositivos que possuem para fazer com que o ambiente rochoso ataque por eles. No entanto, eles não conhecem magia de locomoção de terra e, portanto, podem acabar usando seus dispositivos de forma imprudente. _Deve haver muitas maneiras de usar seus ataques contra si mesmos ou contra seus guardas._ -actors.mobs.gnollsapper.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.gnollsapper.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.gnolltrickster.name=Gnoll trapaceiro actors.mobs.gnolltrickster.desc=Uma criatura estranha, diferente dos gnolls comuns. Ele curva-se para frente com um sorriso perverso, segurando uma bolsa pendurada sobre seu ombro quase como se fosse um bebê. Seus olhos estão arregalados com uma estranha mistura de medo e animação.\n\nHá uma grande coleção de dardos mal feitos em sua mochila, todos eles parecem ter sido mergulhados em várias substâncias nocivas. -actors.mobs.gnolltrickster.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.gnolltrickster.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.goldenmimic.name=mímico dourado actors.mobs.goldenmimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos dourados são imitações mais resistentes que tentam atrair os aventureiros mais fortes. Eles têm melhores pilhagens, mas também são muito mais fortes que os mímicos comuns. @@ -1649,14 +1649,14 @@ actors.mobs.greatcrab.name=grande Caranguejo actors.mobs.greatcrab.noticed=O caranguejo bloqueia com sua enorme garra. actors.mobs.greatcrab.def_verb=bloqueou actors.mobs.greatcrab.desc=Este caranguejo é gigantesco, mesmo comparado a outros caranguejos de esgoto. Sua casca azul é coberta de rachaduras e cracas, mostrando sua longa idade. Ele se move lentamente, mal mantendo o equilíbrio com sua enorme garra.\n\nEmbora o caranguejo tenha apenas uma garra, seu tamanho facilmente compensa. O caranguejo segura a garra na frente de qualquer ameaça, protegendo-se atrás de uma parede impenetrável de carapaça. No entanto, o caranguejo não pode bloquear os ataques que não vê, ou ataques de vários inimigos de uma só vez. -actors.mobs.greatcrab.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.greatcrab.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.guard.name=guarda da prisão actors.mobs.guard.scorpion=Venha cá! actors.mobs.guard.def_verb=bloqueou actors.mobs.guard.desc=Antigamente sendo os guardiões da prisão, estes guardas já não são diferentes dos prisioneiros há um bom tempo. Eles perambulam como zumbis, percorrendo os corredores sem pensar, procurando por qualquer coisa fora do lugar, como você!\n\nEles carregam correntes ao redor de seus pulsos, possivelmente usadas para puxar inimigos para perto. -actors.mobs.hermitcrab.name=caranguejo heremita +actors.mobs.hermitcrab.name=caranguejo eremita actors.mobs.hermitcrab.def_verb=bloqueou actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... @@ -1664,7 +1664,7 @@ actors.mobs.mimic.name=mímico actors.mobs.mimic.reveal=Esse baú é um mímico! actors.mobs.mimic.hidden_hint=Algo nesse baú parece estar errado... Aproximar-se e tentar abri-lo pode ser uma má ideia. actors.mobs.mimic.desc=Mímicos são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de um baú de tesouro para atrair aventureiros desavisados.\n\nMímicos têm uma mordida desagradável, mas geralmente guardam mais tesouros do que um baú normal. -actors.mobs.mimic.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. +actors.mobs.mimic.discover_hint=Você pode encontrar este inimigo em qualquer lugar da masmorra. actors.mobs.necromancer.name=necromante actors.mobs.necromancer.desc=Estes aprendizes de magos das trevas reuniram-se na prisão, pois é o lugar perfeito para praticar sua arte maligna.\n\nNecromantes invocarão e fortalecerão esqueletos para lutar por eles. Matar o necromante também matará o esqueleto que ele invocou. @@ -1674,7 +1674,7 @@ actors.mobs.necromancer$necroskeleton.desc=Este esqueleto foi invocado por um ne actors.mobs.mob.died=Você ouve algo morrer a distância. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Morto por: %s -actors.mobs.mob.discover_hint=Você pode encontrar esse inimigo em uma região especifica da masmorra. +actors.mobs.mob.discover_hint=Você pode encontrar este inimigo em uma região específica da masmorra. actors.mobs.monk.name=monge anão actors.mobs.monk.def_verb=bloqueou @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=As piranhas fantasmas são uma raça rara de pir actors.mobs.piranha.name=piranha gigante actors.mobs.piranha.desc=Estes peixes carnívoros não são habitantes naturais das poças subterrâneas. Elas foram criadas especificamente para proteger cofres de tesouro inundados. -actors.mobs.piranha.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. +actors.mobs.piranha.discover_hint=Você pode encontrar este inimigo em qualquer lugar da masmorra. actors.mobs.pylon.name=torre de energia actors.mobs.pylon.desc_inactive=Uma torre de energia, destinada a ajudar a regular a eletricidade que alimenta as máquinas nesta área.\n\nA torre está atualmente inativa e imune a danos. @@ -1704,11 +1704,11 @@ actors.mobs.ripperdemon.desc=Estas criaturas horríveis são o resultado dos mui actors.mobs.rotheart.name=coração pútrido actors.mobs.rotheart.desc=O fruto de Putrifruta é peculiar. Ao invés de apodrecer e fornecer nutrientes, o fruto cresce, endurece e engloba a semente. Ele fornece proteção para os órgãos internos que crescem no interior do fruto. Esta esfera gigante é conhecida como o coração de uma planta putrifruta adulta. -actors.mobs.rotheart.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.rotheart.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.rotlasher.name=chicoteadora pútrida actors.mobs.rotlasher.desc=A chicoteadora pútrida é uma parte da estrutura da raiz de uma planta madura de putrifruta, e também seu principal meio de defesa. Chicoteadoras são cegas e estão presas ao chão, mas atacam violentamente qualquer ameaça que se aproxime delas após terem um momento para detecta-lá. Quando não há inimigos próximos, elas ficam imóveis, tentando se mesclar com a vegetação em volta. -actors.mobs.rotlasher.discover_hint=Você pode encontrar esse inimigo durante uma missão especifica. +actors.mobs.rotlasher.discover_hint=Você pode encontrar este inimigo durante uma missão específica. actors.mobs.scorpio.name=escorpião actors.mobs.scorpio.desc=Estas enormes criaturas demoníacas do tipo aracnídeo evitam o combate corpo a corpo, preferindo disparar espinhos serrilhados incapacitantes de longas distâncias. @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=estátua animada actors.mobs.statue.def_verb=bloqueou actors.mobs.statue.desc=Você pensaria que é apenas mais uma das estátuas inanimadas desta masmorra, mas seus olhos vermelhos brilhantes a denunciam. actors.mobs.statue.desc_weapon=Enquanto a estátua em si é feita de pedra, a arma _%s_ que está empunhando parece real. -actors.mobs.statue.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. +actors.mobs.statue.discover_hint=Você pode encontrar este inimigo em qualquer lugar da masmorra. actors.mobs.succubus.name=súcubo actors.mobs.succubus.desc=As súcubos são demônios que mudam de forma e manipulam as mentes de suas presas. Esta assumiu a forma de uma humanoide pálida e gótica, talvez para atrair anões bruxos?\n\nSúcubos podem temporariamente encantar seus inimigos quando atacam, tornando-os incapazes de atacá-las diretamente. Quando as súcubos atacam um inimigo encantado, elas roubam parte de sua essência vital. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=À medida que os interesses dos anões mudavam da engen actors.mobs.wraith.name=espectro actors.mobs.wraith.desc=Um espectro é um espírito vingativo de um pecador, cujo túmulo foi perturbado. Sendo uma entidade etérea, é muito difícil atingi-los com uma arma comum. -actors.mobs.wraith.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. +actors.mobs.wraith.discover_hint=Você pode encontrar este inimigo em qualquer lugar da masmorra. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=EU. VEJO. VOCÊ. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index adad2aa27..51b120fd3 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=комбо атака actors.buffs.combo.combo=Комбо из %d ударов! actors.buffs.combo.bad_target=Цель должна быть в радиусе атаки. actors.buffs.combo.prompt=Выберите цель для атаки. -actors.buffs.combo.desc=Гладиатор специализируется на проведении комбо. Каждое попадание увеличивает счётчик комбо-ударов, но если слишком долго не атаковать или промахнуться несколько раз подряд, счётчик сбросится до 0.\n\nКомбо даёт доступ к завершающим приёмам: особым атакам, которые всегда попадают в цель! Особые приёмы доступны на комбо из 2, 4, 6, 8 и 10 ударов. Завершающий приём прерывает комбо.\n\nТекущее комбо: %1$d.\n\nХодов до конца комбо: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=таран actors.buffs.combo$combomove.clobber.desc=Отбрасывает врагов на две клетки назад, но не наносит им урона и не может скинуть их в пропасть. Увеличивает комбо на 1. actors.buffs.combo$combomove.clobber.empower_desc=Отталкивает врага назад на _3 клетки_ и накалывает эффект головокружения, но не наносит урон. Эта способность позволяет сталкивать противников в ямы и пропасти. Увеличивает комбо на 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации actors.hero.herosubclass.priest=жрец actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного света. -actors.hero.herosubclass.priest_desc=Жрец получает различные новые и улучшенные заклинания, которые сосредоточены на дальнем бою и синергичны с магическими предметами.\n\nЖрец может бесплатно использовать _Путеводный свет_ раз в 100 ходов и поглощать негативное освещение с помощью союзников, палочек и некоторых артефактов для дополнительного урона в соответствии с их уровнем.\n\nКроме того, он получает заклинание _Сияние_, которое развеивает тьму и затграивает всех видимых противников, активируя и нанося освещение, и на короткое время оглушая их за счет 2 зарядов. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ получает новые заклинания ближнего действия и усиленные версии священного оружия и оберега. actors.hero.herosubclass.paladin_desc=Паладин имеет разнообразие новых заклинаний, которые улучшают его способности в ближнем бою и имеют синергию с его оружием и бронёй. \n\nЗаклинания _Священное оружие_ и _Священный оберег_ дают больше бонусов для Паладина, больше не замещают уже существующие чары и руны, а также продлевают своё действие при сотворении других заклинаний. \n\nПаладин также имеет заклинание _Божественная Кара_, которое позволяет ему увеличивать мощность чар и с большим уроном гарантированно попадать по противнику. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=двойная летальност actors.hero.talent.combined_lethality.desc=_+1:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 13% здоровья_. Не работает против боссов.\n\n_+2:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 27% здоровья_. Не работает против боссов.\n\n_+3:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _здоровье меньше 40%_. Не работает против боссов.\n\nЭта атака может быть обычной, а может и частью способности оружия. actors.hero.talent.unencumbered_spirit.title=cвободный дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Монах получает на _50% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 3 и ниже_, который она использует.\n\n_+2:_ Монах получает на _75% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 2 и ниже_, который она использует. Бонус для снаряжения с редкостью уровня 3 не изменён.\n\n_+3:_ Монах получает на _100% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 1_, который она использует. Бонус для снаряжения с редкостью уровней 2 и 3 не изменён. Она также получает тканевую броню и перчатки с шипами.\n\nЭтот талант не даёт преимущества при отсутствии брони или при атаке с кольцом урона. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=искусство отшельника actors.hero.talent.monastic_vigor.desc=_+1:_ Если у Монаха _100% энергии_, её способности усиливаются. \n\n_+2:_ Если у Монаха _80% или больше энергии_, её способности усиливаются. \n\n_+3:_ Если у Монаха _60% или больше энергии_, её способности усиливаются.\n\nПри усилении:\n- Шквал ударов применяет зачарование оружия.\n- Фокусировка происходит мгновенно.\n- Дальность рывка увеличена на 4 клетки.\n- Удар дракона наносит на 50% больше урона, отбрасывает и оглушает всех соседних врагов.\n- Медитация медленно восстанавливает 20% от недостающего здоровья и дает 80% сопротивления урону. actors.hero.talent.combined_energy.title=гармоничные потоки diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index d6c69926d..846467b3b 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -111,7 +111,7 @@ actors.buffs.berserk.exhausted=bitkin actors.buffs.berserk.recovering=toparlanıyor actors.buffs.berserk.angered_desc=Çılgın Savaşçı aldığı hasarla öfke kazanır, bu da saldırı gücünü artırır. Zırh tarafından engellenen hasar bile öfke biriktirir.\n\nÖfke zamanla azalır, ancak can azaldıkça daha uzun sürer.\n\nÖfke %%100 olduğunda Çılgın Savaşçı öfke patlamasına girerek, zırh seviyesi ve eksik canına göre bir kalkan kazanır. Kalkan zamanla azalır. Tamamen bittiğinde, tekrar öfke biriktirmeden önce dinlenmesi gerekir.\n\nMevcut Öfke: _%%%1$.0f_\nEk Hasar: _+%%%2$.0f_\nMevcut zırh ve cana göre öfke patlaması kalkanı: _%3$d_ actors.buffs.berserk.berserk_desc=Korku kaybolur, geriye sadece öfke kalır. Çılgın Savaşçı bu hâlde _%%50 ek hasar verir ve ek kalkan kazanır_, ancak her tur kalkan kaybeder.\n\nKalkan sıfırlandığında öfke patlaması sona erer.\n\nBu durumdan sonra yeniden öfke biriktirebilmesi için toparlanması gerekir.\n\nKalan Kalkan: %d -actors.buffs.berserk.recovering_desc=İçsel gücün sınırları vardır. Vahşi Savaşçı öfkesini tekrar kullanmadan önce dinlenmelidir.\n\nVahşi Savaşçı toparlanırken aldığı hasar sonucu öfke biriktirmez. +actors.buffs.berserk.recovering_desc=İçsel gücün sınırları vardır. Çılgın Savaşçı öfkesini tekrar kullanmadan önce dinlenmelidir.\n\nÇılgın Savaşçı iyileşirken aldığı hasardan dolayı öfke biriktirmez. actors.buffs.berserk.recovering_desc_turns=Toparlanmaya kalan sıra: _%d_ actors.buffs.berserk.recovering_desc_levels=Toparlanmaya kalan seviye: _%.2f_ actors.buffs.berserk.rankings_desc=Ölümüne Çıldırdı @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=birleşik saldırı actors.buffs.combo.combo=Art arda %d isabet! actors.buffs.combo.bad_target=Saldırı menzilindeki bir düşmanı hedeflemelisin. actors.buffs.combo.prompt=Saldırılacak bir hedef seç. -actors.buffs.combo.desc=Gladyatör her isabetli vuruşunda momentum biriktirir. Her saldırı kombo sayacını 1 arttırır fakat isabetli saldırılar arası vakit çok uzarsa kombo sayacı 0'a iner.\n\nKombo biriktirmek ıskalama ihtimali olmayan yeni ve özel saldırılar açar. Kombo sayacı 2, 4, 6, 8 ve 10 değerine ulaştığında her bir sayı için farklı bir saldırı açılır. Bazı hareketler komboyu sıfırlarken bazıları ise sıfırlamaz fakat her hareket kombo süresince yalnızca bir kez kullanılabilir.\n\nKombo sayacı: %1$d.\n\nKombonun sıfırlanmasına kalan sıra: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=döv actors.buffs.combo$combomove.clobber.desc=Bir düşmanı 2 karo geriye düşürür, ancak hasar vermez ve çukurlara düşüremez. Kombo değerini 1 arttırır. actors.buffs.combo$combomove.clobber.empower_desc=Bir düşmanı _3 karo geriye savurur, baş dönmesine neden olur ve çukurlara düşürebilir,_ ancak hasar vermez. Kombo değerini 1 arttırır. @@ -666,18 +666,18 @@ actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yö actors.hero.spells.guidinglight.name=kılavuz ışık actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler. actors.hero.spells.guidinglight.desc=Rahip, hedefi vuran ve 2-8 hasar veren, aynı zamanda onu aydınlatan büyüsel bir ok fırlatır. Aydınlatılmış bir düşmana yapılan sonraki fiziksel saldırı, taşıma sınırına bakılmaksızın kesinlikle isabet eder -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc_priest=_Bu büyü Rahip tarafından yapıldığında daha güçlüdür._ 100 turda bir büyünün ilk kez yapılması hiçbir kitap yüküne mal olmaz ve aydınlatma, ışıltı, asalar, diğer karakterler ve düşmanları doğrudan etkileyen eserler tarafından tüketilir. Aydınlatma bu şekilde kullanıldığında, Rahibin seviyesi + 5'e eşit ilave büyü hasarı verir. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Kılavuz Işık actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar bedelsiz olarak Kılavuz Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. actors.hero.spells.guidinglight$illuminated.name=Aydınlanmış actors.hero.spells.guidinglight$illuminated.desc=Bu karakter, kılavuz ışık tarafından vurulmasının sonucu olarak parlıyor. Parıltı etrafı aydınlatacak kadar güçlü olmasa da, büyülü etki onlara darbe indirmeyi Rahip için çok daha kolay hale getirecektir. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Rahip ayrıca aydınlatmayı ışıltıyla, bir asa darbesiyle, bir müttefikten gelen darbeyle veya bazı eserlerden gelen etkilerle kullanabilir. Aydınlatmayı bu şekilde kullanmak, Rahibin seviyesi + 5 kadar ilave büyü hasarı verir. actors.hero.spells.guidinglight$illuminated.desc_generic=Diğer kahramanlar yakan ışık yeteneğinden faydalanmak için aydınlatılmışı kullanmaya devam edebilir, ancak herhangi bir isabetlilik kazanmazlar. actors.hero.spells.hallowedground.name=kutsal toprak actors.hero.spells.hallowedground.prompt=Bir konum seç actors.hero.spells.hallowedground.short_desc=Takım arkadaşlarını iyileştirir, düşmanları yavaşlatır ve bir AOE içinde çim yayar. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Rahip ilahi büyüsünü yakındaki toprağa odaklayarak 20 tur boyunca %1$dx%1$d boyutunda kutsal bir alan oluşturur.\n\nBu büyü yapıldığında, tüm müttefikleri 15 HP iyileştirir (sağlıklı müttefikler ve Rahip kalkan kazanır), düşmanları kısa süreliğine kökler ve kısa otlar yayar.\n\nKutsal arazi müttefikleri tur başına 1 HP iyileştirir (sağlıklı müttefikler ve Rahip kalkan kazanır), düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur.\n\nKutsal arazi ateşle yok edilir ve pasif yenilenme etkileri devre dışı bırakılırsa ya da Rahip bir süredir exp kazanmamışsa karık çimen üretir. actors.hero.spells.hallowedground$hallowedterrain.desc=Toprak burada kutsanmıştır. Kutsanmış zemin düşmanları yavaşlatır, müttefikleri iyileştirir ve çimlerin yayılmasına neden olur. actors.hero.spells.holyintuition.name=kutsal sezgi @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Papaz duyularını bir nesneye odaklar ve actors.hero.spells.holylance.name=kutsal mızrak actors.hero.spells.holylance.short_desc=Ağır menzilli büyü hasarı verir. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Rahip büyük miktarda enerjiyi ışıktan yapılmış yıkıcı bir mızrağa yoğunlaştırır. Bu mızrak %1$d-%2$d hasar verir ve ölümsüz ve şeytani hedeflere her zaman en fazla hasarı verir.\n\nBu büyü çok pahalıdır ve 30 turluk bir bekleme süresine sahiptir. actors.hero.spells.holylance$lancecooldown.name=kutsal mızrak bekleme süresi actors.hero.spells.holylance$lancecooldown.desc=Rahip kısa süre önce Kutsal Mızrak'ı kullanmıştır ve tekrar kullanmadan önce beklemelidir.\n\nKalan hamle sayısı: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=kutsal korunma actors.hero.spells.holyward.glyph_name=ışığın %s actors.hero.spells.holyward.glyph_desc=Bu sembol, zırhın engelleyebileceği hasar miktarını biraz artırır. actors.hero.spells.holyward.short_desc=Geçici olarak sembollerini geçersiz kılarak zırh engellemesini artırır. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Ruhban, giydiği zırhı kutsal ışığın glifleriyle büyüleyerek zırhın hasar engelleme değerini 1 artırır. Bu büyü anında yapılır, zaman almaz.\n\nBu glif 50 tur boyunca etkili olur ve bu süre boyunca zırh üzerindeki diğer yararlı gliflerin etkisini geçersiz kılar. Ruhban, zırhı olmasa bile bu etkiden faydalanabilir. actors.hero.spells.holyward.desc_paladin=Bu büyü Şövalye tarafından yapıldığında daha güçlüdür. Ek hasar engelleme 3 değerine yükseltilir, büyü artık mevcut glifleri geçersiz kılmaz ve kutsal muhafız etkinken başka büyüler yapmak, kullanılan her şarj başına süresini 10 tur uzatır. actors.hero.spells.holyward$holyarmbuff.name=kutsal korunma actors.hero.spells.holyward$holyarmbuff.desc=Rahip, giydiği zırhı kutsal enerjiyle kuşatarak mevcut sembolleri geçici olarak geçersiz kılar ve zırhın 1 ekstra hasar engellemesine neden olur.\n\nKalan hamle sayısı: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=kutsal silah actors.hero.spells.holyweapon.ench_name=kutsal %s actors.hero.spells.holyweapon.ench_desc=Kutsal bir silahla vurulan düşmanlar fazladan büyülü hasar alır. actors.hero.spells.holyweapon.short_desc=Hasarı artırmak için büyüleri geçici olarak geçersiz kılar. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Ruhban, kuşandığı silahı kutsal enerjiyle büyüler. Bu büyü, silahın her saldırısında hedefe fazladan 2 büyü hasarı verir. Büyü anında yapılır, zaman almaz.\n\nBu büyü 50 tur boyunca sürer ve bu süre boyunca silah üzerindeki diğer yararlı büyülerin etkisini geçersiz kılar. Silahsız saldırılar da bu etkiden faydalanabilir. actors.hero.spells.holyweapon.desc_paladin=_Bu büyü Şövalye tarafından yapıldığında daha güçlüdür._ Ek büyü hasarı 6'ya çıkarılır, büyü artık mevcut büyüleri geçersiz kılmaz ve kutsal silah etkinken başka büyüler yapmak, kullanılan şarj başına süresini 10 tur uzatır. actors.hero.spells.holyweapon$holywepbuff.name=kutsal silah actors.hero.spells.holyweapon$holywepbuff.desc=Ruhban giydiği silahı kutsal enerjiyle doldurarak mevcut büyüleri geçici olarak geçersiz kılar ve silahın her saldırıda fazladan 2 büyü hasarı vermesini sağlar.\n\nKalan hamle sayısı: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Şövalye, kuşandığı actors.hero.spells.judgement.name=yargı actors.hero.spells.judgement.short_desc=Görünür tüm düşmanlara hasar verir. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Ruhban, yumruğunu yere vurur ve görüş alanındaki tüm düşmanlara hasar veren bir ışık patlaması oluşturur. Bu yetenek taban olarak %1$d–%2$d hasar verir; ancak Ruhban’ın yücelmiş forma girdikten sonra (veya en son Yargı büyüsünü kullandıktan sonra) yaptığı her büyü için %%33 ek hasar uygulanır.\n\nŞu anda Yargı %3$d–%4$d hasar verecektir. actors.hero.spells.layonhands.name=Ellerini Uzat actors.hero.spells.layonhands.short_desc=Bitişikteki bir karakteri anında iyileştirir veya Şövalye'yi korur. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=yaşam bağı actors.hero.spells.lifelinkspell.short_desc=Alınan hasarı bir dostla paylaşır ve onların aldığı hasarı azaltır. actors.hero.spells.lifelinkspell.desc=Rahip, kendisi ve güçlendirdiği dostu arasındaki bağı güçlendirir. Bu güçlendirilmiş bağla, alınan her hasar %1$d tur boyunca hem kahraman hem de dostu arasında paylaşılır ve Çoğunluğun Gücü'nün savunma desteği alınan hasarın -%%%2$d kadar yükseltilir. Hasarın zırhtan sonra, ancak Çoğunluğun Gücü'nün hasar azaltmasından önce paylaşıldığını unutmayın.\n\nBu etki etkinken, R3 veya altındaki yararlı Ruhban büyüleri, sadece birine uygulanacaksa hem Ruhbana hem de dostuna uygulanır. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=yaşam bağı koruması -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Ruhban kısa süre önce bu müttefike Yaşam Bağı yaptı.\n\nYaşam Bağı'nın normal faydalarına ek olarak, bu karakter daha az hasar alır, olumlu Ruhban büyüleri sadece birine değil hem Ruhbana hem de bu müttefike uygulanır ve bu güçlendirme etkinken Çoğunluğun Gücü'nün süresi dolmaz.\n\nKalan hamle sayısı: %s. actors.hero.spells.mindform.name=Zihin Formu actors.hero.spells.mindform.short_desc=Trinity'yi bir asaya veya fırlatılan silaha atar. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Ruhban, bu oyunda belirlediği bir asayı ya da actors.hero.spells.mnemonicprayer.name=anımsatıcı dua actors.hero.spells.mnemonicprayer.short_desc=Bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları uzatır ve aydınlatılmış olarak yeniden uygular. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Rahip, belirli bir hedef üzerindeki tüm güçlendirmelerin veya zayıflatmaların süresini %1$d tur uzatan bir dua eder. Bu büyüyü yapmak zaman almaz. Olumlu etkiler müttefikler (Rahibin kendisi de dahil) üzerinde daha uzun sürer ve zararlı etkiler düşmanlar üzerinde daha uzun sürer. Bu büyü ayrıca daha önce aydınlatılmış bir düşmana yeniden aydınlatma uygular.\n\nAnımsatıcı Dua, bir güçlendirme veya zayıflatmanın belirli bir örneğini yalnızca bir kez uzatabilir ve zırh yeteneklerinden verilen güçlendirmeleri uzatamaz. actors.hero.spells.radiance.name=ışıltı actors.hero.spells.radiance.short_desc=Görünür düşmanları aydınlatır ve kısa süreliğine sersemletir. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Rahip kutsal bir ışıkla patlar, görünen tüm rakipleri 3 tur boyunca sersemletir ve onları Yol Gösteren Işıkla vurulmuş gibi aydınlatır. Bir düşman zaten aydınlatılmışsa, Parlaklık aydınlatmanın ilave hasarını tetikler ve aydınlatılmış zayıflatıcıyı yeniden uygular. Işıltı ayrıca mevcut zemin karanlıksa Rahibin 100 tur boyunca parlamasına neden olur. actors.hero.spells.recallinscription.name=yazıtı tekrar et actors.hero.spells.recallinscription.short_desc=Son kullanılan bir rün taşını veya parşömeni yineler. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Ruhban kısa süre ön actors.hero.spells.shieldoflight.name=ışık kalkanı actors.hero.spells.shieldoflight.short_desc=Bir hedefe karşı geçici zırh sağlar. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Rahip kendisiyle bir düşman arasında ince bir ışık engeli oluşturarak zırhının o düşmana karşı engelleme gücünü 5 tur boyunca %1$d-%2$d oranında artırır.\n\nBu büyünün yapılması zaman almaz, ancak aynı anda birden fazla hedefe karşı kullanılamaz. actors.hero.spells.shieldoflight$shieldoflighttracker.name=ışık kalkanı actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Bu karakter ile düşman arasında ince bir ışık kalkanı durur. Saldırıları tamamen engelleyecek kadar güçlü değildir, ancak onları yumuşatır.\n\nKalan hamle sayısı: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Şövalye yakın dövüş saldırısına kutsal y actors.hero.spells.stasis.name=Durgunluk actors.hero.spells.stasis.short_desc=Dostunu zindandan kaldırır ve onu korur. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Ruhban, dostuyla olan bağlantısını kendisine odaklar ve dostunun geçici olarak Ruhban'ın içinde bir tür enerji durağanlığında tutulmasına neden olur. Dost, %d tura kadar korunur ve üzerindeki tüm olumlu etkiler durağanlıkta geçirdiği süreden etkilenmez.\n\nDurağanlık doğal olarak sona erdiğinde müttefik, Ruhban'ın yanında belirir ya da Ruhban, etkiyi erken sona erdirmek için bedeli olmadan büyüyü anında yeniden yapabilir. Durağanlık hareketsiz müttefikleri bile hareket ettirebilir, ancak onları katlar arasında aktaramaz. actors.hero.spells.stasis$stasisbuff.name=Dostun durağan gözüküyor actors.hero.spells.stasis$stasisbuff.left_behind=Hareketsiz müttefikiniz geride kaldı. actors.hero.spells.stasis$stasisbuff.desc=Ruhbanın şu anda durağanlıkta saklanan bir müttefiki var. Çoğunluğun Gücü de dahil olmak üzere bu müttefik üzerindeki tüm olumlu etkiler korunur ve etki sona erdiğinde müttefik, Ruhbanın yanında yeniden belirir. Bu etki, Durağanlık yeniden kullanılarak erken de sona erdirilebilir.\n\nDurağanlıktaki Müttefik: %1$s.\nKalan Hamle Sayısı: %2$s. @@ -783,8 +783,8 @@ actors.hero.hero.name=sen actors.hero.hero.leave=Henüz gidemezsiniz, zindanın geri kalanı aşağıda sizi bekliyor! actors.hero.hero.level_up=Seviye atladın! actors.hero.hero.new_level=Seviye atladın! +İsabet, +Savuşturma, +5 SP! -actors.hero.hero.new_talent=+1 Kabiliyet Puanı! -actors.hero.hero.unspent=Harcanmamış kabiliyet puanlarınız var! +actors.hero.hero.new_talent=+1 Yetenek Puanı! +actors.hero.hero.unspent=Harcanmamış yetenek puanlarınız var! actors.hero.hero.level_cap=Daha güçlü olamıyorsun, ama deneyimlerin sana bir çeşit güç veriyor! actors.hero.hero.you_now_have=%s, aldın. actors.hero.hero.you_cant_have=%s eşyasını taşıyamazsın. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor! ##classes actors.hero.heroclass.warrior=savaşçı actors.hero.heroclass.warrior_desc_short=Savaşçı, _kırık mühür_ tarafından sağlanan kalkan ile ilave hasara karşı dayanıklıdır. Mühür, zırhlar arasında taşınabilir ve _yalnızca bir yükseltmeyi taşınan zırha aktarır._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Savaşçı, canı yarının altına düştüğünde kalkan veren _kırık bir mühür_ ile başlar. Bu mühür zırhlar arasında taşınabilir ve _bir yükseltmeyi_ de yanında götürür.\n\nSavaşçı ayrıca oyuna, _eskimiş bir kısa kılıç_, _üç adet fırlatma taşı_, kumaş zırh, bir kırba ve kadife bir kese ile başlar.\n\nSavaşçı şu öğeleri otomatik olarak tanır:\n\n_-_ Tanımlama Parşömeni\n_-_ İyileştirme İksiri\n_-_ Öfke Parşömeni actors.hero.heroclass.warrior_unlock=Savaşçı kendiliğinden açıldı. actors.hero.heroclass.mage=büyücü @@ -828,12 +828,12 @@ actors.hero.heroclass.cleric_desc_short=Ruhban, ilahi büyüyü yönlendirmek i actors.hero.heroclass.cleric_desc=Ruhban, çeşitli büyüler yapmak için kullanabileceği _benzersiz bir kutsal kitapla_ başlar.\n\nRuhban'ın yeteneklerinin çoğu büyü öğrenmeye veya geliştirmeye odaklanmıştır.\n\nRuhban ayrıca _bir sopa_, kumaş zırh, bir su tulumu ve kadife bir kese ile başlar.\n\nRuhban otomatik olarak tanımlar:\n_-_ Tanımlama Parşömenleri\n_-_ Arınma İksirleri\n_-_ Laneti Kaldırma Parşömenleri actors.hero.heroclass.cleric_unlock=Ruhbanın kilidini açmak için _herhangi bir lanetli ekipman üzerindeki laneti tamamen temizleyin._ -actors.hero.herosubclass.berserker=vahşi savaşçı -actors.hero.herosubclass.berserker_short_desc=_Vahşi Savaşçı_ hasar aldıkça öfke biriktirir. Öfke, hasarını artırır ve 100% fazladan kalkan için aktive edilebilir. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker=çılgın savaşçı +actors.hero.herosubclass.berserker_short_desc=_Çılgın Savaşçı_ hasar aldıkça öfke biriktirir. Öfke, verdiği hasarı artırır ve yedek kalkan için %100 oranında etkinleştirilebilir. +actors.hero.herosubclass.berserker_desc=Çılgın Savaşçı, fiziksel hasar aldıkça öfke kazanır. Bu, zırhıyla engellenen hasarı da kapsar! Öfke zamanla yavaşça azalır; ancak canı azsa bu azalma daha da yavaş olur.\n\nÖfke, Çılgın Savaşçı’nın verdiği hasarı %50’ye kadar artırabilir. Öfke tamamen dolduğunda çılgına döner; anında kalkan kazanır ve bu kalkan sürdükçe öfkesini korur. Kalkan miktarı zırh seviyesine bağlıdır ve canı azsa büyük ölçüde artar. Çılgın Savaşçı, bu hâlden sonra bir süre toparlanma sürecine girer. actors.hero.herosubclass.gladiator=gladyatör actors.hero.herosubclass.gladiator_short_desc=_Gladyatör_ başarılı saldırılarıyla kombo oluşturur. Kombolarını eşsiz yetenekler kullanmak için harcayabilir. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Gladyatör, yakın dövüş veya fırlatılan bir silahla her başarılı saldırı yaptığında bir kombo puanı oluşturur. Gladyatör 5 tur içinde başarılı bir saldırı yapmazsa, kombo sıfırlanır.\n\nGladyatör kombo oluştururken isabet etmesi garanti olan çeşitli yetenekler kullanabilir:\n2 Kombo: düşmanı geri savurur, komboyu korur\n4 Kombo: zırha göre hasar verir\n6 Kombo: savuştur, kombo korur\n8 Kombo: hedefe ve yakındaki düşmanlara hasar verir\n10 Kombo: her kombo için bir kez saldırır actors.hero.herosubclass.battlemage=savaş büyücüsü actors.hero.herosubclass.battlemage_short_desc=_Savaş Büyücüsü_ değneğiyle yakın dövüşte savaşırken bonus etkiler gerçekleştirir. Bu etkiler değneğin aşılandığı asaya bağlıdır. actors.hero.herosubclass.battlemage_desc=Savaş Büyücüsü değneğiyle yakın dövüşte her vuruşunda, sanki değneğinde ek bir büyü varmış gibi ilave bir etki kazanır. Bu etkiler, değneğinin aşılandığı asaya bağlıdır; her asanın kendi etkisi vardır. Asa etkilerine ek olarak, Savaş Büyücüsü'nün değneği, onunla vurduğunda 0,5 şarj da kazanır. @@ -860,14 +860,14 @@ actors.hero.herosubclass.monk_short_desc=_Keşiş_ dövüşürken enerji birikti actors.hero.herosubclass.monk_desc=Keşiş bir fiziksel teknik ustasıdır. Düşmanlarını yendikçe, çeşitli savunma ve fayda odaklı yeteneklerde kullanabileceği enerji kazanır. Bu enerji zamanla azalmaz, ancak Keşiş'in seviyesine bağlı olarak bir sınırı vardır.\n\n1 Enerji: yumruklarla hızlıca saldır\n2 Enerji: bir sonraki saldırıdan kaçmak için odaklan\n3 Enerji: anında yakınlara atıl\n4 Enerji: düşmanı tekmeleyerek uzaklaştır\n5 Enerji: durumları temizlemek ve asa & nesne yükünü yenilemek için meditasyon yap actors.hero.herosubclass.priest=rahip actors.hero.herosubclass.priest_short_desc=_Rahip_ yeni uzun menzilli büyüler ve kılavuz ışığın güçlendirilmiş bir sürümünü kazanır. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=şövalye actors.hero.herosubclass.paladin_short_desc=_Şövalye_, yeni kısa menzilli büyüler ve kutsal silah ile koruma büyülerinin güçlendirilmiş versiyonlarını kazanır. actors.hero.herosubclass.paladin_desc=Şövalye, yakın dövüşü ve silah ile zırhlarla sinerjiyi vurgulayan çeşitli yeni ve geliştirilmiş büyüler kazanır.\n\nŞövalyenin _Kutsal Silah_ ve _Kutsal Koruma_ büyüleri daha büyük bonuslar verir, artık mevcut büyüleri ve sembolleri geçersiz kılmaz ve başka büyüler yaparak genişletilebilir.\n\nŞövalye ayrıca, ilave hasar ve büyü gücüyle garantili bir yakın dövüş vuruşu yapmalarını sağlayan _ Kutsal Vuruş_ büyüsünü de kazanır. ##talents actors.hero.talent$provokedangertracker.name=kışkırtılmış öfke -actors.hero.talent$provokedangertracker.desc=Savaşçı kısa süre önce kalkanını kaybetti, bir sonraki fiziksel saldırısı ilave hasar verecek.\n\nKalan turlar: %s. +actors.hero.talent$provokedangertracker.desc=Savaşçı kısa süre önce kalkanını kaybetti, bir sonraki fiziksel saldırısı ilave hasar verecek.\n\nKalan hamle sayısı: %s. actors.hero.talent$lingeringmagictracker.name=kalıcı büyü actors.hero.talent$lingeringmagictracker.desc=Büyücü yakın zamanda bir asa veya değnek kullandıysa, bir sonraki fiziksel saldırısı ilave hasar verir.\n\nKalan turlar: %s. actors.hero.talent$followupstriketracker.name=Ardışık Saldırı @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Yemek yemek, Savaşçı'nın canı %30 actors.hero.talent.veterans_intuition.title=Gazinin Sezgileri actors.hero.talent.veterans_intuition.desc=_+1:_ Savaşçı silahları _1,75 kat_ ve zırhları _2,5 kat daha hızlı_ tanımlar.\n_+2_: Savaşçı silahları _2,5 kat daha hızlı_ tanır ve zırhı _kuşandığında zırhı da tanır_. actors.hero.talent.provoked_anger.title=kışkırtılmış öfke -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_ +actors.hero.talent.provoked_anger.desc=_+1:_ Savaşçıya uygulanan herhangi bir kalkan güçlendirmesi hasarla kırıldığında, bir sonraki fiziksel saldırısı _3 ekstra hasar_ verir.\n\n_+2:_ Savaşçıya uygulanan herhangi bir kalkan güçlendirmesi hasarla kırıldığında, bir sonraki fiziksel saldırısı _5 ekstra hasar_ verir. actors.hero.talent.iron_will.title=Demir İrade -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mührünün sağladığı kalkan _1 artar_.\n\n_+2:_ Savaşçının mührünün sağladığı kalkan _2 artar_. +actors.hero.talent.iron_will.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ pasif olarak Savaşçı'nın kırık mühür etkisinin 1 veya 2 en yüksek kalkan versiyonunu verir. actors.hero.talent.iron_stomach.title=Demir Mide actors.hero.talent.iron_stomach.desc=_+1:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%75 hasar direnci_ kazandırır.\n\n_+2:_ Savaşçının yemek yemesi 1 tur sürer ve ona _%100 hasar direnci_ kazandırır. actors.hero.talent.liquid_willpower.title=sıvı irade gücü -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Savaşçı, bir iksir, karışım veya öz içtiğinde ya da fırlattığında, maksimum canının _%6,5’i kadar kalkan_ kazanır.\n\n_+2:_ Savaşçı, bir iksir, karışım veya öz içtiğinde ya da fırlattığında, maksimum canının _%10’u kadar kalkan_ kazanır.\n\nGüç, deneyim iksirleri veya bu iksirlerle üretilen simya eşyaları kullanıldığında,kalkan miktarı iki katına çıkar.\n\nDaha fazla sayıda üretilen simya eşyaları (örneğin: su karışımı) için,bu yetenek, üretilen eşya miktarına bağlı olarak rastgele tetiklenebilir. actors.hero.talent.runic_transference.title=Rünik Aktarım actors.hero.talent.runic_transference.desc=_+1:_ Savaşçının kırık mührü, _sıradan glifleri_ bir yükseltmeyi aktardığı şekilde aktarabilir.\n\n_+2:_ Savaşçının kırık mührü _sıradan, güçlü ve lanetli glifleri_ bir yükseltmeyi aktardığı şekilde aktarabilir.\n\nMühür, glifleri yalnızca mühür takıldığında zırha uygulanmışlarsa aktarabilir. actors.hero.talent.runic_transference.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine zırhındaki rünlerin yükseltme parşömenleriyle silinmeye direnmesine yardımcı olur. Rünler, +1'de seviye 6'dan (normalde 4'ten) veya +2'de seviye 7'den (normalde 4'ten) itibaren yükseltildiğinde kaybolmaya başlayacaktır. Rünlerin kaybolmasının garanti edildiği seviye değişmeden +8'de kalır. @@ -927,16 +927,16 @@ actors.hero.talent.strongman.title=Güçlü Adam actors.hero.talent.strongman.desc=_+1:_ Savaşçının gücü _%8 arttı_ sayı aşağı doğru yuvarlanır.\n\n_+2:_ Savaşçının gücü _%13 arttı_ sayı aşağı doğru yuvarlanır.\n\n_+3:_Savaşçının gücü _%18 arttı_ sayı aşağı doğru yuvarlanır. actors.hero.talent.endless_rage.title=Sonsuz Öfke -actors.hero.talent.endless_rage.desc=_+1:_ Vahşi, maksimum _116% öfke_ değerine ulaşabilir. \n\n_+2:_ Vahşi, maksimum _%133 öfke_ değerine ulaşabilir. \n\n_+3:_ Vahşi, maksimum _%150 öfke_ değerine ulaşabilir. \n\n%100'ün üzerindeki her öfke kalkanı %1 arttırır ve bekleme süresini %1 azaltır, ama hasar bonusunu +50%'nin üzerinde arttırmaz. +actors.hero.talent.endless_rage.desc=_+1:_ Çılgın Savaşçı, maksimum _116% öfke_ değerine ulaşabilir. \n\n_+2:_ Çılgın Savaşçı, maksimum _%133 öfke_ değerine ulaşabilir. \n\n_+3:_ Çılgın Savaşçı, maksimum _%150 öfke_ değerine ulaşabilir. \n\n%100'ün üzerindeki her öfke kalkanı %1 arttırır ve bekleme süresini %1 azaltır, ama hasar bonusunu +50%'nin üzerinde arttırmaz. actors.hero.talent.deathless_fury.title=Ölümsüz Öfke -actors.hero.talent.deathless_fury.desc=_+1:_ Vahşi savaşçı'nın öfkesi ölmek üzere ise ve öfkesi 100% üzerınde ise kendiliğinden aktifleşir. ama _3 kahraman seviyesi_ kadar bekleme süresi vardır.\n\n_+2:_ Vahşi savaşçı'nın öfkesi ölmek üzere ise ve öfkesi 100% üzerınde ise kendiliğinden aktifleşir. ama _2 kahraman seviyesi_ kadar bekleme süresi vardır.\n\n_+3:_ Vahşi savaşçı'nın öfkesi ölmek üzere ise ve öfkesi 100% üzerınde ise kendiliğinden aktifleşir. ama _1 kahraman seviyesi_ kadar bekleme süresi vardır.\n\nUnutmayın ki Vahşi savaşçının öfkelenmesi bittiğinde hala 0 canı varsa yine de ölecektir. +actors.hero.talent.deathless_fury.desc=_+1:_ Çılgın Savaşçı'nın öfkesi ölmek üzere ise ve öfkesi 100% üzerinde ise kendiliğinden aktifleşir. ama _3 kahraman seviyesi_ kadar bekleme süresi vardır.\n\n_+2:_ Çılgın Savaşçı'nın öfkesi ölmek üzere ise ve öfkesi 100% üzerinde ise kendiliğinden aktifleşir. ama _2 kahraman seviyesi_ kadar bekleme süresi vardır.\n\n_+3:_ Çılgın Savaşçı'nın öfkesi ölmek üzere ise ve öfkesi 100% üzerinde ise kendiliğinden aktifleşir. ama _1 kahraman seviyesi_ kadar bekleme süresi vardır.\n\nUnutmayın ki Çılgın Savaşçının öfkelenmesi bittiğinde hala 0 canı varsa yine de ölecektir. actors.hero.talent.enraged_catalyst.title=Öfkeli Katalizör -actors.hero.talent.enraged_catalyst.desc=_+1:_ Berserker'ın silahındaki büyüler ve lanetler, o daha fazla öfkeye sahip oldukça, %100 öfke ile maksimum _1%15 daha sık_'a kadar tetiklenir. _+2:_ Berserker'ın silahındaki büyüler ve lanetler, o daha fazla öfkeye sahip oldukça, %100 öfke ile maksimum _%30 daha sık_'a kadar tetiklenir. _+3:_ Berserker'ın silahındaki büyüler ve lanetler, daha fazla öfkeye sahip oldukça, %100 öfkede maksimum _%45 daha sık_ olacak şekilde tetiklenir. +actors.hero.talent.enraged_catalyst.desc=_+1:_ Çılgın Savaşçı’nın silahındaki büyüler ve lanetler, sahip olduğu öfke arttıkça daha sık tetiklenir. %100 öfkeye ulaşıldığında _maksimum %15 daha sık_ tetiklenirler.\n\n_+2:_ Çılgın Savaşçı’nın silahındaki büyüler ve lanetler, sahip olduğu öfke arttıkça daha sık tetiklenir. %100 öfkeye ulaşıldığında _maksimum %30 daha sık_ tetiklenirler.\n\n_+3:_ Çılgın Savaşçı’nın silahındaki büyüler ve lanetler, sahip olduğu öfke arttıkça daha sık tetiklenir. %100 öfkeye ulaşıldığında _maksimum %45 daha sık_ tetiklenirler. actors.hero.talent.cleave.title=Yarmak actors.hero.talent.cleave.desc=_+1:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _15 tur_ yükseltilir.\n\n_+2:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _30 tur_ yükseltilir.\n\n_+3:_ Gladyatör bir düşmanı öldürdüğünde, bir sonraki vuruşunun kombo bekleme süresi _45 tur_ yükseltilir. actors.hero.talent.lethal_defense.title=Ölümcül Savunma -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to at low as -100% this way, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Gladyatör bir rakibi kombo hareketiyle öldürdüğünde, kırık mühür kalkanının bekleme süresi _%33_ azalır.\n\n_+2:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırık mühür kalkanının bekleme süresi _%67_ azalır.\n\n_+3:_ Gladyatör bir düşmanı kombo hareketiyle öldürdüğünde, kırık mühür kalkanının bekleme süresi _%100_ azalır.\n\nKalkanın bekleme süresi bu yetenekle -%100'e kadar düşürülebilir; bu da etkinleştirildiğinde hemen tekrar kullanılabilir olacağı anlamına gelir. actors.hero.talent.enhanced_combo.title=Geliştirilmiş Kombo actors.hero.talent.enhanced_combo.desc=_+1:_ Gladyatörün kombosu 7 veya daha yüksek olduğunda, Clobber'ın geri itme aralığı 3'e çıkar, baş dönmesine neden olur ve düşmanları çukurlara fırlatabilir.\n\n_+2:_ +1'in faydalarına ek olarak, Gladyatörün kombosu 9 veya daha yüksek olduğunda Siper birden fazla saldırı üzerinde çalışır.\n\n_+3:_ +1 ve +2 avantajlarına ek olarak, Gladyatör Slam, Crush veya Fury kullanırken kombo/3 karoya kadar sıçrayabilir. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Eğer düzenbaz görünmezken sis bomb actors.hero.talent.fear_the_reaper.title=ormandan kork actors.hero.talent.fear_the_reaper.desc=_+1:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _sakatlanır_.\n\n_+2:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_.\n\n_+3:_ Düşman olarak işaretlenen bir ölüm 0 hp'ye ulaştığında, _korkulur ve sakatlanır_ ve 3 karo içindeki düşmanlar _sakatlanır_.\n\n_+4:_ Düşman olarak işaretlenmiş bir ölüm 0 hp'ye ulaştığında,\n_korkulur ve sakatlanırlar ve 3 karo içindeki düşmanlar _korkulur ve sakatlanır_. actors.hero.talent.deathly_durability.title=ölümcül dayanıklılık -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Ölüm işaretiyle öldürülen düşmanlar, Düzenbaz'a, işaretlendikleri zamanki hp'lerinin _%13_' ü kadar kalkan verir.\n\n_+2:_ Ölüm işaretiyle öldürülen düşmanlar, Düzenbaz'a işaretlendikleri zamanki hp'lerinin _%25_' i kadar kalkan verir.\n\n_+3:_ Ölüm işaretiyle öldürülen düşmanlar, Düzenbaz'a işaretlendikleri zamanki hp'lerinin _%38_'i kadar kalkan verir.\n\n_+4:_ Ölüm işaretiyle öldürülen düşmanlar, Düzenbaz'a işaretlendikleri zamanki hp'lerinin _%50_'si kadar kalkan verir. actors.hero.talent.double_mark.title=çift işaret actors.hero.talent.double_mark.desc=_+1:_ İlk hedefle aynı anda ikinci bir hedefi işaretlemek, _%30 daha az_ ücretlendirme maliyetine sahiptir.\n\n_+2:_ İlk hedefle aynı anda ikinci bir hedefi işaretlemek, _%50 azaltılmış_ ücret maliyetine sahiptir.\n\n_+3:_ İkinci bir hedefi birinciyle aynı anda işaretlemek, _%65 azaltılmış_ ücret maliyetine sahiptir.\n\n_+4:_ Birinci hedefle aynı anda ikinci bir hedefi işaretlemek, _%75 azaltılmış_ ücret maliyetine sahiptir. @@ -1164,7 +1164,7 @@ actors.hero.talent.focused_meal.title=odaklayan yemek actors.hero.talent.focused_meal.desc=_+1:_ Yemek yemek Düellocunun 1 turunu alır ve silahlarına _0.67 şarj_ verir.\n\n_+1:_ Yemek yemek Düellocunun 1 turunu alır ve silahlarına _1 şarj_ verir. actors.hero.talent.focused_meal.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine bir sonraki vuruşuna +1'de seviye/3'e ya da +2'de seviye/2'ye eşit bonus hasar verir. actors.hero.talent.liquid_agility.title=sıvı çevikliği -actors.hero.talent.liquid_agility.desc=_+1:_ Bir iksir, içecek veya iksir içerken veya fırlatırken, Düellocunun _3 kat savuşturma_ ve 5 tur içindeki bir sonraki yakın dövüş saldırısında _3 kat isabetlilik_ vardır.\n\n_+2:_ Bir iksir, bira veya iksir içerken veya fırlatırken, Düellocunun _sonsuz kaçınma_ yeteneği vardır ve 5 tur içindeki bir sonraki yakın dövüş saldırısında _sonsuz isabetliliğe_ sahiptir. \n\nBu bonus, bu iksirleri kullanarak işlenmesi gereken güç, deneyim veya simya öğeleri iksirleri kullanıldığında ek bir tur ve saldırı için sürer. \n\nDaha yüksek çıkış miktarlarına sahip simya öğeleri için (örneğin su birası), bu yeteneğin o öğenin kaç tanesinin üretildiğine bağlı olarak tetiklenme şansı vardır. +actors.hero.talent.liquid_agility.desc=+1: Bir iksir, karışım veya öz içildiğinde ya da fırlatıldığında, Düellocu 3 kat kaçınma kazanır ve sonraki 5 tur içinde yapacağı ilk yakın dövüş saldırısında 3 kat isabet elde eder.\n\n+2: Bir iksir, karışım veya öz içildiğinde ya da fırlatıldığında, Düellocu sınırsız kaçınma kazanır ve sonraki 5 tur içinde yapacağı ilk yakın dövüş saldırısında sınırsız isabet elde eder.\n\nBu bonus, güç, deneyim iksirleri veya bu iksirler kullanılarak üretilen simya eşyaları kullanıldığında bir ek tur ve saldırı daha sürer.\n\nDaha yüksek miktarlarda üretilen simya eşyalarında (örneğin su karışımı), bu yeteneğin tetiklenme olasılığı, üretilen eşya miktarına bağlıdır. actors.hero.talent.weapon_recharging.title=silah şarjı actors.hero.talent.weapon_recharging.desc=_+1:_ Düellocu, asa veya eser şarj etme güçlendirmelerinin etkisi altındayken her _15 turda_ bir birincil silah şarjı kazanır.\n\n_+2:_ Düellocu, asa veya eser şarj etme güçlendirmelerinin etkisi altındayken her _10 turda_ bir birincil silah şarjı kazanır. actors.hero.talent.weapon_recharging.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ +1'de şarj olurken +%5 yakın dövüş hasarı veya +2'de şarj olurken +%7,5 yakın dövüş hasarı vermesine neden olur. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=birleşik öldürücülük actors.hero.talent.combined_lethality.desc=_+1:_ Şampiyon, farklı bir silahın yeteneğini kullandıktan hemen sonra bir yakın dövüş silahıyla saldırırsa, bu saldırı, HP'si %13'ün altında kalan patron olmayan tüm düşmanları infaz edecektir.\n\n_+2:_ Şampiyon, farklı bir silahın yeteneğini kullandıktan hemen sonra bir yakın dövüş silahıyla saldırırsa, bu saldırı, HP'si %27'nin altında kalan boss olmayan tüm düşmanları infaz edecektir. \n\n_+3:_ Şampiyon, farklı bir silahın yeteneğini kullandıktan hemen sonra bir yakın dövüş silahıyla saldırırsa, bu saldırı, HP'si %40'ın altında kalan boss olmayan tüm düşmanları infaz edecektir. \n\nBu saldırı normal bir yakın dövüş silahı saldırısı veya bir silah yeteneğinin parçası olabilir. actors.hero.talent.unencumbered_spirit.title=serbest ruh -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=manastır canlılığı actors.hero.talent.monastic_vigor.desc=_+1:_ Keşişin _%100 enerjisi_ varsa, yetenekleri güçlendirilir. \n\n_+2:_ Keşişin _%80 veya daha fazla enerjisi varsa, yetenekleri güçlendirilir. \n\n_+3:_ Keşişin _%60 veya daha fazla enerjisi varsa, yetenekleri güçlendirilir. \n\nKullanıldığında: \n- Hızla silahlarınızın büyüsünü güçlendirir\n- Odaklanma anlıktır - Atılma +4 menzil kazanır\n- Dragon Kick +%50 hasar verir ve geri itme ve sersemletme etkisini yakındaki tüm düşmanlara uygular\n- Meditasyon, eksik HP'nin %20'sini yavaşça iyileştirir ve %80 hasar direnci sağlar. actors.hero.talent.combined_energy.title=toplu enerji @@ -1223,15 +1223,15 @@ actors.hero.talent.holy_intuition.title=kutsal sezgi actors.hero.talent.holy_intuition.desc=_+1:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _3 şarj_ karşılığında yapabilir.\n\n_+2:_ Ruhban, bir eşyanın lanetli olup olmadığını ortaya çıkaran bir büyü olan _Kutsal Sezgi_'yi _2 şarj_ karşılığında yapabilir. actors.hero.talent.holy_intuition.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine kahramanın lanetli bir eşyayı kuşanmadan hemen önce, +1'de %15 veya +2'de %25 oranında lanet durumunu belirlemesini sağlar. actors.hero.talent.searing_light.title=yakan ışık -actors.hero.talent.searing_light.desc=_+1:_ Ruhbanın _Yol Gösteren Işık_ tarafından aydınlatılan düşmanlara yaptığı fiziksel saldırılar _+3 hasar verir._\n\n_+2:_ Ruhbanın _Yol Gösteren Işık_ tarafından aydınlatılan düşmanlara yaptığı fiziksel saldırılar _+5 hasar verir._ +actors.hero.talent.searing_light.desc=_+1:_ Ruhbanın _Kılavuz Işık_ tarafından aydınlatılan düşmanlara yaptığı fiziksel saldırılar _+3 hasar verir._\n\n_+2:_ Ruhbanın _Kılavuz Işık_ tarafından aydınlatılan düşmanlara yaptığı fiziksel saldırılar _+5 hasar verir._ actors.hero.talent.searing_light.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bir düşman üzerinde bir asa veya eser kullanıldıktan sonra 20 tur bekleme süresiyle ek hasar verir. actors.hero.talent.shield_of_light.title=ışık kalkanı -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Ruhban, anında yapılan ve 1 şarj karşılığında 5 tur boyunca bir hedefe karşı _2-4 zırh_ sağlayan bir büyü olan _Işık Kalkanı_'nı yapabilir.\n\n_+2:_ Ruhban, anında yapılan ve 1 şarj karşılığında 5 tur boyunca bir hedefe karşı _3-6 zırh_ kazandıran bir büyü olan _Işık Kalkanı_'nı yapabilir. actors.hero.talent.shield_of_light.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, bunun yerine hedeflediğiniz düşmandan alınan fiziksel hasarı +1'de %33 veya +2'de %50 olmak üzere 1 azaltır. actors.hero.talent.enlightening_meal.title=Aydınlatıcı Yemek -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Yemek yemek Ruhban'ın 1 turunu alır ve kutsal kitabına _0.67 şarj_ verir.\n\n_+2:_ Yemek yemek Ruhban'ın 1 turunu alır ve kutsal kitabına _1 şarj_ verir. +actors.hero.talent.enlightening_meal.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_, +1'de 2 tur veya +2'de 3 tur asa ve eser şarjı sağlar. Bu, bolluk boynuzunun kendini yeniden şarj etmesine izin vermek için kullanılamaz. actors.hero.talent.recall_inscription.title=Yazıtı Tekrar Et actors.hero.talent.recall_inscription.refunded=Ürününüz iade edildi! actors.hero.talent.recall_inscription.desc=_+1:_ Ruhban, _10 tur_ içinde kullandıkları son rüntaşı veya parşömenin etkisini tekrarlamalarını sağlayan bir büyü olan _Yazıtı Tekrar Et_ büyüsünü yapabilir.\n\n\n+2: Ruhban, _300 tur_ içinde kullandığı son rüntaşı veya parşömenin etkisini tekrarlamasını sağlayan bir büyü olan _Yazıtı Tekrar Et_ büyüsünü yapabilir.\n\nYazıtı Tekrar Çağır yükseltme parşömenleri ile kullanılamaz. Bu büyünün şarj maliyeti, en son hangi öğenin kullanıldığına bağlı olarak değişir: bir rün taşı için 2, bir parşömen için 3, bir egzotik parşömen için 4. Ayrıca, dönüşüm parşömeni veya dönüşüm ya da yükseltme kullanılarak üretilmesi gereken simya eşyaları çoğaltıldığında, bu şarj maliyeti iki katına çıkar. @@ -1240,7 +1240,7 @@ actors.hero.talent.sunray.title=Güneş Işını actors.hero.talent.sunray.desc=_+1:_ Ruhban, 1 şarj karşılığında _4-8 hasar_ veren ve hedefi _4 tur_ boyunca kör eden bir büyü olan _Güneş Işınını_ yapabilir.\n\n_+2:_ Ruhban, 1 şarj karşılığında, _6-12 hasar_ veren ve hedefi _6 tur_ boyunca kör eden bir büyü olan _Güneş Işınını_ yapabilir.\n\nGüneş Işını her hedefi yalnızca bir kez kör edebilir, ancak hedef zaten Güneş Işını tarafından kör edilmişse, onun yerine felç eder. Güneş Işını şeytani ve ölümsüz düşmanlara her zaman en yüksek hasarı verir. actors.hero.talent.sunray.meta_desc=_Eğer bu yetenek farklı bir kahraman tarafından kazanılırsa_, yerine asalar ve eserler düşmanları 4 tur boyunca kör eder. Bu etki, +1'de %15, +2'de ise %25 oranında gerçekleşir. actors.hero.talent.divine_sense.title=İlahi Duyu -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Ruhban, 30 tur boyunca _8 karo_ Zihin Görüşü sağlayan ve yapılması zaman almayan bir büyü olan _İlahi Duyu_'yu 2 şarj karşılığında yapabilir.\n\n_+2:_ Ruhban, 30 tur boyunca _12 karo_ Zihin Görüşü sağlayan ve yapılması zaman almayan bir büyü olan _İlahi Duyu_'yu 2 şarj karşılığında yapabilir. actors.hero.talent.divine_sense.meta_desc=_Eğer bu yetenek farklı bir kahraman tarafından kazanılırsa_, yerine zihin görüşü sağlar. Bu etki, bir asa veya eser kullanıldıktan sonra kısa bir süreliğine etkinleşir ve +1'de 3 karoluk menzil, +2'de ise 5 karoluk menzil sağlar. actors.hero.talent.bless.title=Kutsa actors.hero.talent.bless.desc=_+1:_ Ruhban, kendisine yapıldığında _6 tur kutsama ve 10 kalkan_ ya da başka bir karaktere yapıldığında _10 tur kutsama ve 10 iyileştirme_ sağlayan _Kutsama_ büyüsünü 1 şarj karşılığında yapabilir.\n\n_+2:_ Ruhban, kendisine yapıldığında _10 tur kutsama ve 15 kalkan_ ya da başka bir karaktere yapıldığında _15 tur kutsama ve 15 iyileştirme_ sağlayan _Kutsama_ büyüsünü 1 şarj karşılığında yapabilir.\n\nBu büyüden elde edilen fazla iyileştirme kalkan olarak dönüştürülür. @@ -1352,7 +1352,7 @@ actors.mobs.npcs.ghost.desc=Hayalet zar zor gözüküyor. Kederli bir yüzü ola actors.mobs.npcs.imp.name=hırslı imp actors.mobs.npcs.imp.intro=Bir maceracı mısın? Maceracıları çok severim! Bir şeylerin ölmesi gerektiğinde her zaman onlara güvenebilirsin, di mi? Tabi ki bi ödül karşılığında ;) actors.mobs.npcs.imp.golems_1=Benim durumumda öldürülmesi gerekenler _golemler_. Görüyorsunuz, burada küçük bir iş kuracağım, ama bu aptal golemler iş için kötü! Gezinen granit yığınlarıyla pazarlık yapmak çok zor, lanet olsun onlara! O yüzden lütfen öldürün... diyelim ki _4 tanesini_ ve ödül sizin olsun. -actors.mobs.npcs.imp.monks_1=Benim durumumda _keşişler_ öldürülmelidir. Görüyorsunya, burada küçük bir işyeri kurdum, ama bu aptallar kendi başlarına hiçbirşey almıyor ve üstelik diğer müşterileri korkutuyorlar. Bu yüzden lütfen... Hadi onlardan _5 tane_ öldür ve bir ödül kap. +actors.mobs.npcs.imp.monks_1=Benim durumumda öldürülmesi gerekenler _keşişler_. Görüyorsunuz, burada küçük bir iş kuracağım, ancak bu deliler kendileri bir şey satın almazlar ve diğer müşterileri korkutup kaçırırlar. Bu yüzden lütfen... diyelim ki _5 tanesini_ öldürün ve ödül sizin olsun. actors.mobs.npcs.imp.golems_2=Golem avın nasıl gidiyor? Sakın jetonları almayı unutma. actors.mobs.npcs.imp.monks_2=Oh, hala hayattasın! Senin kung-fu'nun daha güçlü olabileceğini biliyordum ;) Sadece şu jetonları toplamayı unutma. actors.mobs.npcs.imp.cya=Görüşürüz, %s! @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=İmp, iç salonların sınırında küçük actors.mobs.npcs.mirrorimage.name=ayna klonu actors.mobs.npcs.mirrorimage.desc=Bu illüzyon size çok benzer, hatta mevcut silahınızı ve zırhınızı kullanıyormuş gibi görünür.\n\nAyna görüntüler, sizinkiyle aynı şekilde davranan ancak daha az hasar veren taklit silahlarını kullanarak düşmanları arayacak ve onlara saldıracaktır. Neredeyse görünmez olarak başlarlar, ancak saldırmak için daha kolay görülebilecek bir forma girmeleri gerekir.\n\nSaldırı güçleri etkili olsa da, ayna görüntülerin dayanıklılığı yoktur ve hasar aldıkları anda kaybolurlar. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Bu karakteri belirli bir parşömen ile bulabilirsiniz. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Bu karakteri zindanın belirli bir bölgesinde bulabilirsiniz. actors.mobs.npcs.prismaticimage.name=prizmatik görüntü actors.mobs.npcs.prismaticimage.desc=Bu parlak ilüzyon sana baya benzer bir görünüşe sahip, hatta senin şu anki silahını ve zırhının bile aynısına sahip gibi görünüyor.\n\nPrizmatik görüntüler düşmanları bulup onları kendilerine çekerek geliştirilmiş koruma ve sağlıklarını kullanarak seni korumaya çalışacaktır. Ayna görüntüleri kadar saldırgan güce sahip olmasalar da artırılmış dayanıklılığa sahiplerdir, bu dayanıklılığa giydiğin zırh ta dahildir.\n\n0 hpye indirildiklerinde prizmatik görüntüler birkaç sıra içinde kaybolacaklardır ve bu esnada hala iyileştirilebilirler. Hiçbir düşman görünürde değilken bu görüntüler kaybolacak ve sahiplerine geri döneceklerdir. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Bu karakteri belirli bir parşömen ile bulabilirsiniz. actors.mobs.npcs.ratking.name=fare kralı actors.mobs.npcs.ratking.not_sleeping=Uyumuyorum! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Bu sıçan normal bir keseli sıçandan bira actors.mobs.npcs.ratking.desc_birthday=Bu sıçan normal bir keseli sıçandan biraz daha büyük. Her zamanki tacı yerine minik yeşil bir parti şapkası takıyor. Mutlu yıllar Fare Kral! actors.mobs.npcs.ratking.desc_winter=Bu fare basit bir keseli fareden daha büyük. Kafasında normal tacı yerine küçük bir festival şapkası var. İyi tatiller! actors.mobs.npcs.ratking.desc=Bu sıçan normal bir keseli sıçandan biraz daha büyük. kafasında küçük bir taç var. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Bu karakteri zindanın belirli bir bölgesinin sonunda bulabilirsiniz. actors.mobs.npcs.sheep.name=koyun actors.mobs.npcs.sheep.baa!=Mee! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Mee. actors.mobs.npcs.sheep.baa...=Mee... actors.mobs.npcs.sheep.def_verb=engellendi actors.mobs.npcs.sheep.desc=Bu büyülü bir koyun. Nesi mi büyülü? Onu öldüremezsin. Büyü ile solup gidene kadar orada öyle duracak ve boş bir bakışla geviş getirip duracak. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Bu karakteri belirli bir eşya veya tuzak ile bulabilirsiniz. actors.mobs.npcs.shopkeeper.name=tezgâhtar actors.mobs.npcs.shopkeeper.thief=Hırsız, Hırsız! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Bu koca, akrepimsi şeytani yaratıklar yakın dövüşt actors.mobs.albino.name=albino sıçan actors.mobs.albino.desc=Bu nadir bir keseli sıçan ırkı, bembeyaz bir derisi ve pürüzlü dişleri var. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Bu düşmanı nadiren zindanın belirli bir bölgesinde bulabilirsiniz. actors.mobs.armoredstatue.name=zırhlı heykel actors.mobs.armoredstatue.desc=Onun, bu zindanın cansız heykellerinden sadece biri olduğunu düşünebilirsin, ama parlayan kırmızı gözleri onu ele veriyor..\n\nZırh kuşanmış olduğundan dolayı çok dayanıklı görünüyor, öldürmesi çok zor olabilir. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Mağaraların bu canlı ve inatçı sakinleri göründükle actors.mobs.bee.name=altın arı actors.mobs.bee.desc_honey=Küçük boyutlarına rağmen altın arılar evlerini vahşice korumaya eğilimlidirler. Bu arı yatıştırıldı, ve seni takip etmek istiyor gibi görünüyor. actors.mobs.bee.desc=Küçük boylarına bakmaksızın, altın arılar evlerini vahşice korurlar. Şu anki çok sinirli, mesafeni korusan iyi olur. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Bu karakteri belirli bir eşya ile bulabilirsiniz. actors.mobs.brute.name=canavar gnoll actors.mobs.brute.enraged=öfkelendi @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Bu savaşçı gnoll ölüyor ve ölürken yanı actors.mobs.causticslime.name=asidik slime actors.mobs.causticslime.desc=Bu slime aşağı katlardan sızan karanlık büyü tarafından etkilenmiş gibi duruyor. Normalde olan yeşil rengini kaybetmiş ve aşındırıcı çamur akıtıyor. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Bu düşmanı nadiren zindanın belirli bir bölgesinde bulabilirsiniz. actors.mobs.crab.name=lağım yengeci actors.mobs.crab.desc=Bu dev akrepler, lağımlardaki besin zincirinin en üstündedir. Aşırı hızlıdırlar ve kalın kabukları ağır saldırılara direnebilir. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Bu dev akrepler, lağımlardaki besin zincirinin en üstü actors.mobs.crystalguardian.name=kristal koruyucu actors.mobs.crystalguardian.def_verb=engellendi actors.mobs.crystalguardian.desc=Bu büyük kristal muhafızlar, parlak parlayan gözleri olmasa neredeyse heykel gibi görünürler. Yapıldıkları sertleştirilmiş kristal, halsiz ama çok dayanıklı olmalarına neden olur, _bu nedenle onları kristal yuvalarında mümkün olduğunca uzun süre uyumaya bırakmak en iyisidir._\n\nBoyutları nedeniyle, kristal muhafızlar kapalı alanlarda çok daha yavaş hareket edecektir. Ayrıca o kadar dayanıklıdırlar ki tamamen öldürülmeleri imkânsızdır. Dövülebilir ve geçici olarak devre dışı bırakılabilirler, ancak kısa bir süre sonra tekrar ayağa kalkacaklardır. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.crystalmimic.name=kristal mimik actors.mobs.crystalmimic.ate=Mimik senin%s'nı yedi! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=kristal kule actors.mobs.crystalspire.warning=Siz vurdukça kristal titreşir. Bunu devam ettirmek dikkatleri üzerinize çekecektir. actors.mobs.crystalspire.alert=Titreşim büyür ve tüm mağara boyunca gürler! actors.mobs.crystalspire.desc=Bu devasa ultra sert kristal kule, muhtemelen bu mağaradaki tüm bu garip kristalimsi yaratıkların kaynağı. Normal silahlar ona karşı etkisizdir, bu yüzden yok etmek için kazmanı kullanmalısın.\n\n_Kırmaya başlamadan önce hazırlıklı olduğundan emin ol._ Öylesine büyük bir kristali kazmak zaman alacaktır ve bunu yaparken muhtemelen bunu rahatsız edilmeden yapamayacaksın. Hatta kulenin kendisi de kendini savunmak için bazı yöntemlere sahip olabilir. _Belki de kulenin kendi saldırıları minyonlarına karşı kullanılabilir._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.crystalwisp.name=kristal wisp actors.mobs.crystalwisp.beam_kill=Işık hüzmesi seni öldürdü. actors.mobs.crystalwisp.desc=Parlak bir parıltı üreten, sertleşmiş kristalden küçük, kızgın bir yüzer parça. Çok güçlü olmasalar da, kristal yığınları net bir atış yapabilirlerse size zarar verici bir ışık huzmesi fırlatırlar.\n\nwisp çeşitli kristal çıkıntılar arasında kolayca hareket edebilecek kadar küçüktür, ancak içlerinden ateş edemezler. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.demonspawner.name=şeytan çağırıcı actors.mobs.demonspawner.on_death=Çağırıcı öldükten sonra şeytani enerji azalmış gibi görünüyor. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Orada bir mimik vardı! actors.mobs.ebonymimic.hidden_name=şüpheli ana hatlar actors.mobs.ebonymimic.hidden_desc=Burada bir şey var gibi görünüyor ama neredeyse tamamen şeffaf. actors.mobs.ebonymimic.desc=Mimikler istedikleri şekle girebilen büyülü yaratıklardır. Zindanlarda, şüphelenmeyen maceracıları cezbetmek için neredeyse her zaman bir hazine sandığı şeklini seçerler.\n\nAbanoz mimikler, kendilerini neredeyse görünmez kılma yeteneğine sahip gizli mimiklerdir. Maceracıların etkileşime girmesi muhtemel şeylerin üzerinde gizlenirler, ancak kendilerine ait ganimetler de içerirler. Bir kez keşfedildiklerinde normal bir taklitçiden daha sert değildirler, ancak sürpriz ısırıkları yıkıcıdır. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Bu düşmanı belirli bir tılsımla bulabilirsiniz. actors.mobs.elemental$fireelemental.name=ateş elementali actors.mobs.elemental$fireelemental.desc=Elementaller mistik ve tam kontrol edilemeyen bir sihirle çağrılan kaotik yaratıklardır. Elemantellerin zihinleri çok az gelişmiştir ve genelde bir elementle ilişkilidirler.\n\nAteş elementalleri ateş büyüleriyle savaşan yaygın bir elemental türüdür. Düşmanlarını yakın dövüş kullanarak yakarlar ve zaman zaman uzaktan ateş topları atabilirler. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Elemental güç topluyor! actors.mobs.elemental$newbornfireelemental.desc=Elementaller genellikle esrarlı büyü düzgün denetlenmediğinde ortaya çıkan kaotik yaratıklardır. Elementaller minimum zekaya sahiptir ve genellikle bir büyü tipiyle ilişkilendirilmişlerdir.\n\nBu ateş elementali yeni çağrılmış ama hâlen oldukça tehilkeli! actors.mobs.elemental$newbornfireelemental.desc_boss=Çağrılmasının kaotik doğasından ötürü, bu elemental yalnızca bir sıra güç topladıktan sonra isabetsiz patlamalarla ateş yayabilir. actors.mobs.elemental$newbornfireelemental.desc_ally=Bu elemental bir büyü ile çağrıldığından, alevleri üzerindeki hâkimiyeti biraz daha fazla. Menzilli saldırı yetenği yoktur ama yakın saldırıyla düşmanlarını tutuşturabilir. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.elemental$frostelemental.name=buz elementali actors.mobs.elemental$frostelemental.desc=Elementaller mistik ve tam kontrol edilemeyen bir sihirle çağrılan kaotik yaratıklardır. Elemantellerin zihinleri çok az gelişmiştir ve genelde bir elementle ilişkilidirler.\n\nBuz elementalleri düşmanlarına dondurucu büyülerle saldıran yaygın bir elemental türüdür. Yakın dövüşte ve bazen uzaktan saldırılarla hedeflerini dondurmaya çalışırlar, büyüleri suda çok daha etkilidir. actors.mobs.elemental$shockelemental.name=şok elementali @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Kötü Gözler havada süzülen şeytani enerji kütlelerid actors.mobs.fetidrat.name=pis kokulu sıçan actors.mobs.fetidrat.desc=Bu farede kesinlikle bir şey yanlış. Yağlı siyah derisi ve çürüyen cildi önceden gördüğün sağlıklı farelerden çok farklı. Soluk yeşil gözleri ona daha da tehditkar bir görünüm veriyor.\n\nFare etrafında berbat kokulu bir bulut taşıyor, bu buluta yakınlaşmak kesinlikle iyi bir fikir değil.\n\nFarenin ağzından kara çamur akıyor, bu çamur yeri aşındırıyor ama suda çözünüyormuş gibi görünüyor. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.fungalcore.name=mantar çekirdeği actors.mobs.fungalcore.desc=Bu devasa mantar, mağaradaki tüm mantar faaliyetlerinin kaynağı olmalı. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Cüce toplumu çökmeye başladıkça mevcut kral mutlak actors.mobs.gnoll.name=gözcü gnoll actors.mobs.gnoll.desc=Gnoller sırtlan-benzeri insansı yaratıklardır. Lağımlar ve zindanlarda cirit atarlar, zaman zaman yeryüzüne soygun için çıkarlar. Gözcü gnoller türlerinin sıradan üyeleridir, canavarlar kadar güçlü ve şamanlar kadar zeki değillerdir. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear its holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=sürgün gnoll +actors.mobs.gnollexile.desc=Bu gri kürklü gnoll'un omzunda sürgün olduğunu gösteren büyük bir işaret vardır. Gnoll'lar genellikle emirlere karşı geldikleri ya da yasaları çiğnedikleri için toplumlarından sürgün edilirler. Sürgünler hayatta kalmak için güçlü ve kurnaz olmak zorundadır, bu da elindeki mızrağı nasıl kullanacağını biliyor gibi görünüyor. +actors.mobs.gnollexile.desc_passive=_Sürgün gnoll saldırmak için hareket etmiyor._ Buradaki diğer gnolllar kadar saldırgan görünmüyor ve muhtemelen seninle savaşmanın buna değmeyeceğini düşünüyor. Geçip gitmesine izin verebilirsin, ama içinde işe yarar eşyalar olabilecek bir sırt çantası var... +actors.mobs.gnollexile.desc_aggro=_Sürgün gnoll öfkeyle etrafına bakınıyor._ Görünüşe göre bir şey onun savaşmaya karar vermesine neden olmuş. O mızrağa dikkat et! +actors.mobs.gnollexile.seen_passive=Mızraklı gnoll sana temkinli bir şekilde bakıyor ama saldırmak için hareket etmiyor. +actors.mobs.gnollexile.seen_aggro=Mızraklı gnoll saldırmak için hamle yapıyor! actors.mobs.gnollgeomancer.name=gnoll geomancer actors.mobs.gnollgeomancer.warning=Jeomancer kıpırdanmaya başlıyor. Devam etmeden önce hazır olduğunuzdan emin olun! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Bu etkileyici uzunluktaki kıdemli gnoll, burada actors.mobs.gnollgeomancer.desc_armor=Geomancer şu anda bir kaya zırhı tabakasıyla kaplanmış durumda. _Jeomancer'a zarar vermeden önce yaklaşmanız ve kazmanızla onu kırmanız gerekecek._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Yakındaki bir gnoll istihkamcısı, geomancer'ın kaya zırhını güçlendiren bir cihaz tutuyor. Şu anda ona hiç zarar veremezsin!_ actors.mobs.gnollgeomancer.desc_sleeping=Bu etkileyici uzunluktaki gnoll şamanın etrafı bir kaya tabakasıyla çevrili ve neredeyse bir heykele benziyor. Yakından baktığınızda kayanın sihirli bir şekilde kıdemli gnoll'un nefes alış verişiyle birlikte hareket ettiğini görebilirsiniz. Bu şekilde kaya ile kaplıyken zarar görmez ve gerçek anlamda bir toprak uykusunun tadını çıkarıyor gibi görünür.\n\nMuhtemelen kazmanla kaya katmanlarını kırabilirsin, ama _bunu yaparken savaşa hazır olduğundan emin ol._ Geomancer, buradaki çeşitli toprak hareket ettirme büyüsünün kaynağı ve tüm gnoll faaliyetlerinin organizatörü olmalı. _Onunla savaşmadan önce etrafa dağılmış gnoll'ları yenmek iyi bir fikir olabilir._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.gnollguard.name=koruyucu gnoll actors.mobs.gnollguard.def_verb=engellendi actors.mobs.gnollguard.spear_warn=Gnoll mızrağının ucuyla şiddetli bir darbe indiriyor! actors.mobs.gnollguard.desc=İri ve sert görünümlü bir gnoll mızrak ve kalkan kullanıyor ama miğferi yok. Bu nöbetçiler büyük ihtimalle eğitimli zalimler ve madeni vahşi yaşamdan korumak için görevlendirilmişler.\n\nGnoll nöbetçisi mızrağı tek elinde tutabilecek kadar güçlüdür, ancak onu çok iyi kullanamaz. _Uzaktan saldırmak için oldukça açık bir alana ihtiyaç duyacaktır ve yaklaşırsanız size önemli ölçüde daha az hasar verecektir._ actors.mobs.gnollguard.desc_armor=_Yakındaki bir gnoll istihkâmcısı, bu muhafıza toprak zırhı veren ve aldığı hasarı büyük ölçüde azaltan bir cihaz tutuyor._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.gnollsapper.name=gnoll sapper actors.mobs.gnollsapper.desc=Soluk kürklü ve çeşitli aletlerle dolu bir çantası olan küçük ve zayıf ama zeki bir gnoll. Muhtemelen kara altın arama ve çıkarma işlerine yardımcı olmak için buradalar ve koruma için yakınlarda bir korumaları var. Savaşabilirler ama saldırıları acınacak kadar zayıftır, bir gnoll izcisinden daha güçlü değildir.\n\nMaden avcıları doğrudan savaşmak yerine, kayalık ortamın kendilerine saldırmasını sağlamak için sahip oldukları çeşitli aletleri kullanmayı tercih ederler. Yine de yeryüzü hareket ettirme büyüsünü bilmiyorlar ve bu yüzden aletlerini pervasızca kullanmaları oldukça muhtemel. _Saldırılarını onlara ya da muhafızlarına karşı kullanmanın pek çok yolu olmalı._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.gnolltrickster.name=düzenbaz gnoll actors.mobs.gnolltrickster.desc=Gnoll standartlarına göre bile garip görünen bir yaratık. Sana doğru korkunç bir sırıtışla yaklaşıyor, omzundaki çanta neredeyse sallanıyor. Gözleri korku ve heyecanın ilginç bir karışımı ile kocaman açık.\n\nOmuz çantası kalitesiz, çeşitli dartlar ile dolu, hepsi zararlı malzemelere daldırılmış gibi görünüyor. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.goldenmimic.name=altın mimik actors.mobs.goldenmimic.desc=Mimikler istedikleri şekle bürünebilen sihirli yaratıklardır. Zindanlarda neredeyse her zaman bir hazine sandığı şeklini tercih ederler ki, şüphelenmeyen maceracıları tuzağa düşürebilesinler.\n\nMimikler epey dişlidir ama genellikle sıradan sandıklardan daha fazla hazinesi vardır. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=büyük yengeç actors.mobs.greatcrab.noticed=Yengeç kocaman pençesiyle engeller. actors.mobs.greatcrab.def_verb=engellendi actors.mobs.greatcrab.desc=Bu yengeç, diğer lağım yengeçleriyle kıyaslandığında bile devasa boyutlardadır. Mavi kabuğu çatlaklar ve midyelerle kaplıdır ve büyük yaş gösterir. Devasa pençesiyle dengesini zar zor sağlayarak yavaşça etrafta dolanır.\n\nYengecin sadece bir pençesi olsa da, büyüklüğü bunu kolayca telafi eder. Yengeç pençesini herhangi bir tehdidin önünde tutarak kendini aşılmaz bir kabuk duvarının arkasına siper eder. Ancak yengeç, geldiğini görmediği saldırıları veya aynı anda birden fazla düşmandan gelen saldırıları engelleyemez. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.guard.name=hapishane gardiyanı actors.mobs.guard.scorpion=Gel buraya! actors.mobs.guard.def_verb=engellendi actors.mobs.guard.desc=Bir zamanlar hapishanenin koruyucuları olan bu gardiyanlar, artık hapishanedekilerden farksız olmuş. Zombiler gibi sesler çıkartıyorlar ve beyincizce koridorlarda bir şeyler arıyorlar, senin gibi bir şeyler!\n\nBoyunlarının etrafında düşmanlarını yakına çekmek için kullandıkları zincirler taşıyorlar. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=münzevi yengeç actors.mobs.hermitcrab.def_verb=engellendi -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Şu ya da bu nedenle, bu lağım yengeci bir fıçının kırık üst kısmını kafasına takmaya karar vermiş! Ekstra ağırlık onu normal hızına yavaşlatmış, ama aynı zamanda ona önemli ölçüde daha fazla savunma sağlamış. Yine de fıçının içinde zıplayan bir şey duyduğunuzu düşünüyorsunuz... actors.mobs.mimic.name=mimik actors.mobs.mimic.reveal=Bu sandık bir mimikmiş! actors.mobs.mimic.hidden_hint=Bu sandıkta bir tuhaflık var... Yanına gidip açmaya çalışmak kötü bir fikir olabilir. actors.mobs.mimic.desc=Mimikler istedikleri şekle bürünebilen sihirli yaratıklardır. Zindanlarda neredeyse her zaman bir hazine sandığı şeklini tercih ederler ki, şüphelenmeyen maceracıları tuzağa düşürebilesinler.\n\nMimikler epey dişlidir ama genellikle sıradan sandıklardan daha fazla hazinesi vardır. -actors.mobs.mimic.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.mimic.discover_hint=Bu düşmanı zindanın her yerinde bulabilirsiniz. actors.mobs.necromancer.name=Ruhçağıran actors.mobs.necromancer.desc=Bu kara büyücü çırakları karanlık sanatlar üzerinde çalışmak için hapishaneye kaçmış, orası şeytani sanatlarını uygulamak için çok uygun bir yerdir. \n\nRuhçağıranlar yanlarında savaşması için iskeletler çağırır ve onları güçlendirir, ruh büyücüsünü öldürmek çağırdığı iskeleti de öldürür. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Bu iskelet bir ruhçağıran tarafın actors.mobs.mob.died=Uzaklarda bir şeyin öldüğünü duydun. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=%s Tarafından Öldürüldü -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Bu düşmanı zindanın belirli bir bölgesinde bulabilirsiniz. actors.mobs.monk.name=cüce keşiş actors.mobs.monk.def_verb=engellendi actors.mobs.monk.parried=savuşturuldu -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Bu keşişler kendilerini krallarını fiziksel güçle korumaya adamış fanatiklerdir. Bağlılıkları o kadar büyüktür ki, zihinlerini tamamen krallarına teslim etmişlerdir ve şimdi cüce şehrinde akılsız zombiler gibi dolaşmaktadırlar.\n\nKeşişler yalnızca göğüs göğüse dövüş sanatına güvenir ve silahsız yumruklarını hem saldırı hem de savunma için kullanabilirler. Keşişler odaklandıklarında, isabet edeceği garanti olsa bile kendilerine karşı kullanılan bir sonraki fiziksel saldırıyı savuştururlar. Keşişler hareket halindeyken daha hızlı, doğrudan savaş halindeyken ise daha yavaş odaklanırlar. actors.mobs.monk$focus.name=odaklanmış actors.mobs.monk$focus.desc=Bu keşiş hedefine mükemmel bir şekilde odaklanmış ve hamlelerini onlar yapmadan önce tahmin ediyor gibi görünüyor.\n\nOdaklanmış durumdayken, bu karaktere karşı yapılan bir sonraki fiziksel saldırının, koşullar ne olursa olsun, ıskalanması garantidir. Bu saldırıyı savuşturmak keşişin odağını harcayacaktır ve başka bir saldırıyı savuşturmak için odağını yeniden oluşturması gerekecektir. Keşişler hareket halindeyken daha hızlı odaklanırlar. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Hayalet piranalar, büyülü yeteneklere ve ürk actors.mobs.piranha.name=dev pirana actors.mobs.piranha.desc=Bu etçil balıklar yer altı sularının doğal üyeleri değildirler. Sulardan yüzerek yeryüzüne çıkan hazineleri korumak için özellikle yetişmiştirler. -actors.mobs.piranha.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.piranha.discover_hint=Bu düşmanı zindanın her yerinde bulabilirsiniz. actors.mobs.pylon.name=Güç sütunu actors.mobs.pylon.desc_inactive=Bu çevredeki makineleri işleten elektriği düzenleyen bir güç kulesidir.\n\nBu kule şuanda aktif değil ve hasar almıyor. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Yırtıcılar cüceleri cüceleri andıran ama kır actors.mobs.rotheart.name=çürük kalp actors.mobs.rotheart.desc=Çürük Dutun meyvesine çok nadir rastlanır. Çürüyüp gitmek ve besin üretmek yerine meyve yetişir, sertleşir ve ekin ile bütünleşir. Meyvenin içinde yetişen iç organlara koruma sağlar. Bu dev küre, yetişkin bir çürük böğürtlen bitkisinin kalbi olarak tanınır. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.rotlasher.name=çürük kamçı actors.mobs.rotlasher.desc=Çürük kamçılar, olgun bir çürükdut bitkisinin kök yapısının bir parçasıdır ve birincil savunma mekanizmasıdır. Kamçılar kördür ve yerinde sabittir ancak yaklaşan herhangi bir tehdidi sezdiği anda vahşice saldırır. Yakınlarda düşman yok ise hareketsizce çevresindeki bitki örtüsüne karışır. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Bu düşmanı belirli bir görev sırasında bulabilirsiniz. actors.mobs.scorpio.name=akrep actors.mobs.scorpio.desc=Bu devasa örümcek benzeri şeytani yaratıklar yakın dövüşten kaçınır, uzak mesafelerden sakatlayıcı tırtıklı dikenler fırlatmayı tercih eder. actors.mobs.senior.name=kıdemli keşiş -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Bu keşişler kendilerini krallarını fiziksel güçle korumaya adamış fanatiklerdir. Bağlılıkları o kadar büyüktür ki zihinlerini tamamen krallarına teslim etmişlerdir ve şimdi cüce şehrinde akılsız zombiler gibi dolaşırlar.\n\nBu keşiş göğüs göğüse dövüş sanatında ustalaşmıştır ve normal keşişlerden çok daha hızlı hareket ederken odaklanabilir. Keşişler odaklandıklarında, isabet edeceği garanti olsa bile kendilerine karşı kullanılan bir sonraki fiziksel saldırıyı savuştururlar. Keşişler hareket halindeyken daha hızlı, doğrudan savaş halindeyken ise daha yavaş odaklanırlar. actors.mobs.shaman.name=şaman gnoll actors.mobs.shaman.bolt_kill=Büyülü ok seni öldürdü... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=canlandırılmış heykel actors.mobs.statue.def_verb=engellendi actors.mobs.statue.desc=Bu heykelin zindandaki diger cansız heykeller gibi olduğunu düşünebilrisin ama parlayan kırmızı gözleri onu ele veriyor. actors.mobs.statue.desc_weapon=Bu heykel taştan yapılmış, ama elindeki _%s_ gayet gerçekçi duruyor. -actors.mobs.statue.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.statue.discover_hint=Bu düşmanı zindanın her yerinde bulabilirsiniz. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubi'ler avlarının zihinlerini manipüle eden şekil değiştiren iblislerdir. Bu seferki soluk gotik bir insansı şeklini almış, belki de cüce büyücüleri cezbetmek için?\n\nSuccubi'ler saldırdıklarında düşmanlarını geçici olarak büyüleyebilir ve düşmanlarının kendilerine doğrudan saldıramamasını sağlayabilir. Succubi büyülenmiş bir düşmana saldırdığında, onun yaşam özünün bir kısmını çalar. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Cücelerin ilgi alanları mühendislikten gizli sanatla actors.mobs.wraith.name=hayalet actors.mobs.wraith.desc=Hayalet, günahkar birisinin mezarlarını veya mezar taşlarını rahatsız edenlere karşı intikam isteğiyle dolu ruhudur. Tam somut bir varlık olmadığından sıradan bir silahla ona vurmak çok zordur. -actors.mobs.wraith.discover_hint=You can find this enemy anywhere in the dungeon. +actors.mobs.wraith.discover_hint=Bu düşmanı zindanın her yerinde bulabilirsiniz. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=SENİ. GÖRÜYORUM. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 9eedb974a..3cf324f07 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -109,8 +109,8 @@ actors.buffs.berserk.angered=розгніваний actors.buffs.berserk.berserk=лютий actors.buffs.berserk.exhausted=знесилений actors.buffs.berserk.recovering=відновлення -actors.buffs.berserk.angered_desc=The severity of the Berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nAt 100%% rage, the Berserker can go berserk, granting him shielding based on the level of his armor and his missing health. While berserking, his shielding decays over time and once it runs out he will have to rest before building rage again.\n\nCurrent Rage: _%1$.0f%%_\n_+%2$.0f%%_ damage\n\nBerserk shield at current armor and HP: _%3$d_ -actors.buffs.berserk.berserk_desc=Fear and uncertainty bleed away, leaving only anger. In this state the Berserker is extremely powerful, _dealing +50%% damage and gaining bonus shielding,_ but also losing shielding every turn.\n\nWhen all of his shielding is reduced to 0, berserking will end.\n\nAfter raging, the Berserker will need to recover before being able to build rage again.\n\nShield Remaining: %d +actors.buffs.berserk.angered_desc=Тяжкість поранень берсеркера посилює його удари. Коли берсерк отримує фізичну шкоду, його лють зростає, даючи йому додаткову шкоду. Шкода, яку блокують обладунки, все одно враховується при нарощуванні люті.\n\nЛють з часом згасає. Чим менше здоров'я у берсеркера, тим довше вона триватиме.\n\nПри 100%% люті берсеркер може впасти в лють, що дає йому захист, який залежить від рівня його обладунків і здоров'я, якого йому бракує. Під час люті його захист з часом зменшується, і коли він вичерпається, йому доведеться відпочити, перш ніж він зможе знову наростити лють.\n\nПоточна лють: _%1$.0f%%_\n_+%2$.0f%%_ шкоди\n\nЩит берсерка при поточній броні та здоров'ї: _%3$d_ +actors.buffs.berserk.berserk_desc=Страх і невпевненість зникають, залишаючи лише злість. У цьому стані Берсеркер надзвичайно потужний, _наносячи +50%% шкоди і отримуючи додатковий захист,_ але також втрачаючи захист кожного ходу.\n\nКоли весь його захист зменшиться до 0, берсеркінг закінчиться.\n\nПісля люті берсеркеру потрібно відновитися, щоб знову стати розлюченим.\n\nЗахисту залишилося: %d actors.buffs.berserk.recovering_desc=Внутрішня сила має свої обмеження. Берсерк повинен відпочити, щоб знову могти використовувати свою лють.\n\nПід час відновлення Берсерк не може накопичувати лють від отриманої шкоди. actors.buffs.berserk.recovering_desc_turns=Ходів до відновлення: _%d_ actors.buffs.berserk.recovering_desc_levels=Рівнів до відновлення: _%.2f_ @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=комбо-атака actors.buffs.combo.combo=комбо з %d ударів! actors.buffs.combo.bad_target=Ви маєте обрати ворога у радіусі вашої атаки. actors.buffs.combo.prompt=Оберіть ціль для атаки! -actors.buffs.combo.desc=Гладіатор нарощує темп у міру нанесення вдалих серій ударів. Кожна атака збільшує лічильник комбо на одиницю, але занадто довга перерва між ударами призведе до скидання лічильника комбо на 0.\n\nЗбираючи комбо, можна розблокувати спеціальні атаки, від яких неможливо ухилитися! Різні атаки відкриваються при комбо з 2, 4, 6, 8 і 10 ударів. Деякі рухи скидають комбо, а деякі ні, але кожен рух можна використовувати тільки один раз за комбінацію.\n\nПоточне комбо: %1$d.\n\nХодів до втрати Комбо: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=товчок actors.buffs.combo$combomove.clobber.desc=Відкидає ворога на 2 плитки назад, але не завдає йому шкоди та не може зіштовхнути його в прірву. Збільшує комбінацію на 1. actors.buffs.combo$combomove.clobber.empower_desc=Відкидає противника на _3 плитки назад, завдає запаморочення, і може скидати в прірви,_ але не завдає шкоди. Збільшує комбо на 1. @@ -235,10 +235,10 @@ actors.buffs.fury.desc=Гнів переповнює вас, вороги трі actors.buffs.blobimmunity.name=бар'єр очищення actors.buffs.blobimmunity.desc=Якась дивна сила оточує вас захисним бар'єром, насиченим свіжим повітрям.\n\nВи маєте імунітет до всіх масових негативних ефектів.\n\nХодів залишилось: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. -actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. -actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. +actors.buffs.gravitychaostracker.name=гравітаційний хаос +actors.buffs.gravitychaostracker.desc_intro=Кожні кілька ходів всі персонажі на поточному поверсі підземелля будуть кидатися у випадковому напрямку. +actors.buffs.gravitychaostracker.desc_positive=Ви та ваші союзники, схоже, мають імунітет. +actors.buffs.gravitychaostracker.desc_duration=Невідомо, як довго триватиме ефект, але він не буде вічним. actors.buffs.greaterhaste.name=майстер поспіху actors.buffs.greaterhaste.desc=Неймовірний приріст швидкості, на мить здається, ніби все інше стоїть на місці.\n\nУ той час як під впливом більшого поспіху рухові дії взагалі не займають часу, але інші дії все ще виконуються з нормальною швидкістю. Кожен крок руху потребує ходу більшого поспіху.\n\nЗалишилося ходів більшого поспіху: %d. @@ -280,7 +280,7 @@ actors.buffs.levitation.name=летючий actors.buffs.levitation.desc=Магічна сила здіймає вас над землею, роблячи невагомим.\n\nЛітаючі персонажі рухаються безшумно і ігнорують всі наземні ефекти. Пастки не спрацюють, вода не погасить вогонь, рослини не зачепляться, укорінення не спрацює, а ямки зависнуть. Будьте обережні, усі вище згадані ефекти можуть спрацювати у ту ж секунду, як левітація спаде.\n\nЛевітація триватиме ще %s ходів. actors.buffs.lifelink.name=життєвий зв'язок -actors.buffs.lifelink.ondeath=The life linked damage killed you... +actors.buffs.lifelink.ondeath=Ураження від життєвого зв'язку, вбили тебе... actors.buffs.lifelink.desc=Життєва сила цього персонажа пов'язана з іншим персонажем поблизу. Будь-яка заподіяна шкода розподіляється між ними.\n\nЩоразу, коли цей персонаж отримує шкоду, її половина буде передана цілі життєвого зв’язку.\n\nХодів залишилось: %s. actors.buffs.light.name=осяяний @@ -490,7 +490,7 @@ actors.hero.abilities.rogue.smokebomb.fov=Ви можете стрибнути actors.hero.abilities.rogue.smokebomb.prompt=Оберіть ціль для стрибка actors.hero.abilities.rogue.smokebomb$ninjalog.name=дерев'яна приманка actors.hero.abilities.rogue.smokebomb$ninjalog.desc=Якимось чином ворогів легко переконати, що ця дерев’яна приманка – справжній Розбійник! -actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.smokebomb$ninjalog.discover_hint=Ви можете знайти цього персонажа з певною здатністю обладунків героя. actors.hero.abilities.rogue.smokebomb.short_desc=Розбійник кидає _Димову Бомбу_, здійснюючи стрибок. Він стає тимчасово невидимим і засліплює ворогів поблизу свого старого місцеперебування. actors.hero.abilities.rogue.smokebomb.desc=Розбійник кидає димову бомбу і відстрибує на відстань до 6 плиток. Він може стрибати крізь небезпеки та ворогів, але не крізь тверду місцевість, як стіни.\n\nВороги навколо старого місцеперебування Розбійника будуть осліплені на 5 ходів. actors.hero.abilities.rogue.deathmark.name=мітка смерті @@ -507,7 +507,7 @@ actors.hero.abilities.rogue.shadowclone$shadowally.direct_defend=Ваш клон actors.hero.abilities.rogue.shadowclone$shadowally.direct_follow=Ваш клон слідує за вами. actors.hero.abilities.rogue.shadowclone$shadowally.direct_attack=Ваш клон йде в атаку! actors.hero.abilities.rogue.shadowclone$shadowally.desc=Копія Розбійника, зроблена з темної темряви. Він стоїть нерухомо, з порожніми очима і крихітними частинками темряви, що підіймаються з нього, як пара.\n\nКлон не є ідеальною копією Розбійника, але все ще є гідним бійцем, і може скористатися спорядженням Розбійника якщо той має потрібні таланти. -actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.rogue.shadowclone$shadowally.discover_hint=Ви можете знайти цього персонажа з певною здатністю обладунків героя. actors.hero.abilities.huntress.spectralblades.name=примарні леза actors.hero.abilities.huntress.spectralblades.short_desc=Мисливиця кидає в ціль _Примарні Леза_, завдаючи шкоди залежно від спорядженої зброї ближнього бою. @@ -528,7 +528,7 @@ actors.hero.abilities.huntress.spirithawk$hawkally.direct_attack=Ваш ястр actors.hero.abilities.huntress.spirithawk$hawkally.desc=Магічний яструб, прикликаний Мисливицею. Він сяє яскравим напівпрозорим блакитним кольором, його голова постійно обертається, досліджуючи місцевість. \n\nХоча він не є сильним бійцем, його швидкість та зір роблять з нього відмінного розвідника та відвертання уваги ворогів. actors.hero.abilities.huntress.spirithawk$hawkally.desc_remaining=Ходів залишилось: %d. actors.hero.abilities.huntress.spirithawk$hawkally.desc_dodges=Гарантованих ухилень залишилося: %d. -actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.huntress.spirithawk$hawkally.discover_hint=Ви можете знайти цього персонажа з певною здатністю обладунків героя. actors.hero.abilities.duelist.challenge.name=виклик actors.hero.abilities.duelist.challenge.prompt=Оберіть ворога для виклику @@ -601,7 +601,7 @@ actors.hero.abilities.cleric.powerofmany$lightally.direct_defend=Ваш союз actors.hero.abilities.cleric.powerofmany$lightally.direct_follow=Ваш союзник слідує за вами. actors.hero.abilities.cleric.powerofmany$lightally.direct_attack=Ваш союзник йде в атаку! actors.hero.abilities.cleric.powerofmany$lightally.desc=Копія одного з супутників Священника, зроблена з суцільного світла. Хоча він має форму іншого героя, він не має жодної з їхніх унікальних здібностей. Цей союзник зберігатиметься доти, доки на нього буде застосовано силу багатьох.\n\nЦього союзника можна направити задарма, повторно використавши здібність обладунку сили багатьох. -actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=You can find this character with a specific hero armor ability. +actors.hero.abilities.cleric.powerofmany$lightally.discover_hint=Ви можете знайти цього персонажа з певною здатністю обладунків героя. actors.hero.abilities.ratmogrify.name=щуризувати @@ -640,7 +640,7 @@ actors.hero.spells.bodyform$bodyformbuff.desc=Форма тіла Трійці actors.hero.spells.cleanse.name=очистити actors.hero.spells.cleanse.short_desc=Очищає негативні ефекти та надає захист. -actors.hero.spells.cleanse.desc=The Cleric clears all harmful status effects on themselves and visible allies. After the spell ends all characters affected also gain %1$d turns of debuff immunity, and %2$d barrier. +actors.hero.spells.cleanse.desc=Священник знімає всі шкідливі статусні ефекти з себе і видимих союзників. Після закінчення дії заклинання всі уражені персонажі також отримують %1$d ходів імунітету до негативних ефектів і %2$d захисту. actors.hero.spells.clericspell.prompt=Виберіть ціль actors.hero.spells.clericspell.no_target=Там немає цілі. @@ -650,7 +650,7 @@ actors.hero.spells.clericspell.charge_cost=Вартість заряду: %d actors.hero.spells.divinesense.name=божественне передчуття actors.hero.spells.divinesense.short_desc=Отримайте тимчасовий ментальний зір в ширшому діапазоні. -actors.hero.spells.divinesense.desc=The Cleric focuses their senses on their surroundings, gaining mind vision with a %d tile range for 30 turns. This spell takes no time to cast. +actors.hero.spells.divinesense.desc=Священник зосереджує свої відчуття на навколишньому середовищі, отримуючи ментальний зір за допомогою %d діапазону плиток на 30 ходів. Це закляття не займає багато часу. actors.hero.spells.divinesense$divinesensetracker.name=божественне передчуття actors.hero.spells.divinesense$divinesensetracker.desc=Цей персонаж тимчасово може бачити інших істот, що знаходяться поблизу, силою свого розуму!\n\nХодів залишилося: %s. @@ -665,19 +665,19 @@ actors.hero.spells.flash.desc=Священник спрямовує свою п actors.hero.spells.guidinglight.name=спрямоване світло actors.hero.spells.guidinglight.short_desc=Завдає дальньої магічної шкоди та гарантовано влучає. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight.desc=Священник вистрілює снарядом магічної енергії, який вражає ціль, освітлюючи її та завдаючи 2-8 шкоди. Наступна необтяжена фізична атака по освітленому ворогу гарантовано влучає у нього. +actors.hero.spells.guidinglight.desc_priest=_Це заклинання більш потужне, коли його накладає жрець._ Перше накладання заклинання за кожні 100 ходів не вартує зарядів фоліанту, а освітлення буде витрачатися на сяйво, палички, іншими персонажами та артефактами, які безпосередньо впливають на ворогів. Коли осяяний використовує таким чином, він завдає бонусної магічної шкоди, що дорівнює рівню жерця +5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Спрямоване світло actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрець зможе застосувати спрямоване світло без витрати зарядів по завершенню 100 ходів.\n\nХодів залишилось: %s. actors.hero.spells.guidinglight$illuminated.name=Сяючий actors.hero.spells.guidinglight$illuminated.desc=Цей герой сяє, коли на нього потрапляє спрямоване світло. Хоча світіння недостатньо сильне, щоб освітити навколишню місцевість, магічний ефект значно полегшить священнику приземлення ударів по них. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5. +actors.hero.spells.guidinglight$illuminated.desc_priest=Жрець може додатково витрачати осяяння за допомогою змаху сяйва, палички, удару союзника або ефектів від деяких артефактів. Використання осяяння в такий спосіб завдасть додаткової магічної шкоди дорівнює рівню Священика +5. actors.hero.spells.guidinglight$illuminated.desc_generic=Інші герої, як і раніше, можуть використовувати осяяння, щоб отримати користь від таланту Пекуче світло, але не отримають додаткової точності. actors.hero.spells.hallowedground.name=освячена земля actors.hero.spells.hallowedground.prompt=Оберіть місце actors.hero.spells.hallowedground.short_desc=Зцілює союзників, уповільнює ворогів і розкидає траву в зоні дії. -actors.hero.spells.hallowedground.desc=The Priest focuses their divine magic into the ground nearby, creating a %1$dx%1$d area of hallowed terrain for 20 turns.\n\nWhen it is cast, this spell heals all allies for 15 HP (healthy allies and the Priest get shielding), briefly roots enemies, and spreads short grass.\n\nThe hallowed terrain heals allies for 1 HP per turn (healthy allies and the Priest get shielding), cripples enemies, and randomly causes tall grass to grow.\n\nHallowed terrain is destroyed by fire, and will produce furrowed grass if passive regen effects are disabled or the Priest has not gained exp in a while. +actors.hero.spells.hallowedground.desc=Священник фокусує свою божественну магію в землю поблизу, створюючи %1$dx%1$d область освяченої місцевості на 20 ходів. \n\nПри використанні це заклинання зцілює всіх союзників на 15 одиниць здоров'я (здорові союзники і священник отримують захист), ненадовго вкорінює ворогів і поширює коротку траву. \n\nОсвячена місцевість зцілює союзників на 1 одиницю здоров'я за хід (здорові союзники і священник отримують захист), калічить ворогів і випадковим чином викликає ріст високої трави \n\nОсвячена місцевість знищується вогнем, а якщо пасивні ефекти регенерації вимкнені або ж священник давно не отримував досвід, то на ній з'являється борозенчаста трава. actors.hero.spells.hallowedground$hallowedterrain.desc=Земля тут освячена. Освячена земля уповільнює ворогів, зцілює союзників і змушує траву рости. actors.hero.spells.holyintuition.name=свята інтуїція @@ -689,7 +689,7 @@ actors.hero.spells.holyintuition.desc=Священник фокусує своє actors.hero.spells.holylance.name=святий спис actors.hero.spells.holylance.short_desc=Завдає потужної магічної шкоди з великої відстані. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 30 turns. +actors.hero.spells.holylance.desc=Жрець концентрує величезну кількість енергії в нищівний метальний спис, зроблений зі світла. Цей спис завдає %1$d-%2$d шкоди та завжди завдає максимальної шкоди нечисті та демонічним цілям.\n\nЦе заклинання дуже дороге у використанні та має перезарядку у 30 ходів. actors.hero.spells.holylance$lancecooldown.name=перезарядка святого списа actors.hero.spells.holylance$lancecooldown.desc=Жрець нещодавно кинув святий спис, і повинен почекати, перш ніж кинути його знову.\n\nХодів залишилось: %s. @@ -697,7 +697,7 @@ actors.hero.spells.holyward.name=священний захист actors.hero.spells.holyward.glyph_name=%s світла actors.hero.spells.holyward.glyph_desc=Цей гліф дещо збільшує кількість шкоди, яку можуть заблокувати обладунки. actors.hero.spells.holyward.short_desc=Тимчасово замінює собою гліф, щоб збільшити захист обладунків. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1. This spell takes no time to cast.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. +actors.hero.spells.holyward.desc=Священник наносить на свої обладунки гліф праведного світла, збільшуючи блокування шкоди обладунками на 1. Це закляття не займає багато часу.\n\nЦей гліф триває 50 ходів, і перекриває будь-який інший гліф, який мають обладунки, на час своєї дії. Священник отримає вигоду від цього ефекту, навіть якщо він не має обладунків. actors.hero.spells.holyward.desc_paladin=_Це заклинання стає сильнішим, коли його застосовує паладин._ Додаткове блокування шкоди збільшується до 3, заклинання більше не перекриває наявні гліфи, а застосування інших заклинань під час дії священного захисту збільшує його тривалість на 10 ходів за кожний використаний заряд. actors.hero.spells.holyward$holyarmbuff.name=священний захист actors.hero.spells.holyward$holyarmbuff.desc=Священник наділив свої обладунки священною енергією, тимчасово перекривши будь-який існуючий гліф та збільшивши блокування шкоди на 1.\n\nХодів залишилось: %s. @@ -707,7 +707,7 @@ actors.hero.spells.holyweapon.name=свята зброя actors.hero.spells.holyweapon.ench_name=святе %s actors.hero.spells.holyweapon.ench_desc=Вороги, вражені святою зброєю, отримуватимуть додаткову магічну шкоду. actors.hero.spells.holyweapon.short_desc=Тимчасово замінює собою чари, щоб збільшити шкоду. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it. This spell takes no time to cast.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. +actors.hero.spells.holyweapon.desc=Священник наділяє споряджену зброю священною енергією, що змушує зброю наносити додаткові 2 магічної шкоди кожного разу, коли він вдаряє нею ворога. Це закляття не займає багато часу.\n\nЦе заклинання триватиме 50 ходів, і тимчасово замінить собою будь-яке зачарування, що мала зброя, на час своєї дії. Неозброєні удари також можуть отримати вигоду від цього ефекту. actors.hero.spells.holyweapon.desc_paladin=_Це заклинання стає сильнішим, коли його застосовує паладин._ Додаткова магічна шкода збільшується до 6, заклинання більше не перекриває наявні зачарування, а застосування інших заклинань під час дії священної зброї збільшує його тривалість на 10 ходів за кожний використаний заряд. actors.hero.spells.holyweapon$holywepbuff.name=свята зброя actors.hero.spells.holyweapon$holywepbuff.desc=Священник наділив свою зброю священною енергією, тимчасово перекривши будь-які існуючі на ній чари, натомість наносячи додаткові 2 магічні шкоди з кожною атакою.\n\nХодів залишилось: %s. @@ -715,7 +715,7 @@ actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Паладин наділ actors.hero.spells.judgement.name=вирок actors.hero.spells.judgement.short_desc=Завдає шкоди всім видимим ворогам. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 33%% damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.desc=Священник грюкає кулаком по землі, викликаючи виверження світла, яке завдає шкоди всім ворогам, яких він бачить. Це завдає %1$d-%2$d але також наносить додаткові 33 %% пошкоджень за кожне заклинання, яке священник наклав з моменту входження у піднесену форму (або з моменту останнього використання вироку).\n\nНаразі вирок завдасть %3$d-%4$d шкоди. actors.hero.spells.layonhands.name=покласти на руки actors.hero.spells.layonhands.short_desc=Миттєво зцілює сусіднього персонажа або захищає Паладина. @@ -725,7 +725,7 @@ actors.hero.spells.lifelinkspell.name=життєвий зв'язок actors.hero.spells.lifelinkspell.short_desc=Розділяє шкоду з союзником і зменшує отриману ним шкоду. actors.hero.spells.lifelinkspell.desc=Священник зміцнює зв'язок між собою та своїм союзником, що володіє силою. Завдяки цьому посиленому зв'язку будь-яка отримана шкода ділиться між героєм і його союзником протягом %1$d ходів, а захисний ефект Сили багатьох буде збільшено на -%2$d%% отриманої шкоди. Зверніть увагу, що шкода розподіляється після захисту, але до зменшення шкоди від Сили багатьох.\n\nПоки цей ефект активний, корисні заклинання священника T3 або нижче будуть застосовуватися як до священника, так і до його союзника, як ніби вони щойно були застосовані до одного з них. actors.hero.spells.lifelinkspell$lifelinkspellbuff.name=захист життєвого зв'язку -actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=The Cleric recently cast Life Link on this ally.\n\nIn addition to Life Link's regular benefits, this character also takes reduced damage, any positive Cleric spells are applied to both the Cleric and this ally instead of just one, and Power of Many won't expire while this buff is active.\n\nTurns Remaining: %s. +actors.hero.spells.lifelinkspell$lifelinkspellbuff.desc=Нещодавно священник наклав на цього союзника життєвий зв'язок.\n\nНа додачу до звичайних переваг життєвого зв'язку, цей персонаж також отримує зменшену шкоду, будь-які позитивні заклинання священника застосовуються до нього і до цього союзника, а не до одного, і Сила багатьох не закінчується, поки цей ефект діятиме.\n\nХодів залишилося: %s. actors.hero.spells.mindform.name=форма розуму actors.hero.spells.mindform.short_desc=Призначає Трійцю паличці або метальній зброї. @@ -733,11 +733,11 @@ actors.hero.spells.mindform.desc=Священик вибирає паличку actors.hero.spells.mnemonicprayer.name=мнемонічна молитва actors.hero.spells.mnemonicprayer.short_desc=Розширює позитивні/негативні ефекти на союзника/ворога і повторно накладається при підсвічуванні. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. This spell takes no time to cast. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.desc=Жрець вимовляє молитву, яка збільшує тривалість всіх позитивних або негативних ефектів на певну ціль на %1$d ходів. Це закляття не займає багато часу. Позитивні ефекти будуть довше діяти на союзників (включаючи самого жерця), а шкідливі - на ворогів. Це заклинання також повторно застосує осяяння до ворога, який вже був осяяний раніше.\n\nМнемонічна молитва може продовжити певний позитивний або негативний ефект лише один раз, і не може продовжити позитивні ефекти, отримані від здібностей обладунків. actors.hero.spells.radiance.name=сяйво actors.hero.spells.radiance.short_desc=Освітлює та ненадовго приголомшує видимих ворогів. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. If an enemy is already illuminated, Radiance will trigger illuminate's bonus damage and re-apply the illuminated debuff. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.desc=Жрець спалахує святим світлом, приголомшуючи всіх видимих ворогів на 3 ходи і осяюючи їх так, ніби вони потрапили під спрямоване світло. Якщо ворог вже засвічений, сяйво активує додаткову шкоду від підсвічування і повторно накладає негативний ефект від підсвічування. Сяйво також змушує священника світитися на 100 ходів, якщо зараз підлога темна. actors.hero.spells.recallinscription.name=нарис спогаду actors.hero.spells.recallinscription.short_desc=Повторює нещодавно використаний рунічний камінь або сувій. @@ -747,7 +747,7 @@ actors.hero.spells.recallinscription$useditemtracker.desc=Нещодавно с actors.hero.spells.shieldoflight.name=щит світла actors.hero.spells.shieldoflight.short_desc=Надає тимчасовий обладунок проти цілі. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 5 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. +actors.hero.spells.shieldoflight.desc=Священник створює тонкий світловий бар'єр між собою і ворогом, збільшуючи потужність блоку свого обладунку проти цього ворога на %1$d-%2$d за 5 ходів.\n\nЦе заклинання не займає багато часу, але не може бути використане проти кількох цілей одночасно. actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між цим персонажем і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s @@ -763,7 +763,7 @@ actors.hero.spells.smite.desc=Паладин наповнює удар ближ actors.hero.spells.stasis.name=стазис actors.hero.spells.stasis.short_desc=Витягує союзника з підземелля і оберігає його. -actors.hero.spells.stasis.desc=The Cleric focuses their connection with their ally toward themselves, causing the ally to be temporarily held in a sort of energy stasis within the Cleric. The ally will be preserved for up to %d turns, with all positive effects on them being unaffected by their time in stasis.\n\nThe ally will appear next to the Cleric when stasis ends naturally or they can instantly re-cast the spell at no cost to end the effect early. Stasis can even move immobile allies, but cannot transfer them between floors. +actors.hero.spells.stasis.desc=Священник скеровує поєднання з союзником на себе, внаслідок чого союзник тимчасово перебуває у своєрідному енергетичному стазисі всередині Священника. Союзник оберігатиметься протягом %d і всі позитивні ефекти для них не впливають на час перебування в стазисі.\n\nСоюзник з'явиться поруч з священником, коли стазис закінчиться природним чином, або ж він може миттєво повторно застосувати заклинання, не витрачаючи жодних зусиль для дострокового завершення ефекту. Стазис може переміщати навіть нерухомих союзників, але не може переносити їх між поверхами. actors.hero.spells.stasis$stasisbuff.name=союзник в стані стазису actors.hero.spells.stasis$stasisbuff.left_behind=Ваш нерухомий союзник залишився позаду. actors.hero.spells.stasis$stasisbuff.desc=Наразі священник має союзника, який перебуває в стані стазису. Всі позитивні ефекти цього союзника зберігаються, включно з Силою багатьох, і вони знову з'являться поруч з кліриком, коли дія ефекту закінчиться. Ефект також можна закінчити достроково, повторно задіявши Стазис.\n\nСоюзник у стані стазису: %1$s.\nХодів залишилося: %2$s. @@ -800,7 +800,7 @@ actors.hero.hero.revive=Анх вибухає життєдайною енерг ##classes actors.hero.heroclass.warrior=воїн actors.hero.heroclass.warrior_desc_short=Воїн може витримати більше шкоди завдяки щиту, який надає його _зламаний гриф._ Гриф можна переміщати між обладунками та разом із ним _переносити один рівень покращення._ -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that grants him a burst of shielding when he is below half health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=Воїн розпочинає свій шлях з _унікальної зламаної печатки_, яка надає йому додатковий захист, коли у нього залишається менше половини здоров'я. Гриф можна переміщати між обладунками й разом з ним можна _переносити один рівень покращення_.\n\nВоїн також починає проходження зі _зношеним коротким мечем_, _трьома метальними каменями_, сорочкою, бурдюком та оксамитовим мішечком.\n\nВоїн автоматично розпізнає:\n_-_ Сувої Розпізнавання\n_-_ Зілля Зцілення\n_-_ Сувої Люті actors.hero.heroclass.warrior_unlock=Воїн розблоковується автоматично. actors.hero.heroclass.mage=маг @@ -830,10 +830,10 @@ actors.hero.heroclass.cleric_unlock=Щоб розблокувати священ actors.hero.herosubclass.berserker=берсерк actors.hero.herosubclass.berserker_short_desc=З отриманням шкоди _Берсерк_ накопичує лють. Лють підвищує завдавану ним шкоду та може бути активована на 100% для додаткового захисту. -actors.hero.herosubclass.berserker_desc=The Berserker gains rage as he takes physical damage, including damage that gets blocked by his armor! Rage steadily fades away over time, but fades more slowly if he is at low HP.\n\nRage can cause the Berserker to deal up to +50% damage. At max rage he can go berserk, gaining a burst of shielding and keeping his rage as long as he has shielding left. The shielding scales with the level of the berserker's armor, and can be massively boosted if he is at low health. The Berserker needs time to recover after he goes berserk. +actors.hero.herosubclass.berserker_desc=Берсерк нарощує лють, коли зазнає фізичної шкоди, включно зі шкодою, яку блокує його обладунок! З часом лють поступово згасатиме, але чим нижче очків здоров'я, тим повільніше буде згасати.\n\nЛють може завдати берсеркеру до +50% шкоди. На максимальному рівні люті він може впасти в шаленство, отримуючи додатковий захист і зберігаючи лють доти, доки у нього залишиться захист. Захист залежить від рівня обладунків берсеркера і може бути значно посилений, якщо у нього мало здоров'я. Берсерк потребує часу на відновлення після нападу люті. actors.hero.herosubclass.gladiator=гладіатор actors.hero.herosubclass.gladiator_short_desc=_Гладіатор_ накопичує серію ударів із кожним вдалим ударом. Він може використати серію ударів для застосування особливих здібностей. -actors.hero.herosubclass.gladiator_desc=The Gladiator builds one point of combo every time he makes a successful attack with a melee or thrown weapon. If the Gladiator does not make a successful attack within 5 turns, his combo is reset.\n\nAs he builds combo the Gladiator can use a variety of abilities that are guaranteed to hit:\n2 Combo: knock enemy back, preserves combo\n4 Combo: deal damage based on armor\n6 Combo: parry, preserves combo\n8 Combo: damage target and nearby enemies\n10 Combo: attack once for each combo +actors.hero.herosubclass.gladiator_desc=Гладіатор отримує одне очко серії ударів за кожну вдалу атаку рукопашною чи метальною зброєю. Якщо жодної атаки не було за останні 5 ходів, його серія ударів скидається.\n\nЗдійснюючи серії ударів, Гладіатор може використовувати різноманітні здібності, які гарантовано потрапляють в ціль:\n2 серії ударів: відкидає ворога назад, зберігає серію ударів\n4 серії ударів: завдаєте шкоди залежно від броні\n6 серій ударів: парирування, збереження серій ударів\n8 серій ударів: шкода по цілі та для ворогів поблизу\n10 серій ударів: атакуйте один раз для кожної серії ударів actors.hero.herosubclass.battlemage=бойовий маг actors.hero.herosubclass.battlemage_short_desc=_Бойовий маг_ отримує бонусні ефекти при застосуванні своєї патериці в ближньому бою. Ці ефекти залежать від жезла, силою якого наділено патерицю. actors.hero.herosubclass.battlemage_desc=Бойовий маг отримує бонусний ефект, коли б'є жезлом, що працює як зачарування, вид якого залежить від палички, силою якої був наділений жезл. Окрім ефекту від палички, жезл Бойового мага також отримує 0.5 зарядів за кожний фізичний удар. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Черниця_ збирає енер actors.hero.herosubclass.monk_desc=Черниця – майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів. actors.hero.herosubclass.priest=жрець actors.hero.herosubclass.priest_short_desc=_Жрець_ отримує нові заклинання дальньої дії та покращену версію спрямованого світла. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ отримує нові заклинання ближнього бою та посилені версії священної зброї та захисту. actors.hero.herosubclass.paladin_desc=Паладин отримує безліч нових і поліпшених заклинань, які роблять акцент на ближньому бою і синергії зі зброєю та обладунками.\n\nЗаклинання Паладина _Священна зброя_ і _Священний захист_ дають більші бонуси, більше не замінюють існуючі заклинання і гліфи, і можуть бути розширені за рахунок інших заклинань.\n\nПаладин також отримує заклинання _Удар_, яке дозволяє йому наносити гарантований удар в ближньому бою з додатковою шкодою і силою заклинання. @@ -904,15 +904,15 @@ actors.hero.talent.hearty_meal.desc=_+1:_ Поїдання їжі зцілює actors.hero.talent.veterans_intuition.title=інтуїція ветерана actors.hero.talent.veterans_intuition.desc=_+1:_ Воїн розпізнає зброю в _1.75 разів_ швидше і обладунок в _2.5 рази_ швидше.\n\n_+2:_ Воїн розпізнає зброю в _2.5 разів_ швидше і обладунок, _коли одягає його_. actors.hero.talent.provoked_anger.title=провокування гніву -actors.hero.talent.provoked_anger.desc=_+1:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _3 bonus damage_.\n\n_+2:_ When any shielding buff applied to the Warrior is broken by damage, his next physical attack will deal _5 bonus damage_. +actors.hero.talent.provoked_anger.desc=_+1:_ Коли будь-який захисний ефект, застосований до воїна, руйнується через шкоду, його наступна фізична атака завдасть _3 додаткових пошкоджень_.\n\n_+2:_ Коли будь-який захисний ефект, застосований до воїна, руйнується через шкоду, його наступна фізична атака завдасть _5 додаткових пошкоджень_. actors.hero.talent.iron_will.title=сталева воля -actors.hero.talent.iron_will.desc=_+1:_ The shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The shield provided by the Warrior's seal is _increased by 2_. -actors.hero.talent.iron_will.meta_desc=_If this talent is gained by a different hero_ it will passively grant a 1 or 2 max shield version of the Warrior's broken seal effect. +actors.hero.talent.iron_will.desc=_+1:_ Захист, який надає зламана печатка Воїна, _збільшується на 1_.\n\n_+2_ Захист, який надає зламана печатка Воїна, _збільшується на 2_. +actors.hero.talent.iron_will.meta_desc=_Якщо цей талант отримано іншим героєм_, він надасть пасивно 1 або 2 максимальних очок захисту від ефекту зламана печатка воїна. actors.hero.talent.iron_stomach.title=залізний шлунок actors.hero.talent.iron_stomach.desc=_+1:_ Вживання їжі займає у Воїна 1 хід і дає йому _75% стійкості до пошкоджень_ під час їжі.\n\n_+2:_ Вживання їжі займає у Воїна 1 хід і дає йому _100% стійкості до пошкоджень_ під час їжі. actors.hero.talent.liquid_willpower.title=рідка вольовитість -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior gains _6.5% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\n_+2:_ The Warrior gains _10% of his max HP in shielding_ when drinking or throwing a potion, brew, or elixir.\n\nThe shield amount is doubled when using potions of strength, experience, or alchemy items that must be crafted using those potions.\n\nFor alchemy items with higher output quantities (e.g. aqua brew), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.liquid_willpower.desc=_+1:_ Воїн отримує _6.5% від свого максимального здоров'я в захисті_, коли випиває або кидає зілля, вариво або еліксир.\n\n_+2:_ Воїн отримує _10% від свого максимального здоров'я в захисті_, коли випиває або кидає зілля, вариво або еліксир.\n\nКількість захисту подвоюється, якщо ви використовуєте зілля сили, мудрості або алхімічні предмети, які повинні бути створені з використанням цих зіллів.\n\nДля алхімічних предметів із більшою кількістю виходу (наприклад, вариво з водою) цей талант може спрацювати залежно від того, скільки вироблено цього предмета. actors.hero.talent.runic_transference.title=збереження рун actors.hero.talent.runic_transference.desc=Зламаний гриф Воїна може перенести _звичайні гліфи_ як і рівень покращення.\n\nЗламаний гриф Воїна може перенести _звичайні, сильні та прокляті гліфи_ як і рівень покращення.\n\nГриф може перенести гліф тільки якщо він був причеплений до броні на момент накладання гліфа. actors.hero.talent.runic_transference.meta_desc=_Якщо цей талант набутий іншим героєм_ він допоможе гліфам на вашій броні не стиратися під час використання сувоїв покращення. Гліфи почнуть стиратися при покращенні з 6-го рівня (замість 4-го) при +1, або з 7-го рівня (замість 4-го) при +2. Починаючи з 8-го рівня, гліфи гарантовано зітруться. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Чари та прокльони actors.hero.talent.cleave.title=розсікти actors.hero.talent.cleave.desc=_+1:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _15 ходів_.\n\n_+2:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _30 ходів_.\n\n_+3:_ Коли Гладіатор вбиває ворога, час спливання серії ударів для наступного удару зростає до _45 ходів_. actors.hero.talent.lethal_defense.title=летальний захист -actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 33%_.\n\n_+2:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 67%_.\n\n_+3:_ When the Gladiator kills an enemy with a combo move, the cooldown on his broken seal shielding is _reduced by 100%_.\n\nThe shield cooldown can be reduced to as low as -100% by this talent, which means it will immediately be available again once it is activated. +actors.hero.talent.lethal_defense.desc=_+1:_ Коли Гладіатор вбиває ворога за допомогою комбінованого руху, його захист від зламаної печатки _зменшується на 33%_.\n\n_+2:_ Коли Гладіатор вбиває ворога за допомогою комбінованого руху, його захист від зламаної печатки _зменшується на 67%_.\n\n_+3:_ Коли Гладіатор вбиває ворога за допомогою комбінованого руху, його захист від зламаної печатки _зменшується на 100%_.\n\nЦей талант може зменшити перезарядку захисту до -100%, а це означає, що після активації він буде знову доступний одразу ж. actors.hero.talent.enhanced_combo.title=посилене комбо actors.hero.talent.enhanced_combo.desc=_+1:_ Коли серія ударів Гладіатора досягає 7 чи вище, відстань Відкидання зростає до 3, воно завдає запаморочення та може скидати ворогів у провалля.\n\n_+2:_ На додачу до бонусів +1, коли серія ударів Гладіатора досягає 9 чи вище, Парирування працює з декількома атаками.\n\n_+3:_ На додачу до бонусів +1 та +2, Гладіатор може стрибнути до комбо/3 плиток, коли використовує Удар тілом, Знищення, або Лють. @@ -1076,7 +1076,7 @@ actors.hero.talent.shadow_step.desc=_+1:_ Якщо розбійник викор actors.hero.talent.fear_the_reaper.title=страх смерті actors.hero.talent.fear_the_reaper.desc=_+1:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _кульгавість_.\n\n_+2:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _переляк і кульгавість_.\n\n_+3:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _переляк і кульгавість_, і вороги в межах 3 клітин отримують _кульгавість_.\n\n_+4:_ Коли здоров'я ворога, позначеного міткою смерті, досягає 0 здоров'я, він отримує _переляк і кульгавість_, і вороги в межах 3 клітин отримують _переляк і кульгавість_. actors.hero.talent.deathly_durability.title=смертельна стійкість -actors.hero.talent.deathly_durability.desc=_+1:_ Enemies killed by death mark give the Rogue shielding equal to _13%_ of their hp when they were marked.\n\n_+2:_ Enemies killed by death mark give the Rogue shielding equal to _25%_ of their hp when they were marked.\n\n_+3:_ Enemies killed by death mark give the Rogue shielding equal to _38%_ of their hp when they were marked.\n\n_+4:_ Enemies killed by death mark give the Rogue shielding equal to _50%_ of their hp when they were marked. +actors.hero.talent.deathly_durability.desc=_+1:_ Вороги, вбиті міткою смерті, дають Розбійнику захист, що дорівнює _13%_ від їхнього здоров'я на момент нанесення мітки.\n\n_+2:_ Вороги, вбиті міткою смерті, дають Розбійнику захист, що дорівнює _25%_ від їхнього здоров'я на момент нанесення мітки.\n\n_+3:_ Вороги, убиті міткою смерті, дають Розбійнику захист, що дорівнює _38%_ від їхнього здоров'я на момент нанесення мітки.\n\n_+4:_ Вороги, вбиті міткою смерті, дають Розбійнику захист, що дорівнює _50%_ від їхнього здоров'я на момент нанесення мітки. actors.hero.talent.double_mark.title=подвійна мітка actors.hero.talent.double_mark.desc=_+1:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _30%_.\n\n_+2:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _50%_.\n\n_+3:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _65%_.\n\n_+4:_ Маркування двох цілей одночасно призводить до зниження вартості заряду на _75%_. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=подвійна летальніс actors.hero.talent.combined_lethality.desc=_+1:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 13% здоров'я_, крім босів.\n\n_+2:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 27% здоров'я_, крім босів.\n\n_+3:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 40% здоров'я_, крім босів.\n\nЦя атака може бути звичайною атакою ближнього бою або частиною здатності зброї. actors.hero.talent.unencumbered_spirit.title=вільний дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves. \n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=мистецтво відлюдника actors.hero.talent.monastic_vigor.desc=_+1:_ Якщо у Черниці _100% енергії_, її навички посилюються.\n\n_+2:_ Якщо у Черниці _80% або більше енергії_, її навички посилюються.\n\n_+3:_ Якщо у Черниці _60% або більше енергії_, її навички посилюються.\n\nПри посиленні:\n- Шквал накладає чари на вашу зброю\n- Зосередження діє миттєво\n- Дальність ривка збільшується на +4\n- Удар Дракона завдає +50% шкоди, відкидає та оглушує всіх ближніх ворогів\n- Медитація повільно відновлює 20% відсутнього здоров'я і дає 80% захисту від шкоди. actors.hero.talent.combined_energy.title=гармонійні потоки @@ -1226,12 +1226,12 @@ actors.hero.talent.searing_light.title=пекуче світло actors.hero.talent.searing_light.desc=_+1:_ Фізичні атаки священника по ворогах, освітлених _спрямованим світлом_, наносять _+3 шкоди._\n\n_+2:_ Фізичні атаки священника по ворогах, освітлених _спрямованим світлом_, наносять _+5 шкоди._ actors.hero.talent.searing_light.meta_desc=_Якщо ця здібність набута іншим героєм_, то герой завдасть бонусну шкоду після використання палички або артефакту на ворога, з перезарядкою на 20 ходів. actors.hero.talent.shield_of_light.title=щит світла -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 5 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 5 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Священник може застосувати заклинання _світловий щит_, яке діє миттєво і надає йому _2-4 одиниці захисту_ від цілі на 5 ходів за 1 заряд.\n\n_+2:_ Священник може застосувати заклинання _світловий щит_, яке діє миттєво і надає йому _3-6 одиниць захисту_ від цілі на 5 ходів за 1 заряд. actors.hero.talent.shield_of_light.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він зменшить фізичну шкоду, отриману від цільового ворога, на 1, 33% часу при +1 або 50% часу при +2. actors.hero.talent.enlightening_meal.title=Просвітницька трапеза -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _0.67 charges_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome. -actors.hero.talent.enlightening_meal.meta_desc=_If this talent is gained by a different hero_ it will instead grant 2 turns of wand and artifact recharging at +1, or 3 turns at +2. This cannot be used to let the horn of plenty recharge itself. +actors.hero.talent.enlightening_meal.desc=_+1:_ Перекус займає у священника 1 хід і дає їм _0.67 заряда_ для їх святого фоліанту.\n\n_+2:_ Перекус займає у священника 1 хід і дає їм _1 заряд_ для їх святого фоліанту. +actors.hero.talent.enlightening_meal.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він дає 2 ходи перезарядки палички або артефакту при +1 або 3 ходи при +2. Це не може бути використано для того, щоб ріг достатку перезаряджався сам по собі. actors.hero.talent.recall_inscription.title=Нарис спогаду actors.hero.talent.recall_inscription.refunded=Ваш предмет повернуто! actors.hero.talent.recall_inscription.desc=_+1:_ Священник може використати заклинання _нарис спогаду_, яке дозволяє повторити ефект останнього використаного рунічного каменя або сувою протягом _10 ходів._\n\n_+2:_ Священник може використати заклинання _нарис спогаду_, яке дозволяє повторити ефект останнього використаного рунічного каменя або сувою протягом _300 ходів._\n\nНарис спогаду не можна використовувати з сувоями покращення. Вартість цього заклинання залежить від того, який предмет використовувався останнім: 2 для рунічного каменя, 3 для сувою, 4 для екзотичного сувою. Вартість заклинання подвоюється, якщо воно використовується з сувоєм перетворення або алхімічними предметами, які повинні бути створені за допомогою перетворення або покращення. @@ -1240,39 +1240,39 @@ actors.hero.talent.sunray.title=Сонячний промінь actors.hero.talent.sunray.desc=_+1_ Священник може використати заклинання _сонячний промінь_, яке завдає _4-8 шкоди_ і засліплює ціль на _4 ходи_, за 1 заряд.\n\n_+2_ Священник може використати заклинання _сонячний промінь_, яке завдає _6-12 шкоди_ і засліплює ціль на _6 ходи_, за 1 заряд.\n\nСонячний промінь може засліпити кожну ціль лише один раз, але якщо ціль вже засліплена сонячним променем, то він паралізує її. Сонячний промінь завжди завдає максимальної шкоди демонічним ворогам і нечисті. actors.hero.talent.sunray.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість палички та артефакти засліплюють ворогів на 4 ходи, 15% часу на +1 або 25% часу на +2. actors.hero.talent.divine_sense.title=Божественне передчуття -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns and takes no time to cast, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Священник може застосувати заклинання _божественне передчуття_, яке дає йому _8 плиток_ ментального зору на 30 ходів і не займає багато часу для зачарування, за 2 заряди.\n\n_+2:_ Священник може застосувати заклинання _божественне передчуття_, яке дає йому _12 плиток_ ментального зору на 30 ходів і не займає багато часу для зачарування, за 2 заряди. actors.hero.talent.divine_sense.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він дарує їм ментальний зір на коротку мить після використання палички або артефакту з дальністю 3 плитки на +1 або 5 плиток на +2. actors.hero.talent.bless.title=Благословення actors.hero.talent.bless.desc=_+1:_ Священник може накласти заклинання _благословення_, яке дає _6 ходів благословення і 10 захисту_, якщо накласти його на себе, або _10 ходів благословення і 10 зцілення_, якщо накласти його на іншого персонажа, за 1 заряд.\n\n_+2:_ Священник може накласти заклинання _благословення_, яке дає _10 ходів благословення і 15 захисту_, якщо накласти його на себе, або _15 ходів благословення і 15 зцілення_, якщо накласти його на іншого персонажа, за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. actors.hero.talent.bless.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він підвищує точність і ухилення героя і всіх союзників на 3% при +1 або на 5% при +2. actors.hero.talent.cleanse.title=Очищення -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Священник може застосувати заклинання _очищення_, яке _знімає статус негативних ефектів_ з священника і всіх союзників, що знаходяться поруч, а також надає їм _10 захисту_ за 2 заряди.\n\n_+2:_ Священник може застосувати заклинання _очищення_, яке _надає 3 ходи імунітету до негативного статусу_ священнику і всім союзникам, що знаходяться поруч, а також надає їм _20 захисту_ за 2 заряди.\n\n_+3:_ Священник може застосувати заклинання _очищення_, яке _надає 5 ходів імунітету до негативного статусу_ священнику і всім союзникам, що знаходяться поруч, а також надає їм _30 захисту_ за 2 заряди. actors.hero.talent.cleanse.meta_desc=_Якщо ця здібність набута іншим героєм_, натомість він очистить негативні ефекти статусу героя після використання палички або артефакту, 10/20/30% часу на +1/+2/+3. actors.hero.talent.light_reading.title=Легке читання actors.hero.talent.light_reading.desc=_+1:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _25% швидкістю_ коли не споряджений.\n\n_+2:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _50% швидкістю_ коли не споряджений.\n\n_+3:_ Священник може використовувати священний фоліант, коли він не споряджений, але він перезаряджається з _75% швидкістю_ коли не споряджений. actors.hero.talent.light_reading.meta_desc=_Якщо цей талант набутий іншим героєм_, він натомість збільшить швидкість перезарядки всіх паличок на 7/13/20% при +1/+2/+3. actors.hero.talent.holy_lance.title=Святий спис -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _30-55 шкоди_ за 4 заряди.\n\n_+2:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _45-83 шкоди_ за 4 заряди.\n\n_+3:_ Жрець може використати _святий спис,_ руйнівне заклинання, яке завдає _60-110 шкоди_ за 4 заряди.\n\nСвятий спис завжди завдає максимальної шкоди демонічним ворогам та нечисті. Святий спис має перезарядку у 30 ходів, перш ніж його можна буде використати знову. actors.hero.talent.hallowed_ground.title=Освячена земля -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 3x3_ на 20 ходів, за 2 заряди.\n\n_+2:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 5x5_ на 20 ходів, за 2 заряди.\n\n_+3:_ Жрець може застосувати заклинання _освячена земля_, яке освячує місцевість в _області 7x7_ на 20 ходів, за 2 заряди.\n\nПісля заклинання священна земля зцілює союзників на 15 одиниць здоров'я, ненадовго вкорінює ворогів і поширює коротку траву. Після цього він повільно зцілює союзників, калічить ворогів і викликає випадковий ріст високої трави. Освячена земля дає жерцю захист замість зцілення і знищується вогнем. actors.hero.talent.mnemonic_prayer.title=Мнемонічна молитва -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _3 ходи_ за 1 заряд.\n\n_+2:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _4 ходи_ за 1 заряд.\n\n_+3:_ Жрець може застосувати заклинання _мнемонічна молитва_, яке накладає позитивні/негативні ефекти на союзника/ворога на _5 ходів_ за 1 заряд.\n\nМнемонічна молитва не займає багато часу на заклинання. Мнемонічна молитва також повторно підсвічує ціль, якщо вона була підсвічена раніше. Мнемонічна молитва може продовжити певний позитивний/негативний ефект лише один раз, і не може продовжити позитивний ефект від властивостей обладунку. actors.hero.talent.lay_on_hands.title=покласти на руки -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _15 здоров'я,_ або надає паладину _15 захисту,_ за 1 заряд.\n\n_+2:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _20 здоров'я,_ або надає паладину _20 захисту,_ за 1 заряд.\n\n_+3:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _25 здоров'я,_ або надає паладину _25 захисту,_ за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. Покласти на руки можна використовувати багаторазово, але воно не може накласти більше трьох заклинань захисту за один раз. actors.hero.talent.aura_of_protection.title=аура захисту -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _20% стійкості до ушкоджень_ і ефект гліфа обладунків паладина з _+50% потужності_ на 20 ходів, за 2 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _30% стійкості до ушкоджень_ і ефект гліфа обладунків паладина з _+75% потужності_ на 20 ходів, за 2 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _40% стійкості до ушкоджень_ і ефект гліфа обладунків паладина з _+100% потужності_ на 20 ходів, за 2 заряди. actors.hero.talent.wall_of_light.title=стіна світла actors.hero.talent.wall_of_light.desc=_+1:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _3 плитки_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _5 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _7 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\nСтіна може бути розміщена кардинально або діагонально, одночасно може існувати лише одна стіна. actors.hero.talent.divine_intervention.title=божественне втручання -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _150 захисту_ і продовжує піднесену форму на _3 ходи_.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _200 захисту_ і продовжує піднесену форму на _4 ходи_.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _250 захисту_ і продовжує піднесену форму на _5 ходів_.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _300 захисту_ і продовжує піднесену форму на _6 ходів_.\n\nБожественне втручання коштує колосальних 5 зарядів фоліанту і може бути використане лише один раз у тій самій піднесеній формі. actors.hero.talent.judgement.title=вирок -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _10-20 шкоди_ усім видимим ворогам.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _15-30 шкоди_ усім видимим ворогам.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _20-40 шкоди_ усім видимим ворогам.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _вирок_, який завдає _25-50 шкоди_ усім видимим ворогам.\n\nВирок коштує 3 заряди фоліанту. Вирок завдає +33% шкоди за кожне заклинання, яке священник застосував з моменту переходу в піднесену форму або з моменту останнього застосування вироку. actors.hero.talent.flash.title=спалах -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _3 плиток_.\n\n_+2:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _4 плиток_.\n\n_+3:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _5 плиток_.\n\n_+4:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _6 плиток_.\n\nСпалах коштує 2 заряди фоліанту спочатку, і ще 1 заряд за кожне використання в тій ж піднесеній формі. actors.hero.talent.body_form.title=форма тіла actors.hero.talent.body_form.desc=Священник може застосувати _форму тіла_, який наділяє Трійцю силою заклинання або гліфа, який клірик визначив для цього ходу, за 2 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує обраний ефект на _20 ходів_.\n\n_+2:_ Коли застосовується Трійця, священник отримує обраний ефект на _27 ходів_.\n\n_+3:_ Коли застосовується Трійця, священник отримує обраний ефект на _33 ходів_.\n\n_+4:_ Коли застосовується Трійця, священник отримує обраний ефект на _40 ходів_.\n\nТрійця може бути просякнута лише одним ефектом тіла за раз. Вартість заряду обладунків Трійці вища, якщо обраний гліф рідкісний і потужний. @@ -1282,11 +1282,11 @@ actors.hero.talent.spirit_form.title=форма духу actors.hero.talent.spirit_form.desc=Священник може застосувати _Духовну форму_, який наділяє Трійцю силою кільця або артефакту, який священник розпізнав у цьому ході (крім священного фоліанта), вартістю 4 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує ефект кільця на _+1_ протягом 20 ходів, або викликає ефект артефакту на _+4._.\n\n_+2:_ Коли застосовується Трійця, священник отримує ефект кільця на _+2_ протягом 20 ходів, або викликає ефект артефакту на _+6._.\n\n_+3:_ Коли застосовується Трійця, священник отримує ефект кільця на _+3_ протягом 20 ходів, або викликає ефект артефакту на _+8._.\n\n_+4:_ Коли застосовується Трійця, священник отримує ефект кільця на _+4_ протягом 20 ходів, або викликає ефект артефакту на _+10._.\n\nТрійця може бути наділена лише одним ефектом духу за один раз. Артефакти мають різні ефекти і вартість заряду обладунку, коли їх спричиняє Трійця. actors.hero.talent.beaming_ray.title=промінь світла -actors.hero.talent.beaming_ray.desc=The Cleric can cast _Beaming Ray_ from an empowered ally at the cost of 1 charge. This ray can go through walls and teleports the ally to a targeted location. If an enemy is at that location, the ally appears next to the enemy and will target them. Beaming Ray can even teleport normally immobile allies, but has half range when doing so.\n\n_+1:_ Beaming Ray has a max range of _4 tiles,_ and increases Power of Many's bonus to _+35% damage_ against the closest enemy for 10 turns.\n\n_+2:_ Beaming Ray has a max range of _8 tiles,_ and increases Power of Many's bonus to _+40% damage_ against the closest enemy for 10 turns.\n\n_+3:_ Beaming Ray has a max range of _12 tiles,_ and increases Power of Many's bonus to _+45% damage_ against the closest enemy for 10 turns.\n\n_+4:_ Beaming Ray has a max range of _16 tiles,_ and increases Power of Many's bonus to _+50% damage_ against the closest enemy for 10 turns. +actors.hero.talent.beaming_ray.desc=Священик може використовувати _Промінь світла_ з підсиленого союзника за 1 заряд. Цей промінь світла може проходити крізь стіни і телепортувати союзника у вказане місце. Якщо в цьому місці знаходиться ворог, союзник з'являється поруч з ворогом і спрямовує промінь на нього. Промінь світла може телепортувати навіть зазвичай нерухомих союзників, але його дальність при цьому зменшується вдвічі.\n\n_+1:_ Промінь має максимальну дальність дії _4 плитки_ і збільшує бонус сили багатьох до _+35% шкоди_ проти найближчого ворога на 10 ходів.\n\n_+2:_ Промінь має максимальну дальність дії _8 плиток_ і збільшує бонус сили багатьох до _+40% шкоди_ проти найближчого ворога на 10 ходів.\n\n_+3:_ Промінь має максимальну дальність дії _12 плиток_ і збільшує бонус сили багатьох до _+45% шкоди_ проти найближчого ворога на 10 ходів.\n\n_+4:_ Промінь має максимальну дальність дії _16 плиток_ і збільшує бонус сили багатьох до _+50% шкоди_ проти найближчого ворога на 10 ходів. actors.hero.talent.life_link.title=життєвий зв'язок -actors.hero.talent.life_link.desc=The Cleric can cast _Life Link_ between themselves and an empowered ally at the cost of 2 charges. This spell causes damage to be shared between the Cleric and their ally, and causes beneficial cleric spells of tier 3 or lower to apply to both if either is being affected.\n\n_+1:_ Life Link lasts for _10 turns_ and increases Power of Many's bonus to _-35% damage taken._\n\n_+2:_ Life Link lasts for _13 turns_ and increases Power of Many's bonus to _-40% damage taken._\n\n_+3:_ Life Link lasts for _17 turns_ and increases Power of Many's bonus to _-45% damage taken._\n\n_+4:_ Life Link lasts for _20 turns_ and increases Power of Many's bonus to _-50% damage taken._ +actors.hero.talent.life_link.desc=Священник може створити _життєвий зв'язок_ між собою та сильним союзником за 2 одиниці енергії. Це заклинання ділить шкоду між священником і його союзником, а також застосовує корисні заклинання священників 3-го або нижчого рівня на обох, якщо хтось із них зазнає шкоди.\n\n_+1:_ Життєвий зв'язок триває _10 ходів_ і збільшує бонус сили багатьох до _-35% отриманої шкоди_.\n\n_+2:_ Життєвий зв'язок триває _13 ходів_ і збільшує бонус сили багатьох до _-40% отриманої шкоди_.\n\n_+3:_ Життєвий зв'язок триває _17 ходів_ і збільшує бонус сили багатьох до _-45% отриманої шкоди_.\n\n_+4:_ Життєвий зв'язок триває _20 ходів_ і збільшує бонус сили багатьох до _-50% отриманої шкоди_. actors.hero.talent.stasis.title=Стазис -actors.hero.talent.stasis.desc=The Cleric can cast _Stasis_ on an empowered ally at the cost of 2 charges. Stasis temporarily removes the ally from the dungeon and preserves the remaining time on all buffs, including Power of Many. The ally will reappear next to you when the effect ends. Stasis can be re-cast instantly and at no cost to end the effect early. Stasis works on immobile allies, but cannot move them between dungeon floors.\n\n_+1:_ Stasis lasts for a max of _60 turns._\n\n_+2:_ Stasis lasts for a max of _90 turns._\n\n_+3:_ Stasis lasts for a max of _120 turns._\n\n_+4:_ Stasis lasts for a max of _150 turns._\n\nThe Cleric can also cast Beaming Ray when an ally is in stasis to resummon them, or cast Life Link to pre-emptively apply its effect. Allies do not benefit from Life Link while in stasis however. +actors.hero.talent.stasis.desc=Священник може накласти _Стазис_ на підсиленого союзника за 2 заряди. Стазис тимчасово виводить союзника з підземелля і зберігає залишковий час дії всіх позитивних ефектів, включно з Силою багатьох. Союзник знову з'явиться поруч з вами, коли дія ефекту закінчиться. Стазис можна миттєво і безкоштовно розіграти повторно, щоб закінчити дію ефекту достроково. Стазис діє на нерухомих союзників, але не може переміщати їх між поверхами підземелля.\n\n_+1:_ Стазис триває максимум _60 ходів._\n\n_+2:_ Стазис триває максимум _90 ходів._\n\n_+3:_ Стазис триває максимум _120 ходів._\n\n_+4:_ Стазис триває максимум _150 ходів._\n\nКлірик також може застосувати Промінь світла, коли союзник перебуває в стазисі, щоб повернути його до життя, або застосувати життєвий зв'язок, щоб випередити його ефект. Однак союзники не отримують переваг від життєвого зв'язку, перебуваючи в стані стазису. #universal @@ -1368,13 +1368,13 @@ actors.mobs.npcs.impshopkeeper.desc=Чортеня відкрив невелич actors.mobs.npcs.mirrorimage.name=Ілюзія actors.mobs.npcs.mirrorimage.desc=Ця ілюзія схожа на вас, навіть здається, що вона має вашу зброю та обладунки.\n\nІлюзії будуть шукати і атакувати ворогів, використовуючи свою зброю, яка веде себе так само, як і ваша, але завдає менше шкоди. Вони з'являються майже невидимими, але вони мають приймати більш помітну форму, щоб атакувати ворога.\n\nХоча їхній наступальний потенціал може бути потужним, ілюзії не мають здоров'я, вони зникнуть в момент, коли отримають будь-які пошкодження. -actors.mobs.npcs.mirrorimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.mirrorimage.discover_hint=Ви можете знайти цього персонажа за допомогою спеціального сувою. -actors.mobs.npcs.npc.discover_hint=You can find this character in a specific region of the dungeon. +actors.mobs.npcs.npc.discover_hint=Ви можете знайти цього персонажа в певній місцевості підземелля. actors.mobs.npcs.prismaticimage.name=призматичний образ actors.mobs.npcs.prismaticimage.desc=Ця мерехтлива оболонка дуже схожа на вас, навіть здається, що вона володіє вашою нинішньою зброєю та обладунками.\n\nПризматичні образи намагатимуться відволікти увагу ворогів, використовуючи свій посилений захист і здоров'я, щоб захистити вас. Хоча вони не мають такої ж наступальної сили, як дзеркальні образи, вони мають підвищену стійкість, в тому числі отримують користь від вашого обладунку.\n\nПри зменшенні здоров'я до 0, призматичні зображення зникають на кілька ходів, але в цей час їх ще можна зцілити. За відсутності ворогів призматичні зображення зникають і знову приєднуються до свого власника. -actors.mobs.npcs.prismaticimage.discover_hint=You can find this character with a specific scroll. +actors.mobs.npcs.prismaticimage.discover_hint=Ви можете знайти цього персонажа за допомогою спеціального сувою. actors.mobs.npcs.ratking.name=Король щурів actors.mobs.npcs.ratking.not_sleeping=Я не сплю! @@ -1392,7 +1392,7 @@ actors.mobs.npcs.ratking.desc_crown=Цей щур трохи більший, н actors.mobs.npcs.ratking.desc_birthday=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітний зелений вечірній капелюх замість звичайної корони. З днем народження, королю щурів! actors.mobs.npcs.ratking.desc_winter=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітну корону. Щасливих свят! actors.mobs.npcs.ratking.desc=Цей щур трохи більший, ніж звичайні сумчасті пацюки. Він носить на голові крихітну корону. -actors.mobs.npcs.ratking.discover_hint=You can find this character at the end of a specific region of the dungeon. +actors.mobs.npcs.ratking.discover_hint=Ви можете знайти цього персонажа в кінці певної місцевості підземелля. actors.mobs.npcs.sheep.name=вівця actors.mobs.npcs.sheep.baa!=Бее! @@ -1401,7 +1401,7 @@ actors.mobs.npcs.sheep.baa.=Бее. actors.mobs.npcs.sheep.baa...=Бее... actors.mobs.npcs.sheep.def_verb=заблоковано actors.mobs.npcs.sheep.desc=Це магічна вівця. Що такого магічного в ній? Ви не можете її вбити. Вона буде стояти на одному місці, поки дивним чином не розвіється. Весь час вона жує щось з порожнім поглядом. -actors.mobs.npcs.sheep.discover_hint=You can find this character with a specific item or trap. +actors.mobs.npcs.sheep.discover_hint=Ви можете знайти цього персонажа з певним предметом або пасткою. actors.mobs.npcs.shopkeeper.name=крамар actors.mobs.npcs.shopkeeper.thief=Злодій, злодій! @@ -1449,7 +1449,7 @@ actors.mobs.acidic.desc=Ці великі павукоподібні демон actors.mobs.albino.name=Щур-альбінос actors.mobs.albino.desc=Рідкісний різновид сумчастого щура з білим хутром та зазубреними іклами. -actors.mobs.albino.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.albino.discover_hint=Ви рідко можете зустріти цього ворога в певній місцевості підземелля. actors.mobs.armoredstatue.name=броньована статуя actors.mobs.armoredstatue.desc=Ви могли подумати що це проста статуя, як і інші статуї підземелля, проте червоні очі видають її.\n\nСтатуя перебуває у чудовому стані та носить обладунок, тому її буде надзвичайно важко вбити. @@ -1464,7 +1464,7 @@ actors.mobs.bat.desc=Ці жваві та ціпкі мешканці печер actors.mobs.bee.name=золота бджола actors.mobs.bee.desc_honey=Незважаючи на невеликий розмір, золоті бджоли запекло захищають свій дім. Ця була заспокоєна і, схоже, вона хоче слідувати за вами. actors.mobs.bee.desc=Незважаючи на невеликий розмір, золоті бджоли запекло захищають свій дім. Ця розлючена, краще тримайтеся на відстані від її дому. -actors.mobs.bee.discover_hint=You can find this character with a specific item. +actors.mobs.bee.discover_hint=Ви можете знайти цього персонажа з певним предметом. actors.mobs.brute.name=гнолл-берсерк actors.mobs.brute.enraged=розлючений @@ -1475,7 +1475,7 @@ actors.mobs.brute$bruterage.desc=Цей гнолл-берсерк помирає actors.mobs.causticslime.name=Їдкий слизень actors.mobs.causticslime.desc=Цей слизень постраждав від темної магії, яка лине з темних глибин підземелля. Він навіть втратив свій природний зелений колір і з нього капає концентрований їдкий слиз. -actors.mobs.causticslime.discover_hint=You can rarely find this enemy in a specific region of the dungeon. +actors.mobs.causticslime.discover_hint=Ви рідко можете зустріти цього ворога в певній місцевості підземелля. actors.mobs.crab.name=Каналізаційний краб actors.mobs.crab.desc=Ці величезні краби знаходяться на вершині харчового ланцюга в каналізаційних мережах. Вони надзвичайно швидкі і їх товстий панцир може витримати важкі удари. @@ -1483,7 +1483,7 @@ actors.mobs.crab.desc=Ці величезні краби знаходяться actors.mobs.crystalguardian.name=кришталевий охоронець actors.mobs.crystalguardian.def_verb=заблокував actors.mobs.crystalguardian.desc=Ці великі кришталеві охоронці майже схожі на статуї, якби не їхні яскраві сяючі очі. Загартований кристал, з якого вони зроблені, робить їх млявими, але дуже міцними, тому _найкраще залишити їх спати у своєму кришталевому гнізді якомога довше._Через свій розмір кришталеві охоронці рухатимуться набагато повільніше в закритих просторах. Вони також настільки витривалі, що їх неможливо вбити наповал. Їх можна збити та тимчасово вивести з ладу, але через деякий час вони знову відновляться. -actors.mobs.crystalguardian.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalguardian.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.crystalmimic.name=кришталевий мімік actors.mobs.crystalmimic.ate=Мімік з'їв ваш %s! @@ -1494,12 +1494,12 @@ actors.mobs.crystalspire.name=кришталевий шпиль actors.mobs.crystalspire.warning=Коли ви вдаряєте по ньому, кристал вібрує. Продовжуючи це, обов’язково приверне до вас увагу... actors.mobs.crystalspire.alert=Вібрація зростає і гуркоче по всій печері! actors.mobs.crystalspire.desc=Ця колона являє собою велетенський надміцний кристал, який, вірогідно, і породив усіх химерних кристалічних створінь у цій печері. Ваша звична зброя буде неефективна проти нього, тому вам знадобиться кайло, аби його знищити.\n\n_Впевніться, що добре підготовлені, перш ніж почнете його трощити._ Нищення такого велетня займе чимало часу, і навряд чи все пройде без стороннього втручання. Либонь, сам шпиль теж має певні засоби самооборони. _Можливо, якось вдасться обернути власні атаки шпиля проти його посіпак._ -actors.mobs.crystalspire.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalspire.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.crystalwisp.name=кришталевий пучок actors.mobs.crystalwisp.beam_kill=Промінь світла вбив тебе... actors.mobs.crystalwisp.desc=Маленький сердитий плаваючий шматок твердого кристала, який випромінює яскраве світіння. Незважаючи на те, що кришталеві пучки не дуже сильні, вони стрілятимуть у вас руйнівним променем світла, якщо мають чіткий постріл.\n\nПучки досить малі, щоб легко переміщатися крізь різні кристалічні виступи, але вони не можуть стріляти крізь них. -actors.mobs.crystalwisp.discover_hint=You can find this enemy during a specific quest. +actors.mobs.crystalwisp.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.demonspawner.name=Розплідник демонів actors.mobs.demonspawner.on_death=Присутність демонічної енергії, здається, зменшується, коли ви знищуєте розплідник. @@ -1555,7 +1555,7 @@ actors.mobs.ebonymimic.reveal=Це мімік! actors.mobs.ebonymimic.hidden_name=підозрілий контур actors.mobs.ebonymimic.hidden_desc=Здається, що тут щось є, але це ледве видно. actors.mobs.ebonymimic.desc=Міміки – магічні створіння, що здатні приймати будь-яку форму. В підземеллях вони майже завжди приймають форму скрині зі скарбами, аби обвести навколо пальця та обікрасти неуважних шукачів пригод.\n\nМіміки з чорного дерева є непомітними, здатними робити себе майже непомітними. Вони ховаються за речами, з якими шукачі пригод, ймовірно, взаємодіють, але також містять власну здобич. Вони не сильніші за звичайних мімічних істот, але їхній несподіваний укус є руйнівним. -actors.mobs.ebonymimic.discover_hint=You can find this enemy with a specific trinket. +actors.mobs.ebonymimic.discover_hint=Знайти цього ворога можна за допомогою певного аксесуару. actors.mobs.elemental$fireelemental.name=вогняний елементаль actors.mobs.elemental$fireelemental.desc=Елементалі - хаотичні створіння, що часто виникають, коли могутня темна магія неправильно використовується. В них мінімальний розум, та, як правило, вони пов'язані з певним магічним елементом.\n\nВогняні елементалі - поширений тип елементаляів що наносить ушкодження вогняною магією. Вони підпалюють свої цілі атаками ближнього бою, але можуть і випускати вогняні снаряди. @@ -1564,7 +1564,7 @@ actors.mobs.elemental$newbornfireelemental.charging=Елементаль зар actors.mobs.elemental$newbornfireelemental.desc=Елементалі — це хаотичні істоти, які часто створюються, коли потужна окультна магія не контролюється належним чином. Елементалі мають мінімальний інтелект і зазвичай асоціюються з певним типом магії.\n\nЦей елементаль вогню щойно викликаний, але все ще досить небезпечний! actors.mobs.elemental$newbornfireelemental.desc_boss=Через хаотичний характер його виклику цей елементаль може поширювати вогонь лише неточними вибухами після зарядки за хід. actors.mobs.elemental$newbornfireelemental.desc_ally=Оскільки цей елементаль був викликаний заклинанням, він має трохи більше контролю над своїм полум’ям. Він не здатний здійснювати дистанційні атаки, але запалює ворогів, яких атакує в ближньому бою. -actors.mobs.elemental$newbornfireelemental.discover_hint=You can find this enemy during a specific quest. +actors.mobs.elemental$newbornfireelemental.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.elemental$frostelemental.name=Морозяний елементаль actors.mobs.elemental$frostelemental.desc=Елементалі - хаотичні створіння, що часто виникають, коли могутня темна магія неправильно використовується. В них слабкий інтелект, та, як правило, вони пов'язані з певним магічним елементом.\n\nМорозяний елементаль - це поширений тип, який послаблює ворогів холодною магією. Вони будуть охолоджувати свою ціль у ближньому бою. Їх магія набагато ефективніша у воді. actors.mobs.elemental$shockelemental.name=Грозовий елементаль @@ -1578,7 +1578,7 @@ actors.mobs.eye.desc=Злі очі - це левітуючі сфери які actors.mobs.fetidrat.name=Чумний щур. actors.mobs.fetidrat.desc=Щось з цим щуром явно не так. Його жирне чорне хутро і гниюча шкіра дуже сильно відрізняє його від здорових щурів, яких ви бачили раніше. Його блідо-зелені очі роблять його особливо грізним.\n\nНавколо цього щура крутиться хмара яка жахливо смердить.\n\nЗ рота щура скрапує темний слиз, він розїдає вашу шкіру, але, схоже, його легко змити у воді. -actors.mobs.fetidrat.discover_hint=You can find this enemy during a specific quest. +actors.mobs.fetidrat.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.fungalcore.name=грибне ядро actors.mobs.fungalcore.desc=Цей гігантський гриб, мабуть, є джерелом усієї активності грибів у цій печері. @@ -1595,12 +1595,12 @@ actors.mobs.ghoul.desc=Оскільки дварфське суспільств actors.mobs.gnoll.name=Гнолл-розвідник actors.mobs.gnoll.desc=Гнолли - це гієноподібні гуманоїди. Вони мешкають в каналізаціях і підземеллях, час від часу піднімаючись на поверхню для нальоту. Гнолли-розвідники є рядовими членами зграї, вони не такі сильні, як берсерки і не такі розумні, як шамани. -actors.mobs.gnollexile.name=gnoll exile -actors.mobs.gnollexile.desc=This grey-furred gnoll has a large mark on its shoulder, denoting it as an exile. Gnolls are usually exiled from their society for ignoring orders or breaking laws. Exiles have to be strong and shrewd to survive, this one looks like it knows how to use the spear it's holding. -actors.mobs.gnollexile.desc_passive=_The gnoll exile isn't moving to attack._ It doesn't seem as aggressive as the other gnolls here, and probably doesn't think that fighting you is worth it. You could just let it pass, but it has a backpack that might be full of useful items... -actors.mobs.gnollexile.desc_aggro=_The gnoll exile looks around angrily._ It seems something has made it decide to fight after all. Watch out for that spear! -actors.mobs.gnollexile.seen_passive=The spear-wielding gnoll looks at you warily, but doesn't move to attack. -actors.mobs.gnollexile.seen_aggro=The spear-wielding gnoll moves to attack! +actors.mobs.gnollexile.name=гнолл-вигнанець +actors.mobs.gnollexile.desc=Цей сірий хутряний гнол має велику мітку на плечі, що означає, що він вигнанець. Гнолів зазвичай виганяють зі свого суспільства за ігнорування наказів або порушення законів. Щоб вижити, вигнанці мають бути сильними та кмітливими, а цей, схоже, знає, як користуватися списом, який він тримає в руках. +actors.mobs.gnollexile.desc_passive=_Гнол-вигнанець не збирається нападати._ Він не виглядає таким агресивним, як інші гноли тут, і, ймовірно, не вважає, що битися з вами варто. Ви можете просто пропустити його, але у нього є рюкзак, в якому може бути багато корисних речей... +actors.mobs.gnollexile.desc_aggro=_Гнол-вигнанець сердито озирається довкола._ Схоже, щось таки змусило його зважитися на бій. Обережніше зі списом! +actors.mobs.gnollexile.seen_passive=Гнол зі списом насторожено дивиться на вас, але не наважується нападати. +actors.mobs.gnollexile.seen_aggro=Гнол зі списом кидається в бій! actors.mobs.gnollgeomancer.name=Гнол-геомант actors.mobs.gnollgeomancer.warning=Геомант починає ворушитися. Перш ніж продовжити, переконайтеся, що ви готові! @@ -1611,22 +1611,22 @@ actors.mobs.gnollgeomancer.desc=Цей вражаюче високий стар actors.mobs.gnollgeomancer.desc_armor=Зараз геомант закутий у шар кам’яної броні. _Вам потрібно буде підійти ближче та зламати її кайлом, перш ніж ви зможете пошкодити геоманта._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Гнолл-сапер неподалік тримає в руках пристрій, який посилює кам’яний обладунок геоманта. Зараз ви його зовсім не пошкодите!_ actors.mobs.gnollgeomancer.desc_sleeping=Цей вражаюче високий Гнол-Шаман оточений шаром скелі та виглядає майже як статуя. Придивившись уважніше, можна побачити, як камінь магічним чином рухається в такт диханню старшого Гнола. Його не можна пошкодити, коли він укладений у такий камінь, і, здається, він насолоджується буквально дрімотою.\n\nЙмовірно, ви можете пробити шари скелі своєю киркою, але _переконайтеся, що ви готові до бою, коли це зробите._ Геомант має бути джерелом різноманітної землерийної магії тут і організатором усієї діяльності гнолів. _Перемогти гнолів, розкиданих тут, перед боєм може бути гарною ідеєю._ -actors.mobs.gnollgeomancer.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollgeomancer.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.gnollguard.name=Гнол-Охоронець actors.mobs.gnollguard.def_verb=заблокував actors.mobs.gnollguard.spear_warn=Гнол завдає жорсткого удару кінчиком свого списа! actors.mobs.gnollguard.desc=Великий і міцний на вигляд Гнол зі списом і щитом, але без шолома. Ці охоронці, ймовірно, підготовлені звірі, які допомагають захищати шахту від посягань на дику природу.\n\nГнол-Охоронець достатньо сильний, щоб володіти списом в одній руці, але не може ним користуватися дуже добре. _Йому знадобиться досить відкритий простір для атаки на відстані, і він завдасть вам значно менше шкоди, якщо ви підійдете близько._ actors.mobs.gnollguard.desc_armor=_Гнол-Сапер неподалік тримає в руках пристрій, який надає цьому охоронцеві земляний обладунок, значно зменшуючи завдану ним шкоду._ -actors.mobs.gnollguard.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollguard.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.gnollsapper.name=Гнолл-Сапер actors.mobs.gnollsapper.desc=Маленький і слабкий, але розумний Гнол зі світлою шерстю і сумкою, наповненою різними гаджетами. Ймовірно, вони тут, щоб допомогти з розвідкою та видобутком темного золота, і мають охорону поблизу для захисту. Вони здатні битися, але їхні атаки жалюгідно слабкі, не сильніші за Гнолів-Розвідників.\n\nЗамість того, щоб воювати безпосередньо, сапери воліють використовувати різні гаджети, які вони мають, щоб атакувати скелясте середовище за них. Однак вони самі не знають магії землерийних робіт, тому, швидше за все, будуть використовувати свої гаджети необачно. _Повинно бути багато способів використовувати їхні атаки проти них самих або їхньої охорони._ -actors.mobs.gnollsapper.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnollsapper.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.gnolltrickster.name=Підступний гнолл actors.mobs.gnolltrickster.desc=Дивна істота, навіть за стандартами гнолла. Він просувається вперед з божевільною посмішкою, притискаючи свою сумку, що висить через плече. Його очі широкі та випромінюють дивну суміш страху і хвилювання.\n\nУ його сумці є велика колекція погано зроблених дротиків,здається, всі вони вкриті різними шкідливими речовинами. -actors.mobs.gnolltrickster.discover_hint=You can find this enemy during a specific quest. +actors.mobs.gnolltrickster.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.goldenmimic.name=золотий мімік actors.mobs.goldenmimic.desc=Міміки - магічні створіння, що здатні приймати будь-яку форму. В підземеллях вони майже завжди приймають форму скрині зі скарбами, аби обвести навколо пальця та обікрасти неуважних шукачів пригод.\n\nЗолотий мімік - це жорстокий ворог, який намагається привернути увагу найсильніших авантюристів. Вони не тільки мають багато скарбів всередині, а ще й набагато сильніші від звичайних міміків. @@ -1649,16 +1649,16 @@ actors.mobs.greatcrab.name=велетеньский краб actors.mobs.greatcrab.noticed=Краб блокує атаку своєю масивною клешнею. actors.mobs.greatcrab.def_verb=заблоковано actors.mobs.greatcrab.desc=Цей краб досяг гігантських розмірів, навіть у порівнянні з іншими каналізаційними крабами. Його синій панцир покритий тріщинами і молюсками, демонструючи його древній вік. Він кволо ходить, ледве зберігаючи баланс з масивною клешнею.\n\nХоча краб й має тільки одну клешню проте її розмір компенсує це. Краб тримає клешню перед будь-якою загрозою, захищаючи себе за непроникною стіною панцира. Однак, краб не може блокувати атаки, які він не бачить, або атаки від декількох ворогів одночасно. -actors.mobs.greatcrab.discover_hint=You can find this enemy during a specific quest. +actors.mobs.greatcrab.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.guard.name=Тюремний охоронець actors.mobs.guard.scorpion=Йди сюди! actors.mobs.guard.def_verb=заблоковано actors.mobs.guard.desc=Наглядачі вже давно не відрізняються від ув'язнених. Вони поводяться як зомбі, безглуздо блукають по залах у пошуках чогось недоречного...наприклад вас!\n\nВони носять ланцюги навколо стегна, можливо, вони використовуються для того, щоб притягати ворогів до себе. -actors.mobs.hermitcrab.name=hermit crab +actors.mobs.hermitcrab.name=краб-відлюдник actors.mobs.hermitcrab.def_verb=заблокував -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=З тієї чи іншої причини цей каналізаційний краб вирішив носити зламану верхню частину бочки на голові! Додаткова вага сповільнила його швидкість до звичайної, але водночас надала йому значно більшого захисту. Вам здається, що ви чуєте, як щось підстрибує всередині бочки... actors.mobs.mimic.name=мімік actors.mobs.mimic.reveal=Ця скриня - мімік! @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Цей скелет був прикл actors.mobs.mob.died=Ви чуєте,як щось померло вдалині. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Вбитий %s -actors.mobs.mob.discover_hint=You can find this enemy in a specific region of the dungeon. +actors.mobs.mob.discover_hint=Ви можете знайти цього ворога в певній місцевості підземелля. actors.mobs.monk.name=Дварф-монах actors.mobs.monk.def_verb=заблоковано actors.mobs.monk.parried=відбив -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Ці ченці - фанатики, які присвятили себе захисту свого короля за допомогою фізичної сили. Їхня відданість настільки велика, що вони повністю підкорили свій розум королю, і тепер блукають карликовим містом, наче бездумні зомбі.\n\nЧенці покладаються виключно на мистецтво рукопашного бою і можуть використовувати свої неозброєні кулаки як для нападу, так і для захисту. Коли вони стають зосередженими, ченці парирують наступну фізичну атаку, спрямовану проти них, навіть якщо в іншому випадку вона була б гарантовано влучною. Ченці швидше зосереджуються під час руху, і повільніше - під час безпосереднього бою. actors.mobs.monk$focus.name=сконцентрований actors.mobs.monk$focus.desc=Ця черниця відмінно вивчила свою мішень і, здається, вгадує рухи ворога перш ніж він їх зробить.\n\nПоки вона сконцентрована, наступна фізична атака проти цього персонажа гарантовано схибить, незалежно від обставин. Відбиття цієї атаки витратить зосередженість черниці, і їй потрібно буде знову набирати її, щоб відбити ще одну атаку. Черниці швидше концентруються під час руху. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Ці жахливі істоти були синт actors.mobs.rotheart.name=Серце гнилоягоди actors.mobs.rotheart.desc=Плід гнилоягоди - унікальний. Замість того, щоб гнити і перетворюватися на компост, плід росте і твердне навколо насінини. Він забезпечує захист внутрішніх органів, які ростуть всередині плода. Ця гігантська куля є серцем вже дорослої рослини. -actors.mobs.rotheart.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotheart.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.rotlasher.name=Батіжник actors.mobs.rotlasher.desc=Батіжник є частиною кореневої структури зрілої гнилоягоди, а також основним засобом захисту рослини. Вони сліпі та встромлені в землю, але жорстоко нападуть на будь-яку загрозу поблизу, знайшовши хвилину, щоб їх виявити. Коли поблизу немає ворогів, вони стоять нерухомо, намагаючись злитися з навколишньою рослинністю. -actors.mobs.rotlasher.discover_hint=You can find this enemy during a specific quest. +actors.mobs.rotlasher.discover_hint=Ви можете знайти цього ворога під час виконання певного завдання. actors.mobs.scorpio.name=Скорпіон actors.mobs.scorpio.desc=Ці величезні павукоподібні демони, уникають прямого бою, вони надають перевагу пострілам колючими шипами з великих відстаней. actors.mobs.senior.name=Старший монах -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Ці ченці - фанатики, які присвятили себе захисту свого короля за допомогою фізичної сили. Їхня відданість настільки велика, що вони повністю підкорили свій розум королю, і тепер блукають карликовим містом, наче бездумні зомбі.\n\nЦей ченець опанував мистецтво рукопашного бою і здатен зосереджуватися, рухаючись набагато швидше, ніж звичайні ченці. Коли вони стають зосередженими, ченці відбивають наступну фізичну атаку, спрямовану проти них, навіть якщо в іншому випадку вона була б гарантовано влучною. Ченці швидше зосереджуються під час руху, і повільніше - під час безпосереднього бою. actors.mobs.shaman.name=Гнолл-шаман. actors.mobs.shaman.bolt_kill=Магічний розряд вбив вас... diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 0158899a1..fd85ae164 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=đòn tấn công liên hoàn actors.buffs.combo.combo=Combo thứ %d liên tiếp! actors.buffs.combo.bad_target=Bạn phải chọn một kẻ địch trong tầm đánh. actors.buffs.combo.prompt=Chọn mục tiêu để tấn công. -actors.buffs.combo.desc=Đấu sĩ tích lũy quán tính mỗi khi tung đòn đánh chính xác. Mỗi đòn đánh sẽ tăng thêm một combo, nhưng nếu tốn quá nhiều thời gian giữa các đòn đánh thì combo sẽ bị đặt lại về 0. \n\nTích lũy combo sẽ mở khóa các đòn tấn công combo đặc biệt không thể trượt! Ở combo thứ 2, 4, 6, 8, và 10 sẽ xuất hiện các đòn tấn công khác nhau. Một số đòn sẽ phá chuỗi combo và một số thì không, nhưng mỗi chiêu chỉ có thể được dùng một lần trong mỗi lần chuỗi combo.\n\nCombo hiện tại: %1$d.\n\nLượt còn lại cho đến khi mất combo: %2$s. +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=đánh mạnh actors.buffs.combo$combomove.clobber.desc=Đẩy lùi kẻ địch 2 ô, nhưng đòn đánh sẽ không gây sát thương nào và không thể bị đẩy xuống vực. Tăng combo lên 1. actors.buffs.combo$combomove.clobber.empower_desc=Đẩy một kẻ địch lùi _3 ô, gây chóng mặt, và có thể đẩy vào hố sâu,_ nhưng không gây sát thương. Tăng combo thêm 1. @@ -567,7 +567,7 @@ actors.hero.abilities.cleric.trinity.thrown_use=Bộ ba sẽ ném vũ khí này actors.hero.abilities.cleric.trinity.ring_use=Bộ ba sẽ trao hiệu ứng của chiếc nhẫn này ở cấp _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._ actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Bộ ba sẽ trao hiệu ứng giả kim từ xa của cổ vật này với chi phí _%2$s năng lượng._ actors.hero.abilities.cleric.trinity.chaliceofblood_use=Bộ ba sẽ trao hiệu ứng hồi phục sinh lực tự động của cổ vật này ở cấp _+%1$d_ trong 20 lượt với chi phí _%2$s năng lượng._ -actors.hero.abilities.cleric.trinity.driedrose_use=Bộ ba sẽ sử dụng hiệu ứng của cổ vật này để triệu hồi một bóng ma bị tha hoá làm đồng minh với sinh lực của một oán hồn cấp _+ %1$d_ với chi phí _%2$s năng lượng._ +actors.hero.abilities.cleric.trinity.driedrose_use=Bộ ba sẽ sử dụng hiệu ứng của cổ vật này để triệu hồi một bóng ma bị tha hoá làm đồng minh với sinh lực của một hồn ma cấp _+ %1$d_ với chi phí _%2$s năng lượng._ actors.hero.abilities.cleric.trinity.etherealchains_use=Bộ ba sẽ trao hiệu ứng ném xích của cổ vật này với tầm xa ở cấp _+%1$d_, với chi phí _%2$s năng lượng._ actors.hero.abilities.cleric.trinity.hornofplenty_use=Bộ ba sẽ trao hiệu ứng ăn vặt của cổ vật này, với chi phí _%2$s năng lượng._ actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Bộ ba sẽ trao hiệu ứng cướp kẻ địch của cổ vật này ở cấp _+%1$d_, với chi phí _%2$s năng lượng._ @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng kh actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật actors.hero.herosubclass.priest=linh mục actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường. -actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại thần chú mới và được nâng cấp, thiên về chiến đấu tầm xa và kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể tiêu thụ hiệu ứng chiếu sáng bằng đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình. \n\nLinh mục cũng nhận được thần chú _Chói lọi_, làm xua tan bóng tối, kích hoạt và trao hiệu ứng chiếu sáng và làm choáng trong thời gian ngắn tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=thánh hiệp sĩ actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh. actors.hero.herosubclass.paladin_desc=Thánh hiệp sĩ nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về cận chiến và sự kết hợp với vũ khí và áo giáp.\n\nPhép thuật _Vũ khí thánh_ và _Phòng vệ thánh_ của Thánh hiệp sĩ có hiệu ứng lớn hơn, không còn đè lên phù phép và ký tự hiện có, và có thể được kéo dài bằng cách sử dụng các phép thuật khác.\n\nThánh hiệp sĩ cũng nhận được phép thuật _Trừng trị_, cho phép anh ta thực hiện một đòn tấn công cận chiến chắc chắn trúng với sát thương và sức mạnh phù phép được cộng thêm. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kết hợp chết người actors.hero.talent.combined_lethality.desc=_+1:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 13% sinh lực_.\n\n_+2:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 27% sinh lực_.\n\n_+3:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 40% sinh lực_.\n\nĐòn tấn công này có thể là một đòn tấn công bằng vũ khí cận chiến thông thường, hoặc nằm trong một kĩ năng vũ khí. actors.hero.talent.unencumbered_spirit.title=tâm hồn thoải mái -actors.hero.talent.unencumbered_spirit.desc=_+1:_ Nhà sư nhận _thêm 50% năng lượng_ cho mỗi món trang bị _bậc 3 trở xuống_ mà cô ấy đang sử dụng.\n\n_+2:_ Nhà sư nhận _thêm 75% năng lượng_ cho mỗi món trang bị _ bậc 2 trở xuống_ mà Nhà sư đang sử dụng. Hiệu ứng của bậc 3 không đổi.\n\n_+3:_ Nhà sư nhận _thêm 100% năng lượng_ cho mỗi món trang bị _ bậc 1 trở xuống_ mà Nhà sư đang sử dụng. Hiệu ứng của bậc 2 và 3 không đổi. Cô ấy cũng nhận được một áo giáp vải và găng tay nạm miễn phí\n\nLưu ý rằng tài năng này không cho lợi ích gì từ việc không trang bị vũ khí hoặc tấn công bằng một chiếc Nhẫn lực đánh. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=sinh lực lưu thông actors.hero.talent.monastic_vigor.desc=_+1:_ Nếu Nhà sư có _100% năng lượng_, các kĩ năng của cô sẽ được cường hóa.\n\n_+2:_ Nếu nhà sư có _80% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\n_+3:_ Nếu nhà sư có _60% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\nKhi được cường hóa:\n- Đánh liên hoàn áp dụng phù phép của vũ khí của bạn\n- Tập trung được thực hiện ngay lập tức\n- Lướt được +4 khoảng cách tối đa\n- Long cước gây +50% sát thương và gây hiệu ứng đẩy lùi và choáng cho tất cả kẻ địch cận kề\n- Thiền định từ từ hồi phục 20% lượng sinh lực bị thiếu và trao hiệu ứng kháng 80% sát thương. actors.hero.talent.combined_energy.title=kết hợp năng lượng @@ -1339,7 +1339,7 @@ actors.mobs.npcs.blacksmith.cant_enter_old=Khu vực này không thể được actors.mobs.npcs.blacksmith.def_verb=chặn actors.mobs.npcs.blacksmith.desc=Thợ rèn troll này trông như mọi troll khác: hắn cao và gầy, và da của hắn giống như đá về cả màu sắc lẫn bề ngoài. Thợ rèn troll đang mày mò với những công cụ bé quá cỡ. -actors.mobs.npcs.ghost.name=oán hồn +actors.mobs.npcs.ghost.name=hồn ma buồn actors.mobs.npcs.ghost.rat_1=Xin chào %s... Tôi đã từng giống bạn - mạnh mẽ và đầy bản lĩnh... Nhưng tôi đã bị giết bởi một con quái thú... Tôi không thể rời khỏi nơi này... Phải đến khi tôi được trả thù... Hãy giết con _chuột thối_, nó đã lấy đi mạng sống của tôi...\n\nNó rình rập đâu đó trong tầng này... Lây lan sự ô uế ra khắp nơi... _Hãy cẩn thận đám khí hôi và vết cắn ăn mòn của nó, axit ấy tan trong nước..._ actors.mobs.npcs.ghost.rat_2=Làm ơn... Giúp ta... Giết thứ ghê tởm đó...\n\n_Hãy chiến đấu với nó ở gần nước... Né tránh mùi hôi thối..._ actors.mobs.npcs.ghost.gnoll_1=Xin chào %s... Tôi đã từng giống bạn - mạnh mẽ và đầy bản lĩnh... Nhưng tôi đã bị giết bởi một kẻ thù ranh ma... Tôi không thể rời khỏi nơi này... Phải đến khi tôi được trả thù... Hãy giết con _gnoll xảo quyệt,_ nó đã lấy đi mạng sống của tôi...\n\nNó không giống những gnoll khác... Nó lẩn trốn và sử dụng vũ khí ném... _Hãy coi chừng phi tiêu độc và đốt cháy của nó, đừng tấn công từ xa..._ @@ -1347,7 +1347,7 @@ actors.mobs.npcs.ghost.gnoll_2=Làm ơn... Giúp tôi... Giết thứ xảo quy actors.mobs.npcs.ghost.crab_1=Xin chào %s... Tôi đã từng giống bạn - mạnh mẽ và đầy bản lĩnh... Nhưng tôi đã bị giết bởi một sinh vật cổ... Tôi không thể rời khỏi nơi này... Phải đến khi tôi được trả thù... Hãy giết con _cua khổng lồ_, nó đã lấy đi mạng sống của tôi...\n\nNó sống lâu một cách bất thường... Với một chiếc càng khổng lồ và một cái mai dày... _Coi chừng cái càng của nó, bạn phải làm con cua bất ngờ, nếu không nó sẽ dùng nó để chặn đòn..._ actors.mobs.npcs.ghost.crab_2=Làm ơn... Giúp tôi... Giết con giáp xác đó...\n\n_Nó sẽ luôn luôn chặn đòn... Khi nó thấy trước bạn..._ actors.mobs.npcs.ghost.find_me=Cảm ơn bạn... hãy đến tìm tôi... -actors.mobs.npcs.ghost.desc=Con ma này khá là lu mờ. Nó trông giống một vệt sáng mờ không hình dáng cụ thể với một khuôn mặt chứa đầy nỗi uất hận. +actors.mobs.npcs.ghost.desc=Hồn ma này khá là lu mờ. Nó trông giống một vệt sáng mờ không hình dáng cụ thể với một khuôn mặt chứa đầy nỗi đau buồn. actors.mobs.npcs.imp.name=Quỷ imp tham lam actors.mobs.npcs.imp.intro=Ngươi là một nhà thám hiểm? Ta thích các nhà thám hiểm! Ngươi luôn có thể dựa vào họ nếu có thứ gì đó cần phải giết, ta nói đúng chứ? Tất nhiên là với thù lao rồi ;) @@ -1618,7 +1618,7 @@ actors.mobs.gnollguard.def_verb=chặn actors.mobs.gnollguard.spear_warn=Gnoll thực hiện một đòn tấn công tàn bạo bằng mũi giáo của nó! actors.mobs.gnollguard.desc=Một gnoll trông có vẻ to và khỏe, cầm một cây giáo và một chiếc khiên, nhưng không có mũ giáp. Những lính gác này khả năng cao là các chiến binh đang trong quá trình tập luyện, bị bắt đi giúp bảo vệ hầm mỏ khỏi các sinh vật hoang dã tới lấn chiếm.\n\nLính gác gnoll này đủ khỏe để cầm cây giáo bằng một tay, nhưng không thể sử dụng nó tốt lắm. _Nó sẽ cần không gian khá rộng để tấn công từ xa, và sẽ gây ít sát thương hơn đáng kể nếu bạn lại gần._ actors.mobs.gnollguard.desc_armor=_Một lính đào hầm gnoll ở gần đó đang cầm một thiết bị đang trao cho tên lính này áo giáp đất, làm giảm mạnh lượng sát thương nó nhận._ -actors.mobs.gnollguard.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. +actors.mobs.gnollguard.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.gnollsapper.name=lính đào hầm gnoll actors.mobs.gnollsapper.desc=Một gnoll nhỏ và yếu nhưng thông minh với lông màu nhạt và một chiếc túi xách chứa đầy các loại thiết bị. Chắc là chúng ở đây để hỗ trợ trong việc thăm dò và khai thác vàng tối, và có một lính gác ở gần để bảo vệ. Chúng có khả năng chiến đấu, nhưng những đòn tấn công của chúng yếu đến đáng thương, chẳng mạnh hơn một gnoll trinh sát.\n\nThay vì tấn công trực tiếp, các lính đào hầm ưu tiên sử dụng các loại thiết bị chúng có để khiến môi trường đất đá tấn công cho chúng. Nhưng bản thân chúng lại không biết phép thuật làm dịch chuyển đất đá, và do đó có thể sẽ sử dụng những thiết bị của chúng một cách bất cần. _Chắc sẽ có rất nhiều cách để dùng những đòn tấn công của chúng để tấn công lại chúng, hoặc lính gác của chúng._ @@ -1626,7 +1626,7 @@ actors.mobs.gnollsapper.discover_hint=Bạn có thể tìm thấy kẻ địch n actors.mobs.gnolltrickster.name=gnoll xảo quyệt actors.mobs.gnolltrickster.desc=Một sinh vật trông kỳ lạ, ngay cả theo tiêu chuẩn của gnoll. Nó cúi người về phía trước với một nụ cười nham hiểm, gần như ôm chặt lấy chiếc túi treo trên vai. Đôi mắt nó mở to với sự pha trộn kỳ lạ giữa sợ hãi và phấn khích.\n\nCó một túi lớn chứa phi tiêu kém chất lượng trên lưng nó, chúng đều được tẩm những loại độc khác nhau. -actors.mobs.gnolltrickster.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. +actors.mobs.gnolltrickster.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.goldenmimic.name=mimic vàng actors.mobs.goldenmimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic vàng là những mimic mạnh hơn, chúng cố thu hút những nhà thám hiểm mạnh mẽ nhất. Chúng chứa những vật tốt hơn, nhưng cũng mạnh hơn nhiều các mimic thông thường. @@ -1649,22 +1649,22 @@ actors.mobs.greatcrab.name=cua khổng lồ actors.mobs.greatcrab.noticed=Con cua chặn bằng cái càng khổng lồ của nó. actors.mobs.greatcrab.def_verb=chặn actors.mobs.greatcrab.desc=Loài cua này có kích thước khổng lồ, thậm chí so với những loài cua cống khác. Vỏ màu xanh lam của nó được bao phủ bởi các vết nứt và hình gai, cho thấy nó đã rất già. Nó chậm chạp đi lại xung quanh, hầu như không giữ được thăng bằng với bộ móng khổng lồ của mình.\n\nTrong khi cua chỉ có một càng, kích thước của chiếc càng dễ dàng bù đắp. Con cua giữ chặt càng trước bất kỳ mối đe dọa nào, che chắn mình sau một bức tường không thể xuyên thủng. Tuy nhiên, cua không thể chặn những đòn mà nó không thấy trước hoặc các đòn từ nhiều kẻ thù cùng một lúc. -actors.mobs.greatcrab.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. +actors.mobs.greatcrab.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.guard.name=cai ngục actors.mobs.guard.scorpion=Lại đây! actors.mobs.guard.def_verb=chặn actors.mobs.guard.desc=Từng là những người canh giữ nhà tù, những cai ngục này từ lâu đã trở nên không khác gì các tù nhân. Họ run rẩy như thây ma, vô thức lang thang khắp các hành lang để tìm kiếm bất cứ thứ gì khác biệt, như bạn!\n\nHọ mang dây xích quanh hông, có lẽ được dùng để kéo kẻ địch lại gần. -actors.mobs.hermitcrab.name=Cua ẩn sĩ +actors.mobs.hermitcrab.name=cua ẩn sĩ actors.mobs.hermitcrab.def_verb=chặn -actors.mobs.hermitcrab.desc=Vì lý do này hay lý do khác, con cua cống này đã quyết định đội phần trên bị hỏng của một cái thùng lên đầu! Trọng lượng tăng thêm đã làm nó chậm lại ở tốc độ bình thường, nhưng cũng giúp nó có khả năng phòng thủ tốt hơn đáng kể. Bạn nghĩ rằng bạn có thể nghe thấy thứ gì đó nảy quanh bên trong thùng... +actors.mobs.hermitcrab.desc=Vì lý do nào đó, con cua cống này đã quyết định đội nửa trên bị vỡ của một chiếc thùng lên đầu mình! Phần trọng lượng thêm vào đã làm chậm nó về tốc độ bình thường, nhưng cũng đã cho nó thêm đáng kể sức phòng thủ. Cơ mà bạn nghĩ rằng bạn có thể nghe thấy thứ gì đó nảy qua lại bên trong chiếc thùng... actors.mobs.mimic.name=mimic actors.mobs.mimic.reveal=Cái rương đó là một mimic! actors.mobs.mimic.hidden_hint=Có điều gì đó sai sai về chiếc rương này... Bước đến và cố gắng mở nó ra có thể là một ý tồi. actors.mobs.mimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic có một phát cắn khó chịu, nhưng thường chứa nhiều kho báu hơn một chiếc rương thông thường. -actors.mobs.mimic.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. +actors.mobs.mimic.discover_hint=Bạn có thể tìm thấy kẻ địch này ở bất cứ đâu trong hầm ngục. actors.mobs.necromancer.name=kẻ chiêu hồn actors.mobs.necromancer.desc=Những pháp sư hắc ám tập sự này đã đổ xô đến nhà tù, bởi đây là nơi hoàn hảo để tập luyện tà thuật của họ.\n\nKẻ chiêu hồn sẽ triệu hồi và cường hoá cho các bộ xương để chiến đấu cho chúng. Giết chết kẻ chiêu hồn cũng sẽ giết chết bộ xương mà hắn triệu hồi. @@ -1674,12 +1674,12 @@ actors.mobs.necromancer$necroskeleton.desc=Bộ xương này đã được tri actors.mobs.mob.died=Bạn nghe thấy thứ gì đó chết ở phía xa. actors.mobs.mob.rage=#$%^ actors.mobs.mob.rankings_desc=Bị giết bởi: %s -actors.mobs.mob.discover_hint=Bạn hiếm có thể tìm thấy kẻ địch này ở một khu vực cụ thể của hầm ngục. +actors.mobs.mob.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một khu vực nhất định của hầm ngục. actors.mobs.monk.name=thầy tu người lùn actors.mobs.monk.def_verb=chặn actors.mobs.monk.parried=chặn -actors.mobs.monk.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ thông qua sức mạnh vật chất. Sự tận tâm của họ tuyệt vời đến mức họ đã hoàn toàn đầu hàng tâm trí cho vị vua của mình, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn.\n\nTu sĩ chỉ dựa vào nghệ thuật chiến đấu tay không và có thể sử dụng nắm đấm của chúng để tấn công và phòng thủ. Khi tập trung, tu sĩ sẽ chặn đòn đánh vật lí tiếp theo được sử dụng để chống lại chúng, ngay cả khi đòn đánh đó được đảm bảo sẽ trúng đích. Các tu sĩ tích lũy tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực tiếp. +actors.mobs.monk.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ bằng sức mạnh thể lực của họ. Sự tận tâm của họ lớn đến mức họ đã hoàn toàn giao nộp tâm trí của họ cho vị vua của họ, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn.\n\nTu sĩ chỉ dựa vào kỹ thuật cận chiến và có thể sử dụng nắm đấm tay không của chúng để tấn công lẫn phòng thủ. Khi chúng trở nên tập trung, tu sĩ sẽ phản lại đòn tấn công vật lí kế tiếp được nhắm vào chúng, ngay cả khi nó đáng lẽ sẽ chắc chắn trúng. Các tu sĩ tích lũy sữ tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực tiếp. actors.mobs.monk$focus.name=tập trung actors.mobs.monk$focus.desc=Tu sĩ này đã hoàn toàn tập trung vào mục tiêu của nó, và dường như đã đoán trước được các bước di chuyển của kẻ địch.Trong khi tập trung, _đòn tấn công vật lý tiếp theo vào tu sĩ chắc chắn sẽ trượt_, bất kể trong hoàn cảnh nào. Ngăn chặn đòn tấn công này sẽ tiêu tốn sự tập trung của tu sĩ, và nó sẽ cần phải tập trung lại để ngăn chặn một đòn khác. Các tu sĩ tập trung nhanh hơn trong khi đang di chuyển. @@ -1689,7 +1689,7 @@ actors.mobs.phantompiranha.desc=Cá bóng ma là một giống piranha hiếm v actors.mobs.piranha.name=piranha khổng lồ actors.mobs.piranha.desc=Những con cá ăn thịt này không phải là cư dân tự nhiên của các bể nước ngầm. Chúng được lai tạo đặc biệt để bảo vệ các hầm kho báu bị ngập. -actors.mobs.piranha.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. +actors.mobs.piranha.discover_hint=Bạn có thể tìm thấy kẻ địch này ở bất cứ đâu trong hầm ngục. actors.mobs.pylon.name=cột điện actors.mobs.pylon.desc_inactive=Một chiếc cột điện, được dùng để giúp điều tiết điện năng thứ làm chạy máy móc trong khu vực này.\n\nChiếc cột hiện đang không hoạt động và miễn nhiễm với sát thương. @@ -1704,17 +1704,17 @@ actors.mobs.ripperdemon.desc=Những sinh vật khủng khiếp này là kết q actors.mobs.rotheart.name=quả tim thối actors.mobs.rotheart.desc=Một quả mọng thối rất độc đáo. Thay vì thối rữa đi và cung cấp dinh dưỡng, quả lớn lên, cứng lại và bao bọc hạt. Nó bảo vệ các cơ quan mọc bên trong quả. Khối cầu lớn này được gọi là trái tim của một cây quả mọng thối trưởng thành. -actors.mobs.rotheart.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. +actors.mobs.rotheart.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.rotlasher.name=dây roi thối actors.mobs.rotlasher.desc=Dây roi thối là một phần trong cấu trúc rễ của một cây quả mọng thối trưởng thành, và cũng là phương thức tự vệ chính của chúng. Các dây roi bị mù và cắm chặt vào đất, nhưng sẽ tấn công dữ dội bất kỳ mối đe dọa nào ở gần sau khi mất một thoáng để phát hiện chúng. Khi không có kẻ địch nào ở gần, chúng đứng bất động, cố gắng hoà lẫn vào thảm thực vật xung quanh. -actors.mobs.rotlasher.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ cụ thể. +actors.mobs.rotlasher.discover_hint=Bạn có thể tìm thấy kẻ địch này trong một nhiệm vụ nhất định. actors.mobs.scorpio.name=bọ cạp actors.mobs.scorpio.desc=Những sinh vật quỷ khổng lồ giống loài nhện này tránh cận chiến, chúng thích bắn những chiếc gai có răng cưa gây què từ khoảng cách xa. actors.mobs.senior.name=tu sĩ già -actors.mobs.senior.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ thông qua sức mạnh vật chất. Sự tận tâm của họ tuyệt vời đến mức họ đã hoàn toàn đầu hàng tâm trí cho vị vua của mình, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn.\n\nTên tu sĩ này đã hoàn toàn thành thạo kỹ thuật đấu tay dôi, hắn sẽ tích lũy độ tập trung khi di chuyển nhanh hơn so với những tu sĩ khác. Khi tập trung, tu sĩ sẽ chặn đòn đánh vật lí tiếp theo được sử dụng để chống lại chúng, ngay cả khi đòn đánh đó được đảm bảo sẽ trúng đích. Các tu sĩ tích lũy tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực diện. +actors.mobs.senior.desc=Những tu sĩ này là những kẻ cuồng tín, những người đã cống hiến hết mình để bảo vệ nhà vua của họ bằng sức mạnh thể lực của họ. Sự tận tâm của họ lớn đến mức họ đã hoàn toàn giao nộp tâm trí của họ cho vị vua của họ, và giờ đây lang thang trong thành phố lùn như những thây ma vô hồn\n\nTu sĩ này đã thành thạo kỹ thuật cận chiến, và có khả năng tích lũy sự tập trung khi di chuyển nhanh hơn nhiều so với những tu sĩ thông thường. Khi chúng trở nên tập trung, tu sĩ sẽ phản lại đòn tấn công vật lí kế tiếp được nhắm vào chúng, ngay cả khi nó đáng lẽ sẽ chắc chắn trúng. Các tu sĩ tích lũy sự tập trung nhanh hơn khi đang di chuyển và chậm hơn khi chiến đấu trực tiếp. actors.mobs.shaman.name=thầy tế gnoll actors.mobs.shaman.bolt_kill=Tia phép thuật đã giết bạn... @@ -1749,7 +1749,7 @@ actors.mobs.statue.name=tượng sống actors.mobs.statue.def_verb=chặn actors.mobs.statue.desc=Bạn sẽ nghĩ rằng đó chỉ là một trong những bức tượng vô tri khác của hầm ngục này, nhưng đôi mắt màu đỏ phát sáng của nó khiến nó bị lộ. actors.mobs.statue.desc_weapon=Mặc dù bản thân bức tượng được làm từ đá, chiếc _%s_ nó đang cầm trông có vẻ thật. -actors.mobs.statue.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. +actors.mobs.statue.discover_hint=Bạn có thể tìm thấy kẻ địch này ở bất cứ đâu trong hầm ngục. actors.mobs.succubus.name=succubus actors.mobs.succubus.desc=Succubus là những con quỷ thay đổi hình dạng và điều khiển tâm trí của những con mồi của chúng. Con quỷ này đã lấy hình dạng của một sinh vật hình người nhợt nhạt mang vẻ đẹp đáng sợ, có lẽ để thu hút các thầy phù thủy người lùn?\n\nSuccubus có thể tạm thời mê hoặc kẻ địch của chúng khi chúng tấn công, khiến kẻ địch của chúng không thể tấn công chúng trực tiếp. Khi succubus tấn công một kẻ địch bị mê hoặc, chúng sẽ lấy đi một phần sức sống của họ. @@ -1793,7 +1793,7 @@ actors.mobs.warlock.desc=Với việc hứng thú của những người lùn ch actors.mobs.wraith.name=bóng ma actors.mobs.wraith.desc=Một bóng ma là một linh hồn thù hận của một kẻ có tội, người mà ngôi mộ hoặc lăng mộ của họ đã bị xâm phạm. Là một thực thể tâm linh, rất khó để đánh nó bằng vũ khí thông thường. -actors.mobs.wraith.discover_hint=Bạn có thể tìm thấy kẻ địch này bất cứ đâu trong hầm ngục. +actors.mobs.wraith.discover_hint=Bạn có thể tìm thấy kẻ địch này ở bất cứ đâu trong hầm ngục. actors.mobs.yogdzewa.name=Yog-Dzewa actors.mobs.yogdzewa.notice=TA. THẤY. NGƯƠI. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index c26d1c2cf..13e01e531 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=连击 actors.buffs.combo.combo=%d连击! actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。 actors.buffs.combo.prompt=选择一个攻击目标 -actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境,每次攻击命中都会增加1点连击数,但长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活必定命中的连击战技!连击数到达2、4、6、8、10时会分别激活不同的技能。部分连击战技会重置你的连击数,但每种连击战技在一次连击中只能使用一次。\n\n当前的连击数:%1$d\n\n连击将在%2$s回合后丢失。 +actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. actors.buffs.combo$combomove.clobber.name=冲击 actors.buffs.combo$combomove.clobber.desc=将一名敌人击退2格,但不造成伤害,也不能将其击落深渊。提升1点连击数。 actors.buffs.combo$combomove.clobber.empower_desc=将一名敌人_击退3格,施加眩晕,并且可以将其击落深渊_,但不造成伤害。提升1点连击数。 @@ -665,13 +665,13 @@ actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的 actors.hero.spells.guidinglight.name=神导之光 actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。 -actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标,造成2~8点伤害并将其点亮。对发光敌人的下一次不超力的物理攻击必定命中。 -actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每经100回合可以不消耗圣典充能施放一次_神导之光_,并且发光可以被破晓辐光、法杖、其他单位和直接影响敌人的神器消耗。以上述方式使用发光效果时,可造成等同于祭司等级+5的额外魔法伤害。 +actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标,造成2~8点伤害并将其启明。对启明敌人的下一次不超力的物理攻击必定命中。 +actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 每100回合首次施放该法术不消耗圣典充能,并且启明可以被辐光、法杖、其他单位和直接作用于敌人的神器消耗。如此使用启明时,可造成等同于祭司等级+5的额外魔法伤害。 actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每经100回合可以免费施放一次神导之光。\n\n剩余回合数:%s -actors.hero.spells.guidinglight$illuminated.name=发光 -actors.hero.spells.guidinglight$illuminated.desc=该单位因被神导之光击中而发光。发光的强度不足以照亮周围区域,但其魔法会使牧师对敌人的攻击更容易命中。 -actors.hero.spells.guidinglight$illuminated.desc_priest=祭司可通过破晓辐光、法杖施法、盟友攻击或某些神器效果触发消耗发光。如此使用发光可造成等同于祭司等级+5的额外魔法伤害。 +actors.hero.spells.guidinglight$illuminated.name=启明 +actors.hero.spells.guidinglight$illuminated.desc=该单位因被神导之光击中而启明。启明的照度不足以照亮周围区域,但其魔法会使牧师对敌人的攻击更容易命中。 +actors.hero.spells.guidinglight$illuminated.desc_priest=祭司可通过破晓辐光、法杖施法、盟友攻击或某些神器效果触发消耗启明。如此使用启明可造成等同于祭司等级+5的额外魔法伤害。 actors.hero.spells.guidinglight$illuminated.desc_generic=其他英雄仍可通过炽热之光天赋对敌人造成额外伤害,但无法从中获得任何精准加成。 actors.hero.spells.hallowedground.name=神圣领域 @@ -687,11 +687,11 @@ actors.hero.spells.holyintuition.uncursed=这个物品没有被诅咒。 actors.hero.spells.holyintuition.short_desc=鉴定一个物品有无诅咒。 actors.hero.spells.holyintuition.desc=牧师将其感知集中在一个物品上,不必装备物品就能判断其诅咒有无。 -actors.hero.spells.holylance.name=神圣之枪 +actors.hero.spells.holylance.name=神圣标枪 actors.hero.spells.holylance.short_desc=造成高额远程魔法伤害。 actors.hero.spells.holylance.desc=祭司将大量能量聚集为一柄致命的投掷用圣枪。圣枪造成%1$d~%2$d点伤害,并且必定对亡灵和恶魔目标造成最大伤害。\n\n该法术充能消耗极高,还有30回合的冷却。 -actors.hero.spells.holylance$lancecooldown.name=神圣之枪-冷却 -actors.hero.spells.holylance$lancecooldown.desc=祭司近期施放了神圣之枪,必须等待一段时间才能再次施放。\n\n剩余回合数:%s +actors.hero.spells.holylance$lancecooldown.name=神圣标枪-冷却 +actors.hero.spells.holylance$lancecooldown.desc=祭司近期施放了神圣标枪,必须等待一段时间才能再次施放。\n\n剩余回合数:%s actors.hero.spells.holyward.name=神圣护甲 actors.hero.spells.holyward.glyph_name=神圣%s @@ -732,12 +732,12 @@ actors.hero.spells.mindform.short_desc=为三位一体选择法杖或投武。 actors.hero.spells.mindform.desc=牧师选择一个本局已鉴定的法杖或投武并使三位一体幻化其效果。\n\n使用三位一体时,牧师会使用所选物品单次攻击的%d级效果。该次攻击触发正常使用该物品本应触发的所有效果。\n\n该法术会刷新三位一体当前已有的任何智之位格效果。 actors.hero.spells.mnemonicprayer.name=祈愿诗篇 -actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。 -actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长%1$d回合特定目标所有增益或减益效果的经文。该法术施法不耗时。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。该法术还会再次点亮先前已被点亮的敌人。\n\n祈愿诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 +actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次启明。 +actors.hero.spells.mnemonicprayer.desc=祭司念诵出延长%1$d回合特定目标所有增益或减益效果的经文。该法术施法不耗时。增益对盟友(包括祭司自身)持续时间更久,减益对敌人持续时间更久。该法术还会再次启明先前已被启明的敌人。\n\n祈愿诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 actors.hero.spells.radiance.name=破晓辐光 -actors.hero.spells.radiance.short_desc=点亮并暂时击晕视野内敌人。 -actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如同被神导之光击中般发光。若敌人已被点亮,法术会触发发光的额外伤害并将其再次点亮。若当前层的视野较暗,法术还会使祭司发光100回合。 +actors.hero.spells.radiance.short_desc=启明并暂时击晕视野内敌人。 +actors.hero.spells.radiance.desc=祭司通体迸出圣光,击晕所有视野内敌人3回合并使其如同被神导之光击中般启明。若敌人已被启明,法术会触发启明的额外伤害并将其再次启明。若本层视野较暗,法术还会使祭司发光100回合。 actors.hero.spells.recallinscription.name=符文复制 actors.hero.spells.recallinscription.short_desc=重复最近使用的符石或卷轴效果。 @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以闪避下次攻击\n3点内力:瞬间闪现至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除减益效果并回复法杖与神器充能 actors.hero.herosubclass.priest=祭司 actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。 -actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击与魔法物品兼容。\n\n祭司每经100回合可以免费施放一次_神导之光_,并且可以通过盟友、法杖和某些神器消耗发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_,消耗2点充能以驱散黑暗,触发视野内所有敌人的发光并将其点亮并暂时击晕。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. actors.hero.herosubclass.paladin=圣骑士 actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击与武器护甲兼容。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的攻防加成获得大幅强化,其不再覆盖已有的附魔与刻印,并可通过施放其他法术延长其时效。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=复合损伤 actors.hero.talent.combined_lethality.desc=_+1:_如果勇士在使用一把武器的武技后立刻使用不同的近战武器进行攻击,则此次攻击将处决_生命值低于13%_的非Boss敌人。\n\n_+2:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于27%_的非Boss敌人\n\n_+3:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于40%_的非Boss敌人。\n\n此次攻击可以是一次普通的近战武器攻击,也可以是武技中的一部分。 actors.hero.talent.unencumbered_spirit.title=无羁之魂 -actors.hero.talent.unencumbered_spirit.desc=_+1:_每使用一件_3阶及以下_的装备,武僧获取的内力就会_+50%_。\n\n_+2:_每使用一件_2阶及以下_的装备,武僧获取的内力就会_+75%_。3阶装备收益不变。\n\n_+3:_每使用一件_1阶_的装备,武僧获取的内力就会_+100%_。2阶,3阶装备收益不变。她还会免费获得一件布甲与一副镶钉手套。\n\n注意,该天赋在徒手或使用武力之戒攻击的情况下无效。 +actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. actors.hero.talent.monastic_vigor.title=道心盎然 actors.hero.talent.monastic_vigor.desc=_+1:_如果武僧拥有_100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武僧拥有_80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武僧拥有_60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n-空振使用你的武器附魔。\n-凝神不消耗回合。\n-登云的冲刺距离+4。\n-盘龙造成的伤害+50%,可击退并击晕所有邻近的敌人。\n-冥思可缓慢回复20%的已损生命值并提供80%的伤害抗性。 actors.hero.talent.combined_energy.title=阴阳调和 @@ -1223,7 +1223,7 @@ actors.hero.talent.holy_intuition.title=神圣预知 actors.hero.talent.holy_intuition.desc=_+1:_牧师可以施放法术_神圣预知_,消耗_3点充能_以揭示物品有无诅咒。\n\n_+2:_牧师可以施放法术_神圣预知_,消耗_2点充能_以揭示物品有无诅咒。 actors.hero.talent.holy_intuition.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2等级时使英雄有15%/25%的概率在装备诅咒装备之前将其鉴定。 actors.hero.talent.searing_light.title=灼热之光 -actors.hero.talent.searing_light.desc=_+1:_牧师对被_神导之光_点亮的敌人的物理攻击造成_3点额外伤害_。\n\n_+2:_牧师对被_神导之光_点亮的敌人的物理攻击造成_5点额外伤害_。 +actors.hero.talent.searing_light.desc=_+1:_牧师对被_神导之光_启明的敌人的物理攻击造成_3点额外伤害_。\n\n_+2:_牧师对被_神导之光_启明的敌人的物理攻击造成_5点额外伤害_。 actors.hero.talent.searing_light.meta_desc=_如果这个天赋被其它英雄获得_,那么它会使攻击在对敌人使用法杖或神器后造成额外伤害,带有20回合的冷却时间。 actors.hero.talent.shield_of_light.title=神圣护盾 actors.hero.talent.shield_of_light.desc=_+1:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续5回合的_2~4点护甲_。\n\n_+2:_牧师可以施放法术_神圣护盾_,消耗1点充能以立即获得仅对单个目标生效的持续5回合的_3~6点护甲_。 @@ -1253,12 +1253,12 @@ actors.hero.talent.light_reading.title=轻量阅读 actors.hero.talent.light_reading.desc=_+1:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_25%_。\n\n_+2:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_50%_。\n\n_+3:_牧师不装备圣典也能使用其功能,但未装备时圣典的充能速率会降至_75%_。 actors.hero.talent.light_reading.meta_desc=_如果这个天赋被其它英雄获得_,那么它会在+1/+2/+3等级时提升7/13/20%的所有法杖充能速度。 -actors.hero.talent.holy_lance.title=神圣之枪 -actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣之枪_,消耗4点充能以造成致命的_60~110点伤害_。\n\n圣枪必定对恶魔和亡灵敌人造成最大伤害。圣枪有30回合的冷却,之后才能再次施放。 +actors.hero.talent.holy_lance.title=神圣标枪 +actors.hero.talent.holy_lance.desc=_+1:_祭司可以施放法术_神圣标枪_,消耗4点充能以造成致命的_30~55点伤害_。\n\n_+2:_祭司可以施放法术_神圣标枪_,消耗4点充能以造成致命的_45~83点伤害_。\n\n_+3:_祭司可以施放法术_神圣标枪_,消耗4点充能以造成致命的_60~110点伤害_。\n\n圣枪必定对恶魔和亡灵敌人造成最大伤害。圣枪有30回合的冷却,之后才能再次施放。 actors.hero.talent.hallowed_ground.title=神圣领域 actors.hero.talent.hallowed_ground.desc=_+1:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_3x3范围_,持续20回合的神圣领域。\n\n_+2:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_5x5范围_,持续20回合的神圣领域。\n\n_+3:_祭司可以施放法术_神圣领域_,消耗2点充能以创造_7x7范围_,持续20回合的神圣领域。\n\n施放时,法术会立即治疗盟友15点生命值,短暂缠绕敌人并扩散矮草。之后,神圣领域会缓慢治疗盟友、残疾敌人并随机催生高草。神圣领域会为祭司提供护盾而非治疗,并且神圣领域会被火焰摧毁。 actors.hero.talent.mnemonic_prayer.title=祈愿诗篇 -actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_3回合_盟友/敌人的增益/减益效果。\n\n_+2:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_4回合_盟友/敌人的增益/减益效果。\n\n_+3:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_5回合_盟友/敌人的增益/减益效果。\n\n祈愿诗篇施法不耗时。祈愿诗篇还会再次点亮先前已被点亮的敌人。祈愿诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 +actors.hero.talent.mnemonic_prayer.desc=_+1:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_3回合_盟友/敌人的增益/减益效果。\n\n_+2:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_4回合_盟友/敌人的增益/减益效果。\n\n_+3:_祭司可以施放法术_祈愿诗篇_,消耗1点充能以延长_5回合_盟友/敌人的增益/减益效果。\n\n祈愿诗篇施法不耗时。祈愿诗篇还会再次启明先前已被启明的敌人。祈愿诗篇只能延长一次特定目标的增益或减益效果,并且不能延长来自护甲技能的增益效果。 actors.hero.talent.lay_on_hands.title=圣疗之触 actors.hero.talent.lay_on_hands.desc=_+1:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_15点生命值_,或使圣骑士获得_15点护盾_。\n\n_+2:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_20点生命值_,或使圣骑士获得_20点护盾_。\n\n_+3:_圣骑士可以施放法术_圣疗之触_,消耗1点充能以立即治疗附近一个单位_25点生命值_,或使圣骑士获得_25点护盾_。\n\n该法术的溢出治疗将被转化为护盾。圣疗可被重复施放,但无法立即施加超过三次施法数值的护盾。 @@ -1597,7 +1597,7 @@ actors.mobs.gnoll.desc=豺狼人是鬣狗状的类人生物。它们在下水道 actors.mobs.gnollexile.name=豺狼流寇 actors.mobs.gnollexile.desc=这只灰毛豺狼人在其肩处刺有一个显眼的标记,作为其被已流放的标志。豺狼人通常会因无视纪律或违反法律而被流放驱逐出豺狼人社会。强大与精明是流寇生存的看家本领,而这一只看起来善使其所持的长矛。 -actors.mobs.gnollexile.desc_passive=_豺狼流寇目前暂无攻击意图。_它似乎并不像此处的其他豺狼人那样有攻击性,大概认为不值得与你战斗。你可以饶他一命,但它所携带的包裹也许装满了有用的物品... +actors.mobs.gnollexile.desc_passive=_豺狼流寇目前暂无攻击意图。_它似乎并不像此处的其他豺狼人那样好斗,也许它认为与你战斗并不划算。你可以选择饶它一命,但它所携带的包裹也许装满了有用的物品... actors.mobs.gnollexile.desc_aggro=_豺狼流寇虎视眈眈地环顾四周。_看来终究还是有什么使它下定决心出手进攻了。小心那根长矛! actors.mobs.gnollexile.seen_passive=持矛的豺狼人警戒地看着你,但其并无攻击意图。 actors.mobs.gnollexile.seen_aggro=持矛的豺狼人准备进行攻击! diff --git a/core/src/main/assets/messages/items/items_be.properties b/core/src/main/assets/messages/items/items_be.properties index 41a6479f3..566e06193 100644 --- a/core/src/main/assets/messages/items/items_be.properties +++ b/core/src/main/assets/messages/items/items_be.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Ваша браня праклятая, пагэт items.armor.armor.cursed=Вы адчуваеце недабрую магію, якая прытаілася ў гэтай брані. items.armor.armor.weak_cursed=Нават калі браня праклятая, вы можаце зняць яе. items.armor.armor.not_cursed=Гэты даспех не пракляты. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=так items.armor.armor.seal_transfer_no=не @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=At its current level this trinket will reduc items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=зуб міміка items.trinkets.mimictooth.desc=This large sharp tooth must have been pulled from a very unhappy mimic. It seems to be influencing the mimics of the dungeon, making them more frequent and dangerous. @@ -2267,15 +2267,15 @@ items.brokenseal.name=зламаная пячатка items.brokenseal.ac_affix=ПРЫМАЦАВАЦЬ items.brokenseal.prompt=Выберыце даспех items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.cursed_armor=Немагчыма прымацаваць пячатку да праклятага даспеха. items.brokenseal.affix=Вы прымацавалі пячатку да даспеха! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=The seal is inscribed with a _%s._ items.brokenseal.choose_title=Выберыце руну items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ items.brokenseal.discover_hint=One of the heroes starts with this item. items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=кропля расы diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index fa48ca153..d4fed8361 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Zbroj je prokletá a nemáš proto sílu ji sundat items.armor.armor.cursed=Cítíš z této zbroje unikat zlou magii. items.armor.armor.weak_cursed=Navzdory prokletí jsi schopen si sundat tuto zbroj. items.armor.armor.not_cursed=Ze zbroje neuniká žádná zlá magie. -items.armor.armor.seal_attached=Válečníkova pečeť je připnuta na tuto zbroj. Pokud by měl utžet poškození, které by mu snížilo životy pod polovinu jeho maxima, poskytne mu _%d dodatečné ochrany_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=Válečníkova rozbitá pečeť musí být připnuta na jeho zbroj, aby mohl využít její sílu. Chceš automaticky odepnout pečeť ze zbroje, jíž se zbavuješ, a připnout ji na svou nově vybavenou zbroj? items.armor.armor.seal_transfer_yes=Ano items.armor.armor.seal_transfer_no=Ne @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Tento doplněk na své současné úrovni sn items.trinkets.ferrettuft.name=Chomáč fretčí srsti items.trinkets.ferrettuft.desc=Chomáč hebké srsti z fretky, svázaný zelenou pentlí s mašlí. Fretky jsou známé pro svou mrštnost, darebnost a rychlé reflexy, a část těchto vlastností jako by magicky vyzařovala z tohoto doplňku, zyvšujíc vyhýbání všem bytostem poblíž. -items.trinkets.ferrettuft.typical_stats_desc=Obvykle tento doplněk zvýší vyhýbání všech postav o _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=Tento doplněk na své současné úrovni zvýší vyhýbání všech postav o _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=Zub mimika items.trinkets.mimictooth.desc=Tento velký ostrý zub musel být vytržen velmi nešťastnému mimikovi. Zdá se, že ovlivňuje mimiky v kobce a činí je častějšími a nebezpečnějšími. @@ -2267,15 +2267,15 @@ items.brokenseal.name=Rozbitá pečeť items.brokenseal.ac_affix=PŘIPNOUT items.brokenseal.prompt=Vyber zbroj items.brokenseal.unknown_armor=Musíš nejprve identifikovat, zda je zbroj prokletá nebo ne. +items.brokenseal.cursed_armor=Pečeť nelze připevnit k prokleté zbroji. items.brokenseal.affix=Připínáš pečeť na svou zbroj! -items.brokenseal.desc=Vosková pečeť připnutá ke zbroji jako symbol udatnosti. Věkem se všechny hodnosti na pečeti ošoupaly a také je na půl rozlomená.\n\nJakožto vzpomínka na domov, pomáhá pečeť Válečníkovi vytrvat. Pokud ji nosí na zbroji, poskytne mu dodatečnou ochranu kdykoliv, když by měl utržet poškození, které by mu snížilo životy na méně než polovinu.\n\nPečeť může být _připnuta na zbroj_ a také přemístěna na jinou. Během toho sebou může přenést jedno vylepšení, pokud bylo toto vylepšení provedeno, zatímco byla pečeť na zbroji připnuta.. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Na pečeti je vyryta _%s._ items.brokenseal.choose_title=Vyber si runu items.brokenseal.choose_desc=Zbroj i rozbitá pečeť jsou očarovány magickou runou. Zvol runu, kterou si ponecháš.\n\nRuna na zbroji: %1$s\nRuna na pečeti: %2$s.\n\nPamatuj, že pokud zvolíš runu, která je aktuálně na zbroji, pečeť ji později nebude schopná přenést. -items.brokenseal.choose_curse_warn=_Tvá zbroj je prokletá, ale pečeť nikoli, a nemůžeš si tedy zvolit runu na pečeti!_ items.brokenseal.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.brokenseal$warriorshield.name=Válečníkův štít -items.brokenseal$warriorshield.desc_active=Válečníkova rozbitá pečeť mu momentálně pomáhá vytrvat a poskytuje mu dodatečné body ochrany nad jeho zdraví. Poté, co je ochrana poskytnuta, musí Válečník počkat 100 tahů, než se bude moct projevit znovu.\n\nTato ochrana časem nevyprchává, ovšem zmizí, pokud po několik tahů nejsou poblíž žádní nepřátelé. Pokud k tommu dojde, zbývající ochrana sníží cooldown jejího dalšího použití až na 50%%.\n\nZbývá ochrany: %1$d.\n\nMomentální cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=Válečník nedávno čerpal ochranu ze své pečetě a musí počkat, než ji bude moci využít znovu.\n\nZbývá tahů: %d. items.dewdrop.name=Kapička rosy diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 504b85b65..199dfccfc 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Da diese Rüstung verflucht ist, bist du nicht daz items.armor.armor.cursed=Du spürst, dass eine bösartige Magie in dieser Rüstung ruht. items.armor.armor.weak_cursed=Trotz des Fluchs gelingt es dir, die Rüstung abzulegen. items.armor.armor.not_cursed=Diese Rüstung ist frei von bösartiger Magie. -items.armor.armor.seal_attached=Das zerbrochene Siegel des Kriegers ist an dieser Rüstung befestigt. Sobald seine Gesundheit unter die Hälfte seiner Lebenspunkte zu sinken droht, verleiht es ihm bis zu _%d Schild_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=ja items.armor.armor.seal_transfer_no=nein @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wähle ein Talent für di items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wähle ein neues Talent, durch das dein gewandeltes Talent ersetzt werden soll. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Auch wenn du abbrichst, wird deine Schriftrolle der Metamorphose verbraucht. Bist du sicher? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=Talent umwandeln -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Diese Schriftrolle birgt eine mächtige Transmutationsmagie, die auf die lesende Person anstatt auf einen Gegenstand wirkt. Die Magie dieser Schriftrolle lässt dich ein Talent auswählen und dieses durch eines von fünf Talenten derselben Stufe von anderen Heldenklassen ersetzen.\n\nDieser Effekt wirkt nur auf Talente von Klassen, nicht auf Talente, die von Unterklassen oder durch Rüstungsfähigkeiten verliehen werden. Talente, die du nicht einsetzen kannst, werden nicht zur Auswahl stehen. items.scrolls.exotic.scrollofmysticalenergy.name=Schriftrolle der mystischen Energie items.scrolls.exotic.scrollofmysticalenergy.desc=Die rohe magische Macht, die auf dieses Pergament gebannt wurde, wird, wenn man sie entfesselt, die ausgerüsteten Artefakte des Lesenden mit der Zeit aufladen. @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=Zahn eines Mimik items.trinkets.mimictooth.desc=Dieser große, scharfe Zahn muss wohl einem sehr unglücklichen Mimik gezogen worden sein. Er scheint die Mimiks in diesem Dungeon zu beeinflussen, so dass sie häufiger vorkommen und gefährlicher sind. @@ -1433,7 +1433,7 @@ items.trinkets.mossyclump.stats_desc=At its current level this trinket will make items.trinkets.parchmentscrap.name=Pergamentfetzen items.trinkets.parchmentscrap.desc=Dieser kleine Fetzen Pergament sieht aus, als stamme er von einer Schriftrolle. Er hat etwas von seiner Magie bewahrt, und diese scheint die Waffen und Rüstungen zu beeinflussen, die im Dungeon zu finden sind. items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod Verzauberungen und Glyphen _%dx_ mal häufiger vorkommen lassen, und Flüche auf Waffen und Rüstungen werden _%sx_ häufiger vorkommen. Flüche auf Zauberstäben, Ringen oder Artefakten werden davon nicht beeinflusst.\n\nEs kostet eine größere Menge Energie, dieses Kleinod zu verbessern. items.trinkets.petrifiedseed.name=versteinerter Samen items.trinkets.petrifiedseed.desc=Dieser Samen ist versteinert, ob durch lange geologische Prozesse oder durch Magie. Dieser Samen scheint die Flora im Dungeon magisch zu beeinflussen, wodurch Pflanzensamen mitunter durch Runensteine ersetzt werden. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleino items.trinkets.saltcube.name=Salzwürfel items.trinkets.saltcube.desc=Dieser große Salzkristall wurde zu einem fast perfekten Würfel geschnitten und hat es irgendwie geschafft, die Hälfte des Wassers aus dem Alchemiekessel aufzusaugen, statt zu sich aufzulösen. Es scheint deine Nahrung magisch zu dehydrieren und zu bewahren. Es steigert deine Sättigung, aber reduziert auch deine Regeneration, wenn du nicht am Verhungern bist. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Normalerweise wird dieses Kleinod die Zeit, bis du hungrig wirst, um _%1$s%%_ verlängern, aber es wird auch deine Regenerationsrate um _%2$s%%_ reduzieren, es sei denn, die Ebene ist gesperrt. +items.trinkets.saltcube.stats_desc=Auf seiner aktuellen Stufe wird dieses Kleinod die Zeit, bis du hungrig wirst, um _%1$s%%_ verlängern, aber es wird auch deine Regenerationsrate um _%2$s%%_ reduzieren, es sei denn, die Ebene ist gesperrt. items.trinkets.shardofoblivion.name=Scherbe des Vergessens items.trinkets.shardofoblivion.desc=Nach dem Schmoren im Alchemietopf hat sich diese kleine Scherbe aus verfluchtem Metall verändert und besteht nun aus … nichts? Das Licht scheint sich um sie herum zu biegen, und sie schwebt an Ort und Stelle, wenn du sie nicht hältst. Die Scherbe scheint auf magische Weise Kraft aus deiner Unwissenheit zu beziehen, also ist es wahrscheinlich am besten, nicht zu viel darüber nachzudenken. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Normalerweise erhöht dieses K items.trinkets.shardofoblivion.stats_desc=Auf der derzeitigen Stufe erhöht dieses Kleinod die Rate, mit der Feinde Beute fallen lassen, um 20%% pro jeden nicht identifizierten Ausrüstungsgegenstand, den du ausgerüstet oder kürzlich verwendet hast, bis zu einem Maximum von _%d Gegenstand(en)_. Die Scherbe verhindert auch, dass du Ausrüstung identifizieren kannst, sie kann aber verwendet werden, um Gegenstände, die dafür bereit sind, manuell zu identifizieren. items.trinkets.shardofoblivion.ac_identify=IDENTIFIZIEREN items.trinkets.shardofoblivion.identify_prompt=Identifiziere einen Gegenstand -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Ein Gegenstand kann nun identifiziert werden: %s. Nutze deine Scherbe des Vergessens, um ihn zu identifizieren. +items.trinkets.shardofoblivion.identify_ready_worn=All deine getragenen Items sind bereit, identifiziert zu werden. Nutze deine Scherbe des Vergessens, um sie zu identifizieren. items.trinkets.shardofoblivion.identify_not_yet=Dieser Gegenstand kann noch nicht identifiziert werden. items.trinkets.shardofoblivion.identify=Du hast den Gegenstand erkannt! items.trinkets.shardofoblivion$wandusetracker.name=Nicht identifizierter Zauberstab verwendet @@ -1862,7 +1862,7 @@ items.weapon.melee.flail$spinabilitytracker.desc=Die Zweikämpferin schwingt ihr items.weapon.melee.gauntlet.name=Steinhandschuh items.weapon.melee.gauntlet.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. items.weapon.melee.gauntlet.ability_name=Kombi-Angriff -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Die Zweikämpferin kann mit einem Steinhandschuh einen _Komboschlag_ ausführen. Dieser Angriff trifft garantiert und verursacht normalerweise _+%d Schaden_ für jedes Mal, wenn die Zweikämpferin in den letzten 5 Zügen mit einem normalen Nahkampfangriff oder einer Wurfwaffe getroffen hat. 5 Züge ohne Treffer setzen diese Kombi zurück. items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gauntlet.desc=Dieser massive Kampfhandschuh ist aus einem karminrotem Material gefertigt, mit darauf aufgesetzten, schweren, magischen Steinen. Das Material zieht sich um deine Hand zusammen und macht die dicke Steinplatte fast zu einer zweiten Haut. Eine dermaßen schwere Waffe zu schwingen erfordert viel Stärke, bringt aber eine enorme Wucht in deine Schläge. @@ -1876,7 +1876,7 @@ items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwer items.weapon.melee.gloves.name=Kampfhandschuhe items.weapon.melee.gloves.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. items.weapon.melee.gloves.ability_name=Kombi-Angriff -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Die Zweikämpferin kann mit Kampfhandschuhen einen _Komboschlag_ ausführen. Dieser Angriff trifft garantiert und verursacht normalerweise _+%d Schaden_ für jedes Mal, dass die Zweikämpferin in den letzten 5 Zügen mit einem normalen Nahkampf- oder Wurfwaffenangriff getroffen hat. 5 Züge ohne Treffer setzen diese Kombi zurück. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Diese Kampfhandschuhe bieten keinen Schutz, dienen jedoch als einsatzbereite Waffe, welche die Hände frei lässt. items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. @@ -2016,10 +2016,10 @@ items.weapon.melee.sai.name=Sai items.weapon.melee.sai.stats_desc=Diese Waffe ermöglicht sehr schnelle Angriffe. items.weapon.melee.sai.ability_name=Kombi-Angriff items.weapon.melee.sai.typical_ability_desc=Die Zweikämpferin kann einen _Kombi-Angriff_ mit dem Sai ausführen. Dieser Angriff trifft garantiert und fügt üblicherweise _+%d Schaden_ pro Treffer, den die Zweikämpferin mit einer normalen Nahkampf- oder Wurfwaffe landet, zu. 5 Runden ohne Treffer setzen diese Kombi zurück. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.ability_desc=Die Zweikämpferin kann einen _Kombi-Angriff_ mit dem Sai ausführen. Dieser Angriff trifft garantiert und fügt pro in den letzten 5 Zügen erfolgtem Treffer mit einer regulären Nahkampf- oder Wurfwaffe _+%d Schaden_ zu. 5 Züge ohne Treffer setzen diese Kombi zurück. items.weapon.melee.sai.desc=Zwei dünne Klingen, die in je einer Hand getragen werden sollen. Großartig geeignet, um Gegner mit hektischen Stichen niederzustrecken. items.weapon.melee.sai$combostriketracker.name=Kombi-Angriff -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Die Zweikämpferin baut eine Kombi auf, die zur Erhöhung des Schadens der Kombi-Fähigkeit genutzt werden kann. Jeder erfolgreiche Angriff mit einer Nahkampf- oder Wurfwaffe wird gezählt, jedoch wird dieser Zähler zurückgesetzt, wenn innerhalb von 5 Zügen kein erfolgreicher Angriff ausgeführt wurde.\n\nGezählte Treffer: %1$d.\n\nZüge, bis die Treffer verfallen: %2$s. items.weapon.melee.scimitar.name=Krummsäbel items.weapon.melee.scimitar.stats_desc=Diese Waffe ermöglicht schnelle Angriffe. @@ -2267,15 +2267,15 @@ items.brokenseal.name=Zerbrochenes Siegel items.brokenseal.ac_affix=BEFESTIGEN items.brokenseal.prompt=Wähle eine Rüstung items.brokenseal.unknown_armor=Du musst zuerst identifizieren, ob diese Rüstung verflucht ist oder nicht. +items.brokenseal.cursed_armor=Das Siegel lässt sich nicht auf einer verfluchten Rüstung anbringen. items.brokenseal.affix=Du befestigtst das Siegel an deiner Rüstung. -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Auf dem Siegel steht geschrieben: _%s._ items.brokenseal.choose_title=Wähle eine Glyphe -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.choose_desc=Sowohl diese Rüstung, als auch das zerbrochene Siegel tragen eine Glyphe. Wähle, welche der beiden Glyphen bewahrt werden soll.\n\nRüstungsglyphe: %1$s\nGlyphe des zerbrochenen Siegels: %2$s\n\nBedenke: Wenn du die Glyphe wählst, die derzeit auf der Rüstung ist, wird das Siegel sie später nicht transferieren können. items.brokenseal.discover_hint=One of the heroes starts with this item. items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=Tautropfen diff --git a/core/src/main/assets/messages/items/items_el.properties b/core/src/main/assets/messages/items/items_el.properties index e84be4709..fe8a21499 100644 --- a/core/src/main/assets/messages/items/items_el.properties +++ b/core/src/main/assets/messages/items/items_el.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Αυτή η πανοπλία είναι καταρ items.armor.armor.cursed=Νιώθεις μια διαβολική μαγεία να ελλοχεύει στην πανοπλία. items.armor.armor.weak_cursed=Παρά την κατάρα, μπορείς να βγάλεις αυτήν την πανοπλία. items.armor.armor.not_cursed=Αυτή η πανοπλία είναι απαλλαγμένη από διαβολική μαγεία. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=ναι items.armor.armor.seal_transfer_no=όχι @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Στο τωρινό του επίπεδο μ items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=δόντι μίμου items.trinkets.mimictooth.desc=Αυτό το τεράστιο κοφτερό δόντι πρέπει να έχει αποσπαστεί από κάποιον δυστυχή μίμο. Φαίνεται πως επηρεάζει τους μίμους της κατακόμβης, κάνοντάς τους πιο πολυάριθμους και επικίνδυνους. @@ -2267,15 +2267,15 @@ items.brokenseal.name=σπασμένη σφραγίδα items.brokenseal.ac_affix=ΠΡΟΣΑΡΤΗΣΕ items.brokenseal.prompt=Επίλεξε μια πανοπλία items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.cursed_armor=Η σφραγίδα δεν εφαρμόζεται σε καταραμένες πανοπλίες. items.brokenseal.affix=Προσαρτάς τη σφραγίδα στην πανοπλία σου! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Η σφραγίδα είναι χαραγμένη με: _%s._ items.brokenseal.choose_title=Διάλεξε έναν γλύφο items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ items.brokenseal.discover_hint=One of the heroes starts with this item. items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=δροσοσταλιά diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index 617a6a9f1..a08496d53 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Pro malbeno de tiu ĉi defendaĵo, vi ne povas ĝi items.armor.armor.cursed=Vi sentas fian magion insidantan de tiu ĉi defendaĵo. items.armor.armor.weak_cursed=Malgraŭ esti malbenita, vi povis demeti tiun ĉi defendaĵon. items.armor.armor.not_cursed=Tiu ĉi defendaĵo estas libera de fia magio. -items.armor.armor.seal_attached=La rompita sigelo de Batalisto estas surmetita al tiu ĉi defendaĵo. Kiam li estos vundita havante malpli ol duono de sano, la sigelo liveros _%d ŝirm-poentojn_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=La rompita sigelo de Batalisto devas esti surmetita al lia nune vestita defendaĵo por utili. Ĉu vi volas disigi la sigelon de la portata defendaĵo kaj surmeti ĝin al la portota? items.armor.armor.seal_transfer_yes=jes items.armor.armor.seal_transfer_no=ne @@ -1246,9 +1246,9 @@ items.scrolls.exotic.scrollofpsionicblast.desc=Tiu ĉi skribrulaĵo enhavas nekr items.spells.alchemize.name=sorĉkristalo de alĥemio items.spells.alchemize.prompt=Alĥemidetrui aĵon items.spells.alchemize.desc=Tiu ĉi sorĉkristalo enhavas transforman magion similan al tiu, kiu troviĝas en alĥemiaj kuirpotoj. Ĉiu ĝia uzo ebligos al la heroo detrui objekton (aŭ stakon de objektoj) al oro aŭ al alĥemia energio. Detrui neidentigitajn eliksirojn aŭ skribrulaĵojn al alĥemia energio eĉ identigos ilin!\n\nKelkaj sorĉkristaloj de alĥemio estas aĉeteblaj en vendejoj kaj pliajn vi povas fari per alĥemio: miksu semon, runŝtonon kaj iomete da alĥemia energio. -items.spells.alchemize$wndalchemizeitem.sell=Detrui al %d₷ -items.spells.alchemize$wndalchemizeitem.sell_1=Detrui 1 al %d₷ -items.spells.alchemize$wndalchemizeitem.sell_all=Detrui ĉiujn al %d₷ +items.spells.alchemize$wndalchemizeitem.sell=Detrui al %d ₷ +items.spells.alchemize$wndalchemizeitem.sell_1=Detrui 1 al %d ₷ +items.spells.alchemize$wndalchemizeitem.sell_all=Detrui ĉiujn al %d ₷ items.spells.alchemize$wndalchemizeitem.energize=Detrui al %d da energio items.spells.alchemize$wndalchemizeitem.energize_1=Detrui 1 al %d da energio items.spells.alchemize$wndalchemizeitem.energize_all=Detrui ĉiujn al %d da energio @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo malpliigo items.trinkets.ferrettuft.name=hartufo de ĉasputoro items.trinkets.ferrettuft.desc=Tufo de glataj blankaj haroj de ĉasputoro, kunligitaj per limeverda rubando kaj binditaj formante kokardon. Ĉasputoroj estas konataj pro sia lerteco, petolemo kaj manko de reguloj. Iom da tiuj ecoj ŝajnas radii el la brilaĵo, pliigante evitpovon de ĉiuj proksimuloj. -items.trinkets.ferrettuft.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigos evitpovon de ĉiuj uloj je _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos evitpovon de ĉiuj uloj je _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=dento de imitulo items.trinkets.mimictooth.desc=Tiu ĉi granda kaj akra dento estis elŝirita de iu tre malkontenta imitulo. Ĝi ŝajnas influi al imituloj en la labirinto, igante ilin pli oftaj kaj pli danĝeraj. @@ -2267,15 +2267,15 @@ items.brokenseal.name=rompita sigelo items.brokenseal.ac_affix=SURMETI items.brokenseal.prompt=Elektu defendaĵon items.brokenseal.unknown_armor=Vi devas unue identigi, ĉu tiu defendaĵo ne estas malbenita. +items.brokenseal.cursed_armor=Vi ne povas surmeti sigelon al malbenita defendaĵo. items.brokenseal.affix=Vi surmetis la sigelon al via defendaĵo! -items.brokenseal.desc=Vaksa sigelo surmetita al defendaĵo kiel emblemo de kuraĝo. Ĉiuj markoj sur la sigelo defrotiĝis pro aĝo kaj ĝi estas rompita ĉe mezo de malsupra duono.\n\nMemoraĵo el lia hejmo, la sigelo helpas al Batalisto travivi. Kun surmetita sigelo Batalisto senprokraste akiros ŝirmon, kiam li estos vundita kaj havos malpli ol duono de sano.\n\nLa sigelo povas esti _surmetita al defendaĵo,_ kaj portita inter defendaĵoj. La sigelo povas transigi unu plibonigon, tiu ĉi plibonigo devas esti aplikita al defendaĵo kun surmetita sigelo. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=La sigelo estas surskribita per _%s._ items.brokenseal.choose_title=Elektu skribaĵon items.brokenseal.choose_desc=Kaj tiu ĉi defendaĵo kaj la rompita sigelo portas skribaĵon. Elektu skribaĵon por konservi.\n\nSkribaĵo sur defendaĵo: %1$s\nSkribaĵo sur rompita sigelo: %2$s\n\nRimarku, ke se vi elektos skribaĵon, kiu estas sur la defendaĵo, la sigelo poste ne povos transigi ĝin. -items.brokenseal.choose_curse_warn=_Via defendaĵo estas malbenita, sed via sigelo ne, do vi ne povas elekti skribaĵon sur sigelo!_ items.brokenseal.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.brokenseal$warriorshield.name=Batalista ŝirmo -items.brokenseal$warriorshield.desc_active=La rompita sigelo helpas al Batalisto travivi, liverante al li ŝirmon super lia sano. Necesas atendi 100 temperojn – post la unua aktivigo de ŝirmo – antaŭ ol povi reuzi ĝin.\n\nTiu ĉi ŝirmo ne etiĝas laŭtempe, sed finos, kiam neniu amiko ĉeestos Bataliston dum kelkaj temperoj. Kiam ĝi finos, ĉiu neuzita ŝirm-poento etigos la tempon necesan por atendi, sed maksimume je 50%%.\n\nPlia ŝirmo: %1$d.\n\nNecesa tempo por atendi: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=Batalisto lastatempe akiris ŝirmon de sia rompita sigelo kaj nun devas atendi antaŭ ol povi profiti de tiu ŝirma efiko.\n\nPliaj temperoj por atendi: %d. items.dewdrop.name=rosero @@ -2293,7 +2293,7 @@ items.energycrystal.desc=Kolekto de kelkaj etaj magiaj kristaloj plenigitaj per items.gold.name=oro items.gold.desc=Stako de oraj moneroj. Kolektu monerojn por poste elspezi ilin en vendejo. -items.heap.for_sale=%2$s: %1$d₷ +items.heap.for_sale=%2$s: %1$d ₷ items.heap.chest=Kofro items.heap.chest_desc=Vi ne scios pri ĝia enhavo antaŭ ol vi ĝin malfermos! items.heap.locked_chest=Ŝlosita kofro diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 222d391eb..e2a6e34bd 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Debido a la maldición de esta armadura, eres inca items.armor.armor.cursed=Puedes sentir una magia maligna acechando dentro de esta armadura. items.armor.armor.weak_cursed=A pesar de la maldición, eres capaz de quitarte esta armadura. items.armor.armor.not_cursed=Esta armadura está libre de energía maligna. -items.armor.armor.seal_attached=El sello roto del Guerrero está fijado a esta armadura. Cuando este herido por debajo de la mitad de salud, le otorgará _%d de blindaje_. -items.armor.armor.seal_transfer=El sello roto del Guerrero debe ser fijado a la armadura que lleva actualmente para poder beneficiarse de este. ¿Quisieras quitar automaticamente el sello de la armadura que desequipaste y fijarlo en la armadura que vas a equipar? +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=El sello roto del Guerrero debe ser fijado a la armadura que lleva actualmente para poder beneficiarse de este. ¿Quisieras quitar automáticamente el sello de la armadura que desequipaste y fijarlo en la armadura que vas a equipar? items.armor.armor.seal_transfer_yes=sí items.armor.armor.seal_transfer_no=no items.armor.armor$glyph.glyph=un glifo items.armor.armor$glyph.killed=%s te ha matado. items.armor.armor$glyph.rankings_desc=Muerto por un glifo -items.armor.armor$glyph.discover_hint=Puedes encontrar este ítem con este efecto aleatoriamente en la mazmorra, o intentar aplicarlo a un ítem tu mismo. +items.armor.armor$glyph.discover_hint=Puedes encontrar un ítem con este efecto aleatoriamente en la mazmorra, o intentar aplicarlo a un ítem tu mismo. items.armor.classarmor.ac_ability=ESCOGER HABILIDAD items.armor.classarmor.ac_transfer=TRANSFERIR @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=La magia de la corona del rey enano puede s items.armor.classarmor.transfer_prompt=Selecciona un armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=¡Las propiedades de tu armadura heroica han sido transferidas! -items.armor.classarmor.discover_hint=Puedes encontrar encontrar este ítem después de derrotar al jefe del piso 20 con un heroe especifico. +items.armor.classarmor.discover_hint=Puedes encontrar este ítem después de derrotar al jefe del piso 20 con un héroe especifico. items.armor.clericarmor.name=vestiduras de clérigo items.armor.clericarmor.desc=Mientras lleve esta combinación de tela y lámina, el Clérigo puede realizar una habilidad especial. items.armor.clotharmor.name=armadura de tela items.armor.clotharmor.desc=Esta armadura liviana ofrece protección básica. -items.armor.clotharmor.discover_hint=Uno de los heroes empieza con este ítem. +items.armor.clotharmor.discover_hint=Uno de los héroes empieza con este ítem. items.armor.duelistarmor.name=peto de duelista items.armor.duelistarmor.desc=Mientras lleve esta armadura laminada y capa, la Duelista puede realizar una habilidad especial. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Tu manto necesita %d turnos más para re items.artifacts.cloakofshadows.cursed=No puedes usar un manto maldito. items.artifacts.cloakofshadows.no_charge=Tu manto aún no se ha recargado lo suficiente como para ser utilizado. items.artifacts.cloakofshadows.desc=Un manto mágico invaluable, robado de la armería real hace muchos años por el Pícaro. Cuando es equipado, puede usarse para volverse completamente invisible por un corto tiempo.\n\nCuanto más se use el manto, más fuerte se volverá, permitiendo al Pícaro volverse invisible más frecuentemente y por más tiempo. -items.artifacts.cloakofshadows.discover_hint=Uno de los heroes empieza con este ítem. +items.artifacts.cloakofshadows.discover_hint=Uno de los héroes empieza con este ítem. items.artifacts.cloakofshadows$cloakstealth.no_charge=Tu manto se quedó sin energía. items.artifacts.cloakofshadows$cloakstealth.levelup=¡Tu manto se fortalece! items.artifacts.cloakofshadows$cloakstealth.name=camuflado @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=El fantasma es débil por sí mismo, items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecciona un arma items.artifacts.driedrose$wndghosthero.armor_prompt=Selecciona una armadura items.artifacts.driedrose$wndghosthero.cant_unique=El fantasma no puede usar ítems únicos -items.artifacts.driedrose$wndghosthero.cant_cursed=El fantasma solo puede usar equipamiento del que estas seguro que no esta maldito. +items.artifacts.driedrose$wndghosthero.cant_cursed=El fantasma solo puede usar equipamiento del que estás seguro que no está maldito. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=El fantasma puede no ser lo suficientemente fuerte para usar eso. items.artifacts.driedrose$wndghosthero.cant_strength=El fantasma no es lo suficientemente fuerte para usar eso. @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=No eres capaz de usar ese hechizo ahora. items.artifacts.holytome.cursed=No puedes usar un tomo maldito. items.artifacts.holytome.levelup=¡Tu tomo se hace más fuerte! items.artifacts.holytome.desc=Un tomo sagrado que actúa como el foco de la magia divina del Clérigo. Usar el tomo permite al clérigo conjurar una gran variedad de hechizos mágicos.\n\nEl tomo se volverá cada vez más poderoso a medida que el Clérigo lo utilice, lo que le proporcionará más cargas máximas y aumentará ligeramente la velocidad de recarga. -items.artifacts.holytome.discover_hint=Uno de los heroes empieza con este ítem. +items.artifacts.holytome.discover_hint=Uno de los héroes empieza con este ítem. items.artifacts.hornofplenty.name=cuerno de la abundancia items.artifacts.hornofplenty.ac_snack=BOCADO @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Este contenedor tubular parece haber contenido las items.bags.velvetpouch.name=bolsa de terciopelo items.bags.velvetpouch.desc=Esta pequeña bolsa de terciopelo puede almacenar muchos objetos pequeños, como semillas, piedras rúnicas y algunos ingredientes de alquimia. -items.bags.velvetpouch.discover_hint=Uno de los heroes empieza con este ítem. +items.bags.velvetpouch.discover_hint=Uno de los héroes empieza con este ítem. items.bags.magicalholster.name=contenedor mágico items.bags.magicalholster.desc=Esta funda delgada esta hecha de piel de un animal exótico, y posee magia poderosa que permite que se almacene una cantidad masiva de armas a distancia.\n\nSimplemente puedes extender la mano dentro de la bolsa y siempre agarrarás el objeto que estabas buscando.\n\nDebido a la magia de la funda, las varitas se cargarán un poco más rápido, y las armas arrojadizas van a durar un poco más dentro de ella. @@ -552,7 +552,7 @@ items.bombs.woollybomb.discover_hint=Puedes crear este ítem por medio de alquim items.food.berry.name=baya de mazmorra items.food.berry.eat_msg=¡Esa baya estaba sabrosa! items.food.berry.desc=Esta pequeña baya fue encontrada por la Cazadora entre la vegetación de la mazmorra. Se puede comer rápidamente, restaura una pequeña cantidad de saciedad, y podría contener una semilla utilizable! -items.food.berry.discover_hint=Puedes encontrar este ítem usando un talento de heroe especifico. +items.food.berry.discover_hint=Puedes encontrar este ítem usando un talento de héroe especifico. items.food.blandfruit.name=fruta insípida items.food.blandfruit.cooked=fruta insípida cocida @@ -648,7 +648,7 @@ items.food.stewedmeat.discover_hint=Puedes crear este ítem por medio de alquimi items.food.supplyration.name=ración de suministro items.food.supplyration.desc=Esta ración fue dejada en la mazmorra por y para los miembros del gremio de ladrones. Está diseñada específicamente para ser consumida sobre la marcha y facilitar artimañas en general.\n\nSi bien no llena tanto como una ración normal, se puede comer rápidamente, proporciona un poco de curación directa y recupera una carga del manto de sombras del Pícaro. -items.food.supplyration.discover_hint=Puedes encontrar este ítem usando un talento de heroe especifico. +items.food.supplyration.discover_hint=Puedes encontrar este ítem usando un talento de héroe especifico. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Una calavera de rata sorprendentemente grande. Sería ###remains items.remains.remainsitem.ac_use=USAR -items.remains.remainsitem.discover_hint=Puedes encontrar este ítem en los restos de un heroe especifico de una partida perdida anteriormente. +items.remains.remainsitem.discover_hint=Puedes encontrar este ítem en los restos de un héroe especifico de una partida perdida anteriormente. items.remains.bowfragment.name=fragmento de arco items.remains.bowfragment.desc=Este roto fragmento de madera fue una vez parte del arco espiritual de una Cazadora desaparecida. Puedes sentir que aún queda algo de energía natural en el fragmento. El mismo puede ser usado para hacer crecer hierba alta a tu alrededor. Sin embargo, al hacer esto se destruirá el fragmento. @@ -1231,7 +1231,7 @@ items.scrolls.exotic.scrollofmysticalenergy.name=pergamino de energía mística items.scrolls.exotic.scrollofmysticalenergy.desc=El poder mágico en bruto que se encuentra en este pergamino recargará, al ser liberado, los artefactos equipados del usuario a lo largo del tiempo. items.scrolls.exotic.scrollofpassage.name=pergamino de pasaje -items.scrolls.exotic.scrollofpassage.desc=El hechizo en este pergamino transporta instantáneamente al lector al primer nivel de la región superior a este. Muy útil para llegar rápidamente a una tienda. +items.scrolls.exotic.scrollofpassage.desc=El hechizo en este pergamino transporta instantáneamente al lector al primer piso de la región superior a este. Muy útil para llegar rápidamente a una tienda. items.scrolls.exotic.scrollofprismaticimage.name=pergamino de imagen prismática items.scrolls.exotic.scrollofprismaticimage.desc=El encantamiento en este pergamino creará un colorido e ilusorio gemelo del lector. Esta imagen prismática actúa como un clon más débil del lector, con una defensa similar pero con menor ps y daño.\n\nLa imagen prismática se mostrará cuando los enemigos estén presentes e intentará defender al lector.\n\nSi ya existe una imagen prismática, usar este pergamino la curará por completo. @@ -1283,7 +1283,7 @@ items.spells.magicalporter.desc=Este hechizo transportará mágicamente cualquie items.spells.phaseshift.name=cambio de fase items.spells.phaseshift.no_target=No hay nada para teletransportar ahí. -items.spells.phaseshift.desc=Este hechizo caótico teletransportará a cualquier personaje al que esté dirigido a una ubicación aleatoria en el nivel actual, y lo aturdirá por un tiempo considerable. Enemigos poderosos podrán resistir el efecto aturdidor. Este hechizo puede ser dirigido a un objetivo o al propio usuario. +items.spells.phaseshift.desc=Este hechizo caótico teletransportará a cualquier personaje al que esté dirigido a una ubicación aleatoria en el piso actual, y lo aturdirá por un tiempo considerable. Enemigos poderosos podrán resistir el efecto aturdidor. Este hechizo puede ser dirigido a un objetivo o al propio usuario. items.spells.reclaimtrap.name=reclamar trampa items.spells.reclaimtrap.no_trap=No hay una trampa allí. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Magia manipuladora está haciendo items.stones.stoneofaugmentation.name=piedra de aumentación items.stones.stoneofaugmentation.inv_title=Aumentar un ítem items.stones.stoneofaugmentation.desc=Esta piedra rúnica posee magia potente que puede aumentar el equipamiento para mejorar una propiedad a costa de otra.\n\nUsarla en un arma te permitirá mejorar la velocidad o el daño.\n\nUsarla en una armadura te permitirá mejorar la defensa o la evasión. -items.stones.stoneofaugmentation.discover_hint=Puedes compar este ítem en una tienda, o crearlo poer medio de alquimia. +items.stones.stoneofaugmentation.discover_hint=Puedes comprar este ítem en una tienda, o crearlo por medio de alquimia. items.stones.stoneofaugmentation$wndaugment.choice=¿Qué te gustaría mejorar? items.stones.stoneofaugmentation$wndaugment.speed=Velocidad items.stones.stoneofaugmentation$wndaugment.damage=Daño @@ -1416,19 +1416,19 @@ items.trinkets.eyeofnewt.typical_stats_desc=Típicamente este ornamento reduce t items.trinkets.eyeofnewt.stats_desc=En su nivel actual este ornamento reducirá tu rango de visión en _%1$s%%_, pero también te otorgará visión mental sobre los enemigos dentro de un rango de _%2$d_ casillas. items.trinkets.ferrettuft.name=mechón de hurón -items.trinkets.ferrettuft.desc=Un mechón de pelaje de hurón blanco y sedoso, unido por una cinta verde lima atada en forma de lazo. Los Hurones son conocidos conocidos por su agilidad, travesuras y falta de integridad. Algo de ese poder parece irradiar del ornamento, mejorando la evasión de cualquier cosa cercana. -items.trinkets.ferrettuft.typical_stats_desc=Típicamente este ornamento incrementará la evasión de todos los personajes en _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=En su nivel actual este ornamento incrementará la evasión de todos los personajes en _%1$d%%_. +items.trinkets.ferrettuft.desc=Un mechón de pelaje de hurón blanco y sedoso, unido por una cinta verde lima atada en forma de lazo. Los hurones son conocidos por su agilidad, travesuras y falta de integridad. Algo de ese poder parece irradiar del ornamento, mejorando la evasión de cualquier cosa cercana. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=diente de mímico items.trinkets.mimictooth.desc=Este gran diente afilado debe haber sido arrancado de un mímico poco contento. Parece estar influyendo a los mímicos de la mazmorra, haciéndolos más frecuentes y peligrosos. -items.trinkets.mimictooth.typical_stats_desc=Típicamente este ornamento hace que todos los tipos de mímico sean _%1$s veces_ más frecuentes y mucho más difíciles de detectar, pero aumenta la cantidad de botín que contienen. Cada nivel de la mazmorra también tiene un _%2$s%%_ de posibilidades de contener un sigiloso mímico de ébano. -items.trinkets.mimictooth.stats_desc=En su nivel actual este ornamento hará que todos los tipos de mímico sean _%1$s veces_ más frecuentes y mucho más difíciles de detectar, pero aumenta la cantidad de botín que contienen. Cada nivel de la mazmorra también tendrá un _%2$s%%_ de posibilidades de contener un sigiloso mímico de ébano. +items.trinkets.mimictooth.typical_stats_desc=Típicamente este ornamento hace que todos los tipos de mímico sean _%1$s veces_ más frecuentes y mucho más difíciles de detectar, pero aumenta la cantidad de botín que contienen. Cada piso de la mazmorra también tiene un _%2$s%%_ de posibilidades de contener un sigiloso mímico de ébano. +items.trinkets.mimictooth.stats_desc=En su nivel actual este ornamento hará que todos los tipos de mímico sean _%1$s veces_ más frecuentes y mucho más difíciles de detectar, pero aumenta la cantidad de botín que contienen. Cada piso de la mazmorra también tendrá un _%2$s%%_ de posibilidades de contener un sigiloso mímico de ébano. items.trinkets.mossyclump.name=terrón musgoso items.trinkets.mossyclump.desc=Este terrón de musgo empapado parece aferrarse a su humedad por más que lo exprimas. Parece estar ligado mágicamente a la propia mazmorra, haciendo que la hierba y el agua aparezcan con mayor frecuencia. -items.trinkets.mossyclump.typical_stats_desc=Típicamente este ornamento hace que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. -items.trinkets.mossyclump.stats_desc=En su nivel actual este ornamento hará que el _%d%%_ de los niveles sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. +items.trinkets.mossyclump.typical_stats_desc=Típicamente este ornamento hace que el _%d%%_ de los pisos sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. +items.trinkets.mossyclump.stats_desc=En su nivel actual este ornamento hará que el _%d%%_ de los pisos sin temática de la mazmorra se llenen de agua o hierba.\n\nEste ornamento cuesta una gran cantidad de energía para ser mejorado. items.trinkets.parchmentscrap.name=trozo de manuscrito items.trinkets.parchmentscrap.desc=Este pequeño trozo de papel parece provenir de un manuscrito. Ha conservado parte de su magia y parece influir en las armas y armaduras que se encuentran en la mazmorra. @@ -1448,7 +1448,7 @@ items.trinkets.ratskull.stats_desc=En su nivel actual este ornamento hará que l items.trinkets.saltcube.name=cubo de sal items.trinkets.saltcube.desc=Este enorme cristal de sal fue cortado en forma de cubo casi perfecto, y de alguna forma consiguió drenar la mitad del agua del caldero de alquimia en lugar de disolverse. Parece que deshidrata y conserva mágicamente los alimentos que consumes, prolongando la saciedad que obtienes, pero también disminuye la velocidad de regeneración de salud cuando no estás famélico. items.trinkets.saltcube.typical_stats_desc=Típicamente este ornamento incrementaría el tiempo que tardas en padecer hambre en un _%1$s%%_, pero también reduce tu velocidad de regeneración de salud en un _%2$s%%_ a menos que el piso esté cerrado. -items.trinkets.saltcube.stats_desc=En su nivel actual este ornamento incrementaría el tiempo que tardas en padecer hambre en un _%1$s%%_, pero también reduce tu velocidad de regeneración de salud en un _%2$s%%_ a menos que el piso esté cerrado. +items.trinkets.saltcube.stats_desc=En su nivel actual este ornamento incrementa el tiempo que tardas en padecer hambre en un _%1$s%%_, pero también reduce tu velocidad de regeneración de salud en un _%2$s%%_ a menos que el piso esté cerrado. items.trinkets.shardofoblivion.name=fragmento del olvido items.trinkets.shardofoblivion.desc=Tras cocerse en el caldero de alquimia, este pequeño fragmento de metal maldito ha cambiado y ahora está hecho de... ¿nada? La luz parece desviarse a su alrededor, y flota en el aire cuando no lo sostienes. El fragmento parece estar obteniendo poder de tu ignorancia, así que probablemente lo mejor sea no pensar demasiado en ello. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Típicamente este ornamento in items.trinkets.shardofoblivion.stats_desc=En su nivel actual este ornamento incrementa la frecuencia con la que enemigos dejan botín en un 20%% por cada pieza de equipamiento no identificado que tengas equipado o hayas usado recientemente, hasta un máximo de _%d ítem(s)_. El fragmento también te impedirá identificar el equipamiento, pero puede utilizarse para identificar manualmente los ítems que estén listos para ello. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identifica un ítem -items.trinkets.shardofoblivion.identify_ready=Un ítem esta listo para identificar: %s. Usa tu fragmento del Olvido en eso para identificarlo. -items.trinkets.shardofoblivion.identify_ready_worn=Los ítems que llevas estan todos listos para identificarlos. Usa tu fragmento del Olvido en esos ítems para identificarlos. +items.trinkets.shardofoblivion.identify_ready=Un ítem esta listo para identificar: %s. Usa tu Fragmento del Olvido para identificarlo. +items.trinkets.shardofoblivion.identify_ready_worn=Todos los ítems que llevas equipados están listos para ser identificados. Usa tu Fragmento del Olvido en ellos para identificarlos. items.trinkets.shardofoblivion.identify_not_yet=Ese ítem aún no está listo para ser identificado. items.trinkets.shardofoblivion.identify=¡Has identificado el ítem! items.trinkets.shardofoblivion$wandusetracker.name=Varita sin Identificar Usada @@ -1470,13 +1470,13 @@ items.trinkets.thirteenleafclover.stats_desc=En su nivel actual este ornamento h items.trinkets.trapmechanism.name=mecanismo de trampa items.trinkets.trapmechanism.desc=El mecanismo principal de una de las trampas de caída de la mazmorra, extraído cuidadosamente del suelo para que pueda ser transportado. Parece estar ligado mágicamente a la mazmorra, haciendo que el terreno peligroso sea más frecuente pero también aumentando tu afinidad con el mismo. -items.trinkets.trapmechanism.typical_stats_desc=Típicamente este ornamento haría que el _%1$d%%_ de los niveles sin temática de la mazmorra se llenen de trampas o fosas. Adicionalmente, hace que el _%2$d%%_ de las trampas ocultas sean visibles. -items.trinkets.trapmechanism.stats_desc=En su nivel actual este ornamento hace que el _%1$d%%_ de los niveles sin temática de la mazmorra se llenen de trampas o fosas. Adicionalmente, hace que el _%2$d%%_ de las trampas ocultas sean visibles. +items.trinkets.trapmechanism.typical_stats_desc=Típicamente este ornamento haría que el _%1$d%%_ de los pisos sin temática de la mazmorra se llenen de trampas o fosas. Adicionalmente, hace que el _%2$d%%_ de las trampas ocultas sean visibles. +items.trinkets.trapmechanism.stats_desc=En su nivel actual este ornamento hace que el _%1$d%%_ de los pisos sin temática de la mazmorra se llenen de trampas o fosas. Adicionalmente, hace que el _%2$d%%_ de las trampas ocultas sean visibles. items.trinkets.vialofblood.name=vial de sangre items.trinkets.vialofblood.desc=Este delgado vial contiene la sangre de algún morador de la mazmorra, se mueve lentamente cuando giras el vial. Parece potenciar mágicamente los efectos curativos más fuertes, pero también los ralentiza. -items.trinkets.vialofblood.typical_stats_desc=Típicamente este ornamento incrementaría la cantidad general de curación que recibes al beber una poción de curación. del odre de agua o de un pozo de vitalidad en _%1$s%%_. Sin embargo, estos efectos curativos ocurren más lento, regenerando un máximo de _%2$s_ PS por turno (esto escala con el nivel del héroe). -items.trinkets.vialofblood.stats_desc=En su nivel actual este ornamento incrementa la cantidad general de curación que recibes al beber una poción de curación. del odre de agua o de un pozo de vitalidad en _%1$s%%_. Sin embargo, estos efectos curativos ocurren más lento, regenerando un máximo de _%2$s_ PS por turno (esto escala con el nivel del héroe). +items.trinkets.vialofblood.typical_stats_desc=Típicamente este ornamento incrementaría la cantidad general de curación que recibes al beber una poción de curación, del odre de agua o de un pozo de vitalidad en _%1$s%%_. Sin embargo, estos efectos curativos ocurren más lento, regenerando un máximo de _%2$s_ PS por turno (esto escala con el nivel del héroe). +items.trinkets.vialofblood.stats_desc=En su nivel actual este ornamento incrementa la cantidad general de curación que recibes al beber una poción de curación, del odre de agua o de un pozo de vitalidad en _%1$s%%_. Sin embargo, estos efectos curativos ocurren más lento, regenerando un máximo de _%2$s_ PS por turno (esto escala con el nivel del héroe). items.trinkets.wondrousresin.name=resina prodigiosa items.trinkets.wondrousresin.desc=Esta resina azul brillante parece tener la esencia destilada de la magia de una varita maldita. La magia del caldero de alquimia parece haberla estabilizado un poco y ahora afecta a tus varitas. @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Esta varita bastante simple lanza misiles de items.wands.wandofmagicmissile.stats_desc=Cada descarga de esta varita inflige _%1$d-%2$d de daño,_ y potenciará brevemente otras varitas si es mejorada. items.wands.wandofmagicmissile.bmage_desc=Cuando el _Mago de batalla_ golpea con un bastón de proyectiles mágicos, todas sus varitas, además de su bastón, ganarán carga. items.wands.wandofmagicmissile.eleblast_desc=Una explosión elemental con un bastón de misil mágico inflige un 50% de daño y le otorga al mago 15 turnos de recarga de varitas. -items.wands.wandofmagicmissile.discover_hint=Uno de los heroes empieza con este ítem. +items.wands.wandofmagicmissile.discover_hint=Uno de los héroes empieza con este ítem. items.wands.wandofmagicmissile$magiccharge.name=carga mágica items.wands.wandofmagicmissile$magiccharge.desc=Tu varita de misil mágico le otorga poder a tus varitas, aumentando el nivel efectivo del próximo disparo que efectúen.\n\nTus varitas son impulsadas a: +%d.\n\nTurnos de carga mágica restante: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Cuando el _Mago de batalla_ golpea con un items.wands.wandofregrowth.eleblast_desc=Una explosión elemental con un bastón de recrecimiento enraíza a los enemigos y hace crecer hierba al azar sobre el área de la explosión. items.wands.wandofregrowth$dewcatcher.name=Atraparocío items.wands.wandofregrowth$dewcatcher.desc=Las Atraparocío son plantas maravillosas que se llenan de rocío mágico. Intentan camuflarse como hierba para evitar la atención, pero sus protuberancias de rocío recogido las delatan. -items.wands.wandofregrowth$dewcatcher.discover_hint=Puedes encontrar esta plata con una varita especifica. +items.wands.wandofregrowth$dewcatcher.discover_hint=Puedes encontrar esta planta con una varita especifica. items.wands.wandofregrowth$seedpod.name=Vaina de Semilla items.wands.wandofregrowth$seedpod.desc= Las Vainas de Semillas son plantas mágicas que producen semillas de otros tipos de plantas, en lugar de semillas propias. De alguna manera logran extenderse a pesar de no tener semilla propia. -items.wands.wandofregrowth$seedpod.discover_hint=Puedes encontrar esta plata con una varita especifica. +items.wands.wandofregrowth$seedpod.discover_hint=Puedes encontrar esta planta con una varita especifica. items.wands.wandofregrowth$lotus.name=Loto Dorado items.wands.wandofregrowth$lotus.desc=El loto dorado es una planta mística que solo puede ser conjurada por una poderosa varita de recrecimiento. Su aura mejora todas las plantas y los efectos de las plantas, pero agota su energía y muere después de un corto tiempo. items.wands.wandofregrowth$lotus.wand_info=Este loto fue producido por una varita de recrecimiento _+%1$d_. Todas las plantas dentro de su área de efecto se _activarán instantáneamente_ si se plantan en un personaje. Las plantas también tendrán una _probabilidad del %2$d%%_ de dejar caer su semilla, y los dardos reforzados usarán un _%3$d%% menos de durabilidad_. -items.wands.wandofregrowth$lotus.discover_hint=Puedes encontrar esta plata con una varita especifica, después de mejorarla varias veces. +items.wands.wandofregrowth$lotus.discover_hint=Puedes encontrar esta planta con una varita especifica, después de mejorarla varias veces. items.wands.wandoftransfusion.name=varita de transfusión items.wands.wandoftransfusion.staff_name=bastón de transfusión @@ -1710,7 +1710,7 @@ items.weapon.curses.dazzling.desc=Las armas deslumbrantes parpadearán ocasional items.weapon.curses.dazzling.elestrike_desc=Un impacto elemental con una maldición deslumbrante tiene un 50% de probabilidad de cegar a todos los enemigos a su alcance durante 6 turnos. items.weapon.curses.displacing.name=%s desplazante -items.weapon.curses.displacing.desc=Las armas de desplazamiento están impregnadas de magia de teletransportación caótica, teniendo la habilidad de mover enemigos alrededor del nivel aleatoriamente. +items.weapon.curses.displacing.desc=Las armas de desplazamiento están impregnadas de magia de teletransportación caótica, teniendo la habilidad de mover enemigos alrededor del piso aleatoriamente. items.weapon.curses.displacing.elestrike_desc=Un impacto elemental con una maldición de desplazamiento tiene un 50% de probabilidad de teletransportar a cada enemigo a su alcance. items.weapon.curses.explosive.name=%s detonante @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Los enemigos que son derrotados por un arma items.weapon.enchantments.lucky.elestrike_desc=Un impacto elemental con un encantamiento de fortuna tiene un 12.5% de probabilidad de generar botín por cada enemigo a su alcance. Este efecto solo puede activarse una vez por enemigo. items.weapon.enchantments.projecting.name=%s de proyección -items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia penetraran las paredes cuando son apuntadas a objetivos cercanos. +items.weapon.enchantments.projecting.desc=Con este encantamiento, las armas cuerpo a cuerpo obtendrán un alcance adicional. Las armas a distancia penetrarán las paredes cuando son apuntadas a objetivos cercanos. items.weapon.enchantments.projecting.elestrike_desc=Un impacto elemental con un encantamiento de proyección inflige un 30% de daño a cada enemigo a su alcance, excepto al objetivo principal. items.weapon.enchantments.shocking.name=%s electrizante @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=golpe fuerte items.weapon.melee.cudgel.typical_ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque normalmente infligiría _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.cudgel.ability_desc=La Duelista puede realizar un _golpe fuerte_ con un garrote. Este concentrado ataque inflige _%1$d-%2$d de daño_ si sorprende al enemigo y lo marea por 5 turnos, lo que reduce la evasión en 50%%. Golpe fuerte siempre acierta pero causa daño regular si no sorprende al enemigo. items.weapon.melee.cudgel.desc=Una pequeña maza de latón, fabricada más como herramienta de defensa personal para nobles que como arma de aventuras. -items.weapon.melee.cudgel.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.melee.cudgel.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=La Duelista puede _escabullirse_ items.weapon.melee.dagger.ability_desc=La Duelista puede _escabullirse_ mientras lleve una daga. Esta habilidad permite a la Duelista destellar instantáneamente hasta 5 casillas y le otorga _%d turnos de invisibilidad._ items.weapon.melee.dagger.upgrade_ability_stat_name=Duración de Habilidad items.weapon.melee.dagger.desc=Una simple daga de hierro con un mango de madera desgastada. -items.weapon.melee.dagger.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.melee.dagger.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Esta arma es más efectiva contra enemigos desprevenidos. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=La Duelista está volteando su items.weapon.melee.gauntlet.name=guantelete de piedra items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gauntlet.ability_name=golpe de combo -items.weapon.melee.gauntlet.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. -items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. +items.weapon.melee.gauntlet.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear por 5 turnos reiniciará el combo. +items.weapon.melee.gauntlet.ability_desc=La Duelista puede realizar un _golpe de combo_ con el guantelete de piedra. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear por 5 turnos reiniciará el combo. items.weapon.melee.gauntlet.desc=Este gran guantelete está hecho de tela carmesí con pesadas piedras mágicas puesta encima. La tela se tensa alrededor de ti, haciendo que las placas de piedra sean casi como una segunda piel. Balancear un arma tan pesada requiere fuerza, pero añade tremenda fuerza a tus golpes. items.weapon.melee.glaive.name=guja @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=Un arma de asta enorme que consiste en una hoja d items.weapon.melee.gloves.name=guantes tachonados items.weapon.melee.gloves.stats_desc=Esta es un arma muy rápida. items.weapon.melee.gloves.ability_name=golpe de combo -items.weapon.melee.gloves.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. -items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. +items.weapon.melee.gloves.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear por 5 turnos reiniciará el combo. +items.weapon.melee.gloves.ability_desc=La Duelista puede realizar un _golpe de combo_ con los guantes tachonados. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear por 5 turnos reiniciará el combo. items.weapon.melee.gloves.desc=Estos guantes tachonados no dan ninguna protección real, pero actúan como un arma útil a la vez que mantiene las manos libres. -items.weapon.melee.gloves.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.melee.gloves.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.melee.greataxe.name=gran hacha items.weapon.melee.greataxe.stats_desc=Esta arma es increíblemente pesada. @@ -1937,9 +1937,9 @@ items.weapon.melee.magesstaff.prompt=Selecciona una varita items.weapon.melee.magesstaff.imbue=Has imbuido tu bastón con la %s. items.weapon.melee.magesstaff.preserved=¡La varita anterior fue preservada! items.weapon.melee.magesstaff.imbue_desc=¿Estás seguro de que quieres imbuir tu bastón con esta varita?\n\nSi la varita a imbuir es del mismo o mayor nivel que el bastón, este heredará el nivel de la varita más un nivel de sus propias mejoras. -items.weapon.melee.magesstaff.imbue_level=Esta imbuición resultará en un _bastón +%d._ -items.weapon.melee.magesstaff.imbue_unknown=No conoces el nivel de esta varita, pero esta imbuición resultara en almenos un _bastón +%d._ -items.weapon.melee.magesstaff.imbue_cursed=_¡Si imbues una varita maldita, entonces tu bastón también estará maldito!_ +items.weapon.melee.magesstaff.imbue_level=Imbuir dará como resultado un _bastón +%d._ +items.weapon.melee.magesstaff.imbue_unknown=No conoces el nivel de esta varita, pero imbuir resultará en por lo menos un _bastón +%d._ +items.weapon.melee.magesstaff.imbue_cursed=_¡Si imbuyes una varita maldita, entonces tu bastón también estará maldito!_ items.weapon.melee.magesstaff.imbue_lost=La varita actualmente imbuida en tu bastón _se perderá_. items.weapon.melee.magesstaff.imbue_talent=La varita actualmente imbuida en tu bastón _será devuelta con nivel +0_. items.weapon.melee.magesstaff.yes=Sí, estoy seguro @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Creado por el Mago mismo, este bastón es una items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, debe ser _imbuido con el poder de una varita_ antes de que pueda ser usado para lanzar hechizos. items.weapon.melee.magesstaff.has_wand=El bastón está imbuido con una _%s._ items.weapon.melee.magesstaff.cursed_wand=El bastón está maldito, lo que hace que su magia sea caótica y aleatoria. -items.weapon.melee.magesstaff.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.melee.magesstaff.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.melee.meleeweapon.ac_ability=HABILIDAD items.weapon.melee.meleeweapon.stats_known=Esta arma cuerpo a cuerpo de _tier-%1$d_ inflige _%2$d-%3$d de daño_ y requiere _%4$d de fuerza_ para ser utilizada correctamente. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=estocada items.weapon.melee.rapier.typical_ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, normalmente causaría _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.rapier.ability_desc=La Duelista puede realizar una _estocada_ contra enemigos a 1 casilla de distancia. Esto le mueve hacia el enemigo, causa _%1$d-%2$d de daño_ y está garantizado a acertar. items.weapon.melee.rapier.desc=Una espada recta y delgada que ofrece cierta protección a cambio de una menor potencia de corte. -items.weapon.melee.rapier.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.melee.rapier.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.melee.roundshield.name=escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente esta arma bloquea 0-%d de daño. Este bloqueo aumenta con mejoras. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Un arma misteriosa de una tierra lejana, con items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta es un arma muy rápida. items.weapon.melee.sai.ability_name=golpe de combo -items.weapon.melee.sai.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y normalmente causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. -items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y causaría _%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear en 5 turnos reiniciará el combo. +items.weapon.melee.sai.typical_ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y normalmente causaría _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear por 5 turnos reiniciará el combo. +items.weapon.melee.sai.ability_desc=La Duelista puede realizar un _golpe de combo_ con el sai. Este ataque está garantizado a acertar y causa _+%d de daño_ por cada vez que la Duelista haya golpeado cuerpo a cuerpo o con un arma arrojadiza. No golpear por 5 turnos reiniciará el combo. items.weapon.melee.sai.desc=Dos cuchillas delgadas destinadas a ser empuñadas una en cada mano. Excelentes para derribar enemigos con una ráfaga de cortes. items.weapon.melee.sai$combostriketracker.name=golpe de combo -items.weapon.melee.sai$combostriketracker.desc=La Duelista está creando un combo que se puede usar para aumentar el daño de la habilidad golpe de combo. Cada ataque exitoso con un arma cuerpo a cuerpo o arrojadiza contará, pero no atacar exitosamente por 5 turnos restablece esté combo.\n\nGolpes recientes: %1$d.\n\nTurnos para que los golpes se pierdan: %2$s. +items.weapon.melee.sai$combostriketracker.desc=La Duelista está creando un combo que se puede usar para aumentar el daño de la habilidad golpe de combo. Cada ataque exitoso con un arma cuerpo a cuerpo o arrojadiza contará, pero no atacar exitosamente por 5 turnos restablece este combo.\n\nGolpes recientes: %1$d.\n\nTurnos para que los golpes se pierdan: %2$s. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta es un arma bastante rápida. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=rajar items.weapon.melee.wornshortsword.typical_ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto normalmente causaría _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo dicha acción es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.ability_desc=La Duelista puede _rajar_ a un enemigo con una espada corta desgastada. Esto causa _%1$d-%2$d de daño_ y está garantizado a golpear. Si rajar mata a un enemigo dicha acción es instantánea y la Duelista puede usar rajar nuevamente en los próximos 5 turnos sin ningún coste. items.weapon.melee.wornshortsword.desc=Una espada bastante corta, desgastada por un fuerte uso. Es más débil y algo más ligera que una espada corta en mejores condiciones. -items.weapon.melee.wornshortsword.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.melee.wornshortsword.discover_hint=Uno de los héroes empieza con este ítem. ###missile weapons @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Estos pesados martillos están diseña items.weapon.missiles.throwingknife.name=cuchillo arrojadizo items.weapon.missiles.throwingknife.desc=Estos cuchillos livianos están balanceados para formar un arco a través del aire hacia su objetivo. Son más efectivos contra enemigos desprevenidos. -items.weapon.missiles.throwingknife.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.missiles.throwingknife.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.missiles.throwingspear.name=lanza arrojadiza items.weapon.missiles.throwingspear.desc=Estas lanzas ligeras tienen delgadas marcas que están claramente diseñadas para ser lanzadas, y no empuñadas. items.weapon.missiles.throwingspike.name=pincho arrojadizo items.weapon.missiles.throwingspike.desc=Estas puntiagudas astas de metal están pensadas para lanzarlas contra enemigos lejanos. Aunque no son muy fuertes, su sencilla construcción totalmente metálica las hace razonablemente duraderas. -items.weapon.missiles.throwingspike.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.missiles.throwingspike.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.missiles.throwingstone.name=piedra arrojadiza items.weapon.missiles.throwingstone.desc=Estas piedras están lijadas para que puedan lanzarse con más fuerza que una piedra normal. A pesar de la artesanía, todavía no son un arma muy confiable, pero al menos no se pegarán a los enemigos. -items.weapon.missiles.throwingstone.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.missiles.throwingstone.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Estas hachas arrojadizas tienen un borde serrado que las hace un poco difícil de usar. Sin embargo, un golpe sólido con esta arma causará que un enemigo sangre. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=DISPARAR items.weapon.spiritbow.prompt=Elige un objetivo items.weapon.spiritbow.stats=El arco no puede mejorarse directamente, sino que, en cambio, se hará más fuerte a medida que subas de nivel. En tu nivel actual, las flechas disparadas desde el arco infligirán _%1$d-%2$d de daño_ y requerirán _%3$d de fuerza_ para usarse correctamente. items.weapon.spiritbow.desc=Un arco hecho de madera mágica antigua. La cuerda y los grabados del arco brillan con una luz azul pálida. Cuando se tira de la cuerda, este arco conjurará una flecha mágica que puede dispararse a un enemigo. -items.weapon.spiritbow.discover_hint=Uno de los heroes empieza con este ítem. +items.weapon.spiritbow.discover_hint=Uno de los héroes empieza con este ítem. items.weapon.weapon.identify=Te has familiarizado lo suficiente con tu arma para identificarla. items.weapon.weapon.too_heavy=Debido a tu fuerza inadecuada, esta arma reducirá tu velocidad de ataque, precisión y habilidad para atacar por sorpresa. @@ -2242,10 +2242,10 @@ items.amulet.desc=El Amuleto de Yendor es el artefacto más poderoso conocido po items.amulet.desc_origins=Los orígenes del amuleto son desconocidos. La historia dice que el Rey de los Enanos se jactó de haber descubierto el artefacto poco antes de que la civilización Enana cortara todo contacto. ¿Cómo lo encontró? ¿Cómo se lo quitó Yog-Dzewa? Preguntas para otro momento quizás, ¡lo único que importa ahora es que el amuleto es tuyo! items.amulet.desc_ascent=Se desconocen los orígenes del amuleto, pero está claro que ha sido fuertemente influenciado por el poder de Yog-Dzewa. La mazmorra parece someterse a la voluntad de Yog mientras te mueves por ella, ¡haciendo que los enemigos sean mucho más abundantes y poderosos! Además, ya no puedes activar o desechar el amuleto, casi como si estuviera maldito. items.amulet.ascent_title=Ascenso -items.amulet.ascent_desc=Sientes el gran y tenebroso poder de Yog-Dzewa emanando del amuleto. ¡Ascender a través de la mazmorra siendo un simple mortal puede ser más difícil de lo que piensas!\n\nSi continuas ascendiendo con el amuleto la mazmorra se volverá más peligrosa, ¡teletransportarse entre niveles será deshabilitado y solo podrás ganar la partida derrotando enemigos mientras asciendes por la mazmorra!\n\nPuedes dejar el amuleto aquí si deseas ascender sin iniciar el desafío o activar el amuleto antes de ascender para finalizar la partida normalmente. +items.amulet.ascent_desc=Sientes el gran y tenebroso poder de Yog-Dzewa emanando del amuleto. ¡Ascender a través de la mazmorra siendo un simple mortal puede ser más difícil de lo que piensas!\n\nSi continuas ascendiendo con el amuleto la mazmorra se volverá más peligrosa, ¡teletransportarse entre pisos será deshabilitado y solo podrás ganar la partida derrotando enemigos mientras asciendes por la mazmorra!\n\nPuedes dejar el amuleto aquí si deseas ascender sin iniciar el desafío o activar el amuleto antes de ascender para finalizar la partida normalmente. items.amulet.ascent_yes=¡Continuar! items.amulet.ascent_no=Parar por ahora -items.amulet.discover_hint=Puedes encontrar este ítem al fondo de la mazmorra... +items.amulet.discover_hint=Puedes encontrar este ítem en lo más profundo de la mazmorra... items.ankh.name=ankh items.ankh.ac_bless=BENDECIR @@ -2267,16 +2267,16 @@ items.brokenseal.name=sello roto items.brokenseal.ac_affix=FIJAR items.brokenseal.prompt=Selecciona una armadura items.brokenseal.unknown_armor=Debes identificar si esa armadura está o no está maldita primero. +items.brokenseal.cursed_armor=El sello no se puede aplicar en una armadura maldita. items.brokenseal.affix=¡Has fijado el sello a tu armadura! -items.brokenseal.desc=Un sello de cera, colocado en la armadura como un símbolo de valor. Todas las marcas del sello han desaparecido con la edad y está roto por la mitad.\n\nUn recuerdo de casa, el sello ayuda al guerrero a perseverar. Mientras lleva el sello, el guerrero ganará instantaneamente blindaje cuando este a punto de ser dañado a la mitad de salud o menor.\n\nEl sello puede ser _fijado a la armadura,_ y moverse entre armaduras. Puede llevar una sola mejora con él, siempre y cuando dicha mejora sea aplicada a la armadura con el sello ya fijado. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=El sello esta inscrito con _%s._ items.brokenseal.choose_title=Elige un glifo items.brokenseal.choose_desc=Tanto esta armadura como el sello roto llevan un glifo. Elija qué glifo se debe conservar.\n\nGlifo de la Armadura: %1$s\nGlifo del Sello Roto: %2$s\n\nTen en cuenta que si eliges el glifo que está actualmente en la armadura, el sello no podrá transferirlo más tarde. -items.brokenseal.choose_curse_warn=_¡Tu armadura está maldita pero tu sello no lo esta, así que no podrás elegir el glifo del sello!_ -items.brokenseal.discover_hint=Uno de los heroes empieza con este ítem. +items.brokenseal.discover_hint=Uno de los héroes empieza con este ítem. items.brokenseal$warriorshield.name=Blindaje del Guerrero. -items.brokenseal$warriorshield.desc_active=El sello roto del Guerrero actualmente lo está ayudando a perseverar, otorgandole blindaje sobre su salud. Hay una recarga de 100 turnos después de que el blindaje inicialmente se haya activado antes de que pueda usarse otra vez.\n\nEste blidanje no decae con el tiempo, pero terminará si no hay enemigos por algunos turnos. Cuando termine, cualquier cantidad de blindaje sin usar reducirá la recarga, hasta un máximo de 50%%.\n\nBindaje restante: %1$d.\n\nRecarga actual: %2$d. -items.brokenseal$warriorshield.desc_cooldown=El Guerrero ha ganado recientemente blindaje de su sello roto y debe esperar hasta que pueda beneficiarse de este efecto de blindaje otra vez.\n\nTurnos Restantes: %d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=El Guerrero ha ganado blindaje de su sello roto recientemente y debe esperar hasta que pueda beneficiarse de su efecto de blindaje otra vez.\n\nTurnos Restantes: %d. items.dewdrop.name=gota de rocío items.dewdrop.already_full=Ya tienes la salud llena. @@ -2321,7 +2321,7 @@ items.item.ac_drop=SOLTAR items.item.ac_throw=LANZAR items.item.rankings_desc=Muerto por: %s items.item.curse=una maldición -items.item.custom_note_type=Este tipo de ítem tiene una nota personal: "_%s_" +items.item.custom_note_type=Este tipo de ítem tiene una nota personalizada: "_%s_" items.item.custom_note=Este ítem tiene una nota personal: "_%s_" items.item.discover_hint=Puedes encontrar este ítem aleatoriamente en la mazmorra. @@ -2385,4 +2385,4 @@ items.waterskin.desc=Un recipiente para líquido, hecho de cuero y cuerda, sella items.waterskin.desc_water=En este momento, el odre de agua solo contiene un poco de agua potable. Seguramente hay algo en la mazmorra que el odre de agua podría almacenar en su lugar. items.waterskin.desc_heal=El odre de agua se utiliza actualmente para almacenar agua curativa. Cuanto más lleno esté el odre, más te curarás instantáneamente al beber de él. Solo beberás cuanto sea necesario. items.waterskin.desc_full=El odre de agua lleno parece irradiar energía, ¿quizás pueda usarse para bendecir otro objeto de supervivencia? -items.waterskin.discover_hint=Uno de los heroes empieza con este ítem. +items.waterskin.discover_hint=Uno de los héroes empieza con este ítem. diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index ef7f280e8..e684f4aac 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Vous ne parvenez pas à retirer cette armure car e items.armor.armor.cursed=Vous pouvez ressentir une magie malveillante émaner de cette armure. items.armor.armor.weak_cursed=Malgré la malédiction, vous êtes capable de déséquiper cette armure. items.armor.armor.not_cursed=Cette armure est dépourvue de toute aura malveillante. -items.armor.armor.seal_attached=Le sceau brisé du Guerrier est attaché à cette armure. Lorsqu'il va être blessé en dessous de la moitié de sa santé maximale, il lui accordera _%d de protection_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=Le sceau brisé du Guerrier doit être attaché à l'armure que vous portez pour vous accorder ses bénéfices. Voulez-vous automatiquement détacher le sceau de l'armure que vous déséquipez pour l'attacher à l'armure que vous équipez ? items.armor.armor.seal_transfer_yes=oui items.armor.armor.seal_transfer_no=non @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Le fantôme est faible en lui-même, items.artifacts.driedrose$wndghosthero.weapon_prompt=Sélectionnez une arme items.artifacts.driedrose$wndghosthero.armor_prompt=Choisissez une armure items.artifacts.driedrose$wndghosthero.cant_unique=Le fantôme ne peut pas utiliser d'objet unique. -items.artifacts.driedrose$wndghosthero.cant_cursed=Le fantôme ne peut utiliser que des équipements dont vous êtes certain qu'ils ne sont pas maudits. +items.artifacts.driedrose$wndghosthero.cant_cursed=Le fantôme ne peut utiliser des équipements que si vous êtes certains qu'ils ne sont pas maudits. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Le fantôme n'est peut-être pas suffisamment fort pour utiliser cela. items.artifacts.driedrose$wndghosthero.cant_strength=Le fantôme n'est pas suffisamment fort pour utiliser cela. @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Au niveau actuel, cette babiole réduira vot items.trinkets.ferrettuft.name=touffe de poils de furet items.trinkets.ferrettuft.desc=Une touffe de poils de furet blanche et soyeuse, attachée par un ruban vert clair avec un nœud. Les furets sont connus pour leur agilité, leur malice et leur capacité à pouvoir se déformer. Certains de ces pouvoirs semblent émaner de la babiole, améliorant l'esquive de quiconque à proximité. -items.trinkets.ferrettuft.typical_stats_desc=Cette babiole augmente généralement l'esquive de tous les personnages de _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=Au niveau actuel, cette babiole augmente l'esquive de tous les personnages de _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=croc de mimique items.trinkets.mimictooth.desc=Cette grande dent acérée doit avoir été arrachée d'une mimique très méchante. Elle semble influencer les mimiques du donjon, les rendant plus fréquentes et dangereuses. @@ -2267,15 +2267,15 @@ items.brokenseal.name=sceau brisé items.brokenseal.ac_affix=ATTACHER items.brokenseal.prompt=Choisissez une armure items.brokenseal.unknown_armor=Vous devez d'abord savoir si cette armure est maudite ou non. +items.brokenseal.cursed_armor=Le sceau ne s'attache pas à une armure maudite. items.brokenseal.affix=Vous fixez le sceau à votre armure ! -items.brokenseal.desc=Un sceau de cire, fixé sur une armure comme symbole de valeur. Toutes les marques du sceau ont été effacées par le temps, et il est brisé en deux.\n\nSouvenir de son foyer, le sceau aide le guerrier à persévérer. En le portant sur lui, le guerrier va instantanément gagner une protection quand il va être blessé en dessous de la moitié de sa santé maximale.\n\nLe sceau peut être _fixé sur une armure,_ et déplacé d'une armure à l'autre. Il peut transporter un niveau d'amélioration avec lui si cette amélioration a été faite sur une armure quand le sceau y était attaché. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Le sceau porte une gravure de _%s_. items.brokenseal.choose_title=Choisissez un Glyphe items.brokenseal.choose_desc=Cette armure et le sceau brisé portent tous deux un glyphe. Choisissez le glyphe qui doit être conservé.\n\nGlyphe de l'armure : %1$s\nGlyphe du sceau brisé : %2$s\n\nNotez que si vous choisissez le glyphe qui se trouve actuellement sur l'armure, le sceau ne pourra pas le transférer plus tard. -items.brokenseal.choose_curse_warn=_Votre armure est maudite mais votre sceau ne s'est pas, vous ne pouvez pas choisir le glyphe du sceau !_ items.brokenseal.discover_hint=Un des héros commence avec cet objet. items.brokenseal$warriorshield.name=Bouclier de Guerrier -items.brokenseal$warriorshield.desc_active=Le sceau brisé du Guerrier l'aide à persévérer, et lui accorde une protection qui s'ajoute à sa santé. Après apparition de la protection, un temps de rechargement de 100 tours doit s'écouler avant que cet effet puisse être réutilisé.\n\nCette protection ne se dissipe pas avec le temps, mais elle disparaitra s'il s'écoule quelques tours sans que vous ne soyez proches d'ennemis. Lors de sa disparition, la protection restante servira à réduire le temps de rechargement, jusqu'à un maximum de 50%%.\n\nProtection restante : %1$d.\n\nTemps de rechargement actuel : %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=Le Guerrier a récemment gagné une protection de son sceau brisée, et doit attendre avant de pouvoir en bénéficier à nouveau.\n\nTours restants : %d. items.dewdrop.name=perle de rosée diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index eee28363a..1d5087cb1 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Nincs hatalmad levenni ezt a páncélt, mert meg v items.armor.armor.cursed=Rosszindulatú mágiát érzel megbújni a páncélban. items.armor.armor.weak_cursed=Az átok ellenére képes vagy levenni ezt a páncélt. items.armor.armor.not_cursed=Ez a páncél rosszindulatú mágiától mentes. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=igen items.armor.armor.seal_transfer_no=nem @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Jelenlegi szintjén ez a kabala _%1$s%%-kal_ items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=utánzófog items.trinkets.mimictooth.desc=Ezt a nagy, éles fogat bizonyára egy nagyon morcos utánzóból húzták ki. Úgy tűnik, hogy hatással van a börtön utánzóira, és gyakoribbá és veszélyesebbé teszi őket. @@ -2267,15 +2267,15 @@ items.brokenseal.name=törött pecsét items.brokenseal.ac_affix=FELTŰZ items.brokenseal.prompt=Válassz egy páncélt items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.cursed_armor=A pecsétet nem tűzheted elátkozott páncélra! items.brokenseal.affix=Feltűzted a pecsétet a páncélodra! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=A pecsétre _%s_ van vésve. items.brokenseal.choose_title=Válassz egy varázsjelet items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ items.brokenseal.discover_hint=One of the heroes starts with this item. items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=harmatcsepp diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 470152464..09c0a0bb9 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -92,8 +92,8 @@ items.armor.armor.cursed_worn=Karena armor ini terkutuk, kamu tidak kuat untuk m items.armor.armor.cursed=Kamu dapat merasakan sihir jahat di armor ini. items.armor.armor.weak_cursed=Meskipun ada kutukan, kamu dapat melepas armor ini. items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=Supaya memberi efek, segel rusak Pendekar harus melekat pada armor yang ia pakai. Apakah kamu ingin otomatis memindahkan segel dari armor yang kamu lepas ke armor yang akan kamu pakai? items.armor.armor.seal_transfer_yes=ya items.armor.armor.seal_transfer_no=tidak items.armor.armor$glyph.glyph=glyph @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=SIhir dari mahkota raja kurcaci dapat dipin items.armor.classarmor.transfer_prompt=Pilih sebuah Armor items.armor.classarmor.transfer_cancel=Batal items.armor.classarmor.transfer_complete=Properti armor heroik kamu telah ditransfer! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Kamu bisa menemukan item ini setelah mengalahkan bos lantai 20 dengan pahlawan tertentu. items.armor.clericarmor.name=pakaian adat pahlawan items.armor.clericarmor.desc=Ketika mengenakan campuran kain dan besi ini, Ulama dapat menggunakan kemampuan spesial. items.armor.clotharmor.name=armor kain items.armor.clotharmor.desc=Armor ringan ini memberi proteksi biasa. -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Salah satu pahlawan berawal dengan item ini. items.armor.duelistarmor.name=pelindung dada pahlawan items.armor.duelistarmor.desc=Ketika mengenakan armor besi dan mantel ini, Duelis dapat menggunakan kemampuan spesial. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Jubahmu membutuhkan %d giliran lagi untu items.artifacts.cloakofshadows.cursed=Kamu tidak bisa memakai jubah yang terkutuk. items.artifacts.cloakofshadows.no_charge=Jubahmu belum cukup terisi untuk dapat dipakai. items.artifacts.cloakofshadows.desc=Jubah ajaib yang tak ternilai harganya, dicuri dari tempat senjata kerajaan bertahun-tahun lalu oleh Pengembara. Saat dipakai, jubah ini dapat menjadi tembus pandang untuk sesaat.\n\nSemakin sering jubah dipakai, akan bertambah kuat juga lah jubah ini, membuat Pengembara dapat tembus pandang lebih sering dan lebih lama. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Salah satu pahlawan berawal dengan item ini. items.artifacts.cloakofshadows$cloakstealth.no_charge=Jubahmu kehabisan energi. items.artifacts.cloakofshadows$cloakstealth.levelup=Jubahmu tambah kuat! items.artifacts.cloakofshadows$cloakstealth.name=berjubah @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Hantu itu lemah, tapi bentuk mereka items.artifacts.driedrose$wndghosthero.weapon_prompt=Pilih sebuah senjata items.artifacts.driedrose$wndghosthero.armor_prompt=Pilih sebuah armor items.artifacts.driedrose$wndghosthero.cant_unique=Hantu itu tidak dapat menggunakan item unik. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=Hantu itu hanya bisa memakai item yang kamu yakin tidak terkutuk. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Hantu mungkin tidak cukup kuat untuk menggunakan itu. items.artifacts.driedrose$wndghosthero.cant_strength=Hantu itu tidak cukup kuat untuk menggunakan itu. ##ghost hero items.artifacts.driedrose$ghosthero.name=hantu sedih items.artifacts.driedrose$ghosthero.def_verb=terhindari -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Kamu bisa menemukan karakter ini dengan suatu artefak khusus. items.artifacts.driedrose$ghosthero.hello=Halo lagi %s. items.artifacts.driedrose$ghosthero.introduce=Jiwaku terikat pada mawar ini, bunga ini sangat berharga bagiku, hadiah dari cintaku yang kutinggalkan di permukaan.\n\nSaya tidak bisa kembali kepadanya, tetapi berkat kamu saya memiliki kesempatan kedua untuk menyelesaikan perjalananku. Ketika saya mampu, saya akan menjawab panggilanmu dan bertarung bersamamu.\n\nSelama kamu memiliki mawarnya, saya dapat mendengar suaramu, sehingga kamu dapat menggunakanya di mana saja walaupun saya jauh di luar sana.\n\nSemoga kamu berhasil di mana saya gagal... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Kamu tidak dapat menggunakan mantra itu sekara items.artifacts.holytome.cursed=Kamu tidak bisa menggunakan kitab yang terkutuk items.artifacts.holytome.levelup=kitab mu menjadi lebih kuat items.artifacts.holytome.desc=Kitab suci yang berfungsi sebagai pusat sihir suci milik Ulama. Dengan menggunakan kitab suci, Ulama dapat mengeluarkan berbagai mantra sihir. Kitab suci akan semakin kuat seiring Ulama menggunakannya, sehingga Ulama memperoleh lebih banyak daya maksimum dan sedikit meningkatkan kecepatan pengisian ulang. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Salah satu pahlawan berawal dengan item ini. items.artifacts.hornofplenty.name=terompet kecukupan items.artifacts.hornofplenty.ac_snack=CAMILAN @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Gulungan yang kamu tambahkan ke ###bags items.bags.bag.name=tas punggung -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Item ini bisa dibeli di toko. items.bags.potionbandolier.name=bandolier ramuan items.bags.potionbandolier.desc=Bandolier tebal ini dipasang di dada Anda seperti selempang, memiliki banyak tali berinsulasi untuk menampung botol ramuan, kantong air, atau botol logam cair.\n\nSaat berada di dalam bandolier, ramuan Anda terlindung dari dingin. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Wadah berbentuk tabung ini sepertinya bekas tempat items.bags.velvetpouch.name=kantong kecil items.bags.velvetpouch.desc=Kantong beludru kecil ini bisa menyimpan item-item kecil di dalamnya, seperti benih, batu kuno, dan beberapa bahan peracik. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Salah satu pahlawan berawal dengan item ini. items.bags.magicalholster.name=sarung ajaib items.bags.magicalholster.desc=Sarung ramping ini terbuat dari kulit hewan eksotis, dan memiliki sihir yang kuat yang memungkinkannya menyimpan sejumlah besar senjata jarak jauh.\n\nKamu cukup merogoh ke dalam sarung ini dan kamu akan selalu mendapatkan item yang kamu cari.\n\nKarena sihir sarung itu, tongkat sihir akan mengisi ulang sedikit lebih cepat dan senjata jarak jauh akan bertahan sedikit lebih lama di dalamnya. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Sarung ramping ini terbuat dari kulit hewan eksot ###bombs items.bombs.arcanebomb.name=bom sihir items.bombs.arcanebomb.desc=Bom ini dijiwai dengan sifat magis. Itu akan meledak menjadi ledakan kuat yang mirip dengan serangan pompa Goo, memberikan _%1$d-%2$d damage sihir_ pada apapun dalam radius 2 petak. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=NYALAKAN & LEMPAR @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Setumpuk dua bom bubuk hitam besar dan kuat, se items.bombs.firebomb.name=bom api items.bombs.firebomb.desc=Bom ini telah dimodifikasi agar meledak dalam area yang lebih luas, menimbulkan _%1$d-%2$d damage_ dan menyebarkan api berkelanjutan dalam radius 2 petak. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.flashbangbomb.name=bom kilat items.bombs.flashbangbomb.desc=Bom yang disesuaikan ini akan meledak menjadi ledakan cahaya, suara, dan listrik saat meledak. Apa pun dalam jarak 2 petak akan menerima _%1$d-%2$d damage_ dari ledakan, tambahan 25%% damage dari listrik, dan akan lumpuh selama 10 giliran. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.frostbomb.name=bom beku items.bombs.frostbomb.desc=Bom ini telah dimodifikasi agar meledak dalam area yang lebih luas, menimbulkan _%1$d-%2$d damage_ dan menyebarkan hembusan udara dingin yang berkelanjutan dalam radius 2 petak. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.holybomb.name=bom suci items.bombs.holybomb.desc=Bom ini telah dimodifikasi untuk memancarkan cahaya suci di area yang lebih luas saat meledak. Apa pun dalam jarak 2 petak akan menerima _%1$d-%2$d damage_ dari ledakan, dan musuh seperti mayat hidup atau iblis akan menerima tambahan 50%% damage dari cahaya suci. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.noisemaker.name=pembuat suara items.bombs.noisemaker.desc=Bom ini disesuaikan ini akan berulang kali membuat suara saat sumbunya habis. Saat sesuatu menyentuhnya, bom itu akan meledak dan memberi _%1$d-%2$d damage_ pada apapun dalam radius 2 petak! items.bombs.noisemaker.desc_burning=Pembuat suara terus berdetak, itu akan meledak ketika ada sesuatu yang mendekat! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.smokebomb.name=bom asap items.bombs.smokebomb.desc=Bom ini telah dimodifikasi untuk memuntahkan awan gas tebal bersamaan dengan ledakannya. Bom ini akan menimbulkan _%1$d-%2$d damage_ dan menyebarkan kabut tebal dalam radius 2 petak. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.regrowthbomb.name=bom pertumbuhan items.bombs.regrowthbomb.desc=Bom yang disesuaikan ini akan memercikkan cairan pemberi kehidupan di sekelilingnya dalam radius 3 petak alih-alih meledak. Daerah yang terkena ledakan akan dengan cepat menumbuhkan rumput dan tanaman. Dirimu dan sekutu mana pun yang terperangkap dalam ledakan itu akan disembuhkan seperti mereka meminum ramuan penyembuhan. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.shrapnelbomb.name=Bom pecahan logam items.bombs.shrapnelbomb.desc=Bom ini telah dimodifikasi dengan serpihan logam DM-300, yang akan pecah dan menyebar kemanapun saat meledak, menghasilkan _%1$d-%2$d damage_ dalam jangkauan yang sangat luas di sekitar bom. Sebaiknya kamu bersembunyi di balik sesuatu saat menggunakannya... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Item ini bisa didapatkan melalui peracikan. items.bombs.woollybomb.name=bom wol items.bombs.woollybomb.desc=Bom yang disesuaikan ini akan menciptakan kerumunan domba ajaib yang luas setelah meledak. Ledakan akan menghasilkan _%1$d-%2$d damage_ pada apa pun dalam radius 2 petak. Domba akan menghalangi gerakan dan bertahan untuk waktu yang sangat lama! Namun, domba tidak akan bertahan lama di hadapan musuh yang kuat, dan dapat dihilangkan secara manual lebih cepat dengan berinteraksi dengan mereka. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Item ini bisa didapatkan melalui peracikan. ###food items.food.berry.name=buah beri terungku items.food.berry.eat_msg=Buah beri itu rasanya enak! items.food.berry.desc=Buah beri kecil ini ditemukan oleh Pemburu di antara vegetasi terungku lainnya. Beri ini dapat dimakan dengan cepat, sedikit mengenyangkan, dan mungkin memiliki benih yang bisa dipakai di dalamnya! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Item ini bisa ditemukan menggunakan bakat pahlawan tertentu. items.food.blandfruit.name=buah campur items.food.blandfruit.cooked=buah campur masak @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Buah campur telah meledak karena benturan, men items.food.chargrilledmeat.name=daging panggang items.food.chargrilledmeat.desc=Kelihatannya seperti steak. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Item ini bisa dibuat menggunakan item makanan lain. items.food.food.name=jatah makanan items.food.food.ac_eat=MAKAN @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Kau merasa kulitmu mengeras! items.food.frozencarpaccio.refresh=Menyegarkan! items.food.frozencarpaccio.better=Kau merasa lebih baik! items.food.frozencarpaccio.desc=Ini adalah sepotong daging mentah beku. Satu-satunya cara untuk memakannya adalah dengan memotongnya tipis-tipis. Dan ternyata rasanya enak. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Item ini bisa dibuat menggunakan item makanan lain. items.food.meatpie.name=pie daging items.food.meatpie.eat_msg=Makanan itu luar biasa! items.food.meatpie.desc=Pie lezat yang diisi dengan daging gurih. Ini akan membuatmu kenyang lebih dari makanan lainnya. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Item ini bisa didapatkan melalui peracikan. items.food.mysterymeat.name=daging misteri items.food.mysterymeat.eat_msg=Makanan itu rasanya... aneh. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Kau tidak dapat merasakan kakimu! items.food.mysterymeat.not_well=Kau merasa tidak enak. items.food.mysterymeat.stuffed=Kau terisi. items.food.mysterymeat.desc=Makan dengan resikomu sendiri! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Item ini dijatuhkan oleh musuh tertentu. items.food.mysterymeat$placeholder.name=daging items.food.phantommeat.name=daging hantu items.food.phantommeat.desc=Sebuah steak besar yang berkilauan dan translusen, dipotong dari seekor piranha hantu. Daging ajaib ini tidak perlu dimasak dan memberikan berbagai keuntungan defensif disamping membuatmu kenyang sepenuhnya. Ketika dimakan, daging ini memberikan efek tembus pandang, kulit kayu, sedikit penyembuhan, dan menghapus banyak efek berbahaya. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Item ini dijatuhkan oleh musuh tertentu. items.food.pasty.name=pastel items.food.pasty.fish_name=ikan kukus @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Beberapa sisa ikan dari makananmu sebelumnya. items.food.smallration.name=jatah makanan kecil items.food.smallration.eat_msg=Rasa makanan itu oke. items.food.smallration.desc=Kelihatan seperti jatah makanan biasa tetapi lebih kecil. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Item ini bisa dibeli di toko. items.food.stewedmeat.name=daging rebus items.food.stewedmeat.eat_msg=Rasa makanan itu oke. items.food.stewedmeat.desc=Dengan merebus daging, maka daging ini bersih dari segala penyakit atau parasit. Daging ini aman dikonsumsi. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Item ini bisa didapatkan melalui peracikan. items.food.supplyration.name=suplai makanan items.food.supplyration.desc=Jatah makanan ini ditinggalkan di terungku oleh dan untuk anggota kelompok pencuri. itu dirancang khusus untuk dimakan saat perjalanan, dan membantu dalam kejahatan.\n\nmeskipun itu tidak membuatmu kenyang seperti makanan biasa, makanan ini dapat dimakan dengan cepat, memberikan sedikit penyembuhan dan akan mengisi daya ke jubah bayangan milik Pengembara. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Item ini bisa ditemukan menggunakan bakat pahlawan tertentu. @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Jika kau membuka atau memecahkan ramuan ini, ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Item ini bisa didapatkan melalui peracikan. items.potions.brews.aquabrew.name=racikan air -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Ketika dipecahkan, seduhan ini akan melepaskan semburan air bertekanan di tempat pecahnya. Kekuatannya hanya cukup untuk memberi damage pada musuh berapi, namun juga menyebarkan air di sekitarnya, merusak jebakan, memadamkan api, dan mementalkan karakter di dekat semburan. items.potions.brews.blizzardbrew.name=seduhan badai salju items.potions.brews.blizzardbrew.desc=Saat pecah, seduhan ini akan mengeluarkan badai salju yang menyebar cepat seperti gas. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=racikan tidak stabil items.potions.brews.unstablebrew.desc=Ramuan buatan ini bersinar dengan warna pelangi\n\nKetika diminum akan memicu effect acak dari berbagai ramuan yang ada. Efek ramuan akan selalu menguntungkan jika diminum, dan akan selalu merugikan jika dilempar. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Item ini bisa didapatkan melalui peracikan. items.potions.elixirs.elixirofarcanearmor.name=eliksir armor sihir items.potions.elixirs.elixirofarcanearmor.desc=Eliksir ini akan memberikan peminum ketahanan terus-menerus dari serangan sihir. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Botol bundar ini berisi cairan ka items.potions.exotic.exoticpotion.warning=Apakah Kau benar-benar ingin membatalkan penggunaan ramuan ini? Bagaimanapun juga akan tetap terpakai. items.potions.exotic.exoticpotion.yes=Ya, aku yakin items.potions.exotic.exoticpotion.no=Tidak, aku berubah pikiran -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Item ini bisa didapatkan melalui peracikan. items.potions.exotic.potionofcleansing.name=ramuan pembersihan -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Reagen yang kuat ini akan membuat peminumnya kebal terhadap semua status efek berbahaya selama beberapa giliran saat diminum. Ramuan ini juga bisa dilemparkan ke target untuk membuatnya steril dari efek berbahaya tersebut. items.potions.exotic.potionofcleansing$cleanse.name=dibersihkan -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Karakter ini untuk sementara kebal terhadap semua status efek berbahaya!\n\nGiliran tersisa: %s items.potions.exotic.potionofcorrosivegas.name=ramuan gas korosif items.potions.exotic.potionofcorrosivegas.desc=Melepas atau menghancurkan botol ini akan menyebabkan isinya meledak menjadi awan gas korosif yang mematikan. Gas ini menyebar lebih cepat daripada gas beracun dan lebih mematikan, tetapi juga tidak akan bertahan lama. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Melempar ramuan ini akan menciptak ###quest items items.quest.ceremonialcandle.name=lilin ritual items.quest.ceremonialcandle.desc=Satu set lilin, sudah mencair dan sudah terpakai beberapa kali.\n\nJika hanya satu memang tidak berguna, tapi jika digunakan dalam pola tertentu, lilin-lilin ini dapat mengeluarkan energi untuk ritual. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Kamu bisa menemukan item ini dalam misi tertentu. items.quest.corpsedust.name=abu mayat items.quest.corpsedust.chill=Rasa dingin merambat ke punggungmu. items.quest.corpsedust.desc=Bola abu mayat tidak terlalu berbeda dengan bola debu biasa. Tapi kau dapat merasakan energi jahat mengamuk di dalamnya.\n\nMelenyapkannya secepatnya adalah ide yang bagus. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Kamu bisa menemukan item ini dalam misi tertentu. items.quest.darkgold.name=bijih emas gelap items.quest.darkgold.you_now_have=Kamu sekarang punya %d bijih emas gelap items.quest.darkgold.desc=Logam ini dikatakan gelap bukan karena warnanya (tidak ada bedanya dengan emas biasa), tapi karena ini akan meleleh di bawah sinar matahari, membuatnya tidak berguna di permukaan. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Kamu bisa menemukan item ini dalam misi tertentu. items.quest.dwarftoken.name=token kurcaci items.quest.dwarftoken.desc=Banyak kurcaci dan beberapa ciptaan mereka yang lebih besar membawa potongan kecil logam yang tidak diketahui tujuannya. Mungkin itu perhiasan atau mungkin semacam tanda pengenal. Kurcaci adalah orang yang aneh. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Kamu bisa menemukan item ini dalam misi tertentu. items.quest.embers.name=bara elemental items.quest.embers.desc=Bara spesial yang hanya bisa didapatkan dari elemental api muda. Bara itu memancarkan energi panas. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Kamu bisa menemukan item ini dalam misi tertentu. items.quest.gooblob.name=gumpalan goo items.quest.gooblob.desc=Gumpalan lendir yang menggeliat, merupakan bagian dari Goo yang terpisah saat ia mati. Bentuknya hampir mirip dengan gumpalan agar-agar yang besar, tapi kau tidak berani memakannya.\n\nGumpalan itu tidak akan berguna jika dibiarkan begitu saja, tapi mungkin akan menjadi berguna jika digabungkan dengan ramuan tertentu, atau sebuah bom. Atau setidaknya, gumpalan itu dapat diubah menjadi energi dengan jumlah yang besar. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Item ini dijatuhkan oleh musuh tertentu. items.quest.metalshard.name=pecahan logam terkutuk items.quest.metalshard.desc=Pecahan logam terkutuk berkarat, yang mematahkan DM-300 saat dihancurkan. Kau dapat merasakan sihir jahat yang tidak aktif di dalamnya.\n\nSerpihan itu tidak akan melakukan apapun jika tidak digabungkan dengan gulungan tertentu, atau sebuah bom. Setidaknya itu harus diubah menjadi energi dalam jumlah yang layak. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Item ini dijatuhkan oleh musuh tertentu. items.quest.pickaxe.name=beliung items.quest.pickaxe.ability_name=menembus items.quest.pickaxe.ability_desc=Duelis dapat _menembus_ musuh dengan beliung. Ini dijamin kena, memberikan efek rentan selama 3 giliran, dan memberikan _%1$d-%2$d damage_ kepada musuh dengan kulit tebal. items.quest.pickaxe.upgrade_ability_stat_name=Damage Keahlian items.quest.pickaxe.desc=Ini adalah alat yang kokoh dan berat untuk memecahkan batu. Anda tidak perlu menggunakan beliung untuk menambangnya, tapi mungkin bisa digunakan sebagai senjata dalam keadaan darurat. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Kamu bisa menemukan item ini dalam misi tertentu. items.quest.ratskull.name=tengkorak tikus raksasa items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk trofi berburu, jika kau punya cukup ruang di dinding untuk menggantungnya @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Tengkorak tikus yang besar. Akan sangat bagus untuk tr ###remains items.remains.remainsitem.ac_use=GUNAKAN -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Item ini bisa didapatkan dari mayat pahlawan tertentu dari kekalahan sebelumnya. items.remains.bowfragment.name=serpihan busur items.remains.bowfragment.desc=Potongan serpihan kayu ini dulu adalah bagian dari busur roh pemburu yang hilang. Anda masih dapat merasakan sedikit energi tersisa pada serpihan ini, dapat anda gunakan untuk menumbuhkan rumput tinggi disekitar anda. Namun jika melakukan ini akan menghancurkan serpihan selamanya @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=gulungan eksotik BERKANAN items.scrolls.exotic.exoticscroll.odal=gulungan eksotik ODAL items.scrolls.exotic.exoticscroll.tiwaz=gulungan eksotik TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Sebuah mantra magis bercahaya yang tidak terbaca tertulis di perkamen hitam ini. Tampaknya gulungan ini asing di negeri ini, siapa yang tahu apa yang akan terjadi jika dibaca keras-keras? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Item ini bisa didapatkan melalui peracikan. items.scrolls.exotic.scrollofsirenssong.name=gulungan lagu siren items.scrolls.exotic.scrollofsirenssong.prompt=Pilih target @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Pilih bakat untuk bermeta items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Pilih bakat baru untuk menggantikan bakatmu yang bermetamorfosis. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Membatalkan akan tetap menghilangkan gulungan metamorfosis, apakah kamu yakin? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=bakat termetamorfosis -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Gulungan ini berisi sihir transmutasi yang kuat, yang akan berlaku untuk penggunanya, bukan pada item. Keajaiban gulungan ini akan memungkinkanmu memilih satu bakat, dan menggantinya dengan salah satu dari lima bakat dengan tingkat yang sama dari kelas pahlawan yang berbeda!\n\nEfek ini hanya dapat berlaku untuk bakat kelas, bukan bakat yang diperoleh dari subkelas atau kemampuan armor. Bakat yang tidak dapat kamu gunakan tidak akan diberikan sebagai opsi. items.scrolls.exotic.scrollofmysticalenergy.name=gulungan energi mistis items.scrolls.exotic.scrollofmysticalenergy.desc=Kekuatan sihir mentah tersimpan dalam perkamen ini, saat dilepaskan, akan mengisi daya artefak yang sedang dipakai secara berkala. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Mantra ini merasuki satu buah perlengkapan denga items.spells.spell.ac_cast=TARIK items.spells.spell.no_magic=Kau tidak bisa membaca mantra ketika imun terhadap sihir. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Item ini bisa didapatkan melalui peracikan. items.spells.magicalinfusion.name=infusi ajaib items.spells.magicalinfusion.inv_title=Jiwai sebuah item @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Sebuah sihir manipulatif membuat items.stones.stoneofaugmentation.name=batu augmentasi items.stones.stoneofaugmentation.inv_title=Tambahkan sebuah item items.stones.stoneofaugmentation.desc=Batu kuno ini memiliki sihir ampuh yang dapat menambahkan kekuatan satu hal dari satu benda dengan cara mengorbankan hal yang lain.\n\nTambahkan ke senjata maka akan meningkatkan kecepatan atau damage.\n\nTambahkan ke armor maka akan meningkatkan pertahanan atau penghindaran. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Kamu bisa membeli item ini di toko, atau membuatnya dengan panci peracik. items.stones.stoneofaugmentation$wndaugment.choice=Apa yang ingin kau tingkatkan? items.stones.stoneofaugmentation$wndaugment.speed=Kecepatan items.stones.stoneofaugmentation$wndaugment.damage=Damage @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Mata dari kadal emas yang berwarna emas dan hitam items.trinkets.eyeofnewt.typical_stats_desc=Biasanya perhiasan ini akan mengurangi jangkauan penglihatanmu sebesar _%1$s%%_, tetapi juga akan memberimu penglihatan pikiran pada musuh dalam _%2$d_ petak. items.trinkets.eyeofnewt.stats_desc=Pada level saat ini, perhiasan ini akan mengurangi jangkauan penglihatanmu sebesar _%1$s%%_, tetapi juga akan memberimu penglihatan pikiran pada musuh dalam _%2$d_ petak. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=Jambul musang +items.trinkets.ferrettuft.desc=Sejumput bulu musang putih halus, disatukan oleh pita hijau limau yang diikat menjadi busur. Musang dikenal karena kelincahannya, sifatnya yang nakal, dan kurangnya integritas. Sebagian dari kekuatan itu tampaknya terpancar dari perhiasan itu, meningkatkan kemampuan menghindar dari apa pun di dekatnya. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=taring mimik items.trinkets.mimictooth.desc=Taring besar ini pasti diambil dari sebuah mimik yang sangat tidak bahagia. Sepertinya dapat mempengaruhi para mimik yang ada di terungku, membuat mereka lebih sering muncul dan lebih berbahaya. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=Pada level saat ini, perhiasan ini akan mem items.trinkets.mossyclump.name=gumpalan lumut items.trinkets.mossyclump.desc=Gumpalan lumut basah ini tampaknya tetap mempertahankan kelembapannya tidak peduli seberapa keras Anda memerasnya. Tampaknya secara ajaib terikat pada terungku itu sendiri, membuat rumput dan air lebih mungkin muncul. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Biasanya perhiasan ini akan membuat _%d%%_ lantai yang tidak dikenali terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang besar untuk ditingkatkan. +items.trinkets.mossyclump.stats_desc=Pada level saat ini, perhiasan ini akan membuat _%d%%_ lantai yang tidak dikenali terisi air atau rumput.\n\nPerhiasan ini membutuhkan energi yang besar untuk ditingkatkan. items.trinkets.parchmentscrap.name=robekan perkamen items.trinkets.parchmentscrap.desc=Potongan kecil perkamen ini sepertinya berasal dari sebuah gulungan. Ia masih mempertahankan sebagian sihirnya, dan tampaknya memengaruhi senjata dan armor yang ditemukan di terungku. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Biasanya perhiasan ini akan membuat enchantment dan glyph _%dx_ menjadi umum, dan kutukan pada senjata dan armor _%sx_ menjadi umum. Kutukan pada tongkat sihir, cincin, atau artefak tidak terpengaruh.\n\nPerhiasan ini membutuhkan energi yang besar untuk ditingkatkan. +items.trinkets.parchmentscrap.stats_desc=Pada level saat ini, perhiasan ini akan membuat enchantment dan glyph _%dx_ menjadi umum, dan kutukan pada senjata dan armor _%sx_ menjadi umum. Kutukan pada tongkat sihir, cincin, atau artefak tidak terpengaruh.\n\nPerhiasan ini membutuhkan energi yang besar untuk ditingkatkan. items.trinkets.petrifiedseed.name=bijih mengeras items.trinkets.petrifiedseed.desc=Benih ini telah menjadi fosil, antara karena proses geologi yang lambat atau karena sihir. Benih ini sepertinya dapat dengan ajaib memengaruhi flora dari terungku, sesekali dapat mengganti benih tanaman dengan batu kuno. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=Pada level saat ini, perhiasan ini akan membu items.trinkets.saltcube.name=kubus garam items.trinkets.saltcube.desc=Kristal garam besar ini dipotong menjadi bentuk kubus yang hampir sempurna, dan entah bagaimana ia berhasil menguras setengah air dari panci peracik bukannya larut. Ia tampaknya secara ajaib mengeringkan dan mengawetkan makanan yang kamu makan, memperpanjang rasa kenyang yang kamu dapatkan, tetapi juga mengurangi pemulihan kesehatanmu saat tidak kelaparan. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Biasanya perhiasan ini akan meningkatkan jumlah waktu sebelum kamu merasa lapar sebesar _%1$s%%_, tetapi juga akan mengurangi tingkat regenerasi kesehatanmu sebesar _%2$s%%_ kecuali lantainya terkunci. +items.trinkets.saltcube.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan jumlah waktu sebelum kamu merasa lapar sebesar _%1$s%%_, tetapi juga akan mengurangi tingkat regenerasi kesehatanmu sebesar _%2$s%%_ kecuali lantainya terkunci. items.trinkets.shardofoblivion.name=pecahan kelupaan items.trinkets.shardofoblivion.desc=Setelah direbus dalam panci peracik, pecahan logam terkutuk kecil ini berubah menjadi... bukan apa-apa? Cahaya tampaknya membelok di sekitarnya, dan melayang di tempat saat kamu tidak memegangnya. Pecahan itu tampaknya secara ajaib menarik kekuatan dari ketidaktahuanmu, jadi mungkin sebaiknya jangan terlalu banyak memikirkannya. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Biasanya perhiasan ini akan me items.trinkets.shardofoblivion.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan tingkat musuh menjatuhkan barang jarahan sebesar 20%% untuk setiap bagian item tak dikenal yang telah kamu lengkapi atau baru-baru ini kamu gunakan, hingga maksimum _%d item_. Pecahan itu juga akan mencegahmu mengidentifikasi peralatan, tetapi dapat digunakan untuk mengidentifikasi item yang siap digunakan secara manual. items.trinkets.shardofoblivion.ac_identify=MENGENALI items.trinkets.shardofoblivion.identify_prompt=Identifikasi sebuah item -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Sebuah item siap untuk diidentifikasi: %s. Pakai Pecahan Kelupaan kamu untuk mengidentifikasinya. +items.trinkets.shardofoblivion.identify_ready_worn=Barang-barang usangmu kini siap diidentifikasi. Pakai Pecahan Kelupaan kamu pada item untuk mengidentifikasi item. items.trinkets.shardofoblivion.identify_not_yet=Item tersebut belum siap untuk diidentifikasi. items.trinkets.shardofoblivion.identify=Anda mengindentifikasi item tersebut! items.trinkets.shardofoblivion$wandusetracker.name=Tongkat Sihir Tak Dikenal Digunakan @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=Pada level saat ini, perhiasan ini akan me items.trinkets.wondrousresin.name=resin menakjubkan items.trinkets.wondrousresin.desc=Getah biru berkilau ini tampaknya mengandung intisari sihir tongkat sihir terkutuk. Sihir dari panci peracik tampaknya telah menstabilkannya, dan sekarang memengaruhi tongkat sihirmu. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Biasanya perhiasan ini akan memaksa efek tongkat sihir terkutuk menjadi netral atau positif _%1$s%%_ sepanjang waktu, dan akan menyebabkan tongkat sihir tak terkutuk menembakkan sihir terkutuk netral atau positif tambahan _%2$s%%_ sepanjang waktu.\n\nPerhiasan ini membutuhkan energi yang besar untuk ditingkatkan. +items.trinkets.wondrousresin.stats_desc=Pada level saat ini, perhiasan ini akan memaksa efek tongkat sihir terkutuk menjadi netral atau positif _%1$s%%_ sepanjang waktu, dan akan menyebabkan tongkat sihir tak terkutuk menembakkan sihir terkutuk netral atau positif tambahan _%2$s%%_ sepanjang waktu.\n\nPerhiasan ini membutuhkan energi yang besar untuk ditingkatkan. items.trinkets.trinketcatalyst.name=katalis magis -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=buat perhiasan items.trinkets.trinketcatalyst.window_text=Air mulai bersinar pada saat kamu menambahkan katalisnya. disini ada beberapa benda terdekat yang dapat kamu jiwai untuk merubahnya ke pernak-pernik ajaib. items.trinkets.trinketcatalyst.desc=Bola debu emas ajaib ini berkilauan di kegelapan terungku. Katalis ini dapat digunakan di panci peracik dengan sedikit energi racikan untuk menghasilkan item perhiasan unik.\n\nPerhiasan memberikan berbagai efek berbeda yang sedikit mengubah terungku atau penghuninya. Perhiasan dapat ditingkatkan dengan lebih banyak energi untuk membuat efeknya lebih kuat, atau dijatuhkan untuk menghilangkan efeknya sepenuhnya. items.trinkets.trinketcatalyst$randomtrinket.name=perhiasan acak items.trinkets.trinketcatalyst$randomtrinket.desc=Satu item di dekatmu tersangkut di dalam kantong yang tidak bisa kamu buka.\n\nProses meracik akan melarutkan kantong tersebut, tetapi kamu tidak akan tahu perhiasan apa yang akan kamu dapatkan sampai kamu melakukannya! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Item ini berpeluang menjadi pilihan setiap kali kamu membuat perhiasan melalui panci peracik. items.trinkets.trinket$placeholder.name=pernak-pernik ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Penjaga tanah ini juga mendapa items.wands.wandoflivingearth$earthguardian.name=patung tanah items.wands.wandoflivingearth$earthguardian.desc=Bebatuan dari tongkat sihir tanah hidupmu telah menjadi patung tanah! Pelindung berbatu ini akan menyerang musuh di sekitar, memaksa mereka menyerang si patung tanah, bukan dirimu. Saat semua ancaman di sekitar hilang, pelindung akan terbentuk kembali di sekitarmu, dan akan muncul kembali saat kau menggunakan tongkat sihir berikutnya. items.wands.wandoflivingearth$earthguardian.wand_info=Kekuatan pertahanan penjaga terikat pada level tongkat sihirmu. Saat ini, tongkat sihir tersebut menahan _%1$d-%2$d damage._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Kamu bisa menemukan karakter ini dengan suatu tongkat sihir khusus. items.wands.wandofmagicmissile.name=tongkat sihir misil magis items.wands.wandofmagicmissile.staff_name=tongkat misil magis @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Tongkat sihir yang cukup sederhana ini melun items.wands.wandofmagicmissile.stats_desc=Setiap tembakan dari tongkat sihir ini menyebabkan _%1$d-%2$d damage,_ dan akan memberdayakan tongkat sihir lain secara singkat jika ditingkatkan. items.wands.wandofmagicmissile.bmage_desc=Saat _Penyihir Tarung_ menyerang musuh dengan tongkat misil magis, semua tongkat sihirnya akan memperoleh daya selain tongkatnya. items.wands.wandofmagicmissile.eleblast_desc=Sebuah ledakan elemental dengan tongkat misil magis menghasilkan 50% damage, dan memberikan 15 giliran pengisian ulang kepada penyihir. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Salah satu pahlawan berawal dengan item ini. items.wands.wandofmagicmissile$magiccharge.name=daya magis items.wands.wandofmagicmissile$magiccharge.desc=Tongkat misil magismu telah memberi kekuatan ke tongkat sihirmu yang lain, meningkatkan level efektif serangan berikutnya.\n\nTongkat sihirmu ditingkatkan ke: +%d.\n\nGiliran daya magis tersisa: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Ketika _Penyihir Tarung_ menyerang musuh d items.wands.wandofregrowth.eleblast_desc=Sebuah ledakan elemental dengan tongkat pertumbuhan mengikat musuh dengan akar dan menumbuhkan rumput secara acak di atas area ledakan. items.wands.wandofregrowth$dewcatcher.name=Penangkap Embun items.wands.wandofregrowth$dewcatcher.desc=Penangkap embun adalah tanaman menakjubkan yang memenuhi dirinya dengan embun ajaib. Mereka mencoba berkamuflase sebagai rumput untuk menghindari perhatian, tetapi tonjolan embun yang terkumpul membuat mereka malah terlihat mencolok. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Kamu bisa menemukan tanaman ini dengan suatu tongkat sihir khusus. items.wands.wandofregrowth$seedpod.name=Kantung Benih items.wands.wandofregrowth$seedpod.desc=Kantung Benih adalah tanaman ajaib yang menciptakan benih dari tipe tanaman yang lain, alih-alih benih dari jenis mereka sendiri. Anehnya lagi mereka dapat menyebar luas, padahal tidak mempunyai benih mereka sendiri. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Kamu bisa menemukan tanaman ini dengan suatu tongkat sihir khusus. items.wands.wandofregrowth$lotus.name=Teratai Emas items.wands.wandofregrowth$lotus.desc=Teratai emas adalah tanaman mistis yang hanya bisa diciptakan dari tongkat sihir pertumbuhan yang kuat. Auranya meningkatkan semua efek tumbuhan dan tumbuhan, tetapi ia akan membakar energinya sendiri dan akan mati dalam waktu singkat. items.wands.wandofregrowth$lotus.wand_info=Teratai ini dihasilkan oleh _+%1$d_ tongkat sihir pertumbuhani. Semua tanaman yang terkena efeknya akan _langsung terpicu_ jika ditanam pada karakter. Tanaman juga akan memiliki peluang _%2$d%%_ untuk menjatuhkan benihnya, dan anak panah yang diujungnya akan menggunakan _%3$d%% daya tahan yang lebih sedikit_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Kamu bisa menemukan tanaman ini dengan suatu tongkat sihir khusus, setelah meningkatkannya beberapa kali. items.wands.wandoftransfusion.name=tongkat sihir transfusi items.wands.wandoftransfusion.staff_name=tongkat transfusi @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=penjaga items.wands.wandofwarding$ward.desc_5=Penjaga yang ditingkatkan ini lebih besar dan lebih tahan lama daripada penjaga yang lebih rendah. Setiap tembakan dari penjaga ini akan menghasilkan _%1$d-%2$d kerusakan._\n\nMenembak penjaga ini dengan tongkat sihir warding-mu akan meningkatkan dan menyembuhkannya.\n\nPenjaga ini akan menghabiskan darah setiap kali menyengat musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu padanya.\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk mempertahankan penjaga ini. items.wands.wandofwarding$ward.name_6=penjaga besar items.wands.wandofwarding$ward.desc_6=Penjaga yang telah ditingkatkan sepenuhnya ini secara signifikan lebih tahan lama daripada pendahulunya. Setiap tembakan dari penjaga ini akan memberikan _%1$d-%2$d damage._\n\nMenembak penjaga ini dengan tongkat sihir warding-mu akan menyembuhkannya.\n\nPenjaga ini akan menghabiskan darah setiap kali ia menyerang musuh, tetapi dapat disembuhkan dengan menggunakan tongkat sihir warding-mu.\n\nTongkat sihir warding-mu menggunakan _%3$d energi_ untuk menopang penjaga ini. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Kamu bisa menemukan karakter ini dengan suatu tongkat sihir khusus. items.wands.wandofwarding$ward.dismiss_title=Hilangkan ward ini? items.wands.wandofwarding$ward.dismiss_body=Kau bisa menghilangkan ward ini jika kau tidak ingin tongkatmu untuk menopangnya. Melakukan hal tersebut segera menghancurkan ward.\n\nHilangkan ward ini? items.wands.wandofwarding$ward.dismiss_confirm=ya @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Musuh yang terbunuh oleh senjata keberuntun items.weapon.enchantments.lucky.elestrike_desc=Serangan elemental dengan enchantment keberuntungan memiliki peluang 12.5% untuk memunculkan item setiap musuh dalam jangkauannya. Efek ini hanya dapat dipicu satu kali per musuh. items.weapon.enchantments.projecting.name=%s proyeksi -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Dengan enchantment ini, senjata jarak dekat akan mendapatkan jangkauan ekstra. Senjata jarak jauh akan menembus dinding saat dibidik ke target sekitar. items.weapon.enchantments.projecting.elestrike_desc=Serangan elemental dengan enchantment proyeksi memberikan 30% damage ke setiap musuh dalam jangkauannya, kecuali target utama. items.weapon.enchantments.shocking.name=%s penyetrum @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=pukulan keras items.weapon.melee.cudgel.typical_ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan pentungan. Serangan terkonsentrasi ini biasanya menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh. items.weapon.melee.cudgel.ability_desc=Duelis dapat melakukan sebuah _pukulan keras_ dengan pentungan. Serangan terkonsentrasi ini menimbulkan _%1$d-%2$d damage_ dan efek pusing selama 5 giliran yang mana mengurangi akurasi dan penghindaran sebanyak 50%%. Pukulan keras selalu kena tapi menimbulkan damage biasa jika tidak mengejutkan musuh. items.weapon.melee.cudgel.desc=Tembung kuningan kecil, dibuat lebih sebagai alat pertahanan diri bagi para bangsawan daripada sebagai senjata berpetualang. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.melee.dagger.name=belati items.weapon.melee.dagger.stats_desc=Senjata ini lebih kuat melawan musuh yang sedang lengah. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Duelis dapat _menyelinap_ sambil items.weapon.melee.dagger.ability_desc=Duelis dapat _menyelinap_ sambil memegang belati. Kemampuan ini membawa Duelis langsung berpindah sejauh 5 petak dan memberikannya _%d giliran tidak terlihat._ items.weapon.melee.dagger.upgrade_ability_stat_name=Durasi Kemampuan items.weapon.melee.dagger.desc=Belati besi sederhana dengan gagang kayu usang. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.melee.dirk.name=beladau items.weapon.melee.dirk.stats_desc=Senjata ini lebih kuat melawan musuh yang sedang lengah. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Duelis memutar cambuknya, memba items.weapon.melee.gauntlet.name=sarung tangan batu items.weapon.melee.gauntlet.stats_desc=Ini adalah senjata yang sangat cepat. items.weapon.melee.gauntlet.ability_name=serangan kombo -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan batu. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar. Tidak menyerang dalam 5 giliran mengulang kombo ini. +items.weapon.melee.gauntlet.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan batu. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar. Tidak menyerang dalam 5 giliran mengulang kombo ini. items.weapon.melee.gauntlet.desc=Sarung tangan besar ini terbuat dari kain merah tua yang dilapisi batu ajaib berat di atasnya. Kainnya membalut tanganmu dengan kencang, membuat lempengan batu itu seperti kulit keduamu. Untuk dapat mengayunkan senjata berat seperti ini membutuhkan kekuatan, tapi dapat memberikan damage yang sangat besar untuk setiap pukulanmu. items.weapon.melee.glaive.name=glaive @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau. items.weapon.melee.gloves.name=sarung tangan tajam items.weapon.melee.gloves.stats_desc=Ini adalah senjata yang sangat cepat. items.weapon.melee.gloves.ability_name=serangan kombo -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan tajam. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar. Tidak menyerang dalam 5 giliran mengulang kombo ini. +items.weapon.melee.gloves.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sarung tangan tajam. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar. Tidak menyerang dalam 5 giliran mengulang kombo ini. items.weapon.melee.gloves.desc=Sarung tangan tajam ini tidak memberikan perlindungan apa pun, tetapi berfungsi sebagai senjata yang dapat membuat kedua tangan tetap bebas. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.melee.greataxe.name=kapak raksasa items.weapon.melee.greataxe.stats_desc=Senjata ini sangat amat berat. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=TEMBAK items.weapon.melee.magesstaff.prompt=Pilih sebuah tongkat sihir items.weapon.melee.magesstaff.imbue=Kau menjiwai tongkatmu dengan %s. items.weapon.melee.magesstaff.preserved=Tongkat sebelumnya dipertahankan! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Apakah kau yakin ingin menjiwai tongkatmu dengan tongkat sihir ini?\n\nJika tongkat sihirnya mempunyai level yang sama atau lebih tinggi dari tongkat, maka tongkatmu akan mewarisi level tongkat sihir itu plus satu dari upgrade masing-masing. +items.weapon.melee.magesstaff.imbue_level=Penjiwaan ini akan menghasilkan sebuah _tongkat +%d._ +items.weapon.melee.magesstaff.imbue_unknown=Kamu tidak tahu level tongkat ini, tetapi penjiwaan ini akan menghasilkan setidaknya _tongkat +%d._ +items.weapon.melee.magesstaff.imbue_cursed=_Jika kamu menjiwai tongkat sihir terkutuk, maka tongkatmu juga akan terkena kutukan!_ items.weapon.melee.magesstaff.imbue_lost=Tongkat sihir yang saat ini menjiwai tongkatmu _akan hilang_. items.weapon.melee.magesstaff.imbue_talent=Tongkat sihir yang saat ini menjiwai tongkatmu _akan dikembalikan pada+0_. items.weapon.melee.magesstaff.yes=Ya, aku yakin. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Dibuat oleh Sang Penyihir sendiri, tongkat in items.weapon.melee.magesstaff.no_wand=Tongkat ini masih belum ada sihirnya, tongkat ini harus _dijiwai oleh kekuatan tongkat sihir_ sebelum bisa dipakai untuk menembakkan mantra. items.weapon.melee.magesstaff.has_wand=Tongkat ini masih dijiwai oleh _%s._ items.weapon.melee.magesstaff.cursed_wand=Tongkat ini terkutuk, membuat sihirnya kacau dan acak. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.melee.meleeweapon.ac_ability=KEMAMPUAN items.weapon.melee.meleeweapon.stats_known=Senjata jarak dekat _tingkat-%1$d_ ini memberikan _%2$d-%3$d damage_ dan membutuhkan _%4$d kekuatan_ agar dapat memakainya dengan benar. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=tusuk items.weapon.melee.rapier.typical_ability_desc=Duelis dapat _menusuk_ dengan rapier ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, biasanya menimbulkan _%1$d-%2$d damage_, dan dijamin kena. items.weapon.melee.rapier.ability_desc=Duelis dapat _menusuk_ dengan rapier ke arah musuh yang berjarak 1 petak. Ini bergerak ke arah musuh, menimbulkan _%1$d-%2$d damage_, dan dijamin kena. items.weapon.melee.rapier.desc=Pedang lurus ramping yang menawarkan perlindungan dengan imbalan kekuatan tebasan yang lebih sedikit. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.melee.roundshield.name=tameng bulat items.weapon.melee.roundshield.typical_stats_desc=Biasanya senjata ini menahan 0-%d damage. Penahanan ini berskala dengan peningkatan. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Senjata misterius dari daratan yang jauh, den items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Ini adalah senjata yang sangat cepat. items.weapon.melee.sai.ability_name=serangan kombo -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sai. Serangan ini dijamin kena dan biasanya memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar. Tidak menyerang dalam 5 giliran mengulang kombo ini. +items.weapon.melee.sai.ability_desc=Duelis dapat melakukan _serangan kombo_ dengan sai. Serangan ini dijamin kena dan memberikan _+%d damage_ setiap kali Duelis mengenai sasaran dengan senjata jarak dekat biasa atau senjata lempar. Tidak menyerang dalam 5 giliran mengulang kombo ini. items.weapon.melee.sai.desc=Dua pedang tipis yang diperuntukkan untuk dipakai di kedua tangan. Sangat baik untuk merobohkan musuh dengan serangan yang cepat. items.weapon.melee.sai$combostriketracker.name=serangan kombo -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Duelis membangun kombo yang dapat digunakan untuk meningkatkan damage kemampuan serangan kombo. Setiap serangan jarak dekat biasa atau serangan senjata lempar yang berhasil akan dihitung, tapi saat tidak berhasil menyerang selama 5 giliran akan mereset kombo ini.\n\nSerangan saat ini: %1$d.\nGiliran hingga serangan hilang: %2$s. items.weapon.melee.scimitar.name=simitar items.weapon.melee.scimitar.stats_desc=Senjata ini cukup cepat. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=membelah items.weapon.melee.wornshortsword.typical_ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek usang. Ini biasanya menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis. items.weapon.melee.wornshortsword.ability_desc=Duelis dapat _membelah_ musuh dengan pedang pendek usang. Ini menimbulkan _%1$d-%2$d damage_ dan dijamin kena. Jika membelah dapat membunuh musuh itu akan terjadi seketika Duelis dapat membelah lagi dalam 5 giliran secara gratis. items.weapon.melee.wornshortsword.desc=Pedang yang cukup pendek, telah usang karena pemakaian yang berlebihan. Pedang pendek ini lebih lemah dan lebih ringan dari pada pedang pendek dengan kondisi yang baik. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Salah satu pahlawan berawal dengan item ini. ###missile weapons @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Palu-palu yang besar dan berat itu did items.weapon.missiles.throwingknife.name=pisau lempar items.weapon.missiles.throwingknife.desc=Pisau-pisau ringan itu diseimbangkan agar dapat meluncur tepat ke target. Pisau-pisau itu paling efektif untuk musuh yang sedang lengah. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.missiles.throwingspear.name=tombak lempar items.weapon.missiles.throwingspear.desc=Tombak ringan berkerangka tipis ini jelas-jelas dipakai dengan cara dilempar, bukan ditusuk. items.weapon.missiles.throwingspike.name=duri lempar items.weapon.missiles.throwingspike.desc=Batang logam runcing ini dimaksudkan untuk dilemparkan ke musuh yang jauh. Meskipun tidak terlalu kuat, konstruksinya yang seluruhnya terbuat dari logam membuatnya cukup tahan lama. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.missiles.throwingstone.name=batu lempar items.weapon.missiles.throwingstone.desc=Batu-batu itu khusus dibuat agar dapat mempunyai kekuatan lebih saat dilempar ketimbang dengan batu biasa. Namun begitu, batu-batu itu masih tetap bukan senjata yang berguna, tapi setidaknya mereka tidak akan menancap pada musuh. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Kapak lempar ini memiliki tepi bergerigi yang membuatnya agak sulit digunakan. Namun, pukulan keras dengan senjata ini akan menyebabkan musuh berdarah. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=TEMBAK items.weapon.spiritbow.prompt=Pilih sasaran items.weapon.spiritbow.stats=Busur ini tidak dapat ditingkatkan secara langsung, tetapi akan terus tumbuh lebih kuat saat dirimu naik level. Pada levelmu saat ini, anak panah yang ditembakkan dari busur akan memberikan _%1$d-%2$d damage_ dan membutuhkan _%3$d kekuatan_ untuk digunakan dengan benar. items.weapon.spiritbow.desc=Busur yang terbuat dari kayu sihir kuno. Tali dan goresan busur bersinar dengan cahaya biru pucat. Saat tali ditarik, busur ini akan memunculkan panah ajaib yang bisa ditembakkan ke musuh. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Salah satu pahlawan berawal dengan item ini. items.weapon.weapon.identify=Kau sekarang sudah cukup familiar dengan senjatamu. items.weapon.weapon.too_heavy=Karena kekuatanmu masih kurang, senjata ini akan melambatkan serangan, akurasi, dan kemampuan serangan mendadakmu. @@ -2252,7 +2252,7 @@ items.ankh.ac_bless=BERKATI items.ankh.bless=Kamu memberkati ankh dengan air ajaib. items.ankh.desc=Simbol kuno yang melambangkan keabadian ini memberikan kemampuan untuk hidup kembali setelah kematian. Sebagian besar item akan dijatuhkan di tempat kamu mati, tetapi dapat diambil kembali jika kamu kembali ke sana. Menggunakan kantong air penuh, ankh dapat diberkati dengan kekuatan ekstra. items.ankh.desc_blessed=Simbol kuno dari keabadian ini memberikanmu kemampuan untuk dapat hidup kembali setelah mati. Ankh ini sudah diberkati dan sekarang jauh lebih kuat. Ankh akan mengorbankan dirinya untuk menyelamatkanmu di saat bahaya mematikan. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Item ini bisa dibeli di toko. items.arcaneresin.name=getah sihir items.arcaneresin.prompt=Pilih sebuah tongkat sihir @@ -2261,22 +2261,22 @@ items.arcaneresin.level_too_high=Tongkat sihir itu terlalu kuat untuk diperkuat items.arcaneresin.not_enough=Kau tidak memiliki cukup resin untuk itu! items.arcaneresin.apply=Kau melapisi tongkat sihirmu dengan getah, meningkatkan kekuatannya! items.arcaneresin.desc=Bubuk halus ini berkilau warna putih keunguan. Bubuk itu dapat digunakan sebagai penguat energi sihir, salah satunya dapat meningkatkan level tongkat sihir saat diterapkan!\n\nMeningkatkan tongkat sihir akan menghabiskan 1, 2, atau 3 getah tergantung dari level awal dari tongkat sihir. Getah dapat meningkatkan tongkat sihir sampai maksimal +3.\n\nPeningkatan resin _digantikan oleh sumber peningkatan lain_ (seperti gulungan peningkatan), dan tidak berlaku saat menjiwai tongkat sihir ke dalam tongkat Penyihir. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Kamu bisa membuat item ini dengan peracikan. items.brokenseal.name=segel rusak items.brokenseal.ac_affix=TEMPELKAN items.brokenseal.prompt=Pilih armor -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Kamu harus mengidentifikasi terlebih dahulu apakah armor itu terkena kutukan atau tidak. +items.brokenseal.cursed_armor=Segel tidak bisa dipasang pada armor terkutuk. items.brokenseal.affix=Kau menempelkan segel ke armormu! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Segel diberi kekuatan _%s._ items.brokenseal.choose_title=Pilih Glyph -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=Armor dan segel rusak membawa sebuah glyph. Pilih glyph mana yang harus disimpan.\n\nGlyph Armor: %1$s\nGlyph Segel Rusak: %2$s\n\nPerhatikan bahwa jika Kau memilih glyph yang saat ini ada di armor, segel tersebut tidak akan dapat mentransfernya nanti. +items.brokenseal.discover_hint=Salah satu pahlawan berawal dengan item ini. +items.brokenseal$warriorshield.name=Perisai Pendekar +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Pendekar baru saja memperoleh perisai dari segel rusaknya, dan harus menunggu hingga ia dapat memperoleh manfaat dari efek perisainya lagi.\n\nGiliran tersisa: %d. items.dewdrop.name=tetes embun items.dewdrop.already_full=Darahmu sudah penuh. @@ -2321,7 +2321,7 @@ items.item.ac_drop=JATUHKAN items.item.ac_throw=LEMPAR items.item.rankings_desc=Terbunuh oleh: %s items.item.curse=kutukan -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Tipe dari item ini memiliki catatan khusus: "_%s_" items.item.custom_note=Item ini memiliki catatan khusus: "_%s_" items.item.discover_hint=Kamu bisa menemukan barang ini secara acak di terungku. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Sayangnya, mahkota itu tidak dapat mengubah pakaian dalam items.kingscrown.upgraded=Mahkotanya bersinar terang dan kemudian hancur saat armormu bertransformasi! items.kingscrown.ratgraded=Cakar Raja Tikus bersinar terang seraya armormu bertransformasi! items.kingscrown.desc=Mahkota raja kurcaci yang terakhir, bersinar dengan energi magis yang luar biasa.\n\nSaat dipakai, sihir mahkota akan mengalir ke armor yang kau pakai saat ini, mengubahnya menjadi _armor epik yang unik dengan kemampuan khusus._ Armor baru akan menyimpan semua properti dari armor asli. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Item ini dijatuhkan oleh musuh tertentu. items.liquidmetal.name=logam cair items.liquidmetal.ac_apply=TERAPKAN @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Pilih senjata lempar items.liquidmetal.already_fixed=Senjata lempar itu sudah dalam kondisi sempurna! items.liquidmetal.apply=Kau menggunakan %d logam cair untuk memperbaiki senjata lemparmu. items.liquidmetal.desc=Saat dituangkan ke atas senjata lempar, cairan ajaib ini akan mengisi retakan dan robekan senjata lempar akibat penggunaan, mengembalikannya ke kondisi sempurna!\n\nSenjata tingkat 1 membutuhkan 10 logam cair untuk diperbaiki sepenuhnya, senjata tingkat 5 membutuhkan 30. Setiap peningkatan juga menggandakan jumlah logam yang dibutuhkan.\n\nLogam cair tidak dapat digunakan untuk memperbaiki anak panah berlumur. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Item ini bisa didapatkan melalui peracikan. items.lostbackpack.name=tas yang hilang items.lostbackpack.desc=Ini adalah perlengkapanmu yang hilang. Ambil untuk dapat memperoleh kembali perlengkapanmu yang hilang! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Topeng Tengu items.tengusmask.ac_wear=PAKAI items.tengusmask.used=Topengnya hancur saat kekuatannya mengalir ke dirimu! items.tengusmask.desc=Topeng ini jatuh dari wajah Tengu saat dia mati, kau bisa merasakan kekuatan magis yang luar biasa memancar darinya. Apakah topeng itu merupakan sumber kekuatan Tengu?\n\nSaat dipakai, kekuatan topeng yang luar biasa akan ditransfer ke dirimu, memungkinkanmu untuk _memilih subkelas untuk pahlawanmu._\n\nSubkelas mana yang akan kau pilih? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Item ini dijatuhkan oleh musuh tertentu. items.torch.name=obor items.torch.ac_light=NYALAKAN @@ -2385,4 +2385,4 @@ items.waterskin.desc=Sebuah wadah untuk cairan, terbuat dari kulit dan tali, dit items.waterskin.desc_water=Saat ini kantong air hanya berisi air minum biasa. Tentunya ada sesuatu di terungku yang bisa disimpan oleh kantong air sebagai gantinya. items.waterskin.desc_heal=Kantung air saat ini digunakan untuk menyimpan air penyembuhan. Semakin penuh kantung airnya, kau akan segera sembuh saat meminumnya. Kau hanya akan minum sebanyak yang kau butuhkan. items.waterskin.desc_full=Kantong air yang penuh nampaknya memancarkan energi, mungkin itu dapat digunakan untuk memberkati item untuk bertahan hidup yang lainnya? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Salah satu pahlawan berawal dengan item ini. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 34059d682..8362c8ac4 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Poiché questa armatura è maledetta, non ti è po items.armor.armor.cursed=Puoi percepire un'energia maligna nascondersi in questa armatura. items.armor.armor.weak_cursed=Nonostante la maledizione, puoi toglierti quest'armatura. items.armor.armor.not_cursed=Questa armatura è libera da magia ostile. -items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è attaccato a questa armatura. Quando sta per essere portato a meno della metà della vita, gli fornisce _%d di scudo. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=Il sigillo rotto del Guerriero deve essere fissato sulla sua armatura attualmente indossata per beneficiarne. Vuoi staccare automaticamente il sigillo dall'armatura che stai rimuovendo e fissarlo sull'armatura che stai equipaggiando? items.armor.armor.seal_transfer_yes=sì items.armor.armor.seal_transfer_no=no @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Al suo livello attuale, questo monile ridurr items.trinkets.ferrettuft.name=ciocca di furetto items.trinkets.ferrettuft.desc=Una ciocca di pelo bianco vellutato di furetto, tenuta assieme da un fiocco verde lime annodato in una curva. I furetti sono conosciuti per la loro agilità, birbanteria e mancanza di integrità. Un po' di quel potere sembra emanare dal gingillo, aumentando l'evasione di tutte le creature vicine. -items.trinkets.ferrettuft.typical_stats_desc=In genere, questo gingillo aumenterà l'evasione di tutte le creature di _%1$d %%_. -items.trinkets.ferrettuft.stats_desc=Al suo attuale livello, questo gingillo aumenterà l'evasione di tutte le creature di _%1$d %%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=dente di imitatore items.trinkets.mimictooth.desc=Questo grande dente affilato deve essere stato estratto da un imitatore molto infelice. Sembra che stia influenzando gli imitatori nel dungeon, rendendoli più frequenti e pericolosi. @@ -2267,15 +2267,15 @@ items.brokenseal.name=sigillo rotto items.brokenseal.ac_affix=APPLICA items.brokenseal.prompt=Seleziona un'armatura items.brokenseal.unknown_armor=Devi prima identificare se quell'armatura sia maledetta o meno. +items.brokenseal.cursed_armor=Il sigillo non si attaccherà ad un armatura maledetta. items.brokenseal.affix=Applichi il sigillo alla tua armatura! -items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono stati consumati dal tempo ed è rotto a metà.\n\nUn ricordo della sua casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero guadagnerà istantaneamente uno scudo quando sta per essere ridotto a meno della metà della propria vita.\n\nIl sigillo può essere _apposto all'armatura_, e trasferito tra armature. Può portare con sé un singolo miglioramento, purché il miglioramento sia stato applicato mentre il sigillo era apposto su di essa. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Il sigillo è iscritto con un _%s._ items.brokenseal.choose_title=Scegli un Glifo items.brokenseal.choose_desc=Sia quest'armatura che il sigillo del guerriero portano un glifo. Scegli quale glifo deve essere conservato.\n\nGlifo dell'Armatura: %1$s \n\nGlifo del Sigillo rotto: %2$s \n\nRicorda che se scegli quello che è sull'armatura, il sigillo non sarà capace di trasferirlo in seguito. -items.brokenseal.choose_curse_warn=_La tua armatura è maledetta ma il tuo sigillo non lo è, quindi non puoi scegliere il glifo del sigillo!_ items.brokenseal.discover_hint=Uno degli eroi inizia con questo oggetto. items.brokenseal$warriorshield.name=Scudo del Guerriero -items.brokenseal$warriorshield.desc_active=Il sigillo rotto del Guerriero lo sta aiutando a perseverare, donandogli scudo oltre alla sua salute. È presente un tempo di recupero di 100 turni dopo l'attivazione iniziale dello scudo prima che possa essere usato nuovamente. \n\nLo scudo non decade nel tempo, ma terminerà se non sono presenti nemici nelle vicinanze per qualche turno. Quando termina, tutto lo scudo non usato ridurrà il tempo di recupero, fino ad un massimo di 50%%. \n\nScudo rimanente: %1$d. \n\nTempo di recupero attuale: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=Il Guerriero ha recentemente ottenuto scudo dal suo sigillo rotto, e deve aspettare prima di poter usufruire del suo effetto di scudo nuovamente. \n\nTurni Rimanenti: %d. items.dewdrop.name=goccia di rugiada diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index b4a21a5dd..ad42e04b2 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=この鎧は呪われているため、脱ぐこ items.armor.armor.cursed=この鎧の中には凶悪な魔力が潜んでいるようだ。 items.armor.armor.weak_cursed=呪われているにもかかわらず、この鎧を外すことができる。 items.armor.armor.not_cursed=この鎧は害悪を及ぼす魔法がない。 -items.armor.armor.seal_attached=この鎧には戦士の壊れた印章が取り付けられており、体力が半分以下になりそうになると、_%dのシールド_を与える。 +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=戦士の壊れた印章は、現在着ている鎧に取り付けられていなければ恩恵を受けられない。脱いだ鎧から印章を自動的に取り外し、現在着ている鎧に取り付けますか? items.armor.armor.seal_transfer_yes=はい items.armor.armor.seal_transfer_no=いいえ @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=現在の強化値では、この装身具 items.trinkets.ferrettuft.name=フェレットの毛束 items.trinkets.ferrettuft.desc=絹のような白いフェレットの毛束を、ライムグリーンのリボンでつないだものだ。フェレットは俊敏で、いたずら好きで、やんちゃなことで知られている。そのパワーの一部は、この装身具から放たれているようで、近くにいるものの回避能力を高めている。 -items.trinkets.ferrettuft.typical_stats_desc=通常、この装身具は全てのキャラクターの回避力を _%1$d%%_ 上昇させる。 -items.trinkets.ferrettuft.stats_desc=現在の強化値では、この装身具は全てのキャラクターの回避力を _%1$d%%_ 上昇させる。 +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=ミミックの牙 items.trinkets.mimictooth.desc=この大きな鋭い牙は、とても不幸なミミックから抜かれたに違いない。ダンジョンのミミックたちに影響を与え、より多く、より危険な存在にしているようだ。 @@ -2267,15 +2267,15 @@ items.brokenseal.name=壊れた印章 items.brokenseal.ac_affix=取り付ける items.brokenseal.prompt=鎧を選択 items.brokenseal.unknown_armor=まず、その鎧が呪われているかどうかを識別する必要がある。 +items.brokenseal.cursed_armor=呪われた鎧には印章を取り付けることができない。 items.brokenseal.affix=鎧に印章を取り付けた! -items.brokenseal.desc=武勇の印として鎧に取り付けることのできる、蝋でできた印章だ。印章に彫られていた細工などは長い年月のうちに擦り切れてしまい、途中で半分に折れ曲がっている。\n\n故郷の形見であるこの印章は、戦士の忍耐力を高める。印章を身に着けている間、戦士は体力が半分以下になるまでダメージを受けそうになると、即座にシールドを得る事ができる。\n\nこの印章は _鎧に取り付ける_ ことができ、様々な鎧に付け外しできる。印章が鎧に取り付けられている時にその鎧に強化を行っていれば、強化値も+1分付け外しすることができる。 +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=印章には _%s_ が刻まれている。 items.brokenseal.choose_title=刻印の選択 items.brokenseal.choose_desc=この鎧と壊れた印章のどちらにも刻印が付いている。どちらの刻印を残すか選ぶ必要がある。\n\n鎧の刻印: %1$s\n壊れた印章の刻印: %2$s\n\n注意: 現在鎧に付いている刻印を選ぶと、後で印章に移せなくなる。 -items.brokenseal.choose_curse_warn=_鎧は呪われているが、印章は呪われていないので印章の刻印を選ぶことはできない!_ items.brokenseal.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.brokenseal$warriorshield.name=戦士のシールド -items.brokenseal$warriorshield.desc_active=現在、戦士の壊れた印章は彼の忍耐力を高めており、体力に加えてシールドを付与している。シールドが発動してから再び使用できるようになるまで100ターンのクールダウンがある。\n\nこのシールドは時間が経っても減衰しないが、数ターンの間近くに敵がいなければ終了する。シールドが終了した時に残りのシールドがあればクールダウンが減少し、最大50%%まで減少する。\n\n残りシールド: %1$d\n\n現在のクールダウン: %2$dターン +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=戦士は最近、壊れた印章からシールドを得ており、再びシールド効果の恩恵を受けられるようになるまで待たなければならない。\n\n残り: %dターン items.dewdrop.name=露の雫 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index f5bf3b759..3a51eb1a0 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=이 갑옷은 저주받았기 때문에, 당신은 items.armor.armor.cursed=당신은 악의로 가득 찬 마법이 이 갑옷에 깃든 것을 느낍니다. items.armor.armor.weak_cursed=저주에도 불구하고, 당신은 방어구를 벗을 수 있었다. items.armor.armor.not_cursed=이 갑옷에는 악의적인 마법이 없습니다. -items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙어 있으며, 전사의 체력이 절반 이하로 떨어질 시 _%d의 방어막_을 제공합니다. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=전사의 부러진 인장은 현재 착용 중인 갑옷에 붙어 있어야만 효과를 발휘합니다. 갑옷을 교체할 때 자동으로 인장을 바꿔 다시겠습니까? items.armor.armor.seal_transfer_yes=예 items.armor.armor.seal_transfer_no=아니오 @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.ferrettuft.name=족제비 터럭 items.trinkets.ferrettuft.desc=초록색 리본으로 묶은 부드럽고 흰 족제비의 터럭입니다. 족제비는 민첩함, 장난스러움, 그리고 낮은 집중력으로 알려져 있습니다. 이 장신구에도 그 속성이 남아 있어 주변의 모든 것의 회피를 증가시킵니다. -items.trinkets.ferrettuft.typical_stats_desc=보통 이 장신구는 모든 캐릭터의 회피를 _%1$d%%_ 만큼 증가시킵니다. -items.trinkets.ferrettuft.stats_desc=이 장신구는 현재 강화 수치에서 모든 캐릭터의 회피를 _%1$d%%_만큼 증가시킵니다. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=미믹 이빨 items.trinkets.mimictooth.desc=이 커다랗고 날카로운 이빨은 매우 불행한 미믹에게서 뽑혀져 나온 것일 겁니다. 이빨은 던전의 미믹들에게 영향을 주고 있는 것처럼 보이며, 미믹들이 더 자주 등장하게 함과 동시에 더욱 위험하게 만들고 있습니다. @@ -1433,7 +1433,7 @@ items.trinkets.mossyclump.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.parchmentscrap.name=양피지 조각 items.trinkets.parchmentscrap.desc=이 작은 양피지 조각은 주문서에서 떨어져 나온 것 같습니다. 양피지 조각은 약간의 마력을 유지하고 있으며, 던전에서 등장하는 무기와 방어구에 영향을 주는 것으로 보입니다. items.trinkets.parchmentscrap.typical_stats_desc=일반적으로 이 장신구는 마법과 상형문자를 _%d배_ 더 자주 등장하게 만들며, 무기와 방어구에 부여되는 저주를 _%s배_ 더 자주 등장하게 합니다. 마법 막대, 반지, 유물에 부여되는 저주는 해당하지 않습니다.\n\n이 장신구는 강화에 많은 에너지를 사용합니다. -items.trinkets.parchmentscrap.stats_desc=이 장신구는 현재 강화 수치에서 마법과 상형문자를 _%d배_ 더 자주 등장하게 만들며, 무기와 방어구에 부여되는 저주를 _%s배_배 더 자주 등장하게 합니다. 마법 막대, 반지, 유물에 부여되는 저주는 해당하지 않습니다.\n\n이 장신구는 강화에 많은 에너지를 사용합니다. +items.trinkets.parchmentscrap.stats_desc=이 장신구는 현재 강화 수치에서 마법과 상형문자를 _%d배_ 더 자주 등장하게 만들며, 무기와 방어구에 부여되는 저주를 _%s배_ 더 자주 등장하게 합니다. 마법 막대, 반지, 유물에 부여되는 저주는 해당하지 않습니다.\n\n이 장신구는 강화에 많은 에너지를 사용합니다. items.trinkets.petrifiedseed.name=씨앗 화석 items.trinkets.petrifiedseed.desc=이 씨앗은 느린 지질학적 과정이나 마법에 의해 화석화되었습니다. 이 씨앗은 던전의 식생에 마법으로 영향을 미치며, 때때로 씨앗을 룬석으로 바꾸는 것으로 보입니다. @@ -2267,15 +2267,15 @@ items.brokenseal.name=부러진 인장 items.brokenseal.ac_affix=인장을 붙인다 items.brokenseal.prompt=붙일 갑옷을 선택하세요 items.brokenseal.unknown_armor=먼저 갑옷이 저주받았는지 확인해야 합니다. +items.brokenseal.cursed_armor=인장은 저주받은 방어구에 붙일 수 없다. items.brokenseal.affix=갑옷에 인장을 붙였다! -items.brokenseal.desc=갑옷에 붙여 용맹함을 자랑할 수 있는 밀랍 인장입니다. 세월이 지나 인장의 무늬는 닳아 버렸고 중간 부분은 부러졌습니다.\n\n고향의 보물인 이 인장은 전사의 인내력을 강화합니다. 인장이 붙은 갑옷을 입은 전사는 체력이 절반 이하로 감소할 때 자동으로 대량의 보호막을 얻습니다.\n\n이 인장은 _갑옷에 붙일 수 있으며, 여러 갑옷에 옮겨 붙일 수 있습니다._ 인장이 붙은 채로 방어구를 강화하면 인장을 1회까지 강화할 수 있으며, 강화된 인장이 붙은 방어구는 1만큼의 추가 강화 수치를 얻습니다. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=인장에 _%s_ 가 새겨져 있습니다. items.brokenseal.choose_title=상형문자를 선택하세요 items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형문자가 부여되어 있습니다. 보존할 상형문자를 선택해주세요.\n\n갑옷 상형문자: %1$s\n부러진 인장 상형문자: %2$s\n\n갑옷에 부여된 상형문자를 보존할 경우, 이후 인장을 옮길 때 그 상형문자를 같이 옮기지 않습니다. -items.brokenseal.choose_curse_warn=_현재 갑옷은 저주받았으나, 인장은 저주받지 않았습니다. 인장의 상형문자를 보존할 수 없습니다!_ items.brokenseal.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.brokenseal$warriorshield.name=전사의 방어막 -items.brokenseal$warriorshield.desc_active=전사의 부러진 인장이 인내력을 끌어올려 현재 체력에 더하여 추가 방어막을 제공하였습니다. 방어막 소진 후 100턴의 재사용 대기 시간이 있습니다.\n\n이 방어막은 서서히 사라지지 않지만, 주변에 적이 없을 시 몇턴 후 사라집니다. 소모되지 않은 방어막은 재사용 대기 시간을 최대 50%%까지 줄입니다.\n\n남은 방어막: %1$d.\n\n현재 재사용 대기 시간: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=최근 부러진 인장으로부터 방어막을 제공받았으며, 다시 사용하기 전까지 기다려야 합니다.\n\n남은 턴 수: %d. items.dewdrop.name=이슬 diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 3534f68fa..fc01cade1 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -92,8 +92,8 @@ items.armor.armor.cursed_worn=Omdat dit harnas vervloekt is ben je machteloos om items.armor.armor.cursed=Je voelt een kwaadaardige magie in dit harnas schuilen. items.armor.armor.weak_cursed=Ondanks de vloek ben je in staat om dit harnas uit te trekken. items.armor.armor.not_cursed=Dit harnas is vrij van kwaadaardige magie. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=Het gebroken zegel van de Krijger moet worden bevestigd aan zijn momenteel gedragen pantser om hem te helpen. Wil je het zegel automatisch losmaken van het pantser dat je verwijdert en bevestigen aan het pantser dat je aan het uitrusten bent? items.armor.armor.seal_transfer_yes=ja items.armor.armor.seal_transfer_no=nee items.armor.armor$glyph.glyph=symbool @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Manipulatieve magie zorgt ervoor items.stones.stoneofaugmentation.name=steen van verbetering items.stones.stoneofaugmentation.inv_title=Een voorwerp verbeteren items.stones.stoneofaugmentation.desc=Deze runensteen bezit krachtige magie die een eigenschap van uitrusting kan verbeteren ten koste van de andere.\n\nAls je het op een wapen gebruikt, kun je de snelheid of de schade verbeteren.\n\nAls je het op een harnas gebruikt, kun je de verdediging of ontduiking verbeteren. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Je kunt dit voorwerp in een winkel kopen of zelf maken met behulp van alchemie. items.stones.stoneofaugmentation$wndaugment.choice=Wat zou je willen verbeteren? items.stones.stoneofaugmentation$wndaugment.speed=Snelheid items.stones.stoneofaugmentation$wndaugment.damage=Schade @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Op het huidige niveau verkleint deze snuiste items.trinkets.ferrettuft.name=frettenplukje items.trinkets.ferrettuft.desc=Een plukje zachte witte frettenvacht, bij elkaar gehouden door een limoenkleurig lintje vastgebonden in een strik. Fretten staan bekend om hun behendigheid, ondeugendheid en gebrek aan integriteit. Een deel van die kracht lijkt van de snuisterij af te stralen, waardoor ontwijking van alles in de buurt verbeterd. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=tand van een nabootser items.trinkets.mimictooth.desc=Deze grote scherpe tand moet getrokken zijn uit een zeer ongelukkige nabootser. Het lijkt de nabootsers van de kerker te beïnvloeden, waardoor ze frequenter en gevaarlijker worden. @@ -1490,7 +1490,7 @@ items.trinkets.trinketcatalyst.desc=Deze bal van magisch goudkleurig stof glinst items.trinkets.trinketcatalyst$randomtrinket.name=willekeurige snuisterij items.trinkets.trinketcatalyst$randomtrinket.desc=Een item in de buurt zit vast in een zakje dat je niet open krijgt.\n\nHet alchemieproces zal het zakje oplossen, maar je weet niet welke snuisterij je krijgt totdat je het doet! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Dit voorwerp kan een optie zijn wanneer je een snuisterij maakt via alchemie. items.trinkets.trinket$placeholder.name=snuisterij ###wands @@ -1876,8 +1876,8 @@ items.weapon.melee.glaive.desc=Een enorm paalwapen bestaande uit een zwaardblad items.weapon.melee.gloves.name=bespijkerde handschoenen items.weapon.melee.gloves.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.gloves.ability_name=combo slag -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=De Duellist kan een _combo strike_ uitvoeren met bespijkerde handschoenen. Deze aanval zal gegarandeerd raken en veroorzaakt doorgaans _+%d schade_ voor elke keer dat de Duellist een gewone slag- of geworpen wapenaanval heeft uitgevoerd. Als je gedurende 5 beurten geen succesvolle aanval uitvoert, wordt deze combo gereset +items.weapon.melee.gloves.ability_desc=De Duellist kan een _combo strike_ uitvoeren met bespijkerde handschoenen. Deze aanval zal gegarandeerd raken en veroorzaakt _+%d schade_ voor elke keer dat de Duellist een gewone slag- of geworpen wapenaanval heeft uitgevoerd. Als je gedurende 5 beurten geen succesvolle aanval uitvoert, wordt deze combo gereset items.weapon.melee.gloves.desc=Deze bespijkerde handschoenen bieden geen echte bescherming, maar ze fungeren als een bruikbaar wapen terwijl je je handen vrij houdt. items.weapon.melee.gloves.discover_hint=Een van de helden begint met dit voorwerp. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Een mysterieus wapen uit een ver land, met ee items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Dit is een zeer snel wapen. items.weapon.melee.sai.ability_name=combo slag -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=De Duellist kan een _combo strike_ uitvoeren met de sai. Deze aanval zal gegarandeerd raken en veroorzaakt doorgaans _+%d schade_ voor elke keer dat de Duellist een gewone slag- of geworpen wapenaanval heeft uitgevoerd. Als je gedurende 5 beurten geen succesvolle aanval uitvoert, wordt deze combo gereset +items.weapon.melee.sai.ability_desc=De Duellist kan een _combo strike_ uitvoeren met de sai. Deze aanval zal gegarandeerd raken en veroorzaakt _+%d schade_ voor elke keer dat de Duellist een gewone slag- of geworpen wapenaanval heeft uitgevoerd. Als je gedurende 5 beurten geen succesvolle aanval uitvoert, wordt deze combo gereset items.weapon.melee.sai.desc=Twee dunne messen bedoeld om elk in één hand te worden gehanteerd. Uitstekend voor het neerhalen van vijanden door een meervoud aan sneden. items.weapon.melee.sai$combostriketracker.name=combo slag -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=De Duellist bouwt een combo die kan worden gebruikt om de schade van het combo-aanvalsvermogen te vergroten. Elke succesvolle aanval met een slag- of geworpen wapen telt, maar als er gedurende 5 beurten geen succesvolle aanval plaatsvindt, wordt deze combo gereset.\n\nRecente aanvallen: %1$d.\n\nBeurten tot de combo verloren gaat: %2$s. items.weapon.melee.scimitar.name=kromzwaard items.weapon.melee.scimitar.stats_desc=Dit is een vrij snel wapen. @@ -2267,16 +2267,16 @@ items.brokenseal.name=gebroken zegel items.brokenseal.ac_affix=BEVESTIG items.brokenseal.prompt=Kies een harnas items.brokenseal.unknown_armor=Je moet eerst identificeren of dat harnas vervloekt is of niet. +items.brokenseal.cursed_armor=Het zegel kan niet worden bevestigd op vervloekte harnassen. items.brokenseal.affix=Je bevestigt het zegel op je harnas! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Het zegel is voorzien van een _%s._ items.brokenseal.choose_title=Kies een symbool -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.choose_desc=Zowel dit harnas als het verbroken zegel dragen een symbool. Kies welk symbool moet worden behouden.\n\nPantsersymbool: %1$s\nGebroken Zegelsymbool: %2$s\n\nHoud er rekening mee dat als je het symbool kiest dat op dat moment op het harnas staat, het zegel dit later niet kan overdragen. items.brokenseal.discover_hint=Een van de helden begint met dit voorwerp. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal$warriorshield.name=Krijgersschild +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=De Krijger heeft onlangs bescherming gekregen door zijn gebroken zegel en moet wachten tot hij weer van het beschermende effect kan profiteren.\n\nResterende beurten: %d. items.dewdrop.name=dauwdruppel items.dewdrop.already_full=Je hebt al een volledige gezondheid. diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 5129f0b71..89b074a77 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Ta zbroja jest przeklęta, nie jesteś w stanie je items.armor.armor.cursed=Czujesz złowrogą magię promieniującą z tej zbroi. items.armor.armor.weak_cursed=Pomimo klątwy jesteś w stanie zdjąć tę zbroję. items.armor.armor.not_cursed=Ta zbroja jest wolna od czarnej magii. -items.armor.armor.seal_attached=Złamana pieczęć Wojownika jest umieszczona na tym pancerzu. Gdy będzie miał zostać zraniony poniżej połowy zdrowia, otrzyma on _%d osłony_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=Tak items.armor.armor.seal_transfer_no=Nie items.armor.armor$glyph.glyph=glif items.armor.armor$glyph.killed=Zabił cię %s... items.armor.armor$glyph.rankings_desc=Zabity przez magię glifu -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Ten efekt może być znaleziony losowo w lochu na przedmiocie lub nałożony samodzielnie na przedmiot. items.armor.classarmor.ac_ability=WYBIERZ UMIEJĘTNOŚĆ items.armor.classarmor.ac_transfer=PRZENIEŚ @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Magia pochodząca z korony króla krasnolud items.armor.classarmor.transfer_prompt=Wybierz zbroję items.armor.classarmor.transfer_cancel=Anuluj items.armor.classarmor.transfer_complete=Właściwości bohaterskiej zbroi zostały przeniesione! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Ten przedmiot możesz znaleźć po pokonaniu bossa na piętrze 20 za pomocą pewnego bohatera. items.armor.clericarmor.name=święte szaty bohatera items.armor.clericarmor.desc=Nosząc to połączenie zbroi płytowej i tkaniny, Kleryk może użyć specjalnej umiejętności. items.armor.clotharmor.name=płócienna zbroja items.armor.clotharmor.desc=Ta lekka zbroja zapewnia podstawową ochronę. -items.armor.clotharmor.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.armor.clotharmor.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.armor.duelistarmor.name=napierśnik Fechmistrzyni items.armor.duelistarmor.desc=Nosząc ten napierśnik i pelerynę, Fechmistrzyni może użyć specjalnej umiejętności. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Pozostałych tur do naładowania magii o items.artifacts.cloakofshadows.cursed=Nie możesz użyć przeklętej opończy. items.artifacts.cloakofshadows.no_charge=Twoja opończa nie odnowiła się wystarczająco, by była zdolna do użytku. items.artifacts.cloakofshadows.desc=Bezcenna magiczna opończa, która została sprzed laty skradziona z królewskiej zbrojowni przez łotrzyka. Jest w stanie skutecznie ukryć właściciela na krótki okres czasu, przez co staje się niewidzialny.\n\nIm częściej jest używana, tym bardziej rośnie w siłę, pozwalając łotrzykowi stawać się niewidzialnym częściej i na dłuższe okresy czasu. -items.artifacts.cloakofshadows.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.artifacts.cloakofshadows.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.artifacts.cloakofshadows$cloakstealth.no_charge=Twoja opończa się wyładowała. items.artifacts.cloakofshadows$cloakstealth.levelup=Twoja opończa nabiera mocy! items.artifacts.cloakofshadows$cloakstealth.name=zamaskowany @@ -218,7 +218,7 @@ items.artifacts.driedrose.no_space=W pobliżu nie ma wolnego miejsca. items.artifacts.driedrose.charged=Róża jest w pełni naładowana! items.artifacts.driedrose.desc=Czy to ta róża, o której wspomniał duch zanim zniknął? Wygląda na to, że ma w sobie jakieś duchowe moce. Możliwe, że da się nią przywołać tego zmarłego wojownika. items.artifacts.driedrose.desc_no_quest=Zeschła róża, która w jakiś sposób wciąż się trzyma pomimo jej wieku.\n\nWygląda na to, że ma jakąś duchową moc, lecz w tej chwili nie masz pojęcia, jak jej użyć. -items.artifacts.driedrose.desc_hint=Wygląda na to, że brakuje jej kilku płatków. Być może ponowne ich doczepienie wzmocni różę? +items.artifacts.driedrose.desc_hint=Wygląda na to, że brakuje jej kilku płatków. Może ponowne ich doczepienie wzmocni różę? items.artifacts.driedrose.desc_cursed=Przeklęta róża jest przywiązana do twojej ręki, czujesz od niej niepokojący chłód. items.artifacts.driedrose.desc_weapon=Broń ducha: %s items.artifacts.driedrose.desc_armor=Zbroja ducha: %s @@ -241,7 +241,7 @@ items.artifacts.driedrose$wndghosthero.cant_strength=Duch nie jest wystarczając ##ghost hero items.artifacts.driedrose$ghosthero.name=smutny duch items.artifacts.driedrose$ghosthero.def_verb=zwód -items.artifacts.driedrose$ghosthero.discover_hint=Możesz znaleść tę postać za pomocą konkretnego artefaktu. +items.artifacts.driedrose$ghosthero.discover_hint=Tę postać możesz spotkać za pomocą pewnego artefaktu. items.artifacts.driedrose$ghosthero.hello=%s! Witaj ponownie. items.artifacts.driedrose$ghosthero.introduce=Moja dusza jest przywiązana do tej róży, to był mój skarb, prezent od mojego ukochanego, osamotnionego na powierzchni.\n\nNie mogę do niego wrócić, ale dzięki tobie mam drugą szansę by skończyć moją podróż. Kiedy będę w stanie, odpowiem na twoje wezwanie i będę walczyć u twojego boku.\n\nTak długo, jak będziesz mieć tę różę, usłyszę twój głos, więc możesz jej użyć by kierować moimi działaniami z oddali.\n\nByć może uda ci się tam, gdzie ja zawiodłem... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Nie można teraz rzucić tego zaklęcia. items.artifacts.holytome.cursed=Nie można używać przeklętej księgi. items.artifacts.holytome.levelup=Twoja księga nabiera mocy! items.artifacts.holytome.desc=Święta księga, która działa jako centrum boskiej magii Kleryka. Korzystanie z niej pozwala Klerykowi rzucać różne zaklęcia magiczne.\n\nKsięga, w miarę używania jej przez Kleryka, staje się coraz potężniejsza. Zwiększa to jej maksymalną ilość ładunków i nieznacznie zwiększa szybkość ładowania. -items.artifacts.holytome.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.artifacts.holytome.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.artifacts.hornofplenty.name=róg obfitości items.artifacts.hornofplenty.ac_snack=PRZEKĄŚ @@ -369,7 +369,7 @@ items.artifacts.hornofplenty.maxlevel=Twój róg zużył całą żywność jaką items.artifacts.hornofplenty.levelup=Twój róg pochłania oferowaną przez Ciebie żywność i wzrasta w siłę! items.artifacts.hornofplenty.feed=Twój róg pochłania oferowaną przez Ciebie żywność. items.artifacts.hornofplenty.desc=W ten róg nie można zadąć, jednakże samoczynnie napełnia się jedzeniem podczas twoich przygód i zdobywania doświadczenia. Możesz zjeść każdy ładunek osobno jako przekąskę albo najeść się do pełna. -items.artifacts.hornofplenty.desc_hint=Być może istnieje sposób na zwiększenie mocy rogu przez dostarczenie mu energii z żywności. +items.artifacts.hornofplenty.desc_hint=Czyżby istniał sposób na zwiększenie mocy rogu? Może przez zapewnienie mu energii żywnością? items.artifacts.hornofplenty.desc_cursed=Przeklęty róg przypiął się sam do Twego boku, i wygląda na to, że zabiera żywność zamiast ją dawać. items.artifacts.lloydsbeacon.name=latarnia Lloyda @@ -419,7 +419,7 @@ items.artifacts.sandalsofnature.desc_1=Coś co z pozoru wygląda jak sandały zr items.artifacts.sandalsofnature.desc_2=Obuwie urosło i teraz wyglądem przypomina bardziej parę ręcznie szytych pantofli. Trochę kolorów do nich powróciło i być może mogą jeszcze trochę urosnąć. items.artifacts.sandalsofnature.desc_3=Rośliny urosły ponownie i teraz wyglądają jak para solidnych butów zrobionych z kory. Wygląda na to, że rośliny odzyskały siłę, ale może mogą jeszcze urosnąć. items.artifacts.sandalsofnature.desc_4=Wygląda na to, że rośliny nie mogą już bardziej urosnąć. Przypominają teraz parę opancerzonych kozaków. Są one ciemnobrązowe i sprawiają wrażenie wykonanych z bardzo twardego drzewa. -items.artifacts.sandalsofnature.desc_hint=Czujesz się bardziej związany z naturą kiedy nosisz ten artefakt. +items.artifacts.sandalsofnature.desc_hint=Czujesz się bardziej związany z naturą, gdy nosisz ten artefakt. items.artifacts.sandalsofnature.desc_cursed=Te przeklęte sandały hamują jakikolwiek kontakt z naturą. items.artifacts.sandalsofnature.desc_ability=Obuwie delikatnie połyskuje kolorem ostatniego nasiona, jakim zostało nakarmione. Może na krótko zakorzenić się w podłożu i wytworzyć efekt tej rośliny gdziekolwiek w promieniu 3 pól.\nNasiono: _%s_\nPotrzebny ładunek: _%d%%_ items.artifacts.sandalsofnature.desc_seeds=Obuwie zostało nakarmione %d nasionami. @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Zwój dodany do księgi zaklę ###bags items.bags.bag.name=plecak -items.bags.bag.discover_hint=Możesz kupić ten przedmiot w sklepie. +items.bags.bag.discover_hint=Ten przedmiot możesz kupić w sklepie. items.bags.potionbandolier.name=bandolier na mikstury items.bags.potionbandolier.desc=Ten gruby bandolier zakłada się wokół piersi jak szarfę. Ma wiele zaizolowanych kieszonek, w których można bezpiecznie trzymać szklane fiolki, bukłak z wodą czy fiolki płynnego metalu.\n\nTwoje mikstury znajdujące się w bandolierze będą chronione przed zimnem. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Ten pojemnik w kształcie rury wygląda na taki, w items.bags.velvetpouch.name=aksamitna sakiewka items.bags.velvetpouch.desc=Ta mała aksamitna sakiewka pozwala ci na przechowywanie małych przedmiotów, takich jak nasiona, kamienie runiczne i niektóre składniki alchemiczne. -items.bags.velvetpouch.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.bags.velvetpouch.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.bags.magicalholster.name=magiczny pokrowiec items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egzotycznego zwierzęcia i ma w sobie potężną magię pozwalającą mu przechowywać duże ilości broni dystansowych.\n\nKiedy sięgniesz do niego, zawsze znajdziesz przedmiot którego szukasz.\n\nDzięki magii zawartej w pokrowcu, różdżki będą ładować się nieco szybciej, a bronie miotane będą nieco bardziej wytrzymałe. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egz ###bombs items.bombs.arcanebomb.name=tajemnicza bomba items.bombs.arcanebomb.desc=Ta bomba przejęła magiczne właściwości kawałka szlamu. Jej wybuch przypomina ładowany atak Wielkiego Szlamu, który zadaje _%1$d-%2$d obrażeń magicznych_ wszystkiemu, co znajdzie się w zasięgu dwóch pól. -items.bombs.arcanebomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.arcanebomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=PODPAL I RZUĆ @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Para ogromnych bomb z czarnym prochem - wygląd items.bombs.firebomb.name=bomba zapalająca items.bombs.firebomb.desc=Ta bomba została zmodyfikowana, by wybuchnąć na większym obszarze, zadając _%1$d-%2$d obrażeń_ oraz rozpętując ognistą burzę na obszarze 2 pól. -items.bombs.firebomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.firebomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.flashbangbomb.name=bomba błyskowa items.bombs.flashbangbomb.desc=Ta zmodyfikowana bomba głośno wybuchnie, oślepiając i rażąc prądem. Wszystko w zasięgu dwóch pól zostanie ogłuszone na 10 tur, otrzyma _%1$d-%2$d obrażeń_ od eksplozji oraz dodatkowe 25%% obrażeń od elektryczności. -items.bombs.flashbangbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.flashbangbomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.frostbomb.name=bomba mrożąca items.bombs.frostbomb.desc=Ta bomba została zmodyfikowana, by zwiększyć jej zasięg eksplozji do dwóch pól. Wybuch tej bomby zadaje _%1$d-%2$d obrażeń_ oraz wypełnia obszar eksplozji podmuchami mrożącego powietrza. -items.bombs.frostbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.frostbomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.holybomb.name=święta bomba items.bombs.holybomb.desc=Ta bomba została zmodyfikowana, by przy wybuchu rozbłysnąć świętym światłem. Wszystko w zasięgu dwóch pól otrzyma _%1$d-%2$d obrażeń_ od eksplozji. Nieumarli i demoniczni przeciwnicy otrzymają dodatkowe 50%% obrażeń od świętego światła. -items.bombs.holybomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.holybomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.noisemaker.name=bomba gwiżdżąca items.bombs.noisemaker.desc=Ta zmodyfikowana bomba będzie wielokrotnie wydawać hałaśliwe dźwięki po wypaleniu lontu. Bomba wybuchnie przy dotknięciu, zadając _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól! items.bombs.noisemaker.desc_burning=Czas na bombie gwiżdżącej upływa; wybuchnie ona, gdy coś znajdzie się w pobliżu! -items.bombs.noisemaker.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.noisemaker.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.smokebomb.name=bomba dymna items.bombs.smokebomb.desc=Ta bomba została zmodyfikowana, by w momencie wybuchu wyrzucić z siebie gęstą chmurę gazu. Bomba zada _%1$d-%2$d obrażeń_ i pokryje okrywającą mgłą obszar w zasięgu dwóch pól. -items.bombs.smokebomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.smokebomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.regrowthbomb.name=bomba odrodzenia items.bombs.regrowthbomb.desc=Ta zmodyfikowana bomba, zamiast wybuchnąć, rozleje leczący płyn na obszarze 3 pól. Ziemia na całym obszarze wokół eksplozji obrośnie trawą i roślinami. Ty oraz wszyscy sojusznicy w zasięgu zostaną uleczeni, jakby wypili miksturę leczenia. -items.bombs.regrowthbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.regrowthbomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.shrapnelbomb.name=rozpryskowa bomba items.bombs.shrapnelbomb.desc=Ta bomba została zmodyfikowana za pomocą odłamków metalu z kadłuba DM-300, które w momencie wybuchu zostaną wyrzucone na wszystkie strony, zadając _%1$d-%2$d obrażeń_ na ogromnym obszarze wokół bomby. Dobrym pomysłem byłoby schowanie się za czymś, gdy jej używasz... -items.bombs.shrapnelbomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.shrapnelbomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.bombs.woollybomb.name=bomba wełniasta items.bombs.woollybomb.desc=Ta zmodyfikowana bomba wytworzy całe stado magicznych owiec przy eksplozji. Eksplozja zada _%1$d-%2$d obrażeń_ wszystkiemu w obszarze 2 pól. Owce te będą blokować poruszanie się przez bardzo długi czas, choć mogą być ręcznie rozproszone przez interakcję z nimi! Owce znikną szybciej w obecności potężnych przeciwników. -items.bombs.woollybomb.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.bombs.woollybomb.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. ###food items.food.berry.name=dzika jagoda items.food.berry.eat_msg=Ta jagoda była przepyszna! items.food.berry.desc=Ta mała jagoda została znaleziona przez Łowczynię wśród roślinności lochu. Je się ją szybciej niż inne rodzaje pożywienia, jednak ciężko jest się nią najeść, ale może zawierać przydatne nasiono! -items.food.berry.discover_hint=Możesz znaleść ten przedmiot za pomocą konkretnego talentu bohatera. +items.food.berry.discover_hint=Ten przedmiot możesz znaleźć za pomocą pewnego talentu bohatera. items.food.blandfruit.name=mdły owoc items.food.blandfruit.cooked=ugotowany mdły owoc @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Mdły owoc eksplodował od uderzenia, rozpadaj items.food.chargrilledmeat.name=grillowane mięso items.food.chargrilledmeat.desc=Wygląda jak dobrze przyrządzony stek. -items.food.chargrilledmeat.discover_hint=Możesz to stworzyć używając innego jedzenia. +items.food.chargrilledmeat.discover_hint=Ten przedmiot możesz stworzyć, korzystając z innego jedzenia. items.food.food.name=racja żywnościowa items.food.food.ac_eat=JEDZ @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Czujesz, że twoja skóra twardnieje! items.food.frozencarpaccio.refresh=Odświeżające! items.food.frozencarpaccio.better=Czujesz się znacznie lepiej! items.food.frozencarpaccio.desc=Jest to kawał zamrożonego, surowego mięsa. Jedyny sposób, by je zjeść, to pociąć je w cienkie kawałki. Wbrew pozorom jest bardzo pyszne. -items.food.frozencarpaccio.discover_hint=Możesz to stworzyć używając innego jedzenia. +items.food.frozencarpaccio.discover_hint=Ten przedmiot możesz stworzyć, korzystając z innego jedzenia. items.food.meatpie.name=mięsny placek items.food.meatpie.eat_msg=To jedzenie było przepyszne! items.food.meatpie.desc=Przepyszny placek pełen aromatycznego mięsa. Najesz się tym bardziej niż czymkolwiek innym. -items.food.meatpie.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.food.meatpie.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.food.mysterymeat.name=tajemnicze mięso items.food.mysterymeat.eat_msg=To jedzenie smakowało... dziwnie. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Nie czujesz swoich nóg! items.food.mysterymeat.not_well=Nie czujesz się dobrze. items.food.mysterymeat.stuffed=Jesteś najedzony. items.food.mysterymeat.desc=Jesz na własną odpowiedzialność! -items.food.mysterymeat.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. +items.food.mysterymeat.discover_hint=Ten przedmiot możesz dostać jako łup z pewnych przeciwników. items.food.mysterymeat$placeholder.name=mięso items.food.phantommeat.name=widmowe mięso items.food.phantommeat.desc=Duży, lśniący i przezroczysty filet, wycięty z ciała widmowej piranii. To magiczne mięso nie wymaga gotowania i, poza całkowitym zaspokojeniem głodu, daje wiele korzyści obronnych. Po zjedzeniu zapewnia niewidzialność, dębową skórę, częściowe uzdrowienie i niweluje wiele szkodliwych efektów. -items.food.phantommeat.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. +items.food.phantommeat.discover_hint=Ten przedmiot możesz dostać jako łup z pewnych przeciwników. items.food.pasty.name=pasztecik items.food.pasty.fish_name=duszona ryba @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Resztka ryby z poprzedniej porcji. Możesz j items.food.smallration.name=mała racja żywnościowa items.food.smallration.eat_msg=To jedzenie smakowało normalnie. items.food.smallration.desc=Wygląda dokładnie tak samo, jak standardowa racja żywnościowa, tyle że jest mniejsza. -items.food.smallration.discover_hint=Możesz kupić ten przedmiot w sklepie. +items.food.smallration.discover_hint=Ten przedmiot możesz kupić w sklepie. items.food.stewedmeat.name=ugotowane mięso items.food.stewedmeat.eat_msg=To jedzenie smakowało normalnie. items.food.stewedmeat.desc=Gotowanie mięsa usuwa chorobę i pasożyty. Teraz powinno być bezpieczne do zjedzenia -items.food.stewedmeat.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.food.stewedmeat.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.food.supplyration.name=zapasowa racja żywnościowa items.food.supplyration.desc=Ta racja żywnościowa została tu ukryta przez i dla członków gildii złodziei. Została przygotowana do tego, by zjeść ją w drodze i pomóc w szeroko rozumianej nielegalnej działalności.\n\nMimo że nie nasyci cię tak bardzo, jak zwyczajna racja żywnościowa, można ją szybko zjeść, co nieco cię uleczy i przywróci ładunek opończy cieni należącej do Łotrzyka. -items.food.supplyration.discover_hint=Możesz znaleść ten przedmiot za pomocą konkretnego talentu bohatera. +items.food.supplyration.discover_hint=Ten przedmiot możesz znaleźć za pomocą pewnego talentu bohatera. @@ -721,7 +721,7 @@ items.potions.potion.no=Nie, zmieniłem zdanie. items.potions.potion.sure_drink=Jesteś pewien, że chcesz wypić tę miksturę? Zazwyczaj powinieneś rzucać takie mikstury w swoich przeciwników. items.potions.potion.sure_throw=Jesteś pewien, że chcesz rzucić tą miksturą? Zazwyczaj najlepszym rozwiązaniem jest jej wypicie. items.potions.potion.shatter=Fiolka pęka i płyn rozpryskuje się nieszkodliwie. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Ten przedmiot możesz znaleźć losowo w lochu lub stworzyć go za pomocą alchemii. items.potions.potion$placeholder.name=mikstura items.potions.potion$seedtopotion.name=Losowa mikstura @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Odkorkowanie lub rozbicie tej fiolki pod ci ###brews -items.potions.brews.brew.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.potions.brews.brew.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.potions.brews.aquabrew.name=wodna mieszanina -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Gdy fiolka z mieszaniną zostanie rozbita, uwolni ona strumień wody pod ciśnieniem. Powstała w ten sposób eksplozja zaleje pobliski teren, rozbroi pułapki, zgasi płomienie i odrzuci postacie w pobliżu wybuchu. Dodatkowo, woda zada obrażenia wrogom, ale tylko tym związanym z ogniem. items.potions.brews.blizzardbrew.name=burzowa mieszanina items.potions.brews.blizzardbrew.desc=Rzucenie tej butelki spowoduje uwolnienie potężnej burzy śnieżnej, która rozprzestrzenia się jak gaz. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=niestabilna mieszanina items.potions.brews.unstablebrew.desc=Ta magiczna mieszanina świeci mieniącymi się kolorami tęczy.\n\nPo wypiciu lub rzuceniu aktywuje efekt losowej mikstury. Wywołany efekt będzie pozytywny, jeżeli ją wypijesz, a negatywny, jeżeli nią rzucisz. ###elixirs -items.potions.elixirs.elixir.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.potions.elixirs.elixir.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.potions.elixirs.elixirofarcanearmor.name=eliksir magicznej zbroi items.potions.elixirs.elixirofarcanearmor.desc=Ten eliksir przyznaje pijącemu długotrwałą ochronę przeciwko magicznym obrażeniom. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Ta okrągła fiolka zawiera kolor items.potions.exotic.exoticpotion.warning=Czy jesteś pewien, że chcesz porzucić użycie tej mikstury? Zostanie ona zużyta tak czy inaczej. items.potions.exotic.exoticpotion.yes=Tak, jestem pewny. items.potions.exotic.exoticpotion.no=Nie, zmieniłem zdanie. -items.potions.exotic.exoticpotion.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.potions.exotic.exoticpotion.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.potions.exotic.potionofcleansing.name=eliksir oczyszczenia -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Ten silny odczynnik na kilka tur zablokuje działanie wszystkich szkodliwych efektów u osoby, która go wypije. Może także zostać rzucony w dowolny cel, by go z nich oczyścić. items.potions.exotic.potionofcleansing$cleanse.name=oczyszczenie -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Ta postać jest tymczasowo odporna na wszystkie szkodliwe efekty!\n\nPozostałe tury efektu: %s. items.potions.exotic.potionofcorrosivegas.name=eliksir żrącego gazu items.potions.exotic.potionofcorrosivegas.desc=Odkorkowanie lub rozbicie tej fiolki pod ciśnieniem spowoduje, że jej zawartość wybuchnie w formie śmiercionośnej chmury rdzawego, żrącego gazu. Gaz szybciej się rozprzestrzenia i jest bardziej zabójczy od toksycznego gazu, ale szybciej się ulatnia. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Rzucenie tej butelki uwolni szybko ###quest items items.quest.ceremonialcandle.name=uroczysta świeca items.quest.ceremonialcandle.desc=Zestaw świec, stopionych i połączonych razem przez ich użytkowanie.\n\nOddzielnie są bezużyteczne, ale ustawione w odpowiedni wzór, mogą ukierunkować energię potrzebną do rytuału przywołania. -items.quest.ceremonialcandle.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. +items.quest.ceremonialcandle.discover_hint=Ten przedmiot możesz znaleźć podczas pewnego zadania. items.quest.corpsedust.name=grobowy proch items.quest.corpsedust.chill=Pewien dreszcz przeszywa ci ciało... items.quest.corpsedust.desc=Ta kula grobowego prochu na pierwszy rzut oka nie różni się od innych, ale emanuje od niej złowieszcza magia.\n\nPozbycie się jej tak szybko, jak to możliwe jest dobrym pomysłem. -items.quest.corpsedust.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. +items.quest.corpsedust.discover_hint=Ten przedmiot możesz znaleźć podczas pewnego zadania. items.quest.darkgold.name=ruda ciemnego złota items.quest.darkgold.you_now_have=Teraz masz %d ciemnego złota. items.quest.darkgold.desc=Ten metal nie nazywa się ciemnym z powodu jego koloru (nie różni się nim od zwykłego złota), ale dlatego, że topi się pod światłem dziennym, co czyni go bezużytecznym na powierzchni. -items.quest.darkgold.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. +items.quest.darkgold.discover_hint=Ten przedmiot możesz znaleźć podczas pewnego zadania. items.quest.dwarftoken.name=krasnoludzki żeton items.quest.dwarftoken.desc=Wielu Krasnoludów i niektóre z ich większych wytworów noszą te małe kawałki metalu. Być może to jakaś biżuteria albo identyfikator. Krasnoludy są dziwne. -items.quest.dwarftoken.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. +items.quest.dwarftoken.discover_hint=Ten przedmiot możesz znaleźć podczas pewnego zadania. items.quest.embers.name=niedopałki żywiołów items.quest.embers.desc=Specjalne niedopałki, które mogą zostać uzyskane tylko z młodych żywiołaków ognia. Promieniują ciepłem. -items.quest.embers.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. +items.quest.embers.discover_hint=Ten przedmiot możesz znaleźć podczas pewnego zadania. items.quest.gooblob.name=kawał Wielkiego Szlamu items.quest.gooblob.desc=Kawał trzęsącego się szlamu, który oderwał się od Wielkiego Szlamu przy jego śmierci. Przypomina nieco kulę galaretki, ale nie odważyłbyś się go zjeść.\n\nSam w sobie jest bezużyteczny, ale może się przydać do tworzenia niektórych mikstur i bomb. W najgorszym wypadku będzie dobrym źródłem energii alchemicznej. -items.quest.gooblob.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. +items.quest.gooblob.discover_hint=Ten przedmiot możesz dostać jako łup z pewnych przeciwników. items.quest.metalshard.name=przeklęty kawał złomu items.quest.metalshard.desc=Kawał zardzewiałego złomu, który oderwał się od DM-300 po jego zniszczeniu. Wyczuwasz złą, lecz nieaktywną magię w środku.\n\nSam z siebie jest bezużyteczny, ale może się przydać do tworzenia niektórych zwojów lub pewnej bomby. W najgorszym wypadku będzie dobrym źródłem energii alchemicznej. -items.quest.metalshard.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. +items.quest.metalshard.discover_hint=Ten przedmiot możesz dostać jako łup z pewnych przeciwników. items.quest.pickaxe.name=kilof items.quest.pickaxe.ability_name=przebicie items.quest.pickaxe.ability_desc=Fechmistrzyni może _przebić_ przeciwnika kilofem. Ten atak zawsze trafia, zadając normalne obrażenia i odsłaniając cel na 3 tury. Zadaje _%1$d-%2$d obrażeń_ przeciwnikom z twardą skórą. items.quest.pickaxe.upgrade_ability_stat_name=Obrażenia Umiejętności items.quest.pickaxe.desc=Solidne i ciężkie narzędzie przeznaczone do kruszenia skał. Nie musisz go wyposażać jako broń, aby nim kopać, ale prawdopodobnie możesz to zrobić w razie nagłej potrzeby. -items.quest.pickaxe.discover_hint=Możesz znaleść ten przedmiot podczas konkretnego zadania. +items.quest.pickaxe.discover_hint=Ten przedmiot możesz znaleźć podczas pewnego zadania. items.quest.ratskull.name=czaszka wielkiego szczura items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspaniałe trofeum myśliwskie, gdybyś tylko miał jakąś ścianę, by na niej ją powiesić. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Ogromna czaszka szczura. Mogłaby posłużyć za wspan ###remains items.remains.remainsitem.ac_use=UŻYJ -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Ten przedmiot możesz znaleźć w szczątkach pewnego bohatera z poprzedniego przegranego podejścia. items.remains.bowfragment.name=fragment łuku items.remains.bowfragment.desc=Ten połamany fragment drewna był kiedyś częścią łuku dusz poległej Łowczyni. We fragmencie wciąż wyczuwasz odrobinę energii natury, z której możesz skorzystać, by spowodować wzrost wysokiej trawy wokół ciebie. Spowoduje to jednak zniszczenie fragmentu łuku. @@ -1031,7 +1031,7 @@ items.rings.ringofforce.typical_ability_desc=Korzystając z tego pierścienia, F items.rings.ringofforce.ability_desc=Korzystając z tego pierścienia, Fechmistrzyni może przyjąć _postawę awanturniczki_, powodującą, że jej zwykłe ataki zawsze będą używać tego pierścienia, nawet gdy ma wyposażoną broń. Te ataki zadają _%1$d-%2$d_ obrażeń_, dziedziczą zaklęcie oraz wzmocnienie broni. Ta postawa spowalnia prędkość ładowania broni o 50%%. items.rings.ringofforce.desc=Ten pierścień wzmacnia siłę ataków bohatera. Nie daje wiele, gdy ten dzierży bronie, lecz atak bez broni będzie dużo silniejszy. Przeklęty pierścień zmniejszy siłę ataku. items.rings.ringofforce$brawlersstance.name=postawa awanturnika -items.rings.ringofforce$brawlersstance.desc=Podczas przyjmowania tej postawy, regularne ataki Fechtmistrzyni będą używać wyposażonego pierścienia siły, nawet gdy ma ona wyposażoną broń. Ataki te zyskują dodatkowe obrażenia i nadal wykorzystują rozszerzenie oraz zaklęcie broni.\n\nUtrzymanie tej postawy wymaga skupienia, co redukuje prędkość ładowania zdolności broni o 50%.\n\nTę postawę można włączać i wyłączać, używając pierścienia siły, jednak redukcja prędkości ładowania będzie utrzymywać się przez pewien czas, jeśli postawa zostanie szybko włączona i wyłączona. +items.rings.ringofforce$brawlersstance.desc=Podczas przyjmowania tej postawy, regularne ataki Fechmistrzyni będą używać wyposażonego pierścienia siły, nawet gdy ma ona wyposażoną broń. Ataki te zyskują dodatkowe obrażenia i nadal wykorzystują rozszerzenie oraz zaklęcie broni.\n\nUtrzymanie tej postawy wymaga skupienia, co redukuje prędkość ładowania zdolności broni o 50%.\n\nTę postawę można włączać i wyłączać, używając pierścienia siły, jednak redukcja prędkości ładowania będzie utrzymywać się przez pewien czas, jeśli postawa zostanie szybko włączona i wyłączona. items.rings.ringoffuror.name=pierścień furii items.rings.ringoffuror.stats=Gdy założony, ten pierścień zwiększy twoją prędkość ataku o _%s%%._ @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=egzotyczny zwój BERKANAN items.scrolls.exotic.exoticscroll.odal=egzotyczny zwój ODAL items.scrolls.exotic.exoticscroll.tiwaz=egzotyczny zwój TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Na tym czarnym pergaminie została zapisana nieznana, magiczna i świecąca runa. Wygląda, jakby nie była stąd, kto wie, co się stanie, gdy zostanie przeczytana na głos? -items.scrolls.exotic.exoticscroll.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.scrolls.exotic.exoticscroll.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.scrolls.exotic.scrollofsirenssong.name=zwój syreniej pieśni items.scrolls.exotic.scrollofsirenssong.prompt=Wybierz cel @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Wybierz talent do przeist items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Wybierz nowy talent w miejsce poprzedniego. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Anulowanie zużyje zwój metamorfozy, czy mimo tego chcesz to zrobić? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=przeistocz talent -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Ten zwój posiada potężną moc przemiany użytkownika. Magia zwoju pozwoli ci wybrać jeden ze swoich talentów, aby zamienić go na talent innego bohatera. Do wyboru będziesz mieć jeden z pięciu talentów tego samego kręgu.\n\nMożesz wykorzystać ten zwój do zamiany talentów dla klas. Nie liczą się talenty dla specjalizacji ani umiejętności zbroi. Talenty, których nie możesz wykorzystać, nie pojawią się jako wybór. items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii items.scrolls.exotic.scrollofmysticalenergy.desc=Czysta, magiczna moc wpojona w ten skrawek papieru po uwolnieniu naładuje po pewnym czasie założone artefakty. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=To zaklęcie tchnie tą samą potężną i złow items.spells.spell.ac_cast=RZUĆ ZAKLĘCIE items.spells.spell.no_magic=Nie możesz rzucać zaklęć kiedy jesteś odporny na magię. -items.spells.spell.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.spells.spell.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.spells.magicalinfusion.name=nasycenie zaklęciem items.spells.magicalinfusion.inv_title=Nasyć przedmiot @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=To zaklęcie posiada trochę energii, która niegdy items.stones.inventorystone.ac_use=UŻYJ items.stones.runestone$placeholder.name=kamień runiczny -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Ten przedmiot możesz znaleźć losowo w lochu lub stworzyć go za pomocą alchemii. items.stones.stoneofaggression.name=kamień agresji items.stones.stoneofaggression.desc=Kiedy ten kamień zostanie rzucony w wybraną postać, wszyscy pobliscy wrogowie będą woleli ją atakować przez krótki czas.\n\nBossowie mogą oprzeć się temu efektowi, co znacząco zmniejszy jego czas trwania oraz obrażenia otrzymywane od ich stronników. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Magia manipulacji powoduje, że p items.stones.stoneofaugmentation.name=kamień rozszerzania items.stones.stoneofaugmentation.inv_title=Rozszerz przedmiot items.stones.stoneofaugmentation.desc=Ten kamień runiczny posiada potężną magię, która może rozszerzać przedmioty o jedną właściwość kosztem innej.\n\nUżycie na broni pozwoli rozszerzyć prędkość lub obrażenia.\n\nUżycie na zbroi pozwoli rozszerzyć obronę lub uniki. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Ten przedmiot możesz kupić w sklepie lub stworzyć go za pomocą alchemii. items.stones.stoneofaugmentation$wndaugment.choice=Co chciałbyś rozszerzyć? items.stones.stoneofaugmentation$wndaugment.speed=Prędkość items.stones.stoneofaugmentation$wndaugment.damage=Obrażenia @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Na obecnym poziomie ten relikt zmniejszy tw items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Zwykle ten relikt zwiększy uniki wszystkich postaci o _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=Na obecnym poziomie ten relikt zwiększy uniki wszystkich postaci o _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=ząb mimika items.trinkets.mimictooth.desc=Ten duży i ostry ząb musiał zostać wyrwany jakiemuś bardzo niezadowolonemu z tego faktu mimikowi. Wygląda na to, że ząb wpływa na mimiki znajdujące się w lochu, sprawiając, że są one częstsze i bardziej niebezpieczne. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Zazwyczaj ten relikt zwiększy items.trinkets.shardofoblivion.stats_desc=Na obecnym poziomie ten relikt zwiększy częstotliwość upuszczania łupów przez wrogów o 20%% za każdy niezidentyfikowany element wyposażenia, który jest założony lub został niedawno użyty, do maksymalnie _%d przedmiotu(ów)_. Relikt uniemożliwi również identyfikację ekwipunku, ale można go użyć do ręcznej identyfikacji przedmiotów, z którymi jest się wystarczająco zaznajomionym. items.trinkets.shardofoblivion.ac_identify=IDENTYFIKUJ items.trinkets.shardofoblivion.identify_prompt=Zidentyfikuj Przedmiot -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Przedmiot gotowy do identyfikacji: %s. Użyj złota głupców, aby zidentyfikować. +items.trinkets.shardofoblivion.identify_ready_worn=Wszystkie noszone przez ciebie przedmioty są gotowe do identyfikacji. Użyj złota głupców, aby je zidentyfikować. items.trinkets.shardofoblivion.identify_not_yet=Ten przedmiot nie jest jeszcze gotowy do zidentyfikowania. items.trinkets.shardofoblivion.identify=Zidentyfikowano przedmiot! items.trinkets.shardofoblivion$wandusetracker.name=Użycie Niezidentyfikowanej Różdżki @@ -1490,7 +1490,7 @@ items.trinkets.trinketcatalyst.desc=Ta kula magicznego złotego pyłu lśni w ci items.trinkets.trinketcatalyst$randomtrinket.name=losowy relikt items.trinkets.trinketcatalyst$randomtrinket.desc=Jeden z pobliskich przedmiotów jest zamknięty w sakiewce, której nie potrafisz otworzyć.\n\nMagia alchemii rozpuści sakiewkę, uwalniając przedmiot w jej wnętrzu, ale nie wiadomo, jaki otrzymasz relikt, dopóki tego nie zrobisz! -items.trinkets.trinket.discover_hint=Ten przedmiot ma szanse być opcją wybory gdy tworzysz relikt poprzez alchemie. +items.trinkets.trinket.discover_hint=Ten przedmiot może być opcją do wyboru, gdy tworzysz relikt za pomocą alchemii. items.trinkets.trinket$placeholder.name=relikt ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Ten ziemny strażnik korzysta items.wands.wandoflivingearth$earthguardian.name=ziemny strażnik items.wands.wandoflivingearth$earthguardian.desc=Skały z twojej różdżki żywej ziemi uformowały się w obronnego ziemnego strażnika! Ten posąg z ziemi i żwiru będzie atakować pobliskich wrogów, co sprawi, że zaatakują oni strażnika zamiast ciebie. Gdy zagrożenie zostanie zażegnane, strażnik ponownie zbuduje zbroję wokół ciebie i powróci przy następnym użyciu różdżki. items.wands.wandoflivingearth$earthguardian.wand_info=Właściwości obronne strażnika są związane z poziomem twojej różdżki. Aktualnie blokuje on _%1$d-%2$d punktów obrażeń_. -items.wands.wandoflivingearth$earthguardian.discover_hint=Możesz znaleść tę postać za pomocą konkretnej różdżki. +items.wands.wandoflivingearth$earthguardian.discover_hint=Tę postać możesz spotkać za pomocą pewnej różdżki. items.wands.wandofmagicmissile.name=różdżka magicznego pocisku items.wands.wandofmagicmissile.staff_name=kostur magicznego pocisku @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Ta dosyć prosta różdżka miota pociskami items.wands.wandofmagicmissile.stats_desc=Każdy pocisk z tej różdżki zadaje _%1$d-%2$d obrażeń_ i na chwilę wzmacnia inne różdżki, jeżeli jest ulepszona. items.wands.wandofmagicmissile.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kosturem magicznego pocisku, wszystkie jego różdżki zostaną dodatkowo naładowane. items.wands.wandofmagicmissile.eleblast_desc=Wybuch żywiołu z użyciem kostura magicznego pocisku zadaje 50% obrażeń i zapewnia 15 tur ładowania różdżek. -items.wands.wandofmagicmissile.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.wands.wandofmagicmissile.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.wands.wandofmagicmissile$magiccharge.name=magiczny ładunek items.wands.wandofmagicmissile$magiccharge.desc=Twoja różdżka magicznego pocisku napełniła mocą twoje pozostałe różdżki, wzmacniając ich efektywny poziom przy następnym strzale.\n\nTwoje różdżki są wzmocnione do +%d.\n\nPozostałe tury magicznego wzmocnienia: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Gdy _Mag bojowy_ uderza przeciwnika kostur items.wands.wandofregrowth.eleblast_desc=Wybuch żywiołów z użyciem kostura odrodzenia zakorzenia wrogów w miejscu i sprawia, że wokół wyrasta trawa. items.wands.wandofregrowth$dewcatcher.name=Rosołap items.wands.wandofregrowth$dewcatcher.desc=Rosołapy są wspaniałymi roślinami, które wypełniają się magiczną rosą. Kamuflują się one jako trawa, by uniknąć zainteresowania, ale pęcherze zebranej rosy wyróżniają je na tle innych. -items.wands.wandofregrowth$dewcatcher.discover_hint=Możesz znaleść tę roślinę za pomocą konkretnej różdżki. +items.wands.wandofregrowth$dewcatcher.discover_hint=Tę roślinę możesz spotkać za pomocą pewnej różdżki. items.wands.wandofregrowth$seedpod.name=Wielogroch items.wands.wandofregrowth$seedpod.desc=Wielogroch jest magiczną rośliną, która produkuje nasiona innych roślin zamiast swoich własnych. Pomimo nieposiadania własnych nasion, jakimś cudem udaje im się rozprzestrzeniać. -items.wands.wandofregrowth$seedpod.discover_hint=Możesz znaleść tę roślinę za pomocą konkretnej różdżki. +items.wands.wandofregrowth$seedpod.discover_hint=Tę roślinę możesz spotkać za pomocą pewnej różdżki. items.wands.wandofregrowth$lotus.name=Złoty lotos items.wands.wandofregrowth$lotus.desc=Złoty lotos jest mistyczną rośliną, która może być wezwana tylko przez potężną różdżkę odrodzenia. Jego aura wzmacnia wszystkie rośliny oraz ich efekty, ale z powodu jego ogromnej mocy po chwili się wypala. items.wands.wandofregrowth$lotus.wand_info=Ten lotos został stworzony przez różdżkę odrodzenia _+%1$d_. Wszystkie rośliny natychmiastowo _wywołają swoje efekty_, jeżeli są posadzone na stworzeniu. Rośliny mają dodatkowo _%2$d%% szans_, by upuścić swoje nasiono, a strzałki z nasączonym grotem zużyją _%3$d%% mniej wytrzymałości_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Tę roślinę możesz spotkać za pomocą pewnej różdżki po ulepszeniu jej kilkukrotnie. items.wands.wandoftransfusion.name=różdżka transfuzji items.wands.wandoftransfusion.staff_name=kostur transfuzji @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=strażnik items.wands.wandofwarding$ward.desc_5=Ten ulepszony strażnik jest większy i bardziej wytrzymały niż jego pomniejsza wersja. Każdy atak tego strażnika zada _%1$d-%2$d obrażeń_.\n\nUżycie różdżki wartownika na tym strażniku sprawi, że zostanie on uleczony oraz wzmocniony.\n\nStrażnik będzie używać części swojego zdrowia przy każdym wyprowadzonym ataku, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego strażnika. items.wands.wandofwarding$ward.name_6=większy strażnik items.wands.wandofwarding$ward.desc_6=Ten w pełni ulepszony strażnik jest znacznie bardziej wytrzymały niż wszyscy jego poprzednicy. Każdy atak tego protektora zada _%1$d-%2$d obrażeń._\n\nUżycie różdżki wartownika na tym strażniku sprawi, że zostanie on uleczony.\n\nStrażnik będzie używać części swojego zdrowia przy każdym wyprowadzonym ataku, ale może zostać uleczony dzięki różdżce wartownika.\n\nTwoja różdżka używa _%3$d jednostek energii_ aby utrzymać tego strażnika. -items.wands.wandofwarding$ward.discover_hint=Możesz znaleść tę postać za pomocą konkretnej różdżki. +items.wands.wandofwarding$ward.discover_hint=Tę postać możesz spotkać za pomocą pewnej różdżki. items.wands.wandofwarding$ward.dismiss_title=Odwołać tego wartownika? items.wands.wandofwarding$ward.dismiss_body=Możesz rozproszyć tego wartownika, jeśli nie chcesz, by twoja różdżka go dalej podtrzymywała.\nZostanie on wtedy natychmiastowo zniszczony.\n\nOdwołać tego wartownika? items.wands.wandofwarding$ward.dismiss_confirm=Tak @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Przeciwnicy pokonani z użyciem broni z zak items.weapon.enchantments.lucky.elestrike_desc=Używając broni z czarem szczęściarza, cios żywiołów ma 12,5% szans na stworzenie przedmiotu pod każdym przeciwnikiem w zasięgu. Ten efekt można wykorzystać tylko raz na danym przeciwniku. items.weapon.enchantments.projecting.name=%s dalekosiężności -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Dzięki temu zaklęciu, broń biała będzie miała dodatkowy zasięg, a bronie miotane będą przebijać się przez pobliskie ściany, gdy rzucane w pobliskiego wroga. items.weapon.enchantments.projecting.elestrike_desc=Używając broni z czarem dalekosiężności, cios żywiołów zadaje 30% dodatkowych obrażeń każdemu przeciwnikowi w zasięgu, poza głównym celem. items.weapon.enchantments.shocking.name=%s piorunów @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=powalający cios items.weapon.melee.cudgel.typical_ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. items.weapon.melee.cudgel.ability_desc=Fechmistrzyni może wykonać _powalający cios_ przy użyciu buzdyganu. Ten skoncentrowany atak zadaje _%1$d-%2$d obrażeń_ gdy jest wykonany znienacka. Oszałamia on przy tym przeciwnika na 5 tur, zmniejszając jego celność i szansę na unik o 50%%. Powalający cios zawsze sięgnie celu, ale zada standardowe obrażenia, jeśli atak nie jest wykonany z zaskoczenia. items.weapon.melee.cudgel.desc=Mała, mosiężna buława, która raczej służyła szlachicom do samoobrony niż jako broń dla poszukiwaczy przygód. -items.weapon.melee.cudgel.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.melee.cudgel.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.melee.dagger.name=sztylet items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Używając sztyletu, Fechmistrzyn items.weapon.melee.dagger.ability_desc=Używając sztyletu, Fechmistrzyni może się _przyczaić_. Ta zdolność pozwala jej natychmiastowo odskoczyć na odległość do 5 pól, zapewniając jej przy tym _niewidzialność na następującą liczbę tur: %d._ items.weapon.melee.dagger.upgrade_ability_stat_name=Czas Trwania Umiejętności items.weapon.melee.dagger.desc=Prosty, żelazny nożyk z przetartą, drewnianą rękojeścią. -items.weapon.melee.dagger.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.melee.dagger.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.melee.dirk.name=kindżał items.weapon.melee.dirk.stats_desc=Ta broń jest mocniejsza wobec nieświadomych niczego wrogów. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Fechmistrzyni kręci swym kiśc items.weapon.melee.gauntlet.name=kamienna rękawica items.weapon.melee.gauntlet.stats_desc=To bardzo szybka broń. items.weapon.melee.gauntlet.ability_name=atak kombinacyjny -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu kamiennej rękawicy. Ten atak zawsze trafia i zazwyczaj zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową. Brak trafienia w ciągu 5 tur resetuje ciąg. +items.weapon.melee.gauntlet.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu kamiennej rękawicy. Ten atak zawsze trafia i zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową. Brak trafienia w ciągu 5 tur resetuje ciąg. items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest wykonana z karmazynowego materiału z warstwą ciężkich magicznych kamieni na wierzchu. Materiał zacieśnia się wokół twojej pięści, czyniąc grube kamienne płyty niemal drugą skórą. Wymachiwanie tak ciężką bronią wymaga siły, ale daje uderzeniom ogromną siłę. items.weapon.melee.glaive.name=glewia @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrz items.weapon.melee.gloves.name=ćwiekowane rękawice items.weapon.melee.gloves.stats_desc=To bardzo szybka broń. items.weapon.melee.gloves.ability_name=atak kombinacyjny -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu ćwiekowanych rękawic. Ten atak zawsze trafia i zazwyczaj zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową. Brak trafienia w ciągu 5 tur resetuje ciąg. +items.weapon.melee.gloves.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu ćwiekowanych rękawic. Ten atak zawsze trafia i zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową. Brak trafienia w ciągu 5 tur resetuje ciąg. items.weapon.melee.gloves.desc=Te ćwiekowane rękawice tak naprawdę nie oferują żadnej ochrony, lecz służą jako użyteczna broń, jednocześnie pozostawiając wolne ręce. -items.weapon.melee.gloves.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.melee.gloves.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.melee.greataxe.name=wielki topór items.weapon.melee.greataxe.stats_desc=Ta broń jest niezwykle ciężka. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Własnoręcznie wykonany przez Maga kostur to items.weapon.melee.magesstaff.no_wand=Kostur obecnie nie ma w sobie magii, musi zostać _nasycony mocą różdżki_ zanim będzie mógł być użyty do rzucania zaklęć. items.weapon.melee.magesstaff.has_wand=W kosturze obecnie znajduje się _%s_. items.weapon.melee.magesstaff.cursed_wand=Ten kostur jest przeklęty, jego magia jest chaotyczna i nieprzewidywalna. -items.weapon.melee.magesstaff.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.melee.magesstaff.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.melee.meleeweapon.ac_ability=UMIEJĘTNOŚĆ items.weapon.melee.meleeweapon.stats_known=Ta broń biała _%1$d. kręgu_ zadaje _%2$d-%3$d obrażeń_ i wymaga _%4$d siły_, by należycie jej używać. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=wykonaj wypad items.weapon.melee.rapier.typical_ability_desc=Używając rapieru, Fechmistrzyni może _wykonać wypad_, by zaatakować przeciwnika oddalonego o jedną kratkę. Ta zdolność przemieszcza ją w kierunku celu, zazwyczaj zadaje mu _%1$d-%2$d obrażeń_ i zawsze trafia. items.weapon.melee.rapier.ability_desc=Używając rapieru, Fechmistrzyni może _wykonać wypad_, by zaatakować przeciwnika oddalonego o jedną kratkę. Ta zdolność przemieszcza ją w kierunku celu, zadaje mu _%1$d-%2$d obrażeń_ i zawsze trafia. items.weapon.melee.rapier.desc=Cienkie, proste ostrze, oferujące trochę obrony kosztem mniejszej siły. -items.weapon.melee.rapier.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.melee.rapier.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.melee.roundshield.name=okrągła tarcza items.weapon.melee.roundshield.typical_stats_desc=Zazwyczaj podobne tarcze blokują 0-%d obrażeń. Wartość ta wzrasta wraz z ulepszeniami. @@ -2015,8 +2015,8 @@ items.weapon.melee.runicblade.desc=Tajemnicza broń z odległych krain z jasnoni items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=To bardzo szybka broń. items.weapon.melee.sai.ability_name=atak kombinacyjny -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu sai. Ten atak zawsze trafia i zazwyczaj zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową. Brak trafienia w ciągu 5 tur resetuje ciąg. +items.weapon.melee.sai.ability_desc=Fechmistrzyni może wykonać _atak kombinacyjny_ przy użyciu sai. Ten atak zawsze trafia i zadaje _+%d punktów obrażeń_ za każde trafienie bronią białą lub dystansową. Brak trafienia w ciągu 5 tur resetuje ciąg. items.weapon.melee.sai.desc=Dwa cienkie ostrza przeznaczone do trzymania po jednym w każdej ręce. Wyśmienite do szatkowania przeciwników istną burzą cięć. items.weapon.melee.sai$combostriketracker.name=atak kombinacyjny items.weapon.melee.sai$combostriketracker.desc=Fechmistrzyni buduje ciąg uderzeń, który może być wykorzystany do zwiększenia obrażeń umiejętności uderzenia kombinacyjnego. Każdy celny atak bronią wręcz bądź miotaną wlicza się do ciągu, ale brak celnego ataku w przeciągu 5 tur resetuje ten ciąg uderzeń.\n\nDługość ciągu uderzeń: _%1$d_.\n\nLiczba tur do utraty ciągu uderzeń: _%2$s_. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=rozszczep items.weapon.melee.wornshortsword.typical_ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu znoszonego krótkiego miecza. Ten atak zazwyczaj zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. items.weapon.melee.wornshortsword.ability_desc=Fechmistrzyni może _rozszczepić_ przeciwnika przy użyciu znoszonego krótkiego miecza. Ten atak zadaje _%1$d-%2$d obrażeń_ i zawsze trafia. Jeśli Fechmistrzyni zabije przeciwnika tą umiejętnością, jest ona natychmiastowa, a poza tym w przeciągu 5 tur można jej użyć ponownie bez zużycia ładunku. items.weapon.melee.wornshortsword.desc=Dosyć mały miecz, znoszony przez duże użytkowanie. Jest on słabszy i lżejszy niż krótki miecz w lepszym stanie. -items.weapon.melee.wornshortsword.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.melee.wornshortsword.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Groty tych strzałek są nasiąknię items.weapon.missiles.darts.rotdart.name=strzałka zgnilizny items.weapon.missiles.darts.rotdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion próchnojagody, która agresywnie przeżre wszystko, czego dotknie. Potężni przeciwnicy uchronią się przed większością obrażeń, ale korozja jest wystarczająco silna, aby zabić większość zwykłych przeciwników. Substancja utrzymuje się dłużej niż na innych strzałkach, ale w przeciwieństwie do nich nie da się zwiększyć ilości użyć. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Ten przedmiot możesz stworzyć korzystając z nasiona z pewnego zadania. items.weapon.missiles.darts.shockingdart.name=strzałka porażenia items.weapon.missiles.darts.shockingdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion sztormobluszczu, które wywołają u celu bolesny szok elektryczny. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Te rzutki mają _%d/%d_ użyć, items.weapon.missiles.darts.tippeddart.unlimited_uses=_Są tak wysokiej jakości, że nigdy się nie zepsują._ items.weapon.missiles.darts.tippeddart.about_to_break=Nasączenie grotu twojej strzałki zaraz się wyczerpie. items.weapon.missiles.darts.tippeddart.has_broken=Nasączenie grotu twojej strzałki wyczerpało się. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Ten przedmiot możesz kupić w sklepie lub stworzyć go za pomocą nasiona. items.weapon.missiles.bolas.name=bolas @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Te ciężkie młoty zostały zaprojekt items.weapon.missiles.throwingknife.name=nóż do rzucania items.weapon.missiles.throwingknife.desc=Te lekkie noże są wyważone tak, aby, lecąc po łuku, trafiały prosto w cel. Są najbardziej efektywne przeciwko wrogom, którzy niczego się nie spodziewają. -items.weapon.missiles.throwingknife.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.missiles.throwingknife.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.missiles.throwingspear.name=włócznia do rzucania items.weapon.missiles.throwingspear.desc=Te lekkie włócznie mają cienką konstrukcję, która została zaprojektowane z myślą o rzucaniu, nie o walce wręcz. items.weapon.missiles.throwingspike.name=kolec do rzucania items.weapon.missiles.throwingspike.desc=Te naostrzone kawałki metalu są przeznaczone do rażenia nimi odległych przeciwników. Nie są specjalnie silne, lecz ich prosta metalowa konstrukcja sprawia, że są całkiem wytrzymałe. -items.weapon.missiles.throwingspike.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.missiles.throwingspike.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.missiles.throwingstone.name=kamień do rzucania items.weapon.missiles.throwingstone.desc=Te kamienie są piaskowane, aby można było je rzucić z większą siłą niż zwykłe kamienie. Mimo rzemieślnictwa, nie są najlepszą bronią, ale przynajmniej nie będą się wbijać w przeciwników. -items.weapon.missiles.throwingstone.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.missiles.throwingstone.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Te siekiery do rzucania są ząbkowane, co powoduje, że są trudne w użyciu. Ząbki na ostrzu mają jednak zaletę- celny cios spowoduje, że wróg będzie krwawił. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=STRZEL items.weapon.spiritbow.prompt=Wybierz cel items.weapon.spiritbow.stats=Ten łuk nie może być ulepszony w normalny sposób, ale zamiast tego będzie stawał się silniejszy w miarę zdobywania przez postać kolejnych poziomów. Na obecnym poziomie strzały z łuku będą zadawać _%1$d-%2$d punktów obrażeń_ i wymagać _%3$d punktów siły_ do poprawnego użycia. items.weapon.spiritbow.desc=Łuk wykonany z pradawnego magicznego drewna. Jego cięciwa i wyżłobienia świecą bladym, niebieskim światłem. Gdy cięciwa zostanie pociągnięta, łuk wytworzy magiczną strzałę, którą można strzelić w przeciwnika. -items.weapon.spiritbow.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.weapon.spiritbow.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. items.weapon.weapon.identify=Jesteś już wystarczająco dobrze zaznajomiony z tą bronią, by ją zidentyfikować. items.weapon.weapon.too_heavy=Z powodu twojej niewystarczającej siły, atakowanie tą bronią będzie wolniejsze i trudno ci będzie wykonać atak z zaskoczenia. @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Ten przedmiot został _zahartowany_. items.weapon.weapon.hardened_no_enchant=Ta broń została _zahartowana_, ale obecnie nie jest zaklęta. items.weapon.weapon$enchantment.enchant=czar items.weapon.weapon$enchantment.rankings_desc=Zabity przez magię zaklętej broni -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Ten efekt może być znaleziony losowo w lochu na przedmiocie lub nałożony samodzielnie na przedmiot. ###misc items @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=Powrót items.amulet.ascent_desc=Zaczynasz odczuwać potężną i przeraźliwą moc Yog-Dzewy emitowaną przez amulet. Powrót na powierzchnię jako śmiertelnik może okazać się trudniejszy, niż myślałeś!\n\nJeśli będziesz kontynuował powrót z amuletem, loch stanie się niebezpieczniejszy, teleportacja pomiędzy piętrami będzie zablokowana, a ty będziesz mógł zwyciężyć jedynie pokonując przeciwników podczas powrotu na powierzchnię przez loch!\n\nMożesz zostawić tutaj amulet, jeśli chcesz powrócić bez rozpoczynania tego wyzwania, albo aktywować amulet zanim rozpoczniesz powrót, aby zakończyć grę normalnie. items.amulet.ascent_yes=Kontynuuj! items.amulet.ascent_no=Na razie przestań -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Ten przedmiot możesz znaleźć na samym dnie lochu... items.ankh.name=ankh items.ankh.ac_bless=BŁOGOSŁAW items.ankh.bless=Poświęciłeś ankh magiczną wodą. items.ankh.desc=Ten starożytny symbol nieśmiertelności zapewnia możliwość wskrzeszenia w razie porażki. Większość przedmiotów pozostanie w miejscu twojej śmierci, ale mogą one być odzyskane przez odnalezienie ich. Używając pełnego bukłaka, ankh może zostać pobłogosławiony dodatkową mocą. items.ankh.desc_blessed=Będący starożytnym symbolem nieśmiertelności, Ankh zapewnia możliwość powrotu do życia w razie śmierci. Ankh został poświęcony i jest stał się potężniejszy. Poświęci on się, aby ratować twoje życie, kiedy znajdziesz się na skraju śmierci. -items.ankh.discover_hint=Możesz kupić ten przedmiot w sklepie. +items.ankh.discover_hint=Ten przedmiot możesz kupić w sklepie. items.arcaneresin.name=magiczna żywica items.arcaneresin.prompt=Wybierz różdżkę @@ -2261,21 +2261,21 @@ items.arcaneresin.level_too_high=Ta różdżka jest zbyt potężna, by ulepszyć items.arcaneresin.not_enough=Nie masz na to wystarczająco dużo żywicy! items.arcaneresin.apply=Magiczna żywica pokrywa twoją różdżkę, zwiększając jej moc! items.arcaneresin.desc=Ten drobny proszek mieni się w odcieniu purpury i bieli. Działa on jak katalizator magicznych energii, zwiększając poziom różdżek, które zostaną nim pokryte!\n\nUlepszanie różdżki kosztuje 1, 2 lub 3 szczypty żywicy w zależności od początkowego poziomu różdżki. Żywica pozwala na ulepszanie różdżki do poziomu +3.\n\nUlepszenia za pomocą magicznej żywicy _są nadpisywane przez te uzyskane z innych źródeł_ (takich jak zwoje ulepszenia) i nie są liczone przy łączeniu różdżki z kosturem Maga. -items.arcaneresin.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.arcaneresin.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.brokenseal.name=złamana pieczęć items.brokenseal.ac_affix=PRZYMOCUJ items.brokenseal.prompt=Wybierz zbroję items.brokenseal.unknown_armor=Musisz najpierw określić, czy zbroja jest przeklęta, czy nie. +items.brokenseal.cursed_armor=Nie możesz przymocować pieczęci do przeklętej zbroi. items.brokenseal.affix=Zakładasz pieczęć na swoją zbroję! -items.brokenseal.desc=Woskowa pieczęć, przymocowana do zbroi jako symbol męstwa. Pieczęć jest złamana na pół, a wszystkie oznaczenia na niej zostały starte przez czas.\n\nTa pieczęć, pamiątka z jego domu, pomaga wojownikowi wytrwać. Gdy Wojownik ją nosi, natychmiastowo zdobędzie osłonę, gdy ma zostać zraniony do połowy zdrowia lub mniej. \n\nPieczęć można _przymocować do zbroi_ i przenosić między nimi. Może przenieść jedno ulepszenie, pod warunkiem, że to ulepszenie zostało zastosowane do zbroi, gdy pieczęć była do niej przymocowana. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Na pieczęci wyryto _%s._ items.brokenseal.choose_title=Wybierz glif -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal.choose_desc=Zarówno zbroja, której używasz oraz złamana pieczęć posiadają glif. Musisz wybrać, który glif chcesz zachować.\n\nGlif zbroi: %1$s\nGlif złamanej pieczęci: %2$s\n\nUwaga! Jeżeli wybierzesz glif, który aktualnie jest na zbroi, pieczęć nie będzie w stanie go później przenieść. +items.brokenseal.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. +items.brokenseal$warriorshield.name=Osłona Wojownika +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=kropla rosy @@ -2323,7 +2323,7 @@ items.item.rankings_desc=Zabity przez: %s items.item.curse=klątwa items.item.custom_note_type=This type of item has a custom note: "_%s_" items.item.custom_note=Ten przedmiot ma niestandardową notatkę: "_%s_" -items.item.discover_hint=Możesz znaleść ten przedmiot losowo w całym lochu. +items.item.discover_hint=Ten przedmiot możesz znaleźć losowo gdzieś w lochu. items.kindofmisc.unequip_title=Zdejmij jeden z przedmiotów items.kindofmisc.unequip_message=Musisz najpierw ściągnąć jeden z tych przedmiotów. Wybierz przedmiot do zamiany. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Niestety, korona nie może przemienić twojej bielizny. items.kingscrown.upgraded=Korona zaczyna jasno świecić, a następnie rozpada się, gdy twoja zbroja ulega przemianie! items.kingscrown.ratgraded=Łapa Szczurzego Króla zaczyna jasno świecić, a twoja zbroja ulega przemianie! items.kingscrown.desc=Korona ostatniego króla krasnoludów. Świeci ogromną magiczną energią.\n\nPo nałożeniu, magia korony przepłynie do zbroi, którą obecnie nosisz, przekształcając ją w _unikatową zbroję ze specjalnymi umiejętnościami_. Nowa zbroja zachowa wszystkie właściwości oryginalnej zbroi. -items.kingscrown.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. +items.kingscrown.discover_hint=Ten przedmiot możesz dostać jako łup z pewnych przeciwników. items.liquidmetal.name=płynny metal items.liquidmetal.ac_apply=UŻYJ @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Wybierz broń miotaną items.liquidmetal.already_fixed=Ta broń miotana już jest w idealnym stanie! items.liquidmetal.apply=Liczba użytych jednostek płynnego metalu do naprawy broni miotanej: %d. items.liquidmetal.desc=Gdy wylany na broń miotaną, ten magiczny płyn wypełni pęknięcia spowodowane używaniem broni, przywracając ją do idealnego stanu!\n\nBroń 1. kręgu wymaga 10 fiolek płynnego metalu by zostać w pełni naprawiona, a broń 5. kręgu wymaga 30. Każde ulepszenie podwaja ilość wymaganego metalu.\n\nPłynny metal nie może być wykorzystany do naprawy nasączonych strzałek. -items.liquidmetal.discover_hint=Możesz stworzyć ten przedmiot poprzez alchemie. +items.liquidmetal.discover_hint=Ten przedmiot możesz stworzyć poprzez alchemię. items.lostbackpack.name=stracony plecak items.lostbackpack.desc=To twój utracony ekwipunek. Zbierz go aby odzyskać wszystkie utracone przedmioty! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Maska Tengu items.tengusmask.ac_wear=ZAŁÓŻ items.tengusmask.used=Maska rozpada się, a jej moc napływa do ciebie! items.tengusmask.desc=Ta maska spadła z twarzy Tengu po jego śmierci. Czujesz, jak emanuje z niej wielką magiczną moc. Czy maska była źródłem mocy Tengu?\n\nPo założeniu, ogromna moc maski zostanie przeniesiona na Ciebie, umożliwiając _wybór specjalizacji dla twojego bohatera._\n\nKtórą specjalizację wybierzesz? -items.tengusmask.discover_hint=Możesz dostać ten przedmiot jako łup z konkretnych przeciwników. +items.tengusmask.discover_hint=Ten przedmiot możesz dostać jako łup z pewnych przeciwników. items.torch.name=pochodnia items.torch.ac_light=ZAPAL @@ -2385,4 +2385,4 @@ items.waterskin.desc=Pojemnik na płyny wykonany ze skóry i sznurka, zamykany s items.waterskin.desc_water=Aktualnie bukłak zawiera tylko zwykła wodę pitną. Z pewnością w lochu znajdzie się coś innego, co można by przechowywać w bukłaku. items.waterskin.desc_heal=Obecnie bukłak jest używany do przechowania wody leczniczej. Im pełniejszy bukłak, tym bardziej zostaniesz uzdrowiony podczas picia. Wypijesz tylko tyle, ile potrzebujesz. items.waterskin.desc_full=Pełny bukłak wydaje się promieniować energią, być może da się go użyć do pobłogosławienia innego przedmiotu ułatwiającego przetrwanie? -items.waterskin.discover_hint=Jeden z bohaterów zaczyna z tym przedmiotem. +items.waterskin.discover_hint=Z tym przedmiotem zaczyna jeden z bohaterów. diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index adc8b90a8..aaa0bf411 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Esta armadura está amaldiçoada. Você é incapaz items.armor.armor.cursed=Você consegue sentir uma magia malévola se esgueirando por dentro desta armadura. items.armor.armor.weak_cursed=Apesar da maldição, você é capaz de remover esta armadura. items.armor.armor.not_cursed=Esta armadura está livre de magia maléfica -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? items.armor.armor.seal_transfer_yes=sim items.armor.armor.seal_transfer_no=não @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=A magia da coroa do rei anão pode ser tran items.armor.classarmor.transfer_prompt=Selecione uma armadura items.armor.classarmor.transfer_cancel=Cancelar items.armor.classarmor.transfer_complete=As propriedades da sua armadura heroica foram transferidas! -items.armor.classarmor.discover_hint=Você pode encontrar esse item depois de derrotar o chefão do andar 20 com um herói especifico. +items.armor.classarmor.discover_hint=Você pode encontrar este item após derrotar o chefe do andar 20 com um herói específico. items.armor.clericarmor.name=Vestimenta do herói items.armor.clericarmor.desc=Enquanto estiver usando esta mistura de pano e placa, o Clérigo pode realizar uma habilidade especial. items.armor.clotharmor.name=armadura de pano items.armor.clotharmor.desc=Esta leve armadura oferece uma proteção básica. -items.armor.clotharmor.discover_hint=Um dos heróis inicia com esse item. +items.armor.clotharmor.discover_hint=Um dos heróis inicia com este item. items.armor.duelistarmor.name=peitoral do herói items.armor.duelistarmor.desc=Enquanto estiver usando esta armadura de placa e capa, a Duelista pode realizar uma habilidade especial. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Sua capa precisa de mais %d para se reen items.artifacts.cloakofshadows.cursed=Você não pode usar uma capa amaldiçoada. items.artifacts.cloakofshadows.no_charge=Sua capa ainda não carregou o suficiente para ser utilizada. items.artifacts.cloakofshadows.desc=Uma capa mágica de valor inestimável, roubada do arsenal real há muitos anos pelo Ladino. Quando usada, ela se torna completamente invisível por um curto período de tempo .\n\nQuanto mais for usada, mais forte ela se tornará, permitindo ao ladino se tornar invisível mais frequentemente e por períodos maiores. -items.artifacts.cloakofshadows.discover_hint=Um dos heróis inicia com esse item. +items.artifacts.cloakofshadows.discover_hint=Um dos heróis inicia com este item. items.artifacts.cloakofshadows$cloakstealth.no_charge=A capa ficou sem energia items.artifacts.cloakofshadows$cloakstealth.levelup=Sua capa cresceu em força items.artifacts.cloakofshadows$cloakstealth.name=encoberto @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Você não é capaz de usar este feitiço agor items.artifacts.holytome.cursed=Você não pode usar um tomo amaldiçoado items.artifacts.holytome.levelup=Seu tomo cresceu em força! items.artifacts.holytome.desc=Um tomo sagrado que atua como foco para a magia divina do Clérigo. Usar o tomo permite ao Clérigo lançar uma variedade de feitiços mágicos.\n\nO tomo ficará cada vez mais poderoso à medida que o Clérigo o usar, dando ao Clérigo mais cargas máximas e aumentando ligeiramente a velocidade de recarga. -items.artifacts.holytome.discover_hint=Um dos heróis inicia com esse item. +items.artifacts.holytome.discover_hint=Um dos heróis inicia com este item. items.artifacts.hornofplenty.name=chifre da fartura items.artifacts.hornofplenty.ac_snack=LANCHAR @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Este recipiente tubular parece poder armazenar ferr items.bags.velvetpouch.name=bolsa de veludo items.bags.velvetpouch.desc=Esta pequena bolsa de veludo pode armazenar muitos itens pequenos, como sementes, pedras rúnicas e alguns ingredientes de alquimia. -items.bags.velvetpouch.discover_hint=Um dos heróis inicia com esse item. +items.bags.velvetpouch.discover_hint=Um dos heróis inicia com este item. items.bags.magicalholster.name=coldre mágico items.bags.magicalholster.desc=Este coldre fino é feito de alguma pele de animal exótico e possui uma magia poderosa que permite armazenar uma grande quantidade de armas de longo alcance.\n\nVocê pode simplesmente colocar a mão no coldre e sempre pegar o item que estava procurando.\n\nDevido à magia do coldre, as varinhas carregam um pouco mais rápido e as armas de longo alcance duram um pouco mais dentro dele. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Este coldre fino é feito de alguma pele de anima ###bombs items.bombs.arcanebomb.name=bomba arcana items.bombs.arcanebomb.desc=Esta bomba foi imbuída com propriedades arcanas. Ela irá detonar em uma explosão poderosa semelhante ao ataque carregado de Goo, causando _%1$d-%2$d de dano mágico_ a qualquer coisa dentro de 2 quadrados. -items.bombs.arcanebomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.arcanebomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.bomb.name=bomba items.bombs.bomb.ac_lightthrow=ACENDER & JOGAR @@ -513,40 +513,40 @@ items.bombs.bomb$doublebomb.desc=Um par de bombas pretas e pesadas. Parece que v items.bombs.firebomb.name=bomba de fogo items.bombs.firebomb.desc=Esta bomba foi modificada para explodir em uma área extensa, causando _%1$d-%2$d de dano_ e espalhando chamas de longa duração em 2 blocos. -items.bombs.firebomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.firebomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.flashbangbomb.name=bomba de luz items.bombs.flashbangbomb.desc=Esta bomba personalizada irá irromper em um clarão de luz, som e eletricidade quando explodir. Qualquer coisa dentro de 2 quadrados receberá _%1$d-%2$d de dano_ da explosão, um dano adicional de 25%% da eletricidade e ficará atordoado por 10 turnos. -items.bombs.flashbangbomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.flashbangbomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.frostbomb.name=bomba de gelo items.bombs.frostbomb.desc=Esta bomba foi modificada para explodir em uma área extensa, causando _%1$d-%2$d de dano_ e espalhando uma rajada de ar congelante de longa duração dentro de 2 quadrados ao seu redor. -items.bombs.frostbomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.frostbomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.holybomb.name=bomba sagrada items.bombs.holybomb.desc=Esta bomba foi modificada para produzir um clarão de luz sagrada em uma extensa área quando explode. Qualquer coisa dentro de 2 quadrados receberá _%1$d-%2$d de dano_ da explosão, e inimigos mortos-vivos ou demoníacos receberão 50%% de dano adicional da luz sagrada. -items.bombs.holybomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.holybomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.noisemaker.name=barulhenta items.bombs.noisemaker.desc=Esta bomba personalizada emitirá ruídos repetidamente quando o fusível queimar. Quando algo tocar na bomba, ela explodirá e causará _%1$d-%2$d de dano_ a qualquer coisa dentro de 2 quadrados! items.bombs.noisemaker.desc_burning=A barulhenta está fazendo tic-toc. Ela vai explodir quando algo se aproximar! -items.bombs.noisemaker.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.noisemaker.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.smokebomb.name=Bomba de fumaça items.bombs.smokebomb.desc=Esta bomba foi modificada para expelir uma espessa nuvem de gás ao mesmo tempo em que explode. Ela causará _%1$d-%2$d de dano_ e espalhará névoa dentro de 2 quadrados. -items.bombs.smokebomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.smokebomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.regrowthbomb.name=bomba de maturação items.bombs.regrowthbomb.desc=Esta bomba personalizada irá espalhar líquido que dá vida a tudo dentro de 3 quadrados ao invés de explodir. A área atingida pelo impacto rapidamente brotará grama e plantas. Você e quaisquer aliados pegos na zona de impacto serão curados, como se tivessem tomado uma poção de cura. -items.bombs.regrowthbomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.regrowthbomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.shrapnelbomb.name=bomba de estilhaços items.bombs.shrapnelbomb.desc=Esta bomba foi modificada com restos de metal do DM-300, que se fragmentarão e voarão para todos os lados quando explodirem, causando _%1$d-%2$d de dano_ em uma área muito extensa ao redor da bomba. É melhor se abrigar atrás de algo ao usá-la... -items.bombs.shrapnelbomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.shrapnelbomb.discover_hint=Você pode fabricar este item através de alquimia. items.bombs.woollybomb.name=bomb-á-á items.bombs.woollybomb.desc=Esta bomba personalizada criará um extenso rebanho de ovelhas mágicas após explodir. A explosão causará _%1$d-%2$d de dano_ a qualquer coisa dentro de 2 quadrados. As ovelhas bloquearão o movimento e persistirão por muito tempo! Porém, as ovelhas não durarão muito na presença de inimigos poderosos. Podem ser dissipadas manualmente mais cedo interagindo-se com elas. -items.bombs.woollybomb.discover_hint=Você pode fabricar esse item através de alquimia. +items.bombs.woollybomb.discover_hint=Você pode fabricar este item através de alquimia. ###food items.food.berry.name=baga da masmorra @@ -596,7 +596,7 @@ items.food.frozencarpaccio.discover_hint=You can create this using another food items.food.meatpie.name=torta de carne items.food.meatpie.eat_msg=A comida estava incrível! items.food.meatpie.desc=Uma deliciosa torta recheada de carne saborosa. Isso vai saciá-lo muito mais do que qualquer outra refeição. -items.food.meatpie.discover_hint=Você pode fabricar esse item através de alquimia. +items.food.meatpie.discover_hint=Você pode fabricar este item através de alquimia. items.food.mysterymeat.name=carne misteriosa items.food.mysterymeat.eat_msg=A comida estava com um gosto... esquisito. @@ -644,7 +644,7 @@ items.food.smallration.discover_hint=You can buy this item in a shop. items.food.stewedmeat.name=carne cozida items.food.stewedmeat.eat_msg=A comida estava razoável. items.food.stewedmeat.desc=Ensopar a carne limpou-a de qualquer doença ou parasita. Deve ser seguro comer. -items.food.stewedmeat.discover_hint=Você pode fabricar esse item através de alquimia. +items.food.stewedmeat.discover_hint=Você pode fabricar este item através de alquimia. items.food.supplyration.name=ração de suprimento items.food.supplyration.desc=Esta ração foi deixada na masmorra por membros e para membros da guilda dos ladrões. Ela foi projetada especificamente para ser consumida em viagem e para ajudar em trapaças em geral.\n\nEmbora não o sacie tanto quanto uma ração normal, pode ser comida rapidamente, fornece um pouco de cura direta e restaurará uma carga da capa das sombras do Ladino. @@ -773,7 +773,7 @@ items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando este vidro pr ###brews -items.potions.brews.brew.discover_hint=Você pode fabricar esse item através de alquimia. +items.potions.brews.brew.discover_hint=Você pode fabricar este item através de alquimia. items.potions.brews.aquabrew.name=composto aquático items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=composto instável items.potions.brews.unstablebrew.desc=Este composto mágico brilha alternando entre as cores do arco-íris.\n\nQuando bebido ou jogado, ativará o efeito de uma poção aleatória. O efeito da poção sempre será benéfico se for bebida e sempre será prejudicial se for jogada. ###elixirs -items.potions.elixirs.elixir.discover_hint=Você pode fabricar esse item através de alquimia. +items.potions.elixirs.elixir.discover_hint=Você pode fabricar este item através de alquimia. items.potions.elixirs.elixirofarcanearmor.name=elixir de armadura arcana items.potions.elixirs.elixirofarcanearmor.desc=Este elixir proporcionará, àquele que o beber, resistência duradoura a danos mágicos. @@ -847,7 +847,7 @@ items.potions.exotic.exoticpotion.unknown_desc=Este frasco redondo contém um l items.potions.exotic.exoticpotion.warning=Você realmente quer cancelar o uso desta poção? Ela será consumida de qualquer maneira. items.potions.exotic.exoticpotion.yes=Sim, eu tenho certeza items.potions.exotic.exoticpotion.no=Não, eu mudei de ideia -items.potions.exotic.exoticpotion.discover_hint=Você pode fabricar esse item através de alquimia. +items.potions.exotic.exoticpotion.discover_hint=Você pode fabricar este item através de alquimia. items.potions.exotic.potionofcleansing.name=poção da limpeza items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. @@ -899,25 +899,25 @@ items.potions.exotic.potionofstormclouds.desc=Jogar esta poção criará uma nuv ###quest items items.quest.ceremonialcandle.name=vela cerimonial items.quest.ceremonialcandle.desc=Um conjunto de velas, derretidas e fundidas pelo uso.\n\nSozinhas são inúteis, mas se usadas com outras velas em um padrão, podem canalizar a energia para um ritual de invocação. -items.quest.ceremonialcandle.discover_hint=Você pode encontrar esse item durante uma missão especifica. +items.quest.ceremonialcandle.discover_hint=Você pode encontrar este item durante uma missão especifica. items.quest.corpsedust.name=pó de cadáver items.quest.corpsedust.chill=Um frio desce pela sua espinha. items.quest.corpsedust.desc=Esta bola de pó de cadáver não é muito diferente de uma bola de pó normal. Mas você pode sentir uma magia maligna pulsando dentro dela.\n\nLivrar-se disto o mais rápido possível é uma boa ideia. -items.quest.corpsedust.discover_hint=Você pode encontrar esse item durante uma missão especifica. +items.quest.corpsedust.discover_hint=Você pode encontrar este item durante uma missão especifica. items.quest.darkgold.name=minério de ouro escuro items.quest.darkgold.you_now_have=Agora você tem %d de minério de ouro escuro. items.quest.darkgold.desc=Este metal não é chamado de escuro por causa de sua cor (que não é diferente de ouro normal), mas porque ele derrete na luz do sol, tornando-o inútil na superfície. -items.quest.darkgold.discover_hint=Você pode encontrar esse item durante uma missão especifica. +items.quest.darkgold.discover_hint=Você pode encontrar este item durante uma missão especifica. items.quest.dwarftoken.name=insígnia do anão items.quest.dwarftoken.desc=Muitos anões e algumas de suas criações maiores carregam estas pequenas peças de metal de propósito desconhecido. Talvez sejam algum tipo de joalheria ou um documento de identificação. Anões são um povo estranho. -items.quest.dwarftoken.discover_hint=Você pode encontrar esse item durante uma missão especifica. +items.quest.dwarftoken.discover_hint=Você pode encontrar este item durante uma missão especifica. items.quest.embers.name=brasas elementais items.quest.embers.desc=Brasas especiais que só podem ser obtidas de um elemental de fogo jovem. Elas irradiam energia térmica. -items.quest.embers.discover_hint=Você pode encontrar esse item durante uma missão especifica. +items.quest.embers.discover_hint=Você pode encontrar este item durante uma missão especifica. items.quest.gooblob.name=bolha de gosma items.quest.gooblob.desc=Um pedaço gelatinoso de gosma, separou-se de Goo enquanto ele morria. É quase como uma grande bola de geleia, apesar de você não se atrever a comê-la. \n\nPor si só não faz nada, mas pode ser útil se combinada com certas poções ou uma bomba. No mínimo, deve se converter em uma quantidade decente de energia. @@ -932,7 +932,7 @@ items.quest.pickaxe.ability_name=perfurar items.quest.pickaxe.ability_desc=A Duelista pode _perfurar_ um inimigo com uma picareta. O ataque é garantido, aplica vulnerabilidade por 3 turnos e causa _%1$d-%2$d de dano aos inimigos com pele rígida. items.quest.pickaxe.upgrade_ability_stat_name=Dano de Habilidade items.quest.pickaxe.desc=Esta é uma ferramenta pesada e robusta, utilizada para quebrar pedras. Você não precisa equipar a picareta para minerar com ela, mas, provavelmente, pode ser usada como uma arma em caso de necessidade. -items.quest.pickaxe.discover_hint=Você pode encontrar esse item durante uma missão especifica. +items.quest.pickaxe.discover_hint=Você pode encontrar este item durante uma missão especifica. items.quest.ratskull.name=crânio de rato gigante items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo troféu de caça, se você tivesse uma parede para colocá-la. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Pergaminho exótico BERKANAN items.scrolls.exotic.exoticscroll.odal=Pergaminho exótico ODAL items.scrolls.exotic.exoticscroll.tiwaz=Pergaminho exótico TIWAZ items.scrolls.exotic.exoticscroll.unknown_desc=Uma brilhante runa mágica indecifrável está escrita neste pergaminho preto. Parece não ser desta terra, quem sabe o que vai fazer quando lido em voz alta? -items.scrolls.exotic.exoticscroll.discover_hint=Você pode fabricar esse item através de alquimia. +items.scrolls.exotic.exoticscroll.discover_hint=Você pode fabricar este item através de alquimia. items.scrolls.exotic.scrollofsirenssong.name=Pergaminho do canto da sereia items.scrolls.exotic.scrollofsirenssong.prompt=Escolha um alvo @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Este feitiço infunde um equipamento com a mesma items.spells.spell.ac_cast=LANÇAR items.spells.spell.no_magic=Você não pode lançar feitiços enquanto está imune à magia. -items.spells.spell.discover_hint=Você pode fabricar esse item através de alquimia. +items.spells.spell.discover_hint=Você pode fabricar este item através de alquimia. items.spells.magicalinfusion.name=infusão mágica items.spells.magicalinfusion.inv_title=Infundir um item @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=No nível atual, este acessório reduzirá s items.trinkets.ferrettuft.name=ferret tuft items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=dente de mímico items.trinkets.mimictooth.desc=Este grande dente afiado deve ter sido arrancado de um mímico muito infeliz. Parece estar influenciando os mímicos da masmorra, tornando-os mais frequentes e perigosos. @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Esta varinha bastante simples lança míssei items.wands.wandofmagicmissile.stats_desc=Cada raio desta varinha causa de _%1$d-%2$d danos,_ e se for aprimorada, dará um breve poder as outras varinhas. items.wands.wandofmagicmissile.bmage_desc=Quando _o Mago de Batalha_ atinge um inimigo com o cajado de míssil mágico, todas as suas varinhas irão ganhar cargas além do seu cajado. items.wands.wandofmagicmissile.eleblast_desc=Uma explosão elementar com o cajado de míssil mágico causa 50% de dano e concede 15 turnos de recarga. -items.wands.wandofmagicmissile.discover_hint=Um dos heróis inicia com esse item. +items.wands.wandofmagicmissile.discover_hint=Um dos heróis inicia com este item. items.wands.wandofmagicmissile$magiccharge.name=carga mágica items.wands.wandofmagicmissile$magiccharge.desc=Sua varinha de míssil mágico alimentou suas varinhas com poder, aumentando o nível efetivo do próximo disparo que elas fizerem.\n\nSuas varinhas são impulsionadas para: +%d.\n\nTurnos de carga mágica restantes: %s. @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=Golpe pesado items.weapon.melee.cudgel.typical_ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado normalmente causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.cudgel.ability_desc=A Duelista pode realizar um _golpe pesado_ com uma maça. Esse ataque concentrado causa _%1$d-%2$d de dano_ se acertar o inimigo de surpresa e atordoa por 5 turnos, reduzindo a precisão e evasão em 50%%. Golpe pesado tem acerto garantido, mas causa dano regular se o inimigo não for pego de surpresa. items.weapon.melee.cudgel.desc=Uma pequena maça de bronze, feito mais como uma ferramenta de autodefesa para nobres do que como uma arma de aventura. -items.weapon.melee.cudgel.discover_hint=Um dos heróis inicia com esse item. +items.weapon.melee.cudgel.discover_hint=Um dos heróis inicia com este item. items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=A Duelista pode entrar em modo _f items.weapon.melee.dagger.ability_desc=A Duelista pode entrar em modo _furtivo_ enquanto empunha uma adaga. Esta habilidade permite que a Duelista lampeje instantaneamente até 5 espaços de distância e concede a ela _%d turnos de invisibilidade._ items.weapon.melee.dagger.upgrade_ability_stat_name=Duração de habilidade items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado. -items.weapon.melee.dagger.discover_hint=Um dos heróis inicia com esse item. +items.weapon.melee.dagger.discover_hint=Um dos heróis inicia com este item. items.weapon.melee.dirk.name=punhal items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos. @@ -1879,7 +1879,7 @@ items.weapon.melee.gloves.ability_name=combinação de ataques items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres. -items.weapon.melee.gloves.discover_hint=Um dos heróis inicia com esse item. +items.weapon.melee.gloves.discover_hint=Um dos heróis inicia com este item. items.weapon.melee.greataxe.name=machado grande items.weapon.melee.greataxe.stats_desc=Esta arma é incrivelmente pesada. @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Feito pelo próprio Mago, este cajado é uma items.weapon.melee.magesstaff.no_wand=O cajado não possui magia no momento, deve ser _imbuído com o poder de uma varinha_ antes que possa ser usado para lançar feitiços. items.weapon.melee.magesstaff.has_wand=O cajado está atualmente imbuído com %s. items.weapon.melee.magesstaff.cursed_wand=Esta varinha está amaldiçoada, fazendo com que sua magia seja caótica e aleatória. -items.weapon.melee.magesstaff.discover_hint=Um dos heróis inicia com esse item. +items.weapon.melee.magesstaff.discover_hint=Um dos heróis inicia com este item. items.weapon.melee.meleeweapon.ac_ability=HABILIDADE items.weapon.melee.meleeweapon.stats_known=Esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para que você possa usar apropriadamente. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=estocada items.weapon.melee.rapier.typical_ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, normalmente causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.rapier.ability_desc=A Duelista pode realizar uma _estocada_ com o florete em um inimigo a 1 espaço de distância. Esse movimento a aproxima do inimigo, causa _%1$d-%2$d de dano_ e é um acerto garantido. items.weapon.melee.rapier.desc=Uma espada reta e fina que oferece certa proteção em detrimento de poder de corte. -items.weapon.melee.rapier.discover_hint=Um dos heróis inicia com esse item. +items.weapon.melee.rapier.discover_hint=Um dos heróis inicia com este item. items.weapon.melee.roundshield.name=Escudo redondo items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio aumenta com aprimoramentos. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=cortar items.weapon.melee.wornshortsword.typical_ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso normalmente causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.wornshortsword.ability_desc=A Duelista pode _cortar_ um inimigo com uma espada curta desgastada. Isso causa _%1$d-%2$d de dano_ e tem acerto garantido. Se a habilidade matar um inimigo, a ação é instantânea e a Duelista pode usar cortar novamente em 5 turnos sem custo. items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições. -items.weapon.melee.wornshortsword.discover_hint=Um dos heróis inicia com esse item. +items.weapon.melee.wornshortsword.discover_hint=Um dos heróis inicia com este item. ###missile weapons @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Estes martelos pesados são projetados items.weapon.missiles.throwingknife.name=faca de arremesso items.weapon.missiles.throwingknife.desc=Estas facas leves são balanceadas para atravessar o ar diretamente no alvo. São mais eficazes contra inimigos desatentos. -items.weapon.missiles.throwingknife.discover_hint=Um dos heróis inicia com esse item. +items.weapon.missiles.throwingknife.discover_hint=Um dos heróis inicia com este item. items.weapon.missiles.throwingspear.name=lança de arremesso items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas e não empunhadas. items.weapon.missiles.throwingspike.name=agulha de arremesso items.weapon.missiles.throwingspike.desc=Estas agulhas pontiagudas de metal devem ser lançadas em inimigos distantes. Embora não sejam muito fortes, sua construção simples toda em metal as torna razoavelmente duráveis. -items.weapon.missiles.throwingspike.discover_hint=Um dos heróis inicia com esse item. +items.weapon.missiles.throwingspike.discover_hint=Um dos heróis inicia com este item. items.weapon.missiles.throwingstone.name=pedra de arremesso items.weapon.missiles.throwingstone.desc=Estas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do bom trabalho feito nelas, elas ainda não são uma arma muito confiável, mas pelo menos não se prenderão aos inimigos. -items.weapon.missiles.throwingstone.discover_hint=Um dos heróis inicia com esse item. +items.weapon.missiles.throwingstone.discover_hint=Um dos heróis inicia com este item. items.weapon.missiles.tomahawk.name=tomahawk items.weapon.missiles.tomahawk.desc=Estes machados de arremesso têm uma borda serrilhada que os torna um pouco complicados de usar. No entanto, um golpe certeiro com esta arma fará com que o inimigo sangre. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=ATIRAR items.weapon.spiritbow.prompt=Escolha um alvo items.weapon.spiritbow.stats=O arco não pode ser aprimorado diretamente, ele ficará mais forte à medida que você sobe de nível. No seu nível atual, as flechas disparadas do arco causarão _%1$d-%2$d de dano_ e exige _%3$d de força_ para ser usado apropriadamente. items.weapon.spiritbow.desc=Um arco feito de madeira mágica antiga. As cordas e gravuras do arco brilham com uma luz azul clara. Quando a corda é puxada, este arco irá conjurar uma flecha mágica que pode ser disparada contra um inimigo. -items.weapon.spiritbow.discover_hint=Um dos heróis inicia com esse item. +items.weapon.spiritbow.discover_hint=Um dos heróis inicia com este item. items.weapon.weapon.identify=Você agora está suficientemente familiarizado com a sua arma para poder identificá-la. items.weapon.weapon.too_heavy=Devido à sua força inadequada, a sua velocidade, precisão e habilidade de ataque surpresa serão menores enquanto usar esta arma. @@ -2261,21 +2261,21 @@ items.arcaneresin.level_too_high=Esta varinha é muito poderosa para ser melhora items.arcaneresin.not_enough=Você não tem resina suficiente para isso! items.arcaneresin.apply=Você reveste sua varinha com resina, aumentando seu poder! items.arcaneresin.desc=Este fino pó reluz entre tons de branco e roxo. Ele pode agir como um amplificador de energia mágica, melhorando o nível de suas varinhas quando aplicado a elas!\n\nAprimorar uma varinha custa 1, 2 ou 3 de resina dependendo do nível inicial dela. Resina pode melhorar varinhas para um máximo de +3.\n\nEntretanto, os aprimoramentos através da resina são _sobrescritos por outras fontes de aprimoramento_ (como pergaminhos do aprimoramento) e não se aplicam quando a varinha é imbuída ao cajado do Mago. -items.arcaneresin.discover_hint=Você pode fabricar esse item através de alquimia. +items.arcaneresin.discover_hint=Você pode fabricar este item através de alquimia. items.brokenseal.name=selo quebrado items.brokenseal.ac_affix=AFIXAR items.brokenseal.prompt=Escolha uma armadura items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.cursed_armor=O selo não se aplica a armaduras amaldiçoadas. items.brokenseal.affix=Você equipa o selo na armadura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=O selo está inscrito com _%s._ items.brokenseal.choose_title=Escolha um Glifo items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=Um dos heróis inicia com esse item. +items.brokenseal.discover_hint=Um dos heróis inicia com este item. items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. items.dewdrop.name=gota de orvalho @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Selecione uma arma de arremesso items.liquidmetal.already_fixed=Esta arma de arremesso já está em perfeitas condições! items.liquidmetal.apply=Você utiliza %d metal líquido para reparar sua arma de arremesso. items.liquidmetal.desc=Quando derramado sobre uma arma de arremesso, este líquido mágico irá preencher as partes lascadas e as rachaduras de uso, restaurando a arma de arremesso para uma condição perfeita!\n\nUma arma de tier 1 requer 10 metais líquidos para ser completamente reparada, uma arma de tier 5 requer 30. Cada aprimoramento também dobra a quantidade de metal necessário.\n\nMetal Líquido não pode ser usado para reparar a ponta de dardos embebidos. -items.liquidmetal.discover_hint=Você pode fabricar esse item através de alquimia. +items.liquidmetal.discover_hint=Você pode fabricar este item através de alquimia. items.lostbackpack.name=mochila perdida items.lostbackpack.desc=Este é o seu inventário perdido. Colete-o para recuperar todos os itens que você perdeu! @@ -2385,4 +2385,4 @@ items.waterskin.desc=Um recipiente para líquido, feito de couro e corda, fechad items.waterskin.desc_water=No momento, o odre contém apenas um pouco de água potável. Certamente há algo na masmorra que o odre poderia armazenar. items.waterskin.desc_heal=O odre está sendo usado para armazenar água curativa. Quanto mais cheio o odre estiver, mais você será curado imediatamente quando beber dele. Você só irá beber a quantia que precisar. items.waterskin.desc_full=O odre cheio parece irradiar energia, talvez ele possa abençoar outro item de sobrevivência? -items.waterskin.discover_hint=Um dos heróis inicia com esse item. +items.waterskin.discover_hint=Um dos heróis inicia com este item. diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index dac26fcf2..94f66007c 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Ваша броня проклята, и вы не items.armor.armor.cursed=Вы чувствуете недобрую магию, таящуюся в этой броне. items.armor.armor.weak_cursed=Даже несмотря на то, что броня проклята, вы можете снять её. items.armor.armor.not_cursed=Эта броня не проклята. -items.armor.armor.seal_attached=Сломанная печать Воина прикреплена к этой броне. Когда он будет ранен ниже половины здоровья, она даст ему _%dщита_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=Сломанная печать Воина должна быть прикреплена к его доспехам, которые он носит в данный момент, чтобы принести ему пользу. Хотите ли вы автоматически снять печать с доспехов, которые вы снимаете, и прикрепить ее к доспехам, которые вы экипируете? items.armor.armor.seal_transfer_yes=Да items.armor.armor.seal_transfer_no=Нет @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=На текущем уровне этот а items.trinkets.ferrettuft.name=мех хорька items.trinkets.ferrettuft.desc=Пучок шелковистого белого меха хорька, скреплённый лаймово-зелёной лентой, завязанной в бант. Хорьки известны своим проворством, озорством и отстутствием добросовестности. Часть этой энергии исходит от аксессуара, увеличивая уклонение всего вокруг. -items.trinkets.ferrettuft.typical_stats_desc=Обычно этот аксессуар увеличивает уклонение всех персонажей на _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=На текущем уровне этот аксессуар увеличивает уклонение всех персонажей на _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=зуб мимика items.trinkets.mimictooth.desc=Видимо, этот огромный клык вырвали у неудачливого мимика. Кажется, он каким-то образом влияет на мимиков, из-за чего они появляются чаще и становятся опаснее. @@ -2267,15 +2267,15 @@ items.brokenseal.name=сломанная печать items.brokenseal.ac_affix=ПРИКРЕПИТЬ items.brokenseal.prompt=Выберите броню items.brokenseal.unknown_armor=Сперва вам необходимо определить, проклята ли эта броня. +items.brokenseal.cursed_armor=Невозможно прикрепить печать к проклятой броне. items.brokenseal.affix=Вы прикрепили печать к броне! -items.brokenseal.desc=Восковая печать, прикреплённая к броне как символ отваги. Все знаки со временем стёрлись и печать треснула посередине.\n\nБудучи памятью о доме, эта печать укрепляет воина. Когда он её носит, он будет мгновенно получать щит, как только будет ранен ниже половины здоровья.\n\nПечать можно _прикрепить к броне_, а так же переместить на другую. Она способна перенести один уровень улучшения, если улучшение было наложено на броню с печатью. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=На печати начертана _%s._ items.brokenseal.choose_title=Выберите руну items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nРуна на броне: %1$s.\nРуна на сломанной печати: %2$s.\n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже. -items.brokenseal.choose_curse_warn=_Ваша броня проклята, а печать - нет, поэтому вы не можете выбрать руну печати!_ items.brokenseal.discover_hint=Один из героев начинает с этим предметом. items.brokenseal$warriorshield.name=Щит Воина -items.brokenseal$warriorshield.desc_active=Сломанная печать Воина сейчас укрепляет его, даруя ему щит поверх собственного здоровья. Между применениями щита существует перезарядка в 100 ходов.\n\nЭтот щит не уменьшается со временем, но закончится, если рядом в течение нескольких ходов не будет врагов. Когда он заканчивается, весь оставшийся щит уменьшит перезарядку, вплоть до 50%%.\n\nЩита осталось: %1$d.\n\nТекущая перезарядка: %2$d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=Воин недавно получил щит от своей сломанной печати и должен подождать перед повторным получением эффекта.\n\nХодов осталось: %d. items.dewdrop.name=капля росы diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index 85de80aff..031421fa4 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Bu zırh lanetli olduğundan onu çıkarmak için items.armor.armor.cursed=Bu zırhın etrafında kötü bir büyünün varlığını hissediyorsun. items.armor.armor.weak_cursed=Üzerinde lanet olmasına karşın bu zırhı çıkarabildin. items.armor.armor.not_cursed=Bu zırhta kötücül bir büyü yok. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=Savaşçının kırık mührünün fayda sağlaması için giymekte olduğu zırha takılı olması gerekir. Çıkardığın zırhtan otomatik olarak ayrılıp yerine giyiyor olduğun zırha takılmasını ister misin? items.armor.armor.seal_transfer_yes=evet items.armor.armor.seal_transfer_no=hayır @@ -234,7 +234,7 @@ items.artifacts.driedrose$wndghosthero.desc=Hayalet tek başına güçsüz, ama items.artifacts.driedrose$wndghosthero.weapon_prompt=Bir silah seç items.artifacts.driedrose$wndghosthero.armor_prompt=Bir zırh seç items.artifacts.driedrose$wndghosthero.cant_unique=Hayalet benzersiz eşyalar kullanamaz. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. +items.artifacts.driedrose$wndghosthero.cant_cursed=Hayalet sadece lanetli olmadığından emin olduğunuz ekipmanları kullanabilir. items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Hayalet, bunu kullanacak kadar güçlü olmayabilir. items.artifacts.driedrose$wndghosthero.cant_strength=Hayalet onu kullanabilmek için yeterince güçlü değil. @@ -1396,102 +1396,102 @@ items.stones.stoneofshock.desc=Bu rüntaşı yakındaki tüm düşmanları kısa items.trinkets.chaoticcenser.name=kaotik rün items.trinkets.chaoticcenser.spew=Buhurdanlığın boşalmak üzere: %s. items.trinkets.chaoticcenser.desc=Simya kazanında biraz zaman geçirdikten sonra bu tütsü yakan buhurdan kendi kendine duman üretiyor gibi görünür! Bu gazlar birikir ve yarı rastgele aralıklarla buhurdanlıktan düşmanlara doğru püskürür. Her türlü gazı üretebilir gibi görünüyor, ancak buhurdan harekete geçmeden hemen önce bir anlık uyarı alacaksınız. -items.trinkets.chaoticcenser.typical_stats_desc=Genellikle bu takı, her _%d_ turda bir düşmanın yakınında zararlı bir gaz oluşturur. Gazlar yalnızca düşmanlar bulunduğunda görünür. Yüksek seviyelerde bu gazlar daha egzotik ve güçlü olma olasılığına sahiptir. -items.trinkets.chaoticcenser.stats_desc=Mevcut seviyesinde, bu takı yaklaşık her _%d_ turda bir düşmanın yakınında zararlı bir gaz ortaya çıkarır. Gazlar yalnızca düşmanlar mevcut olduğunda ortaya çıkar. Yüksek seviyelerde bu gazlar daha egzotik ve güçlü olma olasılığına sahiptir. +items.trinkets.chaoticcenser.typical_stats_desc=Genellikle bu tılsım, her _%d_ turda bir düşmanın yakınında zararlı bir gaz oluşturur. Gazlar yalnızca düşmanlar bulunduğunda görünür. Yüksek seviyelerde bu gazlar daha egzotik ve güçlü olma olasılığına sahiptir. +items.trinkets.chaoticcenser.stats_desc=Mevcut seviyesinde, bu tılsım yaklaşık her _%d_ turda bir düşmanın yakınında zararlı bir gaz ortaya çıkarır. Gazlar yalnızca düşmanlar mevcut olduğunda ortaya çıkar. Yüksek seviyelerde bu gazlar daha egzotik ve güçlü olma olasılığına sahiptir. items.trinkets.dimensionalsundial.name=boyutlu güneş saati items.trinkets.dimensionalsundial.warning=Güneş saatin bir gölge düşürmüyor, tedirgin hissediyorsun. items.trinkets.dimensionalsundial.desc=Bu küçük el güneş saati, siz onu dik tutmasanız bile bir şekilde zindanın derinliklerinde bir gölge oluşturabiliyor. Daha da tuhafı, gölgenin konumunun bu dünyadaki güneşle hiçbir ilişkisi yok gibi görünüyor. Gölge oluşmadığında, güneş saati tehlikeyi çekiyor gibi görünüyor. -items.trinkets.dimensionalsundial.typical_stats_desc=Tipik olarak bu biblo, gerçek hayatta gündüz vakti (öö8-ös8) düşmanların ortaya çıkma oranını _%%%1$d_ azaltır ve gece vakti (ös8-öö8) düşmanların ortaya çıkma oranını _%%%2$d_ artırır. -items.trinkets.dimensionalsundial.stats_desc=Mevcut seviyesinde, bu biblo gerçek hayatta gündüz vakti (öö8-ös8) düşmanların ortaya çıkma oranını _%%%1$d_ azaltacak ve gece vakti (ös8- öö8) düşmanların ortaya çıkma oranını _%%%2$d_ artıracaktır. +items.trinkets.dimensionalsundial.typical_stats_desc=Tipik olarak bu tılsım, gerçek hayatta gündüz vakti (öö8-ös8) düşmanların ortaya çıkma oranını _%%%1$d_ azaltır ve gece vakti (ös8-öö8) düşmanların ortaya çıkma oranını _%%%2$d_ artırır. +items.trinkets.dimensionalsundial.stats_desc=Mevcut seviyesinde, bu tılsım gerçek hayatta gündüz vakti (öö8-ös8) düşmanların ortaya çıkma oranını _%%%1$d_ azaltacak ve gece vakti (ös8- öö8) düşmanların ortaya çıkma oranını _%%%2$d_ artıracaktır. items.trinkets.exoticcrystals.name=egzotik kristaller items.trinkets.exoticcrystals.desc=Bu küçük pembe kristaller simya enerjisi kristalleri ile aynı şekle sahiptir. Doğrudan enerji için kullanılamasalar da, bulduğunuz iksirleri ve parşömenleri bir şekilde etkiliyor gibi görünüyorlar. -items.trinkets.exoticcrystals.typical_stats_desc=Tipik olarak bu biblo, iksir veya parşömen düşüşlerinin _%%%s_ egzotik eşdeğerleriyle değiştirecektir. Bu durum güç iksirlerini, yükseltme parşömenlerini veya tehlike odalarını çözmeye yardımcı olmak için üretilen eşyaları etkilemez. -items.trinkets.exoticcrystals.stats_desc=Mevcut seviyesinde bu biblo, düşen iksir veya parşömenleri _%%%s_ oranında egzotik eşlenikleriyle değiştirecektir. Bu durum güç iksirlerini, yükseltme parşömenlerini veya tehlike odalarını çözmeye yardımcı olmak için üretilen eşyaları etkilemez. +items.trinkets.exoticcrystals.typical_stats_desc=Tipik olarak bu tılsım, iksir veya parşömen düşüşlerinin _%%%s_ egzotik eşdeğerleriyle değiştirecektir. Bu durum güç iksirlerini, yükseltme parşömenlerini veya tehlike odalarını çözmeye yardımcı olmak için üretilen eşyaları etkilemez. +items.trinkets.exoticcrystals.stats_desc=Mevcut seviyesinde bu tılsım, düşen iksir veya parşömenleri _%%%s_ oranında egzotik eşlenikleriyle değiştirecektir. Bu durum güç iksirlerini, yükseltme parşömenlerini veya tehlike odalarını çözmeye yardımcı olmak için üretilen eşyaları etkilemez. items.trinkets.eyeofnewt.name=semender gözü -items.trinkets.eyeofnewt.desc=Bu altın ve siyah semender gözü, artık bir biblo haline getirilmiş yaygın bir malzemedir. Göz, bir şeyleri başka şekillerde görmenize izin vermek karşılığında görüşünüzü azaltıyor gibi görünüyor. -items.trinkets.eyeofnewt.typical_stats_desc=Tipik olarak bu biblo, görüş mesafeni _%1$s%%_ kadar düşürecek, fakat diğer yandan _%2$d_ karo yakınındaki düşmanlar için sana zihin görüşü sağlayacak. -items.trinkets.eyeofnewt.stats_desc=Bu seviyede iken bu biblo senin görüş seviyeni _%1$s%%_ arttırır, ama ayrıca senin düşmanlar üzerindeki akıl okuma genişliğini _%2$d_ yapar. +items.trinkets.eyeofnewt.desc=Bu altın ve siyah semender gözü, artık bir tılsım haline getirilmiş yaygın bir malzemedir. Göz, bir şeyleri başka şekillerde görmenize izin vermek karşılığında görüşünüzü azaltıyor gibi görünüyor. +items.trinkets.eyeofnewt.typical_stats_desc=Tipik olarak bu tılsım, görüş mesafeni _%1$s%%_ kadar düşürecek, fakat diğer yandan _%2$d_ karo yakınındaki düşmanlar için sana zihin görüşü sağlayacak. +items.trinkets.eyeofnewt.stats_desc=Bu seviyede iken bu tılsım senin görüş seviyeni _%1$s%%_ arttırır, ama ayrıca senin düşmanlar üzerindeki akıl okuma genişliğini _%2$d_ yapar. items.trinkets.ferrettuft.name=Gelincik püskülü -items.trinkets.ferrettuft.desc=İpeksi beyaz gelincik kılından bir püskül, fiyonk yapılmış yeşilimtırak bir kurdeleyle tutturulmuş. Gelincikler, çeviklikleri, muzırlıkları ve biraz da arsızlıklarıyla bilinirler. Bu güç bu biblodan yayılıyor ve etrafındaki herşeyin kaçınmasını arttırıyor sanki. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.desc=İpeksi beyaz gelincik kılından bir püskül, fiyonk yapılmış yeşilimtırak bir kurdeleyle tutturulmuş. Gelincikler, çeviklikleri, muzırlıkları ve biraz da arsızlıklarıyla bilinirler. Bu güç bu tılsımdan yayılıyor ve etrafındaki herşeyin kaçınmasını arttırıyor sanki. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=mimik dişi items.trinkets.mimictooth.desc=Bu büyük ve keskin diş çok mutsuz bir mimikden alınmış olmalı. Görünüşe göre zindandaki mimikleri daha yaygın ve daha tehlikeli yapıyor. -items.trinkets.mimictooth.typical_stats_desc=Tipik olarak bu biblo bütün mimik çeşitlerini _%1$sx_ daha yaygın ve görmesini daha zor yapar, ama ayrıca düşürdükleri eşyalarıda arttırır. Her zindan katı _%2$s%%_ ihtimalle extra gizli bir mimik bulundurur. -items.trinkets.mimictooth.stats_desc=Tipik olarak bu biblo bütün mimik çeşitlerini _%1$sx_ daha yaygın ve görmesini daha zor yapar, ama ayrıca düşürdükleri eşyalarıda arttırır. Her zindan katı _%2$s%%_ ihtimalle extra gizli bir mimik bulundurur. +items.trinkets.mimictooth.typical_stats_desc=Tipik olarak bu tılsım bütün mimik çeşitlerini _%1$sx_ daha yaygın ve görmesini daha zor yapar, ama ayrıca düşürdükleri eşyalarıda arttırır. Her zindan katı _%2$s%%_ ihtimalle extra gizli bir mimik bulundurur. +items.trinkets.mimictooth.stats_desc=Tipik olarak bu tılsım bütün mimik çeşitlerini _%1$sx_ daha yaygın ve görmesini daha zor yapar, ama ayrıca düşürdükleri eşyalarıda arttırır. Her zindan katı _%2$s%%_ ihtimalle extra gizli bir mimik bulundurur. items.trinkets.mossyclump.name=yosun yığını items.trinkets.mossyclump.desc=Bu ıslak yosun kümesi, ne kadar sıkarsanız sıkın nemini koruyor gibi görünüyor. Zindanın kendisine sihirli bir şekilde bağlı gibi görünüyor, bu da çim ve suyun ortaya çıkmasını daha olası hale getiriyor. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Bu tılsım genellikle temasız zeminlerin _%%%d_ oranındaki kısmının su ya da çimenle dolmasına neden olur.\n\nBu tılsımın yükseltilmesi daha fazla enerjiye mal olur. +items.trinkets.mossyclump.stats_desc=Mevcut seviyesinde bu tılsım, temasız zeminlerin _%%%d_ oranında su ya da çimenle dolmasını sağlayacaktır.\n\nBu tılsımın yükseltilmesi daha fazla enerjiye mal olur. items.trinkets.parchmentscrap.name=parşömen parçası items.trinkets.parchmentscrap.desc=Bu küçük parşömen parçası bir parşömene aitmiş gibi görünüyor. Büyüsünün bir kısmını korumuş ve zindanda bulunan silah ve zırhları etkiliyor gibi görünüyor. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Tipik olarak bu tılsım, büyüleri ve glifleri _%d kat_ daha yaygın hale getirirken, silahlar ve zırhlar üzerindeki lanetleri _%s kat_ daha yaygın hale getirir. Asalar, yüzükler veya eserler üzerindeki lanetler bundan etkilenmez.\n\nBu tılsımın yükseltilmesi daha fazla enerjiye mal olur. +items.trinkets.parchmentscrap.stats_desc=Mevcut seviyesinde bu tılsım, büyüleri ve glifleri _%d kat_ daha yaygın hale getirecek ve silahlar ve zırhlar üzerindeki lanetleri _%s kat_ daha yaygın hale getirecektir. Asalar, yüzükler veya eserler üzerindeki lanetler bundan etkilenmez.\n\nBu tılsımın yükseltilmesi daha fazla enerjiye mal olur. items.trinkets.petrifiedseed.name=taşlaşmış tohum items.trinkets.petrifiedseed.desc=Bu tohum ya yavaş jeolojik süreçler ya da büyü yoluyla fosilleşmiştir. Tohum, zindanın bitki örtüsünü sihirli bir şekilde etkiliyor gibi görünüyor ve zaman zaman bitki tohumlarını rün taşlarıyla değiştiriyor. -items.trinkets.petrifiedseed.typical_stats_desc=Normal koşullarda bu biblo, _%1$s%%_ ihtimalle çiğnediğin otların tohum yerine rün taşı düşürmesini sağlar, ayrıca yüksek çalıların eşya düşürme ihtimalini _%2$s%%_ artırır. -items.trinkets.petrifiedseed.stats_desc=Bu biblo mevcut seviyesinde, _%1$s%%_ ihtimalle çiğnenmiş otların tohumlar yerine rün taşlarını düşürmesine ve aynı zamanda _%2$s%%_ ihtimalle yüksek çimlerin daha sık eşya düşürmesine neden olacak. +items.trinkets.petrifiedseed.typical_stats_desc=Normal koşullarda bu tılsım, _%1$s%%_ ihtimalle çiğnediğin otların tohum yerine rün taşı düşürmesini sağlar, ayrıca yüksek çalıların eşya düşürme ihtimalini _%2$s%%_ artırır. +items.trinkets.petrifiedseed.stats_desc=Bu tılsım mevcut seviyesinde, _%1$s%%_ ihtimalle çiğnenmiş otların tohumlar yerine rün taşlarını düşürmesine ve aynı zamanda _%2$s%%_ ihtimalle yüksek çimlerin daha sık eşya düşürmesine neden olacak. items.trinkets.ratskull.name=fare kafatası -items.trinkets.ratskull.desc=Bu ürkütücü biblo, bu zindanda bir şekilde nadir bulunan normal bir farenin kafatasından çok daha büyük değildir. Kafatasının büyülü etkisi, zindanın daha nadir sakinlerini kendine çekiyor ve onların çok daha sık görünmesini sağlıyor gibi görünüyor. -items.trinkets.ratskull.typical_stats_desc=Normal koşullarda bu biblo, nadir egzotik düşmanların _%dx_ daha fazla ortaya çıkmasını sağlar. Ancak bu kafatası, çekici kristal mimiklerin ve zırhlı heykellerin ortaya çıkmasında sadece yarı yarıya daha az etkilidir. -items.trinkets.ratskull.stats_desc=Mevcut seviyesinde bu takı, nadir egzotik düşmanların ortaya çıkma olasılığını _%dx_ artıracaktır. Ancak kafatası kristal taklitçileri ve zırhlı heykelleri cezbetmede yarı yarıya etkilidir. +items.trinkets.ratskull.desc=Bu ürkütücü tılsım, bu zindanda bir şekilde nadir bulunan normal bir farenin kafatasından çok daha büyük değildir. Kafatasının büyülü etkisi, zindanın daha nadir sakinlerini kendine çekiyor ve onların çok daha sık görünmesini sağlıyor gibi görünüyor. +items.trinkets.ratskull.typical_stats_desc=Normal koşullarda bu tılsım, nadir egzotik düşmanların _%dx_ daha fazla ortaya çıkmasını sağlar. Ancak bu kafatası, çekici kristal mimiklerin ve zırhlı heykellerin ortaya çıkmasında sadece yarı yarıya daha az etkilidir. +items.trinkets.ratskull.stats_desc=Mevcut seviyesinde bu tılsım, nadir egzotik düşmanların ortaya çıkma olasılığını _%dx_ artıracaktır. Ancak kafatası kristal taklitçileri ve zırhlı heykelleri cezbetmede yarı yarıya etkilidir. items.trinkets.saltcube.name=Tuz küpü items.trinkets.saltcube.desc=Bu büyük tuz kristali neredeyse mükemmel bir küp şeklinde kesilmiş ve bir şekilde simya kabındaki suyun yarısını eritmek yerine boşaltmayı başarmış. Görünüşe göre yediğiniz yiyecekleri sihirli bir şekilde kurutuyor ve koruyor, aldığınız tokluğu uzatıyor, ancak aynı zamanda açlıktan kıvranmadığınız da sağlığınızın yenilenmesini de azaltıyor. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Genellikle bu tılsım acıkmadan önceki süreyi _%%%1$s_ oranında artırır, ancak zemin kilitli olmadığı sürece sağlık yenileme oranınızı da _%%%2$s_ oranında azaltır. +items.trinkets.saltcube.stats_desc=Mevcut seviyesinde bu tılsım, acıkmadan önceki süreyi _%%%1$s_ oranında artırır, ancak zemin kilitli değilse sağlık yenileme oranınızı da _%%%2$s_ oranında azaltır. items.trinkets.shardofoblivion.name=unutulmuşluk parçası items.trinkets.shardofoblivion.desc=Bu küçük lanetli metal parçası simya kazanında kaynadıktan sonra değişerek... hiçbir şeyden yapılmaz hale geldi. Işık onun etrafında bükülüyor gibi görünüyor ve siz onu tutmadığınızda olduğu yerde asılı kalıyor. Parça cehaletinizden sihirli bir şekilde güç çekiyor gibi görünüyor, bu yüzden muhtemelen en iyisi bunun hakkında çok fazla düşünmemek. items.trinkets.shardofoblivion.typical_stats_desc=Tipik olarak bu takı, taktığınız veya yakın zamanda kullandığınız tanımlanamayan her ekipman parçası için düşmanların ganimet düşürme oranını maksimum _%d eşya(lar)_'a kadar %%20 artıracaktır. Parça aynı zamanda teçhizatı tanımlamanızı da engeller, ancak hazır olan eşyaları el ile tanımak için kullanılabilir. -items.trinkets.shardofoblivion.stats_desc=Mevcut seviyesinde bu takı, kuşandığınız veya yakın zamanda kullandığınız tanımlanamayan her teçhizat parçası için düşmanların ganimet düşürme oranını maksimum _%d eşya(lar)_'a kadar %%20 artıracaktır. Parça aynı zamanda teçhizatı tanımlamanızı engeller, ancak hazır olan eşyaları el ile tanımlamak için kullanılabilir. +items.trinkets.shardofoblivion.stats_desc=Mevcut seviyesinde bu tılsım, kuşandığınız veya yakın zamanda kullandığınız tanımlanamayan her teçhizat parçası için düşmanların ganimet düşürme oranını maksimum _%d eşya(lar)_'a kadar %%20 artıracaktır. Parça aynı zamanda teçhizatı tanımlamanızı engeller, ancak hazır olan eşyaları el ile tanımlamak için kullanılabilir. items.trinkets.shardofoblivion.ac_identify=Tanımlamak items.trinkets.shardofoblivion.identify_prompt=Bir eşyayı tanımla items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready_worn=Yıpranmış eşyalarınız artık tanımlanmaya hazır. Tanımlamak için eşyalar üzerinde Unutulmuşluk Parçanızı kullanın. items.trinkets.shardofoblivion.identify_not_yet=Bu eşya henüz tanımlamaya hazır değil. items.trinkets.shardofoblivion.identify=Eşyayı tanımladın! items.trinkets.shardofoblivion$wandusetracker.name=Tanımlanmamış asa kullanıldı. items.trinkets.shardofoblivion$wandusetracker.desc=Kısa bir süre önce tanımlanamayan bir asa kullandınız, bu da bir süreliğine unutuluş parçası için bir parça kullanılmış tanımlanamayan ekipman olarak sayılır.\n\nKalan tur sayısı: %s items.trinkets.thirteenleafclover.name=on üç yapraklı yonca -items.trinkets.thirteenleafclover.desc=Her nasılsa simya kabında demlenmek bu yoncanın fazladan yapraklar çıkarmasına neden oldu! Bu biblonun şanslı mı yoksa şanssız mı olduğu pek belli değil, belki de bu biblo şansınızı daha kaotik hale getirecektir? -items.trinkets.thirteenleafclover.typical_stats_desc=Tipik olarak bu takı, maksimum hasarı _%%%1$d_ oranında, minimum hasarı ise _%%%2$d_ oranında vermenize neden olur. -items.trinkets.thirteenleafclover.stats_desc=Mevcut seviyesinde bu takı, maksimum hasarı _%%%1$d_ oranında ve minimum hasarı _%%%2$d_ oranında vermenize neden olur. +items.trinkets.thirteenleafclover.desc=Her nasılsa simya kabında demlenmek bu yoncanın fazladan yapraklar çıkarmasına neden oldu! Bu tılsımı şanslı mı yoksa şanssız mı olduğu pek belli değil, belki de bu tılsım şansınızı daha kaotik hale getirecektir? +items.trinkets.thirteenleafclover.typical_stats_desc=Tipik olarak bu tılsım, maksimum hasarı _%%%1$d_ oranında, minimum hasarı ise _%%%2$d_ oranında vermenize neden olur. +items.trinkets.thirteenleafclover.stats_desc=Mevcut seviyesinde bu tılsım, maksimum hasarı _%%%1$d_ oranında ve minimum hasarı _%%%2$d_ oranında vermenize neden olur. items.trinkets.trapmechanism.name=tuzak mekanizması items.trinkets.trapmechanism.desc=Zindanın tuzaklarından birinin çekirdek mekanizması, taşınabilmesi için zeminden dikkatlice oyulmuş. Zindanın kendisine sihirli bir şekilde bağlı gibi görünüyor, tehlikeli araziyi daha yaygın hale getiriyor ama aynı zamanda ona olan yakınlığınızı da artırıyor. -items.trinkets.trapmechanism.typical_stats_desc=Genellikle bu aksesuar, temalı olmayan katmanların _%1$d%%_'inin yerine tuzağa veya boşluklara dönüşmesini sağlar. Ayrıca, zindanın gizli tuzaklarının _%2$d%%_'si görünür hale gelir. -items.trinkets.trapmechanism.stats_desc=Mevcut seviyesinde bu takı, temalandırılmamış _%%%1$d_ zeminin tuzaklarla ya da uçurumlarla dolmasına neden olur. Ek olarak, zindanın gizli _%%%2$d_ tuzakları görünür hale gelecektir. +items.trinkets.trapmechanism.typical_stats_desc=Tipik olarak bu tılsım, temasız zeminlerin _%%%1$d_ oranının tuzaklarla ya da uçurumlarla dolmasına neden olur. Ek olarak, zindanın gizli tuzaklarının _%%%2$d_ oranındaki kısmı görünür hale gelir. +items.trinkets.trapmechanism.stats_desc=Mevcut seviyesinde bu tılsım, temasız zeminlerin _%%%1$d_ oranında tuzaklarla ya da uçurumlarla dolmasına neden olur. Ayrıca zindandaki gizli tuzakların _%%%2$d_ oranındaki kısmı görünür hale gelir. items.trinkets.vialofblood.name=Kan şişesi items.trinkets.vialofblood.desc=Bu ince şişe zindanda yaşayan birinin kanını içeriyor, şişeyi döndürdüğünüzde yavaşça hareket ediyor. Sihirli bir şekilde daha güçlü iyileştirme etkilerini artırıyor gibi görünüyor, ama aynı zamanda bu iyileşmenin gecikmesine de neden oluyor. -items.trinkets.vialofblood.typical_stats_desc=Normal koşullarda bu biblo iyileşme ve suda iyileşme iksirini içmekten veya sağlık kuyusundan kazanılan toplam sağlığı _%1$s%%_ kadar artırır. Fakat iyileşmeler bir turda maksimum _%2$s_ olacak şekilde daha yavaş etki eder(kahraman seviyesine göre ölçeklendirilir). -items.trinkets.vialofblood.stats_desc=Mevcut katında bu biblo iyileşme ve suda iyileşme iksirini içmekten veya sağlık kuyusundan kazanılan toplam sağlığı _%1$s%%_ kadar artırır. Fakat iyileşmeler bir turda maksimum _%2$s_ olacak şekilde daha yavaş etki eder(kahraman seviyesine göre ölçeklendirilir). +items.trinkets.vialofblood.typical_stats_desc=Bu tılsım genellikle iyileşme iksirleri, su tulumları veya sağlık kuyuları içerek kazandığınız toplam sağlığı _%%%1$s_ oranında artırır. Ancak bu iyileştirme etkileri daha yavaş gerçekleşir ve tur başına en fazla _%2$s_ HP yeniler (bu kahraman seviyesiyle ölçeklenir). +items.trinkets.vialofblood.stats_desc=Mevcut seviyesinde bu tılsım, iyileşme iksirleri, su tulumları veya sağlık kuyuları içerek kazandığınız toplam sağlığı _%%%1$s_ oranında artıracaktır. Bununla birlikte, bu iyileştirme etkileri daha yavaş gerçekleşecek ve tur başına en fazla _%2$s_ HP yenileyecektir (bu kahraman seviyesiyle ölçeklenir). items.trinkets.wondrousresin.name=harikulade reçine items.trinkets.wondrousresin.desc=Bu parıldayan mavi reçine, lanetli bir asanın büyüsünün damıtılmış özüne sahip gibi görünüyor. Simya kabından gelen büyü onu biraz dengelemiş gibi görünüyor ve şimdi asalarınızı etkiliyor. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Tipik olarak bu tılsım, lanetli asa etkilerini zamanın _%%%1$s_ oranında nötr veya pozitif olmaya zorlayacak ve lanetsiz asaların zamanın _%%%2$s_ oranında ek bir nötr veya pozitif lanetli zap atmasına neden olacaktır.\n\nBu tılsımın yükseltilmesi daha büyük miktarda enerjiye mal olur. +items.trinkets.wondrousresin.stats_desc=Mevcut seviyesinde bu tılsım, lanetli asa etkilerini zamanın _%%%1$s_ oranında nötr veya pozitif olmaya zorlayacak ve lanetsiz asaların zamanın _%%%2$s_ oranında ek bir nötr veya pozitif lanetli zap atmasına neden olacaktır.\n\nBu tılsımın yükseltilmesi daha büyük miktarda enerjiye mal olur. items.trinkets.trinketcatalyst.name=büyülü katalizör -items.trinkets.trinketcatalyst.window_title=create a trinket -items.trinkets.trinketcatalyst.window_text=Katalizörü eklediğinizde su parlamaya başlar. Büyülü bir bibloya dönüştürmek için enerji yükleyebileceğiniz birkaç yakın eşya var. -items.trinkets.trinketcatalyst.desc=Bu büyülü altın tozu topu zindanın karanlığında parıldar. Bu katalizör bir simya kabında biraz simya enerjisiyle kullanılarak eşsiz bir biblo,ıvır zıvır veya incik boncuk üretilebilir.\n\nIvır zıvırlar zindanı veya sakinlerini hafifçe değiştiren çeşitli farklı etkiler sağlar. İncik boncuklar, etkilerini daha güçlü hale getirmek için daha fazla enerji ile yükseltilebilir veya etkiden tamamen vazgeçmek için bırakılabilir. -items.trinkets.trinketcatalyst$randomtrinket.name=Rastgele biblo -items.trinkets.trinketcatalyst$randomtrinket.desc=Yakındaki bir eşya, açamadığınız bir kesenin içinde sıkışmış durumda.\n\nSimya işlemi keseyi çözecek, ancak bunu yapana kadar hangi bibloyu alacağınızı bilemeyeceksiniz! +items.trinkets.trinketcatalyst.window_title=tılsım oluştur +items.trinkets.trinketcatalyst.window_text=Katalizörü eklediğinde su parlamaya başlar. Yakında bulunan bazı eşyalar, enerjiyle aşılanarak sihirli bir tılsıma dönüştürülebilir. +items.trinkets.trinketcatalyst.desc=Bu büyülü altın tozu topu, zindanın karanlığında ışıltıyla parıldar. Bu katalizör, az miktarda simyasal enerjiyle birlikte simya kazanında kullanılarak benzersiz bir tılsım üretmek için kullanılabilir.\n\nTılsımlar, zindanı ya da içindekileri az da olsa değiştiren çeşitli etkiler sağlar. Daha fazla enerji kullanılarak güçlendirilebilir ya da etkisinden tamamen vazgeçmek için yere bırakılabilir. +items.trinkets.trinketcatalyst$randomtrinket.name=rastgele tılsım +items.trinkets.trinketcatalyst$randomtrinket.desc=Yakındaki bir eşya, açamadığınız bir kesenin içinde sıkışmış durumda.\n\nSimya işlemi keseyi çözecek, ancak bunu yapana kadar hangi tılsımı alacağınızı bilemeyeceksiniz! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. -items.trinkets.trinket$placeholder.name=biblo +items.trinkets.trinket.discover_hint=Simya yoluyla bir tılsım ürettiğinizde bu eşyanın bir seçenek olma şansı vardır. +items.trinkets.trinket$placeholder.name=tılsım ###wands items.wands.cursedwand.ondeath=%s ile kendi kendini öldürdün. @@ -1540,7 +1540,7 @@ items.wands.wandofblastwave.eleblast_desc=Patlayıcı dalga asası ile uygulanan items.wands.wandofcorrosion.name=aşındırma asası items.wands.wandofcorrosion.staff_name=aşındırma asası items.wands.wandofcorrosion.desc=Bu asanın dişbudak ağacından yapılma gövdesinin içerisinde parlak bir turuncu mücevher bulunuyor. -items.wands.wandofcorrosion.stats_desc=Bu asa hedefe patlayıp aşındırıcı gaz bulutu salan bir ok gönderir. Bulutun içinde kalan her şey _%dhasardan_ başlayarak zamanla artan hasar verir. +items.wands.wandofcorrosion.stats_desc=Bu asa hedefe patlayıp aşındırıcı gaz bulutu salan bir ok gönderir. Bulutun içinde kalan her şey _%d hasardan_ başlayarak zamanla artan hasar verir. items.wands.wandofcorrosion.upgrade_stat_name_1=Aşınma hasarı items.wands.wandofcorrosion.upgrade_stat_name_2=Gaz Seviyesi items.wands.wandofcorrosion.bmage_desc=_Savaş Büyücüsü_ bir düşmana korozyon asasıyla vurduğunda, düşmanın korozyona uğrama şansı vardır. @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Bu toprak muhafızı da Çoğu items.wands.wandoflivingearth$earthguardian.name=Taştan Koruma items.wands.wandoflivingearth$earthguardian.desc=Yaşayan toprak asanızdan çıkan taşlar koruyucu bir toprak muhafızına dönüştü! Bu kayalık koruyucu yakındaki düşmanlara saldıracak ve onları senin yerine koruyucuya saldırmaya zorlayacak. Yakındaki tüm tehditler ortadan kalktığında, koruyucu etrafınızda yeniden şekillenecek ve asanızı bir sonraki kullanışınızda geri dönecek. items.wands.wandoflivingearth$earthguardian.wand_info=Muhafızın savunma gücü senin asanın seviyesine bağlı. Şu anlık %1$d-%2$d hasarı engelliyor -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Bu karakteri belirli bir asa ile bulabilirsiniz. items.wands.wandofmagicmissile.name=büyülü ok asası items.wands.wandofmagicmissile.staff_name=büyülü ok değneği @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=_Savaş Büyücüsü_ yeniden büyüme asa items.wands.wandofregrowth.eleblast_desc=yeniden büyüme asasıyla yapılan element patlaması düşmanları yerine sabitler ve patlama bölgesinde rastgele çimen büyütür. items.wands.wandofregrowth$dewcatcher.name=Çiytoplayıcı items.wands.wandofregrowth$dewcatcher.desc=Çiykapanlar, kendilerini büyülü çiy ile dolduran harika bitkilerdir. Dikkat çekmemek için ot gibi kamufle olmaya çalışırlar, ancak biriken çiy şişkinlikleri onları ele verir. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Bu bitkiyi belirli bir asa ile bulabilirsiniz. items.wands.wandofregrowth$seedpod.name=Tohum Zarfı items.wands.wandofregrowth$seedpod.desc=Tohum Kozaları, kendi tohumları yerine diğer bitki türlerinden tohum üreten büyülü bitkilerdir. Kendi tohumları olmamasına rağmen bir şekilde yayılmayı başarırlar. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Bu bitkiyi belirli bir asa ile bulabilirsiniz. items.wands.wandofregrowth$lotus.name=Altın Lotus items.wands.wandofregrowth$lotus.desc=Altın nilüfer, yalnızca güçlü bir yeniden büyüme asası tarafından yaratılabilen mistik bir bitkidir. Aurası tüm bitkileri ve bitki etkilerini geliştirir, ancak enerjisi tükenir ve kısa bir süre sonra ölür. items.wands.wandofregrowth$lotus.wand_info=Bu yonca bir _+%1$d yeniden büyüme asası tarafından üretildi. Eğer bir karakterin üzerine dikilmişse etkisinde olan tüm bitkiler _aniden tetiklenecek_. Bitkiler aynı zamanda _%2$d%% ihtimalle tohumlarını düşürebilir ve uçlu dartlar _%3$d%% daha az dayanıklılık_ kullanacak -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Bu bitkiyi belirli bir asayı birkaç kez yükselttikten sonra bulabilirsiniz. items.wands.wandoftransfusion.name=aktarım asası items.wands.wandoftransfusion.staff_name=aktarım değneği @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=nöbetçi items.wands.wandofwarding$ward.desc_5=Bu yükseltilmiş nöbetçi, daha düşük bir nöbetçiden daha büyük ve daha dayanıklıdır. Bu nöbetçiden gelen her vuruş _%1$d-%2$d_ hasar verir.\n\nBu nöbetçiye koruma asanızla vurmak onu geliştirir ve iyileştirir.\n\nBu nöbetçi, bir düşmanı her vurduğunda bir miktar sağlık harcayacaktır, ancak üzerinde koruma asanızı kullanarak iyileştirilebilir.\n\nKoruma asan bu nöbetçiyi ayakta tutmak için _%3$d enerji_ kullanıyor. items.wands.wandofwarding$ward.name_6=büyük nöbetçi items.wands.wandofwarding$ward.desc_6=Tamamen yükseltilmiş bu nöbetçi, öncekilerden çok daha dayanıklıdır. Bu nöbetçiden gelen her vuruş _%1$d-%2$d hasar verir._\n\nBu nöbetçiyi koruma asanla vurmak onu iyileştirecektir.\n\nBu nöbetçi, bir düşmanı her vurduğunda bir miktar sağlık harcar, ancak üzerinde koruma asanızı kullanarak iyileştirilebilir.\n\nKoruma asan bu nöbetçiyi ayakta tutmak için _%3$denerji_ kullanıyor. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Bu karakteri belirli bir asa ile bulabilirsiniz. items.wands.wandofwarding$ward.dismiss_title=Bu koğuşu kapatacak mısınız? items.wands.wandofwarding$ward.dismiss_body=Asanızın artık korumasını istemiyorsanız bu korumayı kaldırabilirsiniz. Bunu yaptığınızda koruma hemen yok olur.\n\nBu koğuşu yok etmek mi? items.wands.wandofwarding$ward.dismiss_confirm=evet @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Şanslı bir silahla öldürülen düşmanl items.weapon.enchantments.lucky.elestrike_desc=Şans büyüsüne sahip bir element saldırısı, menzildeki her düşmanın altına %12,5 oranında ganimet bırakma şansına sahiptir. Bu etki düşman başına yalnızca bir kez tetiklenebilir. items.weapon.enchantments.projecting.name=erişen %s -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Bu efsunla yakın dövüş silahları ekstra menzil kazanacak. Menzilli silahlar yakındaki hedeflere doğrultulduğunda duvarları delip geçecek. items.weapon.enchantments.projecting.elestrike_desc=Yansıtma büyüsüne sahip bir element saldırısı, birincil hedef hariç menzildeki her düşmana %30 hasar verir. items.weapon.enchantments.shocking.name=şok edici %s @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=VUR items.weapon.melee.magesstaff.prompt=Bir asa seç items.weapon.melee.magesstaff.imbue=Değneğe %s işledin. items.weapon.melee.magesstaff.preserved=Önceki asa korundu! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. +items.weapon.melee.magesstaff.imbue_desc=Asanıza bu asayı aşılamak istediğinizden emin misiniz?\n\nAşılanan asa, asayla aynı veya daha yüksek seviyedeyse, asa bu asanın seviyesini ve kendi yükseltmelerinden birini miras alacaktır. items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_cursed=_Eğer lanetli bir asa kullanırsanız, asanız da lanetli hale gelecektir!_ items.weapon.melee.magesstaff.imbue_lost=Şu anda asanıza entegre edilmiş asa _kaybolacaktır_. items.weapon.melee.magesstaff.imbue_talent=Şu anda büyücünün asasına entegre edilen asa _+0 olacaktır_. items.weapon.melee.magesstaff.yes=Evet, eminim. @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Bu dartların ucundaki üzüntüyosu items.weapon.missiles.darts.rotdart.name=çürük dart items.weapon.missiles.darts.rotdart.desc=Bu kötü dartlar, dartın temas ettiği her şeyi agresif bir şekilde yiyebilecek asidik, çürük böğürtlen bazlı bir bileşikle kaplıdır. Güçlü düşmanlar, etkilerin çoğuna direnir, ancak korozyon, çoğu standart düşmanı kolayca öldürecek kadar güçlüdür. Bunlar diğer uçlu dartlardan daha uzun süre dayanır, ancak dayanıklılıkları artırılamaz. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Bu öğeyi belirli bir görevdeki tohumu kullanarak oluşturabilirsiniz. items.weapon.missiles.darts.shockingdart.name=şokedici dart items.weapon.missiles.darts.shockingdart.desc=Bu dartların ucundaki fırtınaasması tabanlı kimyasal hedeflerine berbat bir şok verecektir. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Bu dart demetinde _%d/%d_ dart items.weapon.missiles.darts.tippeddart.unlimited_uses=_Ama bunlar o kadar kaliteli ki, etkilerini hiç bir zaman yitirmeyeceklerdir._ items.weapon.missiles.darts.tippeddart.about_to_break=Dartının ucu etkisini kaybetmek üzere. items.weapon.missiles.darts.tippeddart.has_broken=Dartının ucu etkisini kaybetti. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Bu öğeyi bir dükkandan satın alabilir veya bir tohum kullanarak oluşturabilirsiniz. items.weapon.missiles.bolas.name=bolalar @@ -2245,7 +2245,7 @@ items.amulet.ascent_title=Yükseliş items.amulet.ascent_desc=Muskadan, Yog-Dzewa'nın yayılan büyük ve korkunç gücünü hissetmeye başlıyorsun. Bir ölümlü olarak zindandan geri yükselmek düşündüğünden daha zor olabilir!\n\nMuska ile yükselmeye devam edersen zindan daha tehlikeli hale gelecek, katlar arası ışınlanmalar devre dışı kalacak ve oyunu ancak zindanda yükselirken düşmanları alt ederek kazanabileceksiniz!\n\nBu mücadeleyi başlatmadan yükselmek istiyorsan muskayı şimdilik burada bırakabilir, veya oyunu normal bir şekilde bitirmek için muskayı, yükselmeden önce etkinleştirebilirsin. items.amulet.ascent_yes=Devam Et! items.amulet.ascent_no=Şimdilik Dur -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Bu eşyayı zindanın en altında bulabilirsin... items.ankh.name=ankh items.ankh.ac_bless=KUTSA @@ -2266,17 +2266,17 @@ items.arcaneresin.discover_hint=Bu eşyayı simya ile üretebilirsin. items.brokenseal.name=kırık mühür items.brokenseal.ac_affix=İLİŞTİR items.brokenseal.prompt=Bir zırh seç -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Önce o zırhın lanetli olup olmadığını belirlemelisiniz. +items.brokenseal.cursed_armor=Mühür lanetli bir zırha takılamaz. items.brokenseal.affix=Mührü zırhına taktın! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Fok bir _%s_ ile yazıldı. items.brokenseal.choose_title=Bir Rün Seçin -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ +items.brokenseal.choose_desc=Hem bu zırh hem de kırık mühür bir kabartma taşıyor. Hangi kabartmanın saklanması gerektiğini seçin.\n\nZırh Kabartması: %1$s\nKırık Mühür Kabartması: %2$s\n\nŞu anda zırhın üzerinde bulunan kabartmayı seçerseniz, mührün bunu daha sonra aktaramayacağını unutmayın. items.brokenseal.discover_hint=Kahramanlardan birisi bu eşyayla başlar. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal$warriorshield.name=Savaşçı Kalkanı +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Savaşçı kısa süre önce kırılan mühründen kalkan kazanmıştır ve kalkan etkisinden tekrar yararlanana kadar beklemelidir.\n\nKalan hamle sayısı: %d. items.dewdrop.name=çiy damlası items.dewdrop.already_full=Sağlığın zaten tamamen dolu. @@ -2321,9 +2321,9 @@ items.item.ac_drop=BIRAK items.item.ac_throw=FIRLAT items.item.rankings_desc=Öldüren: %s items.item.curse=lanet -items.item.custom_note_type=This type of item has a custom note: "_%s_" -items.item.custom_note=Bu eşyanın özel bir notu var:"_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.custom_note_type=Bu öğe türünün özel bir notu var: “_%s_” +items.item.custom_note=Bu öğenin özel bir notu var: "_%s_" +items.item.discover_hint=Bu eşyayı zindanda rastgele bulabilirsiniz. items.kindofmisc.unequip_title=Bir eşyayı çıkar items.kindofmisc.unequip_message=Önce bu eşyalardan birinin donanımını çıkarmanız gerekir. Değiştirmek için bir öğe seçin. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index 6a8a22669..b1667bc28 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Через те, що цей обладунок п items.armor.armor.cursed=Ви відчуваєте темну магію, що наповнює цей обладунок. items.armor.armor.weak_cursed=Навіть попри те, що обладунок проклятий, ви можете зняти його. items.armor.armor.not_cursed=Цей обладунок вільний від злих чарів. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_transfer=Зламана печатка воїна повинна бути прикріплена до обладунку, який він зараз носить, щоб принести йому користь. Ви хочете, щоб печатка автоматично знімалася з обладунку, який ви скидаєте, і прикріплювалася до обладунку, який ви одягаєте? items.armor.armor.seal_transfer_yes=так items.armor.armor.seal_transfer_no=ні items.armor.armor$glyph.glyph=гліф items.armor.armor$glyph.killed=%s вбив тебе... items.armor.armor$glyph.rankings_desc=Вбитий гліфом -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Ви можете знайти предмет з цим ефектом випадковим чином у підземеллі або спробувати застосувати його до предмета самостійно. items.armor.classarmor.ac_ability=ОБЕРІТЬ ЗДІБНІСТЬ items.armor.classarmor.ac_transfer=ПЕРЕНЕСЕННЯ @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Магію корони короля два items.armor.classarmor.transfer_prompt=Оберіть обладунок items.armor.classarmor.transfer_cancel=Скасувати items.armor.classarmor.transfer_complete=Властивості вашого героїчного обладунку було перенесено! -items.armor.classarmor.discover_hint=You can find this item after defeating the floor 20 boss with a specific hero. +items.armor.classarmor.discover_hint=Ви можете знайти цей предмет після перемоги над босом 20-го поверху певним героєм. items.armor.clericarmor.name=вбрання героя items.armor.clericarmor.desc=Одягнувши цю суміш тканини та пластини, Священник може виконувати особливу здатність. items.armor.clotharmor.name=сорочка items.armor.clotharmor.desc=Цей легкий одяг забезпечує базовий захист -items.armor.clotharmor.discover_hint=One of the heroes starts with this item. +items.armor.clotharmor.discover_hint=Один з героїв починає з цього предмета. items.armor.duelistarmor.name=нагрудник героя items.armor.duelistarmor.desc=Одягнувши цей латний обладунок і накидку, дуелянт може використовувати особливу здатність. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Вашому плащу потрібно items.artifacts.cloakofshadows.cursed=Ви не можете використовувати проклятий плащ. items.artifacts.cloakofshadows.no_charge=Ваш плащ ще недостатньо заряджений для його використання. items.artifacts.cloakofshadows.desc=Безцінний магічний плащ, викрадений Розбійником із королівської зброярні багато років тому. Носячи його, ви можете на короткий час стати абсолютно невидимими.\n\nЧим більше використовується плащ, тим могутніше він ставатиме, дозволяючи Розбійнику ставити невидимим частіше і на довше. -items.artifacts.cloakofshadows.discover_hint=One of the heroes starts with this item. +items.artifacts.cloakofshadows.discover_hint=Один з героїв починає з цього предмета. items.artifacts.cloakofshadows$cloakstealth.no_charge=У вашому плащі закінчилася енергія. items.artifacts.cloakofshadows$cloakstealth.levelup=Ваш плащ міцніє! items.artifacts.cloakofshadows$cloakstealth.name=непомітний @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=Самі по собі привид items.artifacts.driedrose$wndghosthero.weapon_prompt=Оберіть зброю items.artifacts.driedrose$wndghosthero.armor_prompt=Оберіть обладунок items.artifacts.driedrose$wndghosthero.cant_unique=Привид не може використовувати унікальні предмети. -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=Привид може використовувати тільки те спорядження, в якому ви впевнені, що воно не прокляте. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Привид може бути не настільки сильним, щоб використати це. items.artifacts.driedrose$wndghosthero.cant_strength=Привид недостатньо сильний, щоб використати це. ##ghost hero items.artifacts.driedrose$ghosthero.name=Сумний привид items.artifacts.driedrose$ghosthero.def_verb=ухилився -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Ви можете знайти цього персонажа за допомогою певного артефакту. items.artifacts.driedrose$ghosthero.hello=Привіт знову, %s. items.artifacts.driedrose$ghosthero.introduce=Мій дух пов'язаний з цією трояндою. Вона було дуже дорогоцінним подарунком для мене, подарунком від мого кохання, яке я залишив на поверхні.\n\nЯ не можу повернутися до свого кохання, але завдяки вам у мене є другий шанс завершити свою подорож. Як тільки я зможу, я відгукнусь на ваш поклик і буду битись заради вас.\n\nПоки у вас є троянда, я чую ваш поклик, тож ви можете використовувати її, щоб прикликати мене здалеку.\n\nСподіваюсь, ви зможете пройти там, де не зміг я... @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Зараз ти не можеш накласт items.artifacts.holytome.cursed=Ви не можете використовувати проклятий фоліант. items.artifacts.holytome.levelup=Ваш фоліант стає сильнішим! items.artifacts.holytome.desc=Священний фоліант, який слугує фокусом для божественної магії священника. Використання фоліанту дозволяє священнику накладати різноманітні магічні заклинання.\n\nПо мірі використання фоліанту буде ставати все потужнішим, даючи священнику більше максимальних зарядів і дещо збільшуючи швидкість перезарядки. -items.artifacts.holytome.discover_hint=One of the heroes starts with this item. +items.artifacts.holytome.discover_hint=Один з героїв починає з цього предмета. items.artifacts.hornofplenty.name=ріг достатку items.artifacts.hornofplenty.ac_snack=ПЕРЕКУС @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Ви додали цей сув ###bags items.bags.bag.name=рюкзак -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Ви можете придбати цю річ у магазині. items.bags.potionbandolier.name=пояс для еліксирів items.bags.potionbandolier.desc=Цей великий ремінь перехрещується на ваших грудях, в ньому багато кишеньок, де досить зручно зберігати різноманітні зілля, ваш бурдюк або флакони з рідким металом.\n\nЗілля, які зберігаються в цьому поясі, захищені від холоду. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Цей трубчастий футляр вигля items.bags.velvetpouch.name=оксамитовий мішечок items.bags.velvetpouch.desc=Невеликий оксамитовий мішечок може зберігати в собі крихітні предмети, такі як насіння, рунічні камені, і деякі алхімічні інгредієнти. -items.bags.velvetpouch.discover_hint=One of the heroes starts with this item. +items.bags.velvetpouch.discover_hint=Один з героїв починає з цього предмета. items.bags.magicalholster.name=Магічна кобура items.bags.magicalholster.desc=Цей тонкий футляр зроблений з шкіри якогось магічного монстра й просочений дуже потужними чарами, які дозволяють йому зберігати в собі величезну кількість метальної зброї та жезлів.\n\nОпускаючи руку в футляр, ви завжди будете витягати саме той предмет, який ви шукали.\n\nЗавдяки магічній природі футляра, жезли заряджаються трохи швидше, а метальна зброя буде служити трохи довше, ніж звичайно. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Цей тонкий футляр зроблени ###bombs items.bombs.arcanebomb.name=Магічна бомба items.bombs.arcanebomb.desc=Ця бомба була пронизана містичними властивостями. Він вибухне потужним вибухом, схожим на прокачану атаку Хлюпня, завдаючи, _%1$d-%2$d магічної шкоди_ до всього в межах 2 плиток. -items.bombs.arcanebomb.discover_hint=You can craft this item via alchemy. +items.bombs.arcanebomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.bomb.name=Бомба items.bombs.bomb.ac_lightthrow=ПІДПАЛИТИ І КИНУТИ @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Дві порохові бомби, по цін items.bombs.firebomb.name=Напалмова бомба items.bombs.firebomb.desc=Ця бомба була модифікована, щоб вибухати на більшій території, завдаючи _%1$d-%2$d шкоди_ і розкидує напалмове полум’я в межах 2 плиток. -items.bombs.firebomb.discover_hint=You can craft this item via alchemy. +items.bombs.firebomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.flashbangbomb.name=світлова граната items.bombs.flashbangbomb.desc=Ця налаштована бомба вибухне світлом, звуком і електрикою, коли вибухне. Буде прийнято будь-що в межах 2 плиток отримає _%1$d-%2$d шкоди_ від вибуху ще 25%% шкоди від електрики та буде приголомшеним на 10 ходів. -items.bombs.flashbangbomb.discover_hint=You can craft this item via alchemy. +items.bombs.flashbangbomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.frostbomb.name=Морозяна бомба items.bombs.frostbomb.desc=Ця бомба була модифікована, щоб вибухати на більшій території, завдаючи _%1$d-%2$d шкоди_ і поширюючи тривалий порив крижаного повітря в межах 2 плиток. -items.bombs.frostbomb.discover_hint=You can craft this item via alchemy. +items.bombs.frostbomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.holybomb.name=Освячена бомба items.bombs.holybomb.desc=Ця бомба була модифікована, щоб під час вибуху спалахнути праведним світлом на більшій території. Все, що знаходиться в межах 2 плиток, отримає _%1$d-%2$d шкоди_ від вибуху, а нечисть або демонічні вороги отримають додаткові 50%% шкоди від праведного світла. -items.bombs.holybomb.discover_hint=You can craft this item via alchemy. +items.bombs.holybomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.noisemaker.name=Шумова граната items.bombs.noisemaker.desc=Ця бомба буде невпинно шуміти, коли її шнур догорить. Коли щось торкнеться бомби, вона вибухне і завдасть _%1$d-%2$d шкоди_ до всього в межах 2 плиток! items.bombs.noisemaker.desc_burning=Шумова граната тріскотить, вона вибухне, коли щось наблизиться! -items.bombs.noisemaker.discover_hint=You can craft this item via alchemy. +items.bombs.noisemaker.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.smokebomb.name=димова бомба items.bombs.smokebomb.desc=Ця бомба була модифікована, щоб викидати густу хмару газу одночасно з вибухом. Це завдасть _%1$d-%2$d шкоди_ і поширює огортаючий туман у межах 2 плиток. -items.bombs.smokebomb.discover_hint=You can craft this item via alchemy. +items.bombs.smokebomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.regrowthbomb.name=Життєдайна бомба items.bombs.regrowthbomb.desc=Ця спеціально створена бомба виплесне життєдайну рідину всюди в межах 3 плиток, а не вибухне як інші. Площа, що потрапила у радіус дії, швидко проросте травою та рослинами. Ви та будь-які союзники, які були у радіусі дії, зціляться так ніби вони випили зілля зцілення. -items.bombs.regrowthbomb.discover_hint=You can craft this item via alchemy. +items.bombs.regrowthbomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.shrapnelbomb.name=Шрапнель items.bombs.shrapnelbomb.desc=Ця бомба була модифікована за допомогою уламків металу ЗМ-300, який, коли вибухне, розірветься та розлетиться всюди завдаючи _%1$d-%2$d шкоди_ у величезному діапазоні навколо бомби. Вам краще сховатися за щось, коли це використовуєте... -items.bombs.shrapnelbomb.discover_hint=You can craft this item via alchemy. +items.bombs.shrapnelbomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.bombs.woollybomb.name=Вовняна бомба items.bombs.woollybomb.desc=Ця модифікована бомба створить широке поле магічних овець після вибуху. Вибух завдасть _%1$d-%2$d шкоди_ до будь-чого в межах 2 плиток. Ці вівці блокують рух і залишаються на дуже довгий час! Однак вівці не залишатимуться так надовго в присутності потужних ворогів, і можуть бути розвіяні вручну, взаємодіючи з ними. -items.bombs.woollybomb.discover_hint=You can craft this item via alchemy. +items.bombs.woollybomb.discover_hint=Ви можете створити цей предмет за допомогою алхімії. ###food items.food.berry.name=підземна ягода items.food.berry.eat_msg=Яка смачна ягода! items.food.berry.desc=Ця мала ягода знайдена мисливицею серед рослинності підземелля. Її можна швидко поглинути, що трохи втамує голод, та може принести корисну насінину! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Ви можете знайти цей предмет за допомогою певної здібності героя. items.food.blandfruit.name=піскофрукт items.food.blandfruit.cooked=приготований піскофрукт @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Піскофрукт вибухнув від items.food.chargrilledmeat.name=смажене м'ясо items.food.chargrilledmeat.desc=Схоже на непоганий стейк. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Ви можете створити його за допомогою іншого харчового продукту. items.food.food.name=сухпайок items.food.food.ac_eat=ЇСТИ @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Ви відчуваєте, як ваша шкі items.food.frozencarpaccio.refresh=Освіжаюче! items.food.frozencarpaccio.better=Ви відчуваете себе краще! items.food.frozencarpaccio.desc=Шматок замороженого сирого м’яса. Єдиний спосіб його з'їсти - це нарізати тонкими скибочками, і таким чином вже спожити. Воно на диво смачне. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Ви можете створити його за допомогою іншого харчового продукту. items.food.meatpie.name=м'ясний пиріг items.food.meatpie.eat_msg=Ця їжа - прекрасна! items.food.meatpie.desc=Делікатесний пиріг з пікантного м'яса. Цей пиріг наситить вас сильніше, ніж будь-яка інша їжа, яку можна знайти у підземеллі. -items.food.meatpie.discover_hint=You can craft this item via alchemy. +items.food.meatpie.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.food.mysterymeat.name=загадкове м'ясо items.food.mysterymeat.eat_msg=Їжа мала дивний смак. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Ви не відчуваєте своїх ніг! items.food.mysterymeat.not_well=Ви почуваєтесь не дуже добре. items.food.mysterymeat.stuffed=Ви обжерлись. items.food.mysterymeat.desc=Їжте на свій страх і ризик! -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Ви можете отримати цей предмет у вигляді трофею з певних ворогів. items.food.mysterymeat$placeholder.name=м'ясо items.food.phantommeat.name=фантомне м'ясо items.food.phantommeat.desc=Великий блискучий напівпрозорий стейк, вирізаний з примарної піраньї. Це чарівне м’ясо не потребує варіння, воно надає низку захисних переваг, крім того, що повністю насичує вас. Коли його з’їсти, він надає невидимість, дубову шкіру, деяке зцілення та лікує багато шкідливих наслідків. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Ви можете отримати цей предмет у вигляді трофею з певних ворогів. items.food.pasty.name=млинець items.food.pasty.fish_name=риба на пару @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Трохи надлишку риби з ва items.food.smallration.name=урізаний сухпайок items.food.smallration.eat_msg=Непогано. items.food.smallration.desc=Він схожий на стандартний сухпайок, але менший. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Ви можете придбати цю річ у магазині. items.food.stewedmeat.name=тушковане м'ясо items.food.stewedmeat.eat_msg=Непогано. items.food.stewedmeat.desc=Тушкування м’яса очистило його від будь-яких захворювань або паразитів. Тепер це м'ясо можна безпечно їсти. -items.food.stewedmeat.discover_hint=You can craft this item via alchemy. +items.food.stewedmeat.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.food.supplyration.name=харчувальний пайок items.food.supplyration.desc=Цей пайок був залишений у підземеллі від і для членів гільдії злодіїв. Він спеціально розроблений для споживання на ходу, і для допомоги із загальним шахрайством.\n\nХоча він не насичує так сильно, як звичайний пайок, його можна швидко з’їсти, він забезпечує невелике пряме зцілення та відновить один заряд Плаща Тіней Розбійника. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Ви можете знайти цей предмет за допомогою певної здібності героя. @@ -721,7 +721,7 @@ items.potions.potion.no=Ні, я одумався items.potions.potion.sure_drink=Ви впевнені, що хочете випити це? Зазвичай цей еліксир слід кидати у ворогів. items.potions.potion.sure_throw=Ви впевнені, що хочете кинути це? Зазвичай подібні еліксири п'ють. items.potions.potion.shatter=З розбитого флакона розтеклася безпечна рідина. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Ви можете знайти цей предмет випадково в підземеллі або виготовити його за допомогою алхімії. items.potions.potion$placeholder.name=еліксир items.potions.potion$seedtopotion.name=Випадковий еліксир @@ -773,10 +773,10 @@ items.potions.potionoftoxicgas.desc=Відкорковування або роз ###brews -items.potions.brews.brew.discover_hint=You can craft this item via alchemy. +items.potions.brews.brew.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.potions.brews.aquabrew.name=водне вариво -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=У разі розбивання цей напій випустить на своєму місці вибух води під тиском. Його сили достатньо лише для того, щоб завдати шкоди вогненним ворогам, але він також розповсюджує воду на прилеглу місцевість, вимикає пастки, гасить пожежі та відкидає персонажів поблизу вибуху. items.potions.brews.blizzardbrew.name=Крижана суміш items.potions.brews.blizzardbrew.desc=Якщо розбити цю колбу, вона випустить заметіль, що швидко розповсюджуватиметься подібно до газу. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=нестабільне вариво items.potions.brews.unstablebrew.desc=Це магічне вариво світиться мінливим веселковим кольором.\n\nКоли випите або кинуте, воно спричинить ефект випадкового зілля. Ефект зілля завжди буде корисним, якщо його випити, і завжди буде шкідливим, якщо його кинути. ###elixirs -items.potions.elixirs.elixir.discover_hint=You can craft this item via alchemy. +items.potions.elixirs.elixir.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.potions.elixirs.elixirofarcanearmor.name=Настоянка Містичного щита items.potions.elixirs.elixirofarcanearmor.desc=Ця настоянка надасть вам довготривалий опір магії, якщо її випити. @@ -847,12 +847,12 @@ items.potions.exotic.exoticpotion.unknown_desc=Ця кругла колба мі items.potions.exotic.exoticpotion.warning=Ви дійсно хочете скасувати використання цього еліксиру? Цим самим ви знищите його. items.potions.exotic.exoticpotion.yes=Так, я впевнений. items.potions.exotic.exoticpotion.no=Ні, я передумав -items.potions.exotic.exoticpotion.discover_hint=You can craft this item via alchemy. +items.potions.exotic.exoticpotion.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.potions.exotic.potionofcleansing.name=зілля Очищення -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Той, хто вип'є цей потужний реагент, стане невразливим від всіх негативних ефектів статусу на декілька ходів. Також можна кинути його в ціль, щоб очистити її. items.potions.exotic.potionofcleansing$cleanse.name=очищений -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Цей персонаж тимчасово невразливий до всіх шкідливих ефектів статусу!\n\nЗалишилося ходів: %s. items.potions.exotic.potionofcorrosivegas.name=зілля Корозійного газу items.potions.exotic.potionofcorrosivegas.desc=Відкоркування або руйнування цієї посудини призведе до того, що його запресований під великим тиском вміст вибухне смертельною хмарою корозійного газу іржавого кольору. Цей газ розповсюджується швидше, ніж токсичний, проте і не триматиметься в повітрі так довго. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Кидання цього елік ###quest items items.quest.ceremonialcandle.name=церемоніальна свічка items.quest.ceremonialcandle.desc=Кілька свічок, які сплавилися в єдине ціле через тривале використання.\n\nВони нічого не варті поодинці, але, якщо їх виставити у певному порядку, вони можуть зосередити енергію для ритуалу виклику. -items.quest.ceremonialcandle.discover_hint=You can find this item during a specific quest. +items.quest.ceremonialcandle.discover_hint=Ви можете знайти цей предмет під час виконання певного завдання. items.quest.corpsedust.name=трупний прах items.quest.corpsedust.chill=Холод пронизує вашу спину. items.quest.corpsedust.desc=Дрібка трупного праху зовні нічим не вирізняється від будь-якої іншої тліні, але згубна сила, що таїться в ній, вам відчутна.\n\nПозбутися від неї якнайшвидше — чи не найліпша думка. -items.quest.corpsedust.discover_hint=You can find this item during a specific quest. +items.quest.corpsedust.discover_hint=Ви можете знайти цей предмет під час виконання певного завдання. items.quest.darkgold.name=руда темного золота items.quest.darkgold.you_now_have=Зараз ви маєте %d руди темного золота. items.quest.darkgold.desc=Цей метал називається темним не через колір (він не відрізняється від кольору звичайного золота), а тому, що він плавиться під сонячним світлом, що робить його непридатним для використання на поверхні. -items.quest.darkgold.discover_hint=You can find this item during a specific quest. +items.quest.darkgold.discover_hint=Ви можете знайти цей предмет під час виконання певного завдання. items.quest.dwarftoken.name=дварфський жетон items.quest.dwarftoken.desc=Багато дварфів а також деякі їх творіння носять ці маленькі шматочки металу невідомого призначення. Можливо, це ювелірні вироби, чи, можливо, якесь посвідчення особи. Дварфи - дивний народ. -items.quest.dwarftoken.discover_hint=You can find this item during a specific quest. +items.quest.dwarftoken.discover_hint=Ви можете знайти цей предмет під час виконання певного завдання. items.quest.embers.name=жарина стихійника items.quest.embers.desc=Особлива жарина, яку можна отримати лише з молодих вогняних стихійників. Воно й досі випромінює тепло. -items.quest.embers.discover_hint=You can find this item during a specific quest. +items.quest.embers.discover_hint=Ви можете знайти цей предмет під час виконання певного завдання. items.quest.gooblob.name=слизька крапля items.quest.gooblob.desc=Пружна та слизька густа крапля, яка лишилася від переможеного хлюпня. Вона подібна на велику кульку желе, хоч ви і не наважитеся її з'їсти.\n\nСам по собі цей згусток не несе ніякої користі, але його можна поєднати з певним зіллям або бомбою. Врешті-решт його можна перетворити на пристойну кількість енергії. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Ви можете отримати цей предмет у вигляді трофею з певних ворогів. items.quest.metalshard.name=проклятий металевий уламок items.quest.metalshard.desc=Уламок іржавого проклятого металу, який лишився від ЗМ-300. Ви відчуваєте в ньому сплячу зловісну магію. Сам по собі цей шматок не має ніякої користі, але його можна поєднати з певним сувоєм чи навіть з бомбою. На всяк випадок його можна перетворити в непогану кількість енергії. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Ви можете отримати цей предмет у вигляді трофею з певних ворогів. items.quest.pickaxe.name=Кайло items.quest.pickaxe.ability_name=пробити items.quest.pickaxe.ability_desc=Дуелянт може _пронизати_ ворога кайлом. Це гарантовано вражає, застосовує вразливість на 3 ходи і завдає _%1$d-%2$d шкоди_ ворогам із твердою шкірою. items.quest.pickaxe.upgrade_ability_stat_name=Навички ураження items.quest.pickaxe.desc=Це міцний і важкий інструмент для руйнування каменів. Вам не потрібно використовувати кирку, щоб добувати нею, але її, ймовірно, можна використовувати як зброю. -items.quest.pickaxe.discover_hint=You can find this item during a specific quest. +items.quest.pickaxe.discover_hint=Ви можете знайти цей предмет під час виконання певного завдання. items.quest.ratskull.name=череп гігантського щура items.quest.ratskull.desc=На диво великий череп щура. Він був би чудовим мисливським трофеєм, якби у вас була стіна, на яку його можна було б повісити. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=На диво великий череп щура. Ві ###remains items.remains.remainsitem.ac_use=ВИКОРИСТАТИ -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Ви можете знайти цей предмет в останках певного героя з попереднього програного забігу. items.remains.bowfragment.name=фрагмент лука items.remains.bowfragment.desc=Цей уламок дерева колись був частиною втраченого духового лука Мисливиці. Ви все ще можете відчути трохи енергії природи, що залишилася у фрагменті, ви можете використати фрагмент, щоб виростити навколо себе високу траву. Однак це знищить фрагмент. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=Рідкісний сувій БЕР items.scrolls.exotic.exoticscroll.odal=Рідкісний сувій ОДАЛ items.scrolls.exotic.exoticscroll.tiwaz=Рідкісний сувій ТЕЙВАЗ items.scrolls.exotic.exoticscroll.unknown_desc=На цьому чорному пергаменті написана сяюча магічна руна, яку неможливо розшифрувати. Схоже, що вона незвична для цього місця. Хто знає, що станеться, якщо її прочитати вголос? -items.scrolls.exotic.exoticscroll.discover_hint=You can craft this item via alchemy. +items.scrolls.exotic.exoticscroll.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.scrolls.exotic.scrollofsirenssong.name=сувій пісні сирени items.scrolls.exotic.scrollofsirenssong.prompt=Виберіть ціль @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Оберіть талан items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Оберіть яким талантом ви хочете замінити ваш перетворений талант. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Скасування все одно призведе до використання сувою метаморфоз, ви впевнені? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=перетворений талант -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Цей сувій містить потужну магію перетворення, яка застосовуватиметься до заклинача, а не до предмета. Магія цього сувою дозволить вам обрати один талант і замінити його одним із п'ятьох талантів того самого рівня з різних класів героїв!\n\nЦей ефект можна застосувати лише до талантів класу, а не талантів, отриманих від підкласів або здібностей обладунку. Таланти, які ви не можете використовувати, не будуть надані як варіанти. items.scrolls.exotic.scrollofmysticalenergy.name=сувій містичної енергії items.scrolls.exotic.scrollofmysticalenergy.desc=Після звільнення, чиста магічна сила, яка схована у цьому пергаменті, буде певний час заряджати споряджені артефакти. @@ -1269,7 +1269,7 @@ items.spells.curseinfusion.desc=Це заклинання наділяє пре items.spells.spell.ac_cast=ЧАКЛУВАТИ items.spells.spell.no_magic=Ви не можете чаклувати через магічний імунітет. -items.spells.spell.discover_hint=You can craft this item via alchemy. +items.spells.spell.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.spells.magicalinfusion.name=магічне покращення items.spells.magicalinfusion.inv_title=Покращити предмет @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Це заклинання містить части items.stones.inventorystone.ac_use=ВИКОРИСТАТИ items.stones.runestone$placeholder.name=рунічний камінь -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Ви можете знайти цей предмет випадково в підземеллі або виготовити його за допомогою алхімії. items.stones.stoneofaggression.name=камінь агресії items.stones.stoneofaggression.desc=Якщо кинути цей камінь у будь-кого, всі вороги, які перебувають поруч, вважатимуть за краще атакувати цього персонажа протягом короткого часу.\n\nОднак вороги-боси можуть протистояти ефекту, значно зменшуючи тривалість і отримуючи менше шкоди від атак своїх прислужників. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=Маніпулятивна маг items.stones.stoneofaugmentation.name=камінь посилення items.stones.stoneofaugmentation.inv_title=Посилити предмет items.stones.stoneofaugmentation.desc=Цей камінь несе в собі потужну магію, яка може посилити спорядження, покращуючи одну його властивість ціною іншої.\n\nВикористання на зброї дозволить вам підвищити її швидкість атаки або пошкодження, нанесені нею.\n\nВикористання на обладунках дозволить вам посилити їх захист або рейтинг ухилення. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Ви можете купити цей предмет у магазині або виготовити його за допомогою алхімії. items.stones.stoneofaugmentation$wndaugment.choice=Що ви хочете посилити? items.stones.stoneofaugmentation$wndaugment.speed=Швидкість items.stones.stoneofaugmentation$wndaugment.damage=Пошкодження @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Це золотисто-чорне око трит items.trinkets.eyeofnewt.typical_stats_desc=Зазвичай цей аксесуар зменшить дальність вашого бачення на _%1$s%%_, але також дасть вам ментальний зір у межах _%2$d_ плиток. items.trinkets.eyeofnewt.stats_desc=На поточному рівні цей аксесуар зменшить дальність вашого бачення на _%1$s%%_, але також дасть вам ментальний зір у межах _%2$d_ плиток. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$d%%_. +items.trinkets.ferrettuft.name=тхорячий чубчик +items.trinkets.ferrettuft.desc=Пучок шовковистого білого тхорячого хутра, скріплений лаймово-зеленою стрічкою, зав'язаною в бант. Тхори відомі своєю спритністю, пустотливістю та відсутністю доброчесності. Здається, частина цієї сили випромінюється з брелока, посилюючи ухилення від усього, що знаходиться поруч. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=зуб міміка items.trinkets.mimictooth.desc=Цей великий гострий зуб, мабуть, був вирваний з дуже засмученого міміка. Здається, він впливає на міміків підземелля, роблячи їх більш частими та небезпечними. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=На поточному рівні цей items.trinkets.mossyclump.name=грудка моху items.trinkets.mossyclump.desc=Здається, ця грудка мокрого моху утримує вологу, як би сильно ви її не стискали. Здається, вона магічним чином прив’язана до самого підземелля, завдяки чому частіше з’являються трава та вода. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Зазвичай цей аксесуар заповнить _%d%%_ нетематичних поверхів водою або травою.\nПокращення цього аксесуару вимагає більшу кількість енергії. +items.trinkets.mossyclump.stats_desc=На поточному рівні цей аксесуар заповнить _%d%%_ нетематичних поверхів водою або травою.\nПокращення цього аксесуару вимагає більшу кількість енергії. items.trinkets.parchmentscrap.name=клаптик пергаменту items.trinkets.parchmentscrap.desc=Цей маленький клаптик пергаменту виглядає так, ніби він від сувою. Він зберіг частину своєї магії, і, здається, впливає на зброю та обладунки, знайдені в підземеллі. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Зазвичай цей аксесуар зробить зачарування та гліфи в _%d разів_ більш розповсюдженими, а прокляття на зброї та обладунках в _%s разів_ більш розповсюдженими. Він не впливає на прокляття на жезлах, кільцях або артефактах.\n\nПокращення цього аксесуару вимагає більшу кількість енергії. +items.trinkets.parchmentscrap.stats_desc=На поточному рівні цей аксесуар зробить зачарування та гліфи в _%d разів_ більш розповсюдженими, а прокляття на зброї та обладунках в _%s разів_ більш розповсюдженими. Він не впливає на прокляття на жезлах, кільцях або артефактах.\n\nПокращення цього аксесуару вимагає більшу кількість енергії. items.trinkets.petrifiedseed.name=скам'яніла насінина items.trinkets.petrifiedseed.desc=Це насіння скам’яніло через повільні геологічні процеси або магію. Здається, насіння магічно впливає на флору підземелля, час від часу замінюючи насіння рослин рунічними каменями. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=На поточному рівні цей а items.trinkets.saltcube.name=куб солі items.trinkets.saltcube.desc=Цей великий кристал солі був розрізаний у майже ідеальну форму куба, і йому якимось чином вдалося витягти половину води з алхімічного горщика замість того, щоб розчинитися. Здається, він чарівним чином зневоднює та зберігає їжу, яку ви їсте, подовжуючи ситість, яку ви отримуєте, але також зменшує відновлення вашого здоров’я, коли ви не голодуєте. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Зазвичай цей аксесуар збільшить час, перш ніж ви зголоднієте на _%1$s%%_, але також зменшить швидкість відновлення здоров’я на _%2$s%%_ якщо двері не замкнені. +items.trinkets.saltcube.stats_desc=На поточному рівні цей аксесуар збільшить час, перш ніж ви зголоднієте на _%1$s%%_, але також зменшить швидкість відновлення здоров’я на _%2$s%%_ якщо двері не замкнені. items.trinkets.shardofoblivion.name=уламок забуття items.trinkets.shardofoblivion.desc=Після гасіння в алхімічному горщику цей маленький уламок проклятого металу перетворився на... ніщо? Здається, що світло згинається навколо нього, і він ширяє на місці, коли ви його не тримаєте. Уламок, здається, чарівним чином черпає силу з вашого невігластва, тому, ймовірно, краще не думати про це занадто багато. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Зазвичай цей акс items.trinkets.shardofoblivion.stats_desc=На поточному рівні цей аксесуар збільшує швидкість випадання здобичі з ворогів на 20%% за кожну одиницю неідентифікованого обладнання, яке ви спорядили або нещодавно використовували, максимум до _%d предмет(ів)_. Уламок також не дозволить вам розпізнавати обладнання, але його можна використовувати для ручного розпізнавання готових для нього предметів. items.trinkets.shardofoblivion.ac_identify=ІДЕНТИФІКУВАТИ items.trinkets.shardofoblivion.identify_prompt=Розпізнати предмет -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Предмет готовий для розпізнання: %s. Використовуйте свій Уламок Забуття, щоб розпізнати його. +items.trinkets.shardofoblivion.identify_ready_worn=Тепер ваші вживані речі готові до розпізнання. Використовуйте свій Уламок Забуття, щоб розпізнати його. items.trinkets.shardofoblivion.identify_not_yet=Цей предмет ще не готовий до ідентифікації. items.trinkets.shardofoblivion.identify=Ви ідентифікували предмет! items.trinkets.shardofoblivion$wandusetracker.name=Використано нерозпізнаний жезл @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=На поточному рівні цей items.trinkets.wondrousresin.name=дивна смола items.trinkets.wondrousresin.desc=Ця мерехтлива синя смола, здається, має дистильовану сутність магії проклятої палички. Алхімічна магія, здається, дещо стабілізувала її, і тепер вона впливає на ваші палички. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Зазвичай цей аксесуар змушує прокляті чарівні палички ставати нейтральними або позитивними _%1$s%%_ часу, а не прокляті чарівні палички стрілятимуть додатковим нейтральним або позитивним проклятим ударом протягом _%2$s%%_ часу.\n\nПокращення цього аксесуара коштує більшу кількість енергії. +items.trinkets.wondrousresin.stats_desc=На поточному рівні цей артефакт змушуватиме ефекти проклятих паличок ставати нейтральними або позитивними _%1$s%%_ часу, а не прокляті палички стрілятимуть додатковим проклятим заклинанням _%2$s%%_ часу.\n\nПокращення цього аксесуару вимагає більшу кількість енергії. items.trinkets.trinketcatalyst.name=магічний каталіст -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=створити аксесуар items.trinkets.trinketcatalyst.window_text=Вода починає світитися, коли ви додаєте каталізатор. Поруч є кілька предметів, які можна наділити енергією, щоб перетворити на чарівний артефакт. items.trinkets.trinketcatalyst.desc=Ця куля чарівного золотого пилу мерехтить у темряві підземелля. Цей каталізатор можна використати в алхімічному горщику з невеликою кількістю алхімічної енергії для виготовлення унікального аксесуару.\n\nАксесуари створюють різні ефекти, які трохи змінюють підземелля або його мешканців. Аксесуари можна покращити, додавши більше енергії, щоб зробити їхній ефект сильнішим, або викинути, щоб повністю відмовитися від ефекту. items.trinkets.trinketcatalyst$randomtrinket.name=випадковий аксесуар items.trinkets.trinketcatalyst$randomtrinket.desc=Один сусідній предмет застряг у сумці, яку ви не можете відкрити.\n\nПроцес алхімії розчинить мішечок, але ви не дізнаєтесь, який аксесуар отримаєте, доки не зробите це! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Цей предмет має шанс стати додатковим, коли ви створюєте аксесуар за допомогою алхімії. items.trinkets.trinket$placeholder.name=аксесуар ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=Цей земляний вар items.wands.wandoflivingearth$earthguardian.name=Кам'яний Захисник items.wands.wandoflivingearth$earthguardian.desc=Камінь, прикликаний вашим жезлом, перетворився на Кам'яного Вартового! Він атакуватиме ворогів поблизу, змушуючи їх нападати на нього, а не на вас. Коли ворогів навколо не лишиться, Вартовий перетвориться назад у щит та повернеться при наступному застосуванні жезла. items.wands.wandoflivingearth$earthguardian.wand_info=Захисна сила вартового залежить від рівня вашого жезла. Зараз він здатен заблокувати _%1$d-%2$d шкоди._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Ви можете знайти цього персонажа за допомогою певного жезла. items.wands.wandofmagicmissile.name=Жезл Магічних Стріл items.wands.wandofmagicmissile.staff_name=Патериця Магічних Стріл @@ -1612,7 +1612,7 @@ items.wands.wandofmagicmissile.desc=Цей доволі простий жезл items.wands.wandofmagicmissile.stats_desc=Кожна магічна стріла наносить _%1$d - %2$d шкоди_ та трохи посилить інші жезли, якщо цей покращений. items.wands.wandofmagicmissile.bmage_desc=Коли _бойовий маг_ вражає ворога жезлом магічних стріл, всі його жезли отримують додатковий заряд. items.wands.wandofmagicmissile.eleblast_desc=Стихійний вибух з жезлом магічних стріл завдає 50% шкоди і дає магу 15 ходів перезарядки. -items.wands.wandofmagicmissile.discover_hint=One of the heroes starts with this item. +items.wands.wandofmagicmissile.discover_hint=Один з героїв починає з цього предмета. items.wands.wandofmagicmissile$magiccharge.name=магічний заряд items.wands.wandofmagicmissile$magiccharge.desc=Ваш Жезл Магічних Стріл повертає силу іншим жезлам, посилюючи їх наступне використання.\n\nВаші жезли посилені до: +%d.\n\nХодів Магічного Заряду лишилось: %s. @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Коли _бойовий маг_ враж items.wands.wandofregrowth.eleblast_desc=Стихійний вибух з жезлом відродження обплутує ворогів і беспорядочно вирощує траву в області вибуху. items.wands.wandofregrowth$dewcatcher.name=Росянка items.wands.wandofregrowth$dewcatcher.desc=Росянки - дивовижні рослини, які накопичують магічну росу. Вони намагаються замаскуватися у густій траві, проте сяйво зібраної роси видає їх. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Ви можете знайти цю рослину за допомогою певного жезлу. items.wands.wandofregrowth$seedpod.name=Насінник items.wands.wandofregrowth$seedpod.desc=Насінники - магічні рослини, які лишають по собі насіння інших рослин замість свого. Тим не менш, вони здатні якось розмножуватись, не маючи власного насіння. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Ви можете знайти цю рослину за допомогою певного жезлу. items.wands.wandofregrowth$lotus.name=Золотий Лотус items.wands.wandofregrowth$lotus.desc=Золотий лотос - містична рослина, яка може бути створена лише потужним жезлом відродження. Його аура посилює всі рослини навколо та їх ефекти, але спаливши всю свою енергію, він швидко гине. items.wands.wandofregrowth$lotus.wand_info=Цей лотос був створений жезлом відродження _+%1$d_. Всі рослини в радіусі його дії _миттєво спрацюють_, якщо посаджені під персонажем. Вони також матимуть _%2$d%% шанс_ лишити по собі насіння, а змазані дротики матимуть на _%3$d%% менше міцності_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Ви можете знайти цю рослину за допомогою спеціального жезлу, попередньо покращивши його кілька разів. items.wands.wandoftransfusion.name=Жезл Передачі items.wands.wandoftransfusion.staff_name=Патериця Передачі @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=Вартовий items.wands.wandofwarding$ward.desc_5=Покращений Вартовий більший та витриваліший. Кожна його атака нанесе _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить та вилікує його.\n\nЦей Вартовий витрачатиме певний відсоток здоров'я з кожною атакою, проте може бути вилікуваний вашим жезлом.\n\nВаш Жезл Охорони використовує _%3$d енергії_ для підтримки цього Вартового. items.wands.wandofwarding$ward.name_6=Майстер Вартовий items.wands.wandofwarding$ward.desc_6=Повністю покращений Вартовий значно міцніший від своїх попередників. Кожна його атака нанесе _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони вилікує його.\n\nЦей Вартовий витрачатиме певний відсоток здоров'я з кожною атакою, проте може бути вилікуваний вашим жезлом.\n\nВаш Жезл Охорони використовує _%3$d енергії_ для підтримки цього Вартового. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Ви можете знайти цього персонажа за допомогою певного жезла. items.wands.wandofwarding$ward.dismiss_title=Розвіяти охоронця? items.wands.wandofwarding$ward.dismiss_body=Ви можете розвіяти цього охоронця, якщо ви більше не хочете, щоб ваш жезл підтримував його. Це негайно його знищить.\n\nРозвіяти охоронця? items.wands.wandofwarding$ward.dismiss_confirm=так @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Вороги, які були вбиті з items.weapon.enchantments.lucky.elestrike_desc=Стихійний удар з чарами удачі має 12.5% шансу утворити предмет під кожним ворогом у радіусі дії. Цей ефект спрацьовує лише один раз для кожного ворога. items.weapon.enchantments.projecting.name=%s проекції -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=З цим заклинанням зброя ближнього бою отримає додатковий радіус дії. Зброя дальнього бою буде пробивати стіни, якщо націлена на близькі цілі. items.weapon.enchantments.projecting.elestrike_desc=Стихійний удар з чарами проєкції завдає 30% шкоди кожному ворогу в радіусі дії, окрім основної цілі. items.weapon.enchantments.shocking.name= %s розрядів @@ -1830,7 +1830,7 @@ items.weapon.melee.cudgel.ability_name=потужний удар items.weapon.melee.cudgel.typical_ability_desc=Дуелянт може здійснити _потужний удар_ дрючком. Ця зосереджена атака зазвичай завдає _%1$d-%2$d шкоди_ якщо вона застала ворога зненацька та оглушає на 5 ходів, знижуючи точність і ухилення на 50%%. Потужний удар завжди завдає звичайної шкоди, якщо не застає зненацька. items.weapon.melee.cudgel.ability_desc=Дуелянт може здійснити _потужний удар_ дрючком. Ця зосереджена атака завдає _%1$d-%2$d шкоди_ якщо вона застала ворога зненацька та оглушає на 5 ходів, знижуючи точність і ухилення на 50%%. Потужний удар завжди завдає звичайної шкоди, якщо не застає зненацька. items.weapon.melee.cudgel.desc=Невелика латунна булава, зроблена більше як знаряддя самозахисту для шляхти, ніж як зброя для пригод. -items.weapon.melee.cudgel.discover_hint=One of the heroes starts with this item. +items.weapon.melee.cudgel.discover_hint=Один з героїв починає з цього предмета. items.weapon.melee.dagger.name=Кинджал items.weapon.melee.dagger.stats_desc=Ця зброя сильніша при неочікуваних атаках. @@ -1839,7 +1839,7 @@ items.weapon.melee.dagger.typical_ability_desc=Дуелянт може _зата items.weapon.melee.dagger.ability_desc=Дуелянт може _затаїтися_ тримаючи в руках кинджал. Ця здатність дозволяє їй миттєво переміщатись на відстані до 5 плиток і надає їй _%d ходів невидимості_, але коштує 2 заряди. items.weapon.melee.dagger.upgrade_ability_stat_name=Тривалість вміння items.weapon.melee.dagger.desc=Простий залізний кинджал зі зношеною дерев'яною ручкою. -items.weapon.melee.dagger.discover_hint=One of the heroes starts with this item. +items.weapon.melee.dagger.discover_hint=Один з героїв починає з цього предмета. items.weapon.melee.dirk.name=Кріс items.weapon.melee.dirk.stats_desc=Ця зброя сильніша при неочікуваних атаках. @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=Дуелянт обертає items.weapon.melee.gauntlet.name=Кам'яна рукавичка items.weapon.melee.gauntlet.stats_desc=Ця зброя дуже швидка. items.weapon.melee.gauntlet.ability_name=комбо-удар -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=Дуелянт може здійснити _комбо-удар_ кам'яною рукавичкою. Ця атака гарантовано влучає і зазвичай завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю. Якщо ви не влучаєте протягом 5 ходів, ця комбінація скидається. +items.weapon.melee.gauntlet.ability_desc=Дуелянт може здійснити _комбо-удар_ кам'яною рукавичкою. Ця атака гарантовано влучає і завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю. Якщо ви не влучаєте протягом 5 ходів, ця комбінація скидається. items.weapon.melee.gauntlet.desc=Ця масивна рукавиця зроблена з багряної тканини, вкритої важким магічним каменем. Тканина стискається навколо вашої руки, роблячи товсті кам'яні плити майже другою шкірою. Використання такої важкої зброї вимагає величезної могутності, але й додає руйнівної сили вашим ударам. items.weapon.melee.glaive.name=глефа @@ -1876,10 +1876,10 @@ items.weapon.melee.glaive.desc=Масивний спис, у якого лезо items.weapon.melee.gloves.name=шиповані рукавиці items.weapon.melee.gloves.stats_desc=Ця зброя дуже швидка. items.weapon.melee.gloves.ability_name=комбо-удар -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=Дуелянт може здійснити _комбо-удар_ шипованими рукавицями. Ця атака гарантовано влучає і зазвичай завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю. Якщо ви не влучаєте протягом 5 ходів, ця комбінація скидається. +items.weapon.melee.gloves.ability_desc=Дуелянт може здійснити _комбо-удар_ шипованими рукавицями. Ця атака гарантовано влучає і завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або метальною зброєю. Якщо ви не влучаєте протягом 5 ходів, ця комбінація скидається. items.weapon.melee.gloves.desc=Ці рукавиці не забезпечують ніякого реального захисту, але вони можуть виступати в якості зброї, зберігаючи руки вільними. -items.weapon.melee.gloves.discover_hint=One of the heroes starts with this item. +items.weapon.melee.gloves.discover_hint=Один з героїв починає з цього предмета. items.weapon.melee.greataxe.name=бердиш items.weapon.melee.greataxe.stats_desc=Ця зброя неймовірно важка. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=ВИСТРІЛИТИ items.weapon.melee.magesstaff.prompt=Оберіть жезл items.weapon.melee.magesstaff.imbue=Ви наділяєте свою патерицю силою %s. items.weapon.melee.magesstaff.preserved=Жезл був збережений! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Ви впевнені, що хочете наділити свою чарівну паличку силою цього жезла?\n\nЯкщо жезл, який використовується для посилення, має такий же або вищий рівень за чарівну паличку, то чарівна паличка успадкує рівень цього жезлу плюс один із його власних покращень. +items.weapon.melee.magesstaff.imbue_level=В результаті цього процесу ми отримаємо _+%d жезла._ +items.weapon.melee.magesstaff.imbue_unknown=Ви не знаєте рівень цієї палички, але це допоможе вам отримати щонайменше _+%d жезла._ +items.weapon.melee.magesstaff.imbue_cursed=_Якщо ви зачаруєте прокляту паличку, то ваш жезл також стане проклятим!_ items.weapon.melee.magesstaff.imbue_lost=Це жезл, який наділяє силою вашу патерицю, _буде втрачений_. items.weapon.melee.magesstaff.imbue_talent=Це жезл, який наділяє силою вашу патерицю, _повернеться з +0_. items.weapon.melee.magesstaff.yes=Так, я впевнений @@ -1948,7 +1948,7 @@ items.weapon.melee.magesstaff.desc=Ця патериця створена сам items.weapon.melee.magesstaff.no_wand=В даний час патериця не має магічної сили, вона має бути _наділеною силою жезла_, перед тим, як почати її використовувати для заклинань. items.weapon.melee.magesstaff.has_wand=Зараз патериця наділена силою _%s._ items.weapon.melee.magesstaff.cursed_wand=Ця патериця проклята, що робить її магію хаотичною та непередбачуваною. -items.weapon.melee.magesstaff.discover_hint=One of the heroes starts with this item. +items.weapon.melee.magesstaff.discover_hint=Один з героїв починає з цього предмета. items.weapon.melee.meleeweapon.ac_ability=ЗДАТНІСТЬ items.weapon.melee.meleeweapon.stats_known=Ця _%1$d-рангова_ зброя ближнього бою, яка наносить _%2$d-%3$d ушкоджень_ і вимагає щонайменше _%4$d сили_. @@ -1990,7 +1990,7 @@ items.weapon.melee.rapier.ability_name=випад items.weapon.melee.rapier.typical_ability_desc=Дуелянт може зробити _випад_ катаною на ворога, який знаходиться на відстані 1 плитки від неї. Вона рухається у бік ворога, зазвичай завдає _%1$d-%2$d шкоди_ та гарантовано влучає. items.weapon.melee.rapier.ability_desc=Дуелянт може зробити _випад_ рапірою на ворога, який знаходиться на відстані 1 плитки від неї. Вона рухається у бік ворога, завдає _%1$d-%2$d шкоди_ та гарантовано влучає. items.weapon.melee.rapier.desc=Тонкий і довгий меч, який забезпечує захист замість рубаючої сили. -items.weapon.melee.rapier.discover_hint=One of the heroes starts with this item. +items.weapon.melee.rapier.discover_hint=Один з героїв починає з цього предмета. items.weapon.melee.roundshield.name=круглий щит items.weapon.melee.roundshield.typical_stats_desc=Зазвичай це зброя блокує 0-%d ушкоджень. Цей показник росте з покращенням зброї. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Таємнича зброя з далеких items.weapon.melee.sai.name=парні стилети items.weapon.melee.sai.stats_desc=Ця зброя дуже швидка. items.weapon.melee.sai.ability_name=комбо-удар -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=Дуелянт може здійснити _комбо-удар_ парними стилетами. Ця атака гарантовано влучає і зазвичай завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю. Якщо ви не влучаєте протягом 5 ходів, ця комбінація скидається. +items.weapon.melee.sai.ability_desc=Дуелянт може здійснити _комбо-удар_ парними стилетами. Ця атака гарантовано влучає і завдає _+%d шкоди_ за кожен раз, коли дуелянт вдарила звичайною ближньою або кидальною зброєю. Якщо ви не влучаєте протягом 5 ходів, ця комбінація скидається. items.weapon.melee.sai.desc=Два тонких леза для носіння у кожній руці. Найкраще підходять для знищення ворогів серією блискавичних ударів. items.weapon.melee.sai$combostriketracker.name=комбо-удар -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Дуелянт нарощує комбо, яке можна використати для збільшення шкоди від здібності комбо-удару. Кожна успішна звичайна атака ближнього бою або метальною зброєю буде зарахована, але неуспішна атака протягом 5 ходів скидає цю комбінацію.\n\nКількість ударів: %1$d.\n\nХодів до того, як попадання скинуться: %2$s. items.weapon.melee.scimitar.name=ятаган items.weapon.melee.scimitar.stats_desc=Ця зброя досить швидка. @@ -2079,7 +2079,7 @@ items.weapon.melee.wornshortsword.ability_name=розсікти items.weapon.melee.wornshortsword.typical_ability_desc=Дуелянт може _розсікти_ ворога зношеним коротким мечем. Це зазвичай завдає _%1$d-%2$d шкоди_ та гарантовано влучає. Якщо, розсікаючи противника, Дуелянт вбиває його, це стається миттєво і вона може використати цю атаку ще раз безплатно протягом 5 ходів. items.weapon.melee.wornshortsword.ability_desc=Дуелянт може _розсікти_ ворога зношеним коротким мечем. Це завдає _%1$d-%2$d шкоди_ та гарантовано влучає. Якщо, розсікаючи противника, Дуелянт вбиває його, це стається миттєво і вона може використати цю атаку ще раз безплатно протягом 5 ходів. items.weapon.melee.wornshortsword.desc=Дуже короткий меч, зношений через інтенсивне використання. Він слабший і трохи легший, ніж звичайний короткий меч. -items.weapon.melee.wornshortsword.discover_hint=One of the heroes starts with this item. +items.weapon.melee.wornshortsword.discover_hint=Один з героїв починає з цього предмета. ###missile weapons @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=На наконечник цього items.weapon.missiles.darts.rotdart.name=роз'їдаючий дротик items.weapon.missiles.darts.rotdart.desc=Ці підступні дротики вкриті речовиною на основі гнилоягоди, що роз'їдає все, чого торкнеться вістря дротика. Сильні супротивники чинитимуть опір більшій частині ефекту, але корозія досить сильна, щоб вбити більшу частину звичайних монстрів. Ці дротики зберігають ефект довше, ніж інші, однак тривалість ефекту не може бути збільшена. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Ви можете створити цей предмет, використовуючи насіння з певного завдання. items.weapon.missiles.darts.shockingdart.name=Штормовий дротик items.weapon.missiles.darts.shockingdart.desc=На наконечник цього дротика було нанесено хімічну речовину на основі Грозової лози, яка при влученні вдарить ворога слабким розрядом. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Цей набір дротик items.weapon.missiles.darts.tippeddart.unlimited_uses=_Але вони настільки високоякісні, що не зношуються._ items.weapon.missiles.darts.tippeddart.about_to_break=Покриття вашого дротика скоро зітреться. items.weapon.missiles.darts.tippeddart.has_broken=Покриття вашого дротика стерлось. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Ви можете купити цей елемент у магазині або створити його за допомогою насіння. items.weapon.missiles.bolas.name=Болас @@ -2189,18 +2189,18 @@ items.weapon.missiles.throwinghammer.desc=Цей здоровенний моло items.weapon.missiles.throwingknife.name=Метальний ніж items.weapon.missiles.throwingknife.desc=Цей легкий ніж збалансований для кидку. Він найефективніший при неочікуваних атаках. -items.weapon.missiles.throwingknife.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingknife.discover_hint=Один з героїв починає з цього предмета. items.weapon.missiles.throwingspear.name=Метальний дротик items.weapon.missiles.throwingspear.desc=Ці легкі списи мають тонкі оправи, які чітко призначені для метання, а не штовхання. items.weapon.missiles.throwingspike.name=метальна шпилька items.weapon.missiles.throwingspike.desc=Ці вкрай гострі голки призначені для метання у ворогів на відстані. Вони не особливо сильні, але зроблені повністю з металу, що забезпечує їхню високу міцність. -items.weapon.missiles.throwingspike.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingspike.discover_hint=Один з героїв починає з цього предмета. items.weapon.missiles.throwingstone.name=метальний камінь items.weapon.missiles.throwingstone.desc=Ці камені відшліфовані, щоб їх можна було кидати з більшою потужністю, ніж звичайний камінь. Незважаючи на майстерність, вони все ще не дуже надійна зброя, але принаймні вони не прилипнуть до ворогів. -items.weapon.missiles.throwingstone.discover_hint=One of the heroes starts with this item. +items.weapon.missiles.throwingstone.discover_hint=Один з героїв починає з цього предмета. items.weapon.missiles.tomahawk.name=Томагавк items.weapon.missiles.tomahawk.desc=Ця метальна сокира має зубці на лезі, через що її трохи складніше використовувати. Тим не менш, удар цією зброєю по ворогу змусить його кровоточити. @@ -2214,7 +2214,7 @@ items.weapon.spiritbow.ac_shoot=ВИСТРІЛИТИ items.weapon.spiritbow.prompt=Виберіть ціль items.weapon.spiritbow.stats=Цей лук не можна покращити сувоєм, проте він сам буде покращуватись, коли ви підвищуватимете свій рівень. На поточному рівні, стріли, випущені з лука, будуть наносити _%1$d-%2$d ушкоджень_ . Лук вимагає _%3$d сили_, щоб нормально його використовувати. items.weapon.spiritbow.desc=Лук, зроблений з давнього магічного дерева. Його тятива та візерунки сяють чистим блакитним світлом. Цей лук здатен створювати магічні стріли, а тому не потребує боєприпасів. -items.weapon.spiritbow.discover_hint=One of the heroes starts with this item. +items.weapon.spiritbow.discover_hint=Один з героїв починає з цього предмета. items.weapon.weapon.identify=Тепер ви добре знайомі зі своєю зброєю, щоб ідентифікувати її. items.weapon.weapon.too_heavy=Через вашу недостатню силу, ця зброя зменшить вашу швидкість атаки, точність та здатність до несподіваних атак. @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Вона була _загартована._ items.weapon.weapon.hardened_no_enchant=Ця зброя була _загартована_, але наразі не зачарована. items.weapon.weapon$enchantment.enchant=зачарування items.weapon.weapon$enchantment.rankings_desc=Вбитий зачаруванням -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Ви можете знайти предмет з цим ефектом випадковим чином у підземеллі або спробувати застосувати його до предмета самостійно. ###misc items @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=Вознесіння items.amulet.ascent_desc=Ви починаєте відчувати велику і жахливу силу давнього Бога, випромінювану амулетом. Сходження назад через підземелля в якості смертного може виявитися складнішим, ніж ви думали!\n\nЯкщо ви продовжите сходження з амулетом, підземелля стане небезпечнішим, телепорти між поверхами буде відключено, і ви зможете виграти гру тільки, якщо виберетеся з підземелля, перемагаючи ворогів!\n\nВи можете поки що залишити амулет тут, якщо хочете піднятися, не розпочинаючи це випробування, або активувати амулет для сходження, щоб завершити гру в звичайному режимі. items.amulet.ascent_yes=Продовжити! items.amulet.ascent_no=Зупинитися зараз -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Ви можете знайти цей предмет на дні підземелля... items.ankh.name=Анх items.ankh.ac_bless=ОСВЯТИТИ items.ankh.bless=Ви освятили анх чистою водою. items.ankh.desc=Цей древній символ дарує можливість відродитися після смерті. Більшість ваших предметів буде збережено на місці смерті, і їх можна буде підібрати, коли ви повернетеся на це місце. Використовуючи повний бурдюк із водою, можна освятити анх, надавши йому додаткових сил. items.ankh.desc_blessed=Цей древній символ безсмертя дає можливість повернутися до життя після смерті. Анх був благословенний і тепер набагато сильніший. Анх пожертвує собою, щоб врятувати вас у момент смертельної небезпеки. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Ви можете придбати цю річ у магазині. items.arcaneresin.name=магічна смола items.arcaneresin.prompt=Оберіть жезл @@ -2261,22 +2261,22 @@ items.arcaneresin.level_too_high=Цей жезл занадто сильний, items.arcaneresin.not_enough=У вас недостатньо смоли для цього! items.arcaneresin.apply=Ви огортаєте жезл смолою, роблячи його потужнішим! items.arcaneresin.desc=Цей порошок переливається всіма кольорами від білого до фіолетового. Він може бути використаний як підсилювач магічних властивостей предмета, наприклад, жезлів!\n\nПокращення жезлів смолою витратить аж до трьох одиниць, ґрунтуючись на початковому рівні жезла. Смола може поліпшити жезл до рівня +3.\n\nОднак покращення смолою _замінюються іншими джерелами покращень_ (такими як сувої покращень) і не застосовуються під час злиттям жезлу в патерицю мага. -items.arcaneresin.discover_hint=You can craft this item via alchemy. +items.arcaneresin.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.brokenseal.name=зламаний гриф items.brokenseal.ac_affix=ПРИКРІПИТИ items.brokenseal.prompt=Оберіть обладунок -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Спочатку ви повинні розпізнати, проклятий цей обладунок чи ні. +items.brokenseal.cursed_armor=Гриф неможливо прикріпити до проклятого обладунку. items.brokenseal.affix=Ви прикріпили гриф до свого обладунку! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=На печатці є напис _%s._ items.brokenseal.choose_title=Оберіть Руну -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Your armor is cursed but your seal is not, so you cannot choose the seal's glyph!_ -items.brokenseal.discover_hint=One of the heroes starts with this item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal.choose_desc=І на обладунках, і на зламаній печатці є гліфи. Виберіть, який гліф слід зберегти.\n\nГліф обладунків: %1$s\nГліф зламаної печатки: %2$s\n\nЗверніть увагу, що якщо ви виберете гліф, який зараз знаходиться на обладунках, то згодом не зможете його перенести. +items.brokenseal.discover_hint=Один з героїв починає з цього предмета. +items.brokenseal$warriorshield.name=Захист воїна +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Воїн нещодавно отримав захист від зламаної печатки, і повинен почекати, поки знову зможе скористатися її захисним ефектом.\n\nХодів залишилося: %d. items.dewdrop.name=Крапля роси items.dewdrop.already_full=Ви вже повністю здорові! @@ -2321,9 +2321,9 @@ items.item.ac_drop=ВИКЛАСТИ items.item.ac_throw=КИНУТИ items.item.rankings_desc=Вас вбив %s items.item.curse=прокляття -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Цей тип позиції має власну нотатку: "_%s_" items.item.custom_note=Цей предмет має власну нотатку: «_%s_» -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Ви можете знайти цей предмет у підземеллі випадковим чином. items.kindofmisc.unequip_title=Зняти предмет items.kindofmisc.unequip_message=Спершу ви маєте зняти один з ваших споряджених предметів. Оберіть предмет для заміни. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=На жаль, корона не здатна посил items.kingscrown.upgraded=Корона зникає у спалаху сили, яка трансформує ваш обладунок! items.kingscrown.ratgraded=Лапи Короля Щурів яскраво сяють, в той час як ваш обладунок трансформується! items.kingscrown.desc=Корона останнього Короля дварфів, вона сяє від неймовірної магічної сили.\n\nБудучи надягнутою, корона перенесе свою силу у обладунок героя, перетворивши його на _унікальний епічний обладунок зі спеціальними здібностями._ Новий обладунок збереже усі властивості старого. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Ви можете отримати цей предмет у вигляді трофею з певних ворогів. items.liquidmetal.name=рідкий метал items.liquidmetal.ac_apply=ЗАСТОСУВАТИ @@ -2349,7 +2349,7 @@ items.liquidmetal.prompt=Оберіть метальну зброю items.liquidmetal.already_fixed=Ця метальна зброя вже в ідеальному стані! items.liquidmetal.apply=Ви використовуєте %d рідкого металу для ремонту вашої метальної зброї. items.liquidmetal.desc=Якщо нанести цю магічну рідину на метальну зброю, то тріщини і просічки, що виникли від використання, згладжуються, а метальна зброя відновиться до ідеального стану!\n\nДля зброї 1 рівня знадобиться 10 рідкого металу для повного відновлення, для зброї 5 рівня знадобиться 30. Кожне покращення подвоює необхідну кількість металу.\n\nРідкий метал не можна використовувати для ремонту вістря на дротиках. -items.liquidmetal.discover_hint=You can craft this item via alchemy. +items.liquidmetal.discover_hint=Ви можете створити цей предмет за допомогою алхімії. items.lostbackpack.name=загублений рюкзак items.lostbackpack.desc=Це ваш загублений інвентар. Підберіть його, щоб повернути всі речі, які були втрачені вами! @@ -2370,7 +2370,7 @@ items.tengusmask.name=Маска Тенгу items.tengusmask.ac_wear=НАДЯГТИ items.tengusmask.used=Маска розсипається попелом, в той час як її сила вливається у вас! items.tengusmask.desc=Ця маска злетіла з лиця Тенгу, як той загинув від вашого удару. ви відчуваєте велику силу у ній, можливо, Тенгу черпав з неї свою міць?\n\nБудучи надягненою, маска передасть вам свою силу, розблокуючи _вибір підкласу_.\n\nЯкий підклас оберете? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Ви можете отримати цей предмет у вигляді трофею з певних ворогів. items.torch.name=Смолоскип items.torch.ac_light=ЗАПАЛИТИ @@ -2385,4 +2385,4 @@ items.waterskin.desc=Місткість для рідини, зроблена з items.waterskin.desc_water=Наразі бурдюк містить лише звичайну питну воду. У підземеллі точно має щось бути, що можна сюди помістити. items.waterskin.desc_heal=Баклага зараз зберігає цілющу воду. Чим більше вона заповнена, ти сильніше ви вилікуєтесь як вип'єте з неї. Ви питимите якраз стільки, скільки треба для повного зцілення. items.waterskin.desc_full=Повна баклага випромінює енергію, можливо вона зможе освятити ще якусь річ? -items.waterskin.discover_hint=One of the heroes starts with this item. +items.waterskin.discover_hint=Один з героїв починає з цього предмета. diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index f4352a82e..dc540cb32 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Bởi vì áo giáp này bị nguyền rủa, bạ items.armor.armor.cursed=Bạn có thể cảm thấy một ma thuật hắc ám ẩn nấp trong cái áo giáp này. items.armor.armor.weak_cursed=Bất chấp lời nguyền, bạn vẫn có thể cởi chiếc áo giáp này ra. items.armor.armor.not_cursed=Cái áo giáp này không dính ma thuật hắc ám. -items.armor.armor.seal_attached=Con dấu vỡ của Chiến binh được gắn vào bộ giáp này. Khi anh ấy sắp bị thương xuống dưới mức một nửa sinh lực tối đa, nó sẽ cho anh ấy _%d khiên chắn_. +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=Con dấu vỡ của Chiến binh phải được gắn vào bộ giáp anh hiện đang mặc để trao hiệu ứng cho anh ấy. Bạn có muốn tự động tháo con dấu khỏi bộ giáp bạn đang bỏ ra và gắn nó vào bộ giáp bạn muốn mặc? items.armor.armor.seal_transfer_yes=có items.armor.armor.seal_transfer_no=không items.armor.armor$glyph.glyph=ký tự items.armor.armor$glyph.killed=%s đã giết bạn... items.armor.armor$glyph.rankings_desc=Bị giết bởi một ký tự -items.armor.armor$glyph.discover_hint=Bạn có thể tìm thấy vật phẩm có hiệu ứng này ngẫu nhiên trong hầm ngục, hoặc thử tự áp dụng nó vào một vật phẩm nào đó. +items.armor.armor$glyph.discover_hint=Bạn có thể tìm thấy một vật phẩm với hiệu ứng này một cách ngẫu nhiên trong hầm ngục, hoặc tự mình trao nó cho một vật phẩm. items.armor.classarmor.ac_ability=CHỌN KHẢ NĂNG items.armor.classarmor.ac_transfer=CHUYỂN @@ -112,14 +112,14 @@ items.armor.classarmor.transfer_desc=Ma thuật từ vương miện của vua ng items.armor.classarmor.transfer_prompt=Chọn áo giáp items.armor.classarmor.transfer_cancel=Huỷ bỏ items.armor.classarmor.transfer_complete=Đặc tính oai hùng của bộ giáp của bạn đã được chuyển! -items.armor.classarmor.discover_hint=Bạn có thể tìm thấy vật phẩm này sau khi đánh bại trùm tầng 20 bằng một anh hùng cụ thể. +items.armor.classarmor.discover_hint=Bạn có thể tìm thấy vật phẩm này sau khi đánh bại trùm tầng 20 bằng một người hùng nhất định. items.armor.clericarmor.name=phẩm phục của người hùng items.armor.clericarmor.desc=Khi mặc trang phục kết hợp giữa vải và kim loại tấm này, Giáo sĩ có thể thực hiện một kĩ năng đặc biệt. items.armor.clotharmor.name=áo giáp vải items.armor.clotharmor.desc=Cái áo giáp nhẹ này cung cấp sự bảo vệ cơ bản. -items.armor.clotharmor.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. +items.armor.clotharmor.discover_hint=Một trong những người hùng bắt đầu với vật phẩm này. items.armor.duelistarmor.name=giáp ngực của người hùng items.armor.duelistarmor.desc=Khi đang mặc chiếc áo giáp tấm và áo choàng không tay này, Kiếm sĩ có thể thực hiện một kĩ năng đặc biệt. @@ -201,7 +201,7 @@ items.artifacts.cloakofshadows.cooldown=Áo choàng của bạn cần %d lượt items.artifacts.cloakofshadows.cursed=Bạn không thể sử dụng một cái áo choàng bị nguyền rủa. items.artifacts.cloakofshadows.no_charge=Áo choàng của bạn chưa sạc lại đủ để trở nên dùng được. items.artifacts.cloakofshadows.desc=Một chiếc áo choàng thần kì vô giá, được lấy trộm từ kho vũ khí hoàng gia nhiều năm trước bởi Kẻ cướp. Khi được mặc, nó có thể được dùng để trở nên hoàn toàn vô hình trong một khoảng thời gian ngắn.\n\nCái áo choàng này càng được sử dụng nhiều, nó sẽ càng mạnh hơn, cho phép Kẻ cướp trở nên vô hình thường xuyên hơn và lâu hơn. -items.artifacts.cloakofshadows.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. +items.artifacts.cloakofshadows.discover_hint=Một trong những người hùng bắt đầu với vật phẩm này. items.artifacts.cloakofshadows$cloakstealth.no_charge=Áo choàng của bạn đã hết năng lượng. items.artifacts.cloakofshadows$cloakstealth.levelup=Áo choàng của bạn trở nên mạnh hơn! items.artifacts.cloakofshadows$cloakstealth.name=Được bao phủ @@ -211,37 +211,37 @@ items.artifacts.driedrose.name=hoa hồng khô items.artifacts.driedrose.ac_summon=TRIỆU HỒI items.artifacts.driedrose.ac_direct=CHỈ ĐỊNH items.artifacts.driedrose.ac_outfit=TRANG BỊ -items.artifacts.driedrose.spawned=Bạn đã triệu hồi con ma rồi. +items.artifacts.driedrose.spawned=Bạn đã triệu hồi hồn ma rồi. items.artifacts.driedrose.no_charge=Bông hoa của bạn chưa được sạc đầy. items.artifacts.driedrose.cursed=Bạn không thể sử dụng hoa hồng bị nguyền rủa. items.artifacts.driedrose.no_space=Không có khoảng trống gần bạn. items.artifacts.driedrose.charged=Bông hoa của bạn đã được sạc đầy! -items.artifacts.driedrose.desc=Đây có phải là bông hoa hồng mà con ma đã nhắc đến trước khi biến mất không? Nó dường như ẩn chứa một chút sức mạnh tâm linh, có lẽ nó có thể được sử dụng để truyền năng lượng của người chiến binh quá cố đó. +items.artifacts.driedrose.desc=Đây có phải là bông hoa hồng mà hồn ma đã nhắc đến trước khi biến mất không? Nó dường như ẩn chứa một chút sức mạnh tâm linh, có lẽ nó có thể được sử dụng để truyền năng lượng của người chiến binh quá cố đó. items.artifacts.driedrose.desc_no_quest=Một bông hoa hồng khô, già, bằng một cách nào đó vẫn giữ được hình dạng bất chấp tuổi của nó.\n\nNó trông có vẻ có một chút sức mạnh tâm linh, nhưng bây giờ bạn chưa biết làm cách nào để sử dụng nó. items.artifacts.driedrose.desc_hint=Nó trông có vẻ bị mất một vài cánh hoa. Có lẽ việc gắn lại chúng vào sẽ tăng sức mạnh của bông hoa hồng. items.artifacts.driedrose.desc_cursed=Bông hoa hồng bị nguyền bám vào tay bạn, nó lạnh một cánh kì lạ. -items.artifacts.driedrose.desc_weapon=Vũ khí của ma: %s -items.artifacts.driedrose.desc_armor=Áo giáp của ma: %s -items.artifacts.driedrose.desc_strength=Sức mạnh của ma: %s +items.artifacts.driedrose.desc_weapon=Vũ khí của hồn ma: %s +items.artifacts.driedrose.desc_armor=Áo giáp của hồn ma: %s +items.artifacts.driedrose.desc_strength=Sức mạnh của hồn ma: %s items.artifacts.driedrose$petal.name=cánh hoa khô items.artifacts.driedrose$petal.no_rose=Bạn không có bông hoa hồng nào để gắn cái cánh hoa này vào. items.artifacts.driedrose$petal.no_room=Không còn chỗ cho cánh hoa này, nên bạn bỏ nó đi. items.artifacts.driedrose$petal.maxlevel=Bông hoa hồng đã hoàn chỉnh! items.artifacts.driedrose$petal.levelup=Bạn gắn thêm cánh hoa vào bông hoa hồng. items.artifacts.driedrose$petal.desc=Một cành hoa khô yếu ớt, bằng cách nào đó đã sống sót để đi xa thế này vào trong ngục tối. -items.artifacts.driedrose$wndghosthero.title=Trang bị của con ma -items.artifacts.driedrose$wndghosthero.desc=Bản thân con ma thì yếu, nhưng trạng thái của nó đủ chắc để được trang bị một món vũ khí và áo giáp. Nó sẽ có thể sử dụng những trang bị đó giống như bạn.\n\nCon ma hiện tại có thể trang bị các vật cần tới _%d sức mạnh._ +items.artifacts.driedrose$wndghosthero.title=Trang bị của hồn ma +items.artifacts.driedrose$wndghosthero.desc=Bản thân hồn ma thì yếu, nhưng kết cấu của nó đủ vững chắc để được trang bị một món vũ khí và áo giáp. Nó sẽ có thể sử dụng những vật phẩm đó giống như bạn.\n\nHồn ma hiện tại có thể trang bị các vật phẩm cần tới _%d sức mạnh._ items.artifacts.driedrose$wndghosthero.weapon_prompt=Chọn một món vũ khí items.artifacts.driedrose$wndghosthero.armor_prompt=Chọn một cái áo giáp -items.artifacts.driedrose$wndghosthero.cant_unique=Con ma không thể sử dụng các vật phẩm đặc biệt. -items.artifacts.driedrose$wndghosthero.cant_cursed=Hồn ma chỉ có thể sử dụng trang bị mà bạn chắc chắn rằng nó không bị nguyền. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Có lẽ hồn ma không đủ mạnh để sử dụng thứ đó. -items.artifacts.driedrose$wndghosthero.cant_strength=Con ma không đủ mạnh để sử dụng cái đó. +items.artifacts.driedrose$wndghosthero.cant_unique=Hồn ma không thể sử dụng các vật phẩm đặc biệt. +items.artifacts.driedrose$wndghosthero.cant_cursed=Hồn ma chỉ có thể sử dụng trang bị mà bạn chắc chắn rằng là không bị nguyền. +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=Có thể hồn ma không đủ mạnh để sử dụng cái đó. +items.artifacts.driedrose$wndghosthero.cant_strength=Hồn ma không đủ mạnh để sử dụng cái đó. ##ghost hero -items.artifacts.driedrose$ghosthero.name=oán hồn +items.artifacts.driedrose$ghosthero.name=hồn ma buồn items.artifacts.driedrose$ghosthero.def_verb=tránh -items.artifacts.driedrose$ghosthero.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một cổ vật cụ thể. +items.artifacts.driedrose$ghosthero.discover_hint=Bạn có thể tìm thấy nhân vật này bằng một cổ vật nhất định. items.artifacts.driedrose$ghosthero.hello=Xin chào lần nữa %s. items.artifacts.driedrose$ghosthero.introduce=Linh hồn của tôi được gắn liền với bông hoa hồng này, nó rất quan trọng với tôi, món quà từ tình yêu của tôi - người mà tôi đã bỏ lại trên mặt đất.\n\nTôi không thể trở lại với anh ấy, nhưng nhờ có bạn mà tôi có một cơ hội thứ hai để hoàn thành hành trình của mình. Khi có thể, tôi sẽ đáp lại lời gọi của bạn và chiến đấu cùng bạn. \n\nMiễn là bạn còn có bông hoa hồng thì tôi có thể nghe thấy tiếng nói của bạn, vậy nên bạn có thể dùng nó để chỉ dẫn tôi từ xa. \n\nHi vọng bạn sẽ thành công nơi tôi đã thất bại... @@ -329,7 +329,7 @@ items.artifacts.driedrose$ghosthero.directed_position_3=Đang đổi vị trí.. items.artifacts.driedrose$ghosthero.directed_position_4=Đang trên đường! items.artifacts.driedrose$ghosthero.directed_position_5=Tôi sẽ đến đó. -items.artifacts.driedrose$ghosthero.desc=Một thực thể yếu ớt, mờ nhạt với hình dạng giống người. Sức mạnh của nó trông có vẻ được gắn liền với bông hoa hồng mà bạn có.\n\nTuy con ma này không giúp ích gì nhiều cho bạn, nhưng có vẻ như nó là người bạn đồng hành duy nhất của bạn ở nơi này. +items.artifacts.driedrose$ghosthero.desc=Một thực thể yếu ớt, mờ nhạt với hình dạng giống người. Sức mạnh của nó có vẻ được gắn liền với bông hoa hồng mà bạn có.\n\nTuy hồn ma này có thể không giúp ích gì nhiều cho bạn, có vẻ nó là người bạn thực sự duy nhất của bạn ở dưới này. ##back to artifacts items.artifacts.etherealchains.name=Sợi xích ma quái @@ -354,7 +354,7 @@ items.artifacts.holytome.no_spell=Bạn chưa thể sử dụng thần chú đó items.artifacts.holytome.cursed=Bạn không thể sử dụng một cuốn sách bị nguyền. items.artifacts.holytome.levelup=Cuốn sách của bạn trở nên mạnh hơn! items.artifacts.holytome.desc=Một cuốn sách thánh được dùng như điểm tập trung cho phép thuật thần thánh của Giáo sĩ. Sử dụng cuốn sách cho phép Giáo sĩ thực hiện nhiều loại thần chú phép thuật khác nhau. \n\nCuốn sách sẽ dần trở nên mạnh hơn khi Giáo sĩ sử dụng nó, tăng cho Giáo sĩ thêm năng lượng tối đa và tăng nhẹ tốc độ hồi năng. -items.artifacts.holytome.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. +items.artifacts.holytome.discover_hint=Một trong những người hùng bắt đầu với vật phẩm này. items.artifacts.hornofplenty.name=sừng no đủ items.artifacts.hornofplenty.ac_snack=ĂN NHẸ @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=Cuộn giấy bạn đã thêm ###bags items.bags.bag.name=ba lô -items.bags.bag.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng. +items.bags.bag.discover_hint=Bạn có thể mua vật phẩm này trong một cửa hàng. items.bags.potionbandolier.name=băng thuốc items.bags.potionbandolier.desc=Chiếc băng dày này vừa vặn quanh ngực bạn như một cái dây đai, nó có nhiều dây đeo cách nhiệt trên mình để giữ các lọ thuốc, túi nước của bạn, hay các lọ kim loại lỏng.\n\nKhi ở trong băng, các lọ thuốc của bạn có lẽ sẽ được bảo vệ khỏi cái lạnh. @@ -488,7 +488,7 @@ items.bags.scrollholder.desc=Ống chứa này trông giống như nó sẽ ch items.bags.velvetpouch.name=túi nhung items.bags.velvetpouch.desc=Cái túi nhung nhỏ này có thể chứa nhiều vật nhỏ trong nó, như là hạt giống, đá phép, và một số nguyên liệu giả kim. -items.bags.velvetpouch.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. +items.bags.velvetpouch.discover_hint=Một trong các người hùng bắt đầu với vật phẩm này. items.bags.magicalholster.name=bao da thần kì items.bags.magicalholster.desc=Cái bao da mảnh mai này được làm từ một loại da động vật lạ, nó sở hữu một phép thuật thần kì giúp nó chứa một lượng vũ khí tầm xa khổng lồ.\n\nBạn có thể dễ dàng thò tay vao trong bao và sẽ luôn lấy được vật phẩm mà bạn tìm.\n\nNhờ phép thuật của cái bao da, các cây đũa phép sẽ sạc lại nhanh hơn một chút và các vũ khí ném sẽ dùng được lâu hơn một chút bên trong nó. @@ -498,7 +498,7 @@ items.bags.magicalholster.desc=Cái bao da mảnh mai này được làm từ m ###bombs items.bombs.arcanebomb.name=bom bí ẩn items.bombs.arcanebomb.desc=Quả bom này đã được truyền cho các đặc tính huyền bí. Nó sẽ phát nổ thành một vụ nổ mạnh tương tự như đòn tấn công bơm mình của Goo, gây _%1$d-%2$d sát thương phép thuật_ cho bất cứ thứ gì trong phạm vi 2 ô. -items.bombs.arcanebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.arcanebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.bomb.name=bom items.bombs.bomb.ac_lightthrow=ĐỐT & NÉM @@ -513,46 +513,46 @@ items.bombs.bomb$doublebomb.desc=Một đôi gồm hai quả bom thuốc nổ đ items.bombs.firebomb.name=bom lửa items.bombs.firebomb.desc=Quả bom này đã được chế lại để phát nổ trong một khu vực lớn hơn, gây _%1$d-%2$d sát thương_ và sẽ làm lửa lan ra trong vòng 2 ô trong thời gian dài. -items.bombs.firebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.firebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.flashbangbomb.name=bom choáng items.bombs.flashbangbomb.desc=Quả bom được chế lại này sẽ phóng ra ánh sáng, âm thanh, và điện khi nó phát nổ. Bất cứ thứ gì ở trong vòng 2 ô sẽ nhận _%1$d-%2$d sát thương_ từ vụ nổ, thêm 25%% sát thương từ điện, và bị choáng trong 10 lượt. -items.bombs.flashbangbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.flashbangbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.frostbomb.name=bom băng items.bombs.frostbomb.desc=Quả bom này đã được chế lại để phát nổ trong một phạm vi lớn hơn, gây _%1$d-%2$d sát thương_ và phát tán một luồng khí đóng băng trong phạm vi 2 ô trong thời gian dài. -items.bombs.frostbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.frostbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.holybomb.name=bom thánh items.bombs.holybomb.desc=Quả bom này đã được chế lại để phát ra ánh sáng thánh trong một khu vực lớn hơn khi nó phát nổ. Bất cứ thứ gì trong phạm vi 2 ô sẽ nhận _%1$d-%2$d sát thương_ từ vụ nổ, và kẻ địch xác sống hoặc ác quỷ sẽ nhận thêm 50%% sát thương từ ánh sáng thánh. -items.bombs.holybomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.holybomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.noisemaker.name=bom gây ồn items.bombs.noisemaker.desc=Quả bom đặc chế này sẽ liên tục phát ra tiếng ồn khi ngòi cháy hết. Khi thứ gì đó chạm vào quả bom, nó sẽ phát nổ và gây _%1$d-%2$d sát thương_ cho mọi thứ trong phạm vi 2 ô! items.bombs.noisemaker.desc_burning=Quả bom gây ồn đang kêu tích tắc, nó sẽ phát nổ khi có thứ gì đó đến gần! -items.bombs.noisemaker.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.noisemaker.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.smokebomb.name=bom khói items.bombs.smokebomb.desc=Quả bom này đã chỉnh sửa để phun ra một đám khí dày cùng lúc nó nổ. Nó sẽ gây _%1$d-%2$d sát thương_ và phát tán sương mù che phủ trong phạm vi 2 ô. -items.bombs.smokebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.smokebomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.regrowthbomb.name=bom tái sinh trưởng items.bombs.regrowthbomb.desc=Quả bom đặc chế này sẽ bắn chất lỏng mang lại sự sống khắp nơi trong phạm vi 3 ô thay vì phát nổ. Khu vực nằm trong vụ nổ sẽ nhanh chóng mọc lên cỏ và cây. Bạn và bất kỳ đồng minh nào nằm trong vụ nổ sẽ được hồi phục như thể đã uống một lọ thuốc hồi phục. -items.bombs.regrowthbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.regrowthbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.shrapnelbomb.name=bom mảnh items.bombs.shrapnelbomb.desc=Quả bom này đã được chỉnh sửa cùng những mảnh kim loại của DM-300, và nó sẽ phân mảnh và bay khắp nơi khi nó phát nổ, gây _%1$d-%2$d sát thương_ trong một phạm vi rất lớn xung quanh quả bom. Tốt nhất là bạn nên trốn đằng sau thứ gì đó khi sử dụng nó... -items.bombs.shrapnelbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.shrapnelbomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.bombs.woollybomb.name=bom len items.bombs.woollybomb.desc=Quả bom đặc chế này sẽ tạo ra nhũng con cừu phép thuật trong một vùng rộng sau khi phát nổ. Vụ nổ sẽ gây _%1$d-%2$d sát thương_ lên bất cứ thứ gì trong phạm vi 2 ô. Những con cừu sẽ chắn đường đi và tồn tại trong một khoảng thời gian rất dài! Tuy nhiên, những con cừu sẽ không tồn tại lâu khi có sự hiện diện của những kẻ địch mạnh, và có thể được tự tay giải trừ sớm hơn bằng cách tương tác với chúng. -items.bombs.woollybomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.bombs.woollybomb.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. ###food items.food.berry.name=quả mọng items.food.berry.eat_msg=Cái quả mọng đó ngon thật! items.food.berry.desc=Quả dâu nhỏ này được tìm bởi Nữ thợ săn trong thảm thực vật của hầm ngục. Nó có thể được ăn một cách nhanh chóng, phục hồi một lượng nhỏ độ no, và có thể chứa một hạt giống có thể sử dụng được! -items.food.berry.discover_hint=Bạn có thể tìm thấy vật phẩm này bằng một tài năng anh hùng nhất dịnh. +items.food.berry.discover_hint=Bạn có thể tìm thấy vật phẩm này bằng cách sử dụng một tài năng người hùng nhất định. items.food.blandfruit.name=quả vô vị items.food.blandfruit.cooked=quả vô vị chín @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=Quả vô vị đã phát nổ khi va chạm, items.food.chargrilledmeat.name=thịt nướng cháy items.food.chargrilledmeat.desc=Nó trông như một lát thịt nướng không tệ. -items.food.chargrilledmeat.discover_hint=Bạn có thể chế tạo vật phẩm này sử dụng một vật phẩm thức ăn. +items.food.chargrilledmeat.discover_hint=Bạn có thể chế tạo món này bằng cách sử dụng một vật phẩm thức ăn khác. items.food.food.name=khẩu phần thức ăn items.food.food.ac_eat=ĂN @@ -591,12 +591,12 @@ items.food.frozencarpaccio.hard=Bạn thấy da của mình cứng lại! items.food.frozencarpaccio.refresh=Sảng khoái! items.food.frozencarpaccio.better=Bạn cảm thấy khá hơn! items.food.frozencarpaccio.desc=Một miếng thịt sống đông lạnh. Cách duy nhất để ăn nó là cắt thành những lát mỏng. Và bằng cách này nó lại ngon đến bất ngờ. -items.food.frozencarpaccio.discover_hint=Bạn có thể chế tạo vật phẩm này sử dụng một vật phẩm thức ăn. +items.food.frozencarpaccio.discover_hint=Bạn có thể chế tạo món này bằng cách sử dụng một vật phẩm thức ăn khác. items.food.meatpie.name=bánh thịt items.food.meatpie.eat_msg=Món đó thật tuyệt vời! items.food.meatpie.desc=Một chiếc bánh thơm ngon với nhân thịt đậm đà. Nó sẽ làm bạn no hơn nhiều so với bất kỳ bữa ăn nào khác. -items.food.meatpie.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.food.meatpie.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.food.mysterymeat.name=thịt bí ẩn items.food.mysterymeat.eat_msg=Món đó có vị... lạ thật. @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Bạn không thể cảm nhận được đôi chân items.food.mysterymeat.not_well=Bạn cảm thấy không ổn lắm. items.food.mysterymeat.stuffed=Bạn đã ăn no. items.food.mysterymeat.desc=Bạn tự chịu rủi ro khi ăn! -items.food.mysterymeat.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. +items.food.mysterymeat.discover_hint=Bạn có thể nhận được vật phẩm này do các kẻ địch nhất định rơi ra. items.food.mysterymeat$placeholder.name=thịt items.food.phantommeat.name=Thịt cá bóng ma. items.food.phantommeat.desc=Miếng thịt lớn trong suốt và lấp lánh, lấy từ cá bóng ma. Miếng thịt ma thuật này không cần được nấu và ban cho nhiều hiệu ứng phòng thủ cùng với việc hoàn toàn thỏa mãn cơn đói. Khi ăn nó sẽ ban cho hiệu ứng tàn hình, da vỏ cây, một chút hồi máu, và chữa lành nhiều hiệu ứng bất lợi. -items.food.phantommeat.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. +items.food.phantommeat.discover_hint=Bạn có thể nhận được vật phẩm này do các kẻ địch nhất định rơi ra. items.food.pasty.name=bánh pasty items.food.pasty.fish_name=cá hấp @@ -639,16 +639,16 @@ items.food.pasty$fishleftover.desc=Chút cá thừa từ bữa ăn trước củ items.food.smallration.name=khẩu phần thức ăn nhỏ items.food.smallration.eat_msg=Món đó ăn tạm ổn. items.food.smallration.desc=Nó trông giống hệt khẩu phần thức ăn bình thường nhưng nhỏ hơn. -items.food.smallration.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng. +items.food.smallration.discover_hint=Bạn có thể mua vật phẩm này trong một cửa hàng. items.food.stewedmeat.name=thịt hầm items.food.stewedmeat.eat_msg=Món đó ăn tạm ổn. items.food.stewedmeat.desc=Việc hầm miếng thịt này đã khử mầm bệnh hoặc ký sinh trùng khỏi nó. Nó có thể được ăn an toàn. -items.food.stewedmeat.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.food.stewedmeat.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.food.supplyration.name=khẩu phần lương thực items.food.supplyration.desc=Khẩu phần này đã được bỏ lại bởi và dành cho những thành viên của hội kẻ cướp. Nó đã được thiết kế đặc biệt để được vừa ăn vừa đi, và hỗ trợ trong các hành vi gian dối nói chung.\n\nDù nó không làm bạn no bằng một khẩu phần thông thường, nó có thể được ăn nhanh chóng, cung cấp một ít sự hồi phục trực tiếp, và sẽ hồi lại một năng lượng cho chiếc áo choáng bóng tối của Kẻ cướp. -items.food.supplyration.discover_hint=Bạn có thể tìm thấy vật phẩm này bằng một tài năng anh hùng nhất dịnh. +items.food.supplyration.discover_hint=Bạn có thể tìm thấy vật phẩm này bằng cách sử dụng một tài năng người hùng nhất định. @@ -721,7 +721,7 @@ items.potions.potion.no=Không, tôi đổi ý rồi items.potions.potion.sure_drink=Bạn có chắc bạn muốn uống nó không? Trong đa số trường hợp bạn nên ném các lọ thuốc như thế này vào kẻ thù. items.potions.potion.sure_throw=Bạn có chắc bạn muốn ném nó không? Trong đa số trường hợp việc uống nó là hợp lý. items.potions.potion.shatter=Cái bình vỡ tan và chất lỏng bắn tung tóe một cách vô hại. -items.potions.potion.discover_hint=Bạn có thể tìm thấy vật phẩm này ngẫu nhiên trong hầm ngục, hoặc chế tạo nó thông qua giả kim thuật. +items.potions.potion.discover_hint=Bạn có thể tìm thấy vật phẩm này một cách ngẫu nhiên trong hầm ngục, hoặc chế tạo nó bằng thuật giả kim. items.potions.potion$placeholder.name=lọ thuốc items.potions.potion$seedtopotion.name=Lọ thuốc Ngẫu nhiên @@ -773,7 +773,7 @@ items.potions.potionoftoxicgas.desc=Tháo nút hoặc làm vỡ lọ thủy tinh ###brews -items.potions.brews.brew.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.potions.brews.brew.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.potions.brews.aquabrew.name=dung dịch nước items.potions.brews.aquabrew.desc=Khi vỡ ra, dung dịch này sẽ giải phóng một luồng nước cao áp vào vị trí của nó. Nó chỉ đủ mạnh để gây sát thương cho nhửng kẻ địch hệ lửa, nhưng nó cũng khiến nước lan ra địa hình xung quanh, làm hỏng bẫy, dập lửa, và đẩy lùi các nhân vật ở gần vị trí bắn nước. @@ -794,7 +794,7 @@ items.potions.brews.unstablebrew.name=dung dịch bất ổn items.potions.brews.unstablebrew.desc=Dung dịch phép thuật này phát sáng với các màu sắc thay đổi của cầu vồng.\n\nKhi được uống hoặc ném, nó sẽ kích hoạt hiệu ứng của một loại thuốc ngẫu nhiên. Hiệu ứng thuốc đó sẽ luôn có lợi khi được uống, vè sẽ luôn có hại khi được ném. ###elixirs -items.potions.elixirs.elixir.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.potions.elixirs.elixir.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.potions.elixirs.elixirofarcanearmor.name=thuốc giáp phép items.potions.elixirs.elixirofarcanearmor.desc=Thứ thuốc này sẽ cho người uống sự kháng sát thương phép thuật dài hạn. @@ -847,10 +847,10 @@ items.potions.exotic.exoticpotion.unknown_desc=Bình tròn này chứa một ch items.potions.exotic.exoticpotion.warning=Bạn có muốn hủy sử dụng thuốc này không? Nó vẫn sẽ bị tiêu thụ. items.potions.exotic.exoticpotion.yes=Có, tôi chắc chắn items.potions.exotic.exoticpotion.no=Không, tôi đổi ý rồi -items.potions.exotic.exoticpotion.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.potions.exotic.exoticpotion.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.potions.exotic.potionofcleansing.name=thuốc thanh tẩy -items.potions.exotic.potionofcleansing.desc=Thứ thuốc khử mạnh mẽ này sẽ khiến người uống không bị ảnh hưởng bởi tất cả các hiệu ứng bất lợi trong một vài lượt khi được uống. Nó cũng có thể được ném vào một mục tiêu để thanh tẩy chúng. +items.potions.exotic.potionofcleansing.desc=Thứ thuốc phản ứng mạnh mẽ này sẽ khiến người uống không bị ảnh hưởng bởi tất cả các hiệu ứng trạng thái bất lợi trong một vài lượt khi được uống. Nó cũng có thể được ném vào một mục tiêu để thanh tẩy chúng. items.potions.exotic.potionofcleansing$cleanse.name=đã thanh tẩy items.potions.exotic.potionofcleansing$cleanse.desc=Nhân vật này tạm thời không bị ảnh hưởng bởi tất cả hiệu ứng trạng thái bất lợi!\n\nLượt còn lại: %s. @@ -899,40 +899,40 @@ items.potions.exotic.potionofstormclouds.desc=Ném lọ thuốc này sẽ tạo ###quest items items.quest.ceremonialcandle.name=nến nghi lễ items.quest.ceremonialcandle.desc=Một bộ nến, bị chảy và dính vào nhau qua việc sử dụng.\n\nMột mình thì chúng vô giá trị, nhưng nếu được sử dụng với những cây nến khác theo một mô hình, chúng có thể tập trung nguồn năng lượng cho một nghi thức triệu hồi. -items.quest.ceremonialcandle.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. +items.quest.ceremonialcandle.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ nhất định. items.quest.corpsedust.name=bụi xác chết items.quest.corpsedust.chill=Cái lạnh chạy dọc sống lưng của bạn. items.quest.corpsedust.desc=Quả cầu bụi xác này không có vẻ gì khác so với một quả cầu bụi thường, Nhưng bạn có thể cảm thấy một năng lượng hắc ám ẩn nấp bên trong nó.\n\nXử lí nó sớm nhất có thể sẽ là một ý hay. -items.quest.corpsedust.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. +items.quest.corpsedust.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ nhất định. items.quest.darkgold.name=quặng vàng tối items.quest.darkgold.you_now_have=Bạn hiện có %d quặng vàng tối. items.quest.darkgold.desc=Thứ kim loại này được gọi là tối không phải vì màu của nó (màu nó không khác với thứ vàng thường), mà là vì nó tan chảy dưới ánh mặt trời, khiến cho nó vô dụng trên mặt đất. -items.quest.darkgold.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. +items.quest.darkgold.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ nhất định. items.quest.dwarftoken.name=thẻ định danh người lùn items.quest.dwarftoken.desc=Có nhiều người lùn và những phát minh của họ mang theo những mảnh kim loại nhỏ bí ẩn này. Có lẽ chúng là đồ trang sức hoặc có lẽ chúng là là một dạng ID. Người lùn thật là những kẻ kì lạ. -items.quest.dwarftoken.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. +items.quest.dwarftoken.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ nhất định. items.quest.embers.name=than hồng nguyên tố items.quest.embers.desc=Những mẩu than hồng đặc biệt chỉ có thể được thu hoạch từ những nguyên tố lửa nhỏ. Chúng tỏa ra năng lượng nhiệt. -items.quest.embers.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. +items.quest.embers.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ nhất định. items.quest.gooblob.name=quả cầu goo items.quest.gooblob.desc=Một quả cầu nhầy nhụa, tách ra từ Goo khi nó chết. Nó gần giống như một cục thạch to, dù bạn sẽ không dám ăn nó.\n\nBản thân nó chẳng làm được gì, nhưng nó có thể trở nên hữu dụng khi được kết hợp với những loại thuốc nhất định, hoặc một quả bom. Cùng lắm thì có lẽ nó có thể chuyển thành một lượng năng lượng đáng kể. -items.quest.gooblob.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. +items.quest.gooblob.discover_hint=Bạn có thể nhận được vật phẩm này do các kẻ địch nhất định rơi ra. items.quest.metalshard.name=mảnh kim loại bị nguyền items.quest.metalshard.desc=Một mảnh kim loại gỉ bị nguyền, vỡ ra từ DM-300 khi nó bị phá hủy. Bạn có thể cảm thấy một ma thuật hắc ám ngầm bên trong nó. Bản thân nó không tác dụng gì, nhưng nó có thể trở nên hữu dụng khi được kết hợp với những cuộn giấy nhất định, hoặc một quả bom. Cùng lắm thì có lẽ nó có thể chuyển thành một lượng năng lượng đáng kể. -items.quest.metalshard.discover_hint=Bạn có thể nhận được vật phẩm rơi ra này từ một số kẻ thù nhất định. +items.quest.metalshard.discover_hint=Bạn có thể nhận được vật phẩm này do các kẻ địch nhất định rơi ra. items.quest.pickaxe.name=cuốc chim items.quest.pickaxe.ability_name=xuyên thủng items.quest.pickaxe.ability_desc=Kiếm sĩ có thể _xuyên thủng_ một kẻ địch với một cây cuốc. Đòn tấn công này chắc chắn sẽ trúng, gây hiệu ứng dễ tổn thương trong 3 lượt, và gây _%1$d-%2$d sát thương_ cho kẻ địch có lớp da cứng. items.quest.pickaxe.upgrade_ability_stat_name=Sát thương kĩ năng items.quest.pickaxe.desc=Đây là một công cụ chắc và nặng dùng để phá đá. Bạn không cần phải trang bị cây cuốc để dùng nó khai thác, nhưng chắc nó cũng có thể được dùng làm một thứ vũ khí nếu cần. -items.quest.pickaxe.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ cụ thể. +items.quest.pickaxe.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ nhất định. items.quest.ratskull.name=hộp sọ chuột khổng lồ items.quest.ratskull.desc=Một cái sọ chuột lớn đến bất ngờ. Nó sẽ là một chiến tích săn bắn tốt, nếu như bạn có một bức tường để treo nó lên. @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Một cái sọ chuột lớn đến bất ngờ. Nó ###remains items.remains.remainsitem.ac_use=DÙNG -items.remains.remainsitem.discover_hint=Bạn có thể tìm thấy vật phẩm này trong di cốt của một anh hùng cụ thể từ một lượt chơi thua trước đó. +items.remains.remainsitem.discover_hint=Bạn có thể tìm thấy vật phẩm này trong thi hài của một người hùng nhất định từ một lượt chơi đã thua trước đó. items.remains.bowfragment.name=mảnh cung items.remains.bowfragment.desc=Mảnh gỗ vỡ này từng là một phần của cây cung linh hồn của một Nữ thợ săn đã mất. Bạn vẫn có thể cảm thấy một ít năng lượng thiên nhiên còn lại trong mảnh vỡ, bạn có thể sử dụng mảnh vỡ để làm một ít cỏ cao mọc lên xung quanh bạn. Tuy nhiên làm vậy sẽ phá hủy mảnh vỡ. @@ -1181,7 +1181,7 @@ items.scrolls.exotic.exoticscroll.berkanan=cuộn giấy BERKANAN kì lạ items.scrolls.exotic.exoticscroll.odal=cuộn giấy ODAL kì lạ items.scrolls.exotic.exoticscroll.tiwaz=cuộn giấy TIWAZ kì lạ items.scrolls.exotic.exoticscroll.unknown_desc=Một chữ rune ma thuật phát sáng, không thể dịch được viết trên tấm giấy da đen này. Nó có vẻ xa lạ với vùng đất này, ai biết nó sẽ làm gì khi được đọc to lên? -items.scrolls.exotic.exoticscroll.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.scrolls.exotic.exoticscroll.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.scrolls.exotic.scrollofsirenssong.name=cuộn giấy tiếng hát của siren items.scrolls.exotic.scrollofsirenssong.prompt=Chọn một mục tiêu @@ -1220,12 +1220,12 @@ items.scrolls.exotic.scrollofenchantment.desc=Cuộn giấy này sẽ hòa năng items.scrolls.exotic.scrollofforesight.name=cuộn giấy tiên tri items.scrolls.exotic.scrollofforesight.desc=Sau khi đọc cuộn giấy này, chi tiết của địa hình xung quanh sẽ liên tục được gửi vào tâm trí của người đọc với độ rõ nét cao. Hiệu ứng này kéo dài trong một lượng thời gian đáng kể, và sẽ hé lộ tất cả cửa và bẫy ẩn, khiến cho việc tìm kiếm là không cần thiết. -items.scrolls.exotic.scrollofmetamorphosis.name=Cuộn giấy biến hình -items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Chọn biến đổi một tài năng. -items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Chọn một tài năng để đổi với tài năng bị biến đổi của bạn. -items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Hủy bỏ sẽ vẫn tiêu tốn cuộn giấy biến đổi của bạn, bạn chắc chứ? +items.scrolls.exotic.scrollofmetamorphosis.name=cuộn giấy biến hình +items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Chọn một tài năng để biến hình. +items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Chọn một tài năng mới để đổi với tài năng bị biến hình của bạn. +items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=Hủy bỏ sẽ vẫn tiêu tốn cuộn giấy biến hình của bạn, bạn chắc chứ? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=tài năng biến hình -items.scrolls.exotic.scrollofmetamorphosis.desc=Cuộn giấy này chứa sức mạnh của ma thuật biến đổi,nó sẽ ảnh hưởng đến người đọc thay vì được sử dụng với một vật phẩm. Ma thuật của cuộn giấy này cho bạn chọn một tài năng, và thay nó với một trong bốn tài năng cùng bậc của người hùng khác!\n\nHiệu ứng này chỉ áp dụng với tài năng chức nghiệp chính, không phải tài năng nhận được từ chức nghiệp phụ hoặc tài năng áo giáp. Những tài năng mà bạn không thể sử dụng cũng sẽ không được hiển thị. +items.scrolls.exotic.scrollofmetamorphosis.desc=Cuộn giấy này chứa phép thuật biến đổi mạnh mẽ, và sẽ áp dụng cho người sử dụng thay vì cho một vật phẩm. Phép thuật của cuộn giấy này sẽ cho bạn chọn một tài năng, và thay nó với một trong năm tài năng cùng bậc từ các lớp người hùng khác!\n\nHiệu ứng này chỉ áp dụng cho các tài năng lớp nhân vật, không phải tài năng nhận được từ lớp phụ hoặc các kĩ năng áo giáp. Những tài năng bạn không thể sử dụng sẽ không được đưa ra. items.scrolls.exotic.scrollofmysticalenergy.name=cuộn giấy năng lượng thần bí items.scrolls.exotic.scrollofmysticalenergy.desc=Năng lượng phép thuật thô được trói buộc trong tấm giấy da này khi được giải phóng sẽ sạc các cổ vật được trang bị của người dùng theo thời gian. @@ -1269,12 +1269,12 @@ items.spells.curseinfusion.desc=Phép thuật này kết hợp một món trang items.spells.spell.ac_cast=THI TRIỂN items.spells.spell.no_magic=Bạn không thể niệm phép khi đang miễn nhiễm với phép thuật. -items.spells.spell.discover_hint=Bạn có thể chế tạo vật phẩm này bằng giả kim thuật. +items.spells.spell.discover_hint=Bạn có thể chế tạo vật phẩm này bằng thuật giả kim. items.spells.magicalinfusion.name=kết hợp phép thuật items.spells.magicalinfusion.inv_title=kết hợp một vật phẩm items.spells.magicalinfusion.infuse=Vật phẩm của bạn được kết hợp với năng lượng phép thuật! -items.spells.magicalinfusion.desc=Thần chú này sở hữu sức mạnh phép thuật tương tự như một cuộn giấy nâng cấp, nhưng ở dạng ổn định hơn.\n\nNgoài việc nâng cấp một vật phẩm như bình thường nó sẽ không bao giờ xóa phù phép, kí tự hoặc lời nguyền. +items.spells.magicalinfusion.desc=Thần chú này sở hữu cùng sức mạnh phép thuật với một cuộn giấy nâng cấp, nhưng ở một dạng ổn định hơn.\n\nNgoài việc nâng cấp một vật phẩm như bình thường, nó sẽ không bao giờ xóa một phù phép, kí tự hoặc lời nguyền. items.spells.magicalporter.name=vận chuyển phép thuật items.spells.magicalporter.inv_title=Dịch chuyển một vật phẩm @@ -1287,8 +1287,8 @@ items.spells.phaseshift.desc=Phép thuật hỗn loạn này sẽ dịch chuyể items.spells.reclaimtrap.name=lấy lại bẫy items.spells.reclaimtrap.no_trap=Không có cái bẫy nào ở đó. -items.spells.reclaimtrap.desc_trap=Thần chú đã sẵn sàng để kích hoạt một _%s._ -items.spells.reclaimtrap.desc=Thần chú này chứa tàn dư năng lượng cơ khí của DM-300. Khi thi triển lên một cái bẫy còn hoạt động, sức mạnh của cái bẫy sẽ được gắn liền với bạn, cho phép bạn sử dụng lại để giải phóng sức mạnh này và kích hoạt hiệu ứng của cái bẫy ở bất cứ vị trí nào bạn muốn.\n\nTuy nhiên, một số bẫy có thể sẽ không hoạt động ở mọi nơi, và thuật này chỉ có thể một lúc chứa được một bẫy mỗi lần. +items.spells.reclaimtrap.desc_trap=Thần chú này hiện đã sẵn sàng để kích hoạt một _%s._ +items.spells.reclaimtrap.desc=Thần chú này chứa tàn dư năng lượng máy móc của DM-300. Khi được sử dụng lên một cái bẫy đang hoạt động, sức mạnh của cái bẫy sẽ được gắn vào bạn, cho phép bạn sử dụng thần chú này một lần nữa để phóng xuất sức mạnh này và kích hoạt hiệu ứng của cái bẫy ở bất cứ vị trí nào bạn muốn.\n\nTuy nhiên, một số bẫy có thể sẽ không hoạt động ở mọi địa điểm, và chỉ một cái bẫy có thể được chứa tại một thời điểm. items.spells.recycle.name=tái chế items.spells.recycle.inv_title=Tái chế một vật phẩm @@ -1300,10 +1300,10 @@ items.spells.summonelemental.ac_imbue=GHÉP items.spells.summonelemental.imbue_prompt=Kết hợp với một vật phẩm items.spells.summonelemental.desc=Phép thuật này truyền năng lượng của tro tàn nguyên tố được sử dụng để làm nó, và cho phép bạn triệu hồi một nguyên tố thân thiện để chiến dấu với bạn! Chỉ một nguyên tố được triệu hồi cùng lúc, nhưng phép thuật này có thể được gọi lại để đưa nguyên tố trở về với bạn miễn phí. items.spells.summonelemental.desc_newborn=Thần chú này hiện chưa được kết hợp, và sẽ triệu hồi một _nguyên tố sơ sinh_ mà không có một đòn tấn công tầm xa. Bạn có thể kết hợp nó với một lọ thuốc lửa lỏng, thuốc băng giá, cuộn giấy hồi năng, hoặc cuộn giấy biến đổi đã nhận định để cường hóa thần chú này, khiến cho các lần triệu hồi sau đó tạo ra một nguyên tố đầy đủ sức mạnh! -items.spells.summonelemental.desc_fire=Thần chú hiện đang rất nóng khi chạm vào, nó sẽ triệu hồi một _nguyên tố lửa_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có. -items.spells.summonelemental.desc_frost=Thần chú hiện đang rất lạnh khi chạm vào, nó sẽ triệu hồi một _nguyên tố băng_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có. -items.spells.summonelemental.desc_shock=Thần chú hiện đang phát tán năng lượng điện, nó sẽ triệu hồi một _nguyên tố điện_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có. -items.spells.summonelemental.desc_chaos=Thần chú hiện đang phát tán năng lượng hỗn loạn, nó sẽ triệu hồi một _nguyên tố hỗn loạn_. bạn có thể hòa nó một vật phẩm khác, nhưng thần chú sẽ mất hiệu ứng hiện có. +items.spells.summonelemental.desc_fire=Thần chú này hiện đang rất nóng, nó sẽ triệu hồi một _nguyên tố lửa_. Bạn có thể kết hợp một vật phẩm khác vào, nhưng thần chú này sẽ mất vật được kết hợp hiện tại. +items.spells.summonelemental.desc_frost=Thần chú này hiện đang rất lạnh, nó sẽ triệu hồi một _nguyên tố băng_. Bạn có thể kết hợp một vật phẩm khác vào, nhưng thần chú này sẽ mất vật được kết hợp hiện tại. +items.spells.summonelemental.desc_shock=Thần chú này hiện đang phát ra năng lượng tĩnh điện, nó sẽ triệu hồi một _nguyên tố điện_. Bạn có thể kết hợp một vật phẩm khác vào, nhưng thần chú này sẽ mất vật được kết hợp hiện tại. +items.spells.summonelemental.desc_chaos=Thần chú này hiện đang phát ra năng lượng hỗn loạn, nó sẽ triệu hồi một _nguyên tố hỗn loạn_. Bạn có thể kết hợp một vật phẩm khác vào, nhưng thần chú này sẽ mất vật được kết hợp hiện tại. items.spells.targetedspell.prompt=Chọn một mục tiêu items.spells.targetedspell.inv_title=kết hợp một vật phẩm @@ -1324,17 +1324,17 @@ items.spells.wildenergy.desc=Phép thuật này chứa một phần năng lượ items.stones.inventorystone.ac_use=DÙNG items.stones.runestone$placeholder.name=đá phép -items.stones.runestone.discover_hint=Bạn có thể tìm thấy vật phẩm này ngẫu nhiên trong hầm ngục, hoặc chế tạo nó thông qua giả kim thuật. +items.stones.runestone.discover_hint=Bạn có thể tìm thấy vật phẩm này một cách ngẫu nhiên trong hầm ngục, hoặc chế tạo nó bằng thuật giả kim. items.stones.stoneofaggression.name=đá gây hấn -items.stones.stoneofaggression.desc=Khi viên đá này được ném vào một đồng minh hoặc kẻ địch, tất cả kẻ địch gần đó sẽ bị bắt buộc phải tấn công nhân vật đó trong một thời gian ngắn. \n\nNhưng các trùm sẽ có khả năng kháng lại hiệu ứng này, giảm phần lớn thời lượng hiệu ứng và nhận ít sát thương hơn từ các đòn tấn công từ tùy tùng của chúng. +items.stones.stoneofaggression.desc=Khi hòn đá này được ném vào một đồng minh hoặc kẻ địch, tất cả kẻ địch gần đó sẽ ưu tiên tấn công nhân vật đó trong một thời gian ngắn. \n\nTuy nhiên, các kẻ địch là trùm có thể kháng lại hiệu ứng này, làm giảm đáng kể thời lượng của nó vâ nhận ít sát thương hơn từ các đòn tấn công của tay sai của chúng. items.stones.stoneofaggression$aggression.name=bị nhắm vào -items.stones.stoneofaggression$aggression.desc=Ma thuật thao túng đang làm cho tất cả các kẻ địch tấn công nhân vật này. \n\nLượt còn lại: %s. +items.stones.stoneofaggression$aggression.desc=Phép thuật thao túng đang khiến tất cả kẻ địch ở gần ưu tiên tấn công nhân vật này. \n\nLượt còn lại: %s. items.stones.stoneofaugmentation.name=hòn đá cường hóa items.stones.stoneofaugmentation.inv_title=Cường hóa một vật phẩm items.stones.stoneofaugmentation.desc=Viên đá rune này sở hữu phép thuật mạnh, thứ có thể tăng cường trang bị để cải thiện một đặc tính với cái giá là một cái khác.\n\nSử dụng lên một vũ khí sẽ cho phép bạn cải thiện tốc độ hoặc sát thương.\n\nSử dụng lên áo giáp sẽ cho phép bạn cải thiện phòng thủ hoặc né tránh. -items.stones.stoneofaugmentation.discover_hint=Bạn có thể mua vật phẩm này trong cửa hàng hoặc chế tạo nó thông qua giả kim thuật. +items.stones.stoneofaugmentation.discover_hint=Bạn có thể mua vật phẩm này trong một cửa hàng, hoặc chế tạo nó bằng thuật giả kim. items.stones.stoneofaugmentation$wndaugment.choice=Bạn muốn cường hóa kĩ năng gì? items.stones.stoneofaugmentation$wndaugment.speed=Tốc độ items.stones.stoneofaugmentation$wndaugment.damage=Sát thương @@ -1355,7 +1355,7 @@ items.stones.stoneofclairvoyance.desc=Viên đá này sẽ ngay lập tức hé items.stones.stoneofdeepsleep.name=hòn đá ngủ sâu items.stones.stoneofdeepsleep.desc=Khi hòn đá này được ném vào một kẻ địch, nó sẽ đưa chúng vào một giấc ngủ phép thuật sâu. Những kẻ địch ngủ bằng phép thuật sẽ ngủ vĩnh viễn cho đến khi bị quấy rầy. -items.stones.stoneofdetectmagic.name=hòn đá phát giác phép thuật +items.stones.stoneofdetectmagic.name=hòn đá dò tìm phép thuật items.stones.stoneofdetectmagic.inv_title=Kiểm tra một vật phẩm items.stones.stoneofdetectmagic.detected_none=Bạn không phát hiện bất cứ phép thuật nào đang ảnh hưởng tới vật phẩm này. items.stones.stoneofdetectmagic.detected_both=Bạn phát hiện cả phép thuật tích cực và hắc ám đang ảnh hưởng tới vật phẩm này! @@ -1410,15 +1410,15 @@ items.trinkets.exoticcrystals.desc=Những viên tinh thể nhỏ màu hồng n items.trinkets.exoticcrystals.typical_stats_desc=Thông thường thì món phụ kiện này sẽ thay thế _%s%%_ lọ thuốc hoặc cuộn giấy rơi ra bằng những phiên bản cao cấp hơn của chúng. Điều này không ảnh hưởng đến thuốc sức mạnh, cuộn giấy nâng cấp, hay các vật phẩm được tạo ra để giúp giải các căn phòng cạm bẫy. items.trinkets.exoticcrystals.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ thay thế _%s%%_ các lọ thuốc hoặc cuộn giấy có thể được tìm thấy bằng phiên bản kì lạ của chúng. Điều này không ảnh hưởng đến các lọ thuốc sức mạnh, cuộn giấy nâng cấp, hoặc các vật phẩm được tạo ra để giúp giải quyết các phòng nguy hiểm. -items.trinkets.eyeofnewt.name=con mắt của sa giông +items.trinkets.eyeofnewt.name=mắt sa giông items.trinkets.eyeofnewt.desc=Con mắt sa giông vàng đen này là một nguyên liệu phổ biến, giờ đây được cải tiến thành một phụ kiện. Con mắt có vẻ như đang làm giảm tầm nhìn của bạn đổi lại cho việc cho phép bạn nhìn mọi vật theo một cách khác. items.trinkets.eyeofnewt.typical_stats_desc=Thông thường, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. items.trinkets.eyeofnewt.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. items.trinkets.ferrettuft.name=búi lông chồn items.trinkets.ferrettuft.desc=Một búi lông chồn trắng mượt, được giữ lại với nhau bằng một dải ruy băng màu xanh lá cây chanh thắt thành một chiếc nơ. Chồn được biết đến với sự nhanh nhẹn, tinh nghịch và thiếu chính trực. Một phần sức mạnh đó dường như tỏa ra từ món phụ kiện, tăng cường khả năng né tránh cho mọi thứ ở gần. -items.trinkets.ferrettuft.typical_stats_desc=Thông thường phụ kiện này sẽ tăng khả năng né tránh của tất cả nhân vật lên _%1$d%%_. -items.trinkets.ferrettuft.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tăng khả năng né tránh của tất cả nhân vật lên _%1$d%%_. +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=răng mimic items.trinkets.mimictooth.desc=Chiếc răng lớn sắc nhọn này hẳn là đã bị rút ra từ một mimic rất không vui. Có vẻ như nó gây ảnh hưởng đến các mimic khác trong hầm ngục, khiến chúng xuất hiện thường xuyên và nguy hiểm hơn. @@ -2019,7 +2019,7 @@ items.weapon.melee.sai.typical_ability_desc=Kiếm sĩ có thể thực hiên m items.weapon.melee.sai.ability_desc=Kiếm sĩ có thể thực hiên một _đòn đánh liên hoàn_ với sai. Đòn tấn công này chắc chắn sẽ trúng và gây _+%d sát thương_ với mỗi lần Kiếm sĩ đã tấn công bằng một vũ khí cận chiến hoặc ném thông thường. Không tấn công trong vòng 5 lượt sẽ làm mất chuỗi tấn công này. items.weapon.melee.sai.desc=Hai luỡi kiếm mỏng được tạo ra để cầm mỗi tay một chiếc. Rất tốt để tiêu diệt kẻ địch với một loạt nhát chém. items.weapon.melee.sai$combostriketracker.name=đòn đánh kết hợp -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=Kiếm sĩ đang tích lũy combo, được dùng để tăng sát thương của kĩ năng đòn tổ hợp. Mỗi đòn tấn công trúng bằng vũ khí cận chiến hoặc ném thông thường sẽ được tính, nhưng không tấn công trúng trong vòng 5 lượt sẽ đặt lại combo này.\n\nSố đòn tấn công gần đây: %1$d.\n\nLượt còn lại cho đến khi số đòn tấn công bị mất: %2$s. items.weapon.melee.scimitar.name=mã tấu items.weapon.melee.scimitar.stats_desc=Đây là một vũ khí khá nhanh. @@ -2267,16 +2267,16 @@ items.brokenseal.name=con dấu vỡ items.brokenseal.ac_affix=GẮN items.brokenseal.prompt=Chọn một áo giáp items.brokenseal.unknown_armor=Bạn phải thẩm định áo giáp đó có bị nguyền không trước. +items.brokenseal.cursed_armor=Con dấu không gắn vào áo giáp bị nguyền được. items.brokenseal.affix=Bạn gắn con dấu vào áo giáp của mình! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. All the markings on the seal have worn off with age and it is broken in half down the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=Con dấu được ghi với một _%s_. items.brokenseal.choose_title=Chọn một ký tự -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. -items.brokenseal.choose_curse_warn=_Bộ giáp của bạn bị nguyền rủa nhưng con dấu của bạn thì không, vì vậy bạn không thể chọn ký tự của con dấu!_ +items.brokenseal.choose_desc=Cả bộ giáp này và con dấu vỡ đều đang mang một ký tự. Hãy chọn ký tự nào được giữ lại.\n\n\nKý tự áo giáp: %1$s\nKý tự con dấu vỡ: %2$s\n\nLưu ý rằng nếu bạn chọn ký tự đang nằm trên bộ giáp, sau đó con dấu sẽ không thể chuyển nó theo. items.brokenseal.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.brokenseal$warriorshield.name=Lá chắn của Chiến binh -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a 100 turn cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_cooldown=Chiến binh đã nhận khiên chắn từ con dấu vỡ của anh ấy gần đây, và phải chờ trước khi anh ấy có thể nhận được hiệu ứng khiên chắn của nó lần nữa.\n\nLượt còn lại: %d. items.dewdrop.name=giọt sương items.dewdrop.already_full=Bạn đã có sinh lực tối đa. @@ -2305,9 +2305,9 @@ items.heap.wand=một cây đũa phép items.heap.ring=một chiếc nhẫn items.heap.tomb=Mộ items.heap.tomb_desc=Ngôi mộ cổ này có thể chứa thứ gì đó hữu ích, nhưng chủ nhân của nó chắc chắn sẽ phản đối việc kiểm tra. -items.heap.skeleton=Xương cốt +items.heap.skeleton=Hài cốt items.heap.skeleton_desc=Đó là tất cả những gì còn lại của một nhà thám hiểm xấu số. Có lẽ nó đáng để kiểm tra xem còn bất kỳ vật giá trị nào không. -items.heap.remains=Hài cốt người hùng +items.heap.remains=Thi hài người hùng items.heap.remains_desc=Đây là tất cả những gì còn lại từ một trong những người tiền nhiệm của bạn. Có lẽ nó đáng để kiểm tra xem có bất kỳ vật có giá trị nào không. items.honeypot.name=tổ ong diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 669c0891d..6f4036f60 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=这套护甲被诅咒了,你无法卸下它。 items.armor.armor.cursed=你能感觉到这套护甲里潜伏着一股充满恶意的魔力。 items.armor.armor.weak_cursed=虽然这件护甲有诅咒,但是你可以脱下它。 items.armor.armor.not_cursed=这件护甲没有被诅咒。 -items.armor.armor.seal_attached=战士的破损纹章被贴附于这件护甲上,当战士将要受伤至生命值半数以下时,纹章会为战士提供_%d点护盾_。 +items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. items.armor.armor.seal_transfer=战士的破损纹章必须贴附在他当前所穿的护甲之上才能使他获益。你是否愿意自动从你正在移除的护甲上拆卸纹章并贴附到你正在装备的护甲上? items.armor.armor.seal_transfer_yes=是 items.armor.armor.seal_transfer_no=否 @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=在当前等级下,这件饰物会降低 items.trinkets.ferrettuft.name=雪貂绒束 items.trinkets.ferrettuft.desc=一簇银白色的雪貂丝绒,以黄绿色的蝴蝶结捆为一束。雪貂因其敏捷、淘气与狡黠而闻名。这种力量似乎从这件饰物散发而出,加强了附近任何单位的闪避能力。 -items.trinkets.ferrettuft.typical_stats_desc=这件饰物通常会提升所有单位_%1$d%%_的闪避。 -items.trinkets.ferrettuft.stats_desc=在当前等级下,这件饰物会提升所有单位 _%1$d%%_的闪避。 +items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. items.trinkets.mimictooth.name=拟箱利齿 items.trinkets.mimictooth.desc=这颗大尖牙肯定是强行从某个非常倒霉的宝箱怪口中拔下来的。它似乎能影响地牢中的宝箱怪,使它们更常见,也更危险。 @@ -2267,15 +2267,15 @@ items.brokenseal.name=破损纹章 items.brokenseal.ac_affix=贴附 items.brokenseal.prompt=选择一件护甲。 items.brokenseal.unknown_armor=你需要先鉴定那件护甲有无诅咒。 +items.brokenseal.cursed_armor=纹章不能贴附于被诅咒的盔甲。 items.brokenseal.affix=你将纹章佩挂在了护甲上! -items.brokenseal.desc=一枚蜡制纹章,被贴在护甲上作为勇气的象征。纹章上的印记已被岁月磨损殆尽,还从中裂成两瓣。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴着纹章,战士会在将要受伤至生命值半数以下时立即获得护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级,前提是升级时纹章需已贴附在护甲上。 +items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. items.brokenseal.inscribed=纹章刻有_%s_。 items.brokenseal.choose_title=选择一个刻印 items.brokenseal.choose_desc=这件护甲与破损纹章均刻有刻印。请选择一个想保留的刻印。\n\n护甲刻印:%1$s\n破损纹章刻印:%2$s\n\n注意,如果选择保留护甲的刻印,纹章将无法转移该刻印。 -items.brokenseal.choose_curse_warn=_你的护甲已被诅咒但你的纹章却未被诅咒,因此你无法选择纹章刻印!_ items.brokenseal.discover_hint=某位英雄初始携带该物品。 items.brokenseal$warriorshield.name=战士护盾 -items.brokenseal$warriorshield.desc_active=战士的破损纹章正使他变得不屈不挠,使其获得在生命值之上的护盾。在护盾最初触发后其可被再次使用之前,护盾有100回合的冷却。\n\n这种护盾并不会随时间衰减,但如果附近持续几回合没有敌人则护盾会结束。当其结束时,任何未使用的护盾都会降低护盾冷却,最多降低50%%。\n\n剩余护盾:%1$d\n\n当前冷却:%2$d +items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=战士近期已经从他的破碎纹章获得了护盾,而他必须等待直至他可从其护盾效果中再次获益。\n\n剩余回合数:%d items.dewdrop.name=露珠 diff --git a/core/src/main/assets/messages/journal/journal_eo.properties b/core/src/main/assets/messages/journal/journal_eo.properties index cf4844658..27ad1f27b 100644 --- a/core/src/main/assets/messages/journal/journal_eo.properties +++ b/core/src/main/assets/messages/journal/journal_eo.properties @@ -136,7 +136,7 @@ journal.document.caves_explorer.expedition.body=La 1an de Somero 308\n\nHodiaŭ journal.document.caves_explorer.gold.title=Kiom da oro! journal.document.caves_explorer.gold.body=La 4an de Somero 308\n\nNiaj unuaj tagoj estis vere fruktodonaj! Post establi kampon ni komencis esplori la superajn areojn de la forlasita minejo. Escepte de multaj senutilaj aĵoj forlasitaj de gnomoj, pluraj muroj estas orozaj!\n\nBedaŭrinde ni ne estas solaj tie ĉi. Minejoj estas plenaj je agresaj bestoj kaj aroj de gnoloj ankaŭ interesiĝas pri oro. Mi koncedas, ke mi estis eraranta pri la eskorto, ili estas signife pli bonaj esploristoj kaj gardistoj ol mi pensis.\n\nMalgraŭ tiu ĉi sukceso, pliaj minejaj koridoroj atendas nian esploron.\n\nArĉibaldo DRUMMOND journal.document.caves_explorer.troll.title=Renkonto kun trolo -journal.document.caves_explorer.troll.body=La 11an de Somero 308\n\nPost komenci esplori mezajn nivelojn de la minejo, ni renkontis amikan vizaĝon! Do… relative amikan. Kaverna trolo establis tie ĉi malgrandan forĝejon. Li estas kruda kaj malparolema, sed li riparis niajn aĵoj kompense pro oro.\n\nBedaŭrinde la trolo forĝisto konsciis al ni, ke ĉiu ĉitiea oro ne estas tiel valora ol ni komence pensis. Li nomas ĝin “ombra oro” kaj ĝi rapide degeneras sub influo de sunlumo. Tio ĉi eksplikas kial neniam konflikto pri oro okazis tie ĉi.\n\nMi supozas, ke nie devas iri pli profunde por kontroli ĉu io trezora troviĝas tie.\n\nArĉibaldo DRUMMOND +journal.document.caves_explorer.troll.body=La 11an de Somero 308\n\nPost komenci esplori mezajn nivelojn de la minejo, ni renkontis amikan vizaĝon! Do… relative amikan. Kaverna trolo establis tie ĉi malgrandan forĝejon. Li estas kruda kaj malparolema, sed li riparis niajn aĵoj kompense pro oro.\n\nBedaŭrinde la trolo forĝisto konsciis al ni, ke ĉiu ĉitiea oro ne estas tiel valora ol ni komence pensis. Li nomas ĝin “ombra oro” kaj ĝi rapide degeneras sub influo de sunlumo. Tio ĉi eksplikas, kial neniam okazis konflikto pri oro tie ĉi.\n\nMi supozas, ke ni devas iri pli profunde por kontroli ĉu io trezora troviĝas tie.\n\nArĉibaldo DRUMMOND journal.document.caves_explorer.city.title=Enirejo al la metropolo journal.document.caves_explorer.city.body=La 21an de Somero 308\n\nTri semajnoj pasis kaj post pasigi plejparton da la lastaj dek tagoj mapigante pli profundajn koridorojn, ni finfine akiris fundon de la minejo. Ni trovis diversajn metalajn maŝinojn kaj masivan pordegon fermantan aliron al la malnova metropolo de gnomoj.\n\nLa forĝisto avertis nin pri iuj el tiuj maŝinoj. Ilia celo estis defendi la difinitan areon kaj aktiviĝi pro alarmo. Ni havas neniun fareblan aferon en la metropolo, la metalo estas preskaŭ senvalora por ni, do ni decidiĝis pri aŭskulti la trolan averton kaj ne iri pli.\n\nMi koncedas, ke mi scivolis pri kio tie troviĝis, tamen esplori tion ĉi ne indas la riskon.\n\nArĉibaldo DRUMMOND journal.document.caves_explorer.alive.title=Ĝi vivas! diff --git a/core/src/main/assets/messages/journal/journal_es.properties b/core/src/main/assets/messages/journal/journal_es.properties index e85ca7a85..9d7426d3d 100644 --- a/core/src/main/assets/messages/journal/journal_es.properties +++ b/core/src/main/assets/messages/journal/journal_es.properties @@ -45,7 +45,7 @@ journal.document.adventurers_guide.identifying.body=No conocerás todas las prop journal.document.adventurers_guide.food.title=Lidiando con el Hambre journal.document.adventurers_guide.food.body=Racionar la comida eficazmente es una de las mejores cosas que puedes hacer para aumentar tus probabilidades de supervivencia. Piensa en la salud y el hambre como recursos que deben ser gestionados, en lugar de mantenerlos llenos en todo momento.\n\nMientras no estés famélico, tu salud se regenera lentamente. Por lo que si comes con tu salud completa, desperdicias esta regeneración.\n\nSi racionas tus comidas en función de tu salud, tus provisiones deberían durar mucho más. journal.document.adventurers_guide.alchemy.title=Alquimia y Ornamentos -journal.document.adventurers_guide.alchemy.body=Si no encuentras de utilidad a un ítem consumible en concreto, ¡puedes usarlo como ingrediente en un caldero de alquimia! Ítems pueden utilizarse en recetas específicas, o convertirse en energía alquímica de uso general. Convertir pociones y pergaminos también los identifica.\n\nLos ornamentos son la única pieza de equipamiento que puede crearse mediante alquimia. Estos producen una variedad de útiles efectos y pueden crearse con un poco de energía alquímica y un catalizador mágico. Los mismos pueden ser mejorados con energía para hacer sus efectos más poderosos.\n\n(Puedes encontrar el primer caldero de alquimia en el nivel 3 o 4 de la mazmorra. Además puedes encontrar páginas del libro de recetas de alquimia cerca de estos calderos.) +journal.document.adventurers_guide.alchemy.body=Si no encuentras de utilidad a un ítem consumible en concreto, ¡puedes usarlo como ingrediente en un caldero de alquimia! Ítems pueden utilizarse en recetas específicas, o convertirse en energía alquímica de uso general. Convertir pociones y pergaminos también los identifica.\n\nLos ornamentos son la única pieza de equipamiento que puede crearse mediante alquimia. Estos producen una variedad de útiles efectos y pueden crearse con un poco de energía alquímica y un catalizador mágico. Los mismos pueden ser mejorados con energía para hacer sus efectos más poderosos.\n\n(Puedes encontrar el primer caldero de alquimia en el piso 3 o 4 de la mazmorra. Además puedes encontrar páginas del libro de recetas de alquimia cerca de estos calderos.) journal.document.adventurers_guide.dieing.title=Manejando la Derrota journal.document.adventurers_guide.dieing.body=Desafortunadamente, ser explorador de mazmorras es una profesión muy peligrosa y la mayoría de aventureros fallecen tarde o temprano.\n\nAunque puede que la suerte tenga un papel importante, los mejores aventureros son aquellos que utilizan cada pequeño truco para mejorar sus probabilidades de éxito.\n\n(No te desanimes si mueres mucho, ¡este juego es difícil! Enfócate en aprender el juego y mejorar poco a poco, en vez de en ganar de inmediato) journal.document.adventurers_guide.searching.title=Buscar @@ -55,9 +55,9 @@ journal.document.adventurers_guide.strength.body=No habrá tiempo para entrenar journal.document.adventurers_guide.upgrades.title=Mejoras journal.document.adventurers_guide.upgrades.body=Cuanto más desciendas en la mazmorra, más importante es que uses equipamiento de alto nivel mejorado mágicamente.\n\nLas armas y armaduras de alto nivel ganan más poder con las mejoras, pero necesitarás la fuerza para usarlas apropiadamente. Las varitas, los anillos y los artefactos no necesitan fuerza para utilizarse, pero tienen usos limitados o no ayudan tan directamente en combate.\n\nTomar buenas decisiones sobre qué mejorar es muy importante para sobrevivir los comienzos de la mazmorra, y para encaminarte al éxito más tarde. journal.document.adventurers_guide.looting.title=Saqueo Efectivo -journal.document.adventurers_guide.looting.body=Algunas habitaciones específicas suelen contener mejor botín. Estas habitaciones estarán tras puertas cerradas, o contendrán obstáculos que deben ser superados.\n\nSiempre que un obstáculo bloquee tu paso, busca una solución en las cercanías. Usualmente puedes encontrar un ítem que te ayude en el mismo nivel.\n\nLas pociones de fuerza y los pergaminos de mejora son un excelente punto de referencia de lo bien que estás explorando y saqueando. Podrás encontrar 2 pociones de fuerza y 3 pergaminos de mejora en cada región, compuestas por cinco niveles.\n\n(Puedes ver una lista de puntos de referencia y llaves sin utilizar en la pestaña de notas en la ventana del diario.) +journal.document.adventurers_guide.looting.body=Algunas habitaciones específicas suelen contener mejor botín. Estas habitaciones estarán tras puertas cerradas, o contendrán obstáculos que deben ser superados.\n\nSiempre que un obstáculo bloquee tu paso, busca una solución en las cercanías. Usualmente puedes encontrar un ítem que te ayude en el mismo piso.\n\nLas pociones de fuerza y los pergaminos de mejora son un excelente punto de referencia de lo bien que estás explorando y saqueando. Podrás encontrar 2 pociones de fuerza y 3 pergaminos de mejora en cada región, compuestas por cinco pisos.\n\n(Puedes ver una lista de puntos de referencia y llaves sin utilizar en la pestaña de notas en la ventana del diario.) journal.document.adventurers_guide.levelling.title=Ganando Experiencia -journal.document.adventurers_guide.levelling.body=Tu nivel de experiencia aumenta tu precisión, evasión, salud y otorga puntos de talento. Todos estos pueden marcar una gran diferencia en combate. Lo mejor es tener al menos un nivel de experiencia por cada nivel de la mazmorra.\n\nPuede ser tentador correr a través de una mazmorra, evitando la exploración y el combate, pero hacerlo te privará tanto de suministros como de experiencia.\n\n(Puedes ver información sobre tu héroe, incluyendo su experiencia, en el panel de estado en la esquina de la interfaz del juego. Selecciona el retrato de tu héroe para obtener aún más información.) +journal.document.adventurers_guide.levelling.body=Tu nivel de experiencia aumenta tu precisión, evasión, salud y otorga puntos de talento. Todos estos pueden marcar una gran diferencia en combate. Lo mejor es tener al menos un nivel de experiencia por cada piso de la mazmorra.\n\nPuede ser tentador correr a través de una mazmorra, evitando la exploración y el combate, pero hacerlo te privará tanto de suministros como de experiencia.\n\n(Puedes ver información sobre tu héroe, incluyendo su experiencia, en el panel de estado en la esquina de la interfaz del juego. Selecciona el retrato de tu héroe para obtener aún más información.) journal.document.adventurers_guide.positioning.title=Posicionarse journal.document.adventurers_guide.positioning.body=Luchar contra enemigos eficazmente depende de una buena estrategia así como de buen equipamiento. Las malas situaciones, como quedar rodeado, pueden ser usualmente evitadas con un buen posicionamiento.\n\nPor ejemplo, la mayoría de las mazmorras tienen pasillos estrechos, excelentes para forzar a los enemigos a luchar de uno en uno. ¡Además, estos pasillos a menudo tienen puertas que pueden usarse para realizar ataques sorpresa!\n\nTambién hay muchas pequeñas formas de usar características del entorno, como hierba, agua, o trampas a tu favor. journal.document.adventurers_guide.magic.title=Ataques Mágicos @@ -84,11 +84,11 @@ journal.document.alchemy_guide.spells.title=Hechizos journal.document.alchemy_guide.spells.body=Los hechizos están contenidos en cristales y proporcionan una variedad de efectos, usualmente con múltiples usos. journal.document.intros.title=Introducción a las Regiones -journal.document.intros.discover_hint=Puedes encontrar este texto cuando entras a esta región especifica por primera vez. +journal.document.intros.discover_hint=Puedes encontrar este texto cuando entras a una región especifica por primera vez. journal.document.intros.dungeon.title=Mazmorra journal.document.intros.dungeon.body=Muchos héroes, desde la ciudad de arriba, se han aventurado en la mazmorra antes que tú y de la mayoría no se ha vuelto a saber nada más.\n\nSe dice que un antiguo mal acecha en las profundidades, custodiando el todopoderoso Amuleto de Yendor. Incluso ahora, energía oscura irradia desde abajo, abriéndose camino hacia la ciudad.\n\n¿Conquistarás la mazmorra y reclamarás el amuleto? ¡Es hora de comenzar tu propia aventura! journal.document.intros.sewers.title=Alcantarillas -journal.document.intros.sewers.body=Los niveles superiores de la mazmorra constituyen el sistema de alcantarillado de la ciudad.\n\nA medida que la energía oscura asciende, las criaturas normalmente inofensivas de las alcantarillas se vuelven más y más feroces. La ciudad ha tenido que enviar patrullas de guardia aquí abajo para intentar mantener la seguridad de aquellos que están en la superficie.\n\nEste lugar es peligroso, pero al menos la magia maligna tiene una presencia débil. +journal.document.intros.sewers.body=Los pisos superiores de la mazmorra constituyen el sistema de alcantarillado de la ciudad.\n\nA medida que la energía oscura asciende, las criaturas normalmente inofensivas de las alcantarillas se vuelven más y más feroces. La ciudad ha tenido que enviar patrullas de guardia aquí abajo para intentar mantener la seguridad de aquellos que están en la superficie.\n\nEste lugar es peligroso, pero al menos la magia maligna tiene una presencia débil. journal.document.intros.prison.title=Prisión journal.document.intros.prison.body=Hace muchos años se construyó aquí una prisión para encerrar a criminales peligrosos. Dada su estricta seguridad y regulación, se trajo a prisioneros de todos los lugares para cumplir condena.\n\nPero pronto un miasma tenebroso comenzó a expandirse desde las profundidades de la mazmorra, retorciendo las mentes tanto de guardias como de prisioneros.\n\nComo respuesta al creciente caos, la ciudad selló por completo la prisión. Nadie sabe qué pasó con aquellos a los que dieron por muertos dentro de estas paredes... journal.document.intros.caves.title=Cuevas @@ -97,10 +97,10 @@ journal.document.intros.city.title=Metrópolis Enana journal.document.intros.city.body=La Metrópolis Enana fue una vez la más grande de todas las ciudades-estado enanas. En su apogeo, los enanos construyeron maravillosas máquinas de metal y magia que permitieron que su ciudad se expandiera rápidamente.\n\nEntonces, un día, las puertas de la ciudad se cerraron y nadie volvió a saber de los enanos. Los pocos que escaparon de la ciudad al cerrarse contaron historias de un brujo demente que robó el trono, y de la terrible magia que había aprendido a utilizar. journal.document.intros.halls.title=Salones Demoníacos journal.document.intros.halls.body=Estas salas profundas de la Metrópolis Enana han sido retorcidas por la magia oscura. En el pasado, estas regiones eran sede de la corte de brujos de élite del Rey Enano, pero ahora parecen haber sido poseídas por algo aún más siniestro...\n\nTodo tipo de horrorosas criaturas demoníacas habitan estas salas, dirigidas por un terrible poder oscuro. Si el Rey de los Enanos no era la fuente de propagación de la corrupción, lo que sea que haya aquí abajo debe serlo.\n\nVe con cuidado, muy pocos aventureros han llegado tan lejos... -journal.document.intros.halls.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. +journal.document.intros.halls.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos previos de este conjunto. journal.document.sewers_guard.title=Cartas de la Guarda -journal.document.sewers_guard.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. +journal.document.sewers_guard.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos previos de este conjunto. journal.document.sewers_guard.new_position.title=¡Mi Nuevo Puesto! journal.document.sewers_guard.new_position.body=85 de Otoño del 375\nQueridos papá y mamá:\n\nOs dije que todo el trabajo duro en la guardia de la ciudad merecería la pena. ¡Me acaban de ascender!\n\nMe han invitado a unirme a un equipo especializado que trabaja en las alcantarillas. Por lo visto hay problemas de pestes y forajidos allí abajo, y nuestro trabajo consiste en deshacernos de ellos. Es trabajo sucio, pero en las alcantarillas se está calentito en invierno, ¡y pagan el triple que a los guardas normales!\n\nEs un poco secreto todo esto, así que realmente no puedo enviar esta carta. Pero como se me hace raro el no escribiros, voy a seguir escribiéndolas de todos modos. Quizá pueda enseñároslas un día.\n\nBesos,\n- Sonya journal.document.sewers_guard.dangerous.title=Una Posición Peligrosa... @@ -115,7 +115,7 @@ journal.document.sewers_guard.not_worth.title=No Merece la Pena journal.document.sewers_guard.not_worth.body=Thomas y yo nos hemos topado con algún tipo de monstruo cenagoso gigante en la entrada de la prisión. Antes de que pudiéramos reaccionar, nos echó a volar de una explosión mágica. Thomas se llevó lo peor del ataque. Está muerto.\n\nNinguna cantidad de dinero merece la pena. Voy a salir de aquí a través de la ruta de la que habló Thomas. Usaré el dinero que he ganado como guarda para mudarme con mis padres a otro sitio, lejos de esta ciudad maldita. Una parte de mí tiene la esperanza de que el Rey tenga un plan para todo esto, pero lo dudo.\n\nVoy a dejar estas cartas atrás, para que sirvan como advertencia para otros. No son solo las ratas gigantes y los cangrejos, hay algo mucho peor allí abajo. journal.document.prison_warden.title=Diario de la Carcelera -journal.document.prison_warden.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. +journal.document.prison_warden.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos previos de este conjunto. journal.document.prison_warden.journal.title=Empezando un Diario journal.document.prison_warden.journal.body=1 de Primavera del 362\n\nEsta es la primera entrada del diario de trabajo de la carcelera jefa, Kiana Smith. Con todo lo que ha estado ocurriendo últimamente, he decidido empezar un diario para ordenar mis pensamientos.\n\nDe por sí, organizar una cárcel a media milla bajo tierra no es nada fácil, pero últimamente parece que está habiendo disrupción organizada. Los reclusos han estado comportándose mal sin motivo y negándose a explicar el porqué.\n\nAlgunos carceleros han empezado a decir que el lugar está embrujado. No puedo dejar que mi propia gente extienda rumores, pero, al fin y al cabo, tampoco puedo culparlos por sentirse inquietos.\n\n- Smith journal.document.prison_warden.recruits.title=Nuevos Reclutas @@ -130,7 +130,7 @@ journal.document.prison_warden.letter.title=Carta para Thomas journal.document.prison_warden.letter.body=Thomas,\n\nHas sido un gran amigo, así que te voy a hacer un favor.\n\nCuando empieces tu turno esta noche, bloquea y refuerza la celda de Tengu, arroja la llave en alguna alcoba, y vete de aquí. No importa que no se atienda al resto de prisioneros, muy pronto nadie será capaz de salir de este lugar. Eso sí, ese maniático debe quedarse entre rejas, si escapa quién sabe lo que podría hacer.\n\nNo le cuentes esto a nadie, y no te molestes en buscarme. Un capitán debe hundirse con su barco.\n- Kiana journal.document.caves_explorer.title=Bitácora del Explorador -journal.document.caves_explorer.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. +journal.document.caves_explorer.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos previos de este conjunto. journal.document.caves_explorer.expedition.title=¡Comienzo de la Expedición! journal.document.caves_explorer.expedition.body=1 de Verano del 308\n\n¡Hoy empieza nuestra expedición de cuatro semanas a las minas enanas abandonadas! El mismísimo rey me ha encargado explorar la región. Mis principales objetivos son encontrar cualquier recurso natural sin explotar y estudiar la estructura de las cuevas para un posible proyecto de construcción de una prisión.\n\nAunque soy capaz de defenderme, he aceptado una escolta de la guardia de la ciudad tras la insistencia del rey. Son un puñado de simplones, pero mientras no me retrasen su existencia es tolerable.\n\nSe espera que pasemos las alcantarillas y lleguemos a las minas por la tarde.\n- Archibald Drummond. Archimago, instituto sur de hechicería. journal.document.caves_explorer.gold.title=¡Tanto Oro! @@ -145,7 +145,7 @@ journal.document.caves_explorer.report.title=Último Informe journal.document.caves_explorer.report.body=28 de verano del 308\n\nHoy terminaremos de empacar nuestras pertenencias y nos prepararemos para irnos. Justo a tiempo, varios de nuestro grupo han empezado a tener pesadillas terribles tras el incidente con la máquina agresiva. Probablemente solo sea fatiga, pero sus pesadillas son preocupantemente similares.\n\nEn resumen, las zonas superiores de la mina son bastante seguras. Si se pudiera encontrar un uso para el oro oscuro, su extracción podría ser bastante lucrativa. Los grandes espacios abiertos también funcionarían muy bien para los planes de construcción de la ciudad. Por el contrario, las minas inferiores son más peligrosas y deberían ser evitadas.\n\nEscribiré todo esto en mi informe final en los próximos días.\n- Archibald journal.document.city_warlock.title=Diario del Brujo -journal.document.city_warlock.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. +journal.document.city_warlock.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos previos de este conjunto. journal.document.city_warlock.old_king.title=El Rey está Muerto journal.document.city_warlock.old_king.body=Es el día 5 del mes 2 del año 33 de la era de la magia. Si alguien de la superficie está leyendo esto, estamos en invierno del 264. Mi nombre es Thymor Zahir y hasta donde yo sé, soy el último miembro superviviente de la corte de los enanos.\n\nNuestro Rey ha muerto, reemplazado por uno de mis antiguos colegas que se ha vuelto loco de poder. El resto de la corte se sometió a él, como los necios que son, y perdieron su libre albedrío en el proceso. Solo yo lo vi venir y huí antes de que su ritual pudiera completarse.\n\nEl círculo interno ha caído, pero el poder del Nuevo Rey aún no ha alcanzado a todo el mundo. Debo montar una resistencia lo más rápido posible. ¡Me niego a dejar que nuestra gloriosa civilización caiga en manos de este megalómano! journal.document.city_warlock.resistance.title=Una Resistencia @@ -160,7 +160,7 @@ journal.document.city_warlock.seen_it.title=Lo he Visto journal.document.city_warlock.seen_it.body=He visto lo que hay debajo, pero no puedo describirlo. Mis manos tiemblan incontrolablemente mientras trato de poner mis pensamientos por escrito.\n\n¿Por qué está pasando esto? ¿Lo hizo el Nuevo Rey? No tiene sentido. ¿Quizás lo atrajo su uso desenfrenado del poder? Tenía la esperanza de salvar nuestra civilización, pero ahora veo que el mundo entero está en juego.\n\nDe alguna manera, el rey es el menor de los males. No tengo otra opción, por el bien mayor me entregaré. ¡Mi rey, por favor guíame, úsame como un instrumento para mantener a raya a Yog-Dzewa! journal.document.halls_king.title=Diario de ??? -journal.document.halls_king.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos de este conjunto. +journal.document.halls_king.discover_hint=Puedes encontrar este texto en una región especifica, pero solo después de encontrar todos los textos previos de este conjunto. journal.document.halls_king.rejection.title=Rechazo journal.document.halls_king.rejection.body=¡IMBÉCILES!\n\nDurante los últimos 33 años, nuestro reino ha florecido con nuestra nueva tecnología mágica. Hemos aprendido a invocar espíritus elementales y someterlos a nuestra voluntad, pero de alguna manera ahora es 'demasiado peligroso' seguir experimentando.\n\nSé lo que está pasando en realidad. El rechazo de mis teorías no tiene nada que ver con su mérito y todo que ver con la persona que las sugiere. Probablemente todos se estén riendo de mí a mis espaldas.\n\n¡Pues se acabó! No me importa lo que digan, ¡exploraré los confines más lejanos de nuestro universo yo solo, y me quedaré con todo lo que descubra!\n- R. journal.document.halls_king.amulet.title=El Amuleto diff --git a/core/src/main/assets/messages/journal/journal_in.properties b/core/src/main/assets/messages/journal/journal_in.properties index fc1814b21..73fef897b 100644 --- a/core/src/main/assets/messages/journal/journal_in.properties +++ b/core/src/main/assets/messages/journal/journal_in.properties @@ -84,7 +84,7 @@ journal.document.alchemy_guide.spells.title=Mantra journal.document.alchemy_guide.spells.body=Mantra terkandung dalam kristal dan memberikan beragam efek, biasanya dengan banyak kegunaan. journal.document.intros.title=Pengenalan Wilayah -journal.document.intros.discover_hint=You can find this text when entering a specific region for the first time. +journal.document.intros.discover_hint=Kamu bisa menemukan teks ini saat memasuki wilayah tertentu untuk pertama kalinya. journal.document.intros.dungeon.title=Terungku journal.document.intros.dungeon.body=Banyak pahlawan telah berkelana ke terungku ini sebelum kamu dari kota di atas, sebagian besar tidak pernah terlihat lagi.\n\nKabar burung mengatakan sesuatu yang jahat dari zaman kuno bersembunyi di kedalaman, menjaga Jimat Yendor yang maha kuasa. Bahkan sekarang energi gelap memancar dari bawah berusaha mencapai permukaan.\n\nApakah kamu bisa menaklukkan terungku dan mengklaim jimat tersebut? Inilah saatnya untuk memulai petualanganmu sendiri! journal.document.intros.sewers.title=Selokan @@ -97,10 +97,10 @@ journal.document.intros.city.title=Metropolis Kurcaci journal.document.intros.city.body=Metropolis Kurcaci dulunya adalah kota terbesar dari seluruh kota kurcaci. Di puncak kejayaannya, para kurcaci membangun mesin-mesin hebat yang terbuat dari logam dan sihir yang membuat kota mereka dapat meluas dengan cepat.\n\nLalu, suatu hari, gerbang kota tertutup dan tidak ada yang pernah mendengar tentang kurcaci lagi. Beberapa orang yang berhasil keluar dari kota itu bercerita tentang penyihir gila yang merebut kekuasaan, dan ilmu sihir jahat yang ia manfaatkan. journal.document.intros.halls.title=Aula Iblis journal.document.intros.halls.body=Aula dalam di Metropolis Kurcaci ini telah dirusak oleh sihir hitam. Di masa lalu, wilayah ini menjadi tuan rumah bagi para penyihir elit Raja Kurcaci, tapi sekarang mereka tampaknya telah diambil alih oleh sesuatu yang bahkan lebih jahat...\n\nSegala jenis iblis mengerikan menghuni aula ini, dipimpin oleh kekuatan gelap yang mengerikan. Jika Raja Kurcaci bukanlah sumber penyebaran semua korupsi ini, berarti penyebabnya adalah apapun yang ada di bawah.\n\nHati-hati, sangat sedikit petualang yang pernah turun sejauh ini... -journal.document.intros.halls.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.intros.halls.discover_hint=Kamu bisa menemukan teks ini di wilayah tertentu, tetapi hanya setelah menemukan semua teks sebelumnya dalam set ini. journal.document.sewers_guard.title=Surat Penjaga -journal.document.sewers_guard.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.sewers_guard.discover_hint=Kamu bisa menemukan teks ini di wilayah tertentu, tetapi hanya setelah menemukan semua teks sebelumnya dalam set ini. journal.document.sewers_guard.new_position.title=Posisi Baruku! journal.document.sewers_guard.new_position.body=85 Musim Gugur, 375\nAyah dan Ibu tersayang,\n\nSudah kubilang semua kerja keras di penjaga kota akan terbayar. Saya baru saja dipromosikan!\n\nAku telah diundang untuk bergabung dengan tim spesialis yang bekerja di selokan. Rupanya ada masalah dengan hama dan penjahat di bawah sana, dan tugas kita adalah membersihkannya. Ini pekerjaan yang berantakan, tetapi selokan hangat di musim dingin dan membayar tiga kali lipat dari tugas penjaga biasa!\n\nIni semua agak rahasia, jadi aku tidak bisa benar-benar mengirim surat ini. Rasanya aneh untuk tidak menulis surat kepadamu, jadi aku akan tetap menulisnya. Mungkin aku bisa menunjukkannya kepadamu suatu hari nanti.\n\nTerbaik, \n-Sonya journal.document.sewers_guard.dangerous.title=Posisi Yang Berbahaya... @@ -115,7 +115,7 @@ journal.document.sewers_guard.not_worth.title=Ini Tidak Sepadan journal.document.sewers_guard.not_worth.body=Thomas dan aku bertemu dengan monster cairan besar di pintu masuk penjara. Sebelum kami sempat bereaksi, ia meledakkan kami dengan sihir. Thomas mengambil sebagian besarnya. Dia sudah pergi.\n\nTidak ada jumlah uang yang sepadan dengan ini. Aku akan pergi melalui rute yang Thomas ceritakan padaku. Kemudian aku akan mengambil apa yang kuperoleh sebagai penjaga dan menggunakannya untuk memindahkan orang tuaku dan aku jauh dari kota terkutuk ini. Sebagian dari diriku ingin berharap Raja punya rencana untuk semua ini, tapi aku meragukannya.\n\nAku meninggalkan surat-surat ini sebagai peringatan kepada orang lain. Ini lebih dari sekedar tikus dan kepiting raksasa, ada sesuatu yang sangat salah di bawah sini. journal.document.prison_warden.title=Jurnal Sipir -journal.document.prison_warden.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.prison_warden.discover_hint=Kamu bisa menemukan teks ini di wilayah tertentu, tetapi hanya setelah menemukan semua teks sebelumnya dalam set ini. journal.document.prison_warden.journal.title=Membuat Jurnal journal.document.prison_warden.journal.body=Hari pertama Musim Semi, 362\n\nIni adalah entri pertama dalam jurnal kerja sipir penjara Kiana Smith. Dengan semua yang terjadi akhir-akhir ini, aku memutuskan untuk memulai jurnal untuk mengatur pikiranku.\n\nMengelola penjara setengah mil di bawah tanah tidak akan pernah mudah, tetapi akhir-akhir ini sepertinya terjadi semacam gangguan terorganisir. Tahanan bertindak tanpa alasan dan kemudian menolak untuk menjelaskan alasannya.\n\nBeberapa penjaga mulai mengatakan tempat itu berhantu. Aku tidak bisa membiarkan orang-orangku menyebarkan desas-desus, tapi aku tidak bisa menyalahkan mereka karena gelisah.\n- Smith journal.document.prison_warden.recruits.title=Rekrutan Baru @@ -130,7 +130,7 @@ journal.document.prison_warden.letter.title=Surat untuk Thomas journal.document.prison_warden.letter.body=Thomas,\n\nKau telah menjadi teman yang baik, jadi aku membantumu.\n\nSaat kau memulai giliran kerjamu malam ini, kunci dan perkuat sel Tengu, lempar kuncinya ke ceruk, dan keluar. Tidak masalah jika tahanan lain tidak dijaga, sebentar lagi tak seorang pun akan bisa meninggalkan tempat ini. Orang aneh itu harus tetap aman, jika dia kabur, tidak ada yang tahu apa yang akan dia lakukan.\n\nJangan beritahu siapa pun tentang ini, dan jangan repot-repot mencariku. Seorang kapten harus turun dengan kapalnya.\n- Kiana journal.document.caves_explorer.title=Log Penjelajah -journal.document.caves_explorer.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.caves_explorer.discover_hint=Kamu bisa menemukan teks ini di wilayah tertentu, tetapi hanya setelah menemukan semua teks sebelumnya dalam set ini. journal.document.caves_explorer.expedition.title=Ekspedisi Dimulai! journal.document.caves_explorer.expedition.body=Hari pertama Musim Panas, 308\n\nHari ini dimulailah ekspedisi empat minggu kami ke tambang kurcaci yang ditinggalkan! Saya telah ditugaskan oleh raja sendiri untuk menjelajahi wilayah tersebut. Tujuan utama saya adalah menemukan sumber daya alam yang belum dimanfaatkan dan melakukan survei gua untuk proyek pembangunan penjara yang potensial.\n\nMeskipun saya mampu membela diri, saya telah menerima pengawalan dari penjaga kota atas desakan raja. Mereka adalah sekelompok orang bodoh, tapi selama mereka tidak memperlambatku, kehadiran mereka masih bisa ditoleransi.\n\nKami diperkirakan akan membersihkan selokan dan mencapai tambang pada malam hari. \n- Archibald Drummond. Penyihir Agung, institut sihir selatan. journal.document.caves_explorer.gold.title=Begitu Banyak Emas! @@ -145,7 +145,7 @@ journal.document.caves_explorer.report.title=Laporan Akhir journal.document.caves_explorer.report.body=Hari ke 28 Musim Panas, 308\n\nHari ini kami akan menyelesaikan pengemasan barang-barang kami dan bersiap untuk pergi. Tepat pada waktunya juga, beberapa dari kelompok kami mulai mengalami mimpi buruk yang mengerikan setelah insiden dengan mesin yang agresif. Itu mungkin hanya kelelahan, tapi mimpi buruk mereka semua sangat mirip.\n\nSingkatnya, area atas tambang cukup aman. Jika emas gelap memiliki manfaat , maka menambangnya mungkin cukup menguntungkan. Ruang terbuka yang luas akan bekerja dengan sangat baik untuk rencana pembangunan kota juga. Namun, gua yang lebih dalam lebih berbahaya, dan harus dihindari.\n\nSaya akan menulis semua ini ke dalam laporan akhir saya selama beberapa hari ke depan.\n- Archibald journal.document.city_warlock.title=Jurnal Penyihir -journal.document.city_warlock.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.city_warlock.discover_hint=Kamu bisa menemukan teks ini di wilayah tertentu, tetapi hanya setelah menemukan semua teks sebelumnya dalam set ini. journal.document.city_warlock.old_king.title=Raja Sudah Mati journal.document.city_warlock.old_king.body=Ini adalah hari ke 5 bulan ke 2 tahun ke 33 zaman sihir. Jika ada orang luar yang membaca ini, itu mungkin terjadi di Musim Dingin 264. Namaku Thymor Zahir, dan sepanjang pengetahuanku, aku adalah anggota terakhir istana kurcaci yang masih hidup.\n\nRaja kita sudah mati, digantikan oleh salah satu mantan rekanku yang sudah gila karena kekuasaan. Anggota pengadilan lainnya tunduk padanya, betapa bodohnya mereka, dan kehilangan keinginan bebas mereka dalam prosesnya. Saya sendiri yang melihat ini datang dan melarikan diri sebelum ritualnya selesai.\n\nLingkaran dalam telah runtuh, namun kekuatan Raja Baru belum menjangkau semua orang. Saya harus melakukan perlawanan secepat mungkin. Saya menolak membiarkan peradaban kita yang mulia jatuh ke tangan megalomaniak ini! journal.document.city_warlock.resistance.title=Sebuah Perlawanan @@ -160,7 +160,7 @@ journal.document.city_warlock.seen_it.title=Aku Telah Melihatnya journal.document.city_warlock.seen_it.body=Saya telah melihat apa yang ada di bawah sana, tetapi saya tidak dapat menggambarkannya. Tanganku gemetar tak terkendali saat aku mencoba menuangkan pikiranku ke dalam tulisan.\n\nMengapa ini terjadi? Apakah raja baru melakukan ini? Itu tidak masuk akal. Mungkin penggunaan kekuasaannya yang ceroboh menariknya? Saya berharap untuk menyelamatkan peradaban kita, tetapi sekarang saya melihat bahwa seluruh dunia dipertaruhkan.\n\nEntah bagaimana, raja adalah yang paling jahat. Saya tidak punya pilihan lain, untuk kebaikan yang lebih besar saya akan menyerahkan diri. Tolong bimbing saya rajaku, gunakan saya sebagai alat untuk menahan Yog-Dzewa! journal.document.halls_king.title=Jurnal Milik ??? -journal.document.halls_king.discover_hint=You can find this text in a specific region, but only after finding all prior texts in this set. +journal.document.halls_king.discover_hint=Kamu bisa menemukan teks ini di wilayah tertentu, tetapi hanya setelah menemukan semua teks sebelumnya dalam set ini. journal.document.halls_king.rejection.title=Penolakan journal.document.halls_king.rejection.body=ORANG BODOH!\n\nSelama 33 tahun terakhir kerajaan kami telah berkembang dengan teknologi magis baru kami. Kami telah belajar cara memanggil roh unsur dan membengkokkannya sesuai keinginan kami, tetapi entah bagaimana sekarang eksperimen lebih lanjut 'terlalu berbahaya'.\n\nAku tahu apa yang sebenarnya terjadi. Penolakan teori-teori saya tidak ada hubungannya dengan kelebihannya dan semuanya berkaitan dengan orang yang menyarankannya. Mereka semua mungkin menertawakanku di belakangku.\n\nYah tidak lebih! Saya tidak peduli apa yang mereka katakan, saya akan menjelajahi jangkauan terjauh alam semesta kita sendirian, dan menyimpan semua yang saya temukan untuk diri saya sendiri!\n- R. journal.document.halls_king.amulet.title=Jimat diff --git a/core/src/main/assets/messages/journal/journal_nl.properties b/core/src/main/assets/messages/journal/journal_nl.properties index 1a25f0fc7..07db50f94 100644 --- a/core/src/main/assets/messages/journal/journal_nl.properties +++ b/core/src/main/assets/messages/journal/journal_nl.properties @@ -84,7 +84,7 @@ journal.document.alchemy_guide.spells.title=Spreuken journal.document.alchemy_guide.spells.body=Spreuken zitten in kristallen en bieden een verscheidenheid aan effecten, meestal met meerdere toepassingen. journal.document.intros.title=Regio Introducties -journal.document.intros.discover_hint=Deze tekst kun je vinden wanneer je voor het eerst een bepaald gebied betreedt. +journal.document.intros.discover_hint=Deze tekst kun je vinden wanneer je voor het eerst een specifiek gebied betreedt. journal.document.intros.dungeon.title=Kerker journal.document.intros.dungeon.body=Veel helden hebben zich vanuit de stad boven je in de kerker gewaagd, van de meeste is nooit meer iets vernomen.\n\nEr wordt gezegd dat een oud kwaad op de loer ligt in de diepten, die het almachtige Amulet van Yendor bewaakt. Zelfs nu straalt er donkere energie van beneden, dat zich een weg baant naar de stad.\n\nWil jij de kerker overwinnen en het amulet opeisen? Het is tijd om je eigen avontuur te beginnen! journal.document.intros.sewers.title=Riolen diff --git a/core/src/main/assets/messages/journal/journal_pl.properties b/core/src/main/assets/messages/journal/journal_pl.properties index 79774d183..e41be73c2 100644 --- a/core/src/main/assets/messages/journal/journal_pl.properties +++ b/core/src/main/assets/messages/journal/journal_pl.properties @@ -84,6 +84,7 @@ journal.document.alchemy_guide.spells.title=Zaklęcia journal.document.alchemy_guide.spells.body=Zaklęcia są zamknięte w kryształach, które zazwyczaj mają wiele użyć. Oferują one całą gamę efektów. journal.document.intros.title=Wprowadzenia do regionów +journal.document.intros.discover_hint=Ten tekst możesz znaleźć, po raz pierwszy schodząc do pewnego obszaru lochu. journal.document.intros.dungeon.title=Loch journal.document.intros.dungeon.body=Wielu bohaterów z miasta powyżej zdecydowało się zejść do tego lochu przed tobą. O większości wszelki słuch zaginął.\n\nMówi się, że starożytne zło czai się w głębinach, strzegąc potężnego Amuletu Yendoru. Nawet teraz mroczna energia emanuje z dołu, docierając do miasta.\n\nCzy pokonasz lochy i zdobędziesz amulet? Czas rozpocząć własną przygodę! journal.document.intros.sewers.title=Kanały @@ -96,8 +97,10 @@ journal.document.intros.city.title=Metropolia Krasnoludów journal.document.intros.city.body=Metropolia Krasnoludów była niegdyś największym ze wszystkich krasnoludzkich miast-państw. W czasach swojego rozkwitu krasnale budowały cudowne maszyny z metalu i magii, które pozwalały na szybki rozwój ich miasta.\n\nPewnego dnia bramy miasta zostały zamknięte i nikt już nie słyszał o krasnoludach. Ci nieliczni, którzy uciekli z zamkniętego miasta, opowiadali historie o szalonym czarnoksiężniku, który uzurpował sobie tron, a także o straszliwej magii, którą nauczył się wykorzystywać. journal.document.intros.halls.title=Demoniczne Komnaty journal.document.intros.halls.body=Te głębokie korytarze Krasnoludzkiej Metropolii zostały wypaczone przez mroczną magię. W przeszłości regiony te gościły dwór elitarnych czarowników króla Krasnoludów, ale teraz zostały one opanowane przez coś jeszcze bardziej złowrogiego...\n\nSale te są zamieszkiwane przez wszelkie rodzaje przerażających demonicznych stworzeń, kierowanych przez jakąś straszną mroczną moc. Jeśli Król Krasnoludów nie był źródłem rozprzestrzeniającego się zepsucia, to musi nim być cokolwiek jest na dnie tego miejsca.\n\nStąpaj ostrożnie, bardzo niewielu poszukiwaczy przygód zstąpiło tak daleko... +journal.document.intros.halls.discover_hint=Ten tekst możesz znaleźć, w pewnym obszarze lochu, ale dopiero po znalezieniu wszystkich poprzednich tekstów z danej grupy. journal.document.sewers_guard.title=Listy Strażniczki +journal.document.sewers_guard.discover_hint=Ten tekst możesz znaleźć, w pewnym obszarze lochu, ale dopiero po znalezieniu wszystkich poprzednich tekstów z danej grupy. journal.document.sewers_guard.new_position.title=Moje Nowe Stanowisko! journal.document.sewers_guard.new_position.body=85 jesieni 375 r.\nDrodzy Mamo i Tato,\n\nmówiłam wam, że ta cała ciężka praca w straży miasta się opłaci. Właśnie dostałam awans!\n\nZostałam zaproszona do specjalistycznej drużyny pracującej w kanałach. Najwyraźniej pojawiły się problemy z robactwem i wygnańcami i naszym celem jest się ich pozbyć. To brudna robota, ale kanały są ciepłe zimą, a żołd jest trzy razy większy niż normalnie!\n\nTo wszystko jest trochę objęte tajemnicą, więc na razie nie mogę wysłać tego listu. Dziwnie się czuję, kiedy do was nie piszę, więc wciąż nie przestaję pisać listów. Może pewnego dnia wam je pokażę.\n\nPozdrawiam,\nSonya journal.document.sewers_guard.dangerous.title=Niebezpieczne Stanowisko... @@ -110,7 +113,9 @@ journal.document.sewers_guard.lost.title=Zgubiliśmy Się journal.document.sewers_guard.lost.body=40 zimy 376 r.\n\nThomas i ja zgubiliśmy się. Zostaliśmy oddzieleni od reszty podczas walki z gnollami. Nie jesteśmy ranni, ale niższe poziomy kanałów są niczym labirynt.\n\nThomas mówi, że zna wyjście, ale ma ono swój początek przy starym wejściu do więzienia w dolnej części kanałów. Naprawdę nie chcę schodzić niżej, ale nie mamy żadnych racji żywnościowych, a pójście w dół jest dużo szybsze niż chodzenie w kółko w poszukiwaniu drogi patrolu.\n\nBędzie dobrze. Thomas wie, co robi. journal.document.sewers_guard.not_worth.title=To Nie Jest Tego Warte journal.document.sewers_guard.not_worth.body=Thomas i ja na wejściu do więzienia wpadliśmy na jakiegoś olbrzymiego potwora pokrytego szlamem. Zanim zdążyliśmy jakkolwiek zareagować, poraził nas magią. Thomas przyjął większość uderzenia na siebie. Nie miał szans tego przeżyć.\n\nŻadne złoto nie jest tego warte. Zamierzam uciec stąd drogą, o której mówił Thomas. Potem odbiorę zapłatę za pracę jako strażnik i dzięki niej wraz z moimi rodzicami wyniosę się jak najdalej od tego przeklętego miasta. Chciałabym wierzyć, że król ma jakiś plan na to wszystko, ale jakoś mi się nie wydaje.\n\nZostawiam ten list po sobie jako ostrzeżenie dla innych. To coś więcej niż ogromne szczury czy kraby, coś bardzo złego czyha tam niżej. + journal.document.prison_warden.title=Dziennik Inspektora +journal.document.prison_warden.discover_hint=Ten tekst możesz znaleźć, w pewnym obszarze lochu, ale dopiero po znalezieniu wszystkich poprzednich tekstów z danej grupy. journal.document.prison_warden.journal.title=Prowadzenie Dziennika journal.document.prison_warden.journal.body=1 wiosny 362 r.\n\nTo pierwszy wpis w dzienniku pracy inspektora więzienia - Kiany Smith. Przez to wszystko, co się ostatnio dzieje, zdecydowałam się założyć dziennik, aby móc uprzątnąć swoje myśli.\n\nZarządzanie więzieniem pół kilometra pod ziemią nigdy nie należało do łatwych zajęć, ale wygląda na to, że ostatnio dochodzi tu do jakiś zorganizowanych zakłóceń. Więźniowie bez żadnego powodu dziwnie się zachowują, a potem odmawiają wyjaśnień.\n\nNiektórzy strażnicy zaczynają mówić, że to miejsce jest nawiedzone. Nie mogę pozwolić moim ludziom na szerzenie plotek, ale nie mogę też winić ich za ich niepokój.\nSmith journal.document.prison_warden.recruits.title=Nowi Rekruci @@ -123,7 +128,9 @@ journal.document.prison_warden.no_support.title=Brak Wsparcia journal.document.prison_warden.no_support.body=11 wiosny 364 r.\n\nCo do cholery myśli sobie to miasto? Po pilnej prośbie o pomoc nie otrzymałam żadnego odzewu, nawet pustych przeprosin, które zwykle wysyłają, gdy moje prośby zostają odrzucone.\n\nTymczasem więźniowie dalej się pogarszają, a nawet niektórzy strażnicy zaczęli sprawiać problemy. Czy oni mają zamiar jedynie się przyglądać, jak cała ta sytuacja się pogarsza, do momentu, aż będziemy musieli radzić sobie tutaj z buntem!?\n\nThomas jak zawsze pozostaje mi wierny. Jego pomoc w organizacji pracy jest nieoceniona, a jego pomysł z aktywowaniem starych zastępów DM-100 może i był nieetyczny, ale też niezbędny. Jestem pewna, że mogę jeszcze wyjść z tej sytuacji obronną ręką, potrzebuję jedynie tego cholernego wsparcia!\nSmith journal.document.prison_warden.letter.title=List do Thomasa journal.document.prison_warden.letter.body=Thomas,\n\nByłeś dobrym przyjacielem, więc wyświadczę Ci przysługę.\n\nGdy dziś wieczorem zaczniesz swoją wartę, zamknij i zabezpiecz celę Tengu, po czym wyrzuć klucz do jakiegoś pomieszczenia i wynoś się stamtąd. Nie ważne, że inni więźniowie pozostaną niepilnowani, niedługo bowiem nikt nie będzie już w stanie opuścić tego miejsca. Ten szaleniec musi jednak tu zostać, wolę nawet nie myśleć, co by się stało, gdyby się uwolnił.\n\nNikomu o tym nie mów i nie zaprzątaj sobie mną głowy. Kapitan musi pójść na dno wraz ze swoim okrętem.\nKiana + journal.document.caves_explorer.title=Dziennik Badacza +journal.document.caves_explorer.discover_hint=Ten tekst możesz znaleźć, w pewnym obszarze lochu, ale dopiero po znalezieniu wszystkich poprzednich tekstów z danej grupy. journal.document.caves_explorer.expedition.title=Początek Wyprawy! journal.document.caves_explorer.expedition.body=1 lata 308 r.\n\nDzisiaj rozpoczyna się nasza czterotygodniowa wyprawa do porzuconych, krasnoludzkich jaskiń! Sam król upoważnił mnie do zbadania tego regionu. Moim głównym celem jest znalezienie nowych zasobów do wykorzystania i przebadanie jaskiń pod względem możliwości rozpoczęcia projektu konstrukcji więzienia.\n\nMimo że jestem w stanie się obronić, to pod naporem króla, zgodziłem się na eskortę straży miejskiej. To banda prostaków, ale dopóki nie spowalniają oni moich działań, ich obecność jest dla mnie do zniesienia.\n\nOczekują od nas oczyszczenia kanałów i dotarcia do jaskiń do wieczora.\nArchibald Drummond, Arcymag, południowy instytut magii journal.document.caves_explorer.gold.title=Ile Złota! @@ -136,7 +143,9 @@ journal.document.caves_explorer.alive.title=To Żyje! journal.document.caves_explorer.alive.body=23 lata 308 r.\n\nJakimś cudem jedna z krasnoludzkich maszyn ożyła! Kiedy po prostu ją mijaliśmy, ta naładowała się i prawie zmiażdżyła dwóch ludzi z naszej grupy swoimi wielkimi, metalowymi pięściami. Całe szczęście, że wziąłem ze sobą moją różdżkę dezintegracji. Kilka celnych strzałów zmieniło maszynę w kupę złomu.\n\nMartwi mnie ta sytuacja, bo nie zrobiliśmy niczego, co mogłoby sprowokować maszynę. Krasnoludy nie zaprojektowałyby tak agresywnej maszyny, która zachowywałaby się, jakby próbowała zastawić na nas pułapkę!\n\nPrzynajmniej raz mogłem zaoferować pomoc moim towarzyszom.\nArchibald journal.document.caves_explorer.report.title=Końcowy Raport journal.document.caves_explorer.report.body=28 lata 308 r.\n\nDzisiaj skończymy się pakować i przygotujemy się do opuszczenia tego miejsca. Zresztą w samą porę, kilkanaścioro z nas zaczęło mieć straszne sny po zdarzeniu z tą agresywną maszyną. To pewnie tylko zmęczenie, jednak ich sny są niepokojąco podobne do siebie.\n\nPodsumowując, górne obszary kopalni są raczej bezpieczne. Jeśli znaleziono by zastosowanie dla ciemnego złota, to wydobywanie go mogłoby być całkiem dochodowe. Olbrzymie, otwarte przestrzenie sprawdziłyby się znakomicie w projektach konstrukcyjnych miasta. Jednak niższe poziomy kopalni są mniej bezpieczne i powinno się ich unikać.\n\nNapiszę to wszystko w moim końcowym sprawozdaniu w ciągu najbliższych kilku tygodni.\nArchibald + journal.document.city_warlock.title=Dziennik Czarnoksiężnika +journal.document.city_warlock.discover_hint=Ten tekst możesz znaleźć, w pewnym obszarze lochu, ale dopiero po znalezieniu wszystkich poprzednich tekstów z danej grupy. journal.document.city_warlock.old_king.title=Król jest Martwy journal.document.city_warlock.old_king.body=Jest 5-ty dzień, 2-ego miesiąca, 33-ego roku epoki magii. Jeśli którykolwiek z ludzi powierzchni to czyta, jest około zimy 264. Mam na imię Thymor Zahir i, zgodnie z moją wiedzą, jestem ostatnim żywym członkiem krasnoludzkiego dworu.\n\nNasz Król jest martwy, zastąpił go jeden z moich byłych współpracowników, który oszalał na punkcie mocy. Reszta dworu podporządkowała się mu, jak na głupców przystało, a następnie straciła wolną wolę. Jako jedyny to przewidziałem i uciekłem, zanim rytuał został zakończony.\n\nWewnętrzny krąg upadł, ale moc Nowego Króla nie działa jeszcze na wszystkich. Muszę jak najszybciej stworzyć ruch oporu. Nie pozwolę, aby nasza wspaniała cywilizacja upadła przez tego megalomana! journal.document.city_warlock.resistance.title=Ruch Oporu @@ -149,7 +158,9 @@ journal.document.city_warlock.new_power.title=Nowa Moc journal.document.city_warlock.new_power.body=Co tu się stało? Moc emanująca od Nowego Króla jest inna niż na początku, ale jest coś jeszcze. Wygląda na to, że ta nowa moc promieniuje z najgłębszych korytarzy naszego miasta.\n\nJeszcze bardziej zagadkowe jest to, że aktywność mocy zmalała w górnych częściach metropolii. Nie wiem, co dzieje się tam niżej, ale przyciąga to prawie całą uwagę Nowego Króla.\n\nPowrót do głębiej położonych korytarzy będzie niebezpieczny, ale muszę odkryć, co wywołuje tę zmianę. Może Nowy Król ma jakąś słabość? journal.document.city_warlock.seen_it.title=Widziałem To journal.document.city_warlock.seen_it.body=Widziałem, co leży niżej, ale nie potrafię tego opisać. Ręce mi się trzęsą, kiedy tylko próbuję przelać moje myśli na papier.\n\nDlaczego tak się dzieje? Czy Nowy Król to zrobił? To nie ma sensu. Może jego bezsensowne użycie mocy przyciągnęło to coś? Miałem nadzieję na ocalenie naszej cywilizacji, ale teraz widzę, że cały świat jest zagrożony.\n\nZ jakiegoś powodu, Król jest mniejszym złem. Nie mam innego wyboru, poświęcę się dla większego dobra. Prowadź mnie, proszę, mój Królu, użyj mnie jako narzędzia do powstrzymania inwazji Yog-Dzewy! + journal.document.halls_king.title=Dziennik ??? +journal.document.halls_king.discover_hint=Ten tekst możesz znaleźć, w pewnym obszarze lochu, ale dopiero po znalezieniu wszystkich poprzednich tekstów z danej grupy. journal.document.halls_king.rejection.title=Odmowa journal.document.halls_king.rejection.body=IMBECYLE!\n\nPrzez ostatnie 33 lata nasze królestwo rozkwitało dzięki naszej nowej, magicznej technologii. Nauczyliśmy się przywoływać duchy żywiołaków i sprawiać, by tańczyły, jak im zagramy, ale z jakiegoś powodu dalsze eksperymentowanie jest "zbyt niebezpieczne".\n\nWiem, o co tak naprawdę chodzi. Odrzucenie moich teorii nie jest spowodowane ich wartością, ale osobą, która je proponuje. Prawdopodobnie wszyscy śmieją się ze mnie za moimi plecami.\n\nKoniec z tym! Nie interesuje mnie, co oni mówią, sam zbadam najdalsze zakątki naszego wszechświata i wszystko, co odkryję, zatrzymam dla siebie!\nR. journal.document.halls_king.amulet.title=Amulet diff --git a/core/src/main/assets/messages/journal/journal_pt.properties b/core/src/main/assets/messages/journal/journal_pt.properties index bd0fead40..e8c5b6ac5 100644 --- a/core/src/main/assets/messages/journal/journal_pt.properties +++ b/core/src/main/assets/messages/journal/journal_pt.properties @@ -84,7 +84,7 @@ journal.document.alchemy_guide.spells.title=Feitiços journal.document.alchemy_guide.spells.body=Feitiços estão contidos em cristais e fornecem uma variedade de efeitos, normalmente com múltiplos usos. journal.document.intros.title=Apresentação de Regiões -journal.document.intros.discover_hint=Você pode encontrar esse texto entrando pela primeira vez em uma região especifica. +journal.document.intros.discover_hint=Você pode encontrar este texto ao entrar em uma região específica pela primeira vez. journal.document.intros.dungeon.title=Masmorra journal.document.intros.dungeon.body=Diversos aventureiros da cidade acima adentraram na masmorra antes de você, muitos dos quais nunca foram avistados de novo.\n\nDiz-se que um mal antigo espreita nas profundezas, guardando o todo poderoso Amuleto de Yendor. Mesmo agora, a energia negra irradia de baixo, subindo até a cidade.\n\nVocê irá conseguir vencer a masmorra e conseguir o amuleto? Está na hora de começar sua própria aventura! journal.document.intros.sewers.title=Esgotos @@ -97,10 +97,10 @@ journal.document.intros.city.title=Metrópole Anã journal.document.intros.city.body=A Metrópole dos Anões já foi a maior de todas as cidades-estado dos anões. Em seu auge, os anões construíram maravilhosas máquinas de metal e magia que permitiram a rápida expansão de sua cidade.\n\nEntão, um dia, as portas da cidade foram seladas e ninguém mais ouviu falar dos anões. Os poucos que escaparam da cidade quando ela se fechou, contaram histórias de um mago louco que roubou o trono e a terrível magia que ele tinha aprendido a usar. journal.document.intros.halls.title=Salões Demoníacos journal.document.intros.halls.body=Estes profundos salões da Metrópole dos Anões foram distorcidos pela magia negra. No passado, estas regiões abrigavam a elite da corte de bruxos do Rei Anão, mas agora parecem ter sido tomadas por algo muito mais sinistro...\n\nTodos os tipos de criaturas demoníacas horríveis habitam estes salões, atraídos por algum terrível poder sombrio. Se o Rei dos Anões não era a fonte do poder corruptor se espalhando, então, seja lá o que estiver aqui em baixo, deve ser a origem.\n\nAvance com cuidado, pouquíssimos aventureiros desceram tão longe... -journal.document.intros.halls.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. +journal.document.intros.halls.discover_hint=Você pode encontrar este texto em uma região específica, mas somente depois de encontrar todos os textos anteriores deste conjunto. journal.document.sewers_guard.title=Cartas do Guarda -journal.document.sewers_guard.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. +journal.document.sewers_guard.discover_hint=Você pode encontrar este texto em uma região específica, mas somente depois de encontrar todos os textos anteriores deste conjunto. journal.document.sewers_guard.new_position.title=Minha Nova Posição! journal.document.sewers_guard.new_position.body=85º dia de outono, 375\nQueridos pai e mãe,\n\nEu lhes disse que todo o trabalho duro na guarda da cidade valeria a pena. Acabei de ser promovida!\n\nFui convidada para fazer parte de uma equipe de especialistas que trabalha nos esgotos. Aparentemente, há problemas com pragas e bandidos lá embaixo, e é nosso trabalho eliminá-los. É um trabalho sórdido, mas os esgotos são quentes no inverno e pagam três vezes mais do que o serviço regular de guarda!\n\nÉ tudo um pouco secreto, então não posso realmente enviar esta carta. É estranho não escrever para vocês, então vou continuar escrevendo de qualquer maneira. Talvez eu possa mostrar a vocês um dia.\n\nCom afeto,\n- Sônia journal.document.sewers_guard.dangerous.title=Uma Posição Perigosa... @@ -115,7 +115,7 @@ journal.document.sewers_guard.not_worth.title=Não Vale a Pena journal.document.sewers_guard.not_worth.body=Thomas e eu encontramos algum tipo de monstro de lodo enorme na entrada da prisão. Antes que pudéssemos reagir, ele nos atacou com magia. Thomas recebeu a maior parte. Ele se foi.\n\nNenhuma quantia de dinheiro vale isso. Vou sair pela rota que Thomas me falou. Então vou pegar o que ganhei como guarda e usar para me mudar com meus pais para longe desta cidade amaldiçoada. Parte de mim quer acreditar que o rei tem um plano para tudo isso, mas eu duvido.\n\nEstou deixando estas cartas para trás como um aviso para os outros. É mais do que apenas ratos e caranguejos gigantes, há algo muito errado aqui embaixo. journal.document.prison_warden.title=Diário do Diretor -journal.document.prison_warden.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. +journal.document.prison_warden.discover_hint=Você pode encontrar este texto em uma região específica, mas somente depois de encontrar todos os textos anteriores deste conjunto. journal.document.prison_warden.journal.title=Mantendo um Diário journal.document.prison_warden.journal.body=1º dia de primavera, 362\n\nEste é o primeiro registro no diário de trabalho do diretor da prisão Kiana Smith. Com tudo o que vem acontecendo ultimamente, decidi começar um diário para manter meus pensamentos em ordem.\n\nAdministrar uma prisão a 800 metros de profundidade nunca será fácil, mas ultimamente parece que algum tipo de movimentação conjunta está acontecendo. Os presos estão agindo de forma agressiva e temerosa e se recusam a dizer o porquê.\n\nAlguns dos guardas estão começando a dizer que o lugar é assombrado. Não posso deixar meu próprio pessoal espalhar rumores, mas não posso culpá-los por estarem inquietos.\n- Smith journal.document.prison_warden.recruits.title=Novos Recrutas @@ -130,7 +130,7 @@ journal.document.prison_warden.letter.title=Carta a Thomas journal.document.prison_warden.letter.body=Thomas,\n\nVocê tem sido um grande amigo, então estou lhe fazendo um favor.\n\nQuando você começar seu turno hoje à noite, tranque e reforce a cela de Tengu, jogue a chave em alguma alcova e saia. Não importa se os outros prisioneiros estão desacompanhados, em breve, ninguém poderá sair deste lugar. Aquela aberração tem que ficar trancafiada, se ele escapar, não há como saber o que fará.\n\nNão conte a ninguém sobre isso e não se preocupe em me procurar. Um capitão deve afundar com seu navio.\n- Kiana journal.document.caves_explorer.title=Registro do Explorador -journal.document.caves_explorer.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. +journal.document.caves_explorer.discover_hint=Você pode encontrar este texto em uma região específica, mas somente depois de encontrar todos os textos anteriores deste conjunto. journal.document.caves_explorer.expedition.title=Início da expedição! journal.document.caves_explorer.expedition.body=1º dia de verão, 308\n\nHoje começa nossa expedição de quatro semanas nas minas anãs abandonadas! Fui incumbido pelo próprio rei de explorar a região. Meus principais objetivos são encontrar quaisquer recursos naturais inexplorados e pesquisar as cavernas para um possível projeto de construção de prisões.\n\nMesmo eu sendo capaz de me defender, aceitei uma escolta da guarda da cidade por insistência do rei. Eles são um bando de fanfarrões, mas contanto que não me atrapalhem, sua presença é tolerável.\n\nEspera-se que abramos caminho pelos esgotos e cheguemos às minas à noite.\n- Archibald Drummond. Arquimago, instituto de magia do sul. journal.document.caves_explorer.gold.title=Quanto Ouro! @@ -145,7 +145,7 @@ journal.document.caves_explorer.report.title=Relatório Final journal.document.caves_explorer.report.body=28º dia de verão, 308\n\nHoje vamos terminar de arrumar nossos pertences e nos preparar para partir. E bem a tempo também, vários do nosso grupo começaram a ter pesadelos terríveis após o incidente com a agressiva máquina. Provavelmente é apenas fadiga, mas seus pesadelos são todos preocupantemente semelhantes.\n\nResumindo, as áreas superiores da mina são bastante seguras. Se um uso puder ser encontrado para o ouro escuro, a mineração pode ser bastante lucrativa. Os grandes espaços abertos também funcionariam muito bem para os planos de construção da cidade. As minas inferiores, porém, são mais perigosas e devem ser evitadas.\n\nVou escrever tudo isto no meu relatório final nos próximos dias.\n-Archibald journal.document.city_warlock.title=Diário do Bruxo -journal.document.city_warlock.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. +journal.document.city_warlock.discover_hint=Você pode encontrar este texto em uma região específica, mas somente depois de encontrar todos os textos anteriores deste conjunto. journal.document.city_warlock.old_king.title=O Rei está Morto journal.document.city_warlock.old_king.body=É o quinto dia do segundo mês do trigésimo terceiro ano da era da magia. Se alguém da superfície está lendo isso, é em algum momento do inverno de 264. Meu nome é Thymor Zahir e, até onde sei, sou o último membro sobrevivente da corte dos anões.\n\nNosso rei está morto, substituído por um de meus ex-colegas, o qual enlouqueceu com o poder. O resto da corte se submeteu a ele, como os tolos que são, e perderam o seu livre-arbítrio no processo. Só eu enxerguei a natureza maliciosa por trás do ritual e fugi antes pudesse ser concluído.\n\nO círculo interno caiu, mas o poder do Novo Rei ainda não alcançou a todos. Devo montar uma resistência o mais rápido possível. Eu me recuso a deixar nossa gloriosa civilização cair nas mãos desse megalomaníaco! journal.document.city_warlock.resistance.title=A Resistência @@ -160,7 +160,7 @@ journal.document.city_warlock.seen_it.title=Eu vi journal.document.city_warlock.seen_it.body=Eu vi o que espreita abaixo, mas sou incapaz de descrever. Minhas mãos tremem incontrolavelmente enquanto tento escrever meus pensamentos.\n\nPor que isto está acontecendo? O Novo Rei fez isso? Isto não faz sentido. Talvez o uso desenfreado do poder o tenha atraído? Eu esperava salvar nossa civilização, mas agora vejo que o mundo inteiro está em perigo.\n\nDe alguma forma, o rei é o mal menor. Não tenho outra escolha, pelo bem maior, entregar-me-ei. Por favor, guie-me meu rei, use-me como um instrumento para manter Yog-Dzewa a distância! journal.document.halls_king.title=Diário do ??? -journal.document.halls_king.discover_hint=Você pode encontrar esse texto em uma região especifica, mas apenas depois de encontrar todos os textos anteriores desse conjunto. +journal.document.halls_king.discover_hint=Você pode encontrar este texto em uma região específica, mas somente depois de encontrar todos os textos anteriores deste conjunto. journal.document.halls_king.rejection.title=Rejeição journal.document.halls_king.rejection.body=IMBECIS!\n\nNos últimos 33 anos, nosso reino prosperou com nossa nova tecnologia mágica. Aprendemos a invocar espíritos elementais e a submetê-los à nossa vontade, mas, de alguma forma, agora, continuar os experimentos é 'muito perigoso'.\n\nEu sei o que realmente está acontecendo. A rejeição das minhas teorias não tem nada a ver com o mérito delas e tudo a ver com a pessoa que as sugere. Eles provavelmente estão todos rindo de mim pelas minhas costas.\n\nBem, não mais! Não me importa o que digam, explorarei os confins do nosso universo sozinho e guardarei tudo o que descobrir para mim!\n- R journal.document.halls_king.amulet.title=O Amuleto diff --git a/core/src/main/assets/messages/journal/journal_tr.properties b/core/src/main/assets/messages/journal/journal_tr.properties index 99243fefd..eb10f573e 100644 --- a/core/src/main/assets/messages/journal/journal_tr.properties +++ b/core/src/main/assets/messages/journal/journal_tr.properties @@ -16,7 +16,7 @@ journal.catalog.thrown_weapons.title=fırlatılabilen silahlar journal.catalog.wands.title=Asalar journal.catalog.rings.title=yüzükler journal.catalog.artifacts.title=eserler -journal.catalog.trinkets.title=Ivır zıvırlar +journal.catalog.trinkets.title=tılsımlar journal.catalog.misc_equipment.title=çeşitli ekipmanlar journal.catalog.potions.title=iksirler @@ -44,8 +44,8 @@ journal.document.adventurers_guide.identifying.title=Eşyaları Tanımlamak journal.document.adventurers_guide.identifying.body=Bazı eşyaları ilk bulduğunda tüm özelliklerini bilemezsin.\n\nHer iksirin rengi ve her parşömenin sembolü her zindanda farklıdır. Şanslıysan tanımlanmamış ekipman yükseltilmiş veya efsunlu olabilir, veya lanetli de olabilir!\n\nTanımlama, yükseltme veya lanet kaldırma parşömenleri tanımlanmamış eşyaları kullanma riskini azaltmak istiyorsan çok kullanışlıdır.\n\n(Tanımladığın tüm eşyaların bir listesini günlüğünün eşyalar sekmesinde bulabilirsin) journal.document.adventurers_guide.food.title=Açlıkla Başa Çıkmak journal.document.adventurers_guide.food.body=Yiyecekleri etkili bir şekilde pay etmek, hayatta kalma şansını artırmak için yapabileceğin en iyi şeylerden biridir. Sağlığı ve açlığı, her zaman dolu tutulmak yerine yönetilmesi gereken kaynaklar olarak düşünmeye çalış.\n\nÇok aç olmadığın zaman, sağlığını yavaş yavaş yenilersin. Yani tam sağlıkla yersen, bu yenilenme boşa gidecektir.\n\nSağlığının nasıl olduğuna bağlı olarak yemek yersen, yemeğin çok daha uzun süre dayanacaktır. -journal.document.adventurers_guide.alchemy.title=Simya & Ivır Zıvırlar -journal.document.adventurers_guide.alchemy.body=Belirli bir tüketilebilir öğeyi yararlı bulmazsanız, bunun yerine onu bir simya çömleğinde bir bileşen olarak kullanabilirsiniz! Öğeler belirli tariflerde kullanılabilir veya çok amaçlı simya enerjisine dönüştürülebilir. Enerji veren iksirler ve parşömenler de onları tanımlar!Ziynet eşyaları, simya kullanılarak yapılabilen tek ekipman parçasıdır. Çeşitli yardımcı etkiler üretirler ve sadece biraz simya enerjisi ve büyülü bir katalizörle yapılabilirler. Ziynet eşyaları, etkilerini daha güçlü hale getirmek için daha fazla enerji ile yükseltilebilir.(İlk simya çömleğini zindanın 3. veya 4. katında bulabilirsiniz. Bu çömleklerin yakınında bir simya tarif kitabının sayfalarını da bulabilirsiniz.) +journal.document.adventurers_guide.alchemy.title=Simya & Tılsımlar +journal.document.adventurers_guide.alchemy.body=Belirli bir sarf malzemesini kullanışlı bulmuyorsanız, bunun yerine bir simya kabında bileşen olarak kullanabilirsiniz! Eşyalar belirli tariflerde kullanılabilir veya çok amaçlı simya enerjisine dönüştürülebilir. Enerji veren iksirler ve parşömenler de onları tanımlar!\n\nTılsımlar simya kullanılarak yapılabilen tek ekipman parçasıdır. Çeşitli yararlı etkiler üretirler ve sadece biraz simya enerjisi ve büyülü bir katalizör ile yapılabilirler. Tılsımlar, etkilerini daha güçlü hale getirmek için daha fazla enerji ile yükseltilebilir.\n\n(İlk simya kabını zindanın 3. veya 4. katında bulabilirsiniz. Bu kapların yakınında bir simya tarifi kitabının sayfalarını da bulabilirsiniz). journal.document.adventurers_guide.dieing.title=Hezimeti Hazmetmek journal.document.adventurers_guide.dieing.body=Ne yazık ki, zindancılık çok tehlikeli bir meslektir ve çoğu maceracı eninde sonunda ölümleriyle yüzleşir.\n\nŞans kesinlikle bir rol oynayabilir, ancak en iyi maceracılar, başarı şanslarını artırmak için her küçük numarayı kullananlardır.\n\n(Çok ölmek seni caydırmasın, bu oyun zor! Oyunu öğrenmeye ve sürekli gelişmeye odaklan, hemen kazanmaya odaklanma.) journal.document.adventurers_guide.searching.title=Aramak diff --git a/core/src/main/assets/messages/journal/journal_vi.properties b/core/src/main/assets/messages/journal/journal_vi.properties index e28b3c214..8f51f43e1 100644 --- a/core/src/main/assets/messages/journal/journal_vi.properties +++ b/core/src/main/assets/messages/journal/journal_vi.properties @@ -182,7 +182,7 @@ journal.notes$landmark.well_of_health=giếng sinh lực journal.notes$landmark.well_of_awareness=giếng nhận thức journal.notes$landmark.sacrificial_fire=lửa hiến tế journal.notes$landmark.statue=tượng sống -journal.notes$landmark.ghost=oán hồn +journal.notes$landmark.ghost=hồn ma buồn journal.notes$landmark.rat_king=vua chuột journal.notes$landmark.wandmaker=người làm đũa phép già journal.notes$landmark.troll=troll thợ rèn diff --git a/core/src/main/assets/messages/levels/levels_eo.properties b/core/src/main/assets/messages/levels/levels_eo.properties index 9a2ec8e6d..7eca975d8 100644 --- a/core/src/main/assets/messages/levels/levels_eo.properties +++ b/core/src/main/assets/messages/levels/levels_eo.properties @@ -278,4 +278,4 @@ levels.sewerlevel.water_name=Aĉa akvo levels.sewerlevel.empty_deco_desc=Malsekaj flavetaj muskoj kovras la plankon. levels.sewerlevel.bookshelf_desc=La libroŝranko estas plena je malmultekostaj maltaŭgaj libroj. Ĉu ĝi bruleblas? levels.sewerlevel.region_deco_name=Barelo -levels.sewerlevel.region_deco_desc=Dika barelo, preskaŭ tiel granda kiel vi. Ĝi devas esti plena, ĉar ĝi estas tro peza por movi. +levels.sewerlevel.region_deco_desc=Dika barelo, preskaŭ tiel granda kiel vi. Sendube plena, ĉar ĝi estas tro peza por esti movita. diff --git a/core/src/main/assets/messages/levels/levels_es.properties b/core/src/main/assets/messages/levels/levels_es.properties index c2f1f41ff..af9980e07 100644 --- a/core/src/main/assets/messages/levels/levels_es.properties +++ b/core/src/main/assets/messages/levels/levels_es.properties @@ -97,7 +97,7 @@ levels.traps.grippingtrap.desc=Esta trampa se engancha a los pies de quien la ac levels.traps.guardiantrap.name=trampa del guardián levels.traps.guardiantrap.alarm=¡La trampa emite un sonido penetrante que hace eco a lo largo de la mazmorra! -levels.traps.guardiantrap.desc=Esta trampa está atada a un extraño mecanismo mágico, que invocará a guardianes y alertará a todos los enemigos en el nivel. +levels.traps.guardiantrap.desc=Esta trampa está atada a un extraño mecanismo mágico, que invocará a guardianes y alertará a todos los enemigos en el piso. levels.traps.guardiantrap$guardian.name=guardián invocado levels.traps.guardiantrap$guardian.desc=Esta aparición azul parece ser un eco invocado de uno de los guardianes de piedra de la mazmorra. levels.traps.guardiantrap$guardian.desc_weapon=Aunque la estatua en sí es casi incorpórea, su _%s_ parece real. @@ -130,21 +130,21 @@ levels.traps.summoningtrap.name=trampa de invocación levels.traps.summoningtrap.desc=La activación de esta trampa invocará a varios monstruos de esta área a esta ubicación. levels.traps.teleportationtrap.name=trampa de teletransportación -levels.traps.teleportationtrap.desc=Cuando se active esta trampa, todo a su alrededor se teletransportará a ubicaciones aleatorias en este nivel. +levels.traps.teleportationtrap.desc=Cuando se active esta trampa, todo a su alrededor se teletransportará a ubicaciones aleatorias en este piso. levels.traps.tengudarttrap.desc=Tengu claramente se ha estado preparando para una pelea. Esta trampa activará un soplador de dardos oculto que disparará un dardo venenoso a la cosa más cercana que no sea Tengu.\n\nLa trampa está tan bien hecha que el mecanismo de disparo es imposible de detectar sin ayuda mágica. Sin embargo, la trampa es visible por un momento cuando se está estableciendo. levels.traps.toxictrap.name=trampa de gas tóxico levels.traps.toxictrap.desc=La activación de esta trampa creará una nube de gas tóxico flotante dentro del área circundante. -levels.traps.trap.discover_hint=Puedes encontrar esta trampa aleatoriamente en la mazmorra. Cada región tiene distintas trampas que podrian aparecer. +levels.traps.trap.discover_hint=Puedes encontrar esta trampa aleatoriamente en la mazmorra. Distintas trampas pueden aparecer en cada región. levels.traps.trap.rankings_desc=Muerto por: %s levels.traps.corrosiontrap.name=trampa de gas corrosivo levels.traps.corrosiontrap.desc=Al activar esta trampa se creará una nube de gas de ácido mortal en el área inmediata. levels.traps.warpingtrap.name=trampa de desorientación -levels.traps.warpingtrap.desc=Esta trampa es similar a la de teletransportación, ¡aunque también hará que el héroe olvide el mapeado del nivel! +levels.traps.warpingtrap.desc=Esta trampa es similar a la de teletransportación, ¡aunque también hará que el héroe olvide el mapeado del piso! levels.traps.weakeningtrap.name=trampa debilitadora levels.traps.weakeningtrap.desc=La magia oscura en esta trampa succiona la energía de cualquier cosa que entre en contacto con ella. Sin embargo, los enemigos poderosos pueden resistir el efecto. @@ -178,7 +178,7 @@ levels.caveslevel.high_grass_desc=Grandes hongos bloquean la vista. levels.caveslevel.wall_deco_desc=Una veta de algún mineral es visible en la pared. ¿Oro? levels.caveslevel.bookshelf_desc=¿Quién necesitaría un estante para libros en una cueva? levels.caveslevel.region_deco_name=Estructura de metal -levels.caveslevel.region_deco_desc=Una larga estructura completamente metalica, probablemente construida por los enanos cuando solian minar este lugar. Parece que puedes ver unos rieles de vagonetas sin usar que recorren la parte superior. +levels.caveslevel.region_deco_desc=Una larga estructura completamente metálica, probablemente construida por los enanos cuando solían minar este lugar. Parece que puedes ver unos rieles de vagonetas sin usar que recorren la parte superior. levels.citylevel.water_name=Agua de coloración sospechosa levels.citylevel.high_grass_name=Altas flores florecientes @@ -204,7 +204,7 @@ levels.hallslevel.region_deco_desc=Una gran pieza de piedra que parece haberse r levels.level.hidden_trap=¡Se activa una %s oculta! levels.level.chasm_name=Abismo -levels.level.floor_name=Nivel +levels.level.floor_name=Piso levels.level.grass_name=Hierba levels.level.water_name=Agua levels.level.wall_name=Pared @@ -243,13 +243,13 @@ levels.level.statue_desc=Alguien quería adornar este lugar, pero fracasó, obvi levels.level.alchemy_desc=Esta olla está llena de agua mágica. ¡Los ítems se pueden mezclar en la olla para crear algo nuevo! levels.level.empty_well_desc=El pozo se ha secado. -levels.level$feeling.chasm_title=nivel de abismo -levels.level$feeling.water_title=nivel de agua -levels.level$feeling.grass_title=nivel de hierba -levels.level$feeling.dark_title=nivel oscuro -levels.level$feeling.large_title=nivel grande -levels.level$feeling.traps_title=nivel de trampas -levels.level$feeling.secrets_title=nivel de secretos +levels.level$feeling.chasm_title=piso de abismo +levels.level$feeling.water_title=piso de agua +levels.level$feeling.grass_title=piso de hierba +levels.level$feeling.dark_title=piso oscuro +levels.level$feeling.large_title=piso grande +levels.level$feeling.traps_title=piso de trampas +levels.level$feeling.secrets_title=piso de secretos levels.level$feeling.chasm_desc=Tus pasos hacen eco a través de la mazmorra. levels.level$feeling.water_desc=Escuchas agua salpicando a tu alrededor. levels.level$feeling.grass_desc=El aroma de la vegetación es denso en el aire. @@ -270,7 +270,7 @@ levels.prisonlevel.water_name=Agua fría oscura levels.prisonlevel.empty_deco_desc=Hay viejas manchas de sangre en el suelo. levels.prisonlevel.bookshelf_desc=Este es probablemente un vestigio de una biblioteca de la prisión. ¿Podría arder? levels.prisonlevel.region_deco_name=Jaula de prisionero -levels.prisonlevel.region_deco_desc=Una jaula de metal lo suficientemente grande para albergar a una persona. Parece que esta bloqueada al suelo de alguna forma, no puedes moverla. +levels.prisonlevel.region_deco_desc=Una jaula de metal lo suficientemente grande para albergar a una persona. Parece estar anclada al suelo de alguna forma, no puedes moverla. levels.prisonlevel.region_deco_alt_name=Jaula colgante levels.prisonlevel.region_deco_alt_desc=Una jaula de metal lo suficientemente grande para albergar a una persona. Está colgando sobre un profundo abismo, suspendida por una cadena. diff --git a/core/src/main/assets/messages/levels/levels_fr.properties b/core/src/main/assets/messages/levels/levels_fr.properties index acbb2f66a..678e13f85 100644 --- a/core/src/main/assets/messages/levels/levels_fr.properties +++ b/core/src/main/assets/messages/levels/levels_fr.properties @@ -270,9 +270,9 @@ levels.prisonlevel.water_name=Eau froide et opaque levels.prisonlevel.empty_deco_desc=Il y a de vieilles tâches de sang sur le sol. levels.prisonlevel.bookshelf_desc=C'est probablement les vestiges de la bibliothèque de la prison. Est-ce que ça brûle ? levels.prisonlevel.region_deco_name=Cage de prison -levels.prisonlevel.region_deco_desc=Une cage en métal juste assez grande pour enfermer une personne. Quelque chose doit la retenir au sol, vous n'arrivez pas à la bouger. +levels.prisonlevel.region_deco_desc=Une cage en métal juste assez grande pour y enfermer une personne. Quelque chose doit la retenir au sol, vous n'arrivez pas à la bouger. levels.prisonlevel.region_deco_alt_name=Cage suspendue -levels.prisonlevel.region_deco_alt_desc=Une cage en métal juste assez grande pour enfermer une personne. Elle est retenue par une chaîne au dessus d'un profond puits. +levels.prisonlevel.region_deco_alt_desc=Une cage en métal juste assez grande pour y enfermer une personne. Elle est retenue par une chaîne au dessus d'un profond puits. levels.sewerlevel.water_name=Eau sombre levels.sewerlevel.empty_deco_desc=De la mousse jaunâtre couvre le sol. diff --git a/core/src/main/assets/messages/levels/levels_in.properties b/core/src/main/assets/messages/levels/levels_in.properties index f43fcbf7b..9ed932fed 100644 --- a/core/src/main/assets/messages/levels/levels_in.properties +++ b/core/src/main/assets/messages/levels/levels_in.properties @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Jebakan ini terikat dengan mekanisme sihir yang a levels.traps.guardiantrap$guardian.name=penjaga jebakan levels.traps.guardiantrap$guardian.desc=Penampakan biru ini tampaknya merupakan gema panggilan dari salah satu penjaga batu terungku. levels.traps.guardiantrap$guardian.desc_weapon=Meskipun patung itu sendiri hampir tidak berwujud, _%s_ yang dipegangnya terlihat nyata. -levels.traps.guardiantrap$guardian.discover_hint=You can find this enemy with a specific trap. +levels.traps.guardiantrap$guardian.discover_hint=Kamu dapat menemukan musuh ini dengan jebakan tertentu. levels.traps.oozetrap.name=jebakan cairan levels.traps.oozetrap.desc=Jebakan ini akan mengeluarkan cairan kaustik saat diaktifkan, yang mana akan terus menyedotmu sampai dicuci dengan air. @@ -177,8 +177,8 @@ levels.caveslevel.exit_desc=Tangga menuju lantai bawah. levels.caveslevel.high_grass_desc=Jamur besar menghalangi pandangan. levels.caveslevel.wall_deco_desc=Lapisan sejenis bijih bahan tambang terlihat di tembok. Emas? levels.caveslevel.bookshelf_desc=Siapa yang butuh rak buku di dalam gua? -levels.caveslevel.region_deco_name=Metal structure -levels.caveslevel.region_deco_desc=A large all-metal structure, probably built by the dwarves when they used to mine this place. You think you can see long-unused minecart tracks running along the top. +levels.caveslevel.region_deco_name=Struktur logam +levels.caveslevel.region_deco_desc=Sebuah bangunan besar yang seluruhnya terbuat dari logam, mungkin dibangun oleh para kurcaci saat mereka menambang tempat ini. Kamu mungkin melihat rel kereta tambang yang sudah lama tidak digunakan di sepanjang bagian atasnya. levels.citylevel.water_name=Air berwarna yang mencurigakan levels.citylevel.high_grass_name=Bunga yang mekar @@ -188,8 +188,8 @@ levels.citylevel.deco_desc=Beberapa petak menghilang di sini. levels.citylevel.sp_desc=Karpet tebal menutupi lantai. levels.citylevel.statue_desc=Patung ini menggambarkan kurcaci yang berdiri heroik. levels.citylevel.bookshelf_desc=Barisan buku yang agak berantakan mememuhi rak buku. -levels.citylevel.region_deco_name=Flaming pedestal -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_name=Alas yang membara +levels.citylevel.region_deco_desc=Sebuah alas tinggi dengan api ajaib berwarna hijau terang di atasnya. Api itu begitu pekat sehingga bisa dikatakan padat. levels.hallslevel.water_name=Lava dingin levels.hallslevel.grass_name=Lumut Menyala @@ -199,7 +199,7 @@ levels.hallslevel.water_desc=Terlihat seperti lava, tapi itu dingin dan kelihata levels.hallslevel.statue_desc=Pilar ini dibuat dari tulang manusia asli. Luar biasa. levels.hallslevel.bookshelf_desc=Buku dalam bahasa kuno menumpuk di rak buku. levels.hallslevel.region_deco_name=Bongkahan puing -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_desc=Sepotong batu besar yang tampak pecah dari langit-langit atau dinding di dekatnya. levels.level.hidden_trap=%s yang tersembunyi aktif! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=Barikade kayu dipasang kokoh dan berfungsi seb levels.prisonlevel.water_name=Air dingin kotor levels.prisonlevel.empty_deco_desc=Ada noda darah kering di lantai. levels.prisonlevel.bookshelf_desc=Mungkin ini adalah bekas perpustakaan penjara. Bisakah dibakar api? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Jeruji penjara +levels.prisonlevel.region_deco_desc=Jeruji logam yang cukup besar untuk menampung satu orang. Tampaknya terkunci di tanah, jadi tidak bisa digeser. +levels.prisonlevel.region_deco_alt_name=Jeruji gantung +levels.prisonlevel.region_deco_alt_desc=Jeruji logam yang cukup besar untuk menampung satu orang. Jeruji itu tergantung di atas jurang yang dalam, digantung dengan rantai. levels.sewerlevel.water_name=Air kotor levels.sewerlevel.empty_deco_desc=Lumut kekuningan yang basah menutupi lantai. levels.sewerlevel.bookshelf_desc=Rak buku ini terisi oleh buku-buku murahan tidak berguna. Bisakah dibakar api? -levels.sewerlevel.region_deco_name=Storage barrel -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_name=Tong penyimpanan +levels.sewerlevel.region_deco_desc=Tong besar yang hampir sama besarnya dengan tubuhmu. Pasti penuh dengan sesuatu, terlalu berat untuk dipindahkan. diff --git a/core/src/main/assets/messages/levels/levels_ko.properties b/core/src/main/assets/messages/levels/levels_ko.properties index 3490699a7..72a5ea8c1 100644 --- a/core/src/main/assets/messages/levels/levels_ko.properties +++ b/core/src/main/assets/messages/levels/levels_ko.properties @@ -178,7 +178,7 @@ levels.caveslevel.high_grass_desc=거대한 버섯이 시야를 가린다. levels.caveslevel.wall_deco_desc=어떤 광물의 광맥이 이 벽에 있다. 황금일까? levels.caveslevel.bookshelf_desc=도대체 누가 동굴에서 책 선반이 필요한거지? levels.caveslevel.region_deco_name=철제 구조물 -levels.caveslevel.region_deco_desc=드워프들이 광산을 채굴할 때 썻던 것으로 추정되는 커다란 철제 구조물이다. 자세히 보니 상부에 놓인 것이 광산수레용 철길 같아 보이기도 하다. +levels.caveslevel.region_deco_desc=드워프들이 광산을 채굴할 때 썼던 것으로 추정되는 커다란 철제 구조물이다. 자세히 보니 상부에 놓인 것이 광산 수레용 철길 같아 보이기도 하다. levels.citylevel.water_name=의심스러운 색이 물든 물 levels.citylevel.high_grass_name=만개한 꽃들 diff --git a/core/src/main/assets/messages/levels/levels_pl.properties b/core/src/main/assets/messages/levels/levels_pl.properties index 6b15b0c3f..21e873a89 100644 --- a/core/src/main/assets/messages/levels/levels_pl.properties +++ b/core/src/main/assets/messages/levels/levels_pl.properties @@ -13,7 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=W tym miejscu znajduje si levels.rooms.special.sentryroom$sentry.name=czerwony strażnik levels.rooms.special.sentryroom$sentry.desc=Wygląda na to, że ten krwistoczerwony strażnik został tu umieszczony, by bronić skarbu na drugim końcu pokoju. Jeśli wejdziesz w obszar, którego broni, zacznie strzelać promieniami magii dezintegracyjnej.\n\nJest on odporny na wszystkie negatywne efekty i widzi niewidzialne cele, ale potrzebuje chwili, by się naładować przed rozpoczęciem ostrzału.\n\nProtektor będzie strzelać tylko do ciebie, jak gdyby wiedział, że mieszkańcy lochu nie stanowią zagrożenia dla skarbu. -levels.rooms.special.sentryroom$sentry.discover_hint=Możesz znaleść tego wroga w całym lochu. +levels.rooms.special.sentryroom$sentry.discover_hint=Tego wroga możesz spotkać gdziekolwiek w lochu. levels.rooms.special.toxicgasroom$toxicvent.name=otwór wentylacyjny z toksycznym gazem levels.rooms.special.toxicgasroom$toxicvent.desc=Jakiś nierozważny poszukiwacz przygód musiał aktywować tę pułapkę dawno temu. Mimo że jest nieaktywna, dalej wyrzuca toksyczny gaz i nie wygląda, jakby miała przestać. Musisz znaleźć jakiś sposób na zablokowanie wpływu gazu na ciebie, jeśli chcesz rozejrzeć się po pokoju. @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Ta pułapka jest połączona z przedziwnym, magic levels.traps.guardiantrap$guardian.name=Przyzwany strażnik levels.traps.guardiantrap$guardian.desc=To niebieskie stworzenie wygląda jak przywołana podobizna jednego z kamiennych strażników lochu. levels.traps.guardiantrap$guardian.desc_weapon=Statua jest niemal niematerialna, jednakże _%s_, broń przez nią dzierżona, wygląda na prawdziwą. -levels.traps.guardiantrap$guardian.discover_hint=Możesz znaleść tego wroga za pomocą konkretnego pułapki. +levels.traps.guardiantrap$guardian.discover_hint=Tego wroga możesz spotkać za pomocą pewnej pułapki. levels.traps.oozetrap.name=żrąca pułapka levels.traps.oozetrap.desc=Ta pułapka wystrzeli żrący szlam gdy zostanie aktywowana. Substancja ta będzie wypalać skórę i ciało, aż nie zostanie przemyta. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu ewidentnie przygotował się przed walką. levels.traps.toxictrap.name=pułapka z toksycznym gazem levels.traps.toxictrap.desc=Aktywowanie tej pułapki wypuści wokół niej obłok toksycznego gazu. -levels.traps.trap.discover_hint=You can find this trap randomly in the dungeon. Each region has different traps that may appear. +levels.traps.trap.discover_hint=Tę pułapkę możesz znaleźć losowo w lochu. W każdym regionie mogą pojawiać się inne rodzaje pułapek. levels.traps.trap.rankings_desc=Zabity przez: %s levels.traps.corrosiontrap.name=pułapka ze żrącym gazem @@ -178,7 +178,7 @@ levels.caveslevel.high_grass_desc=Ogromne grzyby blokują widok. levels.caveslevel.wall_deco_desc=W ścianie widać żyłę jakiejś rudy. Złoto? levels.caveslevel.bookshelf_desc=Kto potrzebowałby biblioteczki w jaskini? levels.caveslevel.region_deco_name=Metalowa struktura -levels.caveslevel.region_deco_desc=Duża, metalowa konstrukcja, prawdopodobnie zbudowana przez krasnoludy, gdy tu kopali. Myślisz, że możesz zobaczyć dawno nieużywane tory wagonów górniczych biegnące wzdłuż szczytu. +levels.caveslevel.region_deco_desc=Duża, metalowa konstrukcja, prawdopodobnie zbudowana przez krasnoludy, gdy tu kopały. Wydaje ci się, że na samej górze widać dawno nieużywane tory wagonów górniczych. levels.citylevel.water_name=Podejrzanie zabarwiona woda levels.citylevel.high_grass_name=Wysokie, kwitnące rośliny @@ -189,7 +189,7 @@ levels.citylevel.sp_desc=Na podłodze leży gruby dywan. levels.citylevel.statue_desc=Posąg przedstawia jakiegoś krasnoluda w bohaterskiej pozie. levels.citylevel.bookshelf_desc=Półki biblioteczki wypełnione są książkami na temat różnych dyscyplin. levels.citylevel.region_deco_name=Płonący piedestał -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_desc=Podniesiony piedestał z jasnozielonym magicznym płomieniem na szczycie. Płomień jest tak gęsty, że równie dobrze mógłby być stały. levels.hallslevel.water_name=Zimna lawa levels.hallslevel.grass_name=Tlący mech @@ -199,7 +199,7 @@ levels.hallslevel.water_desc=Wygląda jak lawa, ale jest chłodna i zapewne moż levels.hallslevel.statue_desc=Ta kolumna jest zrobiona z prawdziwych czaszek humanoidów. Fajowe. levels.hallslevel.bookshelf_desc=Książki napisane pradawnymi językami tlą się w biblioteczce. levels.hallslevel.region_deco_name=Kawałek gruzu -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_desc=Duży kawałek kamienia, który odpadł od sufitu lub pobliskiej ściany. levels.level.hidden_trap=Ukryta %s aktywuje się! @@ -270,12 +270,12 @@ levels.prisonlevel.water_name=Ciemna zimna woda levels.prisonlevel.empty_deco_desc=Na podłodze widać stare ślady krwi. levels.prisonlevel.bookshelf_desc=To prawdopodobnie pozostałości po więziennej bibliotece. Może da się je spalić? levels.prisonlevel.region_deco_name=Klatka więzienna -levels.prisonlevel.region_deco_desc=Metalowa klatka na tyle duża, aby ​​zmieścić osobę. Wydaje się być w jakiś sposób przytwierdzona do podłoża, nie możesz jej ruszyć. +levels.prisonlevel.region_deco_desc=Metalowa klatka na tyle duża, aby ​​pomieścić człowieka. Wydaje się być w jakiś sposób przytwierdzona do podłoża, nie możesz jej ruszyć. levels.prisonlevel.region_deco_alt_name=Wisząca klatka -levels.prisonlevel.region_deco_alt_desc=Metalowa klatka na tyle duża, aby ​​zmieścić osobę. Wisi nad głęboką otchłanią, zawieszona na łańcuchu. +levels.prisonlevel.region_deco_alt_desc=Metalowa klatka na tyle duża, aby ​​pomieścić człowieka. Wisi nad głęboką otchłanią, zawieszona na łańcuchu. levels.sewerlevel.water_name=Mętna woda levels.sewerlevel.empty_deco_desc=Wilgotny, żółtawy mech pokrywa podłogę. levels.sewerlevel.bookshelf_desc=Biblioteczka zapchana jest bezużytecznymi, tanimi książkami. Może da się ją spalić? levels.sewerlevel.region_deco_name=Beczka -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_desc=Mocna beczka, która jest prawie tak duża jak ty. Musi być pełna trgo czy tamtego. Jest za ciężka, żeby ją ruszyć. diff --git a/core/src/main/assets/messages/levels/levels_pt.properties b/core/src/main/assets/messages/levels/levels_pt.properties index 958d7c844..4a524dc6d 100644 --- a/core/src/main/assets/messages/levels/levels_pt.properties +++ b/core/src/main/assets/messages/levels/levels_pt.properties @@ -13,7 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Uma parede densa de fogo v levels.rooms.special.sentryroom$sentry.name=Sentinela vermelho levels.rooms.special.sentryroom$sentry.desc=Esta sentinela vermelho-sangue parece estar posicionada aqui para guardar o tesouro do outro lado desta sala. Ela disparará raios de magia de desintegração em você caso pise na área em que ela está defendendo.\n\nÉ imune a todos os efeitos nocivos e pode ver através da invisibilidade, mas parece demorar um pouco para carregar antes de começar a disparar.\n\nDe alguma forma, a sentinela só quer atirar em você, como se soubesse que os habitantes da masmorra não são uma ameaça ao tesouro. -levels.rooms.special.sentryroom$sentry.discover_hint=Você pode encontrar esse inimigo em qualquer lugar na masmorra. +levels.rooms.special.sentryroom$sentry.discover_hint=Você pode encontrar este inimigo em qualquer lugar da masmorra. levels.rooms.special.toxicgasroom$toxicvent.name=Respiradouro tóxico levels.rooms.special.toxicgasroom$toxicvent.desc=Um aventureiro descuidado deve ter acionado esta armadilha há muito tempo. Apesar de seu estado inativo, ainda continua expelindo gás tóxico na sala e não mostra sinais de que irá parar. Você precisará descobrir algum jeito de evitar os danos pelo gás se quiser explorar esta sala. @@ -101,7 +101,7 @@ levels.traps.guardiantrap.desc=Esta armadilha está ligada a um estranho mecanis levels.traps.guardiantrap$guardian.name=guardião invocado levels.traps.guardiantrap$guardian.desc=Esta aparição azul parece ser um eco invocado de um dos guardiões de pedra da masmorra. levels.traps.guardiantrap$guardian.desc_weapon=Enquanto a estátua em si é quase incorpórea, a arma _%s_ que está empunhando parece real. -levels.traps.guardiantrap$guardian.discover_hint=Você pode encontrar esse inimigo com uma armadilha especifica. +levels.traps.guardiantrap$guardian.discover_hint=Você pode encontrar este inimigo com uma armadilha específica. levels.traps.oozetrap.name=armadilha de muco levels.traps.oozetrap.desc=Esta armadilha irá jorrar muco cáustico quando ativada, que irá queimar até ser lavada na água. @@ -137,7 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu está claramente se preparando para uma lu levels.traps.toxictrap.name=armadilha de gás tóxico levels.traps.toxictrap.desc=Ativar esta armadilha irá liberar uma nuvem de gás tóxico na área circundante. -levels.traps.trap.discover_hint=Você pode encontrar essa armadilha aleatoriamente na masmorra. Cada região tem diferentes armadilhas que podem aparecer. +levels.traps.trap.discover_hint=Você pode encontrar esta armadilha aleatoriamente na masmorra. Cada região tem armadilhas diferentes que podem aparecer. levels.traps.trap.rankings_desc=Morto por: %s levels.traps.corrosiontrap.name=armadilha de gás corrosivo @@ -178,7 +178,7 @@ levels.caveslevel.high_grass_desc=Grandes cogumelos bloqueiam a vista. levels.caveslevel.wall_deco_desc=Um mineral está visível na parede. Ouro? levels.caveslevel.bookshelf_desc=Quem precisaria de uma estante de livros numa caverna? levels.caveslevel.region_deco_name=Estrutura de metal -levels.caveslevel.region_deco_desc=Uma grande estrutura toda de metal, provavelmente construída pelos anões quando mineravam este lugar. Você acha que consegue ver trilhos de vagonetes há muito tempo abandonados no topo. +levels.caveslevel.region_deco_desc=Uma grande estrutura toda de metal, provavelmente construída pelos anões quando ainda mineravam este lugar. Você acredita conseguir ver trilhos de vagonetas há muito tempo abandonados ao topo. levels.citylevel.water_name=Água de cor suspeita levels.citylevel.high_grass_name=Flores altas desabrochando @@ -189,7 +189,7 @@ levels.citylevel.sp_desc=Um carpete grosso cobre o chão. levels.citylevel.statue_desc=A estátua retrata algum anão em uma postura heroica. levels.citylevel.bookshelf_desc=Várias fileiras de livros de diferentes assuntos enchem a estante. levels.citylevel.region_deco_name=Pedestal flamejante -levels.citylevel.region_deco_desc=Um pedestal levantado com uma brilhante chama mágica verde no topo. A chama é tão densa que pode até mesmo ser sólida. +levels.citylevel.region_deco_desc=Um pedestal elevado com uma chama mágica verde brilhante no topo. A chama é tão densa que poderia muito bem ser sólida. levels.hallslevel.water_name=Lava fria levels.hallslevel.grass_name=Musgo-cinza @@ -199,7 +199,7 @@ levels.hallslevel.water_desc=Parece com lava, mas é frio e provavelmente é seg levels.hallslevel.statue_desc=Este pilar é feito de crânios reais de humanos. Ótimo. levels.hallslevel.bookshelf_desc=Livros fumegantes em idiomas antigos enchem a estante. levels.hallslevel.region_deco_name=Pedaço de escombros -levels.hallslevel.region_deco_desc=Um grande pedaço de pedra que parece ter quebrado do teto ou de alguma parede próxima. +levels.hallslevel.region_deco_desc=Um grande pedaço de pedra que parece ter soltado do teto ou de alguma parede próxima. levels.level.hidden_trap=Uma %s oculta ativa! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=A barricada de madeira está firmemente coloca levels.prisonlevel.water_name=Água fria escura levels.prisonlevel.empty_deco_desc=Há manchas de sangue seco no chão. levels.prisonlevel.bookshelf_desc=Isto é provavelmente o vestígio de uma biblioteca da prisão. Será que pega fogo? -levels.prisonlevel.region_deco_name=Gaiola de prisão +levels.prisonlevel.region_deco_name=Prisão de gaiola levels.prisonlevel.region_deco_desc=Uma gaiola de metal grande o suficiente para conter uma pessoa. Parece estar presa ao chão de alguma forma, você não consegue movê-la. levels.prisonlevel.region_deco_alt_name=Gaiola suspensa -levels.prisonlevel.region_deco_alt_desc=Uma gaiola de metal grande o suficiente para conter uma pessoa. Está sobe um profundo abismo, pendurada por uma corrente. +levels.prisonlevel.region_deco_alt_desc=Uma gaiola de metal grande o suficiente para conter uma pessoa. Está suspensa por uma corrente, balançando acima de um abismo profundo. levels.sewerlevel.water_name=Água suja levels.sewerlevel.empty_deco_desc=Um musgo molhado e amarelo encobre o chão. levels.sewerlevel.bookshelf_desc=A estante está cheia de livros baratos e inúteis. Será que queima? levels.sewerlevel.region_deco_name=Barril de armazenamento -levels.sewerlevel.region_deco_desc=Um barril robusto, quase do seu tamanho. Deve estar cheio com algo ou alguém, pesado demais para mover. +levels.sewerlevel.region_deco_desc=Um barril robusto, quase do seu tamanho. Deve estar cheio com alguma coisa, pesado demais para mover. diff --git a/core/src/main/assets/messages/levels/levels_tr.properties b/core/src/main/assets/messages/levels/levels_tr.properties index 86d1f5678..b16d960a1 100644 --- a/core/src/main/assets/messages/levels/levels_tr.properties +++ b/core/src/main/assets/messages/levels/levels_tr.properties @@ -13,6 +13,7 @@ levels.rooms.special.magicalfireroom$eternalfire.desc=Görünüşe göre büyün levels.rooms.special.sentryroom$sentry.name=Kırmızı Muhafız levels.rooms.special.sentryroom$sentry.desc=Bu kan kırmızısı muhafız bu odanın diğer ucundaki hazineyi korumak için konuşlandırılmış gibi gözüküyor. Savunduğu alana adım atarsan seni parçalanma büyüsü ışınlarıyla vurur.\n\nTüm zararlı etkilere karşı bağışıktır ve görünmezliği görebilir, ama ateş etmeye başlamadan önce şarj olması biraz zaman alıyor gibi gözüküyor.\n\nMuhafız her nasılsa sadece sana ateş etmek istiyor, sanki zindanın sakinlerinin hazineye tehdit olmadığını biliyor gibi. +levels.rooms.special.sentryroom$sentry.discover_hint=Bu düşmanı zindanın her yerinde bulabilirsiniz. levels.rooms.special.toxicgasroom$toxicvent.name=zehirli havalandırma levels.rooms.special.toxicgasroom$toxicvent.desc=Dikkatsiz bir maceracı bu tuzağı yıllar önce tetiklemiş olmalı. Hareketsiz durumuna rağmen, hâlâ odaya zehirli gaz yayıyor ve durma belirtisi göstermiyor. Bu odayı keşfetmek istiyorsan gazın vereceği zararı önlemenin bir yoluna ihtiyacın olacak. @@ -100,6 +101,7 @@ levels.traps.guardiantrap.desc=Bu tuzak garip bir büyüsel mekanizmaya bağlanm levels.traps.guardiantrap$guardian.name=çağırılmış gardiyan levels.traps.guardiantrap$guardian.desc=Bu mavi hayalet, zindanın taş muhafızlarından birinin çağrılmış yankısı gibi görünüyor. levels.traps.guardiantrap$guardian.desc_weapon=Heykelin kendisi neredeyse cisimsizken, kullandığı _%s_ gerçek gibi görünüyor. +levels.traps.guardiantrap$guardian.discover_hint=Bu düşmanı belirli bir tuzakla bulabilirsiniz. levels.traps.oozetrap.name=aşındırıcı çamur tuzağı levels.traps.oozetrap.desc=Bu tuzak tetiklendiğinde yıkanana kadar yakan aşındırıcı çamur sıçratır. @@ -135,6 +137,7 @@ levels.traps.tengudarttrap.desc=Tengu belli ki bir dövüşe hazırlanıyor. Bu levels.traps.toxictrap.name=zehirli gaz tuzağı levels.traps.toxictrap.desc=Bu tuzağı tetiklemek bulunduğu alana toksik bir gaz bulutu salınmasıyla sonuçlanacaktır. +levels.traps.trap.discover_hint=Bu tuzağı zindanda rastgele bulabilirsiniz. Her bölgede ortaya çıkabilecek farklı tuzaklar vardır. levels.traps.trap.rankings_desc=Öldüren: %s levels.traps.corrosiontrap.name=aşındırıcı gaz tuzağı @@ -174,6 +177,8 @@ levels.caveslevel.exit_desc=Bu merdiven alt kata iniyor. levels.caveslevel.high_grass_desc=Dev mantarlar görüşü engelliyor. levels.caveslevel.wall_deco_desc=Duvarda bir çeşit cevher damarı görünüyor. Altın? levels.caveslevel.bookshelf_desc=Bir mağarada kim kitaplığa ihtiyaç duyar ki? +levels.caveslevel.region_deco_name=Metal yapı +levels.caveslevel.region_deco_desc=Tamamen metalden yapılmış büyük bir yapı, muhtemelen cüceler burayı madencilik için kullandıklarında inşa edilmiş. Tepesi boyunca uzanan uzun süredir kullanılmayan mayın arabası raylarını görebileceğinizi düşünüyorsunuz. levels.citylevel.water_name=Şüpheli renkli su levels.citylevel.high_grass_name=Yüksek açan çiçekler @@ -183,6 +188,8 @@ levels.citylevel.deco_desc=Burada bazı kiremitler eksik. levels.citylevel.sp_desc=Kalın bir halı yeri kaplıyor. levels.citylevel.statue_desc=Bu heykel bir cüceyi kahramanca bir duruşla betimlemiş. levels.citylevel.bookshelf_desc=Çeşitli düzenlerden kitaplar kitaplığı dolduruyor. +levels.citylevel.region_deco_name=Alevli kaide +levels.citylevel.region_deco_desc=Üzerinde parlak yeşil büyülü bir alev bulunan yükseltilmiş bir kaide. Alev o kadar yoğun ki sanki kaskatı. levels.hallslevel.water_name=Soğuk lav levels.hallslevel.grass_name=Ateşyosunu @@ -191,6 +198,9 @@ levels.hallslevel.statue_name=Sütun levels.hallslevel.water_desc=Lav gibi gözüküyor, ama soğuk ve muhtemelen güvenle dokunulabilir. levels.hallslevel.statue_desc=Bu sütun gerçek insan kafataslarından yapılmış. Harika. levels.hallslevel.bookshelf_desc=Antik dillerdeki kitaplar kitaplıkta için için yanıyor. +levels.hallslevel.region_deco_name=Moloz yığını +levels.hallslevel.region_deco_desc=Tavandan ya da yakındaki bir duvardan kopmuş gibi görünen büyük bir taş parçası. + levels.level.hidden_trap=Gizli bir %s aktifleşti! levels.level.chasm_name=Boşluk @@ -259,7 +269,13 @@ levels.mininglevel.barricade_desc=Ahşap barikat sağlam bir şekilde yerleştir levels.prisonlevel.water_name=Soğuk kara su levels.prisonlevel.empty_deco_desc=Zeminde eski kan lekeleri var. levels.prisonlevel.bookshelf_desc=Bu muhtemelen bir hapishane kütüphanesinin izlerinden. Acaba yanabilir mi? +levels.prisonlevel.region_deco_name=Cezaevi kafesi +levels.prisonlevel.region_deco_desc=Bir insanı tutabilecek büyüklükte metal bir kafes. Bir şekilde yere kilitlenmiş gibi görünüyor, hareket ettiremiyorsunuz. +levels.prisonlevel.region_deco_alt_name=Asma kafes +levels.prisonlevel.region_deco_alt_desc=Bir insanı taşıyabilecek büyüklükte metal bir kafes. Derin bir uçurumun üzerinde, bir zincirle asılı duruyor. levels.sewerlevel.water_name=Bulanık su levels.sewerlevel.empty_deco_desc=Islak sarımsı yosun yeri kaplıyor levels.sewerlevel.bookshelf_desc=Bu kitaplık ucuz, işe yaramaz kitaplarla doldurulmuş. Acaba yanabilir mi? +levels.sewerlevel.region_deco_name=Depolama fıçısı +levels.sewerlevel.region_deco_desc=Neredeyse senin kadar büyük, sağlam bir fıçı. Bir şeyle dolu olmalı, hareket ettirmek için çok ağır. diff --git a/core/src/main/assets/messages/levels/levels_uk.properties b/core/src/main/assets/messages/levels/levels_uk.properties index 73364661a..bf6a5a100 100644 --- a/core/src/main/assets/messages/levels/levels_uk.properties +++ b/core/src/main/assets/messages/levels/levels_uk.properties @@ -9,7 +9,7 @@ levels.features.chasm.rankings_desc=Помер від зіткнення ###rooms -levels.rooms.special.magicalfireroom$eternalfire.desc=Стіна щільного яскраво-зеленого вогню тут, здається, спричинена магією. Вона настільки щільна, що ти не можеш пройти крізь неї, вона підпалює усе що наближається занадто близько. Вона не показує ознак того, що згорить сама по собі, тобі потрібно використати щось щоб загасити її. +levels.rooms.special.magicalfireroom$eternalfire.desc=Стіна щільного яскраво-зеленого вогню, вочевидь, спричинена магією. Вона настільки щільна, що ти не можеш пройти крізь неї, вона підпалює усе що опиняється надто близько. Вона не показує ознак того, що згорить сама по собі, тобі потрібно використати щось щоб загасити її. levels.rooms.special.sentryroom$sentry.name=червоний вартовий levels.rooms.special.sentryroom$sentry.desc=Цей криваво-червоний вартовий здається знаходиться тут для охорони скарбу в іншому кінці кімнати. Він вистрелить променем магії дезінтеграції якщо ти зайдеш у площу яку він охороняє.\n\nВін має імунітет до всіх шкідливих ефектів і може бачити крізь невидимість, але здається підготовка до пострілу займе в нього деякий час.\n\nЧомусь вартовий хоче стріляти лиш по тобі, ніби знає, що мешканці підземелля не загрожують скарбам. @@ -189,7 +189,7 @@ levels.citylevel.sp_desc=Товстий килим вкриває підлогу levels.citylevel.statue_desc=Статуя зображає якогось дварфа у героїчній позі. levels.citylevel.bookshelf_desc=Ряди книжок на різні теми заповнюють полиці. levels.citylevel.region_deco_name=Полум'яний п'єдестал -levels.citylevel.region_deco_desc=A raised pedestal with a bright green magical flame atop. The flame is so dense it might as well be solid. +levels.citylevel.region_deco_desc=Піднесений п'єдестал з яскраво-зеленим магічним полум'ям на вершині. Полум'я настільки щільне, що здається, ніби воно суцільне. levels.hallslevel.water_name=Холодна лава levels.hallslevel.grass_name=Жаромох @@ -198,8 +198,8 @@ levels.hallslevel.statue_name=Колона levels.hallslevel.water_desc=Виглядає, як лава, але холодна і, здається, безпечна. levels.hallslevel.statue_desc=Колону збудовано зі справжніх черепів. Надзвичайно. levels.hallslevel.bookshelf_desc=Книжки, написані забутими мовами, тліють на полиці. -levels.hallslevel.region_deco_name=Chunk of rubble -levels.hallslevel.region_deco_desc=A huge piece of stone that seems to have broken off from the ceiling or a nearby wall. +levels.hallslevel.region_deco_name=Шматок уламків +levels.hallslevel.region_deco_desc=Величезний шматок каменю, який, здається, відколовся від стелі або сусідньої стіни. levels.level.hidden_trap=Прихована %s активується! @@ -269,13 +269,13 @@ levels.mininglevel.barricade_desc=Дерев'яна барикада міцно levels.prisonlevel.water_name=Темна холодна вода levels.prisonlevel.empty_deco_desc=Тут плями засохлої крові на підлозі. levels.prisonlevel.bookshelf_desc=Це, мабуть, рештки тюремної бібліотеки. Може спалити? -levels.prisonlevel.region_deco_name=Prison cage -levels.prisonlevel.region_deco_desc=A metal cage just large enough to hold a person. It seems to be locked to the ground in some way, you can't move it. -levels.prisonlevel.region_deco_alt_name=Hanging cage -levels.prisonlevel.region_deco_alt_desc=A metal cage just large enough to hold a person. It's hanging over a deep chasm, suspended by a chain. +levels.prisonlevel.region_deco_name=Тюремна клітка +levels.prisonlevel.region_deco_desc=Металева клітка, достатньо велика, щоб вмістити людину. Здається, що вона якимось чином прикріплена до землі, її не можна зрушити з місця. +levels.prisonlevel.region_deco_alt_name=Підвісна клітка +levels.prisonlevel.region_deco_alt_desc=Металева клітка, достатньо велика, щоб вмістити людину. Вона висить над глибокою прірвою, підвішена на ланцюгу. levels.sewerlevel.water_name=Мутна вода levels.sewerlevel.empty_deco_desc=Вологий жовтуватий мох вкриває підлогу. levels.sewerlevel.bookshelf_desc=Полицю вкривають дешеві беззмістовні книги. Може спалити? -levels.sewerlevel.region_deco_name=Storage barrel -levels.sewerlevel.region_deco_desc=A stout barrel that's almost as big as you are. It must be full of something or another, it's too heavy to move. +levels.sewerlevel.region_deco_name=Складська бочка +levels.sewerlevel.region_deco_desc=Міцна бочка, майже така ж велика, як ти. Мабуть, вона наповнена чимось, бо занадто важка, щоб її можна було пересувати. diff --git a/core/src/main/assets/messages/misc/misc_eo.properties b/core/src/main/assets/messages/misc/misc_eo.properties index a74f10b1f..e3b7d4c79 100644 --- a/core/src/main/assets/messages/misc/misc_eo.properties +++ b/core/src/main/assets/messages/misc/misc_eo.properties @@ -13,13 +13,13 @@ badges$badge.monsters_slain_5.desc=Venki 500 malamikojn dum unu ludo badges$badge.gold_collected_1.title=Novula trezorserĉanto badges$badge.gold_collected_1.desc=Kolekti 250 monerojn dum unu ludo badges$badge.gold_collected_2.title=Progresanta trezorserĉanto -badges$badge.gold_collected_2.desc=Kolekti 1000 monerojn dum unu ludo +badges$badge.gold_collected_2.desc=Kolekti 1 000 monerojn dum unu ludo badges$badge.gold_collected_3.title=Sperta trezorserĉanto -badges$badge.gold_collected_3.desc=Kolekti 2500 monerojn dum unu ludo +badges$badge.gold_collected_3.desc=Kolekti 2 500 monerojn dum unu ludo badges$badge.gold_collected_4.title=Majstro pri trezorserĉado -badges$badge.gold_collected_4.desc=Kolekti 5000 monerojn dum unu ludo +badges$badge.gold_collected_4.desc=Kolekti 7 500 monerojn dum unu ludo badges$badge.gold_collected_5.title=Supera majstro pri trezorserĉado -badges$badge.gold_collected_5.desc=Kolekti 15 000 monerojn dum unu ludo +badges$badge.gold_collected_5.desc=Kolekti 15 000 monerojn dum unu ludo badges$badge.level_reached_1.title=Novula aventuristo badges$badge.level_reached_1.desc=Akiri la 6-an nivelon badges$badge.level_reached_2.title=Progresanta aventuristo @@ -155,15 +155,15 @@ badges$badge.games_played_4.desc=Ludi 200-foje aŭ venki 10 ludojn badges$badge.games_played_5.title=Supera majstro pri labirintado badges$badge.games_played_5.desc=Ludi 1000-foje aŭ venki 25 ludojn badges$badge.high_score_1.title=Novula poent-akiristo -badges$badge.high_score_1.desc=Fini ludon kun almenaŭ 5 000 poentoj +badges$badge.high_score_1.desc=Fini ludon kun almenaŭ 5 000 poentoj badges$badge.high_score_2.title=Progresanta poent-akiristo -badges$badge.high_score_2.desc=Fini ludon kun almenaŭ 25 000 poentoj +badges$badge.high_score_2.desc=Fini ludon kun almenaŭ 25 000 poentoj badges$badge.high_score_3.title=Sperta poent-akiristo -badges$badge.high_score_3.desc=Fini ludon kun almenaŭ 100 000 poentoj +badges$badge.high_score_3.desc=Fini ludon kun almenaŭ 100 000 poentoj badges$badge.high_score_4.title=Majstro pri poent-akirado -badges$badge.high_score_4.desc=Fini ludon kun almenaŭ 250 000 poentoj +badges$badge.high_score_4.desc=Fini ludon kun almenaŭ 250 000 poentoj badges$badge.high_score_5.title=Supera majstro pri poent-akirado -badges$badge.high_score_5.desc=Fini ludon kun almenaŭ 1 000 000 poentoj +badges$badge.high_score_5.desc=Fini ludon kun almenaŭ 1 000 000 poentoj badges$badge.researcher_1.title=Novula konanto badges$badge.researcher_1.desc=Identigi 40 aĵojn listigitajn en la taglibro badges$badge.researcher_2.title=Progresanta konanto @@ -201,11 +201,11 @@ badges$badge.unlock_huntress.desc=Malŝlosi Ĉasistinon per ataki kontraŭulojn badges$badge.unlock_duelist.title=Duelistino malŝlosita! badges$badge.unlock_duelist.desc=Malŝlosi Duelistinon per surmeti almenaŭ 2-supernevelan armilon havante sufiĉan povon badges$badge.unlock_cleric.title=Kleriko malŝlosita! -badges$badge.unlock_cleric.desc=Malŝlosi Klerikon per plene forigi malbenon de iu malbenita armaĵo. +badges$badge.unlock_cleric.desc=Malŝlosi Klerikon per plene forigi malbenon de iu malbenita armaĵo badges$badge.enemy_hazards.title=Sekureca danĝeraĵo badges$badge.enemy_hazards.desc=Mortigi 10 malamikojn dum unu ludo kun helpo de ĉirkaŭaĵaj danĝeraĵoj (kaptiloj, kreskaĵoj kaj abismoj) badges$badge.many_buffs.title=Plurkolore -badges$badge.many_buffs.desc=Havi almenaŭ 10 bildsimbolojn de efikoj aktivajn samtempe +badges$badge.many_buffs.desc=Havi almenaŭ 10 bildsimbolojn de efikoj aktivaj samtempe badges$badge.pacifist_ascent.title=Pacifista supreniro badges$badge.pacifist_ascent.desc=Preni la Amuleton de Jendor al la supraĵo sen redukti ĝian malbenon badges$badge.taking_the_mick.title=Primoki la antikvan dion diff --git a/core/src/main/assets/messages/misc/misc_es.properties b/core/src/main/assets/messages/misc/misc_es.properties index a5b508ad3..e928a811a 100644 --- a/core/src/main/assets/messages/misc/misc_es.properties +++ b/core/src/main/assets/messages/misc/misc_es.properties @@ -129,7 +129,7 @@ badges$badge.items_crafted_4.desc=Crea 24 ítems mediante alquimia en una partid badges$badge.items_crafted_5.title=Alquimista Gran Maestro badges$badge.items_crafted_5.desc=Crea 35 ítems mediante alquimia en una partida badges$badge.no_monsters_slain.title=Pacifista -badges$badge.no_monsters_slain.desc=Completa un nivel sin derrotar a ningún enemigo +badges$badge.no_monsters_slain.desc=Completa un piso sin derrotar a ningún enemigo badges$badge.grim_weapon.title=Parca badges$badge.grim_weapon.desc=Acaba con un enemigo usando un arma de sombras badges$badge.piranhas.title=Pescador no Convencional @@ -203,13 +203,13 @@ badges$badge.unlock_duelist.desc=Desbloquea a la Duelista equipando una arma de badges$badge.unlock_cleric.title=¡Clérigo desbloqueado! badges$badge.unlock_cleric.desc=Desbloquea al Clérigo eliminando completamente la maldición en cualquier pieza de equipamiento badges$badge.enemy_hazards.title=Peligro de Seguridad -badges$badge.enemy_hazards.desc=Derrota 10 enemigos en un juego con ayuda de los peligros del terreno (trampas, plantas o abismos) +badges$badge.enemy_hazards.desc=Derrota 10 enemigos en una partida con ayuda de los peligros del terreno (trampas, plantas o abismos) badges$badge.many_buffs.title=Demasiados Colores badges$badge.many_buffs.desc=Ten 10 o mas iconos de efectos positivos/negativos activos al mismo tiempo. badges$badge.pacifist_ascent.title=Ascenso Pacifista badges$badge.pacifist_ascent.desc=Lleva el Amuleto de Yendor a la superficie sin siquiera reducir la severidad de su maldición badges$badge.taking_the_mick.title=Golpe con Gracia -badges$badge.taking_the_mick.desc=Acierta el golpe mortal en el jefe final con un pico a +20 o superior +badges$badge.taking_the_mick.desc=Acierta el golpe mortal al jefe final con un pico a +20 o superior challenges.no_food=A dieta challenges.no_food_desc=¡La comida ya es escasa, pero también tendrás que controlar tus porciones!\n\n- La comida y el cuerno de saciedad son un tercio de efectivos en satisfacer el hambre.\n- Otras fuentes de saciedad no son afectadas. @@ -222,7 +222,7 @@ challenges.no_herbalism_desc=Parece que no queda agua limpia en esta mazmorra ma challenges.swarm_intelligence=Enjambre challenges.swarm_intelligence_desc=¡Cuidado, los monstruos de la mazmorra son cada vez más inteligentes!\n\n- Cuando un enemigo te ve, los enemigos cercanos son atraídos a esa ubicación. challenges.darkness=En la oscuridad -challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de visión regular reducida dramáticamente.\n- Una antorcha aparece en cada nivel.\n- Otras fuentes de luz son 1/5 de eficaces. +challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de visión regular reducida dramáticamente.\n- Una antorcha aparece en cada piso.\n- Otras fuentes de luz son 1/5 de eficaces. challenges.no_scrolls=Runas prohibidas challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados. challenges.champion_enemies=Campeones hostiles diff --git a/core/src/main/assets/messages/misc/misc_in.properties b/core/src/main/assets/messages/misc/misc_in.properties index ebd8d163f..f15135434 100644 --- a/core/src/main/assets/messages/misc/misc_in.properties +++ b/core/src/main/assets/messages/misc/misc_in.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Isi satu entri katalog untuk setiap jeni badges$badge.catalog_potions_scrolls.title=Terpenuhi badges$badge.catalog_potions_scrolls.desc=Identifikasi semua ramuan dan gulungan biasa dalam satu permainan badges$badge.all_rare_enemies.title=Pemburu Permainan Besar -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Isi sepuluh entri katalog musuh langka di jurnal Anda badges$badge.rodney.title=Tidak Begitu Menakutkan badges$badge.rodney.desc=Mengetahui nama asli Raja Kurcaci badges$badge.happy_end.title=Akhir yang Bahagia @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=Duelis terbuka! badges$badge.unlock_duelist.desc=Buka Duelis dengan menggunakan sebuah senjata dengan tingkat 2 atau lebih tanpa penalti kekuatan badges$badge.unlock_cleric.title=Ulama Terbuka! badges$badge.unlock_cleric.desc=Buka Ulama dengan bersihkan sepenuhnya kutukan pada setiap perlengkapan yang terkena kutukan. -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Bahaya Keamanan +badges$badge.enemy_hazards.desc=Kalahkan 10 musuh dalam satu permainan dengan bantuan bahaya medan (perangkap, tanaman, atau jurang) +badges$badge.many_buffs.title=Begitu Banyak Warna +badges$badge.many_buffs.desc=Memiliki 10 atau lebih ikon buff/debuff aktif sekaligus +badges$badge.pacifist_ascent.title=Pendakian Pasifis +badges$badge.pacifist_ascent.desc=Bawa Jimat Yendor ke permukaan tanpa mengurangi keparahan kutukannya +badges$badge.taking_the_mick.title=Mengambil Mick +badges$badge.taking_the_mick.desc=Berikan pukulan mematikan pada bos terakhir dengan beliung +20 atau lebih tinggi challenges.no_food= Sedang diet challenges.no_food_desc=Makanan sudah langka, kau harus memperhatikan porsi makanmu!\n\n- Makanan dan terompet kecukupan sepertiga lebih efektif dalam memuaskan rasa lapar\n- Sumber rasa kenyang lainnya tidak terpengaruh diff --git a/core/src/main/assets/messages/misc/misc_it.properties b/core/src/main/assets/messages/misc/misc_it.properties index c369b14a6..a804fa0b4 100644 --- a/core/src/main/assets/messages/misc/misc_it.properties +++ b/core/src/main/assets/messages/misc/misc_it.properties @@ -208,7 +208,7 @@ badges$badge.many_buffs.title=Così Tanti Colori badges$badge.many_buffs.desc=Ottieni 10 o più icone di effetti allo stesso momento badges$badge.pacifist_ascent.title=Ascesa Pacifista badges$badge.pacifist_ascent.desc=Porta l'Amuleto di Yendor fino alla superficie senza ridurre la forza della sua maledizione -badges$badge.taking_the_mick.title=Taking the Mick +badges$badge.taking_the_mick.title=Presa in Giro badges$badge.taking_the_mick.desc=Esegui il colpo decisivo sul boss finale con un piccone di livello +20 o più alto challenges.no_food=A dieta diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index e2b243a1d..4bedb7732 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -209,7 +209,7 @@ badges$badge.many_buffs.desc=Heb 10 of meer positieve/negatieve effectenicoontje badges$badge.pacifist_ascent.title=Pacifistisch Omhooggaan badges$badge.pacifist_ascent.desc=Breng het Amulet van Yendor naar de oppervlakte zonder ooit de hevigheid van zijn vloek te verminderen. badges$badge.taking_the_mick.title=In de Maling Nemen -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.taking_the_mick.desc=Geef de eindbaas de genadeslag met een houweel van niveau +20 of hoger challenges.no_food=Op dieet challenges.no_food_desc=Voedsel is al schaars, maar nu moet je ook op je porties letten!\n\n- Voedsel en de Hoorn des Overvloeds zijn een derde effectief in het stillen van honger\n- Andere bronnen van verzadiging zijn onaangetast diff --git a/core/src/main/assets/messages/misc/misc_pl.properties b/core/src/main/assets/messages/misc/misc_pl.properties index 271d2bc2c..2aa9bc4d4 100644 --- a/core/src/main/assets/messages/misc/misc_pl.properties +++ b/core/src/main/assets/messages/misc/misc_pl.properties @@ -208,8 +208,8 @@ badges$badge.many_buffs.title=Tak Wiele Kolorów badges$badge.many_buffs.desc=Miej 10 lub więcej ikon wzmocnień/osłabień aktywnych na raz badges$badge.pacifist_ascent.title=Pacyfistyczne Wzniesienie badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.taking_the_mick.title=Odkopana Drwina +badges$badge.taking_the_mick.desc=Dobij finalnego bossa kilofem o poziomie +20 lub wyższym challenges.no_food=Na diecie challenges.no_food_desc=Żywność jest ograniczona, więc racjonuj ją odpowiedzialnie!\n\n- Żywność oraz róg obfitości zapełniają żołądek jedynie w 1/3 swojej zwyczajnej wartości;\n- Inne źródła pożywienia pozostają niezmienione. diff --git a/core/src/main/assets/messages/misc/misc_pt.properties b/core/src/main/assets/messages/misc/misc_pt.properties index ea25649c8..d284f0af6 100644 --- a/core/src/main/assets/messages/misc/misc_pt.properties +++ b/core/src/main/assets/messages/misc/misc_pt.properties @@ -206,10 +206,10 @@ badges$badge.enemy_hazards.title=Risco de segurança badges$badge.enemy_hazards.desc=Derrote 10 inimigos em um único jogo com a ajuda de terrenos perigosos (armadilhas, plantas ou abismos) badges$badge.many_buffs.title=Tantas cores badges$badge.many_buffs.desc=Tenha 10 ou mais ícones de buffs/debuffs ativos de uma vez -badges$badge.pacifist_ascent.title=Ascensão Pacífica -badges$badge.pacifist_ascent.desc=Leve o Amuleto de Yendor para a superfície sem reduzir a severidade de sua maldição +badges$badge.pacifist_ascent.title=Ascensão Pacifista +badges$badge.pacifist_ascent.desc=Leve o Amuleto de Yendor para a superfície sem reduzir a intensidade de sua maldição badges$badge.taking_the_mick.title=Picaretada -badges$badge.taking_the_mick.desc=Desfira o golpe final no chefe final com uma picareta +20 ou mais forte +badges$badge.taking_the_mick.desc=Desfira o golpe fatal no chefe final com uma picareta +20 ou maior challenges.no_food=De dieta challenges.no_food_desc=Comida já é escassa, mas você deve tomar cuidado com suas porções também!\n\n- Comida e o Chifre da Fartura tem apenas um terço de efetividade satisfazendo fome.\n- Outras fontes de saciedade não são afetadas. diff --git a/core/src/main/assets/messages/misc/misc_tr.properties b/core/src/main/assets/messages/misc/misc_tr.properties index 51c20678d..f1e819c4d 100644 --- a/core/src/main/assets/messages/misc/misc_tr.properties +++ b/core/src/main/assets/messages/misc/misc_tr.properties @@ -179,7 +179,7 @@ badges$badge.catalog_one_equipment.desc=Derginizdeki her ekipman türü için bi badges$badge.catalog_potions_scrolls.title=Tam Stoklu badges$badge.catalog_potions_scrolls.desc=Tek seferde her normal iksiri ve parşömeni tanımla badges$badge.all_rare_enemies.title=Büyük Oyun Avcısı -badges$badge.all_rare_enemies.desc=Fill in ten catalog entries for rare enemies in your journal +badges$badge.all_rare_enemies.desc=Günlüğünüzde nadir düşmanlar için on katalog girişi doldurun badges$badge.rodney.title=Artık O Kadar Korkutucu Değil badges$badge.rodney.desc=Cücelerin Kralı'nın gerçek adını öğrenin badges$badge.happy_end.title=Mutlu Son @@ -202,14 +202,14 @@ badges$badge.unlock_duelist.title=Düelocu Açıldı! badges$badge.unlock_duelist.desc=2. düzey veya daha yüksek bir silahı güç cezası olmadan kuşanarak Düellocu'yu aç badges$badge.unlock_cleric.title=Rahip Açıldı! badges$badge.unlock_cleric.desc=Herhangi bir lanetli ekipmanın üzerindeki laneti tamamen temizleyerek Katip'in kilidini açın -badges$badge.enemy_hazards.title=Safety Hazard -badges$badge.enemy_hazards.desc=Defeat 10 enemies in one game with the help of terrain hazards (traps, plants, or chasms) -badges$badge.many_buffs.title=So Many Colors -badges$badge.many_buffs.desc=Have 10 or more buff/debuff icons active at once -badges$badge.pacifist_ascent.title=Pacifist Ascent -badges$badge.pacifist_ascent.desc=Take the Amulet of Yendor to the surface without ever reducing the severity of its curse -badges$badge.taking_the_mick.title=Taking the Mick -badges$badge.taking_the_mick.desc=Strike the killing blow on the final boss with a +20 or higher pickaxe +badges$badge.enemy_hazards.title=Güvenlik Tehlikesi +badges$badge.enemy_hazards.desc=Arazi tehlikelerinin (tuzaklar, bitkiler veya uçurumlar) yardımıyla bir oyunda 10 düşmanı alt edin +badges$badge.many_buffs.title=Çok Fazla Renk +badges$badge.many_buffs.desc=Aynı anda 10 veya daha fazla güçlendirme/zayıflatma simgelerinin etkin olmasını sağlayın +badges$badge.pacifist_ascent.title=Barışçıl Yükseliş +badges$badge.pacifist_ascent.desc=Yendor Muskasını, lanetinin şiddetini hiç azaltmadan yüzeye çıkarın +badges$badge.taking_the_mick.title=Mick'i almak +badges$badge.taking_the_mick.desc=Son boss'a öldürücü darbeyi +20 veya daha yüksek bir kazmayla vur challenges.no_food=Diyette challenges.no_food_desc=Gıda zaten kıt ama sen yine de porsiyonlarına dikkat et!\n\n- Yemek ve bolluk borusu açlığı öncekinin üçte biri kadar geçirir\n- Başka tokluk kaynakları bundan etkilenmez diff --git a/core/src/main/assets/messages/plants/plants_de.properties b/core/src/main/assets/messages/plants/plants_de.properties index 92a701c9e..213f2b050 100644 --- a/core/src/main/assets/messages/plants/plants_de.properties +++ b/core/src/main/assets/messages/plants/plants_de.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Die Beeren eines jungen Faulbeerenbusches schmecken nach s plants.rotberry.warden_desc=Normalerweise bringt ein Fäulnisherzbusch nur wenig Gras hervor, wenn er zertrampelt wird, aber _die Wächterin_ kann sich die Energie des Strauches zunutze machen, um ihre Stärke vorübergehend zu erhöhen! plants.rotberry.discover_hint=Du kannst diese Pflanze während einer Nebenmission mit dem dazugehörigen Samen anpflanzen. plants.rotberry$seed.name=Faulbeeren-Samen -plants.rotberry$seed.discover_hint=Du findest diesen Gegenstand in einer Nebenmission. +plants.rotberry$seed.discover_hint=You can find this item during a specific quest. plants.sorrowmoss.name=Trauermoos plants.sorrowmoss.desc=Das Trauermoos ist eine Blume (kein Moos), deren rasiermesserscharfe Blütenblätter mit einem tödlichen Gift beschichtet sind. diff --git a/core/src/main/assets/messages/plants/plants_eo.properties b/core/src/main/assets/messages/plants/plants_eo.properties index 72b1e5756..83d4b9885 100644 --- a/core/src/main/assets/messages/plants/plants_eo.properties +++ b/core/src/main/assets/messages/plants/plants_eo.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Beroj de tiu ĉi juna arbusto gustas kiel dolĉega morto. P plants.rotberry.warden_desc=Norme putrober-arbusto nur ellasas nubeton de gaso, sed _Gardistino_ povas obeigi ĝian energio por provizore pliigi sian povon! plants.rotberry.discover_hint=Vi povas kreskigi tian kreskaĵon el ĝia parenca semo dum la specifa misio. plants.rotberry$seed.name=semo de putrobero -plants.rotberry$seed.discover_hint=Vi povas trovi tiun semon dum la specifa misio. +plants.rotberry$seed.discover_hint=Vi povas trovi tiun aĵon dum la specifa misio. plants.sorrowmoss.name=ĉagrenmusko plants.sorrowmoss.desc=Ĉagrenmusko estas floro (ne musko) kun akraj florfolietoj kovritaj per mortiga veneno. diff --git a/core/src/main/assets/messages/plants/plants_es.properties b/core/src/main/assets/messages/plants/plants_es.properties index f770b39db..9c9d2e583 100644 --- a/core/src/main/assets/messages/plants/plants_es.properties +++ b/core/src/main/assets/messages/plants/plants_es.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Las bayas de un arbusto joven de putrebaya saben a dulce, d plants.rotberry.warden_desc=Normalmente un arbusto de Putrebaya solo produce un poco de gas al ser psioteado, ¡pero _la Guardabosques_ es capaz de aprovechar su energía para aumentar temporalmente su fuerza! plants.rotberry.discover_hint=Puedes hacer crecer esta planta de su semilla asociada durante una misión especifica. plants.rotberry$seed.name=semilla de putrebaya -plants.rotberry$seed.discover_hint=Puedes encontrar este ítem durante una misión. +plants.rotberry$seed.discover_hint=Puedes encontrar a este ítem durante una misión especifica. plants.sorrowmoss.name=Musgopena plants.sorrowmoss.desc=La Musgopena es una flor (no un musgo) con pétalos tan afilados como cuchillas, recubierta por un veneno letal. diff --git a/core/src/main/assets/messages/plants/plants_in.properties b/core/src/main/assets/messages/plants/plants_in.properties index a10a8bf92..573d5a23c 100644 --- a/core/src/main/assets/messages/plants/plants_in.properties +++ b/core/src/main/assets/messages/plants/plants_in.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Buah beri muda rotberry rasanya manis, semanis kematian. Se plants.rotberry.warden_desc=Biasanya semak rotberry hanya menghasilkan sedikit gas saat diinjak, tapi _Penjaga_ dapat memanfaatkan energi dari semak itu untuk sementara meningkatkan kekuatannya! plants.rotberry.discover_hint=Kamu dapat menanam tanaman ini dari benih yang terkait selama pencarian tertentu. plants.rotberry$seed.name=benih rotberry -plants.rotberry$seed.discover_hint=You can find this item during a quest. +plants.rotberry$seed.discover_hint=Kamu bisa menemukan item ini dalam misi tertentu. plants.sorrowmoss.name=lumut kesedihan plants.sorrowmoss.desc=Lumut kesedihan adalah bunga (bukan lumut) dengan kelopak setajam silet, dilapisi dengan racun mematikan. diff --git a/core/src/main/assets/messages/plants/plants_it.properties b/core/src/main/assets/messages/plants/plants_it.properties index dbee87189..87d234924 100644 --- a/core/src/main/assets/messages/plants/plants_it.properties +++ b/core/src/main/assets/messages/plants/plants_it.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Le bacche di un giovane arbusto di baccamarcia hanno il sap plants.rotberry.warden_desc=Di norma un arbusto di baccamarcia produce semplicemente un po' di gas se calpestato, ma _il Guardiano_ è in grado di assorbire la sua energia per aumentare temporaneamente la sua forza! plants.rotberry.discover_hint=Puoi crescere questa pianta grazie al suo seme durante una missione specifica. plants.rotberry$seed.name=seme di baccamarcia -plants.rotberry$seed.discover_hint=Puoi trovare questo oggetto durante una missione. +plants.rotberry$seed.discover_hint=Puoi trovare questo oggetto durante una missione specifica. plants.sorrowmoss.name=tristemuschio plants.sorrowmoss.desc=Un tristemuschio è un fiore (non un muschio) con petali taglienti come rasoi, ricoperti da un veleno mortale. diff --git a/core/src/main/assets/messages/plants/plants_ja.properties b/core/src/main/assets/messages/plants/plants_ja.properties index 5ce55c797..0c41ff8bc 100644 --- a/core/src/main/assets/messages/plants/plants_ja.properties +++ b/core/src/main/assets/messages/plants/plants_ja.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=ロットベリーは甘美な死の味がする。なん plants.rotberry.warden_desc=通常、ロットベリーの低木を踏んだときはわずかなガスしか発生しないが、_自然の保護者_はそのエネルギーを利用し、筋力を一時的に上昇させることができる! plants.rotberry.discover_hint=この植物は、特定のクエスト中に関連する種から生やすことができる。 plants.rotberry$seed.name=ロットベリーの種 -plants.rotberry$seed.discover_hint=このアイテムはクエスト中に見つけることができる。 +plants.rotberry$seed.discover_hint=このアイテムは特定のクエストで見つけることができる。 plants.sorrowmoss.name=悲嘆苔 plants.sorrowmoss.desc=悲嘆苔(実は苔ではなく花だ)は鋭い棘に覆われている。その棘には強い毒が含まれている。 diff --git a/core/src/main/assets/messages/plants/plants_pl.properties b/core/src/main/assets/messages/plants/plants_pl.properties index 6276ea375..f7ef0fd89 100644 --- a/core/src/main/assets/messages/plants/plants_pl.properties +++ b/core/src/main/assets/messages/plants/plants_pl.properties @@ -1,6 +1,6 @@ plants.blandfruitbush.name=mdły owoc plants.blandfruitbush.desc=Gruszkowaty twór krzaku mdłego owocu, będącego dalekim kuzynem próchnojagody, smakuje jak zlepiony kurz. Owoc jest obrzydliwy i nietreściwy, ale nie trujący. Być może mógłby zostać ugotowany. -plants.blandfruitbush.discover_hint=Możesz znaleść tę roślinę losowo w całym lochu. +plants.blandfruitbush.discover_hint=Tę roślinę możesz znaleźć losowo w lochu. plants.blandfruitbush$seed.name=nasiono mdłego owocu plants.blindweed.name=ślepoziele @@ -37,7 +37,7 @@ plants.icecap.warden_desc=Po nadepnięciu na szronogłówkę _Strażniczka_ zost plants.icecap$seed.name=nasiono szronogłówki plants.plant.warden_desc=Ta roślina nie ma specjalnego efektu, gdy jest używana przez Strażniczkę. -plants.plant.discover_hint=You can find this plant randomly in the dungeon, or grow it from its associated seed. +plants.plant.discover_hint=Tę roślinę możesz znaleźć losowo w lochu lub zasadzić odpowiadającym jej nasionem. plants.plant$seed.seed_of=nasiono %s plants.plant$seed.ac_plant=ZASADŹ plants.plant$seed.info=Rzuć tym nasionem w miejsce, gdzie chcesz, by wyrosła roślina.\n\n%s @@ -46,9 +46,9 @@ plants.plant$seed$placeholder.name=nasiono plants.rotberry.name=próchnojagoda plants.rotberry.desc=Owoce młodego krzewu próchnojagody smakują słodko, słodko niczym śmierć. W ciągu kilku lat krzew próchnojagody wyrośnie na kolejne przegniłe serce. Jeśli zostanie zdeptana, młoda próchnojagoda wyrzuci mały obłok toksycznego gazu. plants.rotberry.warden_desc=Normalnie krzew próchnojagody przy zdeptaniu tworzy jedynie odrobinę gazu, ale _Strażniczka_ potrafi pobrać z niego energię, krótkotrwale zwiększając swoją siłę! -plants.rotberry.discover_hint=You can grow this plant from its associated seed during a specific quest. +plants.rotberry.discover_hint=Tę roślinę możesz zasadzić odpowiadającym jej nasionem z pewnego zadania. plants.rotberry$seed.name=nasiono próchnojagody -plants.rotberry$seed.discover_hint=Możesz znaleść ten przedmiot podczas zadania. +plants.rotberry$seed.discover_hint=Ten przedmiot możesz znaleźć podczas pewnego zadania. plants.sorrowmoss.name=jadomech plants.sorrowmoss.desc=Jadomech jest kwiatem (nie mchem) z ostrymi jak brzytwa płatkami, pokrytymi zabójczym jadem. diff --git a/core/src/main/assets/messages/plants/plants_pt.properties b/core/src/main/assets/messages/plants/plants_pt.properties index d930a53b0..613f9fed8 100644 --- a/core/src/main/assets/messages/plants/plants_pt.properties +++ b/core/src/main/assets/messages/plants/plants_pt.properties @@ -37,7 +37,7 @@ plants.icecap.warden_desc=Ao pisar em uma muda-de-gelo, _a Guardiã_ será breve plants.icecap$seed.name=Semente de muda-de-gelo plants.plant.warden_desc=Esta planta não tem efeito especial quando usada pela Guardiã. -plants.plant.discover_hint=Você pode encontrar esta planta aleatoriamente na masmorra ou fazer ela crescer a partir de sua semente associada. +plants.plant.discover_hint=Você pode encontrar esta planta aleatoriamente na masmorra ou fazer ela crescer a partir de sua semente correspondente. plants.plant$seed.seed_of=Semente de %s plants.plant$seed.ac_plant=PLANTAR plants.plant$seed.info=Jogue esta semente no lugar o qual deseja que a planta cresça.\n\n%s @@ -46,9 +46,9 @@ plants.plant$seed$placeholder.name=Semente plants.rotberry.name=putrifruta plants.rotberry.desc=Os frutos de um jovem arbusto de putrifruta têm o doce, doce gosto da morte. Após vários dias, este arbusto de putrifruta irá crescer em outro coração pútrido. Quando pisoteada, uma jovem putrifruta irá produzir uma pequena nuvem de gás tóxico. plants.rotberry.warden_desc=Normalmente, um arbusto de putrifruta só produz um pouco de gás quando pisoteado, mas _a Guardiã_ é capaz de aproveitar energia dele e temporariamente impulsionar sua força! -plants.rotberry.discover_hint=Você pode fazer esta planta crescer a partir de sua semente associada durante uma tarefa específica. +plants.rotberry.discover_hint=Você pode fazer esta planta crescer a partir de sua semente corresponde durante uma missão específica. plants.rotberry$seed.name=Semente de putrifruta -plants.rotberry$seed.discover_hint=Você pode encontrar este item durante uma tarefa específica. +plants.rotberry$seed.discover_hint=Você pode encontrar este item durante uma missão especifica. plants.sorrowmoss.name=sofrimusgo plants.sorrowmoss.desc=O sofrimusgo é uma flor (não um musgo) com pétalas afiadas, cobertas por um veneno mortal. diff --git a/core/src/main/assets/messages/plants/plants_ru.properties b/core/src/main/assets/messages/plants/plants_ru.properties index e59ecd5f0..a550f40ca 100644 --- a/core/src/main/assets/messages/plants/plants_ru.properties +++ b/core/src/main/assets/messages/plants/plants_ru.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Ягоды молодой Гнилоягоды на вку plants.rotberry.warden_desc=Обычно куст Гнилоягоды выделяет немного газа, если на него наступить, но _Хранительница_ способна собирать энергию из него, чтобы временно увеличить свою силу! plants.rotberry.discover_hint=Вы можете вырастить это растение из соответствующего семечка во время особого задания. plants.rotberry$seed.name=семя гнилоягоды -plants.rotberry$seed.discover_hint=Вы можете найти этот предмет во время задания. +plants.rotberry$seed.discover_hint=Вы можете найти этот предмет во время определённого задания. plants.sorrowmoss.name=Грустномох plants.sorrowmoss.desc=Грустномох - это цветок (а не мох) с острыми лепестками, покрытыми смертельным ядом. diff --git a/core/src/main/assets/messages/plants/plants_tr.properties b/core/src/main/assets/messages/plants/plants_tr.properties index 71dafdb37..bace7d58d 100644 --- a/core/src/main/assets/messages/plants/plants_tr.properties +++ b/core/src/main/assets/messages/plants/plants_tr.properties @@ -1,5 +1,6 @@ plants.blandfruitbush.name=tatsızmeyve plants.blandfruitbush.desc=Kokuşkançileğin uzaktan akrabası, armut şekilli Tatsızmeyve çalısı kabuk tutmuş toz tadında. Ne kadar iğrenç olsa da besin değeri olmayan bu meyve zehirli değil. Pişince bir şeye benzeyebilir. +plants.blandfruitbush.discover_hint=Bu bitkiyi zindanda rastgele bulabilirsiniz. plants.blandfruitbush$seed.name=tatsızmeyve tohumu plants.blindweed.name=köryosun @@ -36,6 +37,7 @@ plants.icecap.warden_desc=Bir buz başı çiçeği çiğnediğinde, _Gardiyan_ z plants.icecap$seed.name=buzbaşı tohumu plants.plant.warden_desc=Bu bitki Gardiyan tarafından kullanıldığında özel bir etki oluşturmaz. +plants.plant.discover_hint=Bu bitkiyi zindanda rastgele bulabilir veya ilgili tohumundan yetiştirebilirsiniz. plants.plant$seed.seed_of=%s tohumu plants.plant$seed.ac_plant=DİK plants.plant$seed.info=Bu tohumu ekmek istediğin yere at.\n\n%s @@ -44,7 +46,9 @@ plants.plant$seed$placeholder.name=tohum plants.rotberry.name=çürükdut plants.rotberry.desc=Genç bir çürükdut çalısının meyveleri tatlı, ölüm kadar tatlı. Birkaç yıl içinde, bu çürükdut çalısı büyüyüp başka bir çürük kalbe dönüşecektir. Çiğnendiğinde, genç çürükdut küçük bir zehirli gaz patlaması üretecektir. plants.rotberry.warden_desc=Normalde bir çürük dut çalısı çiğnendiğinde sadece küçük bir gaz üretir, ancak _Gardiyan_ gücünü geçici olarak artırmak için ondan enerji kullanabilir! +plants.rotberry.discover_hint=Bu bitkiyi belirli bir görev sırasında ilgili tohumundan yetiştirebilirsiniz. plants.rotberry$seed.name=çürükdut tohumu +plants.rotberry$seed.discover_hint=Bu eşyayı belirli bir görev esnasında bulabilirsin. plants.sorrowmoss.name=üzüntüyosunu plants.sorrowmoss.desc=Üzüntü yosunu, jilet gibi keskin yaprakları olan ve ölümcül bir zehirle kaplanmış bir çiçektir (yosun değil). diff --git a/core/src/main/assets/messages/plants/plants_uk.properties b/core/src/main/assets/messages/plants/plants_uk.properties index c3c88b2af..1746d0922 100644 --- a/core/src/main/assets/messages/plants/plants_uk.properties +++ b/core/src/main/assets/messages/plants/plants_uk.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Плоди молодої Гнилоягоди на сма plants.rotberry.warden_desc=Зазвичай Гнилоягода лише випускає трохи газу при розчавленні, але _Ліснича_ може добути енергію з неї для тимчасового підсилення! plants.rotberry.discover_hint=Ви можете виростити цю рослину з відповідного насіння під час виконання певного завдання. plants.rotberry$seed.name=насінина гнилоягоди -plants.rotberry$seed.discover_hint=Ви можете знайти цей предмет під час завдання. +plants.rotberry$seed.discover_hint=Ви можете знайти цей предмет під час виконання певного завдання. plants.sorrowmoss.name=горемох plants.sorrowmoss.desc=Горемох - це квітка (а не мох) з гострими пелюстками, що покриті смертельною отрутою. diff --git a/core/src/main/assets/messages/plants/plants_vi.properties b/core/src/main/assets/messages/plants/plants_vi.properties index f2454daf9..80e4f3181 100644 --- a/core/src/main/assets/messages/plants/plants_vi.properties +++ b/core/src/main/assets/messages/plants/plants_vi.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Những quả mọng của một bụi quả mọng thối plants.rotberry.warden_desc=Thông thường một bụi cây quả mọng thối chỉ tạo ra một ít khí khi bị giẫm lên, nhưng _Hộ vệ_ có thể khai thác năng lượng từ nó để tạm thời tăng sức mạnh của cô ấy! plants.rotberry.discover_hint=bạn có thể trồng loại cây này từ hạt giống liên quan trong một nhiệm vụ nhất định. plants.rotberry$seed.name=hạt cây quả mọng thối -plants.rotberry$seed.discover_hint=Bạn có thể tìm được vật phẩm này trong một nhiệm vụ. +plants.rotberry$seed.discover_hint=Bạn có thể tìm thấy vật phẩm này trong một nhiệm vụ nhất định. plants.sorrowmoss.name=rêu đau buồn plants.sorrowmoss.desc=Một cây rêu đau buồn là một cây hoa (không phải một cây rêu) với những cánh hoa sắc như dao, được phủ bằng một nọc độc chết người. diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index d4f2c1fd2..c5e58c0b9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -34,11 +34,11 @@ public enum Languages { FRENCH("français", "fr", Status.__UNREVIEW, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob", "Lucasgstar"}, new String[]{"3raven", "Alsydis", "Anonyme48", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "L.E.V.", "Lama", "Le_Valla", "Leandre", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "STPayoube", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "fricht", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "tkf_", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), JAPANESE("日本語", "ja", Status.O_COMPLETE, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}), POLISH("polski", "pl", Status.X_UNFINISH, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "DogeseleQ", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Serpens13", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bobas10", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "mikolka9144", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), - VIETNAMESE("tiếng việt","vi", Status.X_UNFINISH, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "SpaceMetropolis", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "duongfg250", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}), + VIETNAMESE("tiếng việt","vi", Status.__UNREVIEW, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "SpaceMetropolis", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "duongfg250", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}), TURKISH("türkçe", "tr", Status.X_UNFINISH, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "Helgon", "Koga", "Mehmet_Emin_21", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "TheMBDsvs", "Yllcare", "YORGANSIZMTAV", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "kempilbey", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}), - INDONESIAN("indonésien","in", Status.X_UNFINISH, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "Flasherx", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "anagakenny24", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "luthfidzaky_ldzy", "mkakhsan301", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}), - ITALIAN("italiano", "it", Status.X_UNFINISH, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "Hydr46605", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andrea049ita", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mamon68596", "mattiuw", "max1234ita", "maxifire32", "nessunluogo", "righi.a", "umby000", "unknown888", "valerio.bozzolan"}), - UKRANIAN("українська", "uk", Status.X_UNFINISH, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Buster54", "Doodlinka", "Dotsent", "Lyttym", "MaxQuiet", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "jesternotricks", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), + INDONESIAN("indonésien","in", Status.__UNREVIEW, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "Flasherx", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "anagakenny24", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "luthfidzaky_ldzy", "mkakhsan301", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}), + ITALIAN("italiano", "it", Status.__UNREVIEW, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "Hydr46605", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andrea049ita", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mamon68596", "mattiuw", "max1234ita", "maxifire32", "nessunluogo", "righi.a", "umby000", "unknown888", "valerio.bozzolan"}), + UKRANIAN("українська", "uk", Status.__UNREVIEW, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Buster54", "Doodlinka", "Dotsent", "Lyttym", "MaxQuiet", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "jesternotricks", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), CZECH("čeština", "cs", Status.__UNREVIEW, new String[]{"ObisMike", "novotnyvaclav"}, new String[]{"16cnovotny", "AshenShugar", "Autony", "Block_Vader", "Buba237", "JStrange", "Nerdiniel", "Patrik123", "RealBrofessor", "Thorn_123", "chuckjirka", "emteckos2", "kristanka"}), HUNGARIAN("magyar", "hu", Status.X_UNFINISH, new String[]{"dorheim", "summoner001", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "balazsszalab", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "szemetvodor"}), DUTCH("nederlands", "nl", Status.X_UNFINISH, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "ojppe", "rmw", "th3f4llenh0rr0r"}), diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index cf060488c..e49de191e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -209,9 +209,9 @@ public class WelcomeScene extends PixelScene { } - message = "Greetings Beta Testers, v3.1 is content-complete (minus some visual polish) and ready for testing!\n" + + message = "Greetings Beta Testers, after a slight delay the beta for v3.1 is wrapping up!\n" + "\n" + - "This update includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Let me know if you run into any issues."; + "There may be one more beta release with fixes and a few small visual tweaks, but otherwise expect v3.1 to release early next week!"; } else { message = Messages.get(this, "what_msg"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index bf653cf25..453594059 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -86,81 +86,61 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("BETA-1.4", false, null); + changes = new ChangeInfo("BETA-2.0", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary", - "Hello beta testers!\n" + + "Hello beta testers!\n\n" + + "Apologies for the delay, a busy weekend and the decision to make some last minute changes/additions has delayed the beta a little. We're now almost done though, so expect v3.1 to fully release early next week!\n" + "\n" + - "This beta includes some improved visuals, but there are still WIP ones in the caves+ that need to be addressed. I'm going to be away over the weekend, so I expect v3.1 will be ready to release a bit later than anticipated, perhaps in the middle of next week.")); + "Before release I plan to make final visual and bug fix tweaks as needed.")); + + changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.SEAL), "Warrior Changes", + "**The Warrior has received a redone splash art and visuals for his seal!** As usual, the splash is from Aleksandar Komitov, and is meant as an improvement on his original work from years ago.\n\n" + + "The new Warrior mechanics have also been showing as quite on the strong side! I'm scaling things a bit back for now and will refine further in patches for v3.1:\n" + + "**-** Broken Seal shielding cooldown increased to 150 turns from 100.\n" + + "**-** Broken Seal transfer now once again requires armor to be uncursed, but still doesn't require full ID anymore.\n" + + "\n" + + "Also one Gladiator tweak that's largely for QoL:\n" + + "**-** Active shielding from the broken seal no longer ends while the Gladiator has combo.")); changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "Added final visuals for sewer barrels, prison cages, and hermit crabs.")); + "**-** Reduced Ferret Tuft evasion boost to +12.5% per level, from +15%.\n\n" + + "**-** Added better visuals for new terrain in caves, city, and halls. Halls visuals are final, caves and city may receive further tweaks.\n\n" + + "**-** Added a shadow effect to hermit crab sprite to make it easier to notice.\n\n" + + "**-** New terrain can now appear in the prison and halls boss levels.\n\n" + + "**-** Slightly tweaked the shading on barrels and cages.\n\n" + + "**-** Slightly tweaked the inventory BG color for cursed items one last time.")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + - "**Existed Prior to BETA:**\n" + - "**-** Cursed wand of warding not using autotargering\n" + - "**-** Some game versions not properly respecting 'check for beta updates' being disabled\n" + - "**-** Brimstone glyph not properly scaling past +50% glyph power")); + "\n" + + "**Caused by BETA:**\n" + + "**-** Gnoll exiles spawned by summoning trap being aggressive\n" + + "**-** Various minor typos")); - changes = new ChangeInfo("BETA-1.3", false, null); + changes = new ChangeInfo("BETA-1.1 to 1.4", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "**-** Added final visuals for sewer barrels, prison cages, and hermit crabs.\n\n" + "**-** I've made further adjustments to the new inventory background colors. They should be both more similar to the pre-beta colors, and even easier for colorbind users to tell apart! Thank you for your feedback on this.\n\n" + "**-** Sewer barrels can now be destroyed or burned via all the usual methods\n\n" + "**-** Guiding Light's icon is now brightened if it's free to cast.")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + - "**Caused by Beta:**\n" + - "**-** Hermit Crabs not dropping extra items in many cases\n" + - "**-** Wandmaker only being eligible to spawn on floor 7\n" + - "**-** Errors with new beacon of returning landmark functionality\n" + - "**-** Various rare crash bugs\n" + - "**-** Various minor textual errors\n" + - "\n" + - "**Existed Prior to BETA:**\n" + - "**-** Metamorphed holy intuition deleting armor in rare cases\n" + - "**-** Exotic potions using the incorrect icon in the catalog sometimes")); - - changes = new ChangeInfo("BETA-1.2", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by Beta:**\n" + - "**-** Broken seal prompting to transfer glyph without runic transference talent in some cases\n" + - "**-** Champion Enemies with +reach being able to reach past other enemies\n" + - "**-** Wandmaker sometimes spawning inside of doors in new prison entrance room\n" + - "**-** Rare cases where cooldown on new Warrior ability wouldn't apply")); - - changes = new ChangeInfo("BETA-1.1", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(new Image(Assets.Environment.TILES_SEWERS, 160, 64, 16, 16), "Barrels", - "The initial beta made the sewers a bit barrel-crazy, so I've scaled that back to make them less omnipresent:\n\n" + - "**-** Reduced the number of barrels placed in barrel rooms\n" + - "**-** Barrel room spawn chance reduced by 50%\n" + - "**-** Barrel entrance/exit room spawn chance reduced by 25%")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by Beta:**\n" + - "**-** Blacksmith sometimes not offering a free pickaxe when he should\n" + - "**-** Enemies spawning closer to the entrance than intended in some new entrance room variants\n" + - "**-** Rankings entries from prior to the beta having higher exploration score than intended\n" + - "**-** Crashes when attempting to steal from gnoll exiles\n" + - "**-** Transmuting a mage's staff sometimes making it cursed\n" + "\n" + "**Existed Prior to BETA:**\n" + "**-** Duelist being able to stack invisibility using the sneak weapon ability\n" + - "**-** Oblivion shard stating an item wasn't ready to be IDed if its manual ID function was cancelled")); + "**-** Oblivion shard stating an item wasn't ready to be IDed if its manual ID function was cancelled\n" + + "**-** Metamorphed holy intuition deleting armor in rare cases\n" + + "**-** Exotic potions using the incorrect icon in the catalog sometimes\n" + + "**-** Cursed wand of warding not using autotargeting\n" + + "**-** Some game versions not properly respecting 'check for beta updates' being disabled\n" + + "**-** Brimstone glyph not properly scaling past +50% glyph power")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); From 44cbfedd379f6fa611e5cfb4ec2f2b30729dade2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 31 May 2025 17:28:22 -0400 Subject: [PATCH 170/178] v3.1.0: fixed smith rewards not properly being set to null on load --- .../shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java index c5ebeecd7..3c022d7a6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Blacksmith.java @@ -342,6 +342,8 @@ public class Blacksmith extends NPC { smithEnchant = (Weapon.Enchantment) node.get(ENCHANT); smithGlyph = (Armor.Glyph) node.get(GLYPH); } + } else { + smithRewards = null; } } else { From f599bba4c03b443f089df5138dcb869f504a4329 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 31 May 2025 18:45:39 -0400 Subject: [PATCH 171/178] v3.1.0: fixed alchemy scene not properly resetting on pause/unpause --- .../shatteredpixeldungeon/scenes/AlchemyScene.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java index 76a5ed428..148297167 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/AlchemyScene.java @@ -815,6 +815,7 @@ public class AlchemyScene extends PixelScene { if (saveNeeded) { saveNeeded = false; clearSlots(); + updateState(); try { Dungeon.saveAll(); Badges.saveGlobal(); From 8c3a94037c67494d74570175734d897e3aab5e13 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 31 May 2025 19:12:15 -0400 Subject: [PATCH 172/178] v3.1.0: fixed camera following enemies after teleport in specific cases --- SPD-classes/src/main/java/com/watabou/noosa/Camera.java | 4 ++++ .../items/scrolls/ScrollOfTeleportation.java | 6 ++++++ 2 files changed, 10 insertions(+) diff --git a/SPD-classes/src/main/java/com/watabou/noosa/Camera.java b/SPD-classes/src/main/java/com/watabou/noosa/Camera.java index 20aaa1a9c..78f0ac8de 100644 --- a/SPD-classes/src/main/java/com/watabou/noosa/Camera.java +++ b/SPD-classes/src/main/java/com/watabou/noosa/Camera.java @@ -269,6 +269,10 @@ public class Camera extends Gizmo { panIntensity = intensity; } + public synchronized Visual followTarget(){ + return followTarget; + } + public synchronized void setFollowDeadzone( float deadzone ){ followDeadzone = deadzone; } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java index e6c38004e..fd65f537b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/scrolls/ScrollOfTeleportation.java @@ -38,6 +38,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.SpecialRoom import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.watabou.noosa.Camera; import com.watabou.utils.BArray; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; @@ -299,6 +300,11 @@ public class ScrollOfTeleportation extends Scroll { if (Dungeon.level.heroFOV[pos] || ch == Dungeon.hero ) { ch.sprite.emitter().start(Speck.factory(Speck.LIGHT), 0.2f, 3); + } else { + if (Camera.main.followTarget() == ch.sprite){ + //clear the follow in this case as the teleport target is going out of vision + Camera.main.panFollow(null, 5f); + } } } From 534461958a3ab63a36637c1c3bc1849306719aab Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 1 Jun 2025 11:57:06 -0400 Subject: [PATCH 173/178] v3.1.0: fixed sad ghost rarely spawning in non-open spaces --- .../shatteredpixeldungeon/actors/mobs/npcs/Ghost.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java index abca9c21c..9f08c8438 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Ghost.java @@ -306,7 +306,7 @@ public class Ghost extends NPC { Ghost ghost = new Ghost(); do { ghost.pos = level.pointToCell(room.random()); - } while (ghost.pos == -1 || level.solid[ghost.pos] || ghost.pos == level.exit()); + } while (ghost.pos == -1 || level.solid[ghost.pos] || !level.openSpace[ghost.pos] || ghost.pos == level.exit()); level.mobs.add( ghost ); spawned = true; From 3887dcbd065094182d0bd34aaedddc96e36e3505 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 1 Jun 2025 12:26:40 -0400 Subject: [PATCH 174/178] v3.1.0: added region visuals to DK and DM boss arenas --- .../levels/CavesBossLevel.java | 17 ++++++++++++++--- .../levels/CityBossLevel.java | 3 +++ 2 files changed, 17 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java index 3f43d544c..d61bcc006 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CavesBossLevel.java @@ -142,6 +142,8 @@ public class CavesBossLevel extends Level { //setup exit area above main boss arena Painter.fill(this, 0, 3, width(), 4, Terrain.CHASM); Painter.fill(this, 6, 7, 21, 1, Terrain.CHASM); + Painter.fill(this, 9, 3, 1, 6, Terrain.REGION_DECO_ALT); + Painter.fill(this, 23, 3, 1, 6, Terrain.REGION_DECO_ALT); Painter.fill(this, 10, 8, 13, 1, Terrain.CHASM); Painter.fill(this, 12, 9, 9, 1, Terrain.CHASM); Painter.fill(this, 13, 10, 7, 1, Terrain.CHASM); @@ -680,9 +682,18 @@ public class CavesBossLevel extends Level { //otherwise check if we are on row 2 or 3, in which case we need to override walls } else { - if (i / tileW == 2) data[i] = 13; - else if (i / tileW == 3) data[i] = 21; - else data[i] = -1; + if (i / tileW == 2) { + data[i] = 13; + } else if (i / tileW == 3) { + //except on two columns specifically, where we have metal structures + if (i % tileW == 9 || i % tileW == 23){ + data[i] = -1; + } else { + data[i] = 21; + } + } else { + data[i] = -1; + } } } v.map( data, tileW ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java index dfc45b819..550b84ffa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/CityBossLevel.java @@ -142,6 +142,9 @@ public class CityBossLevel extends Level { Painter.fill(this, entry.left+3, entry.top+3, 1, 5, Terrain.BOOKSHELF); Painter.fill(this, entry.right-4, entry.top+3, 1, 5, Terrain.BOOKSHELF); + Painter.set(this, entry.left+5, entry.top+1, Terrain.REGION_DECO); + Painter.set(this, entry.left+7, entry.top+1, Terrain.REGION_DECO); + Point c = entry.center(); Painter.fill(this, c.x-1, c.y-2, 3, 1, Terrain.STATUE); From 6a5f9a0963a7f37a8893eb13f5eab230de1271b6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 1 Jun 2025 12:42:40 -0400 Subject: [PATCH 175/178] v3.1.0: recolored new city pedestals, now use the correct palette --- .../main/assets/environment/tiles_city.png | Bin 19223 -> 19324 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/core/src/main/assets/environment/tiles_city.png b/core/src/main/assets/environment/tiles_city.png index 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The old reforge option is still available, but there are several new options too.")); + "\n" + + "_The quest now takes place in a new sublevel, with one entirely new environment, and two more on the way in v2.3!_ Each environment has its own set of hazards, level generation logic, and unique enemies.\n" + + "\n" + + "_The quest area features a new mining mechanic._ In addition to digging out gold, you can tunnel through walls to create new routes and evade hazards.\n" + + "\n" + + "_The quest rewards are also massively expanded._ The better you do on the quest, the more favor you'll earn in exchange for blacksmithing services. The old reforge option is still available, but there are several new options too.")); changes.addButton( new ChangeButton(Icons.AUDIO.get(), "New Music!", "_Shattered Pixel Dungeon's soundtrack has been massively expanded!_ The game's soundtrack runtime has doubled in total, with almost 20 minutes of new audio by the game's composer: Kristjan Thomas Haaristo.\n" + @@ -958,8 +959,13 @@ public class v2_X_Changes { changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", "_-_ Released June 2nd, 2023\n" + - "_-_ 83 days after Shattered v2.0.0\n\n" + - "Dev commentary will be added here in the next major update.")); + "_-_ 83 days after Shattered v2.0.0\n" + + "\n" + + "v2.1.0 was meant as a fairly quick followup to v2.0.0, aimed mainly at making followup tweaks to the Duelist.\n" + + "\n" + + "This was the first major wave of Duelist buffs, aimed mostly at boosting weapon abilities. Many of her abilities had various requirements/downsides, and weren't suitably rewarding to compensate. This led to the basic no-drawbacks cleave ability being the strongest one by quite a bit. The Duelist ended up needing further help, but this update went a long way toward fixing the biggest complaint I had received, that the Duelist felt too dependent on finding specific weapons.\n" + + "\n" + + "There was also a variety of side content in this update, most of which was varied, but some of it was targeted at more Duelist variety by adding a few more weapons.")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.WAR_SCYTHE), "New Weapons!", "Three new weapons have been added to the game!\n" + From acad662f439e7125bc1063cd33f818c387b99e1b Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 1 Jun 2025 14:05:15 -0400 Subject: [PATCH 177/178] v3.1.0: fixed a few errant outline pixels on new seal sprites --- core/src/main/assets/sprites/items.png | Bin 24832 -> 24833 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/core/src/main/assets/sprites/items.png b/core/src/main/assets/sprites/items.png index 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zt>-o1Fi-vh;wzKpr7i=K6%j^a$EoYUOUj<|v|OsfAG5wBUt4Z$~g znU(d`KdN#BiRz^4#2?$E+j490EF$lN4x(Q2vNlrvfdT%gIKM4oWl_E){-%MP#}Oj) z3{wGqwFM-|dmQnNBdMd}5z>u|<4IxCyJWAr?B@}A9|K8$>D_3l5qQgnDk;S2!3YfB z@mX-)9+REGrB#SFQ?YW#XRwl^A1CGiE>_XC)lQAo!)m-J5c`QB_K$G|gX*0@4sf_SV^Xit@C;-+`(-SH%C;)HFxEK`y&`C8w>?!ec`&0}#Pi**ZU z>M_Y}^w(Pa>XOAr3!GX^vKw^B#)S~`Df&|-s&h|l-_14^e$hZe17w~D(2%K`HL%3J znl-p*`(jr1o^9c*tOFlg{z7d3H0jqVPi$Xcp^-mJqt52`CwNYTVc*^S^58wV@k0E( zcP{Y^{!$}ee9hZDw%;s{KiRz6Zz(@mQ(H5Yd61pZ4~@lU#z3ZG) Date: Sun, 1 Jun 2025 14:33:35 -0400 Subject: [PATCH 178/178] v3.1.0: updated version, changelog, and translations for v3.1 release! --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 8 +- .../messages/actors/actors_cs.properties | 6 +- .../messages/actors/actors_eo.properties | 10 +- .../messages/actors/actors_es.properties | 6 +- .../messages/actors/actors_fr.properties | 6 +- .../messages/actors/actors_in.properties | 8 +- .../messages/actors/actors_it.properties | 6 +- .../messages/actors/actors_ja.properties | 8 +- .../messages/actors/actors_ko.properties | 6 +- .../messages/actors/actors_nl.properties | 8 +- .../messages/actors/actors_pl.properties | 2 +- .../messages/actors/actors_pt.properties | 20 +-- .../messages/actors/actors_ru.properties | 6 +- .../messages/actors/actors_tr.properties | 20 +-- .../messages/actors/actors_uk.properties | 6 +- .../messages/actors/actors_vi.properties | 6 +- .../messages/actors/actors_zh.properties | 6 +- .../assets/messages/items/items_cs.properties | 10 +- .../assets/messages/items/items_eo.properties | 10 +- .../assets/messages/items/items_es.properties | 10 +- .../assets/messages/items/items_fr.properties | 10 +- .../assets/messages/items/items_in.properties | 10 +- .../assets/messages/items/items_it.properties | 10 +- .../assets/messages/items/items_ja.properties | 18 +- .../assets/messages/items/items_ko.properties | 10 +- .../assets/messages/items/items_nl.properties | 10 +- .../assets/messages/items/items_pt.properties | 144 ++++++++-------- .../assets/messages/items/items_ru.properties | 14 +- .../assets/messages/items/items_tr.properties | 2 +- .../assets/messages/items/items_uk.properties | 10 +- .../assets/messages/items/items_vi.properties | 62 +++---- .../assets/messages/items/items_zh.properties | 10 +- .../messages/journal/journal_eo.properties | 2 +- .../messages/levels/levels_pl.properties | 4 +- .../messages/plants/plants_eo.properties | 2 +- .../messages/plants/plants_nl.properties | 2 +- .../messages/private/private_eo.properties | 2 +- .../messages/scenes/scenes_eo.properties | 2 +- .../messages/scenes/scenes_es.properties | 10 +- .../messages/scenes/scenes_in.properties | 4 +- .../messages/scenes/scenes_pl.properties | 2 +- .../messages/scenes/scenes_tr.properties | 10 +- .../main/assets/messages/ui/ui_es.properties | 10 +- .../main/assets/messages/ui/ui_in.properties | 2 +- .../main/assets/messages/ui/ui_nl.properties | 2 +- .../main/assets/messages/ui/ui_pl.properties | 2 +- .../main/assets/messages/ui/ui_tr.properties | 12 +- .../messages/windows/windows_eo.properties | 20 +-- .../messages/windows/windows_es.properties | 4 +- .../messages/windows/windows_in.properties | 6 +- .../messages/windows/windows_pt.properties | 4 +- .../messages/windows/windows_tr.properties | 10 +- .../ShatteredPixelDungeon.java | 1 + .../messages/Languages.java | 12 +- .../scenes/WelcomeScene.java | 7 +- .../ui/changelist/v3_X_Changes.java | 157 +++++++----------- 57 files changed, 362 insertions(+), 409 deletions(-) diff --git a/build.gradle b/build.gradle index 82f2bd566..f43d52c79 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 845 - appVersionName = '3.1.0-BETA-2.0' + appVersionCode = 846 + appVersionName = '3.1.0' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index d037cc439..486d95f41 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -1,8 +1,8 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=віхор actors.blobs.blizzard.desc=Тут кружыцца ледзяны буран. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=газ дэзарыентацыі actors.blobs.confusiongas.desc=Тут клубіцца газ дэзарыентацыі. actors.blobs.electricity.name=electricity @@ -235,8 +235,8 @@ actors.buffs.fury.desc=Вы злуецеся, і вашым ворагам не actors.buffs.blobimmunity.name=бар'ер ачышчэння actors.buffs.blobimmunity.desc=Нейкая міфічная сіла акружае вас тонкім ахоўным бар'ерам і агароджве ад любых шкодных выпарэнняў.\n\nПадчас дзеяння гэтага бар'ера вы непаражальны для любых эфектаў, якія дзейнічаюць па плошчы.\n\nХадоў засталося: %s. -actors.buffs.gravitychaostracker.name=gravity chaos -actors.buffs.gravitychaostracker.desc_intro=Every few turns all characters on the current dungeon floor will be thrown in a random direction. +actors.buffs.gravitychaostracker.name=гравітацыйны хаос +actors.buffs.gravitychaostracker.desc_intro=Кожныя некалькі хадоў усе персанажы на бягучым узроўню падзямелля будуць перамешчаны в выпадковым кірунку. actors.buffs.gravitychaostracker.desc_positive=You and your allies seem to be immune though. actors.buffs.gravitychaostracker.desc_duration=It's not clear how long the effect will last for, but it can't last forever. diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index ac4ab7a64..94f1cee50 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=Kombo útok actors.buffs.combo.combo=Kombo %d zásahů! actors.buffs.combo.bad_target=Musíš vybrat nepřítele v dosahu. actors.buffs.combo.prompt=Vyber cíl útoku. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=Úspěšné útoky umožňují Gladiátorovi budovat kombo. Každý zásah zvýší jeho kombo o jedna, ale příliš dlouhé prodlevy mezi útoky jeho kombo vrátí na nulu. Dokud má Gladiátor kombo, dodatečná ochrana jeho pečeti nebude sama opadat.\n\nBudování komba odemyká speciální útoky, které nemohou minout cíl! Různé útoky se odemykají na kombu 2, 4, 6, 8 a 10. Některé z nich kombo resetují, jiné ne, avšak každý je možno použít nanejvýš jednou za sérii útoků.\n\nMomentální kombo: %1$d.\n\nZbývající tahy komba: %2$s. actors.buffs.combo$combomove.clobber.name=Úder actors.buffs.combo$combomove.clobber.desc=Odhodí nepřítele o 2 pole dozadu, ale nezpůsobí žádné poškození a nedokáže shazovat nepřátele do jam. Zvýší kombo o 1. actors.buffs.combo$combomove.clobber.empower_desc=Odhodí nepřítele o _3 pole dozadu, způsobí mu závrať a může ho shodit do jámy_, ale nezpůsobí žádné poškození. Zvýší kombo o 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů actors.hero.herosubclass.priest=Kněz actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může spotřebovat osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně +5.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu, osvětlí všechny viditelné nepřátele, spustí efekt osvětlení a krátkodobě je omráčí za cenu 2 nabití. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. actors.hero.herosubclass.paladin_desc=Paladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně.\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy, nepřepisují stávající očarování či runy, a jejich trvání lze prodloužit sesíláním jiných kouzel.\n\nTaké se naučí kouzlo _Božský úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=Kombinovaná smrtelnost actors.hero.talent.combined_lethality.desc=_+1:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 13% životů_, kromě bossů.\n\n_+2:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 27% životů_, kromě bossů.\n\n_+3:_ Pokud Šampiónka zaútočí zbraní zblízka hned poté, co použije schopnost jiné zbraně, popraví tento útok automaticky jakéhokoliv nepřítele _pod 40% životů_, kromě bossů.\n\nTímto útokem může být jak klasický útok zblízka, tak součást schopnosti zbraně. actors.hero.talent.unencumbered_spirit.title=neobtěžkaná duše -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Mnich získává o _50% více chi_ za každý kus vybavení _3. nebo nižšího stupně_, kterým je vybavena.\n\n_+2:_ Mnich získává o _75% více chi_ za každý kus vybavení _2. nebo nižšího stupně_, kterým je vybavena. Výhody za vybavení 3. stupně nejsou ovlivněny.\n\n_+3:_ Mnich získává o _100% více chi_ za každý kus vybavení _1. stupně_, kterým je vybavena. Výhody za vybavení 2. nebo 3. stupně nejsou ovlivněny. Také obdrží zadarmo látkovou zbroj a okované rukavice.\n\nTato schopnost neposkytuje žádné výhody, pokud Mnich bojuje beze zbraně nebo s prstenem údernosti. actors.hero.talent.monastic_vigor.title=Klášterní síla actors.hero.talent.monastic_vigor.desc=_+1:_ Když má Mnich _100% chi_, jsou její schopnosti mnicha posílené.\n\n_+2:_ Když má Mnich _80% chi nebo více_, jsou její schopnosti mnicha posílené.\n\n_+3:_ Když má Mnich _60% chi nebo více_, jsou její schopnosti mnicha posílené.\n\nJsou-li posílené:\n- Smršť úderů používá očarování zbraně\n- Soustředění je okamžité\n- Skok získává dosah +4 dosah\n- Dračí kop způsobuje +50% poškození a způsobí odmrštění a omráčení všem nepřátelům okolo\n- Meditace postupně doplní 20% chybějících životů a poskytuje 80% odolnost vůči poškození actors.hero.talent.combined_energy.title=Kombinovaná energie diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 74ec04089..76c79ae2b 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=fraparo actors.buffs.combo.combo=%d-opa fraparo! actors.buffs.combo.bad_target=Vi devas celi kontraŭulon en via atakatingo. actors.buffs.combo.prompt=Elektu celon por ataki. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=Gladiatoro akiras impeton post ĉiu sukcesa frapo. Ĉiu frapo pliigas la frapar-numerilon je unu, sed tro longa paŭzo inter frapoj nuligos la numerilon. Kiam Gladiatoro akiras fraparon, ŝirmo pro lia rompita sigelo ne etiĝos.\n\nAkirado de fraparo ebligas specialajn neeviteblajn atakojn! Diversaj atakoj estas disponeblaj je 2, 4, 6, 8 kaj 10 frapar-numerilo. Iuj movoj nuligas la fraparon kaj aliaj ne, sed ĉiu movo povas esti uzita nur unufoje dum la frapar-serio.\n\nNuna fraparo: %1$d.\n\nTemperoj post kiuj la fraparo nuliĝos: %2$s. actors.buffs.combo$combomove.clobber.name=surdigfrapo actors.buffs.combo$combomove.clobber.desc=Forbatas malamikon je 2 kaheloj, ne vundas lin kaj ne povas forbati abismen. Pliigas fraparon je 1. actors.buffs.combo$combomove.clobber.empower_desc=Forbatas malamikon je _3 kaheloj, igas lin “ebria” kaj povas forbati abismen_, tamen ne vundas lin. Pliigas fraparon je 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali. actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn actors.hero.herosubclass.priest=pastro actors.hero.herosubclass.priest_short_desc=_Pastro_ akiras novajn forajn sorĉojn kaj plipovigitan version de la gvida lumo. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Pastro akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur batalo je distanco kaj sur kunlaboro kun magiaj aĵoj.\n\nPastro povas ĵeti la _gvidan lumon_ sen uzi ŝargon unufoje je 100 temperoj kaj povas sorbi la efikon “lumiĝanta” per amikoj, vergopafoj aŭ per iuj antikvaĵoj kaŭzante kromajn vundpoentojn egalajn al sia nivelo + 5.\n\nPastro ankaŭ akiras la sorĉon _glorbrilo,_ kiu disigas mallumon, influas al ĉiuj videblaj kontraŭuloj, aktivigas kaj estigas la efikon “lumiĝanta” kaj provizore surdigas ĉiujn videblajn kontraŭulojn uzante 2 ŝargojn. actors.hero.herosubclass.paladin=paladino actors.hero.herosubclass.paladin_short_desc=_Paladino_ akiras novajn malforajn sorĉojn kaj plipovigitajn versiojn de la sanktaj armilo kaj defendaĵo. actors.hero.herosubclass.paladin_desc=Paladino akiras diversajn novajn kaj plibonigitajn sorĉojn, kiuj koncentriĝas sur permana batalo kaj sur kunlaboro kun armiloj kaj defendaĵoj.\n\nLa sorĉoj _sankta armilo_ kaj _sankta defendaĵo_ estas plifortigitaj, ne plu superskribas la ekzistajn ensorĉojn/skribaĵojn kaj povas esti plivastigitaj per ĵeti aliajn sorĉojn.\n\nPaladino ankaŭ akiras la sorĉon _venkfrapo,_ ebligante al ri plenumi frapon, kiu certe trafas kaŭzante kromajn vundpoentojn kaj plipovigitan ensorĉon. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kunigita mortigebleco actors.hero.talent.combined_lethality.desc=_+1:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 13% de sano._\n\n_+2:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 27% de sano._\n\n_+3:_ se Majstrino atakos uzante manarmilon tuj post kiam uzi specialan armilan atakon de alia armilo, tiu atako tuj mortigos ĉiun kontraŭulon –escepte de supermonstroj – kun _malpli ol 40% de sano._\n\nTiu ĉi atako povas esti norma permana atako aŭ speciala armila atako. actors.hero.talent.unencumbered_spirit.title=libera spirito -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Monaĥino akiras _je 50% de energio pli_ por ĉiu uzata armaĵo de _maksimume 3-a supernivelo_.\n\n_+2:_ Monaĥino akiras _je 75% de energio pli_ por ĉiu uzata armaĵo de _maksimume 2-a supernivelo_. Profito pro uzi 3-supernivelan armaĵojn ne ŝanĝiĝas.\n\n_+3:_ Monaĥino akiras _je 100% de energio pli_ por ĉiu uzata armaĵo de _supernivelo 1-a_. Profito pro uzi 2- aŭ 3-supernivelajn armaĵojn ne ŝanĝiĝas. Ŝi ankaŭ senpage ricevos ŝtofan defendaĵon kaj pikilecajn gantojn.\n\nRimarko: tiu ĉi talento ne utilas al senarmila batalo aŭ al uzo de ringo de forto. actors.hero.talent.monastic_vigor.title=monaĥa vigleco actors.hero.talent.monastic_vigor.desc=_+1:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _100% de energio_.\n\n_+2:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 80% de energio_.\n\n_+3:_ kapabloj de Monaĥino plipoviĝas kiam ŝi havas _almenaŭ 60% de energio_.\n\nPlipovigitaj kapabloj:\n– fluo de frapoj uzas ensorĉon de via armilo;\n– koncentro estas senprokrasta;\n– atingo de senprokrasta alsalto pliiĝas je 4;\n– rondmova piedbato vundas je +50% pli, kaj forpiedbatas kaj paralizas ĉiujn apudajn kontraŭulojn;\n– medito malrapide resanigas 20% de manka sano kaj liveras 80% vund-reziston. actors.hero.talent.combined_energy.title=kunigita energio @@ -1352,7 +1352,7 @@ actors.mobs.npcs.ghost.desc=La fantomino estas preskaŭ nevidebla. Ŝi aspektas actors.mobs.npcs.imp.name=ambicia koboldo actors.mobs.npcs.imp.intro=Ĉu vi estas aventuristo? Mi ŝategas aventuristojn! Oni ĉiam povas baziĝi sur ili se io devas esti mortigita, ĉu ne? Sendube por rekompenco ;) actors.mobs.npcs.imp.golems_1=Mi bezonas por ke _golemoj_ estu forigitaj. Vi komprenas, mi planas fondi komercon tie ĉi, sed tiuj stultaj golemoj malhelpas komercon! Estas senespere negoci kun vagantaj pecegoj de granito, ili iru diablen! Nu, bonvolu mortigi… estu _4 el ili_ kaj la premio estos via. -actors.mobs.npcs.imp.monks_1=Mi bezonas por ke _monaĥoj_ estu forigitaj. Vi komprenas, mi planas fondi komercon tie ĉi, sed tiuj fanatikuloj ne aĉetus iun ajn mem kaj ili ĉagrenegas aliaj klientojn. Nu, bonvolu mortigi… estu _5 el ili_ kaj la premio estos via. +actors.mobs.npcs.imp.monks_1=Mi bezonas por ke _monaĥoj_ estu forigitaj. Vi komprenas, mi planas fondi komercon tie ĉi, sed tiuj fanatikuloj aĉetos nenion kaj ĉagrenegos aliajn klientojn. Nu, bonvolu mortigi… estu _5 el ili_ kaj la premio estos via. actors.mobs.npcs.imp.golems_2=Kiel via ĉasado kontraŭ golemoj progresas? Ne forgesu pri kolekti tiuj ĵetonoj. actors.mobs.npcs.imp.monks_2=Ho, vi plue vivas! Mi fidas, ke vi estas lerta pri kungfuo ;) Memoru pri kolekti tiujn ĵetonojn de monaĥoj. actors.mobs.npcs.imp.cya=Ĝis la revido, %s! @@ -1700,7 +1700,7 @@ actors.mobs.rat.desc=Kangurecaj ratoj estas atakemaj sed ja malfortaj loĝantoj actors.mobs.ripperdemon.name=demono murdisto actors.mobs.ripperdemon.leap=La demono murdisto prepariĝas al salto! -actors.mobs.ripperdemon.desc=Tiuj teruraj bestaĉoj naskiĝis el kadavroj de gnomoj de tiu ĉi regiono vivigitaj per demonaj povoj. Demonoj murdistoj estas mizeraj fantomaj kreaĵoj, kiuj similaj al gnomoj, sed kun frakasitaj korpoj kaj longaj akraj ungegoj faritaj el ostoj.\n\nDemonoj murdistoj ne estas precipe rezistaj, sed ili estas lertaj kaj danĝeraj. Ili povas alti tra granda distanco por rapide akiri kaj trapiki viktimon per siaj ungegoj. +actors.mobs.ripperdemon.desc=Tiuj teruraj bestaĉoj naskiĝis el kadavroj de gnomoj de tiu ĉi regiono vivigitaj per demonaj povoj. Demonoj murdistoj estas mizeraj fantomaj kreaĵoj similaj al gnomoj, sed kun frakasitaj korpoj kaj longaj akraj ungegoj faritaj el ostoj.\n\nDemonoj murdistoj ne estas precipe rezistaj, sed ili estas lertaj kaj danĝeraj. Ili povas alti tra granda distanco por rapide akiri kaj trapiki viktimon per siaj ungegoj. actors.mobs.rotheart.name=putrokoro actors.mobs.rotheart.desc=Frukto de putrobero estas tre unika. Anstataŭ forputri kaj eldoni semojn, la frukto kreskas, malmoliĝas kaj enigas la kernon. Ĝi provizas protekton por internaĵoj kiuj kreskas ene la frukto. Oni rigardas la gigantan globon kiel koron de matura putrobero. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 8664baeae..55bf63170 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=ataque especial actors.buffs.combo.combo=¡Combo de %d golpes! actors.buffs.combo.bad_target=Debes elegir un enemigo en el rango de ataque. actors.buffs.combo.prompt=Selecciona un objetivo a atacar. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=El Gladiador gana impulso mientras acierte ataques exitosamente. Cada golpe aumenta el contador de combo en uno, pero tardar demasiado en atacar restablecerá el contador a 0. Mientras tenga combo, cualquier blindaje que el Gladidador tenga proveniente de su sello roto no desvanecerá.\n\n¡Crear combos desbloquea ataques especiales los cuales no pueden fallar! Los diferentes ataques están disponible a los 2, 4, 6, 8 y 10 puntos de combo. Algunos ataques restablecerán el contador de combo y otros no, pero cada ataque solo puede ser usado una vez por sesión de combo.\n\nContador de combo: %1$d.\n\nTurnos para que el combo se pierda: %2$s. actors.buffs.combo$combomove.clobber.name=derribar actors.buffs.combo$combomove.clobber.desc=Empuja a un enemigo hacia atrás 2 casillas, pero no causa daño y no puede tirar enemigos en fosas. Incrementa el combo en 1. actors.buffs.combo$combomove.clobber.empower_desc=Empuja a un enemigo hacia atrás _3 casillas, inflige vértigo y puede tirar enemigos en fosas,_ pero no causa daño. Incrementa el combo en 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede consumir el efecto iluminación con aliados, varitas y algunos artefactos para causar daño adicional equivalente a su nivel + 5.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad, y afecta a todos los enemigos visibles, activando y aplicando iluminado, y aturdiéndolos brevemente a costa de 2 cargas. actors.hero.herosubclass.paladin=paladín actors.hero.herosubclass.paladin_short_desc=El _Paladín_ gana nuevos hechizos de corto alcance y versiones potenciadas de arma y protección divina. actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalidad combinada actors.hero.talent.combined_lethality.desc=_+1:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 13% de PS_.\n\n_+2:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 27% de PS_.\n\n_+3:_ Si la Campeona ataca con un arma cuerpo a cuerpo inmediatamente después de usar la habilidad de un arma diferente, ese ataque ejecutará a cualquier enemigo que no sea un jefe que esté por _debajo del 40% de PS_.\n\nEste ataque puede ser un ataque cuerpo a cuerpo común, o parte de una habilidad de arma. actors.hero.talent.unencumbered_spirit.title=espíritu libre de cargas -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Monje gana _50% más de energía_ por cada pieza de equipamiento de _tier 3 o menor_ que esté usando.\n\n_+2:_ La Monje gana _75% más de energía_ por cada pieza de equipamiento de _tier 2 o menor_ que esté usando. El beneficio de tier 3 no cambia.\n\n_+3:_ La Monje gana _100% más de energía_ por cada pieza de equipamiento de _tier 1_ que esté usando. El beneficio de tier 2 y 3 no cambia. Además obtiene una armadura de tela y unos guantes tachonados gratis.\n\nTenga en cuenta que este talento no otorga ningún beneficio por estar desarmado o atacar con un Anillo de Fuerza. actors.hero.talent.monastic_vigor.title=vigor monástico actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Monje tiene _100% de energía_, sus técnicas se potencian.\n\n_+2:_ Si la Monje tiene _80% o más de energía_, sus técnicas se potencian.\n\n_+3:_ Si la Monje tiene _60% o más de energía_, sus técnicas se potencian.\n\nCuando están potenciadas:\n- Ráfaga aplica el encantamiento de tu arma\n- Concentración es instantánea\n- Carrera gana +4 de rango\n- Patada de Dragón inflige +50% de daño y aplica su efecto de empuje y aturdimiento a todos los enemigos adyacentes\n- Meditar cura lentamente el 20% de los PS faltantes y otorga un 80% de resistencia al daño. actors.hero.talent.combined_energy.title=energía combinada diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index a73013fb9..cefaa5149 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=combo d'attaques actors.buffs.combo.combo=Combo de %d coups ! actors.buffs.combo.bad_target=Vous devez cibler un ennemi dans la portée de votre arme. actors.buffs.combo.prompt=Sélectionnez une cible à attaquer. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=Le gladiateur prend son élan lors de coups réussis. Chaque attaque augmente le compteur de combo d'un point. Attention : s'il y a trop de temps entre deux coups, le compteur repart à 0. Tant que le gladiateur est en cours de combo, la protection de son sceau brisé ne se dissipera pas avec le temps.\n\nÉlaborer son enchaînement débloque des attaques spéciales qui ne peuvent échouer ! Une nouvelle attaque est débloquée à 2, 4, 6, 8 et 10 coups. Certaines actions réinitialisent le combo tandis que d'autres non, mais chaque action ne peut être réalisée qu'une fois par enchaînement.\n\nCombo actuel : %1$d.\n\nTours restants au combo :%2$s. actors.buffs.combo$combomove.clobber.name=cogner actors.buffs.combo$combomove.clobber.desc=Fait reculer un ennemi de 2 cases, mais ne lui inflige aucun dégât et ne peut pas l'envoyer dans les gouffres. Augmente le combo de 1. actors.buffs.combo$combomove.clobber.empower_desc=Repousse un ennemi de _3 cases, cause du vertige et peut pousser dans le vide_ mais n'inflige pas de dégât. Augmente le combo de 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts actors.hero.herosubclass.priest=prêtre actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _Lumière Guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être consommé par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau+5.\n\nLe Prêtre gagne aussi le sort de _Radiance_, qui repousse les ténèbres et affecte tous les ennemis visibles, déclenchant et réappliquant l'illumination et les étourdissant brièvement au prix de 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée. actors.hero.herosubclass.paladin_desc=Le Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_Arme Sacrée_ et la _Protection Sacrée_ du Paladin accordent de meilleurs bonus, n'effacent plus les enchantements et glyphes déjà existants et peuvent être prolongés en lançant d'autres sorts.\n\nLe Paladin débloque de plus le sort _Châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=létalité combinée actors.hero.talent.combined_lethality.desc=_+1:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 13% de ses PV maximums_, à l'exception des boss.\n\n_+2:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 27% de ses PV maximums_, à l'exception des boss.\n\n_+3:_ Si la Championne attaque avec une arme de mêlée immédiatement après avoir utilisé la capacité d'une autre arme, cette attaque exécutera n'importe quel ennemi _rendu en dessous de 40% de ses PV maximums_, à l'exception des boss.\n\nCette attaque peut être l'attaque standard d'une arme de mêlée ou faire partie de la capacité de cette arme. actors.hero.talent.unencumbered_spirit.title=esprit libre -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Moniale gagne _50% d’énergie en plus_ pour chaque pièce d’équipement de _rang 3 ou inférieur_ qu’elle utilise.\n\n_+2:_ La Moniale gagne _75% d’énergie en plus_ pour chaque pièce d’équipement de _rang 2 ou inférieur_ qu’elle utilise. Le bonus avec des équipements de rang 3 est inchangé.\n\n_+3:_ La Moniale gagne _100% d’énergie en plus_ pour chaque pièce d’équipement de _rang 1 ou inférieur_ qu’elle utilise. Le bonus avec des équipements de rang 2 ou 3 est inchangé. Elle obtient aussi gratuitement une armure en lin et des gants cloutés.\n\nNotez que ce talent n'accorde aucun bénéfice si vous vous battez à mains nues ou avec un anneau de force. actors.hero.talent.monastic_vigor.title=vigueur monastique actors.hero.talent.monastic_vigor.desc=_+1:_ Si la Moniale a _100% d'énergie_, ses capacités sont renforcées.\n\n_+2:_ Si la Moniale a _au moins 80% d'énergie_, ses capacités sont renforcées.\n\n_+3:_ Si la Moniale a _au moins 60% d'énergie_, ses capacités sont renforcées.\n\nLors du renforcement :\n- Rafale utilise l'enchantement de votre arme\n- Concentration est instantanée\n- Sprint gagne +4 de portée\n- Le Coup du Dragon inflige +50% de dégâts et repousse et paralyse tous les ennemis adjacents\n- Méditer soigne lentement 20% des PV manquants et accorde une résistance aux dégâts de 80%. actors.hero.talent.combined_energy.title=Énergies combinées diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index b125ac74c..549fddcf5 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -31,7 +31,7 @@ actors.blobs.paralyticgas.desc=Awan gas pelumpuh berterbangan di sini. actors.blobs.regrowth.name=pertumbuhan kembali actors.blobs.sacrificialfire.name=api pengorbanan -actors.blobs.sacrificialfire.desc=Di sini terdapat sebuah altar dengan api pengorbanan yang menyala di atasnya. Makhluk apa pun yang dibunuh di tempat ini akan dimakan oleh api sebagai persembahan kepada roh-roh terungku.\n\nMungkin akan ada hadiah jika cukup banyak pengorbanan dilakukan? +actors.blobs.sacrificialfire.desc=Di sini terdapat sebuah altar dengan api pengorbanan yang menyala di atasnya. Makhluk apa pun yang dibunuh di tempat ini akan dimakan oleh api sebagai persembahan kepada roh-roh dungeon.\n\nMungkin akan ada hadiah jika ada banyak pengorbanan dilakukan? actors.blobs.sacrificialfire.worthy=Api melahap persembahan kamu dan makin membara. actors.blobs.sacrificialfire.unworthy=Api melahap persembahan kamu, tapi tidak ada yang berubah. actors.blobs.sacrificialfire.reward=Api semakin membara lalu menghilang, meninggalkan sebuah hadiah! @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=serangan kombo actors.buffs.combo.combo=%d kali kombo actors.buffs.combo.bad_target=Kamu harus menargetkan musuh dalam jarak serang. actors.buffs.combo.prompt=Pilih target untuk diserang -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=gladiator membangun momentum ketika dia berhasil memukul lawan. setiap serangan meningkatkan angka kombo sebanyak 1, tapi jeda yang terlalu lama diantara serangan akan mereset hitungan kombo menjadi 0. ketika gladiator mempunyai kombo setiap perisai yang dia dapat dari broken seal tidak akan perlahan hilang.\n\n\nmembangun kombo membuka serangan kombo spesial yang tidak bisa meleset! serangan yang berbeda dibuka ketika 2, 4, 6, 8, dan 10 kombo. beberapa gerakan mereset kombo dan beberapa tidak, tapi setiap gerakan hanya bisa digunakan selama sesi per-kombo.\n\nkombo saat ini: %1$d \n\naksi sampai kombo menghilang: %2$s actors.buffs.combo$combomove.clobber.name=menyerang dari udara actors.buffs.combo$combomove.clobber.desc=Mendorong musuh ke belakang sebanyak 2 petak, tetapi tidak menimbulkan damage dan tidak dapat menjatuhkan musuh ke dalam lubang. Menaikkan kombo sebesar 1. actors.buffs.combo$combomove.clobber.empower_desc=Mendorong musuh sejauh _3 petak, menimbulkan efek pusing, dan bisa mendorong ke jurang,_ namun tidak menimbulkan damage. Menambah kombo sebanyak 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk membersihkan status dan memulihkan daya tongkat sihir & artefak actors.hero.herosubclass.priest=pendeta actors.hero.herosubclass.priest_short_desc=_Pendeta_ memperoleh mantra jarak jauh baru dan versi cahaya penuntun yang lebih kuat. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Pendeta mendapatkan berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak jauh dan sinergi dengan item magis.\n\nPendeta dapat mengeluarkan _Cahaya Penuntun_ secara gratis sekali setiap 100 giliran, dan dapat memakai debuff penerangan dengan sekutu, tongkat sihir, dan beberapa artefak untuk bonus damage setara dengan level mereka + 5.\n\nPendeta juga mendapatkan mantra _Cahaya Penuntun_, yang menghilangkan kegelapan, dan memengaruhi semua musuh yang terlihat, memicu dan menerapkan penerangan, dan membuat mereka lumpuh sebentar dengan biaya 2 daya. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ memperoleh mantra jarak pendek baru dan versi senjata suci dan perlindungan yang diperkuat. actors.hero.herosubclass.paladin_desc=Paladin memperoleh berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak dekat dan sinergi dengan senjata dan armor.\n\nMantra _Senjata Suci_ dan _Pelindung Suci_ milik Paladin memberikan bonus lebih besar, tidak lagi mengesampingkan enchantment dan glyph yang ada, dan dapat diperluas dengan merapal mantra lain.\n\nPaladin juga memperoleh mantra _Pemukul_, yang memungkinkan mereka melancarkan serangan jarak dekat yang dijamin dengan bonus damage dan kekuatan enchantment. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kombinasi mematikan actors.hero.talent.combined_lethality.desc=_+1:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 13% HP_.\n\n_+2:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 27% HP_.\n\n_+3:_ Jika Jagoan menyerang dengan senjata jarak dekat setelah menggunakan kemampuan senjata yang berbeda, serangan tersebut akan mengeksekusi musuh non-bos yang tersisa _di bawah 40% HP_.\n\nSerangan ini bisa berupa serangan senjata jarak dekat biasa, atau bagian dari kemampuan senjata. actors.hero.talent.unencumbered_spirit.title=semangat tanpa beban -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Biksu mendapatkan _ 50% lebih banyak energi_ untuk setiap peralatan _tingkat 3 atau lebih rendah_ yang dia gunakan.\n\n_+2:_ Biksu mendapatkan _ 75% lebih banyak energi_ untuk setiap peralatan _tingkat 2 atau lebih rendah_ yang dia gunakan. Manfaat tingkat 3 tidak berubah.\n\n_+3:_ Biksu mendapatkan _100% lebih banyak energi_ untuk setiap peralatan _tingkat 1 atau lebih rendah_ yang dia gunakan. Manfaat tingkat 2 dan 3 tidak berubah. Dia juga mendapatkan armor kain dan sarung tangan tajam secara gratis.\n\nPerhatikan bahwa bakat ini tidak memberikan manfaat jika tidak bersenjata atau menyerang dengan Cincin Pukulan. actors.hero.talent.monastic_vigor.title=kekuatan biara actors.hero.talent.monastic_vigor.desc=_+1:_ Jika Biksu memiliki _100% energi_, kemampuannya diperkuat.\n\n_+2:_ Jika Biksu memiliki _80% energi atau lebih_, kemampuannya diperkuat.\n\n_+3:_ Jika Biksu memiliki _60% energi atau lebih_, kemampuannya diperkuat.\n\nKetika diperkuat:\n- Pukulan Beruntun menerapkan enchantment senjatamu\n- Fokus dimulai secara instan\n- Berlari mendapatkan +4 jangkauan\n- Tendangan Naga menimbulkan +50% damage dan memberikan efek dorongan dan pelumpuhannya kepada semua musuh di sekelilingnya\n- Meditasi secara perlahan menyembuhkan 20% HP yang hilang dan memberikan ketahanan damage sebesar 80%. actors.hero.talent.combined_energy.title=energi gabungan diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 111f065f5..0b3f3ffdd 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=Attacco combo actors.buffs.combo.combo=Combo da %d colpi! actors.buffs.combo.bad_target=Devi bersagliare un nemico a portata d'attacco. actors.buffs.combo.prompt=Seleziona un bersaglio per attaccare. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=Il Gladiatore accumula slancio mettendo a segno colpi vincenti. Ogni attacco andato a segno aumenta i punti combo di uno, ma se passa troppo tempo tra i colpi i punti combo verranno resettati a 0. Finchè il Gladiatore ha punti combo, ogni punto scudo fornito dal sigillo rotto non decadrà. \n\nAccumulare punti combo sblocca attacchi speciali che non possono fallire! Un nuovo attacco diventa disponibile quando si raggiungono i 2, 4, 6, 8 e 10 punti combo. Alcune mosse resettano i punti combo, mentre altre no, ma ciascuna mossa può essere utilizzata solo una volta per sessione combo.\n\nPunti combo attuali:%1$d.\n\nTurni al reset dei punti combo:%2$s. actors.buffs.combo$combomove.clobber.name=pestare actors.buffs.combo$combomove.clobber.desc=Spinge un nemico indietro di 2 caselle, ma non infligge danno e non può spingere dentro le buche. Incrementa la combo di 1. actors.buffs.combo$combomove.clobber.empower_desc=Respinge indietro un nemico di _3 caselle, provoca vertigini e può cadere nelle fosse_, ma non infligge danni. Incrementa la combo di 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre com actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=Il _Sacerdote_ ottiene nuovi incantesimi a lungo raggio e una versione potenziata di luce guida. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Il Sacerdote ottiene una varietà di nuovi incantesimi migliorati che enfatizzano il combattimento a distanza e le sinergie con oggetti magici. \n\nIl Sacerdote può lanciare _Luce Guida_ gratuitamente una volta ogni 100 turni, e può consumare lo stato illuminato attraverso gli alleati, bacchette, e alcuni artefatti per danni bonus equivalenti al loro livello + 5. \n\nIl Sacerdote inoltre ottiene l'incantesimo _Splendore_, che disperde l'oscurità, illumina e stordisce brevemente tutti i nemici visibili al costo di 2 cariche. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=Il _Paladino_ ottiene delle nuove magie a corto raggio e delle versioni migliorate dell'arma sacra e dello scudo. actors.hero.herosubclass.paladin_desc=Il Paladino ottiene una varietà di incantesimi nuovi e potenziati che enfatizzano il combattimento corpo a corpo e la sinergia con armi e armature.\n\nGli incantesimi _Arma Sacra_ e _Scudo Sacro_ del Paladino garantiscono bonus maggiori, non sostituiscono più gli incantamenti e i glifi già presenti, e possono essere estesi lanciando altri incantesimi.\n\nIl Paladino ottiene anche l'incantesimo _Colpo_, che consente di effettuare un colpo corpo a corpo garantito con danni bonus e potenza d’incantamento. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=letalità combinata actors.hero.talent.combined_lethality.desc=_+1:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 13% HP_.\n\n_+2:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 27% HP_.\n\n_+3:_ Se il Campione attacca con un'arma da mischia immediatamente dopo aver usato l'abilità di un'arma diversa, quell'attacco ucciderà qualsiasi nemico non boss rimasto con _sotto il 40% HP_.\n\nQuesto attacco può essere un normale attacco con arma da mischia o parte di un'abilità dell'arma. actors.hero.talent.unencumbered_spirit.title=spirito libero -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ La Monaca ottiene il _50% di energia in più_ per ogni pezzo di equipaggiamento di _livello 3 o inferiore_ che sta utilizzando. \n\n_+2:_ La Monaca ottiene il _75% di energia in più_ per ogni pezzo di equipaggiamento di _livello 2 o inferiore_ che sta usando. Il beneficio del livello 3 non cambia. \n\n_+3:_ La Monaca ottiene il _100% di energia_ in più per ogni pezzo di equipaggiamento di _livello 1 o più basso_ che sta usando. I benefici dei livelli 2 e 3 non cambiano. Inoltre riceve gratuitamente un'armatura di stoffa e dei guanti borchiati. \n\nNota che questo talento non fornisce alcun beneficio da disarmati o attaccando con un Anello di Forza. actors.hero.talent.monastic_vigor.title=vigore monastico actors.hero.talent.monastic_vigor.desc=_+1:_ Se la monaca ha il _100% d'energia_, le sue abilità sono potenziate.\n\n_+2:_ Se la monaca ha l'_80% o più d'energia_, le sue abilità sono potenziate.\n\n_+3:_ Se la monaca ha il _60% o più d'energia_, le sue abilità sono potenziate.\n\nQuando potenziata:\n- Turbinio applica gli incantamenti della tua arma\n- Concentrazione è istantanea\n- Scatto ottiene +4 distanza\n- Calcio del drago infligge +50% di danni e dà contraccolpo e stordimento a tutti i nemici adiacenti\n- Meditazione cura lentamente il 20% della salute mancante e conferisce l'80% di riduzione dei danni. actors.hero.talent.combined_energy.title=energia combinata diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index e8aba0a14..6cdebbf90 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=コンボ攻撃 actors.buffs.combo.combo=%d コンボ! actors.buffs.combo.bad_target=攻撃範囲に入っている敵を対象にしてください。 actors.buffs.combo.prompt=攻撃する対象を選択。 -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=剣闘士は打撃を成功させることで勢いを増す。攻撃するたびにコンボカウンターが1ずつ増えるが、命中までの時間が長すぎると、コンボカウンターが0にリセットされてしまう。剣闘士がコンボを続けている間は、壊れた印章によるシールドが減衰し始めることはない。\n\nコンボを重ねると、絶対に外さない特殊なコンボ攻撃が使用可能になる!コンボ数が2、4、6、8、10になると、それぞれ異なる攻撃が使用可能になる。コンボがリセットされる技とされない技があるが、各技はコンボを続けている間、1回のみ使用できる。\n\n現在のコンボ: %1$d\n\nコンボが失われるまで: %2$sターン actors.buffs.combo$combomove.clobber.name=打ち倒し actors.buffs.combo$combomove.clobber.desc=敵を2タイル後退させるが、ダメージは与えず、穴に落とすことはできない。コンボ数が1増加する。 actors.buffs.combo$combomove.clobber.empower_desc=敵を _3タイル後退させ、目眩を与え、穴に落とすことができる_ が、ダメージは与えない。コンボ数が1増加する。 @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 actors.hero.herosubclass.priest=司祭 actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。 -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを使用し、自身のレベル+5のボーナスダメージを与えることができる。\n\n司祭はまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払い、視界内の全ての敵に効果を及ぼし、照明効果を発動・適用し、短時間麻痺させる。 actors.hero.herosubclass.paladin=聖騎士 actors.hero.herosubclass.paladin_short_desc=_聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。 actors.hero.herosubclass.paladin_desc=聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなり、他の呪文を唱えることで効果を延長することもできる。\n\n聖騎士はまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。 @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=複合致死 actors.hero.talent.combined_lethality.desc=_+1:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP13%以下_の敵を処刑する。\n\n_+2:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP27%以下_の敵を処刑する。\n\n_+3:_ 闘士が別の武器の武器能力を使用した直後に近接武器で攻撃した場合、その攻撃はボスを除く_HP40%以下_の敵を処刑する。\n\nこの攻撃は通常の近接武器攻撃でも、武器能力の一部でもよい。 actors.hero.talent.unencumbered_spirit.title=縛られぬ精神 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ 修道士は装備している_ランク3以下_の装備品1つにつき、闘気の獲得量が_50%増加_する。\n\n_+2:_ 修道士は装備している_ランク2以下_の装備品1つにつき、闘気の獲得量が_75%増加_する。ランク3の恩恵は変わらない。\n\n_+3:_ 修道士は装備している_ランク1_の装備品1つにつき、闘気の獲得量が_100%増加_する。ランク2と3の恩恵は変わらない。また、布の鎧と鋲付き手袋を獲得する。\n\n注意: この天賦は素手や力の指輪による攻撃では適用されない。 actors.hero.talent.monastic_vigor.title=修道士の気迫 actors.hero.talent.monastic_vigor.desc=_+1:_ 修道士の闘気が_最大値_の場合、修道士の能力が強化される。\n\n_+2:_ 修道士の闘気が_最大値の80%以上_の場合、修道士の能力が強化される。\n\n_+3:_ 修道士の闘気が_最大値の60%以上_の場合、修道士の能力が強化される。\n\n能力強化時:\n- 連打は装備中の武器のエンチャント効果が発揮される。\n- 集中は瞬時に発動する。\n- 疾駆は範囲が4タイル拡大する。\n- 龍蹴はダメージが50%増加し、隣接する全ての敵に吹き飛ばしと麻痺を適用する。\n- 瞑想は失ったHPの20%を徐々に回復し、80%のダメージ軽減を付与する。 actors.hero.talent.combined_energy.title=複合闘気 @@ -1346,7 +1346,7 @@ actors.mobs.npcs.ghost.gnoll_1=こんにちは、%s…私はかつて君のよ actors.mobs.npcs.ghost.gnoll_2=お願い…助けて…奇術師を倒して…\n\n_攻撃を避けて…近くによって…_ actors.mobs.npcs.ghost.crab_1=こんにちは、%s…私はかつて君のように、力強く自信にあふれていた…だけど私は古代の生き物に殺されてしまった…此処を離れられない…復讐を果たすまで…私の命を奪った _大蟹_ を倒して…\n\n大蟹は異常に歳を重ねている…巨大な鋏と分厚い甲羅… _鋏に気をつけて、鋏で防御してくるから…_ actors.mobs.npcs.ghost.crab_2=お願い…助けて…あの甲殻類を倒して…\n\n_君が来るのを見かけたら…防御態勢をとるよ…_ -actors.mobs.npcs.ghost.find_me=ありがとう…私を見つけて… +actors.mobs.npcs.ghost.find_me=ありがとう…私を探しに来てください… actors.mobs.npcs.ghost.desc=幽霊は徐々に消えていく。それはまるで悲しげな顔をしたかすかな光のようだった。 actors.mobs.npcs.imp.name=野心家のインプ diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 9aff17a00..c3df62d2e 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=연속 타격 actors.buffs.combo.combo=%d 연속 명중! actors.buffs.combo.bad_target=공격 범위 내에 있는 적을 공격해야 합니다. actors.buffs.combo.prompt=공격할 대상을 선택 -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=검투사는 공격에 성공할 때마다 전투에 추진력을 얻습니다. 각 공격은 연속 타격 수치를 하나 늘립니다. 그러나 일정 시간동안 공격을 성공하지 못하면 연속 타격 수치는 0으로 초기화됩니다.\n\n연속 타격을 많이 성공시키면 절대 빗나가지 않는 필살기를 사용할 수 있습니다! 연속 타격 수치가 2, 4, 6, 8, 10일때 각각 고유한 필살기를 사용할 수 있습니다. 연속 타격을 초기화시키지 않는 필살기도 있지만, 한 번의 연속 타격 중첩 동안 각 종류의 필살기를 한 번만 사용할 수 있습니다.\n\n현재 연속 타격: %1$d.\n\n연속 타격이 사라질 때까지 남은 턴: %2$s. actors.buffs.combo$combomove.clobber.name=밀쳐내기 actors.buffs.combo$combomove.clobber.desc=적을 2타일 밀치지만, 피해를 주지 않고, 낭떠러지로 떨어뜨릴 수 없습니다. 연속 타격 수치가 1 증가합니다. actors.buffs.combo$combomove.clobber.empower_desc=적을 _3타일 밀치고, 혼란시키며, 낭떠러지에 떨어뜨릴 수 있지만_, 피해를 입히지 않습니다. 연속 타격 수치가 1 증가합니다. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지 actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. actors.hero.herosubclass.priest=사제 actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=사제는 원거리 전투와 마법 아이템의 연계에 중점을 둔 다양하고 강력한 주문들을 얻습니다.\n\n사제는 _인도하는 빛_을 100턴에 한 번 충전 소모 없이 사용하며, 발광 효과를 아군, 마법 막대, 몇몇 유물을 통해 소모시켜 사제의 레벨과 같은 추가 피해를 줍니다.\n\n사제는 또한 _광휘_ 주문을 얻어, 2의 충전을 사용해 어둠을 몰아내며 시야 내 모든 적들을 잠시 기절시키며 발광을 적용하거나 이미 발광한 적에게 추가 피해를 입힙니다. actors.hero.herosubclass.paladin=성기사 actors.hero.herosubclass.paladin_short_desc=_성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다. actors.hero.herosubclass.paladin_desc=성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않으며, 다른 주문을 시전해 지속시간을 연장할 수 있습니다.\n\n성기사는 또한 _천벌_ 주문을 얻어, 반드시 적중하는 근접 공격을 하며 추가 피해를 입히고 무기의 마법이 증폭됩니다. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=복합적인 치명성 actors.hero.talent.combined_lethality.desc=_+1:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _13% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+2:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _27% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n_+3:_ 다른 무기의 능력을 사용한 직후 근접 무기로 적을 공격하면 보스가 아닌 _40% 미만의 체력_을 가진 적을 즉시 처치할 수 있습니다.\n\n이 효과는 일반적인 근접 무기 공격으로도, 무기 능력의 공격으로도 발동할 수 있습니다. actors.hero.talent.unencumbered_spirit.title=자유로운 영혼 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ 장착한 장비 중 _3단계_ 이하의 장비 하나 당 _50%의 추가 에너지_를 얻습니다.\n\n_+2:_ 장착한 장비 중 _2단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _75%_로 증가합니다. 3단계 장비 효과는 그대로 유지됩니다.\n\n_+3:_ 장착한 장비 중 _1단계_ 이하의 장비 하나 당 이 특성이 추가로 제공하는 에너지가 _100%_로 증가합니다. 2단계 및 3단계 장비 효과는 그대로 유지됩니다. 또한 천 갑옷과 징 박힌 장갑을 얻습니다.\n\n이 특성은 무기를 들지 않거나 완력의 반지를 착용 중일 때에는 적용되지 않습니다. actors.hero.talent.monastic_vigor.title=수도사의 원기 actors.hero.talent.monastic_vigor.desc=_+1:_ 에너지가 _100%_일 때, 수도사의 능력이 강화됩니다.\n\n_+2:_ 에너지가 _80% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n_+3:_ 에너지가 _60% 이상_일 때, 수도사의 능력이 강화됩니다.\n\n강화 능력:\n- 휘몰아치는 타격이 무기의 마법을 적용합니다.\n- 집중이 즉시 적용됩니다.\n- 돌진의 사용 가능 범위가 +4타일 증가합니다.\n- 날아차기가 +50%의 피해를 입히며 넉백과 기절 효과가 주변 모든 적에게 적용됩니다.\n- 명상이 잃은 체력의 20%를 서서히 회복하며 받는 피해를 80% 경감합니다. actors.hero.talent.combined_energy.title=복합적인 에너지 diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index ecd5bea1c..2968209fb 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -109,7 +109,7 @@ actors.buffs.berserk.angered=Boos actors.buffs.berserk.berserk=berserkend actors.buffs.berserk.exhausted=Vermoeid actors.buffs.berserk.recovering=Herstellend -actors.buffs.berserk.angered_desc=De ernst van de verwondingen van de Berserker versterken zijn aanvallen. Naarmate de Berserker fysieke schade oploopt neemt zijn razernij toe, waardoor hij bonusschade aanricht. Schade die wordt geblokkeerd door zijn harnas telt nog steeds mee voor het opbouwen van razernij.\n\nRazernij neemt af over tijd. Hoe lager de gezondheid van de Berserker, hoe langer het duurt.\n\nBij 100 %%woede kan de Berserker razend worden, wat hem een ​​schild geeft op basis van het niveau van zijn harnas en zijn ontbrekende levenspunten. Tijdens zijn razernij, neemt zijn schild na verloop van tijd af en zodra het op is, moet hij rusten voordat hij weer woede kan opbouwen.\n\nHuidige woede: _%1$.0f%%_\n_+%2$.0f%%_ schade\n\nBerserkschild bij huidige harnas en gezondheid: _%3$d_ +actors.buffs.berserk.angered_desc=De ernst van de verwondingen van de Berserker versterken zijn aanvallen. Naarmate de Berserker fysieke schade oploopt neemt zijn razernij toe, waardoor hij bonusschade aanricht. Schade die wordt geblokkeerd door zijn harnas telt nog steeds mee voor het opbouwen van razernij.\n\nRazernij neemt af over tijd. Hoe lager de gezondheid van de Berserker, hoe langer het duurt.\n\nBij 100 %%woede kan de Berserker razend worden, wat hem een schild geeft op basis van het niveau van zijn harnas en zijn ontbrekende levenspunten. Tijdens zijn razernij, neemt zijn schild na verloop van tijd af en zodra het op is, moet hij rusten voordat hij weer woede kan opbouwen.\n\nHuidige woede: _%1$.0f%%_\n_+%2$.0f%%_ schade\n\nBerserkschild bij huidige harnas en gezondheid: _%3$d_ actors.buffs.berserk.berserk_desc=Angst en onzekerheid verdwijnen, waardoor alleen woede overblijft. In deze staat is de Berserker extreem krachtig, hij richt +50%% schade aan en krijgt bonusbescherming, maar verliest ook elke beurt schild.\n\nWanneer al zijn schild tot 0 is gereduceerd, stopt het berserken.\n\nNadat de Berserker woedend is geweest, moet hij eerst herstellen voordat hij weer woede kan opbouwen.\n\nResterend schild: %d actors.buffs.berserk.recovering_desc=Innerlijke kracht heeft zijn limiet. De Berserker moet rusten voordat hij zijn razernij weer kan gebruiken.\n\nTerwijl hij herstelt bouwt de Berserker geen razernij op door schade op te lopen. actors.buffs.berserk.recovering_desc_turns=Beurten tot hersteld: _%d_ @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=combo-aanval actors.buffs.combo.combo=%d treffer combo! actors.buffs.combo.bad_target=Je moet een vijand binnen aanvalsafstand kiezen actors.buffs.combo.prompt=Kies een doelwit om aan te vallen -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=De gladiator bouwt momentum op bij elke succesvolle aanval. Bij elke aanval wordt de combo-teller met één verhoogd, maar als je te lang de tijd neemt tussen aanvallen wordt de combo-teller teruggezet naar 0. Terwijl de gladiator combo heeft zal bescherming van het gebroken zegel zal niet afnemen.\n\nCombo opbouwen ontgrendelt speciale combo-aanvallen, die altijd raak zijn! Een verschillende aanval komt beschikbaar als de combo-teller 2, 4, 6, 8, en 10 bereikt. Sommige combo's zetten de combo-teller terug, andere weer niet, maar elke combo kan maar één keer uitgevoerd worden per combo-sessie.\n\nHuidige stand combo-teller: %1$d.\n\nResterende beurten tot Combo verloren is: %2$s. actors.buffs.combo$combomove.clobber.name=knaller actors.buffs.combo$combomove.clobber.desc=Slaat een vijand 2 tegels terug, maar richt geen schade aan en kan niet in kuilen slaan. Verhoogt de combo met 1. actors.buffs.combo$combomove.clobber.empower_desc=Slaat een vijand _3 tegels terug, veroorzaakt duizeligheid, en kan in kuilen slaan_ maar richt geen schade aan. Verhoogt de combo met 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens he actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen actors.hero.herosubclass.priest=priester actors.hero.herosubclass.priest_short_desc=De _Priester_ krijgt nieuwe langeafstandsspreuken en een krachtigere versie van leidend licht. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=De Priester krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op gevechten op afstand en synergie met magische items.\n\nDe Priester kan één keer per 100 beurten gratis _Leidend Licht_ uitspreken en kan het verlichtingseffect gebruiken met bondgenoten, toverstokken en enkele artefacten voor bonusschade die gelijk is aan hun niveau + 5. \n\nDe Priester verkrijgt ook de _Uitstraling_ spreuk, die de duisternis verdrijft en alle zichtbare vijanden beïnvloed, verlicht en kortstondig verdooft, ten koste van 2 ladingen. actors.hero.herosubclass.paladin=paladijn actors.hero.herosubclass.paladin_short_desc=De _Paladijn_ krijgt nieuwe korteafstandsspreuken en krachtigere versies van heilig wapen en bescherming. actors.hero.herosubclass.paladin_desc=De Paladijn krijgt een verscheidenheid aan nieuwe en verbeterde spreuken die de nadruk leggen op slagaanvallen en synergie met wapens en bepantsering.\n\nDe _Heilig Wapen_ en _Heilige Bescherming_ spreuken van de Paladijn geven grotere bonussen, overschrijven niet langer al bestaande betoveringen en symbolen, en kunnen worden uitgebreid door andere spreuken uit te spreken.\n\nDe Paladijn krijgt ook de _Neerslaan_-spreuk, waarmee hij gegarandeerd een slagaanval kan uitvoeren met bonusschade en betoveringskracht. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=gecombineerde dodelijkheid actors.hero.talent.combined_lethality.desc=_+1:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 13% HP_ heeft.\n\n_+2:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 27% HP_ heeft.\n\n_+3:_ Als de Kampioen aanvalt met een slagwapen onmiddellijk nadat ze de vaardigheid van een ander wapen heeft gebruikt, zal die aanval elke niet-baasvijand executeren die nog _minder dan 40% HP_ heeft.\n\nDeze aanval kan een normale slagwapenaanval zijn, of onderdeel van een wapenvaardigheid. actors.hero.talent.unencumbered_spirit.title=onbelaste geest -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ De Monnik krijgt _50% meer energie_ voor elk stuk uitrusting van _klasse 3 of lager_ dat ze gebruikt.\n\n_+2:_ De Monnik krijgt _75% meer energie_ voor elk stuk uitrusting van _klasse 2 of lager_ dat ze gebruikt. Het klasse 3-voordeel blijft onveranderd.\n\n_+3:_ De Monnik krijgt _100% meer energie_ voor elk stuk uitrusting van _klasse 1_ of lager dat ze gebruikt. De klasse 2 en 3-voordelen blijven onveranderd. Ook krijgt ze gratis stoffen kleren en handschoenen met spijkers.\n\nMerk op dat dit talent geen voordeel oplevert als je ongewapend bent of aanvalt met een Ring van Kracht. actors.hero.talent.monastic_vigor.title=kloosterlijke daadkracht actors.hero.talent.monastic_vigor.desc=_+1:_ Als de Monnik _100% energie_ heeft, zijn haar vaardigheden sterker.\n\n_+2:_ Als de Monnik _80% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\n_+3:_ Als de Monnik heeft _60% of meer energie_ heeft, zijn haar vaardigheden sterker.\n\nAls ze sterker is:\n- Wind van slagen past betoveringen van je wapen toe.\n- Focus is onmiddellijk\n- Toerennen wint +4 bereik\n- Drakenschop brengt +50% schade toe en past het terugslag- en verdovingseffect toe op alle aangrenzende vijanden\n- Mediteren geneest langzaam 20% van ontbrekende HP en verleent 80% schadeweerstand. actors.hero.talent.combined_energy.title=gecombineerde energie diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 3d3deceb2..cd03f955d 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -1597,7 +1597,7 @@ actors.mobs.gnoll.desc=Gnolle to hienopodobne humanoidy. Żyją w kanałach i lo actors.mobs.gnollexile.name=gnoll wygnaniec actors.mobs.gnollexile.desc=Ten gnoll o szarym futrze ma duży znak na ramieniu, oznaczający, że jest on wygnańcem. Gnolle są zazwyczaj wygnane ze swojego społeczeństwa za ignorowanie rozkazów lub łamanie prawa. Wygnańcy muszą być silni i sprytni, aby przetrwać, ten wygląda, jakby wiedział, jak używać włóczni, którą trzyma. -actors.mobs.gnollexile.desc_passive=_Gnoll wygnaniec nie zamierza cię zaatakować._ Nie wydaje się tak agresywny jak inne tutejsze gnolle i prawdopodobnie nie uważa, że ​​walka z tobą jest tego warta. Możesz go po prostu zostawić, ale ma plecak, który może być pełen przydatnych przedmiotów... +actors.mobs.gnollexile.desc_passive=_Gnoll wygnaniec nie zamierza cię zaatakować._ Nie wydaje się tak agresywny jak inne tutejsze gnolle i prawdopodobnie nie uważa, że walka z tobą jest tego warta. Możesz go po prostu zostawić, ale ma plecak, który może być pełen przydatnych przedmiotów... actors.mobs.gnollexile.desc_aggro=_Gnoll wygnaniec rozgląda się ze złością._ Wygląda na to, że coś jednak skłoniło go do walki. Uważaj na tę włócznię! actors.mobs.gnollexile.seen_passive=Gnoll dzierżący włócznię patrzy na ciebie nieufnie, ale póki co nie atakuje. actors.mobs.gnollexile.seen_aggro=Gnoll dzierżący włócznię rusza do ataku! diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index fafa1d807..2609c2273 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=ataque de combo actors.buffs.combo.combo=Combo de %d golpes! actors.buffs.combo.bad_target=Você deve selecionar um alvo no seu alcance de ataque. actors.buffs.combo.prompt=Selecione um alvo para atacar. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=O gladiador ganha impulso à medida que desfere golpes bem-sucedidos. Cada ataque aumenta o contador de combos em um, mas demorar muito entre os golpes zerará o contador de combos. Enquanto o gladiador tiver um combo, qualquer proteção que ele tenha contra seu selo quebrado não começará a desaparecer.\n\nConstruir combos desbloqueia ataques combos especiais que não podem errar! Um ataque diferente é desbloqueado nas contagens de combo 2, 4, 6, 8 e 10. movimentos reiniciam o combo e alguns não, mas cada movimento só pode ser usado uma vez por sessão de combo.\n\nCombo atual: %1$d.\n\nTurnos até perder o Combo: %2$s. actors.buffs.combo$combomove.clobber.name=surrar actors.buffs.combo$combomove.clobber.desc=Empurra um inimigo 2 espaços pra trás, mas não causa dano e não pode derrubá-lo em precipícios. Aumenta o combo em 1. actors.buffs.combo$combomove.clobber.empower_desc=Empurra um inimigo _3 espaços pra trás, inflige vertigem e pode derrubá-lo em precipícios,_ mas não causa dano. Aumenta o combo em 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=O Sacerdote ganha uma variedade de magias novas e aprimoradas que enfatizam o combate a distância e a sinergia com itens mágicos.\n\nO Sacerdote pode conjurar _Luz Guia_ sem custo uma vez a cada 100 turnos, e pode consumir o debuff de iluminação com aliados, varinhas e alguns artefatos para dano bônus igual ao seu nível + 5.\n\nO Sacerdote também ganha a magia _Luminescência_, que dissipa a escuridão e afeta todos os inimigos visíveis, ativando e aplicando iluminação e atordoando-os brevemente ao custo de 2 cargas. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas de arma e proteção sagradas. actors.hero.herosubclass.paladin_desc=O Paladino ganha uma variedade de magias novas e aprimoradas que enfatizam o combate corpo a corpo e a sinergia com armas e armaduras.\n\nAs magias _Arma Celestial_ e _Proteção Sagrada_ do Paladino concedem bônus maiores, não substituem mais encantamentos e glifos existentes e podem ser estendidas ao conjurar outras magias.\n\nO Paladino também ganha a magia _Punição_, que permite a ele executar um golpe corpo a corpo garantido com dano extra e poder de encantamento. @@ -936,7 +936,7 @@ actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na ar actors.hero.talent.cleave.title=próximo actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _15 turnos_.\n\n_+2:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _30 turnos_.\n\n_+3:_ Quando o Gladiador mata um inimigo, o tempo para o fim do combo, até o seu próximo ataque, é aumentado para _45 turnos_. actors.hero.talent.lethal_defense.title=Defesa Letal -actors.hero.talent.lethal_defense.desc=+1:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga no selo quebrado é _reduzido em 33%_.\n\n_+2:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga no selo quebrado é _reduzido em 67%_.\n\n_+3:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga no selo quebrado é _reduzido em 100%_.\n\nO tempo de recarga pode ser reduzido em até -100% por esse talento, ou seja, o selo vai estar pronto imediatamente após ser ativado. +actors.hero.talent.lethal_defense.desc=_+1:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga da blindagem do selo quebrado é _reduzido em 33%_.\n\n_+2:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga da blindagem do selo quebrado é _reduzido em 67%_.\n\n_+3:_ Quando o Gladiador mata um inimigo com um ataque de combo, o tempo de recarga da blindagem do selo quebrado é _reduzido em 100%_.\n\nO tempo de recarga da blindagem pode ser reduzido para até -100% com este talento, o que significa que ele estará disponível novamente imediatamente após ser ativado. actors.hero.talent.enhanced_combo.title=Combo melhorado actors.hero.talent.enhanced_combo.desc=_+1:_ Quando o combo do Gladiador é 7 ou maior, a distância de Surrar aumenta em 3, causa vertigem e pode derrubar os inimigos em abismos.\n\n_+2:_ Além dos benefícios do +1, quando o combo do Gladiador é 9 ou maior Bloquear funciona em múltiplos ataques.\n\n_+3:_ Além dos benefícios de +1 e +2, O Gladiador pode saltar até 3 espaços para combar quando usar Trombar, Esmagar ou Fúria. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=Letalidade combinada actors.hero.talent.combined_lethality.desc=_+1:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 13% PV_.\n\n_+2:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 27% PV_.\n\n_+3:_ Se a Campeã atacar com uma arma corpo a corpo imediatamente após usar uma habilidade de arma diferente, esse ataque executará qualquer inimigo não-chefe que tenha sido deixado _com menos de 40% PV_.\n\nEste ataque pode ser um ataque corpo a corpo regular com arma ou parte de uma habilidade de arma. actors.hero.talent.unencumbered_spirit.title=espírito livre -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ A Monja ganha _50% mais energia_ para cada peça de equipamento de _tier 3 ou inferior_ que estiver usando.\n\n_+2:_ A Monja ganha _75% mais energia_ para cada peça de equipamento de _tier 2 ou inferior_ que estiver usando. O benefício de tier 3 permanece inalterado.\n\n_+3:_ A Monja ganha _100% mais energia_ para cada peça de equipamento de _tier 1 ou inferior_ que estiver usando. Os benefícios de tier 2 e 3 permanecem inalterados. Ela também ganha uma armadura de tecido e luvas cravejadas sem custo.\n\nObserve que este talento não concede benefício por estar desarmado ou atacar com um Anel de Força. actors.hero.talent.monastic_vigor.title=vigor monástico actors.hero.talent.monastic_vigor.desc=_+1:_ Se a Monja tiver _100% de energia_, suas habilidades serão fortalecidas.\n\n_+2:_ Se a Monja tiver _80% ou mais de energia_, suas habilidades serão fortalecidas.\n\n_+3:_ Se a Monja tiver _60% ou mais de energia_, suas habilidades serão fortalecidas.\n\nQuando fortalecida:\n- Rajada de golpes aplica o encantamento da arma\n- Foco é instantâneo\n- Dash ganha +4 de alcance\n- Chute do Dragão causa +50% de dano e aplica seu efeito de empurrão e atordoamento a todos os inimigos adjacentes\n- Meditar cura lentamente 20% de PV perdidos e concede 80% de resistência a danos. actors.hero.talent.combined_energy.title=energia combinada @@ -1254,7 +1254,7 @@ actors.hero.talent.light_reading.desc=_+1:_ O Clérigo pode usar seu tomo sagrad actors.hero.talent.light_reading.meta_desc=_Se este talento for adquirido por um herói diferente_, aumentará a velocidade de recarga de todas as varinhas em 7/13/20% em +1/+2/+3. actors.hero.talent.holy_lance.title=Lança Sagrada -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ O Sacerdote pode conjurar _Lança Sagrada_, uma magia devastadora que causa _30-55 de dano_ ao custo de 4 cargas.\n\n_+2:_ O Sacerdote pode conjurar _Lança Sagrada_, uma magia devastadora que causa _45-83 de dano_ ao custo de 4 cargas.\n\n_+3:_ O Sacerdote pode conjurar _Lança Sagrada_, uma magia devastadora que causa _60-110 de dano_ ao custo de 4 cargas.\n\nLança Sagrada sempre causa dano máximo a inimigos demoníacos e mortos-vivos. A Lança Sagrada tem um tempo de recarga de 30 turnos antes de poder ser conjurada novamente. actors.hero.talent.hallowed_ground.title=Solo santificado actors.hero.talent.hallowed_ground.desc=_+1:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _3x3_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _5x5_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _7x7_ por 20 turnos, ao custo de 2 cargas.\n\nQuando lançado, Solo Santificado cura aliados em 15 PV, enraíza brevemente os inimigos e espalha grama curta. Depois disso, cura lentamente os aliados, aleija os inimigos e faz com que a grama alta cresça aleatoriamente. Solo santificado concede blindagem ao Sacerdote ao invés de cura e é destruído por fogo. actors.hero.talent.mnemonic_prayer.title=Oração Mnemônica @@ -1270,9 +1270,9 @@ actors.hero.talent.wall_of_light.desc=_+1:_ O Paladino pode conjurar _Parede de actors.hero.talent.divine_intervention.title=Intervenção divina actors.hero.talent.divine_intervention.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _150 de blindagem_ e estende a Forma Ascendida por _3 turnos_.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _200 de blindagem_ e estende a Forma Ascendida por _4 turnos._\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _250 de blindagem_ e estende a Forma Ascendida por _5 turnos._\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _300 de blindagem_ e estende a Forma Ascendida por _6 turnos._\n\nIntervenção Divina custa incríveis 5 cargas do tomo e só pode ser lançada uma vez na mesma forma ascendida. actors.hero.talent.judgement.title=Julgamento -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _10-20 de dano_ a todos os inimigos visíveis.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _15-30 de dano_ a todos os inimigos visíveis.\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _20-40 de dano_ a todos os inimigos visíveis.\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Julgamento_, que causa _25-50 de dano_ a todos os inimigos visíveis.\n\nO Julgamento custa 3 cargas do tomo. Julgamento causa +33% de dano adicional para cada magia que o Clérigo lançou desde que entrou na forma ascendida ou desde o último lançamento de Julgamento. actors.hero.talent.flash.title=Lampejo -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _3 espaços_ de distância.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _4 espaços_ de distância.\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _5 espaços_ de distância.\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode conjurar _Lampejo_ para se teletransportar até _6 espaços_ de distância.\n\nLampejo custa inicialmente 2 cargas do tomo e mais 1 carga para cada uso na mesma forma ascendida. actors.hero.talent.body_form.title=Forma corporal actors.hero.talent.body_form.desc=O Clérigo pode conjurar _Forma Corporal_, que imbui a Trindade com o poder de um encantamento ou glifo que o Clérigo identificou nesta partida, ao custo de 2 cargas.\n\n_+1:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _20 turnos._\n\n_+2:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _27 turnos._\n\n_+3:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _33 turnos._\n\n_+4:_ Quando a Trindade é usada, o Clérigo ganha o efeito escolhido por _40 turnos._\n\nA Trindade só pode ser imbuída com um efeito corporal por vez. O custo de carga de armadura da Trindade é maior se o glifo escolhido for raro e poderoso. @@ -1658,7 +1658,7 @@ actors.mobs.guard.desc=Antigamente sendo os guardiões da prisão, estes guardas actors.mobs.hermitcrab.name=caranguejo eremita actors.mobs.hermitcrab.def_verb=bloqueou -actors.mobs.hermitcrab.desc=For one reason or another, this sewer crab has decided to wear the broken upper part of a barrel on its head! The extra weight has slown it down to regular speed, but has also granted it considerably more defence. You think you can hear something bouncing around inside the barrel though... +actors.mobs.hermitcrab.desc=Por alguma razão, este caranguejo de esgoto decidiu usar a parte superior quebrada de um barril na cabeça! Apesar do peso extra tê-lo deixado mais lento, sua defesa aumentou consideravelmente. Contudo, você acha que consegue ouvir algo quicando dentro do barril... actors.mobs.mimic.name=mímico actors.mobs.mimic.reveal=Esse baú é um mímico! @@ -1679,7 +1679,7 @@ actors.mobs.mob.discover_hint=Você pode encontrar este inimigo em uma região e actors.mobs.monk.name=monge anão actors.mobs.monk.def_verb=bloqueou actors.mobs.monk.parried=bloqueou -actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.monk.desc=Esses monges são fanáticos que se dedicaram a proteger seu rei por meio da força física. Tão grande é sua devoção que eles entregaram totalmente suas mentes ao seu rei e agora vagam pela cidade dos anões como zumbis irracionais.\n\nOs monges confiam apenas na arte do combate corpo a corpo e são capazes de usar seus punhos desarmados tanto para ataque quanto para defesa.Quando eles se concentram, os monges irão aparar o próximo ataque físico usado contra eles, mesmo que ele tenha garantia de acerto. Os monges desenvolvem o foco mais rapidamente quando estão em movimento e mais lentamente quando estão em combate direto. actors.mobs.monk$focus.name=focado actors.mobs.monk$focus.desc=Este monge está perfeitamente focado em seu alvo e parece estar antecipando seus movimentos antes que ele o faça.\n\nEnquanto focado, o próximo ataque físico feito contra este personagem é garantido que falhe, não importando as circunstâncias. Bloquear esse ataque gastará o foco do monge e ele precisará acumulá-lo novamente para bloquear outro ataque. Os monges acumulam foco mais rapidamente enquanto estão em movimento. @@ -1714,7 +1714,7 @@ actors.mobs.scorpio.name=escorpião actors.mobs.scorpio.desc=Estas enormes criaturas demoníacas do tipo aracnídeo evitam o combate corpo a corpo, preferindo disparar espinhos serrilhados incapacitantes de longas distâncias. actors.mobs.senior.name=monge sênior -actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarven city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat. +actors.mobs.senior.desc=Esses monges são fanáticos que se dedicaram a proteger seu rei por meio da força física. Tão grande é sua devoção que eles entregaram totalmente suas mentes ao seu rei e agora vagam pela cidade dos anões como zumbis irracionais.\n\nOs monges confiam apenas na arte do combate corpo a corpo e são capazes de usar seus punhos desarmados tanto para ataque quanto para defesa.Quando eles se concentram, os monges irão aparar o próximo ataque físico usado contra eles, mesmo que ele tenha garantia de acerto. Os monges desenvolvem o foco mais rapidamente quando estão em movimento e mais lentamente quando estão em combate direto. actors.mobs.shaman.name=gnoll xamã actors.mobs.shaman.bolt_kill=O raio mágico matou você... diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 51b120fd3..14faac3c4 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=комбо атака actors.buffs.combo.combo=Комбо из %d ударов! actors.buffs.combo.bad_target=Цель должна быть в радиусе атаки. actors.buffs.combo.prompt=Выберите цель для атаки. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=Гладиатор специализируется на проведении комбо. Каждое попадание увеличивает счётчик комбо-ударов, но если слишком долго не атаковать или промахнуться несколько раз подряд, счётчик сбросится до 0. Пока у гладиатора есть очки комбо, щит, полученный от сломанной печати, не будет уменьшаться.\n\nКомбо даёт доступ к завершающим приёмам: особым атакам, которые всегда попадают в цель! Особые приёмы доступны на комбо из 2, 4, 6, 8 и 10 ударов. Завершающий приём прерывает комбо.\n\nТекущее комбо: %1$d.\n\nХодов до конца комбо: %2$s. actors.buffs.combo$combomove.clobber.name=таран actors.buffs.combo$combomove.clobber.desc=Отбрасывает врагов на две клетки назад, но не наносит им урона и не может скинуть их в пропасть. Увеличивает комбо на 1. actors.buffs.combo$combomove.clobber.empower_desc=Отталкивает врага назад на _3 клетки_ и накалывает эффект головокружения, но не наносит урон. Эта способность позволяет сталкивать противников в ямы и пропасти. Увеличивает комбо на 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации actors.hero.herosubclass.priest=жрец actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного света. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Жрец получает различные новые и улучшенные заклинания, которые сосредоточены на дальнем бою и синергичны с магическими предметами.\n\nЖрец может бесплатно использовать _Путеводный свет_ раз в 100 ходов и поглощать негативное освещение с помощью союзников, палочек и некоторых артефактов для дополнительного урона равного его уровнью + 5".\n\nКроме того, он получает заклинание _Сияние_, которое развеивает тьму и затграивает всех видимых противников, активируя и нанося освещение, и на короткое время оглушая их за счет 2 зарядов. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ получает новые заклинания ближнего действия и усиленные версии священного оружия и оберега. actors.hero.herosubclass.paladin_desc=Паладин имеет разнообразие новых заклинаний, которые улучшают его способности в ближнем бою и имеют синергию с его оружием и бронёй. \n\nЗаклинания _Священное оружие_ и _Священный оберег_ дают больше бонусов для Паладина, больше не замещают уже существующие чары и руны, а также продлевают своё действие при сотворении других заклинаний. \n\nПаладин также имеет заклинание _Божественная Кара_, которое позволяет ему увеличивать мощность чар и с большим уроном гарантированно попадать по противнику. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=двойная летальност actors.hero.talent.combined_lethality.desc=_+1:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 13% здоровья_. Не работает против боссов.\n\n_+2:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _меньше 27% здоровья_. Не работает против боссов.\n\n_+3:_ Если Чемпион атакует рукопашным оружием сразу после использования способности другого, то эта атака добьёт любого врага, у которого _здоровье меньше 40%_. Не работает против боссов.\n\nЭта атака может быть обычной, а может и частью способности оружия. actors.hero.talent.unencumbered_spirit.title=cвободный дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Монах получает на _50% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 3 и ниже_, который она использует.\n\n_+2:_ Монах получает на _75% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 2 и ниже_, который она использует. Бонус для снаряжения с редкостью уровня 3 не изменён.\n\n_+3:_ Монах получает на _100% больше энергии_ за каждый предмет снаряжения с редкостью _уровня 1 или ниже_, который она использует. Бонус для снаряжения с редкостью уровней 2 и 3 не изменён. Она также получает тканевую броню и перчатки с шипами.\n\nЭтот талант не даёт преимущества при отсутствии брони или при атаке с кольцом урона. actors.hero.talent.monastic_vigor.title=искусство отшельника actors.hero.talent.monastic_vigor.desc=_+1:_ Если у Монаха _100% энергии_, её способности усиливаются. \n\n_+2:_ Если у Монаха _80% или больше энергии_, её способности усиливаются. \n\n_+3:_ Если у Монаха _60% или больше энергии_, её способности усиливаются.\n\nПри усилении:\n- Шквал ударов применяет зачарование оружия.\n- Фокусировка происходит мгновенно.\n- Дальность рывка увеличена на 4 клетки.\n- Удар дракона наносит на 50% больше урона, отбрасывает и оглушает всех соседних врагов.\n- Медитация медленно восстанавливает 20% от недостающего здоровья и дает 80% сопротивления урону. actors.hero.talent.combined_energy.title=гармоничные потоки diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 846467b3b..72c72246d 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -800,7 +800,7 @@ actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor! ##classes actors.hero.heroclass.warrior=savaşçı actors.hero.heroclass.warrior_desc_short=Savaşçı, _kırık mühür_ tarafından sağlanan kalkan ile ilave hasara karşı dayanıklıdır. Mühür, zırhlar arasında taşınabilir ve _yalnızca bir yükseltmeyi taşınan zırha aktarır._ -actors.hero.heroclass.warrior_desc=Savaşçı, canı yarının altına düştüğünde kalkan veren _kırık bir mühür_ ile başlar. Bu mühür zırhlar arasında taşınabilir ve _bir yükseltmeyi_ de yanında götürür.\n\nSavaşçı ayrıca oyuna, _eskimiş bir kısa kılıç_, _üç adet fırlatma taşı_, kumaş zırh, bir kırba ve kadife bir kese ile başlar.\n\nSavaşçı şu öğeleri otomatik olarak tanır:\n\n_-_ Tanımlama Parşömeni\n_-_ İyileştirme İksiri\n_-_ Öfke Parşömeni +actors.hero.heroclass.warrior_desc=Savaşçı, canı yarının altına düştüğünde kalkan veren _kırık bir mühür_ ile başlar. Bu mühür zırhlar arasında taşınabilir ve _bir yükseltmeyi_ de yanında götürür.\n\nSavaşçı ayrıca oyuna, _eskimiş bir kısa kılıç_, _üç adet fırlatma taşı_, kumaş zırh, bir kırba ve kadife bir kese ile başlar.\n\nSavaşçı şu öğeleri otomatik olarak tanır:\n_-_ Tanımlama Parşömeni\n_-_ İyileştirme İksiri\n_-_ Öfke Parşömeni actors.hero.heroclass.warrior_unlock=Savaşçı kendiliğinden açıldı. actors.hero.heroclass.mage=büyücü @@ -1247,32 +1247,32 @@ actors.hero.talent.bless.desc=_+1:_ Ruhban, kendisine yapıldığında _6 tur ku actors.hero.talent.bless.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine kahraman ve tüm müttefikleri için isabet ve kaçınma oranını +1'de %3 veya +2'de %5 artırır. actors.hero.talent.cleanse.title=Temizle -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Rahip, _Arındır_ büyüsünü yapabilir. Bu büyü, Rahip ve yakındaki müttefikler üzerindeki _olumsuz etkileri kaldırır_ ve onlara _10 birim kalkan_ sağlar. 2 yük harcar.\n\n_+2:_ Rahip, _Arındır_ büyüsünü yapabilir. Bu büyü, Rahip ve yakındaki müttefiklere _3 tur boyunca olumsuz etkilere bağışıklık kazandırı_r ve _20 birim kalkan_ sağlar. 2 yük harcar.\n\n_+3:_ Rahip, _Arındır_ büyüsünü yapabilir. Bu büyü, Rahip ve yakındaki müttefiklere _5 tur boyunca olumsuz etkilere bağışıklık kazandırır_ ve _30 birim kalkan_ sağlar. 2 yük harcar. actors.hero.talent.cleanse.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine bir asa veya eser kullandıktan sonra kahramanın üzerindeki olumsuz durum etkilerini %10/20/30 oranında +1/+2/+3 oranında temizler. actors.hero.talent.light_reading.title=Hafif Okuma actors.hero.talent.light_reading.desc=_+1:_ Ruhban, kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%25 hızda_ yeniden şarj olur.\n\n_+2:_ Ruhban kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%50 hızda_ şarj olur.\n\n_+3:_ Ruhban kutsal kitabını kuşanmadığında kullanabilir, ancak kuşanmadığında _%75 hızda_ şarj olur. actors.hero.talent.light_reading.meta_desc=_Bu yetenek farklı bir kahraman tarafından kazanılırsa_ bunun yerine tüm asaların şarj hızını +1/+2/+3 oranında %7/13/20 artırır. actors.hero.talent.holy_lance.title=Kutsal Mızrak -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 30 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.desc=_+1:_ Rahip, 4 şarj karşılığında _30-55 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\n_+2:_ Rahip, 4 şarj karşılığında _45-83 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\n_+3:_ Rahip, 4 şarj karşılığında _60-110 hasar_ veren yıkıcı bir büyü olan _Kutsal Mızrak_'ı yapabilir.\n\nKutsal Mızrak şeytani ve ölümsüz düşmanlara her zaman maksimum hasar verir. Kutsal Mızrak'ın tekrar kullanılabilmesi için 30 turluk bir bekleme süresi vardır. actors.hero.talent.hallowed_ground.title=Kutsal Toprak -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 15 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. +actors.hero.talent.hallowed_ground.desc=_+1:_ Rahip, 2 şarj karşılığında 20 tur boyunca _3x3'lük bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\n_+2:_ Rahip, 2 şarj karşılığında 20 tur boyunca _5x5'lik bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\n_+3:_ Rahip, 2 şarj karşılığında 20 tur boyunca _7x7'lik bir alanda_ araziyi kutsayan bir büyü olan _Kutsal Toprak_'ı yapabilir.\n\nBüyü yapıldığında, Kutsal Toprak müttefikleri 15 HP iyileştirir, düşmanları kısa süreliğine kökler ve kısa otlar yayar. Daha sonra yavaşça müttefikleri iyileştirir, düşmanları sakat bırakır ve rastgele uzun otların büyümesine neden olur. Kutsal Toprak, Rahip'e iyileştirme yerine kalkan sağlar ve ateşle yok edilir. actors.hero.talent.mnemonic_prayer.title=Anımsatıcı Dua -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic prayer takes no time to cast. Mnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Rahip, 1 şarj bedeliyle bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları _3 tur_ boyunca uzatan bir büyü olan _Anımsatıcı Dua_yı yapabilir.\n\n_+2:_ Rahip, 1 şarj bedeliyle bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları _4 tur_ boyunca uzatan bir büyü olan _Anımsatıcı Dua_yı yapabilir.\n\n_+3:_ Rahip, 1 şarj bedeliyle bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları _5 tur_ boyunca uzatan bir büyü olan _Anımsatıcı Dua_yı yapabilir.\n\nAnımsatıcı duayı kullanmak zaman almaz. Anımsatıcı Dua ayrıca daha önce aydınlatılmışsa hedefi yeniden aydınlatır. Anımsatıcı Dua, bir güçlendirme/zayıflatmanın belirli bir örneğini yalnızca bir kez uzatabilir ve zırh yeteneklerinden gelen güçlendirmeleri uzatamaz. actors.hero.talent.lay_on_hands.title=Ellerini Uzat -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _25 HP,_ or grants the Paladin _25 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Şövalye, _Kutsal Dokunuş_ adlı büyüyü kullanabilir. Bu büyü, yakındaki bir karakteri anında _15 Can Puanı_ iyileştirir ya da Şövalye’ye _15 kalkan_ kazandırır. Bu işlem, 1 yük harcar.\n\n_+2:_ Şövalye, _Kutsal Dokunuş_ adlı büyüyü kullanabilir. Bu büyü, yakındaki bir karakteri anında _20 Can Puanı_ iyileştirir ya da Şövalye’ye _20 kalkan_ kazandırır. Bu işlem, 1 yük harcar.\n\n_+3:_ Şövalye, _Kutsal Dokunuş_ adlı büyüyü kullanabilir. Bu büyü, yakındaki bir karakteri anında _25 Can Puanı_ iyileştirir ya da Şövalye’ye _25 kalkan_ kazandırır. Bu işlem, 1 yük harcar.\n\nBu büyüyle yapılan fazla iyileştirme, kalkan olarak dönüştürülür. Kutsal Dokunuş tekrar tekrar kullanılabilir, ancak aynı anda en fazla üç kullanımın oluşturduğu miktarda kalkan uygulanabilir. actors.hero.talent.aura_of_protection.title=Koruma Aurası -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _20% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _40% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Şövalye, kendisine ve 2 karo içindeki tüm müttefiklerine 20 tur boyunca _%20 hasar direnci_ ve Şövalyenin zırh glifinin etkisini _+%50 güç_ veren bir büyü olan _Koruma Halesi_ büyüsünü 2 şarj karşılığında yapabilir.\n\n\n_+2:_ Şövalye, kendisine ve 2 karo içindeki tüm müttefiklerine _20 tur boyunca _%30 hasar direnci_ ve Şövalyenin zırh glifinin etkisini _+%75 güç_ veren _Koruma Halesi_ büyüsünü 2 şarj karşılığında yapabilir.\n\n_+3:_ Şövalye, kendisine ve 2 karo içindeki tüm müttefiklerine _20 tur boyunca _%40 hasar direnci_ ve Şövalyenin zırh glifinin etkisini _+%100 güç_ veren bir büyü olan _Koruma Halesi_ büyüsünü 2 şarj karşılığında yapabilir.. actors.hero.talent.wall_of_light.title=Işık Duvarı actors.hero.talent.wall_of_light.desc=_+1:_ Şövalye, _Işık Duvarı_ adlı büyüyü atabilir; bu büyü, Şövalye'nin önünde 3 kare genişliğinde sağlam bir duvar oluşturur, düşmanları iter ve 20 tur boyunca devam eder, 3 şarj karşılığında.\n\n_+2:_ Şövalye, _Işık Duvarı_ adlı büyüyü atabilir; bu büyü, Şövalye'nin önünde 5 kare genişliğinde sağlam bir duvar oluşturur, düşmanları iter ve 20 tur boyunca devam eder, 3 şarj karşılığında.\n\n_+3:_ Şövalye, _Işık Duvarı_ adlı büyüyü atabilir; bu büyü, Şövalye'nin önünde 7 kare genişliğinde sağlam bir duvar oluşturur, düşmanları iter ve 20 tur boyunca devam eder, 3 şarj karşılığında.\n\nDuvar, dört ana yön ya da diyagonal olarak yerleştirilebilir, ancak yalnızca bir duvar aynı anda var olabilir. actors.hero.talent.divine_intervention.title=ilahi müdahale -actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _3 turns._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _4 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _5 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _6 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. +actors.hero.talent.divine_intervention.desc=_+1:_ Ruhban, Yükselmiş Biçimdeyken, kendisini ve tüm müttefiklerini _150 kalkan gücüne_ kadar güçlendiren ve Yükselmiş Biçimi _3 tur_ uzatan _İlahi Müdahale,_ kullanabilir.\n\n_+2:_ Ruhban, Yükselmiş Biçimdeyken, kendisini ve tüm müttefiklerini _200 kalkan gücüne_ kadar güçlendiren ve Yükselmiş Biçimi _4 tur_ uzatan _İlahi Müdahale,_ kullanabilir.\n\n_+3:_ Ruhban, Yükselmiş Biçimdeyken, Ruhbanı ve tüm müttefiklerini _250 kalkan gücüne_ kadar güçlendiren ve Yükselmiş Biçimi _5 tur_ uzatan _İlahi Müdahale,_ kullanabilir.\n\n_+4:_ Ruhban, Yükselmiş Biçimdeyken, kendisini ve tüm müttefiklerini _300 kalkan gücüne_ kadar güçlendiren ve Yükselmiş Biçimi _6 tur_ uzatan _İlahi Müdahale,_ kullanabilir.\n\nİlahi Müdahale 5 kitap yüküne mal olur ve aynı yükselmiş biçimde yalnızca bir kez kullanılabilir. actors.hero.talent.judgement.title=yargı -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals +33% damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Ruhban, Yükselmiş Biçimdeyken, görünen tüm düşmanlara _10-20 hasar_ veren _Yargı,_ kullanabilir.\n\n_+2:_ Ruhban, Yükselmiş Biçimdeyken, görünen tüm düşmanlara _15-30 hasar_ veren _Yargı,_ kullanabilir.\n\n_+3:_ Ruhban, Yükselmiş Biçimdeyken, görünen tüm düşmanlara _20-40 hasar_ veren _Yargı,_ kullanabilir.\n\n_+4:_ Ruhban, Yükselmiş Biçimdeyken, görünür tüm düşmanlara _25-50 hasar_ veren _Yargı,_ kullanabilir.\n\nYargı 3 kitap yüküne mal olur. Yargı, Ruhban'ın Yükselmiş Biçim'e girdiğinden beri ya da Yargı'nın son kullanımından beri yaptığı her büyü için +%33 hasar verir. actors.hero.talent.flash.title=Flaş -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 2 tome charges initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Yükselmiş Biçim'deyken, Ruhban _3 karo_ uzağa ışınlanmak için _Flaş_ kullanabilir.\n\n_+2:_ Yükselmiş Biçim'deyken, Ruhban _4 karo_ uzağa ışınlanmak için _Flaş_ kullanabilir.\n\n_+3:_ Yükselmiş Biçim'deyken, Ruhban _5 karo_ uzağa ışınlanmak için _Flaş_ kullanabilir.\n\n_+4:_ Yükselmiş Biçim'deyken, Ruhban _6 karo_ uzağa ışınlanmak için _Flaş_ kullanabilir.\n\nFlaş başlangıçta 2 kitap şarjına mal olur ve aynı yükselmiş biçimde her kullanım için 1 şarj daha gerekir. actors.hero.talent.body_form.title=Vücut Formu actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 3cf324f07..bb3d63bba 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=комбо-атака actors.buffs.combo.combo=комбо з %d ударів! actors.buffs.combo.bad_target=Ви маєте обрати ворога у радіусі вашої атаки. actors.buffs.combo.prompt=Оберіть ціль для атаки! -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=Гладіатор нарощує темп, наносячи успішні удари. Кожна атака збільшує лічильник комбо на одиницю, але занадто довга перерва між ударами призведе до скидання лічильника комбо на 0. Поки гладіатор має комбо, будь-який захист, який він має від зламаної печатки, не почне слабшати.\n\nЗбираючи комбо, можна розблокувати спеціальні атаки, від яких неможливо ухилитися! Різні атаки відкриваються при комбо з 2, 4, 6, 8 і 10 ударів. Деякі рухи скидають комбо, а деякі ні, але кожен рух можна використовувати тільки один раз за комбінацію.\n\nПоточне комбо: %1$d.\n\nХодів до втрати Комбо: %2$s. actors.buffs.combo$combomove.clobber.name=товчок actors.buffs.combo$combomove.clobber.desc=Відкидає ворога на 2 плитки назад, але не завдає йому шкоди та не може зіштовхнути його в прірву. Збільшує комбінацію на 1. actors.buffs.combo$combomove.clobber.empower_desc=Відкидає противника на _3 плитки назад, завдає запаморочення, і може скидати в прірви,_ але не завдає шкоди. Збільшує комбо на 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Черниця_ збирає енер actors.hero.herosubclass.monk_desc=Черниця – майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів. actors.hero.herosubclass.priest=жрець actors.hero.herosubclass.priest_short_desc=_Жрець_ отримує нові заклинання дальньої дії та покращену версію спрямованого світла. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Жрець отримує безліч нових і поліпшених заклинань, які підсилюють дальній бій і синергію з магічними предметами.\n\nЖрець може безкоштовно використати _спрямоване світло_ раз на 100 ходів, а також може отримати негативний ефект осяяння з союзниками, паличками і деякими артефактами для отримання додаткової шкоди, який дорівнює їхньому рівню +5.\n\nЖрець також отримує заклинання _Сяйво_, яке розсіює темряву і впливає на всіх видимих ворогів, викликаючи і застосовуючи ефект освітлення і ненадовго приголомшуючи їх за 2 заряди. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ отримує нові заклинання ближнього бою та посилені версії священної зброї та захисту. actors.hero.herosubclass.paladin_desc=Паладин отримує безліч нових і поліпшених заклинань, які роблять акцент на ближньому бою і синергії зі зброєю та обладунками.\n\nЗаклинання Паладина _Священна зброя_ і _Священний захист_ дають більші бонуси, більше не замінюють існуючі заклинання і гліфи, і можуть бути розширені за рахунок інших заклинань.\n\nПаладин також отримує заклинання _Удар_, яке дозволяє йому наносити гарантований удар в ближньому бою з додатковою шкодою і силою заклинання. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=подвійна летальніс actors.hero.talent.combined_lethality.desc=_+1:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 13% здоров'я_, крім босів.\n\n_+2:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 27% здоров'я_, крім босів.\n\n_+3:_ Якщо Чемпіон атакує ближньою зброєю відразу після використання іншої здатності зброї, ця атака доб'є будь-якого ворога, у якого _менше ніж 40% здоров'я_, крім босів.\n\nЦя атака може бути звичайною атакою ближнього бою або частиною здатності зброї. actors.hero.talent.unencumbered_spirit.title=вільний дух -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Черниця отримує на _50% більше енергії_ за кожну частину спорядження _рівня 3 або нижче_, яку вона використовує.\n\n_+2:_ Черниця отримує на _75% більше енергії_ за кожну частину спорядження _рівня 2 або нижче_, яку вона використовує. Вигода 3-го рівня залишається незмінною.\n\n_+3:_ Черниця отримує на _100% більше енергії_ за кожну частину спорядження _рівня 1 або менше_, яку вона використовує. Вигоди 2 та 3-го рівня залишаються незмінними. Вона також отримує сорочку та шиповані рукавиці.\n\nЗауважте, що ця навичка не дає жодних переваг, коли ви беззбройні або атакуєте з Перснем Сили. actors.hero.talent.monastic_vigor.title=мистецтво відлюдника actors.hero.talent.monastic_vigor.desc=_+1:_ Якщо у Черниці _100% енергії_, її навички посилюються.\n\n_+2:_ Якщо у Черниці _80% або більше енергії_, її навички посилюються.\n\n_+3:_ Якщо у Черниці _60% або більше енергії_, її навички посилюються.\n\nПри посиленні:\n- Шквал накладає чари на вашу зброю\n- Зосередження діє миттєво\n- Дальність ривка збільшується на +4\n- Удар Дракона завдає +50% шкоди, відкидає та оглушує всіх ближніх ворогів\n- Медитація повільно відновлює 20% відсутнього здоров'я і дає 80% захисту від шкоди. actors.hero.talent.combined_energy.title=гармонійні потоки diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index fd85ae164..12b8dca57 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=đòn tấn công liên hoàn actors.buffs.combo.combo=Combo thứ %d liên tiếp! actors.buffs.combo.bad_target=Bạn phải chọn một kẻ địch trong tầm đánh. actors.buffs.combo.prompt=Chọn mục tiêu để tấn công. -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=Đấu sĩ tích lũy quán tính mỗi khi anh tung các đòn đánh chính xác. Mỗi đòn tấn công sẽ tăng thêm một combo, nhưng mất quá nhiều thời gian giữa các đòn đánh sẽ đặt lại combo về 0. Khi Đấu sĩ có combo, mọi khiên chắn anh có từ con dấu vỡ của anh sẽ không tự biến mất. \n\nTích lũy combo sẽ mở khóa các đòn tấn công combo đặc biệt không thể trượt! Một đòn tấn công mới sẽ được mở khoá ở mốc combo thứ 2, 4, 6, 8, và 10. Một số chiêu sẽ phá chuỗi combo và một số thì không, nhưng mỗi chiêu chỉ có thể được sử dụng một lần trong một chuỗi combo.\n\nCombo hiện tại: %1$d.\n\nLượt còn lại cho đến khi mất combo: %2$s. actors.buffs.combo$combomove.clobber.name=đánh mạnh actors.buffs.combo$combomove.clobber.desc=Đẩy lùi kẻ địch 2 ô, nhưng đòn đánh sẽ không gây sát thương nào và không thể bị đẩy xuống vực. Tăng combo lên 1. actors.buffs.combo$combomove.clobber.empower_desc=Đẩy một kẻ địch lùi _3 ô, gây chóng mặt, và có thể đẩy vào hố sâu,_ nhưng không gây sát thương. Tăng combo thêm 1. @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng kh actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật actors.hero.herosubclass.priest=linh mục actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại thần chú mới và được nâng cấp, thiên về chiến đấu tầm xa và kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể tiêu thụ hiệu ứng chiếu sáng bằng đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình + 5. \n\nLinh mục cũng nhận được thần chú _Chói lọi_, làm xua tan bóng tối, kích hoạt và trao hiệu ứng chiếu sáng và làm choáng trong thời gian ngắn tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng. actors.hero.herosubclass.paladin=thánh hiệp sĩ actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh. actors.hero.herosubclass.paladin_desc=Thánh hiệp sĩ nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về cận chiến và sự kết hợp với vũ khí và áo giáp.\n\nPhép thuật _Vũ khí thánh_ và _Phòng vệ thánh_ của Thánh hiệp sĩ có hiệu ứng lớn hơn, không còn đè lên phù phép và ký tự hiện có, và có thể được kéo dài bằng cách sử dụng các phép thuật khác.\n\nThánh hiệp sĩ cũng nhận được phép thuật _Trừng trị_, cho phép anh ta thực hiện một đòn tấn công cận chiến chắc chắn trúng với sát thương và sức mạnh phù phép được cộng thêm. @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=kết hợp chết người actors.hero.talent.combined_lethality.desc=_+1:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 13% sinh lực_.\n\n_+2:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 27% sinh lực_.\n\n_+3:_ Nếu Nhà vô địch tấn công bằng một vũ khí cận chiến ngay sau khi sử dụng kĩ năng của một vũ khí khác, đòn tấn công đó sẽ kết liễu bất cứ kẻ địch không phải trùm nào _dưới 40% sinh lực_.\n\nĐòn tấn công này có thể là một đòn tấn công bằng vũ khí cận chiến thông thường, hoặc nằm trong một kĩ năng vũ khí. actors.hero.talent.unencumbered_spirit.title=tâm hồn thoải mái -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_ Nhà sư nhận _thêm 50% năng lượng_ cho mỗi món trang bị _bậc 3 trở xuống_ mà cô ấy đang sử dụng.\n\n_+2:_ Nhà sư nhận _thêm 75% năng lượng_ cho mỗi món trang bị _ bậc 2 trở xuống_ mà Nhà sư đang sử dụng. Hiệu ứng của bậc 3 không đổi.\n\n_+3:_ Nhà sư nhận _thêm 100% năng lượng_ cho mỗi món trang bị _ bậc 1 trở xuống_ mà Nhà sư đang sử dụng. Hiệu ứng của bậc 2 và 3 không đổi. Cô ấy cũng nhận được một áo giáp vải và găng tay nạm miễn phí.\n\nLưu ý rằng tài năng này không cho lợi ích gì từ việc không trang bị vũ khí hoặc tấn công bằng một chiếc Nhẫn lực đánh. actors.hero.talent.monastic_vigor.title=sinh lực lưu thông actors.hero.talent.monastic_vigor.desc=_+1:_ Nếu Nhà sư có _100% năng lượng_, các kĩ năng của cô sẽ được cường hóa.\n\n_+2:_ Nếu nhà sư có _80% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\n_+3:_ Nếu nhà sư có _60% năng lượng trở lên_, các kĩ năng của cô sẽ được cường hóa.\n\nKhi được cường hóa:\n- Đánh liên hoàn áp dụng phù phép của vũ khí của bạn\n- Tập trung được thực hiện ngay lập tức\n- Lướt được +4 khoảng cách tối đa\n- Long cước gây +50% sát thương và gây hiệu ứng đẩy lùi và choáng cho tất cả kẻ địch cận kề\n- Thiền định từ từ hồi phục 20% lượng sinh lực bị thiếu và trao hiệu ứng kháng 80% sát thương. actors.hero.talent.combined_energy.title=kết hợp năng lượng diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 13e01e531..d0fa2fc66 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -168,7 +168,7 @@ actors.buffs.combo.action_name=连击 actors.buffs.combo.combo=%d连击! actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。 actors.buffs.combo.prompt=选择一个攻击目标 -actors.buffs.combo.desc=The gladiator builds momentum as he lands successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0. While the gladiator has combo any shielding he has from his broken seal will not start to fade.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.\n\nCurrent combo: %1$d.\n\nTurns until Combo is lost: %2$s. +actors.buffs.combo.desc=角斗士在连续打击对手的过程中渐入佳境,每次攻击命中都会增加1次连击,但长时间不进行攻击会将连击归零。只要角斗士仍在积累连击,他因破碎纹章而获得的护盾就不会消失。\n积攒连击可以激活必定命中的连击战技!连击到达2、4、6、8、10时会分别激活不同的技能。部分连击战技会重置你的连击,但每种连击战技在一次连击中只能使用一次。\n\n当前连击:%1$d\n\n连击归零剩余时间:%2$s actors.buffs.combo$combomove.clobber.name=冲击 actors.buffs.combo$combomove.clobber.desc=将一名敌人击退2格,但不造成伤害,也不能将其击落深渊。提升1点连击数。 actors.buffs.combo$combomove.clobber.empower_desc=将一名敌人_击退3格,施加眩晕,并且可以将其击落深渊_,但不造成伤害。提升1点连击数。 @@ -860,7 +860,7 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以闪避下次攻击\n3点内力:瞬间闪现至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除减益效果并回复法杖与神器充能 actors.hero.herosubclass.priest=祭司 actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。 -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level + 5.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness, and affects all visible enemies, triggering and applying illuminate, and briefly stunning them at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击与魔法物品兼容。\n\n祭司每经100回合可以免费施放一次_神导之光_,并且可以通过盟友、法杖和某些神器消耗启明以造成等同于其等级+5的额外伤害。\n\n祭司还会获得法术_破晓辐光_,消耗2点充能以驱散黑暗,触发视野内所有敌人的启明,而将其启明并暂时击晕。 actors.hero.herosubclass.paladin=圣骑士 actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击与武器护甲兼容。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的攻防加成获得大幅强化,其不再覆盖已有的附魔与刻印,并可通过施放其他法术延长其时效。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 @@ -1188,7 +1188,7 @@ actors.hero.talent.combined_lethality.title=复合损伤 actors.hero.talent.combined_lethality.desc=_+1:_如果勇士在使用一把武器的武技后立刻使用不同的近战武器进行攻击,则此次攻击将处决_生命值低于13%_的非Boss敌人。\n\n_+2:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于27%_的非Boss敌人\n\n_+3:_如果勇士在使用一把武器的武技后立刻用不同的近战武器进行攻击,则此次攻击将处决_生命值低于40%_的非Boss敌人。\n\n此次攻击可以是一次普通的近战武器攻击,也可以是武技中的一部分。 actors.hero.talent.unencumbered_spirit.title=无羁之魂 -actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _50% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _75% more energy_ for each piece of _tier 2 or lower_ equipment she is using. The tier 3 benefit is unchanged.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1 or lower_ equipment she is using. The tier 2 and 3 benefits are unchanged. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force. +actors.hero.talent.unencumbered_spirit.desc=_+1:_每使用一件_3阶及以下_的装备,武僧获取的内力就会_+50%_。\n\n_+2:_每使用一件_2阶及以下_的装备,武僧获取的内力就会_+75%_。3阶装备收益不变。\n\n_+3:_每使用一件_1阶_的装备,武僧获取的内力就会_+100%_。2,3阶装备收益不变。她还会免费获得一件布甲与一副镶钉手套。\n\n注意,使用赤手空拳或武力之戒攻击时该天赋无收益。 actors.hero.talent.monastic_vigor.title=道心盎然 actors.hero.talent.monastic_vigor.desc=_+1:_如果武僧拥有_100%的内力_,则各门武功会得到突破。\n\n_+2:_如果武僧拥有_80%的内力_,则各门武功会得到突破。\n\n_+3:_如果武僧拥有_60%的内力_,则各门武功会得到突破。\n\n当处于突破状态:\n-空振使用你的武器附魔。\n-凝神不消耗回合。\n-登云的冲刺距离+4。\n-盘龙造成的伤害+50%,可击退并击晕所有邻近的敌人。\n-冥思可缓慢回复20%的已损生命值并提供80%的伤害抗性。 actors.hero.talent.combined_energy.title=阴阳调和 diff --git a/core/src/main/assets/messages/items/items_cs.properties b/core/src/main/assets/messages/items/items_cs.properties index d4fed8361..8a5ef87dc 100644 --- a/core/src/main/assets/messages/items/items_cs.properties +++ b/core/src/main/assets/messages/items/items_cs.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Zbroj je prokletá a nemáš proto sílu ji sundat items.armor.armor.cursed=Cítíš z této zbroje unikat zlou magii. items.armor.armor.weak_cursed=Navzdory prokletí jsi schopen si sundat tuto zbroj. items.armor.armor.not_cursed=Ze zbroje neuniká žádná zlá magie. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Válečníkova pečeť je připnuta na tuto zbroj. Pokud by měl utžet poškození, které by mu snížilo životy pod polovinu jeho maxima, poskytne mu _%d dodatečné ochrany_. items.armor.armor.seal_transfer=Válečníkova rozbitá pečeť musí být připnuta na jeho zbroj, aby mohl využít její sílu. Chceš automaticky odepnout pečeť ze zbroje, jíž se zbavuješ, a připnout ji na svou nově vybavenou zbroj? items.armor.armor.seal_transfer_yes=Ano items.armor.armor.seal_transfer_no=Ne @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Tento doplněk na své současné úrovni sn items.trinkets.ferrettuft.name=Chomáč fretčí srsti items.trinkets.ferrettuft.desc=Chomáč hebké srsti z fretky, svázaný zelenou pentlí s mašlí. Fretky jsou známé pro svou mrštnost, darebnost a rychlé reflexy, a část těchto vlastností jako by magicky vyzařovala z tohoto doplňku, zyvšujíc vyhýbání všem bytostem poblíž. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Obvykle tento doplněk zvýší vyhýbání všech postav o _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=Tento doplněk na své současné úrovni zvýší vyhýbání všech postav o _%1$s%%_. items.trinkets.mimictooth.name=Zub mimika items.trinkets.mimictooth.desc=Tento velký ostrý zub musel být vytržen velmi nešťastnému mimikovi. Zdá se, že ovlivňuje mimiky v kobce a činí je častějšími a nebezpečnějšími. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Vyber zbroj items.brokenseal.unknown_armor=Musíš nejprve identifikovat, zda je zbroj prokletá nebo ne. items.brokenseal.cursed_armor=Pečeť nelze připevnit k prokleté zbroji. items.brokenseal.affix=Připínáš pečeť na svou zbroj! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Vosková pečeť připnutá ke zbroji jako symbol udatnosti. Je na ní vyryta rozmazaná ochranná runa a jejím středem se táhne velká puklina dělící pečeť vedví.\n\nJakožto vzpomínka na domov pomáhá pečeť Válečníkovi vytrvat. Pokud ji nosí na zbroji, poskytne mu dodatečnou ochranu kdykoliv, když by měl utržet poškození, které by mu snížilo životy na méně než polovinu.\n\nPečeť může být _připnuta na zbroj_ a také přemístěna na jinou. Během toho sebou může přenést jedno vylepšení, pokud bylo toto vylepšení provedeno, zatímco byla pečeť na zbroji připnuta.. items.brokenseal.inscribed=Na pečeti je vyryta _%s._ items.brokenseal.choose_title=Vyber si runu items.brokenseal.choose_desc=Zbroj i rozbitá pečeť jsou očarovány magickou runou. Zvol runu, kterou si ponecháš.\n\nRuna na zbroji: %1$s\nRuna na pečeti: %2$s.\n\nPamatuj, že pokud zvolíš runu, která je aktuálně na zbroji, pečeť ji později nebude schopná přenést. items.brokenseal.discover_hint=S tímto předmětem začíná jeden z hrdinů. items.brokenseal$warriorshield.name=Válečníkův štít -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Válečníkova rozbitá pečeť mu momentálně pomáhá vytrvat a poskytuje mu dodatečné body ochrany nad jeho zdraví. Poté, co je ochrana poskytnuta, musí Válečník počkat 100 tahů, než se bude moct projevit znovu.\n\nTato ochrana časem nevyprchává, ovšem zmizí, pokud po několik tahů nejsou poblíž žádní nepřátelé. Pokud k tommu dojde, zbývající ochrana sníží cooldown jejího dalšího použití až na 50%%.\n\nZbývá ochrany: %1$d.\n\nMomentální cooldown: %2$d. items.brokenseal$warriorshield.desc_cooldown=Válečník nedávno čerpal ochranu ze své pečetě a musí počkat, než ji bude moci využít znovu.\n\nZbývá tahů: %d. items.dewdrop.name=Kapička rosy diff --git a/core/src/main/assets/messages/items/items_eo.properties b/core/src/main/assets/messages/items/items_eo.properties index a08496d53..dadee058c 100644 --- a/core/src/main/assets/messages/items/items_eo.properties +++ b/core/src/main/assets/messages/items/items_eo.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Pro malbeno de tiu ĉi defendaĵo, vi ne povas ĝi items.armor.armor.cursed=Vi sentas fian magion insidantan de tiu ĉi defendaĵo. items.armor.armor.weak_cursed=Malgraŭ esti malbenita, vi povis demeti tiun ĉi defendaĵon. items.armor.armor.not_cursed=Tiu ĉi defendaĵo estas libera de fia magio. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=La rompita sigelo de Batalisto estas surmetita al tiu ĉi defendaĵo. Kiam li estos vundata havante malpli ol duono de sano, la sigelo liveros _%d ŝirm-poentojn_. items.armor.armor.seal_transfer=La rompita sigelo de Batalisto devas esti surmetita al lia nune vestita defendaĵo por utili. Ĉu vi volas disigi la sigelon de la portata defendaĵo kaj surmeti ĝin al la portota? items.armor.armor.seal_transfer_yes=jes items.armor.armor.seal_transfer_no=ne @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo malpliigo items.trinkets.ferrettuft.name=hartufo de ĉasputoro items.trinkets.ferrettuft.desc=Tufo de glataj blankaj haroj de ĉasputoro, kunligitaj per limeverda rubando kaj binditaj formante kokardon. Ĉasputoroj estas konataj pro sia lerteco, petolemo kaj manko de reguloj. Iom da tiuj ecoj ŝajnas radii el la brilaĵo, pliigante evitpovon de ĉiuj proksimuloj. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Kutime tiu ĉi brilaĵo pliigos evitpovon de ĉiuj uloj je _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=Je la nuna nivelo tiu ĉi brilaĵo pliigos evitpovon de ĉiuj uloj je _%1$s%%_. items.trinkets.mimictooth.name=dento de imitulo items.trinkets.mimictooth.desc=Tiu ĉi granda kaj akra dento estis elŝirita de iu tre malkontenta imitulo. Ĝi ŝajnas influi al imituloj en la labirinto, igante ilin pli oftaj kaj pli danĝeraj. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Elektu defendaĵon items.brokenseal.unknown_armor=Vi devas unue identigi, ĉu tiu defendaĵo ne estas malbenita. items.brokenseal.cursed_armor=Vi ne povas surmeti sigelon al malbenita defendaĵo. items.brokenseal.affix=Vi surmetis la sigelon al via defendaĵo! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Vaksa sigelo surmetita al defendaĵo kiel emblemo de kuraĝo. Sur ĝia centro troviĝas paliĝinta runo de protekto, la sigelo estas rompita laŭ la mezo.\n\nMemoraĵo el lia hejmo, la sigelo helpas al Batalisto travivi. Kun surmetita sigelo Batalisto senprokraste akiros ŝirmon, kiam li estos vundita kaj havos malpli ol duono de sano.\n\nLa sigelo povas esti _surmetita al defendaĵo,_ kaj portita inter defendaĵoj. La sigelo povas transigi unu plibonigon, tiu ĉi plibonigo devas esti aplikita al defendaĵo kun surmetita sigelo. items.brokenseal.inscribed=La sigelo estas surskribita per _%s._ items.brokenseal.choose_title=Elektu skribaĵon items.brokenseal.choose_desc=Kaj tiu ĉi defendaĵo kaj la rompita sigelo portas skribaĵon. Elektu skribaĵon por konservi.\n\nSkribaĵo sur defendaĵo: %1$s\nSkribaĵo sur rompita sigelo: %2$s\n\nRimarku, ke se vi elektos skribaĵon, kiu estas sur la defendaĵo, la sigelo poste ne povos transigi ĝin. items.brokenseal.discover_hint=Iu el la herooj komencas kun tiu ĉi aĵo. items.brokenseal$warriorshield.name=Batalista ŝirmo -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=La rompita sigelo helpas al Batalisto travivi, liverante al li ŝirmon super lia sano. Necesas atendi – post la unua aktivigo de ŝirmo – antaŭ ol povi reuzi ĝin.\n\nTiu ĉi ŝirmo ne etiĝas laŭtempe, sed finos, kiam neniu amiko ĉeestos Bataliston dum kelkaj temperoj. Kiam ĝi finos, ĉiu neuzita ŝirm-poento etigos la tempon necesan por atendi, sed maksimume je 50%%.\n\nPlia ŝirmo: %1$d.\n\nNecesa tempo por atendi: %2$d. items.brokenseal$warriorshield.desc_cooldown=Batalisto lastatempe akiris ŝirmon de sia rompita sigelo kaj nun devas atendi antaŭ ol povi profiti de tiu ŝirma efiko.\n\nPliaj temperoj por atendi: %d. items.dewdrop.name=rosero diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index e2a6e34bd..933254f87 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Debido a la maldición de esta armadura, eres inca items.armor.armor.cursed=Puedes sentir una magia maligna acechando dentro de esta armadura. items.armor.armor.weak_cursed=A pesar de la maldición, eres capaz de quitarte esta armadura. items.armor.armor.not_cursed=Esta armadura está libre de energía maligna. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=El sello roto del Guerrero está fijado a esta armadura. Cuando sea herido por debajo de la mitad de salud, le otorgará _%d de blindaje_. items.armor.armor.seal_transfer=El sello roto del Guerrero debe ser fijado a la armadura que lleva actualmente para poder beneficiarse de este. ¿Quisieras quitar automáticamente el sello de la armadura que desequipaste y fijarlo en la armadura que vas a equipar? items.armor.armor.seal_transfer_yes=sí items.armor.armor.seal_transfer_no=no @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=En su nivel actual este ornamento reducirá items.trinkets.ferrettuft.name=mechón de hurón items.trinkets.ferrettuft.desc=Un mechón de pelaje de hurón blanco y sedoso, unido por una cinta verde lima atada en forma de lazo. Los hurones son conocidos por su agilidad, travesuras y falta de integridad. Algo de ese poder parece irradiar del ornamento, mejorando la evasión de cualquier cosa cercana. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Típicamente este ornamento incrementa la evasión de todos los personajes en _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=En su nivel actual este ornamento incrementará la evasión de todos los personajes en _%1$s%%_. items.trinkets.mimictooth.name=diente de mímico items.trinkets.mimictooth.desc=Este gran diente afilado debe haber sido arrancado de un mímico poco contento. Parece estar influyendo a los mímicos de la mazmorra, haciéndolos más frecuentes y peligrosos. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Selecciona una armadura items.brokenseal.unknown_armor=Debes identificar si esa armadura está o no está maldita primero. items.brokenseal.cursed_armor=El sello no se puede aplicar en una armadura maldita. items.brokenseal.affix=¡Has fijado el sello a tu armadura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sello de cera, colocado en la armadura como un símbolo de valor. Tiene una runa de protección descolorida grabada en el centro, partida por la mitad.\n\nUn recuerdo de casa, el sello ayuda al guerrero a perseverar. Mientras lleva el sello, el guerrero ganará instantáneamente blindaje cuando esté por ser dañado a la mitad o menos de salud.\n\nEl sello puede ser _fijado a la armadura,_ y moverse entre armaduras. Puede llevar una sola mejora con él, siempre y cuando dicha mejora sea aplicada a la armadura con el sello ya fijado. items.brokenseal.inscribed=El sello esta inscrito con _%s._ items.brokenseal.choose_title=Elige un glifo items.brokenseal.choose_desc=Tanto esta armadura como el sello roto llevan un glifo. Elija qué glifo se debe conservar.\n\nGlifo de la Armadura: %1$s\nGlifo del Sello Roto: %2$s\n\nTen en cuenta que si eliges el glifo que está actualmente en la armadura, el sello no podrá transferirlo más tarde. items.brokenseal.discover_hint=Uno de los héroes empieza con este ítem. items.brokenseal$warriorshield.name=Blindaje del Guerrero. -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=El sello roto del Guerrero está le ayudando a perseverar, otorgándole blindaje sobre su salud. Tiene un tiempo de recarga desde que el blindaje se haya activado antes de que pueda usarse otra vez.\n\nEste blindaje no decae con el tiempo, pero se perderá si no hay enemigos cercanos por algunos turnos. Cuando esto ocurra, cualquier cantidad de blindaje restante reducirá su recarga, hasta un máximo de 50%%.\n\nBlindaje restante: %1$d.\n\nRecarga actual: %2$d. items.brokenseal$warriorshield.desc_cooldown=El Guerrero ha ganado blindaje de su sello roto recientemente y debe esperar hasta que pueda beneficiarse de su efecto de blindaje otra vez.\n\nTurnos Restantes: %d. items.dewdrop.name=gota de rocío diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index e684f4aac..de370c6d1 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Vous ne parvenez pas à retirer cette armure car e items.armor.armor.cursed=Vous pouvez ressentir une magie malveillante émaner de cette armure. items.armor.armor.weak_cursed=Malgré la malédiction, vous êtes capable de déséquiper cette armure. items.armor.armor.not_cursed=Cette armure est dépourvue de toute aura malveillante. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Le sceau brisé du Guerrier est attaché à cette armure. Lorsqu'il va être blessé en dessous de la moitié de sa santé maximale, il lui accordera _%d de protection_. items.armor.armor.seal_transfer=Le sceau brisé du Guerrier doit être attaché à l'armure que vous portez pour vous accorder ses bénéfices. Voulez-vous automatiquement détacher le sceau de l'armure que vous déséquipez pour l'attacher à l'armure que vous équipez ? items.armor.armor.seal_transfer_yes=oui items.armor.armor.seal_transfer_no=non @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Au niveau actuel, cette babiole réduira vot items.trinkets.ferrettuft.name=touffe de poils de furet items.trinkets.ferrettuft.desc=Une touffe de poils de furet blanche et soyeuse, attachée par un ruban vert clair avec un nœud. Les furets sont connus pour leur agilité, leur malice et leur capacité à pouvoir se déformer. Certains de ces pouvoirs semblent émaner de la babiole, améliorant l'esquive de quiconque à proximité. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Cette babiole augmente généralement l'esquive de tous les personnages de _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=Au niveau actuel, cette babiole augmente l'esquive de tous les personnages de _%1$s%%_. items.trinkets.mimictooth.name=croc de mimique items.trinkets.mimictooth.desc=Cette grande dent acérée doit avoir été arrachée d'une mimique très méchante. Elle semble influencer les mimiques du donjon, les rendant plus fréquentes et dangereuses. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Choisissez une armure items.brokenseal.unknown_armor=Vous devez d'abord savoir si cette armure est maudite ou non. items.brokenseal.cursed_armor=Le sceau ne s'attache pas à une armure maudite. items.brokenseal.affix=Vous fixez le sceau à votre armure ! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sceau de cire, fixé sur une armure comme symbole de valeur. Une rune de protection effacée par le temps y est gravée, et il est brisé en deux.\n\nSouvenir de son foyer, le sceau aide le guerrier à persévérer. En le portant sur lui, le guerrier va instantanément gagner une protection quand il va être blessé en dessous de la moitié de sa santé maximale.\n\nLe sceau peut être _fixé sur une armure,_ et déplacé d'une armure à l'autre. Il peut transporter un niveau d'amélioration avec lui si cette amélioration a été faite sur une armure quand le sceau y était attaché. items.brokenseal.inscribed=Le sceau porte une gravure de _%s_. items.brokenseal.choose_title=Choisissez un Glyphe items.brokenseal.choose_desc=Cette armure et le sceau brisé portent tous deux un glyphe. Choisissez le glyphe qui doit être conservé.\n\nGlyphe de l'armure : %1$s\nGlyphe du sceau brisé : %2$s\n\nNotez que si vous choisissez le glyphe qui se trouve actuellement sur l'armure, le sceau ne pourra pas le transférer plus tard. items.brokenseal.discover_hint=Un des héros commence avec cet objet. items.brokenseal$warriorshield.name=Bouclier de Guerrier -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Le sceau brisé du Guerrier l'aide à persévérer, et lui accorde une protection qui s'ajoute à sa santé. Après apparition de la protection, un temps de rechargement doit s'écouler avant que cet effet puisse être réutilisé.\n\nCette protection ne se dissipe pas avec le temps, mais elle disparaitra s'il s'écoule quelques tours sans que vous ne soyez proches d'ennemis. Lors de sa disparition, la protection restante servira à réduire le temps de rechargement, jusqu'à un maximum de 50%%.\n\nProtection restante : %1$d.\n\nTemps de rechargement actuel : %2$d. items.brokenseal$warriorshield.desc_cooldown=Le Guerrier a récemment gagné une protection de son sceau brisée, et doit attendre avant de pouvoir en bénéficier à nouveau.\n\nTours restants : %d. items.dewdrop.name=perle de rosée diff --git a/core/src/main/assets/messages/items/items_in.properties b/core/src/main/assets/messages/items/items_in.properties index 09c0a0bb9..491eb4fd3 100644 --- a/core/src/main/assets/messages/items/items_in.properties +++ b/core/src/main/assets/messages/items/items_in.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Karena armor ini terkutuk, kamu tidak kuat untuk m items.armor.armor.cursed=Kamu dapat merasakan sihir jahat di armor ini. items.armor.armor.weak_cursed=Meskipun ada kutukan, kamu dapat melepas armor ini. items.armor.armor.not_cursed=Armor ini bebas dari sihir jahat. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Segel rusak Pendekar terpasang pada armor ini. Saat ia akan terluka hingga darahnya setengah, itu akan memberinya _%d perisai_. items.armor.armor.seal_transfer=Supaya memberi efek, segel rusak Pendekar harus melekat pada armor yang ia pakai. Apakah kamu ingin otomatis memindahkan segel dari armor yang kamu lepas ke armor yang akan kamu pakai? items.armor.armor.seal_transfer_yes=ya items.armor.armor.seal_transfer_no=tidak @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Pada level saat ini, perhiasan ini akan meng items.trinkets.ferrettuft.name=Jambul musang items.trinkets.ferrettuft.desc=Sejumput bulu musang putih halus, disatukan oleh pita hijau limau yang diikat menjadi busur. Musang dikenal karena kelincahannya, sifatnya yang nakal, dan kurangnya integritas. Sebagian dari kekuatan itu tampaknya terpancar dari perhiasan itu, meningkatkan kemampuan menghindar dari apa pun di dekatnya. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Biasanya perhiasan ini akan meningkatkan penghindaran semua karakter sebesar _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=Pada level saat ini, perhiasan ini akan meningkatkan penghindaran semua karakter sebesar _%1$s%%_. items.trinkets.mimictooth.name=taring mimik items.trinkets.mimictooth.desc=Taring besar ini pasti diambil dari sebuah mimik yang sangat tidak bahagia. Sepertinya dapat mempengaruhi para mimik yang ada di terungku, membuat mereka lebih sering muncul dan lebih berbahaya. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Pilih armor items.brokenseal.unknown_armor=Kamu harus mengidentifikasi terlebih dahulu apakah armor itu terkena kutukan atau tidak. items.brokenseal.cursed_armor=Segel tidak bisa dipasang pada armor terkutuk. items.brokenseal.affix=Kau menempelkan segel ke armormu! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Segel lilin yang ditempelkan pada armor sebagai simbol keberanian. Di bagian tengahnya terukir tanda perlindungan yang sudah pudar, dan retak menjadi dua di bagian tengah.\n\nSebuah kenang-kenangan dari rumahnya, segel tersebut membantu Pendekar untuk bertahan. Saat mengenakan segel, Pendekar akan langsung memperoleh perisai saat darahnya hampir setengah atau lebih rendah.\n\nSegel ini dapat _ditempelkan pada armor,_ dan dapat dipindahkan ke armor lain. Segel ini juga dapat membawa satu peningkatan dengannya, selama peningkatan itu diterapkan pada armor sementara segel terpasang padanya. items.brokenseal.inscribed=Segel diberi kekuatan _%s._ items.brokenseal.choose_title=Pilih Glyph items.brokenseal.choose_desc=Armor dan segel rusak membawa sebuah glyph. Pilih glyph mana yang harus disimpan.\n\nGlyph Armor: %1$s\nGlyph Segel Rusak: %2$s\n\nPerhatikan bahwa jika Kau memilih glyph yang saat ini ada di armor, segel tersebut tidak akan dapat mentransfernya nanti. items.brokenseal.discover_hint=Salah satu pahlawan berawal dengan item ini. items.brokenseal$warriorshield.name=Perisai Pendekar -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Segel rusak Pendekar saat ini membantunya bertahan, memberinya perisai di atas darahnya. Terdapat cooldown setelah perisai awalnya dipicu sebelum dapat digunakan lagi.\n\nPerisai ini tidak berkurang seiring waktu, tetapi akan berakhir jika tidak ada musuh di dekatnya selama beberapa giliran. Saat berakhir, perisai yang tidak digunakan akan mengurangi cooldown, hingga maksimal 50%%.\n\nPerisai tersisa: %1$d.\n\nCooldown saat ini: %2$d. items.brokenseal$warriorshield.desc_cooldown=Pendekar baru saja memperoleh perisai dari segel rusaknya, dan harus menunggu hingga ia dapat memperoleh manfaat dari efek perisainya lagi.\n\nGiliran tersisa: %d. items.dewdrop.name=tetes embun diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index 8362c8ac4..3931b1a95 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Poiché questa armatura è maledetta, non ti è po items.armor.armor.cursed=Puoi percepire un'energia maligna nascondersi in questa armatura. items.armor.armor.weak_cursed=Nonostante la maledizione, puoi toglierti quest'armatura. items.armor.armor.not_cursed=Questa armatura è libera da magia ostile. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Il sigillo rotto del Guerriero è attaccato a questa armatura. Quando sta per essere portato a meno della metà della vita, gli fornirà _%d di scudo. items.armor.armor.seal_transfer=Il sigillo rotto del Guerriero deve essere fissato sulla sua armatura attualmente indossata per beneficiarne. Vuoi staccare automaticamente il sigillo dall'armatura che stai rimuovendo e fissarlo sull'armatura che stai equipaggiando? items.armor.armor.seal_transfer_yes=sì items.armor.armor.seal_transfer_no=no @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Al suo livello attuale, questo monile ridurr items.trinkets.ferrettuft.name=ciocca di furetto items.trinkets.ferrettuft.desc=Una ciocca di pelo bianco vellutato di furetto, tenuta assieme da un fiocco verde lime annodato in una curva. I furetti sono conosciuti per la loro agilità, birbanteria e mancanza di integrità. Un po' di quel potere sembra emanare dal gingillo, aumentando l'evasione di tutte le creature vicine. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=In generale questo gingillo aumenterà l'evasione di tutti i personaggi del _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=Al suo attuale livello, questo gingillo aumenterà l'evasione di tutti i personaggi del _%1$s %%_. items.trinkets.mimictooth.name=dente di imitatore items.trinkets.mimictooth.desc=Questo grande dente affilato deve essere stato estratto da un imitatore molto infelice. Sembra che stia influenzando gli imitatori nel dungeon, rendendoli più frequenti e pericolosi. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Seleziona un'armatura items.brokenseal.unknown_armor=Devi prima identificare se quell'armatura sia maledetta o meno. items.brokenseal.cursed_armor=Il sigillo non si attaccherà ad un armatura maledetta. items.brokenseal.affix=Applichi il sigillo alla tua armatura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. È presente una sbiadita runa di protezione incisa nel mezzo, ed è rotto a metà.\n\nUn ricordo della sua casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero guadagnerà istantaneamente uno scudo quando sta per essere ridotto a meno della metà della propria vita.\n\nIl sigillo può essere _apposto all'armatura_, e trasferito tra armature. Può portare con sé un singolo miglioramento, purché il miglioramento sia stato applicato mentre il sigillo era apposto su di essa. items.brokenseal.inscribed=Il sigillo è iscritto con un _%s._ items.brokenseal.choose_title=Scegli un Glifo items.brokenseal.choose_desc=Sia quest'armatura che il sigillo del guerriero portano un glifo. Scegli quale glifo deve essere conservato.\n\nGlifo dell'Armatura: %1$s \n\nGlifo del Sigillo rotto: %2$s \n\nRicorda che se scegli quello che è sull'armatura, il sigillo non sarà capace di trasferirlo in seguito. items.brokenseal.discover_hint=Uno degli eroi inizia con questo oggetto. items.brokenseal$warriorshield.name=Scudo del Guerriero -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Il sigillo rotto del Guerriero lo sta aiutando a perseverare, donandogli scudo oltre alla sua salute. È presente un tempo di recupero dopo l'attivazione iniziale dello scudo prima che possa essere usato nuovamente. \n\nLo scudo non decade nel tempo, ma terminerà se non sono presenti nemici nelle vicinanze per qualche turno. Quando termina, tutto lo scudo non usato ridurrà il tempo di recupero, fino ad un massimo di 50%%. \n\nScudo rimanente: %1$d. \n\nTempo di recupero attuale: %2$d. items.brokenseal$warriorshield.desc_cooldown=Il Guerriero ha recentemente ottenuto scudo dal suo sigillo rotto, e deve aspettare prima di poter usufruire del suo effetto di scudo nuovamente. \n\nTurni Rimanenti: %d. items.dewdrop.name=goccia di rugiada diff --git a/core/src/main/assets/messages/items/items_ja.properties b/core/src/main/assets/messages/items/items_ja.properties index ad42e04b2..c85608ee3 100644 --- a/core/src/main/assets/messages/items/items_ja.properties +++ b/core/src/main/assets/messages/items/items_ja.properties @@ -92,8 +92,8 @@ items.armor.armor.cursed_worn=この鎧は呪われているため、脱ぐこ items.armor.armor.cursed=この鎧の中には凶悪な魔力が潜んでいるようだ。 items.armor.armor.weak_cursed=呪われているにもかかわらず、この鎧を外すことができる。 items.armor.armor.not_cursed=この鎧は害悪を及ぼす魔法がない。 -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=戦士の壊れた印章は、現在着ている鎧に取り付けられていなければ恩恵を受けられない。脱いだ鎧から印章を自動的に取り外し、現在着ている鎧に取り付けますか? +items.armor.armor.seal_attached=この鎧には戦士の壊れた印章が貼り付けられており、体力が半分以下になりそうになると、_%dのシールド_を与える。 +items.armor.armor.seal_transfer=戦士の壊れた印章は、現在着ている鎧に貼り付けられていなければ恩恵を受けられない。脱いだ鎧から印章を自動的に取り外し、現在着ている鎧に貼り付けますか? items.armor.armor.seal_transfer_yes=はい items.armor.armor.seal_transfer_no=いいえ items.armor.armor$glyph.glyph=刻印 @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=現在の強化値では、この装身具 items.trinkets.ferrettuft.name=フェレットの毛束 items.trinkets.ferrettuft.desc=絹のような白いフェレットの毛束を、ライムグリーンのリボンでつないだものだ。フェレットは俊敏で、いたずら好きで、やんちゃなことで知られている。そのパワーの一部は、この装身具から放たれているようで、近くにいるものの回避能力を高めている。 -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=通常、この装身具は全てのキャラクターの回避力を _%1$s%%_ 上昇させる。 +items.trinkets.ferrettuft.stats_desc=現在の強化値では、この装身具は全てのキャラクターの回避力を _%1$s%%_ 上昇させる。 items.trinkets.mimictooth.name=ミミックの牙 items.trinkets.mimictooth.desc=この大きな鋭い牙は、とても不幸なミミックから抜かれたに違いない。ダンジョンのミミックたちに影響を与え、より多く、より危険な存在にしているようだ。 @@ -2264,18 +2264,18 @@ items.arcaneresin.desc=紫と白の間で輝く細かな粉末だ。魔法のエ items.arcaneresin.discover_hint=このアイテムは錬金術で作ることができる。 items.brokenseal.name=壊れた印章 -items.brokenseal.ac_affix=取り付ける +items.brokenseal.ac_affix=貼り付ける items.brokenseal.prompt=鎧を選択 items.brokenseal.unknown_armor=まず、その鎧が呪われているかどうかを識別する必要がある。 -items.brokenseal.cursed_armor=呪われた鎧には印章を取り付けることができない。 -items.brokenseal.affix=鎧に印章を取り付けた! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.cursed_armor=呪われた鎧には印章を貼り付けることができない。 +items.brokenseal.affix=鎧に印章を貼り付けた! +items.brokenseal.desc=武勇の象徴として鎧に貼り付けることのできる、蝋でできた印章だ。中央には色あせた守護のルーン文字が刻まれており、真ん中で真っ二つに割れている。\n\n故郷の形見であるこの印章は、戦士の忍耐力を高める。印章を身に着けている間、戦士は体力が半分以下になるまでダメージを受けそうになると、即座にシールドを得る事ができる。\n\nこの印章は _鎧に貼り付ける_ ことができ、様々な鎧に付け外しできる。印章が鎧に貼り付けられている時にその鎧に強化を行っていれば、強化値も+1分付け外しすることができる。 items.brokenseal.inscribed=印章には _%s_ が刻まれている。 items.brokenseal.choose_title=刻印の選択 items.brokenseal.choose_desc=この鎧と壊れた印章のどちらにも刻印が付いている。どちらの刻印を残すか選ぶ必要がある。\n\n鎧の刻印: %1$s\n壊れた印章の刻印: %2$s\n\n注意: 現在鎧に付いている刻印を選ぶと、後で印章に移せなくなる。 items.brokenseal.discover_hint=勇士の一人がスタート時にこのアイテムを持っている。 items.brokenseal$warriorshield.name=戦士のシールド -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=現在、戦士の壊れた印章は彼の忍耐力を高めており、体力に加えてシールドを付与している。シールドが発動してから再び使用できるようになるまでクールダウンがある。\n\nこのシールドは時間が経っても減衰しないが、数ターンの間近くに敵がいなければ終了する。シールドが終了した時に残りのシールドがあればクールダウンが減少し、最大50%%まで減少する。\n\n残りシールド: %1$d\n\n現在のクールダウン: %2$dターン items.brokenseal$warriorshield.desc_cooldown=戦士は最近、壊れた印章からシールドを得ており、再びシールド効果の恩恵を受けられるようになるまで待たなければならない。\n\n残り: %dターン items.dewdrop.name=露の雫 diff --git a/core/src/main/assets/messages/items/items_ko.properties b/core/src/main/assets/messages/items/items_ko.properties index 3a51eb1a0..1e92164a2 100644 --- a/core/src/main/assets/messages/items/items_ko.properties +++ b/core/src/main/assets/messages/items/items_ko.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=이 갑옷은 저주받았기 때문에, 당신은 items.armor.armor.cursed=당신은 악의로 가득 찬 마법이 이 갑옷에 깃든 것을 느낍니다. items.armor.armor.weak_cursed=저주에도 불구하고, 당신은 방어구를 벗을 수 있었다. items.armor.armor.not_cursed=이 갑옷에는 악의적인 마법이 없습니다. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=전사의 부러진 인장이 이 갑옷에 붙어 있으며, 전사의 체력이 절반 이하로 떨어질 시 _%d의 방어막_을 제공합니다. items.armor.armor.seal_transfer=전사의 부러진 인장은 현재 착용 중인 갑옷에 붙어 있어야만 효과를 발휘합니다. 갑옷을 교체할 때 자동으로 인장을 바꿔 다시겠습니까? items.armor.armor.seal_transfer_yes=예 items.armor.armor.seal_transfer_no=아니오 @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=이 장신구는 현재 강화 수치에서 items.trinkets.ferrettuft.name=족제비 터럭 items.trinkets.ferrettuft.desc=초록색 리본으로 묶은 부드럽고 흰 족제비의 터럭입니다. 족제비는 민첩함, 장난스러움, 그리고 낮은 집중력으로 알려져 있습니다. 이 장신구에도 그 속성이 남아 있어 주변의 모든 것의 회피를 증가시킵니다. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=보통 이 장신구는 모든 캐릭터의 회피를 _%1$s%%_ 만큼 증가시킵니다. +items.trinkets.ferrettuft.stats_desc=이 장신구는 현재 강화 수치에서 모든 캐릭터의 회피를 _%1$s%%_만큼 증가시킵니다. items.trinkets.mimictooth.name=미믹 이빨 items.trinkets.mimictooth.desc=이 커다랗고 날카로운 이빨은 매우 불행한 미믹에게서 뽑혀져 나온 것일 겁니다. 이빨은 던전의 미믹들에게 영향을 주고 있는 것처럼 보이며, 미믹들이 더 자주 등장하게 함과 동시에 더욱 위험하게 만들고 있습니다. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=붙일 갑옷을 선택하세요 items.brokenseal.unknown_armor=먼저 갑옷이 저주받았는지 확인해야 합니다. items.brokenseal.cursed_armor=인장은 저주받은 방어구에 붙일 수 없다. items.brokenseal.affix=갑옷에 인장을 붙였다! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=갑옷에 붙여 용맹함을 자랑할 수 있는 밀랍 인장입니다. 세월이 지나 인장의 무늬는 닳아 버렸고 중간 부분은 부러졌습니다.\n\n고향의 보물인 이 인장은 전사의 인내력을 강화합니다. 인장이 붙은 갑옷을 입은 전사는 체력이 절반 이하로 감소할 때 자동으로 대량의 보호막을 얻습니다.\n\n이 인장은 _갑옷에 붙일 수 있으며, 여러 갑옷에 옮겨 붙일 수 있습니다._ 인장이 붙은 채로 방어구를 강화하면 인장을 1회까지 강화할 수 있으며, 강화된 인장이 붙은 방어구는 1만큼의 추가 강화 수치를 얻습니다. items.brokenseal.inscribed=인장에 _%s_ 가 새겨져 있습니다. items.brokenseal.choose_title=상형문자를 선택하세요 items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형문자가 부여되어 있습니다. 보존할 상형문자를 선택해주세요.\n\n갑옷 상형문자: %1$s\n부러진 인장 상형문자: %2$s\n\n갑옷에 부여된 상형문자를 보존할 경우, 이후 인장을 옮길 때 그 상형문자를 같이 옮기지 않습니다. items.brokenseal.discover_hint=특정 영웅이 이 아이템을 가지고 시작합니다. items.brokenseal$warriorshield.name=전사의 방어막 -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=전사의 부러진 인장이 인내력을 끌어올려 현재 체력에 더하여 추가 방어막을 제공하였습니다. 방어막 소진 후 150턴의 재사용 대기 시간이 있습니다.\n\n이 방어막은 서서히 사라지지 않지만, 주변에 적이 없을 시 몇턴 후 사라집니다. 소모되지 않은 방어막은 재사용 대기 시간을 최대 50%%까지 줄입니다.\n\n남은 방어막: %1$d.\n\n현재 재사용 대기 시간: %2$d. items.brokenseal$warriorshield.desc_cooldown=최근 부러진 인장으로부터 방어막을 제공받았으며, 다시 사용하기 전까지 기다려야 합니다.\n\n남은 턴 수: %d. items.dewdrop.name=이슬 diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index fc01cade1..52dd3776f 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Omdat dit harnas vervloekt is ben je machteloos om items.armor.armor.cursed=Je voelt een kwaadaardige magie in dit harnas schuilen. items.armor.armor.weak_cursed=Ondanks de vloek ben je in staat om dit harnas uit te trekken. items.armor.armor.not_cursed=Dit harnas is vrij van kwaadaardige magie. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Het gebroken zegel van de Krijger is aan dit harnas vastgemaakt, Wanneer zijn gezondheid onder de helft dreigt te dalen, zal het hem _%d bescherming_ geven. items.armor.armor.seal_transfer=Het gebroken zegel van de Krijger moet worden bevestigd aan zijn momenteel gedragen pantser om hem te helpen. Wil je het zegel automatisch losmaken van het pantser dat je verwijdert en bevestigen aan het pantser dat je aan het uitrusten bent? items.armor.armor.seal_transfer_yes=ja items.armor.armor.seal_transfer_no=nee @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=Op het huidige niveau verkleint deze snuiste items.trinkets.ferrettuft.name=frettenplukje items.trinkets.ferrettuft.desc=Een plukje zachte witte frettenvacht, bij elkaar gehouden door een limoenkleurig lintje vastgebonden in een strik. Fretten staan bekend om hun behendigheid, ondeugendheid en gebrek aan integriteit. Een deel van die kracht lijkt van de snuisterij af te stralen, waardoor ontwijking van alles in de buurt verbeterd. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Doorgaans zal deze snuisterij de ontwijkingskans van alle personages met _%1$s%%_ verhogen. +items.trinkets.ferrettuft.stats_desc=Op het huidige niveau zal deze snuisterij de ontwijkingskans van alle personages met _%1$s%%_ verhogen. items.trinkets.mimictooth.name=tand van een nabootser items.trinkets.mimictooth.desc=Deze grote scherpe tand moet getrokken zijn uit een zeer ongelukkige nabootser. Het lijkt de nabootsers van de kerker te beïnvloeden, waardoor ze frequenter en gevaarlijker worden. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Kies een harnas items.brokenseal.unknown_armor=Je moet eerst identificeren of dat harnas vervloekt is of niet. items.brokenseal.cursed_armor=Het zegel kan niet worden bevestigd op vervloekte harnassen. items.brokenseal.affix=Je bevestigt het zegel op je harnas! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Een zegel van was, bevestigd aan een harnas als symbool van moed. In het midden zit een vervaagde rune van bescherming gegraveerd, en is doormidden gebarsten.\n\nAls aandenken aan zijn thuis helpt het zegel de krijger om te volharden. Tijdens het dragen van het zegel krijgt de krijger direct bescherming wanneer hij bijna tot de helft van zijn gezondheid of minder beschadigd raakt.\n\nHet zegel kan _op een harnas worden bevestigd_ en tussen verschillende harnassen worden verplaatst. Het kan een enkele opwaardering met zich meedragen, zolang die opwaardering maar op het harnas is toegepast terwijl het zegel eraan was bevestigd. items.brokenseal.inscribed=Het zegel is voorzien van een _%s._ items.brokenseal.choose_title=Kies een symbool items.brokenseal.choose_desc=Zowel dit harnas als het verbroken zegel dragen een symbool. Kies welk symbool moet worden behouden.\n\nPantsersymbool: %1$s\nGebroken Zegelsymbool: %2$s\n\nHoud er rekening mee dat als je het symbool kiest dat op dat moment op het harnas staat, het zegel dit later niet kan overdragen. items.brokenseal.discover_hint=Een van de helden begint met dit voorwerp. items.brokenseal$warriorshield.name=Krijgersschild -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Het gebroken zegel van de Krijger helpt hem momenteel om te volharden en geeft hem naast zijn gezondheid ook een schild. Nadat het schild voor het eerst is geactiveerd is er een afkoeltijd voordat het opnieuw kan worden gebruikt.\n\nDit schild vervalt niet na verloop van tijd, maar zal verdwijnen als er een paar beurten geen vijanden in de buurt zijn. Wanneer het verdwijnt, zal elk ongebruikt schild de afkoeltijd verkorten, tot een maximum van 50%%.\n\nResterend schild: %1$d.\n\nHuidige afkoeltijd: %2$d. items.brokenseal$warriorshield.desc_cooldown=De Krijger heeft onlangs bescherming gekregen door zijn gebroken zegel en moet wachten tot hij weer van het beschermende effect kan profiteren.\n\nResterende beurten: %d. items.dewdrop.name=dauwdruppel diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index aaa0bf411..bcc6021f6 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -92,14 +92,14 @@ items.armor.armor.cursed_worn=Esta armadura está amaldiçoada. Você é incapaz items.armor.armor.cursed=Você consegue sentir uma magia malévola se esgueirando por dentro desta armadura. items.armor.armor.weak_cursed=Apesar da maldição, você é capaz de remover esta armadura. items.armor.armor.not_cursed=Esta armadura está livre de magia maléfica -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. -items.armor.armor.seal_transfer=The Warrior's broken seal must be affixed to his currently worn armor in order to benefit him. Would you like to automatically detach the seal from the armor you are removing and affix it to the armor you are equipping? +items.armor.armor.seal_attached=O selo quebrado do Guerreiro está ligado a essa armadura. Quando ele estiver prestes a ser ferido abaixo da metade de sua via, o selo dará %dde escudo para ele. +items.armor.armor.seal_transfer=O selo quebrado do Guerreiro deve ser afixado à armadura que ele está usando para beneficiá-lo. Você gostaria de destacar automaticamente o selo da armadura que está removendo e afixá-lo à armadura que está equipando? items.armor.armor.seal_transfer_yes=sim items.armor.armor.seal_transfer_no=não items.armor.armor$glyph.glyph=glifo items.armor.armor$glyph.killed=%s matou você... items.armor.armor$glyph.rankings_desc=Morto por um glifo -items.armor.armor$glyph.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.armor.armor$glyph.discover_hint=Você pode encontrar um item com esse efeito aleatoriamente na masmorra ou tentar aplicá-lo a um item você mesmo. items.armor.classarmor.ac_ability=ESCOLHA A HABILIDADE items.armor.classarmor.ac_transfer=TRANSFERIR @@ -234,14 +234,14 @@ items.artifacts.driedrose$wndghosthero.desc=O fantasma é fraco sozinho, porém items.artifacts.driedrose$wndghosthero.weapon_prompt=Selecione uma arma items.artifacts.driedrose$wndghosthero.armor_prompt=Escolha uma armadura items.artifacts.driedrose$wndghosthero.cant_unique=O fantasma não pode usar itens únicos -items.artifacts.driedrose$wndghosthero.cant_cursed=The ghost can only use equipment that you're sure isn't cursed. -items.artifacts.driedrose$wndghosthero.cant_strength_unknown=The ghost may not be strong enough to use that. +items.artifacts.driedrose$wndghosthero.cant_cursed=O fantasma só pode usar equipamentos que você tem certeza de que não são amaldiçoados +items.artifacts.driedrose$wndghosthero.cant_strength_unknown=O fantasma pode não ser forte o suficiente para usar isso. items.artifacts.driedrose$wndghosthero.cant_strength=O fantasma não é forte o suficiente para usar isto. ##ghost hero items.artifacts.driedrose$ghosthero.name=fantasma triste items.artifacts.driedrose$ghosthero.def_verb=esquivou -items.artifacts.driedrose$ghosthero.discover_hint=You can find this character with a specific artifact. +items.artifacts.driedrose$ghosthero.discover_hint=Você pode encontrar esse personagem com um artefato específico. items.artifacts.driedrose$ghosthero.hello=Olá novamente %s. items.artifacts.driedrose$ghosthero.introduce=Meu espírito está ligado a esta rosa, foi muito preciosa para mim, um presente do meu amor que deixei na superfície.\n\nEu não posso voltar para ele, mas graças a você eu tenho uma segunda chance para completar minha jornada. Quando eu puder, responderei ao seu chamado e lutarei junto a você.\n\nContanto que tenha a rosa, eu posso ouvir a sua voz, então você pode usá-la para me liderar de longe.\n\nEspero que você possa ter sucesso onde eu falhei... @@ -478,7 +478,7 @@ items.artifacts.unstablespellbook.read_empowered=O pergaminho que você adiciono ###bags items.bags.bag.name=mochila -items.bags.bag.discover_hint=You can buy this item in a shop. +items.bags.bag.discover_hint=Você pode comprar este item em uma loja. items.bags.potionbandolier.name=bandoleira de poções items.bags.potionbandolier.desc=Esta bandoleira grossa se encaixa em torno de seu peito como um cinto, ela tem várias tiras isoladas para armazenar frascos de poção, seu odre de água ou frascos de metal líquido.\n\nEnquanto estiverem dentro da bandoleira, suas poções estarão protegidas do frio. @@ -552,7 +552,7 @@ items.bombs.woollybomb.discover_hint=Você pode fabricar este item através de a items.food.berry.name=baga da masmorra items.food.berry.eat_msg=A baga estava saborosa! items.food.berry.desc=Esta pequena baga foi encontrada pela Caçadora entre a vegetação da masmorra. Pode ser comida rapidamente, restaura uma pequena quantidade de saciedade e pode conter uma semente utilizável! -items.food.berry.discover_hint=You can find this item using a specific hero talent. +items.food.berry.discover_hint=Você pode encontrar este item usando um talento de herói específico. items.food.blandfruit.name=frutinsossa items.food.blandfruit.cooked=frutinsossa cozida @@ -578,7 +578,7 @@ items.food.blandfruit$chunks.desc=A frutinsossa explodiu no impacto, deixando pe items.food.chargrilledmeat.name=carne grelhada items.food.chargrilledmeat.desc=Tem a aparência de um bife decente. -items.food.chargrilledmeat.discover_hint=You can create this using another food item. +items.food.chargrilledmeat.discover_hint=Você pode criar isso usando outro alimento. items.food.food.name=ração items.food.food.ac_eat=COMER @@ -591,7 +591,7 @@ items.food.frozencarpaccio.hard=Você sente sua pele endurecer! items.food.frozencarpaccio.refresh=Revigorante! items.food.frozencarpaccio.better=Você se sente melhor! items.food.frozencarpaccio.desc=É um pedaço de carne crua congelada. A única maneira de comer é cortando em fatias bem finas. E desta forma, fica surpreendentemente bom. -items.food.frozencarpaccio.discover_hint=You can create this using another food item. +items.food.frozencarpaccio.discover_hint=Você pode criar isso usando outro alimento. items.food.meatpie.name=torta de carne items.food.meatpie.eat_msg=A comida estava incrível! @@ -605,12 +605,12 @@ items.food.mysterymeat.legs=Você não sente suas pernas! items.food.mysterymeat.not_well=Você não se sente bem. items.food.mysterymeat.stuffed=Você está estufado. items.food.mysterymeat.desc=Coma por sua própria conta e risco. -items.food.mysterymeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.mysterymeat.discover_hint=Você pode obter esse item como um saque de certos inimigos. items.food.mysterymeat$placeholder.name=carne items.food.phantommeat.name=carne fantasma items.food.phantommeat.desc=Um grande e brilhante bife translúcido, cortado de uma piranha fantasma. Esta carne mágica não precisa ser cozida e concede uma série de benefícios defensivos, além de saciá-lo completamente. Quando comida, concede invisibilidade, pele arbórea, restaura certa quantidade de PV e cura muitos efeitos nocivos. -items.food.phantommeat.discover_hint=You can get this item as a drop from certain enemies. +items.food.phantommeat.discover_hint=Você pode obter esse item como um saque de certos inimigos. items.food.pasty.name=salgado items.food.pasty.fish_name=peixe ao vapor @@ -639,7 +639,7 @@ items.food.pasty$fishleftover.desc=Algum peixe que sobrou da sua refeição ante items.food.smallration.name=ração pequena items.food.smallration.eat_msg=A comida estava razoável. items.food.smallration.desc=Parece exatamente como uma ração comum, mas um pouco menor. -items.food.smallration.discover_hint=You can buy this item in a shop. +items.food.smallration.discover_hint=Você pode comprar este item em uma loja. items.food.stewedmeat.name=carne cozida items.food.stewedmeat.eat_msg=A comida estava razoável. @@ -648,7 +648,7 @@ items.food.stewedmeat.discover_hint=Você pode fabricar este item através de al items.food.supplyration.name=ração de suprimento items.food.supplyration.desc=Esta ração foi deixada na masmorra por membros e para membros da guilda dos ladrões. Ela foi projetada especificamente para ser consumida em viagem e para ajudar em trapaças em geral.\n\nEmbora não o sacie tanto quanto uma ração normal, pode ser comida rapidamente, fornece um pouco de cura direta e restaurará uma carga da capa das sombras do Ladino. -items.food.supplyration.discover_hint=You can find this item using a specific hero talent. +items.food.supplyration.discover_hint=Você pode encontrar este item usando um talento de herói específico. @@ -721,7 +721,7 @@ items.potions.potion.no=Não, mudei de ideia items.potions.potion.sure_drink=Você tem certeza de que quer beber isso? Na maioria dos casos, você deve arremessar tais poções em seus inimigos. items.potions.potion.sure_throw=Tem certeza de que quer jogar isso? Na maioria dos casos, faria mais sentido beber. items.potions.potion.shatter=O frasco se despedaçou, e o líquido respinga inofensivamente. -items.potions.potion.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.potions.potion.discover_hint=Você pode encontrar esse item aleatoriamente na masmorra ou criá-lo por meio de alquimia. items.potions.potion$placeholder.name=poção items.potions.potion$seedtopotion.name=Poção Aleatória @@ -776,7 +776,7 @@ items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando este vidro pr items.potions.brews.brew.discover_hint=Você pode fabricar este item através de alquimia. items.potions.brews.aquabrew.name=composto aquático -items.potions.brews.aquabrew.desc=When shattered, this brew will release a burst of pressurized water at its location. It's only forceful enough to damage fiery enemies, but it also spreads water to nearby terrain, disables traps, douses fires, and knocks back characters near the burst. +items.potions.brews.aquabrew.desc=Ao ser despedaçada, esta poção libera uma rajada de água pressurizada no local. Ela é forte o suficiente apenas para causar dano a inimigos em chamas, mas também espalha água no terreno próximo, desabilita armadilhas, apaga incêndios e repele personagens próximos ao local da explosão. items.potions.brews.blizzardbrew.name=composto nevado items.potions.brews.blizzardbrew.desc=Quando quebrada, esta mistura desencadeará uma nevasca rodopiante que se espalhará rapidamente como um gás. @@ -850,9 +850,9 @@ items.potions.exotic.exoticpotion.no=Não, eu mudei de ideia items.potions.exotic.exoticpotion.discover_hint=Você pode fabricar este item através de alquimia. items.potions.exotic.potionofcleansing.name=poção da limpeza -items.potions.exotic.potionofcleansing.desc=This powerful reagent will render the drinker immune to all harmful status effects for a few turns when quaffed. It can be thrown at a target to cleanse them as well. +items.potions.exotic.potionofcleansing.desc=Este poderoso reagente deixará o bebedor imune a todos os efeitos de status prejudiciais por alguns turnos quando consumido. Também pode ser jogado em um alvo para purificá-lo. items.potions.exotic.potionofcleansing$cleanse.name=purificado -items.potions.exotic.potionofcleansing$cleanse.desc=This character is temporarily immune to all harmful status effects!\n\nTurns remaining: %s. +items.potions.exotic.potionofcleansing$cleanse.desc=Este personagem fica temporariamente imune a todos os efeitos de status nocivos!\n\nTurnos Restantes: %s. items.potions.exotic.potionofcorrosivegas.name=poção de gás corrosivo items.potions.exotic.potionofcorrosivegas.desc=Tirar a rolha ou quebrar este frasco pressurizado fará com que seu conteúdo exploda em uma nuvem mortal de gás corrosivo de cor ferrugem. O gás se espalha mais rápido do que o gás tóxico e é mais mortal, mas também não durará muito. @@ -921,11 +921,11 @@ items.quest.embers.discover_hint=Você pode encontrar este item durante uma miss items.quest.gooblob.name=bolha de gosma items.quest.gooblob.desc=Um pedaço gelatinoso de gosma, separou-se de Goo enquanto ele morria. É quase como uma grande bola de geleia, apesar de você não se atrever a comê-la. \n\nPor si só não faz nada, mas pode ser útil se combinada com certas poções ou uma bomba. No mínimo, deve se converter em uma quantidade decente de energia. -items.quest.gooblob.discover_hint=You can get this item as a drop from certain enemies. +items.quest.gooblob.discover_hint=Você pode obter esse item como um saque de certos inimigos. items.quest.metalshard.name=pedaço de metal amaldiçoado items.quest.metalshard.desc=Um fragmento de metal enferrujado amaldiçoado que se soltou do DM-300 quando foi destruído. Você consegue sentir uma magia malévola inativa dentro dele.\n\nPor si só não faz nada, mas pode ser útil quando combinado com certos pergaminhos ou uma bomba. No mínimo, pode ser convertido em uma quantidade decente de energia. -items.quest.metalshard.discover_hint=You can get this item as a drop from certain enemies. +items.quest.metalshard.discover_hint=Você pode obter esse item como um saque de certos inimigos. items.quest.pickaxe.name=picareta items.quest.pickaxe.ability_name=perfurar @@ -941,7 +941,7 @@ items.quest.ratskull.desc=Uma caveira bem grande de rato. Daria um ótimo trofé ###remains items.remains.remainsitem.ac_use=USAR -items.remains.remainsitem.discover_hint=You can find this item in the remains of a specific hero from a previous lost run. +items.remains.remainsitem.discover_hint=Você pode encontrar este item nos restos mortais de um herói específico de uma incursão perdida anterior. items.remains.bowfragment.name=fragmento de arco items.remains.bowfragment.desc=Este fragmento quebrado de madeira já foi parte do arco espiritual de uma Caçadora perdida. Ainda é possível sentir um pouco de energia da natureza restante no fragmento, você pode usar o fragmento para fazer crescer um pouco de grama alta ao seu redor. Fazer isso, no entanto, destruirá o fragmento. @@ -1225,7 +1225,7 @@ items.scrolls.exotic.scrollofmetamorphosis.choose_desc=Escolha um talento para m items.scrolls.exotic.scrollofmetamorphosis.replace_desc=Escolha um novo talento para repor o seu talento metamorfoseado. items.scrolls.exotic.scrollofmetamorphosis.cancel_warn=O cancelamento ainda consumirá seu pergaminho da metamorfose, tem certeza? items.scrolls.exotic.scrollofmetamorphosis.metamorphose_talent=talento de metamorfose -items.scrolls.exotic.scrollofmetamorphosis.desc=This scroll contains powerful transmutation magic, which will apply to the caster instead of to an item. The magic of this scroll will let you select one talent, and replace it with one of five talents of the same tier from different hero classes!\n\nThis effect can only apply to class talents, not talents gained from subclasses or armor abilities. Talents that you cannot use will not be given as options. +items.scrolls.exotic.scrollofmetamorphosis.desc=Este pergaminho contém uma poderosa magia de transmutação, que será aplicada ao conjurador e não ao item. A magia deste pergaminho permitirá que você selecione um talento e o substitua por um dos cinco talentos do mesmo nível de diferentes classes de heróis!\n\nEste efeito só pode ser aplicado a talentos de classe, não a talentos obtidos de subclasses ou habilidades de armadura. Talentos que você não pode usar não serão dados como opções. items.scrolls.exotic.scrollofmysticalenergy.name=pergaminho da energia mística items.scrolls.exotic.scrollofmysticalenergy.desc=O poder mágico bruto ligado a este pergaminho irá, quando liberado, carregar os artefatos equipados do usuário ao longo do tempo. @@ -1324,7 +1324,7 @@ items.spells.wildenergy.desc=Este feitiço contém uma porção da energia amald items.stones.inventorystone.ac_use=USAR items.stones.runestone$placeholder.name=pedra rúnica -items.stones.runestone.discover_hint=You can find this item randomly in the dungeon, or craft it via alchemy. +items.stones.runestone.discover_hint=Você pode encontrar esse item aleatoriamente na masmorra ou criá-lo por meio de alquimia. items.stones.stoneofaggression.name=pedra da agressão items.stones.stoneofaggression.desc=Quando esta pedra é jogada em um aliado ou inimigo, todos os inimigos próximos preferirão atacar esse personagem por um curto período.\n\nNo entanto, chefões podem resistir ao efeito, reduzindo significativamente a duração e sofrendo menos dano dos ataques de seus lacaios. @@ -1334,7 +1334,7 @@ items.stones.stoneofaggression$aggression.desc=A magia manipuladora está fazend items.stones.stoneofaugmentation.name=pedra de alteração items.stones.stoneofaugmentation.inv_title=Alterar um item items.stones.stoneofaugmentation.desc=Esta pedra rúnica possui magia potente que pode alterar o equipamento para melhorar uma propriedade à custa de outra.\n\nUsar em uma arma permitirá aumentar a velocidade ou o dano.\n\nUsar em uma armadura permitirá que você aprimore a defesa ou a evasão. -items.stones.stoneofaugmentation.discover_hint=You can buy this item in a shop, or craft it via alchemy. +items.stones.stoneofaugmentation.discover_hint=Você pode comprar este item em uma loja ou criá-lo por meio de alquimia. items.stones.stoneofaugmentation$wndaugment.choice=O que você gostaria de melhorar? items.stones.stoneofaugmentation$wndaugment.speed=Velocidade items.stones.stoneofaugmentation$wndaugment.damage=Dano @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Este olho de salamandra dourado e preto é um ingr items.trinkets.eyeofnewt.typical_stats_desc=Normalmente, este acessório reduzirá seu alcance de visão em _%1$s%%_, mas também lhe concederá visão mental de inimigos dentro de _%2$d_ quadrados. items.trinkets.eyeofnewt.stats_desc=No nível atual, este acessório reduzirá seu alcance de visão em _%1$s%%_, mas também lhe concederá visão mental de inimigos dentro de _%2$d_ quadrados. -items.trinkets.ferrettuft.name=ferret tuft -items.trinkets.ferrettuft.desc=A tuft of silky white ferret fur, held together by a lime green ribbon tied into a bow. Ferrets are known for their agility, mischievousness, and lack of integrity. Some of that power seems to radiate from the trinket, enhancing the evasion of anything nearby. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.name=tufo de furão +items.trinkets.ferrettuft.desc=Um tufo de pelo branco e sedoso de furão, preso por uma fita verde-limão amarrada em um laço. Os furões são conhecidos por sua agilidade, travessura e falta de integridade. Parte desse poder parece irradiar do objeto, aumentando a capacidade de evasão de qualquer coisa que esteja por perto. +items.trinkets.ferrettuft.typical_stats_desc=Normalmente, esta bugiganga aumentará a evasão de todos os personagens em _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=No seu nível atual, esta bugiganga aumentará a evasão de todos os personagens em _%1$s%%_. items.trinkets.mimictooth.name=dente de mímico items.trinkets.mimictooth.desc=Este grande dente afiado deve ter sido arrancado de um mímico muito infeliz. Parece estar influenciando os mímicos da masmorra, tornando-os mais frequentes e perigosos. @@ -1427,13 +1427,13 @@ items.trinkets.mimictooth.stats_desc=No nível atual, este acessório tornará t items.trinkets.mossyclump.name=moita de musgo items.trinkets.mossyclump.desc=Este aglomerado de musgo úmido parece reter sua umidade, não importa o quão forte você o aperte. Parece estar magicamente ligado à própria masmorra, tornando mais provável o aparecimento de grama e água. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Normalmente, esse recurso fará com que _%d%%_ de pisos sem tema fiquem cheios de água ou grama.\n\nEsta bugiganga custa uma quantidade maior de energia para ser melhorada. +items.trinkets.mossyclump.stats_desc=No seu nível atual, esse recurso fará com que _%d%%_ dos pisos sem tema fiquem cheios de água ou grama.\n\nEsta bugiganga custa uma quantidade maior de energia para ser melhorada. items.trinkets.parchmentscrap.name=pedaço de papiro items.trinkets.parchmentscrap.desc=Este pequeno pedaço de papiro parece ter saído de um pergaminho. Ele manteve um pouco de sua magia e parece estar influenciando as armas e armaduras encontradas na masmorra. -items.trinkets.parchmentscrap.typical_stats_desc=Typically this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.parchmentscrap.stats_desc=At its current level this trinket will make enchantments and glyphs _%dx_ as common, and curses on weapons and armor _%sx_ as common. Curses on wands, rings, or artifacts are not affected.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.parchmentscrap.typical_stats_desc=Normalmente, essa bugiganga tornará encantamentos e glifos _%dx_ mais comuns, e maldições em armas e armaduras _%sx_ mais comuns. Maldições em varinhas, anéis ou artefatos não são afetadas.\n\nEsta bugiganga custa uma quantidade maior de energia para ser melhorada. +items.trinkets.parchmentscrap.stats_desc=No seu nível atual, esta bugiganga tornará encantamentos e glifos _%dx_ mais comuns, e maldições em armas e armaduras _%sx_ mais comuns. Maldições em varinhas, anéis ou artefatos não são afetadas.\n\nEsta bugiganga custa uma quantidade maior de energia para ser melhorada. items.trinkets.petrifiedseed.name=semente petrificada items.trinkets.petrifiedseed.desc=Esta semente foi fossilizada, seja por processos geológicos lentos ou seja por magia. A semente parece estar influenciando magicamente a flora da masmorra, ocasionalmente substituindo sementes de plantas por pedras rúnicas. @@ -1447,8 +1447,8 @@ items.trinkets.ratskull.stats_desc=No nível atual, este acessório fará com qu items.trinkets.saltcube.name=cubo de sal items.trinkets.saltcube.desc=Este grande cristal de sal foi cortado em um formato de cubo quase perfeito, e de alguma forma conseguiu drenar metade da água do pote de alquimia em vez de dissolver. Parece estar magicamente desidratando e preservando a comida que você come, estendendo a saciedade que você obtém, mas também diminuindo sua regeneração de vida quando não está morrendo de fome. -items.trinkets.saltcube.typical_stats_desc=Typically this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. -items.trinkets.saltcube.stats_desc=At its current level this trinket will increase the amount of time before you grow hungry by _%1$s%%_, but will also reduce your rate of health regeneration by _%2$s%%_ unless the floor is locked. +items.trinkets.saltcube.typical_stats_desc=Normalmente, esse acessório aumentará o tempo até você ficar com fome em _%1$s%%_, mas também reduzirá sua taxa de regeneração de saúde em _%2$s%%_, a menos que o andar esteja trancado. +items.trinkets.saltcube.stats_desc=No seu nível atual, esta bugiganga aumentará o tempo até você ficar com fome em _%1$s%%_, mas também reduzirá sua taxa de regeneração de saúde em _%2$s%%_, a menos que o andar esteja trancado. items.trinkets.shardofoblivion.name=fragmento do esquecimento items.trinkets.shardofoblivion.desc=Depois de cozinhar no pote de alquimia, este pequeno fragmento de metal amaldiçoado mudou para ser feito de... nada? A luz parece se curvar ao redor dele, e ele flutua estático no lugar quando você não o está segurando. O fragmento parece estar magicamente extraindo poder da sua ignorância, então provavelmente é melhor não pensar muito sobre isso. @@ -1456,8 +1456,8 @@ items.trinkets.shardofoblivion.typical_stats_desc=Normalmente, este acessório a items.trinkets.shardofoblivion.stats_desc=No nível atual, este acessório aumentará a taxa que os inimigos dropam loot em 20%% para cada equipamento não identificado que você equipou ou usou recentemente, até um máximo de _%d item(ns)_. O fragmento também impedirá que você identifique equipamentos, mas pode ser usado para identificar manualmente os itens que estão prontos para isso. items.trinkets.shardofoblivion.ac_identify=IDENTIFICAR items.trinkets.shardofoblivion.identify_prompt=Identificar um item -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. Use your Shard of Oblivion on items to identify them. +items.trinkets.shardofoblivion.identify_ready=Um item está pronto para ser identificado: %s. Use seu Fragmento do Esquecimento para identificá-lo. +items.trinkets.shardofoblivion.identify_ready_worn=Seus itens usados agora estão prontos para serem identificados. Use seu Fragmento do Esquecimento nos itens para identificá-los. items.trinkets.shardofoblivion.identify_not_yet=Este item ainda não está pronto para ser identificado. items.trinkets.shardofoblivion.identify=Você identifica o item! items.trinkets.shardofoblivion$wandusetracker.name=Varinha não identificada utilizada @@ -1480,17 +1480,17 @@ items.trinkets.vialofblood.stats_desc=No nível atual, este acessório aumentar items.trinkets.wondrousresin.name=resina maravilhosa items.trinkets.wondrousresin.desc=Esta resina azul cintilante parece ter a essência destilada da magia de uma varinha amaldiçoada. A magia do pote de alquimia parece ter estabilizado essa essência e ela agora está afetando suas varinhas. -items.trinkets.wondrousresin.typical_stats_desc=Typically this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. -items.trinkets.wondrousresin.stats_desc=At its current level this trinket will force cursed wand effects to become neutral or positive _%1$s%%_ of the time, and will cause uncursed wands to fire an additional neutral or positive cursed zap _%2$s%%_ of the time.\n\nThis trinket costs a larger amount of energy to upgrade. +items.trinkets.wondrousresin.typical_stats_desc=Normalmente, esse trinket forçará os efeitos de varinhas amaldiçoadas a se tornarem neutros ou positivos _%1$s%%_ do tempo, e fará com que varinhas não amaldiçoadas disparem um zap amaldiçoado neutro ou positivo adicional _%2$s%%_ do tempo.\n\nEsta bugiganga custa uma quantidade maior de energia para ser melhorada. +items.trinkets.wondrousresin.stats_desc=Em seu nível atual, esta bugiganga forçará os efeitos da varinha amaldiçoada a se tornarem neutros ou positivos _%1$s%%_ do tempo e fará com que as varinhas não amaldiçoadas disparem um zap amaldiçoado neutro ou positivo adicional _%2$s%%_ do tempo\n\nEsta bugiganga custa uma quantidade maior de energia para ser melhorada. items.trinkets.trinketcatalyst.name=catalisador mágico -items.trinkets.trinketcatalyst.window_title=create a trinket +items.trinkets.trinketcatalyst.window_title=criar uma bugiganga items.trinkets.trinketcatalyst.window_text=A água começa a brilhar conforme você adiciona o catalisador. Existem alguns itens próximos que você pode imbuir com energia para transformá-los em um assessório mágico. items.trinkets.trinketcatalyst.desc=Esta bola de pó dourado mágico brilha na escuridão da masmorra. Este catalisador pode ser usado em um pote de alquimia com um pouco de energia alquímica para produzir um assessório único.\n\nOs assessórios fornecem vários efeitos diferentes que alteram ligeiramente a masmorra ou seus habitantes. Os assessórios podem ser aprimorados com mais energia para tornar seus efeitos mais poderosos ou descartados para renunciar totalmente ao efeito. items.trinkets.trinketcatalyst$randomtrinket.name=Acessório aleatório items.trinkets.trinketcatalyst$randomtrinket.desc=Um item próximo está preso dentro de uma bolsa que você não consegue abrir.\n\nO processo de alquimia dissolverá a bolsa, mas você não saberá qual acessório receberá até fazê-lo! -items.trinkets.trinket.discover_hint=This item has a chance to be an option whenever you craft a trinket via alchemy. +items.trinkets.trinket.discover_hint=Este item tem a chance de ser uma opção sempre que você criar uma bugiganga por meio de alquimia. items.trinkets.trinket$placeholder.name=assessório ###wands @@ -1604,7 +1604,7 @@ items.wands.wandoflivingearth$rockarmor.desc_many=O guardião de terra também e items.wands.wandoflivingearth$earthguardian.name=guardião de terra items.wands.wandoflivingearth$earthguardian.desc=As pedras da sua varinha de terra viva se transformaram em um guardião protetor de terra! Este protetor rochoso atacará inimigos próximos, o que os forçará a atacar o guardião em vez de você. Quando todas as ameaças próximas desaparecerem, o guardião se reformará ao seu redor e retornará quando você usar sua varinha da próxima vez. items.wands.wandoflivingearth$earthguardian.wand_info=O poder defensivo do guardião está vinculado ao nível da sua varinha. Atualmente, ele bloqueia _%1$d-%2$d de dano._ -items.wands.wandoflivingearth$earthguardian.discover_hint=You can find this character with a specific wand. +items.wands.wandoflivingearth$earthguardian.discover_hint=Você pode encontrar esse personagem com uma varinha específica. items.wands.wandofmagicmissile.name=varinha de míssil mágico items.wands.wandofmagicmissile.staff_name=cajado do míssil mágico @@ -1636,14 +1636,14 @@ items.wands.wandofregrowth.bmage_desc=Quando _o Mago de Batalha_ atinge o inimig items.wands.wandofregrowth.eleblast_desc=Uma explosão elementar com o cajado da maturação enraíza inimigos e cresce grama aleatoriamente na área da explosão. items.wands.wandofregrowth$dewcatcher.name=Orvalheira items.wands.wandofregrowth$dewcatcher.desc=Orvalheiras são plantas maravilhosas que se enchem de orvalho mágico. Elas tentam se camuflar como grama para não chamar atenção, mas suas protuberâncias de orvalho coletado as entregam. -items.wands.wandofregrowth$dewcatcher.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$dewcatcher.discover_hint=Você pode encontrar esta planta com uma varinha específica. items.wands.wandofregrowth$seedpod.name=Vagem de Sementes items.wands.wandofregrowth$seedpod.desc=As vagens de sementes são plantas mágicas que produzem sementes de outros tipos de plantas, ao invés de sementes próprias. Elas conseguem de alguma forma se espalhar apesar de não possuírem sementes próprias. -items.wands.wandofregrowth$seedpod.discover_hint=You can find this plant with a specific wand. +items.wands.wandofregrowth$seedpod.discover_hint=Você pode encontrar esta planta com uma varinha específica. items.wands.wandofregrowth$lotus.name=Lótus Dourado items.wands.wandofregrowth$lotus.desc=A lótus dourada é uma planta mística que só pode ser conjurada por uma poderosa varinha da maturação. Sua aura melhora todas as plantas e os efeitos delas, mas queima sua energia e morre após um curto período de tempo. items.wands.wandofregrowth$lotus.wand_info=Esta lótus foi produzida por uma varinha da maturação _+%1$d_. Todas as plantas em seu efeito _desencadearão instantaneamente_ se forem plantadas sob um personagem. As plantas também terão _%2$d%%de chance_ de dropar suas sementes, e os dardos embebidos usarão _%3$d%% menos durabilidade_. -items.wands.wandofregrowth$lotus.discover_hint=You can find this plant with a specific wand, after upgrading it several times. +items.wands.wandofregrowth$lotus.discover_hint=Você pode encontrar esta planta com uma varinha específica, após melhorá-la diversas vezes. items.wands.wandoftransfusion.name=varinha de transfusão items.wands.wandoftransfusion.staff_name=cajado da transfusão @@ -1681,7 +1681,7 @@ items.wands.wandofwarding$ward.name_5=sentinela items.wands.wandofwarding$ward.desc_5=Esta sentinela melhorada é maior e mais durável do que uma sentinela menor. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada e melhorada.\n\nEsta sentinela gastará um pouco de vida cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela. items.wands.wandofwarding$ward.name_6=sentinela superior items.wands.wandofwarding$ward.desc_6=Esta sentinela totalmente atualizada é significativamente mais durável do que suas antecessoras. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada.\n\nEsta sentinela gastará um pouco de vida cada vez que atirar em um inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela. -items.wands.wandofwarding$ward.discover_hint=You can find this character with a specific wand. +items.wands.wandofwarding$ward.discover_hint=Você pode encontrar esse personagem com uma varinha específica. items.wands.wandofwarding$ward.dismiss_title=Dispensar esta guarda? items.wands.wandofwarding$ward.dismiss_body=Você pode dissipar esta guarda se não quiser que sua varinha a mantenha mais. Fazer isso imediatamente destruirá a guarda.\n\nDispensar esta guarda? items.wands.wandofwarding$ward.dismiss_confirm=sim @@ -1782,7 +1782,7 @@ items.weapon.enchantments.lucky.desc=Inimigos que são mortos por uma arma da so items.weapon.enchantments.lucky.elestrike_desc=Um ataque elementar com um encantamento da sorte tem 12,5% de chance de gerar itens sob todos os inimigos no alcance. Esse efeito é ativado apenas uma vez por inimigo. items.weapon.enchantments.projecting.name=%s projetante -items.weapon.enchantments.projecting.desc=With this enchantment melee weapons will gain extra reach. Ranged weapons will penetrate walls when aimed at nearby targets. +items.weapon.enchantments.projecting.desc=Com este encantamento, armas de combate corpo a corpo ganharão alcance extra. Armas de longo alcance penetrarão paredes quando miradas em alvos próximos. items.weapon.enchantments.projecting.elestrike_desc=Um ataque elementar com um encantamento projetante aplica 30% de dano a todos os inimigo no alcance, exceto ao alvo primário. items.weapon.enchantments.shocking.name=%s chocante @@ -1862,8 +1862,8 @@ items.weapon.melee.flail$spinabilitytracker.desc=A Duelista está girando seu ma items.weapon.melee.gauntlet.name=manopla de pedra items.weapon.melee.gauntlet.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.gauntlet.ability_name=combinação de ataques -items.weapon.melee.gauntlet.typical_ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gauntlet.ability_desc=The Duelist can perform a _combo strike_ with a stone gauntlet. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gauntlet.typical_ability_desc=O Duelista pode realizar um _ataque combinado_ com uma manopla de pedra. Este ataque tem acerto garantido e normalmente causa _+%d dano_ para cada vez que o Duelista acerta com um ataque corpo a corpo comum ou com uma arma de arremesso. Não acertar por 5 turnos reinicia este combo. +items.weapon.melee.gauntlet.ability_desc=O Duelista pode realizar um _ataque combinado_ com uma manopla de pedra. Este ataque tem acerto garantido e causa _+%d dano_ para cada vez que o Duelista atingir com um ataque corpo a corpo normal ou com uma arma de arremesso. Não atingir por 5 turnos reinicia este combo. items.weapon.melee.gauntlet.desc=Esta manopla maciça é feita de tecido carmesim com pedra mágica pesada em camadas no topo. O tecido aperta em torno de você, fazendo as placas de pedra grossas quase como uma segunda pele. Balançar uma arma tão pesada requer força, mas adiciona força tremenda aos seus golpes. items.weapon.melee.glaive.name=gládio @@ -1876,8 +1876,8 @@ items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de esp items.weapon.melee.gloves.name=luvas cravejadas items.weapon.melee.gloves.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.gloves.ability_name=combinação de ataques -items.weapon.melee.gloves.typical_ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.gloves.ability_desc=The Duelist can perform a _combo strike_ with studded gloves. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.gloves.typical_ability_desc=O Duelista pode realizar um _ataque combinado_ com luvas cravejadas. Este ataque tem acerto garantido e normalmente causa _+%d dano_ para cada vez que o Duelista acerta com um ataque corpo a corpo comum ou com arma de arremesso. Não acertar por 5 turnos reinicia este combo. +items.weapon.melee.gloves.ability_desc=O Duelista pode realizar um _ataque combinado_ com luvas cravejadas. Este ataque tem acerto garantido e causa _+%d dano_ para cada vez que o Duelista atingir com um ataque corpo a corpo comum ou com uma arma de arremesso. Não atingir por 5 turnos reinicia este combo. items.weapon.melee.gloves.desc=Estas luvas cravejadas não fornecem qualquer proteção real, mas agem como uma arma útil, mantendo as mãos livres. items.weapon.melee.gloves.discover_hint=Um dos heróis inicia com este item. @@ -1936,10 +1936,10 @@ items.weapon.melee.magesstaff.ac_zap=ATIRAR items.weapon.melee.magesstaff.prompt=Selecione uma varinha items.weapon.melee.magesstaff.imbue=Você imbuiu seu cajado com %s. items.weapon.melee.magesstaff.preserved=A antiga varinha foi preservada! -items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades. -items.weapon.melee.magesstaff.imbue_level=This imbue will result in a _+%d staff._ -items.weapon.melee.magesstaff.imbue_unknown=You don't know this wand's level, but this imbue will result in at least a _+%d staff._ -items.weapon.melee.magesstaff.imbue_cursed=_If you imbue a cursed wand, then your staff will become cursed as well!_ +items.weapon.melee.magesstaff.imbue_desc=Tem certeza de que deseja imbuir seu cajado com esta varinha?\n\nSe a varinha imbuída for do mesmo nível ou de um nível superior ao do cajado, o cajado herdará o nível daquela varinha mais uma de suas próprias melhorias. +items.weapon.melee.magesstaff.imbue_level=Essa imbuição resultará em um cajado _+%d._ +items.weapon.melee.magesstaff.imbue_unknown=Você não sabe o nível desta varinha, mas esta imbuição resultará em pelo menos um cajado _+%d._ +items.weapon.melee.magesstaff.imbue_cursed=_Se você imbuir uma varinha amaldiçoada, seu cajado também será amaldiçoado!_ items.weapon.melee.magesstaff.imbue_lost=A varinha atualmente imbuída em seu cajado _será perdida_. items.weapon.melee.magesstaff.imbue_talent=A varinha atualmente imbuída em seu cajado _será devolvida em +0_. items.weapon.melee.magesstaff.yes=Sim, tenho certeza. @@ -2015,11 +2015,11 @@ items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, co items.weapon.melee.sai.name=sai items.weapon.melee.sai.stats_desc=Esta é uma arma muito rápida. items.weapon.melee.sai.ability_name=combinação de ataques -items.weapon.melee.sai.typical_ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and typically deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. -items.weapon.melee.sai.ability_desc=The Duelist can perform a _combo strike_ with sai. This attack is guaranteed to hit and deals _+%d damage_ for each time the Duelist has hit with a regular melee or thrown weapon attack. Not hitting for 5 turns resets this combo. +items.weapon.melee.sai.typical_ability_desc=O Duelista pode realizar um _ataque combinado_ com sai. Este ataque tem acerto garantido e normalmente causa _+%d dano_ para cada vez que o Duelista acerta com um ataque corpo a corpo normal ou com arma de arremesso. Não acertar por 5 turnos reinicia esse combo. +items.weapon.melee.sai.ability_desc=O duelista pode executar um _ataque combinado_ com sai. Este ataque tem garantia de acerto e causa _+%d dano_ para cada vez que o Duelista acertar com um ataque corpo a corpo regular ou com uma arma de arremesso.Não acertar por 5 turnos reinicia esse combo. items.weapon.melee.sai.desc=Duas lâminas finas destinadas a serem empunhadas cada uma em uma mão. Excelente para destruir os inimigos com uma série de cortes. items.weapon.melee.sai$combostriketracker.name=combinação de ataques -items.weapon.melee.sai$combostriketracker.desc=The Duelist is building combo that can be used to increase the damage of the combo strike ability. Each successful regular melee or thrown weapon attack will count, but not successfully attacking for 5 turns resets this combo.\n\nRecent hits: %1$d.\n\nTurns until hits are lost: %2$s. +items.weapon.melee.sai$combostriketracker.desc=O Duelista está construindo um combo que pode ser usado para aumentar o dano da habilidade de ataque combinado. Cada ataque corpo a corpo regular bem-sucedido ou ataque com arma de arremesso contará, mas não atacar com sucesso por 5 turnos reinicia esse combo.\n\nAcertos recentes: %1$d.\n\nTurnos até que os acertos sejam perdidos: %2$s. items.weapon.melee.scimitar.name=cimitarra items.weapon.melee.scimitar.stats_desc=Esta é uma arma rápida. @@ -2127,7 +2127,7 @@ items.weapon.missiles.darts.poisondart.desc=Estes dardos são embebidos com um c items.weapon.missiles.darts.rotdart.name=dardo corrosivo items.weapon.missiles.darts.rotdart.desc=Estes perversos dardos são embebidos com um composto ácido à base de putrifruta, que corroerá agressivamente qualquer coisa com que o dardo entre em contato. Inimigos poderosos resistirão à maior parte do efeito, mas a corrosão é forte o suficiente para matar facilmente a maioria dos inimigos padrão. Duram mais do que outros dardos embebidos, mas sua durabilidade não pode ser aumentada. -items.weapon.missiles.darts.rotdart.discover_hint=You can create this item using a seed from a specific quest. +items.weapon.missiles.darts.rotdart.discover_hint=Você pode criar este item usando uma semente de uma missão específica. items.weapon.missiles.darts.shockingdart.name=dardo chocante items.weapon.missiles.darts.shockingdart.desc=Estes dardos são embebidos com um composto à base de vinha-tempestuosa que irá causar um choque desagradável ao seu alvo. @@ -2143,7 +2143,7 @@ items.weapon.missiles.darts.tippeddart.uses_left=Esta pilha de dardos tem _%d/%d items.weapon.missiles.darts.tippeddart.unlimited_uses=_Mas estes são de tal qualidade que duram para sempre._ items.weapon.missiles.darts.tippeddart.about_to_break=A ponta do seu dardo está prestes a expirar. items.weapon.missiles.darts.tippeddart.has_broken=A ponta do seu dardo expirou. -items.weapon.missiles.darts.tippeddart.discover_hint=You can buy this item in a shop, or create it using a seed. +items.weapon.missiles.darts.tippeddart.discover_hint=Você pode comprar este item em uma loja ou criá-lo usando uma semente. items.weapon.missiles.bolas.name=boleadeiras @@ -2232,7 +2232,7 @@ items.weapon.weapon.enchant_hardened=Foi _endurecido._ items.weapon.weapon.hardened_no_enchant=Esta arma foi _endurecida_, mas não está encantada no momento. items.weapon.weapon$enchantment.enchant=encantamento items.weapon.weapon$enchantment.rankings_desc=Morto por um encantamento -items.weapon.weapon$enchantment.discover_hint=You can find an item with this effect randomly in the dungeon, or try to apply it to an item yourself. +items.weapon.weapon$enchantment.discover_hint=Você pode encontrar um item com esse efeito aleatoriamente na masmorra ou tentar aplicá-lo a um item você mesmo. ###misc items @@ -2245,14 +2245,14 @@ items.amulet.ascent_title=Ascensão items.amulet.ascent_desc=Você começa a sentir o grande e terrível poder de Yog-Dzewa irradiando do amuleto. Subir de volta pela masmorra como um mortal pode ser mais difícil do que você pensava!\n\nSe você continuar subindo com o amuleto, a masmorra se tornará mais perigosa, os teletransportes entre os andares serão desativados e você só poderá vencer o jogo derrotando os inimigos enquanto sobe pela masmorra!\n\nVocê pode deixar o amuleto aqui por enquanto se quiser subir sem iniciar este desafio, ou ativar o amuleto antes de subir para terminar o jogo normalmente. items.amulet.ascent_yes=Continuar! items.amulet.ascent_no=Parar por agora -items.amulet.discover_hint=You can find this item at the bottom of the dungeon... +items.amulet.discover_hint=Você pode encontrar este item no fundo da masmorra... items.ankh.name=ankh items.ankh.ac_bless=ABENÇOAR items.ankh.bless=Você abençoa o ankh com água mágica. items.ankh.desc=Este antigo símbolo de imortalidade concede a habilidade de retornar à vida após a morte. A maioria de seus itens serão deixados onde você morreu, mas poderão ser recuperados se você os pegar. Utilizando um odre cheio, o ankh pode ser abençoado com força adicional. items.ankh.desc_blessed=Este antigo símbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. Este ankh foi abençoado com força extra e é agora muito mais forte. Agora o ankh irá se sacrificar para salvar você em um momento de perigo mortal. -items.ankh.discover_hint=You can buy this item in a shop. +items.ankh.discover_hint=Você pode comprar este item em uma loja. items.arcaneresin.name=resina arcana items.arcaneresin.prompt=Selecione uma varinha @@ -2266,17 +2266,17 @@ items.arcaneresin.discover_hint=Você pode fabricar este item através de alquim items.brokenseal.name=selo quebrado items.brokenseal.ac_affix=AFIXAR items.brokenseal.prompt=Escolha uma armadura -items.brokenseal.unknown_armor=You must identify whether that armor is cursed or not first. +items.brokenseal.unknown_armor=Primeiro você deve identificar se aquela armadura é amaldiçoada ou não. items.brokenseal.cursed_armor=O selo não se aplica a armaduras amaldiçoadas. items.brokenseal.affix=Você equipa o selo na armadura! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Um selo de cera, afixado à armadura como símbolo de bravura. Possui uma runa de proteção desbotada gravada no centro e está rachado ao meio.\n\nUma lembrança de sua terra natal, o selo ajuda o guerreiro a perseverar. Enquanto estiver usando o selo, o guerreiro ganhará escudo instantaneamente quando estiver prestes a sofrer dano com metade da vida ou menos.\n\nO selo pode ser _fixado à armadura_ e movido entre armaduras. Ele pode carregar uma única melhoria, desde que essa melhoria tenha sido aplicada à armadura enquanto o selo estava fixado a ela. items.brokenseal.inscribed=O selo está inscrito com _%s._ items.brokenseal.choose_title=Escolha um Glifo -items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nArmor Glyph: %1$s\nBroken Seal Glyph: %2$s\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later. +items.brokenseal.choose_desc=Tanto esta armadura quanto o selo quebrado carregam um glifo. Escolha qual glifo deve ser mantido.\n\nGlifo da armadura: %1$s\nGlifo do Selo Quebrado: %2$s\n\nObserve que se você escolher o glifo que está atualmente na armadura, o selo não poderá transferi-lo mais tarde. items.brokenseal.discover_hint=Um dos heróis inicia com este item. -items.brokenseal$warriorshield.name=Warrior Shield -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. -items.brokenseal$warriorshield.desc_cooldown=The Warrior has recently gained shielding from his broken seal, and must wait until he can benefit from its shielding effect again.\n\nTurns Remaining: %d. +items.brokenseal$warriorshield.name=Escudo Do Guerreiro +items.brokenseal$warriorshield.desc_active=O selo quebrado do Guerreiro está atualmente ajudando-o a perseverar, concedendo-lhe escudo além de sua vida. Há um tempo de recarga após o escudo ser ativado inicialmente antes que ele possa ser usado novamente.\n\nEste escudo não se deteriora com o tempo, mas terminará se não houver inimigos por perto por alguns turnos. Quando terminar, qualquer escudo não utilizado reduzirá o tempo de recarga, até um máximo de 50%%.\n\nEscudo restante: %1$d.\n\nTempo de espera atual: %2$d. +items.brokenseal$warriorshield.desc_cooldown=O Guerreiro ganhou recentemente proteção contra seu selo quebrado e deve esperar até que possa se beneficiar de seu efeito de proteção novamente.\n\nVoltas restantes: %d. items.dewdrop.name=gota de orvalho items.dewdrop.already_full=Você já está com a vida cheia. @@ -2321,9 +2321,9 @@ items.item.ac_drop=DESCARTAR items.item.ac_throw=JOGAR items.item.rankings_desc=Morto por: %s items.item.curse=maldição -items.item.custom_note_type=This type of item has a custom note: "_%s_" +items.item.custom_note_type=Este tipo de item tem uma nota personalizada: "_%s_" items.item.custom_note=Este item possui uma anotação personalizada: "_%s_" -items.item.discover_hint=You can find this item randomly in the dungeon. +items.item.discover_hint=Você pode encontrar este item aleatoriamente na masmorra. items.kindofmisc.unequip_title=Desequipe um item items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro. Selecione um item com o qual deseja trocar. @@ -2341,7 +2341,7 @@ items.kingscrown.naked=Infelizmente, a coroa não pode transformar suas roupas d items.kingscrown.upgraded=A coroa emite um brilho forte e se desintegra enquanto a sua armadura se transforma! items.kingscrown.ratgraded=As patas do Rei Rato brilham enquanto sua armadura se transforma! items.kingscrown.desc=A coroa do último rei dos anões, ela brilha com tremenda energia mágica.\n\nQuando colocada, a magia da coroa irá fluir para a armadura que você esta vestindo, transformando-a em uma _épica armadura única com habilidades especiais._ A nova armadura vai manter todas as propriedades da armadura original. -items.kingscrown.discover_hint=You can get this item as a drop from certain enemies. +items.kingscrown.discover_hint=Você pode obter esse item como um saque de certos inimigos. items.liquidmetal.name=metal líquido items.liquidmetal.ac_apply=APLICAR @@ -2370,7 +2370,7 @@ items.tengusmask.name=Máscara do Tengu items.tengusmask.ac_wear=VESTIR items.tengusmask.used=A máscara se desintegra e seu poder flui para você! items.tengusmask.desc=Esta máscara caiu do rosto de Tengu quando ele morreu, você pode sentir um grande poder mágico emanando dela. Seria a máscara a fonte do poder de Tengu?\n\nQuando usada, seu tremendo poder vai ser transferido para você, permitindo a _escolha de uma subclasse para seu herói._\n\nQual subclasse você irá escolher? -items.tengusmask.discover_hint=You can get this item as a drop from certain enemies. +items.tengusmask.discover_hint=Você pode obter esse item como um saque de certos inimigos. items.torch.name=tocha items.torch.ac_light=ACENDER diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 94f66007c..99d0f7daa 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Ваша броня проклята, и вы не items.armor.armor.cursed=Вы чувствуете недобрую магию, таящуюся в этой броне. items.armor.armor.weak_cursed=Даже несмотря на то, что броня проклята, вы можете снять её. items.armor.armor.not_cursed=Эта броня не проклята. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Сломанная печать Воина прикреплена к этой броне. Когда он будет ранен ниже половины здоровья, она даст ему _%dщита_. items.armor.armor.seal_transfer=Сломанная печать Воина должна быть прикреплена к его доспехам, которые он носит в данный момент, чтобы принести ему пользу. Хотите ли вы автоматически снять печать с доспехов, которые вы снимаете, и прикрепить ее к доспехам, которые вы экипируете? items.armor.armor.seal_transfer_yes=Да items.armor.armor.seal_transfer_no=Нет @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=На текущем уровне этот а items.trinkets.ferrettuft.name=мех хорька items.trinkets.ferrettuft.desc=Пучок шелковистого белого меха хорька, скреплённый лаймово-зелёной лентой, завязанной в бант. Хорьки известны своим проворством, озорством и отстутствием добросовестности. Часть этой энергии исходит от аксессуара, увеличивая уклонение всего вокруг. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Обычно этот аксессуар увеличивает уклонение всех персонажей на _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=На текущем уровне этот аксессуар увеличивает уклонение всех персонажей на _%1$s%%_. items.trinkets.mimictooth.name=зуб мимика items.trinkets.mimictooth.desc=Видимо, этот огромный клык вырвали у неудачливого мимика. Кажется, он каким-то образом влияет на мимиков, из-за чего они появляются чаще и становятся опаснее. @@ -1432,8 +1432,8 @@ items.trinkets.mossyclump.stats_desc=На текущем уровне этот items.trinkets.parchmentscrap.name=обрывок пергамента items.trinkets.parchmentscrap.desc=Этот маленький клочок пергамента выглядит так, будто его вырезали из свитка. Он сохранил часть своей магии, и, похоже, влияет на оружие и доспехи, найденные в подземелье. -items.trinkets.parchmentscrap.typical_stats_desc=Обычно этот аксессуар делает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует большого количества энергии. -items.trinkets.parchmentscrap.stats_desc=На текущем уровне этот аксессуар сделает зачарования и руны _%dx_ обычными, а проклятия на оружии и доспехах _%sx_ такими же обычными. Проклятия на палочки, кольца или артефакты не действуют.\n\nУлучшение этого аксессуара требует большого количества энергии. +items.trinkets.parchmentscrap.typical_stats_desc=Как правило, этот аксессуар увеличивает шанс появления зачарований и рун в _%d_ раз, и изменяет шанс появления проклятий на оружии и доспехах в _%s_ раз. При этом шанс появления проклятий на палочках, кольцах или артефактах не изменится.\n\nУлучшение этого аксессуара требует большого количества энергии. +items.trinkets.parchmentscrap.stats_desc=На текущем уровне этот аксессуар увеличивает шанс появления зачарований и рун в _%d_ раз, и изменяет шанс появления проклятий на оружии и доспехах в _%s_ раз. При этом шанс появления проклятий на палочках, кольцах или артефактах не изменится.\n\nУлучшение этого аксессуара требует большого количества энергии. items.trinkets.petrifiedseed.name=окаменевшее семя items.trinkets.petrifiedseed.desc=Это семя превратилось в окаменелость либо в результате медленных геологических процессов, либо с помощью магии. Похоже, что семя магическим образом влияет на флору подземелья, иногда заменяя семена растений руническими камнями. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Выберите броню items.brokenseal.unknown_armor=Сперва вам необходимо определить, проклята ли эта броня. items.brokenseal.cursed_armor=Невозможно прикрепить печать к проклятой броне. items.brokenseal.affix=Вы прикрепили печать к броне! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Восковая печать, прикреплённая к броне как символ отваги. В её центре высечена поблёкшая руна защиты, а сама печать расколота надвое.\n\nБудучи памятью о доме, эта печать укрепляет воина. Когда он её носит, он будет мгновенно получать щит, как только будет ранен ниже половины здоровья.\n\nПечать можно _прикрепить к броне_, а так же переместить на другую. Она способна перенести один уровень улучшения, если улучшение было наложено на броню с печатью. items.brokenseal.inscribed=На печати начертана _%s._ items.brokenseal.choose_title=Выберите руну items.brokenseal.choose_desc=И эта броня и сломанная печать несут руну. Выберите, какую руну необходимо сохранить. \n\nРуна на броне: %1$s.\nРуна на сломанной печати: %2$s.\n\nОбратите внимание, что если вы выберите руну, которая сейчас на броне, печать не сможет перенести ее позже. items.brokenseal.discover_hint=Один из героев начинает с этим предметом. items.brokenseal$warriorshield.name=Щит Воина -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Сломанная печать Воина сейчас укрепляет его, даруя ему щит поверх собственного здоровья. Щит нельзя сразу же получить повторно – требуется время на перезарядку.\n\nЭтот щит не уменьшается со временем, но закончится, если рядом в течение нескольких ходов не будет врагов. Когда он заканчивается, весь оставшийся щит уменьшит перезарядку, вплоть до 50%%.\n\nЩита осталось: %1$d.\n\nТекущая перезарядка: %2$d. items.brokenseal$warriorshield.desc_cooldown=Воин недавно получил щит от своей сломанной печати и должен подождать перед повторным получением эффекта.\n\nХодов осталось: %d. items.dewdrop.name=капля росы diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index 031421fa4..7e6fb7fb2 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -1456,7 +1456,7 @@ items.trinkets.shardofoblivion.typical_stats_desc=Tipik olarak bu takı, taktı items.trinkets.shardofoblivion.stats_desc=Mevcut seviyesinde bu tılsım, kuşandığınız veya yakın zamanda kullandığınız tanımlanamayan her teçhizat parçası için düşmanların ganimet düşürme oranını maksimum _%d eşya(lar)_'a kadar %%20 artıracaktır. Parça aynı zamanda teçhizatı tanımlamanızı engeller, ancak hazır olan eşyaları el ile tanımlamak için kullanılabilir. items.trinkets.shardofoblivion.ac_identify=Tanımlamak items.trinkets.shardofoblivion.identify_prompt=Bir eşyayı tanımla -items.trinkets.shardofoblivion.identify_ready=An item is ready to identify: %s. Use your Shard of Oblivion on it to identify it. +items.trinkets.shardofoblivion.identify_ready=Bir öğe tanımlanmaya hazırdır: %s. Tanımlamak için Unutuluş Parçası'nı üzerinde kullan. items.trinkets.shardofoblivion.identify_ready_worn=Yıpranmış eşyalarınız artık tanımlanmaya hazır. Tanımlamak için eşyalar üzerinde Unutulmuşluk Parçanızı kullanın. items.trinkets.shardofoblivion.identify_not_yet=Bu eşya henüz tanımlamaya hazır değil. items.trinkets.shardofoblivion.identify=Eşyayı tanımladın! diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index b1667bc28..71fc0bc8c 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Через те, що цей обладунок п items.armor.armor.cursed=Ви відчуваєте темну магію, що наповнює цей обладунок. items.armor.armor.weak_cursed=Навіть попри те, що обладунок проклятий, ви можете зняти його. items.armor.armor.not_cursed=Цей обладунок вільний від злих чарів. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=До цього обладунку прикріплена зламана печатка Воїна. Коли він буде поранений до напівживого стану, вона дарує йому _%d захисту_. items.armor.armor.seal_transfer=Зламана печатка воїна повинна бути прикріплена до обладунку, який він зараз носить, щоб принести йому користь. Ви хочете, щоб печатка автоматично знімалася з обладунку, який ви скидаєте, і прикріплювалася до обладунку, який ви одягаєте? items.armor.armor.seal_transfer_yes=так items.armor.armor.seal_transfer_no=ні @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=На поточному рівні цей а items.trinkets.ferrettuft.name=тхорячий чубчик items.trinkets.ferrettuft.desc=Пучок шовковистого білого тхорячого хутра, скріплений лаймово-зеленою стрічкою, зав'язаною в бант. Тхори відомі своєю спритністю, пустотливістю та відсутністю доброчесності. Здається, частина цієї сили випромінюється з брелока, посилюючи ухилення від усього, що знаходиться поруч. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=Зазвичай цей аксесуар збільшує ухилення всіх персонажів до _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=На поточному рівні цей аксесуар збільшить ухилення всіх персонажів на _%1$s%%_. items.trinkets.mimictooth.name=зуб міміка items.trinkets.mimictooth.desc=Цей великий гострий зуб, мабуть, був вирваний з дуже засмученого міміка. Здається, він впливає на міміків підземелля, роблячи їх більш частими та небезпечними. @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Оберіть обладунок items.brokenseal.unknown_armor=Спочатку ви повинні розпізнати, проклятий цей обладунок чи ні. items.brokenseal.cursed_armor=Гриф неможливо прикріпити до проклятого обладунку. items.brokenseal.affix=Ви прикріпили гриф до свого обладунку! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Воскова печатка, яку прикріплювали до обладунків як символ доблесті. У центрі викарбувано вицвілу руну захисту, а посередині вона розколота навпіл.\n\nНа згадку про рідну домівку, печатка допомагає воїну вистояти. Під час носіння печатки воїн миттєво отримує захист, коли його здоров'я знижується до половини або менше.\n\nПечатка може бути _прикріплена до обладунку,_ і переміщуватися між обладунками. Вона може нести з собою одне покращення, якщо це покращення було застосовано до обладунку, коли печатка була прикріплена до нього. items.brokenseal.inscribed=На печатці є напис _%s._ items.brokenseal.choose_title=Оберіть Руну items.brokenseal.choose_desc=І на обладунках, і на зламаній печатці є гліфи. Виберіть, який гліф слід зберегти.\n\nГліф обладунків: %1$s\nГліф зламаної печатки: %2$s\n\nЗверніть увагу, що якщо ви виберете гліф, який зараз знаходиться на обладунках, то згодом не зможете його перенести. items.brokenseal.discover_hint=Один з героїв починає з цього предмета. items.brokenseal$warriorshield.name=Захист воїна -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Зламана печатка воїна наразі допомагає йому вистояти, надаючи йому захист на додачу до здоров'я. Після того, як захист спрацює, він перезавантажується, перш ніж його можна буде використати знову.\n\nЦей захист не зникає з часом, але закінчується, якщо протягом кількох ходів поблизу немає ворогів. Коли він закінчується, будь-який невикористаний захист зменшує час перезарядки, максимум до 50%%.\n\nЗахисту залишилося: %1$d.\n\nПоточна перезарядка: %2$d. items.brokenseal$warriorshield.desc_cooldown=Воїн нещодавно отримав захист від зламаної печатки, і повинен почекати, поки знову зможе скористатися її захисним ефектом.\n\nХодів залишилося: %d. items.dewdrop.name=Крапля роси diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index dc540cb32..d762241a2 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=Bởi vì áo giáp này bị nguyền rủa, bạ items.armor.armor.cursed=Bạn có thể cảm thấy một ma thuật hắc ám ẩn nấp trong cái áo giáp này. items.armor.armor.weak_cursed=Bất chấp lời nguyền, bạn vẫn có thể cởi chiếc áo giáp này ra. items.armor.armor.not_cursed=Cái áo giáp này không dính ma thuật hắc ám. -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=Con dấu vỡ của Chiến binh được gắn vào bộ giáp này. Khi anh ấy sắp bị thương xuống dưới mức một nửa sinh lực tối đa, nó sẽ cho anh ấy _%d khiên chắn_. items.armor.armor.seal_transfer=Con dấu vỡ của Chiến binh phải được gắn vào bộ giáp anh hiện đang mặc để trao hiệu ứng cho anh ấy. Bạn có muốn tự động tháo con dấu khỏi bộ giáp bạn đang bỏ ra và gắn nó vào bộ giáp bạn muốn mặc? items.armor.armor.seal_transfer_yes=có items.armor.armor.seal_transfer_no=không @@ -1356,12 +1356,12 @@ items.stones.stoneofdeepsleep.name=hòn đá ngủ sâu items.stones.stoneofdeepsleep.desc=Khi hòn đá này được ném vào một kẻ địch, nó sẽ đưa chúng vào một giấc ngủ phép thuật sâu. Những kẻ địch ngủ bằng phép thuật sẽ ngủ vĩnh viễn cho đến khi bị quấy rầy. items.stones.stoneofdetectmagic.name=hòn đá dò tìm phép thuật -items.stones.stoneofdetectmagic.inv_title=Kiểm tra một vật phẩm -items.stones.stoneofdetectmagic.detected_none=Bạn không phát hiện bất cứ phép thuật nào đang ảnh hưởng tới vật phẩm này. -items.stones.stoneofdetectmagic.detected_both=Bạn phát hiện cả phép thuật tích cực và hắc ám đang ảnh hưởng tới vật phẩm này! -items.stones.stoneofdetectmagic.detected_good=Bạn phát hiện phép thuật tích cực đang ảnh hưởng tới vật phẩm này! -items.stones.stoneofdetectmagic.detected_bad=Bạn phát hiện phép thuật hắc ám đang ảnh hưởng tới vật phẩm này! -items.stones.stoneofdetectmagic.desc=Hòn đá rune này có thể phát hiện phép thuật đang ảnh hưởng tới vật phẩm. Sử dụng hòn đá này lên một vật phẩm chưa thẩm định sẽ cho bạn biết nếu nó có bị ảnh hưởng bởi phép thuật hắc ám và liệu nó có bị ảnh hưởng bởi phép thuật tích cực như là phù phép hay nâng cấp. +items.stones.stoneofdetectmagic.inv_title=Dò xét một vật phẩm +items.stones.stoneofdetectmagic.detected_none=Bạn không phát hiện bất cứ phép thuật nào ảnh hưởng tới vật phẩm này. +items.stones.stoneofdetectmagic.detected_both=Bạn phát hiện cả phép thuật tích cực và hắc ám ảnh hưởng tới vật phẩm này! +items.stones.stoneofdetectmagic.detected_good=Bạn phát hiện phép thuật tích cực ảnh hưởng tới vật phẩm này! +items.stones.stoneofdetectmagic.detected_bad=Bạn phát hiện phép thuật hắc ám ảnh hưởng tới vật phẩm này! +items.stones.stoneofdetectmagic.desc=Hòn đá rune này có thể phát hiện phép thuật đang ảnh hưởng tới một vật phẩm. Sử dụng hòn đá này lên một vật phẩm chưa được thẩm định sẽ cho bạn biết nó có bị ảnh hưởng bởi một lời nguyền hắc ám và liệu nó có bị ảnh hưởng bởi phép thuật tích cực như một phù phép hay nâng cấp không. items.stones.stoneofdisarming.name=hòn đá tháo rời items.stones.stoneofdisarming.desc=Viên đá rune này nắm giữ phép thuật có khả năng vô hiệu các cạm bẫy nguy hiểm được giấu xuyên suốt hầm ngục. Nó sẽ vô hiệu hóa lên tới 9 cái bẫy xung quanh khu vực nó được ném tới. @@ -1399,15 +1399,15 @@ items.trinkets.chaoticcenser.desc=Sau một thời gian ở trong nồi giả ki items.trinkets.chaoticcenser.typical_stats_desc=Thông thường phụ kiện này sẽ tạo ra một khí có hại ở gần một kẻ địch vào khoảng mỗi _%d_ lượt một lần. Khí sẽ chỉ xuất hiện khi có kẻ địch trong tầm nhìn. Ở các cấp độ cao hơn tỉ lệ các khí được phun ra là khí hiếm và mạnh sẽ cao hơn. items.trinkets.chaoticcenser.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tạo ra một khí có hại ở gần một kẻ địch vào khoảng mỗi _%d_ lượt một lần. Khí sẽ chỉ xuất hiện khi có kẻ địch trong tầm nhìn. Ở các cấp độ cao hơn tỉ lệ các khí được phun ra là khí hiếm và mạnh sẽ cao hơn. -items.trinkets.dimensionalsundial.name=đồng hồ mặt trời không gian -items.trinkets.dimensionalsundial.warning=Đồng hồ mặt trời của bạn không đổ bóng, và bạn cảm thấy không thoải mái. +items.trinkets.dimensionalsundial.name=đồng hồ mặt trời đa chiều +items.trinkets.dimensionalsundial.warning=Đồng hồ mặt trời của bạn không tạo bóng, bạn cảm thấy không thoải mái. items.trinkets.dimensionalsundial.desc=Chiếc đồng hồ mặt trời cầm tay nhỏ này bằng cách nào đó có thể đổ bóng ở trong những tầng sâu của hầm ngục, kể cả nếu bạn không giơ nó thẳng lên. Còn kì lạ hơn, hướng của cái bóng có vẻ như không liên quan gì tới mặt trời trong thế giới này. Khi không có bóng, chiếc đồng hồ mặt trời có vẻ như thu hút nguy hiểm. items.trinkets.dimensionalsundial.typical_stats_desc=Thông thường phụ kiện này sẽ giảm tỉ lệ xuất hiện của kẻ địch đi _%1$d%%_ vào ban ngày ngoài đời thực (8 giờ sáng - 8 giờ tối), và tăng tỉ lệ xuất hiện của kẻ địch thêm _%2$d%%_ vào ban đêm (8 giờ tối - 8 giờ sáng) items.trinkets.dimensionalsundial.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ giảm tỉ lệ xuất hiện của kẻ địch đi _%1$d%%_ vào ban ngày ở ngoài đời thực (8 giờ sáng - 8 giờ tối), và tăng tỉ lệ xuất hiện của kẻ địch thêm _%2$d%%_ vào ban đêm (8 giờ tối - 8 giờ sáng) -items.trinkets.exoticcrystals.name=pha lê hiếm +items.trinkets.exoticcrystals.name=tinh thể kì lạ items.trinkets.exoticcrystals.desc=Những viên tinh thể nhỏ màu hồng này có hình dạng giống với những viên tinh thể năng lượng giả kim. Dù chúng không thể được trực tiếp sử dụng làm năng lượng, chúng có vẻ bằng cách nào đó gây ảnh hưởng đến những lọ thuốc và cuộn giấy bạn tìm được. -items.trinkets.exoticcrystals.typical_stats_desc=Thông thường thì món phụ kiện này sẽ thay thế _%s%%_ lọ thuốc hoặc cuộn giấy rơi ra bằng những phiên bản cao cấp hơn của chúng. Điều này không ảnh hưởng đến thuốc sức mạnh, cuộn giấy nâng cấp, hay các vật phẩm được tạo ra để giúp giải các căn phòng cạm bẫy. +items.trinkets.exoticcrystals.typical_stats_desc=Thông thường phụ kiện này sẽ thay thế _%s%%_ lọ thuốc hoặc cuộn giấy bằng phiên bản kì lạ của chúng. Điều này không ảnh hưởng đến các lọ thuốc sức mạnh, cuộn giấy nâng cấp, hay các vật phẩm được tạo ra để giúp giải quyết các phòng cạm bẫy. items.trinkets.exoticcrystals.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ thay thế _%s%%_ các lọ thuốc hoặc cuộn giấy có thể được tìm thấy bằng phiên bản kì lạ của chúng. Điều này không ảnh hưởng đến các lọ thuốc sức mạnh, cuộn giấy nâng cấp, hoặc các vật phẩm được tạo ra để giúp giải quyết các phòng nguy hiểm. items.trinkets.eyeofnewt.name=mắt sa giông @@ -1415,10 +1415,10 @@ items.trinkets.eyeofnewt.desc=Con mắt sa giông vàng đen này là một nguy items.trinkets.eyeofnewt.typical_stats_desc=Thông thường, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. items.trinkets.eyeofnewt.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ làm giảm tầm nhìn của bạn đi _%1$s%%_, nhưng cũng sẽ cho bạn tâm nhãn lên kẻ địch trong phạm vi _%2$d_ ô. -items.trinkets.ferrettuft.name=búi lông chồn -items.trinkets.ferrettuft.desc=Một búi lông chồn trắng mượt, được giữ lại với nhau bằng một dải ruy băng màu xanh lá cây chanh thắt thành một chiếc nơ. Chồn được biết đến với sự nhanh nhẹn, tinh nghịch và thiếu chính trực. Một phần sức mạnh đó dường như tỏa ra từ món phụ kiện, tăng cường khả năng né tránh cho mọi thứ ở gần. -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.name=búi lông chồn sương +items.trinkets.ferrettuft.desc=Một búi lông chồn trắng mượt, được buộc vào nhau bằng một dải ruy băng màu xanh nõn chuối thắt thành một chiếc nơ. Chồn sương được biết đến bởi sự nhanh nhẹn, tinh nghịch và thiếu chính trực. Một phần sức mạnh đó dường như tỏa ra từ món phụ kiện, tăng cường khả năng né tránh của bất cứ thứ gì ở gần. +items.trinkets.ferrettuft.typical_stats_desc=Thông thường phụ kiện này sẽ tăng khả năng né tránh của tất cả nhân vật thêm _%1$s%%_. +items.trinkets.ferrettuft.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tăng khả năng né tránh của tất cả nhân vật thêm _%1$s%%_. items.trinkets.mimictooth.name=răng mimic items.trinkets.mimictooth.desc=Chiếc răng lớn sắc nhọn này hẳn là đã bị rút ra từ một mimic rất không vui. Có vẻ như nó gây ảnh hưởng đến các mimic khác trong hầm ngục, khiến chúng xuất hiện thường xuyên và nguy hiểm hơn. @@ -1430,7 +1430,7 @@ items.trinkets.mossyclump.desc=Cục rêu ướt này có vẻ như giữ lấy items.trinkets.mossyclump.typical_stats_desc=Thông thường phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. items.trinkets.mossyclump.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. -items.trinkets.parchmentscrap.name=phế liệu giấy da +items.trinkets.parchmentscrap.name=vụn giấy da items.trinkets.parchmentscrap.desc=Mảnh vụn giấy da nhỏ này trông giống như nó là từ một cuộn giấy. Nó đã giữ lại một ít phép thuật từ đó, và có vẻ đang gây ảnh hưởng tới các vũ khí và áo giáp được tìm thấy trong hầm ngục. items.trinkets.parchmentscrap.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến các phù phép và kí tự phổ biến hơn _%dx_, và các lời nguyền trên vũ khí và áo giáp phổ biến hơn _%sx_. Các lời nguyền trên đũa phép, nhẫn, hay cổ vật đều không bị ảnh hưởng.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. items.trinkets.parchmentscrap.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến các phù phép và kí tự phổ biến hơn _%dx_, và các lời nguyền trên vũ khí và áo giáp phổ biến hơn _%sx_. Các lời nguyền trên đũa phép, nhẫn, hay cổ vật đều không bị ảnh hưởng.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. @@ -1440,7 +1440,7 @@ items.trinkets.petrifiedseed.desc=Hạt giống này đã trở thành hóa th items.trinkets.petrifiedseed.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến cỏ bị giẫm lên có _%1$s%%_ cơ hội rơi ra đá rune thay vì hạt giống, và cũng sẽ khiến cỏ cao rơi ra vật phẩm thường xuyên hơn _%2$s%%_. items.trinkets.petrifiedseed.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến cỏ bị giẫm lên có _%1$s%%_ cơ hội rơi ra đá rune thay vì hạt giống, và cũng sẽ khiến cỏ cao rơi ra vật phẩm thường xuyên hơn _%2$s%%_. -items.trinkets.ratskull.name=hộp sọ chuột +items.trinkets.ratskull.name=sọ chuột items.trinkets.ratskull.desc=Phụ kiện rùng rợn này không lớn hơn nhiều so với sọ của một con chuột thông thường, thứ lại là hiếm có ở dưới hầm ngục này. Sự ảnh hưởng phép thuật của chiếc sọ có vẻ như thu hút những cư dân hiếm có của hầm ngục, khiến chúng xuất hiện thường xuyên hơn nhiều. items.trinkets.ratskull.typical_stats_desc=Thông thường, phụ kiện này sẽ khiến các kẻ địch hiếm có tỉ lệ xuất hiện nhiều hơn _%d_ lần. Tuy nhiên, hộp sọ chỉ hiệu quả bằng một nửa trong việc thu hút mimic pha lê và tượng mặc giáp. items.trinkets.ratskull.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ khiến các kẻ địch hiếm có tỉ lệ xuất hiện nhiều hơn _%d_ lần. Tuy nhiên, hộp sọ chỉ hiệu quả bằng một nửa trong việc thu hút mimic pha lê và tượng mặc giáp. @@ -1460,7 +1460,7 @@ items.trinkets.shardofoblivion.identify_ready=Một vật phẩm đã sẵn sàn items.trinkets.shardofoblivion.identify_ready_worn=Các vật phẩm được trang bị của bạn hiện đều đã sẵn sàng được thẩm định. Sử dụng Mảnh vỡ u minh của bạn lên các vật phẩm để thẩm định chúng. items.trinkets.shardofoblivion.identify_not_yet=Vật phẩm đó vẫn chưa sẵn sàng để được thẩm định. items.trinkets.shardofoblivion.identify=Bạn thẩm định món vật phẩm! -items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã được sử dụng +items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã sử dụng items.trinkets.shardofoblivion$wandusetracker.desc=Bạn mới sử dụng một cây đũa phép chưa thẩm định, và đó được coi là một món trang bị chưa thẩm định cho mảnh vỡ u minh trong một thời gian ngắn.\n\nLượt còn lại: %s items.trinkets.thirteenleafclover.name=cỏ mười ba lá @@ -1474,29 +1474,29 @@ items.trinkets.trapmechanism.typical_stats_desc=Thông thường phụ kiện n items.trinkets.trapmechanism.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ biến _%1$d%%_ mặt sàn không có gì thành chứa bẫy hoặc hố sâu. Thêm vào đó, _%2$d%%_ bẫy ẩn của hầm ngục sẽ được lộ diện. items.trinkets.vialofblood.name=ống máu -items.trinkets.vialofblood.desc=Chiếc lọ mỏng này chứa máu của một số cư dân trong hầm ngục, nó chuyển động chậm khi bạn xoay chiếc lọ. Nó dường như tăng cường hiệu quả hồi phục một cách kỳ diệu, nhưng cũng khiến hiệu ứng này diễn ra chậm hơn. -items.trinkets.vialofblood.typical_stats_desc=Thông thường thì phụ kiện này sẽ tăng tổng lượng máu bạn nhận được khi uống thuốc hồi phục, túi nước, hoặc giếng sinh lực lên _%1$s%%_. Tuy nhiên, các hiệu ứng hồi phục này cũng sẽ diễn ra chậm hơn, và sẽ hồi phục tối đa _%2$s_ HP mỗi lượt (điều này tỷ lệ thuận với cấp độ người hùng). -items.trinkets.vialofblood.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tăng tổng lượng máu bạn nhận được khi uống thuốc hồi phục, túi nước, hoặc giếng sinh lực lên _%1$s%%_. Tuy nhiên, các hiệu ứng hồi phục này cũng sẽ diễn ra chậm hơn, hồi phục tối đa _%2$s_ HP mỗi lượt (điều này tỷ lệ thuận với cấp độ người hùng). +items.trinkets.vialofblood.desc=Chiếc ống mỏng này chứa máu của một số cư dân của hầm ngục, nó chuyển động chậm khi bạn xoay chiếc ống. Nó có vẻ đang bằng một cách thần kỳ cường hoá các hiệu ứng hồi phục mạnh, nhưng cũng làm chậm chúng. +items.trinkets.vialofblood.typical_stats_desc=Thông thường phụ kiện này sẽ tăng tổng sinh lực bạn nhận được từ việc uống thuốc hồi phục, túi nước, hoặc giếng sinh lực thêm _%1$s%%_. Tuy nhiên, các hiệu ứng hồi phục này cũng sẽ diễn ra chậm hơn, hồi phục tối đa _%2$s_ sinh lực mỗi lượt (số lượng này tỷ lệ thuận với cấp độ người hùng). +items.trinkets.vialofblood.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tăng tổng sinh lực bạn nhận được từ việc uống thuốc hồi phục, túi nước, hoặc giếng sinh lực thêm _%1$s%%_. Tuy nhiên, các hiệu ứng hồi phục này cũng sẽ diễn ra chậm hơn, hồi phục tối đa _%2$s_ sinh lực mỗi lượt (số lượng này tỷ lệ thuận với cấp độ người hùng). -items.trinkets.wondrousresin.name=nhựa kỳ lạ -items.trinkets.wondrousresin.desc=Nhựa cây màu xanh dương lấp lánh này có vẻ chứa phép thuật của một cây đũa phép bị nguyền được cô đọng lại. Phép thuật từ nồi giả kim dường như đã làm nó ổn định lại phần nào, và giờ nó đang tác động đến các cây đũa phép của bạn. +items.trinkets.wondrousresin.name=nhựa kỳ diệu +items.trinkets.wondrousresin.desc=Nhựa cây màu xanh dương lấp lánh này dương như chứa tinh chất cô động của phép thuật từ một cây đũa phép bị nguyền. Phép thuật từ nồi giả kim dường như đã làm nó ổn định lại phần nào, và giờ nó đang tác động đến các đũa phép của bạn. items.trinkets.wondrousresin.typical_stats_desc=Thông thường phụ kiện này sẽ biến các hiệu ứng đũa phép bị nguyền trở thành trung tính hoặc có lợi với tỉ lệ _%1$s%%_, và sẽ khiến các đũa phép không bị nguyền có tỉ lệ _%2$s%%_ bắn thêm một phát bắn bị nguyền trung tính hoặc tích cực.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. items.trinkets.wondrousresin.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ biến các hiệu ứng đũa phép bị nguyền trở thành trung tính hoặc có lợi với tỉ lệ _%1$s%%_, và sẽ khiến các đũa phép không bị nguyền bắn thêm một phát bắn bị nguyền trung tính hoặc tích cực với tỉ lệ _%2$s%%_.\n\nPhụ kiện này cần một lượng năng lượng khá lớn để nâng cấp. items.trinkets.trinketcatalyst.name=chất xúc tác phép thuật -items.trinkets.trinketcatalyst.window_title=chế tạo phụ kiện -items.trinkets.trinketcatalyst.window_text=Nước bắt đầu phát sáng khi bạn cho chất xúc tác vào. Có vài vật phẩm ở gân mà bạn có thể hòa với năng lượng để đốt cháy thành phụ kiện phép thuật. -items.trinkets.trinketcatalyst.desc=Quả cầu bụi vàng phép thuật này lấp lánh trong bóng tối của hầm ngục. Chất xúc tác này có thể được sử dụng tại một nồi giả kim với một ít năng năng lượng giả kim để tạo ra một vật phẩm phụ kiện đặc biệt.\n\nCác phụ kiện cung cấp nhiều hiệu ứng khác nhau, làm cho hầm ngục hoặc các sinh vật cư trú trong đó thay đổi nhẹ. Các phụ kiện có thể được nâng cấp bằng nhiều năng lượng hơn để khiến hiệu ứng của chúng mạnh hơn, hoặc thả ra để loại bỏ hoàn toàn hiệu ứng. +items.trinkets.trinketcatalyst.window_title=chế tạo một phụ kiện +items.trinkets.trinketcatalyst.window_text=Nước bắt đầu phát sáng khi bạn cho chất xúc tác vào. Có một vài vật phẩm ở gân mà bạn có thể kết hợp với năng lượng này để tạo thành một phụ kiện phép thuật. +items.trinkets.trinketcatalyst.desc=Quả cầu bụi vàng phép thuật này sáng lấp lánh trong bóng tối của hầm ngục. Chất xúc tác này có thể được sử dụng tại một nồi giả kim với một ít năng năng lượng giả kim để tạo ra một vật phẩm phụ kiện đặc biệt.\n\nCác phụ kiện cung cấp nhiều hiệu ứng khác nhau, làm cho hầm ngục hoặc các sinh vật cư trú trong đó thay đổi nhẹ. Các phụ kiện có thể được nâng cấp bằng nhiều năng lượng hơn để khiến hiệu ứng của chúng mạnh hơn, hoặc thả ra để loại bỏ hoàn toàn hiệu ứng. items.trinkets.trinketcatalyst$randomtrinket.name=phụ kiện ngẫu nhiên -items.trinkets.trinketcatalyst$randomtrinket.desc=Một món đồ gần đó bị kẹt trong một chiếc túi mà bạn không thể mở được.\n\nQuá trình giả kim thuật sẽ hòa tan chiếc túi, nhưng bạn sẽ không biết mình sẽ nhận được món phụ kiện gì cho đến khi bỏ nó vào! +items.trinkets.trinketcatalyst$randomtrinket.desc=Một món đồ gần đó bị kẹt trong một chiếc túi nhỏ mà bạn không thể mở ra được.\n\nQuá trình giả kim thuật sẽ làm chiếc túi tan ra, nhưng bạn sẽ không biết mình sẽ nhận được món phụ kiện gì cho đến khi bạn thực hiện! -items.trinkets.trinket.discover_hint=Vật phẩm này có khả năng trở thành một lựa chọn bất cứ khi nào bạn chế tạo một món phụ kiện thông qua giả kim thuật. +items.trinkets.trinket.discover_hint=Vật phẩm này có khả năng là một lựa chọn bất cứ khi nào bạn chế tạo một phụ kiện bằng thuật giả kim. items.trinkets.trinket$placeholder.name=phụ kiện ###wands items.wands.cursedwand.ondeath=Bạn đã bị giết bởi chính %s của bạn. items.wands.cursedwand.nothing=Không có gì xảy ra. -items.wands.cursedwand.mass_invuln=Ánh sáng rực rỡ tỏa ra từ đũa phép của bạn! +items.wands.cursedwand.mass_invuln=Ánh sáng chói lọi phát ra từ đũa phép của bạn! items.wands.cursedwand.petrify=Bạn đột nhiên đóng băng tại chỗ! items.wands.cursedwand.grass=Cỏ mọc xung quanh bạn! items.wands.cursedwand.fire=Bạn có mùi khét... @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=Chọn một áo giáp items.brokenseal.unknown_armor=Bạn phải thẩm định áo giáp đó có bị nguyền không trước. items.brokenseal.cursed_armor=Con dấu không gắn vào áo giáp bị nguyền được. items.brokenseal.affix=Bạn gắn con dấu vào áo giáp của mình! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=Một con dấu sáp, được gắn vào áo giáp như một biểu tượng của sự dũng cảm. Nó có một chữ rune bảo vệ đã mờ được khắc vào tâm, và đã nứt làm đôi ngang chính giữa.\n\nMột kỉ vật từ quê nhà của anh, con dấu này giúp chiến binh trở nên kiên trì hơn. Khi đeo con dấu chiến binh sẽ ngay lập tức nhận khiên chắn khi anh ấy sắp bị thương đến còn một nửa sinh lực tối đa trở xuống.\n\nCon dấu có thể được _gắn vào áo giáp_, và chuyển đổi giữa các bộ giáp. Nó có thể mang một nâng cấp theo nó, miễn là nâng cấp đó đã được dùng vào bộ giáp khi con dấu được gắn vào nó. items.brokenseal.inscribed=Con dấu được ghi với một _%s_. items.brokenseal.choose_title=Chọn một ký tự items.brokenseal.choose_desc=Cả bộ giáp này và con dấu vỡ đều đang mang một ký tự. Hãy chọn ký tự nào được giữ lại.\n\n\nKý tự áo giáp: %1$s\nKý tự con dấu vỡ: %2$s\n\nLưu ý rằng nếu bạn chọn ký tự đang nằm trên bộ giáp, sau đó con dấu sẽ không thể chuyển nó theo. items.brokenseal.discover_hint=Một trong những anh hùng bắt đầu với vật phẩm này. items.brokenseal$warriorshield.name=Lá chắn của Chiến binh -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=Con dấu vỡ của Chiến binh hiện đang giúp anh ấy thêm bền chí. cho anh khiên chắn nằm trên sinh lực của anh. Có một khoảng thời gian chờ sau khi khiên chắn được kích hoạt trước khi nó có thể được sử dụng lần nữa.\n\nKhiên chắn này không giảm dần theo thời gian, nhưng sẽ chấm dứt nếu không có kẻ địch nào ở gần sau một vài lượt. Khi nó chấm dứt, mọi khiên chắn chưa được sử dụng sẽ giúp giảm thời gian chờ, tối đa là 50%%.\n\nKhiên chắn còn lại: %1$d.\n\nThời gian chờ hiện tại: %2$d. items.brokenseal$warriorshield.desc_cooldown=Chiến binh đã nhận khiên chắn từ con dấu vỡ của anh ấy gần đây, và phải chờ trước khi anh ấy có thể nhận được hiệu ứng khiên chắn của nó lần nữa.\n\nLượt còn lại: %d. items.dewdrop.name=giọt sương diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index 6f4036f60..d32912d99 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -92,7 +92,7 @@ items.armor.armor.cursed_worn=这套护甲被诅咒了,你无法卸下它。 items.armor.armor.cursed=你能感觉到这套护甲里潜伏着一股充满恶意的魔力。 items.armor.armor.weak_cursed=虽然这件护甲有诅咒,但是你可以脱下它。 items.armor.armor.not_cursed=这件护甲没有被诅咒。 -items.armor.armor.seal_attached=The Warrior's broken seal is attached to this armor. When he is about to be injured below half health, it will grant him _%d shielding_. +items.armor.armor.seal_attached=战士的破损纹章被贴附于这件护甲上,当战士将要受伤至生命值半数以下时,纹章会为战士提供_%d点护盾_。 items.armor.armor.seal_transfer=战士的破损纹章必须贴附在他当前所穿的护甲之上才能使他获益。你是否愿意自动从你正在移除的护甲上拆卸纹章并贴附到你正在装备的护甲上? items.armor.armor.seal_transfer_yes=是 items.armor.armor.seal_transfer_no=否 @@ -1417,8 +1417,8 @@ items.trinkets.eyeofnewt.stats_desc=在当前等级下,这件饰物会降低 items.trinkets.ferrettuft.name=雪貂绒束 items.trinkets.ferrettuft.desc=一簇银白色的雪貂丝绒,以黄绿色的蝴蝶结捆为一束。雪貂因其敏捷、淘气与狡黠而闻名。这种力量似乎从这件饰物散发而出,加强了附近任何单位的闪避能力。 -items.trinkets.ferrettuft.typical_stats_desc=Typically this trinket will increase the evasion of all characters by _%1$s%%_. -items.trinkets.ferrettuft.stats_desc=At its current level this trinket will increase the evasion of all characters by _%1$s%%_. +items.trinkets.ferrettuft.typical_stats_desc=这件饰物通常会提升所有单位_%1$s%%_的闪避。 +items.trinkets.ferrettuft.stats_desc=在当前等级下,这件饰物会提升所有单位 _%1$s%%_的闪避。 items.trinkets.mimictooth.name=拟箱利齿 items.trinkets.mimictooth.desc=这颗大尖牙肯定是强行从某个非常倒霉的宝箱怪口中拔下来的。它似乎能影响地牢中的宝箱怪,使它们更常见,也更危险。 @@ -2269,13 +2269,13 @@ items.brokenseal.prompt=选择一件护甲。 items.brokenseal.unknown_armor=你需要先鉴定那件护甲有无诅咒。 items.brokenseal.cursed_armor=纹章不能贴附于被诅咒的盔甲。 items.brokenseal.affix=你将纹章佩挂在了护甲上! -items.brokenseal.desc=A wax seal, affixed to armor as a symbol of valor. It has a faded rune of protection engraved in the center, and is cracked in half across the middle.\n\nA memento from his home, the seal helps the warrior persevere. While wearing the seal the warrior will instantly gain shielding when he is about to be damaged to half health or lower.\n\nThe seal can be _affixed to armor,_ and moved between armors. It can carry a single upgrade with it, so long as that upgrade was applied to the armor while the seal was attached to it. +items.brokenseal.desc=一枚蜡制纹章,作为勇气的象征而贴附在护甲之上。纹章上刻有磨损的防御符咒,并从中碎裂为两半。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴着纹章,战士会在将要受伤至生命值半数以下时立即获得护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级,前提是升级时纹章需已贴附在护甲上。 items.brokenseal.inscribed=纹章刻有_%s_。 items.brokenseal.choose_title=选择一个刻印 items.brokenseal.choose_desc=这件护甲与破损纹章均刻有刻印。请选择一个想保留的刻印。\n\n护甲刻印:%1$s\n破损纹章刻印:%2$s\n\n注意,如果选择保留护甲的刻印,纹章将无法转移该刻印。 items.brokenseal.discover_hint=某位英雄初始携带该物品。 items.brokenseal$warriorshield.name=战士护盾 -items.brokenseal$warriorshield.desc_active=The Warrior's broken seal is currently helping him persevere, granting him shielding on top of his health. There is a cooldown after the shielding initially triggers before it can be used again.\n\nThis shield does not decay over time, but will end if no enemies are nearby for a few turns. When it ends, any unused shielding will reduce the cooldown, up to a max of 50%%.\n\nShield remaining: %1$d.\n\nCurrent Cooldown: %2$d. +items.brokenseal$warriorshield.desc_active=战士的破损纹章正使他变得不屈不挠,使其获得在生命值之上的护盾。在护盾首次触发后其可被再次使用之前护盾需要进行冷却。\n\n这种护盾并不会随时间衰减,但如果附近持续几回合没有敌人则护盾会结束。当其结束时,任何未使用的护盾都会降低护盾冷却,最多降低50%%。\n\n剩余护盾:%1$d\n\n当前冷却:%2$d items.brokenseal$warriorshield.desc_cooldown=战士近期已经从他的破碎纹章获得了护盾,而他必须等待直至他可从其护盾效果中再次获益。\n\n剩余回合数:%d items.dewdrop.name=露珠 diff --git a/core/src/main/assets/messages/journal/journal_eo.properties b/core/src/main/assets/messages/journal/journal_eo.properties index 27ad1f27b..0f9f99be8 100644 --- a/core/src/main/assets/messages/journal/journal_eo.properties +++ b/core/src/main/assets/messages/journal/journal_eo.properties @@ -172,7 +172,7 @@ journal.document.halls_king.new_king.body=MI ESTAS REĜO, AHAHAHAHAAA!\n\nIli si journal.document.halls_king.thing.title=Estaĵo journal.document.halls_king.thing.body=Komplikiĝas. Mi senpene forigos Thymor, sed mia agado en la eksteraj ebenoj estis rimarkita.\n\nIo… “estaĵo”… allogiĝis al mia mondo kaj ekigis breĉi de la plej malsupra ĉambrego. Domaĝe precize tie mi kaŝis la amuleton! Kia minaca estaĵo, kiel ĝi provas preni mian povon se multege da povo estas ĉirkaŭ?\n\nMalgraŭ esti tiel potenca, mi supozas, ke mi ne povas simple kontraŭstari kaj venki ĝin. Ĝia vera povo estas mistera, tamen devas esti iu maniero por limigi ĝin. MI DEFENDOS MIAN TREZORON! journal.document.halls_king.attrition.title=Elĉerpado -journal.document.halls_king.attrition.body=Mi havas por planon por venki la estaĵon. Ĝia povo estas senlima, sed ĝia eblo penetri tiun ĉi mondon estas limigita. Ĝi baziĝas sur servantoj kaj avataroj dum kiam ĝi akiras potencon por gajni la amuleton.\n\nKvankam mi ne posedas la amuleton permane, mi plue plene regas ĝian povon. Havante la tutan metropolon de gnomoj mi havas nombran avantaĝon. Mi simple povas sendadi soldatojn por malhelpi ĝin en akiri la amuleton kaj venki tiun ĉi militon per elĉerpado!\n\nMI – RODNEY, LA REĜO DE GNOMOJ – TRAVIVOS VIN JOG-DZEVA! +journal.document.halls_king.attrition.body=Mi havas por planon por venki la estaĵon. Ĝia povo estas senlima, sed ĝia eblo penetri tiun ĉi mondon estas limigita. Ĝi baziĝas sur servantoj kaj avataroj dum kiam ĝi akiras potencon por gajni la amuleton.\n\nKvankam mi ne posedas la amuleton permane, mi plue plene regas ĝian povon. Havante la tutan metropolon de gnomoj mi havas nombran avantaĝon. Mi simple povas sendadi soldatojn por malhelpi ĝin en akiri la amuleton kaj venki tiun ĉi militon per elĉerpado!\n\nMI – RODNEJ’, LA REĜO DE GNOMOJ – TRAVIVOS VIN JOG-DZEVA! journal.notes$landmark.shop=vendejo journal.notes$landmark.alchemy=alĥemia kuirpoto diff --git a/core/src/main/assets/messages/levels/levels_pl.properties b/core/src/main/assets/messages/levels/levels_pl.properties index 21e873a89..3a0adbd70 100644 --- a/core/src/main/assets/messages/levels/levels_pl.properties +++ b/core/src/main/assets/messages/levels/levels_pl.properties @@ -270,9 +270,9 @@ levels.prisonlevel.water_name=Ciemna zimna woda levels.prisonlevel.empty_deco_desc=Na podłodze widać stare ślady krwi. levels.prisonlevel.bookshelf_desc=To prawdopodobnie pozostałości po więziennej bibliotece. Może da się je spalić? levels.prisonlevel.region_deco_name=Klatka więzienna -levels.prisonlevel.region_deco_desc=Metalowa klatka na tyle duża, aby ​​pomieścić człowieka. Wydaje się być w jakiś sposób przytwierdzona do podłoża, nie możesz jej ruszyć. +levels.prisonlevel.region_deco_desc=Metalowa klatka na tyle duża, aby pomieścić człowieka. Wydaje się być w jakiś sposób przytwierdzona do podłoża, nie możesz jej ruszyć. levels.prisonlevel.region_deco_alt_name=Wisząca klatka -levels.prisonlevel.region_deco_alt_desc=Metalowa klatka na tyle duża, aby ​​pomieścić człowieka. Wisi nad głęboką otchłanią, zawieszona na łańcuchu. +levels.prisonlevel.region_deco_alt_desc=Metalowa klatka na tyle duża, aby pomieścić człowieka. Wisi nad głęboką otchłanią, zawieszona na łańcuchu. levels.sewerlevel.water_name=Mętna woda levels.sewerlevel.empty_deco_desc=Wilgotny, żółtawy mech pokrywa podłogę. diff --git a/core/src/main/assets/messages/plants/plants_eo.properties b/core/src/main/assets/messages/plants/plants_eo.properties index 83d4b9885..b1965dead 100644 --- a/core/src/main/assets/messages/plants/plants_eo.properties +++ b/core/src/main/assets/messages/plants/plants_eo.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=Beroj de tiu ĉi juna arbusto gustas kiel dolĉega morto. P plants.rotberry.warden_desc=Norme putrober-arbusto nur ellasas nubeton de gaso, sed _Gardistino_ povas obeigi ĝian energio por provizore pliigi sian povon! plants.rotberry.discover_hint=Vi povas kreskigi tian kreskaĵon el ĝia parenca semo dum la specifa misio. plants.rotberry$seed.name=semo de putrobero -plants.rotberry$seed.discover_hint=Vi povas trovi tiun aĵon dum la specifa misio. +plants.rotberry$seed.discover_hint=Vi povas trovi tian semon dum la specifa misio. plants.sorrowmoss.name=ĉagrenmusko plants.sorrowmoss.desc=Ĉagrenmusko estas floro (ne musko) kun akraj florfolietoj kovritaj per mortiga veneno. diff --git a/core/src/main/assets/messages/plants/plants_nl.properties b/core/src/main/assets/messages/plants/plants_nl.properties index e9b096b62..3dcc96bca 100644 --- a/core/src/main/assets/messages/plants/plants_nl.properties +++ b/core/src/main/assets/messages/plants/plants_nl.properties @@ -48,7 +48,7 @@ plants.rotberry.desc=De besjes van een jonge rotbesstruik smaken naar zoete, zoe plants.rotberry.warden_desc=Normaal heeft het vertrappen van een rotbes geen effect, maar _de Bewaakster_ kan de energie die vrij komt gebruiken om haar kracht tijdelijk een verhoging te geven! plants.rotberry.discover_hint=Je kunt deze plant laten groeien uit het gerelateerde zaadje tijdens een specifieke missie. plants.rotberry$seed.name=zaadje van rotbes -plants.rotberry$seed.discover_hint=Je kunt dit item vinden tijdens een missie. +plants.rotberry$seed.discover_hint=Je kunt dit item vinden tijdens een specifieke missie. plants.sorrowmoss.name=treurmos plants.sorrowmoss.desc=Treurmos is een bloem (geen mos) met vlijmscherpe bloemblaadjes, die bedekt zijn met een dodelijk gif. diff --git a/core/src/main/assets/messages/private/private_eo.properties b/core/src/main/assets/messages/private/private_eo.properties index 506de3ba8..2a34583d6 100644 --- a/core/src/main/assets/messages/private/private_eo.properties +++ b/core/src/main/assets/messages/private/private_eo.properties @@ -3,7 +3,7 @@ items.heap.rip=Ripozu en Paco scenes.hallofheroesscene.title=Salono de Herooj -scenes.hallofheroesscene.no_games=Neniu heroo en tiu ĉi paĝo +scenes.hallofheroesscene.no_games=Neniu heroo sur tiu ĉi paĝo scenes.hallofheroesscene.page=Paĝo %1$d/%2$d scenes.heroselectscene.rename_hero=Renomi heroon diff --git a/core/src/main/assets/messages/scenes/scenes_eo.properties b/core/src/main/assets/messages/scenes/scenes_eo.properties index 78dd82d70..d0cea7fa8 100644 --- a/core/src/main/assets/messages/scenes/scenes_eo.properties +++ b/core/src/main/assets/messages/scenes/scenes_eo.properties @@ -113,7 +113,7 @@ scenes.startscene.sort_recent=Ordigo: laŭ dato scenes.supporterscene.title=Subteni la ludon scenes.supporterscene.intro=Mi volas por ke Shattered Pixel Dungeon estu libera de reklamoj kaj turmentaj kotizoj, kiel en pluraj senpagaj videoludoj. Anstataŭ tio, mi petas ludantojn pri senpere subteni la ludon! -scenes.supporterscene.patreon_msg=Se la ludo ShatteredPD plaĉas al vi kaj vi volas apogi ĝian evoluigon, bonvolu konsideri subteni min per _Patreon!_ Subtenante min per Patreon vi ricevos kelkajn ekskluzivajn premiojn:\n_– fruan aliron_ al beta-versiojn;\n_– ĉiusemajnajn afiŝojn_ kun informoj pri kio mi laboras;\n_– ĉiumonatajn enketojn_, kiuj influos evoluigon de la ludo;\n_– fizikajn alpingeblajn emblemojn_ post 1, 2 kaj 3 jaroj de patronado;\n_– babilejon Discord_ kun protokolo pri programado;\n_…kaj pli!_ Vizitu la Patreon-paĝon por akiri pliajn informojn. Dankon pro legi kaj plezuran labirintadon! +scenes.supporterscene.patreon_msg=Se la ludo ShatteredPD plaĉas al vi kaj vi volas apogi ĝian evoluigon, bonvolu konsideri subteni min per _Patreon!_ Subtenante min per Patreon vi ricevos kelkajn ekskluzivajn premiojn:\n_– fruan aliron_ al beta-versioj;\n_– ĉiusemajnajn afiŝojn_ kun informoj pri kio mi laboras;\n_– ĉiumonatajn enketojn_, kiuj influos evoluigon de la ludo;\n_– fizikajn alpingeblajn emblemojn_ post 1, 2 kaj 3 jaroj de patronado;\n_– babilejon Discord_ kun protokolo pri programado;\n_…kaj pli!_ Vizitu la Patreon-paĝon por akiri pliajn informojn. Dankon pro legi kaj plezuran labirintadon! scenes.supporterscene.patreon_english=(Rimarko: Patreon-premioj estas disponeblaj nur en la angla.) scenes.supporterscene.supporter_link=Malfermi Patreon-paĝon diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index 69cf845ff..ad4c9fc5a 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -28,13 +28,13 @@ scenes.changesscene.right_title=Cambios Detallados scenes.changesscene.right_body=Selecciona un ícono a la izquierda para leer los cambios de esa actualización. scenes.changesscene.lang_warn=Los cambios detallados son escritos por el desarrollador y sólo están disponibles en inglés. -scenes.gamescene.descend=Desciendes al nivel %d de la mazmorra. +scenes.gamescene.descend=Desciendes al piso %d de la mazmorra. scenes.gamescene.spawner_warn=Sientes que hay una fuente de energía demoníaca sobre ti... scenes.gamescene.spawner_warn_final=¡Puedes sentir energía demoníaca irradiando desde los pisos anteriores! scenes.gamescene.warp=¡Las paredes se deforman y se desplazan alrededor tuyo! -scenes.gamescene.return=Regresas al nivel %d de la mazmorra. -scenes.gamescene.resurrect=Te has materializado en algún lugar del nivel %d. -scenes.gamescene.secret_hint=Estás seguro de que hay una habitación secreta en algún lugar de este nivel. +scenes.gamescene.return=Regresas al piso %d de la mazmorra. +scenes.gamescene.resurrect=Te has materializado en algún lugar del piso %d. +scenes.gamescene.secret_hint=Estás seguro de que hay una habitación secreta en algún lugar de este piso. scenes.gamescene.choose_examine=Elegir Examinar scenes.gamescene.multiple_examine=Hay muchas cosas de interés aquí, ¿Cuál quieres examinar ahora? scenes.gamescene.dont_know=No sabes lo que hay ahí. @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon es un juego completamente scenes.titlescene.patreon_button=Pagina de Patreon scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! -scenes.welcomescene.update_msg=v3.1 ¡incluye un pequeño cambio al Guerrero, nueva generación de terreno/habitaciones, un nuevo ornamento, y unos cuantos cambios pequeños y extras! Asegurate de revisar la pantalla de cambios para tener los detalles completos. +scenes.welcomescene.update_msg=v3.1 incluye un pequeño cambio al Guerrero, nueva generación de terreno/habitaciones, un nuevo ornamento, y un montón de cambios y adiciones menores! Asegúrate de consultar la pantalla de cambios para obtener todos los detalles. scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. diff --git a/core/src/main/assets/messages/scenes/scenes_in.properties b/core/src/main/assets/messages/scenes/scenes_in.properties index 6fb4c7174..38a5fd545 100644 --- a/core/src/main/assets/messages/scenes/scenes_in.properties +++ b/core/src/main/assets/messages/scenes/scenes_in.properties @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1 menit yang lalu scenes.startscene.minutes_ago=%d menit yang lalu scenes.startscene.hours_ago=%d jam yang lalu scenes.startscene.days_ago=%d hari yang lalu -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d bulan yang lalu scenes.startscene.new=Game Baru scenes.startscene.sort_level=Urutan: Level scenes.startscene.sort_recent=Urutan: Terkini @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon adalah game gratis, yang scenes.titlescene.patreon_button=Halaman Patreon scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 mencakup Perbaikan Kecil Pendekar, medan/ruangan baru, perhiasan baru, dan sejumlah perubahan dan penambahan kecil lainnya! Pastikan untuk memeriksa layar perubahan untuk detail selengkapnya scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch! scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix. scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan. diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index 7a5db1f32..9ca3c59e0 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -34,7 +34,7 @@ scenes.gamescene.spawner_warn_final=Wyczuwasz demoniczną energię emitowaną tu scenes.gamescene.warp=Ściany przemieszczają wokół ciebie! scenes.gamescene.return=Wracasz na %d piętro podziemi. scenes.gamescene.resurrect=Materializujesz się gdzieś na piętrze numer %d. -scenes.gamescene.secret_hint=Jesteś pewny, że na tym piętrze jest tajne pomieszczenie. +scenes.gamescene.secret_hint=Masz pewność, że na tym piętrze jest tajne pomieszczenie. scenes.gamescene.choose_examine=Wybierz Cel Badania scenes.gamescene.multiple_examine=Na tym polu jest kilka ciekawych rzeczy, którą z nich chcesz zbadać? scenes.gamescene.dont_know=Nie wiesz co tam jest. diff --git a/core/src/main/assets/messages/scenes/scenes_tr.properties b/core/src/main/assets/messages/scenes/scenes_tr.properties index 2332e6ba4..3f5ae2670 100644 --- a/core/src/main/assets/messages/scenes/scenes_tr.properties +++ b/core/src/main/assets/messages/scenes/scenes_tr.properties @@ -66,10 +66,10 @@ scenes.heroselectscene.daily_repeat=Zaten bugünün günlük oyununu oynadınız scenes.heroselectscene.daily_unavailable_long=Görünüşe göre gelecekteki bir günlük koşuya başlamışsın! Bu, yakın zamanda saat dilimlerini değiştirdiysen veya sistem saatini değiştirdiysen olabilir. _Bir sonraki koşun %d gün sonra hazır olacak._ scenes.heroselectscene.daily_existing=Halihazırda devam eden bir günlük koşun var. Başka bir tanesine başlamadan önce o koşuyu bitirmelisin. scenes.heroselectscene.daily_nowin=Her gün herkes için aynı olan yeni bir oyun mevcuttur! Bu 'günlük koşu' onu oynayan her kişi için aynı zindanı oluşturur (aynı oyun versiyonunu da oynuyorlarsa)._Günlük koşuları oynayabilmek için en az bir oyun kazanmalısınız._ -scenes.heroselectscene.custom_seed_title=Özel bir Tohum Gir +scenes.heroselectscene.custom_seed_title=Özel Bir Tohum Gir scenes.heroselectscene.custom_seed_desc=Oyun zindan üretimi için bir tohum kodu kullanır, aynı tohum ve oyun sürümü her zaman aynı zindanı üretir! _Özel tohum oyunları rozet kazanamaz veya oynanan oyunlara katkıda bulunamaz ve sıralama sayfasının en altında görünür._ -scenes.heroselectscene.custom_seed_duplicate=Zaten o tohumla devam eden normal bir oyunun var. Bu özel tohumu kullanmadan önce o oyunu bitirmelisin. -scenes.heroselectscene.custom_seed_nowin=Oyun zindan üretimi için bir tohum kodu kullanır, aynı tohum ve oyun versiyonu her zaman aynı zindanı üretir!_Özel tohumlara girebilmeniz için en az bir oyun kazanmalısınız._ +scenes.heroselectscene.custom_seed_duplicate=Bu tohumla zaten devam eden normal bir oyununuz var. Bu özel tohumu kullanmadan önce o oyunu bitirmelisiniz. +scenes.heroselectscene.custom_seed_nowin=Oyun, zindan üretimi için bir tohum kodu kullanır, aynı tohum ve oyun sürümü her zaman aynı zindanı oluşturur!\n\n_Özel tohumlar girebilmeniz için en az bir oyun kazanmanız gerekir._ scenes.heroselectscene.custom_seed_set=Kur scenes.heroselectscene.custom_seed_clear=Temizle scenes.heroselectscene.challenges_nowin=Zorluklar, oyunu daha zor hale getiren isteğe bağlı değiştiricilerdir. Bazı zorluklar zindanı daha tehlikeli hale getirirken, diğerleri yeteneklerinizin veya eşyalarınızın gücünü azaltır._Zorlukları etkinleştirebilmeniz için en az bir oyun kazanmalısınız._ @@ -106,7 +106,7 @@ scenes.startscene.one_minute_ago=1 dakika önce scenes.startscene.minutes_ago=%d dakika önce scenes.startscene.hours_ago=%d saat önce scenes.startscene.days_ago=%d gün önce -scenes.startscene.months_ago=%d months ago +scenes.startscene.months_ago=%d ay önce scenes.startscene.new=Yeni Oyun scenes.startscene.sort_level=Sırala: Seviye scenes.startscene.sort_recent=Sırala: Yeni @@ -139,7 +139,7 @@ scenes.titlescene.patreon_body=Shattered Pixel Dungeon tamamen ücretsiz bir oyu scenes.titlescene.patreon_button=Patreon Sayfası scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi! -scenes.welcomescene.update_msg=v3.1 includes a mini Warrior Rework, new terrain/rooms, a new trinket, and a bunch of other smaller changes and additions! Be sure to check the changes screen for full details. +scenes.welcomescene.update_msg=v3.1 mini bir Savaşçı Yenilemesi, yeni arazi/odalar, yeni bir tılsım ve bir dizi başka küçük değişiklik ve eklemeler içeriyor! Tüm ayrıntılar için değişiklikler ekranını kontrol ettiğinizden emin olun. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı! scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir. scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir. diff --git a/core/src/main/assets/messages/ui/ui_es.properties b/core/src/main/assets/messages/ui/ui_es.properties index 0419a75e8..4396dfc31 100644 --- a/core/src/main/assets/messages/ui/ui_es.properties +++ b/core/src/main/assets/messages/ui/ui_es.properties @@ -1,12 +1,12 @@ ui.customnotebutton.title=Añadir Nota Personal ui.customnotebutton.limit_title=Límite de Notas Alcanzado -ui.customnotebutton.limit_text=Puedes borrar una nota ya existente para hacer espacio para más. Todas tu notas personalizadas pueden ser vistas desde la pestaña del diario. -ui.customnotebutton.desc=Las notas personales te permiten anotar lo que quieras en el diario.\n\nPueden ser solo texto o estar asociadas a un nivel de la mazmorra, a uno de tus ítems o a un tipo de poción/pergamino/anillo. +ui.customnotebutton.limit_text=Puedes borrar notas existentes para dar espacio a notas nuevas. Todas tu notas personalizadas pueden ser vistas desde la ventana del diario. +ui.customnotebutton.desc=Las notas personales te permiten anotar lo que quieras en el diario.\n\nPueden ser solo texto o estar asociadas a un piso de la mazmorra, a uno de tus ítems o a un tipo de poción/pergamino/anillo. ui.customnotebutton.new_text=Nueva Nota de Texto ui.customnotebutton.new_text_title=Escribe un titulo para esta nota de texto: -ui.customnotebutton.new_floor=Nueva Nota de Nivel de Mazmorra -ui.customnotebutton.new_floor_prompt=Selecciona un nivel de la mazmorra para asociar con esta nota. -ui.customnotebutton.new_floor_title=Escribe un titulo para esta nota del _nivel %d_: +ui.customnotebutton.new_floor=Nueva Nota de Piso de Mazmorra +ui.customnotebutton.new_floor_prompt=Selecciona un piso de la mazmorra para asociar con esta nota. +ui.customnotebutton.new_floor_title=Escribe un titulo para esta nota del _piso %d_: ui.customnotebutton.new_inv=Nueva Nota de Ítem ui.customnotebutton.new_inv_prompt=Selecciona un Ítem ui.customnotebutton.new_item_title=Escribe un titulo para esta nota del ítem: _%s_ diff --git a/core/src/main/assets/messages/ui/ui_in.properties b/core/src/main/assets/messages/ui/ui_in.properties index 9bb1013b0..c9f0b6430 100644 --- a/core/src/main/assets/messages/ui/ui_in.properties +++ b/core/src/main/assets/messages/ui/ui_in.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Tambahkan Catatan Kustom ui.customnotebutton.limit_title=Batas Catatan Tercapai -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. +ui.customnotebutton.limit_text=Kamu bisa menghapus catatan yang ada untuk memberi ruang bagi catatan lainnya. Semua catatan kustom kamu saat ini dapat dilihat dari jendela jurnal. ui.customnotebutton.desc=Catatan Kustom memungkinkan kamu mencatat apa pun yang kamu inginkan di jurnal.\n\nItu bisa berupa teks saja, atau bisa dikaitkan dengan lantai terungku, salah satu item kamu, atau sejenis ramuan/gulungan/cincin. ui.customnotebutton.new_text=Teks Catatan Baru ui.customnotebutton.new_text_title=Tulis judul untuk teks catatan kustom ini: diff --git a/core/src/main/assets/messages/ui/ui_nl.properties b/core/src/main/assets/messages/ui/ui_nl.properties index 08c209e5a..627245fa6 100644 --- a/core/src/main/assets/messages/ui/ui_nl.properties +++ b/core/src/main/assets/messages/ui/ui_nl.properties @@ -1,6 +1,6 @@ ui.customnotebutton.title=Voeg een eigen notitie toe ui.customnotebutton.limit_title=Notitielimiet bereikt -ui.customnotebutton.limit_text=Je kunt bestaande notities verwijderen om ruimte te maken voor meer notities. Al je huidige aangepaste notities zijn te bekijken in het dagboekvenster +ui.customnotebutton.limit_text=Je kunt bestaande notities verwijderen om ruimte te maken voor meer notities. Al je huidige notities zijn te bekijken in het dagboekvenster ui.customnotebutton.desc=Met eigen notities kunt je alles wat je wilt in het dagboek opnemen.\n\nZe kunnen alleen maar tekst zijn, of ze kunnen geassocieerd worden met een kerkervloer, een van je items of een soort drankje/rol/ring. ui.customnotebutton.new_text=Nieuwe tekstnotitie ui.customnotebutton.new_text_title=Schrijf een titel voor deze tekstnotitie: diff --git a/core/src/main/assets/messages/ui/ui_pl.properties b/core/src/main/assets/messages/ui/ui_pl.properties index d0cb8e184..314d89c28 100644 --- a/core/src/main/assets/messages/ui/ui_pl.properties +++ b/core/src/main/assets/messages/ui/ui_pl.properties @@ -10,7 +10,7 @@ ui.customnotebutton.new_floor_title=Podaj tytuł własnej notatki dla _piętra % ui.customnotebutton.new_inv=Nowa Notatka do Przedmiotu ui.customnotebutton.new_inv_prompt=Wybierz Przedmiot do Notatki ui.customnotebutton.new_item_title=Podaj tytuł własnej notatki dla przedmiotu:\n_%s_ -ui.customnotebutton.new_type=Nowa Notatka Rodzaju Przedmiotu +ui.customnotebutton.new_type=Nowa Notatka Typu Przedmiotu ui.customnotebutton.new_type_prompt=Wybierz typ przedmiotu, z którym chcesz powiązać tą notatkę. ui.customnotebutton$customnotewindow.edit_title=Zmień Tytuł ui.customnotebutton$customnotewindow.add_text=Dodaj Treść diff --git a/core/src/main/assets/messages/ui/ui_tr.properties b/core/src/main/assets/messages/ui/ui_tr.properties index e2c9c87f0..3823150ba 100644 --- a/core/src/main/assets/messages/ui/ui_tr.properties +++ b/core/src/main/assets/messages/ui/ui_tr.properties @@ -1,22 +1,22 @@ -ui.customnotebutton.title=Not ekle +ui.customnotebutton.title=Özel Not Ekleyin ui.customnotebutton.limit_title=Not limitine ulaşıldı -ui.customnotebutton.limit_text=You can delete existing notes to make room for more. All of your current custom notes can be viewed from the journal window. -ui.customnotebutton.desc=Özel Notlar, günlüğe istediğiniz her şeyi kaydetmenize olanak tanır.Bunlar kendi başlarına metin olabilir veya bir zindan zemini, eşyalarınızdan biri veya bir iksir/parşömen/yüzük türüyle ilişkilendirilebilir. +ui.customnotebutton.limit_text=Daha fazlasına yer açmak için mevcut notları silebilirsiniz. Mevcut tüm özel notlarınız günlük penceresinden görüntülenebilir. +ui.customnotebutton.desc=Özel Notlar günlüğe istediğiniz her şeyi kaydetmenizi sağlar.\n\nBunlar tek başına metin olabileceği gibi bir zindan katıyla, eşyalarınızdan biriyle veya bir iksir/parşömen/yüzük türüyle de ilişkilendirilebilir. ui.customnotebutton.new_text=Yeni yazı notu ui.customnotebutton.new_text_title=Bu özel metin notu için bir başlık yazın: ui.customnotebutton.new_floor=Yeni Zindan Katı Notu ui.customnotebutton.new_floor_prompt=Bu notu ilişkilendirmek için zindanın bir katını seçin -ui.customnotebutton.new_floor_title=_floor %d_ için bu özel not için bir başlık yazın: +ui.customnotebutton.new_floor_title=_Kat %d_ için bu özel not için bir başlık yazın: ui.customnotebutton.new_inv=Yeni Envanter Eşyası Notu ui.customnotebutton.new_inv_prompt=Bir not eşyası seçin -ui.customnotebutton.new_item_title=Bu özel not için bir başlık yazın:_1%s_ +ui.customnotebutton.new_item_title=Öğeye ait bu özel not için bir başlık yazın:\n_%s_ ui.customnotebutton.new_type=Yeni Eşya Türü Notu ui.customnotebutton.new_type_prompt=Bu notu ilişkilendirmek istediğiniz eşya türünü seçin. ui.customnotebutton$customnotewindow.edit_title=Başlığı Düzenle ui.customnotebutton$customnotewindow.add_text=Metin ekle ui.customnotebutton$customnotewindow.edit_text=Metini Düzenle ui.customnotebutton$customnotewindow.delete=Sil -ui.customnotebutton$customnotewindow.delete_warn=Bu müşteri notunu silmek istediğine emin misin? +ui.customnotebutton$customnotewindow.delete_warn=Bu özel notu silmek istediğinizden emin misiniz? ui.customnotebutton$customnotewindow.confirm=Onayla ui.customnotebutton$customnotewindow.cancel=İptal diff --git a/core/src/main/assets/messages/windows/windows_eo.properties b/core/src/main/assets/messages/windows/windows_eo.properties index 483461306..8b2206cfa 100644 --- a/core/src/main/assets/messages/windows/windows_eo.properties +++ b/core/src/main/assets/messages/windows/windows_eo.properties @@ -11,7 +11,7 @@ windows.wndblacksmith.smith=_Forĝi (%d favor-poentoj):_ Mi povas forghi por vi windows.wndblacksmith.smith_verify=Nu, mi varmigos l’ fornon kaj vi elektos kion vi forghu. windows.wndblacksmith.smith_yes=Bone, varmigu la fornon. windows.wndblacksmith.smith_no=Ne gravas. -windows.wndblacksmith.cashout=_Elpagi (ĉio):_ Mi simple povas doni al vi ordinaran oron, kiu neutilas por mi. Po 1₷ por chiu favor-poento. +windows.wndblacksmith.cashout=_Elpagi (ĉio):_ Mi simple povas doni al vi ordinaran oron, kiu neutilas por mi. Po 1 ₷ por chiu favor-poento. windows.wndblacksmith.cashout_verify=Bone, jen %d da oro por vi. Post tio chi mi faros nenion pli por vi! windows.wndblacksmith.cashout_yes=Donu al mi oron. windows.wndblacksmith.cashout_no=Ne gravas. @@ -81,8 +81,8 @@ windows.wndgameinprogress.health=Sano windows.wndgameinprogress.gold=Moneroj kolektitaj windows.wndgameinprogress.depth=Maks. keletaĝo windows.wndgameinprogress.dungeon_seed=Labirint-ĝermo -windows.wndgameinprogress.custom_seed=_Propra labirint-ĝermo_ -windows.wndgameinprogress.daily_for=_Taga labirint-ĝermo_ +windows.wndgameinprogress.custom_seed=_Propra ĝermo_ +windows.wndgameinprogress.daily_for=_Taga ĝermo_ windows.wndgameinprogress.replay_for=_Reludo por_ windows.wndgameinprogress.continue=Pluigi windows.wndgameinprogress.erase=Forigi @@ -234,8 +234,8 @@ windows.wndranking$statstab.duration=Luda daŭro windows.wndranking$statstab.depth=Maksimuma keletaĝo windows.wndranking$statstab.ascent=Postvenka supreniro windows.wndranking$statstab.seed=Labirint-ĝermo -windows.wndranking$statstab.custom_seed=_Propra labirint-ĝermo_ -windows.wndranking$statstab.daily_for=_Taga labirint-ĝermo_ +windows.wndranking$statstab.custom_seed=_Propra ĝermo_ +windows.wndranking$statstab.daily_for=_Taga ĝermo_ windows.wndranking$statstab.replay_for=_Reludo por_ windows.wndranking$statstab.enemies=Monstroj mortigitaj windows.wndranking$statstab.gold=Moneroj kolektitaj @@ -350,14 +350,14 @@ windows.wndsupportprompt.title=Mesaĝo de la programisto windows.wndsupportprompt.intro=Saluton, mi esperas, ke Shattered Pixel Dungeon plaĉas al vi! windows.wndsupportprompt.close=Fermi -windows.wndtradeitem.buy=Aĉeti por %d₷ +windows.wndtradeitem.buy=Aĉeti por %d ₷ windows.wndtradeitem.steal=Ŝteli kun %1$d%% ŝanco\nUzotaj ŝargoj: %2$d -windows.wndtradeitem.steal_warn=Via brakbendo ne ŝargiĝis sufiĉe por garantii ŝtelon de tiu ĉi aĵo? Se tio ĉi malsukcesos, la vendejo estas fermita. Ĉu vi certe volas provi ŝteli? +windows.wndtradeitem.steal_warn=Via brakbendo ne ŝargiĝis sufiĉe por garantii ŝtelon de tiu ĉi aĵo? Se tio ĉi malsukcesos, la vendejo estos fermita. Ĉu vi certe volas provi ŝteli? windows.wndtradeitem.steal_warn_yes=Jes, mi certas windows.wndtradeitem.steal_warn_no=Ne, mi ŝanĝis mian volon -windows.wndtradeitem.sell=Vendi por %d₷ -windows.wndtradeitem.sell_1=Vendi 1 por %d₷ -windows.wndtradeitem.sell_all=Vendi ĉiujn por %d₷ +windows.wndtradeitem.sell=Vendi por %d ₷ +windows.wndtradeitem.sell_1=Vendi 1 por %d ₷ +windows.wndtradeitem.sell_all=Vendi ĉiujn por %d ₷ windows.wndupgrade.title=Plibonigi aĵon windows.wndupgrade.desc=Plibonigi aĵon porĉiame plifortigas ĝin: diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index f59245aa2..a50bd9e43 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -127,7 +127,7 @@ windows.wndjournal$guidetab.missing=página faltante windows.wndjournal$notestab.title=Notas de Aventura windows.wndjournal$notestab.desc=A medida que recorras la mazmorra, registrarás aquí automáticamente las cosas dignas de mención. windows.wndjournal$notestab.custom_notes=Personales -windows.wndjournal$notestab.floor_header=Nivel %d +windows.wndjournal$notestab.floor_header=Piso %d windows.wndjournal$catalogtab.title=Catálogos windows.wndjournal$catalogtab.title_equipment=Equipamiento windows.wndjournal$catalogtab.title_consumables=Consumibles @@ -273,7 +273,7 @@ windows.wndscorebreakdown.treasure_title=Tesoro windows.wndscorebreakdown.treasure_desc=Basado en oro recolectado y valor de ítems en posesión. windows.wndscorebreakdown.treasure_desc_old=Basado en oro recolectado. windows.wndscorebreakdown.explore_title=Exploración -windows.wndscorebreakdown.explore_desc=Basado en pisos explorados. Reducido al dejarse ítems o puertas escondidas, o puzzles sin resolver. +windows.wndscorebreakdown.explore_desc=Basado en pisos explorados. Reducido al no encontrar ítems o puertas secretas, o puzles sin resolver. windows.wndscorebreakdown.bosses_title=Jefes windows.wndscorebreakdown.bosses_desc=Basado en jefes derrotados. Reducido al permanecer en ataques evitables durante batallas contra jefes. windows.wndscorebreakdown.quests_title=Misiones diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index 890e7738f..92456e0eb 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Harta karun windows.wndscorebreakdown.treasure_desc=Berdasarkan emas yang dikumpulkan dan nilai barang yang dibawa. windows.wndscorebreakdown.treasure_desc_old=Berdasarkan emas yang dikumpulkan. windows.wndscorebreakdown.explore_title=Penjelajahan -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Berdasarkan lantai yang dijelajahi. Dikurangi oleh item yang hilang atau pintu tersembunyi, atau teka-teki yang belum terpecahkan. windows.wndscorebreakdown.bosses_title=Bos -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Berdasarkan bos yang dikalahkan. Dikurangi dengan berdiri dalam serangan yang dapat dihindari selama pertarungan bos. windows.wndscorebreakdown.quests_title=Misi -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Berdasarkan misi yang diselesaikan. Dikurangi karena menerima serangan yang dapat dihindari atau kehilangan skor misi. windows.wndscorebreakdown.win_multiplier=Pengganda dari kemenangan windows.wndscorebreakdown.challenge_multiplier=Pengganda dari tantangan windows.wndscorebreakdown.total=Skor Total diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index 60f72166d..5569e8e3c 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Tesouro windows.wndscorebreakdown.treasure_desc=Com base no valor do item em posse e ouro coletado. windows.wndscorebreakdown.treasure_desc_old=Baseado no ouro coletado. windows.wndscorebreakdown.explore_title=Exploração -windows.wndscorebreakdown.explore_desc=Baseado em andares explorados. Reduzido ao perder itens ou portas escondidas e puzzles não resolvidos. +windows.wndscorebreakdown.explore_desc=Baseado em andares explorados. Reduzido ao não encontrar itens ou portas escondidos e puzzles não resolvidos. windows.wndscorebreakdown.bosses_title=Chefes windows.wndscorebreakdown.bosses_desc=Baseado em chefes derrotados. Reduzido ao permanecer em ataques evitáveis durante lutas contra chefes. windows.wndscorebreakdown.quests_title=Missões -windows.wndscorebreakdown.quests_desc=Baseado nas missões concluídas. Reduzido por sofrer ataques evitáveis ou perder pontos na missão. +windows.wndscorebreakdown.quests_desc=Baseado nas missões concluídas. Reduzido por sofrer ataques evitáveis ou perder pontos em missão. windows.wndscorebreakdown.win_multiplier=Multiplicador de vitórias windows.wndscorebreakdown.challenge_multiplier=Multiplicador de Desafio windows.wndscorebreakdown.total=Pontuação total diff --git a/core/src/main/assets/messages/windows/windows_tr.properties b/core/src/main/assets/messages/windows/windows_tr.properties index d163ea144..d8eac80e9 100644 --- a/core/src/main/assets/messages/windows/windows_tr.properties +++ b/core/src/main/assets/messages/windows/windows_tr.properties @@ -242,7 +242,7 @@ windows.wndranking$statstab.gold=Toplanan Altın windows.wndranking$statstab.food=Yenilen Yemek windows.wndranking$statstab.alchemy=Üretilmiş Eşyalar windows.wndranking$statstab.copy_seed=Tohumu Kopyala -windows.wndranking$statstab.copy_seed_desc=Bu sıralamadaki zindan seedini yeni bir oyunda özel seed olarak kullanmak ister misin? _Unutma ki özel seedli oyunlarda rozet kazanamazsın, oynanan oyunlara katkıda bulunamazsın ve sıralama sayfasının alt kısmında görünürsün._ \n\nBu sıralama eski bir oyununuz içinse, seed aynı olsa bile Shattered Pixel Dungeon'ın farklı sürümlerinin farklı zindanlar oluşturabileceğini de unutmayın. +windows.wndranking$statstab.copy_seed_desc=Bu sıralamadaki zindan tohumunu yeni bir oyun için özel bir tohum olarak kullanmak ister misiniz? _Özel bir tohuma sahip oyunların rozet kazanamayacağını veya oynanan oyunlara katkıda bulunamayacağını ve sıralama sayfasının en altında görüneceğini unutmayın. _\n\nBu sıralama eski bir oyun içinse, tohum aynı olsa bile Shattered Pixel Dungeon'ın farklı sürümlerinin farklı zindanlar oluşturabileceğini de unutmayın. windows.wndranking$statstab.copy_seed_copy=Bu tohumu kullan windows.wndranking$statstab.copy_seed_cancel=İptal @@ -273,11 +273,11 @@ windows.wndscorebreakdown.treasure_title=Hazine windows.wndscorebreakdown.treasure_desc=Toplanan altın ve tutulan eşya değeri esas alındı. windows.wndscorebreakdown.treasure_desc_old=Toplanan altın esas alındı. windows.wndscorebreakdown.explore_title=Keşif -windows.wndscorebreakdown.explore_desc=Based on floors explored. Reduced by missing items or hidden doors, or unsolved puzzles. +windows.wndscorebreakdown.explore_desc=Keşfedilen katlara göre. Kayıp eşyalar veya gizli kapılar veya çözülmemiş bulmacalar ile azaltılır. windows.wndscorebreakdown.bosses_title=Patronlar -windows.wndscorebreakdown.bosses_desc=Based on bosses defeated. Reduced by standing in avoidable attacks during boss fights. +windows.wndscorebreakdown.bosses_desc=Yenilen patronlara göre. Bölüm sonu canavarı dövüşleri sırasında önlenebilir saldırılarda durarak azaltılır. windows.wndscorebreakdown.quests_title=Görevler -windows.wndscorebreakdown.quests_desc=Based on quests completed. Reduced by taking avoidable attacks or missing quest score. +windows.wndscorebreakdown.quests_desc=Tamamlanan görevlere göre. Kaçınılabilir saldırılar alarak veya görev puanını kaçırarak azalır. windows.wndscorebreakdown.win_multiplier=Kazanç Çarpanı windows.wndscorebreakdown.challenge_multiplier=Mücaldele Çarpanı windows.wndscorebreakdown.total=Toplam Skor @@ -386,7 +386,7 @@ windows.wndupgrade.back=Geri windows.wndvictorycongrats.title=Zafer! windows.wndvictorycongrats.start_text=Zindanı fethettiğiniz için tebrikler! Bir kahraman seçerken kullanabileceğiniz bazı yeni özelliklerin kilidini açtınız: windows.wndvictorycongrats.challenges=Artık bazı _meydan okumaları_ aktif edebilirsiniz! Bunlar açılıp kapatılabilir ve oyunu çeşitli yollarla daha zor hale getirirler. -windows.wndvictorycongrats.custom_seeds=Artık _özel tohumlar_ girebilirsin! Aynı tohum her zaman aynı zindanı üretecektir. +windows.wndvictorycongrats.custom_seeds=Artık _özel tohumlar_ girebilirsiniz! Aynı tohum ve oyun sürümü her zaman aynı zindanı üretir. windows.wndvictorycongrats.dailies=Artik _günlük koşulara_ katılabilirainiz. Her gün her oyuncu için aynı koşu. windows.wndvictorycongrats.thank_you=Shattered Pixel Dungeon oynadığın için teşekkürler! windows.wndvictorycongrats.support_prompt=Henüz yapmadıysanız, _lütfen oyunu desteklemeyi düşünün._ Özel oyuncuların desteği, geliştiricinin oyunu geliştirmeye devam etmesini sağlar! diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java index 5296ec527..23e751e8c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java @@ -42,6 +42,7 @@ public class ShatteredPixelDungeon extends Game { public static final int v2_5_4 = 802; public static final int v3_0_2 = 833; + public static final int v3_1_0 = 846; public ShatteredPixelDungeon( PlatformSupport platform ) { super( sceneClass == null ? WelcomeScene.class : sceneClass, platform ); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java index c5e58c0b9..4c82ef970 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/messages/Languages.java @@ -28,27 +28,27 @@ public enum Languages { CHINESE("中文", "zh", Status.__UNREVIEW, new String[]{"Chronie_Lynn_Iwa", "Jinkeloid(zdx00793)", "endlesssolitude"}, new String[]{"931451545", "Budding", "Fatir", "Fishbone", "Hcat", "HoofBumpBlurryface", "Horr_lski", "Lery", "Lyn_0401", "Lyx0527", "Ooooscar", "RainSlide", "ShatteredFlameBlast", "SpaceAnchor", "SunsetGlowTheDOGE", "Teller", "hmdzl001", "leo", "tempest102", "户方狸奴"}), KOREAN("한국어", "ko", Status.__UNREVIEW, new String[]{"Cocoa", "Flameblast12", "GameConqueror", "Korean2017"}, new String[]{"AFS", "N8fall", "WondarRabb1t", "benepaper", "chlrhwnstkd", "ddojin0115", "eeeei", "enjuxx", "hancyel", "linterpreteur", "lemonam", "lsiebnie", "sora0430"}), RUSSIAN("русский", "ru", Status.__UNREVIEW, new String[]{"AprilRain(Vadzim Navumaû)", "ConsideredHamster", "Dominowood371", "Inevielle", "apxwn", "yarikonline"}, new String[]{"5r", "AngryPotato", "AttHawk46", "BlueberryShortcake", "CatGirlSasha", "Enwviun", "HerrGotlieb", "HoloTheWise", "Ilbko", "JleHuBbluKoT", "KirStaLong", "MrXantar", "Nikets", "OneDuo", "Originalej0name", "Raymundo", "Roycce", "Shamahan", "Thomasg63", "XAutumn", "Ya6lo4ko", "chelikchelik", "dasfan123", "ifritdiezel", "kirusyaga", "kptmx", "long_live_the_9", "pancreper1", "perefrazz", "roman.yagodin", "tibby", "un_logic", "vivatimperia", "wntrau", "Вoвa"}), - SPANISH("español", "es", Status.__UNREVIEW, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "No_se145", "STKmonoqui", "Sh4rkill3r", "Uri2523", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), - PORTUGUESE("português", "pt", Status.X_UNFINISH, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "DRACOnicus", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "phobos445", "rafazago", "renan408", "try31"}), + SPANISH("español", "es", Status.O_COMPLETE, new String[]{"KeyKai", "Kiroto", "Kohru", "airman12", "grayscales"}, new String[]{"2001sergiobr", "AdventurerKilly", "Alesxanderk", "Bryan092", "CorvosUtopy", "D0n.Kak0", "Dewstend", "Dyrran", "Enddox", "Fervoreking", "Illyatwo2", "Fuwn", "JPCHZ", "LastCry", "Marquezo_577_284", "NAVI1237", "No_se145", "STKmonoqui", "Sh4rkill3r", "Uri2523", "alfongad", "anauta", "benzarr410", "chepe567.jc", "ctrijueque", "damc0616", "desen90", "dhg121", "javifs", "jonismack1", "magmax", "rechebeltran", "tres.14159"}), + PORTUGUESE("português", "pt", Status.__UNREVIEW, new String[]{"NicholasPainek", "TDF2001", "matheus208"}, new String[]{"14NGiestas", "Aetheryll", "Andrew_px1", "Arthur_Mastriaga", "Bigode935", "Bionic64", "Chacal.Ex", "ChainedFreaK", "DAVICCOSTA", "DRACOnicus", "Derik", "DredgenVale", "ElefanteFome", "Helen0903", "JST", "Kotaroo05", "MadHorus", "Maria_João", "MarkusCoisa", "Matie", "OtávioMoraes", "PingasOwner", "Piraldo", "Sr.BaconDelicioso", "Tete_Teli", "Tio_P_(Krampus)", "Zukkine", "ancientorange", "danypr23", "denis.gnl", "efverick", "gBiazon", "ismael.henriques12", "juniorsilve33", "mfcord", "nattlegal", "owenreilly", "phobos445", "rafazago", "renan408", "try31"}), GERMAN("deutsch", "de", Status.X_UNFINISH, new String[]{"Dallukas", "KrystalCroft", "Wuzzy", "Zap0", "apxwn", "bernhardreiter", "davedude"}, new String[]{"2711chrissi", "Abracadabra", "Anaklysmos", "Ceeee", "DarkPixel", "David.transifex", "EmilKevinManuel", "ErichME", "Faquarl", "LenzB", "MacMoff", "Micksha", "Niseko", "Ordoviz", "Sarius", "Shtynow", "SirEddi", "Sorpl3x", "SurmanPP", "SwissQ", "ThunfischGott", "Timo_S", "Topicranger", "azrdev", "carrageen", "dome.scheidler", "galactictrans", "gekko303", "jeinzi", "johannes.schobel", "karoshi42", "koryphea", "luciocarreras", "mklr", "niemand", "oragothen", "spixi", "tanjay", "unbekannterTyp", "wunst"}), - FRENCH("français", "fr", Status.__UNREVIEW, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob", "Lucasgstar"}, new String[]{"3raven", "Alsydis", "Anonyme48", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "L.E.V.", "Lama", "Le_Valla", "Leandre", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "STPayoube", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "fricht", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "tkf_", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), + FRENCH("français", "fr", Status.O_COMPLETE, new String[]{"Emether", "TheKappaDuWeb", "Weende_Bellet", "Xalofar", "canc42", "kultissim", "minikrob", "Lucasgstar"}, new String[]{"3raven", "Alsydis", "Anonyme48", "Axce", "Az_zahr", "Bastien72", "Basttee", "Coco_EC", "Dekadisk", "Draal", "Eragem", "Karnot", "L.E.V.", "Lama", "Le_Valla", "Leandre", "Louson", "Martin.Bellet", "Neopolitan", "NoGi", "Nyrnx", "Opidox", "Pandaman516", "Petit_Chat", "RomTheMareep", "RunningColours", "STPayoube", "Soeiz", "SpeagleZNT", "Teddywestside", "Tronche2Cake", "VRad", "Ygdrazil", "_nim_", "adamch", "adeb", "antoine9298", "clexanis", "eloiseflo", "fricht", "go11um", "hydrasho", "jan.", "jazzzz", "levilbatard", "linterpreteur", "luffah", "maeltur70", "marmous", "mcbaba29000", "mluzarreta", "panopano", "solthaar", "speagle", "tkf_", "typhr80", "vavavoum", "whereisfelix", "willi3725", "zM_"}), JAPANESE("日本語", "ja", Status.O_COMPLETE, new String[]{"daingewuvzeevisiddfddd", "oz51199"}, new String[]{"Gosamaru", "NickZhrbin", "Otogiri", "Siraore_Rou", "amama", "grassedge", "kiyofumimanabe", "librada", "mocklike", "tomofumikitano"}), POLISH("polski", "pl", Status.X_UNFINISH, new String[]{"Daniel Witański", "Deksippos", "MrKukurykpl", "chronon", "kuadziw", "szymex73"}, new String[]{"Akmetari", "AntiTime", "Boguc", "Chasseur", "Ciechu", "Darden", "DarkKnightComes", "DogeseleQ", "GRan0000", "Hammil", "I256I", "KarixDaii", "KrnąbrnyOlaf", "Lufix", "MJedi", "MrCommander", "Odiihinia", "Ostsee0912", "Peperos", "RolsoN", "Scharnvirk", "Serpens13", "Tangens", "VasteelXolotl", "Voyteq", "Wiiiiiii", "bobas10", "bogumilg", "bvader95", "dusakus", "elchudy", "jajkoswinka", "michaub", "mikolka9144", "ozziezombie", "szczoteczka22", "taki1", "transportowiec96"}), VIETNAMESE("tiếng việt","vi", Status.__UNREVIEW, new String[]{"Chuseko", "The_Hood", "nguyenanhkhoapythus"}, new String[]{"BlueSheepAlgodoo", "Phuc2401", "SpaceMetropolis", "Teh_boi", "Threyja", "Toluu", "bruhwut", "buicongminh_t63", "deadlevel13", "duongfg250", "h4ndy_c4ndy", "hniV", "khangxyz3g", "ngolamaz3", "nkhhu", "vdgiapp", "vtvinh24"}), TURKISH("türkçe", "tr", Status.X_UNFINISH, new String[]{"LokiofMillenium", "Mustafa.10", "T3kin5iZ", "emrebnk", "gorkem_yılmaz"}, new String[]{"AGORAAA", "AchernarPrime", "AcuriousPotato", "BurningDaylight", "Helgon", "Koga", "Mehmet_Emin_21", "MuratEfeYilmaz", "OzanAlkan", "TR_Muhittin", "Talha_0_0", "TheMBDsvs", "Yllcare", "YORGANSIZMTAV", "ahmetbakicakir", "akkaya.mustafa", "alikeremozfidan", "alpekin98", "denizakalin", "eraysall402", "erdemozdemir98", "hasantahsin160", "immortalsamuraicn", "kayikyaki", "kempilbey", "melezorus34", "mitux", "mustafadoslu", "ryuga", "yasirckr85", "yukete"}), INDONESIAN("indonésien","in", Status.__UNREVIEW, new String[]{"RF_4R4F1_03", "rakapratama"}, new String[]{"An_Ironstone", "Flasherx", "INDRA_SYAHPUTRA", "Izulhaaq", "Karanh", "M.Bintang.K", "PineFirebloom", "QiuQiuQi", "Taka31", "ZakyM313", "ZangieF347", "aachunemiku", "anagakenny24", "atmorojo", "di9526985", "esprogarap", "hatsunnimiku", "icebearwand", "kirimaja", "lupar21", "luthfidzaky_ldzy", "mkakhsan301", "nicoalvito", "noeldycreator", "oolek", "wisnugafur"}), ITALIAN("italiano", "it", Status.__UNREVIEW, new String[]{"MottledElm", "NeoAugustus", "bizzolino", "funnydwarf", "inkubo87"}, new String[]{"4est", "Danelix", "DaniMare", "Danzl", "Eriliken", "Esse78", "Guiller124", "Hydr46605", "IoannesMaria", "LN_90", "Mat323", "Mister64", "Noostale", "PicchiSeba", "Tugamer89", "andrea049ita", "andreafaffo", "andrearubbino00", "cantarini", "carinellialessandro31", "dmytro.tokayev", "mamon68596", "mattiuw", "max1234ita", "maxifire32", "nessunluogo", "righi.a", "umby000", "unknown888", "valerio.bozzolan"}), - UKRANIAN("українська", "uk", Status.__UNREVIEW, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Buster54", "Doodlinka", "Dotsent", "Lyttym", "MaxQuiet", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "jesternotricks", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), + UKRANIAN("українська", "uk", Status.O_COMPLETE, new String[]{"Oster", "Snikewin", "zhushman00"}, new String[]{"AlexFenixUA", "Buster54", "Doodlinka", "Dotsent", "Lyttym", "MaxQuiet", "Mops", "Sadsaltan1", "TarasUA", "TheGuyBill", "Tomfire", "Volkov", "ZverWolf", "_bor_", "alexfenixva", "ddmaster3463", "filalex77", "holuydadko", "ingvarfed", "iu0v1", "jesternotricks", "lezzen", "myshokoleksander05", "oliolioxinfree", "qweez", "romanokurg", "so1der", "sterenkevicsasa", "vlisivka", "xojltoh", "yukete", "zhawty", "Мальвочка"}), CZECH("čeština", "cs", Status.__UNREVIEW, new String[]{"ObisMike", "novotnyvaclav"}, new String[]{"16cnovotny", "AshenShugar", "Autony", "Block_Vader", "Buba237", "JStrange", "Nerdiniel", "Patrik123", "RealBrofessor", "Thorn_123", "chuckjirka", "emteckos2", "kristanka"}), HUNGARIAN("magyar", "hu", Status.X_UNFINISH, new String[]{"dorheim", "summoner001", "szalaik"}, new String[]{"Csanevox", "Navetelen", "acszoltan111", "balazsszalab", "clarovani", "dhialub", "nanometer", "nardomaa", "savarall", "szemetvodor"}), - DUTCH("nederlands", "nl", Status.X_UNFINISH, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "ojppe", "rmw", "th3f4llenh0rr0r"}), + DUTCH("nederlands", "nl", Status.__UNREVIEW, new String[]{"AlbertBrand", "Mvharen"}, new String[]{"AvanLieshout", "Blokheck011", "Frankwert", "Gehenna", "Valco", "ZephyrZodiac", "link200023", "ojppe", "rmw", "th3f4llenh0rr0r"}), //FINNISH("suomi", "fi", Status.X_UNFIN, new String[]{"TenguKnight"}, new String[]{"Allugaattori10", "Dakkus", "Jaskas123", "MailBoxGod", "Oftox", "Sautari", "Tikkari"} ), GREEK("ελληνικά", "el", Status.X_UNFINISH, new String[]{"Aeonius", "Saxy"}, new String[]{"DU_Clouds", "VasKyr", "YiorgosH", "fr3sh", "nikolaoskelirakis", "stefboi", "toumbo", "val.exe"}), BELARUSIAN("беларуская","be", Status.X_UNFINISH, new String[]{"AprilRain(Vadzim Navumaû)"}, new String[]{"4ebotar"}), //CATALAN("català", "ca", Status.X_UNFIN, new String[]{"Illyatwo2"}, new String[]{"Elosy", "n1ngu"}) //GALICIAN("galego", "gl", Status.X_UNFIN, new String[]{"xecarballido"}, null), //BASQUE("euskara", "eu", Status.X_UNFIN, new String[]{"Deathrevenge", "Osoitz"}, null), - ESPERANTO("esperanto", "eo", Status.__UNREVIEW, new String[]{"Verdulo"}, new String[]{"Raizin", "Rwelean", "kameluloj"}); + ESPERANTO("esperanto", "eo", Status.O_COMPLETE, new String[]{"Verdulo"}, new String[]{"Raizin", "Rwelean", "kameluloj"}); public enum Status{ //below 80% translated languages are not added or removed diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index e49de191e..12be7f2aa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -53,7 +53,7 @@ import java.util.Collections; public class WelcomeScene extends PixelScene { - private static final int LATEST_UPDATE = 843; + private static final int LATEST_UPDATE = ShatteredPixelDungeon.v3_1_0; //used so that the game does not keep showing the window forever if cleaning fails private static boolean triedCleaningTemp = false; @@ -208,11 +208,6 @@ public class WelcomeScene extends PixelScene { message += "\n" + Messages.get(this, "patch_translations"); } - - message = "Greetings Beta Testers, after a slight delay the beta for v3.1 is wrapping up!\n" + - "\n" + - "There may be one more beta release with fixes and a few small visual tweaks, but otherwise expect v3.1 to release early next week!"; - } else { message = Messages.get(this, "what_msg"); } diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index 453594059..94d8f0ce4 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -43,6 +43,7 @@ import java.util.ArrayList; public class v3_X_Changes { public static void addAllChanges( ArrayList changeInfos ){ + add_Coming_Soon(changeInfos); add_v3_1_Changes(changeInfos); add_v3_0_Changes(changeInfos); } @@ -54,114 +55,62 @@ public class v3_X_Changes { changeInfos.add(changes); changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Overview", - "The next major update to Shattered will be v3.1, which will mainly focus on followup to v3.0 and some changes to the Warrior!\n" + + "The next major update to Shattered will be v3.2, which will include an overhaul to thrown weapons!\n" + "\n" + - "I expect v3.1 to be a relatively lightweight update, much like v2.1 was after the Duelist. v2.1 took almost 3 months, and while I'd like to do better than that I also don't want to end up overpromising. Hopefully you'll hear from me with progress on v3.1 sometime in mid April to mid May.\n" + + "Due to deadlines relating to supporting old versions of Android, v3.2 has to release relatively quickly. Expect to hear more from me about it sometime probably toward mid or late July.\n" + "\n" + - "Please keep in mind that while I always try to keep to the ETAs I provide, they are just estimates. If you don't hear from me by the ETA, it means I'm still busy with the update!")); + "**Please keep in mind that while I always try to keep to the ETAs I provide, they are just estimates. If you don't hear from me by the ETA, it means I'm still busy with the update!**")); - changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.WARRIOR, 6), "Warrior Changes", - "For a long while now the Warrior has been the least appreciated class among experienced players. This is partly intended because he is meant to be the most simple, but I do think there are some changes that can be made so that the Warrior's class ability is a bit more visible and interactive. This is not going to be a hero rework, but rather some targeted changes to improve the Warrior's game feel without making him much harder for new players to use.")); - - changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 6), "Cleric Followup", - "I'm more confident that the Cleric is releasing in a better initial state than the Duelist, but there will always be needed changes to balance or mechanics, and fixes for bugs. I expect to make those changes in v3.1 after taking a little time to gather feedback and gameplay data from v3.1.")); - - changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Misc. Changes", - "I want v3.1 to be a fairly lightweight update, so that it can come out quickly in response to v3.0, but there should be room for a few smaller changes too. In addition to the usual bugfixes and smaller QoL tweaks, I might add a couple of smaller content additions such as new trinkets and other items, a new rare enemy, etc.")); - - changes.addButton( new ChangeButton(Icons.get(Icons.WARNING), "Older Device Support", - "Unfortunately I will have to make some changes in 2025 that will remove support for very old versions of iOS, Android, and Java:\n" + + changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.TRIDENT), "Thrown Weapon Overhaul", + "The biggest content change I have planned for v3.2 is something I didn't originally plan for 2025, an overhaul to thrown weapons! I've settled on a design I like, and want v3.2 to be fairly quick, which is why this has taken priority for the moment.\n" + "\n" + - "**iOS 11:** Support for this version of iOS is being dropped after v3.0 (this update). There were no Apple devices which got iOS 11 but not 12, so this shouldn't actually affect any users.\n" + + "The plan is to make thrown weapons behave a bit more like wands, by having them drop in 'sets' that have a fixed quantity, but which can be upgraded as a unit. This should make investing upgrades in thrown weapons much more appealing, as you'll no longer be limited to upgrading one at a time.")); + + changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Misc. and Behind the Scenes Changes", + "As always, v3.2 will include some smaller misc. changes and balance tweaks, but I expect it will be lighter on them than usual as I'm working on a deadline in order to ensure old Android and Java users will still get v3.2.\n" + "\n" + - "**Android 4.0-4.4:** Due to updates to Shattered's game library (libGDX) and Google Play's billing library, I will sadly have to drop support for these older Android versions toward the end of 2025. These Android versions should still get v3.1 and v3.2 though.\n" + + "If there's time, I would also like to make some internal changes in prep for a new city quest toward the end of the year.")); + + changes.addButton( new ChangeButton(Icons.get(Icons.WARNING), "Old Android and Java Support", + "Unfortunately, due to changes to code libraries and build tools that Shattered depends on, I will have to make some changes in the next few months that will remove support for **Android 4.0-4.4** and **Java 8-10**.\n" + "\n" + - "**Java 8-10:** This only affects users who play the old desktop JAR distribution, which requires a separate Java install. Support for the Java 8, 9, and 10 targets has been depreciated, at some point in the future Shattered will require Java 11 instead. I'll likely make this change at the same time as the Android change.")); + "Devices with these platform versions should still receive v3.2 and any immediate patches, but will not receive updates after that. These devices will be able to continue playing v3.2 indefinitely.\n" + + "\n" + + "Android 4.4 was succeeded by Android 5.0 in 2014, ~1% of Android Shattered players are using Android 4.4-. Java 10 was succeeded by Java 11 in 2018, but can run on computers from 2010 and earlier.\n" + + "\n" + + "Note that the Java requirement only applies to the plain .JAR desktop builds of Shattered, which require a separate Java install. If you're unsure which desktop build you're using, it probably isn't the Java one.")); } public static void add_v3_1_Changes( ArrayList changeInfos ) { - ChangeInfo changes = new ChangeInfo("v3.1-BETA", true, ""); + ChangeInfo changes = new ChangeInfo("v3.1", true, ""); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("BETA-2.0", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary", - "Hello beta testers!\n\n" + - "Apologies for the delay, a busy weekend and the decision to make some last minute changes/additions has delayed the beta a little. We're now almost done though, so expect v3.1 to fully release early next week!\n" + - "\n" + - "Before release I plan to make final visual and bug fix tweaks as needed.")); - - changes.addButton(new ChangeButton(new ItemSprite(ItemSpriteSheet.SEAL), "Warrior Changes", - "**The Warrior has received a redone splash art and visuals for his seal!** As usual, the splash is from Aleksandar Komitov, and is meant as an improvement on his original work from years ago.\n\n" + - "The new Warrior mechanics have also been showing as quite on the strong side! I'm scaling things a bit back for now and will refine further in patches for v3.1:\n" + - "**-** Broken Seal shielding cooldown increased to 150 turns from 100.\n" + - "**-** Broken Seal transfer now once again requires armor to be uncursed, but still doesn't require full ID anymore.\n" + - "\n" + - "Also one Gladiator tweak that's largely for QoL:\n" + - "**-** Active shielding from the broken seal no longer ends while the Gladiator has combo.")); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Reduced Ferret Tuft evasion boost to +12.5% per level, from +15%.\n\n" + - "**-** Added better visuals for new terrain in caves, city, and halls. Halls visuals are final, caves and city may receive further tweaks.\n\n" + - "**-** Added a shadow effect to hermit crab sprite to make it easier to notice.\n\n" + - "**-** New terrain can now appear in the prison and halls boss levels.\n\n" + - "**-** Slightly tweaked the shading on barrels and cages.\n\n" + - "**-** Slightly tweaked the inventory BG color for cursed items one last time.")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "\n" + - "**Caused by BETA:**\n" + - "**-** Gnoll exiles spawned by summoning trap being aggressive\n" + - "**-** Various minor typos")); - - changes = new ChangeInfo("BETA-1.1 to 1.4", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Added final visuals for sewer barrels, prison cages, and hermit crabs.\n\n" + - "**-** I've made further adjustments to the new inventory background colors. They should be both more similar to the pre-beta colors, and even easier for colorbind users to tell apart! Thank you for your feedback on this.\n\n" + - "**-** Sewer barrels can now be destroyed or burned via all the usual methods\n\n" + - "**-** Guiding Light's icon is now brightened if it's free to cast.")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "\n" + - "**Existed Prior to BETA:**\n" + - "**-** Duelist being able to stack invisibility using the sneak weapon ability\n" + - "**-** Oblivion shard stating an item wasn't ready to be IDed if its manual ID function was cancelled\n" + - "**-** Metamorphed holy intuition deleting armor in rare cases\n" + - "**-** Exotic potions using the incorrect icon in the catalog sometimes\n" + - "**-** Cursed wand of warding not using autotargeting\n" + - "**-** Some game versions not properly respecting 'check for beta updates' being disabled\n" + - "**-** Brimstone glyph not properly scaling past +50% glyph power")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Dev Commentary", - "Hello beta testers!\n" + + "**-** Released June 2nd, 2025\n" + + "**-** 95 days after v3.0.0\n" + "\n" + - "I expect to release v3.1 in another week to a week and a half. Things are mostly already finished but there's a few little things to finish up. Please let me know what you think, and if you encounter any issues!\n" + - "\n" + - "**-** New terrain (and by extension hermit crabs) are currently using placeholder visuals which need to be improved\n" + - "**-** Warrior has a few visual tweaks I'd like to make before release\n" + - "**-** Any balance/bug issues that crop up during the beta will be addressed")); + "Dev commentary will be added here in the future")); - changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.WARRIOR, 1), "Warrior Mini Rework", - "**The Warrior has had a mini overhaul to his broken seal ability!** The seal's shielding should now feel more impactful and interactive, while still being easy to use for new players:\n" + + changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SEAL), "Warrior Mini Rework", + "**The Warrior has had a mini overhaul to his broken seal ability, and new visuals for his splash art and broken seal!**\n" + "\n" + + "The seal's shielding now triggers in bursts with a cooldown, when the Warrior is below 50% HP. It should feel more impactful and interactive while still being easy to use for new players.\n" + + "\n" + + "The Warrior's new splash art is once again done by Aleksandar Komitov. The original Warrior splash was the first one Aleks did, and so this remake is the most significant of the hero splash art changes. Aleks was keen to make corrections to armor design and proportions to bring the splash up to his current standards.", + + "Here are the detailed changes to the broken seal shielding mechanics:\n" + "**-** Broken Seal shield no longer passively builds, it now triggers all at once just before the Warrior gets damaged to 50% health or lower.\n" + "**-** Max shield is now based on armor tier, scaling from 5-13 (max of 15 with iron will talent).\n" + - "**-** This shielding has a 100 turn cooldown, unused shield refunds up to 50% cooldown.\n" + - "**-** Significantly loosened the criteria for applying broken seal to new armor, it now only needs the new armor to be curse-IDed.\n" + + "**-** This shielding does not decay, but ends shortly after combat\n" + + "**-** This shielding has a 150 turn cooldown, unused shield refunds up to 50% cooldown.\n" + + "**-** The broken seal can now be applied to known-uncursed armor.\n" + "**-** When swapping armor, the Warrior now gets a prompt to swap his seal too.", "Various other Warrior mechanics have been adjusted to compensate for the seal changes:\n" + @@ -169,6 +118,7 @@ public class v3_X_Changes { "**- Iron Will** talent unchanged, still grants 1 or 2 max shield.\n" + "**- Liquid Willpower** talent now grants regular barrier equal to 6.5%/10% of max HP, instead of recharging 50%/75% of max seal shield.\n" + "**- Lethal Defence** talent now reduces seal cooldown, instead of recharging seal shield.\n" + + "**- Gladiator** will retain any active shielding from his broken seal as long as he has combo.\n" + "**- Berserker** enrage shield is now its own separate shielding buff, and has its own scaling separate from the seal's max shield.")); changes.addButton( new ChangeButton(Icons.STAIRS.get(), "New Rooms and Terrain Types", @@ -178,16 +128,15 @@ public class v3_X_Changes { "**- 5 new standard rooms** have been added that use these new terrain objects, one per region.\n" + "**- 8 existing standard rooms** have been modified to use the new terrain objects.\n" + "**- 10 new entrance/exit variants** of standard rooms have been added as well. two per region.\n" + - "**- Plain empty rooms** no longer spawn normally.\n" + - "\n" + - "**Note that some of the new terrain is currently using placeholder visuals**")); + "**- Boss Arenas** also use these new terrain types in a few places\n" + + "**- Plain empty rooms** no longer spawn normally.")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.FERRET_TUFT), "Ferret Tuft", "**A new trinket has been added to the game!**\n" + "\n" + - "The **Ferret Tuft** is a simpler evasion-boosting trinket with more of a cute aesthetic. It's a little reference to a favourite ferret.\n" + + "The **Ferret Tuft** is a simpler evasion-boosting trinket with more of a cute aesthetic. It's a little reference to a favourite lime ferret.\n" + "\n" + - "Choosing and upgrade the trinket will cause all characters to gain evasion, including enemies! That might sound like a mixed bag, but keep in mind that there are lots of ways to counter enemy evasion.")); + "Choosing and upgrading the trinket will cause all characters to gain evasion, including enemies! That might sound like a mixed bag, but keep in mind that there are lots of ways to counter enemy evasion.")); changes.addButton( new ChangeButton(BadgeBanner.image( Badges.Badge.TAKING_THE_MICK.image ), "New Badges", "v3.1 also includes **four new badges**, each themed around a specific challenge:\n" + @@ -240,6 +189,7 @@ public class v3_X_Changes { "**-** The gravity chaos cursed wand effect now has its own debuff icon\n" + "**-** When using metamorph, food talents that grant the same type of recharging can now stack\n" + "**-** Improved VFX for activating or deactivating brawler's stance\n" + + "**-** Guiding Light's spell icon is now brightened when it is free to cast\n" + "\n" + "**Misc:**\n" + "**-** The inventory button gold indicator on mobile now shows when buying items\n" + @@ -254,33 +204,40 @@ public class v3_X_Changes { "**-** Shocking enchantment triggering its damage twice in many cases since v3.0\n" + "**-** Runs in progress older than 2 months showing 'NO TEXT FOUND'\n" + "**-** Allies not waking from magical sleep after it has healed them\n" + - "**-** Desktop versions downloaded via github not notifying when updates are available\n" + + "**-** Desktop versions downloaded via github not properly notifying when updates are available\n" + "\n" + - "**Characters:**\n" + - "**-** Swapping places with allies not being counted as movement for shuriken's instant attack\n" + - "**-** Exploits where sheep could last forever if game was frequently saved/loaded\n" + - "**-** Mirror images not benefitting from body form or holy weapon if the Cleric was unarmed\n" + - "**-** Light Ally and Shadow Clone having very slightly more accuracy/evasion than the hero at base", + "**Items:**\n" + + "**-** Players being able to take smith rewards multiple times in specific cases\n" + + "**-** Stone glyph not considering some evasion/accuracy buffs\n" + + "**-** Brimstone glyph not properly scaling past +50% glyph power\n" + + "**-** Boomerangs disappearing if the game was closed during their circle back animation\n" + + "**-** Crystal path rooms sometimes sorting items incorrectly when player had exotic crystals\n" + + "**-** Cursed wand of warding not using autotargeting", "**Effects:**\n" + - "**-** Glyph of stone not considering some evasion/accuracy buffs when determining damage reduction\n" + "**-** Hallowed ground producing furrowed grass more often than intended in some cases\n" + "**-** Ascended form ending early if its shielding was reduced to 0\n" + - "**-** Boomerangs disappearing if the game was closed during their circle back animation\n" + "**-** Metamorphed cleanse clearing lost inventory debuff\n" + "**-** Metamorphed aggressive barrier using incorrect logic\n" + "**-** Lay on Hands sometimes applying 0 barrier to allies\n" + "**-** Death via the Cleric's life link not being recorded in rankings\n" + - "**-** Targeting traps having very slightly less range than intended", + "**-** Targeting traps having very slightly less range than intended\n" + + "**-** Duelist being able to stack invisibility using the sneak weapon ability\n" + + "**-** Metamorphed holy intuition deleting armor in rare cases", + "**Characters:**\n" + + "**-** Swapping places with allies not being counted as movement for shuriken's instant attack\n" + + "**-** Exploits where sheep could last forever if game was frequently saved/loaded\n" + + "**-** Mirror images not benefitting from body form or holy weapon if the Cleric was unarmed\n" + + "**-** Light Ally and Shadow Clone having very slightly more accuracy/evasion than the hero at base\n" + + "\n" + "**Misc:**\n" + "**-** Shattered locking to 60fps on 120hz iOS devices\n" + - "**-** Crystal path rooms sometimes sorting items incorrectly when player had the exotic crystals trinket\n" + "**-** Custom notes not properly applying to specific rings, wands, & trinkets\n" + "**-** Paralysis vfx on enemies sometimes cancelling animations as it ends\n" + "**-** Rare cases of wonky display scaling on Linux systems\n" + "**-** Various minor visual & textual errors\n" + - "**-** Various rare crash errors")); + "**-** Various rare crash errors\n")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "buffs"), false, null); changes.hardlight(CharSprite.POSITIVE);